Moar TH15 phantasmagoria player characters!
From the "Unfair Things in Touhou" thread:
What, her ability is to devour the "history" of the bullets?
When pressing focus, any bullets that hit the scope (triangle outline) have their trajectories followed in reverse until its spawn point.
To expand:
KeineLevel 1: Portable full moon. A device made by the kappa and cursed by the Miracle Mallet, it allows Keine to transform at will. She shoots two horns in addition to her main shot. The horns have a large hitbox, and explode at the edges of the screen. Is based on your movement (i.e. SA ReimuC)
Level 2: Spiritual Birth "First Pyramid". Same as her IN card, but only the lasers spawn.
Level 3: Reincarnation "Returning-Bridge Ichijo". Same as the IN card, but only 3 waves of bullets come, and the rice is half-changed to snowballs.
Level 4: "Great Fire in Yamato Kingdom". A mash-up of her final StB and ISC cards. The blue kunai in "Yamato Kingdom" is replaced with "Great Fire" triangle bullets.
Scope: Triangle outline Ability: Any bullets hitting the scope reverse their trajectories to their spawn, but they then move about in random directions.
Shot: Mini-horns. Opponent Effects: Horns, that when they hit the edge of the screen, reverse the trajectories of all bullets around it
Now for playable characters
ReimuLevel 1: Her ReimuA bomb in DDC. Is initially 2 by 1 sprites in size. At level 4, the gohei fills half the screen in front of Reimu.
Level 2: Spirit Sign "Cursed Yin-Yang". Same as "Ying-Yang" in PoFV, but less bullets.
Level 3: Spirit Sign "Fantasy Seal". Same as PoFV.
Level 4: Spirit Tool "Cursed Gohei". Reimu follows the player around the screen. She swings her gohei (same as her level 2 attack) which spawns snowballs.
Scope: Circle (Same as PoFV) Ability: Smallest hitbox Shot: Prayer Slips (same as PoFV)
Opponent Effects: Bouncing Ying-Yang Orbs (Same as PoFV)
MarisaLevel 1: Her MarisaA focused shot, but only the first half of the screen. Gets longer and more spread out with each level.
Level 2: Magic Sign "Stardust Reverie". Same as EoSD bomb. Large stars slowly drift out of the center of the screen.
Level 3: Astronomical Instrument "Solar System of Comets". Similar to DS's card. Harmless familiars come out of the center of the screen, forms a large circle around the player, and shoots thick lasers outwards. Small stars from "Oort Cloud" spiral into the center of the circle, and then disappear.
Level 4: Magicannon "Final Dark Spark". Similar to DDC's MarisaA's bomb. A black Master Spark is aimed at the player, and slowly trails behind the player. The Spark then spawns stars around it.
Scope: Straight forward (same as PoFV) Ability: Fastest Gauge charge Shot: Green Magic Missiles (same as PoFV)
Opponent Effects: Lasers from behind (same as PoFV)
SakuyaLevel 1: Sakuya's DDC unfocused shot. Level 1 =1.00 power, Level 2 = 2.00 Power, etc.
Level 2: "Indiscriminate". Same effect as PCB bomb, but slower and less bullets
Level 3: Illusion Ghost "Jack the Ludo Bile". Same as EoSD, but less bullets.
Level 4: Time Sign "Time Stopper Sakuya". Half the kunai are snowballs.
Scope: Fan (same as PoFV) Ability: Any bullet or enemy that hit the scope freeze, then explode/die. Shot: Knives (same as PoFV/DDC)
Opponent Effects: Knife stream (sme as PoFV)
and a modification:
My idea:
Touhou 15 is a phantasmagoria, with some characters from MoF and newer are playable.
Story: Continuation of ISC. The protagonists realize that impossible spell cards are not enough to stop Seija. They start to directly fight her with danmaku.
Seija:
Level 1: Combo of Imitation Miracle Mallet (with no charge needed) main and Bomb sub. Has larger range with higher levels.
Level 2: Spell card: Deceit Sign "Reverse Needle Attack." Red and blue waves of alternating ovals spread from behind. Right underneath the opponent.
Level 3: Spell card: Reverse Bow "Dream Bow of Heaven & Earth." Same as DDC card, center 1/3 of screen.
Level 4: Boss card: Turnabout "Reverse Hierarchy." Same as DDC card.
Scope: Inverse of Reimu's scope. Ability: Bullets in the empty potion of the scope are reflected back Shot: Same as Doll sub
Opponent Affects: Bullets reverse velocities, then reverse again
Shinmyoumaru
Level 1: Danmaku Bowl. About 3x the width of sprite and 2x sprites tall. Any bullets that touch the bowl are shot back as a very weak homing shot (10 bullets for 1 sunflower fairy kill). It grows larger with higher levels. Max is The width of the screen.
Level 2: Spell Card: "You Grow Bigger!" Opponent's hitbox grows to 5x in size.
Level 3: Spell Card: "Grow Bigger!" All bullets on screen grow 2x their size for 5 seconds.
Level 4: Boss Card: "Get Smaller!" All bullets are multiplied by 10 when Shinmyoumaru is on screen. All bullets are made smaller by 5x. The smallest bullet (snowball) is reduced to 4 pixels.
Scope: Growing/shrinking circle. Ability: Snowball bullets have no affect
Shot: A bouncing laser similar to Shinmyoumaru's non-spell's laser. 3 lasers, slight spread. Bounces once.
Opponent Affects: A bowl follows the opponent around and blocks their shots