Maidens of the Kaleidoscope

~Hakurei Shrine~ => Rika and Nitori's Garage Experiments => Topic started by: Naut on January 12, 2010, 06:06:02 AM

Title: Danmakufu Contest #3 - Survival Card (Winners announced!)
Post by: Naut on January 12, 2010, 06:06:02 AM
First Place:
Thaws
ROFL
   Excellent! I think some of the patterns lasted a bit too long, and it would've been better at 90 seconds instead of 120, but damn this is great. Great job on all the effects, I love the creativity of everything, especially the background.

Second Place:   
Iryan
Survival in the Forest
   Hahaha, I remember the claw script way back when. Classic. I like what you've done with it. Seems to last a bit too long to me, and could've been fleshed out more I think, but I still like it. The effects were amazing and this was very creative, good job.

Third Place:
DgBarca
Contest Entry: Five Star Over Suwa Lake
   Superb, despite the fact it was kinda boring to play. I don't know how you could've improved, honestly... Maybe the star gimmick wore off too quickly everytime you started a new pattern. Something like "Oh neato, something new. Okay, next". Either way, it was still creative and entertaining the first run through. Nice entry.

Honourable Mention:
Onthenet
Danmakufu "Art Of Survival"
   Pretty solid entry. I recognized a few of the patterns for sure, which was neat. The last phase felt really disgusting though, just an asstorm of bullets with no real purpose but to be an asstorm. You could've done better, for sure. This was still a nice entry nonetheless.

Honourable Mention:
Gamecubic
Gamecubic's maze-like survival spellcard
   Best danmaku of all entries. My biggest problems were the necessity of memorization, the lack of anything other than danmaku (though I didn't let this affect my judgement so much, since the danmaku was badass) as well as how cruel that third phase is... :< Loved it anyway.

Honourable Mention:
NovaRaven
NovaRaven's : Cross-Franchise "Mac Virus"
   Oh God this was awesome! The difficulty scaled really quickly, and I didn't know what to do without my L or R shield! Even though I was completely overwhelmed by the awesome, I couldn't help but feel disappointed that the computer didn't tell me how many friendship points I earned at the end... And the Dragon was rediculusly hard due to overlapping attacks. I really liked this though, good job!

The Rest of the Entries:
(in no particular order)

Demonbman
Lyrica Boss Battle-Survival
   It was decent, but nothing special. It seemed to not last long enough, and could've used more things included in it, in terms of danmaku anyway.
   
Shockman
Blue Star - Aqua Planet
   I sort of liked the pattern ideas, but they are too fast and sudden to be really cool. The last phase probably lasts too long in comparison to the other two phases as well. If you slowed down the card you would've did better, but there wasn't much excitement in this card concept to begin with.
   
AweStriker
Assault Wall "Geisterwand"
   This could've been great, but turned out really repetitive and annoying. It lasted far too long without much change, and the yellow bullets aggrivated me just because they didnt do anything (even if this was what you were going for). Maybe if you had the card build up more, where different types of familiars would be thrown into the mix as you progress through the card, eventually ending up to a slough of exceptionally different, difficult familiar patterns all over the place, instead of the same ones that you had from the beginning...
   
VideoGameCrack
Sink Sign "Caught in the Eye of a Storm"
   This was a cool concept and it fit Murasa really well, but I felt like it was too basic (in terms of what you're actually doing, not just spicing up). Much like her actual survival card, it's a shame that it's so simple, monotonous and boring :<

Danielu
Danielu's Entry for DC#3
   Talk about a cacophany in bullet form! No real pattern here, and lasted too long for how repetitive it was. lol boss image :V
   
DennisLol
Fireworks
   Cool, but waaay too repetitive. You could've easily shaved off a minute or more, or had fireworks coming from all sides or something. Anything other than the exact same pattern slowly made faster over two minutes.
   
Dr. Katz
Dr. Katz Contest Entry
   Neat and oddly fitting for Eirin, but very repetitive. Was disappointed to see the only change during the whole spellcard was when the familiars die. Length seemed about right, had you made it get progressively harder instead of just constant.

Karanum
Ragnarok
   I don't really know what to say about this. I can't find anything explicitly wrong about it, it's just really boring. I dunno how to improve, maybe more complex attacks...
   
kris
Unconscious Beauty
   Ah, not bad at all. I'm not sure about the length and variety of pattern, but I actually though it was pretty good. The shitbrick moment at the very had me audiably going hoooolyyy shiiii--!!! So good job!
   
Furu
Furious Phoenix "Immortal Rage"
   Pretty good too. There are a nice mix of patterns... But probably too much of a mix. The card feels all over the place, with it's intense variety of patterns and colors, but it does make it interesting. Somehwat enjoyable, but it feels like it should've been two different cards :V
   
Blargel
Meiling's Punishment
   Disqualified due to :V :V :V :V
   
Nimble
Special Menu - Seven Sorbets
   Very neat gimmick, lots of variety in the patterns, but still felt simplistic and predictable (and oddly familiar...). Not only that but most people would cry over the difficulty on all modes :V

Suikama
PLEASE DONT SAY YOU ARE LA(ry
   Disqualified due to lack of castanets. I am disappoint.
   
Kylesky
Yukari's Border of Road and Tunnel
   That's a lot of blue! Some variety to spice it up, and probably making the lower difficulties easier would've raised the enjoyability of this script considerably.

Flashtirade
Until Dawn
   Talk about Danmaku! You've certainly filled the screen with ordinance. It's a shame that the ordinance is rather boring in and of itself... More variety and/or less simplistic patterns would've been better.
   
Alwaysthe⑨
7 Stars Bounded Field
   Hehe, not bad honestly. Maybe if you took out all the bullshit patterns that are practically impossible, this could've done well :V








Danmakufu Contest #3
Survival Card

Hey guys, it's been a while since we held our last Danmakufu contest, so I figured we should have another one. I discussed it with the guys on #danmakufu, and we decided to hold a contest to see who can make the best survival card. A survival card is a boss attack that you must time out in order to complete, the boss will take no damage from the player's shots or bombs.

Rules and tips:


Your entry is due by Sunday, January 24th, at 23:59 GMT, no exceptions. I will be the only person judging. You may submit your entry in this thread or by PM, but your entry will inevitably be made public when I submit the scores. Please include your name somewhere in the script's #Title or #Text, so I won't be really annoyed while I play your script after searching for your submission post.

Good luck!

Contest is closed.
Title: Re: Danmakufu Contest #3 - Survival Card
Post by: Nimble on January 12, 2010, 06:48:17 AM
Time to take a brake from fixing my work.

I'll try my best :3
Title: Re: Danmakufu Contest #3 - Survival Card
Post by: Janitor Morgan on January 12, 2010, 06:49:10 AM
Maybe this will pull me out of my slump of not having any original ideas.
Title: Re: Danmakufu Contest #3 - Survival Card
Post by: Blargel on January 12, 2010, 07:43:16 AM
Ohohohoho, another opportunity to make a shitbrick submission. :V
If I really participate. I really like the project I'm working on now so I'm not sure if I wanna spend two weeks not working on it and forget what I'm doing...
Title: Re: Danmakufu Contest #3 - Survival Card
Post by: Stuffman on January 12, 2010, 08:31:40 AM
Good, this saves me the trouble of coming up with the subject for the next contest.

I'll enter if I come up with a clever enough idea.
Title: Re: Danmakufu Contest #3 - Survival Card
Post by: Helepolis on January 12, 2010, 08:59:06 AM
Wishing the joiners good luck. I enjoyed watching the White05 movies on Naut's channel. I am not /in.
Title: Re: Danmakufu Contest #3 - Survival Card
Post by: Naut on January 12, 2010, 09:34:38 AM
I am not /in.

(http://i641.photobucket.com/albums/uu134/Nautth/dn.jpg)
Title: Re: Danmakufu Contest #3 - Survival Card
Post by: KomeijiKoishi on January 12, 2010, 10:51:38 AM
Just a survival card? Cool! I suck at making multi-card-scripts anyway, and when it's just about the danmaku, I'm in.

All I have to do is look into my script dump and look for something I can turn into a survival card.
Title: Re: Danmakufu Contest #3 - Survival Card
Post by: Chronojet ⚙ Dragon on January 12, 2010, 02:48:07 PM
⑨k, I've made a few survival cards already, so I'm just gonna dump one here. I'm still an amateur at this, so feel free to kick me for it. [/tenshi]

EDIT:
Code: (The Worst Survival Spell Ever!!) [Select]
#TouhouDanmakufu
#Title[Koa⑨ma's Contest 3 Entry]
#Text[What does the scouter say about its idiocy level?]
#Image[]
#BackGround[IceMountain]
#Player[FREE]
#ScriptVersion[2]

script_enemy_main {
    let BossImage = "script\img\ExRumia.png";
    let CutInGraphic = GetCurrentScriptDirectory~"img\thK01_37cut.png";
    let bossname = "ミカルゲ";
    let Spell = 1;
    let SpellName = "「7 Stars Bounded Field」";
@Initialize {
SetLife(630); SetDamageRate(0, 0); SetTimer(72);
SetEnemyMarker(true); MagicCircle(true); SetInvincibility(180);
LoadGraphic(BossImage);
SetText(SpellName); SetScore(10000000); SetDurableSpellCard;
TMain;
SetEffectForZeroLife(60, 55, 3); if(last) { LastSpell; }
SetShotAutoDeleteClip(200, 200, 200, 200);
}

@MainLoop {
if(OnBomb) { SetDamageRate(0, 0); } else { SetDamageRate(0, 0); if(Spell <= 1) { SetCollisionA(GetX, GetY, 536); /*SetCollisionB(GetX, GetY, 10);*/ } }
yield;
}

let animation = 0;
@DrawLoop {
SetFontColor(255, 255, 255, 155, 0, 155);
DrawText(bossname, 40, 36, 12, 255);
SetTexture(BossImage);
animation++; if(animation==600){animation=0;}
if(GetSpeedX()==0){
if(animation<=300){ SetGraphicRect(64,1,127,64); }
else if(animation>300 && animation<=600){ SetGraphicRect(0,1,63,64); }
}
else if(GetSpeedX()>0){SetGraphicRect(192,1,255,64);}
else if(GetSpeedX()<0){SetGraphicRect(128,1,191,64);}
SetGraphicAngle(0, 0, 0);
SetGraphicScale(1, 1);
SetRenderState(ALPHA);
SetAlpha(155);
SetColor(255, 255, 255);
if(!OnBomb) { DrawGraphic(GetX, GetY); }
}

@Finalize {
if(GotSpellCardBonus) {
let su = 60;
loop(30) { CreateItem(ITEM_SCORE, GetX+rand(-su, su), GetY+rand(-su, su)); }
} DeleteGraphic(BossImage);
}

task TMain {
SetMovePosition02(GetCenterX, GetCenterY, 20);
loop(60){yield;}
Concentration01(120); PlaySE("se\se_ch00.wav");
loop(120){yield;}
Attack1;
}
let graphic = [RED21, GREEN21, BLUE21, WHITE21];
task attack1 {
let a = 0; let b = 150; let num = 4;
loop(120) {
ascent(i in 0..num) {
CreateShot0(GetX+225*cos(a+i*360/num), GetY+225*sin(a+i*360/num), 0, i*360/num+a+200+b, 1/240, 3, graphic[i], 10);
ascent(j in -5..6) { CreateShot01(GetX+225*cos(a+i*360/num), GetY+225*sin(a+i*360/num), 5, i*360/num+a+j*5, graphic[i], 10); }
}
a+=9.5;
b-=150/75;
loop(1) { yield; }
}
loop(60) {
ascent(i in 0..num) { CreateShot0(GetX+225*cos(a+i*360/num), GetY+225*sin(a+i*360/num), 0, i*360/num+a+180+b, 1/240, 3, graphic[i], 10); }
a+=9.5;
loop(1) { yield; }
}
loop(300) { yield; }
attack2;
}
task attack2 {
let a = 0; let aa = 5; let b = 150; let radius = -120; let num = 4;
loop(180) {
ascent(i in 0..num) { CreateShot0(GetX+radius*cos(a+i*360/num), GetY+radius*sin(a+i*360/num), 0, 180+a+i*360/num+b, 1/180, 3, graphic[i], 10); }
radius+=3; a+=aa; b-=150/90;
loop(1) { yield; }
}
loop(360) { yield; }
Attack3;
}
task attack3 {
let a = 0; let b = 300; let radius = 225; let num = 4;
task ap { loop { a+=3; b-=3; yield; } } ap;
loop(300) {
ascent(i in 0..num) {
CreateShot0(GetX+radius*cos(a+i*360/num), GetY+radius*sin(a+i*360/num), 0, a+i*360/num+b, 1/300, 3, graphic[i], 10);
}
loop(1) { yield; }
}
loop(360) { yield; }
attack4;
}
task attack4 {
let a = 0; let b = 300; let radius = 225; let num = 3;
task ap { loop { a-=8; b-=2; yield; } } ap;
loop(300) {
ascent(i in 0..num) {
CreateShot0(GetX+radius*cos(a+i*360/num), GetY+radius*sin(a+i*360/num), -2, a+i*360/num+b, 1/30, 5, graphic[2], 10);
}
loop(1) { yield; }
}
loop(360) { yield; }
Attack4;
}
task CreateShot0(xa, ya, v, angle, va, v2, graphic, delay) {
let obj = Obj_Create(OBJ_SHOT);
Obj_SetPosition(obj, xa, ya);
Obj_SetAngle(obj, angle);
ObjShot_SetGraphic(obj, graphic);
ObjShot_SetDelay(obj, delay);
ObjShot_SetBombResist(obj, 1);
Obj_SetSpeed(obj, v);
while(!Obj_BeDeleted(obj)) {
if(v2 > v) {
if(Obj_GetSpeed(obj) < v2) { Obj_SetSpeed(obj, Obj_GetSpeed(obj)+va); }
if(Obj_GetSpeed(obj) >= v2) { Obj_SetSpeed(obj, v2); }
}
if(v2 < v) {
if(Obj_GetSpeed(obj) > v2) { Obj_SetSpeed(obj, Obj_GetSpeed(obj)+va); }
if(Obj_GetSpeed(obj) <= v2) { Obj_SetSpeed(obj, v2); }
}
yield;
}
}
task Attack1 {
let a = 0; let v = 1;
loop(5) {
loop(4) {
let t1 = rand_int(4, 9); let t2 = rand_int(4, 9);
loop(t1) {
CreateShot01(GetClipMinX, GetClipMinY, v, 0+a, RED12, 10);
CreateShot01(GetClipMaxX, GetClipMinY, v, 90+a, BLUE12, 10);
CreateShot01(GetClipMaxX, GetClipMaxY, v, 180+a, AQUA12, 10);
CreateShot01(GetClipMinX, GetClipMaxY, v, 270+a, PURPLE12, 10);
PlaySE("se\se_kira01.wav");
a+=90/t1;
yield;
}
loop(t2) {
CreateShot01(GetClipMinX, GetClipMinY, v, 0+a, RED12, 10);
CreateShot01(GetClipMaxX, GetClipMinY, v, 90+a, BLUE12, 10);
CreateShot01(GetClipMaxX, GetClipMaxY, v, 180+a, AQUA12, 10);
CreateShot01(GetClipMinX, GetClipMaxY, v, 270+a, PURPLE12, 10);
PlaySE("se\se_kira01.wav");
a-=90/t2;
yield;
}
}
PlaySE("se\se_tan02.wav");
CreateShot01(GetClipMinX, GetClipMinY, v/2, atan2(GetPlayerY-GetClipMinY, GetPlayerX-GetClipMinX), RED02, 10);
CreateShot01(GetClipMaxX, GetClipMinY, v/2, atan2(GetPlayerY-GetClipMinY, GetPlayerX-GetClipMaxX), BLUE02, 10);
CreateShot01(GetClipMaxX, GetClipMaxY, v/2, atan2(GetPlayerY-GetClipMaxY, GetPlayerX-GetClipMaxX), AQUA02, 10);
CreateShot01(GetClipMinX, GetClipMaxY, v/2, atan2(GetPlayerY-GetClipMaxY, GetPlayerX-GetClipMinX), PURPLE02, 10);
loop(10) { yield; }
}
loop(150) { yield; }
attack1;
}
task CreateIndShot01(x, y, v, ang, graphic, delay) {
let obj = Obj_Create(OBJ_SHOT); let c = 0;
Obj_SetPosition(obj, x, y);
Obj_SetSpeed(obj, v);
Obj_SetAngle(obj, ang);
ObjShot_SetGraphic(obj, graphic);
ObjShot_SetDelay(obj, delay);
ObjShot_SetBombResist(obj, true);
Obj_SetAutoDelete(obj, false);
while(!Obj_BeDeleted (obj)) {
c++;
if(c == 300) {
ObjShot_SetBombResist(obj, false);
Obj_SetAutoDelete(obj, true);
}
yield;
}
}
task Attack2 {
DeleteEnemyShot(ALL);
let a = 0; let num = 15;
task CreateIndClus(x, y, alt) { Explosion01(x, y, 255/10, 1/3, 30); loop(60) { yield; } loop(num) { CreateIndShot01(x+150*cos(a), y+150*sin(a), 3.5, atan2(y-(y+150*sin(a)), x-(x+150*cos(a)))+alt, ORANGE01, 30); a+=360/num; } loop(30) { yield; } PlaySE("se\se_tan02.wav"); }
CreateIndClus(GetCenterX, GetCenterY, 45); CreateIndClus(GetCenterX, GetCenterY, -45); loop(60) { yield; }
ascent(i in 0..2) { CreateIndClus(GetCenterX+50*cos(i*360/2), GetCenterY+50*sin(i*360/2), 45); CreateIndClus(GetCenterX+50*cos(i*360/2), GetCenterY+50*sin(i*360/2), -45); } loop(90) { yield; }
ascent(i in 0..16) { CreateIndClus(GetCenterX+20*cos(i*360/16), GetCenterY+20*sin(i*360/16), 20); } loop(30) { yield; }
ascent(i in 0..16) { CreateIndClus(GetCenterX+20*cos(i*360/16), GetCenterY+20*sin(i*360/16), 10); } loop(90) { yield; }
ascent(ring in 0..5) { ascent(i in 0..16) { CreateIndClus(GetCenterX+25*cos((i*360/16)+(ring*7)), GetCenterY+25*sin((i*360/16)+(ring*7)), 10+ring*3); } loop(10) { yield; } }
ascent(ring in 0..5) { ascent(i in 0..16) { CreateIndClus(GetCenterX+25*cos((i*360/16)-(ring*7)), GetCenterY+25*sin((i*360/16)-(ring*7)), 10-ring*3); } loop(10) { yield; } }
loop(240) { yield; } Attack3;
}
task Attack3 {
let b = 5; let c = 6; let space = 30;
task CreateShot00(x, y, v, ang, graphic, delay, stop, aim, nv) {
let obj = Obj_Create(OBJ_SHOT); let c = 0;
Obj_SetPosition(obj, x, y);
Obj_SetSpeed(obj, v);
Obj_SetAngle(obj, ang);
ObjShot_SetGraphic(obj, graphic);
ObjShot_SetDelay(obj, delay);
ObjShot_SetBombResist(obj, true);
Obj_SetAutoDelete(obj, false);
while(!Obj_BeDeleted (obj)) {
c++;
if(c == 50+stop) {
Obj_SetSpeed(obj, 0);
}
if(c == 170) { PlaySE("se\se_kira00.wav"); }
if(c == 180) {
ObjShot_SetBombResist(obj, false);
Obj_SetAutoDelete(obj, true);
if(aim) { Obj_SetAngle(obj, atan2(GetPlayerY-Obj_GetY(obj), GetPlayerX-Obj_GetX(obj))); }
Obj_SetSpeed(obj, nv);
}
yield;
}
}
task CreateShot000(x, y, v, ang, graphic, delay, stop, aim, nv) {
let obj = Obj_Create(OBJ_SHOT); let c = 0;
Obj_SetPosition(obj, x, y);
Obj_SetSpeed(obj, v);
Obj_SetAngle(obj, ang);
ObjShot_SetGraphic(obj, graphic);
ObjShot_SetDelay(obj, delay);
ObjShot_SetBombResist(obj, true);
Obj_SetAutoDelete(obj, false);
while(!Obj_BeDeleted (obj)) {
c++;
if(c == 50+stop) {
Obj_SetSpeed(obj, 0);
}
if(c == 170) { PlaySE("se\se_kira00.wav"); }
if(c == 180) {
ObjShot_SetBombResist(obj, false);
Obj_SetAutoDelete(obj, true);
if(aim) { Obj_SetAngle(obj, atan2(GetCenterY-Obj_GetY(obj), GetCenterX-Obj_GetX(obj))); }
Obj_SetSpeed(obj, nv);
}
yield;
}
}
ascent(i in 0..4) {
ascent(x in -b..b+1) { CreateShot00(GetCenterX+x*space, GetClipMinY, 2, atan2(GetCenterY-(GetClipMinY), GetCenterX-(GetCenterX+x*space)), RED01, 10, i*20, true, 4); }
ascent(y in -c..c+1) { CreateShot00(GetClipMaxX, GetCenterY+y*space, 2, atan2(GetCenterY-(GetCenterY+y*space), GetCenterX-(GetClipMaxX)), RED01, 10, i*20, true, 4); }
ascent(x in -b..b+1) { CreateShot00(GetCenterX+x*space, GetClipMaxY, 2, atan2(GetCenterY-(GetClipMaxY), GetCenterX-(GetCenterX+x*space)), RED01, 10, i*20, true, 4); }
ascent(y in -c..c+1) { CreateShot00(GetClipMinX, GetCenterY+y*space, 2, atan2(GetCenterY-(GetCenterY+y*space), GetCenterX-(GetClipMinX)), RED01, 10, i*20, true, 4); } PlaySE("se\se_tan00.wav");
loop(10) { yield; }
}
loop(300) { yield; } b=10; c=12; let vb = 3;
ascent(x in -b..b+1) {
CreateShot00(GetCenterX+x*space, GetClipMinY, vb, 90+11, BLUE01, 10, 60, false, -2);
CreateShot00(GetCenterX+x*space, GetClipMinY, vb , 90-11, BLUE01, 10, 60, false, -2);
}
ascent(y in -c..c+1) {
CreateShot00(GetClipMaxX, GetCenterY+y*space, vb, 180+11, BLUE01, 10, 60, false, -2);
CreateShot00(GetClipMaxX, GetCenterY+y*space, vb, 180-11, BLUE01, 10, 60, false, -2);
}
ascent(x in -b..b+1) {
CreateShot00(GetCenterX+x*space, GetClipMaxY, vb, 270+11, BLUE01, 10, 60, false, -2);
CreateShot00(GetCenterX+x*space, GetClipMaxY, vb, 270-11, BLUE01, 10, 60, false, -2);
}
ascent(y in -c..c+1) {
CreateShot00(GetClipMinX, GetCenterY+y*space, vb, 11, BLUE01, 10, 60, false, -2);
CreateShot00(GetClipMinX, GetCenterY+y*space, vb, -11, BLUE01, 10, 60, false, -2);
}
PlaySE("se\se_tan01.wav");
loop(360) { yield; } b=15; c=18; space=10;
ascent(i in 0..4) {
ascent(x in -b..b+1) { CreateShot000(GetCenterX+x*space, GetClipMinY, 2, atan2(GetCenterY-(GetClipMinY), GetCenterX-(GetCenterX+x*space))+5, YELLOW01, 10, -50, true, 4); }
ascent(y in -c..c+1) { CreateShot000(GetClipMaxX, GetCenterY+y*space, 2, atan2(GetCenterY-(GetCenterY+y*space), GetCenterX-(GetClipMaxX))+5, WHITE01, 10, -50, true, 4); } PlaySE("se\se_tan00.wav");
ascent(x in -b..b+1) { CreateShot000(GetCenterX+x*space, GetClipMaxY, 2, atan2(GetCenterY-(GetClipMaxY), GetCenterX-(GetCenterX+x*space))+5, YELLOW01, 10, -50, true, 4); } PlaySE("se\se_tan00.wav");
ascent(y in -c..c+1) { CreateShot000(GetClipMinX, GetCenterY+y*space, 2, atan2(GetCenterY-(GetCenterY+y*space), GetCenterX-(GetClipMinX))+5, ORANGE01, 10, -50, true, 4); } PlaySE("se\se_tan00.wav");
loop(10) { yield; }
}
loop(180) { yield; } Concentration01(90); PlaySE("se\se_ch00.wav"); loop(120) { yield; }
attack3;
}
task Attack4 {
task CreateShot22(x, y, graphic, delay) {
let obj = Obj_Create(OBJ_SHOT); let c = 0;
Obj_SetPosition(obj, x, y);
Obj_SetSpeed(obj, 0);
Obj_SetAngle(obj, atan2(GetCenterY-Obj_GetY(obj), GetCenterX-Obj_GetX(obj)));
ObjShot_SetGraphic(obj, graphic);
ObjShot_SetDelay(obj, delay);
ObjShot_SetBombResist(obj, true);
Obj_SetAutoDelete(obj, false);
while(!Obj_BeDeleted (obj)) {
c++;
if(c == 150) {
Obj_SetSpeed(obj, 1/4);
}
yield;
}
}
loop(1500) { CreateShot22(rand(GetClipMinX-100, GetClipMaxX+100), rand(GetClipMinY-100, GetClipMaxY+100), WHITE23, 20); } loop(20) { yield; } PlaySE("se\se_tan00.wav"); PlaySE("se\se_gun00.wav"); DeleteEnemyShotImmediatelyInCircle(ALL, GetPlayerX, GetPlayerY, 10);
loop(180) { yield; }
ascent(i in -70..71) { CreateIndShot01(GetX, GetY, 1.5, GetAngleToPlayer+i*4, ORANGE03, 0); } PlaySE("se\se_kira00.wav");
}
let last = true;
}
//IT'S OVER ⑨000!!!!!
EDIT: After I played this card, I realized I was off my chair.
EDIT: I know this will not win.
EDIT: My name will probably change before the 24th, so remember that I'm the one who is always a ⑨.
Title: Re: Danmakufu Contest #3 - Survival Card
Post by: Kylesky on January 12, 2010, 02:50:28 PM
Wow... ok... time for me to fail again... *starts working on a survival script* :P
Title: Re: Danmakufu Contest #3 - Survival Card
Post by: Thaws on January 12, 2010, 03:28:22 PM
Whoa, this one feels like there's almost no restrictions. :V I think I've got an idea... hope it hasn't been done before. :/ It's so difficult to come up with something when there's no theme to stick to. :P
Title: Re: Danmakufu Contest #3 - Survival Card
Post by: DgBarca on January 12, 2010, 04:18:43 PM
I am in.
I had an idea of a survival not long time ago, so let's do it !
Title: Re: Danmakufu Contest #3 - Survival Card
Post by: Hat on January 12, 2010, 04:22:30 PM
*pinches nose* Here goes!  *plunges in*
Title: Re: Danmakufu Contest #3 - Survival Card
Post by: ChaoStar on January 12, 2010, 05:05:25 PM
Hmmm. This sounds like fun.  :V

Survival, eh...
Title: Re: Danmakufu Contest #3 - Survival Card
Post by: Suikama on January 12, 2010, 05:17:33 PM
(http://i641.photobucket.com/albums/uu134/Nautth/dn.jpg)
STOP, EGGMAN!
Title: Re: Danmakufu Contest #3 - Survival Card
Post by: Iryan on January 12, 2010, 06:04:19 PM
Wo wo woooooh! Finally a contest that I can enter with the expectation of not getting a 0% score.  :V

Hmm, I had this basis for a survival script that I lost when my PC barfed, but I think I can recreate it and improve it to the extend neccessary for the contest.


A question: How important is the presentation, that is, everything except for the danmaku? Can I assume that they are negligible as long as the gameplay doesn't suffer from it? I'm asking because the drawing of proper sprites would probably take me many times longer than the scripting itself...   :-X
Title: Re: Danmakufu Contest #3 - Survival Card
Post by: Naut on January 12, 2010, 06:42:21 PM
A question: How important is the presentation, that is, everything except for the danmaku? Can I assume that they are negligible as long as the gameplay doesn't suffer from it?

There are some points involved in presentation, yes, but they are not weighed as heavily as the enjoyability of the script, how creative the danmaku is, or how creative you are with the concept of a survival card. I'll only deduct marks if it looks like complete ass and/or it was clear that very little effort was made.

I'm asking because the drawing of proper sprites would probably take me many times longer than the scripting itself...   :-X

Isn't this always true...  :'(
Title: Re: Danmakufu Contest #3 - Survival Card
Post by: Iryan on January 12, 2010, 07:43:22 PM
Isn't this always true...  :'(
Yes... yes it is...
And no matter how hard I try, the result blows anyways!
Spriting truly means to put the "pain" in "MS-Paint".


...bleh, I'll just take sprites and stuff from RPG-maker sites or something. They probably won't mind if the game engine I use it for is not actually the RPG-maker at all.  :P
Title: Re: Danmakufu Contest #3 - Survival Card
Post by: Blargel on January 13, 2010, 10:07:28 AM
Shouldn't this be stickied like the other two contests were?

Also, I have a brilliant idea for this so I guess I'm sure to join now. Well, actually that depends on if I can convince an old Touhou-related acquaintance who isn't so into Touhou anymore to draw and sprite for me. :V
Title: Re: Danmakufu Contest #3 - Survival Card
Post by: Helepolis on January 13, 2010, 01:41:11 PM
Shouldn't this be stickied like the other two contests were?

Spellcard!   [ Icky sticky stuff: "Gorilla super glue!" ]

Allright Stuffman, she is all yours.
Title: Re: Danmakufu Contest #3 - Survival Card
Post by: Stuffman on January 13, 2010, 06:29:21 PM
Why, what do you mean? It's been stickied all along
Title: Re: Danmakufu Contest #3 - Survival Card
Post by: AweStriker Nova on January 13, 2010, 10:25:26 PM
My initial familiar-heavy card seems a bit natural to retool as a survival card, seeing as it uses a Mega Man-style shield.

Rules question: Are familiars spawned by the boss allowed to be destructible?
Title: Re: Danmakufu Contest #3 - Survival Card
Post by: Suikama on January 14, 2010, 02:16:41 AM
My initial familiar-heavy card seems a bit natural to retool as a survival card, seeing as it uses a Mega Man-style shield.

Rules question: Are familiars spawned by the boss allowed to be destructible?
I dont see why not
Title: Re: Danmakufu Contest #3 - Survival Card
Post by: Gc on January 14, 2010, 03:18:26 AM
Download (http://dl.dropbox.com/u/3185156/Danmakufu/GcbcSrvlCnst.rar)

Contains everything it needs to run. (I hope)

This is more like a puzzle/maze kind of spellcard. Not what I usually do. And transparent bullets do not kill the player.
It has normal difficulty (The one I originally made. Closer to hard than normal) and easy difficulty (The one I made because I could not pass the standard version. Closer to normal than easy)

The only reason I may edit this script would be to add effects. But I don't think I will: glowy bullets are already shiny enough @w@
Title: Re: Danmakufu Contest #3 - Survival Card
Post by: Suikama on January 14, 2010, 03:34:52 AM
Download (http://dl.dropbox.com/u/3185156/Danmakufu/GcbcSrvlCnst.rar)

Contains everything it needs to run. (I hope)

This is more like a puzzle/maze kind of spellcard. Not what I usually do. And transparent bullets do not kill the player.
It has normal difficulty (The one I originally made. Closer to hard than normal) and easy difficulty (The one I made because I could not pass the standard version. Closer to normal than easy)

The only reason I may edit this script would be to add effects. But I don't think I will: glowy bullets are already shiny enough @w@
This is so awesome *-*
Title: Re: Danmakufu Contest #3 - Survival Card
Post by: AweStriker Nova on January 14, 2010, 03:46:41 AM
This is so awesome *-*

Seconded.
Title: Re: Danmakufu Contest #3 - Survival Card
Post by: KomeijiKoishi on January 14, 2010, 05:36:16 PM
My contest entry:

http://www.mediafire.com/?y5wrmjyt4ty

A survival card with Murasa, length 40 seconds.
Title: Re: Danmakufu Contest #3 - Survival Card
Post by: Chronojet ⚙ Dragon on January 14, 2010, 05:37:57 PM
This is more like a puzzle/maze kind of spellcard. Not what I usually do. And transparent bullets do not kill the player.
It has normal difficulty (The one I originally made. Closer to hard than normal) and easy difficulty (The one I made because I could not pass the standard version. Closer to normal than easy)
Koishi's Subterranean Rose much??
Title: Re: Danmakufu Contest #3 - Survival Card
Post by: Iryan on January 14, 2010, 05:57:36 PM
Download (http://dl.dropbox.com/u/3185156/Danmakufu/GcbcSrvlCnst.rar)

I like it.  ;D

My contest entry:

http://www.mediafire.com/?y5wrmjyt4ty

A survival card with Murasa, length 40 seconds.

I don't mean to complain, but...

---------------------------
ScriptError
---------------------------
#include_functionで置換するファイル[F:\Touhou\th_dnh\script\Contest Entry by VideoGameCrack\bgcontrol.txt]が見つかりません
---------------------------
OK   
---------------------------


...please word your path directioning so that it doesn't matter where you put the script folder.

Also, when I did put the folder in the regular script folder, all the bullets in the script where invisible...  :-X
Title: Re: Danmakufu Contest #3 - Survival Card
Post by: Suikama on January 15, 2010, 12:22:28 AM
It's missing the "supershot.txt" shot replace script derp
Title: Re: Danmakufu Contest #3 - Survival Card
Post by: Kylesky on January 15, 2010, 03:53:59 AM
I might be busy this entire weekend and the next... so I just put this together now...

Download (http://www.mediafire.com/?0mymnqjznzc)

It's a 50 second spell card...

Contains easy, normal, hard, lunatic and lunautic (I got bored and decided to make a lunautic difficulty :P the being busy will come later...)

if ever I make updates... it's only to fix difficulty :P
(or this)

EDIT: seems that I forgot to add sounds...
Download (http://www.mediafire.com/?zqni41mxd3l) sorry... but actually downloading the first won't make much of a difference...
Title: Re: Danmakufu Contest #3 - Survival Card
Post by: KomeijiKoishi on January 15, 2010, 08:34:52 AM
I don't mean to complain, but...

---------------------------
ScriptError
---------------------------
#include_functionで置換するファイル[F:\Touhou\th_dnh\script\Contest Entry by VideoGameCrack\bgcontrol.txt]が見つかりません
---------------------------
OK  
---------------------------


...please word your path directioning so that it doesn't matter where you put the script folder.

Also, when I did put the folder in the regular script folder, all the bullets in the script where invisible... 
...IsometimessofuckinghateDanmakufu...

I'm gonna upload a new version when I come back home.

EDIT: http://www.mediafire.com/?ejnwondoctg
Title: Re: Danmakufu Contest #3 - Survival Card
Post by: AweStriker Nova on January 15, 2010, 10:50:07 PM
I'm almost done, I just need to add sound, music, and a decent background. I got everything else ironed out.

...um... how should I upload this thing?
Title: Re: Danmakufu Contest #3 - Survival Card
Post by: Gc on January 16, 2010, 04:43:01 AM
I'm almost done, I just need to add sound, music, and a decent background. I got everything else ironed out.

...um... how should I upload this thing?
Get dropbox (https://www.dropbox.com/referrals/NTMxODUxNTY5) ?
Mediafire ?
Your own website ?
Title: Re: Danmakufu Contest #3 - Survival Card
Post by: AweStriker Nova on January 16, 2010, 05:09:45 AM
I do not have a website, and I need to upload a whole folder at once, so neither of those other two things will work out...

EDIT: compression, duh.

EDIT2:AweScript the Folder (http://www.mediafire.com/file/mxolgmd4zw1/AweScript.zip).
Contains everything you need, but the actual script is "Assault Wall Formation.txt"

EDIT3: This will be one of the spell cards the first boss I make uses.
Title: Re: Danmakufu Contest #3 - Survival Card
Post by: Iryan on January 16, 2010, 02:22:07 PM
So, here we go, my submission:

Survival in the forest (http://www.mediafire.com/?hgd2jwimkzn) v 1.0

Includes scripts for each of easy, normal, hard and lunatic mode.

For each difficulty, there are two scripts. One is a stage script and the actual submission, the other is a "lite" boss file because I am not shure how much slowdown the stage background may cause.  :P


If, after your first try, you think "WTF?!", then look at this excerpt from the touhou wiki:
The hakutaku (白澤 or 白沢) is a mythical, spiritual beast which is said to advise only kings of virtue. It is generally depicted as looking somewhat like a massive lion and can be distinguished by the presence of single or double horns.

Also, in before stupid meme (that wasn't an inspiration for this script at any point, no matter what you may think).   :V
Title: Re: Danmakufu Contest #3 - Survival Card
Post by: RavenEngie on January 17, 2010, 02:14:44 PM
My turn! My turn!

NovaRaven's Mac Virus (http://www.mediafire.com/?niyqdzmqmag)

Anyone who's played Kirby Super Star will have run across this boss in The Great Cave Offensive. RPG-style boss battle in a platformer game. Genius.
Since it was a survival card, it saved the headache of making it turn-based, so thank you, Naut.
Title: Re: Danmakufu Contest #3 - Survival Card
Post by: Iryan on January 17, 2010, 02:27:43 PM
NovaRaven's Mac Virus (http://www.mediafire.com/?niyqdzmqmag)

Anyone who's played Kirby Super Star will have run across this boss in The Great Cave Offensive. RPG-style boss battle in a platformer game. Genius.
...you didn't.

*downloads*
*plays*

...you did.  :o

*takes a bow*

You, sir, are awesome. Even if some of the attacks feature too fast bullets for my taste.
Title: Re: Danmakufu Contest #3 - Survival Card
Post by: KomeijiKoishi on January 17, 2010, 03:42:47 PM
Ev'rything Iryan said.
Title: Re: Danmakufu Contest #3 - Survival Card
Post by: AweStriker Nova on January 17, 2010, 05:01:59 PM
My turn! My turn!

NovaRaven's Mac Virus (http://www.mediafire.com/?niyqdzmqmag)

Anyone who's played Kirby Super Star will have run across this boss in The Great Cave Offensive. RPG-style boss battle in a platformer game. Genius.
Since it was a survival card, it saved the headache of making it turn-based, so thank you, Naut.

O_o o_O Whoa. You really did do it.
Title: Re: Danmakufu Contest #3 - Survival Card
Post by: DgBarca on January 17, 2010, 10:22:58 PM
Here is my entry (http://www.mediafire.com/?in2iwumig5n)
It ended up a bit different but it is here. (.mp3 are huge fff)
It's a gimmick card,
Red phase can be trivialise pretty easily
Code: [Select]
<DgBarca> If you are under the laser when it become solid, it goes down, and if you're above, it goes up
[23:47] <DgBarca> so do 2 stars near the bottom of the screen, when it fix, go down a bit, and the laser will go down..and because you are near the bottom not much bullet will be fired

Green (1st) it just hard in the end, use diagonal movement.
Orange (last) is just micrododge, rush in the middle.

It is not the final version
Because I don't know how to prevent the player to go in the middle in the begining and in the last wave and it will frustrate you
Title: Re: Danmakufu Contest #3 - Survival Card
Post by: GMOFucker: Makin' GMOs To Fuck 'Em on January 18, 2010, 05:11:20 AM
My turn! My turn!

NovaRaven's Mac Virus (http://www.mediafire.com/?niyqdzmqmag)

Anyone who's played Kirby Super Star will have run across this boss in The Great Cave Offensive. RPG-style boss battle in a platformer game. Genius.
Since it was a survival card, it saved the headache of making it turn-based, so thank you, Naut.


...That is brilliant.

But shouldn't the knight be called Evil Knight, and the dragon be called Great Dragon? (Red Dragon if you're using KSS names, but you're using the KSSU graphics...)

Also you called the Magician/Witch a wizard when it dissapears :V
Title: Re: Danmakufu Contest #3 - Survival Card
Post by: Gc on January 18, 2010, 04:05:18 PM
My entry has been updated.

- BGM was added.
- An actual background was used instead of my cheap @DrawLoop way.
- Small fix on the last pattern for normal?hard dificulty.

Please download again (http://dl.dropbox.com/u/3185156/Danmakufu/GcbcSrvlCnst.rar)
Title: Re: Danmakufu Contest #3 - Survival Card
Post by: Fetch()tirade on January 18, 2010, 08:48:33 PM
Here's my go at it. (http://www.mediafire.com/?mwvnghyrwjd)

This is my first actual card, instead of groups of idea code. I'm pretty much just starting off, so don't expect too much. I don't really have a background (because I thought things would be easier to see that way) or any sfx (because I don't know where to get them and I'm not going to rip them from any other submissions).

There are really two cards, and obviously the one with the longer name is more difficult. Also, it's less processing-friendly.
Title: Re: Danmakufu Contest #3 - Survival Card
Post by: Matsuri on January 18, 2010, 08:58:00 PM
That's a brilliant and nostalgic script. I love it.
Title: Re: Danmakufu Contest #3 - Survival Card
Post by: Suikama on January 19, 2010, 01:14:56 AM
My turn! My turn!

NovaRaven's Mac Virus (http://www.mediafire.com/?niyqdzmqmag)

Anyone who's played Kirby Super Star will have run across this boss in The Great Cave Offensive. RPG-style boss battle in a platformer game. Genius.
Since it was a survival card, it saved the headache of making it turn-based, so thank you, Naut.
Aww I was hoping for the pointless stat ups at the end but oh well :V

Here is my entry (http://www.mediafire.com/?in2iwumig5n)
It ended up a bit different but it is here. (.mp3 are huge fff)
It's a gimmick card,
Red phase can be trivialise pretty easily
Code: [Select]
<DgBarca> If you are under the laser when it become solid, it goes down, and if you're above, it goes up
[23:47] <DgBarca> so do 2 stars near the bottom of the screen, when it fix, go down a bit, and the laser will go down..and because you are near the bottom not much bullet will be fired

Green (1st) it just hard in the end, use diagonal movement.
Orange (last) is just micrododge, rush in the middle.

It is not the final version
Because I don't know how to prevent the player to go in the middle in the begining and in the last wave and it will frustrate you
Missing cutin.txt. I tried Hele's and that doesn't work.
Title: Re: Danmakufu Contest #3 - Survival Card
Post by: DgBarca on January 19, 2010, 07:47:31 AM
Aww I was hoping for the pointless stat ups at the end but oh well :V
Missing cutin.txt. I tried Hele's and that doesn't work.

I didn't change the link ? I am sure that I posted a fixed version...but anyway...
here you are again (with BGM) (http://www.mediafire.com/?mywzztztyz5)
or
here (without BGM, faster download) (http://www.mediafire.com/?gkh3we321zz)

-----------------------

Green (1st) it just fuckingwhathard in the end, use diagonal mouvement and rush for your live at the end.
Blue is...no way it is too easy.
Violet : Be near the top-right/left corner as you have more time to not get walled in the oposite corner
Red :
Code: [Select]
<DgBarca> If you are under the laser when it become solid, it goes down, and if you're above, it goes up
<DgBarca> so do 2 stars near the bottom of the screen, when it fix, go down a bit, and the laser will go down..and because you are near the bottom not much bullet will be fired, then do the conutray near the top of th screen, 2 by 2.
Orange (last) is just micrododge, rush in the middle.
Title: Re: Danmakufu Contest #3 - Survival Card
Post by: Hyouga Kazu on January 19, 2010, 02:37:35 PM
Here's my entry and my little brother's (DennisLol)

Mine: http://www.megaupload.com/?d=KIRUR1FQ
DennisLol's: http://www.megaupload.com/?d=051CCDFZ

Mine requires the shot replace script v4 since I couldn't find a way to include it in the file itself
Title: Re: Danmakufu Contest #3 - Survival Card
Post by: DgBarca on January 19, 2010, 07:40:36 PM
Now in a video (there is a lot a bit of lag however.) (http://www.youtube.com/watch?v=cUFAbTDqt3w&fmt=22)
Title: Re: Danmakufu Contest #3 - Survival Card
Post by: Nimble on January 19, 2010, 09:10:02 PM
Aquariam Cafe' welcome you. Today we have special dessert to served.

Seven Sorbets (http://www.mediafire.com/?nq3mkgnqj2y) (MediaFire : 2.09MB)

Hope your enjoy ;)

---------------------------------------------------

This survival card have 4 difficulty, Easy to Lunatic.

Everything include in the file. If you find any error, please tell me.



Limited edition with omake (http://www.mediafire.com/?ayndmnhdrwy) - that include omake spellcard I'd remove in submit version to avoid getting DQ from having 2 spellcards in submit file.

I wonder why my idea always gone when thinking about script for contest ???
Title: Re: Danmakufu Contest #3 - Survival Card
Post by: Suikama on January 20, 2010, 12:59:22 AM
Here's my go at it. (http://www.mediafire.com/?mwvnghyrwjd)

This is my first actual card, instead of groups of idea code. I'm pretty much just starting off, so don't expect too much. I don't really have a background (because I thought things would be easier to see that way) or any sfx (because I don't know where to get them and I'm not going to rip them from any other submissions).

There are really two cards, and obviously the one with the longer name is more difficult. Also, it's less processing-friendly.
I see what you did there :smug:
Title: Re: Danmakufu Contest #3 - Survival Card
Post by: CK Crash on January 20, 2010, 08:26:12 PM
oh hey, here's my entry

he who recognizes every reference has no life (http://sites.google.com/site/onthenet9999/OTN.zip?attredirects=0&d=1)
Title: Re: Danmakufu Contest #3 - Survival Card
Post by: Suikama on January 21, 2010, 02:09:33 AM
oh hey, here's my entry

he who recognizes every reference has no life (http://sites.google.com/site/onthenet9999/OTN.zip?attredirects=0&d=1)
reused code yay!
Title: Re: Danmakufu Contest #3 - Survival Card
Post by: Blargel on January 21, 2010, 06:21:27 AM
reused code yay!

Good programmers reuse their code. The best programmers reuse other people's code.

EDIT: Also, I'm dropping out of this as the guy who I wanted to draw my sprite didn't have time to draw it, my other idea turned out not to be fun (though nifty in a physics programming standpoint) and I have no other ideas.
Title: Re: Danmakufu Contest #3 - Survival Card
Post by: Janitor Morgan on January 21, 2010, 06:22:52 AM
Good programmers reuse their own code. The best programmers reuse other people's code.

What does that make people who are just learning how to use the code they're including?  :V
Title: Re: Danmakufu Contest #3 - Survival Card
Post by: Blargel on January 21, 2010, 07:06:48 AM
What does that make people who are just learning how to use the code they're including?  :V

Obviously they're just learning then. Maybe average? I dunno.
Also, Onthenet's method of handling animation is very elegant and I will now be "reusing" that technique.
Title: Re: Danmakufu Contest #3 - Survival Card
Post by: Helepolis on January 21, 2010, 01:52:08 PM
What does that make people who are just learning how to use the code they're including?  :V

Those are programmers trying to become the best.
Title: Re: Danmakufu Contest #3 - Survival Card
Post by: Danielu Yoshikoto on January 21, 2010, 01:58:05 PM
i am going to join... will go work on my entry now...
Title: Re: Danmakufu Contest #3 - Survival Card
Post by: KomeijiKoishi on January 21, 2010, 02:11:58 PM
oh hey, here's my entry

he who recognizes every reference has no life (http://sites.google.com/site/onthenet9999/OTN.zip?attredirects=0&d=1)

MY GOD I HAVE NO LIFE
Title: Re: Danmakufu Contest #3 - Survival Card
Post by: Danielu Yoshikoto on January 21, 2010, 02:15:01 PM
just wondering: are familiars, in type of additional enemies, allowed in the survival script or not?
Title: Re: Danmakufu Contest #3 - Survival Card
Post by: Suikama on January 21, 2010, 03:49:42 PM
The best programmers reuse other people's code.
Oh yeah (http://www.shrinemaiden.org/forum/index.php?topic=659.0) :smug:
Title: Re: Danmakufu Contest #3 - Survival Card
Post by: Chronojet ⚙ Dragon on January 21, 2010, 07:55:55 PM
The best programmers reuse other people's code.
Oh yeah (http://www.shrinemaiden.org/forum/index.php?topic=659.0) :smug:
Does that mean everyone who uses the Brofists is one of the best programmers? XD
Title: Re: Danmakufu Contest #3 - Survival Card
Post by: Helepolis on January 21, 2010, 08:59:54 PM
We said the code, not the graphics or the spellcard itself :|
Title: Re: Danmakufu Contest #3 - Survival Card
Post by: Naut on January 22, 2010, 01:06:51 AM
just wondering: are familiars, in type of additional enemies, allowed in the survival script or not?

  • ...No other enemies or attacks are allowed, save for whatever is in the one survival spellcard.

Yes
Title: Re: Danmakufu Contest #3 - Survival Card
Post by: Danielu Yoshikoto on January 22, 2010, 08:25:09 PM
Yes

was that a sarcastic Yes, or as "Yes" Yes?
You really confused me with that post.
Title: Re: Danmakufu Contest #3 - Survival Card
Post by: Chaore on January 22, 2010, 08:35:35 PM
Yes Yes.

Hes saying, Nothing EXCEPT FOR ENEMIES AND ATTACKS in the card can exist. Therefore, No non-card etc. Enemies are fine, but as a part of the card.
Title: Re: Danmakufu Contest #3 - Survival Card
Post by: Thaws on January 23, 2010, 03:46:12 AM
Here's my entry!

ROFL -- Rolling on Floor Laughing (http://www.mediafire.com/?gwjnmzf54it)

Comes with two difficulties : =( (Lunatic) and XD (Easy).

I've managed to capture the card on =( difficulty, and the XD difficulty is so easy that I can capture it with no-focus. :V I hope I've finally made a script with balanced difficulty...

There's also a textfile called ifyoucannotcapture.txt within the .zip, which contains some tips on capturing the card. So you can read it... if you cannot capture it.

Oh yea forgot to mention, this uses the CtC shot replace script.
Title: Re: Danmakufu Contest #3 - Survival Card
Post by: Foremoster on January 23, 2010, 11:29:24 AM
http://www.mediafire.com/?tfalqjtjmni



 :D I give you this spell card, although, it's not as fancy as other, i hope you like it  ;)
Title: Re: Danmakufu Contest #3 - Survival Card
Post by: kris on January 23, 2010, 12:53:35 PM
Here's my first reply :)

http://www.mediafire.com/?mtymymf2jxn

Spellcard: Unconscious Beauty
Boss: Koishi Komeiji
Description: 70 secs Survival Card
Script by kris
Special Thanks to puremrz (Koishi Hell v1.3 source file)

Thanks for downloading & playing :)
Title: Re: Danmakufu Contest #3 - Survival Card
Post by: Demonbman on January 23, 2010, 05:33:34 PM
ahahaha! Here is my survival card, featuring Lyrica Prismriver http://www.mediafire.com/?njwjnritigi[/]
Title: Re: Danmakufu Contest #3 - Survival Card
Post by: Iryan on January 23, 2010, 06:31:53 PM
---------------------------
ScriptError
---------------------------
ファイルが見つかりません
(F:\Touhou\th_dnh\script\EX_Prisimrivers\cutinFam.txt)
---------------------------
OK   
---------------------------




Ok, using absolute path names is one thing, but using absolute pathnames and then putting everything in a different folder so it cannot possibly work...

 :-X
Title: Re: Danmakufu Contest #3 - Survival Card
Post by: Shockman on January 23, 2010, 07:41:01 PM
Contest entry:

http://www.megaupload.com/?d=AMTMURU4 (http://www.megaupload.com/?d=AMTMURU4)

Name: Blue star - Aqua Planet
60 seconds long

Only one type of bullet used   :V
The Bullet patterns could be a lot better but the patterns I used make the bullet sprites look cooler
Does it matter what format it's in (WinZip, WinRAR, etc.)?
I put mine in a .zip format
But anyways, enjoy!

EDIT: now i've fixed the error that Iryan pointed out, so instead of just the files inside the folder, the entire folder itself was put in the .zip file. Although, it still has to be copied into "script" since Danmakufu doesn't read archive files.
Title: Re: Danmakufu Contest #3 - Survival Card
Post by: Iryan on January 23, 2010, 10:20:27 PM
See my previous answer.

Your script uses definite pathnames that lead to what is supposedly the folder where the scripts are in, going by the name "Aqua Planet". Your archive file contains all the files in Aqua Planet, but not the folder itself.

Your script cannot work the way it is presented for download, and even if it did I could not put the script in a seperate folder for all the contest entries.


We need a disclaimer that tells people how to properly include files with relative path naming. In a sticky, in the tutorials, everywhere, and as soon as possible.
Title: Re: Danmakufu Contest #3 - Survival Card
Post by: Dr. Katz on January 24, 2010, 01:04:08 AM
http://www.mediafire.com/?ylhtfmzrimz (http://www.mediafire.com/?ylhtfmzrimz)

Hey, I wish to join if it ?s not too late. I'm not really good at this but hey...

Thanks to helepolis for the ExpandedShotDatav4.1 and the tutorials. I'm sorry if the speed is a bit screwed up, Danmakufu runs a bit slow in my computer

Title: Re: Danmakufu Contest #3 - Survival Card
Post by: AweStriker Nova on January 24, 2010, 01:11:21 AM
Good programmers reuse their code. The best programmers reuse other people's code.

This is without a doubt the best tip I have ever received.
Title: Re: Danmakufu Contest #3 - Survival Card
Post by: Demonbman on January 24, 2010, 04:33:23 AM
---------------------------
ScriptError
---------------------------
ファイルが見つかりません
(F:Touhou   h_dnhscriptEX_PrisimriverscutinFam.txt)
---------------------------
OK  
---------------------------




Ok, using absolute path names is one thing, but using absolute pathnames and then putting everything in a different folder so it cannot possibly work...

 :-X
what the...it works on my computer.....wait, EX_Prisimrivers....thats not right, it sound be 120 Survival Card...

EDIT: oh crap, I see the problem now..uploading fixed version

FIXED http://www.mediafire.com/?zjmiy2mytdm
Title: Re: Danmakufu Contest #3 - Survival Card
Post by: Danielu Yoshikoto on January 24, 2010, 10:52:08 AM
I still have 13 Hours to put something together AHHHHH!  :V
Title: Re: Danmakufu Contest #3 - Survival Card
Post by: Blargel on January 24, 2010, 10:56:43 AM
What a great idea. I think I'll also put together a crappy entry in the nick of time and submit it just for fun. :V
And since I obviously won't win, maybe I'll break a few of the contest rules too.
Title: Re: Danmakufu Contest #3 - Survival Card
Post by: Danielu Yoshikoto on January 24, 2010, 11:01:02 AM
What a great idea. I think I'll also put together a crappy entry in the nick of time and submit it just for fun. :V
And since I obviously won't win, maybe I'll break a few of the contest rules too.
go do that!

EDIT:

(http://img707.imageshack.us/img707/9752/previewiv.png)
DONE! (http://www.mediafire.com/?mjtg2lo2zzz)

btw... i also made a STG_Frame for this Contest (is included in the download).
just for fun of course.

ALSO... ~8 HOURS LEFT TILL DEADLINE!
Title: Re: Danmakufu Contest #3 - Survival Card
Post by: Demonbman on January 24, 2010, 04:12:32 PM
go do that!

EDIT:

(http://img707.imageshack.us/img707/9752/previewiv.png)
DONE! (http://www.mediafire.com/?mjtg2lo2zzz)

btw... i also made a STG_Frame for this Contest (is included in the download).
just for fun of course.

ALSO... ~8 HOURS LEFT TILL DEADLINE!
Is that Naut's Avatar I see?  :toot:
Title: Re: Danmakufu Contest #3 - Survival Card
Post by: Danielu Yoshikoto on January 24, 2010, 04:14:33 PM
Is that Naut's Avatar I see?  :toot:

nope it?s not... it just looks like it...
Title: Re: Danmakufu Contest #3 - Survival Card
Post by: Demonbman on January 24, 2010, 04:16:06 PM
oh hey, here's my entry

he who recognizes every reference has no life (http://sites.google.com/site/onthenet9999/OTN.zip?attredirects=0&d=1)
YAY! I have a life, I only recognize one reference  :D
Title: Re: Danmakufu Contest #3 - Survival Card
Post by: Furu on January 24, 2010, 05:49:47 PM
Here is my entry:
Furious Phoenix "Immortal Rage" (http://www.mediafire.com/?ynfntzjyjjw)

I hope you will enjoy Mokou's little rage ;)
Title: Re: Danmakufu Contest #3 - Survival Card
Post by: Blargel on January 24, 2010, 05:58:41 PM
Meiling's Punishment (http://www.mediafire.com/?5eyytwazfyd)
Mirror for people that MediaFire hate (http://dl.dropbox.com/u/4234581/Meiling%27s%20Punishment.rar)
Ignore the obviously crappy sprite for Meiling and the lack of fitting animation.

Also,
 :V :V :V :V :V :V :V :V :V :V :V :V :V :V :V :V

Oh whoops almost forgot about crediting.
Thanks to Helepolis for getting that steamroller.
Thanks to ZUN, Tasofro, and Drake's ripping for the sprites.
Title: Re: Danmakufu Contest #3 - Survival Card
Post by: Janitor Morgan on January 24, 2010, 05:59:31 PM
I just don't have the time to finish working on my entry, so I'll have to drop out of the contest.
Not like I would have placed very high anyway...

I'll likely finish it up sometime this week and post it in the "show off your scripts" thread just so it doesn't go to waste.
Title: Re: Danmakufu Contest #3 - Survival Card
Post by: Suikama on January 24, 2010, 09:13:42 PM
Hahaha watch me submit crap I made months ago (http://www.mediafire.com/?jn5mmftjyyt)
Title: Re: Danmakufu Contest #3 - Survival Card
Post by: Danielu Yoshikoto on January 24, 2010, 09:40:07 PM
REMINDER: 2 Hours and 20 Minutes left
Title: Re: Danmakufu Contest #3 - Survival Card
Post by: AweStriker Nova on January 24, 2010, 10:57:59 PM
REMINDER: About ONE HOUR left
Title: Re: Danmakufu Contest #3 - Survival Card
Post by: Suikama on January 24, 2010, 11:36:32 PM
Meiling's Punishment (http://www.mediafire.com/?5eyytwazfyd)
Mirror for people that MediaFire hate (http://dl.dropbox.com/u/4234581/Meiling%27s%20Punishment.rar)
Ignore the obviously crappy sprite for Meiling and the lack of fitting animation.

Also,
 :V :V :V :V :V :V :V :V :V :V :V :V :V :V :V :V

Oh whoops almost forgot about crediting.
Thanks to Helepolis for getting that steamroller.
Thanks to ZUN, Tasofro, and Drake's ripping for the sprites.
Oh goddammit
Title: Re: Danmakufu Contest #3 - Survival Card
Post by: Naut on January 25, 2010, 03:13:27 AM
Contest closed, winner(s) announced in hopefully a day or two.
Title: Re: Danmakufu Contest #3 - Survival Card
Post by: Chronojet ⚙ Dragon on January 25, 2010, 05:57:15 AM
Contest closed, winner(s) announced in hopefully a day or two.
Well, that's it. I hope for last place... at least...
Title: Re: Danmakufu Contest #3 - Survival Card
Post by: Danielu Yoshikoto on January 25, 2010, 06:25:45 AM
I hope for last place... at least...

I hope for something decent.
Title: Re: Danmakufu Contest #3 - Survival Card
Post by: Stuffman on January 25, 2010, 06:36:35 AM
12 hours to finish that D&D session.

12...hours.

Oh well, I'll enter the next one.
Title: Re: Danmakufu Contest #3 - Survival Card
Post by: Danielu Yoshikoto on January 25, 2010, 12:59:54 PM
Oh woopsydoodles :V.

While i attempted to add an background (whice btw i removed afterwards, as it looked crap with the Bullets) for the Spellcards i accidently set the Graphic_Rect for the LuNAUTic Boss to small.
Sorry for not noticing it before uploading... can i update it now?
Title: Re: Danmakufu Contest #3 - Survival Card
Post by: Naut on January 25, 2010, 10:08:03 PM
Oh woopsydoodles :V.

While i attempted to add an background (whice btw i removed afterwards, as it looked crap with the Bullets) for the Spellcards i accidently set the Graphic_Rect for the LuNAUTic Boss to small.
Sorry for not noticing it before uploading... can i update it now?

No, test your scripts before you post them. It wont be held against you anyways, I don't care that much.

Also, sorry for posting in this thread without results :V
Title: Re: Danmakufu Contest #3 - Survival Card
Post by: Shockman on January 25, 2010, 11:25:20 PM
Are the entries gonna be in a video on Youtube like Danamkufu Contest #2?
Title: Re: Danmakufu Contest #3 - Survival Card
Post by: Chronojet ⚙ Dragon on January 25, 2010, 11:30:17 PM
Are the entries gonna be in a video on Youtube like Danamkufu Contest #2?
I hope so! It'd be nice to see everyone's entries without having to download them all.
Title: Re: Danmakufu Contest #3 - Survival Card
Post by: Naut on January 26, 2010, 06:23:02 AM
I'm gonna fucking lose my mind, I've played four scripts so far and all four have erred

EDIT: Kay guys, you're gonna have to post what fucking version your shot replace scripts are or include them in your downloads and use GetCurrentScriptDirectory and .\, because I just spent over an hour troubleshooting all the scripts that erred and I still can't get two of them to fucking work
Title: Re: Danmakufu Contest #3 - Survival Card
Post by: Chronojet ⚙ Dragon on January 26, 2010, 06:39:18 AM
I'm gonna fucking lose my mind, I've played four scripts so far and all four have erred
Is one of these scripts mine? :-[
Title: Re: Danmakufu Contest #3 - Survival Card
Post by: Kylesky on January 26, 2010, 09:58:09 AM
If one of them's mine... I think you can just remove the shotreplace since I'm just using BLUE12 and BLUE21 bullets... (I think I forgot to remove it, while I was testing)

sorry for the inconvenience ;D (if it's mine)
Title: Re: Danmakufu Contest #3 - Survival Card
Post by: Helepolis on January 26, 2010, 11:00:18 AM
I am amazed people do not test their own stuff on another pc. These days, almost everybody has two or more computers/laptops in their homes which has for example no danmakufu. So it is like a perfect testing platform.

Or you can actually do it on your own pc if you just download and install danmakufu in a different folder or partition. =|
Title: Re: Danmakufu Contest #3 - Survival Card
Post by: Danielu Yoshikoto on January 26, 2010, 12:08:04 PM
I am amazed people do not test their own stuff on another pc. These days, almost everybody has two or more computers/laptops in their homes which has for example no danmakufu. So it is like a perfect testing platform.

Or you can actually do it on your own pc if you just download and install danmakufu in a different folder or partition. =|

I did test my stuff. through i forgot to change that one Graphic_Rect.
Title: Re: Danmakufu Contest #3 - Survival Card
Post by: Blargel on January 26, 2010, 12:49:58 PM
I'm gonna fucking lose my mind, I've played four scripts so far and all four have erred

EDIT: Kay guys, you're gonna have to post what fucking version your shot replace scripts are or include them in your downloads and use GetCurrentScriptDirectory and .\, because I just spent over an hour troubleshooting all the scripts that erred and I still can't get two of them to fucking work

This is the main reason why I stopped trying out everyone else's scripts. I just didn't wanna bother with fixing the errors.
Also why I didn't want to judge. lolololol

I suggest a new rule for the next contest. If it errors on our end due to missing libraries or absolute path names, you are disqualified.
Title: Re: Danmakufu Contest #3 - Survival Card
Post by: Danielu Yoshikoto on January 26, 2010, 01:38:06 PM
I suggest a new rule for the next contest. If it errors on our end due to missing libraries or absolute path names, you are disqualified.

Same here...
This is the A&O of Danmakufu.
Title: Re: Danmakufu Contest #3 - Survival Card
Post by: DgBarca on January 26, 2010, 03:04:22 PM
Naut can't you start by naming the entry that don't work ? (I tested mine on my PoSR folder and I rarely use absolute pathing, but there was problem with Helepolis Cutin script before, normally I uploaded a fixed version but meh)
Title: Re: Danmakufu Contest #3 - Survival Card
Post by: Furu on January 26, 2010, 08:42:31 PM
I just found out that the CtC replace use absolute path naming so it didn't help to include it.

I have updated (http://www.mediafire.com/?mnzm2qj5yjz) my script, so it should work properly.
...Or just install the CtC replace, that works too.
Sorry Naut for any inconvenience.
Title: Re: Danmakufu Contest #3 - Survival Card
Post by: Helepolis on January 26, 2010, 10:57:53 PM
I did test my stuff. through i forgot to change that one Graphic_Rect.

Feel at ease, I was generally talking about the error messages that makes the script unplayable, not cosmetic mistakes which are minor.
Title: Re: Danmakufu Contest #3 - Survival Card
Post by: AweStriker Nova on January 26, 2010, 11:43:13 PM
Sorry everyone, I found the problem: Spaces in pathnames.

(read: The folder was called "Sound Effects". THIS DOES NOT WORK for some people)

(okay, and I assumed everyone had Shot Replace V4).

Now it's fixed. Redownload V there

Sorry, this one. (http://www.mediafire.com/?yjt2okyegzd)
Title: Re: Danmakufu Contest #3 - Survival Card
Post by: ChaoStar on January 28, 2010, 12:45:32 AM
FUCK I FORGOT TO SUBMIT MINE. T_T
Title: Re: Danmakufu Contest #3 - Survival Card
Post by: Naut on January 28, 2010, 05:37:39 AM
Winners announced (http://www.shrinemaiden.org/forum/index.php?topic=4630.msg218101#msg218101). Sorry I took so long.
Title: Re: Danmakufu Contest #3 - Survival Card (Winners announced!)
Post by: Suikama on January 28, 2010, 05:43:06 AM
Quote
Suikama
PLEASE DONT SAY YOU ARE LA(ry
   Disqualified due to lack of castanets. I am disappoint.
Goddammit I knew I forgot something :'(
Title: Re: Danmakufu Contest #3 - Survival Card (Winners announced!)
Post by: Chronojet ⚙ Dragon on January 28, 2010, 05:44:29 AM
Did I place last? Yay!

Quote from: Naut
bullshit
That's what I'm aiming for!
Title: Re: Danmakufu Contest #3 - Survival Card (Winners announced!)
Post by: Suikama on January 28, 2010, 05:45:46 AM
Did I place last? Yay!
The Rest of the Entries:
(in no particular order)
Title: Re: Danmakufu Contest #3 - Survival Card (Winners announced!)
Post by: Naut on January 28, 2010, 05:46:48 AM
It was in no particular order. Well, honestly, they're in the order they appear in Danmakufu's Directory option. Because your entry was the only one that didn't come with a folder, it was automatically placed at the bottom of the list when I opened up Directory in Danmakufu's main menu. Nobody placed last, many didn't place very high though.

Ninja me less >: |
Title: Re: Danmakufu Contest #3 - Survival Card (Winners announced!)
Post by: Suikama on January 28, 2010, 05:48:38 AM
Nobody placed last
Quote
Suikama
   Disqualified
:-X
Title: Re: Danmakufu Contest #3 - Survival Card (Winners announced!)
Post by: GMOFucker: Makin' GMOs To Fuck 'Em on January 28, 2010, 05:50:24 AM
Wouldn't you have tied with Blargel, then? He was also disqualified
Title: Re: Danmakufu Contest #3 - Survival Card (Winners announced!)
Post by: Suikama on January 28, 2010, 05:54:01 AM
Wouldn't you have tied with Blargel, then? He was also disqualified
Yes cause we're bros 8)

DERPADERPDERP.JPG
Title: Re: Danmakufu Contest #3 - Survival Card (Winners announced!)
Post by: Naut on January 28, 2010, 06:07:40 AM
Isn't that you and Onthenet -.-
Title: Re: Danmakufu Contest #3 - Survival Card (Winners announced!)
Post by: Drake on January 28, 2010, 06:08:09 AM
suikama and onthenet
wut
Title: Re: Danmakufu Contest #3 - Survival Card (Winners announced!)
Post by: Suikama on January 28, 2010, 06:18:28 AM
...

/me goes to get some sleep
Title: Re: Danmakufu Contest #3 - Survival Card (Winners announced!)
Post by: Nimble on January 28, 2010, 07:34:01 AM
Congratulation to the winner :)


...
   
Nimble
Special Menu - Seven Sorbets
   Very neat gimmick, lots of variety in the patterns, but still felt simplistic and predictable (and oddly familiar...). Not only that but most people would cry over the difficulty on all modes :V

...

Look like Freeze Mint did well :3
I've to try harder and harder on both pattern and difficulty adjustment.....
Title: Re: Danmakufu Contest #3 - Survival Card (Winners announced!)
Post by: Thaws on January 28, 2010, 08:12:08 AM
First Place:
Thaws
ROFL
   Excellent! I think some of the patterns lasted a bit too long, and it would've been better at 90 seconds instead of 120, but damn this is great. Great job on all the effects, I love the creativity of everything, especially the background.

Hurrah! I got first place! :D

Congratulations to the other winners and honorable mentions!

Thanks Naut for judging all of our entries too.


I actually didn't plan to include a green phase at first, but with just three different attacks, those 120 seconds went by really slowly, that's when I got the green phase idea. XD
Title: Re: Danmakufu Contest #3 - Survival Card (Winners announced!)
Post by: Stuffman on January 28, 2010, 08:59:49 AM
Thaws is the first to place in two contests~

I probably won't get around to playing them til this weekend, but nice work everyone. I've put the results in the main sticky.
Title: Re: Danmakufu Contest #3 - Survival Card (Winners announced!)
Post by: DgBarca on January 28, 2010, 09:21:13 AM
Third Place:
DgBarca
Contest Entry: Five Star Over Suwa Lake
   Superb, despite the fact it was kinda boring to play. I don't know how you could've improved, honestly... Maybe the star gimmick wore off too quickly everytime you started a new pattern. Something like "Oh neato, something new. Okay, next". Either way, it was still creative and entertaining the first run through. Nice entry.

Yaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaay third !
I was aiming the 3rd place, it's true !
It's my first entry to a constest and I know that there is something that is wrong with the card...., very wrong, like Naut say, it's yet boring, why did I decide to make 5 patterns anyway, the "star curtain" (violet) was long and meh. the red part is actually the main idea, I think it's a pretty gimmick but it's either bullshit or trivial. Anyway, I am still super proud of me happy to get the 3rd place.

Congrats to the winners ^^
Title: Re: Danmakufu Contest #3 - Survival Card (Winners announced!)
Post by: Helepolis on January 28, 2010, 09:34:01 AM
Congratulations to Thaws. Now I am curious about the scripts. Movieh want please.
Title: Re: Danmakufu Contest #3 - Survival Card (Winners announced!)
Post by: Kylesky on January 28, 2010, 10:15:12 AM
Kylesky
Yukari's Border of Road and Tunnel
   That's a lot of blue! Some variety to spice it up, and probably making the lower difficulties easier would've raised the enjoyability of this script considerably.

Well, at least it's somehow positive :V This was actually an experiment to see if I could make something more or less presentable in a short amount of time (this took 3-4 hrs, still a long time though :() Thanks for the tips. Will keep variety and difficulty more in mind when making survival spell cards from now on.

Congrats to the winners and thanks to Naut for judging! ;D

Now I am curious about the scripts. Movieh want please.
I concur!
Title: Re: Danmakufu Contest #3 - Survival Card (Winners announced!)
Post by: KomeijiKoishi on January 28, 2010, 11:50:04 AM
VideoGameCrack
Sink Sign "Caught in the Eye of a Storm"
   This was a cool concept and it fit Murasa really well, but I felt like it was too basic (in terms of what you're actually doing, not just spicing up). Much like her actual survival card, it's a shame that it's so simple, monotonous and boring :<

I actually had a WAY better idea, but my scripting skills are rock bottom...

Well, at least I got the "It's a Murasa card" part right.
Title: Re: Danmakufu Contest #3 - Survival Card (Winners announced!)
Post by: Gc on January 28, 2010, 12:41:55 PM
Quote from: Naut
Gamecubic's maze-like survival spellcard
Best danmaku of all entries.
I never would have guessed my simple spirals (+ timed shots) made in a morning would rank that high.

Quote
My biggest problems were the necessity of memorization,
A puzzle/maze spellcard will probably always rely on memorization, so I guess this was intended.

Quote
the lack of anything other than danmaku
was because I didn't want other layers of additive effects hiding bullets. And the bullets were already shiny @w@ I had to change the bg to entirely black all the time because some places in the default spell background made the bullets harder to see... Hope this didn't affect filesize too much (lol 1x1 png file :V)

Quote
(though I didn't let this affect my judgement so much, since the danmaku was badass)
Thanks :)

Quote
as well as how cruel that third phase is... :<
It is cruel. I could never find a pattern on normal...

Quote
Loved it anyway
Once again, thanks :D

Also, congratulations to all the winners, honorable mentions, and other entries.
Title: Re: Danmakufu Contest #3 - Survival Card (Winners announced!)
Post by: Iryan on January 28, 2010, 01:43:09 PM
Second place, yay!  ;D


Also, conglaturation to Thaws for his very deserved first place.

*salutes*
Title: Re: Danmakufu Contest #3 - Survival Card (Winners announced!)
Post by: Infy♫ on January 28, 2010, 02:44:16 PM
aww i didnt win :(
better chances next time, i guess.
Title: Re: Danmakufu Contest #3 - Survival Card (Winners announced!)
Post by: Demonbman on January 28, 2010, 02:46:47 PM
Awesome Scripts, Congrads to Thaws for winning, I was ROFL when I first played your script. Congrats to 2nd, 3rd, and honorable mentions, good job!
Title: Re: Danmakufu Contest #3 - Survival Card (Winners announced!)
Post by: Blargel on January 28, 2010, 03:20:37 PM
Blargel
Meiling's Punishment
   Disqualified due to :V :V :V :V

Awwww. :V
Also, I'm the only brofister in this contest? How surprising.
Title: Re: Danmakufu Contest #3 - Survival Card (Winners announced!)
Post by: AweStriker Nova on January 28, 2010, 07:32:44 PM
Quote
AweStriker
Assault Wall "Geisterwand"
   This could've been great, but turned out really repetitive and annoying. It lasted far too long without much change, and the yellow bullets aggravated me just because they didnt do anything (even if this was what you were going for). Maybe if you had the card build up more, where different types of familiars would be thrown into the mix as you progress through the card, eventually ending up to a slough of exceptionally different, difficult familiar patterns all over the place, instead of the same ones that you had from the beginning...

Well, not expecting to win paid off. :V

Although Naut has a point (and a typo, not that that matters) there... the "final" version used by the actual boss will have some changes. (First and foremost: speeds up more quickly. Second: Add a couple things to the attack pattern. Third: Change some of the familiar patterns.)
Title: Re: Danmakufu Contest #3 - Survival Card (Winners announced!)
Post by: RavenEngie on January 28, 2010, 09:08:10 PM
NovaRaven
NovaRaven's : Cross-Franchise "Mac Virus"
   Oh God this was awesome! The difficulty scaled really quickly, and I didn't know what to do without my L or R shield! Even though I was completely overwhelmed by the awesome, I couldn't help but feel disappointed that the computer didn't tell me how many friendship points I earned at the end... And the Dragon was rediculusly hard due to overlapping attacks. I really liked this though, good job!

Yeahh... Didn't put in the useless stat boosts mostly because I didn't know what the hell to upgrade.
And the Dragon was too hard, I admit, for the level of the rest of the enemies. I'll have that fixed in the next release of it, AND GIVE IT MORE TIME! GAWD THAT WAS NUTS TO FIT THE FIVE FORMS UNDER! and the whole thing will be part of another boss. Just not telling which one. Oh, and I'll have the me-attack-you-attack thing going, too. :V

But yay on Honourable Mention, and congrats to the others! Now, I'm going back to finishing the Seven Force.