Reimu Hakurei - In addition to her usual hitbox and speed, defeating enemies will extend the Rainfall Field timer by twice as much.Collecting rainstone items will fill the gauge on the left-hand side of the screen. Pressing C with the gauge at least 1/3 full will expend 1/3 of the gauge to create a vertical Rainfall Field centered on the player. Any items that appear within this field will be duplicated, including life and bomb fragments, and graze will be doubled (quadrupled for Shinmyoumaru). The field has an initial timer of 5 seconds, which is extended by 0.25 seconds (0.5 for Reimu) for each enemy you defeat while it's active.
- Shot: "Persuasion Needle" / "Red-White Luminous Flux" - Your basic forward laser type, usually seen from Marisa.
- Bomb: Spirit Sign "Curse-Killing Food Offerings" - Full-screen amulet attack. / Divine Enclosure "Iron Protective Charm" - Circular barrier that can withstand several hits.
Marisa Kirisame - In addition to her usual speed and ease of item collection, she has a wider Rainfall Field than the other characters.
- Shot: "Magic Homing Missile" / "Orreries Bit" - Locks on to enemies similarly to DDC Reimu-A?
- Bomb: Close Sign "Orreries Big Crunch" - Full-screen attack. / Magic Tool "Magic Extractor" - Turns bullets into rainstone items.
Shinmyoumaru Sukuna - Can graze more easily and increase point item value more than the other characters. Hitbox becomes smaller when low on lives and bombs.
- Shot: "Shining Needle Sword" / "Oni-Killing, Eye-Stabbing Needles" - Homing needles and forward focus needles. Like Reimu's usual from TD onward?
- Bomb: Mallet "Giant Promotion Boulder" - BIG ROCK SMASH / Wise Song "Little Melody" - Shrinks all on-screen bullets. You get three uses out of a single bomb.
I wonder though what the C button barrier is for. I tried a good bit but couldn't figure it out.
Hmm... seems that the game information is tucked away inside the executable.
Making a translation patch for the game would require hex searching... Not fun, especially when you're not dealing with typical ASCII values...
And then there would be the images... Ugh...
At the very least, it seems that the game runs on other locales; that's great!
I tried to run the game on my computer but it started to lag alot :ohdear:
Speaking of which, when is the next demo?
Right now. It only adds a music room though, no new stages or stability improvements.Actually, there are other improvements and additions besides the music room. From what I could pick up with the changelog on the download page (http://pocskyscraper.jp/th_PMM/download/index.html), a simple manual was also implemented, various bugs such as bullets spawning right as a boss pattern ends were fixed, sound effects are handled better, and the game should be more stable and lighter to run overall.
and the game should be more stable and lighter to run overall.
For those who've played, how's the OST?