Maidens of the Kaleidoscope

~Hakurei Shrine~ => Help Me, Eirin! => Topic started by: Pesco on September 20, 2010, 08:30:22 PM

Title: Labyrinth of Touhou 6F
Post by: Pesco on September 20, 2010, 08:30:22 PM
Thread 1 (http://www.shrinemaiden.org/forum/index.php?topic=4187.0)
Thread 2 (http://www.shrinemaiden.org/forum/index.php?topic=4614.0)
Thread 3 (http://www.shrinemaiden.org/forum/index.php?topic=5049.0)
Thread 4 (http://www.shrinemaiden.org/forum/index.php?topic=6229.0)
Thread 5 (http://www.shrinemaiden.org/forum/index.php/topic,6744.0.html)

English wiki (http://www.touhouwiki.net/wiki/Labyrinth_of_Touhou)
Japanese wiki (http://www19.atwiki.jp/th_maze/)
2.04 download (http://www.mediafire.com/?mzdgl54mxmi)
2.06B download (http://www.megaupload.com/?d=DA1DGQZC)
NG+ save file (http://www.shrinemaiden.org/forum/index.php?action=dlattach;topic=7188.0;attach=15055) For 3.01
Cheat table for use with Cheat Engine. (http://www.shrinemaiden.org/forum/index.php?topic=6229.msg356800#msg356800)(Cheat list ver: 8th June 2010)
Cheat Table for Special Disc (http://www.shrinemaiden.org/forum/index.php?topic=6229.msg377088#msg377088) (Cheat list ver: 8th June 2010)
Suggested builds for characters (http://www.shrinemaiden.org/forum/index.php/topic,7188.msg589521.html#msg589521)

Image packs
Squidtentacle's pack (http://www.mediafire.com/?l61o19nxqt82j)

Let me know if there are other links you guys want in here.
Title: Re: Labyrinth of Touhou 6F
Post by: RegalStar on September 20, 2010, 11:11:10 PM
So, last post was talking about Eientei battle wasn't it?

You don't need to cheat for Patchy, Iku and Tenshi to totally wall them - just some defense boost will do. In fact, the battle was extremely easy for me partly because so many members I have take 0 damage from everything, and partly because how easy they are to paralyze in general, and when Kaguya's down you're safe to debuff them all the way down to crap so you can do even more damage.
Title: Re: Labyrinth of Touhou 6F
Post by: Esoterica on September 21, 2010, 12:52:39 AM
So, last post was talking about Eientei battle wasn't it?

You don't need to cheat for Patchy, Iku and Tenshi to totally wall them - just some defense boost will do. In fact, the battle was extremely easy for me partly because so many members I have take 0 damage from everything, and partly because how easy they are to paralyze in general, and when Kaguya's down you're safe to debuff them all the way down to crap so you can do even more damage.
Yeah, Reimu level 50's a good level for the fight.  Thundercloud Stickleback + Royal Flare = They're already dead.

Also, I'd like to thank Squid for making this possible. :V (http://www.youtube.com/watch?v=4Q4sJLStioo)
Title: Re: Labyrinth of Touhou 6F
Post by: Unassuming Squid on September 21, 2010, 11:19:16 PM
....holy fuck. You are a madman. (Also, what do you use to record?)

On another note, I think the maps linked from the JP wiki are broken. Whenever I click the translated link on the Touhou Wiki, it goes to Google Translate, not the website.

...if that's true, I'm screwed.

Title: Re: Labyrinth of Touhou 6F
Post by: MysTeariousYukari on September 21, 2010, 11:48:25 PM
> Shank Parsee for shanking us.

Why would that be again Squid? 10-12F or 16F+?
Title: Re: Labyrinth of Touhou 6F
Post by: Unassuming Squid on September 21, 2010, 11:54:06 PM
I hate mazes, so pretty much any floor.

I'm on 13F at the moment, so it's not horrible, but I don't like wasting time and not knowing where to go.
Title: Re: Labyrinth of Touhou 6F
Post by: MysTeariousYukari on September 22, 2010, 12:05:05 AM
13F is the teleporters right? I hated it for the mooks, and wandered while leveling up. You'll get it.
Title: Re: Labyrinth of Touhou 6F
Post by: spookedmoose on September 22, 2010, 12:25:37 AM
On another note, I think the maps linked from the JP wiki are broken. Whenever I click the translated link on the Touhou Wiki, it goes to Google Translate, not the website.

I just checked the map links and it was doing the same thing, then I had dinner and they seem to be in working order again so I don't know. Check it again I guess?
Title: Re: Labyrinth of Touhou 6F
Post by: RegalStar on September 22, 2010, 01:53:14 AM
Maybe the website was broken. It broke once and google translate can't translate anything if it can't get its hands on the original website, you know.

Anyone wants to do the 20F section of the bestiary on wiki for me? I got my motivation from doing 18F and 19F because I personally needed to organize my team for each floor depends on what the populace is generally weak to, and I have no drive to do 20F any more because I decided to do my "20F mook-only item hunt" prematurely, before exploring 19F.
Title: Re: Labyrinth of Touhou 6F
Post by: Esoterica on September 22, 2010, 02:27:37 AM
....holy fuck. You are a madman. (Also, what do you use to record?)
:derp:

Fraps.
Title: Re: Labyrinth of Touhou 6F
Post by: NEETori on September 22, 2010, 05:24:22 AM
Yeah, Reimu level 50's a good level for the fight.  Thundercloud Stickleback + Royal Flare = They're already dead.

Also, I'd like to thank Squid for making this possible. :V (http://www.youtube.com/watch?v=4Q4sJLStioo)

Reimu: Astronomical Entombing? Pfft.  *proceeds to kick ass*
Title: Re: Labyrinth of Touhou 6F
Post by: Unassuming Squid on September 22, 2010, 02:23:05 PM
A couple of days ago, I found an artist whose stuff actually fits with the art of LoT, except the stuff they draw actually looks good. Therefore, I decided to do a set of all the characters I could find from that person.

The characters in the pack are Alice, Aya, Chen, Cirno, Eirin, Flandre, Iku, Kaguya, Keine, Komachi, Marisa, Meiling, Mokou, Nitori, Patchouli, Ran, Reimu, Reisen, Remilia, Rumia, Sakuya, Shikieiki, Suwako, Tenshi, Utsuho, Yuuka, and Yuyuko.

http://www.mediafire.com/download.php?9ahva7822c2yiuc

[attach=1]
Title: Re: Labyrinth of Touhou 6F
Post by: RegalStar on September 22, 2010, 03:53:16 PM
Now that I'm about to clear the main game, can anyone tell me at about what time should I take on the ver.2 bosses (obviously doesn't include 20F and anything beyond)? I looked through their data entries and they seem to be on the same level as Bloody Papa, so should I go through them in between that and Hibachi Twins?

Also, aside from Meling, do any of them get any noteworthy new tricks? At what HP does Mokou2 use Resurrection?
Title: Re: Labyrinth of Touhou 6F
Post by: NEETori on September 22, 2010, 06:55:10 PM
You can probably handle them if you can handle Hibachi v1, with possible exceptions of 18F and 16F v2. 
I don't know when Mokou uses ressurection, but she seems to go down a lot faster this time around.
Title: Re: Labyrinth of Touhou 6F
Post by: RegalStar on September 23, 2010, 08:21:41 PM
...Kaguya2 and Kaguya3 can't use Hourai Barrage? At least, that's waht the database (and the jpwiki) is suggesting. What does she use after Focus then?
Title: Re: Labyrinth of Touhou 6F
Post by: Ghaleon on September 24, 2010, 12:36:24 AM
...Kaguya2 and Kaguya3 can't use Hourai Barrage? At least, that's waht the database (and the jpwiki) is suggesting. What does she use after Focus then?

I don't know if she can or can't. But the database generally doesn't bother giving info on V2 and V3 bosses if it applies to the V1 boss as well. For example it doesn't mention Yukari V2 and V3's phase changing mechanics, but she still does them nearly the same way.
Title: Re: Labyrinth of Touhou 6F
Post by: MysTeariousYukari on September 24, 2010, 02:52:21 AM
Trio V2 and V3 aren't even all that hard in the first place, and will likely seem easier then the V1s.
Title: Re: Labyrinth of Touhou 6F
Post by: RegalStar on September 24, 2010, 03:08:34 AM
Good call. I was planning on actually testing if Kaguya can use Hourai Barrage (it would be pretty weird if she can't, considering she kept Focus and all).

Then I remembered that the v2 bosses that are not named Meiling are made out of squishiness.

Oh well.

EDIT: Oh, and can anyone tell me how attacks with higher than 100% DTH proc interact with resistance?
Title: Re: Labyrinth of Touhou 6F
Post by: Esoterica on September 24, 2010, 03:20:41 AM
EDIT: Oh, and can anyone tell me how attacks with higher than 100% DTH proc interact with resistance?
DTH is screwy, we have no idea how the hell it works. :yukkuri:
Title: Re: Labyrinth of Touhou 6F
Post by: Garlyle on September 24, 2010, 09:37:42 AM
DTH is screwy, we have no idea how the hell it works. :yukkuri:
Well, that's not entirely true.  At 100% and below, DTH resistance seems to work just like every other ailment.

It's after that where it gets weird.  Suffice to say that with a 34 DTH resist you'll be guarding 200% way, way more than you should by applying the normal formula.
Title: Re: Labyrinth of Touhou 6F
Post by: Unassuming Squid on September 24, 2010, 01:31:27 PM
FFFFFFFFFFFFF 14F WTF

Seriously, this floor is madness. Who the hell was drunk enough to make this crap? I can hardly read the bloody map.

...at least Flandre's on it.
Title: Re: Labyrinth of Touhou 6F
Post by: Esoterica on September 24, 2010, 01:44:38 PM
FFFFFFFFFFFFF 14F WTF

Seriously, this floor is madness. Who the hell was drunk enough to make this crap? I can hardly read the bloody map.

...at least Flandre's on it.
The map's what annoys you?  Not the sudden spike in monster difficulty?

Well, that's not entirely true.  At 100% and below, DTH resistance seems to work just like every other ailment.

It's after that where it gets weird.  Suffice to say that with a 34 DTH resist you'll be guarding 200% way, way more than you should by applying the normal formula.
I swear I remember someone saying they had someone getting repeatedly DTH'd by a plus-disc boss when their DTH resist was 50 or so.  Not that I know the percentage on the DTH there, but yeah, the formula doesn't appear to work past a point.
Title: Re: Labyrinth of Touhou 6F
Post by: Unassuming Squid on September 24, 2010, 01:46:56 PM
The map's what annoys you?  Not the sudden spike in monster difficulty?
I'm level 111 or so. Everything dies in four turns. :V
Title: Re: Labyrinth of Touhou 6F
Post by: Krimmydoodle on September 24, 2010, 02:04:32 PM
That just brings up a new question.  You're level 111 and everything dies in four turns?  Why aren't you one-shotting everything?
Title: Re: Labyrinth of Touhou 6F
Post by: Esoterica on September 24, 2010, 02:05:57 PM
Four tu-

That just brings up a new question.  You're level 111 and everything dies in four turns?  Why aren't you one-shotting everything?
I love it when people sneak posts in as I hit the post button. :colonveeplusalpha:
Title: Re: Labyrinth of Touhou 6F
Post by: Unassuming Squid on September 24, 2010, 02:09:50 PM
The way I do each turn is Reimu (lvl 106) with Evil Sealing Circle, Meiling (lvl 105) with Mountain Breaker, Komachi (lvl 90) with Ferriage in the Deep Fog, and Patchouli (lvl 91) with Princess Undine. Bronze Golems still need an extra Mountain Breaker to finish them off.

Yeah, I was wrong about level 111, but still.
Title: Re: Labyrinth of Touhou 6F
Post by: Esoterica on September 24, 2010, 02:12:31 PM
Or you could use Royal Flare and finish them all in one turn. :V
Title: Re: Labyrinth of Touhou 6F
Post by: Axel Ryman on September 24, 2010, 02:13:31 PM
Needs more Chen and Aya speed raping.
Title: Re: Labyrinth of Touhou 6F
Post by: NEETori on September 24, 2010, 02:16:51 PM
I prefer Komachi-Alice-Cirno-Patchy.
Diamond Freeze, Avici, Appropriate Doll Attack, Flare.
Title: Re: Labyrinth of Touhou 6F
Post by: Unassuming Squid on September 24, 2010, 02:17:21 PM
Or you could use Royal Flare and finish them all in one turn. :V

...... :V

But then I have to skip three people, and it gets tiresome. And these are just the normal battles anyway, so I'm not too worried.

I've pretty much abandoned Chen and Aya in favor of Sakuya because Sakuya's cooler Sakuya can do an all-party speed boost, while Chen goes solo and Aya only does one person. Doesn't really fit my style.
Title: Re: Labyrinth of Touhou 6F
Post by: Esoterica on September 24, 2010, 02:20:09 PM
I've pretty much abandoned Chen and Aya in favor of Sakuya because Sakuya's cooler Sakuya can do an all-party speed boost, while Chen goes solo and Aya only does one person. Doesn't really fit my style.
oh hey another Sakuya user :V

Actually, I went back to Aya because Sakuya's damage output doesn't exist.  But her being able to buff everyone's speed at once so you only need to leave her out for one turn is really nice, and using The World first to max out her own speed makes her MP regen when sitting in the back insane. :V
Title: Re: Labyrinth of Touhou 6F
Post by: Unassuming Squid on September 24, 2010, 04:41:13 PM
*brofist*

So it's the SPD stat that controls MP and HP regen? I never figured that out.
Title: Re: Labyrinth of Touhou 6F
Post by: MysTeariousYukari on September 24, 2010, 07:41:52 PM
Think about it like this, when in the back, characters are still getting turns, they just Auto-Pick Focus. if you get 10 turns before anyone on your team gets 1, and your in the back, your SP will get filled crazy fast. The World gives, what, a 100% Speed Buff to Sakuya? Put her in the back after, and her SP is filled shortly after :)

Also, for 14F, why not use Fantasy Seal, isn't it more powerful for groups then Evil Sealing Circle? Seal is a group target, while ESC(lol) is row-based. Also, lack of Marisa and Asteroid Belt = Error.

15F girl will fit nicely into your party, so things will get pwned even harder >:D
Title: Re: Labyrinth of Touhou 6F
Post by: Unassuming Squid on September 24, 2010, 10:11:04 PM
SP I get, but what about MP and HP? Does the "auto-focus" also regenerate HP and MP when you're in the back?

And yes. Yes, I'm sure she will.  :3
Title: Re: Labyrinth of Touhou 6F
Post by: Axel Ryman on September 24, 2010, 10:17:42 PM
What is this MP you speak of.  :V
Title: Re: Labyrinth of Touhou 6F
Post by: MysTeariousYukari on September 24, 2010, 10:33:12 PM
SP I get, but what about MP and HP? Does the "auto-focus" also regenerate HP and MP when you're in the back?

And yes. Yes, I'm sure she will.  :3

SP is MP. The HP regen is half the MP regen, so yes, they will regain HP nicely.
Title: Re: Labyrinth of Touhou 6F
Post by: Unassuming Squid on September 24, 2010, 10:36:48 PM
SP is MP. The HP regen is half the MP regen, so yes, they will regain HP nicely.

pfffffffff crap

Sorry, I am not thinking clearly today. Thanks, though.
Title: Re: Labyrinth of Touhou 6F
Post by: RegalStar on September 25, 2010, 02:24:34 AM
Am I weird for not using speed buffers (except self-buffs like Grand Patriot's Elixir and Optical Camouflage)? I can't seem to micromanage speed buffing well and end up wasting turns switching people around until all the speed buff (as well as all the other buffs I'd rather not lose) wear off.
Title: Re: Labyrinth of Touhou 6F
Post by: Garlyle on September 25, 2010, 03:32:22 AM
Am I weird for not using speed buffers (except self-buffs like Grand Patriot's Elixir and Optical Camouflage)? I can't seem to micromanage speed buffing well and end up wasting turns switching people around until all the speed buff (as well as all the other buffs I'd rather not lose) wear off.
nah, you're not the only one.  Those who pay attention to micromanagement of speed and turn order tend to not like speed buffs specifically because it messes with that.

I'm somewhat fond of them, but not nearly as much as speed debuffing, since speed buffs wear off noticably faster and have to be reapplied much more compared to placing one -50% SPD with Cirno.
Title: Re: Labyrinth of Touhou 6F
Post by: Esoterica on September 25, 2010, 03:34:28 AM
Am I weird for not using speed buffers (except self-buffs like Grand Patriot's Elixir and Optical Camouflage)? I can't seem to micromanage speed buffing well and end up wasting turns switching people around until all the speed buff (as well as all the other buffs I'd rather not lose) wear off.
Pretty much what Garlyle said, it can actually throw off team synergy sometimes, and speed debuffs are more useful most of the time when they manage to land.

Though, more turns and faster regen is majorly beneficial, so if you aren't basing your team on delay micromanagement, there isn't any reason not to use speed buffs.
Title: Re: Labyrinth of Touhou 6F
Post by: Parallaxal on September 25, 2010, 05:49:30 AM
Sign me up as another player who has to micromanage character speed for their party. In my current party (ATK or MAG builds for nearly everyone), I hardly ever use Luna Dial. I just get Sakuya to boost herself with The World, toss a Thundercloud Stickleback or two on her, and watch her rip things apart with the 550% ATK multiplier and 48% delay on Killing Doll. If I were using Aya, I'd probably just stick to Peerless Wind God.

That's not to say SPD buffs are bad, but my personal play style has drifted further and further away from it. Self SPD buffs are still awesome, though; if Grand Patriot's Elixir were on any other attacker, I'd bet that character would be top tier without question.
Title: Re: Labyrinth of Touhou 6F
Post by: NEETori on September 25, 2010, 06:06:43 PM
There needs to be a Ran-style speed buff  :V

But I think I dropped Sakuya after Eientei trio.  Too much of a bother.
Title: Re: Labyrinth of Touhou 6F
Post by: MysTeariousYukari on September 25, 2010, 06:13:55 PM
I don't really like buffs for SPD, yeah they are nice, but when you have like 3000 SPD and get 4+ turns before your enemy, what help will a 40% or so SPD buff give? I prefer buffing the 4 main stats, ATK, DEF, MAG and MND, as 3 of those 4 will be undeniably useful on any character, sometimes all 4, SPD, not so much...

That, and I don't really use anyone who can give a SPD Buff.

Edit: Also, the few times I would use a SPD buff are ones like Aya's Dmg+SPD Buff move. We need more moves like that, buffing the user while hurting the enemy. 10-15% ATK+SPD buff per use would be good.
Title: Re: Labyrinth of Touhou 6F
Post by: Serela on September 26, 2010, 12:21:14 AM
Aya is pretty much the only real use I get out of spd buffing (I never really used Sakuya, Nitori gets switchwhored so hers doesn't really matter, and then Reisen/Maribel I take for granted :V). But boy, is it insane. Switch in Aya, have her use the single-target spd buff on herself, then start going nuts with Peerless Wind God. If you have Iku/Keine etc buffing her ATK, it's pretty damn nice damage considering the rape speed she moves at.

High SP cost, but switch her into the back and her 100% SPD boost means regen HP/SP pretty fast to rampage again. Plus, then you can have her switchwhore amazingly fast if needed to do so, which can really save you in a pinch. Due to SP it's hard to use Aya like this until Plus Disk, but at that point, she's pretty amazing; like a Super-Chen. 
Title: Re: Labyrinth of Touhou 6F
Post by: yoshicookiezeus on September 26, 2010, 12:24:21 AM
Just did the boss rush after not playing the game for a while. It's amazing how much more annoying the final boss is when you can't switch out three of your people due to lack of BP :V

As for speed buffs, I don't really use them either, due to them tending to make my tanks go before my nukers after switching them in and make a mess of everything. The exception being all-stat buffs like Miracle Fruit; I just make sure not to use them on my tanks.

EDIT: Does anyone know exactly how the DTH status effect works? I though that it was a simple (effect - 3*resistance) percentage, but after Mokou and Orin (with DTH resistances 30 and 24, respectively) both getting hit by the DTH-66 effect of Hyperspace Slash, that can't really be correct... And Nitori seems to survive the attack far more often than her 10 resistance would suggest.
Title: Re: Labyrinth of Touhou 6F
Post by: RegalStar on September 26, 2010, 07:56:30 PM
I believe with DTH-100 or lower it's more like Listed Preentage * (1-3%*target DTH resist). So Hyperspace Slash on Mokou with 30 DTH resist would cause DTH 6.6% of the time, and 18.48% of the time on someone with 24 DTH resist. Just a guess, though.
Title: Re: Labyrinth of Touhou 6F
Post by: yoshicookiezeus on September 26, 2010, 08:24:01 PM
...given how the chance of hitting is calculated for all the other ailments, that would actually make quite a bit of sense. Still doesn't explain stuff like Saigyouji Flawless Nirvana, though.

In other news, oh god the 24F randoms are worse than I remembered. Sphere things that are faster than Orin, that can effortlessly destroy my two front people with Dual Colourful Light (seriously, that attack is way too powerful), and that like to appear in pairs are not very nice.
Title: Re: Labyrinth of Touhou 6F
Post by: NEETori on September 27, 2010, 12:09:17 AM
I'm at a wall.
Both 24F and 26F annihilate me with their focus afttacks.  I just can't strip enough HP off at the end quickly enough. 

I think I just need to get Flan some more power for 24F.  Laventein hits for 800k with two of Ran's backrow buffs. 
As for 26F, I don't know.
Title: Re: Labyrinth of Touhou 6F
Post by: Esoterica on September 27, 2010, 12:10:58 AM
I'm at a wall.
Both 24F and 26F annihilate me with their focus afttacks.  I just can't strip enough HP off at the end quickly enough. 

I think I just need to get Flan some more power for 24F.  Laventein hits for 800k with two of Ran's backrow buffs. 
As for 26F, I don't know.
Give Flan some PAR resist (Shiva's Leather Boots or something similar), have Iku give her a Stickleback.
Title: Re: Labyrinth of Touhou 6F
Post by: NEETori on September 27, 2010, 05:07:12 AM
1 Sticklebacked Laveatein does approximately 1.2 mil, so I'm assuming 1.5ish for 80%.  All I need is a KOi3S and possibly a Linear Gun in before one, and I win.

On the other hand, my latest attempt screwed me up when I accidentally focused instead of switching out Yuugi for Flan.
Title: Re: Labyrinth of Touhou 6F
Post by: draganuv15 on September 29, 2010, 11:38:53 AM
D'you wonder if they'll ever release another expansion?

With more characters and floors
Title: Re: Labyrinth of Touhou 6F
Post by: Tangrelle on September 29, 2010, 07:51:51 PM
I'd think at this timing, if they were going to release something new, it would be another game. Only really saying this though, because WINNERRRRRRR requires EXTREMEGRINDFACE. Unless they add an alternate set of floors you can go through with some key or the other. And then teehee Byakuren. <3

Relating to the game, grinding for Mister 18f is sooooo long I've sorta given up halfway through </3 Yuyuko's been helping my efforts through her instadeath working well here, except when those darn melee rabbits show up D:< Chen can't OHKO them all yet, so I has sad </3
Title: Re: Labyrinth of Touhou 6F
Post by: NEETori on September 29, 2010, 11:20:40 PM
I demand Yokai Moe version 2.

And also - grind on 16F, much faster killing and better EXP/SkP/TP ratio. 
Title: Re: Labyrinth of Touhou 6F
Post by: RegalStar on September 29, 2010, 11:35:00 PM
I demand Yokai Moe version 2.

And also - grind on 16F, much faster killing and better EXP/SkP/TP ratio.

Pretty sure that she shows up on 30F, as a random encounter alongside ver3s/other plus disk boss battle girls ver2s.
Title: Re: Labyrinth of Touhou 6F
Post by: Parallaxal on September 30, 2010, 03:46:59 AM
In my most recent playthrough, I'm getting some surprisingly solid usage out of using a few oddball support characters as major attackers. Observe this video of my fighting the 18F boss at about Reimu lvl 90:

Part 1:
http://www.youtube.com/watch?v=_RnKMjOaRPA
Part 2:
http://www.youtube.com/watch?v=e9iKFNJYP_Q

Want to know who did the most damage in this battle? Would you be willing to believe that it was Sakuya, of all people? Yes, she alone blazed through 18F's first form and dealt 215k damage on her own, then went on to do a total of 720k damage throughout the course of the entire fight. Second place was Youmu, who is by no means a bad attacker (and is actually pretty high-tier, I'd say). Youmu contributed 660k damage total for me, but she had elemental advantage on her side against the Wind and Nature forms, doing a total of 485k damage to those two thanks to their 2x weakness to her attacks. Sakuya, on the other hand, had to do all her damage without any elemental weakness on her side, yet still came out on top. How in the world did this happen?

First off, Soul Sculpture is terrible for boss fights, as its formula isn't very good and it has horrible delay. No, Sakuya's real weapon is Killing Doll. Killing Doll has a very unique damage formula; it has pathetic ATK influence, but also has an almost unheard of 550% damage multiplier. Usually, Sakuya's ATK ends up getting swallowed up by the enemy's DEF, leaving very little left over for the damage multiplier to use. However, once you give her an ATK boost, Killing Doll's damage output jumps up tremendously.

As an example, Komachi (whom I tweaked for maximum offensive output in this party) was doing 35-40k damage against 18F boss's neutral form with Scythe that Chooses the Dead. That's pretty good given its relatively low delay for a power nuke. When buffed with 1 Thundercloud Stickleback, Komachi does 50-60k damage instead. So a single one of Iku's buffs translates to about a 50% increase in damage. Now let's look at Sakuya and her Killing Doll. Without buffs, my offensively-built Sakuya can manage about 20k damage with Killing Doll at level 85, only half of what Komachi can do. After a single Thundercloud Stickleback, her damage jumps to 45-50k, more than doubling in power and almost catching up to Komachi's attack. That's a bigger proportional boost than pretty much any other spellcard formula in the game, which shows just how important ATK buffs are for an offensive-build Sakuya. While Thundercloud Stickleback often translates to a 50% boost in damage for other characters, it means a 100-150% jump for Sakuya.

Now, 45-50k damage per attack after buffs at this point in the game is pretty respectable, but it might not sound phenominal to you just yet. That's almost comparable to how much an unbuffed Silent Selene/Slash of Eternity/KO in 3 Steps can be expected to do. But there's more. Sakuya, who already has good speed, has a mere 48% delay on Killing Doll, making it easy to spam without switching out. All right, that's sounding better...but then you get to The World. A 100% SPD self-buff to start things off? Yes please! After buffing herself, Sakuya can expect to get off at least 3 Killing Dolls in the time it takes Yuugi to recover from a single KO in 3 Steps. And thanks to her solid HP/DEF/MND, you can expect Sakuya to stay in and take whatever the boss throws at her (she survives Start of Heavenly Demise with no problems).

Right now with my current party, I almost never use Luna Dial in boss fights anymore. Sakuya is spending all her time buffing her own SPD and then spamming Killing Doll like crazy. She has certainly surpassed all my expectations as an attacker, that's for sure. Although I should probably give some of that praise to Iku as well. But then again, I'm not sure if my opinion of Iku can get any higher.
Title: Re: Labyrinth of Touhou 6F
Post by: Esoterica on September 30, 2010, 04:12:13 AM
Sakuya praise
And you all called me crazy when I said she was more useful offensively for me than Aya was. :V
Title: Re: Labyrinth of Touhou 6F
Post by: Parallaxal on September 30, 2010, 05:40:55 AM
And you all called me crazy when I said she was more useful offensively for me than Aya was. :V

This coming from someone who, on this very same page, said:

Actually, I went back to Aya because Sakuya's damage output doesn't exist.

 ;)

But seriously, I now believe both can be decent damage dealers if twinked properly, and partnered with Iku. Go Iku!
Title: Re: Labyrinth of Touhou 6F
Post by: The Greatest Dog on September 30, 2010, 06:08:13 AM
tldr; Iku is top tier; Sakuya can potentially not suck as a DPS/Tank hybrid.
Title: Re: Labyrinth of Touhou 6F
Post by: Ghaleon on September 30, 2010, 07:11:40 AM
ehhh...Aya doesn't need iku to do reasonable damage though. I understand that situationally Sakuya can do it, but I really really don't think it's a matter of "Sakuya IS a good damage dealer" when the number of characters in the game who can maintain a good atk buff on other characters are precious few. Even Renko might not even be a good example given its massive delay, side-effect, and Sakuya's speed abilities making her atk buff to really wear off much faster than Renko could maintain.

This is also demanding that you make sakuya atk-based. Which given the circumstances isn't bad but I mean her attack's power gets neutered THAT much harder if you make your party defense-based. When I was playing for my first time and I had virtually my whole party with defense-builds, Sakuya, despite being higher level then than I am used to being now, would fairly often hit bosses for 0s.. yes, 0s. I understand an atk-buff would boost the damage output significantly more than other attacks, but even with a miracle fruit (my biggest atk buff in that game), she'd still hit for less than something relatively simple like a magic missle from marisa or whatever.

So, I'm just saying it's really too situational to be saying Sakuya is a good attacker, you absolutely need to make your party setup a certain way for it to work, at which point it's good dps, but still not even "god-tier" dps.

I'd like to see what kinda numbers you'd dish out with Yuyuko if she had an iku-bot though...
Title: Re: Labyrinth of Touhou 6F
Post by: Esoterica on September 30, 2010, 12:09:38 PM
This coming from someone who, on this very same page, said:

 ;)
... :V

Long story. (http://www.shrinemaiden.org/forum/index.php/topic,6229.780.html)
Title: Re: Labyrinth of Touhou 6F
Post by: yoshicookiezeus on September 30, 2010, 06:10:42 PM
Currently somewhat stuck on F25. Defeated the first three sigil guardians, but the fourth one rips me apart as soon as he decides to use Magic Jutsu. Since he is somewhat vulnerable to debuffs, I thought that plus disk debuffer girl might help, but I'm also getting destroyed by the final boss v2 in a very similar way; the first phase and the summons are no problem at all, but then Overflowing Unnatural Power turns the situation around completely.

At least there's always the M key :V
Title: Re: Labyrinth of Touhou 6F
Post by: NEETori on September 30, 2010, 11:08:45 PM
@25F
I waited to recruit the two 20F v2 characters in order to do it.  Reisen is a godsend in this battle, so is Yuugi.  KOi3S absolutely rapes, while Reisen can sit in and just inflict obscene damage AND debuff at the same time.  Alice can also be used, if you don't mind sending in buffers constantly to keep her buffed - her stats are better than our not-useless sex appeal bunny, but she can't buff herself, or debuff as well.

@20F
I think I killed her after her first attack after ONP.  Right before I took out the last summon, I sent in Nitori, Marisa, and buffed them with 18F buff, and just let her have it as fast as I could once she buffed.  I also used two tanks swapping in two nukers at all times, and constantly sent in Yukari to keep everyone at 80% defense buff.
Title: Re: Labyrinth of Touhou 6F
Post by: yoshicookiezeus on October 01, 2010, 08:58:50 AM
Oh right. She only restores her HP when the third summon appears, doesn't she? And given how both her and the first summon can be PAR-locked quite easily with Mystia... I think I might have the beginnings of a plan here.

EDIT: There we go. She didn't even get the chance to use Overflowing Unnatural Power this time. Now let's see if Debilitate can't help me get rid of that annoying Magic Jutsu buff...

EDITAGAIN: stop debuffing the wrong stats already D:
Title: Re: Labyrinth of Touhou 6F
Post by: Axel Ryman on October 01, 2010, 01:10:32 PM
Ok so I'm thinking about doing a PCB Character playthrough. Gives me 10 characters to use, some good, some bad. Anyone want me to record videos of any boss battles using them? Depending how it goes I might do other Game-Based Playthroughs.


Edit: Uh...it's been a while since I did a NG+, but is it normal if I got characters that already have EXP and are already able to be leveled up?
Title: Re: Labyrinth of Touhou 6F
Post by: yoshicookiezeus on October 01, 2010, 03:59:41 PM
Talk about a lucky fight... The boss didn't use Magic Jutsu a single time, I got the PAR effect of Galaxy Stop to hit twice, and got the Necronomicon drop on my first attempt. Well, I'm not complaining :V

Edit: Uh...it's been a while since I did a NG+, but is it normal if I got characters that already have EXP and are already able to be leveled up?
From what I have gathered, that is what you get if you don't have the right Save_NaN folder. Not sure where you'd actually find a correct one, though...
Title: Re: Labyrinth of Touhou 6F
Post by: Pesco on October 01, 2010, 05:33:39 PM
PCB-only run would a selection of 11 characters. Might as well use them all. If you only want to use 10, cut Reimu because I'm evil.
Title: Re: Labyrinth of Touhou 6F
Post by: NEETori on October 01, 2010, 07:09:04 PM
Ok so I'm thinking about doing a PCB Character playthrough. Gives me 10 characters to use, some good, some bad. Anyone want me to record videos of any boss battles using them? Depending how it goes I might do other Game-Based Playthroughs.


Edit: Uh...it's been a while since I did a NG+, but is it normal if I got characters that already have EXP and are already able to be leveled up?

Since Team Unappreciated got a runthrough, it has been determined that every character is good, some situationally so, some being godly in all possible situations.

Team PCB
Reimu, Marisa, Sakuya, (9), Chen, Alice, Youmu, Yuyu, Ran, Yukari.  Am I missing someone?

Seems to be a fairly well-rounded team, if a bit on the magical side (Alice is a mixed, Ran is magic/composite, Sakuya and Chen are your only pure physicals, Cirno is physical/composite, but don't count on her damage at all). 

Who is going to be your first-slot tank?  Yukari seems good enough, but there's quite a few bosses that would maim her despite the fact that she tanks like a pro.
Title: Re: Labyrinth of Touhou 6F
Post by: Axel Ryman on October 01, 2010, 11:54:29 PM
PCB-only run would a selection of 11 characters. Might as well use them all. If you only want to use 10, cut Reimu because I'm evil.

Wait Letty's in the game? Or Prismriver Sisters? Or....uh...what other character is there?

From what I have gathered, that is what you get if you don't have the right Save_NaN folder. Not sure where you'd actually find a correct one, though...

From what I read I should just re-add the save_NaN from the original 3.01 Disk so I gotta find it. on here(If I still have it). Then again that was mainly for other problems, but it's worth a shot.



Since Team Unappreciated got a runthrough, it has been determined that every character is good, some situationally so, some being godly in all possible situations.

Team PCB
Reimu, Marisa, Sakuya, ⑨, Chen, Alice, Youmu, Yuyu, Ran, Yukari.  Am I missing someone?

Seems to be a fairly well-rounded team, if a bit on the magical side (Alice is a mixed, Ran is magic/composite, Sakuya and Chen are your only pure physicals, Cirno is physical/composite, but don't count on her damage at all). 

Who is going to be your first-slot tank?  Yukari seems good enough, but there's quite a few bosses that would maim her despite the fact that she tanks like a pro.

Yukari most likely. I could build her for damage but Spiriting Away and IN Quadruple Barrier might be a bit more useful for the actual damage dealers. Sakuya will most likely be SPD buffing the Heavy Nukers(Marisa(Master Spark) and Yuyuko(Saigyouji Flawless Nirvana)) so I can throw them into the back and recover SP. Reimu's on Healing duty, ⑨ will be on debuffing/minor damage duty, Chen on hit and run, Ran on buffing, and Alice and Youmu on damage dealing

I almost completed the first floor but with Ran getting those 33 levels it's not worth continuing since it's unfair, so I'm gonna work on fixing this first before I decide whether or not to start over and just result to the equalizer, aka Cheat Engine  :V


Edit: Ok I thought adding the save_NaN from the original Special Disk would work but it didn't. Seems like everyone gets 0 EXP if I add in SKP, otherwise most of the characters get a lot of experience.

Edit # who knows:  Had to use Cheat Engine. Pit all 5 characters into 5 battles and got their current EXP, then reduced it to 0, then added 16 exp after the first battle so I can start them off on level 1.

I should of done the other characters too while I was at it.
Title: Re: Labyrinth of Touhou 6F
Post by: Parallaxal on October 02, 2010, 04:44:00 AM
The one thing I really don't like about Yukari as a tank is her HP. It's bad. Really bad. Potentially worse than Tenshi bad, given how much more expensive it is for Yukari to raise it with skill points. In my latest playthrough, Cirno consistantly had more HP than Yukari, and Cirno only has an HP growth of 11, which isn't good to begin with.

What I would consider doing instead is focusing on just MND for Yukari, and make her into a magic tank. Magic spells tend to have less piercing formulas than physical attacks, so it's easier to nullify all damage after buffs and make Yukari take 0, at which point her HP doesn't matter. For physically-based bosses, raise up Youmu as your main tank. Youmu has much better HP and DEF than Yukari, and could be made into a decent physical tank for specific bosses without too much loss in her offensive capabilities. And since she's your tank, it's easy enough to just leave her out to take advantage of her unique Focus skill.

The vast majority of bosses in the game tend to focus on just hitting either DEF or MND, making dedicated single-stat tanking a viable strategy. Observe: (SPOILERS ALERT!)

Youmu - DEF-based. Myon has a few magic spells, but they're not that strong or frequent.

Alice - Mostly DEF-based. Beautiful Light's attacks are stronger than Magical Light's, and Alice has 3 DEF-targetting attacks and only 1 MND-targetting spell (Seeker Dolls). Dolls War, Alice's strongest attack, hits DEF, while all single-target attacks (which are what you want your tank to handle the best) are DEF-based as well.

Yuugi - Completely DEF-based, duh.

Nitori - Completely DEF-based.

Reisen - Completely MND-based. Her melee underlings shouldn't be able to get a single attack off if you know what you're doing.

Tenshi - Completely DEF-based.

Eientei - Almost completely MND-based. Eirin's Shadowstitch and Galaxy in a Pot are the sole exceptions.

Yuyuko - Completely MND-based.

Orin - Mixed, but DEF is more important, due to Cat's Walk spam.

Mokou - Believe it or not, almost completely DEF-based. Only Flame Wind hits just MND; everything else is mostly physical (including Fujiyama Volcano), with Tsuki no Iwakasa's Curse as composite.

Flandre - Focuses more on DEF. She has 2 spells that hit MND, but both are Fire-elemental, so slapping some Fire affinity onto a physical tank might be enough. Everything else is physical or composite.

16F - Completely MND-based.

18F - Start with DEF, then switch to MND after the 1st form. Watch out for Sealing Slash, Huge Whirlwind, and Explosive Flaming Sword.

Final Boss - Completely MND, if you can keep the Shredding Amnesieri paralyzed.

As you can see, almost every major boss can be conquered by focusing on tanking with just a single stat, which favors using specialized DEF and MND tanks. Interestingly enough, there are more DEF-based than MND-based bosses, which is further reinforced by the fact that many magic-using bosses can be overcome with affinity instead of high MND.
Title: Re: Labyrinth of Touhou 6F
Post by: Axel Ryman on October 02, 2010, 03:42:31 PM
I was going to use Youmu as a DEF tank at first but then I figured I could just have Yukari do it. Yukari doesn't do too well as a DEF tank though with her DEF and HP so using Youmu isn't a bad idea, especially with her current HP and DEF(DEF is highest, not sure on HP). Haven't gotten past the first floor yet though. I mainly wanted to get the Unwavering Will from Meiling only she didn't like to drop it. Good thing I can just 1HKO with Yuyuko. I might go for the Ball of Lightning from Chen but the 20% MAG bonus might not be much compared to Unwavering Will. Yes I'm aware Unwavering Will is probably unnecessary but its stats are worth it this early on, especially for Youmu.
Title: Re: Labyrinth of Touhou 6F
Post by: Pesco on October 02, 2010, 04:54:18 PM
Quote
Wait Letty's in the game? Or Prismriver Sisters? Or....uh...what other character is there?

Hurr miscount :V. Played DotS too much lately.
Title: Re: Labyrinth of Touhou 6F
Post by: yoshicookiezeus on October 02, 2010, 10:36:50 PM
Well then. Shiki defeated on my first attempt, with no characters lost... I can't help but think that I was supposed to have defeated the last sigil guardian at a somewhat lower level, since I distinctly remember having quite a bit of trouble with her on my first playthrough.

Also, I just noticed how quite a few of the plus disk bosses appear to be mostly or purely MAG-based, which really makes my Yukari/Reimu/Iku/Patchy setup good at tanking the hell out of just about everything those bosses decides to throw at me. Except for Shiki's Last Judgement, but that's what Komachi is for :V Not looking forward to Yuka and her Arrow Rain, though...
Title: Re: Labyrinth of Touhou 6F
Post by: NEETori on October 02, 2010, 10:40:53 PM
I was probably doing something wrong with Patchy, but with one Great Hakurei Barrier, she was still getting one-shotted by Gensokyo's Reflowering/Beauty of Nature.  :V

She stops using Arrow Rain after she starts using her unique spells not called Flower Shot. 
Title: Re: Labyrinth of Touhou 6F
Post by: Unassuming Squid on October 03, 2010, 02:31:04 AM
I got an epic win against Yukari. Third form, everyone on my team had been knocked out by her last attack, except Flandre (in the back) and Yuugi (in reserve). Flandre got a turn in a literal millisecond before Yukari did, and I figured "screw it, I'm going to die anyway" and cast Starbow Break.

Bam, finished her off.

Yeah, I'm feeling g-

*looks at 18F map*

FFFFFFFFFFFFFFFFFFFFUUUUUUUUUUUUUUUUUUUUUUUUU-

[attach=1]

http://www.mediafire.com/download.php?aosjb89o1vtbqcw
Title: Re: Labyrinth of Touhou 6F
Post by: NEETori on October 03, 2010, 02:40:23 AM
I'd like to remove the entirety of the 18f from my mind, thank you.
Also - nice win!  I love it when stuff like that happens.

Also - That Flan looks creepy, while the Cirno looks uh, quite badass.  Especially for (9)
Title: Re: Labyrinth of Touhou 6F
Post by: Axel Ryman on October 03, 2010, 03:00:32 AM
Without even wanting it, I got myself a Ball of Lightning from Chen. :getdown:

Time to grind on Floor 2 for some items. And maybe Floor 1 too.
Title: Re: Labyrinth of Touhou 6F
Post by: NEETori on October 03, 2010, 05:51:05 AM
The Blade Cuisinart from Youmu is awesome.
I don't really know what else is useful to farm, though.  I guess if you continuously farmed the useless drops and sold them for skill points...
Title: Re: Labyrinth of Touhou 6F
Post by: Axel Ryman on October 03, 2010, 06:40:02 AM
Fragment of Soul and Hirami Lemons are useful for SP Recovery. So far my Trash strategy is basically putting anyone who needs SP into the first 3 slots to use Focus while equipped with Fragment of Souls/Hirami Lemons. The 4th slot will usually be an attacker that will use a large SP costing move(Fantasy Seal, Asteroid Belt, etc) that can 1 shot them. Since most party members have 101 SPD right now(1 has 100 exact, and Chen has 102), it's a bit easy.

Besides those 2 items, I can also get Crystal Pieces(20% more SP, and have already received 2 luckily), Bulletproof Armor for more Defense for Youmu, Power Belt for Attack users(mainly Chen). Knowledge Books for MAG users(Lots of them...). I could also go back to 1st floor and get some Ancient Flying Squirrels for HP or Shimenawas for MND. I might as well since I do need to do a bit of grinding.

3F will be better for grinding thanks to 20% more HP and 30% more SPD items. Then again I'll be lucky if I get a Fairie Wing.

I wonder if I should even attempt the Plus Disk portion of the game.  :V Anyway, what battle should I start my recording progress?
Title: Re: Labyrinth of Touhou 6F
Post by: NEETori on October 03, 2010, 07:03:13 PM
I think you might be able to do post game up until 26F.  Nobody's going to take Last Judgment.
Title: Re: Labyrinth of Touhou 6F
Post by: RegalStar on October 03, 2010, 08:35:50 PM
I got an epic win against Yukari. Third form, everyone on my team had been knocked out by her last attack, except Flandre (in the back) and Yuugi (in reserve). Flandre got a turn in a literal millisecond before Yukari did, and I figured "screw it, I'm going to die anyway" and cast Starbow Break.

Bam, finished her off.

I just had a similar experience with Baal Avatar. Reimu and Minoriko died while I was waiting for Demon Slashing Dance so I can send him into self-buffing stage, so I decided to mostly just forget about defense and start attacking like crazy. After another Demon Slashing Dance finished off all my tanks, I decided to just send in nukes everywhere and use whatever they can, ending with a Leavatein.

BAM, battle won.

Now to decide whether to finish off 20Fv2 or Celestial Bright Demon...
Title: Re: Labyrinth of Touhou 6F
Post by: yoshicookiezeus on October 03, 2010, 08:52:48 PM
Kedamagrammaton and Yuka both defeated on the first attempt. My team of MND tanks were all taking zero damage from Rankain :V Utsuho isn't as nice, though...

Also those tengus on 28F are getting really annoying. 2 x God Press = instant party wipe before any of my characters can even move.

[attach=1]
Those look really nice. Definitely using those portraits of Reimu, Rumia, and Alice.
Title: Re: Labyrinth of Touhou 6F
Post by: Ghaleon on October 03, 2010, 09:27:49 PM
god press has next to no mnd-piercing ability. So uhh. yeah. anybody who takes 0 from rankain should easily take 0 from god press. Just have someone mnd-tanky in your group in case they show up.
Title: Re: Labyrinth of Touhou 6F
Post by: RegalStar on October 03, 2010, 10:00:08 PM
god press has next to no mnd-piercing ability. So uhh. yeah. anybody who takes 0 from rankain should easily take 0 from god press. Just have someone mnd-tanky in your group in case they show up.

Rankain gives you four turns to buff MND to max and debuff opponent's MAG, though, while the tengus don't.

I should've taken out Celestial Bright Demon before Baal Avatar. So much easier (and longer... god annoying Destroy Magic). Also, it seems that my theory about 50 DTH resist is enough is sound enough for DTH-300 at least, since nobody got hax'd by Stygian Ferry at all. Does anyone know if that's the case with Wand of *Destruction* and its DTH-1000?
Title: Re: Labyrinth of Touhou 6F
Post by: NEETori on October 03, 2010, 10:16:34 PM
Nobody got Stygian Ferry HAXed at 34 death resist for me either.  DTH is so wonky.

Also - why is Alice so awesome?
Title: Re: Labyrinth of Touhou 6F
Post by: Ghaleon on October 03, 2010, 10:19:10 PM
dth-1000 didn't death a single person in my party. So yeah..

I swear I got insta-dth'd by yuyukov1 when my dth resist was 40 though last game.. wtf. And those stupid eyes of twilights would death me all the time with 30-40 dth resist.
Title: Re: Labyrinth of Touhou 6F
Post by: Esoterica on October 03, 2010, 10:29:23 PM
Also - why is Alice so awesome?
I think I did something wrong, because I always found Alice's formulas to factor in too much DEF/MND to do any real damage.
Title: Re: Labyrinth of Touhou 6F
Post by: Parallaxal on October 04, 2010, 12:45:30 AM
I think I did something wrong, because I always found Alice's formulas to factor in too much DEF/MND to do any real damage.

Her MND-targeting spells, sure, have terrible MND piercing qualities, but Return Inanimateness is a whole different story. Same formula and delay as Scythe that Chooses the Dead, and also almost identical to KO in 3 Steps, just with a 20% t.DEF difference. It's why I personally consider Alice more of a physical attacker, since her MND-targetting spells usually aren't worth it outside of floor trash or bosses with nonexistant MND.
Title: Re: Labyrinth of Touhou 6F
Post by: Axel Ryman on October 04, 2010, 01:10:15 AM
Ok so I'm going to record my Alice battle since it's not one that can be won with an insta-death attack. Kinda came close on my first try though, but I had Alice and the left doll to deal with, then Alice did Little Legion when I only had Yuyuko, Marisa, and Chen left.

And after I beat her I'll work on trying to get that Forbidden Tablet  :V Joy.
Title: Re: Labyrinth of Touhou 6F
Post by: NEETori on October 04, 2010, 04:02:05 AM
Her MND-targeting spells, sure, have terrible MND piercing qualities, but Return Inanimateness is a whole different story. Same formula and delay as Scythe that Chooses the Dead, and also almost identical to KO in 3 Steps, just with a 20% t.DEF difference. It's why I personally consider Alice more of a physical attacker, since her MND-targetting spells usually aren't worth it outside of floor trash or bosses with nonexistant MND.

Basically this.   Seeker Dolls and Little Legion smashes trash mobs with ease, and if the boss isn't resistant to fire, Return Inanimateness does great damage on a durable character.
Title: Re: Labyrinth of Touhou 6F
Post by: Axel Ryman on October 04, 2010, 01:46:52 PM
I know I said I would do an Alice video but some training made her too easy so I said screw it and instead I bring you...Yuugi.

http://www.youtube.com/watch?v=CKsaqNpSjFs

Though I was still a bit overleveled for this I'm guessing. Maybe I shouldn't train on Floor 7 anymore.  :V Hope you like my choices in character portraits. And yes I know, quality sucks. I can't record with FRAPS or else it goes too slow and doesn't sync, and I can't figure out good settings for Camtasia.


Hurr miscount :V. Played DotS too much lately.

??? DotS?
Title: Re: Labyrinth of Touhou 6F
Post by: Esoterica on October 04, 2010, 01:49:47 PM
I can't record with FRAPS or else it goes too slow and doesn't sync
Ctrl+alt+del
set system priority for thlabyrinth to high
?????
PROFIT
Title: Re: Labyrinth of Touhou 6F
Post by: Axel Ryman on October 04, 2010, 01:52:58 PM
Tried it, doesn't like me still. And after going through the settings for Camtasia, I found better ones. Maybe I'll take the video down and redo it.


Edit: Added a newer(Better?) video. Quality still somewhat crappy though. Guess it's just Youtube. Maybe I'll try FRAPs, or use something else to output my videos.
Title: Re: Labyrinth of Touhou 6F
Post by: Parallaxal on October 04, 2010, 07:03:53 PM
I like your taste in portraits.
Title: Re: Labyrinth of Touhou 6F
Post by: Unassuming Squid on October 04, 2010, 11:22:50 PM
I like your taste in portraits. :V *shot*
Title: Re: Labyrinth of Touhou 6F
Post by: Axel Ryman on October 05, 2010, 12:49:05 AM
Considering 5 of them are yours Squid, no surprise  :V


And Parallaxal I saw your comment and agree. While trying to farm Yuugi's stupid item, I saw Ran doing 7k damage with Fox-Tanuki Youkai Laser. Then I realize I've been raising her MAG stat the entire time during level ups. Looks like I have a useful attacker now...well when she gets plenty of SP later on.

Time to go through floor 7 so I can hunt on Floor 8.
Title: Re: Labyrinth of Touhou 6F
Post by: Esoterica on October 05, 2010, 12:50:54 AM
While trying to farm Yuugi's stupid item, I saw Ran doing 7k damage with Fox-Tanuki Youkai Laser. Then I realize I've been raising her MAG stat the entire time during level ups. Looks like I have a useful attacker now...well when she gets plenty of SP later on.
I didn't look at his comment, but I can confirm that Ran makes for a surprisingly good attacker if you build her for MAG instead of defensively.  Soaring En No Ozuna is scary-good with its low delay, too.
Title: Re: Labyrinth of Touhou 6F
Post by: MysTeariousYukari on October 05, 2010, 12:53:43 AM
Yeah, Ran is good when built offensivly :D I build everyone offensivly, so I get great damage results :D
Title: Re: Labyrinth of Touhou 6F
Post by: NEETori on October 05, 2010, 02:34:02 AM
That's it, I'm going offense-Ran next time aroudn.
Title: Re: Labyrinth of Touhou 6F
Post by: yoshicookiezeus on October 05, 2010, 09:11:40 PM
Finally done with 28-29F. Of course, the first levelup after getting the 30F checkpoint has to be the one that gives Mystia enough speed to match the Super Strategists...

And now for the Great Wall of Grinding before I can take on anything on the last floor. I wonder if those Liliths on 27F were actually supposed to give out almost ten times the skill points of all the other enemies there?
Title: Re: Labyrinth of Touhou 6F
Post by: NEETori on October 06, 2010, 03:53:03 AM
For Kedamagrammaton, are there any non Nitori/Kaguya/26F/Rumia attackers that can break through its defenses, Master Spark not witholding?  I know I'm taking the first 3 for sure, and thinking about also taking Rumia.

Will build a couple of tanks based around eating Wind/Spirit damage.  Thinking of first two slots as Iku/Meling or Tenshi/Iku
Title: Re: Labyrinth of Touhou 6F
Post by: Parallaxal on October 06, 2010, 04:10:29 AM
For Kedamagrammaton, are there any non Nitori/Kaguya/26F/Rumia attackers that can break through its defenses, Master Spark not witholding?  I know I'm taking the first 3 for sure, and thinking about also taking Rumia.

Any good attacker with non-terrible attack formulas should be able to break through after liberal use of ATK/MAG buffs. Flandre, Yuugi, and Patchouli, are all capable, just to name a few.
Title: Re: Labyrinth of Touhou 6F
Post by: NEETori on October 06, 2010, 05:31:54 AM
Thanks.
And how does one build Renko, per se?   Mass MND, HP and a side of defense?  Pure HP, mind, defense?  Speed? 

Also, Keine <3
Title: Re: Labyrinth of Touhou 6F
Post by: Earthsiege on October 06, 2010, 05:49:15 AM
Thanks.
And how does one build Renko, per se?   Mass MND, HP and a side of defense?  Pure HP, mind, defense?  Speed? 

Also, Keine <3

I trick her out pure defensively; her delays are all massive, so speed isn't that useful since you'll be switching her around anyway. Really, she doesn't need a lot besides soaking a hit or two to do her job.
Title: Re: Labyrinth of Touhou 6F
Post by: Parallaxal on October 06, 2010, 06:32:22 AM
Thanks.
And how does one build Renko, per se?   Mass MND, HP and a side of defense?  Pure HP, mind, defense?  Speed?

Back on Team Unappreciated, I focused on mostly just SPD. I wasn't expecting her to get hit during bosses, since I just switch her in and out. Instead, I was building her for clearing floor trash, paralyzing fast enemies with Galaxy Stop. It's more personal preference, though. I think you really can't go wrong with her unless you raise her ATK/MAG/EVA.
Title: Re: Labyrinth of Touhou 6F
Post by: NEETori on October 06, 2010, 06:38:48 AM
I'm currently building her as a sponge, but I just wanted to know how everyone else was building her.  It seems like none of her stats are really that important to her other than HP and Speed.
Title: Re: Labyrinth of Touhou 6F
Post by: Axel Ryman on October 06, 2010, 11:32:00 AM
http://www.youtube.com/watch?v=Q60Ez_G2WFw

Here's Tam's Foe. Should I even bother recording Reisen? I mean it's so...easy. Actually I already recorded it but depending what I can do I might make it better. I am going to add custom music to it though so you won't hear the in-game track. And unfortunately I can't get better quality for Youtube with Camtasia. Parallaxal I'm guessing you record with FRAPS and edit with Sony Vegas right? For some reason I can't render anything in WMV cause I have no templates and other options just make the video about 1gb, and I can't upload that. Or maybe I just need to change what font is used in the game since it does look a bit...awkward with those smallish letters.
Title: Re: Labyrinth of Touhou 6F
Post by: Parallaxal on October 06, 2010, 03:25:14 PM
Close. I record with FRAPs and edit with Virtualdub.
Title: Re: Labyrinth of Touhou 6F
Post by: Axel Ryman on October 06, 2010, 03:36:02 PM
Hmm what's the average file size for about 10 minutes of footage? And would you mind sharing your settings with me? I figured VirtualDub would be a good program to use but I don't have much experience with good settings.
Title: Re: Labyrinth of Touhou 6F
Post by: Parallaxal on October 06, 2010, 05:03:25 PM
Hmm what's the average file size for about 10 minutes of footage? And would you mind sharing your settings with me? I figured VirtualDub would be a good program to use but I don't have much experience with good settings.

I use Encoding Type: Two-pass, which means I process the video twice. It's under Compression > Configure. The final quality of the video is a lot higher this way, I find. It's very noticable if you've seen my earlier videos compared to my most recent ones. A 10-minute clip is about 600-ish MB after processing this way.
Title: Re: Labyrinth of Touhou 6F
Post by: Ghaleon on October 06, 2010, 05:06:49 PM
IIRC a 10 min video of mine is less than 100mb, and the quality is pretty compareable. I use the system as Drake instructs in one of the sticky posts hiding somewhere on these boards.
Title: Re: Labyrinth of Touhou 6F
Post by: Axel Ryman on October 07, 2010, 02:44:19 AM
I'll give both a shot and see which I like better. My videos always look fine before Youtube but once it hits Youtube I can barely read any of the text. Depending how it goes, I might upload the Reisen battle. It might just be me but I think I can only get the Getitup V if I defeat Reisen first since the one time I killed her first is the only time I ever got it.

Was also thinking of recording Nitori and Suwako but there's no reason to. Nitori was a bit too easy and Suwako, while moderately difficult, isn't that challenging for me right now. Least it took me only 2 tries to get the Holy Robes.

Now begins the annoying puzzle that is Floors 10 through 12.
Title: Re: Labyrinth of Touhou 6F
Post by: NEETori on October 07, 2010, 05:49:06 AM
Yep.  You gotta smash Reisen before her bunnies in order to get her drop.   Paralyze them with Reimu, and wail away with Ghostly Dream Butterfly, Flight of Idaten, and whatever other super powerful single targets you have.
Title: Re: Labyrinth of Touhou 6F
Post by: yoshicookiezeus on October 07, 2010, 08:24:36 PM
I think the RNG of this game hates me. From grinding on 27F I have gotten a grand total of 13 Dewprisms (drop rate: 2%) so far, but not a single Gurthang (1%) for Nitori... Perhaps I should have actually taken the time to get one from the 21F seal guardian?
Title: Re: Labyrinth of Touhou 6F
Post by: MysTeariousYukari on October 07, 2010, 10:16:58 PM
Well, that is a moment when Cheat Engine is awesome :3 You can just give yourself Gurthang's. But if your doing that, you would be better off with a MGL.
Title: Re: Labyrinth of Touhou 6F
Post by: Axel Ryman on October 08, 2010, 07:30:44 AM
6-7 hours of playing and I get through Floors 10-12...and beat Eintei on my 2nd try. First only screwed up cause I used Little Legion with Alice and Kaguya Buddha Stone Bowl'd. Then I killed Eirin and got nuked.

Wasting all my SKP on Yukari and buffing her MND really paid off.  :V But I barely survived. Had only Yukari, Youmu, and Chen in the end. I'll skip the Reisen, Suwako, and Nitori battles for my videos. Then again I do have the Reisen one uploaded but there's audio problems. I'd show it but I can't use unlisted due to copyright infringement issues on my account.  :V Stupid Googletube.

I was thinking about grinding for a Star of Elendil from Kaguya but I said screw it and went with the Getitup V I got in the video. 30% all stats at a 50% rate compared to w/e Star of Elendil gives at a 5% rate?  Yeah right. Besides I can grind for it later from 17F trash. Now to grind on 14F trash! Come on Blue Saber!


Oh and would anyone care if I use Cheat Engine to increase BP for unused characters just to do extra boss fights like Yuyuko and Orin? Then again sorta ruins the point of the challenge so maybe I shouldn't.
Title: Re: Labyrinth of Touhou 6F
Post by: yoshicookiezeus on October 08, 2010, 01:15:58 PM
Well, that is a moment when Cheat Engine is awesome :3 You can just give yourself Gurthang's. But if your doing that, you would be better off with a MGL.
That won't be necessary, because I just got one :D That +360% attack bonus fits Nitori quite well.

Also, some of the 30F randoms seems to be becoming doable. I have beaten up Suwako, Orin, Rumia, and Tenshi so far, and gotten Utsuho down to the point when she destroyed my entire party with a single Giga Flare. No drops yet, though.

EDIT: Make that 18F v3 as well. The battle must have glitched out quite badly, though; for whatever reason, he just refused to use any spell other than Form Destruction after his first Form Shift , even when I didn't even have the time to do any damage to him in between... And then his final form went down with a single 800k Blazing Wheel. No idea what happened :V
Title: Re: Labyrinth of Touhou 6F
Post by: NEETori on October 08, 2010, 03:29:34 PM
Oh and would anyone care if I use Cheat Engine to increase BP for unused characters just to do extra boss fights like Yuyuko and Orin? Then again sorta ruins the point of the challenge so maybe I shouldn't.

Do it.  I want to see some Yuyu on Yuyu action lol.
Title: Re: Labyrinth of Touhou 6F
Post by: Ghaleon on October 08, 2010, 07:01:39 PM
That won't be necessary, because I just got one :D That +360% attack bonus fits Nitori quite well.

Also, some of the 30F randoms seems to be becoming doable. I have beaten up Suwako, Orin, Rumia, and Tenshi so far, and gotten Utsuho down to the point when she destroyed my entire party with a single Giga Flare. No drops yet, though.

EDIT: Make that 18F v3 as well. The battle must have glitched out quite badly, though; for whatever reason, he just refused to use any spell other than Form Destruction after his first Form Shift , even when I didn't even have the time to do any damage to him in between... And then his final form went down with a single 800k Blazing Wheel. No idea what happened :V

No, that's totally normal for 18f v3. that's why I say he's the 2nd easiest of them all, suwako being the easiest.

Of course suwako takes a bit longer to beat, but she seems incapable of hitting anybody for more than 0 >=P
Title: Re: Labyrinth of Touhou 6F
Post by: yoshicookiezeus on October 08, 2010, 08:35:23 PM
Just added Yuyuko and Yuugi to the list of v3 people defeated. I had the closest win ever against Yuugi: Nitori and Iku were the only ones still standing against the onslaught of Knockout in Three Steps, and a last-ditch Linear Gun wasn't enough to take her out, so I threw in a Thunder Drum Shot from Iku out of desperation.

76k damage.

Which was enough to bring Yuugi down.

:V
Title: Re: Labyrinth of Touhou 6F
Post by: NEETori on October 09, 2010, 12:42:48 AM
I wish I had the time to play.  College is eating up a lot of my time :

In other facts - so it is now common consensus none of the characters suck?
Title: Re: Labyrinth of Touhou 6F
Post by: Axel Ryman on October 09, 2010, 01:32:45 AM
I'd agree with that but Cirno right now is lucky enough to even get a turn, and her damage output is the lowest out of all team PCB. Honestly I could just kick her off the team and do perfectly fine. Speed debuff? Yukari can do the same. Paralysis? Yukari can do it as well, along with Reimu.

Then again I probably just build her badly.  :V
Title: Re: Labyrinth of Touhou 6F
Post by: NEETori on October 09, 2010, 01:45:16 AM
No, even pure attack Cirno lacks damage output due to crappy multipliers.  If she just had a high multiplier attack (and maybe a bit more attack/magic), she would have been a top-tier killing machine.

Edit:
IMO though, Cirno's pretty damn smexy in random encounters.  Fast, decent damage and paralysis/speed debuffs.  She's faster than Yukari, and has similar delays.  And the only speed debuff better than Icicle Fall is Galaxy Stop, and that can be argued to an extent.
Title: Re: Labyrinth of Touhou 6F
Post by: Unassuming Squid on October 09, 2010, 07:30:31 AM
I should be doing a lot of things. I'm not doing any of them.

In any case, I found the best Utsuho and Remilia ever.

http://www.mediafire.com/download.php?36gx5yzmlho4mek

[attach=1]
Title: Re: Labyrinth of Touhou 6F
Post by: Axel Ryman on October 09, 2010, 10:27:07 AM
http://www.youtube.com/watch?v=aalTd2YgE30

And here's Eintei! Too bad by now I'm already on Floor 15.  :V Time to work on BP hacking so I can fight Yuyuko and Orin. I won't bother trying to get their items.


No, even pure attack Cirno lacks damage output due to crappy multipliers.  If she just had a high multiplier attack (and maybe a bit more attack/magic), she would have been a top-tier killing machine.

Edit:
IMO though, Cirno's pretty damn smexy in random encounters.  Fast, decent damage and paralysis/speed debuffs.  She's faster than Yukari, and has similar delays.  And the only speed debuff better than Icicle Fall is Galaxy Stop, and that can be argued to an extent.

Too bad between Marisa's and Ran's turns everything just dies so easily.  :V


Edit: Beat Yuyuko, barely. Yuyuko vs Yuyuko = enemy Yuyuko wins. Mine didn't even deal 2k damage with Saigyouji Flawless Nirvana. Least Cirno was somewhat useful this time.
Title: Re: Labyrinth of Touhou 6F
Post by: NEETori on October 09, 2010, 06:25:14 PM
Yikes.  I thought you were going to eat a Hourai Barrage threre for a second.

If I were to send Yuyu vs. Yuyu, I think she'd have no use other than destroying part of enemy Yuyu's active gauge.
Title: Re: Labyrinth of Touhou 6F
Post by: Tangrelle on October 09, 2010, 06:53:17 PM
I've been sort of thinking...and I'd love to try the thought out but I don't have the things necessary.

I'm sort of wondering how Yuka would work if you built her focused on Speed and Defenses, and used her for spamming Gensokyo's Reflowering as some weird alternate healing method? With speedbuff aids from Aya or Sakuya, of course. But now that I look at it, I'm not sure how well that would work with the delay the move has, although switching out and in with aforementioned Aya could work out too.

Would someone attempt this, or offer an opinion upon it~? I sorta wanna try IF I EVER BEAT 18F GAHHHH when I can use a New Game Plus, but I'm a bit...restricted right now <3
Title: Re: Labyrinth of Touhou 6F
Post by: NEETori on October 09, 2010, 07:37:46 PM
IMO, 10% HP is too insignificant for anyone not named Komachi, Tenshi or possibly Meiling.

Komachi's obvious.  Massive health just lends itself to percentile healing.   
Tenshi takes very little damage in the first place, so 10% healing is more than enough.
Meiling can heal herself.   

I think the programmers intended Gensokyo's Reflowering to be something like unbuffed Demarcation - a supplement to Exorcising Border.  Personally, I think she's better of pumping off her magic and sparking stuff or spamming Gensokyo's Reflowering/Beauty of Nature/Flower Shot as damage.
Title: Re: Labyrinth of Touhou 6F
Post by: Axel Ryman on October 10, 2010, 01:52:16 PM
http://www.youtube.com/watch?v=6HI2MxQwqXY

Here's some Twincest. I mean Yuyuko on Yuyuko action(barely).
Title: Re: Labyrinth of Touhou 6F
Post by: NEETori on October 10, 2010, 10:40:00 PM
Awesome >:O
You probably did better with the suboptimal team than I did using Yuugi, Patchy and Alice for that fight.

edit:
watching Parallaxal's Team Unappreciated video versus Yukari now.
It just made me realize Minoriko is a godsend for that fight.  Very good mind, extremely low delays and costs, and moderately damaging magic.  My SP/HP/Mind Minoriko did 20k per Falling Leaves of Madness.  That's not super strong, but she was outdoing Reisen, Alice (admittedly I was using those two for debuffing more than attacking), AND threw around buffs and heals when Reimu wasn't able to.
Title: Re: Labyrinth of Touhou 6F
Post by: Axel Ryman on October 11, 2010, 08:20:04 AM
Who's Minoriko again? I forgot who that was.  :V


The Yuyuko fight could of been better, though I did grind a bit on Floor 15 just to be able to beat the 2 sigil enemies on 14. I wish that floor never existed though. I hate it almost as much as the puzzle for 10-12. I'll be uploading the Mokou fight tonight. I changed fonts so now I have that bolded sorta uglyish font. I'll say this much, MVP for that fight will be obvious when you watch it.  :V When I start playing again tomorrow, I'll attempt Orin. I'll skip the sigil fights since they're boring(Except maybe Great Stamp and his @#$#$%&# RASETSU FIST!!!).


At the same time, I'm already planning the next Game-Based Playthrough. Trying to decide between EoSD and MoF. EoSD doesn't have many high-damage-output characters(Patchouli, Marisa and Flandre really), and MoF is kinda all-roundish(Reimu for full battle party DEF/MND buffing, Marisa for attacking, Whats-her-name for healing and single DEF/MND buffing, Nitori for Master Spark like assaulting, Sanae for secondary healing and all-stat buffing, Kanako for tanking and CLD nuking, and Suwako for PAR-inflicting/NTR nuking).  IN has 16 characters total and a number of them are already cheap enough(Wriggle poison + Mystia period + Keine's buffs and attacking is cheap enough) without adding in the other characters. PoFV has Sikieiki(Need I say more?  :V), and SA would be a bit questionable with how I could do it. Total I have 12 characters(Reimu's and Marisa's shot types involve other characters, then there's Yuugi, Orin, Utsuho, and Sanae), but If I take only on character and their shot group, it puts me at 8 characters. Maybe I'm just overthinking this.  :V


I never used Renko before and now I'm interested in using her, but I'll save that for another playthrough.

Edit: Gonna upload it tomorrow, gonna be busy downloading stuff tonight.
Title: Re: Labyrinth of Touhou 6F
Post by: NEETori on October 11, 2010, 03:37:36 PM
I may no longer have the time to actually play, but I somehow have the time to lurk the forums   :derp:

Minoriko - MoF first boss.  Healer of massive awesome.

Team Imperishable Night would actually have pretty impressive balance.  Wriggle can be an impressive tank, which makes up for the lack of Meiling/Komachi/Tenshi.  Team Hisoutensoku?

I was actually thinking about Team EoSD this morning.

It's probably a fairly difficult team to use, but you get Meiling :\
And Rumia's Moonlight Ray is freaking amazing.  And her Dark Side of the Moon has its uses.  Don't underestimate her as a 4th attacker.
No love for Aya in team MoF? 
Title: Re: Labyrinth of Touhou 6F
Post by: MysTeariousYukari on October 11, 2010, 11:43:32 PM
Ahhh, finally fixed what made Labyrinth run so slow ^_^ I ripped 21F Sigil Guardian, 22F Sigil Guardian, Final Boss V2 and Hibachi V2 to pieces ^_^

Uber Flan-chan is uber ^_^
Title: Re: Labyrinth of Touhou 6F
Post by: Axel Ryman on October 12, 2010, 01:07:48 AM
Minoriko - MoF first boss.  Healer of massive awesome.

That's her name? I can never for the life of me remember it.  :V

Quote
Team Imperishable Night would actually have pretty impressive balance.  Wriggle can be an impressive tank, which makes up for the lack of Meiling/Komachi/Tenshi.  Team Hisoutensoku?

Hisoutensoku has so many choices. If I were to do IN, I'd force myself to pick 2 of the 8 playable characters just to be minorly fair.


Quote
I was actually thinking about Team EoSD this morning.

It's probably a fairly difficult team to use, but you get Meiling :\
And Rumia's Moonlight Ray is freaking amazing.  And her Dark Side of the Moon has its uses.  Don't underestimate her as a 4th attacker.

Never will.

Quote
No love for Aya in team MoF?
Forgot about her in the post but didn't when I was thinking up the post. That's what I get for doing it at 4am. :derp: She'd easily be the speed demon that smacks around the enemies and clears out floor trash.
Title: Re: Labyrinth of Touhou 6F
Post by: NEETori on October 12, 2010, 04:31:06 PM
I had a small amount of time to play yesterday, so I decided to go unseal final boss v2 again to farm some SP.  I loled when Ran did more damage to the floor 20 mobs with Soaring En no Ozuno than Remi with Spear the Gungnir (I built Ran as a stocky buffer, and Remi as an attacker)
Title: Re: Labyrinth of Touhou 6F
Post by: Parallaxal on October 14, 2010, 04:20:00 AM
That would be because of how composite formulas work. Their damage increases faster than normal damage formulas when you're overleveled. When underleveled, though, their damage drops much more than normal attacks as well. It's really all about the proportion between your ATK/MAG and the target's DEF/MND, and how this proportion changes at different rates for composite and normal formulas.
Title: Re: Labyrinth of Touhou 6F
Post by: NEETori on October 14, 2010, 04:33:31 PM
That's it, definitely going offensive Ran next time around.  I should also boost Kanako's attack more.  Mad Dance on Medoteko has a decent multiplier. 

I guess that also partially explains why Flan's Laevatein smashes Master Spark for damage assuming neutral resistances and average def/mind

EDIT:
I wonder how ridiculous a tier list would be for this game.  Considering none of the characters suck, all of them being really powerful if used properly, it'd be hard to imagine.  Tales of the Abyss was the same way, except it's easier to sort 6 characters (I remember a pseudo tier list going something like Tear/Guy, Jade, Anise, Natalia, Luke/Asch, or along those lines)

Here's my rough gander:
Notes - I'm bored, as you can see.  Also, this is primarily opinion and experience based.   YMMV, although I think everyone agrees that Reimu and Meiling belong in top.  The lower the character is on the tier list, the more situational they are.  I think we can all agree the best person to heal Komachi is Eirin, no questions asked, for example.  Based upon trash sweeping, boss fighting, and overall contribution throughout the game.

GOD:
Yukari - Spiriting Away gives her the best offense/defense in the game, also extremely durable
Reimu - best healer overall, one of the best defensive characters, bar none
Meiling - most balanced tank in the game (can survive everything except Last Judgment, and with a special build, she can survive that too)
Nitori - decent mind, absurd firepower (I think a grand total of TWO enemies in the game can actually neuter her damage)
Marisa - good for everything except high MYS affinity enemies
Mystia - probably best character in the game for floor trash AND fairly good vs. bosses
Shiki - Last Judgment smashes stuff to bits, Wandering Sin is like Narrow Confines of Avici on drugs

TOP
Kaguya - can hit everything extremely hard with Hourai Barrage, and if that doesn't work, Stone Bowl
Chen - top notch boss killer and fast target sniper
Aya - Chen 2.0 without the damage buff, but with a speed buff, if enemy has huge defense/WND affinity, Sarutahiko's Guidance alone makes her worth taking
Renko - Galaxy Stop and Debilitate are semi-broken
Rinnosuke - amazing overall stats, even with worst leveling rate, decent damage, very durable
Orin - sweeps floor trash and bosses equally well
Iku - Thundercloud Stickleback and amazing mind OR decent magic and high paralysis resist for some pretty silly wind damage
Tenshi - only defense/mind ignoring/heavily piercing attacks even deal enough damage to be considered a threat
Komachi - starts more situational due to bad defenses and low base affinities, but ends up an amazing aggressive tank/debuffer
Alice - versatile, durable, fairly damaging
Yuuka - multi-target Master Spark is less useful than one would think, but still amazing, Gensokyo's Reflowering/Beauty of Nature go hand in hand with defensive attacking
Flandre - Best.  Damage.   Ever.  Also worst staying power ever (except maybe Chen and Cirno)

HIGH:
Suwako - turns 16f and 16f v2 into a joke, and has Iron Ring hax
Minoriko - arguably 1st/2nd/3rd/4th best Mind tank in the game, amazing single target healing
Remilia - jeigen, but unlike jeigen, stays awesome, starts off as the best attacker up until Iku comes along
Yuugi - laughs at physical attacks, and then smashes stuff with KOi3S
Suika - magic resilient, slightly worse strength than Yuugi, better staying power overall, Throwing Atlas is a wind-elemental KOi3S
Patchouli - almost magic proof, amazing DPS via Silent Selene or weakness games
Kanako - good defenses overall, only nuke-class cold damage available
Sanae - heals worse and is slower, but has status healing and Miracle Fruit
Ran - either the best safety buffer in the game, or an awesome attacker (and later on, both)
Keine - IMO, best floor exploration tank (cheap multitargets of good damage), great offensive offtank

UPPER MID:
Yuyuko - Saigyoji Flawless Nirvana is absurdly good, but mediocre magic, slow leveling rate, slow as turd.  Awesome mind tank, though
Youmu - Djinn Storm proof, huge damage with all spells
Reisen - Discarder and Grand Patriot's Elixir with her stats is enough to secure her here.  If her magic and mind were any better, or if she
had a composite attack, she'd be top
Maribel - Reisen with an inferior buff, worse debuffing, but better attacking and durability, notably slower
Wriggle - fairly meh vs trash, but very durable, near status proof, poison is great against anything vulnerable to it
Mokou - Fujiyama Volcano = Royal Flare, Fire Bird - Flying Phoenix is a poor girl's Discarder, Wu is a decent alternative to fire spells
Utsuho - very damaging, reasonably durable once affinities are patched up
Rumia - can be converted into a secondary/tertiary healer with MAG buffs, Moonlight Ray is an amazing nuke
Sakuya - The World + Killing Doll + Offensive buffs for some pretty decent DPS vs bosses, or tank + Luna Dial for some fast switching
Cirno - fastest paralysis until Mystia (which is end game), can debuff bosses, arguably second worst offense in the game vs bosses
Eirin - sturdy healer who needs little more than SP, Defense, HP and Mind, due to Hourai Elixir mechanics.  Slow, and offense comparable to your other healers or worse


Title: Re: Labyrinth of Touhou 6F
Post by: IBakaChan on October 16, 2010, 07:29:44 AM
Okay, so I started playing this game again yesterday, god knows why.
I just arrived on 10F, so I want to hear your opinions on my current team;
First row chars; Meiling(38), Yuugi(36), Komachi(35)
Second row chars; Remilia(35), Sakuya(38), Ran/Reimu(39)
Third row chars; Alice(37), Aya(37), Reimu(39)/Ran(35)
Fourth row chars; Marisa(37), Minoriko(40), Patchy(35)

I've also noticed that I almost never use Marisa in boss battles anymore. Used Asteroid Belt twice or so under the Reisen battle, and(If I remember correctly) pretty much never when I was going against Suwako.
Title: Re: Labyrinth of Touhou 6F
Post by: Esoterica on October 16, 2010, 07:37:08 AM
Okay, so I started playing this game again yesterday, god knows why.
I just arrived on 10F, so I want to hear your opinions on my current team;
First row chars; Meiling(38), Yuugi(36), Komachi(35)
Second row chars; Remilia(35), Sakuya(38), Ran/Reimu(39)
Third row chars; Alice(37), Aya(37), Reimu(39)/Ran(35)
Fourth row chars; Marisa(37), Minoriko(40), Patchy(35)

I've also noticed that I almost never use Marisa in boss battles anymore. Used Asteroid Belt twice or so under the Reisen battle, and(If I remember correctly) pretty much never when I was going against Suwako.
That's a very solid team you have there.  Two things come to mind though:

-If you don't use Marisa much, putting in Suwako would be a good idea, as she can still pull trash-sweeping duty in addition to massacring bosses with PAR-spam and Croaking Frog.
-Might be more of a personal thing, but I don't see the point of having both Sakuya and Aya on the team.  My personal choice would be to drop Aya for Iku; you retain a WND-based support character, plus Iku's arguably the best MND-tank around.  Her buffs/debuffs are absurd as well, so long as you have ways to deal with paralysis.
Title: Re: Labyrinth of Touhou 6F
Post by: IBakaChan on October 16, 2010, 07:52:06 AM
That's a very solid team you have there.  Two things come to mind though:

-If you don't use Marisa much, putting in Suwako would be a good idea, as she can still pull trash-sweeping duty in addition to massacring bosses with PAR-spam and Croaking Frog.
-Might be more of a personal thing, but I don't see the point of having both Sakuya and Aya on the team.  My personal choice would be to drop Aya for Iku; you retain a WND-based support character, plus Iku's arguably the best MND-tank around.  Her buffs/debuffs are absurd as well, so long as you have ways to deal with paralysis.
Yeah, I'm one of those people who absolutely doesn't want anyone to die. In addition, I'm trying to boost (mostly) everyones MND/DEF.

Hm... Yes, I do think Suwako looks pretty good, but her defensive stats are low... Should I slap some MND/DEF increasing items on her, or increase via lvlup bonuses/skill points?

Well, I use Aya more like a speed-attacker(Peerless Wind God), and less like a SPD-buffer. Also, most of my characters aren't too well-built against status debuffs(The exception being Komachi)... If so, who should I concentrate the buffs on? Yuugi?
If we just look over PAR-resist, Yuugi has about 20, and Ran has 24. I've seen some people use Ran as an attacker rather than a buffer, but I'll need her ATK/MAG buff. Minoriko/Reimu can easily fix the DEF/MND.
Title: Re: Labyrinth of Touhou 6F
Post by: NEETori on October 16, 2010, 08:40:38 AM
Suwako will always be terrible for defense, but if you use  skillpoints to boost her speed, and use levelups, skillpoints and gear to crank her attack, she can just be switched in by a tank, smash something with Croaking Frog (8x her amazing attack lololol, gets worse when you consider there's a lot of Nature weaknesses to exploit), and quickly switch her out, she's one of the best physical attackers available.

And for bosses moderately vulnerable to paralysis, you can just get around her delicateness by jut locking the thing down with Iron Rings.  In fact, 12f and a good chunk of the 14f bosses can be locked down with Iron Rings and a bit of luck.  With buffs, she can kill 16f boss in 4-6 hits  :V

Personally, if you aren't using Aya's speed buff at least part of the time on some of your team, Chen might be a better fit on your team.  Flight of Idaten is slightly weaker, but Chen can keep her attack supercharged, and has a much lower delay than Peerless Wind God (which was already extremely fast).   Phoenix Spread Wings is also stronger than anything Aya has against single targets.   Aya is almost as fast as Chen naturally, but has much higher SP costs, can't boost her own attack (which is more important, IMO, than speed, when it comes to speed attacking), and is neutered by WND-resilient bosses.  Neither were designed to take much damage, so you might as well go for the most bang for your buck.

Minoriko = Love.

Isn't the 10th Floor still part of the game where Remilia is still the number 1 attacker?  If so, keep her around.  I dropped her for one reason or another, and she's playing catch-up in Plus Disk.  She's still strong even late in the game, but she isn't as powerful as she is at this point.
Title: Re: Labyrinth of Touhou 6F
Post by: IBakaChan on October 16, 2010, 08:57:43 AM
Suwako will always be terrible for defense, but if you use  skillpoints to boost her speed, and use levelups, skillpoints and gear to crank her attack, she can just be switched in by a tank, smash something with Croaking Frog (8x her amazing attack lololol, gets worse when you consider there's a lot of Nature weaknesses to exploit), and quickly switch her out, she's one of the best physical attackers available.

And for bosses moderately vulnerable to paralysis, you can just get around her delicateness by jut locking the thing down with Iron Rings.  In fact, 12f and a good chunk of the 14f bosses can be locked down with Iron Rings and a bit of luck.  With buffs, she can kill 16f boss in 4-6 hits  :V

Personally, if you aren't using Aya's speed buff at least part of the time on some of your team, Chen might be a better fit on your team.  Flight of Idaten is slightly weaker, but Chen can keep her attack supercharged, and has a much lower delay than Peerless Wind God (which was already extremely fast).   Phoenix Spread Wings is also stronger than anything Aya has against single targets.   Aya is almost as fast as Chen naturally, but has much higher SP costs, can't boost her own attack (which is more important, IMO, than speed, when it comes to speed attacking), and is neutered by WND-resilient bosses.  Neither were designed to take much damage, so you might as well go for the most bang for your buck.

Minoriko = Love.

Isn't the 10th Floor still part of the game where Remilia is still the number 1 attacker?  If so, keep her around.  I dropped her for one reason or another, and she's playing catch-up in Plus Disk.  She's still strong even late in the game, but she isn't as powerful as she is at this point.
Suwako it is~ So SPD+ATK for her and she's awesome, yes?
In the Reisen battle, I never got the Iron Ring PAR to work, and the fact that Avici could PAR, PSN and debuff stats, plus that it was SPI element, made me drop her for that one.

I've probably built Chen in a horribly wrong way. She dished out about 70 dmg on Suwako without the buff, so I'm keeping Aya. I could switch Aya for Iku since I only have Ran to buff ATK/MAG, maybe get her SPD up a bit, or make her into a MND tank.
Title: Re: Labyrinth of Touhou 6F
Post by: Axel Ryman on October 16, 2010, 09:08:35 AM
Suwako it is~ So SPD+ATK for her and she's awesome, yes?
In the Reisen battle, I never got the Iron Ring PAR to work, and the fact that Avici could PAR, PSN and debuff stats, plus that it was SPI element, made me drop her for that one.

I've probably built Chen in a horribly wrong way. She dished out about 70 dmg on Suwako without the buff, so I'm keeping Aya. I could switch Aya for Iku since I only have Ran to buff ATK/MAG, maybe get her SPD up a bit, or make her into a MND tank.

You say you've been raising DEF/MND right? Bad idea, especially for Chen. Chen isn't meant for taking hits, just popping in, smacking FOEs, and disappearing before the enemy's next turn. Not sure about others, but at level ups I usually raise certain main stats depending on what the character can do. If the character is a good Defensive tank, I raise Defense. If a Mind Tank, I raise Mind. If they excel in speed and attack like Chen(And Aya in a way), then I raise Attack. Komachi I just raise HP since that's her purpose.


Raising your defenses is good and all, but if you can't damage the enemy, you're as good as dead.
Title: Re: Labyrinth of Touhou 6F
Post by: NEETori on October 16, 2010, 09:39:29 AM
I started building Iku as an offensive attacker.  She's... alright.  Her magic stat is alright, but her attacks are mediocre, although Stickleback can make up for that partially.  I switched her to Mind tank and haven't looked back.

Personally for attackers, I just build their primary offensive stat (for example, Chen's Attack, Patchy's Magic, or the higher of a composite attacker's offensive stats).  Tanks are different for me.  I have a few specialized tanks (Iku and Minoriko for mind, Yuugi and Youmu for physical), and mostly balanced tanks (Meiling - physical emphasis, Tenshi, 18F, Reimu, Ran, Yukari - mind emphasis).  For a certain NEET and Patchy, I got about 75% magic and 25% mind.  Marisa gets full magic (although early in the game, not knowing too much, I raised SP).  I also don't like my spread for Remilia, although it works decently (70% attack, 20% defense, 10% mind)

Oh, and if you're playing version 2.06 or 3.01, definitely consider making room for Nitori.  Megawatt Linear Gun is a mini Master Spark that requires no recharge.  Sure, it's damage is worse against mystic weak/neutral enemies, but you can fire more than one in a short period of time.

Title: Re: Labyrinth of Touhou 6F
Post by: IBakaChan on October 16, 2010, 09:45:32 AM
You say you've been raising DEF/MND right? Bad idea, especially for Chen. Chen isn't meant for taking hits, just popping in, smacking FOEs, and disappearing before the enemy's next turn. Not sure about others, but at level ups I usually raise certain main stats depending on what the character can do. If the character is a good Defensive tank, I raise Defense. If a Mind Tank, I raise Mind. If they excel in speed and attack like Chen(And Aya in a way), then I raise Attack. Komachi I just raise HP since that's her purpose.


Raising your defenses is good and all, but if you can't damage the enemy, you're as good as dead.
I've been raising maing ATK/HP for Chen, since she is made of paper, and HP for Komachi, since that's what she's made for. I've been boosting everyones ATK/MAG(Depending on what they use, didn't boost Meiling's because she's just a tank/healer) very much before, the result was me getting killed way too much.

I do have a somewhat good idea on what to raise for which characters, and if I don't, I check the wiki or ask here.
Title: Re: Labyrinth of Touhou 6F
Post by: Axel Ryman on October 16, 2010, 09:56:31 AM
I've been raising maing ATK/HP for Chen, since she is made of paper, and HP for Komachi, since that's what she's made for. I've been boosting everyones ATK/MAG(Depending on what they use, didn't boost Meiling's because she's just a tank/healer) very much before, the result was me getting killed way too much.

I do have a somewhat good idea on what to raise for which characters, and if I don't, I check the wiki or ask here.

How about SKP distribution and equipment? For Heavy MaCHEEEEEEEEEEEN Gun  to be dealing 70 damage, something seems to be up. Then again, did you hit her during her Physical Form? She has higher defense in that form so attacks that target MND are better off. But even then, you should be dealing at least 500 damage non-buffed.
Title: Re: Labyrinth of Touhou 6F
Post by: IBakaChan on October 16, 2010, 12:07:37 PM
I started building Iku as an offensive attacker.  She's... alright.  Her magic stat is alright, but her attacks are mediocre, although Stickleback can make up for that partially.  I switched her to Mind tank and haven't looked back.

Personally for attackers, I just build their primary offensive stat (for example, Chen's Attack, Patchy's Magic, or the higher of a composite attacker's offensive stats).  Tanks are different for me.  I have a few specialized tanks (Iku and Minoriko for mind, Yuugi and Youmu for physical), and mostly balanced tanks (Meiling - physical emphasis, Tenshi, 18F, Reimu, Ran, Yukari - mind emphasis).  For a certain NEET and Patchy, I got about 75% magic and 25% mind.  Marisa gets full magic (although early in the game, not knowing too much, I raised SP).  I also don't like my spread for Remilia, although it works decently (70% attack, 20% defense, 10% mind)

Oh, and if you're playing version 2.06 or 3.01, definitely consider making room for Nitori.  Megawatt Linear Gun is a mini Master Spark that requires no recharge.  Sure, it's damage is worse against mystic weak/neutral enemies, but you can fire more than one in a short period of time.
Well, I am in need of MND tanks that have good HP, so I'll go with your advice. So Aya gets switched for Iku.

I'll try to get that random encounter on 8F. She does seem pretty nice, and with what you just told me; Hell yes I'm going after her.
Title: Re: Labyrinth of Touhou 6F
Post by: IBakaChan on October 16, 2010, 12:13:21 PM
How about SKP distribution and equipment? For Heavy MaCHEEEEEEEEEEEN Gun  to be dealing 70 damage, something seems to be up. Then again, did you hit her during her Physical Form? She has higher defense in that form so attacks that target MND are better off. But even then, you should be dealing at least 500 damage non-buffed.
I have no idea what equipment I used at the time, since I always unequip all my characters if I change my team, ATK lvl 15 which results in 1031 without equipment on a lvl 42 Chen. But yeah, it might've been in her Physical Form..
Title: Re: Labyrinth of Touhou 6F
Post by: NEETori on October 16, 2010, 05:56:08 PM
I've been raising maing ATK/HP for Chen, since she is made of paper, and HP for Komachi, since that's what she's made for. I've been boosting everyones ATK/MAG(Depending on what they use, didn't boost Meiling's because she's just a tank/healer) very much before, the result was me getting killed way too much.

I do have a somewhat good idea on what to raise for which characters, and if I don't, I check the wiki or ask here.

Some characters will never have good durability.  Marisa, for example, after 10-12f is generally better off just Sparking and leaving the battle field.  Same with Nitori and Megawatt Linear Gun.  Manipulating your tanks' speeds so that they're just slightly slower than your nukers makes it easy to safely switch one in, fire off a shot, and switch out.   

However, some characters aren't super damaging (Alice, Mokou), but they have good durability. They can either switch in, and use a high delay nuke, and switch out, like a standard nuker, or use weaker, low delay options.

Don't be afraid to throw around buffs and heals like crazy from Reimu and Minoriko, if you're having trouble staying alive.
Title: Re: Labyrinth of Touhou 6F
Post by: Parallaxal on October 16, 2010, 06:26:31 PM
The way I see it, you'll never have more than 4 characters out when the boss is attacking, so there's no need to ensure that everyone in your party is able to take hits. In all my experiences, I can only think of one boss that was so fast that I had difficulty switching out glass cannons before the boss attacks, and you're not fighting that particular boss until you're level 300+. I keep several characters in my party that would die several times over to any attack a boss can use, but by carefully managing speeds for switching characters in and out, they'll never get hit even once.

Also, MND-tank Iku is godly. Oh wow, I'm such a fanboy now...it's pretty embarassing.
Title: Re: Labyrinth of Touhou 6F
Post by: MysTeariousYukari on October 17, 2010, 03:55:34 AM
Ahahahaa! Wat. Final Boss V1 killed before it summoned it minions XD

Oh, and Skill levels can go into 10,000+

I have confirmed both in Special Disk on a friends file.
Title: Re: Labyrinth of Touhou 6F
Post by: NEETori on October 17, 2010, 09:09:29 AM
I hate the 27f plus disk crabs.  There are only a few characters that are in my party that can OHKO them reliably(Certain NEET, 26F, Nitori lolol, MarisaSpark, maybe 24F on a good day), and only a select few can even damage them (Patchy [Silent Selene and possibly Undine], Rumia, probably Yuugi and Suika if buffed)  How much magic will Rumia need to OHKO them with DSotM?  24F is inefficient, NEET runs out of SP Hourai Barraging other stuffs very quickly, and the other options are single-target and expensive.
Title: Re: Labyrinth of Touhou 6F
Post by: Anima Zero on October 17, 2010, 01:15:27 PM
I hate the 27f plus disk crabs.  There are only a few characters that are in my party that can OHKO them reliably(Certain NEET, 26F, Nitori lolol, MarisaSpark, maybe 24F on a good day), and only a select few can even damage them (Patchy [Silent Selene and possibly Undine], Rumia, probably Yuugi and Suika if buffed)  How much magic will Rumia need to OHKO them with DSotM?  24F is inefficient, NEET runs out of SP Hourai Barraging other stuffs very quickly, and the other options are single-target and expensive.
Thing with those crabs...they have extreme DEF and MND.  You're only going to be doing damage to them with attacks that pierce defenses or are just extremely strong to begin with.  In our lovely NEETs case, you can just use her Swallow's Cowrie Shell to get past those defenses.  They don't have very much HP either so as long as she has a good MAG stat, she'll one shot them.
Title: Re: Labyrinth of Touhou 6F
Post by: Parallaxal on October 17, 2010, 04:46:22 PM
I hate the 27f plus disk crabs.  There are only a few characters that are in my party that can OHKO them reliably(Certain NEET, 26F, Nitori lolol, MarisaSpark, maybe 24F on a good day), and only a select few can even damage them (Patchy [Silent Selene and possibly Undine], Rumia, probably Yuugi and Suika if buffed)  How much magic will Rumia need to OHKO them with DSotM?  24F is inefficient, NEET runs out of SP Hourai Barraging other stuffs very quickly, and the other options are single-target and expensive.

Nightmare Cancer has 132,000 HP. With a 2x MAG formula on DSotM, you'll need at least 66k MAG to OHKO them (go for 70k to be safe). Personally, what I did was equip PAR resistance gear on Rumia, made sure Iku was faster than her, then used Thundercloud Stickleback before blasting away with DSotM. NIghtmare Cancers are so slow that you can use other characters for normal enemies, and just switch to Iku and Rumia when facing a crowd of crabs. You'll need at least 45k MAG to reliably defeat them with Iku and Rumia.
Title: Re: Labyrinth of Touhou 6F
Post by: NEETori on October 17, 2010, 06:34:10 PM
In that case, I'll stick to Swallow's Cowrie Shell.  Rumia just broke 40k, so even with Iku, seh won't be able to reliably OHKO them just yet. 

Also - zerg rush of liliths = <3
Title: Re: Labyrinth of Touhou 6F
Post by: draganuv15 on October 18, 2010, 03:33:38 PM
does anyone know the link to the 10-12 floor door manipulation cheat table is?
Title: Re: Labyrinth of Touhou 6F
Post by: Pesco on October 18, 2010, 05:15:05 PM
does anyone know the link to the 10-12 floor door manipulation cheat table is?

10-12F red switch       001171BD0
10-12F green switch  001171BD4
10-12F blue switch     001171BD8

And for afterwards

13F switch 1                0011736C
13F switch 2                00117370
13F switch 4                00117374
13F switch 8                00117378
13F switch 16              0011737C
13F switch 32              00117380
13F switch 64              00117384

Compatable with Windows XP only.
Title: Re: Labyrinth of Touhou 6F
Post by: draganuv15 on October 18, 2010, 05:23:10 PM
thanks so much  :D
Title: Re: Labyrinth of Touhou 6F
Post by: Savory on October 18, 2010, 05:35:44 PM
BAH just when I beat Reisen, her underlings wipe me out. =_=
Title: Re: Labyrinth of Touhou 6F
Post by: Axel Ryman on October 18, 2010, 05:40:28 PM
Komachi

Narrow Confines of Avici


Good Game  :V


Going for the Getitup V I'm guessing? Or just trying to beat her?
Title: Re: Labyrinth of Touhou 6F
Post by: Savory on October 18, 2010, 06:21:40 PM
Komachi

Narrow Confines of Avici


Good Game  :V


Going for the Getitup V I'm guessing? Or just trying to beat her?

I could care less about the item. I just wanna beat her.

And yeah, I've been using that move. At one point, it wiped out all of her underlings at once.
Title: Re: Labyrinth of Touhou 6F
Post by: Axel Ryman on October 18, 2010, 06:41:55 PM
Since you don't really care for the item you can ignore the 2nd part of this post.  :V Your best bet is to spam Ferriage in the Deep Fog to kill the underlings instead of Narrow Confines of Avici(Higher Death Chance and lower SP cost compared to NCoA, but NCoA can inflict stat debuffs, PSN, and PAR on Reisen if lucky). You can also PAR the underlings since they have 0 PAR resistance, so use moves like Evil Sealing Circle, Diamond Blizzard, and Moriya's Iron Ring(Though the latter is single target, but has a better PAR effect).


Now if you actually feel like it, going for the Getitup V this early is a pretty good idea mainly because it boosts all your stats by 30%(Except HP and SP unfortunately :(). You can get one after reaching floors 10-12 but having 2 is always good.(And eventually 3) You'll have to kill Reisen first though to make sure you get it, so spam PAR moves to to keep the underlings from attacking while focusing attacks on Reisen.
Title: Re: Labyrinth of Touhou 6F
Post by: Unassuming Squid on October 18, 2010, 07:17:55 PM
Spookedmoose suggested that, instead of putting all the portraits into one file, I put each set of portraits into a shared folder on Mediafire, so I don't have to keep changing the download link. So I've done that, and added a few new portraits.

Folder link: http://www.mediafire.com/?l61o19nxqt82j

Filenames for the new portraits are Sakuya_Touhouvania3, Meiling_Touhouvania2, Cirno_Ice, and Yukari_Monster.

[attach=1]
Title: Re: Labyrinth of Touhou 6F
Post by: Pesco on October 18, 2010, 07:19:44 PM
Updating the OP with your folder links then
Title: Re: Labyrinth of Touhou 6F
Post by: Savory on October 18, 2010, 07:32:26 PM
Since you don't really care for the item you can ignore the 2nd part of this post.  :V Your best bet is to spam Ferriage in the Deep Fog to kill the underlings instead of Narrow Confines of Avici(Higher Death Chance and lower SP cost compared to NCoA, but NCoA can inflict stat debuffs, PSN, and PAR on Reisen if lucky).

That's why I use it. It's good for crippling Reisen and her rabbits.
Title: Re: Labyrinth of Touhou 6F
Post by: Parallaxal on October 18, 2010, 09:26:25 PM
Aw...you use Komachi for NCoA against Reisen? Well, since I build Komachi for ATK instead of HP, I went with Scythe that Chooses the Dead targetting Reisen. Reisen is weak to SPI, and StCtD is probably the most powerful SPI-elemental attack you can have at this point in the game. Its formula is only the slightest bit worse than that of Knock-Out in 3 Steps (with way shorter delay), and Komachi should have higher ATK than Suwako if you build her for offense (same ATK growth rate, better level up rate). I think Komachi does more damage to Reisen than pretty much any other character you can have on a normal run.

If you want to paralyze the underlings, I'd go for Diamond Blizzard or Evil-Sealing Circle. Both of those PAR effects last longer, cost less SP, and do more damage than NCoA.
Title: Re: Labyrinth of Touhou 6F
Post by: NEETori on October 18, 2010, 11:17:25 PM
I think Nitori might be able to match Komachi.  About the same multiplier once Reisen's spirit weakness is matched, slightly better defense piercing as opposed to better attack power.  Komachi would be able to attack more often, though.

Also - Paralysis and Chen/Aya
Title: Re: Labyrinth of Touhou 6F
Post by: draganuv15 on October 19, 2010, 11:59:58 AM
Spookedmoose suggested that, instead of putting all the portraits into one file, I put each set of portraits into a shared folder on Mediafire, so I don't have to keep changing the download link. So I've done that, and added a few new portraits.

Folder link: http://www.mediafire.com/?l61o19nxqt82j

Filenames for the new portraits are Sakuya_Touhouvania3, Meiling_Touhouvania2, Cirno_Ice, and Yukari_Monster.

[attach=1]

theres nothing in the folder, and i'd love to use that meiling T-T
Title: Re: Labyrinth of Touhou 6F
Post by: Unassuming Squid on October 19, 2010, 03:06:55 PM
theres nothing in the folder, and i'd love to use that meiling T-T

I just checked it. The folder shows all 72 files for me.

Here's the link for Meiling: http://www.mediafire.com/download.php?kd5j2m6oguja48r
Title: Re: Labyrinth of Touhou 6F
Post by: draganuv15 on October 19, 2010, 03:29:36 PM
thank you :D:D:D
Title: Re: Labyrinth of Touhou 6F
Post by: draganuv15 on October 19, 2010, 03:41:28 PM
i'm having trouble trying to figure out what to do with the codes pesco it says

or [ecx-75],dl

how do i change it to do the switch thing?
Title: Re: Labyrinth of Touhou 6F
Post by: Anima Zero on October 19, 2010, 03:48:53 PM
I just checked it. The folder shows all 72 files for me.
I think I know why.  You have the folder set to private or something (At least that's what flashed on the page before showing me a folder with nothing in it).
Title: Re: Labyrinth of Touhou 6F
Post by: Thata no Guykoro on October 19, 2010, 04:07:00 PM
So, shameless request for advice: I'm currently stuck on beating the 8F boss/10F boss/12F boss. Any advice for any of the three? :V (levels are in the high fourties mostly)
Title: Re: Labyrinth of Touhou 6F
Post by: Axel Ryman on October 19, 2010, 04:10:15 PM
i'm having trouble trying to figure out what to do with the codes pesco it says

or [ecx-75],dl

how do i change it to do the switch thing?

Open Cheat Engine and attach it to Labyrinth, then click "Add address manually." Put in the address and change the value to 1(On) or 0(Off)

I think they might change each time you play though since I found the Green Switch through a different Address. Time to check.  :V

Edit: Well they did for me. Least finding them the 2nd time was much easier.

So, shameless request for advice: I'm currently stuck on beating the 8F boss/10F boss/12F boss. Any advice for any of the three? :V (levels are in the high fourties mostly)

For 8F, which boss cause there's 2 I know of. One you should be around 36-40 average, the other you'll need to be a bit more higher. 10F is recommended for 50-55 average, while 12F is recommended for 45-55.

You can say their names btw.  :V
Title: Re: Labyrinth of Touhou 6F
Post by: Thata no Guykoro on October 19, 2010, 04:11:27 PM
Sanae's Foe is the one I mean.

and curses this means more grinding :V
Title: Re: Labyrinth of Touhou 6F
Post by: Axel Ryman on October 19, 2010, 04:28:34 PM
Sanae's Foe is the one I mean.

and curses this means more grinding :V

For Sanae's Foe, be around 50-55ish. I recommend getting Tenshi first to help tank the hits.  If you're using Suwako, do you best to get a PAR on him, and use Komachi's Narrow Confines of Avici to help, as well as inflict poison and hopefully some Debuffs on him. Use Skill Points and Equipment to increase your character's Fire Affinities as well.


For Tenshi, definitely poison her and use NCoA to inflict debuffs on her and hope for some PAR as well. It's the one move you'll want to use in this battle to help cripple her.

12F fight you'll want a MND tank in the 1st slot. Don't use NCoA but use PAR attacks(Evil Sealing Circle, Diamond Blizzard, and Moriya's Iron Ring)  to keep Reisen from attacking and hopefully PAR Kaguya and/or Eirin. Make sure to take the latter 2 out at the same time.

Your best bet for grinding is 12F If anything you might get lucky enough for one of the 30% stat increase items.
Title: Re: Labyrinth of Touhou 6F
Post by: NEETori on October 19, 2010, 04:32:39 PM
Buffed Patchy and Marisa can really smash Kaguya and Eirin.  Patchy can take Reisen as well.
Title: Re: Labyrinth of Touhou 6F
Post by: Unassuming Squid on October 19, 2010, 05:16:46 PM
I think I know why.  You have the folder set to private or something (At least that's what flashed on the page before showing me a folder with nothing in it).

It is public. I just now switched it to private and then back to public again.

Okay, I figured it out. My account was set to basic sharing, which doesn't allow the sharing of folders. I switched it to extended sharing, which does. It should work now.
Title: Re: Labyrinth of Touhou 6F
Post by: Axel Ryman on October 19, 2010, 05:21:05 PM
Yup I can see them now.
Title: Re: Labyrinth of Touhou 6F
Post by: draganuv15 on October 19, 2010, 07:41:44 PM
they didn't work... did i do something wrong? :ohdear:
Title: Re: Labyrinth of Touhou 6F
Post by: spookedmoose on October 19, 2010, 08:20:22 PM
they didn't work... did i do something wrong? :ohdear:

Just put the 3 image files from the portrait you downloaded into your CharaGraph folder (ex: Alice_Stand.png, Alice_LFace.png, Alice_SFace.png). If you don't have a CharaGraph folder than you're not using v3.01.
Title: Re: Labyrinth of Touhou 6F
Post by: NEETori on October 19, 2010, 09:07:31 PM
Moose, you have the best Meiling evar.  Except maybe Nightfall's.
Title: Re: Labyrinth of Touhou 6F
Post by: draganuv15 on October 19, 2010, 09:46:40 PM
Just put the 3 image files from the portrait you downloaded into your CharaGraph folder (ex: Alice_Stand.png, Alice_LFace.png, Alice_SFace.png). If you don't have a CharaGraph folder than you're not using v3.01.

I was talking about the cheat codes... the images work fine thx ^^
and folder is fixeded
Title: Re: Labyrinth of Touhou 6F
Post by: spookedmoose on October 19, 2010, 11:16:15 PM
Moose, you have the best Meiling evar.  Except maybe Nightfall's.

If you're referring to my av, than you are 100% correct. I hope you're talking about my av, because I don't think I made any Meiling portraits. Are you thinking of Squidtentacle?.

BEST MEILING:
[attach=1 width=110]
Title: Re: Labyrinth of Touhou 6F
Post by: Axel Ryman on October 20, 2010, 01:55:35 AM
I was talking about the cheat codes... the images work fine thx ^^
and folder is fixeded

You might have to search manually then. Best bet is to find each colored switched and scan based whether it's on or off. If It's on, scan 1, turn it off, then scan 0, turn on, scan 1, repeat. You can also scan for "Increased Value By" and "Decreased Value By" (Might be faster).
Title: Re: Labyrinth of Touhou 6F
Post by: NEETori on October 20, 2010, 02:14:50 AM
If you're referring to my av, than you are 100% correct. I hope you're talking about my av, because I don't think I made any Meiling portraits. Are you thinking of Squidtentacle?.

Yes, I'm talking about your forum pic.  It's just plain adorable  :3
Chen Meiling. 
Title: Re: Labyrinth of Touhou 6F
Post by: Parallaxal on October 20, 2010, 04:11:37 AM
For Sanae's Foe, be around 50-55ish. I recommend getting Tenshi first to help tank the hits.  If you're using Suwako, do you best to get a PAR on him, and use Komachi's Narrow Confines of Avici to help, as well as inflict poison and hopefully some Debuffs on him. Use Skill Points and Equipment to increase your character's Fire Affinities as well.

You should be able to beat Sanae's Foe as early as the low 40's if you accurately predict Flowing Hellfire after every 3 normal attacks and switch out weaker characters beforehand for blank slots. This is my example of the fight, (http://www.youtube.com/watch?v=XvgHgxfYIjk")

For Tenshi's boss fight, I like using Iku's Thunder Drum Bomb to immediately cut Tenshi's DEF in half, then try to keep her PAR-locked with Suwako and Moriya's Iron Ring. Icicle Fall plus Iron Ring means Tenshi will hardly ever attack.
Title: Re: Labyrinth of Touhou 6F
Post by: NEETori on October 20, 2010, 05:11:42 AM
I found Rumia a good attacker if you're underleveled for Tenshi.  I also used Thunder Drum Shot, Holland Doll and KOi3S profusely. 
Title: Re: Labyrinth of Touhou 6F
Post by: Pesco on October 20, 2010, 06:30:07 AM
Tenshi also has a tendency to Focus-lock herself if you deal enough damage to her.
Title: Re: Labyrinth of Touhou 6F
Post by: NEETori on October 20, 2010, 06:55:30 AM
That means she's about to smack you with Violent Motherland for instant lose.  Unless Meiling happens to be buffed up, fully healed and has over 200-250 nature affinity.  Maybe Komachi, but Meiling definitely, if her defense is good.
Title: Re: Labyrinth of Touhou 6F
Post by: draganuv15 on October 20, 2010, 02:00:01 PM
i've found 3 of the failsafe locks but I can't find the first one does anyone know where it is?
Title: Re: Labyrinth of Touhou 6F
Post by: Pesco on October 20, 2010, 04:33:22 PM
Mind telling us which 3 you found?
Title: Re: Labyrinth of Touhou 6F
Post by: draganuv15 on October 20, 2010, 04:43:11 PM
failsafe locks 2,3,4
Title: Re: Labyrinth of Touhou 6F
Post by: Pesco on October 20, 2010, 04:48:23 PM
Go up the staircase on the right side of the map when you arrive on 10F from 9F. Head north and there's the first lock. I don't see how you could have missed the first one if you opened all the others.
Title: Re: Labyrinth of Touhou 6F
Post by: draganuv15 on October 20, 2010, 04:52:07 PM
ugh me too  ??? anyways now to find the failsafe lock and kill... one of my fav characters....
I'm doing it out of love kaguya.... :(
Title: Re: Labyrinth of Touhou 6F
Post by: Axel Ryman on October 20, 2010, 04:56:03 PM
How do you kill an immortal?  :V

Oh wait I get it.
Title: Re: Labyrinth of Touhou 6F
Post by: draganuv15 on October 20, 2010, 09:07:42 PM
Yays I just defeated Mokou,
Wow she has good defence.
Title: Re: Labyrinth of Touhou 6F
Post by: NEETori on October 20, 2010, 11:48:59 PM
Mokou is the least fun boss IMO.  It was the least fun battle of attrition that we get.
Title: Re: Labyrinth of Touhou 6F
Post by: Esoterica on October 21, 2010, 12:19:00 AM
Mokou is the least fun boss IMO.  It was the least fun battle of attrition that we get.
She's one of my favorite bosses, personally.

If you decide to go the debuff route and sit through an hour of Tsuki no Iwakasa's Curse, then yeah, I'd imagine it'd be a boring fight. :V
Title: Re: Labyrinth of Touhou 6F
Post by: Paper Conan on October 21, 2010, 12:35:56 AM
I was fighting her while I was underleveled, and whenever she used Tsuki no Iwakasa's Curse it would do crazy shitload damage on everyone, while the other spellcards weren't so bad...  :V
Title: Re: Labyrinth of Touhou 6F
Post by: Anima Zero on October 21, 2010, 02:02:48 AM
She's one of my favorite bosses, personally.

If you decide to go the debuff route and sit through an hour of Tsuki no Iwakasa's Curse, then yeah, I'd imagine it'd be a boring fight. :V
I guess that's why I saw that attack so much back so long ago when I first fought her and got owned hard.

Since I've been doing a new run through the game, I found something rather interesting out during the hunt for Wriggle's butterflies.

The butterfly located on 2F (The one in the southwest portion of the map)...it had the Ver1 & 2 normal boss theme.

The kicker?  I had Special Disk music selected at this time.  Funny little quirk there.  The other butterflies actually did have the (awesome) Special Disk normal boss theme.
Title: Re: Labyrinth of Touhou 6F
Post by: draganuv15 on October 21, 2010, 10:51:17 AM
I was fighting her while I was underleveled, and whenever she used Tsuki no Iwakasa's Curse it would do crazy shitload damage on everyone, while the other spellcards weren't so bad...  :V

lucky for me she never casted it,
Died once at Yukari but got her the second time
Now for Rinnosuke, Wish me luck! :)
Title: Re: Labyrinth of Touhou 6F
Post by: draganuv15 on October 21, 2010, 02:41:40 PM
Sorry for Double Post but...
does anyone know how to get to the Beast of Centaurea?
Title: Re: Labyrinth of Touhou 6F
Post by: Pesco on October 21, 2010, 03:05:36 PM
Check around starting area in 5F for stairs up. If you have Suika, there's no way you could have missed BoC.
Title: Re: Labyrinth of Touhou 6F
Post by: draganuv15 on October 21, 2010, 03:16:17 PM
i've checked around the whole place but I can't find it,
and i haven't found the magic circle that leads to the 3rd set of stairs that leads to that unexplored place in the 6th floor :(
Title: Re: Labyrinth of Touhou 6F
Post by: Anima Zero on October 21, 2010, 03:42:50 PM
From the 5F magic circle, go east until you hit the 4 way intersection, then go east again, then north at the next intersection just a couple of steps away from that one.  You should stumble on a series of 3 magic circles that will eventually lead you to stairs going to 6F.

From there, it's just a short jaunt northward to where BoC is.
Title: Re: Labyrinth of Touhou 6F
Post by: draganuv15 on October 21, 2010, 03:47:01 PM
the circles haven't appeared, D:
Title: Re: Labyrinth of Touhou 6F
Post by: Phlegeth on October 21, 2010, 04:05:24 PM
Did you flip all the switches?
Title: Re: Labyrinth of Touhou 6F
Post by: draganuv15 on October 21, 2010, 04:07:06 PM
i've missed a switch on the 3rd floor haven't I?

EDIT: I found it and now fighting dual Hibachi's
EDIT2: WRYYYYYYYYYYYYY!!!! Double Washing Machine!!!!!!!!!!!!
Title: Re: Labyrinth of Touhou 6F
Post by: NEETori on October 21, 2010, 04:33:22 PM
Damn angry bees.
Title: Re: Labyrinth of Touhou 6F
Post by: draganuv15 on October 21, 2010, 04:44:39 PM
yeh... second try round i managed to soak up two of them while Kanako ate at it with Beautiful Spring Like Suiga
NOW TO PLUS DISC!!!  :3
Title: Re: Labyrinth of Touhou 6F
Post by: Anima Zero on October 22, 2010, 04:09:45 PM
More playing yesterday (Just reached 10F).  Found something rather...interesting.  Well, I got a kick out of it at least.

Cirno's EXP to level up from 30 to 31 is 9999 EXP.  Not sure why that was so amusing, but whatever :V.
Title: Re: Labyrinth of Touhou 6F
Post by: draganuv15 on October 22, 2010, 04:53:26 PM
lol how ironic :D
Anyway which bosses do you need to kill in order to get the Ver2 Bosses star?
If I have to kill Hibachi Sama ver.2 i'm gonna kill myself :V
Title: Re: Labyrinth of Touhou 6F
Post by: Pesco on October 22, 2010, 05:00:57 PM
Just all the recuitables ver2 iirc.
Title: Re: Labyrinth of Touhou 6F
Post by: Phlegeth on October 22, 2010, 05:02:28 PM
There we were exploring the darkness, casting magic missile at it when suddenly some little girl says I froze her frogs. I chucked the Gate Guard at her but she kept coming. So I had to hit her with these frozen frogs I found.  Then Yuugi used BDSM on her and that just made her mad and she drown us.  Ah, the point is, I used BDSM on a little girl and am going to jail.  I need bail money.
Title: Re: Labyrinth of Touhou 6F
Post by: draganuv15 on October 22, 2010, 05:14:21 PM
but i've killed them all and tried facing the final boss again  :(
Title: Re: Labyrinth of Touhou 6F
Post by: Pesco on October 22, 2010, 05:17:31 PM
You might have missed someone.
Title: Re: Labyrinth of Touhou 6F
Post by: draganuv15 on October 22, 2010, 05:18:32 PM
ok i'll double check  :/
Title: Re: Labyrinth of Touhou 6F
Post by: NEETori on October 22, 2010, 05:53:48 PM
There we were exploring the darkness, casting magic missile at it when suddenly some little girl says I froze her frogs. I chucked the Gate Guard at her but she kept coming. So I had to hit her with these frozen frogs I found.  Then Yuugi used BDSM on her and that just made her mad and she drown us.  Ah, the point is, I used BDSM on a little girl and am going to jail.  I need bail money.

lol Cirno.   Yuugi's into some kinky stuff.
Title: Re: Labyrinth of Touhou 6F
Post by: Axel Ryman on October 22, 2010, 06:25:09 PM
http://www.youtube.com/watch?v=hZRpfYaj2so

Oh hey the Mokou video's up.  :V


No I didn't forget, I just can't easily find a 6 hour period to upload the thing.
Title: Re: Labyrinth of Touhou 6F
Post by: draganuv15 on October 22, 2010, 09:15:26 PM
i'm really sure i've killed them all, do I need to kill maribel ver 2?
Title: Re: Labyrinth of Touhou 6F
Post by: Pesco on October 22, 2010, 09:32:56 PM
I don't think so. Killing them all is what unlocks Maribel v2, probably.
Title: Re: Labyrinth of Touhou 6F
Post by: Parallaxal on October 22, 2010, 10:04:35 PM
Some of the stars require you to defeat the final boss again before the stars show up on your save file, even if you've technically accomplished the objectives.
Title: Re: Labyrinth of Touhou 6F
Post by: draganuv15 on October 22, 2010, 10:06:32 PM
i've tried... still doesn't work!!!
Title: Re: Labyrinth of Touhou 6F
Post by: NEETori on October 23, 2010, 05:07:28 AM
Save and quit?
Title: Re: Labyrinth of Touhou 6F
Post by: Janitor Morgan on October 23, 2010, 05:34:59 AM
Try the V2 boss rush, perhaps?
Title: Re: Labyrinth of Touhou 6F
Post by: NEETori on October 23, 2010, 09:14:57 AM
No, it's not that.  I've gotten the star, and haven't touched that yet.  Well, that's a like.  I've gotten my ass beat by Yuugi v.2's Knockout in Three Steps.   200k damage to 100% defense buffed Meiling with 30k Defense and 300 Fire Affinity.  Yikes!

Later wipe to Saigyouji Flawless Nirvana.

How does one survive against Okuu?  Damage dealing isn't a problem (Kanako's Beautiful Spring Like Suiga can hit for 900k-1mil with buffs, Nitori's packing at least 600k, as is Shiki), but staying alive is.  Iku with 36k mind and buffs and 250 fire affinity gets hit for 50k, which is 14k more than what mine has.
Title: Re: Labyrinth of Touhou 6F
Post by: draganuv15 on October 23, 2010, 11:14:50 AM
I once tried to fight Hibachi Sama ver.2 and I lost my three best members in one turn...
Second attempt
IMPROVEMENT!!!
Only TWO people died, still gave up on it :V
Title: Re: Labyrinth of Touhou 6F
Post by: Anima Zero on October 23, 2010, 04:43:06 PM
(http://img256.imageshack.us/img256/4672/hilarity.jpg)

Apparently I just keep running into hilarious moments  :D.  For some reason, the particular part of 11F I was in had those lovely speedster Eyes of Twilight.  Caught me off guard that did.  Meiling proceeds to get paralyzed, then instant death'd.

The funny thing is how I was going to swap someone else into her position and...yeah, apparently the game thought an empty square had the paralysis status effect on it still.

I dunno, just another one of those oddities I found amusing.
Title: Re: Labyrinth of Touhou 6F
Post by: MysTeariousYukari on October 24, 2010, 02:19:34 AM
Draganuv, if you still haven't found and beaten all the V2s in question, make sure to check every floor, some can be missed easily. Mokou V2 for example if near the start of 18F, 2 of the V2s hang out near where you fought the trio on 12F, some hang around near the start of 5F.
Title: Re: Labyrinth of Touhou 6F
Post by: draganuv15 on October 24, 2010, 08:07:30 AM
i've gotten mokou, but i haven't checked in a while so i'll try now
Title: Re: Labyrinth of Touhou 6F
Post by: draganuv15 on October 24, 2010, 08:27:26 AM
i had missed reisen...
but I found her and defeated her and her minions :D
and I got the star!!! :smug:

Sorry for double post too...
DAMN STGYIAN FERRY Y U HIT ME WITH DTH
Title: Re: Labyrinth of Touhou 6F
Post by: MysTeariousYukari on October 24, 2010, 03:52:10 PM
Stgyian Ferry or w/e has a stupid high DTH chance, not much you can do unless you go Immune.
Title: Re: Labyrinth of Touhou 6F
Post by: draganuv15 on October 24, 2010, 04:11:26 PM
i actually made it out with 3 characters left,
and do you have to defeat Shiki to get to the next floor
Title: Re: Labyrinth of Touhou 6F
Post by: Anima Zero on October 24, 2010, 04:27:24 PM
Yup.  She blocks the only path you can take into the other half of that floor so she has to be taken down to proceed.
Title: Re: Labyrinth of Touhou 6F
Post by: draganuv15 on October 24, 2010, 04:29:38 PM
... :ohdear:
Title: Re: Labyrinth of Touhou 6F
Post by: IBakaChan on October 24, 2010, 05:11:01 PM
GRINDING TIME! :V
Title: Re: Labyrinth of Touhou 6F
Post by: draganuv15 on October 24, 2010, 05:30:09 PM
YESH! :D
Title: Re: Labyrinth of Touhou 6F
Post by: Pesco on October 24, 2010, 06:03:20 PM
CHEAT ENGINE TIME! :V

Fixed :V
Title: Re: Labyrinth of Touhou 6F
Post by: draganuv15 on October 24, 2010, 06:18:45 PM
sikieiki defeated!
now I need two more stars AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAARGH

IS THERE ANY EASY WAY TO GET THE :V ITEMS!!!!!!!
Title: Re: Labyrinth of Touhou 6F
Post by: NEETori on October 24, 2010, 07:05:49 PM
Take a few fast composite attackers (Orin, Reimu, Ran and ATK-Sakuya), go to 20F, and just kill stuff over and over.  Or Cheat Engine.
Title: Re: Labyrinth of Touhou 6F
Post by: draganuv15 on October 25, 2010, 10:28:56 AM
in what esy way do I use cheat engine X(
Title: Re: Labyrinth of Touhou 6F
Post by: IBakaChan on October 25, 2010, 03:08:09 PM
Fixed :V
/me takes a deep breath and strikes a heroic pose

I SHALL NEVER RESORT TO CHEATING! NOT. IN. THIS. GAME!!
Title: Re: Labyrinth of Touhou 6F
Post by: draganuv15 on October 25, 2010, 03:13:11 PM
unfrotunatley i kinda did :yukkuri:
Title: Re: Labyrinth of Touhou 6F
Post by: IBakaChan on October 25, 2010, 03:33:56 PM
unfrotunatley i kinda did :yukkuri:
I am disappoint.
Title: Re: Labyrinth of Touhou 6F
Post by: Axel Ryman on October 25, 2010, 04:36:16 PM
/me takes a deep breath and strikes a heroic pose

I SHALL NEVER RESORT TO CHEATING! NOT. IN. THIS. GAME!!

I did after beating it just to mess around.  :V
Title: Re: Labyrinth of Touhou 6F
Post by: Parallaxal on October 25, 2010, 04:38:44 PM
I've never cheated in any of my playthroughs, but that's probably because I could never bother to figure out how the cheat table worked.
Title: Re: Labyrinth of Touhou 6F
Post by: Pesco on October 25, 2010, 04:43:28 PM
You made proper challenge runs, I just wanted to cut down on grinding time.
Title: Re: Labyrinth of Touhou 6F
Post by: IBakaChan on October 25, 2010, 04:44:45 PM
I did after beating it just to mess around.  :V
...Acceptable, I guess.
Title: Re: Labyrinth of Touhou 6F
Post by: NEETori on October 26, 2010, 12:23:38 AM
OKUUUUUUU!  Stop raping me D:
I have no problems with damage (Kanako does 1 mil - 1mil - 900k - 800k running off of one World-Shaking Military Rule), and Meiling as well as Iku can decently survive Uncontainable Nuclear Reaction, but everyone else gets maimed by that or Giga Flare :\

EDIT:
The only thing stopping my Yukari from being a better tank than Meiling at the moment is mediocre HP (42k).  30k Defense and 36k mind, opposed to 32k defense and 22k mind, with 65k health.   Hell, I built Kourin as an attacker (albeit with a defensive slant), and he's got 32k/31k with 50k health.  Yukari is probably my best off-tank at the moment.
Title: Re: Labyrinth of Touhou 6F
Post by: draganuv15 on October 26, 2010, 12:02:44 PM
my rinnosuke is one of my main nukes to say the least :P
and i'm using the portrait that makes rinnosuke look like a girl so it won't be odd when he's in a team full of girls
i think it was either moose or squid who did that one
Title: Re: Labyrinth of Touhou 6F
Post by: draganuv15 on October 26, 2010, 12:30:42 PM
yeh findind the items isn't really going too well, it driving me nuts...
Title: Re: Labyrinth of Touhou 6F
Post by: Garlyle on October 26, 2010, 02:32:27 PM
yeh findind the items isn't really going too well, it driving me nuts...
In the end you'll be kinda glad you grinded the EXP though.
Title: Re: Labyrinth of Touhou 6F
Post by: NEETori on October 26, 2010, 04:36:02 PM
Oh yes, what Garlyle said.

Edit: Okuu is still mean.
Title: Re: Labyrinth of Touhou 6F
Post by: draganuv15 on October 29, 2010, 01:34:09 PM
Remeber to have high FIR and MYS resistance, this is also like the Flandre fight despite minor debuffing, it's a damage rush and make sure you focus on ATK and MAG instead of defense.
when her health is dropped down to 5,500,000 she will use Hell's Tokamak and Giga Flare with ABSOLUTE NO WARNING which could kill most non-tankers, she is also really fast and is almost impossible to stay in control

Overall, Okuu is really mean :(

EDIT: On an unrelated note, how do you get badges on the forums like Mascot of Hurrrrrrrrrrrr?
Title: Re: Labyrinth of Touhou 6F
Post by: yoshicookiezeus on October 29, 2010, 02:13:30 PM
You probably want to note that Giga Flare completely ignores DEF and MND, so MYS affinity is the only way to resist it. Hell's Tokamak, however, has absolutely terrible piercing, so it is rather easy to have your tanks not take very much damage from it as long as you just keep your defensive buffs up.

Oh, and you'd better hope that she doesn't decide to spam Uncontainable Nuclear Reaction, since it buffs her MAG with 35% each time she uses it. If it doesn't kill you outright, the buff Giga Flare gets from it most likely will.

when her health is dropped down to 5,500,000 she will use Hell's Tokamak and Giga Flare
Not quite; Hell's Tokamak is unlocked at 7,000,000 HP, and Giga Flare at 4,000,000.
Title: Re: Labyrinth of Touhou 6F
Post by: NEETori on October 29, 2010, 03:28:44 PM
Hell's Tokamak isn't too bad.  Giga Flare on the other hand, guarantees wipe.  Meiling and Komachi are the only people who I have who can survive. 
Title: Re: Labyrinth of Touhou 6F
Post by: draganuv15 on October 29, 2010, 03:41:55 PM
That's gonna be a BIG problem... make sure you have your weaker, important characters behind the scenes if they are in a critical state and you stronger meat walls in front
Title: Re: Labyrinth of Touhou 6F
Post by: NEETori on October 29, 2010, 05:41:21 PM
I'll give her a swing when I have the free time.  I'm aiming for Meiling 300 before I try again.  I'm also shooting for 350+ fire and mystic affinities for my main tanks.
Title: Re: Labyrinth of Touhou 6F
Post by: draganuv15 on October 29, 2010, 05:54:46 PM
Good luck with that :D
Title: Re: Labyrinth of Touhou 6F
Post by: NEETori on October 29, 2010, 11:31:02 PM
Meiling 285, Okuu down. 
I just needed some luck.  She spammed Hell's Tokamak as opposed to Uncontainable Nuclear Reaction and Giga Flare, and used a few Flame Blasts as opposed to Exhalatio and Shooting Star.

Edits:
How do I New Game +?
Title: Re: Labyrinth of Touhou 6F
Post by: Parallaxal on October 30, 2010, 05:07:58 AM
How do I New Game +?

Typically unlocked for beating ***WINNER*** on 30F. Good luck with that. But don't we provide a NG+ save file here in case people want it?
Title: Re: Labyrinth of Touhou 6F
Post by: NEETori on October 30, 2010, 05:13:55 AM
I just beat Okuu and I want to start over.  Lol.
I guess it's the 28F tengu.
Title: Re: Labyrinth of Touhou 6F
Post by: draganuv15 on October 30, 2010, 12:44:04 PM
I just beat Okuu and I want to start over.  Lol.
I guess it's the 28F tengu.

Well Done for beating Okuu!!!  :D
We have a new game+ file at the stat of the thread, should be first comment and I recommend you do this instead of defeating *WINNER*
Since he is EXTREMLEY POWERFUL.
Title: Re: Labyrinth of Touhou 6F
Post by: NEETori on October 30, 2010, 09:45:11 PM
I started over.  And I can't wait to use a Thundercloud Stickleback'd Perfect Freeze or Beautiful Spring Like Suiga on Chen.
Title: Re: Labyrinth of Touhou 6F
Post by: yoshicookiezeus on October 30, 2010, 10:32:06 PM
I started over.  And I can't wait to use a Thundercloud Stickleback'd Perfect Freeze or Beautiful Spring Like Suiga on Chen.
Why be content with that when you can take advantage of her 0 DTH resist and use something along the lines of Scythe that Choose the Dead or Saigyouji Flawless Nirvana? :V
Title: Re: Labyrinth of Touhou 6F
Post by: NEETori on October 30, 2010, 10:34:44 PM
While DTH-haxing her would be fun, I like disproportionately large numbers better :V
Title: Re: Labyrinth of Touhou 6F
Post by: draganuv15 on October 30, 2010, 11:06:53 PM
While DTH-haxing her would be fun, I like disproportionately large numbers better :V

Hopefully someone will actually make an attack so strong it will be like Light Master E.V.D's full name and go right of the screen :D
Title: Re: Labyrinth of Touhou 6F
Post by: NEETori on October 30, 2010, 11:17:03 PM
Level up Flan/Marisa, full ATK/Magic, max attack/magic gear, massive amounts of sklpoints and then Lavantein/Spark   
Title: Re: Labyrinth of Touhou 6F
Post by: IBakaChan on October 31, 2010, 11:15:12 AM
Ikus' buff is HAX.
Alice deals 10000 with Seeker Dolls when buffed with one Thundercloud Stickleback.
Awww yeaaahh.

Now only to finish the mess that is 10-11-12(I think) D:
Title: Re: Labyrinth of Touhou 6F
Post by: draganuv15 on October 31, 2010, 01:25:04 PM
Ikus' buff is HAX.
Alice deals 10000 with Seeker Dolls when buffed with one Thundercloud Stickleback.
Awww yeaaahh.

Now only to finish the mess that is 10-11-12(I think) D:

Good luck :P
Title: Re: Labyrinth of Touhou 6F
Post by: NEETori on November 01, 2010, 12:37:36 AM
Now only to finish the mess that is 10-11-12(I think) D:

Hint - Alice is HAX, but beware of using any attack on the next boss that isn't Return Inanimateness.
Title: Re: Labyrinth of Touhou 6F
Post by: IBakaChan on November 01, 2010, 10:18:06 AM
Hint - Alice is HAX, but beware of using any attack on the next boss that isn't Return Inanimateness.
Oh, right. Because single-targets are a must and because of differing HP's? (I've checked the wiki and youtube, so I know pretty much all of the bosses by now.)
Title: Re: Labyrinth of Touhou 6F
Post by: Esoterica on November 01, 2010, 01:42:47 PM
Oh, right. Because single-targets are a must and because of differing HP's? (I've checked the wiki and youtube, so I know pretty much all of the bosses by now.)
No, because her multi-targets will throw debuffs on everyone, then Kaguya will uber-buff with Buddha's Stone Bowl and then game over.
Title: Re: Labyrinth of Touhou 6F
Post by: IBakaChan on November 01, 2010, 01:58:21 PM
No, because her multi-targets will throw debuffs on everyone, then Kaguya will uber-buff with Buddha's Stone Bowl and then game over.
Oh.
Thank you for telling me.
Title: Re: Labyrinth of Touhou 6F
Post by: NEETori on November 01, 2010, 04:01:37 PM
Once Kaggy's down, feel free to throw around Seeker Dolls/Little Legion recklessly, though :D
Title: Re: Labyrinth of Touhou 6F
Post by: IBakaChan on November 01, 2010, 04:04:58 PM
Yay! \o/
...But not for November, what with NaNoWriMo going on.
Title: Re: Labyrinth of Touhou 6F
Post by: NEETori on November 02, 2010, 05:53:12 AM
wuh?
In other depressing news, I'm busy again :\
Well, at least this time I won't make my Wriggle and Sakuya useless this time around.
Also - Cirno's output damage is sad.  Weakness'd Icicle Fall does less than Blazing Wheel or even FALLING LEAVES OF MADNESS against Chen.  But Suiga did about 1.6k which was kind of funny (Iku'd)
Title: Re: Labyrinth of Touhou 6F
Post by: draganuv15 on November 02, 2010, 07:41:43 AM
once you level Kanako up, I was able to land around a 500k hit on Agastobruama.
God he annoyed me with all the PAR effects and what-not, killed him before he got the chance to hit me with too much Strengthen Jutsu
Title: Re: Labyrinth of Touhou 6F
Post by: NEETori on November 02, 2010, 07:51:49 AM
I had Kanako do 1 mil per blast vs. Okuu :D
To give you comparison, damage god Nitori did about 800k, and Shiki 750k.

Although Yuugi did 800k to Yuuka when Nitori did around 700k.
Title: Re: Labyrinth of Touhou 6F
Post by: MysTeariousYukari on November 02, 2010, 10:52:51 PM
I had Kanako do 1 mil per blast vs. Okuu :D
To give you comparison, damage god Nitori did about 800k, and Shiki 750k.

Although Yuugi did 800k to Yuuka when Nitori did around 700k.

Element can mean a lot at times, others... not so much :V How much HP does Utsuho even have? 7 Mil or sumthin?
Title: Re: Labyrinth of Touhou 6F
Post by: NEETori on November 03, 2010, 04:02:48 AM
11, if I'm not mistaken.  Kanako died, but I ended up finishing her with an accidental Fantasy Seal or Croaking Frog or something.  No wait, I think it was...

Something humiliating. 
Title: Re: Labyrinth of Touhou 6F
Post by: MysTeariousYukari on November 03, 2010, 01:26:57 PM
Something humiliating.

Attack Command from Patchy? XD If that ever happens, we will all need to :getdown:
Title: Re: Labyrinth of Touhou 6F
Post by: NEETori on November 03, 2010, 08:21:50 PM
I remember losing Reimu AND Minoriko to one attack  :derp:

So then I think I just blitzed her with Kanako, Shiki, Nitori and Suwako.

Oh that's right, I finished her with Last Judgment.  Aww, and here I thought I killed her with something like Cats Walk or something.
Title: Re: Labyrinth of Touhou 6F
Post by: Ruminizer on November 04, 2010, 02:40:32 AM
Well, I started playing this game about 2 weeks ago, and I have 3 stars. ( Just trying to move onto F22. )
However, I'm having a problem. I've run out of easy ways to get stars, and I'm having trouble moving on.
I have the following stars....

-All Bloodseal Bosses
-All Non-Disk Characters
-Game Finished

I really don't know which I should get next, or which would be fastest/easiest. Any tips?
Title: Re: Labyrinth of Touhou 6F
Post by: Parallaxal on November 04, 2010, 03:05:01 AM
Well, I started playing this game about 2 weeks ago, and I have 3 stars. ( Just trying to move onto F22. )
However, I'm having a problem. I've run out of easy ways to get stars, and I'm having trouble moving on.
I have the following stars....

-All Bloodseal Bosses
-All Non-Disk Characters
-Game Finished

I really don't know which I should get next, or which would be fastest/easiest. Any tips?

If you can beat the Bloodstained Seals, you can beat the V2 bosses. I typically get the V2 star before fighting even Hibachi solo, and I never have any issues with them. Remember, you don't need to fight the V2 of the final boss to get the V2 star.
Title: Re: Labyrinth of Touhou 6F
Post by: NEETori on November 04, 2010, 04:51:52 AM
Grind for the itamz.  Actually, grinding for multiple copies of certain itamz isn't a bad idea.  Flower Blade Kikiryusei, Ribbon, Karen Device, and Scourge are all great items.  Divine Spirit Barrier and Pailsen Files aren't all bad, and Armads is worth it on physical attackers if you use Iku a lot.
Title: Re: Labyrinth of Touhou 6F
Post by: MysTeariousYukari on November 04, 2010, 02:19:31 PM
Completing the 1st 10 item pages and beating the V2s are your best bet.
Title: Re: Labyrinth of Touhou 6F
Post by: Ruminizer on November 04, 2010, 03:47:10 PM
Allright. Thanks, everyone. I think I'll get the V2 Bosses first, and then go for items.
Title: Re: Labyrinth of Touhou 6F
Post by: NEETori on November 17, 2010, 12:52:00 AM
I was thinking about how to kill Yukari before she even Djinn Storm'd this morning in New Game +
It involves Suwako, Nitori, Kaguya, Kourin, and ironically, Yukari.  I wonder if you have to be overlevelled to do it though.
Title: Re: Labyrinth of Touhou 6F
Post by: Ghaleon on November 17, 2010, 01:57:20 AM
I was thinking about how to kill Yukari before she even Djinn Storm'd this morning in New Game +
It involves Suwako, Nitori, Kaguya, Kourin, and ironically, Yukari.  I wonder if you have to be overlevelled to do it though.

I'd say so, either that or a LOT of luck. I find phase 1 to be pretty dangerous actually (more than 2) because of flying insect nest. It generally 1shots anybody in the front row for me except for a hp tank/china. None of those people should be able to take that hit easily at a reasonable level, even with strange gear choices IMO. Then Yukari also likes spamming her "lose your entire action guage bwahahaha" every so often, which can really screw up with a big organized bursed of specific planned attacks >=P
Title: Re: Labyrinth of Touhou 6F
Post by: NEETori on November 17, 2010, 02:50:20 AM
I was also planning to send in Renko and Cirno beforehand to smash her stats to bits, and at half speed, she should be able to get her first turn off, and that's it, hopefully.
Title: Re: Labyrinth of Touhou 6F
Post by: Earthsiege on November 20, 2010, 12:10:55 AM
So I just found an interesting bug/glitch: started a new game+ from a clear file, carrying over just characters and equipment. About ten or so of my characters had a bunch of XP already, the biggest offender being Tenshi with almost 50 levels worth.

Nothing a few minutes on CE couldn't fix, of course, but it is odd. Anyone else had it happen to them?
Title: Re: Labyrinth of Touhou 6F
Post by: Axel Ryman on November 20, 2010, 12:40:08 AM
I did at the start of the PCB playthrough. It was annoying at first so I had to use CE ti help fix it. I wonder if it's because of transferred 2:04 saves.
Title: Re: Labyrinth of Touhou 6F
Post by: Flan on November 20, 2010, 02:19:41 AM
Well. So far everytime i've used cirno, it had gone something like this
~random battle~
Phoenix Spread Wings
Spear the gungnir
Perfect Freeze
Battle results:
Remilia total exp: 5670
Sakuya Total exp: 4330
Chen Total exp: 7535
Cirno Total exp: 9999/ the damage she did to one of the enemies=999
Title: Re: Labyrinth of Touhou 6F
Post by: Flan on November 20, 2010, 02:22:39 AM
<Amaterasu> Link broken.
Title: Re: Labyrinth of Touhou 6F
Post by: Unassuming Squid on November 20, 2010, 02:27:28 AM
....you know we have a topic for Labyrinth of Touhou, right?

Right here, in fact. (http://www.shrinemaiden.org/forum/index.php/topic,7188.270.html)

Still don't know what you were trying to accomplish with this post, though.
Title: Re: Labyrinth of Touhou 6F
Post by: Flan on November 20, 2010, 02:32:01 AM
Heh heh, I joined less than 3 minutes ago. I didn't know :D

<Amaterasu>Topics merged.
Title: Re: Labyrinth of Touhou 6F
Post by: Tangrelle on November 20, 2010, 05:26:45 AM
Um, yeah, hiya.

I've been facing 18f for a while, and I'm finally at the point where I feel I can beat him if I perfect my micromanagement and stop getting my lovely Flan and Suwako and arghblargh everyone killed by casuality D:< But I do need help.

Which elements beat which again? |D I have consistent trouble figuring it out, and this time, I was left with my tanks and Suwako in front of Nature!18f. I stalled enough to take out Spirit, ironically, but it's really very frustrating! I mix up Wind's weaknesses and everything and arghblargh D:<

Are there any nukes and whatnot you'd recommend? I have my defensive team set, and right now I've been using Kaguya, Suwako, FlanFlan, and Patchy. I'm kind of trying to think of someone who can do a good job on multiple forms, seeing as I can't really spend 6 slots on nukes and leave the other 6 for my, like, 2 tanks, Reimu, Iku, Minoriko, and Yuugi. On the same note, I have Tenshi past 6k HP, so it's hard to fit her in there as well with Meiling too D:<
Title: Re: Labyrinth of Touhou 6F
Post by: NEETori on November 20, 2010, 05:56:54 AM
Depends on which version you are using, but Nitori can hit hard.  HARD.

Fire form - just blitz him with any non-elemental/non-fire attacks that you have.  Unless you raised Suwako for magic (not recommended), you have no good cold spells to hit him.
Cold form - Patchy can stay in and blast them with Royal Flare, slowly, Yuugi can do some pretty insane damage with KOi3S, Reisen and Alice are really great stay-in attackers (and Reisen can also hit his Spirit form)
Nature form - Aya can rip this form apart with rapidfire Peerless Wind Gods, Suika's Throwing Atlas is the strongest wind nuke you got, and Iku may be able to do some alright damage.  Youmu if you use her is awesome
Wind form - Suwako by herself should be able to handle this, but Youmu, Kaguya and 2.04 Nitori can add some alright damage
Mystic form - Yuyuko and Kaguya have the highest damage output here, but ATK!Komachi can deal some nasty damage
Spirit form - Nuke it with Master Spark, Rumia's Moonlight Ray (Parallaxal's Rumia did 70k!!), Mind Starmine from Reisen, or Wako's Iron Rings

When choosing attackers, try and choose characters who can either deal massive damage no matter what, or can hit for multiple elements.  Youmu for example, hits every form very hard.  Slash of Eternity hits every single form for massive damage, but her two elemental attacks can deal some insane damage to the respective weak forms.  Nitori can pierce his highish defense and shove a 1000% multiplier attack up his fundoshi.  Yuugi can nuke the cold form fairly well, and deal decent damage to the Nature Form using Storm on Mount Ooe, and Supernatural Phenomena for everything else.  Those are just a couple examples.
Title: Re: Labyrinth of Touhou 6F
Post by: Pesco on November 20, 2010, 09:59:27 AM
Fire form is the most harmless. You don't need to prepare a nuke. Just use that phase to recharge and heal.
Title: Re: Labyrinth of Touhou 6F
Post by: Parallaxal on November 21, 2010, 06:55:25 PM
Whenever I'm using Tenshi, I like to just switch out everyone else against the fire form and buff up with State of Enlightenment. This lets everyone else recover back to full HP and SP, and Tenshi herself takes no damage from anything except Flaming Sword Slash or whatever that one move is called. The boss will just Form Shift to another form after 5 turns, until the Fire form is the only one left. This lets you use his least dangerous form to buff and heal your team up to full in preparation for the boss's final composite form.
Title: Re: Labyrinth of Touhou 6F
Post by: Ruminizer on December 01, 2010, 01:22:49 AM
Here's another question.

Renko Usami's Debilitate
says it brings down all enemies' stats
by
100%
. Isn't this a major game breaker, as it will decrease all enemies' stats
to
0
? Or is it stupid like the accessories? ( Accessories like Arayashiki's Enlightenment say they increase MAG
by *168%*, but they really only increase by a few thousand for some reason. I would also like an explanation for this. )

Also, when I finish the game, I think I'll try and play through the game with a set 12 character party. Maybe
I'll do some fun stuff like throw in Cirno, Rumia, Mystia and Wriggle, and make the team the (9)team.
Title: Re: Labyrinth of Touhou 6F
Post by: Esoterica on December 01, 2010, 03:41:38 AM
Here's another question.

Renko Usami's Debilitate
says it brings down all enemies' stats
by
100%
. Isn't this a major game breaker, as it will decrease all enemies' stats
to
0
? Or is it stupid like the accessories? ( Accessories like Arayashiki's Enlightenment say they increase MAG
by *168%*, but they really only increase by a few thousand for some reason. I would also like an explanation for this. )

Also, when I finish the game, I think I'll try and play through the game with a set 12 character party. Maybe
I'll do some fun stuff like throw in Cirno, Rumia, Mystia and Wriggle, and make the team the ⑨team.
Debuffs stop at -50%.  What the -100% means is that it can place the max -50% on an opponent with a +50% buff in place.

Been forever since I've played so I don't remember perfectly, but I believe equipment percentages are based on base stats, instead of true stats like with buffs/debuffs.
Title: Re: Labyrinth of Touhou 6F
Post by: RegalStar on December 01, 2010, 06:12:28 AM
Here's another question.

Renko Usami's Debilitate
says it brings down all enemies' stats
by
100%
. Isn't this a major game breaker, as it will decrease all enemies' stats
to
0
? Or is it stupid like the accessories? ( Accessories like Arayashiki's Enlightenment say they increase MAG
by *168%*, but they really only increase by a few thousand for some reason. I would also like an explanation for this. )

Also, when I finish the game, I think I'll try and play through the game with a set 12 character party. Maybe
I'll do some fun stuff like throw in Cirno, Rumia, Mystia and Wriggle, and make the team the ⑨team.

Also, equipment's bonus adds to the multiplier that is applied to a character's base stats. And a LOT of things add to the multiplier - each skill point adds 3%, each level up bonus adds 2%, and with each level there's  a small amount of multiplier added too IIRC.
Title: Re: Labyrinth of Touhou 6F
Post by: NEETori on December 01, 2010, 05:29:19 PM
Team ⑨ has been done, and is feasible because Rumia is a great support unit, Wriggle sucks at dying if raised right, and Mystia is borderline game breaking.

edit: Renko's Debilitate + Galaxy Stop are fairly gamebreaking, even though they set the opponent's stats at 50% max.
Title: Re: Labyrinth of Touhou 6F
Post by: Deranged on December 03, 2010, 04:48:18 PM
Posting for a friend:

"I can't seem to use the cheat tables posted on the first message properly. When I load them (I tried both) and hook cheatengine to the game, the values on the variables like encounter rate and items keep changing. Setting these values to 1, 0 or whatever has no effect, either.

Any clue what could be causing this or how I could fix it?"
Title: Re: Labyrinth of Touhou 6F
Post by: Pesco on December 03, 2010, 05:04:46 PM
Posting for a friend:

"I can't seem to use the cheat tables posted on the first message properly. When I load them (I tried both) and hook cheatengine to the game, the values on the variables like encounter rate and items keep changing. Setting these values to 1, 0 or whatever has no effect, either.

Any clue what could be causing this or how I could fix it?"

The cheat tables were made compatible for XP only. The general fix is to add 00001000 to all address values. If that doesn't work, you'll need to find the working addresses on your own.
Title: Re: Labyrinth of Touhou 6F
Post by: Ghaleon on December 03, 2010, 07:50:20 PM
Even at -50% debilitate IS boss breaking for the bosses that aren't immune/highly resistant to it. Note that many bosses have over 60%'resistance so... But really, those who aren't really get Gilles hardcore by it.

I'm also not sure if it was clear, but buffs/rebuffs applied during battle do NOT get applied to that pool of status modifications, it is truly 50% of absolutely everything that character has. So... Yeah that 50% will indeed be much more significant than the %s found on gear.
Title: Re: Labyrinth of Touhou 6F
Post by: NEETori on December 04, 2010, 11:58:46 PM
This is also why equipping paralysis gear and having Iku spam stickleback is so freaking effective.  :D
It doesn't hurt that Iku is probably the #1 enemy to magic-based attackers (except maybe MND Yuyu/MND Patch)

EDIT:
Would anyone be interested in a list of recommended stat/gear setups for each character similar to a Pokemon moveset FAQ?
Title: Re: Labyrinth of Touhou 6F
Post by: Pesco on December 07, 2010, 06:02:56 AM
Depends how far you are and what gear you've got available.

Meiling - Unwavering will x 2, Lion king's soul for all the way up to 10-12F
Title: Re: Labyrinth of Touhou 6F
Post by: NEETori on December 07, 2010, 06:16:19 PM
I generally leave Lion King's Soul to an attacker and use a defense/HP up item
Title: Re: Labyrinth of Touhou 6F
Post by: Kanoe on December 08, 2010, 11:26:46 PM
I just recently beat the final boss on floor 20.  The stars appear but the stairs to floor 21 do not.  I do have the plus disc and all that installed as I am using a save that has all 40 characters unlocked.  Also when I start a new game, it won't give me the option to do a new game+. 

Is there anyway to fix this? 

Edit:  Ok found a way to get around the stairs issue though its still a pain.  Have to use an non special disk version and go till i hit a checkpoint.  Also I'm an idiot, apparently you cant do New Game+ till after floor 30 blegh. 

Umm also, does this forum always ask these Touhou questions to post? 
Title: Re: Labyrinth of Touhou 6F
Post by: Parallaxal on December 09, 2010, 04:53:58 AM
Umm also, does this forum always ask these Touhou questions to post?

Only until you've racked up a certain number of posts (don't worry, the threshold is low).
Title: Re: Labyrinth of Touhou 6F
Post by: NEETori on December 10, 2010, 02:15:45 AM
Is it just me, or does Rinnosuke have potential to do some nasty Mystic damage DPS style?  No other character can DPS for Mystic damage except Suwako and Alice.  Wako is squishy while Alice's Holland Doll has the same problems as Sakuya's  Killing Doll, and Alice can't make up for otherwise mediocre damage with massive volume (Sakuya's speed + The World lets her get many turns and recharge very fast) 
Title: Re: Labyrinth of Touhou 6F
Post by: RegalStar on December 10, 2010, 02:21:29 AM
Composite Spells tends to have problems breaking defense without massive atk/mag backing, and Rinnosuke doesn't exactly have the best atk/mag due to slow levelling rate. In a sense he really isn't any better at MYS DPSing than Alice can in my experience, although what do I know. Marisa's Magic Missile is actually decent enough for quick MYS hurting if you really want, though.

Then again, MYS is a terrible attacking element, especially as the floors go up, so I don't really care about having a MYS DPSer or lack of one
Title: Re: Labyrinth of Touhou 6F
Post by: NEETori on December 10, 2010, 02:29:42 AM
I tend to have Marisa just Spark, so eh on that.

For me, even a hybrid Rinnosuke had great attack, although that's because I used him a lot.  At level 270ish (I need to check), with a ATK/MND/DEF/HP build, he had like 70k attack and 40k magic, which combined with Iku, would make him more than a great MYS attacker. 

Then again, that whole MYS gets worse thing holds pretty true.  Besides, the end game basically becomes Nitori/Shiki/Weakness hitter
Title: Re: Labyrinth of Touhou 6F
Post by: Esoterica on December 10, 2010, 02:33:29 AM
Is it just me, or does Rinnosuke have potential to do some nasty Mystic damage DPS style?  No other character can DPS for Mystic damage except Suwako and Alice.  Wako is squishy while Alice's Holland Doll has the same problems as Sakuya's  Killing Doll, and Alice can't make up for otherwise mediocre damage with massive volume (Sakuya's speed + The World lets her get many turns and recharge very fast)
Don't forget Rumia.  Moonlight Ray hits hard.
Title: Re: Labyrinth of Touhou 6F
Post by: NEETori on December 10, 2010, 02:35:40 AM
D'oh.  I forgot about Rumia, who's Moonlight Ray is literally a nuke. 
Title: Re: Labyrinth of Touhou 6F
Post by: Kanoe on December 10, 2010, 03:28:02 AM
Reisen also an ok MYS attack.  Not exactly spammable but a few Elixirs will fix that and it can lower MND as well. 

Another question...

Exactly how strong are the Version 2 bosses?  There seems to be no real information besides they are stronger and might have some other attacks.  Any suggested levels for fighting them? 
Title: Re: Labyrinth of Touhou 6F
Post by: Ghaleon on December 10, 2010, 03:37:59 AM
Cootiesuke's mys nuke isn't really all that amazing. It's about as good a mys nuke as Reimu's Fantasy seal is a Spirit nuke really. Fantasy seal is better, but she has lower stats, but levels much much faster, same delay. It's pretty even I rekon. And even on spirit weak targets using fantasy seal isn't really an outstanding form of dps.

As for version 2 bosses, their difficulty is different for each boss. They are roughly the same in terms of level requirements, but there are definitely some that are noticeably harder IMO. The harder ones should be fairly doable in 10 levels or so if you can beat the others. As for the majority of them, I find that they are doable immediately after beating the game. Unless you went all out for beating the final boss with as low a level as possible, in which case, again 10 levels should be more than enough. You can probably do it without any levels like that but well.. might take a few tries each one, and with so many.. yeah..
Title: Re: Labyrinth of Touhou 6F
Post by: RegalStar on December 10, 2010, 03:39:41 AM
You should be fine if you can beat some of the blood-sealed bosses. From my experience they tend to hit hard but except Meiling (who has a 700k heal) none of them last very long. If you are properly defended against their attacks, they are very easy.
Title: Re: Labyrinth of Touhou 6F
Post by: NEETori on December 10, 2010, 03:43:50 AM
Personally, I find both Mind Starmine and Lunatic Red Eyes to be fairly mediocre compared to the other Mystic attacks mentioned.  Discarder is so ridiculously good though. 

I think if you can handle the final boss, you should be able to take most of the Version 2 bosses.  Notably difficult ones are Chen, Meiling, and Yuugi, but that is just me. 

Chen is hard because she now hits really hard and fast.  My State of Enlightenment'd Tenshi still took 4-5k from a Flight of Idaten and nearly 7k with a Phoenix Spread Wings.  Meiling only has a couple dangerous attacks, notably Arrow Rain.  Nobody except Komachi with massive (700+ Fire Affinity) will survive KOi3S - it did 200k to Meiling with 30k Defense and 400 Fire affinity.

Cootiesuke's mys nuke isn't really all that amazing. It's about as good a mys nuke as Reimu's Fantasy seal is a Spirit nuke really. Fantasy seal is better, but she has lower stats, but levels much much faster, same delay. It's pretty even I rekon. And even on spirit weak targets using fantasy seal isn't really an outstanding form of dps.\

Actually, Mannosuke's MYS nuke is weaker than Fantasy Seal.  It's not much in terms of damage per hit, but he's fast enough to hit several times with it, and we know how effective a composite attack especially once supported is.  Despite leveling slow, his attack growth is still high enough to give him fairly absurd attack strength, and make his magic decent.  And AFAIK, most people build Reimu fairly tanky. 
Title: Re: Labyrinth of Touhou 6F
Post by: Esoterica on December 10, 2010, 04:24:45 AM
Personally, I find both Mind Starmine and Lunatic Red Eyes to be fairly mediocre compared to the other Mystic attacks mentioned.  Discarder is so ridiculously good though.
They hold their own once you get Reisen to the point where she can chug Elixirs.  Mind Starmine specifically makes for some worthy MYS DPS in its own right with a well-maintained Reisen.
Title: Re: Labyrinth of Touhou 6F
Post by: NEETori on December 10, 2010, 04:34:11 AM
I've gotten Reisen to that point, but I personally feel that unless the opponent resists fire damage and/or is weak to mystic, AND is immune to debuffs, Mind Starmine really isn't that great.  I'd rather just have Rumia Moonlight Ray in that case, considering her magic isn't too much worse, but her formula is 50% stronger.  I guess I really need give Mind Starmine a second chance. 

That, or I can use Maribel's Liberated Abilities, although I guess that suffers from the same problem as Rinnosuke's SSoT, but Mari also has worse stats to boot. 

I'll do some testing when I get the chance - finals are coming up soon D:<

EDIT:
Okay, nevermind.  Despite his sexy stats, Shining Stars of Traumarei is weaker than Mind Starmine. 
Goo Sex Appeal Bunny!
Title: Re: Labyrinth of Touhou 6F
Post by: Kanoe on December 10, 2010, 04:52:10 PM
Well after barely (and I mean BARELY) surviving the Boss Rush, I tried out the ver 2 bosses again starting with Youmu this time.  I've beaten about half of them so far.  They all hit like a truck and the only thing keeping me alive is the fact most are still vulnerable to paralyze. 

I'm not sure I can really take on Mannosuke ver 2 as I could barely take him the first time and he's immune to status effects T.T. 
Title: Re: Labyrinth of Touhou 6F
Post by: Pesco on December 10, 2010, 04:53:32 PM
IIRC people were saying his ver2 is easier than ver 1
Title: Re: Labyrinth of Touhou 6F
Post by: Kanoe on December 10, 2010, 05:20:47 PM
Yay no more trivia questions to post. 

I suppose that can be true.  Alot of the later bosses were just as easy as they were before though their nukes were nearly wiping me out.  First time fighting him was hell though.  He kept spamming his Start of Heavenly Demise (seen him use it twice in a row at the very beginning of the fight X.X) and just wiping out my other characters.  Can't imagine a stronger version of that spell pounding me flat.  Yukari's barrier will help but it hasnt been fully stopping alot of these newly powerful attacks Ver 2 bosses have now. 

That and going through 8 phases is just annoying XD
Title: Re: Labyrinth of Touhou 6F
Post by: RegalStar on December 10, 2010, 06:18:25 PM
Boss Yuugi (all form)'s KOi3s is non-elemental, BTW, not FIR. You're not supposed to survive it anyways since it's supposed to be dealt with like Yuugi ver1.
Title: Re: Labyrinth of Touhou 6F
Post by: NEETori on December 10, 2010, 07:59:58 PM
I could have sworn I saw red numbers for the name.  Oh well.  But yes, you're not supposed to be able to survive Yuugi2's version, but a full-buff, full-health Meiling with bomb rings and a reasonable amount of skill points in her fire affinity could for version 1
Title: Re: Labyrinth of Touhou 6F
Post by: Ghaleon on December 10, 2010, 08:25:35 PM
Cootiesuke Ver2 is definitely not one of the harder version 2 bosses (and version 3 coincidentally is pretty much the second easiest of all v3 bosses, the easiest being suwako). I don't really remember which the harder ones are but IIRC Yukari is one of them.
Title: Re: Labyrinth of Touhou 6F
Post by: Parallaxal on December 10, 2010, 08:31:47 PM
Would you believe I had a harder time with Cirno V2 than any of the others as far as I can remember? I usually take them out immediately after beating the final boss (since I personally don't think they're that hard), but Cirno always catches me off guard for some bizarre reason. Not sure why.
Title: Re: Labyrinth of Touhou 6F
Post by: Ghaleon on December 10, 2010, 08:33:00 PM
Would you believe I had a harder time with Cirno V2 than any of the others as far as I can remember? I usually take them out immediately after beating the final boss (since I personally don't think they're that hard), but Cirno always catches me off guard for some bizarre reason. Not sure why.

Well Cirno V3 was one of the hardest IIRC, I really don't remember her Ver2 version very well.
Title: Re: Labyrinth of Touhou 6F
Post by: Kanoe on December 10, 2010, 09:13:08 PM
Yeah it was alot easier.  Seems the stages hp were not uped for Rinnosuke and Yukari.  Honestly I think I had the hardest time with Meiling since she was fast, does alot of damage with arrow storm, and kept resisting debuffs and paralyze. 

Also is it better to just grind on F20 or are the F21 mobs worth the trouble? 
Title: Re: Labyrinth of Touhou 6F
Post by: Ghaleon on December 10, 2010, 09:14:53 PM
21F mobs are most certainly not worth the trouble. 20f trash is easier, gives more exp, heaps more skp, and has the chance of dropping great equipment.
Title: Re: Labyrinth of Touhou 6F
Post by: Kanoe on December 10, 2010, 09:24:42 PM
Ok thats what I thought.  Thanks!  I've just be running away and picking up what treasure there is XD
Title: Re: Labyrinth of Touhou 6F
Post by: NEETori on December 10, 2010, 11:46:17 PM
Cootiesuke Ver2 is definitely not one of the harder version 2 bosses (and version 3 coincidentally is pretty much the second easiest of all v3 bosses, the easiest being suwako). I don't really remember which the harder ones are but IIRC Yukari is one of them.

Yukari definitely is one of the hardest.  Somehow, it's essentially the same battle (you blitz her with Suwako and other strong attackers), but she actually puts up big numbers this time around.
Title: Re: Labyrinth of Touhou 6F
Post by: Kanoe on December 11, 2010, 01:57:48 AM
Ok, got five stars.  Is there a recommended level for Maribel V.2?  I heard there were some things different about this one compared to the first one like having to wait till Rankain to kill the top one or something. 
Title: Re: Labyrinth of Touhou 6F
Post by: RegalStar on December 11, 2010, 03:23:25 AM
Yukari gave me slightly more trouble with most other ver2s as well, but it's not really notable because I beat the ver2s after everything I can do in floor 1-20 except item star and hibachi twins. From the other ver2s, Flandre was the one that scared me the most (though I don't remember whether I had a hard beating her or not, so it must've ended up pretty easy), Alice actually got me game over'd because I got careless (lol)
Title: Re: Labyrinth of Touhou 6F
Post by: NEETori on December 11, 2010, 08:33:26 AM
Mokou, Cirno, and Chen were most dangerous for me.  Flan was just a matter of getting Kanako first and getting her up to snuff with the rest of your team :P
Title: Re: Labyrinth of Touhou 6F
Post by: CP3 on December 12, 2010, 02:06:44 AM
I think
Kaguya
did well enough for me in Flan ver. 2. I definitely remember having some problems with Cirno though, because her AoE spam towards the end of the fight is very quick and does a lot of damage. I had to stack cold res for that one and she still hit like a truck.

You know who was one of, or maybe even the toughest for me? Meiling ver.2. She hit very hard and fast. Rasetsu fist, huge tremor strike and arrow rain are not pretty...

Mokou was rather hard, but I actually found Chen to be one of the easiest, probably thanks to Reimu and
Yukari
barriers. We'll see how I do against them this time around. This is the team I'm using, mostly composed of characters I didn't use much last time around with a few recommendations from a friend:

Meiling
Sakuya (defensive)
Keine
Sanae
Rumia
Iku
Cirno
Renko
Maribel
Reisen
Nitori
ATK Komachi

I have yet to fight 16F boss. So far I haven't had any problems, although a couple of random battles in 16F were annoying, and I'm rather dreading 18F. I'd say the most worrysome thing is a lack of MND buffs.
Title: Re: Labyrinth of Touhou 6F
Post by: NEETori on December 12, 2010, 06:50:25 AM
18F isn't bad, 16F V2 isn't too bad.  You can use Renko + Nitori + Suwako to awesome affect.  Reisen is still godly. 
Title: Re: Labyrinth of Touhou 6F
Post by: CP3 on December 12, 2010, 06:58:09 AM
I'm still at v1 for that team, mind. Haven't beaten the game yet. And I don't have Suwako.  ;)

Yeah, I beat 16F on my first try, wasn't too bad. Skipped 17F as usual because it's 17F and now heading to 18F's random battles and eventually boss. Shub Nigguraths and Etherlites have me rather worried with that team, but
Maribel
's wind nuke should be fun against Guardians and Peta Grains.

As for 18F boss, the only thing I'm worried about is Sanae not dying easily. Should I be able to accomplish that, I'll be fine.
Title: Re: Labyrinth of Touhou 6F
Post by: NEETori on December 12, 2010, 08:33:05 AM
Restricted team game?  Yikes. 
18F is going to probably be a toughy. 

Nitori's like the only nuke you've got that's able to consistently deal huge damage for that battle. 

All I can say is uh, use Renko like a damage sponge to protect your squishier characters.

EDIT:
I lost my file where I beat Okuu!  Noo!
Gonna farm 20F mobs for ribbons, Flower Blade Kikiryuseis and hopefully a Scourge/Armads or two. 

Just beat Boss Rush v.2
Biggest threats overall were Yuugi, Yuyu and Yukari 
Yuugi must be defeated before KOi3S, Yuyu's Flawless Nirvana is instant kill (I used two characters to take the hit before I finished her), and Yukari's Djinn Storm messes you up before 18F.  Thank god no 20F v.2 at the end. 

18F is piss easy as long as your characters have the TP and SP regeneration to make it to the end (I literally had two characters in at a time - Meiling + attacker)
Title: Re: Labyrinth of Touhou 6F
Post by: Parallaxal on December 13, 2010, 02:42:26 AM
Against 18F, Iku should be able to handle staying in the 2nd slot full-time to pass out buffs. I used her for both my last two runs of the game, and with a bit of effort she was surviving all of 18F's first form attacks at level 85. Past the first form, almost nothing should seriously threaten Iku if you've focused on raising her MND.  If you're worried about how to use your characters, check out some of my videos; I've used pretty much every character you've got on your team for this fight.

ATK Komachi is actually quite beastly for the battle. At just level 81, she was swinging for 50-60k+ per hit after a single Thundercloud Stickleback, and well over 100k+ on the MYS form, which is awesome given the attack's delay. Give her some affinity gear, and she can survive anything the boss has with no problem. Reisen is also not a terrible damage dealer by any means. Just because 18F is immune to debuffs doesn't mean she's useless; on the contrary, after self-buffing she should be doing 60-80k per hit on the elemental forms she can exploit, and she does so quickly thanks to her massive speed buffs and decent delays. Nitori of course just murders everything with Thundercloud Stickleback for backup.

Keeping Sanae alive is really quite challenging, though. I really can't bother to even try to get her to the point where she can survive Start of Heavenly Demise, so I used her solely to switch in, heal, and switch out immediately, just like how I'd use any other fragile high-delay nuker like Nitori.
Title: Re: Labyrinth of Touhou 6F
Post by: CP3 on December 13, 2010, 06:27:36 AM
Yeah, thanks for the advice. I just watched your video and noticed indeed Iku was doing great in slot 2, which I wasn't sure of for this fight because of the physical element, but she took them alright. I'll make sure Meiling is faster than her for the battle then.

I do expect Reisen to do some very good damage against his CLD and SPI forms. Komachi taking out his MYS form quickly will also be cool because IMO it's his most annoying one.

As for keeping Sanae alive...yeah, it'll be a hard task - maybe even impossible since I don't really want to overlevel (the plan is to not go higher than Meiling 95 if possible). I'm just spoiled by Minoriko tanking magic like mad I guess. She was my healer of choice on my first run, hence why I'm using Sanae now. She has a couple of cool perks, but I definitely miss Minoriko's survivability.
Title: Re: Labyrinth of Touhou 6F
Post by: NEETori on December 13, 2010, 09:44:53 PM
Really, his only non-dangerous form is fire  :V
Maribel can also help Komachi if she really needs it.
Title: Re: Labyrinth of Touhou 6F
Post by: Ghaleon on December 13, 2010, 09:49:38 PM
I don't understand. I feel his only dangerous form is his first >=P. Done that boss like 4 times with completely new parties each time. Even my glass cannon party didn't have too much difficulty.
Title: Re: Labyrinth of Touhou 6F
Post by: NEETori on December 13, 2010, 09:54:17 PM
I find his first and last forms most dangerous, and his elemental forms of varying danger - mystic being the most dangerous overall, while fire is almost harmless.
Title: Re: Labyrinth of Touhou 6F
Post by: Parallaxal on December 13, 2010, 10:52:56 PM
Oh most definitely, 18F's only truly dangerous form is the first. I don't think I've ever lost to him so long as my team survives his first form. Not even his final form is as bad, IMHO, since it has such low HP and sticks to composite attacks that are easier to defend against.
Title: Re: Labyrinth of Touhou 6F
Post by: CP3 on December 14, 2010, 12:12:07 AM
I came close to beating him with Meiling 94, I saw World-shaking military rule but ultimately lost because my team was almost entirely dead by then.

The toughest form is definitely the first, it can be trivial or horrible depending on the RNG you get.

I did have some problems with his elemental forms though. He hits pretty hard in some of them, NTR and WND come to mind. NTR I can somewhat zerg with Maribel and Iku, WND is a bit of a problem. I think the main thing hurting me here is the lack of MND buffs. Maybe I can afford to use Charge? I should try during his FIR or CLD forms which seem to be the most harmless.

You're entirely right about Sanae, btw. I did give her enough SKP love and gear to survive Demise, but she still doesn't work for me in slot 4, regardless. Her heals (and her buff, at least defensively) are too slow and inefficient for her to function like Minoriko.

EDIT: Just beat it, still Meiling 94. RNG was nicer to me in form 1 and I managed to beat up all his forms quickly. On we go to
Maribel
and then plus disk.
Title: Re: Labyrinth of Touhou 6F
Post by: Kanoe on December 14, 2010, 02:19:36 AM
I hated the F18 boss fight.  Felt a little too reliant on the RNG.  It only made me angry to watch Para's video of him winning both times with him only using Demise like once or twice while my fights he spams it no matter what form he was in.  He even opened with it and followed it with another on two separate occsions.  And since he was so fast, it was difficult to get some damager dealers out cast and call them back into the reserves before he gets an attack. 

Also some of his forms look way too similar so I find that I have no idea what element he was on.  I could never tell the difference between cold and spirit.  When I was on the final stretch of one fight, i was rushing to finish him off to find out that it was not his final form but his Mystic form X.X

And I agree, Sanae is just too slow to be very effective.  I dropped her soon after the last boss and replaced her with Minoriko.  Works much better. 
Title: Re: Labyrinth of Touhou 6F
Post by: Ghaleon on December 14, 2010, 04:13:01 AM
Heavenly demise is only dangerous if he opens with it. Afterwards you should have enough def/mne buffs to make it rather gimp. It has very poor def-piercing abilities and you will see it hit for 0 while many of his other attacks may 2shot.
Title: Re: Labyrinth of Touhou 6F
Post by: NEETori on December 14, 2010, 06:36:49 AM
Really, the only dangerous attack of those two forms is Scarlet Gold Sword to not Meiling/Tenshi.  But damn is it dangerous  :V
Title: Re: Labyrinth of Touhou 6F
Post by: Ghaleon on December 14, 2010, 08:34:57 AM
ratsetsu fist isn't dangerous? Iai slash is also very dangerous if you don't have 2 tanky people up front. The formula on it might be compareable to the big nukes of each elemental phase. But it targets def instead of mnd, which tends to be much lower overall for the entire party excluding tanks, plus is non-elemental, so you wont be reducing that damage by your affinities, which should be well over 100 on average by that point in the game.
Title: Re: Labyrinth of Touhou 6F
Post by: CP3 on December 14, 2010, 11:45:44 AM
Heavenly demise is only dangerous if he opens with it. Afterwards you should have enough def/mne buffs to make it rather gimp. It has very poor def-piercing abilities and you will see it hit for 0 while many of his other attacks may 2shot.

This is why I was deathly afraid of Demise. I had Keine to buff DEF (and I used it when I had the chance, which helped loads), but my only MND buffs are Sanae's fruits and Renko's Charge. I didn't try the latter, but the former isn't very fast, big, or efficient, plus the majority of the time Sanae had things to heal. In retrospect, now looking at the formula in the database, I probably gave SoHD more credit than it deserves.

Rasetsu fist is powerful, as is SGS. Those pretty much spell death if he decides to throw them at slot 3 or 4, and they can nuke a tank low-ish on health.

Iai Slash is pretty strong indeed, but what I did like is that since it has fairly big delay, it gave me room to maneuver. I kept my tanks static on the front 2 positions anyway.
Title: Re: Labyrinth of Touhou 6F
Post by: Parallaxal on December 14, 2010, 05:35:29 PM
I had more trouble with Iai Slash than anything else, mostly because I used Iku as a tank in the 2nd slot. I typically had less difficulty with 18F opening with Start of Heavenly Demise than Iai Slash, since Iku takes much less damage from the former than the latter. After the first form, though, nothing can really threaten Iku much at all. It also helps that in my past several runs, I have been forcing myself to use less nuke-tacular characters, which actually helped me a bit in that those tend to have better defenses and can actually expect to survive SoHD. Even ATK-based Sakuya had no problem taking it like a champ.

But at this point, I'm such a Iku fanboy for this game that my opinions are pretty much skewed...

I know that 18F does have some high-power nukes like Wild Dance of Freezing Mist in his elemental forms, but doesn't he only cast those on specific turns (I think the 4th turn after changing forms)? If you can safely predict the power nukes and switch in high MND characters to tank them, they should be more managable.
Title: Re: Labyrinth of Touhou 6F
Post by: NEETori on December 14, 2010, 06:30:31 PM
ratsetsu fist isn't dangerous? Iai slash is also very dangerous if you don't have 2 tanky people up front. The formula on it might be compareable to the big nukes of each elemental phase. But it targets def instead of mnd, which tends to be much lower overall for the entire party excluding tanks, plus is non-elemental, so you wont be reducing that damage by your affinities, which should be well over 100 on average by that point in the game.

I tried to forget about Raesetsu fist, thanks... D:
My lineup consisted of primarily Tenshi, Meiling, attacker A, attackerB/supporter B
I nuked his ass down, and had Iku only come in occasionally to stickleback a character as opposed to having her sit in full time.  My experience that run through was that for some strange reason, he threw Raesetsu Fist at my second slot character more. 
Title: Re: Labyrinth of Touhou 6F
Post by: CP3 on December 16, 2010, 03:45:18 AM
20F boss down at Meiling 125. Bit higher than I'd have liked but not too bad regardless.

Now moving onto the ver. 2 bosses. I beat
Reisen
and Chen already, but everyone else (well tbh,
Reisen
as well, I just got a bit lucky) seems to hit terribly hard.
I don't even remember what level I beat these guys at last time, it's been a while. But since stuff like Cat's Walk is hitting Meiling for 5k-6k before buffs (let alone my offtanks who get hit for between 7k-9.5k), I figure it's meant to be done at a bit higher level than 128ish.
Title: Re: Labyrinth of Touhou 6F
Post by: Parallaxal on December 16, 2010, 04:58:45 AM
Now moving onto the ver. 2 bosses. I beat
Reisen
and Chen already, but everyone else (well tbh,
Reisen
as well, I just got a bit lucky) seems to hit terribly hard.
I don't even remember what level I beat these guys at last time, it's been a while. But since stuff like Cat's Walk is hitting Meiling for 5k-6k before buffs (let alone my offtanks who get hit for between 7k-9.5k), I figure it's meant to be done at a bit higher level than 128ish.

If you find those too hard, then just go farm the 20F unique drops if you don't have them yet (Scourge, Divine Spirit Barrier, Armads, and Flower Blade something-or-other). You're going to have to do that eventually anyway, and 20F is still better than 21F for grinding.
Title: Re: Labyrinth of Touhou 6F
Post by: Dr.Strafe on December 16, 2010, 10:02:36 AM
If you find those too hard, then just go farm the 20F unique drops if you don't have them yet (Scourge, Divine Spirit Barrier, Armads, and Flower Blade something-or-other). You're going to have to do that eventually anyway, and 20F is still better than 21F for grinding.

I second this course of action. It took me a very long time to get a Scourge, and the levels obtained in the meantime allowed me to sail through boss rush, the version 2's and the bloody seals.

As for my progress.... I've been playing for quite a while (with a few extended breaks to focus on other games) and have finally arrived on 30F. I go *splat* against any of the version 3's, so it's all about the grinding now. The wiki recommends that you grind on 29F while gearing up for the V3's but I prefer 27F. Roughly the same amount of exp per fight, and the fights are MUCH easier. (the real reason I stay there is for the Lilliths and their 92k skill points, though)

Question: Do we still need to keep the characters' names secret for the sake of spoilers? I mean, the game's over a year old. Most of the people here have either acquired the characters, used the forum's new game+ file, or used the wiki to figure out who and how to obtain them.  I believe the biggest surprise recruit is 18F, but it seems that most everyone knows who it is by now.
Title: Re: Labyrinth of Touhou 6F
Post by: Ghaleon on December 16, 2010, 10:24:06 AM
I think we stopped bothering with the spoiling nonsense.
As for 30f, I rekon you trymNd get a suwakov3. She's SO much easier than the other v3s... Of course the exp won't be worth the effort anyway but you might find it fun, dunno, up to you.
Cootiesukev3 is possibly the 2nd easiest. He moves reasonably fast and hits hard so I rekon he'd own your face before you even start fighting but his HP are so low after the first phase change. Pretty much any big nuke should 1 or 2 shot him. And unlike suwako, he drops an amazing item, best in the game aside from machine god lucifer IMO.
Title: Re: Labyrinth of Touhou 6F
Post by: Dr.Strafe on December 16, 2010, 10:46:47 AM
Not quite ready yet. (Reimu lvl 310)

Random hasn't given me a SuwakoV3 fight yet, but I did challenge Rinnosuke V3. Two consecutive Heavenly Demise attacks ended that attempt rather quickly.
Out of my few attempts on that floor, the best I did was against solo Reisen. She spawned out three of her physical attack rabbits, and I kept them paralyzed until Patchy killed them all with a Royal Flare. Reisen then spawned three mage rabbits, who siphoned away my SP. Reisen drank an Elixir and down I went.

As a side note. Random loves giving me Utsuho v2. I haven't managed to beat v1 yet...
Title: Re: Labyrinth of Touhou 6F
Post by: Parallaxal on December 16, 2010, 04:58:15 PM
To prepare for the 30F bosses, I did almost all my grinding on 27F (it's just so much easier; Orin could 1-shot everything, even the crabs, with Needle Mountain). The only 30F bosses I fought were enemies that dropped equipment I wanted, and I ran from the rest (that means no Chen V3!). Of the ones I actually did fight, the hardest were definitely Alice and Utsuho.

So anyway...Just for fun, I think I'll finally try ranking all the characters in this game. This is off my own experiences and biases (I tend to value support over offense), and the rather offbeat teams I've used. However, it just occurred to me that I've never made a character ranking list, so I thought I ought to try for once.

To decide the rankings, what I did was compare each character to characters that fulfill similar roles, and then asked myself "Which one would I rather have on my team?" All characters within each tier are not listed in any particular order; I can't bring myself to decide such nuiances, especially between characters that serve different roles. Of course, I still believe that all characters are usable (and I believe I've proven this to myself firsthand). However, I'll admit that not all characters are equal.

One more thing: I'm considering the entire game for these rankings, including 21-30F. If this were just for the first 20 floors, some of these rankings should be very different (for example, I'd move Wriggle to at least Middle Tier, if not High Tier).

Anyway, here's my opinions at the moment:

Top Tier:
Iku
(Come on, knowing me, you just knew she'd be up here)
Reimu
Nitori
Meiling
Mystia

High Tier:
Shikieiki
Suwako
Chen
Youmu
Yuugi
Kaguya
Marisa
Rinnosuke
Yukari
Minoriko
Ran
Renko
Tenshi

Mid Tier:
Komachi
Remilia
Flandre
Orin
Suika
Alice
Rumia
Patchouli
Kanako
Yuka
Reisen
Keine
Aya
Sakuya
Sanae

Low Tier
Mokou
Cirno
Eirin
Maribel
Utsuho
Yuyuko
Wriggle

More edits: I noticed that there was a Category: Spells page on the Touhou Labyrinth wiki (I'm using Touhouwiki.net, of course). I was thinking of working on this sometime, with both general stats/formulas and specific descriptions and strategy comments regarding each spell's best uses, since the latter isn't conveyed as clearly on the character pages. What do you guys think about this? Also, how should we divide the Spells page? There's too many to list on a single page, so I was thinking of dividing it into damage-dealing spells (sorted by element) and non-damaging spells (maybe sorted further into healing and buffs/debuffs?). I'll also try to get images for each spell's animation.
Title: Re: Labyrinth of Touhou 6F
Post by: Dr.Strafe on December 17, 2010, 08:44:51 AM
I figured the Spells page(s) would catalog the enemies' skills instead of character's spells. I mean, we could just expand the current pages of character spells with notes, uses, images, etc.

The Database provided with the Special Disc has such a collection, but it mainly lists the skills and the enemies that sling them (along with some stats that don't really tell very much). It would be interesting to see the damage formula for those skills, since that wasn't provided in the Database.
Title: Re: Labyrinth of Touhou 6F
Post by: NEETori on December 17, 2010, 09:04:38 AM
Personally, I think Eirin should be bottom, but that's just me.  I've only really found her useful for one battle.  I think Cirno and Alice might deserve a bit more love, but that's also just me. 

Mostly because Cirno is great for randoms up until you get Mystia, and Alice because she's really flexible. 

I figured the Spells page(s) would catalog the enemies' skills instead of character's spells. I mean, we could just expand the current pages of character spells with notes, uses, images, etc.

The Database provided with the Special Disc has such a collection, but it mainly lists the skills and the enemies that sling them (along with some stats that don't really tell very much). It would be interesting to see the damage formula for those skills, since that wasn't provided in the Database.

this
Title: Re: Labyrinth of Touhou 6F
Post by: Pesco on December 17, 2010, 09:55:54 AM
Meiling and Mystia as top tier only because they can solo the whole game.
Title: Re: Labyrinth of Touhou 6F
Post by: Ghaleon on December 17, 2010, 10:20:53 AM
Meiling and Mystia as top tier only because they can solo the whole game.

Except that everyone can solo the whole game given an unreasonable level

Honestly a tier list is a bit ugh for me.
For example, Yukari is really pretty bad if you have reimu to hakurei barrier (and you have ran to use her def buff as well), and you don't deliberately go out of your way to manage your entire party's speed formulas to work around her spiriting away spell (or if you're using kaggy as well, which also screws it up).

Yukari's spiriting away is what I assume what makes yukari strong in your opinion, and if your party isn't organized to specifically work around that very spell, it's really pretty shitty all things considered. So the tank gets an extra turn to..switch? focus? hit for 0? ok wow. Yukari doesn't get an extra turn. So that leaves 2 characters who did not get a full bar that was empty, but was likely half-full+, at the cost of an entire bar of Yukari's who is already slow to begin with?

My point isn't that the spell sucks, it's just that you have to deliberately go out of your way to make it good to use it's admitably great potential.

I also find that you actually do favor dps over support. Why is suwako rated so high? What does she have other than great dps? Her defenses are really bad, and she has absolutely no support other than iron ring's par. Which is only useful for the burninator/reisen (boss-wise, for trash, aoe par is king, other bosses not par-reliable are easy enough already).

I also think favoring chen over remi means you have weighted preference to dps. Remi, can at least provide the party with a viable offtank. Iai slashes, demon blade dances, etc. Remi can take them in the 2nd slot WHILE doing respectable dps, where respectable is actually really excellent if you don't have iku/Keine/Some dedicated atk buffer... If you do, yeah, remi is average..But so is chen isn't she?

Anyway my point isn't to dispute. I'm just saying that the worth of each character in Touhou labyrinth is far too situational to really rank effectively imo. (Though I have to agree that mokou, Eirin, etc strikes me as not outstanding in ANY party setup).

I'm currently playing with a mag-based Yuyuko. My pervious attempt with her was unfortunately dissapointing. However, despite her slow leveling, her Mag growth isn't too shabby, and I find it VERY hard to believe that her effing 9Mag multiplier on flawless nirvana with average delay wont be jaw-dropping amazing by end game...Even if it's merely "very good" like Ko in 3 steps or something, she has excellent defenses for a non-tank...soo.
Title: Re: Labyrinth of Touhou 6F
Post by: Ghaleon on December 17, 2010, 11:18:16 AM
On Phone now, can't edit a large post easily so sorry for double post. but I just thought that a better tier list would show the prerequisites to making each character better or worse. I don't have time for a full list but I'll start the first bit to give an idea:
+ means a condition that would make the character more important/useful
- means a condition where a characters potential will be wasted
They do NOT necessarily represent their strengths and weaknesses, but I suspect they will seem similar sometimes

Reimu:
+important def/mne buff. Having more than 2 other buffers may waste this ability somewhat (Yukari,renko, and minoruke for example)
+powerful aoe heal. Should be very valuable unless you have pretty much every other potential healer in the game.
+not quite a tank,but can provide the party with a solid frontline member due to her good defenses conjure with her def buff AND healing. Not important if you have many Beecher characters.
+aoe paralyze, pretty reliable, should be useful unless you already have more than one other aoe paralyzer.
-bad composite damage formulas make her useless for fights like hibachi twins.

Marisa:
+concentrate makes her more useful unless you have good offensive buffing support.
+master spark is absolutely priceless if you lack more than 1 other high burst damage character.
+good speed and aoe spells make her important for trash if your party is mostly boss-oriented.
-concentrate is wasted with good offensive buffing support
-master spark burst is less useful if you have cootiesuke/Yukari with other heavy birdseed lime nitori, Eiki,Yuugi, etc
Remi:
+reliable non-elemental damage  good for elemental heavy parties
+curse of Vlad makes remi seem very powerful if you lack more than 1 either offensive or defensive
buff support.
+good defenses make her more than capable for tanking the 2nd slot on physical heavy bosses. 1st slot an option if def-build.
- extremely replaceable if you have reliable buffing .

I should log now, that's a start though.
Title: Re: Labyrinth of Touhou 6F
Post by: Esoterica on December 17, 2010, 01:41:56 PM
Quote
[tier list]

Wait, Wriggle at bottom?  Weren't you the one preaching about how good her poison is and how it lets her contribute so much damage compared to other secondary tanks? :V

Also completely disagree with Yuyuko at the bottom, she's a good secondary tank that can still provide extra damage or delay opponent turns, and becomes a potent DPSer on top of that late-game when she has the SP to spam off Saigyouji Flawless Nirvanas.  A tanky character that can still hit like a truck should be higher than bottom, imo
Title: Re: Labyrinth of Touhou 6F
Post by: Thata no Guykoro on December 17, 2010, 02:42:16 PM
So I'm rather underleveled for Floor 14 (Levels ranging from 45 through 56, and I'm getting my ass kicked by random encounters) Any advice for good GRIND GRIND GRIND spots?
Title: Re: Labyrinth of Touhou 6F
Post by: Pesco on December 17, 2010, 03:23:26 PM
Go back to 13F and maybe score a few blue sabers.

Meiling and Mystia can solo the game at a much lower level than everyone else. That aside, they don't need as much team customization to do their job well and can fit into most situations. So these 2 should well be undisputed top tier characters.

I think buffing is what matters more in Para's tier list. Pretty much no boss fight can be done without relying on buffs/debuffs.
Title: Re: Labyrinth of Touhou 6F
Post by: Parallaxal on December 17, 2010, 05:16:03 PM
Wait, Wriggle at bottom?  Weren't you the one preaching about how good her poison is and how it lets her contribute so much damage compared to other secondary tanks? :V

As I said earlier, this tier list takes into account the entire game. Wriggle's poison damage is amazing during the first 20 floors. However, in the last 10 floors, her usefulness drops considerably. That's because the number of tics that pass between turns is far lower by the time you made it to the Plus Disk. You go from having to wait 40+ tics to fill half your guage, to waiting a mere 10 tics. Since poison damage occurs each tic, having such fewer tics means far less time for poison to work. In practice, Wriggle's poison went from dealing 20% of the team's total damage to doing less than 2%. With the much worse damage output, Wriggle's just a damage sponge in the late game, and there are still better damage sponges than her.

If this ranking were for only the first 20 floors, I'd have Wriggle at a much higher position.

Quote
Also completely disagree with Yuyuko at the bottom, she's a good secondary tank that can still provide extra damage or delay opponent turns, and becomes a potent DPSer on top of that late-game when she has the SP to spam off Saigyouji Flawless Nirvanas.  A tanky character that can still hit like a truck should be higher than bottom, imo.

I don't have a problem with the damage (or even the SP cost) of Saigyouji Flawless Nirvana. My problem with Yuyuko is that she only has one element, and it's probably the worst one to have as your only element. There are quite a few major bosses in the game (Orin, Yukari, Shikieiki, Serpent of Chaos) with 300-500 SPI resistance, which makes Yuyuko more or less dead weight. The turn delay effect of her other spells is severely weakened against bosses, and won't buy you enough time to be worth a character's spell. While effective in some fights, the fact that she's completely useless for several fights, and not much better than average for others, makes me dislike her.

Marisa is also stuck on a single element, but not only does she do way more damage with Master Spark, she's also stuck on MYS, which is one of the better single elements to have. The only notable bosses I can think of off the top of my head with 300+ MYS resistance are Reisen (easy), Flame Tyrant (easier), and Flandre.

I think buffing is what matters more in Para's tier list. Pretty much no boss fight can be done without relying on buffs/debuffs.

You're tempting me to do another playthrough. But I already have a different idea for a challenge team, and I think mine is even worse than playing with no buffs/debuffs.
Title: Re: Labyrinth of Touhou 6F
Post by: CP3 on December 17, 2010, 08:34:58 PM
For the most part I agree with Parallaxal's list, although I have some slight differing opinions.

Yuyuko's been already addressed (and replied to) so I won't comment on her much. SPI being her only attack type bad, yeah. I'd still rank her above Sakuya and Eirin, though.
Speaking of which, I think Sanae's saving grace for not falling in low tier is the added effect of her heal. Her buff is good, but it's really not that special compared to what other characters can do (I also see it more as an offensive than defensive buff, it's too slow and small to be relied upon as defense). Sakuya, I'd rank her in low tier, but I'll be honest and admit I haven't tried ATK Sakuya which is what I'm guessing the reason she's not there.

I'd also rank the likes of Kaguya, Yukari, Rinnosuke above Chen, good as she is. And I think Flan belongs to high tier if we're counting both bosses and random battles, because she's a godsend in grinding plusdisk and her DPS is really high when you have buffs.

But like I said these are just minor nitpicks. I think the list is great.
Title: Re: Labyrinth of Touhou 6F
Post by: Parallaxal on December 17, 2010, 08:44:31 PM
For the Spells page on the Touhou Labyrinth wiki, I'd really like to work on it, but I'm inexperienced when it comes to setting up the formatting for the page. Can anyone help with that? Once we get the format down, I can handle filling in the information and images.

Should probably include name, a spot for an image thumbnail, the spell's owner, SP cost, element, formula, effects, post-usage guage, and comments. If anyone can provide me with a format for all of that, I'll get to work on it.
Title: Re: Labyrinth of Touhou 6F
Post by: Esoterica on December 17, 2010, 08:53:11 PM
I don't have a problem with the damage (or even the SP cost) of Saigyouji Flawless Nirvana. My problem with Yuyuko is that she only has one element, and it's probably the worst one to have as your only element. There are quite a few major bosses in the game (Orin, Yukari, Shikieiki, Serpent of Chaos) with 300-500 SPI resistance, which makes Yuyuko more or less dead weight. The turn delay effect of her other spells is severely weakened against bosses, and won't buy you enough time to be worth a character's spell. While effective in some fights, the fact that she's completely useless for several fights, and not much better than average for others, makes me dislike her.

Marisa is also stuck on a single element, but not only does she do way more damage with Master Spark, she's also stuck on MYS, which is one of the better single elements to have. The only notable bosses I can think of off the top of my head with 300+ MYS resistance are Reisen (easy), Flame Tyrant (easier), and Flandre.
Even then, I'd imagine she never deteriorates that much against trash.  Though I haven't gotten to plus disc stages yet (might make a note of improving on that today), I found Ghastly Dream and SFN to be fantastic at damaging trash, delaying them long enough to prevent lost TP and/or characters, or outright DTH-ing them.  I wouldn't say she really loses her role in a team unless you're fighting a boss with high SPI resistance, like you mentioned (since she can still DTH most SPI-resistant mooks).

Also agreeing with CP3 that Kaguya would rank above Chen, though not necessarily MANnosuke or Yukari.  Due to speed scaling,  Chen eventually suffers from Wriggle Syndrome (effectiveness drop after 20F), whereas Kaguya never stops being good for buffing or damage.

Title: Re: Labyrinth of Touhou 6F
Post by: Parallaxal on December 17, 2010, 09:09:01 PM
Also agreeing with CP3 that Kaguya would rank above Chen, though not necessarily MANnosuke or Yukari.  Due to speed scaling,  Chen eventually suffers from Wriggle Syndrome (effectiveness drop after 20F), whereas Kaguya never stops being good for buffing or damage.

As I said in my original post, all characters within each tier are not listed in any particular order. Thus, I don't have anyone within each tier ranked against each other. In fact, I was more or less listing them based on their roles. And yes, I would agree that Kaguya is better than Chen.
Title: Re: Labyrinth of Touhou 6F
Post by: Esoterica on December 17, 2010, 09:12:30 PM
As I said in my original post, all characters within each tier are not listed in any particular order.
Oh, oops.  I saw CP3's post and assumed you had Kaguya in mid with Chen in high or something.  Carry on. :derp:
Title: Re: Labyrinth of Touhou 6F
Post by: CP3 on December 17, 2010, 10:01:21 PM
Oh, my bad. Seems like I can't read. :D

Quote from: Parallaxal
For the Spells page on the Touhou Labyrinth wiki, I'd really like to work on it, but I'm inexperienced when it comes to setting up the formatting for the page. Can anyone help with that? Once we get the format down, I can handle filling in the information and images.

Should probably include name, a spot for an image thumbnail, the spell's owner, SP cost, element, formula, effects, post-usage guage, and comments. If anyone can provide me with a format for all of that, I'll get to work on it.

Something like this? I just set it up in a couple mins. I have no idea about coding either, but I just looked around a bit.

http://www.touhouwiki.net/wiki/Touhou_Genshajyou_%28The_Sandbox_of_Eastern_Illusion%29#Table_Test

I think with the amount of info needed, length of spell names, pictures (depending on the size), etc., a table would look pretty ugly though, so maybe if any of the more design savvy members has any ideas.
Title: Re: Labyrinth of Touhou 6F
Post by: Kasumi Tani on December 17, 2010, 11:04:10 PM
Recently I have experienced a problem with Labyrinth of Touhou (version 3): it initially loads just fine, but crushes (without error message) when I try to start a "New Game" or "Load Game" from the main menu.

The thing is that it used to work just fine, but then over the period I haven't played it, it somehow stopped working. (I think that I also installed AppLocale during that period... Can Labyrinth of Touhou conflict with AppLocale or perhas some front(s) it made me install?)
Title: Re: Labyrinth of Touhou 6F
Post by: Pesco on December 17, 2010, 11:09:45 PM
It doesn't need Applocale iirc.
Title: Re: Labyrinth of Touhou 6F
Post by: CP3 on December 17, 2010, 11:25:02 PM
I had the same problem and solved it by using AppLocale, but there's people who don't need it and it works. I dunno.
Title: Re: Labyrinth of Touhou 6F
Post by: Parallaxal on December 18, 2010, 04:09:06 AM
Something like this? I just set it up in a couple mins. I have no idea about coding either, but I just looked around a bit.

http://www.touhouwiki.net/wiki/Touhou_Genshajyou_%28The_Sandbox_of_Eastern_Illusion%29#Table_Test

I think with the amount of info needed, length of spell names, pictures (depending on the size), etc., a table would look pretty ugly though, so maybe if any of the more design savvy members has any ideas.

That's pretty nice, but would it be possible to create a format similar to how the actual spellcards from the game are listed in the wiki? You know, like having a thumbnail picture on the left, and the categories and data on the right listed down instead of across. Listing it this way would give more horizontal room for the formulas and comments.

Really now, the main reason why I wanted to do this was to write spell comments (both strategies for use and comparisons with other options). That's something that's not readily available on the character pages, unlike the spell formulas and other such information. Organizing spells by type and effect would be interesting too.
Title: Re: Labyrinth of Touhou 6F
Post by: CP3 on December 18, 2010, 03:50:54 PM
How about this?

http://www.touhouwiki.net/wiki/Template:LoT_Spell_Test

I took the code from the spellcard listing you said and then had a friend do all the work help me figure how to adapt it. I'm not sure how to actually use that template but I'll look around, should be the simplest part.

I have absolutely no clue how to organize spells by type and effect though.
Title: Re: Labyrinth of Touhou 6F
Post by: Parallaxal on December 18, 2010, 06:49:39 PM
How about this?

http://www.touhouwiki.net/wiki/Template:LoT_Spell_Test

That's fine, thanks a lot for your help! I went ahead and wrote up one page.

http://www.touhouwiki.net/wiki/Labyrinth_of_Touhou:_Spells_8

Is this page fine? If so, I'll get to work on the other spells. If not, let me know of any way to improve it!
Title: Re: Labyrinth of Touhou 6F
Post by: Pesco on December 18, 2010, 08:00:30 PM
Looks great. Though I think after you've put everything there, you might have second thoughts about how the spells are arranged. Did you consider putting them in the wiki like how the game's Database does it?
Title: Re: Labyrinth of Touhou 6F
Post by: Parallaxal on December 18, 2010, 08:43:32 PM
Looks great. Though I think after you've put everything there, you might have second thoughts about how the spells are arranged. Did you consider putting them in the wiki like how the game's Database does it?

I am listing the spells in the order that they appear in the database, yes. It works because it's also the general order in which you get access to these spells in a normal runthrough.
Title: Re: Labyrinth of Touhou 6F
Post by: CP3 on December 18, 2010, 10:39:59 PM
That's fine, thanks a lot for your help! I went ahead and wrote up one page.

http://www.touhouwiki.net/wiki/Labyrinth_of_Touhou:_Spells_8

Is this page fine? If so, I'll get to work on the other spells. If not, let me know of any way to improve it!

Looks great, but you don't need to copy/paste all the code everytime. Since the template is written, just using this will do:
Code: [Select]
{{LoT Spell Test

| image     =[[Image:Image Link]]
| name      =Spell card name
| user      =User
| cost      =SP cost
| target    =target
| formula   =damage formula (if applicable)
| effect    =additional effects (if applicable)
| gauge     =post usage gauge
| comment   =comments
}}
Here's an example:
Code: [Select]
{{LoT Spell Test

| image     =[[File:LoT_Colorful_Rain.jpg|thumb|Colorful Rain]]
| name      =Colorful Rain
| user      =Hong Meiling
| cost      =44
| target    =Self-only
| formula   =120% ATK + 120% MAG
| effect    =Healing
| gauge     =50%
| comment   =Meiling's handy self heal.
}}

I put both of these in the sandbox so you can see it comes out the same.

EDIT: usage copypasta now also included in http://www.touhouwiki.net/wiki/Template:LoT_Spell_Test
Title: Re: Labyrinth of Touhou 6F
Post by: Parallaxal on December 18, 2010, 11:02:24 PM
Thanks for the tip! It's a bit late for the latest page I wrote, but I'll do that from now on. Thanks again!

Here's another page:

http://www.touhouwiki.net/wiki/Labyrinth_of_Touhou:_Spells_3

I'll stop there for now, will work on the rest some other time.
Title: Re: Labyrinth of Touhou 6F
Post by: Esoterica on December 18, 2010, 11:58:44 PM
Should Patch be build for MAG, or MND?
Title: Re: Labyrinth of Touhou 6F
Post by: Ghaleon on December 19, 2010, 12:13:31 AM
Should Patch be build for MAG, or MND?

I find either way is useful. Due to Silent Selen's effective mag/mnd ratio, the damage increase of a mag patch over a mnd patch, while respectable, isn't quite what you'd expect compared to other non-offensive builds turned offensive for other characters. mnd patches take 0s from pretty much everything that isn't physical though, even at low levels. So.. I think a mnd patch would be preferable if your party is full of characters that aren't meant to take a hit, and need someone to tank hits in the back spots too without actually being a tank. Bear in mind a mnd-based patchy's mnd is SO high, that composite attacks to her are only comparable to those hitting tenshi. If you have multiple characters like Ran, Yukari, Yuyuko, Iku, etc along with some actual tanks up front, mag is probably ideal *shrugs*.
Title: Re: Labyrinth of Touhou 6F
Post by: Esoterica on December 19, 2010, 01:25:22 AM
I find either way is useful. Due to Silent Selen's effective mag/mnd ratio, the damage increase of a mag patch over a mnd patch, while respectable, isn't quite what you'd expect compared to other non-offensive builds turned offensive for other characters. mnd patches take 0s from pretty much everything that isn't physical though, even at low levels. So.. I think a mnd patch would be preferable if your party is full of characters that aren't meant to take a hit, and need someone to tank hits in the back spots too without actually being a tank. Bear in mind a mnd-based patchy's mnd is SO high, that composite attacks to her are only comparable to those hitting tenshi. If you have multiple characters like Ran, Yukari, Yuyuko, Iku, etc along with some actual tanks up front, mag is probably ideal *shrugs*.
Though I do have multiple secondary tankers like that in my party, I also always leave Patch in the back until she runs out of SP (if she runs out of SP), and taking 0's from composites sounds too good to pass up, so I decided to build her MND with MAG-equips.

On a related note, I reset my character levels for my first save file (the one I'd been stuck on 18F for a long time now) and built characters with specific builds in mind (instead of "everyone is glass cannon") and timed out delays between tanks for switching out characters.  With that setup, I not only crushed 18F but realized glass cannon teams really are unbelievably terrible in this game. :V  I was struggling with Reimu 104 in the fight before, but it was an absolute curbstomping this time; only lost character was Rumia when she got hit by a Start of Heavenly Demise before I could buff her.
Title: Re: Labyrinth of Touhou 6F
Post by: RegalStar on December 19, 2010, 05:56:16 AM
Though I do have multiple secondary tankers like that in my party, I also always leave Patch in the back until she runs out of SP (if she runs out of SP), and taking 0's from composites sounds too good to pass up, so I decided to build her MND with MAG-equips.

On a related note, I reset my character levels for my first save file (the one I'd been stuck on 18F for a long time now) and built characters with specific builds in mind (instead of "everyone is glass cannon") and timed out delays between tanks for switching out characters.  With that setup, I not only crushed 18F but realized glass cannon teams really are unbelievably terrible in this game. :V  I was struggling with Reimu 104 in the fight before, but it was an absolute curbstomping this time; only lost character was Rumia when she got hit by a Start of Heavenly Demise before I could buff her.

How do you reset character levels?
Title: Re: Labyrinth of Touhou 6F
Post by: Parallaxal on December 19, 2010, 05:59:21 AM
That reminds me: I'm trying to start a NG+ with my file, but I'm getting that glitch were a bunch of characters start off with exorbitant amounts of exp. How do I fix that again?
Title: Re: Labyrinth of Touhou 6F
Post by: Ghaleon on December 19, 2010, 06:04:20 AM
That reminds me: I'm trying to start a NG+ with my file, but I'm getting that glitch were a bunch of characters start off with exorbitant amounts of exp. How do I fix that again?

Cheat engine. I believe that the first post has a save file that is un-corrupted though.
If you manually cheat engine it, make sure that status resistances and elemental resistances are normal too. I seem to recall they kinda got broken too for all the characters in page3+ or something
Title: Re: Labyrinth of Touhou 6F
Post by: Pesco on December 19, 2010, 06:23:24 AM
Fixing up a clean save file is just so :effort : :derp:
Title: Re: Labyrinth of Touhou 6F
Post by: Esoterica on December 19, 2010, 06:53:07 AM
20F powergrinding is awesome.  Up to Reimu lv131 already. :3

Current party:
Tenshi
Youmu
Alice
Patchouli
Yuyuko
Remilia
Reimu
Kaguya
Suika
Iku
Sanae
Reisen
Title: Re: Labyrinth of Touhou 6F
Post by: Dr.Strafe on December 19, 2010, 12:59:07 PM
Hot damn! Utsuho has finally submitted to my party. At last, I have all the characters legally obtained!

She still tore through my party thoroughly. Fortunately, she didn't cast Uncontained Nuclear Reaction as much as she used to. Instead, she upped the ante with a few Giga Flares at the end.

Next goal: Being able to defeat the V3's other than Suwako. (she's the only one I managed to defeat, although the exp/skp wasn't worth the time invested in the fight)

Back to the grind wall.
Title: Re: Labyrinth of Touhou 6F
Post by: Garlyle on December 19, 2010, 03:17:56 PM
Oh boy oh boy, did Parallalaxal finally do a tier list?  8D

...It's a really good thing you specified that it's over the course of the full game.  I'm tempted to do one for the course of the main game, myself z.z; Maybe once I'm more awake...
Title: Re: Labyrinth of Touhou 6F
Post by: Esoterica on December 19, 2010, 09:15:17 PM
Yeah, tier lists are fun. :V

Since I'm on 19F/20F atm, I may as well do my own main-game list (like Parallaxal's, no particular order within tiers):

Top (MVP):
Patchouli
Tenshi
Iku
Reimu

High (Helped considerably to have):
Alice
Youmu
Remilia
Minoriko
Sanae
Meiling
Kaguya
Nitori

Mid (found somewhat/situationally useful):
Suwako
Chen
Rumia
Ran
Suika
Yuugi
Yuyuko
Sakuya
Aya
Yukari
Flandre
18F
Mokou
Orin
Wriggle
Komachi (more important before you have a significant amount of debuffers)
Marisa (high until you get Nitori, imo)
Reisen

Low (never found useful):
Eirin
Cirno

EDIT: Huh, Eirin and  Yuyuko actually both seem considerably more useful if you slap them with mag builds.  Eirin still seems lackluster, but her durability's pretty good for a mage with a (over)healing spell on the side.
Title: Re: Labyrinth of Touhou 6F
Post by: Ghaleon on December 21, 2010, 06:19:24 AM
I tried eirin and thought she was pretty awful. Her overhealing ability got maybe 1 good use the entire game due to it's feature of unundoing the overheal after 1 hit,buff,debuff,heal, or move.
Title: Re: Labyrinth of Touhou 6F
Post by: Parallaxal on December 21, 2010, 07:19:07 AM
I've got a new idea for a new team I'd like to try. I don't have too much time at the moment, though, so if anyone else wants to do it instead, feel free to do so.

I wish to design a team completely around Yukari's Spiriting Away. Obviously, this will be a team geared towards end-game power, due to its obscene SP cost.  I honestly believe it's a build-around-me spell that can be the best spell in the entire game if used correctly. I know I've made a few videos about it already, but I think I've merely just scratched the possibilities of what it can truly accomplish. So far, I've only used it for damage race all-or-nothing situations where I either win before the boss's next turn, or just flat-out lose. But what if I were to use it as a continuous engine of super-fast turns for not just attacks, but support spells as well? What if I were switching out the other three members without losing a beat of tempo with my combo, and still reaping close to 300% guage profit with each Spiriting Away cast? I think it's very doable.

One thing that I still haven't done in my videos yet is switch out characters as needed. There are lots of characters with 0% post-use gauge moves that I only want to use once or twice, not continuously like with heavy-hitting nukes. However, it's really not hard at all to fit in necessary switches. Observe:

Let's say I'm fighting Agastobrauma, and he decided to start off with Strengthen Jutsu. Agastrobrauma has way too much HP for me to kill it before it gets another turn, unlike Bloody Papa, so I can't just race it with damage. What do I do instead? My starting party will be Renko, Yukari, Yuugi, and Nitori.

1. Agastrobauma goes first, and uses Strengthen Jutsu.
2. Renko takes her turn, casts Galaxy Stop to spike Agastobrauma's SPD.
3. Nitori and Yuugi each take their turn, dropping their active guage to 0% with their power nukes.
4. Yukari casts Yukari's Spiriting Away. Battle guage filled since start of battle: 50%
5. Renko goes again, casts Debilitate.
6. Yuugi and Nitori each switch Yukari out and back in again.
7. Yuugi and Nitori still go before Yukari, and use their power nukes again.
8. Yukari casts YSA again. Battle guage filled since start of battle: 75%
9. Renko goes first again, switches herself out for Rinnosuke.
10. Yuugi and Nitori switch Yukari out and back in.
11. Rinnosuke goes first, because his speed is higher than Yuugi's and Nitori's. He casts World-Shaking Military Rule.
12. Yuugi and Nitori each use their power nukes.
13. Yukari casts YSA again. Battle guage filled since start of battle: 100%
14. Rinnosuke gets a turn, switches Yukari out.
15. Nitori's turn, switches Yukari back in.
16. Yuugi's turn, uses KO in 3 Steps (I let her instead of Nitori attack w/ 80% buffs because of Agastrobrauma's weakness to fire.)
17. Rinnosuke's turn, uses Start of Heavenly Demise (is this stronger than SGS with offense build after buffs? needs testing)
18. Nitori's turn, uses Megawatt Linear Gun.

So far, so good? Let's continue with a trickier scenario.

19. Agastrobrauma takes its second turn. For the sake of an example, let's pretend it uses its strongest spell: Enma's Lightning. It's powerful, but because of buffs/WND resistance/whatever, my party takes severe damage but survives.
20. Yukari's turn, casts YSA. Battle guage filled since start of battle: 125%
21. Rinnosuke's turn, switches out Yukari.
22. Yuugi's turn, switches Yukari back in.
23. Nitori's turn, switches herself out for Reimu.
24. Rinnosuke's turn, uses SoHD.
25. Reimu's turn. Casts Exorcising Border.
26. Yuugi's turn, uses KO in 3 Steps.
27. Yukari's turn, casts YSA. Battle guage filled since start of battle: 150%
28. Rinnosuke's and Yuugi's turns next, they switch Yukari out and back in.
29. Reimu's turn, switches herself out for Youmu (because Nitori is still injured).
30. Rinnosuke, Yuugi, and Youmu each take their turn, and nuke the boss with their massive delay nukes.
31. Yukari's turn, casts YSA. Battle guage filled since start of battle: 175%
32. Rinnosuke and Youmu switch out Yukari while Yuugi uses KO in 3 Steps.
33. Rinnosuke and Youmu each use their nukes.
34. Yukari's turn, casts YSA. Battle guage filled since start of battle: 200%
(Yes, I'm fairly confident I can get Yukari's SP high enough to cast YSA this many times by this point in the game. And probably a lot more times if I use some SP+ equipment.)
(No, Agastobrauma still shouldn't have its third turn yet if you've landed Galaxy Stop at the beginning. Enma's Lightning has a post-usage guage of 10%.)

You've now used 21 spells with 0% post-usage guage delay (not counting Yukari's Spiriting Away itself), and still have 3 characters with full guages ready to go for another 3 potential nukes and an active party with full HP, and you've only had to wait for the time it takes to fill the battle guage 200% (all characters start at 50% at start of battle). By comparison, if you had two tankish characters in slots 1-2 dedicated to swapping out 4 different nukers in slots 3-4, you could only use 14 such nukes in the same amount of time under perfect setup conditions, and you wouldn't even have anyone  with a full guage (or likely full health) at the end there. That's the power and potential of Yukari's Spiriting Away: if you can keep it going, the speed that it affords your party is far greater than any other strategy that I can think of. The fact that you can still flexibly switch in support and healer characters like Renko and Reimu without missing a beat only makes this even more effective.

I used to think that Yukari's Spiriting Away was only good for sprints. But now that I've considered adapting it for marathon battles in the late game, I'm wondering just how much more of its potential I've yet to explore. I agree that you have to build around it to exploit its potential; you can't just use it whenever you want and expect it to be effective. But as far as potential goes, I believe it has far more of it than any other spell in the entire game.
Title: Re: Labyrinth of Touhou 6F
Post by: Ghaleon on December 21, 2010, 10:03:35 AM
That's a good point/idea. Though I'm thinking flandre or Eiki are probably better bets than yuugi for such a thing. Flandre I don't realy like relying on too much but if you're going to be "farming" turns over the enemy so much, she just might be viable out fullish time. Plus with her relatively good speed...well, you know.

You really can't assume debuffs will land 100% of the time though so there is that. Also, Yuyuko would also be a good character I rekon. I mean -10% turn-guage per nuke is really pretty pitiful, but with this kind of setup, it just might be viable with nitori (or maybe kaggy?).

Anyway, it's interesting to think about, but truth be told I'd never do this sort of thing, I'd think of it as terribly boring and tedious, even if I got it to work 100% of the time I'd really be pretty bored playing it through >=P.

With that kind of build though, Yukari just might be best off spending her level up bonuses on sp... (speed would be better if you can afford to use so much sp, but I don't use her so I don't know if it becomes an issue late game).
Title: Re: Labyrinth of Touhou 6F
Post by: Dr.Strafe on December 21, 2010, 10:23:30 AM
A team built around YSA sounds good on paper. I'm sure it would work great, but you'd have to seriously build her up to last through each fight. Yukari isn't the most versatile one around... Not to mention, you'd have to really build up your nukes to make each YSA worth it. Would this strategy have Kaguya in reserve in case Yukari needs to recover?

On a side note, am I the only one that doesn't use the cheat engine around here? The grind wall is EXTREMELY thick at this point, but I'm too much of a purist (read: stubborn) to use the engine. In other words, will grinding on 30F pay off eventually?
Title: Re: Labyrinth of Touhou 6F
Post by: Ghaleon on December 21, 2010, 10:37:09 AM
I'm cheat engined it myself before special disk came out. Did not cheat on my most recent post-specialdisk playthru. I kinda suggest cheating for a first playthru. If you love the game enough to want further playthrus, you'll know yourself if you want the brag to self rights of doing it without cheating after.

If you do cheat though try not to overlevel them. I find serpent of chaos and winner to be pretty entertaining fights, they shouldn't be ruined by high levels.
Title: Re: Labyrinth of Touhou 6F
Post by: Esoterica on December 21, 2010, 01:26:59 PM
With that kind of build though, Yukari just might be best off spending her level up bonuses on sp...
I've done this for fights in the main game before, and I'd say it's probably safe to build her def or mnd and simply give her SP equips.

I've been using Kaguya for Buddha's Stone Bowl instead since it buffs, is less expensive, and only buffs one character (doesn't throw off the switching between Tenshi and Iku, and delay is short enough still that she can follow after a stickleback to let each nuker hit twice).  If you've got the SP for YSA and use a different party setup though, I can definitely see it being a fantastic move.

On a side note, am I the only one that doesn't use the cheat engine around here? The grind wall is EXTREMELY thick at this point, but I'm too much of a purist (read: stubborn) to use the engine. In other words, will grinding on 30F pay off eventually?
Define "using cheat engine".  I've used it for resetting stats when I want to try a new build/fix a character I ignorantly built incorrectly, but that's about it.
Title: Re: Labyrinth of Touhou 6F
Post by: Dr.Strafe on December 21, 2010, 02:23:21 PM
Define "using cheat engine".  I've used it for resetting stats when I want to try a new build/fix a character I ignorantly built incorrectly, but that's about it.
Power levelling, mainly
Title: Re: Labyrinth of Touhou 6F
Post by: Esoterica on December 21, 2010, 02:32:27 PM
Power levelling, mainly
Then no.  Labyrinth gives you enough resources for reasonable grinding that it isn't necessary to cheat for it, imo (unless you're doing something silly like the Sanae solo run I'm thinking about attempting :V).  Special Disc made it easier with selling equips, too.
Title: Re: Labyrinth of Touhou 6F
Post by: Ghaleon on December 21, 2010, 03:50:09 PM
Even with item selling, the grind required to stand a chance against the bosses in 30f after you reach 30f is obscenely long =(
Title: Re: Labyrinth of Touhou 6F
Post by: Parallaxal on December 21, 2010, 04:05:07 PM
On a side note, am I the only one that doesn't use the cheat engine around here? The grind wall is EXTREMELY thick at this point, but I'm too much of a purist (read: stubborn) to use the engine. In other words, will grinding on 30F pay off eventually?

I've never used it. I still don't know how, actually.
Title: Re: Labyrinth of Touhou 6F
Post by: Pesco on December 21, 2010, 05:15:34 PM
@Para: That's an awesome idea you've got. I hope you can find the time to do a run of it. I don't think I can build my characters properly enough to pull it off. And I can't record :V

The main use of cheat engine for me now is to fix up borked save files, turn off encounters and freeze TP or SP for super grinding.
Title: Re: Labyrinth of Touhou 6F
Post by: Parallaxal on December 21, 2010, 10:44:29 PM
The main use of cheat engine for me now is to fix up borked save files, turn off encounters and freeze TP or SP for super grinding.

That reminds me, I need to learn to use it to turn off encounters. I'd like to make some walkthroughs for the more difficult floors (7F, 17F, maybe 10-12F) sometime.

EDIT: Fire spells page (http://touhouwiki.net/wiki/Labyrinth_of_Touhou:_Spells_2) finished. Also going back to fix the format of the earlier pages tonight.
Title: Re: Labyrinth of Touhou 6F
Post by: Pesco on December 22, 2010, 06:26:54 AM
It came up on IRC, I'll try explain it here.

Finding levelup rates: Search out the girl's HP. You should find 2 values right next to each other when you've narrowed it all down. The one with the lower offset is the girl's max HP, the other one is her current HP. Deduct 4 from the offset of max HP, this should be her recovery rate iirc. Deduct another 4 and you'll get levelup rating. It should be a value between 80 and 160.

Adjusting levelup rate: Levelup rates and exp required are in a straight 1 to relation. Assume the default value is 100%, choose your new percentage and you can make your own levelling difficulty.
Title: Re: Labyrinth of Touhou 6F
Post by: NEETori on December 22, 2010, 09:21:08 AM
That reminds me, I need to learn to use it to turn off encounters. I'd like to make some walkthroughs for the more difficult floors (7F, 17F, maybe 10-12F) sometime.

EDIT: Fire spells page (http://touhouwiki.net/wiki/Labyrinth_of_Touhou:_Spells_2) finished. Also going back to fix the format of the earlier pages tonight.

I thought Phoenix Spread Wings was non-elemental?
Title: Re: Labyrinth of Touhou 6F
Post by: Ghaleon on December 22, 2010, 11:01:20 AM
I thought so too... I also don't recall it ignoring defense so much... But more importantly, I'm pretty sure someone screwed with all the spells. I remember silent Selene was 2.25(2.25mag-mnd/4) and royal flare was 2.5(2.5-mnd/2) but that is NOT represented by 500 and 506% respectively.

That's not all, many spell formulate got fucked. Laevatien was 3(3(ATk+mag)-0.5(mnd+def))
WTF is this 600% crap?
I'm also pretty sure scythe that chooses the dead and ko in 3 steps were in the 630ish % range, not a flat 500.
Nitori's cannon was also 800% wasn't it? I thought only master spark had that 1.25 multiplier.

I think someone thought they did everyone a favor by replacing all the spell data by what is on the special disk database without realizing that it actually wasn't very accurate.
Title: Re: Labyrinth of Touhou 6F
Post by: Deranged on December 22, 2010, 01:16:16 PM
formulas stuff

I'm not sure where you got those formulas you thought are accurate from, but all of my sources (the Special Disk database, the JP wiki, and the Plus Disk omake text file, although that one would be outdated if anything) corroborates the one on the wiki page as the correct ones.

Phoenix Spread Wings is definitely non-elemental though. The mixup may be because the enemy version IS FIR elemental.
Title: Re: Labyrinth of Touhou 6F
Post by: Parallaxal on December 22, 2010, 03:20:45 PM
Thanks for the correction. Removing Phoenix Spread Wings.

The formulas are accurate, though, as far as I know. If anything, it's the previous formulas on the wiki, with the wonky multipliers, that are incorrect. Phoenix Spread Wings is definitely DEF-piercing, as it's what I use to take out the Blackenmels on 15F.
Title: Re: Labyrinth of Touhou 6F
Post by: CP3 on December 22, 2010, 07:23:06 PM
Phoenix Spread Wings is indeed FIR elemental. The correct formula however is 330% ATK - 50% DEF.

It has 165 ATK influence, 25 DEF influence, and a 200 damage multiplier. Unless I'm doing something wrong, this would add up to 2*(165ATK-25DEF). So 330% ATK - 25% DEF like it says (or said, since I just fixed it) in the wiki is off as well.

I've noticed a few damage formulas in the character pages are not correct according to the database - earlier I noticed Megawatt's def factor was off and fixed it. I'll go and check them thoroughly when I have time, since I believe the database to be the most trustworthy (or the only?) source.

EDIT: Fujiyama Volcano was also off. 200 MAG influence, 50 MND influence, 275 damage multiplier. 2.75*(200MAG-50MND) = 550% MAG - 137.5% MND.

All the other spells you've listed on all the spell pages are fine.

If I'm doing something wrong with the damage formula, please let me know (although I doubt it, because almost all the formulas I've checked work with the database's numbers) . Else I'll go ahead and fix all mistakes I find, using the database as the source.
Title: Re: Labyrinth of Touhou 6F
Post by: Esoterica on December 22, 2010, 08:53:28 PM
Phoenix Spread Wings is indeed FIR elemental.
No, it's not.  It says right in the description that it's nonelemental, and the name shows up white when you use it.
Title: Re: Labyrinth of Touhou 6F
Post by: CP3 on December 22, 2010, 09:32:34 PM
No, it's not.  It says right in the description that it's nonelemental, and the name shows up white when you use it.

Er. I meant to say "indeed non elemental", so disregard that part. :)
Title: Re: Labyrinth of Touhou 6F
Post by: Ghaleon on December 22, 2010, 09:46:13 PM
I'm not sure where you got those formulas you thought are accurate from, but all of my sources (the Special Disk database, the JP wiki, and the Plus Disk omake text file, although that one would be outdated if anything) corroborates the one on the wiki page as the correct ones.

Phoenix Spread Wings is definitely non-elemental though. The mixup may be because the enemy version IS FIR elemental.

I'm just going by my memory on the "wonky multipliers" here, so it's likely not 100%. But I was really darn sure about some of the formulas being different. For example, I remember Kanako's water nuke was indeed good, and the most powerful cold nuke in the game, but I don't remember it having a better formula than moonlight ray...Or even royal flare for that matter.

I thought people agreed that the database wasn't very accurate compared to existing data on the wiki back when it came out though..

Anyway
Quote
The formulas are accurate, though, as far as I know. If anything, it's the previous formulas on the wiki, with the wonky multipliers, that are incorrect. Phoenix Spread Wings is definitely DEF-piercing, as it's what I use to take out the Blackenmels on 15F.

I use Remilia's Spear the Gungnir, and Marisa's Asteroid belt on them normally. Neither of those 2 spells have a wtf 0.12Def formula though (or whatever it was saying). Sure it was much better at getting past defenses than flight, or some other physical attacks, I just don't remember any spells in the game that had a smaller mnd/def multiplier than 0.25 (silent selene) without flat out ignoring it other than Falling leaves.
Title: Re: Labyrinth of Touhou 6F
Post by: Esoterica on December 22, 2010, 10:42:16 PM
It came up on IRC, I'll try explain it here.

Finding levelup rates: Search out the girl's HP. You should find 2 values right next to each other when you've narrowed it all down. The one with the lower offset is the girl's max HP, the other one is her current HP. Deduct 4 from the offset of max HP, this should be her recovery rate iirc. Deduct another 4 and you'll get levelup rating. It should be a value between 80 and 160.

Adjusting levelup rate: Levelup rates and exp required are in a straight 1 to relation. Assume the default value is 100%, choose your new percentage and you can make your own levelling difficulty.
Awesome, found the value.  Thanks.

Now then, the purpose: I'm going to attempt a solo file. :V  I haven't entirely decided on who to use (been kicking around a few ideas, but nothing's jumped out at me yet).  The criteria I'm thinking about using is this:

- 30 base TP
- x5 leveling rate
- ~40-50% base SP recovery (looking like 40 except maybe with some very specific characters)
- Maybe a Seraphim Diamond for extra SP?  After trying the fight against Youmu though, it seems helpful but not necessary, though that was with Yukari.

I'm thinking about using one of the following characters:

Sanae (buff, heal, and a nonelemental attack)
Yuyuko (high SP, HP, and mnd, in addition to simply being one of my favorite chars)
Yukari (speed debuff and par; can attack def or mnd; IN Quadruple Barrier)
Eirin (tankish; has a healing spell; has a non-elemental cheap spell; debuffs)
Maribel (debuffs; spells cover a wide spectrum; self-buff)
Shikieiki (mostly just seems fun :V)

And I will be recording starting with Youmu (maybe Cirno), for what it's worth.  Any character preferences? :V
Title: Re: Labyrinth of Touhou 6F
Post by: Parallaxal on December 23, 2010, 12:28:12 AM
So I downloaded the Cheat Table link on the first page...can anyone tell me what I'm suppose to do with it? I'm really bad at these things...

I'm trying to get rid of random encounters for something, btw.
Title: Re: Labyrinth of Touhou 6F
Post by: Axel Ryman on December 23, 2010, 12:53:25 AM
For encounters, change the Value Type to Float, then go to any floor then scan 0. Wait for the scan to finish, then take a step and scan the number it changes to.
Title: Re: Labyrinth of Touhou 6F
Post by: Parallaxal on December 23, 2010, 02:27:41 AM
For encounters, change the Value Type to Float, then go to any floor then scan 0. Wait for the scan to finish, then take a step and scan the number it changes to.

I apologize for my ignorance, but what do you mean by "take a step and scan the number it changes to"? Do I just input the new enc. rate percentage in place of the 0...and then?

I think I've got everything up to that part.
Title: Re: Labyrinth of Touhou 6F
Post by: Axel Ryman on December 23, 2010, 02:40:35 AM
Whoops forgot to include the rest.  :V

Yeah scan the next encounter rate. When you do, click Next Scan and not New Scan. Keep doing this till you have 1 Value that matches your current encounter rate(You might see numbers past xx.x, so it could appear as  23.4567347)
Title: Re: Labyrinth of Touhou 6F
Post by: Esoterica on December 23, 2010, 03:04:08 AM
So I downloaded the Cheat Table link on the first page...can anyone tell me what I'm suppose to do with it? I'm really bad at these things...

I'm trying to get rid of random encounters for something, btw.
Open cheat engine, then open the table.  Encounter rate is the third value on the list.  Check the box next to it, and make sure the value reads 0 (change it if it doesn't).
Title: Re: Labyrinth of Touhou 6F
Post by: Parallaxal on December 23, 2010, 03:31:08 AM
Open cheat engine, then open the table.  Encounter rate is the third value on the list.  Check the box next to it, and make sure the value reads 0 (change it if it doesn't).

I'm unable to click any of the boxes at the bottom of the cheat table, even after selecting the game (I'm using the ver. 3 table from the OP). It doesn't seem to work even after I added 00010000 to the address, which was what was recommended earlier. The values all show up as ??.

EDIT: Okay, I managed to do what you suggested, but I'm still getting encounters even with the value set to 0. The enc. rate is still changing in-game too.
Title: Re: Labyrinth of Touhou 6F
Post by: Axel Ryman on December 23, 2010, 03:43:38 AM
After you find it, change the value to 0 and Freeze it.

Jeez I'm slow tonight.
Title: Re: Labyrinth of Touhou 6F
Post by: Parallaxal on December 23, 2010, 03:45:57 AM
What should I select for "Scan Type"? I'm getting no results at all after the 2nd or 3rd scan each time. Also, I get no results if I scan for 0 on my initial scan with Scan Type set to Exact.
Title: Re: Labyrinth of Touhou 6F
Post by: Axel Ryman on December 23, 2010, 04:00:48 AM
For encounter you want Float.
Title: Re: Labyrinth of Touhou 6F
Post by: Parallaxal on December 23, 2010, 04:14:02 AM
I understand the Float part, but I'm referring to the Scan Type.

(http://i53.tinypic.com/2zf7o1y.jpg)

This is after the 2nd scan. If I take one more step and type in the new value and click Next Scan, I get no results at all.

Also, checking the Encounter Rate box at the bottom to freeze the value at 0 does nothing for me.
Title: Re: Labyrinth of Touhou 6F
Post by: Axel Ryman on December 23, 2010, 04:52:31 AM
I understand the Float part, but I'm referring to the Scan Type.

(http://i53.tinypic.com/2zf7o1y.jpg)

This is after the 2nd scan. If I take one more step and type in the new value and click Next Scan, I get no results at all.

Also, checking the Encounter Rate box at the bottom to freeze the value at 0 does nothing for me.

If you don't find it after the 2nd scan, take another step and see if any values change. You can have Scan Type be Exact Value or Increase Value. Exact Value is just fine though.
Title: Re: Labyrinth of Touhou 6F
Post by: Pesco on December 23, 2010, 04:59:18 AM
Change memory scan options from 32-bit to all
Title: Re: Labyrinth of Touhou 6F
Post by: Parallaxal on December 23, 2010, 05:46:03 AM
Change memory scan options from 32-bit to all

Awesome! This fixed it. Thanks!

Here's Floor 17 (http://www.youtube.com/watch?v=L5OFJkQ0isk). I should probably add this to the wiki, shouldn't I?
Title: Re: Labyrinth of Touhou 6F
Post by: bm01 on December 23, 2010, 05:39:06 PM
Hello, I couldn't find the answer, is the evade still bugged in the last (3.01) version?
Also, the link to the patch on the official website is dead, I mailed them but no answer yet :(
Title: Re: Labyrinth of Touhou 6F
Post by: Pesco on December 23, 2010, 05:52:19 PM
Evade is most certainly still useless.

Which patch do you need? Someone might have an upload of it.
Title: Re: Labyrinth of Touhou 6F
Post by: Garlyle on December 23, 2010, 06:15:20 PM
Evade was broken with the release of Plus Disk (v2.00 onwards), and no, the developper said they have no intention to fix it.  In all honesty, the game works just fine without evasion - it saves some characters from facing horrible fates due to inaccurate attacks, and the one character who would be normally relying on her evasion to survive is still agreed to be awesome even without it (Chen).  And in return, you don't have to worry about bosses evading your big attacks.

This reminds me to resume (Maybe restart?) my formerly top-secret 1.13 playthrough - because evasion actually works in that 8D
...Maybe I should post logs and notes about how evasion actually changes things back then?  I mean there's other factors too (I think Iku didn't have as strong of a buff pre-special disk, Nitori's Megawatt is a fire nuke of lesser power, etc etc)
Title: Re: Labyrinth of Touhou 6F
Post by: Parallaxal on December 23, 2010, 06:39:41 PM
Floor 18 Walkthrough (http://www.youtube.com/watch?v=UiVHavSyyfc)

Now with annotations for where some of the treasure and events are!
Title: Re: Labyrinth of Touhou 6F
Post by: bm01 on December 23, 2010, 06:49:16 PM
Which patch do you need? Someone might have an upload of it.
Well, the last one, I suppose.
http://www.geocities.jp/aaa_3peso/ (東方の迷宮 ver3.01パッチ)
Evade was broken with the release of Plus Disk (v2.00 onwards), and no, the developper said they have no intention to fix it.  In all honesty, the game works just fine without evasion - it saves some characters from facing horrible fates due to inaccurate attacks, and the one character who would be normally relying on her evasion to survive is still agreed to be awesome even without it (Chen).  And in return, you don't have to worry about bosses evading your big attacks.
I agree. However I think they should have removed every reference to "accuracy" and "evade", but it's just my perfectionist side.
Title: Re: Labyrinth of Touhou 6F
Post by: Pesco on December 23, 2010, 06:51:05 PM
Floor 18 Walkthrough (http://www.youtube.com/watch?v=UiVHavSyyfc)

Now with annotations for where some of the treasure and events are!

I thought you'd link to the wiki. And it says 7th floor walkthrough btw.
Title: Re: Labyrinth of Touhou 6F
Post by: Parallaxal on December 23, 2010, 07:36:53 PM
You know, I've been doing horribly with links lately. It's a curse.

Here's the actual 18F walkthrough (http://www.youtube.com/watch?v=0JJ5Rp7ius4), complete with annotations for all treasure chests. I'll add these to the wiki as well.

Thanks for your help in making this possible!

Edit:

Video Walkthrough for 10-12F, with annotations:

Part 1: http://www.youtube.com/watch?v=2Pdxdem8PnE
Part 2: http://www.youtube.com/watch?v=I2KreOCa6QI
Title: Re: Labyrinth of Touhou 6F
Post by: CP3 on December 26, 2010, 12:53:39 PM
Nice job. 10-12F especially took me ages to complete entirely.
Title: Re: Labyrinth of Touhou 6F
Post by: NEETori on December 26, 2010, 09:53:29 PM
Awesome, found the value.  Thanks.

Now then, the purpose: I'm going to attempt a solo file. :V  I haven't entirely decided on who to use (been kicking around a few ideas, but nothing's jumped out at me yet).  The criteria I'm thinking about using is this:

- 30 base TP
- x5 leveling rate
- ~40-50% base SP recovery (looking like 40 except maybe with some very specific characters)
- Maybe a Seraphim Diamond for extra SP?  After trying the fight against Youmu though, it seems helpful but not necessary, though that was with Yukari.

I'm thinking about using one of the following characters:

Sanae (buff, heal, and a nonelemental attack)
Yuyuko (high SP, HP, and mnd, in addition to simply being one of my favorite chars)
Yukari (speed debuff and par; can attack def or mnd; IN Quadruple Barrier)
Eirin (tankish; has a healing spell; has a non-elemental cheap spell; debuffs)
Maribel (debuffs; spells cover a wide spectrum; self-buff)
Shikieiki (mostly just seems fun :V)

And I will be recording starting with Youmu (maybe Cirno), for what it's worth.  Any character preferences? :V
I'm just going to say now that I would like to try a MND Yuyuko just to see how ridiculously lulzy her durability is.
Title: Re: Labyrinth of Touhou 6F
Post by: Ghaleon on December 26, 2010, 10:00:57 PM
Not very lulzy.
I mean quite good yes but shell be virtually useless except for dthing trash, might as well use tenshi.
Title: Re: Labyrinth of Touhou 6F
Post by: Esoterica on December 26, 2010, 10:28:14 PM
I'm just going to say now that I would like to try a MND Yuyuko just to see how ridiculously lulzy her durability is.
I had her built mnd until about lv 90 when I finally decided she was so useless I had to hack a stat reset.  Not only is her damage terrible, but her mnd is still about half that of Patch's with a similar build.  Not to mention her def isn't that great, so she becomes useless fast.

Against the final boss with a mag build though, I had her hitting 250k (400k on the igmaruji summon) with SFN compared to the 100-160k my other nukes were outputting.  Considering the delay is low enough to let her sit in and spam SFN and her defensive stats are still better than most, she's pretty terrifying so long as she has SP.
Title: Re: Labyrinth of Touhou 6F
Post by: NEETori on December 28, 2010, 11:58:44 AM
After revisiting the game after a long slant of Left 4 Dead 2, I decided to rework my version of the tier list.  Based upon usage throughout the game (1-27th for me)
Top - Extremely useful from the moment you get them
High - Useful a majority of the time
Mid - Useful in certain situations/with a very specific strategy
Low - Not very useful outside of a few specific situations
Bottom - Almost never more useful than another character in the same situation

No specific order within tiers
Top
Meiling - best tank evar
Reimu - of course
Iku - yes
Nitori - uhhh
Alice - durable, damaging, highly flexible
Mystia - see Alice, with less damage and durable but more speed and flexible
Yukari - Spiriting Away and IN Quadruple Barrier helps supplement/relieves Reimu's defensive buffing needs

High
Minoriko - and that's after I've spent about 100ish levels in SP :D
Marisa - a great random sweeper and Master Spark can be used to supplement your offense
Flandre - dies to magic, but inflicts massive damage with Starbow Break/Levantine (I cannot spell the thing correctly, so I'll stick with the Nanoha spelling).  Would be top if it weren't for the composite spells' massive drawbacks
Rinnosuke - Remilia on drugs
Remilia - probably is your best attacker up until recruiting Iku, and will still be one of your best attackers for a long time, while being durable
Patchouli - when stuff needs to die
Shikieiki - when stuff needs to really die
Kaguya - Hourai Barrage and Stone Bowl when Hourai Barrage doesn't work.  Almost as good as Iku at sponging magic
Reisen - tremendous help throughout many debuff and fire vulnerable bosses
Chen - great bosskiller
Aya - Chen 2.0 if buffed, very good supporting attacker if not
Kanako - great cold and wind nukes
Suwako - one of the few Mystic DPSers and the strongest Nature attack in the game.  Awesome paralysis
Yuugi - KOi3S is awesome, really durable for such a good attacker
Suika - essentially Yuugi, for me
Orin - Needle Hill and Blazing Wheels really does pwn
Renko - Debilitate and Galaxy Stop are broken, if the target(s) are reasonably vulnerable to debuffing and/or paralysis
Tenshi - most stuff bounces off of her
Komachi - laughs at boss!Eiki, Rasetsu Fist, and a few other super-dangerous attacks, is a good Spirit DPSer and source of disabling
Sakuya *PURE ATTACK* - great DPSer with great durability
Ran *PURE MAGIC* - see Sakuya
Mid
Wriggle - durable poison/decent nature damage when buffed
Ran *DEFENSIVE* - Great DPSer or buffer, you can't have both sadly
Keine - Great random encounter tank and buffer for bosses
Yuuka - Master Spark is a great anti-random emergency tool
Youmu - would be high if it weren't for her severe SP troubles for the longest time
Yuyuko - same, except she's slightly less affected by it.  Slightly.
Utsuho - lacks a major-power nuke, but Giga Flare and Hell's Tokamak are strong enough, joins really late for her effectiveness though (usually last/second to last to be recruited)
Rumia - Moonlight Ray freaking hurts
Sanae - based on Miracle Fruit spam.  As a pure MAG healer, I have not tested
Cirno - best random disabler until Mystia comes along. 

Low
Mokou - poor man's Alice, really.  Shame, because she has a lot of potential otherwise
Sakuya *DEFENSIVE* - After a certain point (basically when everyone reaches about 200 speed), speed buffing is nowhere near as awesome as it once was, and Aya/Sanae do a better job (allows you to manipulate party speed better)
Maribel - poor man's Reisen, except with better element spread, worse buffs, and much less usefulness time (Reisen can be used against the Great Stamp, Yukari, the v.2 bosses, the boss rush v.1, and the final bosses before Mari even comes into  play).  Outside of Destroying Quadruple Barrier and a very situational Liberated Abilities (fully buffed Mari vs. a Mystic-weak, low defense, low mind, debuff vulnerable target), whatever she can do, Reisen does better, on top of coming earlier

Bottom
Eirin - really only shines against Eiki as Komachi's healer, and in reality, she needs Minoriko and/or Sanae as a backup in order to get Komachi back into running shape after a Last Judgment or other super-damaging attack.  Minoriko generally does enough healing for Komachi for the rest of the game.  Minoriko's also a better attacker against one specific boss (Yukari), and all of your other healers can do better when they don't need to heal (Sanae, Reimu and Minoriko's buffs are more useful, Rumia, possibly Sanae, and possibly Reimu can put up better damage), useful on paper, extremely situational in practice

Edit: Eek, forgot Sakuya, and also split Ran and Sakuya into two major schools that people generally evenly divide them into.
Title: Re: Labyrinth of Touhou 6F
Post by: Ghaleon on December 28, 2010, 11:20:47 PM
I'm more prone to agreeing with uncle's list most so far. Though I think Alice and Yukari are overvalued... Honestly I find it strange that I'm the only guy that prefers kagy over Yukari. I think everyone builds her for Mag instead of mnd, and don't make use of her buff as much as they try to make use of yukari's. Oh well.

I generally don't like super glass cannons like flan, suwako, or Chen much (though situationally squishy people like Yuugi and patchy are fine by me), but I keep noticing people acclaim suwako for her nature nuke's element as opposed to it's amazing formula+suwakos great ATk.

I mean even if it wasn't nature it would still be a totally kickass nuke, just thought I'd mention it =)
Title: Re: Labyrinth of Touhou 6F
Post by: NEETori on December 29, 2010, 06:58:16 AM
Yukari's up there due to my playstyle, more than anything. 
Alice is up there because I've used her in almost every boss battle except Kedamagrammaton, Flan and Utsuho, and found her countributing a fair portion of the damage by herself.

I built Kaguya as a hybrid (60 mag/40 mind), and I'm happy with her.  Nice and durable, but still packs a massive punch.

Also, on the topic of Suwako, Iron Rings is almost as strong as KOi3S, but nobody mentions that either :D
Title: Re: Labyrinth of Touhou 6F
Post by: RegalStar on December 29, 2010, 11:43:24 PM
You can't just look at skill formulas, though. Suwako's attack is quite a bit lower than Yuugi's.
Title: Re: Labyrinth of Touhou 6F
Post by: Pesco on December 29, 2010, 11:54:36 PM
You can, because skillpoints fix everything. And failing that, Cheat Engine :V.
Title: Re: Labyrinth of Touhou 6F
Post by: Ghaleon on December 30, 2010, 12:31:39 AM
You can, because skillpoints fix everything.

Ehh.. I don't like that train of thought. Point is you can crank up suwako's atk to match yuugi's yes...But if you should spend the same amount of skillpoints on yuugi's atk, koi3s will still be much more powerful.

I should also mention that x number of skilllevels on Suwako also costs more points than x number of skilllevels on Yuugi (for atk that is), so if you were to factor skillpoints in, it actually should favor yuugi even more.
As for the cheat/level moar argument. Well, Patchy's atk-formula can 1shot winner with that mentality >=P.
Title: Re: Labyrinth of Touhou 6F
Post by: Esoterica on December 30, 2010, 03:20:15 AM
You can't just look at skill formulas, though. Suwako's attack is quite a bit lower than Yuugi's.
Keep in mind that Iron Ring is not only the weaker of her phys attacks, but has low delay, hits MYS instead of FIR, and inflicts one of the longest PAR effects in the game.
Title: Re: Labyrinth of Touhou 6F
Post by: NEETori on December 30, 2010, 04:59:38 AM
I think what I am trying to get at is that Iron Ring's damage is way often overlooked for its paralysis
Title: Re: Labyrinth of Touhou 6F
Post by: Ghaleon on December 30, 2010, 10:23:25 AM
It's damage is indeed good... But people generally use it for par because croaking frogs damage is significantly better assuming equal affinities.
Title: Re: Labyrinth of Touhou 6F
Post by: Pesco on December 30, 2010, 10:33:03 AM
You didn't have to take my point about building stats that seriously. What it comes down to is that while we discuss stuff on paper, the formulae are the measure of usefulness. With playthrough data then you can support an argument about whether the effort to keep using an attack is worthwhile or not.

It's been cool though because looking at things in theory have shown how overlooked characters can be combo'd into mvps.
Title: Re: Labyrinth of Touhou 6F
Post by: Ghaleon on December 30, 2010, 10:46:55 AM
I took it very seriously, and had a midlife crisis.
Honestly though, I just give serious responses to absolutely everything for certain topics... It's just something I do, even if I know it's all a joke. It's a good thing you aren't hearing me say it orally too, I do it with a deadpan voice that will make you think I'm even MORE clueless.

But serious or not, I hAVE seen people argue about boosting something with skillpoints more than the competition as an argument. Which is silly IMO. Unless the cost to level HP that skill is significantly cheaper for the case in hand.

Eeek, I forgot, one of the tier lists mentioned cootiesuke being remi on crack... Just no. I mean you may favor him for his amazing buff, or something. But otherwise his actual fighting performance isn't like remi at all. He lacks the ability to stay buffed, he isn't as fast, his HP is meh. His base stats are good yes, but his defenses aren't better enough to offput his much worse HP (especially if you factor in reminshould have more def buffs due to Vlad). His sword nuke is better than spear, but iirc it's not really better when applied due to ATK stats in battle. I just mean that he's pretty meh without his panic buff, and isn't really anybody on crack.
Title: Re: Labyrinth of Touhou 6F
Post by: Melfice666 on December 30, 2010, 05:59:10 PM
. . . . Meh I might as well post this here,
its about the cheat table and cheat engine on the skill points after battle and for one reason or another I cant make the cheat work at all so if it isnt too much trouble would some one explain it or PM me the explanation like you would be explaining it to an idiot
Title: Re: Labyrinth of Touhou 6F
Post by: Ghaleon on December 30, 2010, 08:12:27 PM
If all the values listed under cheat engine are weird wild numbers that lie, before editing skillpoints' value, edit it's address. Then add 1000 to it,'try again.
Title: Re: Labyrinth of Touhou 6F
Post by: NEETori on December 31, 2010, 03:21:41 AM
Eeek, I forgot, one of the tier lists mentioned cootiesuke being remi on crack... Just no. I mean you may favor him for his amazing buff, or something. But otherwise his actual fighting performance isn't like remi at all. He lacks the ability to stay buffed, he isn't as fast, his HP is meh. His base stats are good yes, but his defenses aren't better enough to offput his much worse HP (especially if you factor in reminshould have more def buffs due to Vlad). His sword nuke is better than spear, but iirc it's not really better when applied due to ATK stats in battle. I just mean that he's pretty meh without his panic buff, and isn't really anybody on crack.

Personally, I found Rinnosuke's durability and damage output to be similar to Remi's.  I built him a similar way to Remi (hybrid offense/defense). and Remi's got two things over him - Curse of Vlad Tepes and a very slightly higher leveling rate, so her stats overall should be more-or-less the same.

The thing about Rinnosuke's buff is that right - you can use it last minute, but, if you use a lot of all-target buffs (Keine, Ran, Reimu, Yukari, for example), Rinnosuke is mostly going to sit in front (especially if you've already Military Rule) and get free buffs.  However, I agree that Rinnosuke's really meh without his buff, and that Remi's buff really gives her an edge.
Title: Re: Labyrinth of Touhou 6F
Post by: Melfice666 on December 31, 2010, 11:24:32 AM
If all the values listed under cheat engine are weird wild numbers that lie, before editing skillpoints' value, edit it's address. Then add 1000 to it,'try again.
any specific adress you use(d)?
Title: Re: Labyrinth of Touhou 6F
Post by: Ghaleon on December 31, 2010, 11:27:04 AM
any specific adress you use(d)?

Uhh. The ones on the table +1000
Title: Re: Labyrinth of Touhou 6F
Post by: CP3 on January 02, 2011, 03:12:10 AM
Does anyone know if you have to let Rinnosuke ver.3 reach his final form for him to drop Awakened Exoskeleton? Similarly with Yukari and Immortal School Badge.

Grinding for ***WINNER*** atm...just 100 or so more levels to go. Both dual Hibachi ver.2  and SoC down, and I got both of their drops in just a couple of tries. I think I was insanely a little lucky in that respect.
Title: Re: Labyrinth of Touhou 6F
Post by: Pesco on January 02, 2011, 01:18:59 PM
NG+ save file (http://www.mediafire.com/?p82lxb46igwhgui)

A completely new one. All the exp values should be zero and stats in order. Let me know if there's any problems.
Title: Re: Labyrinth of Touhou 6F
Post by: Parallaxal on January 02, 2011, 05:04:29 PM
NG+ save file (http://www.mediafire.com/?p82lxb46igwhgui)

A completely new one. All the exp values should be zero and stats in order. Let me know if there's any problems.

And that is why you are awesome.

Seems to be working fine. Thanks!
Title: Re: Labyrinth of Touhou 6F
Post by: Ghaleon on January 02, 2011, 07:55:19 PM
Does anyone know if you have to let Rinnosuke ver.3 reach his final form for him to drop Awakened Exoskeleton? Similarly with Yukari and Immortal School Badge.

Grinding for ***WINNER*** atm...just 100 or so more levels to go. Both dual Hibachi ver.2  and SoC down, and I got both of their drops in just a couple of tries. I think I was insanely a little lucky in that respect.

You don't have to wait for final phases to get those juicy v3 drops.
As for the boss drops, yes, you're lucky.'damnnn youuuuu.
Title: Re: Labyrinth of Touhou 6F
Post by: Fossil Goo on January 02, 2011, 10:27:15 PM
So, um, bit of a dumb question here. I'm running Labryinth version....2.4 I think? How do I change the character portraits, and if I can't in this version, how do I patch my version to the latest one?
Title: Re: Labyrinth of Touhou 6F
Post by: Udongein on January 02, 2011, 11:23:35 PM
So, um, bit of a dumb question here. I'm running Labryinth version....2.4 I think? How do I change the character portraits, and if I can't in this version, how do I patch my version to the latest one?
You need at least version 3, and the only way to get there is to get the Special Disk version.
Title: Re: Labyrinth of Touhou 6F
Post by: draganuv15 on January 03, 2011, 12:21:15 PM
Now all we need is for someone (looks at squid :3) to make Koumajou Densetsu ll (Nagaremono Indou) Portraits

I'm Scottish by the way :]
Title: Re: Labyrinth of Touhou 6F
Post by: Axel Ryman on January 03, 2011, 01:08:41 PM
You mean like this?

http://i52.tinypic.com/9fwu81.png

I've only done 2 stands, Reimu's and Youmu's. Reimu's isn't good when you're at Gensokyo(The stand is a bit more to the right than I would like). Looks like this.

http://i51.tinypic.com/2z8uwlt.png


I can try fixing it and maybe making more if no one does it, however I'd only be doing the Stands, not the big and small face portraits.
Title: Re: Labyrinth of Touhou 6F
Post by: draganuv15 on January 03, 2011, 01:10:26 PM
yes. that's what i mean :D
Title: Re: Labyrinth of Touhou 6F
Post by: Ghaleon on January 05, 2011, 03:29:25 AM
I'm not satisfied with any of the Patchy portraits currently. I don't mind if it's not the proper format for the game (I'll fix it myself if needed), but I was wondering if anybody has any suggestions for some good patchy portraits for it. Generally I like the characters to look pretty as possible without looking too sexualized...Of course pretty is a matter of opinion...

Many of the Touhou Pocket Wars portraits are great examples of what I like (http://nskblog.ru/16055.html has a bunch to see), those that I consider best would be:
Satori,
Eirin,
Kaguya,
Kanako (found at http://touhou.wikia.com/wiki/File:Kanako.png, the other page isn't there),
Reimu ( http://touhou.wikia.com/wiki/File:Reimu.png, not the one on the site)

As for what I dislike about patchy's from TPW...Well, it's not bad, but it's not great either. It's just kinda boring.
There are plenty of good looking patchy images out there but many of them have lots of spell effects and such, which I want to avoid, I just want patchy. I also should specify I don't want a picture of her trying to look "Badass" or anything, no wind in the hair cuz she's nuking someone or something like that. Displaying of hair ribbons is a must, I just love her low-hanging hair ribbons.
This one would be kinda good if the legs weren't there and if there wasn't so much reflecto-dazzling colors or whatever.
The picture is SFW, but the ads might not be.
http://oreno.imouto.org/post/show/97118/kinoko-patchouli_knowledge-touhou

I should specify I don't want/expect anybody to look for them for me, but rather am just hoping someone knows of what I want already and just needs to toss me a link or something y'know?

Anyway if someone has advice toss me some in pm or whatever >=). I'll share it on here once the format is modified I guess if I choose to use it
Title: Re: Labyrinth of Touhou 6F
Post by: NEETori on January 05, 2011, 08:08:07 AM
Boss Okuu has a LOT more magic than I thought.
Uncontained Nuclear Reaction instakills Patchy with 100% Mind buffs, 48k base mind, 16k HP and 260ish fire affinity.   Going to see how much a LOVE Machine helps.  Then again, unless I heavily invest into her HP and Mystic affinity, Giga Flare is going to instantly take her down no matter what anyways :\. 

Is there any good stay-in attacker for Okuu?  Remi gets smashed, Kourin Nagato lasts only a short while, and Tenshi needs healing way too often in order to be effective with her current stats for me (41k HP, 42k mind/def, 250+ fire affinity) to use a 2-tank/2-nuke/Reimu-Yukari to eat hits strategy. 

Yes, Reimu and Yukari can eat anything Okuu throws at them, as long as Reimu heals it off and Yukari constantly throws a buff up.   
Title: Re: Labyrinth of Touhou 6F
Post by: Pesco on January 05, 2011, 08:18:50 AM
Hack in 100% debuffs on Okuu :3

Is there enough of an opening to throw in debuffs?
Title: Re: Labyrinth of Touhou 6F
Post by: NEETori on January 05, 2011, 08:25:14 AM
AFAIK, she isn't vulnerable to them, although I'll try the next time I fight her.
Title: Re: Labyrinth of Touhou 6F
Post by: Ghaleon on January 05, 2011, 08:48:45 AM
debuffs don't work on her.

In any case Giga flare isn't really something you should build a party around to survive exactly. it's more of a panic nuke to make things interesting. When she starts casting it you're almost done. Uncontrollable reactor is her most painful nuke otherwise, despite hells tokamak being unlocked further in the fight.
Title: Re: Labyrinth of Touhou 6F
Post by: NEETori on January 05, 2011, 08:53:21 AM
I have Meiling and Reimu as the only characters who can survive it, so that wasn't the plan anyways :D

Unfortunately, it seems to be finishing her off once she uses it. 
Title: Re: Labyrinth of Touhou 6F
Post by: CP3 on January 05, 2011, 01:31:36 PM
The only thing you can do for Giga Flare is have high MYS affinity. Level MYS affinity in the characters you usually leave out (in my run it was Meiling, Yukari, Minoriko, Iku, and Komachi as backup) with skp and raise it the rest of the way with equips. I had 300+ on all of them. By now you should have an Ultimate ZUN hat or two, a Karen Device, Arturos Gem, Black Hole Ocarina, even Magic Sword Chaos. Make use of em.

UNC is tremendously strong because unlike Hell's Tomakak it has excellent piercing. Great Hakurei Barrier makes Hell's Tomakak hit pretty soft - but UNC still hurts lots. High FIR affinity is again needed to deal with it, just high MND with buffs won't do in most cases, because Okuu's MAG is so high.

It's important to go into the fight with very high levels in those affinities - and you'll really need to level them later anyway, so might as well do so now. An AoE healer also helps. It's good to see you have Reimu, would be great if you can buff her MAG.

What level are you fighting her at, for the record? Depending on what she casts, you can beat her rather early, but if you don't get lucky she can screw you over while you're high level anyway. I'd recommend 275 as a minimum - I beat her not only after Yuuka and Agastobrauma, but even after Kedamagrammaton. It might look like overdoing it a bit (or a lot), but she can really murder you if the RNG decides to when you're lower. Even so, I'm sure she's beatable, so long as you are willing to spend loads on FIR/MYS.

As for me, I'm fighting the grind wall at the moment. I've hit Meiling 510. The plan is to get in at least 10 levels per day. And it seems like Rhododendron Dress is the only drop that likes me - I have a grand total of five now, three of which were from 30F.

EDIT: Don't forget the only status effect you need to worry about for this battle is PAR. She also does MND down so if you can get some statdrop resistance that's also good, but with Reimu's GHB around it shouldn't be a huge concern. Focus on other things first.
Title: Re: Labyrinth of Touhou 6F
Post by: NEETori on January 05, 2011, 08:25:34 PM
Currently around Meiling and Reimu 280ish.  Main problem lies after eating Giga Flare - if she does it too early, I can't mount a comeback, while if she saves it for after enough UNCs then only Meiling will survive it. She either has to use Exahaltio, Flame Blast and Napalm Flare a lot if she buffs up, or never use Giga Flare with over 67 ish percent buffs.
Title: Re: Labyrinth of Touhou 6F
Post by: Ghaleon on January 05, 2011, 08:30:43 PM
don't forget attack and slash dive >=)...Her slash dive is pretty mean though. I rekon only your pure tanks can eat it.
Title: Re: Labyrinth of Touhou 6F
Post by: NEETori on January 05, 2011, 09:14:15 PM
I have had Nitori eat a slashdive for around 32k with one Optical Camo
Title: Re: Labyrinth of Touhou 6F
Post by: CP3 on January 05, 2011, 09:56:03 PM
Currently around Meiling and Reimu 280ish.  Main problem lies after eating Giga Flare - if she does it too early, I can't mount a comeback, while if she saves it for after enough UNCs then only Meiling will survive it. She either has to use Exahaltio, Flame Blast and Napalm Flare a lot if she buffs up, or never use Giga Flare with over 67 ish percent buffs.

Utsuho will always do Giga Flare right after she falls under 4 million health. She starts with 11 million, so with this you can at least know when it's coming. She can recast it after, so when you see Giga Flare - keep your cool and AoE heal it, but do try to kill her fast. At that point, it's not a huge deal if you take a bit of risk and can't switch a DD out in time, as long as you have someone else in the backline who can finish the job. Out of the 3 times I faced her and won, I think I only had all characters alive in the end in one occassion.

If she decides to spam UNC though, like I said, not much you can do other than having high FIR/MYS affinities and pray that she gives you a break.

Slash Dive should be tanked easily by whoever you have in slot 1/2, but it's a good reason to keep the tanks decently healed. If she goes and nukes your healer on slot 4, then all you can do is nod and move on.
Title: Re: Labyrinth of Touhou 6F
Post by: NEETori on January 07, 2011, 12:09:42 AM
So uh, how do I hax to fix characters?  I want to completely delevel Sanae, Sakuya, Eirin Ran, Yuyuko, Youmu, Iku, Rumia, Minoriko and reassign their level ups. 

ALSO:
Planning on doing a haxxor'd solo game, with increased SP and level gains, and the solo character gets three Machine God Lucifers or something.  Any ideas on who? 
Title: Re: Labyrinth of Touhou 6F
Post by: Ghaleon on January 07, 2011, 02:45:01 AM
So uh, how do I hax to fix characters?  I want to completely delevel Sanae, Yuyuko, Youmu, Iku, Rumia, Minoriko and reassign their level ups. 

Pretty sure there's no easy way to delevel characters due to the hidden +0.03% bonus to all stats gained per level.
Title: Re: Labyrinth of Touhou 6F
Post by: NEETori on January 07, 2011, 03:32:22 AM
Damn.  Well, it's not like I use Sanae, Yuyuko, Youmu and Rumia at all anymore, or Minoriko that often.
Title: Re: Labyrinth of Touhou 6F
Post by: Pesco on January 07, 2011, 06:15:42 PM
You can delevel, it's just a heck of a lot of work.

1. Find a reference address. We'll use character level.
2. Prepare to put in a lot of the addresses manually. Below is their sequence:

Level
Exp pool
Level up rating
recovery rate
max hp
current hp
max sp
current sp
max tp
current tp
Att
Def
Mag
Mnd
Spd
Eva
Att growth
Def growth
Mag growth
Mnd growth
Spd growth
Eva growth
HP growth
SP growth
Att multiplier (this value is 100% base + levelups 3% + bonuses 2% + skp levelups 3% + items)
Def multiplier
Mag multiplier
Mnd multiplier
Spd multiplier
Eva multiplier
HP multiplier
SP multiplier
Fir aff
Cld aff
Wnd aff
Ntr aff
Mys aff
Spi aff
Psn res
Par res
Mut res
Dth res
Debuff res
hp level
sp level
tp level
Att level
Def level
Mag level
Mnd level
Spd level
Eva level
Fir level
Cld level
Wnd level
Ntr level
Mys level
Spi level
(address gap)
spell 1 sp cost (displayed only, you can't actually make their spells cheaper)
spell 2 sp cost
spell 3 sp cost
spell 4 sp cost
spell 5 sp cost
(address gap)
battle points
equip slot 1 item
equip slot 2 item
equip slot 3 item

3. To get to spell sp cost and battle points, use the formula below:

Battle points address - char level address = 1C8
Spell 1 sp cost address - char level address = 160

4. Use the wiki to reset their base stat values.
Title: Re: Labyrinth of Touhou 6F
Post by: Esoterica on January 07, 2011, 09:13:33 PM
Easier method to deleveling:

1. Start a new game.  Save it somewhere.
2. Take the character file of the specific character(s) you want to reset from the new game and drop them in your actual save file.
3. Mess with exp values until you have enough exp to get them back to their previous level.
Title: Re: Labyrinth of Touhou 6F
Post by: Ghaleon on January 07, 2011, 09:35:38 PM
Easier method to deleveling:

1. Start a new game.  Save it somewhere.
2. Take the character file of the specific character(s) you want to reset from the new game and drop them in your actual save file.
3. Mess with exp values until you have enough exp to get them back to their previous level.

I never even realized it had files for each character per save....
Title: Re: Labyrinth of Touhou 6F
Post by: Pesco on January 07, 2011, 10:06:09 PM
My way allows for more customization :V
Title: Re: Labyrinth of Touhou 6F
Post by: NEETori on January 08, 2011, 01:18:15 AM
Easier method to deleveling:

1. Start a new game.  Save it somewhere.
2. Take the character file of the specific character(s) you want to reset from the new game and drop them in your actual save file.
3. Mess with exp values until you have enough exp to get them back to their previous level.

Ah yess.  Now which are the character files?  XD
Title: Re: Labyrinth of Touhou 6F
Post by: Esoterica on January 08, 2011, 01:24:15 AM
Ah yess.  Now which are the character files?  XD
C##.ndg files are characters.  Starts with Reimu as C00.ndg and goes in order with how the characters are listed on the wiki.
Title: Re: Labyrinth of Touhou 6F
Post by: NEETori on January 08, 2011, 05:51:19 AM
I tried it and now the game isn't even running properly anymore D:
Title: Re: Labyrinth of Touhou 6F
Post by: Pesco on January 08, 2011, 04:54:15 PM
Just delete the borked save folder entirely and put something back in its place.
Title: Re: Labyrinth of Touhou 6F
Post by: CP3 on January 11, 2011, 11:42:55 AM
Meiling 551, and my sanity's slowly going away...just 20-30 more levels...
Title: Re: Labyrinth of Touhou 6F
Post by: Ghaleon on January 12, 2011, 01:21:47 AM
Meiling 551, and my sanity's slowly going away...just 20-30 more levels...

551 is exactly the level of my meiling when I beat winner on my last playthru, you should give it a go unless you want it easier >=)
Title: Re: Labyrinth of Touhou 6F
Post by: NEETori on January 12, 2011, 10:07:11 AM
Need to regrind.  Again XD
Good thing Flan + Mystia + Nitori can tear apart 27f mobs like butter. 
And for crabs, we got Kaguya and if I feel like fielding her, Yuyu
Title: Re: Labyrinth of Touhou 6F
Post by: Thomas on January 13, 2011, 07:51:37 AM
God damn I think my
Maribel
fight is broken. I tried the strategy in the wiki (that is, summon minions, beat all minions but one, beat boss, beat last minion) and the "beat boss" part just was not working. After beating the first minions, I counted out 2 million damage (I even had poison on her the entire time, which I obviously didn't count) and she didn't die. So I hit her for about half a million more and still nothing.

At which point I beat the last minion, putting her in to overdrive mode and I got wiped.  :V

So is there something about this fight that the wiki isn't mentioning? It specifically says that she resets to 2 million HP in phase 2 and that she's only immortal before all minions are summoned.
Title: Re: Labyrinth of Touhou 6F
Post by: Ghaleon on January 13, 2011, 09:55:17 AM
I haven't read the wiki strategies, but every time I tried to beat her with leaving minions alive, it went horribly wrong.. I suggest you kill em all first
Title: Re: Labyrinth of Touhou 6F
Post by: CP3 on January 13, 2011, 10:56:46 AM
God damn I think my
Maribel
fight is broken. I tried the strategy in the wiki (that is, summon minions, beat all minions but one, beat boss, beat last minion) and the "beat boss" part just was not working. After beating the first minions, I counted out 2 million damage (I even had poison on her the entire time, which I obviously didn't count) and she didn't die. So I hit her for about half a million more and still nothing.

At which point I beat the last minion, putting her in to overdrive mode and I got wiped.  :V

So is there something about this fight that the wiki isn't mentioning? It specifically says that she resets to 2 million HP in phase 2 and that she's only immortal before all minions are summoned.

She heals for a lot while her minions are up, so ideally what you want to do is kill two minions (left and up), keep the right one (right from your view, meaning shredding amnesiari) PAR'd and DPS her a little. Kill it then DPS her and phase 3 should last shorter than if you didn't damage her at all. You won't be able to kill her with a minion up unless you're overleveled.

Yesterday I finally beat the WINNER at level 563. I saw your message after I had leveled to that, Ghaleon. Wasn't too bad, but I got somewhat lucky: he never used Medicine of Life, although he did pull out Magical Tempest and some other nasty stuff.
Title: Re: Labyrinth of Touhou 6F
Post by: Dr.Strafe on January 13, 2011, 01:12:54 PM
I got a bit lucky in my Maribel fight, if I remember right. I had her paralyzed with a low meter whenever I killed off her 3 minions. Once she cast Overflowing Natural Power, I killed her before she got a chance to actually attack.
Title: Re: Labyrinth of Touhou 6F
Post by: RegalStar on January 14, 2011, 01:09:40 AM
God damn I think my
Maribel
fight is broken. I tried the strategy in the wiki (that is, summon minions, beat all minions but one, beat boss, beat last minion) and the "beat boss" part just was not working. After beating the first minions, I counted out 2 million damage (I even had poison on her the entire time, which I obviously didn't count) and she didn't die. So I hit her for about half a million more and still nothing.

At which point I beat the last minion, putting her in to overdrive mode and I got wiped.  :V

So is there something about this fight that the wiki isn't mentioning? It specifically says that she resets to 2 million HP in phase 2 and that she's only immortal before all minions are summoned.

Oh. Crap. I came up with that strategy because I didn't see anything about Maribel regenerating in the database, and when I tried it with an overlevelled team (for SP grinding) it worked the first time, so I thought it's all good and wrote all that crap up. I realized that the regeneration still existed on the second try, so I thought of going back to fix it, but I couldn't come up with very good strategy since my first time defeating Maribel at Reimu130 or so was basically more or less luckfest, so I tossed that to the back of my mind and eventually forgot about it.

Does anyone know if there's a more surefire way to do the last phase at about 120-130? From my experiences it's mostly just scramble around, hoping she doen't spam overflowing unnatural power or djinn storm too much before 2m damage is dealt.

EDIT: Yeah, I went ahead and rewrote that thing again since it's completely my fault. Still, if anyone have a better idea on how to approach the final phase other than level up or pray or both, go ahead. I certainly can't think of anything when your opponent covers basically everything an enemy can do with her moves and use them with no pattern at all.
Title: Re: Labyrinth of Touhou 6F
Post by: Esoterica on January 14, 2011, 01:39:00 AM
My strat against Maribel was "powernuke her with Yuyuko until she runs out of SP, switch her out with a 100% mag buff, switch in other nukers  until Yuyu's back to full SP, then switch her back in and finish her and the summons off as fast as possible".

SFN was dealing 400k to the top summon, for reference.
Title: Re: Labyrinth of Touhou 6F
Post by: Thomas on January 14, 2011, 01:47:48 AM
No weaknesses? Uses overpowered spells randomly? Sounds a lot like the first phase of the
Rinnosuke
fight, which I also did really underleveled!

Although I guess I should start grinding again before I commit to another "won on the 200th attempt" boss fight.
Title: Re: Labyrinth of Touhou 6F
Post by: RegalStar on January 14, 2011, 01:55:37 AM
Rinnosuke's 1st phase isn't that bad on the account that other than Rasetsu Fist, he doesn't have any good defense piercing attacks and he can't buff himself. With Maribel, she can buff herself easily, she's really fast, and she has hyper dimensional flying object which slaughters Tenshi if you thought you can 0-damage tank her. Also, 260k or whatever HP is a world of difference to 2m HP.
Title: Re: Labyrinth of Touhou 6F
Post by: Ghaleon on January 14, 2011, 07:08:10 AM
I find that Maribel during her final phase actually shouldn't be THAT bad even if she buffs herself (If you keep your own def buffs up that is) unless she casts hyperdimensional flying object while buffed, that HURTS...But yeah, it seems to be a luck-based thing IMO if you want to beat her at a reasonable level without obliterating her before she can move (which I've never done, but haven't really tried to do either, not my idea of fun really). Granted, even without casting that during heavy buffs, it should get messy eventually. Provided you didn't screw up earlier portions of the fight, messy is acceptable later on >=).

As for cootiesuke. I find he uses Tai slash during his neutral form more often than he does in his other forms, and that sucker isn't fun if you aren't ready for it either. I mean if you have china and remi in front, or a combo of 2 other tanks with def buffs, it's no biggie, but it's really not something you can have casted on you at the lower level ranges if your second spot is someone who isn't considered "pretty tanky".
Title: Re: Labyrinth of Touhou 6F
Post by: NEETori on January 14, 2011, 08:01:28 AM
Maribel's last form is when I busted out World Shaking Military Rule on Mari and Nitori, and then gunned her down with my best nukes in sequence. 

IMO: Maribel's Last Form < Rinnosuke's First/Last

Hyperdimension Flying Object rips Tenshi to ribbons unless she's fully buffed and has around 250 wind affinity.  Yes, it hits that hard, and for me, it killed her in one go at around 50% buffs, full buffs killed even Meiling (who took more damage, but sponged it with her health).  However, with some creative  gear (AKA, load up on the wind and spirit affinities for everyone who's going to eat a hit and debuff/paralysis/silence resistances for healers and stay-in attackers), smart usage of your own sources of paralysis and debuffs, her second and last forms go down fairly easy, as long as she doesn't Djinn Storm -> ONP -> HFO on you in that order. 

Rinnosuke's Iai Slash is evil, especially after a full buff from WSMR.  It can easily break through Tenshi or Meiling's massive defenses after buffs, and Start of Heavenly Demise after WSMR can deal some insane damage, especially if your buffs are running low.  Oh, and Rasetsu Fist makes me rage, as it's a guaranteed kill to anyone with less than 6k current health, and a potential kill with less than 6500ish.  And he kept sniping Tenshi with it.
Title: Re: Labyrinth of Touhou 6F
Post by: Thomas on January 14, 2011, 10:29:56 AM
I did the Rinnosuke fight about 5-10 levels below recommended (one of my first 20 attempts got to his last form, and also grinding is the devil) and pretty much had to restart every time he decided to use "rasetsu fist on 2nd-3rd slot" or "START OF HEAVENLY DEMISE HOPE YOU HAVE +100 DEF +100 MND" more than twice without giving me time to recover, so I'm still a bit sore about it after I beat Yukari on my first try.

The Japanese wiki isn't helping much, but am I correct in assuming that Maribel has no physical multi-target attacks? I'm thinking if I can get a Tenshi/Reimu/Whoever/Patchouli lineup going then it shouldn't be too hard until I get hit by a djinn storm while I whittle at 2 million HP with my 50k silent selene.
Title: Re: Labyrinth of Touhou 6F
Post by: NEETori on January 14, 2011, 10:51:42 AM
Yukari for being such a plot important boss was super easy.  Suwako did probably 90% of the damage for me by herself.  Minoriko did about 5% and Alice + Reisen combined the other 5.

Maribel herself has none, but beware of the composite Berserk, and once she buffs, even Patchy might have some trouble staying alive. 
I prefer quick nuke switching, but that's just me.
Title: Re: Labyrinth of Touhou 6F
Post by: Ghaleon on January 14, 2011, 11:25:59 AM
Grr, yukari is Effing hard if you aren't glass cannon-built or nature nuking dammit. Honestly, if you think 18f is harder than 16f, you simply can't judge them fairly because your party is simply better tarred to handling 16f. If you do 16f naturally, you won't have renko's, you shouldn't know she is nor resistant, you won't know her HP count between phases, etc. I think too many people take this info for granted. Also, 18f.. People keep talking about his final phase's buff... WTF seriously. I always dps slower than other people, and I have yet to see him buff during th final phase once. Unlike other bosses, you know when his last stretch has begun. Just master spar+ 2 other big nukes and win. Honestly I can't help but call bs or over
Level to people who say they skip a Yukari phase, but somehow can't seem to nuke the same amount of HP 2 floors later for the 18t boss, who has absolutely both unpredictable after the first phase whatsoever.

Title: Re: Labyrinth of Touhou 6F
Post by: Kanoe on January 14, 2011, 02:13:15 PM
Well first time going against Maribel, I just dpsed her down.  I did attempt to try and control one of the adds so I could nuke the boss a bit longer in safety.  But I could never get the cc or debuffs to last before Suwako or whoever gets killed.  So I just end up blasting her with all my glass cannons. 

Now for the boss rush, I was forced into a really long final phase (had only tanks and support left besides Rin).  The only way I managed to endure it was with Tenshi's slash.  Tenshi has a chance to remove buffs and this chance is rolled for each buff Maribel has up.  So there is a high chance that you will knock off a few of those 100%+ buffs.  Still it is somewhat based on luck.  I was djinn stormed numerous times, but I kept up Yukari's group buff up, Healed with China, and gradually did dps with Rin and Minoriko (i know, i was nuking with Minoriko). 
Title: Re: Labyrinth of Touhou 6F
Post by: Eliirae on January 14, 2011, 06:45:02 PM
Some people just have lots of trouble with marathon fights, like Rinnosuke.

I never really found Yukari to be that hard, either.  Yes, I used Suwako, but she promptly got killed during the beginning of the fight; so much for that :P
Title: Re: Labyrinth of Touhou 6F
Post by: Thomas on January 14, 2011, 07:25:08 PM
Yukari is a LOT easier just because she can be debuffed, really. Narrow confines of Avici + Seeker Dolls makes her completely useless, and Komachi and Alice are both reasonably tanky. Compare to Rinnosuke, who has about 350 un-debuffable speed and all of a sudden you have to remember how to take hits (after the rinnosuke fight I saw that most of my characters bar Yugi/Tenshi had lvl 10-20 DEF/MND and lvl 45-55 ATK/MAG and realised why I found start of heavenly demise to be so stupidly strong)

I was underleveled or barely recommended and with Komachi/Alice/Whoever/Suwako I'm pretty sure I skipped the second Yukari phase, or at least came close to. Then again, this may be my first runthrough but as you can see by my lineup I was completely aware of all of her weaknesses (also I can make Suwako PAR-immune quite easily, Iku + Suwako is lol)
Title: Re: Labyrinth of Touhou 6F
Post by: Ghaleon on January 14, 2011, 08:22:10 PM
Yeah, debuffing Yukari makes things much easier. But not everyone has komachi or Reisen (or renko) in their party. I had alice on my first playthru, and I honestly didn't notice her debuffs staying up for very long. Seeker dolls isn't exactly a fast spell. Plus the damage it dealt to yukari wasn't too impressive either. I did have tenshi however to try and sword of rapture her buffs. Thing is that stupid skill never works at all for me.
Title: Re: Labyrinth of Touhou 6F
Post by: CP3 on January 14, 2011, 08:28:05 PM
Debuffing speed is the more important thing, I think. Especially if you have any sort of defensive buff around, it'll do.
Title: Re: Labyrinth of Touhou 6F
Post by: Garlyle on January 14, 2011, 09:48:26 PM
Quote
Narrow confines of Avici + Seeker Dolls makes her completely useless,
Screw that.  All you need is Cirno 8D
Title: Re: Labyrinth of Touhou 6F
Post by: NEETori on January 15, 2011, 07:21:20 AM
Yeah, debuffing Yukari makes things much easier. But not everyone has komachi or Reisen (or renko) in their party. I had alice on my first playthru, and I honestly didn't notice her debuffs staying up for very long. Seeker dolls isn't exactly a fast spell. Plus the damage it dealt to yukari wasn't too impressive either. I did have tenshi however to try and sword of rapture her buffs. Thing is that stupid skill never works at all for me.

I have no luck with Sword of Rapture either.

The other thing, IMO, that makes Yukari so relatively easy is that her damage is MUCH more manageable than Rinnosuke.  You can mostly stop Flying Insect's Nest's/Hyperactive Flying Object's massive damage with wind affinity, and decent mind.  My Meiling took no more than about 1k from it, out of what I recall being 5-6k HP at full buffs, while it bounced off of Tenshi (I had a lineup of Tenshi/Ling/Sanae or nuke/Reisen or Alice or nuke).  To rub it in further, Reisen doesn't even need to be able to do damage - I geared Reisen up purely to not die (and she didn't :3), she was still doing 4-5k a Discarder (which is absolutely pathetic lololol), and ripped Yukari's stats to shreds, I just used Alice to speed up the magic debuffing. 

Once Yukari's stats are in the toilet, it takes a really unfortunate series of events for her to mount a comeback.  HFO and FIN as well as her borders are neutered by affinity, and by the time she buffs, your nukers should have just enough SP to finish her off.

Rinnosuke's most dangerous attacks are dangerous due to status/debuff bombs (practically everything in Mystic Form), or unresistable massive damage (Iai Slash, Rasetsu Fist and to a lesser extent, Scarlet Gold Sword).  Survivability teams are probably going to have an easier time because they're so much more durable - better damage isn't exactly useful if you're dead or unable to send in nukers because you're constantly switching in Reimu and Yukari/Minoriko/Rumia/etc. to heal and defense buff. 
Title: Re: Labyrinth of Touhou 6F
Post by: Parallaxal on January 17, 2011, 08:00:21 PM
Regarding Yukari and Rinnosuke, I appreciate how the game is designed so that the strategy that fares well against one is not as good against the other. As many have previously pointed out, Yukari falls easily to either debuffs or glass cannon nukage to make her skip a phase. Neither of these strategies are good against Rinnosuke, who typically demands a more defensive team (I have had some success with glass cannon builds against him before, but it's still riskier than a defensive team). Anything beyond Rinnosuke's first form is easily neutered with enough DEF/MND buffs, and I agree that his final form is pretty easy due to having such low HP.

The game's design seems to expect you to be switching up your party as the boss demands, which is ironic given how players such as myself will stubbornly refuse to switch characters for the "challenge".
Title: Re: Labyrinth of Touhou 6F
Post by: Ghaleon on January 17, 2011, 10:01:27 PM
Aye, without Debuffs, yukari's nukes are NOT feeble. She's pretty much the only boss in the game that can nuke down my tanks with full def buffs faster than I can react to (assuming she's not debuffed I mean). I swear her "you lose your entire action bar bwahahaha" is used at the most damnable times too.

As for 18f boss, I actually find that switching characters out is not all that important. Sure it's nice to switch out some nuker whose elemental strength is the bane to his current elemental form, but I find that because his dps during phases 2+ is so low (until the last at which point you just nuke very easily since it doesn't actually happen instantly, he doesn't buff himself originally, and he doesn't storm you or whatever) is so low, you can effectively just turtle them all to death with a tank,reimu/healer,non-squishy characters combo. (Remi and patchy work fine for me, patchy isn't really threatened by anything in his elemental phases in the back except for some very unlucky single target nukes, but really, it's not hard to find a replacement that isn't squishy either).

Seems like everyone thinks either boss is difficult though, which is cool. I guess they really contrast each other in their own way quite a lot.
Title: Re: Labyrinth of Touhou 6F
Post by: NEETori on January 19, 2011, 05:14:58 AM
I'm falling in love with Flandre again.
Also - Mystia: Me no thinkies her stats are as mediocre as their growths would say.  Due to her absurdly quick leveling rate , for me, Mystia's about as strong ATK vs MAG wise as Kanako, more-or-less the same durability in terms of defenses (47k/22k/17k vs. 38k/21k/21k), and can pack a mean wallop with any of her attacks.  I think the only thing keeping her from being flat out broken is mediocre formulas on Poisonous Moth's Dark Dance (which is ridiculously powerful due to the status bomb) and Ill-Starred Dive (which is low-delay, and the strongest low-delay attack in the game, except for Peerless Wind God against a wind-weak enemy) Midnight Chorus Master (which hits as hard as some nukes). 

Flan is just wiping out 27F anything with one Levantine, and can even take out the crabs if Renko debilitates them/Iku smacks them
Title: Re: Labyrinth of Touhou 6F
Post by: Ghaleon on January 19, 2011, 10:27:31 AM
Yeahhh... I saw mystic looked really good on paper. But I'm using her in my current game, and in practice, she's even better. The poison+par spell is excellent since it provides rather strong rebuffs of each (2nd best Posen in the game!), midnight chorus master is basically a physical royal flare, physical attack apps are rare, one that hits so hard with no drawback or element, on a fast character to boot? She just might be one of the best trash killers in the game.

Curing ailments and reversing rebuffs is also great. And her low delay move actually hits as hard as most average delay moves on nuke built characters (magic missle, spear the gungnir, etc). All that and the best base ailment resistance in the game!!! Coupled with Reimu-level HP/defenses Factoring level speed in)

I mean each and every one of her 4 spells are excellent, they may be somewhat situational but she pretty much has every situation covered.
Title: Re: Labyrinth of Touhou 6F
Post by: NEETori on January 19, 2011, 06:33:52 PM
Or, if she had a self-buff.  That would probably move her to top of top tier.   If she had a buff that was like Grand Patriot's Elixir, there'd probably be very little competition in boss battles. 

I wish she had higher SP, though.  Oh, and the best part about MCM?  Paralysis ON TOP OF the physical, non-elemental Royal Flare on a fast character.  It's not very much, but some is better than none.

Aya is awesome for the 27F so far.  300k Divine Son's Advent against the superfast low-defense things that are weak against wind.  :D
And she can also inflict a good amount of damage against normals too.

EDIT:
Holy crap, I hate the majins and crabs. 
Oh well, I think I can take Okuu in my current state.  Going to finish exploring 27F then go beat her up.

EDIT EDIT:
Yep.  Okuu down.  Lost entire front line (except Meiling :D) to a fully-charged up Uncontained Nuclear Reaction. 
Main sources of damage: HP/ATK Komachi, Nitori, Kanako.
MVPs: Iku, Meiling, Komachi, Rinnosuke
Honorable Mentions: Suwako, Nitori (who survived a Uncontainable Nuclear Reaction!)
Title: Re: Labyrinth of Touhou 6F
Post by: Pesco on January 22, 2011, 04:34:14 PM
Nitori (who survived a Uncontainable Nuclear Reaction!)

Wuuuut HAX!! :trollface:

Don't worry about doubleposting if it's been a few days since the last activity.
Title: Re: Labyrinth of Touhou 6F
Post by: NEETori on January 22, 2011, 08:28:30 PM
I'll just say this:
Nitori's mind is severely underestimated :3

And it was her first UNR, and also Nitori survived by like 3k HP :V
Title: Re: Labyrinth of Touhou 6F
Post by: Ghaleon on January 24, 2011, 09:15:44 AM
I'm pretty sure I have the newest cheat engine table and this is missing so I figure I'd shout it out. But
Chen's BP = 01E24F24 (subtract 10k if you normally don't have to add it)
Rumia's BP = 01E25BB4
99% sure but haven't been able to test it yet since I'm not that far:
Youmu's bp = 01E25784
Can't say patchy's, she's in my party, so I have no clue what it is.

Title: Re: Labyrinth of Touhou 6F
Post by: Pesco on January 24, 2011, 11:47:59 AM
Each character's address changes for everyone. If the character has a spell that can inflict poison, her addresses will also change with each running of the game.
Title: Re: Labyrinth of Touhou 6F
Post by: Ghaleon on January 24, 2011, 04:11:25 PM
Each character's address changes for everyone. If the character has a spell that can inflict poison, her addresses will also change with each running of the game.

Oh Doh, that sucks.
Title: Re: Labyrinth of Touhou 6F
Post by: NEETori on January 24, 2011, 09:20:49 PM
Does anyone know the droprate for 27F's Ultimate ZUN hat?  I wanna farm it so I can strap it on Tenshi/Meiling/Komachi
Title: Re: Labyrinth of Touhou 6F
Post by: Ghaleon on January 24, 2011, 09:37:43 PM
hurr? They don't drop in the 27th floor..
Tisiphones on F26 drop it 1.17% of the time.

Personally I suggest farming gold cloths from 28F from the kedama Goddess' instead the droprate on that one is only 0.977% though >=(
Title: Re: Labyrinth of Touhou 6F
Post by: NEETori on January 24, 2011, 10:52:26 PM
I mean the boss
Perhaps I should have worded it better.

Oooh... Gold Cloth.. *drool*
I'd strap 3 of those on Kourin, Remilia *list goes on*
Unfortunately, 27F is way better for leveling :\  I have absolutely no motivation to move on to the 28th floor just yet.
Title: Re: Labyrinth of Touhou 6F
Post by: Ghaleon on January 25, 2011, 12:24:27 AM
you can farm a boss?
anyway it's about 33%.

And yeah, it's generally just better to stick with 27 for the bonus skillpoints moreso than farming equipment. I just figured if you wanted to go out of your way to farm 26 instead of 27 for zunhats, you probably were better off doing 28 for gold cloth instead.
Title: Re: Labyrinth of Touhou 6F
Post by: Eliirae on January 25, 2011, 12:29:49 AM
you can farm a boss?
anyway it's about 33%.

And yeah, it's generally just better to stick with 27 for the bonus skillpoints moreso than farming equipment. I just figured if you wanted to go out of your way to farm 26 instead of 27 for zunhats, you probably were better off doing 28 for gold cloth instead.

Reloading a save from before you fight a boss and continue to beat them/reload until you get the drop.

Except for some bosses that respawn.
Title: Re: Labyrinth of Touhou 6F
Post by: Ghaleon on January 25, 2011, 12:43:05 AM
I don't know if that's really farming though, doesn't farming suggest getting multiples of a said item?
Especially how he listed 3 different characters he wants it for?
Anyway I don't really care >=P
Title: Re: Labyrinth of Touhou 6F
Post by: NEETori on January 25, 2011, 12:55:11 AM
I need to really word my posts better.
Tenshi OR Meiling OR Komachi.  Although now that I think about it, Komachi would much rather take an Arturos Gem
Title: Re: Labyrinth of Touhou 6F
Post by: Ghaleon on January 25, 2011, 01:03:40 AM
I need to really word my posts better.
Tenshi OR Meiling OR Komachi.  Although now that I think about it, Komachi would much rather take an Arturos Gem

You mean a king arthur >=P (you have no idea how much time I wasted trying to find that @#%@#% thing when I got it the first time>=P)
Title: Re: Labyrinth of Touhou 6F
Post by: Pesco on January 25, 2011, 06:30:43 AM
Maybe I can look into some way to rig which enemy set you get for your encounters. It's still legit farming :V.

But only when I have time though.
Title: Re: Labyrinth of Touhou 6F
Post by: Ghaleon on January 26, 2011, 02:18:54 AM
Sigh, I'm on 13f on my current playthru... I hate 13f. Everything moves so fast, the swordfish kill off your dudes before you even more, the encounter rate is like +20% per step, the completely arbitrary random address size binary gimmick is a pain, and impossible to memorize or justify by logic, It's pesco's fault, dooshbag.
Title: Re: Labyrinth of Touhou 6F
Post by: NEETori on January 26, 2011, 07:14:57 AM
What about Aya for swordfish?
Title: Re: Labyrinth of Touhou 6F
Post by: Pesco on January 26, 2011, 07:30:58 AM
Aya is still a tad slower until you've mapped most of the place iirc.
Title: Re: Labyrinth of Touhou 6F
Post by: spookedmoose on January 26, 2011, 09:47:18 AM
@Ghaleon: I don't know if you're still looking for a suitable Patchy, but I made these so... yeah. Source images included in case you don't like any changes I made. EDIT: Just in case, you have seen the Patchy from Nightfall's set yes (the sayori one)? Because I think that one is the best one I've seen

[attach=1 width=120]
MediaFire (File "LoT_Patchouli")
 (http://www.mediafire.com/?mk0c5w314c588)

Also it's way easier to edit the character files with a hex editor to manage BP than using Cheat Engine. I was tired of seeing Reimu/Remi/Patchy all the time on the save screen.
Title: Re: Labyrinth of Touhou 6F
Post by: Ghaleon on January 26, 2011, 02:43:18 PM
Aye,'the zordfishnare currently faster than aya too. I might be able to outsides em using some speed gear, not sure. I'm not sure if aya can kill em herself either. Last, shell run out of Sp pretty fast if I need to use her all the time. No doubt she helps, but the floor still stinks =p.

Unless of course you get a blue saber from an amethyst knight.
Regarding patchy, it's hard to see perfectly on my phone but the bottom middle one looks like a winner from what I can tell, yay, thanks.

I DID get darkones files but I don't remember that one, maybe I have an outdated build or something?
Title: Re: Labyrinth of Touhou 6F
Post by: Parallaxal on January 26, 2011, 08:23:34 PM
13F Spiral Divers also happen to resist Wind, I believe, so Aya is sad. Yeah, it's like they intentionally made them as irritating as possible.
Title: Re: Labyrinth of Touhou 6F
Post by: NEETori on January 26, 2011, 09:26:49 PM
That explains why they were such a pain until Marisa out-ran them...
Look on the bright side.  They're not the goddamn golems.
Title: Re: Labyrinth of Touhou 6F
Post by: Ghaleon on January 26, 2011, 11:17:10 PM
eh, I hate them way more than the golems.
Title: Re: Labyrinth of Touhou 6F
Post by: NEETori on January 26, 2011, 11:36:53 PM
I hated the Spiral Divers, up until Marisa began to match them in speed.
Asteroid Belt did everything.  The golems were a pain for me even once I got to Yukari
Title: Re: Labyrinth of Touhou 6F
Post by: Ghaleon on January 27, 2011, 12:25:24 AM
I typically have Remi out for trash instead of China or someone else. I guess she's just really good at dealing with particularly tough enemies (especially since she is fast enough to get the jump on them twice before they move)
Title: Re: Labyrinth of Touhou 6F
Post by: NEETori on January 27, 2011, 04:33:41 AM
That explains a lot. 
I typically use Komachi for my randoms.  And I built her mostly HP up through 20F, so she couldn't hit anything very hard.

Although now she can hit like a truck :D.  Now I use either her or Keine, Keine being slightly more flexible.
Title: Re: Labyrinth of Touhou 6F
Post by: Dr.Strafe on January 27, 2011, 09:17:12 AM
I typically use Komachi for my randoms.  And I built her mostly HP up through 20F, so she couldn't hit anything very hard.
Pretty much the same thing here: HP all the way. I've never worried about her strength since she almost always casts Narrow Confines of Avici. I have other, more dedicated attackers anyway.

I don't remember who was around during my trips through 13F. Patchy was always present, but everyone else rotated around in preparation for the upcoming bosses.
Title: Re: Labyrinth of Touhou 6F
Post by: Tangrelle on January 27, 2011, 06:35:57 PM
Ahoohoo, currently doing an NG+ with all the Plus Disk characters, Reimu, Marisa, Rumia, and Suika. I can't help but think I could replace Marisa with someone tanky, though, seeing as the Plus Disk set lacks anyone all that tanky minus the one. If anyone had advice regarding this, I wouldn't mind :>

Anyway, my actual point is I'm wondering if someone had an image  like the one in this video (http://www.youtube.com/watch?v=nE5rBMqtVHk&feature=related). I'm no good at ripping images, and I was wondering if it was possible to manage to get that Kanako out of the background, because I would love to have it as a chara-stand <3
Title: Re: Labyrinth of Touhou 6F
Post by: Barrakketh on January 27, 2011, 06:41:02 PM
Anyway, my actual point is I'm wondering if someone had an image  like the one in this video (http://www.youtube.com/watch?v=nE5rBMqtVHk&feature=related). I'm no good at ripping images, and I was wondering if it was possible to manage to get that Kanako out of the background, because I would love to have it as a chara-stand <3
I'm partial to this Kanako:

(http://i163.photobucket.com/albums/t299/Barrakketh/temp/th_Kanako_Stand.png) (http://s163.photobucket.com/albums/t299/Barrakketh/temp/?action=view&current=Kanako_Stand.png)

That said, here (Danbooru link) (http://danbooru.donmai.us/post/show/429636) is the full size image from that video.  Have fun editing it :)
Title: Re: Labyrinth of Touhou 6F
Post by: NEETori on January 27, 2011, 08:15:58 PM
Ahoohoo, currently doing an NG+ with all the Plus Disk characters, Reimu, Marisa, Rumia, and Suika. I can't help but think I could replace Marisa with someone tanky, though, seeing as the Plus Disk set lacks anyone all that tanky minus the one. If anyone had advice regarding this, I wouldn't mind :>

I'd probably put China, Tenshi or Komachi in place of Marisa, since the plus disk characters AND Rumia give you a ton of mystic damage (Yuuka Master Spark, Giga Flare, Liberated Abilities, Moonlight Ray, Dark Side of the Moon, all plentiful).  Personally I'd take China since she's the most flexible tank in the game, due to her massive HP, reasonably high defense, passable mind, and self-heal (Komachi really needs Minoriko, MAG Sanae or Eirin to heal her due to her massive HP and tiny defenses, Tenshi struggles with Rasetsu Fist, but this is a lesser point). 

Keine should be bulky enough early on, especially if you build her for defense, mind and HP, but will quickly fall behind.

Alternatively you can use a defensive Kourin or Remilia, with Remi being able to buff herself.
Title: Re: Labyrinth of Touhou 6F
Post by: Ghaleon on January 27, 2011, 08:27:37 PM
Honestly I think China is hands down the best tank period. Not using her is nothing but a crutch I think. As for replacing Marisa with her, I was thinking replace Rumia. As you said there is oodles of mystic damage going around already. Mystia is there to cure debuffs already, Reimu is there for the good healing, while yuuka is there for the dinky heal thing (probably worthless but demarcation isn't much of a heal at regular levels either). And well, having utsuho and eiki in your party should really make Dark side of the moon pretty useless.

Oh, and Marisa is good for trash, and plus disk characters kinda suck at that since their spells are so expensive as a baseline.
Title: Re: Labyrinth of Touhou 6F
Post by: Eliirae on January 27, 2011, 08:34:40 PM
Forgive me for being stupid, but wouldn't using an all plus disk team be kinda difficult, considering half of them or so won't even have the SP to attack for the first couple of floors?  It also doesn't help that those same characters are mage-types, so they can't even use the attack feature to make themselves useful  :ohdear:

Or maybe I'm over thinking things, just like how I can't seem to do a NG+ run myself because I can never stick on a team to use.
Title: Re: Labyrinth of Touhou 6F
Post by: Ghaleon on January 27, 2011, 08:38:42 PM
Forgive me for being stupid, but wouldn't using an all plus disk team be kinda difficult, considering half of them or so won't even have the SP to attack for the first couple of floors?  It also doesn't help that those same characters are mage-types, so they can't even use the attack feature to make themselves useful  :ohdear:

Or maybe I'm over thinking things, just like how I can't seem to do a NG+ run myself because I can never stick on a team to use.

I always have Reimu, china, remi, and patchy, and until recently, Marisa. The 4(5?) of them can pretty much handle everything on their own fairly well already. Actually I rekon you could do a 4 man run with them at lower levels than Pesco's 9team run if you're willing to reset some fights sometimes due to patchy taking a single-target physical to the face during some bosses. Marisa is useful to those 4 because of her burst ability which the whole team lacks. If you have a buncha glass cannons otherwise she probably wont be as important.
Title: Re: Labyrinth of Touhou 6F
Post by: Tangrelle on January 27, 2011, 09:48:18 PM
Forgive me for being stupid, but wouldn't using an all plus disk team be kinda difficult, considering half of them or so won't even have the SP to attack for the first couple of floors?  It also doesn't help that those same characters are mage-types, so they can't even use the attack feature to make themselves useful  :ohdear:

Or maybe I'm over thinking things, just like how I can't seem to do a NG+ run myself because I can never stick on a team to use.

It is a little hard at first, but all Plus Disk characters have at least one attack at 100 SP or under. I mostly tend to use Mystia to trash clean, and Keine does it fine as well. Otherwise, I'm shuffling through the Plus Disc's many nukes <3

I decided to drop both Marisa and Rumia, and replace them with a Mind-based Kaguya, and a China, seeing as all the Plus Disc characters are sort of not tanks, and the ones with tank stats have spells geared for assault </3 I haven't tried a Mindguya before, on note, which is why I plan to use her and her Stone Bowl of Buddha :>
Title: Re: Labyrinth of Touhou 6F
Post by: NEETori on January 28, 2011, 12:50:15 AM
I imagine Mindguya as being a slightly less awesome mind tank than Iku (same growths, but Kaguya's health is WAY lower, and also levels slightly slower).  Buddha's Stone Bowl is also a slightly more flexible buff than Thundercloud Stickleback, but boosts your offensive force less, although now that I think about it, the only offensive buffs not including Kaggy you have are self-buffs. 

Good thing the Plus Disc Characters have massive stats :D
Title: Re: Labyrinth of Touhou 6F
Post by: Ghaleon on January 28, 2011, 01:36:31 AM
Mindguya is the only guya as far as I've done (stone bowl is the pwnz, why use other dinky magic)... She's sadly not much of a mnd tank. She's basically like mag-patchy, gimp HP and all. Yeah she can take some spellhits, but you still need to treat her like q back row only character pretty much.
Title: Re: Labyrinth of Touhou 6F
Post by: NEETori on January 28, 2011, 01:44:11 AM
Le gasp!
To actually be serious though, I like my magic hybrid Kaggy.  60k/40k compared to the same type of Patchy's 70k/50k magic/mind, four times the defense (16k as opposed to Pachy's less than 4k), and an extra 5k HP (22k versus 17k), Kaggy 270, Patchy 258.

Of course, for mind tanking and attack or magic buffing, Iku smokes them both at 44k HP, 50k Mind (Iku 270) :D
My Iku is comparatively underleveled to my Kaguya (I used Kaguya EXTENSIVELY during grinding, while Iku only comes in for bosses)
Title: Re: Labyrinth of Touhou 6F
Post by: Ghaleon on January 28, 2011, 02:13:13 AM
Doesn't matter if you use the character or not. they all get 100% exp as long as they part of your 12 team. that 100/90/80% thing got turned into 100/100/80 with 2.0 I believe.. sometime. I know it's 100/80 now though.
Title: Re: Labyrinth of Touhou 6F
Post by: NEETori on January 28, 2011, 02:18:18 AM
Iku doesn't leave the SDM unless it's a boss, while Kaguya goes out pretty often to go grinding as a high-power nuker
Title: Re: Labyrinth of Touhou 6F
Post by: spookedmoose on January 28, 2011, 05:48:49 AM
@Tangrelle: Here's the Kanako image you wanted as a charagraph (MediaFire: File "LoT_Kanako") (http://www.mediafire.com/?mk0c5w314c588)
Title: Re: Labyrinth of Touhou 6F
Post by: NEETori on January 29, 2011, 06:34:16 AM
I've been thinking about how I've underrated Yuyuko as an attacker.  Sure, her magic's really mediocre, especially for an attacker (Reimu, Minoriko and Sanae can get away with it cuz they're healers, Rumia gets away with it because she's faster-leveling, so it balances out), but now that I think of it, a non-overleveled or high-priority geared Nitori (for example, I gave my only Gurthang, my other Gold Cloth, and my only Gantz Suit to her) also has a mediocre power.  I think Yuyuko might be able to shine via pure unadulterated wtf-high formula. 

Of course, it's too late for my Yuyuko, since I've essentially ruined her with a SP/Mind heavy build. 
Title: Re: Labyrinth of Touhou 6F
Post by: Ghaleon on January 29, 2011, 06:44:27 AM
Currently I have yuyu in my current game, I'm only on floor 13f though so she's still only able to cast 1 nuke before being OOM. Probably going to be dead weight until floor 27 >=P.

I don't expect her to dish out as much damage as most pure nukes can. But give her some favorable gear and I rekon she'll come close, and unlike those nukes, she'll be hard to take out. Kinda like Kanako I guess. I'm hoping she'll do better sustained damage than kanako though since her big nuke has a relatively tame delay unlike Suiga.
Title: Re: Labyrinth of Touhou 6F
Post by: Esoterica on January 29, 2011, 06:59:36 AM
I lost interest at 21F, but Yuyuko was by far one of my most powerful nukes, even if she had horrid SP issues.  She did most of the damage to the 20f boss for me.
Title: Re: Labyrinth of Touhou 6F
Post by: Parallaxal on January 29, 2011, 07:33:24 AM
I guess I'm weird for going full-MAG with Kaguya every time I use her? I like handing her buffs and watching Hourai Barrage put up ridiculous numbers against stuff like Bloody Papa and the Hibachis. She also absolutely destroys floor trash, sort of like Patchy with more speed.  I treat her as a glass cannon, and almost never use Stone Bowl. I just switch out all high-delay nukers instead, or use Yukari's Spiriting Away. It's just my style.
Title: Re: Labyrinth of Touhou 6F
Post by: NEETori on January 29, 2011, 07:57:57 AM
I think I like the flexibility of hybrid Kaguya, since she gives me options.  I can have blast stuff with Hourai Barrage for massive damage, or have her help Shiki/Nitori along whenever it's more profitable to have her get them to attack twice.  She doesn't deal as much damage as your MAGuya or Ghaleon's MNDguya's staying power, but I'm happy. 

I swear, I don't know what the creators were thinking when they created Mystia.  So.  Freaking.  Awesome. 
Title: Re: Labyrinth of Touhou 6F
Post by: Ghaleon on January 29, 2011, 08:14:36 AM
I thought I was the only one who DIDNT pump mag into Kaggy based on everyone's comments on her nukes and whatnot.
Horai Barrage is indeed powerful, but is it really much more powerful than a 2nd koi3s+the atk buff kaggy's buff provides, or a bonus royal flare, or whatever? Not only does it effectively double+ buff the nuker of your choice (and since it's 1 person of your selection it's actually pretty easy to make the buff use the full action bar without excessive pre-battle planning), but because you know you'll get a 2nd attack right away, you can royal flare instead of silent selene, or plant mystia's poison before continuing to use her rapid nuke, etc.

It's just that double hibachi is the only situation where I think Kaggy can outdo every other potential nuke. And due to the nature of their hp formula adjusting itself based on the other's health, that benefit is pretty moot too. In my current playthru I have Eiki, I rekon they will be a good combo *awsomeface*.
Title: Re: Labyrinth of Touhou 6F
Post by: CP3 on January 29, 2011, 12:07:02 PM
I guess I'm weird for going full-MAG with Kaguya every time I use her? I like handing her buffs and watching Hourai Barrage put up ridiculous numbers against stuff like Bloody Papa and the Hibachis. She also absolutely destroys floor trash, sort of like Patchy with more speed.  I treat her as a glass cannon, and almost never use Stone Bowl. I just switch out all high-delay nukers instead, or use Yukari's Spiriting Away. It's just my style.

I use 100% MAG Kaguya as well because of the power of Hourai Barrage. Her DD is pretty good, excellent in some fights and still very good against anything that doesn't resist SPI.

Horai Barrage is indeed powerful, but is it really much more powerful than a 2nd koi3s+the atk buff kaggy's buff provides, or a bonus royal flare, or whatever? Not only does it effectively double+ buff the nuker of your choice (and since it's 1 person of your selection it's actually pretty easy to make the buff use the full action bar without excessive pre-battle planning), but because you know you'll get a 2nd attack right away, you can royal flare instead of silent selene, or plant mystia's poison before continuing to use her rapid nuke, etc.

It's just that double hibachi is the only situation where I think Kaggy can outdo every other potential nuke. And due to the nature of their hp formula adjusting itself based on the other's health, that benefit is pretty moot too. In my current playthru I have Eiki, I rekon they will be a good combo *awsomeface*.

Hourai Barrage probably can't outdo 3SKO in most fights, but it can easily beat Royal Flare. I'd rather avoid having both Kaguya and Patch out in a lot of fights anyways. If you treat Kaguya like a glass cannon and buff her MAG with Iku, Keine, Ran or whoever (if I missed anyone), then I do think Hourai Barrage is better than a second shot of hell of a lot of things, especially in some fights.

This led me to using Stone Bowl situationally, but I was using Kaguya as an attacker first and foremost. I guess it's a matter of taste.
Title: Re: Labyrinth of Touhou 6F
Post by: Esoterica on January 29, 2011, 07:17:21 PM
I guess I'm weird for going full-MAG with Kaguya every time I use her? I like handing her buffs and watching Hourai Barrage put up ridiculous numbers against stuff like Bloody Papa and the Hibachis. She also absolutely destroys floor trash, sort of like Patchy with more speed.  I treat her as a glass cannon, and almost never use Stone Bowl. I just switch out all high-delay nukers instead, or use Yukari's Spiriting Away. It's just my style.
I tried MND Kaguya, she seems horrible to me.  Didn't have enough mnd to shut damage out, didn't have enough HP to take the minor hits, and damage numbers were exceedingly unimpressive.
Title: Re: Labyrinth of Touhou 6F
Post by: Ghaleon on January 29, 2011, 09:24:45 PM
I tried MND Kaguya, she seems horrible to me.  Didn't have enough mnd to shut damage out, didn't have enough HP to take the minor hits, and damage numbers were exceedingly unimpressive.

Yeah, she's definitely not a tank when you build her mind. She's just not going to croak after a single ether flare or whatever. And she should take 0s from the weaker spell nukes like element wind, dancing leaves, etc. And the whole point of using her as a mind build isn't do damage, it's to stone bowl >=P.

As for royal flare+koi3, etc. My point wasn't for those two spells specifically. If you want to treat it on a per spell basis, consider croaking frog, eiki's nuke, starbrow break (though that's a bit of a waste normally since its low delay and flan is fast), Megawatt cannon, etc. Also consider that bowl has a smaller delay time than the barrage as well. I mean I know you probably switch her out after using barrage, but sticking around until you need to switch out has its uses too (I suspect this is why people have a hard time on 18f or whatever, keeping people out who can survive for longer gives you better endurance). Royal flare is however better when your target is weak to fire, or strong to spirit. Or if you have significantly better mag on patchy than you do Kaggy (if you build kaggy for mag it should be pretty comparable but who knows about equipment and skillpoints).

Basically stone bowl has the potential to do everything anybody else can do only better pretty much, except for Yukari's spiriting away. So unless barrage is your absolute best no comparison nuke, or if your only other nukes are too squishy and/or unavailable, stone bowl should easily be the better option provided that you keep it in mind when you're watching action bars.

I don't know why I'ms aying this. I'm not trying to convince people anything here. Just that mnd kaggy has her uses too, and as I've said, I'm pretty sure I'm the only one who does that anyway *shrugs*
Title: Re: Labyrinth of Touhou 6F
Post by: Esoterica on January 30, 2011, 01:33:41 AM
Yeah, she's definitely not a tank when you build her mind. She's just not going to croak after a single ether flare or whatever. And she should take 0s from the weaker spell nukes like element wind, dancing leaves, etc. And the whole point of using her as a mind build isn't do damage, it's to stone bowl >=P.
Her MND still isn't that great, though.  And my point is the slight increase in survivability doesn't come close to being able to throw out a Hourai Barrage and actually get numbers to pop up.  I use her for stone bowl too, but her effectiveness in the role doesn't decrease much with a mag build, while her damage output drop is quite noticeable.
Title: Re: Labyrinth of Touhou 6F
Post by: NEETori on January 30, 2011, 01:35:50 AM
Basically stone bowl has the potential to do everything anybody else can do only better pretty much, except for Yukari's spiriting away. So unless barrage is your absolute best no comparison nuke, or if your only other nukes are too squishy and/or unavailable, stone bowl should easily be the better option provided that you keep it in mind when you're watching action bars.

Basically I think it comes down to:
-Is it weak to spirit?
-Is an ally's nuke stronger than Hourai Barrage?  Is ally's ATK/MAG higher than Kaguya's MAG?
-PLAYSTYLE

to say which attack is more useful.  Ghaleon favors more rocksteady characters, so Stonebowl is comparatively better, because it drastically improves the few (if any) glass cannons he may have, while it seems as most of us prefer glass cannons, so having another glass cannon never really hurt anyone. 

Also - Kaguya's flat out yummy mind, amazing affinities make her awesome at laughing off spells with bad penetration power.  I've been neglecting her affinities, though.  And her defense is way better than Patchy's so sitting in the last position, she should be fairly safe, even with a full-magic build.   
Title: Re: Labyrinth of Touhou 6F
Post by: Ghaleon on January 30, 2011, 05:16:05 AM
affinities don't actually help with spells with low piercing ability as much, it's the other way around. Since affinities are factored in AFTER the mag/mnd/whatever formulas.

Another reason why I like having characters like a mndguya is because I don't care about her magic, hence, I don't need to give her equipment that boosts magic. I can focus on pure defensive gear like twilight robes and whatnot, without gimping her usefulness at all.. Kinda like you put wriggle in tank gear, not because her role is a tank mostly, but because even without atk/mnd, her role is still going to be just as effective. Then my real nukes can hoard all the best magic gear.

Edit, almost done 13f yay..Everyone is still slower than the spiral divers sans aya though. Even with a total of +50% spd and 2000 skillpoint cost into speed, mystia is still too slow. I got 4 effing bunny headbands and 0 blue sabers booo. them bunny things are almost as rare a drop too, (and the actual bunny snipers are less common than the knights) boo!
Title: Re: Labyrinth of Touhou 6F
Post by: NEETori on January 30, 2011, 06:13:33 AM
Fair enough.  Although Wriggle ends up pretty much as a tank though :P

Right - Affinities don't help too much with bad piercing, especially on super-high-mind characters, like MND-Iku or Patchy in general, but Kaguya Cannon's mind is high, but not enough to neutralize everything - hence her awesome affinities help.

Mystia's speed growth is "merely" a B-rank growth. 
Title: Re: Labyrinth of Touhou 6F
Post by: Ghaleon on January 30, 2011, 08:12:20 AM
Yeah mystia's speed isn't uber, but her leveling speed is pretty good to make up for it, and really, she's about as fast as they come (along with Marisa, and behind aya) with multitarget OMFG KILL IT NOW nukes (chen's is row target, and spiral divers Can also sit atthe back...) so really, they suck =p
Title: Re: Labyrinth of Touhou 6F
Post by: NEETori on January 30, 2011, 09:32:05 AM
That, and I think Chen needs Kimontonku to kill them at those levels, IIRC, which makes her run out of SP fast while dungeon crawling. 
Title: Re: Labyrinth of Touhou 6F
Post by: Ghaleon on January 30, 2011, 10:03:39 AM
Say, what's up with the level reccommendations for these bosses? I'm just about done floor 14 now and my Reimu is 61 (haven't done yuyu and Orin yet, haven't tried bedtime too soon) ..Which is fine I guess but those suggestions seem pretty high, but fine ok so I don't agree.. but but. the next floor says:

Great stamp:60-70
(for example Orin is 70-75 ).
Really? I haven't even set foot in 15f, and I'm already the recommended level for its harder sigil guardian? And it's natural to do it BEFORE Orin? (who I always do before walking into 15f).

Basically, It's a bit late to start now, but should I record levels just to see if any of these numbers for other bosses may or may not be a bit off? Assuming this playthru is anything like my last, I'm anal about exploring ever bit of every floor's map (even 7f), but I never actually grind except for 27f and maybe 20f (I forget, I think I have to before maribel). So anything significantly lower than mine (like great stamp will be!) should be next to impossible without intentionally going out of your way not spending exp or running away from numerous battles, etc.
Title: Re: Labyrinth of Touhou 6F
Post by: NEETori on January 30, 2011, 11:02:57 AM
Great Stamp is definitely easier than Orin provided you're using the right strategy.  Then again, Orin isn't hard if you're using the right strategy either.

I did Great Stamp at your levels, but I had to grind for Orin, if that helps.  I didn't have the right strategy (that, and she liked to snipe Patchy with Cat's Walk -> Cat's Walk).  I essentially stole Parallaxal's strategy (had Meiling and Tenshi tank, Reisen come in and tear the thing's stats apart, and nuked using Nitori, Yuugi and Suika and other characters who I cannot remember).
Title: Re: Labyrinth of Touhou 6F
Post by: Tangrelle on January 30, 2011, 06:22:19 PM
When I played before, my party was pretty much wiped by those things you fight before Orin, so in the end I literally won with just Tenshi and Wriggle. The pattern was pretty much like:

Tenshi: State of Enlightenement, Wriggle switchin, Wriggle switchout, focus, focus, repeat.
Wriggle: PoisonpoisonPOISON

It was pretty scary there, and Wriggle took a  hit or two, but I felt awesome doing it |D

EDIT: On the note, I'm trying to recall if there are any useful Wind nukes. My mind's drawing a blank.
Title: Re: Labyrinth of Touhou 6F
Post by: Ghaleon on January 30, 2011, 07:42:03 PM
Suika. You might also count kanako's vowg but I don't really; too expensive and not super impressive due to kanako's meh mag stat
Title: Re: Labyrinth of Touhou 6F
Post by: NEETori on January 30, 2011, 11:15:03 PM
Kanako's magic isn't meh IMO.  It's high, but there's a lot of characters with the same magic stat and better attacks than VoWG. 
Before Kanako, you have:
-Suika's Throwing Atlas (essentially KOi3s but with Wind, since Suika should have more-or-less the same amount of atk as Yuugi)
-Youmu's God's Slash of Karma Wind (IIRC best Wind nuke in the game)
-Patchy's Djinn Gust (terrible piercing, weaker than TA, but Patchy has massive magic, so it might work out)
-Iku's Oarfish's Swimming Shot (great piercing and decent formula, but Iku's better off as a mind tank due to a lack of high power or low-delay moves)
-Aya's Peerless Wind God (formula is worse than most nukes, but it's got ridiculously low delay on a high attack, very high speed character and boosts her already absurd speed).

Peerless Wind God doesn't deal nuketastic damage per hit, but it's so fast that it builds up really quick.  And Aya's got good enough attack and speed to make it work.  Of course, you could just use Nitori XD
Title: Re: Labyrinth of Touhou 6F
Post by: Ghaleon on January 31, 2011, 12:21:58 AM
Kanako's magic is good, but her leveling speed is god awful. So I consider it meh for a nuke.

I forgot about youmu's. Ayas nuke is actually amazing if defense isn't an issue, but if it is... Yeah.
Title: Re: Labyrinth of Touhou 6F
Post by: CP3 on January 31, 2011, 01:53:54 AM
Aya's really good if you have someone to buff her attack. Her damage suffers a lot otherwise.

Suika or Youmu are probably the best. Youmu's likely better because slash of eternity is amazing as well.
Title: Re: Labyrinth of Touhou 6F
Post by: NEETori on January 31, 2011, 02:26:33 AM
Youmu's got a better damage potential due to the better formula on GSoKW, but Suika's probably going to outdo her for awhile due to TA's better piercing and her higher strength growth.
Title: Re: Labyrinth of Touhou 6F
Post by: Ghaleon on February 03, 2011, 12:39:51 AM
Hey para, are you going to finish the spells section? I don't think it's been updated for some time has it? Just asking cuz Im wondering if I should try to finish off some of what I can when I feel productive (though there is something else I have in mind for when I do too)
Title: Re: Labyrinth of Touhou 6F
Post by: Parallaxal on February 05, 2011, 02:38:12 AM
You're right, sorry that I keep putting it off. I do intend to finish it eventually, though.

My apologies. But go ahead if you want to work on it.
Title: Re: Labyrinth of Touhou 6F
Post by: Ghaleon on February 05, 2011, 03:21:47 AM
Welp, on 18f, and encountered 2 peta grains. I had reimu in the party, along with Flan, remi, and Mystia. I decided to focus with flan, and switch remi and mystia out for patchy and aya respectively to wind them to death (they aren't very useful in this particular floor otherwise and I don't want to waste sp on my more situationally useful characters if I can help it).. Counting on Reimu's evil sealing circle to paralize them long enough for the switch out to be safe. Alas it hit one of them but not the other. So.. Either Evil sealing circle doesn't hit 100% of the time like we thought, or peta Grains have more than 0 par resist *shrugs*.
Title: Re: Labyrinth of Touhou 6F
Post by: Garlyle on February 05, 2011, 04:12:34 AM
Welp, on 18f, and encountered 2 peta grains. I had reimu in the party, along with Flan, remi, and Mystia. I decided to focus with flan, and switch remi and mystia out for patchy and aya respectively to wind them to death (they aren't very useful in this particular floor otherwise and I don't want to waste sp on my more situationally useful characters if I can help it).. Counting on Reimu's evil sealing circle to paralize them long enough for the switch out to be safe. Alas it hit one of them but not the other. So.. Either Evil sealing circle doesn't hit 100% of the time like we thought, or peta Grains have more than 0 par resist *shrugs*.
Are we talking the big hulking black things or the blue ones?  I know the black ones have some sort of PAR resistance.
Title: Re: Labyrinth of Touhou 6F
Post by: Ghaleon on February 05, 2011, 04:46:32 AM
The blue ones that have virtually no defense whatsoever but many hp.

edit: Pawnt cootiesuke at Reimu 89 now. Admittably it was quite messy this time but I'm pretty sure China, remi, reimu, and minoruke could have done all his elemental phases alone. And I made sure to have Eiki and Kaggy ready for his final phase.
Title: Re: Labyrinth of Touhou 6F
Post by: Ghaleon on February 09, 2011, 09:18:19 AM
Double post cuz this is not related at all to my last one...

Anyway I'm doing the version 2 bosses, and the bloodstained seal bosses atm... Renko is a steaming pile of dung for me. I don't know how you guys have luck with debuffing enemies. I have none.. zero. against the standard 24 resistance to debuffs, I EXPECT to get absolutely nothing debuffed after casting debilitate 3 times in a row, honest. If you think that's hard to believe get this. I have YET to see it work against even bloody papa  ONCE.. ok fine it debuffed his attack and mnd a few times, but not his magic a single damn time outta like 5.

I swear debuffing is completely worthless for me in this game =\
Title: Re: Labyrinth of Touhou 6F
Post by: Dr.Strafe on February 09, 2011, 11:13:24 AM
I haven't put many miles on Renko, so I can't vouch for her overall usefulness as a debuffer. I mainly kept to Komachi and SPD Reisen for those tasks.

I did have Renko to assist in debuffing a plus disk boss or two, but I can't remember which ones..

That's really odd that Debilitate failed you so often. I have just about the same luck with Tenshi's Hisou Sword.
Title: Re: Labyrinth of Touhou 6F
Post by: CP3 on February 09, 2011, 11:30:31 AM
Double post cuz this is not related at all to my last one...

Anyway I'm doing the version 2 bosses, and the bloodstained seal bosses atm... Renko is a steaming pile of dung for me. I don't know how you guys have luck with debuffing enemies. I have none.. zero. against the standard 24 resistance to debuffs, I EXPECT to get absolutely nothing debuffed after casting debilitate 3 times in a row, honest. If you think that's hard to believe get this. I have YET to see it work against even bloody papa  ONCE.. ok fine it debuffed his attack and mnd a few times, but not his magic a single damn time outta like 5.

I swear debuffing is completely worthless for me in this game =\

That's some really bad luck. Most ver.2 bosses are hard to debuff except for Tenshi, Yukari and dunno whoever else, but debuffs not hitting the Papa is some really bad luck.
Title: Re: Labyrinth of Touhou 6F
Post by: NEETori on February 09, 2011, 06:42:50 PM
Double post cuz this is not related at all to my last one...

Anyway I'm doing the version 2 bosses, and the bloodstained seal bosses atm... Renko is a steaming pile of dung for me. I don't know how you guys have luck with debuffing enemies. I have none.. zero. against the standard 24 resistance to debuffs, I EXPECT to get absolutely nothing debuffed after casting debilitate 3 times in a row, honest. If you think that's hard to believe get this. I have YET to see it work against even bloody papa  ONCE.. ok fine it debuffed his attack and mnd a few times, but not his magic a single damn time outta like 5.

I swear debuffing is completely worthless for me in this game =\

That's terrible luck, man.  I used Renko almost excessively for Yuuka (as a damage sponge and for debuffing), and I've landed the magic and speed debuffs a few times (and the paralysis from Galaxy Stop a couple of times)
Title: Re: Labyrinth of Touhou 6F
Post by: Paper Conan on February 10, 2011, 12:14:52 PM
Oh god, I think I'm starting to regret boosting everyones resistance to the elements for 20 level ups  :ohdear:
Title: Re: Labyrinth of Touhou 6F
Post by: Pesco on February 10, 2011, 05:18:34 PM
Skill points fix everything. How far are you?
Title: Re: Labyrinth of Touhou 6F
Post by: Paper Conan on February 10, 2011, 06:24:27 PM
Underleveled (lvl57-63) at around floor 15~
Title: Re: Labyrinth of Touhou 6F
Post by: Ghaleon on February 10, 2011, 06:30:44 PM
Yeah, leveling up a bit more should solve any big problems. That shouldn't really be game breaking anyway though. Thing is each level up in LoT is fairly significant, even late game. In combination due to skill levels, level bonuses, the hidden +0.04% bonus to all stats in addition to the usual growth rates per level, and the add/subtract damage formulas as opposed to multiply/divide ones.

When you level up, you get a 0.04% retroactive growth bonus to all stats, and you also get the same amount for each skillpoint in each stat, the level up bonus however offers only a 0.03% bonus, so it's really the least significant  form of character customization. It's just significant when you play one game and spend literally ALL of them on one stat, and then all of them on a completely different stat the next game.

Basically, for each level up bonus spent on a stat, it can be made up for + a bit more by spending skillpoints on that stat a single skill level. Which actually makes spending level ups on affinity stats strangely efficient in a way. points per level, affinity levels cost much more than ordinary stats normally. So it's possible that you can actually more than make up for your loss by the skillpoints saved doing this if you were to plan your affinity goals in advance and whatnot.

For example, at skill level 31, flan's attack stat costs just over 1000 skillpoints to level up, but her cld affinity costs around 6000! So if you chose to spend one less skillpoint on her cld affinity, and made up for it by spending a level up on it, you have an extra 5000 skillpoints to spend on her attack, which in the end, would actually be better.

Problem is it's rather difficult to know exactly how many points you would have spent if you hadn't have spent level up bonuses on affinities or whatever.

Anyways, in my current playthru, Renko can suddenly debuff again. I guess I was just having a "Bad luck with debuffs" day, Yuyuko went from being virtually dead weight to omg amazing once I reached MaribelV1. She's great for all the V2 bosses too, as well as the bloodstained seal bosses, she's also great for f21 trash. I just hope her usefulness doesn't die again due to bosses having high spirit resists on average (I haven't really looked). It's obvious, but Yuyu's power is definately dependant on enemy defense more than most people. I mean she's kinda like Sakuya with killing doll. Sure she wont be hitting for 0 so easily, but her spell generally jumps between "sigh....sucks", to "holy shit" quite easily. I also don't have Iku,Ran,or Keine, so buffing Mag is difficult, I imagine having them around would make that jump very easy. Renko's charge is icky, the guage depletion is pretty scary, and the damage dealt to party is actually pretty significant for my defense-oriented builds even with mag level at 1 (especially for patchy, would be for kaggy as well but since I use her for stone bowl only, there's basically no point in buffing her offensive stats).

Quote
Underleveled (lvl57-63) at around floor 15~

It's best to just quote Reimu's level

Ahh yes, it also occured to me. You're likely just feeling insecure about your builds because of where you are in the game. After floor 12, the game's difficulty goes up quite a lot (especially each floor's trash).
Basically floor 13's swordfish will make you go "aghahg they keep 1shotting me or 2shotting my tanks before I can even move!! whyyyy". Floor 14's golems will make you say "zomg it doesn't dieeee whyyyy", it goes on. Floor 17 is especially brutal.

Basically floor 13-15 have the odd enemy that makes each floor hard, and 16+ tend to have a balance of situationally difficult enemies that make handling all possible enemy encounters very difficult to have a clean counter for. I mean for example, some floors have really dangerous enemies that are rather tame if you paralize them, so you do so, but by relying on paralyzing, you wont be able to dps some fast mover dead in time before it attacks, and you can't substitute another character without possibly suffering something else, etc. Honestly it's part of what makes the game great IMO.
Title: Re: Labyrinth of Touhou 6F
Post by: NEETori on February 11, 2011, 12:13:03 AM
By the way grinding on the 20F is awesome, when you get the opportunity.

I should consider saving some gear for Yuyu,, buffiing her up with a buttload of skillpoints, and sicking her on the 28F.  The enemies with ridiculous defenses and affinities are getting on my nerves.  That and she has huge health and mind to survive Tengu God Presses. 

Also, Mystia is still <3
Title: Re: Labyrinth of Touhou 6F
Post by: Ghaleon on February 11, 2011, 01:18:44 AM
Unless they are vulnerable to dth, in which case Skillpoints dont matter, yuyu's spell will likely disappoint. It's really only impressive when enemy defenses arent significant.

For example, royal flare will damage a helbelmare more than yuyu's spell at even levels. Even less extreme cases, like gold sorceresses make yuyu's nuke seem pretty tame (and utterly bad given it's Sp cost). What makes it own is on bosses who don't resist it much, yuyu will be a patchy/Yuugi level nuke with less delay whilst having Reimu-tier survivability... Kinda like kanako on a water weak enemy.
Title: Re: Labyrinth of Touhou 6F
Post by: NEETori on February 12, 2011, 03:51:36 AM
Yes, I'm using her primarily for DTHing shit, but having her able to deal (almost acceptable, I messed her up badly) damage is never a bad idea. 
Title: Re: Labyrinth of Touhou 6F
Post by: Mr. Sacchi on February 16, 2011, 04:48:28 PM
Currently, everytime I press "New Game" or "Continue" the game closes instantly. And I wanted to play  :(.

So, yeah, what is happening? Also, yes I'm using applocale and all.
Title: Re: Labyrinth of Touhou 6F
Post by: Pesco on February 16, 2011, 04:56:03 PM
I don't recall needing to use applocale. Any of your game or save files missing?
Title: Re: Labyrinth of Touhou 6F
Post by: Ghaleon on February 16, 2011, 05:09:38 PM
I don't need to applocale but my bro does *shrug*.

In particular IIRC fooling with savenan or whatever it's called causes 'splodes
Title: Re: Labyrinth of Touhou 6F
Post by: Mr. Sacchi on February 16, 2011, 06:29:52 PM
I just reinstalled the game, so there should be absolutely no files missing.

This started happening since I unstalled the english patch, so I deleted the folder and completely reinstalled it. Same thing.
Title: Re: Labyrinth of Touhou 6F
Post by: Rukoto on February 17, 2011, 03:40:22 AM
Just managed to beat the final boss today (and an unintentional encounter with a V2 boss on the same floor, which I only survived via parahax), so now I'm officially on the postgame. Any recommendations on what I should start on next? Currently at Reimu 146 i think.
Title: Re: Labyrinth of Touhou 6F
Post by: NEETori on February 17, 2011, 03:57:34 AM
Work on the easier bonus bosses, then do V2 bosses minus Last Boss v.2 and then the rest of the bonus bosses.  After that, go do the first 2-3 floors of plus disk, making sure to grab Mystia the second you land on the 21st floor, beat Last Boss v.2, and then whatever. 
Title: Re: Labyrinth of Touhou 6F
Post by: Rukoto on February 17, 2011, 05:21:18 AM
Thanks for the tips. Just finished the boss rush "accidentally" (at the same level I beat the final boss). Man I am one lucky soul today  :V
Title: Re: Labyrinth of Touhou 6F
Post by: NEETori on February 17, 2011, 10:31:22 AM
Oh, and if you haven't farmed for the 20F items yet, do it.  Most of it is really good gear, and the experience and skill points are absurd.
Title: Re: Labyrinth of Touhou 6F
Post by: Mr. Sacchi on February 18, 2011, 01:35:14 AM
So absolutely nobody knows what is happening to my "Choose New Game/Load Game and labyrinth instantly closes" problem?

Not pushing or anything, just wondering.

EDIT: NVM, found the answer, it was a fonts problem.
Title: Re: Labyrinth of Touhou 6F
Post by: Rukoto on February 18, 2011, 03:47:47 AM
Glad you figred out how to fix that. And wow these Ver. 2 bosses do much more damage than I'm used to seeing. Also, for future reference, where / how are the stairs to the 21F located / unlocked?
Title: Re: Labyrinth of Touhou 6F
Post by: Eliirae on February 18, 2011, 05:01:35 AM
Glad you figred out how to fix that. And wow these Ver. 2 bosses do much more damage than I'm used to seeing. Also, for future reference, where / how are the stairs to the 21F located / unlocked?

Right before the final boss/After beating the final boss
Title: Re: Labyrinth of Touhou 6F
Post by: Rukoto on February 18, 2011, 05:44:06 AM
I still don't see the stairs, even after beating the final boss. But, now that I think it, I think I've heard about a glitch pertaining to the stairs to the 21F before. Am I just imagining things or does such a glitch exist; and if it does, how do I get around it? Thanks in advance.
Title: Re: Labyrinth of Touhou 6F
Post by: Eliirae on February 18, 2011, 08:08:49 AM
I still don't see the stairs, even after beating the final boss. But, now that I think it, I think I've heard about a glitch pertaining to the stairs to the 21F before. Am I just imagining things or does such a glitch exist; and if it does, how do I get around it? Thanks in advance.

It does, but it should have been fixed for the special disk.  Do you have the latest patch?
Title: Re: Labyrinth of Touhou 6F
Post by: Rukoto on February 19, 2011, 05:44:19 AM
I'm on Ver. 3.04 3.01 (I meant 3.01; silly me :V), and yeah, still no stairs. Well, if nothing else, I call it an end after beating all the Ver. 2 bosses and  the sealed ones I guess.
Title: Re: Labyrinth of Touhou 6F
Post by: Pesco on February 19, 2011, 07:20:50 AM
When did 3.04 come out? Or do you mean 2.04?
Title: Re: Labyrinth of Touhou 6F
Post by: Rukoto on February 19, 2011, 08:58:47 AM
I should read my posts more carefully next time. I'm on Version 3.01, not 3.04. Sorry for any confusion.
Title: Re: Labyrinth of Touhou 6F
Post by: spookedmoose on February 19, 2011, 09:32:10 AM
Spreading Kyubey love in inappropriate places~

[attach=1 width=100]
MediaFire "LoT_Chen_Rin_Kyubey.rar" (http://www.mediafire.com/?mk0c5w314c588)
Title: Re: Labyrinth of Touhou 6F
Post by: blackrider19 on February 19, 2011, 11:40:05 AM
dumb question, where can i find the damage formulas for poison, paralysis, and death? also, screw eientei, how the hell can i pass them?
Title: Re: Labyrinth of Touhou 6F
Post by: Dr.Strafe on February 19, 2011, 01:07:48 PM
screw eientei, how the hell can i pass them?
Paralyze or ignore Reisen in the beginning and focus on taking out Eirin and Kaguya at the same time. Eirin has more HP, so beat up on her a little bit more. If either Eirin or Kaguya falls, the other one will start using devastating attacks. Also, try to avoid casting debuffs while Kaguya is still active, otherwise she'll counter with Buddha's Stone Bowl, and you will likely die. Once those two fall, Reisen is a cinch.

It is possible to paralyze all three, but it should stick on Reisen easier.

That's the basic strategy for that fight. Hit up the wiki for more detailed info on their HP and such. All else fails, grind some more.   Hope this helps.
Title: Re: Labyrinth of Touhou 6F
Post by: Sophilia on February 19, 2011, 01:10:56 PM
Death attacks are just a simple percentage based chance, provided your target isn't immune.  The other two are different.  Paralysis and poison don't have a "chance to hit" built in, but they can be resisted.  Each has a "power" statistic with it, but they affect different things.  IIRC, with PAR it's how long the enemy is stunned, with PSN it's how strong the HP drain effect is.  I do not know the exact math for "how much HP does Kaguya lose per second if Wriggle hits her with Comet" if that's what you're asking for, but all the status spells your girls have are on their character profile on the Wiki (http://en.touhouwiki.net/wiki/Labyrinth_of_Touhou/Characters) along with their power.

As for Eientei, basically, there's two keys to the fight.
One - Take Reisen out of it ASAP.  Her debuffs are more dangerous than anything else in the battle.  You can either keep her paralyzed, since she has literally no PAR resistance, or kill her outright.  Just don't use Marisa on her, Reisen has stupid high MYS resistance.
Two - don't trigger a limit from Eirin or Kaguya by leaving one alive without the other.  Even though Eirin has literally double Kaguya's HP, it's not that hard to get them at about the same level since Eirin will heal Kaguya at times, and fire attacks can really do a number on Eirin, especially Yuugi's.  They do have a chance to use their nukes at very low HP, but they telegraph it by using Focus first, and since they are at very low HP, you can just kill the offending party.

fffff beat
Title: Re: Labyrinth of Touhou 6F
Post by: RegalStar on February 19, 2011, 07:00:42 PM
also, screw eientei, how the hell can i pass them?

Step 1: Paralyze. Reisen has 0 par resistance and Eirin 10, so it's not at all inconceivable to keep them both paralyzed for the entire match. Throw on Diamond Blizzards and Evil Sealing Circles, maybe an Iron Ring on Eirin for good measure since she is the most dangerous enemy with my way of approaching. If you're lucky you'll be able to hit Kaguya as well.

Step 2: Use MND tanks. Put up Iku, Patchy, and other high MND people to tank. Every single attack coming from the other side except Eirin's Galaxy in a Pot and Shadowstitch are physical, and 2500 MND or so you're more or less immune to everything Kaguya throws at you except Fire Rat's Robe (equip some FIR affinity gears for Patchy, Iku should easily be able to survive a hit anyways). Conventional tanks like Meiling/Remi/Komachi can work too, but not as well since they'll still take damage.

Step 3: Nuke Kaguya out of existance without giving her a chance to nuke you. With 120k HP that shouldn't be too hard. If you're still having problems, have Cirno give her a 50% speed debuff (don't give more than three individual debuff to the enemies, or Kaguya will use Buddah's Stone Bowl and screw you over). That should help.

Step 4: Start piling on the debuffs. Once Kaguya's dead there's nothing that's stopping you from abusing their 0 debuff resistance. At this point make SURE that Eirin is paralyzed all the time so she doesn't nuke you (alternatively, Seeker Doll her a few times so her Astronomical Entombing becomes a lot more survivable). If you want extra insurnace, make sure Reisen is more than 60000 damage down without being dead so Eirin has a chance to use Hourai Elixir on her instead of attacking you. You shouldn't let her get a turn anyways with speed debuff and 10 par resistance.

Step 5: Kill Eirin like that and win. Did I forget someone else exists? Mm, probably not.
Title: Re: Labyrinth of Touhou 6F
Post by: NEETori on February 20, 2011, 04:16:06 AM
The battle basically sums up to:
- Keep bunny paralyzed the entire fight, if at all possible
- Mind and affinity check: more is always better
- No debuffs until everyone's favorite NEET goes down
- Making sure Reimu can keep up with the healing.

That being said, throw a paralysis resistance ring or two on Patchy and Marisa, and have Iku, who is a godly mind tank, throw a stickleback on them.  The damage should be obscene.  Wriggle poison helps a lot too.  Marisa should use spells until she burns to a Master Spark breakpoint (generally 320 at this point in the game, but if you have 480...) and then Spark Kaguya/Eirin. 

Be careful using Alice before Kaguya goes down - HOWEVER, she and Chen can work an insane one-two punch to take down a single target very quickly.  Chen's Kimontonku, combined with her ridiculously fast speed and Flight of Idaten's low delay let her pile on the damage to a single target (*KAGUYA COUGH COUGH*), very quickly, and when an Eientei member is about to get a turn, switch over to Alice, who has awesome mind and can smack your single target with Return Inanimateness for some awesome damage. 
Title: Re: Labyrinth of Touhou 6F
Post by: Milkyway64 on February 20, 2011, 08:37:07 AM
Haven't been in here for a while, but I had just picked this back up and thought "You know, those sweet Touhouvania 2 portraits would be amazing in this." and so here I am. I scanned through the last few pages and didn't see anything on it, so I figured I'd ask.
Title: Re: Labyrinth of Touhou 6F
Post by: spookedmoose on February 20, 2011, 01:26:51 PM
Squid made them a while back, his pack is linked in the OP.
Title: Re: Labyrinth of Touhou 6F
Post by: Milkyway64 on February 20, 2011, 07:14:54 PM
Just looked. Only Sakuya's is there (maybe Meiling) but I still found some awesome ones in there regardless.  :V
Title: Re: Labyrinth of Touhou 6F
Post by: Parallaxal on February 22, 2011, 10:49:07 PM
Just to prove I haven't completely forgotten about it:

http://en.touhouwiki.net/wiki/Labyrinth_of_Touhou/Spells/Wind
Title: Re: Labyrinth of Touhou 6F
Post by: RegalStar on February 23, 2011, 05:00:48 PM
Just to prove I haven't completely forgotten about it:

http://en.touhouwiki.net/wiki/Labyrinth_of_Touhou/Spells/Wind

Nice. Can't wait to see more.
Title: Re: Labyrinth of Touhou 6F
Post by: Paper Conan on February 24, 2011, 01:55:11 AM
HALP. I need tips on how to defeat
Flandre, Great Stamp, and Yukari!!!!~
(I'm at lv. 82)

Flandre
My team members are:
-Reimu (Healer, Tank (once she has a stupid amount of buffs), Buffer, and Switcher)
-Ran (Tank, Buffer, Switcher)
-Tenshi (Tank, Switcher)
-Meiling (Tank, Sorta Healer, Switcher)
-Aya (Buffer, Sorta Attacker)
-Suwako (Debuffer, Sorta Attacker)
-Cirno (Debuffer, Sorta Attacker, Sacrifice)
-Sanae (Buffer, Healer, Sacrifice)
-Sakuya (Buffer, Sorta Sacrifice)
-Patchouli (Attacker)
-Remilia (Sorta Tank, Attacker)
-Yuugi (Debuffer, Sorta Attacker)
(Switchers = character that's in charge of  switching other team-members. Sacrifices = meat shields if necessary)


With
Flandre
, I've tried almost everything but she randomly keeps killing me. I've tried slowing her down or paralyzing her with Suwako, Yuugi, and Cirno but it hardly ever works. How resistant is she to par or debuffs?

My main strategy is to start tanking with Tenshi, buff def with Ran, let Remilia buff herself, and have Reimu buff everyone at the beginning (if
Flandre
doesn't OHKO someone on the first turn). Then, while Ran and Reimu keep buffing and healing, I switch in Sanae near the back to either heal Remilia from her par and/or poision, and afterwards,  Miracle Fruit her.

While Remilia keeps doing constant (18k-23k) damage to
Flandre
, I have Suwako come in if it's safe, to paralyze her. Once she's paralyzed, I switch in Sakuya and Aya to buff everyone's speed by a lot. Once Suwako keeps (hopefully) paralyzing her, I switch in Yuugi to help her.

At that time, I have Sanae and Patchouli come in. Sanae does 1-3 Miracle Fruits on Patchouli, and then I have her spam Silent Selene until Flandre is about to attack.

During most of
Flandre's
turns, I have Tenshi, Meiling, Reimu/Ran, and some assist character out (all of them have around 40%-80% Defense and Mind buffs).

My main attackers are Suwako with her Iron Rings (7k-11k damage per turn), Yuugi with her Irremovable Shackles (4k-8k per turn), Aya with her Peerless Wind God (9k-11k per turn), Patchouli (buffed) with Silent Selene (30k-40k per turn), and Remilia (buffed) with Spear the Gugngir (hurr durr durr) (18k-23k per turn (up to 40k if buffed a lot)).

I know I'm relying on paralyzing her a lot and luck, but I was just wondering if there are several flaws in my strategy.


I haven't really fought
Yukari
that much. I tried it once, and she owned my face near the beginning... When I started fighting her, the battle was so epic that I got goosebumps (even though she totally raped my face  :*)

And I hate the
Great Stamp
. It just keeps KO'ing everyone in my team with it's defense-piercing move or with both of it's Great Tremor/Earthquake attacks..... I'm considering using Alice to debuff it's Attack or Reisen to Discarder-spam....
(Oh, and I have everyone I'm supposed to have except Kaguya)

halp?.....  :V
Title: Re: Labyrinth of Touhou 6F
Post by: RegalStar on February 24, 2011, 02:58:44 AM
Great Stamp - Debuff his speed and attack to pieces with Reisen/Cirno/Alice, and prepare some tanks decked out in NTR resistant gears. When his turn comes around (don't worry, with 50% speed debuff his speed is on the same level as enemies on floor 1), switch in the NTR tanks to take the hit. Afterwards, bring our your nukes to attack.

Yukari - Debuffs again. That's all I can say. She likes to spam Hyperactive Flying Object when her speed is debuffed though, so prepare WND resistant tanks in front (it's a row-targetting skill, and your back row people should be relatively safe)

Flandre - This fight is kind of luck based sometimes. If you're having a lot of problems, level some more and come back later.
Title: Re: Labyrinth of Touhou 6F
Post by: Parallaxal on February 24, 2011, 03:06:32 AM
The spoilers aren't really necessary at this point, I think.

For Flandre, if you've invested enough points into Tenshi's DEF/MND, you can get to the point where it's literally impossible for Flandre to kill her, so long as you don't skimp on her self-buff. Some people have reported winning with just Tenshi alive for dozens of turns, doing tiny bits of damage with her attacks. It works because Flandre will spam Laevatein at low health, and that usually does 0 damage to Tenshi due to its composite nature.

If it helps, I can tell you that Flandre has a 72% resistance rate to both paralysis and stat debuffs. That's a little above average compared to most bosses. Even if these effects do land, they'll typically have only 50-70% effectiveness.

For the Great Stamp, one thing you can do is exploit the fact that it will only spam Great Earthquake every turn if you debuff its speed. Normally this will KO any non-tank character, but if you dedicate two characters to surviving it (say, Tenshi and Meiling), you'll have plenty of time to switch in healers, heal yourself back up, switch in attackers, then switch them all out for two empty slots before the next Great Earthquake. This is doable because Great Earthquake will completely drain the Great Stamp's active guage, and you're going to be debuffing its speed anyway. You'll just need two sacrificial lambs at the start of the battle.

Observe this strategy. (http://www.youtube.com/watch?v=20EFfMD6Gww)
Title: Re: Labyrinth of Touhou 6F
Post by: Paper Conan on February 24, 2011, 03:31:18 AM
That turned out better than expected  :derp:
I just beat the Great Stamp with Minoriko and Tenshi tanking all the hits~
Thnx. Gonna lvl up now for Flandre
Title: Re: Labyrinth of Touhou 6F
Post by: Milkyway64 on February 24, 2011, 04:48:25 AM
So I picked back up my new game+ file that I put down on floor 2. Reisen is a LOT more useful than I remember her being, and megawatt linear gun just owns too much face for me to have possibly ignored way back when.

Yay for using units that you didn't touch much last time around!
Title: Re: Labyrinth of Touhou 6F
Post by: NEETori on February 24, 2011, 07:10:26 AM
Reisen is a goddess as long as the enemies aren't too damaging for her to survive once she's buffed, and they aren't resistant to fire and/or debuffs. 

Seriously.  She probably did 40% of the damage to Yuuka for me.  And her debuffs are awesome time when they land. 

Nitori's damage output is only matched in certain situation.  Matched.  That's right.
Title: Re: Labyrinth of Touhou 6F
Post by: RegalStar on February 24, 2011, 09:01:30 PM
Does anyone know what's the story behind that supposed Disgusting Malice on 1F? I have never seen it, ever, and I kind of want to take it on for this runthrough since well, it's a free zodiac stone which I can use for Yuyuko or something.
Title: Re: Labyrinth of Touhou 6F
Post by: Parallaxal on February 24, 2011, 10:30:24 PM
I've done 4 playthroughs of at least the main game, and 2 of the Plus Disk, and I still have no clue how I'm even suppose to find the Disgusting Malice. It's a complete mystery to me as well.

By the way, thanks for setting up the format for the other spell pages on the wiki. That really saves me a lot of trouble. I'll get to work on that soon, just let me get over all the attention I'm paying to Dissidia 012 first...
Title: Re: Labyrinth of Touhou 6F
Post by: Garlyle on February 24, 2011, 10:45:57 PM
Does anyone know what's the story behind that supposed Disgusting Malice on 1F? I have never seen it, ever, and I kind of want to take it on for this runthrough since well, it's a free zodiac stone which I can use for Yuyuko or something.
I really don't know myself!  I have a suspicion that it's either an old-version-only thing, or there's some special condition to make it appear.

Either way I really don't know D:

EDIT: "Old Version Only" seems likely, actually - I can't find it in the database
EDIT 2: No wait there it is...
...now what the heck IS it?
Title: Re: Labyrinth of Touhou 6F
Post by: Milkyway64 on February 24, 2011, 11:19:36 PM
It's possible it may be a random encounter in that area? I dunno, I spent a little while running up and down that strip looking for it and training for Youmu and no luck.
Title: Re: Labyrinth of Touhou 6F
Post by: RegalStar on February 24, 2011, 11:49:46 PM
Quote from: Japanese WIki
すすり泣く声1を踏まずに美鈴を倒した場合のみ

From what I can tell, it looks like you have to defeat Meiling without triggering the first "heard Meiling crying" event (by utilizing a shortcut). in that case I screwed myself out a guaranteed Zodiac Stone. Sigh.
Title: Re: Labyrinth of Touhou 6F
Post by: Tangrelle on February 25, 2011, 12:23:28 AM
Pretty much. You gotta go past the first meiling event and loop around to the bottom. There's one of those one-way paths that lead to the second Meiling crying event. Then after you beat Meiling, if you then go through the first event, you'll find Disgusting Malice where she was.

He's sort of a meanie if you try him right after Meiling though.
Title: Re: Labyrinth of Touhou 6F
Post by: Axel Ryman on February 25, 2011, 12:58:52 AM
That he is. All his attacks hit everyone, and he has Destroy Magic. Definitely not recommended to fight unless you're on the 2nd-3rd floor.
Title: Re: Labyrinth of Touhou 6F
Post by: Rukoto on February 25, 2011, 01:02:18 AM
I've plowed through most of the V2 bosses (with varying levels of success). Stll got
Mokou, Flan, Yukari, Rinnosuke, and Orin
to plow through. And 12F team V2 was suprisingly easy to plow through,
since Kaggy apparently doesn't have her nuke anymore, meaning I'm free to fire 570k Master Sparks in Eirin's face :V

@Disgusting Malice: Guess I got another reason to do a second playthrough of this game.
Title: Re: Labyrinth of Touhou 6F
Post by: Milkyway64 on February 25, 2011, 01:47:41 AM
Disgusting Malice is officially the most obscure optional boss in the game, possibly the ONLY obscure boss. Hopefully his fight isn't disappointing.
Title: Re: Labyrinth of Touhou 6F
Post by: RegalStar on February 25, 2011, 02:37:45 AM
The database doesn't even list a script. From its stats it looks like a slightly souped up Youmu's Ghost, with Destroy Magic, Purple Paralysis Cloud, Wind of Souls and Medium Bind (WTF?).

It doens't look that assuming to me. It's like a more durable but less hard hitting Peg Insect.
Title: Re: Labyrinth of Touhou 6F
Post by: Parallaxal on February 25, 2011, 02:40:08 AM
Wow, I can't believe it. This is like when I was 11 years old and surfed to the truck and tried to use strength to move it, except this time it actually worked.

It exists. (http://i52.tinypic.com/a14s2t.jpg)
Title: Re: Labyrinth of Touhou 6F
Post by: Rukoto on February 25, 2011, 03:41:51 AM
It exists.

Will definitely check this out on an eventual NG+ run... 4 V2 bosses, 3 seal bosses, and 10 floors to go! Did you find it by the method described earlier by Tangrelle?
Title: Re: Labyrinth of Touhou 6F
Post by: Parallaxal on February 25, 2011, 03:55:15 AM
Yep, use the shortcut to skip the first Meiling event and defeat Meiling, then go back to the event and another boss icon will spawn.

Wasn't able to find out how strong it is, although you can get an idea by looking at its stats in the database. I fought it with a NG+ file where I transferred skill levels. As it turns out, my level 1 Nitori can break 10k damage.

The funniest thing about it is that it actually has its own unique dialogue for its event. I posted some of the images in the Pooshlmer thread (http://www.pooshlmer.com/wakaba/res/501349.html). It's mostly just Reimu and Marisa cracking jokes about how you're not suppose to skip events like that.
Title: Re: Labyrinth of Touhou 6F
Post by: Eliirae on February 25, 2011, 05:16:00 AM
Wow, that's....Really freaking awesome.

I'll have to try it sometime when I get around to playing the game again.
Title: Re: Labyrinth of Touhou 6F
Post by: Parallaxal on February 25, 2011, 07:49:21 AM
One more page of spells:

http://en.touhouwiki.net/wiki/Labyrinth_of_Touhou/Spells/Nature
Title: Re: Labyrinth of Touhou 6F
Post by: Ghaleon on February 25, 2011, 09:19:40 AM
Isn't it also one of the quasi-minibosses required on floore 6-8 or something. like the ghosts komachi makes you kill or something.

anyway I vaguely recall hearing it spawn where meiling is but didn't really care enough to verify or whatever, kinda cool to know you guys did >=P.
Title: Re: Labyrinth of Touhou 6F
Post by: Pesco on February 25, 2011, 09:22:00 AM
Komachi's ghosts don't appear unless you talk to her. Same as Orin not appearing unless you trigger Yuyuko.
Title: Re: Labyrinth of Touhou 6F
Post by: RegalStar on February 25, 2011, 03:14:30 PM
Isn't it also one of the quasi-minibosses required on floore 6-8 or something. like the ghosts komachi makes you kill or something.

anyway I vaguely recall hearing it spawn where meiling is but didn't really care enough to verify or whatever, kinda cool to know you guys did >=P.

I think you're thinking about the butterflies that Tenshi wants you to kill. Disgusting Malice is something else.
Title: Re: Labyrinth of Touhou 6F
Post by: Parallaxal on February 25, 2011, 05:04:54 PM
Isn't it also one of the quasi-minibosses required on floore 6-8 or something. like the ghosts komachi makes you kill or something.

That would be the Calamitous Soul, actually. Looks identical to the Disgusting Malice, but has different attacks, stats, and drop.
Title: Re: Labyrinth of Touhou 6F
Post by: Paper Conan on February 25, 2011, 08:07:45 PM
Wheeeee~

I just beat Kaguya's Foe and Flandre! (Both fights ended sooner than expected after I finished training)  :V
Oh, and Kaguya made Flandre's fight stupid easy. I could either just buff Patchouli while she did Silent Selence, or even better, do Hourai Barrage for an easy 45k (without buffs)!

Now all that's left is...... Yukari....  :ohdear:

EDIT:
Whoops, I also beat her right now.

Minoriko must be a fucking goddess or something.... (oh wait.... she is  :3)
Not only can she heal a lot of HP and buff DEF and MIND for an extremely cheap amount of SP, but her Falling Leaves of Madness can also do 15k-23k damage to Yukari for only 20SP~
Minoriko was my main attacker, tank, buffer, healer, and member-who-switches-other-members-on-her-free-time throughout the entire fight.......

...Kaguya was my second in command throughout the fight, though. It's barely the second fight I use her and yet she has proven herself to be awesome in almost every way possible.

Title: Re: Labyrinth of Touhou 6F
Post by: RegalStar on February 25, 2011, 08:35:29 PM
Don't worry, Yukari is easy as long as you abuse her weakness to debuffs and properly resist against WND.
Title: Re: Labyrinth of Touhou 6F
Post by: Rukoto on February 26, 2011, 12:13:59 AM
Just got the star for V2 bosses today. And I broke a new personal damage record with Marisa again (976k :V). Now for the remaining bloody seal bosses and then  it's plus disk time. Currently sitting at Reimu 169.
Title: Re: Labyrinth of Touhou 6F
Post by: Mr. Sacchi on February 27, 2011, 08:40:22 AM
After around 2 weeks-ish of gaming, I beat the freaking winner, and oh god I LOVE you Mystia.

For the serpent of chaos, do not ask how I won, as I am not aware of it myself, after seeing both keine and meiling (major tanks) getting scourged, I went into a panic, thankfully yukari with spiriting away/IN quadruple barrier and reimu with exorcism border/great hakurei barrier SOMEHOW managed to make youmu, mystia (Who died just before the fight ended), kaguya and reisen win the fight.

Then, the hibachi twins, I used mainly kaguya as for some unsurprising reason hourai barrage dealt 2mil damage to both at the same time, with okuu's giga flare dealing 1mil to both. Hooray.

And then, the freaking winner. Oh god.

It took me TWO DAYS OF GRINDING to win. But with mystia being able to spam ill-starred dive with a whooping 1mil damage UNBUFFED this fight was not too hard, until of course he used berserker mode and nuked both meiling and keine. Thankfully. MASTER SPAAAAAAAAAAAAAAAAAAAAAAAAARKKKKKKKKKKKKK did 7mil damage and finished him off.

I can now die a happy man.
Title: Re: Labyrinth of Touhou 6F
Post by: Rukoto on February 28, 2011, 11:38:18 PM
After being pounded on by Dual Hibachi several times, I decide to explore some of the plus disk floors. I've mapped all of 21F and 22F for all I can, get to 23F and-  :o

Floor trash is getting quite bulky now. Any good strategies for taking out the Dual Hibachis, or should I continue exploring the plus disk? Currently at Reimu 182.
Title: Re: Labyrinth of Touhou 6F
Post by: Axel Ryman on March 01, 2011, 12:28:57 AM
Use any attacks that ignore defense, and do your best to kill them both at the same time. Do not use Composite Attackers unless you're using them for healing/buffing.
Title: Re: Labyrinth of Touhou 6F
Post by: RegalStar on March 01, 2011, 12:31:15 AM
Each Hibachi has 1.5m HP, and the first one to reach 500k HP drops down to 1 HP. It will then go berserk four turns from then.

So, deal a bit more than a million damage to one Hibachi, and wail on the other. If it dies before the 1HP hibachi takes four turns, great. If not, kill the 1HP hibachi before 4th turn comes and wail on the other Hibachi some more.

BTW, Kaguya is great in that fight because Hourai Barrage carves quite a chunk of HP out of both of them. Kanako is also decent since she got a spell that targets DEF (that actually does damage, unlike Alice's MND targetting spells).
Title: Re: Labyrinth of Touhou 6F
Post by: Rukoto on March 01, 2011, 01:53:39 AM
Thanks for the tips; the Dual Hibachis are finally felled in large part of NEET Hourai Barrage. Also, why do Meiling and 18F keep dying on me? I can only seem to keep Remi alive of the main tanks I use :V

Aaaand I guess back to the plus disc.
Title: Re: Labyrinth of Touhou 6F
Post by: RegalStar on March 01, 2011, 03:36:56 AM
Do you have a habit of spamming Defensive buffs like I did with my old team? They go a long way in helping any tanks not named Komachi to survive.

EDIT: Also, maybe you haven't done any investments in Meiling's affinity.

Also, Rinnosuke isn't really a tank, just a "semi-tank" as I like to put it sometimes. Don't rely on him to take all the hits for you. Only Meiling can do that with everything (Tenshi/Komachi can do it with a large number of attacks, but they both have their own problems).
Title: Re: Labyrinth of Touhou 6F
Post by: Rukoto on March 01, 2011, 04:38:15 AM
Do you have a habit of spamming Defensive buffs like I did with my old team?
I Run both Reimu and Yukari for this reason, Although I've been having problems maintaining buffs with all the ray damage my characters seem to take from all the postgame bosses.
Also, maybe you haven't done any investments in Meiling's affinity.
Meiling's affinites rage from 145-186. Is that too low? Also, she's got 31k hp, 13k def, and 8.7k mind at level 177 with equips.
Also, Rinnosuke isn't really a tank, just a "semi-tank" as I like to put it sometimes.
He seemed to take it well before the post-game. Is the damage output of the plus disc bosses substantially higher on average?

I'm wondering if my raw stats are subpar. At most, my skill levels hit 70, but most skill levels are below 60 for my characters (although I have lots of them). I'm at Reimu 184 and trying to explore 23F now.
Title: Re: Labyrinth of Touhou 6F
Post by: NEETori on March 01, 2011, 06:45:13 AM
I Run both Reimu and Yukari for this reason, Although I've been having problems maintaining buffs with all the ray damage my characters seem to take from all the postgame bosses.Meiling's affinites rage from 145-186. Is that too low? Also, she's got 31k hp, 13k def, and 8.7k mind at level 177 with equips.He seemed to take it well before the post-game. Is the damage output of the plus disc bosses substantially higher on average?

I'm wondering if my raw stats are subpar. At most, my skill levels hit 70, but most skill levels are below 60 for my characters (although I have lots of them). I'm at Reimu 184 and trying to explore 23F now.

Her HP, mind and defense seem fine, but her affinities are way low.  A good goal would be to get 200-250 minimum on your primary tanks at this point, including any gear you can get.  I think my Meiling on the 28F has about 400-500, while still maintaining high defense, health, and mind.  It'll get easier when once you start getting multiple Power Dragon Scalemales, Ultimate ZUN Hats, etc. 

I built Kourin with stats jammed in random places, and he really pales in comparison to my main defenders as a tank.  He's not squishy, but he's definitely not Meiling.  You'll begin to notice this more and more as you progress.  He'll still be a very durable attacker, being able to stay in the 3rd/2nd slot against most things, though.  Remi, too, although in some battles, you might want Meiling + Tenshi/Meiling + Komachi/Tenshi + Komachi just for the extra safety.
Title: Re: Labyrinth of Touhou 6F
Post by: Eilaris on March 01, 2011, 06:59:07 AM
NG+ save file (http://www.mediafire.com/?p82lxb46igwhgui)

A completely new one. All the exp values should be zero and stats in order. Let me know if there's any problems.

A bit delayed (I didn't notice since I don't have time to play LoT often and I don't use the characters in question often either), but Renko/Maribel still have broken ailment resistances and affinities in this file (they mimic Reimu's).

Everything else is perfect though, including the EXP values and such.
Title: Re: Labyrinth of Touhou 6F
Post by: Rukoto on March 01, 2011, 03:23:07 PM
Her HP, mind and defense seem fine, but her affinities are way low.

Guess I know what I should do with my skillpoints then :V
Thanks.
Title: Re: Labyrinth of Touhou 6F
Post by: Pesco on March 01, 2011, 06:54:26 PM
A bit delayed (I didn't notice since I don't have time to play LoT often and I don't use the characters in question often either), but Renko/Maribel still have broken ailment resistances and affinities in this file (they mimic Reimu's).

Everything else is perfect though, including the EXP values and such.

Fixed save file attached in my post.
Title: Re: Labyrinth of Touhou 6F
Post by: Eilaris on March 01, 2011, 09:40:33 PM
Fixed save file attached in my post.

Awesome, thanks~
Title: Re: Labyrinth of Touhou 6F
Post by: Rukoto on March 02, 2011, 06:51:46 AM
Got the rest of 23F mapped out today, and a good portion of 24F. After getting sick of being outsped by Evil Jewels and Hell Lanterns I buffed Mystia and Orin's speeds over 750 (as well as Suwako's over 475 for added safety) :V

I think I'll grind here for a while and enjoy the battle music.
Title: Re: Labyrinth of Touhou 6F
Post by: Ghaleon on March 02, 2011, 08:46:27 PM
Got the rest of 23F mapped out today, and a good portion of 24F. After getting sick of being outsped by Evil Jewels and Hell Lanterns I buffed Mystia and Orin's speeds over 750 (as well as Suwako's over 475 for added safety) :V

I think I'll grind here for a while and enjoy the battle music.

I wouldn't if I were you. you're pretty close to 27 which is THE grind spot in the entire game, and it has the same battle music anyway.

edit:
derp.. wait.. are you playing special disk? I thought +disk had the 3rd battle track at floor 24+, but the special disk made it the battle music for 20f as well right?
Title: Re: Labyrinth of Touhou 6F
Post by: RegalStar on March 02, 2011, 10:46:55 PM
I wouldn't if I were you. you're pretty close to 27 which is THE grind spot in the entire game, and it has the same battle music anyway.

edit:
derp.. wait.. are you playing special disk? I thought +disk had the 3rd battle track at floor 24+, but the special disk made it the battle music for 20f as well right?

Yeah, it does make the third battle music play on the latter parts of 20F. No Celluloid :(
Title: Re: Labyrinth of Touhou 6F
Post by: NEETori on March 02, 2011, 11:29:23 PM
Got the rest of 23F mapped out today, and a good portion of 24F. After getting sick of being outsped by Evil Jewels and Hell Lanterns I buffed Mystia and Orin's speeds over 750 (as well as Suwako's over 475 for added safety) :V

I think I'll grind here for a while and enjoy the battle music.

Have fun with Yuuka.  If you haven't been using Flan, I'd grind her up literally just for this battle. 
The other boss is inconsequential unless you choose not to abuse paralysis and Kanako.
Title: Re: Labyrinth of Touhou 6F
Post by: Paper Conan on March 03, 2011, 02:55:22 AM
While exploring 18F, I accidentally ran into Rinnosuke.... with Marisa only.
All I have to say is that....
1. Awesome music (out of the <10 seconds that I heard)
2. He is strong...
3. Fucking hot, too.

 :ohdear:
Gotta levelgrind moar.....
Title: Re: Labyrinth of Touhou 6F
Post by: Rukoto on March 03, 2011, 05:06:53 AM
Have fun with Yuuka.  If you haven't been using Flan, I'd grind her up literally just for this battle. 
The other boss is inconsequential unless you choose not to abuse paralysis and Kanako.
Reimu's only level 202 for me, so Yuuka's a while away for me still. As for Flame Tyrant I easy-modo'd him and got the drop on the second run. Currently getting thrashed by the other sigil guardians :V EDIT: decided to grind sum moar.
While exploring 18F, I accidentally ran into Rinnosuke.... with Marisa only.
All I have to say is that....
1. Awesome music (out of the <10 seconds that I heard)
2. He is strong...
3. Fucking hot, too.

 :ohdear:
Gotta levelgrind moar.....
Well, his first form is one of the toughest parts of the battle because of Rasetsu Fist, which can gimp 3rd or 4th slot character if you're unlucky. He is also fast, and can't be hit with any ailments or debuffs. Keeping your defenses buffed should nullify most of the damage he can do in his elemental forms, but his wind form can inflict paralysis, and his water and spirit forms can inflict silence and the spirit form also can inflict death, his nature form can inflict a high level poison and finally, his mystic form can inflict debuffs. The elemental forms are weak to their opposite elements, so take advantage of that to plow through the forms. If you take too long to kill an elemental form, he'll switch to another form, and the damaged form will recover hp as the battle progresses. This can be used to your advantage to leave his easiest form for last (fire form usually), which you can set up on to prepare for his final form. His final form is much like his first form except he can use a powerful self-buff which makes his attacks much more dangerous, but he only has 200k hp in this form, which can be blown away with one or two nukes (although he does have 150 affinity in all elements in this form)
Title: Re: Labyrinth of Touhou 6F
Post by: NEETori on March 03, 2011, 09:47:37 AM
(although he does have 150 affinity in all elements in this form)

On the other hand, 2.06+ Nitori can hit for 100k with pure offensive setup + buffs. 
You just gotta pull another 100k, and considering there's awesome non-elemental attackers like Youmu and Remi (and Yukari if you have Ran and Chen on the front line), and I'm pretty sure Marisa can break through it too.
Title: Re: Labyrinth of Touhou 6F
Post by: Rukoto on March 04, 2011, 12:50:26 AM
Finally took out the Celestial Bright Demon, and I wish I could say the same about Baal Avatar. I'm having problems surviving most of its attacks once it starts speeding up. Tips and suggestions are always welcome.
Title: Re: Labyrinth of Touhou 6F
Post by: Paper Conan on March 04, 2011, 01:07:07 AM
On the other hand, 2.06+ Nitori can hit for 100k with pure offensive setup + buffs. 
You just gotta pull another 100k, and considering there's awesome non-elemental attackers like Youmu and Remi (and Yukari if you have Ran and Chen on the front line), and I'm pretty sure Marisa can break through it too.

How about Youmu, Remilia, and Nitori + Yukari's Spiriting Away?
I'm almost done fully mapping 18F. What level should I be?  :ohdear:
Title: Re: Labyrinth of Touhou 6F
Post by: Rukoto on March 04, 2011, 01:42:05 AM
How about Youmu, Remilia, and Nitori + Yukari's Spiriting Away?
I'm almost done fully mapping 18F. What level should I be?  :ohdear:

Wiki recommends 90+ for that battle. But if you're strong enough to reach his final form, you should be strong enough, especially when buffed, to knock out the last 200k of his hp. And being prepared for his final form is easy if you set up right before you finish off his last elemental form. Also, he only uses his self-buff in that form every 4th turn, which happen to be the same turn he'd use a powerful nuke in his elemental forms. So you could kill off his last form after just before he uses Flowing Hellfire / Wild Dance of Freezing Mist / Enma's Lightning / The Word for World is Forest / Shining Stars of Traumerei / Shooting Star, and he wouldn't use his buff for another 3 turns because he'd waste that turn using Form Destruction instead.

EDIT: Forgot about Form Destruction; edited my post to reflect that.
Title: Re: Labyrinth of Touhou 6F
Post by: RegalStar on March 04, 2011, 01:48:49 AM
Wiki recommends 90+ for that battle. But if you're strong enough to reach his final form, you should be strong enough, especially when buffed, to knock out the last 200k of his hp. And being prepared for his final form is easy if you set up right before you finish off his last elemental form. Also, he only uses his self-buff in that form every 4th turn, which happen to be the same turn he'd use a powerful nuke in his elemental forms. So you could kill off his last form after he uses Flowing Hellfire / Wild Dance of Freezing Mist / Enma's Lightning / The Word for World is Forest / Shining Stars of Traumerei / Shooting Star, and he wouldn't use his buff for another 3 turns.

If you really want to time it, it's best to kill his elemental forms three turns after he used his last nuke, because he needs to spend the next turn using Form Destruction.
Title: Re: Labyrinth of Touhou 6F
Post by: Paper Conan on March 04, 2011, 03:40:09 AM
OH GOD. I was fully prepared yet he still owned my team completely. On his first form.
I'll see what I can do against Rinnosuke once I'm appropriately leveled. Meanwhile, let me Laveatein-spam level-grind a little more....  :derp:
Title: Re: Labyrinth of Touhou 6F
Post by: Rukoto on March 04, 2011, 04:43:57 AM
OH GOD. I was fully prepared yet he still owned my team completely. On his first form.
I'll see what I can do against Rinnosuke once I'm appropriately leveled. Meanwhile, let me Laveatein-spam level-grind a little more....  :derp:

His first form also has the most HP (320k) of all his forms, and that form gave me more trouble than any of his other forms for me (elemental forms are made trivial, more or less,  with appropriate equipment and party members) thanks to the raw power of Rasetsu Fist (DEF-ignoring and can inflict PAR). Aside from Rasetsu Fist, his other two (signature) moves are both composite attacks and are easily negated with boosted defenses (watch out for the TP reduction they inflict though, and Start of Heavenly Demise can deal notable damage  if your defenses aren't buffed, especially when he opens with this move). Although, truth to be told, I was at Reimu 105 when I got around to beating him  :derp:

Also, I'm still stuck at Baal Avatar. My physical tanks seem a little lacking against its raw power :ohdear:

EDIT: Forgot about Iai Slash. I need to really start checking the accuracy of my posts before I post. Arrgh
Title: Re: Labyrinth of Touhou 6F
Post by: Ghaleon on March 04, 2011, 06:11:09 AM
Tai slash isn't composite, and it's actually more of an issue than the fist with certain party setups.

Reimu 90 should be fine. I imagine a poorly selected party should do fine at Reimu 100.
Title: Re: Labyrinth of Touhou 6F
Post by: SnakesANDOnbashiras on March 05, 2011, 11:09:57 PM
sup guys,new here.

i recently finished the main game in 2.04 and decided to update to the 3.01 special disk version and got slapped with this nasty bug:

http://www.youtube.com/watch?v=0EdAoBtuDwU

tried the cheat engine but it looks like its only used to hax items and skill points,does it even work for 3.01?

anyone ever found a fix for it?

the most obvious solutions i can think of is:

a)go back to 2.04 and use an old save file taken BEFORE i cleared 20F wasting many hours of my life,rush to the relay point in 22F and THEN finally update to the buggy special disk 3.01 english version.

i only have 2 stars though,so i have a theory that if i get the 3rd star requierement and beat the F20 boss again then maybe the stairs will finally open when the new star gets updated (will need lots of hours of playing)

i was really enjoying the special disk with its new music,graphics,level up system and spamming the M key for fast exp,but then i went "oh crap" when i wanted to test my overleveled charas in 21F and noticed im blocked. =(

i dont want to quit such a great game,already invested 80 hours in it only for it to go to waste due to not being able to access the stairs -,-
Title: Re: Labyrinth of Touhou 6F
Post by: Pesco on March 05, 2011, 11:25:23 PM
Gotta hack the characters yourself. It's been that way for every version.
Title: Re: Labyrinth of Touhou 6F
Post by: NEETori on March 06, 2011, 05:10:17 AM
His first form also has the most HP (320k) of all his forms, and that form gave me more trouble than any of his other forms for me (elemental forms are made trivial, more or less,  with appropriate equipment and party members) thanks to the raw power of Rasetsu Fist (DEF-ignoring and can inflict PAR). Aside from Rasetsu Fist, his other two (signature) moves are both composite attacks and are easily negated with boosted defenses (watch out for the TP reduction they inflict though, and Start of Heavenly Demise can deal notable damage  if your defenses aren't buffed, especially when he opens with this move). Although, truth to be told, I was at Reimu 105 when I got around to beating him  :derp:

Also, I'm still stuck at Baal Avatar. My physical tanks seem a little lacking against its raw power :ohdear:

EDIT: Forgot about Iai Slash. I need to really start checking the accuracy of my posts before I post. Arrgh

I couldn't neutralize Baal Avatar's attacks, so I shoved two tanks and made sure Reimu could quickly recharge 72SP in order to keep everyone healed.  I also buffed her to get more out of her heals because you will be doing that.  A lot. 

Oh, and Reisen is awesome, if you've been using her.  Once she's buffed up, discarder spam can massacre his stats.  Works even better if you got Renko alongside her.

With the exceptions of Nitori, Yuugi and Suika, I'd probably stick to magic nukers as well because Baal Avatar has higher defense than he does mind. 
Title: Re: Labyrinth of Touhou 6F
Post by: Stryfender on March 10, 2011, 09:51:32 AM
Hokay folks, looking for random games and found LoT about three months ago. It became a torrential love/hate thing,  playing the game for 5 to 9 hours in a row then swearing off of it when I became phallus blocked by certain floors/bosses. And finally I find two things completely blocking my way, one in the most literal sense. 20F V2... with everyone between 180 to 210, I can make it to when she has all three summons out, then things just go to Makai from there (Y MUST U SPAM RAIKAIN head thingy!?) So I figured might as well go to the upper floors and see if I can level faster there.... and that leads to my other problem. Stairs.. why won't you appear?  The wiki suggests that I use a memory edit to bypass it and see if that would fix it, but due to my ineptitude of such things I am scared to death about banishing my save to the bad place.

TL:DR, 20F V2, 21F stair, wat do.
Title: Re: Labyrinth of Touhou 6F
Post by: Pesco on March 10, 2011, 09:54:39 AM
Looks like you'll need to beat 20fV2 to see the ending again and then the stairs should appear. Otherwise, do you have enough stars?
Title: Re: Labyrinth of Touhou 6F
Post by: Stryfender on March 10, 2011, 10:13:58 AM
That is the thing. Currently sitting on 5 stars, just getting my arse handed to her,  though my last attempt just went horrid (lol Hyperspace Slash DTHing three out of four people who have over 30 DTH resist) But the stair problem is my biggest concern.. I know it is a bug, just have to figure out how to fix it if possible.
Title: Re: Labyrinth of Touhou 6F
Post by: NEETori on March 10, 2011, 10:57:03 AM
Try resealing v2 and beating v1?
Title: Re: Labyrinth of Touhou 6F
Post by: Stryfender on March 10, 2011, 11:07:20 AM
Ran through V1, still no stairs. After finally getting the Flower Blade for the 5th star and finding that I could not beat V2 not quite yet, I am stuck. Might try repatching special disk to see if that'll make em appear.   I REFUSE TO GIVE UP ON THIS GAME DAMMIT.
Title: Re: Labyrinth of Touhou 6F
Post by: Pesco on March 10, 2011, 11:12:38 AM
Mind what you post.
Title: Re: Labyrinth of Touhou 6F
Post by: Stryfender on March 10, 2011, 11:19:19 AM
Sorry bout that. Just highly annoyed that a bug is keeping me from progressing. Just hope that by downloading and repatching would fix it, if not I am at a loss.
Title: Re: Labyrinth of Touhou 6F
Post by: Dr.Strafe on March 10, 2011, 11:48:39 AM
I've never encountered that problem before, so I won't be much help. Worse comes to worse, you could always start over on 3.01. It shouldn't take too long to blast through the first 20 floors if you use Pesco's NG+ file.

I'm sure you don't really want to have to start over at this point. Plus disc content is worth it, honestly.

Edit: Wait. Are the 21F stairs visible, but walled off? Or have they not shown up? Learn to read better, Doc.

Anyway, you could
Try resealing v2 and beating v1?
If that doesn't work, consider a Special disc restart. No problems there.
Title: Re: Labyrinth of Touhou 6F
Post by: Paper Conan on March 10, 2011, 12:03:09 PM
I've never encountered that problem before, so I won't be much help. Worse comes to worse, you could always start over on 3.01. It shouldn't take too long to blast through the first 20 floors if you use Pesco's NG+ file.

I'm sure you don't really want to have to start over at this point. Plus disc content is worth it, honestly.

Edit: Wait. Are the 21F stairs visible, but walled off? Or have they not shown up? Learn to read better, Doc.

Anyway, you could If that doesn't work, consider a Special disc restart. No problems there.

Couldn't he just upgrade to the Special Disk by transferring his saved files? That's what I did, even though I'm not at that point yet.
Title: Re: Labyrinth of Touhou 6F
Post by: Zengar Zombolt on March 10, 2011, 05:53:07 PM
Started playing this a while ago. Is there a set strategy to keep Youmu from killing Cirno and Minoriko?
Title: Re: Labyrinth of Touhou 6F
Post by: Parallaxal on March 10, 2011, 06:05:25 PM
As long as you're keeping Minoriko in the 4th slot, the only move that should be really OHKOing her is Slash of God's Karma Wind. Youmu's other multi-target attack, Flashing Cherry Blossoms, is Nature-elemental, which Minoriko should naturally resist (up her NTR affinity if necessary). Youmu will only use Slash of God's Karma Wind when at low health or after using Focus. Since Focus empties her active guage, it gives you a ton of time to do any last-minute healing with Minoriko before switching her out (for an empty slot, if needed). Try to keep only durable characters like Meiling and Remilia out during Slash of God's Karma Wind. You'll find that switching out a weaker character for an empty slot may not seem intuitive at first, but it's very helpful for surviving attacks that would otherwise annihilate them.

I don't usually expect Cirno to survive the fight, lol. So long as she manages to land Icicle Fall's SPD down effect, she's done her job.
Title: Re: Labyrinth of Touhou 6F
Post by: Zengar Zombolt on March 10, 2011, 06:14:04 PM
I don't usually expect Cirno to survive the fight, lol. So long as she manages to land Icicle Fall's SPD down effect, she's done her job.
Well I'd need her alive for keeping the debuff on, so yeah.
Also empty slots? That is actually a good idea! I'll keep it on mind.
Title: Re: Labyrinth of Touhou 6F
Post by: Ghaleon on March 10, 2011, 07:28:48 PM
Every time I do Youmu I crap my pants with fear, because the first time I did her, I SWEAR she did her wind multi-target nuke all the time without warning. Anybody know if that was patched or something?
Title: Re: Labyrinth of Touhou 6F
Post by: Parallaxal on March 10, 2011, 09:20:11 PM
Actually, I just checked her script in the database, and it seems she can use God's Slash of Karma Wind without Focus charging once Myon is defeated. Okay, that makes things a bit harder.

If all else fails, raise your affinities. At lower affinity levels, raising it by a few points can mean a significant change in damage dealt. For Youmu, you'll want to defend against Nature and Wind elemental attacks.
Title: Re: Labyrinth of Touhou 6F
Post by: RegalStar on March 10, 2011, 09:58:04 PM
According to the database, apparently after Myon is dead Youmu will use all four attacks with equal probability. However, Slash of Present targets a random slot and Slash of Eternity has back row perferrence.

Yeah, so basically what you want to do is shuffle your walls to slot 3 and 4 instead. Apparently.

Alternatively, you can try killing Youmu first. Myon doesn't go as crazy when it's left alone (the only change is that she starts using Freezing Wind, and a lot of it, but I dunno - if Patchy has 320 MND she basically takes no damage from any of its attacks, and otherwise it should be quite easier on your team since they tend to be more survivable towards magic (or in Cirno's case, CLD). I don't know how feasible is that option, though, since that means you have to weather the assaults from both of them a lot more.
Title: Re: Labyrinth of Touhou 6F
Post by: Sophilia on March 10, 2011, 10:11:27 PM
Alternatively, you can try killing Youmu first. Myon doesn't go as crazy when it's left alone (the only change is that she starts using Freezing Wind, and a lot of it, but I dunno - if Patchy has 320 MND she basically takes no damage from any of its attacks, and otherwise it should be quite easier on your team since they tend to be more survivable towards magic (or in Cirno's case, CLD). I don't know how feasible is that option, though, since that means you have to weather the assaults from both of them a lot more.

That's how I did it.  Unfortunately Patchy got hit with SoE, but Meiling managed to solo once Youmu was down.  She tanked through everything Myon threw at her and tossed out the occasional low damage hit.  Slow, but it worked.
Title: Re: Labyrinth of Touhou 6F
Post by: Pesco on March 10, 2011, 11:04:00 PM
It's a very common thing to have Meiling solo a boss. Get used to it.
Title: Re: Labyrinth of Touhou 6F
Post by: Zengar Zombolt on March 10, 2011, 11:09:10 PM
I guess it's a good idea to raise her ATK then? So far all I've been doing is emergency healing with her.
Title: Re: Labyrinth of Touhou 6F
Post by: Sophilia on March 11, 2011, 12:45:57 AM
It's a very common thing to have Meiling solo a boss. Get used to it.

Well, later on she gave way to Komachi and Tenshi because I was an idiot early on and put my level bonuses into defense instead of HP.  I probably should have swapped Minoriko for Sanae as well because status and debuffs and all that, but I liked having a ton of magic tanks.  Patchy, Tenshi, Iku, Minoriko, Yuyuko, to a lesser extent Marisa and Reimu, and sometimes Ran...yeah, I may have went a bit overboard.

I guess it's a good idea to raise her ATK then? So far all I've been doing is emergency healing with her.

She's not meant to be a heavy hitter, but it helps to be able to deal non-zero damage.  Especially if she ends up in a last-girl-standing situation, which is pretty much what she's made for.
Title: Re: Labyrinth of Touhou 6F
Post by: Garlyle on March 11, 2011, 01:37:03 AM
I guess it's a good idea to raise her ATK then? So far all I've been doing is emergency healing with her.
It's not a terrible idea, but you're better spending her level-up bonuses on her defensive stats and just raising her attack with skill points.  She really is a fantastic tank for handling just about anything - others might be able to be better than her in specific circumstances, but few people tank everything nearly as good as Meiling does.

As a side note: Raising Meiling's ATK also raises the effectiveness of her heals, a little bit.
Title: Re: Labyrinth of Touhou 6F
Post by: NEETori on March 11, 2011, 03:57:00 AM
I guess it's a good idea to raise her ATK then? So far all I've been doing is emergency healing with her.

Pump it with skill points.  They're probably the best place to sink spare points after her defense stats and affinities are up to snuff. 
Well, later on she gave way to Komachi and Tenshi because I was an idiot early on and put my level bonuses into defense instead of HP.  I probably should have swapped Minoriko for Sanae as well because status and debuffs and all that, but I liked having a ton of magic tanks.  Patchy, Tenshi, Iku, Minoriko, Yuyuko, to a lesser extent Marisa and Reimu, and sometimes Ran...yeah, I may have went a bit overboard.

Really, IMO, you can't go wrong with Meiling as long as those points are getting thrown into Defense/Mind/HP. 
I think I have her stats as something like 30%HP/30%Defense/40%Mind or something like that and she takes hits that would maim Tenshi or Komachi. 
Of course, unless you gear and raise China in a particular way, she's still not gonna survive Last Judgment.
Title: Re: Labyrinth of Touhou 6F
Post by: Parallaxal on March 11, 2011, 05:52:23 AM
I think I gave Meiling 2x Life Support Systems (+100% HP and SP) and some other ridiculous HP bonus gear, on top of spending the preceding 40 levels' worth of bonuses on HP, in order to prepare her for Shikieiki. Normally, though, I prefer putting everything into her DEF, as you get a lot of mileage out of DEF and MND once buffs are factored in. Point for point, you just get more out of DEF than you would for her MND. Most bosses stick to just targetting DEF or MND, and the ones that target MND tend to be less of a threat due to them usually having resistable elements (as opposed to the many non-elemental physical attacks). For the most magic-centric bosses, like Agastobrauma and Kedamagramaton, I don't even bother using Meiling. That's what I've got Iku for (that and Thundercloud Stickleback).
Title: Re: Labyrinth of Touhou 6F
Post by: Stryfender on March 11, 2011, 08:28:47 AM
And yay it worked. Had to get another Special Disk download and repatched it, and Baal Avatar is being a meanie with his Gurthang (9 kills so far, yay for having faith in teh bunny and crippling it) And one more thing: is it possible to take out Maribel V2 with one of her summons up? I see I will not be able to slowly whittle her HP down and soak the hits like my V1 1st kill.
Title: Re: Labyrinth of Touhou 6F
Post by: Dr.Strafe on March 11, 2011, 08:38:22 AM
Mind what you post.
Title: Re: Labyrinth of Touhou 6F
Post by: NEETori on March 11, 2011, 10:12:49 AM
I think I gave Meiling 2x Life Support Systems (+100% HP and SP) and some other ridiculous HP bonus gear, on top of spending the preceding 40 levels' worth of bonuses on HP, in order to prepare her for Shikieiki. Normally, though, I prefer putting everything into her DEF, as you get a lot of mileage out of DEF and MND once buffs are factored in. Point for point, you just get more out of DEF than you would for her MND. Most bosses stick to just targetting DEF or MND, and the ones that target MND tend to be less of a threat due to them usually having resistable elements (as opposed to the many non-elemental physical attacks). For the most magic-centric bosses, like Agastobrauma and Kedamagramaton, I don't even bother using Meiling. That's what I've got Iku for (that and Thundercloud Stickleback).

I guess I'm a big fan of balanced tanks.  That being said, pure Defense Meiling could probably take physical hits better than anyone else (better health and leveling rate than Tenshi, only somewhat worse defense growth), while still being able to tank down magic.

My favorite mind tanks that aren't Iku or Minoriko are probably Reimu (who is fantastic at taking hits, AND healing), Yukari (I built her as a balanced tank, though) and Renko.  Renko has mediocre mind growth, but she has decent base affinities and high health with a fast leveling rate.  Of course, the only reason I take her for mind tanking is if the boss is vulnerable to Debilitate.  She was one of the few characters who could survive Overgrowth/Gensokyo's Reflowering from Yuuka and Okuu's Giga Flare (although I don't know why I took her for Okuu)
Title: Re: Labyrinth of Touhou 6F
Post by: Zengar Zombolt on March 11, 2011, 02:01:43 PM
Well given that not many bosses are both ATK and MAG based, I think that dedicated tanks are more worth it on the start. Mind you, both Meiling and Remilia can take both sides decently over here.

EDIT: And now it's Alice who's fucking my shit up. How do I survive after Healing Light is gone?
Title: Re: Labyrinth of Touhou 6F
Post by: RegalStar on March 12, 2011, 03:27:35 AM
Well given that not many bosses are both ATK and MAG based, I think that dedicated tanks are more worth it on the start. Mind you, both Meiling and Remilia can take both sides decently over here.

EDIT: And now it's Alice who's fucking my shit up. How do I survive after Healing Light is gone?

Firefly Phenomenon when all three are alive. Also, Beautiful Light has 0 PAR resistance, and Magical Light has 0 Debuff Resistance. Cirno anyone?
Title: Re: Labyrinth of Touhou 6F
Post by: Kanoe on March 13, 2011, 05:20:38 AM
Well haven't played in awhile and decided to grind a few levels in floor 20 for a bit.  When i got back to the village and attempted to level up my characters, all the menus and options disappeared leaving only the background.  I could hear the cursor moving when I pressed keys but could not see anything.  So after giving Minoriko god knows what stat level ups, I tried to cycle to Akyu's House and try to remember the order the menu options were.  Unfortunately, while it makes a sound when cycling through options, it doesn't when going through the save files or picking yes or no.  So I had no idea why i could not hear anything when picking a save.  Finally I gave up and lost those 8 levels I gained.  Nothing major as I spent more time trying to figure a way to save than i did actually leveling. 

Anywho, was wondering if anyone else had that same bug where everything on the foreground disappears and leaves you with only a empty background?  Never had this issue before back when I played normally.  Only difference was some new directx versions and updating my display drivers. 

Thanks for any info. 

Edit:  Also when i start the game, it will occasionally flash the title screen then go completely black.  T.T
Title: Re: Labyrinth of Touhou 6F
Post by: Zengar Zombolt on March 14, 2011, 12:05:27 AM
Ah, damn it. I'm close to beating Alice, but suddenly she start spamming Little Legion and I die. How can I prevent this?
Title: Re: Labyrinth of Touhou 6F
Post by: NEETori on March 14, 2011, 12:51:31 AM
You can switch your squishier characters out and have your more durable characters out, such as Wriggle, Remilia, Youmu and Meiling.  Consider stashing Youmu or Wriggle away with full buffs for when she runs low on health, and also consider saving enough skill points in order to get Marisa up to 160 SP for Master Spark at the end.
Title: Re: Labyrinth of Touhou 6F
Post by: Zengar Zombolt on March 14, 2011, 01:48:36 AM
and also consider saving enough skill points in order to get Marisa up to 160 SP for Master Spark at the end.
This is not a problem, she already has 260. :V
Title: Re: Labyrinth of Touhou 6F
Post by: NEETori on March 14, 2011, 02:24:02 AM
This is not a problem, she already has 260. :V

Have her buff herself up and then spark her when she runs low?
Uh...  Yeah, Little Legion will basically destroy anyone not named Wriggle, Meiling and Remilia (and Youmu), and will do a number on them unless buffed. 
I think Reimu did more buffing than healing for me, since Meiling could heal herself and Minoriko's healing is more efficient for the most part for this fight.
Title: Re: Labyrinth of Touhou 6F
Post by: Pesco on March 14, 2011, 07:13:10 AM
What order are you taking out her dolls?
Title: Re: Labyrinth of Touhou 6F
Post by: Zengar Zombolt on March 14, 2011, 07:18:33 AM
Ah, I've already defeated Alice so that's not a problem. After Healing Light I took out Beautiful Light, since that was the one that had the highest damage yield. After that it was all smooth sailing.
Title: Re: Labyrinth of Touhou 6F
Post by: Pesco on March 14, 2011, 07:24:05 AM
If you didn't get her drop, go redo the fight :V

It's really worth it IMO.
Title: Re: Labyrinth of Touhou 6F
Post by: Ghaleon on March 14, 2011, 06:56:49 PM
If you didn't get her drop, go redo the fight :V

It's really worth it IMO.

Wtf is wrong with you, you should be telling him to cheat for it and pretend he got it or something.
Title: Re: Labyrinth of Touhou 6F
Post by: Pesco on March 14, 2011, 07:02:44 PM
I didn't cheat on my first playthrough.
Title: Re: Labyrinth of Touhou 6F
Post by: Parallaxal on March 14, 2011, 07:12:51 PM
Alice's drop item also drops off random encounter mobs on floors 7 and 14 (albeit with low drop rates), so I wouldn't be too concerned with getting it. It's not THAT amazing...
Title: Re: Labyrinth of Touhou 6F
Post by: Ghaleon on March 14, 2011, 07:16:12 PM
I didn't cheat on my first playthrough.
Yeah, but normally I see you telling people to cheat at everything! >=P. I think you're just getting lazy/tired, given up trying to figure out a way to cheat at the main menu.

Quote
Alice's drop item also drops off random encounter mobs on floors 7 and 14 (albeit with low drop rates), so I wouldn't be too concerned with getting it. It's not THAT amazing...
Yeah.. I never get those. Well by 14th floor it's pretty "meh". It IS pretty amazing when you first get it at floor 4 though, far better than anything else available.
Title: Re: Labyrinth of Touhou 6F
Post by: Zengar Zombolt on March 14, 2011, 08:17:39 PM
I'd only like it for the DTH resistance and I'm already farming Wraiths so :V

Besides it's my first playthough, so I'm not too interested on rare drops as I am on getting XP and Skill Points.
Title: Re: Labyrinth of Touhou 6F
Post by: RegalStar on March 14, 2011, 08:28:34 PM
I'd only like it for the DTH resistance and I'm already farming Wraiths so :V

Besides it's my first playthough, so I'm not too interested on rare drops as I am on getting XP and Skill Points.

Don't farm Wraiths. Farm on 7F. Mirages drop Ring of Hades and Memorised Knowledges drop Forbidden Tablet, and 80% of the formations on the floor have at least one of the two.
Title: Re: Labyrinth of Touhou 6F
Post by: Ghaleon on March 14, 2011, 09:22:40 PM
I honestly never use ring of hades too often. I put on like 2 or 3 for Yuyuko's opening party and that's it (2-3 total, not each). It's normally pretty easy to have decent death resist without them, and just adding them to whatever offers none to each of your naturally dth-resistant party members should make them all immune.

As the fight goes on, she probably wont cast it again until she's already virtually dead. I just sell all but a few for dem skillpoints >=)
Title: Re: Labyrinth of Touhou 6F
Post by: Stryfender on March 17, 2011, 03:13:01 PM
Okay, Miss Shikieiki cheats.. or I think she cheats. 1st attempt: somehow keeping Komachi alive for her to eat each Last Judgment (I am quite sure it is sad when you WANT her attacks to hit other people) then about nine million HP down she focuses then proceeds to send me back to the game over screen. Shrugged, tried again, counting the damage I am doing. Happened again after doing 10,237,107 damage. 3rd attempt.. 8,873,912 damage.  Just need to confirm once she reaches a certain amount of HP does she has a chance to focus then use Bar of Ten Kings? And one more thing.. just how much HP Yuka has left when she uses focus? In that time I can drop about just over 2,700,000 damage but it just does not seem enough.. and I loathe trying to do this over and over again for the very nice dress she drops.
Title: Re: Labyrinth of Touhou 6F
Post by: Ghaleon on March 17, 2011, 03:20:29 PM
Yuka focuses when she's low on health (relatively) don't remember the exact number sorry.
Eiki... She can focus on the 2nd turn If she feels like it iirc, she's mean. Basically keep trying but don't waste time counting HP (seriously, am I the only guy who never does that!?) just nukenukenuke.
Title: Re: Labyrinth of Touhou 6F
Post by: Stryfender on March 17, 2011, 03:51:55 PM
...Wait a sec. So you are saying she can just obliterate me anytime she wants!? Well... that throws my defensive style playing out of the window. As for Yuka, I was VERY lucky with Debilitate spam and it killed her magic stat, so Meiling was able to take one Master Spark and switched in Flandre for the kill.. now just asking myself do I want to subject myself to that fight again for her drop?
Title: Re: Labyrinth of Touhou 6F
Post by: NEETori on March 17, 2011, 05:03:56 PM
...Wait a sec. So you are saying she can just obliterate me anytime she wants!? Well... that throws my defensive style playing out of the window. As for Yuka, I was VERY lucky with Debilitate spam and it killed her magic stat, so Meiling was able to take one Master Spark and switched in Flandre for the kill.. now just asking myself do I want to subject myself to that fight again for her drop?

You get a free one later on, although it's a fairly awesome magic-based character drop.

For Shiki, just bring along high-mind attackers, so you can minimize healing.  Pump Komachi's affinities up a lot.  I think I had her affinities sitting around 300ish
Title: Re: Labyrinth of Touhou 6F
Post by: RegalStar on March 17, 2011, 05:47:53 PM
Yuuka actually has 115m HP, but once you bring her HP to 102.5m, she focuses and her HP resets to 2.5m (no matter what it was before), and then she will only use a Focus -> Master Spark -> Focus -> Master Spark -. Repeat pattern. With 32 PAR resistance, it means she's basically guaranteed to get that Focus off, but it will always reset her HP to 2.5m.

As for Eiki, she just has 14m HP, and she will use Last Judgment every 5 turns. Also, when her HP is below 50% (that is, 7m), and it has been 3 or less turns since she last used Last Judgment, she has a 20% chance to use Focus and Game Over you on the next turn (this is mainly so Bar of Ten Kings doesn't interrupt her normal Last Judgment attack - not sure why), so basically unlike Yuuka, she can use it any time she wants once her HP goes below half. It's pretty much entirely up to chance whether she fires it with 6.5m HP left or she doesn't fire it off at all.
Title: Re: Labyrinth of Touhou 6F
Post by: Stryfender on March 18, 2011, 12:11:31 PM
Yay, took both out, and for Eiki just said screw it and bumped Meling's HP to 89k (so. Many. Skill points...) Now only Okuu stands in my way, and.. well. I think I am just gonna leave her alone till everyone is in their lower to upper 270's. Even then I'll probably get screw over (Unchained Reactionx3 + Giga Flare =  overkill..
Title: Re: Labyrinth of Touhou 6F
Post by: RegalStar on March 20, 2011, 12:04:19 AM
Yay, took both out, and for Eiki just said screw it and bumped Meling's HP to 89k (so. Many. Skill points...) Now only Okuu stands in my way, and.. well. I think I am just gonna leave her alone till everyone is in their lower to upper 270's. Even then I'll probably get screw over (Unchained Reactionx3 + Giga Flare =  overkill..

You can always try Tenshi's Sword of Rapture (just don't use her to tank).
Title: Re: Labyrinth of Touhou 6F
Post by: Mayson on March 20, 2011, 06:32:26 PM
You can always try Tenshi's Sword of Rapture (just don't use her to tank).

Huh, why not? Out of all characters Tenshi has the highest defense and mind. With the right item you can also push her element affinities up. The only problem is her speed.
Title: Re: Labyrinth of Touhou 6F
Post by: RegalStar on March 20, 2011, 07:38:46 PM
Doesn't Giga Flare ignore defense? I doubt Tenshi's paltry HP allows her to survive that without crapton of MYS affinity.
Title: Re: Labyrinth of Touhou 6F
Post by: Rukoto on March 21, 2011, 04:51:17 AM
After a week of Playing White being busy with other things, I finally got back into this game again. Had to grind to reimu 226 before I could take out Baal Avatar =\ (recommended level says 210+). Komachi definitely saved my butt here, but in a way I was not expecting: PAR-hax. Yeah, landed the PAR on Baal twice, the second one landing during his berserker mode. Because of the PAR I could swap in my nukes and blow him off pretty quickly :V Also, buffing my nukes with Ran before attacking Baal helped a lot, too. Although I don't know if I would have won without the PAR-hax, but I'm not complaining (no drop either, but I don't wanna go through that again).

Doesn't Giga Flare ignore defense? I doubt Tenshi's paltry HP allows her to survive that without crapton of MYS affinity.

I believe Giga Flare does ignore Def / Mind. Hooray for Komachi?
Title: Re: Labyrinth of Touhou 6F
Post by: RegalStar on March 21, 2011, 05:55:57 AM
After a week of Playing White being busy with other things, I finally got back into this game again. Had to grind to reimu 226 before I could take out Baal Avatar =\ (recommended level says 210+). Komachi definitely saved my butt here, but in a way I was not expecting: PAR-hax. Yeah, landed the PAR on Baal twice, the second one landing during his berserker mode. Because of the PAR I could swap in my nukes and blow him off pretty quickly :V Also, buffing my nukes with Ran before attacking Baal helped a lot, too. Although I don't know if I would have won without the PAR-hax, but I'm not complaining (no drop either, but I don't wanna go through that again)

Baal Avatar goes berserk at 3m HP down. What I did was count my damage carefully and start using Ran to buff up everyone to crazy porprotions after I've dealt about 2.8-2.9m or so damage, then go wild after that. But yeah, it wasn't a pretty fight - Flan was the only character left after a Demon Slashing Dance and she Laevatein'd for the win :P
Title: Re: Labyrinth of Touhou 6F
Post by: Ghaleon on March 21, 2011, 07:54:02 AM
I give up trying to survive Eiki's Final Judgement. Every time I play this game, I start spending all my skillpoints into China's HP stat earlier and earlier, mroe and more, I even switch to spending level up bonuses to HP for the last 20-30 levels or so. Put on ethos of bodybuilding, and an anima crystal (and kept her palisen files on). And I STILL didn't have enough hp to survive her stinking 87.9 effing k nukes... I think tossing useless characters at the front is just the way to go from now on. And there are lots of useless characters for Eiki with her hax resistances across the board, and super zomg spirit resist and such. But yeah, anyway, beat her again no thanks to china who died faster than a cheap hooker joke reference, why do I even try.

Don't tell me to use komachi, I know she's good at that sorta thing, she's not in my party though, and I have a no use characters just for certain fights policy.
Title: Re: Labyrinth of Touhou 6F
Post by: Pesco on March 21, 2011, 10:13:27 AM
You should love all the characters equally :V
Title: Re: Labyrinth of Touhou 6F
Post by: RegalStar on March 21, 2011, 02:35:25 PM
You should love all the characters equally :V

Finding use for a character that is otherwise ill suited for a particular battle is a form of loving too :V
Title: Re: Labyrinth of Touhou 6F
Post by: NEETori on March 22, 2011, 04:40:29 AM
I give up trying to survive Eiki's Final Judgement. Every time I play this game, I start spending all my skillpoints into China's HP stat earlier and earlier, mroe and more, I even switch to spending level up bonuses to HP for the last 20-30 levels or so. Put on ethos of bodybuilding, and an anima crystal (and kept her palisen files on). And I STILL didn't have enough hp to survive her stinking 87.9 effing k nukes... I think tossing useless characters at the front is just the way to go from now on. And there are lots of useless characters for Eiki with her hax resistances across the board, and super zomg spirit resist and such. But yeah, anyway, beat her again no thanks to china who died faster than a cheap hooker joke reference, why do I even try.

Don't tell me to use komachi, I know she's good at that sorta thing, she's not in my party though, and I have a no use characters just for certain fights policy.

You could try throwing a Hourai Elixir up every time Last Judgment is about to come around.
That, or get rid of Pailsen Files, grind up more skillpoints, add a Life-Support System and pump her HP even more.
Title: Re: Labyrinth of Touhou 6F
Post by: Stryfender on March 22, 2011, 06:16:15 AM
After much crying and running ( 28F can suckle a mound of phallus's for all I care, that floor is evil!) made it to the 30F... and was greeted by Chen.

Thought process: "okay, so all the fights on this floor are V3- oh mother of god she just ripped though Meiling like paper what the **** is-" game over screen. Blinking at my very fast demise went ahead and went back, this time greeted by Yuugi. "Okay. "Try this" *watches Meling get one shotted by Supernatural Phenomenon by double her HP* .....Just what level my girls will have to be just to stand a chance on this accursed floor? And let me guess, 27F best place for grinding those levels?
Title: Re: Labyrinth of Touhou 6F
Post by: Parallaxal on March 22, 2011, 06:36:52 AM
You'll want to be in the upper 300's before you consistantly take on the 30F enemies. Even then, Chen V3 might still kill you; she's definitely one of the most dangerous targets you can run into.

Personally, for a long while I just ran away from most fights on the 30F, and only killed those with really good drops, like Rinnosuke, Yukari, and Yuka V3. 27F is just so awesome for grinding due to the skill points from the Liliths.
Title: Re: Labyrinth of Touhou 6F
Post by: Stryfender on March 22, 2011, 06:45:11 AM
300's? Okay, not too far then, avg level for people is 283. And speaking of Chen she is stalking me now... 4 out of 7 fights have been her, and it really, really sucks to watch your team be decimated before any of em get a turn. And this is where I hit the massive grind wall.. no problem,  FF XI's Lu Shangs/Ebisu fishing rods has taught me to be very, very patent with things like this.
Title: Re: Labyrinth of Touhou 6F
Post by: Kanoe on March 22, 2011, 05:34:55 PM
Alright, off and on I have been grinding on floor 20.  Reimu is level 200 (i do not use her in active party so my main party may be a bit higher).  Is there any better leveling places besides floor 20?  Thanks

Oh and to fix my black screen issue, I just rolled back to an older driver.  Stupid updates T.T
Title: Re: Labyrinth of Touhou 6F
Post by: Ghaleon on March 22, 2011, 06:39:21 PM
You could try throwing a Hourai Elixir up every time Last Judgment is about to come around.
That, or get rid of Pailsen Files, grind up more skillpoints, add a Life-Support System and pump her HP even more.

Yeah I know, she's not in my party either though. And I also have a no grinding until floor 20 and 27/30 policy >=P

Quote
After much crying and running ( 28F can suckle a mound of phallus's for all I care, that floor is evil!) made it to the 30F... and was greeted by Chen.
30f is not a place you actually want to hang around in until you do excessive amounts of grinding first, it's the game's only real grindwall. 20f is more like a grind...step, 30f is a blood spattered wall.
But yeah 28F floor trash is nasty, but...but... if you're lucky you'll get a gold cloth.. AN EFFING GOLD CLOOOTTTHHHH!!! yeah.

Quote
You'll want to be in the upper 300's before you consistantly take on the 30F enemies. Even then, Chen V3 might still kill you; she's definitely one of the most dangerous targets you can run into.

Personally, for a long while I just ran away from most fights on the 30F, and only killed those with really good drops, like Rinnosuke, Yukari, and Yuka V3. 27F is just so awesome for grinding due to the skill points from the Liliths.
I find Kaggy's egg is pretty nice too for certain characters >=), as well as Alice's necronomicon...Alice is rather painful to fight though. Not so much for difficulty as long and tedious to kill.

Quote
300's? Okay, not too far then, avg level for people is 283
he said high 300s, I don't really recall what levels I was exactly either, but yeah.. high.. >350. And measure levels by reimu's level, not average, which is kinda good in a sense since she's no doubt higher than average unless you got like team9 or something.

Title: Re: Labyrinth of Touhou 6F
Post by: Rukoto on March 22, 2011, 10:47:26 PM
Alright, off and on I have been grinding on floor 20.  Reimu is level 200 (i do not use her in active party so my main party may be a bit higher).  Is there any better leveling places besides floor 20?  Thanks

Oh and to fix my black screen issue, I just rolled back to an older driver.  Stupid updates T.T

I prefer 24F for my grinding needs, as Existence Haters drop Portable Makoto Itos, which boost all ailment resistances by 13 (as well as boost TP and REC by 13), which helps a lot in making my characters status-retardant. Evil Jewels are even faster than strategists are, though (748 player speed). Hell Lanterns are pretty durable and are tough to take out if you're not prepared for them as well.
Title: Re: Labyrinth of Touhou 6F
Post by: NEETori on March 23, 2011, 01:43:47 AM
Orin and Mystia do make grinding on 24F way more manageable once they outspeed the major threats.
Title: Re: Labyrinth of Touhou 6F
Post by: RegalStar on March 25, 2011, 02:15:53 PM
Man, fighting Rinnosuke again reminded of how much I hated fighting him, especially his initial form. (In one attempt he Rasetsu Fist'd Minoriko in the face before I can even move)
Title: Re: Labyrinth of Touhou 6F
Post by: XephyrEnigma on March 26, 2011, 07:58:05 PM
Uh, while we're talking about LoT here, what exactly happened to Meiling's "Mountain Breaker" animation? It seems to be missing a segment..
Title: Re: Labyrinth of Touhou 6F
Post by: Udongein on March 26, 2011, 09:17:03 PM
Uh, while we're talking about LoT here, what exactly happened to Meiling's "Mountain Breaker" animation? It seems to be missing a segment..
So is Youmu's Slash of Eternity. It's just a broken graphic problem in Special Disk.
I don't think it's been fixed, either. It's not really a problem, though.
Title: Re: Labyrinth of Touhou 6F
Post by: RegalStar on March 27, 2011, 01:20:41 AM
Does anyone know a formula or something to convert displayed character SPD into database SPD (ie. the actual amount of gauge filled for a character per tick)?
Title: Re: Labyrinth of Touhou 6F
Post by: Ghaleon on March 27, 2011, 06:31:29 PM
Does anyone know a formula or something to convert displayed character SPD into database SPD (ie. the actual amount of gauge filled for a character per tick)?

Too lazy to math it but:
100=100
Ughh I forget if it starts at 100 or 200... I might be off by 1 iteration
200=200
400=300
700=400
1100=500
1600=600
etc

The pattern is correct, I just don't remember if it splits immediately, or at 200.
Title: Re: Labyrinth of Touhou 6F
Post by: Rukoto on March 27, 2011, 09:23:07 PM
Too lazy to math it but:
100=100
Ughh I forget if it starts at 100 or 200... I might be off by 1 iteration
200=200
400=300
700=400
1100=500
1600=600
etc

The pattern is correct, I just don't remember if it splits immediately, or at 200.


I'm pretty sure you're right. I've been going off of the same "formula" too, and the speeds I get seem to be very accurate if not the same. (e.g. Evil Jewel's 412 speed is 748 character speed and Strategist's 400 speed is 700 speed).

And I just beat Eiki (no drop, as usual). Eiki decided to focus when Marisa only had 160SP left,  and most of my nukers were already dead. I thought I had lost, but Ran pulled through with Ozuno. By the way, when should I pay Maribel V2 a visit? Sitting at Reimu 249 now.
Title: Re: Labyrinth of Touhou 6F
Post by: RegalStar on March 27, 2011, 09:35:17 PM
Right, second question then: Between character speed values that doesn't break a "databse speed point", say, 700 and 703 (which corresponds to a "database speed" of 400, if I'm reading this correctly), does the game consider them to be the same speed or is there still a difference in terms of turn order? (ie. What I want to know is if a character with 703 speed will always act before a character with 700 speed no matter what order they are in the party)
Title: Re: Labyrinth of Touhou 6F
Post by: Rukoto on March 27, 2011, 11:26:09 PM
I beleive the character with the highest ATB (over 10000) gauge gets to go first, so it can vary. Yukari's Spiriting away always makes Kaguya go first though, while your other party members get their turns starting with the leftmost one. Also, I've noticed that one of your chracters can go before an enemy buffed by Prayer of Supremacy if that character's ATB gauge also happens to be full because the character's ATB gauge is still higher than that of the buffed enemies' (since Prayer of Supremacy just sets the targets' gauges to 10000). I can't think of anything else to mention on that matter.

Also, I'm at Yuuka now. Does her Gensokyo's Reflowering spell recover ALL of her HP? It sure seems like it does because my team ran out of energy before I could get her into focus range. Maybe I'm doing something wrong again :V
Title: Re: Labyrinth of Touhou 6F
Post by: Ghaleon on March 28, 2011, 12:08:52 AM
yeah, people with a higher atb gauge go first, even if they appear full at the same time. As mentioned, some moves push it past full. Kedammagatron (or however the hell you spell it)'s lighting attacks for example, seem to be much more than full.
Title: Re: Labyrinth of Touhou 6F
Post by: Zengar Zombolt on March 28, 2011, 12:27:29 AM
It has to be more than full, bitch goes like 4 times in a row.
Title: Re: Labyrinth of Touhou 6F
Post by: RegalStar on March 28, 2011, 01:16:21 AM
yeah, people with a higher atb gauge go first, even if they appear full at the same time. As mentioned, some moves push it past full. Kedammagatron (or however the hell you spell it)'s lighting attacks for example, seem to be much more than full.

According to the database, the no-delay Heaven's Lightning has a post-use gauge of 102%.
Title: Re: Labyrinth of Touhou 6F
Post by: Ghaleon on March 28, 2011, 01:18:34 AM
Yeah.. I think it's a special case that was forgotten to be mentioned in the database though. I mean back on floor 20 when I was only around level 110, I'd be able to move in between lightning attacks from those lightning dorf enemies. But that 27f boss, even when Aya is out with her 2000ish speed, no dice, she'll sit there with a full bar unable to move in between them regularly.
Title: Re: Labyrinth of Touhou 6F
Post by: RegalStar on March 28, 2011, 01:41:49 AM
Yeah.. I think it's a special case that was forgotten to be mentioned in the database though. I mean back on floor 20 when I was only around level 110, I'd be able to move in between lightning attacks from those lightning dorf enemies. But that 27f boss, even when Aya is out with her 2000ish speed, no dice, she'll sit there with a full bar unable to move in between them regularly.

It has less to do with how high your character's speed is and more about if your character's speed and post-use delay is aligned enough that when they get a full bar, they get more than 10200, which would then allow them to act if they went full precisely at the same time as the opponent that cast Heaven's Lightning.
Title: Re: Labyrinth of Touhou 6F
Post by: RegalStar on March 29, 2011, 03:54:47 PM
Does anyone know if there's a way to turn off music while leaving the sound effects alone?
Title: Re: Labyrinth of Touhou 6F
Post by: Pesco on March 29, 2011, 04:42:28 PM
Stick the music.dat somewhere else. If the file's not there it won't play the music.
Title: Re: Labyrinth of Touhou 6F
Post by: Ghaleon on March 29, 2011, 04:49:29 PM
Once I tried naming music 1 2 and vice versa in hopes of making the other music file the default, that effectively turns it off too.. booo.
Title: Re: Labyrinth of Touhou 6F
Post by: Earthsiege on March 29, 2011, 05:56:39 PM
So I picked this back up after getting bored with Winner grinding, and I'm trying a team of less-used/"niche" characters, just to see how it turns out. I'll only use the same twelve the entire game, from 1 to 30. Team I think I'm running with:

Komachi (tank/physical)
Rinnosuke (tank/physical)
Tenshi (tank)
Reimu (general-purpose/obligatory)
Youmu (physical)
Kanako (mage/tank)
Renko (support)
Sanae (support)
Suika (physical)
Utsuho (mage)
Rumia (mage)
Maribel (mage)

Any glaring problems, criticisms, goodluck's, etc.?
Title: Re: Labyrinth of Touhou 6F
Post by: NEETori on March 29, 2011, 06:39:49 PM
So I picked this back up after getting bored with Winner grinding, and I'm trying a team of less-used/"niche" characters, just to see how it turns out. I'll only use the same twelve the entire game, from 1 to 30. Team I think I'm running with:

Komachi (tank/physical)
Rinnosuke (tank/physical)
Tenshi (tank)
Reimu (general-purpose/obligatory)
Youmu (physical)
Kanako (mage/tank)
Renko (support)
Sanae (support)
Suika (physical)
Utsuho (mage)
Rumia (mage)
Maribel (mage)

Any glaring problems, criticisms, goodluck's, etc.?

I'd drop one of the last 3 in favor of Marisa, or in the case of 2.06 or beyond, Nitori. 
You need one super-powered nuke in order to safely drop certain bosses.   I'd also switch Tenshi for another attacker, since Komachi/Kourin should handle practically everything.
Title: Re: Labyrinth of Touhou 6F
Post by: Stryfender on March 29, 2011, 09:20:34 PM
......I am one unlucky bastard. After finally able to take on most of the denizens of the 30F I am in despair. They are stingy sons of...

0/27 Awakened Exoskeleton
0/31 Gantz Suit
0/19 Immortal School Badge
0/33 Egg
0/17 Necronomicon
0/5 Psycho Gun
0/11 Rhododendron Dress
And finally a staggering 0/56 for Ultimate ZUN Hat. That cheat thingy is looking mighty tempting at the moment.
Title: Re: Labyrinth of Touhou 6F
Post by: RegalStar on March 30, 2011, 12:02:32 AM
......I am one unlucky bastard. After finally able to take on most of the denizens of the 30F I am in despair. They are stingy sons of...

0/27 Awakened Exoskeleton
0/31 Gantz Suit
0/19 Immortal School Badge
0/33 Egg
0/17 Necronomicon
0/5 Psycho Gun
0/11 Rhododendron Dress
And finally a staggering 0/56 for Ultimate ZUN Hat. That cheat thingy is looking mighty tempting at the moment.

Don't worry. I'm as unlucky as you are.

You know all those 25% drops in non-plus disk bosses? I have gotten 3 of them only. Out of 22.

Speaking of 30F drops, which ones are the really good ones anyways? The ones that caught my eyes are  Necronomicon(Alice), Arturos Gem(Suwako), Egg(Eientei), Ultimate ZUN hat(Yuyuko, but maybe it's better to farm them in 26F?), Extinction Cannon(Mokou), Immortal School Badge (Yukari), Awakened Exoskeleton(Rinnosuke), Rhododendron Dress (Yuuka - is she hard anyways? I see that she only has 450 SPD). Maybe the 256 Affinity ones as well?
Title: Re: Labyrinth of Touhou 6F
Post by: Kanoe on March 30, 2011, 01:03:51 AM
Just beat Eiki and Maribel V2.  Unfortunately, Yuka is tearing me up.  Stupid recover 1.5 million spell T.T

For the person who asked what level to take on Maribel V2, Reimu was level 237 and I do not use her (think thats only 80% exp?).  I had no issues fighting her and did not lose a single character. 

I'm thinking of dropping Patch and replacing her with Renko for some decent buffing and debuffing.  Only problem is I do not know where to put my level up stats.  Should I just put it all in SPD or is there someplace better for her?  Can't exactly increase her MAG since I intend to use Charge. 
Title: Re: Labyrinth of Touhou 6F
Post by: Ghaleon on March 30, 2011, 01:22:11 AM
You said you aren't using Reimu, so charge might be worthwhile for you. But if you ever find yourself keeping defense buffs up high to your party somehow anyway, it's really pretty crummy. the ap guage cut in half doesn't justify buffing 2 people with atk/mag, since renko herself doesn't benefit from it, and your tank likely wont very much either. But yeah, if you aren't using Reimu, the def buffs it provides probably outweigh the ap guage thing too.

Anyway, mind is probably your best bet. Speed might be an alternative but Ithe ap guage after her spells get hit so hard that you probably just switch her out between uses anyway.
Title: Re: Labyrinth of Touhou 6F
Post by: Kanoe on March 30, 2011, 03:28:10 AM
Well I have Yukari to do the defense buffing.  I dont have aoe heals which hurts me but Meiling and Tenshi tend to take hits just fine and Minoriko is great for healing as is.  For awhile I did not use any buffs at all which made Rennosuke a huge pain to survive some of his attacks.  Besides Reisen's and Chen's self buffs, I never bothered with buffing attack and magic before. 

Simply for the debuffs, I think I'll try out Renko.  Havent even finished catching her up on skill levels yet and she is already doing better than some of my mind tanks.  But having a good paralyze, Suwako is kinda not needed for that role anymore and not many bosses are weak against nature (especially not Yuka).  So I might drop Suwako and pick up Ran or Keine to get some attack buffs.  I don't really know much about Ran and Keine I only recently unlocked (though I saw her in action on the Team Unappreciated Let's Play). 

That or I will need grind more to get enough firepower to deal with Yuka's 1.5 million heals. 
Title: Re: Labyrinth of Touhou 6F
Post by: NEETori on March 30, 2011, 04:24:33 AM
Keine's definitely worth it for efficient offensive buffs.  You need all the firepower you can grab for Yuka due to those heals. 
Title: Re: Labyrinth of Touhou 6F
Post by: RegalStar on March 30, 2011, 04:37:15 AM
I never found Keine to be that useful for buffing in boss fights (well, if you're not using Reimu or Yukari, she might be better for DEF buffs), because normally I only have one attacker out. Iku and Ran are the only ones I'd use for offensive buffing in boss battles.

I do use her to buff in randoms though. Her base speed isn't bad, and if I build her speed up and give her some speed gears she can outpace the majority of my sweepers, giving them a buff before they rip away.
Title: Re: Labyrinth of Touhou 6F
Post by: J.O.B on March 30, 2011, 05:20:42 AM
Which skills are best to level up for who?
I know Patchy is good with MAG.
Meiling is good with HP and DEF(and MND).
Should I level up Che'n's speed? Or should I level up her ATK?
Title: Re: Labyrinth of Touhou 6F
Post by: Pesco on March 30, 2011, 05:42:56 AM
There's always Iku's buff for offensive.
Title: Re: Labyrinth of Touhou 6F
Post by: NEETori on March 30, 2011, 09:09:59 AM
Which skills are best to level up for who?
I know Patchy is good with MAG.
Meiling is good with HP and DEF(and MND).
Should I level up Che'n's speed? Or should I level up her ATK?
Character - Personal Preference - General Consensus
* indicates I switched builds halfway through the game
Reimu - Magic/Mind/HP hybrid - Defensive build
Marisa - Pure Magic - Pure Magic
Remilia - Hybrid Attack - Pure Attack or Pure Defensive
Patchouli - Magic/Mind Hybrid (offensive slant) - Pure Magic or Pure Mind or Hybrid
Sakuya - Mixed*(Attack -> Defensive -> Attack, nearly unusable) - Pure Defensive or Pure Attack (are actually good)

Chen - Attack - Attack
Meiling - HP/Defense heavy hybrid with Mind- Pure Defense, Heavy Defense/HP hybrid
Cirno - Attack - Attack
Minoriko - Magic/Mind Hybrid* (Magic -> Mind) (heavy defensive slant) - pure Mind or very heavy Mind/Magic
Youmu - Attack/Defense hybrid - Pure Attack
Rumia - Magic/Mind hybrid (offensive slant) - Pure Magic
Alice - Magic/Mind hybrid (offensive slant) - Pure Magic
Yuugi - Attack/Defense hybrid (offensive slant) - Pure Attack or Pure Defense (does anyone use her that way, anyways)
Wriggle - Mixed* (Attack -> HP heavy defensive) - Pure Defensive (Balanced or else whatever tank your team needs)
Aya - Attack - Attack

Iku - Magic/Mind hybrid (Magic -> Mind) (heavy defensive slant) - Pure Mind
Komachi - Attack/HP hybrid - depends on what you need, but Attack and HP are the only stats she'll need
Sanae - Magic/Defense/HP/Mind - Defenses/HP/Speed or Pure Magic
Suwako - Attack - Attack
Nitori - Attack - Attack  (gamebreakingly good 2.06+, mediocre 2.04-)
Ran - HP/Mind/Defense hybrid - Either Pure Magic or Defensive

Reisen - Magic - Magic
Eirin - High HP Defensive - High Mind/Defense defensive
Tenshi - Mind/Defense heavy hybrid with HP - Mind/Defense split, enough HP to survive Rasetsu Fists (this can come from gear or SP though)
Mokou - Defensive attacker (heavy magic with HP/Mind/Defense all balanced) - Pure Magic or Defensive Attacker
Flan - Attack - Attack
Orin - Attack/Mind hybrid - Pure Attack
Suika - Attack/Mind hybrid - Pure Attack
Yuyuko - Magic Defensive Mage* (Magic -> Mind -> Magic) (unusable outside of DTH) - Pure Magic (is actually good)

Kaguya - Magic/Mind Hybrid - Pure Magic
Yukari - HP/Defense/Mind - Defensive (whatever your team needs)
Kourin - Balanced - Whatever your team needs (Pure Attack, Pure Defensive, tank with hitting power, attacker with staying power, etc.)

Maribel - Magic - Magic
Renko - Mind heavy tank - Pure Speed or Magic Tank
Okuu - Magic - Magic
Kanako - Bulky Mage (see Mokou, except with good magic) - Pure Magic or Bulky Mage
Yuka - Magic - Pure Magic or Bulky Mage
Mystia - Attack - Attack
Keine - Balanced - Probably Defensive
Shiki - Attack - Attack

notes:
Reimu does well with any stat, considering I have thrown 40 levels into SP and she still has excellent stats.  Don't do it though.  Sakuya's pretty useless as a tank if you do a lot of switching, but is a great stay-in attacker if you build her for it.  If you don't switch, Sakuya's a godsend.  Aya and Mystia are pretty freaking bulky.   Minoriko is probably the third/fourth best character at shrugging off magic attacks after pure Mind Patchy and pure Mind Iku, and possibly pure Mind or heavy Mind Yukari. 

Yuka is NOT outclassed by Marisa, with a multi-target Master Spark and the ability to do minimal support while attacking.  Maribel and Reisen's otherwise mediocre stats are made awesome by their buffs (same principle applies to lategame Remilia).  Nitori is gamebreakingly good in version 2.06 or the Special Disk, and fairly mediocre otherwise. 

Eirin is probably best off never touching HP with her level up points, considering she can overheal.  Trying to use Sanae exactly as you would Minoriko leads to her getting heavily outclassed; play to her strongpoints - either build up her defenses and speed to throw Miracle Fruit out fast and heal status, or bump Magic to have a strong heal, but makes her fragile.

Rumia, Mokou, Yuyuko and Alice all have the potential to hit like a truck despite otherwise mediocre magic stats.  Alice and Rumia level up fast.  Alice's Return Inanimateness has a comparable formula to KOi3S, only losing out because Yuugi has massive attack power, while Alice's magic is merely solid.  Mokou needs to hit weakness in order to really do well in terms of damage, but Fujiyama Volcano does well enough even without it.  Yuyuko's Saigyouji Flawless Nirvanah is ridiculously strong due to its formula.  Rumia's Moonlight Ray is awesome. 

Kaguya is one out of two characters who can use a viable defensive stat ignoring move, and the only one during the main game.  Shiki is gotten late in the Post Disk.

Keine and Rinnosuke have solid enough stats that if you equip the right gear, you can spread your points everywhere and still have them do well.  Specializing them is probably better, though.

With the possible exception of Flan, who should be built pure Attack anyways, but can actually pull of a hybrid due to her ridiculous Attack power,  always focus on a composite attacker's higher attacking stat. 

Yuugi and Suika are almost interchangable.  Suika is slightly weaker with better overall defenses, better defensive support options, and a Wind nuke while Yuugi is noticeably more physically bulky, a bit stronger, doesn't have a buff, but has a better overall offensive attacking set, and better offensive support.  Either way though, most likely thing is you're going to buff and nuke. 
Title: Re: Labyrinth of Touhou 6F
Post by: Kanoe on March 31, 2011, 01:57:42 AM
Well from my lurking here in the past and watching lets plays, I've heard and seen just about everything about every character cept for like Shiki and Okuu.  Shiki I find the usual, pierces all defense type attacks that are greats.  But I hear nothing about Okuu (assuming thats the one with the nuclear reactor in her).  What are the general thoughts about her in her role in the game? 
Title: Re: Labyrinth of Touhou 6F
Post by: RegalStar on March 31, 2011, 02:29:15 AM
Well from my lurking here in the past and watching lets plays, I've heard and seen just about everything about every character cept for like Shiki and Okuu.  Shiki I find the usual, pierces all defense type attacks that are greats.  But I hear nothing about Okuu (assuming thats the one with the nuclear reactor in her).  What are the general thoughts about her in her role in the game?

I have Okuu in my party of 16 right now, and I have to say that she's pretty underwhelming if you have someone to do the buffing. For one thing, Uncontained Nuclear Reaction is pretty weak as far as a self-buff is concerned, and the damage it does is pretty much crap given its extremely weak formula, so unless Sanae's your only buffer or something it's better just to buff her with someone else. As far as her actual damaging spells go, they also have lousy formulas. Even with her greater MAG, Hell's Towamak or whatever it's spelled is maybe about as powerful as Fujiyama Volcano assuming even buffs (I'm running Iku), and Giga Flare maybe as powerful as Swallow's Courie Shell (though with a different element). And the latter cost a crapload of SP (10 more SP than Hourai Barrage while doing half the damage?)  She does have some durability (like Eiki, I sometimes leave her out to take a hit if I know the boss isn't using a doomsday spell), but that's only because I'm using Thundercloud Sickleback rather than Uncontained Reaction (and its unresistable DEF/MND debuff). Speaking of Sickleback, Okuu's status resist is like really bad (tied for worst with Chen, I think), which is annoying because she's the only one in my team that I have to delegate TWO equipments to her PAR resist, and MAG attackers don't get equipments with both good MAG/SPD boost AND PAR resist. She isn't too bad on clearing trash, but she's usually the first one I throw back to the SDM to make room for a supporter when I prepare for a boss battle.
Title: Re: Labyrinth of Touhou 6F
Post by: Rukoto on March 31, 2011, 02:56:26 AM
Not getting any ZUN Hats from Kedamagrammaton and I've killed that thing about 7 times already (out of several more tries). It's like the Rinnouske boss to my team: Heaven's Lighting x3, Djinn Storm, repeat for three turns, then Rankain about three times in a row *twitch*

Yet it only took 2 tries for Yuuka's Rhododendron Dress...

EDIT: Took ~13 tries. At least each battle doesn't take too long (normally).
Title: Re: Labyrinth of Touhou 6F
Post by: Kanoe on March 31, 2011, 04:15:22 AM
Just beat Yuka.  Was a bit over leveled though (Floor 27 is such good exp and skillpoints).  Didnt get the drop but dont really care.  Now just have to take care of Okuu and be done with unlocking characters. 

Maybe I'll do the V2 boss rush next.

(Edit: lol 3 uncontained nuclears in a row!)
Title: Re: Labyrinth of Touhou 6F
Post by: Ghaleon on March 31, 2011, 05:22:41 AM
Do V2 boss rush now... It's way super easy compared to Yuuka.
Basically V2 boss rush is doable (and easy) before Reimu 200.
Title: Re: Labyrinth of Touhou 6F
Post by: Kanoe on March 31, 2011, 05:49:25 AM
Yeah just finished it.  I thought Maribel V2 would be included which was why I waited so long.  Boy did I feel dumb trying to recover my SP during my fight against Rennosuke. 

I don't know if I have bad luck or what but Okuu spams her tops spells all the time.  I can blitz over half her hp away after fully buffing everyone and using some spirit away action.  I would try to be a bit more cautious but she seems to like blasting me with nuclear reactor and giga flare just wipes me out. 
Title: Re: Labyrinth of Touhou 6F
Post by: Ghaleon on March 31, 2011, 05:55:15 AM
Giga flare is the only one that scares me. Nuclear reactor is kind of the spell I pace myself for with her. I like defensive stats and defensive buffs so it's not really terrible for me, but them giga flares, ugh.

But yeah, I basically pretend she's one of those "focus at 30%" boss fights, and when she's in gigaflare range, I act like every next turn is my last to live. Though I don't resort to counting hp, I just kinda guesstimate it.
Title: Re: Labyrinth of Touhou 6F
Post by: Rukoto on March 31, 2011, 06:07:15 AM
Yeah just finished it.  I thought Maribel V2 would be included which was why I waited so long.  Boy did I feel dumb trying to recover my SP during my fight against Rennosuke. 

I don't know if I have bad luck or what but Okuu spams her tops spells all the time.  I can blitz over half her hp away after fully buffing everyone and using some spirit away action.  I would try to be a bit more cautious but she seems to like blasting me with nuclear reactor and giga flare just wipes me out. 

There's no Maribel V2 on Boss Rush V2? Guess I should go do that now (Reimu 283 :V). Also I hope I don't have the same horrible luck with Okuu that I had with Kedamagrammaton when I go fight her (see triple Djinn Storm followed by triple Rankain, ugh)...
Title: Re: Labyrinth of Touhou 6F
Post by: J.O.B on March 31, 2011, 06:42:54 AM
Random shit.
Thanks, I'll try this when I play it.
Title: Re: Labyrinth of Touhou 6F
Post by: NEETori on March 31, 2011, 08:31:20 AM
There's no Maribel V2 on Boss Rush V2? Guess I should go do that now (Reimu 283 :V). Also I hope I don't have the same horrible luck with Okuu that I had with Kedamagrammaton when I go fight her (see triple Djinn Storm followed by triple Rankain, ugh)...

Okuu is one huge luck battle, IMO.  If she spams Uncontainable Nuclear Reaction and then unloads Giga Flare, you cannot win.  Only ultra-high Mystic Affinities (like seriously, 400-500+) characters with fairly high HP will survive it.  UNR is no fun to take on it's own either.

That, and she's prone to slash diving the multitude of magic tanks you're going to want to bring.
There's no Maribel V2 on Boss Rush V2? Guess I should go do that now (Reimu 283 :V). Also I hope I don't have the same horrible luck with Okuu that I had with Kedamagrammaton when I go fight her (see triple Djinn Storm followed by triple Rankain, ugh)...

I did this at Reimu 250, so I think you'll do fine :V
It's kind of sad because after around Reimu 220ish, you can literally beat Rinnosuke using Tank + Attacker, and just switching the attacker out whenever Rinnosuke is about to get a turn.  I had to do this since basically everyone was drained from Yukari. 
Title: Re: Labyrinth of Touhou 6F
Post by: Kanoe on March 31, 2011, 01:22:04 PM
Yeah probably the only issue I have with the game is the luck battles.  I think I'll just over level this time and win through a damage race.  All my luck was spent at Shiki.  She did not even use focus in that battle XD. 

Edit:  Well beat that Kedama god thing on the second try (got overly cocky the first try).  Grinded for a little bit and tried Okuu again.  It was insane but somehow I won with only Reisen and Mystia left to deal any real damage.  Managed to take 2 giga flares somehow, Minoriko is rather durable for someone who got beaten by Cirno. 
Title: Re: Labyrinth of Touhou 6F
Post by: NEETori on March 31, 2011, 04:13:34 PM
Edit:  Well beat that Kedama god thing on the second try (got overly cocky the first try).  Grinded for a little bit and tried Okuu again.  It was insane but somehow I won with only Reisen and Mystia left to deal any real damage.  Managed to take 2 giga flares somehow, Minoriko is rather durable for someone who got beaten by Cirno.

Giga Flare isn't too bad as long as she doesn't beef it up like crazy using Uncontainabe Nuclear Reaction several times. 
Minoriko is probably one of the best mind tanks out there :D
Title: Re: Labyrinth of Touhou 6F
Post by: Kanoe on March 31, 2011, 09:44:35 PM
Yeah my sort of plan when I decided to try again was to rush 4 million damage as fast as possible to give her two new attacks to choose from instead of just the spammable Nuclear.  She managed to get it off once, one tomahawk, and two gigas.  She was rather generous with her nukes this time though she did do a Dive Slash on Chen in the 4th slot... that jerk. 

So am I stuck grinding levels in floor 27 to prepare for floor 30 or is there anything worth grinding in floor 28 and 29? 
Title: Re: Labyrinth of Touhou 6F
Post by: RegalStar on March 31, 2011, 11:05:22 PM
27F has Lilith that gives 92k skill points upon defeat, and 28k has Kedama Goddesses that drop Gold Clothes (but it also has victorious tengus that like to kill you). 29F doesn't look like it has anything interesting.
Title: Re: Labyrinth of Touhou 6F
Post by: Kanoe on April 02, 2011, 01:39:19 AM
Well went through F28 and F29 then grinded in F27 for awhile.  I can fight some of the bosses on floor 30 or at least Youmu and Rennosuke so far.  Mokou i can keep Para locked but going through 110 million hp takes too long and her ressurection form blows me to pieces. Alice's middle doll I couldnt even hurt. 

Something weird I noticed about Rennosuke V3 is that his first form was ice or spirit (can never tell them apart).  I pumped over 3 million damage into it but he kept going with it. Then he form shifted.  Then immediately after doing any damage to his other forms, he did form destruction till he was in final form which died in one hit.  Not sure if thats normal or not. 
Title: Re: Labyrinth of Touhou 6F
Post by: Rukoto on April 03, 2011, 07:31:18 AM
Something weird I noticed about Rennosuke V3 is that his first form was ice or spirit (can never tell them apart).  I pumped over 3 million damage into it but he kept going with it. Then he form shifted.  Then immediately after doing any damage to his other forms, he did form destruction till he was in final form which died in one hit.  Not sure if thats normal or not.

For whatever reason, all of Rinnouske V3's forms except his final form have 5m hp each; his final form still has 200k hp.

As for myself, I got to 30F and took down EVD V2 without any problems because... It never used Light Wings Expansion, not even once. I guess I got incredibly lucky or something.
Title: Re: Labyrinth of Touhou 6F
Post by: Kanoe on April 03, 2011, 01:04:25 PM
Now I am killing Rinnosuke before he even reaches his final form.  Oh well.  I managed to beat Mokou once.  Alice took alot more work than she is worth killing that middle doll.  I do not have Shiki or Kaguya in my party so I have no piercing damage besides Time Stop.  Only person that could do any damage was Nitori's cannon which only did about 200k per shot.  But if I focused just on the middle doll, it would aoe heal for over 1 million.  So I managed to para the right doll to keep it from rebuffing defense and gave up on defense to pound away at the left doll with Chen, forcing it to single target heal while I pelted the middle doll with Nitori.  So tedious XD. 
Title: Re: Labyrinth of Touhou 6F
Post by: Rukoto on April 04, 2011, 03:58:17 AM
And today I kill Hibachi-sama without seeing Dual Funeral Washing Machine used ONCE. I'm starting to wonder if the bloodstained V2 bosses even use their composite nukes anymore, or if I'm just extremely lucky. And I've noticed that Meiling's damage with Mountain Breaker is starting to look pretty good now (~140k when buffed :V)

Now I am killing Rinnosuke before he even reaches his final form.  Oh well.  I managed to beat Mokou once.  Alice took alot more work than she is worth killing that middle doll.  I do not have Shiki or Kaguya in my party so I have no piercing damage besides Time Stop.  Only person that could do any damage was Nitori's cannon which only did about 200k per shot.  But if I focused just on the middle doll, it would aoe heal for over 1 million.  So I managed to para the right doll to keep it from rebuffing defense and gave up on defense to pound away at the left doll with Chen, forcing it to single target heal while I pelted the middle doll with Nitori.  So tedious XD.

What level are you around? I'm still getting pushed around by 30F "trash."
Title: Re: Labyrinth of Touhou 6F
Post by: Kanoe on April 04, 2011, 01:00:37 PM
Reimu is about 406 I think so my party maybe a little higher than that overall.  I still have trouble with Mokou and Alice takes too long to fight.  I can't survive Shiki's improved nuke (does over 200k) and won't dare attempt version 2 Okuu.  The rest I can fight just fine with Chen, Eintei, and Yuugi giving me some close calls sometimes.  But I was killing Rinnosuke like that even back when Reimu was 360 or so. 
Title: Re: Labyrinth of Touhou 6F
Post by: RegalStar on April 04, 2011, 01:32:57 PM
Reimu is about 406 I think so my party maybe a little higher than that overall.  I still have trouble with Mokou and Alice takes too long to fight.  I can't survive Shiki's improved nuke (does over 200k) and won't dare attempt version 2 Okuu.  The rest I can fight just fine with Chen, Eintei, and Yuugi giving me some close calls sometimes.  But I was killing Rinnosuke like that even back when Reimu was 360 or so.

For Shiki, you can always try to just defeat her while sacrificing a character to Last Judgment. Since her HP is still 14m and your level grew by about 150 since you last defeated her, it shouldn't take too many turns to bring her down... I think.
Title: Re: Labyrinth of Touhou 6F
Post by: Kanoe on April 04, 2011, 11:10:05 PM
Yep, managed to pull off killing Shiki easily enough.  Can take out Alice now as well though its still troublesome.  Okuu, i attempted it once but she blasted me with two nuclears back to back.  I decided to run then XD.  Ill be doing bloodseal bosses soon enough. 
Title: Re: Labyrinth of Touhou 6F
Post by: Rukoto on April 05, 2011, 12:24:01 AM
Yep, managed to pull off killing Shiki easily enough.  Can take out Alice now as well though its still troublesome.  Okuu, i attempted it once but she blasted me with two nuclears back to back.  I decided to run then XD.  Ill be doing bloodseal bosses soon enough. 

Well, at Reimu 395 the bosses were stil taking too long to kill to stick around, so I'm still grinding at 27F. By the way, at your level EVD and Hibachi-sama V2 will both be cakewalks (I beat them at Reimu 349 and 381, respectively :V)
Title: Re: Labyrinth of Touhou 6F
Post by: Kanoe on April 05, 2011, 03:54:15 AM
Yeah, I'm just going to level up high enough to fight them all. 

Is there any sources of getting alternate pictures for the characters?  I have some from past Floors of this thread but was wondering if there was another place to look. 
Title: Re: Labyrinth of Touhou 6F
Post by: Parallaxal on April 05, 2011, 04:46:23 AM
The V2 Bloodstained Seal bosses do use their super-nukes. I can attest to that.
Title: Re: Labyrinth of Touhou 6F
Post by: Pesco on April 05, 2011, 07:25:51 AM
Yeah, I'm just going to level up high enough to fight them all. 

Is there any sources of getting alternate pictures for the characters?  I have some from past Floors of this thread but was wondering if there was another place to look.

I haven't come across anyone posting their CharaGraph sets. If you find any to share, post it and I'll update the OP.
Title: Re: Labyrinth of Touhou 6F
Post by: Ghaleon on April 05, 2011, 08:26:41 AM
I'd share my charagraph but it's kinda half-assed with no matching styles or whatever. Plus some characters are left horrible simply because I haven't used them since changing the charagraph so I haven't bothered. Pretty much all of it originates from the other ones listed elsewhere, from TPW, alphes and such.
Title: Re: Labyrinth of Touhou 6F
Post by: J.O.B on April 05, 2011, 11:42:46 AM
FUCK YEAH!!!!
I FINALY BEAT TAMS FOE!!!!
btw, is there any relay point in 8F?
And who should I probably keep in my party?
Title: Re: Labyrinth of Touhou 6F
Post by: Kanoe on April 05, 2011, 02:18:18 PM
There is no relay point in floor 8 but there is one in the beginning of floor 9.  Who you keep is up to you.  Depends on what sort of team you want or who your favorite characters are.  As long as you have a tank, healer, and some support you should be fine with anything else (though at least one heavy burst damage dealer like Marisa can be useful on damage race bosses). 
Title: Re: Labyrinth of Touhou 6F
Post by: Zengar Zombolt on April 05, 2011, 02:40:58 PM
Be sure to start getting some Hades Rings to survive the ghosts that allow you to recruit Komachi. Also DARKNESS EVERYWHERE
Title: Re: Labyrinth of Touhou 6F
Post by: RegalStar on April 05, 2011, 06:10:34 PM
FUCK YEAH!!!!
I FINALY BEAT TAMS FOE!!!!
btw, is there any relay point in 8F?
And who should I probably keep in my party?

Don't get in the mentality that you HAVE to keep only 12 characters.
Title: Re: Labyrinth of Touhou 6F
Post by: Thata no Guykoro on April 05, 2011, 08:20:53 PM
Yeah, there's nothing wrong with cycling characters in and out of your party.
Title: Re: Labyrinth of Touhou 6F
Post by: Kanoe on April 05, 2011, 09:06:10 PM
Yeah its easy enough to remake the skillpoints you spent if you choose to swap out characters.  Those who make one party and stick with it are doing it for mainly a challenge more than anything. 

And yay!  Killed the V2 bloodseal bosses.   So just have two bosses left and Winner to go.  I was way over leveled for all but the far right boss (robot that has a second form) and even it went by the book.  Having -50% in all stats when transforming definitely helped in the final 20 million hp stretch.  Guess its back to grinding bosses again. 
Title: Re: Labyrinth of Touhou 6F
Post by: Rukoto on April 06, 2011, 02:03:38 AM
As for the discussion of charagraph stuff, I just "cut out" my charagraphs from images I find on Danbooru via image editing able programs like GIMP (which I'm currently using). I'm not skilled enough to trim characters right to their borders, and the process takes a long time too (not to mention finding a suitable image, especially so for certain characters). I suppose I could find a set of source images I used, if you want to edit them yourselves (I don't have anywhere near a complete set either). Although I'd be just as interested in learning how to trim images right down to the borders, myself.

Also, I'm pretty sure this has been suggested on this board before, but maybe a charagraph set from avatars used on this site? Dunno if that's plausible / possible.
Title: Re: Labyrinth of Touhou 6F
Post by: RegalStar on April 06, 2011, 04:12:56 AM
Kedamagrammaton is really easy =O
Title: Re: Labyrinth of Touhou 6F
Post by: J.O.B on April 06, 2011, 07:30:44 AM
Yeah, there's nothing wrong with cycling characters in and out of your party.
Lol I know but I was just wondering who would be best suited for 8F is all.
And I also mean who should I leave in Gensokyo too.
Title: Re: Labyrinth of Touhou 6F
Post by: Conqueror on April 06, 2011, 03:24:28 PM
My Charagraph (http://www.mediafire.com/?46k4qwm71pjs40b)
Although it's pretty much just a conglomeration of all the packs people have posted on here/Pooshlmer. But it works if you haven't seen the other packs, I guess. Images rips from the fighting and other games can be found in Drake's thread.
Title: Re: Labyrinth of Touhou 6F
Post by: Kanoe on April 06, 2011, 07:30:41 PM
Thanks Conqueror!  There are alot of duplicate images but I can clean that up later when I have time.  Thanks again!

I found this while searching for certain boss fights.  The description shows a link to follow to download. 

Chibi:
http://www.youtube.com/watch?v=TPYd3CRYJHo

Maidens of Eastern Paradise:
http://www.youtube.com/watch?v=zvkEiGnazbA&feature=related
Title: Re: Labyrinth of Touhou 6F
Post by: Rukoto on April 07, 2011, 02:15:19 AM
I found this while searching for certain boss fights.  The description shows a link to follow to download. 

Chibi:
http://www.youtube.com/watch?v=TPYd3CRYJHo

Maidens of Eastern Paradise:
http://www.youtube.com/watch?v=zvkEiGnazbA&feature=related

Chibi set looks great, and I couldn't stifle a laugh when looking at Rinnouske's swimsuit. Anyways, here's two that I whipped up that I like the most. http://www.mediafire.com/?hgqd03sb77i91ls (http://www.mediafire.com/?hgqd03sb77i91ls)

One Yuugi and Suwako charagraph included along with source images.
Title: Re: Labyrinth of Touhou 6F
Post by: Kanoe on April 07, 2011, 03:07:02 AM
Seeing Para's levels with Team Unappreciated made me decide to try out Serpent of Chaos and the Hibachi Twins.  Serpent of Chaos went well enough, only two deaths (losing Nitori to an instant death slowed me down though).  The Hibachi Twins was far more difficult.  Was down to like 5 people when I finally took down #2.  That dual washing machine did more than I expected and was eventually down to just Nitori swapping in and out to do any sort of damage.  Sadly, no drops from either boss.  Now its all about grinding 100 more levels and fight Winner *thuds*. 
Title: Re: Labyrinth of Touhou 6F
Post by: RegalStar on April 07, 2011, 03:24:28 AM
Isn't SoC and Hibachi twin redux refightable? Or do you have to defeat all three bosses on 30F for all of them to respawn?
Title: Re: Labyrinth of Touhou 6F
Post by: Kanoe on April 07, 2011, 03:27:53 AM
According to the wiki, they dont respawn until after you beat Winner and return to F30.  Though I dont really see much point unless you want 100% of the items or are going for multiple Winner kills for stars. 
Title: Re: Labyrinth of Touhou 6F
Post by: RegalStar on April 07, 2011, 03:29:10 AM
Well, can you check for me please since you got a file with SoC/Hibachi twin redux defeated but not Winner?
Title: Re: Labyrinth of Touhou 6F
Post by: Kanoe on April 07, 2011, 03:34:42 AM
No boss icons in either spot. 
Title: Re: Labyrinth of Touhou 6F
Post by: Stryfender on April 07, 2011, 04:13:04 AM
...SoC is a cheating bastard and need to die in holy fire. Double Thousand Hand Cannons/Scourge wiped out  front line and things just went badly. Made even when next attempt Hyperspace Slash KO'ed Meling and Remi with 40 DTH resist. When I had two Awakened Exoskeletons in a row I knew my luck would change for the worst but the hell mang. I am gonna go in a corner and cry now.
Title: Re: Labyrinth of Touhou 6F
Post by: J.O.B on April 07, 2011, 06:13:18 AM
Lol I had a random enocunter battle with Nitori just as I was 3-4 steps away from where I would talk to her after the battle.
Good placement :D
Title: Re: Labyrinth of Touhou 6F
Post by: J.O.B on April 07, 2011, 10:24:16 AM
Can anyone help me with the Suwako battle, the Nitori battle and the Reisen battle?
Also, what elements are they weak to?

EDIT: :fail: only just realised that I should've edited my last post instead.
At least this will bump it though.
Title: Re: Labyrinth of Touhou 6F
Post by: Pesco on April 07, 2011, 10:39:02 AM
IIRC you need to countt he turns when facing Suwako. Her MND is up/DEF is down on even turns and the opposite on odd turns. I think the appropriate nukes need to be wind or fire, I can't remember.
Title: Re: Labyrinth of Touhou 6F
Post by: Serela on April 07, 2011, 11:19:44 AM
Just came back to playing this.

Beat up Final Boss V2 (BARELY won, it was p.cool, lv218 reimu or something) cleared out 25F, now going off to school.

Sadfacing because I don't have anyone I wouldn't mind replacing out for Yuka, although admittedly I only want her for being cool and not for being actually USEFUL, although she's certainly got some good points about her.

Then again, 2/3rds of my team is support characters, backups for eachother and with good tankiness. It's pretty effective, but it gives me a very small amount of wiggle room for picking my offensive characters.
Title: Re: Labyrinth of Touhou 6F
Post by: Zengar Zombolt on April 07, 2011, 01:03:31 PM
Can anyone help me with the Suwako battle, the Nitori battle and the Reisen battle?
Also, what elements are they weak to?
Nitori is pretty much keep a FIR resistant tank on first and the rest of the party shouldn't be weak to CLD.
Also, pump up a FIR attacker too, she's weak to it.
Title: Re: Labyrinth of Touhou 6F
Post by: Jq1790 on April 07, 2011, 07:02:17 PM
As for Reisen, it depends on if you're looking to get the Getitup V or not.  I can't help with if you DO want it, but if you just wanna win, I'd HIGHLY suggest having Komachi.  Her Narrow Confines of Avici will help a lot.  Beyond that, just don't have a bunch of characters with low MND and you should be ok. Also, Rumia might be good, since IIRC Reisen likes debuffing you alot.
Title: Re: Labyrinth of Touhou 6F
Post by: RegalStar on April 07, 2011, 07:09:28 PM
Nitori is pretty much keep a FIR resistant tank on first and the rest of the party shouldn't be weak to CLD.
Also, pump up a FIR attacker too, she's weak to it.

You need NTR resistance more than CLD. Kappa's Illusional Waterfall is row-target so slot 3 and 4 will take minimal damage even if they're not very CLD resistant, while Extending Arms is full scale multi-target.
Title: Re: Labyrinth of Touhou 6F
Post by: Eliirae on April 07, 2011, 07:21:09 PM
For Reisen, there are two ways to go about it: Put some people who can AoE paralyze in your party to keep the minions she summons perma paralyzed while you focus all your attacks on her until she goes down, then finish the minions off.  This way will hopefully net you the getiup V, which is a nice item.

The other way is to just unleash every single AoE nuke you have, which will force reisen into resummoning her support almost every single time she gets a turn.  You won't get her drop, though, because the drops from her minions will override it, but this way might be the easiest, depending on your team.
Title: Re: Labyrinth of Touhou 6F
Post by: RegalStar on April 08, 2011, 04:56:01 AM
Man, Okuu is an annoying battle even at Reimu 300 (and i haven't been using Reimu at all)...

Moving on.
Title: Re: Labyrinth of Touhou 6F
Post by: J.O.B on April 08, 2011, 05:51:46 AM
Yay I beat Suwako :3
Thanks for the advice guys.
And with the Reisen battle I would prefer to get Reisen's drop.
What level would you reccomend for it?
Title: Re: Labyrinth of Touhou 6F
Post by: Ghaleon on April 08, 2011, 06:05:47 AM
Yay I beat Suwako :3
Thanks for the advice guys.
And with the Reisen battle I would prefer to get Reisen's drop.
What level would you reccomend for it?

Reisen is quite possibly one of the easiest bosses in the game.  You should be ok to get it right from the getgo. Just try to keep the minions paralyzed IIRC and nuke her down (or was it the other way around? whatever).
Title: Re: Labyrinth of Touhou 6F
Post by: Hanzo K. on April 08, 2011, 06:46:53 AM
Where exactly are all of the bugs you have to kill to get wriggle?
I've searched all over with no luck.
Title: Re: Labyrinth of Touhou 6F
Post by: J.O.B on April 08, 2011, 08:09:18 AM
Does leveling up an element affinity also strengthen the attacks of that element used by that character?
Title: Re: Labyrinth of Touhou 6F
Post by: Pesco on April 08, 2011, 08:37:50 AM
Where exactly are all of the bugs you have to kill to get wriggle?
I've searched all over with no luck.

First 4 floors only. You might have missed the one on 3F.

Does leveling up an element affinity also strengthen the attacks of that element used by that character?

Affinity only affects damage reduction to the element.
Title: Re: Labyrinth of Touhou 6F
Post by: Hanzo K. on April 08, 2011, 08:45:29 AM
Ah, many thanks.
Now here's hoping I don't get lost on the way...and I've forgotten how many I've killed so far, it's been a while since I last picked LoT back up.
Yeah, getting hammered by Tam's Foe without having saved after 10 or so level ups really wrecks your whole mood for a while, and I've only just recently picked this back up.
Title: Re: Labyrinth of Touhou 6F
Post by: J.O.B on April 08, 2011, 08:51:08 AM
FUCK YEAH I beat Reisen!
And I got her drop :D
Now I just need to do Nitori.

EDIT: Oh boy am I having a great time on the next three floors :(
Title: Re: Labyrinth of Touhou 6F
Post by: Beef Owl on April 08, 2011, 05:49:35 PM
Just a question... on the subject of the Reisen battle, are you not supposed to get the Getitup V if you get her minion's drops? Because on my first go I got the Getitup V AND 3 Machoke's Belts, and I beat up the vanguards first.
 :wat:
Title: Re: Labyrinth of Touhou 6F
Post by: RegalStar on April 08, 2011, 05:59:20 PM
Basically, if you beat up more than three guards before beating up Reisen, you won't get the Getitup V.
Title: Re: Labyrinth of Touhou 6F
Post by: Eliirae on April 08, 2011, 10:29:23 PM
Just a question... on the subject of the Reisen battle, are you not supposed to get the Getitup V if you get her minion's drops? Because on my first go I got the Getitup V AND 3 Machoke's Belts, and I beat up the vanguards first.
 :wat:

I think it's some limitation in the game where you can only get 4 drops maximum from a single fight.

So if you killed 4+ bunnies and got 4 of their drops, you can't get reisens because you're at the limit.
Title: Re: Labyrinth of Touhou 6F
Post by: RegalStar on April 09, 2011, 12:07:01 AM
Somehow, I managed to win a battle against Eientei Trio v3 at like, Reimu310 (while not using her for any part of the game except when I needed to accure BP to fight Flandre). I think the fact that I managed to land that PAR on Kaguya with Moth Dance helped matters tremendously (since then I then just brought in Renko and debuffed everyone's stats to pieces). No Egg though. Also managed a battle with Suwako v3, but that was way too easy.

What level should I be before I start earnestly fighting the easier ones? Also, how difficult are the following v3s? (Alice, Nitori, Yuuka (though with 450 SPD I don't think she'll be that hard...), Yukari - they have the better drops on the floor, so it's mainly those that I'm wondering about)
Title: Re: Labyrinth of Touhou 6F
Post by: Kanoe on April 09, 2011, 12:20:35 AM
Well im Reimu 484 now and can fight any of the V3s though Yuugi causes numerous deaths during her second phase.  Unfortunately I cannot remember when I started grinding them consistently.  I think it was the early 400s if that.  I generally run from Yuugi just to save on time of having to recover lost party members but everyone else I can kill in short order cept for Alice who takes a little bit longer. 

Havent had much luck with drops.  Usually just get the useless items though they sell to Akyu for a nice price.  Did get a few Rhon Robes from Yuka though. 

*thuds* Just need to grind like another 60-80 levels before trying Winner X.X
Title: Re: Labyrinth of Touhou 6F
Post by: J.O.B on April 09, 2011, 12:21:30 AM
Yay I finally beat Nitori :D
Those 3 battles are over.
Now I just need to do 10F-12F :(
P.S Yuugi KO3S 20k damage against Nitori is Fucking Awesome!
Title: Re: Labyrinth of Touhou 6F
Post by: RegalStar on April 09, 2011, 02:31:36 AM
I managed to kill two more Yukas and one Yukari, but I think I had decent luck on all of those attempts (Galaxy Stop landed SPD debuff 4/5 times on first Yuka fight, and a PAR on both other attempts, not to mention Shiki landing a PAR with wandering sin too in my desperate attempt to abate the effect of IN Quadraple Barrier).

I really should go grind on 27F a bit more until I come back again.
Title: Re: Labyrinth of Touhou 6F
Post by: Ghaleon on April 09, 2011, 03:05:32 AM
It's pretty much always best to grind 27f for exp/skp gain speed. But 30f's possible gear drops are a nice bonus. More importantly though, I just do 30F trash when I'm bored outta my skull for 27f trash, then go back to 27f when I can take some more, go back to 30f, etc.
Title: Re: Labyrinth of Touhou 6F
Post by: Jq1790 on April 09, 2011, 04:26:08 AM
...I THINK I might be a little high in level for 3/4F...  I remember in a previous run I'd started but never finished (Stuff was just getting to be WAY too much for me by 10-12F, likely due to poor Skill Point allotment and making my characters mostly glass cannons...) that the Chamomile Sigil Guardian, Ifrit, had been a slight pain for me to beat, taking a couple of tries...  This time?  He moved thrice.  That's it.  I MURDERED that thing!

I'm going to tentatively say that it was more that I wasn't a high ENOUGH level in my other run, but still...  It was kind of scary seeing just how quickly that thing fell.  Now if I can kill Tam's Foe like that, an enemy that basically had its way with me, I'll be VERY happy.  I know it's not gonna happen unless I grossly overlevel, but still.

(For reference, I was at Reimu 19.)
Title: Re: Labyrinth of Touhou 6F
Post by: Kanoe on April 09, 2011, 04:51:14 AM
I think thats how most people's first runs go.  I was still learning the mechanics of the game and did poorly with skillpoints.  Restarted with a new game+ save that was put up 3 floors ago on this topic (thanks Ghaleon btw) and just added the stipulation that I wouldnt use anyone except characters I unlocked in my previous save.  Things went much smoother my second time around though some of it was due to the first few bosses not having Death immunity XD. 

Ugh.... 50 more levels of grinding.  More if I don't beat Winner on the first try. 
Title: Re: Labyrinth of Touhou 6F
Post by: J.O.B on April 09, 2011, 05:52:58 AM
Yay I have finally done the switch mazes and am up to the Eintei trio.
Wish me luck.
Title: Re: Labyrinth of Touhou 6F
Post by: Jq1790 on April 09, 2011, 06:27:45 AM
Good freakin' luck.  I've heard more than enough nightmare stories about that fight...  Kind of looking forward to it when I get that far though, since it'll be that much more rewarding once I'm victorious.  (Much like beating ***WINNER***, I'm sure, is one of the more satisfying wins in a game simply due to the outrageously insane time investment needed in order to do so, given the levels people seem to fight him at...)
Title: Re: Labyrinth of Touhou 6F
Post by: Pesco on April 09, 2011, 06:32:15 AM
I don't know what's wrong with you people. The only hard part for me in the Eientei fight was counting damage :/
Title: Re: Labyrinth of Touhou 6F
Post by: J.O.B on April 09, 2011, 06:47:42 AM
What level were you then?
Title: Re: Labyrinth of Touhou 6F
Post by: Pesco on April 09, 2011, 06:59:34 AM
Don't remember, but I knew Patchy could kill Eirin or Kaguya with exactly 6 Royal Flares. That's all I could afford with my SP pool.
Title: Re: Labyrinth of Touhou 6F
Post by: J.O.B on April 09, 2011, 07:00:57 AM
I see. What strategy would you reccommend then?
Title: Re: Labyrinth of Touhou 6F
Post by: Pesco on April 09, 2011, 07:23:52 AM
PAR lockdown on Reisen. Try kill Eirin and Kaguya on the same turn. If you kill one, focus down the other before they use their game over attack on you. Reisen is a useless bunny that you can kill at your leisure.
Title: Re: Labyrinth of Touhou 6F
Post by: J.O.B on April 09, 2011, 07:25:25 AM
Who would you reccomend being in the party for the battle?
Title: Re: Labyrinth of Touhou 6F
Post by: Ghaleon on April 09, 2011, 07:48:01 AM
Entei was never all that tough for me either, and I don't even bother counting hp. I just roughly guesstimate that I need to do 2X the damage to Eirin than I do Kaggy, and factor in any heals done. IMO hardest earlyish boss is Youmu, and even then only if she abuses wind karma slash (like she did a fuckton of in my first playthru).

For the Entei trio, having Reimu+patchy is pretty much all that's needed to make em easy, have whoever else you like, I suggest people with relatively high mnd (or china) since physical attacks aren't really a threat (if at all? I forget). As long as you don't debuff em to make kaggy stone bowl, or you don't get nailed by really nasty debuffs from Reisen (keep her paralyzed) it should be fine.
Title: Re: Labyrinth of Touhou 6F
Post by: NEETori on April 09, 2011, 09:43:12 AM
For the Entei trio

Suicune will rape your team with Calm Mind boosted Froggie Braves the Elements, while Entei smashes your tanks with Fireball, and Raikou Heaven's Lightning spams.  Sorry, couldn't resist myself  :V

On a more serious note, basically, it sums up to buffing Patchy up, letting her burn things down with Royal Flare, and paralyze lock Reisen.  Oh, and debuff the crap out of her and Eirin once Kaggy goes down. 
Title: Re: Labyrinth of Touhou 6F
Post by: draganuv15 on April 09, 2011, 12:35:04 PM
yoo, I'm back on this part of the forum again coz I just started again.
and I'm on Floor 3! yehhh i know but i used the NG+ file and here's my party so far.

Front Line:

Tenshi: Lvl 9 (Tank)
Keine: Lvl 9 (Buffer)
Utsuho: Lvl 8 (Nuke, no pun intended :D)
Mokou: Lvl 8 (Mage)

Backup (No Lvl since I forgot :/)

Minoriko (Healer)
Mystia (Debuffer)
Yukari (Closet Space)
Komachi (Backup Tank, Unfair Damage Dealer)
Kaguya (Buffer)
Eirin (Healer)
Yuyuko (Grim Reaper)
Ran (Mage)
Title: Re: Labyrinth of Touhou 6F
Post by: Hanzo K. on April 09, 2011, 01:27:50 PM
How do you even use the NG+ file anyhow?
Title: Re: Labyrinth of Touhou 6F
Post by: Pesco on April 09, 2011, 03:41:57 PM
Stick it in your save folder. Rename it save1, save2 or save3. Load the game.
Title: Re: Labyrinth of Touhou 6F
Post by: Hanzo K. on April 09, 2011, 04:45:33 PM
I tried that, but all it did was give me only Reimu and Marisa, nobody else.
Not even Remi, Sakuya, and Patchy, who you're supposed to start with.
Wonder if it's a bug? Or maybe I have the wrong version?

EDIT: Ohwait, there they are. I found everyone.
Title: Re: Labyrinth of Touhou 6F
Post by: yoshicookiezeus on April 09, 2011, 05:06:02 PM
Just got back into this game, and after getting Reimu up to level 450, I gave the Serpent of Chaos another attempt. I think I'm getting closer: everything went really well until halfway through the second phase, when Iku got sniped by a fourth-slot Steel Slasher. With no offensive buffs for Exorcising Border I lost Yukari to an overdose of physical attacks, and then Meiling got a Thousand-Handed Kannon to the face right at the start of the third phase. And finally, to end the whole trainwreck, a Magical Hellfire got through Reimu's 28 PAR resistance, leading to her just kind of sitting there alone tanking magic for a whole four turns before she went down. :V

On another yet related note: Iku has got to be one of the most useful people in my party right now. She's probably indirectly the cause of about a third of the damage my nukers do thanks to her amazing buff, and there's no way I could have gotten this far with my only healer being Reimu (and Meiling, though she hardly counts) without it.

Lastly, why won't the 30F randoms drop any equipment for me D:
Title: Re: Labyrinth of Touhou 6F
Post by: Kanoe on April 09, 2011, 06:24:28 PM
They drop eventually.  Just takes awhile.  The problem is not the drops but the specific drops I want.  I want Eggs not Judas Pain and Miogarana's Scales.  But hey, those can be sold for skillpoints at least. 
Title: Re: Labyrinth of Touhou 6F
Post by: RegalStar on April 09, 2011, 09:13:32 PM
They drop eventually.  Just takes awhile.  The problem is not the drops but the specific drops I want.  I want Eggs not Judas Pain and Miogarana's Scales.  But hey, those can be sold for skillpoints at least.

You can remedy that problem by fighting only the v3s that drop the stuff you want, though.
Title: Re: Labyrinth of Touhou 6F
Post by: J.O.B on April 09, 2011, 11:43:46 PM
The Eientei Trio was way oversold on the wiki.
The funny thing was that Reisen gave me the most trouble by killing most of my party members after the other two died.
Title: Re: Labyrinth of Touhou 6F
Post by: Kanoe on April 10, 2011, 12:51:13 AM
Yep...  Level 550 Reimu isnt good enough for Winner yet.  Mainly I'm lacking good affinity gear.  Thought spamming defense buffs would help which it does against the physical attacks but the elemental attacks pretty much takes my entire party to 50% assuming it doesnt kill them outright.  X.X

EDIT:  Leveled some, had no luck with drops but decided to give it another try with another 20 levels of affinity for my tankier peoples.  Lost half my people but managed to win.  I think Mystia's poison helped some that or i really lost count of damage.  Also I think I was super lucky cause the only final phase thing it used was that green flare thing which hurt but it wasnt any healing or mass para or invulnerbility, just raw damage. 

Time for New Game+ *thuds*

Second EDIT:  Well for some reason some of my characters have varying amounts of exp starting out.  Guess I will just keep using the Plus save I originally borrowed.  Silly bugs.  Think my party will be...

Komachi
Remillia
Iku
Keine
Renko
Sanae
Rumia
Youmu
Shiki
Marisa
Yuka
Maribel

Mainly I just picked characters I haven't used or did not really use much in past saves. 
Title: Re: Labyrinth of Touhou 6F
Post by: Esoterica on April 10, 2011, 07:55:31 AM
I think I'd make a point of swapping someone for either Meiling or Tenshi.  Komachi and Remilia don't compare when it comes to tanking, and I find both of them to be more effective built for atk anyway.
Title: Re: Labyrinth of Touhou 6F
Post by: Kanoe on April 10, 2011, 01:31:48 PM
I already beaten the game with Meiling and Tenshi.  If I wanted more effective I would also drop Keine for Reimu and Rumia for anyone else XD.  Also Im not going to use Remillia for main tanking.  Playing with Meiling and Tenshi, two tanks is not really that necessary especially with Meiling.  Find the second slot is better for a tanky support character like Yukari or Iku.  Thanks though!
Title: Re: Labyrinth of Touhou 6F
Post by: Ghaleon on April 10, 2011, 04:46:33 PM
Problem is komachi isn't a tank so much as a ratetsu fist sponge, counting on her as your only tank, without minoruke to heal to boot is going to be pretty interesting. Sanae is not really a healer, she's too slow, heals aren't big, and she's exceptionally squishy for a support character. Shell be needing to heal herself as often as komachi. You can do it anyway with some leveling, but you WILL need to overlevel some fights without a real tank.
Title: Re: Labyrinth of Touhou 6F
Post by: Pesco on April 10, 2011, 04:56:36 PM
minoruke

Eeewww Ghaleon ships MinorikoxRinnosuke :V
Title: Re: Labyrinth of Touhou 6F
Post by: Esoterica on April 10, 2011, 05:51:14 PM
I found Sanae to be a decent enough healer, personally.  Just give a bit of attention to her speed.  Obviously she doesn't do pure healing as well as Minoriko, but I find the status healing and improved buff to be worth it.
Title: Re: Labyrinth of Touhou 6F
Post by: Kanoe on April 10, 2011, 08:44:03 PM
Ok, used an older version of Labyrinth of Touhou and the New Game+ file works just fine, no extra exp on some characters.  Anyone have a New Game+ save that works for the Special Disk version? 

Rather not start with a level 30 Komachi XD. 
Title: Re: Labyrinth of Touhou 6F
Post by: Pesco on April 10, 2011, 08:51:27 PM
The save file is for Special Disk. Dunno what could have happened with your game.
Title: Re: Labyrinth of Touhou 6F
Post by: Kanoe on April 10, 2011, 09:01:39 PM
Yeah I redownloaded the save back on F3 of this thread but same issue.  Its fine for version 2.04 with all exp and skills set to 0.  But put it into the plus disk and it has experience for characters China and all the way to Rennosuke.  The F21+ characters are set to 0 exp though. 
Title: Re: Labyrinth of Touhou 6F
Post by: yoshicookiezeus on April 10, 2011, 09:46:32 PM
Serpent of Chaos defeated! Iku got sniped halfway through again which slowed things down a bit (Kaguya's buff just lacks the sheer power boost Thundercloud Stickleback gives), and dear lord that final phase is efficient at killing off my tanks, but in the end Meiling managed to pull through with her self-heal while Mystia put her speed to use switching attackers in and out (and dealing the finishing blow with a 100k Ill-Starred Dive). Also this is the first time in I don't know how long that I have actually had Nitori run out of SP. :V

No drop, though, and that Machine God Lucifer just seems too good to pass up, so I guess I'll be refighting this guy for a while.
Title: Re: Labyrinth of Touhou 6F
Post by: RegalStar on April 11, 2011, 05:59:44 AM
Trivia regarding elements: Without taking 30F encounters into account, out of 177 random encounter monsters in the game (assuming I didn't mess up while deleting replicate entries somewhere), the number of monsters weak to/resistant to the six elements are:

FIR: 55 weak, 35 resist
CLD: 38 weak, 48 resist
WND: 14 weak, 57 resist
NTR: 8 weak, 62 resist
MYS: 12 weak, 70 resist
SPI: 37 weak, 46 resist
Title: Re: Labyrinth of Touhou 6F
Post by: Rukoto on April 11, 2011, 06:05:12 AM
Bloody Papa's Washing Machine wasn't quite as powerful as I remembered it to be... In fact, it was probably his least damaging attack to my team :V
Also, I'm finally able to kill some of the 30F bosses (still running from Yuugi (I'll pass on +800k KOi3S spam, thanks), Yukari, and Utsuho, and probably Shiki and Alice if i bump into them). Guess I'll have Beast of Centaurea V2 down soon as well. By the way, Mystia seems to have the best overall bulk of any speedster I've used to date; I'm very happy with her ability to mow down bosses while staying in the battle.

Also, edited out two new charagraphs for Utsuho, who I plan to use on my NG+ run (along with other characters that I've hopefully never used before).
Title: Re: Labyrinth of Touhou 6F
Post by: NEETori on April 11, 2011, 05:09:29 PM
Assuming equal usage, I think Mystia's got the best stats for a speedster, and some of the best stats for a well-rounded character.
Title: Re: Labyrinth of Touhou 6F
Post by: Kanoe on April 11, 2011, 11:34:22 PM
One other thing I noticed about the whole odd exp issue with new game+ is that everyone's TP is alot higher than it should be.  Yuka has 16 TP instead of the beginning 4.  Oh well, i'll just work with what I got.  Saves me skillpoints on TP i guess XD. 
Title: Re: Labyrinth of Touhou 6F
Post by: Rukoto on April 12, 2011, 01:15:25 AM
And down goes Beast of Centaurea V2! Wasn't really a hard battle, actually. Also, I've fought and defeated every 30F character boss except Alice V3, who I haven't run into yet. Yuugi still stands as the most difficult one for me. 3 more bosses and I'm done this playthrough; can't wait to try a NG+ run.
Title: Re: Labyrinth of Touhou 6F
Post by: Kanoe on April 12, 2011, 02:40:57 AM
I just run away from Yuugi, she's not worth the trouble.  Be sure to up your affinities to like 500-600 if you want to actually have a chance of surviving the ***WINNER***'s many elemental attacks. 
Title: Re: Labyrinth of Touhou 6F
Post by: J.O.B on April 12, 2011, 03:02:20 AM
Yuyuko doesnt seem to appear on 14F even after I saw all the events.
Are there anymore events other than the ones with Chen, Patchy and Youmu?
Title: Re: Labyrinth of Touhou 6F
Post by: Kanoe on April 12, 2011, 03:07:51 AM
Think there is one for Rumia as well.  Need 100 battle points with her to trigger it though. 
Title: Re: Labyrinth of Touhou 6F
Post by: J.O.B on April 12, 2011, 03:28:29 AM
Thanks, I had no idea because the wiki didn't say anything about it.
Title: Re: Labyrinth of Touhou 6F
Post by: RegalStar on April 12, 2011, 05:06:49 AM
The bloodstained ver2s all seem so easy compared to their v1 selves (well, except Beast of Centaurus, which I haven't fought yet...), and none of them seem eager to use their special nukes attack at all except Bloody Papa, who flung Washing Maching after Washing Machine vainly at -40% ATK/MAG.

Well, onto more grinding for Beast of Centaurus...
Title: Re: Labyrinth of Touhou 6F
Post by: Ghaleon on April 12, 2011, 06:31:28 AM
I personally find their V2 counterparts to be significantly more difficult...Particularly beast (unless you paralize its first form like I did last time..which took approximately 5 lifetimes).
Title: Re: Labyrinth of Touhou 6F
Post by: RegalStar on April 12, 2011, 06:37:09 AM
Well, BoC is an exception, not the norm. Tenshi just kind of walled everything EVD and Hibachi has to offer for me - heck, she takes 0 from Light Wing Expansion even without any buffs (or so she would, if EVD actually ended up using Light Wing Expansion). I was a bit overlevelled, but not by much I think (Meiling 360 for EVD/Bloody Papa, 390 for Hibachi).
Title: Re: Labyrinth of Touhou 6F
Post by: Serela on April 12, 2011, 01:28:27 PM
Assuming equal usage, I think Mystia's got the best stats for a speedster, and some of the best stats for a well-rounded character.
Best stats for a well-rounded character I'm not as sure, for example, in my current run, I kept around Alice for awhile since I like her as a character; then it turned into keeping her around until the Yuka fight since her FIR nuke and MND is good for it, then after that I realized "Holy crap, Alice actually has really great MND now and nice DEF/HP plus she does good damage... she's like a stay-out tank damage dealer!"

The way stats scale into Plus-Disk can surprise me sometimes :3

Aya is also totally awesome in Plus Disk. Buff her ATK and her rapefast Peerless Wind God spam is quite formidible, plus she can switch out the entire party for others at the drop of a pin, and she's the best to use for greatly abusing Yukari's Spiriting Away after I got Yukari 2500+ SP to spam it with. And ontop of that, she can dole out SPD buffs pretty fast too!

Anyway, finally got around to reaching 28F, and oh man the return of gimmick floors, PLUS suddenly the random battles are rape-difficult. I suppose I should clear out Boss Rush V2 and Utsuho first. Switched out Minoriko for Yuyuko, since with Meiling/Rumia/Reimu I've NEVER been using Minoriko anymore for healing, and although I'm already sadfacing that she'll be useless for Serpent of Chaos, she's otherwise quite nice as a durable nuker and random-battle-DTHer. Have to stack a bunch of items that boost SPD on her for trashbusting though since she's slower then Patch.
Title: Re: Labyrinth of Touhou 6F
Post by: Rukoto on April 12, 2011, 02:40:27 PM
The way stats scale into Plus-Disk can surprise me sometimes :3
I can say the same thing myself. I've found Yuugi more than capable of surviving magic attacks, actually (more like lose ~50% hp, which is all healed back the following turn), and Meiling has become a suprisingly good healer in most boss fights. Iku's physical defense seems to be getting more and more tolerable to work with as i use her more too, and her Stickleback makes Meiling and Reimu's heals more than anything else I need, most of the time. Unfortunately, Suwako's defenses seem to have scaled very poorly in comparison for me :V

EDIT: Sweet, just found an Awakened Exoskeleton. Happies.
Title: Re: Labyrinth of Touhou 6F
Post by: yoshicookiezeus on April 12, 2011, 03:12:13 PM
It would seem like as long as Meiling doesn't get Scourged or Thousand-Handed Kannoned, I can beat up Serpent of Chaos just fine. The fact that it can use Destroy Magic in its last phase worries me, though :ohdear: Luckily I've only seen it used once (and that was the turn before it died, so it didn't matter) but I imagine getting hit by that at the start of phase 3 could really wreak havoc on my ability to keep everyone healed and buffed.

Also got my first 30F drop, which just so happened to also be an Awakened Exoskeleton. All stats +150, all resistances +15, and all affinities +60? Hell yes.
Title: Re: Labyrinth of Touhou 6F
Post by: Serela on April 12, 2011, 04:13:26 PM
almost forgot to mention that DEF-based levelups on yukari makes her the best second slot tank ever

tank with 50% def/mnd buff, PAR+speed down spell, and SPIRITING AWAY? Yes please.

I've tried MND-Yukari before but while she had Patch-tier mnd, she was far too vulnerable against physical attacks. My current run with DEF-based has never disappointed me ever :3 Having Rumia to supplement/backup Reimu is also pretty lifesaving sometimes, and her attacks can be useful in certain situations as well.
Title: Re: Labyrinth of Touhou 6F
Post by: Ghaleon on April 12, 2011, 06:33:37 PM
Yukari's def isn't bad actually, I mean even without def level up bonuses. And her mind is equal, which means its also good (I think calling it patch tier is a bit of a stretch though. chances are you had much better mnd-equipment on for her too, which is expected since if you use her for spiriting away there's no need for offensive stats, specially since her nukes kinda suck).

But yeah, if the game didn't pretty much force you to use china/tenshi as the first slot tank without making you have to level up more to compensate (you CAN use others, but I think you WILL have to be higher level otherwise), Yukari, IMO could quite possibly be an excellent FIRST slot tank even. Her health isn't too impressive, but neither is Tenshi's, and unlike Tenshi, she's very useful for her spells (sword of rapture would be useful if it worked..ever). Problem with spiriting away is it doesn't affect herself much, and affecting a different first slot tank isn't as useful, so it's really IMO only useful for 2 others, but if she was your primary tank, that'd be 3 others getting much benefit.

If I ever decided on a challenge run where the party makeup was pretty less than optimal and I forced myself to not use any of the normal tanks, I'd definately consider her. Though her sp would go down the drain like water so you'd most likely have to have a switch out replacement, unlike china who can generally stay out full time.
Title: Re: Labyrinth of Touhou 6F
Post by: NEETori on April 12, 2011, 07:33:33 PM
I have to agree with Ghaleon on Yukari.  I've built her evenly between MND/DEF and HP, and I've got to say, she's probably the best offtank that isn't already a primary tank I've got.
Title: Re: Labyrinth of Touhou 6F
Post by: Serela on April 12, 2011, 07:51:07 PM
And her mind is equal, which means its also good
Noooooope it's not o_o

With all levelup bonuses added to DEF and skp/equips equally favoring them around lv240, they're almost exactly the same. That's a massive favoring to DEF  :3 Actually, they've been just about equal for the entire run.

Quote
Problem with spiriting away is it doesn't affect herself much, and affecting a different first slot tank isn't as useful, so it's really IMO only useful for 2 others, but if she was your primary tank, that'd be 3 others getting much benefit.
One of those people usually should be used to switch Yukari out anyway since she's slow and will have 0 guage. Especially if you want to use Spiriting Away again as soon as you can, which is a good idea a little bit later on in Plus Disk when you've got stuff like Jewels of Arthur or whatever they're called, and pretty much anything with a big boost to SP in general. Many bosses can be turned into a damage race if you've got sufficient SP on Yukari, and some like... "I made a list but it's actually most of the non-sigil-or-30F Plus Disk bosses" are best done that way.

It's just that when I did MND-levelups on Yukari, she'd get very hurt or sometimes even one-shotted by physicals, so it really didn't work out >: And yes, in a run where I used MND-based Yukari and MAG-based Patchouli, they had about the same MND after beating the final boss. Sometimes it seems like people underestimate the gigantic difference that's made to a stat from applying all levelup bonuses to it >:
Title: Re: Labyrinth of Touhou 6F
Post by: Ghaleon on April 12, 2011, 08:39:00 PM
I thought they were the same, I checked and it turned out they weren't, word.. Still though, her defense IS still good (better than sakuya's for instance).
Switching her out after spiriting away because she's slow is a good point...if you are using it with someone who is fast. Alas, it gives the best benefit on people who are slow, so it's still semi counter-productive in that sense. I don't use her, but I rekon if you have china out and you use china to switch yukari after a spiriting away cuz yukari is slow, I rekon yukari is well past 50% guage anyway (probably like 70%, which is nearly what they're at after a switch anyway!) Could be wrong though, dunno.

As for the mnd thing, I just leveld up yukari, and spent an equal amount of skillpoints on mnd as I did patchy, and unequipped patchy, she's still 14000 mnd below (out of 74000 for patchy, who spent all her levels on mag this playthru), with 20% more exp, I rekon it'd be more like 10000.

Might not sound like much, but bear in mind the damage formulas use subtractive formulas, not multiplicative, so they have increasing returns for every point over 0 (until stuff HITS for 0 that is). Personally, I rather like seeing patchy take 0's from composite attacks cuz her mnd is so stinking high (doesn't seem to do this often with mag level investments though >=( ), so eh, I still think it's not really patchy level if you consider the last 10000 is far more valuable than the previous 10000 (or even 20000+ if the numbers line up right) or whatever.
Title: Re: Labyrinth of Touhou 6F
Post by: RegalStar on April 12, 2011, 09:58:38 PM
Switching her out after spiriting away because she's slow is a good point...if you are using it with someone who is fast. Alas, it gives the best benefit on people who are slow, so it's still semi counter-productive in that sense. I don't use her, but I rekon if you have china out and you use china to switch yukari after a spiriting away cuz yukari is slow, I rekon yukari is well past 50% guage anyway (probably like 70%, which is nearly what they're at after a switch anyway!) Could be wrong though, dunno.

I have absolutely no idea what you're going on about. After Yukari uses Spiriting Away, the other three members will immediately obtain a full gauge, meaning that except in very rare situations, all three will immediately act, and if one switches Yukari out, it will be when Yukari has 0% gauge.

The ideal use of Spiriting Away would be something like (while Yukari is slower than everyone involved): Three party members act, Yukari uses Spiritng Away, two members switchs Yukari out and in while third member acts, the two members who switched in Yukari is faster so they act again, Yukari acts and uses Spiriting Away, repeat from there.
Title: Re: Labyrinth of Touhou 6F
Post by: Ghaleon on April 13, 2011, 07:49:04 AM
oh yeah, sorry. Moment of derp... I still think she's be a pretty mean tank compared to all the non china/tenshi options though >=P
Title: Re: Labyrinth of Touhou 6F
Post by: NEETori on April 13, 2011, 08:25:19 AM
Yuugi and Youmu are probably better for pure physical tanking (and if built for, it, Yuugi's probably the best physical tank in the game, although I probably wouldn't recommend it), and we know how awesome Iku is for magic. 

Pure Mind Iku is probably the best overall Mind Tank, Pure Defense Yuugi is probably the best overall physical tank, going by growths.
For overall tanking, I think Yukari, Reimu (late in the game), Kourin and Eirin are probably the best non-China/Tenshi tanks. 

Also, Alice = <3.  She falters midgame, but at the start of the Plus Disk, she really develops into an amazing character. 
Title: Re: Labyrinth of Touhou 6F
Post by: Ghaleon on April 13, 2011, 05:49:38 PM
I dunno about cootiesuke. His defenses are pretty much the same as Remi's (factoring in slower leveling) but has less than steller hp. Plus Remi can buff her own defenses easily with vlad's (and keep her sp high enough to spam it despite low mana if you like due to her very high sp recovery rate).
mnd yuyuko might give iku a run for her money too, though she'd be pretty much completely useless as a mnd character except for instant deathing really.
Title: Re: Labyrinth of Touhou 6F
Post by: RegalStar on April 13, 2011, 06:07:50 PM
MND Yuyuko is a terrible waste of character. SFN's damage formula is too good to not try to capitalize on. Besides, I've built her to be MAG/MND hybrid (slanting towards MAG) and she still got decent magic survivability, only a bit worse than an HP/MND hybrid Minoriko slanted towards MND (and whose surviability towards magic I certainly don't have any problems with).
Title: Re: Labyrinth of Touhou 6F
Post by: Esoterica on April 13, 2011, 07:37:51 PM
My Yuyuko is pure MAG and still has good survivability, as well as awesome SFN nuking.
Title: Re: Labyrinth of Touhou 6F
Post by: Ghaleon on April 13, 2011, 09:45:11 PM
My Yuyuko is pure MAG and still has good survivability, as well as awesome SFN nuking.

yeah, I prefer her mag based too. I'm just saying she'd be really dang tanky if you chose mnd, and I also stated she'd be pretty useless though >=P
Title: Re: Labyrinth of Touhou 6F
Post by: RegalStar on April 13, 2011, 11:21:15 PM
Beast of Centaurea v2 is down. For some reason I thought bomb[e*]r[!*] is row-target and forgot to give Minoriko enough FIR resistance, and she died horribly on its third spam. And then it started spamming Needle Parade -_-" At least all those Charges I threw around in phase 1 while it's PAR-locked seemed to have paid off, or I probably would've ended up with a China+Tenshi 2v1...

Nothing more to do except grinding and the last three bosses.
Title: Re: Labyrinth of Touhou 6F
Post by: Rukoto on April 14, 2011, 05:54:18 AM
Personally I love using Remi as a tank / attacker / switcher all in one. She's also got ridiculous speed compared to all the other tanks which is an added bonus. Because she can fill so many roles at once, extra slots are freed up for my party, which is great. She really helped me out on my SoC fight which I almost lost thanks to a Scourge on Reimu (killng my only healer in the process; Meiling already kicked the bucket).
Although, it was Marisa who dealt the final blow of a 220k Master Spark on a resisted turn :derp:
Admittedly, I run her in a tank quartet of Remi/Meiling/Iku/Komachi. Generally Remi survives longer than Meiling does in most of my boss battles mostly because Remi has a self-buff and greater speed in comparison to Meiling and that I use Meiling primarily for healing others with Healer which, when backed by Stickleback, heals for a good amount. Iku provides the aformentioned Sticklebacks to keep healing spells strong, as well as buffing stay-in attackers like Remi and Yuugi. Komachi just switches in to debuff and sponge damage while my other tanks rest up; no point in trying to heal her back to her 320k hp when Reimu can't even heal for 100k with Exorcising Border.
For some reason I thought bomb[e*]r[!*] is row-target
At least you didn't think it was just another single target attack like I did :V
Title: Re: Labyrinth of Touhou 6F
Post by: Kips McKipzerson on April 14, 2011, 07:23:40 AM
Welp, as some of you may know, I've started up the game. I'm already on Floor 2, and about to get minoriko, just because. Though I'm wondering what stats I should put on any one character, tbh. I'm looking at the wiki and all, and really, this game is a grindfest, albeit a bit confusing. I've gotta start playing it again (since i havent played for a good day or two)
Title: Re: Labyrinth of Touhou 6F
Post by: J.O.B on April 14, 2011, 08:09:17 AM
Welp, as some of you may know, I've started up the game. I'm already on Floor 2, and about to get minoriko, just because. Though I'm wondering what stats I should put on any one character, tbh. I'm looking at the wiki and all, and really, this game is a grindfest, albeit a bit confusing. I've gotta start playing it again (since i havent played for a good day or two)
http://www.shrinemaiden.org/forum/index.php/topic,7188.750.html#lastPost
Scroll up
Title: Re: Labyrinth of Touhou 6F
Post by: Pesco on April 14, 2011, 08:26:16 AM
I link the guide post in the OP for future reference.

http://www.shrinemaiden.org/forum/index.php/topic,7188.msg589521.html#msg589521 (http://www.shrinemaiden.org/forum/index.php/topic,7188.msg589521.html#msg589521)
Title: Re: Labyrinth of Touhou 6F
Post by: RegalStar on April 14, 2011, 04:00:16 PM
Welp, as some of you may know, I've started up the game. I'm already on Floor 2, and about to get minoriko, just because. Though I'm wondering what stats I should put on any one character, tbh. I'm looking at the wiki and all, and really, this game is a grindfest, albeit a bit confusing. I've gotta start playing it again (since i havent played for a good day or two)

Also, this game doesn't actually require grinding most of the time. There are only three points where some grinding is needed for nearly everyone - 20F (before and after boss - you need to level a bit before taking on the boss, and you'll want to get all four unique enemy-drop only items on 20F before heading for 21F anyways afterwards, plus bloodstained seal bosses); 26F (for the boss); and 30F (where you need MASSIVE grinding to take on the bosses there). It's entirely doable to play through the game without grinding at any other point.
Title: Re: Labyrinth of Touhou 6F
Post by: Serela on April 14, 2011, 06:12:09 PM
Heck, you can even get by 26F without grinding depending on how long you spend grinding 20F! Personally I've been able to take on that boss as soon as I reached her in all my runs.

Anyway, reached level 300~ on my party, finished everything except 28F+ and the Bloodstained V2s (Of course). Now I guess I'm grinding until I feel like doing 28F, since I'd like to be able to handle it's random battles fairly well before I do it. Then again I haven't tried it since lv260-ish *coughs*

Oh well, at this point it's basically grinding mixed with exploring 28/29F until I reach 400ish for SoC anyway.

My party, (http://puu.sh/1zkr) for anyone who feels like looking. Then again, you might not be sure who they all are due to my image set... :V Might switch Kaguya and/or Shiki for others after I beat up Dual Hibachi v2, but haven't decided yet, and that's a loooooong way away anyway.
Title: Re: Labyrinth of Touhou 6F
Post by: NEETori on April 14, 2011, 06:26:56 PM
Looks pretty good, although I'm not sure how awesome team speed buffing is at this point in the game (I do realize that Peerless Wind God spam is awesome :D)
Title: Re: Labyrinth of Touhou 6F
Post by: Serela on April 14, 2011, 06:31:43 PM
Definitely. Even though Utsuho has 150 WND resistance, Aya was still only just behind Nitori in damage for that boss. And switchwhoring with 50%+ speed buffed Aya is amazing.

Although I might want to make sure you didn't mistake Keine for being Sakuya, since that's a comment I'd expect to hear if I was using Sakuya :3

...and now I wonder if Chen would be useful for SoC/Winner.
Title: Re: Labyrinth of Touhou 6F
Post by: RegalStar on April 14, 2011, 06:53:21 PM
Alice, Rumia, Yuyuko, Kaguya, Reimu, Nitori, Aya, Eiki, Meiling, Yukari, Keine and Iku, in that order. I don't see Sakuya.
Title: Re: Labyrinth of Touhou 6F
Post by: Kips McKipzerson on April 14, 2011, 09:34:44 PM
I'm grinding purely for equips. It's kinda an OCD thing of mine, where I cant continue onto the new key story point without having as good equips as I can.
Also, the thing pesco linked to helps a lot.
Title: Re: Labyrinth of Touhou 6F
Post by: RegalStar on April 15, 2011, 05:10:17 AM
SoC is down at Meiling 453. Overall though, I think i got pretty luck with its attacks - the four turns it had in phase 3, it used Thousand Hand Kannon, Quantum Decoherence Form twice (status impunity wee), and Solar Light (why is that attack in phase 3 anyways...?) in that order. Flandre is definitely my MVP for the fight - Starbow Break's 50% post-use gauge is REALLY handy when your opponent is slow as molasses.

No MGL though, as expected from a 10% drop rate and my crappy luck with first kill boss drops. I decided to not save and level up a bit before rechallenging him for the drop.
Title: Re: Labyrinth of Touhou 6F
Post by: Ghaleon on April 15, 2011, 06:52:03 AM
I thought it was 5%, oh well I can't remember.

26F doesn't actually need grinding at all if you use patchy, spend her level ups on mnd and (maybe, not sure if it's required) got the necronomicon from agathrostubuwhateverthefuckitsname is. She'll take 0s. But yeah, most people prefer to go mag with her.

Personally I've tried both and going mnd doesn't gimp her damage as much as you'd think. I think it's partially because silent selene partially ignores mnd instead of simply powering thru it with big multipliers (though the multipliers aren't bad). So lesser mag doesn't really make the damage seem to dwindle to wussy numbers like most formulas (Sakuya's killing doll would be an extreme example). I think I actually prefer mnd patchy for most of the bosses, but she's unfortunately less than average on fights where the enemy has a reasonable chance of using arrow rain or needle parade or whatever. Mag Patchy has great useage on slower trash though, while mnd patchy is still good but..might not make the cut for dps racing 13f bronze golems, or powering thru a nightmare cancers defenses until much much later, etc.
Title: Re: Labyrinth of Touhou 6F
Post by: NEETori on April 15, 2011, 10:09:24 AM
I just realized grinding on the 27th floor is way less tedious now that I have TWO characters who can wipe Nightmare Cancers off the face of Gensokyo without needing to buff or debuff.
Title: Re: Labyrinth of Touhou 6F
Post by: Serela on April 15, 2011, 01:19:11 PM
I just realized grinding on the 27th floor is way less tedious now that I have TWO characters who can wipe Nightmare Cancers off the face of Gensokyo without needing to buff or debuff.
Kaguya in general is just god tier for random battles.

I wish that when they had an "error in data input" causing her attacks to ignore mnd, they had actually, y'know, fixed it ): I mean since it's THERE I'm going to abuse it, like Nitori's definitely-overbuffed Megawatt, but I still wish it wasn't!

Also, hit 30F. Reimu lv318 at the moment. Time to 27F grind until 400+ sigh ;_; I guess if I wanna switch Shiki for Flan I should do it NOW, but I'm not sure if I do!

edit:Speaking of Kaguya, she can one-shot every single random encounter on 27F now, and moves before stuff that have a boosted ATB gauge from Strategists. Nifty.
Title: Re: Labyrinth of Touhou 6F
Post by: yoshicookiezeus on April 15, 2011, 01:35:14 PM
Somehow, even though I have been grinding on 30F between each attempt, my battles against the Serpent of Chaos are going worse and worse. It seems like it has made a habit of barely OHKOing my MND tanks with Steel Slasher during the second phase; this last attempt just barely made it through thanks to the thing thankfully deciding not to use its single-target nukes on Meiling while she was barely surviving the magic spam of the third phase. Somehow still haven't managed to lose against it, though. :V
Title: Re: Labyrinth of Touhou 6F
Post by: Serela on April 15, 2011, 02:36:07 PM
I got two less-then-1% drop Gurthangs on 27F within 5 battles of eachother. And in the same grinding trip, 2 Dewprisms and a Fusion Titanium Alloy, which are less then 2% drop. Holy fucking shit.

Went ahead and got Flandre, with those Gurthangs and a Gantz Suit for PAR-resist, her ATK is nearly triple Nitori's =D

Reimu lv335, still a loooooooong way to go ;_;

edit:Reimu 350, sighhhhh (also 3 more dewprisms)
edit:Reimu 356, 2 more dewprisms, 3 more byroads, 4 titanium alloys, another gurthang
god I wish I had something better to do then this :V
Title: Re: Labyrinth of Touhou 6F
Post by: NEETori on April 15, 2011, 04:24:30 PM
Flan literally one-shots everything except the stupid crabs on that floor at Reimu 280ish.  :D
I'm probably going to grind until Reimu 300 before I explore 28F
Title: Re: Labyrinth of Touhou 6F
Post by: Ghaleon on April 15, 2011, 06:55:41 PM
I got two less-then-1% drop Gurthangs on 27F within 5 battles of eachother. And in the same grinding trip, 2 Dewprisms and a Fusion Titanium Alloy, which are less then 2% drop. Holy fucking shit.

Went ahead and got Flandre, with those Gurthangs and a Gantz Suit for PAR-resist, her ATK is nearly triple Nitori's =D

Reimu lv335, still a loooooooong way to go ;_;

edit:Reimu 350, sighhhhh (also 3 more dewprisms)
edit:Reimu 356, 2 more dewprisms, 3 more byroads, 4 titanium alloys, another gurthang
god I wish I had something better to do then this :V

I know luck, in reality doesn't work like this, but hot damn, Goto 28f and grab some gold cloths or 30f drops =p
Title: Re: Labyrinth of Touhou 6F
Post by: NEETori on April 15, 2011, 10:39:37 PM
Reimu 311.   And the Tengu and Kedama Goddesses can go die.
Title: Re: Labyrinth of Touhou 6F
Post by: Serela on April 15, 2011, 11:18:53 PM
Tengu are weak to MYS, but yeah, Slash Dive sucks. I usually used Aya to run away from triple battles with them. Aya is great for Golden Massive Kedamas, for that matter, as they have no DEF/MND, so her (and ALL attacks in general) hurt them a lot, and Aya will get MANY moves in.

Kedama Goddesses pretty much scream "Have Kaguya use Swallow Cowrie Shell or run away". Even then, usually had to have a non-elemental multitarget (Little Legion wheee) as well. Any element other then Nature is resisted, if I remember right.

Basically, when doing that floor, I used Alice/Aya/Kaguya as much as possible. Last person was less important, often used Yuyuko or Rumia but anyone works. Literally anyone, since even your support characters will pack a heavy enough punch against Golden Massive Kedamas.
Title: Re: Labyrinth of Touhou 6F
Post by: NEETori on April 16, 2011, 02:01:39 AM
I'm so glad that Komachi's probably the best tank for the floor.  She takes no more than 20% from one thing that's actually a threat to me.  GMK and Magical Mediators get locked down easily enough. 

I'm probably going to bring Aya and trade someone else out for Marisa.
Title: Re: Labyrinth of Touhou 6F
Post by: J.O.B on April 16, 2011, 02:15:02 AM
I'm trying to beat Mokou but she doesn't wanna use Ressurection much :( instead she uses Wu and Ikahasa(or however you spell it) which are pretty much the only multi target spells that can hurt Patchy. And she keeps killing Tenshi with Slash dive :( :(
Title: Re: Labyrinth of Touhou 6F
Post by: NEETori on April 16, 2011, 02:22:35 AM
I find Tenshi to be bad as a standalone tank for bosses who can dismantle her massive defenses.  I generally paired her up with Meiling for bosses with massive power (Mokou, Flan, Yuuka, but not Okuu, who could break through those defenses with extreme ease in my game), and it worked pretty well.

Tsuki no Iwakasa's Curse is used if you debuff her speed, IIRC, and it's also a composite spell, so if you use a front line of characters with high defenses and buff them up, you can seriously neuter the damage.  Beware of the attack debuffs, and make sure you charge Marisa up early on.

Title: Re: Labyrinth of Touhou 6F
Post by: J.O.B on April 16, 2011, 02:46:27 AM
What does it mean if it's a composite spell?
Title: Re: Labyrinth of Touhou 6F
Post by: Mr. Sacchi on April 16, 2011, 02:57:06 AM
What does it mean if it's a composite spell?

It Means the formula is "[(MAG + ATK) Insert Multiplier Here] - (MND + DEF)"

In short, it can be easily nullified by whatever tank, Tenshi specially.

@One Doubt

Is it okay for me to be using Yukari as a multi-purpose tank on late plus disk? I use her more for Spiriting Away then IN Quadruple Barrier, but...
Title: Re: Labyrinth of Touhou 6F
Post by: J.O.B on April 16, 2011, 03:13:09 AM
Damnit Mokou used resurrection and killed me with Fujiyama volcano.
That Whore!
Title: Re: Labyrinth of Touhou 6F
Post by: NEETori on April 16, 2011, 03:29:57 AM
It Means the formula is "[(MAG + ATK) Insert Multiplier Here] - (MND + DEF)"

In short, it can be easily nullified by whatever tank, Tenshi specially.

@One Doubt

Is it okay for me to be using Yukari as a multi-purpose tank on late plus disk? I use her more for Spiriting Away then IN Quadruple Barrier, but...

Definitely.  She's  one of the most durable characters not named Komachi/Meiling/Tenshi, having excellent defenses (for a non-primary tank), and acceptable HP.
Title: Re: Labyrinth of Touhou 6F
Post by: Dr.Strafe on April 16, 2011, 07:45:30 AM
Damnit Mokou used resurrection and killed me with Fujiyama volcano.
That Whore!
Yeah, that's all she does after Resurrection. Many bosses in the game go into Overdrive near the end of the fight. You just have to take them out before they crush you.
Title: Re: Labyrinth of Touhou 6F
Post by: J.O.B on April 16, 2011, 07:47:46 AM
I was gonna kill her with Patchy but she killed Patchy first.
Title: Re: Labyrinth of Touhou 6F
Post by: Dr.Strafe on April 16, 2011, 07:50:47 AM
I was gonna kill her with Patchy but she killed Patchy first.
Yeah, Patchy goes *squish* rather easily. Having dedicated tanks/switchers really makes a difference in attack efficiency.
Title: Re: Labyrinth of Touhou 6F
Post by: J.O.B on April 16, 2011, 08:31:28 AM
Patchy's MND is over 4000 though...
Title: Re: Labyrinth of Touhou 6F
Post by: NEETori on April 16, 2011, 08:36:59 AM
Boss!Mokou uses primarily physical and composite attacks.

That being said, Spark works better than Patchy, since she has over 80k after Resurrection, IIRC, and Marisa should easily hit that.
Title: Re: Labyrinth of Touhou 6F
Post by: Dr.Strafe on April 16, 2011, 08:49:53 AM
Mokou would still steamroll Patchy in terms of speed. She could get 2-3 Volcanoes in between Patchy's attacks.

Patchy is the leader in my (unfortunately neglected) playthrough. She can't survive much, so you gotta know when to rotate her out.

And yes, Marisa, Nitori, and Eiki are your best bets for OMG KILL IT NOW damage.
Title: Re: Labyrinth of Touhou 6F
Post by: Ghaleon on April 16, 2011, 08:51:36 AM
Mnd does absolutely nothing to physical attacks, and most of Mokou's attacks are physical.
Title: Re: Labyrinth of Touhou 6F
Post by: Pesco on April 16, 2011, 08:54:52 AM
Building your characters defensively helps a crapton.

Started a clean run from scratch to try using mostly defensive builds and it really owns. It's the epic stuff of taking down Youmu with just Meiling and Remi left standing.
Title: Re: Labyrinth of Touhou 6F
Post by: Ghaleon on April 16, 2011, 08:58:57 AM
Yeah, defensive (except for characters like flan or suwako of course) is better. You can take on bosses at lower levels than you could otherwise. Baal avatar and yukari suddenly become much more difficult though (though Yukari is still easy if you have suwako and some kind of offensive support to go with her).

It's also more satisfying beating up a boss at lower levels with lower attack stats and hence have a much longer more grueling fight.
Just don't expect 18f to be any more challenging than your average keedama after you get past phase 1 >=P
Title: Re: Labyrinth of Touhou 6F
Post by: J.O.B on April 16, 2011, 09:06:37 AM
Who should I beat first then?
Mokou or Yuyuko?
Title: Re: Labyrinth of Touhou 6F
Post by: NEETori on April 16, 2011, 09:09:27 AM
Personally, I'd go for Mokou first.  Yuyu is harder, even once you're prepared, due to the fact that you've got to devote gear for instant death, so that means you gotta sacrifice affinities or stats. 
Title: Re: Labyrinth of Touhou 6F
Post by: RegalStar on April 16, 2011, 03:12:14 PM
Machine God Lucifer get! On my second try, too. Flandre is seriously like, the best attacker against SoC, with its really slow speed and 0 delay moves on phase 3, she can just stay in and Starbow Break it three times in a row for 4-6 million damage (depending on how much ATK buff she has) before retreating, while my switchers occupy themselves with switching in healers (Minoriko was sniped by a Steel Clasher early phase 2), buffing, and switching in other attackers.
Title: Re: Labyrinth of Touhou 6F
Post by: Serela on April 16, 2011, 03:42:14 PM
2 more gurthangs (Aya is now strongbeast) and a crapload of other stuff later, I decide I feel like grabbing every single item that can't be obtained on 30F while I'm grinding to reach a good enough level to stay there!

Sooo I went to 26F and picked up 13 Lion King Souls, another Ult.ZUN Hat (yay) and finally got Rizna's Ahoge and a Arayashiki's Enlightenment. Reimu lv386. Took about 16 levels on 26F.

Now all I've got left is to get a Seraphim's Diamond from Magical Mediators on 28F. Sigh. In order to consistently 1shot everything I have to rely on Flan instead of Kaguya, and even then Golden Massive Kedamas have too much HP against triple-gurthang Flan. So this is going to take awhile, probably, a painful while ):

edit:Okay it isn't that bad. Flan one-shots everything with Forbidden Fruits (2shots GoldMassKedama, use Laveatein if Magical Mediators are there) before anything can move, even after being given an Arthuros Gem to double her SP. So this isn't slow or painful!
-also 2 Arayashiki's Englightenments in a row, well NOW I start getting them =| More SKP I guess!
-yay gold cloth
-Aaaaand Seraphim Diamond get! Reimu 395, pretty fast :3c

Back to 27F I guess. I could probably take out some Bloody V2s pretty easily though, and stand a chance against SoC. But I don't feel like it :V Too busy channeling my inner TranceHime.
Title: Re: Labyrinth of Touhou 6F
Post by: RegalStar on April 16, 2011, 04:20:05 PM
Back to 27F I guess. I could probably take out some Bloody V2s pretty easily though, and stand a chance against SoC. But I don't feel like it :V Too busy channeling my inner TranceHime.

You can already easily take out Bloody Papa, EVD and Hibachi. BoC might be a bit tough still but with some luck you can take it down as well.
Title: Re: Labyrinth of Touhou 6F
Post by: Serela on April 16, 2011, 04:22:36 PM
oh god did you really need to quote the entire post

anyway

Now I'm luckhaxing drops on 30F. This is awesome. Although a lot of the battles I have to run from >: Yukari/Flan/Nitori/Kaggy works pretty well overall, though.

edit:Okay 30F is still too scary most of the time. Back to 27F. After a take down a few Bloody V2s.
edit:OH GOD CHEN OH GOD OH GOD
Title: Re: Labyrinth of Touhou 6F
Post by: Mr. Sacchi on April 16, 2011, 06:14:35 PM
Ok, I'm starting a New Game Plus. Wanted to know if this party is okay for the whole game:

Reimu(Exorcising Border + Great Hakurei Barrier)
Youmu(Physical Dmg Dealer)
Meiling(Tank)
Mystia(Physical Dmg Dealer)
Eiki(LAST JUDGEMENTO)
Keine(Tank + Buffer)
Okuu(GIGA FLAAAAAAAAAAARE)
Yukari(Tank + IN Quadruple Barrier + Spiriting Away)
Nitori(Megawatt Linear Gun)
Sanae(Healer, I guess.)
Kaguya(HOURAI BARRAAAAAAAGE + Buddha's Stone Bowl)
Flan(Dmg Dealer)

I'm having troubles picking a good party though, I'm thinking about switching someone out for a quick magical dmg dealer, if that even exists. The problem is, who should I switch out for who?
Title: Re: Labyrinth of Touhou 6F
Post by: NEETori on April 17, 2011, 02:56:42 AM
Wanted to know if this party is okay

If Parallaxal can beat WINNER with the supposed worst characters (minus Eirin), in the game, that party will do fine.  Actually, seems pretty well balanced.  Although you might run into SP troubles early on.  Actually, you'll probably run into a LOT of SP troubles early on.

Quote
I'm having troubles picking a good party though, I'm thinking about switching someone out for a quick magical dmg dealer, if that even exists. The problem is, who should I switch out for who?

If Giga Flare isn't super-important to you, you can drop Okuu in favor of Reisen, who hits the same two elements, and with her buff, is much faster, similarly durable, and while she can't hit quite as hard, hits more often and can debuff.  Outside of Reisen, there aren't really many fast mages that I can think of.

Chen might be an acceptable replacement to one of your attackers if you'd rather have speed over power.  Same with Aya.
Title: Re: Labyrinth of Touhou 6F
Post by: RegalStar on April 17, 2011, 03:24:18 AM
Giga Flare actually kind of sucks when I tried to use it. It cost 10 more SP than Hourai Barrage, hits for half the damage, and MYS sucks as an element.

If you want a fast mage, Mokou can be raised to be pretty fast, and while Fujiyama Volcano's damage isn't top notch, the fact that FIR is an awesome element makes up for it. Aside from that, Yuuka has her 66% delay Flower Shots (though I never used her so I don't know how good it actually is), Reisen is already described, and I can't really think of anyone else. If you want a fast group damage dealer in general, Orin's Blazing Wheel is awesome and she's pretty fast too.
Title: Re: Labyrinth of Touhou 6F
Post by: NEETori on April 17, 2011, 05:17:03 AM
and MYS sucks as an element.

Unless you're Marisa or Rumia, in which case, you're stuck with it, but make it work (spectacularly, in the case of the Black/White witch). 

I'm glad I grinded for a bit to get a couple million SP to sink into Yuyuko.  She's wrecking the 29th floor like nobody's business.  Kaguya does a better job, but if Kaguya's dead, back in Gensokyo or needs to recharge, Yuyu can step in.
Title: Re: Labyrinth of Touhou 6F
Post by: J.O.B on April 17, 2011, 07:50:35 AM
What element is Dark blaze?
Title: Re: Labyrinth of Touhou 6F
Post by: Ghaleon on April 17, 2011, 09:57:31 AM
Mystic.

I suggest dumping okuu for kanako. Okuu isn't needed since you have many def piercing options already, and as stated, mystic sucks.
Kanako isn't exactly my idea of a top tier Mage, but she's one of the beefiest whilst still doing respectable damage. With only 1 Mage dpser, you may wanna make sure it's someone who won't die easy.
Title: Re: Labyrinth of Touhou 6F
Post by: J.O.B on April 17, 2011, 10:03:11 AM
Is Miasama Wind MYS element too?
Title: Re: Labyrinth of Touhou 6F
Post by: Serela on April 17, 2011, 01:47:17 PM
Miasma Wind? Yes. Any attack with a purple name is MYS.

Yuyu is pretty respectable in Plus Disk where she has the SP to spam Saigyouji Flawless Nirvana.

Anyway, at about Reimu 400 took out all the Bloody v2s easily (BoC was fun), and managed to get to SoC's third and final phase without any trouble.

Unfortunately, said phase utterly destroyed me fairly fast, and I can only go through 4~6m hp per cycle, so I can't hope to speed rush it very well. I -could- beat it now, with good luck, but it would probably take quite awhile. Time to grind more, I suppose!



Title: Re: Labyrinth of Touhou 6F
Post by: NEETori on April 17, 2011, 07:15:57 PM
Yuyu is pretty respectable in Plus Disk where she has the SP to spam Saigyouji Flawless Nirvana.

I think if I built her pure magic from the beginning and remorselessly, she would probably be doing much better, but for a character that I severely maimed with level-up points, and went modest with gear, she's doing extremely well.  Also, she's really underlevelled :D
Title: Re: Labyrinth of Touhou 6F
Post by: Ghaleon on April 17, 2011, 07:53:04 PM
In my current playthru (just beat 27f boss, haven't really grinded there yet though), Yuyu is good but not outstanding. She's kinda like kanako, her nuke is powerful, and situationally, it's godly (for those few weak to spirit), and her defenses are very respectable. But most of the time, she's still not a nitori/yuugi/eiki level nuker.

Speaking of Eiki, I think she's pretty darn good. Defense ignore is obviously good, but a defense ignore that powerful with no element on a character who also has pretty good defenses..yeah.. She's definitely  one of those characters who is capable of being crucial in every fight (like reimu). Yuyu does have one really *REALLY* bad weakness though. Djinn storm. She's got terrible speed, bad base sp recovery, and her only worthwhile nuke costs an arm and a leg.. So yeah, she's pretty much nothing but dead weight after 1 storm.
Title: Re: Labyrinth of Touhou 6F
Post by: NEETori on April 17, 2011, 08:12:31 PM
Eiki's magic is also plenty for random encounters.  Wandering Sin does about 100k on an average enemy, and if it's vulnerable to any status effects, it's instantly good. 

Eiki in general is an awesome character.  She helped me snipe those damn Kedama Goddessses
Title: Re: Labyrinth of Touhou 6F
Post by: Serela on April 17, 2011, 09:00:35 PM
Eh, I dropped Eiki for Flan. I found her to be squishier then I thought she would be, and her nuke's damage, while good, not way high. I mean it was certainly on the high end, but it was significantly weaker then, say, Nitori or Aya's damage. Eiki was pretty useful while I had her, though, but for a squishy cannon, I picked Flan. Besides, Eiki would have run out of SP in the SoC fight... I'm rather amused you berate Yuyuko for SP after a Djinn Storm when Eiki is pretty guilty too!

Also Aya's damage seems to scale VERY well in Plus. On the Bloody Seal V2 fights her damage wass maybe half what Nitori does per hit, dished out at a billion times the speed.
Title: Re: Labyrinth of Touhou 6F
Post by: RegalStar on April 17, 2011, 10:11:19 PM
Eiki actually kind of does as much damage as Flan to me on average enemies, but her defenses are infinitely better. I actually sometimes switch her in when a boss is about to take a turn, and she can still survive a hit of most things. On the other hand, Flandre can't take a hit of anything that's not FIR elemental, especially after losing 1/3 of her HP from using Starbow Break. Besides, DEF ignoring does come in handy occasionally, although less often than I expected. Flandre's 50% delay on Starbow Break isn't really as useful as I thought it would be - it made her my MVP by a country mile against SoC, but in most fights I have to switch her out after she gets a hit off anyways due to her weak defenses and the fact that 1/3 of her HP is gone.

I don't find Wandering Sin too useful though - it's cute when it inflicts a whole bunch of status on everything, and occasionally on a debuff vulernable enemy I sometimes use her to help out Maribel (I don't have Reisen in my team, since it's a randomly generated one plus Meiling), but usually I'd rather use Last Judgment.

And yeah, one problem that Eiki has is SP. 120 SP a pop is really not fun when she has 10% base recovery rate to work with.
Title: Re: Labyrinth of Touhou 6F
Post by: NEETori on April 17, 2011, 10:18:03 PM
I generally don't use Wandering Sin for damage, just as an upgraded Narrow Confines of Avici, but generally Shiki is on my random encounter teams when something needs to die really badly.
Title: Re: Labyrinth of Touhou 6F
Post by: Pesco on April 17, 2011, 10:57:41 PM
Goshdurnit Healing Light is such a ho. Since the Alice fight was being a stall game, I brought in Wriggle for poison lulz. Guess it was a silly idea to try kill Magical Light first :V
Title: Re: Labyrinth of Touhou 6F
Post by: Serela on April 17, 2011, 11:32:24 PM
Goshdurnit Healing Light is such a ho. Since the Alice fight was being a stall game, I brought in Wriggle for poison lulz. Guess it was a silly idea to try kill Magical Light first :V
Actually, I always kill the Magical/Beautiful Lights before the healing doll. I find it much easier that way, and it's fun :3
Title: Re: Labyrinth of Touhou 6F
Post by: Zengar Zombolt on April 18, 2011, 03:59:41 AM
Actually, I always kill the Magical/Beautiful Lights before the healing doll. I find it much easier that way, and it's fun :3
Hahaha, sure it is.
*+10k*
*+10k*
*+10k*
*FUCK THIS NOISE*
Title: Re: Labyrinth of Touhou 6F
Post by: Pesco on April 18, 2011, 05:40:48 AM
After a while I remembered Healing Light is on 1hp because lolpoison and poked her to death.

The fight was silly. Meiling taking 0 in slot 1 and Mino mnd-tanking in slot 2 :V
Title: Re: Labyrinth of Touhou 6F
Post by: Mr. Sacchi on April 18, 2011, 05:42:38 AM
Oh, yeah. Little question:

Anybody knows what dark a liar is an arrange of? Or was it created specifically for this game? It's been gnawing on me for a while.
Title: Re: Labyrinth of Touhou 6F
Post by: NEETori on April 18, 2011, 07:26:17 AM
AFAIK, Dark A Liar is a unique song. 

Shame they didn't use it more.  But at the same time, it's a great song for the final boss.  The Special Disk theme while good, is a bit generic. 

I also move to banish Eirin to Can't Help Me Eirin tier, considering practically every other character can do something better than her, and her niche is stolen by Minoriko and MAG-based Sanae, outside of Overhealing, which I never really found a use for 
Title: Re: Labyrinth of Touhou 6F
Post by: Ghaleon on April 18, 2011, 07:27:35 AM
Eh, I dropped Eiki for Flan. I found her to be squishier then I thought she would be, and her nuke's damage, while good, not way high. I mean it was certainly on the high end, but it was significantly weaker then, say, Nitori or Aya's damage. Eiki was pretty useful while I had her, though, but for a squishy cannon, I picked Flan. Besides, Eiki would have run out of SP in the SoC fight... I'm rather amused you berate Yuyuko for SP after a Djinn Storm when Eiki is pretty guilty too!

Also Aya's damage seems to scale VERY well in Plus. On the Bloody Seal V2 fights her damage wass maybe half what Nitori does per hit, dished out at a billion times the speed.

Uhh.. I'm one of like.. 1 person who actually thinks aya is a good potential dpser (ok exageration, but yeah, check back to thread #1, I  was like the only guy back then), but doing more damage than eiki is ridiculous. try taking off 3 gurthangs off aya, and try putting on flying squirrels on Eiki (at least).

Also, Eiki is faster than yuyu, levels faster, and her main nuke costs only about 2/3's as much sp, there is absolutely no way that she shouldn't be noticeably significantly faster at recovering from a djinn storm than yuyu. Infact, yuyu is pretty much the absolute worst character in the game at recovering from a storm, nobody is slower than her but patchy, whose best nuke costs very little in comparison, and nobody has a main nuke nuke which costs more sp that I can think of, the two combined (along with a relatively bad sp recovery rate, and a very slow leveling curve) result in the absolute worst get enough sp to cast something recovery rate in the game. Only thing worse I could imagine would be yukari using spiriting away exclusively, which shouldn't be the case since her barrier spell is much cheaper and also extremely valuable.

Quote
Oh, yeah. Little question:

Anybody knows what dark a liar is an arrange of? Or was it created specifically for this game? It's been gnawing on me for a while.

Everything in the original soundtrack (version 1 in the akyu menu, aka, the not default) is original for Labyrinth of Touhou. Version 2 is the one with nothing but Touhou and Etrian odyssey remixes (maybe others? I don't think so)..Yeah, it's a great song, and as I've said before, the dude makes really fucking good music, and he's actually pretty bad at Touhou remixing (in comparison), should stick to making original stuff imo.
Title: Re: Labyrinth of Touhou 6F
Post by: NEETori on April 18, 2011, 06:27:44 PM
I'm loving my Alice's stats.  48k HP, 18k Defense, 74k Magic, 35k Mind, 880 Speed.  I wish she had better physical bulk and better affinities, though (affinities sitting around 230-240ish), and I'm obviously not willing to switch gear around or she definitely would have better affinities. 

Compare my Mystia's 55k HP, 68k Attack, 22k Defense, 22k Mind, 1400 Speed.   Similar affinities.  I'm pretty sure that if I traded Shiva's Leather Boots and Flower Blade Kikiryusei for something else her stats could probably be better.
Title: Re: Labyrinth of Touhou 6F
Post by: Ghaleon on April 18, 2011, 07:52:02 PM
Yeah Alice's stats are amazing. But her attack formulas are pretty meh IMO, especially for the delay on them. Mystia has better status resistances as well, and has some pretty op formulas, and whose speed makes her excellent at trash as well as bosses.
Title: Re: Labyrinth of Touhou 6F
Post by: Serela on April 18, 2011, 08:11:30 PM
My Alice is pretty much if Meiling's DEF and MND were switched, with less HP. It's pretty cool. Buffed she deals a little more then unbuffed Nitori, so it's not great dps, but her tankiness definitely makes up for it. Same reason I took Yuyuko; her damage is high, even if not the best, and I definitely value her ability to take hits great more then an extra few hundred thousand damage per hit from, say, Eiki or Yuugi.

My Alice's stats are currently a little more then double NEETori's Alice's. I gave her an Ultimate ZUN Hat to give a huge and well-needed boost to affinities, along with her defensive stats.

Quote
Uhh.. I'm one of like.. 1 person who actually thinks aya is a good potential dpser (ok exageration, but yeah, check back to thread #1, I  was like the only guy back then), but doing more damage than eiki is ridiculous. try taking off 3 gurthangs off aya, and try putting on flying squirrels on Eiki (at least).
Nitori (who I compared her to) is much stronger then Eiki against anything with non-ridiculous DEF, and I've got both equipped with two Gurthangs and a Longsword 'Ringil'. And two more Gurthangs on Flan, and I still have spares :V Gotta love my luck. But yeah, Aya buffed does 1/3~1/2 the damage Nitori does buffed per hit when I fought the Bloody Seals, and Aya gets to have constant 100% SPD buff ontop of 2.5k+ speed and low delays, allowing her to A.Switchwhore my party like mad, B.Switch herself out before the boss attacks, and C.Get way more hits then anyone else ever (Chen has less delay but no doubled speed). Against a boss that never moved, Aya staying out would do far more damage then a godly ideal setup switching Nitori in/out and BhuddaBowl/Spiriting-Awaying her. It's how using Chen used to be in the later half of the normal game; she hits the boss 3~5 times before it moves and then gets out of there.

Having Aya buffed is incredibly important though since her attacks don't pierce DEF very well. It triples her damage output, wheras Nitori's damage boost is pretty linear (60% atk buff will increase damage by like 50%, where Aya receives a much greater %age of damage increase)
Title: Re: Labyrinth of Touhou 6F
Post by: tempest590 on April 18, 2011, 08:42:27 PM
Hi guys, I'm new here! And I just finished this game, too. Yikes is was hard. x.x I'll admit, pressed for time, I cheat-engined the final boss in to oblivion. I have to say my favorite character was Chen. She was my main nuker, to be honest. She dealt more damage to bosses than other heavy hitters like Wriggle poison or even Eiki in the end thanks to that incredible speed.

Well, I have new game +, and I want to use it for some fun and make a let's play of it, seeing parallaxal did it. I want to make a catch and only use the first 12 characters I start out with, 10 of which are voted by the audience. Unfortunately, I'm new to youtube and my video won't get many views for a while, if at all. Any suggestions?

this (http://www.youtube.com/watch?v=o72nlbqzhio) is the intro to the let's play if anyone wants to see.
Title: Re: Labyrinth of Touhou 6F
Post by: Serela on April 19, 2011, 12:45:36 AM
Oooh...

I'd vote for Yuka, since she's cool and I've never really used her.
Title: Re: Labyrinth of Touhou 6F
Post by: tempest590 on April 19, 2011, 01:24:55 AM
Thanks.  :]

Also, does anyone know how to hack attributes like level-up difficulty, or how proficient a character is in an attribute overall? Like, I want to make Tenshi stronger in attacking for my non "let's play" file. I can't scream ROAD ROLLER for her attack if it only bonks them on the head slightly.
Title: Re: Labyrinth of Touhou 6F
Post by: NEETori on April 19, 2011, 01:29:21 AM
Tenshi's attack decent enough to the point where you can build her as an attacker and get small mileage against nature weak things.  She'll be absolutely useless the rest of the time, but that's one option...

IMO, Yuuka would be great, if Marisa's Master Spark didn't outclass her's, and if Suwako didn't exist.  She's a great character, but just outclassed.  She does play a nice support attacker with her two multi-target nature spells though.

I vote for Meiling.  Like Parallaxal says - "It doesn't matter who the rest of the team is, you can probably beat the game as long as China's in slot 1".
And also a vote for Komachi if you plan to take on Shikieiki, cuz HP Meiling is inefficient.  Also - obvious Alice and Nitori votes.
Title: Re: Labyrinth of Touhou 6F
Post by: J.O.B on April 19, 2011, 02:34:47 AM
I vote for Iku without using Thundercloud Stickleback :D

What should I do first now?
Mokou, Yuyuko, Great Stamp, Flandre or grinding on 16F till I'm able to beat the enemies quite easily?
Title: Re: Labyrinth of Touhou 6F
Post by: RegalStar on April 19, 2011, 04:22:17 AM
If you can make it to 16F, you should be more than ready for Mokou, Yuyu, (Orin) and Great Stamp. You should be ready for Flandre too, but since I dislike luck-based damage races I tend to fight her right before Yukari (by which point I completely own her with no strings involved).
Title: Re: Labyrinth of Touhou 6F
Post by: J.O.B on April 19, 2011, 04:28:48 AM
Mokou absolutely murders me with Fujiyama but by the time i even get to that phase most of my nukers are already dead.
Yuyu is a Whore.
Great Stamp has too powerful physical attacks at the moment.
And Flandre I'm not even gonna attempt anytime soon.
Title: Re: Labyrinth of Touhou 6F
Post by: NEETori on April 19, 2011, 04:44:52 AM
Mokou absolutely murders me with Fujiyama but by the time i even get to that phase most of my nukers are already dead.
Yuyu is a Whore.
Great Stamp has too powerful physical attacks at the moment.
And Flandre I'm not even gonna attempt anytime soon.

Great Stamp is actually a wuss with the right team.  Have two physically durable characters ready, Meiling is probably the best for this, as well, crank their Nature resists, and smash Great Stamp's attack and speed stats.  Then, when it's safe (AKA after every great earthquake, use one slot to send in a switch in/out character for healing or support, and the other slot for Reisen, who maintains the debuffs and deals passable damage at the same time.  When he's about to attack again, switch out any non-tanks.  Be sure to bring two sacrificial girls to grab open slots.
Title: Re: Labyrinth of Touhou 6F
Post by: RegalStar on April 19, 2011, 05:24:42 AM
Well, i don't know about your team composition, but both Mokou and Great Stamp has 0 debuff resistance (in Mokou's case, only before resurrection). If you have Alice, Eirin or Reisen, lower their offensive stats help out a lot. For Mokou's Fujiyama Volcano, just stuff a couple of LOVE machine 3322s on someone with good HP and send her in before Volcano hits, which will empty Mokou's action gauge, so you can just Spark her afterwards or just send in a couple of good nukes and take down that 92000 HP she's got left.

As for Yuyu, I don't even know what's so hard about her. She only really tries to kill you once every three turns, and with SPI affinity and DTH resists those attacks are weak too, and she has easily exploited weaknesses to boot. If you don't have many Rings of Hades or something (Forbidden Tablets and especially Tellina Shell Necklaces are just as good substitutes), go kill stuff on 7F for a while.
Title: Re: Labyrinth of Touhou 6F
Post by: Pesco on April 19, 2011, 08:05:50 AM
Thanks.  :]

Also, does anyone know how to hack attributes like level-up difficulty, or how proficient a character is in an attribute overall? Like, I want to make Tenshi stronger in attacking for my non "let's play" file. I can't scream ROAD ROLLER for her attack if it only bonks them on the head slightly.

Most of the data on the characters is available on the wiki.

There's 2 ways to hack the characters. First is to use Cheat Engine and edit their stats in-game. I have a list with the order their stats and proficiencies come in. I'll post that when I get home. The other way is to use a hex editor to modify the save file. I don't do it that way because I simply don't know how.
Title: Re: Labyrinth of Touhou 6F
Post by: The Greatest Dog on April 19, 2011, 08:37:08 AM
Haha, wow, just got into this again.

And NG+ go~
Picking a team, I wanna go with (and what I'mma pump with some skill points)...
DEF Remilia (with some sp into ATK)
DEF Wriggle (with some sp into SPD)
ATK Komachi (into HP, naturally)
ATK Aya (into SPD)
ATK Nitori (into more ATK~)
MND Minoriko (into MAG)
MND Iku (into SPD)
MND Kaguya (with MAG)
MAG Rumia (into more MAG~)
MAG Reisen (into some SPD)
MAG Mokou (into MND/DEF)
MAG Reimu (into MND)

I want to believe it could work, but... I dunno how well it'll do when I reach OMGKILLITNOW phases like Mokou's Resurrection...
A buffed Aya and Nitori could probably finish the job, but it doesn't have the same effect as Master Spark.
Minoriko, Iku, and Kaguya could probably more than effectively handle any MAG attack.
Rumia, Minoriko, and Reimu can all function as healers, buffers.
Rumia, Reisen, Kaguya, and hopefully Mokou can be effective mages.
Defensive Wriggle for tanking, poisoning, and switching out. Defensive Remilia can toss out Gungnirs every so often as well, and Komachi can serve as an offtank.
Iku for obvious reasons.
Title: Re: Labyrinth of Touhou 6F
Post by: J.O.B on April 19, 2011, 08:37:55 AM
I finally beat Mokou, and with only 2 or 3 casualities :D
The problem with Yuyuko is that I take alot of damage, especially when she uses her spear card.
I could probably do with upping my SPI affinity though...
I tried her again just then and I was down to Patchy my last char and she kept taking zero damage until she finally used her spear card(Patchy was at 1hp too).
Title: Re: Labyrinth of Touhou 6F
Post by: NEETori on April 19, 2011, 05:59:04 PM
Swallowtail Lance has great mind piercing, so.. yeah.  Even with buffs Patchy's going to take a bit of damage from it unless someone is in front of her eating hits.

Alice and Yuugi are godlike for this battle.  Alice especially since with some DTH-resist and Spirit Affinity gear, once she's buffed up, she can just sit in front and spam Return Inanimateness for some pretty godly damage.  Yuugi does more damage per hit of KOi3S, but can't take Yuyuko's spells at all.
Title: Re: Labyrinth of Touhou 6F
Post by: tempest590 on April 19, 2011, 06:22:36 PM
I had Komachi tank yuyuko with Alice and patchouli in the back. Meiling was wearing nothing but death resistance gear, in the second slot, healing when needed. I switched out characters every now and then to have Reimu or Ran buff everyone. I'd sneak Yuugi or Nitori in every now and then, and I beat her by the skin of my teeth. It was a fun fight.
Title: Re: Labyrinth of Touhou 6F
Post by: NEETori on April 19, 2011, 06:33:22 PM
Haha, wow, just got into this again.

And NG+ go~
Picking a team, I wanna go with (and what I'mma pump with some skill points)...
DEF Remilia (with some sp into ATK)
DEF Wriggle (with some sp into SPD)
ATK Komachi (into HP, naturally)
ATK Aya (into SPD)
ATK Nitori (into more ATK~)
MND Minoriko (into MAG)
MND Iku (into SPD)
MND Kaguya (with MAG)
MAG Rumia (into more MAG~)
MAG Reisen (into some SPD)
MAG Mokou (into MND/DEF)
MAG Reimu (into MND)

I want to believe it could work, but... I dunno how well it'll do when I reach OMGKILLITNOW phases like Mokou's Resurrection...
A buffed Aya and Nitori could probably finish the job, but it doesn't have the same effect as Master Spark.
Minoriko, Iku, and Kaguya could probably more than effectively handle any MAG attack.
Rumia, Minoriko, and Reimu can all function as healers, buffers.
Rumia, Reisen, Kaguya, and hopefully Mokou can be effective mages.
Defensive Wriggle for tanking, poisoning, and switching out. Defensive Remilia can toss out Gungnirs every so often as well, and Komachi can serve as an offtank.
Iku for obvious reasons.

Mokou's pretty freaking bulky for an offensive character, and since you have Iku, she'll be fine, for the most part.  Kaguya, I'm not quite as sure about, but she'll be guaranteed to deal acceptable damage due to mind ignoring magic.

I also think you're underestimating Nitori, since Master Spark isn't really much stronger unless it's full-charged or the boss is weak to it.   Maybe a different physical wall than Wriggle might help your team more, but I realized it's pretty defensive, so Wriggle is probably one of the better ones anyways.
Title: Re: Labyrinth of Touhou 6F
Post by: tempest590 on April 19, 2011, 08:59:01 PM
You all had to mention mokou, didn't you? My fight with her lasted so long I felt I needed my own hourai elixir just to finish it. Surprisingly, I couldn't outdamage her before she used her volcano, but was able to kill her with China in desperation. The fight with her doesn't take as much strategy as it does patience. I dislike that fight.

And only 2 more votes until I can start my let's play, yay~! I'm wondering how I'll do with my current lineup, though.

Rinnousuke, Patchouli, Komachi, Yuyuko, Yuuka, Meiling, Iku, and Renko... then I'll have 2 more voted by users, and 2 more by me. I'm definately going to need another nuke and healer/buffer, hopefully. But, since I already have China and Iku both, that will make using Iku easie-
Quote from: J.O.B.
I vote for Iku without using Thundercloud Stickleback :D

....DARNED YOU J.O.B.! ...But then again, it would definitely make for an interesting playthrough, I seriously wonder if I should do that. If anything, my team is full of debuffers. It'll make the fight with eientei a lot harder than I anticipated, unless I can keep them pinned down long enough with renko and Komachi. I'm really looking forward to this!
Title: Re: Labyrinth of Touhou 6F
Post by: Esoterica on April 19, 2011, 09:08:13 PM
If you try to debuff her, she starts spamming Tsuki no Iwakasa's Curse, which causes the fight to drag on for a really long time.  If you don't debuff her stats though, it's a relatively fast fight.
Title: Re: Labyrinth of Touhou 6F
Post by: Parallaxal on April 19, 2011, 09:19:13 PM
If you try to debuff her, she starts spamming Tsuki no Iwakasa's Curse, which causes the fight to drag on for a really long time.  If you don't debuff her stats though, it's a relatively fast fight.

I believe that only happens if you debuff her SPD. It's perfectly fine to debuff her ATK and MAG and still escape Tsuki no Iwakasa's Curse. And if you set up your team to heavily resist WND and debuffs, even the Curse isn't that much of a threat.

Keep in mind that Boss Mokou is totally different from playable Mokou in terms of her damage formulas. Nearly everything she has is actually physical and ATK-based, rather than MAG-based. Only the Curse (composite) and Flame Wind (MAG) are not purely physical. Yes, even Fujiyama Volcano is considered physical, for some reason. That makes debuffing ATK a very useful thing to do, which is why I actually managed to get a lot of mileage out of Eirin on the runs where I was using her. Mercury Sea is both CLD-elemental (so it does double damage to Mokou) and can debuff her ATK.
Title: Re: Labyrinth of Touhou 6F
Post by: NEETori on April 19, 2011, 09:19:47 PM
You can, however, take Tsuki no Iwakasa's Curse as a blessing, if you provide debuff/wind sponges, as she will do nothing but spam it after you debuff most of her stats.  Then, just bring attackers whenever it's safe and buff them when it's safe, and blast her away.

....DARNED YOU J.O.B.! ...But then again, it would definitely make for an interesting playthrough, I seriously wonder if I should do that. If anything, my team is full of debuffers. It'll make the fight with eientei a lot harder than I anticipated, unless I can keep them pinned down long enough with renko and Komachi. I'm really looking forward to this!

Iku is definitely usable as an offensive mage.  She is like Mokou, but with better durability, better secondary effects, but is limited by having only Wind to use the entire game and not having a spell as strong as Fujiyama Volcano.   

If I'm allowed to vote again, I vote for Minoriko as your healer.  Mind-tanking Harvest Goddess for the win!
Title: Re: Labyrinth of Touhou 6F
Post by: Pesco on April 19, 2011, 09:21:20 PM
Rumia as your healer because I'm a jerk :V
Title: Re: Labyrinth of Touhou 6F
Post by: NEETori on April 19, 2011, 09:31:19 PM
Rumia as your healer because I'm a jerk :V

Hey, Rumia is an excellent healer with Iku sup-
Oh right.   :V
Title: Re: Labyrinth of Touhou 6F
Post by: RegalStar on April 19, 2011, 10:26:46 PM
Use Sanae.

I've always wondered what good is Sanae for (compared to Minoriko at least), so show me  :D
Title: Re: Labyrinth of Touhou 6F
Post by: Dr.Strafe on April 19, 2011, 11:42:48 PM
Pfft. Use Yuuka for healing. Period.
Title: Re: Labyrinth of Touhou 6F
Post by: tempest590 on April 19, 2011, 11:56:33 PM
and with that, I have enough suggestions to start my run!

final team: Rinnousuke, Patchouli, Komachi, Yuyuko, Yuuka, Meiling, Iku, Renko, Rumia, and Sanae from audience votes. :) I only used the first people selected to prevent bias on my part.

The two I'll add in are Aya and Utsuho. Our loveable ditzy hellraven will be like youmu early on, only having one nuke or so per fight, but as things progress she'll be able to add fire coverage where needed. I have better choices, but these two birdies will make things more interesting. Preferably, I'd rather use Chen and Nitori. Both of which can act as reliable nukes. But, I want this playthrough to be as fun as possible for the viewers as well, rather than a simple playthrough that they've already done themselves.

This will give me coverage in Spi, Mys, Fire, Earth, water, wind, piercing, debuffs, and healing. I lack reliable nukes or party buffs, but the massive amount of solo buffs and debuffs I have at my disposal will work well.

As special challenges, I will avoid thundercloud stickleback at all costs, but I may break this promise later on when things get more hairy. Rumia will most definitely play a good healer role when buffed. As an added bonus, made by myself, I will reduce the amount of characters I use when I start out, only introducing more as I progress. This way, the game will be just as difficult to me, at least for the most part, as it would normally be for most other players starting out. Once I introduce a character to my team, I may not replace them with another character.

Quote from: RegalStar
Sanae vs Minoriko
Sanae is more of a trash-cleaner on some floors, and can buff all stats as well as heal. Minoriko has a very inexpensive and fast heal, can buff defenses by 50% on a single character, but only has very weak attacks against foes. She's a dedicated white mage, whereas Sanae is more versatile.

Quote from: Dr.Strafe
Yuuka healer
I'm loaded with healers. Yuuka will likely be a situational healer, focusing more on nature spam.


wish me luck guys, the runthrough will begin tomorrow!

Title: Re: Labyrinth of Touhou 6F
Post by: Ghaleon on April 20, 2011, 12:04:43 AM
Should also mention sanae's heals aren't by any means big, while mino's are.
Title: Re: Labyrinth of Touhou 6F
Post by: Parallaxal on April 20, 2011, 12:06:53 AM
My problem with Sanae is that she's got such high delay for all of her spells. And with her fragility, I don't feel as comfortable about leaving her out on the front lines as I do with Minoriko, who tanks MAG attacks like a champ.

That's why I just go all-in for Sanae's MAG and use her as a switch in and out character for healing/buffs, just like how I use Suwako or Nitori.
Title: Re: Labyrinth of Touhou 6F
Post by: tempest590 on April 20, 2011, 12:16:20 AM
I usually did the same. I normally only use sanae for cleansing floor trash and experience farming. I bring her in, have her buff, buff her, and send her packing. I bring her back later to heal.

I've never tried this kind of team build before, so it'll be interesting to see how I enact my healing-based party. I may have to do some rather unorthodox things, but I think I have a reliable mys nuke in Rumia. She's nothing like Marisa, but steady damage means she may deal more damage in the long run. It'll be interesting not using wriggle venom, but I have so many debuffs available on my team I should be able to wall most foes.

Timeout fights like the fights with Mokou, Tenshi, and possibly Eientei will be interesting. My only reliable tanks are meiling and komachi, and I'll mainly be using smalltime damage rather than hardcore nukes like nitori. In fact, the more I think about mokou's regen, the more I dread fighting her. I may just have to skip her and get back to her when I'm overleveled enough to bypass that with damage.

Now that I look at it, I'm heavy on mys and nature damage. This is gonna be tough against Foes and other bosses relying on those elements.
Title: Re: Labyrinth of Touhou 6F
Post by: Ghaleon on April 20, 2011, 01:02:34 AM
I'm not done my current playthru, prob wont be anytime soon cuz I got games to play galore, but I was thinking of making my next playthru team too many tanks. With all the beefy characters, tenshi, china, yukari, reimu, etc. extreme 1 way tanks like yuugi and patchy included if options are looking slim.

should be interesting >=)
Title: Re: Labyrinth of Touhou 6F
Post by: RegalStar on April 20, 2011, 01:08:20 AM
I know what Sanae is good for on paper. I want to know if there's some sort of way to use her practically.

From my point of view so far, Yasaka's Divine Wind is slow, costly, and not as strong as Wish for an Abundant Harvest (there's the status heal, but I very rarely find myself needing one since I can just use equipments for immunity instead), and her buff, although kind of better than Promise of the Wheat God, is also slow as well. Her physical defense looks to be about the same as Minoriko's (same HP growth and better DEF, but worse level rate), which would mean that it's pretty bad (even with HP investment, she can't survive the few non-elemental multi-target attacks out there well), and her magical defense is flat out worse. Her speed looks to be slower as well (same growth but worse level rate), which is compounded by the worse delay on her spells, and her offensive spells, while actually usable (although without Falling Leaves of Madnes's niche use of piercing defense), are nothing to write home about either.

So basically, if Sanae's raised for MAG, she can actually use her heal and offensive spells but she would probably die easily to anything, and if raised for survivability Yakasa Divine Wind would become a glorified Healer, plus her offensive use would be gone). So yeah, I need enlightenment on how to use her effectively, since I want to use her (as part of some characters I haven't used in my previous runthroughs like Suika, Yuuka and Aya), and so far I'm drawing a blank here on what to use her for.
Title: Re: Labyrinth of Touhou 6F
Post by: tempest590 on April 20, 2011, 01:15:01 AM
Sanae's too much of a good girl for battle. However, as I said she's not that grand for boss battles. She's mainly a floor cleanser. For bosses, you switch her in, buff or heal, then get her out before they kill her. Or, switch her in, buff, switch her out then back in and buff again. this gets past the time restraint on her buff.

She's slow, and cannot damage bosses well. Minoriko is a better healer, but she can't increase attack power. Sanae is like a weaker combo of Iku and Minoriko, but with better ability to take on regular enemies. Sanae was what helped me get to Tenshi at such a low level, during that rediculously long trek through all those gates.
Title: Re: Labyrinth of Touhou 6F
Post by: Esoterica on April 20, 2011, 01:22:08 AM
final team: Rinnousuke, Patchouli, Komachi, Yuyuko, Yuuka, Meiling, Iku, Renko, Rumia, and Sanae (+ Aya and Okuu)
I see one problem already: Unless you build Komachi for attack, you're going to be reliant on Kourin (who's probably going to be a tank) and Aya (who doesn't have the SP for her nukespam until much later) for physical damage.

Aside from that though, looks like a good team.
Title: Re: Labyrinth of Touhou 6F
Post by: tempest590 on April 20, 2011, 01:33:30 AM
I see one problem already: Unless you build Komachi for attack, you're going to be reliant on Kourin (who's probably going to be a tank) and Aya (who doesn't have the SP for her nukespam until much later) for physical damage.

Aside from that though, looks like a good team.

My team was voted for me by youtube viewers and MotK members. That's what makes it interesting. Many of my team members are slow, so I needed a speed buffer like Aya in. I don't plan on using her for attack until much later on anyway. Komachi will be a main stati inducer, based on attack, yes. Kourin will likely be the last character I introduce to the team. I will probably overgrind my team to compensate for lack of nukes. This will be a very difficult run, I already know. The fight with Mokou will be incredibly difficult. But, as mentioned, I may have a reliable partial-nuke in Rumia. My team is made up of healers, status spammers, and tanks. this will be very technical, and interesting. this will in no way be easy! But it'll be fun.
Title: Re: Labyrinth of Touhou 6F
Post by: Serela on April 20, 2011, 03:01:33 AM
If you'd really like to use up one of your two chooseable slots for a speed buffer, I'd consider using Sakuya instead of Aya, for someone who can be a substitute tank (Or alternatively, a passable attacker, buuut), as well as speed buffer.

Also.

Quote
Rumia will most definitely play a good healer role when buffed.
Don't want to burst your bubble, but I've personally tried this, and even buffed up Rumia heals pathetically small amounts of HP until... well, Plus Disk, pretty much. She's good for healing in Plus Disk, but her heal is barely even worth CONSIDERING until around the end of the maingame. Sanae being your only healer worth mentioning is going to be a bit painful, in addition to this being an already challenging party. edit:Oh well Meiling can do a little bit I suppose. Thank god she can heal HERSELF wonderfully...

Definitely going to need to build your Mannosuke to be a second-slot tank, as well. I find him a little disappointing when built to try and be a nuker, anyway; his damage isn't terribly good.

Not only that, but there is a horrible horrible thing missing in your party, and that is DEF/MND BUFFS, which are CRUCIAL for 18F boss and help you beat 20F boss 20~30 levels earlier. And are, of course, incredibly helpful overall through the whole game. Not to mention that if you do Plus Disk then it's just cruel to attempt it without those insanely helpful buffs. Even Parallaxal at least had mag-tanky Minoriko's speedy buff, and his party overall included many highly useful characters (Who were still, indeed, underappreciated at the time.)

I would definitely highly recommend adding someone capable of applying DEF/MND buffs. No Sanae will not come near cutting it, since she's slow, expensive, single-target, and frail. If you don't want the helpfulness Minoriko or Reimu would provide, you could at least go for Yukari, who due to Spiriting Away's massive SP cost, won't be able to do anything but DEF/MND buff and tank anyway.

edit:As for my own progress, beat SoC, found Dual Hibachi v2 pathetically wimpy (Even Kaguya is tanking the physical attacks EASILY, wtf >_>;) until they go berserk and 0hko my entire party with Dual Funeral Washing Machine. Reimu lv470 at the moment, will go and beat up Dual Hibachi v2 whenever I feel like it. It's basically Kaguya spamming Hourai Barrage until one goes down and then praying I don't get Funeral'd, anyway, with no risk until the end...
Title: Re: Labyrinth of Touhou 6F
Post by: J.O.B on April 20, 2011, 03:34:44 AM
Do you guys think I should grind 5-10 more levels while boosting some affinities before going and doing some bosses?
Or should I try and attempt some now?
If you say to attempt the bosses then please give a strategy to beat them.

Also, yay second last reply :D
I wanna make the new thread but I don't wanna have to do alot of linking to previous threads etc.
Title: Re: Labyrinth of Touhou 6F
Post by: Parallaxal on April 20, 2011, 06:41:22 PM
Don't want to burst your bubble, but I've personally tried this, and even buffed up Rumia heals pathetically small amounts of HP until... well, Plus Disk, pretty much. She's good for healing in Plus Disk, but her heal is barely even worth CONSIDERING until around the end of the maingame.

I concur with this, from my experiences. The reason why Rumia's heal finally becomes worth it by the end of the main game is because her MAG growth will eventually outpace the HP growth of your other characters, because you're pouring all her level bonuses into MAG while most characters aren't doing the same for their HP. But it takes many levels to reach that point, so it's not practical to rely on her for healing for a very long time. Still, you will eventually get to that point (I've had her main heal for entire boss fights during the Plus Disk).