Author Topic: Team Fortress 64  (Read 222513 times)

Amraphenson

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Re: Team Fortress 64
« Reply #810 on: May 16, 2012, 04:30:20 AM »
Alright! Thanks for the quick advice. Got a strange bat, crocodile smile, strange knife, and a strange quick-fix, and I now have one ref to my name. :)
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Re: Team Fortress 64
« Reply #811 on: May 17, 2012, 03:40:00 AM »
how i this game :V

Gpop

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Re: Team Fortress 64
« Reply #812 on: May 17, 2012, 03:57:48 AM »
how i this game :V
1) Don't make me coach you because then I can't get out :V

Re: Team Fortress 64
« Reply #813 on: May 17, 2012, 04:35:08 AM »
1) Don't make me coach you because then I can't get out :V
oh oops :3

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Re: Team Fortress 64
« Reply #814 on: May 17, 2012, 05:16:46 AM »
how i this game :V
Already said this on Steam and TF2, but:
#1. Play the Training Mode and its tutorial. It may only cover 4 of the classes, but it'll tell all the basics of the game at the very least.
#2. Try some offline practice against bots, starting with Easy and working your way up.
#3. For specialised practice (eg. backstabs, headshots, Direct Hit airshots), download the map tr_walkway_rc2, read the readme, and play it on your own system.
#4. Join a few public games and test your skills! Feel free to send a message to me about certain things, or (if I'm in-game or anything other than 'Online on Mobile Device') send an invite for either coaching or joint training.

Seeing that you're playing mainly Soldier, I'd also recommend contacting Bigode and Exuro about this class.
« Last Edit: May 17, 2012, 05:33:22 AM by 巫女パン Trade Shrine »
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Re: Team Fortress 64
« Reply #815 on: May 17, 2012, 05:30:32 AM »
Seeing that you're playing mainly Soldier, I'd also recommend contacting Bigode about playing this class. He plays a fairly good Solly IMO.

Also ask me and Alpha. Alpha mained soldier before scout, and my soldier roots back to the good old quake days.


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DX7.EP

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Re: Team Fortress 64
« Reply #816 on: May 17, 2012, 05:36:47 AM »
Also ask me and Alpha. Alpha mained soldier before scout, and my soldier roots back to the good old quake days.
Also noting Exuro as a good contact. He's mostly a Pyro main but has very good Soldier background.

Actually, some of us should make a list of players and their specialised classes sometime. While offence and support classes are clear, defensive classes...many of us seem a bit grey there.
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InfernalExuro

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Re: Team Fortress 64
« Reply #817 on: May 17, 2012, 05:41:30 AM »
I actually used to consider Soldier my main at one point. It was the easiest class for me to naturally fall into; I actually had to play a lot of Pyro to get the point I'm at now. On that note, I'd be willing to help you if you want to learn Pyro. Gamecubic and Shady are good choices to ask for help on that subject, as well.
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Amraphenson

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Re: Team Fortress 64
« Reply #818 on: May 17, 2012, 05:43:16 AM »
Well, I've got most of my spy stuff down, like feints and what not. Any good way to practice trickstabs?
Sugoiiii~
[23:02] <~Iced> You have sown the seeds of your own destruction Amra.
[23:20] <Stuffman> enjoy your personally crafted hell Amra

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Re: Team Fortress 64
« Reply #819 on: May 17, 2012, 06:12:05 AM »
Well, I've got most of my spy stuff down, like feints and what not. Any good way to practice trickstabs?
Watch Stabby's videos on YT for some insane Spy stuff. Also tr_walkway_rc2 (see my post to Suikama earlier) is a good practice map for facestabbing. :3

And as for that list of specialisation I noted earlier, I might as well make an early version now:
 - General: (any class for any situation): EP, Frey, Strafe
 - Scout: Alpha, Frey, Cubic
 - Soldier: Bigode, Exuro, Yukarin, Alpha, Cubic, Dibble, Shim
 - Pyro (puff & sting): Cubic, EP, Yukarin, Gpop (shotgun); Exuro, Demonbman? (RS); Shady (flare guns)
 - Pyro (other): none I'm aware of and W+M1 is not legitimate in my book
 - Demoman: Shady, Wisp, Demonbman
 - Demoknight: do we have Demoknight specialists?
 - Heavy: Wisp
 - Engie: Molten, Strafe, Demonbman
 - Medic: EP, Exuro, Alpha, Cubic
 - Sniper: KlLLAH573, Sparda (sniper rifle); none I know for Huntsman
 - Spy: Gpop, Yukarin, Shim, Demonbman

Hopefully this facilitates (1) other members asking for general or specific help and (2) a possible competitive meet.
« Last Edit: May 19, 2012, 04:20:29 AM by 巫女パン Trade Shrine »
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Freyband

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Re: Team Fortress 64
« Reply #820 on: May 17, 2012, 07:45:39 AM »
- Demoman: Shady, Frey
Might want to count me off that list. I'm not the greatest demo and I tend to mostly use the sticky jumper these days. You'd be better putting me down as scout or spy (lolamba+deadringer)  :V
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Molten

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Re: Team Fortress 64
« Reply #821 on: May 17, 2012, 08:21:37 AM »
EP, put me up on the list as Engie!


Also, stil have a couple of stranges if anyone is interested. Have a S. Direct Hit, S. Fists and a S. Half- Zatoichi. I think Kyo said he was interested in the Zatoichi last time i posted, but i haven't gotten around to poking him yet ( because i'm confused about people changing names on steam )

InfernalExuro

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Re: Team Fortress 64
« Reply #822 on: May 17, 2012, 08:33:24 AM »
I'm actually a great Heavy, but I just don't like playing him too much. Just when a team really needs to be carried or RAEGMODE. Also you might want to note Shady as Flare Guns in general, not just the Detonator.

As for junk to trade, I have a spare V. Ambassador up for grabs, along with a S. Pain Train and S. Diamondback. Basically anything on the last page but you know the drill. :V
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Re: Team Fortress 64
« Reply #823 on: May 17, 2012, 09:24:44 AM »
Count me in on the shotgun pyro as well. I actually main pyro now. I just don't use him enough on meets because it's obviously hard to reflect shit at 200 ping or more, and aiming the flamethrower is a hard job with that much delay.

Yep, that's the reason why I use a battlespy (read: amby spy) on our meets. :V
« Last Edit: May 17, 2012, 10:15:34 AM by ゆかりん »


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Re: Team Fortress 64
« Reply #824 on: May 17, 2012, 11:34:36 AM »
I consider myself a Jack-of-all-trades style player, and spread the love across every class. I'll play whichever class is needed at the time. If given a preference as to which class I "specialize" in, I would say Engineer and Medic, with Sniper and Pyro as good alternates.

My philosophy is to learn by experience. Learn how to play each class effectively. Not necessarily to have that "jack of all trades" approach, but it expands your scope of the game.. You become more effective as your preferred classes if you learn how to play the classes that counter them.

You could really ask anyone here for advice on any of the classes..
« Last Edit: May 17, 2012, 12:30:29 PM by Dr.Strafe »

Gc

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Re: Team Fortress 64
« Reply #825 on: May 17, 2012, 01:15:47 PM »
A hint about what I can do

http://i.imgur.com/GgTZ2.png

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Gpop

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Re: Team Fortress 64
« Reply #826 on: May 17, 2012, 01:28:03 PM »
Well, I've got most of my spy stuff down, like feints and what not. Any good way to practice trickstabs?
All I can say is that it takes some practice. Heck, even Valve servers are great for this since they're full of mindless players to practice on :V

Sidestabs are one of the easiest to start with imo. As the come onto you, feign one direction, and just as they start following you towards that direction, quickly sidestep to the side and stab the side RIGHT it reaches the hitbox of the back.

Corner stabs pretty much uses this technique, once you get side stabbing down this'll be easy to get down as well.

Stair stabs are a bit trickier, heck I'm still pretty terrible at this (mostly because in servers I play in they know too well about them and just intelligently back up or puff me away :V). Just as long as you know to crouch over them you'll ALWAYS jump over them

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Re: Team Fortress 64
« Reply #827 on: May 17, 2012, 01:37:44 PM »
Don't forget matador stabs; those are quite hard to do but are extremely rewarding IMO :V

I updated the little brief list in response to your posts.
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theshirn

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Re: Team Fortress 64
« Reply #828 on: May 17, 2012, 01:48:12 PM »
I am pretty solid at everything but Scout (although I've gotten better at it) but I'm probably best as either Soldier or Spy.

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Messiah

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Re: Team Fortress 64
« Reply #829 on: May 17, 2012, 04:06:42 PM »
I know how to die with any class. If you want some tips, just ask.
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Gpop

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Re: Team Fortress 64
« Reply #830 on: May 17, 2012, 06:44:11 PM »
Also, yeah put me under shotty pyro as well. I tend to switch between the two, depending on the match :V

EDIT:
Don't forget matador stabs; those are quite hard to do but are extremely rewarding IMO :V

I updated the little brief list in response to your posts.
...yeah that's what they're called derp forgot the name of it but yeah :V
« Last Edit: May 17, 2012, 06:46:55 PM by Gpop »

Re: Team Fortress 64
« Reply #831 on: May 17, 2012, 07:26:08 PM »
Watch Stabby's videos on YT for some insane Spy stuff. Also tr_walkway_rc2 (see my post to Suikama earlier) is a good practice map for facestabbing. :3

And as for that list of specialisation I noted earlier, I might as well make an early version now:
 - General: (any class for any situation): EP, Frey, Strafe
 - Scout: Alpha, Frey, Cubic
 - Soldier: Bigode, Exuro, Yukarin, Alpha, Cubic
 - Pyro: Cubic, EP, Yukarin, Gpop (shotgun); Exuro (RS); Shady (flare guns)
 - Demoman: Shady
 - Heavy: We don't have Heavy mains here AFAIK, but (among others) Exuro, Cubic, and I occasionally switch over and do fairly well
 - Engie: Molten, Strafe
 - Medic: EP, Exuro, Alpha, Cubic
 - Sniper: KlLLAH
 - Spy: Gpop, Yukarin

Hopefully this facilitates (1) other members asking for general or specific help and (2) a possible competitive meet.
Oh wow, that list of pyros. I used to play pyro as well, but I'm way out of practice.

I could swear we had more demo and spy players, though.

DX7.EP

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Re: Team Fortress 64
« Reply #832 on: May 17, 2012, 07:33:45 PM »
I could swear we had more demo and spy players, though.
I think we do, but I'm probably unaware of them. Should probably take a closer look at everyone's playstyles on the next meeting, rather than just the few who regularly get together for pubstomping and shenanigans.
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Re: Team Fortress 64
« Reply #833 on: May 17, 2012, 08:26:19 PM »
I think we do, but I'm probably unaware of them. Should probably take a closer look at everyone's playstyles on the next meeting, rather than just the few who regularly get together for pubstomping and shenanigans.
The problem being we may have proficient demos and such, but they don't play the class that much.

Wisp

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Re: Team Fortress 64
« Reply #834 on: May 17, 2012, 09:07:13 PM »
Whoaaa, I haven't posted in weeks but I still lurk around here every day.

Hey EP, can you put me on the Demo list? And Heavy too, if we can be on more than one list. I main Demo but I've started to like Heavy, so he's pretty much my second main.
Starting to get back into this game (not that I left, just a bit inactive) so you might start seeing me at the TF2 meetups again. Not 100% sure, though, because of school stuff.
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Hyper Dunk

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Re: Team Fortress 64
« Reply #835 on: May 17, 2012, 09:18:09 PM »
You can put me as a soldier. I can also play a huntsman sniper decently once I warm up a bit.

Re: Team Fortress 64
« Reply #836 on: May 17, 2012, 10:19:36 PM »
At the start of my TF2 career I said to myself I would main pyro. The reason why I played spy was to know how spies work, so that I can counter them effectively. That's my reason.


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Re: Team Fortress 64
« Reply #837 on: May 18, 2012, 12:59:40 AM »
Today's update adds new crates with s.Rocket Launcher and s.Stickybomb Launcher. This should make their market price drop considerably.

Re: Team Fortress 64
« Reply #838 on: May 18, 2012, 01:37:13 AM »
Today's update adds new crates with s.Rocket Launcher and s.Stickybomb Launcher. This should make their market price drop considerably.
And thus the TF2 market is thrown in to disarray.

AGAIN.

DX7.EP

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Re: Team Fortress 64
« Reply #839 on: May 18, 2012, 01:39:07 AM »
Today's update adds new crates with s.Rocket Launcher and s.Stickybomb Launcher. This should make their market price drop considerably.
Haha, glorious. As Alpha said there goes the trading market :V
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