Author Topic: Team Fortress 128  (Read 194530 times)

Freyband

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Re: Team Fortress 128
« Reply #750 on: September 05, 2012, 01:09:18 AM »
I was playing Mann up. How does this happen?
http://cloud.steampowered.com/ugc/540685955992491437/F06A6D1FEE81F63B5BDFFFABF6EE7AFDD0269781/
Might be serverside plugin (I frequent a server that already has a plugin letting you become a robot or even sentry buster), but is more likely just one of those random graphics bugs that pops up (like hourai's).
Oh right and mandatory post about new update (one new crate only containing the robro according to the wiki :V).
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Gpop

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Re: Team Fortress 128
« Reply #751 on: September 05, 2012, 01:17:31 AM »
I wonder how randomizer on MvM would work...

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Re: Team Fortress 128
« Reply #752 on: September 05, 2012, 01:21:50 AM »
There are plugins for letting RED use robot skins, but it's probably a glitch in the case of Hourai's (as that is presumably on our server).

TF2 servers are being updated, please watch warmly....

I wonder how randomizer on MvM would work...
I thought the same, and it'll probably run horribly. Also know that one cannot upgrade weapons for different classes (tried with Heavy and Black Rose).
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Bad command or file name

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Aya Reiko

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Re: Team Fortress 128
« Reply #753 on: September 05, 2012, 05:57:43 AM »
Random factoid of the moment:

Bee Cave, Texas, the Engineer's hometown, in fact is a real place.  Population: A little under 4K.  Median income: $100K.

N-Forza

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Re: Team Fortress 128
« Reply #754 on: September 05, 2012, 06:37:47 AM »
The crate with the RoBro probably has a bunch of stuff they haven't put into the game yet. I imagine they will by the time the keys for it go on sale.

Kind of want the Guile hair.

Also, does anyone have a set of Burning Bongos they'd be willing to part with?

DrCactus

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Re: Team Fortress 128
« Reply #755 on: September 05, 2012, 04:56:02 PM »
Might be serverside plugin

There are plugins for letting RED use robot skins

I was playing Mann up.
AKA Valve server. I'm already aware of the robot plugins and have them on my own MVM server.

Gc

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Re: Team Fortress 128
« Reply #756 on: September 05, 2012, 07:42:58 PM »
Not exactly TF2, but related in some ways.

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<Youmucubic> Youmu -> half ghost -> half dead -> HλLF LIFE
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Re: Team Fortress 128
« Reply #757 on: September 05, 2012, 08:44:55 PM »
:getdown:

Careful about the server populations; someone might take notice at this and declare a Code Red. :V
« Last Edit: September 05, 2012, 08:47:32 PM by CAVE Johnson LTD. »
C:DOS> ayayaya.mid
Bad command or file name

C:>_

Aya Reiko

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Re: Team Fortress 128
« Reply #758 on: September 05, 2012, 10:48:58 PM »
Just thought of this... But the Secret Diary didn't play any major role in either Pyromania or MvM.

I wonder what unlocks it...

DrCactus

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Re: Team Fortress 128
« Reply #759 on: September 06, 2012, 12:01:52 AM »
Just thought of this... But the Secret Diary didn't play any major role in either Pyromania or MvM.

I wonder what unlocks it...

if it does they better make it drop again.
Otherwise nothing but hoarders going "WTS: DIARY FOR 5 HOUWARS"

Fetch()tirade

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Re: Team Fortress 128
« Reply #760 on: September 06, 2012, 04:08:14 AM »
Quote from: update
strange force-a-nature

Time to hate every scout ever. At least the tomislav finally came out, I was looking forward to that one before I got my strange mini.

DNAbc

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Re: Team Fortress 128
« Reply #761 on: September 06, 2012, 04:03:32 PM »
Darkninja's selling a Backwards Ballcap painted Operator's, Darkninja wants 3 refined for the ballcap.
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Gpop

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Re: Team Fortress 128
« Reply #762 on: September 06, 2012, 04:59:54 PM »
So I saw this idea and think this guy may be onto something
Quote
When I first saw the new loadout slot for the Sapper, I was hoping for some sort of converter device - one that changes the team of the sapped building. It would have half of the health and twice the sap time for balance. Can you imagine the havoc you could wreak by turning a team's own sentry nest against them?

Re: Team Fortress 128
« Reply #763 on: September 06, 2012, 10:31:22 PM »
>sapper that converts buildings

engi nests beware


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Re: Team Fortress 128
« Reply #764 on: September 06, 2012, 10:51:24 PM »
please please please let the medi mask be useable with the beak

plz

i dont even care if it clips horribly

N-Forza

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Re: Team Fortress 128
« Reply #765 on: September 06, 2012, 11:46:43 PM »
Every time you come up with a new idea for a weapon, consider how fun/fair it would be to be on the receiving end.

Gc

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Re: Team Fortress 128
« Reply #766 on: September 07, 2012, 12:07:07 AM »
Every time you come up with a new idea for a weapon, consider how fun/fair it would be to be on the receiving end.
Counterarguments: Mini-sentries. Air blast. Pomson pre-nerf.

Gpop

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Re: Team Fortress 128
« Reply #767 on: September 07, 2012, 12:16:37 AM »
Counterarguments: Mini-sentries. Air blast. Pomson pre-nerf, Enforcer

Re: Team Fortress 128
« Reply #768 on: September 07, 2012, 01:50:31 AM »
please please please let the medi mask be useable with the beak

plz

i dont even care if it clips horribly

aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa

;__;

Messiah

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Re: Team Fortress 128
« Reply #769 on: September 07, 2012, 02:01:11 AM »
Quote
Fixed The Escape Plan not using the same taunt as The Equalizer

I don't remember which had the suicide taunt, now both of them have it or no more kamikaze soldier?
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DrCactus

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Re: Team Fortress 128
« Reply #770 on: September 07, 2012, 02:28:21 AM »
I don't remember which had the suicide taunt, now both of them have it or no more kamikaze soldier?

They both have it now.

Counterarguments: Mini-sentries. Air blast. Pomson pre-nerf.
Mini sentries are easy to deal with. Especially with a homewrecker Pyro.
If you're airblast spammed it's your fault for letting a pyro get close to you (if he ambushed you, it's your fault for not checking your flank)
Pomson was nerfed. So. uh. yeah.

The thing with a sapper that changes the building's team would be too strong. It would also be the much better option to the stock sapper. I mean think about it. A sentry could do so much damage to the other team if it changed teams. and the only way to fix it, is to destroy the sentry. There would be absolutely no reason to use the stock sapper over this new sapper.
And it would be pretty easy to grief with it.



also new items are really awesome. but if you ask me Engie should have gotten a puppy instead of a kitten. he seems like more of a dog person.
« Last Edit: September 07, 2012, 02:29:53 AM by DrCactus »

DrCactus

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Re: Team Fortress 128
« Reply #771 on: September 07, 2012, 02:39:32 AM »
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa

;__;

Just use the quick switch loadout glitch.
enable loadout quick switch in the keyboard options.
press 5 or 6 (forget which one) replace your current misc with the beak while you have the mask equipped.
Bam. you are no wearing both.


god damnit this wasn't meant to be a separate post. I'm sorry

Amraphenson

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Re: Team Fortress 128
« Reply #772 on: September 07, 2012, 06:45:24 AM »
I always played around with the idea of a super slow sapper that builds up a charge as it saps; breaking it causes explosive reaction. Dunno how the math would work out, but it would probably have 3 or 4 seconds before it can actually start exploding.
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Freyband

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Re: Team Fortress 128
« Reply #773 on: September 07, 2012, 08:59:07 AM »
Bought myself a Card Hat so I'm selling my old Cosa Nostra for 1.66. I'm also needing to buy a can of deep commitment to purple paint to use on the new hat.
On the subject of guns that arn't fun to fight; new crate has a strange version of the Scout herpderp gun. Only issue I have with minis is that they turn faster which means they were pretty much designed for killing scouts.
« Last Edit: September 09, 2012, 08:02:54 PM by Zeroxes »
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Messiah

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Re: Team Fortress 128
« Reply #774 on: September 07, 2012, 02:34:19 PM »
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DNAbc

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Re: Team Fortress 128
« Reply #775 on: September 07, 2012, 03:14:39 PM »
Recently got myself a dirty Deus, a Strange Black Box, a bunch of craftable weapons.

FOR A STRANGE JARATE.

:3
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Re: Team Fortress 128
« Reply #776 on: September 07, 2012, 07:10:06 PM »
what have i done

i've created a monster




S&M gag medic

edit: more pics for great justice and masochism

he is going to saw through yo- 
no i am not going to finish that thought aaaaaaaaaaaaaaaaaaaaaaaaaaaa
« Last Edit: September 07, 2012, 08:25:09 PM by Hanged Hourai »

Re: Team Fortress 128
« Reply #777 on: September 07, 2012, 08:59:29 PM »
what have i done

i've created a monster


-snip

S&M gag medic

edit: more pics for great justice and masochism
-snippity snip-
he is going to saw through yo- 
no i am not going to finish that thought aaaaaaaaaaaaaaaaaaaaaaaaaaaa
Needs more disciplinary action.

Messiah

  • The Devil on The Sky~
  • In seek for the lost DotS
Re: Team Fortress 128
« Reply #778 on: September 07, 2012, 09:46:08 PM »

he is going to saw through yo- 
no i am not going to finish that thought aaaaaaaaaaaaaaaaaaaaaaaaaaaa

through your MEDIC!
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DrCactus

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Re: Team Fortress 128
« Reply #779 on: September 07, 2012, 10:22:44 PM »


Hooray for generous friends



All I need now is a quadwrangler