The hardest part of 1ccing lunatic is the first 2 stages quite honestly.Because you don't want to die that early on, and RAGEQUIT if anything out of the ordinary happens?
PCB annoys me a lot, Yuyuko literally wiped me out in lunatic =_='
I raged...and she obliterated all my continues
Also stage 3 and 4 I hate those stages, stage 4 is just so loooonnnggggg
And those enemies are so annoying
Because you don't want to die that early on, and RAGEQUIT if anything out of the ordinary happens?
If so, I know the feeling too well.
Son of a bitch, why do I keep dying to the FIRST FREAKING WAVE of Scarlet Gensokyo/VoWG everytime I face them? There is no feeling more rage-inducing than grinding all the way to the end of a stage and getting to the one card you want to capture, just to fail it right away.Whuh? I keep dying when they've got around 20% or less of their health left. At least I've captured each of them once.
Whuh? I keep dying when they've got around 20% or less of their health left. At least I've captured each of them once.
Sadly, since then I lost the ability to do that...or Eternal Meek (especially Eternal Meek oh my god that spell card is hard)...or end up capturing Vampire Illusion by standing still for a long time (I did it to suicide and give me max power for Scarlet Meister)...or the ability to perfect the whole Remilia fight until Scarlet Meister on an occasional basis (I really miss that one :()
I actually became extremely fond of Scarlet Gensokyo during my insane 180+ attempts at Scarlet Meister (still o_o at Azinth capturing it randomly). Even though it wasted more than a minute, I almost never rage quitted after failing Scarlet Meister because Scarlet Gensokyo was so fun. I ended up capturing it about 6 times out of all those attempts.
Sadly, since then I lost the ability to do that...or Eternal Meek (especially Eternal Meek oh my god that spell card is hard)...or end up capturing Vampire Illusion by standing still for a long time (I did it to suicide and give me max power for Scarlet Meister)...or the ability to perfect the whole Remilia fight until Scarlet Meister on an occasional basis (I really miss that one :()
Just position yourself near the center of the inevitable chaos but not inside Sakuya's hitbox (obviously) and you should score graze on just about every bullet. Time it out and kill Sakuya at 00~01 seconds remaining for at least 1000 extra Graze without having to move an inch. ;D Personally, I've only pulled it off a couple times but it works.
All the cool kids scoff at safespots.
Oh you silly kids and your graze-whoring. 8)
Rush head-first in to the storm, always.
Does Icicle Fall -Easy- count??
Huh, didn't know you were that good.
Let's rephrase this: Default lives EoSD lunatic 1cc. :P THEN I'll consider playing you.
Son of a bitch. Apparently my .dat got corrupted somehow, so all my progress (including my FH cap) just went down to Jigoku.
And now I think I have to do PoFV all over again, too, if this is any indication.
ARGH.
EDIT: Which .dat is the one with all the stuff like caps? th08.dat or score.dat?
EDIT2: FFFFFFFFFFFFFFFFFFFFFFFFFFFF IT WAS THE WRONG THING ALL ALONG
And since I deleted the old folder in its entirety... DAMN IT
God dammit why can't I cap Lunatic Scarlet Gensokyo?!
Because it's lunatic scarlet gensokyo?
God dammit why can't I cap Lunatic Scarlet Gensokyo?!
Says the guy who canprobablyeventually time it out. ???
I thought Scarlet Gensokyo was unaffected by rank though. Personally, the density/speed of bullets for me has always been about the same, regardless of what the rank is like.
Because it's one of the toughest spell cards in the entire series?
Provided you walk in with a fair amount of lives and bombs, a lot of people can time it out. If you mean timing it out without dying or using a bomb, well, that's pretty unreasonable. Running down the timer will most definitely cause rank to max out or near-max out depending on how high it is when it first starts up. This of course means those famous solid walls of shit, and honestly, I don't think that any Touhou player outside of those famous Japanese crazies is capable of such a feat, and even then, it's a big stretch.
Feel free to prove me wrong if anyone's up to the task.
*stares at Kefit*
Again, I once got the timer down to 86 seconds. Not much, but I'm sure if VoWG lunatic is possible Scarlet Gensokyo is.
GODDAMNIT GODDAMNIT GODDAMNITAs far as I know, the safespot ceases to exist (or is infinitesimally small) on Hard/Lunatic.
Please, somebody, tell me there is a way to do Apollo 13 - besides the safespot, which I cannot hit - that isn't trying to dodge the bullet spam. That attack has NO BUSINESS AT ALL on Hard doing what it's doing to me. Walls! Bullets hidden behind other bullets! More walls! I must have just failed the card close to a hundred times! I am going insane! HELP! HELP GODDAMNIT! WHAT IS WRONG WITH THIS CARD?! WHAAAAAAAAAT?!?!
Feel free to prove me wrong if anyone's up to the task.
*stares at Kefit*
As delicious of a challenge as this sounds, I really wish that someone could patch EoSD to include the ability of saving replays in practice mode.I've actually looked into this a little while ago. It's actually in the realm of possibility. However, it's also extremely difficult and will require rewriting a huge mass of asm and possibly rebuilding an import table and at this stage (barring one of you guys sending me a free year's supply of coffee, hint hint :P) I just don't care enough to expend the fairly large amount of effort to pull this off.
So another FIFTY-SIX tries later, bringing my total up to around two hundred, I capture Apollo 13. I then promptly capture Eirin's last word on my second try.You're not the only one who had trouble with Apollo 13 and not the Last Word (for me, a bit over 170 for the former, just once for the latter). The safespot does exist, but you need to be really precise if you want to go there. I've noticed that the bullet pattern doesn't really change, if at all, so if you can find a way through the first wave, you could most likely do the same thing for subsequent waves, adjusted for Eirin's new position.
Freakin' stupid card. That is all.
Speaking of patterns, is there much of a pattern regarding Yuugi's mid-boss spellcard? No matter how many times I face it, it ALWAYS boils down to "BOMBS AWAY!!!!" on Normal (I don't even wanna see it on Hard and Lunatic...)
Heh, not only is there a pattern, it's exactly the same every single time, down to the very last bullet. Just like Youmu's st.6 midboss card, it looks random, but is in fact completely static. So if you capture it once, you can just watch a replay of yourself doing it, memorize the path, and use it every time you face it.
There's actually a trick I do to make Yugi's midboss card easier (although I did not know that it was static): If you are in the way of the spirals of bullets as they are forming, a large section will not spawn around you. If you time it right, you can do this twice, cutting down the amount of bullets you have to deal with.
Orin and SA in general have completely crushed any belief I had of being half decent, for being able to 1cc all (the other) normals. To me, never having made it to stage 6 in normal is an embarrassment.I have 50 hours clocked in and over 1100 retries on SA alone. How's that.
But like two weeks ago I stopped trying and I'm working on EoSD Hard now, I'll get back to SA when I clear all the other Hards. I swear it.
I love the soundtrack. I love the characters. I love the design. But damn, SA kicks my ass.
Have I mentioned recently how much I loathe, abhor, and ABSOLUTELY GODDAMN HATE PERFECT CHERRY BLOSSOM?!EoSD is worse. Also, what's your Hard 1cc count now, theshim? Can't remember.
I just died, with my finger pushing the bomb button, THREE TIMES IN A ROW at the end of Stage 4, trying to finally 1cc Hard. Oh, and Chen and Alice both killed me once as I was bombing.
WHY DOES YOUR DEATHBOMB TIME SUCK SO MUCH WHY GODDAMNIT WHY
WHY DOES YOUR DEATHBOMB TIME SUCK SO MUCH WHY GODDAMNIT WHY
Have I mentioned recently how much I loathe, abhor, and ABSOLUTELY GODDAMN HATE PERFECT CHERRY BLOSSOM?!
I just died, with my finger pushing the bomb button, THREE TIMES IN A ROW at the end of Stage 4, trying to finally 1cc Hard. Oh, and Chen and Alice both killed me once as I was bombing.
WHY DOES YOUR DEATHBOMB TIME SUCK SO MUCH WHY GODDAMNIT WHY
I have 50 hours clocked in and over 1100 retries on SA alone. How's that.
Holy shit I'm playing like utter garbage tonight. What the hell.
Why must the Extra stage be done with Komachi?! I HATE how she activates spirits.
If I stay focused, I'll get hit by one flying from above the screen, and if I unfocus, as soon as I press shift they'll all activate, and I can either let them shoot a bunch of red balls, or send them to the opponent so they can kill them and spam 2000 bullets on my screen.
I lost three lives to Shikieiki, at least twice. Maybe I should completely stop shooting until some time has passed? Maybe THEY would reach 100000 points when I have 95000, so I could cancel those damn bosses.
You don't know (PoFV) pain until ....
PoFV IS pain... it's so... ugly...
I was close to my first 1cc of IN Easy with Ghost team, but got randomly clipped on Rainbow Danmaku w/ 28 seconds and 1/5 of the bar left...
FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF- I'm doing Youmu Solo next time.
You know, I know Eirin is harder than I like to admit. I say she's weaker than Kaguya because I'm sick of everyone calling Kaguya weak since she really isn't. However, I still stand by my opinion that Eirin's boss fight is a PoS. No less than three of her attacks use bubble bullets to artificially increase the difficulty, and one attack in particular purposefully makes it impossible to see the hitboxes of the bullets by having all the bubble bullets obscure each other. Not to mention Apollo 13 is ridiculous (and I refuse to change this opinion until somebody tells me how it works), and Astronomical Entombing is lol random.
Such a fucking terrible fight.
As far as I know, the safespot ceases to exist (or is infinitesimally small) on Hard/Lunatic.
(I do believe there are pseudo-safespots which can be used, but they change far too often; Eirin moves horizontally and vertically)
Its just a matter of reading the set pattern of bullets I'm afraid. I'll see if I can do it again.
EDIT: http://replays.gensokyou.org/download.php?id=3121
Astronomical Entombing is lol easy.
Astronomical Entombing is lol random.
What's that? Marisa makes Entombing Lunatic look like an Easy card?
So Apollo 13 has a set pattern whose only change is Eirin's position?
Erm, Baity mentioned that the safespot is infinitesimally small, which is not true. It exists and is more than attainable on hard and lunatic, but it really not worth going for since the pattern only takes a few tries to read anyway. Plus you don't need that wussy safespot shit.
I must have just failed the card close to a hundred times!
Must be nice...
Maaaji? Easy Mode? KIMOI!Oh hay, that's not very nice.
Oh hay, that's not very nice.
I love Kanako's fight. Even if it's way too close to an extra boss fight in the way that much of it is tricks, I love the atmosphere set by Suwa Foughten Field, and VoWG is my favorite spell card in the series. I've played lunatic over 120 times, second only to Remilia's fight, which got a huge boost from Scarlet Meister grinding.
Erm, Baity mentioned that the safespot is infinitesimally small, which is not true. It exists and is more than attainable on hard and lunatic, but it really not worth going for since the pattern only takes a few tries to read anyway. Plus you don't need that wussy safespot shit.For some reason, I've attempted to use the "safespot", but never could get on it. I've only been able to use the safespot on Easy/Normal.
And you missed the point that either way it's a terrible fight that I'm glad is practically discouraged from being fought.
I find it easier to actually dodge the spell card normally anyways.
It exists and is more than attainable on hard and lunatic, but it really not worth going for since the pattern only takes a few tries to read anyway. Plus you don't need that wussy safespot shit.
n somewhat of a tangent:
Not to refute this "Reimu has a smaller hitbox and is thus easier" thing, but is there any proof that she does in any game except PCB? I don't notice it when I play IN, and I'm almost positive that it's the same size as Marisa's in SA and MoF, but I havent checked. I hear about it alot, and would like to know where it comes from.
I do know about that massive deathbomb time though, I don't even know what ZUN was thinking with that. Lunatic IN is a walk in the park compared to EoSD or even PCB, just for that reason alone. Didn't even need to have the ability to practice every card whenever you want...
I know Reimu/Yukari do in IN, simply because with them you can stay at the very bottom of the screen on Xu Fu's Dimension, while with other teams you have to move up. Don't know about the others.
Not to refute this "Reimu has a smaller hitbox and is thus easier" thing, but is there any proof that she does in any game except PCB? I don't notice it when I play IN, and I'm almost positive that it's the same size as Marisa's in SA and MoF, but I havent checked. I hear about it alot, and would like to know where it comes from.
I do know about that massive deathbomb time though, I don't even know what ZUN was thinking with that. Lunatic IN is a walk in the park compared to EoSD or even PCB, just for that reason alone.
If that doesn't convince you then go play Lunatic Satori with Reimu, then with Marisa
Also, on the subject of Kanako: She's the one fight in MoF I actually like during the main game. Mostly because MoF is not at all interesting to me - I don't like the first half of the cast (Aya onwards I enjoy), and very little of the Danmaku feels particularly interesting or challenging for some reason, excluding Suwako's spellcards. Still, for the main game, Kanako at least seems impressive, intimidating, and important of a fight.
So I was playing EoSD lunatic through stage practice, and when it came to stage 6 I foolishly tried capturing Eternal Meek. I actually got close at points, but I kept dying. More than that though, I couldn't help but feel that Marisa was moving right even after I pressed left. So I did some experimenting, and discovered something to my horror:New keyboard, you must get one.
My right arrow key lags. I tested it thoroughly, and at least on EoSD there's a noticeable lag for Marisa to stop moving right. All the other directions stopped on a dime, but not right.
FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF
EDIT: Okay, it seems like it's only on EoSD. If it happens in PCB it's not noticeable.
I tested it on stage 5 BTW. Hell God Sword once again was all that ruined a perfect Youmu battle. ;_;
DRGBLKAbjvfsjkaevfgsdjkavhkjasvfhgsjkafgsejkabvfgsej,bvfgIN hard is easy(well, easier then EoSD, and PCB). =|
I tried IN Hard. You have never seen such purified BS. I didn't even make it past Marisa.
IN hard is easy(well, easier then EoSD, and PCB). =|I know this. Thus:
DRGBLKAbjvfsjkaevfgsdjkavhkjasvfhgsjkafgsejkabvfgsej,bvfg
Malice Cannon is cheating, you know that right?
It's the only thing that saves them from unplayability.
Malice Cannon is cheating, you know that right?How exactly do you distinguish between a cheating technique and a legitimate one?
How exactly do you distinguish between a cheating technique and a legitimate one?
Is it breaking abusing a programming oversight? If so, it's cheating. I don't consider loopholes in spell cards cheating, but stuff like Marisa B(ugged) is.That's a fine definition, but it ceases to be an oversight when it's brought to the programmer's attention and he's had a chance to fix it. Neither the Malice cannon nor MarissaBugged have been fixed, despite plenty of time in which to do so. At this point, you really have to blame the programmer rather than the players if you consider those strategies unbalanced.
Donut, you may have some highly pure view of how these games should be played, but that doesn't mean that your views are line with the greater community standards of what is and isn't acceptable in these games.
Timing out Last Words
CREEPY CREEPY YUKKURISFix'd.
I hate yukkuris more than you know.
Kefit, donut, Azinth, SOMEBODY, is there any trick at all to VoWG to avoid getting consistently walled by the blue/green wave, or am I just horribly unlucky? Because she KEEPS DOING IT AND IT'S PISSING ME OFF.There always will be a gap around for the green/blue wave, however the window is fairly short when it's fairly clear. You will need to move up and to the side to avoid some of these waves. Sometimes you will be forced to dodge at the side for a couple seconds, don't worry about this.
Kefit, donut, Azinth, SOMEBODY, is there any trick at all to VoWG to avoid getting consistently walled by the blue/green wave, or am I just horribly unlucky? Because she KEEPS DOING IT AND IT'S PISSING ME OFF.Most of the time, you will get "walled off" if you stick to the center. If you are too scared to micrododge the clusters, then you will need to navigate around the screen every now and then, searching for an opening within the separate clusters. When it comes to VoWG, I find it easiest to capture when micrododging clusters; that is, fitting through the wider shots so I can always keep myself under Kanako, thus, always dealing damage. When timing the card out, that's when I fly around the screen having a field day.
Which is funny, because Source of Rains isn't that bad for me. >_>I'd much rather be consistent with VoWG than Source of Rains, derp de derp derp.
Oh, speaking of 1/15 WHAT THE HELL IS GOING ON, that reminds me of last night where I ran MoF stage 6 about 20 times and what started out as a couple VoWG captures and 3/4-death timeouts turned into, well... the last four runs of the stage all had me go into VoWG with at least 7 lives and all either gameover'd or I had a single life remaining at the end of it. Blah.Yeah, I've had that happen to me countless times. I'm guessing VoWG has a few patterns setup and just randomly pulls one for you to face against over the entirety of the card's duration, one of which is a lot more difficult than the rest. Having it constantly repeat ends in BAWWWWW. Of course, this is just a guess as to how the card works.
Also, Source of Rains is godawful. Stupid MoF hitboxes can go die, clipdeaths can go die and that card can basically go die.This pretty much sums up my feelings with Source of Rains.
I said some time ago it's really hard to do anything in IaMP on a keyboard and that I wouldn't play this way again.The only thing that well and truly pisses me off about IaMP is Yukari's second-to-last card. "Infinite Speed Flying Object." A completely and utterly STUPID, unblockable, ungrazable attack that kills you in half a dozen hits and can wall you? What's not to RAEG?
Well, that was BEFORE I noticed the d-pad on my controller is a TOTAL PIECE OF *****. Want to do a 6B? Too bad, you did a 236B. Again? Here's a 623B. Want to do a 623B? No, you JUMP.
Not to mention Story Mode is complete bullshit. Don't get knocked down, because they'll throw an unblockable AND ungrazable attack at you. And half the bullets can't be blocked, so you have to graze your way through all that crap, while backdashes (airborne or not) are completely useless because they graze for like two frames. They also have armor, so all I ever manage to do is throw lots of bullets and hope they get hit.
The only fun I'm having in that game for now is watching replays.
Maybe trying to rush a VoWG Lunatic capture isn't such a great idea >_>Oh, come now. I'll race you! I've got a bit of a lead (in that I've epically failed it 40 times already) but a) I have no time the next two days and b) I suspect that you are better at Touhou than I am.
VoWG Lunatic starts out fairly easy. About 20 seconds in it throws in an additional wave that layers on top of every second or third wave sent out. This is when things get really hairy on Lunatic. At this point the difficulty remains consistent, getting no harder or easier before the card ends or the timer runs out.
The addition of the layered wave always happens at ~20 seconds into the card, regardless of whether or not you have been damaging Kanako.
there's a 99% chance it was caused by AVG.
The title screen then ran at 20 FPS, somehow lagging even more than the game itself.
What the hell. MS Normal, Shinki... she shoots weird fat yellow lines at you, and they are IMPOSSIBLE to dodge. I can dodge one, then another, but then there's one going horizontal so I move up, but suddenly there's one in my face and if I'm REALLY lucky I can move out of its way only to get hit by another one from the side. Geez.
There's gotta be a way to manage them so they're not so bullshitty...
MoF Lunatic Stage 6. That Final Fairy is giving me crap:Ummm...that Death Fairy tends to be...pretty easy, on the whole. Bomb if you have to, it drops over 2 full power.
"I throw snowballs into the gaps, making walls."
Wha...I...I...
Resurrection Butterfly... I died at 00 seconds... :'(
Ummm...that Death Fairy tends to be...pretty easy, on the whole. Bomb if you have to, it drops over 2 full power.When going for (attempted) perfect runs, it really isn't that nice. Using a bomb to remove the traces of the previous patterns, and positioning yourself makes it trivial. Also, score-whoring reasons. Sometimes, its nice though.
Also, simultaneously RAGE and accomplishment - Saigyouji Flawless Nirvana (History - 1/999)>_>
Still haven't gotten the timer under 30s.
Regarding Resurrection Butterfly the only "trick" I've found is trying to position myself vertically so that I'm near the "breaking point" of the red waves. This makes it easier to dodge them without them crossing and getting messy and when the wave's ending I can always escape upwards to prepare for the next laser wave.I'd rather stick to the bottom of the screen instead. It's a bit easier to see where the waves are going, and it's also looser down there as compared to the needlenose dodges you need to do at the breaking point. Granted, it's a bit more chaotic, and towards the end, you'll have to work against both blue and red at the same time, but it's the only place that I can stand a chance at capping it.
So, since SA Normal mode is by far harder than PCB Hard, I eventually quit trying to bring Utsuho Down with Alice and started a game with Nitori on Easy. I was half-asleep and had some REALLY stupid deaths (including Orin once more justifying her title of "Hell's Traffic Accident") and STILL I just 1CC'ed it just like that, first try...
Yeah, Zun definitely forgot to put Normal mode on SA and just skipped straight from Easy to "harder"....
She DID! This time on her spell with the bullets that close on you with the explosions thing (Can't remember the name of that one right now u.u). I was minding my business, trying not to get killed by the closing evil spirits when Orin decides to step in u.u...
I tried HRtP.Ouch.
I tried HRtP.Ohh... it's much worse when you're this close.
Today's RAEG moment: More FH failures. I can get through twenty seconds of doom no problem, but it's always those last ten seconds that annoy me to no end - especially since I can't keep track of which orbs spawn amulets, which means I eat ofuda three times out of ten as they're spawning.
My personal rage for the day:Heh heh heh...amen!
Chen's 3rd card in PCB L. WTF!?
Ohh... it's much worse when you're this close.
(http://i60.servimg.com/u/f60/12/80/32/92/th/untitl30.png) (http://www.servimg.com/image_preview.php?i=94&u=12803292)
You can even see how many times I've tried (1cc'ing that is).
Lol you're so much better than me. I lost on Mugenkan (or whatever those eyes are called). Used 10 continues to get passed them, bombed most of the stage, continued another dozen times on the 3rd boss, then reached Sariel, got her after a few tries, then noticed she had yet another phase. I was too pissed off to even try it and ragequitted.First time through, I used well over 15 continues to get past those EYES. Lots of memorization / streaming. Those darts still give me crap though. I need to know exactly how they work, otherwise its an auto-bomb. I've tried every relative position possible, none work consistently.
Sariel...easy? Are you serious? She was the bane of all hard 1ccs.Easier on Easy Mode. Still rage-inducing though.
Speaking of Earth Light Ray, am I the only one to think that the normal version of that card is the worst one?No. Earth Light Ray Easy is pathetically easy (as is everything else in IN Easy), whereas Shoot the Moon on Hard/Lunatic is basically laser streaming.
Earth Light Ray Easy
Just now I tried no focus timing out Asteroid Belt since it looks like all of the cool kids have done it.Take it easy! Most of us can't even get that close.
I ran into a big star at 00 seconds left.
Meh.
Edit: LOL MANAGED TO DO IT AGAIN
Edit 2: Died at 1 second left, fuck this game. I'll get this the next time I play Touhou... probably a month from now -_-
Take it easy! Most of us can't even get that close.I'm a man with little time who likes quick results ;)
I'm a man with little time who likes quick results ;)Hehe. I'm also finding myself (recently >_>) with a lack of free time. I'm expecting myself to get results slowly, thanks to my very unstable controlling (i.e. clip).
Also, when I said that I wouldn't play Touhou for another month, that isn't due to rage induced reasons. Rather, I just lack a lot of free time for gaming. Besides, who could ever hate Touhou? :)
Speaking of Earth Light Ray, am I the only one to think that the normal version of that card is the worst one?http://replays.gensokyou.org/download.php?id=3187
I'm a man with little time who likes quick results ;)
Also, when I said that I wouldn't play Touhou for another month, that isn't due to rage induced reasons. Rather, I just lack a lot of free time for gaming. Besides, who could ever hate Touhou? :)
No, he hates the regular music.I hate fullscreen. :\
Anyway, I finally added a Touhou fan. A friend of mine and his sister are now addicted to EoSD easy and I just told him how to focus. I decided to play on a computer EoSD stage 6 lunatic to impress him. For some reason, it wouldn't play it full screen, so I had to play lunatic...
Windowed...
...
NEVER. AGAIN. It...did not go well. How did I ever 1cc LLS lunatic or beat SoEW extra windowed? It's horrible, the gaps are tiny.
No, he hates the regular music.Reminds me of a comment on Youtube, on Nazrin's theme. Something about it being "just noise". I think the last I checked it was at -22 or so. ;D
I don't know if you guys are aware, but... Lunatic Orin is difficult. I just thought y'all should know that.
talking about PERFECT FREEZE *COUGH* where if you're not careful a bulelt flies into your face and you die.
Why can't I capture Frost Columns - Lunatic?
Seriously.
I time it out EVERY. TIME.
???
What character do you use and how much power do you go into it with? o_o
I usually get it comfortably, with 32+ power and Reimu A.
Why can't I capture Frost Columns - Lunatic?
Seriously.
I time it out EVERY. TIME.
???
My rage for the day: as I get better at certain sections of the games, I become more confident, and less careful, therefore dying more often :(
/forefeit VoWG Lunatic >_>
It's out of my ability at this point. I can't read the waves fast enough.
I'm going to rage at something different now. Maybe LLS. 1st Hard Mode playthrough underway.
/forefeit VoWG Lunatic >_>No you don't. For all my "I'm getting better at it" on Friday, I just got spattered by it another dozen times tonight before quitting disgustedly. I even tried timing it out, only to get lolwalled around 5 times in a row. And I still keep at it!
It's out of my ability at this point. I can't read the waves fast enough.
I'm going to rage at something different now. Maybe LLS. 1st Hard Mode playthrough underway.
No you don't. For all my "I'm getting better at it" on Friday, I just got spattered by it another dozen times tonight before quitting disgustedly. I even tried timing it out, only to get lolwalled around 5 times in a row. And I still keep at it!Attempt No. 40 = bleeeh. Maybe I should switch to ReimuB.
Don't give up!
MoF = BS
Almost 80 tries now.
I went in with NINE LIVES and only got the timer down to 46.
WHAT THE HELL IS GOING ON TODAY
SERIOUSLY
WHAT THE HELL
Try dying on the first goddamn wave.DONE AND DONE
I think sleep deprivation is holding me down today. I was clipping myself on bullets I didn't see. That's proof enough.
DONE AND DONE
Try dying on the first goddamn wave.
how u dodge Brilliant Dragon Bullet....? ???
Stage 1 is why I always dread 1cc runs. Not 4, 5, or 6. Stage 1 is far more horrifying than any of those.Huh...for me, it's usually stage 2 and/or 3. Those always wreck good runs. Mostly Chen and Alice.
Oh, and while I'm raging about IN, I was also wondering... how u dodge Brilliant Dragon Bullet....? ???
IN stage 1. This is THE MOST BORING STAGE EVER. Kill repetitive waves of enemies. Auto-collect. Kill enemies. Auto-collect. Once in a great while, a bullet might get thrown at you. Repeat for 3 minutes. SA's stage 1 might be a little broken, but at least it keeps my full attention. And infuriatingly, despite it being ridiculously easy, I still die to it constantly just like with every other stage 1 and have to repeat it over and over... orz.
Oddly, my Hard 1cc's tend to depend on how well Stage 5 goes. It would be nice if they'd depend on stage 4, though. The last shot I took at PCB, Youmu thrashed me, but the Prismrivers cost me a single bomb. And it was on Merlin's BS opener.For me, my Hard 1ccs depended usually on Stage 4s, minus PCB. PCB's RAGE are stages 2-4. Each one of those stages could make me restart from doing horribly. >_>
*yawn* Until you play SoEW stage 1, you have nothing to complain about.
And I always die on Cirno, always. No exceptions. Her first nonspell is just too much.
Seriously, why the hell are these computers here at school so damn good if they're simply going to waste them? They don't even need XP for the kind of crap they use them for. >_<
And I always die on Cirno, always. No exceptions. Her first nonspell is just too much.Yep, that first nonspell is way too overpowered.
Recollection: Double Black Death Butterfly... This is one of the hardest cards in the series, right? Please someone say it's 'hardest in the series' material, for the sake of my own sanity. I've attempted it 70 times, which is more times than my tries for Resurrection Butterfly, and I STILL HAVEN'T FREAKING CAPTURED IT.It's difficult. It's got rather high HP. It can BS you to death. But it really isn't the hardest in the series. It's up there though.
But it really isn't the hardest in the series. It's up there though.What? DDBBullshitfly Lunatic is quite easily one of the hardest cards in SA, and definetly one of the hardest in the series.
What? DDBBullshitfly Lunatic is quite easily one of the hardest cards in SA, and definetly one of the hardest in the series.
Minor clarification: at least ONE of the Satori Recollection cards will be Hardest Card in the Series material for someone. This winds up differing a lot, strangely enough. I personally find Laser Rain much more hellish, but both are pretty fucking hard. Satori's enormous healthbars certainly don't help at all, either.
It's more BS than difficult. Like most other Spell Cards that throw tremendous amounts of random bullets around.
I personally find myself dying more often on Recollection "Trauma in the Glimmering Depths". (a.k.a. MarisaC, 3rd Spell Card)
Out of curiosity, what exactly is the difference between 'BS' and 'difficult'? All attacks with an element of randomization will have will depend a tiny bit on luck to some degree. I've had a few moments where DDBB trapped me, but mostly it's just an extremely hard and confusing card.
And also, isn't Trauma in the Glimmering Depths static? I know the MoF version is, unless the Recollection version completely changes it up.
Seriously, why the hell are these computers here at school so damn good if they're simply going to waste them? They don't even need XP for the kind of crap they use them for. >_<
BS = factor which modifies difficulty.
Consider the difficulty a base, C.
When I say "It's more BS than difficult", I mean that luck is more involved than what it should really be.
Overall difficulty can be considered being a relation between the two, say OD α (C ? BS). i.e. overall difficulty is proportional to a base difficulty, give or take a "luck" factor. Some cards have a higher degree of "BS" than others. And the longer the card goes for, the larger the luck factor is involved (usually). An example is Eternal Meek throwing a high speed wall at me from the start of the card, shaped "∩". Contrast with... BoWaP. Static. Fixed difficulty.
Recollection "Trauma in the Glimmering Depths" is (partial) static I believe. But it's so damned hard to navigate. I can never position myself correctly, and even if I could, I have an absurd chance of clipping a bullet.
SHOOT THE BULLET IS A GODDAMN STUPID GAME WHAT THE HELL WAS ZUN THINKING
Oh son of a bitch, screw DBDB. 80 failed attempts, and I've had at least seven instances where I was a sliver of lifebar away from capturing it only to have it wall me at the very last second. That thing is a piece of luck-garbage bullshit and I don't care about it anymore.
FUCK. YOU. NITORI.
...
yes I fail to her in NORMAL. LAUGH NOW
Well... Remilia and Flandre aren't even japanese CHARACTER NAMES. They're more from around where I am. (France, possibly Belgium)Yeah. Flandre is very French
FUCK. YOU. NITORI.
...
yes I fail to her in NORMAL. LAUGH NOW
Why? There is no reason to mock you just because of that.
Yeah, but Remi and Flandre are obviously foreigners, even more so than Suwako & Co. (their names, their castle, Zun's comments on EoSD soundtrack, Remi's fascination with Dracula...)I'm semi-sure that Yukari gapped into Gensokyo
I'm semi-sure that Yukari gapped into Gensokyo
SHOOT THE BULLET IS A GODDAMN STUPID GAME WHAT THE HELL WAS ZUN THINKING
Come on mate, be polite and do what he says!
IN is arguably the easiest of the series.
I still stand for PCB though. Got my first good ending there recently. But yeah, man. SA is quite BS when compared to... everything before it u.u. PCB and IN are probably your best bets as to where you'll find your first 1CC
I still stand for PCB though. Got my first good ending there recently. But yeah, man. SA is quite BS when compared to... everything before it u.u. PCB and IN are probably your best bets as to where you'll find your first 1CCWhat? PCB is harder than EOSD for 1CC Normal.
I actually disagree. The easiest to 1cc is probably MoF. PCB stage 5 and 6 can be quite bullshit, especially some of yuyuko's attacks. You really just have to know how to do them. IN, maybe, but again, the spell cards are bullshit. In MoF, you have a lot more chances to bombs for each life because it's only dependent on your power, and for the majority, each spell card is dodging based, not memorization. VoWG is also incredibly easy on Normal because there are never any walls.
The second half of MoF is quite hard actually. Aya's stage is on par with Orin's, Sanae is no walk in the park and Kanako will make you puke until you lose all your willpower.Aya's stage might be a bit tricky, but it's relatively simple dodging, doesn't compare to Orin.
Can't deny much on youmu but Yuyuko is not THAT hard, she's the last boss so she needs to have standards at the least. But even then you have borders to help you and, particularly if you play Sakuya, lots of bombs to help you carry on through.
I still feel that EoSD is harder than PCB but I think it'll be the next one I'll get. I just need endless sessions of with Sakuya and Remi (and some less endless sessions not to day every time patty fires her lasers)
Scene 5-1 cleared! Meiling's kicking card has been resubdued! I'm so happy I could-
"I have enough pictures, but whatever, you didn't get enough points lol"
FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF
Scene 5-1 cleared! Meiling's kicking card has been resubdued! I'm so happy I could-Isn't it sad, donut? ;_;
"I have enough pictures, but whatever, you didn't get enough points lol"
FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF
The problem was that I mistimed one of my shots and took it before she kicked all those bullets, making it a very low-scoring shot.It happens. I was just (at best) making a small joke >_>
Took me a while to get the hang of parsee. Tip tiems:
Grandpa Hanasaka: Try to stay under her, passing through gaps in the flowers. It it looks to BS, run away. It's not the hardest spell to time out even though you don't want to.
Jealous of the... F this, next spell: Do NOT shoot the parsee who shoots big balls. She will kill you if you do so (basically)
Last spell: Funny enough, this one is not that difficult. I remember that when I zapped through it on easy, hugging the bottom helped. I don't usually do it on normal so I won't be able to tell you if that works there.
Hollow Giant "Woo" utterly refuses to let me ever capture it again.Other way around for me.
That card used to be a BYE for me, and now I just kept getting hit by 100mph bullets from nowhere.
EoSD Extra.
It just took me around 10 tries to get past Silent Selene without dying. Several of the deaths were to the streaming fairies at the very beginning.
FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF
Infinite Speed Flying Object is BULLSHIT.It's the one reason I haven't 1cc'ed IaMP with anyone who isn't named Patchouli Knowledge. Freakin' BS card.
I'm sorry, it just is.
BANG knockdown
BANG knockdown
BANG knockdown
Just a word of warning to anyone who might be planning on playing this game: Don't use VIVIT as a playable character. Just don't. Ever. Hirano will rape you. I honestly can't remember the last time I had to use eight lives, a continue, and god-I-don't-remember-how-many bombs to get through a single boss.I second that. At first i was like wtf? But then... I was like "omg this is complete bs"
Or your first spellcard which I ABSOLUTELY HATE WITH A PASSIONHow the hell do you mess up this shit card? It's arguably easier then Icicle Fall Easy in that the safespot for Icicle Fall Easy isn't completely obvious, but Yuugi's first card is extreme lol.
http://replays.gensokyou.org/download.php?id=3385I think the first time I faced that card, I did a LOT worse. D:
Deaths on Ran's last nonspell, Ran's 5th nonspell, Laser, bombs on every nonspell but the first two, 2 deaths from running into bullets on a Kokkuri-san's Contract sightread. I just get too nervous for this kind of thing.
I was trying for a 1cc Lunatic MoF run. Got up to Aya without bombing or dying, then lost all my lives due to massive lag.
First time I actually have a decent shot at clearing EOSD extra, no lives but 3 bombs at the start of QED.
First bomb was a panic bomb, other two were legitimate bombs, get her really low, along with a probably attempt ending wave of bullets.
I'm already in panic, and all of a sudden she dies, except for some REALLY odd reason I feel compelled to press right and... yeah. Worst choke ever for me :<
Replay, in case someone feels better by watching my ridiculously bad run:
http://replays.gensokyou.org/download.php?id=3393
And yes, I'm TERRIBLE at tranberry crap and maze of love :\
So I die on the first 2 fairies on stage 5.. I moved to the right as they finished shooting, but for some reason I still was killed midway thru the wave of bullet (I didn't move early either, wtf.. Then I died to the 3rd waves of fairies thinking I was invicible cuz I just spawned.. Though I wasn't, then I died to sakuya midboss on her first wave of attacks.. I just quit at that point wailing how I just ruined my best attempt yet.
(On a related note, Ran seems much easier than Mokou. Is this due to the existence of the phantasm stage, or does the second extra clear always feels like a cakewalk next to the first?)I personally think that Ran is easier then Mokou, although opinions differ. However, I doubt the reason that Ran is easy is because Phantasm exists, seeing as some of Ran's cards are harder then their Yukari equivalents. Also, yeah, usually once you've done an Extra stage, you've gotten better, so the next should come more easily.
(On a related note, Ran seems much easier than Mokou. Is this due to the existence of the phantasm stage, or does the second extra clear always feels like a cakewalk next to the first?)Hum...I find Mokou to be the simplest Extra boss. I regularly manage to mangle perfectly simple runs of other ones, but I can just about always clear Mokou.
Just started playing PoFVBut have you faced Aya yet?
But have you faced Aya yet?
Now THAT'S BS.
Every boss of stage 6, 7 and 8 of every level of PoFV is BS...Hmm...a 1cc of PoFV. 1 death of Shikieiki. No deaths on Yuka. THREE DEATHS ON AYA.
On Hard and Lunatic, I always die once at each one of these stages (if I die more, I don't continue, since don't left extra lives for Shiki).
Resurrection Butterfly -30% Reflowering. One second left, right after I practically told myself that I had it. That was quickly followed by saving a replay appropriately titled "='(" which was followed by just closing the game, and turning off the compy. I blame myself for getting nervous during Youmu, which caused me to lose several lives.
But have you faced Aya yet?
Now THAT'S BS.
Komachi and Shikieiki are easier than stage 6, believe it or not -_-
Y'know, as much as I've been complaining about PoFV, the last round against S. Y. is absolutely epic. I think Fate of Sixty Years is my new favourite tune.
;_; I NEED A HUG!*Hugs Donut*
Finally make it to Stage 6 hard of SA. That in itself was nice.
Then I get to Youkai Wheel. Don't feel like dodging it, so I bomb it twice, but that's not enough to clear it.
I then die right after it clears. That was going to be an extra life.
Urg, well, at least I'm getting used to bombing again. There's something about bombing that just feels like cheating.
For the record, every humanoid in touhou (besides 1 that doesn't even appear ingame) is a female.
btw why does the final boss' spellcard background have a picture of a cat but not a crow?
Schrodinger's cat? *shrugs*DON'T RUN INTO THE CAT!![/inside joke]
On the subject of SA... (edit - or maybe on the subject of cats?) goddamnit Rin. I finally figure out how to do Satori without dying 4 times, and then you come along and kick me around like a ball of yarn. It's her non-cards which kill me, too.
ARRRRRGH. Would have 1cc'd sa but right when the boss died it did the slow motion explosion thingie but it seemed to slow my character more than the bullets so I oculdn't help but crash into one even though I was steering away. WHYYYYYYYYY
I ran that replay with the Vsync patch over my MoF.
...this is strange. Vsync patch or not, the replay works fine for me. The counter still says 0 without the Vsync patch though.
I ran that replay with the Vsync patch over my MoF.
...this is strange. Vsync patch or not, the replay works fine for me. The counter still says 0 without the Vsync patch though.
here the replay (http://replays.gensokyou.org/download.php?id=3529)Now I'm doubly confused. The FPS is fine this time, yet the replay desyncs. No idea what to conclude. The other replays (mainly JP scoring) work fine for me as well.
?
Replay works fine for me.
Apart for some reason, it says 0 for the (replay) FPS counter.
Died with bombs in stock multiple times. Killed the incorrect Witch for Stage 4, giving me the utterly crap one (Mai).There are reasons why Mai is known as Cirno Beta, and Yumeko known as PC 98 Orin. Just saying.
Yumeko was quite easy. Lots of hitbox confidence games. Made it through only losing 1 life.
There are reasons why Mai is known as Cirno Beta, and Yumeko known as PC 98 Orin. Just saying.I already know about Mai's certain "safespot" for that certain phase. That isn't the problem. It's with the rotating lasers (+ BS movement). It creates walls of impassable kunai, with the lasers acting as a boundary for the other openings. That, and using Reimu doesn't seem to help my situation in shotgunning, when there are far better choices for "safe shotgun".
And you think...Yumeko's easy...? O_OUse this handy (yet very generalized) rule:
Very unrealistic rule. Yumeko is worlds harder than Shinki, and that's assuming you don't die in the first 3 stages (possible, but still...) and don't die in the fourth before the bosses (EXTREMELY unrealistic).I normally use 2 bombs in Stage 4. I rarely die or bomb in the first 3 stages. Though, many a time have I clipped a random bullet due to panic waves. Stage 5 is trivial by all means. Especially since I use Reimu.
Warning: Rant Ahead.
PoFV extra is just BULLSHIT.
I hate swearing, but there's not much else I can say. Let's start with the fact you're forced to play as Komachi.
- You can activate all the spirits by pressing the focus button, but if you hold it down to actually dodge bullets, the spirits can fly into you and you're dead because you have NO activation field.
- If you mash the focus button to keep activating spirits and stopping that from happening, you can't see anything for the purple flashes that happen every time you press the focus button.
- And since you activate EVERY spirit on the screen, there's always going to be one that you don't notice, and since you don't shoot it it'll invariably time out and fire its red bullets of death at you at roughly 50mph because the rank starts out at 10-11.
SO MANY DEATHS because my character has such a stupid freaking system. Let's also talk about CPU bullshit.
- The amount of times I've died because I dodge into a bottom corner, only to smash into a fairy who spawned half a second ago, is ridiculous.
- LOL Sakuya and her peripheral vision knives.
- Tewi's "special ability" means she has twice as much life as you in extra. That means you can dodge everything for X seconds, she'll hit something, then you lose from some random bullet that you appears after you "won". Sometimes she'll lose again instantly, but other times she just goes "lolno" and kills you with unpredictable pink ring things.
- Marisa's Dragon attacks are impossible. The rank climbs to 16 after about 45 seconds and there Earth Light Rays along 90% of the screen. If you aren't in the right place, you're dead and even if you are, you're probably going to get smashed by a star. You die once and it's a piece of cake, but you need the lives dammit.
- YUKA YUKA YUKA YUKA! Her sunflowers block you off almost EVERY time, there are freaking bullets that HIDE behind them, their hitboxes are inconsistant as all hell, she seems to have INFINITE LEVEL 4 ATTACKS and even if you DO survive the 50 seconds, she never EVER messes up on your first attempt. 90 seconds into the fight and she's still dodging, having launched her sixth Dragon attack. wtf.
- Reimu's nonsense as well; you have to bomb her level 2-3 opener because it's almost impossible to dodge at such speeds, and then dodge a gazillion bouncing balls. As soon as you lose once, she becomes a piece of cake apart from Komachi's own shortcomings. But you need lives for...
- Shikieiki. On the rare occasion that you make it, you have to survive for TWO. ****ING. MINUTES. WTF!? You die and it's 50 seconds, which is more manageable, apart from her inheriting Yuka's infinite level 4 attacks, yamabullets filling the screen and, just in case we forget, spirits smashing into your face because you can't stop focusing for a SECOND. And when you do last 50 seconds, she just dodges everything for 15 seconds then starts a level 16 attack that just fires an unpassable wall of BS. You lose, that's your last life, go beat Cirno again because you're not good enough to hang with your boss. Game over.
*bangs head off desk repeatedly*
ok WTF is up with genetics of the subconscious. stupidest dumbest, most unfair lamest dumb move ever. I've given up trying to cap it. just time that bs out. she NEVER EVER flies from one top corner to the other, or from bottom to the opposite top corner.. noo. always straight up, straight down, or diagonal down.
You know when you hear the "charging..." sound effect? Like at the start of Polygraph?
...I have a right to now believe that Mai (yes, you heard me) is more luck-based than Yuki. If after theorizing, that you somehow end up losing 2 lives to Mai, and only 1 to Yuki, there's something seriously wrong. The rotating laser phase (with waves of varying bullets) is full of so much BS, I would even go to the point saying that it's much worse than "DBDB".
And don't say that I'm doing something wrong. Because getting walled even after you read the phase certainly isn't.
Screw MS Lunatic for a while. Then, watch me as the weekend comes, I'll beat it with 2-4 lives remaining or something >_>
Also, since timing out phases in MS is entirely possible, I wonder what will happen if you attempt to time out Yuki+Mai?
...I have a right to now believe that Mai (yes, you heard me) is more luck-based than Yuki. If after theorizing, that you somehow end up losing 2 lives to Mai, and only 1 to Yuki, there's something seriously wrong. The rotating laser phase (with waves of varying bullets) is full of so much BS, I would even go to the point saying that it's much worse than "DBDB".Mai is easier. I'm afraid of Yuki.
And don't say that I'm doing something wrong. Because getting walled even after you read the phase certainly isn't.
Screw MS Lunatic for a while. Then, watch me as the weekend comes, I'll beat it with 2-4 lives remaining or something >_>
Also, since timing out phases in MS is entirely possible, I wonder what will happen if you attempt to time out Yuki+Mai?
And lol at you thinking Mai's BS. I consider myself a failure if I die more than once against her, and even dying at all is a pity. Her only difficult phase is her last one, where the exploding eggs/snowballs/whatever usually cause some annoying shenanigans.Last one is (somewhat) easy. Don't shoot the rotating eggs of doom. It is entirely possible to squeeze between them. Even at Lunatic. You'll take about twice as long though.
My rage-of-the-day is aimed at Vista (presumably) for not letting me use v-synch on EoSD.
Having gotten used to the sexy response time in PCB, I now find myself constantly dying due to slight mistiming of movement, and never managing to deathbomb. 'Tis annoying.
I would also appreciate tips on that horizontal knife attack that I died to in the pic above. Like, it's got some kind of safespot to it right? Because having to die/bomb on every single wave is kinda embarassing.Dodge from the side. That way, the knives come at you at different times. You should only need to make a single movement up the screen to go through the knives, and then stream the "twin-bullets" in any single direction.
The only "safespot" I can think of is in between the knives. Once you position yourself correctly, it's a matter of streaming. I don't even know if it's possible to position yourself dead on the spot though, considering the knife hitbox...
PoFV extra sucks. It sucks. IT SUCKS!
PoFV extra sucks. It sucks. IT SUCKS!
PoFV extra sucks. It sucks. IT SUCKS!
Okay, seriously, what just happened?
I decided that I would unlock the Phantasm stage using Normal card captures, cause I keep screwing up on Chen Lunatic, and can't make it past Alice! (which is bizarre, since PCB is the only game I've 1cced on Lunatic... maybe it's the fact that I'm not bombing this time).
Anyway, doing the Phantasm with Marisa A is completely different from what I'm used to. After several really sad and quick deaths (I think I don't even get to Ran on the first four attempts, maybe five), I finally make it to Yukari with no lives in stock. That's three deaths on the stage.
I last, without bombing or breaking a border, until her second last card.
What happened to the two extra lives during the Yukari fight?
One gets wasted on the first set of red bubbles on Xanadu. The other goes to a red laser activating before I thought it would on Butterfly in the Zen Temple. Everything else, captured.
FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF
Almost everyone uses Mima, she's not broken. Her small range makes it hard to do stuff like killing the enemies on stage 4.Absurd movement speed makes up for it. I could tear through Stage 4 with her >_>
PoFV sucks in general! ;DAs much of an opinion as it is, you're completely wrong.
As much of an opinion as it is, you're completely wrong.
Trying to clear PoFV's story mode with Cirno is an exercise in frustration, especially on higher difficulties. Small scope means you have to get really close in order to activate spirits, and the Spells can sometimes make bullets that you were safe from into dangerous targets, especially against Shikieiki.
The fact you don't fight Komachi as well is a mixed blessing.
Well, now that I've got the Phantasm Stage to a point where I don't die horribly, I can't seem to do Yukari anymore.
That being said, I did clear it, but two borders went off, so I'm not counting it. Kind of pissed off about one of those borders too, since it was during Mesh of Light and Darkness.
Actually I find that to be the hardest spellcard of all now. I captured it on my very first and second attempts. But now I just can't do it at all. For some reason I can't seem to figure out where a safe place to be with the lasers are, and where to position myself to dodge the bullets at the same time (and they always come at the same time).. I don't know why I could do it before.
Maybe focusing on my hitbox instead of looking ahead is actually the smart thing to do instead of the un-noob thing for that particular spellcard *shrugs*.
Well, it's technically not Touhou, but I've been playing Touhoumon here lately. Is it just me or is the difficulty about 10,000 leagues above the original Pokemon game? Training seems a low slower too...Not really? Go with Sakuya if you're having trouble, Perfect Square wrecks just about everything, Reimu included. Misty is just about the only tough part that way.
Rage! I just want to get all of my Touhoumon at the same relative level.
Not really? Go with Sakuya if you're having trouble, Perfect Square wrecks just about everything, Reimu included. Misty is just about the only tough part that way.
GODDAMNIT YUKI MAKE SOME NOISE BEFORE LASERING ME DAMNIT
edit: oh lol I meant Mai
Reimu, Parsee, Medicine, Reisen, Advent Meiling, and CirnoTrain Reisen like a motherfucker, it's going to be the only Psychic type you'll see on a long time (If there are any other ones).
Uh, Cirno's opener is not easy. It's one of the hardest non-spells in the game.
No offense, but...that's entirely doable. I've done it on Yumemi and I've done it against lunatic Shinki's similar attack.Feasible? Yes. 100%? No. 50%? Probably not, considering that I was in a panicked state from the other 10 seconds of hell that I had.
As for me, why the hell am I trying SG extra again? Even worse, Reimu's second phase is kinda BS.
Hey, do you guys think I need a break from Touhou for a while?
I perfected stage 1-3 of TH06 Hard, didn't use any bombs.
And then I died 5 times before Patchy, proceed to capture ALL of her spell cards, and then die after she explodes from her leftover fire bullets. That's a game over right there.
Hey, do you guys think I need a break from Touhou for a while?
I perfected stage 1-3 of TH06 Hard, didn't use any bombs.
And then I died 5 times before Patchy, proceed to capture ALL of her spell cards, and then die after she explodes from her leftover fire bullets. That's a game over right there.
Hey, do you guys think I need a break from Touhou for a while?No keep on trying.
I perfected stage 1-3 of TH06 Hard, didn't use any bombs.
And then I died 5 times before Patchy, proceed to capture ALL of her spell cards, and then die after she explodes from her leftover fire bullets. That's a game over right there.
Hey, do you guys think I need a break from Touhou for a while?
I perfected stage 1-3 of TH06 Hard, didn't use any bombs.
And then I died 5 times before Patchy, proceed to capture ALL of her spell cards, and then die after she explodes from her leftover fire bullets. That's a game over right there.
It's stupid, but it's honestly not that hard for me. Rectangles and Koakuma are the hardest parts.What rectangles?
I died once, then in a terrible chain reaction of despair I made stupid deaths four more times. D:
It's stupid, but it's honestly not that hard for me. Rectangles and Koakuma are the hardest parts.What rectangles?
I died once, then in a terrible chain reaction of despair I made stupid deaths four more times. D:
I think the thing that frustrates me the most when playing is how on EVERY run, I do well on the first three stages, and then from there my run tends to fall apart, usually doing mediocre at best on Stage 4 and then just screwing up left and right on Stage 5 and 6. This applies to pretty much every game.
FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF
(http://img193.imageshack.us/img193/509/clip6.png)
Died on frigging ZA WARUDO, of all places. Third time I fail this by one miss.
I swear to God, PCB stages 2 and 3 are harder than 4/5. Seriously, there is something about Chen that just makes me run into every bullet that I possibly can. A no-bomb run would be possible if I could just get past Chen and Alice without trainwrecking all over the place. :(Easily. I've actually given up on seriously attempting to perfect PCB stage 3 Lunatic (though I still try it occasionally) because both Alice and the latter half of stage 3 suck horribly (especially with MariA). With Youmu the only thing you really need to worry about is Hell God Sword, and with Yuyuko there's not that many things that could go wrong as typically do with Alice (though there is the PURE BULLSHIT at the start of stage 6 which is basically impossible and a free death in a no-bombs run.)
I need to watch a replay from you to see how in hells name you can reliably cap scarlet meister.Notice the "Hard" difficulty, as shown in the picture. Scarlet Meister on Hard, while Hard, is easier then the Lunatic version. So yeah.
I need to watch a replay from you to see how in hells name you can reliably cap scarlet meister.
I'm of the opinion that PCB is actually one of the hardest games to no-bomb due to the difficulty of stage 3, the length of stage 4 and a whole bunch of other miscellany (Chen is a pain. Curiously enough, though, her final card is probably her easiest for me now after running IN Extra entirely too many times and being able to read such patterns extremely well as a result.) making it simply extremely prohibitive to get a good run in.
Alice, what about the post Midboss Orin bullshit on stage 5?
Aya.This.
LLS Extra is not my friend. Or is it?Here we go:
First couple tries are epic fail. Eventually, I manage to get to Mugetu, with all of 0/1. I die almost immediately.
Next try? Three lives.
I get her down to about a quarter health. I can do two of her attacks, but ohgodno, I got my face eaten.
I need help with this, people.
(And help on the final part of MS Extra, with the circles of doom, would also be nice.)The pattern just gets faster. You might have to resort to unfocused dodging. There's no real helpful tip to it. However, shotgunning at the start makes life a bit easier.
This is rage-inducing. Clipdeaths are very common, because you need to react fast. And if you decide not to move that far out from the center, then the golden ring of bullets will hit you. Unless you can somehow dodge from the tiny space given that is.I hate this phase. I have died to it more often than anything else in LLS Extra, hell I've managed to gameover to that phase more often than anything else in LLS Extra. The bullet hitboxes are wonky, lack of a visible sprite hitbox is actually a pain here because the bullet hitboxes are weird, and it uses that one extremely irritating eyecatch pattern that has a habit of killing me every time despite the fact that it's trivial and I really should be able to parse it properly at the level of skill that I'm at.
(http://i60.servimg.com/u/f60/12/80/32/92/th/lls610.png) (http://www.servimg.com/image_preview.php?i=203&u=12803292)
Thanks, Baity. Excessive trying to follow.Bomb bomb bomb bomb bomb.
I meant the last part of the stage for MS, not the last part of Alice. The circles that shoot at you? Like at the end of PCB's extra? Pattern would be nice.
I've beaten that attack about 4 times, and every time I haven't the slightest idea how. It...actually seems aimed AWAY from you at points, yet whenever I test that it's most definitely aimed at you. I've even found a video showing how to do it, but it doesn't explain HOW he does it.Done it once. And only once by sheer luck. Every other time is... death / bomb.
You mean Elly has a timeout attack too? Or is that simply her "wait WTF" final attack where everything becomes really dense?It's the latter. Although it did happen ever so suddenly, which leads me to think it's like one of the timeout attacks. Unlike Orange's gradual buildup, or Kurumi's (semi-)constant spam.
Arrrrrrrrrrg
EoSD Lunatic. I can now consistently get to Illusional Misdirection. Always die on it. Because I have no bombs left when I get there.
What makes this so frustrating is that no matter how well or poorly I do before, I can no consistently get there. If I do great on stage 3, Patchy rapes me. And because I've convinced myself I can cap all her cards, I die with a minimum of two bombs in stock.
Bombing feels like cheating.
Wait, you mean the star wall is conceivably beatable on hard/lunatic? Do tell, please.
It's streaming, but where Mima positions herself is what makes it survivable. Not good if she's below the halfway point (which she usually is), and you're still dodging bullets.First off, I do hope I have the correct attack pattern, because this is the only one I saw that was truly impossible for my given scenario.
You? You have not even beaten lunatic.Well, he actually has beaten PCB Lunatic into the ground...but yeah, the point still stands as far as EoSD is concerned.
Hey cool, I've got somebody to defend my honour.
Thanks theshim!
Also, got to Killing Doll. Total bombs lost in the run - 8. Further rage enduced when trying to capture Eternal Meek after a continue, and getting her down to no bar left before dying. I wanted to cry.
I think I've figured out my bomb problem, though. I was raised playing Starfox...
Touhou RAGE!
Seriously, why me?
I was just attempting another EoSD Normal 1cc and was actually doing pretty well. What amazed me was that I was doing awesome on Stage 4, which usually is what eats lives.
I get to Patchouli and I'm feeling pretty good, and what do I do? I die twice to Non-Directional Lasers, which on any other play I would have gotten through without a scratch.
What happens after that? I die on Rage Trilithilon, which is just simple dodging.
Seriously, if it wasn't for that completely noob Patchouli fight I probably would have had a chance at this run. I ended up dying to Sakuya due to lack of lives and bombs after that.
'Eff you Patchouli Knowledge. ;_;
But EoSD stage 4 is easy...discounting the books of course. :P Patchy's tough, but I'd put her about even with Sakuya or even just a bit above, but not at extra or final level.
But EoSD stage 4 is easy...discounting the books of course. :P Patchy's tough, but I'd put her about even with Sakuya or even just a bit above, but not at extra or final level.
bullets come from below youRaiden
-Why do I have an 11/31 capture count for Shoot the Fucking Moon?
Homing bug? Never heard of it. Do elaborate.It comes in a few forms, but can be put into categories:
I was watching a run of Story of Eastern Wind for kicks, and noticed how the person did the green spam attack I previously thought to be impossible.
QuoteI was watching a run of Story of Eastern Wind for kicks, and noticed how the person did the green spam attack I previously thought to be impossible.
Wait, which stage? ...More to the point of my ego, was it my run!?
Actually, speaking of SoEWind, "Hard" (Actually Lunatic) can go suck monkey eggs. The bosses aren't even that bad - it's the epic bullcrap outputted by the stages!
And it's because Firefox is open. Yes, it would not have lagged if Firefox won't open. FIREFOX. IS. THE. WORST. BROWSER. EVER.Actually, it's because you were running Firefox and Touhou at the same time on a horribly outdated computer. Get a bloody new one and stop complaining about the best browser out there, it's your computer's fault.
*kicks a puppy*
I failed Shackles a criminal can't remove. Now, it was when I had 0 power and was trying to get that life piece(it's hard to get it if your power<2), but still, I fucking raged.I know exactly what you mean. There are a few spellcards you really shouldn't fail in SA - and that's one of them. I rage when I screw up Terrible Recollection, actually.
Quite a few of their songs are fairly nice. Most of the heavily advertised arranges such as Marisa Stole etcetc, Cucumber-Flavored HNNNGH, Usatei and GIANT SWING are pretty good, even some with the dog whistle voices.Along with most of the Cirno album and every second track that isn't one that's already drowned from fanwank.
But stuff like the rest of Souyuu Shinpi and Tsukitoro Safe! aren't that great at all. I find it frustrating how people tend to go OH NO YOU DON'T LIKE IOSYS? No, you're just not listening to half the music they release. Really, people.
PoDD lunatic. Fuck.PoDD on easy is fuck enough for me. Reason: Yumemi.
Subterranean Animism.
Extra.
God damn. How can people say this is easy!? I can barely manage to reach Koishi, so add on to that the fact that you get hardly any extra lives... just... ugh.
Subterranean Animism.
Extra.
God damn. How can people say this is easy!?
PoDD lunatic. Fuck.
I'm sure this affects other attacks as well (Satori-Yukari's DBDB comes to mind).*cough* Kanako easy *cough*
Story of Eastern Wind has two Extra stages. One is basically SoEW's normal extra stage (Which is to say still damn hard), but with 5000% morre Yukkuri [EASY EYE SIGMA]. But it pales in difficulty compared to the other Extra Stage. It shows what happens when Rika's replacement, Cirno, decides to get her revenge afterall - by stealing Mima's wings and staff - and apparently a crapload of magic from almost every fearsome foe in Gensokyo, from Yukari to Reisen...
http://www.youtube.com/watch?v=CW0od2z35Yw is the only video I could find of it. And it's not even a full battle. After this video stops, she has one more spellcard with bomb immunity - and then she revives with even more, HARDER spellcards, that are all bomb immune - including spinoffs of Border of Wave and Particle, Deflation World, Medicine's blinding clouds... I can't even beat the stage to tell you all the attacks that Cirno uses.
It's freaking ridiculous. Even though you get tonnes of lives during the stage (I usually reach her with 5-7) and she gives even more during the battle... argh.
er... use bombs? :PI can't even get past her mid-level appearance without bomb-spamming. And I can beat like maybe 1-2 of her cards without bombing if I'm lucky. But even trying that usually leads to me losing 1-2 lives or more since pretty much none of her spellcards make ANY sense at all. >_<
i can get past her without losing a life.. i use bombs in two of her spellcards though :/
er... use bombs? :PBut Sanae on Easy is really, really easy.
i can get past her without losing a life.. i use bombs in two of her spellcards though :/
I don't play on Easy, I never do. I'm afraid I'd fall asleep.er... use bombs? :PBut Sanae on Easy is really, really easy.
i can get past her without losing a life.. i use bombs in two of her spellcards though :/
Midboss opener: You can get in the middle right at the start and avoid much bullshit.
Midboss card: Dodge and probably bomb. Don't go to the sides, though. Walls ensue.
Opener: Same as her midboss. Stay as high up as you can without dying.
Guests: Ew. Less killer on Normal, but it's pretty much streaming. It's static aside from the one bullet.
Noncard: Uh, pretty straightforward. Don't get walled in.
Moses: Standard streaming back and forth. Don't crash into the wall.
Noncard: loleasy
Card: I just bomb, but it's pathfinding. Find a way through the blue walls and dodge accordingly.
Last: Oh god loleasy.
How the HELL do you beat that evil damned Sanae in MoF without her completely raeping your entire stock of extralives?!
I'm freaking going insane on this shit. I don't have too much problems figuring out the other bosses patterns, I just need some more practice on them.
But hell I have no freaking idea how to deal with Sanae! I usually make it up there with like 4-5 lives or so atleast, but the best I've ever managed to survive with when I actually beat that evil devil in disguise is a measly 1 life left. >:(
Anyone got any tips or replays showing how to deal with her evil stars of death? I'm playing on normal by the way.
I hate you Sanae.. ;___; I hate you so very much.
Sorry if I explained anything that was overly obvious and you feel offended. I'd rather overexplain the obvious than post "loleasy" in response to something that someone might not get. *cough coughThanks a LOT Krim. I just watched the replay and there's a lot of stuff that's suddenly starting to make a lot more sense now.
Sorry, I feel terrible today and my explaining skills are as such.Oh don't worry. I've been tired all day, and I just find it a lot easier to learn from watching something than actually reading a lot of stuff.
RAGEOuch, I can totally relate to that. Marisa in IN is pretty much the biggest reason why I always play as her in that game, so I don't have to face her. >_<
just lost 4 lives to Marisa in IN Normal... game over right there, and I thought I was doing pretty good before that... silly me =/
And I still remember the first time I realised that those small sharp points on the stars also kills you.
Yeah, each point of those tiny spikes on the stars. At least I'm sure that they killed me. I really didn't see that coming. >_>And I still remember the first time I realised that those small sharp points on the stars also kills you.
Wait, what?
I keep getting to Kanako on normal with 2 lives and dying to her :(2 lives? That's really close to my last normal. I was lucky enough to get there with 3 lives left. Though I'm guessing a 4th one wouldn't hurt. >_>
I want to finish this today! damnit
theshim: Wth.. Is that the same kinda stars as the one as Marisa shoots?Must be a deathbomb.
I could have sworn those points killed you.. Hell if they don't, then it must mean that I just really sucked at dodging them. >_<
And what's that ?bar bomb I see getting used in that video? I've never seen that before, how does it work?
Shiki... you cheating bitch...
Believe it or not, Alice is one of the hardest non-final bosses in all of Touhou, so don't feel bad about not being able to pass her. Once it gets down to it she's your biggest obstacle until Yuyuko.
I also feel that "Princess Undine" is more ridiculous than "Bury in lake" for EoSD (i.e. Normal > Lunatic). Anybody else find this to be the case?
I also feel that "Princess Undine" is more ridiculous than "Bury in lake" for EoSD (i.e. Normal > Lunatic). Anybody else find this to be the case?Yes. It uses the horrible mid-sized bullets which make everything total garbage in EoSD.
I still suck at pcb.. just when I practiced stage 3 enough so that alice isn't so scary. I can't even do stage 1-2 now.. sighh... I think 99% of my deaths are when my cherry points are at like 49950 or something really effing stupid like that too.
****ing Cherub's Rampage.
AAAAARRRRRGHHH
why do controllers suck so much for Touhou?
i played with my wifi xbox 360 controller until last week when i decided to start playing with my old keyboard, since the main one is wireless and lags so much..
but it broke...
now i just can't get used to playing with the controller anymore.. seems like i just can't move just a little bit...
it was ok for playing on easy, but to play on normal with it is just impossible :(
Yes. It uses the horrible mid-sized bullets which make everything total garbage in EoSD.ARRRGH GODDAMN METAL FATIGUE BULLETS AAARRRRGGGHH
AAAAARRRRRGHHH
why do controllers suck so much for Touhou?
i played with my wifi xbox 360 controller until last week when i decided to start playing with my old keyboard, since the main one is wireless and lags so much..
but it broke...
now i just can't get used to playing with the controller anymore.. seems like i just can't move just a little bit...
it was ok for playing on easy, but to play on normal with it is just impossible :(
Weren't you one of the people selling that SG extra was the game's saving grace? :VOnce you get past the midboss it's actually a lot of fun. The problem is that to get there it's usually 5 minutes of restarting due to deaths on either the stupid laser grid or the damn midboss.
Yes. It uses the horrible mid-sized bullets which make everything total garbage in EoSD.ARRRGH GODDAMN METAL FATIGUE BULLETS AAARRRRGGGHH
The same bullet sprite in all other games has around HALF the hitbox. Goddamn Metal Fatigue bullets (for that is how I will always know them, because Metal Fatigue killed me SO MANY TIMES when I was going for my Normal 1cc).
IN is by far the *WORST* touhou to use a controller on, it's wayyy to sensative.. for example if you are holding the analog stick right and you let go, you wont stop, you'll inch left then stop cuz the little picometer that the analog thing "bounces" left to on the way back to rest registers as a move left in IN for me.. ughhhhh..
Quote
****ing Cherub's Rampage.
but... but it's a static attack and easy.
I'd use the dpad but it just doesn't work in touhou for me for some reason.. I can assign other buttons but that one *shrugs*.IN is by far the *WORST* touhou to use a controller on, it's wayyy to sensative.. for example if you are holding the analog stick right and you let go, you wont stop, you'll inch left then stop cuz the little picometer that the analog thing "bounces" left to on the way back to rest registers as a move left in IN for me.. ughhhhh..
That's why you use the D-pad. I do. (Not that I have a choice anyway, the analog sticks on my controller suck due to the square aperture.)
Final Fantasy Tactics
Final Fantasy Tactics
There is no :wub: smilie on this board to express the amount of wub I have for this game.
the d-pad works in PS2 controllers.. where you can turn off analog.. can you do the same in PS3 controller?
Get out.Final Fantasy Tactics
There is no :wub: smilie on this board to express the amount of wub I have for this game.
Are those by chance the same bullets that Remila uses on her opener (the mid sized ones in that spell), and young demon lord?Yeah, that's them. Young Demon Lord Hard is still a joke, but on Lunatic she throws too damn many of the Metal Fatigue Bullets...
I've been killed by those so many times expecting their hitbox to be forgiving only to realize that it is not..at all... Now I just treat them as such.. I honestly think the hitbox on those are bigger than the bigass dougnut shaped bullets (which I've learned to graze thru..yes thru on her opener, NOT the mid sized ones).
Watch this (http://replays.gensokyou.org/download.php?id=3984).
Watch this (http://replays.gensokyou.org/download.php?id=3984).
Actually it was your replay that encouraged me to try and play on hard mode this morning.. I haven't even finished other Touhous on Normal yet..
I just got to Sanae boss again, thanks! =D
I can't stand dying on 2nd and 3rd stages anymore!
are you playing on a notebook? i get lag at Hina's 3rd and 4th spellcard too when i play on my notebook. damn intel IGP!
I can't stand dying on 2nd and 3rd stages anymore!
I swear I'll play it safe from now on and use those damned bombs! >(
Oh, and I hate Sea Opening ~ Moses Miracle, so I don't even try to dodge it and bomb after 2 seconds.
I'm too hot andAt least tell the truth.too tiredbothered to continue.
I'm too hot andAt least tell the truth.too tiredbothered to continue.
Also, Omoikane's Brain. IT GETS ME ALWAYS.
Omoikane's Brain is possibly the worst spell card in the entire series. What it asks you to do is completely unfair:
Move around this extremely right space, while this laser is making you have 0.2 seconds margin of error, while I FUCKING CLOUD YOUR VISION WITH IRRELEVANT BULLETS.
Today is not a good day for MOF. I keep on dieing stupid deaths on stage 1+2. :(
The faster you end Kikuri's first phase the better.I need to work on that. I seem to be currently averaging 4-5 lives / bombs being used up here. And then there's Stage 16. Once those two are done with, I'm quite sure I can finish off HRtP Lunatic Hell / Jigoku.
I'll say it againThe practice all of the stages so you have at least three lives. :)
VoWG is total bullshit.
I'm giving up on this game for the time being.
Even on practice mode, the best I can do is finish stage 6 losing 3 lives.
Conclusion: EoSD Extra sucks.Fixed for much greater precision.
MoF, the game in general.
No deathbomb really annoy the hell out of me. Sure, you have like 6 frames after a hit to activate a bomb (minus a possible bombing lag, but that could be me inventing stuff because I'm pissed off), but it's completely useless when you get surprised by a bullet, which is the only thing a deathbomb is useful for (survival-wise). At least the bullets were easy to see in EoSD and didn't blend with the background all the time. Why is the background so stupidly bright?
Quote from: 東方攻略Wikiいろんなところで言われていますが、As it's often said (among Japanese community), you should bomb when "the moment you feel you're in danger", NOT "the moment you feel you're hit". This is important.
「当たると思った瞬間」ではなく「危ないと思った瞬間」にボム。これが重要です。
ギリギリまで粘る必要はどこにもありません。使いすぎじゃない? と思うくらい使ってください。
避けられるか避けられないかの極限のガチ勝負は、ボムが全部なくなってからで大丈夫。
もったいないと思うかもしれませんが、ボムを使わないまま死ぬ方がよっぽどもったいないです。
You don't have to play tenaciously. Use the bombs as much as you feel it's too much.
Leave the extreme duel whether you can dodge or not AFTER your bomb had run out.
You might think it's a waste, but death while holding bombs is far more severe waste.
Quote from: 東方攻略Wiki食らいボムとは、被弾後数フレームのうちにボムを使えばミスを帳消しにできるシステムのことです。"Deathbomb" is a feature that if you use a bomb during a few frames after you're hit, you can write off the death.
と書くと誤解する人がたまにいますが、
「食らいボム」とは「当たってから押しても間に合うボム」ではありません。
ヤバいと思った時にボムボタンを押して、そのタイミングがほんの少し遅れた時のための救済措置。
それが「食らいボム」です。
狙って出せるものではないので、そこを間違っているとどんどん死にます。
なお、これと「ラストスペル」は全くの別物です。
-- Some people may misunderstand if I write like this, so let me clarify.
"Deathbomb" is NOT a bomb that "you can make it after you realize to get hit".
It's a bailout feature if you couldn't make it by a mere touch. That's the concept of "deathbomb".
It's not a kind of thing that you can aspire to, so if you have a wrong idea of it you'll lose your lives quite rapidly.
In addition, "deathbomb" and "Last spell" are COMPLETELY different things.
WTF IN Normal is so hard lol
I've finished MoF and PCB on normal, and got to Kanako on MoF Hard.. But IN Normal is much harder than all of these!
Why did people say IN normal was easier than PCB?
I lose nearly all my lives to stage 3 + 4 + Marisa and if i happen to still have any spare lives, they're taken from me on stage 5..
what the hell, I just watched a replay from IN normal and it scared me cause it's so much harder than PCB and MoF =(
StB Patchouli.You're not alone. I especially hate this Yellow-Green-Card where the bullets spawn around her. >:(
Pretty much Embodiment of WALLS WALLS WALLS.
Take picture, quickly charge, take picture, quickly charge, and you should be able to go through it without really needing a strategy.StB Patchouli.You're not alone. I especially hate this Yellow-Green-Card where the bullets spawn around her. >:(
Pretty much Embodiment of WALLS WALLS WALLS.
The water card is much worse IMO, as you have to deliberately fail shots to take out the lasers.Actually that's the one that makes me rage.
Well, that and everything Youmu has.That's because it takes 90 seconds to fail your second shot <.<
Ok, got past her.Well, that and everything Youmu has.That's because it takes 90 seconds to fail your second shot <.<
6-4 and 6-8 are matters of spacing out the slashes. 6-2 and 6-6 are OMG GIL-VISION with a side of clipdeath.
The trick to that attack is that the only time Sakuya won't move out of your reach is when you have a nice shot opportunity (the red pentagram flashes).Note taken.
Ok, got past her.What donut said. I still hate that card because I kept trying to take pics early.
But now SAKYUA AND REMILIA FFFFFF
I'm going to take a photo and BITCH STOPS TIME AND MOVES OUTSIDE THE FRAME WHAT THE FUCK IS UP WITH THAT.
It's the non-spell after the first one.No shit. Describe it?
Oh, that one? It's easier on Lunatic then on Hard imo, because the walls actually move faster. =VWe need a good name for this phenomenon, because it keeps coming up.
Reached stage 8 in StB.One less Ran fan in the world.
AH GOD WHY DO HALF OF THE BOSSES WANT TO WALL ME OH MY GOD
You mean the one where Ran spawns those rectangles that shoot in three directions? (Up, Left and Right if I'm not mistaken)Reached stage 8 in StB.One less Ran fan in the world.
AH GOD WHY DO HALF OF THE BOSSES WANT TO WALL ME OH MY GOD
The easiest scenes in Stage 8 may be 8-1, 8-2, and 8-6. I remember 8-8 being easy to pass (if not do well on), but I completely forgot how :(
8-3 is kinda cool if you understand the optical illusion.
The illusion is that it looks like the boards going toward the center are taking a downward-slanted path (the background and the moving borders help with this). They're actually going straight left and right, like you said.You mean the one where Ran spawns those rectangles that shoot in three directions? (Up, Left and Right if I'm not mistaken)Reached stage 8 in StB.One less Ran fan in the world.
AH GOD WHY DO HALF OF THE BOSSES WANT TO WALL ME OH MY GOD
The easiest scenes in Stage 8 may be 8-1, 8-2, and 8-6. I remember 8-8 being easy to pass (if not do well on), but I completely forgot how :(
8-3 is kinda cool if you understand the optical illusion.
And if that's not the illusion... Then what is it?
Why is Flower dream vine so hard?Because it's medium-density medium-speed medium-proximity spam. (spam, spam, spam)
According to Donut, SoEW's lunatic isn't all that much harder than hard mode, so if you're going to put yourself through it, you might as well go all the way and do lunatic mode.Well, the difference is that it's exactly the same patterns, but killing enemies spawns some (2 I think) bullets aimed at you, and bosses... well, they are exactly the same. :V
A couple days ago, I decided to try and 1CC EoSD Normal.That is terrible.
This was my best run ever, with no deaths until stage 5, and I had 5 lives by the time I made it to Remi. I died on Remi's second card, and halfway through her third noncard, my computer decided to restart to install some updates. The worst part is that the updates were for Internet Explorer, which I don't even use.
Now that I think about it, the post-Momizi BS waves are probably a lot easier with Reimu A than Reimu B. I know the strategy, I've even DONE it all the way through, but there seems to be an element of luck, or at least some timing that is impossible for humans to pull off consistently.Does this count? (http://replays.gensokyou.org/download.php?id=4147)
According to Donut, SoEW's lunatic isn't all that much harder than hard mode, so if you're going to put yourself through it, you might as well go all the way and do lunatic mode.Well, the difference is that it's exactly the same patterns, but killing enemies spawns some (2 I think) bullets aimed at you, and bosses... well, they are exactly the same. :V
dkafljdslkfjasdlkfjeijaskdlfRANNot calm right corner, calm-er right corner. Just try dodging to the left instead.
RAN RAN RAN RAN RAN RAN RAN
RAN AND HER STUPID FUCKING BANQUET OF 12 GENERAL GODS
HOW THE FUCK DO YOU DODGE THIS EVEN IF YOU BREAK A BORDER
"CALM RIGHT CORNER" MY ASS.
Bullshit of 12 General Gods has ruined many, many no-death PCB Extra runs. ;-;
Also, I feel kind of silly for asking, but what does "clipdeath" mean?
Fuck Hell's Artificial Sun. three times straight, it was the end of my normal 1cc.
dkafljdslkfjasdlkfjeijaskdlfRANThe butterflies are aimed. Run into the right corner and tap-dodge everything.
RAN RAN RAN RAN RAN RAN RAN
RAN AND HER STUPID FUCKING BANQUET OF 12 GENERAL GODS
HOW THE FUCK DO YOU DODGE THIS EVEN IF YOU BREAK A BORDER
"CALM RIGHT CORNER" MY ASS.
Bullshit of 12 General Gods has ruined many, many no-death PCB Extra runs. ;-;
Also, I feel kind of silly for asking, but what does "clipdeath" mean?
(http://img20.imageshack.us/img20/4609/wtfisthisshitl.th.jpg) (http://img20.imageshack.us/i/wtfisthisshitl.jpg/)BS of the highest order. I hate it when stuff like that happens.
Oh God not this shit again.
what happened at that screenshot?QED goes LOL NO CAPTURE FOR YOU at the last posible moment.
what happened at that screenshot?He died when Flan Flan died.
Easy Kanako>Normal Kanako in difficulty by a fair margin due to MoF's lol design. It's a game where a spell card on easy can be almost as difficult as the same spell card on hard.
MoF is probably the simplest of any Windows Touhou gamesYou're talking about the game where Stage 1 Lunatic is entirely memorize-or-die
Well on normal, MOF is nothing compared to VoWG.Easy Kanako>Normal Kanako in difficulty by a fair margin due to MoF's lol design. It's a game where a spell card on easy can be almost as difficult as the same spell card on hard.
not even close...
(the spellcard) MoF Normal is easier than MoF easy. but MoF Hard is way way harder than both of them simply because of the speed of the cards..
Easy is harder than Normal because of the pattern differences.. but on Hard it already starts too fast.
MoF Stage 1 Lunatic FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF----MoF is probably the simplest of any Windows Touhou gamesYou're talking about the game where Stage 1 Lunatic is entirely memorize-or-die-or-TAS?
http://www.youtube.com/watch?v=Zxmaw-8UCn0
I'm getting there...
Video does contain HQ (add &fmt=18). I see no notable difference.
why don't you go no-miss that and prove you're a real manTrying. Not getting very far with it. Considering that you have 2 bombs to use, with each giving about 6-7 seconds total invulnerability, and the entire "Phase" lasting about 1 minute, I'll have to do raw dodging for about 40-45 seconds.
I was trying PCB Extra with SakuyaA and in a billion of tries I never reached more than 70%SakuyaA's damage is terrible. I always time-out Princess Tenko. Took me a lot of tries to beat Ran.
I just tried with ReimuB...81%
That not much, but for me it looks VERY much...1st try with ReimuB...CHARMING SIEGE FROM ALL SIDES I HATE YOU ! (Princess tenko too...)
Trying. Not getting very far with it.I had originally (unsuccessfully) directed that at donut, but good luck all the same
I was trying PCB Extra with SakuyaA and in a billion of tries I never reached more than 70%SakuyaA's damage is terrible. I always time-out Princess Tenko. Took me a lot of tries to beat Ran.
I just tried with ReimuB...81%
That not much, but for me it looks VERY much...1st try with ReimuB...CHARMING SIEGE FROM ALL SIDES I HATE YOU ! (Princess tenko too...)
*Tries Marisa B* I beat it on my 2nd try. >_<
Charming Siege From All sides: Go to the bottom right corner, and when she fires the butter flies, tap to avoid them since they are aimed. Then dodge the arrow bullets and she should be low on health once the pattern repeats.
I had originally (unsuccessfully) directed that at donut, but good luck all the same'nut won't try that I would imagine. Then again, who in the right mind would?
pretty sure that the hitbox in each Windows game is the same, but are the sizes of the hitboxes in the PC-98 games different (either between themselves or compared to the Windows games)?
No Charming siege also has butterflies.I was trying PCB Extra with SakuyaA and in a billion of tries I never reached more than 70%SakuyaA's damage is terrible. I always time-out Princess Tenko. Took me a lot of tries to beat Ran.
I just tried with ReimuB...81%
That not much, but for me it looks VERY much...1st try with ReimuB...CHARMING SIEGE FROM ALL SIDES I HATE YOU ! (Princess tenko too...)
*Tries Marisa B* I beat it on my 2nd try. >_<
Charming Siege From All sides: Go to the bottom right corner, and when she fires the butter flies, tap to avoid them since they are aimed. Then dodge the arrow bullets and she should be low on health once the pattern repeats.
You mean Princess Tenko ? Hum, I Fail more on Charming Siege...But Ran I hate you
No Charming siege also has butterflies.I was trying PCB Extra with SakuyaA and in a billion of tries I never reached more than 70%SakuyaA's damage is terrible. I always time-out Princess Tenko. Took me a lot of tries to beat Ran.
I just tried with ReimuB...81%
That not much, but for me it looks VERY much...1st try with ReimuB...CHARMING SIEGE FROM ALL SIDES I HATE YOU ! (Princess tenko too...)
*Tries Marisa B* I beat it on my 2nd try. >_<
Charming Siege From All sides: Go to the bottom right corner, and when she fires the butter flies, tap to avoid them since they are aimed. Then dodge the arrow bullets and she should be low on health once the pattern repeats.
You mean Princess Tenko ? Hum, I Fail more on Charming Siege...But Ran I hate you
Frick I was thinking about 12 general gods.No Charming siege also has butterflies.I was trying PCB Extra with SakuyaA and in a billion of tries I never reached more than 70%SakuyaA's damage is terrible. I always time-out Princess Tenko. Took me a lot of tries to beat Ran.
I just tried with ReimuB...81%
That not much, but for me it looks VERY much...1st try with ReimuB...CHARMING SIEGE FROM ALL SIDES I HATE YOU ! (Princess tenko too...)
*Tries Marisa B* I beat it on my 2nd try. >_<
Charming Siege From All sides: Go to the bottom right corner, and when she fires the butter flies, tap to avoid them since they are aimed. Then dodge the arrow bullets and she should be low on health once the pattern repeats.
You mean Princess Tenko ? Hum, I Fail more on Charming Siege...But Ran I hate you
Charming Siege has bubbles and lines of diamond bullets (4th spell). What you're talking about is Unilateral Contact, with the butterflies going in circles followed by red bullets (7th spell).
I attempted to play Mystic Square. No further words are necessary.
If further words are necessary, Yuki/Mai is one of the most poorly designed boss battles ZUN has ever put together.
Yuki/Mai aren't my biggest beef with it though. Yumeko is the one i don't like. And Shinki after her. Why not?Since I'm not playing on Lunatic, I've only heard about Yumeko's FASTER THAN LIGHT aimed attacks. On Normal she's not that taxing...~
Ugh, I hate it when that happens. It happened to me on my very first Suwako clear. I got to her last spellcard and almost captured it on my first try, but got hit by a stray bullet before all the bullets got canceled out ;-;Exactly what happened to me on one of my runs. Thanks to Mishaguji-sama I fail Extra.
balls-to-the-wall hard
poorly designedThis would actually be a good distinction to try and work out, since the usual definition of "poorly designed" is "I can't do it and I feel it's unfair".
I also died to Mai just after realizing that she uses Icicle Fall -Easy- as one of her attack waves, but I think that was my own fault. (Better than Yuki's moving Eternal Meek...)Fixed.
Lost 4 lives in EoSD Stage 5 Normal mode =(
EoSD really isn't the hardest Normal mode, but it's always hard adapting to a new game and having to learn it.
And I do my best not to make badly designed and hard the same thing. I think Eirin is badly designed because her spell cards are hard for all the wrong reasons, and I call Mima badly designed because...well...her attacks are either pathetic or impossible.Go on about Eirin, please (I really don't care about Mima). Omoikane's Brain and her second nonspell don't count; the nonspell is definitely poorly designed and O. Brain is hard for the wrong reasons.
Tip: Mai's Icicle Fall Easy-like attack can be dodged the same way as Icicle Fall Easy, even on lunatic. Seriously.I suspected as much, although it's still not difficult if you run up the sides of the screen.
Have you tried fighting either of the other two Prismrivers?I've tried them, but I think that Lyrica's noncard is almost as difficult as Lunasa's and that Lunasa has the easiest solo card of the three. Thanks for the advice about Prism Concerto, though.
As for clipdeaths, Prism Concerto is definitely the card for it - you're probably better off macrododging half the wall
tEoSD is the second easiest Windows Normal (out of 6, 7, 8, 10, 11, 12), the first being Mountain of Faith
:wikipedia:Here's Eirin in a nutshell [6A and B].
I'm disappointed in PoFV Youmu tbh. Her Lv. 1 slash is worthless IMO.I think the slash would be a lot better if it didn't take Youmu a full second to charge it. Considering how fast-paced PoFV is, especially by Stage 7 and onwards, you don't have time to wait for her to cut those bullets. And even when you do, there's still more right behind the first. ;_;
Alice makes walls now? ??? I've always found MS Alice to be an easy boss with one hard attack.By probability, during Alice's "Odd Phases":
Fun fact: EoSD bullets are larger than the "norm" of Windows Touhou bullets.
You can guess what this post is about now.
Oh dear lord. A certain GFAQs topic came back to me when I saw that.Fun fact: EoSD bullets are larger than the "norm" of Windows Touhou bullets.Bubble bullets are pro.
You can guess what this post is about now.
Why is it that SA in Easy is such a pushover but when you get to normal, it becomes hard as balls? It's not even because I'm moving to higher difficulties. I actually started this game on normal and finally finished it after clawing my way through stages 5 and 6 for two hours. I tried out easy mode a few weeks later for some casual gaming and, honestly, to say that the transition was jarring is a really huge understatement. I practically finished the entire game without ever dying or using a bomb as compared to my painful run through normal where I finished without any lives or bombs left. It's like the game tried to take a few steps back in difficulty and instead flew back a hundred yards too far.
I know this may come out as a rant but not really. The experience was just weird. After playing this series starting from the 6th, this is honestly the first time I experienced a difficulty curve that's just a stroll down Easy Street until suddenly running headlong into a brick wall.
...and there isn't a hard card in IN Normal until stage 4. What the hell are you talking about?Three Sacred Treasures "Orb" and maybe Phantasmal Emperor. But other than that.
As for whether or not lunatic was fixed...I don't know, because I couldn't reach Ichirin due to the enemies walling me. >:D Stage 3 feels fairer though, even if the second half is indeed still a piece of shit. Or did you guys figure out how to avoid the unavoidable while I was gone?Compare with trial?
Worst stage theme in the game? Rage.To be fair, all of the stage themes in the game are very good so you don't have to go very far from Awesome to be the worst.