(https://puu.sh/B4qAI/4bdf372f2c.png)
Touhou 東方催狐譚 ~ Servants of Harvest Wish
Greetings, everyone! My name is Mino, and I am here representing Team Dreamcatcher (https://twitter.com/TH_Dreamcatcher). This is our second Touhou Fanwork Project and the sequel to The Shattered Sky.
Our previous game has a thread on this site as well (https://www.shrinemaiden.org/forum/index.php?topic=18960.0).
Download Link
We only have a trial version out right now, but you can get it here! (http://www.bulletforge.org/u/eredom/p/dong-fang-cui-hu-tan-servants-of-harvest-wish)
Story
For an unknown reason, all of the crops in Gensokyo began to wither away. At this rate, the humans will starve very soon. Four girls set out to discover the cause of this incident, and put an end to it.
Trailer
You can view our official trailer here (https://www.youtube.com/watch?v=CHmC20ZjtlY)
Screenshots
(https://puu.sh/B4pSA/23eae4de9f.png)
(https://puu.sh/B4qAL/367ad9d3c0.png)
(https://puu.sh/B4qAG/a135b1e532.png)
Features
- Servants of Harvest Wish will have 6 stages and an Extra stage. The demo will only feature the first three stages.
- The game will have four playable characters; each with 2 shot-types.
- The game will feature a "Harvest Mode" system where grazing rewards you with harvest items. These harvest items will put you into Harvest Mode after filling up your Harvest Gauge.
- You can also receive harvest items by shooting down enemies and bosses.
- Clearing a nonspell or spellcard will also grant you harvest items. You'll get awarded bonus harvest items if you do not fail the attack (with the exception of one character's ability, where you receive all harvest items regardless)
- In Harvest Mode, all point items and faith items on screen will be auto-collected. You will gain point item value for all harvest items obtained during Harvest Mode.
- In addition, there is a Harvest Quota during Harvest Mode. It is represented by a small circle surrounding your character. You fill it up by collecting harvest items, and if it's full, you will be rewarded with a bomb piece as well as an extra 1k PiV if you finish your border (you automatically get rewarded 1k PiV for finishing the border regardless of the quote, so in this case you'd be awarded 2k PiV total)
- This game will feature both English and Japanese language options
- Stage Practice, Boss Practice, and Spell Practice are all available (Spell Practice is unlocked by 1cc'ing the demo)
- Unfortunately, at this time, the game does not support spell practice replays. However, you can save replays of regular play, normal practice play, and boss practice play (Please be warned that there is a known bug regarding replays. There may be desync errors if you play a replay with a background setting that the run was not originally played at. We're very sorry for this, and hope to resolve it in future releases.)
- Akin to Mystic Square, Perfect Cherry Blossom, and Imperishable Night, your extends will be obtained through point item collection.
Staff
Founder/Project Lead/Leveldesign/Programming: Eredom
Leveldesign/Balancing: Mino Gaming
Graphic Design/Programming: Naudiz
Music: Abner
Character Artist: Visunoriva
Debugger/Assistant Programmer: Badz
Storywriter: Frogmask
Sprite & Environmental Artist: Stormplush
3D Meshes: Virtlux
Japanese Translation: Gilde, Popfan
And lastly, thank you for continued support. I look forward to the future, full release of the game!
And in case you're wondering, yes, there is a dupe thread already but I've contacted both its owner as well as a mod of this board and they said it was okay for me to make this thread. The other one will be closed soon so please use this thread for discussion on SoHW
Ryouko
is a cinnamon bun in this and I'm going to protect her with my life.
^ My thoughts summarized about SoHW, thank you, good night.
Still sorry about the dupe thread :V
Bless the dragon maid cook
Okay, now I've had proper time to play and replay the demo some tons of times, this is legit shaping up to be one of the most amazing fangames there is. Stage 1 is already amazing but stages 2 and 3 REALLY awed me in terms of how incredible they were.
To first talk about the characters, I like that everyone's shottypes seem slightly changed. Like how for example, Missile Marisa's Star bomb is FAR better and more useful to use than in touhou. Ryouko is adorable, and I love her design. I thought I wasn't going to enjoy her at first, but once I saw the way she talked I instantly became a fan. She sounds so prolix and haughty! Love it!
About stages 2/3, stage 2 already kicks off with a really cool tune that ONLY gets better as the stage progresses. I also loved how creative the whole stage has music notes just about everywhere, as if the fairies were celebrating too. The way the song changes when the midboss appears (and how her nonspell's bullets sync to the beat) is super fun and probably my favorite moment of the whole stage. Speaking of Kagemo, her fight is so good! I really have to give the composer my kudos, because the way the music never stays in the same-ish note is really cool! Danmaku wise, it's all so colorful and pretty! It's really nice how she has very colorful patterns without looking - using ZUN's GoM terminology - bug-type. Character-wise, she's super adorable. Makes me wonder if we'll see her again later in the game, 'cause I sure hope we do! Also, her defeated portrait is still smiling... it's a bit unnerving. Was that done on purpose? D:
And stage 3 is EASILY my favorite. Not only it already starts beautifully with a really refreshing set of colors (especially compared to the yellow stage 1 and the orange stage 2), and with fast danmaku. I love it the whole Running-Through-The-Forest-Like-DDC-Stage3 vibe you guys've given it. Also, I think it's really fitting how quick Yukiko first shows as a midboss. Sort of like in a 'WHOA, MORE VISITORS? ♥' kind of way. Speaking of Yukiko, I'm not even exaggerating when saying she's become one of my favorite fan-characters of all time. I love how at first glance she looks like a very pretty, elegant lady, but eventually (read: when she does that big, uncanny smile) you start noticing her true colors. Her fight is absolutely gorgeous, with just the right difficulty and yet super fun, creative danmaku! Also it syncs pretty perfectly with the music, which is another great selling point of it. Her theme is really, really cool. It starts scary, and then becomes far more elegant/powerful. The way the piano kicks in once it amps up again is sooo cool. I could fanboy for several more paras about stage 3, so I'll just say GREAT WORK YOU GUYS DID AMAZING yay!
Just like how Monothemeerp said, the year of fangames really doesn't play around, and this gem of a game sure shows! I legit can't wait for the full version!
Edit: I forgot to mention, but THANK YOU for adding "Start at Boss" as an option for Practice. Maybe in the future you could make that already have you start full on Harvest points? It's a bit hard to catch on a last word when you start at the boss, but that's just minor.