Sorry for the bad score. I'm not trying to be mean.
There is still space to improve. And I will play your Aya boss soon.
I can see your potential, because your first script was better than mine.
I've been thinking about removing it because it forces you to use extremely small health values which conflict with shot types especially Alice.
But it's really hard for me to tell what lags because everything seems alright on my end and it won't lag unless I add like over 1200 bullets the screen(even with the life bar) but I guess I'll remove it and bring the old one back.
//Stage, With Lifebar
SetCommonData("Lifebar", 1); //1 is true
//Stage, Without Lifebar
SetCommonData("Lifebar", 0); //0 is false
//Single Script, where drawing the lifebar
if(GetCommonData("Lifebar") == 1){Lifebar;}
I hope this helps
Hehe, I actually helped someone :3cnot really, I know about absolute paths, I remember something not working if I used "./" and it was variables, so I got into the habit of not using "./".
not really, I know about absolute paths, I remember something not working if I used "./" and it was variables, so I got into the habit of not using "./".
let xBossCutIn= csd~ "script\Reimu\boss\Reimu\CutReimu.png";
let spell_back1 = csd~ "script\Reimu\boss\Reimu\Reimu1.png";
let spell_back2 = csd~ "script\Reimu\boss\Reimu\Reimu2.png";
Still using paths that are detrimental to people who organize their files. let obj = Obj_Create(OBJ_SHOT);
You defined this in script_enemy_main of pretty much all of the attacks, and it seems to not do anything. PlayMusic(bgm);
Is in every single attack. I think that this will replay the music from the start at the beginning of each attack (I may be wrong). For your situation, it is probably better to use #BGM in the Plural files for music.Victini's Review (http://pastebin.com/XqQ939vA)
What the fuck is Momiji doing. Her animation is strange. (-3 points)Minus points for giving a stage 1 midboss an event? Yeah, ok...... Being a dick must come naturally to him.
Yeah, I was tired of trying to find a balance in between the nons for Momiji, it was a lot harder before, but as a stage 1 boss I thought I should dummy it down. I guess, too much......
Anyway, I'll sort it out once I get started on the next stage. Thanks for your comments.
I can't really take this review seriously. Minus points for giving a stage 1 midboss an event? Yeah, ok...... Being a dick must come naturally to him.
Victini's Review (http://pastebin.com/XqQ939vA)Wow, seriously? Like 20 of the points taken off were for minor graphical complaints and personal preferences. Seriously, who cares if all the enemies are Yin-Yang orbs or if the lasers don't look like you want them to? Don't even get me started about the "Lives" and "Spellcard" supposedly being too close the edge of the playing field.
He is usually like that. But take the review seriously.That review is nowhere to be taken seriously. I definitely agree with Ozzy here regarding the review. "He is usually like that" , sorry I don't buy this nonsense, but that was already made clear in my previous part.
- Like Victini said, some enemies never leaves the screen. This ruins the flow of the stage.Did you notice these are all subjective personal preferences? You might want to elaborate more why you think the second spell is too much of a nonspell? What is it that in your opinion makes a non-spell and a spell card?
- Patchoulis second spell is too much like a nonspell.
Did you notice these are all subjective personal preferences? You might want to elaborate more why you think the second spell is too much of a nonspell? What is it that in your opinion makes a non-spell and a spell card?I would never take Kyuu's reviews seriously. True, he got a few good points, but most of his points are strange and really rude.
Ruins the flow of the stage? ZUN has added in his own official games some enemies that stick around until they are killed. If you don't kill them the stage doesn't move on. This is nothing out of the ordinary and is personal choice. Whether it is pleasant or not is again, subjective. Rate that as part of the game play, not the actual work of the author.
That player script was given to me. That's why I didn't know who made it. I'll edit the post and make sure to put your name in the credits.Thanks. Out of curiousity, who gave it to you?
Regarding the background, the photo is a screen of a rapture. Though, that's not why I chose it. Stage 2 takes place inside the elevator leading to the moon. So that's kinda what I think it would look like. A bit too real for a Touhou maybe?Not at all! It looks nice. I was just making a comment that it reminded me of Rapture from Bioshock.
Thanks. Out of curiousity, who gave it to you?
Not at all! It looks nice. I was just making a comment that it reminded me of Rapture from Bioshock.
It is from Bioshock..........Oh, I misunderstood.
So that's kinda what I think it would look like. A bit too real for a Touhou maybe?Worry about your game play more than your graphical setting such as "is this bit too real", imo. You said it yourself, it is an elevator to the moon. And you seem to have chosen an urban setting so I don't see the problem. Your own personal choices, depending on your story line and theme.
I will play it and give you a detailed list of issues that I can find. (Since finding flaws seems to be my specialty). I'll post it below once I've finished.
NOTE: I did everything via the package menu of .0 pre19
Sanae Boss Beta by Ultima
-Please use .ogg files for music in ph3. It saves space and is the standard used in Japan. You can use audacity to turn .mp3 into .ogg.
-No select SFX used when choosing difficulty
-You use Absolute pathing. You should not require the folder to be named "Sanae", and you should DEFINITELY not distribute a file that is stated to use a package and then require its components to be in specific folders. Please refer to Helepolis's paths and directories tutorial.
-Also, what's up with that Mitori title screen? O_O
-The pause menu's images are low resolution.
-If you are on the pause menu try to return to the title menu, you get this. http://puu.sh/4MP92.png Also, boss music continues to play even when you return to the title screen via this method. In this mode, trying to load a replay fails and returns you to the puu.shed menu. It occurs in Spell 1, Nonspell 2, Spell 3, and perhaps more scripts, but does NOT occur in Nonspell 1. Once, it went to a black screen and no keyboard input was able to resuscitate it.
-Reimu's power is not shown. This poses a problem since SA ReimuA uses power.
-When in the pause menu, returning to the game can cause cheapshotting a little too easily.
-In the select screens, the slow alpha changes of the images makes it hard to see which one you are currently on. I suggest not going completely transparent, and making the alpha change significantly faster.
Nonspell 1: Crushing, colors unlike Sanae. But it's nice.
Spell 1: Fairly simple. Feels like a non spell though. Nice job with Sanae's background though. You did a good job with the effects.
Nonspell 2: Nice job here/ However, it feels like the first attack, since the patterns are basically similar. Also, feels like Ichirin. Also, there is a LOT of lag when the player dies. Also, the cross patterned bullets always spawn in the same place. Try using different angle increments, because it's impossible to get under Sanae.
Spell 2: Nice spell. Seems very Yukari-ish (SA Stage 4), but it's nice anyways. Butterflies don't fit that well though.
Nonspell 3: Nonspells are getting pretty repetitive. Background is nice, but... Yeah. You need much more non spell variety.
Spell 3: Fabulous idea. Note that you're basically dodging bullets from the right though.
Nonspell 4: WOW. By far, this is your best non spell. It is AMAZING (although the bullets are a little too fast and shiny)
Spell 4: Meh. Looks fine, but... Just not interesting enough.
And I'm back with another boss battle before start on stage 2 of MMS.
The battle is about as long as your average EX boss, there are only nine spells instead of ten though.
Nue Houjou (https://docs.google.com/file/d/0B5B6ZFqtvsOhQ0RXc3FJNWRzdnc/edit?usp=drive_web)
I played it, and I really must say, it's brilliant! There was one major problem for me though. The game ran at 10fps for the whole thing, it took like 20 minutes to complete it! I don't know if it can be solved or not, but I really hope it can.
Please ZIP the file and upload to Bulletforge or Mediafire. What is this mess of files?
Google Drive works exactly like mediafire, the only difference is that it shows you the contents of the zip. Click the file tab and download. I'll see if I can get to BF tomorrow on my home net since this net isn't capable of uploading there(it fails because of it being so slow).Also, it seems like you uploaded the files by themselves. It's not much, but it would be easier for the player to have everything ready in its own folder.
The MMS Marisa player it's not available anymore?I guess not, you'll have to contact Ultima about it but I since he told me he no longer has any Danmakufu stuff on his PC anymore, I doubt he still has it. You may be out of luck.