Author Topic: Team Fortress 64  (Read 222515 times)

Gc

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Re: Team Fortress 64
« Reply #720 on: May 03, 2012, 11:24:30 PM »
Bit off topic, my S key broke, so I won't be playing TF2 for a while.
Time to get a shiny new mechanical keyboard that will survive a nuclear bomb or 2! (IBM Model M, anyone? though "shiny" and "new" don't really apply here...)

DX7.EP

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Re: Team Fortress 64
« Reply #721 on: May 04, 2012, 12:20:30 AM »
Unicomp Model Ms work just as well and are slightly more modern. They're the official successor to the IBM ones, as Unicomp has the original patents.
C:DOS> ayayaya.mid
Bad command or file name

C:>_

Re: Team Fortress 64
« Reply #722 on: May 04, 2012, 12:24:48 AM »
Bit off topic, my S key broke, so I won't be playing TF2 for a while.
W+M1 all day, every day. :V  But seriously, Walmart + $10 = problem solved... unless you're planning on getting a fancier keyboard.

Re: Team Fortress 64
« Reply #723 on: May 04, 2012, 12:36:05 AM »
W+M1 all day, every day. :V  But seriously, Walmart + $10 = problem solved... unless you're planning on getting a fancier keyboard.
Probably fancier, but...

bind mouse2 "+forward"
bind mouse3 "+jump"
bind mouse5 "voicemenu 0 0"

M1+M2.

Also, Cubic, do you own a Model M? EP apparently doesn't, and I'm curious to see how well it works for gaming.

Gc

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Re: Team Fortress 64
« Reply #724 on: May 04, 2012, 12:58:59 AM »
Also, Cubic, do you own a Model M? EP apparently doesn't, and I'm curious to see how well it works for gaming.
No. I'm just a poor Microsoft Sidewinder X4 user. Thinking of switching to a Das Keyboard.



On another note, every custom HUD is crashing TF2 on startup, probably because of:
Quote from: Eric Smith
- Updated the main menu message notification system

I'll be waiting for a BroeselHUD update then... I think I'll go puke over the default HUD first though.
« Last Edit: May 04, 2012, 01:04:45 AM by Gamecubic »

Re: Team Fortress 64
« Reply #725 on: May 04, 2012, 01:31:54 AM »
Quote
Updated the Frying Pan so it can also be equipped by the Scout, Sniper, Medic, Heavy, and Pyro
Quote
Scout
RUN FOR YOUR DISPENSERS!

DX7.EP

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Re: Team Fortress 64
« Reply #726 on: May 04, 2012, 02:26:39 AM »
Quote
Updated the Frying Pan so it can also be equipped by the Scout, Sniper, Medic, Heavy, and Pyro
Quote
10:23 PM - EP Sampling Pulsation: Oh god, latest update is hilarious: *quotes above*
10:23 PM - Agent of the BSoD: uh, lol
10:23 PM - EP Sampling Pulsation: Now we'll have Scoutopans, Snipans, Medipans, Heavipans, and Fryros :V
And now for some reason making a 7-person boss with just Pans everywhere seems like a good idea. >:D >:D

But I've got Koishi, Mokou, Final Combat's Rocket, and others to work on first. ^^
« Last Edit: May 04, 2012, 02:38:56 AM by 巫女パン Trade Shrine »
C:DOS> ayayaya.mid
Bad command or file name

C:>_

Re: Team Fortress 64
« Reply #727 on: May 04, 2012, 02:52:18 AM »
Final Combat's Rocket
This, I can honestly say, I did not expect.

So let me ask.

Why the Rocket? Specifically, what unique traits are able to be made in to a proper boss?

DX7.EP

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Re: Team Fortress 64
« Reply #728 on: May 04, 2012, 03:20:21 AM »
I had a Rocket skin for the Soldier sitting in my TF2 directory, so I went, 'why the hell not?'

Likely, though, his abilities will be improvised to my liking, rather than being from the actual game itself (which I'm in no way even touching).

Now why is he fighting the TF2 team? Let's say he's trying to assert that Final Combat is in some way not a TF2 clone. :colonveeplusalpha:
C:DOS> ayayaya.mid
Bad command or file name

C:>_

Freyband

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Re: Team Fortress 64
« Reply #729 on: May 04, 2012, 06:01:44 AM »
And now for some reason making a 7-person boss with just Pans everywhere seems like a good idea. >:D >:D
Why not just make a reverse saxton hale boss (one person running like hell from a team of nutters trying to beat him to death before a timer runs out). :/
Or just fix the plugin for melee mode and then force everyone to use the pan via admin hax :p
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My TF2 Backpack

DX7.EP

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Re: Team Fortress 64
« Reply #730 on: May 04, 2012, 06:23:11 AM »
I don't see the fun in the former, especially for Hale. Deathrun's already a bit similar to that anyway (Hale uses contraptions to kill the enemy team, who is on the chase after him).

I can already do the latter with other plugins on server, you know. :V

Lastly, anyone know a good source for Koishi and Mokou sound clips excluding M-1 Grand Prix? This is the major impediment to their online play tests right now.
« Last Edit: May 04, 2012, 06:25:55 AM by 巫女パン Trade Shrine »
C:DOS> ayayaya.mid
Bad command or file name

C:>_

Kyo Tanaka

  • Don't worry Sakuya, I will (Uuu~♥) protect you...
Re: Team Fortress 64
« Reply #731 on: May 04, 2012, 12:55:42 PM »
I don't see the fun in the former, especially for Hale. Deathrun's already a bit similar to that anyway (Hale uses contraptions to kill the enemy team, who is on the chase after him).

I can already do the latter with other plugins on server, you know. :V

Lastly, anyone know a good source for Koishi and Mokou sound clips excluding M-1 Grand Prix? This is the major impediment to their online play tests right now.

Looks like you'll have to find voice actors. I have no idea for any sound clips.

DX7.EP

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Re: Team Fortress 64
« Reply #732 on: May 04, 2012, 12:57:15 PM »
Well, using VAs seems to be an unlikely proposition.

I guess I'll have to find a few fitting voice clips from the M-1 skits and use those, with some audio editing if needed.
C:DOS> ayayaya.mid
Bad command or file name

C:>_

Kyo Tanaka

  • Don't worry Sakuya, I will (Uuu~♥) protect you...
Re: Team Fortress 64
« Reply #733 on: May 04, 2012, 01:04:50 PM »
A Chen hale would be nice.

DX7.EP

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Re: Team Fortress 64
« Reply #734 on: May 04, 2012, 01:08:54 PM »
What is her rage, a CHEEEEEEEEEEN-loaded cuteness overload? :V

While other bosses would be nice to see, the largest obstacle to these are a lack of TF2-compliant models and a lack of modelling ability. It may be possible to import MMD, GTA:SA, etc. models over, but that doesn't address TF2's bone rigging, animations, normal maps, etc.
C:DOS> ayayaya.mid
Bad command or file name

C:>_

Gpop

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Re: Team Fortress 64
« Reply #735 on: May 04, 2012, 01:46:07 PM »
And now for some reason making a 7-person boss with just Pans everywhere seems like a good idea. >:D >:D

But I've got Koishi, Mokou, Final Combat's Rocket, and others to work on first. ^^
Koishiiii

Hey hey

I call dibs on being Koishi first :V

Gc

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Re: Team Fortress 64
« Reply #736 on: May 04, 2012, 02:34:09 PM »
I propose Gpop as Koishi's voice actor.

THIS CAN NOT GO WRONG

DX7.EP

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Re: Team Fortress 64
« Reply #737 on: May 04, 2012, 04:01:20 PM »
I propose Gpop as Koishi's voice actor.

THIS CAN NOT GO WRONG
THIS IS GLORIOUS IDEA, I APPROVE :getdown: :getdown:

Koishiiii

Hey hey

I call dibs on being Koishi first :V
Not a surprise seeing Alpha's enthusiasm for early Aya testing. What's next, Dusty tries Mokou first? :V
C:DOS> ayayaya.mid
Bad command or file name

C:>_

Re: Team Fortress 64
« Reply #738 on: May 04, 2012, 09:05:40 PM »
I propose Gpop as Koishi's voice actor.

THIS CAN NOT GO WRONG
Manry Koishi go go go :getdown:

Kyo Tanaka

  • Don't worry Sakuya, I will (Uuu~♥) protect you...
Re: Team Fortress 64
« Reply #739 on: May 05, 2012, 12:13:22 AM »
I would like to test a Touhou Hale!

DX7.EP

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Re: Team Fortress 64
« Reply #740 on: May 05, 2012, 12:42:20 AM »
I'm aiming for the next public Hale testing to be either tomorrow or Sunday, which should be enough time to finish Mokou and Rocket.

Other modders' bosses I ll be adding include:
 - Female Spy (with an option for a Gentlespy duo battle)
 - Ass Pancakes with custom materials and hat (DX8 has materials issues :<)
 - Gangplank (pirate with overlay-style rage)
 - Cuddly Heavy (special TF2Ware guest!)

Koishi is pretty much complete, BTW, but I'll upload her files with the other bosses. The only issues I have with her now are overlay render issues on Intel GPUsand that sometimes she gets killed VERY easily (probably an issue with one of her abilities).

And have a screenshot of an upcoming Rage ability :V
« Last Edit: May 05, 2012, 03:50:12 AM by 巫女パン Trade Shrine »
C:DOS> ayayaya.mid
Bad command or file name

C:>_

Gc

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Re: Team Fortress 64
« Reply #741 on: May 05, 2012, 01:20:02 AM »
On an entirely unrelated note, I am 140 kills away from having an Epic Momiji.

Gpop

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Re: Team Fortress 64
« Reply #742 on: May 05, 2012, 01:24:56 AM »
I'm aiming for the next public Hale testing to be either tomorrow or Sunday, which should be enough time to finish Mokou and Rocket.

Other modders' bosses I ll be adding include:
 - Female Spy (with an option for a Gentlespy duo battle)
 - Ass Pancakes with custom materials and hat (DX8 has materials issues :<)
 - Gangplank (pirate with overlay-style rage)
 - Cuddly Heavy (special TF2Ware guest!)

Koishi is pretty much complete, BTW, but I'll upload her files with the other bosses. The only issues I have with her now are overlay render issues on Intel GPUs and that sometimes she gets killed VERY easily (probably an issue with one of her abilities).

And have a screenshot of an upcoming Rage ability :V
totally didn't suggest this idea :V

Fetch()tirade

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Re: Team Fortress 64
« Reply #743 on: May 05, 2012, 02:09:02 AM »
I've played against Gangplank before. His rage isn't all that great, but just seeing a pirate medic running around is hilarious.

Re: Team Fortress 64
« Reply #744 on: May 05, 2012, 03:01:37 AM »
I'm aiming for the next public Hale testing to be either tomorrow or Sunday, which should be enough time to finish Mokou and Rocket.

Other modders' bosses I ll be adding include:
 - Female Spy (with an option for a Gentlespy duo battle)
 - Ass Pancakes with custom materials and hat (DX8 has materials issues :<)
 - Gangplank (pirate with overlay-style rage)
 - Cuddly Heavy (special TF2Ware guest!)
Cuddly Heavy... I can never survive that minigame. The kill on touch is generally what gets me.

Re: Team Fortress 64
« Reply #745 on: May 05, 2012, 03:07:41 AM »
This is a great spray.

DX7.EP

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Re: Team Fortress 64
« Reply #746 on: May 05, 2012, 03:12:25 AM »
Cuddly Heavy... I can never survive that minigame. The kill on touch is generally what gets me.
I wish this version of Cuddly had that power, but he doesn't.

And the easy-kill Koishi and Ass Pancakes materials problems were solved, former due to testing environment fixes and latter via an updated model and config file. On to the next bosses!
C:DOS> ayayaya.mid
Bad command or file name

C:>_

Gpop

  • Subconscious Rose Girl, Koishi
  • FIRST PLACE BAYBEE!
Re: Team Fortress 64
« Reply #747 on: May 05, 2012, 03:27:58 AM »
I just wish we could find downloads for TF2ware. It'd be hilarious with the MotK group

Unless you guys wanna hijack a server with it later :V

Re: Team Fortress 64
« Reply #748 on: May 05, 2012, 08:43:38 AM »
This is a great spray.
I agree. Fantastic.

On a different note. I managed to recently snag a couple of the elusive Crate 40 stranges.  A Widowmaker, which I will probably name "Knockout in Three Steps" or something.. and a Huntsman, which I named after Nue's final spellcard. I fuckin' LOVE the Widowmaker. Playing RAEG Engie is so damn fun. I'm.... not so hot with the Huntsman, yet. :V Exuro, you're safe for now.

Fetch()tirade

  • serial time-waster
Re: Team Fortress 64
« Reply #749 on: May 05, 2012, 01:27:20 PM »
strange widowmaker

FSDFDSFDFSDFSDF
i so jelly right now