@Idiot Princess
I see your point, however i think i might leave it for the moment (after making that smaller safe area) bearing in mind this code is going into the final game where the enemy does have an appearance that you'll notice moving around quite easily
@Ethan Silver
Thanks for so much feedback! This will all be in the next update when i post here, but ive fixed that file selection thing, so if you do pick a file it defaults to that ones last path, also if its not an mp3 the file selector shows up again, and clicking cancel plays whatever was played last (or the default), it can be made to be better, its javas built in file selector thing which ive never used before but it seems to be working alot better now (and yes it is properly cross platform which is why i used it)
I see what you mean about the life span, i added it earlier to keep the number of shots down to a managable level, ill see what effect tweaking it has, or remove it all together in the next update
HAHA yes, the fullscreen, you want it to fill the height too? whats the equation for working out how much to increase the dimensions by? (giving that the height will fill the screen, the width will increase based on the aspect ratio? Ill add that in too if i can the article i had on it
The best detection is using a Java/Processing library call Minim. It has in built isKick() isSnare() functions but i found them to be a little off, so i set custom ranges for each one, and modify the beat.sensitivity based on how loud it is at the moment, compared to the loudest which seems to work alot better
sometimes it does miss some, but sometimes it just doesnt fire on them because patterns.size() > the set limit (but in game theyll still 'flash and glow'
fixed the non-mp3 files
good idea about the noises playing, in the touhou games isnt that too late though? i know when i had the direction changing in this it always got me when it was right next to me, so even playing a noise wouldnt help too much, i might tint an area of them though and use that
in this updatejust fixed the file chooser and path reset
fullscreen (but not filling it yet) esc to exit
track title has length at end now
possibly fixed another audio metadata error (possibly)
so minor, but the next one will have the mentioned gameplay improvements etc
@delfigamer
cancel error should be fixed now, not sure why screen recording would do that though, i use Fraps, pretty sure that works fine
will fix the score table now
thanks for that
yeah the ips were just to differentiate between scores without having to add stuff in to save to a file etc, i might add in player names after the next update maybe