Descent of Izuna Gongen | For me, somehow, this is the series' most iconic spellcard. The first couple of screenshots of Touhou I saw when I first started playing it and looking things up online were of that spellcard and the image stuck with me. It's pretty great, going from "lol, wut is dis? XD" to "omg, wut is dis? :X" in a nice, gradual progression passing through "lol- wait wut?" and "wtf, hey, hold on a sec here!" before sharply reminding you that this is the extra stage and you're a moron for thinking the last spellcard'd be a joke to capture. :) |
Reisen's spellcards and nonspells in general | HEISENBERG UNCERTAINTY PRINCIPLE! Seriously, a nod to quantum mechanics? You rock ZUN. (Also wave functions, indeterminacy, and all the other QM crap. :D) Having Utsuho comment on that aspect of her is my favorite Touhou moment (SWR win quote for Utsuho vs. Reisen, IIRC). |
Astronomical Entombing | This is so fun to do. Sure, I could probably go into focus mode and shoot Eirin down, OR I can methodically break all of her familiars one by one, making the spellcard gradually easier and easier but much longer to beat. ...Option 2 please! ^-^ |
Honest Man's Death | ...Spent like 50 tries beating this one until I figure out that the friggin' laser only solidifies when it's right over where you were. Used to try throwing myself from one end of the screen through the bullets and to the other until I figured it out. It's the easiest spellcard in IN's extra stage for me now that I know the gimmick. |
Devil's Recitation | So. Beautiful. @_@ |
GFW's last part | THIS is how you do cooperative spellcards! Also, Miyako and Seiga had something good going together, but IMO GFW's final battle was just awesome. The Three Fairies were really individual and independent parts of the spellcard as opposed to two halves of one single thing. |
Forecast "Predict the Future" | From Marine Benefit, so dunno if it counts. But good lord, this one is simply beautiful! |
Oh yeah, I remember when I saw this spellcard for the first time, I thought that the game was ended and I made a pose like Rocky Balboa, I was happy since PCB is the first Touhou game that I played and I thought that I beat my first "bullet hell" game. Then I lost my last life and *game over*. But I didn't become angry, that was an awesome death.
My Favourite: Yuyuko's "Ressurection Butterfly"
This is my favourite for many reasons. First, and foremost, just when you thought you beat Yuyuko and Perfect Cherry Blossom as a whole, a ghost like figure appears and the music changes, which is BADASS. suddenly a really small health bar appears and things just start flying your way. Next thing you know, you can't hurt the enemy. It's just an overall amazing feeling that I feel no other game in the series can recapture. It was shocking, intense, and just fun. It's even more great with it's relevance to the plot. It's just too hard to put into words, really. I would also like to mention that it actually has a quite a nice look to it, all of Yuyuko's spell cards to me look really nice visually. Even in 12.3, I love the effect and how Yuyuko's pallet changes to that shadow grey representing the battle in PCB. The Saigyou Ayakashi in the background... just... :*
this is the extra stage and you're a moron for thinking the last spellcard'd be a joke to capture. :)Dohoho~ (http://www.youtube.com/watch?v=v03M4gaaGiI)
Dohoho~ (http://www.youtube.com/watch?v=v03M4gaaGiI)Good lord, lmao. Reminds me of Yuyuko's overdrive in TD. Half of the time you can stay perfectly still and capture it without even moving.
Dohoho~ (http://www.youtube.com/watch?v=v03M4gaaGiI)And here I am dodging bullets like my live depends on it. But wow they really know how to find a loophole, just like those stage part of IN extra where you can just stay at the bottom left corner without getting hit at all.. :fail:
had 2 lives and 3 bombs for the "Fujiyama Volcano".
Only had 1 life and 1 bomb at the start of "Possessed by Phoenix".
Gunna have to practice that Fujiyama Volcano a lot.
Fujiyama Volcano is a lost cause. <_<*cue obsession*
I always thought that trying to hit that safe spot on Descent was the intended method. I mean, it doesn't work every time you just sit in that place, so you end up dragging Ran back and forth trying to get all the parts lined up right. If there's a more reliable way to capture it instead I'd love to know.I highly doubt ZUN made that possible intentionally, if that's what you mean, nor is there any sure-fire way to create the safespot (that I'm aware of). The intended and most reliable way is to simply dodge things as they come.