Author Topic: 東方心綺楼 Hopeless Masquerade (TH13.5) - Discussion  (Read 371657 times)

Ikari

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Re: 東方心綺楼 Hopeless Masquerade (TH13.5) - Discussion
« Reply #600 on: November 11, 2012, 02:57:17 AM »
I want to see Yuuka in this game, although it certainly won't happen.

I love Yuuka but I accepted the fact she's often missing in games.

I like to pretend she's just so OP she'd break the game.

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Re: 東方心綺楼 Hopeless Masquerade (TH13.5) - Discussion
« Reply #601 on: November 11, 2012, 05:13:10 AM »
The main reason I wouldn't grab onto this is because neither SWR nor Soku followed this,
Unless I am overlooking something, in SWR it still follows since 東方緋想:比那名居子. What's intriguing is that the same pattern extends to all the print works as well. Thanks for pointing this out, you've convinced me to believe that Shinki will make appearance in the game. And of course I will welcome the decision to bring Shinki back with open arms.
« Last Edit: November 11, 2012, 06:20:37 AM by KFCbbQ »

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Re: 東方心綺楼 Hopeless Masquerade (TH13.5) - Discussion
« Reply #602 on: November 11, 2012, 06:51:26 AM »
wow shit how did I miss that

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Re: 東方心綺楼 Hopeless Masquerade (TH13.5) - Discussion
« Reply #603 on: November 11, 2012, 07:15:30 AM »
You can make the argument that Touhou Hisoutensoku is named after the the Hisoutensoku robot itself :derp: But yeah, Soku doesn't have any new characters so it's really a special case.
The name of the game and the name of a character in the game sharing a kanji is pretty interesting, although in this case I doubt it's actually referring to Shinki.

Re: 東方心綺楼 Hopeless Masquerade (TH13.5) - Discussion
« Reply #604 on: November 11, 2012, 09:17:12 AM »
As the other poster pointed out. Hisoutensoku has the robot Hisou Tensoku. Though, it depends if you call it I character, I would like to believe so, kind of like the Goliath doll.

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Re: 東方心綺楼 Hopeless Masquerade (TH13.5) - Discussion
« Reply #605 on: November 11, 2012, 09:42:40 AM »
i'd also argue that hisou tensoku is named as such because of the name of the previous game, and not as a three-steps-ahead decision to name both games with it in mind
there being possible exceptions and whatnot still doesn't matter though; what matters is that there's a clear pattern zun follows that shinki (and currently no other existing characters as far as i can tell) matches with

I'm not really hoping for Shinki nor would I say this is an indicator that she's in whatsoever, and I'd advise that nobody puts all their chips in for it either. But the pattern is there, and if she does get in then woah it was foreshadowed. If she doesn't then whatever, but either way it's also somewhat likely that a character with 心綺楼 in their name will be included.

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Re: 東方心綺楼 Hopeless Masquerade (TH13.5) - Discussion
« Reply #606 on: November 11, 2012, 09:48:38 AM »
Instead of saying that Shinki may be in this game because of the naming thing, it's more realistic to say that the new character's name will contain one of the characters in the Japanese title.

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Re: 東方心綺楼 Hopeless Masquerade (TH13.5) - Discussion
« Reply #607 on: November 12, 2012, 06:28:33 AM »
New crack theory: the true route has Alice become the new Shinki and the warring religions have to work together to beat her.

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Re: 東方心綺楼 Hopeless Masquerade (TH13.5) - Discussion
« Reply #608 on: November 12, 2012, 04:17:41 PM »
Further crack theory: Alice-Shinki goes on to make a NEW Makai which makes a NEW Alice which makes a NEW Shinki and---

<ERROR: STACK OVERFLOW>

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Re: 東方心綺楼 Hopeless Masquerade (TH13.5) - Discussion
« Reply #609 on: November 12, 2012, 04:20:04 PM »
Nuts to this whole plot relevance and theories, just bring Shinki back at once. Geez... it shouldn't be THAT hard.

1) You make her sprite.
2) You code her.
3) You make her dialogues.

Ta-Da~!
« Last Edit: November 12, 2012, 04:23:32 PM by Magic The Shastri »

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Re: 東方心綺楼 Hopeless Masquerade (TH13.5) - Discussion
« Reply #610 on: November 12, 2012, 05:04:10 PM »
Shinki will be returning because she wants to gain more followers, so she's decided to focus on the people of Gensokyo! The first place she will be gathering faith is in the human village! A goddess needs her faith, of course! :getdown:
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Re: 東方心綺楼 Hopeless Masquerade (TH13.5) - Discussion
« Reply #611 on: November 12, 2012, 05:53:31 PM »
It would be nice to have Mima back, or any PC98 character for that matter, but we all know ZUN has scrapped PC98 even if someone does appear, it would most likely be in a situation like Yuuka where she'll never appear again :| I have a secret fangirl inside me where I REALLY want Mima to return, but I can kinda understand why ZUN doesn't like PC98 characters in his Windows work and I dont want to annoy people, so I don't show it. Besides, I want to respect ZUN and calling him a troll is not nice when he doesn't do it.

Re: 東方心綺楼 Hopeless Masquerade (TH13.5) - Discussion
« Reply #612 on: November 13, 2012, 01:32:26 AM »
Nuts to this whole plot relevance and theories, just bring Shinki back at once. Geez... it shouldn't be THAT hard.

1) You make her sprite.
2) You code her.
3) You make her dialogues.

Ta-Da~!

1) you make the sprites for the attack animations (for which concept art is much likely needed) and special effects
2) you code the hitboxes for said attack animations, startup/active/recovery frames for them, states for the characters (airborne, knocked down, air teching, blocking high/low/airblocking, taking a hit, etc), how moves should behave ("this grab can catch teching enemies, but not enemies in hitstun, downed opponents, etc", "this attack is air unblockable", "this backdash has invulnerability in the first n frames", "this move has upper/lower/full body invincibility", "the air version of this move acts differently from its grounded version", "you can cancel this attack with a highjump/special/super when the move hits the opponent", etc), then you playtest to adjust characters' balance and check for bugs/glitches/infinite combos or otherwise broken stuff. (and also take care of code optimization; also, the character's gameplay must be thought and decided beforehand)
3) this may be the less difficult step :p (depending on how many routes/general win quotes/special condition win quotes you want to add. Story-wise, additional artwork may be needed to go along with said quotes)
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Re: 東方心綺楼 Hopeless Masquerade (TH13.5) - Discussion
« Reply #613 on: November 13, 2012, 01:13:50 PM »
1) you make the sprites for the attack animations (for which concept art is much likely needed) and special effects
2) you code the hitboxes for said attack animations, startup/active/recovery frames for them, states for the characters (airborne, knocked down, air teching, blocking high/low/airblocking, taking a hit, etc), how moves should behave ("this grab can catch teching enemies, but not enemies in hitstun, downed opponents, etc", "this attack is air unblockable", "this backdash has invulnerability in the first n frames", "this move has upper/lower/full body invincibility", "the air version of this move acts differently from its grounded version", "you can cancel this attack with a highjump/special/super when the move hits the opponent", etc), then you playtest to adjust characters' balance and check for bugs/glitches/infinite combos or otherwise broken stuff. (and also take care of code optimization; also, the character's gameplay must be thought and decided beforehand)
3) this may be the less difficult step :p (depending on how many routes/general win quotes/special condition win quotes you want to add. Story-wise, additional artwork may be needed to go along with said quotes)

You realize that my intention was summarizing all of those steps, don't you...?
« Last Edit: November 13, 2012, 02:01:05 PM by Magic The Shastri »

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Re: 東方心綺楼 Hopeless Masquerade (TH13.5) - Discussion
« Reply #614 on: November 13, 2012, 01:30:38 PM »
You realize that my intention was summarizing all of those steps, don't you...?

(emphasis mine)

Geez... it shouldn't be THAT hard.

<snip>

Ta-Da~!


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Re: 東方心綺楼 Hopeless Masquerade (TH13.5) - Discussion
« Reply #615 on: November 13, 2012, 07:16:37 PM »
tl;dr
It is hard. Don't make the process as shallow as that.
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Re: 東方心綺楼 Hopeless Masquerade (TH13.5) - Discussion
« Reply #616 on: November 13, 2012, 08:26:55 PM »
tl;dr
It is hard. Don't make the process as shallow as that.
lolbutshinkiman

I, for one, am looking forward to this new game. I'm know nothing of fighting games, but I think that expanding the plot is very cool at the least. And it's not like Tasofro ever make a bad game, just very... broken? (Random weather and card placement in SWR and Hisou, hmm?)
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Re: 東方心綺楼 Hopeless Masquerade (TH13.5) - Discussion
« Reply #617 on: November 13, 2012, 10:08:06 PM »
tl;dr
It is hard. Don't make the process as shallow as that.

Meh.

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Re: 東方心綺楼 Hopeless Masquerade (TH13.5) - Discussion
« Reply #618 on: November 13, 2012, 11:28:24 PM »
Meh.

No matter how you look at it, it IS that hard.

Especially when the smoothest animations are done frame-by-frame. Meaning one must construct sprites for all frames. ggwp


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Re: 東方心綺楼 Hopeless Masquerade (TH13.5) - Discussion
« Reply #619 on: November 14, 2012, 12:02:53 AM »
No matter how you look at it, it IS that hard.

Especially when the smoothest animations are done frame-by-frame. Meaning one must construct sprites for all frames. ggwp

Alright, alright. Ok.

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Re: 東方心綺楼 Hopeless Masquerade (TH13.5) - Discussion
« Reply #620 on: November 14, 2012, 04:09:05 AM »
Quote
(Random weather and card placement in SWR and Hisou, hmm?)

Yeah, I never really liked that part of those games. Then again, IaMP wasn't much better with that. Hopefully they'll figure out a better balance with the spell cards.
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Re: 東方心綺楼 Hopeless Masquerade (TH13.5) - Discussion
« Reply #621 on: November 14, 2012, 05:40:12 AM »
The difficulty of implementing a new character is irrelevant. What's worth debating is how well does Shinki fit in the religious battle theme.

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Re: 東方心綺楼 Hopeless Masquerade (TH13.5) - Discussion
« Reply #622 on: November 14, 2012, 05:41:34 AM »
(Random weather and card placement in SWR and Hisou, hmm?)
Oh god, I pray they make whatever new system they introduce optional. At least in versus mode, if anything. Not being able to turn off the weather effects in SWR/Hisoutensoku was such a pain...

Being able to build your starting move-list instead of having to hope the move you want won't take too long to come out (and wasting a card to toggle it on) would be neat if they kept the same card-based system, too. But maybe that's just me. ^-^


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Re: 東方心綺楼 Hopeless Masquerade (TH13.5) - Discussion
« Reply #623 on: November 14, 2012, 07:36:03 AM »
Yeah, it would be cool if we could start with different move sets. SWR/Soku allows for that, but you need to put them in your deck and randomly draw them.

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Re: 東方心綺楼 Hopeless Masquerade (TH13.5) - Discussion
« Reply #624 on: November 14, 2012, 10:22:49 AM »
SWR/Soku allows for that, but you need to put them in your deck and randomly draw them.
Yeah, that's kind of what I meant. I often find myself learning how to use a character's default moves and completely neglecting the replacement moves because I'm much less likely to be able to depend on them. I suppose some may like it that way, but I often find myself wishing the game would just let me set up my default movelist instead of forcing me to rely on chance.

Still, this new one doesn't seem to have the same system, so it's probably moot one way or the other. :)


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Re: 東方心綺楼 Hopeless Masquerade (TH13.5) - Discussion
« Reply #625 on: November 14, 2012, 12:58:37 PM »
The difficulty of implementing a new character is irrelevant. What's worth debating is how well does Shinki fit in the religious battle theme.

She's implied to be the Devil.

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Re: 東方心綺楼 Hopeless Masquerade (TH13.5) - Discussion
« Reply #626 on: November 14, 2012, 01:08:54 PM »
Looks like you Shinki fans may have been right about her appearing in Hopeless Masquerade. Check it out:

[nsfw]http://i.imgur.com/Yk2B2.jpg[/nsfw]

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Re: 東方心綺楼 Hopeless Masquerade (TH13.5) - Discussion
« Reply #627 on: November 14, 2012, 01:12:27 PM »
God dammit Ammy

Re: 東方心綺楼 Hopeless Masquerade (TH13.5) - Discussion
« Reply #628 on: November 14, 2012, 01:13:56 PM »
Inb4Ayanotinanynewgames

Anyway, I don't see how Shinki would fit in at all, since she's never shown nor implied to have any interest in having followers. Plus, y'know, she's in Makai not Gensokyo.

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Re: 東方心綺楼 Hopeless Masquerade (TH13.5) - Discussion
« Reply #629 on: November 14, 2012, 02:04:24 PM »
Looks like you Shinki fans may have been right about her appearing in Hopeless Masquerade. Check it out:

[nsfw]http://i.imgur.com/Yk2B2.jpg[/nsfw]

Dat confirmation ~<3
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