Maidens of the Kaleidoscope

~Hakurei Shrine~ => Alice's Art Atelier => Topic started by: チソウ タイゼン on July 08, 2011, 03:04:43 PM

Title: [Music] Taizen's Tindeck (Updated 9/17) (Has drawings in it)
Post by: チソウ タイゼン on July 08, 2011, 03:04:43 PM
Wow, I'm terrible. This is my second thread.
~Regardless~
I make music.
I would make art, but I have not a scanner anymore.

look at this (http://tindeck.com/users/Taizen)

I will update

whenever!
(But I do update a bit. Keep on your toes. Or not. I'll just tell you when.)
Comments and constructive criticisms and suggestions wanted!
Requests might be accepted! Just remember that I suck!

(Just don't use the Tindeck feedback form because that's my spam email)

Not Tindeck, but still music :I

This is the soundtrack to the Lunacy Star STG.
While listening to it (and even opening the file) will spoil things a little, I'd still like to know what people think of it. Whether or not it's fitting and all.
And the actual demo for the game is coming out this Thursday. Look out for that.

http://www.filedropper.com/lunacystarmusic_1

17 December update is not on Tindeck.
Title: Re: [Music] Taizen's Tindeck
Post by: Anunsew on July 09, 2011, 12:47:35 AM
Sounds SNES-y. I like it~
Title: Re: [Music] Taizen's Tindeck
Post by: チソウ タイゼン on July 09, 2011, 12:53:32 AM
Thank you!
I will continue to upload a couple of the remixes tracks to that STG I'm working on in Akyu's Arcade next, I think.
Title: Re: [Music] Taizen's Tindeck
Post by: チソウ タイゼン on July 11, 2011, 01:46:17 PM
Added "Oceans," an older one, and "Untitled 6," which was made yesterday.
Title: Re: [Music] Taizen's Tindeck Updated 07/11
Post by: チソウ タイゼン on July 25, 2011, 03:24:23 PM
Not Tindeck, but still music :I

This is the soundtrack to the Lunacy Star STG.
While listening to it (and even opening the file) will spoil things a little, I'd still like to know what people think of it. Whether or not it's fitting and all.
And the actual demo for the game is coming out this Thursday. Look out for that.

http://www.filedropper.com/lunacystarmusic_1
Title: Re: [Music] Taizen's Tindeck (Now with something else?)
Post by: チソウ タイゼン on July 26, 2011, 01:15:21 PM
Added Untitled 7. (http://tindeck.com/listen/glvj)
A fast piece that was thrown together in about 30 minutes.
Title: Re: [Music] Taizen's Tindeck (Now with something else?)
Post by: Anunsew on July 27, 2011, 06:07:11 AM
Added Untitled 7. (http://tindeck.com/listen/glvj)
A fast piece that was thrown together in about 30 minutes.
I have a question!

Is this software or hardware synthesis? It sounds like it was recorded through an analog medium. XD
Title: Re: [Music] Taizen's Tindeck (Now with something else?)
Post by: DX7.EP on July 27, 2011, 11:21:25 AM
Added Untitled 7. (http://tindeck.com/listen/glvj)
A fast piece that was thrown together in about 30 minutes.
It seems you also added effects, such as a bit-reducing and wavesample-reducing VST, onto the mix. Neat.

I don't think it would be hardware synthesis, unless the output was first recorded and then effect applied.
Most incoming composers work with software almost exclusively anyway.
Title: Re: [Music] Taizen's Tindeck (Updated 7/26)
Post by: チソウ タイゼン on July 27, 2011, 01:18:58 PM
Ahahaha... I know how to play the drums, but I can't touch anywhere near this...
My production cycle is basically "write a MIDI, (http://www.host-a.net/u/Chisou/untitled7.mid)" "add filters."
If the filters make it sound cool, then I upload it.
I use FL Studio 9, actually.
Title: Re: [Music] Taizen's Tindeck (Updated 7/26)
Post by: DX7.EP on July 27, 2011, 02:56:20 PM
Ahahaha... I know how to play the drums, but I can't touch anywhere near this...
My production cycle is basically "write a MIDI, (http://www.host-a.net/u/Chisou/untitled7.mid)" "add filters."
If the filters make it sound cool, then I upload it.
I use FL Studio 9, actually.
I see.
As for FL, Anunsew and a couple others can help you here. I, a Logic and Sonar user, don't have much for FL, aside from maybe a few VST recommendations and 'try hardware and/or pro software as you go on'.

Which synth in FL did you use to create the MIDI? It definitely doesn't seem like MSGS, even with the filters....

EDIT: I prefer 320kbps CBR 48kHz MP3 if you plan to stick with that format. 128 is far too lossy IMO.
Title: Re: [Music] Taizen's Tindeck (Updated 7/26)
Post by: チソウ タイゼン on July 27, 2011, 03:11:54 PM
I don't know how to answer your question :fail:
I think it's the one that you mentioned, but for posterity here's a picture with everything. (http://i52.tinypic.com/2q8da9y.png)
Title: Re: [Music] Taizen's Tindeck (Updated 7/26)
Post by: DX7.EP on July 27, 2011, 03:14:21 PM
I don't know how to answer your question :fail:
I think it's the one that you mentioned, but for posterity here's a picture with everything. (http://i52.tinypic.com/2q8da9y.png)
Screenshot answered it somewhat (Fruity LSD set). But again, I don't know FL at all, so....

EDIT: FL has some funny plugin names..."Soundgoodizer"? This is an odd DAW indeed.
Title: Re: [Music] Taizen's Tindeck (Updated 7/26)
Post by: Anunsew on July 28, 2011, 01:01:47 AM
I don't know how to answer your question :fail:
I think it's the one that you mentioned, but for posterity here's a picture with everything. (http://i52.tinypic.com/2q8da9y.png)
Ah! Another FL user! :3
The mixture of Fruity Reverb + Soundgoodizer enhanced the saturation effect...I think.

EDIT: FL has some funny plugin names..."Soundgoodizer"? This is an odd DAW indeed.
Soundgoodizer is a mastering/compression/limiter VST that is a part of Maximus VST. It only has four settings (A, B, C, D) and a mixing level ratio.  I never used Soundgoodizer since it has a tendency to overcompress tracks; I think they're more suited for punchy music like dance/club compositions.

On the other hand, I love Maximus (http://flstudio.image-line.com/help/html/plugins/Maximus.htm). It's a multiband compressor/limiter/noisegate/expander/de-esser, and it lessens the load on my processor since I can use only one memory space for this VST instead of using multiple VSTs. Ever since I learned how to use it, I've never used another compressor (except for FL Limiter's built-in compressor which I use for individual tracks).

Odd DAW?
You haven't seen the full oddness of FL Studio just yet. (http://flstudio.image-line.com/documents/flchan.html)

Then again, FL's default Midi Out plugin is named in such a thought provoking manner.
Title: Re: [Music] Taizen's Tindeck (Updated 7/26)
Post by: DX7.EP on July 28, 2011, 01:30:29 AM
Soundgoodizer is a mastering/compression/limiter VST that is a part of Maximus VST. It only has four settings (A, B, C, D) and a mixing level ratio.  I never used Soundgoodizer since it has a tendency to overcompress tracks; I think they're more suited for punchy music like dance/club compositions.

On the other hand, I love Maximus (http://flstudio.image-line.com/help/html/plugins/Maximus.htm). It's a multiband compressor/limiter/noisegate/expander/de-esser, and it lessens the load on my processor since I can use only one memory space for this VST instead of using multiple VSTs. Ever since I learned how to use it, I've never used another compressor (except for FL Limiter's built-in compressor which I use for individual tracks).
...I am lost here (Logic does not use VSTs natively, and I use different sets for Sonar).

Quote
Odd DAW?
You haven't seen the full oddness of FL Studio just yet. (http://flstudio.image-line.com/documents/flchan.html)

Then again, FL's default Midi Out plugin is named in such a thought provoking manner.
FL-Chan! Hilarious figure - no wonder why FL is so commonly used by upcoming musicians and considered a prosumer joke monkey by professionals!
Title: Re: [Music] Taizen's Tindeck (Updated 7/26)
Post by: Anunsew on July 28, 2011, 02:05:38 AM
...I am lost here (Logic does not use VSTs natively, and I use different sets for Sonar).
Ah, sorry. I always forget that not all people are familiar with VST. >.<

FL-Chan! Hilarious figure - no wonder why FL is so commonly used by upcoming musicians and considered a prosumer joke monkey by professionals!
It's a serious piece of software if you manage to dig into it though. It just has a weird learning curve--good for me that I didn't have any prior knowledge of piano roll when I used it. XD
Title: Re: [Music] Taizen's Tindeck (Updated 7/26)
Post by: DX7.EP on July 28, 2011, 02:40:22 AM
Ah, sorry. I always forget that not all people are familiar with VST. >.<
Well, I'm familiar with them overall, just not those specific VSTs you're referring to. I use Audio Units (AUs) more often, however, owing to Logic's use of those for plugins instead.

Quote
It's a serious piece of software if you manage to dig into it though. It just has a weird learning curve--good for me that I didn't have any prior knowledge of piano roll when I used it. XD
Interface doesn't look too welcoming either for newcomers, and seems a bit crowded.
In comparison, here's the Logic one (which also includes the Dock and menu bar....):
[attach=1]

That's a bit odd that you approached FL without any piano roll knowledge, or likely even experience with basic tools in basic programs (such as Anvil Studio or GarageBand). I'd have suggested that first....
Title: Re: [Music] Taizen's Tindeck (Updated 7/26)
Post by: Anunsew on July 28, 2011, 03:04:31 AM
Interface doesn't look too welcoming either for newcomers, and seems a bit crowded.
In comparison, here's the Logic one (which also includes the Dock and menu bar....):
[attach=1]
Actually, I could say the same thing for Logic. It's generally up to the preference of the user, I think. :P
Now that I see the picture closely, it resembles FL's interface in the most basic ways. The difference is that FL's windows aren't docked by default, so people usually throw them all around the place. O_o

That's a bit odd that you approached FL without any piano roll knowledge, or likely even experience with basic tools in basic programs (such as Anvil Studio or GarageBand). I'd have suggested that first....
I did have knowledge with notation composition though. It was just a matter of importing knowledge. :P
Title: Re: [Music] Taizen's Tindeck (Updated 7/26)
Post by: DX7.EP on July 28, 2011, 03:11:30 AM
Actually, I could say the same thing for Logic. It's generally up to the preference of the user, I think. :P
Now that I see the picture closely, it resembles FL's interface in the most basic ways. The difference is that FL's windows aren't docked by default, so people usually throw them all around the place. O_o
Logic generally keeps stuff docked together in one area to minimize clutter, as do many other Apple products.

It is user preference, really. I guess I've gotten used to this minimalist interface (which makes Sonar, my secondary DAW, a bit difficult to use at times).

Meanwhile, in consumer-grade Garageband...
[attach=1]
(by default it comes with fewer instruments - the extras were obtained as part of Logic)

Quote
I did have knowledge with notation composition though. It was just a matter of importing knowledge. :P
Ah. I see. That must've made it a good bit easier, then!
Title: Re: [Music] Taizen's Tindeck (Updated 7/26)
Post by: チソウ タイゼン on July 28, 2011, 03:13:41 AM
I started using FL without any prior knowledge of composition at all :D

Actually, I've been using it off and on for four years.
Isn't my work great?? :D
~Sadface~

And as for that other piece of software, what is that? (Edit: Not GarageBand. Not my cup of tea.) Think I could pick it up? :3
Title: Re: [Music] Taizen's Tindeck (Updated 7/26)
Post by: DX7.EP on July 28, 2011, 03:18:54 AM
I started using FL without any prior knowledge of composition at all :D

Actually, I've been using it off and on for four years.
Isn't my work great?? :D
~Sadface~
Impressive. ~

Quote
And as for that other piece of software, what is that? (Edit: Not GarageBand. Not my cup of tea.) Think I could pick it up? :3
Logic Studio 9 (US$499, update likely within a year on Mac App Store). Very good deal for the money - 50+GB of loops, software instruments, and application suite all in one box!
Logic Express 9 (I know one person here uses the previous version) is US$199 and offers the same interface and quite a few of the AUs. It doesn't come with the extras (Mainstage, Waveburner, Compressor, GarageBand Jam Packs, a BUNCH of Apple Loops) however.

Note that Logic does not support VSTs or FL project imports, so to get data over you'll have to convert them to MIDIs, import in Logic, and reassign instruments and effects.
Also, there is quite a learning curve, even from GarageBand. It makes quick sense though.
Lastly, I doubt the next version will get an upgrade license for us previous owners, so Academic boxes (which are cheaper and for uni students, but non-upgradeable) may be a good option. The Express version may get discontinued upon the new verison's release, though, going by what happened to Final Cut Express (Apple prosumer video editing product - it sucks) once Final Cut Pro X was put out.


I also find it funny that you switched over to Mac OS (or iOS) for that post. :V
Title: Re: [Music] Taizen's Tindeck (Updated 7/26)
Post by: チソウ タイゼン on July 28, 2011, 03:37:23 AM
FOUR HUNDRED NINETY NINE US DOLLARS :o
Well yeah, though, that's to be expected :I
I'll look into it. If it's anywhere near the simplicity and ease of use (not sarcasm) of FL Studio, then I'll check it out.

And I Internet on everything.
As in from a computer, a Mac, any assorted line of MacBook laptops, iPhones, iPods, Android phones, the Nintendo Wii and DSi, etc.
I've actually been rotating throughout that list every time I post here.
Title: Re: [Music] Taizen's Tindeck (Updated 7/26)
Post by: Romantique Tp on July 28, 2011, 03:47:46 AM
If you're happy with FL Studio then there's no reason to get a new DAW.
Invest on VST instruments and/or effects instead.
Title: Re: [Music] Taizen's Tindeck (Updated 7/26)
Post by: DX7.EP on July 28, 2011, 03:57:42 AM
If you're happy with FL Studio then there's no reason to get a new DAW.
Invest on VST instruments and/or effects instead.
Or, invest in hardware synths. :D They aren't as common nowadays but the sound quality is very good.

Recommending the above, but there are a few exceptions to this rule *EP looks at own production systems and OSes*, and even then they have a few workarounds.

EDIT: Also, going to Logic or any other Mac-based DAW (FL isn't one) would IMO give a legitimate reason for using Mac (unlike 95% of the Mac-using population). OS is well optimized for low latency and offers quite a few connection options, including MIDI via LAN, easy use of iPod Touch/iPad/iPhone as MIDI devices, custom virtual cable routing...all within the system.
Title: Re: [Music] Taizen's Tindeck (Updated 7/26)
Post by: チソウ タイゼン on July 31, 2011, 11:26:53 PM
Added Untitled 8 and Forever Alone, which both are at least almost songs, and Not Sparta, which isn't even.
Title: Re: [Music] Taizen's Tindeck (Updated 7/26)
Post by: DX7.EP on August 01, 2011, 03:21:59 AM
Added Untitled 8 and Forever Alone, which both are at least almost songs, and Not Sparta, which isn't even.
Untitled 8 - ...OK the lead's bitcrusher effect isn't quite fitting. I do like that analog drumset.
Forever Alone - The piano sound is a bit overpowering - reduce it (and other parts) as more tracks are playing. It also seems off-beat at times, but that is a nice touch.
Not Sparta - Hey, neat effect processing! Beats my own efforts. Though the drumset is a bit too significant. It could make a great backing noise effect when paired with other drumsets had that drum not been as obvious.
Title: Re: [Music] Taizen's Tindeck (Updated 7/31)
Post by: チソウ タイゼン on August 01, 2011, 03:47:08 AM
Untitled 8 - ...OK the lead's bitcrusher effect isn't quite fitting. I do like that analog drumset.
Forever Alone - The piano sound is a bit overpowering - reduce it (and other parts) as more tracks are playing. It also seems off-beat at times, but that is a nice touch.
Not Sparta - Hey, neat effect processing! Beats my own efforts. Though the drumset is a bit too significant. It could make a great backing noise effect when paired with other drumsets had that drum not been as obvious.

Haha, thank you!
I would go in and edit these pieces n stuff, but I haven't bought FL.
The demo version disallows loading from saved projects, so I have to compose all of my songs in one go.
It's a process that usually takes anywhere between 15 to 120 minutes, so I usually end up liking a song as I'm creating, but hating it the next day when I randomly decide to listen to it.
Title: Re: [Music] Taizen's Tindeck (Updated 7/31)
Post by: DX7.EP on August 01, 2011, 04:02:45 AM
Haha, thank you!
I would go in and edit these pieces n stuff, but I haven't bought FL.
The demo version disallows loading from saved projects, so I have to compose all of my songs in one go.
It seems you're liking the DAW already. I say buy!
...though I should also ask this. Since you have several systems plus OSes, can you also tell me the specs of each (post in tech thread, preferably)? Speccy (a free download) will help on Windows, and for Mac use System Profiler (About This Mac -> More Info). The reason is that audio work is very CPU and RAM-intensive (HDD too if you rely a lot on samples and software instruments), so I prefer using the system that has the most CPU power for the primary work.
And depending on what that might be I may recommend a different DAW (for instance, cross platform electronic stuff that uses lots of software instruments? I say Pro Tools or Cubase).

Quote
It's a process that usually takes anywhere between 15 to 120 minutes, so I usually end up liking a song as I'm creating, but hating it the next day when I randomly decide to listen to it.
Tip with music production - after a good bit of work, rest your ears and don't listen to the song until the next day. Chances are you'll catch some discrepancies that need fixing. After fixing, repeat for the next few days, maybe a week or two as well, before calling it gold.
Title: Re: [Music] Taizen's Tindeck (Updated 7/31)
Post by: チソウ タイゼン on August 01, 2011, 04:12:39 AM
Thanks for the advice.
As soon as I can work something out that will allow me to do that (Outside of leaving it on all the time. Electricity bills, automatic computer updates >:()

As for the technical details, I might wanna hold off until me and my dad finish this soon-to-be bitchin' computer.
Our current station is... Well, calling it crap is an insult to crap :/
Title: Re: [Music] Taizen's Tindeck (Updated 7/31)
Post by: チソウ タイゼン on August 02, 2011, 02:49:24 AM
Small update this time. I actually forgot to upload it with the last set.

Added a song that I wrote to show my brother (who wants to learn FL) typical results from it out of me.

It's a slight remix of a song that we all know so well.

*sigh* (http://tindeck.com/listen/pqym)
Title: Re: [Music] Taizen's Tindeck (Updated 7/31)
Post by: DX7.EP on August 02, 2011, 02:52:46 AM
It's a slight remix of a song that we all know so well.

*sigh* (http://tindeck.com/listen/pqym)
FL's built-in loops, I'll guess, for the drums.

Heh, if this was longer and looped I would say the drums are too active.
Plus I was expecting a progression of the beat as the loop progressed, with it finishing at the first beat of the loop.

It could also use supporting parts if you ask me for a better demonstration of FL.
Title: Re: [Music] Taizen's Tindeck (Updated 8/1)
Post by: チソウ タイゼン on August 02, 2011, 02:57:22 AM
FL's built-in loops, I'll guess, for the drums.

Heh, if this was longer and looped I would say the drums are too active.
Plus I was expecting a progression of the beat as the loop progressed, with it finishing at the first beat of the loop.

It could also use supporting parts if you ask me for a better demonstration of FL.

Not quite. I put the drums together. I see what you mean, but still. He has no idea what he's doing.

Regardless, he's charging along, just stringing crap together, and then stopping occasionally to ask
"Why is it that I can't hear anything?"
and subsequently say
"Fix this."

Bear in mind he's 22 :V
Title: Re: [Music] Taizen's Tindeck (Updated 8/1)
Post by: DX7.EP on August 02, 2011, 03:30:01 AM
Not quite. I put the drums together. I see what you mean, but still. He has no idea what he's doing.

Regardless, he's charging along, just stringing crap together, and then stopping occasionally to ask
"Why is it that I can't hear anything?"
and subsequently say
"Fix this."
I see. No problems with that...it's one way to start!

On the bright side, it still sounds a hell of a lot better than my first few compositions (around 2007), though, which were just random MIDI notes strung together, and back then I had no assistance, just my programs and boredom.
Title: Re: [Music] Taizen's Tindeck (Updated 8/1)
Post by: チソウ タイゼン on August 04, 2011, 10:41:43 PM
Hm, I've added a gross reinstrumentation of the Lunacy Star extra stage theme.

The original was in midi, and I think it probably sounded better in midi.
The new version is full of instrument balance issues, and crap.
Oh well.

http://tindeck.com/listen/qglu

Please listen to the original cut as well, MIDI as it may be. A link is in the OP.
Title: Re: [Music] Taizen's Tindeck (Updated 8/17)
Post by: チソウ タイゼン on August 17, 2011, 09:17:04 PM
http://tindeck.com/listen/lgml

One of my actual attempts at something a little more than looped single measures.
Title: Re: [Music] Taizen's Tindeck (Updated 8/17) (Has drawings in it)
Post by: チソウ タイゼン on August 18, 2011, 04:29:19 PM
A series of comics done for a game I'm making.  (http://imgur.com/a/29p4B#9J9Is)
Title: Re: [Music] Taizen's Tindeck (Updated 8/17) (Has drawings in it)
Post by: チソウ タイゼン on August 20, 2011, 06:38:53 PM
Telephones and Punching on YouTube (http://www.youtube.com/watch?v=HNYhUX8Yoec)
Telephones and Punching on Tindeck (http://tindeck.com/listen/utsb)
Other Midi Files (http://www.mediafire.com/download.php?m6y9ki7brwj7xs2)
Title: Re: [Music] Taizen's Tindeck (Updated 8/17) (Has drawings in it)
Post by: Romantique Tp on August 20, 2011, 08:44:12 PM
I've listened to your compositions before, but I forgot to actually  give feedback. I'm very sorry for that. orz
To keep it short, you have some interesting ideas, but most of your compositions sound like they should have been a section of a longer song rather than a full song. I think your compositions will really start to shine if you try to condense your ideas.

Your latest works are showing signs of improvement though. In particular, I think that untitled10.mid (http://www.4shared.com/audio/yFN_bgyv/untitled10.html) is a step in the right direction. Keep that up.
Title: Re: [Music] Taizen's Tindeck (Updated 8/17) (Has drawings in it)
Post by: チソウ タイゼン on August 20, 2011, 09:42:17 PM
untitled10.mid (http://www.4shared.com/audio/yFN_bgyv/untitled10.html)

Reinstrumentations? Interesting. It sounds so different, and yet the same. I'll consider doing something like this in the future.

I know what you're talking about though :D
My friends reply in shock if I hand them something even close to over 2 minutes in length :V
Title: Re: [Music] Taizen's Tindeck (Updated 8/17) (Has drawings in it)
Post by: DX7.EP on August 21, 2011, 02:09:15 AM
Telephones and Punching on YouTube (http://www.youtube.com/watch?v=HNYhUX8Yoec)
I suspect MSGS Softsynth for the instruments. That punch SFX is from the SC-55. Interesting usage of instruments.

Your latest works are showing signs of improvement though. In particular, I think that untitled10.mid (http://www.4shared.com/audio/yFN_bgyv/untitled10.html) is a step in the right direction. Keep that up.
Hehe, re-instrumentation! I will guess it's Hypersonic 2?

Reinstrumentations? Interesting. It sounds so different, and yet the same. I'll consider doing something like this in the future.
We may also be running your MIDIs via other software and hardware synths just for comparison :3. You can optimize it for specific synths via use of unique patches, SysEx, and parameter adjustment - but note that once that occurs it will not render so nicely on other synths (eg. just try rendering most Touhou MIDIs on Yamaha synths - it works, but not nearly as well as it would on their native Roland SC-88Pro).
Title: Re: [Music] Taizen's Tindeck (Updated 8/17) (Has drawings in it)
Post by: チソウ タイゼン on August 21, 2011, 02:20:13 AM
Thanks :)

If you note anything interesting about any of the different synths, point them out to me! :D

I listened to some of my songs using my brother's phone once.


Never again D:
Title: Re: [Music] Taizen's Tindeck (Updated 8/17) (Has drawings in it)
Post by: DX7.EP on August 21, 2011, 02:33:59 AM
Thanks :)

If you note anything interesting about any of the different synths, point them out to me! :D
Sure!
/me looks at OS you're currently using
There is one software-based synth that I highly recommend (and it's free) - the Yamaha S-YXG50 Synthesizer (http://www.vgmusic.com/phpBB3/viewtopic.php?t=12189).

Basically it is a compressed and slightly cut-down MU80, one of Yamaha's tone modules. But it also gives you XG support (even more adjustable parameters go!) and 676 patches (and 11 drumkits, 9 standard ones + 2 SFX) to play with! You can even use it in conjunction with other installed synths (tested with Sonar X1).

Drawback - it doesn't work in 64-bit Vista and 7 at all without a VST host (and you'd need the VSTi version, which is not free and is discontinued), and 32-bit versions require a workaround to get it to work under most programs.

I used to use this and the Yamaha AC-XG (a sound card used in early 2000s laptops) to learn composition and MIDI synthesis. Other softsynths I used to use before switching over to hardware include Roland VSC (discontinued commercial software - basically a software implementation of the SC-55, SC-88, and SC-88Pro - good drums, but it's not quite like the hardware it emulates), BASSMIDI (freeware) with a soundfont such as SGM, and WinGroove (shareware), and Edirol Hyper Canvas (a VSTi/DXi that approximates the Classic map of the SD-20/80/90 - also known as the Roland TTS-1).
Title: Re: [Music] Taizen's Tindeck (Updated 8/17) (Has drawings in it)
Post by: チソウ タイゼン on August 21, 2011, 06:21:59 AM
I'm not sure if I could handle such a glaring incompatibility :/
I make midis primarily as bgm for my video games :(
Title: Re: [Music] Taizen's Tindeck (Updated 8/17) (Has drawings in it)
Post by: DX7.EP on August 21, 2011, 06:35:13 AM
I'm not sure if I could handle such a glaring incompatibility :/
I make midis primarily as bgm for my video games :(
MIDIs were very common in the 1990s for game music.

Game composers would often write music using only the General MIDI presets (http://en.wikipedia.org/wiki/General_MIDI#Melodic_sounds), in order to accommodate a wide variety of hardware and software. Results varied immensely, and often they wrote primarily on one module (SC-55 being a very popular one), tested on maybe one more (usually a Yamaha MU unit), and didn't really care as much for the rest (such as those with Gravis or Creative cards - these were in the majority of the consumer audience).

Nowadays, however, the vast majority of people have been using MSFT's and Apple's licensed versions of the Roland SC-55 soundmap. A few catches - one, terrible quality (eg. Duke Nukem 3D E1L1 - MSGS synth (http://www.youtube.com/watch?v=ciCncvz1wfk&feature=related) vs. Roland SC-55 (http://www.youtube.com/watch?v=MZVQryGciw4&feature=related)), and two, some patches were from the newer SC-88 instead (namely the pick bass), but most didn't notice the latter.

So I don't think you'll be having problems. If anything you could even optimize your works for that particular synth! (however it will then sound crappier to those using other ones).

EDIT: Changed the example to a better one.
Title: Re: [Music] Taizen's Tindeck (Updated 8/17) (Has drawings in it)
Post by: チソウ タイゼン on September 04, 2011, 11:15:36 PM
I've made a new Boss 6 theme for the Lunacy Star STG I'm making.
http://www.host-a.net/u/Chisou/Boss6%20new.zip
Title: Re: [Music] Taizen's Tindeck (Updated 8/17) (Has drawings in it)
Post by: Romantique Tp on September 05, 2011, 02:23:24 AM
Some noticeable improvement there. Just some advice though, you should pan the instruments more. Having everything lumped together into the center makes for a song that's hard to follow, as some instruments become hard to hear. For one, you should avoid panning instruments to the center because that's where the kick drum is. (panning the drum kit itself is bad idea for a number of reasons)
Title: Re: [Music] Taizen's Tindeck (Updated 8/17) (Has drawings in it)
Post by: チソウ タイゼン on September 05, 2011, 02:47:13 AM
Some noticeable improvement there. Just some advice though, you should pan the instruments more. Having everything lumped together into the center makes for a song that's hard to follow, as some instruments become hard to hear. For one, you should avoid panning instruments to the center because that's where the kick drum is. (panning the drum kit itself is bad idea for a number of reasons)

This is actually the first time I've really ever messed with it  :ohdear:
My main problem while writing it was that there was probably too much going on at once, so I tried to hold it back at the end.
The result is 1:40 of incredibly chaotic instrument work and :10 of some of my favorite composition I've ever done :fail:

Chaos might be suitable, though. This is my final boss we're talking about, yes, but still :ohdear:

Thanks for having a listen, though!  :3

I'm surprised that it turned out at 94 KB, myself. That's 300% the next biggest MIDI I've ever done...
Title: Re: [Music] Taizen's Tindeck (Updated 9/17) (Has drawings in it)
Post by: チソウ タイゼン on September 18, 2011, 02:28:54 AM
http://www.host-a.net/u/Chisou/untitled.zip

Contains two would-be songs that ended up going nowhere, and one song, with two versions.
One with drums, the other without.

The first two were done on a whim, and the last was done with a bit of inspiration.
I added drums last, and I figured that it might have been better without them at all, but, you know how that goes  :ohdear:

As is customary now, with my finished songs, it is looped twice.
So it's not really 2:40, it's 1:20 :P
I'm just saving you from listening to it twice :V