Author Topic: Portrait of Strange Relic: Beta 5.9 (updated 11/29/10)  (Read 109499 times)

CK Crash

  • boozer
Re: Portrait of Strange Relic: Beta 5 (updated 6/26/09)
« Reply #60 on: August 11, 2009, 05:39:17 PM »
Why not have a password protected file containing the extra stage script, with the password being the reward for 1CCing on Normal or higher?

Re: Portrait of Strange Relic: Beta 5 (updated 6/26/09)
« Reply #61 on: August 11, 2009, 08:08:31 PM »
Hahaha, no way. It would be terrible if you had to play through the whole game every time you wanted to try Extra.

??

//End of game
if(Stage6==finished && Continued==false){
   SetCommonData("Extra", "unlocked");
   SaveCommonData;
}


//Start of game
LoadCommonData;

if(GetCommonDataDefault("Extra", "locked")=="unlocked"){
  if(Select("Normal Game", "Extra Stage")==2){
    PlayExtraStage;
  }else{
    PlayGame;
  }
}


??

?q

  • Lurking librarian
  • and moe sound effect
Re: Portrait of Strange Relic: Beta 5 (updated 6/26/09)
« Reply #62 on: August 12, 2009, 11:54:55 PM »
Hahaha, no way. It would be terrible if you had to play through the whole game every time you wanted to try Extra.
Not what I had in mind.
Make Extra playable from the title screen (lol), but also make Stage 6 segue into Extra upon completion of whatever.  Cut Extends out of the main-game version of the Extra stage for greater awesome.

Rika should totally have an EES suicide laser if you time her out, btw.  I was disappointed you didn't throw an easter egg like that in. :P

Chronojet ⚙ Dragon

  • The Oddity
  • 今コソ輝ケ、我ガ未来、ソノ可能性!!
Re: Portrait of Strange Relic: Beta 5 (updated 6/26/09)
« Reply #63 on: August 15, 2009, 06:20:09 PM »
Quote
- Magic Stone #4 ("Out of the five of us, I am the third strongest.")
Mother 2, yayz.

Stuffman

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  • We're having a ball!
Re: Portrait of Strange Relic: Beta 5 (updated 6/26/09)
« Reply #64 on: August 17, 2009, 07:14:50 AM »
Okay, while we're all enjoying UFO this weekend, PoSR beta 5.5 will be ready next weekend. (I am announcing this partially because it forces me to not procrastinate!  :V )

Changes/updates for 5.5:
- Josette's hitbox radius reduced to 0. I've found that this alone makes the game immensely easier. You can graze gears now! (But you still shouldn't...)
- Since I got used to it from playing UFO, I decided to add the focus magnet effect on point items. Basically, if you touch a point item with Josette's focus doily you'll collect it. (This is unique to PoSR's points and won't work for Josette in other scripts.) Also, her Point of Collection has been lowered to the standard height, I had it set higher for some reason. This should make it easier to get extra lives from the point items.
- All spellcards drop point items again, fixing the bug from beta 5.
- Flower Tank drops a 1UP now, so there's something.
- The Score Rate counter has been improved a bit, as it now shows your minimum rate and changes color to indicate when you're recovering from a bomb/death penalty.
- Stage 5 has a zoomed in camera and reduced tree population to mitigate the slowdown I and a few others experience.
- Many altered attacks and spellcards, focused on reducing difficulty. The most significant changes are to Ginny's attacks, which she'll spread out evenly instead of randomly hurling around the screen, and to Kotohime in general; about half of her stuff has been remade, and she has a new final card because Magic Pendant is sort of bullshit, lol. (I'll have to find somewhere else to stick an Ellen reference.)
- Will at least include the Stella alternate boss fight. Maybe Kana, we'll see.
- Easy mode, so you can take it easy!

Anyone want to suggest any (small) changes for 5.5?
« Last Edit: August 17, 2009, 07:16:43 AM by Stuffman »

MCXD

  • Test
  • Light Sign "Heaven Engine"
Re: Portrait of Strange Relic: Beta 5 (updated 6/26/09)
« Reply #65 on: August 17, 2009, 09:24:49 AM »
Shouldn't Stage 3 and Stage 5 midbosses drop the 1ups, like in all the other touhou games (excluding UFO (?)), not Flower Tank on Stage 4?

Other than that, I don't see any other changes that are needed right now. Best of luck to that.

Stuffman

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Re: Portrait of Strange Relic: Beta 5 (updated 6/26/09)
« Reply #66 on: August 17, 2009, 04:42:01 PM »
Well, you also start with 5 lives instead of 3, so it's still a net gain. I gave it to the Tank since it's kind of a "special" midboss. But if I'm still having a lot of trouble clearing Normal once Stage 6 is finished I'll add more.

I am considering having every other midboss (including stage 1) drop a bomb though, since there's currently no way to restore those.

Chronojet ⚙ Dragon

  • The Oddity
  • 今コソ輝ケ、我ガ未来、ソノ可能性!!
Re: Portrait of Strange Relic: Beta 5 (updated 6/26/09)
« Reply #67 on: August 19, 2009, 05:30:06 AM »
Why not have a password protected file containing the extra stage script, with the password being the reward for 1CCing on Normal or higher?
After I read Onthenet's post, I decided to throw this thing together, hehe.
Code: [Select]
#TouhouDanmakufu
#Title[Password]
#Text[If you want the password, you'll need the password you get if you 1cc Normal mode or harder.]
#Player[FREE]
#PlayLevel[Extra]
#ScriptVersion[2]

script_enemy_main {
    let a = 1;
    let b = 1;
    let c = 1;
    let d = 1;
    let e = 1;
    let f = 1;
    let g = 1;
    let vlchng = 1;
    @Initialize {
        SetLife(1000000);
        Expert;
    }

    @MainLoop {
    //////////////////////////////////
    ForbidBomb(true); ForbidShot(true); SetPlayerX(GetCenterX); SetPlayerY(GetClipMaxY-((75+50)/2));
    ///////////////////////////////////
    if(vlchng <= 0) { vlchng = 1; } if(vlchng >= 8) { vlchng = 7; }
    if(a <= 0) { a = 1; } if(a >= 27) { a = 26; } if(b <= 0) { b = 1; } if(b >= 27) { b = 26; } if(c <= 0) { c = 1; } if(c >= 27) { c = 26; }
    if(d <= 0) { d = 1; } if(d >= 27) { d = 26; } if(e <= 0) { e = 1; } if(e >= 27) { e = 26; } if(f <= 0) { f = 1; } if(f >= 27) { f = 26; }
    if(g <= 0) { g = 1; } if(g >= 27) { g = 26; }
    //////////////////////////////////
    if(GetKeyState(VK_LEFT) == KEY_PUSH) {
    vlchng--;
    }
    if(GetKeyState(VK_RIGHT) == KEY_PUSH) {
    vlchng++;
    }
    //////////////////////////////////
    alternative(vlchng)
    case(1) { if(GetKeyState(VK_UP) == KEY_PUSH) { a++; } if(GetKeyState(VK_DOWN) == KEY_PUSH) { a--; } }
    case(2) { if(GetKeyState(VK_UP) == KEY_PUSH) { b++; } if(GetKeyState(VK_DOWN) == KEY_PUSH) { b--; } }
    case(3) { if(GetKeyState(VK_UP) == KEY_PUSH) { c++; } if(GetKeyState(VK_DOWN) == KEY_PUSH) { c--; } }
    case(4) { if(GetKeyState(VK_UP) == KEY_PUSH) { d++; } if(GetKeyState(VK_DOWN) == KEY_PUSH) { d--; } }
    case(5) { if(GetKeyState(VK_UP) == KEY_PUSH) { e++; } if(GetKeyState(VK_DOWN) == KEY_PUSH) { e--; } }
    case(6) { if(GetKeyState(VK_UP) == KEY_PUSH) { f++; } if(GetKeyState(VK_DOWN) == KEY_PUSH) { f--; } }
    case(7) { if(GetKeyState(VK_UP) == KEY_PUSH) { g++; } if(GetKeyState(VK_DOWN) == KEY_PUSH) { g--; } }
    //////////////////////////////////
    if(GetKeyState(VK_USER)==KEY_PUSH) {
    if(a == 11 && b == 9 && c == 20 && d == 19 && e == 21 && f == 14 && g == 5) {
    AddLife(-1000001);
    } else {
                             ExtendPlayer(-100);
    ShootDownPlayer;
    }
    }
    }

    @DrawLoop {
               SetFontColor(255, 192, 128, 255, 255, 255);
DrawText(vlchng, 40, 35, 20, 255);
DrawText("---------", 40, 55, 20, 255);
DrawText(a, 40, 75, 20, 255);
DrawText(b, 40, 95, 20, 255);
DrawText(c, 40, 115, 20, 255);
DrawText(d, 40, 135, 20, 255);
DrawText(e, 40, 155, 20, 255);
DrawText(f, 40, 175, 20, 255);
DrawText(g, 40, 195, 20, 255);
    }

    @Finalize {
    }
}

Lawence Codye

  • The Nine Tails of Subconscious...
  • Come & your desires shall all become reality...
Re: Portrait of Strange Relic: Beta 5 (updated 6/26/09)
« Reply #68 on: August 21, 2009, 01:21:27 AM »
Played this game sometime early July & it is really good...I mean it has a nice story & nice characters with great bgm choices for the bosses & levels in general(so far).  My favorite stage is...probably stage 3, probably cause of the boss fight.  The tank in stage 4's patterns, seem like I've seen them in something I played recently...don't know though.  I really look forward to the production(finalized)version of this game...well, not like I don't have other games to play until then, time to go play them now, later.
I am the Nine Tails of Subconscious...

Come & your greatest desires will be reality...

KomeijiKoishi

Re: Portrait of Strange Relic: Beta 5 (updated 6/26/09)
« Reply #69 on: September 25, 2009, 03:00:42 PM »
FILE ISN'T AVAILABLE FOR DOWNLOAD ANYMORE!  :o  (DRAMATIC MUSIC)

Helepolis

  • Charisma!
  • *
  • O-ojousama!?
Re: Portrait of Strange Relic: Beta 5 (updated 6/26/09)
« Reply #70 on: September 25, 2009, 03:21:02 PM »
FILE ISN'T AVAILABLE FOR DOWNLOAD ANYMORE!  :o  (DRAMATIC MUSIC)

sfx_ZUN !

Re: Portrait of Strange Relic: Beta 5 (updated 6/26/09)
« Reply #71 on: September 25, 2009, 03:23:03 PM »
FILE ISN'T AVAILABLE FOR DOWNLOAD ANYMORE!  :o  (DRAMATIC MUSIC)

sfx_ZUN !
I need that sfx so badly.

I'd use it on every bullet of every script for every brofist

Stuffman

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  • We're having a ball!
Re: Portrait of Strange Relic: Beta 5 (updated 6/26/09)
« Reply #72 on: September 25, 2009, 05:15:52 PM »
I don't feel like re-uploading it so I guess I'll commit myself to finishing 5.5 this weekend.

Re: Portrait of Strange Relic: Beta 5 (updated 6/26/09)
« Reply #73 on: September 25, 2009, 07:11:02 PM »
finishing 5.5 this weekend.

This excites me in ways things like this shouldn't excite people.

Zengar Zombolt

  • Space-Time Tuning Circle - Wd/Fr
  • Green-Red Divine Clock
Re: Portrait of Strange Relic: Beta 5 (updated 6/26/09)
« Reply #74 on: September 25, 2009, 07:14:29 PM »
I don't feel like re-uploading it so I guess I'll commit myself to finishing 5.5 this weekend.
Only good things can come out of this.

Re: Portrait of Strange Relic: Beta 5 (updated 6/26/09)
« Reply #75 on: September 30, 2009, 04:47:17 PM »
I don't feel like re-uploading it so I guess I'll commit myself to finishing 5.5 this weekend.

Will it have Stage 6?

KomeijiKoishi

Re: Portrait of Strange Relic: Beta 5 (updated 6/26/09)
« Reply #76 on: September 30, 2009, 04:52:58 PM »
Will it have Stage 6?
There's a reason the next beta's called 5.5 and not 6.

Re: Portrait of Strange Relic: Beta 5 (updated 6/26/09)
« Reply #77 on: September 30, 2009, 04:57:49 PM »
There's a reason the next beta's called 5.5 and not 6.

Oh right. Sorry.  :-[

Stuffman

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  • We're having a ball!
Re: Portrait of Strange Relic: Beta 5 (updated 6/26/09)
« Reply #78 on: September 30, 2009, 05:27:39 PM »
Scroll up a bit to see what'll be in 5.5.

Well uh it's still not done but I'm making progress again? Stage 2 alternate bosses are done, and I've gotten started on Stage 3.

Re: Portrait of Strange Relic: Beta 5 (updated 6/26/09)
« Reply #79 on: September 30, 2009, 08:50:26 PM »
The download link is broken, I really want to try this game, looks interesting.

Re: Portrait of Strange Relic: Beta 5 (updated 6/26/09)
« Reply #80 on: September 30, 2009, 08:58:17 PM »
The download link is broken, I really want to try this game, looks interesting.

I don't feel like re-uploading it so I guess I'll commit myself to finishing 5.5 this weekend.

Stuffman

  • *
  • We're having a ball!
Re: Portrait of Strange Relic: Beta 5 (updated 6/26/09)
« Reply #81 on: October 01, 2009, 05:46:39 PM »
Eh I bothered to reupload it after all, download should work now. Still just beta 5 though.

puremrz

  • Can't stop playing Minecraft!
Re: Portrait of Strange Relic: Beta 5 (updated 6/26/09)
« Reply #82 on: October 01, 2009, 07:06:27 PM »
Eh I bothered to reupload it after all, download should work now. Still just beta 5 though.

And just in time. I was about to maim you because I can't link stages together >.<
But now I can see how you did it. *Rejoice*
Full Danmakufu game "Juuni Jumon - Summer Interlude" is done!
By the same person who made Koishi Hell 1,2 (except this game is serious)
Topic: http://www.shrinemaiden.org/forum/index.php/topic,9647.0.html

Stuffman

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  • We're having a ball!
Re: Portrait of Strange Relic: Beta 5 (updated 6/26/09)
« Reply #83 on: October 02, 2009, 08:20:36 AM »
Glad to unintentionally be of help.

On an unrelated note:


YYYYYEAH

If it ever appears under "portrait of s" I'll throw a party  :V

Re: Portrait of Strange Relic: Beta 5 (updated 6/26/09)
« Reply #84 on: October 02, 2009, 03:38:48 PM »


PARTY AT THE HOUSE OF STUFF

Stuffman

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  • We're having a ball!
Re: Portrait of Strange Relic: Beta 5 (updated 6/26/09)
« Reply #85 on: October 02, 2009, 04:52:15 PM »
What! How does it show up in yours, but not mine?

Re: Portrait of Strange Relic: Beta 5 (updated 6/26/09)
« Reply #86 on: October 02, 2009, 05:09:49 PM »
When I put in "portrait of st" it comes up as choice number one :V

DgBarca

  • Umineko fuck yeah
  • Spoilers ?
Re: Portrait of Strange Relic: Beta 5 (updated 6/26/09)
« Reply #87 on: October 02, 2009, 05:41:43 PM »

Japan
[21:16] <redacted> dgbarca makes great work
[21:16] <redacted> i hope he'll make a full game once

Zengar Zombolt

  • Space-Time Tuning Circle - Wd/Fr
  • Green-Red Divine Clock
Re: Portrait of Strange Relic: Beta 5 (updated 6/26/09)
« Reply #88 on: October 02, 2009, 06:13:40 PM »
What! How does it show up in yours, but not mine?
different countries mang
Also, Chile:

Stuffman

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  • We're having a ball!
Re: Portrait of Strange Relic: Beta 5 (updated 6/26/09)
« Reply #89 on: October 02, 2009, 06:21:59 PM »
So it comes up under "portrait of s" everywhere except America

Awesome

Anyway, goal for this weekend is to finish Kana. LOST DREAM, FUCK YEAH