I agree, I wanted to hear more about Byakuren rather than just Stage 6 in general.
What's really impressing me about this interview so far is how much he seems to be winging it when it comes to the story of the game. "When it came time to design Makai, I was like ... what the hell is Makai?" That kind of thing. It's charming and human, and makes him seem like a totally laid-back guy just banging these games out for the hell of it. Which was pretty much my image of him from the start.