I take it this won't be the primary mode of development then? ie, you will have a core team with set goals and objectives.
Of course, we will have a main team working on the game with direct access to the main repository. However, those changes we make and the decisions to add/remove content are public, and can be commented on, expanded upon, changed, or removed in forks, just like any other open source project.
It was my decision to make this open source, for good reason. I decompiled the assemblies included in TSSB. (Rest assured, none of the code that is present now in the repository is copied from FSS. This was purely for the sake of understanding how they approached the development of such a game). Needless to say, Saijee/FSS's code was absolutely atrocious. It was completely unmaintainable from the get-go. No wonder he took so long to develop so little. I want to avoid such a situation as much as possible. Having it open encourages more community involvement in the development, and public critique and review of changes makes for a better managed code and better received game. It also made our intentions of never commercializing the game very clear. Plus, everyone likes free shit, right?