Maidens of the Kaleidoscope

~Hakurei Shrine~ => Rika and Nitori's Garage Experiments => Touhou Projects => Topic started by: brliron on December 10, 2015, 07:09:30 PM

Title: Urban Legend in Limbo English patch
Post by: brliron on December 10, 2015, 07:09:30 PM
The English patch for Touhou 14.5 is finished! You can download it here: http://www.mediafire.com/download/m5h33mx22252662/Touhou_14_5_English_Patch_v1_00.zip
(Edit: the last version is here: http://www.mediafire.com/file/v39ga9y7iob6jfj/Touhou_14_5_English_Patch_v1_41.zip)

A note about compatibility: it should work on the same computers than the japanese version. It should work with non-japanese locales as long as there isn't any special characters in the path. I think it should work with nvidia drivers while the original game doesn't, but I couldn't test. I absolutely don't know whether it works on Wine or not. And it works on Windows XP!

Thanks to everyone who helped with this project. Thanks to Riatre for its 135tk, which I upgraded and reused for this patch, and thanks to rr-, who made an unpacker for the ULiL archive (https://github.com/vn-tools/arc_unpacker) and cracked some anti-hack stuff. On the translation side, thanks to the Touhou wiki (en.touhouwiki.net), and thanks to Clarste for translating the texts that weren't on the wiki. Thanks to Gamer251 for the image editing. Thanks to the thcrap team for the beta test and some design suggestions.
And, finally, many thanks to Splashman, for some translations, for image editing, and for taking care of everything related to the archive files: searching for translatable content, replacing the texts in the various files, going through all the texts to ensure they're correctly displayed, making the releases etc. You really helped a lot on this.
Ah, and of course, thanks to ZUN and tasofro for making the game, and also for not releasing hundreds of updates (1.34b from HM was a nightmare...).


Also, during this patch, I documented the technical things I made, Splashman documented things regarding the file formats, and I explained things about some files formats I remember from HM. We decided to document all that, first because it has been useful for us to have an unique points containing a remainder for everything, and secondly because it could be useful for other people (for example, the documentation about the TFPK format is only for other people, my memories and my source code are enough for me). You can find all this documentation here: https://drive.google.com/folderview?id=0B1jzCIkoNdTRNFYwQVlJaDdQZUk&usp=sharing
Title: Re: Urban Legend in Limbo English patch
Post by: MewMewHeart on December 10, 2015, 09:01:58 PM
Yay my patience has finally won over! Thank you guys for the English patch I'll play it when I get back from the store question though is it compatible with the current patch of ULiL?
Title: Re: Urban Legend in Limbo English patch
Post by: brliron on December 10, 2015, 09:35:54 PM
As with the HM English patch, this English patch bundles the updates, so it should work with any version of the game.
Title: Re: Urban Legend in Limbo English patch
Post by: Gpop on December 10, 2015, 09:48:26 PM
Oh man nice. Time to get the word out on this patch as well. Time to work on that trailer :V
Title: Re: Urban Legend in Limbo English patch
Post by: ZXNova on December 10, 2015, 11:08:46 PM
This came outta no where
Title: Re: Urban Legend in Limbo English patch
Post by: shockdude on December 10, 2015, 11:39:58 PM
Glad to see the patch is finally complete, well done!

Minor bug report: in the Versus/Practice character select screen, when 2P is selecting a spellcard, the first spellcard's text is slightly cut off. 1P's spellcards are fine.
A similar issue is visible in the Story Mode character select; the text of the first spellcard is misaligned from the rest.
Title: Re: Urban Legend in Limbo English patch
Post by: ShadowNCS on December 11, 2015, 12:09:47 AM
Oh, nice! I think this is the first thing I gotta play once I'm done with exams!
... or during breaks from studying for exams. Depending if I can wait so long or not. xD

Thanks a lot for the translation patch!
Title: Re: Urban Legend in Limbo English patch
Post by: Algo on December 11, 2015, 02:46:57 PM
Thank you all for english patch (http://blog-imgs-45.fc2.com/k/i/n/kinginsan/chirno006-2.png)
Title: Re: Urban Legend in Limbo English patch
Post by: Python on December 11, 2015, 03:37:30 PM
SWEET BANANAS! I'll definitely try this out later. Huge thanks from me to everyone who was involved.

Considering this means that stuff from ULiL can be ripped now, are you considering making the rips themselves (or at least the tool(s) you used for them) public?
Title: Re: Urban Legend in Limbo English patch
Post by: brliron on December 11, 2015, 04:06:38 PM
I've already released an image rip someday. Here it is: http://www.mediafire.com/download/tbsbl0i95lttn94/th145+images.zip
As for the tools for making this rip, or to rip other things, 2 of them exists. First, I made th145arc, which is based on th135arc from Riatre. It is, with its source code, in the google drive link I gave in my 1st post
Also, during this patch, I documented the technical things I made, Splashman documented things regarding the file formats, and I explained things about some files formats I remember from HM. We decided to document all that, first because it has been useful for us to have an unique points containing a remainder for everything, and secondly because it could be useful for other people (for example, the documentation about the TFPK format is only for other people, my memories and my source code are enough for me). You can find all this documentation here: https://drive.google.com/folderview?id=0B1jzCIkoNdTRNFYwQVlJaDdQZUk&usp=sharing
And there is another tool, arc_unpacker, which can be found here: https://github.com/vn-tools/arc_unpacker . Both have some benefits and drawbacks. For a rip, I recommend you to use arc_unpacker (and I made my image rip with arc_unpacker).

Edit: Ow, this auto-coloring for google is quite surprising.
Title: Re: Urban Legend in Limbo English patch
Post by: aUsernameIsFineToo on December 11, 2015, 05:02:19 PM
Thanks for the translation!

If you have nVidia graphics and use this (https://www.shrinemaiden.org/forum/index.php/topic,17762.msg1207892.html#msg1207892) patch to run the game, renaming the original th145.exe to something else and renaming th145e.exe to th145.exe allows you to run the patch and English translation at the same time.
Title: Re: Urban Legend in Limbo English patch
Post by: Splashman on December 12, 2015, 04:50:53 PM
Hey guys, glad to hear that you all like the patch.
At last I worked on something that has a bit more broad appeal than my German translations on thpatch :P

If you find any errors, like compatibility issues or dialogue typos, etc, drop them here and we'll fix them in a later release.

As for translations: During patching, Touhou Wiki still hadn't finished with translating some of the VS scripts (http://en.touhouwiki.net/wiki/Urban_Legend_in_Limbo/Translation), so I had to chime in with my limited Japanese and do them myself. If somebody could take another look at them, that'd be great.


By the way, we've had some requests coming in for various features:

So we're going to work on this alternative patch next.
Title: Re: Urban Legend in Limbo English patch
Post by: Gpop on December 12, 2015, 08:45:36 PM
As like the previous english patch for HM, I made a trailer for this patch too so more people can know about it!
https://www.youtube.com/watch?v=f4uTpMao14c
Title: Re: Urban Legend in Limbo English patch
Post by: Gamer251 on December 13, 2015, 02:46:48 PM
Congrats for the release~
I'm kinda honored at the mention, although I didn't do much :ohdear:
Are you still gonna do the font hacks?
Title: Re: Urban Legend in Limbo English patch
Post by: Splashman on December 13, 2015, 04:09:14 PM
As like the previous english patch for HM, I made a trailer for this patch too so more people can know about it!
https://www.youtube.com/watch?v=f4uTpMao14c
Now isn't that great? Thanks! :D

Congrats for the release~
I'm kinda honored at the mention, although I didn't do much :ohdear:
Are you still gonna do the font hacks?

Your work on the Mystery Spot images is worth a mention itself, I couldn't have made those on my own.

What font hacks do you mean?
Title: Re: Urban Legend in Limbo English patch
Post by: ScarletSC on December 13, 2015, 06:57:45 PM
Can I reprint it in my local group website?
Title: Re: Urban Legend in Limbo English patch
Post by: Gamer251 on December 14, 2015, 05:15:23 AM
Your work on the Mystery Spot images is worth a mention itself, I couldn't have made those on my own.

What font hacks do you mean?

Still, it was still only a little part, unlike what you guys did

Substituting some of the font symbols to another symbol (e.g. > to「)
iirc this was done with HM
Title: Re: Urban Legend in Limbo English patch
Post by: Splashman on December 14, 2015, 08:21:32 PM
Can I reprint it in my local group website?
Sure, go ahead.

Substituting some of the font symbols to another symbol (e.g. > to「)
iirc this was done with HM
I thought the regular square brackets look well for now, but I guess we can replace those in a later update.
Title: Re: Urban Legend in Limbo English patch
Post by: Smash The Oni on December 16, 2015, 03:13:57 AM
Finally, it's here.
Title: Re: Urban Legend in Limbo English patch
Post by: tooru7608 on December 17, 2015, 05:47:01 PM
Hello!

Firstly, I must thank to the people who have released the English patch for ULiL.

The thing is that it showed me an error saying that the file "d3dx9_43.dll" was missing, so I downloaded DirectX End-User Runtime Web Installer and the error wasn't shown anymore. Now, when I run the application "th145e.exe", it doesn't appear anything, I mean, it doesn't actually run. What should I do?

Thanks in advance!
Title: Re: Urban Legend in Limbo English patch
Post by: ShadowNCS on December 17, 2015, 11:57:37 PM
Now, when I run the application "th145e.exe", it doesn't appear anything, I mean, it doesn't actually run. What should I do?

Whenever a game doesn't appear after executing it, there's a high likelihood of your anti virus program identifying the game as a virus. You may want to check your anti virus software and see if that's suppressing the game or anything. The fastest (and dirtiest) way to check if your anti virus software is blocking the game is by disabling it for a few minutes (but don't forget to reactivate it after you're done checking!) If the game shows up, then you need to figure out how to white-list the game in the anti virus software.

I hope that helps!
Title: Re: Urban Legend in Limbo English patch
Post by: Splashman on December 18, 2015, 12:28:22 AM
Now, when I run the application "th145e.exe", it doesn't appear anything, I mean, it doesn't actually run. What should I do?
Or perhaps it is still stuck as a background task. Try checking task manager and force quit it, or just reboot your system.
Title: Re: Urban Legend in Limbo English patch
Post by: tooru7608 on December 18, 2015, 01:51:52 PM
The fastest (and dirtiest) way to check if your anti virus software is blocking the game is by disabling it for a few minutes (but don't forget to reactivate it after you're done checking!)

I tried to run the application after having disabled all the shields from my antivirus software, but it didn't solve the problem.

Try checking task manager and force quit it, or just reboot your system.

I checked the task manager and there wasn't the application running. I also rebooted the system, but nothing.
Title: Re: Urban Legend in Limbo English patch
Post by: HalfGrand on January 07, 2016, 05:48:42 PM
I personally want to thank everyone from Team Occult for creating such a magnificent English patch. It completely defied my expectations! I thought there where going to be some things that weren't going to be possible to patch such as the splash screen before the game title or Koishi's Miss Mary Occult finisher but you did it. This patch is everything I could have hoped for and nothing was left out. We here as the Touhou English community are very lucky to have such a talented and dedicated group of people to bring such projects to fruition.

I also want to double thank you for somehow making this patch work on Windows XP when the original game doesn't recognize Windows XP. I am probably one of the handfuls of people who haven't upgraded their OS yet and I was pretty bummed out to find that ULiL didn't work on XP when I got a hold of a copy. But when I installed the English patch... The patch made the game work! I am not sure if this was an intentional feature or simply a coincidental byproduct from the patching process but I just want to let you know that the patch allowed me to play the game on an OS that otherwise wouldn't have let me play on it straight. As a Windows XP user, thank you so much for having your patch make the game work on that OS. I know that you didn't have to do it, but none-the-less I am grateful for it.

Keep up the wonderful work Team Occult. You are all masters at your craft and we salute you! : )
Title: Re: Urban Legend in Limbo English patch
Post by: Splashman on January 12, 2016, 10:07:20 PM
I personally want to thank everyone from Team Occult for creating such a magnificent English patch. It completely defied my expectations! I thought there where going to be some things that weren't going to be possible to patch such as the splash screen before the game title or Koishi's Miss Mary Occult finisher but you did it. This patch is everything I could have hoped for and nothing was left out. We here as the Touhou English community are very lucky to have such a talented and dedicated group of people to bring such projects to fruition.

Why, thank you for the kind words. We were truly aiming for a quality patch, and it looks like all the hard work wasn't in vain :)
Koishi's spell card was fortunately just a very simple matter of replacing images, and the very first thing I edited... in Papyrus to boot! XD

Quote
I also want to double thank you for somehow making this patch work on Windows XP when the original game doesn't recognize Windows XP. I am probably one of the handfuls of people who haven't upgraded their OS yet and I was pretty bummed out to find that ULiL didn't work on XP when I got a hold of a copy. But when I installed the English patch... The patch made the game work! I am not sure if this was an intentional feature or simply a coincidental byproduct from the patching process but I just want to let you know that the patch allowed me to play the game on an OS that otherwise wouldn't have let me play on it straight. As a Windows XP user, thank you so much for having your patch make the game work on that OS. I know that you didn't have to do it, but none-the-less I am grateful for it.

That credit (and more) goes to brliron, for having the foresight of keeping XP users in mind.

Anyway, here's th15.5... or whatever nasty anti-hack stuff TasoFro can think of next.
Title: Re: Urban Legend in Limbo English patch
Post by: HalfGrand on January 13, 2016, 03:15:22 PM
Quote
Why, thank you for the kind words. We were truly aiming for a quality patch, and it looks like all the hard work wasn't in vain

Kind words are the least I can do for such a fantastic effort on a long and probably grueling project. You deserve every bit of praise that I and the English community have to offer.

Quote
Anyway, here's th15.5... or whatever nasty anti-hack stuff TasoFro can think of next.

I always wonder why game developers always insist on including anti-hack and encryption into there games. I mean, lets face it, hasn't TasFro noticed that all of their Touhou fighters in the past have been cracked and translation patches have been made. It's not just language patches either; there are also fan balance patches and even a Japanese voice patch for the characters in a previous game. So I wonder, what is the point if some computer whiz is simply going to run rings around their futile encryption.

Could it be that TasFro doesn't want the sauce code to be easily available in case someone takes it and makes their own game out of it and profit from it? Maybe the lead developer left a nudie pic of his girlfriend in their and forgot to take it out... I don't know, I'm reaching here.

Did team occult find anything past the encryption that they may want to keep close to their chest?
Title: Re: Urban Legend in Limbo English patch
Post by: SuperVehicle-001 on January 13, 2016, 06:56:13 PM
I think the idea is to prevent people from screwing around with the game files and do stuff that will bug up the multiplayer aspect. You know, things like hitbox hacks and the like.
Title: Re: Urban Legend in Limbo English patch
Post by: Gpop on January 13, 2016, 07:34:02 PM
I think the idea is to prevent people from screwing around with the game files and do stuff that will bug up the multiplayer aspect. You know, things like hitbox hacks and the like.
This makes sense mostly because of the matchmaking system they have now (which would be great if it wasn't mostly filled with JP players which means lag-filled matches all the time for us)
Title: Re: Urban Legend in Limbo English patch
Post by: Splashman on January 13, 2016, 09:52:14 PM
I think the idea is to prevent people from screwing around with the game files and do stuff that will bug up the multiplayer aspect. You know, things like hitbox hacks and the like.

Multiplayer modding would be the most reasonable explanation to implement anti-hacking methods, because it's not cool if cheaters try to ruin your fun. And of course Tasofro has every right to secure themselves from 3rd parties tampering with their product.

It is always a futile attempt, however. No matter how secure you make your code, it can always and in the end and WILL be cracked eventually. Because code is information, and information is a fleeting thing that's impossible to trap.
Title: Re: Urban Legend in Limbo English patch
Post by: brliron on January 14, 2016, 12:42:53 AM
Maybe the lead developer left a nudie pic of his girlfriend in their and forgot to take it out... I don't know, I'm reaching here.

Did team occult find anything past the encryption that they may want to keep close to their chest?
Nope, didn't find anything like that.

And yeah, protecting a program is impossible. Windows is able read the instructions inside the exe file, so a human can do it as well (well, the result isn't easy to read, but it is readable). And with these instructions, the game is able to extract its archive files and to load them in its memory. So, by reading these instructions, we can know how the game loads its archive files, and we can figure out the format of these archives.
BTW, I'm amazed to see how useless some protections are. For example, there's the famous problem with nvidia drivers. I suppose it's an abusive protection against DLL injection. But I tried a basic DLL injection with a custom DirectX DLL on a clean version of the game, and it worked.
Title: Re: Urban Legend in Limbo English patch
Post by: Leon゠Helsing on January 14, 2016, 12:54:09 AM
Multiplayer modding would be the most reasonable explanation to implement anti-hacking methods, because it's not cool if cheaters try to ruin your fun. And of course Tasofro has every right to secure themselves from 3rd parties tampering with their product.
Not quite, I don't think. At least not from what mauve told me:
So let's talk fighting games and netplay and how 'cheats' work. It's a peer to peer connection, meaning the two clients are directly connected, and the only game information that is transferred is input data. If any input data is modified on one side only, the game desyncs and becomes unplayable. If any game data is changed on one side only, the game desyncs and becomes unplayable. If their coding isn't deterministic, the game desyncs and becomes unplayable. So the most you can do is macros, which, honestly, don't even need to link into the program. So they can't be after that.

If they're worried about stats being manipulated for their online matching thingamabob, well, they better figure it out on the server side, because, again, you don't even need to modify the game for that. You can just catch the packets that it sends before they get to the server. You probably don't even need the game for this. Whoops.

So, quite frankly, their protection is either misguided or it is specifically targeting modders.

Not that it'll stop anyone determined enough.
Title: Re: Urban Legend in Limbo English patch
Post by: Splashman on January 14, 2016, 04:14:36 PM
Could it be that TasFro doesn't want the sauce code to be easily available in case someone takes it and makes their own game out of it and profit from it? Maybe the lead developer left a nudie pic of his girlfriend in their and forgot to take it out... I don't know, I'm reaching here.
The only thing I found in there was tons of leftover images from th135, and some new unused images which I mindlessly translated anyway, like this one:
(http://i.imgur.com/aL4Ciyd.png)

Not quite, I don't think. At least not from what mauve told me:
Well in that case, their protection was futile altogether.
Title: Re: Urban Legend in Limbo English patch
Post by: HalfGrand on January 18, 2016, 06:01:58 AM
Quote
The only thing I found in there was tons of leftover images from th135, and some new unused images which I mindlessly translated anyway

Well, you never know until you find out for yourself. Hopefully just cracking this game and bending it to your will was satisfying enough for Team Occult.

I played through all of the story mode recently on normal and I have to say it is a great improvement over HM. The combat is more fluid and the new control layout makes pulling off special moves easier to do... I still miss being able to use multiple different spell cards in one battle though so Unthinkable Natural Law is still my #1 Touhou fighter but ULiL is definitely a close second.

And of course, I wouldn't have been able to experience it for myself until I got a new computer if it wasn't for brliron and his XP tweak. Thanks again you marvelous legend!
Title: Re: Urban Legend in Limbo English patch
Post by: Python on March 08, 2016, 06:38:45 PM
Stupid question is stupid, but will this work with the newest version (1.22)?
Title: Re: Urban Legend in Limbo English patch
Post by: Leon゠Helsing on March 09, 2016, 11:42:03 AM
You can patch the latest version, but the patch itself will use v1.11 files so the game will be running in that version. Brliron is currently waiting for a little bit longer after 1.30 releases just to make sure there will be no more updates released in a while, I think.
Title: Re: Urban Legend in Limbo English patch
Post by: Splashman on March 12, 2016, 12:31:24 AM
Stupid question is stupid, but will this work with the newest version (1.22)?
Not yet, but you can update the JP version if you want. Our patch runs independently from it.

You can patch the latest version, but the patch itself will use v1.11 files so the game will be running in that version. Brliron is currently waiting for a little bit longer after 1.30 releases just to make sure there will be no more updates released in a while, I think.

Exactly, we'll get to updating the translation patch as soon as Tasofro stops throwing out new updates every week.
Title: Re: Urban Legend in Limbo English patch
Post by: Splashman on May 20, 2016, 08:25:21 PM
Hey guys, sorry it took so long, but we finally updated the English patch to v1.31!
https://www.dropbox.com/s/k5nhxx58jj120ss/Touhou_14_5_English_Patch_v1_31.zip?dl=0

This should include all official fixes by TasoFro, and also a new optional addon features such as Th13.5 BGM and rewritten Marisa/Futo dialogue in standardized English (a few people did request that).

It's still the unofficial release, so please tell us if you find any bugs or oddities.

Code: [Select]
Touhou Project 14.5 Urban Legend in Limbo - English Patch v1.31 (16-05-20)
Patched by Team Occult

Install Instructions
--------------------
1. Unpack the contents inside the root folder of Touhou 14.5.
2. Start the game with th145e.exe.
(Fonts do not need to be installed.)

!!Add-ons!!
English Patch 1.31 comes with a new set of optional, stackable patches.

th145e1.pak: Changes story mode to play the character themes instead of the generic story BGM.
th145e2.pak: Changes all character BGM to their respective Touhou 13.5 themes (except for Mokou, Shinmyoumaru, Kasen and Sumireko).
th145e3.pak: Marisa and Futo dialogue rewritten in standardized English (generic story BGM).
th145e4.pak: Marisa and Futo dialogue rewritten in standardized English (character themes in story mode).
th145e5.pak: Network mode and IP-block removal fix.

Put them from the "addon" folder into the root dir of Touhou 14.5 with your desired effects.
For example:
th145e1: Story mode BGM changes only.
th145e2: 13.5 Themes in VS mode only.
th145e1 + th145e2: Story mode BGM changes with 13.5 Themes.

To get rid of the effects, remove any add-on pak from the root folder.

Deinstall Instructions
----------------------
Simply delete the content files below (except for th145b.pak).

Contents
--------
-th145e.exe: Modified executable (16-05-20)
-th145e.dll: Modified library (16-05-20)
-th145b.pak: Official Touhou 14.5 v1.31 update (16-04-21)
-th145e.pak: Modified game contents of Touhou 14.5 v1.31 update (16-05-20)
-Delius-Mod.ttf, Noto Sans-Mod.ttf, NotoSansJP-Medium.otf: Modified fonts for dialogue and front end. (15-12-07)
-th145e_patch_readme.txt: That thing you're reading right now. (16-05-20)
-addon/th145e1.pak: Add-on for character BGM in story mode (16-05-20)
-addon/th145e2.pak: Add-on for Touhou 13.5 Character BGM (16-05-20)
-addon/th145e3.pak: Add-on for rewritten Marisa+Futo dialogue (16-05-20)
-addon/th145e4.pak: Add-on for rewritten Marisa+Futo dialogue plus character BGM in story mode (16-05-20)
-addon/th145e5.pak: Add-on for network fix. (16-05-20)

Title: Re: Urban Legend in Limbo English patch
Post by: Serela on May 21, 2016, 12:35:00 AM
Out of curiosity, what is the "network fix"? I know about the IP block thing where the game force closes.
Title: Re: Urban Legend in Limbo English patch
Post by: brliron on May 21, 2016, 08:24:56 PM
The "network fix" is the IP block removal.
Title: Re: Urban Legend in Limbo English patch
Post by: Myser on May 23, 2016, 11:56:52 PM
It seems like the patch may be overriding the effect of Miko's occult attack whereby the colours of the selection buttons are swapped sometimes. It should be occurring roughly 50% of the time, but I haven't been able to get it to proc.
Title: Re: Urban Legend in Limbo English patch
Post by: Splashman on May 27, 2016, 12:33:49 PM
It seems like the patch may be overriding the effect of Miko's occult attack whereby the colours of the selection buttons are swapped sometimes. It should be occurring roughly 50% of the time, but I haven't been able to get it to proc.
(http://i.imgur.com/4EuBJMs.png)

The update changed this image, and I modified it accordingly. Not sure why there'd be any issue with it.
Title: Re: Urban Legend in Limbo English patch
Post by: Python on June 16, 2016, 05:16:28 PM
I'm trying to extract the th145.pak file using arc_unpacker in order to gain access to a few images missing from the rip as well as sounds and music, and everything's working fine and dandy. However it's spitting everything into the same folder and naming it unk_somethingsomething which makes it really hard to tell apart things. Am I just being really dumb and doing something wrong or why does it not preserve the original folder structure as indicated by the file list in the "etc" folder?
Title: Re: Urban Legend in Limbo English patch
Post by: brliron on June 17, 2016, 09:12:54 AM
Do you have a folder named called "data", containing files with correct names?
If you do, that's normal. All the unk_something files are files absent from etc/th145-file-names.lst.
If you don't, well... that's strange. Can I see the command line you used? Did you use th135-file-names.lst instead of th145-file-names.lst by any chance?
Title: Re: Urban Legend in Limbo English patch
Post by: Python on June 17, 2016, 06:27:32 PM
I didn't use any command lines, I used a pre-built executable that I found on the GitHub page. It did include the th145 list, but perhaps it's not added in the code. I didn't compile it myself because doing so would take ages because I'd have to get all the libraries and a compiler first, and I wouldn't be surprised if the prebuilt executable is outdated.
Title: Re: Urban Legend in Limbo English patch
Post by: brliron on June 17, 2016, 10:46:48 PM
You didn't compile it yourself, but how did you run it? You dropped the pak file on the executable? If so, you did it wrong. You need to run it with the --file-names=etc/th145-file-names.lst command-line argument.
Title: Re: Urban Legend in Limbo English patch
Post by: Python on June 18, 2016, 08:42:16 AM
Oh, alright then, I'll give it a try.

EDIT: It appears to be working now, thanks for your help!
Title: Re: Urban Legend in Limbo English patch
Post by: brliron on June 18, 2016, 03:08:46 PM
You're welcome
Title: Re: Urban Legend in Limbo English patch
Post by: iori98 on June 25, 2016, 05:55:49 PM
Do I need to run the update for the patch to work?
Title: Re: Urban Legend in Limbo English patch
Post by: brliron on June 25, 2016, 08:55:03 PM
You shouldn't need to.
Title: Re: Urban Legend in Limbo English patch
Post by: iori98 on June 25, 2016, 09:14:01 PM
Good cause I can't seem to find the update download XD
Title: Re: Urban Legend in Limbo English patch
Post by: Halpnesss on July 07, 2016, 11:29:34 AM
Hi !

One week ago, I downloaded your patch and everything was working but now, everytime I try to launch the patched launcher, my AV (Trend Micro Titanium Security) marks it as a Trojan and deletes it. Is my antivirus wrong or something ?

Antivirus Report : http://imgur.com/a/EqPOT
Title: Re: Urban Legend in Limbo English patch
Post by: brliron on July 07, 2016, 09:14:39 PM
Err... It shouldn't happen. I would understand if th145e.dll was marked as a trojan, but th145e.exe is a slightly modified version of the original th145.exe v1.31. If your AV accepts the original game (but I think I heard some AV don't), it should accept the th145e.exe.
Title: Re: Urban Legend in Limbo English patch
Post by: Splashman on September 22, 2016, 09:23:04 AM
Touhou 14.5 v1.32e (http://www.mediafire.com/download/suh3wok99mfkx3w/Touhou_14_5_English_Patch_v1_32.zip)

Sorry it took so long. Considering that I literally had no files to change, I have no real excuse for this long delay.

Anyway, this one includes the official 1.32 package and a few minor fixes in the endings.

Also: With 1.31e patch we've included an add-on package th145e5.pak, which fixed some netplay problems. As of 1.32, Tasofro took care of the issue themselves, so this netplay fix is no longer needed.
If you're still using th145e5.pak, please delete it.
Title: Re: Urban Legend in Limbo English patch
Post by: Hello Purvis on November 24, 2016, 02:08:34 AM
Sorry to resurrect this, but I've encountered a weird problem. On Ichirin's ending, the text for the fourth part (just after "For some reason my memories of the past few days are all fuzzy") does not appear. Then if you try to advance the text, the screen goes black.

I've not had any problems with Marisa and Kasen's endings, haven't been able to try anyone else's to see if they have issues like this.
Title: Re: Urban Legend in Limbo English patch
Post by: brliron on November 24, 2016, 09:44:31 AM
Someone reported that a month ago, but... I think we forgot to check. At least I did. I'll ask Splashman about that.
Title: Re: Urban Legend in Limbo English patch
Post by: Splashman on November 24, 2016, 04:55:03 PM
Sorry to resurrect this, but I've encountered a weird problem. On Ichirin's ending, the text for the fourth part (just after "For some reason my memories of the past few days are all fuzzy") does not appear. Then if you try to advance the text, the screen goes black.

I've not had any problems with Marisa and Kasen's endings, haven't been able to try anyone else's to see if they have issues like this.
Yes, I've fixed that on October 19th. If you had the patch before that date, try re-downloading (same link (http://www.mediafire.com/file/suh3wok99mfkx3w/Touhou_14_5_English_Patch_v1_32.zip)).
Title: Re: Urban Legend in Limbo English patch
Post by: Hello Purvis on November 24, 2016, 10:22:20 PM
Thank you! I got mine a couple days ago off the touhou wiki link.
Title: Re: Urban Legend in Limbo English patch
Post by: Splashman on November 24, 2016, 10:55:09 PM
Thank you! I got mine a couple days ago off the touhou wiki link.
A couple of days ago? That's odd, then you should have had the fixed version.

After a fresh download, can you confirm that Ichirin's ending works now?
Title: Re: Urban Legend in Limbo English patch
Post by: Hello Purvis on November 25, 2016, 06:23:05 AM
It'll be a bit, won't be home for a week and a half.
Title: Re: Urban Legend in Limbo English patch
Post by: Hello Purvis on December 02, 2016, 05:16:34 PM
Back home; Ichirin's ending works now. Thank you very much for the hook-up!
Title: Re: Urban Legend in Limbo English patch
Post by: SuperVehicle-001 on March 02, 2017, 11:17:22 PM
The HM music patch changes the name of Mamizou's theme to Futatsuiwa from Sado. (https://i.imgur.com/Gx0UUrF.jpg) This is incorrect, as it doesn't change the song to HM's mix of the TD song (https://www.youtube.com/watch?v=9r5yV9OKHcc), but to Futatsuiwa from Gensokyo, her new theme also from HM (https://www.youtube.com/watch?v=lSGOj5-PnJA). So either the changed song is wrong (should have been the former) or the changed title is wrong (should have been kept as it is in the base game).

Personally hoping for the former since the ZUN song kind of sticks out from all the U2 remixes but yeah.
Title: Re: Urban Legend in Limbo English patch
Post by: jhun on April 04, 2017, 05:44:17 AM
Uh, hi. So a few days ago, there was a new patch for Touhou 14.5, and it is in 1.40. So I'm just gonna ask if patching the updated game into the translation one, will it go back to an outdated version of ULiL?

I loved the update so much, but I want to play it in English.
Title: Re: Urban Legend in Limbo English patch
Post by: brliron on April 04, 2017, 07:32:40 PM
Hi. Well, some of the files will go back to 1.32. And... when I think about it, the last word names are in a file that seems to contain the characters' scripts, so using the translation patch might revert most of the changes added in 1.40.
Title: Re: Urban Legend in Limbo English patch
Post by: jhun on April 19, 2017, 06:30:18 AM
Okay, but do the translation patch tean who made the one from 1.32 will make one for the 1.40 though? Just asking. Thanks for the answer :)
Title: Re: Urban Legend in Limbo English patch
Post by: brliron on April 27, 2017, 01:13:25 PM
1.41 have been released yesterday, and that one has a different executable than 1.40. That means updating the patch will take some time.
And Tasofro tends to release several bugfixes after releasing a new version, so I think we'll wait a while before updating the patch, to ensure Tasofro doesn't waste our efforts by releasing another new version.
I think we'll work on it after investigating the AoFC demo.
Title: Re: Urban Legend in Limbo English patch
Post by: Dream Traveler on June 24, 2017, 01:26:51 PM
Hey there you all, so it's been a few weeks since the demos released and I was wondering if Team Occult had developed any plans for updating the English patch for ULiL up to 1.41 yet? Are you working on it now or planning to wait a little bit more?
Title: Re: Urban Legend in Limbo English patch
Post by: brliron on June 24, 2017, 03:02:06 PM
We began to work on it a few days ago, and we shared a test release of the static patch on the thcrap discord server yesterday. The static patch should be ready in a few days, and the thcrap support will take more time.
Title: Re: Urban Legend in Limbo English patch
Post by: Splashman on June 24, 2017, 03:24:53 PM
Here's the test version:
https://www.dropbox.com/s/krlnb1q3m60cye5/th145e_141.rar?dl=0

Patching the new files is a real pain, so I'm not sure if it's 100% clean. If you could test it for any oddities (like in the menus, interfaces and gameplay) that'd be great.
No changes have been made to story mode, it's all balancing.
Title: Re: Urban Legend in Limbo English patch
Post by: Dream Traveler on June 24, 2017, 06:51:10 PM
Thanks, I'll look around inside and let you know if I notice any missing or out of place dialogue or text. Feel free to let other people know so they can help too if you want.

We really appreciate all of you for your efforts and hard work! ^_^

Edit: After looking through it for a while, everything seems to be okay with the exception of the Last Word announcements appearing untranslated.
Title: Re: Urban Legend in Limbo English patch
Post by: HumanReploidJP on September 12, 2017, 09:37:25 PM
I found the english version of Urban Legend in Limbo very amazing. The fonts during the dialogue were pretty cool.
Title: Re: Urban Legend in Limbo English patch
Post by: brliron on February 03, 2018, 01:04:24 PM
It took a huge amount of time (mostly because nobody wanted to go back to working on that static patch and someone else (Bimo) was kind enough to do the last fixes a few days ago), but the static English patch for v1.41 is finally done: http://www.mediafire.com/file/v39ga9y7iob6jfj/Touhou_14_5_English_Patch_v1_41.zip