I'm including the entire screen in that last one so you can see that freeing these guys gave us
three magic holy crap.
Also, apparently no one noticed the crayfish on her shoulder?
Anyway, time to send our best non-wounded non-ring explorer out to stomp bandits. Maybe he won't fail. (It's not a huge deal if ring members get wounded but absent or wounded ring members can't give advice.)
Well, it's not bandit murder, but more crafting materials yesplz.
Oh hi there, about time y'all showed up.
... OK guys. See what options I've chosen for this battle? Look carefully. This is the glory of Earthblood -
blood being spilled on our tula enhances the growth of our crops. It's still not a good idea to go all murderface on other Orlanthi too often - it's a bit rude, and everyone will notice that - but these guys aren't Orlanthi, fuck 'em.
... ow.
Starting to sac for some war-related blessings now that it's Dark season (besides Earthblood, that's more of a crop blessing, just one you
fuel with war). Got
Oath (seals bonds between clans) instead. It's OK once we're more heavily politicking.
Oh fuck you,
they raided
us during Earth, the hell was I supposed to do?
Frithorf, a thane of the Blue Spruce clan, comes to ask you if you know the details of the "Orlanth the Justice-Bringer" story, and if you will share them with his clan. "We wish to improve our ability to move in the realm of the gods," he says. He reminds you that you owe his clan a favor.
1. Just make up the details.
2. Offer him details of another story instead.
3. Tell him what he wants to know.
4. "We don't know these details."
5. "We know, but we're not going to tell you." We owe them a favor, but need not grant them exactly the favor they request. (2)
If we teach them secrets, they will prosper in the realm of the gods, and may bring back powerful weapons. Make sure they are our allies, and will not use these weapons against us.
I don't know what happens when you tell lies about the gods, but I bet it isn't good. (Anything but 1)
It costs us nothing to tell a sacred secret. (2, 3)
Mythic secrets of the gods bring blessings to those who know them.
Better to tell them stories than to have to give them cows. (1, 2, 3)
First, tell them that they must roll in cow-dung before we can let them in on the secret. Then, when they do this, refuse them. (5)
I've been slacking hardcore on getting the myths stuff up since I have to stitch a lot of shots together, but we do know the details of this particular story - it's one we can't heroquest and thus started with automatically.