Oh so they can bother to change the date on the newspaper but not switch out background characters. Jeeze.
JK, thanks Quwanti and Piranha
I have seen back ground characters not appearing sometimes, like Iku or the Oni's. I beleive they can remove a background character if they choose.
Not quite right, it's the current date. It was May 29th yesterday and is May 30th today.
That is quite an interesting addition.
I didn't get to play too much due to playing Marvel Heroes Early, but I did get some Futo Practice. She is quite fun, and yes, while spamming Dishes and fireballs is a good way to level up your skills, one needs to learn more. I find that either neutral of Taoist fits her shot types best. Taoist lets her fire Dishes very fast, while Neutral almost always leaves her with 4-5 dishes when you use her heavy shot. Fire ball is a must, but also water bubble forward has a huge area to hit dishes too.
Not sure if anyone has posted this, so here is how her skills increase as she levels up, and how it is effected by dishes, and the direction effects.
Fireball: It homes in on all dishes. If the foe is surrounded by dishes, use fireball. Not sure how it levels up. Back and forward shoot straight, Up angles up, down angles down.
Water Bubble:No damage without dishes. With Dishes it causes any dishes that touch the bubble to spill water for a very short time, causing damage. Higher level means water falls longer. Forward Makes a huge bubble. Back makes a very small bubble. Up and down are medium bubbles. Not sure if they have any other effect.
Arrow: Fires up at and angle and comes back down. With dishes if the arrow is close enough it will land on the dies, causing it to split into multiple copies and then rain down. Higher level means more arrows when it splits. Forward is a very far shot. Up and down are medium, Back is very close. I recommend Up or down because that will allow it to reach dishes on almost the entire stage.
Teleport dive kick. Without a dish this just does your strong attack in that direction. With a dish Futo disappears and dives straight down onto the dies and spins, doing multiple hits. Only hits 1 dish. The higher the level the more damage and wider range of the spin. I see no difference in the direction other then what strong attack you use if you don't have a dish out.
Boat: Futo gets into her boat and rides it 3/4ths accross the screen. Not effected by any dishes on stage, For every 2 levels you get a different boat, starting with a simple boat, upgrading to a bigger boat with a seat, and ending with a very large fancy boat with a Dragon front and sail. Back and forward go straight, Up angles Up, Down Angles down. I find Down misses a lot since the hit box is what Futo Stands on, though max level includes a little part of the dragon head. I say use up or straight.
Mountain: Futo jumps to the buttom of the screen and raises a mountain. If it hits a dish rock bits fly out to do damage. Can hit multiple dishes. As level increase the width and height of mountain increases. At max level the high is 3/4's of the screen. Forward has Futo umping forward to summon. Back has her jumping back, and up and down makes her summon it at her location. I recommend not using this skill until you got at least 2 or 3 levels. At low levels the mountain does not hit mid screen.
Strong attacks: As Futo Levels up he strong attacks gain a bigger hit box and do more damage FOr example, her forward strong gets a lot more range, and also gets an added hit that knocks people away at max level.
One interesting thing. If you are at max Popularity, all Futo's wind based attacks turn gold.