Maidens of the Kaleidoscope

~Hakurei Shrine~ => Rika and Nitori's Garage Experiments => Topic started by: Naut on June 25, 2010, 06:23:06 AM

Title: Danmakufu Contest #6 - Blinded by the Light! (Winners Announced!)
Post by: Naut on June 25, 2010, 06:23:06 AM
Winners Announced! Click here! (http://www.shrinemaiden.org/forum/index.php?topic=6456.msg381717#msg381717)


MotK's 6th Danmakufu Contest:

Blinded by the Light!

This contest has a predetermined list of graphics you are required to use. The graphics may be obtained here (http://www.mediafire.com/?ygjqmyxuzwn). Mirror (http://www.megaupload.com/?d=O3N3CGKZ).

It may be obvious, but a shot sheet is a graphic. For this contest, you are required to use the shot sheet provided and no other bullets may be used, including the defaults. It is named c6shots.png, and the shot script is named c6shots.txt. There is an additional script included called c6shotguide.txt, it tells you what all the bullets are, and is a handy reference. There are 66 bullets in total, and they all share something in common...  :3

The boss graphics and backgrounds are the other images provided. There are three different boss sprite sheets to choose from, totalling 5 possible bosses. You are not limited to using only one, and are not required to use all.









And now with such gross limitations explained and out of the way, the rules and objectives:




Your script is due Sunday, July 11th, 23:59 GMT. For those of you with lives, this means you have three weekends to work on your script. Please don't mess with the deadline, it's very annoying.



Myself and Drake will be judging this contest. We'll be primarily looking at the enjoyability of the script. This mostly includes bullet pattern design and execution, as well as how pretty your script is (this is severely limited of course, so work within guidelines). We'll be judging pretty subjectively, but as fairly as we can possibly make it at the same time. It's hard to quantify every aspect of the script, so we'll be giving a total mark out of 24.7 which will determine your placement. We'll average our two scores, so the highest average mark wins the contest.

Unlike contest #5, there will be no silly divisions or whatever else, and you aren't required to sign up. Anybody is allowed to enter. Post your entries in this thread, as well as any discussion or questions. I recommend using BulletForge (http://bulletforge.org/) for hosting a download of your script. INCLUDE YOUR NAME ON THE ENTRY SCRIPT SO WE KNOW IT IS YOURS. This is a pretty relaxed contest and there is a lot of room to wiggle around in, so take your time, have fun and create some great danmaku. Good luck!
Title: Re: Danmakufu Contest #6 - Blinded by the Light!
Post by: Drake on June 25, 2010, 07:12:22 AM
YEEEAAHHHHH DANMAKU

You get -5 points by default if you fill the screen with white or something equally annoying.
Title: Re: Danmakufu Contest #6 - Blinded by the Light!
Post by: Demonbman on June 25, 2010, 07:27:59 AM
Hmmm, are we allowed to use the basis of other attacks we have made as attacks for the contest? As long as it isn't the original script?

EDIT: Are we allowed to delete the images we don't use?
Title: Re: Danmakufu Contest #6 - Blinded by the Light!
Post by: Helepolis on June 25, 2010, 07:43:04 AM
Thread stickid.

Maybe I'll join this one if I can evade my exams somehow. No promises made.
Title: Re: Danmakufu Contest #6 - Blinded by the Light!
Post by: Stuffman on June 25, 2010, 07:58:01 AM
Well this contest subject is convenient; the fact that I don't have to make any media means it can be done quickly, so I can probably afford to enter without missing my PoSR deadline.
Title: Re: Danmakufu Contest #6 - Blinded by the Light!
Post by: Blumiere on June 25, 2010, 09:40:08 AM
I was actually looking forward to a contest seeing as how someone in #danmakufu told me it wouldn't be for a while. That way, I could actually learn something instead of procrastinating. Seeing as how it wasn't as far in time as I thought, I guess I won't join it since I'm still not very skilled in scripting ...

Eh. I'll look forward to playing some scripts, at least.
Title: Re: Danmakufu Contest #6 - Blinded by the Light!
Post by: Kylesky on June 25, 2010, 10:43:18 AM
OH YES! TIME TO MAKE A NEW SCRIPT WITHIN 7-10 HOURS :V
Title: Re: Danmakufu Contest #6 - Blinded by the Light!
Post by: Iryan on June 25, 2010, 11:05:13 AM
Ohgod. Ohgod Naut. Ohgodwhy. Why. Why are all the bullets add-blended?!  :colonveeplusalpha:


Eh, kidding. This contest is going to be grrrrrrrrrrreat! Even without Shou.
Title: Re: Danmakufu Contest #6 - Blinded by the Light!
Post by: Demonbman on June 25, 2010, 11:12:49 AM
Oh, and is Minorikio's and Shizuka's top layer of their spell BackGround supposed to be missing?
Title: Re: Danmakufu Contest #6 - Blinded by the Light!
Post by: 8lue Wizard on June 25, 2010, 11:14:44 AM
all the bullets add-blended?!

Hence the title.

On that note, hell yeah swirly vortex bubbles.

EDIT: Query: Am I allowed to make any of the bullets provided into lasers?

Also also, you say we can use CutIn(), but there are no cutin pictures among the approved graphics. What gives?
Title: Re: Danmakufu Contest #6 - Blinded by the Light!
Post by: Thaws on June 25, 2010, 12:35:20 PM
Just a suggestion:

If we were all required to put the c6 folder inside a lib folder in the th_dnh folder, then we wouldn't need to download the same graphic folder for all the entries and there won't be non-relative path directories problems...?


Eh... haven't had much inspiration for danmaku lately, don't know if I can come up with anything. >_<
Title: Re: Danmakufu Contest #6 - Blinded by the Light!
Post by: Naut on June 25, 2010, 02:23:57 PM
Ohgod. Ohgod Naut. Ohgodwhy. Why. Why are all the bullets add-blended?!  :colonveeplusalpha:

I knew my former bro against additive blending would have something to say about this. MUAHAHAHA

EDIT: Query: Am I allowed to make any of the bullets provided into lasers?

Of course.

Also also, you say we can use CutIn(), but there are no cutin pictures among the approved graphics. What gives?

I'm a dick. The silly picture always gets in the way anyways  :derp:

On that note, hell yeah swirly vortex bubbles.

I am brofisting you through the internet right now.

Hmmm, are we allowed to use the basis of other attacks we have made as attacks for the contest? As long as it isn't the original script?

I guess, but I'd rather if you came up with your own attacks :<

EDIT: Are we allowed to delete the images we don't use?

Another "I guess", the whole file only totals 500kb, I wouldn't really worry about it. But sure, go ahead. Just don't edit them >: |

If we were all required to put the c6 folder inside a lib folder in the th_dnh folder, then we wouldn't need to download the same graphic folder for all the entries and there won't be non-relative path directories problems...?

This is a pretty good idea, but I don't really like absolute pathname global shot replace scripts, in all honesty. Very biased against because of how much dicking around past contests have yielded.

Eh... haven't had much inspiration for danmaku lately, don't know if I can come up with anything. >_<

DO IT

Oh, and is Minorikio's and Shizuka's top layer of their spell BackGround supposed to be missing?

Looked ugly  BV
Title: Re: Danmakufu Contest #6 - Blinded by the Light!
Post by: Blargel on June 25, 2010, 03:14:53 PM
...This is the best and worst idea ever for a contest. I won't be joining due to imminent moving back to the USA unless I feel like making a joke entry of some sort. Looking forward to seeing what people come up with though~  :3
Title: Re: Danmakufu Contest #6 - Blinded by the Light!
Post by: KomeijiKoishi on June 25, 2010, 03:29:14 PM
There's one thing I know for sure. I won't participate this time.

Why? Well, I need every good idea I have for Danmaku Viewing Trip. I still have to come up with two ideas for spell cards.
Title: Re: Danmakufu Contest #6 - Blinded by the Light!
Post by: Iryan on June 25, 2010, 03:38:21 PM
Why? Well, I need every good idea I have for Danmaku Viewing Trip. I still have to come up with two ideas for spell cards.
Well, the contest and DVT are not mutually exclusive.

Due to DVT being a StB-style game and to the contest only allowing for add-bullets, there are plenty of DVT ideas that couldn't be used in this contest anyways.

Also, what is hindering us to use a drastically modified version of a DVT script idea in the contest or vice versa?

Not to mention that we have several characters with predetermined themes to choose from, so an inspiration you may get for the contest may not work for your DVT char or vice versa.


Also: In before Suikama takes the contest name literally.  :derp:
Title: Re: Danmakufu Contest #6 - Blinded by the Light!
Post by: KomeijiKoishi on June 25, 2010, 03:42:38 PM
I just mean I recently have no decent ideas and I don't see the point making a crappy entry if I don't feel like it.
Title: Re: Danmakufu Contest #6 - Blinded by the Light!
Post by: Thaws on June 25, 2010, 03:55:06 PM
Quote
This is a pretty good idea, but I don't really like absolute pathname global shot replace scripts, in all honesty. Very biased against because of how much dicking around past contests have yielded.

Well, if the script works for someone when they're using absolute pathname to lib works, wouldn't it work for everyone else unless they have multiple lib or th_dnh files messing up the directory? :/
Would I get disqualified if I use absolute pathname to lib though?

Also, if I want to just make a long survival spell and nothing else, can I make it longer than 60secs? :P
...I'd probably be told to just  :dealwithit:

By the way, I like contests with more restrictions like this one and the WHITE PELLETS one, IMO, it's easier to get inspiration.
I mean, the 3rd one was simply make a survival, that felt like there was no restrictions at all considering a number of us made survivals in other contests anyways. :3
Title: Re: Danmakufu Contest #6 - Blinded by the Light!
Post by: 8lue Wizard on June 25, 2010, 04:12:54 PM
Also: In before Suikama takes the contest name literally.  :derp:

Pagoda!Naz will illuminate every square millimeter of the screen!!!! :bzzz: :bzzz: :bzzz:
Title: Re: Danmakufu Contest #6 - Blinded by the Light!
Post by: Drake on June 25, 2010, 04:56:25 PM
and he will receive -5 points
Title: Re: Danmakufu Contest #6 - Blinded by the Light!
Post by: DgBarca on June 25, 2010, 05:19:46 PM
Also: In before Suikama takes the contest name literally.  :derp:
Also: In before Sercan raging because everybody will work on their card for the contest and not on DVT.
Title: Re: Danmakufu Contest #6 - Blinded by the Light!
Post by: Janitor Morgan on June 25, 2010, 05:23:04 PM
Given the results of previous contests, I'll just look forward to playing these scripts.

Also: In before Suikama takes the contest name literally.  :derp:

Also, I fully expect this to happen, and it will be glorious.
Title: Re: Danmakufu Contest #6 - Blinded by the Light!
Post by: KrackoCloud on June 25, 2010, 05:36:44 PM
I suppose I'll try joining in for once.
Considering that we have to use given boss sprites, should our boss completely become that character? Or can we treat the sprites as placeholders?
Title: Re: Danmakufu Contest #6 - Blinded by the Light!
Post by: Infy♫ on June 25, 2010, 05:51:21 PM
Also: In before Sercan raging because everybody will work on their card for the contest and not on DVT.
wasnt going to do that >:|
Title: Re: Danmakufu Contest #6 - Blinded by the Light!
Post by: Chronojet ⚙ Dragon on June 25, 2010, 07:27:46 PM
Mewkyuu Minoriko Rage Time. Yes.
Title: Re: Danmakufu Contest #6 - Blinded by the Light!
Post by: Iryan on June 25, 2010, 07:31:07 PM
I don't mean to complain, but I mean to complain.  :derp:

I noticed that at least one bullet has an erraneuos graphic rect. Bullet number 56, to be precise. The bullet graphic was noticably cut off on one side. By comparison with other graphic rects from the same bullet type, I fixed the problem.

Code: [Select]
ShotData{
id = 56
rect = (158, 0, 190, 31)
should be
Code: [Select]
ShotData{
id = 56
rect = (158, 0, 190, 32)

I think it would be best if this error got changed for all participants.


Edit: Moar Commplaintz!

Bullet 57 is not what it is supposed to be. Instead, it's graphic rect is a duplicate of that of bullet 54, only with one of the edges cropped by one pixel, which means borked.
Its graphic rect is: (191, 33, 223, 64)
It should be: (191, 66, 223, 97)


Hopefully that was the last error.  :blush:
Title: Re: Danmakufu Contest #6 - Blinded by the Light!
Post by: Suikama on June 25, 2010, 08:19:55 PM
Dammit people stop deciding what I should do for me :V
Title: Re: Danmakufu Contest #6 - Blinded by the Light!
Post by: Helepolis on June 25, 2010, 10:43:07 PM
Dammit people stop deciding what I should do for me :V
Then decide it your self ! Now !
Title: Re: Danmakufu Contest #6 - Blinded by the Light!
Post by: Suikama on June 25, 2010, 11:02:27 PM
Then decide it your self ! Now !
I wilwait, right now!?

But what if I'm still thinking ;_;
Title: Re: Danmakufu Contest #6 - Blinded by the Light!
Post by: Nobu on June 26, 2010, 12:01:56 AM
There will be absolutely no surprise as to what boss i'm doing, especially to Drake. I'm not even going to attempt and be unpredictable in that regard :3
Title: Re: Danmakufu Contest #6 - Blinded by the Light!
Post by: Naut on June 26, 2010, 12:29:43 AM
errors fucking everywhere

Damnit, fixed.

Redownload (http://www.mediafire.com/?ygjqmyxuzwn). Mirror (http://www.megaupload.com/?d=O3N3CGKZ). Links in main post have been fixed as well. For simplicity's sake, you may submit an entry with either versions of the graphics, but keep in mind that there are three erroneous bullets in the first shot sheet that wont work properly.

Yeah, I caught another error :derp:

Considering that we have to use given boss sprites, should our boss completely become that character? Or can we treat the sprites as placeholders?

The idea was to have you script a boss fight for those characters. You can script one for somebody else, but it'll probably look out of place and you'll end up losing marks because of it :<

Would I get disqualified if I use absolute pathname to lib though?

Also, if I want to just make a long survival spell and nothing else, can I make it longer than 60secs? :P

Those damn rules always get in the way of our plans, don't they.
Title: Re: Danmakufu Contest #6 - Blinded by the Light!
Post by: Azure Lazuline on June 26, 2010, 01:28:41 AM
I'm probably not going to enter this, not because I can't add my pretty effects (I'd just do it with bullets instead anyway, since they're already add-blended), but just because it's too loose. The one contest I entered was just because I got a good idea for it that I wouldn't have been able to use for my main project, which isn't the case here. I look forward to everyone's entries, though.
Title: Re: Danmakufu Contest #6 - Blinded by the Light!
Post by: Thaws on June 26, 2010, 01:45:38 AM
but I still feel uneasy about using ZUN graphics.  :ohdear: Eh, this is fair use, right?

Where'd that shotsheet come from anyways? Those swirly bubbles are awesome.  :V
Title: Re: Danmakufu Contest #6 - Blinded by the Light!
Post by: Chronojet ⚙ Dragon on June 26, 2010, 02:43:13 AM
Is it ok to make a fixed-duration nonspell like one of Boss!Alice's from PCB?
Title: Re: Danmakufu Contest #6 - Blinded by the Light!
Post by: Naut on June 26, 2010, 04:43:23 AM
Where'd that shotsheet come from anyways? Those swirly bubbles are awesome.  :V

It... It's my f-first time... B-be gentle, ok? ♥

but I still feel uneasy about using ZUN graphics.  :ohdear: Eh, this is fair use, right?

I was going to make sprites for the contest, but the garbage bullet sheet took me long enough so I decided to just rip some. I'll think ahead more next contest (if we ever do something like this again), so we won't have to use them, hopefully.

Is it ok to make a fixed-duration nonspell like one of Boss!Alice's from PCB?

Sure, whatever. At least keep it short.
Title: Re: Danmakufu Contest #6 - Blinded by the Light!
Post by: Blargel on June 26, 2010, 07:38:17 AM
Is it ok to make a fixed-duration nonspell like one of Boss!Alice's from PCB?
You mean the 2 second nonspell that doesn't really do anything? Why would you want to do that? (And why did ZUN include that anyway?)

Also, I believe I have an idea for my script (beyond what I mentioned on IRC), but lol hueg filesizes. I hope no one minds.
Title: Re: Danmakufu Contest #6 - Blinded by the Light!
Post by: Kylesky on June 26, 2010, 07:47:16 AM
(beyond what I mentioned on IRC)

*kylesky so wants to play this*
Title: Re: Danmakufu Contest #6 - Blinded by the Light!
Post by: KomeijiKoishi on June 26, 2010, 07:56:13 AM
(And why did ZUN include that anyway?)

Could have been just a bug. Either that or Alice just didn't care.
Title: Re: Danmakufu Contest #6 - Blinded by the Light!
Post by: CK Crash on June 26, 2010, 08:59:30 AM
It's supposed to be a fake out nonspell, basically Alice saying "okay another nonsp- SPELLCARD TIME"

Anyways since I don't think it's to anyone's advantage for everyone to end up doing the same boss, I'm probably doing Shizuha and Aki as a dual boss. Hopefully not too many people will do the same thing :V
Title: Re: Danmakufu Contest #6 - Blinded by the Light!
Post by: Danielu Yoshikoto on June 26, 2010, 10:05:16 AM
Could have been just a bug.

The first Time I encountered this, I thought it had a broken copy of PCB.
Title: Re: Danmakufu Contest #6 - Blinded by the Light!
Post by: DgBarca on June 26, 2010, 11:04:10 AM
Does the boss have to be the same in all the spellcards ? I mean, is one Minoriko card  , one Nazrin card and one Kisume card allowed ?
Title: Re: Danmakufu Contest #6 - Blinded by the Light!
Post by: Formless God on June 26, 2010, 01:56:29 PM
This looks interesting. Should I ? Should I ? :3

I'm completely inexperienced, and I'm not sure if half a month is enough for anything :ohdear:
Title: Re: Danmakufu Contest #6 - Blinded by the Light!
Post by: Suikama on June 26, 2010, 02:27:48 PM
This looks interesting. Should I ? Should I ? :3

I'm completely inexperienced, and I'm not sure if half a month is enough for anything :ohdear:
do it BV
Title: Re: Danmakufu Contest #6 - Blinded by the Light!
Post by: Iryan on June 26, 2010, 04:31:25 PM
This looks interesting. Should I ? Should I ? :3

If you have questions, problems etc., you will get all the assistance you need. The main thing is coming up with the patterns, afterall!
Title: Re: Danmakufu Contest #6 - Blinded by the Light!
Post by: Naut on June 27, 2010, 12:50:40 AM
I mean, is one Minoriko card  , one Nazrin card and one Kisume card allowed ?

Of course. What you do with the graphics is entirely up to you. Heck, I'm kinda expecting people to use select portions of some graphics for sparkly effects or something...
Title: Re: Danmakufu Contest #6 - Blinded by the Light!
Post by: KrackoCloud on June 27, 2010, 04:04:29 AM
The title and theme of the contest seems to lean towards this, but I don't want to lose any points because of my own misinterpretation.
Would it be appropriate or inappropriate to exploit the poor readability of add bullets?
Title: Re: Danmakufu Contest #6 - Blinded by the Light!
Post by: Chronojet ⚙ Dragon on June 27, 2010, 05:08:49 AM
Would it be appropriate or inappropriate to exploit the poor readability of add bullets?
Exactly what I'm planning to do with my entry.
Minoriko Rage Time.
Title: Re: Danmakufu Contest #6 - Blinded by the Light!
Post by: CK Crash on June 27, 2010, 05:21:37 AM
The title and theme of the contest seems to lean towards this, but I don't want to lose any points because of my own misinterpretation.
Would it be appropriate or inappropriate to exploit the poor readability of add bullets?
It's considered bad taste to force micrododging of closely grouped additive blend bullets. Making them blend to create walls or other forms of macrodanmaku is fine though. If you offer an opportunity to dodge while the bullets are more easily readable, that can also work (cluster of add bullets, seemingly impossible to dodge until half of them suddenly go back towards the boss for example).
Title: Re: Danmakufu Contest #6 - Blinded by the Light!
Post by: Ecthel on June 28, 2010, 02:42:44 AM
Are we allowed to have dialog in our scripts?

This should be fun!
Title: Re: Danmakufu Contest #6 - Blinded by the Light!
Post by: Naut on June 28, 2010, 02:45:44 AM
Are we allowed to have dialog in our scripts?

Dialogue will not be judged in any way (on my part anyway). Please do not write a novel.

This is primarily so that Stuffman doesn't gain a gross advantage.
Title: Re: Danmakufu Contest #6 - Blinded by the Light!
Post by: Chronojet ⚙ Dragon on June 28, 2010, 02:56:19 AM
Prepare to have EASY (contest) ENTRY.
Title: Re: Danmakufu Contest #6 - Blinded by the Light!
Post by: GenericTouhouFailure on June 28, 2010, 12:42:25 PM
I might try.

*Mind Drools with evil random spellcard ideas*
Title: Re: Danmakufu Contest #6 - Blinded by the Light!
Post by: Suikama on June 28, 2010, 02:48:02 PM
I think I'll actually try to make something legit this time :3


Wait, a mark out of 24.7? Oh Naut you.
Title: Re: Danmakufu Contest #6 - Blinded by the Light!
Post by: Kylesky on June 30, 2010, 07:20:36 AM
Viola!!! (This actually took me kinda long to make >_>) (http://bulletforge.org/u/kylesky/p/contest-6-blinded-by-the-light-entry-by-kylesky/v/1/archive)

Probably not yet my final release for the contest, but this is it so far... Might as well post it already since I may not work on it until near the end of the contest... and if anyone wants to give pre-due date feedback so I can improve it before the contest ends :derp:

Koishi got to you and has sent you to your conscience. Here, she is trying to make you feel sorry for those stage 1 enemies that are always so weak (danmaku-wise). You have to bring down the 5 people she's materialized one by one before being able to get out of your conscience.

1 nonspell that's split into 5 parts (how it's split depends on how you play the script, please don't disqualify me for trying this out)
3 spell cards

Some parts of the script may not be balanced (either too easy or too hard). Try finishing the script before rage-quitting on the first nonspell :V

Also, can anyone tell me if the background goes crazy or turn black when spell cards are casted? Cause it does here (but I know my graphics card's crap), and I can't find a single reason for it to do that.

Hope I didn't forget anything...

EDIT: I knew I forgot something...
The spell cards lag quite a bit (I get around 30-40fps), which is weird cause they worked at 60fps on single play... oh well... Let's just say the bullets are slowed down a bit :derp: (DON'T TAKE IT AGAINST ME >.< THIS IS THE FIRST TIME I MADE SOMETHING THAT LAGS LIKE THAT!!!)

EDIT again:
Just a little something... You have to play the script AT THE LEAST 5 times in order to see everything that's coded in there :V (kill them in different orders)
Title: Re: Danmakufu Contest #6 - Blinded by the Light!
Post by: DgBarca on June 30, 2010, 09:12:41 AM
You get -5 points by default if you fill the screen with white or something equally annoying.
...
And curvy lasers count as annoying I guess...
But it is unbalanced entry, you're right
and it's a bit....strange....and Minoriko's card looked pretty familiar...Benevolent French Fries ?

Good job on the non-spells, it was a good idea to split them like this.
Title: Re: Danmakufu Contest #6 - Blinded by the Light!
Post by: Johnny Walker on June 30, 2010, 09:44:08 AM
Heck, I'm kinda expecting people to use select portions of some graphics for sparkly effects or something...

^ This. May I use selected portions of some graphics for sparkly effects or something? I ask because my dumb brain is unable to detect sarcams right now :V and I really want a good presentation with my scripts. I promise that fun danmaku will accompany it. If not, tell Suikama to rape me.
Title: Re: Danmakufu Contest #6 - Blinded by the Light!
Post by: Formless God on June 30, 2010, 12:41:30 PM
Minoriko's card. Oh god Minoriko's card is fucen excellent :*
The nonspells and uh ... the others' spellcards seem a bit unfair though :ohdear:
Title: Re: Danmakufu Contest #6 - Blinded by the Light!
Post by: Drake on June 30, 2010, 04:18:30 PM
^ This. May I use selected portions of some graphics for sparkly effects or something?
do eet
Title: Re: Danmakufu Contest #6 - Blinded by the Light!
Post by: Chronojet ⚙ Dragon on June 30, 2010, 07:44:14 PM
Aw well. Gonna put in something else for the BGM 'cause I don't want to release the shit music I almost ended up composing for Minoriko.

EDIT: Have a half-assed script for MInoriko. Didn't put much effort into this one as you can see.
Title: Re: Danmakufu Contest #6 - Blinded by the Light!
Post by: Suikama on June 30, 2010, 10:36:32 PM
^ This. May I use selected portions of some graphics for sparkly effects or something? I ask because my dumb brain is unable to detect sarcams right now :V and I really want a good presentation with my scripts. I promise that fun danmaku will accompany it. If not, tell Suikama to rape me.
:justasplanned:
Title: Re: Danmakufu Contest #6 - Blinded by the Light!
Post by: Thaws on July 01, 2010, 02:42:57 AM
Bullet 57 is not what it is supposed to be. Instead, it's graphic rect is a duplicate of that of bullet 54, only with one of the edges cropped by one pixel, which means borked.
Its graphic rect is: (191, 33, 223, 64)
It should be: (191, 66, 223, 97)

Hey Naut,
Those things are 32 pixels in height, right? So shouldn't the rect be (191, 66, 223, 98)?
Same thing for bullets 56 and 58.
(http://img59.imageshack.us/img59/3517/57prob.png)
Compare original rect on the left side, fixed rect on the right side. :X
asdfsadfasdfaslkjdfhskadf

and, will I get disqualified if I don't upload the c6 folder myself but using relative directories and require the downloader to just put the c6 folder inside themselves? Can you just count this as a way to prove I haven't tempered with the images? because I feel quite uneasy uploading ZUN graphics. :x I'm really sorry for the inconvenience.
Title: Re: Danmakufu Contest #6 - Blinded by the Light!
Post by: Polaris on July 02, 2010, 10:20:06 PM
Luminescence in Autumnal Phenomenon (http://bulletforge.org/u/tyltalis/p/luminescence-in-autumnal-phenomenon-danmakufu-contest-6-polaris/v/10a)

Here's my entry, have fun :V

Edit: Changed the health values around to be less dumb. (also minor tweaks)
Title: Re: Danmakufu Contest #6 - Blinded by the Light!
Post by: Naut on July 03, 2010, 02:49:53 AM
Hey Naut,
Those things are 32 pixels in height, right? So shouldn't the rect be (191, 66, 223, 98)?
Same thing for bullets 56 and 58.
image
Compare original rect on the left side, fixed rect on the right side. :X
asdfsadfasdfaslkjdfhskadf

Fix it if you need to use the bullet. I'm not releasing another version for everybody to download... Again. Well, actually, if you're not even gonna upload the folder with your stuff what's the point :I

and, will I get disqualified if I don't upload the c6 folder myself but using relative directories and require the downloader to just put the c6 folder inside themselves? Can you just count this as a way to prove I haven't tempered with the images? because I feel quite uneasy uploading ZUN graphics. :x I'm really sorry for the inconvenience.

No you won't get disqualified. If you're really that paranoid, go ahead.



If it isn't obvious, I'm afk til the 7th. I should've told you guys to not post your entries until closer to the deadline. Ugh.
Title: Re: Danmakufu Contest #6 - Blinded by the Light!
Post by: GenericTouhouFailure on July 05, 2010, 04:36:26 AM
School suck and loves getting in the way. I'll never meet the deadline.
 :(FFFFFFFFFFFFFFFFFFFFFFFFFFF GODDAM PROJECTS AND SCHOOL SHIT FFFFFFFFFFFFFFFFFFFFFFFF GODDAM OVERDUE HOMEWORK AND OTHER SHIT FFFFFFFFFFFFFFFFFFFFFFFF *siezure here*
Title: Re: Danmakufu Contest #6 - Blinded by the Light!
Post by: Suikama on July 08, 2010, 12:46:55 AM
Oh man running out of time :ohdear:
Title: Re: Danmakufu Contest #6 - Blinded by the Light!
Post by: Naut on July 08, 2010, 04:22:19 AM
Oh man running out of time :ohdear:

You still have a full weekend :I
Title: Re: Danmakufu Contest #6 - Blinded by the Light!
Post by: Iryan on July 08, 2010, 10:36:13 PM
Excellent! I only need to make an easy-modo difficulty and the script is done.  :3
Title: Re: Danmakufu Contest #6 - Blinded by the Light!
Post by: Foremoster on July 09, 2010, 06:20:36 AM
My Entry , BulletForge won't let me upload so I use mediafire  :V

http://www.mediafire.com/?yn3nm2knhny

( ゚∀゚)アハハ八八ノヽノヽノヽノ \ / \/ \
Title: Re: Danmakufu Contest #6 - Blinded by the Light!
Post by: Demonbman on July 09, 2010, 06:45:08 AM
My Entry , BulletForge won't let me upload so I use mediafire  :V

http://www.mediafire.com/?yn3nm2knhny (http://www.mediafire.com/?yn3nm2knhny)

( ゚∀゚)アハハ八八ノヽノヽノヽノ \ / \/ \

Trippy
Title: Re: Danmakufu Contest #6 - Blinded by the Light!
Post by: Formless God on July 09, 2010, 03:40:42 PM
Luminescence in Autumnal Phenomenon
Hey this is damn fun to play despite the obnoxious health bars :3

( ゚∀゚)アハハ八八ノヽノヽノヽノ \ / \/ \
That motion blur part is eye candy, the rest is rape. Are you sure this is Normal :colonveeplusalpha:
Title: Re: Danmakufu Contest #6 - Blinded by the Light!
Post by: KrackoCloud on July 10, 2010, 12:46:39 AM
It's not much, but this was a good experience for me. It was also pretty painful to get this finished, but yeah!
http://www.mediafire.com/?tadvrjzk0ea

If something gets messed up, I still have a day to fix things, right?
Title: Re: Danmakufu Contest #6 - Blinded by the Light!
Post by: Drake on July 10, 2010, 01:46:39 AM
I'm not downloading anything until the deadline, and I'm sure Naut isn't either. So yeah.
Title: Re: Danmakufu Contest #6 - Blinded by the Light!
Post by: Demonbman on July 10, 2010, 03:18:26 AM
Hang On, Uploading New Version
 Done!  (http://bulletforge.org/u/demonbman/p/blinded-by-the-light-demonbman/v/11/archive)

I put it in the Description but I'll put it again here:
Do NOT use ANY CtC Marisa, it will bug the script

EDIT: GRRR I hate it when my posts bug

Oh and one more thing, My Spell Practise is a tad bit different from you ordinary one, I believe that you should play the whole thing out to get better at it, not just "see how far you can go"
Title: Re: Danmakufu Contest #6 - Blinded by the Light!
Post by: Chronojet ⚙ Dragon on July 10, 2010, 04:55:55 AM
The hell, Foremoster.

What. The hell.

Is with that last attack...!?

The death sequence, it's over half a minute long.....
Title: Re: Danmakufu Contest #6 - Blinded by the Light!
Post by: Suikama on July 10, 2010, 05:13:53 AM
The hell, Foremoster.

What. The hell.

Is with that last attack...!?

The death sequence, it's over half a minute long.....
Nice song though BV
Title: Re: Danmakufu Contest #6 - Blinded by the Light!
Post by: Chronojet ⚙ Dragon on July 10, 2010, 05:15:36 AM
Nice song though BV
:V I know right? Better than that Koakoa thing, isn't it.
Title: Re: Danmakufu Contest #6 - Blinded by the Light!
Post by: Thaws on July 10, 2010, 07:48:00 AM
Click here for Thaw's entry. (http://bulletforge.org/u/thaws/p/blinded-by-the-light-yamame-is-doing-science/v/1)

Yamame is doing SCIENCE! :getdown:

The joke is probably overdone, but I think no one did it in danmakufu before, right? :P

There are three difficulties.
Easy mode is a bit more difficult than your usual easy modo.
Normal is something between normal and hard.
Lunatic is a bit easier than what you would expect. (actually a lot easier if you're expecting BS)

I did not upload the graphics with the script. You can find c6.rar on this thread's first post.

Just put a folder named c6 with the contents of c6.rar INSIDE the folder called TheScripts.

Sorry for the inconvenience. Yea I'm silly and paranoid. :(  (Hey at least it proves I didn't temper with the graphic files :3)

Edit : I uploaded a new version. The only thing changed is that I added a time out phase for the first spellcard. :P
Title: Re: Danmakufu Contest #6 - Blinded by the Light!
Post by: Kylesky on July 10, 2010, 02:17:55 PM
Well... my internet's been craptastic for the past week/s... I doubt I'd even be able to upload a fix to my script, so have fun with it... it's the final now...

For those who think it's too hard/unbalanced  :dealwithit:
(although I think the only hard parts are the 1st part of the nonspell, 4th part on hard or lunatic if you get nazrin, and yamame lunatic spell card... that's only a few portions :V)
Title: Re: Danmakufu Contest #6 - Blinded by the Light!
Post by: Iryan on July 10, 2010, 03:44:37 PM
Mah Entree, beetchez! (http://bulletforge.org/u/iryan/p/contest-6-entry-kisume-hits-the-jackpot/v/1)

Kisume boss battle. 3 cards, 2 noncards.

Available in three difficulties:

Jar, Bucket and Barrel.


Phew. Now to test out the other entries that are all way better than mine.
Title: Re: Danmakufu Contest #6 - Blinded by the Light!
Post by: Chronojet ⚙ Dragon on July 10, 2010, 04:20:41 PM
all way better than mine

.....Not.

I'm gonna be lazy and not try out anyone else's entry.
Title: Re: Danmakufu Contest #6 - Blinded by the Light!
Post by: Formless God on July 10, 2010, 05:25:26 PM
Trying everyone's entries. Chances are I won't be able to submit anything in time :/
I still have the ideas in mind though, which can be finished after the contest's over.
Title: Re: Danmakufu Contest #6 - Blinded by the Light!
Post by: Drake on July 10, 2010, 05:48:15 PM
For those who think it's too hard/unbalanced  :dealwithit:
For those who complain when they get docked points for shitty balancing  :dealwithit:
Title: Re: Danmakufu Contest #6 - Blinded by the Light!
Post by: Bark on July 10, 2010, 08:08:15 PM
Entry.
Download (http://bulletforge.org/u/bark/p/contest-6-blinded-in-the-well/v/10)

Edit: Fixed Download Link. Thanks to Iryan for notifying me.  ;)
Title: Re: Danmakufu Contest #6 - Blinded by the Light!
Post by: 空SoraのNo鏡Kagami on July 11, 2010, 02:21:39 AM
Replacing shots etc? Well, time to cram again >_> Wait... Nevermind... *headdesk*
Title: Re: Danmakufu Contest #6 - Blinded by the Light!
Post by: Bitz on July 11, 2010, 02:52:01 AM
Here's my entry:
Link~ (http://bulletforge.org/u/bitzeralisis/p/blinded-by-the-light/v/10001)
Title: Re: Danmakufu Contest #6 - Blinded by the Light!
Post by: Formless God on July 11, 2010, 04:35:27 AM
Oh God my eyesssss :*
Btw what happened to Suecomma's entry :|
Title: Re: Danmakufu Contest #6 - Blinded by the Light!
Post by: Suikama on July 11, 2010, 04:52:48 AM
Umineko happened :3
Title: Re: Danmakufu Contest #6 - Blinded by the Light!
Post by: Naut on July 11, 2010, 05:04:56 AM
Umineko happened :3
Code: [Select]
<Suikama|AFIOUASFHOASFUMINEKOGA> I'm so not gonna finish ;V
* Naut glares at Suikama
Title: Re: Danmakufu Contest #6 - Blinded by the Light!
Post by: Formless God on July 11, 2010, 05:12:25 AM
I was looking forward to seeing it the most dammit >:|
Title: Re: Danmakufu Contest #6 - Blinded by the Light!
Post by: Stuffman on July 11, 2010, 12:28:15 PM
Lazy gimmick entry. Dueling Akis!
http://dl.dropbox.com/u/5128007/c6_stuffman.rar (http://dl.dropbox.com/u/5128007/c6_stuffman.rar)

Only two attacks and two spells, but putting it up now as I probably won't have time to add much, if anything, after D&D.

Edit: A bit of tweaking done, no new content.
Title: Re: Danmakufu Contest #6 - Blinded by the Light!
Post by: KomeijiKoishi on July 11, 2010, 02:35:09 PM
Lazy gimmick entry. Dueling Akis!
http://dl.dropbox.com/u/5128007/c6_stuffman.rar (http://dl.dropbox.com/u/5128007/c6_stuffman.rar)

Only two attacks and two spells, but putting it up now as I probably won't have time to add much, if anything, after D&D.
The gimmick with choosing the spell card you want to fight is BRILLIANT.
Title: Re: Danmakufu Contest #6 - Blinded by the Light!
Post by: Kylesky on July 11, 2010, 03:34:14 PM
For those who complain when they get docked points for shitty balancing  :dealwithit:

I wouldn't mind... :V

(it's not my fault my internet sucks anyway :ohdear:)

Also, I care about the comments I get, not about winning :3 winning would just be an extra "bonus" thing if I do...

EDIT: btw, it was a miracle that I was able to post this in less than 10 mins :derp:
Title: Re: Danmakufu Contest #6 - Blinded by the Light!
Post by: DgBarca on July 11, 2010, 08:44:58 PM
Umineko happened :3
Same here.
Title: Re: Danmakufu Contest #6 - Blinded by the Light!
Post by: Naut on July 11, 2010, 09:12:42 PM
Little less than two hours 'til the deadline. Submit stuff, punks >: |
Title: Re: Danmakufu Contest #6 - Blinded by the Light!
Post by: Polaris on July 11, 2010, 09:17:17 PM
It's more than two hours, there's two hours and 42 minutes :<
Title: Re: Danmakufu Contest #6 - Blinded by the Light!
Post by: Naut on July 11, 2010, 09:21:16 PM
GMT is at 10:20 right now.

olololo est's daylight savings time :V
Title: Re: Danmakufu Contest #6 - Blinded by the Light!
Post by: Polaris on July 11, 2010, 09:22:36 PM
Oh I'm going by UTC :3c
Title: Re: Danmakufu Contest #6 - Blinded by the Light!
Post by: Suikama on July 11, 2010, 09:40:52 PM
Oh hey guys I'm back so how long do I ha

Little less than two hours 'til the deadline. Submit stuff, punks >: |
:ohdear:
Title: Re: Danmakufu Contest #6 - Blinded by the Light!
Post by: Suikama on July 11, 2010, 10:58:27 PM
Welp I'm done I guess (http://bulletforge.org/u/suikama/p/suikamas-super-special-incomplete-contest-6-entry/v/d4d002bfe95abca2431b065d871d6013fc991b08)
Title: Re: Danmakufu Contest #6 - Blinded by the Light!
Post by: Naut on July 12, 2010, 12:12:31 AM
Alrighty, contest is closed. Look forward to our reviews.



Videos?
Title: Re: Danmakufu Contest #6 - Blinded by the Light!
Post by: Demonbman on July 12, 2010, 12:20:36 AM
Videos?

Very Yes Please!
Title: Re: Danmakufu Contest #6 - Blinded by the Light!
Post by: KrackoCloud on July 12, 2010, 06:32:18 AM
... Dear me, I'm watching the videos and... It looks like I made mine somewhat too easy! D:

though it seems Naut used bombs on the last spell so yeah
Title: Re: Danmakufu Contest #6 - Blinded by the Light!
Post by: Kylesky on July 12, 2010, 12:09:32 PM
Hmmm... after watching the videos

I can honestly say that my entry was a total piece of crap :V

EDIT: WTF!?!?!? I REALLY DIDN'T WORK IN NAUT'S COMPUTER EITHER!?!?!?
the background's supposed to fade from violet into red, instead of just turning black T_T dammit...
Title: Re: Danmakufu Contest #6 - Blinded by the Light!
Post by: Naut on July 12, 2010, 01:39:44 PM
Video 1 (http://www.youtube.com/watch?v=Sg1RRpi8RxQ)

Video 2 (http://www.youtube.com/watch?v=GV-QieWgJSU)

Video 3 (http://www.youtube.com/watch?v=58lWBqLOS-s)

Results to come later, working late tonight so  :ohdear:
Title: Re: Danmakufu Contest #6 - Blinded by the Light!
Post by: Chronojet ⚙ Dragon on July 12, 2010, 02:03:36 PM
Well this contest is over.
Hope to at least fail.
Title: Re: Danmakufu Contest #6 - Blinded by the Light!
Post by: Suikama on July 12, 2010, 04:33:17 PM
:bzzz:
Title: Re: Danmakufu Contest #6 - Blinded by the Light!
Post by: Johnny Walker on July 12, 2010, 06:39:41 PM
Damn. An unexpected trip prevented me to complete my work -_-.

I will prepare my treasure for Suikama then.
Title: Re: Danmakufu Contest #6 - Blinded by the Light!
Post by: Suikama on July 12, 2010, 07:04:32 PM
Damn. An unexpected trip prevented me to complete my work -_-.

I will prepare my treasure for Suikama then.
Treasure!? :o
Title: Re: Danmakufu Contest #6 - Blinded by the Light!
Post by: Drake on July 12, 2010, 08:16:32 PM
Captured Suikama's last card.
Title: Re: Danmakufu Contest #6 - Blinded by the Light!
Post by: Suikama on July 12, 2010, 08:27:05 PM
Captured Suikama's last card.
Godrakedammit
Title: Re: Danmakufu Contest #6 - Blinded by the Light!
Post by: Kyaksa on July 13, 2010, 08:46:24 PM
Drake is far superior to normal mortal men D8?
Title: Re: Danmakufu Contest #6 - Blinded by the Light!
Post by: Naut on July 14, 2010, 01:41:28 AM
WINNER

 :toot: Stuffman :toot:
Drake:
Glad you decided to do something. Deciding which Aki to fight and splitting the screen was cool (especially since you could bomb and go over to the easier one :VVV) First noncard was great fun. Both first cards did somewhat the same thing, but I think Grape was overall tougher. Eh. Second non wasn't that great. Both cards again, were good. Nice stuff.
21.8/24.7

Naut:
Nice music syncing for the first part of your entry. Loved the dual spellcard system, even if the laser in the middle looked kinda messy. Their cards suited them, and you used the half screen space very well. Didn't really enjoy the non-cards that much, though.
22/24.7

Average: 21.9

Foremoster
Drake:
FOREMOSTEERRRRRRRR
Aside from the rainbow awesome and seizuriffic holy shit what is this which nabbed you extra points...
Shizuha's attack was mainly random. Was okay, but not that good. Rainbow Potato's ring stuff was super cool, but the rest of it was not. Could have done better. Kisume's sttack was uninspired and boringrandom. Jumping Spider was very cool, but I don't really know how to describe it. Wasn't that fun, but cool. Mouse on Seizure was uhhhhh, and it was hard to hit Nazrin. Good, but still bleh. Last card was shiny and cool but bad. Don't do that. Especially the still laser.
21.9/24.7

Naut:
Has a lot of fun with your crazy ass entry. Genuinely freaked me out. I played it a couple of times, and one time Nazrin didn't move anywhere, but was animated as if she was trying to vibrate to the right... Freaky as balls. Well done on that part. Danmaku was neat, but half of it felt un-inspired. The last card was more annoying than fun, but gave a cool effect on the script as a whole.
20.3/24.7

Average: 21.1

Bitz
Drake:
I see where you were going with Minoriko's non, but fast randomness isn't exactly a good thing. Would have been nice with some warning. Rainbow Fruit Harvest is amazing, love the fruit danmaku and the shiny lasers. Yamame's non is great, her spell card is fun but not too appealing. The opposite goes for Nazrin's non, which was pretty but not that fun. The beginning of her card was great, I was actually disappointed you didn't go anywhere with it. Still good, but there's also a huge blind spot up above. Ah well.
21.2/24.7

Naut:
Loved the fruit rainbow. Random as balls, but cool as all shit. Yamame's opener was pretty predictable... I could see what you where you were trying to go with her Miasma storm card, but it still feels like it should've been Kogasa's or something. Nazrin's opener was bleh. Her last card was cool, but felt bland at the same time.
20.8/24.7

Average: 21

Iryan
Drake:
METROIDS JESUS CHRIST no anyways, first non was pretty cool in design but wasn't that fun in the dropping parts. Liekkio however, was brilliant. Once again, the noncard wasn't that great. I saw the obvious PC98 which was neat, but overall wasn't satisying. I do like Cloaca, but it would have been nice with more of a pattern and less random. Youkai's Wishing Well was good, but a bit off-theme.
20.1/24.7

Naut:
Excellent orignal ideas, though I see some Konngara code re-used :V The whirlpool survival card was cool as all blazes, and just as difficult to dodge. Last card felt way too random though, and the whole fight wasn't as feel good as I would've wanted.
21.8/24.7

Average: 20.95

KrackoCloud
Drake:
Kisume's pattern was boring even though I like the shapes. Yamame's first was really cool, I like it. I liked the dodging in Gaping Tangleweb but not too much the visuals. Second non was pretty but reminded me of terrible UFO patterns of evil randomness. Next card was outright boring. Bad. As for the last... Following the player around the screen and firing quick patterns, that change even, is bad. Otherwise, patterns were fine. Would have liked the arms to come down once in a while.
20.5/24.7

Naut:
Some cool danmaku in your entry. Liked Kisume's and Yamame's openers. Yamame's first card was cool too. Her second non was meh. Second card was even more meh, you could've done more with it for sure. Didn't really enjoy your last card, despite it being difficult :V
20.5/24.7

Average: 20.5

Bark
Drake:
Kisume's first noncard was very very fun. Second wasn't as much, but still passable. Yamame's first was also very fun. Dubious Cobweb looked really awesome, but it ended up to just be random scatter, which is not good. THANK YOU FOR SPINNING KISUME. Spider and Bucket wasn't much fun, again. You have more luck in noncards, it seems.
21.0/24.7

Naut:
Love how you had Kisume move along the bullet rope. The danmaku was very Kisume-like for her attacks, and wasn't bad at all. Wish you did something more with Yamame's spider web though, anything other than random bullet spam :( Their combination card could've been better too. Bucket twirling was a highlight :V
19.9/24.7

Average: 20.45

Demonbman
Drake:
Ha ha, old chap! dancing akis. One thing I already mentioned is that your selection defaults to nothing, but Kisume's dancing over Normal and it isn't very obvious. I docked points for that messup, even if a menu is a nice addition. First non is nice, but didn't need a survival. As for the second card, dividing the screen making you unable to hit Shizuha was bad. Fun to dodge anyways. Sakura I wasn't sure whether is was aimed or a random shitfest. I think it changes midway, but whatever. Both were fun, just confusing. Reign over the Dried Earth was just bad lolol
18.7/24.7

Naut:
Nice menu! Love the dancing Aki sisters! And the spellcard practice is awesome too. Didn't like how the first card was static... Though the spinning bullet effect was neat. Second card was cool, would've been better if it was less "random-spammy". Same with the next card. Last card was cool, very difficult, but kinda ugly. Could've done better with the effects methinks.
20.6/24.7

Average: 19.65

Polaris
Drake:
First non looked right, but was super easy and no fun. Needed more movement. First card was also super easy, suffered the same. Second non was much better though! Keep that stuff up. Second card was harder, but mainly because it was just a randomfest. Stay away from entirely random crap. Third non was good, but needed a bit more difficulty. Just a bit. Third card was a totall CtC ripoff Ha ha, old chap!, would have been nicer with less random and maybe an extra easier pattern thrown over it.
18.9/24.7

Naut:
Pretty simple opener and first card. You could've added more too it methinks. Second non-card felt very non-cardy, which I guess is pretty good. Leaves that wither away was neat. Third non was pretty uninspired. Last card could've been improved, but was still pretty cool.
20.1/24.7

Average: 19.5

Thaws
Drake:
Gigantic Swing was fun. Waves could have varied a bit more in speed though. Didn't like the next non much, not sure why though. Pretty fine. Kisume Yoyo however was terrible, don't do that again. Immunity to bombs even, whyyy. Next non was cool but you could have made more than one kind of bullet in there. Last card was very cool, but rrrrrgggg to dodge. Wasn't hard as much as really really annoying.
19.1/24.7

Naut:
Be less paranoid about uploading stuff! Some neat danmaku ideas, but nothing too complicated... Or fun, really. The yoyo card was more annoying than difficult, but was a cool concept. Last card was neat. Your signature popping sound made this script funnier than it should've been :V
17.3/24.7

Average: 18.2

Kylesky
Drake:
Beginning is a total weirdfest man. Still kind of fun, but meh. I do very much like the mutiple healthbars and all that crap you did, but it should have been done with something else. You made so many patterns it's hard to judge; that's why there was a limit. Some of the cards are fun (Bountiful Harvest), some aren't. Butterfly Web was neat was super dull to play. Hit and miss all over, but not too bad.
17.3/24.7

Naut:
I should probably disqualify you since you made so many different attacks :| The random shitstorm when they all attack together was less pleasing than it could've been, and the background was +_+. Yamame's card was pretty ballin'. Didn't enjoy Nazrin's at all. Minoriko's was surprisingly fun to dodge.
17.4/24.7

Average: 17.35

Mewkyuu
Drake:
I actually really liked the first non, but it could have been more than dodging just one bullet in a tight space. First card is NODONTDOTHATJESUSFUCKARGH. Bad. Second non was okay, but throwing the blue orbs in the player's face like that isn't good. Second card is NODONTDOTHATJESUSFUCKARGH. Less than the first, but still bad. Third non gets the same thing as the first. Third card, once again, NODONTDOTHATJESUSFUCKARGH. Surprise ending = flblfb.
15.6/24.7

Naut:
I really wish you'd put more effort into things. You have some great ideas, but you never polish them. This script is pretty evident of that. Some really neat danmaku that either gets to random, too spammy, or too impossible... Some testing and polishing would've gotten you a much better mark.
13.6/24.7

Average: 14.6

Suikama
Drake:
Well oh hey this is pretty nice. Don't like how it's a survival and the randomness is a bit odd, but it's fun. First card is meh. Looks nice, bad to play. Walls. Static-y Ick. Next ca-I CAPTURED IT HAHAHA
finish next time plz
13.6/24.7

Naut:
Awww, you almost had a serious entry! First non was really meh, and Minoriko's card was and improvement, but still "meh". Wish you put more effort into the script, instead of playing Umineko, especially since you had so much time to complete yo[nag nag nag, blah blah blah]eminding you on IRC all the time... Ugh. :V
12/24.7

Average: 12.8





Ha ha, old chap! opinions
Title: Re: Danmakufu Contest #6 - Blinded by the Light! (Winners Announced!)
Post by: Suikama on July 14, 2010, 02:03:57 AM
I'm starting to gain a history of last place finshes :3
Title: Re: Danmakufu Contest #6 - Blinded by the Light! (Winners Announced!)
Post by: Stuffman on July 14, 2010, 02:14:04 AM
Yaaaay~ :toot:

Bitz and Polaris had my favorite entries I think, Kracko had really nice visuals but needed some gameplay improvements.

Foremoster's had good cards but it bugged me that it seemed like he was re-using some enemy movements, also Jumping Spider struck me as a bit unreasonable.
Title: Re: Danmakufu Contest #6 - Blinded by the Light! (Winners Announced!)
Post by: Demonbman on July 14, 2010, 02:18:35 AM
Alas, congrats Stuffman, Foremonster, and Bitz for winning the contest! I really didn't care if I won, I had a blast just scripting the entry! And you're right Drake, Sakura starts out aimed for about 300~400 frames then switches to randomness.
Title: Re: Danmakufu Contest #6 - Blinded by the Light! (Winners Announced!)
Post by: Thaws on July 14, 2010, 02:25:28 AM
Congratulations to the winners!

Thanks Drake and Naut for everything too.

Bitz entry was amazing.

Is there any chance you'd be telling us why/how you decided on the number 24.7 for full score?  :3
Title: Re: Danmakufu Contest #6 - Blinded by the Light! (Winners Announced!)
Post by: Chronojet ⚙ Dragon on July 14, 2010, 02:51:36 AM
I'm starting to gain a history of last place finshes :3

I[/b/] have a history of crap finishes. :derp: :derp: :derp: :derp: :derp:
Dang you, Suikama. Stop making me a nothing.
Title: Re: Danmakufu Contest #6 - Blinded by the Light! (Winners Announced!)
Post by: Drake on July 14, 2010, 03:30:44 AM
Is there any chance you'd be telling us why/how you decided on the number 24.7 for full score?  :3
[00:15] <Drake> i am so hyper jesus christ
[00:38] <Naut> stop drinking coffee
[00:41] <Drake> i didn't even
[01:08] <Naut> mark out of what for judging
[01:08] <Naut> xx/30?
[01:09] <Naut> 10?
[01:09] <Drake> iunno
[01:10] <Naut> pick something
[01:10] <Naut> 24.7?
[01:11] <Drake> k
Title: Re: Danmakufu Contest #6 - Blinded by the Light! (Winners Announced!)
Post by: KrackoCloud on July 14, 2010, 04:54:26 AM
Fifth place! Better than I expected. Of course, there's still plenty of room for improvement. Congratulations to all the top placers!
Kind of sad that my patterns were boring, but I guess that's because of a lack of scripting experience. Better keep working on that.
Title: Re: Danmakufu Contest #6 - Blinded by the Light!
Post by: Kylesky on July 14, 2010, 05:51:58 AM
That start gave me the most problems :V Couldn't think of stuff every character can do that won't completely engulf the screen... But that's why I made their health so low...

So... am I supposed to be disqualified? both of you implied it :derp:

Nazrin's could've been a lot better... I know :ohdear:

Also, I love my background... except when it breaks during the spell cards (also, did you guys see those line things coming from the bosses when they use spell cards? :V)

Btw,
Drake:
Butterfly Web was neat was super dull to play.
wut
Title: Re: Danmakufu Contest #6 - Blinded by the Light! (Winners Announced!)
Post by: Drake on July 14, 2010, 06:19:56 AM
>but
Title: Re: Danmakufu Contest #6 - Blinded by the Light!
Post by: Iryan on July 14, 2010, 09:49:13 AM
Conglaturations to Stuff, Fore and Bitz.  :D

Drake:
I saw the obvious PC98 which was neat, but overall wasn't satisying.
Wut?  ???

Quote
Naut:
Excellent orignal ideas, though I see some Konngara code re-used :V
Would it surprise you if I told you that the Liekki? pattern was one of the first ones I ever made but never got around to using it, then lost it when my PC died, cosidered it for the konngara battle but decided against it because I already had flames that had a waving motion because Konngara had had those in THRtP as well, then finally recreated it for this contest but from scratch without copypasta despite the code being so similar to that of the flames in the Konngara battle?  :derp:
Title: Re: Danmakufu Contest #6 - Blinded by the Light! (Winners Announced!)
Post by: Foremoster on July 14, 2010, 09:54:27 AM
I'm back what did I miss  :V

O_O 2th place ?!?! 

*joygasm


 :getdown: :getdown: :getdown: :getdown: :getdown: :getdown: