Maidens of the Kaleidoscope

~Hakurei Shrine~ => Rika and Nitori's Garage Experiments => Touhou Projects => Topic started by: DX7.EP on November 30, 2011, 07:32:59 PM

Title: [1.6.7_03] Touhou GTA Vmod - Bosh! Yet another fix!
Post by: DX7.EP on November 30, 2011, 07:32:59 PM
You thought this project was dead? No, no, no...it just took longer than expected. :V

So without further ado, well, this was the version that would have been 1.6, but after a dispute I've opted to call this a derivative mod rather than an outright successor. Makes more sense that way as well considering the changes.
...and what of Squidtentacle's original thread and modification project (http://www.shrinemaiden.org/forum/index.php/topic,8188.0.html)? Well, considering the differences between the two I say it's another interpretation of the idea! ^^;

This requires GTA: San Andreas and a US v1.0 executable. Don't have the former? Amazon (US store linked) sells the downgradable Version 2 for cheap (http://www.amazon.com/Grand-Theft-Auto-Andreas-Second-PC/dp/B001DUG0NC/ref=sr_1_1?ie=UTF8&qid=1322953698&sr=8-1). Steam has it too (http://store.steampowered.com/app/12120/) - complete with Mac version - but the recent song removal update makes me rather uneasy about recommending this version.
The Win8.x Store version (http://apps.microsoft.com/windows/en-us/app/grand-theft-auto-san-andreas/bbbb3182-12e9-4cbd-a222-f922fb67bec8) (ported from iOS and Android versions with the touchscreen and Xbox controller support, and so on) is currently unsupported but I encourage testing it out anyway if you're really curious and have free time. :V

EU executables previously have worked, but recent reports suggest the opposite.
Downgraded v2 EXEs have been noted to work. v3 downgraders do exist but the common ones make it an EU executable.

It is meant to be installed on top of a vanilla installation for best results.

Version 1 script files are also included, so those of you with v2 or v3 saves will notice that they will not work with this mod. If, after installing this mod, you find that your old saves are crashing immediately upon load, then they are v2/v3 saves and (alas, but I can't find a V2->V1 conversion method) you'll have to start the game over again.

Lastly, Windows Vista and later users must set compatibility to Windows XP (Service Pack 2) for it to work. SP3 is rumoured to work on Vista and 7, but it definitely does not for Win8 and later.

Screenshot galleries from prior development versions:
Plotline characters and missions (http://photobucket.com/tgta16p)
General gameplay (http://photobucket.com/tgta16g)
More on Steam (http://steamcommunity.com/id/apr0396/screenshots/?tab=&showdate=0&filter=app_12120)

SAVE OFTEN! Even after mod stability tests, it can still crash unexpectedly at times (sometimes with a nice little crash report too).

Well, without further ado, enjoy the mod! ^^



ALL DOWNLOADS:
> Full Version (1.6.7_02) < (https://drive.google.com/file/d/0BxLHKQnZaGMdaDR0OENuQzZIMXc/edit?usp=sharing)
Extract the file into your GTA:SA directory, set compatibility settings for your EXE, and get going! Though if using Win8.x and not the Steam version, I'd highly advise moving the directory elsewhere first to avoid the default permissions stuff.

> Patch Version (1.6.7_03) < (https://drive.google.com/file/d/0BxLHKQnZaGMdWnRISlRiZDFMVWM/view?usp=sharing)
For anyone with a pre-existing 1.6.7_02 installation. Check the TGTA_readme file in ReadMe folder to determine which version you have.

Important Addendum:
A crash source in the Black Project mission has been found, in which if you were detected in the outside area, the game would crash.

This is caused by the AREA_69_ENTER2.cs file in the CLEO directory - detection would lock the doors, and this script (designed to keep the doors unlocked) does not like that. Solutions include (A) move or delete the file, or (B) slip by without getting caught. The file in question will be removed in the next patch/release.



Character Modules (optional)
For those who want to play as different characters through the plotline (similar to the alternate character versions in Squidtentacle's mod; just easier to implement and install)
These replace models/tgtaspec.img and are extracted directly from the main TGTA VMod folder.

These will be made available in the future as they are made. Older 1.6-1.6.1 ones will not work due to the changes in model pointers.
Title: Re: Touhou GTA VMod - v1.6A (Comprehensive Update) Released
Post by: Kasumi Tani on December 01, 2011, 07:17:36 PM
But as I am still not fully sure of who would go in the Sanae version, I'll release a beta in an incremental update instead. And once again, feel free to suggest a cast here and I'll see to it!

Well, like I said, I have played through just a first part of the game so far, so I can only suggest the roles for few characters I am familiar with.

For Sanae?s scenario I can suggest:

Sweet: Kanako
Kendl: Suwako
Caesar: Reimu, I like the idea of two miko working together ^_^

Big Smoke: Murasa
Rydar:  Ichirin
Tenpenny: Byakuren
Pulaski: Shou
Maybe with Nazrins as regular policemen ^_^
Hernandez: Kogasa

Unfortunately, it is hard for me to advice anything beyond this, as I don?t know anything about other major gangs/factions and characters.

Among potential girlfriends for Sanae, I would definitely like to see Nue (although I am not sure which potential girlfriend?s personality would suit her best). And Nitori as Michelle! And Koishi would be another possible choice, I believe.

I am currently considering possible roles for Sakuya?s scenario as well, though I am not sure such minor suggestion are of much use. But if they are, I am happy to be of help.

P.S.

It?s nice to see that your version is out, although I will probably wait until Sanae?s version is ready before I play. Just don't feel like playing as Reimu.
Title: Re: Touhou GTA VMod - v1.6A (Comprehensive Update) Released
Post by: DX7.EP on December 01, 2011, 09:51:22 PM
Well, like I said, I have played through just a first part of the game so far, so I can only suggest the roles for few characters I am familiar with.
...I see. I'd suggest getting up to speed by playing the vanilla game or watching a walkthrough/LP of it. Even though I've played through the PS2 version, I still had to go back to these approaches to see what would fit better.

Quote
For Sanae’s scenario I can suggest:

Sweet: Kanako
Kendl: Suwako
That works.

Quote
Cesar: Reimu, I like the idea of two miko working together ^_^
Hehe, that works too though I thought of using Reimu Tenpenny >:V

Quote
Big Smoke: Murasa
Ryder:  Ichirin
Tenpenny: Byakuren
Pulaski: Shou
Works for Touhou, but not for GTA. I don't see Byakuren being a corrupting bastard, and the rest in turn don't follow.

For Smoke and Ryder, I think Aya and Hatate would fit better with the other locale, as both are technically Moriyaist and are willing to cause a stir.

Quote
Maybe with Nazrins as regular policemen ^_^
Funny idea, but not enough models for that :V

Quote
Hernandez: Kogasa
Again, uncertain.

Quote
Unfortunately, it is hard for me to advice anything beyond this, as I don’t know anything about other major gangs/factions and characters.
They, along with their respective sprays, would have to be modded too if it need be.

Quote
Among potential girlfriends for Sanae, I would definitely like to see Nue (although I am not sure which potential girlfriend’s personality would suit her best). And Nitori as Michelle! And Koishi would be another possible choice, I believe.
Nitori as Michelle works, definitely, regardless of character (well, unless it's the Nitori mod :V). Koishi...definitely fits somewhere.
I'd add Aya and Kogasa as one of the pairings due to apparent relationshipping between the two by silly fans.

Quote
I am currently considering possible roles for Sakuya’s scenario as well, though I am not sure such minor suggestion are of much use. But if they are, I am happy to be of help.
Well, small suggestions are suggestions nonetheless and are appreciated!

I would say, though, to focus for now on the Sanae roster.

Quote
It’s nice to see that your version is out, although I will probably wait until Sanae’s version is ready before I play. Just don't feel like playing as Reimu.
Many thanks.
Title: Re: Touhou GTA VMod - v1.6A (Comprehensive Update) Released
Post by: Flinix on December 02, 2011, 01:14:45 AM
Nice to see the release to 1.6! Once I download all the files myself, may I have everyone make a vote for the torrent idea? I can create the torrent for any newcomers for faster downloading, though the choice of download source is in fact pretty good by itself (Thank you MediaFire). Let me know. Thanks everyone for the hard work!, especially you EP, now I have something new to do again. XD
Title: Re: Touhou GTA VMod - v1.6A (Comprehensive Update) Released
Post by: DX7.EP on December 02, 2011, 03:12:48 AM
As for the torrent idea:
Feel free to make this into a torrent - just let me know by PM or post and I'll put it up as an attachment, but if it goes dead for too long it'll be removed.

Also working on initial bits of 1.6.1 (interim update) that shows the feasibility of the modular IMG format I put in (which allows for easier and much smaller alternate-character versions)...7zipping the default one (~213MB - the character, cutscene, gang, and girlfriend models, as well as spray textures, are moved from gta3.img to a custom-made tgtaspec.img) led to a zipped size of...only 34.3MB. :o
The other plan for that version is to reduce audio-related crashing rates by recompiling a few bits.
Title: Re: Touhou GTA VMod - v1.6A (Comprehensive Update) Released
Post by: Aquila on December 02, 2011, 03:34:20 AM
reduce audio-related crashing rates
That would be absolutely brilliant, since I had nothing BUT them in the older versions :blush:
Title: Re: Touhou GTA VMod - v1.6A (Comprehensive Update) Released
Post by: DX7.EP on December 02, 2011, 03:40:10 AM


This was supposed to be an edit to my previous post but it seems I've been beaten at that (and it refused to save).

I'm still picking out a roster of songs for radio stations for 1.7 (release date 'when it's done')...here's what I have in mind, which is (mostly) genre-based rather than circle-based categorization. (all the titles are working titles, not finalized yet)
Playback FM (O-Life Japan): Border Streaming Service (other songs from other games, mostly 1990s ones)
K-Rose (Black Night Funeral): Oarfish Disco (vocal electronic, Vocaloid arranges, etc).
K-DST (Concealed the Conclusion): Electro-Satomimi (trance, house, D&B, etc)
Bounce FM (dBu Music): Strongest Stream (the most common songs, and then some)
SF-UR (EastNewSound): Shanghai Alice Hop (ZUN-style)
Radio Los Santos (Demetori): Hourai Phoenix Forge (hard rock/metal)
Radio X (C-Clays): Easy Modo FM (jazz, lounge, easy rock, folk)
CSR (Liz Triangle): Akyu's Synth Station (MIDI/FM synthesis, chiptune)
K-Jah West (HACW): I have no clue what I'm missing here, any suggestions? :V
Master Sounds (WAVE): Prismriver Symphonies (orchestral, pianist)
WCTR (TAMusic): Bunbunmaru Talk Session (M-1, TH for Busy People, similar)

While I would've liked recruiting and installing DJs, that would take up much more work and instead I'll just put in more music (even though that means a few songs will play only at specific times in the plot). ^^

Not sure how many songs will be in each at the end of everything, though I'm aiming for 200MB total size per station assuming there is no maximum. They will be 7-zipped, but from what I've tested they have a 99-100% compression ratio. :\
Title: Re: Touhou GTA VMod - v1.6A (Comprehensive Update) Released
Post by: Flinix on December 02, 2011, 07:03:22 AM
I want to point out that right off the bat, I am unable to play TGTA 1.6. The game loads well (like the new choice of song for the loading screen btw). I get to the point where  the Francis Int'l Airport beginning text displays, but in attempt to load the video that follows that text, the game closes immediately with no error message. Just to make sure it wasn't a fluke, I've tried a few times and it is the same result. What could be the issue? Let me know, thanks!

EDIT Ichi: Loaded a save game file which successfully loaded, but I get literally 1/30th of a second of game visual before the closing occurs just like the loading of the beginning video. Is there a corrupted file amongst my download, just like 1.5 had a corrupted fly.cleo?

EDIT Ni: Found the problem! The bullet.fx file was causing the problem. Just moved it to a new folder. In game now. If anyone else has the bullet problem, just move to a new folder as I have and the game will at least load. This is at least for Windows XP Black Edition (professional modified) SP3. Will post for any more problem occurrences. Back to game! Flinix Out!

EDIT San: I am starting to feel this is not an out of the box ready game, as least in my experience so far. Now Cuts.img in the anim folder is causing a problem. I can get in the game, but as soon as I walk about 10 feet to where something new loads, likely peds and cars, the game again shuts down completely. Grrr. I need help with this.

EDIT Shi: Well, I replaced Cuts.img of TGTA 1.6 from 1.5, and I was actually able to walk a bit further, people and cars loaded and I was able to look around. Then about 5 seconds after all was loaded, crash boom click click bang bang. Anyways, copied from the very convenient error dump log file, here is the error report:

Version: US 1.0
Last File Loaded: ANIM\CUTS.IMG
Last Library Loaded:
Error: Unknown

Assembly Info:

Exception At Address: 0x4FE640BE
Exception Code: 0xc0000005 (EXCEPTION_ACCESS_VIOLATION)

Registers:
EAX: 0x00000112   EBX: 0x015B2000
ECX: 0xC4898842   EDX: 0x00000014
ESI: 0x016B0020   EDI: 0x08000000
EBP: 0x0023FC0D   ESP: 0x0022FBCC

I know I put myself up for testing, but I didn't expect to encounter every error in the universe. XD I wanna plaaaayyyyy!!!! *in childish voice and temper*

EDIT Go: Will be installing and retesting on a different machine, specifically my desktop to see if anything improves....bleh
Title: Re: Touhou GTA VMod - v1.6A (Comprehensive Update) Released
Post by: DX7.EP on December 02, 2011, 09:46:56 AM
...oh my, sorry to hear that :ohdear:

Did you install it on top of an existing TGTA install, or on a vanilla one?

Sparda and I have confirmed this mod to work (though former noted lag when loading up the world) on 32 and 64-bit Win7, both on top of vanilla installations. I have a 2k3 install as well, let me see how it runs on that as it's similar to XP....

...crap, I'm having issues on my Win2k3 R2 install as well with this mod. Some things are not rendering at all, and when things do I notice rather odd bands going top to bottom on my screen. Taking out the Bullet ASI rendered things, but all the textures are missing. It's definitely not my GPU, as vanilla and TGTA 1.5 work fine.
Fortunately, though, I was able to fix it by removing the salimits.ini and using the bundled salimits_hq.ini. The banding problems came from the Bullet ASI, texture ones from Colormod; both were removed. Cuts.img has not caused any problems for me. Everything seems to run fine now there! ^^

Also, if you have Data Execution Prevention on for all processes (most of you don't) remember to disable it on gta-sa.exe. It will not run otherwise.
Title: Re: Touhou GTA VMod - v1.6A (Comprehensive Update) Released
Post by: Aquila on December 02, 2011, 01:39:49 PM
I've been using this mod for about half a day now, and it is brilliant!!! For some reason I'm not getting any more crashing, so whatever changed, it fixed that problem! But I really have to say this... Those prostitute models... CAN!!! NOT!!! UNSEE!!! :colonveeplusalpha:
Title: Re: Touhou GTA VMod - v1.6A (Comprehensive Update) Released
Post by: DX7.EP on December 02, 2011, 01:45:34 PM
Those prostitute models... CAN!!! NOT!!! UNSEE!!! :colonveeplusalpha:
Let's credit Dark_Fox for that, as they are from his Touhou pedestrians pack. :colonveeplusalpha:

Keep an eye out for other absurdities! :V
Title: Re: Touhou GTA VMod - v1.6A (Comprehensive Update) Released
Post by: Aquila on December 02, 2011, 02:05:15 PM
Let's credit Dark_Fox for that, as they are from his Touhou pedestrians pack. :colonveeplusalpha:

Keep an eye out for other absurdities! :V
*shivers*

Anyway, There's this problem. Right after buying new clothes against my will, I saved and exited, but when I came back the default player model was stuck on Carl, so the Reimu player model was nowhere to be seen. I tried re-installing the mod itself but that didn't work either. Any suggestions?

Either way I can deal with awkwardly switching to Reimu during cutscenes ::)
Title: Re: Touhou GTA VMod - v1.6A (Comprehensive Update) Released
Post by: DX7.EP on December 02, 2011, 02:13:23 PM
What you do here is hold TAB and use Q and E (or mouse wheel) to navigate between the skins.
Title: Re: Touhou GTA VMod - v1.6A (Comprehensive Update) Released
Post by: Aquila on December 02, 2011, 02:26:51 PM
What you do here is hold TAB and use Q and E (or mouse wheel) to navigate between the skins.
Yeah that's what I did. The player model Reimu isn't the same as the Reimu in the cutscenes. Is that normal?
Title: Re: Touhou GTA VMod - v1.6A (Comprehensive Update) Released
Post by: DX7.EP on December 02, 2011, 02:48:13 PM
For the time being, yes.

Reason for that: I had issues with creating my skin.img file (which has the same model as the cutscene one), and thus to prevent further delays I decided to just re-use the skin.img from Squidtentacle's mod for the interim.

Over here I'm trying to re-create the intended skin.img file, so far to success.
Title: Re: Touhou GTA VMod - v1.6A (Comprehensive Update) Released
Post by: Aquila on December 02, 2011, 04:47:39 PM
For the time being, yes.

Reason for that: I had issues with creating my skin.img file (which has the same model as the cutscene one), and thus to prevent further delays I decided to just re-use the skin.img from Squidtentacle's mod for the interim.

Over here I'm trying to re-create the intended skin.img file, so far to success.
Ah good to know, I didn't really like that Reimu model I just pulled out the pedestrian one and threw it into the skin.img for the time being, if anyone asks; she wears an eye patch and takes it off when she's around people she knows :3

Putting that aside, I am LOVING this version! Keep up the great work! :D
Title: Re: Touhou GTA VMod - v1.6A (Comprehensive Update) Released
Post by: DX7.EP on December 02, 2011, 07:35:28 PM
Haha, you used what I call the Mafia Reimu model, eh? :V

In the process of recompiling audio...I think I found the source of the crashes.

Most of the audio crashes involved AUDIO/STREAMS/AMBIENCE...looking at the actual files vs. what is stated in the lookup file, it seems that Squidtentacle's additions, though they are great, were in the wrong bitrate (44kHz vs. 24kHz), and even though the lookup file can be modified to detect that, apparently it wasn't.
As for other ones...well, they were simply exported but SAAT says not to worry about it. Nonetheless conversion to the game's sample rates will occur for maximum stability.
Title: Re: Touhou GTA VMod - v1.6A (Comprehensive Update) Released
Post by: Flinix on December 02, 2011, 08:30:56 PM
Did you install it on top of an existing TGTA install, or on a vanilla one?
This was installed on a vanilla install of GTA:SA with version 1.0 executable.

...crap, I'm having issues on my Win2k3 R2 install as well with this mod. Some things are not rendering at all, and when things do I notice rather odd bands going top to bottom on my screen. Taking out the Bullet ASI rendered things, but all the textures are missing. It's definitely not my GPU, as vanilla and TGTA 1.5 work fine.
Fortunately, though, I was able to fix it by removing the salimits.ini and using the bundled salimits_hq.ini. The banding problems came from the Bullet ASI, texture ones from Colormod; both were removed. Cuts.img has not caused any problems for me. Everything seems to run fine now there! ^^

I will try removing the salimits.ini like you did to see what happens. I originally removed salimits_hq.ini as I thought that may have been an issue, but now I'll flip flop that.

EDIT Ichi: Wow, the file swap worked wonderfully! Thanks EP!
Title: Re: Touhou GTA VMod - v1.6A (Comprehensive Update) Released
Post by: Aquila on December 03, 2011, 01:13:46 AM
Most of the audio crashes involved AUDIO/STREAMS/AMBIENCE...
Yes, yes, yes and more yes...                                                                             Yes!
That was the majority of my previous errors, it happened every time a car exploded close enough to make a noise... So I really couldn't progress very far. This would REALLY help :*
Title: Re: Touhou GTA VMod - v1.6A (Comprehensive Update) Released
Post by: Flinix on December 03, 2011, 08:35:45 AM
Desktop testing progress with: Windows XP Performance Edition; 2GB DDR2 RAM; 2.4Ght AMD Athlon XP 64 x2 4600+ dually CPU; 8600GTS video card; vanilla install of GTA:SA

Main mods:
CLEO Speedometer - VERY stable under this setup
Taxi Mod - Yes, they really do suck at driving XD

Touhou spell scripts:
Musou-Huin: Causes immediate exit of game with no error crash report
MASTER SPARK: Works wonderfully
Magic Broom: Works fine
Non-directional Laser: Works well (and I notice the change from 1.5...is spins much faster than before...good turnout)
Killing Doll: Works wonderfully
Perfect Maid: Works Wonderfully
Time Stop: Works like wonders (Did not work in 1.5, nice to see the addition of working spells)
Spear the Gungnir: Works like wonders
Flandre's Laevateinn: Works like wonders
Moonlight Ray: Works very well (Did not work well in 1.5)[very powerful feeling spell - as if Gungnir wasn't strong enough]
Grand Patriot's Elixir: Immediate crash of the game; no report (same result with 1.5)[in 1.5, would work in SAMP along with in-chat memory error messages{got banned on some servers for it}
Lunatic Cage: Works better than in 1.5 (in 1.5, the spell would only target one or two objects and the effect was less focused) Good work
Flying Phoenix: Works very well. Did not work in 1.5 (another spell hits the "functioning" list)
Trial Express: Works very well as it did in 1.5 (May I ask, were there any changes to this spell? Something seems a little different.)
Nitori Missiles (Funnel): Works well, and yes, floating bottles of win! (I love selecting targets behind a car or two...talk about the mass of a few bottles)
Scarlet Weather Rhapsody: Works well (had navigation and camera complications during the use though)
Feat of Strength: Works well
Subterranean Sun: Oh so powerful (much more stable than 1.5)

NON-Touhou scripts:
Blaze: Not yet tested
Airstrike: Very cool little cheat. Very stable and works wonderfully
Car Mass Hole: Does not work (Cheat activation shows, but no effect)
Never Die: Not yet tested
It's Raining Ped's: The amount of falling peds is  very low, but works otherwise
Evil Cars: Works most of the way, they just can't catch me! XD
Heaven Bound: Not yet tested
Super Saints: Not yet tested
Gravity Gun: Might not be fully functional (model loads, but unable to get any effects as described by following the directions...could be me on this one)
Portal Gun: Cheat activated and gun appears in weapon selected window, but I can't get it to do anything according to the directions
FPS Mode: Not yet tested

No included external programs have been used during the game, so they are untested with this setup.

Those CLEO spell cards/cheat additions will be filled in later as I fully play them out.

Hope this is enough to give some people an idea what to look for. Results may vary largely, depending on your set-up. 3:31AM, bed time noughw!
Title: Re: Touhou GTA VMod - v1.6A (Comprehensive Update) Released
Post by: DX7.EP on December 03, 2011, 11:23:00 AM
Desktop testing progress with: Windows XP Performance Edition; 2GB DDR2 RAM; 2.4Ght AMD Athlon XP 64 x2 4600+ dually CPU; 8600GTS video card; vanilla install of GTA:SA

Musou-Huin: Causes immediate exit of game with no error crash report
Grand Patriot's Elixir: Immediate crash of the game; no report (same result with 1.5)[in 1.5, would work in SAMP along with in-chat memory error messages{got banned on some servers for it}
They rely on IIRC reimu.txd and udon.txd inside the models/txd folder. Though I have them in mine and they work in Win7, I'll be sure to keep an eye out when testing on Win2k3.

Quote
May I ask, were there any changes to this spell? Something seems a little different.
Not that I know of.

As for the controls for Gravity Gun and Portal Gun, well, could be that I tested with my setup of controls and forgot to check for default ones ><.

Got the audio recompilation and the new skin.img done for 1.6.1; now it's on to setting up Moriya Edition Alpha, some quick testing on both Win7 and Win2k3, and then I can bundle and upload! ^^
Title: Re: Touhou GTA VMod - v1.6A (Comprehensive Update) Released
Post by: Dark_Fox on December 03, 2011, 06:37:09 PM
Great to see this up and going! Did someone mention my prostitutes? Haha, I almost made one of them a certain shop keeper just for OMG value. Once more info on how its working for everyone comes in, I MAY start doing some more models/objects/vehicles to add for optional download. Right now though I just want to see how the mod is doing. To keep it from cluttering this thread though, and since my future mods will work with either touhou gta mod, I will probably start putting them in their own thread when the time comes.

Title: Re: Touhou GTA VMod - v1.6.1A released
Post by: DX7.EP on December 03, 2011, 08:26:43 PM
Though I have them in mine and they work in Win7, I'll be sure to keep an eye out when testing on Win2k3.
After testing:
Odd...both spellcards work beautifully for me in Win2k3. @Flinix: Can you check your models/txd folder for reimu.txd and udon.txd? The lack of those files seems to be a major reason why the two can crash.

Once more info on how its working for everyone comes in, I MAY start doing some more models/objects/vehicles to add for optional download. Right now though I just want to see how the mod is doing. To keep it from cluttering this thread though, and since my future mods will work with either touhou gta mod, I will probably start putting them in their own thread when the time comes.
Probably a good idea to put your own mods in another thread, just so that anyone can install it at his/her leisure rather than have to rely on either my or Squidtentacle's mods. ^_^

In related news, the 1.6.1A patch is live! Changelog:
Quote
VERSION 1.6.1A (2011.12.03)
---------------------------
 + Removed sprays, girlfriend models from gta3.img (these were overriding the tgtaspec.img ones)
 + Switched the default tgtaspec.img to the new one (which is larger, but makes up for the changes to gta3.img)

VERSION 1.6.1 (2011.12.03)
--------------------------
 + Fixed load/performance issues on Windows XP and 2003 systems (hopefully)
 + Released Moriya Edition Alpha (optional download)
 + Recompiled GENRL (SFX), AMBIENCE, and BEATS (STREAMS) to reduce crash rates (the rest will be fixed with a larger update)
 + Rearranged file archive patterns (standalone install version)
 + Edited skin.img with 92 models, loosely based off the THWiki 2011 poll results
 + Moved girlfriend models and gang spray textures over to tgtaspec.img for greater character mod depth potential
 + Included readme for Stream INI Extender
 * Tweaked values of stream.ini to better adjust for low-spec systems - under stream_low.ini (again)
 - Removed low-spec system-oriented salimits.ini due to texture issues under 2003; the hi-quality one is used, and instead stream.ini has the tweaks (stream_low.ini has low-end one)
 - Removed default installations of Bullet and Colour Mod due to reported crashing on XP and 2003 systems; they are available under the folder 'Optional'
Links are up in the OP; you will have to re-download the Models archives, though.
Title: Re: Touhou GTA VMod - v1.6.1A released
Post by: pineyappled on December 03, 2011, 11:36:00 PM
Crashed my game from spawning too  many Nitoris. Could you put up a list of available models in the advanced skin changer? There's a lot of duplicates in there, by the way.
Title: Re: Touhou GTA VMod - v1.6.1A released
Post by: DX7.EP on December 03, 2011, 11:53:13 PM
Crashed my game from spawning too many Nitoris.
The skin changer's AI spawner is quite crash-prone. :V

Quote
Could you put up a list of available models in the advanced skin changer? There's a lot of duplicates in there, by the way.
...ugh, it'd take far too long to do so. The best I can do that for is the skin.img file, and even then I'm limited to 92 models maximum (already filled in).

There's also the Special Actors (which depend on what Character Module you use) and the Normal Peds, which...yeah, there are quite a few duplicates in there, I'll say that; maybe that will be something I'll try and attend to for the next major version.
Title: Re: Touhou GTA VMod - v1.6.1A released
Post by: BlackSparda on December 04, 2011, 01:55:08 AM
so i tested the tgta mod 1.6.1 on an desktop pc 8GB ram, quad core intel core i7 2.93GHZ, ATI readon HD 5800 series, win7 32bit and an GTA EU EXE
running and flying without problem(no lags)
SPELLS
Musou-huin
: no probs worked fine
Master Spark: same as above
Magic Broom: worked fine (try not to jump from the broom while in the air you could be death when you land on the ground)
Non-Directional Laser & Killing Doll: both worked fine and i also can use them at the same time without probs
Perfect Maid: no probs
Time Stop; works also fine but to end it press f when you write it again it gets slower and the write i a 3 time even slower (and i dont written it a 4 time because my pc told me with a stange noise it dont like it ^^)
Spear the Gungnir: works fine
Laevateinn: works fine (but to write the whole name to activate is a torture)
Moonlight Ray: works fine but the animation of the beam works not always like it should sometimes you see only the beam ball that bump into the ground and the explosion
Grand Patriots Elixir: works fine
Lunatice Cage: works fine
Immortal Fire-Bird ~ Flying Phoenix: works fine
Yakumo Express: also one off the funniest spells works fine
Funnel: works fine
Scarlet Weather Rhapsody off All Mankind: works also fine but the camera stucks often at a position
Feat of Strength Storm on Mt. Ooe: works fine
Subterranean Sun: works but when i try it on the ground the charakter jumps into the air then you have a screen without the character when you stop for a sec and try it again you see the character in the air but with every explosion it zoomes to the character
Other Cheat Scripts: all worked

Title: Re: Touhou GTA VMod - v1.6.1A released
Post by: DX7.EP on December 04, 2011, 10:45:37 PM
Thanks for the information Sparda.

And it seems that I'm still getting audio-related (according to SALA) crashes, but this usually happens when activating several cheats and mods (namely, Evil Cars + Pedestrians attack player + Everyone is armed + GTA Carmageddon + never die) all at once; normal game is a bit more stable than prior versions but crashes still occur. I think it may be a memory overflow, but I'm not certain (testing with 4GB memory set in stream.ini and SALA's streaming memory on my desktop to check).
Title: Re: Touhou GTA VMod - v1.6.1A released
Post by: pineyappled on December 04, 2011, 11:28:04 PM
 It's pretty amusing spawning shitloads of NPCs in front of a moving train.


Then I tried to spawn people in the house and this happened:
Title: Re: Touhou GTA VMod - v1.6.1A released
Post by: DX7.EP on December 04, 2011, 11:37:26 PM
It seems like you're playing the game in Windowed mode, which SALA supports via a tweak to salimits.ini. I have it disabled due to render issues (such as with fire) I noticed with that mode on.

Also seems like the textures haven't loaded up fully. The game default is 50MB, which causes lots of low-detail textures and pop-in...I have it set to 512MB by default as of 1.6.1 (1024MB in 1.6). Perhaps the streaming memory is getting overloaded?
Title: Re: Touhou GTA VMod - v1.6.1A released
Post by: StarBowBreak on December 05, 2011, 06:40:11 AM
I've already downloaded the main game files. Looking forward to playing next week when I have free time.

Since there is already a Reimu and Sanae mod, may I suggest a Marisa mod? Just to complete the trio.  :V
I must say I liked Squidtentacle's choice in the Marisa version of models with Cesar as Patchouli and Kendle as Alice. Just a suggestion, not forcing you into anything.

Title: Re: Touhou GTA VMod - v1.6.1A released
Post by: DX7.EP on December 05, 2011, 01:05:50 PM
I'll think about adding such a version in the future, though I've already received suggestion for Youmu and Sakuya versions.

I must say I liked Squidtentacle's choice in the Marisa version of models with Cesar as Patchouli and Kendle as Alice. Just a suggestion, not forcing you into anything.
...those two definitely work in some fashion, I'll say.
Title: Re: Touhou GTA VMod - v1.6.1A released
Post by: StarBowBreak on December 07, 2011, 03:00:02 AM
I'm unable to do anything with the radio or model files that were split up in the first post because I can't open .001 files. What am I supposed to do with them? Winrar wont open them either.
Title: Re: Touhou GTA VMod - v1.6.1A released
Post by: DX7.EP on December 07, 2011, 03:17:10 AM
Install 7-zip, select the .001, .002, etc. files, and right-click. Then go to the 7-zip submenu and click 'Extract here'.

Also, I've found yet more bugs after plenty of playtesting:
Quote
- Periodic no-render or LOD render of textures (SALA streaming memory - reduction may have caused this)
 - Hunter model lacks textures
 - Parachute model shows up and clips when equipped (Squid's mod made this invisible but it also made getting a parachute difficult)
 - Parachute deployment still uses the old Yukari parasol yet also renders Kogasa's umbrella too
....
 - Camera issues with Hisouten, FPS mode
 - Weapon skill oddly doesn't level up?
 - With PedSwimFix, player's air is infinite (supposedly)
 - Emergency vehicles aren't able to use sirens when controlled by player?
In regards to all of these:
 - Texture render: I believe it may do with my recent edit to salimits.ini that reduced usage to 512MB streaming memory. But the user who reported the issue (Piney) seems to have done so after spawning many NPCs, which may have taken up the memory space.
 - Model/texture issues, parachute: Hooray, fixing this would equal another download of gta3.img and I don't want to get into that until the next major update (where I also have plans to reduce the duplicate rates).
 - Parachute: A smaller model may be in order....
 - Camera: Not certain, testing more.
 - Weapons not levelling up: This is an issue of Bullet mod. If any of you are using it, remove bullet.asi from your main folder. Bullet mod, though nice, will no longer be bundled starting from the next version.
 - PedSwimFix: They don't swim too well to start with...perhaps I'll delete it.
 - Sirens: Huh, apparently Taxi Mod is at fault...I'm not too sure about keeping it now.
Title: Re: Touhou GTA VMod - v1.6.1A released
Post by: Flinix on December 07, 2011, 08:58:03 AM
- Sirens: Huh, apparently Taxi Mod is at fault...I'm not too sure about keeping it now.

I don't know if this is an issue of 1.6.1,  but still being on 1.6.0 myself, I do not have this siren problem with the Taxi Mod as being reported by others. Just letting you know this for reference to maybe a different source to the problem.
Title: Re: Touhou GTA VMod - v1.6.1A released
Post by: Xenos Hydrargirum on December 10, 2011, 06:29:01 PM
Oh, Great!
REmade and out, finally.
Interesting, it is.
Thanks!

UP: Couldst it be an offtopic, but:
How was it possible to make split volumes using 7z?
Title: Re: Touhou GTA VMod - v1.6.1A released
Post by: Cosmosis on December 14, 2011, 09:57:32 PM
Just a random lurker here. I have never played a Touhou game in my whole life, but this mod makes all the cutscenes so hilarious.

I also have the same problem with spellcards "Musou" and "Grand Patriot's Elixir" even though I have both reimu.txd and udon.txd in my models/txd folder. I also run Windows 7 (32-bit).
Title: Re: Touhou GTA VMod - v1.6.1A released
Post by: DX7.EP on December 14, 2011, 10:29:56 PM
UP: Couldst it be an offtopic, but:
How was it possible to make split volumes using 7z?
Select files you want archived, right-click -> 7-zip -> Add to archive. Then on the bottom-left it will say 'Split into volumes, bytes:'; there you can type the filesize in bytes (I did 200000000 for 191MB total per archive).

I also have the same problem with spellcards "Musou" and "Grand Patriot's Elixir" even though I have both reimu.txd and udon.txd in my models/txd folder. I also run Windows 7 (32-bit).
Did you set gta-sa.exe to WinXP SP2 compatibility mode?



Since I'm busy with the next major version (1.7) and don't want to upload another gta3.img again until then, 1.6.x enters Extended Debugging Phase so that the bugs can get patched in the next release.
Basically, I would like any and all of you to play through the game normally (or mess around :V) and report to me any random issues and quirks you find (such as models messing up, texture issues, crashes, etc).

Provide screenshots, videos, and/or SALA crash report logs when you post. Thanks! ^^
Title: Re: Touhou GTA VMod - v1.6.1A released
Post by: Cosmosis on December 14, 2011, 11:46:24 PM
Did you set gta-sa.exe to WinXP SP2 compatibility mode?

I did. The game crashes at start-up otherwise.

On another note, I was wondering if  the spell "Kjack" could be turned off. Having a ring of flying knives is cool and all, but not when I'm doing a mission and I accidentally murder all my allies.

The game also crashes if the player is not using the default CJ model before entering the barber shop in the Ryder mission. The barber will never stop cutting CJ's hair, apparently.

I get crashed every so often. Occasionally, when I pause the game and try to resume, the game crashes. Then again, my computer is rather old, running 2 GB RAM with a 1.4 GHz Dual-Core Processor.

Otherwise, everything works fine.
Title: Re: Touhou GTA VMod - v1.6.1A released
Post by: Flinix on December 15, 2011, 12:52:18 AM
I get crashed every so often. Occasionally, when I pause the game and try to resume, the game crashes. Then again, my computer is rather old, running 2 GB RAM with a 1.4 GHz Dual-Core Processor.

Old, I think not! I have a 2.8 P4 HT with 2GB of RAM that runs this game fine (besides the in-game issues I've originally posted).
Title: Re: Touhou GTA VMod - v1.6.1A released
Post by: DX7.EP on December 15, 2011, 02:12:40 AM
On another note, I was wondering if  the spell "Kjack" could be turned off. Having a ring of flying knives is cool and all, but not when I'm doing a mission and I accidentally murder all my allies.
Disable it by typing the cheat again.

Quote
The game also crashes if the player is not using the default CJ model before entering the barber shop in the Ryder mission. The barber will never stop cutting CJ's hair, apparently.
Odd, I've never had this happen with that mission. Usually I'd be automatically changed to CJ in barber shops and/or fashion marts.

Quote
I get crashed every so often. Occasionally, when I pause the game and try to resume, the game crashes.
Happens to me as well but random crashes are almost expected considering the content.
Title: Re: Touhou GTA VMod - v1.6.1A released
Post by: Cosmosis on December 15, 2011, 08:20:23 AM
Odd, I've never had this happen with that mission. Usually I'd be automatically changed to CJ in barber shops and/or fashion marts.

The model does change back to CJ automatically, but the cutting animation gets locked into place. Naturally, switching to the CJ model before entering the barber shop fixes the problem.

I still have no clue why Musou and Elixir cheats crash my game. Usually, the game crashes without a crash log pop-up. I have two, though.

Some random crash, probably has to do with money. http://imageshack.us/photo/my-images/442/sacrash1.png/
Combining Laevateinn and Moon cheats produces this error. http://imageshack.us/photo/my-images/607/sacrash2laevateinnmoon.png/

Mixing cheats is probably ill-advised anyway, especially those which obviously conflict with each other.

Finally, I was wondering if you would consider implementing more features from the EX Rumia mod. Everything in there is just so awesome.
Title: Re: Touhou GTA VMod - v1.6.1A released
Post by: FireFox276 on December 18, 2011, 08:55:06 PM
Hmm, don't suppose these mods would work on EU V2.0 would they? If not, all is lost! :(
Title: Re: Touhou GTA VMod - v1.6.1A released
Post by: DX7.EP on December 18, 2011, 09:51:18 PM
The model does change back to CJ automatically, but the cutting animation gets locked into place. Naturally, switching to the CJ model before entering the barber shop fixes the problem.
Will put a warning about this along with the clothes stores.

Quote
Some random crash, probably has to do with money.
First time I've seen that script cause errors....

Quote
Combining Laevateinn and Moon cheats produces this error. http://imageshack.us/photo/my-images/607/sacrash2laevateinnmoon.png/
Colormod is known to be problematic, especially on XP/2k3, and thus I encourage removing colormod.asi (as well as bullet.asi) from the main directory.

Quote
Mixing cheats is probably ill-advised anyway, especially those which obviously conflict with each other.
This is true but I also do my testing that way, as it's far less stable.

Quote
Finally, I was wondering if you would consider implementing more features from the EX Rumia mod. Everything in there is just so awesome.
Link me a few things on the mod and I'll see to putting in a few things.

Hmm, don't suppose these mods would work on EU V2.0 would they? If not, all is lost! :(
Officially, they only work on US v1.0, but Sparda has downgraded his EU v2 executable to a v1 and has reported no problems. So I suggest running a v2->v1 downgrader.
Title: Re: Touhou GTA VMod - v1.6.1A released
Post by: FireFox276 on December 18, 2011, 09:59:59 PM
Officially, they only work on US v1.0, but Sparda has downgraded his EU v2 executable to a v1 and has reported no problems. So I suggest running a v2->v1 downgrader.
Many thankies!
Since I'm only after the Remilia/Gungnir mods, are these available somewhere seperate from the pack?
Title: Re: Touhou GTA VMod - v1.6.1A released
Post by: DX7.EP on December 19, 2011, 01:08:37 AM
They are not available separately, alas, but you can extract them from the compilation.
Title: Re: Touhou GTA VMod - v1.6.1A released
Post by: Cosmosis on December 19, 2011, 01:42:06 AM
Quote
Colormod is known to be problematic, especially on XP/2k3, and thus I encourage removing colormod.asi (as well as bullet.asi) from the main directory.

Hmm. Maybe I will crash less if I remove these two files.

Anyway, the EX Rumia mod can be downloaded here: http://www.gta-downloads.com/en/gta-san-andreas/mods/12156-ex-rumia.html

Here is a video of the mod in action. http://www.youtube.com/watch?v=1w17P_a4dPc
Title: Re: Touhou GTA VMod - v1.6.1A released
Post by: DX7.EP on December 19, 2011, 02:50:06 AM
Ooh, that looks nice...definitely it's on consideration. ^^
Title: Re: Touhou GTA VMod - v1.6.1A released
Post by: Cosmosis on December 21, 2011, 05:58:00 AM
Hopefully, you decide to implement the Rumia mod.

My game is beginning to crash more often now. Here are the ones with logs.

http://imageshack.us/photo/my-images/828/sacrash3flyinghaisen.png/ - Mixing flying with the Haisen spell causes this error when you activate the spell.
http://imageshack.us/f/233/sacrash4radio.png/ - I believe this crash has to do with the radio.
http://imageshack.us/photo/my-images/696/sacrash5.png/ - Unlike the first instance of mixing cheats, this one just happened randomly.
http://imageshack.us/f/213/sacrash6.png/ - Another random crash. I wasn't even in a vehicle, if I recall accurately.
http://imageshack.us/f/528/sacrash7gangwars.png/ - The most annoying and important of all crashes. Every time I initiate a fight with a rival gang member on their turf, this happens.

Musou and Elixir spells still crash my game with no error log.
Title: Re: Touhou GTA VMod - v1.6.1A released
Post by: DX7.EP on December 21, 2011, 06:09:03 AM
Hopefully, you decide to implement the Rumia mod.
Yeah, I'm leaning towards doing so.

Quote
My game is beginning to crash more often now. Here are the ones with logs.
#1: That is one very crash-prone mix, and I know from experience to never try mid-air trains :V
#2: One of the most common crash logs I receive, and the reasons are broad. Recompilation didn't help either....
#3: That is the script file. Any idea when (game-wise) this occurred?
#4: Same as #2 but not as frequently
#5: Likely your settings conflicting with things as gta_sa.set is where your settings are stored.
Musou/Hourai: Still not sure of crash cause.
Title: Re: Touhou GTA VMod - v1.6.1A released
Post by: Cosmosis on December 21, 2011, 08:25:45 AM
#3: That is the script file. Any idea when (game-wise) this occurred?

I don't remember, but I was probably using a few cheats/spells. I was able to complete story missions without any trouble after the crash, so this one may not be as important.

Quote
#5: Likely your settings conflicting with things as gta_sa.set is where your settings are stored.

Are there any possible solutions to the problem? Every time I engage in combat with a rival gang member in their territory, the error appears. Strangely enough, the game did not crash in the initial Sweet mission when gang wars were first introduced. Hopefully, switching to the CJ model will fix the problem. I have to try again later.
 
Quote
Musou/Hourai: Still not sure of crash cause.

Well, simply typing in the cheat crashes the game with no error log. The problem seems to have been reported before. I wonder what circumstances differ between those who have the spells working and those who don't...

On another note, the taxi mod is horrible. Passengers are almost guaranteed to have their car catch on fire - as a result from taxis crashing  into buildings and continued grinding into them - before ever reaching their destination. I know, blame goes to the original mod creator.
Title: Re: Touhou GTA VMod - v1.6.1A released
Post by: pineyappled on December 21, 2011, 08:54:19 AM
Any way to make spellcard usage gain wanted levels?
Title: Re: Touhou GTA VMod - v1.6.1A released
Post by: DX7.EP on December 21, 2011, 07:32:16 PM
Are there any possible solutions to the problem? Every time I engage in combat with a rival gang member in their territory, the error appears. Strangely enough, the game did not crash in the initial Sweet mission when gang wars were first introduced. Hopefully, switching to the CJ model will fix the problem. I have to try again later.
Go to your Documents folder and you'll see 'GTA San Andreas User Files'. In there, gta_sa.set should exist - delete it and reload the game (and adjust your settings again).

Quote
Well, simply typing in the cheat crashes the game with no error log. The problem seems to have been reported before. I wonder what circumstances differ between those who have the spells working and those who don't...
My suspicion is probably hardware as I've already ruled out OS (2k3 and 7 render it fine), and I haven't tested the mods on NVIDIA GPUs or AMD CPUs (though that should be negligible).

Quote
On another note, the taxi mod is horrible. Passengers are almost guaranteed to have their car catch on fire - as a result from taxis crashing  into buildings and continued grinding into them - before ever reaching their destination. I know, blame goes to the original mod creator.
I told you their driving is terrible :V
It's really just a novelty mod there for the laughs.

Any way to make spellcard usage gain wanted levels?
Not that I know of, sorry. It'd be nice to have that though.
Title: Re: Touhou GTA VMod - v1.6.1A released
Post by: Frog on December 24, 2011, 05:15:03 PM
So umm whenever i run this mod every moving car is seemingly locked, im only able to steal empty vehicles, bikes or police vehicles... dont have that problem with vanilla and im running the latest version of a clean install etc etc.
Title: Re: Touhou GTA VMod - v1.6.1A released
Post by: Flinix on December 24, 2011, 06:14:26 PM
So umm whenever i run this mod every moving car is seemingly locked, im only able to steal empty vehicles, bikes or police vehicles... dont have that problem with vanilla and im running the latest version of a clean install etc etc.

I noticed this too. It may be something purposely implemented or a item value issue. We'll see what EP has to say.
Title: Re: Touhou GTA VMod - v1.6.1A released
Post by: DX7.EP on December 24, 2011, 06:21:12 PM
The locked cars...yeah, that is something I am going to patch due to many complaints I've received (much to my chagrin but whatever :V).

To remove that, go into your GTA:SA directory, then CLEO, and delete realT(remput).cs or similar. Then cars will act normally.
Title: Re: Touhou GTA VMod - v1.6.1A released
Post by: Flinix on December 25, 2011, 03:58:45 AM
To remove that, go into your GTA:SA directory, then CLEO, and delete realT(remput).cs or similar. Then cars will act normally.

I never noticed this file (or similar) before. What does it pertain to?
Title: Re: Touhou GTA VMod - v1.6.1A released
Post by: DX7.EP on December 25, 2011, 04:12:44 AM
That CLEO script was part of an attempt to get more 'realistic' traffic behaviour (before I found the Russian traffic CLEO script). That, and I also have a bit of a liking for the locked doors, and I originally defended the inclusion of this by saying 'hey, press 7, you get vehicle spawner, why do you need others' cars in those cases? :V'.
Title: Re: Touhou GTA VMod - v1.6.1A released
Post by: Cosmosis on December 25, 2011, 05:11:30 AM
Some of the cars are unlocked, which rather accurately depicts the laziness of some car owners. So, keep trying and you will probably find a jackable car. ;)

Here are two more errors.
http://imageshack.us/photo/my-images/267/sacrash8driving.png/ - Happened when driving.
http://imageshack.us/photo/my-images/560/sacrash9shooting.png/ - Happened when shooting.

I get the feeling these errors can happen at any time, but I have little idea how anything works.
Title: Re: Touhou GTA VMod - v1.6.1A released
Post by: DX7.EP on December 25, 2011, 05:14:48 AM
Here are two more errors.
I get the feeling these errors can happen at any time, but I have little idea how anything works.
Audio errors. In other words, the ones I consider the most annoying as there are a ton of reasons for them to occur (memory shortages, audio bitrate conflict, audio file X getting invoked, missing file, incorrect file pointer, etc.)

I would suggest getting in-game screenshots of random quirks you find as well (eg. helicopter without textures - that one is already known, though!), as crash reports don't give out details of the whole thing.
Title: Re: Touhou GTA VMod - v1.6.1A released
Post by: Teetoku on December 29, 2011, 04:36:52 PM
I'm gonna lose it.. I keep getting this problem when I'm not riding anything. everything just eh, burn effect? every vanishes(shutdown?)  I think it's the same problem as Flinix (also I go that error too) but when I ride the bike or other vehicle and I press q or e everything goes back to normal.. but no life bar, money, map etc. just that kmh metter.

I tried following that guide the OP posted but I just can't seem to fix that everything vanishes :V I tried deleting bullet.asi, colormod & salimits.ini.

EDIT: Fix'd the vanishing thingy but when I live the vehicle/bike the screen just stop(?) then I go back inside the bike/vehicle and everything starts moving agian and when I try to move while outsite the vehicle/bike the game just closes itself right away.. I srsly have no idea what to do anymore..need halp asap thx.
(http://i524.photobucket.com/albums/cc328/ronvic101/tgta1.png)

EDIT AGAIN: Why is CJ's model deformed? pfftt
I think I fix'd it a little.. Here's another problem.. I think kinda fix'd it but my carema is left on the bike :V still no bars for my life, money and map.
(http://i524.photobucket.com/albums/cc328/ronvic101/tgta2.png)
(http://i524.photobucket.com/albums/cc328/ronvic101/tgta3.png)
EDIT AGAIN AGAIN: Reinstalled everything.. back to the vanishing act.
Title: Re: Touhou GTA VMod - v1.6.1A released
Post by: DX7.EP on December 29, 2011, 09:55:26 PM
It sounds like you turned on the Third Person Camera mod.

It is activated when you press F8, and is disabled with F.

Also, delete gta_sa.set in Documents/GTA San Andreas User Files. That controls the HUD.
Title: Re: Touhou GTA VMod - v1.6.1A released
Post by: Teetoku on December 30, 2011, 06:01:04 AM
Uhmmm... Let's see..

Followed what you told me to do but.. only this.
(http://i524.photobucket.com/albums/cc328/ronvic101/tgta4.png)
(http://i524.photobucket.com/albums/cc328/ronvic101/tgta5.png)
anyway, I delete these files:
salimits.ini(also tried deleteing salimits_hq.ini but even without these 2 or at least one of em' is still there.. it's p much the same?)
gta_sa.set
bullet.asi
colormod.ini

I don't know what I'm doing wrong here..
But I'm getting there I guess.. lol first mission Ryder dies before the mission before starts.

EDIT: Another add to the deleted files..
camerapointfix.asi
well it fix'd the vanishing part but..
-CJ is still deformed
-can't use the mouse anymore (<-- ignore this, I can use the mouse again)
-life bars and such don't appear as you can see below(I'll probably restore this file)
(http://i524.photobucket.com/albums/cc328/ronvic101/tgta6.png)
Btw, why is CJ's original design deformed? and when I switch model and I return to the original it looks like this
(http://i524.photobucket.com/albums/cc328/ronvic101/tgta7.png)
It's like a glowing white raymoo
Oh yeah, this is already playable.. but then when you can't see your HP, money and armor... I need to at least be able to see my HP. (wait why am I even complaining?! I can DWI)
Title: Re: Touhou GTA VMod - v1.6.1A released
Post by: DX7.EP on December 30, 2011, 01:23:22 PM
Deformed CJ and textureless skins are known bugs at the start of the game.
Former can be patched by going to any indoor location, TAB+Q+E, then adjusting fat/muscle levels.
Latter requires that you save your game, exit, and reload.
Title: Re: Touhou GTA VMod - v1.6.1A released
Post by: Teetoku on December 30, 2011, 01:28:46 PM
Deformed CJ and textureless skins are known bugs at the start of the game.
Former can be patched by going to any indoor location, TAB+Q+E, then adjusting fat/muscle levels.
Latter requires that you save your game, exit, and reload.
Oh, some missions seem to be bugged like that OG LOC Mission 3 times in a row the 3rd one was different move to different map :V anyway, gonna keep trying and... that last 2 images that  I posted.. I think those were the fix'd ones? I guess there's nothing left to be fix'd! since both armor and health are around the map. /o/ taht camerapointfix.asi is one of the probs.

EDIT: this is the 5th time...
http://i524.photobucket.com/albums/cc328/ronvic101/tgtabug.png
Anyway, I tried to get out of that place without dying and...
http://i524.photobucket.com/albums/cc328/ronvic101/tgtabug1.png
then 5mins later...........
http://i524.photobucket.com/albums/cc328/ronvic101/mokoulostindarkness.png
http://i524.photobucket.com/albums/cc328/ronvic101/HOLYSHITIMTHATFREAKINFAR.jpg
http://i524.photobucket.com/albums/cc328/ronvic101/Aweaponoutofnowhere.png

Gonna try and finish this mission with my Normal GTA hopefully it'll work.
Title: Re: Touhou GTA VMod - v1.6.1A released
Post by: DX7.EP on December 30, 2011, 10:21:56 PM
I see the error now.
Delete colormod.asi. That has known issues under XP and 2k3, including the ones you just posted.

Haven't had issues with camerapointfix.asi myself, but I'll investigate it; as for salimits.ini, I'm sure that wasn't the source of the problem, so re-download it if needed.

As for that fourth one...I have no idea how that could have happened ><
Title: Re: Touhou GTA VMod - v1.6.1A released
Post by: Teetoku on December 31, 2011, 06:16:30 AM
I see the error now.
Delete colormod.asi. That has known issues under XP and 2k3, including the ones you just posted.

Haven't had issues with camerapointfix.asi myself, but I'll investigate it; as for salimits.ini, I'm sure that wasn't the source of the problem, so re-download it if needed.

As for that fourth one...I have no idea how that could have happened ><
Will Do. (btw even if you get back on land everything is still dark until you die)

EDIT: Happy New Year Y'all.

EDIT AGAIN: I can't believe that Mio is in my TGTA
Title: Re: Touhou GTA VMod - v1.6.1A released
Post by: Flinix on January 01, 2012, 10:11:15 AM
Yukai-Shougatsu minna!!! (For those who know what I just said, good for you)
Title: Re: Touhou GTA VMod - v1.6.1A released
Post by: Chickenboo on January 05, 2012, 12:24:26 PM
This is one of the best things I've ever seen, it looks hilarious. I've run into the same problems RV29 has and that has been very helpful in my getting the mod to run. It's not perfect yet though, the spell effects don't show up for me or only show up partially, for instance i can only see multicolored rings when I try to master spark. What could I try to do?
Title: Re: Touhou GTA VMod - v1.6.1A released
Post by: DX7.EP on January 05, 2012, 01:42:01 PM
Multi-coloured rings...not sure what you exactly mean there. Can you post a screenshot?



To all in the debug process:
I will add that it would help to run Speccy and post a summary on first report from a system. This is to let me know what hardware you are running, for better noticing of trends amongst configurations.

EDIT AGAIN: I can't believe that Mio is in my TGTA
Oh, you found that 'easter egg'? :V
Title: Re: Touhou GTA VMod - v1.6.1A released
Post by: Chickenboo on January 05, 2012, 03:21:43 PM
It wont appear to let me make attachments

This is the invisible laser master spark
http://i1216.photobucket.com/albums/dd361/MushroomSavior/mspark.jpg
Other invisible spells that Ive encountered so far are moonlight ray and non directional laser
Sometimes the brooms attacks are invisible too
They all still function, they are just invisible
Here is the speccy
http://speccy.piriform.com/results/ZSBBNQPfnLsqhv05vw1Wnq5
Title: Re: Touhou GTA VMod - v1.6.1A released
Post by: DX7.EP on January 05, 2012, 06:18:23 PM
For me, they may not always render but do most of the time. Maybe update the NVIDIA Forceware drivers?

And it's bizarre that you use a 9800GTX+ with a 1024x768 monitor. Really doesn't work too well...lower resolutions are more CPU-dependent. Also, I'd mention a thing about a 3-core Athlon II X4...haven't seen that occur before.
Title: Re: Touhou GTA VMod - v1.6.1A released
Post by: Teetoku on January 10, 2012, 05:04:51 PM
Hey! Just wanted to report this (Not really my prob anymore) When you kill that Drug/Crack Dealer Aya (you know that one when you go in front of her and then you can reply with y & n) When you stay near or as long as her model is in your presence after a view seconds the game will suddenly shut down.

Just reporting.
Title: Re: Touhou GTA VMod - v1.6.1A released
Post by: DX7.EP on January 10, 2012, 05:54:39 PM
They're all Yukkuris, so the drug dealers are easy to spot
and abuse for quick cash

I'll have to check that model, as all the other ones work fine....

How often, or how many times, has this occurred?
Title: Re: Touhou GTA VMod - v1.6.1A released
Post by: Flinix on January 10, 2012, 07:17:46 PM
Report testing on HP Pavilion DV6000 on Windows 7 Ultimate 32-bit: Game does not want to work at all. Removed all files that I've removed in my XP install and still no go. This includes GTAIV HUD, camera.something, sa_limits...and swapping with sa_limits_hq as well, bikearmfix, and everything else that was not originally included in 1.5. The game starts up, but crashes immdiately after the loading bar finishes. File indicated being last loaded is main.scm (not home, so file extension may be wrong.) If you have any information on this and a solution, that would be helpful. The Windows 7 installation is not existing anymore as it was a testing step only since at the time the DVD drive was not functional to install XP. The graphics is nVidia Go 7100 with I beleive 64MB dedicated DDR2 RAM, 4GB DDR2 PC6400 RAM, 1.7Ght AMD TK-53 dually CPU. I don't know if this is a hardware conflict, or a software setup I missed. I have not tried it on XP with this laptop.

Will be awaiting for any similar problems. Flinix out
Title: Re: Touhou GTA VMod - v1.6.1A released
Post by: DX7.EP on January 10, 2012, 07:45:58 PM
Main.scm is the script file. I believe that you are trying to load a v2 save; I included the v1 main.scm in there which renders v2/v3 saves useless.

On the other hand, if this is a new game....
Title: Re: Touhou GTA VMod - v1.6.1A released
Post by: Flinix on January 17, 2012, 06:20:01 PM
Main.scm is the script file. I believe that you are trying to load a v2 save; I included the v1 main.scm in there which renders v2/v3 saves useless.

On the other hand, if this is a new game....

This is a new game. I always test with a new game. I'm using the right exeutable as well as I always have been before I even joined MotK. I have a new desktop with Pentium D dually on a 925 chipset, still using my 8600GTS video card so I will be testing it on there to see the outcome. Flinix out
Title: Re: Touhou GTA VMod - v1.6.1A released
Post by: DX7.EP on January 17, 2012, 08:47:43 PM
All right, I see. But still odd that such occurs.

And Pent D...Pent D?
/me calls BSoD, the other Pent D owner, over as well :V
Title: Re: Touhou GTA VMod - v1.6.1A released
Post by: Dark_Fox on January 30, 2012, 03:45:09 PM
Hey all, long time no see! Im noticing some people having issues with characters deforming in certain cut scenes. This is because the animation sequence has 'keyframes' that are set to certain models physical proportions. Switching that model will cause the new one to stretch and deform to 'align' with the keyframe settings. There is a means of fixing this. You will need to remove them manually from each cut scene. Then the new model will work. If EP want to shoot me an IM, I will give directions and the tool if needed to do this. Once the file is altered, it can be downloaded to replace the old one and it will fix this issue.

For people having issues with 'white boxes' where text should be or vanishing hud components, this is called by a texture 'kill' command in a CLEO script, OR cleo scripts using texture calls with the same name or ID number. Again, shoot me an IM and I will explain to EP. WAAAAY to much techno jargin to drop here ><.

For the members wanting to have wanted level raised by using cheats/cleo, this is POSSIBLE through memory address mods, but so far, every time I have done this, the game has become very unstable. The only time I have managed to make it work without crashing, vehicles would vanish if you touched them O.o. If I ever figure that out, I will let everyone know.

Anyhow, just checking in to see how things are going. I'll check back in a few to see if any help is needed >< Lookin' AWESOME Ep!

-Fox
Title: Re: Touhou GTA VMod - v1.6.1A released
Post by: DX7.EP on January 30, 2012, 06:39:20 PM
I've definitely seen the deforming problem in cutscenes, and while I've fixed a few via trans key removal, others were not patched (likely due to Squid adding some IFP files in gta3.img directly, or not noticing the proper file by which to edit the animations).

White boxes...yeah, that is something I'm not really sure about. Typically I've seen that error with the speedometer in some racing missions and with the Traffic CLEO mod.

Anyways, sending me a PM with technical explanations would be quite helpful in knowing the problems.
Title: Re: Touhou GTA VMod - v1.6.1A released; 1.7 in development
Post by: DX7.EP on February 17, 2012, 05:00:27 AM
I do not wish to install your entire mod however, LOLSQUID. I assume I'm able to just download the two model files? But what about CLEO Special Powers? And what about the Audio files? What exactly do they do? Will they change all ped voices to girls?
CLEO stuff is in the Main Data archive; you will need that, the models, and the audio parts (I don't think you need to apply the upgrade patch however, assuming a fresh install). The audio files change the radio and some sound effects (namely the loading screen); they do not change the ped voices due to the sheer amount of work involved.

Lastly, for the sake of consistency you can call me EP.



Also, on an unrelated note, Steam versions of GTA3, VC, and SA now support Steam Play, meaning that buying them there also nets you the Mac version; as I use Mac OS a lot and bought them on Steam, this is good news. Assuming I can get my hacked Mac OS install working completely (right now QE/CI acceleration is what I'm missing, and many games need that), at least a 'Light' version for Macs can be made possible, I believe.
...but that's not the priority for this mod right now.
Title: Re: Touhou GTA VMod - v1.7 in development
Post by: DX7.EP on February 21, 2012, 03:27:35 PM
Got the first radio station done - 58 songs total (original unmodded game had 12 for said station). OGGs were downsampled to 16-bit 32kHz with Lv4 quality (according to Audacity's encoder) to reduce filesizes while keeping quality acceptable.

However, I couldn't add extra entities directly (as in, adding more entities total than the game supported) without having problems, and thus to add more there were several options:
 - Remove all the DJ lines and have extra songs play on those. The other songs will play but not nearly as often as the main ones. Some songs may also only play on certain situations (story events, weather, time).
 - Remove the intro/outro segments and put extra songs. The way GTA:SA's audio works, this is very possible to do and other songs will play more often. However, there are more of these than DJ lines (in this case, 72 intro/outro segments for 12 songs -> 84 total). Plus there will be almost a set order to things (eg. 'Intro' 1/2/3 for D -> Song D -> 'Outro' 1/2/3 to D will pretty much always happen).
 - Do both at once. That would take far too many songs, so no.

I've opted with the first option for the time being, as it doesn't require that many songs (I prepared for around 50 per station).
Title: Re: Touhou GTA VMod - v1.7 in development
Post by: Kyou on March 13, 2012, 06:54:53 AM
i have the same problem with Chickenboo , the mod works perfectly but spells effects don't show up :
Master Spark ( only see multicolored rings but not the beam)
http://s817.photobucket.com/albums/zz97/muaha1997/?action=view&current=bug1.jpg
Non-Directional Lasers ( only see the ring but not the beam , too)
http://s817.photobucket.com/albums/zz97/muaha1997/?action=view&current=bug2.jpg
Hishouten
http://s817.photobucket.com/albums/zz97/muaha1997/?action=view&current=bug3.jpg
how can i fix it ?

edit
yes , here is my Speccy : http://speccy.piriform.com/results/HR5zWqUlJKzLSd6lqDjua0F
and about executable , does that mean i must install the game from the disc ? because i am using an installed gta that i copy from my usb ( lazy to reinstall it ) but i am sure that the version of gta i am using is v1.0
Title: Re: Touhou GTA VMod - v1.7 in development
Post by: DX7.EP on March 15, 2012, 04:25:58 PM
Could you run Speccy and post hardware specs?

Also I'd like to know which executable (eg. US v1, EU downgraded) you are using. That alone can break mods.
Title: Re: Touhou GTA VMod - v1.7 in development
Post by: dysrexia on March 31, 2012, 03:39:54 AM
Hi, I installed this mod but the game crashes when the first cutscene should start. I'm running Window 7 but the game is running in compatibilty mode so that shouldnt be a problem. Here's the errordump it gives me.

GTA:SA Crashed, Debug Info Follows:



GTA Info:



Version: EU 1.0

Last File Loaded: models\txd\TRAFIC.txd

Last Library Loaded:

Error: Unknown



Assembly Info:



Exception At Address: 0x00000000

Exception Code: 0xc0000005 (EXCEPTION_ACCESS_VIOLATION)



Registers:

EAX: 0x00000000   EBX: 0x0082258E

ECX: 0xFFFFFFFF   EDX: 0x03145C28

ESI: 0x00B71853   EDI: 0x01936695

EBP: 0x0022FB34   ESP: 0x0022FB18


Title: Re: Touhou GTA VMod - v1.7 in development
Post by: DX7.EP on April 01, 2012, 12:03:43 AM
Trafic.txd...that is the traffic mod I put in there.

Check to see if you have that file in your models/txd directory. If none is there I can provide for one.
Title: Re: Touhou GTA VMod - v1.7 in development
Post by: kevanosiel on April 02, 2012, 04:37:18 AM
Hi, I was wondering something. Whenever I download any part of Models, or Audio, and try to open them up with WinRAR, I get a message saying that the archive is corrupt.
Is there anything I can do to fix this, or get another method for this? Megaupload is down and the torrent from http://www.shrinemaiden.org/forum/index.php/topic,8188.0.html isn't working. Please, help.
Title: Re: Touhou GTA VMod - v1.7 in development
Post by: DX7.EP on April 02, 2012, 06:29:32 AM
Select all the files and with 7-zip, right-click them (in Explorer, not 7zip File Manager) and choose 'Extract Here' in the 7-zip submenu.

That link you posted is for another user's version of this mod concept, and hasn't been updated in over a year.
Title: Re: Touhou GTA VMod - v1.7 in development
Post by: kevanosiel on April 02, 2012, 06:32:58 AM
Thank you. :)
Title: Re: Touhou GTA VMod - v1.7 in development
Post by: Flinix on April 12, 2012, 06:35:41 AM
Welcoming myself back, let me first *poke* EP out of random. I have been quite busy lately with computer work, lawn service and college classes to the point of my existence disappearing.  I do no consider my position as a fortified tester anymore, just for time to test is at no avail. Class is going to lighten up in a week or so as finals will be here to end the semester, but lawn service will liekly fill the place of that in. Haven't not a chance to even play TGTA:GC in months it feels like, this is my status as of right now.

I will still like to hear if any attempts to make a SAMP server with these modifications may ever come into play.
Title: Re: Touhou GTA VMod - v1.7 in development
Post by: Yao-Kun on April 14, 2012, 06:44:29 PM
I found a bug at OG Loc mission, where we chase (him) her with motorcycle...
After (s)he says "C'mon honey, I'm losing my patience", I guess that's (him) her 3rd dialogue...

And this is debug pop up :
Last File Loaded: AUDIO\STREAMS\DS
Last Library Loaded: d3d9.dll
Error : Unknown

Assembly Info:

Exception At Address : 0x0065EE94
Exception Code : 0xc0000005 (EXCEPTION_ACCESS_VIOLATION)

Registers :
EAX: 0x00000001            EBX: 0x00000000
ECX: 0x00000000            EDX: 0x000001F4
ESI: 0x00000000             EDI: 0x00C0A744
EBP: 0x00C0A960           ESP: 0x0022FB0C
Title: Re: Touhou GTA VMod - v1.7 in development
Post by: DX7.EP on April 15, 2012, 12:36:19 AM
DS is the stream file for Bounce FM (in TGTA 1.6x, dBu Music).

I did not get a crash at that part of the game in beta builds of 1.6....

Radio crashes occur much less often on 1.7 test builds, thankfully, due to a complete redo of every radio station and more attention to how the game processes streams. But until that arrives, least I can suggest is to be careful when using the in-game radio, sans the User Track Player.
Title: Re: Touhou GTA VMod - v1.7 in development
Post by: Yao-Kun on April 15, 2012, 02:25:14 AM
I tried with no music, and instead "Last File Loaded: AUDIO\STREAMS\DS", it says "Last File Loaded: AUDIO\STREAMS\CR"

EDIT : nvm problem solved, there's a road that crashing, I used another road and not crashing at all...
I can't post the exact location crash right now, gonna work, so after I'm home I place that SS for crash location...
and, sorry for my bad grammar

here's the screenshot :
http://s413.photobucket.com/albums/pp218/archaozz/?action=view&current=Crash.png
Title: Re: Touhou GTA VMod - v1.7 in development
Post by: DX7.EP on April 16, 2012, 12:45:09 PM
The speedometer CLEO script may not load on some missions. I've had that happen mostly on Wu Zi Mu and those countryside race missions.

The crashing at that specific location...I have no idea what triggers that. CR would be K-Rose's (Black Night Funeral) stream file.
Title: Re: Touhou GTA VMod - v1.7 in development
Post by: Yao-Kun on April 19, 2012, 05:33:46 AM
Maybe this out of topic, but...
How to change back GTA IV HUD (health, armor bar, etc) to GTA SA??  :V
Title: Re: Touhou GTA VMod - v1.7 in development
Post by: DX7.EP on April 19, 2012, 11:55:06 AM
Simply delete GTA IV HUD.asi from GTA:SA's main directory.

This is among the many mod-based changes in TGTA I plan on reverting; though I like it more than SA's HUD it's probably better left as a user choice. ^^
Title: Re: Touhou GTA VMod - v1.7 in development
Post by: Murasa on April 21, 2012, 02:26:09 AM
Alright, so, I installed the Steam version and used this (http://forums.steampowered.com/forums/showthread.php?t=1952458) to downgrade the v3 .exe to v1.0 I copy-pasted over the model and music files and it starts up fine, but even in XP SP2 compatibility mod it still crashes right as the first cutscene starts. Sorry if this was already answered, but do you know a fix for it?

Just kidding. I neglected to put in the core files. I still have a problem, though. Now when I start a new game it just closes entirely, instead of freezing. The error log reads:

GTA:SA Crashed, Debug Info Follows:



GTA Info:



Version: EU 1.0

Last File Loaded: models\txd\TRAFIC.txd

Last Library Loaded:

Error: Unknown



Assembly Info:



Exception At Address: 0x00000000

Exception Code: 0xc0000005 (EXCEPTION_ACCESS_VIOLATION)



Registers:

EAX: 0x00000000   EBX: 0x0082258E

ECX: 0xFFFFFFFF   EDX: 0x03B75E90

ESI: 0x00B71853   EDI: 0x016A6695

EBP: 0x0028FB34   ESP: 0x0028FB18

I also saw somebody else had a similar problem, but I already have trafic.txd in /models/txd. Removing it doesn't fix the problem, it just makes it freeze instead of crash when I Start a new game. If you need it, I have W7 64-bit, a 6850, and a 2500k.
Title: Re: Touhou GTA VMod - v1.7 in development
Post by: DX7.EP on April 21, 2012, 06:34:32 PM
Trafic.Txd should be in there.

I'd recommend trying with a US executable, myself, since EU versions can be a bit finicky.

An alternate solution would be to delete trafic.cs in the CLEO directory. This eliminates the traffic handling mod but I plan to make it optional anyway.
Title: Re: Touhou GTA VMod - v1.7 in development
Post by: Murasa on April 21, 2012, 07:50:54 PM
Trafic.Txd should be in there.

I'd recommend trying with a US executable, myself, since EU versions can be a bit finicky.

An alternate solution would be to delete trafic.cs in the CLEO directory. This eliminates the traffic handling mod but I plan to make it optional anyway.

I was confused since I have the EU executable, but I live in the US. I've no idea where to go for the US executable though. Removing trafic.cs from /CLEO worked, but now it's griping about stream.ini
Title: Re: Touhou GTA VMod - v1.7 in development
Post by: Yao-Kun on April 23, 2012, 04:28:54 AM
So far so good, when I encounter Flight mission that need DOWN arrow (f**k my down arrow broken)
Still across some radio crash, sometimes ambience, but it's okay since you said this in first place :
SAVE OFTEN! Even after mod stability tests, it can still crash unexpectedly at times (sometimes with a nice little crash report too). From what I've seen most involve audio stupidity.

N.B. How to dive? I can't dive in (can dive, but temporary only then back to surface, even I mashing sprint button), and the weird part my oxygen not decrease at all.
Title: Re: Touhou GTA VMod - v1.7 in development
Post by: DX7.EP on April 23, 2012, 11:32:05 AM
I was confused since I have the EU executable, but I live in the US. I've no idea where to go for the US executable though. Removing trafic.cs from /CLEO worked, but now it's griping about stream.ini
Huh, so the Steam downgrader applies the EU version even in US locale. Odd.

Steam.ini - try swapping with stream_low.ini.

So far so good, when I encounter Flight mission that need DOWN arrow (f**k my down arrow broken)
Still across some radio crash, sometimes ambience, but it's okay since you said this in first place :
N.B. How to dive? I can't dive in (can dive, but temporary only then back to surface, even I mashing sprint button), and the weird part my oxygen not decrease at all.
Rebind your vehicle controls. I usually use SHIFT and LCTRL in flying.

Hold down LMB and look down to dive.

I know about the oxygen issue - this is a side effect of the pedestrian swimming script.
Title: Re: Touhou GTA VMod - v1.7 in development
Post by: Murasa on April 23, 2012, 06:57:05 PM
Huh, so the Steam downgrader applies the EU version even in US locale. Odd.

Steam.ini - try swapping with stream_low.ini.

Nope, I still got the same error.

GTA:SA Crashed, Debug Info Follows:



GTA Info:



Version: EU 1.0

Last File Loaded: stream.ini

Last Library Loaded:

Error: Unknown



Assembly Info:



Exception At Address: 0x00000000

Exception Code: 0xc0000005 (EXCEPTION_ACCESS_VIOLATION)



Registers:

EAX: 0x00000000   EBX: 0x0082258E

ECX: 0xFFFFFFFF   EDX: 0x03A45E90

ESI: 0x00B71853   EDI: 0x01A56695

EBP: 0x0028FB34   ESP: 0x0028FB18
Title: Re: Touhou GTA VMod - v1.7 in development
Post by: DX7.EP on April 27, 2012, 03:02:38 PM
Um, could you run Speccy and post the summary of the results?
Title: Re: Touhou GTA VMod - v1.7 in development
Post by: Murasa on April 27, 2012, 06:27:21 PM
Sure

(http://i.imgur.com/QcbV7.png)
Title: Re: Touhou GTA VMod - v1.7 in development
Post by: DX7.EP on April 27, 2012, 06:40:07 PM
Quite similar to my desktop :o (though I use an i7-2600K, 8GB RAM, and a 6870 instead).

I'll upload my stream.ini later, when I'm not on mobile.
Title: Re: Touhou GTA VMod - v1.7 in development
Post by: Murasa on April 27, 2012, 07:15:48 PM
Ahaha, what a coincidence.

Thanks for the help!
Title: Re: Touhou GTA VMod - v1.7 in development
Post by: DX7.EP on April 28, 2012, 01:45:04 AM
Okay, returned and I've included both my stream.ini and salimits.ini with this post.

Add these to main GTA:SA directory.
Title: Re: Touhou GTA VMod - v1.7 in development
Post by: Yao-Kun on April 29, 2012, 03:53:06 AM
I got a bug at Fender Ketchup mission, the car won't go out unless you teleport (YX)
Is that the mod fault, or maybe the game glitch?
Title: Re: Touhou GTA VMod - v1.7 in development
Post by: DX7.EP on April 29, 2012, 02:07:26 PM
I've never had this problem when testing 1.6 on my laptop.

EDIT: Seems to be an in-game glitch according to Grand Theft Wiki (http://www.grandtheftwiki.com/Fender_Ketchup):
Quote
The Feltzer can sometimes be stuck on the garage door of the Four Dragons Casino for quite a while. However, pressing the Shift key after a measure of time would skip the grinding of the car towards the garage door.
Title: Re: Touhou GTA VMod - v1.7 in development
Post by: Yao-Kun on May 06, 2012, 02:58:40 AM
Hmm, I'm occasionally get "AMBIENCE" error message when do a gang war.
Sometimes just passing through enemy territory too.
The most error I got during "Grove 4 Life" mission and before last mission.
Title: Re: Touhou GTA VMod - v1.7 in development
Post by: DX7.EP on May 06, 2012, 03:33:37 AM
I've gotten plenty of those crashes too just driving around the game world. :<

All the more reason to get this fixed while I'm not working on custom Freak Fortress 2 bosses! ^^
Title: Re: Touhou GTA VMod - v1.7 in development
Post by: Rfsancho on June 04, 2012, 12:08:28 AM
I'm getting kind of jealous that everyone can at least start playing this mod :|

I keep getting an event error when I try to start the game, it dies before it even opens it:

Faulting application name: gta_sa.exe, version: 0.0.0.0, time stamp: 0x427101ca
Faulting module name: gta_sa.exe, version: 0.0.0.0, time stamp: 0x427101ca
Exception code: 0xc0000005
Fault offset: 0x002a0050
Faulting process id: 0x1290
Faulting application start time: 0x01cd41e41e547590
Faulting application path: D:\GTA San Andreas\GTA San Andreas\gta_sa.exe
Faulting module path: D:\GTA San Andreas\GTA San Andreas\gta_sa.exe
Report Id: 5c596a94-add7-11e1-8fde-005056c00008

I'm using the US 1.0 executable. And it works fine for a non-moded copy of SA, but it won't work with the touhou mods.
Game was installed fine, runs originally with no issues. And I don't think I copied the mod files wrong, it was pretty straight forward.
I'm on Win7 64bit.

Help :(
Title: Re: Touhou GTA VMod - v1.7 in development
Post by: DX7.EP on June 04, 2012, 07:12:15 PM
I run it fine on Win7 64bit on my systems. Did you remember to set gta-sa.exe's compatibility settings to Windows XP (Service Pack 2), and add it to a DEP exceptions list (if system-wide DEP is on)?
Title: Re: Touhou GTA VMod - v1.7 in development
Post by: Omega on June 04, 2012, 07:19:05 PM
The game crashes everytime i try to use fantasy orb(MUSOU code).
The errordump.txt "says" :

GTA:SA Crashed, Debug Info Follows:
GTA Info:
Version: US 1.0
Last File Loaded: CLEO\MP3\SPELL_SE.MP3
Last Library Loaded:
Error: Unknown
Assembly Info:
Exception At Address: 0x76E72B79
Exception Code: 0xc0000005 (EXCEPTION_ACCESS_VIOLATION)
Registers:
EAX: 0x00100000   EBX: 0x00010588
ECX: 0x00000001   EDX: 0x0000007F
ESI: 0x0000FFD8   EDI: 0x00010000
EBP: 0x12CCDF08   ESP: 0x12CCDEE0
Title: Re: Touhou GTA VMod - v1.7 in development
Post by: DX7.EP on June 04, 2012, 07:32:53 PM
Go to your GTA directory, then CLEO/MP3. Is spell_se.mp3 in there?
Title: Re: Touhou GTA VMod - v1.7 in development
Post by: Omega on June 04, 2012, 11:12:41 PM
yep.
Title: Re: Touhou GTA VMod - v1.7 in development
Post by: DX7.EP on June 04, 2012, 11:38:25 PM
Seeing that you're on Win7, it might be due to not applying WinXP SP2 compatibility settings. I've gotten a lot of random crashes on both my Win7 64bit systems without this applied.
Title: Re: Touhou GTA VMod - v1.7 in development
Post by: Rfsancho on June 05, 2012, 12:34:24 AM
I run it fine on Win7 64bit on my systems. Did you remember to set gta-sa.exe's compatibility settings to Windows XP (Service Pack 2), and add it to a DEP exceptions list (if system-wide DEP is on)?

Ah, that was it. Forgot to set it in DEP exception. Thanks a lot; :D
Title: Re: Touhou GTA VMod - v1.7 in development
Post by: Omega on June 06, 2012, 01:57:22 PM
Seeing that you're on Win7, it might be due to not applying WinXP SP2 compatibility settings. I've gotten a lot of random crashes on both my Win7 64bit systems without this applied.
I've applied the gta_sa.exe's compatibility to winXP SP2,and it still crashes.
Title: Re: Touhou GTA VMod - v1.7 in development
Post by: DX7.EP on June 06, 2012, 04:46:47 PM
*Might* be a corrupted file, try mine. Not sure if this is the case though.

Title: Re: Touhou GTA VMod - v1.7 in development
Post by: Omega on June 06, 2012, 05:31:21 PM
Still crashes.I'll try not to use the fantasy orb.
Title: Re: Touhou GTA VMod - v1.7 in development
Post by: DX7.EP on June 06, 2012, 07:34:21 PM
Well crap, I seem to have the same issue as you too on 1.7 beta on my desktop! DX

Will have to investigate this issue...I know it didn't affect 1.6.1 though....

Could you post a Speccy summary as well? That would help me know your hardware config.
Title: Re: Touhou GTA VMod - v1.7 in development
Post by: uncopy2002 on June 11, 2012, 03:18:48 PM
The download link of the model and audio parts are all broken :( May you please fix it?
Title: Re: Touhou GTA VMod - v1.7 in development
Post by: DX7.EP on June 12, 2012, 03:19:11 AM
All the parts seem working for me just fine. :\

If you mean extracting all the files, well, install 7-zip, select all the downloaded files, then right-click -> 7-zip -> Extract Here.
Title: Re: Touhou GTA VMod - v1.7 in development
Post by: uncopy2002 on June 12, 2012, 09:41:04 AM
It must be MF playing with me. Anyway, I've got the files, and it worked fine except when I press Esc or P or scroll the mouse wheel on a car it immediately crashes. If I try to take over a car, sometimes after getting inside it crashes. Then for the cutscenes after I reach the first red marker, if I skip it too fast it crashes after the first cutscene. After the cutscenes, I ride on the bike, and after a second it crashes. And at one time I manage to reach the point point where you start to follow someone else, and then it crashes again! Here are some  of the error dumps I've found:


Quote
GTA:SA Crashed, Debug Info Follows:



GTA Info:



Version: US 1.0

Last File Loaded: m_empty.ped

Last Library Loaded: user32.dll

Error: Unknown



Assembly Info:



Exception At Address: 0x004D1750

Exception Code: 0xc0000005 (EXCEPTION_ACCESS_VIOLATION)



Registers:

EAX: 0x15567C00   EBX: 0x00000000

ECX: 0x00000000   EDX: 0x06662790

ESI: 0x0022FD60   EDI: 0x0022FD60

EBP: 0x15C6C54C   ESP: 0x0022FCA0

Quote
GTA:SA Crashed, Debug Info Follows:



GTA Info:



Version: US 1.0

Last File Loaded: models\txd\SPEED.txd

Last Library Loaded:

Error: Unknown



Assembly Info:



Exception At Address: 0x00665587

Exception Code: 0xc0000005 (EXCEPTION_ACCESS_VIOLATION)



Registers:

EAX: 0x00000000   EBX: 0x00000000

ECX: 0x041F85F0   EDX: 0x000001F4

ESI: 0x067FCA10   EDI: 0x00000000

EBP: 0x0AFEC138   ESP: 0x0022FC3C

Then I tried to get money by cheating, and somehow bought a property with a save point, then when I try to save...

Quote
GTA:SA Crashed, Debug Info Follows:



GTA Info:



Version: US 1.0

Last File Loaded: AUDIO\STREAMS\AMBIENCE

Last Library Loaded:

Error: Unknown



Assembly Info:



Exception At Address: 0x00382B5A

Exception Code: 0xc0000005 (EXCEPTION_ACCESS_VIOLATION)



Registers:

EAX: 0x00383D70   EBX: 0x00242680

ECX: 0x00000000   EDX: 0x00385098

ESI: 0x003864B8   EDI: 0x0AF5FE90

EBP: 0x0AF5FEA0   ESP: 0x0AF5FE34



Just btw, my OS is Windows XP, and I've deleted bullet.asi and colormod.asi, I guess it's something to do with my old computer (which is about 3 years ago)
Title: Re: Touhou GTA VMod - v1.7 in development
Post by: Reniah on June 20, 2012, 06:22:30 AM
Sup. New to forums. Blaaah.

Kept getting trafic.txd error, removing taxi.cs gave the same error.
Not sure whats up with it.
Title: Re: Touhou GTA VMod - v1.7 in development
Post by: Mealmightyme on June 20, 2012, 01:38:11 PM
Hi, I installed this mod but the game crashes when the first cutscene should start.

The same thing happens to me but after loading screen, my screen goes black (crashed) with no report so i have to 'End task' via task manager. Only things i have spotted or think of something I'm unsure about are:

During extraction of 009 audio file via 7zip:
- Can not open file 'C:\Users\(My username)\Music\GTA San Andreas\tga_audio.7z.009' as archive. (i need some help on that too. Everything else extracted normally but 9 didn't. I put the game in my music folder because it's more easier to find)
When starting up the game
-'EU version EXE detected :(' shown at the top right of screen.
And i have no idea about compatibility
 to Windows XP, etc. so I'm not sure how to check or change it.

All of those i noticed and thought as a bug or error. i don't want to mess around with the script and files too much because i don't know what I'm doing( I'm hopeless). I do have a backup in case it really gets beyond help. Just want to play this mod. Thanks if you could help me out. I don't want to waste too much of your time though. (So many things I do not understand. :()
Title: Re: Touhou GTA VMod - v1.7 in development
Post by: DX7.EP on June 20, 2012, 05:19:27 PM
Sup. New to forums. Blaaah.

Kept getting trafic.txd error, removing taxi.cs gave the same error.
Not sure whats up with it.
Remove trafic.cs instead.

The same thing happens to me but after loading screen, my screen goes black (crashed) with no report so i have to 'End task' via task manager. Only things i have spotted or think of something I'm unsure about are:

During extraction of 009 audio file via 7zip:
- Can not open file 'C:\Users\(My username)\Music\GTA San Andreas\tga_audio.7z.009' as archive. (i need some help on that too. Everything else extracted normally but 9 didn't. I put the game in my music folder because it's more easier to find)
When starting up the game
-'EU version EXE detected :(' shown at the top right of screen.
And i have no idea about compatibility
 to Windows XP, etc. so I'm not sure how to check or change it.

All of those i noticed and thought as a bug or error. i don't want to mess around with the script and files too much because i don't know what I'm doing( I'm hopeless). I do have a backup in case it really gets beyond help. Just want to play this mod. Thanks if you could help me out. I don't want to waste too much of your time though. (So many things I do not understand. :()
Change compatibility - right click the EXE -> Properties -> Compatibility -> XP SP2.

EU versions are fairly hit-and-miss - some have success (Sparda) but not others (myself).
Title: Re: Touhou GTA VMod - v1.7 in development
Post by: Reniah on June 20, 2012, 06:01:41 PM
bah. im an idiot. I meant I removed trafic.cs.
Title: Re: Touhou GTA VMod - v1.7 in development
Post by: DX7.EP on June 20, 2012, 07:31:46 PM
Ah...well, I don't think there should be a problem after removing that, though....confusing stuff, makes TF2 server management very easy in comparison.

Might have to expedite 1.7 soon even if not all radio stations are complete, just because it's quite a lot more stable so far! :flamingv:
Title: Re: Touhou GTA VMod - v1.7 in development
Post by: Mealmightyme on June 21, 2012, 11:10:23 AM
Thanks for replying, EP! (should i call you that?)
I've done what you've instructed and the game only progressed a tiny bit further. The loading was better, but trafic.txt error came up so i deleted trafic.cs from reading prev. posts but another error came up which was stream.ini so i deleted the streaminiextender.cs and got through the cut scene but at the end, The avator changed to Carl but looked wierd when walking towards the bike. after the cutscene, the game crashes again as follows:

SA Limit Adjuster

GTA:SA Crashed, Debug Info Follows:

GTA Info:

Version: EU 1.0
Last File Loaded: C:Users\************\music\GTA San Andreas\colormod.fxc
Last Library Loaded:d3d9.dll
Error: Unknown

Assembly Info:

Exception At Address: 0x00821BF3
Exception Code: 0x0000005 (EXCEPTION_ACCESS_VIOLATION)

Registers:
EAX: 0x00821BB5     EBX: 0x00000000
ECX: 0x8B332000     EDX: 0x437F0000
ESI: 0x00000000      EDI: 0x0B3320B0
EBP: 0x00000000     ESP: 0x0028FB98


If you, EP or anyone else can help, that would be great, thanks.
Besides the unknown error, my head hurts. One crash after another... :S
If it helps, i tested the mod without colormod.asi and bullet.asi becaus they seem to be relating to the the above problem but now the suspected problem seems to be in the 'anim\cuts.IMG' part.
Title: Re: Touhou GTA VMod - v1.6.7 in development
Post by: DX7.EP on June 21, 2012, 02:07:17 PM
Yeah, call me EP.

Colormod had issues for certain users so it was made optional (and removed entirely later). I do see problems in anims/cuts.img at times, but the file itself is bizarrely okay.



So after a bit of decision, instead of making a giant 1.7 release I'm going to cut it up into bits - so the next version will instead be 1.6.7. I find the 1.6/1.6.1 base way too buggy and want it out ASAP

4 radio stations will be done by then, and the rest will be partially completed (with still more songs than the stock game :P). Also it is geared to be installed not over previous TGTA versions but after another fresh stock install.
Title: Re: Touhou GTA VMod - v1.7 in development
Post by: Mealmightyme on June 22, 2012, 12:43:07 AM
Thanks for the update, EP. :)
I guess I'll wait for a less buggy version to come out. I'll be looking forward to it.
Title: Re: Touhou GTA VMod - v1.7 in development
Post by: Teetoku on June 24, 2012, 03:13:02 PM
Was just passing by and... about that Aya Drug Dealer thing from back then, Every time she's around.
and just checked your download links; tgta_main.7z link has some probs, it just won't allow me to download it. (download won't start)
Maybe the link is broke or I dunno everything else is working.

Just reporting.

EDIT: Added it as my own file.. and it started working cause it was placed in a new link.
Like it got reuploaded with wasting any time.
Title: Re: Touhou GTA VMod - v1.7 in development
Post by: DJstagen on June 28, 2012, 05:35:31 PM
So I just downloaded this and it crashes right after the first loading screen when I hit New Game.
I'm using a downgraded version of SA from Steam that works fine without mods. Running this on Vista with compatibility set to XP service pack 2.
It doesn't even provide me with an error message, the game just closes itself.
Title: Re: Touhou GTA VMod - v1.6.7 in expedited development
Post by: DX7.EP on June 29, 2012, 03:20:40 AM
The Aya drug dealer...uh, please remind me what the specific issue was. Sorry, been busy lately in other modding ventures and TF2 server administration.

@DJstagen: Does errordump.txt in GTA:SA directory provide you any information?
Title: Re: Touhou GTA VMod - v1.6.7 in expedited development
Post by: DJstagen on June 29, 2012, 02:37:02 PM
GTA:SA Crashed, Debug Info Follows:

GTA Info:

Version: US 1.0
Last File Loaded: CLEO\SKIN.IMG
Last Library Loaded:
Error: Unknown

Assembly Info:

Exception At Address: 0x69B71540
Exception Code: 0xc0000005 (EXCEPTION_ACCESS_VIOLATION)

Registers:
EAX: 0x00A43C78   EBX: 0x00000000
ECX: 0x043EC868   EDX: 0x00A43C78
ESI: 0xCA2EB7DE   EDI: 0x00000004
EBP: 0x043EC868   ESP: 0x0027FD24
Title: Re: Touhou GTA VMod - v1.6.7 in expedited development
Post by: JacketTerms on June 30, 2012, 12:27:43 AM
Hello! I am having this problem with the mod where I get a black screen when I try to play it!
In the beginning the cinematic where Reimu gets her luggage, then arrested is fine.
But then when I get thrown out of the car (or skip the cinetmatic where she gets arrested), the game 'freezes' or gets a black screen, and I can only see the minimap!
(http://s19.postimage.org/xhdbhra1v/san.jpg)
And the words you see in that image start glowing really hard and it takes over the screen (literally glows and makes the screen slowly) entirely white!

How do I fix this?
Title: Re: Touhou GTA VMod - v1.6.7 in expedited development
Post by: DX7.EP on July 01, 2012, 07:07:33 AM
@Stagen: May need to reinstall CLEO 3 manually.

@Jacket: Remove Bullet.asi and Colormod.asi from the GTASA directory, and also post a Speccy summary so I know which hardware you are using.
Title: Re: Touhou GTA VMod - v1.6.7 in expedited development
Post by: JacketTerms on July 01, 2012, 03:12:29 PM
@ Princess

I deleted both .asi files previously and still had the same problem. (and I just did it again just in case).
I am using Windows XP SP2 compatibility mode on my Win 7.

------------------
System Information
------------------
Time of this report: 7/1/2012, 11:09:11
       Machine name: 123
   Operating System: Windows 7 Home Premium 64-bit (6.1, Build 7600) (7600.win7_gdr.110408-1633)
           Language: English (Regional Setting: English)
System Manufacturer: Hewlett-Packard
       System Model: HP Pavilion dv6 Notebook PC
               BIOS: Default System BIOS
          Processor: AMD Phenom(tm) II N850 Triple-Core Processor (3 CPUs), ~2.2GHz
             Memory: 6144MB RAM
Available OS Memory: 5882MB RAM
          Page File: 5932MB used, 5831MB available
        Windows Dir: C:\Windows
    DirectX Version: DirectX 11
DX Setup Parameters: Not found
   User DPI Setting: Using System DPI
 System DPI Setting: 96 DPI (100 percent)
    DWM DPI Scaling: Disabled
     DxDiag Version: 6.01.7600.16385 32bit Unicode

------------
DxDiag Notes
------------
      Display Tab 1: No problems found.
        Sound Tab 1: No problems found.
        Sound Tab 2: No problems found.
          Input Tab: No problems found.

--------------------
DirectX Debug Levels
--------------------
Direct3D:    0/4 (retail)
DirectDraw:  0/4 (retail)
DirectInput: 0/5 (retail)
DirectMusic: 0/5 (retail)
DirectPlay:  0/9 (retail)
DirectSound: 0/5 (retail)
DirectShow:  0/6 (retail)

---------------
Display Devices
---------------
          Card name: AMD M880G with ATI Mobility Radeon HD 4250
       Manufacturer: ATI Technologies Inc.
          Chip type: ATI display adapter (0x9712)
           DAC type: Internal DAC(400MHz)
         Device Key: Enum\PCI\VEN_1002&DEV_9712&SUBSYS_143F103C&REV_00
     Display Memory: 3008 MB
   Dedicated Memory: 323 MB
      Shared Memory: 2685 MB
       Current Mode: 1280 x 768 (32 bit) (60Hz)
       Monitor Name: Generic PnP Monitor
      Monitor Model: unknown
         Monitor Id: SEC4151
        Native Mode: 1366 x 768(p) (60.031Hz)
        Output Type: Internal
        Driver Name: atiu9p64.dll,atiuxp64.dll,atiu9pag,atiuxpag,atiumdva,atiumd6a.cap,atitmm64.dll
Driver File Version: 8.14.0001.6143 (English)
     Driver Version: 8.770.2.2000
        DDI Version: 10.1
       Driver Model: WDDM 1.1
  Driver Attributes: Final Retail
   Driver Date/Size: 10/8/2010 19:17:50, 37376 bytes
        WHQL Logo'd: Yes
    WHQL Date Stamp:
  Device Identifier: {D7B71EE2-D452-11CF-7364-3E34A1C2C535}
          Vendor ID: 0x1002
          Device ID: 0x9712
          SubSys ID: 0x143F103C
        Revision ID: 0x0000
 Driver Strong Name: oem1.inf:ATI.Mfg.NTamd64.6.1:ati2mtag_RS880M:8.770.2.2000:pci\ven_1002&dev_9712&subsys_143f103c
     Rank Of Driver: 00E60001
        Video Accel: ModeMPEG2_A ModeMPEG2_C
   Deinterlace Caps: {6E8329FF-B642-418B-BCF0-BCB6591E255F}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
                     {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
                     {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
                     {6E8329FF-B642-418B-BCF0-BCB6591E255F}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
                     {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
                     {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
                     {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
                     {3C5323C1-6FB7-44F5-9081-056BF2EE449D}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,2) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
                     {552C0DAD-CCBC-420B-83C8-74943CF9F1A6}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,2) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
                     {6E8329FF-B642-418B-BCF0-BCB6591E255F}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
                     {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
                     {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
                     {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC1,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
                     {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC2,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
                     {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC3,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
                     {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC4,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
                     {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(S340,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
                     {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(S342,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
       D3D9 Overlay: Not Supported
            DXVA-HD: Not Supported
       DDraw Status: Enabled
         D3D Status: Enabled
         AGP Status: Enabled

-------------
Sound Devices
-------------
            Description: Speakers and Headphones (IDT High Definition Audio CODEC)
 Default Sound Playback: Yes
 Default Voice Playback: Yes
            Hardware ID: HDAUDIO\FUNC_01&VEN_111D&DEV_7605&SUBSYS_103C143F&REV_1004
        Manufacturer ID: 1
             Product ID: 100
                   Type: WDM
            Driver Name: stwrt64.sys
         Driver Version: 6.10.6292.0000 (English)
      Driver Attributes: Final Retail
            WHQL Logo'd: Yes
          Date and Size: 9/14/2010 19:57:40, 515584 bytes
            Other Files:
        Driver Provider: IDT
         HW Accel Level: Basic
              Cap Flags: 0xF1F
    Min/Max Sample Rate: 100, 200000
Static/Strm HW Mix Bufs: 1, 0
 Static/Strm HW 3D Bufs: 0, 0
              HW Memory: 0
       Voice Management: No
 EAX(tm) 2.0 Listen/Src: No, No
   I3DL2(tm) Listen/Src: No, No
Sensaura(tm) ZoomFX(tm): No

            Description: Independent Headphones (IDT High Definition Audio CODEC)
 Default Sound Playback: No
 Default Voice Playback: No
            Hardware ID: HDAUDIO\FUNC_01&VEN_111D&DEV_7605&SUBSYS_103C143F&REV_1004
        Manufacturer ID: 1
             Product ID: 100
                   Type: WDM
            Driver Name: stwrt64.sys
         Driver Version: 6.10.6292.0000 (English)
      Driver Attributes: Final Retail
            WHQL Logo'd: Yes
          Date and Size: 9/14/2010 19:57:40, 515584 bytes
            Other Files:
        Driver Provider: IDT
         HW Accel Level: Basic
              Cap Flags: 0xF1F
    Min/Max Sample Rate: 100, 200000
Static/Strm HW Mix Bufs: 1, 0
 Static/Strm HW 3D Bufs: 0, 0
              HW Memory: 0
       Voice Management: No
 EAX(tm) 2.0 Listen/Src: No, No
   I3DL2(tm) Listen/Src: No, No
Sensaura(tm) ZoomFX(tm): No

---------------------
Sound Capture Devices
---------------------
            Description: External Mic (IDT High Definition Audio CODEC)
  Default Sound Capture: Yes
  Default Voice Capture: Yes
            Driver Name: stwrt64.sys
         Driver Version: 6.10.6292.0000 (English)
      Driver Attributes: Final Retail
          Date and Size: 9/14/2010 19:57:40, 515584 bytes
              Cap Flags: 0x1
           Format Flags: 0xFFFFF

            Description: Stereo Mix (IDT High Definition Audio CODEC)
  Default Sound Capture: No
  Default Voice Capture: No
            Driver Name: stwrt64.sys
         Driver Version: 6.10.6292.0000 (English)
      Driver Attributes: Final Retail
          Date and Size: 9/14/2010 19:57:40, 515584 bytes
              Cap Flags: 0x1
           Format Flags: 0xFFFFF

            Description: Integrated Microphone Array (IDT High Definition Audio CODEC)
  Default Sound Capture: No
  Default Voice Capture: No
            Driver Name: stwrt64.sys
         Driver Version: 6.10.6292.0000 (English)
      Driver Attributes: Final Retail
          Date and Size: 9/14/2010 19:57:40, 515584 bytes
              Cap Flags: 0x1
           Format Flags: 0xFFFFF

-------------------
DirectInput Devices
-------------------
      Device Name: Mouse
         Attached: 1
    Controller ID: n/a
Vendor/Product ID: n/a
        FF Driver: n/a

      Device Name: Keyboard
         Attached: 1
    Controller ID: n/a
Vendor/Product ID: n/a
        FF Driver: n/a

      Device Name: Microsoft Hardware USB Mouse
         Attached: 1
    Controller ID: 0x0
Vendor/Product ID: 0x045E, 0x0745
        FF Driver: n/a

      Device Name: Micr
         Attached: 1
    Controller ID: 0x0
Vendor/Product ID: 0x045E, 0x0745
        FF Driver: n/a

      Device Name: Micr
         Attached: 1
    Controller ID: 0x0
Vendor/Product ID: 0x045E, 0x0745
        FF Driver: n/a

      Device Name: Micr
         Attached: 1
    Controller ID: 0x0
Vendor/Product ID: 0x045E, 0x0745
        FF Driver: n/a

      Device Name: Micr
         Attached: 1
    Controller ID: 0x0
Vendor/Product ID: 0x045E, 0x0745
        FF Driver: n/a

      Device Name: CTE-450
         Attached: 1
    Controller ID: 0x0
Vendor/Product ID: 0x056A, 0x0017
        FF Driver: n/a

Poll w/ Interrupt: No

-----------
USB Devices
-----------
+ USB Root Hub
| Vendor/Product ID: 0x1002, 0x4397
| Matching Device ID: usb\root_hub
| Service: usbhub

----------------
Gameport Devices
----------------

------------
PS/2 Devices
------------
+ Standard PS/2 Keyboard
| Matching Device ID: *pnp0303
| Service: i8042prt
|
+ HID Keyboard Device
| Vendor/Product ID: 0x045E, 0x0745
| Matching Device ID: hid_device_system_keyboard
| Service: kbdhid
|
+ Terminal Server Keyboard Driver
| Matching Device ID: root\rdp_kbd
| Upper Filters: kbdclass
| Service: TermDD
|
+ Synaptics PS/2 Port TouchPad
| Matching Device ID: *syn1e1e
| Upper Filters: SynTP
| Service: i8042prt
|
+ HID-compliant mouse
| Vendor/Product ID: 0x045E, 0x0745
| Matching Device ID: hid_device_system_mouse
| Service: mouhid
|
+ HID-compliant mouse
| Vendor/Product ID: 0x056A, 0x0017
| Matching Device ID: hid_device_system_mouse
| Service: mouhid
|
+ HID-compliant mouse
| Vendor/Product ID: 0x1D57, 0x32BA
| Matching Device ID: hid_device_system_mouse
| Service: mouhid
|
+ Terminal Server Mouse Driver
| Matching Device ID: root\rdp_mou
| Upper Filters: mouclass
| Service: TermDD

------------------------
Disk & DVD/CD-ROM Drives
------------------------
      Drive: C:
 Free Space: 42.7 GB
Total Space: 692.6 GB
File System: NTFS
      Model: TOSHIBA MK7559GSXP ATA Device

      Drive: D:
 Free Space: 3.2 GB
Total Space: 22.5 GB
File System: NTFS
      Model: TOSHIBA MK7559GSXP ATA Device

      Drive: J:
 Free Space: 1067.0 GB
Total Space: 1907.7 GB
File System: NTFS
      Model: Hitachi Hitachi HDS72302 USB Device

      Drive: Q:
      Model: n/a

      Drive: F:
      Model: DTSoftBusCd00
     Driver: c:\windows\system32\drivers\cdrom.sys, 6.01.7600.16385 (English), , 0 bytes

      Drive: G:
      Model: DTSoftBusCd01
     Driver: c:\windows\system32\drivers\cdrom.sys, 6.01.7600.16385 (English), , 0 bytes

      Drive: E:
      Model: hp DVDRAM GT31L ATA Device
     Driver: c:\windows\system32\drivers\cdrom.sys, 6.01.7600.16385 (English), , 0 bytes

--------------
System Devices
--------------
     Name: PCI standard PCI-to-PCI bridge
Device ID: PCI\VEN_1022&DEV_9606&SUBSYS_143F103C&REV_00\3&2411E6FE&1&30
   Driver: n/a

     Name: PCI standard host CPU bridge
Device ID: PCI\VEN_1022&DEV_1200&SUBSYS_00000000&REV_00\3&2411E6FE&1&C0
   Driver: n/a

     Name: Standard Enhanced PCI to USB Host Controller
Device ID: PCI\VEN_1002&DEV_4396&SUBSYS_143F103C&REV_00\3&2411E6FE&1&B2
   Driver: n/a

     Name: PCI standard PCI-to-PCI bridge
Device ID: PCI\VEN_1022&DEV_9605&SUBSYS_143F103C&REV_00\3&2411E6FE&1&28
   Driver: n/a

     Name: AMD M880G with ATI Mobility Radeon HD 4250
Device ID: PCI\VEN_1002&DEV_9712&SUBSYS_143F103C&REV_00\4&999DF46&0&2808
   Driver: n/a

     Name: Standard Enhanced PCI to USB Host Controller
Device ID: PCI\VEN_1002&DEV_4396&SUBSYS_143F103C&REV_00\3&2411E6FE&1&9A
   Driver: n/a

     Name: PCI standard PCI-to-PCI bridge
Device ID: PCI\VEN_1022&DEV_9602&SUBSYS_12351022&REV_00\3&2411E6FE&1&08
   Driver: n/a

     Name: High Definition Audio Controller
Device ID: PCI\VEN_1002&DEV_970F&SUBSYS_143F103C&REV_00\4&999DF46&0&2908
   Driver: n/a

     Name: Standard Enhanced PCI to USB Host Controller
Device ID: PCI\VEN_1002&DEV_4396&SUBSYS_143F103C&REV_00\3&2411E6FE&1&92
   Driver: n/a

     Name: PCI standard host CPU bridge
Device ID: PCI\VEN_1022&DEV_9601&SUBSYS_143F103C&REV_00\3&2411E6FE&1&00
   Driver: n/a

     Name: PCI standard ISA bridge
Device ID: PCI\VEN_1002&DEV_439D&SUBSYS_143F103C&REV_40\3&2411E6FE&1&A3
   Driver: n/a

     Name: Standard AHCI 1.0 Serial ATA Controller
Device ID: PCI\VEN_1002&DEV_4391&SUBSYS_143F103C&REV_00\3&2411E6FE&1&88
   Driver: n/a

     Name: PCI standard host CPU bridge
Device ID: PCI\VEN_1022&DEV_1204&SUBSYS_00000000&REV_00\3&2411E6FE&1&C4
   Driver: n/a

     Name: Standard OpenHCD USB Host Controller
Device ID: PCI\VEN_1002&DEV_4399&SUBSYS_143F103C&REV_00\3&2411E6FE&1&A5
   Driver: n/a

     Name: ATI I/O Communications Processor SMBus Controller
Device ID: PCI\VEN_1002&DEV_4385&SUBSYS_143F103C&REV_42\3&2411E6FE&1&A0
   Driver: n/a

     Name: Atheros AR9285 802.11b/g/n WiFi Adapter
Device ID: PCI\VEN_168C&DEV_002B&SUBSYS_3040103C&REV_01\4&F3DC47C&0&0028
   Driver: n/a

     Name: PCI standard host CPU bridge
Device ID: PCI\VEN_1022&DEV_1203&SUBSYS_00000000&REV_00\3&2411E6FE&1&C3
   Driver: n/a

     Name: Standard OpenHCD USB Host Controller
Device ID: PCI\VEN_1002&DEV_4397&SUBSYS_143F103C&REV_00\3&2411E6FE&1&B0
   Driver: n/a

     Name: ATI I/O Communications Processor PCI Bus Controller
Device ID: PCI\VEN_1002&DEV_4384&SUBSYS_00000000&REV_40\3&2411E6FE&1&A4
   Driver: n/a

     Name: PCI standard host CPU bridge
Device ID: PCI\VEN_1022&DEV_1202&SUBSYS_00000000&REV_00\3&2411E6FE&1&C2
   Driver: n/a

     Name: Standard OpenHCD USB Host Controller
Device ID: PCI\VEN_1002&DEV_4397&SUBSYS_143F103C&REV_00\3&2411E6FE&1&98
   Driver: n/a

     Name: High Definition Audio Controller
Device ID: PCI\VEN_1002&DEV_4383&SUBSYS_143F103C&REV_40\3&2411E6FE&1&A2
   Driver: n/a

     Name: PCI standard host CPU bridge
Device ID: PCI\VEN_1022&DEV_1201&SUBSYS_00000000&REV_00\3&2411E6FE&1&C1
   Driver: n/a

     Name: Standard OpenHCD USB Host Controller
Device ID: PCI\VEN_1002&DEV_4397&SUBSYS_143F103C&REV_00\3&2411E6FE&1&90
   Driver: n/a

------------------
DirectShow Filters
------------------

DirectShow Filters:
WMAudio Decoder DMO,0x00800800,1,1,WMADMOD.DLL,6.01.7600.16385
WMAPro over S/PDIF DMO,0x00600800,1,1,WMADMOD.DLL,6.01.7600.16385
WMSpeech Decoder DMO,0x00600800,1,1,WMSPDMOD.DLL,6.01.7600.16385
MP3 Decoder DMO,0x00600800,1,1,mp3dmod.dll,6.01.7600.16385
Mpeg4s Decoder DMO,0x00800001,1,1,mp4sdecd.dll,6.01.7600.16385
WMV Screen decoder DMO,0x00600800,1,1,wmvsdecd.dll,6.01.7600.16385
WMVideo Decoder DMO,0x00800001,1,1,wmvdecod.dll,6.01.7600.16597
Mpeg43 Decoder DMO,0x00800001,1,1,mp43decd.dll,6.01.7600.16385
Mpeg4 Decoder DMO,0x00800001,1,1,mpg4decd.dll,6.01.7600.16385
Virtual Audio Renderer,0x00200000,1,0,SZCommon-Video080303.dll,2008.03.0003.0002
CyberLink Audio Decoder (HP),0x00201000,1,1,Claud.ax,8.04.0000.3223
Vorbis Decoder,0x00600000,1,1,oggds.dll,0.09.0009.0001
MSDVD Audio Wizard (HP),0x00200001,1,1,CLAudWizard.ax,1.00.0000.4414
Wav Source Filter,0x00400000,0,1,hhwavsource.ax,1.00.0000.0000
WMT VIH2 Fix,0x00200000,1,1,WLXVAFilt.dll,15.04.3555.0308
Record Queue,0x00200000,1,1,WLXVAFilt.dll,15.04.3555.0308
WMT Switch Filter,0x00200000,1,1,WLXVAFilt.dll,15.04.3555.0308
WMT Virtual Renderer,0x00200000,1,0,WLXVAFilt.dll,15.04.3555.0308
WMT DV Extract,0x00200000,1,1,WLXVAFilt.dll,15.04.3555.0308
WMT Virtual Source,0x00200000,0,1,WLXVAFilt.dll,15.04.3555.0308
WMT Sample Information Filter,0x00200000,1,1,WLXVAFilt.dll,15.04.3555.0308
CyberLink MPEG Video Encoder,0x00200000,1,1,P2GVidEnc.ax,6.00.0001.2226
ATI Ticker,0x00200000,0,1,Ticker.ax,
CyberLink MP3/WAV Wrapper,0x00200000,1,1,P2GMP3Wrap.ax,3.07.0000.1314
CyberLink Line21 Decoder Filter (HP),0x00200000,0,2,CLLine21.ax,4.00.0000.10324
DV Muxer,0x00400000,0,0,qdv.dll,6.06.7600.16385
HH Multi Step Renderer,0x00200000,1,0,hhmultirend.ax,1.00.0000.0000
CyberLink AudioCD Filter,0x00200000,0,1,P2GAudioCD.ax,5.00.0000.1321
Color Space Converter,0x00400001,1,1,quartz.dll,6.06.7600.16490
LogMeIn Video Encoder,0x00200000,1,1,racodec.ax,4.01.0000.2138
WM ASF Reader,0x00400000,0,0,qasf.dll,12.00.7600.16385
GDCL WMV/WMA Parser,0x00600000,1,2,,
Screen Capture filter,0x00200000,0,1,wmpsrcwp.dll,12.00.7600.16385
AVI Splitter,0x00600000,1,1,quartz.dll,6.06.7600.16490
VGA 16 Color Ditherer,0x00400000,1,1,quartz.dll,6.06.7600.16490
SBE2MediaTypeProfile,0x00200000,0,0,sbe.dll,6.06.7600.16724
IndeoR video 5.10 Compression Filter,0x00200000,1,1,ir50_32.dll,5.2562.0015.0055
CyberLink Editing Service 3.0 (Source),0x00200000,0,2,P2GEdtKrn.dll,3.00.0000.2911
Microsoft DTV-DVD Video Decoder,0x005fffff,2,4,msmpeg2vdec.dll,6.01.7140.0000
"MainConcept (Adobe2) AAC Decoder",0x00600000,1,1,ad2daac.ax",
"MainConcept (Adobe2) MPEG Splitter",0x005fffff,1,2,ad2mcspmpeg.ax",
"MainConcept (Adobe2) MPEG Audio Decoder",0x005fffff,1,1,ad2mcdsmpeg.ax",
"MainConcept (Adobe2) MPEG Video Decoder",0x005fffff,1,1,ad2mcdsmpeg.ax",
"MainConcept (Adobe2) MPEG Encoder",0x00200000,2,1,ad2mcesmpeg.ax",
"MainConcept (Adobe2) MPEG Video Encoder",0x00200000,1,1,ad2mcevmpeg.ax",
"MainConcept (Adobe2) MPEG Audio Encoder",0x00200000,1,1,ad2mceampeg.ax",
"MainConcept (Adobe2) MPEG Multiplexer",0x00200000,1,1,ad2mcmuxmpeg.ax",
AC3 Parser Filter,0x00600000,1,1,mpg2splt.ax,6.06.7600.16724
StreamBufferSink,0x00200000,0,0,sbe.dll,6.06.7600.16724
MJPEG Decompressor,0x00600000,1,1,quartz.dll,6.06.7600.16490
IndeoR video 5.10 Decompression Filter,0x00640000,1,1,ir50_32.dll,5.2562.0015.0055
MPEG-I Stream Splitter,0x00600000,1,2,quartz.dll,6.06.7600.16490
SAMI (CC) Parser,0x00400000,1,1,quartz.dll,6.06.7600.16490
P2G Video Decoder,0x00200000,2,3,P2GVSD.ax,6.00.0000.2310
VBI Codec,0x00600000,1,4,VBICodec.ax,6.06.7600.16385
MPEG-2 Splitter,0x005fffff,1,0,mpg2splt.ax,6.06.7600.16724
Closed Captions Analysis Filter,0x00200000,2,5,cca.dll,6.06.7600.16385
AsyncEx,0x00200000,0,1,,
SBE2FileScan,0x00200000,0,0,sbe.dll,6.06.7600.16724
Microsoft MPEG-2 Video Encoder,0x00200000,1,1,msmpeg2enc.dll,6.01.7600.16385
LogMeIn Video Decoder,0x00800000,1,1,racodec.ax,4.01.0000.2138
Internal Script Command Renderer,0x00800001,1,0,quartz.dll,6.06.7600.16490
CyberLink Video Regulator,0x00200000,1,1,P2GRGL.ax,2.00.0000.3328
P2G Audio Decoder,0x00200000,1,1,P2GAud.ax,6.01.0000.3601
MPEG Audio Decoder,0x03680001,1,1,quartz.dll,6.06.7600.16490
MMACE ProcAmp,0x00200000,0,2,MMACEFilters.dll,
PlayReady DMO Wrapper,0x00600002,1,1,PRDMOW~1.DLL,1.03.2297.0000
DV Splitter,0x00600000,1,2,qdv.dll,6.06.7600.16385
Video Mixing Renderer 9,0x00200000,1,0,quartz.dll,6.06.7600.16490
CyberLink Video Effect,0x00200000,1,1,P2GVidFx.ax,1.00.0000.2030
Virtual Video Renderer,0x00200000,1,0,SZCommon-Video080303.dll,2008.03.0003.0002
MS PR Source Filter,0x00200000,0,2,PRSource.dll,1.03.2297.0000
Cyberlink SubTitle(HP),0x00200000,2,1,CLSubTitle.ax,1.00.0001.7222
CyberLink Audio Noise Reduction,0x00200000,1,1,P2GAuNRWrapper.ax,2.00.0000.1017
Microsoft MPEG-2 Encoder,0x00200000,2,1,msmpeg2enc.dll,6.01.7600.16385
Track2Filter,0x00200000,0,0,Track2Filter.dll,
MA,0x00000000,0,0,,
CyberLink Load Image Filter,0x00200000,0,1,CLImage.ax,3.00.0000.2307
CyberLink MPEG-2 Splitter,0x00200000,1,2,P2Gm2spliter.ax,2.04.0000.2301
CyberLink Audio VolumeBooster,0x00200000,1,1,P2GVB.ax,1.00.0000.1008
ACM Wrapper,0x00600000,1,1,quartz.dll,6.06.7600.16490
Video Renderer,0x00800001,1,0,quartz.dll,6.06.7600.16490
MPEG-2 Video Stream Analyzer,0x00200000,0,0,sbe.dll,6.06.7600.16724
Cyberlink Dump Dispatch Filter,0x00200000,1,0,P2GDumpDispatch.ax,1.02.0001.2412
Line 21 Decoder,0x00600000,1,1,qdvd.dll,6.06.7600.16385
Video Port Manager,0x00600000,2,1,quartz.dll,6.06.7600.16490
Video Renderer,0x00400000,1,0,quartz.dll,6.06.7600.16490
CyberLink Audio Effect (HP),0x00200000,1,1,ClAudFx.ax,6.00.0000.7209
CyberLink Audio Resampler,0x00200000,1,1,P2GAuRsmpl.ax,1.00.0000.2625
File Writer,0x00200000,1,0,WLXVAFilt.dll,15.04.3555.0308
VPS Decoder,0x00200000,0,0,WSTPager.ax,6.06.7600.16385
WM ASF Writer,0x00400000,0,0,qasf.dll,12.00.7600.16385
CyberLink MPEG-1 Splitter,0x00200000,1,2,P2Gm1spliter.ax,2.04.0000.2301
Sony Wave Hammer Surround,0x00200000,1,1,mchammer.dll,1.00.0000.0251
CyberLink Tzan Filter (HP),0x00200000,1,1,CLTzan.ax,3.05.0000.2913
VBI Surface Allocator,0x00600000,1,1,vbisurf.ax,6.01.7600.16385
MMACE SoftEmu,0x00200000,0,2,MMACEFilters.dll,
File writer,0x00200000,1,0,qcap.dll,6.06.7600.16385
"MainConcept (Adobe2) AAC Encoder",0x00100000,1,1,ad2eaac.ax",
Vorbis Encoder,0x00200000,1,1,oggds.dll,0.09.0009.0001
iTV Data Sink,0x00600000,1,0,itvdata.dll,6.06.7600.16385
iTV Data Capture filter,0x00600000,1,1,itvdata.dll,6.06.7600.16385
Cyberlink File Reader (Async.),0x00200000,0,1,P2GReader.ax,3.00.0000.3016
Ogg Multiplexer,0x00400000,1,1,oggds.dll,0.09.0009.0001
CyberLink M2V Writer,0x00200000,1,0,P2GM2VWriter.ax,1.03.0000.2017
Cyberlink Dump Filter,0x00200000,1,0,P2GDump.ax,3.00.0000.7122
CyberLink Video Stabilizer,0x00200000,1,1,P2GVideoStabilizer.ax,1.00.0000.1017
WAV Dest,0x00000000,0,0,,
CyberLink DVD Navigator (HP),0x00200000,0,3,CLNavX.ax,8.00.0000.4023
CyberLink PCM Wrapper,0x00200000,1,1,P2GPCMEnc.ax,1.01.0000.0321
DVD Navigator,0x00200000,0,3,qdvd.dll,6.06.7600.16385
MMACE DeInterlace,0x00200000,0,2,MMACEFilters.dll,
Overlay Mixer2,0x00200000,1,1,qdvd.dll,6.06.7600.16385
AVI Draw,0x00600064,9,1,quartz.dll,6.06.7600.16490
RDP DShow Redirection Filter,0xffffffff,1,0,DShowRdpFilter.dll,
Microsoft MPEG-2 Audio Encoder,0x00200000,1,1,msmpeg2enc.dll,6.01.7600.16385
WST Pager,0x00200000,1,1,WSTPager.ax,6.06.7600.16385
MPEG-2 Demultiplexer,0x00600000,1,1,mpg2splt.ax,6.06.7600.16724
DV Video Decoder,0x00800000,1,1,qdv.dll,6.06.7600.16385
IndeoR audio software,0x00500000,1,1,iac25_32.ax,2.00.0005.0053
HH-DV-Pin Tee,0x00200000,1,1,hhmultee.ax,1.06.0000.0012
SampleGrabber,0x00200000,1,1,qedit.dll,6.06.7600.16385
Null Renderer,0x00200000,1,0,qedit.dll,6.06.7600.16385
MPEG-2 Sections and Tables,0x005fffff,1,0,Mpeg2Data.ax,6.06.7600.16385
Microsoft AC3 Encoder,0x00200000,1,1,msac3enc.dll,6.01.7600.16385
StreamBufferSource,0x00200000,0,0,sbe.dll,6.06.7600.16724
MAGIX Renderer Connector,0x00200000,1,1,vmr9conn.ax,2.00.0001.0000
CyberLink TimeStretch Filter (CES),0x00200000,1,1,P2Gauts.ax,1.00.0000.2212
Smart Tee,0x00200000,1,2,qcap.dll,6.06.7600.16385
Overlay Mixer,0x00200000,0,0,qdvd.dll,6.06.7600.16385
CyberLink TL MPEG Splitter,0x00200000,1,2,P2GTLMSplter.ax,3.02.0000.2219
AVI Decompressor,0x00600000,1,1,quartz.dll,6.06.7600.16490
CyberLink MPEG Muxer,0x00200000,2,1,P2GMpgMux.ax,5.01.0000.1723
CyberLink Video/SP Decoder (HP),0x00200000,2,3,CLVsd.ax,8.04.0000.1724
AVI/WAV File Source,0x00400000,0,2,quartz.dll,6.06.7600.16490
Magix DS Capture,0x00200000,2,0,dscapture.ax,1.00.0000.0009
Wave Parser,0x00400000,1,1,quartz.dll,6.06.7600.16490
MIDI Parser,0x00400000,1,1,quartz.dll,6.06.7600.16490
Multi-file Parser,0x00400000,1,1,quartz.dll,6.06.7600.16490
File stream renderer,0x00400000,1,1,quartz.dll,6.06.7600.16490
Microsoft DTV-DVD Audio Decoder,0x005fffff,1,1,msmpeg2adec.dll,6.01.7140.0000
StreamBufferSink2,0x00200000,0,0,sbe.dll,6.06.7600.16724
AVI Mux,0x00200000,1,0,qcap.dll,6.06.7600.16385
Line 21 Decoder 2,0x00600002,1,1,quartz.dll,6.06.7600.16490
File Source (Async.),0x00400000,0,1,quartz.dll,6.06.7600.16490
File Source (URL),0x00400000,0,1,quartz.dll,6.06.7600.16490
P2G Video Regulator,0x00200000,1,1,P2GResample.ax,2.05.0000.1818
Track1Filter,0x00200000,0,0,Track1Filter.dll,
Magix WAV Dest,0x00200000,0,0,wavdest.ax,
P2G Audio Encoder,0x00200000,2,0,P2GAudEnc.ax,2.00.0000.4815
MA,0x00000000,0,0,,
Ogg Splitter,0x00600000,1,1,oggds.dll,0.09.0009.0001
HH Multi Source Filter,0x00400000,0,1,hhmultisource.ax,1.00.0000.0000
Infinite Pin Tee Filter,0x00200000,1,1,qcap.dll,6.06.7600.16385
Enhanced Video Renderer,0x00200000,1,0,evr.dll,6.01.7600.20574
BDA MPEG2 Transport Information Filter,0x00200000,2,0,psisrndr.ax,6.06.7600.16385
MPEG Video Decoder,0x40000001,1,1,quartz.dll,6.06.7600.16490
CyberLink MPEG Decoder,0x00200000,2,3,P2GMVD.ax,5.00.0000.0929
"MainConcept (Adobe2) H.264/AVC Decoder",0x00600000,1,1,ad2dsh264.ax",
"MainConcept (Adobe2) H.264 Encoder",0x00200000,2,1,ad2esh264.ax",
"MainConcept (Adobe2) H.264/AVC Video Encoder",0x00200000,1,1,ad2evh264.ax",
Sony ExpressFX Chorus,0x00200000,1,1,sfxpfx2.dll,1.00.0000.0553
Sony ExpressFX Delay,0x00200000,1,1,sfxpfx2.dll,1.00.0000.0553
Sony ExpressFX Distortion,0x00200000,1,1,sfxpfx1.dll,1.00.0000.0553
Sony ExpressFX Equalization,0x00200000,1,1,sfxpfx2.dll,1.00.0000.0553
Sony ExpressFX Flange/Wah-Wah,0x00200000,1,1,sfxpfx1.dll,1.00.0000.0553
Sony ExpressFX Amplitude Modulation,0x00200000,1,1,sfxpfx2.dll,1.00.0000.0553
Sony ExpressFX Reverb,0x00200000,1,1,sfxpfx1.dll,1.00.0000.0553
Sony ExpressFX Stutter,0x00200000,1,1,sfxpfx1.dll,1.00.0000.0553
Sony ExpressFX Dynamics,0x00200000,1,1,sfxpfx3.dll,1.00.0000.0192
Sony ExpressFX Graphic EQ,0x00200000,1,1,sfxpfx3.dll,1.00.0000.0192
Sony ExpressFX Noise Gate,0x00200000,1,1,sfxpfx3.dll,1.00.0000.0192
Sony ExpressFX Time Stretch,0x00200000,1,1,sfxpfx3.dll,1.00.0000.0192
Sony ExpressFX Audio Restoration,0x00200000,1,1,xpvinyl.dll,1.00.0000.1087
Sony Multi-Band Dynamics,0x00200000,1,1,sfppack2.dll,1.00.0000.0611
Sony Track Compressor,0x00200000,1,1,sftrkfx1.dll,1.00.0000.0537
Sony Dither,0x00200000,1,1,sftrkfx1.dll,1.00.0000.0537
Sony Chorus,0x00200000,1,1,sfppack1.dll,1.00.0000.0616
Indeo? video 4.4 Decompression Filter,0x00640000,1,1,ir41_32.ax,4.51.0016.0003
Sony Distortion,0x00200000,1,1,sfppack3.dll,1.00.0000.0630
Sony Gapper/Snipper,0x00200000,1,1,sfppack3.dll,1.00.0000.0630
Sony Simple Delay,0x00200000,1,1,sfppack1.dll,1.00.0000.0616
Sony Reverb,0x00200000,1,1,sfppack1.dll,1.00.0000.0616
Sony Multi-Tap Delay,0x00200000,1,1,sfppack1.dll,1.00.0000.0616
Sony Track Noise Gate,0x00200000,1,1,sftrkfx1.dll,1.00.0000.0537
Sony Graphic EQ,0x00200000,1,1,sfppack2.dll,1.00.0000.0611
Sony Track EQ,0x00200000,1,1,sftrkfx1.dll,1.00.0000.0537
Sony Smooth/Enhance,0x00200000,1,1,sfppack3.dll,1.00.0000.0630
Indeo? video 4.4 Compression Filter,0x00200000,1,1,ir41_32.ax,4.51.0016.0003
Sony Resonant Filter,0x00200000,1,1,sfresfilter.dll,1.00.0000.0324
Sony Parametric EQ,0x00200000,1,1,sfppack2.dll,1.00.0000.0611
Sony Time Stretch,0x00200000,1,1,sfppack1.dll,1.00.0000.0616
Sony Noise Gate,0x00200000,1,1,sfppack2.dll,1.00.0000.0611
Sony Paragraphic EQ,0x00200000,1,1,sfppack2.dll,1.00.0000.0611
Sony Vibrato,0x00200000,1,1,sfppack3.dll,1.00.0000.0630
Sony Pan,0x00200000,1,1,sffrgpnv.dll,1.00.0000.0264
Sony Pitch Shift,0x00200000,1,1,sfppack1.dll,1.00.0000.0616
Sony Volume,0x00200000,1,1,sffrgpnv.dll,1.00.0000.0264
Sony Flange/Wah-wah,0x00200000,1,1,sfppack3.dll,1.00.0000.0630
Sony Graphic Dynamics,0x00200000,1,1,sfppack2.dll,1.00.0000.0611
Sony Amplitude Modulation,0x00200000,1,1,sfppack3.dll,1.00.0000.0630

WDM Streaming Tee/Splitter Devices:
Tee/Sink-to-Sink Converter,0x00200000,1,1,ksproxy.ax,6.01.7600.16385

Video Compressors:
WMVideo8 Encoder DMO,0x00600800,1,1,wmvxencd.dll,6.01.7600.16385
WMVideo9 Encoder DMO,0x00600800,1,1,wmvencod.dll,6.01.7600.16385
MSScreen 9 encoder DMO,0x00600800,1,1,wmvsencd.dll,6.01.7600.16385
DV Video Encoder,0x00200000,0,0,qdv.dll,6.06.7600.16385
IndeoR video 5.10 Compression Filter,0x00100000,1,1,ir50_32.dll,5.2562.0015.0055
Indeo? video 5.10 Compression Filter,0x00100000,1,1,ir50_32.dll,5.2562.0015.0055
LogMeIn Video Encoder,0x00200000,1,1,racodec.ax,4.01.0000.2138
"MainConcept (Adobe2) H.264/AVC Video Encoder",0x00200000,1,1,ad2evh264.ax",
"MainConcept (Adobe2) MPEG Video Encoder",0x00200000,1,1,ad2mcevmpeg.ax",
MJPEG Compressor,0x00200000,0,0,quartz.dll,6.06.7600.16490
Cinepak Codec by Radius,0x00200000,1,1,qcap.dll,6.06.7600.16385
Fraps Video Decompressor,0x00200000,1,1,qcap.dll,6.06.7600.16385
Intel IYUV codec,0x00200000,1,1,qcap.dll,6.06.7600.16385
Intel Indeo? Video 4.5,0x00200000,1,1,qcap.dll,6.06.7600.16385
Indeo? video 5.10,0x00200000,1,1,qcap.dll,6.06.7600.16385
Intel IYUV codec,0x00200000,1,1,qcap.dll,6.06.7600.16385
Microsoft RLE,0x00200000,1,1,qcap.dll,6.06.7600.16385
Microsoft Video 1,0x00200000,1,1,qcap.dll,6.06.7600.16385

Audio Compressors:
WM Speech Encoder DMO,0x00600800,1,1,WMSPDMOE.DLL,6.01.7600.16385
WMAudio Encoder DMO,0x00600800,1,1,WMADMOE.DLL,6.01.7600.16385
IndeoR audio software,0x00500000,1,1,iac25_32.ax,2.00.0005.0053
Indeo? audio software,0x00500000,1,1,iac25_32.ax,2.00.0005.0053
"MainConcept (Adobe2) MPEG Audio Encoder",0x00200000,1,1,ad2mceampeg.ax",
Vorbis Encoder,0x00200000,1,1,oggds.dll,0.09.0009.0001
IAC2,0x00200000,1,1,quartz.dll,6.06.7600.16490
IMA ADPCM,0x00200000,1,1,quartz.dll,6.06.7600.16490
PCM,0x00200000,1,1,quartz.dll,6.06.7600.16490
Microsoft ADPCM,0x00200000,1,1,quartz.dll,6.06.7600.16490
GSM 6.10,0x00200000,1,1,quartz.dll,6.06.7600.16490
Messenger Audio Codec,0x00200000,1,1,quartz.dll,6.06.7600.16490
CCITT A-Law,0x00200000,1,1,quartz.dll,6.06.7600.16490
CCITT u-Law,0x00200000,1,1,quartz.dll,6.06.7600.16490
MPEG Layer-3,0x00200000,1,1,quartz.dll,6.06.7600.16490

Audio Capture Sources:
External Mic (IDT High Definiti,0x00200000,0,0,qcap.dll,6.06.7600.16385
Integrated Microphone Array (ID,0x00200000,0,0,qcap.dll,6.06.7600.16385
Stereo Mix (IDT High Definition,0x00200000,0,0,qcap.dll,6.06.7600.16385

PBDA CP Filters:
PBDA DTFilter,0x00600000,1,1,CPFilters.dll,6.06.7600.16724
PBDA ETFilter,0x00200000,0,0,CPFilters.dll,6.06.7600.16724
PBDA PTFilter,0x00200000,0,0,CPFilters.dll,6.06.7600.16724

Midi Renderers:
Default MidiOut Device,0x00800000,1,0,quartz.dll,6.06.7600.16490
Microsoft GS Wavetable Synth,0x00200000,1,0,quartz.dll,6.06.7600.16490

WDM Streaming Capture Devices:
,0x00000000,0,0,,
,0x00000000,0,0,,
MicIn,0x00200000,1,1,ksproxy.ax,6.01.7600.16385
MuxedIn1,0x00200000,1,1,ksproxy.ax,6.01.7600.16385
,0x00000000,0,0,,
HP Webcam Splitter,0x00200000,0,1,ksproxy.ax,6.01.7600.16385
HP Webcam,0x00200000,1,2,ksproxy.ax,6.01.7600.16385

WDM Streaming Rendering Devices:
ATI HD Audio rear output,0x00200000,1,1,ksproxy.ax,6.01.7600.16385
HpOut,0x00200000,1,1,ksproxy.ax,6.01.7600.16385
,0x00000000,0,0,,
,0x00000000,0,0,,
Speaker,0x00200000,1,1,ksproxy.ax,6.01.7600.16385

BDA Network Providers:
Microsoft ATSC Network Provider,0x00200000,0,1,MSDvbNP.ax,6.06.7600.16385
Microsoft DVBC Network Provider,0x00200000,0,1,MSDvbNP.ax,6.06.7600.16385
Microsoft DVBS Network Provider,0x00200000,0,1,MSDvbNP.ax,6.06.7600.16385
Microsoft DVBT Network Provider,0x00200000,0,1,MSDvbNP.ax,6.06.7600.16385
Microsoft Network Provider,0x00200000,0,1,MSNP.ax,6.06.7600.16648

Video Capture Sources:
HP Webcam Splitter,0x00200000,0,1,ksproxy.ax,6.01.7600.16385
HP Webcam,0x00200000,1,2,ksproxy.ax,6.01.7600.16385

Multi-Instance Capable VBI Codecs:
VBI Codec,0x00600000,1,4,VBICodec.ax,6.06.7600.16385

BDA Transport Information Renderers:
BDA MPEG2 Transport Information Filter,0x00600000,2,0,psisrndr.ax,6.06.7600.16385
MPEG-2 Sections and Tables,0x00600000,1,0,Mpeg2Data.ax,6.06.7600.16385

BDA CP/CA Filters:
Decrypt/Tag,0x00600000,1,1,EncDec.dll,6.06.7600.16724
Encrypt/Tag,0x00200000,0,0,EncDec.dll,6.06.7600.16724
PTFilter,0x00200000,0,0,EncDec.dll,6.06.7600.16724
XDS Codec,0x00200000,0,0,EncDec.dll,6.06.7600.16724

WDM Streaming Communication Transforms:
Tee/Sink-to-Sink Converter,0x00200000,1,1,ksproxy.ax,6.01.7600.16385

Audio Renderers:
Speakers and Headphones (IDT Hi,0x00200000,1,0,quartz.dll,6.06.7600.16490
CyberLink Audio Renderer (HP),0x00200000,1,0,cladr.ax,7.00.0000.2704
Default DirectSound Device,0x00800000,1,0,quartz.dll,6.06.7600.16490
Default WaveOut Device,0x00200000,1,0,quartz.dll,6.06.7600.16490
DirectSound: Independent Headphones (IDT High Definition Audio CODEC),0x00200000,1,0,quartz.dll,6.06.7600.16490
DirectSound: Speakers and Headphones (IDT High Definition Audio CODEC),0x00200000,1,0,quartz.dll,6.06.7600.16490
Independent Headphones (IDT Hig,0x00200000,1,0,quartz.dll,6.06.7600.16490

---------------
EVR Power Information
---------------
Current Setting: {5C67A112-A4C9-483F-B4A7-1D473BECAFDC} (Quality)
  Quality Flags: 2576
    Enabled:
    Force throttling
    Allow half deinterlace
    Allow scaling
    Decode Power Usage: 100
  Balanced Flags: 1424
    Enabled:
    Force throttling
    Allow batching
    Force half deinterlace
    Force scaling
    Decode Power Usage: 50
  PowerFlags: 1424
    Enabled:
    Force throttling
    Allow batching
    Force half deinterlace
    Force scaling
    Decode Power Usage: 0
Title: Re: Touhou GTA VMod - v1.6.7 in expedited development
Post by: DJstagen on July 02, 2012, 12:05:02 AM
Did as you said, now getting another error message:
GTA:SA Crashed, Debug Info Follows:

GTA Info:

Version: US 1.0
Last File Loaded: data\script\main.scm
Last Library Loaded:
Error: Unknown

Assembly Info:

Exception At Address: 0x01DB620C
Exception Code: 0xc0000005 (EXCEPTION_ACCESS_VIOLATION)

Registers:
EAX: 0x1712FC07   EBX: 0x00A43C80
ECX: 0x00A43C7C   EDX: 0x00A43C78
ESI: 0x041DD1F8   EDI: 0x00000000
EBP: 0x0027FBB8   ESP: 0x0027FB9C
Title: Re: Touhou GTA VMod - v1.6.7 in expedited development
Post by: DX7.EP on July 03, 2012, 06:59:54 AM
@Jacket: Oh god that DxDiag textwall D:

Try reinstalling GPU drivers and delete gta_sa.set from Documents/GTA San Andreas User Files.

@Stagen: Peculiar that it runs down the file list it seems, which points to a variety of possible issues. I'll ask ya to post a Speccy summary of your system.
Title: Re: Touhou GTA VMod - v1.6.7 in expedited development
Post by: DJstagen on July 03, 2012, 05:07:51 PM
Operating System
   MS Windows Vista Home Premium 64-bit SP2
CPU
   Intel Mobile Core 2 Duo T5750  @ 2.00GHz
   Merom 65nm Technology
RAM
   4.00 GB Dual-Channel DDR2 @ 333MHz (5-5-5-15)
Motherboard
   PEGATRON CORPORATION. EVE (CPU 1)   
Graphics
   Generic PnP Monitor (1680x1050@60Hz)
   Mobile Intel(R) 965 Express Chipset Family
   Mobile Intel(R) 965 Express Chipset Family
Hard Drives
   313GB Seagate ST3320820AS (SATA)   
Optical Drives
   TSSTcorp CDDVDW TS-T633A
   FCFCT TARGDEF4 SCSI CdRom Device
Audio
   SoundMAX Integrated Digital HD Audio
Title: Re: Touhou GTA VMod - v1.6.7 in expedited development
Post by: Miky200 on July 09, 2012, 09:38:11 AM
Hello i installed this mod and everything is work fine.But i cannot see any gangs on streets.How can i fix this issue ?
Title: Re: Touhou GTA VMod - v1.6.7 in expedited development
Post by: DX7.EP on July 09, 2012, 08:52:01 PM
*Speccy*
Oh god Intel graphics D:

Also, with the main.scm, I still am puzzled by this, since a v1 script file is in use and I know the downgrader turns the executable to an EU v1 one.

Hello i installed this mod and everything is work fine.But i cannot see any gangs on streets.How can i fix this issue ?
Not sure what you mean by that. Do you mean gang territory, gang members, etc.?

Could also be due to a savefile you're using.
Title: Re: Touhou GTA VMod - v1.6.7 in expedited development
Post by: Miky200 on July 09, 2012, 09:59:47 PM
Oh god Intel graphics D:

Also, with the main.scm, I still am puzzled by this, since a v1 script file is in use and I know the downgrader turns the executable to an EU v1 one.
Not sure what you mean by that. Do you mean gang territory, gang members, etc.?

Could also be due to a savefile you're using.
Well its a fresh new game im in San Fiero right now.I mean the gangs members didint show me on streets like  Woozie mafia.They shoved me one time but after i save game and loaded back there vere gone :(.I need to fix it hwo i will supposed to do gang wars in the Los Santos after i come back.EP can you add me on steam pls i will be need wait for reply.
Title: Re: Touhou GTA VMod - v1.6.7 in expedited development
Post by: Teetoku on July 12, 2012, 12:37:32 PM
The Aya drug dealer...uh, please remind me what the specific issue was. Sorry, been busy lately in other modding ventures and TF2 server administration.
If you stay too long the area where they are visible to you or when you kill them and stay there, GTA automatically closes itself.

That's it.

EDIT: Get away from them ASAP.
Title: Re: Touhou GTA VMod - v1.6.7 in expedited development
Post by: DX7.EP on July 12, 2012, 04:23:17 PM
That is fairly bizarre, better try and replicate the bug if I can.
Title: Re: Touhou GTA VMod - v1.6.7 in expedited development
Post by: Teetoku on July 16, 2012, 02:20:40 AM
Are you planning on add moar models like that new MMD Alice? That Alice is so sexy.
Have you replicated the bug yet? resolved?
Title: Re: Touhou GTA VMod - v1.6.7 in expedited development
Post by: DX7.EP on July 16, 2012, 04:11:47 AM
I have not had it crash yet with that. Only bug I noticed was a new one which isn't in 1.6.1 and was promptly fixed.

New models are certainly in plan, but not for the upcoming release.
Title: Re: Touhou GTA VMod - v1.6.7 in expedited development
Post by: StarBowBreak on July 17, 2012, 04:43:32 AM
Just making sure, is it possible to transfer old save files into this one?
I was playing Squid's mod prior to this, haven't had the chance to try out this new one.
Title: Re: Touhou GTA VMod - v1.6.7 in expedited development
Post by: DX7.EP on July 17, 2012, 12:32:38 PM
Depends. If you were running a downgraded v2 or v3 for Squid's mod, chances are that savefiles made there will break under this version as it includes a v1 script (something that downgraders do not cover for).
Title: Re: Touhou GTA VMod - v1.6.7 in expedited development
Post by: CadetMitten on July 26, 2012, 07:37:02 PM
RAWR! im New so sorry if im doing this wrong, Anyways i downloaded the mod as instructed to, i have the steam version, i got a us 1.0 exe for it, i put every file into the main directory, set it to xp sp2 and made an exception for it, etc. and when i go to either load or start a new game i get a black screen and the game freezes, and i need to close it down in task manager, Any idea what im messing up? X.X
Title: Re: Touhou GTA VMod - v1.6.7 in expedited development
Post by: VoidMage_Lowell on July 27, 2012, 03:55:32 PM
Well, if you're using Steam too, you could try removing the camerapointfix.asi and try running in Windows 98 / Windows Me compatibility. I couldn't get mine to get past New Game/Load Game until I ran in this specific compatibility, and then I had the weird graphics glitch like in RV29's post until I removed camerapointfix.asi. I also removed bullet.asi and colormod.asi, but that was before I got it to actually run, so dunno if they were a problem or not.
Title: Re: Touhou GTA VMod - v1.6.7 in expedited development
Post by: DX7.EP on July 28, 2012, 01:28:37 PM
Hm, it's the first I've heard of that issue with that ASI.

Busy at Otakon ATM so won't be able to work on this and address questions until later.
Title: Re: Touhou GTA VMod - v1.6.7 in expedited development
Post by: CadetMitten on July 31, 2012, 02:45:26 AM
Thanks for the Tips, it actually worked after removing the speedometer mod which was weird, but the rest of the game makes up for it ^^.. However have you ever had crashes in whetstone? whenever i go through the forest area i get a bunch of random crashes ranging from audio, to gta_sa.set and even one of my songs off the user tracks player apparently did it in sometimes it recommends to raise the objects value in salimits would that even help? Anywayz on a positive note this is probably still the most fun i've had in a gta game, also i swore i saw miku hatsune O.o
Title: Re: Touhou GTA VMod - v1.6.7 in expedited development
Post by: DX7.EP on July 31, 2012, 03:31:23 AM
I haven't had any particular to that area in 1.6, 1.6.1, or 1.6.7. Speedometer was made optional in 1.6.7 since there are several out there and I think it's better left to user preference.

And yes, Miku is around. *wants a working TF2 playermodel set too but cannot find a working link >:(*
Title: Re: Touhou GTA VMod - v1.6.7 in expedited development
Post by: CadetMitten on August 01, 2012, 11:35:11 AM
Yeah thats odd Considering its popularity :s all i can find are the same 4 characters, Alot of cool mods are gone now X.X
Title: Re: Touhou GTA VMod - v1.6.7 in expedited development
Post by: DJstagen on August 02, 2012, 11:13:14 PM
I've fixed the graphical issue with the Reimu skin appearing white or as a malformed CJ.
You have to manually add a Reimu texture file to the GTA.IMG file using something like IMGtools. Afterwards the skin should work normally.
Title: Re: Touhou GTA VMod - v1.6.7 in expedited development
Post by: DJstagen on August 06, 2012, 01:09:47 AM
Speaking of Graphics issues, is anyone else experiencing black squares rising up over the screen sometimes?
(http://img1.uploadscreenshot.com/images/orig/8/21711515426-orig.jpg)
Title: Re: Touhou GTA VMod - v1.6.7 in expedited development
Post by: DX7.EP on August 06, 2012, 02:50:50 AM
Windowed mode tends to do that for some reason.
Title: Re: Touhou GTA VMod - v1.6.7 in expedited development
Post by: DJstagen on August 06, 2012, 08:59:47 PM
Fixed it by going into sa-Limits and setting Heat Haze to 0. It's just the heat blur effect bugging out.
Title: Re: Touhou GTA VMod - v1.6.7 in expedited development
Post by: DX7.EP on August 07, 2012, 01:26:16 AM
I've had similar problems with smoke in windowed mode. Probably a bug in SALA's handling of that setting.
Title: Re: Touhou GTA VMod - v1.6.7 in expedited development
Post by: Scherii on August 07, 2012, 09:10:07 PM
So I downloaded this mod recently, downgraded using that one script that gives me EU version, and keep crashing due to stream.ini;

Version: EU 1.0
Last File Loaded: stream.ini
Last Library Loaded:
Error: Unknown

Assembly Info:

Exception At Address: 0x00000000
Exception Code: 0xc0000005 (EXCEPTION_ACCESS_VIOLATION)

Registers:

EAX: 0x00000000   EBX: 0x0082258E
ECX: 0xFFFFFFFF   EDX: 0x03CA5E90
ESI: 0x00B71853   EDI: 0x01946695
EBP: 0x0028FB34   ESP: 0x0028FB18

I noticed that you mentioned something before about swapping it out with stream_low.ini, but I'm not entirely sure where I would get stream_low.
Title: Re: Touhou GTA VMod - v1.6.7 in expedited development
Post by: DX7.EP on August 07, 2012, 10:27:03 PM
IIRC it was already swapped out by 1.6.1 due to problems in that file.

Mind sending a Speccy summary over?
Title: Re: Touhou GTA VMod - v1.6.7 in expedited development
Post by: Scherii on August 07, 2012, 10:56:40 PM
Alright, here's the summary for my computer.

Operating System
   MS Windows Server 2008 R2 Server Standard 64-bit
CPU
   AMD Phenom II X2 550   43 ?C
   Callisto 45nm Technology
RAM
   4.00 GB Dual-Channel DDR3 @ 535MHz (7-7-7-20)
Motherboard
   Gigabyte Technology Co., Ltd. M68MT-D3 (Socket M2)   46 ?C
Graphics
   FPD2185W (1680x1050@60Hz)
   ATI Radeon HD 5500 Series (ASUStek Computer Inc)   38 ?C
Hard Drives
   466GB Hitachi Hitachi HDS721050CLA SCSI Disk Device (ATA)
Optical Drives
   TSSTcorp CDW/DVD TS-H492A ATA Device
Audio
   Realtek High Definition Audio
Title: Re: Touhou GTA VMod - v1.6.7 in expedited development
Post by: TheMasterOfZen on August 16, 2012, 03:38:57 PM
Can you be more specific on how to install this mod rather than *Download all the components*?

I dragged all the files to my GTA-SA folder and when i start it up i hear Touhou music playing, but the models are the same! Can you tell me on how i could change the Skins?
Title: Re: Touhou GTA VMod - v1.6.7 in expedited development
Post by: DX7.EP on August 16, 2012, 07:04:13 PM
Models: replace GTA3.img. Skins - read the readme....
Title: Re: Touhou GTA VMod - v1.6.7 in expedited development
Post by: TheMasterOfZen on August 17, 2012, 12:48:16 AM
EDIT:    I downloaded the two Model files and extracted them. I found the gta3.img file. But when i start the game it gets a black screen?
Title: Re: Touhou GTA VMod - v1.6.7 in expedited development
Post by: TheMasterOfZen on August 18, 2012, 12:20:02 AM
By the way are the audio files a MUST for this mod to work?  ???
Title: Re: Touhou GTA VMod - v1.6.7 in expedited development
Post by: DX7.EP on August 18, 2012, 05:54:24 AM
Puzzling. Can you at least get to the menu? If not check errordump.txt for any recent changes and update your GPU drivers (need info on those, send me a Speccy summary).

Audio is not a requirement, but without it, the mod impact isn't quite as great.
Title: Re: Touhou GTA VMod - v1.6.7 in expedited development
Post by: camarokid on August 18, 2012, 04:42:06 PM
I'm having some problems trying to get the audio files out of the 7z format they are in. I've joined them with HJsplit and both 7zip and Winzip are telling me that the joint audio files aren't a valid archive and refuse to open it. any help would be appreciated.
Title: Re: Touhou GTA VMod - v1.6.7 in expedited development
Post by: TheMasterOfZen on August 18, 2012, 06:09:25 PM
Yeah i can get to the Menu, but if i start up in a place where you can see Pedestrians the game automatically crashes. So the only way i can get this game to work is to be inside my house. So my spec's might as well be the problem.

Intel GMA 3000

2.3 GB of RAM

Intel PENTIUM D 3.40 and 3.4 GPU speed.

I could run normal GTA SA fine, even with the Spell cards it's fine. But if i replace the gta3.img or gta_int.img it crashes... *I tried dragging everything and it won't work.*
Title: Re: Touhou GTA VMod - v1.6.7 in expedited development
Post by: DX7.EP on August 19, 2012, 06:38:07 AM
Camerakid: select all the split archives in file manager, right-click to 7-zip menu -> extract all.

Zen: Quite an anemic system.

I would suspect three things:
 - corrupted download of gta3.img (retry)
 - extra client-side mods that conflict with some of the TGTA assets
 - Since the TGTA models are generally more taxing than the stock ones, the GMA may be having difficulties rendering and hence crash. However this is unlikely, as usually one would merely get reduced frame rate.
Title: Re: Touhou GTA VMod - v1.6.7 in expedited development
Post by: TheMasterOfZen on August 19, 2012, 05:07:59 PM
Quote
- extra client-side mods that conflict with some of the TGTA assets

I only installed CLEO 3. Do i need Cleo 4 or no CLEO mods at all?


Quote
- corrupted download of gta3.img (retry)

I tried downloading the GTA3.img again, but it doesn't work. *Even in two computers*

Quote
- Since the TGTA models are generally more taxing than the stock ones, the GMA may be having difficulties rendering and hence crash. However this is unlikely, as usually one would merely get reduced frame rate.

This might be the reason?
Title: Re: Touhou GTA VMod - v1.6.7 in expedited development
Post by: RemiShama on August 20, 2012, 11:16:14 AM
Meh, installed the mod but when I select Start the game stay in a black screen.
What I need to do?
Title: Re: Touhou GTA VMod - v1.6.7 in expedited development
Post by: DX7.EP on August 20, 2012, 01:49:14 PM
Meh, installed the mod but when I select Start the game stay in a black screen.
What I need to do?
First run Speccy and post summary. Could be hardware-related.

I only installed CLEO 3. Do i need Cleo 4 or no CLEO mods at all?
CLEO 3 is needed for most of the features - you can try re-downloading that. CLEO 4 doesn't seem to play well.

Quote
[Hardware] might be the reason?
I'd be inclined to agree, considering that the Intel GMAs pre-2010 are notoriously bad with games - not just due to low processing power and lousy drivers, but earlier models especially also had missing hardware features that were poorly emulated in software or completely ignored.

Their newer chips (Intel HD Graphics series), however, are significant improvements in those regards (though by no means are they complete dedicated GPU replacements for gamers).

The very least you can try is to update your graphics drivers (32-bit (http://downloadcenter.intel.com/Detail_Desc.aspx?agr=Y&ProdId=2583&DwnldID=18223&ProductFamily=Graphics&ProductLine=Desktop+graphics+drivers&ProductProduct=Intel%C2%AE+82Q965+Graphics+and+Memory+Controller+Hub+%28GMCH%29&lang=eng), 64-bit (http://downloadcenter.intel.com/Detail_Desc.aspx?agr=Y&ProdId=2583&DwnldID=18228&ProductFamily=Graphics&ProductLine=Desktop+graphics+drivers&ProductProduct=Intel%C2%AE+82Q965+Graphics+and+Memory+Controller+Hub+%28GMCH%29&lang=eng)), but do note that the last set of drivers are from 2009.

Adding a dedicated GPU or (better yet) replacing the dinosaur are better long-run ideas.

Title: Re: Touhou GTA VMod - v1.6.7 in expedited development
Post by: RemiShama on August 20, 2012, 02:30:35 PM
Uhm, okey, here the summary:

0101 - Sistema Operativo        : Windows 7 Starter 32-bit (6.1, Build 7601) Service Pack 1 (7601.win7sp1_gdr.120330-1504)
0102 - Lingua                   : Italian (Regional Setting: Italian)
0103 - BIOS                     : BIOS Date: 01/10/11 15:48:09 Ver: 08.00.12
0104 - Processore               : Intel(R) Atom(TM) CPU N455   @ 1.66GHz (2 CPUs), ~1.7GHz
0105 - Memoria                  : 2048MB RAM
0106 - Memoria SO disponibile   : 2038MB RAM
0107 - File di Paging           : 1336MB used, 2740MB available
0108 - Directory Windows        : C:\windows
0109 - Versione DirectX         : DirectX 11
0110 - Imposta Parametri DX     : Not found
0111 - Impostazioni DPI Utente  : Using System DPI
0112 - Impostazioni DPI di Sistema: 96 DPI (100 percent)
0113 - DWM DPI Scaling          : Disabled
0114 - Versione DxDiag          : 6.01.7601.17514
Title: Re: Touhou GTA VMod - v1.6.7 in expedited development
Post by: DX7.EP on August 20, 2012, 02:36:21 PM
Oh god a netbook! :ohdear:

I can definitely suspect that very weak hardware may be the culprit, especially considering how horrible netbook GPUs generally are. But even then it should be at most a slideshow, I'd expect....

Update your graphics drivers via Intel's site at the very least.
Title: Re: Touhou GTA VMod - v1.6.7 in expedited development
Post by: RemiShama on August 20, 2012, 02:40:36 PM
Ya, it's a netbook, lol.
I try to update the driver, if I have problem I post there, thanks.

EDIT:
The driver is updated... ?-?
What other I need to do?
Title: Re: Touhou GTA VMod - v1.6.7 in expedited development
Post by: TheMasterOfZen on August 20, 2012, 02:53:13 PM
What is tgtaspec.img for anyway?
Title: Re: Touhou GTA VMod - v1.6.7 in expedited development
Post by: DX7.EP on August 20, 2012, 03:01:59 PM
EDIT:
The driver is updated... ?-?
What other I need to do?
Still no progress I assume? ...ugh, I really am not sure. D:

Does the stock game run fine?

What is tgtaspec.img for anyway?
tgtaspec.img is an additional file I inserted into the load process for character module files, which modifies specific NPC and cutscene models to a different version. For instance, in the default installation Mima is Big Smoke but if you install the Moriya version it'll be a Suwako in Big Smoke's outfit.

This is a continuation of the alternate character versions Squidtentacle had in his version of the mod, except that by making this modular, the download size is greatly reduced (his version had 8-10 gta3.imgs that resulted in a 17GB download D:).
Title: Re: Touhou GTA VMod - v1.6.7 in expedited development
Post by: RemiShama on August 20, 2012, 03:07:45 PM
Quote
Does the stock game run fine?
Ah um, I need to delete the Mod and try to play the game without the mod? ?-?
Title: Re: Touhou GTA VMod - v1.6.7 in expedited development
Post by: DX7.EP on August 20, 2012, 03:48:44 PM
You can keep the mod files fine by moving them to another directory, and then reinstalling the stock game.
Title: Re: Touhou GTA VMod - v1.6.7 in expedited development
Post by: RemiShama on August 20, 2012, 04:00:36 PM
Uhm okay I will try, thanks!
And last thing, how I can see the version of my GTA...?
Title: Re: Touhou GTA VMod - v1.6.7 in expedited development
Post by: DX7.EP on August 20, 2012, 04:06:33 PM
One of the easier ways to check is to find a savefile online and test it. Many will be marked as v1 or v2 explicitly - if you load the save and it crashes, chances are you have the other version.
HOWEVER, this check will not work with TGTA; it includes a v1 script file by default. So reinstall the game from scratch first.

v3 (digital versions, including Steam) is much easier to tell - it'll display a v3.00 on the bottom-right corner in the main menu.

In regards to region...when TGTA is loaded, it'll display an 'EU version detected :(' on the upper-right corner of the splash screen (this does not affect gameplay and stability according to Sparda). Plus the EU version has 5 language options as opposed to 2 for the US one.

Either way, you're going to need v1.00 to run the mod.
Title: Re: Touhou GTA VMod - v1.6.7 in expedited development
Post by: TheMasterOfZen on August 20, 2012, 05:39:56 PM
Awesome  :] But how do i install it?
Title: Re: Touhou GTA VMod - v1.6.7 in expedited development
Post by: pineyappled on August 20, 2012, 05:59:03 PM
Install directions are in the OP.  (http://pastebin.com/PBPhEb9F)
Title: Re: Touhou GTA VMod - v1.6.7 in expedited development
Post by: DX7.EP on August 20, 2012, 06:21:25 PM
One thing I must add - if you haven't already, delete colormod.asi and bullet.asi from the GTA main directory. They have known problems on XP/2003 and possibly other GPUs too that were 'patched' in 1.6.1, but remain stupidly if you upgraded from 1.6.

This does not affect 1.6.7 and future versions, as those are meant to be installed on a fresh setup and not on top of an existing TGTA install.
Title: Re: Touhou GTA VMod - v1.6.7 in expedited development
Post by: TheMasterOfZen on August 20, 2012, 06:53:47 PM
I don't understand, i copied tgtaspec.img to my GTA SA directory and when i play a cutscene CJ is still CJ. Do i have to rename it or something? *I still didn't got the model files to work.*
Title: Re: Touhou GTA VMod - v1.6.7 in expedited development
Post by: DX7.EP on August 20, 2012, 06:55:19 PM
That probably means the anim/cuts.img file is still a stock one, because that file determines which models to load during a cutscene sequence. Are you certain you installed this mod properly?
Title: Re: Touhou GTA VMod - v1.6.7 in expedited development
Post by: TheMasterOfZen on August 20, 2012, 07:33:45 PM
Well i'm using Windows XP and Gta_sa.exe is in the main Directory...

But what do you mean by Stock files?
Title: Re: Touhou GTA VMod - v1.6.7 in expedited development
Post by: DX7.EP on August 20, 2012, 07:55:31 PM
Stock = vanilla. Basically these are unmodified and came with the game out of the box.
Title: Re: Touhou GTA VMod - v1.6.7 in expedited development
Post by: resiak080999 on August 21, 2012, 01:09:29 AM
something is weird about when i installed this mod,help mo please:
1.i installed only the first half of the models so i didnt have the CLEO scripts(the second half was corrupted for me,full size....)
2.i cant go outside,it crashes.i need to kill myself first....
3. when i go outside,it crashes

i installed the models(except the audio).it works,but it crashes.i also update my tgta..help me please
Title: Re: Touhou GTA VMod - v1.6.7 in expedited development
Post by: DX7.EP on August 21, 2012, 03:22:07 AM
Re-download files for now and cue another reinstallation.

Also check with a new game as well.
Title: Re: Touhou GTA VMod - v1.6.7 in expedited development
Post by: TheMasterOfZen on August 21, 2012, 05:21:00 PM
GTA3.img was causing the problem, any suggestions for that and for tgtaspec.img?
Title: Re: Touhou GTA VMod - v1.6.7 in expedited development
Post by: DX7.EP on August 21, 2012, 06:18:08 PM
Only thing I can really say concerning gta3.img is that its larger size may be causing memory address problems for the system (especially on yours, given the Intel GMA), but I don't think that is the case.

Considering that both are needed for a lot of the mod features, replacing them with stocks isn't such a good idea.

I might suspect stream.ini and/or salimits.ini could be involved in some way, seeing that several users had previous problems with those.
Title: Re: Touhou GTA VMod - v1.6.7 in expedited development
Post by: TheMasterOfZen on August 21, 2012, 08:05:32 PM
If stream.ini or salimits.ini is involved in some way. Then what should i do to fix it?  :ohdear:
Title: Re: Touhou GTA VMod - v1.6.7 in expedited development
Post by: KuraiChanZ on September 29, 2012, 09:33:22 PM
So downloaded it, but got up to the mission Home Invasion I tried it like 5 times and it crashes when I finish it(sometimes when I start it). Getting tiresome. Any idea how I fix it?
Title: Re: Touhou GTA VMod - v1.6.7 in expedited development
Post by: DX7.EP on September 30, 2012, 04:43:18 AM
Make sure the CJ model is active when you undertake any mission that involves outfit changes (Home Invasion, 555 We Tip, Key to Her Heart, Breaking the Bank at Caligula's), as well as any burglaries (probably dates as well, reason unconfirmed). Reason being that it changes his outfit, which causes conflicts if the current player model is not CJ.
Title: Re: Touhou GTA VMod - v1.6.7 in expedited development
Post by: flluffy on February 14, 2013, 12:09:23 AM
thanks for the mod the only things i worry about is at night time it generally very dark alot dark than the original i had to increase my laptop brightness and in game brightness to be able to see a reasonable distance, and it the application closes itself randomly, its really fun though, still try to learn all the spell card short cuts. thanks for the mod, the cuts scenes are absolutely hysterical :D 
Title: Re: Touhou GTA VMod - v1.6.7 in expedited development
Post by: DX7.EP on February 14, 2013, 02:32:22 AM
Brightness - delete colormod.asi if it's in main directory, and replace timecyc.dat in /data with a stock version.



Mod progress since the last post: getting closer to a release version. 3 of 4 radio stations I intend to complete for this are done already, and currently I'm re-redoing the cutscene model file calls to facilitate character module creation. A good number of bugs and complaints with 1.6.1 - audio crashes, time cycles, et cetera - have been addressed in some way.
Title: Re: Touhou GTA VMod - v1.6.7 in expedited development
Post by: flluffy on February 14, 2013, 03:22:05 PM
thanks solved the problem completely cheers :] im running on 7 i only originally kept the color mod file in originally because it stated it only affected xp version just give you a heads up
Title: Re: Touhou GTA VMod - v1.6.7 in expedited development
Post by: Stigmatar on May 11, 2013, 06:35:50 AM
Erhm Hello (Hopefully someone can answer me few problems I've got). I have Downloaded the Mod and installed in this order:

0. Downloaded GTA:SA from Steam
Intalled:
1. Main Data Files
2. Audio
3. 1.6.1 Update
4. Models
Exe:
5. I have downgraded my gta-sa.exe Launcher to v1.0 (Through this tutorial: LINK (http://forums.steampowered.com/forums/showthread.php?t=1952458))
6. Then I have set the gta-sa.exe's compatibility mode to Windows XP SP2 (I have Windows 7 64b, and the read-me says that xD)
(When I start my GTA:SA it says in the top right corner "EU version EXE detected :(")

But when I click "Start new game" it loads and then crash, "log" file is here:

(http://img259.imageshack.us/img259/1306/aaaaaaaaaaaks.jpg)

If more info is needed just ask.

Sorry if I'm broking a forum rule (Like have a bad English xD) I'm new here, I just wanted to try the Mod. If someone can help me, Thanks so much!
Title: Re: Touhou GTA VMod - v1.6.7 hard at work
Post by: DX7.EP on May 11, 2013, 08:57:34 AM
Delete trafic.cs in the CLEO directory. Sometimes it causes problems.

Whilst you're in that directory, I'd also delete HRE and realT, at the least.



1.6.7 progress report:
 - Re-redirected all cutscene models to mostly stock equivalents. As 1.6-1.6.1 was based on Squid's 1.5, all the pointers were found to have been adjusted by him to absurd values (eg. CJ was cshnki) that made character modules a pain to make. Now they are stock names for all but CJ's cutscene model.
 - Moved modded files in cutscene.img to tgtaspec.img for convenience of modding. Thus the former won't be overwritten on an install. The way I implemented it, though, does load all cutscene models in both - so loading time is up a small bit, and streaming memory settings are now 768MB to prevent model crashing.
 - Core radio for this version is done, auxiliary sampler stations underway
 - Still no CLEO 4 support as I can't get it working for bizarre reasons with even a handful of plugins
Title: Re: Touhou GTA VMod - v1.6.7 in expedited development
Post by: Stigmatar on May 11, 2013, 08:55:12 PM
Well I have deleted trafic.cs, HRE.cs, realT(remPut).cs.

But it still crashing. Here's the error log:

(http://img818.imageshack.us/img818/3853/error2bh.jpg)

Here's my stream.ini:

Code: [Select]
memory 20480000
devkit_memory 20480000
vehicles 12000
pe_lightchangerate 0.0005
pe_lightingbasecap 0.35
pe_lightingbasemult 0.5
pe_leftx 16
pe_topy 16
pe_rightx 16
pe_bottomy 16
dontbuildpaths
framedelay 4
framelimit 105
noclouds
noheathaze
noblur

Thanks for the help :3

What is the answer of dissssssssssssss (im getting mad)
(http://img812.imageshack.us/img812/3740/watistheanswer.jpg)
Title: Re: Touhou GTA VMod - v1.6.7 in expedited development
Post by: DX7.EP on May 12, 2013, 12:39:34 AM
Hm...attached stock stream.ini to this post. Try that.
Title: Re: Touhou GTA VMod - v1.6.7 in expedited development
Post by: Stigmatar on May 12, 2013, 01:42:07 AM
I have replaced Stream.ini with yours, the game now loads the "Intro escene" when I skip it (yay progress) then shows another error:

(http://img59.imageshack.us/img59/6820/toomanyerrors.jpg)

My "AMBIENCE" archive weight is 54,520KB
My "tgta_audio" .RAR weight is 1,707,768KB
My "d3d9.dll" weight is 164KB

(http://img801.imageshack.us/img801/1979/rawrcr.jpg)
(I dont know if is a download problem and also I dont know why all archives are on blue instead of black)

Thanks for the help again.
Title: Re: Touhou GTA VMod - v1.6.7 in expedited development
Post by: DX7.EP on May 12, 2013, 05:59:08 PM
Verify the archive first to make sure there are no errors. Then extract all those stream files to Audio/streams.
Title: Need help.
Post by: TheBiggestBaka on May 16, 2013, 07:00:51 PM
I was having some problems.
http://imageshack.us/photo/my-images/713/needhelpsssrly.png/
i got to loading screen and the bar filled up then it crashed.
I am running a windows xp computer with service pack three, and i didn't install the music.
Any ideas on what to do?  :derp:
Title: Re: Touhou GTA VMod - v1.6.7 in expedited development
Post by: DX7.EP on May 18, 2013, 07:51:21 PM
Remove Colormod.asi, bullet.asi, and use the stock stream.ini I attached a few posts back.

Radio may still crash as IIRC I packed in the modded track lookup file - either download and install the radio, or place a stock TrakLkUp.dat in your audio/config directory.
Title: Re: Touhou GTA VMod - v1.6.7 in expedited development
Post by: TheBiggestBaka on May 19, 2013, 09:13:09 AM
No luck. Crashes after the loading screen is done, still.
EDIT: Oh silly me, i forgot to patch it.
EDIT TWO: No luck with the patch.
Title: Re: Touhou GTA VMod - v1.6.7 in expedited development
Post by: Teetoku on May 22, 2013, 10:24:48 AM
I see that you did an update on the models, But that MMD Marisa Model seems to be gone now.. Oh well, There's Keine & Mokou.
Title: Re: Touhou GTA VMod - v1.6.7 in expedited development
Post by: mathwizi2005 on September 17, 2013, 03:49:19 PM
sorry for the necro-bump, but after the whole arrest scene (install works), i get a solid black screen, no HUD, as if scripted gameplay screen effects broken (unable to fade from black overlay)
is there a way i can bypass everything up till player control so i dont have to deal with broken script screen effects?
Title: Re: Touhou GTA VMod - v1.6.7 in expedited development
Post by: DX7.EP on September 22, 2013, 08:25:03 PM
Should be able to skip the intro cutscene with a button press.
Title: Re: Touhou GTA VMod - v1.6.7 in expedited development
Post by: Nash Fais on September 23, 2013, 05:37:49 AM
Can someone help me with this? I am running the game on windows 8, and I changed the compatibility of the game to Windows XP (Service pack 3), but this error keeps on popping up:

GTA:SA Crashed, Debug Info Follows:

GTA Info:

Version: US 1.0

Last File Loaded: saloader.ini

Last Library Loaded:

Error: Unknown

Assembly Info:

Exception At Address: 0x007F9A30

Exception Code: 0xc0000005 (EXCEPTION_ACCESS_VIOLATION)

Registers:

EAX: 0x066A5168   EBX: 0x00000000

ECX: 0x41532023   EDX: 0x05C0CDB8

ESI: 0x007F99B0   EDI: 0x73932A50

EBP: 0x76A73524   ESP: 0x0028FD60

If i try to run it without any compatibility this error shows up:

GTA:SA Crashed, Debug Info Follows:

GTA Info:

Version: US 1.0

Last File Loaded: data\script\main.scm

Last Library Loaded:

Error: Unknown

Assembly Info:

Exception At Address: 0x0360620C

Exception Code: 0xc0000005 (EXCEPTION_ACCESS_VIOLATION)

Registers:

EAX: 0xCA2EB7DE   EBX: 0x00A43C80

ECX: 0x00A43C7C   EDX: 0x00A43C78

ESI: 0x03D09080   EDI: 0x00000000

EBP: 0x0028FBB4   ESP: 0x0028FB98

I tried to run the game on a friend's laptop, which is running on windows 7 and it worked, regardless whether the compatibility of the game is set on Windows XP (Service Pack 3), or not.

Title: Re: Touhou GTA VMod - v1.6.7 2000m ahead, on right
Post by: DX7.EP on September 23, 2013, 08:37:05 PM
I did have problems with SP3 compatibility mode and Win8, so change that down to SP2.



When will the much-speculated 1.6.7 arrive?
I can confidently say it'll be before AWA. Due to the changes, I encourage installing a stock version of the game to install mod on top of - I will not support 1.6./1.6.1 -> 1.6.7 upgrades!

The update's focus on sound and (relative) stability means screenshots won't do it justice.

I apologise for the long stall on updates. Been busy during that time.
Title: Re: [1.6.7] Touhou GTA Vmod - What's this, an update?!
Post by: DX7.EP on September 25, 2013, 11:18:52 PM
At long last an update arrives after nearly 2 years of doing other things! As an added bonus it came on time for AWA too. :V

- link removed, old version -
This time it's a single file download of ~2.2GB compressed size. No more hassle with split download madness!

Extract this on top of a stock installation of GTA:SA. I highly advise against a straight upgrade from 1.6.1A or before, and will not respond to support requests that may arise from this.

Changelog is included in the readme, which is now in the ReadMe directory. Additionally, basic instructions on how to make your own character modules have been included - feel free to share them here!
Title: Re: [1.6.7] Touhou GTA Vmod - What's this, an update?!
Post by: Nash Fais on September 28, 2013, 05:23:18 AM
I changed the compatibility mode to SP2, but I still have the saloader crash that I posted a while back. I also downloaded the new update you posted, the same error popped up when I try to run the game >_<.
Title: Re: [1.6.7] Touhou GTA Vmod - What's this, an update?!
Post by: Vip3RMaGnuM on October 01, 2013, 02:45:01 PM
I can confirm that the EU executable doesn't work at all with the new update, tried all compatibility modes (Running Windows 7 x64), so go get a US version.
Also, great work on all the radio programs!
Title: Re: [1.6.7] Touhou GTA Vmod - What's this, an update?!
Post by: DX7.EP on October 01, 2013, 06:52:12 PM
Really? I merely thought I had a fluke as I tried a downgraded one. Thanks for confirming.

I changed the compatibility mode to SP2, but I still have the saloader crash that I posted a while back. I also downloaded the new update you posted, the same error popped up when I try to run the game >_<.
Could be some of the graphics settings, but the actual source is ambiguous often. At the least update GPU drivers.
Title: Re: [1.6.7] Touhou GTA Vmod - What's this, an update?!
Post by: mathwizi2005 on October 09, 2013, 06:56:16 PM
finally got it working, working on soaking everything it (first time i ever got Cleo working at all)

i kinda wanna switch around a few models tho
(i feel that Tennpenny, Pulaski, and Hernandez would be better as Yukari, Ran, and Chen respectively and CJ and Sweet being Tenshi and Iku, just my opinion)
what models in the IMG am i to target for model swaps?


Edit: this happens fairly randomly and strictly on DINPUT8 initialization (aka controls come back after cutscenes), is this a compatibility issue? i am using XP SP2 compat
Code: [Select]
GTA:SA Crashed, Debug Info Follows:

GTA Info:

Version: US 1.0
Last File Loaded: MODELS\PLAYER.IMG
Last Library Loaded: G:\Program Files (x86)\Rockstar Games\GTA San Andreas\DINPUT8.dll
Error: Unknown

Assembly Info:

Exception At Address: 0x007F3737
Exception Code: 0xc0000005 (EXCEPTION_ACCESS_VIOLATION)

Registers:
EAX: 0x00004000 EBX: 0x00000000
ECX: 0x00000000 EDX: 0xFFFFFFFF
ESI: 0x00000000 EDI: 0x0028FB58
EBP: 0x3F800000 ESP: 0x0028FB2C
Title: Re: [1.6.7] Touhou GTA Vmod - What's this, an update?!
Post by: DX7.EP on October 11, 2013, 01:11:11 PM
The models are in TGTASPEC.img, and go by the stock characters' names. Most have both an in-game and cutscene model, with the latter having a cs prefix (eg. cstenpenny). A few characters such as Smoke and Ryder, though, have multiple; additionally, the ONE exception to this is cutscene CJ (which is cscarl).

Consider removing DINPUT8.DLL and see if the crashing persists. It's there mainly for Win8 and some Vista/7 users who have problems using the mouse.
Title: Re: [1.6.7] Touhou GTA Vmod - What's this, an update?!
Post by: mathwizi2005 on October 18, 2013, 02:28:29 AM
Everytime i press tab, the game minimizes now and its pissin me off
it even minimizes at the pause menu
Title: Re: [1.6.7] Touhou GTA Vmod - What's this, an update?!
Post by: DX7.EP on October 18, 2013, 11:57:14 PM
Sounds like you're Alt-Tabbing out of the game, or have some kind of hotkey set to minimise or switch the application. I'm guessing it isn't a function of the game or mod content.
Title: Re: [1.6.7] Touhou GTA Vmod - What's this, an update?!
Post by: mathwizi2005 on October 19, 2013, 02:05:12 AM
no, it was an issue binding keys with the steam overlay (merely booting thru steam, not the steam version)
Title: Re: [1.6.7] Touhou GTA Vmod - What's this, an update?!
Post by: DX7.EP on October 19, 2013, 04:22:25 AM
Not sure about this issue, as I have not had it. Check with the stock game and others as well.
Title: Re: [1.6.7] Touhou GTA Vmod - What's this, an update?!
Post by: Countbuffalo on October 20, 2013, 04:31:08 PM
I've being having trouble we your mod, I installed it fine (threw it all into the SA directory), Clean installation, I have a 1.0 American EXE with compatibility set to Windows XP SP2, I can start the mod up, and it works fine, no crashes, however, when I start a new game, after the cut scene the screen goes completely black except of the HUD, I can still move around, so it hasn't crashed, opening then closing the menu results in me getting an image of the menu, which is rather bright, with the HUD stamped over it, and working mind you, Its hard to describe so I guess I'll have to show you.

The Black screen
http://postimg.org/image/6hjqnc7in/

The menu bug
http://postimg.org/image/wqvrdedk5/

Please help, since I am really anticipating playing your mod.


Title: Re: [1.6.7] Touhou GTA Vmod - What's this, an update?!
Post by: mathwizi2005 on October 20, 2013, 10:02:31 PM
i JUST tested this for the 4th time and on the "Mountain Cloud Boys" mission, after you go around the block and hit the waypoint, i get ZERO control when i leave a car (cant test controller properly cause i cant get SA to see my PS3 controller properly)
cant move, cant look around, DINPUT8.DLL does nothing

Edit: going around the block manually bypasses the problem
new problem, You've Had Your Chips, completely freezes the game, is this a CLEO model problem
Title: Re: [1.6.7] Touhou GTA Vmod - What's this, an update?!
Post by: Teetoku on October 21, 2013, 03:38:42 PM
At long last an update arrives after nearly 2 years of doing other things! As an added bonus it came on time for AWA too. :V

> Download here. < (https://docs.google.com/file/d/0BxLHKQnZaGMdZVk5LXlaN3RWd2M/edit?usp=sharing)
This time it's a single file download of ~2.2GB compressed size. No more hassle with split download madness!

Extract this on top of a stock installation of GTA:SA. I highly advise against a straight upgrade from 1.6.1A or before, and will not respond to support requests that may arise from this.

Changelog is included in the readme, which is now in the ReadMe directory. Additionally, basic instructions on how to make your own character modules have been included - feel free to share them here!
Damn, I'm gonna have to DL this tomorrow instead.
Title: Re: [1.6.7] Touhou GTA Vmod - What's this, an update?!
Post by: DX7.EP on October 21, 2013, 05:20:33 PM
Screen and menu problems!
I have seen this problem before when testing, actually, but it has been a long time and only with certain addons which were removed under some GPU-OS combinations. Update GPU drivers first. Additionally, could you list a Speccy or HWINFO32 report of your computer's hardware?

Control problem with Mountain Cloud Boys and crash at You've Had Your Chips
Will have to check these missions.

EDIT: Tested those - and while I haven't been able to repeat the Mountain Cloud Boys issue, I have noticed the cutscene crash at You've Had Your Chips. Guess that'll have to be patched up ASAP!
Title: Re: [1.6.7] Touhou GTA Vmod - What's this, an update?!
Post by: Countbuffalo on October 22, 2013, 03:58:53 PM
I've been unable so far to update my drivers (AMD autoupdate is a piece of crap and won't detect them), but at least i can get the spec info, i'm not sure if this is what you need, i just got it from System Info

OS Name   Microsoft Windows 7 Home Premium
Version   6.1.7601 Service Pack 1 Build 7601
Other OS Description    Not Available
OS Manufacturer   Microsoft Corporation
System Name   ALEXANDER-PC
System Manufacturer   System manufacturer
System Model   System Product Name
System Type   x64-based PC
Processor   AMD Athlon(tm) II X3 450 Processor, 3200 Mhz, 3 Core(s), 3 Logical Processor(s)
BIOS Version/Date   American Megatrends Inc. 0704, 11/06/2010
SMBIOS Version   2.5
Windows Directory   C:\Windows
System Directory   C:\Windows\system32
Boot Device   \Device\HarddiskVolume1
Locale   Japan
Hardware Abstraction Layer   Version = "6.1.7601.17514"
User Name   Alexander-PC\Alexander
Time Zone   GMT Daylight Time
Installed Physical Memory (RAM)   2.00 GB
Total Physical Memory   2.00 GB
Available Physical Memory   669 MB
Total Virtual Memory   4.00 GB
Available Virtual Memory   1.32 GB
Page File Space   2.00 GB
Page File   C:\pagefile.sys

I noticed that I don't get the bug when I am :
1.Holding the mouse wheel down in order to look backwards
2. Driving a vehicle (Upon getting in a vehicle I have the bug, but upon looking backwards with mouse wheel, I find that I can look forwards by releasing the mouse wheel and it actually works.)
Title: Re: [1.6.7] Touhou GTA Vmod - What's this, an update?!
Post by: DX7.EP on October 23, 2013, 06:19:34 PM
Not finding any info on the GPU, which is what I'm particularly interested in. Catalyst Control Centre may list that.

I'd just download the driver installer manually from AMD's site - provided you know which card it is - and run that. Auto-detect IMO is more of a hassle.
Title: Re: [1.6.7] Touhou GTA Vmod - What's this, an update?!
Post by: mathwizi2005 on November 03, 2013, 06:58:47 AM
any luck on the 'You've Had Your Chips' cutscene crash?
Title: Re: [1.6.7] Touhou GTA Vmod - What's this, an update?!
Post by: powerover on January 30, 2014, 01:43:18 AM
I have a US v1.0 gta , I set my compatibility to windows service pack 2, but every time i enter the game. the mod (character skin) works with the cut scenes,  but when I get to the actual game, my characters skins changed back to default. I'm sorry if i missed something basics but plz help me, I really want to play this mod.
Title: Re: [1.6.7] Touhou GTA Vmod - What's this, an update?!
Post by: DX7.EP on January 30, 2014, 04:35:24 PM
Character skins are changed via TAB + Q/E or the mouse wheel.
Title: Re: [1.6.7] Touhou GTA Vmod - What's this, an update?!
Post by: kyodash on February 12, 2014, 10:36:07 AM
why my main character not change??
http://i4.upanh.com/2014/0212/10//58705888.untitled.jpg?rand=0.3187395443631923
Title: Re: [1.6.7] Touhou GTA Vmod - What's this, an update?!
Post by: ramnik5 on February 18, 2014, 02:48:47 AM
I'm going to try to mod San Andreas on android with this mod, ill update this post with how it goes.
Title: Re: [1.6.7] Touhou GTA Vmod - What's this, an update?!
Post by: DX7.EP on February 22, 2014, 01:49:29 AM
I believe most of the CLEO and SALA stuff will not work on non-Windows or Mac platforms due to DLL dependencies, but I have not taken a look at the application package file in detail. Best bets I guess would be that models and sounds would be able to change, but gameplay (including model switching) will not be.
Title: Re: [1.6.7] Touhou GTA Vmod - What's this, an update?!
Post by: Maoxing Liu on March 19, 2014, 05:53:08 AM
Cutscene crashed on the 'You've Had Your Chips' mission

(https://lh6.googleusercontent.com/-vmgRU9JNOOY/UykwIOpizUI/AAAAAAAAAMk/VwEDf8ReTp8/w636-h477-no/2014-03-18_00001.jpg)
Title: Re: [1.6.7] Touhou GTA Vmod - What's this, an update?!
Post by: DX7.EP on March 20, 2014, 04:17:06 AM
Already a known issue.
Title: Re: [1.6.7] Touhou GTA Vmod - What's this, an update?!
Post by: Voltorn on March 23, 2014, 10:14:25 PM
Thank you for the great mod, it made SA much fun.

Is there a character module for main player only? Thanks!  :V
Title: Re: [1.6.7] Touhou GTA Vmod - What's this, an update?!
Post by: DX7.EP on March 24, 2014, 02:02:47 PM
It is entirely possible to make one with IMG file editors, putting stock models into data/TGTASPEC.img (extra IMG file used for character module formatting).
Title: Re: [1.6.7] Touhou GTA Vmod - What's this, an update?!
Post by: Voltorn on March 24, 2014, 04:26:20 PM
Thanks for the reply, I'd like to play CJ with Marisa skin while keeping default skins on other characters.

I did some trial-error since I don't have much clue about modding the character module.

So I what I did:
1. Grab latest TGTA Ver.
2. Followed installation instructed.
3. Got it worked.
4. Delete the modded folder in game folder (GTA San Andreas folder) and copy paste the default folder to the game folder. (reset to default)
5. Tested, game worked normally.
==== This is where the experiment comes in
6. Followed installation instructed, but without replacing the tgtaspec.img
7. Extracted csweet# #dff and #txd from the mod.
8. Renamed cssweet as cscarl
9. Replaced default cscarl on the game folder with the marisa cscarl.

I tested it and it freezed after the loading screen upon new game / load game.

So I,
1. reset the game folder back to default again.
2. replaced cscarl# in game folder with marisa skin.

I got another freezed graphics during the loading screen.

I tried several other approaches (removing cleo, and other add-ons removal), and I conclude that I need a hand here.  :V

I often got error performance where my mouse is freezed and the screen is overlaid by black blank page of GTA::SA, which force me to restart my computer and the whole rebooting process took me around ~13 mins. And what's worse is that, there's no error message, so it's not like the game crashes or something just need unidentified loading time. Giving the benefit of doubt, I went off to have lunch and came back but the game were still on black blank page, so yea, it freezed.  ???  :wat::ohdear:
Title: Re: [1.6.7] Touhou GTA Vmod - What's this, an update?!
Post by: NewNine on March 24, 2014, 05:22:14 PM
A bit off-topic, don't mind me.. I've been trying to download this Touhou mod collection for days, and the download failed every time, right at the end. The current hosting site is sometimes problematic with files larger than 2gb. I got it to work with a stand-alone download manager, since my current internet browsers kept letting me down.

Basically, if anyone's having problems with the download, maybe try a download manager that you trust, might work. It helped me out.

Great mod collection for this game, EP , I really appreciate this mod pack.  I really like it...   :o
Thanks. :3
Title: Re: [1.6.7] Touhou GTA Vmod - What's this, an update?!
Post by: DX7.EP on March 25, 2014, 01:44:44 AM
I'm not really sure about this part:
4. Delete the modded folder in game folder (GTA San Andreas folder) and copy paste the default folder to the game folder. (reset to default)
Which folder(s) did you replace specifically?

I replicated the process and was able to get it working fine. Make sure to rebuild the archive in your IMG editor of choice after you are done editing it.
Title: Re: [1.6.7] Touhou GTA Vmod - What's this, an update?!
Post by: Voltorn on March 26, 2014, 01:05:05 AM
I'm not really sure about this part:Which folder(s) did you replace specifically?

I replicated the process and was able to get it working fine. Make sure to rebuild the archive in your IMG editor of choice after you are done editing it.

On that part, I deleted the GTA San Andreas Folder, this is the directory:

Code: [Select]
C:\Program Files (x86)\Rockstar Games\GTA San Andreas
Then I copy paste the original GTA San Andreas folder that I've duplicated on different location as back-up, to the Rockstar Games.

------------------------------

What do you mean by rebuilding the archive?
Title: Re: [1.6.7] Touhou GTA Vmod - What's this, an update?!
Post by: DX7.EP on March 26, 2014, 04:19:12 AM
A bit off-topic, don't mind me.. I've been trying to download this Touhou mod collection for days, and the download failed every time, right at the end. The current hosting site is sometimes problematic with files larger than 2gb. I got it to work with a stand-alone download manager, since my current internet browsers kept letting me down.

Basically, if anyone's having problems with the download, maybe try a download manager that you trust, might work. It helped me out.
An alternate mirror may be considered in the future, though perhaps at the cost of over a dozen archives to download.

Quote
Great mod collection for this game, EP , I really appreciate this mod pack.  I really like it...   :o
Thanks. :3
Not a problem, though to be fair I can't take all the credit. :P
I admittedly don't get around to GTA:SA-related stuff frequently enough, though. Hence the slow rate of updates. :V

On that part, I deleted the GTA San Andreas Folder....
Then I copy paste the original GTA San Andreas folder that I've duplicated on different location as back-up, to the Rockstar Games.
It sounds like you are replacing every file. That will definitely cause trouble.

If you are wanting to use stock cutscene models, I believe it should be possible in tgtaspec.img to delete most DFF and TXD files that begin with cs (eg. cstenpenny) EXCEPT for cscarl and maybe a few others, rebuild archive, and then run the game. The stock cutscene models in cutscene.img remain present.

Quote
What do you mean by rebuilding the archive?
Most IMG editor programs have an option to rebuild an IMG in a menu or button. Doing so is recommended after editing to ensure changes are reflected in the game.
Title: Re: [1.6.7_01] Touhou GTA Vmod - Whoa! Fixes!
Post by: DX7.EP on March 26, 2014, 05:37:29 AM
I don't like to double-post, but given the subject, I felt this was a better option than shoehorning it in my edit.

1.6.7_01 has been released as a hotfix for the You've Had Your Chips cutscene crash. It is quite a late release, I know, but it took a while to find out what the issue was, and my system isn't too keen on playing the game lately.
- link removed, old version -
Extract it in your GTA:SA directory.

The main full archive will be updated shortly.
EDIT: Updated the main archive. It is posted at the OP.

Unrelatedly - GTA:SA is now in the Win8/8.1 Store for US$7 (http://apps.microsoft.com/windows/en-us/app/grand-theft-auto-san-andreas/bbbb3182-12e9-4cbd-a222-f922fb67bec8) - complete with WinRT/ARM, Xbox controller, and touchscreen support. I do not have that version of the game yet (though I'm certainly considering remedying that), and therefore am unable to say whether it will work with the mod in any capacity. Given the device support, however, I presume it uses code more similar to the iOS and Android versions, rather than the original PC release's.
Title: Re: [1.6.7_01] Touhou GTA Vmod - Whoa! Fixes!
Post by: Cirno de Bergerac on May 12, 2014, 01:55:42 AM
Thanks so much for putting this together!

I don't mean to be a bother and I really hate troubling other people for stuff like troubleshooting but I've been trying to install your modpack and I have had terrible luck. I would really appreciate it if you could take a look at the symptoms I've noticed and let me know if you have an idea of what's going wrong on my end.

I'm currently running a 64-bit load of Windows 7 with service pack 1. I have the steam version of San Andreas and I make certain to set it to use compatability mode with Windows XP Service pack 2 whenever it runs. I hope I'm just being silly and missed an obvious step, but it seems like no matter what I try the game won't even display to the screen. When I attempt to start up the game I'll get 2 error messages for the bike arm fix, 5 error messages for the Camera Point fix, and then after a little bit I'll get a runtime error. I've screenshotted each error message and uploaded them to imgur in this album (http://imgur.com/a/p1R0P).

I don't think it's a hardware issue. My computer is around 4 years old but it was pretty solid build for its time and I upgraded the graphics card around a year and a half ago. I'll include some screenshots of the benchmarking software I use here (http://imgur.com/a/PzanB).

What I did to install the mod was open the .7z file with 7-zip and copy all the files in the archive into the GTA San Andreas folder created by steam. I also put in the cutscene fix you made in the same way that I put in the main mod, but I've tried running both with and without the cutscene fix and it doesn't make a difference to my problem. Here's a screenshot (http://i.imgur.com/2bx4kUP.jpg) of what the completed install folder looks like.

Thanks again for taking the time to look at my problem, and I really appreciate aggregating all the really cool Touhou mods into one package.
Title: Re: [1.6.7_01] Touhou GTA Vmod - Whoa! Fixes!
Post by: DX7.EP on May 13, 2014, 05:41:59 AM
Obtain a US v1.0 executable first. Mods do not work with the default V3 executable - and I can tell you're using one just by looking at the EXE file size. :P

Also with Ivy Bridge (2012-2013) parts, system is definitely less than 4 years old. :P
Title: Re: [1.6.7_01] Touhou GTA Vmod - Whoa! Fixes!
Post by: Cirno de Bergerac on May 13, 2014, 08:00:34 PM
It works! thanks very much! Once I put in the v 1.0 NA exe it worked like a charm.
Title: Re: [1.6.7_01] Touhou GTA Vmod - Whoa! Fixes!
Post by: I-401 on May 15, 2014, 12:28:32 AM
Hey, I was trying this mod and it works wonderfully  :)

but, I got problem while I trying do "Gone Courting" misson, it crashed

(http://puu.sh/8MEI0.png)

can you tell me what happen?  ???
Title: Re: [1.6.7_01] Touhou GTA Vmod - Whoa! Fixes!
Post by: mathwizi2005 on May 25, 2014, 05:08:36 PM
so as i DL the cutscene fix, what exactly was causing the issue?
Title: Re: [1.6.7_01] Touhou GTA Vmod - Whoa! Fixes!
Post by: DX7.EP on May 26, 2014, 03:58:20 AM
Model pointer issue, basically.
Title: Re: [1.6.7_01] Touhou GTA Vmod - Whoa! Fixes!
Post by: Nash Fais on May 26, 2014, 10:29:28 AM
Can someone help me with this? I have a problem were all the cars are locked and I don't know how to remove it.
Title: Re: [1.6.7_01] Touhou GTA Vmod - Whoa! Fixes!
Post by: Kyou on May 28, 2014, 05:34:36 AM
i get cutscenes freeze whenever i start the game, even after using save to skip the intro. The cutscene still freezes when doing missions. Please help me to fix this.  ???
Title: Re: [1.6.7_01] Touhou GTA Vmod - Whoa! Fixes!
Post by: DX7.EP on May 28, 2014, 11:49:50 PM
Hey, I was trying this mod and it works wonderfully  :)

but, I got problem while I trying do "Gone Courting" misson, it crashed

can you tell me what happen?  ???
Try using a US v1.0 executable. EU ones have not worked very well with the current versions.

Can someone help me with this? I have a problem were all the cars are locked and I don't know how to remove it.
Are you using the latest version in the OP, and put it on top of a fresh installation? I recall deleting the offending scripts.

i get cutscenes freeze whenever i start the game, even after using save to skip the intro. The cutscene still freezes when doing missions. Please help me to fix this.  ???
Post your hardware information via Speccy and give a directory listing of your GTA:SA directory, including file sizes.
Title: Re: [1.6.7_01] Touhou GTA Vmod - Whoa! Fixes!
Post by: Vaermina on May 29, 2014, 03:47:35 PM
Hey, I was trying this mod and it works wonderfully  :)

but, I got problem while I trying do "Gone Courting" misson, it crashed


I have the same problem, I'm using US.exe , and I don't know what to do...
Title: Re: [1.6.7_01] Touhou GTA Vmod - Whoa! Fixes!
Post by: iforgetwhatweredoing on June 07, 2014, 05:14:06 AM
I have the same problem, I'm using US.exe , and I don't know what to do...

I have the exact same issue, "Gone Courting" crashes on cutscene start - even with the US 1.0 exe
Title: Re: [1.6.7_02] Touhou GTA Vmod - Golly! More fixes!
Post by: DX7.EP on June 08, 2014, 06:49:34 AM
Gone Courting cutscene crash has been confirmed.

A fix will be provided in due order.

EDIT: Patch has been made. Commencing uploads of both append and standalone versions....


VERSION 1.6.7_02 has been released.
It addresses the Gone Courting cutscene crash in addition to the You've Had Your Chips bug (patched in 1.6.7_01). Additionally, for the patch append versions, the files have been moved to the correct directory (I have no idea how that slipped out like that....).

> Patch Download < (https://drive.google.com/file/d/0BxLHKQnZaGMdWHI2X1FQWUZSb1E/edit?usp=sharing)
Standalone version for fresh install is available in the OP.

Place the file in your GTA:SA directory and extract files there, overwriting the existing content.
Title: Re: [1.6.7_02] Touhou GTA Vmod - Golly! More fixes!
Post by: mr2toes on June 09, 2014, 02:48:01 AM
Hi

I'm having trouble wit this mod, every time I start it up and start a new game, the game would load half way then crash.
this is error I'm getting

EDIT: im also using windows 8.1

GTA:SA Crashed, Debug Info Follows:

GTA Info:

Version: US 1.0

Last File Loaded: CLEO\SKIN.IMG

Last Library Loaded: C:\Program Files (x86)\gta\DINPUT8.dll

Error: Unknown

Assembly Info:

Exception At Address: 0x00000000

Exception Code: 0xc0000005 (EXCEPTION_ACCESS_VIOLATION)

Registers:

EAX: 0x04955190   EBX: 0x00000001

ECX: 0x04954F20   EDX: 0x0B9C4D00

ESI: 0x00000000   EDI: 0x00000D24

EBP: 0x00000D24   ESP: 0x0028EE54

I saw someone with a similar error and tried manually installing cleo but that didn't work. I've redownloaded the mod 3 times and that didn't work. the base game works fine though.
Title: Re: [1.6.7_02] Touhou GTA Vmod - Golly! More fixes!
Post by: DX7.EP on June 09, 2014, 04:57:03 PM
Make sure to set compatibility settings in the EXE, and (given Win8.x's idiotic permissions in Program Files folders) set it to run as admin too.
Title: Re: [1.6.7_02] Touhou GTA Vmod - Golly! More fixes!
Post by: mr2toes on June 09, 2014, 05:49:17 PM
tried that and it did not work. the game would let me into the main menu but when i try to load a new game or a saved game it would crash when the bar was half way done.
Title: Re: [1.6.7_02] Touhou GTA Vmod - Golly! More fixes!
Post by: DX7.EP on June 09, 2014, 09:46:54 PM
Post your hardware specifications as well, consider a fresh installation once more, and make sure to overwrite all the files. I think it's a case of the character module file not loading correctly, and that contains needed character and cutscene models.
Title: Re: [1.6.7_02] Touhou GTA Vmod - Golly! More fixes!
Post by: mr2toes on June 10, 2014, 02:26:07 AM
tried the full reinstall and that didnt work

my specs are

http://pastebin.com/YwKYxSpt

Please don't make us scroll for 1000 years by posting those things directly. Use pastebin  :ohdear: -Hele
Title: Re: [1.6.7_02] Touhou GTA Vmod - Golly! More fixes!
Post by: DX7.EP on June 10, 2014, 06:03:10 AM
Not much use out of these aside from the usual 'update GPU drivers' kind of deal.

In ./data/gta.dat, check the lines beginning with IMG and verify that all the IMG files are present in the respective physical directories (eg. ./models/tgtaspec.img).

Additionally, install the game and mod onto another location other than Program Files or its x86 equivalent, in case it *really* is the case of Win8.x permissions being stupid. (However I have not had that happen on Win8.1 myself).

IMPORTANT EDIT!
A crash source in the Black Project mission has been found, in which if you were detected in the outside area, the game would crash.

This is caused by the AREA_69_ENTER2.cs file in the CLEO directory - detection would lock the doors, and this script (designed to keep the doors unlocked) does not like that. Solutions include (A) move or delete the file, or (B) slip by without getting caught. The file in question will be removed in the next patch/release.
Title: Re: [1.6.7_02] Touhou GTA Vmod - Golly! More fixes!
Post by: mr2toes on June 10, 2014, 10:06:01 PM
yup it was windows 8.1 folder permissions being stupid. thanks for the advice, maybe you should put that on the OP in case other people are having the same problem

EDIT: so after closing it then opening it up again after a few hours it decided not to work.
Title: Re: [1.6.7_02] Touhou GTA Vmod - Golly! More fixes!
Post by: DX7.EP on June 11, 2014, 10:41:41 AM
Sounds like an isolated incident. As for the Win8.x warning, I'll add that for those using non-Steam versions (as Steam fixes permission issues for its default directory) in the OP and the next readme.
Title: Re: [1.6.7_02] Touhou GTA Vmod - Golly! More fixes!
Post by: mr2toes on June 11, 2014, 04:59:03 PM
the thing is, I am using the steam version of the game, I downgraded it to US 1.0. when I started up the mod, it would crash half way through loading. So I tried moving to a non program file folder and it worked. But after a while it started giving me errors again when I started it back up.
Title: Re: [1.6.7_02] Touhou GTA Vmod - Golly! More fixes!
Post by: DX7.EP on June 11, 2014, 09:29:12 PM
There isn't enough information to start addressing that issue of yours at the moment. From testing, the game did not have trouble for the most part regardless of directory, except for the case of a directly mounted exFAT-formatted volume. The game does not work well under that filesystem, though if mounted under virtual machines it worked hassle-free. :|
Title: Re: [1.6.7_02] Touhou GTA Vmod - Golly! More fixes!
Post by: iforgetwhatweredoing on June 12, 2014, 04:52:26 PM
Thanks for all your work, the fix for "gone courting" worked and I managed to get much further than before.

Unfortunately, there are 2 more progress-stopping bugs I've encountered.

The first deals with the "Black Project" mission: regardless of whether I stealth in or get caught, the game crashes with the last library loaded being audio/streams/RE . I think I've had other random crashes occur with the same last library loaded. (I think this may be caused by using a save file that at one point had the AREA_69_ENTER2.cs script)
Edit: Confirmed to be a save problem. Just played from the beginning all the way to the black project and had no problems completing it.

The second deals with the mission "the Meat Business": the cutscene works just fine, but once it finishes (or is skipped) the game sort of.... stops. Black screen, occasionally with "the Caligula Casino" at the bottom and the program suddenly eats an entire processor core. You can freely work the menu with esc, like viewing the map and such. It's also possible to use the "yx" cheat to get out of the casino, but you won't be able to move. Edit: Confirmed to affect 2nd playthrough

I'm not sure if these bugs are on my end alone.

Edit2: found another repeatable but not really game-affecting crash: Attempting to view the rear Chromer Bullbar for the Slamvan causes an immediate crash.
Title: Re: [1.6.7_02] Touhou GTA Vmod - Golly! More fixes!
Post by: WhitewashBlacklist on June 19, 2014, 06:34:38 AM
Absolutely loving the Touhou mod.  I've been recording my progress thus far, and encountered a little issue on the mission Fender Ketchup.  The car seems to get stuck on the side of the garage or something, which prevents whatever event from triggering to actually start the mission.  Video of the issue is found here:  https://www.youtube.com/watch?v=W_074RSVMY0&feature=youtu.be

Also, I tried it with CJ's model and had the same problem.
Title: Re: [1.6.7_02] Touhou GTA Vmod - Golly! More fixes!
Post by: iforgetwhatweredoing on June 19, 2014, 07:27:12 PM
Absolutely loving the Touhou mod.  I've been recording my progress thus far, and encountered a little issue on the mission Fender Ketchup.  The car seems to get stuck on the side of the garage or something, which prevents whatever event from triggering to actually start the mission.  Video of the issue is found here:  https://www.youtube.com/watch?v=W_074RSVMY0&feature=youtu.be

Also, I tried it with CJ's model and had the same problem.
I think I had the same problem but skipping the cutscene allows you to continue.
Title: Re: [1.6.7_02] Touhou GTA Vmod - Golly! More fixes!
Post by: WhitewashBlacklist on June 20, 2014, 08:09:39 PM
The game won't let me skip the cutscene, unfortunately.
Title: Re: [1.6.7_02] Touhou GTA Vmod - Golly! More fixes!
Post by: iforgetwhatweredoing on June 22, 2014, 02:15:12 AM
The game won't let me skip the cutscene, unfortunately.
Really? Spacebar always worked for me...

EDIT: I think I'm onto something-attempting to switch to Lyrica's skin (the one replacing Ken Rosenberg) causes all controls to become unresponsive (beyond esc). The cutscene model works fine but it seems the pedestrian model has issues.

EDIT2: it seems Lyrica's skin under "add-on actors" works fine-its the "special actors" skin that has issues.
Title: Re: [1.6.7_02] Touhou GTA Vmod - Golly! More fixes!
Post by: DX7.EP on June 23, 2014, 08:16:18 AM
Absolutely loving the Touhou mod.  I've been recording my progress thus far, and encountered a little issue on the mission Fender Ketchup.  The car seems to get stuck on the side of the garage or something, which prevents whatever event from triggering to actually start the mission.
This is an unusual one I have gotten before, yet at other times I don't either. Not sure what precisely causes it.

EDIT: I think I'm onto something-attempting to switch to Lyrica's skin (the one replacing Ken Rosenberg) causes all controls to become unresponsive (beyond esc). The cutscene model works fine but it seems the pedestrian model has issues.
Confirmed this bug, will be setting up a fix despite absurdly slow upload speeds in my current location.
Title: Re: [1.6.7_02] Touhou GTA Vmod - Golly! More fixes!
Post by: WhitewashBlacklist on June 26, 2014, 09:35:04 AM
Apparently, by turning on mouse steering, I was able to control the car during the cutscene.  It took a few tries, but I managed to get it to work.  It's very picky about the specific angle the wheels are turned, however.

Also, another strange issue I found: Reimu doesn't seem to be gaining any muscle stat in the game.  I spent a good 30 minutes lifting weights to date Millie, only to find the stat not move.  When using the muscle cheat, the stat still didn't move.  I ended up using the cheat with the CJ model, which properly altered the stat.
Title: Re: [1.6.7_02] Touhou GTA Vmod - Golly! More fixes!
Post by: Helepolis on June 26, 2014, 12:09:27 PM
Apparently, by turning on mouse steering, I was able to control the car during the cutscene.  It took a few tries, but I managed to get it to work.  It's very picky about the specific angle the wheels are turned, however.

Also, another strange issue I found: Reimu doesn't seem to be gaining any muscle stat in the game.  I spent a good 30 minutes lifting weights to date Millie, only to find the stat not move.  When using the muscle cheat, the stat still didn't move.  I ended up using the cheat with the CJ model, which properly altered the stat.
Maybe they are preventing you from becoming cho-Reimu :V ?
Title: Re: [1.6.7_02] Touhou GTA Vmod - Golly! More fixes!
Post by: mathwizi2005 on June 26, 2014, 05:15:12 PM
most of the stats dont work on the custom models as the game does a confirmation loop to set the stat after the model changes accordingly
way back, the game use to crash if you tried changing those stats with a custom model, now it just blocks it from happening at all
Title: Re: [1.6.7_02] Touhou GTA Vmod - Golly! More fixes!
Post by: PurpleXCompleX on June 28, 2014, 01:40:38 AM
Keep up your good work, this Mod really looks amazing.

So i finally got this mod to work for me. I have the Steam Version and an US V1.0 EXE of the Game.

Sadly, i've got the same issue as Countbuffalo (This Post) (http://www.shrinemaiden.org/forum/index.php/topic,11474.msg1033273.html#msg1033273).  :ohdear:
Everything is fine as long as i look backwards or when i'm on a vehicle.
If you need to know, i have a AMD Radeon HD 6570 Graphics Card which driver i've updated recently but i still have the same issues.

Really hope this is a fixable issue.
Title: Re: [1.6.7_02] Touhou GTA Vmod - Golly! More fixes!
Post by: WhitewashBlacklist on June 28, 2014, 10:19:24 PM
The second deals with the mission "the Meat Business": the cutscene works just fine, but once it finishes (or is skipped) the game sort of.... stops. Black screen, occasionally with "the Caligula Casino" at the bottom and the program suddenly eats an entire processor core. You can freely work the menu with esc, like viewing the map and such. It's also possible to use the "yx" cheat to get out of the casino, but you won't be able to move. Edit: Confirmed to affect 2nd playthrough

I'm not sure if these bugs are on my end alone.


Just made it to this mission.  I'm having the same problem.  I noticed that if I wait long enough, I can hear the traffic outside.
Title: Re: [1.6.7_02] Touhou GTA Vmod - Golly! More fixes!
Post by: mathwizi2005 on June 29, 2014, 01:07:51 AM
I had these issues from the first cutscene encountered, only way I fixed it was from a totally fresh install, deleting EVERYTHING, even saves and configs
bugs like this happen as the mod goes thru versions
Title: Re: [1.6.7_02] Touhou GTA Vmod - Golly! More fixes!
Post by: DX7.EP on July 02, 2014, 07:47:18 AM
Apparently, by turning on mouse steering, I was able to control the car during the cutscene.  It took a few tries, but I managed to get it to work.  It's very picky about the specific angle the wheels are turned, however.
An interesting solution.

Quote
Also, another strange issue I found: Reimu doesn't seem to be gaining any muscle stat in the game [but CJ works fine].
No idea why that happens, but in either case, CJ model's a must for that.

Maybe they are preventing you from becoming cho-Reimu :V ?
If only the Touhou models updated to adjust to muscle stat, hahaha. :V
Conversely, if fat was maxed out....:getdown:

The second deals with the mission "the Meat Business"....
I'm having the same problem.  I noticed that if I wait long enough, I can hear the traffic outside.
Going to have to investigate this as I have the problem too....

Sadly, i've got the same issue as Countbuffalo (This Post) (http://www.shrinemaiden.org/forum/index.php/topic,11474.msg1033273.html#msg1033273).  :ohdear:
Everything is fine as long as i look backwards or when i'm on a vehicle.
If you need to know, i have a AMD Radeon HD 6570 Graphics Card which driver i've updated recently but i still have the same issues.

Really hope this is a fixable issue.
No real explanation available for this at the moment, due to diffculties replicating this situation.
Title: Re: [1.6.7_02] Touhou GTA Vmod - Golly! More fixes!
Post by: iforgetwhatweredoing on July 10, 2014, 03:20:39 AM
Going to have to investigate this as I have the problem too....
I think I just fixed the problem.
After some fooling around with an img editor and txd workshop I managed to get the rose pedestrian model fixed. I think the txd was corrupt?
http://www.mediafire.com/download/039d2pt5r4o59k7/tgtaspec.img (http://www.mediafire.com/download/039d2pt5r4o59k7/tgtaspec.img)
Hope I didn't screw up anything else....
Title: Re: [1.6.7_02] Touhou GTA Vmod - Golly! More fixes!
Post by: DX7.EP on July 10, 2014, 10:57:13 PM
I surmise that the TXD is at fault too, but will do a few more fixes and things before uploading the proper patch.
Title: Re: [1.6.7_02] Touhou GTA Vmod - Golly! More fixes!
Post by: WhitewashBlacklist on July 14, 2014, 05:21:28 AM
I think I just fixed the problem.
After some fooling around with an img editor and txd workshop I managed to get the rose pedestrian model fixed. I think the txd was corrupt?
http://www.mediafire.com/download/039d2pt5r4o59k7/tgtaspec.img (http://www.mediafire.com/download/039d2pt5r4o59k7/tgtaspec.img)
Hope I didn't screw up anything else....

Thank you very much.  This did in fact fix the problem.

However, I have encountered another problem.  In the mission "Black Project", the game crashes when I grab the jetpack.  I tried it four or five times, so I'm assuming it's pretty consistent.  D:
Title: Re: [1.6.7_02] Touhou GTA Vmod - Golly! More fixes!
Post by: DX7.EP on July 14, 2014, 09:47:39 AM
Others have reported this issue, though not as frequently when the CJ model is equipped.
Title: Re: [1.6.7_02] Touhou GTA Vmod - Golly! More fixes!
Post by: WhitewashBlacklist on July 18, 2014, 08:02:46 PM
Others have reported this issue, though not as frequently when the CJ model is equipped.

I'll try that.
Title: Re: [1.6.7_02] Touhou GTA Vmod - Golly! More fixes!
Post by: ISMWM60 on July 20, 2014, 08:06:25 PM
Hello. I installed this mod pack on a fresh install of GTA SA. Using compact.exe, have Sanny Builder and CLEO 4 installed of course before I installed the mod pack.

Trying to start a new save, cut scene runs normally. Everything seems okay until I finally get control for CJ, then this happens.

(http://i.imgur.com/mP8zENQ.png)

It's like an image burn or something. If I pause the game and click resume, its just the pause menu burned into the game. I still seem to have control as I was able to get on the bike, but it's just this problem with the image is happening. If this has been addressed before I'm sorry as I didn't see it. Thanks for the help.
Title: Re: [1.6.7_02] Touhou GTA Vmod - Golly! More fixes!
Post by: WhitewashBlacklist on July 22, 2014, 01:33:09 AM
Even using the CJ model, I'm still stuck on Black Project.  I've tried everything I can think of: changing compatibility modes, using earlier versions of the mod, shouting loudly, and giving the game the finger, and nothing seems to be working.   :(  :ohdear:
Title: Re: [1.6.7_02] Touhou GTA Vmod - Golly! More fixes!
Post by: mathwizi2005 on July 22, 2014, 02:58:09 AM
Hello. I installed this mod pack on a fresh install of GTA SA. Using compact.exe, have Sanny Builder and CLEO 4 installed of course before I installed the mod pack.

Trying to start a new save, cut scene runs normally. Everything seems okay until I finally get control for CJ, then this happens.

<snip>

It's like an image burn or something. If I pause the game and click resume, its just the pause menu burned into the game. I still seem to have control as I was able to get on the bike, but it's just this problem with the image is happening. If this has been addressed before I'm sorry as I didn't see it. Thanks for the help.

The mod pack comes will all the CLEO files working out of the box, no need to install it manually
Start from scratch again and just drag and drop, nothing more
Title: Re: [1.6.7_02] Touhou GTA Vmod - Golly! More fixes!
Post by: DX7.EP on July 22, 2014, 03:53:32 AM
Hello. I installed this mod pack on a fresh install of GTA SA. Using compact.exe, have Sanny Builder and CLEO 4 installed of course before I installed the mod pack.

Trying to start a new save, cut scene runs normally. Everything seems okay until I finally get control for CJ, then this happens.
No need for either, and IIRC Cleo 4 is incompatible with the many Cleo 3 scripts used here anyway.

Even using the CJ model, I'm still stuck on Black Project.  I've tried everything I can think of: changing compatibility modes, using earlier versions of the mod, shouting loudly, and giving the game the finger, and nothing seems to be working.   :(  :ohdear:
It baffles me just as much....
Title: Re: [1.6.7_02] Touhou GTA Vmod - Golly! More fixes!
Post by: ISMWM60 on July 24, 2014, 07:12:42 PM
After my previous posts I found some older posts on how to fix that problem and this conversion up until now was working perfectly.

Now I'm also having trouble with the Black Project mission. When ever I either alert the area and cause the lockdown or get to the marker in the control center, the game crashes.

Here is the crash report when I set off the alarm or enter the control room marker. I am doing this mission as CJ and I deleted AREA_69_ENTER2.cs also.

(http://i.imgur.com/mHEnMTD.png)
Title: Re: [1.6.7_02] Touhou GTA Vmod - Golly! More fixes!
Post by: iforgetwhatweredoing on July 25, 2014, 09:49:31 PM
After my previous posts I found some older posts on how to fix that problem and this conversion up until now was working perfectly.

Now I'm also having trouble with the Black Project mission. When ever I either alert the area and cause the lockdown or get to the marker in the control center, the game crashes.

Here is the crash report when I set off the alarm or enter the control room marker. I am doing this mission as CJ and I deleted AREA_69_ENTER2.cs also.
That sounds like the problem I had earlier: you cannot START a game with the script, you may need to start over from the very beginning. :(
(At least, that's what I did to get past the problem)
Title: Re: [1.6.7_02] Touhou GTA Vmod - Golly! More fixes!
Post by: PurpleXCompleX on July 25, 2014, 10:00:58 PM
Ah well, thanks ISMWM60, didn't knew the issue as well as the solution (deleting fixedcameraangle) was mentioned before years ago.
Enjoying the mod so far, everything works fine now - well except for the usual known crashes.

Btw, whats the title and circle name of the music which is used as the fanfare for completing a mission?
Title: Re: [1.6.7_02] Touhou GTA Vmod - Golly! More fixes!
Post by: ISMWM60 on July 26, 2014, 12:43:56 AM
That sounds like the problem I had earlier: you cannot START a game with the script, you may need to start over from the very beginning. :(
(At least, that's what I did to get past the problem)

Damn, I was hoping that wasn't the case. Will give that a try and see if that's the problem.
Title: Re: [1.6.7_02] Touhou GTA Vmod - Golly! More fixes!
Post by: mathwizi2005 on July 26, 2014, 12:56:18 AM
After my previous posts I found some older posts on how to fix that problem and this conversion up until now was working perfectly.

Now I'm also having trouble with the Black Project mission. When ever I either alert the area and cause the lockdown or get to the marker in the control center, the game crashes.

Here is the crash report when I set off the alarm or enter the control room marker. I am doing this mission as CJ and I deleted AREA_69_ENTER2.cs also.

(http://i.imgur.com/mHEnMTD.png)

Crashing on Dinput8.dll means that a model failed to load/render properly
a FRESH install of GTA: SA and the mod fixes this
Title: Re: [1.6.7_02] Touhou GTA Vmod - Golly! More fixes!
Post by: Kurisutina on September 11, 2014, 04:14:17 AM
Just installed the mod today, been able to get it working as far as the main menu but once I try to start a new game it loads (Nice loading pictures by the way) and just as it finishes the screen goes black and the game crashes. I've made sure that I'm running in compatibility mode for XP Service Pack 2 and that I have version 1.0 and at this point any help at all would be appreciated because I'm completely lost as to what to do next.
Code: [Select]
GTA:SA Crashed, Debug Info Follows:



GTA Info:



Version: EU 1.0

Last File Loaded: stream.ini

Last Library Loaded:

Error: Unknown



Assembly Info:



Exception At Address: 0x00000000

Exception Code: 0xc0000005 (EXCEPTION_ACCESS_VIOLATION)



Registers:

EAX: 0x00000000 EBX: 0x0082258E

ECX: 0xFFFFFFFF EDX: 0x03F4C270

ESI: 0x00B71853 EDI: 0x015E6695

EBP: 0x0028FA98 ESP: 0x0028FA7C

Title: Re: [1.6.7_02] Touhou GTA Vmod - Golly! More fixes!
Post by: DX7.EP on September 11, 2014, 07:22:33 AM
EU v1.0 is known to have issues for whatever reason - obtain a US verison.
Title: Re: [1.6.7_02] Touhou GTA Vmod - Golly! More fixes!
Post by: Teh Kookaburra on September 19, 2014, 06:36:29 AM
Seems like a cool mod

Really want to play it
But when I'm loading, the game crashes and I get this

GTA:SA Crashed, Debug Info Follows:



GTA Info:



Version: US 1.0

Last File Loaded: CLEO\SKIN.IMG

Last Library Loaded:

Error: Unknown



Assembly Info:



Exception At Address: 0x00000000

Exception Code: 0xc0000005 (EXCEPTION_ACCESS_VIOLATION)



Registers:

EAX: 0x053B44C8   EBX: 0x00000001

ECX: 0x053B4258   EDX: 0x0CA70A70

ESI: 0x00000000   EDI: 0x00000BFC

EBP: 0x00000BFC   ESP: 0x0028EFD4

Title: Re: [1.6.7_02] Touhou GTA Vmod - Golly! More fixes!
Post by: Teh Kookaburra on September 21, 2014, 10:52:44 PM
Any response on this? I really want to play this mod
Title: Re: [1.6.7_02] Touhou GTA Vmod - Golly! More fixes!
Post by: DX7.EP on September 22, 2014, 01:34:55 AM
Set compatibility settings for the EXE.
Title: Re: [1.6.7_02] Touhou GTA Vmod - Golly! More fixes!
Post by: Teh Kookaburra on September 22, 2014, 01:49:39 AM
Set compatibility settings for the EXE.
It is set up to windows XP service pack 2.
I'm on windows 8.
Title: Re: [1.6.7_02] Touhou GTA Vmod - Golly! More fixes!
Post by: DX7.EP on September 22, 2014, 02:56:41 AM
Did re-obtaining the files then trying a new fresh install do much to address the issue? (as well as a new save of course)
Title: Re: [1.6.7_02] Touhou GTA Vmod - Golly! More fixes!
Post by: Teh Kookaburra on September 23, 2014, 01:17:15 AM
The game worked fine without the mod and even when downgraded to 1.0 US.
But the mod makes it crash.
Seems like some skin error.
Title: Re: [1.6.7_02] Touhou GTA Vmod - Golly! More fixes!
Post by: DX7.EP on September 23, 2014, 02:26:45 AM
The cause of errors can be absolutely arcane in this game, and even with the error reports it is more often than not not very helpful (yet still better than working without them).

Downgrading does not usually replace the script file; saves made in downgraded V2/V3 will not work with standard V1 saves by default. This modpack however does incorporate a V1 script file.

Aside from things like sending a Speccy report in your response, updating the usual software and drivers, running as admin (which I find needed in Win8.x by default and some Vista/7 setups), and re-obtaining the files and reinstalling, I am at a loss here over this situation.
Title: Re: [1.6.7_02] Touhou GTA Vmod - Golly! More fixes!
Post by: Teh Kookaburra on September 24, 2014, 12:03:37 AM
A fresh install got me this instead
http://i783.photobucket.com/albums/yy115/hismomomo/Untitled_zpsea02f3b1.png
Title: Re: [1.6.7_02] Touhou GTA Vmod - Golly! More fixes!
Post by: mindboggler on October 19, 2014, 09:38:37 PM
A fresh install got me this instead
http://i783.photobucket.com/albums/yy115/hismomomo/Untitled_zpsea02f3b1.png

Been trying to get this to work too also and comes up with this same error. Any fixes?

Edit:

Forget about my post above. After a quick reinstall and googling for a US version of the .exe file I managed to get it to work. (Windows 7, Steam Version)

Just another question, is there any way to add non-touhou custom skins into skin.img without the game crashing?
Title: Re: [1.6.7_02] Touhou GTA Vmod - Golly! More fixes!
Post by: DX7.EP on October 28, 2014, 09:50:53 PM
Via replacing existing skins, yeah. Adding more than the 92 or so that are in there, however, is not going to happen.
Title: Re: [1.6.7_02] Touhou GTA Vmod - Golly! More fixes!
Post by: DX7.EP on November 08, 2014, 06:22:48 PM
NOTICE TO STEAM VERSION USERS:
A patch has been released that adds basic 16:9 and controller support BUT also removes some tracks and adds a new executable.

I'll be investigating compatibility with this further, as well as the increasingly popular Silent Patch (http://steamcommunity.com/app/12120/discussions/0/34096318964479523/) and Silent ASI Loader (http://www.gtagarage.com/mods/show.php?id=21709).
EDIT: Installing the modpack in the standard manner is confirmed to work as usual.

Also no, I have not forgotten about this, but have been busy as of late.
Title: Re: [1.6.7_02] Touhou GTA Vmod - Golly! More fixes!
Post by: Vip3RMaGnuM on November 12, 2014, 08:00:06 PM
This mod worked fine on Windows 7, however, I can't get it to work on Windows 8.1(Non-steam version in both cases).
Error message:
GTA:SA Crashed, Debug Info Follows:



GTA Info:



Version: US 1.0

Last File Loaded: CLEO\SKIN.IMG

Last Library Loaded: D:\RockstarGames\GTA San Andreas\DINPUT8.dll

Error: Unknown



Assembly Info:



Exception At Address: 0x00000000

Exception Code: 0xc0000005 (EXCEPTION_ACCESS_VIOLATION)



Registers:

EAX: 0x04DA4CE8   EBX: 0x00000001

ECX: 0x04DA45F8   EDX: 0x0DCFBC08

ESI: 0x00000000   EDI: 0x000008F4

EBP: 0x000008F4   ESP: 0x0028EE54


Re-installing doesn't work and the default game works fine. Another thing that I should mention is that the game worked the first few times when I started it (got various crashes from changing skins, to be precise, the ones that are before the default CJ player model when using TAB + Q) and it worked without setting compatibility options. Everything worked perfectly fine (even completed a few missions), but after some time the game refused to start up.  Now, after making the game compatible with XP SP2, it launches but crashes with the loading bar halfway. After re-installing the game, without the compatibility settings the game crashes and no info about loaded files and libraries appears in SALA. And after reading other new posts here, it seems like I'm not the only one with this issue.
Title: Re: [1.6.7_03] Touhou GTA Vmod - Bosh! Yet another fix!
Post by: DX7.EP on November 13, 2014, 11:20:25 PM
First things first - a new patch version that fixes that stupid bug with the Rosenburg model. This is made especially obvious in the Meat Business mission.
> Download here. < (https://drive.google.com/file/d/0BxLHKQnZaGMdWnRISlRiZDFMVWM/view?usp=sharing)

Full installation version will be incoming in due course, and a larger update is still underway.

EDIT: A small issue with the ending mini-cutscene in Dam and Blast has been discovered where the cutscene will get stuck. Presumably I think it is due to audio pointers given that an incorrect sound plays there - meaning it would also have affected previous 1.6.7 versions.

This can be worked around for now by pressing any action key during the scene. This will start you back off in the water where one normally would go in the cutscene.



This mod worked fine on Windows 7, however, I can't get it to work on Windows 8.1(Non-steam version in both cases).
....
Re-installing doesn't work and the default game works fine. Another thing that I should mention is that the game worked the first few times when I started it (got various crashes from changing skins, to be precise, the ones that are before the default CJ player model when using TAB + Q) and it worked without setting compatibility options. Everything worked perfectly fine (even completed a few missions), but after some time the game refused to start up.  Now, after making the game compatible with XP SP2, it launches but crashes with the loading bar halfway. After re-installing the game, without the compatibility settings the game crashes and no info about loaded files and libraries appears in SALA. And after reading other new posts here, it seems like I'm not the only one with this issue.
Did you run the game as administrator? I have also reported no big issues myself when playing in Win8.x. Also could help to try removing DINPUT8.DLL as a test (though myself I found it needed to use the mouse in-game).

Crashing whilst loading halfway...hm, I've a suspicion that some setting on your end may be giving trouble with the extra loaded IMG file.
Title: Re: [1.6.7_03] Touhou GTA Vmod - Bosh! Yet another fix!
Post by: Rayn_Shrine_Youth on January 11, 2015, 12:06:50 PM
I recently installed the mod and had the same CLEOSKIN.IMG issue.
Title: Re: [1.6.7_02] Touhou GTA Vmod - Golly! More fixes!
Post by: Phisto32 on January 20, 2015, 10:35:28 PM


The first deals with the "Black Project" mission: regardless of whether I stealth in or get caught, the game crashes with the last library loaded being audio/streams/RE . I think I've had other random crashes occur with the same last library loaded. (I think this may be caused by using a save file that at one point had the AREA_69_ENTER2.cs script)
Edit: Confirmed to be a save problem. Just played from the beginning all the way to the black project and had no problems completing it.


I may have misunderstood this. Does it mean that the only way to progress further is to restart but without the specific script ?
I can easily get into the base but it always crashes as soon as I get the jetpack and have to bail out.
Is there any way at to play it through ? Or at least skip the mission ?

Edit: Oi, nevermind, I finally found something to help me with this  (http://gtaforums.com/topic/356192-all-pc-game-missions-save-files/).
Thanks to everyone involved in this amazing mod  :3
Title: Re: [1.6.7_03] Touhou GTA Vmod - Bosh! Yet another fix!
Post by: StrikonX on March 13, 2015, 11:36:48 AM
Awesome stuff you got here. It's probably the only thing that'll make me play a GTA game.
I have a few problems, though.
1. There are two scripts in the "Optional" folder that makes the game crash whenever I get into a vehicle. The names of the two scripts are "gasoline.cs" and "speed.cs". Removing them makes the game work completely fine.
2. CLEO 3 is included in your mod. So, I upgraded it to CLEO 4 by myself. However, the script StreamIniExtender.cs will crash the game on startup when using CLEO 4, unless I remove it.
3. I also have a bunch of other Touhou-related mods that you didn't include. One of them is this map mod http://kmmj.blog106.fc2.com/blog-entry-131.html But, after I install this map mod, this comes up: http://prntscr.com/6g6ved
I believe the reason for this is because both your mod and that map mod has different saloader.ini, salimits.ini, saweapons.txt, and d3d9.dll included. This really sucks, because that map mod sounds awesome.
Title: Re: [1.6.7_03] Touhou GTA Vmod - Bosh! Yet another fix!
Post by: iamkoovy on October 12, 2015, 12:57:58 AM
Ive spent about a month trying to get this to work. I cant find a resolution for my issue.
The Main issue (and only issue) is that i cant get passed the loading screen after starting the game. Once it is done loading, i am taken back to my desktop. Ive done as much as i can to get this to work. Posting a reply here is my last option. help pls
Title: Re: [1.6.7_03] Touhou GTA Vmod - What, this is still going on?
Post by: DX7.EP on October 18, 2015, 07:04:08 AM
For whatever reason, I've recently decided to take another gander at this mod compilation. A number of things are in plan, including (but not limited to):

I also have a bunch of other Touhou-related mods that you didn't include. One of them is this map mod http://kmmj.blog106.fc2.com/blog-entry-131.html
Wasn't aware of this one, actually! Might be worth considering this or another one.

Ive spent about a month trying to get this to work. I cant find a resolution for my issue.
The Main issue (and only issue) is that i cant get passed the loading screen after starting the game. Once it is done loading, i am taken back to my desktop. Ive done as much as i can to get this to work. Posting a reply here is my last option. help pls
I admittedly haven't tested this under XP/2k3 in quite some time, so I'm frankly not sure what it can be. What do crash logs indicate?
Title: Re: [1.6.7_03] Touhou GTA Vmod - Bosh! Yet another fix!
Post by: Reimuaqt3.14159 on November 10, 2015, 12:17:13 AM
Anyone having problems on the first cutscene? I just did a fresh install but it still crashes on the first cutscene(the one where you arrive at the airport), I already tried using XP SP 2 and 3 but the most I was able to do was change the model a few seconds in a new game.
Title: Re: [1.6.7_03] Touhou GTA Vmod - Bosh! Yet another fix!
Post by: iforgetwhatweredoing on November 16, 2015, 05:04:47 AM
Anyone having problems on the first cutscene? I just did a fresh install but it still crashes on the first cutscene(the one where you arrive at the airport), I already tried using XP SP 2 and 3 but the most I was able to do was change the model a few seconds in a new game.
I am having the same problem. I can access the esc menu for a few seconds during the cutscene but the program quickly freezes.
Old savegames work just fine, the problem must be the starting cutscene.

EDIT: Okay, there may be a problem with all cutscenes. The ones for "Reuniting the Families", "Are You Going to San Fierro?" and "Riot" also freeze. (Although "First Base" doesn't, for whatever reason).

EDIT2: well, I managed to go from "First Base" through "Farewell My Love" without problems.
Title: Re: [1.6.7_03] Touhou GTA Vmod - Bosh! Yet another fix!
Post by: DX7.EP on November 16, 2015, 11:20:31 PM
The best bet would nonetheless be to check compatibility settings, run as administrator, (if using Win8.x or higher especially) copy the game to another directory outside Program Files, and re-do the installation. The game is rather esoteric and asinine when it comes to reasons for these kinds of things :\
Additionally, it could very well be your save file in question.

I had thought Reuniting the Families, if it had prior issue, was fixed already....
As for the starting cutscene, it is sometimes a bit problematic, and I am really not sure why.

Title: Re: [1.6.7_03] Touhou GTA Vmod - Bosh! Yet another fix!
Post by: FRun_ASSASSINS17 on September 11, 2016, 05:28:58 PM
So i'm having a little problem where whenever i get into/onto a vehicle i.e. the bike at the start it freezes my game, and the only way to close it down is to sign out of my account and resign back in. Any idea on whats going on?
Title: Re: [1.6.7_03] Touhou GTA Vmod - Bosh! Yet another fix!
Post by: Extra_Dip on April 21, 2017, 05:16:42 PM
Hello, i have the problem, when you go outside the screen go freeze, even new game.. nor cutscenes

But I've done a lot research and i found the problem is,

GTA3.img is broken, that's the reason how my computer got freezed up

When cutscenes on where Kanako, Suwako, and Sanae

Kanako looks on police suits, while Suwako looks high af, and Sanae with broken Skirt

If i relocate all those files to my directory gta sa, the game won't open

the Radio Works, i don't know about spellcard haven't tested yet, but i believe that GTA3.img required, but i'm ok with the radio in it since GTA3.img broke my game so i decide to use what i can use

so yeah, if you can fix it, much appreciate
Title: Re: [1.6.7_03] Touhou GTA Vmod - Bosh! Yet another fix!
Post by: Extra_Dip on April 22, 2017, 04:54:44 AM
Oh and another thing, data folder seems crashes my game

if I replace, vorbisFile.dll it will say, the file is missing

Same goes SADisplayResoultions.asi the display won't pop up

and I don't know about Optional, seems don't work for me though

If I use Compatibility It still same... nothing changes

and when i load my game, it works fine only without GTA3.img when I start playing the mission, the cutscenes freeze, and I can't do anything which is broken

Any clue to Solve this, or Re-fix?

and no, my computer isn't potato, I can run GTA V smoothly
Title: Re: [1.6.7_03] Touhou GTA Vmod - Bosh! Yet another fix!
Post by: NewNeet313 on June 27, 2017, 12:31:12 AM
Wow, you're a hero. I know this is an extremely late response, but thank you!
I'm bumping to remind fellow Touhou fans of this awesome mod and to play a classic game (besides Touhou) again, plus to give thanks for all the hard work!
Title: Re: [1.6.7_03] Touhou GTA Vmod - Bosh! Yet another fix!
Post by: blackfire2950 on June 27, 2017, 05:25:50 AM
I know this is too late but, I got a problem,

the first time I tried this it works perfectly well (downloaded gta san andreas and then I extracted tgta on the gta sa folder and it work) until a few months later, my TGTA suddenly didn't work anymore, the error is this(P.S, I tried the compatibility and run as admin):

GTA:SA Crashed, Debug Info Follows:



GTA Info:



Version: US 1.0

Last File Loaded: MODELS\PARTICLE.TXD

Last Library Loaded: C:\Users\Jonathan\Downloads\gta\GTA San Andreas\DINPUT8.dll

Error: Unknown



Assembly Info:



Exception At Address: 0x00000000

Exception Code: 0xc0000005 (EXCEPTION_ACCESS_VIOLATION)



Registers:

EAX: 0x06BA4A10   EBX: 0x00000001

ECX: 0x06BA4320   EDX: 0x0BD1CD38

ESI: 0x00000000   EDI: 0x00747EB0

EBP: 0x00001608   ESP: 0x0177E930

And this is the second error that I always got everytime I open it:

GTA:SA Crashed, Debug Info Follows:



GTA Info:



Version: US 1.0

Last File Loaded: MODELS\FRONTEN2.TXD

Last Library Loaded:

Error: Unknown



Assembly Info:



Exception At Address: 0x00000000

Exception Code: 0xc0000005 (EXCEPTION_ACCESS_VIOLATION)



Registers:

EAX: 0x067D49B0   EBX: 0x00000001

ECX: 0x067D42C0   EDX: 0x04BDE988

ESI: 0x00000000   EDI: 0x00747EB0

EBP: 0x00001608   ESP: 0x0177E810

Title: Re: [1.6.7_03] Touhou GTA Vmod - Bosh! Yet another fix!
Post by: MCreeper on July 23, 2017, 09:29:42 AM
Yet Another  Nasty Necro.
When i start new game, it finishes loading as usual(with touhou loading screens), but then i just get black screen, which hanges everything, and i forced to reboot computer.
Can't find working fix. Deleting settings file doesn't help (i have 1024x768 screen, why it should help?  ;) ), setting compatibility with XP doesn't help too, because i'm playing on XP. Deleting certain .asi's and setting compatibility with Windows 98\ME doesn't work too. Vanilla game works perfectly.
Don't very expect answer, but if someone knows...
Title: Re: [1.6.7_03] Touhou GTA Vmod - Bosh! Yet another fix!
Post by: Tasoittaja on August 30, 2017, 03:36:07 PM
I've been trying to get it working for several days no but with no avail. I have tried everything so far but the game just crashes on midway the loading screen. Normal game works fine. (so basically I have downgraded the new steam version, applied asi loader and silent patch, installed the mod, allowed the data prevention thingy and the compatibility mode)

error dump, in case its needed:

GTA:SA Crashed, Debug Info Follows:



GTA Info:



Version: US 1.0

Last File Loaded: CLEO\SKIN.IMG

Last Library Loaded:

Error: Unknown



Assembly Info:



Exception At Address: 0x00000000

Exception Code: 0xc0000005 (EXCEPTION_ACCESS_VIOLATION)



Registers:

EAX: 0x040C49B0   EBX: 0x00000001

ECX: 0x040C00C0   EDX: 0x101B4C30

ESI: 0x00000000   EDI: 0x000017EC

EBP: 0x000017EC   ESP: 0x0177ED78


I would really liked to play this ;_;


EDIT:
Apparently the issue for my PC is that it has win10 and the mod is not compatible with it. However, I downgraded my laptop to win7 (oh god why i updated the win10 in the first place) and got the mod working a little. After playing for couple minutes the game crashes, says something about my GPU being not removable and has the AUDIO\STREAMS\RE error.

EDIT2:
The GPU issue was due to having too new drivers and installing older ones fixed the GPU message. The game crashes now with different error messages or just my laptop throwing a bluescreen. I think half of the problem is my hardware issue, it's still 6 years old laptop at least.
Title: Re: [1.6.7_03] Touhou GTA Vmod - Bosh! Yet another fix!
Post by: Dark spark on December 12, 2017, 10:14:27 PM
hey ,I tried to mod this game,but it's always force closed after loading session was ended,any solution?
here's the errordump:
GTA:SA Crashed, Debug Info Follows:



GTA Info:



Version: EU 1.0

Last File Loaded: stream.ini

Last Library Loaded: D:\gta asli\GTA San Andreas\DINPUT8.dll

Error: Unknown



Assembly Info:



Exception At Address: 0x00000000

Exception Code: 0xc0000005 (EXCEPTION_ACCESS_VIOLATION)



Registers:

EAX: 0x00000000   EBX: 0x0082258E

ECX: 0xFFFFFFFF   EDX: 0x0A76C9D4

ESI: 0x00B71853   EDI: 0x01696695

EBP: 0x0022FA98   ESP: 0x0022FA7C

Title: Re: [1.6.7_03] Touhou GTA Vmod - Bosh! Yet another fix!
Post by: respect4nazrin on July 17, 2018, 08:10:24 PM
sorry for necro bumping (especially because at this point i'm pretty sure no one really knows any fixes but hey) but i get this error

Quote
Version: US 1.0
Last File Loaded: CLEO\SKIN.IMG
Last Library Loaded:
Error: Unknown
Assembly Info:
Exception At Address: 0x00000000
Exception Code: 0xc0000005 (EXCEPTION_ACCESS_VIOLATION)
Registers:
EAX: 0x0D5F5668   EBX: 0x00000001
ECX: 0x0D5F4678   EDX: 0x13E1CF98
ESI: 0x00000000   EDI: 0x0000001C
EBP: 0x000023FC   ESP: 0x0177EB10

i've tried fresh install, adding gta-sa.exe to the DEP exceptions, deleting the gta-sa.set file and the gta.dat and .img files seem to be in order. this game works fine vanilla but i cant seem to get this mod to work for the life of me,

specs:

Quote
Operating System
         Windows 10 Pro 64-bit
      CPU
         AMD A8-7600
         Kaveri 28nm Technology
      RAM
         8.00GB Dual-Channel DDR3 @ 798MHz (9-9-9-24)
      Motherboard
         MSI A68HM-E33 V2 (MS-7721) (P0)
      Graphics
         SC32FI (1680x1050@59Hz)
         1024MB ATI AMD Radeon R7 Graphics (MSI)
         2047MB NVIDIA GeForce GTX 750 Ti (EVGA)
Title: Re: [1.6.7_03] Touhou GTA Vmod - Bosh! Yet another fix!
Post by: Ranko on April 11, 2019, 07:44:38 AM
sorry for necro bumping (especially because at this point i'm pretty sure no one really knows any fixes but hey) but i get this error

i've tried fresh install, adding gta-sa.exe to the DEP exceptions, deleting the gta-sa.set file and the gta.dat and .img files seem to be in order. this game works fine vanilla but i cant seem to get this mod to work for the life of me,

specs:

Try re-installing again and dragging and dropping every script/file in the mod. That way you can avoid mistakes with scripts clashing. It's almost certainly something you're doing wrong.
Title: Re: [1.6.7_03] Touhou GTA Vmod - Bosh! Yet another fix!
Post by: ericlive444@gmail.com on April 29, 2019, 10:25:15 PM
Hello! I am having an issue that it seems nobody else has had. I am using the US 1.0 version on a fresh install. The game loads up, and when the bar gets about half way done, the game tabs out and I get an error message. I see a lot of people have an error message that directs them to something that is part of the mod, but mine directs me to something that is part of system32. Weird. The game works fine without the mod, it just breaks with the mods. This is the error:

GTA:SA Crashed, Debug Info Follows:



GTA Info:



Version: US 1.0

Last File Loaded: C:\Windows\System32\QuickTime.qtp

Last Library Loaded: C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto San Andreas\DINPUT8.dll

Error: Unknown



Assembly Info:



Exception At Address: 0x00000000

Exception Code: 0xc0000005 (EXCEPTION_ACCESS_VIOLATION)



Registers:

EAX: 0x0A8454A0   EBX: 0x00000001

ECX: 0x0A844DB0   EDX: 0x16456B10

ESI: 0x00000000   EDI: 0x0000001C

EBP: 0x0000190C   ESP: 0x0177ED30


I would really like to play this, so if anybody has any idea what to do, plz help!
Title: Re: [1.6.7_03] Touhou GTA Vmod - Bosh! Yet another fix!
Post by: MCreeper on June 21, 2019, 09:21:43 AM
Necroing this dead thread on this dead forum, asking if someone were actually able to run this in last year or two. It really looks like mod is permabroken in one way or another. =\
For me it's standart SKIN.img\DINPUT8.dll half-way trough loading limit adjuster crash. Windows 10, by the way.
(https://i.imgur.com/1bs63Ys.png)
Title: Re: [1.6.7_03] Touhou GTA Vmod - Bosh! Yet another fix!
Post by: CodeFox on July 09, 2019, 08:46:01 AM
Hi everyone.
After mulitple days of work I am very happy to say that I managed to create a version of the Modpack that runs under Windows 10.
Since this Thread here seems pretty dead I decided to open a new one:

https://www.shrinemaiden.org/forum/index.php/topic,25360.0.html (https://www.shrinemaiden.org/forum/index.php/topic,25360.0.html)

enjoy the mod and have a nice day :)