Maidens of the Kaleidoscope

~Hakurei Shrine~ => Help Me, Eirin! => Topic started by: Pesco on July 15, 2013, 06:48:05 PM

Title: Labyrinth of Touhou 2 and 10F
Post by: Pesco on July 15, 2013, 06:48:05 PM
Thread 1 (http://www.shrinemaiden.org/forum/index.php?topic=4187.0)
Thread 2 (http://www.shrinemaiden.org/forum/index.php?topic=4614.0)
Thread 3 (http://www.shrinemaiden.org/forum/index.php?topic=5049.0)
Thread 4 (http://www.shrinemaiden.org/forum/index.php?topic=6229.0)
Thread 5 (http://www.shrinemaiden.org/forum/index.php/topic,6744.0.html)
Thread 6 (http://www.shrinemaiden.org/forum/index.php/topic,7188.0.html)
Thread 7 (http://www.shrinemaiden.org/forum/index.php/topic,9136.0.html)
Thread 8 (http://www.shrinemaiden.org/forum/index.php/topic,11564.0.html)
Thread 9 (http://www.shrinemaiden.org/forum/index.php/topic,13990.0.html)

English wiki
LoT 1 (http://en.touhouwiki.net/wiki/Labyrinth_of_Touhou)
LoT 2 (http://en.touhouwiki.net/wiki/Labyrinth_of_Touhou_2)

Japanese wiki
LoT 1 (http://www19.atwiki.jp/th_maze/)
LoT 2 (http://www54.atwiki.jp/thlabyroth2/)

LoT 1 misc downloads and info
2.04 download (http://www.mediafire.com/?mzdgl54mxmi)
2.06B download (http://www.megaupload.com/?d=DA1DGQZC)
NG+ save file (http://www.shrinemaiden.org/forum/index.php?action=dlattach;topic=7188.0;attach=15055) For 3.01
NG+ save file with all BP pre-set (http://www.shrinemaiden.org/forum/index.php/topic,11564.msg842455.html#msg842455) For 3.01
Cheat table for use with Cheat Engine. (http://www.shrinemaiden.org/forum/index.php?topic=6229.msg356800#msg356800)(Cheat list ver: 8th June 2010)
Cheat Table for Special Disc on WinXP (http://www.shrinemaiden.org/forum/index.php?topic=6229.msg377088#msg377088) (Cheat list ver: 8th June 2010)
Suggested builds for characters (http://www.shrinemaiden.org/forum/index.php/topic,7188.msg589521.html#msg589521)
Offline database (http://www.mediafire.com/?w5jig4q58hlmy3z)

Image packs
Squidtentacle's pack (http://www.mediafire.com/?l61o19nxqt82j)
chirpy's pack (http://www.mediafire.com/?pc8dovp81cj8u8z)
Pandaology's pack (http://www.mediafire.com/?pdk5l7dc8vy9z)

Developer's site: http://www.geocities.jp/aaa_3peso/ (http://www.geocities.jp/aaa_3peso/)
Main page: http://www.geocities.jp/aaa_3peso/THL2/top.htm (http://www.geocities.jp/aaa_3peso/THL2/top.htm)


Let me know if there are other links you guys want in here.
Title: Re: Labyrinth of Touhou 2 and 10F
Post by: Kuilfrayt on July 15, 2013, 08:58:51 PM
I should have all characters skills and spells and achievements translated by tonight or tomorrow give or take. I'll go over new items afterwards, and then continue on the story.

(Putting that out there, Komachi spirit counter attack skill is overpowered as hell, it's multi-targetered, and can pretty much kill anything that gets hit if it procs. At level ~30, it was doing 6k damage on the floor 4 foe, which rendered the fight a completed joke)
Title: Re: Labyrinth of Touhou 2 and 10F
Post by: LadyScarlet on July 15, 2013, 09:38:54 PM
I can't believe it took someone this long to think of this:
(http://i44.tinypic.com/ir8jmt.png)
Yes, I am working on a LoT 1 CharaGraph set using graphics from LoT 2, ripped by qazmlpok. I am on the fence about something though: should I have the portraits face the way they do in the screenshot, or the other way like in LoT 2's Chara folder? Some of them, like Sakuya, look good either way, but others like Marisa, not quite so much. Remi's wing is cut off when she's faced the default direction, too.
Title: Re: Labyrinth of Touhou 2 and 10F
Post by: CF7 on July 15, 2013, 10:04:46 PM
Hm... Recruited
Orin. She's pretty much unchanged, except that Cannibal Spirit got changed to dark elemental and Hell's Needle is now row based and got that weird sun corona elemental instead of phys.
Title: Re: Labyrinth of Touhou 2 and 10F
Post by: Kuilfrayt on July 15, 2013, 10:26:52 PM
So assesment of 4F and somewhat 5F:

Komachi.
Marisa's Concentration is a Godsend for Master Spark.
Nitori is useless, as is Cirno. (for those floors)
Water effect gets annoying after a while.
Komachi.
Unless you are lucky, the Foes will chomp on everyone you love and care about, leaving only sadness and despair behind. Outlevel them by quite a lot, or boost up that defense.
We can go up to 21 characters, 5 have been discovered
Aya's event can get bugged if the requirements are not completed (not sure, but i bugged it twice so I'll see what it's about once I translate it).
Komachi.
Suika's second event will go for a whooping 60000 in money, oh joy oh bliss.
The rock on 4F will be unlocked after 300 battles (I think).
The rock on 4F will be unlocked after getting 10000 in money out of battles.
Seriously though, Komachi was the only thing that allowed be to kill the Foe's with relative ease. Her counterattack just wrecks.
Flying Reimu.
Chibi Mokou.
So much new achievements are working, yay!
Blue damage: Bad. Red damage: Good. Orange damage: Normal
I will have Nazrin translated in about an hour.
Title: Re: Labyrinth of Touhou 2 and 10F
Post by: qazmlpok on July 15, 2013, 10:31:14 PM
Anyone else have this problem, or a way to get out of it? I'm stuck in an infinite dialogue loop or something. This same line just keeps reappearing over and over.

(http://i.imgur.com/y9nA1Ri.png)
Title: Re: Labyrinth of Touhou 2 and 10F
Post by: CF7 on July 15, 2013, 10:38:09 PM
Also i can confirm that
in the Mokou/Kaguya event you get only 1 of them. Right choice gives you Mokou and left choice gives Kaguya.
And in Kaguya's case she's lost Fire Rat's Robe and Bowl is changed to offensive spell that debuffs group of enemies instead. Wtf?
Mokou is now fire based physical offensive character.
Title: Re: Labyrinth of Touhou 2 and 10F
Post by: Kuilfrayt on July 15, 2013, 10:42:59 PM
Getting that problem as well Qzamlpok, I don't really why yet.
Also they changed the selling in Nitori's Shop, it's the same as Akyuu's back in LoT1 now, you cannot sell all your items anymore, you have to keep one copy.

Once you've spent 255 points between ALL CHARACTERS, not just on one, at the Magic Library, you get a dialogue with Patchy, but she doesn't join you. I'll see what it's all about later
Title: Re: Labyrinth of Touhou 2 and 10F
Post by: Kuilfrayt on July 15, 2013, 11:24:11 PM
Nazrin
A last hitter basically.
All her spells gives a bonus if she kills the enemy, she will be useful for farming.
All her attacks her MAG based.

Spells:
Gold Detector - Cost 3 MP   Single-target: PHYS Attribute          Magic Attack
First dowsing attack. Can pass through enemies with strong defenses. If you kill an enemy with this spell, the money drop rate from that enemy is multiplied by 1.66.

Rare Metal Detector - Cost 3 MP   Single-target: WND Attribute            Magic Attack
Second dowsing attack. Has a short delay. If you kill an enemy with this spell, the item drop rate for that enemy is doubled.

Nazrin Pendulum - Cost 3 MP   Single-target: CLD Attribute            Magic Attack
Third dowsing attack. Strong against enemies with high MND. If you kill an enemy with this spell, the experience you will get from that enemy is multiplied by 1.66.

Skills: (more to come)
MND Boost
SPD Boost
EVA Boost
Motivated Heart: (Refer to the other thread to know their effects)
Hands-on Experience: (Refer to the other thread to know their effects)
Myouren Temple Personnal: If the skill holder is in the front line with Hijiri, When Hijiri takes a turn, the skill holder has their stats increased.
Divine Blessing of Vaisravana/Bishamonten: (w/e is better) If the skill holder is in the front line, SPI damage dealt to enemies is increased. This skill doesn?t stack with similar effects.
Dowsing: Increase item drop rate by 20%
The Eyes that Gaze at Reality (本質を見つめる瞳, not sure about this translation): I've got no clue what it means. If anyone can help:
スキル取得者が能力上昇の敵に攻撃する、あたは攻撃される時、
敵の能力上昇効果を無効化してダメージ計算を行う。
Extra Steps: Attack may also targets enemies in the other row.

That is all for now until I get a new character (or I get that damn Aya fixed up)

Quick Update for Aya: She will join after we have collected information on 30 monsters. You will get achievement 39 if you have more than 30 monsters. I'm guessing that if we get that achievement before talking with her, that's what's bugging the event.
Title: Re: Labyrinth of Touhou 2 and 10F
Post by: Sungho on July 16, 2013, 12:57:27 AM
スキル取得者が能力上昇の敵に攻撃する、あたは攻撃される時、
敵の能力上昇効果を無効化してダメージ計算を行う。

If the skill holder attacks, or is attacked by an enemy with stat buffs, the stat buffs will be ignored when calculating damage.
あたは is a typo ofまたは.
The skill name is on the philosophical side, if it helps any.
Title: Re: Labyrinth of Touhou 2 and 10F
Post by: Kuilfrayt on July 16, 2013, 01:38:11 AM
Alright thx for that.

I'm currently translating
Rin and Aya
so expect those in a few hours.

Rin Kaenbyou

Spells:
Cat Walk - Cost 1 MP              Single-target: PHYS Attribute        Direct Attack
Physical single-target spell that has a low chance of inflicting SHK. Low power, but comes with a small delay, so it can be used as timing adjustment.

Vengeful Cannibal Spirit - Cost 4 MP                 Single-target: DRK Attribute             Composite Magic Attack
DRK Spell on a single enemy. Uses both MAG and ATK for damage, against the DEF of the enemy. Low chance to lower DEF and inflict TRR on hit.

Needle Mountain of a Former Hell - Cost 4 MP                    Row-target: PHYS Attribute              Direct Attack
Physical Spell that hits all enemies in a row. High damage and very good against enemies with little DEF. Chance to lower DEF on hit.

Blazing Wheel - Cost 6 MP   Multi-target: FIR Attribute   Composite Magic Attack
FIR Spell that targets all enemies. Uses ATK and MAG for damage against the MND of the enemy. No special effect, its power will grow alongside Orin?s growth.

Skills:
ATK Boost
MAG Boost
SPD Boost
Motivated Heart
Hands-on Experience
Palace of the Earth Spirits Party: If there are any other resident of the Palace of the Earth Spirits on the front line, Their overall stats are increased by (SLv * 8 ) %, does not affect the skill holder.
Hell's Necromancer: Reduce TRR length and MP drain by (SLv * 20) %. Only works when the skill holder is on the front line.
Accelerated Rank Switch: When the skill user performs a [Form Change] command, The skill holder ATP bar will be set at (7000 +SLv * 1000).
A curse will rebound on yourself as well: If the skill holder is affected by a status effect, his damage done is increased by (SLv * 12)% while his damage taken is reduced by (SLv * 12)%. (Same as Parsee)
Final Blow: Increase damage by (SLv * 16) % on an enemy with a status effect. (Same as Parsee)
Extra Attack: After the skill holder attacks or concentrates, the skill holder will have a (SLv * 16) % chance to do the same action once again. If the action consumed MP, it will be done again without consuming any MP. (Dear god, this looks like an amazing skill)
Spirit Carrier:
Restored 33% HP and 20% MP when the skill holder defeats an enemy. The bonus doesn?t increase if more enemies are defeated at the same time.

So, with Extra Attack and Spirit Carrier, she will be a good choice for clearing random encounter once her Blazing Wheel gets rolling on damage.

If anyone wants to make a new page on the wiki for the next characters, it would be very appreciated.
Title: Re: Labyrinth of Touhou 2 and 10F
Post by: Kuilfrayt on July 16, 2013, 03:05:34 AM
And finally
Aya Shameimaru

Spells:
Wind God's Fan: Cost 2 MP      Row-target: WND Attribute            Direct Attack ・Hit +12 (?)
WND Spell that targets all enemies in a row. Low MP cost with a low delay as well, makes for a good cleanup attack.

Peerless Wind God: Cost 4 MP   Single-target: WND Attribute            Direct Attack
Attacks an enemy with her body surrounded by wind. Boost SPD after the attack.

Sarutahiko's Guidance: Cost 3 MP   Single ally: WND Attribute     Helpful Spell
Increase SPD on the targeted ally.

Guidepost for the Advent of the Divine Grandson: Cost 5 MP   Single ally: WND Attribute   Helpful Spell
Raises the ATB bar of an ally to 10000, This spell allows the ally to attack immediately.

Skills:
HP Boost
ATK Boost
EVA Boost
Motivated Heart
Hands-on Experience
Agility: When the skill holder is affected by a slow effect, the effect is instead transformed into a SPD buff.
Teachings of Gensokyo?s Fastest: (SLv * 50) % chance that the skill holder will start a battle with the ATB bar at 20000. (i.e. 2 free turns)
Wind Tengu: When the skill holder received a turn, increases SPD by (SLv * 4)% for all allies on the front line
Ability to Manipulate Wind: If the skill holder is on the front line, WND damage dealt by enemies is reduced. This   effect is applied to all characters on the front line.
Extra Steps: Attack may also targets enemies in the other row.

Almost unchanged from her past self in LoT1, she boost very strong SPD (but strangely doesn't have SPD Boost as a skill), she also has by far the highest EVA stat and will probably stay this way for the rest of the game. So, coupled with her HP Boost skill, she could make a makeshift tank if need be. Her skill "Teaching of Gensokyo's Fastest" can allow her to buff up allies very quickly with Sarutahiko's Guidance, counterattacking fast attacking bosses (+ her skill "Wind Tengu" will help). Her Wind God's Fan is now a row spell instead of a single-target, and she lost her multi-target attack in place of a ATB boost for a single ally.

Done for the night, I'll do the rest tomorrow evening
Title: Re: Labyrinth of Touhou 2 and 10F
Post by: Earthsiege on July 16, 2013, 03:38:55 AM
You didn't happen to grab their base stats, did you?
Title: Re: Labyrinth of Touhou 2 and 10F
Post by: Kuilfrayt on July 16, 2013, 03:54:15 AM
Don't worry I did

Also
Utsuho <3 And Satori too!
There is now 25 open slots in the Human Village, I wonder if we can fill them all in this demo
With Wriggle, Mokou and Kaguya, there is 2 more slots available, maybe there's a way to get Patchouli? Also, I'll see if we get anything out of Suika's second event Nope doesn't get her

Fuck me, Yuugi as FOE, she one-shotted Komachi with 1500 HP O.o

Hot damn, Stone of Awakening
So from what I can get from that, you choose a "Speciality" for a character, and it gives her new Skill AND Spells, *** To be able to have to new spells, you NEED to put skill points in them to at least reach lvl 1
Resetting skills at the Magic Library will also removes the Stone. Choosing the speciality is also done at the library
OH GAWD WHY, so each specialisation has specifics skills and spells, there is 8 branches, with around 2 spells and 5 skills. Translating this for every single character is going to kill me...Update: NVM that, each specialisation has unique skills and spells, which means it's always going to be the same set no matter the character. Almost got me a hard attack
Title: Re: Labyrinth of Touhou 2 and 10F
Post by: Earthsiege on July 16, 2013, 04:34:02 AM
So if I'm reading this right, Rin has two more base skills than anyone else. Wonder why that is.

Also, does anyone have any issues with my formatting, wording, technical-writing-trying-not-to-sound-dry, whatever? I'm taking a few liberties, such as skill descriptions, so I can keep track of them better as I write - feel free to change them back.
Title: Re: Labyrinth of Touhou 2 and 10F
Post by: The Krve on July 16, 2013, 06:34:50 AM
I suggest you pull my post out of OP's, Pesco. Since it's out of date now.
That reminds me, time to start working again  : :derp: :derp: :derp:
Edit : I'm stuck at Aya's dialogue as well.
Title: Re: Labyrinth of Touhou 2 and 10F
Post by: Pesco on July 16, 2013, 09:06:53 AM
OP tidied up
Title: Re: Labyrinth of Touhou 2 and 10F
Post by: CF7 on July 16, 2013, 09:23:06 AM
Ahem. Got
Hina, and i'm confused. She has spell that dubuffs everyone, both you and enemies. But she doesn't have the spell she used in battle with her that transforms debuffs into buffs. She has somewhat decent all targeting darkness spell and row based fire spell that debuffs enemies.
Upd:
There's level 48 Tenshi guarding stairs to floor 7. She oneshots anyone, but only uses single target spells. After she kills almost everyone, but 2 suddenly she grows bored and leaves. Fight is won and she even drops stuff. And that's the end for now.
Title: Re: Labyrinth of Touhou 2 and 10F
Post by: Kuilfrayt on July 16, 2013, 11:40:57 AM
Mystia can be recruited now, though I don't know which item I had to give her to do it, probably something that drops off the 4F-5F FOE (since they are lampreys)
Title: Re: Labyrinth of Touhou 2 and 10F
Post by: qazmlpok on July 16, 2013, 04:49:50 PM
2.01 is out. Looks like this fixes the Aya bug, plus another one on 5F.
http://www.geocities.jp/aaa_3peso/THL2_ver0201Patch.lzh

The game is now also listed on Japanese (but not English, yet at least) DLSite - no you can't buy it, it's just a preview page for now. It does have an alternate download link for the trial though, implying that this is likely the last trial version before the full game is released.

Additionally, something changed for Nazrin:

ナズーリンの所持スペルが直接攻撃スペルになっていたのを、魔法攻撃スペルに変更。
The change in attack magic spell, spell of possession Nazurin is had become the direct attack spell.

Might need to keep that in mind for the translations/wiki/etc
Title: Re: Labyrinth of Touhou 2 and 10F
Post by: Kuilfrayt on July 16, 2013, 09:38:01 PM
Anyone for sake?

(http://i.imgur.com/kerrDTn.jpg)

Marisa did 48k in a single hit, she then proceded to Knock Out in Three Steps all my characters until Aya, which avoided 5 of them lol
She is unchanged as an enemy, hits like a truck, very resistant to physical attacks and still resistant somewhat to magic attacks, when going in her last phase, make sure you have a lot of characters to just leave to die or kill her very quickly. She will always target the first character on the left for Knock Out in Three Steps, but her normal attacks can attack both first and second. Beat her and she's yours.

She takes the place of character 26 in the Human Village, so hopefully we can find all of them.

Once you have defeated her, elemental crystals will spawn, the first one, the WND crystal, will be behind the rock on 6F. The next one, the CLD crystal, will be bottom right of 6F. The third one, the FIR crystal will be on 5F top middle. The (last) one is nowhere to be found at this time, so I'm assuming it's not in this demo.
Title: Re: Labyrinth of Touhou 2 and 10F
Post by: Hawk on July 16, 2013, 10:07:20 PM
Once you have defeated her, elemental crystals will spawn, the first one, the WND crystal, will be behind the rock on 6F. The next one, the CLD crystal, will be bottom right of 6F. The third one, the FIR crystal will be on 5F top middle. The (last) one is nowhere to be found at this time, so I'm assuming it's not in this demo.

I've not even seen Yuugi and I already fought and killed the Fire Crystal, so I'm not sure if they're related.
Title: Re: Labyrinth of Touhou 2 and 10F
Post by: Kuilfrayt on July 16, 2013, 10:20:14 PM
I've not even seen Yuugi and I already fought and killed the Fire Crystal, so I'm not sure if they're related.

I guess I was wrong then, I only saw them after I killed Yuugi, maybe I'm just blind...

On another note, I should have 3-4 more characters done tonight, and I've also updated the wiki with skill cost and max level, base stats and post-use gauge. I will still post my translations here so someone else can make the templates, and I will also put everything I can remember on how to get characters on my next post.

Oh hey, Orin extra attacks can proc more than once, I just did 5 Vengeful Cannibal Spirit in a row O.o
Title: Re: Labyrinth of Touhou 2 and 10F
Post by: Kuilfrayt on July 16, 2013, 11:41:12 PM
And here we go, with the most interesting one and versatile that I can see

Satori Komeji
Quite an interesting one, she only has 1 spell to play around with... or so it seems! *queue shocking music* She has a skill, which I will call mandatory, that allows her to use the spells of any other characters on the front line for a higher MP cost, allowing her to fill any sort of roll or have her as a form of extra attack to target the enemies weak attribute.

Spells
Brain Fingerprint: Cost 4 MP               Single-target: MYS Attribute           Magic Attack
MYS spell on a single-target. (Description says multi-target, but in-game only affects a single enemy). Has a chance to inflict SIL.

And every single spell you damn well please.

Skills:
MP Boost
ATK Boost
MAG Boost
Motivated Heart
Hands-on Experience
Palace of the Earth Spirits Party: If there are any other resident of the Palace of the Earth Spirits on the front line, Their overall stats are increased by (SLv * 8 ) %, does not affect the skill holder.
The Eyes that Gaze at Reality: Same as Nazrin and Momiji
Small MP Recovery: When the skill holder retreats to the reserve party, she gains 25% MP back
Trauma Recollection: If the enemy receives an attack that its resistance is weak against, the damage dealt is increased by (SLv * 12) %. This affect all characters on the front line.
Spell Card Recollection: The skill holder will be able to use the Spell Cards of any other front line members. When using another character?s spell cards, the attack will be counted as if it was Lv 0. The cost of the attack will be (6 ? SLv) in addition to the normal cost of the spell card.

Her MP pool is very low to start with (16 MP), so unless you skill her MP Boost and give her some MP items, she will not be that useful in battles. She also has very low TP and not that great speed, so random encounter are not going to be her forte.
Utsuho's spells and skills will follow

How to recruit characters:
How to recruit Aya: Talk to Aya on 1F and 2F (or 3F), and again on 4F. After you have defeated 30 different enemies, go back to her on 4F and she will join.
How to recruit Rin, Utsuho and Satori: On 4F, talk to Orin and start her event. From 5F, there is a staircase that goes back up to the middle of 4F and you will meet Satori there. On 5F, go save Orin from the water monster and recruit her. On 6F, save Utsuho from the water monster and recruit her. Go back to Satori afterwards and she will join you.
How to recruit Hina: Hina blocks the way from 5F to 6F, she is a mandatory boss. Defeat her and she will join.
How to recruit Wriggle: Talk to Wriggle on 3F. It will make an insect boss spawn on 3F and 4F. Defeat them, then go back to Eirin on 2F. She will make a medicine. Bring it back to Wriggle and she will join you.
How to recruit Kaguya/Mokou: Defeat Kaguya on 2F and Mokou on 4F. Recruit Wriggle to finish Eirin's event. Go back to the start of 5F and Mokou and Kaguya will be fighting with each others. You will then have the choice to pick whichever you want to come with you.
How to recruit Yuugi: Yuugi is the FOE on 6F. Beat her and she will join.
How to recruit Mystia: Talk to Mystia on 1F from the stairs of 2F left corner. Defeat the 4F Foe (most likely only need to kill one, they should drop the item) and bring the special item back to Mystia. She will be joining you with that.
This is all for the new demo characters.
Title: Re: Labyrinth of Touhou 2 and 10F
Post by: Kuilfrayt on July 17, 2013, 12:12:04 AM
I've not even seen Yuugi and I already fought and killed the Fire Crystal, so I'm not sure if they're related.
Ok I have confirmed how the crystal spawn. At the Magic Library, once you've put 255 points in parameters accross all characters, you will get an achievement and an event with Patchouli the next time you go to the Magic Library. There, she will ask for your aid to complete a Philosopher's Stone, which will required 5 stones of power. Then the crystal bosses will appear throughout the floors. I can't confirm if this will make her join you, as I haven't translated the entire thing yet.
Title: Re: Labyrinth of Touhou 2 and 10F
Post by: Kuilfrayt on July 17, 2013, 01:27:58 AM
Next
Utsuho Reiuji

Spells
Giga Flare: Cost 8 MP   Multi-target: MYS Attribute   Magic Attack
MYS multi-target spell. It can deal very high damage since it ignores enemy MND.

Uncontainable Nuclear Reaction: Cost 4 MP            Multi-target: FIR Attribute      Magic Attack
FIR multi-target spell. After the spell, increases MAG, but reduces DEF, MND and SPD.

Hell's Tokamak: Cost 4 MP   Multi-target: FIR Attribute   Magic Attack
FIR multi-target spell. Can lower MND on hit. Can grow powerful if used over time, but its starting power is low.

Skills
HP Boost
MP Boost
MAG Boost
Motivated Heart
Hands-on Experience
Palace of the Earth Spirits Party: Same as Rin and Satori
Blazing: If the skill holder is on the front line, fire damage dealt to enemies is increased. This effect is applied to all characters on the front line.
Overheating: If the skill holder has used an offensive ability, on the next turn, their next ability will cost 1 more MP and do 15% more damage. Adds the special Status ?Overheating?. This bonus will stay and stack as long as the skill holder is on the front line. The effect will disappear when the skill holder retreats to the reserve. (Status appears like a buff saying オーバーヒート Lv X) (This is the same as Nitori's)
To Increase One?s Fighting Spirit: Every time the skill holder takes action, he increases his Fighting Spirit by 1. Fighting Spirit reduces damage and the chance of being affected by an abnormal status by (Fighting Spirit Level * 5) %. Fighting Spirit resets to 0 if the skill holder retreats to the reserve party. (SLv * 3) is the maximum amount you can get of Fighting Spirit.
Arm-Twisting: When attacking, pierce enemy elemental affinity and status affinity (Same as Marisa and Kogasa)
Title: Re: Labyrinth of Touhou 2 and 10F
Post by: Hawk on July 17, 2013, 01:41:11 AM
Wow, she was terrible in the first game, and now she's...worse?

At least on paper...
Title: Re: Labyrinth of Touhou 2 and 10F
Post by: Serela on July 17, 2013, 01:44:40 AM
I think it's a bit early to say that... :T
Title: Re: Labyrinth of Touhou 2 and 10F
Post by: Parallaxal on July 17, 2013, 02:21:28 AM
It seems clear they're going for a theme of "gets stronger with each consecutive turn", which her original skillset also sort of had. That just means being weak against normal encounters. I can't say how boss fights will turn out, but if you end up ever switching even nearly as often as you did in the original game, then I can't say I'm impressed or optimistic.
Title: Re: Labyrinth of Touhou 2 and 10F
Post by: MewMewHeart on July 17, 2013, 02:24:07 AM
I never used Utusho, but I might use Satori when the game comes out due to the that she can use other people's spellcards. Um, speaking of that... does Satori at random uses said other party member's spell card or the use of a spell card of the front line party members is random?
Title: Re: Labyrinth of Touhou 2 and 10F
Post by: Kuilfrayt on July 17, 2013, 02:25:50 AM
One more
Fujiwara no Mokou

Spells
Fire Bird -Flying Phoenix-: Cost 2 MP            Single-target: FIR Attribute           Direct Attack
FIR Spell that targets a single enemy. Power is not high, but it has low MP cost and low delay.

Curse of Tsuki-no-Iwakasa: Cost 4 MP   Multi-target: WND Attribute         Direct Attack
WND spell that targets all enemies. Can decrease ATK and MAG on hit.

South Wind, Clear Sky -Fujiyama Volcano-: Cost 7 MP            Multi-target: FIR Attribute         Direct Attack・Hit +24
FIR attack on all enemies. Very high power, but comes with a very high delay to counter-balance.

Skills
HP Boost
TP Boost
ATK Boost
Motivated Heart
Hands-on Experience
Together with Keine
: When Keine is active, the skill holder's DEF and MND is increased by (SLv * 15) %. "I will    protect Keine."
Regeneration: Recovers 10% of HP every time the skill holder takes action.
Resurrection: When the skill holder HP reaches 0, there is a (SLv * 32) % chance to consume 5 TP and    resurrect the character. HP will be restored to 33% and the ATB bar put at half. Cannot be activated if there?s not enough TP available.
Blazing: Same as Utsuho
To Increase One?s Fighting Spirit: Same as Utsuho

Very much a tanky character. HP Boost, Regeneration, Resurrection and To Increase One's Fighting Spirit will help keeping her alive the longer she is on the front line, even more when Keine is up with her. She has a high base HP pool, OKish DEF and MND, and above average Elemental Resistances, except for CLD. She also has basically an invicibility against DTH effects, with a whooping 124, while the rest of her status resistances are around the norm. While she isn't Komachi or Momiji who are basic meat shield (though Komachi will still be my battleship), she can still hold her own while doing decent damage.

Ok so, this is not the first time I see this in Spell Card. There is 炎 which means Fire, so I kept it as FIR Attribute, but there is also 熱 which means Heat, that I've also put as FIR Attribute. Now what I want to know is, do we even make a difference? Is it going to be some sort of double attribute CLD/FIR? If so I'll change the spells description on the Wiki, otherwise, I'll leave it as it is.

4 more characters to go, and 1 spot left in the Human Village, find the last one people!
Title: Re: Labyrinth of Touhou 2 and 10F
Post by: Kuilfrayt on July 17, 2013, 02:30:58 AM
I never used Utusho, but I might use Satori when the game comes out due to the that she can use other people's spellcards. Um, speaking of that... does Satori at random uses said other party member's spell card or the use of a spell card of the front line party members is random?

No. You get every spell cards of all members on the front line, but not spell cards that are obtained from specialisation with the Stones of Awakening.

It's basically just another spell you can choose to use.
Title: Re: Labyrinth of Touhou 2 and 10F
Post by: MewMewHeart on July 17, 2013, 02:39:34 AM
No. You get every spell cards of all members on the front line, but not spell cards that are obtained from specialisation with the Stones of Awakening.

It's basically just another spell you can choose to use.
Sweeeeeeeeeet, then I have someone who I can use encase I run out of fire power.
Title: Re: Labyrinth of Touhou 2 and 10F
Post by: Hawk on July 17, 2013, 02:46:08 AM
I think it's a bit early to say that... :T

Hence the "on paper" :P.

The thing about these discussions is that the most important stat--the ability equations--isn't available yet.  If they buffed Utsuho's equations, then she could be fine, but without that, it just looks like she now debuffs her own speed too, which is way harsher than just DEF and MND.
Title: Re: Labyrinth of Touhou 2 and 10F
Post by: Kirin no Sora on July 17, 2013, 02:47:59 AM
No. You get every spell cards of all members on the front line, but not spell cards that are obtained from specialisation with the Stones of Awakening.

It's basically just another spell you can choose to use.

So, theoretically... Satori can do Master Spark, Moonlight Ray(which might be a lot stronger in Satori's hands if her MAG stat is higher than Rumia, provided the formula for the spell hasn't changed much) Knockout in Three Steps, Narrow Confines of Avici, Guidepost for the Advent of the Divine Grandson(Aya's "instant turn for someone else" spell), all of Nazrin's spells for farming items/gold/EXP, Super Scope 3D, etc. And the only condition is that they need to be on the front line with her...

Well, having two of everything can't hurt, now can it?  :D
Title: Re: Labyrinth of Touhou 2 and 10F
Post by: MewMewHeart on July 17, 2013, 02:50:12 AM
So, theoretically... Satori can do Master Spark, Moonlight Ray(which might be a lot stronger in Satori's hands if her MAG stat is higher than Rumia, provided the formula for the spell hasn't changed much) Knockout in Three Steps, Narrow Confines of Avici, Guidepost for the Advent of the Divine Grandson(Aya's "instant turn for someone else" spell), all of Nazrin's spells for farming items/gold/EXP, Super Scope 3D, etc. And the only condition is that they need to be on the front line with her...

Well, having two of everything can't hurt, now can it?  :D
Nope!
Title: Re: Labyrinth of Touhou 2 and 10F
Post by: Kuilfrayt on July 17, 2013, 02:54:34 AM
Sweeeeeeeeeet, then I have someone who I can use encase I run out of fire power.

Remember though, Satori has very low MP, and unless her skill is maxed up, any spell cards she copy will destroy her mana pool. Since she has both ATK and MAG skill boost, it's better to focus on own type while leveling her, and keep her for those kind of spell cards, so this may reduce her utility somewhat. She will never do as much damage as the original user either, since the spell card she copies will be considered Lvl 0 (basically with no Skill bonus)

She will be useful to replicate powers (using her with Aya can be quite nice if you want quick SPD buffs on your nukers, and then switch up for tanks or other buffers), but will never be the best at dealing damage. And she is squishy too, low DEF, MND and Resistances, but not quite a glass cannon.

So, theoretically... Satori can do Master Spark, Moonlight Ray(which might be a lot stronger in Satori's hands if her MAG stat is higher than Rumia, provided the formula for the spell hasn't changed much) Knockout in Three Steps, Narrow Confines of Avici, Guidepost for the Advent of the Divine Grandson(Aya's "instant turn for someone else" spell), all of Nazrin's spells for farming items/gold/EXP, Super Scope 3D, etc. And the only condition is that they need to be on the front line with her...

Well, she won't be able to do a Master Spark for quite a while (27 MP + (6-SLv) compared to her 16 starting MP). Her MAG and ATK growth are not too bad. But once again, remember that her spells don't benefit from the Skill-Ups you could have on the original user.

I guess we'll see how it plays out once they are higher level and we can really judge her MP growth.
Title: Re: Labyrinth of Touhou 2 and 10F
Post by: MewMewHeart on July 17, 2013, 03:05:15 AM
Remember though, Satori has very low MP, and unless her skill is maxed up, any spell cards she copy will destroy her mana pool. Since she has both ATK and MAG skill boost, it's better to focus on own type while leveling her, and keep her for those kind of spell cards, so this may reduce her utility somewhat. She will never do as much damage as the original user either, since the spell card she copies will be considered Lvl 0 (basically with no Skill bonus)

She will be useful to replicate powers (using her with Aya can be quite nice if you want quick SPD buffs on your nukers, and then switch up for tanks or other buffers), but will never be the best at dealing damage. And she is squishy too, low DEF, MND and Resistances, but not quite a glass cannon.

Well, she won't be able to do a Master Spark for quite a while (27 MP + (6-SLv) compared to her 16 starting MP). Her MAG and ATK growth are not too bad. But once again, remember that her spells don't benefit from the Skill-Ups you could have on the original user.

I guess we'll see how it plays out once they are higher level and we can really judge her MP growth.
That I say will need to be remedied.
Title: Re: Labyrinth of Touhou 2 and 10F
Post by: Ghaleon on July 17, 2013, 03:07:41 AM
I can't believe it took someone this long to think of this:

Yes, I am working on a LoT 1 CharaGraph set using graphics from LoT 2, ripped by qazmlpok. I am on the fence about something though: should I have the portraits face the way they do in the screenshot, or the other way like in LoT 2's Chara folder? Some of them, like Sakuya, look good either way, but others like Marisa, not quite so much. Remi's wing is cut off when she's faced the default direction, too.

good job, but I think it took people "this long" because alot of the old LOT cast from 1 were not in 2's files yet soo.. yeah.
Title: Re: Labyrinth of Touhou 2 and 10F
Post by: The Krve on July 17, 2013, 03:24:42 AM
As far as I know , the 0.201 patch is getting hammered.
So anyone kind enough to upload it on somewhere else ?
Title: Re: Labyrinth of Touhou 2 and 10F
Post by: Kuilfrayt on July 17, 2013, 03:44:57 AM
Last one for the night
Yuugi Yoshiguma

Spells
Anomalies, Strength, Disorder, and Spirits: Cost 2 MP            Single-target: NTR Attribute           Direct Attack
NTR Spell that targets a single enemy. Good MP consumption and low delay.

Knock Out In Three Steps: Cost 7 MP             Single-target: PHYS Attribute      Direct Attack ・Hit -25
Physical attack on a single enemy. Extremely high damage, coupled with Yuugi?s ATK. But be careful of the large MP consumption and its high delay.

Shackles a Criminal Can't Take Off: Cost 3 MP          Single-target: SPI Attribute          Direct Attack・Hit +25
SPI spell that targets a single enemy. Low power, but can inflict SIL, PAR and HVY effect.

Skills
HP Boost
ATK Boost
DEF Boost
Motivated Heart
Hands-on Experience
Physical Counter
: When taking a direct attack, the skill holder has (SLv * 33) % to counterattack with a normal attack.
Last Fortress: The more character who falls in battle, the stronger the skill holder will become
Beat Down: When the skill holder defeats an enemy, he gains MP equals to the SLv and his overall stats are increased by (SLv * 8 ) %. Does not take effect if 2 or more enemies are defeated at the same time. (Same as Chen)
Catastrophic Guardian God (破滅的な金剛力, maybe something else is better?): If the skill holder is on the front line, PHYS damage dealt to enemies is increased. This effect is applied to all front line characters.
Hoshiguma Dish: If there is more than 2 enemies when the skill holder takes a turn, The skill holder?s SPD is increased proportionally to the number of enemies present. In addition, if there is less than 4 enemies, the skill holder?s ATK is increased inversely    proportional to the amount of enemies. (less enemies = more ATK)
Vajra Spiral (Vajra can be put as Diamond/Adamantine + Thunderbolt, but I think keeping it that way is better. Vajra is the Buddist Symbol of Indestructible Truth): The more HP the skill holder loses, the more damage he will deal. The additional damage is only present at 66% HP or lower.

Same as LoT1, a demon which ram her way through anything that stands in its way. She kept her "Shackles a Criminal Can't Take Off", but the effects are PAR, HVY and SHK, compared to PSN and PAR in LoT1. She also lose her multi-target "Storm on Mt. Ooe", making her mostly a boss nuker character. Knock Out is now a PHYS spell instead of FIR, and Anomalies is NTR instead. Also, with Last Fortress, she becomes more of a last resort, going at it once the boss is getting low and you have lost quite a bit of members for her to really shine.

And yea, I would be very grateful as well if someone could put the patch on another server.

4 more characters, I will then translate all specialisations and go for achievements and items once this is finished.

*Some spells are the exact same as they were in LoT for quite a lot of characters, but have a different name. This is because I take the direct translation of the Spell Card from the official character profile on the wiki. Names can be changed if necessary.

Edit: Whoops missed a skill "Vajra Spiral"
Title: Re: Labyrinth of Touhou 2 and 10F
Post by: MewMewHeart on July 17, 2013, 03:47:29 AM
FUCK YEAH (http://cdn.alltheragefaces.com/img/faces/large/fuck-yeah-l.png) YUUGI FOR THE WIN!
Title: Re: Labyrinth of Touhou 2 and 10F
Post by: Kirin no Sora on July 17, 2013, 03:51:30 AM

Well, she won't be able to do a Master Spark for quite a while (27 MP + (6-SLv) compared to her 16 starting MP). Her MAG and ATK growth are not too bad. But once again, remember that her spells don't benefit from the Skill-Ups you could have on the original user.

I guess we'll see how it plays out once they are higher level and we can really judge her MP growth.

Fair enough. It would make more sense as such. I would also ask what the max SLv for her spellcard duplication skill is, just so it's known just how much more a card will cost when maxed.

Also, if she's using the bonuses that are gained from having her pets on the field at the same time as her, then she can use Cat's Walk for a quick attack and Giga Flare as a nuke, as it ignores MND. Also, I could see Satori double teaming with Komachi for some seriously painful debuff madness and smacking people with Instant Death, or Minoriko, if the healing formula of Sweet Potato Room is high enough from the start. Hell, even putting her in with Parsee and Kogasa would help, as another person casting terror status can only help the former use her "hurt only those who are afflicted with Terror" spell, and let the latter use the bonuses for attacking Terror afflicted foes more easily.

And if the formula for Moonlight Ray hasn't changed from LoT1, then that would definitely help Satori out even at Lv 0, as I do remember it to be quite powerful, and would likely of been almost broken if it wasn't in Rumia's hands in that game(high powered formula, low cost, character has low stats to compensate).

Come to think of it, if Kaguya and Mokou are in this game, then Reisen is likely to show up, too, right? (Thinks of Grand Patriot's Elixir for a second, before realizing that said elixir is expensive to cast, and will likely not be that useful for Satori...)

Also, I do wonder if Eirin is going to be able to use Hourai Elixir (presuming that she's playable), and whether the game makers would make it so that it functions like the first game, but without the problem of the overheal effect vanishing from any effect targeting the person who has it(including buffs from allies). It would of been a lot more useful if it was this way in the first game, especially for Komachi(the HP Super Tank, who could really take full advantage of said overheal)...
Title: Re: Labyrinth of Touhou 2 and 10F
Post by: MewMewHeart on July 17, 2013, 03:56:15 AM
Eientei crew, Myouren Crew, and Taoist Crew please!  :derp:
Title: Re: Labyrinth of Touhou 2 and 10F
Post by: Kuilfrayt on July 17, 2013, 04:02:52 AM
Eirin and Reisen have been met in 3F, so I think it's safe to assume they will join. Hijiri is confirmed to be a playable character (Nazrin's skill Myouren Temple Personnal). There has been no characters images for any of the Ten Desires Bosses, so I don't think we'll see them.

Ran will most likely make her return again, the event on 4F, 5F and 6F with Chen are basically her following her master's trace.
Title: Re: Labyrinth of Touhou 2 and 10F
Post by: Kirin no Sora on July 17, 2013, 04:09:57 AM
With Nazrin's presence in the game, the first two seems most likely. I'm also looking forward to Koishi(because she's part of underground crew and kinda part of the Myouren crew, too...), and maybe Mamizou(it would be interesting to see how she'll be if she's there and playable).

The Taoist crew, I'm not as certain that they'll appear in this one(although Mamizou showing up would indicate that said crew is in Gensokyo at the time of LoT2, at least)...

Eirin and Reisen have been met in 3F, so I think it's safe to assume they will join. Hijiri is confirmed to be a playable character (Nazrin's skill Myouren Temple Personnal). There has been no characters images for any of the Ten Desires Bosses, so I don't think we'll see them.

Ran will most likely make her return again, the event on 4F, 5F and 6F with Chen are basically her following her master's trace.

Thanks for the confirmation, friend. (Need to post faster to avoid being constantly multi-ninja'd)
Title: Re: Labyrinth of Touhou 2 and 10F
Post by: Hawk on July 17, 2013, 04:10:51 AM
4 more characters to go, and 1 spot left in the Human Village, find the last one people!

So, if we can get up to 25, that means there are 11 new characters in the demo, right?  Then don't we know all of them?

1. Nazrin
2. Orin
3. Aya
4. Utsuho
5. Satori
6. Mokou
7. Wriggle
8. Hina
9. Kaguya
10. Mystia
11. Yuugi
Title: Re: Labyrinth of Touhou 2 and 10F
Post by: Kirin no Sora on July 17, 2013, 04:15:00 AM
Um, I noticed that Mokou's Blazing and To Increase One's Fighting Spirit skills say "Utsuho" instead of "Mokou"... Typo, I presume? (sorry if this sounds like nitpicking)
Title: Re: Labyrinth of Touhou 2 and 10F
Post by: Kuilfrayt on July 17, 2013, 04:15:20 AM
With Nazrin's presence in the game, the first two seems most likely. I'm also looking forward to Koishi(because she's part of underground crew and kinda part of the Myouren crew, too...), and maybe Mamizou(it would be interesting to see how she'll be if she's there and playable).

This is all speculation from the character's images we have, so it may be subject to change (and possibly seeing them in an expansion (hopefully)). You can check everything from qazmlpok Chara folder

http://www.shrinemaiden.org/forum/index.php/topic,13990.msg997149.html#msg997149
So, if we can get up to 25, that means there are 11 new characters in the demo, right?  Then don't we know all of them?

Well, there is actually 26 spots currently available in the Human Village, the spot below Aya and right to Mystia. On the last demo, we saw 14 places, but always thought there was 13, until I found the way to get Nitori, so this is why I'm thinking there has to be one more hiding character somewhere.

Um, I noticed that Mokou's Blazing and To Increase One's Fighting Spirit skills say "Utsuho" instead of "Mokou"... Typo, I presume? (sorry if this sounds like nitpicking)

Nah, I just didn't want to rewrite the description of the skill, the effect is the exact same as Utsuho's Skill (I'm just lazy and make people backtrack)

As far as I know , the 0.201 patch is getting hammered.
So anyone kind enough to upload it on somewhere else ?

Here's an alternate link for the patch http://www.mediafire.com/download/u03y5u2mmfegalz/THL2_ver0201Patch.lzh

Also, once I'm done with translating all characters, specialisation, etc. that I said above, I'll go back and make sure everything is in order for spells and skills, to make sure names/description/cost have not changed. When looking at a spell, base yourself on my translation, because sometimes the MP cost written on the spell, and the target will be different than the actual effect in game. I have made correction from how they behave in battle. I will also update the translation zip once characters are done, so people who can read japanese can correct me.
Title: Re: Labyrinth of Touhou 2 and 10F
Post by: Kirin no Sora on July 17, 2013, 04:21:45 AM
So, you just used the "copy and paste" method to save time, then?
Title: Re: Labyrinth of Touhou 2 and 10F
Post by: Kuilfrayt on July 17, 2013, 04:25:33 AM
Pretty much, this is why you will see me use "Skill Holder" when referring to the characters instead of their names (unless a name is specified), so I can reuse them later on on other characters who could have the same skill.

Right now, I'm just trying to get out as much as I can as fast as possible so we can have an understanding of the new characters. Spellchecking is gonna be later when I'm not feeling so goddamn excited about the game.
Title: Re: Labyrinth of Touhou 2 and 10F
Post by: MewMewHeart on July 17, 2013, 04:27:37 AM
Why Ten Desires get no love! (╯?□?)╯︵ ┻━┻

But, yeah when I read the translation for Nazrin's skill about Hijiri, I knew immediately that was dead give away for Byakuren being in the game. I hope she's not a boss... seriously I can imagine Light and Dark type skills GOING OFF EVERYWHERE.

Assumption Mode:  Well if the Taoist crew makes it in the game... I'm scared we might have another Eientei rehash battle, that's my assumption. No gonna hype up anything though, but that's my "I'm calling right now" meter going off.

Mamizou in the game... yup, I'll take that anytime. 
Title: Re: Labyrinth of Touhou 2 and 10F
Post by: Kirin no Sora on July 17, 2013, 04:37:39 AM
...Maybe Byakuren might need help for some reason, and you need Nazrin in order to recruit her?

Also, I could see Miko as a boss, if she shows up, possibly even as a FOE against Byakuren or something? Would make some sense, maybe?

Edit: I just realized that since Tenshi shows up as a boss, maybe she can be recruited at a later time or something(possibly not in the current demo)?
Title: Re: Labyrinth of Touhou 2 and 10F
Post by: Kuilfrayt on July 17, 2013, 04:39:42 AM
Why Ten Desires get no love! (╯?□?)╯︵ ┻━┻

My most likely guess as to why they aren't in here is because developpement started before TD was released, and so the "events" of the game predates it, or they just didn't want to add other characters to a most likely already decided roster. But hey, maybe they just didn't like them T_T or just already had too much characters planned. 49 characters images discovered, which are all probably going to be playable is already 9 more than what LoT1 had, even when you include all the new characters in the Plus Disk.

...Maybe Byakuren might need help for some reason, and you need Nazrin in order to recruit her?

Also, I could see Miko as a boss, if she shows up, possibly even as a FOE against Byakuren or something? Would make some sense, maybe?

Edit: I just realized that since Tenshi shows up as a boss, maybe she can be recruited at a later time or something(possibly not in the current demo)?

Tenshi just runs off once you're almost dead to later floors, and we can only go up to 6F.

I cannot see anything else than having an event with both Byakuren and Nazrin together.

And about playable characters appearing as FOEs, I still feel kinda weird about it, it just doesn't sit right. Yuugi made some sort of sense being one, but still, I would prefer having events or backstory going with them before engaging.
Title: Re: Labyrinth of Touhou 2 and 10F
Post by: MewMewHeart on July 17, 2013, 04:40:53 AM
...Maybe Byakuren might need help for some reason, and you need Nazrin in order to recruit her?

Also, I could see Miko as a boss, if she shows up, possibly even as a FOE against Byakuren or something? Would make some sense, maybe?
I swear if Miko is a FOE, Imma...
 (http://www.youtube.com/watch?v=2LXRKTjpDm8)

Why: BECAUSE THE OP RATE IS TOO DAMN HIGH!

@kuilfrayt: That makes enough sense to me.
Title: Re: Labyrinth of Touhou 2 and 10F
Post by: Kirin no Sora on July 17, 2013, 04:46:31 AM
I swear if Miko is a FOE, Imma...
 (http://www.youtube.com/watch?v=2LXRKTjpDm8)

Why: BECAUSE THE OP RATE IS TOO DAMN HIGH!

@kuilfrayt: That makes enough sense to me.

...well, if she's an FOE, then maybe she could be recruited, like Yuugi. Plus, I could imagine that the TD characters might be added by virtue of a expansion(like LoT1's Plus Disk), so even if she doesn't show up now, it doesn't mean that she won't show up later...

Title: Re: Labyrinth of Touhou 2 and 10F
Post by: MewMewHeart on July 17, 2013, 04:50:05 AM
...well, if she's an FOE, then maybe she could be recruited, like Yuugi. Plus, I could imagine that the TD characters might be added by virtue of a expansion(like LoT1's Plus Disk), so even if she doesn't show up now, it doesn't mean that she won't show up later...
Seems more legit like Utsuho being in the expansion because of Orin, then Kanako because of Sanae and Suwako, after that Keine due to Mokou, and Maribel and Renko well because of  dungeon expansion reasons.
Title: Re: Labyrinth of Touhou 2 and 10F
Post by: Ghaleon on July 17, 2013, 07:30:22 AM
Why Ten Desires get no love! (╯?□?)╯︵ ┻━┻

How about Hatate, she's not in the new datamined files is she? qaz mentioned more names but didn't say who was added... how about remi too if someone can answer? I know remi is hardly in the "get no love" department, I'm just curious about that off hand.
Title: Re: Labyrinth of Touhou 2 and 10F
Post by: Hawk on July 17, 2013, 07:54:05 AM
Well, there is actually 26 spots currently available in the Human Village, the spot below Aya and right to Mystia. On the last demo, we saw 14 places, but always thought there was 13, until I found the way to get Nitori, so this is why I'm thinking there has to be one more hiding character somewhere.

Well, based on the positioning, it could be Suika or Patchy.

But there's another possibility...

Anyone want to Cheat Engine kill Tenshi?
Title: Re: Labyrinth of Touhou 2 and 10F
Post by: CF7 on July 17, 2013, 08:24:26 AM
Hm... There's still some uncleared events left. Anyone knows what's that Chen event on 5th floor? And also there's another event on 6th floor. And there's one on 3rd floor too. And plus there's Suika on 6th floor too, but i guess it's that expensive 60k bottle from Nitori. I'm afraid of what's the last bottle's cost will be... If it's like progression, then 6k, 60k and... 600k?
Title: Re: Labyrinth of Touhou 2 and 10F
Post by: Kuilfrayt on July 17, 2013, 12:01:24 PM
Hm... There's still some uncleared events left. Anyone knows what's that Chen event on 5th floor? And also there's another event on 6th floor. And there's one on 3rd floor too. And plus there's Suika on 6th floor too, but i guess it's that expensive 60k bottle from Nitori.

Suika's event on 6F doesn't do much. You bring the sake thing, she never appears back, your group is like "da fuk, where is she?" and it's over.

Chen's event are what i'll call the prequels to finding Ran, her name is mentionned by Chen on her event in 6F and that cat is looking very excited in her those events, so I can only assume it's for that.

Well, based on the positioning, it could be Suika or Patchy.

But there's another possibility...

Anyone want to Cheat Engine kill Tenshi?

Suika won't join yet and from what I can guess, Patchy will join after we complete her Philosopher's Stone, but that required 5 crystals to beat, and I could only find 3.

How about Hatate, she's not in the new datamined files is she? qaz mentioned more names but didn't say who was added... how about remi too if someone can answer? I know remi is hardly in the "get no love" department, I'm just curious about that off hand.

Hatate isn't there either, but like I said, there may be more characters that are not in the image folder that are going to be added we'll see. Remilia and the SDM crew have another event on 5F or 6F, but still won't join yet, but they should in due time.
Title: Re: Labyrinth of Touhou 2 and 10F
Post by: Kirin no Sora on July 17, 2013, 12:31:58 PM
Suika's event on 6F doesn't do much. You bring the sake thing, she never appears back, your group is like "da fuk, where is she?" and it's over.

Chen's event are what i'll call the prequels to finding Ran, her name is mentionned by Chen on her event in 6F and that cat is looking very excited in her those events, so I can only assume it's for that.

Suika won't join yet and from what I can guess, Patchy will join after we complete her Philosopher's Stone, but that required 5 crystals to beat, and I could only find 3.

Hatate isn't there either, but like I said, there may be more characters that are not in the image folder that are going to be added we'll see. Remilia and the SDM crew have another event on 5F or 6F, but still won't join yet, but they should in due time.

My wager on that last part is that they might not be playable just yet. Also, I think that the game will give Remi more spells(as I can hardly see her sticking with just the same two spells as in LoT1, maybe a third spell like this one? (http://en.touhouwiki.net/wiki/Scarlet_Weather_Rhapsody/Spell_Cards/Remilia_Scarlet#Spell_Card_8)), and tweak Sakuya's spells a bit(in what way is beyond me, but I know that her attack spells need some tweaking at least).

Also, Hong Meiling's spells... Something tells me that they'll be altered without altering her playstyle as a self sufficient tank, provided that she becomes playable...
Title: Re: Labyrinth of Touhou 2 and 10F
Post by: Ghaleon on July 17, 2013, 07:28:58 PM
Based on how he figured out how to make evasion work in a game, allowed for adjustable leveling, figured out how to "scorekeep" an rpg, etc. i think our developer learned alot about improving games enough to keep lolstupid spells like china's chi nuke to a minimum. I expect that at the very least will change or get buffed noticeably.

I do hope that we get alot more viable/compareable choices in the 1st slot tank department in general though.
Title: Re: Labyrinth of Touhou 2 and 10F
Post by: CF7 on July 17, 2013, 07:33:34 PM
Considering there's a phys affinity now, I'd like to see something even coming close to horrible brokedeness of Tenshi if she's unchanged from her LoT 1 appearence.
Upd: I just noticed (after playing it for 12 hours) that switching characters no longer consumes TP like it did in LoT 1.  :V
Title: Re: Labyrinth of Touhou 2 and 10F
Post by: Hawk on July 17, 2013, 07:55:29 PM
So, I've cleared the first Reimu/Marisa event on 3F.

Can someone translate the 5F one?
Title: Re: Labyrinth of Touhou 2 and 10F
Post by: Kuilfrayt on July 17, 2013, 09:03:46 PM
So, I've cleared the first Reimu/Marisa event on 3F.

Can someone translate the 5F one?

Wai, wha, how, whaaaaaat. How the hell did you get that event?

I will translate the 5F event immediatly.

I do hope that we get alot more viable/compareable choices in the 1st slot tank department in general though.

As of right now, for pure tanking, there is only Momiji and Komachi who can do a decent job. Parsee is a MND/Elemental Res tank, kinda like Iku was, Wriggle is a Status Res tank, with good DEF and HP. Aya can become an EVA tank. Mokou can become one if paired up with Keine and skilled up accordingly. Tenshi will be one again, seeing how her fight went, she was pretty much resistant to all attributes I threw at her, and she wasn't get hit hard with physical attacks either. So, we do have more choice for tanks in general, but they cover some specific niches. There won't be much difference for 1st place tank once again. (Maybe Kasen will become one?)
Title: Re: Labyrinth of Touhou 2 and 10F
Post by: CF7 on July 17, 2013, 09:28:11 PM
Got achievement 17. It's actually for collecting 20 copies of any crafting material for Nitori workshop.
Title: Re: Labyrinth of Touhou 2 and 10F
Post by: Kuilfrayt on July 17, 2013, 09:57:06 PM
Updated the wiki with that

And well, can't make much out of 5F event. There's something in the water and Marisa wants to try talking to it? That's all I got

The event on 3F is basically them finding a large patch of flowers, and Marisa finding one that looks weird, but Reimu just doesn't care.
Title: Re: Labyrinth of Touhou 2 and 10F
Post by: Xarizzar on July 18, 2013, 09:15:32 PM
Which means that we'll be possibly fighting Yuka there.(?) Of course.
Title: Re: Labyrinth of Touhou 2 and 10F
Post by: Kuilfrayt on July 18, 2013, 09:38:40 PM
Happey birthday to whoever runs the place, it was a nice break to just waste time with all those image posts.

Anyway, let's get this show back on the road. (no spoilers this time, black bars are really ugly)

Hina Kagiyama

Spells
Biorhythm of the Misfortune God: Cost 3 MP              All: DRK Attribute           Other Action
Reduce ATK, DEF, MAG, MND and SPD to all enemies and allies. Special spell that will also target all allies on the front line. Since it decreases all stats to allies, use it carefully.

Pain Flow: Cost 5 MP            Multi-target: DRK Attribute            Magic Attack
The more DBF the enemies have on them, the more damage this spell will do. Dissipate all DBF effects on the caster after the spell.

Old Lady Ohgane's Fire: Cost 4 MP   Row target: FIR Attribute             Magic Attack
FIR spell that targets all enemies in a row. Strong power, and can apply random DBF.

Skills
HP Boost
DEF Boost
MND Boost
Motivated Heart
Hands-on Experience
Swiftly Crossing Your Fingers
(Crossing fingers was the way in the early times of the Church to invoke the power of the cross for divine protection. http://en.wikipedia.org/wiki/Crossed_fingers): Reduce the probability for allies to be inflicted by DBF by (SLv * 20) %, And if an ally is affected by a DBF status, the effect will be reduced by (SLv * 20) %.  This effect is only active if the skill holder is on the front line.
A curse will rebound on yourself as well: If the skill holder is affected by a status effect, his damage done is increased by (SLv * 12) % while his damage taken is reduced by (SLv * 12) %
Misfortune Reversal: If the skill holder receives a DBF status, The DBF is instead calculated as if it was a buff. The buff is also calculated as double the effect the debuff had. (You will have an indicator with the name of this skill under your buff/debuff, but the debuff will not be changed visually to buffs, they will still remain red with minuses, but they should be counted as buffs)
Ability to Stockpile Misfortune: When the skill holder uses Concentrate, she will absorb (SLv * 33) % of the effect of DBF on all other characters on the front line.
Spinning Around more than Usual: When the skill holder receives a turn And she has either a HVY, SIL or TRR effect on her, Those effects are removed, she will recover 10 MP and all stats are increased by 33%.
Role of Nagashi-bina: When the skill holder receives a turn, all stats will be reduced by (SLv * 6) % (there may be another condition for it to happen, not sure about it)

Hina is unique, and you will never found another character which will work like her in the rest of the game. She is an excellent debuffer when it comes to stats (she cannot inflict other statuses effects), and she is extremely weak against most status effects, but for a good reason. All of her skills revolves around taking debuffs and turning them into buffs, getting rid of them for allies and reducing the chances for them to receive stats debuff.
For Misfortune Reversal, buffs are calculated as double, so -50% DBF is 100% Buff (-50% is also the maximum amount you can get debuffed). Pain Flow removes all DBF, but not buffs you might have on you.
She grows as a Mind character, with her Magic growth being somewhat ordinary compared to other damage dealer, but will quickly grow in power once she gets debuffed. With her Boost Skills, she will be seen as more of a niche tank as well, but still, her playstyle is one of the most original you will seen, and should provide some fun to toy around.

More characters to come
Title: Re: Labyrinth of Touhou 2 and 10F
Post by: Kuilfrayt on July 18, 2013, 09:45:30 PM
Wriggle Nightbug

Spells
Comet on Earth: Cost 3 MP   Single-target: NTR Attribute           Direct Attack
NTR spell that targets a single enemy, has a chance to inflict PSN. Also increases the amount of PSN on the enemy if it?s already present.

Firefly Phenomenon: Cost 4 MP           Multi-target: NTR Attribute           Direct Attack
Multi-target spell that can inflict PSN on all enemies. It targets all enemies for a low cost, but the PSN doesn?t do as much damage as ?Comet on Earth?.

Nightbug Tornado: Cost 6 MP        Multi-target: NTR Attribute             Direct Attack
Spell that deals a large amount of damage on all enemies. Also increases the damage dealt by PSN already present on the enemy.

Skills
DEF Boost
MND Boost
EVA Boost
Motivated Heart
Hands-on Experience
Bakartet/Team ⑨
: Boost ATK, DEF, MAG and MND of everyone on your front line by (SLv*12) and SPD by (SLv*6), if your front line is Rumia, Cirno, Wriggle, and Mystia. (We can now try Team ⑨ in this demo, have fun)
Drug of Abuse: When the skill holder receives a turn and there are allies on the front line that are affected by a PSN status, The skill holder HP will be restored by (SLv * 12) %, per member affected by the PSN    effect. In addition, it reduces the effect of PSN on all characters on the front line.
Kodoku Queen (Kodoku means Worm Toxin, it?s a poisonous magic in Japanese folklore): The more a character is affected by poison, be it friend or foe, the more the skill holder?s   stats are increased.
Copious Vaccine: Reduce the probability for allies to be inflicted by PSN by (SLv * 20) %, And if an ally is affected by a PSN status, the HP reduction effect will be reduced by (SLv * 20) %. This effect is only active if the skill holder is on the front line.
Insects Commander: If the skill holder is in the front line, damage dealt against Insect is increased. The bonus doesn?t stack with similar effects.
Poison Touch: If the skill holder received a direct attack from an enemy, he will have a (SLv * 35) % to counterattack with a chance to inflict PSN and PAR.

Not much changes from LoT1. Helps with PSN effect and stuff. Yea, not much more to say...
Title: Re: Labyrinth of Touhou 2 and 10F
Post by: Kuilfrayt on July 18, 2013, 09:55:13 PM
Kaguya Houraisan

Spells
Jewel from the Dragon's Neck -Five-Colored Shots-: Cost 4 MP           Multi-target: MYS Attribute        Magic Attack
MYS spell that targets all enemies. Steady damage spell with no special effects.

Buddha's Stone Bowl -Indomitable Will-: Cost 7 MP   Multi-target: SPI Attribute   Magic Attack
SPI spell that targets all enemies. Can reduce MND and DEF of enemies on hit, and increases all of Kaguya?s stats at the same time.

Swallow's Cowrie Shell -Everlasting Life-: Cost 5 MP   Multi-target: NTR Attribute        Magic Attack
NTR spell that targets all enemies. It will lower the strength of abnormal statuses and debuff on the caster.

Bullet Branch of Hourai -Rainbow Danmaku-: Cost 8 MP          Multi-target: SPI Attribute               Magic Attack
SPI spell that targets all enemies. Strong damage spell with no special effects.

Skills
MP Boost
MAG Boost
MND Boost
Motivated Heart
Hands-on Experience
Residents of Eientei
: If there?s more than one resident of Eientei on the front line, All stats are increased by (SLv * 7) % per residents, except for the skill holder.
Nation of the Noble Moon (not satisfied with this translation 貴き月の民, help me find a better one): When the skill holder takes a turn, there is a 75% chance to consume 1 MP. If this happens, the next attack will ignore 90% of the enemies defenses.
Robe of Fire Rat: If the skill holder is on the front line, fire damage dealt by enemies is reduced. This applies to all characters on the front line.
Want to Rest: When the skill holder retreats to the reserve, he recovers (SLv * 8 ) % HP and MP.
Thousand Year Exile (read this for Kaguya as NEET Power): Speed is increased by 66% when on the reserve party, increases HP and MP recovery rate.

Well, MAG character that as strong multi-target spells. Not much more interesting than that I'm afraid. The only thing that I would say is interesting is her skill Nation of the Noble Moon, because it can make her go from a good multi-target MAG user, to an infernal destroying machine. It will make her spend MP faster, but with NEET Power, this will counter her low MP recovery rate and be able to be switched out faster to dish out damage.

Just have to do Mystia now. I will put them on the wiki, whoever was editing it before can go after to make sure all looks good and everything looks on par with the rest of the way the other characters are written.

Also, this is the dialogue for the 5F Reimu/Marisa Event:
   Marisa: 今更だが、この辺りは見たことない生き物がいっぱいだな
   Reimu: 水中でもないのに、珊瑚の群落まで目にするしね。
        ここじゃ、いくらでも今まで見たことないものが見れるわ。
  Reimu: ??で、本題は何?
        きさかそんな雑談するためでもないでしょ?
  Marisa: ??????。
        こんな雑談するためだが。
   Marisa: 「こんな雑談」ですって。聞きました奥さん?
        全く、風情がないな霊夢は。
        こういう無駄な会話も、旅が終わった後には
        いい思い出になったりするんだぞ。
   Reimu: ????はい。
   Reimu: ?え、ホントにそれだけなの?
   Marisa: ????はい。
   Reimu: ????????あっそ??。
Title: Re: Labyrinth of Touhou 2 and 10F
Post by: Hawk on July 18, 2013, 10:09:57 PM
Man, I was just about to post about those weird events and the site goes down.

Are you sure it's talking about "water"?  Well...

3F event: Requires sufficient battle points with Minoriko.
5F event: Requires sufficient battle points with Wriggle.
Chen events: Requires sufficient battle points with Chen (duh).

No rewards from these events--there's likely more later.

In my game there are no more events at all, except for some locked chests.  If there is another character, there's a few avenues...

1. Beat Tenshi
2. Get some achievement (like Patchy/Suika, but someone else?)
3. The only home character we haven't gotten yet is Akyu.  So maybe there's something with her?
4. Has anyone reached the west-most section of 3F?  It might be similar to the LoT1 9F post-game section.
5. ???

I still think #1 is the most likely.
Title: Re: Labyrinth of Touhou 2 and 10F
Post by: Kuilfrayt on July 18, 2013, 10:23:04 PM
Well, Marisa starts by talking about a living creature that's around here and Reimu says it looks like a coral reef in the water. Are starfish and corals insects? Dunno.

Suika event is not over, still need one more. Patchy need 2 more crystals. Achievement 8 (which requires you to be defeated 12 times) and the reward says "A meddlesome person will be coming" still does not work, even with a completely new game. I think I've explore everything and not went to the west most place in 3F either. So yea, I'll go for Tenshi too, but that's gonna be hard. She is resistant against every attributes I could throw at her, but I guess I'm only 35ish, so I'm missing quite a lot to get to her level.

I'm gonna start working on achievements, so maybe we'll discover something new there.

And I guess, time to start working on Minoriko and Wriggle then.
Title: Re: Labyrinth of Touhou 2 and 10F
Post by: Hawk on July 18, 2013, 10:32:49 PM
I'm doing a cheat engine run now to confirm.  Shouldn't take long.

Edit: Umm...what exactly do you need to do to unlock the barriers on 5F?  I don't think I actively solved this in my previous playthrough...

Edit2: Nope, Tenshi's a bust.  :/
Title: Re: Labyrinth of Touhou 2 and 10F
Post by: Kuilfrayt on July 18, 2013, 11:32:14 PM
By barriers, you mean the orange rock on the west side? If so, that's what it says:

A big rock is blocking the way.
On it is carved [Have more than 10,000 Money on you]

And awww, no Tenshi yet :(
Title: Re: Labyrinth of Touhou 2 and 10F
Post by: Hawk on July 18, 2013, 11:37:38 PM
No, the (!) barriers blocking the way to Hina.

I ended up warping myself through, but I'd still like to know how they're removed.
Title: Re: Labyrinth of Touhou 2 and 10F
Post by: Kuilfrayt on July 18, 2013, 11:48:03 PM
Hmm I didn't even remember there was barriers leading to Hina XD I'll see about it when I replay the game to get the event transcription

And last character finally done

Mystia Lorelei

Spells
Ill-Starred Dive: Cost 2 MP   Single-target: WND Attribute          Direct Attack ・Hit +20
WND spell that targets a single enemy. Low delay.

Poisonous Moth's Dance in the Dark: Cost 6 MP   Multi-target: NTR Attribute   Direct Attack
NTR spell that targets all enemies and has a chance to inflict PSN and PAR on hit. High MP cost to compensate for its high power, attacking repeatedly will not be possible for too long.

Midnight Chorus Master: Cost 5 MP   Multi-target: WND Attribute   Direct Attack ・Hit +30
WND spell that targets all enemies and has a chance to grant SIL on hit. While the damage is high, the amount of SIL inflicted is even higher.

Mysterious Song: Cost 4 MP   All Allies: WND Attribute   Helpful Spell
Helpful spell that clears SIL from allies, and can also clear PAR effects. In addition, it will heal character with abnormal status effects. (There's more but I don't really understand it)

Skills
MP Boost
ATK Boost
SPD Boost
Motivated Heart
Hands-on Experience
Bakartet/Team ⑨
: Boost ATK, DEF, MAG and MND of everyone on your front line by (SLv*12) and SPD by (SLv*6), if your front line is Rumia, Cirno, Wriggle, and Mystia.
Diva of Darkness: Reduce the probability for allies to be inflicted by SIL by (SLv * 20) %, And if an ally is affected by SIL, the duration will be reduced by (SLv * 20) %.  This effect is only active if the skill holder is on the front line.
Silent Singing Voice: The more characters are affected by SIL, either allies or foes, the more the skill holder?s stats will increase.
Healing? (the "?" is in the skill, it's not me being unsure): When the skill holder uses Concentrate, all party members on the front line will recover 1 MP as well.
Instant Attack: When skill holder performs Formation to swap a character from reserve to front row, that character's ATB is set to 10000.
Title: Re: Labyrinth of Touhou 2 and 10F
Post by: Hawk on July 18, 2013, 11:54:21 PM
(There's more but I don't really understand it)

If it's like the last game, it changes stat debuffs to stat buffs, so a -40% attack debuff would be converted into a +40% attack buff.  I haven't tried it in-game, though.
Title: Re: Labyrinth of Touhou 2 and 10F
Post by: Kuilfrayt on July 18, 2013, 11:56:44 PM
Doesn't look like it, I tried using it after Hina's Debuff Everything and it didn't chance anything.
Title: Re: Labyrinth of Touhou 2 and 10F
Post by: Hawk on July 19, 2013, 12:02:34 AM
I have no idea how you unlock her.  This was from hex editing the save file.

You can't spoiler images, so here's the plain link.

http://i.imgur.com/gcarMU7.jpg

Edit: Oh wow, this goes on for a while.  Welp, here's a bunch of datamined characters and their slots.  They look like they mostly have all their abilities too?

THIS IS VERY LIKELY THE FULL CAST; BE WARNED OF SPOILERS

Starting from slot 27...

27. China
28. Alice
29. Patchy
30. Eirin
31. Reisen
32. Sanae
33. Iku
34. Suika
35. Ran
36. Remilia
37. Sakuya
38. Kanako
39. Suwako
40. Tenshi
41. Flandre
42. Yuyuko
43. Yuuka
44. Yukari
45. Byakuren
46. Shikieiki
47. Renko
48. Maribel

This confirms my suspicions that every character from LoT1 is making a return.

So the characters new to LoT2 are:

Kogasa
Momiji
Byakuren
Kasen
Parsee
Satori
Hina
Nazrin
Title: Re: Labyrinth of Touhou 2 and 10F
Post by: Kuilfrayt on July 19, 2013, 12:06:13 AM
OK SO
I am about 99% sure how to get her, but it is either bugged, or the achivement is not showing the correct values. It has to be achievement no. 8. No other girl would come join you after you being defeated. It just make sense seeing as she always nags Reimu about not doing enough training in the manga.

Edit: Well, I wasn't too far off the mark with my 48 characters prediction lol But wait there's 49 characters in the chara folder, Akyuu isn't there, so thats 48 left, who am I forgetting...
Title: Re: Labyrinth of Touhou 2 and 10F
Post by: Hawk on July 19, 2013, 12:17:46 AM
Isn't it umbrella-less Kogasa?
Title: Re: Labyrinth of Touhou 2 and 10F
Post by: Kuilfrayt on July 19, 2013, 12:23:08 AM
Ok I didnt count Kasen but

Remi isn't in your list?
Title: Re: Labyrinth of Touhou 2 and 10F
Post by: Hawk on July 19, 2013, 12:32:37 AM
Oh whoops, my eyes glazed over, Remi and Sakuya were both missing, so that gives us an even 48.  I'll edit those in.  Then who are the 2 new characters I missed?  I missed Hina and Nazrin.
Title: Re: Labyrinth of Touhou 2 and 10F
Post by: Kuilfrayt on July 19, 2013, 12:35:40 AM
Nah, we got it all 48 characters to 49 images, so Akyuu's not gonna be playable, or at least, not from what you found.
Title: Re: Labyrinth of Touhou 2 and 10F
Post by: Hawk on July 19, 2013, 12:40:17 AM
Simply overwrite this file in your save folder and you'll have all the characters.

Everyone's status may be checked.  If you press Z and no skill list come up, they will freeze the game if you try to access their skills, and presumably, if you enter a fight with them?

So, regarding the full cast:

Let's first say that 48 is a perfectly round number that makes sense to stop on.  In addition, Renkobel are perfect ending characters.

However, it bears mentioning that the file I've linked--the "which characters are unlocked" file, is a very simple array of values 1 byte long.  A value of 1 means the character in that slot is unlocked, a value of 0 means they are not.  In addition, this is 1-based indexing, which means that byte 0 is always NULLed out and seems to have no bearing on the loading process.

This file is 64 bytes long, which would potentially give room for 63 characters.  I don't think this is true, though.  The most likely scenario is that all the characters are in a fixed-width array in memory, and whenever a programmer needs to make an array "big enough", they almost always choose a power of 2 because of various programming minutia.  In addition, they likely just serialize every element in the array to the file since it's simpler that way.

So I don't think we'll see addition characters before a full on expansion pack, but I felt this was important to mention.
Title: Re: Labyrinth of Touhou 2 and 10F
Post by: Kuilfrayt on July 19, 2013, 12:58:18 AM
Makes sense to be that round number, plus you get the achievement to get all party members when I used that file so yea, no more than those.

From what I can see, only characters which have no Images won't be able to be access for their skill menu, which means more translation for me to do, yay!

Characters which skills do not work:
Suika
Yuuka
Hijiri
Eiki
Reisen
Flandre
Maribel
Renko
Flandre

Damn that means 14 more to translate, that's gonna take a while

I can also confirm that going into a battle with those not mention up above will work, but trying to use their spells wont, other than
Yuyuko and Yukari which were already implemented in the game
Title: Re: Labyrinth of Touhou 2 and 10F
Post by: Hawk on July 19, 2013, 01:02:33 AM
Oh, btw, I set my game overs to 10000 via Cheat Engine and didn't get the achievement, so it's disabled, either intentionally or not.
Title: Re: Labyrinth of Touhou 2 and 10F
Post by: Kuilfrayt on July 19, 2013, 01:50:10 AM
Alright, I'll start by going with a disclaimer:
Every character that will be posted as of this post are A: Not obtainable in the normal trial, B: Not usuable in fights and most importantly C: Not finished. Everything that will be translated will be considered temporary until the full game is released and skills and spells are confirmed. This will not be posted on the wiki, but they will still be done to at least have a partial completion for them when the full release comes out. So don't quote me on anything if it's wrong when the game comes out and you mess up.
There, also, heavy spoiler below, you've been warned.
Yukari Yakumo

Spells
Mesh of Light and Darkness: Cost 5 MP   Multi-target: SPI Attribute   Magic Attack
SPI Attack that targets all enemies. Has a chance to inflict PAR and Slow DBF.

Hyperactive High Speed Flying Object: Cost 5 MP   Row target: WND Attribute   Magic Attack
WND Attack that targets all enemies. Very high power. Passes over enemies? MND.

Shikigami ・Ran Yakumo +: Cost 4 MP   Single-target: PHYS Attribute   Magic Attack
A PHYS attack that targets a single enemy. It?s power is increased if Ran or Chen are in the party. Increases even more if they are on the front line.

Yukari Yakumo's Spiriting Away: Cost 20 MP   All Allies: MYS Attribute      Helpful Spell
Spell that put the ATB gauges of all allies to 10000 if they are under that value. Powerful spell that allows allies to act immediately.

Quadruple Barrier of the Imperishable Night: Cost 7 MP   All Allies: SPI Attribute      Helpful Spell
Greatly increase MND for all allies.

Skills
HP Boost
MP Boost
MND Boost
Motivated Heart
Hands-on Experience
Yakumo's Family
: If there?s 2 or more members of the Yakumo Family on the front line, all the abilities of the members other than the skill holder are increased by (SLv * 8 ) %.
Manipulation of Boundaries: When the skill holder receives a turn, reduce the DEF of all enemies by (SLv * 6) %
Boundaries of Magic and Attack:
Boundaries of Healing and Injuries: When the skill holder receives a turn, and the skill holder less HP than another party member, The skill holder will switch their health together. (not sure about this skill)
Wonderful Force of Will: When the skill holder receives a turn, the skill holder will recover 1 MP.
Majesty: When the skill holder receives a turn, the skill holder will have their DEF, MND and MAG increased by (SLv * 3) %

I will do Yuyuko also since I've already got her spells done from the previous trial, but the rest will wait after the specialities and achievements.

Ok, the game will be released in just short of a month now. We have translators, image editors and someone to put those images back in. But we are missing someone to actually create a patch. Is there someone who has 1. skills to create one, 2. time to make one, 3. desire to do it. It would be nice to find someone for the release so we can at least put skills and spells in the game as fast as possible (as I feel they are the most important for gameplay).

Your move internet
Title: Re: Labyrinth of Touhou 2 and 10F
Post by: Hawk on July 19, 2013, 01:59:29 AM
By patch, I assume you're talking about text replacement, right?  Image replacement is a solved problem.

How were strings handled for LoT1?
Title: Re: Labyrinth of Touhou 2 and 10F
Post by: Kuilfrayt on July 19, 2013, 02:05:30 AM
Yea I was talking about text. I know that qazmlpok was doing the image patch and thekrve was editing them, hopefully they will do it again for the full release.
Yuyuko Saigyouji

Spells
Butterfly from a Ghostly Dream: Cost 5 MP   Single-target: SPI Attribute   Magic Attack
SPI Attack on a single enemy that has a chance to inflict DTH. Can also reduce the ATB bar of the enemy hit to 2/3, and if cast on an enemy that is about to attack, can delay their attack by a small margin.

Deadly Lance of the Swallowtail Butterfly Crest: Cost 4 MP   Row target: DRK Attribute   Magic Attack
Row attack with a small chance of DTH with a small delay to it. Very good power for its low MP consumption, damage is calculated with half the enemy?s MND.

Ghastly Dream: Cost 7 MP   Multi-target: SPI Attribute   Magic Attack
SPI attack on all enemies with a good chance of DTH effect. Can also reduce the ATB bar of the enemies to 3/4

Saigyouji Flawless Nirvana: Cost 10 MP   Multi-target: DRK Attribute   Magic Attack
Very strong DRK attack on all enemies with a very high chance of inflicting DTH.

Skills
MP Boost
MAG Boost
MND Boost
Motivated Heart
Hands-on Experience
Hakugyokuro's Mistress
: Lowers by (SLv * 25) % the chance an ally will be affected by a DTH effect. This effect is only active if the skill holder is on the front line
Those Who Live in the Underworld: Damage against Ghosts is increased if the skill holder is on the front line. The bonus doesn?t stack with similar effects.
Majesty: When the skill holder receives a turn, the skill holder will have their DEF, MND and MAG increased by (SLv * 3) %
Title: Re: Labyrinth of Touhou 2 and 10F
Post by: MewMewHeart on July 19, 2013, 02:08:14 AM
Omg omg omg!
Byakuren and Kasen
are definitely going in my party when the game comes out.
Title: Re: Labyrinth of Touhou 2 and 10F
Post by: qazmlpok on July 19, 2013, 03:21:48 AM
But we are missing someone to actually create a patch. Is there someone who has 1. skills to create one, 2. time to make one, 3. desire to do it.

1. Yes
2. Uhhhhhhh I don't know.
3. Yes

I handled text replacements for 1, and I can do it for 2. I might need to update my tools for this, but it depends on how Deranged wants to handle it. Assuming he's around, at least, I expect that he'll take the bulk of the translations. He worked on 1 and did express interest in doing 2, but did not commit and might not have the time/energy.

Regarding the images, we're definitely going to need another image editor. The text absolutely must be cleaned, and given how tricky some of the redraws are, I think someone else will need to handle it. Also comic sans is a terrible, terrible font and shouldn't be used, ever.

As for me, I am currently busy with something that takes priority. I have no clue how long this will take me, but given the rate I'm currently going at, probably a lot longer than a month. Just preparing a text dump for the translator(s) is simple enough, but I won't have time to sort through it or anything. And the game will probably require assembly hacking somewhere, which I'm terrible at anyway.    On the other hand, waiting isn't necessarily a bad thing - there will absolutely be patches to the game, and there is a very good chance that every single patch will break all of the text addresses, which I don't have automated.
Title: Re: Labyrinth of Touhou 2 and 10F
Post by: Kirin no Sora on July 19, 2013, 03:23:14 AM
I hope that no one minds that I speculate on the incomplete characters...


Yukari Yakumo

Spells
Mesh of Light and Darkness: Cost 5 MP   Multi-target: SPI Attribute   Magic Attack
SPI Attack that targets all enemies. Has a chance to inflict PAR and Slow DBF.

Hyperactive High Speed Flying Object: Cost 5 MP   Row target: WND Attribute   Magic Attack
WND Attack that targets all enemies. Very high power. Passes over enemies? MND.

Shikigami ・Ran Yakumo +: Cost 4 MP   Single-target: PHYS Attribute   Magic Attack
A PHYS attack that targets a single enemy. It?s power is increased if Ran or Chen are in the party. Increases even more if they are on the front line.

Yukari Yakumo's Spiriting Away: Cost 20 MP   All Allies: MYS Attribute      Helpful Spell
Spell that put the ATB gauges of all allies to 10000 if they are under that value. Powerful spell that allows allies to act immediately.

Quadruple Barrier of the Imperishable Night: Cost 7 MP   All Allies: SPI Attribute      Helpful Spell
Greatly increase MND for all allies.

Skills
HP Boost
MP Boost
MND Boost
Motivated Heart
Hands-on Experience
Yakumo's Family
: If there?s 2 or more members of the Yakumo Family on the front line, all the abilities of the members other than the skill holder are increased by (SLv * 8 ) %.
Manipulation of Boundaries: When the skill holder receives a turn, reduce the DEF of all enemies by (SLv * 6) %
Boundaries of Magic and Attack:
Boundaries of Healing and Injuries: When the skill holder receives a turn, and the skill holder less HP than another party member, The skill holder will switch their health together. (not sure about this skill)
Wonderful Force of Will: When the skill holder receives a turn, the skill holder will recover 1 MP.
Majesty: When the skill holder receives a turn, the skill holder will have their DEF, MND and MAG increased by (SLv * 3) %



Well, it seems that Yukari's spellcards are the same as before, although it says that IN Quadruple Border defense spell only boosts MND now(my bet is that it will be changed to boost DEF as well in the full release). Skillwise, she seems to be set up to serve as somewhat of a HP/MND tank(unless her stats say otherwise), and both Wonderful Force of Will and Majesty are skills that would best serve a Yukari that stays out in the front line as well. I'm willing to say that people are going to get her at around lategame, just as before, as having her "fill everybody else's ATB to full" spell at any other time would likely just break the game's balance rather badly otherwise(on a related note, considering the combo that Yukari could make with Kaguya in LoT1, I think that that may explain why Kaguya's Buddha's Stone Bowl special effects was changed).

Yuyuko Saigyouji

Spells
Butterfly from a Ghostly Dream: Cost 5 MP   Single-target: SPI Attribute   Magic Attack
SPI Attack on a single enemy that has a chance to inflict DTH. Can also reduce the ATB bar of the enemy hit to 2/3, and if cast on an enemy that is about to attack, can delay their attack by a small margin.

Deadly Lance of the Swallowtail Butterfly Crest: Cost 4 MP   Row target: DRK Attribute   Magic Attack
Row attack with a small chance of DTH with a small delay to it. Very good power for its low MP consumption, damage is calculated with half the enemy?s MND.

Ghastly Dream: Cost 7 MP   Multi-target: SPI Attribute   Magic Attack
SPI attack on all enemies with a good chance of DTH effect. Can also reduce the ATB bar of the enemies to 3/4

Saigyouji Flawless Nirvana: Cost 10 MP   Multi-target: DRK Attribute   Magic Attack
Very strong DRK attack on all enemies with a very high chance of inflicting DTH.

Skills
MP Boost
MAG Boost
MND Boost
Motivated Heart
Hands-on Experience
Hakugyokuro's Mistress
: Lowers by (SLv * 25) % the chance an ally will be affected by a DTH effect. This effect is only active if the skill holder is on the front line
Those Who Live in the Underworld: Damage against Ghosts is increased if the skill holder is on the front line. The bonus doesn?t stack with similar effects.
Majesty: When the skill holder receives a turn, the skill holder will have their DEF, MND and MAG increased by (SLv * 3) %

And this one has the same spellcards as well, although two of her spells are now Dark Elemental. Yuyuko seems to clearly be a mage type character skillwise, given the boosts available, and her skill to reduces the chances of DTH to allies along with Majesty suggests that she should stay in the front line as must as she can during a fight.
Deadly Lance of the Swallowtail Butterfly Crest is now her cheapest costing spell, and the way it's described seems to imply that said spell has indeed been buffed from LoT1 quite a bit. Her SPI elemental cards still carry the power to reduce the ATB gauge of enemies, which doesn't make a lot of sense to write into the cards the same way as in LoT1 due to the existence of the Shock status effect(halves victim's timebar), which is actually superior in every way(other than the fact that it can be resisted). Maybe the effect is there to bypass Shock resistance, or something?

Anyway, those are my thoughts on the matter. Again I do hope that I'm not annoying anyone with this...

Edit: Spoiler tags added. Thanks for the heads up, kuilfrayt.
Title: Re: Labyrinth of Touhou 2 and 10F
Post by: Kuilfrayt on July 19, 2013, 03:50:36 AM
I hope that no one minds that I speculate on the incomplete characters...

It's not annoying, don't worry, but you might want to put spoilers for these, since it's not something we should be playing around with and that people are likely to experience in this trial.
Also, no matter what we speculate about, we'll still miss stuff i.e.
Yuyuko has 3 skills, compared to 5 to 7 of other characters, which means we could get some very weird/incredible/useless abilities that'll change their playstyle

I handled text replacements for 1, and I can do it for 2. I might need to update my tools for this, but it depends on how Deranged wants to handle it. Assuming he's around, at least, I expect that he'll take the bulk of the translations. He worked on 1 and did express interest in doing 2, but did not commit and might not have the time/energy.

On the other hand, waiting isn't necessarily a bad thing - there will absolutely be patches to the game, and there is a very good chance that every single patch will break all of the text addresses, which I don't have automated.

True, with the way patches are released nowadays, it would really sucks that you put efforts into making a tl patch that just breaks the next week and have to start over again (well I say that not knowing how the hell making patch works, but I'm assuming it sucks having to do tons of them)

And yea, if we can have other translators to help, I would be very grateful, I can translate quite a bit but, the more dialogue there is, the more confusing it gets for me, so small tidbits is the most I can do with somewhat good precision right now. Having a good translator would be a blessing for the story.

Also, you mentionned preparing a text dumb, how long would that take you to make one for the current demo, and how would it look? (as in, is it as messed up as ITH, or does it have a semblance of order)
Title: Re: Labyrinth of Touhou 2 and 10F
Post by: qazmlpok on July 19, 2013, 04:08:27 AM
Without any processing? A minute.

http://pastebin.com/Cnp3jyhM

(This is not the full thing; pastebin has a max size so I cut it off in the middle)

There isn't much order. There's some, but I wouldn't ever count on it.
Title: Re: Labyrinth of Touhou 2 and 10F
Post by: Hawk on July 19, 2013, 04:15:07 AM
Did you just use strings.exe to dump that or do you have something more advanced?
Title: Re: Labyrinth of Touhou 2 and 10F
Post by: The Krve on July 19, 2013, 05:43:33 AM
kuilfrayt, my man . :]
Do you happend to know what the text in this image is saying ?
Title: Re: Labyrinth of Touhou 2 and 10F
Post by: CF7 on July 19, 2013, 08:58:46 AM
Also i decided to try to get that achievement for 60+ encounters in 1 trip. Turns out you get very nice item for completing it. It boosts strength, defense, magic, mind and speed by 50%. No elemental or status affinities, tho.
Title: Re: Labyrinth of Touhou 2 and 10F
Post by: Xarizzar on July 19, 2013, 09:21:16 AM
Oh, btw, I set my game overs to 10000 via Cheat Engine and didn't get the achievement, so it's disabled, either intentionally or not.
Did you set it to 10000? Actually, there are times when it would not work. Set it to 9999 and get a game over. Some things like these usually happen, and it's lame when they do ._.'
Title: Re: Labyrinth of Touhou 2 and 10F
Post by: qazmlpok on July 19, 2013, 09:48:51 AM
Did you just use strings.exe to dump that or do you have something more advanced?
Probably something less advanced if anything. It is a custom tool I wrote in python and not an existing program. I have no idea if this strings.exe would properly handle Japanese text - the main reason I wrote it was because ollydbg's string dump couldn't.
Title: Re: Labyrinth of Touhou 2 and 10F
Post by: Xarizzar on July 19, 2013, 11:24:06 AM
Oh. You made your programs too, then? Was it easy? Making your program with Python?
Title: Re: Labyrinth of Touhou 2 and 10F
Post by: Kuilfrayt on July 19, 2013, 11:40:44 AM
@The Kvre

"A Key ↓
Inspect available skills"
Title: Re: Labyrinth of Touhou 2 and 10F
Post by: The Krve on July 19, 2013, 01:58:51 PM
(http://img835.imageshack.us/img835/1769/fgcx.jpg)
Good job, gentlemen. I'm very pleased with our work.
Our only problem now is time and the spell's formula. Then we are set.
Title: Re: Labyrinth of Touhou 2 and 10F
Post by: Kirin no Sora on July 19, 2013, 03:08:40 PM
It's not annoying, don't worry, but you might want to put spoilers for these, since it's not something we should be playing around with and that people are likely to experience in this trial.
Also, no matter what we speculate about, we'll still miss stuff i.e.
Yuyuko has 3 skills, compared to 5 to 7 of other characters, which means we could get some very weird/incredible/useless abilities that'll change their playstyle


Oh, right. Sorry about that. I'll go do that now.

Also,
I do think that you're right on that one, and I could think of a few that might be there(all of this being speculation, of course), like maybe something to improve her DTH and possibly SHK(due to what I said earlier about her SPI spells) proc.

Title: Re: Labyrinth of Touhou 2 and 10F
Post by: Parallaxal on July 19, 2013, 06:03:32 PM
Oh my, that Hina. I really hope she'll be like some sort of quirky Reisen 2.0, because I would totally play a character like that. I think people already know of my love for LoT1's Reisen here.
Title: Re: Labyrinth of Touhou 2 and 10F
Post by: Gesh86 on July 19, 2013, 07:47:02 PM
Oh my, that Hina. I really hope she'll be like some sort of quirky Reisen 2.0, because I would totally play a character like that. I think people already know of my love for LoT1's Reisen here.

For my initial playthrough, I'm always going to have Hina in my party. ALWAYS, even if she turns out to be super-low-tier, I simply don't care.

For those who find her spells and perks uncomfortably exotic, I can already tell you that she can also be a really good mind-tank if you want her as that. Unlike Parsee, she may even survive if a physical move is thrown in. I've beaten the water-crystal today and it did nothing but 0's on her.
Title: Re: Labyrinth of Touhou 2 and 10F
Post by: Kuilfrayt on July 19, 2013, 08:05:18 PM
(http://img835.imageshack.us/img835/1769/fgcx.jpg)
Good job, gentlemen. I'm very pleased with our work.
Our only problem now is time and the spell's formula. Then we are set.

What do you mean by "time"? And I have no clue how to get those spell's formula, so don't count on me.
I'll be posting specialities later tonight and tomorrow and should hopefully finish up achievements this weekend, though I kinda need to work on my other translation project before it goes stale >.> Steam sales and this have kinda took a lot of my time.

Also, here's another kitten for you
(http://imageshack.us/a/img46/7882/04cn.jpg)

Without any processing? A minute.

http://pastebin.com/Cnp3jyhM

(This is not the full thing; pastebin has a max size so I cut it off in the middle)

There isn't much order. There's some, but I wouldn't ever count on it.

I've checked it out, and I don't know how much use I could get from it, it's nice to have for sure, since it's complete sentences all the time, but i've tried checking a few of what I had to compare, and they were just all over the place, so I don't know if it's gonna be easier to use than just the mess ITH gives me. But hey, if it doesn't take time to make, I can always use it for reference.

Error on my part for Aya's and Nazrin's skill "Extra Steps", I translated it as Attacks can target another row, but, I've seen it in practice now, the effect is actually: When the skill holder kills an enemy, he will be able to act once again. So, with "Teachings of Gensokyo's Fastest" allowing Aya to act immediatly, if she can one-shot any enemies, they will never be able to take a turn. Pretty neat.
Title: Re: Labyrinth of Touhou 2 and 10F
Post by: Kirin no Sora on July 19, 2013, 09:40:02 PM

Error on my part for Aya's and Nazrin's skill "Extra Steps", I translated it as Attacks can target another row, but, I've seen it in practice now, the effect is actually: When the skill holder kills an enemy, he will be able to act once again. So, with "Teachings of Gensokyo's Fastest" allowing Aya to act immediatly, if she can one-shot any enemies, they will never be able to take a turn. Pretty neat.


Yes. Yes it is. It also fits with Nazrin's treasure hunting assassin theme, as it allows her to crush entire groups for item/gold farming and level grinding as long as she can one-shot them one by one.
Title: Re: Labyrinth of Touhou 2 and 10F
Post by: Hawk on July 19, 2013, 09:52:06 PM
Regarding spell formulae...

Back when I first started playing LoT1, it was after the plus disk had come out but before the special disk had come out, which meant we didn't have the offline database.  But at that point the wiki had already populated the spell formula values.  Does anyone know how this was accomplished?
Title: Re: Labyrinth of Touhou 2 and 10F
Post by: Ghaleon on July 19, 2013, 10:06:07 PM
Regarding spell formulae...

Back when I first started playing LoT1, it was after the plus disk had come out but before the special disk had come out, which meant we didn't have the offline database.  But at that point the wiki had already populated the spell formula values.  Does anyone know how this was accomplished?

Iirc they were jacked from the japanese wiki, whise method of obtainin these formulas is unknown to me.
Title: Re: Labyrinth of Touhou 2 and 10F
Post by: Kuilfrayt on July 19, 2013, 10:07:53 PM
First pass on the Specialities. Try finding better names for them for those I put the japanese text next to it if you guys can. I'll make other posts for each 2-3 I'll translate afterwards

Guardian
Subclass that specialize in taking damage and acting like a shield.
Enemy will be more likely to attack you,
And gives skills to reduce damage taken.

Taijutsu User (体術士)
Subclass that makes use of the user’s entire body.
Gives skills to influence recovery, SPD and ATB bar.

Strong Fighter (剛術士)
Subclass that specialize in defeating enemies with direct attacks.
Gives skills to increase ATK and skills that benefit from this stat.

Sorcerer
Subclass that specialize in defeating enemies with magic attacks.
Gives skills to increase MAG and skills that benefit from this stat.

Healer
Subclass that specialize in helping allies recover.
Gives skills to help recover allies and increase the amount recovered.

Effect User (付術師)
Subclass that specialize in reinforcing allies.
Gives skills to strengthen the party and increase the strength of those spells.

Calamity Magician
Subclass that specialize in debuffing the enemy.
Gives skills that weaken the stats of the enemy and that increase the effect of them, as well as reducing the penalty for allies from weakening debuffs.

Toxin User
Subclass that specialize in inflicting various abnormal statuses.
Gives skills that inflict status effects to the enemy and that increase the effect of them, as well as reducing the effect for allies from abnormal statuses.
Title: Re: Labyrinth of Touhou 2 and 10F
Post by: qazmlpok on July 19, 2013, 11:02:25 PM
I've checked it out, and I don't know how much use I could get from it, it's nice to have for sure, since it's complete sentences all the time, but i've tried checking a few of what I had to compare, and they were just all over the place, so I don't know if it's gonna be easier to use than just the mess ITH gives me. But hey, if it doesn't take time to make, I can always use it for reference.

Error on my part for Aya's and Nazrin's skill "Extra Steps", I translated it as Attacks can target another row, but, I've seen it in practice now, the effect is actually: When the skill holder kills an enemy, he will be able to act once again. So, with "Teachings of Gensokyo's Fastest" allowing Aya to act immediatly, if she can one-shot any enemies, they will never be able to take a turn. Pretty neat.

I think it works better if I sort it, which I hadn't bothered to do. Was too tired when I posted it. With that you should at least get related text (e.g. dialogue on the same floor) all together, all of a character's spellcards together, etc. Although it's still backwards, which takes some getting used to.

However the important thing is that it has to be extracted and taken from that file. Transcribing text manually from the game is in no way accurate, especially when you consider the possibility of control characters (in general; LoT didn't have anything like that) and line breaks - "is this 4 line dialogue 4 separate text blocks or 1 text block with \n characters?". That kind of thing. The other issue is the numbers in front. Those are the memory addresses, and those need to be kept in order to avoid issues. Just searching for and replacing text isn't reliable. There was a real annoying issue early on in the LoT translation that was caused by this. It just so happened that the Kanji for Yukari was found in the middle of the program code, so when I tried to replace "紫" with "Yukari", the entire game exploded. Oops. I fixed the bug that was causing it, but it still threw me for a loop before I figure out what was going on.

Here's one of the files from LoT1. This is for character spells. This is the old format I used of text pairs. The program would be given a memory range to search in (i.e. the memory address of the first line to the memory address of the last line, with all of the other lines in between sequentially) and would only look for stuff between those addresses, replacing every match it found. I've thought about just updating it to allow modifying the string dump directly and use those addresses, but I haven't gotten around to doing so yet. I'll ask Deranged when the game's out which method he'd prefer.

http://pastebin.com/F0nWAGL9
Title: Re: Labyrinth of Touhou 2 and 10F
Post by: Hawk on July 19, 2013, 11:37:19 PM
I feel like I've found your legacy.

(http://i.imgur.com/ixV1SUz.png)
Title: Re: Labyrinth of Touhou 2 and 10F
Post by: Kuilfrayt on July 20, 2013, 12:11:09 AM
Alright, I'll take a look at it this weekend. 2/8. The numbers is () next to the name are (Max Lvl, Cost per Lvl). The Knowledge Skill are acquired automatically, this is why it's (0;0)

Guardian

Spells
Shield Bash (5;3): Cost 4 MP   Single-target: PHYS Attribute   Direct Attack
PHYS Subclass Spell that targets a single enemy. Leveling the spell will increase its power, Gives it a chance to inflict SHK as well as increasing the caster?s DEF.

Shield Defense (5;3): Cost 4 MP   Self-target: PHYS Attribute   Helpful Spell
Subclass Spell that raises DEF and MND of the caster, but lowers SPD. (Currently bugged, can only target enemies. Increases DEF and MND by 30%)

Skills
Guardian?s Knowledge (0;0): While the character?s keep the subclass [Guardian], the following bonus will be given:  Slight increase in HP, TP, DEF, MND and PHYS Resistance.
Prime Front-Line Guardian (1;10): --
Initiative (1;10): When entering a battle, the skill holder will have his DEF increased by 32%. Also, if the skill holder is present on the front line, any other characters on the front line at the start of the battle will have their DEF increased by 16%.
Absolute Defensive Line (1;10): When the skill holder is put at the forward position on the front line, all damage received is reduced.
Efficient Concentration (2;5): The ATB bar will be set at (5000 + SLv * 1000) after using concentrate.

Taijutsu User

Spells
Puncturing Trust (5;3): Cost 3 MP   Single-target: WND Attribute   Direct Attack・Hit +20
WND Subclass Spell that targets a single enemy. Leveling up the spell will give a bonus to SPD to the caster after the attack.

Leaning Iron Mountain (5;3): Cost 4 MP   Single-target: NTR Attribute   Direct Attack
NTR Subclass Spell that targets a single enemy. The attack damage is calculated against half the enemy?s DEF. Leveling up the spell will make it ignore even more DEF.

Skills
Taijutsu User Knowledge (0;0): While the character?s keep the subclass [Taijutsu User], the following bonus will be given: Slight increase in TP, SPD, Hit and EVA.
Body Revitalization (1;10): Every time the skill holder takes a turn, he will recover 4% HP and gain a 4% bonus in all stats.
Fast Dash (1;10): There is a 50% that the skill holder will start a battle with his ATB bar at 10000.
Dexterity Training (1;10): Lower the ATB cost of all actions.
Making Normal Attacks Whole (1;10): If the skill holder has more than 1 MP when using a normal attack command, The attack will consume 1 MP and will hit all enemies.
Title: Re: Labyrinth of Touhou 2 and 10F
Post by: The Krve on July 20, 2013, 12:31:24 AM
While I like that we are getting much more customization this time around, I fear that the guy give us so much stuff that it might make the game too easy.
Also, calling it now.
Arcanum Knights' main character for optional boss
Title: Re: Labyrinth of Touhou 2 and 10F
Post by: Xarizzar on July 20, 2013, 12:35:09 AM
Heh, just wait until a Plus Disc or Special Disc version of LoT2 comes out and we get a boss like ***WINNER*** again xD
Title: Re: Labyrinth of Touhou 2 and 10F
Post by: Hawk on July 20, 2013, 12:43:52 AM
While I like that we are getting much more customization this time around, I fear that the guy give us so much stuff that it might make the game too easy.

So far the first 6 floors have felt similar to the first 6 floors of LoT1, though no boss has felt like Alice did when I first played.

One thing I have a feeling will happen is that our floors are going to get gigantic.  So far all 6 floors have been the same size (or roughly so), but I found out that you can actually move the map around in the full-view.  In addition, the save files for the maps have space for much larger areas than what we've seen.  Take a look at D01.txt up to D06.txt in the save folder.
Title: Re: Labyrinth of Touhou 2 and 10F
Post by: MewMewHeart on July 20, 2013, 12:53:33 AM
Heh, just wait until a Plus Disc or Special Disc version of LoT2 comes out and we get a boss like ***WINNER*** again xD
We do not speak of ***WINNER***, ok? We do not SPEAK of that OP BASTARD!
Also calling,
Ten Desires peeps, Hata no Kokoro, and DDC for Plus Disc and Special Disk party members.
[/b]
I'm still sticking to the Taoist crew being like Eientei battle too so nyeeeeeeeeh!

Title: Re: Labyrinth of Touhou 2 and 10F
Post by: Xarizzar on July 20, 2013, 01:21:34 AM
We do not speak of ***WINNER***, ok? We do not SPEAK of that OP BASTARD!
I feel you there my brother... I feel you there... And yeah I do hope we get some of the TD, HM and DDC characters too. Some of them would be nice :D
Title: Re: Labyrinth of Touhou 2 and 10F
Post by: MewMewHeart on July 20, 2013, 01:25:45 AM
I feel you there my sister... I feel you there... And yeah I do hope we get some of the TD, HM and DDC characters too. Some of them would be nice :D
I'm calling it now Miko battle ends up being Eientei BATTLE!
Mamizou ends up being either an event chain or optional boss?
Hata no Kokoro being an event party memeber.
DDC characters... uh... some being battles.
Title: Re: Labyrinth of Touhou 2 and 10F
Post by: Earthsiege on July 20, 2013, 01:41:45 AM
kuilfrayt, do you have the Japanese for all the subspecs? I'm trying to think of appropriate names that roll off the tongue a bit better than "X User" and the original kanji might help jog my brain.

Not really sure how to condense "taijutsu" into something RPG-esque without losing the meaning.
Strong Fighter could probably be called Warrior.
For Effect User I'm thinking something like "Enhancer".
Calamity Magician and Toxin User I'd need to think about.
I half want to throw "Synergist" and "Saboteur" in just for people's reactions. :3
[/sub]


Good lord, I just realized I'm some dingbat trying to play amateur localizer. Is this what people actually do when they make translation patches?
Title: Re: Labyrinth of Touhou 2 and 10F
Post by: Kuilfrayt on July 20, 2013, 01:48:42 AM
護衛士 - Guardian
体術士 - Taijutsu User
剛術士 - Strong Fighter
魔術士 - Sorcerer
癒術師 - Healer
付術師 - Effect User
禍術師 - Calamity Magician
蟲毒師 - Toxin User

Taijutsu user could maybe go Monk? Fits the style
I'll take warrior for strong user
Enhancer sounds great
Calamity Magician, make it the opposite of enhancer?
Toxin User could be maybe Poisoner?
Title: Re: Labyrinth of Touhou 2 and 10F
Post by: Earthsiege on July 20, 2013, 02:03:20 AM
And of course I miss and obvious one with Monk. Go me.

I'll think a bit more about the last two. If anyone has any ideas feel free to toss them at me.
Title: Re: Labyrinth of Touhou 2 and 10F
Post by: Hawk on July 20, 2013, 02:13:15 AM
Guys guys guys.

These classes must be named after Etrian Odyssey classes.  I mean...come on.

Guardian - Hoplite
Taijutsu User - Shogun (they do follow-up attacks and buffs)
Strong Fighter - Landsknecht
Sorcerer - Zodiac
Healer - Medic
Effect User - PRINCESS (Rinnosuke will have to deal)
Calamity Magician - Hexer
Toxin User - Nighthunter
Title: Re: Labyrinth of Touhou 2 and 10F
Post by: Kuilfrayt on July 20, 2013, 02:22:13 AM
I like Hexer, but the rest is doesn't really fit the universe of Touhou, other than Shogun, and even then...

Warrior

Spells
Flashing Decapitation (5;3): Cost 4 MP   Row-target: PHYS Attribute   Direct Attack・Hit +12
PHYS subclass Spell that targets an enemy row.

Explosive Flame Sword (5;3) : Cost 4 MP   Single-target: FIR Attribute   Direct Attack・Hit -12
FIR Subclass Spell that targets a single-enemy. Strong power and low cost for a subclass spell. (Lots of typo on this one, the first line says Single-target Row: FIR Attribute, the second line says Heat subclass spell that targets a single-enemy. I can confirm it is single-target and FIR attribute, so I made the changes to reflect that)

Skills
Warrior?s Knowledge (0;0): While the character keeps the subclass [Warrior], the following bonus will be given: Slight increase in HP, TP, ATK and DEF.
Tension Up (2;5): If the skill holder has attacked the enemy in the last turn, His ATK will be increased by (SLv * 4) % after his turn.
Fast Attack (2;5): Gets an ATK increase of (SLv * 8 ) % at the start of a battle.
Strong Normal Attacks (1;8 )(how original): When using the [Attack] Command, It will consume 1 MP to deal more damage.
Mind and Body are as One (2;5): If the skill holder makes an attack with full HP, Damage dealt is increased by (SLv * 5) %
Row Attack Strengthening (3;4): When the skill holder uses a row spell, The damage is increased by (SLv * 10) %
Title: Re: Labyrinth of Touhou 2 and 10F
Post by: qazmlpok on July 20, 2013, 02:23:19 AM
Hoplite in EO is "ファランクス" (Phalanx). All of the class names are English names written in Kana in EO from what I've been told, so none of these are EO classes.

Please do not add references where they don't exist in the original.
Title: Re: Labyrinth of Touhou 2 and 10F
Post by: MewMewHeart on July 20, 2013, 02:34:57 AM
Spells
Explosive Flame Sword (5;3) : Cost 4 MP   Single-target: FIR Attribute   Direct Attack・Hit -12
FIR Subclass Spell that targets a single-enemy. Strong power and low cost for a subclass spell. (Lots of typo on this one, the first line says Single-target Row: FIR Attribute, the second line says Heat subclass spell that targets a single-enemy. I can confirm it is single-target and FIR attribute, so I made the changes to reflect that)
Didn't ***Winner*** have this move or was it Mannosuke? I'm just wondering because I see that some of the sub-classes have some of the LoT1 enemy/boss battle moves.
Title: Re: Labyrinth of Touhou 2 and 10F
Post by: Parallaxal on July 20, 2013, 02:40:53 AM
Explosive Flame Sword was used by Mannosuke and a few other bosses. Shield Bash, as well, was used by those knight-type enemies, if memory serves.

I like "Hexer" for the Calamity Mage, although you can also go with "Enfeebler" if you want to play off the opposites dynamic with Enhancer.

I am opposed to using EO class names otherwise, as a lot of them aren't actually intuitive for what the class actually does. Why does a Princess use enhancing spells? What's a Zodiac have to do with casting magic?
Title: Re: Labyrinth of Touhou 2 and 10F
Post by: Earthsiege on July 20, 2013, 02:46:49 AM
I'm a bigger fan of Hexer meself. I'm also thinking something like "Scourge" or "Corruptor" for Toxin User.

The final game is gonna be wild. Soooooo many options to play around with as far as character augmentation. Granted there are some gimme choices - you'll probably end up playing to a given character's strengths, which limits most to just one or two specs - but still, options!
Title: Re: Labyrinth of Touhou 2 and 10F
Post by: MewMewHeart on July 20, 2013, 02:47:26 AM
Explosive Flame Sword was used by Mannosuke and a few other bosses. Shield Bash, as well, was used by those knight-type enemies, if memory serves.
I thought so.

Edit: I already have a few options in mind of what subclass to make some of the party members, just need to see a full lineup of the other characters and a translation to make my final judgement.

I wonder if we'll be able to cheat engine like in LoT1 when the full version is out.
Title: Re: Labyrinth of Touhou 2 and 10F
Post by: Kuilfrayt on July 20, 2013, 02:50:05 AM
Hmm Enfeebler quite fits my taste I have to say. Didn't find a translation I liked for the spells name so keeping them as Japanese for now.

Sorcerer
Spells
ペネトレイター (5;3): Cost 4 MP    Row-target: WND Attribute        Magic Attack
WND subclass Spell that targets all enemies in a row. Low delay.

アスビリアサージ (5;3): Cost 4 MP   Single-target: MYS Attribute   Magic Attack ・Hit +15
MYS Subclass Spell that target a single enemy. Strong power and low cost for a subclass spell.

Skills
Sorcerer?s Knowledge (0;0): While the character keeps the subclass [Sorcerer], the following bonus will be given: Slight increase in MP, TP, MAG and MND.
Magic Beating (2;5): If the skill holder has attacked the enemy in the last turn, His MAG will be increased by (SLv * 4) % after his turn.
Mind Assault (2;5): Gets an MAG increase of (SLv * 8 ) % at the start of a battle.
Strong Normal Attacks (1;8 ): When using the [Attack] Command, It will consume 1 MP to deal a great deal more damage.
Knowledge Union (2;5): If the skill holder makes an attack with full HP, Damage dealt is increased by (SLv * 5) %
Powerful Row Attack (3;4): When the skill holder uses a row spell, The damage is increased by (SLv * 10) %

Same skills as the Warrior, just with MAG instead of ATK, with even more boring names!
Title: Re: Labyrinth of Touhou 2 and 10F
Post by: Kuilfrayt on July 20, 2013, 02:52:33 AM
I wonder if we'll be able to cheat engine like in LoT1 when the full version is out.

Well, we can already use it in this demo, so you'll probably be able to use it in the full release.
Title: Re: Labyrinth of Touhou 2 and 10F
Post by: Parallaxal on July 20, 2013, 02:53:36 AM
For the Toxin User, I think you may have to get creative with the name. You can go for more generic stuff like "Shaman", "Enchanter", or "Trapper". Actually, I'd be okay with "Saboteur". If you use "Enfeebler" for the former, you can use "Hexer" for this one instead.
Title: Re: Labyrinth of Touhou 2 and 10F
Post by: MewMewHeart on July 20, 2013, 02:56:27 AM
Well, we can already use it in this demo, so you'll probably be able to use it in the full release.
Yay! But, I only use it for emergencies like the need to map out things.  :ohdear:
Title: Re: Labyrinth of Touhou 2 and 10F
Post by: Kuilfrayt on July 20, 2013, 03:01:11 AM
Well, hopefully we won't have to use it. Imo having to do such an intense grind to kill the last bosses in LoT1 was just bad game design. If you can clear the game without having to cheat or grinding endlessly for just a few boss, then that is a lot more appealing to me. (Also, the fact that the last achievement level is for level 100 gives me the impression that's around the level you will be close to the end, I know you could level almost endlessly, hell, when using the cheat data for all characters, some of them went to like lvl 7000ish, so the game supports it, but does it need it that high? I'm hoping not)
Title: Re: Labyrinth of Touhou 2 and 10F
Post by: Hawk on July 20, 2013, 03:02:24 AM
Hmm Enfeebler quite fits my taste I have to say. Didn't find a translation I liked for the spells name so keeping them as Japanese for now.

Isn't ペネトレイター just "Penetrator"?
Title: Re: Labyrinth of Touhou 2 and 10F
Post by: Earthsiege on July 20, 2013, 03:03:42 AM
For the Toxin User, I think you may have to get creative with the name. You can go for more generic stuff like "Shaman", "Enchanter", or "Trapper". Actually, I'd be okay with "Saboteur". If you use "Enfeebler" for the former, you can use "Hexer" for this one instead.

That's kind of where I was going with "Scourge". I kind of wanted something that wasn't "[Name]er", Iteration Umpteen. 
Title: Re: Labyrinth of Touhou 2 and 10F
Post by: Serela on July 20, 2013, 03:04:01 AM
Is there something wrong with just using the direct specialty name translations? I think they're fine as-is.

Also, thLaby1's postgame was terribly balanced (Mostly Winner), but the maingame was perfectly great (You did not have to grind at all, with an efficient party; the only exception was right before the final boss, where each encounter practically gives you a level up, so it's not much of a grind to gain 10~30 levels for a reasonable final boss level)

Hopefully if Laby2 gets an expansion the balance will be better, but I have no worries about maingame. Especially since there can be a far bigger focus on strategy, now.

ALSO, QUESTION. Someone earlier mentioned the game being released in less then a month. Is there any actual reason to believe it's getting released at Comiket? I definitely have not heard anything about that, and I haven't seen such a notification on their site.
Title: Re: Labyrinth of Touhou 2 and 10F
Post by: Kuilfrayt on July 20, 2013, 03:08:25 AM
ALSO, QUESTION. Someone earlier mentioned the game being released in less then a month. Is there any actual reason to believe it's getting released at Comiket? I definitely have not heard anything about that, and I haven't seen such a notification on their site.

http://www.shrinemaiden.org/forum/index.php/topic,15170.msg997582.html#msg997582, there's some speculation there, and if I remember correctly, on the last thread there was a post about seeing a release date for Comiket. Post link http://www.shrinemaiden.org/forum/index.php/topic,13990.msg993363.html#msg993363
The website says 発売予定日:2013年8月中旬 [コミックマーケット84], which means Release Date: Mid 8/2013 (Comiket 84)

Also, correcting myself on the second Sorcerer's spell スピリアサージ, so I'll go with Aspiration Surge
Title: Re: Labyrinth of Touhou 2 and 10F
Post by: qazmlpok on July 20, 2013, 03:14:34 AM
That's kind of where I was going with "Scourge". I kind of wanted something that wasn't "[Name]er", Iteration Umpteen.

"Scourge" was an attack in LoT1 used by some bosses, and is a reference to Wizardry. Given how much the author loves his references, I'd say there is a very good chance of it returning in 2.

I highly recommend not trying to make any kind of localization decision before seeing the entire game.
Title: Re: Labyrinth of Touhou 2 and 10F
Post by: The Krve on July 20, 2013, 03:23:41 AM
A meal before the storm, gentlemen.
http://www.mediafire.com/download/c0lgafczbu7rqm3/img1.dxa (http://www.mediafire.com/download/c0lgafczbu7rqm3/img1.dxa)
Parallaxal, I will pay real money if you make a TLH2 LP series.
Title: Re: Labyrinth of Touhou 2 and 10F
Post by: Parallaxal on July 20, 2013, 03:35:28 AM
Lol I wish, but I'm currently in my 3rd year clinical rotations of medical school, and barely have time for video games at all, let alone doing an actual Let's Play.
Title: Re: Labyrinth of Touhou 2 and 10F
Post by: MewMewHeart on July 20, 2013, 03:44:31 AM
Lol I wish, but I'm currently in my 3rd year clinical rotations of medical school, and barely have time for video games at all, let alone doing an actual Let's Play.
Aw... your LP of LoT1 was funny as hell especially with the Mokou fight. Actually, your Yukari strategy (the safe one) was a godsend for me, I cheesed Yukari badly with it so, thanks for the help. I now pass on your strategy to my friends who get stuck on fighting Yukari and they all said it worked like a charm even though some of them used different builds.
Title: Re: Labyrinth of Touhou 2 and 10F
Post by: Parallaxal on July 20, 2013, 03:52:58 AM
Oh, I still intend to play this game for sure, but finding time for a Let's Play seems unlikely. The earliest time I could think of attempting such a thing would be during my residency interview months in my 4th year (so at least a year from now).
Title: Re: Labyrinth of Touhou 2 and 10F
Post by: MewMewHeart on July 20, 2013, 03:54:55 AM
Oh, I still intend to play this game for sure, but finding time for a Let's Play seems unlikely. The earliest time I could think of attempting such a thing would be during my residency interview months in my 4th year (so at least a year from now).
I'll be waiting until then.  :D
Title: Re: Labyrinth of Touhou 2 and 10F
Post by: Kirin no Sora on July 20, 2013, 05:53:45 AM
護衛士 - Guardian
体術士 - Taijutsu User
剛術士 - Strong Fighter
魔術士 - Sorcerer
癒術師 - Healer
付術師 - Effect User
禍術師 - Calamity Magician
蟲毒師 - Toxin User

Taijutsu user could maybe go Monk? Fits the style
I'll take warrior for strong user
Enhancer sounds great
Calamity Magician, make it the opposite of enhancer?
Toxin User could be maybe Poisoner?

My view of this, if I may give it...

Healer: It can stay as just that, although I would ask if it has something to cure status ailments.
Effect User: Does it just affect status buffs? Can it cure debuffs, or is that a different specialty?
Calamity Magician: Does this affect just status debuffs? Can it negate status buffs on foes?
Toxin User: Enhances status ailments, unless I'm wrong. Which status ailments does it strengthen?

Any thoughts?
Title: Re: Labyrinth of Touhou 2 and 10F
Post by: Pesco on July 20, 2013, 08:44:51 AM
I highly recommend not trying to make any kind of localization decision before seeing the entire game.

Seconding this because some translations will have to change when we see the full game and someone is gonna be butthurt that their idea wasn't kept.
Title: Re: Labyrinth of Touhou 2 and 10F
Post by: Gesh86 on July 20, 2013, 08:55:30 AM
I also want to give a suggestion for a certain subclass:

体術士 - Taijutsu User

How about the very concentrated term Martial Artist?
Title: Re: Labyrinth of Touhou 2 and 10F
Post by: Parallaxal on July 20, 2013, 09:18:19 AM
On an unrelated note, what shall we do for the TVTropes page (http://tvtropes.org/pmwiki/pmwiki.php/VideoGame/TouhouLabyrinth) for this game once the sequel comes out? Just keep working off the already existing page, or start a new one?
Title: Re: Labyrinth of Touhou 2 and 10F
Post by: The Krve on July 20, 2013, 09:23:40 AM
The game is not really big enough to have a second page. After all, it's just a doujin game.
But be my guess.
Title: Re: Labyrinth of Touhou 2 and 10F
Post by: Gesh86 on July 20, 2013, 10:11:13 AM
A question regarding Yuugi: Where the heck IS she even? I've already beaten the newest demo, searched all of floor 6 and I know I didn't encounter her during the exploration. I searched the floor again after doing everything that I could think of, thinking she might have spawned somewhere by now. Still nothing. I want to beat up that drunken, violent Oni so badly...

The Wiki doesn't really help me there. Can someone please tell me where they encountered her, or if there are other, known prerequisites? (Battle Points on a certain character, perhaps?).
Title: Re: Labyrinth of Touhou 2 and 10F
Post by: Vari on July 20, 2013, 10:31:19 AM
I don't know if I did it correctly, but I replaced the images in CharaGraph with the images in " CharaGraphs (Touhou Pocket Wars) " in the Spare Charagraph folder. Nothing changed, however.

What should I do?


Fixed it
Title: Re: Labyrinth of Touhou 2 and 10F
Post by: CF7 on July 20, 2013, 01:14:57 PM
She's a FOE on 6th floor. You have to take stairs down to 5th and walk the only path there (you fight that level 30 Mermaid FOE there) to another set of stairs which leads to 6th floor. There's a warp point and she's to the right from that warp point.
Title: Re: Labyrinth of Touhou 2 and 10F
Post by: Gesh86 on July 20, 2013, 01:37:00 PM
She's a FOE on 6th floor. You have to take stairs down to 5th and walk the only path there (you fight that level 30 Mermaid FOE there) to another set of stairs which leads to 6th floor. There's a warp point and she's to the right from that warp point.

Thanks, that sounds like a spot that you can't possibly overlook. There's a few things this could mean: My version might be bugged for some reason. I know that I lured said Mermaid-FOE through the walls and beat it before even setting foot on floor 6. Maybe you're not supposed to do that and beating it at the proper time, when you're forced to, makes Yuugi spawn? I'll try killing it again to see if that does something.

Edit: Didn't do anything. Said procedure might still be the cause of a bug, but killing the mermaid again didn't solve it.

I'm also going to get a lot of BP for Parsee on floor 1. I've barely used her (though she was incredibly useful against Hina) and it would make sense to link her and Yuugi together in a fanwork. Maybe using her enough is neccessary to make Yuugi-FOE appear?
Title: Re: Labyrinth of Touhou 2 and 10F
Post by: CF7 on July 20, 2013, 03:16:10 PM
Thanks, that sounds like a spot that you can't possibly overlook. There's a few things this could mean: My version might be bugged for some reason. I know that I lured said Mermaid-FOE through the walls and beat it before even setting foot on floor 6. Maybe you're not supposed to do that and beating it at the proper time, when you're forced to, makes Yuugi spawn? I'll try killing it again to see if that does something.

Edit: Didn't do anything. Said procedure might still be the cause of a bug, but killing the mermaid again didn't solve it.

I'm also going to get a lot of BP for Parsee on floor 1. I've barely used her (though she was incredibly useful against Hina) and it would make sense to link her and Yuugi together in a fanwork. Maybe using her enough is neccessary to make Yuugi-FOE appear?
No, she's not tied to any of these. She's just there. Just explore floor 6 some more. There's probably a spot you overlooked. Look at the map and look for the red squares there. These mark yet unexplored spaces.
Title: Re: Labyrinth of Touhou 2 and 10F
Post by: Kuilfrayt on July 20, 2013, 03:33:57 PM
Thanks, that sounds like a spot that you can't possibly overlook. There's a few things this could mean: My version might be bugged for some reason. I know that I lured said Mermaid-FOE through the walls and beat it before even setting foot on floor 6. Maybe you're not supposed to do that and beating it at the proper time, when you're forced to, makes Yuugi spawn? I'll try killing it again to see if that does something.

Edit: Didn't do anything. Said procedure might still be the cause of a bug, but killing the mermaid again didn't solve it.

I'm also going to get a lot of BP for Parsee on floor 1. I've barely used her (though she was incredibly useful against Hina) and it would make sense to link her and Yuugi together in a fanwork. Maybe using her enough is neccessary to make Yuugi-FOE appear?

I killed the mermaid through the wall as well, so it's not because of that. It may be tied to the amount of battles you've won, like in the first game. Parsee has nothing to do with her, as I never used her in battle and still got Yuugi

How about the very concentrated term Martial Artist?

Still prefer Monk
Title: Re: Labyrinth of Touhou 2 and 10F
Post by: The Krve on July 20, 2013, 03:46:55 PM
I'm pretty sure she isn't just there.
I explored every corner of the map on 6th floor and the little island she spawned in was empty.
Make sure you have recruited Kaguya or Mokou and then farm a lot, which helps tripping over her related achievement (and helps you survive her eventual onslaught).
She has enough speed and power to kill anything with 2 consecutive normal attacks on the first turn.
You can't tank her. Zerg her until she starts using KOI3Ss then finish it with Master Spark .
Pray to the RNG she don't touch your back line too much.
Title: Re: Labyrinth of Touhou 2 and 10F
Post by: MewMewHeart on July 20, 2013, 04:02:28 PM
Damn it... just like old times and we don't even have Chi- I mean Meiling to tank this time against Yuugi.
Title: Re: Labyrinth of Touhou 2 and 10F
Post by: Kuilfrayt on July 20, 2013, 04:06:48 PM
Easiest strategy:

Use Aya when she goes into the KKi3Ss. Since the spell has a lower hit chance, and Aya has super evasion, she just won't get it by her. I use Marisa MS right at the start to trigger that phase and bam, complete joke.

Healer
Spells
Prayer of Recovery (5;3): Cost 5 MP   Single ally: SPI Attribute         Helpful Spell
Subclass Spell that recovers a small amount of HP. The amount recovered is proportional to MAG and ATK.

Prayer of Good Health (5;3): Cost 5 MP   Single ally: SPI Attribute          Helpful Spell
Subclass Spell that cures PSN and TRR. Has a longer delay. Leveling up the skill will make it cure more ailments.

Skills
Healer's Knowledge (0;0): While the character keeps the subclass [Healer], the following bonus will be given: Slight increase in MP, MND, FIR, CLD, WND and NTR Resistances.
Efficient Cold Therapy (3;4): When you heal an ally, the amount recovered is increased by (SLv * 8 ) %
High Level Cold Therapy (5;3): When healing an ally, there is a (SLv * 10) % chance to heal any status ailments as well.
First Aid (3;3): When the skill holder takes a turn, he will recover (1 + SLv) % HP to all allies on the front line.
Devoted Care (1;8 ): When you dispel a status ailment on an ally, He will recover 25% HP as well.

I used Cold Therapy for 冷療, but it doesn't sound that great.
Title: Re: Labyrinth of Touhou 2 and 10F
Post by: MewMewHeart on July 20, 2013, 04:09:05 PM
Easiest strategy:

Use Aya when she goes into the KKi3Ss. Since the spell has a lower hit chance, and Aya has super evasion, she just won't get it by her. I use Marisa MS right at the start to trigger that phase and bam, complete joke.
I APPROVE OF EVA NOW WORKING!
Title: Re: Labyrinth of Touhou 2 and 10F
Post by: Kirin no Sora on July 20, 2013, 04:32:23 PM
I APPROVE OF EVA NOW WORKING!

OF COURSE! Having the power to have a blink tank to deal with foes is beyond useful, as dealing with Yuugi's KOI3S would seriously suck otherwise.

Naturally, had it been working in LoT1, you could of used Chen and her Soaring Guardian God move to have her act as a blink tank against Shikieiki and her Last Judgement attack, seeing that there's no way that you could deal with that move without Komachi otherwise.

I used Cold Therapy for 冷療, but it doesn't sound that great.

How about just "Efficient Healing" instead of "Efficient Cold Therapy" for the former and  "Greater Recovery" instead of "High Level Cold Therapy" for the latter? I may be know much about translating stuff, but I personally feel that sometimes it's better to translate based on it's effect and context than the exact words.

I do hope that I don't cause any offense in stating my opinion...
Title: Re: Labyrinth of Touhou 2 and 10F
Post by: MewMewHeart on July 20, 2013, 04:35:17 PM
OF COURSE! Getting hit by that would seriously suck otherwise.

Naturally, had it been working in LoT1, you could of used Chen and her Soaring Guardian God move to act as a blink tank against Shikieiki and her Last Judgement attack, seeing that there's no way that you could deal with that move without Komachi otherwise.
Yeah... then Chen would of been useful as hell as a decoy. Even Eiki V2 trashes my party even with Komachi on LoT1 SD WHICH SUCKS.
Title: Re: Labyrinth of Touhou 2 and 10F
Post by: Kuilfrayt on July 20, 2013, 04:41:29 PM
My view of this, if I may give it...

Healer: It can stay as just that, although I would ask if it has something to cure status ailments.
Effect User: Does it just affect status buffs? Can it cure debuffs, or is that a different specialty?
Calamity Magician: Does this affect just status debuffs? Can it negate status buffs on foes?
Toxin User: Enhances status ailments, unless I'm wrong. Which status ailments does it strengthen?

Any thoughts?
Healer can cure ailments yes
Enhancer buff stats only, and heals a bit

Enhancer
Spells
Art of the Battlemage (5;3): Cost 4 MP   Single ally: FIR Attribute   Helpful Spell
Subclass spell that increase MAG and ATK.

防性付術 (5;3): Cost 4 MP   Single ally: FIR Attribute   Helpful Spell
Subclass spell that increase DEF and MND.

Skills
Enhancer's Knowledge (0;0): While the character keeps the subclass [Enhancer], the following bonus will be given: Slight increase in MP, MND, MYS, SPI, DRK and PHYS Resistances.
Little Kindness (3;4): If the skill holder heals an ally, The ally will have its DEF and MND increased by (SLv * 5) %
Little Prayer (2;6): If the skill holder increases the stats of an ally, The ally will also recover (SLv * 8 ) % HP
Enhancer's Strengthening (2;6): If the skill holder increases the stats of an ally, The amount buffed will be increased by (SLv * 8 ) %
Title: Re: Labyrinth of Touhou 2 and 10F
Post by: Kirin no Sora on July 20, 2013, 05:03:06 PM

Enhancer
Spells
Art of the Battlemage (5;3): Cost 4 MP   Single ally: FIR Attribute   Helpful Spell
Subclass spell that increase MAG and ATK.

防性付術 (5;3): Cost 4 MP   Single ally: FIR Attribute   Helpful Spell
Subclass spell that increase DEF and MND.

Skills
Enhancer's Knowledge (0;0): While the character keeps the subclass [Enhancer], the following bonus will be given: Slight increase in MP, MND, MYS, SPI, DRK and PHYS Resistances.
Little Kindness (3;4): If the skill holder heals an ally, The ally will have its DEF and MND increased by (SLv * 5) %
Little Prayer (2;6): If the skill holder increases the stats of an ally, The ally will also recover (SLv * 8 ) % HP
Enhancer's Strengthening (2;6): If the skill holder increases the stats of an ally, The amount buffed will be increased by (SLv * 8 ) %


Given the skills present, wouldn't "Enchanter" sound better(as in Enchantments, which is a type of spell in most games)? "Enhancer" sounds like something that you would get from a drink or something to me(like a Gatorade).

Sorry if I sound rude, I mean no offense.
Title: Re: Labyrinth of Touhou 2 and 10F
Post by: Kuilfrayt on July 20, 2013, 05:11:32 PM
It's ok, my job is do to bad translations (anglis iz haurd)
For now anyway, names are the least of my worries, we'll have some localizations to do once the game comes out, so we'll most likely have to change skills, items and the such to fit better, but for now, I'm just putting stuff so that we can actually understand to a minimum what they do.
Title: Re: Labyrinth of Touhou 2 and 10F
Post by: Kirin no Sora on July 20, 2013, 05:16:23 PM
Fair enough, I can see where being practical is the most important thing.
Title: Re: Labyrinth of Touhou 2 and 10F
Post by: Earthsiege on July 20, 2013, 05:28:43 PM
The game's filled with enough references, shout-outs, and general randomness that about half of any given piece of work done here will have to be redone anyway. May as well have a bit of fun with it all for now.

I'm also wondering when in the game we'll start to see more "gimmick" floors ala 10-12, 18 or whichever Plus Disk floor was an empty space with a few paths. Some of those were really fun to figure out.
Title: Re: Labyrinth of Touhou 2 and 10F
Post by: Kuilfrayt on July 20, 2013, 05:34:46 PM
I'm still trying to keep as much references as I can when translating, researching stuff to make sure it makes sense and I keep how it's supposed to be

Hexer
Spells
Hexer?s Art ?Crimson Curse? (5;3): Cost 5 MP   Row target : DRK Attribute   Magic Attack
DRK Subclass Spell that targets all enemies in a row. Lowers enemy ATK.

Hexer?s Art ?Dark Curse? (5;3): Cost 5 MP   Row target: DRK Attribute   Magic Attack
DRK Subclass Spell that targets all enemies in a row. Lowers enemy MAG.

Hexer?s Art ?White Curse? (5;3): Cost 5 MP   Row target: DRK Attribute   Magic Attack
DRK Subclass Spell that targets all enemies in a row. Lowers enemy DEF and MND.

Skills
Hexer's Knowledge (0;0): While the character keeps the subclass [Enhancer], the following bonus will be given: Slight increase in MP, TP, SPD and DBF Resistance.
Curse Strengthening (2;6): When debuffing an enemy, The amount reduced will be increased by (SLv * 10)%
Hexer's Defense: (2;5): Any debuffs effects on allies will be reduced by (SLv * 12) %. Only active when the skill holder is on the front line, The effect will not stack with multiple Hexers.
Hexer's Conversion (1;10): When the skill holder takes a turn And the skill holder is affected by a DBF effect, HP and MP will recover proportionally to the strength of the DBF.
Title: Re: Labyrinth of Touhou 2 and 10F
Post by: Kuilfrayt on July 20, 2013, 06:18:06 PM
Toxin User
Spells
Poisonous Incense (5;3): Cost 4 MP   Row target: NTR Attribute   Magic Attack
NTR Subclass Spell that targets all enemies in a row. Inflicts PSN. The effect is not very strong, but has a good chance to be inflicted.

Paralysing Incense (5;3): Cost 4 MP   Row target: WND Attribute   Magic Attack
WND Subclass Spell that targets all enemies in a row. Inflicts PAR. The effect is not very strong, but has a good chance to be inflicted.

Numbing Incense (5;3): Cost 4 MP   Row target: CLD Attribute   Magic Attack
CLD Subclass Spell that targets all enemies in a row. Inflict HVY. The effect is not very strong, but has a good chance to be inflicted.

Deathly Incense (5;3): Cost 4 MP   Row target: DRK Attribute   Magic Attack
DRK Subclass Spell that targets all enemies in a row. Inflicts DTH. Low chance of being inflicted.

Skills
Toxin User?s Knowledge (0;0): While the character keeps the subclass [Toxin User], the following bonus will be given Slight increase in HP, MP, TP and all ailment resistances.
Toxic Strengthening (2;6): When inflicting a status effect on an enemy, The ailment?s effect will be increased by (SLv * 10) %
Toxic Defense (2;5): Any ailments on allies will have their effects reduced by (SLv * 12) % Only active when the skill holder is on the front line, The effect will not stack with multiple Toxin User.
Toxins Conversion (1;10): When the skill holder takes a turn And the skill holder is affected by an ailment, HP and MP will recover proportionally to the strength of the ailment.

And done
Title: Re: Labyrinth of Touhou 2 and 10F
Post by: MewMewHeart on July 20, 2013, 07:11:25 PM
Toxin User
Spells
Poisonous Incense (5;3): Cost 4 MP   Row target: NTR Attribute   Magic Attack
NTR Subclass Spell that targets all enemies in a row. Inflicts PSN. The effect is not very strong, but has a good chance to be inflicted.

Paralysing Incense (5;3): Cost 4 MP   Row target: WND Attribute   Magic Attack
WND Subclass Spell that targets all enemies in a row. Inflicts PAR. The effect is not very strong, but has a good chance to be inflicted.

Numbing Incense (5;3): Cost 4 MP   Row target: CLD Attribute   Magic Attack
CLD Subclass Spell that targets all enemies in a row. Inflict HVY. The effect is not very strong, but has a good chance to be inflicted.

Deathly Incense (5;3): Cost 4 MP   Row target: DRK Attribute   Magic Attack
DRK Subclass Spell that targets all enemies in a row. Inflicts DTH. Low chance of being inflicted.

Skills
Toxin User?s Knowledge (0;0): While the character keeps the subclass [Toxin User], the following bonus will be given Slight increase in HP, MP, TP and all ailment resistances.
Toxic Strengthening (2;6): When inflicting a status effect on an enemy, The ailment?s effect will be increased by (SLv * 10) %
Toxic Defense (2;5): Any ailments on allies will have their effects reduced by (SLv * 12) % Only active when the skill holder is on the front line, The effect will not stack with multiple Toxin User.
Toxins Conversion (1;10): When the skill holder takes a turn And the skill holder is affected by an ailment, HP and MP will recover proportionally to the strength of the ailment.

And done
That will be every Hina's subclass I bet.  :V
Title: Re: Labyrinth of Touhou 2 and 10F
Post by: Gesh86 on July 20, 2013, 07:41:38 PM
That will be every Hina's subclass I bet.  :V

I'm kind of baffled at what actually might be the best for her. Hexer would be the closest thing if you're going for extremes, but it may actually be kind of bad, as it would make her more resistant to debuffs. And she likes to have all that delicious misfortune...

Title: Re: Labyrinth of Touhou 2 and 10F
Post by: MewMewHeart on July 20, 2013, 08:00:37 PM
I'm kind of baffled at what actually might be the best for her. Hexer would be the closest thing if you're going for extremes, but it may actually be kind of bad, as it would make her more resistant to debuffs. And she likes to have all that delicious misfortune...
Muhahahahahaha! Healer, Enhancer, or Hexer for Byakuren.
Title: Re: Labyrinth of Touhou 2 and 10F
Post by: Kuilfrayt on July 20, 2013, 08:24:25 PM
Btw toxicologist is a nice find
Title: Re: Labyrinth of Touhou 2 and 10F
Post by: Gesh86 on July 20, 2013, 09:39:58 PM
Welp, I finally found Yuugi and got my butt handed to me by her. But that's not so important. The trip before I made her spawn yielded 3 achievements: 19, 32 and 57. Achievement nr. 32 is that you have to defeat 10 FOEs in total. Since that would make sense with Yuugi being an FOE and because the others don't fit at all (having 10k money and 40 different pieces of sub-equipment), that has to be it. I took the liberty of adding it to the wiki, so that no one else loses his/her mind over this  ;).
Title: Re: Labyrinth of Touhou 2 and 10F
Post by: Kirin no Sora on July 20, 2013, 09:43:31 PM
Toxin User
Spells
Poisonous Incense (5;3): Cost 4 MP   Row target: NTR Attribute   Magic Attack
NTR Subclass Spell that targets all enemies in a row. Inflicts PSN. The effect is not very strong, but has a good chance to be inflicted.

Paralysing Incense (5;3): Cost 4 MP   Row target: WND Attribute   Magic Attack
WND Subclass Spell that targets all enemies in a row. Inflicts PAR. The effect is not very strong, but has a good chance to be inflicted.

Numbing Incense (5;3): Cost 4 MP   Row target: CLD Attribute   Magic Attack
CLD Subclass Spell that targets all enemies in a row. Inflict HVY. The effect is not very strong, but has a good chance to be inflicted.

Deathly Incense (5;3): Cost 4 MP   Row target: DRK Attribute   Magic Attack
DRK Subclass Spell that targets all enemies in a row. Inflicts DTH. Low chance of being inflicted.

Skills
Toxin User?s Knowledge (0;0): While the character keeps the subclass [Toxin User], the following bonus will be given Slight increase in HP, MP, TP and all ailment resistances.
Toxic Strengthening (2;6): When inflicting a status effect on an enemy, The ailment?s effect will be increased by (SLv * 10) %
Toxic Defense (2;5): Any ailments on allies will have their effects reduced by (SLv * 12) % Only active when the skill holder is on the front line, The effect will not stack with multiple Toxin User.
Toxins Conversion (1;10): When the skill holder takes a turn And the skill holder is affected by an ailment, HP and MP will recover proportionally to the strength of the ailment.

And done

Personally, I can see just about any mage in need of diversity of multiple elements to attack with(like Marisa, Satori, and especially Rinnosuke) using this spec, given the coverage that it gives.
Title: Re: Labyrinth of Touhou 2 and 10F
Post by: Kuilfrayt on July 20, 2013, 09:59:35 PM
I'll try to confirm the condition for Yuugi when I'll make a new game, but that makes sense. I've put all the percentages on the specialities page for post-use gauge and other effects, so you won't have to verify them @Earthsiege (I'll also do Mokou's percentages and stuff). Also I've checked and every skill that is X Boost, increases said stat by a flat 1%, for a max of 5%. Rinnosuke's High Boost increases them by 10%, for a max of 50%.
Title: Re: Labyrinth of Touhou 2 and 10F
Post by: Kirin no Sora on July 20, 2013, 10:12:34 PM
Not to nitpick, but there's a typo in the Healer and Monk specs. It says that the Prayer of Good Health targets a single enemy, rather than an ally, and that Leaning Iron Mountain targets "self" instead of an enemy. Figure that I should point that out...

Also, is Prime Front-Line Guardian untranslatable, or is it literally blank? I'm actually curious about that...
Title: Re: Labyrinth of Touhou 2 and 10F
Post by: Kuilfrayt on July 20, 2013, 11:28:27 PM
I wasn't able to understand what Prime Front-Line Guardian was doing in battle, and I just didn't understand what was written as description so I left it blank.
This is the description
自身が前衛左端に配置されている状態で
更に前衛にいるキャラ数が4人の時、受けるダメージが8%減少する。


I've made the correction for the wiki.

Title: Re: Labyrinth of Touhou 2 and 10F
Post by: Hawk on July 21, 2013, 12:05:41 AM
So I think I'm confused regarding subclasses.

Every subclass has one skill that begins with "While the user keeps this subclass...", but the others don't?  Does that mean you keep them if you change subclasses?  And if you do lose them, what happens to the skill points you allocated into them?
Title: Re: Labyrinth of Touhou 2 and 10F
Post by: Kuilfrayt on July 21, 2013, 12:18:57 AM
The first skill is the baseline that comes with the speciality and doesn't cost any skill points (the cost is the stone of awakening itself). All the other abilities are at Lvl 0 and needs skill points to have active, including spells (so no skill points in subclass spells = no new spells for the character)
Title: Re: Labyrinth of Touhou 2 and 10F
Post by: Sungho on July 21, 2013, 12:33:11 AM
自身が前衛左端に配置されている状態で
更に前衛にいるキャラ数が4人の時、受けるダメージが8%減少する。

Basically says:
When the skill holder is in the left side of the front line, and there are 4 people in the front line, reduces damage reduced by 8%.

Doesn't really mention who receives the -8% bonus, but I think it's supposed to be everyone on the front line.
Title: Re: Labyrinth of Touhou 2 and 10F
Post by: Hawk on July 21, 2013, 12:53:55 AM
So if you change subclasses, do you regain the points you've spent on your previous subclass?
Title: Re: Labyrinth of Touhou 2 and 10F
Post by: Kuilfrayt on July 21, 2013, 01:10:31 AM
Yes, anyway, to change subclass you have to go to the magic library where you would reset all your skill points and level up bonus points, so you'll have to redo everything every time you want to change subclass

@sungho Alright I'll put it up, but it was weird, when I tried putting some skill points into it, it didn't show any effect, so maybe it's bugged?

Updated the achievement page on the wiki with everything I could find. Some names/rewards are left in japanese, you can propose a translation here.
Title: Re: Labyrinth of Touhou 2 and 10F
Post by: Gesh86 on July 21, 2013, 03:25:14 PM
I think I found what might be a major bug in the current version of the demo: The passive boost-skills that all characters have in different categories (TP boost, MP boost, Attack boost etc.) seem to increase their respective stats when leveled, but seem to decrease EVERY other stat at the same time. I don't think this is intended and the way it is now, it's probably not worth ever spending skill points to increase these (except maybe MP, as those are so hard to come by).

Can someone confirm this please?
Title: Re: Labyrinth of Touhou 2 and 10F
Post by: Validon98 on July 21, 2013, 03:46:17 PM
I'm trying the demo again, because I kind of ignored it for a while. I have a bunch of questions, though.
When do you get the ability to craft stuff? I know you can buy stuff at Nitori's place, but I know you can craft there too. Do you need Nitori in your party in order to do so?
Also, how do you get Stones of Awakening in order to switch specialties?
How do you open multiple locked chests? Is there a certain item you need to get in order to unlock multiples of them?
And one last thing before I do end up switching specialties later on: Do the skills of the specialties overwrite those of the base specialty of each character or does it add to their list of skills? I assume it overwrites them but I want to be certain.

EDIT: Nevermind, the wiki says when you unlock item creation. I don't know about anything else, though. ^^;
SECOND EDIT: Um... crap, I don't actually know what materials you need in order to fix Kogasa's umbrella. It just got fixed the first time I played through, but this time it won't get fixed. Um... I don't know what to do about that because I don't know what I need.
Title: Re: Labyrinth of Touhou 2 and 10F
Post by: DA on July 21, 2013, 04:04:46 PM
I think I found what might be a major bug in the current version of the demo: The passive boost-skills that all characters have in different categories (TP boost, MP boost, Attack boost etc.) seem to increase their respective stats when leveled, but seem to decrease EVERY other stat at the same time. I don't think this is intended and the way it is now, it's probably not worth ever spending skill points to increase these (except maybe MP, as those are so hard to come by).

Can someone confirm this please?

Ya those stat boost skills do decrease your stats some but really it isnt too much I only lost a few points but you can easily make up for the penalties by increasing your stats at patchouli. It is still worth it imo I say unless the creator increases the penalty of raising those passive boost skills(which i hope doesnt happen).
Title: Re: Labyrinth of Touhou 2 and 10F
Post by: Kuilfrayt on July 21, 2013, 04:48:34 PM
I'm trying the demo again, because I kind of ignored it for a while. I have a bunch of questions, though.
When do you get the ability to craft stuff? I know you can buy stuff at Nitori's place, but I know you can craft there too. Do you need Nitori in your party in order to do so?
Also, how do you get Stones of Awakening in order to switch specialties?
How do you open multiple locked chests? Is there a certain item you need to get in order to unlock multiples of them?
And one last thing before I do end up switching specialties later on: Do the skills of the specialties overwrite those of the base specialty of each character or does it add to their list of skills? I assume it overwrites them but I want to be certain.

EDIT: Nevermind, the wiki says when you unlock item creation. I don't know about anything else, though. ^^;
SECOND EDIT: Um... crap, I don't actually know what materials you need in order to fix Kogasa's umbrella. It just got fixed the first time I played through, but this time it won't get fixed. Um... I don't know what to do about that because I don't know what I need.

The first Stone of Awakening you'll find is from taking a stair from 6F to 5F, there is going to be a chest that contains it. The way to unlock chests is by getting Treasure Chest Keys. For now, the only way I know how to get those is from achievements. The materials Nitori told you to get are an Insect Husk and a Tree's Leaf, as well as 120 in money. Specialities skills are added to the characters base skill, you don't lose any skills by taking a speciality. If you switch speciality, you lose the skills you gained from the previous one and they are replaced by the skills of the new one.
Title: Re: Labyrinth of Touhou 2 and 10F
Post by: MewMewHeart on July 21, 2013, 04:51:43 PM
Ew, so no more walking up to an exclamation mark to get treasure???  :(
Title: Re: Labyrinth of Touhou 2 and 10F
Post by: Kuilfrayt on July 21, 2013, 05:10:48 PM
Some of them are normal chests, some of them are locked. Up to 6F there is around 7-8 locked chests I think

Also, I kinda realized telling you the english items won't get you anywhere, whoops

The 2 items you are looking for are 硬い殻 , crafting material, first page, 2nd row, 9th starting from the top, and 大樹の葉っぱ, crafting material, 4th page, 1st row, 1st item at the top. (that is, if my translation is correct)
Title: Re: Labyrinth of Touhou 2 and 10F
Post by: Validon98 on July 21, 2013, 05:12:38 PM
Ah, I got them already and got the umbrella. Thanks anyways. ^^;
I also tried to go against the F2 FOE. At level 5-6. Safe to say I failed. But I know I can probably do it if I gain a few more levels. ^^;
Title: Re: Labyrinth of Touhou 2 and 10F
Post by: Kuilfrayt on July 21, 2013, 06:50:37 PM
I've been wondering this for a while, do we want to use a certain currency for money? Because putting Money +X on achievements is making me cringe
Title: Re: Labyrinth of Touhou 2 and 10F
Post by: Kirin no Sora on July 21, 2013, 07:08:25 PM
What do they call it in game? Because if they just call it "Gold", then we could use that.

Otherwise, I vote that we call it yen(Standard Japanese money).
Title: Re: Labyrinth of Touhou 2 and 10F
Post by: MewMewHeart on July 21, 2013, 07:31:35 PM
What do they call it in game? Because if they just call it "Gold", then we could use that.

Otherwise, I vote that we call it yen(Standard Japanese money).
Yeah Yen would be more reasonable.
Title: Re: Labyrinth of Touhou 2 and 10F
Post by: CF7 on July 21, 2013, 08:06:25 PM
/sigh Grinding for Winnar. Tenshi is trolling me with her drops. Have ~10. Notable drops include 3 Eggs, 1 Rhododenron Dress and 2 Zun Hats. And i have a question. To get Reisen solo drop can you kill mobs she summons before killing her? Also same question with Rinno and Yukari. DB states that only last form drops the item. So do i have to wait through all of Rinno's forms and eating 2 Djinn Storms to get respective drop? Also i guess i need ~30-40 more levels before trying Winner.
Title: Re: Labyrinth of Touhou 2 and 10F
Post by: qazmlpok on July 21, 2013, 08:13:00 PM
The mobs do not have drops, so you can kill them all you want. It's only a problem with her first fight because they do have drops there.

Yukari and Rinnosuke can be defeated early and you will still get full exp/sp and the usual chance of getting the item.
Title: Re: Labyrinth of Touhou 2 and 10F
Post by: Kuilfrayt on July 21, 2013, 08:45:35 PM
What do they call it in game? Because if they just call it "Gold", then we could use that.

Otherwise, I vote that we call it yen(Standard Japanese money).

The way it's actually called in game is 銭, which can be translated as Qi?n, a Chinese coin, also called Mace or Tsin. It's also the kanji for the former Japanese coin sen, worth 1/100 of a yen. So yea, we got choice, pick what you think sounds best. Also, I was putting as "Money" because the kanji can also simply mean that.

Btw Kvre, you might want to correct up the enemy image, it says "Elemental Resistence" and "Ailment Resistence", where it should be "Resistance"
Title: Re: Labyrinth of Touhou 2 and 10F
Post by: Hawk on July 21, 2013, 09:36:37 PM
I was also wondering about Yukari's drop.  Yukari is actually the only 30F boss that you can kill prior to her hitting her final form.  Rinnosuke is bugged, but the version you kill is definitely his final one (2 million HP), and I've never been able to kill Mokou or Yuuka prior to Resurrection or Focus.

With the amount of Yukari's I've killed before she Djinn Storms, I was getting worried that I was locking myself out, but I suppose I just have poor luck.

Regarding money, it's not uncommon for games to make up their own word for currency, like "Gil" or "Zenny" or what have you, and players adapt to those just fine without confusion.  As such, even if the English-speaking community is not familiar with "Sen", I don't think it would be an issue.
Title: Re: Labyrinth of Touhou 2 and 10F
Post by: Smashy on July 21, 2013, 09:55:37 PM
Just finished the third floor of the LoT2 demo.

Suddenly, Rumia main attacker :V  Bad luck withe the FOE punching Marisa->I have to have Rumia kill it, and then Rumia became the best attacker for the actual boss because in her usual fashion she has no defenses at all.
Title: Re: Labyrinth of Touhou 2 and 10F
Post by: The Krve on July 22, 2013, 05:33:37 AM
Btw Kvre, you might want to correct up the enemy image, it says "Elemental Resistence" and "Ailment Resistence", where it should be "Resistance"
I'm dumb.
http://www.mediafire.com/download/c0lgafczbu7rqm3/img1.dxa
I'm going for gold, since it's pretty much the most iconic currency of RPGs in general.
Title: Re: Labyrinth of Touhou 2 and 10F
Post by: Kirin no Sora on July 22, 2013, 07:36:27 AM
Quick questions about Toxicologist: do the spells offered there deal damage as well as a chance for an ailment? And if it does do damage, does it draw strength from the attack or magic stat?
Title: Re: Labyrinth of Touhou 2 and 10F
Post by: Kuilfrayt on July 22, 2013, 09:34:21 PM
Quick questions about Toxicologist: do the spells offered there deal damage as well as a chance for an ailment? And if it does do damage, does it draw strength from the attack or magic stat?
They deal damage and all of them are based on your MAG stat.
Title: Re: Labyrinth of Touhou 2 and 10F
Post by: Kirin no Sora on July 22, 2013, 11:19:39 PM
Then, I'm right in presuming that people like Marisa(who is normally limited to Mystic element damage), Satori(Gives low cost options along with improving the SIL proc of Brain Fingerprint), Rinnosuke(who can improve his stats immensely with High Boost skills, but literally has no attack spells unless he takes up a specialty), and almost anyone who has a high Magic Stat, can benefit greatly from this specialty.

I've noticed that the term "Slow" seems to show up in the various character skills, and they imply that it's a status ailment, but I don't see said ailment listed as an ailment anywhere else(ailment resistance, list of ailments in the gameplay section, etc.). Not to be blunt, but what gives? Does "Slow" actually refer to speed debuffs?
Title: Re: Labyrinth of Touhou 2 and 10F
Post by: Kuilfrayt on July 22, 2013, 11:42:45 PM
We refer to Slow as either that or HVY, it slows the speed at which the ATB bar fills up.
Title: Re: Labyrinth of Touhou 2 and 10F
Post by: Kirin no Sora on July 22, 2013, 11:54:14 PM
We refer to Slow as either that or HVY, it slows the speed at which the ATB bar fills up.

Wait, I thought that HVY just prevented a character from switching out. It slows them down as well? That would make it a serious ailment if both things applied(considering that speed debuffs and a Slow ailment together could happen), since a slow speed can make the difference between winning and a Game Over.

(Suddenly imagines that a boss in the full game will inflict both on the whole party and then do a TPK while you're trying to recover, unless you carry the appropriate resistance gear beforehand.)
Title: Re: Labyrinth of Touhou 2 and 10F
Post by: Kuilfrayt on July 23, 2013, 12:16:46 AM
Well, looks like it's just prevents a character from switching out, it acts as a slow for enemies. I didn't go and check the images lol
Title: Re: Labyrinth of Touhou 2 and 10F
Post by: Smashy on July 23, 2013, 02:17:23 AM
I'm going to use this post for asking about events that I can't figure out:

1) 4F, near the save point (but you have to walk around a while to actually enter it), has Chen/Reimu/Marisa talking

2) 5F, east of the bottom-center FOE, Reimu/Marisa convo, has some item bracketed

3) While we're in the general area, those !s that you can talk to but can't walk past. nvm, these disappeared when I killed the fire stone.
Title: Re: Labyrinth of Touhou 2 and 10F
Post by: Hawk on July 23, 2013, 03:01:37 AM
1. Need Chen Battle Points.
2. Need Wriggle Battle Points.
3. No idea!
Title: Re: Labyrinth of Touhou 2 and 10F
Post by: Kuilfrayt on July 23, 2013, 03:09:03 AM
I'll try to remember them as best I can

1) Chen's event on 4F (5F and 6F are the follow-ups) is about Chen trying to find Ran, I haven't translated it, so I can't say anymore than that. And with what Hawk said, you need Chen's BP to trigger it.

2) The Marisa/Reimu Event is either the one where you need a certain amount of BP with Wriggle to trigger OR it's about Marisa finding what I called Mysterious Scrap of Iron (there was 2 other of those in the previous floor, which makes a grand total of 3, and they are currently consumed for me, but I don't know what it made)

3) There are quite a few of those, and I assume you're talking about events that are not when you go into one of the option in Gensokyo (i.e. Hakurei Shrine, Magic Library, etc.). I'll list those I can think of.
- The first one you'll ever get is when you first come back, they talk about god knows what and the game then tells you how diving out of the dungeon works (you get back all HP, MP, TP back, bla bla bla).
- The second one will be when you first recruit a character, whoever it is, and they talk about stuff again, and the game tells you how to change characters at the Human Village.
- The last one I can think of is one I got when I first loaded my save in the new demo (after beating Komachi basically), but I haven't bothered looking at that one, so I don't know what it's about.
Title: Re: Labyrinth of Touhou 2 and 10F
Post by: Smashy on July 23, 2013, 04:31:05 AM
I meant the !s blocking the path towards the 6F stairs, but killing the crystal took care of them.

(And then a desperation Chensawing took care of the boss <_<)
Title: Re: Labyrinth of Touhou 2 and 10F
Post by: Eilaris on July 23, 2013, 03:19:15 PM
The way it's actually called in game is 銭, which can be translated as Qi?n, a Chinese coin, also called Mace or Tsin. It's also the kanji for the former Japanese coin sen, worth 1/100 of a yen. So yea, we got choice, pick what you think sounds best. Also, I was putting as "Money" because the kanji can also simply mean that.

Btw Kvre, you might want to correct up the enemy image, it says "Elemental Resistence" and "Ailment Resistence", where it should be "Resistance"

Anyone in here familiar with the Japanese versions of the Etrian Odyssey games to know whether they use the same kanji?  If so, the EO series translates it as 'en', for the record.
Title: Re: Labyrinth of Touhou 2 and 10F
Post by: CF7 on July 23, 2013, 04:12:21 PM
Hm... I don't really care what money will be called in translation, but if i have to pick something i'd go with "sen"
Title: Re: Labyrinth of Touhou 2 and 10F
Post by: Serela on July 24, 2013, 12:35:08 AM
Anyone in here familiar with the Japanese versions of the Etrian Odyssey games to know whether they use the same kanji?  If so, the EO series translates it as 'en', for the record.
It's full name (in english) is Ental, though. (Although I hear japanese say yen as en, but I wouldn't know)

I'd probably go with "sen", too, unless maybe it's the same symbol they use for money in japenese EO games just because ThLaby2 borrows almost all it's new features from the EO series as it is.
Title: Re: Labyrinth of Touhou 2 and 10F
Post by: Kuilfrayt on July 24, 2013, 12:57:52 AM
I'll see with some gameplay footage what I'm able to get out of it. Also

Anyone have an idea what ヤツメノオロチ would be? I understand it's a pun on the Yamata no Orochi, but I have no clue what Yatsume would mean.

I will also be posting an updated file with all monsters names and items I could get my grubby hands on later this week so we can start populating the wiki.
Title: Re: Labyrinth of Touhou 2 and 10F
Post by: Sungho on July 24, 2013, 01:02:30 AM
Just so you know, the currency in the Japanese Etrian Odyssey games are 'en'. In English.

I think it comes from lamprey(ヤツメウナギ). ヤツメ means eight-eyed in English here.
Title: Re: Labyrinth of Touhou 2 and 10F
Post by: Xarizzar on July 24, 2013, 01:28:56 AM
Yes. Yatsume no Orochi is translated as the Eight-eyed Serpent, from my experience with Japanese too.
Title: Re: Labyrinth of Touhou 2 and 10F
Post by: Kuilfrayt on July 24, 2013, 01:29:25 AM
Yea, that's what I just found out. I'm leaning toward Qian or Yen for the currency myself

Eight-Eyed Serpent sounds good
Title: Re: Labyrinth of Touhou 2 and 10F
Post by: CF7 on July 24, 2013, 06:53:24 AM
Fighting Winner. All is going well. He already exhausted all his healing stuff and has ~20 mil left. And then this happens. Time Stop => Longsword Ringil => Jungle Creation => Time Stop => Wand of Fire => Starburst => Wand of Destruction => Wipe.
WTF? I mean WHAT THE FUCK? He did it out of spite, i swear.

UPD: And i just killed him on second try after that. Without much trouble. He used his weak heal only once, never used his 30 mil heal and otherwise was quite easy. Should pray to gods of Random more often.

And now i'm thinking about doing that 1-3 sorta challenge run i talked about earlier. I.e. using girls only appearing in 1-3 stages of games.
Rumia, Cirno, Meiling, Chen, Alice, Wriggle, Mystia, Keine, Minoriko, Nitori, Yuugi, And i guess Yuyuko since she's stage 1 boss in TD. =)
Any thoughts on this team?
Title: Re: Labyrinth of Touhou 2 and 10F
Post by: Sungho on July 24, 2013, 07:41:51 AM
I think I found what might be a major bug in the current version of the demo: The passive boost-skills that all characters have in different categories (TP boost, MP boost, Attack boost etc.) seem to increase their respective stats when leveled, but seem to decrease EVERY other stat at the same time. I don't think this is intended and the way it is now, it's probably not worth ever spending skill points to increase these (except maybe MP, as those are so hard to come by).

The FAQ in the Japanese wiki says that every 4 skill points unused gives a 1% boost to all stats.
Title: Re: Labyrinth of Touhou 2 and 10F
Post by: Kirin no Sora on July 24, 2013, 03:51:48 PM
The FAQ in the Japanese wiki says that every 4 skill points unused gives a 1% boost to all stats.

What. I mean, what.

...would that mean that having 400 unused skill points would give a 100% boost to all stats? Either there's a cap to how high that bonus goes, or this is actually a sort of way to make sure that no matter what you do, that you'll have a stronger character(Thought on this implies the idea of "unskilled, but stronger" vs. "skilled, but not as strong", or something).
Title: Re: Labyrinth of Touhou 2 and 10F
Post by: Sungho on July 24, 2013, 06:08:35 PM
It's less amazing than one might think.
With the same amount of bonuses you get from leveling up, you can give a certain stat a +2000% boost.
Title: Re: Labyrinth of Touhou 2 and 10F
Post by: Validon98 on July 24, 2013, 08:09:51 PM
In LoT1 news, I beat the Hibachi Twins at Reimu 181. THAT was infuriating as hell. At least I'm done with the Bloodstained Seal bosses. Now to see what's up with F21 (I know I really should be doing the V2 bosses and maybe the Boss Rush, but I want to be much higher level for both so that I can breeze through them easily).

EDIT: After beating Orin v2 and Reisen v2 with setups that aren't really that great, I'm getting a feeling I'm more than prepared in levels for a good amount of them, and beating the easier ones (not that I know which ones are "easy" and which ones are "hard," though I assume Yukari and Rinnosuke lean towards the latter) will probably earn me enough levels to take on the harder ones. And then somewhere along the way I'll do the boss rush and refight Maribel so that the first ten page item star counts (I've got everything but the Great Question Mask, obviously). And then I can actually do some more stuff with the Plus Disk floors. This postgame is so busy.

SECOND EDIT: ...And I just finished beating all of the Version 2 bosses. Well that was easy. I guess all that's left for me now before I can fully explore everything is do the Boss Rush. If I could cream the Version 2 bosses like I did, this is going to be a snap to deal with. Also, I actually killed Version 2 Yukari before she shifted to her third form. I think I dealt way too much damage in her second form, which is awesome before I didn't have to eat two Djinn Storms.
Title: Re: Labyrinth of Touhou 2 and 10F
Post by: Kuilfrayt on July 27, 2013, 12:46:54 AM
Small/kinda big update with all the items I could find, almost all names translated and their effects, I've not done the description for all of them mostly because I couldn't be bothered right now, except for the Special Items (mostly), so we can start putting up the Item wiki. As well, I've done all the bestiary and their drops (once again with a few exceptions that I couldn't find a meaning)

If you have any suggestions for names that could be translated better, or names that have no translation, propose them here.

http://www.mediafire.com/?4umd307r8dva8b4

I've done a few characters that were unlocked with the cheat file but, seeing as their abilities are almost all the same, and skills seems to be placeholders
for example, Remilia had maybe 1 skill that I had not seen on another character, and they were all pretty normal stuff, nothing impressive, so I'm holding my breath for something better
, so with that, I won't be doing anymore of those really since they don't seem finish and it would be a waste to do.
Title: Re: Labyrinth of Touhou 2 and 10F
Post by: Axel Ryman on July 27, 2013, 01:01:17 AM
Kinda stuck on Floor 3 of LoT2.
Defeated the FOE on the floor but I'm blocked by a bush. Only other icon accessible is a boss that's level 32, and other ! marks that do nothing for me.
Title: Re: Labyrinth of Touhou 2 and 10F
Post by: Sahgren on July 27, 2013, 02:29:28 AM
Kinda stuck on Floor 3 of LoT2.
Defeated the FOE on the floor but I'm blocked by a bush. Only other icon accessible is a boss that's level 32, and other ! marks that do nothing for me.

Try the battle. Do iiiiiit~,
Title: Re: Labyrinth of Touhou 2 and 10F
Post by: Kuilfrayt on July 27, 2013, 03:56:50 AM
So I've been messing around a bit

(http://i.imgur.com/1NWdl9K.jpg)

And I was wondering, what's the way to increase the allocated space to put text in (like, Momiji Inubashiri takes quite a lot to write, but it takes 7 spaces in the editor, and I guess I can up to 11, but that's still not enough)

I'm only looking at it for fun for now, if I need to take a 6 month class about how to format text, I'll just go back to what I'm good (bad) at and keep translating

Also qazmlpok, do you think you could provide me with the entire text dump? Or is there a way to show kanjis/hiragana in a hex editor, cause all I see is random bullshit, with some english words sprinkled here and there. (Using HxD right now)
Title: Re: Labyrinth of Touhou 2 and 10F
Post by: Validon98 on July 27, 2013, 10:49:04 AM
And at Reimu 238 I've beaten the Agastobrauma. I swear, this time when I beat I felt like I was in this rhythm of switching out Patchy, Yukari, and Iku. Also I got REALLY lucky and he didn't use stuff like Magical Hellfire, which always devastates me. Onwards to Floor 26, then!
Title: Re: Labyrinth of Touhou 2 and 10F
Post by: qazmlpok on July 27, 2013, 12:05:33 PM
And I was wondering, what's the way to increase the allocated space to put text in (like, Momiji Inubashiri takes quite a lot to write, but it takes 7 spaces in the editor, and I guess I can up to 11, but that's still not enough)

I'm only looking at it for fun for now, if I need to take a 6 month class about how to format text, I'll just go back to what I'm good (bad) at and keep translating

Also qazmlpok, do you think you could provide me with the entire text dump? Or is there a way to show kanjis/hiragana in a hex editor, cause all I see is random bullshit, with some english words sprinkled here and there. (Using HxD right now)

This should be the full thing.
http://www.mediafire.com/?1egkxhjk613wh1b

By allotted space, do you mean in the exe file itself? As in, not enough space there to put in the full word before you run into the next block? Yes, that's possible, and my tool will do it automatically. I don't recommend trying to do it manually, because basically what you do is write the string in full somewhere else in the file and update the assembly references to use the new block of memory.

As for displaying kanji, I believe some hex editors can display unicode/encoded characters in addition to just ascii. I don't do this, though, so you'd just have to google around for various hex editors and try to find one that does support it.
Title: Re: Labyrinth of Touhou 2 and 10F
Post by: Xarizzar on July 27, 2013, 03:06:18 PM
A text table? That helps. Also, for Japanese text, try Stirling(Although it's Japanese Hex Editor *lame me* -_- )
Title: Re: Labyrinth of Touhou 2 and 10F
Post by: DarkAtma on July 28, 2013, 01:52:33 AM
Talking about TL1 This is more of a "whos a better character" In my last slot i am struggling for Ran,yuyuko and patchouli All MAG build, Now the question is, in a boss battle who theorically could deal most damage in least time? Considering all are at the same level and boss has neutral affinities, my guesses would be something like

-Ran Can spam youkai laser twice due to her respectable speed and MAG
-Patchouli uses selent silene once due to her low speed But deals obscene damage due to MAG and neutral element
-yuyuko uses flawless nirvana once, again due to low speed But has High damage due to formula

Now, Can ran twin laser outdamage a single patchouli/yuyuko spell?

Wich of these 3 is the best in a boss scenario?
Title: Re: Labyrinth of Touhou 2 and 10F
Post by: Serela on July 28, 2013, 01:54:48 AM
Ran's generally better off spamming her low-delay composite skill for single targets.

Patchouli's Silent Selene isn't as "obscene damage" as you would think, but one of her highlights her her obscene MND.

Yuyuko is also pretty durable for a nuker... actually, Ran is too. That makes them vaguely similar.

Yuyuko is much more of a one-trick pony though, because she only has SPI, which several bosses resist. Plus she isn't very good until you have BOATLOADS of sp...
Title: Re: Labyrinth of Touhou 2 and 10F
Post by: Axel Ryman on July 28, 2013, 03:32:59 AM
Try the battle. Do iiiiiit~,
Well I feel silly for not trying...


Kinda want the image sets for LoT2. Anyone wanna point me to the method to getting them? Or am I breaking a rule with that?  ???
Title: Re: Labyrinth of Touhou 2 and 10F
Post by: CF7 on July 28, 2013, 07:04:58 AM
Talking about TL1 This is more of a "whos a better character" In my last slot i am struggling for Ran,yuyuko and patchouli All MAG build, Now the question is, in a boss battle who theorically could deal most damage in least time? Considering all are at the same level and boss has neutral affinities, my guesses would be something like

-Ran Can spam youkai laser twice due to her respectable speed and MAG
-Patchouli uses selent silene once due to her low speed But deals obscene damage due to MAG and neutral element
-yuyuko uses flawless nirvana once, again due to low speed But has High damage due to formula

Now, Can ran twin laser outdamage a single patchouli/yuyuko spell?

Wich of these 3 is the best in a boss scenario?
Omg, why would you build Ran as a nuker? Well, maybe i was doing something wrong with my team, but i built her defensively and she was sitting constantly in 2nd slot and was buffing everyone. So can't tell how good at attacking she is.
As for Patchy/Yuyuko against boss with neutral affinities i'd go with Yuyuko. At least in my team she was doing damage compared to Megawatt's and she's quite durable too.
Title: Re: Labyrinth of Touhou 2 and 10F
Post by: Serela on July 28, 2013, 01:25:25 PM
Yes, Yuyuko is glorious once you have the SP to spam her nuke... as long as the boss doesn't resist SPI. (Sadly a few of the later plus disk big bosses do resist it)

Also, Ran is kind of a jack of all trades. I honestly don't like her buffs until you have thousands of SP (and then I use the defensive one every single turn after getting everyone's DEF/MND buffed by Reimu and Yukari, so that it just can't really get a chance to run down. That extra 20~30% def/mnd all the time makes a huge difference) but apart from that she's also a really great attacker with her composite skill, because composite skills become so much stronger after a buff from Iku, moreso then other attacks (Probably because there's a higher defense margin to get through)... AND she's tank-tier durability. She's got it all.
Title: Re: Labyrinth of Touhou 2 and 10F
Post by: Kirin no Sora on July 28, 2013, 03:34:51 PM
Um, guys... I got a question.

Since I just noticed that Reimu's picture has been set up in the LoT2 Character section of the wiki, would it be possible for me to presume that the other character pictures will be set up shortly? I'm sorry if this sounds pushy or rude...
Title: Re: Labyrinth of Touhou 2 and 10F
Post by: Kuilfrayt on July 28, 2013, 04:58:16 PM
Wait what, it actually worked? I put up the picture about a week ago, but it didn't seem to change so I thought I just messed it up, I guess I should put up the rest now... (at least if I can remember I put that one up XD)

Edit: Ok I've put up the pictures for all characters, as well as almost all the other characters that have not appeared yet. Also, I kinda messed up a bit in some uploads, is there any way to delete the pictures you've submitted? (uploaded something as LoT2_Chara_Iku_Suwako, so I wanted to remove it)
Title: Re: Labyrinth of Touhou 2 and 10F
Post by: qazmlpok on July 28, 2013, 06:56:19 PM
If there's no option to move/rename the file (I don't see one for the file, even though I can move regular pages), tag it for deletion with this:

{{delete|File name is wrong (should be LoT2 Chara Suwako Stand)}}

You probably can't delete the file yourself, so an admin will need to do it. Tagging it like this is probably the best course.
Title: Re: Labyrinth of Touhou 2 and 10F
Post by: Kuilfrayt on July 28, 2013, 07:17:04 PM
Well looks like someone changed the name, so all is good.

Also, for putting the translation in the game, is there a way to 1. Change the font (cause it's f***ing ugly), and 2. Change the font size, because some of the menu didn't really fit with what I put in it.

(http://i.imgur.com/WDOcSqp.jpg)

Else we can just change what's written to make it shorter
Title: Re: Labyrinth of Touhou 2 and 10F
Post by: qazmlpok on July 28, 2013, 08:06:36 PM
In general, I recommend changing the text. Especially since that is a rather verbose line.  Changing font size usually just makes it harder to read, uglier, and only buys you a few extra characters.

Changing the font face is probably possible. I can't remember exactly how it worked in lot1; I think there were two fonts that worked with the game and people could install whichever they liked, but I have no recollection of where those came from. I don't know much about how font families work, but it might be possible to change it simply by installing a new font and without actually changing anything in the exe.

In any event, I'd say that's the kind of thing to not worry too much about until everything else is done.
Title: Re: Labyrinth of Touhou 2 and 10F
Post by: Kuilfrayt on July 29, 2013, 01:33:44 AM
I was just curious if it was possible.

And I've checked a bit on how to update the assembly file to a new memory block, and nooooooooope, not even gonna try it. I'll leave that to you your tool, cause I know for a fact I will mess this up.
Title: Re: Labyrinth of Touhou 2 and 10F
Post by: Kirin no Sora on July 29, 2013, 02:06:56 AM
Um, kuilfrayt...

I don't mean to nitpick, but Rinnosuke is missing among the pictures at present. I'm pretty sure that it's just a glitch or something on the wiki's part, but I figure that I should mention it anyway.

By the way, all the other pics look great. The LoT2 people really do their art well, that they do.
Title: Re: Labyrinth of Touhou 2 and 10F
Post by: Kuilfrayt on July 29, 2013, 04:02:23 AM
Yeaaaaaa I know.... basically, what happened was I clicked on the red link, and it brought me to pool.touhouwiki.net and I uploaded it there. The reason why I didn't know the first Reimu picture worked was because I did it this way too, and it didn't seem to do any changes, but then it's now appeared. The rest of the picture I did correctly, but now the name for Rinnosuke is already used, it will either go through after a while, or someone'll have to change it, I'm not sure how pool.touhouwiki works
Title: Re: Labyrinth of Touhou 2 and 10F
Post by: The Krve on July 29, 2013, 07:42:29 AM
At least there are skills from sub classes now so Remilia won't be a one trick pony anymore.
;_;
Title: Re: Labyrinth of Touhou 2 and 10F
Post by: Ghaleon on July 29, 2013, 08:58:18 AM
At least there are skills from sub classes now so Remilia won't be a one trick pony anymore.
;_;

Wait, remi is confirmed in the game now? yayyy. I figured she would get in but I never saw a definitive yes yet.
Title: Re: Labyrinth of Touhou 2 and 10F
Post by: Validon98 on July 29, 2013, 02:43:02 PM
Ugh, why does Minoriko have to be one of the few people on the wiki whose recruitment information is missing? What do you have to do to get her, and does having her get rid of the bush blocking the way to the F4 stairs?

EDIT: Okay, nevermind, had to see that Yukari and Yuyuko event. Something tells me we'll have to fight them on a much later floor.
Title: Re: Labyrinth of Touhou 2 and 10F
Post by: Axel Ryman on July 29, 2013, 03:01:38 PM
Yeah I'm wondering what her requirements are since she's one of the few I'm missing.
And Aya, but I think that's cause of the recruitment bug.

I'm guessing she's like Rumia where you need a specific Item or Items.
Title: Re: Labyrinth of Touhou 2 and 10F
Post by: Sungho on July 29, 2013, 03:06:14 PM
To recruit Minoriko in Labyrinth of Touhou 2, you need 3 大樹の葉っぱ.
Title: Re: Labyrinth of Touhou 2 and 10F
Post by: Kirin no Sora on July 29, 2013, 03:12:21 PM
Wait, remi is confirmed in the game now? yayyy. I figured she would get in but I never saw a definitive yes yet.

Everyone from LoT1 will be returning in this game(although I actually would question the notion of Maribel and Renko coming back, unless they're part of the plot of this game as they were in LoT1, but that's my opinion), so you can use virtually every team formation that you had used previously.

That said, I would think that Remilia would be given more that her "Spear the Gungnir" as a attack spell this time, as she could really use it. Maybe "Red the Nightless Castle" or something...

Ugh, why does Minoriko have to be one of the few people on the wiki whose recruitment information is missing? What do you have to do to get her, and does having her get rid of the bush blocking the way to the F4 stairs?

EDIT: Okay, nevermind, had to see that Yukari and Yuyuko event. Something tells me we'll have to fight them on a much later floor.

I've been ninja'd... Multi-ninja'd even. Sigh.

And yes, Minoriko's requirements are missing from the wiki. Also, do you need to get Minoriko to gain access to the Komachi fight? (Unless I'm misinterpreting those words, the bush is keeping you from going to the stairs to 4F, which is where Komachi is waiting...)

Also, something that has been bothering me. What does "Attribute Boost" actually raise? Does it raise all stats(HP, MP, ATT, DEF, MAG, MND, SPD, EVA), or...?
Title: Re: Labyrinth of Touhou 2 and 10F
Post by: Axel Ryman on July 29, 2013, 03:15:56 PM
And yes, Minoriko's requirements are missing from the wiki. Also, do you need to get Minoriko to gain access to the Komachi fight? (Unless I'm misinterpreting those words, the bush is keeping you from going to the stairs to 4F, which is where Komachi is waiting...)
No you just need to do an encounter to the far north side of the map.
Title: Re: Labyrinth of Touhou 2 and 10F
Post by: Kirin no Sora on July 29, 2013, 04:42:42 PM
Oh, okay. Didn't know.

Now, I don't want to be insistent about this, but I really am curious about what exactly "Attribute Boost" increases. Can anyone tell me?
Title: Re: Labyrinth of Touhou 2 and 10F
Post by: Kuilfrayt on July 29, 2013, 05:03:53 PM
I didnt put Minoriko's consitions because i didnt translate them and i dont really know what i did to get her.

So, because I'm someone very consistent with my translations, I used Attributes, Resistances, Ailments, Status Effects and probably even more stuff interchangebly (because Im just that good) attribute Boost increases all resistances (fir, cld, wnd, etc. but not ailments like psn, par, etc)

I really should work on keeping the same terms eh.......
Title: Re: Labyrinth of Touhou 2 and 10F
Post by: Kirin no Sora on July 29, 2013, 06:13:58 PM
...I suspected that it meant raising elemental affinities, rather than all basic stats. Thanks for the confirmation.

Also, is it possible to increase elemental affinities with Skill Points, like you could in LoT1? And I presume that ailment resistance cannot be improved in the same way, just as before?

Also, the gameplay section says that EVA can't be raised via leveling, level up bonuses, or Skill Points. Given this, does that mean that EVA, outside of Evasion Boost, cannot be raised at all? Does the "4 unused skill points = 1% boost in all stats" effect apply to EVA as well?

Also, I noticed that there are no spells that give a buff to EVA presently. Does Hina's "Biorhythm of the Misfortune God" cause a debuff in said stat? It could indicate whether or not the game will even let you mess with it at all during battle.

Edit: I tend to use the word "also" a lot, don't I?
Title: Re: Labyrinth of Touhou 2 and 10F
Post by: Axel Ryman on July 29, 2013, 06:17:24 PM
...I suspected that it meant raising elemental affinities, rather than all basic stats. Thanks for the confirmation.

Also, is it possible to increase elemental affinities with Skill Points, like you could in LoT1? And I presume that ailment resistance cannot be improved in the same way, just as before?
Yes you can use Gold to raise them like you could in LoT1 with Skill Points.


Quote
Also, the gameplay section says that EVA can't be raised via leveling, level up bonuses, or Skill Points. Given this, does that mean that EVA, outside of Evasion Boost, cannot be raised at all? Does the "4 unused skill points = 1% boost in all stats" effect apply to EVA as well?

Also, I noticed that there are no spells that give a buff to EVA presently. Does Hina's "Biorhythm of the Misfortune God" cause a debuff in said stat? It could indicate whether or not the game will even let you mess with it at all during battle.

You can raise it with Equips. I know there is a Main Equip that has +20 Evasion. Not sure on Sub Equips at the moment.
Title: Re: Labyrinth of Touhou 2 and 10F
Post by: Kirin no Sora on July 29, 2013, 06:32:10 PM
You can raise it with Equips. I know there is a Main Equip that has +20 Evasion. Not sure on Sub Equips at the moment.

...I should of mentioned that I already knew that equips could boost EVA. -_-;

Still, my question about whether EVA can be debuffed via Hina's spellcard hasn't been answered, so there's that.

To be honest, if the answer is no, then that would explain the removal of Chen's "Soaring Guardian God" spellcard...

Also, Momiji has a skill that boosts accuracy for the active party when she's there. Does accuracy also determine if you'll pull off a critical hit? And are there equips that boost accuracy, by chance?
Title: Re: Labyrinth of Touhou 2 and 10F
Post by: Kuilfrayt on July 29, 2013, 06:44:09 PM
There are equipments that can boost Accuracy yea. But its a weird stat, there is no true value for it (as in, no way to actually know what amount a character has, as well as no explicit description for it). Its also put as hit on spells and items (written in japanese as 命中)

There are a few sub items with EVA on them if I recall correctly, you can check on my excel file to know for sure
Title: Re: Labyrinth of Touhou 2 and 10F
Post by: Serela on July 29, 2013, 11:33:40 PM
Kuilfrayt:I don't think character's really have an "amount" of accuracy, or at least, not in a way you'd have to worry about; I think it's safe to assume every single character has 100 accuracy. Of course, if you can boost it with equipment, that's a thing, but.

Maybe Sakuya's accurate spells will actually be worth something in this game.
Title: Re: Labyrinth of Touhou 2 and 10F
Post by: The Krve on July 30, 2013, 12:53:45 AM
C84 is going to be one hell of a ride, gentlemen, with all the new stuff coming out : DDC, this and Bose's new game.  :3 :3 :3 :3 :3 :3
Shame that we don't have our very own scout sergeant to go to the event itself.
Title: Re: Labyrinth of Touhou 2 and 10F
Post by: Kuilfrayt on July 30, 2013, 01:10:01 AM
There is a few items that give Hit, but I can't say I really know how it works fully.

Also, it doesn't seem that Sakuya's spell have any bonus hit anymore. Misdirection is the same, Killing Doll is DRK element, Soul Sculpture is WND, Lunar Clock is the same, just different name, and The World is replaced with Perfect Square, which increases all her stats instead of just SPD. So while all her attacks her direct attack (benefits from ATK), except Soul Sculpture which is composite, her attacks will be able to damage enemies which are very high defense because they have an element
Title: Re: Labyrinth of Touhou 2 and 10F
Post by: Ghaleon on July 30, 2013, 01:15:21 AM
There is a few items that give Hit, but I can't say I really know how it works fully.

Also, it doesn't seem that Sakuya's spell have any bonus hit anymore. Misdirection is the same, Killing Doll is DRK element, Soul Sculpture is WND, Lunar Clock is the same, just different name, and The World is replaced with Perfect Square, which increases all her stats instead of just SPD. So while all her attacks her direct attack (benefits from ATK), except Soul Sculpture which is composite, her attacks will be able to damage enemies which are very high defense because they have an element

Not sure why spoiler but whatever
unless it changed somehow in laby 2, having an element does NOT help you pierce defenses
Title: Re: Labyrinth of Touhou 2 and 10F
Post by: Kuilfrayt on July 30, 2013, 01:54:22 AM
I'm putting spoilers on characters that we've found using the cheat file, since it's not available on the trial right now

Elements may not pierce defenses, but if an enemy is very resistant against 1 type of element, you at least have other options to deal damage, that's what I meant to say, I just badly put it
Title: Re: Labyrinth of Touhou 2 and 10F
Post by: Kirin no Sora on July 30, 2013, 02:03:50 AM
They do if they're weak to said element, physical type included. Also, maybe she can be given the skill "Arm Twisting"(ignore enemy resistance) or "Piercing Attack"(deal damage even to high defense enemies) to aid in harming foes?

Also, on an unrelated note, does Komachi do damage with her "Narrow Confines of Avici" spellcard during her boss fight? Because if she doesn't, then that be worth knowing in terms of strategy...

Edit: Ninja'd again...

Anyways, I have another question as well. Since EVA cannot be boosted via leveling, level up bonuses, or skill points... Can EVA be boosted in the Magic Library via the use of gold? I know that equips and certain skills can raise EVA, but I wanted to ask if there was a way to increase the stat in yet another way...
Title: Re: Labyrinth of Touhou 2 and 10F
Post by: Kuilfrayt on July 30, 2013, 02:36:52 AM
No, it's not in the Magic Library, and unless it's something you can unlock later on, EVA will only be able to be boosted by some characters with the EVA Boost Skill, and it is also found in Tome of Enlightenment to make character who don't have it be able to boost that stat. It also boost by quite a lot, on Aya, it went from 60 to 90 when I put all 5 points in.

Right now she does have the skill Piercing Attack, but not Arm Twisting, though it's still all subject to change. She can't be "given" the skill, like you can make characters learn a new Boost Skill with the Tome of Enlightenment.

Yes Narrow Confines of Avici deals damage when she faces you as a boss

Also, do people mind if I put large spoilers on what I find in the text dump. Some people might find it interesting, otherwise I'll leave it be until it's out.
Title: Re: Labyrinth of Touhou 2 and 10F
Post by: Validon98 on July 30, 2013, 03:12:01 AM
Well, Eiki beaten at Reimu 267, I believe. And then Maribel Version 2 beaten at Reimu 273. I just need to go back and fight Yuuka and Utsuho and I will have all 40 characters. Also, F27 GRINDING SO MUCH SKILL POINTS THANK YOU LILITHS. ^^;
Title: Re: Labyrinth of Touhou 2 and 10F
Post by: Ghaleon on July 30, 2013, 08:36:08 AM
I just hope the final floor in laby 2 doesn't require a bigger grind than the rest of the entire game combined....Actually I hope it needs less than 1/4 of the entire game combined.
Title: Re: Labyrinth of Touhou 2 and 10F
Post by: Smashy on July 30, 2013, 02:05:41 PM
If it's like the final floor of the normal game, that's not that terrible since the floor's encounters itself are at least POSSIBLE

(Hi there file with lvl 325 Reimu that can only take a select few 30F encounters)
Title: Re: Labyrinth of Touhou 2 and 10F
Post by: Hawk on July 30, 2013, 02:39:52 PM
I think 30F fails not necessarily because the grind is so long (although that could certainly be a part of it), but rather that the grind is so boring.

1. Press M
2. Move a square
3. Fight
4. Repeat until you feel uncomfortable

Do that a billion times.

I'd much rather see something that could be construed as a "run".  Imagine the floor was a large labyrinth with a bunch of switches and a boss at the end that respawned every time you entered.  If you got to the boss and defeated him, you'd get a large payload of XP and skill points based on how many switches you turned on that run.  The idea would be that you'd, over time, get stronger and thus able to take more diversions to turn on switches and still successfully kill the boss.

While the idea is the same (grind grind grind), I think I'd have a lot more fun doing that than the aforementioned step-battle-step-battle routine.

Edit: Yesssssssssssssssssssssssssssssssss

(http://i.imgur.com/nyPa0s7.png)

Marisa with the Master Spark victory.

Tenshi, Rumia, Shikieiki, Kaguya handled 95% of the battle.  Once he got a lucky shot onto Kaguya, it became a game of "rotate the benchwarmers".

I guess the good thing about Winny having so many moves is that there's a good chance he won't use any of the scary ones.

For those just tuning in, this was a "random party" run, where I wrote a program to give me a randomly assorted team of 12 out of the 40 available.  The team I got was:

Marisa
Alice
Rumia
Aya
Tenshi
Flandre
Kaguya
Yuyuko
Maribel
Utsuho
Mystia
Shikieiki

Clocked in at 83:25:26.

Might as well share some thoughts on the characters I got to know very well.

The Greats

Tenshi: Well, I didn't have much choice for tanks as it is, but that doesn't mean Tenshi didn't wall it up anyway.  She was one of the last to overcome her SP limitations, but she's not a sweeper by any means so it generally only mattered in the really long battles.  Alternated DEF and MND level up bonuses.
Mystia: Fantastic non-elemental sweeping, pretty good non-elemental boss plinking, my best poison and paralysis on a multi-target move, and my only form of status ailment healing--wonderful.  All ATK bonus levels.  Probably could've gone for a tank build, since I didn't have a really solid slot 2 for the entire game, but I regret nothing.
Shikieiki: Really only started to come into play near the end of the main game, but truly ridiculous from that point on.  Once you've got the SP to judge, you freaking judge.  Her + Kaguya is one of the strongest things I've seen in LoT1.  A +80% ATK Shikieiki judging you every 5000 delay is ridiculous.  She ended the game with 3 Gurthangs, which meant she had terrible PAR resistance.  Oh wait, Buddha doesn't care!  All ATK bonus levels, of course.  She was doing 4 million damage a pop vs Winny.  Oh, and if the enemy is weak to debuffs, she brings it home.
Kaguya: If Buddha's Stone Bowl wasn't ridiculous enough, Kaguya sweeps like a boss with Hourai Barrage.  Her other 3 skills didn't see much play (and Dragon's Necklace, uh, none?), but that doesn't really matter.  Pure MAG bonus levels.  If I did it again, I'd probably go pure MND tank, since Buddha doesn't care, but Hourai Barrage is still incredibly useful, so I dunno.

The Goods

Yuyuko: Saigyouji Flawless Nirvana can compete with Hourai Barrage in terms of damage if the enemy doesn't have super MND, and even against enemies that shut her out, her ATB damage is unmitigatable.  It's too bad she's so slow.  Pure MAG bonus levels.
Flandre: Do I even really need to say it?  Pure ATK bonus levels.  Ended the game with 3 Rhododendron Dresses.
Marisa: Starts the game as an excellent sweeper, ends the game as an excellent nuker.  Ended the game with 3 Eggs, giving her 92% regen.  Since you only need 1160 to optimize Master Spark, you can definitely shoots out tons of damage in a single battle this way.  Pure MAG bonus levels.
Rumia: My only healing, and her and Mystia made sure no one on my team was ever debuffed.  She was instrumental to many boss fights.
Aya: I'd always passed up Aya for Chen in my other runs, and, after this run, I would probably do the same.  However, just because Chen is god tier doesn't mean Aya doesn't have her uses.  While WND is generally a shitty element, Sarutahiko's Guidance was incredibly useful for buffing Rumia for more heals, and--you guessed it--Kaguya's speed so she could give Shikieiki more turns.  It's roundabout, but damn it it works!  She also had good uses as a sweeper early to mid game.  Pure ATK bonus levels.  Would probably do SPD if I had her again.

The Awww...s

Utsuho: Poor SP growth, which is bad because you need to cast her spells a bunch of times to get her doing damage comparable to everyone else.  Debuffs herself (although that was not much of an issue with Rumia and Mystia).  Awful ailment resistances, too.  While her MAG stat is high, her level rate is low so she breaks even mostly.  But her ability equations are really lackluster, which accounts for the low damage even at +80% MAG.  Pure MAG bonus levels.
Alice: I have no idea why you'd ever have Alice in your team past Rinny.  She gets points for sweeping effectively in the early game, but she does very little past that.  Her boss nuke doesn't hit that hard, and has surprisingly bad delay.  Her debuffs are okay, but have little utility once Shikieiki gets going.  Pure MAG bonus levels.
Maribel: Um.  What?  Could sometimes sit in slot 2.  Pure MAG bonus levels.

I want to finish out my inventory before I call it quits, which means I need the 3 final boss drops and Yukari's drop.  Shouldn't take tooooooooooooooooo long...I hope?
Title: Re: Labyrinth of Touhou 2 and 10F
Post by: Xarizzar on July 30, 2013, 10:40:27 PM
Winner's drop will take you some time. Serpent of Chaos and Hibachi Twins, not so much. I got it on my second try for Serpent of Chaos. and third try for Hibachi Twins.
Title: Re: Labyrinth of Touhou 2 and 10F
Post by: I have no name on July 30, 2013, 11:11:58 PM
All 3 of those drops are base 10%-I just reset until I got them, which happened to be first try on each  :V
Title: Re: Labyrinth of Touhou 2 and 10F
Post by: Serela on July 31, 2013, 12:29:54 AM
Alice is good endgame as a tanky attacker. She's very durable as you get into postgame, as opposed to most attackers which are pretty glassy. Her DEF isn't half-bad either, although obviously you don't stick her in the first two slots. I actually used her all the way through on my Special Disk playthrough, and didn't regret it for a second, leaving her in all the way to Winner while debating if I should rearrange (which I mostly only did with putting in Yuyuko)

I guess when your only DEF/MND buffs are Tenshi's selfbuff, though, then it's kind of hard to see alternative tankiness...

Aya is really good in postgame for offense if you have Iku, but you didn't, so her damage would be pitiful. Even against the several 150~200 WND resist plus disk bosses, her damage output is still comparable to other attackers, and she's basically what Chen is in MainGame without the ability to buff her own ATK. SPD buffs are kind of shitty late in the game anyway, because of scaling. (But, yes, without buffs she has too much DEF to go through on enemies)

...Utsuho is irredeemably horrible and Maribel is usable but not as impressive as any alternatives normally, where you'd be assuming you have Keine or Iku to buff offensive stats on the other characters. In this she's probably mostly held back by huge SP costs, but at the end she'd probably be nice... after I realized you had no team defensive buffs I realized why you said she'd take slot 2 sometimes.

You were impressed by Shikieiki, but did you know Nitori's Megawatt does even more damage? :V (It doesn't ignore DEF but it's formula pierces through it very well, so outside of the Hibachi with 1b DEF, she pretty much out-tiers Shikieiki. MAG Build Shiki for her debuffing attack isn't half bad, though...) They really overbuffed Nitori in special. Anyway since you used a randomly assigned party I figure you probably -do- already know this
Title: Re: Labyrinth of Touhou 2 and 10F
Post by: Kirin no Sora on July 31, 2013, 12:59:09 AM
No, it's not in the Magic Library, and unless it's something you can unlock later on, EVA will only be able to be boosted by some characters with the EVA Boost Skill, and it is also found in Tome of Enlightenment to make character who don't have it be able to boost that stat. It also boost by quite a lot, on Aya, it went from 60 to 90 when I put all 5 points in.

...oh, ok. I...

Wait. You can give people "Stat" Boost skills? What kinds of tomes are there, and what gives what skill?

Right now she does have the skill Piercing Attack, but not Arm Twisting, though it's still all subject to change. She can't be "given" the skill, like you can make characters learn a new Boost Skill with the Tome of Enlightenment.

Makes sense to me.

Yes Narrow Confines of Avici deals damage when she faces you as a boss

If said spell is ATK based like I think it is, then it'll slaughter Rumia when it hits her...

A pity, too, as Rumia has 50 paralysis and death resist, 100 debuff resist, and SPI affinity can be boosted with both her boost skill and with some investment in The Magic Library(especially if affinity is as easy to raise in this game as it is in LoT1)...

...would doing all of that and giving her the right equips be enough for her to survive that spell? Her Demarcation spell would be helpful in removing debuffs after said nuke(presuming that it still does that), and she can throw Moonlight Ray at Komachi repeatedly for good damage(presuming that the formula is still the same or similar enough)...

Also, do people mind if I put large spoilers on what I find in the text dump. Some people might find it interesting, otherwise I'll leave it be until it's out.

Fine by me. I personally would love to know this stuff, even if it is a "unfinished, not final" sort of thing. Gives me something to gnaw on before the game's release, you know?
Title: Re: Labyrinth of Touhou 2 and 10F
Post by: Kuilfrayt on July 31, 2013, 11:58:49 AM
Wait. You can give people "Stat" Boost skills? What kinds of tomes are there, and what gives what skill?

Yes, it's an item called 啓蒙の書 (Tome of Enlightenment) followed with a certain type for every skill boost. It's on the second page of special items and can be used at the Hakurei Shrine, 4th option if I recall.

Edit: To complete this, I was a bit in a hurry when I posted this at first
Here are all the terms for the tomes in japanese.
・体力 - HP Boost
・意識 - MP Boost
・根気 - TP Boost
・攻撃 - ATK Boost
・防御 - DEF Boost
・魔力 - MAG Boost
・精神 - MND Boost
・敏捷 - SPD Boost
・回避 - EVA Boost
・命中 - Hit Boost
・属性 - Elemental RES Boost
・状態 - Ailment RES Boost

I haven't found any characters who started with Hit Boost, so maybe it can only be gotten from the Tomes, though I still find it strange to increase a stat when you 1: Don't know what it does, and 2: Don't know how much it increases. Those tomes can be obtained from achievements and chests
Title: Re: Labyrinth of Touhou 2 and 10F
Post by: Ghaleon on July 31, 2013, 04:37:16 PM
I like eiki myself, because while her attack isnt as powerful as nitori's, her defenses are significantly better. I build her mnd too which doesnt gimp her damage as much as it would other nukes since there is no defense threshold to weigh down proportionately lower stats. Better than nitori? Maybe not but she is definately pretty compareable in her own way if you take advantage of her strengtha rather than try to pretend shes just another nitori.
Title: Re: Labyrinth of Touhou 2 and 10F
Post by: Kirin no Sora on August 01, 2013, 08:30:06 PM
Yes, it's an item called 啓蒙の書 (Tome of Enlightenment) followed with a certain type for every skill boost. It's on the second page of special items and can be used at the Hakurei Shrine, 4th option if I recall.

Edit: To complete this, I was a bit in a hurry when I posted this at first
Here are all the terms for the tomes in japanese.
・体力 - HP Boost
・意識 - MP Boost
・根気 - TP Boost
・攻撃 - ATK Boost
・防御 - DEF Boost
・魔力 - MAG Boost
・精神 - MND Boost
・敏捷 - SPD Boost
・回避 - EVA Boost
・命中 - Hit Boost
・属性 - Elemental RES Boost
・状態 - Ailment RES Boost

I haven't found any characters who started with Hit Boost, so maybe it can only be gotten from the Tomes, though I still find it strange to increase a stat when you 1: Don't know what it does, and 2: Don't know how much it increases. Those tomes can be obtained from achievements and chests

If the Hit stat is as someone had stated before, then it probably starts at 100 (or some other number, I don't know)for everyone, and since Hit controls the chances for a Critical Hit(because of the Miss, Nick, Hit, and Crit system that this game has running on it), said tome would best be used on someone who either hits fast(more attacks means more chances for a crit), has a attack with a high hit rate(higher hit means higher chance of a crit), or a attack with a low hit rate(to lower the chances of missing or lowering its damage). Combining this with the Monk Specialty would also help in that regard, as said specialty raises Hit as well and has a high hit rate attack.

I could easily see Chen using said tome and specialty, for example, since almost everything in the spec is of use to her(defense piercing move, previously mentioned high hit rate move that speeds you up with each use(poor man version of Peerless Wind God), regenerates HP and raises stats every turn, 50% chance of starting with a full timebar(poor man version of Teachings of Gensokyo's Fastest), and reduces timebar consumption on everything), and giving her increased hit on top of her own skills(ATK, SPD, and EVA Boost, along with Beat Down and Accelerate)...

Can anyone say "Chensaw"?
Title: Re: Labyrinth of Touhou 2 and 10F
Post by: Kuilfrayt on August 01, 2013, 09:59:55 PM
Alright, here are some spoilers I found while going through the text dump, I may put more later on. As always, take this with a pinch of salt, this is not a finished game, but seeing as this is a trial a month before the full game is out, I'm going to assume it's going to be in the release, with maybe a few differences. Each of them are separate spoilers, so

  • There is 22 floors in total, last floor is call Altar of the Dragon that reigns over Life (so last boss is a dragon? maybe who knows)
  • There is a special item called Hilt of the Sword of the Gathering Clouds of Heaven (also known as Sword of Kusanagi or Grass-Cutting Sword), that gives the ability of "Party Combo".
    There is no other reference to that, so I can't say what it's going to do, if anything. Another interesting thing, this item is tied in to the story, the sword was mentionned in the introduction event, it was either stolen, or has appeared and is speculated by the characters to be the cause of the incident.
  • There is a spell effect called Philosopher's Stone - [Element] Lv X, [Element] can be all elemental attributes, and something called "Nothingness". So it will either be an item that raises a certain type of damage, or reduce a certain type of damage taken. I'm betting on raising damage.
  • Gear Strengthening is a thing, you'll be able to ameliorate your equipment against material (and gold I think) at Nitori's Shop
  • Strategist, Diva, Judge, Gambling Master are title that were found to the almost same location as the subclass names. Either we can unlock more subclass, or we can upgrade the normal subclasses (or it's something else entirely)
  • There is an item called Jewel of Greater Awakening, which if I'm correct, does the same as the Stone of Awakening (learn a subclass) except is not consumed in the process, so that will allow everyone to get a subclass. Which would be kinda nice, it's gotten from the achievement to get 12 Stones of Awakening, so it's most likely an end game item.
  • And finally for now, two sentences I found that are going to appear in the Human Village Menu, which may be for another menu option
    仲間にしたいキャラクターを選択する
    「阿求印の説得指南書」を一つ消費して、このキャラクターを仲間に加えます。
Title: Re: Labyrinth of Touhou 2 and 10F
Post by: RegalStar on August 02, 2013, 12:20:06 AM
Can someone test if Instant Attack actually works like "when user is switched in by someone else, she gets 10000 ATB"? The original text is kind of ambiguous on it, and this version would make a lot more sense if Chen and Rin get the skill.
Title: Re: Labyrinth of Touhou 2 and 10F
Post by: Kuilfrayt on August 02, 2013, 12:36:40 AM
I've changed the description for the skill as "When the skill holder is brought to the front line from the reserve party, her ATB bar is set to 10000."
I've tested and it works fine
Title: Re: Labyrinth of Touhou 2 and 10F
Post by: Kirin no Sora on August 02, 2013, 03:14:31 AM
Alright, here are some spoilers I found while going through the text dump, I may put more later on. As always, take this with a pinch of salt, this is not a finished game, but seeing as this is a trial a month before the full game is out, I'm going to assume it's going to be in the release, with maybe a few differences. Each of them are separate spoilers, so

    • There is 22 floors in total, last floor is call Altar of the Dragon that reigns over Life (so last boss is a dragon? maybe who knows)
    • There is a special item called Hilt of the Sword of the Gathering Clouds of Heaven (also known as Sword of Kusanagi or Grass-Cutting Sword), that gives the ability of "Party Combo".
      There is no other reference to that, so I can't say what it's going to do, if anything. Another interesting thing, this item is tied in to the story, the sword was mentionned in the introduction event, it was either stolen, or has appeared and is speculated by the characters to be the cause of the incident.
    • There is a spell effect called Philosopher's Stone - [Element] Lv X, [Element] can be all elemental attributes, and something called "Nothingness". So it will either be an item that raises a certain type of damage, or reduce a certain type of damage taken. I'm betting on raising damage.
    • Gear Strengthening is a thing, you'll be able to ameliorate your equipment against material (and gold I think) at Nitori's Shop
    • Strategist, Diva, Judge, Gambling Master are title that were found to the almost same location as the subclass names. Either we can unlock more subclass, or we can upgrade the normal subclasses (or it's something else entirely)
    • There is an item called Jewel of Greater Awakening, which if I'm correct, does the same as the Stone of Awakening (learn a subclass) except is not consumed in the process, so that will allow everyone to get a subclass. Which would be kinda nice, it's gotten from the achievement to get 12 Stones of Awakening, so it's most likely an end game item.
    • And finally for now, two sentences I found that are going to appear in the Human Village Menu, which may be for another menu option
      仲間にしたいキャラクターを選択する
      「阿求印の説得指南書」を一つ消費して、このキャラクターを仲間に加えます。
    Ok. Since this was put up in a list, I shall do the same in response to it.


    And for some reason, an end tag shows up when I don't want it to(it shows up in the preview, but I didn't type it in), and I have absolutely no idea why. [/list]
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Kuilfrayt on August 02, 2013, 03:59:29 AM
    Ya, I just went and checked Patchy's skill and it's translated as
    Patchy's Philosopher's Stone:
    When you use a skill (most likely spell),
    On the next turn, if you use a skill with the same elemental attribute, it's damage is reduced by (SLv * 35)%.
    スキルを使用した場合、
    次のターンもで自身が使用したスキルと同じ属性のダメージを(SLv*35)%軽減する。
    Which kinda makes no sense, either I'm doing it wrong, or there is an error in the game.
    I'm guessing "Nothingness" is not attacking?

    Yes it's in the Magic Library you can get it refunded by reset all skills. We only got our first Stone by Floor 6, so I'm guessing they won't appear so quickly.

    For the last item, 阿求 is read as Akyuu (as in our friend Hieda no Akyuu), so that's why I found it interesting, will she get a role further than just a save/load station?
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Sahgren on August 02, 2013, 05:36:15 AM
    Ya, I just went and checked Patchy's skill and it's translated as
    Patchy's Philosopher's Stone:
    When you use a skill (most likely spell),
    On the next turn, if you use a skill with the same elemental attribute, it's damage is reduced by (SLv * 35)%.
    スキルを使用した場合、
    次のターンもで自身が使用したスキルと同じ属性のダメージを(SLv*35)%軽減する。
    Which kinda makes no sense, either I'm doing it wrong, or there is an error in the game.
    I'm guessing "Nothingness" is not attacking?

    Yes it's in the Magic Library you can get it refunded by reset all skills. We only got our first Stone by Floor 6, so I'm guessing they won't appear so quickly.

    For the last item, 阿求 is read as Akyuu (as in our friend Hieda no Akyuu), so that's why I found it interesting, will she get a role further than just a save/load station?

    Maybe Patch is just stupid powerful if you keep up a spell rotation. It's highly unlikely, but it could be interesting if that's the case.
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Gesh86 on August 02, 2013, 08:11:33 PM

    If said spell [Narrow Confines of Avici during Komachi's boss-fight] is ATK based like I think it is, then it'll slaughter Rumia when it hits her...

    A pity, too, as Rumia has 50 paralysis and death resist, 100 debuff resist, and SPI affinity can be boosted with both her boost skill and with some investment in The Magic Library(especially if affinity is as easy to raise in this game as it is in LoT1)...

    ...would doing all of that and giving her the right equips be enough for her to survive that spell? Her Demarcation spell would be helpful in removing debuffs after said nuke(presuming that it still does that), and she can throw Moonlight Ray at Komachi repeatedly for good damage(presuming that the formula is still the same or similar enough)...

    Fine by me. I personally would love to know this stuff, even if it is a "unfinished, not final" sort of thing. Gives me something to gnaw on before the game's release, you know?

    First of all, sorry for not making it clear in the wiki that it is a damaging attack  :D. I'll edit it again in due time.

    I've just tested Rumia for survival in this situation. She had equipment for +50 SPI-resistance on her and took 145 points of damage, indeed surviving Narrow Confines of Avici.  I'd say that makes her an option for eating that attack, but still not an exceptionally good one. Parsee took only 70 damage from it, even with her naturally very low SPI-resistance.

    Because of this, I'm pretty sure the Narrow Confines of Avici used in the boss-fight targets MND instead of DEF, even though you'd think the latter is more likely. Apart from Parsee not dying from it, Reimu took only 34 points of damage from it, while low-MND Youmu took 109 (both of them have decent SPI-resistance). If the attack does actually have both a MND-targeting and a DEF-targeting component in its formula, I think the one considering DEF is really small.
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Axel Ryman on August 02, 2013, 10:33:34 PM
    Hit the 6th floor and beat the demo. Only Yuugi is left to get.


    Right now I'm going through the documents and looking over items I currently have. I'll take screenshots and will probably post them later when I organize them.
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Ghaleon on August 02, 2013, 11:04:33 PM
    said tome would best be used on someone who either hits fast(more attacks means more chances for a crit).

    This is like the most common misconception in like every rpg game ever.
    Hit speed does no have a synergy effect with crit in of itself. A character who hits half as often for twice as hard will get the same dps increase from a crit boost as a character hitting twice as fast and half as hard. Simply put overall dps is the only stat that matters for how much a crit will matter. Though faster weaker hits obviously benefit more from crits if crits add a static number of damage instead of a % (rare) or have some kind of armor ignore element (only matters if the armor is subtractive, not multiplicative... It IS subtractive in LOT1 though).

    That said frequency of attacks IS a good thing for crits IF there is some kind of secondary effect. Like for example if your crits can cause instant death, or if you get 100 mana back every time you crit, or it interrupts enemy spells, etc.

    Likewise, unless there is some kind of weird parabolic curve to the whole miss-nick-hit-crit thing, having a naturally higher or lower crit should effect the bonus of more hit stat. Furthermore it may actually benefit "normal" hi rates most if  that said graph is shaped a certain way.

    Assuming the graph is neutral, and there are no secondary bonuses for crits other thand a %damage boost. Than imo the best candidates are simply gour inhera tly best damage dealers, and your most important "desperation mode kill the boss now before they 1shot my whole team!" Nukes since havin a master spark or whatever when you only have 1 attack before death missin would suck.
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Kuilfrayt on August 03, 2013, 01:04:20 AM
    If the last boss is a dragon, then it could either be the Water Dragon(which would give plot relevance to Iku), or the Great Dragon God(which would bluntly link to Reimu, big surprise), presuming that they aren't one and the same...

    Moar spoilers!
    I've found all the conditions for the last row of achievements (which are all normally put as ?? ??), Achievement 101 says "Can be acquired by defeating the Dragon God", so yea, I'm gonna say dragon pretty confirmed there (and like always I will regret confirming stuff when it's not gonna be there in release...)
    Rest is (No: Name - Condition)
    94: Case Closed - Clear the game
    95: Goodbye Once More - Defeat 1 Strenghten Boss
    96: Haniwa?s Destruction - Defeat all Strenghten Bosses
    97: Starting Anew - Go through the special door on 12F
    98: Close Encounters of the Third Kind - Defeat a special boss inside the destination where you are brought to by the previous door
    99: Encountered the Third Kind (Past Tense) - Defeat all special bosses yadiyadiyada same as above
    100: まとめてかかってこい - Clear the Boss Rush
    101: The Greatest Person in Gensokyo - Defeat the Dragon God
    102: Those who take down Gods - Defeat the Strenghten Sword of the Gathering Clouds of Heaven
    103: Lost Sacred Treasure - Collect 100 different Sub Gear
    104: Perfection! - Collect all Main Gear, Sub Gear and Material Items

    So, seeing as achievement 98 (and 99) are called Close Encounter with the Third Kind, if I don't see Nue in there, I will be very disappointed >_< Also, I'm curious as to if the door on 12F will be opened right away, or if it's post-game content (like the blood seals or w/e they were called were in LoTH1)

    I've also found this in the text dumb, and I felt I should share:
    RANisGOD
    Just sayin', we might be up to something here
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: The Krve on August 03, 2013, 02:18:33 AM
    Why do I have a feeling that Momiji is going to be a low-tier ?  :X :X :X
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Sahgren on August 03, 2013, 03:03:22 AM
    I'm a little sad to say that I feel like Momiji is a worse Remilia. Having a move that hits everyone is nice, but not if it means giving up the buffing power of Curse of Vlad Tepes
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Axel Ryman on August 03, 2013, 03:34:50 AM
    Momiji's okay, but if Tenshi is like her LoT1 iteration, she'll be the pure DEF/MND tank and overshadow all the other DEF and MND tanks. Then again, she might get a skill similar to Yuugi which increases her damage as her health drops.



    Pictures of the items I have not listed in the text files.

    http://oi39.tinypic.com/5cyvd0.jpg
    MP+4, self-explanatory


    http://oi42.tinypic.com/14kaa8n.jpg
    I think this lets all your attacks inflict Terror?


    http://oi44.tinypic.com/15ogxh0.jpg
    Material that can make Shining Crystal [+10% HP, 20% MAG and MND, 24% to Fire, Cold, Wind, and Nature]


    http://oi40.tinypic.com/33f51m9.jpg
    Attack, Defense, and Mind Tomes, since the two files were missing both of them.


    Also I got DXArchive to try to extract the DXA files(Want the music and images) but don't know how to use. Anyone who knows how want to help out?
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Ghaleon on August 03, 2013, 04:00:11 AM
    I haven't played laby2 yet and I can't even find remi's stats on the wiki but +25% hit to the whole party sounds pretty amazing to me.
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Kuilfrayt on August 03, 2013, 04:09:09 AM
    I'll take a look at those items, and I'll also start getting all the items I can that are on the text dump, just need to find where they are in the 10000ish lines... Oh well, I'm on break now, so I'll have all the time in the world to translate that shizz
    I've completed all the Special Items, just not updated my doc, Page 1 and 2 are filled (and what's missing on page 2 was like just the rest of the Tomes, and the one item on page 1 is the Jewel of Greater Awakening), while Page 3 still just only has the 3 crystals.

    Also, I'll have to agree that while Momiji still sports great DEF and MND compared to other tanks (she is higher than Meiling, but China has a bit more HP), the fact that she doesn't have skills that really benefits a tank won't make her last too long imo. Compare that to the skill of Meiling, which can increase her DEF every turn, survive an attack that would kill her by consuming 10 TP, and healing spells can have increased effects on her. But there is also another spell which I would think to make her not a first slot tank, but more of a 2nd slot. She will have (SLv * 20) % more SPD and take (SLv * 16) % less damage if she's not on the first slot and the front line is filled up. It's a 2 point skill, but that's still 32% damage reduction, which is pretty powerful. She also has all the same spells has she did back in LoT1 (skills and spells might not be final)

    I haven't played laby2 yet and I can't even find remi's stats on the wiki but +25% hit to the whole party sounds pretty amazing to me.
    It can actually go up to 50% when 2 points are put in it. And Remilia skills and spells are on my CharactersSpecifics doc. I think it's only missing Residents of the Scarlet Devil Mansion description, but that's basically the same as every other group skills, more stats if more people from the specific group is on the front line. Bear in mind, that same as Meiling, skills translated may not be final and subject to change.
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Ghaleon on August 03, 2013, 05:08:13 AM
    I'm not really gonna look at anything not on wiki...because even the wiki I ahve to force myself to look at. I kinda like looking at stats in-game for the first time in games.

    But anyway, comparing her to china is one thing, but remi isn't really an ideal 1st slot tank like china is, more like a 2nd imo. Momiji...wif dat hit buff... if she truly does have better def/mnd than china (even if less hp) makes her sound like a great slot 2.. +50% hit for the whole team, with better defenses than china...I haven't played the game yet so I could be wrong, but to me, she sounds great so far. bear in mind hit is a rare stat to find buffs for, and 50% is alot soo... that's a very very top tier passive I rekon.

    edit: though I'm concerned she only has 2 skills.. if she only has 2, chances are remi may only have 2 again (again I haven't seen sooo)... that'd be uncool. I still think remi's great in laby 1 but 2 skills is kinda boring.
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: The Krve on August 03, 2013, 05:11:21 AM
    • Increases DEF every turn
    • Survives an attack that would be fatal by consuming 10 TP
    • Healing spells have increased effects on self
    • 32% damage reduction and 40% speed if sitting on 2nd slot
    Dunno what the guy is smoking but I want some of that stuff.  :V
    Say, does team skills like "Palace of the Earth Spirits Party" or "Team ⑨" stack ?
    edit: though I'm concerned she only has 2 skills.. if she only has 2, chances are remi may only have 2 again (again I haven't seen sooo)... that'd be uncool. I still think remi's great in laby 1 but 2 skills is kinda boring.
    Chill, we have Subclasses for that.
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Ghaleon on August 03, 2013, 05:19:51 AM
    Chill, we have Subclasses for that.

    I'm panicking! I can't breath! IT's all going red! or black! or, or...! I DONT KNOW!!! WAAUUUUGHHH!!!
    Seriously, do all her subclasses add skills or just 1?
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: The Krve on August 03, 2013, 05:28:31 AM
    Characters share all Subclasses.
    Each Subclass adds tons of passive and at least 2 active skills, as for as I know.
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Kuilfrayt on August 03, 2013, 05:44:48 AM
    Correction on Meiling surviving death, it's actually a 50% chance at most to work.

    Some corrections will have to be made for the skills of Party of Palace of the Earth Spirits, Bakartet, etc.
    I've tested with Bakartet, it will increase the character who has the skill  depending on the other members in the front line (ex. If I have Mystia with 2 points in the skill and Cirno with 0 points, and my front line is Wriggle, Mystia, Cirno and Rumia, Mystia will have 6 levels of the skill (basically buffing her stats by 72%, and SPD by 36%), while Cirno will have 0. It doesn't count the skill holder when calculating the buff, so you can never reach higher than level 6, and you require at least 2 members for it to take effect. It doesn't require other members to have the skill to take effect on a character that has the skill. It also doesn't show % buff, just says "Bakartet Lv X"). It may be different for the other party skills, I haven't done my research on them

    Also, Remilia's skills
    (She doesn't have any Boost Skills yet)
    Motivated Heart
    Hands-On Experience
    Residents of the Scarlet Devil Mansion
    : If there?s more than 1 resident of the Scarlet Devil Mansion on the front line, their stats are increased by (SLv * 5) % per residents, does not affect the skill holder.
    Majesty: When the skill holder receives a turn, the skill holder will have their DEF, MND and MAG increased by (SLv * 3) %
    Beat Down: When the skill holder defeats an enemy, he gains MP equals to the SLv and his overall stats are increased by (SLv * 8 ) %. Does not take effect if 2 or more enemies are defeated at the same time.
    Last Fortress: The more character who falls in battle, the stronger the skill holder will become.
    Impact Attack: Adds SHK to all attacks
    Adversity: If the skill holder is affected by an ailment, His damage will be increased by (SLv * 10) %
    Mental Concentration: Increases MP regained by focus by (SLv * 1).
    Spells are the same as LoT1
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: RegalStar on August 03, 2013, 06:18:13 PM
    For Patchouli's Philosopher's stone, the description to me looks more like "When Patchouli uses a skill, she receives less damage from that skill's element until her next turn".
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Kuilfrayt on August 03, 2013, 07:46:42 PM
    For Patchouli's Philosopher's stone, the description to me looks more like "When Patchouli uses a skill, she receives less damage from that skill's element until her next turn".

    That would make more sense, seeing as if it would increase the damage she dealt with a certain element would be way to overpowered, and reducing the damage she deals would make the skill worthless

    I've also changed the description for most party skills to: If more than 1 members of [group] is on the front line, the skill holder's stats are increased by (X) % for each members of the [group], excluding the skill holder.
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Kuilfrayt on August 04, 2013, 12:10:58 AM
    Update the item doc with pretty much everything. There are 3 material items that are missing, as well as pretty much the entire page 3 of Special Items.
    Some names don't have translations, and on the Main Gear page, there are still some with ? and some in italic, because there wasn't a name or the name was obviously a placeholder.

    Also, I don't know why, there is an elemental resistance called 天 (heaven, sky), but it's not the kanji for any of the resistance that are in game (kinda like 熱 for heat). I've translated it as SPI, because of the rank it was put in when they were enumerating some of the resistances, but I'm not sure if it's correct.

    http://www.mediafire.com/?71t4ugmcybhio66
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Validon98 on August 04, 2013, 12:17:16 AM
    There's one mistake one your translation that I noticed last time but I didn't say anything about at first: "Midori's Dream" should be "Green Dream." It's a minor gripe, but it was called Green Dream in the first game and "midori" means "green." ^^;
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Axel Ryman on August 04, 2013, 12:20:42 AM
    Definitely loving the new item doc. Thanks a bunch kuilfrayt!
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: RegalStar on August 04, 2013, 12:21:12 AM
    I will edit this post as I find stuff to write.

    リザイアの魔導書 -> Nosferatu Tome (from Fire Emblem).
    まほうのみなもと -> Source of Magic (from ActRaiser)
    グロウエッグ -> This should be Growth Egg (from Final Fantasy).

    星界の腕輪 -> This was in LoT1 too (which is in turn a reference to Hachikuma games), so the original name of Star World Bracelet should probably be used.
    鉄壁の学聖ボタン -> Button of Aegis (Big Bang Age)
    山彦のネックレス -> Another LoT1 carryover with the original name of Yamabiko Necklace (reference to Echo Drops from Final Fantasy series)
    カズのおまもり -> Kazu's Charm (Lagrange Point)
    退魔の制服 -> should be Robe/Suit/Uniform of Exorcism (退魔 is exorcism)
    携行型発振砲 -> Portable Oscillation Cannon
    苦痛のグレイヴ -> should be Glaive of Pain (LoT1 carryover, not to mention this isn't a grave =P)
    ビンダッチーV -> Getitup V (LoT1 carryover)
    ビッグバンワギャナイザー -> Big Bang Waganizer (some obscure Namco game)
    壁抜けの腕輪 -> Wallbreaker Armband (Shiren the Wanderer 4. Unfortunately, only Shiren 1 is released in English and this armband isn't in it, so I just made up a term based on its effects on shiren 5 (lets you walk in walls, basically). I'm aware that "break" isn't the best translation for "抜け", so if someone can come up with a better term, go ahead.)
    青の剣 -> should be Blue Saber (LoT1 carryover)
    アストラル・ドミナ -> Astral Dominae (Wizardry... 8, I think?)
    聖剣グラン・センチュリオ -> Holy Sword Gran Centurio (Yggdra Union)
    リヘナラドールの心臓 -> Regenerador's Heart
    丈高きエレンディルの星 -> Star of Elendil (LoT1 carryover)
    オルジャスシャムシャー -> Orujasu Shamshir (This is from something called Zavas that is apparently SO obscure that I can't find ANY English information on it. At all.)
    神霊結界 -> Divine Barrier (SaGa series, I think, though most people on this board would probably be more familiar with it from Genius of Sappheiros)
    メガスフィア -> Megasphere (?)
    グランドマスターブレイカーの称号 -> Title of Grand Master Breaker (Vagrant Story)
    丙子椒林剣 -> Heishi Shōrin ken (some ancient Japanese sword)
    神刀「天叢雲剣」-> Save yourself some bytes and just call it Ame no Murakumo. Final Fantasy series made the name pretty recognizable already anyways.

    練成鉄の欠片 -> I think this is better off as "fragment of refined iron", unless it's a reference to something I'm not aware of.
    戦人の魂 -> should probably be "fighter's soul".
    お払いの霊札 -> Purifying Amulet

    More or less done.
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: MewMewHeart on August 04, 2013, 12:24:14 AM
    I will edit this post as I find stuff to write.

    リザイアの魔導書 -> Nosferatu Tome (from Fire Emblem).
    YES!
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Axel Ryman on August 04, 2013, 12:38:34 AM
    Ack before I forget.


    Has anyone determined how long it takes for FOEs to respawn, or if it's a chance everytime you enter/load the game?
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Sungho on August 04, 2013, 01:02:03 AM
    The Japanese wiki says that FOEs will respawn when you enter the dungeon for the 13th time.
    13th time after you defeated the foe, that is.

    I rather like the Character Reset option.

    I wish whoever you didn't choose in Floor 5 joins sometime later in the game.
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Serela on August 04, 2013, 01:02:46 AM
    There's one mistake one your translation that I noticed last time but I didn't say anything about at first: "Midori's Dream" should be "Green Dream." It's a minor gripe, but it was called Green Dream in the first game and "midori" means "green." ^^;
    The Green Dream from Chrono Trigger, yeah

    Hooray more every item is a reference!
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Kuilfrayt on August 04, 2013, 01:12:55 AM
    So yea, as you all can realized, I'm bad at Katakana.

    I'll change all the translations to yours RegalStar. I wasn't sure for Midori's Dream, i was hesitating between green and that, but I didn't know if it was some sort of reference, so I kept it as such.
    And yea, I'm trying to find most of the references when I can, but there's just so much of it. And I havent checked the LoT1 item list... whoops
    Also, I wish they would've made more items with special abilities in them, like those that adds ailments to attacks, or the one that increases damage dealt when at full HP, not just +X% to a stat

    I wish whoever you didn't choose in Floor 5 joins sometime later in the game.
    I wouldn't be surprise that we would get both in the end.

    神刀「天叢雲剣」-> Save yourself some bytes and just call it Ame no Murakumo. Final Fantasy series made the name pretty recognizable already anyways.
    I'll either take that or Sword of Kusanagi, since it's supposedly the most well known name for it

    Few modifications I will also do:
    静寂の海藻 Seaweed of Silence should be Seaweed of Serenity
    りりうむぱんつ will be either Lilium Pants or Lilies Pants
    アスラのつるぎ I'll put Asura Blade instead of Sword of Asura
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: RegalStar on August 04, 2013, 01:43:12 AM
    Ack, just when I thought I was done...

    外道の書 -> Forbidden Tablet (LoT1 carryover yet again)
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Earthsiege on August 04, 2013, 06:18:23 AM
    Heart Container? Energy Tank? Booster 0.8? The Bee?

    These guys get references from everywhere!
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: The Krve on August 04, 2013, 07:45:39 AM
    The Bee
    I'm crying tears of happiness.

    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Fishin on August 04, 2013, 02:49:35 PM
    Regarding
    Utsuho
    , did they change her self-debuff so that you can guard against it with debuff resistance now?  That's what really killed her for me in LoT1, she's a character who's oriented around staying in and becoming stronger (and her abilities in 2 focus on that even more), and she actually has passable defensive stats but the debuffs kill it.
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: qazmlpok on August 04, 2013, 03:57:40 PM
    Regarding translation consistency, I made a quick script to compare the text files from 1 against the string dump for 2. Here's the result.

    http://pastebin.com/JBBbjZK7

    Interestingly, "Star world bracelet" was "星界の指輪" in LoT1 and seems to be "星界の腕輪" in LoT2 (the 4th character is different. I don't know enough Japanese to say why or what it means)

    I expected a lot more results, but it might simply be because I only ran it against the item and spell files. I'll use more when the full game comes out.
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Tian on August 04, 2013, 04:49:15 PM
    I'm not sure if anyone else has tried this yet, has anyone else beaten Tenshi on 6F? I don't mean "get her to retreat," I mean "get her HP down to 0." It seemed to me that while Tenshi inevitably retreats when she's killed 10/12 of your party members, but the quality and quantity of her drops goes up the lower HP you manage to get her down to. I managed to do it with a highly specialized team involving Wriggle, Aya, and Orin. I grinded to around L35 for my party.

    As a boss, her stat distribution seemed to be high ATK, DEF, MND, but relatively low HP, so PSN and PSN amplification with Wriggle was a very good strategy against her. She also resisted MYS, SPI, DRK, and PHY, so your attackers should target the other stats and have reasonably good penetration. Aya was extremely strong with Peerless Wind God, and characters like Orin, Komachi, and Cirno focused on debuffs exclusively (cool interaction is Aya's SPD up Skill + Regeneration on other party members). This strategy took a great deal of luck -- for example, if Wriggle was killed early on, the fight is nearly impossible -- but Tenshi rewards you with some uncommon materials as well as this drop:

    http://i.imgur.com/hlWHHjq.png
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Kuilfrayt on August 04, 2013, 04:56:02 PM
    Strangely enough, in LoT1, 指輪 means Ring, but was translated as Bracelet, and in LoT2, 腕輪 means Bangle/Bracelet.

    We can adapt a lot of translations to fit better with the theme, or just to something that sounds better (ex. I put 空飛ぶ靴, which could be directly translated as Shoes that makes you fly, or Flying Shoes, to Hermes' Shoes, simply because it sounded better, and everyone here is pretty much familiar with who Hermes is, so it doesn't lose its meaning. While in other stuff, I just change it completly as long as it fits. 樹海のミズビト is an enemy that I've put as Sea of Trees Nue'mon, I have not found anything for ミズビト (mizubito), so I just went and took something that could fit the image (a bird made out of ice and water), and Nue'mon was what came out of it (it was Kingfisher at first, but the myth for it is a bit more ambigious, so I went with that other one instead))

    http://www.mediafire.com/?6c252um76h1t8uk
    This is the bestiary doc if anyone wants to verify some of the translations. Some notes, 突撃魚 can either be Shark or Swordfish, for lack of better name. I've also not updated the drops with the new names if we had any
    There is also one enemy which I don't have any infos on: 大樹の真珠貝, it's between the more pale Ooze and the Ice Crystal. So if anyone that has the data, I would like a screenshot of it to add it to the bestiary
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: CF7 on August 04, 2013, 07:44:01 PM
    There is also one enemy which I don't have any infos on: 大樹の真珠貝, it's between the more pale Ooze and the Ice Crystal. So if anyone that has the data, I would like a screenshot of it to add it to the bestiary
    (http://www.ljplus.ru/img4/h/o/holy_flayer/1.png)
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: RegalStar on August 04, 2013, 07:46:08 PM
    歩く未熟果実 -> "Walking unripe fruit" is closer to its original meaning
    水の猩霊 -> Water Gorilla Spirit
    水樹の鞭蛙 -> I don't know why you put "Mizuki" for 水樹, but I'm pretty sure that it's a word rather than a name, so water tree or something
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Parallaxal on August 04, 2013, 10:07:36 PM
    Is it a durian of some sort? There were Durian enemies in EO3 if I recall.
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Axel Ryman on August 05, 2013, 09:41:07 PM
    I'm not sure if anyone else has tried this yet, has anyone else beaten Tenshi on 6F? I don't mean "get her to retreat," I mean "get her HP down to 0." It seemed to me that while Tenshi inevitably retreats when she's killed 10/12 of your party members, but the quality and quantity of her drops goes up the lower HP you manage to get her down to. I managed to do it with a highly specialized team involving Wriggle, Aya, and Orin. I grinded to around L35 for my party.

    As a boss, her stat distribution seemed to be high ATK, DEF, MND, but relatively low HP, so PSN and PSN amplification with Wriggle was a very good strategy against her. She also resisted MYS, SPI, DRK, and PHY, so your attackers should target the other stats and have reasonably good penetration. Aya was extremely strong with Peerless Wind God, and characters like Orin, Komachi, and Cirno focused on debuffs exclusively (cool interaction is Aya's SPD up Skill + Regeneration on other party members). This strategy took a great deal of luck -- for example, if Wriggle was killed early on, the fight is nearly impossible -- but Tenshi rewards you with some uncommon materials as well as this drop:

    http://i.imgur.com/hlWHHjq.png

    Well I tried killing her instantly just for the sake of it, and I actually got 8 items instead of the 6 listed in the bestiary. The other 2 I got were a Training Manual and a Swiftness Gem.
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Serela on August 06, 2013, 12:27:46 AM
    I saw a video of her fight on youtube and the person beat it legitimately... where was it? Oh, here! https://www.youtube.com/watch?v=ehhxQHKUSVI

    If her drops go up the more you hurt her, that's super cool.
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Ghaleon on August 06, 2013, 01:00:06 AM
    If her drops go up the more you hurt her, that's super cool.

    Suddenly this game sounds like some kinda sick twisted ryona rpg.
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Sungho on August 06, 2013, 01:02:32 AM
    If your party's average level is less than (level below boss mark + 1.0), you will get bonus items when you defeat that boss.
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Ghaleon on August 06, 2013, 01:04:54 AM
    Gah... I forgot about that, and the ability to level down. Its soooo hard resisting the urge to play this until translation or confirmed translation cancel but full release.
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: MewMewHeart on August 06, 2013, 01:06:46 AM
    Gah... I forgot about that, and the ability to level down. Its soooo hard resisting the urge to play this until translation or confirmed translation cancel but full release.
    I want a full translation and confirmation on how to get the full version characters before I play this game when it's released. -stubborn-
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Serela on August 06, 2013, 01:07:32 AM
    Suddenly this game sounds like some kinda sick twisted ryona rpg.
    Well... when you factor in the context of her running away and sparing your party if you have only 2 living members left, it sounds less terrible >_> <_<

    If your party's average level is less than (level below boss mark + 1.0), you will get bonus items when you defeat that boss.
    Interesting... especially considering Ghaleon bringing back up the point that you can level down. As well, though, you can always just resist spending the extra EXP, which is even more convenient.

    It's cool to have a game-given reason to beat it under certain levels, encouraging strategy more.
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Hinacle on August 06, 2013, 03:30:35 AM
    Finally beat
    Komachi
    after like 2 hours of grinding. It wasn't because she was hitting like a truck, but like mostly because her instant death proc'd so often. I didn't go for perfect resist Youmu, I slapped death resist on Momiji since she can tank hits better. Kogasa, Marisa, and Rumia were invaluable, they were all hitting for 1000+ damage with no buffs. Cirno was useless as all living hell.

    I'm really enjoying  this game. Way more than the first one that's for sure.
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Ghaleon on August 07, 2013, 03:49:53 AM
    uuu. I can't wait. When is this out again? the next comiket? or Reit-whatever?
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Serela on August 07, 2013, 04:02:48 AM
    Comiket. So it's like 6 more days.
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Ghaleon on August 07, 2013, 04:30:57 AM
    Comiket. So it's like 6 more days.
    eeeek.
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: MewMewHeart on August 07, 2013, 12:41:44 PM
    Comiket. So it's like 6 more days.
    GET HYPED! GET HYPED! GET HYPED!  :getdown:
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Fishin on August 07, 2013, 06:04:29 PM
    Whoa, I didn't realize it was coming out so soon.

    hype
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Sahgren on August 07, 2013, 06:20:10 PM
    I believe that the developer's website (http://www.geocities.jp/aaa_3peso/) says that they'll be at booth U-18b during Comiket. My computer freaks out and gives me a bunch of random symbols on their sites for some reason, so could someone double check that? It might be best to tell N-Forza where and when it is since he seems to be getting a number of orders for the game.
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: qazmlpok on August 07, 2013, 06:34:31 PM
    U-18b, yes.

    Personally, I'm just going to get a digital copy. I'm hoping it'll show up on melonbooks dl. It's already on dlsite.
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Ghaleon on August 07, 2013, 10:19:19 PM
    I thought touhou stuff is forbidden to be digitally distributed. Has zun changed his mind? 3peso doesnt care?
    Why melonbooks but not dlsite? Ive never used either sooo. But Ill prob use dlsite if whatever reason you have is t applicable to me.
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: qazmlpok on August 07, 2013, 10:30:25 PM
    I honestly have no clue how that digital distribution ban is supposed to work, if at all. But there is a plethora of touhou stuff on melonbooks and dlsite. As far as I can tell, the whole thing is just a big misunderstanding.

    Search for Touhou (http://www.melonbooks.com/index.php?main_page=search&cond=eyJ3b3JkcyI6eyJrZXl3b3JkIjoiXHU2NzcxXHU2NWI5In0sImZpbHRlcnMiOlsiZmVtYWxlIiwibXVzaWMiLCJzeW91Z3lvdSIsInBhcHlsZXNzIiwiYWR1bHQiXX0%3D&page=1&order=release&sort=desc&query=%E6%9D%B1%E6%96%B9&tab=keyword&filter=1)

    There's tons of doujinshi, games, music, etc on there. The new AQUA STYLE game is on there, for example. Arcanum Knights and the Special Disk are on melonbooks, so I'm hoping LoT2 shows up as well.

    The reason I prefer melonbooks is because they actually accept my credit card. I'm pretty sure Japanese dlsite blocks American credit cards in some situations (I can't do it last I tried. Other people can), but I've never had any problem with melonbooks. And they let you sign up with your pixiv account, which simplifies things greatly.

    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Xarizzar on August 08, 2013, 12:17:34 AM
    Well, hopefully I'll have the money to buy it... Hopefully...
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Ghaleon on August 08, 2013, 01:21:19 AM
    I see, thanks. Though from what I can tell on dlsite it's more of a wishlist order than a pre-order since the price is apparently just an estimation (although maybe google translate just borks it up). 1800 yen though, that's less than 20 bucks canadian. I like physical copies myself but I'm low on cashes atm qq. Plus forza might have a hard time grabbing so many copies as is.
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Serela on August 08, 2013, 01:26:17 AM
    They have a trailer now

    http://www.geocities.jp/aaa_3peso/THL2/top.htm

    directly below the big picture. It's pretty cool.
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: The Krve on August 08, 2013, 01:34:22 AM
    So the Comiket Wikipedia page said that C84 will be held from 10 to 12 ( 2 days from now ). While Touhouwiki said :
    2013-08-12 Comiket 84 (Touhou only)
    Does this mean that on the final day of Comiket only Touhou related products are sold ? I'm not familiar with Comiket's structure.


    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Hinacle on August 08, 2013, 01:35:57 AM
    So the Comiket Wikipedia page said that C84 will be held from 10 to 12 ( 2 days from now ). While Touhouwiki said :
    2013-08-12 Comiket 84 (Touhou only)
    Does this mean that on the final day of Comiket only Touhou related products are sold ? I'm not familiar with Comiket's structure.

    Usually it's on the 2nd day. This year is odd in that it's on the last day.
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Kuilfrayt on August 08, 2013, 02:01:40 AM
    Nice trailer, and the box art is pretty neat
    With the golden sword floating in the intro, looks like the Sword of Kusanagi will be the plot of it

    Also, looks like at around 1min, they mispelled "東方peoject", whoops eh
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Ghaleon on August 08, 2013, 02:20:34 AM
    Not that I'm an expert but I thought the final days of comiket used to be h/18+ day.
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: qazmlpok on August 08, 2013, 04:17:46 AM
    I see, thanks. Though from what I can tell on dlsite it's more of a wishlist order than a pre-order since the price is apparently just an estimation (although maybe google translate just borks it up). 1800 yen though, that's less than 20 bucks canadian. I like physical copies myself but I'm low on cashes atm qq. Plus forza might have a hard time grabbing so many copies as is.

    It is. There's not much point in pre-ordering a digital copy of something, since you have unlimited supply and almost instant delivery. Once comiket opens dlsite will be open for purchase, and hopefully melonbooks dl will too.

    I wouldn't worry too much about N-Forza not being able to get enough copies. He's almost certainly going to be buying the majority of them off of shops and not from the convention. I get the feeling he'll be busy enough as-is with just the convention exclusive items.
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Sahgren on August 08, 2013, 08:07:29 AM
    If I recall correctly, ZUN didn't want oversees digital distribution. I believe the specifics were something along the lines that it's fine for people oversees to find and buy from Japanese sites, but the circle can't advertise in America/Canada/etc. and specifically try to find a market outside of where they made it.

    Edit: Nevermind, found a post (http://www.japanator.com/touhou-creator-lays-down-the-law-for-merchandising-rights-18587.phtml) explaining it. It basically boils down to "Talk to him first before selling anything inspired by or related to Touhou. He retains the right to veto anything he finds distasteful.".
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: The Krve on August 08, 2013, 01:23:00 PM
    Emprah preserves me   :getdown:
    I've found the main artist's pixiv.
    http://www.pixiv.net/member.php?id=146732
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: MewMewHeart on August 08, 2013, 06:16:01 PM
    DAT TENSHI!!!! -dies-
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Sahgren on August 08, 2013, 10:54:52 PM
    Considering that that's their normal work, I can see why they got the job.

    Agh, being so close to the game coming out is making me lose motivation to play anything else.
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Ghaleon on August 08, 2013, 11:55:49 PM
    Itll take many willspowers for me to wait for a translation patch. I guess im lucky they started during trial.
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Sahgren on August 09, 2013, 12:47:55 AM
    Right, English patch... Crap, my wait just got longer. I'm not used to getting Touhou games right as they come out.

    About how long did it take for the English patch for LoT1 to come out? From when people started working on it till when it was released to the public.
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: MewMewHeart on August 10, 2013, 08:48:23 PM
    Must wait for English patch the suspense is killing me!!!  :getdown:
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: The Krve on August 11, 2013, 12:07:02 AM
    Good news.
    I'm free most of the following week so I can immediately start working once the game hits.
    Of course, provided that you guys give me the translation of the new stuffs  :V :V :V :V
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Kuilfrayt on August 11, 2013, 12:17:38 AM
    I'm not sure if there's going to be a lot of other pictures to do, but if there is, it's always good to do them, since images are not really going to change so you can do it very early.

    While for english patch, it's probably going to take some times to produce one, part because there is a lot of translation left, and part because every new game patch will need a new translation patch, so we'll most likely wait a bit before releasing anything (at least, that's how I understand it)

    I would say the first patch, and the first things I'm going to work on and finish, is going to be menus, spells, skills, achievements, enemies, text in battles, stuff like that. The story itself will take a while if we don't have any other translators, since it's a very large part of the game, and since I'm starting back school very shortly, my progress will somewhat get slowed. I feel that the in-game content that is use to play the game is more important than the story in terms of actually playing the game, so that's why I want to focus on that first, though a lot of it is already finished from the trial, so it'll save a bit of time.

    And hey, if you got some time to waste, you can always use an hex editor with the text dump and the wiki to modify some part of it like what I tried and butchered earlier on. It's not pretty and you can't do much, but that's a start, no?
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Axel Ryman on August 11, 2013, 12:47:51 AM
    That's terrible! We need the story translated!


    I kid of course. :P I'm willing to help out as best I can. Unfortunately I don't understand a lick of Japanese so best I could really do is provide screenshots for stuff. I got a lot of free time to focus on it so it won't be too much of a problem there.
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Sahgren on August 11, 2013, 01:22:04 AM
    That's completely understandable. I somehow doubt that they decided to make the sequel drastically more serious in tone than the first one anyways. As long as I know what the heck the options are, I'll be happy.

    Thanks for putting the time and effort into translating all of this, kuilfrayt Krve, and everyone else who's working on this.
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: The Krve on August 11, 2013, 01:43:24 AM
    I've just finished my summer school and I'm starting school again too (after next week)
    Aside from the fact that this is my last year, I'm going to put a lot of work into the following week.
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: qazmlpok on August 11, 2013, 02:19:03 AM
    Good news.
    I'm free most of the following week so I can immediately start working once the game hits.
    Of course, provided that you guys give me the translation of the new stuffs  :V :V :V :V

    Did you ever clean those images? Because that has to be done for the full game.

    And hey, if you got some time to waste, you can always use an hex editor with the text dump and the wiki to modify some part of it like what I tried and butchered earlier on. It's not pretty and you can't do much, but that's a start, no?

    Don't do that.

    No, really. Don't. It'd just be a waste of time. I have tools to handle that kind of thing.



    Also I wouldn't expect a quick English patch. It's going to be a really big game. This is going to take a while to finish, potentially nasty hacking to be done, and tons of time of playtesting. Which people can volunteer for when the time comes and not right now, although I do insist that beta patches be kept private and not given to everyone freely. I had enough trouble with that crap with LoT1.

    Regarding translators, I'll email Deranged once the game is available on digital stores (11 am EST, most likely) and see if he's still interested.
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: The Krve on August 11, 2013, 02:31:27 AM
    Derp, I totally forgot that.
    Anyhow, just tell me what images to clean.
    Besides, it's not like we will notice any differences when playing.
    Edit: I see what you mean, frankly you're right.
    I'll see what I can do what them, but Base_LNB is out of the picture. I simply don't have the skills.
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: qazmlpok on August 11, 2013, 03:06:27 AM
    Well, go search high and low for someone that can or something. And yes, it is noticeable.
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Kuilfrayt on August 11, 2013, 03:58:01 AM
    As soon as you can, forward me another text dump as well, cause i find it really useful. Since I'm buying a physical copy of the game and not downloading it, I won't have it for a while, so work on it without that would be hard to start eh
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Ghaleon on August 11, 2013, 04:04:48 AM
    Yeah I'm excited for a patch, and imma wait for it. But by no means do I mean to come across as impatient about it. I'm grateful all the same, hell, I'm still grateful for what was attempted with fushigi no gensokyou.
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: MewMewHeart on August 11, 2013, 04:07:39 AM
    Yeah I'm excited for a patch, and imma wait for it. But by no means do I mean to come across as impatient about it. I'm grateful all the same, hell, I'm still grateful for what was attempted with fushigi no gensokyou.
    I'm on the same boat with Ghaleon here, take your time it doesn't matter.
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: The Krve on August 11, 2013, 03:04:51 PM
    Night' everyone. Tomorrow is going to be one hell of a show.  :flowerpower:
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Sahgren on August 11, 2013, 09:41:54 PM
    Looks like the v1.100 patch (http://www.geocities.jp/aaa_3peso/THL2/top.htm) just went up on the main website.
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Xarizzar on August 11, 2013, 09:46:55 PM
    Oh. Then, it's released.
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Kuilfrayt on August 11, 2013, 10:06:05 PM
    Not yet, they mentionned on the website that they wanted to release the patch before day 3 of Comiket to fix any bugs they found and unfinished parts, so still waiting on the game.
    But there is img2.dxa so there's gonna be new stuff to translate in images most likely
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: qazmlpok on August 11, 2013, 10:36:33 PM
    There is absolutely new stuff to translate, since there's 16 floors that weren't in the latest demo.

    The game is not yet released. It is not on melonbooks or dlsite. C84 day 3 begins in 2.5 hours. Maybe that's when they'll appear digitally. Or maybe tomorrow at 11 am EST. When I'm at work.
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Ghaleon on August 12, 2013, 12:38:28 AM
    There is absolutely new stuff to translate, since there's 16 floors that weren't in the latest demo.

    The game is not yet released. It is not on melonbooks or dlsite. C84 day 3 begins in 2.5 hours. Maybe that's when they'll appear digitally. Or maybe tomorrow at 11 am EST. When I'm at work.

    16 more? guess that answers my question of hao many floors this one is gonna be.
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: MewMewHeart on August 12, 2013, 02:12:00 AM
    16 more? guess that answers my question of hao many floors this one is gonna be.
    Maybe 20 like the last LoT, this is just my guess based off the last LoT's floors before the other 2 discs.
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Validon98 on August 12, 2013, 02:40:29 AM
    No, it's supposed to have like 22 floors or something. I think. I don't remember.
    Also, I've never said anything about it before, but man, this game lags so much on my computer. Holy crap. I don think that'll be fixed in the final version either. It's kind of a shame but oh well?
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Sungho on August 12, 2013, 03:03:27 AM
    Have you tried setting 画面効果 to OFF in the options menu?
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Validon98 on August 12, 2013, 03:10:59 AM
    I've had that setting off forever. It's not that.
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: RegalStar on August 12, 2013, 03:34:35 AM
    As soon as you can, forward me another text dump as well, cause i find it really useful. Since I'm buying a physical copy of the game and not downloading it, I won't have it for a while, so work on it without that would be hard to start eh

    I would also like to pitch in my help as well, so please forward me a text dump too please.
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: The Krve on August 12, 2013, 08:38:19 AM
    Gensokyo's images done.
    http://www.mediafire.com/download/ygg9rbf84pg8ah9/img1.dxa
    Despite my sloppiness, some, if not all of them came out better than expected.
    Except Keine's School  :colonveeplusalpha:
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Kuilfrayt on August 12, 2013, 02:35:20 PM
    I was curious, what sort of program do you use to open and modify .dxa files?

    And while comic sans is the font of pure and unfiltered fun, the new one looks damn much better now.
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: The Krve on August 12, 2013, 03:14:40 PM
    I got it from qaz. You can ask him about it.
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Averaen on August 12, 2013, 09:24:54 PM
    Also I wouldn't expect a quick English patch. It's going to be a really big game. This is going to take a while to finish, potentially nasty hacking to be done, and tons of time of playtesting. Which people can volunteer for when the time comes and not right now, although I do insist that beta patches be kept private and not given to everyone freely. I had enough trouble with that crap with LoT1.

    Is this thread the place to watch for when you need beta testers?  I've got a lot of free-time, an LoT obsession and am technically savvy.

    Also related, I've never purchased a game from Japan again, what's a good place to order a copy of LoT2 from?
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Ghaleon on August 12, 2013, 10:01:56 PM
    I found the game on melonbooks now if someone is still looking for it there.
    http://shop.melonbooks.co.jp/shop/detail/213001013702

    But yeah, seems you should order from dlsite or melonbooks, I don't know how to do either yet meself yet, never made an account. There's prob some youtube videos or something on how to do that though. I'll check myself once I get the required casheses.
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: qazmlpok on August 12, 2013, 10:27:41 PM
    I found the game on melonbooks now if someone is still looking for it there.
    http://shop.melonbooks.co.jp/shop/detail/213001013702

    But yeah, seems you should order from dlsite or melonbooks, I don't know how to do either yet meself yet, never made an account. There's prob some youtube videos or something on how to do that though. I'll check myself once I get the required casheses.

    melonbooks.co.jp is the store for physical items. That's for buying an actual CD.

    I'm looking for it on melonbooks.com, which is a digital store. And it's not listed yet.

    it's on dlsite as an annoucement still and is not for sale.
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Averaen on August 12, 2013, 10:38:54 PM
    Does Melonbooks ship to NA?
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Ghaleon on August 12, 2013, 10:46:01 PM
    melonbooks.co.jp is the store for physical items. That's for buying an actual CD.

    I'm looking for it on melonbooks.com, which is a digital store. And it's not listed yet.

    it's on dlsite as an annoucement still and is not for sale.

    oh curses, I didn't know that, thanks
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: qazmlpok on August 12, 2013, 11:09:42 PM
    Does Melonbooks ship to NA?
    No. If you want a physical copy, you need to find a deputy. You can ask NForza in his thread Here (http://www.shrinemaiden.org/forum/index.php/topic,566.0.html). He's swamped with orders right now, but I think he's still taking orders from physical shops. It'd probably take a while, though.

    If you don't care if you get a physical copy or not, I'd recommend just waiting for the digital version. It'll be a lot cheaper and probably quicker as well.
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Averaen on August 13, 2013, 01:19:03 AM
    No. If you want a physical copy, you need to find a deputy. You can ask NForza in his thread Here (http://www.shrinemaiden.org/forum/index.php/topic,566.0.html). He's swamped with orders right now, but I think he's still taking orders from physical shops. It'd probably take a while, though.

    If you don't care if you get a physical copy or not, I'd recommend just waiting for the digital version. It'll be a lot cheaper and probably quicker as well.

    I definitely want a physical copy, that's the whole point :) Thanks for the help.
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Fishin on August 13, 2013, 02:11:01 PM
    :getdown: aaaaaaaaaaa when's the digital release
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: qazmlpok on August 13, 2013, 04:10:34 PM
    I suddenly remembered the very simple fact that 3peso has absolutely no idea how to do proper patches, meaning that the 1.10 patch contains the full executable.

    So yeah. I don't have the game, but here's the complete string dump. It's unfiltered, so there's tons of useless crap, and it's probably really unorganized.

    http://www.mediafire.com/?7q4vk63oai1ym1u
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Kuilfrayt on August 13, 2013, 04:16:32 PM
    It doesn't look too bad, the useless stuff is pretty much kept together, and it looks all sorted in hex order, other than for some random numbers that don't make no sense for me, but it seems that all texts are together where they should be. What I'll do is put my translation directly on it on an excel file so it'll be easier to find stuff

    Btw, anyone would have better translation for
    結界の魔術師見習い? - The Magician who can See Through Barriers?
    and
    星詠みの学徒 - Star-Reading Student
    It's Maribel and Renko's "classes"
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Steveroxyou on August 13, 2013, 04:37:37 PM
    I have no idea how you unlock her.  This was from hex editing the save file.

    You can't spoiler images, so here's the plain link.

    http://i.imgur.com/gcarMU7.jpg

    Edit: Oh wow, this goes on for a while.  Welp, here's a bunch of datamined characters and their slots.  They look like they mostly have all their abilities too?

    THIS IS VERY LIKELY THE FULL CAST; BE WARNED OF SPOILERS

    Starting from slot 27...

    27. China
    28. Alice
    29. Patchy
    30. Eirin
    31. Reisen
    32. Sanae
    33. Iku
    34. Suika
    35. Ran
    36. Remilia
    37. Sakuya
    38. Kanako
    39. Suwako
    40. Tenshi
    41. Flandre
    42. Yuyuko
    43. Yuuka
    44. Yukari
    45. Byakuren
    46. Shikieiki
    47. Renko
    48. Maribel

    This confirms my suspicions that every character from LoT1 is making a return.

    So the characters new to LoT2 are:

    Kogasa
    Momiji
    Byakuren
    Kasen
    Parsee
    Satori
    Hina
    Nazrin

    I can confirm that the file you provided in this post is indeed all the characters in the game as of v1.100. Sadly
    Maribel, Renko, or Flan
    either aren't working with the current file or just not working period. Looking at
    Flan's
    skills will crash the game and
    Renko's
    don't even show up but don't crash the game. However, all the other characters have their skills displayable, but i haven't tested them out in combat yet to see if they'll work well or not.  Here is an image showing off some of the characters
    http://imgur.com/CLEejvT


    Also achievement posted: http://imgur.com/dD5NL50
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: qazmlpok on August 13, 2013, 04:50:33 PM
    It doesn't look too bad, the useless stuff is pretty much kept together, and it looks all sorted in hex order, other than for some random numbers that don't make no sense for me, but it seems that all texts are together where they should be. What I'll do is put my translation directly on it on an excel file so it'll be easier to find stuff

    Btw, anyone would have better translation for
    結界の魔術師見習い? - The Magician who can See Through Barriers?
    and
    星詠みの学徒 - Star-Reading Student
    It's Maribel and Renko's "classes"

    If you're planning on translating stuff to actually be inserted into the game, you'll need to keep it in a strict format so my tools can handle it. The best solution would be to just replace the text, leaving the numbers the same. Alternatively, if you do want to keep the original translation, you can do "<Japanese text> <hard return> <English text> <hard return> <hard return> ", i.e:

    Japanese text
    English text

    Japanese text
    English text

    Japanese text
    English text


    etc. CSVs aren't a good idea in general, since the translation itself will assuredly contain commas, quotation marks, etc. I recall the Strawberry Bose people having enough trouble with that.
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Kuilfrayt on August 13, 2013, 05:17:57 PM
    So, kinda like that?
    http://www.mediafire.com/?chpsdon1h444sh0

    The first one is just replacing the japanese text
    The second one is the japanese text, and then insert another line with the english text
    The third one is using and excel "hard return" alt-enter to make them fit in one line/cell

    I can also just go to notepad instead, I was using excel at first because it allowed me to order the first text dump you posted
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: qazmlpok on August 13, 2013, 05:29:02 PM
    uh, should've clarified.

    Text file.

    I honestly don't know how to deal with excel. The second option I described should look like this: http://pastebin.com/Da6RxurF
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Fishin on August 13, 2013, 06:01:40 PM
    It doesn't look too bad, the useless stuff is pretty much kept together, and it looks all sorted in hex order, other than for some random numbers that don't make no sense for me, but it seems that all texts are together where they should be. What I'll do is put my translation directly on it on an excel file so it'll be easier to find stuff

    Btw, anyone would have better translation for
    結界の魔術師見習い? - The Magician who can See Through Barriers?
    and
    星詠みの学徒 - Star-Reading Student
    It's Maribel and Renko's "classes"
    詠み doesn't mean read, it means to compose or to chant (specifically regarding poetry I think), not sure which would make more sense in context.

    Maribel's is probably "The Apprentice Barrier Magician"
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Kuilfrayt on August 13, 2013, 06:21:50 PM
    Alright I'll put it on text file

    As for the translation, 詠み does means chanting, but I've gone for now with reading because the classes are character's titles and are most of the time related to their powers or role in the Gensokyo's universe. Since Renko is able to tell the time and her location by looking at the moon and stars, I went with that translation, since the other one didn't make much sense. (Star-Chanting Student sounds weird)
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: LadyScarlet on August 13, 2013, 07:56:23 PM
    Anyone have a final Chara folder? Please post it here, if you will. Thanks a lot.
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Kuilfrayt on August 13, 2013, 08:12:38 PM
    Qaz, do you have the japanese list of spells for Maribel and Renko, I'll compare the spell names I have and use the one used in LoT1 if they are the same.
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Ghaleon on August 13, 2013, 08:19:02 PM
    Quote
    So the characters new to LoT2 are:

    Kogasa
    Momiji
    Byakuren
    Kasen
    Parsee
    Satori
    Hina
    Nazrin
    [/spoiler
    No
    Hatate
    ....not surprised. But
    kasen without hatate
    ?!!? WHYYY GOD WHYYYY!!! *cries*.
    I'm seriously thinking I'm the only person who likes
    Hatate
    ='(
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: qazmlpok on August 13, 2013, 08:48:14 PM
    Qaz, do you have the japanese list of spells for Maribel and Renko, I'll compare the spell names I have and use the one used in LoT1 if they are the same.

    Right, I made a thing for that.

    http://pastebin.com/fyvD1xtk

    All of the existing translations from all of the LoT1 files.
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Kuilfrayt on August 13, 2013, 09:08:20 PM
    Here's a few spells I'm looking for suggestions

    髭切の呪縛腕 - Whisker Cutting Cursed Arm? (most likely a Kasen Spell Card)
    魔人経巻・複写詠唱 - Replicated Chant of Majin Kyokan?
    スカンダの脚 - Legs of Sukanda?

    Also, it seems there's no spells for Merry or Renko in the text dump, as well as no recruitement events (as in, no line with が仲間になった! (joined the party!) with their names in it, so either it's not a game event, or the patch doesn't contain everything)
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: qazmlpok on August 13, 2013, 09:13:54 PM
    Here's a few spells I'm looking for suggestions

    髭切の呪縛腕 - Whisker Cutting Cursed Arm? (most likely a Kasen Spell Card)
    魔人経巻・複写詠唱 - Replicated Chant of Majin Kyokan?
    スカンダの脚 - Legs of Sukanda?

    Also, it seems there's no spells for Merry or Renko in the text dump, as well as no recruitement events (as in, no line with が仲間になった! (joined the party!) with their names in it, so either it's not a game event, or the patch doesn't contain everything)

    The patch file contains everything. A more likely answer is that they aren't playable. They weren't in LoT1 before the expansion, as well.

    (also for consistency with LoT1 call her "Maribel Han", and "Mari" for short. I am not getting into a thing with her clusterfuck of a name, so unless ZUN declares at AWA what her godawful name is supposed to be, just leave it the same as it was in LoT1)
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Kuilfrayt on August 13, 2013, 09:29:52 PM
    I'll check in just a few in the official release and the cheat file with all characters unlocked if they are playable. That's kinda surprising they would not be, since they are in the game itself right now

    Edit: Ok, all characters now have a portrait, except for Maribel, you can access Mari and Renko status, but trying to go to their skills crash the game. Maybe they'll be there in a further update. Flandre skills will crash the game as well.
    There's also a new image for the Great Tree option menu, looks pretty neat
    And ahmagawd sound effects
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Serela on August 13, 2013, 09:39:36 PM
    Quote
    スカンダの脚 - Legs of Sukanda?
    Legs of Skanda is one of Byakuren's skillcards in Hopeless Masquerade. I checked, and it has the exact same spelling as here.
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Kuilfrayt on August 13, 2013, 09:40:57 PM
    Legs of Skanda is one of Byakuren's skillcards in Hopeless Masquerade.
    Ahh thank you, I was checking up her spell cards on the wiki, but it's not updated on her character's page yet with the new HM stuff

    Edit: And like I thought, Kasen joins you after getting 12 game overs (achievement 8 )

    Edit2: A few things I found, Master Spark is finally working as intented, so multi-target and consumes all MP. I'll have to go change a few spells since they decided to once again change some names. Chibi Youmu is adorable. It seems to be missing some SE for spells and attacks, as well as some animations, so even though it's the official release, it doesn't feel entirely completed (go back to what I was saying about characters not working on my earlier post)
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Ghaleon on August 13, 2013, 10:45:39 PM
    You guys are acting like the 1.00 patch works on the trial.. does it or something? Or did you already get your physical copy in?
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Eilaris on August 13, 2013, 11:07:31 PM
    You guys are acting like the 1.00 patch works on the trial.. does it or something? Or did you already get your physical copy in?

    They could be datamining the 1.10 patch released on 3peso's site, which contains the full executable.  Of course, the game isn't playable with that alone, so they'd have to have gotten a physical copy already if they're actually in-game with it.
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Axel Ryman on August 13, 2013, 11:23:13 PM
    Got my copy. Save files from the demo can be transferred. Spells now have sound effects but some still don't have animations.
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: RegalStar on August 13, 2013, 11:34:29 PM
    髭切の呪縛腕 - Higekiri is apparently some ancient samurai blade. I don't know if Kasen's arms are supposed to be able to cut beards or something like that, so this might be it? Then again I know next to nothing about Kasen, so someone can correct me on this matter.
    魔人経巻・複写詠唱 - 魔人経巻 is Byakuren's scroll, which touhou wiki translates as Sorcerer's Sutra Scroll. Since this spell care apparently copies Byakuren's parameter buff/debuffs onto an ally, 複写詠唱 should be "Incantation of Replication". So the proper name for this would be "Sorcerer's Sutra Scroll - Incantation of Replication". I think "Sutra Scroll - Incantation (or Spell, if pressed for space.) of Replication" is fine.
    結界の魔術師見習い? -  "Magician of Boundary in training?" or something alike.
    星詠みの学徒 -  "Apprentice of Stargazing". 星詠み is apparently an astrology term.
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Ghaleon on August 13, 2013, 11:45:24 PM
    Got my copy.

    EEEEEKK!!!

    I was planning on waiting for english patch but truth be told the more I thought about that, the more pointless that was since these games are technical enough that it's very hard to fully grasp your tactics and stuff on a first playthru anyway....especially since spell formulas are unknown.

    Speaking of spell formulas, does the full thing come with a database thing special disk did?
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Hinacle on August 13, 2013, 11:46:11 PM
    What floor is Mokou on? The wiki says 4F but I can't find her event.
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Axel Ryman on August 13, 2013, 11:55:57 PM
    EEEEEKK!!!

    I was planning on waiting for english patch but truth be told the more I thought about that, the more pointless that was since these games are technical enough that it's very hard to fully grasp your tactics and stuff on a first playthru anyway....especially since spell formulas are unknown.

    Speaking of spell formulas, does the full thing come with a database thing special disk did?

    I didn't see anything so no.

    Also

    I haven't gone past Tenshi yet cause I want to come close to beating her for all her items. I got defeated by her and returned to Gensokyo. Got Kasen
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: The Krve on August 14, 2013, 12:28:01 AM
    kuil, can you send some of the new images to me ? (and translation too, if possible)


    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Sahgren on August 14, 2013, 12:51:44 AM
    Got my copy. Save files from the demo can be transferred. Spells now have sound effects but some still don't have animations.

    Really? No reason for me to not play the demo whilst waiting then.
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Kirin no Sora on August 14, 2013, 12:53:55 AM
    Question for those who are playing the complete game, if they have it...

    Does Rin's Extra Action still have the power to proc on itself? Because, if it still does, then I can see her being used for a lot of teams for this very reason, almost to the point that she could be considered a Disk One Nuke, which is actually quite funny when you remember who she's friends with...

    Hell, if you give her a EVA Boost tome, then she could probably serve as a blink tank, which would serve her well if she's used as a dedicated switcher...
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Kuilfrayt on August 14, 2013, 12:55:08 AM
    I don't know how to extract it but
    Here img1 and img2 from the release, if you can extract them
    I've only seen the menu option for when you select the Great Tree that is different from the trial, but nothing else other than that. If you find anything new, just post them and I'll translate

    http://www.mediafire.com/?kqnb0hfj0e775dj
    http://www.mediafire.com/?1tztkx6s1261mvp

    Does Rin's Extra Action still have the power to proc on itself?
    I'll check when I get to her again, but I don't see why it wouldn't still proc on itself, the skill description didn't say otherwise.

    There is now a rock blocking the way once you get to 5F, from what I can tell, you need to have recruited Minoriko to go through
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Tian on August 14, 2013, 01:09:42 AM
    Does Rin's Extra Action still have the power to proc on itself? Because, if it still does, then I can see her being used for a lot of teams for this very reason, almost to the point that she could be considered a Disk One Nuke, which is actually quite funny when you remember who she's friends with...

    Yes, she's very good, though the odds of proc'ing the Skill aren't reliable (I believe 32% at SLvl2). I think the power of that Skill is quite crazy, but it's for somewhat subtle reason -- while getting extra actions off, she doesn't suffer from buff deterioration, so if you charge her up with someone like Keine (or Ran later on, if she's the same as in LoT1), she can get off a crazy string of boosted spells in a row.

    It's also insane that two of her Spells can DBF, so you can string off a progressively stronger attacks all while softening up your enemies for the rest of your team.

    What's more is that she has a Skill that buffs up her stats for killing enemies, so if she's getting a nutty combo off on floor trash (or bosses that summon or come with minions, etc), she can buff herself all-around while getting off.

    Finally, it's worth noting that she can duplicate ALL actions, not just her Spells. This includes Attack and even Focus, so if you get lucky, you can restore your entire MP bar in one action.

    In conclusion, she's a high variance character with very good tools and utility, and seemingly above-average formulas. The Skill in question seems to be extraordinarily fun, which is why she's a part of my main team at the moment, and she's certainly living up to the expectation.
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: The Krve on August 14, 2013, 01:25:37 AM
    By different you mean this right ?
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Kuilfrayt on August 14, 2013, 01:38:11 AM
    Hum nvm, it's only the background image that changed, but the image with the text is a separate one, so there won't be anything to change
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Axel Ryman on August 14, 2013, 01:40:57 AM
    Bleh feel kinda dumb for not noticing it earlier.

    Edit: And like I thought, Kasen joins you after getting 12 game overs (achievement 8 )

    I never got Achievement 8 and she's in my party.
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: The Krve on August 14, 2013, 01:51:25 AM
    I've had high hopes for you man
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Kuilfrayt on August 14, 2013, 01:55:48 AM
    I never got Achievement 8 and she's in my party.

    It's a bug. It gave me the achievement when I recruited her, but the achievement doesn't show as completed
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Hinacle on August 14, 2013, 01:56:51 AM
    Question for those who are playing the complete game, if they have it...

    Does Rin's Extra Action still have the power to proc on itself? Because, if it still does, then I can see her being used for a lot of teams for this very reason, almost to the point that she could be considered a Disk One Nuke, which is actually quite funny when you remember who she's friends with...

    Hell, if you give her a EVA Boost tome, then she could probably serve as a blink tank, which would serve her well if she's used as a dedicated switcher...

    It does. I've had her concentrate proc 2 times because of that skill and I've seen Blazing Wheel proc 3 times in a row.
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Fishin on August 14, 2013, 02:18:47 AM
    Rin seems potentially really good now, between her composite spells being upgraded and Extra Attack and the possibility to give herself some easy buffs from that one Warrior specialization by spamming Cat Walk.  Accelerated Rank Switch is nice too.

    I've had high hopes for you man
    I hope there's an expansion and he uses the powers of infinite possibility to join as a separate character from the newly girly Rinnosuke.
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: MewMewHeart on August 14, 2013, 03:23:00 AM
    I hope there's an expansion and he uses the powers of infinite possibility to join as a separate character from the newly girly Rinnosuke.
    NO! Let's hope he gets his old gimmick back.
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: LadyScarlet on August 14, 2013, 03:44:38 AM
    Anyone have the .dxa file extraction tools? I want to see what I can do about the translation, if anything.
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Kuilfrayt on August 14, 2013, 04:03:20 AM
    Holy mother of f*** that new Tenshi O.o

    (http://i.imgur.com/1Q223pK.png)

    Dang

    Edit: On floor 7, you need to have recruited Satori to get pass the rock

    Even moar edit: The second rock on floor 7, southwest, requires that you have 24 different achievements, if I'm reading this right.
    There is some events with Alice's Doll which either requires no BP on any characters to trigger, or BP on Marisa (the event involved Satori and Hina from what I've seen, but I haven't used them at all so)
    There is the 4th Chen and Ran event as well (which requires a certain amount of BP on Chen)
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: LadyScarlet on August 14, 2013, 04:15:01 AM
    And I thought the first one looked like the Overly Attached Girlfriend. Now she looks like Yuno Gasai after forgetting to take her meds for the past month or so.
    Seriously, I'm laughing my ass off after the initial shock.
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: The Krve on August 14, 2013, 04:18:44 AM
    Anyone that want the dxa extraction tool should pm qaz about it. There's no other way.

    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: MewMewHeart on August 14, 2013, 04:26:53 AM
    Holy mother of f*** that new Tenshi O.o
    (http://i.imgur.com/1Q223pK.png)
    KILL IT WITH FIRE!!!!
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Sahgren on August 14, 2013, 04:39:17 AM
    Huh, she gives off a psycho major villain vibe. Unless she actually is a villain in this one, I do have to wonder why they changed it from the avatar they had before. I liked that one.
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Earthsiege on August 14, 2013, 04:42:28 AM
    I've had high hopes for you man

    He seems like a perfect candidate for subspeccing - High Boost skills all over the place. Just have him fill whatever your team is lacking. He ends up keeping the "many possibilities" gimmick, in a way.

    And manic Tenshi is hilarious in about five different ways.  :derp:
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Kuilfrayt on August 14, 2013, 04:53:09 AM
    Huh, she gives off a psycho major villain vibe. Unless she actually is a villain in this one, I do have to wonder why they changed it from the avatar they had before. I liked that one.

    After the battle, she has the old avatar, so I'm guessing that was her "I want to have fun" face and the next one is "You guys are pathetic" face

    Also, Alice hurts like a truck >.< That was a painful fight
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Hinacle on August 14, 2013, 05:16:46 AM
    Beating all of Patchy's wandering stones does get her to join.
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Ghaleon on August 14, 2013, 07:39:23 AM
    I have some questions about laby2 if someone doesn't mind answering, sorry if they are stated somewhere, can't find it on wiki or anything.
    first up, The settings are:
    bgm volume
    sound volume
    bloom (Is that what it's called? regardless changing it makes a very obvious shading/colouring change) on/off.
    ???
    ???
    ???

    Also, how does one play in fullscreen mode? You CAN can't you? I hate playing games in windowed mode qq. I realize I can manually stretch the window to cover more screen but then it becomes all pixelated, yech. Plus it's impossible to cover the entire screen for real like that anyway.

    Also, when you get a green exclamation mark, you get a treasure or item or something, I dunno, but they fade out but not go away completely. Why? Do they respawn or something? Do I require something to get more from it? Seems odd that they simply fade away and not go away entirely.

    The first boss I found says level 3, is that the maximum level I can be for maximum loot? or is that just a suggested level and I can get even more loot by being even under whatever number that boss says (and others of course).

    Thought I had one more but I forget. Doh.

    Anyway, the production value of this game is really nice. I mean I love the music in the first game, but the art wasn't very good. But this is more than that...The art just has the same vibe as the music this time around, as well as the interface, the animated background.. all the little things. They all add up and compliment each other perfectly.

    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Fishin on August 14, 2013, 07:42:24 AM
    He seems like a perfect candidate for subspeccing - High Boost skills all over the place. Just have him fill whatever your team is lacking. He ends up keeping the "many possibilities" gimmick, in a way.
    He's too good as a dedicated support (switching someone with 91% bar instead of 75% is amazing) to change into a fighter.  Though giving him a way to actually contribute in random battles would be nice, in what's apparently the Gensokyou version of sexism he's the only character so far without a single offensive spell.  Even the character who copies everyone else still has one!

    Also, I think there were consumable items that could give a character a Boost ability that they didn't have originally; I could be wrong but I'm guessing there might be versions that can upgrade a regular boost ability into a High Boost ability.

    Quote
    The first boss I found says level 3, is that the maximum level I can be for maximum loot? or is that just a suggested level and I can get even more loot by being even under whatever number that boss says (and others of course).
    you need to have all characters at or below the recommended level to get maximum loot IIRC
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Kirin no Sora on August 14, 2013, 09:26:56 AM
    He's too good as a dedicated support (switching someone with 91% bar instead of 75% is amazing) to change into a fighter.  Though giving him a way to actually contribute in random battles would be nice, in what's apparently the Gensokyou version of sexism he's the only character so far without a single offensive spell.  Even the character who copies everyone else still has one!

    Well, he's not actually considered a fighter in canon, so it's no surprise that he has no offensive spells here...

    Also, if you feel that he's better as a support type, then maybe you could try these specs:

    A more effective first slot DEF tank who is somewhat faster in using Concentrate...(Guardian)
    A faster character who can sometimes act first and auto heals and buffs himself each turn.(Monk)
    A much more effective healer, strengthening his First Aid spell by leaps and bounds.(Healer)
    Someone who defensively buffs as he heals, and heals somewhat as he buffs.(Enhancer)

    And this is ignoring the actual spells of each spec, with the first two I've mentioned(Guardian, Monk) having actual offensive power in their cards, if you're so inclined to actually put points into them.

    Also, I have a separate question. Is the Guardian's skill for increasing the ATB on Concentrate really (5000 + (SLv * 2))? I ask because that doesn't sound right at all, it sounds too small to be worth it at all. How much ATB is left when you use Concentrate without this skill?
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Kuilfrayt on August 14, 2013, 09:30:47 AM
    Also, I have a separate question. Is the Guardian's skill for increasing the ATB on Concentrate really (5000 + (SLv * 2))? I ask because that doesn't sound right at all, it sounds too small to be worth it at all. How much ATB is left when you use Concentrate without this skill?

    The ATB bar is put at 5000 when you concentrate, 7000 when you do a normal attack
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Ghaleon on August 14, 2013, 09:33:30 AM
    you need to have all characters at or below the recommended level to get maximum loot IIRC

    Thanks, I just remembered that last question =P. spells that hit every enemy still require you to select a target. Is there a point to that? As far as I can tell the target I select takes just as much damage as the others *shrugs*.
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Sungho on August 14, 2013, 09:39:36 AM
    I have some questions about laby2 if someone doesn't mind answering, sorry if they are stated somewhere, can't find it on wiki or anything.
    first up, The settings are:
    bgm volume
    sound volume
    bloom (Is that what it's called? regardless changing it makes a very obvious shading/colouring change) on/off.
    ???
    ???
    ???

    BGM volume
    Sound volume
    Screen Effect
    Screen Effect - Contrast
    Screen Effect - Brightness
    Dialogue Speed
    Return to Title Screen

    The first boss I found says level 3, is that the maximum level I can be for maximum loot? or is that just a suggested level and I can get even more loot by being even under whatever number that boss says (and others of course).

    You'll get bonus items when the party's average level is equal to or less than the level below the boss icon, ROUNDED DOWN.
    For example, if you fight the Lv. 3 boss with a Lv. 4 Reimu, Lv.4 Marisa, Lv.4 Keine, and a Lv.3 Rinnosuke, you'll still get the bonus items.
    The bonus will be any two of the items that you can use to raise stats at the shrine.

    For maximum loot, well, you just keep fighting the boss again and again until the boss drops all the items at the same time.


    EDIT:
    I want to ask a question.
    What does the pop-up window say when you level down a character at the Hakurei Shrine?
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Xarizzar on August 14, 2013, 10:56:15 AM
    The patch file contains everything. A more likely answer is that they aren't playable. They weren't in LoT1 before the expansion, as well.

    (also for consistency with LoT1 call her "Maribel Han", and "Mari" for short. I am not getting into a thing with her clusterfuck of a name, so unless ZUN declares at AWA what her godawful name is supposed to be, just leave it the same as it was in LoT1)
    Offtopic part: Mari's name isn't godawful, don't be like that :( Also, when is AWA going to be again?

    Ontopic(?) part: This full version doesn't have fullscreen mode as far as I know, again...
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Pesco on August 14, 2013, 11:04:07 AM
    I love this idea of a level incentive for maximum loot. I went and fought Youmu without having recruited Kogasa or Rumia yet and relived the good old times of racing her down with just one character for the damage.

    Spoilers for the full game: everything after F6 (end of the trial version) should be spoiler tagged?
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: The Krve on August 14, 2013, 11:14:48 AM
    Soooooooooooooooooooooooooooooooooooooooooooooooo
    Gold or Yen ?
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Pesco on August 14, 2013, 11:15:46 AM
    Yen. It's shorter.
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Validon98 on August 14, 2013, 11:42:52 AM
    Hey guys, figured I'd help with the translation by sorting things out a bit. I took the text dump and separated out the stuff for all of the Main Equipment, Sub Equipment, Materials, Special Items, character skills and spells and specialty skills and spells and put them each in their own .txt file. Hopefully this will be helpful in sorting everything out.
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: qazmlpok on August 14, 2013, 12:43:32 PM
    Game BGM - http://www.mediafire.com/?bub7p7z123rp9st

    Chara images - http://www.mediafire.com/?ts13bii8j118ynd
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: The Krve on August 14, 2013, 01:21:42 PM
    Yen it is.
    http://www.mediafire.com/download/ygg9rbf84pg8ah9/img1.dxa
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Fishin on August 14, 2013, 04:45:48 PM
    This game has too many characters, I feel like I'm ditching half of them without giving them a real chance.  Oh well, that's what second (and third, and fourth given that there are 48 characters apparently) playthroughs are for I guess.

    Hopefully this one will have the mode that 1 did that lets you use all the characters from lv 1 on later playthroughs, since the new MP system means the late-joiners probably won't be crippled by joining early.
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Hinacle on August 14, 2013, 04:54:23 PM
    How the hell are you supposed to beat 9F Tenshi? My attacks do next to nothing to her.

    E: Scratch that, she's down.

    Sooo:
    1-3F=Grasslands
    4-6F=Underwater
    7-9=Jungle
    10-?F=Desert
    Wow this tree needs to pick a climate and stick with it.
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Kirin no Sora on August 14, 2013, 05:07:01 PM
    The ATB bar is put at 5000 when you concentrate, 7000 when you do a normal attack

    What about with the Guardian skill? How much ATB do you get out of it for Concentrating?
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Kuilfrayt on August 14, 2013, 05:09:07 PM
    What about with the Guardian skill? How much ATB do you get out of it for Concentrating?
    They changed the description, it is now (5000 + SLv * 1000), up to 2 levels

    E: Scratch that, she's down.

    Tenshi was such a pain to beat at the challenge level. I almost panicked when the second fight started and I thought I would have to do another one of this atrocity

    Also, I've started putting up some characters for the floors 7-10 on the wiki, more will go up as I translate them. I'm not paying much attention to recruitement conditions, so they won't all be there.

    I decided to pick Mokou when you had to choose, and on 10F, there is a event that will make Kaguya join you
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Hinacle on August 14, 2013, 05:21:07 PM
    They used part of the final boss music for the trailer.
    Also there's a Meiling event on 6F (i think) and how am I supposed to clear that? Same with the Sanae event on 7F (again I'm not sure)

    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Kuilfrayt on August 14, 2013, 05:27:03 PM
    They used part of the final boss music for the trailer.
    Also there's a Meiling event on 6F (i think) and how am I supposed to clear that? Same with the Sanae event on 7F (again I'm not sure)

    Meiling is on 7F, and I got back to it a few levels later, but I don't really know the conditions, so your best bet is either try to get battle points on certain characters, defeat the different FOEs or clear as much events as you can find before coming back to that one. Same with Sanae, though with her, it seems I gave her an item, I just don't know what

    There is also special items that can unlock additionnal subclasses, I have 1 more which seems to be around restoring MP to other members

    On 10F, killing the FOEs will recruit Kanako OR Suwako. Whichever side you choose to kill will recruit that character, and going back to the event on the other side will make it disappear. Strangely, they seemed very easy compared to the previous FOEs on 8F and 9F. Not that I'm gonna complain after that Tenshi...
    Continuing on 10F, the rock on Suwako's side requires you to have recruited Suika to pass through
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Kirin no Sora on August 14, 2013, 05:46:58 PM

    There is also special items that can unlock additionnal subclasses, I have 1 more which seems to be around restoring MP to other members

    I knew it. I called that one right, that I did.

    Ahem.

    I'll presume that you'll put that info in the Specialty section later. Because I would love to know about how it works... (Sorry if I sound rude or something...)
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Zannafar on August 14, 2013, 05:51:04 PM
    Sooo:
    1-3F=Grasslands
    4-6F=Underwater
    7-9=Jungle
    10-?F=Desert
    Wow this tree needs to pick a climate and stick with it.
    My guess is these different climates are a reference to Etrian Odyssey.
    Green Forest = 1st stratum in all EO games
    Underwater = 2nd Stratum in EO3
     Jungle = 2nd Stratum in EO1
    Desert = 4th Stratum in EO1
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Hinacle on August 14, 2013, 05:52:57 PM
    Orin's Blazing Wheel just proc'd 5 times in a row. If you don't think that's the coolest thing ever you need to get out.

    My guess is these different climates are a reference to Etrian Odyssey.
    Green Forest = 1st stratum in all EO games
    Underwater = 2nd Stratum in EO3
     Jungle = 2nd Stratum in EO1
    Desert = 4th Stratum in EO1

    Oooooh, I'm gonna go with that. It seems like the only likely explanation as to why a tree can have all of those climates. Thanks!
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Kuilfrayt on August 14, 2013, 05:53:31 PM
    I'll presume that you'll put that info in the Specialty section later. Because I would love to know about how it works... (Sorry if I sound rude or something...)

    Once I'm done being adicted to this game, I'll start putting up more translation for everything
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Hinacle on August 14, 2013, 06:57:40 PM
    (http://i.imgur.com/5YVMpph.png)
    That's too much MP, Orin. Calm down.
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Axel Ryman on August 14, 2013, 08:05:46 PM
    So quick question about Rinnosuke, Komachi, and Nazrin's Item/Yen drop skills. Do they work if they're in Reserve or do they need to be in the Active slots to take effect?
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Validon98 on August 14, 2013, 08:11:05 PM
    Rinnosuke's stuff will work perfectly fine with him in reserve. I've been getting +20% gold and +40% item drop rate for a while now from him. I assume the other two work the same way.
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Axel Ryman on August 14, 2013, 08:17:03 PM
    Very good to know. Thanks.

    Also thanks qazmlpok for the Charagraph and BGM rips.
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Krimmydoodle on August 14, 2013, 08:29:41 PM
    Are there any downsides to using Level Down at the shrine or Skill Reset at the library?  I assumed I would lose exp (like Etrian's system for Resting), but it doesn't seem to be the case.
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Axel Ryman on August 14, 2013, 08:36:21 PM
    Hey Krimmy :P


    Skill Resets are (were?) supposed to use an item that resets them but it seems like the game doesn't care if you don't have any, Good thing too, I find it makes the game more fun.
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Kuilfrayt on August 14, 2013, 08:50:30 PM
    Skill resets never used an item, that will reset your skill points and level up bonuses. Using the Tome of Reincarnation will reset all the points you put in the Magic Library and refund them back into money
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Tyraxx on August 14, 2013, 08:59:52 PM
    Alright, I just got to know that there is an extra-CD for Touhou no Meikyuu 2/LabyrinthOfTouhou2.
    But the thing is, I never knew that there was a 2nd part, though I never even finished part 1 XD.

    Anyway, I just saw some screenshots, and I was just wondering, do I need a lot of RAM to play the game?
    Or rather, can I play LoT2, as fluently as LoT1?
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Hinacle on August 14, 2013, 09:08:49 PM
    I have a question about sub-classes: I gave Marisa the Toxin User class, but the skills aren't showing up. Do I have to fulfill some special condition for them to be listed?
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Kuilfrayt on August 14, 2013, 09:27:09 PM
    I have a question about sub-classes: I gave Marisa the Toxin User class, but the skills aren't showing up. Do I have to fulfill some special condition for them to be listed?

    You have to actually put points in the skill themselves to be able to use them in battle
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Kirin no Sora on August 14, 2013, 10:02:10 PM
    I have a question about sub-classes: I gave Marisa the Toxin User class, but the skills aren't showing up. Do I have to fulfill some special condition for them to be listed?

    Do you mean skills, or the spells? Because if it's the latter, then kuilfrayt is right.

    By the by, I have a question of my own. The "Arm Twisting" skill that Marisa has says "When attacking, pierce enemy elemental affinity and status affinity". To me, the second part of that sounds like it ignores any resistance that the enemy has to status ailments. Would that perhaps be true? Because if that's the case, then I was right about Marisa being someone who can make good use of that sub-class, especially since Marisa is fast and has the MAG to make the damage portion of these spells hit hard, and one of said spells can cause Instant Death, so...

    Giving Marisa those spells is like giving her four different, distinct flavors of Earthlight Ray that are actually worth using.
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Hinacle on August 14, 2013, 10:12:39 PM
    Uh.... When I gave Marisa the Toxin User spells and tried to use them in a battle, the game flashed an error about line 52 and then crashed. I'll go see if it happens without the patch.

    This is the error (http://gyazo.com/471d5436c1a4afab0aa36127a5ba5491)
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Kuilfrayt on August 14, 2013, 10:34:47 PM
    There are some errors here and there. Seeing as trying to access Flandre's skill crashes my game, it's not that surprising that other skills and spells could do that. You'll probably have to wait for them to patch it up for it to work.
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: DarkAtma on August 14, 2013, 10:44:11 PM
    How would you guys compare reimu and minoriko heal in plus-disk? last time i used reimu she was full MAG and had decent hp/mnd and def to take 1 or 2 hits in 2nd slot before healing, how would minoriko do considering her lack of hp/def growths? and mino has lower deal but single target but lower survavility while reimu has wide party and long delay and decent chance to survive 1 hit
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Hinacle on August 14, 2013, 11:06:04 PM
    There are some errors here and there. Seeing as trying to access Flandre's skill crashes my game, it's not that surprising that other skills and spells could do that. You'll probably have to wait for them to patch it up for it to work.

    I just figured out what might have happened. I guess maybe a bug happened in the game because Toxin User has 4 spells, but the game only showed 3 skills in the skills list, so I guess a bug happened that only made those 3 spells register instead of all 4? At first I thought it might have been another sub class with 3 spells, but all the other classes with 3 spells actually work. I'm probably way off with this explanation, but it's the only reasonable explanation that I can see for why they didn't work at first, but when I took off that subclass and put it back on, the spells suddenly worked.
    Thanks for your help, btw. I'll keep that in mind when I run into Flan.
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Serela on August 14, 2013, 11:49:05 PM
    How would you guys compare reimu and minoriko heal in plus-disk? last time i used reimu she was full MAG and had decent hp/mnd and def to take 1 or 2 hits in 2nd slot before healing, how would minoriko do considering her lack of hp/def growths? and mino has lower deal but single target but lower survavility while reimu has wide party and long delay and decent chance to survive 1 hit
    You should build them both for MND; but anyway, that's not the main point.

    Minoriko becomes less important in Plus because a decent bit in, Reimu gets the SP to spam her skills all you like, so you don't really need Minoriko anymore. If you want a backup healer you use Rumia instead. These are things that should just kind of naturally become apparent as you start getting farther into the Plus Disk floors; I started going "huh, yeah, minoriko isn't really much use now" and switched her for Rumia as my just-in-case (And because I like Rumia and she can damage fairly well in a pinch anyway)

    You shouldn't put either of them near the front (unless it's a boss without physical attacks), although Reimu has enough def to maybe be okay for a short time. Neither of them need a MAG build (Minoriko easily heals more then enough at any point of the game with a full MND build) and they're good MND tanks if you build them for it; Minoriko actually becomes pretty tanky that way.
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Sungho on August 15, 2013, 12:23:05 AM
    Version 1.110 is out, if it wasn't mentioned before. Sorry if it was.
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Kuilfrayt on August 15, 2013, 12:24:25 AM
    Soo, after almost 1 shotting Tenshi Fight 3 (when I saw it was Tenshi again, I panicked a little), I get my ass handed to me by a talking sword. This is just getting better and better
    I'm surprised at how quick we recruit characters, 39 out of 48 and I just got to 13F, and that's without having recruited Suika on 9F
    And damn, I have to say Parsee is godly when it comes to taking magic damage (Iku lololol), but wow is she useless at everything else.

    Version 1.110 is out, if it wasn't mentioned before. Sorry if it was.

    So the new version fixes a few bugs with the new subclass Diva (it was possible to have multiple items that unlock that class)
    You could recruit Flandre on her first event if you chose Kaguya on 5F, but it was fixed, she will now join at her second event (I think that's what it says)
    I'm bad, it's not Flandre, it's Mokou, there was a problem recruiting her on 10F if you had Kaguya first, but now going back to the event after patching should recruit her normally
    Added some spell effects, but there's stil some missing
    Fixed the bugs that cause the game to crash when using some spells/skills from subclasses
    There's a few other stuff, but that's the most important I could find

    Edit: Achievement 8 is now working proprely
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Averaen on August 15, 2013, 01:29:51 AM
    How is everyone playing the game?  Did ya'll buy the digital?  I'm broke for another three weeks :(
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: woghddla on August 15, 2013, 03:23:01 AM
    First post on these forums XD

    I played the hell out of the first game and played the LoT2 demo waaaaay back when it was only one floor...
    I'm enjoying the updates to LoT2, keep it up guys  :D

    PS. can someone direct me to where i can buy the game? I'd love to join the conversation real time :P
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Kirin no Sora on August 15, 2013, 03:24:25 AM
    Hey, kuilfrayt...

    Would it be too much to ask if you can post what the Diva spec has in skills and spells? I apologize for been impatient.

    Also, can one run LoT2 on Linux via WINE or something?
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: The Krve on August 15, 2013, 04:11:25 AM
    We gonna need some translation on Kasen's skills kuil  :V
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Kuilfrayt on August 15, 2013, 04:25:47 AM
    Ah gawd I just want to enjoy the game!! Damn it people!! Oh well, don't worry about it, I'll post a lot tomorrow on the wiki. I'll do 4 new specialities that I have access to and I'll finish characters for 7F-10F. Ran, Patchouli, Meiling and Reisen are done already.
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: MewMewHeart on August 15, 2013, 04:40:07 AM
    Ah gawd I just want to enjoy the game!! Damn it people!! Oh well, don't worry about it, I'll post a lot tomorrow on the wiki. I'll do 4 new specialities that I have access to and I'll finish characters for 7F-10F. Ran, Patchouli, Meiling and Reisen are done already.
    Please let Ran be like her LoT1 version, she was hella useful when you needed back up buffs.
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Kirin no Sora on August 15, 2013, 05:01:05 AM
    Please let Ran be like her LoT1 version, she was hella useful when you needed back up buffs.

    Ran is capable of doing so, but only if you activate a skill for her first...

    Super-Difficult, Ultra-Fast Arithmetic
    Skill point cost: 20
    When Ran uses an ability that targets all allies, the MP cost will be doubled, but the spell will affect all party members, including those in the reserve party. The amount of HP recovered and the increase in stats will be halved for those in the reserve party.

    The odd thing about this skill is that it says that "All allies" targeting HP healing spells will be affected by this skill in the same way, but I don't see how Ran can get a spell of that nature at the moment via the sub-classes. Maybe one of the four unlockable ones has that power?
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Serela on August 15, 2013, 06:04:24 AM
    The odd thing about this skill is that it says that "All allies" targeting HP healing spells will be affected by this skill in the same way, but I don't see how Ran can get a spell of that nature at the moment via the sub-classes. Maybe one of the four unlockable ones has that power?
    enhancer makes buffs heal
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Eilaris on August 15, 2013, 06:08:02 AM
    Yen it is.
    http://www.mediafire.com/download/ygg9rbf84pg8ah9/img1.dxa

    Is this based off the retail version of img1.dxa or the trial version?
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Axel Ryman on August 15, 2013, 06:13:36 AM
    Is this based off the retail version of img1.dxa or the trial version?

    Retail.
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Kirin no Sora on August 15, 2013, 06:24:51 AM
    enhancer makes buffs heal

    Yes, but is said healing affected by Ran's special skill?
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: The Krve on August 15, 2013, 07:05:07 AM
    Anyone knows how to solve Meiling's event on the 7th floor ?
    Edit: Alice kicked my ass.
    Meiling seems to be sending you to collect something. 2 of them are on the 7th floor
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Steveroxyou on August 15, 2013, 12:06:24 PM
    Anyone knows how to solve Meiling's event on the 7th floor ?
    Edit: Alice kicked my ass.
    Meiling seems to be sending you to collect something. 2 of them are on the 7th floor

    The other 2 things are on the 8th floor; if i remember correctly, I was backtracking a lot between the 7th and 8th floor in order to grind up for alice. However, you have to fight a boss to get access to the area with the last one

    also I hate that tree FOE, whenever i'm close to killing him he spams a huge heal ;-;
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Kirin no Sora on August 15, 2013, 03:13:07 PM
    I would like to ask again about "Arm Twisting" and whether it ignores an enemy's ability to resist status ailments, since it says that it ignores status affinity...
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Serela on August 15, 2013, 03:26:01 PM
    It's surely only a partial ignorance. But yeah, it's pretty interesting.
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Hinacle on August 15, 2013, 03:53:24 PM
    How much BP do Nazrin and Minoriko need? I have like 100+ on them and the events still don't go away. 10F for Mino, 11F for Nazrin.
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Kuilfrayt on August 15, 2013, 05:34:35 PM
    Sakuya and Remilia are up on the wiki, I'll start on specialities now.
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Xarizzar on August 15, 2013, 05:40:20 PM
    And Komachi boss battle makes me want to torture her... How about these level 52 Yukari and Yuyuko right now, game?
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Goragar on August 15, 2013, 05:48:03 PM
    And Komachi boss battle makes me want to torture her... How about these level 52 Yukari and Yuyuko right now, game?

    That fight was actually quite easy, besides her having insane amounts of health.
    A good lineup to use is Youmu, Kasen, Reimu, Rumia. Mystic damage from Marisa and Rumia really make a huge difference, and having about 120 death resist on Youmu will allow her to tank the first slot the whole time without fear of instant death until Narrow Confines of Avici goes off and Komachi starts using higher death rate abilities. Yes, 100+ death resist doesn't make you immune. Oh well.
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Hinacle on August 15, 2013, 05:54:27 PM
    It cost 50,000 Yen, but it's so worth it. (http://i.imgur.com/ue82i83.jpg)
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Pesco on August 15, 2013, 06:02:49 PM
    The wiki said the blue switch for 4F is behind Mokou. But I went up there before recruiting Wriggle and triggering the Reisen event on 2F. No Mokou boss blocking me from the switch :D
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Goragar on August 15, 2013, 06:06:37 PM
    I had a speculation as well.

    If you dodge all of the SDM's character events, do they still block your path up to F11? Can anyone confirm/deny?
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Xarizzar on August 15, 2013, 06:09:41 PM
    That fight was actually quite easy, besides her having insane amounts of health.
    A good lineup to use is Youmu, Kasen, Reimu, Rumia. Mystic damage from Marisa and Rumia really make a huge difference, and having about 120 death resist on Youmu will allow her to tank the first slot the whole time without fear of instant death until Narrow Confines of Avici goes off and Komachi starts using higher death rate abilities. Yes, 100+ death resist doesn't make you immune. Oh well.
    Well, I know about Kasen, but the last time I heard about her was getting her from a hacked save. Unless I am missing something, you can't get her legitimately until 3rd floor, and in my first playthrough I don't think I want to use hacks. That thing with Yukari and Yuyuko was a joke xD Also, I'm trying to get the bonuses by leveling down back to level 12. The only grinding I can do now is Yen and skill point(which I haven't used on many characters yet). And because I'm playing in Japanese, I was playing too carelessly, and I didn't synthesize any items that have death protection, and Narrow Confines of Avici deals more status ailments, which is annoying. I forgot that this is Labyrinth of Touhou, I should have taken this more seriously.
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Hinacle on August 15, 2013, 06:12:54 PM
    Well, I know about Kasen, but the last time I heard about her was getting her from a hacked save. Unless I am missing something, you can't get her legitimately until 3rd floor, and in my first playthrough I don't think I want to use hacks. That thing with Yukari and Yuyuko was a joke xD Also, I'm trying to get the bonuses by leveling down back to level 12. The only grinding I can do now is Yen and skill point(which I haven't used on many characters yet). And because I'm playing in Japanese, I was playing too carelessly, and I didn't synthesize any items that have death protection, and Narrow Confines of Avici deals more status ailments, which is annoying. I forgot that this is Labyrinth of Touhou, I should have taken this more seriously.

    I thought you got Kasen from 12 game overs
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Axel Ryman on August 15, 2013, 06:15:28 PM
    I thought you got Kasen from 12 game overs

    You do. I started a new save file and got her on the first floor before the Youmu fight. She made Youmu so much easier to beat while at a lower level. I just wish I knew what her skills did.
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Goragar on August 15, 2013, 06:19:04 PM
    You do. I started a new save file and got her on the first floor before the Youmu fight. She made Youmu so much easier to beat while at a lower level. I just wish I knew what her skills did.

    Yep, I made sure to get her immediately at the start of F1, and it really REALLY breaks a lot of fights. As for how she plays... All that matters is her third ability has a really high chance to inflict stun, which is where she really shines, and her 4th ability superbuffs all her stats. Not a half bad tank, or second slot character for quite a while.
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Kuilfrayt on August 15, 2013, 06:28:43 PM
    2 new specialities,
    Magician and Pharmacologist
    , are up on the wiki. I'll do one more and then do
    Kasen
    skills.
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Sungho on August 15, 2013, 06:40:26 PM
    How were the words 直接(a skill that uses ATK) and 物理(An element) translated into?
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Hinacle on August 15, 2013, 07:05:52 PM
    IS THE TREE SERIOUSLY ON FIRE NOW? REALLY.
    Holy shit that Tenshi fight. I'm just gonna say thank god for Reisen and Vroom Vroom Patchy
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Kuilfrayt on August 15, 2013, 07:10:52 PM
    How were the words 直接(a skill that uses ATK) and 物理(An element) translated into?

    The first one means Direct, and the other is Physical. But I've got no clue as to what difference they make.

    Strategist is done, and Kasen is on Character 2
    I won't do Diva yet, because I haven't found the item for it

    IS THE TREE SERIOUSLY ON FIRE NOW? REALLY.

    Haha, you wonder how it all fits in a single tree. But I have to say, on that floor, the music is just soooooo good
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Sungho on August 15, 2013, 07:15:26 PM
    直接 means that the skill uses ATK.
    物理 is just one of the 8 elements. Like any other skill, can either use ATK (such as Momiji) or MAG (such as Narzin).

    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Xarizzar on August 15, 2013, 07:33:41 PM
    Haha, you wonder how it all fits in a single tree. But I have to say, on that floor, the music is just soooooo good
    Why even wonder? This is Touhou/Gensokyo. Why would there be common sense?
      ;)
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Kuilfrayt on August 15, 2013, 08:22:23 PM
    16F is a place of magical purpleness, but I can't do anything yet in it. You probably have to beat all the bosses in the previous 13-15F to unlocks the events necessary to continue in that floor
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Hinacle on August 15, 2013, 08:33:23 PM
    How do you do 13F? I can't get the temp to go below 52 Celsius.
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Kuilfrayt on August 15, 2013, 08:46:16 PM
    How do you do 13F? I can't get the temp to go below 52 Celsius.

    There's a few trick to it. Try getting as much combinations as possible with the different orbs. If you still can't access a place with the orbs available, you have to set the temperature at the right degree with the other orbs and then dropping down to the zone.(example, you need 80 to enter one place, and in there, you need 50 to get to an item, but it's impossible to get it with the orbs inside. You leave the dungeon, enter at a place you know you can get 50, warp to a floor higher, then drop yourself to the zone where you needed to get 50)
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Kuilfrayt on August 15, 2013, 09:04:16 PM
    Yuyuko is back on 14F, and once again, be sure to have a lot of DTH resistance

    Edit:
    Komachi was a fucking godsend. She was taking almost no damage from all her attacks, could not get insta gibbed and with her with her skill to regenerate her health everytime she gets a turn, Yuyuko just could not kill her.
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Pesco on August 15, 2013, 09:36:57 PM
    http://www54.atwiki.jp/thlabyroth2/

    Japanese wiki with info all the way up to F6.
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Kuilfrayt on August 15, 2013, 09:58:41 PM
    Growth rate is there, as well as some remarks for spells and skills. When I'm done with 7-10F characters, I'll start putting that info up
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: The Krve on August 15, 2013, 10:45:37 PM
    Right on captʹn
    Also anyone know how to reset bonus points ? I accidentally dump 30 lvls worth of points into Aliceʹs MAG .
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Kuilfrayt on August 15, 2013, 10:52:07 PM
    Right on captʹn
    Also anyone know how to reset bonus points ? I accidentally dump 30 lvls worth of points into Aliceʹs MAG .

    Second option in the Magic Library

    Every recruitable characters from 7F to 10F are now completed except
    Suika on 9F because I haven't spent the 180000 Yen to get the last item
    . If I'm missing anyone, mention it here.
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Kuilfrayt on August 15, 2013, 11:15:08 PM
    Something interesting I found
    An item called 白蓮の経巻, Byakuren's Kyokan. There are 4 parts of it, and it seems to be obtained in the desert and fire biome. I recall one dropping me from a random encounter, but it could also be from bosses/chests/events, which would make more sense. More infos would be nice for anyone who also found parts of this item, or have all parts of it. It may be tied in to recruiting Byakuren.
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Hinacle on August 15, 2013, 11:22:37 PM
    Second option in the Magic Library

    Every recruitable characters from 7F to 10F are now completed except
    Suika on 9F because I haven't spent the 180000 Yen to get the last item
    . If I'm missing anyone, mention it here.

    Sorry, but would you mind if I asked a question?
    [nsfw]http://i.imgur.com/jUBW3tA.jpg[/nsfw]
    I have those 2 empty slots, one of which I assume is
    Suika
    , but I'm wondering if you have 2 empty slots.

    Something interesting I found
    An item called 白蓮の経巻, Byakuren's Kyokan. There are 4 parts of it, and it seems to be obtained in the desert and fire biome. I recall one dropping me from a random encounter, but it could also be from bosses/chests/events, which would make more sense. More infos would be nice for anyone who also found parts of this item, or have all parts of it. It may be tied in to recruiting Byakuren.
    I'm still stuck in the fire biome, I'll keep an eye out for those and try and grind them off the enemies. Could it be that item be the reason why Byakuren has that event in 13F?
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Kuilfrayt on August 15, 2013, 11:31:45 PM
    I have those 2 empty slots, one of which I assume is
    Suika
    , but I'm wondering if you have 2 empty slots.

    First one is Eirin, second one is Suika

    Am I reading this right? 72種の実績を得た者のみが通ること罷り成る = You need 72 different achievements to pass trough

    Following on the item I was talking about earlier, on 13F, there is a rock blocking a small passage, and it reads, You can go through if you have all 4 of Byakuren's Kyokan, and has a red ! event behind it
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Hinacle on August 15, 2013, 11:51:35 PM
    First one is Eirin, second one is Suika

    I have to say this: thank you soooo much. I'd be lost without your wiki updates and you answering my questions. I appreciate all the hard work you're doing. ;W;
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Kuilfrayt on August 16, 2013, 12:14:10 AM
    If anyone has done these events, do you know what is needed to get them and if it gives you anything?
    8F: Utsuho Event
    8F: Bushes Event
    10F: Minoriko Event
    11F: Nazrin Event
    13F: Nazrin Event
    14F: Nazrin Event
    And did anyone got through the left and right rocks on 12F right before moving up to 13F? The condition is 三体の異形を打ち倒した者のみが通ること罷り成る

    Also, there is 2 rocks on 15F blocking the way to another set of stairs to 16F, you need The Mark of Iris, which is most likely dropped by one of the bosses, and to have recruited Yuyuko to pass them. The boss blocking your way is Yukari, what a shocker. And O.o She doesn't mess around, ouch.
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: RegalStar on August 16, 2013, 01:50:43 AM
    kuilfrayt, shall I help you with some of the translations? I won't be able to get my hands on the game until a couple weeks later at least, so I have free time to work on it instead.
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Exxelent_ on August 16, 2013, 01:57:45 AM
    I just want to say thanks for all the hard work regarding the wiki and getting some of those translations up there, it's a massive help.
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Kuilfrayt on August 16, 2013, 02:35:20 AM
    kuilfrayt, shall I help you with some of the translations? I won't be able to get my hands on the game until a couple weeks later at least, so I have free time to work on it instead.

    I've put the list of Special Items, most of it is already known, but there is also new stuff at the top of the list. I've also put all the messages that appeares when you click on an orange rock.
    http://www.mediafire.com/download/az7ypa5m8lie7qj

    You can always check the text dump from Qaz to find the events

    Updating the file in a bit, I'll put the enemies names in it too.

    Edit: http://www.mediafire.com/?xddv9deeqz55geu
    With Bestiary and Floor Names
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Kuilfrayt on August 16, 2013, 04:39:42 AM
    Finally got myself a Suika, so I've added her to the Characters 4 page. Even though Kanako and Suwako can be recruited on 10F, I'll put them on the next page, since they can also be recruited on a later floor, and there's already a lot of characters on page 4.

    Also I have a feeling the bushes blocking the way on 8F are tied in to Minoriko's event on 3F and Wriggle's event on 5F, but that's just me guessing.
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: DA on August 16, 2013, 04:40:53 AM
    Ok i need help.
    Has anyone gotten here past this rock that wants 60 achievements and know what I need to do because this boss wont activate and there is just some conversation between Marisa, Rinnosuke,
    Sakuya
    , and
    Okuu
    https://dl.dropboxusercontent.com/u/45476381/Help2.jpg (https://dl.dropboxusercontent.com/u/45476381/Help2.jpg)

    and there is another place with another rock in 13F i got past that wanted 72 of something and there is this weird colored text box that appears and then characters do a bit of chatting.
    here is the weird coloured box: https://dl.dropboxusercontent.com/u/45476381/Help.jpg (https://dl.dropboxusercontent.com/u/45476381/Help.jpg)

    Also i dont get it how much battle points does
    Nazrin
    need for the 14F event with her so I can get the item i need for another character. (Well i assume another character will be able to be gotten once i get all these items from these events.)
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Earthsiege on August 16, 2013, 04:46:38 AM
    I'm cleaning up some of the wiki pages and Alice's spell descriptions have me confused. I know we don't have spell formulas yet, but what exactly does "Damage is calculated with the Defense and Mind of Alice" mean? Does it scale off of Alice's defenses or something?
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Ghaleon on August 16, 2013, 04:52:24 AM
    Im guessing its a spell that uses alice's magic stat but is mitigated by enemy defense instead of magic resist? Kinda like thlaby1's kanako's spell with all the knives (i forgot the name).
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Serela on August 16, 2013, 05:02:44 AM
    Finally got myself a Suika, so I've added her to the Characters 4 page.
    Holy goddamn hell her passives sound broken when you combine them
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Kuilfrayt on August 16, 2013, 05:05:12 AM
    I'm cleaning up some of the wiki pages and Alice's spell descriptions have me confused. I know we don't have spell formulas yet, but what exactly does "Damage is calculated with the Defense and Mind of Alice" mean? Does it scale off of Alice's defenses or something?

    My bad, I wrongly translated it. It's Alice's Magic against the enemy's Defense.
    I have also corrected it on the wiki
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: The Krve on August 16, 2013, 05:12:45 AM
    Ya also got one of Iku's skills on Alice's page.
    >sees Suika's page
    Holy mother of god, did you get that right ?
    If it is right then she will be the most broken piece of shit since LOT1 Meiling and Nitori.
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Kuilfrayt on August 16, 2013, 05:18:37 AM
    Ya also got one of Iku's skill on Alice's page.

    Fixed
    I've put the growth value and level up difficulty for all characters that were done on the wiki.

    Also,
    Has anyone been able to beat Yukari on 15F? Right now, she proceed to just wiping the floor with my team, repeatedly. I know what she's weak against, and what sort of damage she deals but, her spell that makes a character go down to 1 HP is just f***ing broken.

    Also once again, the japanese wiki has the floor mapped out with all events and chests stuff up to 6F if anyone wants to put that up.

    This is probably gonna be me done for a few days, it's Otakuthon time
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Ghaleon on August 16, 2013, 05:32:05 AM
    So seeing as certain characters still level faster or slower...
    Basically you can probably and effectively cheese the boss suggested level bonus loot thing by having a party full of slow levelers, with a few odd must haves faster levelers if their effectiveness is just too important.

    Also suika's stay out longer and get everything buffed sounds nice and all, but they may not necessarily be that amazing if her spell formulas are meh are worse.
    Giving the whole party eva+hit sounds fantabugood though.
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Sungho on August 16, 2013, 05:43:08 AM
    You can cheese the challenge level by having some Lv. 1 characters (prefereably Rinnosuke and his passive skills) and slightly overleveling others.
    Very useful, if you think you can beat the boss with less than 12 characters.
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Ghaleon on August 16, 2013, 05:51:00 AM
    You can cheese the challenge level by having some Lv. 1 characters (prefereably Rinnosuke and his passive skills) and slightly overleveling others.
    Very useful, if you think you can beat the boss with less than 12 characters.

    Yeah, that's one method, though you hinder yourself too in a way by having less characters... my method really doesn't have a downside at all. Plus you can combine the two for max lulz, which is probably broken since a couple slow leveling average or better defenses characters partied with some lowbies can probably take 0s from virtually everything.
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Kuilfrayt on August 16, 2013, 05:54:08 AM
    Version 1.120 is out.

    Changes:
    Fixed a bug where a FOE didn't appear on 15F, 16F and 17F
    Fixed a bug where a treasure chest was impossible to get on 14F
    Fixed a bug related to some concentration skills
    Fixed the bug that made the game crash when accessing Flandre's skills
    Fixed a bug with some stairs loophole in 9F and 14F
    Fixed a rock on 13F that could not be passed
    Fixed a bug that made some treasure chest on 19F have the wrong contents (or no contents)
    Fixed some calculation for skills of the Subclass [Enhancer]
    13Fの特定の一方通行を使用する事で、進行不能なマスに進入してしまうバグを修正 (not sure what this one means)

    So I went and found the FOE on 16F. He heals himself for 172000 every turn, so yea....Nope.
    15F FOE wasn't that impressive. With 178000 HP, after taking a 150k Master Spark, nothing seems impressive doesn't it.
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Sungho on August 16, 2013, 06:11:51 AM
    13Fの特定の一方通行を使用する事で、進行不能なマスに進入してしまうバグを修正
    Fixed a bug where using a certain one-way on Floor 13 leads to a unreachable grid, room, area, space, whatever people call it in English.
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Kirin no Sora on August 16, 2013, 06:15:11 AM
    Hey, guys. I got a question.

    Does the Strategist spec have any spell cards at all? Because it doesn't show that it has any on the wiki...

    Also, two things about Sakuya... 1. She has no Boost skills at all?!? 2. I remember from somewhere that "Perfect Square" was supposed to be the new version of "The World", only with it boosting all of Sakuya stats instead of just speed. However, "Perfect Square" states that it attacks all enemies, placing them under a short duration of paralysis, and it cost 16 MP. I guess my question to that is what does Perfect Square do exactly? Is it a stat booster? A new nuke? A breath mint? Throw me a bone here.
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Fishin on August 16, 2013, 06:58:34 AM
    Just out of curiosity, are the spell descriptions on the wiki coming from tooltips or from testing?  It's not like tooltips haven't been wrong before but I've noticed a few things missing from spell descriptions like how Private Square inflicts Heavy on Sakuya, and Mysterious Song was originally listed as healing when it only heals if it removes a status effect.
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Kuilfrayt on August 16, 2013, 07:14:11 AM
    Does the Strategist spec have any spell cards at all? Because it doesn't show that it has any on the wiki...
    It doesn't have any.
    Also, two things about Sakuya... 1. She has no Boost skills at all?!? 2. I remember from somewhere that "Perfect Square" was supposed to be the new version of "The World", only with it boosting all of Sakuya stats instead of just speed. However, "Perfect Square" states that it attacks all enemies, placing them under a short duration of paralysis, and it cost 16 MP. I guess my question to that is what does Perfect Square do exactly? Is it a stat booster? A new nuke? A breath mint? Throw me a bone here.
    She doesn't have Boost, but that may just be a bug and be changed later on. No, "Perfect Square" is not a new version of "The World". It just put PAR on enemies. Nothing else, no buffs, no damage, niet.

    Just out of curiosity, are the spell descriptions on the wiki coming from tooltips or from testing?  It's not like tooltips haven't been wrong before but I've noticed a few things missing from spell descriptions like how Private Square inflicts Heavy on Sakuya, and Mysterious Song was originally listed as healing when it only heals if it removes a status effect.
    I do my translations with the tooltip then test it out in game and make adjustements depending on it.
    Perfect Square never inflicted HVY on Sakuya for me, and the way Mysterious Song works is that it will always clear Silence, and has a chance to clear PAR and HVY, and will heal the character if it clears those two last ailments only.
    味方全体の沈黙を回復し、更に中確率で麻痺と鈍重効果も回復するスペル
    更にこのスペルで何らかの状態異常が回復したキャラのみ、HPが大きく回復する。
    麻痺と鈍重についてはあくまで確率での治癒なので、過信すると痛い目を見る事も。
    Someone can correct me if I'm wrong.

    But yes, I've seen tooltips be wrong before, wrong MP, different effects, single/multi target inverted, etc.
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: The Krve on August 16, 2013, 07:34:54 AM
    Is being debuffed count as being affected by an ailment ?
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Kirin no Sora on August 16, 2013, 08:40:44 AM
    No, "Perfect Square" is not a new version of "The World". It just put PAR on enemies. Nothing else, no buffs, no damage, niet.

    Does it last for very long, or is it as the notes say? Because if it's just for a weak PAR effect, then that wouldn't make any sense at all to even bother using this spell.

    However, Sakuya having both the Extra Attack skill and a skill that applies PAR to all attacks(Flashing Murder) would probably make up for it, since a spamming of such knives would be a beautiful thing to behold. And I can easily see her using any of these specs to become more effective:

    Monk(go faster,auto heal and buff every turn, allows you to hit and speed up with one spell, or hit hard by ignoring most of the enemy's DEF with the other spell)
    Toxicologist(raises ailment resist, increases PAR proc from Flashing Murder, gives other ailments/elements spells as options that can proc with Extra Attack for serious havoc on enemies)
    Enhancer(gives spells that buff the other four stats, can strengthen Luna Clock's effect and gives it a small healing effect as well)
    Magician(skill that can make Misdirection and Luna Clock become essentially cost free, skill that grants a 1 in 5 chance of casting any spell a zero MP cost)

    Also, when the Magician spell "Magic Transfer" says that it gives 3 MP to all allies, does that also include the user as well?
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Ghaleon on August 16, 2013, 09:02:48 AM
    Is being debuffed count as being affected by an ailment ?

    I doubt it, otherwise wouldn't china's healing rain cure debuffs in lot1?
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Fishin on August 16, 2013, 10:42:28 AM
    I do my translations with the tooltip then test it out in game and make adjustements depending on it.
    Perfect Square never inflicted HVY on Sakuya for me, and the way Mysterious Song works is that it will always clear Silence, and has a chance to clear PAR and HVY, and will heal the character if it clears those two last ailments only.
    味方全体の沈黙を回復し、更に中確率で麻痺と鈍重効果も回復するスペル
    更にこのスペルで何らかの状態異常が回復したキャラのみ、HPが大きく回復する。
    麻痺と鈍重についてはあくまで確率での治癒なので、過信すると痛い目を見る事も。
    Someone can correct me if I'm wrong.
    Nah, that's right, the description on the wiki made it sound like a party-wide heal that also removed status as a bonus originally (and didn't mention HVY).

    Does it last for very long, or is it as the notes say? Because if it's just for a weak PAR effect, then that wouldn't make any sense at all to even bother using this spell.
    The selling point is that it's apparently completely unblockable.  I'm still kind of wondering how useful Sakuya will end up being though, she otherwise seems very similar to her rather ineffective laby1 self (Killing Doll still has the same high power, high defense influence thing).  Extra Attack is nice though, especially if it can trigger off Luna Dial.
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Pesco on August 16, 2013, 12:15:23 PM
    According to the japanese wiki, the Chen events need 50BP on F4, 100BP on F5, 150BP on F6. That's probably the pattern so put that into the recruitment conditions for
    Ran
    on our wiki.
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Kuilfrayt on August 16, 2013, 03:49:33 PM
    Does it last for very long, or is it as the notes say? Because if it's just for a weak PAR effect, then that wouldn't make any sense at all to even bother using this spell.

    However, Sakuya having both the Extra Attack skill and a skill that applies PAR to all attacks(Flashing Murder) would probably make up for it, since a spamming of such knives would be a beautiful thing to behold. And I can easily see her using any of these specs to become more effective:

    Monk(go faster,auto heal and buff every turn, allows you to hit and speed up with one spell, or hit hard by ignoring most of the enemy's DEF with the other spell)
    Toxicologist(raises ailment resist, increases PAR proc from Flashing Murder, gives other ailments/elements spells as options that can proc with Extra Attack for serious havoc on enemies)
    Enhancer(gives spells that buff the other four stats, can strengthen Luna Clock's effect and gives it a small healing effect as well)
    Magician(skill that can make Misdirection and Luna Clock become essentially cost free, skill that grants a 1 in 5 chance of casting any spell a zero MP cost)

    Also, when the Magician spell "Magic Transfer" says that it gives 3 MP to all allies, does that also include the user as well?

    The PAR doesn't last for very long, but it's increased by leveling up the spell.
    Magic Transfer does not affect the caster
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: qazmlpok on August 16, 2013, 06:02:59 PM
    http://www.melonbooks.com/index.php?main_page=product_info&products_id=IT0000165852

    By the way, the game is available on melonbooks dl now.
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Fishin on August 16, 2013, 06:54:35 PM
    Oh nice,
    according to tooltips Tenshi's buff dispel chance can be increased by leveling up one of her passives now.
      Really annoyed me how random it was in laby1.

    Quote
    She has no Boost skills at all?!?

    Remember, there are consumable items that give characters Boost skills they don't have already.  Though honestly I think it's more likely 3peso just never got around to picking something.

    Also apparently there's a Main item (Emergency Kit) which increases the HP growth of whoever is given it by a sizeable amount in exchange for reducing passive HP recovery by a lot.  Seems really good.
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Sharpnel on August 16, 2013, 07:34:23 PM
    can someone help meee? i just got Eirin and don't know anything about her skills.  even wiki don't have this character.
    here is
    #1 http://postimg.org/image/mt95srkdd/
    #2 http://postimg.org/image/v8ingflwr/
    #3 http://postimg.org/image/6gj1974q3/
    #4 http://postimg.org/image/r3t3pbscd/
    #5 http://postimg.org/image/i6aq4bzd3/
    #6 http://postimg.org/image/do8fc8jbb/

    thanks youuuuu.
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Shiri on August 16, 2013, 07:47:06 PM
    How does the whole thing with the HP recovery stat work anyway? It's not scaling with my HP so it's starting to look really gimpy on all of floor 2 (and I don't even know under what conditions it triggers.)
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Serela on August 16, 2013, 08:07:00 PM
    It triggers when they're in the reserve. (Back 8 party members)

    The HP one might be a percentage.
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Validon98 on August 16, 2013, 08:30:21 PM
    Uh...

    I beat Tenshi on 12F, but the stone after her is still in the way. It says something about being unsealed by the "two pillars of Moriya" or something like that. Do I need both Kanako and Suwako to open it? If so, how do I get the other after already having gotten one from the 10F event?
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Shiri on August 16, 2013, 08:32:30 PM
    It triggers when they're in the reserve. (Back 8 party members)

    The HP one might be a percentage.

    *facepalm* That would make a lot of sense if it is a percentage. Thanks.
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Kuilfrayt on August 16, 2013, 08:36:24 PM
    I beat Tenshi on 12F, but the stone after her is still in the way. It says something about being unsealed by the "two pillars of Moriya" or something like that. Do I need both Kanako and Suwako to open it? If so, how do I get the other after already having gotten one from the 10F event?

    If I recall, the other one is on 12F near the end and will join you without a fuss.

    There is a bug on 16F. The enemy that looks like a purple orb covered with beige skin will do a purple explosion attack, it can crash your game, so you might want to deal with those quickly.
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Validon98 on August 16, 2013, 08:44:50 PM
    I don't see an event marker for it anywhere on the map for 12F. I'll look again but I see nothing.
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Kuilfrayt on August 16, 2013, 08:57:06 PM
    Hell to the f***ing yes, Yukari down. That was a hard fight

    I don't see an event marker for it anywhere on the map for 12F. I'll look again but I see nothing.

    It's either 11F or 12F, I don't exactly remember
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Validon98 on August 16, 2013, 09:01:47 PM
    Hurr durr, I found it on 12F. I thought the marker on the mini-map was just one for a switch and not an actual event marker. I wish they would differentiate those, but oh well, at least I found it.
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Hinacle on August 16, 2013, 09:28:04 PM
    Floor could you please work and be normal? (http://i.imgur.com/NcvZmCr.jpg)
    E1:...And now it's happening on every floor.
    E2:Fixed it by starting the game up again.
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Kuilfrayt on August 16, 2013, 09:41:09 PM
    Floor could you please work and be normal? (http://i.imgur.com/NcvZmCr.jpg)
    E1:...And now it's happening on every floor.
    E2:Fixed it by starting the game up again.

    It happened to me when I killed the 15F FOE, it doesn't do anything to the gameplay, it's just a weird glitch.
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Hinacle on August 16, 2013, 10:57:40 PM
    Oh gooood the Yukari fight >~> Wriggle was constantly poisoning while Suika was hitting for 20k per hit with Throwing Mt.Togakushi, but then her buffing came... It came down to Mokou, Kogasa, Reimu, and Orin, I barely won. Holy crap, that fight scared me. 16F here I come!
    Only missing Eirin and 2 slots next to Yuyuko and Yukari.
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Xarizzar on August 16, 2013, 11:01:54 PM
    Welp, you guys are fast. I haven't gotten that far in the game.

    I'm grinding for Floor 6 Tenshi. I'm gonna have lots of fun.
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: MysTeariousYukari on August 17, 2013, 12:54:48 AM
    Welp, you guys are fast. I haven't gotten that far in the game.

    I'm grinding for Floor 6 Tenshi. I'm gonna have lots of fun.

    If she runs away and you get 6 items from her, you got everything. For winning while under the Challenge Level though, you get an extra 2 items for 8 total. One of the items is +1 Skill Point, used at Hakurei Shrine, not sure what the other was.

    For those of us who want to beat everything under the challenge level, we can still farm the heck out of the stat boosts in Viole :P
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: DA on August 17, 2013, 01:09:52 AM
    Has anyone gotten
    Flandre and Yuka
    yet and care to tell me how to get them because right now i'm at floor 20 and i dont know where to get them and how to get them.
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Hinacle on August 17, 2013, 01:24:56 AM
    Has anyone gotten
    Flandre and Yuka
    yet and care to tell me how to get them because right now i'm at floor 20 and i dont know where to get them and how to get them.
    I get the feeling that Yuka is on behind the bush path on 8F. I'm not 100% sure and I'm currently working on clearing that path. On a similar note, you still have 2 floors left so they might be further on?
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: MysTeariousYukari on August 17, 2013, 01:31:36 AM
    Could someone please list events that require BP to clear? I've gotten to 9F myself, and I suspect some events are BP related.
    I had a scene on 8F where Utsuho said something at the end, but the event didn't vanish, does she need BP? I can't fight the Boss where Meiling is on 7F either. I've also managed to clear 2 or 3 bushes from that 5-bush path on 8F, for what that is worth... any ideas on what those need?
    Thank you :)

    Edit: I think I found an error on the english wiki.
    Spirit Carrier, on Orin, says it restores 33% HP and 20% MP on kill. This is false. Due to Extra Attack, I can confirm that it's 1 MP restored and not 20%, instead giving a 20% stat buff to Attack, Defense, Magic, Mind and Speed. The effects occur every time a kill is made during Extra Attack, but only on separate attacks, making it much like a stronger version of Beat Down with only 1 level.
    That isn't all either, the wiki lists that Heart of Compassion for Enhancer is 3 Levels and 4 Skill Points each, but the game itself says 4 Levels and 3 Skill Points each.
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Hinacle on August 17, 2013, 01:38:35 AM
    Could someone please list events that require BP to clear? I've gotten to 9F myself, and I suspect some events are BP related.
    I had a scene on 8F where Utsuho said something at the end, but the event didn't vanish, does she need BP? I can't fight the Boss where Meiling is on 7F either. I've also managed to clear 2 or 3 bushes from that 5-bush path on 8F, for what that is worth... any ideas on what those need?
    Thank you :)

    Off the top of me head so far Chen, Nazrin, Minoriko, Youmu, and Utsuho require BP.
    8F Utsuho event is for the bush path and does need BP
    7F Meiling Boss Event: I think it might need BP but throughout 7F-9F there are events. You need to clear 4 of those to fully complete the 7F Meiling event.
    Also can you name some of the characters that appeared in the 5-bush path?
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: DA on August 17, 2013, 01:40:11 AM
    I get the feeling that Yuka is on behind the bush path on 9F. I'm not 100% sure and I'm currently working on clearing that path. On a similar note, you still have 2 floors left so they might be further on?

    I dont think
    Flandre and Yuka will be further on because based off an image i saw flandre was between Tenshi and yuyuko, and then Yuka between Yuyuko and Yukari so i would assume they are closer to were you get the characters they are between but we will see

    also all floor 20's bottom part is basically a grinding spot that basically wants you to use marisa or yuka(assuming she can spark) because all the bottom part of floor 20 is basically walk to little teleport point and then get ready to grind on upgraded FOEs as regular enemies because the game jumps from level 80 recommendation to 104 level  recommendation.
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: MysTeariousYukari on August 17, 2013, 01:49:14 AM
    Off the top of me head so far Chen, Nazrin, Minoriko, Youmu, and Utsuho require BP.
    8F Utsuho event is for the bush path and does need BP
    7F Meiling Boss Event: I think it might need BP but throughout 7F-9F there are events. You need to clear 4 of those to fully complete the 7F Meiling event.
    Also can you name some of the characters that appeared in the 5-bush path?

    I remember Minoriko popped up for the first bush, a gray text box popped up for the second. I haven't cleared the third, and have no idea how.
    If the 8F event doesn't need BP, then what am I missing? The event didn't go away, I can still check it out.
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Hinacle on August 17, 2013, 02:11:20 AM
    I remember Minoriko popped up for the first bush, a gray text box popped up for the second. I haven't cleared the third, and have no idea how.
    If the 8F event doesn't need BP, then what am I missing? The event didn't go away, I can still check it out.

    The Utsuho event does need BP
    Let me clarify, right after you first start the Meiling event, 4 other events should pop up in the Jungle biome, and you need to go clear those first, and then you'll be able to get Meiling. I might be misunderstanding, but from what I remember for the Meiling chain of events Reimu, Marisa, and Youmu show up for it. That doesn't help much, but it's a clear indicator of a Meiling event. Now that I think about, they might need BP. Sorry if this jumps around a lot. I swear once this game is in english it'll be easier to explain so many things, eheh. >~> If you need anymore help you can just PM me and I'll try my best to help you as much as possible

    I dont think
    Flandre and Yuka will be further on because based off an image i saw flandre was between Tenshi and yuyuko, and then Yuka between Yuyuko and Yukari so i would assume they are closer to were you get the characters they are between but we will see

    also all floor 20's bottom part is basically a grinding spot that basically wants you to use marisa or yuka(assuming she can spark) because all the bottom part of floor 20 is basically walk to little teleport point and then get ready to grind on upgraded FOEs as regular enemies because the game jumps from level 80 recommendation to 104 level  recommendation.
    ...Oh lord, I take it that's a LoT Rinnosuke level boss.
    Huh... I'm racking my brain trying to think of something that would make Flan and Yuka join. I really can't think of anything, I'm sorry. I'll look through the Fire Biome for any thing that might relate to them since I missed a couple of events there.

    On another note:
    Achievement 97 says something about going through "the special dooron 12F" has anyone actually found the door?
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: MysTeariousYukari on August 17, 2013, 03:10:41 AM
    Okay, I need help with this mess o__o
    9F, the fight with Ran, what the heck is the trick? She constantly gets buffed up to +100% by her invisible re-spawning minions and hits everyone for several hundred damage, 1000~ when buffed. She also hits characters with Magic Drain quite often, it's very annoying. If I didn't have Kasen already, Ran would have given her to me... and I freaking beat Tenshi on 6F too!

    Edit: Found another wiki error, this time, with
    Suika
    .
    "Ibuki Gourd 2 8 Every time Suika takes a turn, she will recover (SLv * 10)% HP, (SLv) MP and will have her Attack, Defense, Mind and Speed increased by (SLv * 10)%." Implies that she gets all of those effects every turn. I'm on Ver1.120, and she only gets one of those per turn.
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: DA on August 17, 2013, 05:27:45 AM

    ...Oh lord, I take it that's a LoT Rinnosuke level boss.
    Huh... I'm racking my brain trying to think of something that would make Flan and Yuka join. I really can't think of anything, I'm sorry. I'll look through the Fire Biome for any thing that might relate to them since I missed a couple of events there.

    On another note:
    Achievement 97 says something about going through "the special dooron 12F" has anyone actually found the door?

    Dude those bushes at floor 8 is the key to yuka.

    Okay everyone those bushes i know how to move some of them and what character events need to happen for this to work. Ok so certain events have effects on those bushes as i said but these events also need BP on certain characters. I'm missing some though so do watch out but if someone would like to fill me in to which character events need to happen to move the bushes tell me.
    Here are some i can remember:
    Floor 5(4?): Wriggle
    Somewhere in the forest biome (i think 8 ): Okuu
    Floor 10: Nitori
    Floor 13: Cirno

    Either way once you get all those events to move the bushes you can finally battle:
    https://dl.dropboxusercontent.com/u/45476381/A5.jpg (https://dl.dropboxusercontent.com/u/45476381/A5.jpg)

    Oh and i think that achievement is a postgame thing, Hinacle.

    Edit:
    Btw the last
    14F nazrin event also needs nitori to have some bp (not sure how much)
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Fishin on August 17, 2013, 07:55:48 AM
    Added Eirin's skills/spells to the wiki for whoever was looking for them.  Though it's still missing delay info and possibly some status boosts because I don't actually have Eirin yet, I just went off the info dumps.

    aaand 5 minutes later I found Eirin, so nevermind, I added boost/delay information and fixed any inconsistencies
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: CloverNaght on August 17, 2013, 09:18:12 AM
    About the requirement for recruit Ran, is the BP requirement for Chen really that high? I only saw her event twice and i never see it again anymore despite Chen always on my party (currently on 14F)
    also i saw her event on 4F and 8F or 9F (forgot) without seeing Chen event on 5F onwards. Am i screwed so much?
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: The Krve on August 17, 2013, 10:00:14 AM
    About the requirement for recruit Ran, is the BP requirement for Chen really that high? I only saw her event twice and i never see it again anymore despite Chen always on my party (currently on 14F)
    also i saw her event on 4F and 8F or 9F (forgot) without see Chen event on 5F onwards. Am i screwed so much?

    Nope, you are fine. Just keep clearing those events. I know because I did those things too.
    Okay, I need help with this mess o__o
    9F, the fight with Ran, what the heck is the trick? She constantly gets buffed up to +100% by her invisible re-spawning minions and hits everyone for several hundred damage, 1000~ when buffed. She also hits characters with Magic Drain quite often, it's very annoying. If I didn't have Kasen already, Ran would have given her to me... and I freaking beat Tenshi on 6F too!
    I steamrolled her. Patchouli getting Miracle Fruits from an Enhancer Sanae will make sure Royal Flare do A LOT per hit.Those minions of hers are weak to fire, and if they die she will waste a turn summoning them back, which will be met with another boosted Royal Flare.
    You know the rest
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Xarizzar on August 17, 2013, 10:08:21 AM
    For those of us who want to beat everything under the challenge level, we can still farm the heck out of the stat boosts in Viole :P
    Now that you've mentioned it, I forgot to ask. Must every character be under the challenge level to get the items, just the ones in your party, or some of them?
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Sungho on August 17, 2013, 10:17:10 AM
    You'll get bonus items when the party's average level is equal to or less than the level below the boss icon, ROUNDED DOWN.
    For example, if you fight the Lv. 3 boss with a Lv. 4 Reimu, Lv.4 Marisa, Lv.4 Keine, and a Lv.3 Rinnosuke, you'll still get the bonus items.

    Actually, it seems that you'll get one bonus anyway even if you are 'overleveled'. Can someone confirm this?
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Xarizzar on August 17, 2013, 10:37:42 AM
    You can, however the possibility is lower. What I've figured out is, that the more party members whose levels are lower than the challenge level, the more possibility you have to receive the extra items, which is why I asked above. I'm not sure, so I want to know what you guys figured out.

    By the way, I'm kind of confused. Do
    Nazrin
    's attacks use the attack stat?
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Gorokk on August 17, 2013, 11:00:12 AM
    For some reason, I can't see any of the text, such as dialog text or the text in the options menu. Has anyone else encountered this problem or know the solution? I've played countless japanese games before this and this is the first time I've ran across this issue.
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Sungho on August 17, 2013, 11:38:47 AM
    She uses her MAG stat, as evidenced by her higher MAG stat. Skill descriptions also say it's a magic attack.
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Xarizzar on August 17, 2013, 11:48:27 AM
    Thought so. But I still asked, because higher MAG stat doesn't always mean that it's used. #gamecreatortrolling
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: The Krve on August 17, 2013, 12:37:29 PM
    Apparently the 8th floor Utsuho event needs Minoriko's BP too
    E: The 10th floor Minoriko event will be similar, I believe. But who will need the BP beside Minoriko?
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: CloverNaght on August 17, 2013, 12:40:42 PM
    Can anyone paste the japanese name for a key that you usually need to open the locked treasure chests? Really need couple of em but i don't know where to farm/find it
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Sharpnel on August 17, 2013, 12:49:29 PM
    Anyone have recuited Mokou at 10F?
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Fishin on August 17, 2013, 01:19:12 PM
    宝箱の鍵 I think.

    Incidentally, has anyone else found themselves relying on Reimu a lot less in this game?  In laby1 she was indispensable but here I barely find myself needing her for some reason.  The fact that none of her skills seem to do a lot for her might be part of this.
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: CloverNaght on August 17, 2013, 01:25:54 PM
    thank you!

    i ditch Reimu the moment i got
    Reisen on 9F
    , since i feel that the bosses somewhat easier than THL 1 (either that or because i keeping Rinnosuke on team with his money+loot bonus) so i just massbuff with Keine+Aya and bludgeon every bosses to death.

    edit: forgot spoiler sorry
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Sungho on August 17, 2013, 01:26:21 PM
    I finally beat 6F Tenshi by defeating her.
    To give a rough sketch of how much I've grinded, Reimu was Lv. 35, Chen was Lv. 38, and Utsuho was Lv. 31.
    Didn't use any money at Patchouli's yet.

    The dialogue didn't change, though.

    I really like the Character Reset option. Being able to switch from All Attack to All HP and back again whenever you want is really cool.
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Pesco on August 17, 2013, 01:27:48 PM
    Incidentally, has anyone else found themselves relying on Reimu a lot less in this game?  In laby1 she was indispensable but here I barely find myself needing her for some reason.  The fact that none of her skills seem to do a lot for her might be part of this.

    Kinda agree about Reimu being a bit less useful. Rumia's heal can do almost as much as Reimu's can for me. Keine gets enough turns doing buffs that Reimu's slot is better suited for another utility.
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Xarizzar on August 17, 2013, 01:37:28 PM
    Indeed, Reimu is a bit less useful for me too... But I doubt I'll ditch her.

    Also, question for those who have gotten far:
    Do most bosses have high enough Spirit resistance to make characters like Yuyuko deal not so much damage, like in LoT1? Cause up to where I am now, enemies don't have THAT much(although I still haven't recruited her)...
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: CloverNaght on August 17, 2013, 02:09:12 PM
    Indeed, Reimu is a bit less useful for me too... But I doubt I'll ditch her.

    Also, question for those who have gotten far:
    Do most bosses have high enough Spirit resistance to make characters like Yuyuko deal not so much damage, like in LoT1? Cause up to where I am now, enemies don't have THAT much(although I still haven't recruited her)...
    i checked on bestiary (mind you i'm only reached 16F so far, that 13-15F gave me headache) only Youmu weak against MYS so yea....
    now you just tempt me to ditch marisa too aw
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Fishin on August 17, 2013, 02:45:06 PM
    Also, question for those who have gotten far:
    Do most bosses have high enough Spirit resistance to make characters like Yuyuko deal not so much damage, like in LoT1? Cause up to where I am now, enemies don't have THAT much(although I still haven't recruited her)...
    She has both Spirit and Dark attacks now actually.
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Serela on August 17, 2013, 03:27:22 PM
    So who -isn't- on the wiki now...?

    Yuka, Yukari, Flandre, Yuyuko... and Renko/Maribel are probably expansion-only, or at the very least not available until a later patch. That still leaves like five more characters, if I remember correctly. Maybe I'm misremembering, though. Also the Diva subclass. Oh, everyone returned from the first game, so Shikieiki should be around somewhere... and Tenshi is fought but no one's mentioned recruiting her.
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Shiri on August 17, 2013, 04:15:52 PM
    If anyone has time, the thing I would like to know most is what the Hakurei items do. My kanji is atrocious and many of them are too small for me to make out stroke by stroke and feed into jisho, and I can't figure out what they do by wafting over them and seeing what stats change. Most of the items I get seem to be in that category (or maybe materials, but I don't even know where to look those up or what they do or how Nitori's crafting works. Oh well.)
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Sharpnel on August 17, 2013, 04:37:09 PM
    again..... Yasaka Kanako is not found on wiki. i just recruited her. need translate it.

    i have recruited her after i recruited Mokou. (i have recruited both at 10F.)

    here is
    stat : http://postimg.org/image/lirtcop5z/
    skills : http://postimg.org/image/9a0tfa9gx/
    ability #1 : http://postimg.org/image/bwnq5xysj/
    ability #2 : http://postimg.org/image/462stjpc1/
    ability #3 : http://postimg.org/image/vc8p4k3wl/
    ability #4 : http://postimg.org/image/t4xm7d8az/
    ability #5 : http://postimg.org/image/gtm3c65b7/
    spellcard #1 : http://postimg.org/image/6m1pun5gn/
    spellcard #2 : http://postimg.org/image/8w4tm0udd/
    spellcard #3 : http://postimg.org/image/qk5s1vaol/
    spellcard #4 : http://postimg.org/image/fk6u88si3/
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: CloverNaght on August 17, 2013, 05:04:44 PM
    Anyone know how to bypass this event? http://i.imgur.com/wxIEU6Q.jpg the event blocked the path and yukari says something, that means do i need BP for her for this?
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Fishin on August 17, 2013, 06:53:48 PM
    After some quick testing Marisa's "Increase party's Mystic Damage while on the front row" seems to net about a 20% increase with just one level.  That's crazy good for a character who only uses one element anyways like her.

    also ugh that tree FOE on 7F was a pain and there's hardly any reward for beating it either.
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Xarizzar on August 17, 2013, 07:02:20 PM
    So, I got to 8F, and...

    Spoiler(?): http://img197.imageshack.us/img197/5919/u3vz.png

    What the hell? *Points at the storyline message box*
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Zercroh on August 17, 2013, 07:11:59 PM
    So who -isn't- on the wiki now...?

    Yuka, Yukari, Flandre, Yuyuko... and Renko/Maribel are probably expansion-only, or at the very least not available until a later patch. That still leaves like five more characters, if I remember correctly. Maybe I'm misremembering, though. Also the Diva subclass. Oh, everyone returned from the first game, so Shikieiki should be around somewhere... and Tenshi is fought but no one's mentioned recruiting her.

    I just found Shikieiki behind some rocks on 13F, surprised me big time as I was expecting another guardian.

    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: DA on August 17, 2013, 07:49:07 PM
    I just found Shikieiki behind some rocks on 13F, surprised me big time as I was expecting another guardian.

    Edit: Better question who appeared in the cutscene before
    the shikieiki fight. i'm assuming this was a fight against considering the the icon.
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Saint on August 17, 2013, 08:39:24 PM
    Dude those bushes at floor 8 is the key to yuka.

    Okay everyone those bushes i know how to move some of them and what character events need to happen for this to work. Ok so certain events have effects on those bushes as i said but these events also need BP on certain characters. I'm missing some though so do watch out but if someone would like to fill me in to which character events need to happen to move the bushes tell me.
    Here are some i can remember:
    Floor 5(4?): Wriggle
    Somewhere in the forest biome (i think 8 ): Okuu
    Floor 10: Nitori
    Floor 13: Cirno

    Either way once you get all those events to move the bushes you can finally battle:
    https://dl.dropboxusercontent.com/u/45476381/A5.jpg (https://dl.dropboxusercontent.com/u/45476381/A5.jpg)

    Oh and i think that achievement is a postgame thing, Hinacle.

    Edit:
    Btw the last
    14F nazrin event also needs nitori to have some bp (not sure how much)

    You also need to have enough BP for Minoriko on the 3F event to rid the first bush.
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: RegalStar on August 17, 2013, 08:40:14 PM
    http://puu.sh/44cDq.xlsx

    I've been filling in the file Kuil had given before. Special items, their descriptions, rock messages, and floor names are mostly done by now, although there are some lines that I'm still stuck on. Regarding floor names though, they probably need to be way less literal and more poetic, something which I'm rather bad at.
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: qazmlpok on August 17, 2013, 08:54:24 PM
    RegalStar:

    So, how am I supposed to interpret this file? I notice that at times you have English text in the first column, other times Japanese in the first and English in the second,

    I think the third column is just for translation notes, though?
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: RegalStar on August 17, 2013, 10:17:13 PM
    English in first column was already there from Kuil. I added all the translations to the second column (in order to keep the first column intact), and yes, third column is translation notes.
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: qazmlpok on August 17, 2013, 10:22:52 PM
    Ah, okay.

    Do you think you could do the menus next? I should have time to work on this soon, so I'd like to get a basic menu patch out at least.

    Also, it seems unlikely that Deranged will be available to translate. He hasn't responded to the email I sent him earlier yet.
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Xarizzar on August 17, 2013, 11:16:45 PM
    Aren't we going to wait, after all? Won't the new update patches screw them up?
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: qazmlpok on August 17, 2013, 11:52:59 PM
    Yes. I haven't checked to make sure, but I imagine that every address (or at least many of them)  in the text dump has changed by now. The text dump is for 1.100, after all, not 1.120.

    But for small numbers of lines - for example, just the text needed to translate the menus - this isn't a problem, even if recalibrated manually. And the menus and absolutely the most important thing to get translated, since it makes it a lot easier to play the game. Even after playing the trial, I never did figure out how I was supposed to level up skills. I could only do bonus points to stats.

    Finally, I already wrote a program to check translations against the LoT1 stuff for consistency. It shouldn't be too hard to update it to insert the new translations, making everything a lot easier.
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: RegalStar on August 17, 2013, 11:58:15 PM
    Ah, okay.

    Do you think you could do the menus next? I should have time to work on this soon, so I'd like to get a basic menu patch out at least.

    Also, it seems unlikely that Deranged will be available to translate. He hasn't responded to the email I sent him earlier yet.

    Sure. If you don't mind though, can you point to me again where I can find the menu stuff currently?
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: qazmlpok on August 18, 2013, 12:05:52 AM
    I cannot, sorry. The entire file is a jumbled mess, and I have no idea where anything is. Plus, I can't transcribe Japanese to find stuff. I'd recommend just typing out a Japanese string from the menu (e.g. the level up option in the shrine) and ctrl-f for that in the complete text dump. A lot of the other menu options should be near that, since most related lines should be grouped together, and just go from there. Repeat with another ctrl-f when you run out of  nearby related stuff.
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Kuilfrayt on August 18, 2013, 01:33:30 AM
    Tomorrow I'll have time to finalize a lot of stuffs for you regalstar, just pm what you need me to sent you. I'll also do characters, more work on items, etc. I haven't been there for 2 days and look at all the translation that needs to be done. I'll try to find as much of the event requirements as I can as well to help everyone who's stuck. I'll also need to take the time to get up to snuff with my game, get the BP and items. I still don't think I have the Diva subclass unlocked
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: The Krve on August 18, 2013, 01:35:39 AM
    Hmmm...
    Then how do you clear/fight the boss event that appears after you meet Flan on the 12th floor?
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Saint on August 18, 2013, 02:34:18 AM
    Hmmm...
    Then how do you clear/fight the boss event that appears after you meet Flan on the 12th floor?
    There are two bosses you must defeat before you fight the final boss on that floor. One is in the bottom western half of the map and other is in the bottom eastern half of the map. Both bosses have the appearance of a golden artifact. After the defeat of those two, you should be able to proceed down the middle of the map.
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: RegalStar on August 18, 2013, 02:51:59 AM
    Generic menu stuff here: http://puu.sh/44rxw.xlsx

    Some double checking and editing may be required,  as I don't have the full version. Also there's one partial sentence line that doesn't fit with anything else in context, so I have no idea what it's supposed to link to either.

    Kuil, based on qaz's "get the menu done first" philosophy, I think the next thing to work on would be spell, skill and item descriptions (or at least the informative parts anyways. Reference text can wait until atwiki put up its reference page). I'm not sure how much you have already worked on, so I would appreciate seeing your progress so far, and if you have time to work on this as well, we could see how the work can be split.
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Kuilfrayt on August 18, 2013, 03:24:56 AM
    Most of the stuff for spells and skills is translated already because I had to do it to put it on the wiki. What would be missing is all the item description, since it's really all flavor text and I didn't bother to do it at first. Same for achievements, names, conditions and rewards are done, there's just some flavor text missing on about half of them. I'll send you the items to start with, I'll do spells and skills and then I'll start integrating everything in a single text file for qaz. Also qaz, can you post the text dump for the new patch, I'll try to see if there's much stuff changes between both version. Regal, I'll post you the stuff tomorrow (for me) when I can actually work on it.

    From the translation you gave me also, there seems to be 6 additionnal subclass, so I'll do the last 3 once I get them.
    We'll probably need a better name for Abilities Enhanced, 能力増強, if anyone has any suggestions
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Ghaleon on August 18, 2013, 04:28:09 AM
    Sorry but is there a guide on how to use that melonbooks dl site?
    I try pushing the orange "add to cart" button but my cart still says 0. what gives? Do I have to register first? Normally you can register as you pay. But I don't want to register and find out that wasn't the problem =P.
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: RegalStar on August 18, 2013, 04:58:43 AM
    We'll probably need a better name for Abilities Enhanced, 能力増強, if anyone has any suggestions

    A few notes to add on this one: All this subclass has are passive skills that enhance the user's own performance (add to stats, damage taken, and reduce damage received). Basically if you let someone take this subclass, all you're going to get is an improved version of that character. I think it's fine to be a little liberal with this one since I really can't think of any good ways to make a meaningful class name out of the words abilities and strengthened/enhanced, which is why I worded it that way, since it will at least look meaningful to see a character with "Abilities Enhanced" in her status page.
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Sahgren on August 18, 2013, 05:37:15 AM
    Sorry but is there a guide on how to use that melonbooks dl site?
    I try pushing the orange "add to cart" button but my cart still says 0. what gives? Do I have to register first? Normally you can register as you pay. But I don't want to register and find out that wasn't the problem =P.

    I'm not certain what to tell you. I just tried it out and the orange button updated my cart with LoT2 instantly.
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: The Krve on August 18, 2013, 05:47:02 AM
    There are two bosses you must defeat before you fight the final boss on that floor. One is in the bottom western half of the map and other is in the bottom eastern half of the map. Both bosses have the appearance of a golden artifact. After the defeat of those two, you should be able to proceed down the middle of the map.
    I know that already. What I meant is
    there is a Flandre event on 12th floor. After I clear that a boss icon appears behind the 60 achivements rock. I got pass the rock but am lacking something to trigger the boss fight (like Meilingʹs)
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Gesh86 on August 18, 2013, 07:45:46 AM
    So, been having lots of fun with Labyrinth Filled up on Touhous, 2nd act. I'm not too far in, only halfway through 8F. My fight against
    Alice was somewhat strange: I was perhaps a little overleveled, but I was still surprised at how quickly she was dying. I was expecting a twist, but none came, leading to a completely headless, first-try victory. I later looked at the strategy in the wiki and noticed what went wrong: Alice didn't summon a single vine, just dolls. I did wipe out a lot of them, too, so she had about 10 chances to summon something that would have been problematic to me, but decided not to. Isn't it sad, Alice?

    Something that is a lot less positive is that I think Hina as a character is severely bugged. I'm probably the only one who didn't immediately ditch her  :V, but yeah, Misfortune Reversal, the skill that the whole concept of her character would revolve around doesn't seem to apply for the most part. I've done a few tests and the way I see it, only SPD seems to be positively affected. A fully debuffed Hina was noticably faster than a fully debuffed Nazrin, who would usually outpace her easily. As for MAG, DEF and MND, a debuffed Hina does in fact seem to be handled like any other debuffed character.

    Maybe someone else could analyze this, so that it's not simply me being insane?
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Fishin on August 18, 2013, 08:19:58 AM
    The boss that summons vines is the one that guards
    Meiling, though I never saw what the vines did because I beat that one on the first try and always killed the vines before they acted.  I had a fair amount of difficulty with Alice, she goes down pretty quickly but being unable to predict whether she'll summon dolls or attack leaves you at an impasse as to which characters to leave in since even Tripwire was one-shotting my squishies and her dolls hit really hard if you let them get a turn.  Or maybe I was just underleveled.


    Incidentally, who would you say is the most improved from Labyrinth 1 so far?

    Earlier I was thinking Aya, but now it seems like Eirin might take the cake; People of the Moon means her offense is actually worthwhile now (not enough to use her as a primary attacker, but great in random battles and for chip damage on a boss), Hourai Elixir now heals a huge amount on top of curing all status effects and not having a massive delay, and on top of that with Healing Limit Breaker you can overheal a character for a ridiculous amount and give them Komachi-level HP, as long as they can survive at least one initial hit.
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: CloverNaght on August 18, 2013, 08:33:08 AM
    The boss that summons vines is the one that guards
    Meiling, though I never saw what the vines did because I beat that one on the first try and always killed the vines before they acted.  I had a fair amount of difficulty with Alice, she goes down pretty quickly but being unable to predict whether she'll summon dolls or attack leaves you at an impasse as to which characters to leave in since even Tripwire was one-shotting my squishies and her dolls hit really hard if you let them get a turn.  Or maybe I was just underleveled.


    Incidentally, who would you say is the most improved from Labyrinth 1 so far?

    Earlier I was thinking Aya, but now it seems like Eirin might take the cake; People of the Moon means her offense is actually worthwhile now (not enough to use her as a primary attacker, but great in random battles and for chip damage on a boss), Hourai Elixir now heals a huge amount on top of curing all status effects and not having a massive delay, and on top of that with Healing Limit Breaker you can overheal a character for a ridiculous amount and give them Komachi-level HP, as long as they can survive at least one initial hit.
    .
    call me insane (and due to lack of damage formula detail on wiki so i don't really sure also didn't test all the characters)
    for me its nitori  mystia and komachi so far (currently 19F) nito misty are rly good sweeper, give nitori your best item + maintenance ability and the rape train never stops unless the enemy resist all her moves). Komachi is just ridiculous with her counter early-mid game and master race tank due to new physical resistance
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Pesco on August 18, 2013, 09:02:04 AM
    Mokou's resurrection ability description needs to be corrected. It costs 6 TP and chance is Slvl*30. This may have been a nerf in the updates.
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Ghaleon on August 18, 2013, 09:05:22 AM
    I'm not certain what to tell you. I just tried it out and the orange button updated my cart with LoT2 instantly.

    not for me, but thanks anyway.

    I discovered it works half-fine if I don't try to google translate the page. The cart still stays at 0, but if I click the cart, then thlaby2 appears under "Recently viewed pages", then I can check that as an order (doesn'tw ork when google translate).

    Alas making an account involves telling them my last and first name both in katakana (first ok, last how), AND chinese? argh...
    Not asking for help at this point, just venting =P, thanks again.
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Fishin on August 18, 2013, 09:56:10 AM
    There are probably a lot of little inaccuracies that popped up due to patches, I've been fixing them as I see them.
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: The Krve on August 18, 2013, 10:02:49 AM
    Just how many BPs does it take for all of the bushes' events?
    God, I'm losing my goddamn mind. I've been only pressing M and Z for the last 2 hours on F1.
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Xarizzar on August 18, 2013, 10:51:23 AM
    If I know who needs the BP, I can try to make a Cheat Table for you to use the Cheat Engine to skip all that... But if you were doing so for 2 whole hours, it seems that you're missing something.
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: The Krve on August 18, 2013, 11:09:09 AM
    Well, not exactly 2 hours. Half of those time were spent navigating through 13F and 14F. AFAIK, Cirno is needed for 13F and Nazrin+Nitori for 14F. Those were the only one left.
    If you know the BPs required for the boss behind the 60 achivements rock on 12F (the one that appears after you meet Flan) , let me know too.
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Xarizzar on August 18, 2013, 11:32:35 AM
    Well I haven't reached 12F yet, but now that I've gotten the OP Suika, things will be easier and faster. When I reach there I'll share what I know. But I've been using Minoriko for a while now, I hope I have the BPs for her. Who have you been using?
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: qazmlpok on August 18, 2013, 11:56:47 AM
    Yes, there is a guide for buying from melonbooks.

    http://ibm5100.net/steinswiki/2011/10/09/steinsgate-for-pc-now-downloadable-online-at-melonbooks-dl-step-by-step-purchase-guide/#more-649

    Did you try signing up with your pixiv account? I don't remember needing to put in any kanji.



    And here's the 1.120 string dump, completely unfiltered again.
    http://www.mediafire.com/?ku9wl7f4axopny4

    Krve, could you send me the PSDs or whatever else for the images you edited?
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: The Krve on August 18, 2013, 12:29:52 PM
    Now that you mentioned it, I like well rounded bruisers (Remilia,Suika, Kasen,...) because Miracle Fruit can turn them into undying killing machines.
    You can always buff a glass cannon but they still get melted once they are breathed on.
    Special mention will be Aya - the undisputed GOD of floor trash clearing.
    Seriously ? Guarantee first strike with Extra Steps ? Holy cow  : :getdown: :getdown: :getdown:, especially when normal attacks are worth using now.
    She has SOME utility in boss fights as well, like giving Reimu first turn to harden to frontline, unlike Rin.

     
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Xarizzar on August 18, 2013, 12:36:53 PM
    Yup. Aya is very helpful. Helped me buff Suika in the Tenshi fight. That made the fight very easy. And then she powered up and kicked my ass even though I had Byakuren and Shikieiki. Seriously? ZUN mentioned Shikieiki is most probably the strongest in Gensokyo. Never knew Tenshi could be that tough. But then again, this is a fan-game, and I haven't really payed that much attention to the story due to my inability to read Japanese well.
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Validon98 on August 18, 2013, 12:40:04 PM
    Yup. Aya is very helpful. Helped me buff Suika in the Tenshi fight. That made the fight very easy. And then she powered up and kicked my ass even though I had Byakuren and Shikieiki. Seriously? ZUN mentioned Shikieiki is most probably the strongest in Gensokyo. Never knew Tenshi could be that tough. But then again, this is a fan-game, and I haven't really payed that much attention to the story due to my inability to read Japanese well.

    Hint: It's that golden sword of her's that's making her this powerful.
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: CloverNaght on August 18, 2013, 12:40:40 PM
    Yup. Aya is very helpful. Helped me buff Suika in the Tenshi fight. That made the fight very easy. And then she powered up and kicked my ass even though I had Byakuren and Shikieiki. Seriously? ZUN mentioned Shikieiki is most probably the strongest in Gensokyo. Never knew Tenshi could be that tough. But then again, this is a fan-game, and I haven't really payed that much attention to the story due to my inability to read Japanese well.
    notice the second sword Tenshi uses? Seems it possess Tenshi and gave her some serious steroid...
    EDIT: damn ninja'ed 3 seconds
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Pesco on August 18, 2013, 01:07:17 PM
    If I know who needs the BP, I can try to make a Cheat Table for you to use the Cheat Engine to skip all that... But if you were doing so for 2 whole hours, it seems that you're missing something.

    Have you found the address for encounter rate? I've tried locating it via float type first and then searching via all types and nothing comes up.
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: The Krve on August 18, 2013, 01:17:09 PM
    Okay, this is bullshit. There's no way Cirno is involved in the 13F bush event.I use Nazrin FAR less than Cirno yet har event clears first.
    Anyone got a solution?
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Xarizzar on August 18, 2013, 01:28:22 PM
    You mean the Ama no Murakumo? Yeah, at first I saw that and wondered what that sword that wasn't Hisoutensoku was xD So that's that's what gave her power.

    Also, to answer to Pesco. I didn't try it out yet. But I had found some BP addresses, but these change every time I exit the game. I can try finding it, but I don't know if it will change or not...
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: CloverNaght on August 18, 2013, 01:39:00 PM
    for anyone who already beat the game
    is that sword with lv 104 recommendation really the last boss? Feels pretty weak to me and the battle is a joke if you use reisen+kogasa. After i beat it an event occurs and i sent back to the village yet the boss still there.
    Am i missing something here?
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Fishin on August 18, 2013, 02:27:26 PM
    Special mention will be Aya - the undisputed GOD of floor trash clearing.
    Seriously ? Guarantee first strike with Extra Steps ? Holy cow  : :getdown: :getdown: :getdown:, especially when normal attacks are worth using now.
    She has SOME utility in boss fights as well, like giving Reimu first turn to harden to frontline, unlike Rin.
    I built her for Speed instead of Attack so that may be part of it but I've always found Aya to be great in boss fights.  Throwing around free turns is an amazing ability (on top of always getting the first turn and buffing speed passively) and unlike Kaggy in labyrinth 1 she can do it almost constantly, 66% gauge is nothing when you're as fast as Aya is and buffing yourself automatically to boot.  Usually I just start a boss fight with Keine, Aya, and two attackers in the front row and have 2-3 attack buffs out by the time the attackers move.  Granted she usually does get killed at some point because her durability is pretty bad but I find she can usually take one hit before going down, and sometimes more thanks to Evasion.

    In random battles she's still really useful but I usually just end up using her to throw turns to slowpokes like Kaguya or Patchy who can frequently finish random battles in one spell.
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: woghddla on August 18, 2013, 02:38:44 PM
    Just wondering,
    has anyone else found Meiling to be completely underwhelming this game? They seem to have completely nerfed her healing and her tankiness. Also, is her heal still based only off of her Atk or is it composite now?
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: RegalStar on August 18, 2013, 04:14:53 PM
    Only these strings were changed from 1.00 text dump to 1.20 text dump:

    007D7F18: スキル取得者が前衛にいる場合、無属性攻撃で敵から受けるダメージが減少する。
    007D7F18: スキル取得者が前衛にいる場合、全ての属性攻撃で敵から受けるダメージが僅かに減少する。

    0082AF38: あの炎の中心にいたやつは??、@うーん、炎の中で何かキラキラ光ってたきがするけど、@あの炎じゃ見間違えかもしれないしなぁ??。@アンタ達も気をつけたほうがいいわよ。
    0082AF38: あの炎の中心にいたやつは??、@うーん、炎の中で何かキラキラ光ってた気がするけど、@あの炎じゃ見間違えかもしれないしなぁ??。@アンタ達も気をつけたほうがいいわよ。

    0082B000: 知らないわよ。@砂漠に物凄い火柱が上がったから、@興味をもって近づいたらコレよ。
    0082B000: 知らないわよ。@砂漠に物凄い火柱が上がったから、@面白そうだと思って近づいたらコレよ。

    0082B060: お前だって炎の扱いは大得意だろうに、@そのお前を炎で負かすヤツってどんなだよ?
    0082B060: お前だって炎の扱いは大得意だろうに、@そのお前を炎で負かすヤツってどんなだ?

    0082B0C0: その丸こげな全身は@一体誰にやられたのよ?
    0082B0C0: その丸こげな全身は、一体誰にやられたのよ?

    008504F0: 東方の迷宮2 ver1.100
    008504F0: 東方の迷宮2 ver1.120

    Only the first one is relevant - it seems that the skill 浄玻璃の鏡 (Crystal Cleansing Mirror) has changed from reducing damage from non-elemental (which doesn't actually exist) to reducing damage from all elements. Second to fifth line are part of game script and seem to be really minor grammar fixes anyways, and sixth line is obvious.
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Xarizzar on August 18, 2013, 04:36:29 PM
    10F FOE was way too easy for me. I had Komachi, Aya, Iku, Suika. Used Aya to use Iku to buff Suika, and 2 hits from Suika was all it took...
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Zercroh on August 18, 2013, 05:09:47 PM
    Just found out that the 20F boss drops those stat gems, and he respawns. Time to farm farm farm!
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Earthsiege on August 18, 2013, 06:00:18 PM
    A few notes to add on this one: All this subclass has are passive skills that enhance the user's own performance (add to stats, damage taken, and reduce damage received). Basically if you let someone take this subclass, all you're going to get is an improved version of that character. I think it's fine to be a little liberal with this one since I really can't think of any good ways to make a meaningful class name out of the words abilities and strengthened/enhanced, which is why I worded it that way, since it will at least look meaningful to see a character with "Abilities Enhanced" in her status page.

    How about something like "Transcendant"? Something ubermensch-ish to get the idea of "I have become superior" across.

    I'm also really impressed with Rumia so far - it's a tossup whether she or Kasen have been my MVPs up through F6. Conversely, Reimu of all people hasn't been that useful since Rumia can AOE heal respectably and Keine's buffs are actually good now. I'm more and more seeing that this is a really different game from LoT1 despite being so similar on the surface.
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Teshlun on August 18, 2013, 06:15:11 PM
    Have you found the address for encounter rate? I've tried locating it via float type first and then searching via all types and nothing comes up.

    Don't look for a floating number, just a regular old 4 byte address should work. Search for the number shown without decimal points. (2.9% = 29) and you should hit the proper address in two tries, maybe three if you're unlucky. It's not a constant for me like the LoT version was, which is why I can't give you an exact address.

    Edit: Also, don't lock the encounter rate too high. I used to lock it at 200% in the old days to grind without mashing M, but since the game checks your rate as you fade back to the map, setting it too high means you won't move and yet an encounter still happens. If this happens enough times in a row, you will be kicked from the map screen to some weird void area and the game will freeze after you remove the encounter rate lock.
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Fishin on August 18, 2013, 06:37:59 PM
    Rumia got one-shotted by random multi-target attacks too often in the last game for my liking and while I used her in this one for awhile she still had the same problem.  Demarcation seems better though.

    Also man this 9F fight is the most irritating yet.  I hate being forced to rely on poison, all the moreso when the boss can easily oneshot any of my very few poison users.  I shudder to think what it would be like
    if I picked the other immortal, though I didn't realize Tenshi wasn't resistant to Nature until after fighting her several times so I thought Kaguya wasn't very good either because the boss resisted all her attacks.  Go figure.
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Kuilfrayt on August 18, 2013, 06:56:20 PM
    For all the inconsistencies in the wiki right now, I'm going to do a second pass once all the skills/spells are translated, because there are stuff that were changed from the trial to the full release.

    Also, I never know, what's the order of the name for Meiling? Is her first name Hong or Meiling?
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: qazmlpok on August 18, 2013, 07:17:42 PM
    For all the inconsistencies in the wiki right now, I'm going to do a second pass once all the skills/spells are translated, because there are stuff that were changed from the trial to the full release.

    Also, I never know, what's the order of the name for Meiling? Is her first name Hong or Meiling?

    Just use "Hong Meiling"

    To my knowledge, "Hong" is her family name, however this is typically how I see it given.



    Regarding the game script, it's good to see that the address stay the same. I definitely was not expecting that. Nor the @ - that means he's actually using syntax tags! And word wrapping! Hooray! I'm sure it's not English word wrapping, but it's still a lot easier than LoT1. I'm mostly done with what I'm working on, so I should be able to start working on this soon. Since the dialogue should be nice and neat, I think I can even prepare a dump of all of the dialogue with the speaker.
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Xarizzar on August 18, 2013, 07:21:02 PM
    How can this be easier than LoT1? Are you sure there's no catch?
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: qazmlpok on August 18, 2013, 07:30:25 PM
    There's always a catch.

    But if nothing else, dialogue isn't displayed like this:
    Code: [Select]
    showDialogue(Speaker1, Speaker2, "first line of text", "second line of text", "third and last line of text.", "");
    (This is completely psuedocode. But it's the right idea)

    Because doing it that way is seriously ridiculous. I'm sure there's still all sorts of dumb crap, like the serpent of chaos/Hibachi/WINNER dialogue. Every bit of dialogue and every event in the game is handled entirely in code. And it's all completely unreusable. So the functionally identical events of fighting the SoC before beating WINNER (only once) and after beating winner (he respawns) use entirely separate code. Probably he just copied and pasted the entire thing.

    You can see this in game if you go and beat the Hibachi twins a second time. I had to manually insert a third line of dialogue, but I only did it the first time. The dialogue should be "And the two graduates who\nbeat it shall be etched in the\nhistory books...", but the bolded part is missing in the repeat battle. Fun times.
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: DA on August 18, 2013, 07:40:15 PM
    Well so I remember a few people disappointed in the downgraded Rinnosuke in LoT2, so i did some things with his stat boost skills, and unlocking the speed and evasion increase skills, and gave him a warrior subclass and here are the results with two characters on my team who are comparable with my build on him. (ignore the main items since they are just mp increasing items)

    https://dl.dropboxusercontent.com/u/45476381/Funtimes/Rinnosuke.bmp (https://dl.dropboxusercontent.com/u/45476381/Funtimes/Rinnosuke.bmp)

    Pretty much he can work out well its just he begins pretty much as a person to help with grinding, and he still is even in endgame, and has moves that get out classed quickly. My build here is basically makes him an evasive back up warrior. Also i did maxed out the attack, mp, speed, and evasion skills for anyone wondering how much points i put into those. Either way I think what helps him is that he has an easy time fitting in with the beginning subclasses but he is probably too costy at the beginning with the skill points you need for him to be used really well with those classes and plus you might need to use the skill unlocker things at the shrine.
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Pesco on August 18, 2013, 07:42:15 PM
    Don't look for a floating number, just a regular old 4 byte address should work. Search for the number shown without decimal points. (2.9% = 29) and you should hit the proper address in two tries, maybe three if you're unlucky. It's not a constant for me like the LoT version was, which is why I can't give you an exact address.

    Edit: Also, don't lock the encounter rate too high. I used to lock it at 200% in the old days to grind without mashing M, but since the game checks your rate as you fade back to the map, setting it too high means you won't move and yet an encounter still happens. If this happens enough times in a row, you will be kicked from the map screen to some weird void area and the game will freeze after you remove the encounter rate lock.

    Good enough to find the encounter each time I play and need to lock the rate for grinding. I suppose an encounter rate like 75% should be quite safe that I can move and get my battles within 2 or 3 steps.
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: dawnbomb on August 18, 2013, 09:30:01 PM
    any hope on getting a basic menu patch by the end of the month? from what i read its basically done but is being advanced to the skills/items

    will that basic patch get released? or will maybe the skill / item patch be up sometime cause of all the translations posted on the wiki?

    #ToHypeToRemainSilent
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Ghaleon on August 18, 2013, 10:05:45 PM
    Game just came out, its probably way too early for them to even guess?
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Kuilfrayt on August 18, 2013, 10:07:29 PM
    Need some confirmation on these 2 spells, cause they don't work the way I translated them, so I'm guessing my translation is wrong

    前衛が4人いる状態で、尚且つ自身が前衛の一番左側に配置されている場合、与ダメージが( SLv*12 )%上昇する。
    If there are 4 party members on the front line and the skill holder is placed on the far left, her damage will be increased by (SLv * 12) %.

    前衛が4人いる状態で、尚且つ自身が前衛の一番右側に配置されている場合、与ダメージが( SLv*16 )%上昇する。
    If there are 4 party members on the front line and the skill holder is placed on the far right, her damage will be increased by (SLv * 12) %.

    I'm putting up the last characters as I go through them, they should all be up in a couple hours.
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: RegalStar on August 18, 2013, 10:33:49 PM
    I don't see anything wrong with your translation. Perhaps you didn't fill the conditions correctly? The "need to have 4 people on front row" part is important, too.
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: MysTeariousYukari on August 18, 2013, 10:46:58 PM
    For Laby 2, I managed to find a hard cap on stat boosting at Viole. Elemental Affinities seem to be locked at a cap of Level 100. I have seen that main stats can go into the low hundreds at least without capping, so I assume those will go to 999, 1000, or higher.
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: dawnbomb on August 18, 2013, 10:48:40 PM
    Game just came out, its probably way too early for them to even guess?

    oh really? when was this released exactly? I just kinda stumbled in, i only go into shrinemaiden every few months, and the front page kinda made it look like it wasn't so new, mixed with my impressions from translation progress, i just kinda assumed its been out for like 2 months or something.
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: MysTeariousYukari on August 18, 2013, 10:52:07 PM
    oh really? when was this released exactly? I just kinda stumbled in, i only go into shrinemaiden every few months, and the front page kinda made it look like it wasn't so new, mixed with my impressions from translation progress, i just kinda assumed its been out for like 2 months or something.

    There has been a Trial available for a while, but the full game only came out at... what was it, Comiket 84? The game is only like a week and a bit old.
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Kuilfrayt on August 18, 2013, 11:09:08 PM
    I'll try checking the conditions again, also need another suggestion for a name

    无寿国への約束手形
    Promissory note of the Underworld

    But since I have no clue what a promissory note is supposed to be, I'm looking for something easier to understand.

    Also, I've changed Hit to Accuracy/ACC on both the wiki and the current text file so everything will be streamlined the same way. (I'm in the process of changing everything right now)

    Edit: Thank you to whoever changed it to the right name
    Edit2:
    味方が防御と精神のうち、数値の低い方のステータスで敵攻撃を防ぐ事になった   場合
    味方キャラの防御性能が((防御+精神)/2)に変化する。
    この効果はスキル取得者が前衛にいる時のみ発揮される。
    スキル効果が発揮されている場合、この効果は前衛の味方全員に適用される。
    Can't make much out of this one... She increases Def by (DEF + MND)/2? but I can't understand the condition for it.
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Kirin no Sora on August 18, 2013, 11:42:54 PM
    Um, not to bug you, but I noticed that Yuyuko's DEF was written in as 532, which I'll presume that it's an error(she's not Tenshi(super hard DEF and MND queen), after all).
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Kuilfrayt on August 18, 2013, 11:45:40 PM
    Um, not to bug you, but I noticed that Yuyuko's DEF was written in as 532, which I'll presume that it's an error(she's not Tenshi(super hard DEF and MND queen), after all).

    Fixed

    Edit: Another one too
    スキル取得者に行動が回ってきた際、スキル取得者のHPが最大HP未満の場合
    スキル取得者のHPが「現HPと最大HPの仲間の値」に変化する。
    I thought it was supposed to switch HP, but it only seemed to increase Yukari's HP when she was damaged, while not affecting anyone else

    Also for Banquet of Regret and Sympathy, it says
    敵を即死効果で倒した場合、即死効果で倒れた敵1体につき
    MPが1、HPが12%回復し、全能力が12%上昇する。
    And I'm fairly certain I have the right translation (If Yuyuko kills an enemy with a Death effect, she will recover 1 MP, 12% HP and all her stats will increase by 12% per enemy.), but it doesn't seem to proc at all, so maybe I'm doing something wrong? I've also checked and it doesn't seem to proc on enemy that she would not have killed just by the damage alone, but died by the death effect.
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Hanzo K. on August 18, 2013, 11:51:32 PM
    A promissory note is something like a money order in a way. It was used as essentially a much more portable stand-in for metal coinage that could be exchanged in most cities for real coin.
    It's the forerunner to modern-day paper currency y'know.
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: RegalStar on August 19, 2013, 12:15:24 AM
    味方が防御と精神のうち、数値の低い方のステータスで敵攻撃を防ぐ事になった   場合
    味方キャラの防御性能が((防御+精神)/2)に変化する。
    この効果はスキル取得者が前衛にいる時のみ発揮される。
    スキル効果が発揮されている場合、この効果は前衛の味方全員に適用される。

    When an ally is defending with the lesser of her DEF and MND stat, the ally character's defense becomes (DEF+MND)/2. This skill only takes effect if the skill holder is in the front row, and extends to all front row characters.

    スキル取得者に行動が回ってきた際、スキル取得者のHPが最大HP未満の場合
    スキル取得者のHPが「現HPと最大HPの仲間の値」に変化する。

    When the skill holder takes a turn while her HP is less than maximum, her HP becomes [the average of her current HP and maximum HP]. (I'm not totally sure on that, so you can confirm it for me by actually testing it out in game.)

    敵を即死効果で倒した場合、即死効果で倒れた敵1体につき
    MPが1、HPが12%回復し、全能力が12%上昇する。

    It's pretty much what you translated it as, "when the skill holder defeats enemies with DTH effect, for every enemy defeated with DTH the skill holder will recover 1 MP, 12% HP, and all her stats will be icnreased by 12%." I'm not sure why it would not be triggering.
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Kuilfrayt on August 19, 2013, 12:24:08 AM
    Alright, the healing one makes sense now, and I guess the death one is bugged, but I still have a hard time wrapping my head around the def/mind thing, it's a weird thing for sure.
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: RegalStar on August 19, 2013, 12:27:13 AM
    Alright, the healing one makes sense now, and I guess the death one is bugged, but I still have a hard time wrapping my head around the def/mind thing, it's a weird thing for sure.

    Basically, let's say that the skill holder and Patchouli are in front row, and Patchouli has 10000 MND and 500 DEF. Someone attacks Patchouli with magic attacks, and she will defend with 10000 MND. Someone attacks her with physical attacks, and she will defend with not 500 DEF, but (10000+500)/2=5250 DEF. That's how I understand it.
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Kuilfrayt on August 19, 2013, 12:37:26 AM
    Basically, let's say that the skill holder and Patchouli are in front row, and Patchouli has 10000 MND and 500 DEF. Someone attacks Patchouli with magic attacks, and she will defend with 10000 MND. Someone attacks her with physical attacks, and she will defend with not 500 DEF, but (10000+500)/2=5250 DEF. That's how I understand it.

    Ah alright alright, that's a pretty good skill then
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Ghaleon on August 19, 2013, 01:30:38 AM
    Yes, there is a guide for buying from melonbooks.

    http://ibm5100.net/steinswiki/2011/10/09/steinsgate-for-pc-now-downloadable-online-at-melonbooks-dl-step-by-step-purchase-guide/#more-649

    Did you try signing up with your pixiv account? I don't remember needing to put in any kanji.


    Thanks, I found a guide that is almost exactly like that one (was even buying the same thing as an example), but it said enter name in chinese AND Japanese. That and it didn't have a handy name to katakana converter. I googled a few myself but they all wouldn't convert my last name. The one supplied in the link you provided did. Anyway, I got it working now! yay, thanks again =).
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: qazmlpok on August 19, 2013, 01:42:18 AM
    any hope on getting a basic menu patch by the end of the month? from what i read its basically done but is being advanced to the skills/items

    will that basic patch get released? or will maybe the skill / item patch be up sometime cause of all the translations posted on the wiki?

    #TooHypeToRemainSilent

    End of the month? Yes. Definitely.

    Progress. Ish.

    http://i.imgur.com/wjb3UzH.jpg

    So, it kinda works with my updates, minus that issue. I think I know what's causing it at least. The bigger problem is that if I scroll down it crashes the game... although that might just be a fullwidth character being split in 2, and if so that'll go away with the junk text. I'll see if I can get it fixed tomorrow.

    Also, for additional translation requests, could I get the following in the text file:
    The first 2 or 3 pages of dialogue from the opening sequence
    The first couple of item names, and the description for one.
    First couple of materials
    First bestiary

    I just want to see how they look in game and to make sure they aren't causing crashes or anything. I don't think I'll include any of those in the planned menu patch, except maybe Manga Meat since you need it for Rumia. Thanks.
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Kuilfrayt on August 19, 2013, 01:52:19 AM
    I'm trying to get spells and skills ready right now, at least all the names, I'll include item names as well, it should be done tomorrow/the day after tomorrow
    And by 2-3 pages of the opening sequence, im guessing you're talking about lines?
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: qazmlpok on August 19, 2013, 02:07:35 AM
    I'm trying to get spells and skills ready right now, at least all the names, I'll include item names as well, it should be done tomorrow/the day after tomorrow
    And by 2-3 pages of the opening sequence, im guessing you're talking about lines?

    Dialogue windows. Although I'm assuming that a single line of text in the dump is an entire page of dialogue now.
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Ghaleon on August 19, 2013, 02:20:44 AM
    I think this is probably already known but if not, manga meat is simply the 2nd object Nitori sells at her shop if you're having trouble determining how/when you get them.
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Kuilfrayt on August 19, 2013, 02:32:52 AM
    Qaz, here's the translation request. I decided to just go ahead and send you what I have. It has everything done from Regalstar, with a few corrections here and there from myself, all the names and effects for Main Gear, description for Manga Meat, names for all the first page of the material, almost all the names of character's skills, some spell names, bestiary up to 6F, and the first 3 lines of the intro sequence. Put in a text file.

    http://www.mediafire.com/?p86nccjzz425540

    Regal, I'll do a file for you once I'm done compiling items so you can translate all the item description, I'll do spells and skills, and we'll see how we go from there.
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: RegalStar on August 19, 2013, 03:32:52 AM
    By the way, please give that Yukari HP skill some more test. All I can tell for sure is that it changes Yukari's HP and that only, but someone pointed out to me that it's not average, but rather something to do with "current HP" and "maximum HP" and "teammates" that I completely cannot string together to make sense. (The original meaning, taken completely literally, means something like "current HP and maximum HP's teammate's value".)
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Kuilfrayt on August 19, 2013, 04:24:51 AM
    http://www.mediafire.com/?sqo8aopl33a5ar3
    Here's the list of items Regalstar, I've put all the names we had from earlier, as well as all the bonus the gear gives.

    The Krve, you might want to change something in for elemental status, you went with LGT, but everything that is translated went with Spirit/SPI
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: The Krve on August 19, 2013, 05:39:32 AM
    Roger that.
    And regarding the menu patch, we maaaaaaaaay need another image editor because some of the images are too tricky and complex for me to clean up (any images that still have subtitles on them as of now ).
    Edit:
    Anyone got Yuuka? or Flandre? I'm stuck at the last bush and Flan's boss fight too
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Minako The Maid on August 19, 2013, 05:40:52 AM
    Need help for couple of things:
    -First of all what do I need to do to clear the bushes on floor 8, got 1 out of 5 cleared from those.
    -Second would be the boss on floor 12 behind the rock near first teleporter (
    in which Marisa, Okuu, Sakuya and Rinnosuke are talking - assuming its Flandre boss going by the event earlier regarding her seeing it popped after first and only event I've seen regarding Flandre
    )
    -Third would be the boss on floor 13 behind double rocks, 2nd needing 72 achievements (?)... (
    in which Reimu, Marisa and Komachi are talking - this time assuming its Eiki...
    )
    -Fourth would be events on F5 and F13 (
    in which Reimu and Marisa are talking, going by posts earlier they may be related to bushes on F8
    )

    This is what I can think of right now, and here is some help in exchange.
    Nazrin events on F11, F13 and F14 require Nazrin herself to have 400, 600 and 800 battle points respectively (and probably nitori for last one but that I do not know how much) which will give parts 1, 2 and 3 of some key items related to Byakuren. Along with 4th item related to her that is gotten elsewhere, you will be able to recruit Byakuren with them on Floor 13 behind a single rock that requires all 4 parts of items related to Byakuren (not the double rock one)
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: MysTeariousYukari on August 19, 2013, 06:44:27 AM
    Okay, I have been coming along rather nicely, if I say so myself... but I have an issue.
    I have reached 16F, but I only have 1 path, that leads to a dead end and a passive FOE. The FOE is Level 124 and regenerates 172,800 HP per turn, making it unbeatable at my levels.
    Did I take a wrong turn at Albuquerque or something? o_o

    Also, aren't FOEs only supposed to respawn 13 entries after their defeat? I've found the same FOE chasing me down 3 times now, I kill it every time, and I don't even exit 6 times between each kill, let alone the massive 13!
    It looks to be a Dragon of sorts, Level 64, on 15F and near the set of stairs leading to my above dead-end.
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Saint on August 19, 2013, 08:23:21 AM
    Okay, I have been coming along rather nicely, if I say so myself... but I have an issue.
    I have reached 16F, but I only have 1 path, that leads to a dead end and a passive FOE. The FOE is Level 124 and regenerates 172,800 HP per turn, making it unbeatable at my levels.
    Did I take a wrong turn at Albuquerque or something? o_o

    Also, aren't FOEs only supposed to respawn 13 entries after their defeat? I've found the same FOE chasing me down 3 times now, I kill it every time, and I don't even exit 6 times between each kill, let alone the massive 13!
    It looks to be a Dragon of sorts, Level 64, on 15F and near the set of stairs leading to my above dead-end.

    Yes you took a detour. That's a side path only for killing that regenerating FOE. Behind that FOE is a dead end. There's another path that leads you down the correct way on 15F.

    The dragon respawns for me too. The defeat of it also glitches the game and causes some of the flooring to be invisible.
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: The Krve on August 19, 2013, 08:46:19 AM
    http://www.mediafire.com/?dczqdqcdd4t99y5
    And done.
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Steveroxyou on August 19, 2013, 08:55:06 AM
    Edit:
    Anyone got Yuuka? or Flandre? I'm stuck at the last bush and Flan's boss fight too

    For the final bush you need to have sufficient BP with cirno AND minoriko. But if you're not overleveled you shouldn't bother fighting yuuka. When she gets low, she prepares to use master spark. When she does use it, it will crash the game.
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: RegalStar on August 19, 2013, 10:28:11 AM
    ...wow, I never knew that those EV value doubling hold items in pokemon also allows parents holding them to pass down the relative stat's IV to their offspring as well. I guess translating this is as good for me as it is for you (in some sense).
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: The Krve on August 19, 2013, 10:46:06 AM
    Mind telling me where Nazrinʹs 14F event is ? I had the whole floor explored. A picture would be nice.
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: MiniTokki on August 19, 2013, 11:29:09 AM
    Mind telling me where Nazrinʹs 14F event is ? I had the whole floor explored. A picture would be nice.
    http://puu.sh/45vco/1bd207aea9.jpg

    Also, I have three questions, I have 2 bush in floor 8... I just need more BP with Minoriko and some with Cirno for pass it ?
    I don't know how to pass these 2 rocks 12F, what should I do ?
    And I"m really fucked up with the reset thing, and I need to reset more but I don't have any Tomes for it... Someone got the adress of this items ?

    Thanks. ^^'
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: qazmlpok on August 19, 2013, 11:51:45 AM
    http://www.mediafire.com/?dczqdqcdd4t99y5
    And done.

    Could you please post the images instead of the compiled dxa? It's a hell of a lot easier for me to deal with.



    Version 1.130 is out. Bunch of bug fixes.

    Achievements 60,61,86, and 87 should be fixed.
    Party average level is displayed on the menu.
    Not sending a character into the dungeon (i.e. an empty space) will count as level 0 for the averaging, if I'm readng this correctly.  Won't that be horribly unbalanced in the early game?
    "Upward revision status (about 10 people) some character" - I'm guessing he re-balanced some characters?
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: The Krve on August 19, 2013, 12:53:14 PM
    http://puu.sh/45vco/1bd207aea9.jpg

    Also, I have three questions, I have 2 bush in floor 8... I just need more BP with Minoriko and some with Cirno for pass it ?
    I don't know how to pass these 2 rocks 12F, what should I do ?
    And I"m really fucked up with the reset thing, and I need to reset more but I don't have any Tomes for it... Someone got the adress of this items ?

    Thanks. ^^'
    THANKS. 
    About the rock thing you have to defeat to FOEs left and right respectively . After you've defeat them you can turn in to Kanako or Suwako to get one first.The other one will join later.
    Assuming that you ONLY have 2 bushes left, I think you will need to clear a Nitori event on 10F and Cirno+Minoriko on 13F. Not sure if Nitori's event need Minoriko's BP or not, but you can just strap them in a team with Aya and grind BPs on 1F.
    Could you please post the images instead of the compiled dxa? It's a hell of a lot easier for me to deal with.
    Sure thing boss. :D
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Sungho on August 19, 2013, 12:58:03 PM
    Few changes I find important.
    Boss's summons will show up on the Encyclopedia when you defeat the boss, even if you didn't defeat any summons.
    Eased requirements for appearances of some events. (Not sure, but might have to do with BP stuff)
    Removed the 'each unused skill point gives small boost to every stat' system.
    Added 'Toggle Dungeon Effects'.
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: The Krve on August 19, 2013, 01:11:41 PM
    Rebalancing is comfirmed cause' Remilia now has Instant Attack.
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Zannafar on August 19, 2013, 02:28:46 PM
    I got a question about BP:
    Do they still work the same as in the first game?
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: CloverNaght on August 19, 2013, 02:54:56 PM
    i think yes, since i just put Chen on reserve almost every time yet
    i still got her events which is required for Ran
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: qazmlpok on August 19, 2013, 03:09:17 PM
    aaaaaaand all the string addresses changed with the newest patch. Knew that was going to happen eventually. It looks like they didn't change by much though, so maybe I can do a quick&dirty fix and just add an offset to everything. If not, I'll just be working with 1.120 until I get a proper update script in.

    I'll post a string dump for 1.130 when it's ready. I'll also put in a tiny bit of filtering to slightly cut down on the size, e.g. removing all the filenames.
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Kirin no Sora on August 19, 2013, 04:11:44 PM
    Rebalancing is comfirmed cause' Remilia now has Instant Attack.

    Are there any other changes in the character's skillsets?
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Zannafar on August 19, 2013, 04:17:16 PM
    i think yes, since i just put Chen on reserve almost every time yet
    i still got her events which is required for Ran
    Thank you. That was exactly the thing I was wondering about.
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: MiniTokki on August 19, 2013, 04:52:47 PM
    About the rock thing you have to defeat to FOEs left and right respectively . After you've defeat them you can turn in to Kanako or Suwako to get one first.The other one will join later.
    What FOEs are you talking ? And I already got Kanako and Suwako.
    I don't understand it at all ahah, sorry for being that retard. :'

    Quote
    Assuming that you ONLY have 2 bushes left, I think you will need to clear a Nitori event on 10F and Cirno+Minoriko on 13F. Not sure if Nitori's event need Minoriko's BP or not, but you can just strap them in a team with Aya and grind BPs on 1F.
    Thanks, 1 bushes left now and the 13F event still here, I guess I need more BP with Cirno and Minoriko.
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: CloverNaght on August 19, 2013, 06:23:46 PM
    for the famous bushblock on F8, can someone help me where is the exact location for minoriko+cirno event on 13F which is required to remove the last bush? 13F is really annoying for me and i don't feel like wasting hours just to get the temperature right again
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: MiniTokki on August 19, 2013, 06:35:53 PM
    for the famous bushblock on F8, can someone help me where is the exact location for minoriko+cirno event on 13F which is required to remove the last bush? 13F is really annoying for me and i don't feel like wasting hours just to get the temperature right again
    http://puu.sh/45KwP/19e3101269.jpg

    You're welcome. =P
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Earthsiege on August 19, 2013, 06:51:35 PM
    Stupid question, but how do you do columns and the like on the wiki? I'd like to arrange the items how they actually are ingame but I can't into formatting worth a damn.
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Kuilfrayt on August 19, 2013, 07:16:06 PM
    Tenshi and Diva are up on the wiki, Eiki is on the way
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Xarizzar on August 19, 2013, 07:31:44 PM
    So many bad things I hear about
    F13
    ... I wonder if it's going to be that much of a drag to me.
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Saint on August 19, 2013, 07:59:24 PM
    So many bad things I hear about
    F13
    ... I wonder if it's going to be that much of a drag to me.

    Oh hoh. Be prepared to curse a lot concerning not just 13F, but 13F~18F. Good luck. ;>
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Xarizzar on August 19, 2013, 08:21:48 PM
    So F13-F18 have the same gimmick or are they just hard...?
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Validon98 on August 19, 2013, 08:30:41 PM
    Actually it's just 13F-15F, if you're talking about the puzzle. The enemies aren't too bad, really, but then against I just blow them away with a Patchy that's way faster than she should be.
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: qazmlpok on August 19, 2013, 08:36:01 PM
    Yep, easy fix.

    One of the level down messages had a note saying that you weren't sure of the context. Here's a screenshot.  http://i.imgur.com/IylUUmn.png

    Menu options for bestiary and achievements aren't translated. The help message for both is also untranslated.  (It's possible I just missed these. If so, give me the address and I'll fix it)

    0084AD8C: Maximum HP Increased

    This is used in the level up screen for max HP. It doesn't fit with the rest (should be "HP Up"). Is it used anywhere else, i.e. where "Maximum HP increased" would be more appropriate?

    And, of course, a ton of stuff doesn't fit. But I'll worry about that later.
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Sahgren on August 19, 2013, 09:17:25 PM
    The Alice fight on 7F seems to have changed. She didn't summon any vines to heal herself when I fought her, and instead summoned nothing but dolls to attack.

    Edit: She also seemed to prioritize getting attacks out rather than replacing her dolls after she hit 50% health.
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Kuilfrayt on August 19, 2013, 09:32:17 PM
    The Alice fight on 7F seems to have changed. She didn't summon any vines to heal herself when I fought her, and instead summoned nothing but dolls to attack.

    Edit: She also seemed to prioritize getting attacks out rather than replacing her dolls after she hit 50% health.

    Well, I fought Alice before the patch 1.120, and she never summoned vines, only dolls, so the wiki fight overview may be wrong.
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Kuilfrayt on August 19, 2013, 09:45:46 PM
    Yep, easy fix.

    One of the level down messages had a note saying that you weren't sure of the context. Here's a screenshot.  http://i.imgur.com/IylUUmn.png

    Menu options for bestiary and achievements aren't translated. The help message for both is also untranslated.  (It's possible I just missed these. If so, give me the address and I'll fix it)

    0084AD8C: Maximum HP Increased

    This is used in the level up screen for max HP. It doesn't fit with the rest (should be "HP Up"). Is it used anywhere else, i.e. where "Maximum HP increased" would be more appropriate?

    And, of course, a ton of stuff doesn't fit. But I'll worry about that later.

    I'll try looking for the beastiary and achievements stuff and get back to you on it. Also, for the Maximum HP Increased, if we went with ** UP for the rest of the Lvl UP menu, we can also just go with HP Up or Maximum HP Up (since the string itself was 最大HP上昇). I don't think it's used anywhere else, since the Magic Library one is HP強化 and the skill HP Boost description is HP基本値が増加する. So, yea, it would be better to change it to make it fit with the rest of the options.
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: RegalStar on August 19, 2013, 09:49:39 PM
    Yep, easy fix.

    One of the level down messages had a note saying that you weren't sure of the context. Here's a screenshot.  http://i.imgur.com/IylUUmn.png

    Menu options for bestiary and achievements aren't translated. The help message for both is also untranslated.  (It's possible I just missed these. If so, give me the address and I'll fix it)

    0084AD8C: Maximum HP Increased

    This is used in the level up screen for max HP. It doesn't fit with the rest (should be "HP Up"). Is it used anywhere else, i.e. where "Maximum HP increased" would be more appropriate?

    And, of course, a ton of stuff doesn't fit. But I'll worry about that later.

    OK, with the whole message it's easy to figure out what it meant. The whole phrase means "Already learned skills and already distributed level-up bonus will be retained, but an appropriate amount of skill points and level-up bonus will be taken away, leaving the current skill point and level-up bonus count in negatives if necessary."

    By the way, expect item descriptions to take a very, very long while. I'm going to try and go through with items that reference things I know about (stuff like Nosferatu Tome, booster v0.8), but there are a ton more that I have absolutely no idea about, so I will 1) have to wait until the japanese wiki get its "original NETA" page up to actually know what they are, and 2) find people knowledgeable about the original works for those (if possible). There still seem to be some item names untranslated though, and I'll try to get that done as soon as possible.
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: qazmlpok on August 19, 2013, 10:10:38 PM
    OK, with the whole message it's easy to figure out what it meant. The whole phrase means "Already learned skills and already distributed level-up bonus will be retained, but an appropriate amount of skill points and level-up bonus will be taken away, leaving the current skill point and level-up bonus count in negatives if necessary."

    Uh, could you point out the addresses for that, and split it up accordingly? Thanks.

    There's no rush on item descriptions. I'm not planning on including them in this menu patch.
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: RegalStar on August 19, 2013, 10:24:16 PM
    Uh, could you point out the addresses for that, and split it up accordingly? Thanks.

    There's no rush on item descriptions. I'm not planning on including them in this menu patch.

    That's the thing. I can't find the second and third line anywhere in the string dump of either 1.00 or 1.20. Maybe the string rump didn't include it for some reason.

    Try searching それにより to find the second line, and ることがあります to find the third line.
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: qazmlpok on August 19, 2013, 10:47:14 PM
    That's the thing. I can't find the second and third line anywhere in the string dump of either 1.00 or 1.20. Maybe the string rump didn't include it for some reason.

    Try searching それにより to find the second line, and ることがあります to find the third line.

    Oh. Hmm. Well that's no good. That's the end of the string, right? Found "場合によってはスキルポイントとLvUPボーナスストックが負の値を採ることがあります。" at 0084ADA0. Couldn't find anything for line 2. I'll try and figure out why that one line didn't show up, at least.

    Anyway, dialogue:

    http://i.imgur.com/51IIuDu.jpg

    Some things to note:
    @ is a newline, not a pause like I thought. Oops. This means there is no automatic word wrapping, which is probably actually a good thing.
    Absolutely maximum line length is 58 characters. Any more than that will fall off the end.
    Looks like 5 lines can appear in a single window.
    Also, @ signs must appear on an even byte. This can be fixed easily by padding with a single space in front, so don't worry too much about it. I can just make something do that automatically.
    On a related note, please do not ever put a space after an @ sign. This will appear as indentation on the next line. If you want a space for readability, please put it in front of the @ sign.

    Finally, I think I can get a complete dump of the dialogue. It looks like it's a really simple function call. I can get the speaker easily, but finding out who else is on screen on that time is probably going to be more trouble than it's worth, so I won't bother. Either way, first thing is to apply the existing translations to the new patch.
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: monhan on August 19, 2013, 11:07:00 PM
    Well, not exactly 2 hours. Half of those time were spent navigating through 13F and 14F. AFAIK, Cirno is needed for 13F and Nazrin+Nitori for 14F. Those were the only one left.
    If you know the BPs required for the boss behind the 60 achivements rock on 12F (the one that appears after you meet Flan) , let me know too.
    Late reply, but from the Japanese wiki, you need 500BP for the SDM group+Marisa, then the rock(on point B-7) will be gone. It's probably cumulative though.
    Also, am I reading it wrong or did Byakuren really buffs all her stats and recover 20% EVERY turn? Slap some quick moves, then. Haven't got that far but that would be awesome, especially since she can copy it to other members.


    Also, sorry  to bother but did the TL patch works for ver.1130? I don't understand how to use it since it's drowned in so many posts.
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: RegalStar on August 19, 2013, 11:27:19 PM
    Try searching this then: スキルポイントとLvUPボーナスストック. Line 3 should also turn up from this, but see if you can get another match.
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: qazmlpok on August 19, 2013, 11:33:45 PM
    No results. Bah. I'll figure it out later.
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Kuilfrayt on August 19, 2013, 11:43:07 PM
    Also, sorry  to bother but did the TL patch works for ver.1130? I don't understand how to use it since it's drowned in so many posts.

    There is no TL patch yet.

    All characters are now up on the wiki
    Just missing one part on Yuuka's skill "Flowers do not Wither in Gensokyo", この際、自身の現MPが低ければ低いほどHPが回復し、自身の現HPが低ければ低いほどMPが回復する。HPが全快の場合、MPは回復しない。
    The rest of the stuff should be pretty good.
    I'm also missing Yuuka and Flandre's image because they weren't in the most recent chara folder.
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Minako The Maid on August 19, 2013, 11:55:38 PM
    I can confirm that
    Flandre
    fight does indeed appear in Floor 12.
    And as someone mentioned, it indeed needs
    500
    Battle Points to fight against.
    It needs that required amount of BP on every character involved (
    SDM and Marisa
    )
    I also have images on location and fight itself if needed but as a new person in the forums, replies need approval from moderator and I'm not expecting to be able to link anything either...
    Kinda sad I'm running around with characters of Lv+130... and yeah I have beaten the game few days ago, though wondering how to access
    Floors 21 and 22, along with Strengthened Bosses
    .
    But man... that
    Flandre is so adorable and so destructive like her THL1 counterpart...
    Also, is
    Yuuka
    Physical or Magic attacker, for some reason she has higher Atk than Magic and how do people give stat raises to composite characters like
    Cirno and Byakuren
    .
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: monhan on August 20, 2013, 01:18:22 AM
    There is no TL patch yet.

    All characters are now up on the wiki
    Just missing one part on Yuuka's skill "Flowers do not Wither in Gensokyo", この際、自身の現MPが低ければ低いほどHPが回復し、自身の現HPが低ければ低いほどMPが回復する。HPが全快の場合、MPは回復しない。
    The rest of the stuff should be pretty good.
    I'm also missing Yuuka and Flandre's image because they weren't in the most recent chara folder.
    I see. I'll just keep playing like always then.

    For that skill, I think it goes like "When Yuuka takes a turn, the lower her current MP, the more she will recover her HP and the lower her current HP, the more she will recover her MP. She won't recover MP when she has full health."
    Will she still recover both when she has half or less of them? Scratch it, she'll recover both HP and MP, only she'll recover more the lower the other is. So you basically burn her MP when she's low on health and she'll charge fast when low on health. Undying Flower, indeed. Whether it's good or not depends on how much will she recover.
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Kuilfrayt on August 20, 2013, 01:37:55 AM
    Btw, how did you guys deal with the 2 bosses on 20F? The sort of rock crystal thingy. I got them, but I feel like I was A: Lucky, B: Used the most bullshit technique I could find.
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: RegalStar on August 20, 2013, 01:40:49 AM
    There is no TL patch yet.

    All characters are now up on the wiki
    Just missing one part on Yuuka's skill "Flowers do not Wither in Gensokyo", この際、自身の現MPが低ければ低いほどHPが回復し、自身の現HPが低ければ低いほどMPが回復する。HPが全快の場合、MPは回復しない。
    The rest of the stuff should be pretty good.
    I'm also missing Yuuka and Flandre's image because they weren't in the most recent chara folder.

    Actually, it looks like "The lower current MP is, the less HP recovered, and the lower current HP is, the lower MP is". Maybe I'm misunderstanding the first part of "lower", or something. Please try actually testing it out in battle.
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: qazmlpok on August 20, 2013, 02:16:48 AM
    Python is awesome. Just letting everyone know.

    http://www.mediafire.com/?q5ul571cp0yoxr3

    This is a preliminary menu patch for 1.130. It has a lot of text in for character names, Gensokyo menus, and battle text, but I'm sure not everything. The final menu patch will probably just include all of the item names in addition to this.

    Let me know if there's important battle/gensokyo stuff that isn't included, or any inconsistencies (e.g. I just noticed that Aya can raise "AGI"). I want the translation to be consistent with LoT1 whenever possible, with regards to things like stat/status names.

    http://www.mediafire.com/?eu9y4afaditmy2d

    Here's a text dump of 1.130 and some translation files. It makes things a lot easier if they're split into separate files, so please do so from now on. The entries do not need to be sorted, so feel free to just tack stuff on to the end or to create entirely new files.  It's a lot easier than trying to pick out the new text from two different sets of changes to the full string dump.

    Regarding the images, I've found someone to clean them. Hopefully he'll get the new set to me soon. I'll put out a new img1.dxa when everything is set. I also got a bunch of feedback on the image translations from a guy on IRC, so there will be text changes as well. For example, "Money" instead of "Yen". He made it quite clear that the word was not yen or gold or anything else.
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Kuilfrayt on August 20, 2013, 02:34:46 AM
    One of the quick stuff I can already see, if you look at the Change Member option in the Human Village, some names still appear as japanese. I can kinda already see why it's like that, but I don't know if you would have a fix for it.
    The current party formation and register party formation is a bit too big in the favorite menus, we'll probably have to find a smaller translation to fix it.
    Probably better to change -Distribution Completed- to just -Completed-, so it's read more easily and doesn't take up too much space outside.
    Stuff in the parameter distribution of the Magic Library isn't there.
    Since we went with Main Gear/Sub Gear on the image.dxa, we probably want to do that on the translation too, since it's smaller and will fit better most of the time (it's changed on the text file I put up recently, but you probably didn't have it at the time)
    Like you said earlier, bestiary and achievements aren't there.
    We'll need to reduce the text for the Escape option, can't read it completly.
    I'll post more as I go through it

    Missing the last thing in the option menu http://i.imgur.com/yALnY4W.png (but I think they added this in the new patch)
    In combat, there's AGI instead SPD for the buff/debuff
    Also for debuffs/buffs, we'll need to remove the "-/+" because the game automatically puts it, so now we have 2 of them appearing. Correction: Only the "-" appears 2 times
    Can't really anything else right now, other than most special buffs and abilities in battle not fitting on the screen, but that's not the concern right now.

    I don't know what they did with patch 1.130, but removing 2000ish lines has to make quite a difference
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Sahgren on August 20, 2013, 02:43:42 AM
    Are we entirely certain that
    Ran's shikigami have 7.3k HP? Cause I've had to deal around 14k damage to kill them. Kinda ruins just locking Ran down by repeatedly murdering the shikigami.
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: qazmlpok on August 20, 2013, 03:00:06 AM
    One of the quick stuff I can already see, if you look at the Change Member option in the Human Village, some names still appear as japanese. I can kinda already see why it's like that, but I don't know if you would have a fix for it.
    The current party formation and register party formation is a bit too big in the favorite menus, we'll probably have to find a smaller translation to fix it.
    Probably better to change -Distribution Completed- to just -Completed-, so it's read more easily and doesn't take up too much space outside.
    Stuff in the parameter distribution of the Magic Library isn't there.
    Since we went with Main Gear/Sub Gear on the image.dxa, we probably want to do that on the translation too, since it's smaller and will fit better most of the time (it's changed on the text file I put up recently, but you probably didn't have it at the time)
    Like you said earlier, bestiary and achievements aren't there.
    We'll need to reduce the text for the Escape option, can't read it completly.
    I'll post more as I go through it

    Missing the last thing in the option menu http://i.imgur.com/yALnY4W.png (but I think they added this in the new patch)
    In combat, there's AGI instead SPD for the buff/debuff
    Also for debuffs/buffs, we'll need to remove the "-/+" because the game automatically puts it, so now we have 2 of them appearing. Correction: Only the "-" appears 2 times

    I'm aware of the overflowing text; I'll deal with that later.
    For gear/equipment, I would rather use "Equipment". That's what it is in the first game.
    Noticed the AGI thing.
    Good catch on the double -.

    I might as well post the stuff my friend pointed out with the images. I trust him and his abilities, so if he says something should change it probably should change. It's a fairly rough transcript with some of my own notes/commens mixed in on following lines.

    http://pastebin.com/U56CNGRi
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: CloverNaght on August 20, 2013, 03:38:41 AM
    http://puu.sh/45KwP/19e3101269.jpg

    You're welcome. =P
    thanks alot! finally dem bushes no more

    Are we entirely certain that
    Ran's shikigami have 7.3k HP? Cause I've had to deal around 14k damage to kill them. Kinda ruins just locking Ran down by repeatedly murdering the shikigami.
    bestiary says 7,8k, then again it hardly matters because they are really weak anyway
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Sahgren on August 20, 2013, 04:17:22 AM
    All I know is that I smack
    the shikigamis for 5k twice in a row and they still have a little less than a third health less. Did they change it in the 1.3 patch and forget to change the bestiary or something?

    And I really appreciate the second Tenshi fight. I was expecting things to go a lot better when Byakuren and Shikieiki showed up.
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Saint on August 20, 2013, 04:48:14 AM
    http://gyazo.com/9e63662358ba8f2ed2e70d609ecc3f9d (http://gyazo.com/9e63662358ba8f2ed2e70d609ecc3f9d)

    Anyone know how to get through this event? It's a conversation between Yukari, Reimu, and Marisa.
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: CloverNaght on August 20, 2013, 04:57:57 AM
    All I know is that I smack
    the shikigamis for 5k twice in a row and they still have a little less than a third health less. Did they change it in the 1.3 patch and forget to change the bestiary or something?

    And I really appreciate the second Tenshi fight. I was expecting things to go a lot better when Byakuren and Shikieiki showed up.
    dunno for anyone else, i don't mean to dissapoint you but maybe that second Tenshi fight is the hardest boss fight in the game. Past that either cakewalk or just takes 2-4 tries. I blame things like broken komachi  and overheal h4x

    also for anyone who wants to recruit
    Flandre
    (from /jp/) the requirements are
    加入条件:紅魔組+魔理沙 各戦闘ポイント500以上で12F B-7にいく (Marisa, Remilia, Sakuya, Patchouli and Meiling all 500 BP each)
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: The Krve on August 20, 2013, 05:13:03 AM
    Regarding the images, I've found someone to clean them. Hopefully he'll get the new set to me soon. I'll put out a new img1.dxa when everything is set. I also got a bunch of feedback on the image translations from a guy on IRC, so there will be text changes as well. For example, "Money" instead of "Yen". He made it quite clear that the word was not yen or gold or anything else.
    Excellent. Hopefully I can learn something from that guy from his saving of the clusterfuck that is my images.
    Reading your notes, do I tweak the images too or your editor can handle it all?
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: qazmlpok on August 20, 2013, 12:11:00 PM
    Excellent. Hopefully I can learn something from that guy from his saving of the clusterfuck that is my images.
    Reading your notes, do I tweak the images too or your editor can handle it all?

    Don't do anything for now. I'll see what happens after I get the images.
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: MiniTokki on August 20, 2013, 12:32:46 PM
    also for anyone who wants to recruit
    Flandre
    (from /jp/) the requirements are
    加入条件:紅魔組+魔理沙 各戦闘ポイント500以上で12F B-7にいく (Marisa, Remilia, Sakuya, Patchouli and Meiling all 500 BP each)
    And you have to put the SDM family in front line to fight her, I was stuck for that thing.

    I have already explored all floor entirely (I mean 1F-20F), I just need to pass these 2 rock in 12F (dunno how), 1 rock in 20F (88 achievements) and the Yukari event 16F.
    If anyone can help me, I will appreciate it. :'

    (I don't get the two FOEs thing, no FOEs in 12F. One of my friend tell me that it's about three " person " or something.)
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Kirin no Sora on August 20, 2013, 12:35:41 PM
    A few questions about Rinnosuke:
    1.Does he have the HP High Boost skill from the start, or does he get it from somewhere? I'm asking because of the "?" in the "available when" portion of the skills that are listed(a section that doesn't seem to appear on anyone else, oddly. An error, perhaps?)  2. What stats does his First Aid spell run on: MAG, ATK, or both? Because it would really help out if that info was known, for the sake of knowing which High Boost skills will strengthen it. 3. I noticed that out of the four starting characters, his stats are the only ones whose growth rate(the number that shows up in a set of parenthesis, I presume) are not listed. Since you are listing such numbers in general, I would like to ask why his hasn't been listed as of yet.

    Finally, a thought about stats themselves: what would be considered the most important stat for all characters? My opinion on this is that SPD is the best stat, because it's much easier to win fights if you end up having about five or more turns before the enemy even gets one. SPD is also good because it determines how quickly you recover HP and MP while in reserve, meaning that less time is spent waiting for them to be able to be ready to hit enemies with a high power, high cost attack(Master Spark in particular comes to mind).

    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: The Krve on August 20, 2013, 01:07:03 PM
    And you have to put the SDM family in front line to fight her, I was stuck for that thing.

    I have already explored all floor entirely (I mean 1F-20F), I just need to pass these 2 rock in 12F (dunno how), 1 rock in 20F (88 achievements) and the Yukari event 16F.
    If anyone can help me, I will appreciate it. :'

    (I don't get the two FOEs thing, no FOEs in 12F. One of my friend tell me that it's about three " person " or something.)
    Sorry about that. It was a misinformation.
    I think those 2 rocks on 12F are unsolvable as of now, but I think they are related to post-game contents.
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: MiniTokki on August 20, 2013, 02:50:05 PM
    Sorry about that. It was a misinformation.
    I think those 2 rocks on 12F are unsolvable as of now, but I think they are related to post-game contents.
    Np. Thanks anyway.

    Seems like some achievements are not working, like 62, 87 and 88.
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Fishin on August 20, 2013, 03:09:04 PM
    A few questions about Rinnosuke:
    1.Does he have the HP High Boost skill from the start, or does he get it from somewhere? I'm asking because of the "?" in the "available when" portion of the skills that are listed(a section that doesn't seem to appear on anyone else, oddly. An error, perhaps?)  2. What stats does his First Aid spell run on: MAG, ATK, or both? Because it would really help out if that info was known, for the sake of knowing which High Boost skills will strengthen it. 3. I noticed that out of the four starting characters, his stats are the only ones whose growth rate(the number that shows up in a set of parenthesis, I presume) are not listed. Since you are listing such numbers in general, I would like to ask why his hasn't been listed as of yet.

    Rinnosuke does get the High version of HP Boost if you use one of the consumable items on him that gives you the HP Boost ability (this probably goes for all the other boosts like Evasion, elemental, etc).

    I'm not sure offhand about the First Aid thing but it would be easy enough to test.  Also, pretty sure stat growths are coming from the Japanese wiki and it's way behind the English one overall atm.
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Kuilfrayt on August 20, 2013, 03:23:50 PM
    Seems like some achievements are not working, like 62, 87 and 88.

    87 and 88 are working
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: CloverNaght on August 20, 2013, 03:27:42 PM
    Finally, a thought about stats themselves: what would be considered the most important stat for all characters? My opinion on this is that SPD is the best stat, because it's much easier to win fights if you end up having about five or more turns before the enemy even gets one. SPD is also good because it determines how quickly you recover HP and MP while in reserve, meaning that less time is spent waiting for them to be able to be ready to hit enemies with a high power, high cost attack(Master Spark in particular comes to mind).
    same as LoT 1 better pump SPD at mid-late game, or just pump it if many random enemies outruns most of your characters. For best stat really depends on what the character role is (i.e if you want Keine become tanky support, HP+DEF+MND with few SPD and later some resistances).
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: MiniTokki on August 20, 2013, 03:32:19 PM
    87 and 88 are working
    I get 50+ drops in one trip and I don't have it, but maybe materials doesn't  count or something ?
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Kuilfrayt on August 20, 2013, 04:03:50 PM
    I get 50+ drops in one trip and I don't have it, but maybe materials doesn't  count or something ?

    I don't really know what you need to get it, but I have both achievements so.
    Achievement 16 is not working
    Also, a bug I could find. Registering a party formation will not be saved once you restart the game.
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Kirin no Sora on August 20, 2013, 04:40:47 PM
    Rinnosuke does get the High version of HP Boost if you use one of the consumable items on him that gives you the HP Boost ability (this probably goes for all the other boosts like Evasion, elemental, etc).

    If that's true, then wouldn't it be wiser to simply to state that in his notes? That sort of thing would be kinda important to know about him, it would definitely make a difference in how he could be used(considering the fact that EVA and Status Resistances can't be permanently raised through any other method, and Elemental Resistance can only be raised so much through the Magic Library). Hell, if this is true for the SPD Boost ability, then I can easily see him becoming fast enough to do a lot of healing and buffing in between enemy turns(not to mention attacks, if you were to give him a means to do so).

    I got another question as well: The various Gem items that are listed in the Achievements, I presume that they increase a character's stats. Given if this is so, May I ask which gem raises what and by how much?
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Serela on August 20, 2013, 05:15:50 PM
    Quote
    If that's true, then wouldn't it be wiser to simply to state that in his notes?
    If that's a mechanic, it probably applies to -everyone-, not just Rinnosuke.
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Kuilfrayt on August 20, 2013, 05:26:10 PM
    I got another question as well: The various Gem items that are listed in the Achievements, I presume that they increase a character's stats. Given if this is so, May I ask which gem raises what and by how much?

    They don't raise a stat directly, but it's growth value. And I don't really know how to calculate those, maybe the japanese wiki will put them up.

    If anyone has the 2 subclass 博打師/Gambler and 能力増強/Abilities Enhanced, can you post a screenshot with the overview of the available skill for those subclass so I can put it up on the wiki. Thank you.
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: RegalStar on August 20, 2013, 10:07:07 PM
    They don't raise a stat directly, but it's growth value. And I don't really know how to calculate those, maybe the japanese wiki will put them up.

    If anyone has the 2 subclass 博打師/Gambler and 能力増強/Abilities Enhanced, can you post a screenshot with the overview of the available skill for those subclass so I can put it up on the wiki. Thank you.

    They're in the text dump, you know. (Note that the following addresses are still from 1.00-1.20, since I haven't gotten around to arrange stuff in 1.30 dump yet)

    007C7F80: 与ダメージが( SLv*5 )%上昇し、被ダメージが( SLv*5 )%減少する。
    007C7FD4: 戦闘行動強化
    007C7FE4: HP、攻撃、防御、魔力、精神、敏捷の基本値が微増する。
    007C8024: 身体強化
    007C8030: HP、攻撃、防御、魔力、精神、敏捷が微増する。
    007C8068: サブクラス「能力増強」を習得している間、常に効果が発揮される。
    007C80B4: 能力増強の心得
    007C80C8: スキル使用時、20%の確率でMPを消費せずにスキルを発動させることが出来る。
    007C8124: 幸せの旋律
    007C8134: マップ移動時のエンカウント率上昇値が (SLv*10) %減少する。
    007C8180: 沈黙の調べ
    007C8190: 「戦場の歌姫」以外の経験値増加スキルが存在する場合、その効果は「戦場の歌姫」と重複する。
    007C8200: 「戦場の歌姫」スキル取得者が複数いた場合、その効果は重複しない。
    007C8250: 戦闘終了時にスキル取得者が前衛にいない場合、効果を発揮しない。
    007C829C: パーティ全員の取得する経験値が ( SLv*4 ) %上昇する。
    007C82E0: 悦びの歌
    007C82EC: HP、TP、敏捷、命中が微増する。
    007C8314: サブクラス「歌姫」を習得している間、常に効果が発揮される。
    007C835C: 歌姫の心得
    007C8370: 被ダメージが( SLv*50 )%上昇し、与ダメージが( SLv*15 )%上昇する。
    007C83C8: 猪突猛進
    007C83D8: スペルの消費MPが2倍になり、与える最終ダメージが( SLv*30 )%上昇する。
    007C8434: 高火力高燃費
    007C8444: 攻撃、魔力、回避が微増する。
    007C8468: サブクラス「博打師」を習得している間、常に効果が発揮される。
    007C84B4: 博打師の心得

    Gambler's Knowledge - While the user remains a Gambler, ATK, MAG and EVA are increased.
    High firepower high cost - Spells will cost double MP, but the final damage delivered will be increased by (SLv*30)%. (I would perfer the name Turbo MP though =P)
    Headlong rush - The user receives (slvl*50)% more damage, and delivers (slvl*15)% more damage. (the skill name in Japanese is an idiom that means something like "charging straight ahead like a wild boar".)

    Ability Enhancement Knowledge - While the user remains Ability Enhanced, HP, ATK, DEF, MAG, MND and SPD are increased.
    Body enhancement - The base value of HP, ATK, DEF, MAG, MND and SPD are increased.
    Battle action enhancement - The user delivers (slvl*5)% more damage, and receives (slvl*5)% less damage.

    The thing though is that I don't know the max level on those skills.
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Kuilfrayt on August 20, 2013, 10:13:21 PM
    I wasn't sure if they were in order (if you look at the skills for the characters, they are pretty much all over the place, so you can't really know what skill goes to what characters), so I didn't wanted to put them on it yet.
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Minako The Maid on August 20, 2013, 11:36:26 PM
    Just got achievement number 28, but it seems that its requirements are much higher than what is asked for.... If only some achievements worked that rock requiring 88 of them would be easy. Now stuck on 86 achievements =_=.

    Edit: True requirement is 20.000 it seems.
    Edit2: Marisa would so love Gambler subclass (=
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: MysTeariousYukari on August 20, 2013, 11:40:55 PM
    Gambler's Knowledge - While the user remains a Gambler, ATK, MAG and EVA are increased.
    High firepower high cost - Spells will cost double MP, but the final damage delivered will be increased by (SLv*30)%. (I would perfer the name Turbo MP though =P)
    Headlong rush - The user receives (slvl*50)% more damage, and delivers (slvl*15)% more damage. (the skill name in Japanese is an idiom that means something like "charging straight ahead like a wild boar".)

    Ability Enhancement Knowledge - While the user remains Ability Enhanced, HP, ATK, DEF, MAG, MND and SPD are increased.
    Body enhancement - The base value of HP, ATK, DEF, MAG, MND and SPD are increased.
    Battle action enhancement - The user delivers (slvl*5)% more damage, and receives (slvl*5)% less damage.

    The thing though is that I don't know the max level on those skills.

    Since the Subclass is Gambler, couldn't "High firepower high cost" be translated as "High risk high reward" instead? It's meaning is quite similar after all. The risk here is that greater MP costs can leave you unable to use vital moves at very bad times, or you could even miss, while the reward is +30% damage per skill level.

    I suspect that it will go very nicely on Extra Attack characters :P

    Edit: Completely unrelated to the above, I seem to be having some serious issues with the game now. I have reached
    20F Proper, with the FOEs as random enemies
    and now my game is crashing more then a round of Bumper Cars. I saved before the crashing started, but it's impossible to advance with this happening. It occurs
    during battle with a random FOE. Twice now it has happened with a furry thing that had two horns, standing sorta like an upright gorilla, and once against that regenerating Tree thing from... 7F I think?. Twice now it has also happened while Patchouli was involved, first by her getting a turn, second at the end of Silent Selene.
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Kirin no Sora on August 21, 2013, 12:40:14 AM
    If that's a mechanic, it probably applies to -everyone-, not just Rinnosuke.

    Actually, I was told in a previous post that the tomes that give Boost skills to everyone else gives High Boost skills to him, thus my comment on how this should be mention as a sort of passive ability of his, like Youmu's "2x MP regeneration when using focus" thing. Since he actually has no attacks of his own to start with, maybe this is the game's way of balancing that out?

    They don't raise a stat directly, but it's growth value. And I don't really know how to calculate those, maybe the japanese wiki will put them up.

    Is that so?

    Would that mean that if you used said gem, level down via Hakurei Shrine, and then level back up, your stats will be higher than they were before at the same level? Sounds like the game wants to make it so that the level down system is more useful...


    Gambler's Knowledge - While the user remains a Gambler, ATK, MAG and EVA are increased.
    High firepower high cost - Spells will cost double MP, but the final damage delivered will be increased by (SLv*30)%. (I would perfer the name Turbo MP though =P)
    Headlong rush - The user receives (slvl*50)% more damage, and delivers (slvl*15)% more damage. (the skill name in Japanese is an idiom that means something like "charging straight ahead like a wild boar".)

    Well, for the second skill, why not something like "reckless assault", since the idea of a wild boar charging ahead is considered a form of recklessness, right?

    However, taking 50% more damage for only a 15% boost in dealing more damage? Doesn't sound like a good trade to me.
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Kuilfrayt on August 21, 2013, 12:42:31 AM
    http://www.mediafire.com/?j8bqw18dwdo3tg8
    Qaz, here is the part for achievements, it has *almost* all the names, conditions and rewards, and some flavor text that comes with them, if you want to see how it looks on the patch.

    Would that mean that if you used said gem, level down via Hakurei Shrine, and then level back up, your stats will be higher than they were before at the same level? Sounds like the game wants to make it so that the level down system is more useful...
    Also, if you use the Tome of Reincarnation to reset everything at the Magic Library, it will also give you back any gems, tome of enlightenment and training manual you used on the character, so you don't really have to worry about spending those special items.
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: CloverNaght on August 21, 2013, 12:43:28 AM
    Since the Subclass is Gambler, couldn't "High firepower high cost" be translated as "High risk high reward" instead? It's meaning is quite similar after all. The risk here is that greater MP costs can leave you unable to use vital moves at very bad times, or you could even miss, while the reward is +30% damage per skill level.

    I suspect that it will go very nicely on Extra Attack characters :P

    Edit: Completely unrelated to the above, I seem to be having some serious issues with the game now. I have reached
    20F Proper, with the FOEs as random enemies
    and now my game is crashing more then a round of Bumper Cars. I saved before the crashing started, but it's impossible to advance with this happening. It occurs
    during battle with a random FOE. Twice now it has happened with a furry thing that had two horns, standing sorta like an upright gorilla, and once against that regenerating Tree thing from... 7F I think?. Twice now it has also happened while Patchouli was involved, first by her getting a turn, second at the end of Silent Selene.
    Are you using 1.13 patch? Never crashed on that area for me.
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: MysTeariousYukari on August 21, 2013, 12:55:35 AM
    Are you using 1.13 patch? Never crashed on that area for me.
    Yes I am using version 1.130.

    If I run away from fights, no crashes, so I managed to explore all of the floor without issue.
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Ghaleon on August 21, 2013, 01:03:44 AM
    potentially dumb question?
    Looking at the skill level up menu, I see a whole whack of stuff to spend points on. More than I can see each character having on the wiki. Is there some way to figure out which is which for myself before translation patch?
    I mean I'd just assume to look at the few I can figure out (ones with stuff that say "HP" for example) and work down from there but like I said, there simply are more skills in game than listed on the wiki, so what on earth are the extras?
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Goragar on August 21, 2013, 01:10:04 AM
    potentially dumb question?
    Looking at the skill level up menu, I see a whole whack of stuff to spend points on. More than I can see each character having on the wiki. Is there some way to figure out which is which for myself before translation patch?
    I mean I'd just assume to look at the few I can figure out (ones with stuff that say "HP" for example) and work down from there but like I said, there simply are more skills in game than listed on the wiki, so what on earth are the extras?

    The list of Skills any character can learn go by the base stat bonuses like health, mp, tp, etc... to the skills that each character can learn like chance to survive after taking a deathblow, auto-regen and those sort of things.

    The very bottom ones that you say are extra always have quotes around them and are the characters Spellcards, which you can put skill points into to upgrade, say Reimu's Yin Yang Orb, to make it do more damage and paralyze as an example.
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Kuilfrayt on August 21, 2013, 01:26:45 AM
    potentially dumb question?
    Looking at the skill level up menu, I see a whole whack of stuff to spend points on. More than I can see each character having on the wiki. Is there some way to figure out which is which for myself before translation patch?
    I mean I'd just assume to look at the few I can figure out (ones with stuff that say "HP" for example) and work down from there but like I said, there simply are more skills in game than listed on the wiki, so what on earth are the extras?

    For all characters, it goes like this:
    The first 14 skills are always the same: 12 Boost Skill in this order : HP, MP, TP, ATK/攻撃, DEF/防御, MAG/魔力, MND/精神, SPD/敏捷, EVA/回避, HIT/命中, Elemental Resistances/属性 and Ailment Resistances/状態. The next two are Motivated Heart/向上心 and Hands-on Experience/実戦経験, which are EXP bonus related skills. After that, you have a set of 4-8 specific skills for each characters, followed by 2-5 spells in bracket 『』. After those, if you have a subclass on a particular character, you'll have a skill that is 0 Level, 0 Cost and that follow the format ***の心得/***'s Knowledge, followed by their skills  and their spells.

    Unless you can read japanese, there is no way to know what skill is which by a glance (other than some more obvious), you'll have to check the wiki each time until you get to know the characters you're using. On the wiki, the skills listed are in order in which they appear on the character, and there is only the base Boost Skills on each character (they all start with 3 of those).
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: MysTeariousYukari on August 21, 2013, 01:51:09 AM
    Yes I am using version 1.130.

    If I run away from fights, no crashes, so I managed to explore all of the floor without issue.

    Decided to screen cap the error, maybe it'll give an idea to the cause? o_o

    Here it is, in all its crashy glory (http://i.imgur.com/Wc131ya.png)
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Minako The Maid on August 21, 2013, 02:01:55 AM
    I'd say you probably should change your system language to japanese (as in other than unicode language, this will not change your actual language of the computer).
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: qazmlpok on August 21, 2013, 02:43:01 AM
    Just noticed that Flandre and Yuuka were missing portraits for some reason, so I cropped and uploaded them. Except they still aren't showing up. It looks like I uploaded to pool and the page is linking to en, which seems wrong to me (I'd say everything should be using pool). I don't know how to either move it to en or have the page link to pool, so I defer to someone that actually knows what they're doing to fix this. Thanks.



    Regarding achievements.txt:
    http://i.imgur.com/zi3VOX5.jpg

    Please please please make certain you don't use any fancy word punctuation. This is an angled single quote (?) instead of an apostropher ('). And this is how it shows up. I highly recommend just editing everything in your preferred version of notepad, e.g. textpad, notepad++, vim, whatever. Anything suitable for code, not something used for word processing. I've also noticed a number of elipses characters, but I think I cleaned those up.

    Actually, it looks like the file is UTF-8. That's another problem. Please save everything as ANSI (Shift-JIS) if you're going to include any Japanese or full-width characters.

    Once the file is fixed, it looks like 72 is the maximum comfortable line length for the achievements. Which is precisely the length of the bestiary achievements.
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Kuilfrayt on August 21, 2013, 02:55:00 AM
    Just noticed that Flandre and Yuuka were missing portraits for some reason, so I cropped and uploaded them. Except they still aren't showing up. It looks like I uploaded to pool and the page is linking to en, which seems wrong to me (I'd say everything should be using pool). I don't know how to either move it to en or have the page link to pool, so I defer to someone that actually knows what they're doing to fix this. Thanks.

    Using the pool thing works fine, it just takes a day or two to actually show up on the wiki pages
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: monhan on August 21, 2013, 04:09:23 AM
    Anyone tested whether the Enhancer's Strengthening works on auto-buffing passive skills?
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Sahgren on August 21, 2013, 04:13:58 AM
    I'm having a lot of trouble with the
    two bosses on 12F. I know that I need to hit the one on the left with magic and Nature and the one on the right with Dark and physical, but they both just keep targeting my damage dealers and one shotting them before I can do anything. Are there any tricks to those two? I'm starting to think that they're immune to poison too.

    Edit: Better question, what type of damage do they each deal? I could probably make it through if I figured that out.
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Earthsiege on August 21, 2013, 04:16:07 AM
    For all you folks good at catching references, I'm going to start on a doc like the one that was made for LoT1 with a list of LoT2's references/in-jokes/cameos/etc. Lemme know if anyone has a line on the more obscure ones.
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Validon98 on August 21, 2013, 04:26:38 AM
    So I beat the final boss and
    the 12F rocks near the stairs still won't open. Is there anything in addition I have to do? What else does beating the final boss unlock, for those who know?
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Goragar on August 21, 2013, 04:28:39 AM
    For all you folks good at catching references, I'm going to start on a doc like the one that was made for LoT1 with a list of LoT2's references/in-jokes/cameos/etc. Lemme know if anyone has a line on the more obscure ones.

    Achievement 53 on the wiki was translated as follows.
    'Materialistic Love     Collect 40 different kinds of material     Midori’s Dream'

    Midori's Dream is more than likely a reference to the Chrono Trigger item Green Dream, and it was a reference made in LoT1 as well.

    Edit: Growth Egg is from Final Fantasy. Achievement 6 'Joestar’s Family Secret Technique' is a reference to JoJo's Bizarre Adventure. Achievement 23's reward 'Meteor Drive' could be a reference to The Prince of Tennis or Kamen Rider. Achievement 43's reward 'Title of Grand Master Breaker' is a Vagrant Story reference.
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Minako The Maid on August 21, 2013, 04:36:08 AM
    The rocks in
    F12 won't open in their current state, thats with lv+200 characters with everything possible done aside from 60 hour achievement and 10k BP although it used to open 2 patches ago which opened paths for stairs which again led nowhere (hence unable to get through now)
    .
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: MysTeariousYukari on August 21, 2013, 04:45:07 AM
    Achievement 53 on the wiki was translated as follows.
    'Materialistic Love     Collect 40 different kinds of material     Midori?s Dream'

    Midori's Dream is more than likely a reference to the Chrono Trigger item Green Dream, and it was a reference made in LoT1 as well.

    Edit: Growth Egg is from Final Fantasy. Achievement 6 'Joestar?s Family Secret Technique' is a reference to JoJo's Bizarre Adventure. Achievement 23's reward 'Meteor Drive' could be a reference to The Prince of Tennis or Kamen Rider. Achievement 43's reward 'Title of Grand Master Breaker' is a Vagrant Story reference.

    Along with these, one of the Sub Equips has The Bee in english, while the rest of it's name is japanese. The wiki calls it The Bee Shield. The name, along with boosting damage dealt while at max HP, is likely a reference to the shield of the same name from Borderlands 2, which did something similar, but instead of a small % boost, it was a flat number, and could easily mean more then double damage when in effect, depending on what weapon you were using at the time.
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Goragar on August 21, 2013, 04:54:08 AM
    Moar references.

    Achievement 96 'Haniwa?s Destruction' is probably a reference to the Rance series by AliceSoft. The 'Impact Nullification Boots' could be a reference to Portal. 'Tome of Nosferatu' is likely from Fire Emblem. Ribbon is also Final Fantasy. 'Primal Armor' could be an Armored Core reference. 'Sword of Singing Delusion' might be a reference to Prince Valiant in the stories of King Arthur.
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Earthsiege on August 21, 2013, 05:27:55 AM
    Pastebin link's in my sig. Brain's too fried to keep working on it ATM.
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Ghaleon on August 21, 2013, 05:59:44 AM
    For all characters, it goes like this:
    The first 14 skills are always the same: 12 Boost Skill in this order : HP, MP, TP, ATK/攻撃, DEF/防御, MAG/魔力, MND/精神, SPD/敏捷, EVA/回避, HIT/命中, Elemental Resistances/属性 and Ailment Resistances/状態. The next two are Motivated Heart/向上心 and Hands-on Experience/実戦経験, which are EXP bonus related skills. After that, you have a set of 4-8 specific skills for each characters, followed by 2-5 spells in bracket 『』. After those, if you have a subclass on a particular character, you'll have a skill that is 0 Level, 0 Cost and that follow the format ***の心得/***'s Knowledge, followed by their skills  and their spells.

    Unless you can read japanese, there is no way to know what skill is which by a glance (other than some more obvious), you'll have to check the wiki each time until you get to know the characters you're using. On the wiki, the skills listed are in order in which they appear on the character, and there is only the base Boost Skills on each character (they all start with 3 of those).

    Great! thanks a ton =).
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Eilaris on August 21, 2013, 06:15:00 AM
    Astral Dominae comes from the latter end of the Wizardry series (6/7/8), but unfortunately I can't tell you much more than that as I haven't played that end of the series.  Should help in narrowing down the research though.
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: CloverNaght on August 21, 2013, 06:28:43 AM
    If wiki is correct then how to reach
    21F and 22F?
    The fact that after you beat the final boss there is no credits at all (just event and thats it)
    Also for achievement 100 and 101, where to access both of em?
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Minako The Maid on August 21, 2013, 06:38:30 AM
    There is no way to reach those floors in current patch, nor any other post-game content from what I have seen, read or tried.
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Kuilfrayt on August 21, 2013, 07:10:31 AM
    A lot of references for items you can find when we discuss them a while back, regalstar was able to post quite a lot of it. (this is the post http://www.shrinemaiden.org/forum/index.php/topic,15170.msg1003968.html#msg1003968)
    Not all references, but also explanations as to why I chose some names

    A few things from achievements that I did:
    Achievement 6: Joestar's Family Secret Technique, reference to Jojo's Bizzare Adventure
    Achievement 25: Century Color, with the flavor text "I wanted to write the lyrics of it, but I couldn?t, they might?ve gotten angry at me!", a reference to the opening them of Turn A Gundam
    Achievement 42: What Fabre Recorded, reference to Jean-Henri Fabre, a french entomologist (since we're talking about getting infos for the bestiary)
    Achievement 81: Treasure Hunter R, maybe a reference to Hunter R from Resident Evil http://residentevil.wikia.com/Hunter_R, or Hunter R Rawling III, an american scholar http://en.wikipedia.org/wiki/Hunter_R._Rawlings_III, though both may be wrong and it doesn't mean anything.
    Achievement 82: One Piece (kinda obvious)
    Achievement 98-99: Close Encounters of the Third Kind, obvious reference to the movie
    Achievement 103: Lost Sacred Treasure, reference to the Imperial Regalia of Japan, or Three Sacred Treasures, which are I think also referenced in the last bosses you fight, the Sword and the 2 orbs necessary to unlock the last boss area (which are Jewel of the High God and Mirror of the High God); the treasures are comprised of the sword Kusanagi (or Ame-no-Murakumo), the mirror Yata no Kagami and the jewel Yasaki no Magatama

    For items:
    Kanenoki Koban: Koban is an ancient japanese coin, and kanenoki is most likely a reference to the Maneki Neko/Beckoning Cat
    Asura Blade: Most likely a reference to the game of the same name
    Chargin' Taj: A Taj is a persian word for crown, felt it was better than targe
    Funbari Ring: I couldn't find any words to replace funbari with, so I just went with it, and the only thing I could find with it is from Shaman King, Funbari Onsen.
    Gekiken Rye Bread: Gekiken is an ancient japanese term for free-fencing, from where kendo originated.
    Oiran's Grief: Oiran were the name of courtesan back in Edo Japan.
    Psuche Splint: I was hesitating at first with "Pisuche", but I couldn't find anything with that was spelled like that, and I found that "Psuche" is from a greek term meaning soul, breath of life http://www.biblestudytools.com/lexicons/greek/kjv/psuche.html
    Oni of Chobushi's Corner: I know I did my research on that one, and it came from some kind of japanese folklore legend, but I can't find it back for the life of me.
    Ghost's Eboshi: The eboshi is an headdress for shinto priest, kinda like the one Mononobe no Futo wears

    Character's abilities:
    Marisa Sudden Impulse: It's a pokemon ability, called Moody in the english version
    Kasen Diving Waltz of the Raijuu: The Raijuu is a legendary thunder creature. It is one of her pet that you can see in the manga Wild and Horned Hermit. http://en.touhouwiki.net/wiki/Unnamed_Raijuu#Unnamed_raijuu
    Kasen Higekiri Cursed Arm: This may not be the best translation for it, but Higekiri is a famous japanese sword. http://www.glopad.org/jparc/?q=en/node/22142
    Yuugi Vajra Spiral: A Vajra is a symbolic ritual object in Buddhism and Hidouism. It is known to be indestructible like diamond and unstoppable like the thunderbolt (kinda fits with how Yuugi is supposed to be)
    Wriggle Kodoku Queen: A kodoku is poisonous magic. It was made from putting tons of insect into a jar then using the last surviving one to make a poison to inflict misfortune or death.
    Byakuren Sutra Scroll - Sturm und Drang: It's an expression in german, I kinda liked it more than Storm and Stress

    That's all I could find/remember for now
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Ghaleon on August 21, 2013, 07:34:49 AM
    I'm not sure if people want me saying stuff like this, if not just lemmie know. but on the wiki some 2f info is incorrect regarding a boss fight. A certain "level 10" suggested boss is in fact level 8 suggested according to the game, and the wiki only states it has 3 different drops, but I got 4 as shown here:
    http://i42.tinypic.com/2eakjyf.png
    I'm linking the screenshot cuz I have no clue what those 4 things are =P.
    I imagine you people are too busy patching the game than worrying about such things on the wiki for now but I don't know if someone is just doing the wiki or whatever.
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Kuilfrayt on August 21, 2013, 07:39:27 AM
    I'm not sure if people want me saying stuff like this, if not just lemmie know. but on the wiki some 2f info is incorrect regarding a boss fight. A certain "level 10" suggested boss is in fact level 8 suggested according to the game, and the wiki only states it has 3 different drops, but I got 4 as shown here:
    http://i42.tinypic.com/2eakjyf.png
    I'm linking the screenshot cuz I have no clue what those 4 things are =P.
    I imagine you people are too busy patching the game than worrying about such things on the wiki for now but I don't know if someone is just doing the wiki or whatever.

    I based the drop things on what is on the bestiary. The two last items you had are special gems used to raise stats growth value and do not appear on the bosses drop list, since any of those items can be dropped by any bosses at a higher chances when you defeat them at a lower level
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Kuilfrayt on August 21, 2013, 07:43:23 AM
    If wiki is correct then how to reach
    21F and 22F?
    The fact that after you beat the final boss there is no credits at all (just event and thats it)
    Also for achievement 100 and 101, where to access both of em?

    There is no way to reach those floors in current patch, nor any other post-game content from what I have seen, read or tried.

    Yes, a lot of stuff is currently unavailable (looking at both Maribel and Renko as well). For example, the rocks on 12F requires you to kill all three sacred treasures, and from what I posted earlier, they should be the three last bosses available, yet you still can't pass through. Also, the achievement 94-104 themselves have no conditions or rewards. When getting the achievement 94 (since it is granted by beating the sword on 20F), the flavor text you have simply states "This achievement is granted by clearing the game", which kinda tells it's not finished yet.
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Ghaleon on August 21, 2013, 08:28:14 AM
    I based the drop things on what is on the bestiary. The two last items you had are special gems used to raise stats growth value and do not appear on the bosses drop list, since any of those items can be dropped by any bosses at a higher chances when you defeat them at a lower level

    Oh, I suck, sorry.
    Is there some kinda wiki admin who can reset my password? I seemed to have forgotten it (for the user name "Ghaleon"...at least I hope that's my account and not some other Ghaleon lol). I can just fix stuff like suggested levels as I play along I guess. One other I was attempting to fix is 3f's level 9 fight on the wiki is in fact suggested 11 in game.
    Also I hear that the level 42 fight or wtf it is on the 3f you get help. Does that mean you don't have to be level 42ish to stand a chance, or is that taking in account the help you get still?

    Last I figured out most of the consumeable items. But I can't seem to figure out what this one does.
    http://i41.tinypic.com/214b1cg.png

    I chugged all 4 on one character and didn't see a single stat go up. But since I have 4 it's bothering me seeing them goto waste. yarg. If anybody knows what that sucker does lemmie know please =).
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Kuilfrayt on August 21, 2013, 08:49:06 AM
    Last I figured out most of the consumeable items. But I can't seem to figure out what this one does.
    http://i41.tinypic.com/214b1cg.png

    I chugged all 4 on one character and didn't see a single stat go up. But since I have 4 it's bothering me seeing them goto waste. yarg. If anybody knows what that sucker does lemmie know please =).

    It's called Training Manual, it gives a Skill Point to the character you use it on
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Fishin on August 21, 2013, 08:49:32 AM
    Chargin' Taj: A Taj is a persian word for crown, felt it was better than targe
    It should be Targe, as it's a reference to the TF2 item Chargin Targe (a Targe is a type of shield).
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Kuilfrayt on August 21, 2013, 08:51:07 AM
    It should be Targe, as it's a reference to the TF2 item Chargin Targe (a Targe is a type of shield).

    Ah ok I didn't know about that one (I knew what a Targe was, but not the TF2 item)
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Ghaleon on August 21, 2013, 08:57:08 AM
    It's called Training Manual, it gives a Skill Point to the character you use it on

    oh! nice, that's awsome, thanks.

    I was just doing some character looking upping and I can't help but notice that remilia is looking pretty lame compared to kasen. I mean kasen has better resistances across the board, and her stats are generally slightly worse or better, but her level rate is better so I'm suspecting they'll just plain be better after that's factored in. Plus her buff all does not debuff her, and it buffs ALL (speed and such). Her nuke has +40 accuracy instead of 24 too, and her +allstat skills don't have ridiculous requirements like dead party members, or sdm sidekicks at the same time. Remi's only hope is spear's damage formula is uber?
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: ViciousYukkuri on August 21, 2013, 10:31:22 AM
    Remilia doesn't look as good as Kasen on paper, but her damage with her spear is insane. It must have a good formula or something. Also, she's got that Majesty skill. It helps a lot more then you think, as does Mental Concentration. Not to mention Curse's downsides can be overcome with equipment or having Meiling, Eirin or Sanae at the ready. It buffs more that Kasen's buff, too. All in all, Remi's damage potential is higher than Kasen's, but Kasen can do ailments and debuffs. And basically any move with an accuracy bonus won't miss, so just having the bonus is enough. Remi's a lot better in this one than she was in the first one, and she wasn't bad in that.


    Also, T-45d Power Armor is a reference to Fallout; it's one of the strongest armors in the game, but requires special training to use.
    Reinforced Leather Armor might also be a Fallout reference; it's the strongest armor you can wear without a penalty. I'm thinking it might be a reference because it's the strongest just defense item. It could just be a generic term though.
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: The Krve on August 21, 2013, 10:34:22 AM
    Tormenting Nature states that Yuuka will deal additionnal damage to the lowest health enemy. So what happens if there is only 1 enemy, like in a boss fight ?
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Kirin no Sora on August 21, 2013, 10:34:55 AM
    I was just doing some character looking upping and I can't help but notice that remilia is looking pretty lame compared to kasen. I mean kasen has better resistances across the board, and her stats are generally slightly worse or better, but her level rate is better so I'm suspecting they'll just plain be better after that's factored in. Plus her buff all does not debuff her, and it buffs ALL (speed and such). Her nuke has +40 accuracy instead of 24 too, and her +allstat skills don't have ridiculous requirements like dead party members, or sdm sidekicks at the same time. Remi's only hope is spear's damage formula is uber?

    Perhaps this is because the game makers didn't bother to change Remi all that much from her LoT1 incarnation. I noticed the same thing for Meiling as well, which does bother me somewhat. I do remember that Meiling held a good evasion stat in LoT1(which was useless due to Evasion being busted in the first place), so why didn't they let her have a somewhat decent EVA here? Sigh.

    It's like I said before, Remi would be a lot better if she had at least one more spell in her setup.
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: RegalStar on August 21, 2013, 10:44:58 AM
    While sorting the 1.130 text dump, I found some gameplay text that were in the middle of nowhere that I didn't touch before:

    007DC654: 幻想郷に帰還します!
    007DC670: 前衛キャラがいなくなりました!
    007DC6A4: %sがパーティから離脱します!
    007DC6C8: %sのTPが0になりました!

    Returning to Gensokyo now!
    There is no one in the front row any more!
    %s will be leaving the current exploration party!
    %s's TP became 0!

    Also, I've done almost everything in the Materials section; all but three items' descriptions are translated (although I might go back and edit some parts of it later). I've also done a little bit of main/sub gears, but a lot of it will have to wait until I can figure out their neta origin first.

    http://puu.sh/479Pw.xlsx

    Qaz, I haven't updated the addresses for the main/sub gear worksheets. If you really need the translation updated to respond to the newest addresses, please tell me, and I'll prioritize getting that done when I come back in the afternoon.
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Fishin on August 21, 2013, 11:05:30 AM
    Hard to say, Remilia definitely wins stats (3.2 HP, 2 Speed, .6 Defense vs 1 Mind) and her self buff gives much bigger boosts to make up for the lack of Speed/higher delay/the fact that you need ailment resistance gear to use it.  Either way I don't look at Remi as a primarily offensive character, to me she's a fast tanky switcher who can do some decent chip damage if she has a free turn.  Kasen is probably going to win offense thanks to multiple elements/debuffs on her attacks, but she's definitely not as fast (unless she spends a lot of time buffing herself, and remember that Remi has Majesty too) and is probably slightly less tanky.  Definitely not a simple "one is better than the other" situation.

    As far as abilities go Last Fortress looks really useful for Remilia's type of character, plenty of times in Labyrinth 1 I had bosses very low on HP but lost most of my attacking force in the process with only tanky characters like Remi alive, if the boost is decent it could potentially change a situation like that from a loss into a win.  Kasen is probably slightly better off than she seems too because the Fighting Spirit description on the wiki was wrong, according to the in-game description it actually increases damage dealt, not reduces the likelihood of status.

    on an unrelated note I'm liking Pharmacologist more after looking through its skills; Placebo Effect has a post-use gauge of 70% which is much better than most other subclass spells, and Herb of Awakening definitely seems useful.  I did some testing and added a more detailed description of its spells to the wiki for anyone who's curious.
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: qazmlpok on August 21, 2013, 12:29:26 PM
    While sorting the 1.130 text dump, I found some gameplay text that were in the middle of nowhere that I didn't touch before:

    007DC654: 幻想郷に帰還します!
    007DC670: 前衛キャラがいなくなりました!
    007DC6A4: %sがパーティから離脱します!
    007DC6C8: %sのTPが0になりました!

    Returning to Gensokyo now!
    There is no one in the front row any more!
    %s will be leaving the current exploration party!
    %s's TP became 0!

    Also, I've done almost everything in the Materials section; all but three items' descriptions are translated (although I might go back and edit some parts of it later). I've also done a little bit of main/sub gears, but a lot of it will have to wait until I can figure out their neta origin first.

    http://puu.sh/479Pw.xlsx

    Qaz, I haven't updated the addresses for the main/sub gear worksheets. If you really need the translation updated to respond to the newest addresses, please tell me, and I'll prioritize getting that done when I come back in the afternoon.

    I made a script that can do the address updating automatically, so don't worry too much about it. I would prefer using the updated addresses for future stuff, at least, though. As long as you inform me that you're using the old stuff it isn't a huge problem.

    Although I see that's still excel. I know spreadsheets are nice for some things, but by default I believe excel will want to use the fancy angled quotes and other special characters, and those will break the script horribly. It's also nearly impossible to see the difference outside of the game. I'd really prefer plaintext files edited in notepad/textpad to avoid these complications.
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Ghaleon on August 21, 2013, 02:18:34 PM
    Hard to say, Remilia definitely wins stats (3.2 HP, 2 Speed, .6 Defense vs 1 Mind) and her self buff gives much bigger boosts to make up for the lack of Speed/higher delay/the fact that you need ailment resistance gear to use it.

    While you may be right im still dubious, and her stats are definately not better at all. Again, you forgot to factor in kasen's faster leveling, that and you forgot evasion, which kasen has 5(!)  more growth more...
    Fighting spirit seems pretty comparible to manesty imo. It goes away after a switch yes, but since it doesnt buff stats, that means the effect should stack multiplicatively with her stat buffs, while majisty will only add to hers.
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: CloverNaght on August 21, 2013, 02:59:39 PM
    oh! nice, that's awsome, thanks.

    I was just doing some character looking upping and I can't help but notice that remilia is looking pretty lame compared to kasen. I mean kasen has better resistances across the board, and her stats are generally slightly worse or better, but her level rate is better so I'm suspecting they'll just plain be better after that's factored in. Plus her buff all does not debuff her, and it buffs ALL (speed and such). Her nuke has +40 accuracy instead of 24 too, and her +allstat skills don't have ridiculous requirements like dead party members, or sdm sidekicks at the same time. Remi's only hope is spear's damage formula is uber?
    Also Remilia is really useless in random fights
    can be useful for grind at second part of 20F, but its 5x better to just use pumped up Nazrin for more money / exp
    Majesty is seriously lackluster, better buff her with someone else rather than rely on...6% allstat increase each turn. I'd say use Remilia only if you really want to benefits from SDM residents thingy.

    Edit: actually maybe Remilia isn't all that bad, its just Kasen is 2 good, 30% allstat w/o silly status ailments+faster delay (76% vs 50%) and can inflict both shock and silence at same time /o\
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Earthsiege on August 21, 2013, 03:58:03 PM
    Kasen's flat out OP, especially when maybe half the rest of the cast are specialists. Plus she breaks about the first three floors in half if you go get her right away; I doubt she was meant to be obtainable right off the bat.

    Maybe 3peso was counting on people resetting after a game over instead of just eating the loss?
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Shiri on August 21, 2013, 04:02:03 PM
    IS there some kind of loss when you game over? Not that I don't appreciate losing half an hour of grind because I miscalculated, but do you lose money or something maybe?
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Pesco on August 21, 2013, 04:05:53 PM
    Seems like the game rewards you for game overs since it counts towards the achievement. All you lose is your battle streak really.
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Ghaleon on August 21, 2013, 04:27:37 PM
    Well even if you dont get her early, remilia doesnt exactly join you early either.
    Kasen op or not, unless gung's formula has some serious sock blowing going on, its really pretty unusual just how obsolete kasen makes her look. Like she's literally a mirror copy with better  or compareable everything (the few things she has lower stats for are by so little her faster leveling likely mKes those better still too, except MAYBE hp) with more spells, varied elements, no side effects, etc. i mean i think lot1 had some characters that were pretty uselessish too but at least they tended to not be inferior in pretty much every way to a single character in specific. Like sanae could at least cure debuffs and buff more stats than mino. Eirin was a slow as fuu healer with crappy attack spells, but her heal had a unique hp cap thing, and her defenses were solid.

    I cant really think of any "but"'s for remi looking at the site... But she has better terror and dark resist? Errr.
    But given the guy is acrually rebalancing characters supposedly we'll see.
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: CloverNaght on August 21, 2013, 05:09:48 PM
    Well even if you dont get her early, remilia doesnt exactly join you early either.
    Kasen op or not, unless gung's formula has some serious sock blowing going on, its really pretty unusual just how obsolete kasen makes her look. Like she's literally a mirror copy with better  or compareable everything (the few things she has lower stats for are by so little her faster leveling likely mKes those better still too, except MAYBE hp) with more spells, varied elements, no side effects, etc. i mean i think lot1 had some characters that were pretty uselessish too but at least they tended to not be inferior in pretty much every way to a single character in specific. Like sanae could at least cure debuffs and buff more stats than mino. Eirin was a slow as fuu healer with crappy attack spells, but her heal had a unique hp cap thing, and her defenses were solid.

    I cant really think of any "but"'s for remi looking at the site... But she has better terror and dark resist? Errr.
    But given the guy is acrually rebalancing characters supposedly we'll see.
    Abilities doesn't exist in LoT 1 so maybe thats the reason. I also interested how much Remi's Vlad Tepes improves per level each time you level up it for better comparision.
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Thanuris on August 21, 2013, 05:37:05 PM
    Does anyone know what is the "Machine God Lucifer" item referencing? I was always curious about that.

    (and if there is a place where i could see the references, i would gladly accept a link)
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: qazmlpok on August 21, 2013, 05:59:38 PM
    Does anyone know what is the "Machine God Lucifer" item referencing? I was always curious about that.

    (and if there is a place where i could see the references, i would gladly accept a link)

    As mentioned in translation_notes.txt that comes with the English patch, it is a reference to Bastard!!
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Fishin on August 21, 2013, 06:19:16 PM
    While you may be right im still dubious, and her stats are definately not better at all. Again, you forgot to factor in kasen's faster leveling, that and you forgot evasion, which kasen has 5(!)  more growth more...
    Fighting spirit seems pretty comparible to manesty imo. It goes away after a switch yes, but since it doesnt buff stats, that means the effect should stack multiplicatively with her stat buffs, while majisty will only add to hers.
    I didn't forget it, but there's no fast and easy way to get a comparison that takes level rate into account (I guess you could cheatengine both characters a huge equal amount of EXP to average things out and then compare from there though that would leave a small advantage to Kasen since she'd have a couple more level up boosts).  Also I'm pretty sure Evasion doesn't grow, it's static.

    (also if you want obsolete try comparing Momiji to either of these two)
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: MewMewHeart on August 21, 2013, 06:39:56 PM
    Character's abilities:
    Byakuren Sutra Scroll - Sturm und Drang: It's an expression in german, I kinda liked it more than Storm and Stress
    This just screams Tales of Symphonia 2 reference all over, just saying.  :derp:
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Kuilfrayt on August 21, 2013, 06:47:49 PM
    http://www.mediafire.com/?gn224cvt7c1hyiu
    Here's all the skills translated for all subclasses.
    The only skill missing is going to be Knowledge Union for the Sorcerer, it's not in the text dump and doesn't work in game.
    This one and the achievement stuff was done with the 1.130 text dump so the addresses should all be good.
    There is one untranslated line 007C9BDC, which only says Kuuuu...., which doesn't mean anything so I didn't change it
    There is also one in 007C9724, which is just another scream thingy, they both seem out of place and I have no idea where they are actually used in.

    Edit: http://www.mediafire.com/?eh1eibbew2d50mm For all subclass spells
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: ViciousYukkuri on August 21, 2013, 07:03:25 PM
    I noticed something about the
    Tenshi fight on the 12th floor. If you debuff her, she will start spamming a party nuke and the fight becomes a damage rush. One you probably can't win because of her defense. Another thing I noticed with all Tenshi fights is she will only use Sword of Scarlet Perception IF you buff above a certain point. This point isn't very high, as a few rounds of skills like Majesty or Meikyōshisui can set her off.

    And to save everyone on skill points, don't get any skills that have to do with raising the amount of money or exp you get. The bonus system doesn't work yet. I'm not sure about drop rate skills, though.
    Nazrin's spells work, though
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Ghaleon on August 21, 2013, 07:29:43 PM
    I didn't forget it, but there's no fast and easy way to get a comparison that takes level rate into account (I guess you could cheatengine both characters a huge equal amount of EXP to average things out and then compare from there though that would leave a small advantage to Kasen since she'd have a couple more level up boosts).  Also I'm pretty sure Evasion doesn't grow, it's static.

    (also if you want obsolete try comparing Momiji to either of these two)

    If well evasion not growing or not doesnt matter in terms of still being a large amount of difference between the two.
    And momiji provides a 50% hi buff to the entire front row, which is extremely unique and useful imo. On top of better defense and evasion again. She seems like a pretty good tank to me. Granted she wont be self buffing her own defense but im not saying shes better or even equal, just that she has a very powerful feature that is unique to her compared to those 2.
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Validon98 on August 21, 2013, 07:32:03 PM
    And to save everyone on skill points, don't get any skills that have to do with raising the amount of money or exp you get. The bonus system doesn't work yet. I'm not sure about drop rate skills, though.
    Nazrin's spells work, though

    Those actually work, it's just that the Battle Results Screen doesn't show the proper amount of Yen and XP you get. If you check your characters and your Yen total afterwards though they're at the proper boosted number. So they work.
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: CloverNaght on August 21, 2013, 08:03:04 PM
    If well evasion not growing or not doesnt matter in terms of still being a large amount of difference between the two.
    And momiji provides a 50% hi buff to the entire front row, which is extremely unique and useful imo. On top of better defense and evasion again. She seems like a pretty good tank to me. Granted she wont be self buffing her own defense but im not saying shes better or even equal, just that she has a very powerful feature that is unique to her compared to those 2.
    24 evasion not that helpful i think, considering i tried 130+ evasion stat Aya and still got many hits (majority from bosses tho).
    As for character for tanking she just inferior compared to Komachi and
    Tenshi
    . Then again she is your very first character you recruited so i'm fine with that. Might still useful for that 50% hit rate alone
    (starting from 16F onwards about 2 or 3 enemy type got annoying evasion)
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: ViciousYukkuri on August 21, 2013, 08:35:36 PM
    Those actually work, it's just that the Battle Results Screen doesn't show the proper amount of Yen and XP you get. If you check your characters and your Yen total afterwards though they're at the proper boosted number. So they work.

    Well, damn. Thanks.

    The Guardian subclass's skill Efficient Concentration doesn't work yet. This one I double checked.

    And does anyone know if things like Regeneration Ability and Body Revitalization stack? I would try myself, but I'm out of skill points right now and too lazy to respec. Just did it with Mokou; they do. Excuse me while I make Komachi a monk.
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Sahgren on August 21, 2013, 09:15:05 PM
    Found what may be an error on the wiki. The link to
    13F
    in
    Byakuren's entry
    is to the LoT1 page.
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Ghaleon on August 21, 2013, 09:24:34 PM
    Well regarding hit and evasion, are you people just looking for hits and misses? Or are you refognizing glancing hits, crits, etc?
    Frankly i have no idea how to tell if a hit is a hit or a glance or a crit. I see numbers turn blue grey, white, pink, and red but arent those elemental weaknesses/resistancs?
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Kuilfrayt on August 21, 2013, 09:26:42 PM
    Found what may be an error on the wiki. The link to
    13F
    in
    Byakuren's entry
    is to the LoT1 page.
    Fixed
    Well regarding hit and evasion, are you people just looking for hits and misses? Or are you refognizing glancing hits, crits, etc?
    Frankly i have no idea how to tell if a hit is a hit or a glance or a crit. I see numbers turn blue grey, white, pink, and red but arent those elemental weaknesses/resistancs?
    I don't think there's a crit/glance system, or if there is, they don't put any differences in the battle to show you did one.

    Also, えんがちょガード for Hina. Going for Engacho Guard or Swiftly Crossing your Fingers? I kinda prefer the latter
    治療限界突破 for Eirin. Healing Limit Breaker or Therapeutic Limit Breakthrough?
    隊列の要石 for Tenshi. I put Keystone of Ranks, but I think it's ugly, if anyone has any better ideas.
    概念属性, need a good translation. Concept/Abstract Attribute just doesn't fit (it affects MYS, SPI, DRK and PHYS). It's counterpart is 元素属性, Elemental Attributes (FIR, CLD, WND and NTR)
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Sahgren on August 21, 2013, 09:37:38 PM
    Well regarding hit and evasion, are you people just looking for hits and misses? Or are you refognizing glancing hits, crits, etc?
    Frankly i have no idea how to tell if a hit is a hit or a glance or a crit. I see numbers turn blue grey, white, pink, and red but arent those elemental weaknesses/resistancs?

    The color is elemental weaknesses/resistances, yes. Blue means they're strong against it and red means they're weak.

    Also, えんがちょガード for Hina. Going for Engacho Guard or Swiftly Crossing your Fingers? I kinda prefer the latter

    Swiftly Crossing Your Fingers fits better with Hina's bad luck theme.
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: RegalStar on August 21, 2013, 09:43:54 PM
    Enemy attacks: http://puu.sh/47yUL.txt

    Qaz, is this format OK with you?
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Ghaleon on August 21, 2013, 09:51:59 PM
    No glance/crit? Blah. I was told it DID have euch a system. Lame-oh
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: qazmlpok on August 21, 2013, 09:55:54 PM
    Enemy attacks: http://puu.sh/47yUL.txt

    Qaz, is this format OK with you?

    I'd prefer the other way, honestly:

    00846058: Attack
    直接攻撃

    Like that. The way it's set up, anything not beginning with a hex address is ignored. It lets you type in comments, although I don't preserve those when applying translations to the new version.
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Pesco on August 21, 2013, 10:13:44 PM
    And does anyone know if things like Regeneration Ability and Body Revitalization stack? I would try myself, but I'm out of skill points right now and too lazy to respec. Just did it with Mokou; they do. Excuse me while I make Komachi a monk.

    My first stone of awakening went to Komachi just for this. Her crappy defense stat means nothing when you can bulk her HP up to ridiculous levels and outregen even bosses if they don't oneshot her.
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: ViciousYukkuri on August 21, 2013, 11:24:56 PM
    http://img545.imageshack.us/img545/2290/i1wi.png

    Is there anything special about this guy? I've noticed they have a really low encounter rate. I've been on
    floor 12
    for a while grinding for
    Suika's unholy amount of money she needs
    and I've only run into it twice. I don't notice anything like extra EXP or money, and I can't read moonrunes to tell what it's drops are.
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: MysTeariousYukari on August 21, 2013, 11:47:24 PM
    Have the BP mechanics in Laby2 changed from Laby1? Going by the grinding I've been doing, I should have more then enough BP for an event,
    Fighting against Flandre to recruit her
    , but the event doesn't occur the way it should. The characters needed are
    Remilia, Meiling, Sakuya, Patchouli, and Marisa,
    correct?

    Is it still 1 BP for being frontlined at the start of battle, and another 1 for being there at the end, for 2 per fight?
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Kuilfrayt on August 22, 2013, 12:27:59 AM
    http://img545.imageshack.us/img545/2290/i1wi.png

    Is there anything special about this guy? I've noticed they have a really low encounter rate. I've been on
    floor 12
    for a while grinding for
    Suika's unholy amount of money she needs
    and I've only run into it twice. I don't notice anything like extra EXP or money, and I can't read moonrunes to tell what it's drops are.
    I don't think there's anything special, they are just rare and they can be a pain to find to complete the bestiary

    Have the BP mechanics in Laby2 changed from Laby1? Going by the grinding I've been doing, I should have more then enough BP for an event,
    Fighting against Flandre to recruit her
    , but the event doesn't occur the way it should. The characters needed are
    Remilia, Meiling, Sakuya, Patchouli, and Marisa,
    correct?

    Is it still 1 BP for being frontlined at the start of battle, and another 1 for being there at the end, for 2 per fight?
    It should still work this way,
    it's 300 BP for each individually (new values on the japanese wiki), not in total, maybe that's why you can't start it. Also, there is rumor that you need to have the SDM crew as your front line to start the boss fight.

    Some names and effects I'm not sure about:
     気質を見極める程度の能力 (ability to determine the temperature?), the effect is increasing WND damage for all characters.

    This is with the skill Copious Vaccine, it goes like this
     Lowers the chance for allies to be affected by a PSN effect by (SLv * 20) %,
     and if an ally is affected by a PSN effect, the HP reduction effect will be reduced by (SLv  * 20) %.
     猛毒による全能力微低下効果を無効化する。
     This effect is only active if the skill holder is on the front line.

    Leading Role: The two first line are just a bunch of character's name, I don't know what the 3rd and 4th lines are, and I can't test it in game.
     霊夢、魔理沙、咲夜、妖夢、早苗、文、
     紫、アリス、レミリア、幽々子、萃香、パチュリー、にとり、神奈子、諏訪子の
     本家自機経験者、あるいは自機補助経験者が前衛にいる場合、スキル取得者の全能力に上昇補正がかかる。
     スキルレベルが高いほど、また前衛に自機関係者が多いほど補正効果は大きくなる。
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: MysTeariousYukari on August 22, 2013, 12:57:32 AM
    It should still work this way,
    it's 300 BP for each individually (new values on the japanese wiki), not in total, maybe that's why you can't start it. Also, there is rumor that you need to have the SDM crew as your front line to start the boss fight.
    Well, if it works the same as always, then I should be sporting double the needed...
    I use the SDM crew as Frontline, and if my maths are right they should have 500+ BP each, so I'm going to assume it's Marisa messing it up now x.x

    Can you confirm the BP counts needed, and who needs them, for
    Yuuka, Byakuren, and Sikieiki?
    Please and thank you :)
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Kuilfrayt on August 22, 2013, 01:28:01 AM
    Can you confirm the BP counts needed, and who needs them, for
    Yuuka, Byakuren, and Sikieiki?
    Please and thank you :)
    Shikieki is 600 from Komachi, 300 from Reimu and 300 from Marisa
    There is no known BP requirements yet for the two others. I'm basing my infos on the japanese wiki.
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Sahgren on August 22, 2013, 01:32:15 AM
    Shikieki is 600 from Komachi, 300 from Reimu and 300 from Marisa
    There is no known BP requirements yet for the two others. I'm basing my infos on the japanese wiki.

    Don't you need BP with
    Wriggle, Nitori, Cirno, Utsuho, and Nazrin to get the events to unblock the way to Yuuka and ~800 with Nazrin to get all the pieces for Byakuren
    ? He could be referring to those.
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Kuilfrayt on August 22, 2013, 01:48:40 AM
    Don't you need BP with
    Wriggle, Nitori, Cirno, Utsuho, and Nazrin to get the events to unblock the way to Yuuka and ~800 with Nazrin to get all the pieces for Byakuren
    ? He could be referring to those.

    Well, I was just saying that I didn't know the exact number of BP required for those events
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: MysTeariousYukari on August 22, 2013, 01:50:14 AM
    Don't you need BP with
    Wriggle, Nitori, Cirno, Utsuho, and Nazrin to get the events to unblock the way to Yuuka and ~800 with Nazrin to get all the pieces for Byakuren
    ? He could be referring to those.
    Yes I am, those are exactly what I mean :D Thank you :D
    Eight-freaking-hundred-ish on Nazrin to get Byakuren? Ugh, no wonder she seems so bloody powerful! 800 BP on an ally who isn't even very appealing D: *grumblegrumble*
    Anyone know the Cheat Engine address to change BP for Nazrin?
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Sahgren on August 22, 2013, 01:52:18 AM
    Well, I was just saying that I didn't know the exact number of BP required for those events

    Whoops, my bad. But yes, I do remember someone mentioning earlier that you need
    400, 600, then 800 BP for Nazrin's events on 11F and 13F
    . Might be good to look into that.
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Kuilfrayt on August 22, 2013, 02:01:54 AM
    Need some insight for a translation:
    あるいは敵の攻撃で味方に戦闘不能者が出た場合
    Does this mean "if the attack targets an ally's weak resistance" or "if an attack targets the skill holder's weak resistance"
    Its the skill description for Edokko God of Death:
    敵に攻撃を受けた場合、25%の確率で敵全体に霊性直接攻撃で反撃を行う。
    敵の行動が即死効果のある攻撃だった場合、
    あるいは敵の攻撃で味方に戦闘不能者が出た場合、反撃率が100%になる。
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Minako The Maid on August 22, 2013, 03:09:42 AM
    Been trying to figure where I got
    4th scroll for Byakuren even but yet to find it... seeing I originally had it when I started looking to recruit Byakuren I just assumed I got it from a boss in later floors, above 15th
    .
    As for
    Nazrin events requiring 400, 600 and 800 BP to get the other scrolls for Byakuren, I think those might've been lowered when last patch came out which reduced some BP requirements
    .
    Could just make second playthrough to figure BP requirements of all events that need it...
    Also,
    Gambler's subclass' last skill is likely wrong in the wiki right now, in-game it definitely says something with 50% and 15% per skill lv (going by 50% more damage taken and 15% increased damage done), it is not same skill as the one Transcendant has. If I knew how to change wiki I'd do myself but I could tell the max skill lvls and cost for Gambler's and Transcendant's skills
    .
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Ghaleon on August 22, 2013, 03:34:01 AM
    Bleh, so i just got to floor 4 and im having a hard time figuring out which characters i wanna dump or use. Everyone in my party feels too good to dump to make space for someone else.
    Anyway I decided to dump keine cuz her nukes are nearly useless agains bosses, and just meh for trash. Her buffs are pretty mediocre too.

    I thought about kogada too (even though i like her) since after floor 1 she seems to rarely eo much more than average nukes. But then i thought that after leveling, and after i get enough skill points, sense fear and arm stwisting combined will make her a terrifying machine, not to mention good for shocking too.

    Im going to refrain from using parsee because she looks like she is best off being used with hina. I actually wanna try hina but ill wait for a future playthru since im having so much trouble figuring out which characters to use. They all seem so good so far *cries*.

    Looks like no kasen though. So far ive only had one gameover. From youmu, her wind nuke oneshot everyone but momiji even though reimu def buffs were up. She still seems almost as luck based a fight as the first game if you go for level bonus thing (first game you are basically hooped if she poisons your whole party on turn 1 or 2).
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: RegalStar on August 22, 2013, 03:55:23 AM
    *Some names and effects I'm not sure about:
     気質を見極める程度の能力 (ability to determine the temperature?), the effect is increasing WND damage for all characters.

    Ability to identify one's spirit (This is Tenshi's ability. Seriously though, if you see something 程度の能力, just go check the abilities page in touhouwiki and 99% of the time you'll find it there.)

    *This is with the skill Copious Vaccine, it goes like this
     Lowers the chance for allies to be affected by a PSN effect by (SLv * 20) %,
     and if an ally is affected by a PSN effect, the HP reduction effect will be reduced by (SLv  * 20) %.
     猛毒による全能力微低下効果を無効化する。
     This effect is only active if the skill holder is on the front line.

    "PSN's effect of lowering all stats slightly will also be nullified."


    *Leading Role: The two first line are just a bunch of character's name, I don't know what the 3rd and 4th lines are, and I can't test it in game.
     霊夢、魔理沙、咲夜、妖夢、早苗、文、
     紫、アリス、レミリア、幽々子、萃香、パチュリー、にとり、神奈子、諏訪子の
     本家自機経験者、あるいは自機補助経験者が前衛にいる場合、スキル取得者の全能力に上昇補正がかかる。
     スキルレベルが高いほど、また前衛に自機関係者が多いほど補正効果は大きくなる。

    From Reimu, Marisa, Sakuya, Youmu, Sanae, Aya, Yukari, Alice, Remilia, Yuyuko, Suika, Patchouli, Nitori, Kanako, Suwako:
    if any character that wase previously partnered as player character is in the front row, then the skill holder's all stats will increase.
    The higher the skill level, and the more partner characters are present, the higher the increase will be.

    (Basically, this is referring to how some of those characters "teamed up" in games before. A list for those of you who're not familiar with the official works:
    Reimu-Yukari (IN/SA), Reimu-Suika (SA), Reimu-Aya (SA), Marisa-Alice (IN/SA), Marisa-Patchouli (SA), Marisa-Nitori (SA), Sakuya-Remilia (IN), Youmu-Yuyuko (IN), Sanae-Kanako (UNL), Sanae-Suwako (UNL).)

    *Need some insight for a translation:
    あるいは敵の攻撃で味方に戦闘不能者が出た場合
    Does this mean "if the attack targets an ally's weak resistance" or "if an attack targets the skill holder's weak resistance"
    Its the skill description for Edokko God of Death:
    敵に攻撃を受けた場合、25%の確率で敵全体に霊性直接攻撃で反撃を行う。
    敵の行動が即死効果のある攻撃だった場合、
    あるいは敵の攻撃で味方に戦闘不能者が出た場合、反撃率が100%になる。

    The entire description:
    There is a 25% chance of SPI-elemental normal attack counterattack on the entire enemy party whenever they attack.
    If the enemy lands a DTH effect (or attacks with something that has DTH effect - you'd have to test it out),
    or if the enemy's attack incapacitates an ally, the counterattack chance will be 100%.

    戦闘不能 is the catchall term for "your HP is 0". So basically the counterattack is guaranteed if the enemy's attack killed one or more allies.
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: MysTeariousYukari on August 22, 2013, 03:58:36 AM
    Looks like no kasen though. So far ive only had one gameover. From youmu, her wind nuke oneshot everyone but momiji even though reimu def buffs were up. She still seems almost as luck based a fight as the first game if you go for level bonus thing (first game you are basically hooped if she poisons your whole party on turn 1 or 2).
    12 Game Overs is easy to get if you want, and Kasen is really powerful, especially when you consider how early she can join and what she brings to the party.

    As for recruiting
    Flandre
    I have found out some details that the Wiki doesn't make clear.
    You can find an event with Flandre on 12F and clear it WITHOUT Achievement 33(defeat 30 FOEs). Instead, it's needed as part of the Fight requirements. What the wiki says is that you need to defeat 30 FOEs for the first event, which is untrue, and part of my issues with triggering the fight earlier. I had the BP and then some, Marisa was even at 1000(!!), but I didn't have the 30 FOEs beaten, so Flansocks refused to show up and fight me when I checked out the boss symbol.
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: ViciousYukkuri on August 22, 2013, 04:16:59 AM

    I thought about kogada too (even though i like her) since after floor 1 she seems to rarely eo much more than average nukes. But then i thought that after leveling, and after i get enough skill points, sense fear and arm stwisting combined will make her a terrifying machine, not to mention good for shocking too.


    You should wait to dump Kogasa until after you fight
    Mokou
    . Kogasa does a great job of tearing her up (at least, for me she did) with Sense Fear, Troubled Forgotten Item, and her third spell.

    Parsee works well with Kogasa, too. Kogasa fears, and Parsee nails them with Jealous of the Kind and Lovely. JotKaL does have a chance to remove fear, but it's really low. Parsee can also fear to trigger Kogasa's TFI.


    Who thought it would be a good idea to dig holes in floor 14?! Seriously, now.
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Kuilfrayt on August 22, 2013, 05:04:53 AM
    *Some names and effects I'm not sure about:
     気質を見極める程度の能力 (ability to determine the temperature?), the effect is increasing WND damage for all characters.

    Ability to identify one's spirit (This is Tenshi's ability. Seriously though, if you see something 程度の能力, just go check the abilities page in touhouwiki and 99% of the time you'll find it there.)
    Tbh, since it was a WND thing, the last person I thought about was Tenshi XD

    "PSN's effect of lowering all stats slightly will also be nullified."
    I did not know PSN could lower your stats O.o

    And done, here is all the character's skills. Some may have to be changed depending if I got their effects right or not. (hopefully it's all good)
    http://www.mediafire.com/?m68m886gdj9ys66

    Next upload will be the character's spells
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: CloverNaght on August 22, 2013, 06:17:12 AM
    Bleh, so i just got to floor 4 and im having a hard time figuring out which characters i wanna dump or use. Everyone in my party feels too good to dump to make space for someone else.
    Anyway I decided to dump keine cuz her nukes are nearly useless agains bosses, and just meh for trash. Her buffs are pretty mediocre too.

    I thought about kogada too (even though i like her) since after floor 1 she seems to rarely eo much more than average nukes. But then i thought that after leveling, and after i get enough skill points, sense fear and arm stwisting combined will make her a terrifying machine, not to mention good for shocking too.

    Im going to refrain from using parsee because she looks like she is best off being used with hina. I actually wanna try hina but ill wait for a future playthru since im having so much trouble figuring out which characters to use. They all seem so good so far *cries*.

    Looks like no kasen though. So far ive only had one gameover. From youmu, her wind nuke oneshot everyone but momiji even though reimu def buffs were up. She still seems almost as luck based a fight as the first game if you go for level bonus thing (first game you are basically hooped if she poisons your whole party on turn 1 or 2).
    Keine is good only for buffing until you got
    Ran
    . Try max her atk buff skill also

    Who thought it would be a good idea to dig holes in floor 14?! Seriously, now.
    Damn you don't remind me of that one :<
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: MysTeariousYukari on August 22, 2013, 07:56:01 AM
    Damn you don't remind me of that one :<
    Never attempt floors
    13
    through
    15
    unless you can think clearly. I wasted a good hour and a half after midnight trying to figure that stuff out and failing... but blazed through it the next day, once I had gotten some sleep XD
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: ViciousYukkuri on August 22, 2013, 08:17:24 AM
    Never attempt floors
    13
    through
    15
    unless you can think clearly. I wasted a good hour and a half after midnight trying to figure that stuff out and failing... but blazed through it the next day, once I had gotten some sleep XD
    This.

    I also keep getting side tracked listening to the music, and losing my thought. It's just so good. I hope the next floor set's music's at least half as good.

    I can't tell whose a better tank, Komachi with her regeneration and stupid awesome amounts of HP, or
    Mokou with her regeneration and maxed out Resurrection with boosted TP. Her defense, mind, and HP aren't bad either
    . Probably would have gotten my face wiped by
    Yuyuko
    if it wasn't for them. And Youmu who I totally haven't over-powered with money because waifu privileges. Nope.
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Fishin on August 22, 2013, 08:23:41 AM
    My first stone of awakening went to Komachi just for this. Her crappy defense stat means nothing when you can bulk her HP up to ridiculous levels and outregen even bosses if they don't oneshot her.
    I had the same thought earlier, though I think I'll do Healer instead of Monk since First Aid should heal the same amount when maxed and I'd rather have some extra healing than whatever Monk gives Komachi.

    Quote
    概念属性, need a good translation. Concept/Abstract Attribute just doesn't fit (it affects MYS, SPI, DRK and PHYS). It's counterpart is 元素属性, Elemental Attributes (FIR, CLD, WND and NTR)
    Ethereal Attributes? (going more on the ability itself than the name here).

    Keine is good only for buffing until you got
    Ran
    . Try max her atk buff skill also

    Endgame I'd say it's fairly cleanly Ran's win but when she joins she'll have lots of MP and Skill Point limitations, so Keine will have a lot more skill points to invest in her buffs/Enhancer passives/whatever so she'll buff more (her buffs do gain 1% more per level than Ran's, for what it's worth) and can buff more often since she won't run out of MP after 2 casts.  Her delays are lower too.
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: CloverNaght on August 22, 2013, 08:32:57 AM
    This.

    I also keep getting side tracked listening to the music, and losing my thought. It's just so good. I hope the next floor set's music's at least half as good.

    I can't tell whose a better tank, Komachi with her regeneration and stupid awesome amounts of HP, or
    Mokou with her regeneration and maxed out Resurrection with boosted TP. Her defense, mind, and HP aren't bad either
    . Probably would have gotten my face wiped by
    Yuyuko
    if it wasn't for them. And Youmu who I totally haven't over-powered with money because waifu privileges. Nope.
    i'd say Komachi with counter+ability to debuff enemies. But both are viable as tanks. What
    Mokou
    excels over Komachi are reincarnation, debuff and heavy resist
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: homing curvy laser on August 22, 2013, 08:33:46 AM
    Well screw you and your RNG fight too, Yuugi. You're supposed to be an oni, slow and really strong, not someone who dodges at least 1/3 of all attacks and moves twice before anyone can think.

    By the way, do you get your subclass stone back if you reset someone or are you stuck with that subclass? Also kind of a silly question, but you don't need to save twelve stones to get the infinite subclass stone, do you?
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: CloverNaght on August 22, 2013, 08:35:26 AM
    Well screw you and your RNG fight too, Yuugi. You're supposed to be an oni, slow and really strong, not someone who dodges at least 1/3 of all attacks and moves twice before anyone can think.

    By the way, do you get your subclass stone back if you reset someone or are you stuck with that subclass? Also kind of a silly question, but you don't need to save twelve stones to get the infinite subclass stone, do you?
    You get the stone back, so you don't really screwed that bad if you accidently used warrior subclass on Marisa.
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: ViciousYukkuri on August 22, 2013, 08:43:06 AM
    Well screw you and your RNG fight too, Yuugi. You're supposed to be an oni, slow and really strong, not someone who dodges at least 1/3 of all attacks and moves twice before anyone can think.

    By the way, do you get your subclass stone back if you reset someone or are you stuck with that subclass? Also kind of a silly question, but you don't need to save twelve stones to get the infinite subclass stone, do you?

    There's a infinite subclass stone?  :o

    But with Yuugi, if you have either a evade tank like
    Aya
    or you
    resurrection tank with Mokou if you picked her
    the battle's a lot easier. Wriggle helps a bunch, too (if I remember right, Yuugi can be poisoned, but I'm not 100% sure about this one); never underestimate poison damage.

    Funny story with this battle, she killed me about 2 or 3 times, but on the third or fourth time,
    Mokou
    decided she was The One, and only got hit with one Knockout in Three Steps, and dodged the rest as I slowly ground Yuugi down with Youmu and Nitori.

    And on the subject of Subclasses, how do you get new ones? I noticed I got Tactician or Strategist or whatever it's called at some point, and I'm not sure when or where.
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: CloverNaght on August 22, 2013, 09:15:14 AM
    And on the subject of Subclasses, how do you get new ones? I noticed I got Tactician or Strategist or whatever it's called at some point, and I'm not sure when or where.
    I dunno its just....there. First time ever heard about subclasses i only had 10 (Strategist not in there for some reason), After beated the game suddenly become 14
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: ViciousYukkuri on August 22, 2013, 09:27:37 AM
     This sonofabitch scared the crap out of me. (http://img707.imageshack.us/img707/8691/2prv.png) Didn't notice him until he was there. Made me jump; half my party's gone. Granted there's no penalty for game overs, but its the general idea...

    E: Somehow killed it as is. Big Dragon thing. Yuugi counters for 12k damage OP.
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Minako The Maid on August 22, 2013, 09:33:34 AM
    Well personally I found
    rooms F16 to F18 far more annoying than the temperature ones, that puzzle was easymode compared to some in THL1, and holes just helped to get to switchers easier which made getting treasures easier...
    .
    Either way, aren't subclasses gotten from certain achievements?

    E: 12k? Maybe I shouldve given Yuugi a chance, as much as I dislike that.. horn of hers.. or whatever it is...
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: RegalStar on August 22, 2013, 10:42:15 AM
    Kuil, your translations have a lot of "he" and "his" in them, in a game where only one character is male.
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: ViciousYukkuri on August 22, 2013, 10:52:56 AM
    E: 12k? Maybe I shouldve given Yuugi a chance, as much as I dislike that.. horn of hers.. or whatever it is...

    Yeah, I highly recommend her on your second play-through. Her horn bothers me, too, but between her stupid high attack power (For me, she has more ATK then Youmu. Yuugi's Lvl 60 in ATK, Youmu's Lvl 140 in ATK, both have similar gear), Catastrophic Guardian God (raises physical damage output for everyone), her counter, Hoshiguma Dish (more enemies=more speed, less enemies=more attack) and Vajra Spiral (lower HP=higher attack), she can do unreasonable amounts of damage. Not Master Spark levels, but I don't think it would be a stretch to say she has the highest physical damage output in the game (Granted, I don't have Suika and I'm not counting Nitori's Super Scope 3D). She's reasonable bulky to boot. Slow as balls, though. But that's easily fixed now that raising an off stat doesn't cost an arm and a leg.
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Anima Zero on August 22, 2013, 11:47:31 AM
    Got started on LoT2 yesterday.  Currently exploring 3F.

    My only real party wipe so far (Not counting the 12 I did intentionally at the start of the game)...the 3F F.O.E I needed to take out to get to
    Chen
    .  All it took though was boosting a couple character's skills and I was able to squeak past the critter on my 2nd attempt.

    Couple questions here...

    1.  Tomes of Reincarnation...I have two of these and I'm wondering what they do exactly.  I didn't want to use one before I knew 100% what they were good for.

    2.  Any way to get the skill points you spend on a character's skills back?  I ended up pouring some points into several character's spells (Namely Keine's attack buff spellcard) to be able to handle that 3F F.O.E.  Just curious if there's a way to get them back or not for future reference.
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: qazmlpok on August 22, 2013, 12:24:18 PM
    Kuil, your translations have a lot of "he" and "his" in them, in a game where only one character is male.
    Do keep in mind that the opposite is still bad. The level up screen in LoT1 referred to Rinnosuke as "Lady", after all.

    I suppose it isn't as much of an issue with the character skills though, since only a specific set of them can belong to Rinnosuke. Everything else can use "her". I'll try and clean it up.

    Finally, kuilfrayt. Please save your files as ANSI encoding! UTF-8 does not work in this game, and saving as ANSI will prevent you from using those special characters that won't display in-game anyway. You can't call it "Gensōkyō", for example. Please just use "Gensokyo". "?" is also an issue, you need to use a regular "-"
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: The Krve on August 22, 2013, 01:09:23 PM
    qaz, there's a minor problem with the dxa extractor.
    Mainly the BGM that you provided (along with BGM I've extracted myself) has A LOT of static noises.
    I'm using VLC media player. Not sure what causes it though
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: qazmlpok on August 22, 2013, 01:22:29 PM
    qaz, there's a minor problem with the dxa extractor.
    Mainly the BGM that you provided (along with BGM I've extracted myself) has A LOT of static noises.
    I'm using VLC media player. Not sure what causes it though

    I blame it all on VLC.

    But yeah, you're not going to get static noise introduced by that tool. It wouldn't corrupt the data that way - you'd most likely end up with a file that doesn't play at all. VLC, on the other hand...
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Xarizzar on August 22, 2013, 02:37:47 PM
    Let me guess... You use VLC with 200% sound? That's the problem. That causes problems for many things. Try to set it to 100%.
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Kuilfrayt on August 22, 2013, 04:11:15 PM
    Kuil, your translations have a lot of "he" and "his" in them, in a game where only one character is male.
    I used he and his because I'm using skill holder and not names, so the masculine is more generalized.

    Finally, kuilfrayt. Please save your files as ANSI encoding! UTF-8 does not work in this game, and saving as ANSI will prevent you from using those special characters that won't display in-game anyway. You can't call it "Gensōkyō", for example. Please just use "Gensokyo". "?" is also an issue, you need to use a regular "-"
    Alright, sorry, when I was saving stuff with ANSI, i was getting errors if I still had japanese encoding in it. I'll keep that in mind for next time. What I can do is just make the corrections for everything and then just send it back to you once I'm also done with the character's spells.

    For skills that are unique to a character, do you want me to keep using skill holder or use the character's name instead?
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: qazmlpok on August 22, 2013, 05:41:42 PM
    I used he and his because I'm using skill holder and not names, so the masculine is more generalized.
    Alright, sorry, when I was saving stuff with ANSI, i was getting errors if I still had japanese encoding in it. I'll keep that in mind for next time. What I can do is just make the corrections for everything and then just send it back to you once I'm also done with the character's spells.

    For skills that are unique to a character, do you want me to keep using skill holder or use the character's name instead?

    Well, I have been fixing the files you've sent me. So there's no need for you to handle that, if that's what you meant.

    Regarding unique skills, I assume that they still say "skill holder" in Japanese. If so, keep it as "skill holder".
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Kuilfrayt on August 22, 2013, 05:48:05 PM
    Alright, I'll make sure that the spells I send next will be done correctly. Also, something I didn't change

    007D989C: Etheral Attributes Protection
    instead of Concept Attributes Protection

    007D9D98: Etheral Attributes Enhancement
    instead of Concept Attributes Enhancement

    On spells, I've kept the special bracket they had 『』 (same for the subclass spells 「」), is this alright to keep, or do I just use normal brackets []?
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: qazmlpok on August 22, 2013, 06:17:02 PM
    Japanese quotes are fine if you prefer them over English ones.

    I don't think Ethereal really works as an opposite to "elemental". Especially not when it includes "Physical"

    1a : of or relating to the regions beyond the earth
    2a : lacking material substance
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Kuilfrayt on August 22, 2013, 06:31:24 PM
    Alright, let's just keep it as it is then until I find a better term for it.
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: ViciousYukkuri on August 22, 2013, 07:03:59 PM
    Got started on LoT2 yesterday.  Currently exploring 3F.

    My only real party wipe so far (Not counting the 12 I did intentionally at the start of the game)...the 3F F.O.E I needed to take out to get to
    Chen
    .  All it took though was boosting a couple character's skills and I was able to squeak past the critter on my 2nd attempt.

    Couple questions here...

    1.  Tomes of Reincarnation...I have two of these and I'm wondering what they do exactly.  I didn't want to use one before I knew 100% what they were good for.

    2.  Any way to get the skill points you spend on a character's skills back?  I ended up pouring some points into several character's spells (Namely Keine's attack buff spellcard) to be able to handle that 3F F.O.E.  Just curious if there's a way to get them back or not for future reference.

    A Tome of Reincarnation, if it's what I think it is, lets you get your reset a character's stats and get your money back. To use it, go to the Magic Library, and hit Reset Character. After the reset, it will ask if you want to use a Tome of Reincarnation. Resetting a character puts the character back to Lvl. 1, but you get their skill points back, resets their level bonus and they don't lose the EXP, so you can just level them back up to where they were. It's  a very useful feature for testing out skills. Think hard before you use the tomes, though. I'm on floor 15, used mine without knowing what I was doing (moonrunes) and I would kill to get a third.
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Kuilfrayt on August 22, 2013, 07:10:41 PM
    A Tome of Reincarnation, if it's what I think it is, lets you get your reset a character's stats and get your money back. To use it, go to the Magic Library, and hit Reset Character. After the reset, it will ask if you want to use a Tome of Reincarnation. Resetting a character puts the character back to Lvl. 1, but you get their skill points back, resets their level bonus and they don't lose the EXP, so you can just level them back up to where they were. It's  a very useful feature for testing out skills. Think hard before you use the tomes, though. I'm on floor 15, used mine without knowing what I was doing (moonrunes) and I would kill to get a third.
    It will reset a character's parameters points you put in the Magic Library, as well as removing any stat growth gems, training manuals and Skill Boost manuals you used on the character. It does not reset the character's level. Simply resetting a character without using the Tome of Reincarnation will remove your level up bonuses and skill points spent, nothing else, but it is free. Lowering your level is done at the Hakurei Shrine (this can be used to face bosses below the challenge level if you are overleveled)
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Sahgren on August 22, 2013, 09:16:28 PM
    Ok... what's with the
    Yuyuko fight? First turn she smacked everyone on my team for 2k+ damage.

    Edit: Nevermind, apparently Suika murders her.
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: ViciousYukkuri on August 22, 2013, 09:55:04 PM
    Holy crap at some point I got 60 achievements. I should start using
    SDM
    crew to build up the BP they need for
    Flandre
    ; I'm pretty sure I have enough with Marisa. I'll probably get the BP I need wandering around on this floor because I keep losing my place. Seriously, I should have finished this temperature stuff yesterday. If they still don't have enough after, I'll get it while I grind for the last 70k I need to get
    Suika. God damn she better be worth this.
     
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Xarizzar on August 22, 2013, 10:11:16 PM
    Suika? You're damn right she's worth it... And if you buff her ATK 100% she's a murderer for most bosses...
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Sahgren on August 22, 2013, 10:36:37 PM
    Holy crap at some point I got 60 achievements. I should start using
    SDM
    crew to build up the BP they need for
    Flandre
    ; I'm pretty sure I have enough with Marisa. I'll probably get the BP I need wandering around on this floor because I keep losing my place. Seriously, I should have finished this temperature stuff yesterday. If they still don't have enough after, I'll get it while I grind for the last 70k I need to get
    Suika. God damn she better be worth this.


    Let me put it this way,
    I just had Suika hit a boss for 50k damage pre-buffs 3 times in a row before she ran out of mana. Granted, I was targeting a weakness and the boss probably had low defense, but Suika was still hitting harder than Master Spark on a spam-able skill.
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: ViciousYukkuri on August 22, 2013, 11:12:40 PM
    Hory shet, I need her.

    Also, what does this (http://img829.imageshack.us/img829/2856/ru5h.png) mean? I don't get what it means by worked.
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Ghaleon on August 22, 2013, 11:22:56 PM
    Hey what the crap? How so English? I thought the latest patch was the menu only one?
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Kuilfrayt on August 22, 2013, 11:27:59 PM
    Hey what the crap? How so English? I thought the latest patch was the menu only one?
    It also contains some battle stuff (explaining the different option you have in battle and the different ailments, buffs and debuffs), the messages on every rocks and a few other miscellaneous stuff.

    Also, what does this (http://img829.imageshack.us/img829/2856/ru5h.png) mean? I don't get what it means by worked.
    Create 88 items in Nitori's Workshop
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Xarizzar on August 23, 2013, 12:13:16 AM
    Uh, is there something I'm missing about this guy(clickable) (http://img208.imageshack.us/img208/530/p3.png) on F14? Or is Kasen the key to this fight and I have to do what I'm thinking...?
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: ViciousYukkuri on August 23, 2013, 12:48:18 AM
    Uh, is there something I'm missing about this guy(clickable) (http://img208.imageshack.us/img208/530/p3.png) on F14? Or is Kasen the key to this fight and I have to do what I'm thinking...?

    He has a set pattern: Buff, Ether Flare, Buff, Ether Flare. If you have Komachi (and throw aways and/or
    Resurrecting Mokou
    ) tank out his Ether Flare, then use his buff turn to heal and attack, you should get it no problem. IIRC, his defense sucks, so wail on him with physical spells. Heavy and Slow help, too, for obvious reasons.
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Xarizzar on August 23, 2013, 01:02:10 AM
    Well, I can't tank it yet. My party's average level is 46 xD I'll grind to get it to 55, I guess.

    Also, F13 and F14 aren't that annoying to explore. Yet.
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Kuilfrayt on August 23, 2013, 01:51:44 AM
    Qaz, I don't know if you knew about it, or know the fix for it, but in the text dump, there is no line that has "small" katakana, like スキルレベル. So there's most likely going to be some translations line missing in what I gave you. I don't know if it's normal, or they are located somewhere else, but I couldn't find the line when I was just searching for part of the text.
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: CP3 on August 23, 2013, 02:47:01 AM
    Huh, there's a partial English patch? I didn't know.

    Is that out to the public, and is it okay to ask here?
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Ghaleon on August 23, 2013, 03:02:00 AM
    Huh, there's a partial English patch? I didn't know.

    Is that out to the public, and is it okay to ask here?

    it's somewhere here, I forget what page.. Qaz posted it, search for menu only or something like that. It's mostly there so that qaz himself (and others working on the patch who can't read japanese I guess) can test their own work faster, it's not really meant to be a release to appease others yet I don't think...But yeah it was public here without any passwords or whatever so take a look =). I think it was a mediafire dl btw, thlabyrinth2_out.rar
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: qazmlpok on August 23, 2013, 03:19:00 AM
    Qaz, I don't know if you knew about it, or know the fix for it, but in the text dump, there is no line that has "small" katakana, like スキルレベル. So there's most likely going to be some translations line missing in what I gave you. I don't know if it's normal, or they are located somewhere else, but I couldn't find the line when I was just searching for part of the text.

    I can't find that anywhere in the executable anyway. Sure you transcribed it correctly?

    it's somewhere here, I forget what page.. Qaz posted it, search for menu only or something like that. It's mostly there so that qaz himself (and others working on the patch who can't read japanese I guess) can test their own work faster, it's not really meant to be a release to appease others yet I don't think...But yeah it was public here without any passwords or whatever so take a look =). I think it was a mediafire dl btw, thlabyrinth2_out.rar
    No, it's intended for anyone. It's just not very complete and has almost no editing done at all. So you get plenty of lines that just run off the end of the screen.
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Sahgren on August 23, 2013, 03:52:48 AM
    Apparently
    Yuyuko
    is hilariously abuse-able versus bosses when comboed with Aya and someone to debuff speed. Just lock the boss out of doing anything for a couple rounds.
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Kuilfrayt on August 23, 2013, 04:04:19 AM
    I can't find that anywhere in the executable anyway. Sure you transcribed it correctly?
    Yes I'm sure, taking for example Rinnosuke's [First Aid] spell. In the game itself, there is 2 lines of text, the second starting with compressed katakana (スキルベル上昇に伴い治療可能な状態異常が増える。). But on the text dump, the spell is at line 007D2D78, 007D2DD8 and 007D2E0C, before going up to his [Battle Command] spell and down to the description of [Concentration], so it's missing one. I've checked with the rest of the description in kanjis and it's not returning me anything.
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: ViciousYukkuri on August 23, 2013, 05:14:36 AM
    You know, 13-15 aren't so bad when your just going through them...

    It's when you're trying to get everything that it becomes a nightmare. About pulled my hair out trying to get to
    the last Nazrin event on 14
    only to find the back way to 16. Finally I get to it and don't have enough BP. This may not be as bad as THOSE FLOORS in the first game (you know the ones), but damn.
    Yukari was a bitch, too. Damn Mesh of Light and Dark did way too much damage. And don't get me started about the ninja dragon FOE I was talking about earlier.

    And what's this (http://img542.imageshack.us/img542/4658/26or.png)? I can't activate it, whatever it is.
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: The Krve on August 23, 2013, 05:45:30 AM
    Thatʹs the last bush event to open the way to Yuuka. Youʹll need Minoriko + Cirno BP for that.
    You are going to love 16-18F
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Krimmydoodle on August 23, 2013, 06:06:31 AM
    So has anyone come across this glitch?  http://www.youtube.com/watch?v=axLMmsN1XII
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: MysTeariousYukari on August 23, 2013, 06:40:00 AM
    So has anyone come across this glitch?  http://www.youtube.com/watch?v=axLMmsN1XII
    Watching the video, lemme see if I understand this correctly. Your Aya had the +2 MP Recovery Main Equipment on, but had 6 MP Recovery. When you removed and then equipped it again, you had the correct 4 MP Recovery?

    Lemme tell ya, if I had seen that glitch happening on someone, I'd keep it a secret because that is amazing O_O If you could have that on whoever you wanted, it would be amazing... have you had it happen on anyone else, or only Aya? If anyone else, you are lucky, oh so lucky~ if only Aya... eh, I for one don't find her appealing, so you don't seem as lucky~ :P
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Minako The Maid on August 23, 2013, 07:06:11 AM
    Yes actually, I had at least similar glitch before though didn't understand what caused it, one time I was grinding for levels I had one extra magic regeneration on my main nuker than usual but I just went on with it. Upon leaving and returning it went back to normal. My glitch could've been different but I'm still confused what caused it (and to clarify, my main nuker had base MP regen of 2, boosted by a main equipment at the time into 3 without other equipments increasing it, my nuker had 4 MP regen on one of the runs and went back to 3 MP regen after returning).
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Krimmydoodle on August 23, 2013, 07:19:50 AM
    Another look at the equipment glitch.  http://www.youtube.com/watch?v=MlogbV64zIw

    I can't explain why it's happening (though it's looking less like Maintenance is involved), but I manage to recreate the effects, and do so on a different character as well.



    With a bit more testing, the glitch works with both Main and Sub-Equipment, but only for the HP Recovery and MP Recovery stats.  Attempting the glitch with equipment that enhances other stats, elemental resistances, or ailment resistances, results in equipment bonuses being calculated as intended.

    This is the same demonstration as the one above, except with Sub-Equipment included, and a sillier result~ http://www.youtube.com/watch?v=l_gGx5W4tKw
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: ViciousYukkuri on August 23, 2013, 08:06:40 AM
    Oh the world of Dharma is filled with light!! (http://img208.imageshack.us/img208/1517/rvy6.png)

    I don't know WHY Nitori is needed, but it feels so good to finally have her after grinding for hours. I may or may not have forgotten you need Nitori. Now I think I got everyone and can move on in the...

    Shit, I forgot Ran.
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: The Krve on August 23, 2013, 08:18:21 AM
    Is there anything special about 19-20F, aside from pretty music and Demon-Faced Tops?
    You just use the switch to go around and loot stuffs?
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: ViciousYukkuri on August 23, 2013, 09:25:10 AM
    Teleporter Puzzle. And Game Over Grapes.
      :colonveeplusalpha:
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: CloverNaght on August 23, 2013, 10:05:30 AM
    Is there anything special about 19-20F, aside from pretty music and Demon-Faced Tops?
    You just use the switch to go around and loot stuffs?
    Best grind spot in the game on second part of 20F, you can jump straight away from lvl 88~ to 200+ if you really want to.
    Too bad when the music starts the great part, you're already in battle or something :/
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Gesh86 on August 23, 2013, 12:04:31 PM
    After being terrified at how bad my very first try went against her, I've finally beaten the boss of 9F.
    It was a lot of work to respecialize a lot of my characters and put together a completely unorthodox team. But oh was it worth it. Such complex and difficult fights are exactly what I'm looking for in my RPGs  :3.
    Something that isn't on the wiki yet: I think 9F Tenshi is programmed to know what characters can hurt her and will use her OHKOs on them anytime you let her . How often she would target my MND-ignoring characters was far beyond bad luck. Anyone know something more specific about that?
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: The Krve on August 23, 2013, 12:30:21 PM
    Protip:
    If you want the game to be challenging, you don't use Suika. Throwing Ame-no-Tajikarao has some bullshit-tier formula that allows her to sap off (AT LEAST) 1/4 of Tenshi's health if she gets one in (which is always) while the latter laughs off Master Spark.
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: qazmlpok on August 23, 2013, 12:32:04 PM
    Yes I'm sure, taking for example Rinnosuke's [First Aid] spell. In the game itself, there is 2 lines of text, the second starting with compressed katakana (スキルベル上昇に伴い治療可能な状態異常が増える。). But on the text dump, the spell is at line 007D2D78, 007D2DD8 and 007D2E0C, before going up to his [Battle Command] spell and down to the description of [Concentration], so it's missing one. I've checked with the rest of the description in kanjis and it's not returning me anything.
    Okay, I got it.

    It's in the executable; I missed it because I'm dumb.

    The reason it's not in the string dump is because python doesn't like it. I don't know why, but I can paste the string into python, convert it to unicode, and then when I try to convert it back to sjis encoding it explodes. I use that exact same method during the string dump to trim out the garbage, but because of this issue it's also trimming out the compressed kana. I don't know much about unicode or especially compressed kana, but if anyone can volunteer a solution I can fix it when I get home from work. Otherwise I might just have to use a completely unfiltered text dump.

    Well, you can insert the address manually. It's at 007D2D40, so

    007D2D40: スキルベル上昇に伴い治療可能な状態異常が増える。
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Anima Zero on August 23, 2013, 12:47:59 PM
    Did quite a bit today.  The 2F & 3F F.O.Es respawned so I killed both of them off for some easy exp & money, then finished mapping out 3F and dealt with a few bosses.  Two were easy, but the one guarding the way to 4F...still questioning how I did that on my first try when I wasn't even fully prepared. 

    Just armed a couple of my highest DTH resistant characters with what meager availability of equipment I had to resist it even more.  Two-thirds of my characters didn't even have equipment ready because I was intending for this attempt to be a run to figure out what damaged it the best.  Only had four characters left at the end (
    Instant Death hits Youmu near the end who had 100 DTH resist REALLY GAME?!?
    ), but I'm not complaining.  Took this boss out with a team of lv12s except for a lv11
    Minoriko who died very early on in this boss fight
    .

    Only question I have right now...what determines when the F.O.Es respawn?  Is it by entering & exiting the dungeon a bunch, random battles, or something else?  It would be easy enough to get the last bit of money I need to buy a certain item I want if I could just fight the 2F & 3F F.O.Es over and over again.
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Xarizzar on August 23, 2013, 12:55:54 PM
    Best grind spot in the game on second part of 20F, you can jump straight away from lvl 88~ to 200+ if you really want to.
    Holy crap, really? I haven't reached that floor yet, but if it's something that's not really obvious, I'd like to know :P
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: MysTeariousYukari on August 23, 2013, 02:56:59 PM
    Holy crap, really? I haven't reached that floor yet, but if it's something that's not really obvious, I'd like to know :P
    Yes really.
    Second half of 20F has single enemies in each fight. The Exp and Money vary from enemy to enemy, but it's like 12k Exp and about 1500 Money per fight. A grind run there can net like 20 Levels worth of Exp and a few hundred thousand money. Nothing there seems to resist Physical, and a lot of the enemies are even *weak* to it.

    It ends up feeling sorta like the
    20th Floor from Touhou Labyrinth 1, with things like Diamond Knight and such being alone.
    Only getting drops is easy.
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Sahgren on August 23, 2013, 03:54:59 PM
    Only question I have right now...what determines when the F.O.Es respawn?  Is it by entering & exiting the dungeon a bunch, random battles, or something else?  It would be easy enough to get the last bit of money I need to buy a certain item I want if I could just fight the 2F & 3F F.O.Es over and over again.

    I've heard that they respawn after exiting the dungeon anywhere between 6 and 13 times. That may be apocryphal, but it seems to make the most sense so far. In terms of consistent money gain you might be better off just exploring the next floor.
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Kuilfrayt on August 23, 2013, 06:47:33 PM
    Btw Qaz, something I just found, don't know if you knew about it (I didn't made a new game since the patch you made (or I just didn't pay attention to it)). On the introduction scene:
    (http://i.imgur.com/0MnzTCv.jpg)
    Marisa has a third line that was in the previous dialogue window.
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: qazmlpok on August 23, 2013, 07:00:51 PM
    Btw Qaz, something I just found, don't know if you knew about it (I didn't made a new game since the patch you made (or I just didn't pay attention to it)). On the introduction scene:
    (http://i.imgur.com/0MnzTCv.jpg)
    Marisa has a third line that was in the previous dialogue window.
    Bah, I thought I had fixed that. Good catch.

    Fixed. The problem was exactly what I thought it was. Odd-length strings breaking things.

    I find it interesting that this game actually does use halfwidth roman characters instead of full-width, but always in pairs, e.g. Lv, LvUP, HP, TP, etc. I wonder if that's a coincidence or if he actually realized that an odd number of characters would break everything horribly.
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Krimmydoodle on August 23, 2013, 08:15:27 PM
    Only question I have right now...what determines when the F.O.Es respawn?  Is it by entering & exiting the dungeon a bunch, random battles, or something else?  It would be easy enough to get the last bit of money I need to buy a certain item I want if I could just fight the 2F & 3F F.O.Es over and over again.

    If you think of each entry into the labyrinth as "one day", an FOE will respawn after two weeks.  In other words, if you really want to respawn an FOE, just walk in and out of the dungeon and  the FOE will be alive on the 14th time you enter the dungeon.
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Kanos on August 23, 2013, 08:50:19 PM
    I see people discussing using
    Suika
    on the 9F boss, but I'm absolutely baffled how you get enough money to do that that early. I've been using all the +Money skills at my disposal but the gain is really slow. Is there a trick or is it just brute force time spent?
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: dawnbomb on August 23, 2013, 09:14:54 PM
    is that patch that was uploaded actually being updated? not sure i believe the intro was english in the 'preliminary' english menu patch

    think im gonna run through touhou Lab 1 like a speedrun while i wait
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: ViciousYukkuri on August 23, 2013, 10:36:19 PM
    I see people discussing using
    Suika
    on the 9F boss, but I'm absolutely baffled how you get enough money to do that that early. I've been using all the +Money skills at my disposal but the gain is really slow. Is there a trick or is it just brute force time spent?

    Sell stuff. It speeds up the process. If you have extra and you aren't using it, sell. Craft stuff...then sell it. Oh, and
    Nazrin
    if you've got her. Her first spell increases money dropped by 1.66.

    is that patch that was uploaded actually being updated? not sure i believe the intro was english in the 'preliminary' english menu patch

    think im gonna run through touhou Lab 1 like a speedrun while i wait

    Yeah, they're hard at work on it now. And there was a more recent patch shared; only the first two lines of the intro are translated in it. It's not an auto-update sort of patch, though, if that's what you mean.

    Seriously, I've died more to grapes then I have to bosses. I start making a little progress, run into grapes, one manages to survive with what looks like 1 HP...and explodes. Aaaaaaaand back to square one.
    Holy shit, Byakuren's OP though.
    And perfect for these floors. I know its been said before but
    Suika
    wrecks face. I can't believe it took me until 16F to get her. I'll have to get her earlier next playthrough.
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Sahgren on August 23, 2013, 10:49:42 PM
    Where do you get
    the 4th scroll for Byakuren? I'm on 18F and I'm still missing it.
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: CloverNaght on August 23, 2013, 10:52:39 PM
    Seriously, I've died more to grapes then I have to bosses. I start making a little progress, run into grapes, one manages to survive with what looks like 1 HP...and explodes. Aaaaaaaand back to square one.
    Holy shit, Byakuren's OP though.
    And perfect for these floors. I know its been said before but
    Suika
    wrecks face. I can't believe it took me until 16F to get her. I'll have to get her earlier next playthrough.
    try use Reisen or Mystia (forgot which one)
    they instagibs the grapes on turn 1 assuming you build them towards glass cannon style
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: ViciousYukkuri on August 23, 2013, 11:01:24 PM
    Where do you get
    the 4th scroll for Byakuren? I'm on 18F and I'm still missing it.

    I have no idea. I just had it by the time I got to 16F. I'm not even sure of WHEN I picked it up. Maybe an Achievement?

    try use Reisen or Mystia (forgot which one)
    they instagibs the grapes on turn 1 assuming you build them towards glass cannon style

    Yukari
    and Youmu can for me, too, but I just keep getting caught with them being out of MP.
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Krimmydoodle on August 23, 2013, 11:06:55 PM
    Where do you get
    the 4th scroll for Byakuren? I'm on 18F and I'm still missing it.

    This isn't from an event square, but rather it's a random drop.  Take the first warp to 15F, walk down the stairs to 14F, and kill stuff until you find it.
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Sahgren on August 24, 2013, 12:17:40 AM
    Got it, thanks. I guess it was a good opportunity to rack up some BP on characters that needed it anyways.
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Xarizzar on August 24, 2013, 01:59:08 AM
    http://www.youtube.com/watch?v=lgKyi8GA3VU

    I have uploaded a video of me battling Yuyuko, using that partial English Patch, and I thought I should share it with the members of MotK, in this topic. If there is anything that needs to be corrected in the credits at the description, please contact me. Also, for people doubting how useful Suika can be, please watch that video ;)
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Earthsiege on August 24, 2013, 02:27:45 AM
    Would anyone be in favor of finding a better term for "Physical" affinity? It's been irritating trying to differentiate between physical damage (as in Attack-based) versus Physical affinity (damage that may or may not be physical and isn't another element).

    The kanji used for the affinity is mono, "thing", if that helps.
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: qazmlpok on August 24, 2013, 02:34:10 AM
    Actually, can we start tracking all of the unsure translations and localization stuff made? I think it'll make things a lot easier if we have a list of all of the text that isn't a straight up translation for consistency and getting second opinions on stuff.

    I can create a publicly editable google doc spreadsheet for this, although I have no idea which strings qualify, so other people (kuil, regal) would need to fill it in. Does that sound good?
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Cogwheel on August 24, 2013, 02:41:26 AM
    If only I had more time, I'd contribute to the translation. Great to see it's coming along so quickly, though. Thank you all for your hard work.

    ...Is there an NG+ implemented on this thing? All evidence points to the answer being 'no', but I've seen the odd video of people playing what seems like NG+, like fielding Eiki against Walnut Eater on 1F.
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Xarizzar on August 24, 2013, 02:46:37 AM
    Isn't that from the "hacked" save?
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Cogwheel on August 24, 2013, 02:48:53 AM
    Isn't that from the "hacked" save?

    I must be out of touch,  I have no idea what that might be. Would you mind elaborating?
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Kuilfrayt on August 24, 2013, 03:07:27 AM
    I must be out of touch,  I have no idea what that might be. Would you mind elaborating?
    A long long time ago, in a galaxy far far away... (as in, I think the last demo to come out), we had someone unlocked all characters by modifying a binary file for the save folders, and that's how people can use it to start a new game with everyone.

    Would anyone be in favor of finding a better term for "Physical" affinity? It's been irritating trying to differentiate between physical damage (as in Attack-based) versus Physical affinity (damage that may or may not be physical and isn't another element).

    The kanji used for the affinity is mono, "thing", if that helps.
    I don't really know what could be better really, because the spell is basically a physical attack, it doesn't use any elements. The best I could think of would be Neutral, but even then, it's not really great. 物, I don't like "thing" for it, even though that's probably what a translator would give you. The other meaning of it are "matter" and "object", but in the end, it still kinda refer to something physical, in the real world.
    Also, if you look at the symbol on the top left when you do damage to an enemy in battle, for normal attacks and spells that use the PHYS attribute, it's the same symbol, so there's really no differences there.

    Actually, can we start tracking all of the unsure translations and localization stuff made? I think it'll make things a lot easier if we have a list of all of the text that isn't a straight up translation for consistency and getting second opinions on stuff.

    I can create a publicly editable google doc spreadsheet for this, although I have no idea which strings qualify, so other people (kuil, regal) would need to fill it in. Does that sound good?
    I'll try to start making a sheet with everything that could be confusing/localized better, but time is going to become an issue soon for me, I'll try to do it as quickly as I can.
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: ViciousYukkuri on August 24, 2013, 03:15:36 AM
    Actually, can we start tracking all of the unsure translations and localization stuff made? I think it'll make things a lot easier if we have a list of all of the text that isn't a straight up translation for consistency and getting second opinions on stuff.

    I can create a publicly editable google doc spreadsheet for this, although I have no idea which strings qualify, so other people (kuil, regal) would need to fill it in. Does that sound good?

    That actually seems like a great idea. I know I have a couple of ideas, such as...

    -Using the term "Fury" instead of "Fighting Spirit" for that buff. They mean about the same thing and Fury takes up less space. The skill could be called "Battle Fury" or "Increasing Battle Fury" to make up for this change. It might not be accurate to the translation, but the meaning gets across all the same.
    -Using "Perception" instead "Ability to sense" for the buff that you get from Ability to Sense A Thousand Miles Away.
    -Using "Adversity" instead of "In a Pinch". This one's just a personal preference, but I don't know which one's more accurate, per say.
    -Could use "Eyes That See Truth" instead of "Eye That Perceive Reality". Shorter is my only logic.
    -For the Physical affinity thing, we could use "Striking" instead. Or if that doesn't work...ahh...hmm..."Impact", maybe?

    That's all I got for now...or at least all the ones I think of off the top of my head.
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: qazmlpok on August 24, 2013, 03:45:24 AM
    I'll try to start making a sheet with everything that could be confusing/localized better, but time is going to become an issue soon for me, I'll try to do it as quickly as I can.

    https://docs.google.com/spreadsheet/ccc?key=0AiaAy3nPKPx2dDhOLUh5Vmk2N1VUYkxJZlI1d2xRMGc#gid=0

    Quickly made spreadsheet. Has sheets for terminology, localization stuff, unsure translations, and references. It should be fully editable, so feel free to add more sheets or columns or whatever else. I think it'd be a good idea to document anything related to the translation that might need to be examined again at a later date ("why was this chosen instead of x") or for consistency.
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Kuilfrayt on August 24, 2013, 03:47:01 AM
    That actually seems like a great idea. I know I have a couple of ideas, such as...

    -Using the term "Fury" instead of "Fighting Spirit" for that buff. They mean about the same thing and Fury takes up less space. The skill could be called "Battle Fury" or "Increasing Battle Fury" to make up for this change. It might not be accurate to the translation, but the meaning gets across all the same.
    -Using "Perception" instead "Ability to sense" for the buff that you get from Ability to Sense A Thousand Miles Away.
    -Using "Adversity" instead of "In a Pinch". This one's just a personal preference, but I don't know which one's more accurate, per say.
    -Could use "Eyes That See Truth" instead of "Eye That Perceive Reality". Shorter is my only logic.
    -For the Physical affinity thing, we could use "Striking" instead. Or if that doesn't work...ahh...hmm..."Impact", maybe?

    That's all I got for now...or at least all the ones I think think of off the top of my head.
    For the actual skills/spell names themselves, the length doesn't really matter, the amount of space they had in japanese was quite wide, but for the buff they give, yea, shorter is better. Though some of them won't work all that well because they reuse the same data. Take for example "Girl of Bhava-agra", Tenshi's skill. In the list of skills, the name doesn't appear. It appears on the battle stuff, which is located before the skills. They won't put it back again because it saves space and would be redundant. They do the same for skills and spells descriptions, if it's the same, you'll only see it once. This means that for some skills, if we don't want to lose the entire meaning or make an entirely new translation, it's gonna be longer.

    At least that's how I see it, I'm not the expert on programming or localization so we may have other solutions.

    Also, "Adversity" is what 逆境 directly translates to, I don't see why we would use "In a Pinch" unless it has some sort of reference that I'm missing..

    https://docs.google.com/spreadsheet/ccc?key=0AiaAy3nPKPx2dDhOLUh5Vmk2N1VUYkxJZlI1d2xRMGc#gid=0

    Quickly made spreadsheet. Has sheets for terminology, localization stuff, unsure translations, and references. It should be fully editable, so feel free to add more sheets or columns or whatever else. I think it'd be a good idea to document anything related to the translation that might need to be examined again at a later date ("why was this chosen instead of x") or for consistency.
    I'll start getting the stuff on what we already know for references and unsure translations
    I'll put in references what is referencing other games and the likes, while on terminology is going to be the reason why we choose the use that word or history/mythological stuff if applicable. (we can always change where they are)
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: MysTeariousYukari on August 24, 2013, 04:13:37 AM
    Some characters seem rather... odd, in that they have identical Attack, Magic and growth in these stats. I figure they are Composite, but even in Laby1, every Composite attacker I know of had at least 1 move that wasn't, and usually had better growths in that same stat. I've been running off that, and how they character acted in Laby1, when applicable, but I'm still unsure.

    Rinnosuke and his First Aid(as well as what Subclass fits him better x.x), Cirno,
    Suwako,
    Sikieiki,
    Byakuren,
    and
    Yuuka
    all leave me unsure on which is better to boost, Attack or Magic.
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Kuilfrayt on August 24, 2013, 04:31:03 AM
    Rinnosuke and his First Aid(as well as what Subclass fits him better x.x), Cirno,
    Suwako,
    Sikieiki,
    Byakuren,
    and
    Yuuka
    all leave me unsure on which is better to boost, Attack or Magic.
    What you need to look is in spell, there are 3 main things on the first line. The first part is the MP cost, the second part is the "target:attribute", and the third part is what you want to know. It will either be 直接攻撃/Direct Attack, 魔力攻撃/Magic Attack or 補助行動/Auxilliary Spell (the two first can also start with 複合 which is composite) (there's some others, but they are not really important and very sparce). The first one, Direct Attack, seems to benefit from the ATK stat, the second, from the MAG stat, and the last one I'm not sure about (most of the time, those represent, heals, buffs, spells that don't deal damage). So depending on what spells you want your character to use, you can specialize in a single stat, or share in both to make it more versatile, but less powerful. I don't really know how composite affects it, since it can be both Composite Magic and Composite Direct.
    Since we don't know the damage formulas for any of the spells, that's pretty much all the explanation I can provide.

    If anyone can correct me on this, feel free to do so, I'm just going with what I've seen so far.
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: MysTeariousYukari on August 24, 2013, 04:49:14 AM
    What you need to look is in spell, there are 3 main things on the first line. The first part is the MP cost, the second part is the "target:attribute", and the third part is what you want to know. It will either be 直接攻撃/Direct Attack, 魔力攻撃/Magic Attack or 補助行動/Auxilliary Spell (the two first can also start with 複合 which is composite) (there's some others, but they are not really important and very sparce). The first one, Direct Attack, seems to benefit from the ATK stat, the second, from the MAG stat, and the last one I'm not sure about (most of the time, those represent, heals, buffs, spells that don't deal damage). So depending on what spells you want your character to use, you can specialize in a single stat, or share in both to make it more versatile, but less powerful. I don't really know how composite affects it, since it can be both Composite Magic and Composite Direct.
    Since we don't know the damage formulas for any of the spells, that's pretty much all the explanation I can provide.

    If anyone can correct me on this, feel free to do so, I'm just going with what I've seen so far.
    Thank you very much :D

    Composite Direct Attack or Composite Magic Attack would likely mean "Uses both Attack and Magic stats, but one is used more then the other" or such. Composite already means it uses both, so adding on Direct/Magic to it implies that the matching stat has greater value... to me at least x.x Sorta like Misdirection and Soul Sculpture in the first Labyrinth game, they used far more Attack then Magic, 3 and 4 times as much respectively if the Wiki is correct.
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Battler on August 24, 2013, 06:19:47 AM
    Where's the front entrance to 16F? I can apparently only find the back one.
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: ViciousYukkuri on August 24, 2013, 06:26:07 AM
    Where's the front entrance to 16F? I can apparently only find the back one.

    BAM! (http://img18.imageshack.us/img18/9045/5og5.png)

    Good luck with Yukari
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: homing curvy laser on August 24, 2013, 06:29:44 AM
    Is there any information at all (in English) about those special or consumable items? I mean, even the wiki has no page about them yet, and from what I can understand from Google Translating the Japanese wiki, them seem pretty useful. However, hell I don't even know how to use them, if they have some limit (other than the stats ones it seems) or anything else
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: ViciousYukkuri on August 24, 2013, 06:40:38 AM
    Is there any information at all (in English) about those special or consumable items? I mean, even the wiki has no page about them yet, and from what I can understand from Google Translating the Japanese wiki, them seem pretty useful. However, hell I don't even know how to use them, if they have some limit (other than the stats ones it seems) or anything else

    You use them at the Hakurei Shrine. The 4th option uses them and they raise your stats permanently. As for each item...

    BAM AGAIN! (http://img51.imageshack.us/img51/8092/df4q.png) I don't know the effect of the 2nd page items, though. I haven't tested them out yet. The others are story items, like Byakuren's scrolls.

    10 hours in paint.

    E: I just figured it out. They give you boost skills. (http://img713.imageshack.us/img713/3218/kynd.png) I'm unsure of what it means by "Attribute Boost" though. It might be a small boost to all stats, but don't quote me on that, it's just a guess.
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Fishin on August 24, 2013, 08:10:50 AM
    Would anyone be in favor of finding a better term for "Physical" affinity? It's been irritating trying to differentiate between physical damage (as in Attack-based) versus Physical affinity (damage that may or may not be physical and isn't another element).

    The kanji used for the affinity is mono, "thing", if that helps.
    This would be cool since using Physical to describe two different things is a bit confusing, but I can't think of a good name for the element besides like, Material.  I guess you can capitalize Physical when talking about the element and leave it lowercase when talking about physical vs magical.
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: MysTeariousYukari on August 24, 2013, 09:02:14 AM
    E: I just figured it out. They give you boost skills. (http://img713.imageshack.us/img713/3218/kynd.png) I'm unsure of what it means by "Attribute Boost" though. It might be a small boost to all stats, but don't quote me on that, it's just a guess.
    To my understanding, Elemental Boost is for Fire/Cold/Wind/Nature, while "Attribute" or w/e is for Mystic/Spirit/Darkness/Physical...

    Maybe instead of Physical element, we could call it Material or such? Strike?
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Cogwheel on August 24, 2013, 10:26:17 AM
    A long long time ago, in a galaxy far far away... (as in, I think the last demo to come out), we had someone unlocked all characters by modifying a binary file for the save folders, and that's how people can use it to start a new game with everyone.

    Marvelous. Is this something us non-code-y mortals might be able to do, or am I waiting on a proper NG+ patch? I would really appreciate some instruction here, if it's not too much trouble.


    Oh, and for what it's worth, the game itself calls ATK-based skills "direct attacks", while the element is "physical". And personally I'm in favour of "Perception" as ViciousYukkuri suggested, as well as the whole Fury idea, and "Eyes that See Truth" or perhaps even "All-Seeing Eye" to get the intent across in a less clunky manner. Not actually part of the project, though, just a passing translator, so I'll shush now.
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Hawk on August 24, 2013, 11:52:18 AM
    http://www.shrinemaiden.org/forum/index.php/topic,15170.msg998352.html#msg998352

    I haven't tried it with the full version, but, assuming the file format hasn't changed (almost certainly would not have), this will still work.

    And, for the record, the "character unlock" file is wholly separate from each character's "stats'n'stuff" file.  This means you could hypothetically overwrite an existing save with this file, and all of your current characters would retain their progression, while the new ones would be unlocked.  What I don't know is at what point the "total party exp collected so far" stat is applied to a character, so I'm not sure if they would be unlocked with 0 exp or not.
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: The Krve on August 24, 2013, 12:46:05 PM
    http://www.shrinemaiden.org/forum/index.php/topic,15170.msg998352.html#msg998352

    I haven't tried it with the full version, but, assuming the file format hasn't changed (almost certainly would not have), this will still work.

    And, for the record, the "character unlock" file is wholly separate from each character's "stats'n'stuff" file.  This means you could hypothetically overwrite an existing save with this file, and all of your current characters would retain their progression, while the new ones would be unlocked.  What I don't know is at what point the "total party exp collected so far" stat is applied to a character, so I'm not sure if they would be unlocked with 0 exp or not.
    This works
    and you can have Maribel and Renko with this. But try to access their skill and the game will crash.
    Maribel don't even have a portrait yet.
    The new party members you gain will have 0 EXP.
    Marvelous. Is this something us non-code-y mortals might be able to do, or am I waiting on a proper NG+ patch? I would really appreciate some instruction here, if it's not too much trouble.


    Oh, and for what it's worth, the game itself calls ATK-based skills "direct attacks", while the element is "physical". And personally I'm in favour of "Perception" as ViciousYukkuri suggested, as well as the whole Fury idea, and "Eyes that See Truth" or perhaps even "All-Seeing Eye" to get the intent across in a less clunky manner. Not actually part of the project, though, just a passing translator, so I'll shush now.
    The last thing we need is less help. So if you want to do your share of the work feel free to do so.
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Cogwheel on August 24, 2013, 01:01:35 PM
    http://www.shrinemaiden.org/forum/index.php/topic,15170.msg998352.html#msg998352

    I haven't tried it with the full version, but, assuming the file format hasn't changed (almost certainly would not have), this will still work.

    And, for the record, the "character unlock" file is wholly separate from each character's "stats'n'stuff" file.  This means you could hypothetically overwrite an existing save with this file, and all of your current characters would retain their progression, while the new ones would be unlocked.  What I don't know is at what point the "total party exp collected so far" stat is applied to a character, so I'm not sure if they would be unlocked with 0 exp or not.

    Thank you kindly. I'll be sure to try that tomorrow! Oh, and I'll probably report back if I learn anything from the whole business.


    Oh, and Krve, I just thought I should keep my mouth shut unless I'm a full-time part of the project. I'd be delighted to help (and as a professional Japanese-to-English translator, I probably won't be entirely useless, though I'm lost reference-wise with this game), but I'm rather swamped and not even entirely sure if I'll have a house this time next week, so I can't really commit any time to this. Sorry. That said, if this is ongoing when my situation stabilises a bit, I may join in, if you'll have me.
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: The Krve on August 24, 2013, 01:08:08 PM
    Thank you kindly. I'll be sure to try that tomorrow! Oh, and I'll probably report back if I learn anything from the whole business.


    Oh, and Krve, I just thought I should keep my mouth shut unless I'm a full-time part of the project. I'd be delighted to help (and as a professional Japanese-to-English translator, I probably won't be entirely useless, though I'm lost reference-wise with this game), but I'm rather swamped and not even entirely sure if I'll have a house this time next week, so I can't really commit any time to this. Sorry. That said, if this is ongoing when my situation stabilises a bit, I may join in, if you'll have me.
    We all get those times on our life.
    That said, whatever things you got tangled into, I wish you the best of luck.
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Cogwheel on August 24, 2013, 01:34:33 PM
    We all get those times on our life.
    That said, whatever things you got tangled into, I wish you the best of luck.

    Thank you. I'm looking forward to joining in on this,  once circumstances allow it. Though I suppose I should check one thing in advance: Is any coding knowledge required to translate this stuff? Technologically, I'm still at the  sort of level where I think rubbing sticks together to make fire is a neat idea, so I don't know if I'm quite up to the task.
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Xarizzar on August 24, 2013, 02:40:57 PM
    Soooo... How do I get to Floor 16? The only part of Floor 16 I have gotten to is the one with the FOE that's level 124, IIRC...

    Screenshot: http://img577.imageshack.us/img577/1414/3wll.png
    Can someone tell me what I'm missing? Because I'm completely lost T_T Thanks in advance.
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: CP3 on August 24, 2013, 02:54:17 PM
    it's somewhere here, I forget what page.. Qaz posted it, search for menu only or something like that. It's mostly there so that qaz himself (and others working on the patch who can't read japanese I guess) can test their own work faster, it's not really meant to be a release to appease others yet I don't think...But yeah it was public here without any passwords or whatever so take a look =). I think it was a mediafire dl btw, thlabyrinth2_out.rar

    Thanks, Ghaleon, qaz. I'll give it a shot.

    By the way, in case anyone else was looking for the preliminary menu patch,  I did a search and found the post. Here it is:

    http://www.shrinemaiden.org/forum/index.php/topic,15170.msg1009970/topicseen.html#msg1009970
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: MiniTokki on August 24, 2013, 03:03:19 PM
    Can someone tell me what I'm missing? Because I'm completely lost T_T Thanks in advance.
    Can't tell what are you missing especially but if you want the road : http://puu.sh/49JLQ/77dfed3105.png

    You have to pass 2 rocks.
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Xarizzar on August 24, 2013, 03:20:43 PM
    GREAT. Now I figured out what I did wrong. Thanks. Since both pitfalls and rocks are red events and the unexplored part of the map is also red(if you know what I mean), I thought it was a pitfall that led to F14, and I had forgotten that these were 2 rocks. Hopefully they will make the unexplored part of the map some other color, so we don't get confused -_-

    Thanks again.
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Kuilfrayt on August 24, 2013, 03:57:32 PM
    E: I just figured it out. They give you boost skills. (http://img713.imageshack.us/img713/3218/kynd.png) I'm unsure of what it means by "Attribute Boost" though. It might be a small boost to all stats, but don't quote me on that, it's just a guess.
    To my understanding, Elemental Boost is for Fire/Cold/Wind/Nature, while "Attribute" or w/e is for Mystic/Spirit/Darkness/Physical...
    So because I was bad at the start and never really changed it, the "Attribute Boost" has been changed (in my translation files) to "RES Boost", they will increase all resistances (FIR, CLD, WND, NTR, MYS, SPI, DRK, PHYS). The next one, called "Status Boost" increases all ailment resistances (PSN, PAR, HVY, SHK, SIL, TRR, DTH, DBF)
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: RegalStar on August 24, 2013, 04:23:17 PM
    A bit late, but I looked over kuil's character skills text, and there are some corrections here:

    007D9480: and if an ally is affected by a TRR effect, the duration and the MP drain effect will be reduced by (SLv  * 20) %.  (Original text wrote HVY for some reason)

    007D8308: When a party member is KO'd, all stats will be increased by (Slvl * 6)%. (not Slvl*6) chance)

    007D6D84: There's a chance restoring 1 MP every time the skill holder takes damage.

    007D5E7C: HP will be restored to 33% and the ATB bar put at 0.

    007D4840: Ability to use Shikigamis

    007D3938: The only unwitherable flower in Gensokyo
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Kuilfrayt on August 24, 2013, 04:33:56 PM
    A bit late, but I looked over kuil's character skills text, and there are some corrections here:

    007D9480: and if an ally is affected by a TRR effect, the duration and the MP drain effect will be reduced by (SLv  * 20) %.  (Original text wrote HVY for some reason)

    007D8308: When a party member is KO'd, all stats will be increased by (Slvl * 6)%. (not Slvl*6) chance)

    007D6D84: There's a chance restoring 1 MP every time the skill holder takes damage.

    007D5E7C: HP will be restored to 33% and the ATB bar put at 0.

    007D4840: Ability to use Shikigamis

    007D3938: The only unwitherable flower in Gensokyo
    Woopsie, a few of them were actually me not checking over. I basically had half of the characters already done from the demos, and I didn't check everything back to see all differences. (007D5E7C was ATB bar at half before they made the change. 007D5E7C said SLv MP on the trial). 007D9480 was me copy pasting stuff and forgetting to correct it. And the two last are better translations for them. Good catch on those.
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: qazmlpok on August 24, 2013, 04:38:06 PM
    Thanks.

    007D3938: The only unwitherable flower in Gensokyo

    Pretty sure unwitherable isn't a word, but if it was, it'd mean "incapable of withering". Is that what it should be? I'd imagine "The only flower in Gensokyo that does not wither" would make more sense than "The only flower in Gensokyo that cannot wither"
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: DA on August 24, 2013, 04:47:48 PM
    I need some help with getting all the materials and I seem to be missing two. I would like someone to tell me where to go get them or what drops them, either will be fine,
    https://dl.dropboxusercontent.com/u/45476381/Funtimes/materials.bmp (https://dl.dropboxusercontent.com/u/45476381/Funtimes/materials.bmp)

    I might as well ask this also. Is it even possible to get 12 stones of awakening because i can't seem to find more then 10 stones.
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Battler on August 24, 2013, 05:48:48 PM
    Pretty sure unwitherable isn't a word, but if it was, it'd mean "incapable of withering". Is that what it should be? I'd imagine "The only flower in Gensokyo that does not wither" would make more sense than "The only flower in Gensokyo that cannot wither"

    I think something like "Gensokyo's Unwithering Flower" would be a solid and concise translation.


    So because I was bad at the start and never really changed it, the "Attribute Boost" has been changed (in my translation files) to "RES Boost", they will increase all resistances (FIR, CLD, WND, NTR, MYS, SPI, DRK, PHYS). The next one, called "Status Boost" increases all ailment resistances (PSN, PAR, HVY, SHK, SIL, TRR, DTH, DBF)

    I'm pretty sure using "RES Boost" to refer to Elemental Affinities, and then "Status" to refer to Status Resistances, would get a bit confusing. Maybe just call them "AFF Boost" for the elements, and "RES Boost" for the statuses?

    BAM! (http://img18.imageshack.us/img18/9045/5og5.png)


    Good luck with Yukari

    Thanks a tonne for this by the way.
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Cogwheel on August 24, 2013, 05:55:29 PM
    I think something like "Gensokyo's Unwithering Flower" would be a solid and concise translation.


    I'm pretty sure using "RES Boost" to refer to Elemental Affinities, and then "Status" to refer to Status Resistances, would get a bit confusing. Maybe just call them "AFF Boost" for the elements, and "RES Boost" for the statuses?


    For what it's worth, I support both of these. That particular ability is awfully hard to come up with a snappy name for in English, though. Alternatives - though I'm not suggesting that they're better, just putting them here in case they catch someone's fancy - might be "Gensokyo's Unwilting Flower"/"Gensokyo's Eternal Flower" (or "sole unwilting/unwithering/eternal" flower, if you prefer). "Evergreen" would work too; it's more for trees, but applies to flowers too.
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Serela on August 24, 2013, 06:25:35 PM
    I'm pretty sure using "RES Boost" to refer to Elemental Affinities, and then "Status" to refer to Status Resistances, would get a bit confusing. Maybe just call them "AFF Boost" for the elements, and "RES Boost" for the statuses?
    Good line of thinking, but "Affinity Boost" is fine without going as far as AFF Boost; I don't imagine the other boosts are getting abbreviated and is Affinity even abbreviated like that anywhere else in the game? (Not as sure whether "Status Boost", "Resistance Boost" or both of those names combined would be best for the other)
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Battler on August 24, 2013, 06:28:05 PM
    Yeah, I was only shortening them because kuil was also shortening them. Affinity Boost and Resistance Boost would be the best in my eyes. "Status Boost" is kind of vague because just about anything could be referred to by "status".
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Gesh86 on August 24, 2013, 08:37:51 PM
    I've got a very important question: Does anyone know where the music used in Labyrinth of Touhou 2 is from? A LoT2-video of mine has gotten a copyright-notice from Bandai Co Ltd. Could it be that the first boss theme (For  Youmu, Kaguya, Komachi and a few others) is from a Bandai-game?
    It would be good to know because honestly, I have no idea what to do with that and what that means for me...
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Xarizzar on August 24, 2013, 08:50:56 PM
    The video I have uploaded yesterday with me fighting
    Yuyuko
    and the video I uploaded of me fighting  (http://www.youtube.com/watch?v=ft3dTdYGE9E)
    Yukari
    has gotten the same thing.[/url] I do believe this is an error by YouTube. I have videos that have matched third party content, and it displays the music that is claimed to be owned by a "third party". However, this time(for me) it didn't display the name of the music and the time it displayed was false. The music started playing long before the time YouTube said it did. Thus, I believe this is an error made by YouTube, which is why I disputed it. If it is not an error by YouTube, there is a "Reinstated Content ID Claim". If you dispute that, and that claim by YouTube is not false, then that may lead to a strike or even account termination. That's everything I know about this matter. Anything else that is known and I have not included, please share.

    Also, if someone doesn't want to grind for BP for
    Flandre
    , I have found a semi-easy way with Cheat Engine. If you are sure that you have less than 300 BP with the
    SDM family
    , then, with Cheat Engine, search for values between 0 and 300. Then go to a battle with these characters and win it with them. Then search for increased values, and then, (if you're sure you still have less than 300 BP,) search again for values between 0 and 300. Repeat until you find the addresses. Once you do, change the values to 300, and go enjoy a fight with a level
    70 Flandre Scarlet.
    I'm kind of in a hurry, which is why I didn't put that much detail. If requested, I can try writing a guide on how to do it.
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: dawnbomb on August 24, 2013, 09:19:50 PM
    The video I have uploaded yesterday with me fighting
    Yuyuko
    and the video I uploaded of me fighting  (http://www.youtube.com/watch?v=ft3dTdYGE9E)
    Yukari
    has gotten the same thing.[/url] I do believe this is an error by YouTube. I have videos that have matched third party content, and it displays the music that is claimed to be owned by a "third party". However, this time(for me) it didn't display the name of the music and the time it displayed was false. The music started playing long before the time YouTube said it did. Thus, I believe this is an error made by YouTube, which is why I disputed it. If it is not an error by YouTube, there is a "Reinstated Content ID Claim". If you dispute that, and that claim by YouTube is not false, then that may lead to a strike or even account termination. That's everything I know about this matter. Anything else that is known and I have not included, please share.

    Also, if someone doesn't want to grind for BP for
    Flandre
    , I have found a semi-easy way with Cheat Engine. If you are sure that you have less than 300 BP with the
    SDM family
    , then, with Cheat Engine, search for values between 0 and 300. Then go to a battle with these characters and win it with them. Then search for increased values, and then, (if you're sure you still have less than 300 BP,) search again for values between 0 and 300. Repeat until you find the addresses. Once you do, change the values to 300, and go enjoy a fight with a level
    70 Flandre Scarlet.
    I'm kind of in a hurry, which is why I didn't put that much detail. If requested, I can try writing a guide on how to do it.

    that sounds great, but in reality, if your going to do that, why not just give the adresses for the SDM's BP value(s)?
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: MewMewHeart on August 24, 2013, 09:22:05 PM
    This has been two things bugging me, one of them is, the wiki said you need find
    4 pieces of Byakuren's scroll to recruit Byakuren
    right, do you need BP for
    Nazrin
    to find each piece or no and is the
    Flandre fight
    like her LoT1's version fight or different?  That's all I wanted to know. Thanks in advance.
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: MysTeariousYukari on August 24, 2013, 09:28:45 PM
    This has been two things bugging me, one of them is, the wiki said you need find
    4 pieces of Byakuren's scroll to recruit Byakuren
    right, do you need BP for
    Nazrin
    to find each piece or no and is the
    Flandre fight
    like her LoT1's version fight or different?  That's all I wanted to know. Thanks in advance.

    For the
    Byakuren Scrolls
    you need 400, 600, and 800 BP with
    Nazrin
    and get a specific item drop from something on 14F. I can't answer the other question because I was grossly overleveled(like 140 average) when I did that fight, so it was ended in like 2 hits.
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: ViciousYukkuri on August 24, 2013, 09:30:36 PM
    This has been two things bugging me, one of them is, the wiki said you need find
    4 pieces of Byakuren's scroll to recruit Byakuren
    right, do you need BP for
    Nazrin
    to find each piece or no and is the
    Flandre fight
    like her LoT1's version fight or different?  That's all I wanted to know. Thanks in advance.

    For the
    Byakuren Scrolls
    you need 400, 600, and 800 BP with
    Nazrin
    and get a specific item drop from something on 14F. I can't answer the other question because I was grossly overleveled(like 140 average) when I did that fight, so it was ended in like 2 hits.

    You also need Nitori BP for some reason for the last event. I don't know how much, but not a lot.
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: MewMewHeart on August 24, 2013, 09:32:38 PM
    For the
    Byakuren Scrolls
    you need 400, 600, and 800 BP with
    Nazrin
    and get a specific item drop from something on 14F.
    Well shit... looks like Imma have a looooooooooooooooooong way to go yipee.~ 
    WHHHHHHY NAMUSAAAAAAAN WHHHHY
    :colonveeplusalpha:

    Edit: Nitori, I can deal with since I used her alot in LoT1.
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Xarizzar on August 24, 2013, 09:38:08 PM
    that sounds great, but in reality, if your going to do that, why not just give the adresses for the SDM's BP value(s)?
    Do you really think I hadn't thought of that? There was a Cheat Engine discussion before, and in that discussion I had said that the addresses change, which means the offsets/addresses I would give you would be useless. But I don't really blame you for not reading 31 pages to find that discussion ^_^'
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: MysTeariousYukari on August 24, 2013, 10:26:30 PM
    So... does the game actually have 12 Stone of Awakening in it? I gave one to Minoriko to make her Enhancer, and I have 8 more... if there are 12, where would they all be o_o
    If any of them are in 13-15 then bloody ell I won't be finding them unless Cheat Engine can screw with the puzzle.
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Kuilfrayt on August 24, 2013, 10:30:28 PM
    So... does the game actually have 12 Stone of Awakening in it? I gave one to Minoriko to make her Enhancer, and I have 8 more... if there are 12, where would they all be o_o
    If any of them are in 13-15 then bloody ell I won't be finding them unless Cheat Engine can screw with the puzzle.
    I have found 10, the only places I could think of would be behind the 88 achievements rock and behind the 16F event with Marisa, Reimu and Yukari. I have another place left to explore on 16F, but I think that's where the last subclass is for me.
    There's also a zone in 14F that I don't know how to access, the only way to get to it that I can see is blocked by 2 holes.

    Edit: Nvm I found my last subclass on the 14F place.
    Has anyone found the way to get to that place? http://i.imgur.com/naBZo3L.png
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: MewMewHeart on August 24, 2013, 10:33:16 PM
    Does anyone know how to use the partial translation patch for 1.130 and how to get the trial to work I try to open the client it keeps closing out on me.
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: ViciousYukkuri on August 24, 2013, 10:36:05 PM
    You just put the files into your THLaby2 folder. If it's the one with the _out executable, you use that executable instead after putting it into the folder.
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Xarizzar on August 24, 2013, 10:39:02 PM
    If any of them are in 13-15 then bloody ell I won't be finding them unless Cheat Engine can screw with the puzzle.
    Well, I did get some help for these floors, but I do believe I can say that they weren't THAT annoying, or at least as annoying as users here said they were. Maybe that was just me though.
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: MewMewHeart on August 24, 2013, 11:05:32 PM
    You just put the files into your THLaby2 folder. If it's the one with the _out executable, you use that executable instead after putting it into the folder.
    For some reason, the executable for 1.130 THLabyrinth2.exe doesn't work, but the older versions work. I click the executable for the partial translation patch and even tried the untranslated 1.130, but all I get on both sides is a screen is black and then it just closes out on me.  Is there something that I'm missing here?
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: ViciousYukkuri on August 24, 2013, 11:08:07 PM
    Can you post a screenshot of your THLaby2 folder? So I can get a better idea of what we're working with.
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: MewMewHeart on August 24, 2013, 11:14:16 PM
    Here's a picture of my folder Yukkuri, I hope it helps out with what's going on with my folder.
    My folder. (http://s670.photobucket.com/user/ZoraSmile/media/Myfolder_zps723d9a59.jpg.html)
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Xarizzar on August 24, 2013, 11:15:24 PM
    http://img7.imageshack.us/img7/4537/7ggz.png

    EDIT: Dammit, I got ninja'd xD
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: MewMewHeart on August 24, 2013, 11:16:32 PM
    http://img7.imageshack.us/img7/4537/7ggz.png

    EDIT: Dammit, I got ninja'd xD
    I'm a ninja fear me. But yeah my last post had my folder.
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: ViciousYukkuri on August 24, 2013, 11:17:38 PM
    Here's a picture of my folder Yukkuri, I hope it helps out with what's going on with my folder.
    My folder. (http://s670.photobucket.com/user/ZoraSmile/media/Myfolder_zps723d9a59.jpg.html)

    Put the BGM1 and IMG1 from the old back into it and try again. That's the only thing your missing that I'm not.
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Krimmydoodle on August 24, 2013, 11:18:36 PM
    Has anyone found the way to get to that place? http://i.imgur.com/naBZo3L.png

    http://i.imgur.com/9DKzZdC.png
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: MewMewHeart on August 24, 2013, 11:32:38 PM
    Put the BGM1 and IMG1 from the old back into it and try again. That's the only thing your missing that I'm not.
    No, dice,  it still keeps closing out on me even if I have the trial folder patched to 1.130 it still doesn't work for me. Only the earlier versions of the game work for me unless... if I could try getting the very first trial and see if  putting the newer patch works.
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: ViciousYukkuri on August 24, 2013, 11:36:50 PM
    Damn, that's all I could think of. Sorry.
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: The Krve on August 24, 2013, 11:42:25 PM
    This is a little late, but the music from this game and LOT1 comes from the same guy(s). Pretty sure it is copyright-free since it has been used in a number of other games (Vanguard Princess, Material Sniper, Cosmic Break,.....).
    Artist's name is "Rengoku Teien". Their music is most likely free since you can download it from their site.
    Pretty goddamn obscure outside of Japan.
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: qazmlpok on August 24, 2013, 11:52:08 PM
    Here's a very preliminary dialogue dump.
    http://pastebin.com/xQpe4HeV

    By that, I mean every speaker has an ID associated with them (Reimu is 1, Marisa is 2, Kourin is 3, etc), and I have no idea what any of them are beyond 4F or so. I'm really going to need someone to send me a fully unlocked save file at some point. Then there's a few that have an ID over 100. I assume they're story-only people.

    Lacking that, could someone read off the characters in order on the character select page? I believe the order there matches the IDs, so I can use that to get the missing characters.
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Xarizzar on August 24, 2013, 11:57:03 PM
    This is a little late, but the music from this game and LOT1 comes from the same guy(s). Pretty sure it is copyright-free since it has been used in a number of other games (Vanguard Princess, Material Sniper, Cosmic Break,.....).
    Artist's name is "Rengoku Teien". Their music is most likely free since you can download it from their site.
    Pretty goddamn obscure outside of Japan.
    Oh, then YouTube really is making errors. So the one who made this music is the same one who made some of the music used in LoT1, like Oukaba, Cellular and Ikusa Japan? (I think I got the names correct :P )
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: MewMewHeart on August 25, 2013, 12:03:49 AM
    Damn, that's all I could think of. Sorry.
    It's ok Yukkuri, I'll wait for the full version of the game to out. I'm in no rush. Thanks for trying to help everyone.  :D
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: The Krve on August 25, 2013, 12:06:46 AM
    Oh, then YouTube really is making errors. So the one who made this music is the same one who made some of the music used in LoT1, like Oukaba, Cellular and Ikusa Japan? (I think I got the names correct :P )
    Exactly.
    And it is Celluloid.
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Kuilfrayt on August 25, 2013, 12:25:02 AM
    Here's a very preliminary dialogue dump.
    http://pastebin.com/xQpe4HeV

    By that, I mean every speaker has an ID associated with them (Reimu is 1, Marisa is 2, Kourin is 3, etc), and I have no idea what any of them are beyond 4F or so. I'm really going to need someone to send me a fully unlocked save file at some point. Then there's a few that have an ID over 100. I assume they're story-only people.

    Lacking that, could someone read off the characters in order on the character select page? I believe the order there matches the IDs, so I can use that to get the missing characters.
    By fully unlocked, you mean just a saved file that has everything? characters, items, events, etc? If so, here's mine http://www.mediafire.com/?osxvhf60kdvc1tz
    It has almost every achievements available and missing 1 sub equip, 1 material and 1 special item. But you would be able to also test with your patch to see how everything fits

    For the order, here it is http://pastebin.com/F88q6gGU
    I think <Unknown 106> is one of
    Tenshi's form when she has the sword with her and she looks all crazed
    <Unknown 103> is probably the same
    just the previous form of hers, the more it goes, the more she starts glowing
    <Unknown 105> I think is
    Iku when she's with Tenshi and she has the dark look on her face
    <Unknown 102> is Kogasa without her umbrella
    <Unknown 101> is Akyuu
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: qazmlpok on August 25, 2013, 12:58:40 AM
    Yep, exactly what I needed, thanks! Updated the pastebin, or here it is again.
    http://pastebin.com/xQpe4HeV

    Used (G) for 103 and (C) was 106. All of the repeated characters have something in parenthesis, e.g. Kogasa sans Umbrella is 'Kogasa (U)'.
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Xarizzar on August 25, 2013, 01:15:54 AM
    Dammit... These BP events for Yuuka :'( I've lost track of the BP so I can't use Cheat Engine... And I've been grinding for BP for too much and the events just don't go away :'(
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: ViciousYukkuri on August 25, 2013, 01:22:33 AM
    Should we put the BP requirements to get the scrolls for
    Byakuren's
    recruitment on her page in the wiki? I mean, we know the values (I don't remember if we know how much is needed for Nitori) and the floors. I just figured I'd ask before I go in there and start editing stuff.
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: The Krve on August 25, 2013, 01:50:27 AM
    How can I pass this rock?
    [attach=1]
    I'm supposed to go over it to continue the game right?
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: ViciousYukkuri on August 25, 2013, 02:02:28 AM
    How can I pass this rock?
    [attach=1]
    I'm supposed to go over it to continue the game right?


    Have you gone up both these stairs and killed both bosses? (http://img545.imageshack.us/img545/6149/608s.png) Cause that's how.
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: DA on August 25, 2013, 02:06:57 AM
    How can I pass this rock?
    [attach=1]
    I'm supposed to go over it to continue the game right?

    Its more or less something you need to worry about later. Right now you need to get to the bottom of that map because this will allow you to eventually get to floor 20, not where the final boss is if you wondering, to face two bosses to break those rocks which will lead to the final boss part of floor 20. Do note that floor 20 is basically 3 short maps in 1 because you going to have fun with switches to getting to it once you get to the bottom part of floor 19.
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: The Krve on August 25, 2013, 02:12:11 AM
    D'oh!
    I forgot that there's still a green seal that I haven't gone through.
    Thanks.
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: ViciousYukkuri on August 25, 2013, 03:40:47 AM
    My roommate bet I wouldn't put 200K into Youmu's attack.

    He was wrong. (http://img5.imageshack.us/img5/8869/i22e.png) I regret nothing.

    I think I'm ready for the final boss.

    E: Beat it. Super Youmu getting buffed to all stats +100% by Byakuren broke it.
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Kuilfrayt on August 25, 2013, 03:58:48 AM
    So, has anyone been able to crack the Marisa, Reimu and Yukari event in 16F? I'm really curious as to what's behind it (they mention its some sort of space distortion, so I'm trying to go get BP with Yukari, but someone with the cheat engine might have it easier)
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: DA on August 25, 2013, 04:04:02 AM
    So, has anyone been able to crack the Marisa, Reimu and Yukari event in 16F? I'm really curious as to what's behind it (they mention its some sort of space distortion, so I'm trying to go get BP with Yukari, but someone with the cheat engine might have it easier)

    I personally have a feeling that is how you are going to get
    Maribel and Renko once they are finished in later patches and you do whatever if needed for them to appear, that is my guess anyways.
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: MysTeariousYukari on August 25, 2013, 04:15:59 AM
    So, has anyone been able to crack the Marisa, Reimu and Yukari event in 16F? I'm really curious as to what's behind it (they mention its some sort of space distortion, so I'm trying to go get BP with Yukari, but someone with the cheat engine might have it easier)
    The area has no existing event(s), fight(s), or item(s) as of 1.130, so even if you could get in, there wouldn't be anything to find... We can get in once it has something of value though, no doubt.
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Cogwheel on August 25, 2013, 04:19:50 AM
    This is a little late, but the music from this game and LOT1 comes from the same guy(s). Pretty sure it is copyright-free since it has been used in a number of other games (Vanguard Princess, Material Sniper, Cosmic Break,.....).
    Artist's name is "Rengoku Teien". Their music is most likely free since you can download it from their site.
    Pretty goddamn obscure outside of Japan.

    Oh! I was wondering if it might be. Thank you for clearing that up.

    ...Wow, I might need to look into this group, then.
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: MewMewHeart on August 25, 2013, 04:47:18 AM
    HA! Good news I finally fixed my problem... bad news I'm afraid I might break the game early with a certain character.
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: CloverNaght on August 25, 2013, 08:32:04 AM
    My roommate bet I wouldn't put 200K into Youmu's attack.

    He was wrong. (http://img5.imageshack.us/img5/8869/i22e.png) I regret nothing.

    I think I'm ready for the final boss.

    E: Beat it. Super Youmu getting buffed to all stats +100% by Byakuren broke it.
    goddamn lv 570 attack, my most pumped up
    Nazrin
    only has lv 480 magic stat /o\
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: The Krve on August 25, 2013, 09:06:36 AM
    (http://img405.imageshack.us/img405/9383/hlun.png)
    Disgusting
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: ViciousYukkuri on August 25, 2013, 09:20:13 AM
    Wow. I thought I was doing good with 150k Slash of Eternity, but THAT...That's pornographic.


    Oh sweet Based Kanako, don't nerf her.
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Cogwheel on August 25, 2013, 09:42:34 AM
    Disgusting


    I... I have to ask. How much attack, how much buffing and how much debuffing?

    And was the target low on health for Suika's bonus damage?

    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: MiniTokki on August 25, 2013, 10:35:14 AM
    Fuuuuu~ I need 2 achivements
    for the 20F rock
    , but I can just clear 16, 88 and 93.

    16 is not working, dunno how to do 88
    (I tried two times to drop 50 items in a trip, and still don't work)
    and 93 is too long. -.-
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: CloverNaght on August 25, 2013, 11:16:44 AM
    At first i thought she was underwhelming (self buff that decrease speed by 50%, aw) but that image just proves that i'm very wrong

    Did you rely on her Missing Power or just buff her with another character?
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: The Krve on August 25, 2013, 12:34:55 PM
    I buffed her with Sanae and Byakuren (Strategist Yukari helps too). The sword doesnʹt have any debuffs on it. I was surprised by the result too, since at the same level Yuugi and Youmu donʹt even get near her damage in one strike. THE ROCK either pierces DEF greatly or the guy accidentally add another 0 to the ATK multiplier.
    Itʹs level 5 btw. Suika has 27-28K ATK and 60-70% ATK buff at the time.
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Xarizzar on August 25, 2013, 12:42:59 PM
    So, has anyone been able to crack the Marisa, Reimu and Yukari event in 16F? I'm really curious as to what's behind it (they mention its some sort of space distortion, so I'm trying to go get BP with Yukari, but someone with the cheat engine might have it easier)
    Send me a screenshot of it. While I was trying to get BP for the other characters for
    Yuuka
    and miserably failed, I am quite certain I DID find Yukari's and changed it to 1000. That won't really be a problem though, I do use Yukari, so by the time I'm supposed to open that, I would...

    EDIT: By the way, the first time I fought
    Flandre, I had the SDM family in the front row, I failed. When I went to her again without the SDM Family, I could fight her.
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: CloverNaght on August 25, 2013, 01:03:48 PM
    tested with
    Reisen
    45223 mag stat+72% mag buff and the sword has about -20% mind debuff.
    She only deals 335k damage to it with Discarder /o\, and the sword is weak against dark. It might something to do with the spellcard multiplier, or Free Spirited just calculates the bonus damage based on your total damage only (unlike equipments which only based on your original stat)
    Oh well gonna use Suika the moment 21 and 22F finally accessable
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Xarizzar on August 25, 2013, 01:39:10 PM
    OK, I've finally figured out the easiest way to get the necessary BPs for the events. Before I tell you how, here are the addresses I found in case you might want them(I doubt they will be the same for you though):

    Minoriko: 0074A6D8
    Wriggle: 0C5A1FF8
    Nitori: 0C5A1008
    Cirno: 00749EE0

    And I already had the BP for Utsuho, so I didn't get any address.

    How to find them if the above addresses do not work: Open Cheat Engine, open LoT2 in it, then in LoT2, go to the first floor. Then in Cheat Engine, as Scan Type, choose Value Between.  In the first one, put 0 and in the second one put any number that you're sure that is more that the number of BP you have. I put 1000(You may want to put something a bit higher if you've used the character for quite a bit). Do the first scan. Put the character that needs BP in the front row. Get in a battle(and getting to the character's turn is recommended to make sure this will work. You don't have to, but it's recommended). Then go to Cheat Engine, and choose as a scan type "Increased value by..." and for value, insert 1. Do the next scan, finish the battle and scan again without changing anything. Then find a battle, get to the character's turn, scan again, finish the battle, scan again and so on until you find the address. Hope this helps. Also, this kinda proves that the BP gaining system didn't really change from LoT1...

    And, the BP events for
    Nazrin to get the drop necessary to get Byakuren are 2 right? One in 13F and one in F14?
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Nerv-Faktor on August 25, 2013, 02:08:02 PM
    How do the subclasses work?
    Does the character gain the new spellcards and skills in addition to his old ones or are the new ones replacing the old ones?
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Cogwheel on August 25, 2013, 02:11:10 PM
    How do the subclasses work?
    Does the character gain the new spellcards and skills in addition to his old ones or are the new ones replacing the old ones?

    The former. You have to buy them with skill points, though.

    You also get free stats!
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: RegalStar on August 25, 2013, 02:12:50 PM
    Meiling's "successful heal" is actually Healer, a returning skill from LoT1 and a reference to Tales series.
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Nerv-Faktor on August 25, 2013, 02:15:58 PM
    The former. You have to buy them with skill points, though.

    You also get free stats!

    Oh thank god. When I read through the wiki I was disappointed that Remilia still only has 2 spellcards, like in the first game. But I guess I can make her useful in random encounters now by giving her a subclass with Row or Multitarget attacks?
    Also is Last Fortress as good as it sounds on paper? In LoT1 I often lost a lot of characters during boss battles and finished the boss with only half of my team left alive. Last Fortress sounds like it could make Remilia quite strong in the later parts of a boss battle.
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: CloverNaght on August 25, 2013, 02:48:53 PM
    Also is Last Fortress as good as it sounds on paper? In LoT1 I often lost a lot of characters during boss battles and finished the boss with only half of my team left alive. Last Fortress sounds like it could make Remilia quite strong in the later parts of a boss battle.
    Not sure if building arround Last Fortress is a good choice, tho you can just simply toss any sacfirice to make it work (i.e Rinnosuke after used few Battle Commands)
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Pesco on August 25, 2013, 02:54:37 PM
    Should probably check if Last Fortress works if you put her as the only active member of the party.
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Nerv-Faktor on August 25, 2013, 03:00:25 PM
    Not sure if building arround Last Fortress is a good choice, tho you can just simply toss any sacfirice to make it work (i.e Rinnosuke after used few Battle Commands)

    I didn't mean to build around it or deliberately losing characters, but in LoT1 I would often inevitably lose characters in boss battles. Some bosses were even designed around that (iirc there was no way to survive Knockout in 3 Steps in the Yuugi encounter in LoT1, so you'd lose a character every few turns). If Remilia is decent without the buff from Last Fortress then she'd be worth using anyway and it could potentially turn her into a monster in the later stages of a difficult battle. Depends on how the skill works I guess. Does it just give her a buff like any spellcard would and it deteriorates over time or is it a boost that stays the same for the rest of the fight?
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Xarizzar on August 25, 2013, 03:03:53 PM
    Hmm... Should I raise both Attack and Magic for
    Yuuka?
    She has high Attack and Magic and the spell descriptions don't say anything about Attack or Magic or Composite...
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Nerv-Faktor on August 25, 2013, 03:08:21 PM
    Should probably check if Last Fortress works if you put her as the only active member of the party.

    I thought Remilia gets a boost when a party member dies. The amount of characters in the active party hopefully doesn't have anything to do with it, because then that skill is nowhere near as good as I thought.
    The way I understood it is that when a character in your active party dies Remilia gets a boost, you could then swap the empty slot for one of the reserve characters and Remilia would retain that boost even though you have 4 characters in your active party again.
    That way, if you get reduced from 12 to 8 characters in a long battle, Remilia would have gotten 4 boosts over the course of the battle. Does it not work like that?

    It would be disappointing if the skill required empty slots in the active party. Would make it borderline useless, I'd say.
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: monhan on August 25, 2013, 04:58:08 PM
    So, I was wondering "Why did most people pumped Byakuren's magic instead of her attack? She got two skills for it." and decided to mess around with her and say hello to the critters from 1F
    http://oi39.tinypic.com/ibewy8.jpg
    Though it's  Lv.763 on Attack and Speed so
    , I guess it's nothing impressive. But hey, she regens, hits hard, speedy, dodgy, and she can spam it.
    Obligatory http://www.youtube.com/watch?v=PRa7P4xV6k8

    I'm kinda confused on how the damage formula works. Byakuren's MoBT is 170%(too bad it wasn't NAMUSAN), Yuugi's Knockout is 200%, and Meiling's Mountain Breaker is 400%(!?). No idea on Suika. But there's an additional something there, called "倍率" (magnification or something) in which Byakuren's is 170%, Yuugi's is 130%, and Meiling's is 80%.
    What did it do anyway?

    I've also tested that the Enhancer's Strengthening doesn't work on auto-buffing passive skills. Too bad, that would've helped make Byakuren buffs faster. Any suggestion on what subclass I should use for her, as a Support or Attacker?
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Anima Zero on August 25, 2013, 05:29:57 PM
    Nothing special happened in today's morning session other than exploring some of 4F which resulted in me picking up two new party members in
    Wriggle
      &
    Aya
    .  Also farmed the 2F & 3F F.O.Es for enough money to buy the 6k item for
    Suika's
    first event.

    Looks to be a boss I can try now, but I need to finish exploring what I can of 4F first with my characters mostly around lv14-15.
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: ViciousYukkuri on August 25, 2013, 06:36:51 PM
    I didn't mean to build around it or deliberately losing characters, but in LoT1 I would often inevitably lose characters in boss battles. Some bosses were even designed around that (iirc there was no way to survive Knockout in 3 Steps in the Yuugi encounter in LoT1, so you'd lose a character every few turns). If Remilia is decent without the buff from Last Fortress then she'd be worth using anyway and it could potentially turn her into a monster in the later stages of a difficult battle. Depends on how the skill works I guess. Does it just give her a buff like any spellcard would and it deteriorates over time or is it a boost that stays the same for the rest of the fight?

    It stays the same because it's a named buff, however, if you factor in the fact that this game is quite a bit easier than the last one, it's not worth it as much. There are only a few battles that are super difficult, and those are before Remilia. And no battle is difficult with Suika around. And Yuugi's not as good with Last Fortress because of her blanket of elemental weaknesses.



    And, the BP events for
    Nazrin to get the drop necessary to get Byakuren are 2 right? One in 13F and one in F14?

    There's a 3rd one on 11F, too.


    I've also tested that the Enhancer's Strengthening doesn't work on auto-buffing passive skills. Too bad, that would've helped make Byakuren buffs faster. Any suggestion on what subclass I should use for her, as a Support or Attacker?


    I liked giving her Abilities Enhanced for the simple fact that it gives her every stat (which she uses) and it lets her easily fill both the role of a attacker and a support, assuming you have all of her self buff skills.


    Now, I'm trying to decide what to do until more patches and the english patch come out...I could
    A. Try to get Youmu's attack to Lv. 1000
    B. Go through again, and not use Komachi, Suika, or Byakuren. Also, not game over grind for Kasen.
    C. Solo play-through with Youmu or Kasen
    D. Team 9 play-through.

    I'm feeling C.
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Pesco on August 25, 2013, 06:56:14 PM
    Do a Team Synergies only game. Your 12 would be Team (9), Team SDM, Mokou/Keine+Malice Cannon
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: ViciousYukkuri on August 25, 2013, 07:03:55 PM
    Do a Team Synergies only game. Your 12 would be Team ⑨, Team SDM, Mokou/Keine+Malice Cannon

    Challenge accepted and started.
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: RegalStar on August 25, 2013, 08:06:34 PM
    Finally I got my hands on the game. Does anyone have an end-game save file (with all characters) that I can use to test stuff with?

    EDIT: Oh hi, I just noticed that "list of reference" page on Japanese wiki is up. Time to start working on the main/sub gears, then.
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: ViciousYukkuri on August 25, 2013, 08:16:18 PM
    Finally I got my hands on the game. Does anyone have an end-game save file (with all characters) that I can use to test stuff with?
    On the previous page, kuilfrayt shared his.

    This might not be as hard as I thought it would be. (http://img5.imageshack.us/img5/4476/rcan.png) For now, at least.
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: qazmlpok on August 25, 2013, 08:23:25 PM
    EDIT: Oh hi, I just noticed that "list of reference" page on Japanese wiki is up. Time to start working on the main/sub gears, then.

    Oh cool. Think you can port it over to the google doc spreadsheet I posted?
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Starxsword on August 25, 2013, 09:27:48 PM
    Quote
    I'm kinda confused on how the damage formula works. Byakuren's MoBT is 170%(too bad it wasn't NAMUSAN), Yuugi's Knockout is 200%, and Meiling's Mountain Breaker is 400%(!?). No idea on Suika. But there's an additional something there, called "倍率" (magnification or something) in which Byakuren's is 170%, Yuugi's is 130%, and Meiling's is 80%.

    First number is probably multiplier before defense is taken into consideration and second number is probably multiplier after defense is taken into consideration. So it would be something like (1.7x - defense)*1.7x.
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: ViciousYukkuri on August 25, 2013, 11:13:11 PM
    Oh God what have I done?! (http://img689.imageshack.us/img689/35/fo3x.png) During a rage break from challenge play-through.
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: MewMewHeart on August 25, 2013, 11:14:14 PM
    I racked a few achievements yesterday on 1F, 4/12 deaths, and got Kogasa. So, I'll grind to get Rumia and some money for Suika so, I can be one step ahead.

    @ViciousYukkuri: YOU BROKE THE GAME!!!! Also, the menus for stats look translated already.
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: MysTeariousYukari on August 25, 2013, 11:20:11 PM
    First number is probably multiplier before defense is taken into consideration and second number is probably multiplier after defense is taken into consideration. So it would be something like (1.7x - defense)*1.7x.
    Wouldn't that make Mountain Breaker into "(400% ATK vs X% T.DEF) *0.8" and thus 20% of the resulting damage is lost? or do we assume there is an extra 1.0/100%, making it an 80% damage increase after calculation, while Byakuren's MoTB is *2.7 instead?
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: MysTeariousYukari on August 25, 2013, 11:27:09 PM
    Oh God what have I done?! (http://img689.imageshack.us/img689/35/fo3x.png) During a rage break from challenge play-through.

    You call that Attack!? You call that Viole Boosting!? I laugh at thee! (http://i.imgur.com/xBACY5j.jpg) And spit! I laugh and spit at thee! (http://i.imgur.com/i5rlYLm.jpg)

    Jokes aside, as well as my own boasting, that is a pretty good Youmu :P

    Edit: I completely forgot I had a message already there that I could have edited this into x.x Sorry for the double post x.x
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Serela on August 25, 2013, 11:51:07 PM
    Wouldn't that make Mountain Breaker into "(400% ATK vs X% T.DEF) *0.8" and thus 20% of the resulting damage is lost?
    Meiling's Mountain Breaker has a stunningly high first number in comparison to the other moves, and is supposed to pierce defense pretty well assuming it's like the first game; so it wouldn't be very surprising if they just did the formula in a strange manner like that to really make the enemy's DEF not influence the final result a whole lot.
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: CloverNaght on August 25, 2013, 11:53:56 PM
    You call that Attack!? You call that Viole Boosting!? I laugh at thee! (http://i.imgur.com/xBACY5j.jpg) And spit! I laugh and spit at thee! (http://i.imgur.com/i5rlYLm.jpg)

    Jokes aside, as well as my own boasting, that is a pretty good Youmu :P

    Edit: I completely forgot I had a message already there that I could have edited this into x.x Sorry for the double post x.x
    what the...., did you respec everyone to gain enough money to pump those two that much? Grinded alot with Nazrin one-shotting every mobs in
    second part of 20F
    , can't gain that much money...
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: DA on August 26, 2013, 12:05:47 AM
    As much as I would love to boost people to crazy levels i have a few things keeping me from wanting to do which is mainly i like to use everyone in this game so i basically boost everyone equally so i can just switch up my teams and plus I dont want to make postgame crazy easy.
    Also has anyone gotten pass that 88 achievement rock yet because I'm curious to what is behind it.
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: MysTeariousYukari on August 26, 2013, 12:08:17 AM
    Hmm... Should I raise both Attack and Magic for
    Yuuka?
    She has high Attack and Magic and the spell descriptions don't say anything about Attack or Magic or Composite...

    Looking at her spells, they all run off of her Magic... her Attack is just nutty so you can punch things for big numbers as well :P
    Also has anyone gotten pass that 88 achievement rock yet because I'm curious to what is behind it.
    Where is that rock anyway? o_o
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: DA on August 26, 2013, 12:11:19 AM
    :PWhere is that rock anyway? o_o

    Its at the right side of floor 20. It has an item behind it and i hope it is very worth it because i'm actually do that one achievement where you have to grind 10,000 bp.
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: CloverNaght on August 26, 2013, 12:16:22 AM
    Also has anyone gotten pass that 88 achievement rock yet because I'm curious to what is behind it.
    My wild guess is Ame no Murakumo which gives +128% allstats, considering its the only item that i missed and i already explored every map and its the only item that i missed
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Krimmydoodle on August 26, 2013, 12:47:00 AM
    Also has anyone gotten pass that 88 achievement rock yet because I'm curious to what is behind it.

    For SCIENCE, I went ahead and Cheat Engined my way past the rock.  If you would like to spoil yourself as to the unrivaled greatness that hides behind the rock, http://i.imgur.com/f8udyD6.jpg
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: MysTeariousYukari on August 26, 2013, 12:48:48 AM
    Is anyone else missing the very first Main equipment on the second page? The wiki calls it Great Hammer and says it adds Shock to all attacks. It seems to be the only one I am missing o_o I am also missing the last and third last Sub Equipment, which the wiki calls "Heishi Shōrin ken" and "Godly Katana [Ame no Murakumo]" As well as the 5th last material, called Dragon's Mane on the wiki.

    Also, do I need a specific item to access the... Create Main Equip option at Nitori's Shop? 3rd choice, then 1st. The 3rd then 2nd lets me create Sub gear, but the other isn't selectable, like I am missing something o_o
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: ViciousYukkuri on August 26, 2013, 12:55:42 AM
    I must train harder so Youmu will not be outdone by these scrubs.

    Hit my first major snag: Komachi. One Ferriage In The Deep Fog and my whole party drops. And Cirno's super Physical weakness is quite the drawback...

    Is anyone else missing the very first Main equipment on the second page? The wiki calls it Great Hammer and says it adds Shock to all attacks. It seems to be the only one I am missing o_o I am also missing the last and third last Sub Equipment, which the wiki calls "Heishi Shōrin ken" and "Godly Katana [Ame no Murakumo]"

    Also, do I need a specific item to access the... Create Main Equip option at Nitori's Shop? 3rd choice, then 1st. The 3rd then 2nd lets me create Sub gear, but the other isn't selectable, like I am missing something o_o

    You got the Ribbon?! Please impart me with thine knowledge, oh Great Wise One! And I wouldn't be surprised if you can't create Main Gear, and we have to wait for a patch to be able to.
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: DA on August 26, 2013, 12:58:57 AM
    For SCIENCE, I went ahead and Cheat Engined my way past the rock.  If you would like to spoil yourself as to the unrivaled greatness that hides behind the rock, http://i.imgur.com/f8udyD6.jpg
    BAHAHAHAHAHAHA, Ok so I'm done with achievements now i dont have 88 but i'm done. I'm just hoping that is a place holder item and you cant actually get 88 achievements or something because that seems like a complete waste of time to get. Then again i wasted alot of my time already so I guess I'm the real foolish one here,
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: MysTeariousYukari on August 26, 2013, 01:22:06 AM
    You got the Ribbon?! Please impart me with thine knowledge, oh Great Wise One! And I wouldn't be surprised if you can't create Main Gear, and we have to wait for a patch to be able to.
    No idea how I got it, but it is only +50 to all Ailment resists and Debuff resist, elemental affinities are not boosted by it. If there have been any updates recently, I'm still running 1.130.
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: MewMewHeart on August 26, 2013, 01:46:33 AM
    No idea how I got it, but it is only +50 to all Ailment resists and Debuff resist, elemental affinities are not boosted by it. If there have been any updates recently, I'm still running 1.130.
    No update it's still 1.130.
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: qazmlpok on August 26, 2013, 01:49:26 AM
    Thread's over 1000.

    I'm thinking the translation stuff should probably be moved to a new thread in Touhou Projects. Doesn't really make sense to have it in here.
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: dawnbomb on August 26, 2013, 02:33:09 AM
    Thread's over 1000.

    I'm thinking the translation stuff should probably be moved to a new thread in Touhou Projects. Doesn't really make sense to have it in here.

    I like reading the translation progress along with everyones gameplay progress, i lilerally keep refreshing every 2-4 hours for new posts as i wait for some usable menu patch, the current one doesn't even have the...abilities..? translated.
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: monhan on August 26, 2013, 02:53:15 AM
    Sorry. I know it's already over 1000, but I'll reply to these at least.

    I liked giving her Abilities Enhanced for the simple fact that it gives her every stat (which she uses) and it lets her easily fill both the role of a attacker and a support, assuming you have all of her self buff skills.
    I used that too, but just how much did it increase anyway? There isn't really much difference, I think. I'm considering giving her the Gambler for that 15% plus damage(for every level, right?). The defense debuff probably won't matter much since they could never hit her anyway.
    Also, the Enhancer's strengthening doesn't work with Byakuren's buff copy.

    First number is probably multiplier before defense is taken into consideration and second number is probably multiplier after defense is taken into consideration. So it would be something like (1.7x - defense)*1.7x.
    I forgot to add there's another factor. It's "防御力"(Defense) and I think this is akin to the T.DEF from LoT1. All three of them had it at 50%, compare Momiji's Rabies Bite which is 35% and it's said to be a defense piercing move. So I guess you got the right idea.

    Wouldn't that make Mountain Breaker into "(400% ATK vs X% T.DEF) *0.8" and thus 20% of the resulting damage is lost? or do we assume there is an extra 1.0/100%, making it an 80% damage increase after calculation, while Byakuren's MoTB is *2.7 instead?
    Yeah, I guess that was the case. Makes sense since there's a lot of decrease from their LoT1 counterpart, Yuugi's Knockout was "(500% ATK - 80% T.DEF)" and now it's "(200% ATK - 50% T.DEF) *1.3". Guess the multiplier was there to make up for it.
    So Byakuren's MoTB is stronger than Yuugi's, faster and more accuracy? Damn, NAMUSAN!
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Kuilfrayt on August 26, 2013, 03:08:06 AM
    Thread's over 1000.

    I'm thinking the translation stuff should probably be moved to a new thread in Touhou Projects. Doesn't really make sense to have it in here.

    I like reading the translation progress along with everyones gameplay progress, i lilerally keep refreshing every 2-4 hours for new posts as i wait for some usable menu patch, the current one doesn't even have the...abilities..? translated.

    While it may be nice to know the progress on translations, for us it's easier if we don't have to search through dozens of other replies to see what needs to be done, corrected and applied, so a specific translation thread would be much more useful.
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: RegalStar on August 26, 2013, 03:54:56 AM
    Kasen really rules. She single handedly took out like half of Kaguya's HP in three hits.
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Serela on August 26, 2013, 03:59:34 AM
    Quote
    Makes sense since there's a lot of decrease from their LoT1 counterpart, Yuugi's Knockout was "(500% ATK - 80% T.DEF)"
    LoT1 has the magnification percentage too, it's just the wiki formulas already did the algebra and simplified them into the forms you see there now.

    It's still lower, though. But it's a different game, so proportions can be different. She has new bonuses from her passives, anyway.
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Fishin on August 26, 2013, 08:07:55 AM
    Now, I'm trying to decide what to do until more patches and the english patch come out...I could
    A. Try to get Youmu's attack to Lv. 1000
    B. Go through again, and not use Komachi, Suika, or Byakuren. Also, not game over grind for Kasen.
    C. Solo play-through with Youmu or Kasen
    D. Team 9 play-through.

    I'm feeling C.
    I've always liked the idea of disallowing using certain characters during second playthroughs (mostly the characters that were central to my playstyle the first time).  Forces you to use new characters and adds some life to the game.

    Also if cheating is involved I like giving myself access to characters before I would normally have them since I find there are a lot of characters that I just end up ignoring because someone else just does their job better for my purposes.  That's just me though.
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: impossiblexu on August 26, 2013, 08:42:46 AM
    Can anyone tell me how to extract those dxa files?
    img1.dxa bgm1.dxa img2.dxa bgm2.dxa
    Title: Re: Labyrinth of Touhou 2 and 10F
    Post by: Pesco on August 26, 2013, 08:45:16 AM
    You guys can always just make the new thread yourselves you know.

    Next thread (http://www.shrinemaiden.org/forum/index.php/topic,15431.0.html)