Recent Posts

Pages: [1] 2 3 ... 10
1
Front Page Headlines / Re: The End of Shrinemaiden As We Know It
« Last post by Teetoku on August 28, 2020, 08:52:07 AM »
Shame that this forum's days are numbered, RIP to the owner.
I haven't been here for the past few years, just decided to check this place out and then this happenes.
2
Front Page Headlines / Forums Moved - Archive Only
« Last post by Tom on February 26, 2020, 06:33:11 AM »
Forums Moved - Archive Only

What will happen to the old forums?
The old forums will be kept as a read-only archive.  Feel free to quote posts and attachments here from the new forums, as the archive isn't going anywhere!

Legacy User Functionality
If you were a Maidens of the Kaleidoscope II user you will continue to be able to log in to check/send PMs and update your profile.  If someone has stolen your username on MotK3 please PM a MotK3 Admin on the MotK2 archive and we'll give you ownership of the account.
3
Touhou Projects / Re: Strawberry Bose Translation and Gameplay Changing Patch Center
« Last post by Serela on February 25, 2020, 12:20:40 AM »
Oooh, I see. 3.03 is probably the latest; but even if it isn't, the patch as quoted says it's for 3.03, so it wouldn't function if you updated farther.
4
Touhou Projects / Re: Strawberry Bose Translation and Gameplay Changing Patch Center
« Last post by Arukaizer on February 25, 2020, 12:18:44 AM »
Isn't that the translation patch? I'm speaking of official updates. Or at least I need know which is the last version available of the game. Mine is 3.0.3.
5
What do you mean? They're right with all the others.

The ones he has at the bottom here are optional gameplay changes. The last tier of weapon skills is known to be so difficult to reach that you'll probably never see it even with notable grinding, which is why there's a patch lowering requirements, and one that makes it exclusively based off enemy level instead. Detailed patch just includes more skill power info in their skill descriptions, instead of stuff like "Power:Medium" "Power:Medium+". Go with whatever you like.
Devil of Decline ~ Banquet

All patches are for version 3.03 of Devil of Decline.

Version 0.01
game.tarc
img.tarc

Faster Element Leveling Patch (Half Requirements)
Faster Element Leveling Patch (Adjusted Curve), includes Detailed Patch (still in beta, weapon descriptions not changed, some typos in skill descriptions)
Faster Element Leveling Patch (Adjusted Curve) with no Element Level Spark requirement, includes beta Detailed Patch
6
Touhou Projects / Re: Strawberry Bose Translation and Gameplay Changing Patch Center
« Last post by Arukaizer on February 24, 2020, 09:14:24 AM »
I finally grabbed a copy of Devil Of Decline: Banquet, but I can't find links to download the update patches. Can someone help me, please?
7
Rumia's Party Games / Re: Alice Quest - The Seven-Colored Puppeteer's Week v5
« Last post by Hello Purvis on February 24, 2020, 04:10:21 AM »
Is it possible that we can continue this on the new forum?
8
Rumia's Party Games / Re: Murasa Quest 2 - A Z-Machine Adventure
« Last post by Hello Purvis on February 24, 2020, 04:08:44 AM »
I am terribly sorry it took so long to get to this. Font's passing, and the subsequent forum news, drained me a bit. And then I had a week away from home to slow things up right before the new forum dropped!

We will be continuing at:  https://shrinemaiden.com/index.php?topic=65.0

Hope to see yuns there!
9
If you are reading this, MotK is not in a great state, and with the danger of RaNGE's contents being lost to time, my multi-year plan to back up some of the most important content from RaNGE is in its closing stages.

This project began years ago with the formation of the Contest Database and ph3 Function Reference on my website, and is now paying off.



Contest Database
Contest Database Archive Project Completion!

I'm proud to announce the completion of the Contest Database Archive Project! Originally, the contest database stored participants, the top three entires for each contest and downloads, and some other information. Later on, as the Moriya Shrine Extend forum collapsed and MotK began to experience week-month long certificate issued and downtime, effort was made to back up the content of the contest descriptions for posterity.

This project goes beyond. It covers archiving Opening Posts, Logistics Posts, Results Posts, Judging records, Full Placements, Spreadsheets, and other data - or at least the parts that can still be retrieved. While the initial focus was backing up everything from RaNGE before MotK went under (including the CSS and styling of the posts and threads), the project was extended in scope to cover backing up other contests.

Unfortunately, much content has been lost to time. Many entries and Pastebin judging documents are gone.

But that aside, the project is now 'complete', though there may be bugs and issues.

Visit the project at the Contest Database: https://sparen.github.io/projects/contestdatabase.html
Links to the Contest Local Backups and Judging Archives can be found on the page but will be provided here for convenience:
https://sparen.github.io/projects/contest/contestlocalbackup.html
https://sparen.github.io/projects/contest/judging.html

Approximately 95% of this project was done manually by hand, as almost none of it could be automated due to significant differences between judges, between contests, etc. Therefore, there may be many bugs, typos, or other issues. If you find these, please PM me to let me know so that the bugs can be fixed. If you are a judge whose Pastebin got wiped, a contestant who has a mirror of their contest entry up somewhere, or anyone else who can fill in the holes of missing information, please PM me as well so that this can be complete and up to date.



Danmakufu ph3 Function Documentation

The more famous of my backup projects, this was made in response to the Danmakufu Wiki experiencing multiple consecutive months of downtime a number of times in the past few years, and was in fact made primarily from the Wayback Machine since the wiki collapsed during the archival process.

ph3 Function Reference at sparen.github.io

All functions (and as of this week, events) are backed up on this portion of my website. An older version of this documentation is also used for the Visual Studio Code Danmakufu plugin.



If you have your own archival projects specific to RaNGE, please feel free to post them in this thread. If there are errors anywhere on my website, please PM me on Discord. I'm @Sparen on LOCAA, Bulletforge, F&C, BHE, UWoM, and the Danmaku Artist Nightclub.
10
Rika and Nitori's Garage Experiments / Re: ※ Danmakufu Q&A/Problem thread 3 ※
« Last post by Sparen on February 22, 2020, 02:01:03 PM »
Hello! So I got back into doing Danmakufu again and I'm almost there with implementing something like Reimu's Yin Yang balls. I managed to have them move into a different position when I press the shift key but they teleport instead:
Code: [Select]
if(GetVirtualKeyState(VK_SLOWMOVE)==KEY_PUSH || GetVirtualKeyState(VK_SLOWMOVE)==KEY_HOLD){
ObjRender_SetPosition(extrashot, GetPlayerX-10, GetPlayerY-30, 3);
ObjRender_SetPosition(extrashot2, GetPlayerX+10, GetPlayerY-30, 3);

}
else{
ObjRender_SetPosition(extrashot, GetPlayerX-30, GetPlayerY-30, 3);
ObjRender_SetPosition(extrashot2, GetPlayerX+30, GetPlayerY-30, 3);
}

I know it's because of the SetPosition thing but I'm not sure how to make them NOT teleport. I've tried ObjMove_SetDestAtFrame and other things like that but it doesn't seem to do anything. Is there something else I can try?

I recommend putting their position into variables, and having a 'target'. If they aren't at the target, each frame move the positions closer to the target. The key thing is to do it over multiple frames, while updating the target relative to the player position.
Pages: [1] 2 3 ... 10