Author Topic: 6 Days of RPG speedruns for Mental Illness, RPG Limit Break!  (Read 5139 times)

PX

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6 Days of RPG speedruns for Mental Illness, RPG Limit Break!
« on: April 30, 2017, 08:45:15 PM »
The event starts in less than two weeks, and it is jam packed with (almost) ALL your classic RPGs! Once again this year we will be supporting NAMI, the National Alliance on Mental Illness and we're coming live from Salt Lake City, Utah
Schedule
Watch at www.twitch.tv/rpglimitbreak starting the 13th of May

This is gonna be great, look for me during Disgaea, Fable, Golden Sun, and Fire Emblem

Highlights include:
FFXIII-2 Opener
Golden Sun 2
Kingdom Hearts Chain of Memories
Star Ocean: Till the End of Time
Super Mario RPG
Earthbound race by EVERYBODY
HUGE FFIX Finale Race between the 4 best runners
« Last Edit: May 02, 2017, 07:15:39 AM by PX »

Hello Purvis

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Re: 6 Days of RPG for Mental Illness, RPGLB!
« Reply #1 on: April 30, 2017, 09:35:01 PM »
Bitchin'. You just gonna be backgrounding it?

PX

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Re: 6 Days of RPG for Mental Illness, RPGLB!
« Reply #2 on: April 30, 2017, 10:05:21 PM »
Yup, no runs for me this year

Hello Purvis

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Re: 6 Days of RPGs for Mental Illness, RPG Limit Break!
« Reply #3 on: April 30, 2017, 10:14:35 PM »
Your mission is to print out a bunch of point items and leave them all over the place. There should be one on the couch at all times.

Monarda

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Re: 6 Days of RPGs for Mental Illness, RPG Limit Break!
« Reply #4 on: May 01, 2017, 12:03:34 PM »
Your mission is to print out a bunch of point items and leave them all over the place. There should be one on the couch at all times.

No Power-up Items ?

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Re: 6 Days of RPGs for Mental Illness, RPG Limit Break!
« Reply #5 on: May 01, 2017, 02:29:43 PM »
may i ask what this is? i'm assuming it's some sort of charity revolving around an event about classic videogames, but i wanted tew be certain.

i myself am mentally ill, so the title piqued my interest.
yawn...

Jq1790

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Re: 6 Days of RPGs for Mental Illness, RPG Limit Break!
« Reply #6 on: May 01, 2017, 04:17:48 PM »
If I'm not mistaken it is similar to Awesome/Summer Games Done Quick but specifically benefitting an organization targeting those with mental illnesses, so your summary should be about accurate?
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Re: 6 Days of RPGs for Mental Illness, RPG Limit Break!
« Reply #7 on: May 01, 2017, 04:28:19 PM »
may i ask what this is? i'm assuming it's some sort of charity revolving around an event about classic videogames, but i wanted tew be certain.

i myself am mentally ill, so the title piqued my interest.
It's a speed running marathon similar to Awesome Games Done Quick, but focusing on RPGs. They raise money for charities, this year being one for NAMI, and there are incentives for donating for certain games, whether it be prizes or special routes or actions during the speedruns. It's pretty fun. Here are some past marathons they have done.

Reddyne

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Re: 6 Days of RPGs for Mental Illness, RPG Limit Break!
« Reply #8 on: May 01, 2017, 05:01:13 PM »
I'll throw Terranigma and either StarTropics regardless of final choice as a recommendation. Also I have vague memories of Sweet Home being legitimately spooky.

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Ahh damn.

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Third Eye Lem

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Re: 6 Days of RPGs for Mental Illness, RPG Limit Break!
« Reply #9 on: May 01, 2017, 08:36:30 PM »
>Golden Sun 2 -- Will watch this year! I've yet to see it get run or broken legitimately. XD

Re: 6 Days of RPG speedruns for Mental Illness, RPG Limit Break!
« Reply #10 on: May 03, 2017, 11:37:40 PM »
This is pretty neat, I'll make sure not to miss this.  You don't see many RPGs in the GDQs, and almost never strategy RPGs.  I'm especially curious how the Shining Force race will turn out!

PX

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Re: 6 Days of RPG speedruns for Mental Illness, RPG Limit Break!
« Reply #11 on: May 12, 2017, 06:13:39 AM »
Just a reminder that this kicks off in 32 hours

Third Eye Lem

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Re: 6 Days of RPG speedruns for Mental Illness, RPG Limit Break!
« Reply #12 on: May 14, 2017, 02:40:58 AM »
I saw some of FF13-2 and the Grimrock 100% run. Interesting stuff, it just goes to show there's more to RPGs than just optimizing your build and supplies...You need to optimize your movement and menuing as well.

UPDATE: GOLDEN SUN TLA HYYYYYYYYPE

theshirn

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Re: 6 Days of RPG speedruns for Mental Illness, RPG Limit Break!
« Reply #13 on: May 14, 2017, 08:13:26 PM »
Terranigma run made me donate.  Such a ridiculously good game.

Golden Sun is punching me in the childhood repeatedly and it hurts.

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Third Eye Lem

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Re: 6 Days of RPG speedruns for Mental Illness, RPG Limit Break!
« Reply #14 on: May 15, 2017, 04:16:18 AM »
What I expected from Golden Sun: Zipping shenanigans ala Sonic
What I got: RNG manipulation and wrong warps ala FF4
What I DIDN'T expect: Getting Iris without fighting Dullahan

Run of the week for me so far.

PX

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Re: 6 Days of RPG speedruns for Mental Illness, RPG Limit Break!
« Reply #15 on: May 15, 2017, 04:28:45 AM »
Yeah Golden Sun was pretty fun to host for. Also Hall of Goomy

theshirn

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Re: 6 Days of RPG speedruns for Mental Illness, RPG Limit Break!
« Reply #16 on: May 15, 2017, 10:03:16 PM »
Xenoblade went pretty much as expected - a couple early exploits to hit high levels and sweep past the game until around level 50, then a couple different ones to get to endgame, and a whoooooole lot of running.  Game is so goddamn huge.

Fire Emblem is the best and will probably be Seth% and that is cool.

[09:46] <theshim|work> there is nothing like working for a real estate company to make one contemplate arson

PX

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Re: 6 Days of RPG speedruns for Mental Illness, RPG Limit Break!
« Reply #17 on: May 21, 2017, 01:39:44 AM »
We raised over $110,000 this year! Thanks again to everybody who watched, chatted, donated, and spread the word.

Re: 6 Days of RPG speedruns for Mental Illness, RPG Limit Break!
« Reply #18 on: May 26, 2017, 01:31:55 PM »
Anyone else digging through the youtube archives now that all the runs are up?

The Shining Force race is pretty interesting to me for how there isn't a lot you can do to break the game (although the rings are pretty crucial) and you can't really manipulate the RNG for hits and such.  They have to play well by knowing how all the AI triggers work and by funneling EXP to their most useful characters.

On the other end of the spectrum, the Ogre Battle (SNES) run seems almost shocking for how low leveled you can get away with and how quickly you can short circuit maps by not fighting everything (with tarot cards being the key to both).