Author Topic: Suika Fortress: Cross Forum Edition! R.I.P CrossedHorns: (BAD END)  (Read 38626 times)

Totaku

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Re: Suika Fortress: Cross Forum Edition! CrossedHorns: Spring 113
« Reply #240 on: September 25, 2012, 06:31:35 PM »
One extentions request and 2 days later I pestered GoombaGeek and he gave me this report....

I can't do it!

Okay, so I got until mid-autumn. Then a black kedama got in through an entrance I couldn't figure out how to close, Patchouli ran outside and got slaughtered by a disembodied head (not a yukkuri but someone's actual head). Population is still at 21. If anyone wants this save (with my designations and plans) then you can take it, but things pretty much went to hell and I don't expect anyone to play it - it would be nice if the person next year could implement the tunnels and aquifer-drowning traps, though.

It's pretty funny how fast my dreams were crushed by this place. Am zipping up the save now, but it probably won't upload until I get home after school (they frown on large file transfers with their internet, funnily enough). Patchouli is dead in the non-blighted region and some poor sucker named AaronIII died really early on. There aren't any other named deaths I found. However, all our migrants are dead. For the next turn... dig the migrant tunnels first... I was totally unprepared for all the entrances and bridges we have. Most of the levers don't even work, and they're right next to the kedama-blighted entrance, meaning that instead of a secure fort you get Noob cancels Pull Lever: Interrupted by black kedama corpse x9999. And zombies are bum-rushing the fort and we have one person with a weapon skill: I checked.

This is pathetic :U


He will be posting the save sometime today hopfully, since he says he had it zipped. So I'm going to hope he delivers on his promise. From there it'll be NekoRex's turn....
That's one small step for man, one giant leap for Otaku Kind.
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Wymar

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Re: Suika Fortress: Cross Forum Edition! CrossedHorns: Spring 113
« Reply #241 on: September 25, 2012, 11:35:37 PM »
So GG somehow managed to make everything somehow worse.

Quote
Okay, so I got until mid-autumn. Then a black kedama got in through an entrance I couldn't figure out how to close, Patchouli ran outside and got slaughtered by a disembodied head (not a yukkuri but someone's actual head). Population is still at 21. If anyone wants this save (with my designations and plans) then you can take it, but things pretty much went to hell and I don't expect anyone to play it - it would be nice if the person next year could implement the tunnels and aquifer-drowning traps, though.

It's pretty funny how fast my dreams were crushed by this place. Am zipping up the save now, but it probably won't upload until I get home after school (they frown on large file transfers with their internet, funnily enough). Patchouli is dead in the non-blighted region and some poor sucker named AaronIII died really early on. There aren't any other named deaths I found. However, all our migrants are dead. For the next turn... dig the migrant tunnels first... I was totally unprepared for all the entrances and bridges we have. Most of the levers don't even work, and they're right next to the kedama-blighted entrance, meaning that instead of a secure fort you get Noob cancels Pull Lever: Interrupted by black kedama corpse x9999. And zombies are bum-rushing the fort and we have one person with a weapon skill: I checked.

This is pathetic :U

Totaku

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Re: Suika Fortress: Cross Forum Edition! CrossedHorns: Spring 113
« Reply #242 on: September 26, 2012, 07:06:14 AM »
So GG somehow managed to make everything somehow worse.

Did you not noticed I already posted this?

Anyways, I'm giving GG till 8 AM to post the link, otherwise, his turn will be marked as incomplete.
That's one small step for man, one giant leap for Otaku Kind.
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Wymar

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Re: Suika Fortress: Cross Forum Edition! CrossedHorns: Spring 113
« Reply #243 on: September 26, 2012, 09:09:36 AM »
Did you not noticed I already posted this?

Anyways, I'm giving GG till 8 AM to post the link, otherwise, his turn will be marked as incomplete.
Did you not noticed I already posted this?
No, because apparently firefox doesn't want to update its pages whenever I reload a tab :V

Totaku

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Re: Suika Fortress: Cross Forum Edition! CrossedHorns: Spring 113
« Reply #244 on: September 26, 2012, 02:09:10 PM »
Ok, Goombageek told me that the save was invalid, and that the fort entrance was sealed off. I would of accepted it since this was for the sake of the game to be HARD. But he can't find time to post it so his turn will be marked Null and Void....


Welp, I know what ending I'll have to write up now.  Well actually I don't  but I get the gut impression I know what ending I WILL have to write up if things don't improve.

So, for the sake of the event.... this event will be ROLLBACK'D to CaptainArchmage's save.

And as a heads up for you GoombaGeek, be prepared to have everything ready next time so you don't end up stuck like this. This will serve as a warning to any player who plays and doesn't post the save.

Anyone that doesn't get a chance to post the save following the completion of their turn in a day will get a warning first. Second time will result within in being removed from the participant circle. (They can still spectate) for a week or two. (This is so they can have time to get things straighten out on their end.)

I'm just adding this in as a safety measure. Course if you can get things done in a timely matter, and post the save we can keep things going. ^^;;

Anyways NekoRex, you will be using CaptainArchmage's save.
http://dffd.wimbli.com/file.php?id=6932


Rex, because your computer is slow, I want to see if you can hopfully make it to the beginning of spring by Wendsday 9 AM of next week, this'll mean you'll have to do Summer, Autumn and Winter.
« Last Edit: September 26, 2012, 02:13:29 PM by Totaku »
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Re: Suika Fortress: Cross Forum Edition! CrossedHorns: Spring 113
« Reply #245 on: September 26, 2012, 08:47:46 PM »
5FPS isn't that slow. I'll be spending a lot more time on doing these then the lot of you, but I should be hopefully able to crank out a season in a day

If not then hopefully my amazing updates will be worth time extensions.
Kilga is this right; like is this person seriously the player, and it's not some alias or something that's designed to be deliberately obfuscating? NekoNekoRex. Who the hell is that :C   ~Poya Aaaa (Serela), Bunny Must Die Mafia

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Re: Suika Fortress: Cross Forum Edition! CrossedHorns: Spring 113
« Reply #246 on: September 26, 2012, 08:57:46 PM »
5FPS isn't that slow. I'll be spending a lot more time on doing these then the lot of you, but I should be hopefully able to crank out a season in a day

If not then hopefully my amazing updates will be worth time extensions.

Edit: Aah, I'm no doing a full year. Darn shame. Oh well.
Kilga is this right; like is this person seriously the player, and it's not some alias or something that's designed to be deliberately obfuscating? NekoNekoRex. Who the hell is that :C   ~Poya Aaaa (Serela), Bunny Must Die Mafia

Re: Suika Fortress: Cross Forum Edition! CrossedHorns: Spring 113
« Reply #247 on: September 27, 2012, 02:43:26 AM »
Looking forward to these amazing updates with confidence  ;)

Also thats one way to edit a post hehe.


Wymar

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Re: Suika Fortress: Cross Forum Edition! CrossedHorns: Spring 113
« Reply #248 on: September 27, 2012, 06:53:22 AM »
You'd be surprised how often the opposite happened to me.

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Re: Suika Fortress: Cross Forum Edition! CrossedHorns: Spring 113
« Reply #249 on: September 27, 2012, 09:42:00 PM »
And from the ashes...



I, NekoRex, return!


Now let's just have a looksee around here before we get start-

HOLY SHIT THIS IS CONFUSING

I mean, what the hell?

What the fuck does this lever do?

WHY ARE THERE UNMARKED LEVERS?


WHAT THE FUCK DO THESE LEVERS DO

AAAA

GHOSTS!!!



Alright, NekoRex, keep it together. You're the greatest and first founder of this awful mess.
All we gotta do is...

Move the levers and mark them, secure the entrance, build walls around to block line of sight to prevent mishaps, rebuild a few bridges,...

...try and hope migrants come inside,...

...make use of my 20something peons,...


...and build slabs for our 100 or so dead comrades.

For that I'll have to dig a new room under the stockpiles which I will officially designate as "Slabtown".

Alright... now let's get to work...
Kilga is this right; like is this person seriously the player, and it's not some alias or something that's designed to be deliberately obfuscating? NekoNekoRex. Who the hell is that :C   ~Poya Aaaa (Serela), Bunny Must Die Mafia

Wymar

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Re: Suika Fortress: Cross Forum Edition! CrossedHorns: Spring 113
« Reply #250 on: September 27, 2012, 11:49:23 PM »
That left lever opens the hatch leading to the Blood God's quarters.

NekoNekoRex

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Re: Suika Fortress: Cross Forum Edition! CrossedHorns: Spring 113
« Reply #251 on: October 02, 2012, 07:57:12 AM »
Malachite 13 (this save put me in the middle of the summer)
And so things went underway. The entrance rebuilding got started, the levers were getting moved, and slabtown started getting dug out. Everything was going quite well.
Outside, I watched a yak get mauled by zombies. Left a pretty impressive trail of blood.

In fact, there are quite a few trails around here. Neat.

Anyways, the rest of this update is provided to you by Shrinemaiden IRC Enjoy!

Malachite 15
[19:45] <NekoRex> fuck I have migrants
[19:46] <NekoRex> shoul I try to make them military or something
[19:48] <NekoRex> they'r hell not going to get inside running around and sending the entire horde after them

[19:49] <NekoRex> whoever designed these magma forges are the worst, they'res holes right open just inviting some fire imps inside

[19:52] <NekoRex> gdi my entrance fixes aren't done either
[19:53] <NekoRex> those migrants have literally 0% chance to get inside I think without a huge amount of luck and military banding
[19:53] <NekoRex> I at least want to see them make it to the safe zone though

Malachite 18
[19:54] <NekoRex> I like how the only thing between me and about 8 zombies trapped in a moat is a single locked door

[19:55] <PurvisHasLeftThisTimestreamNWS> *Make a platform over them, turn them into archery practice*
[19:56] <NekoRex> That would require unlocking the door
[19:56] <NekoRex> and going outside
[19:56] <NekoRex> both of which are awful ideas
[19:56] <PurvisHasLeftThisTimestreamNWS> *You build up and over the door*
[19:57] <PurvisHasLeftThisTimestreamNWS> *The going outside part is harder to fix, though...*
[19:57] <PurvisHasLeftThisTimestreamNWS> *At least until you make a good cover for your murder platform*
[19:57] <NekoRex> uh oh, I think that I had more migrants before
[19:58] <NekoRex> but I didn't notice
[19:58] <NekoRex> and they died
[19:58] <PurvisHasLeftThisTimestreamNWS> *Whups*
[19:58] <NekoRex> that must be where that yak cow came from that had like 5 zombies after it
(Note: That wasn't actually the case as far as I'm aware)
[19:58] <PurvisHasLeftThisTimestreamNWS> *Nwo you have to figure a way to bury the fuckers*
[20:02] <NekoRex> you don't "bury fuckers" in suika fortress
[20:02] <NekoRex> you crush them with a drawbridge then you make them a gravestone
[20:03] <NekoRex> an only if you're lucky enough to get them to your drawbridge

Malachite 22
[19:59] <NekoRex> this one migrant won't move
[19:59] <NekoRex> he's just like frozen there with fear

Malachite 23
(Note: Eventually I put him into the military)
[20:26] <NekoRex> >go pick up equipment
[20:26] <NekoRex> >it's all forbidden
[20:27] <NekoRex> >still going anyway
[20:28] <heartsriker> Yeah stupid fucks
[20:31] <NekoRex> why do they not listen
[20:31] <NekoRex> zombies are after him now

<Later in the day>
[20:35] <NekoRex> well I inadvertently killed the runner
[20:35] <NekoRex> oh well
[20:37] <NekoRex> WHERE ARE THEY FUCKING GOING
(Not pictured: More militaried migrants not going towards the spot I wanted

Malachite 24
[20:46] <NekoRex> holy shit
[20:46] <NekoRex> they're making it
[20:46] <NekoRex> they're getting to the point

[20:51] <NekoRex> one made it in
[20:54] <NekoRex> this is my greatest achievment

Malachite 26
[20:55] <NekoRex> all they have to do is kill one undead and they'll all be in

[20:56] <NekoRex> 7 survivors

Malachite 28
[21:02] <NekoRex> the only casualties were chens
[21:03] <NekoRex> and all the animal pets from the migrants
[21:03] <NekoRex> these losses are acceptable
[21:04] <NekoRex> oh and they're all nearly miserable
[21:05] <heartsriker> Lmao
[21:10] <NekoRex> archmage is going to be so pissed when his cat inevitably dies

[21:16] <heartsriker> Neko it would  be funny if the migrants end up going mad
[21:16] <NekoRex> yes it wouldn't

Malachite 29
[21:16] <NekoRex> ps Pirate your custom profession is now "Armok's Chew Toy"
[21:17] <heartsriker> what
[21:18] <NekoRex> well you have died innumerable times

[21:20] <heartsriker> bull
[21:23] <heartsriker> i've only died twice
[21:23] <heartsriker> reported deaths anyway
[21:23] <NekoRex> archmage got a new pet cat today
[21:23] <NekoRex> too bad about his old one
[21:24] <NekoRex> pirate your death toll is at least 5
[21:24] <heartsriker> what
[21:24] <heartsriker> how
[21:24] <NekoRex> it's on the dead list
[21:25] <NekoRex> you died 5 times in the first 3 years
[21:26] <NekoRex> that or those are little pirate bits
[21:26] <NekoRex> no wait those are individuals
[21:30] <NekoRex> I counted 9 instances of Pirate being deceased
[21:31] <NekoRex> he's the Tidus of Pirates
[21:34] <NekoRex> I'll give you something useful to do in a bit

Galena 4
[21:35] <heartsriker> i only want to fight
[21:36] <heartsriker> set me as maeksman
[21:36] <NekoRex> I'm not doing military atm
[21:36] <NekoRex> and marksmen are useless
[21:38] <heartsriker> my archers in my new fort
[21:38] <heartsriker> killed undead like badasses
[21:38] <NekoRex> cool, well, I'm focusing on making the fort not a deathtrap atm
[21:41] <heartsriker> neko so how are you not making the fort into a death trap
[21:41] <NekoRex> I'm moving the levers for one
[21:41] <NekoRex> and I'm slabbing all the dead suikas


Galena 5
[21:41] <NekoRex> I HAVE NO CARPENTERS
[21:41] <NekoRex> WHY

[21:44] <NekoRex> so totaku and omba are the new carpenters
[21:44] <heartsriker> nice

Galena 7
[22:08] <NekoRex> next on my list of priorties is to build atom-smash bridges on this trader path / ulimate undead destroyer

[23:01] <pirate> are the stonetraps still there?
[23:01] <NekoRex> yeah
[23:01] <pirate> Replace em with hammer traps
[23:01] <pirate> it's annoying to reload them
[23:01] <pirate> hammer traps deal more effective damage and reload automatically
[23:02] <pirate> saves a bunch of mechs from dragging stones close to undead
[23:03] <NekoRex> hmm

Galena 13

Digging a shortcut to the traders so that the suikas don't have to walk through the entrance area. Fun.

Galena 18
[23:06] <NekoRex> lol traders are here
[23:06] <NekoRex> they're not staying long for sure
[23:06] <NekoRex> I hope they go away
[23:06] <pirate> the'll prlly just get killed

[23:07] <NekoRex> yeah. next season the path should be ready
[23:07] <pirate> caravans are simply a way to increase undead count
[23:07] <NekoRex> then we'll have safe trading
[23:07] <NekoRex> even the path isn't in the undead zone
[23:09] <pirate> let's hope they don't try to wage war on us before them
[23:09] <pirate> you know, all those lost caravans
[23:09] <pirate> make something with the silver to
[23:10] <NekoRex> i assigned it
[23:11] <NekoRex> it'll probably take forever tho

Galena 19
[23:18] <NekoRex> what
[23:19] <NekoRex> which fucker left the "suikas save refuse from outside" order on

[23:19] <NekoRex> no wonder they're constantly trying to go outside every time I open the front door

Galena 22
[23:33] <NekoRex> how the fuck are you people having trouble getting traders and shit
[23:33] <NekoRex> I opened the door and they're just coming right in with no problems

[23:34] <NekoRex> I'm even building a wall on one of the openings to the main entrance while the door is open

Galena 23
[23:38] <NekoRex> right now the biggest threat to my fort is an undead hampster arm


Galena 25
[23:51] <NekoRex> my tunnel is flooding for literally no reason

[23:56] <NekoRex> OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOH
[23:56] <NekoRex> It's the aquifer
[23:58] <pirate> lolwtf
[23:58] <pirate> we had an aquifer?
[23:58] <NekoRex> yeah, on the good area
[23:58] <NekoRex> part of it at least
[23:59] <pirate> ooooh well done
[23:59] <NekoRex> good thing I reacted quickly


Limestone 1
[00:08] <Syanas> This should be right after tokaku's run isn't it?
[00:09] <Syanas> Or was Grimlocke after him?
[00:09] <Syanas> Whatever the case, a lot less undead are outside now.
[00:11] <NekoRex> yeah
[00:11] <NekoRex> or was
[00:11] <NekoRex> autumn has come
[00:12] <NekoRex> one of the humans eventually did die tho
[00:12] <NekoRex> so I didn't get any trading
[00:12] <NekoRex> oh well, traders are useless
[00:12] <Syanas> So are our shallow metals.
[00:12] <NekoRex> hahaha
[00:14] <NekoRex> on the other hand I got 7 migrants in!!!
[00:18] <Syanas> Awesome.
[00:18] <Syanas> It's been a while since our migrants exceeded 4.
[00:18] <NekoRex> we have 28
« Last Edit: October 02, 2012, 08:01:17 AM by NekoNekoRex »
Kilga is this right; like is this person seriously the player, and it's not some alias or something that's designed to be deliberately obfuscating? NekoNekoRex. Who the hell is that :C   ~Poya Aaaa (Serela), Bunny Must Die Mafia

Totaku

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Re: Suika Fortress: Cross Forum Edition! CrossedHorns: Spring 113
« Reply #252 on: October 04, 2012, 01:52:02 PM »
Neko Rex was suppose to post the Autumn report last night, but I guess tired out.... so....

I'm going to go ahead and notify everyone he requested for the 2 day extension. and that it'll last till 11:59 PM of Friday. Which will be when I am off work. So he's going to have to make sure he has everything done by the time I get off work. (He knows when I go to work. So he's got an idea of what kind of pattern I have.)
That's one small step for man, one giant leap for Otaku Kind.
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NekoNekoRex

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Re: Suika Fortress: Cross Forum Edition! CrossedHorns: Spring 113
« Reply #253 on: October 04, 2012, 11:59:18 PM »
In a highly futuristic, but seemingly mundane world... a dwarven fortress manages to survive in the 'winderness'

Autumn Report today, Winter Report.... later today.
I might go to bed early because I have stuff to do Friday, but I'll probably have Winter done today, barring no weird errors.

Limestone
The first month of autumn was boring. More work continued on my plans to open the fort to traders and crush zombies, while S.L.A.B.town continued it's progress. Other minor things include caging stray Chenkurris (although the named ones won't go in), and crushing a few zombies here and there.

Sandstone 3
Success! Dwarven Foot-shape sensing ground-probing technology has detected a number of incoming visitors to aid in our plight! Living ones (it can detect heartbeats as well)!

They seem to have come from the right direction, too! In a matter of days (this planet spins at a ridiculous speed), they'll be inside and subject to the warm beams of our Dwarven Automatic Lightspreading Device.

Sandstone 7
The migrants got in with no zombie interference at all!

This brings the population to 37!

Sandstone 14
One of the zombies made it past our defense line of Dwarven Matter Elimination And Defense Barrier Machines, known affectionately as Dwarven Atom Smashers. Thankfully, some prepared citizens took him down without difficulty. He was moved to the nearest dump zone, which unfortunately turned out to be our animal cage stockpile.

 Due to the Zombification Curse, we now have a new Fortress Mascot, much like our first god-awful year here. Never mind this man was formerly one of our own.

Timber 10
Curses! In spite of our progress on S.L.A.B.Town, which utilizes Spectre Lessening Auto Barriers, ghosts have begun to arise from their graves!

We must advance the progress on S.L.A.B.Town with much haste!

Timber 14

Blast! Out Undead Intrusion Detection System is reading numbers off the charts! One of those accursed Necromancers must have sent a wave of his underlings our way!
They should be free to shuffle around until the Trader Entrance / Advanced Atom Smash Line is complete.

Timber 18
Many laughs were had today as our Dwarven Ground-Viewing Satellites picked up a SECOND invasion of Biokurris. In a strange and hilarious twist, they also seem to have brought the Goblin Leader to the fort for battle.

This is mere days after the zombie invasion began. The only regret is that the leader is joined with a squad of biokurris wielding Flesh-Burrowing Needle Launchers, and as such a zombie advance on the leader will be very difficult.
At the very least though, we take much pleasure in knowing the leader himself is completely unarmed and defenseless.


Timber 20
Some idiot decided to walk outside on the orders that he needed to "cage animal".  He chose... poorly.

Whoever authorized an animal outside (of which there are presently no living ones) needing caged will be punished. We will investigate this.

Timber 22
The Biokurris seem to be having a fun time killing zombies in the zone that is not Zombie-Blighted. We had to close the entrance to prevent their entry though.

Much less work for us in any event.

Timber 23
It seems the Biokurris are also having fun walking around in the Blister-Forming Slime Rain, as they show signs of Blister Bleeding and are trailing it everywhere. Even the leader is enjoying it!

Annoyingly, this also marks the Biokurri Retreat, and the Biokurri Master escaped with his life intact. It is incredibly unfortunate, but cannot be helped.

Timber 26
ANOTHER civilian went outside, yet again under orders to "cage animal". The offending cage has been Matter-Eliminated, with all it's Chenkurris.

The brave man made it back inside however, through sheer luck. A commendable feat.

Winter has now come upon the land, but the progress of our fortress continues ever onward.
Kilga is this right; like is this person seriously the player, and it's not some alias or something that's designed to be deliberately obfuscating? NekoNekoRex. Who the hell is that :C   ~Poya Aaaa (Serela), Bunny Must Die Mafia

NekoNekoRex

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Re: Suika Fortress: Cross Forum Edition! CrossedHorns: Spring 113
« Reply #254 on: October 05, 2012, 01:54:32 PM »
Winter

 I have enacted a new project I will undoubtedly complete by the end of the year. I call it: Operation Winning Suika Fortress. The plan itself, simple, but grand.

Moonstone 15

The Super Smash Bridges, the Ultimate Atom Smashers, The Critical Crushers, it is complete! No longer will the delicate timing of a single atom-smashing bridge mean doom for the fort! No! Timing won't be an issue when the enemy must pass through FIVE Atom Smashers, followed by THREE MORE!

Moonstone 26
Slabtown has also been completed!

Ghosts shall no longer be a threat to the suikas, so long as future overseers keep up the trend of slabbing the dead!

Opal 13
Yet another project has been completed!

Behold! The zombie archery range! why fire at BORING stationary targets when you can hit moving ones? Even better, if I kill them, they just come back!
I can use the bridge lever to block and reveal line of sight to them. The bridge is on their side, so they might get crushed by accident when the bridge lifts, but it's not like I can't just put more in there if they all get crushed.

Opal 25
I have engraved the entire dining hall, increasing it's value threefold, and giving more happy thoughts to all who dine within!
Another achievement to add to the books!

Yet another half-month passed without note. The constant stream of undead is making doing things harder, especially in regards to completing Operation Winning Suika Fortress. But progress has been made, slowly but surely!

Obsidian 15
As if to congratulate my success, the Kappas have arrived with their caravans with their wagons, testing out my new path.

 A rousing success!

Obsidian 18
PirateX had a harrowing journey in the outdoors, in the name of Operation Winning Suika Fortress!

But he heroically came back, alebit injured. Somebody give him the finest treatment this fort has to offer! Stat!

Obsidian 20
NO! BLAST! CURSES!

Those biokurris are going to RUIN my operation if they get inside! This cannot be happening now, of all times! Blast those invaders!

Obsidian 21
I cannot allow this! The biokurris will not jeopardize my Operation!

I will complete this operation, even if it means DOING IT MYSELF!

Onward!

Obsidian 22
I have made it to the final stage of my operation! Enemies close in on all sides! But I will do this! NOTHING CAN STOP ME! AHAHAHAHAHAHA!

THIS WALL WILL BE BUILT! THIS GAME WILL BE WON!

YES!

YES!

NO!

NOOOOOOO!



NOOOOOOOOOOOOOOOOOOOOO!!

CURSE YOU UNDEAD! CURSE YOU BIOKURRIS! CURSE YOU ALL!!!!!





Obsidian 24

YES!
The biokurris went to my Trader Entrance after killing the undead themselves! I will be avenged!

Totaku, hearing my final cry, has rushed out to complete the wall!

Totaku, you must... avenge me! Use this completed wall.... to conquer.... the surface.........



Obsidian 26
Totaku, hearing my last wish, has taken vengeance on the first of many.

Starting with the blasted biokurris responsible for my death.


The biokurris will be the ones to test out the FULL POWER of my atom-smashing might.


REVENGE IS MINE!

Obsidian 29
To coincide with my plans, a bridge has been built along the walls of the outside area I have conquered on this year. This is only the beginning, however. I hope my future successors will use the gift of this outside land wisely, and build a mighty castle over my remains!


(although naturally I immediately respawned in another suika)

Granite 1
And so spring has arrived. My next player should have a much easier time with my improvements  to our fortress, or at least less mishaps.


Accomplishments:
  • Crushed many dozens of undead, and a few . Reduced or at least evened out undead created by the last few sieges (aside from the ongoing one)
  • Conquered a portion of the outside world! With this we can build towers and perhaps purge the undead from this blighted land, or drive them back to allow better migrations!
  • Slabbed nearly all the dead suikas! Ghost problems no more!
  • re-levered and relinked nearly every bridge in the fort! Added notes!
  • Reorganized the militia and made them all crossbowsuikas. They're not training atm though.
  • Fixed shit with burrows, although only two seem usable (Atom Smashing In Progress to keep everyone generally inside, Atom Smash Zone to keep suikas in the lever room)
  • Engraved a whole bunch of walls
  • The trader path, which is probably the Main Entrance now.
  • Further fortified the Original Main Entrance with Silver Warhammer Weapon Traps
  • Zombie Archery!
  • Net gain of 15 migrants this year!
  • Removed all the Garbage Dumps and Meeting Zones. Fuck you whoever made all of those. New meeting zone is the lever room (as it goddamn should be). New garbage dump is the far end of the Double Atom Smashers (marked by a troll cage I think)

TODO:

  • Slabify some recent dead (I slabbed myself in advance)
  • Do something about the magma forges with holes
  • Make armor. Use the good stuff if you have to (it's not good for much else anyway).
  • The trader bridge blocking access to the outside was bad. Link up the new one (pictured) once it's done being built. It's currently suspended because of a nearby biokurri squad, however.
  • Check if we have enough crossbow bolts, I guess?
  • Get anything else you want from the kappas while you still can. I mostly bought food and leather.
  • Train the army (possibly wait till you have more migrants)
  • destroy those two sections of wall once the outside bridge is linked up, if you want to be able to use your main entrance again.

About all I can think of! Don't make my sacrifice in vain! TAKE VENGEANCE!

I'm too lazy to post the save atm, but I will once I take a nice, long nap.
« Last Edit: October 05, 2012, 02:07:45 PM by NekoNekoRex »
Kilga is this right; like is this person seriously the player, and it's not some alias or something that's designed to be deliberately obfuscating? NekoNekoRex. Who the hell is that :C   ~Poya Aaaa (Serela), Bunny Must Die Mafia

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Re: Suika Fortress: Cross Forum Edition! CrossedHorns: Spring 113
« Reply #255 on: October 05, 2012, 10:38:40 PM »
Kilga is this right; like is this person seriously the player, and it's not some alias or something that's designed to be deliberately obfuscating? NekoNekoRex. Who the hell is that :C   ~Poya Aaaa (Serela), Bunny Must Die Mafia

Totaku

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Re: Suika Fortress: Cross Forum Edition! CrossedHorns: Spring 114 (Abandoned?)
« Reply #256 on: October 08, 2012, 05:12:30 AM »
Scruffy took his turn... and well.... see for yourself....

Quote from: Scruffy
Ok, this is one of the most confusing forts I have played (and I have played drunken fortress) so I will need a moment to get oriented.
I got a good idea for the magma/water thingie but I doubt that I will have enough suikas to finish it in time.

Wait, our workshops and staircases are directly connected to the magmasea? Uh, oh. That might cause trouble since my Nitori's challenge idea involves the "down below"

------------------------

17th Granite
-Began massmanufactoring floodgates, mechanisms and other gizmos needed for Nitori's little request.
Falling water+magma=obsidian. Obsidian + critters bothering our candy miners? Science!
-Another forgotten beast.
-Fort seems stable so concentrating on the project.

24th Granite
-Crud. Ran into semi-molten rock. I have to move the whole project. Had to spend plenty of time on redesigning. Have to build more plumbing to get enough magma and water to the new position

15th Slade
-Some migrants arrived yet picked a bad place to arrive on the map. Poor Suikas died before reaching the gates

15th Felsite
- a Parsee caravan arrived. Those atomsmashers in the depot passage proved usefull again.
- Some random zombies oni were pestering the sleeping suikas. Oh, and I think that one ate Aaron111.
- Raikaria widrew from the society and ran outside.

25th Felsite
-Burrowed everyone and closed the gates. Too many suikas were wandering outside and getting devoured.
-Scotty, Raikaria, HighZealot and some others were found dead. Seems like some undead got inside. A darn building destroyer destroyed the doors on a room containing a few zombies.

3rd hematite
-I got it contained but lost many of the named suika

5th hematite
-scratch that. The militia bled to death and starting causing trouble. The staicase can't even be sealed because of the fort's design.

12th Hematite
-only a handful of suikas are left. The fort will fall again.

17th Hematite
-The only survivor is an engraver that got stuck outside. The gate is closed so he can't get back inside. Abandoned.

Do you suppose I should savescum? I didn't get past the early summer and it would be somewhat hard to reclaim and I suppose that I could keep the fort alive.
So, I would like to redo it if possible. I will post the save tomorrow.

I'm going to post my responds to this in a bit... because what happened here pretty much set up something that I must do now... please wait warmly for the next post....
« Last Edit: October 08, 2012, 09:46:41 AM by Totaku »
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Re: Suika Fortress: Cross Forum Edition! CrossedHorns: Spring 114 (Abandoned?)
« Reply #257 on: October 08, 2012, 07:47:21 AM »
wat

I just went through all that trouble of making the fort impenetrable and you ruin it on one season

why
Kilga is this right; like is this person seriously the player, and it's not some alias or something that's designed to be deliberately obfuscating? NekoNekoRex. Who the hell is that :C   ~Poya Aaaa (Serela), Bunny Must Die Mafia

Totaku

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Re: Suika Fortress: Cross Forum Edition! R.I.P CrossedHorns (BAD END)
« Reply #258 on: October 08, 2012, 10:02:53 AM »
Let me give you the run down.... because of the fact Scruffy abandoned the fort. This automatically counts against one of Yukari's request. The one which you have to survive the fort for 20 years without an incident of everyone's death or abandonment.

Because Yukari's request is part of the "Core" request that you have to accomplish through the whole game, it has a rather huge % rate. Therefore failing it knocks you down a peg instantly in the ending rank.

There was three endings I deviced up for the game....

1. The Best End which requires you to complete 90% or more of the request.

2. The Normal end which requires you to have above 75% but are below 90%...

And then... there's this...




The Hakurei Shrine, home of the famous shrine maiden Reimu Hakurei. Recently Reimu had a number of visitors come over to the shrine because of a game Suika was playing that seem to grab the attention of everyone that passby. Humans, youkais, hermits were all visitiing, but sadly Suika could not perform her tasks that she was given by Yukari and the others all that well and in the end the Fortress she attempted to build came to a crashing end...

Everyone was a bit disappointed by Suika's performance as it seemed mediocre even the standards of an oni and Reimu was at her wits end seeing all the freeloaders that were hanging around her shrine for no reason...

"OK you guys, you had you're fun! The shows over! I want everyone out of the Shrine right now!" Reimu shouted as she kicked the table that contained the game with all the tiny inhabitants within.

Yukari closes the gap on the table to seal up the world  just as the table lands on the ground upside down.

"You heard me everyone! Get going!" Reimu shouted as she waved her arms in the air....

Soon everyone at the shrine got up from where they were sitting and started to leave... except for Reimu, Yukari and Suika...

"Why are you still here?!" Reimu said as she glared at the two youkai...

"Well, you see Reimu, we were hoping that by playing a simple game as we waited for you to come back we would have a little get together once more like old times. Things have changed here in Gensokyo in the last few years since the new religion groups started to show up..." Yukari explained.

"Yeah, well at least I didn't have to deal with annoying youkai that tried to make a scene out of things. I just had to deal with the region groups and thier conflicts. They aren't as annoying as some youkai I've known..."

"Surely you don't mean us do you? We use to have quite a conversation back in the days. I was hoping we could continue the trend like we use to."

"Yeah we're sorry Reimu..."  Suika said drunkenly.

"Well as much as I would like to take a nostalgia trip back to the past, I cannot bother. You two are really pushing the envelop with your little game and I got little to no donations from the whole thing! Yukari, if Suika can't be more impressive than this, I have no reason to have her come here and play this little game of hers!" Reimu explained as she pointed at the two youkai.

"I'm certain she can improve, it's just she's rather... rusty."

"Well how about I give you and the oni a running start in your training then? You've been stalling me for too long! GET OUT!"

Reimu whips out her gohei and yin-yang orbs and begins to chase after the two youkai as they flee...

"Suika.... I'll be honest with you about one thing..."

"What's that Yukari?"

"You really aren't much of an oni as you use to be, you really are need to work on your skills, your kind would see you as an embarrassment ..."

Suika Fortress Ending No.3 BAD END
As an oni, you are an embarrassment to your own kind! There's no way they let challenge fail this badly!
Next year, try working as a team to complete 75% of the request given to you without failing too many of them.

And there you have it folks! That's the ending you got as an end result of failing too many events, not working together as a team and dying to top it all off.

But while I'm at it I'm going to reveal to you all the request you had and we're going to face if you did make it to show you just how challenging this was...


Yukari's Requests
Survival of the Fittist: Keep the fort going for 20 years and don't let your fort die off! FAILED! 15%

The Suika Kingdom: Establish a full fledged Kingdom complete with a king by the end of 20 years! 10%
The Busy world of the Suika: Survive with at least 150 Suika by the end of the 20 year period! 10%
Fight like a proper Suika!: Handle all battle  and training without using rapid training devices like danger rooms to train your Suikas. FAILED! 10%

Marisa's request
We the Founders:Keep the Founders alive at all cost! Do not let them die (exception is old age of course) FAILED! 2.5%
Proper respect of your fellow founding Suika: Bury your founding Suikas in a proper burial site) Condition must be completed before next spring SUCCESS 2.5% repair to We the Founder's Quest.
It takes a thief...: Capture an Inaba or Yukkudaiyousei thief... ALIVE! FAILED! 2.5%
Surface housing:Build an basic above ground fort establishment in which the migrants and caravan from above ground can easily enter into to reach thier destination inside the fort. FAILED! 1%

Alice's request
Tidy management: Create a storage room and store 90% of your belonging you own, trade, or taken within bins, pots or any other storage device! SUCCESS! 1%

Sakuya's request
Adequate dining: Build a dining room consisting of 50-70 tables and chairs SUCCESS! 1%


Remilia's Request
Vampire luxuries:Put your vampire in a room more suitable for his nobility. The room must be of "Grand Quality" SUCCESS 2% (3% bonus if vampire was of royalty [he wasn't]

Seiga's Request
Undead labor workforce union You need at least 40 zombie animated and put into use in some beneficial way inside the fortress (like the undead shooting range rex made) 2.5%

Nitori's Request
Oni Engineering! make a unique water pumping system and a magma pumping system. Afterwards, use the said systems to come up with creative devices, traps, farming, waterfalls, ect. 2.5%

Now for the one's you never got to...

Sanae's Request
Bringing Miracles the Cursed Lands: Clean out the undead from the surface! Get rid reduce the zombie population down to 20 on the surface (I was going to go count them to) 2.5%

Youmu's Request
Master of combat!- Make a markssuika and a melee suika both at a professional level on the weapon they use and make them the leaders of your army. 2.5%

Yuyuko's Request
Emergency Food Supply: Make enough food that it is triple the amount of the present population 1%

Yuugi's Request
A Suika without her horns...: Create a magma bathing chamber for the exiled Suikas that have lost thier horns. For they are not one of them! 2.5% (2.5% bonus if a Suika did lose both her horns and you use the device to burn her alive)

Koishi's Request
Can you see me sis?: Create a picture of a heart with the eye on the surface so Satori can see it and realize her sister is nearby. 1%

Orin's Request
Corpse fuel: Deliver dead bodies to the magma chamber to be burned and destoied entirely 2%

Utsuho's Request
Onsen time!: Create a natural hot spring consisting of if 4/7 water and below the ground by one z level  7/7 magma. 2.5% (no I didn't expect you to use it, I think it would kill you if you did. :P)

Futo's Request:
Fire Starter Set the surfaces ablaze with fire to rid of Futo's fears. 1%

Miko's Request
A place fit for a King: Create all the living establish for you're recent noble of royality and use the most valuable metals (minus adanamtine) to make hit room (This includes chairs, tables, walls and floors!) 2.5%

Kasen's request
Wildlife Preserve Remove all undead that you encounter entirely (including those from Seiga's quest) and capture and tame wild animals. Attempt to at least 6 different kinds and get them to repopulate. 2.5%

Komachi's Request
River crossing: Create an artificial moat/ river that spans 18 squares in length. 2%

Byakuren's Request
Peace among different races: Maintain a peaceful relation with all those you can maintain piece with for the remainder of the game 2%

Murasa's Request
Sink to the depth - Create a water pit that sinks to the 6-8 z levels  and cannot be escaped from. 2%

Shou's Request:
 Valuable artifacts Make an artifact that values at 100,000 Suika bucks 2.5%

Tenshi's Request
Tower to the heavens Build a tower that reaches to the highest z level. 2.5%

Reimu's Challenge: AKA Final boss challenge
Spoiler:
Tonight, we dine in hell!: Breach Candyland, kill the clowns, and build a dining room in the depth of candyland itself! 10%



Together the points should tally to 100% if all are completed. And a bonus if you managed to do some extra stuff in some.



So now where's does this let us stand....

Pretty much the official game is pretty much over. But I'm generous enough to let you all have fun with it if you want.

Here's what I want to ask you...

Would you be interested in continuing Y/N

If you continue...

All request will be removed and marked null and void.

Game will still end at year 126.

You will have absolute freedom without the rules hassling you.

Other than that well, can't say much since it will be just be a standard succession game. So nothing special. Just make it to the end (if possible)

I'll let you all decide on this and if the majority agree, we will let Scuffy have a second chance to redo his turn. But only the players can make this call.
« Last Edit: October 09, 2012, 02:43:00 PM by Totaku »
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Re: Suika Fortress: Cross Forum Edition! R.I.P CrossedHorns: (BAD END)
« Reply #259 on: October 08, 2012, 10:33:01 AM »
continue? y/n
Kilga is this right; like is this person seriously the player, and it's not some alias or something that's designed to be deliberately obfuscating? NekoNekoRex. Who the hell is that :C   ~Poya Aaaa (Serela), Bunny Must Die Mafia

Re: Suika Fortress: Cross Forum Edition! R.I.P CrossedHorns: (BAD END)
« Reply #260 on: October 08, 2012, 10:58:04 AM »
Weeeell, that all went downhill quickly. Think we gave it a run for its money though, credit to Nekorex for getting it back on its feet.

And I like the effort put into the story and challenges! Wish we coulda gotten to more of it, and will be waiting for whatever comes next.

In the mean time I see no harm in continuing the current fort. Continue? Y

highzealot

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Re: Suika Fortress: Cross Forum Edition! R.I.P CrossedHorns: (BAD END)
« Reply #261 on: October 08, 2012, 04:56:21 PM »
Continue? Y/N

Now we shall create our own story. One not related to the happenings in Gensokyo. One completely decided by the players. ROLEPLAYING FOR THE ROLEPLAYING GOD! STORIES FOR THE STORY THRONE! LET THE GALAXY READ!!! Who knows, maybe we'll end with something like Headshoots or Syrupleaf.

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Re: Suika Fortress: Cross Forum Edition! R.I.P CrossedHorns: (BAD END)
« Reply #262 on: October 08, 2012, 05:07:40 PM »
Now we shall create our own story. One not related to the happenings in Gensokyo. One completely decided by the players. ROLEPLAYING FOR THE ROLEPLAYING GOD! STORIES FOR THE STORY THRONE! LET THE GALAXY READ!!! Who knows, maybe we'll end with something like Headshoots or Syrupleaf.
Oh noooo!!!

Totaku

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Re: Suika Fortress: Cross Forum Edition! R.I.P CrossedHorns: (BAD END)
« Reply #263 on: October 09, 2012, 01:31:58 PM »
Ok I've tallied the votes right now 4 Ys right now, I need at least one more player interested to move this onward.

I'm in the middle of deciding if the remainder of this game will be held over at Bay 12,  since the official game is over. I think what I will be doing is going over the post and updating the history of the story to the time of abandonment.

Afterward have the official part over at MotK's RPG section (because it's a community game project, just on a larger scale) and probably going to have everyone play the rest from here since everyone who remained have a Bay 12 account.

Other than that, I will probably be starting work on Suika Fortress modding again since the game is over and we're now about to enter free mode. (If one more Y is given)

Hopfully by next year, we will be able to work as a team and maybe this time we'll gun for a good ending. XD Cause so far everything I did worked out well.

I just hope that next time, I get to show off more of the story. But oh well, we lost (before the half way point in fact), so it can't be avoided.

Anyways looking to see if others want to continue this...
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Re: Suika Fortress: Cross Forum Edition! R.I.P CrossedHorns: (BAD END)
« Reply #264 on: October 09, 2012, 02:03:45 PM »
ᴎ/λ ?ǝnu!ʇuoↃ

NekoNekoRex

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Re: Suika Fortress: Cross Forum Edition! R.I.P CrossedHorns: (BAD END)
« Reply #265 on: October 09, 2012, 03:38:39 PM »
I'm temp-banned from Rumia's Party Games so I'd purrfur to be able to see it continue on Bay12 in any event
Kilga is this right; like is this person seriously the player, and it's not some alias or something that's designed to be deliberately obfuscating? NekoNekoRex. Who the hell is that :C   ~Poya Aaaa (Serela), Bunny Must Die Mafia

Wymar

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Re: Suika Fortress: Cross Forum Edition! R.I.P CrossedHorns: (BAD END)
« Reply #266 on: October 09, 2012, 10:34:15 PM »
Well Tot declared the game dead in the mod's development thread, but I doubt that he noticed my vote by that point.

Totaku

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Re: Suika Fortress: Cross Forum Edition! R.I.P CrossedHorns: (BAD END)
« Reply #267 on: October 10, 2012, 05:21:10 AM »
Well Tot declared the game dead in the mod's development thread, but I doubt that he noticed my vote by that point.

I think you should of read again what I said in Suika Fortress mod thread...
The Offical game is over. The entire game itself on the other hand isn't. See when I restart the game on free mode. There will not be a story line or anything of the like. Just surviving till 126. Everything I put into the story mode will be anabandoned since we all have failed already at surviving.

The game will continue as planned over at Bay 12 since there is enough votes. Course my current debate will be if I will participate in it here on out. I got a lot on my plate as is now. I just plan to talk to the MotK staff to see if this game can be moved back to RPG to be archived since the official game is over. ( I mean it's not going to do much here except auto lock after 15 days of inactivity.) I just need to sort out the history like I mentioned earlier.
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Re: Suika Fortress: Cross Forum Edition! R.I.P CrossedHorns: (BAD END)
« Reply #268 on: October 17, 2012, 07:11:53 AM »
OK, I've finally finished archiving the history of the events that played out in the official game!

With this the official game is done, since there was a bit of lack of communication here. I can safely say that the players that remained here are also bay 12 players too. So I've decided to put the game in "Free Mode" in which it'll continue where it left off, but without any storyline to it like it had before hand.

Because of this, I'm going to see if Pesco can archive the official game in MSF, since all the other games that were played here were archived there as well.

If anyone wants to see if anything results from free mode, you're all welcome to go to the bay12 thread for the remainder of it's life. (Assuming it'll pick up that is)

Note: This thread of the game will be archived on the 22nd, so if there are any final words regarding the official game, please feel free to say something about it now.

As usual, thanks for you're participation in this year's Suika Fortress Yearly Challenge. Hopefully by next year I'll have plenty more FUN in store for you...

« Last Edit: October 17, 2012, 07:20:47 AM by Totaku »
That's one small step for man, one giant leap for Otaku Kind.
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Re: Suika Fortress: Cross Forum Edition! R.I.P CrossedHorns: (BAD END)
« Reply #269 on: October 17, 2012, 12:26:48 PM »
So yeah I've allocated any potential DF time to editing the wiki thing, so I'm probably kinda out.