Maidens of the Kaleidoscope

~Beyond the Border~ => Akyu's Arcade => Genji's Battle Arena => Topic started by: trancehime on August 08, 2010, 08:29:09 AM

Title: [WC3 - DotS] General discussion thread I
Post by: trancehime on August 08, 2010, 08:29:09 AM
TOUHOU GENSOKYO: Defense of the Shrines
< incoming fancy banner or something here >

Touhou Gensokyo: Defense of the Shrines is a variation on the Defense of the Ancients game. This is a WarCraft 3 map made by Chinese people, so the map itself is in Chinese, simplified. It is extremely fun, though a little bit unbalanced. Just a little bit.

Touhou Wiki article: here (http://en.touhouwiki.net/wiki/Touhou_Defence_of_The_Shrines) (contains translated descriptions for the game, heroes and items)
Official DoTS forum Chinese: here (http://www.touhou.cc/bbs/forumdisplay.php?fid=2)
Unofficial promo video by shrinemaiden: DotS promo video (http://www.youtube.com/watch?v=iViVL5PtRt4&hd=1)

About our community
We got many different time zone players, but most of our players are from the EST and GTM time zones. We always try to spawn at least 4 vs 4 games, because they are the most fun. Generally we play the latest chinese version of the map. This might scare some people, but since the wiki is frequently updated , it shouldn't become an obstacle. The latest map is always updated in our IRC channel and we try to maintain the wiki as much as we can. If you are interested in playing a game of DoTS, feel free to drop in our IRC channel.

IRC channel
irc.ppirc.net:6667
#DotS-Meido

How to play
To play public or with us, make sure you can join shrinemaiden battlenet. Read here  (http://www.shrinemaiden.org/forum/index.php/topic,8051.0.html)how to join. Logically you require Warcraft III and Frozen Throne installed along with patch 1.24. Without these, you cannot play.

Chinese font support for Warcraft III
- Download FONTCRAFT: http://rapidshare.com/files/69872447/FontCraft.rar

Instructions:
1) Extract all the files frmo FontCraft.rar
2) Boot the executable
3) Pick the truetype font from the browse
4) PICK THE SECOND OPTION not the first
5) Patch it!
6) Check whether the characters show up correctly ingame.






Looking for me on Garena? Add tm.ListyLen
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Ghaleon on August 08, 2010, 09:06:54 AM
I don't intend on playing this since the gamestyle simply isn't my type (kinda like how I just don't like fighting games). however I can't help but be curious about what you think of it compared to ordinary dota?

I mean, pretending I WAS a dota fan, and I was trying to get a buddy hooked on it, and assuming they were not a Touhou fan, but didn't give a rats ass about the character names or whatever with a new game I gave em. Which dota would you reccommend me to making em try based on their tastes? I mean I'm just making stuff up but like:

Choose dota over Tota if:
1: imaginary friend prefers faster games
2: friend likes moar items!
3: friend likes moar characters!
choose Tota if:
1: prefers longer games
2: friend gets intimidated by such a huge item selection (tends to not like learning to play a game for long before just playing it)
3: prefers "deeper" characters (let's pretend tota had only 30 heroes, BUT had more than 4 spells to buy per level up (5 if you count stats +2).. maybe it had 10? etc.

Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Prody on August 08, 2010, 10:22:13 AM
I took interest in this a while back but never really played it a whole lot due to a lack of people to play with.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: trancehime on August 08, 2010, 01:33:06 PM
I don't intend on playing this since the gamestyle simply isn't my type (kinda like how I just don't like fighting games). however I can't help but be curious about what you think of it compared to ordinary dota?

For one, the battles are now 4 on 4, and every hero is completely and utterly broken, lots of DotA players would get turned off if they weren't Touhou fans due to how sheerly imbalanced they are... For example, Yuugi's Knockout in 3 Steps is an instant death if you move 300 units after getting hit by the debuff... Otherwise you lose 35% of your mHP. Since she also has  a Greater Bash with knockback, no way to actually dodge it at a 100% chance. Tenshi gains Mana every time you hit her. And there are lots of different stuff. Creative, but really broken skills. The items too can get pretty stacked as well, and it's not very hard to farm up. The creeps also scale with your level, so they'll always keep up. It's actually very different. Very fun if you don't care about imba skills, and very funny to watch. I don't suggest this to non-Touhou fans who play DotA though. Very imba.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Pesco on August 08, 2010, 03:05:29 PM
MOKOOOOOUUUUUU >:( >:( >:( >:(

Yuugi gets ridiculous with crit items
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Helepolis on August 08, 2010, 03:40:18 PM
Broken or not, I need to try this out. But first need to find where I left my WC3 CD.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: trancehime on August 08, 2010, 03:52:28 PM
Let us celebrate Helepolis interest with a screencap of the Ojousama going "WAHAHA"

(http://a.imageshack.us/img203/2662/wc3scrnshot080810234247.th.jpg) (http://a.imageshack.us/img203/2662/wc3scrnshot080810234247.jpg)
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Bitz on August 08, 2010, 05:17:30 PM
Someone should make an English version of this map. My Chinese is rudimentary at best :V
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Rikter on August 08, 2010, 06:56:32 PM
Someone should make an English version of this map. My Chinese is rudimentary at best :V

It might be doable if you can crack the protection on the map or get an unprotected ver.

Anyways i'll have try this out sometime looks like it uses alot more custom skills than standard DotA (Although item spam is a bit of a turn off.)
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Pesco on August 08, 2010, 07:55:12 PM
The game is still sorta playable without items, but you'd obviously lose to someone that is using them :P

Played a game with Youmu and Iku each. IKU IS SO DAMN FUN!! XD XD
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Rikter on August 08, 2010, 08:36:14 PM
After looking through the translated Hero skil descriptions fully Mokou, Yukari, Utsuho and Kanako are the ones I want to try the most. Although several other heros look interesting as well.

Also ha ha, old chap! at Koishi's Skill set.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Pesco on August 08, 2010, 08:40:10 PM
Played Mokou earlier. She's unkillable if you know what you're doing.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Kerigis on August 08, 2010, 11:56:56 PM
Hey there people.
Yeah, it looks like I'm infecting the people, spreading the world about Touhou DotS. First the Hispanic Touhou Community, now MotK. I'm so cool.  8)

So, to add my $0.02.

Basically, if you're a Touhou fan, and you're a Dota fan, you're probably gonna love this game as much as I am.
Like Trance said, the heroes currently are unbalanced, but the unbalance creates some sort of "balance" inside it, like a late-game Jenga tower. And I'm cutting a lot of slack, since it's well... it's not even v1.0, although it does have enough characters (43 at the moment) to have lots of fun times.
One powerful, powerful thing about this game is that it's very very creative in an artistic sense. You can hear Popeye's tune using Murasa, having "OMAE WA MOU SHINDEIRU" coming up on Yuugi's ultimate, Kogasa scaring the shit outta you, Mystia shading your view, triggering trap runes that explode on your face, etc. It's always a joy.

By the way, you might want to first study the list of heroes, their characters and the items if you don't have any idea of what do they do or simply if you don't understand Chinese.
There IS a translated map, but sadly is just the item list, and currently is very very outdated.

I'm always willing to play games with you people~
Yeah, the HTC is indeed hosting a DotS tournament. Lots of fun times. :3
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Rikter on August 09, 2010, 12:29:42 AM
Okay this looks somewhat less item driven than DotA (at least it looks like that) But I need to get an item list. I'm more interested in this now. Also whats the deal with the stuff you can select on the Turtles?
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: trancehime on August 09, 2010, 12:49:59 AM
Played a game with Youmu and Iku each. IKU IS SO DAMN FUN!! XD XD

Iku honestly reminds me of Storm Spirit v1 + v2 put together (Electric Rave w/ a passive that's BASICALLY a Chain Lightning + Electric Vortex? YES PLZ) except instead of INT she's AGI... Really potentially powerful.

Okay this looks somewhat less item driven than DotA (at least it looks like that) But I need to get an item list. I'm more interested in this now. Also whats the deal with the stuff you can select on the Turtles?

Faith can be used to select option on the Genji, you may use different useful skills. 100 Faith can be consumed to summon Genji's Wrathful Ghost, which deals 300~325 Hero/Magic ranged damage.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Pesco on August 09, 2010, 06:52:33 AM
Yuugi and Iku for ping-pong lulz combo :D
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: trancehime on August 09, 2010, 07:16:45 AM
I'm tempted to write up mini-guides for some of the heroes

You think that's cool?
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: trancehime on August 09, 2010, 10:13:56 AM
The Colorful Rainbow Gatekeeper, Hong Meiling

INTRODUCTION

Hong Meiling, who will now be referred to as China because it's easier to type and I am a lazy ass, is a very hard-wired Strength hero whose main role is to tank and gank. She can prove to be a strong carry later on with her second skill, Fierce Tiger's Inner Strength, and a great initiator, with her first skill, Earth and Heaven Dragon Kick. She also has the fastest base move speed in the game at 320, tied with Hina Kagiyama and Youmu Konpaku. China's main strength early on is her amazing prowess at ganking, with her Dragon Kick, she can easily charge into the enemy lines, kick off her absolutely gorgeous three-hit ultimate before finishing them off with Fierce Tiger attacks. Nobody likes getting hit with repeated bashes that proc at one-hundred percent, and they most certainly don't want to get near China when she starts spinning with her Dance, a far more powerful and potent version of DotA hero Axe's "Counter Helix." Some people also will probably get pissed off at a good China for getting killed without her doing ANYTHING at all but CHASE YOU.

This guide will show basic tips on how to use Hong Meiling, and show some basic ideas for item usage. This guide will lean towards the gank and carry aspects of China, though there will be a portion dedicated to how she can tank. Hopefully this will give you a basic insight and a glimpse on just how powerful the girls in this Touhou game can be, and hopefully to offer you a look at how a simple gate guard can destroy entire shrines on her own :3



STRENGTHS AND WEAKNESSES

Pros


Cons




STATS

BASE STATISTICS

STRENGTH: 26 + 2.9/lvl
AGILITY: 21 + 2.1/lvl
INTELLIGENCE: 13 + 1.5/lvl

ADVANCED STATISTICS

Affiliation: Hakurei
Damage: 47 - 53
Armor: 4
Movespeed: 320
Attack Range: Melee (127)



SKILLS

QI SIGN "EARTH AND SKY DRAGON KICK" (D)
(http://a.imageshack.us/img707/6083/skill3c.jpg)

Charges forward at an enemy target, pushing back any enemies in between China and her intended target and dealing damage. Once she reaches her target, it gets knocked back and gets dealt some damage.

Mana Cost: 85
Cooldown: 17/15/13/11 sec

L1: Range 500, 70 damage
L2: Range 550, 100 damage
L3: Range 600, 130 damage
L4: Range 650, 160 damage

Dragon Kick is an extremely vital tool in ensuring China's success throughout the entire game. It is a unit-targeted spell which makes China do a flying kick to the targeted location. If you pass through enemy units that aren't your intended target, they get pushed away, which is good for helping your allies get to the enemy. Your collision becomes 0 and you can pass through most objects, if not all objects, until you hit end of range. You CAN use this to your advantage. If a massive wall of creeps is harassing your enemy, Dragon Kick past them and land behind them, before setting up with your skills and then walloping them down.

You can also use this skill to dodge AoE attacks in your general direction and even stuns, this most especially applies to stuns like Kanako's onbashira and Sanae's lightning strike (which has a delay). At last, you can use this as a chasing mechanism. If the enemy is too far, use Dragon Kick to catch up to their position - China's extremely fast movement speed is sure to get to their position. Furthermore, you can use this to initiate - Dragon Kick into the clash and throw your ulti at a strategic target, for instance. You can also use it to draw creep aggro since it synergizes with Chaos Dance, China's third skill.

tl;dr - Use this skill always, it is your bread and butter and swear by using this skill for almost every time you want to beat up someone.

NOTE, since your collision will be 0 when you use this skill, it is advisable that you make sure you aim where you're going if you're not going to hit a target with this skill! This (http://a.imageshack.us/img265/5439/wc3scrnshot080910153159.jpg) could happen to you and you're stuck there until someone else kills you or you use a Gensokyo Bus Ticket to teleport out!

QI SIGN "FIERCE TIGER'S INNER STRENGTH"
(http://a.imageshack.us/img822/7480/skill0.jpg)

China infuses qi into her basic attacks, causing her attacks to ignore the enemy's armor, and also giving a 60% chance to bash; dealing 50 additional damage and inflicting a 0.8 second stun. The buff's duration is infinite until all of the attacks the buff is applied to are used up

Mana Cost: 50
Cooldown: 12 sec

L1: Lasts for 3 attacks
L2: Lasts for 4 attacks
L3: Lasts for 5 attacks
L4: Lasts for 6 attacks

This skill is extremely powerful and the main reason why China has massive carry potential. With enough damage, she can instantly rip apart any girl with her bear hands! Not to mention, it also has an abnormally high bash chance - you will at least proc the bash 50% of the time during the entire duration of the buff! Do NOT use this as a farming tool, though. You can cast the buff before initiating or after, depending on your situation. The most important fact is that the buff lasts FOREVER, until you attack for the given number of times listed. It proves for some very nice mind games, especially given that it actually has a very intimidating Thunder Clap animation that doesn't actually do much if anything at all! You can also use this as a way to turn the tide in some tough 1v1 hero battles, such as a tough battle against Tenshi, who gains Mana every time you hit her. And she has a bash too. You can also use this to catch unsuspecting heroes unaware, or stop the escape of a dying hero by Dragon Kick and then hit them with the buff up.

tl;dr - A very straightforward skill with lots of power, USE IT

SUPREME COLOR "COLORFUL LIGHT CHAOS DANCE"
(http://a.imageshack.us/img30/9281/skill1.gif)

When China is attacked by melee units, she has a 20% chance to counter their attacks with a deadly spinning move that deals unblockable damage to everyone in a 300 unit radius around her. The skill has around 2 seconds cooldown before it can proc again. This skill can now work while China is moving; this skill also procs when you're hit by ranged units, but the chance is much lower.

Passive

L1: Deals 90 damage.
L2: Deals 120 damage.
L3: Deals 150 damage.
L4: Deals 180 damage.

This skill is your main farming tool, and the reason why most enemies, girl or not, fear your tanking prowess. Even the tower's attacks may cause you to spin, which can be the cause of death for the enemy girl who's trying to get you killed by the tower by running around it. Note that it doesn't matter how much damage you take, all that matters is that you take damage. I don't believe it procs when you're stunned, but if it works anything like Axe's Counter Helix, it WILL proc under any circumstance, even if the enemy is missing you. Use this to mow down enemy creeps quickly and efficiently, use this to chase-kill enemies as no doubt enemy creeps you run by will attack you.

tl;dr - There is no reason why you shouldn't max this skill first

TRIPLE BLAST "ULTIMATE COLORFUL MOUNTAIN BREAKER"
(http://a.imageshack.us/img408/9580/skill3.gif)

China releases her inner qi in the form of a beautiful rainbow aurora, which is channeled into a series of three consecutive explosive punches. Each punch slows the target and those near it for a duration of time and deals damage to them as well. The target you chose is the focus and cannot be commanded to move for the duration of the skill.

Mana Cost: 100/175/250
Cooldown: 120/90/60 sec

Level 1: Deals 80 damage and 1.2 second slow for each punch. 240 damage total.
Level 2: Deals 120 damage and 1.7 second slow for each punch. 360 damage total.
Level 3: Deals 160 damage and 2.5 seconds slow for each punch. 480 damage total.

Your ultimate skill, which when used under the right circumstances, can completely turn the tide of the battle or completely destroy at least ONE target, turning a 4v4 clash into a 4v3 one. The damage is AoE as well, so it can cause a lot of chaos in a clash. Note, since China moves while doing the skill, try to position it so that your target takes all the damage, as the timing may cause China to miss her punches and only do the slightly weaker AoE damage to your intended target. Nevertheless, the slow is crucial and is somewhat like Sand King's Epicenter. After throwing the ulti, wreak havoc with Fierce Tiger and go to town.



SKILL BUILD

EARLY GAME Lv1-7
(http://a.imageshack.us/img707/6083/skill3c.jpg)(http://a.imageshack.us/img822/7480/skill0.jpg)(http://a.imageshack.us/img30/9281/skill1.gif)(http://a.imageshack.us/img30/9281/skill1.gif)(http://a.imageshack.us/img30/9281/skill1.gif)(http://a.imageshack.us/img408/9580/skill3.gif)(http://a.imageshack.us/img30/9281/skill1.gif)

Justification: You want to max out Chaos Dance as soon as possible to capitalize on farming the creeps. Since the distance of Dragon Kick doesn't scale very well early game and you aren't looking for the damage from it, and Fierce Tiger isn't very awesome yet without damage, you want the farming potential first. Chaos Dance's pure 180 damage at Lv7 is also very nice, and works well with initiating a gank on an unsuspecting melee hero. Dragon Kick's 500 distance is far enough for getting to your enemy and at least one or two bashes from Fierce Tiger out of three is well enough to knock out an enemy girl. Not to mention you have your ultimate skill!

MID GAME Lv8-16
(http://a.imageshack.us/img707/6083/skill3c.jpg)(http://a.imageshack.us/img822/7480/skill0.jpg)(http://a.imageshack.us/img707/6083/skill3c.jpg)(http://a.imageshack.us/img408/9580/skill3.gif)(http://a.imageshack.us/img822/7480/skill0.jpg)(http://a.imageshack.us/img707/6083/skill3c.jpg)(http://a.imageshack.us/img822/7480/skill0.jpg)STATS(http://a.imageshack.us/img408/9580/skill3.gif)

Justification: Now's the time you max out your ganking tools and then go to town. You'll have a decent amount of capital from the early-game ganking and farming to form your core items and have some semblance of durability, damage and ASPD, so you can start initiating ganks and assist in defending and performing well in the clash. It's extremely straightforward.

LATE GAME Lv17-
Finish off with stats, of course... Every extra point of HP counts. Don't forget to cap out your Power items, too. 30 extra STR is extremely beneficial for your survivability AND damage output.



ITEM BUILD

Early Game

This game is a little more generous than DotA in that you always start with 810 gold no matter what, so you have a little more flexibility with what you can buy at the start.

First thing's first, though. Your one main starting item you must always start with is...

(http://a.imageshack.us/img818/2338/metallicchestprotector.jpg)
The Metallic Chest Protector, or "Bra." A 40% chance to block 30 damage is massive, and helps tremendously in helping you tank those creeps and get as much mileage out of Chaos Dance as possible. You also need it to make the PAD, one of China's most important core items for this build. It also only costs 300. Which is cheap as hell considering China's farming potential.

After that, it's all up to you what you want to buy. I'd suggest picking from any of these:

(http://a.imageshack.us/img440/1383/dessert.jpg)(http://a.imageshack.us/img30/9184/hakureishrinetea.jpg)(http://a.imageshack.us/img839/3167/saigyuojibranch.jpg)(http://a.imageshack.us/img69/9798/cucumber.jpg)

The build I usually would start with is:

(http://a.imageshack.us/img818/2338/metallicchestprotector.jpg)(http://a.imageshack.us/img440/1383/dessert.jpg)
(http://a.imageshack.us/img69/9798/cucumber.jpg)(http://a.imageshack.us/img69/9798/cucumber.jpg)
(http://a.imageshack.us/img69/9798/cucumber.jpg)

300 + 325 + 159 = 783 Points

It gives you some stats, some much needed HP regeneration, and also the protection from the bra. Furthermore, the Dessert can be made into a Portable Bento if you're facing a magic spammer like Patchouli if you buy a Soft Drink with it. The cucumbers may be sold later on for 39 per piece, too.
 
Early to Mid Game

If you're farming well enough, you'll need to run back to town and buy the following items:

(http://a.imageshack.us/img121/1237/bunx.jpg) and (http://a.imageshack.us/img713/7639/gumy.jpg)
875 + 1100 = 1975

Together with the Bra, you will form the very useful PAD:
(http://a.imageshack.us/img155/3280/pad.jpg)
+200 HP, +4 HP/sec regeneration and a 65% chance to block 40 damage.

This will be your best friend for most of the game, blocking a lot of damage from pretty much everything except nukers, synergizes very well with China's massive base STR, matched only by girls like Yuugi, and basically is one of her absolutely necessary core items. Not only can you now infinitely tank creeps for the whole early game with little problem, but you can also start tower-diving - the towers now do minimal damage to you as compared to earlier. You WILL need this item always, so get this ASAP.

Don't forget your trusty llama, too:

(http://a.imageshack.us/img683/2258/witchesbroom.jpg) + (http://a.imageshack.us/img440/7752/tengutailsman.jpg) = (http://a.imageshack.us/img413/6947/strllama.jpg)

500 + 500 + 700 = 1700 Points

You want the Strength Llama over the others, for obvious reasons. However, if you've got some spare cash, feel free to buy the recipes of the other two Llamas to make...

(http://a.imageshack.us/img683/4143/limitededitionllama.jpg)
The limited edition Llama, which gives you +10 to every stat.

From here on you can already gank and dominate, which opens you up to many possibilities on what to get next.

Mid and Late Game

China is actually NOT very item dependent. You can give her almost anything reasonable and she can perform well if you know what you're doing, but there are certain items you can get if you want her to do a certain thing.

DPS China

(http://a.imageshack.us/img691/7782/littlescrewdriver.jpg) + (http://a.imageshack.us/img691/7782/littlescrewdriver.jpg) = (http://a.imageshack.us/img830/5232/watermelonsword.jpg)
1600 + 1600 + 600 (recipe) = 3800

The Watermelon Sword has a corruption effect, or -9 armor when attacking the enemies. While this doesn't necessarily synergize well with Fierce Tiger, which ignores armor anyway, it still adds a whopping 38 damage and when you're NOT using Fierce Tiger you instantly destroy everything else.

(http://a.imageshack.us/img440/7752/tengutailsman.jpg) x3 = (http://a.imageshack.us/img248/7472/lunarite.jpg)
500 * 3 + 350 (recipe) = 1850

You'll need this key item to form another great item for DPS China, but the Lunarite works as an excellent build-up item since it gives China everything she needs - damage and attack speed.

(http://a.imageshack.us/img248/7472/lunarite.jpg) + (http://a.imageshack.us/img267/1192/silverknife.jpg) = (http://a.imageshack.us/img693/3408/devilmilktooth.jpg)
1850 + 3600 = 5450

This is the ultimate DPS item for China. The active ability for this Devil's Milk Tooth is Rage/Frenzy, which increases China's ASPD by a further 180% and increases her movement speed by a further 30%, but makes her take 170% more damage for 7 seconds. This encourages enemies to attack you and thus proc Chaos Dance more, too, so you'll be dealing a lot of single target damage.

(http://a.imageshack.us/img691/7782/littlescrewdriver.jpg) + (http://a.imageshack.us/img443/5555/icecubek.jpg) = (http://a.imageshack.us/img708/5928/internetaddictionelimin.jpg)

1600 + 2100 + 1200 (recipe) = 4900

The Internet Addiction Eliminator allows China to easily take down pesky nukers by completely gimping their speed AND intelligence (-60 for 6 seconds? Geez). Furthermore, it boosts China's already colossal damage at this point AND gives her extra stats. It's extremely useful.

Tank China

(http://a.imageshack.us/img508/2116/godsrighthand.jpg) (Replaced by a Hat thing, it gives +160 HP/+130 Mana) + (http://a.imageshack.us/img96/5838/birdys.jpg) + (http://a.imageshack.us/img713/7639/gumy.jpg) = (http://a.imageshack.us/img697/8176/hjbug.jpg)

1200 + 1000 + 1100 = 3300

A very basic item that gives you HP, Mana, Health regen and Mana regen... Very important given that HP is kind of hard to raise in this game, and Tank China needs as much of it as she can possibly get. It can be used to make a very good tank item, too...

(http://a.imageshack.us/img697/8176/hjbug.jpg) + (http://a.imageshack.us/img651/7319/swimsuitz.jpg) = (http://a.imageshack.us/img844/2834/xiaoyushene28099sadaman.jpg)

3300 + 1400 + 500 = 5200

Activating this item's Tsundere skill makes you immune to all damage, but you lose control for 2.25 seconds. This synergizes really well with this next item...

(http://a.imageshack.us/img839/3167/saigyuojibranch.jpg) + (http://a.imageshack.us/img693/6057/grafftipetal.jpg) + (http://a.imageshack.us/img807/5213/papermask.jpg) = (http://a.imageshack.us/img153/6728/drjekyllv.jpg)

150 + 450 + 1000 + 550 = 2150

Dr. Jekyll gives a shitton of STR (+16) for one item and it has an active that provokes everyone near you and lowers their damage by 30%. It means your Chaos Dance will wreck them and you barely take any damage at all. It lasts 6 seconds, so if you activate it with the previous item...



I wish I could add a Synergy section but this game is too new for that and not everyone knows the perks for every hero. We can only theorycraft right now.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: BallerSupreme on August 09, 2010, 02:23:47 PM
I've actually wanted to try this game for awhile, being a fan of both touhou and dota. In particular, I like the silly and fun vibe of compared to srsbns hon games.

That being said, where are good places to find games? Unfortunately I don't think any of my friends would want to play this with me, and I was hoping to find other people who aren't arses to play with  :V
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Pesco on August 09, 2010, 02:27:38 PM
Most of us hang out on IRC and play over hamachi-LAN. It's not perfect but having fun is what matters.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: BallerSupreme on August 09, 2010, 02:47:02 PM
sounds good to me.
Is there a general time you guys play? I'd love to join in.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: trancehime on August 09, 2010, 02:56:59 PM
sounds good to me.
Is there a general time you guys play? I'd love to join in.

The time is generally variable, depending on what time we're on.

For all the time I've spent playing this game - all of two days, I'd like to say I got a pretty good grasp of the heroes and items already >_> Which says something about this game.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Helepolis on August 09, 2010, 05:02:20 PM
I am still fooling around with the wiki to learn the items. There are way too many items to purchase and the amount of points in the game doesn't even allow you to purchase them that fast. So it is a matter of selective builds.

(Trying to discover what is best to use for Remilia) also I have no idea what the special attacks of all the units do. Some smart person on wiki has actually linked all the characters to the official profiles, while I was expecting explanation on the character in the game.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: BallerSupreme on August 09, 2010, 06:01:19 PM
For all the time I've spent playing this game - all of two days, I'd like to say I got a pretty good grasp of the heroes and items already >_> Which says something about this game.

Aside from not being directly in english, I get the impression that the initial learning curve isn't so bad.

I think even for dota and hon, most of the heroes were easy to learn and remember. For me, the difficulty came with having to build with the team in mind, and knowing the hero/items well enough to adapt to my enemies, rather than my set plan for the hero.

 :V Maybe I'll try to get a game going in a bit. Do a lot of people on the channel play?
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Pesco on August 09, 2010, 06:07:43 PM
There's 7 of us on the hamachi network, spread over a lot of time zones.

1v1 against Rikter, he hosted so I had some lag to deal with. Died a lot, but still won because I backdoored :V. Replay attached

1v2 curbstomp on Choja and Hele. Fed Rumia is lolz XD
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: trancehime on August 10, 2010, 12:40:56 AM
There's 7 of us on the hamachi network, spread over a lot of time zones.

1v1 against Rikter, he hosted so I had some lag to deal with. Died a lot, but still won because I backdoored :V. Replay attached

:V backdooring lol.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Rikter on August 10, 2010, 01:23:26 AM
Btw the player in the red slot is able to buy Genji's Ghost.

And it seems all players on the Hakurei team can confrol him but it's problematic to.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: BallerSupreme on August 10, 2010, 01:43:43 AM
http://www.mediafire.com/file/v44ta65e6fuc9c3/GENJI.w3g
That's the replay where Rik summoned Genji.  Also, there was a yukkuri army at the end that choja killed :(
Pretty awesome that the obs slots can summon him too  :V
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Helepolis on August 10, 2010, 07:37:13 AM
1v2 curbstomp on Choja and Hele. Fed Rumia is lolz XD
Bastard Rumia is a little tough bitch :V but it was a fun first time for me.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Pesco on August 10, 2010, 08:02:37 AM
She was hungry. Forgive her.

I want to try out Aya and Momiji next.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Helepolis on August 10, 2010, 08:50:16 AM
I need to read on the items.. I have no idea how to treat the items.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: trancehime on August 10, 2010, 11:09:27 AM
Replay attach...

1v1 (with another AI for lulz) against Choja... It is the replay where I get stuck using China's Earth and Sky Dragon Kick.

Also ass-kickings
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: shadowbringer on August 10, 2010, 02:12:29 PM
some questions..

- is there a weapon/recipe which gives the bleeding orb effect? (like Sange&Yasha's?)
- does the stun effect chance on normal attacks work through cloned heroes? (I don't remember)
- is there a lifesteal-giving item/recipe? (like Mask of Death/Mask of Madness/Helm of the Dominator/Satanic?)
- is there a strong hp-regen item/recipe? (like Heart of the Tarrasque?)
- is there an evasion-based recipe? (like Butterfly?)
- is there an ultimate skill-enhancing recipe? (like Aghanim's Scepter?)
- is there a teleport-giving item/recipe? (not like Gensokyo's Bus Ticket or Yukari's Portal, but like the Blink Dagger)
- is there an armor/recipe which damages melee attackers? (like Blade Mail.. the closest I could find was Myon's Balloon, but it doesn't return damage)
- is there another stun-based weapon/recipe, which also gives attack speed? (which would look more like Monkey King Bar?)
- is there an invisibility-giving weapon/recipe? (like Lothar's Edge?)
- is there a weapon/recipe which deals damage over time to nearby enemies? (like Radiance)
- is there an item solely for attack speed? (like Hyperstone?)
- Kaguya doesn't farm well at the beginning, she can't run away and her support ultimate doesn't look rewarding enough (though the team lineup wasn't given much thought and we're all learning the game). Her first skill drains mp, has limited range and deals little damage. So, it's difficult for her to start having good mp regen until she can focus on attack equipment (she also can't run away if she needs to). Any suggestions?

- edit: here's one more: is there an mp-draining weapon/recipe? Or something which gives the Purge skill?
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Pesco on August 10, 2010, 03:01:49 PM
some questions..

- is there a weapon/recipe which gives the bleeding orb effect? (like Sange&Yasha's?) No, Rumia's passive has this
- does the stun effect chance on normal attacks work through cloned heroes? (I don't remember) Probably does
- is there a lifesteal-giving item/recipe? (like Mask of Death/Mask of Madness/Helm of the Dominator/Satanic?) No. Lifesteal from an item make things very boring and most heroes unkillable
- is there a strong hp-regen item/recipe? (like Heart of the Tarrasque?) There are 2 items that give a lot of STR, but not the regen
- is there an evasion-based recipe? (like Butterfly?) Yes there is, but the rate is pretty low and doesn't actually synergise with the item
- is there an ultimate skill-enhancing recipe? (like Aghanim's Scepter?) No, the girls' ultimates are broken enough as it is.
- is there a teleport-giving item/recipe? (not like Gensokyo's Bus Ticket or Yukari's Portal, but like the Blink Dagger) There's an item that blinks you randomly, otherwise no
- is there an armor/recipe which damages melee attackers? (like Blade Mail.. the closest I could find was Myon's Balloon, but it doesn't return damage) No Blade Mail, but there really should be one given how imba the game is
- is there another stun-based weapon/recipe, which also gives attack speed? (which would look more like Monkey King Bar?) No, all the effets you want are on separate items
- is there an invisibility-giving weapon/recipe? (like Lothar's Edge?) There's an item that gives you Doppelwalk, it's close enough
- is there a weapon/recipe which deals damage over time to nearby enemies? (like Radiance) No, you don't really need it and the immolation effect isn't good enough late game anyway
- is there an item solely for attack speed? (like Hyperstone?) Hand of Midas equivalent is the best you're going to get
- Kaguya doesn't farm well at the beginning, she can't run away and her support ultimate doesn't look rewarding enough (though the team lineup wasn't given much thought and we're all learning the game). Her first skill drains mp, has limited range and deals little damage. So, it's difficult for her to start having good mp regen until she can focus on attack equipment (she also can't run away if she needs to). Any suggestions? Kaguya is a team player from what I can see. Mokou is better :V

- edit: here's one more: is there an mp-draining weapon/recipe? Or something which gives the Purge skill? An item has a 2 sec purge that drops the target's INT by 60 for 6 seconds. Iku has a 9 second purge-slow and Siki has a purge-damage spell.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: shadowbringer on August 10, 2010, 03:38:54 PM
thank you for the information.. but I have to disagree about two things:

- lifesteal sometimes isn't the best option for certain characters (which could use a better orb effect instead for the character or against certain opponents, or simply be underused by a character's poor dps); since it can be used to refill life on creeps or heroes, it helps change the decisions/priorities for the attacking/defending teams (like, for example, the one using it has enough life to attempt to take part of a team battle or should he/she heal at the fountain, or if his/her hp is low enough for the defenders to focus on him and then turtle back), if used conservatively.

- radiance can be used to help you kill creeps faster and is good for either tankers or heroes who can use invisibility (this means, it's beneficial if the battles last longer, with your team being able to stay together for a longer time)

these are just my opinions, though. Anyways.. do the latest maps still have that very limited visibility at night? If so, is there a way around that? (that didn't happen in the latest partially-translated version..)
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: BallerSupreme on August 10, 2010, 03:44:07 PM
radiance is one of those items you had to rush in dota, as if you didn't manage it by 35 minutes or so, it just wasn't a good use of gold. I guess for a tank who doesn't have much threat aside from the initial stun/opener (like cent or something) it was still worth getting after vanguard/hood. the magic damage really does add up during teamfights on a good tank.

as for bashes, I think the bashing images effect is the same as dota's, where if there is a bash on the enemy, the image's bash will proc a real bash and continue it, but if the image procs it first it'll be a fake bash.

I'm actually a bit surprised at the lack of agility items, given that there are many str items in their wake. Then again, there is no armlet equivalent, so maybe str carries were stiffed a bit.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Rikter on August 10, 2010, 03:55:13 PM
Koishi is overpowered.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Pesco on August 10, 2010, 04:29:16 PM
Yeah the best AGI item is probably the Phase Boots in DotS :/

Creeps scale up as you level in DotS. They will alway hurt if you try tank a group and a radiance item doesn't scale up with your level. That's why it's useless in this game.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: trancehime on August 11, 2010, 12:54:56 AM
thank you for the information.. but I have to disagree about two things:

- lifesteal sometimes isn't the best option for certain characters (which could use a better orb effect instead for the character or against certain opponents, or simply be underused by a character's poor dps); since it can be used to refill life on creeps or heroes, it helps change the decisions/priorities for the attacking/defending teams (like, for example, the one using it has enough life to attempt to take part of a team battle or should he/she heal at the fountain, or if his/her hp is low enough for the defenders to focus on him and then turtle back), if used conservatively.

If Flandre is any indication as to why nobody should ever get lifesteal... Note that Remi has 20% lifesteal AND spell vamp
The point is, everyone's DPS can rise to extremely high levels thanks to items like Lunarite, Demon's Milk Tooth, Portable Donation Box, and basically any form of Add ASPD item...

Quote
these are just my opinions, though. Anyways.. do the latest maps still have that very limited visibility at night? If so, is there a way around that? (that didn't happen in the latest partially-translated version..)

I didn't really feel it at all.



Replay uploaded

HAKUREI
(China) Rikter
(Iku) Rizock
(Remilia) Helepolis
(Hina) Choja

MORIYA
(Reisen) TranceHime

Winner:
Moriya
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Rikter on August 11, 2010, 11:57:50 AM
If Flandre is any indication as to why nobody should ever get lifesteal... Note that Remi has 20% lifesteal AND spell vamp
The point is, everyone's DPS can rise to extremely high levels thanks to items like Lunarite, Demon's Milk Tooth, Portable Donation Box, and basically any form of Add ASPD item...

I didn't really feel it at all.

Sub Rose Koishi with Lifesteal :V

On a more serious note Mokou would be even better with lifesteal due to her attack speed buff.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: trancehime on August 11, 2010, 02:11:05 PM
Who the hell said Yuka had a maximum on how many flowers she could summon

It seems limitless! As I learned today.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Helepolis on August 11, 2010, 05:49:04 PM
I am still trying to come up with a decent and swift build for Remilia. Though no matter how I look at it, she requires MP regen on lvl 6. Alot of MP regen if you want to walk in style between the creeps, farming exp like a bastard Ojousama.

I am still thinking on getting blue llama first then eirin doll and then work my way up to hakkero and llama limited type. Or HJ bug + llama limited =.= orz
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: BallerSupreme on August 11, 2010, 07:16:49 PM
I think grabbing sake early game will help mp a lot, and it can be built into the eirin doll later.
I guess I'll pick Remilia next game I play and try a few different things and post back.
As for the llama, as a colour Red is much more majestic than Blue!!

Edit: what i tried doing was..

skill build
1,3,5,7 - spear
2 - bat
4,8,9,10 - hp drain
6, 11, 16 ult
rest of bat whenever you want

my rational being, the bat form uses up a lot of sp, so I only left it as an escape skill.
spear is amazing
hp drain + spear lets you stay around forever, especially when you get the ult.

I'm also considering skipping the ult at 6 and getting it at 10. I found Remilia's spear to be incredibly good, and i was able to farm well just fighting in lane without using skills. I also managed a bunch of hero kills using spear (especially by shooting it through the mountains from the fog). I liked her hp drain skill a lot as well.

For items, I took 2 recipe of oz, some recovery (2 mp pot, 1 hp pot, though the hp pot probably isn't needed). After that, I got sake, which let me harass a lot with spear, and grabbed a str llama, but i think int llama is fine too. Red llama gives 136 hp from the str, but with remilia's hp draining I don't think it matters unless you're against someone with a high damage nuke.
Afterwards I made the eirin doll and went for hakkero. I'm not sure if rainbow llama is good before the hakkero, I'll have to try it next time I play Remilia.

I didn't use nightless red early on to farm creeps, I'll try getting it at 10 instead of 6 and seeing how well it goes for me. At 6, my sp pool was too small, and I was saving my sp for lancing heroes.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: trancehime on August 12, 2010, 12:50:02 AM
No, you definitely want to take a level of Nightless Castle at 6 otherwise your only form of nuke is Spear and the cooldown on that thing is way too long to properly gank anyone. At the end of the game though you DO want some form of HP. If you check the replay I uploaded earlier I, as Reisen, managed to almost kill Remi while she had Red the Nightless Castle because the DPS on Reisen is fucking nuts. Also NOTE THAT Castle is toggle, you can turn it on for a few seconds to deal some serious damage, turn it off, AA, and then finish off with Spear. It is really not that hard.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Pesco on August 12, 2010, 07:19:36 AM
You would want rainbow llama to have the move speed to chase while on Nightless. If you farm well, you've got your speed sorted out by level 6/7 and a Mini Hakkero should be affordable by level 11/12. Some nice-to-haves for late game imo: 3D escapade and substitution doll.

So far, I've used Mokou, Rumia, Yuyuko, Iku, Youmu, Aya, Momiji, Yuugi and Marisa. Looking forward to trying Suwako, Orin, Murasa and Letty
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Helepolis on August 12, 2010, 10:22:32 AM
(http://i33.tinypic.com/ffd4l2.png)
Right after playing and trying out various stuff I came to the conclusion that Remilia is not quite the "steamroller" as she is. She is offensive supportive and an excellent pusher to help your fellow creeps progress faster and annoy the enemy more.

Your goal: Become Charismatic walker while having maximum MP aka (Spam Red the Nightless castle + Gungnir)
Must get items (I think):

(http://images4.wikia.nocookie.net/__cb20100607052718/touhou/images/9/99/MINI_HAKKERO.jpg) Hakkero, the active power is instant 5500% MP regen, meaning you can keep Nightless on for 12 seconds, hold a cup of Earl Gray tea in your left hand and throw Gungnir spears with your right hand. If the enemy girl makes a run for it, activate Bats and take her down.  Bats outrun any girl unless you are Momiji / Aya with speed build. Of course at the end, it is all dependant on the battle situation, your team and the enemy.

(http://images3.wikia.nocookie.net/__cb20100607052017/touhou/images/0/06/LIMITED_EDITION_LLAMA.jpg) Limited Llama, activate Hakkero first then Llama and your Charisma will overflow. Because your MP won't go down, you become almost unstoppable vs creeps for 12 seconds. Don't forget to throw some spears around. Just be careful you don't get overconfident as melee chars will hurt you hard.  The +120 move speed + godly +atk.spd is instant harassment and with Gugnir you probably will take out the girl before it can even run away.

(http://images3.wikia.nocookie.net/__cb20100607052211/touhou/images/f/f4/HJBUG.jpg) HJ Bug: This is just to make Remilia more durable. To be honest , I haven't found a way to make Remilia have tremendous HP like the melee chars. This is open for debate.


Level 1
Skills: Gugnir lvl 1
Items (631, rest 179): (http://images3.wikia.nocookie.net/__cb20100607020728/touhou/images/7/79/SOFT_DRINK.jpg)(http://images1.wikia.nocookie.net/__cb20100607043730/touhou/images/4/43/YUKKURI.jpg)(http://images4.wikia.nocookie.net/__cb20100607044127/touhou/images/3/36/CUCUMBER.jpg)(http://images4.wikia.nocookie.net/__cb20100607044127/touhou/images/3/36/CUCUMBER.jpg)(http://images3.wikia.nocookie.net/__cb20100607043551/touhou/images/7/7d/SCARLET_DEVIL_MANSION_TEA.jpg)(http://images3.wikia.nocookie.net/__cb20100607043551/touhou/images/7/7d/SCARLET_DEVIL_MANSION_TEA.jpg)

Soft drink (375) - Gives 40% MP regen and preparation for Eirin doll
Yukkuri (50) - We love her. She shops for you.
Tea (100) - because you want to be spamming gugnir and bats to gain exp fast and money. Remilia is TOO slow to mostly get last hit with her regular attack.
Cucumber (106) - Easy stats

Farming / Exping
At level 2, get bat lvl 1 and use spear + bats to fast kill creeps up to lvl 6. You don't need her life steal aura at if you play right, else just hit it lvl 1. You won't be stealing HP in bat form anyway as all spells/effects are nullified upon transformation into bat. While bat control requires extreme planning and precision, it's useless on lvl 1, but becomes instantly interesting on lvl 2 to gank creeps with your own creeps. I don't actually max out 1 single skill because the MP cost for Remilia on her attacks is enormous and you won't be able to spank Gugnir if it is level 3 or more. Best is to keep Gugnir + Bats at lvl 2 and 1 point in Life steal aura. At Level 6 you will be getting Nightless anyway.


Level 6+
You should have plenty of money for Eirin doll if you play it right and immediately get Nightless. If you feel like lucky, continue to farm and wait for it to get Eirin doll so you can get Sake immediately as well.

Skills: Red the nightless castle, max out Gugnir and have atleast lvl 3 bats. Because you will be starting to harass enemy girls with your gugnir and if Fate decides it, transform into bats and finish off the girl. Remember that harassing mode will make you suffer from Exp + money. So if your team mates are already doing that, focus on farming. Because the faster you get Hakkero, the sooner you can be of use.

Items (450+900 - 179 from previous = 1171): (http://images4.wikia.nocookie.net/__cb20100626160029/touhou/images/3/3e/BASICS_OF_MAGIC_WIND.jpg)(http://images2.wikia.nocookie.net/__cb20100607021027/touhou/images/5/5b/BLESSED_FROG.jpg) > (http://images2.wikia.nocookie.net/__cb20100626155423/touhou/images/d/d8/YAGOKORO_DOLL.jpg) and also optional (875) (http://images2.wikia.nocookie.net/__cb20100607020812/touhou/images/c/c8/SAKE.jpg)


Level 9~11
Depending on your luck and fate, you will already have enough money for Hakkero. If not, focus on getting party basket first as the 100% MP regen can help you spam/farm faster until you have money for Sake gourd.

Skills: If you are lvl 11, upgrade Nightless no matter what. The increase in dmg is extremely noticeable when walking Charismatically among creeps. You will have probably: Gugnir (4) Bats (3) Aura (2) Nightless(2). Focus on maxing out aura first or at least up to lvl 3. You will have plenty of choice whether to max out Bats as well or invest in base stats.

(875 + 875 = 1750) (http://images2.wikia.nocookie.net/__cb20100607020812/touhou/images/c/c8/SAKE.jpg)(http://images3.wikia.nocookie.net/__cb20100607020748/touhou/images/c/cd/BUN.jpg)  > (http://images3.wikia.nocookie.net/__cb20100607045352/touhou/images/8/82/PARTY_BASKET.jpg)

When you have enough money >>>
(875) (http://images2.wikia.nocookie.net/__cb20100607020812/touhou/images/c/c8/SAKE.jpg)(http://images3.wikia.nocookie.net/__cb20100607045352/touhou/images/8/82/PARTY_BASKET.jpg)(http://images2.wikia.nocookie.net/__cb20100626155423/touhou/images/d/d8/YAGOKORO_DOLL.jpg) > (http://images4.wikia.nocookie.net/__cb20100607052718/touhou/images/9/99/MINI_HAKKERO.jpg)

Once you got the Hakkero, focus on Llama Limited edition

(500+500+550 = 1550) (http://images1.wikia.nocookie.net/__cb20100607020832/touhou/images/3/32/WITCHES_BROOM.jpg)(http://images1.wikia.nocookie.net/__cb20100607020457/touhou/images/a/a3/TENGU_TAILSMAN.jpg) > (http://images3.wikia.nocookie.net/__cb20100607052002/touhou/images/8/8b/INT_LLAMA.jpg)

(700 + 600 + 500 = 1800) (http://images1.wikia.nocookie.net/__cb20100607051934/touhou/images/0/0e/STR_LLAMA.jpg)(http://images2.wikia.nocookie.net/__cb20100607051949/touhou/images/3/32/AGI_LLAMA.jpg)(http://images3.wikia.nocookie.net/__cb20100607052002/touhou/images/8/8b/INT_LLAMA.jpg) > (http://images3.wikia.nocookie.net/__cb20100607052017/touhou/images/0/06/LIMITED_EDITION_LLAMA.jpg)



Level 16+
This will take you a while, best is to get Gum first, then God's hand then Birdy, as MP is no longer your problem but HP is.

(1000 + 1100 + 1200 = 3300) (http://images3.wikia.nocookie.net/__cb20100607020932/touhou/images/d/d9/GUM.jpg)(http://images1.wikia.nocookie.net/__cb20100607020914/touhou/images/8/86/BIRDY.jpg)(http://images4.wikia.nocookie.net/__cb20100607020855/touhou/images/5/56/GODS_RIGHT_HAND.jpg) > (http://images3.wikia.nocookie.net/__cb20100607052211/touhou/images/f/f4/HJBUG.jpg)


Further I have no idea. While this build is slow, it's definitely not useful for 1v1 unless you know what you are doing. I think even for 2v2 this would be risky, except for the Hakkero. Ideas/feedback ?
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: trancehime on August 12, 2010, 11:34:21 AM
I actually built Remilia with a Frozen Frog (Blessed Frog + 2x Ice Cubes) because she can be a pseudo-DPSer as her INT growth is obscene, and she still has 17 + 2.0 AGI growth, which is nothing to laugh at for an INT hero like Remi. It's also possible to buy the Monkeynator which boosts Remi's movespeed to even higher levels without having to resort to Bats, but this is kind of expensive. Later on though Remi has massive farming potential so you should have no issue with this.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: BallerSupreme on August 12, 2010, 03:35:24 PM
Hmm, the reason why I wanted to take life steal over bats, during a teamfight or a gank, red does such significant damage at level 11, with level 4 life steal it is very difficult to kill Remilia. Bats pushes your lane a lot if you use it to farm creeps as does nightless red, leaving you open to ganks and yourself with low sp. I feel like getting rainbow llama so early isn't helpful since it drains a lot of sp, and nightless red is easy to dodge. Even if you have 420 move speed, with nightless red toggled on you'll have around 300 which any hero (except Kaguya) can outrun, if they have any sort of llama.

Also, spear's cooldown is 8 seconds at all levels, which is on the fast side. As far as I can tell it also deals pure damage so it'll kill any non high str hero (like yuugi or meiling) in two hits.

For last hitting, Remilia's base damage is good (and she has good int growth), and the threat of spear-in-the-face will discourage others from trying to deny your creeps so last hitting shouldn't be difficult (though i don't notice anyone actually trying to deny)

I think Frozen Frog is a good choice as well. It adds a lot of hp and stats, and the orb is awesome for helping with nightless red. If you get attacked a lot during fights, getting the myon balloon would likely also work well, since it adds a lot of eHP and slows people attacking you.
I think the other good choice would be Dr. Jekyll mask, or whatever it's called, to force people to stay in your nightless red while you tank their weak attacks.

I'd like to try remilia more because a lot of it is speculation on my part. I played her in a 2 v 3 (me n pesco vs rizrock, kerigis, and choja i think) so I may have gotten a lot more kills than I would've otherwise.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: communist unity (comm-unity) on August 13, 2010, 12:18:54 AM
Patchy's pretty fun to play, but she's so frail it's nearly impossible to get into range for her spells that aren't firewall. I guess it'd help putting all the gold into ice cubes and their recipes, instead of full INT like I did. She needs that HP.

She'd be really good against melee heroes (and anyone else lacking range), though.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: trancehime on August 13, 2010, 12:30:11 AM
Hmm, the reason why I wanted to take life steal over bats, during a teamfight or a gank, red does such significant damage at level 11, with level 4 life steal it is very difficult to kill Remilia. Bats pushes your lane a lot if you use it to farm creeps as does nightless red, leaving you open to ganks and yourself with low sp. I feel like getting rainbow llama so early isn't helpful since it drains a lot of sp, and nightless red is easy to dodge. Even if you have 420 move speed, with nightless red toggled on you'll have around 300 which any hero (except Kaguya) can outrun, if they have any sort of llama.

Rainbow Llama is good even without spamming the Active all the time because it gives +10 to every stat. That's already an Ulti Orb/Boots of Speed right there.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: BallerSupreme on August 13, 2010, 05:45:54 AM

I think you're definitely right for Remilia. I hadn't bothered looking before but the benefits from the Eirin Doll are almost exactly the same as the ones from Rainbow Llama and she intends on getting both either way. Clearly the Rainbow Llama is a better choice after normal Llama (especially if you got blue llama first), unless you want to rush a mini hakkero. (maybe there's someone like Letty or Mysita on the team?)

In case anyone was curious about the calculation I did

Squishy Int Hero:
In order to fix your hero's squishiness, you pick up the Red Llama first (136 hp  :V). The upgrade to Rainbow Llama costs 1650, and the only stats you really benefit from (at the time of purchase) are the additional str (34 more hp) and int (10 damage, 150 mana).

You're mostly paying for the mana, though the hp and damage are good too. If the hero didn't need the active, the Yagokoro would be superior (instead of 1650 for 10 attack, 34 hp and 150, you're paying 1400 gold for 8 attack, 20% more mana regen and 90 mana), which you would want to buy anyway if you intended to make Substitute doll or Mini Hakkero. If you really wanted more hp, attack and mana, you could spend 205 of that leftover gold and buy a mushroom (giving you a total of 10 attack, 34 hp, 120 mana, and 20% mana regen).


And just for fun, some alternative choices.  :ohdear:

You could pick up a Lunar Landing Rocket manual and Sake (1825 gold?) netting you 150 mana, 80% mana regen, and over half of a Magician's Hat, or a LLR and Fruit knife and be over halfway done with a Scarlet Devil Launcher.

If you did it the other way and got a Blue Llama first, you'd be paying 1750 for 170 hp and 30 mana. You could get God's Right Hand instead (160 hp and 130 mana for 1200 gold) and be a third of the way done with HJ's Bug. You could also just get a gum and build something else I guess. I haven't done it this way so I dunno  ??? since I haven't played a lot of the int heroes.


Patchy's pretty fun to play, but she's so frail it's nearly impossible to get into range for her spells that aren't firewall. I guess it'd help putting all the gold into ice cubes and their recipes, instead of full INT like I did. She needs that HP.

She'd be really good against melee heroes (and anyone else lacking range), though.

I recall you facesmashing me by putting a firewall behind me then royal flare when I was trying to harass you. Firewall is so cool

In other news, there's enough people on Hamachi to play a 4v4 game. Maybe we should organize a time?  :V
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Pesco on August 13, 2010, 06:59:41 AM
Would love to have the time for the game, but assignments can not be dragged too much more. If and only if my deadlines are met, then I'll play.

But proposing a sunday morning/afternoon (me, Hele and Trance) and saturday late night (everyone else) for the 4v4.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: trancehime on August 13, 2010, 08:04:46 AM
I'm kind of busy this weekend but I'll try my best to fit in a game or two.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Rikter on August 13, 2010, 01:16:05 PM
I'm only free on weekdays and in the morning unfortunately.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Ghaleon on August 13, 2010, 03:01:46 PM
Is there a place I can look at character skills and such? Wiki's character list redirects me to the genetic touhou canon pages rather than the dots stuff.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: trancehime on August 13, 2010, 03:03:21 PM
Is there a place I can look at character skills and such? Wiki's character list redirects me to the genetic touhou canon pages rather than the dots stuff.

There's a link to it on the first post but it's highly outdated.

I'm working on guides to the heroes, but it'll take a long time before everyone's done.

Right now, Sanae is in progress.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Helepolis on August 13, 2010, 05:04:37 PM
Saturday late night and Sunday I am available.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Ghaleon on August 13, 2010, 05:13:59 PM
There's a link to it on the first post but it's highly outdated.

I'm working on guides to the heroes, but it'll take a long time before everyone's done.

Right now, Sanae is in progress.

sorry didn't notice that before.

Oh god Eiki lol, that looks so annoying.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Pesco on August 13, 2010, 05:40:51 PM
sorry didn't notice that before.

Oh god Eiki lol, that looks so annoying.

Eiki is tricky to play I'd say. She's a great way to counter Koishi or anyone that's uncontrollably going off killing everything in their way.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Ghaleon on August 13, 2010, 06:03:30 PM
Eiki is tricky to play I'd say. She's a great way to counter Koishi or anyone that's uncontrollably going off killing everything in their way.

Yeah I don't know if I'd like to play her myself, it's just.. I imagine that monitor life expectancy drops really fast when you're playing AGAINST her >=P
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Pesco on August 13, 2010, 11:33:17 PM
Komachi guide is mine to make :D
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: BallerSupreme on August 14, 2010, 12:25:05 AM
fuuuu BROmachi
 :(
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: communist unity (comm-unity) on August 14, 2010, 12:28:11 AM
I think Aya is the hero I'm the best at. because I actually got a few kills while playing as her.

and BROmachi owns.  :3
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: trancehime on August 14, 2010, 02:57:38 AM
Yeah I don't know if I'd like to play her myself, it's just.. I imagine that monitor life expectancy drops really fast when you're playing AGAINST her >=P

No, you'll just get a seizure :V

Komachi guide is mine to make :D

is it me or is Komachi's Anchor Smash expy far better than the original one? :V
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Pesco on August 14, 2010, 06:48:24 AM
Anchor Smash has a slightly higher proc rate and better aoe but lower damage scaling.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Helepolis on August 14, 2010, 11:30:07 AM
I'll make my way to a Kogasa guide as well, she gave Pesco's Momiji quite some trouble. Ho ho ho.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Rikter on August 14, 2010, 05:43:38 PM
Anyways I had to uninstall Hamachi due to some issues last night so I might be unable to play for a few days. The other me in there might need to be removed currently if at all possible.

And obviously I need to make a Koishi guide :V
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: BallerSupreme on August 15, 2010, 12:11:30 AM
so
Utsuho > Kanako

and hell yeah for infinite sp.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Helepolis on August 15, 2010, 12:24:00 PM
So Koishi becomes a total freak when she takes off her hat to headbash everyone. I lol'ed when Bliz used that.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: BallerSupreme on August 15, 2010, 06:48:05 PM
was it a headbash? i thought she was biting me :(
Anyway, we just finished a 1 hour 40 minute 3v3. It was a great match, and went back and forth quite a bit.

Players?

The Fantastic Hakurei Shrine of Paradise:
Helepolis - Gloriously Charismatic Mistress Remilia
Panda - Supremely Elegant Meido Sakuya
Pesco - Really Nice Hat Shiki Eiki

The Stupid Faith Grubbing Moriya Shrine:
Rizock - Stupid Hobo Mokou
Kerigis - Stupid Fairy Cirno
Headcrabs - Stupid Spider Yamame

But in seriousness, a really great game. The match was up in the air for a very long time, ggs to all.

Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Helepolis on August 15, 2010, 07:40:13 PM
That last game was indeed a tense match. We had tough trouble trying to keep frikken Cirno and Mokou away from destroying our towers. I would say we had pretty balanced teams and characters, except we managed to get crucial items to counter effectively back. Even then, it took some time to win.

Well played all.

/me sips tea
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: trancehime on August 15, 2010, 11:30:31 PM
if i had a good timezone and some spare time i'd totally kick y'all asses :<
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Helepolis on August 18, 2010, 09:19:20 PM
F***** LONG 3v3 
Battle lasted aprox 2 hours but we lost , but put up a fight.

Moriya cheaters and ddossers:

VS

Hakurei haxers and backdoors:
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: communist unity (comm-unity) on August 18, 2010, 09:43:22 PM
Yuka fights to the death to protect her garden.    :o
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Pesco on August 18, 2010, 09:46:32 PM
Patchy should release internet security software because FUCK DEM FIREWALLS >:(
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Nat Tea on August 18, 2010, 11:25:45 PM
I still don't get how Hakurei Amulet's ability works.

Youmu's blink slash and Yuugi's OMAE WA MO SHINDERU weren't blocked, but Momiji's shield bash was.

What's going on?  :ohdear:
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: BallerSupreme on August 19, 2010, 12:11:15 AM
hakurei amulet blocks a lot of attacks but not all. Notably, most targeted attacks it blocks are the ones based off of stormbolt (most nukes and stuns). Attacks that are mostly triggers don't always work.

It'd probably be worth testing what abilities get blocked by it sometime.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: trancehime on August 19, 2010, 12:33:37 AM
;_;

i want to pray gaem. WHEN THIS WEEK IS OVER I WILL PRAY GAEM
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: shadowbringer on August 19, 2010, 03:15:39 AM
I'd like to play with you people, but since I'm from Brazil, the latency would be noticeable.. I've noticed that most 2v2 games (and mainly some 1v1 games, or 3v3 games with bots) are imbalanced.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: BallerSupreme on August 19, 2010, 03:51:49 AM
It's worth a try at the least. I (New York, USA) get a low latency connection with Helepolis hosting in spite of his Netherlanderness, as does Pesco.

Though our games aren't particularly high level or anything, it's evident enough heroes were not balanced with 1v1 or 2v2 in mind. It isn't til our 3v3 games that we've had very long/intense matches with a lot of great action.

I think that last game was very interesting. While two of the three heroes on Hakurei team aren't so great in 1v1 compared to the Moriya heroes (Patchouli and YoukaiMoe vs Youmu and Yuugi), their combined team synergy was great and we were in a stalemate for almost an hour.

Can't wait for a 4v4 though. Hopefully we'll see some cool support hero picks (like Mystia, Raymoo, or Suwacker) in addition to the heroes we've been playing already.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: trancehime on August 19, 2010, 06:01:57 AM
In a 4v4 game I will show you that Letty is an awesome support pick >:)
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Bitz on August 19, 2010, 06:10:16 AM
I'll probably drop in for some games tomorrow, yay. It looks like most of you are in later time zones than me, so I'll have to be online relatively early, I guess.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Pesco on August 19, 2010, 06:21:27 AM
I'd like to play with you people, but since I'm from Brazil, the latency would be noticeable.. I've noticed that most 2v2 games (and mainly some 1v1 games, or 3v3 games with bots) are imbalanced.

Kerigis is in Peru and the latency was okay for him too. Hele is the best host due to being central and having a good connection.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: shadowbringer on August 19, 2010, 12:34:35 PM
I tried joining the hamachi network today, but it seems that it's already full.. is there any other network or match-making channel available?
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: trancehime on August 19, 2010, 01:29:30 PM
I tried joining the hamachi network today, but it seems that it's already full.. is there any other network or match-making channel available?

3 jokers decided to join the Hamachi network twice, effectively taking up 3 extra slots that could be for you. I could manage a second one if necessary, but.

I need the following people to tell me which IP they're not using, otherwise I'll nuke both of them by the weekend:

Bitz
Headcrabs
Sodium
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: BallerSupreme on August 19, 2010, 03:00:58 PM
I'll probably drop in for some games tomorrow, yay. It looks like most of you are in later time zones than me, so I'll have to be online relatively early, I guess.

We seem to mostly play around 6-11 GMT for the most part. Seems mostly after Helepolis gets back from the gym.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Bitz on August 19, 2010, 04:52:51 PM
3 jokers decided to join the Hamachi network twice, effectively taking up 3 extra slots that could be for you. I could manage a second one if necessary, but.

Oh, oops, sorry... I have two IPs because I had to downgrade to Hamachi 1.0.1.5. I guess that created two IPs for me somehow. :ohdear: If it helps, the IP I am using is 5.167.87.76.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Rikter on August 19, 2010, 06:27:39 PM
More than 1 of us has had this problem. Some more than others.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Pesco on August 19, 2010, 06:36:26 PM
Bitz

HAMACHI NOW! Game is up.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: communist unity (comm-unity) on August 19, 2010, 07:27:52 PM
Quote
I need the following people to tell me which IP they're not using, otherwise I'll nuke both of them by the weekend:

Pop both of the headcrabs, the real one's aptly named "real headcrabs"
When I was getting hamachi reinstalled it somehow made two extras of me.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Rikter on August 19, 2010, 08:32:22 PM
Yukari is kinda fun but is a bit to far on the support side.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: BallerSupreme on August 19, 2010, 09:41:23 PM
Did you guys have an EPIC GAME today?
I'm disappointed I missed out on a potential 4v4 and the only full game today was some lolAya game.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Bitz on August 19, 2010, 10:56:04 PM
Arrgh I can't get online until 3-4 PM usually, and it's Pacific Time here. >:|
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Helepolis on August 20, 2010, 02:06:05 PM
We need to get an epic 4vs4 off the ground. Who is avail for Saturday 21 August and Sunday 22 August ? and between what times?

<--- Avail both says between 17:00 ~ 00:00  GMT+1
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Rikter on August 20, 2010, 02:09:22 PM
Can't be free due to me going to a Tourney that i've had planned for a month or two.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: trancehime on August 20, 2010, 02:45:07 PM
I'll be free on both days Helepolis says, but...

August 21 Saturday - 21:00 ~ 00:00
August 22 Sunday - Any time from 13:00 give or take, depending on when I get home from the temple
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Pesco on August 20, 2010, 05:11:38 PM
I should be around. Just give me the morning to bash out my essay.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: BallerSupreme on August 20, 2010, 09:17:34 PM
Can't be free due to me going to a Tourney that i've had planned for a month or two.

good luck with your tourney Rikter + Rizock!
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Pesco on August 21, 2010, 12:34:05 AM
Just to show that 2v2 can be as tight and epic as 3v3

Hakurei
Pesco - Medicine
Shadowbringer - Yamame

Moriya
Panda - Eirin
Headcrabs - Suwako
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: trancehime on August 22, 2010, 02:46:21 PM
I don't really know what the hell possessed us to do this but it happened.

HAKUREI
Panda NEETori - Youmu (dropped)
Herasy - Kanako
Choja Hiragawa - Hina
Sodium - Meiling

MORIYA
Helepolis - Remilia
TranceHime (tm.WhiteRose) - Flandre

Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: BallerSupreme on August 22, 2010, 02:52:33 PM
If i ever wake up early again, I hope we can play again!
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: trancehime on August 23, 2010, 03:18:34 PM
I think I should start using Kaguya more often just to prove she's a viable pick.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Rikter on August 23, 2010, 07:49:35 PM
Well I take it none of you will want to play with me again after my outburst today so i'll left the network.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Helepolis on August 23, 2010, 08:57:32 PM
Well I take it none of you will want to play with me again after my outburst today so i'll left the network.
See it as a personal time out on you. So you can cool your head and think about your actions. When you feel like it, you know where to PM me.



4 vs 4 lasting for two hours. Too bad Sodium and Rikter dropped, Pesco was spectating us so he could take over the heroes. But it just isn't the same force. After wrecking two hours we lost eventually. But was good practise for Choja and Solais who are still learners :V Well done all.

Hakurei
- Pesco (spec) > took over Meiling / Utsuho
- Shadowbringer > Letty
- Helepolis > Patchy, played semi Utsuho
- Sodium > Meiling, disconnected.
- Rikter > Utsuho, disconnected.

Moriya
- Headcrabs > Cirno
- Panda > Ayayayayaya
- Choja > Yuka
- Solais > KOCHIYA SANAE I AM GODDESS (ry

Replay see attachment. ( named it 3v3 but don't mind that... was the thrill :V )
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: BallerSupreme on August 23, 2010, 09:22:33 PM
Well I take it none of you will want to play with me again after my outburst today so i'll left the network.

I don't think it's a big deal, people get frustrated all the time and the most important thing is that everyone has fun. I just think it wasn't that fair or fun for the rest of your team to leave as whether or not you thought so, you were already contributing a large amount to your team just by playing and pushing.

course maybe i shouldn't have picked aya, especially cuz today's your birthday :( sorry about that Rikter.

We probably should just put hero bans before big matches in the future to avoid too much raging (like KO in 3)
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: shadowbringer on August 23, 2010, 10:39:27 PM
sometimes, matchups can be too much of a problem too (like, too much support heroes, or one hero outranging the other, or facing too much disablers, etc.).. it's important to know when a defeat could be avoided or not (and how), but that comes with experience. Team structure is also important.. (for example, using someone to counter someone else which's important at killing heroes/pushing against towers, or using someone who complements your teammates' abilities/virtues/weaknesses, etc), so picking certain characters because you like them as characters may lead to defeat, sometimes..

last but not least, happy birthday, Rikter! :D
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: BallerSupreme on August 23, 2010, 11:49:38 PM
^agreed

I actually had intended on playing either Utsuho, Marisa, or Sanae, but due to the composition of the other team (and also Utsuho getting picked by Rikter) I did an emergency swap, since I didn't think we'd have a good chance otherwise.

I also think it'd be worth discussing strategy a bit more now, as with these larger games, a lot of problems are coming up by pushing the wrong lanes or not knowing how to lane properly. What I especially find important is playing safely in a lane that is dangerous (for instance going against solo Utsuho when you're a low hp hero, or going against a double lane).
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: trancehime on August 24, 2010, 12:29:16 AM
Of course there are just some instances where you just HAVE to swap lanes immediately.

Good example is a melee hero being forced to solo Utsuho - you get harassed forever and can't get any last-hitting done, even as a high HP hero, 2 Lv4 Flares will rape your face until magic resistance which doesn't come cheap at all...

Well I take it none of you will want to play with me again after my outburst today so i'll left the network.

You weren't there when I was bitching at Panda for using Utsuho in a 3v2 and well uhhhh the two of us were squishy AGI and we had virtually 0 chance of fighting back. Oh and they had a Yuka too. Yeah I was definitely bitchy then because I could do absolutely nothing without getting killed by Utsuho's nuke combo. Everyone bitches most of all me because I've played DotA for-fucking-ever, I hate completely unfair matchups.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: BallerSupreme on August 24, 2010, 02:59:21 AM
It seems Reimu's ult gives magic immunity to everything in it (affected by the blue square). I'm not sure what else makes it different from being a worse version of Sanae's ult atm. That would require testing ;/

EDIT: trance, would it be possible for you to post her full ult description if you get a chance?
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Helepolis on August 24, 2010, 07:48:14 AM
Bad match ups are logically not fun or fair. Hence it is a bad match up. Though you have to deal with it instead of whining. We always look for balancing teams out depending on the situation. If a game is totally unbalanced, it ends within 30min anyway (or we just quit it). Bit more adult behaviour, less childish Halo-kid losing behaviour would be appreciated.



Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: trancehime on August 24, 2010, 12:01:45 PM
Bad match ups are logically not fun or fair. Hence it is a bad match up. Though you have to deal with it instead of whining. We always look for balancing teams out depending on the situation. If a game is totally unbalanced, it ends within 30min anyway (or we just quit it). Bit more adult behaviour, less childish Halo-kid losing behaviour would be appreciated.

You make it sound like it's easy for me to just sit there and let myself get rolled down by counter-picks.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Rikter on August 24, 2010, 12:55:18 PM
I know not everything is a good matchup or even remotely even it's just some things/characters irritate me alot. I'll just have to learn to deal with it because i'll have to anyways for other games.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: trancehime on August 24, 2010, 01:07:14 PM
For the benefit of Panda NEETori:

Quote
(W).神技「八方鬼缚阵」

张开一个大型结界让周围友方单位处于魔法免疫的状态并对进入结界的敌方单位进行数次的灵击,每次灵击的伤害为40点,并造成0.1秒的晕眩。

持续时间:4.0秒
魔法消耗:200点
使用间隔:120秒

等级 1 - 结界的范围为400,对每个敌方单位最多3次灵击。

等级 2 - 结界的范围为500,对每个敌方单位最多4次灵击。

等级 3 - 结界的范围为600,对每个敌方单位最多5次灵击。

[W] Godskill "Eight-Way Demon Binding Circle"

Reimu creates a border, which protects allies from magic, and causes enemies who walk into the barrier to get hit by a spirit attack. Every attack deals 40 damage and inflicts a 0.1 second mini-stun.

Duration: 4.0 seconds
Mana Cost: 200
Cooldown: 120 seconds

Level 1 - AoE 400, each enemy can be hit a max of 3 times
Level 2 - AoE 500, each enemy can be hit a max of 4 times
Level 3 - AoE 600, each enemy can be hit a max of 5 times

Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: shadowbringer on August 24, 2010, 04:41:02 PM
ideas:

- does Yugi's ultimate work against Aya's blinks? (also, provided that Yugi has the means to reach her target and walk away fast enough, is Lily/Yuri effective right after her ultimate? If Yugi were to be pulled away by an allied Murasa, would it work and make the Yuri+ult'd opponent walk too? Would other teleportation means work too? -- Kaguya, Yukari, Komachi..)
- Nazrin's ultimate setup ideas? (for example, relocating the opponents between the two towers while the others gank them -- Tenshi, Yuka, Medicine, Letty, Koishi, Kanako, Meiling, Flandre, Komachi, Hina, Ran, etc.. -- or relocating them to somewhere else (like the corners of the map) and then pushing down towers -- Tenshi could block them with Nazrin, Kaguya could summon Nazrin and Tenshi out of there, or Yuka could put flowers to make escape more difficult.. or Tenshi could block their path, leaving Nazrin and Yuka's flowers among the opponents, and Kaguya/Yukari could get Nazrin out of there just before Utsuho nukes them? Not sure about how Nazrin's ultimate would relocate opponents around her, so I'm not sure if Yukari's range would be good enough.. maybe she would have to stay with Nazrin too, or Nazrin herself teleports before the stun effect of her ultimate ends..)
- Komachi's swap skill + Kaguya's recall skill + Flandre's ultimate = good idea?
- Flandre's ultimate + Eirin's invisibility buff = good idea? (if an allied Suika throws Flandre, does she become visible?)
- Patchy's antimagic gem (against heroes which use active skills more often) + Sikieiki's ultimate (against heroes which use passive skills more often) = Patchy may inhibit Kanako's skills, Siki may inhibit Yuka's defense (if the attack bonus from the original Yuka is given to the clone as well.. she may even be used against other heroines first, since she's invulnerable except to damage on the copied character)
- Patchy's antimagic gem/firewall + Medicine's ultimate = good defense near allied towers?

it may take time for me to remember to try these ideas.. so before I forget, I've posted them here..
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: BallerSupreme on August 25, 2010, 04:16:25 AM
fun facts about chen!

chen's 500 distance super roll skill has no cd and mana cost.
chen also has to be killed and resummoned for her to gain bonus hp from leveling the skill.

chen is also really cute
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Pesco on August 26, 2010, 05:12:07 PM
Putting up the theme pick lists so that we don't have to make it up on the spot in the lobby. Post your own theme lists if you can think of any.

EoSD
Rumia Cirno Meiling Patchy Sakuya Remilia Flandre

PCB
Cirno Letty Alice Youmu Yuyuko Ran Yukari

IaMP
Reimu Marisa Sakuya Youmu Alice Patchy Remi Yuyuko Yukari Suika

IN
Wriggle Mystia Reisen Eirin Kaguya Mokou

PoFV
Reimu Marisa Sakuya Youmu Aya Wriggle Cirno Mystia Reisen Medicine Yuka Komachi Siki

MoF
Hina Nitori Momiji Aya Sanae Kanko Suwako

SWR/UNL
Reimu Marisa Sakuya Youmu Alice Patchy Remi Yuyuko Yukari Suika Iku Tenshi Cirno Utsuho Suwako Meiling Sanae

SA
Yamame Yuugi Orin Utsuho Koishi

UFO
Nazrin Kogasa Murasa

(9) Squad
Wriggle Mystia Cirno Rumia

Old Hag Alliance
Yukari Eirin Kanako Yuyuko

Oppai
Komachi Yukari Yuyuko Kanako Sanae Letty Ran Meiling Yuugi Eirin Utsuho

Pettanko
Rumia Cirno Wriggle Mystia Marisa Nazrin Youmu Suwako Remi Flan Suika

Armpits
Reimu Sanae Momiji

Legs
Reisen Aya Siki Kogasa

Explicit Weapons
Youmu Tenshi Momiji Remi Flan Eirin Komachi Nazrin

Non-explicit Weapons
Reimu Sanae Yukari Yuka Kogasa Utsuho Patchy Yamame

Blue hair
Cirno Iku Kogasa Tenshi Nitori Kanako Remilia

Blonde hair
Marisa Flan Alice Ran Yukari Medicine Yamame Suwako Rumia Yuugi

Green hair
Sanae Wriggle Hina Siki Yuka

Brunette
Reimu Kaguya Aya Utsuho Murasa

Pink/Purple hair
Mystia Yuyuko Reisen Patchy Letty

Silver/Grey hair
Sakuya Youmu Eirin Mokou Koishi Nazrin

Other hair
Komachi Orin Meiling Suika
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: shadowbringer on August 26, 2010, 08:52:16 PM
YoseiOnmyoji has posted the changelog for version 0.949c..

source: http://pastebin.com/16s2E3VR

Quote
0.949b->0.949c update:
- Fixed Yuugi's Bug where she instantly kills anything with one hit

Below is the changes from 0.949b, which did not survive for more than 24 hours.
0.949a->0.949b:
- Fixed Kanako's, Shiki's and Okuu's hidden movement speed increase bug. (type -ms in older versions to see that these heroes have 15% more movement speed than normal)
- Fixed Mokou's bug where revive will always occur regardless of what happens when she uses "Pheonix Tail" while invulnerable.
- Fixed Yuugi's "Storm on Mt. Ooe" bug where the chances to pushback can be increased through "orb walking".
- Fixed Internet Addiction Eliminator bug where it drops the target's Intelligence regardless of success or fail.
- Fixed Cirno's "Perfect Freeze" bug where some affected characters lose their invulnerability. (Murasa's vortex for example)
- Fixed Iku's bug where picking up P Block increases her INTELLIGENCE instead of AGILITY.
- Kanako's "Diving Crop" lightning's area effect damage is decreased from 270 to 200.
- Yukari's "Quadruple Border" cast range is increased to 800.
- Yukari's "Yukari Yakumo's Spirited Away" cooldown is decreased to 16, 14, 12, 10 seconds, cast range is increased to 600
- Nazrin's "Busy Rod" chances are increased to 20, 30, 40 and 50%
- Nazrin's "Pendulum Defense" now also decreases damage from ranged attacks, using this spell on Nazrin still lasts 9 seconds, but only 7 seconds on other units.
- Nazrin's movement speed is increased to 320
- Hina's "Purification River Deposit" now sucks in enemy units towards her, when Hina explodes, it can also stun all enemies near her.
- Koishi's attack range is decreased to 500
- Yuyuko's projectile speed is increased to 1000
- Suwako's cast animation is decreased to 0.5 seconds
- Suika's cast animation is decreased from 0.7 seconds to 0.3 seconds
- Letty's attack animation is decreased from 0.5 seconds to 0.3 seconds, attack range is increased from 500 to 600
- The new recipe for the item Yuri/Lily is now : ZUN hat (remember it's the new remilia zun hat and not the cap) + Nekomimi + Graffiti Petal + Recipe(750)
- Myon Balloon's Frost Aura speed decrease effect time is dropped to 4 seconds
- Genji's Stand's attack damage is decreased by 80 attack, hp is decreased by 500 HP.
- Kappa Robot Mechanics' HP is increased from 120 to 220, reward points is dropped from 120 to 75.
- Siege Catapults and Demolisher Tanks' reward points is increased from 5 to 20.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: trancehime on August 26, 2010, 11:25:53 PM
aghaghaghagh

if someone can actually get a hold of 0.949c and re-upload it to a faster mirror than the shoddy Chinese downloader they use at touhou.cc I would appreciate it
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Rikter on August 26, 2010, 11:29:11 PM
Yosei had a mediafire link i'll ask him to post it. He gave it to me again so here it is. http://www.mediafire.com/?05dy4v8xeyo2ocl
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Pesco on August 27, 2010, 07:24:58 AM
We've been getting large games quite regularly which is great. But we've also started edging towards playing competitive. Yes you pick a certain hero often and main them very well, then that is play skill. Win or lose a game, don't blame it on the picks. I highly doubt the map could keep up motivation to make new releases if people were hounding about imbalance all along. It's not perfect but with creativity every hero can be powerful, and it's the player that makes it possible. Basically, less whining about being counterpicked or whatever. Play well you win, get outplayed you lose. Simple as that.

More theme lists:

Human
Reimu Marisa Sanae Sakuya

Human+
Youmu Eirin Kaguya Mokou Iku Siki Yuyko Medicine

God
Hina Kanako Suwako Komachi 

Animal
Wriggle Mystia Reisen Aya Momiji Ran Yamame Orin Utsuho Nazrin Iku

Youkai
Alice Patchy Remi Flan Meiling Yukari Yuka Suika Yuugi Murasa Nitori Kogasa Letty Koishi Rumia Cirno

Hats
Marisa Patchy Remi Flan Meiling Letty Yuyuko Ran Yukari Mystia Eirin Aya Siki Nitori Momiji Suwako Iku Tenshi Koishi Murasa

Hair and accessories
Reimu Sanae Sakuya Youmu Yamame Alice Medicine Mokou Komachi Kanako Cirno Rumia Yuka Kogasa Kaguya Hina Ustuho

Ears and others
Nazrin Orin Wriggle Suika Yuugi Reisen

Hakurei Shrine visitors
Reimu Suika Yukari Ran Alice Marisa

Magic Forest residents
Alice Marisa Wriggle Mystia Rumia

Eientei and Bamboo Forest
Mokou Eirin Reisen Kaguya

SDM
Meiling Patchy Sakuya Remi Flan

Youkai Mountain
Aya Momiji Nitori Hina Sanae Kanako Suwako

Sanzu River and beyond
Komachi Siki Youmu Yuyuko

Underground
Orin Utsuho Yuugi Yamame Koishi

Human village, surroundings and skies
Cirno Kogasa Iku Tenshi Nazrin Murasa Medicine Yuka Letty
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: trancehime on August 27, 2010, 07:32:18 AM
and i thought i was halfway decent at this game, i guess not
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: BallerSupreme on August 27, 2010, 06:29:30 PM
Dear Shadowbringer:

When do you normally come online? I see you're viewing this topic.
Maybe we can play a 3v3 later in the evening!

Your friend,

Panda
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Nat Tea on August 29, 2010, 11:11:59 PM
In this episode,

(http://img163.imageshack.us/img163/279/bridges.th.png) (http://img163.imageshack.us/img163/279/bridges.png)

Hele breaks a bridge with Suika's ** toss **

(http://img829.imageshack.us/img829/8848/howdoyoudrivethisthing.th.png) (http://img829.imageshack.us/img829/8848/howdoyoudrivethisthing.png)

and I drive myself into some trees!

You're watching
Defense of the Shrines!
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Nat Tea on August 30, 2010, 08:46:45 AM
25 minutes: I get my boat.
44 minutes: panda asks me the quintessential question: can I get in your boat?
52 minutes: rizock deems this the greatest tactical manuever ever

This is...
CAPTAIN TIME.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Helepolis on August 30, 2010, 03:38:51 PM
HOLD THE BRIDGE !
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: BallerSupreme on August 30, 2010, 03:43:59 PM
25 minutes: I get my boat.
44 minutes: panda asks me the quintessential question: can I get in your boat?
52 minutes: rizock deems this the greatest tactical manuever ever

This is...
CAPTAIN TIME.


Being in Murasa's boat was probably the greatest thing that ever happened to me. I shed tears of joy and promptly crashed it.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: trancehime on August 30, 2010, 03:45:52 PM
I am officially going to use Murasa for-fucking-ever.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Pesco on September 01, 2010, 09:26:48 PM
Quote
[23:17:52] <@Helepolis> just attach the damn thing and type  LOL 3VS3 LOL

So yeah LOL 3V3 LOL :V
Eiki sama has performed judgement

Hakurei non-believer
Shadow - Hina Hina spinnnnnnnnnnnnnn
Sodium - Cirno "I am the (ry"
Helepolis - Nazrin "How the fuck do you use this rod?" "Oh look cheese"

vs

Faithful Moriya bad girls
Headcrabs - Eiki "BLACK, BLACK !!! BLACKKKKKKKK ! YOUR PANTIES ARE BLACK!!!
Pesco - Iku "It is not saturday yet, screw you all"
Panda - Sanae "FAITH IS FOR THE TRANSIENT PEOPLE"

31 minutes before the first tower fell
Team scores always within a small difference
Super creeps on both sides

This is the stuff of a Good Game
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: BallerSupreme on September 02, 2010, 03:06:17 AM
THE HIGHEST JUDGE OF PARADISE
headcrabs SHIKI EIKI YAMAXANADU.

I was thinking, any time that we can play an early game? I haven't played with Trance in awhile, and I was wondering if we could get a good game going in the morning. Something like 1-2 pm GMT seems the optimal time.

This coming week I'm generally free, and I need to wake up early to fix my sleep schedule anyway.

EDIT: I hope I didn't say anything too embarrassing in that replay. goddamn mice traps.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Helepolis on September 02, 2010, 02:14:17 PM
Nazrin translation please Hime =3

pendulum thing  http://i52.tinypic.com/534u41.jpg

shield thing  http://i53.tinypic.com/9gc3s2.jpg

busy rod thing http://i54.tinypic.com/n3p4x4.jpg

mice thing http://i56.tinypic.com/29ctite.jpg
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: trancehime on September 02, 2010, 03:41:31 PM
[D] - Vision Sign "High Sensitivity Nazrin Pendulum"
Starting at 1200 range going in, the point acquisition is higher
Nazrin places a pendulum at a target area, which searches the surrounding area for point items. When used again, it collects them

Pendulums have a vision of 300 range

Mana Cost: 50
Cooldown: 12 sec
Duration: 90 sec

Lv1 - 10% find rate, 2000 radius
Lv2 - 15% find rate, 2400 radius
Lv3 - 20% find rate, 2800 radius
Lv4 - 25% find rate, 3200 radius

[W] - Defense Sign "Pendulum Guard"

Summons 3 large pendulum orbs that circle around the target.  This is a protective shield that increases Armor and Magic Resistance. Enemies that get near people with the buff get hurt by a little bit. The pendulum also passively reduces incoming attack damage. Nazrin can re-apply the buff on herself to add extra 2 seconds.

Duration: 7 seconds
Mana Cost: 75/95/115/135
Cast Range: 500
Cooldown: 12 sec

Lv1 - Armor + 6, reduces 16 damage, 10% magic resistance, 30 damage
Lv2 - Armor + 12, reduces 24 damage, 15% magic resistance, 42 damage
Lv3 - Armor + 18, reduces 32 damage, 20% magic resistance, 54 damage
Lv4 - Armor + 24, reduces 40 damage, 25% magic resistance, 66 damage

[R] - Rod Sign "Busy Rod"
PASSIVE
Using Nazrin's Busy Rods, she has a certain chance to perform a second attack while attacking. The second attack also carries effects that come from Nazrin's inventory.

Lv1 - 20%
Lv2 - 30%
Lv3 - 40%
Lv4 - 50%

[W] - Tiny, Tiny Clever Commander
Summons a bunch of mice to scout the surroundings. Mice last for 480 seconds, or 8 minutes. Nazrin can use the "Gold Rush" skill to teleport mice back to her location. Anything within 250 radius of the mice get teleported along with them as well, bringing them to Nazrin.

Manacost: 120/150/180
Cool down: 90s

Lv1 - Max 3 mice, 3200 travelling distance
Lv2 - Max 5 mice, 4800 travelling distance
Lv3 - Max 7 mice, 6400 travelling distance
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Nat Tea on September 02, 2010, 04:10:44 PM
(http://img18.imageshack.us/img18/7899/themysterioushinaclone.th.jpg) (http://img18.imageshack.us/img18/7899/themysterioushinaclone.jpg)
Re Re Render me unclickable.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: shadowbringer on September 03, 2010, 01:08:34 AM
lol 3 vs 2 lol xD

Hakurei Genji spammers

hero999 (you're too bashy Youmu)
sodium (Reimu is a cool guy, eh duplexes herself and doesn't afraid of anything)
me (feeding bird-brain Okuu)
helepolis (charismatic spectator)

Moriya repairbot bridge blockers

panda (Myschi's songs will make you
blinder
than
blind
)
pesco (help me EIRIN!!)

featuring:
- Mystia and Eirin's surprise sex combo ganks
- Youmu outlucking Mystia in bashing contests
- lots of nuking and lots of nuke-disabling too
- lol nuking the blocked creeps at the bridge near the Moriya shrine and finishing a portion of them with Abyss Nova (so much gold, this would make the miko jealous!)
- Youmu slashing through a mountain. Wat.
- Eirin dying because her elixir's effect wore off at the worst possible time

I have to say that everyone played well (except myself, getting harassed often, being afraid to waste mp on Abyss Nova and missing its charge timing), no matter what was the outcome of this match, and most importantly, even though Youmu's bashes have been a decisive factor in this match (one which involves luck), everyone did their best and had a lot of fun.


summary:
- Okuu spams Peta Flare on Mystia in early game (and drinks red tea like a Cave TLB spends bullets), Mystia changes lane and gets support from Eirin
- Mystia reaches level 6, gains her passive ultimate skill, and then proceeds to blind her victims at night with Eirin's assistance
- Okuu has a hard time farming for yukkuri stick, can't survive ganks because she's too slow to run away, doesn't have enough hp nor does have magic resistance, can't teleport away because of Mystia's silencing skill and can't damage anyone quickly enough (plus Eirin can heal herself and Mystia) -- wards could probably have helped farm and more than pay themselves
- Eirin gets Inaba Laser Weapon, Hakurei side thinks that the match's lost (or heavily in Moriya's favor) as they're likely to destroy the bottom tower and portal
- Hakurei side manages to somehow hold Mystia and Eirin, day arrives, Reimu and Youmu slowly build their equipment, Genji helps push the first time, but isn't much effective in the second time (Eirin spammed Game of Life on it). Youmu manages to make Primaterator with tutoring from Helepolis. (don't know if she had bash at this point or not)
- at one point, both upper and lower portals were destroyed, as battles were won and lost, creeps were tiding accordingly. Helepolis (or myself) have noticed that there were a lot of creeps from the Moriya side halted before the upper bridge (there were a lot of higher-level catapults, so if the Hakurei creeps came there, they died), Okuu nuked them once with Reimu's assistance (duplex barrier), which was only enough to weaken them, teleported to base and tried to help push, without much success (the creeps from the bridge were flooding to the left and middle lane)
- finally, the Moriya side has blocked the creeps at the upper bridge again, Helepolis found the 4 repair bots responsible for that, and Okuu and Reimu returned there; Okuu nukes the mass of creeps, then charges at them while chanelling Abyss Nova; finishes a portion of them (for about 1,500 gold or so, or more) and dies. Okuu buys herself again, and sometime later, completes Reitaisai. Daytime comes, Hakurei side summons Genji, the 3 Hakurei heroines follow it (so that Okuu's Reitaisai's aura can heal Genji, and Youmu and Reimu can do the dirty work -- the battle against Mystia and Eirin, while having Genji fighting by their side). Mystia and Eirin can't contain the incoming creep waves (Eirin in particular had a good item for that purpose, Inaba Laser, but she was forced to retreat), and the game was finished.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Nat Tea on September 03, 2010, 02:10:23 AM
panda (Myschi's songs will make you
blinder
than
blind
)
pesco (help me EIRIN!!)
Pesco: Unless you are with Hime or using someone dorky like Eirin's sidekick Reisen, you probably won't pull off something like that nowadays.  :ohdear:

Also, aren't you going to upload Hime's First 4v4 Ever? :<
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Helepolis on September 03, 2010, 05:10:18 AM
Hero999 bought red llama first because he started out with broom :V  then got kitsune, bash and eventually primaterator Should have gotten jekyl first me thinks and then eventually primaterator.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: BallerSupreme on September 03, 2010, 01:44:49 PM
Rather disappointed that I accidentally blocked the upper lane with repair bots :(
pretty dumb of me, but that was a fun game!
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Pesco on September 03, 2010, 04:58:16 PM
Rematch! We can totally beat you if it wasn't for the blocking :D
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Helepolis on September 03, 2010, 09:18:31 PM
Just when we had massive 4 vs 4 with 2 spectators my internet had to shit out and disconnect my entire team. So I resigned because it is no use in fighting 3 heroes on my own.  But it was tight game until we out-farmed them and became more teamplay style.

We did on-turn-picking from Kitten4you's supreme list of heroes (basically her favourites), excluding yugi and kaguya. This it became:

Hakurei ballers and donators
Headcrabs - Aya "I will take panty shots of utsuho and boob-shots of mokou."
Helepolis - Wriggle "I AM A FIREFLY"
Rikter - Kanako "Sanae... my shoulders are stiff of these pillars"
Rizock - Yuka  ** smile ** ** bash **  ** smile smile **  ** bash bash **
Charisma spectator - Hero999 taking later on Rizock.

Moriya nude faithful people
Pesco - Mokou "Keine! You stupid! You told me that these suspenders would protect me from Aya"
Shadow - Meiling "ZzzzZzzz * shock * O_O  eh ?! Where am I ? Huh ? This isn't the SDM"
Panda - Utsuho "Satori-sama look look!  ** nuke **  ** KABOOM ** Yay !"
Sodium - Suwako "Sanae, give me tea. Sanae , give me tea. Sanae, give me tea"
Faithful spectator - Kitten "I want to see wriggle play <3 ... wait... where is she?"

Think summary was something like this:
- Laning on every lane
- Head vs Pesco on left lane I think it was
- Sodium + shadow vs Hele and Rikter mid
- Rizock vs Panda
- Laning on every lane
- Laning on every lane
- Laning on every lane
- Laning on every lane
- Stuff happens we lose mid tower
- More stuff happens we lose left AND 2nd mid tower
- Somewhere Rizock has to go.
- MORE STUFF but we manage to take down their right tower
- Combat and fightan
- Combat and fightan
- Combat and fightan
- Genji
- Genji gets nuked
- Combat and fightan
- Combat and fightan
- Tower down of them at mid, ayayayayaya
- Combat and fightan
- Combat and fightan
- Rikter also leaves , so we end up being 3vs4
- Combat and fightan
- Their 2nd mid down
- Jet lee , Bruce lee stuff happening with lots of girls fighting
- We lose bottom tower but not shrine
- Hakurei donations are strong and we push with Genji upper tower
- And then after some more fighting, shit happens and my team disconnects
- I resign.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: trancehime on September 04, 2010, 02:52:01 AM
i call for a dots marathon later today

who's interested

i'm free for the entirety of Saturday (1051 at present, i'll sleep at 0000 or 0100 of sunday maybe)
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Pesco on September 04, 2010, 06:37:16 AM
I have a bit of work to do but I'll be around to have some games. Also told panda to wake up early.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Helepolis on September 04, 2010, 08:13:19 AM
Avail entire weekend ho ho ho ho
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Nat Tea on September 04, 2010, 01:39:32 PM
(http://img267.imageshack.us/img267/628/goodjobreisen.th.jpg) (http://img267.imageshack.us/img267/628/goodjobreisen.jpg)
Good job, Reisen, you deserve a medal!
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Pesco on September 04, 2010, 05:11:07 PM
Trance's first 4v4 that Choja wanted uploaded.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Helepolis on September 04, 2010, 05:13:05 PM
4vs4 , not much of a tight game as before but it was random rinnosuke pairing pick so yea.

Hakurei
Pesco - Eirin
Hime - Mystia
Herasy - Minamitsu
Helepolis - Utsuho

Moriya
Panda - Nazrin
Shadow - Wriggle
Choja - Cirno
Hero - Kaguy (d/c close to late game)
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Nat Tea on September 04, 2010, 06:16:34 PM
Trance's first 4v4 that Choja wanted uploaded.
Hime's First 4v4 Ever, yes. Can also be called Hina-antics.

13:30: Sodium's yukkuri friend gets Tenshi'd.
18:16: Choja Hiragawa: Surprisingly, Herasy is not NICE BOATing it.
20:00: Hime: BROMACHI HOW DARE YOU IGNORE ME
25:17: First battle royale, Moriya wins and takes out middle tower.
27:33: I take out the trash.
31:54: I accidently KS Hime.
35:00: Bottom tower, I start Hina ulti, Bromachi TPs me, the stun STILL HITS.
36:43: Triple kill, Hele goes down, then headcrabs and Rikter get caught in ulti blast.
39:40: I narrowly dodge Herasy's boat crash.
41:05: I start Hina ulti, Herasy explodes, Rikter gets stunned.
42:06: Hina dies during ulti, the stun STILL HITS, Hime follows up with Mountain Breaker and kills both Marisa and Bromachi.
44:30: Herasy throws me in a whirlpool the first time, it works against Hina successfully and kills her (somehow).
47:00: Sodium says meutrals, we all start saying MEW.
47:30: I chase Tenshi with Hina's ulti.
50:40: Hina stuns two heroes, Hime kills them both.
51:40: Herasy throws me in a whirlpool the second time while I'm casting Hina's ulti, I end up KILLING HERASY.
53:56: I run over the Yukkuris with Hina's ulti.

Yes, this replay is several counts of ridiculous.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: BallerSupreme on September 04, 2010, 06:34:09 PM
Dear Trance,

http://www.mediafire.com/?mvvm9kmrcam77bt

9.50, featuring changed map and additional heroes. If you care to translate, please do :D

EDIT:
Satori's skills
[attach=1]
[attach=2]
[attach=3]
[attach=4]


second skill is quite nice, scalable nukes AND mana burn are pretty sexy.
third skill seems a bit weird (passive image generation on hit). first skill, I wish I knew what generated the options.


Oh and some misc information

Int Hero
str 16
agi 18
int 24
(forgot to write down growths)

Level 1:
462 hp
360 sp

ms: 275

Damage 45-51, Armor 2, Range 600 (also has a nice attack animation)

Minoriko Aki

[attach=5]
[attach=6]
[attach=7]
[attach=8]
[attach=9]
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Helepolis on September 04, 2010, 10:33:02 PM
Balls, I  need to add them to the wiki then and we need a changelog as well for values. Good thing I didn't finish the wiki yet. Easier to value check at this rate.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Solais on September 04, 2010, 11:21:48 PM
SHIZUHA IS AWESOME. PERIOD.
ASK YOUMU.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: BallerSupreme on September 04, 2010, 11:28:20 PM
Also, here's the changelog


0.949b->0.950a更新:
- 修正了双方小兵在有可能会停止行进的BUG
- 蜜斯缇雅的夜盲「夜雀之歌」现在是一个需要主动使用的技能,并且具有了让敌人减速的负面效果
- 蜜斯缇雅的鸟符「神秘之歌」的加速效果现在降低至了10%、15%、20%、25%
- 神奈子的「Mountain of Faith」所提高的最大生命值降低至了300、400、500点
- 莉格露的「小虫风暴」现在召唤的是具有较强的战斗能力的小甲虫
- 魔理沙的魔符「星尘狂欢」近距离的威力额外伤害降低至了66%,使用间隔降至了9秒
- 咲夜的奇术「永恒的小刀」现在没有暂停目标的效果,并且伤害按照敏捷来计算
- 咲夜的幻葬「夜雾幻影杀人鬼」的伤害现在也有敏捷的加成,但是基础伤害值降低,并且伤害范围采用了精确的扇形判断
- 咲夜的时符「Private square」现在只有在一个固定的范围内才具有取消技能使用间隔的效果
- 辉夜的「永夜返-世间开明」现在消耗的魔法值为25%,复活时可以回复至60%、70%、80%、90%的最大生命值
- 辉夜的基础移动速度提升至了220
- 衣玖的光星「光龙的吐息」现在没有最低间隔时间,伤害值降低至了85、90、95、100点,触发几率调整至了10%、12%、14%、16%
- 衣玖的天符「冲破天际的钻头」造成的导电效果持续时间降低至了3、4、5秒
- 村纱船长的转覆「沉没之锚」的伤害值提高至了90、120、150、180
- 橙的生命值和攻击力会随着蓝属性的提高而提高
- 空的主属性现在为力量,并且三种属性的数值也有改动
- 空的基础移动速度提升至了300
- 双方小兵的攻击速度略微降低,攻击力略微提升
- 双方近战小兵的生命值降低了50点,远程小兵的生命值降低了30点
- 双方高级近战小兵的生命值降低了100点
- 双方近战小兵的每级等级的生命值提升量从19点降低至了16点,远程小兵由18点降低至了15点
- 双方外围防御塔的防御力从19降低至了12,攻击力从125降低至了105;其余各处防御塔的数值也略有所变化
- ?月兔幻觉兵器?现在根据使用者的不同,多重攻击的形式也会不同:近战角色使时用为分裂攻击,远程角色使用时为弹幕攻击或附加范围伤害
- 新增道具???犀利?,合成方法为:香蕉?2、猫爪?2、合成卷轴,属性为:力量+6,敏捷+30,智力+6,移动速度+12%
- 采用了新的地形
- 新增加了2种人物选择的模式:隐藏模式和一击选择模式
- 新增角色:
古明地 觉
秋 静叶
秋 穰子



Stuff from there worth mentioning atm...

Chen's hp and damage scale with Ran's (I think that's what it says)
There's a new agility item (+6 damage, +30 agi, +6 int, +12% movespeed)
Kaguya's movespeed buffed to 220, her res takes 25% mana at all levels now, scales 60-90%
Sakuya was changed a bit, mostly she lost her 'stun' and gained some scalable damage to her nukes
Mystia's ult no longer night blinds, instead it is an active ability that slows (also her movespeed buff was lowered to 25%)
inaba looks cool now. also apparently it works on melee heroes in some way, but i don't know what.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: trancehime on September 05, 2010, 02:48:53 AM
aghaghaghagh

TIME TO GET TO WORK AMIRITE



Satorinrinrinrinrin

[D] - Recollection "Terrible Souvenir"
Upon first usage of the skill, after dealing damage, induces a 0.1 second ministun. Options can chase enemy targets, and the further it travels, the longer the stun, for a maximum of 3 seconds. Any girl within 1200 range who uses a spellcard gives this skill charges. The skill deals damage per charge. The maximum number of charges is 6.

Cast Range - 800
Cooldown - 1 sec

Lv1 - Up to 40 damage per charge
Lv2 - Up to 50 damage per charge
Lv3 - Up to 60 damage per charge
Lv4 - Up to 70 damage per charge

[F] - Memory Sign "Brain Fingerprint"
Within a 150 AoE around the target, including the target itself, it takes damage to the mana equal to 20% of their maximum mana, and the amount of mana which was burned deals damage to the target's life. If the target has less than 50 Mana remaining, this skill instead deals 40% of the target's maximum mana in HP damage (wtf)

The damage on this skill is pure/absolute damage

Cast Range - 800
Mana Cost - 120

Lv1 - 12s cooldown
Lv2 - 10s cooldown
Lv3 - 8s cooldown
Lv4 - 6s cooldown

[R] - Heart Flower "Camera Shy Rose"
PASSIVE
Satori's ~*~heart powers~*~ allow her to have a certain chance to dodge attacks. When she is hit by an attack, she has a 30% chance to generate an image of herself which deals damage. Images last for 1 second. (wtf)

Lv1 - 15% evasion, clones do 50% damage
Lv2 - 21% evasion, clones do 60% damage
Lv3 - 27% evasion, clones do 70% damage
Lv4 - 33% evasion, clones do 80% damage


[W] - Recollection "Terrifying Hypnotism"
Satori sends the target into a nightmare, putting them to sleep for a certain amount of time. The target can be attacked while in this state, waking them up. However, the target hasn't "fully woken up," and takes damage over time while they try to regain their senses. They are also slowed in this state.

Cast Range: 1000
Mana Cost: 150/175/200
CD: 45s

Lv1 - 5 second sleep max duration. Requires 3.5 seconds to fully wake up, dealing 126 total damage over this time.
Lv2 - 6 second sleep max duration. Requires 5.3 seconds to fully wake up, dealing 168 total damage over this time.
Lv3 - 7 second sleep max duration. Requires 7 seconds to fully wake up, dealing 210 total damage over this time.



MINOROKO

[D] - Honesty Sign "Apple"
Minoriko throws an apple at a target (wtf). If the target is an ally, they are granted healing.
If the target is an enemy, the target is stunned, and they take damage as well as a further application of nova damage.

Cast Range: 600
Nova AoE: 220
Mana Cost: 105/120/135/150
CD: 12s

Lv1 - Heals 50+10% of target's current HP, deals 50 damage and 50 nova damage to an enemy
Lv2 - Heals 75+15% of target's current HP, deals 75 damage and 75 nova damage to an enemy
Lv3 - Heals 100+20% of target's current HP, deals 100 damage and 100 nova damage to an enemy
Lv4 - Heals 125+25% of target's current HP, deals 125 damage and 125 nova damage to an enemy

[F] - Cooked Taro "Sweet Potato Room"
Minoriko summons a small cart of POTATERS, healing nearby allies for a certain amount of HP and MP and slowing enemies from very far away by 15% with a SWEET POTATO SCENT.

Cast Range: 500
AoE to Allies: 500
CD: 36s

Lv1 - Heals allies for 150 HP/MP, SWEET POTATO SCENT 1200 AoE
Lv2 - Heals allies for 200 HP/MP, SWEET POTATO SCENT 1500 AoE
Lv3 - Heals allies for 250 HP/MP, SWEET POTATO SCENT 1800 AoE
Lv4 - Heals allies for 300 HP/MP, SWEET POTATO SCENT 2100 AoE

[R] - Autumn Sign "The Autumn Sky and a Maiden's Heart"
Awakens the emotions in someone's heart~ When used, it creates a link between Minoriko and the girls near her. Minoriko divides some of the damage that nearby girls take and redirects it to her instead.

Cast Range: 800
Effect Range: 1000
Mana Cost: 150
CD: 20s

Lv1 - Division takes 20% damage
Lv2 - Division takes 30% damage
Lv3 - Division takes 40% damage
Lv4 - Division takes 50% damage

[W] - Plenty Sign "Owotoshi Harvester"
PASSIVE
Passively increases Minoriko's HP/STR as well as nearby allies.

Area of Effect: 900

Lv1 - 100 HP, 7 STR boost
Lv2 - 150 HP, 11 STR boost
Lv3 - 200 HP, 15 STR boost
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: communist unity (comm-unity) on September 05, 2010, 03:09:32 AM
The damage on this skill is pure/absolute damage

Lv4 - 6s cooldown

WHAT
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: BallerSupreme on September 05, 2010, 03:12:14 AM
Shizuha
[attach=1]

(lasts twice as long on creeps :D)

[attach=2]
[attach=3]
[attach=4]
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: trancehime on September 05, 2010, 03:37:35 AM
SHIZUHA

[D] - Wilted Sign "Field of Dead Roots"
Summons roots in a small area to entangle enemies that walk into it or are in it. Entangled enemies take damage for the duration that they are entangled. Lasts double time on creepz yo.

Cast Range: 550
AoE: 175/200/225/250
Mana Cost: 90/105/120/135
CD: 15s

Lv1 - 1.0s duration, 75 dps
Lv2 - 1.5s duration, 80 dps
Lv3 - 2.0s duration, 85 dps
Lv4 - 2.5s duration, 90 dps

[F] - Autumn Sign "Let's Drink Ourselves to Sleep in this Weather!"
The target (ally please) gets so drunk that they fall asleep. However, while sleeping, they are healed some HP and Mana, after they wake up, they receive a small base-damage buff for a few seconds. It is possible to force a sleeping target to wake up.

CD: 60s

Lv1 - 9s sleep, 200 HP/150 Mana heal, 20+ base ATK for 6 seconds
Lv2 - 8s sleep, 400 HP/200 Mana heal, 30+ base ATK for 7 seconds
Lv3 - 7s sleep, 600 HP/250 Mana heal, 40+ base ATK for 8 seconds
Lv4 - 6s sleep, 800 HP/300 Mana heal, 50+ base ATK for 9 seconds

[R] - God Sign "800,000 Red Godly Petals"
Passively increases Shizuha's AGI, and grants nearby allies a damage boost.

AoE: 900

Lv1 - 8+ AGI, 6% Damage boost
Lv2 - 16+ AGI, 9% Damage boost
Lv3 - 24+ AGI, 12% Damage boost
Lv4 - 32+ AGI, 14% Damage boost

[W] - Fall Sign "Falling Leaves of Madness"
Shizuha summons a mighty storm of petals at a target location. Each petal does 50 damage. Petals are summoned per second for a duration of time.

Cast Range: 400
Area of Effect: 1200x1200 unit square
Mana Cost: 175/200/225
CD: 150s

Lv1 - 15 petals/sec, 6 sec duration
Lv2 - 20 petals/sec, 7 sec duration
Lv3 - 25 petals/sec, 8 sec duration
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Helepolis on September 05, 2010, 08:52:06 AM
Will add these asap to the wiki, Hime.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Nat Tea on September 05, 2010, 09:40:25 AM
SHIZUHA IS AWESOME. PERIOD.
ASK YOUMU.
BRAMBLES BRAMBLES BRAMBLES ULTI.
EXPLODE.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Herasy on September 05, 2010, 10:23:36 PM
OMG

IM POSTING

AMAZING

HERE IS A REPLAY

!!!!!!!!!!!!!!!!!!!!!!!!

Silly obese Moriya worshippers

Panda - big fat stupid head Rumia
Kitten - Iku
Pesco - Nitori
Solais - China

Cool and sexy Hakurei worshippers!

Herasy - Tenshi
Hero999 - BROmachi
Sodium - Wriggle
headcrabs - Ran
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Pesco on September 09, 2010, 09:19:36 AM
Kitten4u playing a good Yukari for someone that just picked up the game over the weekend.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: BallerSupreme on September 11, 2010, 03:15:10 AM
ITT we start playing some other UMS maps for no good reason.

I blame rizock. If anyone still wants to join our wonderful DotS/ums adventures, feel free :D
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Herasy on September 11, 2010, 05:51:21 AM
I suppose this thread should now be the "Lets suck at co-operative Warcraft 3! Thread"

That or LETS RAPE THE BONEWALL
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Pesco on September 11, 2010, 06:11:58 AM
There was a time when we needed players for 3v3, now we need players for a 6v6 :V
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Helepolis on September 11, 2010, 11:05:05 AM
Blame the author of Dots for only allowing 4vs4.


Edit:  Hime requesting tl so I can put it on the wiki

(http://i55.tinypic.com/2090olx.jpg)
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: trancehime on September 11, 2010, 03:21:07 PM
This is the smoking cigarette guy (http://baike.baidu.com/view/1465055.htm)

His name is Sai Li and he's the richest hobo in the world

Purvis would be proud

You need 2x Bananas and 2x Cat Claws with the recipe to purchase it.

EDIT

STATS IT GIVES
+6 STR
+30 AGI
+6 INT
+12% movespeed
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Pesco on September 15, 2010, 07:40:11 PM
Marisa ZE!
[attach=1]
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: trancehime on September 17, 2010, 01:23:43 PM
0.949c --> 0.950h changelog

MAP RELATED


GIRL RELATED

Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: shadowbringer on September 17, 2010, 03:13:52 PM
questions/thoughts/etc:

- what's BAT?
- Mystia being able to slow people while blinding them at night + Nazrin pulling people to herself = nice boat :D
- Brain Fingerprint can now be resisted with mdef, right? Or does this mean that it will only suffer hero reduction?
- nice to hear that Sakuya and Youmu encourage agi stat, or at least give this alternative :D
- Private Square now opens some possibilities, and seems to be more helpful against enemies with few active skills (Koishi, Cirno); if you people wanted a Refresher Orb for some reason, now you have Sakuya :D  (what would be the possibilities? Tenshi's ult? Remi's gungnir? Satori's ult or brain fingerprint? Yuka's ult? Medicine's Berserk or poison dolls? Yamame's Thugdisease or spider spam? Minoriko's apples? Shizuha's roots? Kanako's string heals or siege mode skills? Yukari's double/triple mass drops? Sikieiki's ults? Suika's throws? Sanae's thunders? Reimu's balls of steel? Patchy's anti-magic gems? Suwako's ult spam? Eirin's Game of Life on/against Genji? Hina's damage link on creeps? Yukkuri stick or Hakkero or Hakurei Amulet? maybe some of these wouldn't work due to mp cost and/or only one instance of these skills being allowed at a time)
- Kaguya's ms was 180 iirc, so I think it's a nice improvement!
- nice ms on Okuu as well, no longer sluggish and squishy Okuu!
- Youmu: You fail it! Your armor is not enough! Bye Bye!
- glad to hear that Hina's dolls got a bit more range, I hope that the cast distance is increased later as even so, any aoe (Cirno's for example) will defeat the purpose of using dolls as a support.. (maybe not entirely, if Hina's ult is active)
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: trancehime on September 17, 2010, 03:18:48 PM
Re: What is BAT?
Every unit in the game has a Base Attack Time (BAT), this value cannot change. If a unit has no 0 IAS, it will have an amount of seconds between each attack equal to its BAT.

Re: Brain Fingerprint
This now reduce by MDef, which makes it shit.

Re: Mystia
I heard Mystia can't Blind anymore, but it doesn't say in the changelog.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: communist unity (comm-unity) on September 18, 2010, 12:28:21 AM
Ah, Nitori... Your moveset is so wonderful and your mecha model is beautiful...

but you are so so so so broken.  BV
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Nat Tea on September 18, 2010, 04:02:42 AM
(http://img256.imageshack.us/img256/9831/poordog.th.jpg) (http://img256.imageshack.us/img256/9831/poordog.jpg)
Helepolis, you pushed my dog into a river! You jerk!



Also, what is this (http://img269.imageshack.us/img269/7562/greentool.jpg) about?
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Helepolis on September 18, 2010, 08:41:51 AM
It is a bug it seems. That happens when Nazrin buffs the pendulum on you. I guess the idea of Pendulum skill was to pass it over if you wanted. Oh well.


HIME'S FIRST TIME 950H  , YEAH

Quite a tight game in my opinion, but at the end our spell cards and items changed the tie.

Hakurei
- Yosei (Nazrin) dropped later on
- Shadow (Hina)
- Rizock (Yuka)

Moriya
- Hime (Ayayayayayayayayayaya)
- Helepolis (Medici*coughcough*)

Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: trancehime on September 18, 2010, 03:15:19 PM
(http://img409.imageshack.us/img409/848/ayaown.png)

I don't know about you man but.

I think Aya's a little broken.

Just a little.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Pesco on September 18, 2010, 07:33:50 PM
Too charismatic to see the screen
[attach=1]
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: BallerSupreme on September 18, 2010, 07:48:30 PM
(http://img409.imageshack.us/img409/848/ayaown.png)

I don't know about you man but.

I think Aya's a little broken.

Just a little.

I think any hard carry with an inventory exceeding 15k gold looks a bit broken :(
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Solais on September 18, 2010, 10:19:55 PM
Too charismatic to see the screen
[attach=1]

That should be a suitable nerf for Remilia. :V
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Pesco on September 18, 2010, 11:12:01 PM
That should be a suitable nerf for Remilia. :V

Stop being butthurt. You don't want to play anymore so stay out of the thread.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: MysTeariousYukari on September 19, 2010, 01:19:48 AM
> I wanna play, but I have 0 idea what's needed ;-;

> Do levels carry inbetween matches or w/e they are called? Or do they reset?
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: trancehime on September 19, 2010, 01:54:28 AM
> I wanna play, but I have 0 idea what's needed ;-;

> Do levels carry inbetween matches or w/e they are called? Or do they reset?

--> Re: What's needed
Warcraft 3 version 1.24e (1.24.4.6347)
WC3Proxy
Hamachi

--> Re: Levels
In every game, the level start is 1...
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Helepolis on September 19, 2010, 08:40:05 AM
Game from lastmid night

Map: 0.950h

Hakurei
- Pesco (Minoriko) "HAVE A NICE APPLE ** APPLE **"
- Kitten4u (Yugi) "OMAE WA... this is getting repetitive... ** sake **"
- Shadowbringer (Yuka)  " ** smile ** ** smile ** "
- Sodium (Mokou) "Keine! Keine! where are you Keine! I am hungry... "

Moriya
- Panda (Ran) " Yukarisama is always letting me deal with this... "
- Headcrabs (Meiling)  " ZzzzZzzz ?! huh WHO GOES THERE! Oh... ZzzzZz "
- Hero999 (Aya) "Ayayaya.... you know, find a better line for me you dork."
- Helepolis (Kogasa)  :P

[attach=1]
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Helepolis on September 19, 2010, 06:16:02 PM
Heaven or Hell, duel 1 let's rock!

I think I had the best 3vs3 until now.

Hakurei
Sodium (Utsuho)
Panda (Yugi)
Pesco (Yukari)

Moriya
Hero (Sakuya)
Herasy (Shizuha)
Helepolis :P again

[attach=1]
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Herasy on September 19, 2010, 06:29:23 PM
Heaven or Hell, duel 1 let's rock!

I think I had the best 3vs3 until now.

Hakurei
Sodium (Utsuho)
Panda (Yugi)
Pesco (Yukari)

Moriya
Hero (Sakuya)
Herasy (Shizuha)
Helepolis :P again

[attach=1]

Insert Benny Hill chase music at the end for maximum entertainment
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Solais on September 19, 2010, 08:04:25 PM
Stop being butthurt. You don't want to play anymore so stay out of the thread.

That's not a reason to not post in this thread. :V

And I was in a foul mood, I'll want to play again, just not when I'm in a foul mood.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: BallerSupreme on September 21, 2010, 04:18:03 PM
hey chums
so apparently a trojan or virus has messed up the windows side on my macbook (can't even boot in safe mode anymore) so I won't be around til later this week.

on the bright side, it's a good excuse to make our hamachi network the same as the channel's name.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Helepolis on September 23, 2010, 08:17:39 AM
orz Panda. Stop downloading Touhou porn. We know you like panda Meiling, but you shouldn't be doing that.

Also changelog for 0.951d from the official site:

- 修复河童阳电子炮伤害错误BUG
- 一些树林细节问题
- 远程小兵攻击模式为魔法的bug(改为穿刺)
- 塔生命值下调300 传送点3000血 4点生命恢复 老家6000血降低为30防御8点回血
- 秋穰子 苹果生命恢复百分比 5 10 15 20 力量光环变为6 9 12
- 觉力量成长2.0
- 叫兽卷轴550->350
- 闪光小盒子卷轴200->150 召唤的萌物700血
- 秋姐04 使用间隔60秒 敏捷加成为 7 14 21 28
- 购买物品间隔下降到1秒。
- 修复虫子召唤甲虫一下召唤2个的BUG,小甲虫模型变小。
- 空的核弹伤害类型变为 绝对伤害(英雄攻击 通用伤害)(无视魔免无视魔抗无视护甲但无法伤害虚无
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Pesco on September 23, 2010, 05:35:10 PM
SWEET POTATERS AND APPLES!!

Hakurei

Pesco - Minoriko
Sodium - Letty
Kitten4u - Yukari (gg ::))

Moriya

Rizock - Tenshi
Hero - Iku
Valentia - Eirin
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Helepolis on September 24, 2010, 02:05:13 PM
0.494c ENGLISH ( but we all know 0.949c sucks now, except for the map.

http://www.mediafire.com/?qyqx5at8ih1x1vt



0.952b Chinese

0.951d->0.952b更新:
- 平衡常数:
  力量
  生命 17->19
  回复0.04->0.03
  敏捷
  攻击速度0.012->0.010
  敏捷防御0.18->0.14
  智力
  魔法值18->15
  魔法恢复0.03->0.04
(大家开始出蘑菇派吧)

- 按下ESC键可以快速发布最近发布的表情
- 修复石头路不能走BUG
- SS神石攻击力及攻击模式调整
- 修改了小兵行进路线现在外兵营的小兵将走中路
- 地形再次微调,修改了一个野点位置,一些视野问题
- 修复妹红死了不掉钱BUG
- 商店购买距离上升
- 守矢修理工体积下降
- 兵营塔2000血建筑包括玄爷之魂都20防御(通过血来调整)
- 雾雨回魔变从每秒6点->3点,小雪减速从15%->20%
- 神符加强了增益性神符时间从20秒->60秒(恢复共持续恢复1000生命1000魔无法打断)
- 四季映姬移动速度从275->300,审判「Guilty or not Guilty」 施法距离300/400/500/600->400/500/600/700
- 河城荷取动力「幻想乡推进器」魔耗从120->100点,持续时间从3/4/5/6->3/3.5/4/4.5 ,机械「全天候幻想浮游炮」伤害宽度从160->120,尝试修复了有时不开炮问题(大概)
- 秋穰子焼芋「Sweet Potato Room」 魔耗从50->75,回血从150/200/250/300->100/150/200/250,回魔150/200/250 /300->110 /130/150/170,小车自己改成不回血,豊符「丰年收获者」力量光环从6/9/12->8/12/16
- 秋静叶「八百万的红叶神」敏捷加成从7/14/21/28->10/15/20/25
- 蜜丝缇雅.罗蕾菈攻击间隔1.5 ,声符「枭の夜鸣声」 冷却时间从12秒->10秒,沉默时间从2/2/3/3->2.5/3/3.5/4秒,鸟符「神秘之歌」攻击速度提升从15/20/25 /30%->20/30/40/50%,移动速度提升15/20/25/30%->1020/30/40%,夜盲「夜雀之歌」魔耗从150 /175/200->150,冷却时间从25秒->20秒
- 露米亚死亡时,将损失30%额外增加的力量
- 修正了红美铃极彩「彩光乱舞」的免伤bug。 (试试看中国会不会太弱)
- 射命丸文风符「风神一扇」减速从24%->15%,文文新闻伤害从9/18/40/65->10/25/40/55
- 西行寺幽幽子基础攻击从35->55,「反魂蝶」引导时间从2.5->2秒,魔耗从200/325/550->180/300/420
- 火焰猫燐妖怪「火焔の车轮」 每装载一个尸体,攻击速度会提高15%,移动速度提高6%,每秒生命恢复会提高3点,火焰车攻击间隔2秒,移动速度350
- 修复了娜之琳摆子探测不显示的bug 且老鼠摆子会以特别颜色标识出敌方少女
- ⑨ 冻符「完美结冻」引导时间从0.5->0.2秒
- 藤原妹红不灭「不死鸟の尾」重生时间从7/5/4/3->7/6/5/4
- 古明地恋「地底的蔷薇」魔法消耗从300->200/250/300
- 小野冢 小町 魂爆改为魔法伤害
- 星雄勇仪力业「大江山岚」顶飞几率从5/7/9/11%->6/9/12/15%
- 键山雏创符「流刑人形」可以对满血放了
- 修改了一下蓬莱山辉夜「永夜返し-世明け-」,尝试修复有时不复活BUG
- 修复十六夜咲夜「咲夜的世界」减速效果
- 山女蜘蛛「石窟の蜘蛛の巣」施法距离从200->400,瘴気「原因不明の热病」持续时间从75秒->55秒
- 馒头视野降低
- 气球技能持续时间12->6秒,开启从5->10点护甲,减速效果持续4->2秒,卷轴从600->800
- lbmbp的回老家结婚(馒头刀) 消除+8属性,攻击力从28->15
- 闪光小箱子 卷轴从150->50
- 替身人偶攻击从24->30,智力从16->20,每秒生命恢复从5点->8点,法力恢复从150%->200%,持续时间从5 秒->7秒,冷却时间从21秒->20秒
- 叫兽 攻击削弱从30%->40%
- 寂寞力量从48->50,新加每秒8点生命恢复
- 八卦炉冷却时间从40秒->30秒
- 博丽护符+8点每秒生命恢复 150%回魔
- 宴会食品篮每秒生命恢复从5点->8点,法力恢复从120%->150%
- 博丽夏祭宴会招待券全属性从3->5,每秒生命恢复光环从3点->5点,新加魔法恢复速度100%
- 蘑菇系列 主属性从3->4
- 鸭舌帽 每秒生命恢复从3点->5点
- ZUN眼镜 每秒生命恢复速度3点->5点
- 详细了狐狸的文字描述
- 魔法使的帽子可以对自己用
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Dormio Ergo Sum on September 25, 2010, 03:54:49 AM
I convinced a friend of mine who normally refuses to touch touhou-related stuff to play the english version of this.
We both fail at it.
[attach=1]
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: BallerSupreme on September 25, 2010, 04:52:29 AM
join our exciting irc channel at #DotS-Meido on irc.dejatoons.net:6667, where helepolis will bathe you in his charisma! I promise it's much more fun than 1v1s, regardless of how well you play.


new server is irc.ppirc.net:6667
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Helepolis on September 25, 2010, 05:53:46 PM
Hime can you translate Nitori skills please so I can put them on the wiki =3

[attach=1]
[attach=2]
[attach=3]
[attach=4]
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: communist unity (comm-unity) on September 26, 2010, 12:53:15 AM
kaguya is op plz nerf  :getdown:

Backdooring Hacker Rays

Kaguya - headcrabs
Reisen - Kitten4u
Kogasa - Sodium
Mystia - panda

More Ears Shrine Conspiracy

Tenshi - rizock
Medicine - Pesco
Momiji - Sayu
Satori - shadowbringer
[attach=1]
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Pesco on September 26, 2010, 05:58:07 AM
An amusing one just because of how it went
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: trancehime on September 26, 2010, 10:06:03 AM
Hello

I played some games with the Google (oh they still gave it that filter, you know what I mean) people

They're not really bad people to talk to, I guess. I won't straddle you with the details of the games, just see for yourself.

In the games, my name is tm.ListyLen.

Mobility Research "Fantasy Phase Mechanism (R)" - [D]
Nitori uses the power of 'Fantasy Phase Mechanism' to grant her maximum move speed, zero collision, and deals damage to enemies she passes through. It has a chance to critical for 1.5x damage.

Mana Cost: 100
Cooldown: 16s

Lv1 - 3.0s duration
Lv2 - 3.5s duration
Lv3 - 4.0s duration
Lv4 - 4.5s duration

Ray Research "Solar Ray Cannon CUCUMBER. II" [F]
The 'Solar Ray Cannon CUCUMBER. II' utilizes energy from 'Youkai Cucumber Plasma (R)' wherein it consumes a cucumber to shoot a giant laser beam WHACHA
Explanation: You need to put cucumbers in Nitori's SECONDARY INVENTORY for this skill to work. It has a range of about... I don't know, 2000? And it deals a slow to targets that are hit by it. It also hits buildings and you can target the ground, it shoots in a perfectly straight line and pierces

Chemistry Research "Lightspeed Sword Reaction" [R] PASSIVE
Every time Nitori attacks, enemies in a 300 radius around the point of attack will get dealt some cleave damage. This damage is always fixed depending on the level of the skill.

Lv1 - 50 damage
Lv2 - 75 damage
Lv3 - 100 damage
Lv4 - 125 damage

Machination Research "Sky-covering Fantasy Funnels" [W]
Shooting the special Kappa-engineered "Sky-covering Fantasy Funnels (R)," funnels are distributed at 0.25s, each funnel attack has a 1s cooldown, and the duration is 7 seconds before the funnels return to Nitori. The range of the funnels themselves is 600, attack at 120 degrees and deal 50 damage each.

Mana Cost: 150/200/250
Cooldown: 40s
Cast Range: 800

Lv1 - Shoot 2 funnels
Lv2 - Shoot 4 funnels
Lv3 - Shoot 6 funnels

[attach=1]
[attach=2]
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Helepolis on September 26, 2010, 07:59:51 PM
Ace Hime. Wiki updated.



Edit - - - - -

We managed to get a mixed game running with several people from DS forums. This way we can perhaps have more fresh blood and now and then some healthy competition.  I got a replay of a game where I betrayed Pesco and Panda :V will post it later on.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Hieda no Alice on October 03, 2010, 03:58:15 AM
Hello ladies and gentlemen

I'm a random lurker and got interests with this game

I tried playing this with some friends and it's kinda fun

I wanna join you guys in Hamachi but it's full so i decided to post here

So, where do you guys usually play? And how can i play with you guys? ( I play with my friends via LAN so idk how to play online)

Sorry for bad english

Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Helepolis on October 03, 2010, 06:39:03 AM
Hello ladies and gentlemen

I'm a random lurker and got interests with this game

I tried playing this with some friends and it's kinda fun

I wanna join you guys in Hamachi but it's full so i decided to post here

So, where do you guys usually play? And how can i play with you guys? ( I play with my friends via LAN so idk how to play online)

Sorry for bad english

I noticed your name on the DS forums as well. Welcome.  Yes, our Hamachi channel is a bit full, but we got several solutions for that (like multiple channels :V)

We mostly hang around on ppIRC and time zones differ between GMT minus to GMT plus. Mostly around 15:00 or 19:00 GMT ( I think ) we got games going on.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Hieda no Alice on October 03, 2010, 07:24:14 AM
So what is the other channels?

and irc too :V

ahh i saw that irc above, sorry
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Dormio Ergo Sum on October 03, 2010, 07:25:58 AM
and irc too :V
join our exciting irc channel at #DotS-Meido on irc.dejatoons.net:6667, where helepolis will bathe you in his charisma! I promise it's much more fun than 1v1s, regardless of how well you play.


new server is irc.ppirc.net:6667
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: trancehime on October 03, 2010, 08:06:06 AM
OP finally updated with pertinent informations...
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Helepolis on October 03, 2010, 07:07:28 PM
OP finally updated with pertinent informations...

/me brofists Hime



Edit:   All Hakurei heroes on Wiki. LONG LIVE HAKUREI. (will try to contribute along with other people who did for Moriya)
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Nat Tea on October 06, 2010, 05:09:27 AM
Hey Hime, do you think you can provide a translation for 952 weather?

It's in the middle of the map, that shiny rock thing.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: BallerSupreme on October 06, 2010, 05:24:20 AM
this is for .949 weather. the values were changed a bit for some of them I think, but you can figure out the values just by looking at the numbers on the tooltip in game.

From left to right, top to bottom
Drizzle - 8 mp regen/sec for 80 secs
Scarlet Mist - 15% lifesteal for 80 secs
River Mist - 25 sec invis (not sure what the fade time is)
East Rain - -8hp/sec, 60 secs
Spring Haze - +5000 armor, 25 secs
Typhoon - 35% increased attack power, 60 secs
Snow - 15% slow, 60 secs

Also, I think it's reasonable if we ban certain effects (River Mist and Spring Haze for instance) at the request of players in our casual games.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Pesco on October 06, 2010, 08:58:29 AM
I don't really think banning weather effects is necessary. You can counterspam them so that they go into cooldown and the other team can't get off the one they want. Or just regard them as map features like juke points, use them if you have the skill to.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: BallerSupreme on October 06, 2010, 04:07:48 PM
I agree with you Pesco, and I'd like for us to incorporate weather as much as possible into our games, but some people just don't seem to like it in casual games. The skill required to deal with it is a bit higher than the skill required to use them sensibly, and our casual games aren't srsbsns, so I think it's reasonable if someone requests no weather.

I think it mostly stems from how difficult it is to avoid losing rax/towers against a good pushing team in spring haze if your team didn't want to play any magic users. While in a real game, it's your team's fault for taking a combination of heroes without considering the consequences, in our casual games I think it's not fun for people to be punished for playing what heroes they wanted to play (or randomed).

Of course it also has to do with how we never used weather effects (except for headcrabs) until very recently. Personally I find them extremely fair, but I think everyone enjoying themselves is more important. The same goes with stun bombing. We should discuss beforehand if we'll play with them or not.

anyway sorry for abusing spring haze last night, as well as bding the shrine whoever was in that game last night. I was indeed Patchouli.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: trancehime on October 07, 2010, 09:42:10 AM
The problem with Weather is that it can be an instant game-changer under the right circumstances.

In games where people are playing casually, this is a very huge deal because it completely ruins the fun for them.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Helepolis on October 07, 2010, 09:09:33 PM
http://touhou.wikia.com/wiki/Defence_of_The_Shrines:_Weather_effects

I added all weathers and icons and tested out the effect in game. Think I got the effects right, except for the names. Feel free to modify though Trancehime. Because you are the only one who can :V

Edit: orz . . . I should have checked this thread sooner. So I didn't had to waste my time on the effects because Panda posted them.

Quote from: Panda
anyway sorry for abusing spring haze last night, as well as bding the shrine whoever was in that game last night. I was indeed Patchouli.
You were Ran, the chaos and death in a female form. You know, the 9 tails thing. I was Patchouli, MUCK YOU.


Ok so we banned weathers for good now from casual games unless it is agreed on?

Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: BallerSupreme on October 08, 2010, 05:36:22 AM
nice

I suggest lumping weather effects and the various faith effects into one page (there actually is one in the misc section atm, but it has quite a few errors in it, and I think a Faith effects section would make more sense anyway)
or maybe just putting it under gameplay?

and also i fixed up the names for you. i like the names you put for some of the icons :D
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Helepolis on October 08, 2010, 05:54:16 AM
Thanks and I noticed yea. Probably will take some more screenshots of the tower icons, shrine skill icons.

Now it is time to go to work to earn moni for my ojousama
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: BallerSupreme on October 15, 2010, 02:14:57 AM
anyone feel like scheduling some games this weekend? I've been busy with classes and work this week, and I haven't really gotten a chance to hang around.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Pesco on October 18, 2010, 07:18:49 PM
Jerks at full power
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Helepolis on October 20, 2010, 11:38:50 AM
This weekend - Saturday and Sunday we need some classic DOTS with Hime. Because we can barely play with him.

Aprox 13:00 GMT+1 is for Hime prime time to be online :V So be there for 4vs4 else get gungnired.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Pesco on October 20, 2010, 12:07:51 PM
I'll try, but might need to do work.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Helepolis on October 21, 2010, 06:07:26 AM
I'll try, but might need to do work.
You always say that but never actually do work :V

(I got homework my self as well so yea)
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Dr Rawr on October 23, 2010, 01:42:01 PM
This actually looks like a fun map, I may have to reinstall wc3 and start playing again :D
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Pesco on October 23, 2010, 01:59:48 PM
We're one short for a game right now.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Dr Rawr on October 23, 2010, 04:17:49 PM
ok after reading the first post im pretty confused now, so can someone explain in better detail on what im doing so i can play with all of you?
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: BallerSupreme on October 23, 2010, 04:30:42 PM
first, if you have irc, our channel is
irc.ppirc.net, #DotS-Meido

you need to have wc3, patched to the latest version, as well as the newest map, http://www.mediafire.com/?1vc15am6kxvnx24
that's all you need.

If you want to be able to see the font and text, you'll have to install fontcraft, which is in the op. Just follow the explanation of how to install it and you'll be fine.

oh you'll also want to download and install an older version of Hamachi, so you can play over lan with us.
http://www.filehippo.com/download_hamachi/download/6393e0a5ed67efe6b486569cc6610c7d/ <-- 1.0.1.5
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Dormio Ergo Sum on October 23, 2010, 08:21:22 PM
I've been able to play with you guys using a later version of Hamachi though. (2.0.2.85)
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Helepolis on October 24, 2010, 11:12:51 AM
I've been able to play with you guys using a later version of Hamachi though. (2.0.2.85)
Newer versions of Hamachi gives trouble with Dots afaik. Uninstall and reinstall 1.0.5.0 (or w/e it was).



Also finished editing ALL girls on the wiki. Now you can easily back track info. How ever they are based on 0.952e and newest version is 0.953a orz
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Dormio Ergo Sum on October 24, 2010, 12:15:06 PM
But I've had no trouble so far.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Helepolis on October 24, 2010, 01:17:06 PM
But I've had no trouble so far.
That is because you never played with us :V We all run the older version so it remains consistent. Perhaps the new map versions are better designed for latter Hamachi versions. I have no idea.

Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Dormio Ergo Sum on October 24, 2010, 08:08:16 PM
But I've played with Kitten4U, Panda, Sodium, Rizock, Revenant, Pesco, etc. and stuff.
Several times. (Failed horribly, but that's irrelevant (http://www.thanatos-ro.com/forum2/images/smilies/ho[2].gif))
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Dr Rawr on October 24, 2010, 08:20:29 PM
you cant be worse than me at this lol
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Dormio Ergo Sum on October 24, 2010, 08:22:07 PM
Pretty sure I can if I'm playing Mokou.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Pesco on October 24, 2010, 08:22:34 PM
You two!
1v1!
Towels only!

No wait.. you're both guys aren't you? :V
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Helepolis on October 24, 2010, 08:32:10 PM
You two!
1v1!
Towels only!

No wait.. you're both guys aren't you? :V

We are trying to gain more players Pesco but your Tewi freak acts are scaring them :V I will have to ask yo- no wait, FORCE you to stop this :V
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Dr Rawr on October 24, 2010, 08:44:24 PM
Pretty sure I can if I'm playing Mokou.

*nukes his own team with utsuho* yea pretty much how my last game went
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Dormio Ergo Sum on October 24, 2010, 08:48:44 PM
Judging from that, we'd totally make the greatest team.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: PX on October 26, 2010, 10:49:23 PM
What version do you guys usually play, Chinese or English?
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: FFMaster on October 27, 2010, 04:41:36 AM
I tried playing the Chinese version once, back a few years. Didn't like it that much. Is there a reason to play this over DotA, other than the Touhou theme?
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Helepolis on October 27, 2010, 07:14:43 AM
What version do you guys usually play, Chinese or English?
We play mainly chinese version because it is the most updated version.

I tried playing the Chinese version once, back a few years. Didn't like it that much. Is there a reason to play this over DotA, other than the Touhou theme?
Aside from subjective opinions, no.

Edit: on second reading, if you played it a few years ago, the character balance was extremely horrible I heard. According to several people it seems to be better now. As well as having a new bigger map and more girls being added.

Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: BlackAlice on October 27, 2010, 12:56:00 PM
Anyone can give me Wc 3 link?

[tso]Piracy is a HUGE nono[/tso]
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Helepolis on October 27, 2010, 02:56:11 PM
Anyone can give me Wc 3 link?

Try here:
http://www.amazon.com/WarCraft-III-Reign-Chaos-Pc/dp/B000AND8N8/ref=sr_1_2?ie=UTF8&qid=1288191331&sr=8-2
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: BallerSupreme on October 29, 2010, 02:14:10 AM
I tried playing the Chinese version once, back a few years. Didn't like it that much. Is there a reason to play this over DotA, other than the Touhou theme?

I don't think there's any reason to exclusively play only one AotZ style game. while it belongs to the same genre of rts as dota, it has some different mechanics such as the point and power up system, faith system, creeps scaling and some other stuff. I don't know what the map was like years ago, but I don't think there's any harm in giving the newer ones a try.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Tapsa on November 01, 2010, 06:32:05 PM
yurop player here, I'll come see the channel when I dare to haul my ass off #sm.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Helepolis on November 05, 2010, 02:21:56 PM
Tommorow around 13:00 GMT+1 we will be trying to have some DoTS together with our GMT+manyhours bros (like TranceHime).

Preferred we have 8 jerks available for a 4vs4. Be there!
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Herasy on November 06, 2010, 05:57:46 PM
New map out so here are some obligatory image dumps for translation purposes!

Nue! (All skills screenshotted at max level)

E Skill

(http://i729.photobucket.com/albums/ww300/Herasy/eskill.jpg)

D Skill

(http://i729.photobucket.com/albums/ww300/Herasy/skillD.jpg)

F Skill

(http://i729.photobucket.com/albums/ww300/Herasy/skill2.jpg)

G Skill

(http://i729.photobucket.com/albums/ww300/Herasy/skill3.jpg)

ULT

(http://i729.photobucket.com/albums/ww300/Herasy/ult.jpg)
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Herasy on November 06, 2010, 06:00:40 PM
New Items

Clock

(http://i729.photobucket.com/albums/ww300/Herasy/clockthingitem.jpg)

Scythe

(http://i729.photobucket.com/albums/ww300/Herasy/scythe.jpg)

Parasol

(http://i729.photobucket.com/albums/ww300/Herasy/parasol.jpg)

Yin-Yang

(http://i729.photobucket.com/albums/ww300/Herasy/yinyang.jpg)

There are also probably some recipe changes and icon changes somewhere.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: trancehime on November 07, 2010, 12:48:12 AM
IDENTIFIED [E]
Pick a target. If the target is an illusion, the illusion is destroyed.
You deal damage to the enemy girl if it's real. You also silence them.

Cast Range: 400
Mana Cost: 80
Cooldown: 8

NIGHTMARE IN HEIANKYO [D]
Deals damage to the one who has been silenced. Enemy girls under this effect take more damage from Nue's skills for 12 seconds:

Normal Attack: 100%
Identified: 200%
Yorimasa's Bow: 300%
Unidentified: 400%
Other forms: No boost

Mana Cost: 80
Cooldown: 12

LV4 - Adds 40 bonus magic damage

GRUDGE BOW "THE BOW OF YORIMASA GENZANMI" [F]
Shoots a powerful arrow from far away, dealing damage to everything it passes through.

AoE: 1800 long * 140 wide
Range: 1800
Mana: 110
Cooldown: 6

LV4 - Deals 240 damage.

"GAME STAR'S PLAYSTATION BUG" [G]
Gain bonus EXP when killing creeps. When an enemy girl is defeated, cooldowns are reset.

LV4 - Bonus EXP is 30

UNIDENTIFIED "UFO INVASION OF TERROR" [W]
Pick a target. That target and those around it will be hit by heavy damage, and a stun. The spell has a 2 second cast time.

AoE: 400
Cast Range: 99999 (Global)
Mana Cost: 200
Cooldown: 120

LV3 - Deals 300 damage, 3.0 second stun
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: BallerSupreme on November 07, 2010, 03:51:43 AM
thanks hime!

as a clarification for the D skill, from what I have observed

The bonus damage for skills (or specifically her F) is calculated this way

The skill gives a passive 10/20/30/40 magic damage bonus as a base. The amount of bonus skill damage is just the percent multiplier times this number, so using her F skill would deal an additional 120 damage with level 4 of the first skill. When the D skill is activated, her base bonus damage doubles, so in effect all her percents also double, thus 240 bonus damage on her F.

As for the silence and the enemy girls under this effect taking additional damage, I don't think that's part of the skill. Her E skill seems to only last about a second. Is there any other interpretation of it?
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: trancehime on November 07, 2010, 03:55:15 AM
"GAME STAR'S PLAYSTATION BUG" [G]
Gain bonus EXP when killing creeps. When an enemy girl is defeated, cooldowns are reset.

LV1 - 15 bonus EXP, "Identified" and "Nightmare in Heiankyo" skills reset
LV2 - 20 bonus EXP,  "Bow of Yorimasa Genzanmi" skill reset
LV3 - 25 bonus EXP, "UFO Invasion of Terror" skill reset
LV4 - 30 bonus EXP, all skills reset
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Helepolis on November 07, 2010, 08:54:21 AM
/request TL

http://www.taihou.nl/item1.jpg Ball
http://www.taihou.nl/item2.jpg Umbrella
http://www.taihou.nl/item3.jpg Clock
http://www.taihou.nl/item4.jpg Scythe

If you can Hime, item name , requirements, effect and text.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: trancehime on November 07, 2010, 01:45:55 PM
1 - TAX-COLLECTING YIN-YANG ORB [692]
Requires ::
Recipe of Oz - 150
Nice Girl Card - 58
Little Screwdriver - 1600

Total Cost - 2500

All Stats + 5
INT + 5
Damage + 20

20% chance to gain 32 points upon last hitting a creep

2 - BLOOD-STAINED PARASOL [650]
Requires ::
ZUN Hat - 1200
Small Hammer - 1400
School Uniform - 550

Total - 3800

Damage + 25
HP + 180
Mana + 180

Grants a 4.0 armor Devotion Aura

3 - UNKNOWN STOPWATCH [600]
Requires ::
Recipe of Oz - 150
Basics of Wind Magic - 450
Lunar Landing Rocket Manual - 1000

Total - 2200

INT + 20
STR + 3

Causes a time-stop to occur around a certain area for 1.6 seconds.
Costs 50 mana, cast range of 800, 80 second cooldown.

4 - GREAT SCYTHE OF SHINIGAMI [Automatic]
Requires ::
God's Left Hand - 2100
Scissor - 1200
2 Desserts - 325 * 2 = 650

Total - 3950

STR + 20
Damage + 15
5% Lifesteal

Every normal attack, there is a 25% chance (melee) or 15% chance (ranged) to deal 18% of:
your.current.hp - target.current.hp
In magic damage. If you have less HP than your target, this passive does not work.
Orb effects do not stack
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: BallerSupreme on November 08, 2010, 03:50:19 PM
Just in case hele was thinking of adding to the wiki, a few corrections/clarifications

The stopwatch's time stop is a single target thing
The death scythe has no lifesteal, it's just 5 hp regeneration

Also, I'm not sure what the death scythe is, but I'm not certain it's an orb effect. It occupies the same 'proc' effect as nice boat, yin yang orb (yeah, scythe and orb can't proc on the same hit), and basher I believe. I don't feel like seeing if it stacks with any orbs though.
EDIT: it isn't an orb effect. all the message below states is it doesn't stack with itself. I'm going to assume that just means you can't proc it twice in a row. Just as any other 'stacking procs', it probably just stacks with diminishing returns (each individual item having a chance to proc if the previous one fails)

Nue's e skill and her d skill have no relation aside from the D skill granting bonus damage to her e skill (80-160 additional damage)
her e skill's only use is for instant killing an image apparently, and a minor secondary nuke.
Nue's r skill, the 4th level resets item cooldowns.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Dr Rawr on November 08, 2010, 08:17:15 PM
Does that mean scythe can trigger multiple times with inaba?

never mind question was answered.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: trancehime on November 09, 2010, 03:48:34 AM
And this, friends

Is why you never ask me to translate something I've never even touched before

and my Chinese is deteriorated to fuck
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Helepolis on November 09, 2010, 09:15:16 AM
And this, friends

Is why you never ask me to translate something I've never even touched before

and my Chinese is deteriorated to fuck
++care, better something than nothing else we wouldn't understand it at all. Minor fixes/corrections always occur anyway. Big deal.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: BallerSupreme on November 11, 2010, 05:13:06 PM
And this, friends

Is why you never ask me to translate something I've never even touched before

and my Chinese is deteriorated to fuck

as hele said, your translations are far better than having nothing at all.  considering basically all your information was spot on just by reading, i think you did a good job, especially considering how randomly convoluted some of the things are; i don't think you'd have any way of knowing without testing stuff in game.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Herasy on November 12, 2010, 11:04:36 AM
Here is Yuyuko!

Skill D

(http://i729.photobucket.com/albums/ww300/Herasy/skillD-1.jpg)

Skill F

(http://i729.photobucket.com/albums/ww300/Herasy/skillC.jpg)

Skill R

(http://i729.photobucket.com/albums/ww300/Herasy/skillR.jpg)

Extra skill that pops up after you get skill R

(http://i729.photobucket.com/albums/ww300/Herasy/extraskill.jpg)

ULT

(http://i729.photobucket.com/albums/ww300/Herasy/ult-1.jpg)
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Dr Rawr on November 12, 2010, 11:13:18 AM
wait what a new update again ?
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: trancehime on November 12, 2010, 11:19:19 AM
grumble grumble

i'm not going to bother with the real skill names, just the hotkey and what they do

SAKURA SIGN "FUCK YOUR SHIT UP WAVE" [D]
Yuyuko throws a big fuck-off cone wave in front of her, dealing damage.

Cast Range: 975
AoE: 975 units wide at the peak
Mana Cost: 90/105/125/140
Cooldown: 7s

Level 1 - Deal 70 damage
Level 2 - Deal 150 damage
Level 3 - Deal 225 damage
Level 4 - Deal 300 damage

DEATH SIGN "YUYUKO GIVES YOU A NIGHTMARE" [W]
An enemy target is sent to the dream world, falling asleep!

Cast Range: 750
Mana Cost: 165
Cool Down: 15s

Level 1 - 2 second sleep, 2 second wake-up
Level 2 - 3 second sleep, 1.5 second wake-up
Level 3 - 4 second sleep, 1 second wake-up
Level 4 - 5 second sleep, 0.5 second wake-up

DEAD DANCE "THE REASON WHY YOU GOTTA DIE" [R]
You're gonna die, okay? So you better get the fuck away from Miss Yuyuko or your shit gonna get fucked up

AoE: 500

Level 1 - Enemy loses 1% max HP when near Yuyuko, Yuyuko gains 10 Mana for killing a creep
Level 2 - Enemy loses 1.5% max HP when near Yuyuko, Yuyuko gains 15 Mana for killing a creep
Level 3 - Enemy loses 2% max HP when near Yuyuko, Yuyuko gains 20 Mana for killing a creep
Level 4 - Enemy loses 2.5% max HP when near Yuyuko, Yuyuko gains 25 Mana for killing a creep

Extra Skill - Can be toggled on and off
When this skill is toggled ON, the skill's HP damage only procs when Yuyuko is Ghost form and targets the closest units
When this skill is clicked, the same principle applies, but HP damage is applied to the unit you targeted

FUCK YEAH RESURRECTION BUTTAHFLAY [W]
That mothafugging butterfly wave ultimate that rapes your face the more dead in the face you are. The motherfuggin damage is calculated like dis:

[enemy.max.hp - enemy.curr.hp] * dmg.mod ; your dmg.mod is dependent on the level

When you kill an enemy with it, the enemy's body EXPLODES into MOAR butterflies, 550 AoE, deals MOAR DAMAGE

2.0 second cast-time, 2.0 second delay before damage kicks in

AoE: 650
Cast time: 2s
Mana Cost: 180/300/420
Cooldown: 135/115/95 secs

Level 1 - 5 attacks, dmg.mod = 0.4, dead guys deal 170 damage
Level 2 - 7 attacks, dmg.mod = 0.5, dead guys deal 220 damage
Level 3 - 9 attacks, dmg.mod = 0.55, dead guys deal 270 damage
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Dormio Ergo Sum on November 12, 2010, 11:26:10 AM
wait what a new update again ?
Nah, Yuyuko changed a bit in .953e or something.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: BallerSupreme on November 12, 2010, 03:54:34 PM
about yuyuko's r skill's passive (heartstopper aura)
I need to do more testing, but I think it's just toggled on and off. I forgot to try manually casting it, so I'll double check.

Also, yuyuko's ult gives her a passive ability that makes her stay alive and able to cast spells (but not skills) after she's killed for a period of time, alongside only being able to move a certain distance from her body. it's like 300/500/700 range or something, alongside a pretty long duration (it's like 5, 9, 13 seconds or something.)

Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Dormio Ergo Sum on November 12, 2010, 08:12:00 PM
While Yuyuko is a ghost, she can stop the person that killed her from getting the kill by casting her ulti or something.
Also, it doesn't count as having killed her until the ghost disappears too.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Helepolis on November 13, 2010, 02:55:30 PM
grumble grumble

i'm not going to bother with the real skill names, just the hotkey and what they do

SAKURA SIGN "FUCK YOUR SHIT UP WAVE" [D]
Yuyuko throws a big fuck-off cone wave in front of her, dealing damage.


DEATH SIGN "YUYUKO GIVES YOU A NIGHTMARE" [W]
An enemy target is sent to the dream world, falling asleep!

DEAD DANCE "THE REASON WHY YOU GOTTA DIE" [R]
You're gonna die, okay? So you better get the fuck away from Miss Yuyuko or your shit gonna get fucked up


FUCK YEAH RESURRECTION BUTTAHFLAY [W]
That mothafugging butterfly wave ultimate that rapes your face the more dead in the face you are. The motherfuggin damage is calculated like dis:

Best skill translations in history. They made me spit tea and rofl.

Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Nat Tea on November 18, 2010, 04:10:53 AM
I'm here to announce, "Don't ask me to a game until I officially declare that I am on the new computer and not the one that can possibly burst into flames in the middle of a game."

Yeah, I think Pesco noticed that in the latest game I was in.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Helepolis on November 18, 2010, 05:59:29 AM
Ask Santa to get you a new one.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Helepolis on November 20, 2010, 09:32:47 PM
Tewi is canon for 954a

http://www.touhou.cc/bbs/viewthread.php?tid=22191&page=1&authorid=12254
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Pesco on November 20, 2010, 09:35:23 PM
Tewi is cannon for 954a

Fixed
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Pesco on November 22, 2010, 11:40:48 AM
Rewatched the vids and figured out a bit of Tewi's skills

Bombs explode when approached. Level 4 deals 270 damage. 5 sec cooldown.
Tewi has a passive, seems like it gives aspd, not clear if it's self only or to allies as well.
She might also have a passive that deals bonus damage for attacking from behind.

Edit: aspd aura to allied girls. Tewi has an attack skill that pushes her backwards for 3 attacks. Something like a pseudo-blink.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Dr Rawr on November 22, 2010, 01:05:07 PM
is tewi a melee or a ranged? i didnt bother watching the videos because of crap streaming. also was there  time limit on the bombs, did they trigger on creeps, was there a limit? ill probably ask some other questions later but i doubt you could answer any of theses?

also when does 954a come out?
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: trancehime on November 22, 2010, 01:29:02 PM
is tewi a melee or a ranged?

Tewi is ranged, she uses guns =_=
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Pesco on November 22, 2010, 04:48:42 PM
is tewi a melee or a ranged?

Irrelevant to you because you won't get a turn to use her if I'm playing.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Dr Rawr on November 22, 2010, 04:59:05 PM
I'll be the jerk to pick tewi before you :) huurrr ipod spell check
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Dormio Ergo Sum on November 22, 2010, 09:03:41 PM
Irrelevant to you because you won't get a turn to use her if I'm playing.
Tewi is mai waifu.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Pesco on November 22, 2010, 09:35:41 PM
Tewi is mai waifu.

Banned.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Doll.S CUBE on November 23, 2010, 05:01:57 AM
I seem to have a problem, I downloaded DotS but I can't get it to work. The english version doesn't really start at all for me.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Pesco on November 23, 2010, 06:10:00 AM
Make sure your wc3 is updated to 1.24e to allow large maps.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Doll.S CUBE on November 23, 2010, 06:31:59 AM
But I already have it....
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Helepolis on November 23, 2010, 10:55:55 AM
Notification

We no longer support Wikia with their lame forced skins and useless advertising. See the thread here  (http://www.shrinemaiden.org/forum/index.php/topic,7710.0.html)for more detail.

Basically, for the latest updates on skills translations, items and info please refer to the new wiki.


If you have something to contribute, do it here. Not on wikia. Thanks.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Pesco on November 23, 2010, 04:46:25 PM
But I already have it....

Screenshot and details.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Doll.S CUBE on November 23, 2010, 09:08:45 PM
When I click the english one, it just goes back to the selection screen and when I try the latest chinese one, it says not enough storage space or something.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Dormio Ergo Sum on November 23, 2010, 09:10:05 PM
Are you sure your WC3 is up to date?
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Doll.S CUBE on November 23, 2010, 10:42:09 PM
Yeah, I checked the patches notepad, it goes all the way up the 12.4e

I really don't know what's wrong, it plays DotA just fine...
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Doll.S CUBE on November 24, 2010, 05:54:39 AM
It's working now, yay!

I just had to re-download it. I may join you all sometime soon, just need to get used to the characters...
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Pesco on November 24, 2010, 06:36:11 AM
Play it as you would for DotA and bear in mind DotS has some OP shit. It's Touhou after all.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Dormio Ergo Sum on November 24, 2010, 06:43:41 AM
Remember to pick Koishi in bigger games.
It'll turn you into a jerk make you cool.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Doll.S CUBE on November 24, 2010, 09:47:39 AM
I'm probably just gonna play my favourite characters.

Do you guys play the english one or the latest chinese one?
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Dormio Ergo Sum on November 24, 2010, 09:52:51 AM
Usually the Chinese version.
Everyone loves shiny new things.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Dr Rawr on November 24, 2010, 11:45:02 AM
We usually do a random or a type of theme. If you can join the irc when you want to play but dont expect to play a game right away :V
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: BallerSupreme on November 24, 2010, 03:35:31 PM
also today is a great day for pandas
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Doll.S CUBE on November 25, 2010, 11:03:30 PM
How exactly do you use Hamachi to play this? Or should I use Gernera(sp?)? If so how?

Also, what should my bandwidth be to play with you guys, otherwise I might need to go to a internet lounge to play with you guys..

Parting note: My time is GMT +10, The time I'm available is erratic.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Dormio Ergo Sum on November 25, 2010, 11:43:51 PM
Just turn Hamachi on and be in the same network as whoever is hosting.
If you've done that, then you should be able to see games in the WC3 LAN lobby.
Some games might need something like wc3proxy to see though.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Doll.S CUBE on November 26, 2010, 12:00:48 AM
What's the latest version of wc3proxy?

Edit: Also, all the networks in OP seems to be full.

Edit2: What do you think of this replay with just myself? I'm kinda new to DotS/A.
I feel big (http://www.mediafire.com/?n183vvf399au3s9) :P
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Dr Rawr on November 26, 2010, 12:52:10 AM
why were you playing with an old version :V

latest one: http://www.mediafire.com/?6xoicsq0yrn2ugn

alice is probably the most difficult hero to use next to ran. also new england dolls are cool and all but only getting them is pretty lame the shanghai dolls are nice because they can pretty much tank the towers and hourai dolls are a much better way to farm after you get there final ability. also the shanghai final skills is nice............

http://www.mediafire.com/?ll4iansiakkckv7 last game i played. someone dropped but w/e
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Helepolis on December 04, 2010, 11:21:41 PM
Requesting TL from TranceHime on 0.954b

Tewi
(http://i51.tinypic.com/jv0hfd.jpg)


Koakuma
(http://i51.tinypic.com/25ph92t.jpg)


Items

Katana
(http://i54.tinypic.com/f513lk.jpg)


Some dude with blonde hair
(http://i56.tinypic.com/whxzxc.jpg)
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Dormio Ergo Sum on December 04, 2010, 11:28:39 PM
First game of .954b.
Quite a lot of characters got changed.

Also, ITG Tewi be trollin'.


Cirno's ult changed.
(http://i597.photobucket.com/albums/tt56/haeun0719/WC3ScrnShot_120510_103405_02.jpg)(http://i597.photobucket.com/albums/tt56/haeun0719/WC3ScrnShot_120510_103408_03.jpg)
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Dr Rawr on December 04, 2010, 11:43:38 PM
do your best trance :V
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Herasy on December 04, 2010, 11:44:18 PM
Here is the Yuka overhaul

(http://i729.photobucket.com/albums/ww300/Herasy/yukad.jpg)

D Skill

(http://i729.photobucket.com/albums/ww300/Herasy/yukaf.jpg)

F Skill

(http://i729.photobucket.com/albums/ww300/Herasy/yukar.jpg)

R Skill

(http://i729.photobucket.com/albums/ww300/Herasy/yukaultimate.jpg)

ULT
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: trancehime on December 05, 2010, 01:34:14 AM
i hate you all

Teiteiteitei

MOTHERFUCKING BOMBS [D]
Tewi lays a fake P item on the ground. When enemy tries to collect it, the P explodes in a 125 radius.
The explosion deals some damage and stuns. 275 damage explosion and 2.0s stun.
P item lasts for 360 seconds.

AoE: 250
Cooldown: 30/22.5/15/7.5s
Mana Cost: 70

GODDAMN RABBIT "RUSHBACK ATTACK" [R]
For a specific duration of time, Tewi's attacks cause her to displace her backwards for a specific distance.
It is not stated what this distance is. This is a BUFF and as such will most likely be able to be purged.

Level 1 - 2.0s duration
Level 2 - 3.0s duration
Level 3 - 4.0s duration
Level 4 - 5.0s duration

Cooldown: 15
Mana Cost: 100/110/120/130

GODDAMN RABBIT "let's copy one of the most damaging skills from dota" [R]
Tewi's attacks have an added power to it, taking the distance each attack does and adding it to the damage of the attack.
The damage added is pure. However, each added bonus has a chance to fail.

For all levels, the skill has 15% chance to fail.

Level 1 - 1.5% of [ (target.max.hp * (attack.distance/600)) ] in damage
Level 1 - 2.5% of [ (target.max.hp * (attack.distance/600)) ] in damage
Level 1 - 3.5% of [ (target.max.hp * (attack.distance/600)) ] in damage
Level 1 - 4.5% of [ (target.max.hp * (attack.distance/600)) ] in damage

i'm a motherfucking lucky inaba bitch and don't you forget it [W]
The aura has block the percentage of the damage.
The aura also has the same reduction of the ASPD of enemy.

Level 1 - 13.3% of damage is blocked
Level 2 - 26.7% of damage is blocked
Level 3 - 40.0% of damage is blocked



Koakoakoakoa

motherfucking Pyro Match [D]
I learned a thing or two from Patchy, you know?
We had sex I learned how to blow people up. Fast.

Level 1: 80 damage
Level 2: 115 damage
Level 3: 150 damage
Level 4: 185 damage

Mana Cost: 50/60/70/80
Cooldown: 8s

Phoenix Order of the Motherfucking Phoenix [F]
It is a DoT. What more do you need to know? Oh fine it slows.

Level 1: 40 dmg/sec, 7% move and ASPD slow
Level 1: 55 dmg/sec, 14% move and ASPD slow
Level 1: 70 dmg/sec, 21% move and ASPD slow
Level 1: 85 dmg/sec, 28% move and ASPD slow

Duration: 4.0s
Cast Range: 500
Mana Cost: 50/60/70/80
Cooldown: 10s

Taboo Grimoire Index of Twincest [R]
The skill causes Pyro match and Phoenix Order to bounce.
Mana is deducted automatically when this is used.

Level 1 - 3 bounces
Level 2 - 4 bounces
Level 3 - 5 bounces
Level 4 - 6 bounces
Each bounce's damage is reduced by 5%

Range: 500
Mana Cost: 30/45/60/75

The Devil May Cry: Koakuma is Dante edition [W]
Koakuma does some magical shit or something. Basically, it is Frenzy but with Magic damage.
It lasts for 20 seconds.

Level 1 - Koakuma takes 10% more damage, but her skills deal 250.50% more damage.
Level 2 - Koakuma takes 20% more damage, but her skills deal 275.75% more damage.
Level 3 - Koakuma takes 30% more damage, but her skills deal 301.00% more damage.



The Sword of Motherfucking Truth aka The Diffusal Blade You've All Been Waiting For

Requires:
Minute Spanner - 2400
Cat Craw - 1000
Tengu Talisman - 500
no recipe
Total - 3900

Damage+33
AGI+10
ASPD+15%

Each attack burns 4% of the girl's mana. 70% of the burned mana is dealt as additional damage. (!!!)

THIS IS AN ORB EFFECT FOO it's feedback.


Do you have a problem with using me?

REQUIRES
Grand Dress - 250
Fruit Knife - 500
Delicious Bento - 859
Recipe - 1724
Total - 3333

Max HP+75
All Stats+8
Damage+10
Armor+3.0
3.0+ HP/sec regen
75% bonus Mana regen

It can collect charges from within 1500 range of the girl.
Each charge heals 40 HP/Mana.
Max of 7 charges.

When you die, 25% of the time taken to respawn is removed.



Cirno's new ultimate

I'M NOT STUPID
Within a certain AoE, Cirno taunts every single enemy around her to force them to attack her.
The duration of the taunt is calculated as follows:
40% of [1 + (number.of.people.taunted.INT.total / 9) ] seconds
However, note that the skill will stop working after 5 seconds have elapsed
When Cirno uses this skill, she is given 50 bonus armor.

AoE: 300/400/500
Mana Cost: 9
Cooldown: 100/90/80



New Yuka

Stupid Moon frontin' on my plants [D]
A flower is summoned that can shoot all around it.
But it is only within certain AoE.

Level 1 - Last 2.0s
Level 2 - Last 2.8s
Level 3 - Last 3.6s
Level 4 - Last 4.4s

AoE: 125/150/175/200
Mana Cost: 90/100/110/120
Cooldown: 15/14/13/12s

Iron Umbrella Attack! [F]
The flower is placed on the target and it does some magic stuff.
Deals some damage, and inflicts a 1.5s stun on the enemy.
The flower still stays on the enemy location for 4.0s

Cast Range: 300/400/500/600
Mana Cost: 100
Coooldown: 15s

The Sun feels good on my skin. [R]
Places a buff on the target, increasing HP regen and ASPD.
Furthermore, the effect is an AoE.

Level 1 - 5.0+ HP regen, 15% ASPD
Level 2 - 10.0+ HP regen, 30% ASPD
Level 3 - 15.0+ HP regen, 45% ASPD
Level 4 - 20.0+ HP regen, 60% ASPD
DURATION IS 12.0s FOR ALL

Cast Range: 800
AoE: 800
Mana Cost: 55/70/85/100
CD: 18.0s

i make a clone and you go boom [W]
A flower from Yuka becomes a clone of herself.
You must plant flower first.

Level 1 - Clone last 20.0s
Level 2 - Clone last 25.0s
Level 3 - Clone last 30.0s

Cast Range: 700
Mana Cost: 200/250/300
Cooldown: 140/130/120s
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: rikimtasu on December 05, 2010, 09:19:28 AM
Could you put these on the top post?
THD_v0953e_AI.w3x
0953e with better AI!
http://www.touhou.cc/bbs/viewthread.php?tid=22514&extra=page%3D1
http://www.mediafire.com/?n6c88rncusm7cdq
THD_v0954b.w3x
http://www.mediafire.com/?9166t12ad1b1vi6
Forgot where i get those from anyway.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Dormio Ergo Sum on December 05, 2010, 09:28:35 AM
AI, you say?
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: rikimtasu on December 05, 2010, 09:52:15 AM
Checked this theard:
http://www.touhou.cc/bbs/viewthread.php?tid=22514&extra=page%3D1
anzio have a update on the AI,so i will upload new version later.
EDIT:
http://www.mediafire.com/?186671004mrzk17
Yeah...
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Herasy on December 05, 2010, 09:54:25 AM
I forgot to put up Yuka's E Skill but its mostly the same as it was when it was her D skill

(http://i729.photobucket.com/albums/ww300/Herasy/yukaE.jpg)

If you see anything new there could you translate it pretty please?   :3
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Helepolis on December 05, 2010, 11:51:52 AM
Tewi and Koa added to wiki.  Thanks to Trancehime.

Herasy modified all MORIYA heroes based on 0,954. I am slow so I got stuck at UTSUHOW with 0.954b

Checked this theard:
http://www.touhou.cc/bbs/viewthread.php?tid=22514&extra=page%3D1
anzio have a update on the AI,so i will upload new version later.
EDIT:
http://www.mediafire.com/?186671004mrzk17
Yeah...
Is this an experimental AI for 0.953e ? We already updated wiki for 0.954 and more actively playing it.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: victorino123 on December 05, 2010, 11:08:34 PM
Does it have somewhere that have the changelog of 0.953e to 0.954b in english?
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Pesco on December 05, 2010, 11:13:50 PM
A full changelog might pop up in a few days.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Helepolis on December 06, 2010, 07:41:03 PM
0.954c is released.

KOAKUMA GOT BUFFED, KAGUYA GOT NERFED. FFFFFFFFFFFFFFFFFFFFFFF



http://www.mediafire.com/?0v9eejrj7166hap


Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Victor_xD on December 10, 2010, 07:33:10 PM
where's the changelog? =(
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Dormio Ergo Sum on December 11, 2010, 06:49:52 AM
HJ DotS, making 850m crits possible.
(http://i597.photobucket.com/albums/tt56/haeun0719/th_PIC2DEtmp.jpg) (http://s597.photobucket.com/albums/tt56/haeun0719/?action=view&current=PIC2DEtmp.jpg)
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Stuffman on December 11, 2010, 07:45:41 AM
> 4 concordias

"Kyu" indeed.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Helepolis on December 12, 2010, 08:57:18 PM
Instead of Llama you should have purchased Nice boat =.=

where's the changelog? =(
On the chinese site and for the skills/values on the wiki
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: victorino123 on December 12, 2010, 11:48:55 PM
Instead of Llama you should have purchased Nice boat =.=
On the chinese site and for the skills/values on the wiki
in english .-.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Herasy on December 13, 2010, 10:26:14 AM
in english .-.
Nowhere, just get the changelog and run it through an internet translator for a rough idea.

The character and item listings on the wiki are all up to date anyway so you can see all the changes there.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: victorino123 on December 17, 2010, 02:30:30 PM
if anybody didn't notice...
DotS 0.955c: http://u.115.com/file/f8da9eb16b
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: trancehime on December 17, 2010, 02:36:31 PM
if anybody didn't notice...
DotS 0.955c: http://u.115.com/file/f8da9eb16b

They adjusted the compression for the map in this new version.

Give it a shot.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Fakinha on December 21, 2010, 02:47:38 AM
Just a dumb question but... I don't quite get all those changes of the 955 version... from b to g, excluding Nue's ult change, I don't really get anything else that they changed =|

Does anyone understood the changelog? Chinese to english from google translator doesn't help that much :Y
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Dormio Ergo Sum on December 21, 2010, 02:55:44 AM
From .955e -> .955g the only real changes seem to be Koa sprites (she has a mace and sparkles now) and they compressed the map differently.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Helepolis on December 21, 2010, 10:15:10 AM
And this is the reason why I didn't update the wiki yet :V patiently waiting till at least end of this week.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Pesco on December 25, 2010, 07:39:07 PM
2 hour game
Final score around 96 - 77

The stuff of good games.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Messiah on December 25, 2010, 07:47:46 PM
My bad early game against Kaguya and Letty and others errors drove us to the defeat  :ohdear:
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Dormio Ergo Sum on December 25, 2010, 09:33:17 PM
Pity I had to leave that game at around the 2 hour mark.
Also, I had no idea what I'm doing as Youmu.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: BallerSupreme on December 28, 2010, 03:14:40 AM
to inaugurate our new b.net server, i present the first DotS game played

too bad it sucked. headcrabs got fed early game, rizock had too much lag and dropped, and I was Reimu until Rawr finally got fed up and used spring haze to make a critical mass of super creeps.

and i wanted to remake the game ;/


EDIT: as dormio mentioned, 5 stars to headcrabs for being a true BRO and making a yukkuri army. The rest of Hakurei should be embarrassed at their lack of power.


Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Dormio Ergo Sum on December 28, 2010, 03:23:33 AM
At least that game contained a nice use of yukkuris by Hakurei.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Reverie on December 28, 2010, 04:01:33 AM
can some one upload frontcraft to mediafire or megaupload?i cant download from rapidshare
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Dormio Ergo Sum on December 28, 2010, 04:40:52 AM
Don't see why you can't download off rapidshare, but whatever.

http://www.mediafire.com/?w4twnp1mwtwdjd1
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Helepolis on December 28, 2010, 06:49:19 AM
Rapidshare can be a bitch whining "all your free download slots for your country are occupied" all the time, while it is isn't true.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: trancehime on December 28, 2010, 09:55:49 AM
Hey dudes, I successfully got on the MotK Bnet Server! I called it Henrietta ^^;;

My handle is gskMedicGirl. See you there!
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Reverie on December 28, 2010, 10:33:33 AM
Rapidshare can be a bitch whining "all your free download slots for your country are occupied" all the time, while it is isn't true.
this
anyway i have used frontcraft.but i still cant see any chinese fonts? im using vista here
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Helepolis on December 29, 2010, 11:31:21 PM
Hey dudes, I successfully got on the MotK Bnet Server! I called it Henrietta ^^;;

My handle is gskMedicGirl. See you there!
Needtoplaygamesnoaw

this
anyway i have used frontcraft.but i still cant see any chinese fonts? im using vista here
7 user here. I managed to successfully install it without fooling with local settings or applocal. Might sound silly and dull: But please make sure you installed it properly according to Hime's instructions.


Also Hime, wtf is THIS: http://i51.tinypic.com/2v8n0b6.jpg
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: trancehime on December 30, 2010, 01:08:33 AM
Tenshi is M-ko.

"M-ko is crying. Won't you take her home?"
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: communist unity (comm-unity) on December 30, 2010, 01:55:40 AM
Tenshi is M-ko.

"M-ko is crying. Won't you take her home?"

You'd be heartless not to pick that bombTenshi up.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Helepolis on December 30, 2010, 08:40:28 AM
You'd be heartless not to pick that bombTenshi up.
Nobody picked her up during that game.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: trancehime on January 01, 2011, 03:25:12 PM
I sometimes wonder if I'm ever going to have a proper 4v4 game. ::)
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Helepolis on January 01, 2011, 04:43:12 PM
I sometimes wonder if I'm ever going to have a proper 4v4 game. ::)
Jerk people disconnecting and not having stable pcs / connections :V
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: trancehime on January 02, 2011, 03:39:30 PM
bullshit match is bullshit

hahahahaha i'm 1-7

i'm a pathetic loser NOOB

[attach=1]
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Messiah on January 03, 2011, 12:53:46 PM
Jerk people disconnecting and not having stable pcs / connections :V

I have no fault for my internet being tsundere  :3
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Dormio Ergo Sum on January 03, 2011, 01:02:04 PM
What are you talking about?
It's entirely your fault for not developing the dere enough.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Helepolis on January 06, 2011, 04:03:44 PM
ONE DOES NOT WALK INTO HAKUREI LIKE THAT


Tapsa (Rin)
Trancehime (Aya)
Helepolis (Suwako)

vs

Pesco (Eiki)
Rawr (Yamame)
Loolicon (Nitori)

The game was decided pretty fast but we defended like bros for a LOOOONG time.

Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Dormio Ergo Sum on January 07, 2011, 08:30:54 AM
0.957b released! (What happened to .956?)
Keine and Byakuren are in!

Byakuren Hijiri: 125 attack range, 310 base move speed
18+1.60 STR
14+1.60 AGI
28+2.80 INT (Main stat)
SKILLS:
1st (http://i597.photobucket.com/albums/tt56/haeun0719/2-5.png)
2nd (http://i597.photobucket.com/albums/tt56/haeun0719/3-2.png)
3rd (http://i597.photobucket.com/albums/tt56/haeun0719/4-1.png)
Ulti (http://i597.photobucket.com/albums/tt56/haeun0719/5.png)

Keine Kamishirasawa: 90 attack range, 295 base move speed (330 when transformed)
18+1.80 STR
18+1.40 AGI
24+2.80 INT (Main stat)
SKILLS:
1st (http://i597.photobucket.com/albums/tt56/haeun0719/8.png)
2nd (http://i597.photobucket.com/albums/tt56/haeun0719/9.png)
3rd (http://i597.photobucket.com/albums/tt56/haeun0719/10.png)
Ulti (http://i597.photobucket.com/albums/tt56/haeun0719/11.png)
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: trancehime on January 07, 2011, 09:53:31 AM
Byakuren

D - I'M WALKING ON SUNSHINE AND TAKING YOU ALONG FOR A RIDE~
Byakuren strikes an enemy with her scroll and causes magical damage to them. Enemies around the target are also hit for slightly less damage and also stunned for a duration of time.

Cast Range: Melee
AoE: 350
Mana Cost: 95/120/145/170
CD: 15/12.5/10/7.5 s

Lv1 - Main target: 175 damage / AoE damage: 100 / Stun: 1.2s
Lv2 - Main target: 250 damage / AoE damage: 150 / Stun: 1.4s
Lv3 - Main target: 325 damage / AoE damage: 200 / Stun: 1.6s
Lv4 - Main target: 400 damage / AoE damage: 250 / Stun: 1.8s

F - STARLIGHT BREAKER
Deals damage based on the amount of mana Byakuren uses for this skill to a single target.

Cast Range: Melee
Mana Cost: 20% of Byakuren's maximum Mana
Cooldown: 8/7/6/5 s

Lv1 - Damage = Mana Consumed * 0.5
Lv2 - Damage = Mana Consumed * 0.8
Lv3 - Damage = Mana Consumed * 1.1
Lv4 - Damage = Mana Consumed * 1.4

R - THE LEGENDARY UFO
Select a target. If the target is an ally, they are instantly placed beside Byakuren.
If the target is an enemy, they are instantly returned to the place they were standing 3 seconds ago.

Cast Range: 400/500/600/700
Mana Cost: 100
Cooldown: 14/13/12/11 s

Passive - SUPERHUMAN
Byakuren's HP and HP regen are amplified based on her Mana score.
The bonus HP regen is dealt as additional magic damage whenever Byakuren attacks (?!)

Lv1 - 25% of Maximum mana is added to Byakuren's HP, and the HP regen is [20 + 2% of Byakuren's missing HP]
Lv2 - 50% of Maximum mana is added to Byakuren's HP, and the HP regen is [40 + 3% of Byakuren's missing HP]
Lv3 - 75% of Maximum mana is added to Byakuren's HP, and the HP regen is [60 + 4% of Byakuren's missing HP]



Keine

D - FIRST HISTORY CLASS "IKARUGA"
Keine records the history of a target enemy, or an ally, or herself.
In normal form, Keine will take note of the target's HP. After 5.0 seconds, the ally/herself will have their HP reset to what it was 5 seconds ago.
In full moon form, Keine will take note of the target's HP. After 5.0 seconds, the target loses 50% of the lost life as additional lost life.

Cast Range: 600
Mana Cost: 100

Lv1 - 35s cooldown
Lv2 - 28s cooldown
Lv3 - 22s cooldown
Lv4 - 17s cooldown
Lv5 - 13s cooldown
Lv6 - 10s cooldown
Lv7 - 8s cooldown


F - PASSIONATE HERALD "LINGERING HEAT"
Keine brings forth peace! In the human village, I guess.
Keine loses 30% of her current HP, allowing her to become invincible for 2.5s
She can also choose a target. If the target is an ally, they also become invincible for 2.5s
If the target is an enemy, they are silenced for 2.5s

Cast Range: 600
Mana Cost: 100

Lv1 - 35s cooldown
Lv2 - 28s cooldown
Lv3 - 22s cooldown
Lv4 - 17s cooldown
Lv5 - 13s cooldown
Lv6 - 10s cooldown
Lv7 - 8s cooldown


R - HEAVENLY WEAPON KUSANAGI EXECUTIONER
This skill can also proc on normal hits on a 20% chance.
This deals some bonus damage and a mini-stun to targets.
When this skill is cast, Keine can instantly move to the target from range. Not to be confused with a normal blink!

Mana Cost: 100
Cooldown: 8 s

Lv1 - 120 bonus damage, 0.3s mini-stun, 400 blink range
Lv2 - 155 bonus damage, 0.4s mini-stun, 450 blink range
Lv3 - 190 bonus damage, 0.5s mini-stun, 500 blink range
Lv4 - 225 bonus damage, 0.6s mini-stun, 550 blink range
Lv5 - 260 bonus damage, 0.7s mini-stun, 600 blink range
Lv6 - 295 bonus damage, 0.8s mini-stun, 650 blink range
Lv7 - 330 bonus damage, 0.9s mini-stun, 700 blink range


W - TYPE-MOON FULL MOON CRESCENT MOON TRANSFORMATION SEQUENCE
The full moon is summoned, to cause Keine to transform.
She gains increased power in this state, her skills gaining bonus levels.
She loses INT but gains additional STR. She also gains bonus movement speed.

Mana Cost: 100/150/200
Cooldown: 140s

Lv1 - Amplifies skills by 1 level for 40 seconds. 45 INT is lost, and 40% of the total INT is added to STR.
Lv2 - Amplifies skills by 2 level for 45 seconds. 60 INT is lost, and 50% of the total INT is added to STR.
Lv3 - Amplifies skills by 3 level for 50 seconds. 75 INT is lost, and 60% of the total INT is added to STR.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Dormio Ergo Sum on January 07, 2011, 10:00:40 AM
Keine's ulti is bugged.
If you die while hakutaku form is active, on respawn you'll be unable to use any skills except for your ulti.

EDIT: Also, new cards. (Not that anyone ever used the cards anyway)
http://i597.photobucket.com/albums/tt56/haeun0719/2-6.png
http://i597.photobucket.com/albums/tt56/haeun0719/3-3.png
http://i597.photobucket.com/albums/tt56/haeun0719/4-2.png
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: trancehime on January 07, 2011, 10:38:40 AM
TvT Bad Person Card
Cost 70, Consumable
It increases your movement speed by 30% for 5 seconds.
You can only have one effect of a card at a time for 60 seconds.

>n< Sad Person Card
Cost 70, Consumable
It either drains 120 mana from the target or deals 120 damage to them.
Cast Range 600
You can only have one effect of a card at a time for 60 seconds.

=u= Lover Card
Cost 70, Consumable
Instantly heals 225 HP to an ally
Cast Range 600
You can only have one effect of a card at a time for 60 seconds.

Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Helepolis on January 07, 2011, 11:19:22 AM
What the hell. How can you possible buy those cards, quickly go to the enemy and use them? Strange devs.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Dormio Ergo Sum on January 07, 2011, 11:33:25 AM
Well, if you TP to a tower or something...
But, yeah, nobody uses cards anyway.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: trancehime on January 07, 2011, 11:48:15 AM
Keine's ulti is bugged.
If you die while hakutaku form is active, on respawn you'll be unable to use any skills except for your ulti.


If you level up and put points into a skill, you also gain all your skills back
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Helepolis on January 07, 2011, 11:50:28 AM
I added the two new girls to the wiki and will add their skills this evening.

I am not going to bother modifying all values yet for the other girls. I'll patiently wait until this version has reached c or d something.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Dormio Ergo Sum on January 07, 2011, 12:10:54 PM
Actually, just tested it out and none of the cards disappear after a minute.
Dunno if it's a bug or what.

Also, the closing switch to the Hakurei tree bridge was moved.
Both switches are now inside the Hakurei base.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: trancehime on January 07, 2011, 12:19:20 PM
Actually, just tested it out and none of the cards disappear after a minute.
Dunno if it's a bug or what.

Sorry... I mistranslated it

I edited it with correct stuff

My head hurts
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Helepolis on January 07, 2011, 12:21:40 PM
So you cannot stack cards on enemy target or yourself I guess. Makes sense.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Dormio Ergo Sum on January 07, 2011, 12:27:32 PM
My head hurts
Go eat/drink stuff and sleep you anemic person.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Helepolis on January 07, 2011, 06:19:35 PM
Attention fanboys,  Keine and Byakuren are up on the wiki. Thanks to TranceHime for his bro translation and dormio for the screens.

Translation are not 100% accurate, don't whine. Please test them proper and if you notice difference, notify it here or on IRC.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Helepolis on January 09, 2011, 08:17:29 PM
Trancehime, can you perhaps take a look at Nazrin's ult? seems modified

http://i51.tinypic.com/nxues4.jpg
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Dormio Ergo Sum on January 09, 2011, 10:45:45 PM
Sweet game that went for over two hours with no signs of ending any time soon.
We decided to call it a draw because sleep and food and whatnot.
... Has there ever been a draw before?

EDIT: Forgot to add the replay.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Helepolis on January 09, 2011, 10:55:58 PM
The same replay  but MORE EARS side.

Edit: Jerk Dormio forgot to list the girls and the men/women behind them:

Hakurei
Hero (Keine)
Kitten (Marisa)
Dormio (Byakuren)
Loolicon (Reisen)

vs

Moriya
Helepolis (Yugi)
Pesco (Tewi)
headcrabs (Arisu)
sodium (Youmu)
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Dormio Ergo Sum on January 09, 2011, 11:06:02 PM
The same replay  but MORE EARS side.
The side doesn't matter on replays since you can just choose whose point of view you're viewing.


Edit: Jerk Dormio forgot to list the girls and the men/women behind them:
orz
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Pesco on January 10, 2011, 06:22:50 AM
Dormio's replay has Hakurei's chat and Hele has Moriya's. We get to hear the thoughts of the game.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Dormio Ergo Sum on January 10, 2011, 06:52:03 AM
I thought you could see all chat on replays. Oh well.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Helepolis on January 10, 2011, 05:08:53 PM
Short notice about Nazrin and Suwako:

Nazrin has 2 changed skills
D - Rush skill and W is her new pendulum radar granting herself buff and chance to find more items

Suwako has also 2 changed skills
D - Roots and does DOT and W causes global stun on all enemy girls + dmg.

Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Stuffman on January 11, 2011, 09:17:51 AM
Y'know, watching that replay where headcrabs goes to farm neutrals from the start makes me question the effectiveness of it.

Even with a character that should be perfect for the job, headcrabs was behind in levels and gold by the time he went out to start fighting with the team. It seems like trying to farm neutrals is pointless unless you have a reason to fear laning. :/
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: trancehime on January 11, 2011, 09:22:59 AM
Even with a character that should be perfect for the job, headcrabs was behind in levels and gold by the time he went out to start fighting with the team. It seems like trying to farm neutrals is pointless unless you have a reason to fear laning. :/

You will always be behind in levels (not necessarily gold, though) if you hit the neutrals because there are less neutral spawns than creeps. Creeps are a steady supply of EXP and gold, whereas neutrals tend to provide more gold per individual kill (the Censored Kil'jaeden mob provides 256 gold/kill, for instance, and the Furion mob spawn provide about 400~ish gold) but give slightly less EXP.

Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Helepolis on January 11, 2011, 12:34:37 PM
What Hime said x1000

In that replay we bashed Jerkcrabs for farming neuts because he was missing out on the fights. Neuts is only good for Rumia's skill leveling or for earning money. Sometimes getting that last 500 gold is fucking hard during brawls and stuff. Laning quickly the ancient and one mini group of neuts can help you quickly.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Pesco on January 11, 2011, 10:55:17 PM
Hakurei

Pesco (Suwako)
Kerigis (Byakuren)
Infinity (Murasa)
Hero (Keine)

Moriya
Looli (Minoriko)
Kitten (Nue)
Dormio (Yukari)
Rev (Meiling)

It was a tight game, they raxed us early and took us down to our last rax. By the power of history lessons and NAMUSAN! we held out and turned it around.

But the best part of the entire game is at just before 44 minutes. Watch Hakurei's bottom rax area.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Dormio Ergo Sum on January 11, 2011, 10:56:43 PM
But the best part of the entire game is at just before 44 minutes. Watch Hakurei's bottom rax area.
I was laughing so hard when that happened.
If it had landed properly though, I would've died.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Kerigis on January 12, 2011, 03:16:03 AM
Infinity Hook = Best Hook.
Also, NAMUSAN.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Dormio Ergo Sum on January 12, 2011, 01:09:11 PM
New passives on Iku and Mokou.

IKU: http://i597.photobucket.com/albums/tt56/haeun0719/WC3ScrnShot_011211_224953_01.png
MOKOU: http://i597.photobucket.com/albums/tt56/haeun0719/WC3ScrnShot_011211_205452_01.png
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: trancehime on January 12, 2011, 01:26:22 PM
IKU

fever time
For every level Iku gains, gain +1 damage, +1% ASPD, and +10 HP

MOKOU

honest man's death
Whenever Mokou attacks an enemy girl, her BAT is reduced by 0.15 seconds

KOAKUMA

devil librarian
For every 2% of Mana that Koakuma is missing, she gains an extra 0.1/sec Mana regeneration. This can also be amplified by items.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Pesco on January 12, 2011, 02:00:34 PM
Eirin's passive
[attach=1]
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: trancehime on January 12, 2011, 02:48:28 PM
EIRIN

Moonbrain
For every 81.00 seconds that elapse in the game, Eirin gains +1 INT.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Helepolis on January 12, 2011, 06:17:57 PM
(http://i56.tinypic.com/abs0i0.jpg)

Meiling's passive
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: communist unity (comm-unity) on January 12, 2011, 06:29:22 PM
ilu trance
(in a nonerotic, brotherly/sisterly way)

EIRIN

Moonbrain
For every 81.00 seconds that elapse in the game, Eirin gains +1 INT.

WHAT
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Dormio Ergo Sum on January 12, 2011, 08:19:07 PM
EIRIN

Moonbrain
For every 81.00 seconds that elapse in the game, Eirin gains +1 INT.
WHAT
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Stuffman on January 12, 2011, 09:10:39 PM
So in an hour long game she gets a free +45 int??
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Dormio Ergo Sum on January 12, 2011, 10:40:30 PM
HOMING IKU BOLT ACTION

Hakurei
Loolicon (Remilia)
Infinity (Youmu)
DollS (Utsuho)
Hero (Nitori)

Moriya
Stuffman (Yuuka)
Rizock (Kaguya)
Choja (Hina)
Dormio (Iku)
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Pesco on January 13, 2011, 12:09:16 AM
Just a 3v3 but some pro tosses at 50 minutes by the top Moriya creep spawn and one at the end.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Dormio Ergo Sum on January 13, 2011, 12:12:38 AM
one at the end.
Best toss.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: trancehime on January 13, 2011, 12:21:21 AM
(http://i56.tinypic.com/abs0i0.jpg)

Meiling's passive

flowing chi

Meiling gains a natural 3.00 HP/sec regen and a 0.20 Mana/sec regen.
Every time Meiling uses any of her skills, the HP and Mana regeneration is amplified by 150% for 4 seconds.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Dormio Ergo Sum on January 13, 2011, 12:23:50 AM
Free bun, what?
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Helepolis on January 13, 2011, 07:21:48 PM
First post is cleaned up and our thread is now linked at the wikipedia. Since we dropped hamachi, there is no use for it anymore in the first post.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Kerigis on January 13, 2011, 11:28:31 PM
HERE COMES A NEW CHALLENGER!!

People from Touhou no Sekai (Latin American Touhou Community) have been brought, with the permission of TSO and the people around here to play.

Also, in this replay, Durrmio
And Trashtalkin'
Lots of Trashtalkin'
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Pesco on January 13, 2011, 11:30:25 PM
The game with the best chat log ever. You won't be disappointed :V.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Dormio Ergo Sum on January 13, 2011, 11:37:10 PM
Also, in this replay, Durrmio
:V
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Dr Rawr on January 14, 2011, 12:56:06 AM
orz i feel like im missing out here  :(
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Helepolis on January 14, 2011, 05:38:52 AM
HOMING IKU BOLT ACTION
Homing bolt action after 37min ingame time. Fast forward it >=)

This is seriously going in one of my promo movies.

orz i feel like im missing out here  :(
You kind of are. We are having quite a lot of 4vs4s lately. Which is only good.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: trancehime on January 14, 2011, 05:59:33 AM
orz i feel like im missing out here  :(

You aren't the only one :(
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Dormio Ergo Sum on January 16, 2011, 12:54:43 AM
Just a random 3v3 we did.
Dular and his superior boat action claim MVP.

Hakurei
Infinity (Reimu)
DollS (Yuugi)
Dular (Murasa)

Hakurei
Dormio (Mokou)
Hero (Eirin)
Panda (Wriggle)
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: ruikomatsu on January 16, 2011, 08:51:18 AM
So much lawl in the mid game.

Miracle Hook. Eirin got hook'd pretty bad.  :V
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Fakinha on January 16, 2011, 02:08:50 PM
I'll throw a question in the air, not necessarily a discussion but, what do you guys think about the backdoor isue?
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: ruikomatsu on January 16, 2011, 02:15:14 PM
I'll throw a question in the air, not necessarily a discussion but, what do you guys think about the backdoor isue?

Just. no. D:

I'm also a DotA player and it kinda pisses me off when someone does this in the late game. (especially when I'm trying my best defending the base with all my might and stuff.)
 :derp:
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Prody on January 16, 2011, 02:24:05 PM
Don't really want to start a DotA discussion, but I feel the need to give my opinion. Backdoor may be taboo, but it is a pretty useful winning technique. It is even allowed in the rules (except for teleporting backdoor). It is capable of turning the tables of any match, which is probably why it has hate.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Helepolis on January 16, 2011, 03:09:45 PM
We had this discussion a lot of on IRC and opinions differ.

Generally speaking about backdooring in strategy games. It is (no doubt) a very effective method to either mess up the enemy in various ways. It can turn the ties around if you execute it proper, how ever in dots we have seen it fail as well. But that totally depends on the game itself. I have used backdooring in Age of Empires 1 as well. By cutting away trees in the back of the enemy base, I could invade their villagers and houses. In Age of empires death match, losing houses/villagers equals almost to losing the game and leads 90% of the cases to instant victory (due to resign).

I think it has to be decided between both teams and players, whether to play the game by moral standards (no backdooring in any form). I myself, would not approve it. Not in Dots because you cannot build a wall or place guards there to protect something (In Age of empires you can)

Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: trancehime on January 16, 2011, 03:10:29 PM
Don't really want to start a DotA discussion, but I feel the need to give my opinion. Backdoor may be taboo, but it is a pretty useful winning technique. It is even allowed in the rules (except for teleporting backdoor). It is capable of turning the tables of any match, which is probably why it has hate.

Legit technique doesn't make it socially acceptable.

I'm also a DotA player and it kinda pisses me off when someone does this in the late game. (especially when I'm trying my best defending the base with all my might and stuff.)
 :derp:

BoT is your best friend. Ward off a bd and you will be able to legitimately call your opponents assholes and show them that they have the moral low ground.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Stuffman on January 16, 2011, 05:11:33 PM
I haven't seen it done before, so can somebody explain exactly what backdooring constitutes? I understand that you slip a yukkuri through a juke lane or something like that and teleport to it to get in, but it doesn't actually allow you to circumvent any defenses since each building is invincible until the one before it is destroyed. What's so jerk about it?
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Dr Rawr on January 16, 2011, 06:23:47 PM
Sadly you cant tele in from your yukkuri only yukari and kaguya. But usually what backdoor means is going ahead w/o creeps amd attack or destroying a tower. Alice and rin are pros at that
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Dular on January 16, 2011, 06:24:29 PM
Well let's say that it's near the end of the game, both players have raxes done, it's only the shrines.  One of the teams makes a push and while it's looking good, suddenly they lose because someone decided to backdoor them.  That is really frustrating to see.

To put it in real warfare, it's like attacking the small villages, poisoning water, or donning enemy uniforms.  It's just something you don't do.


As for my opinion on backdooring, in rare few cases it might be acceptable, such as hour thirty+ games, but most of the time?  No... And I'd prefer if towers were able to hurt clones for Siki's ult, because a good Siki player will make an invincible clone that can probably do halfway health before the opponent is actually able to hurt himself enough to make the clone disappear.  That REALLY cheeses me off.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Helepolis on January 16, 2011, 06:24:39 PM
Could be a yukkuri and teleporting to take down a shrine/tower while everybody is somewhere else. Could be ignoring entire brawl and all lanes and sneak past all creeps and attack the towers.

The worst backdoors are Yukari's mass teleport to enemy towers while the enemy is dead. Ignoring the lanes. Or as Kaguya use gap generator to yukkuri > Eirin Eirin your allies to you to attack. Impossible for the enemy to respond in time if they are dead or outnumbered.

Yea, you can think of many other methods.

Edit:
Dular kind of explained it well.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Dr Rawr on January 16, 2011, 06:28:01 PM
Well let's say that it's near the end of the game, both players have raxes done, it's only the shrines.  One of the teams makes a push and while it's looking good, suddenly they lose because someone decided to backdoor them.  That is really frustrating to see.

To put it in real warfare, it's like attacking the small villages, poisoning water, or donning enemy uniforms.  It's just something you don't do.


As for my opinion on backdooring, in rare few cases it might be acceptable, such as hour thirty+ games, but most of the time?  No... And I'd prefer if towers were able to hurt clones for Siki's ult, because a good Siki player will make an invincible clone that can probably do halfway health before the opponent is actually able to hurt himself enough to make the clone disappear.  That REALLY cheeses me off.

Actually turtles can eat eiki clones :v
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Dular on January 16, 2011, 06:33:30 PM
What if Siki is with the turtles :V
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Helepolis on January 16, 2011, 10:30:37 PM
What if Siki is with the turtles :V
Enemy tower hug, get damage > lose clone > win.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Dormio Ergo Sum on January 16, 2011, 10:33:40 PM
Might as well post this replay since the last 20 minutes are awesome.

Hack your eye
Infinity (Sanae)
Loolicon (Tenshi)
Sodium (Suika)
Hero (Tewi)

More ears
Kitten (Hina)
Shadowbringer (Yuyuko)
Eronar (Nue)
Dormio (Iku)



Hero lost?!?!?!?!
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: trancehime on January 17, 2011, 04:26:57 AM
Enemy tower hug, get damage > lose clone > win.

The exact game Dular was citing was when Hakurei had the advantage on us, and they pretty much pushed us back to our rax.

Siki (panda) comes and clones Komachi (Dular) and since the enemy tower was all the way on the other end of the map, and enemies were way too far, there was not much we could do about it.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Dr Rawr on January 17, 2011, 06:57:05 PM
or kill eiki and get rid of the clone

also you can not gap with yukkuri
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Fakinha on January 18, 2011, 01:24:36 PM
You can gap to a shared yukkuri, can't you? At least it was possibles on old versions.

Well, I am totally against bd and started a discussion about bd on the brazilian touhou forum, on the dots game play thread because people here made some fucking lame bds and says that its normal... so maybe if the knew about the opinion of different people they'd understand things better... oh well =/
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: trancehime on January 18, 2011, 01:55:47 PM
You can gap to a shared yukkuri, can't you? At least it was possibles on old versions.

Well, I am totally against bd and started a discussion about bd on the brazilian touhou forum, on the dots game play thread because people here made some fucking lame bds and says that its normal... so maybe if the knew about the opinion of different people they'd understand things better... oh well =/

bd is treated as normal because mostly people do whatever it takes to win
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Dr Rawr on January 18, 2011, 02:13:52 PM
So does that mean bd is cool :V
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Stuffman on January 18, 2011, 05:33:22 PM
Well like I'm not sure I understand the implications of not allowing it. So you're not allowed to attack the opponent's base unless they're all alive and they know you're coming, or what? ???
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Helepolis on January 18, 2011, 06:05:54 PM
I don't know about you people but I cannot teleport to my yukkuri using Sukima generator because it says "Unable to target wards" :V

Well like I'm not sure I understand the implications of not allowing it. So you're not allowed to attack the opponent's base unless they're all alive and they know you're coming, or what? ???

No, I will explain it with a picture :V

(http://i56.tinypic.com/2w2hac8.png)

By sneaking like this you managed to kill the tower within seconds before and you keep doing this to win. This is not forbidden, but simply "lame" "low moral" etc.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Dular on January 18, 2011, 06:06:17 PM
Basically, if you attack enemy towers and there are no creeps around, it's considered backdooring.  There are a few rules of exemption, such as creeps are literally right behind you and you decided to get hurt yourself for some reason, the tower is in deny-able range(10% hp), or all the creeps around you die while hitting the tower.  Whether or not heroes are alive don't matter.

Basically, imagine at the start, Flan gets four of a kind, and sends three off to hurt the tower before any creeps can come.  That is backdooring.  Imagine Flan has been pushed to her tower, and covertly sends three clones to hurt the tower, that's backdooring.  Imagine that your being pushed inside your base, and Yukari teleports to the other persons base and starts wrecking stuff.  That is backdooring.  It's all about the creeps man.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Fakinha on January 18, 2011, 06:44:31 PM
Basically, if you attack enemy towers and there are no creeps around, it's considered backdooring.  There are a few rules of exemption, such as creeps are literally right behind you and you decided to get hurt yourself for some reason, the tower is in deny-able range(10% hp), or all the creeps around you die while hitting the tower.  Whether or not heroes are alive don't matter.

Basically, imagine at the start, Flan gets four of a kind, and sends three off to hurt the tower before any creeps can come.  That is backdooring.  Imagine Flan has been pushed to her tower, and covertly sends three clones to hurt the tower, that's backdooring.  Imagine that your being pushed inside your base, and Yukari teleports to the other persons base and starts wrecking stuff.  That is backdooring.  It's all about the creeps man.

Just to add:

You can stay attacking the tower even if your creeps died if you got there together with them (using dota as base, the tower won't regen life for exemple, so I don't think it should be considered bd).

Denying tower in dots will not give the oponents less gold (exception to the last hitter) (correct me if I'm wrong) and you can deny it with more than 10% HP (correct me if I'm wrong too).

And yeah, bd is gay and lame  :ohdear:.
Wriggle and Koishii too  :derp:

@yukkuri teleport

You cant tp to your yukkuri, but if someone from your team share a yukkuri with you, you can tp to her.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Pesco on January 18, 2011, 06:55:36 PM
Denied towers give no faith, which is the more important income in DotS. The middle towers and the first ones on the side give 3 faith each. The ones further back give more I think.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Pesco on January 19, 2011, 07:52:06 PM
New stuff on Flan
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Helepolis on January 19, 2011, 10:56:25 PM
Check FPH for the promotional video. We finally did it =D thanks everyone.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Dormio Ergo Sum on January 19, 2011, 11:02:10 PM
Flan's passive increases damage on units by 12.5% and decreases damage done to buildings by 25%

And good job on the video Hele.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Helepolis on January 20, 2011, 01:49:11 PM
I smell PAD Flan as tower raper.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: trancehime on January 20, 2011, 01:59:43 PM
I smell PAD Flan as tower raper.

What? Flan does less damage to buildings. :/
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Helepolis on January 20, 2011, 02:26:13 PM
Oh shit I read it wrong ORZ.

Guess it is a nerf to counter her clone skill, so she doesn't tower rape fast? So what about Mokou who can reach like crazy attack speed vs a tower.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: trancehime on January 20, 2011, 02:36:43 PM
Guess it is a nerf to counter her clone skill, so she doesn't tower rape fast? So what about Mokou who can reach like crazy attack speed vs a tower.

If Mokou is tanking the tower, it's a surefire way to get killed by it at lower levels.

However, as Flan, you have clones, who can tank the tower instead when you are waiting for creeps or doing something else.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Happyhorse on January 20, 2011, 04:12:09 PM
However, as Flan, you have clones, who can tank the tower instead when you are waiting for creeps or doing something else.

It's unlikely you'll find a mokou to tank a tower herself unless she has a minimum level 3 egg skill or supported by her allies during early to mid game.
Though, a skilled mokou will be able to bring a tank to 25% - 45% once she gets her ultimate to level 2 (which will be probably around post-early to pre-mid game)


So what about Mokou who can reach like crazy attack speed vs a tower.

As long as Mokou doesn't have her as equips yet, it's still possible to prevent her from soloing a tower.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Fakinha on January 21, 2011, 01:09:27 PM
Flandre still rape towers. HARD.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Happyhorse on January 21, 2011, 02:27:36 PM
If you can manage to deny Flandre her gold & exp during early game, it'd be easy enough to stop her from clone rushing any towers during mid game.

As much as you allow her to get lunarite/dmt and equips, stopping clone rushing will get harder, especially the frontal towers.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Fakinha on January 21, 2011, 02:50:24 PM
If you can manage to deny Flandre her gold & exp during early game, it'd be easy enough to stop her from clone rushing any towers during mid game.

As much as you allow her to get lunarite/dmt and equips, stopping clone rushing will get harder, especially the frontal towers.
Deny flandre? Flandre is like Tarzan, lives in the jungle. (At least mine)
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Happyhorse on January 21, 2011, 03:02:13 PM
Deny flandre? Flandre is like Tarzan, lives in the jungle. (At least mine)

Not all players use Flandre like "Tarzan".

You'll never know until you try.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Pesco on January 21, 2011, 05:03:54 PM
Deny flandre? Flandre is like Tarzan, lives in the jungle. (At least mine)

Best comparison ever :V
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Dormio Ergo Sum on January 23, 2011, 09:52:39 AM
Just a random 3v3 we had.
Mostly Cirno vs. Iku action.

HAKUREI:
Dormio (Iku)
DollS (Tenshi)
Stuffman (Yuuka)

MORIYA:
Infinity (Cirno)
Dular (Momiji)
Noname (Komachi)
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: ruikomatsu on January 23, 2011, 10:53:09 AM
Dormio's Oarfish isn't really funny and hates me so much.

Komachi is being a good girl.  :V
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Dormio Ergo Sum on January 23, 2011, 10:58:22 AM
Dormio's Oarfish isn't really funny and hates me so much.
You just happened to be closest when I felt like trying to snipe someone.
Because not using the drill is a waste.

Komachi is being a good girl.  :V
>:D Death to all Komachi.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Captain Infinity on January 23, 2011, 01:16:48 PM
Because I can.

Jerk Dormio being a jerk whorefish.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: trancehime on January 23, 2011, 03:01:42 PM
3v3 with more of Dormio's jerk Iku.

Hakurei
Dormio -- Iku || River
Cirno -- Alice || Top
Noname -- Mokou || Bottom

Moriya
Helepolis -- Kanako || River
Pesco -- Letty || Top
TranceHime -- Hong Meiling || Bottom

[attach=1]
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Dormio Ergo Sum on January 23, 2011, 08:06:24 PM
Dormio's jerk Iku.
Says jerkstun. :derp:
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Captain Infinity on January 23, 2011, 10:53:21 PM
Says jerkstun. :derp:

Don't make me best ref you again, Dormio.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Dormio Ergo Sum on January 23, 2011, 10:54:38 PM
JERKREF, JERKSTUN, JERKTEAMS THE WORLD IS AGAINST ME AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: ruikomatsu on January 23, 2011, 11:38:55 PM
JERKREF, JERKSTUN, JERKTEAMS THE WORLD IS AGAINST ME AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA.
a

Everyone is against your oarfish.
I can sympathize.  :derp:

...that's my most lamest run with Mokou so far. If only Kanako's MOF wasn't that painful and stuntastic.

China's tempting me to always make a suicidal dive.  :V

Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: trancehime on January 24, 2011, 03:26:16 AM
China's tempting me to always make a suicidal dive.  :V

That's my job, though.

To do that and piss people off

JERKREF, JERKSTUN, JERKTEAMS THE WORLD IS AGAINST ME AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA.

And you call me the jerk
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Dormio Ergo Sum on January 24, 2011, 08:43:20 AM
That's my job, though.
To [...] piss people off
You jerk.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Helepolis on January 24, 2011, 12:20:50 PM
Kanako is better in 3v3 than in 4v4 (she can be in 4v4 but chance of getting countered is higher.

Too bad her regen skill in MoF doesn't work on herself. So Reitaisai becomes pretty much a requirement for fast regen + heal.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Dormio Ergo Sum on January 24, 2011, 12:48:21 PM
Derprunes.
That is all.

Hakurei
Dormio (Byakuren)
Noname (Reisen)
Pesco (Yukari)

Moriya
Trance (Nitori)
Rizock (Koishi)
Loolicon (Iku)
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Captain Infinity on January 24, 2011, 12:56:50 PM
JERKREF, JERKSTUN, JERKTEAMS THE WORLD IS AGAINST ME AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA.

You already have the most insane luck on DotS, you don't need anything more, you jerk.

Jerk bullying Moriya team (minus Loolicon, you can bully him). 
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: ruikomatsu on January 24, 2011, 01:21:41 PM
Death by Iku.

As always.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: trancehime on January 24, 2011, 02:50:09 PM
Yes, because you needed far more proof that I'm the jerk.

Asshole :fail:
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Helix ⑨ on January 24, 2011, 03:55:16 PM
I would totally play this if I wasn't such a HoN addict  :ohdear:
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Helepolis on January 24, 2011, 04:07:36 PM
I would totally play this if I wasn't such a HoN addict  :ohdear:
There is no excuse for not playing dots. Even if you are not even a touhou fan.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Dormio Ergo Sum on January 24, 2011, 08:16:15 PM
Yes, because you needed far more proof that I'm the jerk.
I didn't do anything particularly jerk-ish that game though.
Just derprunes.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: trancehime on January 24, 2011, 11:05:53 PM
I didn't do anything particularly jerk-ish that game though.
Just derprunes.

Uh huh... insane derprune luck and wicked sick spree in 15 minutes...

Yeah, that's totally not jerk-ish... :/
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Dormio Ergo Sum on January 24, 2011, 11:09:32 PM
You can't call me a jerk for being lucky. :(
It's not like I ever backdoor or anything.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: trancehime on January 24, 2011, 11:16:45 PM
You can't call me a jerk for being lucky. :(
It's not like I ever backdoor or anything.

i can call you a jerk for completely ruining our chance at victory in the first 15 minutes of the game though!

:]
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Dormio Ergo Sum on January 24, 2011, 11:28:03 PM
waaaat.

You're a jerk for calling me a jerk for a reason like that.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Messiah on January 25, 2011, 01:17:34 AM

Jerk bullying Moriya team (minus Loolicon, you can bully him).

Hey, you can't bully the magical one, tough this action might lead to moe reactions  :V
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Happyhorse on January 25, 2011, 01:23:24 AM
Too bad her regen skill in MoF doesn't work on herself. So Reitaisai becomes pretty much a requirement for fast regen + heal.

Tacticus would be a better option imo.

MoF has better AoE healing then Reitaisai (though it takes some time), plus it has a better hp regen (+15hp/s) than Reitaisai (+3hp/s)
The 3 armor won't really help much after mid-game kicks, in as compared to getting 380hp.


Still, Reitaisai could be considered a life-saver from last hits for some players, so yeah.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Helepolis on January 25, 2011, 06:51:28 AM
Tacticus would be a better option imo.

MoF has better AoE healing then Reitaisai (though it takes some time), plus it has a better hp regen (+15hp/s) than Reitaisai (+3hp/s)
The 3 armor won't really help much after mid-game kicks, in as compared to getting 380hp.

Still, Reitaisai could be considered a life-saver from last hits for some players, so yeah.
Tacticus is still standard a late game item unless you get fed within 15 or anywhere soon. A blonde dude wouldn't be bad either if Kanako goes support style. Its just the instant heal from reitaisai which makes the difference like you said.

And MoF heal is pretty good enough to save against Alice's suicidal dolls. I saved asses with that if you view the replay of Fiore de Lune. Went total support there.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Dormio Ergo Sum on January 25, 2011, 06:52:01 AM
Hey, you can't bully the magical one
... :V (http://tvtropes.org/pmwiki/pmwiki.php/Main/BreakTheCutie)
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Captain Infinity on January 25, 2011, 07:03:18 AM
Hey, you can't bully the magical one, tough this action might lead to moe reactions  :V

I can bully the magical one all I want. Diseased people like that MUST be quarantined and put down! Much like Dormio.

EDIT:

On a side note: FFFFFFFFFF since when did I become an Idiot Princess?!
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: western_gunner on January 25, 2011, 09:21:58 AM
Hi!

Nice to join this thread, i'm a great lover of DOTS, and have been playing since 0.949c (the english ver.)
hopefully HJSTIC (the map maker CMIIW) will soon add more characters :) .

one quick question, how do you all use yukari anyway? heck, i never understand her final move (W button), i just keep teleporting in the same location and it doesn't seem that my enemy girls lose any health, and most of her skill is kinda useless (except the teleport ones). so please, i want to know what strategy would you all use if playing her?

sorry if my post is kinda annoying, but its just that since yukari is one of my favorite character it really agitating if i can't use her... :P
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Dormio Ergo Sum on January 25, 2011, 09:41:51 AM
I'm not the best Yukari player but this is what I think of her.
Being aggresive early game doesn't tend to pay off, at least not until you can use your drop as a nuke, just keep gapping your creeps until you build up a respectable number of them.
After you've got enough of your creeps gap an enemy girl, wait a moment before using T (mass drop) on the spot where you gapped the enemy girl.
If you time it right, most of the creeps should hit and severely damage the enemy girl. The stun and damage should be enough for you to kill them in most situations.
In mid/late game your skills are invaluable support (early game too). Your first skill will give an ally invulnerability or disable an enemy for a while. Gap can be used to pseudo-stun or avoid damage if your first skill is on cooldown.
Yukari's ultimate skill is mass teleport. It really doesn't do much damage and the damage isn't what you should be caring about. (If you're a real jerk you can use mass teleport to backdoor.)


Thoughts are jumbled and I don't play Yukari that often but hope that helps somewhat.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: western_gunner on January 25, 2011, 10:22:14 AM
@Dormio

I see, so basically, yukari is a support type character, i got fooled by her final (what do you call the W button anyway?:) ) that states do damages 500 (at max) at arrival, i was imagining it would do massive damages like okuu's nuclear fusion (well not that Massive since okuu's around 1000 CMIIW)..

another question if i gap an enemy, do i get EXP? and how do you determine her teleport destination with the W button? i just popped up at the same spot where i starts...
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Dormio Ergo Sum on January 25, 2011, 10:29:25 AM
Most of us tend to call the final character skills "ults".
Yeah, Yukari's ultimate doesn't do that much damage.
The gap doesn't kill anything, therefore, gapping enemy creeps won't get you any EXP. If you use it on an allied or enemy creep they're put into a sort of "storage". Using the E or T skill will release the creeps.
As for the mass teleport not working properly, iunno about that.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Captain Infinity on January 25, 2011, 11:11:43 AM
@Dormio

I see, so basically, yukari is a support type character, i got fooled by her final (what do you call the W button anyway?:) ) that states do damages 500 (at max) at arrival, i was imagining it would do massive damages like okuu's nuclear fusion (well not that Massive since okuu's around 1000 CMIIW)..

another question if i gap an enemy, do i get EXP? and how do you determine her teleport destination with the W button? i just popped up at the same spot where i starts...

Gapping doesn't give EXP, it just removes a creep from the field (or a player's units and hero temporary).

Yukari's ult's teleport destination upgrades through levels. At level 1, you can teleport to allied buildings. At level 2, you can teleport to allied units. At level 3, you can teleport with it anywhere. Refer to the wiki for more detailed info on abilities (http://en.touhouwiki.net/wiki/Defence_of_The_Shrines:_Characters)
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Pesco on January 25, 2011, 11:42:56 AM
Slightly different approach here. Play Yukari according to her personality.

She uses her gaps to remove things. Enemies come to mind as the first target. But think a little more. Her gaps are used as storage spaces as well. You can gap away your own creeps to deny the enemy money and experience. Your creeps are stored for later use.

She goes everywhere via gaps. Use it to pop up in the most unexpected of places. She's got good ganking capabilities but you need to have a lot of practice to pull it off.

Barriers are for keeping things out, or in. if the enemy is a Flan or Iku with Inaba lazors, barrier them to shut down the attack. If they are single target killers like Momiji or Youmu, barrier your allies. You have to know how the other girls are dangerous to decide who to barrier.

Yukari's ult is a team skill. Your team must be ready to come out blazing when you use it. It causes the game to lag a bit on casting so be careful where you land it.

Check earlier in the thread for a replay I uploaded, it's got a 1v1 with Yukari. The name should be fairly obvious.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Happyhorse on January 25, 2011, 03:36:15 PM
hopefully HJSTIC (the map maker CMIIW) will soon add more characters :) .

The current version (which is the Chinese version) has new characters added as compared to the outdated English version. you should go for the newest map I reckon.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: shadowbringer on January 25, 2011, 06:04:27 PM
(I'm no Yukari specialist, but here goes my opinion too)
- avoid whenever possible, to allow the opponent team to farm from the mass dropped creeps when they reach enemy towers (or at least get a kill from mass drop to compensate); I usually avoid picking Yukari if there's AoE in the opponent team
- I usually get bus tickets (teleport scrolls) with Yukari, and try to use ult for collecting healthy creeps at once
- most importantly, don't use your ult near your team's yukkuri :p
- also, don't ult towards the enemy team for the damage, you're likely to get yourself killed because the damage is disappointing
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Pesco on January 25, 2011, 06:12:21 PM
Maybe we should all just keep quiet and let Kitten tell him how to be Trollkari :D
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Helepolis on January 25, 2011, 06:54:51 PM
Maybe we should all just keep quiet and let Kitten tell him how to be Trollkari :D
Kitten's Trollkari won't work any more because the number of creeps dropped from her salvo drop is scaling by Yukari's level. So no more 12 creep drop and sure kill on enemy girls. And she just rushes Frozen :V


EDIT #1 - Touhou wiki has no  ALL icons for ALL the skills listed. So you can drool over their amazing looks (most of them are standard WC3 anyway). Also the misc page is updated with the latest information for the towers, turtles and stuff. (Thanks those on IRC who helped hunting icons :V)

EDIT #2 - Skill names are missing for several skill orz

EDIT #3 - Missing 2 icon skills for Cirno ult and Flandre ult. Will probably ask LuckyCharat for this.

EDIT #4 - Flandre ult added. But thought it was white. Oh well.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Geoodees on January 25, 2011, 10:25:50 PM
I've read about this for a while and looked at a few replays, it looks really fun. Now I would like to try it out, but you guys are pretty much the only one that play on a regular basis. So I'll check into your channel later and hope it is okay for me to join a few games. :>

One thing I don't get is how you should know what items to use if you are playing the Chinese version. I guess you could keep a separate window with the wiki up but still, rather confusing.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Dr Rawr on January 25, 2011, 10:47:46 PM
we memorize everything because after buying the same damn thing over and over again you dont forget  8)
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Dormio Ergo Sum on January 25, 2011, 10:55:09 PM
Now I would like to try it out, but you guys are pretty much the only one that play on a regular basis. So I'll check into your channel later and hope it is okay for me to join a few games. :>
Join ussssssssssssssssssssss.


Also, posting another random 3v3 we had.
Whar2baikarakasa?

Hakurei
Shadowbringer (Ran)
Dular (Yukari)
Dormio (Yuuka)

Moriya
DrRawr (Byakuren)
Pesco (Cirno)
Sodium (Youmu)
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Dular on January 26, 2011, 02:25:24 AM
Whar2baikarakasa?

Someone should go update the item wiki, 'cuz I had no idea it was removed!  That made me waste a whole lotta cash.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Helepolis on January 26, 2011, 07:35:31 AM
Yeah forgot to note on wiki Karakasa is no longer buyable in 0.957i. I guess like with God's hand, they temporarily removed it to make it better (I hope). So I updated the item wiki and added the card icons there as well (thanks to LuckyCharat for the icons).

When were the extra cards introduced btw. 0.957a right?
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Dormio Ergo Sum on January 26, 2011, 07:39:06 AM
When were the extra cards introduced btw. 0.957a right?
0.957b.
The versions went straight from .955g to .957b.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Helix ⑨ on January 26, 2011, 09:47:33 PM
What do you actually need to play this game? A legal copy of wc3? (I don't have one  :ohdear: )

Else I might try it when I have free time.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: western_gunner on January 27, 2011, 05:19:11 AM
@Helix

well you could read it at the first post . all you have to do is install WC3 + Frozen Throne and upgrade it to 1.24 ver, download the dots map, thus have fun playing it :D

Anyway i'm interested playing with you guys, what time does you guys usually play? using battle.net?
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Pesco on January 27, 2011, 05:26:07 AM
There's a couple of us around in the IRC chan at the moment and use MotK Bnet to play. We should have enough for 3v3 if you pop in now.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Helepolis on January 27, 2011, 09:53:19 AM
What do you actually need to play this game? A legal copy of wc3? (I don't have one  :ohdear: )

Else I might try it when I have free time.

Warcraft 3 and FT are like ultra cheap to buy these days. I don't know about your wallet if you have enough. But amazon for example reports aprox $11 for each.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Dormio Ergo Sum on January 27, 2011, 09:59:49 AM
All the prices I'm seeing range from $10~$20 for each game.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Helix ⑨ on January 27, 2011, 05:48:21 PM
You can nearly buy HoN for that price. So I'll rather stick to that, since I never really liked wc3.

Btw, how is the balance in DoTS? I was looking through some of the skills and I saw some really insane stuff like Aya. Some kind of debuff that lasts SIXTEEN seconds with a cooldown of FIVE. And it shares vision (omg?!?!) and increases her damage by like 80 or so against the target. Seemed really OP to me...
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Pesco on January 27, 2011, 05:51:42 PM
It's Touhou. Everyone is OP.

You kinda get used to it after several games. We don't bother caring abut balance anymore.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Helepolis on January 27, 2011, 06:08:50 PM
Pretty much. Random games cause a lot of whining / raging we noticed :V so we just play 'All pick' and 'random at your own risk'.

Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Dular on January 27, 2011, 07:16:30 PM
It's balanced in the same way that everyone is OP in their own regard, and have specific counters and weaknesses.

Flan is a truly monstrous person late game, with a single whack reaching 2500 damage and she can do that for four hits, but is completely useless against people who can dash away or make themselves immune to physical damage(Reimu, Suika, etc).  For a HoN example, it's like picking Devourer against Forsaken Archer, Pyromancer, etc.  The squishy types just aren't designed for fighting someone like that.

There are a lot of specific counters, and although some don't have one(Wriggle and Koakuma for example), they tend to get weaker late game but have a very strong early game, so they have to finish the game fast or they'll gradually become more useless in compared to some girls who have a bad early game but strong late game(Tenshi, Flan).  There have been instances where Wriggle was just stomping everyone and pushed us to our base, and one of my allies(Tenshi) suddenly just started stomping all over the place and actually was able to push back to their towers because her late game started to kick in.


Additionally, Pestilence has a similar debuff where the target gives shared vision, reveals invisible, and reduces armor by 5/10/15.  That's like giving EVERYONE a +100 damage attack AND he can stun too, which Aya can't.  His even lasts longer, 30 seconds compared to her 18 seconds. 
Pesilence>Aya
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Dormio Ergo Sum on January 27, 2011, 09:38:34 PM
Yeah, although a lot of the girls have OP skills, pretty much all of them have counterpicks.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Dr Rawr on January 27, 2011, 09:49:36 PM
My wriggle is strong all game :V
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Dormio Ergo Sum on January 27, 2011, 09:56:02 PM
No, you're just a jerk.
Stop backdooring.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: trancehime on January 28, 2011, 03:57:29 AM
Additionally, Pestilence has a similar debuff where the target gives shared vision, reveals invisible, and reduces armor by 5/10/15.  That's like giving EVERYONE a +100 damage attack AND he can stun too, which Aya can't.  His even lasts longer, 30 seconds compared to her 18 seconds. 
Pesilence>Aya

Pestilence/Slardar also is a STR hero and has no escape mechanisms on his own aside from Sprint, which is inferior to Aya's Wind God Girl.
Furthermore, AMplify Damage/Swarm isn't stackable, Aya's Bunbunmaru is stackable.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Pesco on January 28, 2011, 10:25:08 PM
Swingy games

Hakurei
Helepolis: Sanae
Loolicon: Satori
Sodium: Tenshi
eronar: Marisa

Moriya
Hero999: Keine
Pesco: Eirin
Tapsa: Shizuha
Dular: Mystia

It's never over until it's over.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Dormio Ergo Sum on January 28, 2011, 10:29:34 PM
Sodium's screen is best screen. (http://img402.imageshack.us/img402/8531/orz3.png)
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Tapsa on January 28, 2011, 10:41:34 PM
And I would have left that game if they took down our top rax... haha.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Dular on January 28, 2011, 11:22:11 PM
Who knew that Keine with revive and +100% aspd would be that evil?
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Dormio Ergo Sum on January 29, 2011, 08:45:21 AM
Quote
<Dormio> @choose be Iku to jerk Noname or someone else
<+Keine> Dormio: I choose...be Iku to jerk Noname! ^_^V
:V

Hakurei
Dormio (Iku)
Dular (Mystia)
DollS (Yuugi)
Kerigis (Byakuren)

Moriya
Rizock (Kanako)
Infinity (Cirno)
Noname (Utsuho)
Trance (Minoriko)
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: ruikomatsu on January 29, 2011, 09:00:54 AM
:V

Hakurei
Dormio (Iku)
Dular (Mystia)
DollS (Yuugi)
Kerigis (Byakuren)

Moriya
Rizock (Kanako)
Infinity (Cirno)
Noname (Utsuho)
Trance (Minoriko)

Iku's jerk lightning ALWAYS picks me to kill FIRST before everyone else.

:V

I'm like "wtf".
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: trancehime on January 29, 2011, 10:01:22 AM
:V

Hakurei
Dormio (Iku)
Dular (Mystia)
DollS (Yuugi)
Kerigis (Byakuren)

Moriya
Rizock (Kanako)
Infinity (Cirno)
Noname (Utsuho)
Trance (Minoriko)

Siiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiigh.  :(

Dormio you love showing replays where I suck massive dicks huh?
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Dormio Ergo Sum on January 29, 2011, 10:09:08 AM
:( It's all coincidental.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: TakuTaku on January 29, 2011, 10:09:17 AM
Siiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiigh.  :(

Dormio you love showing replays where I suck massive dicks huh?

Because we all know it makes him look so damn good
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Dormio Ergo Sum on January 29, 2011, 11:22:28 AM
What.
I suck lol.

Hakurei
Helepolis (Remilia)
Trance (Meiling)
Noname (Komachi)
Tapsa (Medicine)

Moriya
Dular (Yuugi)
Infinity (Koakuma)
Dormio (Byakuren)
DollS (Tenshi)

EDIT: HURR DURR I FORGOT THE REPLAY.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Helepolis on January 29, 2011, 01:50:07 PM
Well, DollS isn't as experienced as the other 7 playing in that game. Still a learning player =/
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Dular on January 29, 2011, 08:23:01 PM
I can forgive Dolls for learning, I didn't 'get' Dota for a pretty long while myself.

On a side note, Fiore's first death was most glorious death.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Dormio Ergo Sum on January 29, 2011, 09:34:58 PM
On a side note, Fiore's first death was most glorious death.
Our team's kill/death ratios were also quite glorious.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Messiah on January 29, 2011, 10:11:09 PM
So, wat happened to the chinese forum?
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Dormio Ergo Sum on January 29, 2011, 10:47:09 PM
Looks like they wiped and updated(?) it. :/

Sodium's screen got updated. (http://img156.imageshack.us/img156/9940/wato.png)


EDIT: Might as well post the replay while I'm at it.

Hakurei:
Tapsa (Murasa)
Dular (Alice)
Shadowbringer (Reimu)
Dormio (Nue)

Moriya
Pesco (Eirin)
Sodium (Youmu)
Kitten4u (Marisa)
reVenant (Tenshi)
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Helepolis on January 29, 2011, 11:08:18 PM
So, wat happened to the chinese forum?
Google translate mentions something about a fire in that announcement post. Did their server catch fire or something?
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Captain Infinity on January 30, 2011, 02:39:22 AM
:V

Hakurei
Dormio (Iku)
Dular (Mystia)
DollS (Yuugi)
Kerigis (Byakuren)

Moriya
Rizock (Kanako)
Infinity (Cirno)
Noname (Utsuho)
Trance (Minoriko)

That game was FFFFFFFFFFFFFFFFF but at least I pwned Dormio through the imba delay and lag I had, although delay is not nice against Yuugi's ult ("SPAM HOLD POSITION, OGOD ITS DELAYING!"). It was interesting how half the battles I was in involved me being slowed, stunned, blinded and bashed repeatedly at the same time.


Our team's kill/death ratios were also quite glorious.

My Koa and your Byakuren were glorious indeed.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Dormio Ergo Sum on January 30, 2011, 02:42:50 AM
My Koa and your Byakuren were glorious indeed.
I believe we were the MVPs for that game.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Dormio Ergo Sum on January 30, 2011, 11:51:13 PM
Them tanks (+Pesco) are gonna run you over man.

Hakurei
Dormio (Iku)
DollS (Utsuho)
Headcrabs (Nue)
reVenant (Tenshi)

Moriya
Kerigis (Byakuren)
Pesco (Wriggle)
Dular (Murasa)
Sodium (Kaguya)
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Dular on January 31, 2011, 12:28:11 AM
Mo' like team late game vs. team tanker with special guest appearance by Pesco.  We just got stomped late in the game.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Dormio Ergo Sum on January 31, 2011, 12:31:17 AM
My early game was not helped by the fact that I got a tengu instead of cat claws.
Then lost said tengu within 20 seconds of acquiring it.
Also, jerk hooks in the midgame.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Helepolis on January 31, 2011, 05:05:06 PM
Game from yesterday evening. Was pretty tight actually in the beginning and mid game. I thought we were going to lose for a moment but managed to farm up just in time thanks to baby sitting from Infinity and Pesco =3. Remilia really sucks to last hit with in the beginning orz

Moriya - Helepolis(Remilia) , Pesco(Minoriko), Infinity(Tenshi), Dular(Alice)

Hakurei - Panda(Komachi), Rizock(Minamitsu), Shadowbringer(Kanako), eronar(Ran)



Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Dormio Ergo Sum on February 01, 2011, 11:24:34 PM
A wild Choja appeared!

Hakurei
Pesco (Marisa)
Dular (Alice)
reV (Shikieiki)
Herasy (Suwako)

Moriya
Choja (Yuuka)
Dormio (Medicine)
Rizock (Remilia)
Rikter (Yamame)
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: reVelske on February 02, 2011, 12:27:24 AM
^ Stupid raped-by-delay game, the host advantage was far too great with that one, in case it's not obvious from most people's unwillingness to actually run away from Nightless, delay sucks.

*bitch bitch whine whine grumble grumble*
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Dormio Ergo Sum on February 02, 2011, 12:29:25 AM
I still remember the besthost (Pescohost) game where Pescar picked Patchouli.
I could not move away from firewalls until 1/2~3/4 of my HP was gone.
But host Remi or lagpatchy is scary.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: reVelske on February 02, 2011, 12:51:20 AM
I think I may have abused superior ping in one of the BestHost game with Wriggle... or was that 42-0 game hosted by Helepolis? Whatever the case, at least now I know how it must've felt for the victims :V
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Dormio Ergo Sum on February 02, 2011, 12:59:55 AM
Infinity and I always get fairly bad delay unless I host. :V
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: ruikomatsu on February 02, 2011, 12:43:29 PM
Trance will always be my best host. o/
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: TakuTaku on February 02, 2011, 12:52:24 PM
Gee, I wonder why 8D
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: ruikomatsu on February 02, 2011, 12:59:07 PM
Gee, I wonder why 8D

Shush. He's your best host too.  :V
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Kerigis on February 02, 2011, 01:33:04 PM
Shush. He's your best host too.  :V

No, we only have one besthost.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: ruikomatsu on February 02, 2011, 01:38:35 PM
..but I rarely get to join a game with Pesco as host.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Pesco on February 02, 2011, 01:44:51 PM
I'll try for Saturday but no guarantees.

That game where I hostpicked Patchy wasn't so bad because i died quite a lot too. The game when I picked Nazrin, that was jerk.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Dormio Ergo Sum on February 02, 2011, 10:31:16 PM
Year of the wabbit.
I can't really think of a comment for this game.

Hakurei
Infinity (Iku)
Pesco (Mokou)
Helepolis (Tewi)
DollS (Patchouli)

Moriya
Headcrabs (Keine)
Dular (Orin)
Rizock (Kanako)
Dormio (Byakuren)
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Helepolis on February 02, 2011, 10:54:52 PM
Year of the wabbit.
I can't really think of a comment for this game.

(http://i56.tinypic.com/2iv2155.jpg) + (http://i54.tinypic.com/106alv8.png) = (http://i54.tinypic.com/33yp21i.jpg)
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Dormio Ergo Sum on February 02, 2011, 11:03:28 PM
(http://en.touhouwiki.net/images/9/9a/BTN_Twei.jpg) + (http://en.touhouwiki.net/images/8/86/INABA_SCEPTRE.jpg)(http://en.touhouwiki.net/images/4/46/TENTACLE.jpg)(http://en.touhouwiki.net/images/3/3b/Smoking_dude.png)(http://en.touhouwiki.net/images/4/4f/PAD.jpg)(http://en.touhouwiki.net/images/3/32/AGI_LLAMA.jpg) = (http://i54.tinypic.com/33yp21i.jpg)
... Pfft.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Happyhorse on February 03, 2011, 03:05:35 PM
Lots of nerfs in 958b.
http://www.mediafire.com/?a1y0w1bi0kbdqfd

Be mentally prepared just in case your fav char gets nerfed.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Captain Infinity on February 03, 2011, 03:44:02 PM
The devs. They are incredibly retarded. SOMEONE GET A CROWBAR AND SMACK SOME SENSE INTO THEM.

EDIT: Jerk Helepolis told me to post up some of the screens on the tweaked Sakuya:

Sakuya's 1st ability:

(http://img200.imageshack.us/img200/3308/sakuya1st.png) (http://img200.imageshack.us/i/sakuya1st.png/)

Sakuya's 2nd ability:

(http://img515.imageshack.us/img515/6568/sakuya2nd.png) (http://img515.imageshack.us/i/sakuya2nd.png/)

Sakuya's 3rd ability:

(http://img692.imageshack.us/img692/4097/sakuya3rd.png) (http://img692.imageshack.us/i/sakuya3rd.png/)

Sakuya's ult:

(http://img545.imageshack.us/img545/7570/sakuyaultn.png) (http://img545.imageshack.us/i/sakuyaultn.png/)

Sakuya's new innate ability:

(http://img89.imageshack.us/img89/2955/sakuyainnate.png) (http://img89.imageshack.us/i/sakuyainnate.png/)
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Helepolis on February 03, 2011, 05:06:58 PM
I would advise everybody to play windowed mode for the couple of few games as A LOT of items have been modified in their recipe fusion. Everything sucks now. Dots had a special meaning for all the items (like green dam etc), but the devs totally destroyed that. God knows why they did that.

Oh yea.

People who hated my play with Remilia, rejoice. Hakkero got modified to become a fucking useless item now. Anyway, still busy updating the wiki. Haven't bothered looking at the girls yet.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Happyhorse on February 03, 2011, 05:14:24 PM
Everything's siding with the damn stolen trollbook.   :derp:
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Helepolis on February 03, 2011, 05:19:35 PM
Running the chinese forum through google translate shows many other people not understanding the deletion of Priminator and changing Hakkero.

It just does not make any sense.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Dormio Ergo Sum on February 03, 2011, 10:33:03 PM
Team DDDD vs.  Team HERP
Also in this game, jerkrawr.

Hakurei
DollS (Utsuho)
Dormio (Iku)
DrRawr (Mystia)
Dular (Letty)

Moriya
Hero999 (Flandre)
Eronar (Momiji)
Rizock (Byakuren)
Pesco (Marisa)
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Captain Infinity on February 04, 2011, 03:01:09 AM
Regarding Sakuya's skills, these are what I know they do (Thanks to Happyhorse and TranceHime, as knowing Japanese is not good for reading Chinese well) and since jerks want me to post it up, here:

Sakuya's 1st skill:

Throws a knife that does damage in a line.

45/60/75/90 Damage
1150/1300/1450/1600 Max range

80 Area of Effect (Hitbox of knife)
60 Mana cost
5 seconds cooldown

Every 5 points of agility adds 3.5 magic damage to the spell
Every 5 points of intelligence adds 1% magic damage to the spell
Pressing the Esc key shows you the damage done by the spell

Sakuya's 2nd skill:

Throws a volley of knives in an arc, dealing damage.

30/50/70/90 Degree arc
100/140/180/220 Damage

600 Range
135 Mana cost
12 seconds cooldown

Every 5 points of agility adds 6 magic damage to the spell
Every 5 points of intelligence adds 1% magic damage to the spell
Pressing the Esc key shows you the damage done by the spell

Sakuya's 3rd skill:

Sakuya teleports to the target location, leaving knives that hurt enemies in her previous location and increasing her attack speed temporarily.

50/100/150/200 Damage
600/700/800/900 Max teleport distance

250 Knife area of effect
110 Mana cost
21/16/12/9 Seconds cooldown

For 6 seconds, Sakuya has 27% increased attack speed. This stacks up to 4 times.

Sakuya's ultimate:

Sakuya creates a zone at her location for a short duration, where her enemies are slowed. Sakuya's other abilities have 0 cooldown  and use only 33% of their normal mana costs while she is in the area of effect. However, the mana cost of her abilities increases by 33% multiplied by the number of times the ability is used whilst under the effect.

400/550/700 Area of effect
200 Mana cost
120 Seconds cooldown
5/7.5/10 Seconds duration

Sakuya's innate ability:

When activated, Sakuya's next use of her 1st skill deals additional damage and freezes time for enemies struck by the knife, disabling them temporarily. This ability levels up as Sakuya levels up her 1st skill.

Deals 10/20/30/40 additional damage
Disables target for 0.25/0.50/0.75/1.00 seconds
13 Seconds cooldown

Note: This ability cannot be used while Sakuya is under the effect of her ultimate. Deal with it.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Happyhorse on February 04, 2011, 03:01:35 AM
Changelog done by ToyAngel.
http://pastebin.com/beHjzhq9
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Helepolis on February 04, 2011, 06:55:55 AM
Changelog done by ToyAngel.
http://pastebin.com/beHjzhq9
Makes wiki editing 10000x easier. Thank the the person for me.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Dr Rawr on February 04, 2011, 01:13:10 PM
Even with the changes to sakuya shes still pretty under powered when compared to other girls. Also the change to hakkero and the increaseig of mp cost during her ult doesnt help.

Also im enjoying playing mystia for some reason
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Helepolis on February 04, 2011, 01:48:56 PM
Sakuya isn't really underpowered, requires just too much built up to be dangerous. I don't get why they removed her time-stop ability on her ranged knife. Or is that now added in combination with her ult?

Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Dr Rawr on February 04, 2011, 01:58:00 PM
You cant knifr stun while in her ult

Also requiring build up means you have to run away from fight becuase you're to weak to handle other team, or hope your team can carry you while you also farm
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Captain Infinity on February 04, 2011, 02:13:38 PM
Her knives can potentially do huge damage though. With subdoll + rainbow + kitsune I pretty much 1 hit a creepwave mid-game ish, using F.

Her skills use 33% of their normal mana cost while using her ulti, but it increases by 33% every cast (e.g. her knife skill costs 60 normally, uses 20 in ulti initially, but then increases to 40, 60, 80 etc). 

Her time-stop ability on her knife is now her innate active ability, Izayoi's Special Stopwatch. It basically makes your next single knife throw slightly stronger, as well as adding the stop effect, but you can't use this ability when you use Private Square (ult).  The Special Stopwatch increases in level according to her knife throw skill, I believe.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: trancehime on February 04, 2011, 02:24:04 PM
0.958b in a nutshell makes me cry because it nerfs everyone I use to near-useless. ::)
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Helepolis on February 04, 2011, 02:26:49 PM
That sucks then. They should add back her time-stop effect in a certain way. Maybe like a special cooldown skill or chance on her knife throw.

Come to think of it. I haven't actually played Sakuya once in DotS :V think i will do that tonight.

0.958b in a nutshell makes me cry because it nerfs everyone I use to near-useless. ::)

Makes you cry? What do you think about my Mistress? They fucked Hakkero royally in the ass. My Remilia built is over. It was the most efficient built I had trained for her and it always worked. Now I will have to rush frozen frog, which is boring as shit, but effective.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: victorino123 on February 04, 2011, 03:50:20 PM
Changelog done by ToyAngel.
http://pastebin.com/beHjzhq9
ToyAngel seems to be really an angel <333
Loved it, wiki will get updated faster :D
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Captain Infinity on February 04, 2011, 04:10:35 PM
That sucks then. They should add back her time-stop effect in a certain way. Maybe like a special cooldown skill or chance on her knife throw.

Something like a passive innate ability that allows her knives to stop, but then takes a bit of time to cooldown before the passive can activate again (which, of course,  is either unaffected by Private Square or disables when Private Square is activated)? I don't like the sound of knives proc'ing the time-stop, seems a little too random.

Makes you cry? What do you think about my Mistress? They fucked Hakkero royally in the ass. My Remilia built is over. It was the most efficient built I had trained for her and it always worked. Now I will have to rush frozen frog, which is boring as shit, but effective.

Well, Hakkero might not be good on characters like Remi or Kaguya as much now, but its now rather great on some characters like Marisa and Patchy, what with the +40 INT boost and 20% cooldown reduction on all skills.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Dr Rawr on February 04, 2011, 04:11:53 PM
Does hakkero reduce cd of items also?
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Captain Infinity on February 04, 2011, 04:41:55 PM
Ran a couple of tests with Patchy using Hakkero, to try and see if item CD would reduce.

I've tested with mods and subdoll, both with and without Hakkero, and produced no noticeable change in item CD.

In short, Hakkero CD reduction works for skills but not items.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Happyhorse on February 04, 2011, 04:53:59 PM
In short, Hakkero CD reduction works for skills but not items.

It was stated in the hakkero though lol.


Anyways, teaser is up for lunasa. Translation done by him as well.
http://pastebin.com/vXr550qJ
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Captain Infinity on February 04, 2011, 05:13:15 PM
Wait, regarding Lunasa's F skill, does it adds magic damage permanently when she kills units..?

And is her ult a passive skill?
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Happyhorse on February 04, 2011, 05:55:29 PM
Wait, regarding Lunasa's F skill, does it adds magic damage permanently when she kills units..?

And is her ult a passive skill?

ulti's a passive, and magic damage should be permanent though they didn't state any penalties on death though.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Pesco on February 04, 2011, 06:02:29 PM
Lunasa is looking pretty awesome for a pusher.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Helepolis on February 04, 2011, 06:51:33 PM
According to the TL notes Happyhorse gave,  Hakurei Amulet does NOT seem to block ultimate attacks. But need to be sure of this.

Quote from: Infinity
Well, Hakkero might not be good on characters like Remi or Kaguya as much now, but its now rather great on some characters like Marisa and Patchy, what with the +40 INT boost and 20% cooldown reduction on all skills.
I forgot about Kaguya. She is just as royally fucked as well.

The +40 INT is the only useful stats on the stupid item (double stolen magic book... how surprising), the 20% CD is useless as Patchy's Flare has 1s CD and requires 3s channelling. Which means there is no profit. She gains only profit for SM Gem, which will have 12,5s CD. And it lasts 12s. But the stupid gem is capped on 450 damage, as well as being quite MP consuming. Firewall won't matter as it becomes 4s instead of 5. And it lasted already 9 seconds, which means you can have two firewalls up for 1s ! Awesome.

Marisa gains like -1s benefit from the 20% CD bonus. Which makes her dash 4s and her reverie 7.5. Again useless. Only Master Spark benefits from the CD because 80s --> 66,6s. So that is the only positive thing.

Actually, Hakkero got turned into an item to benefit Byakuren more, because the devs seem to have a boner for UFO girls.

Frikken Anchor, as if we need more crit items in this already poorly balanced version 0.958b. Primiterator and old Hakkero were good enough. What the fuck.

Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Tapsa on February 04, 2011, 09:20:17 PM
Ingame randompick gave us two mirror heroes...

(http://img515.imageshack.us/img515/5060/doublekoishi.th.png) (http://img515.imageshack.us/i/doublekoishi.png/)
(http://img148.imageshack.us/img148/2971/doublekoishi2.th.png) (http://img148.imageshack.us/i/doublekoishi2.png/)
(http://img600.imageshack.us/img600/2807/doublekoishi3.th.png) (http://img600.imageshack.us/i/doublekoishi3.png/)

oh cock
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Dormio Ergo Sum on February 04, 2011, 09:21:51 PM
Best RNG.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Helepolis on February 05, 2011, 12:16:24 AM
Damn it Koishi!
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Dormio Ergo Sum on February 05, 2011, 12:23:10 AM
Complacency leads to one's demise.
Pretty big turnaround thanks to the game basically being a 2v4 in the midgame.
Four tanks on Hakurei, things can only go well. :V

Hakurei
Dular (Murasa)
reVenant (Yuuka)
Tapsa (Medicine)
Dormio (Byakuren)

Moriya
Hero999 (Wriggle)
Pesco (Letty)
Sodium (Kaguya)
DollS (Keine)
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Captain Infinity on February 05, 2011, 04:00:16 AM
According to the TL notes Happyhorse gave,  Hakurei Amulet does NOT seem to block ultimate attacks. But need to be sure of this.
I forgot about Kaguya. She is just as royally fucked as well.

The +40 INT is the only useful stats on the stupid item (double stolen magic book... how surprising), the 20% CD is useless as Patchy's Flare has 1s CD and requires 3s channelling. Which means there is no profit. She gains only profit for SM Gem, which will have 12,5s CD. And it lasts 12s. But the stupid gem is capped on 450 damage, as well as being quite MP consuming. Firewall won't matter as it becomes 4s instead of 5. And it lasted already 9 seconds, which means you can have two firewalls up for 1s ! Awesome.

Marisa gains like -1s benefit from the 20% CD bonus. Which makes her dash 4s and her reverie 7.5. Again useless. Only Master Spark benefits from the CD because 80s --> 66,6s. So that is the only positive thing.

Actually, Hakkero got turned into an item to benefit Byakuren more, because the devs seem to have a boner for UFO girls.

Frikken Anchor, as if we need more crit items in this already poorly balanced version 0.958b. Primiterator and old Hakkero were good enough. What the fuck.

I was looking at the +40 INT for Patchy, makes her Royal Flare and Firewall more painful. As for Marisa, it does cut out almost 5 seconds from Orreries too.

But I agree that the old Hakkero was more useful and that 0.958b is probably one of the worst updates in recent times due to stupid changes orz

I mean, what was the point in changing Hakkero and removing Primiterator? As well as buffing Wriggle's ult? And why make an item like anchor?

This version just proves devs are getting more and more retarded, and need to be crowbarred in the head for a while. Dormio also deserves that treatment  :V


And in other news, wat, how did you get a mirror match up, lol?
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Happyhorse on February 05, 2011, 06:04:45 AM
And in other news, wat, how did you get a mirror match up, lol?

I'm guessing it's a bug since it happened to one of my matches as well, 2 Marisas.

I became the "skill-less" Marisa though.  =/
Skills are there but nothing comes out when I cast them.



Edit: Anyways, 958c is out.
http://www.mediafire.com/?tv6zc9c9iq1utj2

And it's changelog
Fixed double characters in random pick
Fixed the bug which marisa's hat skill couldn't work
Fixed Remilia's bats causing dc
Fixed the Satori's bug which displays the wrong level for Recollection "Terrible Souvenir"
Fixed the Komachi's bug which displays the wrong values for Soul Sign "Scythe of Exiled Souls"
Fixed the Rumia's bug which displays the wrong values when under Darkness Sign "Dark Side of the Moon"
Fixed Murasa's bug which she can trap people at unmovable spots using Capsize "Foundering Anchor"
Fix 3D Escapade's displayed price
Fixed the bug for Keine's armor under Lunatic moon mode.
Fixed the bug which causes to use Everlasting "Phoenix Tail" indefinitely with Hakkero

Nue: Nightmare in Heiankyo Damage 12.5/25.0/37.5/50.0 -> 11.25/22.50/33.75/45.0

Mokou Everlasting "Phoenix Tail" Revives with max HP and MP -> Revives with max HP
Keine: Armor 3.52 -> 2.52
Keine: First History Class "IkaruNga" MP cost 100 -> 135
Keine: First History Class "IkaruNga" CD 35/28/22/17/13/10/8 -> 43/35/28/22/17/13/10
Keine: Ambition Sign "Buretsu Crisis" CD 35/28/22/17/13/10/8 -> 43/35/28/22/17/13/10
Keine: Full Moon "Creation of the Future - Lunatic Moon" Duration 40/45/50 -> 30/35/40

Peach: Attack speed Lvl 1 +30%, Subsequent levels +15% -> Lvl 1 +25%, Subsequent levels +12.5%
Ying-yang orb: Stats +6 -> +4
Green dam: Total Price 3500 -> 4000
Hakkero: Skill cooldown 20% > 25%
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Stuffman on February 05, 2011, 08:27:00 AM
Thank you. It is so nice to have translated changelogs.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Helepolis on February 05, 2011, 10:38:04 AM
Indeed. Saves the trouble of manually going through everything. How ever, most translations dont list the changes in the stat growth etc. So that one is still manual =.=
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Captain Infinity on February 05, 2011, 10:52:51 AM
Well, I'd help translating and such, but I understand roughly only 20% of the Chinese, because I'm  Japanese orz
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: trancehime on February 05, 2011, 12:05:42 PM
Hey thanks for being not lazy than I am

I love you man
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Pesco on February 05, 2011, 11:20:38 PM
47-20 down for Moriya and we somehow won without losing a single rax ???

Hakurei
Hele - Yukari
reVelske - Suwako
Tapsa - Kogasa
Stuffman - Yuka

Moriya
rizock - Koakuma
Herasy - Patchy
Sodium - Cirno
Pesco - Eirin
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Dr Rawr on February 06, 2011, 02:02:03 AM
Yukari yuka and kogasa are very good pushers. So not to suprised you won
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Captain Infinity on February 06, 2011, 03:06:07 AM
Yukari yuka and kogasa are very good pushers. So not to suprised you won

Err, didn't Pesco say Moriya won? (Yukari, Kogasa and Yuuka being on Hakurei)
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Dr Rawr on February 06, 2011, 03:10:39 AM
 :V must read more
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Dormio Ergo Sum on February 07, 2011, 01:44:03 AM
Taaaaaaaaaaaaaanaaaaaaaaaaaaaaakaaaaaaaaaaaaaaaaaa.
Y u do dis?

Also how do you win a 47-20? ???
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: reVelske on February 07, 2011, 01:51:49 AM
That was the end game score if I remember correctly, they were totally derping towards the end of the game when we were defending next to our genji, we did not ever have the upper hand that game. Unfortunately, Kogasa and Yuka (our two potential carries) were quite passive and not all too map aware, whilst Hele and I played heroes that aren't easy to be made into carries, that game was pretty much over by the time they pushed down out bottom lane.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Captain Infinity on February 07, 2011, 07:21:12 AM
Taaaaaaaaaaaaaanaaaaaaaaaaaaaaakaaaaaaaaaaaaaaaaaa.
Y u do dis?

Also how do you win a 47-20? ???

VENGEANCE WILL BE MINE PESCO! VENGEANCEEEEEEEEEEE  >:(
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Helepolis on February 07, 2011, 09:40:47 AM
Yesterday was the most fail dots day we had so far. We played several games and none of them we finished because --> Disconnecting jerks.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Pesco on February 07, 2011, 09:41:54 AM
They were still very good games for the time we did get out of them.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Captain Infinity on February 07, 2011, 09:50:42 AM
Unfinished games are the ones that annoy me one of the most, especially if they started out well.

Jerks should NOT play if they know their connection is bad enough to disconnect.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Helepolis on February 07, 2011, 09:59:04 AM
Like Pesco said, shame indeed as they were tight and good games.

Also the people who disconnected were people who generally stable connection. I guess it was just.......  FATE.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Pesco on February 07, 2011, 10:01:06 AM
Uncharismatic host. We should besthost more often :v
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Helepolis on February 07, 2011, 10:07:39 AM
Uncharismatic host. We should besthost more often :v
I have no idea what is wrong with my ISP lately. They are executing maintenance project in the country, such as digging in more fibreglass etc. But don't know if that is the cause of the bad delay or disconnections.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Captain Infinity on February 07, 2011, 10:11:11 AM
Uncharismatic host. We should besthost more often :v

More Austrarya hosting :V

Or hosting from Japan if I go back there.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Helepolis on February 07, 2011, 11:11:09 AM
When I end up in Kyoto, there won't be charismatic hosting any more (unless I remote control my computer :V). Also wondering how I am going to play a long with you people =|
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Dr Rawr on February 07, 2011, 11:49:29 AM
Traaaaaaaaaaaaance you know what room people play dots on in garena?
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Captain Infinity on February 07, 2011, 12:00:35 PM
Traaaaaaaaaaaaance you know what room people play dots on in garena?

What, why would you want to play on Garena?

When I end up in Kyoto, there won't be charismatic hosting any more (unless I remote control my computer :V). Also wondering how I am going to play a long with you people =|

We should really get a host bot for BNet. I don't know much about host bots, I only know about GHost++ which is a common one (http://www.codelain.com/ for GHost++ info and such I guess).
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Helepolis on February 07, 2011, 12:21:50 PM
Well do not worry. I just received an e-mail which says my graduation application is rejected. Reason: Deadline passed. Next possible start dateis: October 2011.

Guess you people will have to lag a little longer :3
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Captain Infinity on February 07, 2011, 12:32:56 PM
Well do not worry. I just received an e-mail which says my graduation application is rejected. Reason: Deadline passed. Next possible start dateis: October 2011.

Guess you people will have to lag a little longer :3

Host bot is still to be considered.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Dr Rawr on February 07, 2011, 01:05:51 PM
Becuase my play time is now only at night time which most people go to sleep by then

ALSO WHICH DORMIO IS WHICH?!?!?!?!?!?!?!?!?!?!?!?!?!
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: trancehime on February 07, 2011, 01:39:14 PM
Well, I do not really go on Garena much myself.

So it seems I am not sure of where they could be playing right now, as they tend to change rooms a lot.

Sorry!
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Dr Rawr on February 07, 2011, 01:42:45 PM
Its all good ill just bother Z_god till he shows me where when he gets on :V
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Ace-Royale on February 07, 2011, 08:50:41 PM
Haio, new guy here~! 

I'm not completely new to DotS, but I haven't played that much either~

So I have a question. what time are you guys usually on, EST?

Thanks
Ace
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Dr Rawr on February 07, 2011, 10:02:23 PM
I now hate yamame. Game was too long ended in draw near the 2 hour mark.

TEAM AIDS #1
Helepolis - reimu
Infinity - tewi
Dr Rawr - mystia
Eronar - yamame

TEAM AIDS #2
Pesco - tenshi
Panda - suwako
Dular - koa
Z_god - yuugi
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Captain Infinity on February 07, 2011, 10:05:02 PM
Haio, new guy here~! 

I'm not completely new to DotS, but I haven't played that much either~

So I have a question. what time are you guys usually on, EST?

Thanks
Ace

Welcome

We're from all over the world, pretty much all six habitable continents, so we're on at varied times.

Also, if you want to communicate with us more, I suggest you join the DotS-meido IRC channel, for games and such.


I now hate yamame. Game was too long ended in draw near the 2 hour mark.

TEAM AIDS #1
Helepolis - reimu
Infinity - tewi
Dr Rawr - mystia
Eronar - yamame

TEAM AIDS #2
Pesco - tenshi
Panda - suwako
Dular - koa
Z_god - yuugi

Yamame's AIDs pretty much stopped us from pushing orz And we were Yamame's allies. That perma-AIDs bug is just idiotic.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: eronar on February 07, 2011, 10:44:32 PM
Its the AIDS, you cant cure it. The best way to control it is preventing the infection...
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Captain Infinity on February 08, 2011, 12:06:46 AM
Version 0.958d released.

Change log (Chinese): http://www.touhou.cc/bbs/viewthread.php?tid=26193&extra=page%3D1

Download link: http://tinyurl.com/64g9jzx

Small update, involving a few bug fixes, mostly involving Remi I believe. Sakuya's ult costs 0 mana now, and the mana cost from casting her skills while in her ult went down from 33% to 25%, as well as the amount it increases.

EDIT: Fixed the 33%>25% part after I read it a little better, thanks to Dular too.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: trancehime on February 08, 2011, 12:09:33 AM
More Remi Bat bug fixes.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Captain Infinity on February 08, 2011, 02:24:10 PM
DotS version 0.958e is out! Just a couple of small minor changes and fixes.

Flashbacks of the 0.955 days are coming orz So many small updates.

Download: http://tinyurl.com/6afqt6c



Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Helepolis on February 08, 2011, 02:30:24 PM
0.957i is still the only version with most releases :V but 0.955 had fastest releases and jumped quickly over.

Let us see how long it takes until Parsee is added.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Messiah on February 08, 2011, 08:58:54 PM
Hurr, I waited 2 weeks for the new pc to come and when it arrives I discover that it came with factory defect.

No dots for more a couple of weeks >:
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Dormio Ergo Sum on February 10, 2011, 06:56:08 AM
Looli, you have best luck.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Helepolis on February 10, 2011, 09:10:58 AM
Looli's luck is shared with mine.

My PC died. Have to RMA the motherboard and processor. So no DOTS for 1-2 weeks for me as well. zzzzzzz.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Captain Infinity on February 10, 2011, 09:28:52 AM
Looli, you have best luck.

This is coming from the person whose ISP trolled him for half a week.

Looli's luck is shared with mine.

My PC died. Have to RMA the motherboard and processor. So no DOTS for 1-2 weeks for me as well. zzzzzzz.

Hurr, no more charismatic hosting then.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Dormio Ergo Sum on February 10, 2011, 09:42:37 AM
This is coming from the person whose ISP trolled him for half a week.
Actually, my router exploded or something.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Captain Infinity on February 10, 2011, 09:44:34 AM
Actually, my router exploded or something.

That's supposed to make things better? :3
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Messiah on February 10, 2011, 10:44:54 AM
That's supposed to make things better? :3

It does the effect  :V
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Doll.S CUBE on February 10, 2011, 11:46:27 PM
Darn, that's a lot of updates....
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Dormio Ergo Sum on February 11, 2011, 03:45:13 AM
First game for me in almost a week.
We got two people from the TNS community in this game.

Hakurei
Shadowbringer (Ran)
Dormio (Iku)
DrRawr (Eirin)

Moriya
Z_god (Nue)
E_X_que_D_de (Suwako)
s1lv3rw0lf (Sanae)
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Dr Rawr on February 11, 2011, 12:22:05 PM
Rant:

Ok yiu guys got to stop complaining when ever i pick anyone srsly:
Mystia- you guys say shes easy just spam song
Koishi- lolafk
Shiz- hurr high damage and easy
Wriggle- spam bugs and attack
Etc 

Fuck it seems who ever i enjoy fucking playing but some people  seem to want to bitch and moan. Hell its not like i even play any of these girls often either, but when i do you guy cant just seem to get over it and counter. For example last nights game, ace was the only one who did good becuase HE ACTUALLY LEFT HIS LANE EARLY GAME TO KILL ME OVER AND OVER AGAIN. Trance hae valid excuse for delay. Point being they all everyone has a counter thriugh items/girls, use them. Also im sure if i carried with alice some people would say lolspamdollsandwin.

On another note game against tns was weird. It seemed like no one laned me?
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Dormio Ergo Sum on February 11, 2011, 12:43:24 PM
I don't think anyone has a problem with Mystia/Shizuha.
I mean there's always the "carries are OP/ezmodo" in DotS but that applies to every carry, not just Mystia/Shizuha.

It's more Koishi/Wriggle, I think.
Wriggle, especially after various stat buffs and the new ult fade timer (0.3 seconds at level 3? Seriously?), is gay. Even if you kill Wriggle, Wriggle will just use bugs to catch up. It's pretty hard to keep track of bugs when you also have to take note of Wriggle and whoever else is on Wriggle's teams. Hunting for bugs solo? Odear, the other team has vision of you and whoever is in the nearby lane can gank you. Wriggle also just drains the other team's money by forcing them to get wards, tengu or moderators whilst having bugs to significantly boost her own income.
Koishi is also an extremely lame character. Her passives means that she basically gets a free nice boat and evasion/damage to boot. And if you don't have a Shikieiki on your team, good luck stopping Koishi from farming up with her ult. You always talk about how you can kite subKoishi etc. but, imo, subKoishi should be used for farming, not for fighting enemy girls. Becoming melee AND losing control makes you completely incompetent at killing anything that isn't AI.


RE: TNS match, I think they used too much of time trying to set up ganks that failed.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: trancehime on February 11, 2011, 12:55:11 PM
Fuck it seems who ever i enjoy fucking playing but some people  seem to want to bitch and moan. Hell its not like i even play any of these girls often either, but when i do you guy cant just seem to get over it and counter. For example last nights game, ace was the only one who did good becuase HE ACTUALLY LEFT HIS LANE EARLY GAME TO KILL ME OVER AND OVER AGAIN. Trance hae valid excuse for delay. Point being they all everyone has a counter thriugh items/girls, use them. Also im sure if i carried with alice some people would say lolspamdollsandwin.

Yeah, fuck off, I was the Shikieiki that game and I had seven to nine second delay.

SEVEN to NINE second delay. That kind of delay is absolutely fucking unplayable. I had absolutely no chance. I was /trying/ to do what Shiki was supposed to do. I also found out absolutely NOBODY seemed to take into account that it was my first time using Shikieiki.

No, I am not going to whine if you use Wriggle.

I am not going to whine if you use Shizuha or Mystia.

I won't whine if you use Alice, either.

But I will have no mercy in bitching if you use Koishi. She requires even LESS effort than Wriggle, ISN'T item-dependent like Flandre, and has an intrinsic passive in her arsenal that effectively GIMPS most of her counters anyway. Koishi's only considered underpowered by the Chinese community because she has no actual actives outside of Subterranean Rose, which is a self-buff in the first fucking place.

Koishi is NOT an enjoyable lane, period.

Do you think I enjoy it when people bitch and moan about me using Minoriko?

Do you think I enjoy it when people whine about me using Sanae?

Do you think I enjoy it when people call foul and focus me everytime I use Letty?

Give me a break.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Dr Rawr on February 11, 2011, 01:04:42 PM
Yea but the point is everyone has there counters and reimu flan yukari eiki letty medicine yamame murasa and probably more have the skills to deal  with ezmode carry, ur right about wriggle u need money but having a hero with high survivability like yuugi or nitori will help not lose tengus. Heck boths of those girls are good for any situation. Koishi is managable while not subcon becuase she has average str growth. Any one of those agi carrys could trash her just as much. I dont have the replay but ace as flan was just putting me down. Also wriggle ONLY has a good early game. After that pretty much every other carry will be better(unless concordias and all). The only thing wriggle had going was her swarm but armor does reduce the damage and after sometime they start to shine less.

Trance: you already complained about wriggle :V. But anyways i dont complain about girls too much because i try to counter pick. If i see some hero which could cause trouble like mino id pick a high damage one like wriggle or someone to stop insane pushes and healing. People make koishi and wriggle out to be op but ive seen games where wriggle and koishi were curbed stomped and coupdnt do much about it. Also as i said having disables  will STOP anyone from being effective even in a team effort, having koishi out of the brawl makes a huge diffrence. Also being a hero like sanae or letty with aoe slow/stun do expect to be first target on brawls.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: trancehime on February 11, 2011, 01:08:39 PM
Way to go to miss the entire point of my post.

Let me get something I said in IRC.

21:03:43 (TranceHime) I don't give a shit if Koishi is your favourite character, using her makes the game unenjoyable and you need to fucking understand that you're not the only one playing the game

>makes the game unenjoyable
>unenjoyable

I joined the game that time expecting things to be FUN, not expecting it to be full of bullshit on my team's end.

If we have to counterpick and do actual team planning, let me go play my fucking DotA instead, that shit's way more balanced than this game will ever be.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Captain Infinity on February 11, 2011, 01:12:47 PM
Rant:

Ok yiu guys got to stop complaining when ever i pick anyone srsly:
Mystia- you guys say shes easy just spam song
Koishi- lolafk
Shiz- hurr high damage and easy
Wriggle- spam bugs and attack
Etc 

Fuck it seems who ever i enjoy fucking playing but some people  seem to want to bitch and moan. Hell its not like i even play any of these girls often either, but when i do you guy cant just seem to get over it and counter. For example last nights game, ace was the only one who did good becuase HE ACTUALLY LEFT HIS LANE EARLY GAME TO KILL ME OVER AND OVER AGAIN. Trance hae valid excuse for delay. Point being they all everyone has a counter thriugh items/girls, use them. Also im sure if i carried with alice some people would say lolspamdollsandwin.

On another note game against tns was weird. It seemed like no one laned me?

I've never seen anyone complain about Mystia or Shiz so I don't know whats up with that.

I think the current Koishi is retarded, not to mention boring as hell to play, what with the evasion, mana burn, free nice boat and damage boost, plus like Dormio says, her ult is better for farming rather than beating the crap out of enemy girls, although its still a viable solution to decimating some girls.

Wriggle is just extraordinarily retarded, even more so with the recent ult buff. It's really, really easy and requires relatively little effort to own with her, yet so much harder, more effort taking and MUCH more costly to counter her. She can just use beetles to farm up for her even if she falls behind, while the other team needs to waste a lot of money just to counter you, its just insanely stupid. Its also practically impossible to keep effective track of her after she reaches level 6.


Yeah, fuck off, I was the Shikieiki that game and I had seven to nine second delay.

SEVEN to NINE second delay. That kind of delay is absolutely fucking unplayable. I had absolutely no chance. I was /trying/ to do what Shiki was supposed to do. I also found out absolutely NOBODY seemed to take into account that it was my first time using Shikieiki.

No, I am not going to whine if you use Wriggle.

I am not going to whine if you use Shizuha or Mystia.

I won't whine if you use Alice, either.

But I will have no mercy in bitching if you use Koishi. She requires even LESS effort than Wriggle, ISN'T item-dependent like Flandre, and has an intrinsic passive in her arsenal that effectively GIMPS most of her counters anyway. Koishi's only considered underpowered by the Chinese community because she has no actual actives outside of Subterranean Rose, which is a self-buff in the first fucking place.

Koishi is NOT an enjoyable lane, period.

Do you think I enjoy it when people bitch and moan about me using Minoriko?

Do you think I enjoy it when people whine about me using Sanae?

Do you think I enjoy it when people call foul and focus me everytime I use Letty?

Give me a break.

I think I sometimes get that kind of delay with you hosting :V Also used to get that randomly with Helepolis' charismatic hosting before BNet.

I also don't complain about your hero choices, and I doubt I've seen people complain about Sanae. I've seen Rawr complain every time Minoriko is chosen though, and occasionally Letty complaints from some people. Besides, Letty tends to be a priority target, because in team battles, she gives a huge upper hand to her team with her blizzard and her ult.

No one complains when I use somebody :3
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Helepolis on February 11, 2011, 04:08:56 PM
Current Koishi? Koishi has been always horrible designed char the moment she was inserted. Koishi == stack 6  cat nips, get passive crit skill -> win game.

Wriggle? Wriggle was fine until devs decided to turn her cloaking to 0.3s. God knows the reason behind this. She is banned anyway.

Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Dr Rawr on February 11, 2011, 04:13:11 PM
Also after looking at game with tns suwakos ult made me dodge nue ult :V, and my amazing arrow kill into the darkness :v
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Captain Infinity on February 11, 2011, 04:52:16 PM
Current Koishi? Koishi has been always horrible designed char the moment she was inserted. Koishi == stack 6  cat nips, get passive crit skill -> win game.

Wriggle? Wriggle was fine until devs decided to turn her cloaking to 0.3s. God knows the reason behind this. She is banned anyway.

Koishi was always retarded I know :V and the change to her having less damage boost from the girls was nothing compared to her gaining mana burning attacks orz which made her even more retarded in my view.

Wriggle was always gay, probably not overpowered but always gay. Now she's more gay with the fade time reduced.

\o/ I'm never told off for choosing certain characters, especially since I random half the time.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Pesco on February 11, 2011, 04:56:13 PM
Nah it's because you suck, but not as much as Dormio :V
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Captain Infinity on February 11, 2011, 06:20:52 PM
Nah it's because you suck, but not as much as Dormio :V

Exactly  \o/ I don't pride myself on being a good DotS player. I'm a NotD:AM player (not noob reVelske's NotD:2) on WC3, and I school all of you kids in it, as seen in several games of it :3

But truth be told, Dormio and I can actually be okay players when we don't have any delay (or have less delay than we currently get). Otherwise we end up like how we are now :V
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Dormio Ergo Sum on February 11, 2011, 08:43:49 PM
Unfortunately, when I play with delay, I don't bother trying to last hit/deny and just autoattack whilst laning.
Of course, this is terrible play and I should try to correct that, but it's just too bothersome in delay. :ohdear:
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Captain Infinity on February 11, 2011, 09:14:07 PM
Unfortunately, when I play with delay, I don't bother trying to last hit/deny and just autoattack whilst laning.
Of course, this is terrible play and I should try to correct that, but it's just too bothersome in delay. :ohdear:

My last hitting and denying under heavy delay, lag and spikes, which is usually how my games are, involve helping the enemy last hit and deny. It's difficult to get the timing right with all that orz So every time I get it I'm like \o/ I winz.

Sometimes I just can't be bothered though, like Durrmio.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Dormio Ergo Sum on February 11, 2011, 10:09:10 PM
Byakuren > Palanquin

Hakurei
Headcrabs (Flandre)
DrRawr (Shizuha)
Pesco (Komachi)
Dormio (Byakuren)

Moriya
Hero999 (Murasa)
Roukan (Marisa)
Panda (Aya)
Tapsa (Satori)
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Dormio Ergo Sum on February 12, 2011, 10:31:31 PM
Check out Pesco's kill at around the 1:10 mark.
It's in the top lane. And it's awesome.

Hakurei
reVenant (Meiling)
Sodium (Cirno)
Pesco (Nazrin)
Tapsa (Mokou)

Moriya
Infinity (Nue)
Dormio (Byakuren)
Hero999 (Mystia)
Roukanken (Minoriko)
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Captain Infinity on February 12, 2011, 10:48:21 PM
Check out Pesco's kill at around the 1:10 mark.
It's in the top lane. And it's awesome.

Hakurei
reVenant (Meiling)
Sodium (Cirno)
Pesco (Nazrin)
Tapsa (Mokou)

Moriya
Infinity (Nue)
Dormio (Byakuren)
Hero999 (Mystia)
Roukanken (Minoriko)

Damn double posting noob.

Jerk Pesco and his jerk SDL. EVEN IN DEATH PESCO MOCKS ME OTZ
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Pesco on February 12, 2011, 11:06:08 PM
When I died I thought it didn't kill you, so yeah :V
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Captain Infinity on February 12, 2011, 11:07:51 PM
When I died I thought it didn't kill you, so yeah :V

You still troll me while alive and dead, jerk.

ONE DAY I SHALL HAVE MY VENGEANCE PESCO, ONE DAY  >:D
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Helepolis on February 12, 2011, 11:09:53 PM
Don't tell me you died to SDL. :V
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Captain Infinity on February 12, 2011, 11:11:44 PM
Don't tell me you died to SDL. :V

Don't tell me you can't even play atm. :V

JERKS JERKING ME.

And I am going to regret this comment aren't I?
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Pesco on February 12, 2011, 11:13:35 PM
Don't tell me you died to SDL. :V

Killed Infinity and Hero with SDLs
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Helepolis on February 12, 2011, 11:14:33 PM
Don't tell me you can't even play atm. :V
Even if I could play, I wouldn't.  0:14 AM here.


Killed Infinity and Hero with SDLs
TrollWWWWWWWWWWWWWWi
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Captain Infinity on February 12, 2011, 11:18:28 PM
Even if I could play, I wouldn't.  0:14 AM here.

TrollWWWWWWWWWWWWWWi

God damn Nazrin running around with an SDL.

JERK HELEPOLIS NEEDS TO FIX HIS COMP FAST SO I CAN FAIL AGAINST HIM.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Dormio Ergo Sum on February 12, 2011, 11:28:08 PM
TrollWWWWWWWWWWWWWWi
Even better, Pesco killed Infinity about 5 seconds AFTER he died with SDL.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: trancehime on February 13, 2011, 11:56:43 AM
MotK DotS tournament is go

Taking bets on how early I get my ass kicked because I play support in a pseudo-round-robin points-based setup?
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Dormio Ergo Sum on February 13, 2011, 12:30:52 PM
I'm also going to get my ass kicked.
Because, whilst I do get decent killcounts, I usually end the game with one of the highest deathcounts.
And deaths > kills.
So... yeah.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Captain Infinity on February 13, 2011, 12:31:26 PM
MotK DotS tournament is go

Taking bets on how early I get my ass kicked because I play support in a pseudo-round-robin points-based setup?

Dw I'll probably be the first to get eliminated. Then Dormio.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Reverie on February 13, 2011, 01:00:23 PM
when will it be held
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Helepolis on February 13, 2011, 01:43:11 PM
when will it be held
The exact starting date has to be decided together with Pesco.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Pesco on February 13, 2011, 04:04:03 PM
Hele will expect to do most of the hosting for the games. We will need to wait until his PC is fixed at minimum before we can start.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: ruikomatsu on February 13, 2011, 04:08:25 PM
Unless I play Komachi, I think I'm going to be in the top 3 dudes with the highest death counts. :[
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Dormio Ergo Sum on February 13, 2011, 10:21:29 PM
Oh, the wonders of early genji.

Hakurei
Sodium (Shikieiki)
Shadowbringer (Tenshi)
Z_god (Aya)
Ace-Royale (Marisa)

Moriya
Stuffman (Yuuka)
Pesco (Rumia)
Dormio (Byakuren)
Kitten4u (Yukari)
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Captain Infinity on February 13, 2011, 10:22:31 PM
Oh, the wonders of early genji.

Hakurei
Sodium (Shikieiki)
Shadowbringer (Tenshi)
Z_god (Aya)
Ace-Royale (Marisa)

Moriya
Stuffman (Yuuka)
Pesco (Rumia)
Dormio (Byakuren)
Kitten4u (Yukari)

Didn't help you derped so much early on to let them get the faith for it :V
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Dormio Ergo Sum on February 13, 2011, 10:32:29 PM
Didn't help you derped so much early on to let the get the faith for it :V
LAST HITTING.
HOW DOES IT WORK.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Messiah on February 14, 2011, 12:16:44 AM
Charismatichost, don't fix your computer for the next 6 months, so I will be able to enter the tournament :V
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Doll.S CUBE on February 14, 2011, 10:21:20 AM
So the tournament is starting soon...sigh, to bad I can't enter without my brother's laptop....

Well, I'll be rooting for everyone~

Go Go everyone!!!
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: necrodesu on February 14, 2011, 05:56:10 PM
ahem... is this thing working?

Gentlemen, good morning. Or whatever you are having beside your windows at the moment. I am known as necrodesu, though it makes no difference whether you know me or not. For now I will be representing chinese DotS development team here. And the sole reason that brings me here is simple.
As you may have already noticed, the map is currently undergoing precious balancing in anticipation of more large-scale changes to take place. And the developers are naturally concerned about what their players think. So, they are interested in your opinion as one of the largest DotS communities.
What heroes do you consider overpowered and worth nerfing, and whom - underpowered and weak? And why?
I'll gladly hear out anyone and give my summary to devs. Thank you for cooperation. Please proceed.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Pesco on February 14, 2011, 06:18:42 PM
Awesomeness. Welcome to MotK Viro.

I'll just address a few things that come off the top of my head. If you can, drop into our IRC chan and we can get a lot more talking done. For the most part if the reasoning behind the buffs/nerfs can be explained, I think we can be satisfied.

Wriggle, as of 958
Her cloaking time by lategame lets her attack and recloak. Our metagame finds it highly retarded that we need to ban her to keep the game enjoyable for everyone.

Koishi
We generally don't find her fun to play at all. I heard that the chinese community finds her lack of active abilities underpowering. From our end, she requires no skill to play besides juking and last-hitting. On a field of average players, the hero's strength takes too much credit for the win when it should be the player's ability.

Eirin
Her passive made her fun (for me) to play again. But she seems to gain the free int too quickly. After an hour of game time she does more base damage than Flandre.

Hakkero
The old Hakkero with the super MP regen was fun. It encouraged strategy much more than what it does now. One of our players suggests that if a cooldown affecting item is to exist, rather let it be like DotA's refresher orb. I didn't test it, but I believed the current Hakkero would make Nue's D skill infinitely stackable.

Primator
We liked the Primator a lot as well. Perhaps we just can't get around the idea of using the Anchor item instead. Basically Primator seems a lot more useful than Anchor could ever be.

I'm sure you'll have others come in with their opinions soon.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Captain Infinity on February 14, 2011, 07:13:12 PM
Awesomeness indeed.

Pesco addressed most of the common issues we generally believe, but I have a couple of my own thoughts:

I do sort of believe Byakuren's ultimate regenerates too much health on hit at the moment; on top of her already rather strong skillset it seems a little ridiculous.

I dislike how Tewi's toggled attack does such high pure damage and can stun. I know it has a chance to fail on hit and all, but I do really think it should get a reduction in damage, since it tears apart enemy girls at insane rates. If I remember right, I think I once did like 25% of Tenshi's HP in damage (on Pesco :V) when I last played her.

The Portable Donation Box item (the one which is analogous to DotA's Hand of Midas) seems quite lacking to me compared to other DotS items and I doubt I've really seen it in action because of that reason, though I can see some nice uses for it.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Dr Rawr on February 14, 2011, 08:32:00 PM
Only use ive had for donation box is yamame for instabt kill, but thats only good early game. Same goes for tax orb also, has seen no real use becuase of small impact it has for its high price. Another thing too look at is yamame's bug where you get perma aids. I dont know if thats intentional or what but it sucks when it happens. Eiki ult also seems pretty op at moments also, having an invuln clone walkijg around isnt fun when you can just command it to auto attack towers and take down a good portion of it when nothing is done. Final issue i have is byak's teleport, srsly when tp to shrine and she casts that on me its lolwut just happened. Also believe sakuya and rans seem pretty useless late game.

Ran: she has good early game with her laser and slow but once mid - late game get going shes pretty much a free kill when her ult is on cd.

Sakuya: the recent buff to her was pretty nice now that she scales but as before she needs a large build up of items to be anywhere near useful as you would like. Also with the recent change to hakkero less spamming of knives when you activate her ult.

Wriggle: pretty much she can farm neutrals and lane at the same time with her beetles. Also her invis seems pretty buggy, ignores SWR explodes tewi bombs with out damage and stun and even though i havent tried it im sure it would ignore suwako ult.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Helepolis on February 14, 2011, 09:10:10 PM
ahem... is this thing working?

Gentlemen, good morning. Or whatever you are having beside your windows at the moment. I am known as necrodesu, though it makes no difference whether you know me or not.
Ah the person who has been uploading the png images to the wiki. Thank you for that.

For now I will be representing chinese DotS development team here. And the sole reason that brings me here is simple.
As you may have already noticed, the map is currently undergoing precious balancing in anticipation of more large-scale changes to take place. And the developers are naturally concerned about what their players think. So, they are interested in your opinion as one of the largest DotS communities.
What heroes do you consider overpowered and worth nerfing, and whom - underpowered and weak? And why?
I'll gladly hear out anyone and give my summary to devs. Thank you for cooperation. Please proceed.
I will have to monitor the skills and type out huge essay post tomorrow or so in order to give some feedback.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Dormio Ergo Sum on February 14, 2011, 09:13:25 PM
I agree with Pesco's points about Wriggle and Koishi.
Though RE: Wriggle, even before the ult buff, I highly disliked how she played. That might be just me but whatever.
I haven't seen Eirin used that much since she gained the new passive but I'm guessing Pesco is probably right.
I like Byakuren. She's currently one of my mains. However the HP regen on her ult is way OP. Once she hits 16, as long as she survives an encounter, she can heal back up to full in 1 or 2 neutral mobs.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: FinnKaenbyou on February 14, 2011, 10:49:09 PM
Far too new to this to offer opinions, but I'll just say I'm up for the tourney. Just because there need to be at least one free guy getting his three teammates killed. V:
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Dormio Ergo Sum on February 14, 2011, 11:44:06 PM
God-tier Yukkuri.
This was just a small game, don't expect much out of it.

Hakurei
Roukanken (Kanako)
Pesco (Reimu)
Sodium (Aya)

Moriya
Rizock (Kaguya)
Dormio (Yuuka)
Ace-Royale (Remilia)
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Pesco on February 14, 2011, 11:55:57 PM
Far too new to this to offer opinions, but I'll just say I'm up for the tourney. Just because there need to be at least one free guy getting his three teammates killed. V:

I don't see your name on the signups sheet.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Fakinha on February 15, 2011, 01:17:12 AM
Aside the usuall Koishii and Wriggle, I should say that Rumia's slow is way too strong and the cd of the dark orb is also too low. 

I think some heroes needs some balance. First is Ran's ult and slow. The cd should be greater. The same for Komachi and Yuugi's ult the cd is too short.

I DO NOT disaprove the new hakkero. I'm gonna get crucified for this, but wtv.

DO NOT make the status food consumable, I always thought of it as imba.

Give Kaguya more move speed... please *cries*

Oh and map is just no-good. I mean... there's a lot of weird fog places that are not good to gank but good to escape... and Murasa can be too much of a jerk, LOL

Increase the teleport time (bus ticket) by 1s. Seriously, too fast to escape.

Almost all of the new abilitys (Eirin, Flandre, MOCO, Iku and Mystia, as far as I remember) are unecessary. Altough I liked Mystia's, hehehe.

Shiki's clones are OP. Realy OP and the cd of the ult also too short for what is does.

Remove byakuren's life steal.

@new things I think should be in the game:

Blink dagger.
Some life steal orb effect or aura < may be imba, dunno.
Blade mail.

Also, Parsee and Shou must be in the game!!

I could complain even more but it would be unecessary, lol.

Gather a lot of opinions and keep up with the good job =D

----------------
Ah, just to remember, I'm from a Brazilian community that usually plays DotS, so... your game realy does success :D
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Ace-Royale on February 15, 2011, 01:49:07 AM
*Insert generic complaint about OPness (percieved?) of Koishi and Wriggle here*

Oh right, Byakuren as well. Her ult should  be nerfed, it's ridiculous that it heals about 200 hp (most likely higher) per hit at level 3 , do that much additional damage to the target and give her a total of around 3k hp. It's just.... silly.

Anyways, I'm fine with the new hakkero, but I find it to be way too expensive.

Suwako's ult's CD seems to be way too short for a free 2 sec global stun. Perhaps it could be raised a little?

Oh, one last thing. Reisen clones die WAY too quickly for what they're worth. The additional 400% damage taken seems excessive, especially since any AoE nukes will pretty much annihilate all of her clones in one shot. Marisa's Stardust Reverie or Remilia's Red the Nightless Castle comes to mind.


Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: trancehime on February 15, 2011, 02:01:03 AM
ahem... is this thing working?

Gentlemen, good morning. Or whatever you are having beside your windows at the moment. I am known as necrodesu, though it makes no difference whether you know me or not. For now I will be representing chinese DotS development team here. And the sole reason that brings me here is simple.
As you may have already noticed, the map is currently undergoing precious balancing in anticipation of more large-scale changes to take place. And the developers are naturally concerned about what their players think. So, they are interested in your opinion as one of the largest DotS communities.
What heroes do you consider overpowered and worth nerfing, and whom - underpowered and weak? And why?
I'll gladly hear out anyone and give my summary to devs. Thank you for cooperation. Please proceed.

Hello, 您好, etc. If you may notice there was video posted in the Chinese touhou board where "DOTS" is released, I was the person who post (fioredelune).

I greatly thank you and appreciate your time in asking us our opinion about the heroes.

Issue #1: KOISHI
It's no mistake that Koishi has produced a schism of sorts in the community, for many, Koishi is ridiculously overpowered because every single one of her passives is tailored specifically to screw up everybody else and note I said passive. Koishi literally doesn't have to do anything aside from auto-attack in the later stages of the game to start destroying entire teams solo, because Koishi's stat growth is enough to give her an edge over other agility carries. The only passive I believe Koishi should have is the Feedback OR the Crit/evasion, but definitely NOT both. And definitely don't have ALL THREE OF THEM at once especially when you have Subterranean Rose... But on the other hand, I have read some comments on Koishi in the Chinese community, and note that it seems to be the case that Koishi's underpowered PRECISELY since she has no actives - no escape mechanisms, no inherent disables, no nukes, no nothing. ALL of Koishi's power comes from, well, auto-attacking. Koishi's ridiculously stupid in a sense that she essentially becomes the ULTIMATE "click hero," just click something to attack and then completely destroy them. Koishi isn't even item-dependent. She requires virtually no skill at all to use aside from maybe last-hitting/denying to farm and map awareness but Christ, at some point Koishi becomes equivalent to that of a God at later parts of the game and nobody can stop her when that time comes.

Please keep these points in mind.

Issue #2: Completely random and arbitrary nerfs, and completely random and arbitrary buffs
I have no idea why some girls get half the nerfs and half the buffs they have. For example, all I've seen on Koishi's end are nothing but mostly ineffectual rebalances and occasionally even buffs. Also, all I've seen Minoriko get are nerfs. This is half me complaining because all the support heroes, which are heroes I exclusively play, get nerfed, and all the carries gets buffs. Note, this doesn't promote team fluency at all, it promotes a highly carry-based metagame, which to me is something that is inconducive to high quality play as it becomes a battle of "who farms faster" rather than "which team is actually better, which team has better teamwork, etc." I at least WOULD like to know why heroes like Meiling, Letty, Minoriko, Sanae, etc. all get nerfs whereas heroes like Mokou, Koishi, Byakuren, Nue, etc. have all gotten buffs? To me about 75% of the buffs and nerfs the girls get are totally unjustified and I would like to know why this is the case. I'd at least hope the developers have given it SOME semblance of thought...

In fact, some people have made the joke that the developers are only giving power boost to the Touhou characters they like, because it is so random and has almost no reason at all.

Issue #3: Wriggle
Pesco made the very important point that Wriggle's whopping 0.3 recloaking time is absolutely retarded. It makes it imperative to either counterpick or insta-buy Tengu, possibly for everyone, simply to counter Wriggle. It's unreasonable to expect players to have to do this every time they face Wriggle. Consider that, Rikimaru's cloaking time in DotA is still 1.00s, versus Wriggle's 0.30s. Wriggle's other skills are alright, but the cloaking time seriously has to be what it originally was. Whenever Wriggle is picked, nobody has fun anymore because simply put, Wriggle became really annoying and unfun to deal with no matter what you do. Even with Tengu Camera item, it means you have to waste an inventory slot just to counter one person and potentially everyone on the team must get it because Wriggle is a ganker heroine.

Wriggle: pretty much she can farm neutrals and lane at the same time with her beetles. Also her invis seems pretty buggy, ignores SWR explodes tewi bombs with out damage and stun and even though i havent tried it im sure it would ignore suwako ult.

Her invisible is that way because the cloaking counts as invulnerability, which is another big concern. The fade out time is a small interval of invinco, which means it CAN dodge a whole host of attacks like SWR, stuns, etc. This needs to be addressed.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: shadowbringer on February 15, 2011, 02:06:24 AM
- I was going to comment about Murasa pulling heroes to places where they can't get out of, without blinks or teleports (heard that there were glitches involving her flush aoe where people would be stuck into walls or something, dunno if this still happens)
- has anyone tested if Kogasa can still spam ult while Murasa's boat can lay her near enemies and have her ult activate this way? What does the chinese community (if there isn't other communities who may know better about this shenanigan) think about it?
- Ran is fine as it is, lasers are spammable but mp-costly so you must spam them *well* :p  (if you run out of mp early game due to using them on your laning opponent while there are many high-health creeps near him/her, or when he/she's far enough from the lasers (kind of how you minimize damage from Suwako's lightnings), then you lose the threat of the last laser when/if the opponent is low on health). With enough disablers near her, she isn't useless, especially if she has Myon (or Reitaisai) if the opponent team has mostly physical damage. I don't think she needs to be nerfed, and imho wriggle having a hard time soloing her (at early game) isn't a reason for it :p (honestly, just Byakuren -- as an example -- and someone else like Yukari to gap Ran is enough to gank and chase her :p)
- Reisen with Katana is still overpowered or is it just my impression?
- agree with the consumable food issue (Fakinha's Tenshi got too much str too early once, got some early high stun rate)
- also agree with weather being.. how should I put it.. more difficult to counter than say, Genji, dunno if having to constantly watch the weather control station was intentional (perhaps we don't know, besides spending faith to put the weather control station on cooldown, how to counter weather usage)
- I once heard that killing Koishi with Komachi's ultimate would bug Koishi by giving her likely the remainder of the previous ult's time, when she used her ult the second time, anyone tested it? (it may have been fixed already)
- Wriggle and Koishi are imho the most difficult heroines to counter (Wriggle mostly because she can, at times, force the opponent team to guess where she is, since she's good at attacking undefended towers -- overall she seems imho more useful and safe to use, due to having ranged attacks, though not as teamplay-oriented than DotA's Rikimaru, on this aspect --, making at least one of the opposing team members to teleport there, but then he/she won't know if Wriggle has really given up attacking the tower or is just waiting for the defender to leave the tower. Koishi, mostly because her ult lasts longer than most ults -- Sanae's, old Cirno's ult, not that it counts now -- though there are some escape measures against it, provided that you're not getting disabled by Koishi's teammates, and there are few heroines which can counter her well, or even do Koishi's dps job with similar efficiency :p)
- some heroines become "better" outside of 4vs4 matches, similarly others become less useful (Hina, imho, for example). Don't know if others have felt this way, but imho this isn't as urgent as having good 4vs4 matches :p

Keep in mind that this is just my opinions, they may change, so don't take them as facts; and thank you, DotS development team, for this awesome game and for all your hard work so far!
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Captain Infinity on February 15, 2011, 02:18:48 AM
*Insert generic complaint about OPness (percieved?) of Koishi and Wriggle here*

Oh right, Byakuren as well. Her ult should  be nerfed, it's ridiculous that it heals about 200 hp (most likely higher) per hit at level 3 , do that much additional damage to the target and give her a total of around 3k hp. It's just.... silly.

Anyways, I'm fine with the new hakkero, but I find it to be way too expensive.

Suwako's ult's CD seems to be way too short for a free 2 sec global stun. Perhaps it could be raised a little?

Oh, one last thing. Reisen clones die WAY too quickly for what they're worth. The additional 400% damage taken seems excessive, especially since any AoE nukes will pretty much annihilate all of her clones in one shot. Marisa's Stardust Reverie or Remilia's Red the Nightless Castle comes to mind.

Byakuren's ult also adds more damage to her normal attack which makes it really painful.

Hakkero is kinda lame now, and as was said earlier, I wanted the Hakkero to become like DotA's Refresher Orb if it was going to affect the cooldown of skills, basically an active cooldown refresh as opposed to a passive reduction in cooldown.

Suwako's ult requires sight of the girls as far as I know, because it didn't hit me so many times when I last saw a Suwako being played.

Reisen's clones shouldn't take less damage, they're fine as they are. You get free clones that add to your DPS fairly well, why should they be better? In addition the clones aren't meant to be tank or anything, you stay back and shoot out enemies.

Issue #3: Wriggle
Pesco made the very important point that Wriggle's whopping 0.3 recloaking time is absolutely retarded. It makes it imperative to either counterpick or insta-buy Tengu, possibly for everyone, simply to counter Wriggle. It's unreasonable to expect players to have to do this every time they face Wriggle. Consider that, Rikimaru's cloaking time in DotA is still 1.00s, versus Wriggle's 0.30s. Wriggle's other skills are alright, but the cloaking time seriously has to be what it originally was. Whenever Wriggle is picked, nobody has fun anymore because simply put, Wriggle became really annoying and unfun to deal with no matter what you do. Even with Tengu Camera item, it means you have to waste an inventory slot just to counter one person and potentially everyone on the team must get it because Wriggle is a ganker heroine.

Her invisible is that way because the cloaking counts as invulnerability, which is another big concern. The fade out time is a small interval of invinco, which means it CAN dodge a whole host of attacks like SWR, stuns, etc. This needs to be addressed.

While Wriggle is rather retarded and any buffs are completely unnecessary, I'm of the opinion the cloak is not what makes her retarded, even though its part of the reason. Wriggle can farm neutral creeps using her beetles and lane at the same time (and last hitting is not hard since she has a fairly good attack animation and fast missile speed) all the while forcing the other team to back off and buy wards or tengu to counter her invisibility, I recall someone getting a Concordia within 12 minutes of the game, just by laning. In addition, it takes much more effort to counter Wriggle than it does to play her, which is another lame factor.

And yes, it's true, the UFO girls seem to get little nerfs but lots of buffs when they're already quite strong. Nue's ult is still ridiculous in my opinion, Byakuren is orz and the new Nazrin is stronger than she should be imo, although the old Nazrin's ult was just stupid.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: trancehime on February 15, 2011, 02:32:03 AM
I'm starting to think the DotS developers are taking a lot of hints from League of Legends, especially given how popular it is in Chinese communities.

In League of Legends, ability cooldown could passively be reduced by use of items. I believe this is what the new Hakkero is being based from, from what I know. Yuyuko's "do stuff after dying" pretty much screams Karthus' innate, as well.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Ace-Royale on February 15, 2011, 03:43:30 AM
Just a curiosity, is anyone here able to play Alice well?

I've never seen her get picked in any of the games that I've played, probably  because she seems to require some extreme micro to be used effectively.

Perhaps her mechanics could be slightly altered in order to reduce the amount of micro required? Reducing maximum doll size to 12, and buffing them accordingly, would allow each doll sets to have their own CTRL groups, making micro easier.

Alternatively, if the doll  range on them were increased (how far they can travel away from Alice) then it would enable her to act like a mobile fortress / aircraft carrier, spreading out  her dolls to reduce the effectiveness of AoE attacks,  then grouping up to focus down a target, and as well, she can act as support for her allies by using her hourai dolls, without leaving herself right in the danger zone.

Just some more thoughts from a relatively new player.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Dormio Ergo Sum on February 15, 2011, 03:48:11 AM
Alice is already a mobile fortress.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Captain Infinity on February 15, 2011, 06:07:05 AM
Just a curiosity, is anyone here able to play Alice well?

I've never seen her get picked in any of the games that I've played, probably  because she seems to require some extreme micro to be used effectively.

Perhaps her mechanics could be slightly altered in order to reduce the amount of micro required? Reducing maximum doll size to 12, and buffing them accordingly, would allow each doll sets to have their own CTRL groups, making micro easier.

Alternatively, if the doll  range on them were increased (how far they can travel away from Alice) then it would enable her to act like a mobile fortress / aircraft carrier, spreading out  her dolls to reduce the effectiveness of AoE attacks,  then grouping up to focus down a target, and as well, she can act as support for her allies by using her hourai dolls, without leaving herself right in the danger zone.

Just some more thoughts from a relatively new player.

Reducing the micro level required on Alice might be nice. Right now she's rather cumbersome and difficult to maneuver well, so that might be good. I don't believe the doll range should be increased, its long enough already imho. As Dormio says, Alice is already a mobile fortress, she has a wall of Shanghais at the front, New Englands at the back and Hourais to support, as well as Alice in the center of it all.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Pesco on February 15, 2011, 06:47:52 AM
Alice wih the right support can take down the middle tower in 5 minutes and if met with the double lane, takes down the next tower by 7 minutes. But this is highly situatitional and relies on meeting no resistance. What I'm saying here is that Alice just needs the right play skills to be a strong hero. Most of us don't have those skills, so we never want to pick Alice and find ourselves doing badly. Dular seemed to have picked up Alice rather well the last time we heard from him.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Captain Infinity on February 15, 2011, 06:59:08 AM
Alice wih the right support can take down the middle tower in 5 minutes and if met with the double lane, takes down the next tower by 7 minutes. But this is highly situatitional and relies on meeting no resistance. What I'm saying here is that Alice just needs the right play skills to be a strong hero. Most of us don't have those skills, so we never want to pick Alice and find ourselves doing badly. Dular seemed to have picked up Alice rather well the last time we heard from him.

Alice requires too much effort for me to play. Although DotS itself is probably too much effort for me to play too! orz
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Stuffman on February 15, 2011, 09:53:20 AM
I want to play Alice just for the fun of running a proper RTS army but I don't think I have the skill for it :V

Reducing the number of Alice's dolls but increasing their individual strength, resulting in the same overall power, might make her less cumbersome. She has so many in late game you can't select them all to move at once! Also does each doll type still have the same Shanghai icon while selected? They should have different ones.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: ApharmdB on February 15, 2011, 10:07:37 AM
I've only played Alice vs comps once, but it's hella fun and frantic trying to manage that ever growing army of dolls. Gives those with godly micro skills an opportunity to show off by selecting the appropriate Shanghai to tank while having the rest go on assault while dancing them around to spread out the damage and unsummoning the injured ones to recover mana to resummon OH GOD I HAVE NOT ENOUGH AGILITY IN MY FINGERS. I don't know if the design was intentional, but linking her dolls' hp buff to her int stat makes her super fragile if she wants to buff her dolls up. Besides, what's she going to do with all that mana once her dolls are summoned anyway? Seems like she can't really do anything on her own, which although is the point of her character, might be a little extreme. Maybe have her ult provide a small bonus aura for her teammates/dolls? Although she's a loner in the story of the main Touhou shmups, I doubt any team will want to leave her alone for too long in any lane... I like that :P A well-played Alice against someone who doesn't have the ability to get behind those Shanghais quickly is a nightmare.

Please also play a soundbite of Kylie Minogue's Loco-Motion when the Shanghais line up and do their charge :P
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Pesco on February 15, 2011, 10:13:48 AM
Please also play a soundbite of Kylie Minogue's Loco-Motion when the Shanghais line up and do their charge :P

If only the map wasn't already at the size limit.

Alice can make use of activatable items with her spare mana. Stuff like Reitaisai, SDL, GHGM are all pretty good items to keep you even more busy with :V
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Helepolis on February 15, 2011, 10:51:15 AM
Incoming walls of text and lots of gungnirs.

Exploits and bugs


Faith usage, Genji/Onbashira towers



Items
Primeterator (monkey)
Why was this removed puzzles me. It makes Heaven's peach useless because Anchor is way too overpowered. Primeterator was an awesome item to turn some girls into beasts making the game more interesting.

Wish: Return back this item.

Anchor
I have no idea why this item was introduced into this game. An item that adds critical damage and the chances increases the more you receive damage? As if Oar and Niceboat were not enough. Anchor is design to benefit Koishi even more. Which we don't need. Remove this item, return back Primeterator please.

Wish: Remove this item.

Hakkero
Turn it back to what it was. A lot of girls were dependant on the abilities of Hakkero giving them strategic abilities. I somehow sense that the Hakkero got changed just to benefit girls like Byakuren and Koakuma more. I just don't understand this. They are already extremely strong and then the devs add something like this.

The old Hakkero allowed Kaguya to stay alive for 12 seconds or Patchouli to act more aggressive for 12 more seconds. It made the games more tactical and interesting. +40 INT and 25% CD bonus is just dull and boring and benefits the wrong girls.

The second major argument would be that the old Hakkero had the best syncing build up for any magical girl. Because Eirin doll, Party basket and Sake were benificial items to get. This way the person building up Hakkero would not receive backfire from MP management. But now with the twin stolen book it has become silly. Farming 2x 2100 is just silly, it is not a Tacticus item. Back to the old hakkero please.

Wish: Return old hakkero with old values.

HJBUG and Adamantine
Why did the devs remove the armour bonus and regen bonuses? These two items were very good to have late game for weak INT girls or AGI.

Wish: Add back the armour and regen bonus.

Stolen Magical book
I am happy the devs want to use the new +STR/INT/AGI items more in fusions, but blatantly changing everything to enforce purchasing is not nice. First of all, 2100 gold is quite a number to farm. You need to die less in order to achieve this. Like TranceHime has stated above, due to these kind of changes the game turns into "Who farms best" instead of "who cooperates the best". Due to Stolen Magical Book recipes (Yukkuri stick etc), nobody is buying 'Magician's hat' any more. While Magician's hat is a pretty good item. 'God's right hand' has been nicely used. And Tengu's fan is also being only used in two items. Devs seem to just randomly mix in this item. Uninspired in my opinion.

Wish: This item functions already enough for Yukkuri stick. Do not force it in other recipes.

Llama limited edition
I have no idea why they increased the cost on the recipe. It is a cheap way of annoying the players. This item had perfect balance.

Wish: Pricing back to 500 please.

Lunarite
This item got overpowered because you only need 2 tengu amulets instead of three. See Inaba illusion laser for the explanation.

Wish: Turn back to 3 tengu amulets to build.

Inaba illusion laser
Overpowered item because it became too easy to build. I have no idea why the devs added the little screwdriver by removing one Lunarite build. Which leads to the following: Why did the atk speed % bonus got improved? It doesn't justify when you remove one lunarite from the recipe.

Wish: Atk speed bonus should be toned down back to 35%. Old recipe build please: 2x Lunarite 1x Frozen frog and recipe.

Shinigami Scythe
This item is bit overpowered. And the only reason is the damage formula. If the damage formula can be tweaked, this item will become balanced.

Wish: Slightly tone down the dmg formula. As it is now, it is quite strong.

Katana
Same as Scythe. The item is extremely overpowered on very fast AGI heroes. And compared to Scythe, this item is even more dangerous. Same principal here. Katana needs to be toned down to make it more balanced. I wonder when we are going to get a INT version of Scythe/Katana. . .

Wish: Tone down the dmg formula and MP burn.

Green Dam Youth
I thought the Green dam was an icon in the chinese community? Why did they remove the recipe build? Why did they remove the stat bonuses? It makes no sense. There is no reason for this. The item was already fine as it was. Adding quite a lot of HP / MP AND having 6 seconds of magic godmode is not balanced.

Wish: Return Green dam back to its old recipe build and stats. For the sake of Dots.

3D Escapade
This item was fine, now it got rendered annoying because it is too expensive. The new slowdown effect upon use is fine. The price is just not justified.

Wish: Return back 3D to 800 recipe cost.

Ice Cube
Increasing the cost and adding +1 all stats ? ? ? ? ? ? Why ?  ? ? ? ? ? ? ? ? ? ? ? Again same argument here, this game is turning into "Farm the best, win like the rest".

Wish:  Icecube back to 2100 cost and +8 stats please.

Bun / Sake
I have no idea why this became cheaper. It is unfair compared to Sake which is still 875. Either make them both the same price or both the old price.

Wish: Bun back to 875 or Sake to 825 as well.

Karakasa box
This item got removed because it was pretty much useless. True, but it could be made useful if it wasn't this expensive and gave other beneficial bonus. I see potential in this item but not with the old build. Right now Cirno is the only one with such skill (pull aggressive)

Wish: Return back Karakasa. Make the item cost ~ 3000-3500 and adding a bit HP, armour and regen perhaps? (Open for debate)

Hakurei Shrine Amulet
Another item which got rendered useless. The main reason why most people bought Hakurei Amulet is to protect them from ultimate attacks such as Satori / Yuyuko etc. I have no idea why suddenly they changed this. The increase from 20s to 30s is ok. I agree with the cd increase, but not with the change in effect.

Wish: Hakurei amulet back to blocking ALL magic skills target. 30s cool down is fine.

Scarlet Devil Launcher
I seen in 0.958k they made the item cheaper but also weaker. This is way too easy form of balancing. Making things cheaper and weaker is not the way of balancing. The problem with Scarlet Devil Launcher was the bonus being given and the recipe cost. 1200 is a lot, but 1000 would be better. Also the +ATK INT and AGI stats make no sense.

Wish: SDL should be 1000 for the recipe. Return back to old damage rates. Remove the +AGI bonus and add back the old INT bonus and negative STR bonus.



Girls and skills
Oh boy, here we go. I am only going to mention the girls worth mentioning

Suika
Suika is suppose to be a tank in this game. But her poor HP and poor nerfed abilities don't make up for it. Her ultimate is the only attack that can actually do something. Her mist labyrinth is her only defense. She is more like a cute punching bag rather than useful hero. Only early game she is dangerous, but once people have reached lvl 16, it becomes nothing.

Wish: Suika's throwing atlas needs to do more damage. Her MP regen is weak. Mini Suika's should last a little longer. Missing power should turn Suika resistant against Stun, sleep, confuse etc. I don't mind her taking magical damage but it is pretty stupid you can sleep Suika when her ultimate is her only attack which works...

Meiling
Why do the devs keep nerfing down Meiling. Ok, she is pretty strong. Her F skill is very deadly vs INT / AGI and her W skill disables everything.

Wish: Turn back her R skill to 300 radius and increase put back the % chance to trigger to 0.957i.

Patchouli
Patchouli is fine except for her R skill. Why did you nerf down the maximum damage on this? The skill costs a lot of MP and it doesn't even do damage unless the enemy is using a toggle orb skill.

Wish: 120/150/180/210MP --> 75/100/125/150MP  and damage --> 2.0/2.5/3.0/3.5 and maximum damage cap is removed or at least increased to something fair (200/400/600/800) or something.

Flandre
Flandre is overpowered and "Kyu". If you buy for Flandre Sai Li and Kitsune, she can destroy anybody. Her passive ability makes her only stronger for no reason.

Wish: Tone down Flan's F passive. It has too much chance. With her attack speed it becomes permanent slow. R passive is also too strong. Tone it down slightly (not too much)  W skill (200/300/400%)

Rin
It is good Rin's wheel barrow got nerfed down. It was too strong. No idea why her zombie summon skill became 2s --> 4s. The problem is not her zombie summoning but her W skill. It does TOO MUCH damage on buildings.

Wish: Adjust W skill so it does less damage on buildings.

Youmu
What I always disliked about Youmu was her passive F skill. I know that Youmu is a weak AGI hero and is hard to play. But that is kind of stupid. Her W skill is extremely strong vs AGI/INT heroes and she is equiped with Blink which allows her to chase and run away. Her passive F does not make her fair, especially when Myon is out because it has 100% at lvl 4. Right now her passive F skill is only useful vs strong STR heroes with a lot of armour (especially when they have Myon)

Wish: -4 armour should either become -1 armour per hit or if the -4 is kept make sure it only stacks maximum of 5-7 times. ( -20 / -35 armour ) is plenty enough imo. (Open for debate)

Koakuma
Everything is wrong about Koakuma. The 200 damage at lvl 4 on D skill is overpowered. Also, why does a slowing skill do extra magical damage? Because it bounces, the stacking of slow becomes extremely unfair. If the skill bounces 3x on you at level 4, you already have -96% movement speed. Letty needs W skill + D skill in order to achieve this, but Koakuma just needs only one skill. We have seen this quite often and it does not make any sense.

Wish: tone down D skill damage. Tone down F skill slow down effect and damage. 8/16/24/32% should become 4/8/12/16%. If we count that average you get hit 3x , you will be slowed down for 48% which is fair when we look at Sanae's whirlwind and such.

Mokou
Mokou has been always an issue in Dots. Ever since 949 series she was considered one of the strongest heroes in the game. And she isn't even STR.  This is mainly due to her infinite ability to just turn into an egg --> wait 4 seconds --> Mokou-tan is back. =.=

Wish: Mokou is almost balanced but needs tweaking on her Egg skill. I don't mind the 4s resurrection delay on her egg, but the cooldown is unfair. Turn 70/40/20/5s --> 60/50/40/30s. This way Mokou cannot just go egg around and solo towers or enemy girls.

Yamame
Yamame is pretty fair except for 2 things. Her spider skill and W poison skill. The spiders last 13 seconds and her cooldown is 16s, meaning she has net downtime of only 3 seconds. Her poison lasts way too long and is bugged. When you use Reimu's invincibility ability (border or single border) while being poisoned, it becomes bugged and you keep it for ever.

Wish: Fix the bug with her poison please and increase cooldown on the spider summon or make it scale at least with the level of the skill.

Koishi
I am going to just say: See all the previous replies about Koishi. Anything I say will be duplicate. Ever since 949 (when i started playing) she has been worse hero in this game.

Eiki-sama
Not much to complain or suggest. Just a fix on her clone would be nice to prevent the lame exploiting.

Wish: Don't make the clone invulnerable, but allow it to be hurt by the guilty herself, but for less damage than the guilty person would receive damage.

Komachi
Komachi was bit broken but ever since the devs added invulnerability mode during her W skill is unfair. Before we could save our allies if we quickly killed Komachi. Right now Komachi can always get a sure kill, even if she is in danger. Next point is her souls. They do too much damage and last TOO long.

Wish: Remove Komachi's invulnerable mode when she is using her W skill. Tone down damage of the soul explosion OR make them last shorter. (120s --> 90s). The minimum HP to trigger Komachi's death should not be 50% but 30% or 35%.

Yugi
I don't know for sure but should her W skill kill people who are invulnerable? Because I tried ingame using Adementine and then moved but still died. Same goes also when you are using Reimu's W border or Yukari's D skill. Please check this bug.

Aya
BunBunMaru is the only skill  I can note being broken. Mainly because together with her passive R skill this skill becomes quite dangerous and overpowered when she has atk speed. Wind god girl skill teleport cooldown is too low. Needs adjustment.

Wish: Tone down bunbunmaru and increase CD on wind gorl skill at lvl 3 slightly.

Nitori
Like with Koishi, Nitori seem to have a special thing with the devs. Every time she is adjusted, she gets even more crazy. Why does her cucumber cannon have 0s cooldown at lvl 4? It does a lot of damage, has long range and aoe. Her D skill has too much damage making her extremely unfair, but that is mainly because of her passive R skill. We are not even talking about giving her Melon sword + Titanic oar. Her W skill is probably the worst here. Cucumber cannon should have a cooldown, no matter what. Because spamming 390 damage with 0cd is unfair.

Wish: Make R skill scaling %, but never 100% at level 4. W skill damage should be toned down. Duration should be either lower and/or damage should be lower. Cucumber cannon should receive CD and damage should be toned down. 390 at level 4 is TOO much.

Rumia
Rumia has been since 949 also the most unfair girls. Just like Koishi and Nitori and Flan. She needs a lot of tweaking. Her W skill is most troublesome. Having girls INSTA killed at 650 life means a lot of trouble. Even Yugi cannot do that without making the girl move atleast. 600 HP on any girl has a lot of meaning, because it means fighting on. But if Rumia can instantly remove that girl, it is just stupid. Not to mention the STR bonus she receives.

Wish: Rumia's D skill should have larger cooldown. 9s is not enough at level 4. Her passive F skill should not slow less. The 8% chance should be reduced back to 4%. It was fine. Rumia's W skill minimum HP to eat should be changed. 300/450/600 --> 250/350/450. The STR bonus she receives should be temporarily and not permanent. Definitely not permanent. We have seen games where Rumia gets 6000 HP and breaking the game.

Wriggle
Wriggle was fine in 0.957i until the devs broke her. She above replies about her. Though she is easy to fix.

Wishes: Wriggle bugs should have maximum 3-5 armour or scaling with the level. 12 is too much. Wriggle's W skill. Please - turn - back - to - old - wriggle.   3s/2s/1s.

Kaguya
I understand old Kaguya was too strong with her 100% HP and MP revive. But now she has become quite weak. I am only annoyed about her MP recovery. She has none any more. While people complain about her speed, I think it is fine.

Wishes: Her speed is fine. Please give her some MP recovery when she revives. Right now it is extremely punishment.

Tewi
Tewi's problem is her orb skill. It does too much damage. As mentioned in other people's replies, this one needs some tweaking. I have seen strength heroes 3 shotted by Tewi.

Wishes: Her toggle F skill needs reconfiguration for the formula.

Shizuha
Shizuha's only problem is her strong R passive. It needs to be toned down because she receives too much AGI. Especially when her D skill immobilizes the enemy. She can easy kill any weak AGI and INT hero.

Wishes: Tone down her R Skill please.

Minoriko
Poor Minoriko got nerfed. For no reason. Her only problem was the apple healing a bit too much. While many people will suddenly become angry on me, I think it is unfair that it can heal this much. Either the cooldown needs to be increased or the healing % needs to go down.

Wishes: D skill cd up or heal down. Please return back her R skill bonding % as it was before 0.958. It is now extremely weak.

Byakuren
Another girl which the devs seem to like too much and giving her all the abilities to kill everyone. Give her the new hakkero and she becomes even stronger. Not fair.

Wishes: D skill needs extreme changes in cool down and stun duration. 7.5s at lvl 4 is too fast for a skill that can stun, dmg and do aoe. Her F skill needs also nerfing. Increase the CD a lot because this skill can destroy a lot of weak girls. Her W skill was already mentioned above. Byakuren is not a vampire and should not be able to leech HP. Remove the life leech effect.

Nue
Nue keeps being modified all the time but none of the versions have actually balanced her. Her problem is the D and R passive in combination with W. UFO does too much damage, stuns too long, the AOE is too wide.

Wishes: Tone down the dmg bonus for D or increase the cooldown. I prefer to see cooldown increase. There two things  or her R and W.  Do not make all skills resetting with her lvl 4 R skill. Especially NOT UFO. Cool down for UFO should be kept at 150/135/120s. The stun duration should be 0.5s/1.0/2.0s and the damage should be 100/150/200. Area of Effect should be 200/250/300.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Dormio Ergo Sum on February 15, 2011, 10:55:31 AM
The old Hakkero allowed Kaguya to stay alive for 12 seconds or Patchouli to act more aggressive for 12 more seconds.
Patchouli? Don't you mean Remilia?


Mokou
Mokou has been always an issue in Dots. Ever since 949 series she was considered one of the strongest heroes in the game. And she isn't even STR.  This is mainly due to her infinite ability to just turn into an egg --> wait 4 seconds --> Mokou-tan is back. =.=

Wish: Mokou is almost balanced but needs tweaking on her Egg skill. I don't mind the 4s resurrection delay on her egg, but the cooldown is unfair. Turn 70/40/20/5s --> 60/50/40/30s. This way Mokou cannot just go egg around and solo towers or enemy girls.
Mokou is STR.
And you can't just egg anywhere, after all, one hit and it's dead.
Skills such as Nue's spear will also kill your egg.
30 seconds is longer than her ult duration too.
If you were to ult immediately after hatching, you'd have to eat fire for 10 seconds.
Not to mention how her ult eats HP now.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: necrodesu on February 15, 2011, 02:36:57 PM
It's nice to see familiar faces from time to time. I've been expecting to see you here, Helepolis. It is nice someone still cares about the wiki. The pictures? Actually I did make them, so I have the initials at my hand.

I've reported back most of everyone's thoughts. Now we can only wait.
Personally, I also consider the current state of the map to be weird at least. And I hope it will stabilize as soon as possible.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Helepolis on February 15, 2011, 02:45:33 PM
It's nice to see familiar faces from time to time. I've been expecting to see you here, Helepolis. It is nice someone still cares about the wiki. The pictures? Actually I did make them, so I have the initials at my hand.
You make them?! That is quite surprising to hear. I have to say I am very happy about the new icons. They look awesome.

Also, thank you for the compliment about the wiki. Not only I but others also helped me to maintain the wiki.  I had a lot of help from TranceHime for translations and also other users helping out  with the new map links, value changes when I am not around. Busy student =)

I've reported back most of everyone's thoughts. Now we can only wait.
Personally, I also consider the current state of the map to be weird at least. And I hope it will stabilize as soon as possible.
We will watch warmly as the devs and girls are preparing.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Fakinha on February 15, 2011, 06:54:29 PM
Wth? SDL is finnaly usefull ~~, please do not make it like it was before.

Also, I see no problem with Youmu, China and Suika...

Yea, I agree that Hakurei's Amulet need to block all spells. ESPECIALLY TENSHI'S ULT. Seriously, WHY it does not block? Make it like DotA's Linken's Orb please!

Alice should change. She's just no-fun to play.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: necrodesu on February 15, 2011, 07:54:40 PM
And one more thing!
Ran, Patchouli, Kaguya and Murasa will most likely have their skillsets changed. As far as I recall. Especially Ran, since we'll most likely see Chen's debute in DotS soon. And Kisume's too. I've also heard something about Parsee and Toramaru. They are definitely loading themselves a lot, these guys.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Helepolis on February 15, 2011, 09:05:49 PM
Yea, I agree that Hakurei's Amulet need to block all spells. ESPECIALLY TENSHI'S ULT. Seriously, WHY it does not block? Make it like DotA's Linken's Orb please!
Well, old amulet blocked debuffs/negative effects not damage though. Tenshi's ult is just damage.

And one more thing!
Ran, Patchouli, Kaguya and Murasa will most likely have their skillsets changed. As far as I recall. Especially Ran, since we'll most likely see Chen's debute in DotS soon. And Kisume's too. I've also heard something about Parsee and Toramaru. They are definitely loading themselves a lot, these guys.
I hope they don't mess too much with Patchouli. Her skills are pretty ok =(. Chen debute. We also seen previews of Parsee, Kisume. Minamitsu could use some changes indeed. Kaguya? I wonder why.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: trancehime on February 15, 2011, 11:53:13 PM
... Murasa will most likely have their skillsets changed. ...

Someone's going to get quite angry with this depending on how exactly Murasa gets remade :derp:
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Pesco on February 16, 2011, 07:21:52 AM
We just need 2 more to hit the expected number for signups. Hele's looking to be back up and running in the next few days, so signups might be closing soon.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: communist unity (comm-unity) on February 16, 2011, 07:24:11 AM
where are the signups anyways :V
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Dormio Ergo Sum on February 16, 2011, 07:25:34 AM
http://www.shrinemaiden.org/forum/index.php?topic=8454.0

More specifically, https://spreadsheets.google.com/viewform?hl=nl&formkey=dEpjZjlQRnBsVzF6SDAwNXpHVDY2Qnc6MQ#gid=0
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: reVelske on February 16, 2011, 07:26:05 AM
I'll fill the spot if needed. =_=
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Pesco on February 16, 2011, 07:26:55 AM
Jerkcrabs always last to arrive.

You don't need to 'fill in'. I designed things so that we can take any number of players. It's only I modelled my plans on a certain number of players.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Stuffman on February 16, 2011, 09:12:48 AM
Oh man playable Chen? ROCK ON. :]

Also Parsee might be another main for me depending on what her skillset winds up looking like (man are we gonna have ANOTHER girl who clones herself?)

Curious about the status of the Prismrivers as well.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Dormio Ergo Sum on February 16, 2011, 09:16:25 AM
Also Parsee might be another main for me depending on what her skillset winds up looking like (man are we gonna have ANOTHER girl who clones herself?)
IIRC Parsee had reverse Yuugi ult.
Move or die.
:V
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Captain Infinity on February 16, 2011, 09:23:44 AM
IIRC Parsee had reverse Yuugi ult.
Move or die.
:V

Yuugi + Parsee, pretty much guaranteed kill with that skill lol.

"YOU MOVE YOU DIE, YOU DON'T MOVE, YOU DIE. TAKE YOUR PICK"
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Dr Rawr on February 16, 2011, 10:46:16 AM
LOL KOGASA WILL JUST AWAY AND OWN YOU BECUASE YOU WASTED YOUR ULT
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Dormio Ergo Sum on February 16, 2011, 10:50:18 AM
LOL KOGASA WILL JUST AWAY AND OWN YOU BECUASE YOU WASTED YOUR ULT
Er, what?
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: trancehime on February 16, 2011, 10:54:29 AM
Er, what?

Kogasa spin is magic immune.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Dormio Ergo Sum on February 16, 2011, 10:58:43 AM
Yeah, I assumed that was what he was saying.
But typos and bad grammar aplenty in that post.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: trancehime on February 16, 2011, 11:04:30 AM
Yeah, I assumed that was what he was saying.
But typos and bad grammar aplenty in that post.

Curiously, I forgot if Rumia's OM NOM NOM skill bypassed Kogasa's spin magic immunity.

If it works anything like Axe's Culling Blade, it technically should.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Dr Rawr on February 16, 2011, 11:11:59 AM
its 5am of course id make grammer mistakes so easily, not to mention im on my phone.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Pesco on February 16, 2011, 11:13:05 AM
its 5am of course id make grammer mistakes so easily, not to mention im on a horse.

Fixed :V
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Doll.S CUBE on February 16, 2011, 11:13:49 AM
Hmm, reading about Alice makes me want to play as her again.

Also I hope Patchouli's skill set is not changed much, I just started playing as her....well, in relative to when I last played DotS....
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Captain Infinity on February 16, 2011, 11:51:43 AM
its 5am of course id make grammer mistakes so easily, not to mention im on my phone.

Noob, I don't make that many errors while I don't sleep for 3-4 nights in a row. So DWI.

On a side note, I'm not sure why Patchouli really needs changing.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Dormio Ergo Sum on February 16, 2011, 01:08:30 PM
In commemoration of Rou's first victory!
Also, Pescar, y u steal my luck.


Hakurei
Roukanken (Minoriko)
Pesco (Iku)
Kitten4u (Hina)

Moriya
ApharmdB (Reisen)
Dormio (Byakuren)
Trance (Sanae)



EDIT: FFFFFFFFFFFFFFFFF
Derp I forgot the add the replay.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Pesco on February 16, 2011, 01:12:50 PM
Pesco is studying. It was Tewi playing :3
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Fakinha on February 16, 2011, 03:05:21 PM
http://www.shrinemaiden.org/forum/index.php?topic=8454.0

More specifically, https://spreadsheets.google.com/viewform?hl=nl&formkey=dEpjZjlQRnBsVzF6SDAwNXpHVDY2Qnc6MQ#gid=0
Oh, nice to know that =s, I was always looking at the old topic about the tourney.

Murasa will change? Ugh, she's my main... well, hope it's for better  :V
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Dr Rawr on February 16, 2011, 04:28:19 PM
My only problem is how jerks hook you onto a cliff and theres no escape. I mean what of you have no ticket or yukkuri  :ohdear:
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Dormio Ergo Sum on February 17, 2011, 12:40:10 AM
Best ending.
To quote Hero999: "FUCKER"

Hakurei
Hero999 (Tewi)
Dormio (Keine)
Kitten4u (Satori)
Z_god (Suika)

Moriya
Panda (Marisa)
Rikter (Yuyuko)
Rizock (Kogasa)
Headcrabs (Reisen)
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Pesco on February 17, 2011, 08:30:06 AM
Looking at the lineup, jerkcrab'd? And obv durrmio.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Helepolis on February 17, 2011, 09:12:34 AM

(http://i54.tinypic.com/2utns79.jpg) = http://www.youtube.com/watch?v=ivSWfFzef10#t=1m13s
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Dormio Ergo Sum on February 17, 2011, 11:02:22 AM
derp in action.

Hakurei
Infinity (Momiji)
Dormio (Nue)
Stuffman (Yuuka)

Moriya
Amraphenson (Hina)
Back (Cirno)
Noname (Komachi)

EDIT: Correct replay uploaded.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Pesco on February 17, 2011, 11:05:16 AM
You should really put down who won as well.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Dormio Ergo Sum on February 17, 2011, 11:07:51 AM
But it builds suspense. :V
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: ruikomatsu on February 17, 2011, 12:08:26 PM
Mmgh, wasn't able to see how we won.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Helepolis on February 17, 2011, 01:25:18 PM
You should really put down who won as well.
Was about to post the same.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: necrodesu on February 17, 2011, 02:55:26 PM
Allright, let's open up the summary. Sorry for taking so long, we were discussing a few things.


The bugs you mentioned were know already - they will be fixed.

Faith system will be undergoing rebalancing.

The items.
Monkey got deleted because the item itself was rarely used. Its main purpose was giving IAS which is now left on buffed Peach.
Anchor does not stack with Peach for obvious reason.
Old Hakkero was reasoned to be returned.
Adamantine&HJBUG. Items should not loose their properties when they are assembled together. Thus HP and Mana regain were placed on Adamantine which made it too OPed, so Armour bonus was removed from it. There's a possibility that the item will be changed. Later.
Grimoire - LOLWUT?
Grey Llama. Same with Adamantine - even considering its stats alone it was too cheap.
Kafziel&Shutendouji - will undergo nerf.
Lunarite&Inaba - no comments yet.
Green Dam - rarely used.
Escapade - nerfed.
Ice cube, Cake&Coke - maybe some other time.
Karakasa - crazily OPed, removed.
SDL - negative STR kept resulting in various bugs, besides, the prices should not exceed 6000.

Girls.
Tewi, Wriggle and Byakuren will be nerfed. Kaguya's skillset will be remade. Minoriko will have (D) adjusted, but (R) will stay as it is. The rest of the cast will not be changed or commented - that's what Damage Dealing is all about.
Nitori... Any complains on her should go directly to HJISTC, her creator. And this is beyond my jurisdiction unfortunately.

This is all for now.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: trancehime on February 17, 2011, 03:00:21 PM
yep they're rarely used because they only care about the Chinese-speaking community!

i really hope this isn't the case, because a lot of the items you mentioned were "rarely used" are actually used very often here.

Girls. The rest of the cast will not be changed or commented - that's what Damage Dealing is all about.

This is all for now.

I am sorry, with all due respect, but "damage dealing" can be done with more sense of "balance" in mind instead of "hurrr POINT AND CLICK DESTROY EVERYTHING." I seriously hope that was a joke.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Helepolis on February 17, 2011, 03:54:17 PM
Hey Infinity and Dormio

Old Hakkero was reasoned to be returned.

Time for you to . . .

(http://i51.tinypic.com/2iu5q28.jpg)


You made me very happy Viro =3 I am curious about the changes and balances. Too bad the Chinese community sees Ape and Green dam different. Also on the girls, I hope they don't mess up Kaguya. She is pretty fun to play as she is now, bit hard but fun.


Edit: Oh yea,
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: necrodesu on February 17, 2011, 04:27:53 PM
Apes and peaches.

He meant, the main point of the Monkey was IAS bonus - 7% MS and such is insignificant compared to 100 IAS. But upgrading Peach to Monkey turned +15 IAS into +20, 75 into 100 at the price of about 2000 gold. So they buffed up Peach and deleted the Monkey. That's what he wanted to say about the Primaterator.
Personally, I don't like new Green Dam either. The item is most likely to change further anyway.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Pesco on February 17, 2011, 05:38:38 PM
So Hele's PC is back and running now?
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Helepolis on February 17, 2011, 05:54:45 PM
So Hele's PC is back and running now?
Boys are synchronising discs for RAID 1. Please watch warmly. After that I need to verify and then it is indeed up and running charismatically.

Edit:
Boys have messed up Windows 7 trying to fool with RAID.

Boys are reinstalling Windows 7. orz
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Dormio Ergo Sum on February 17, 2011, 08:23:18 PM
Hey Infinity and Dormio

Time for you to . . .

(http://i51.tinypic.com/2iu5q28.jpg)
I don't really care. :V
That just means I go back to my older build for Byakuren.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Dormio Ergo Sum on February 17, 2011, 10:15:23 PM
We played a match with mock tournament rules.

Hakurei
Helepolis (Reimu)
Headcrabs (Minamitsu)
Eronar (Suika)
Kitten4u (Hina)

Moriya
Pesco (Eirin)
Dormio (Byakuren)
Hero999 (Remilia)
Roukanken (Minoriko)


Pescar, quick, work out the points to show an example of how it would work.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Pesco on February 17, 2011, 11:01:25 PM
Hakurei39Moriya22
Helepolis6-7Pesco0-9
headcrabs13-5Hero18-12
Kitten3-4Roukan0-5
eronar11-8Dormio3-13

Player          K/D/P
Hele             6/7/3
headcrabs  13/5/3
Kitten           3/4/3
eronar         11/8/3
Pesco          0/9/0
Hero            18/12/0
Roukan       0/5/0 
Dormio        3/13/0

And that's how the scoresheet might look
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Dormio Ergo Sum on February 17, 2011, 11:17:39 PM
Fuck yeah.
0 points for all Moriya.
Anyway, our first game with BrownBeta.
Pity it was all curbstompan'.

Hakurei
Ace-Royale (Marisa)
Sodium (Mystia)
Z_god (Momiji)
BrownBeta (Minoriko)

Moriya
Headcrabs (Remilia)
Dormio (Iku)
Rikter (Aya)
Rizock (Reisen)
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: CloverNaght on February 18, 2011, 03:24:19 AM
derp in action.

Hakurei
Infinity (Momiji)
Dormio (Nue)
Stuffman (Yuuka)

Moriya
Amraphenson (Hina)
Back (Cirno)
Noname (Komachi)
Wrong replay dood  :)
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Dormio Ergo Sum on February 18, 2011, 03:32:18 AM
Only fitting that I derp while uploading the replay of a game filled with derp.
Thanks for the heads up.


Seriously though, I dunno what's wrong with me lately.
Been playing and feeling like shit.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Captain Infinity on February 18, 2011, 03:39:03 AM
Hey Infinity and Dormio

Time for you to . . .

(http://i51.tinypic.com/2iu5q28.jpg)

I REGRET NOTHING!
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Helepolis on February 18, 2011, 10:31:11 AM
Tomorrow more games to warm up for  the tournament ! I will also start installing broadcasting tools and stuff.

I will be online after ~10:00 am GMT + 1
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: trancehime on February 18, 2011, 10:33:28 AM
Seriously though, I dunno what's wrong with me lately.
Been playing and feeling like shit.

Welcome to all my games ever

:fail:
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Dormio Ergo Sum on February 18, 2011, 10:36:55 AM
Welcome to all my games ever

:fail:
Let us be failures together then.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Captain Infinity on February 18, 2011, 10:50:47 AM
Enough complaints, I've never had a game I've done better than below average, so hurr.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Helepolis on February 18, 2011, 10:53:07 AM
Enough complaints, I've never had a game I've done better than below average, so hurr.

Why don't we let you host for once?
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Dormio Ergo Sum on February 18, 2011, 10:55:11 AM
Tanaka's ports ain't forwarded man.
I dunno man.
Why am I talking like this man.
I've really got to stop man.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Captain Infinity on February 18, 2011, 11:02:19 AM
Why don't we let you host for once?

Because I can't host :V But meh, I never take games seriously enough anyhow. Not that it makes much of a difference even if I do :3

Tanaka's ports ain't forwarded man.
I dunno man.
Why am I talking like this man.
I've really got to stop man.

You've got to stop being noob first :V
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Dormio Ergo Sum on February 18, 2011, 11:04:23 AM
Says the guy who can't host man.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Captain Infinity on February 18, 2011, 11:14:29 AM
Says the guy who can't host man.

Just because you get an orgasm whenever you host.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Dormio Ergo Sum on February 18, 2011, 11:15:35 AM
Wat.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Helepolis on February 18, 2011, 11:51:08 AM
Get a room you two =| No one liner spam posts like that. This is a forum thread, not IRC chat  >=[
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Dormio Ergo Sum on February 18, 2011, 12:07:56 PM
What happens to the tournament if someone is unavailable for a match when they have one scheduled?
Just hold a different matchup?

Also, I wonder how long the ~50 games will take.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Pesco on February 18, 2011, 01:35:17 PM
People will be told beforehand that they need to show up or give notice of absence. If someone makes a no show, treat them the same as a dropped player. Their assigned opponent gets the individual point and whatever the team gets from the game. Dropped playe scores 0.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Messiah on February 18, 2011, 01:48:54 PM
Hurr, the guy who could fix my computer traveled last week, not sure if I will be able to make it to the tournament  :(
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Dr Rawr on February 18, 2011, 04:07:46 PM
Inb4 i team kill with byak during tournament :V. On a more important note will there be any bans or thing you just cant do.... like cliff hook with murasa etc etc?
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Pesco on February 18, 2011, 05:49:41 PM
Don't be a jerk. Read the rules post about the general discouraged stuff. Ask more specifically if you need to.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Dr Rawr on February 18, 2011, 05:59:10 PM
Ok specifics:
Ally hero denial(even though only byak can do this)
Mursasa cliff hook
Pooling money
Sharing control
Girl bans such as koishi/wriggle/rumia
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Pesco on February 18, 2011, 06:04:22 PM
Ally hero denials are allowed. Byakuren doing this would appear to be an unique ability anyway.

I'm personally okay with cliff-hooking as it's a gameplay skill. By the same token, if you get stranded that's your own fault for not carrying tickets. I think Hele is against this one, so call it a no.

No pooling money.

Share control at your own risk. But do notify us of it if you intend to do that. You can send the chat message to refs-only.

No girls are banned.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Captain Infinity on February 19, 2011, 05:53:33 AM
Ally hero denials are allowed. Byakuren doing this would appear to be an unique ability anyway.

I'm personally okay with cliff-hooking as it's a gameplay skill. By the same token, if you get stranded that's your own fault for not carrying tickets. I think Hele is against this one, so call it a no.

No pooling money.

Share control at your own risk. But do notify us of it if you intend to do that. You can send the chat message to refs-only.

No girls are banned.

Really I dislike cliff-hooking and things like that, but I don't see it as bug abuse or anything. I still think it should be discouraged though.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Dr Rawr on February 19, 2011, 05:57:18 AM
hurr 4v4 with rikter in it. Also my tenshi was best with 230 str and 200 base damage

YELLOW
Shadowbringer - Suwako
Dormio - Cirno
Rizock - Sanae
Rikter - Ran
DARKGREEN
Sodium - Kaguya
Dr Rawr - Tenshi
GBZero - Shizuha
Ace - Nue
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Dormio Ergo Sum on February 19, 2011, 06:06:35 AM
I wasted so much money that game because I messed up recipes.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Helepolis on February 19, 2011, 04:31:11 PM
We had three games with a random dude :V two DS people and random usual Motk jerks. Can't be assed to post replays because they were nothing interesting than any other regular matches we have (didn't save them anyway). Don't remember girl setups either.

Game 1
Helepolis Pesco Revelske Dormio vs back Alchim Tapsa Stuffman I was Remilia (we won)

Game 2
back Alchim Dormio Stuffman vs Helepolis Pesco Revelske Infinity I was Mystia (we lost)

Game 3
Helepolis Pesco Infinity Revelske and back as Genji spec :V vs Alchim ApharmdD Alice + forgotnickorz and Vacuus as Moriya goddess. I was Chiko (we won) because Alice d/c and Vacuus took over
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Dr Rawr on February 19, 2011, 08:44:28 PM
BIG TURN AROUND OMG. Also disable okuu ftw...
YELLOW
Helepolis - Tenshi
Ace - Remilia
Shadowbringer - Reimu
BrownBeta - Minoriko
DARKGREEN
Dr Rawr - Flandre
Rizock - Okuu
Eronar - Medicine
Tapsa - Murasa

Last rax had 50hp and im glad i gave up that push to save it xD
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Pesco on February 19, 2011, 08:46:23 PM
They didn't give up. They just failed so spectacularly that I'd rage.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Dormio Ergo Sum on February 19, 2011, 08:47:38 PM
so i herd u derp'd.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Dr Rawr on February 19, 2011, 08:54:35 PM
They didn't give up. They just failed so spectacularly that I'd rage.

WHY WOULD WE GIVE UP. WE HAD TAPSA WHO BOUGHT A BUNCH OF KEBABS, OKUU WHO GOT INT DISABLES, ERONAR WITH GIRL RAGE, AND ME WITH LOL DPS/CRITS
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Ace-Royale on February 19, 2011, 08:59:19 PM
Hurr, think he's talking about our side and our pro teamwork.

On the other hand though, not gonna get SDL again, it's lulzy for shooting down murasaboats (not in this game, sadly) but too expensive for what it's worth, I think.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Dr Rawr on February 19, 2011, 09:22:48 PM
The great thing about it before was the 2sec stun which is alot of time to kill someone. Also why did no one buy 3d it would have been great use on flandere :v
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Helepolis on February 19, 2011, 10:26:30 PM
The great thing about it before was the 2sec stun which is alot of time to kill someone. Also why did no one buy 3d it would have been great use on flandere :v
3D on Flan would been bad because you cannot hit her unless you are using spells. We just needed to prevent you from farming up but failed to do that. Carry Flan is carry.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Dormio Ergo Sum on February 20, 2011, 03:07:48 AM
Pretty intense game.
1.5 hours.
The game ended with both teams having around 50 kills.
What decided the game was pushing decisions.

Hakurei
Stuffman (Nazrin)
Infinity (Yuugi)
Sodium (Suika)
BrownBeta (Sane)

Moriya
DrRawr (Kaguya)
Dormio (Utsuho)
Z_god (Eirin)
Rizock (Cirno)
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Captain Infinity on February 20, 2011, 03:17:50 AM
Pretty intense game.
1.5 hours.
The game ended with both teams having around 50 kills.
What decided the game was pushing decisions.

Hakurei
Stuffman (Nazrin)
Infinity (Yuugi)
Sodium (Suika)
BrownBeta (Sane)

Moriya
DrRawr (Kaguya)
Dormio (Utsuho)
Z_god (Eirin)
Rizock (Cirno)

Lulzy Dormio raging at my Yuugi ults on him :3
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Dormio Ergo Sum on February 20, 2011, 03:23:29 AM
OMAE WA MO (RY + LAG
BEST COMBINATION.
I was more angry that H refused to work.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Captain Infinity on February 20, 2011, 03:24:47 AM
OMAE WA MO (RY + LAG
BEST COMBINATION.
I was more angry that H refused to work.

L2pressH

I was lagging a lot too you know, and couldn't see anything due to LOLSUIKA, LOLOKUU, LOLRAINBOW, LOLCIRNO, LOLSANAE as well as LOLNAZRIN

So many flashy stuff there.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Sodium on February 20, 2011, 03:48:29 AM
So, who was Cyon? =V We should've told him about the channel.

The above game really highlights some rather bad team play when we were trying to push down Moriya's left rax. Two big examples would be me tanking on the bridge for no real reason because everyone left, and both Nazrin and I leaving a push to try to stop Cirno.

Also, Kaguya is actually somewhat better without old hakkero. Int/Disable Item(same thing really) Stacking is much better than hakkero in the long run. Honestly, if Kaguya is dying rapidly in a time span of 15-20 secs, she's probably reviving with around 1/5th of her max hp anyways, and will probably die after hakkero ends, unless her team bails her out.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Dormio Ergo Sum on February 20, 2011, 04:05:22 AM
The team battles were more "WHAT IS GOING ON I CAN'T SEE ANYTHING AAAAAAAAAAAAAAAAAAAAAAA".
(And, of course, Tanaka manages to Omae wa (ry me in the middle of it every time.)
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Stuffman on February 20, 2011, 04:26:01 AM
I think we all need to get mics and teamspeak crap set up.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Captain Infinity on February 20, 2011, 05:29:37 AM
The team battles were more "WHAT IS GOING ON I CAN'T SEE ANYTHING AAAAAAAAAAAAAAAAAAAAAAA".
(And, of course, Tanaka manages to Omae wa (ry me in the middle of it every time.)

And of course, Haeun fails to press H to stop and suicides by running around.

Poor Rizock got proc'ed to death twice, although I could really never kill him due to the fact Eirin drugged Cirno heavily and Kaguya was a disable tank.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Dormio Ergo Sum on February 20, 2011, 05:39:49 AM
I spam H.
It doesn't register.
Hence the rage.

RE- Teamspeak: I have a mic and TS set up.
However the mic is onboard and I have to either shout or lean in real close for other people to hear me. :V
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Amraphenson on February 20, 2011, 05:42:29 AM
Skype works as well.

Amra/Alchim's random fact corner:
-Yamame, Tei, Kanako, and Okuu get splash from Inaba Illusion Weapon, rather than most other range heroes who get triple shot. They also get random effects, though I'm not sure on Okuu's and Tei's.
--Kanako: Gets an additional 100 damage splash with her attacks; Iku lightning without pull! Plus awesome sfx.
--Yamame: Also gets an additional 100 magic damage splash; Her splash can trigger her poison bomb R skill as well, though I'm not sure on that.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Stuffman on February 20, 2011, 05:43:59 AM
Is Inaba ever worth it on melee girls? The AoE seems pretty big but the odds of catching two girls still seems pretty low.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Dr Rawr on February 20, 2011, 05:55:25 AM
hurrr watch replay of me as flan inaba makes everything an easy farm
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: trancehime on February 20, 2011, 05:56:19 AM
I think we all need to get mics and teamspeak crap set up.

I've had this set up for like... ages now :V
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Pesco on February 20, 2011, 07:31:22 AM
Having the system is one thing, actually talking is another.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Captain Infinity on February 20, 2011, 08:22:43 AM
Is Inaba ever worth it on melee girls? The AoE seems pretty big but the odds of catching two girls still seems pretty low.

Depends from girl to girl, if its worth it. For Flandre, IIW's cleave does give you the ability to kill creep waves extremely fast, and the damage + ASPD boost gives a nice boost to DPS. You shouldn't look to using cleave to catch multiple girls, but you'd surprised how nightmarish a Flandre rushing in with her ult up can do, since her ult cleaves.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Dormio Ergo Sum on February 20, 2011, 10:35:18 AM
GET BETTER INTERNET YOU JERKS.

Hakurei
Trance (Meiling)
Helepolis (Reimu)
Dormio (Utsuho)
Reverie (Shikieiki)

Moriya
Back (Momiji)
Tapsa (Satori)
Alchim (Sanae)
Kyuu (Mokou)
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Helepolis on February 20, 2011, 11:18:15 AM
That game was pretty ghey. Disconnecting people everywhere, me being host as Reimu =| orz. Also: PAD Reimu with Myon does not die fast.

Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Tapsa on February 20, 2011, 12:23:49 PM
Boats are diseased!

(http://img143.imageshack.us/img143/773/boatsarediseased.th.png) (http://i53.tinypic.com/1yu13p.png/)
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Dormio Ergo Sum on February 20, 2011, 12:29:23 PM
Gddmn.
That screen size makes me jealous.
Just because I have a widescreen laptop. orz
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Fakinha on February 20, 2011, 06:50:07 PM
Ok...

1- Oh the tournament is up and... wait, there is no banned girl? o_?
2- Now it is needed for you to registrate to see the chinese dots forum?
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Pesco on February 20, 2011, 06:52:54 PM
Get on IRC Fak. We're having a tourn game right now.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Dormio Ergo Sum on February 21, 2011, 08:43:09 AM
We just had our first game with PX.
Also in this game: Holy shit, Tanaka and I not raging at each other and actually teamworking (slightly).

Hakurei
Stuffman (Nazrin)
Pesco (Yuuka)
ApharmdB (Minoriko)

Moriya
Infinity (Komachi)
PX (Reisen)
Dormio (Utsuho)
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Helepolis on February 21, 2011, 08:51:45 AM
Also in this game: Holy shit, Tanaka and I not raging at each other and actually teamworking (slightly).

SFX_ZUN.wav !! We seem to be having progress.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Dormio Ergo Sum on February 21, 2011, 01:28:16 PM
Oh man.
This game was really, really intense.
We were really uncertain which side was going to win until about 5 minutes before it actually ended.

Hakurei
Helepolis (Patchouli)
Trance (Sanae)
Dormio (Utsuho)
Reverie (Momiji)

Moriya
Infinity (Tewi)
Amraphenson (Kaguya)
Back (Remilia)
Pesco (Letty)
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: trancehime on February 21, 2011, 01:36:25 PM
i want the last 1hr46m of my life back...
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Captain Infinity on February 21, 2011, 01:39:02 PM
Oh man.
This game was really, really intense.
We were really uncertain which side was going to win until about 5 minutes before it actually ended.

Hakurei
Helepolis (Patchouli)
Trance (Sanae)
Dormio (Utsuho)
Reverie (Momiji)

Moriya
Infinity (Tewi)
Amraphenson (Kaguya)
Back (Remilia)
Pesco (Letty)

Really I had one of the WORST random lucks in this game, Tewi in the presence of Utsuho, Momiji and Patchouli. Nuked and wolf'd to death horrifically.
 
We just had our first game with PX.
Also in this game: Holy shit, Tanaka and I not raging at each other and actually teamworking (slightly).

Hakurei
Stuffman (Nazrin)
Pesco (Yuuka)
ApharmdB (Minoriko)

Moriya
Infinity (Komachi)
PX (Reisen)
Dormio (Utsuho)

AND WE KICKED SOME ASS. Although I don't blame Pesco for messing up here and there since its his first time as Yuuka.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Helepolis on February 21, 2011, 03:07:51 PM
Really I had one of the WORST random lucks in this game

Worst Random -> Tewi -> Luck.

Well game was bleh. Not enjoyable that much stress. It wasn't the same like epic 2 hour game which we had to tie. That one was awesomeness all over.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: helvetica on February 21, 2011, 05:03:41 PM
http://www.shrinemaiden.org/forum/index.php/topic,8529.0.html

Sorry :ohdear:
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Dormio Ergo Sum on February 21, 2011, 09:59:25 PM
It's not like it takes very long to register accounts.
So it's all good.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Captain Infinity on February 22, 2011, 02:23:00 AM
It's not like it takes very long to register accounts.
So it's all good.

No more Open/Closed :V
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Helepolis on February 22, 2011, 07:00:54 AM
Somebody who has the replay from first tournament round, can they please post it here? So we can put it in the tournament thread.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Pesco on February 22, 2011, 07:38:10 AM
Due to popular demand I'm considering taking 4 more signups and reworking the matches schedule again.

- Dular
-
-
-

3 slots left.

We'll scrap the preset matches. Whenever there's 8 of the tournament players and a ref present in #dots-meido, we'll have a game on the fly. That way we don't have to schedule times for people. By the end of it I do hope that everyone can have played against everyone else at least once. It'll effectively make it into a league rather than a tournament.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Dormio Ergo Sum on February 22, 2011, 07:40:28 AM
I'm still worried about that causing imbalances in the number of games played depending on availability and people winning through sheer numbers.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Pesco on February 22, 2011, 07:41:23 AM
If you treat it as a league there's no imbalance as we can implement Played/Won/Lost in the stats.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Dormio Ergo Sum on February 22, 2011, 07:43:46 AM
P/W/L
1/1/0
Profit?

Though, provided everyone gets a decent number of games, guess it could work.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Pesco on February 22, 2011, 07:45:57 AM
That's the plan. And I'll still be tracking your K/D because we like laughing at Durrmio's stats.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Dormio Ergo Sum on February 22, 2011, 07:48:51 AM
And I'll still be tracking your K/D because we like laughing at Durrmio's stats.
What.
Just because in most games where I have an absurdly high killcount, I usually have an equally absurd deathcount.

Though, my K:D tends to actually be higher than 1:1 when I'm playing Okuu.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Pesco on February 22, 2011, 07:49:46 AM
You've only played Okuu for how many games? And against favourable matchups, like Tewi.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Dormio Ergo Sum on February 22, 2011, 07:51:15 AM
I think 4 or 5 games recently.
And I had positive K:D in all of them.

EDIT:
Oh, actually, one of the games I had lower than 1:1 k:d.
Mainly because jerkYuugi + lag.
Yuugi had something ridiculous like 30 kills.
I had around 20. :V
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Captain Infinity on February 22, 2011, 08:26:36 AM
I think 4 or 5 games recently.
And I had positive K:D in all of them.

EDIT:
Oh, actually, one of the games I had lower than 1:1 k:d.
Mainly because jerkYuugi + lag.
Yuugi had something ridiculous like 30 kills.
I had around 20. :V

Hey I had lag too as Yuugi :V Despite the cluster of flashy and OGOD SEIZURE stuff, I still managed to ult you and kill you :D Could not do that to Cirno as much though and I couldn't outdamage a Cirno with Eirin's drugs and disable-heavy Kaguya's support :ohdear:
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: trancehime on February 22, 2011, 09:41:19 AM
EDIT:

I'm dropping out of the tournament please delete me and get rid of me

i've put some thought into this and i've come to the conclusion that I cannot play DotS if it's going to degenerate into a gloryhog fest where the people who help the winners get absolutely nothing even though they did the gruntwork that led to the success just like the corporate world

i want to escape from that harsh reality not suffer through it again

fuck's sake
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Happyhorse on February 22, 2011, 03:46:44 PM
i've put some thought into this and i've come to the conclusion that I cannot play DotS if it's going to degenerate into a gloryhog fest where the people who help the winners get absolutely nothing even though they did the gruntwork that led to the success just like the corporate world

ysosrslulz.

sometimes, ye gotta take a draw on the other side.
no point being so competitive when you could just lolsleigh your game through no?
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Dormio Ergo Sum on February 22, 2011, 10:21:03 PM
D: Trance.
Personal k:d is only 1 point out of 5 though.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: BrownBeta on February 22, 2011, 10:34:36 PM
Hi everybody here,

I am BrownBeta and i am interested in participating in games my IRC is BrownBeta

and my MotK Bnet is SlapChopPro
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: eronar on February 22, 2011, 10:57:40 PM
I dont care about the k/d ratios or whatever either, but the tournament is good for one thing, playing more games consistently, dont leave us trance
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: trancehime on February 22, 2011, 11:01:50 PM
ysosrslulz.

sometimes, ye gotta take a draw on the other side.
no point being so competitive when you could just lolsleigh your game through no?

sorry, that's not the way i roll

i make this into a big of deal as it is because i'm horribly crap at everything else

this transcends the realm of 'having lulz' and 'having fun,' to me it becomes a way to prove to people that i don't suck

I dont care about the k/d ratios or whatever either, but the tournament is good for one thing, playing more games consistently, dont leave us trance

i'm sorry, but as i said, all this tournament or whatever shit is going to prove is that i am shit
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Captain Infinity on February 22, 2011, 11:12:58 PM
Why does proving you're shit have to do with anything? You're taking the game too seriously. You play for fun, not to be better than someone.

Doing this doesn't prove you don't suck, it proves you suck more in all honesty. Besides you still are better than me or Dormio in terms of skill, and you're better than probably half our community :V
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Dr Rawr on February 22, 2011, 11:17:29 PM
THEN IN TRANCES PLACE ILL PLAY SUPPORT, SANAE/MINO/ AND WHAT EVER OTHER SUPPORT TRANCE PLAYS... GO GO GO!!!!   8) 8) 8) 8)

also you guys trance made his choice, no reason to make him explain himself any further on why he wont participate.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Pesco on February 22, 2011, 11:18:44 PM
THEN IN TRANCES PLACE ILL PLAY SUPPORT, SANAE/MINO/ AND WHAT EVER OTHER SUPPORT TRANCE PLAYS... GO GO GO!!!!   8) 8) 8) 8)

also you guys trance made his choice, no reason to make him explain himself any further on why he wont participate.

No Koishi picks fro you then kthnx.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Dormio Ergo Sum on February 22, 2011, 11:19:52 PM
Nor Wriggle picks from Rawr.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Dr Rawr on February 22, 2011, 11:21:23 PM
NOT IF I MAKE KOISHI/WRIGGLE A SUPPORT... WATCH ME DO IT  :trollface:
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: trancehime on February 22, 2011, 11:21:50 PM
Why does proving you're shit have to do with anything? You're taking the game too seriously. You play for fun, not to be better than someone.

Doing this doesn't prove you don't suck, it proves you suck more in all honesty. Besides you still are better than me or Dormio in terms of skill, and you're better than probably half our community :V

you know what

if this league bullshit wasn't being used I wouldn't have had any thoughts about quitting but as it is all this is going to do is to encourage me to take the game even MORE seriously than I already do it. And I don't really care if this move on my part is "selfish," this setup is going to make the game even less enjoyable than it already is for me

and you guys say to "play for fun," right? I can't play for fun PERIOD like this.

What ever happened to random games? I bitched a lot there, yeah, but at least I could actually play and not have to care about there being a prize or places or whatever.

NOT IF I MAKE KOISHI/WRIGGLE A SUPPORT... WATCH ME DO IT  :trollface:

i don't think that's possible

unless you do some stupid shit like ghgm/mods or something
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Dr Rawr on February 22, 2011, 11:24:44 PM
Actually my idea was more like having hidden yukkuris with the retesia thingy for hlealing lulz. But your idea is good too  :V
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Dormio Ergo Sum on February 22, 2011, 11:36:01 PM
and you guys say to "play for fun," right? I can't play for fun PERIOD like this.

What ever happened to random games? I bitched a lot there, yeah, but at least I could actually play and not have to care about there being a prize or places or whatever.
You don't HAVE to care about the rankings or whatever that'll come out.
And it's not as if you're guaranteed to do badly.
If anything, I'll probably do as badly or worse than how you predict you'll do because of my loldeathcounts.
Personally, I'm just using this as an opportunity to get into more games. :V
But that's just me.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Dr Rawr on February 23, 2011, 01:58:58 AM
Death count doesnt mean anything as long as you get an equal or greater amount kills, which you usually do   :derp:
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: shadowbringer on February 23, 2011, 03:38:54 AM
EDIT:

I'm dropping out of the tournament please delete me and get rid of me

i've put some thought into this and i've come to the conclusion that I cannot play DotS if it's going to degenerate into a gloryhog fest where the people who help the winners get absolutely nothing even though they did the gruntwork that led to the success just like the corporate world

i want to escape from that harsh reality not suffer through it again

fuck's sake

iirc you don't like to play for score on shmups, and this may seem like a similar situation. Personally, I don't mind much about the K/D ratio, since I'll gladly die to towers (just an example) if my team (or Genji :p) can take them down. I'm more bothered if the team or myself (most of the times :D) screw up on avoidable ways (though it's satisfying to learn what to not do and then feel the improvement in the latter games), or when (few times, though) I'm on a difficult matchup and then the game reaches an unrecoverable situation (imo -- example: our team lacking the damage potential, disablers included, to threaten tanks or supporters, or our team's tanker being forced to retreat under equal conditions due to overall higher damage output from the opposing team, meaning that our team can't contain the offense of the opposing team), then I ask the other team to finish the game asap in order to give me more time to play more DotS :D

But I agree, K/D ratio is overrated :D  (on the league subject, though, I'll try to play on the weekends, when I have more time)
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: trancehime on February 23, 2011, 03:48:28 AM
You don't HAVE to care about the rankings or whatever that'll come out.
And it's not as if you're guaranteed to do badly.
If anything, I'll probably do as badly or worse than how you predict you'll do because of my loldeathcounts.

wrong </lexluthor>

A 20/20 K:D score is much better than a 2/14 K:D score
A 11/12 K:D score is much more consistent than a 0/9 K:D score
I could go on and on about how blatantly wrong you are in saying that

iirc you don't like to play for score on shmups, and this may seem like a similar situation.

But I agree, K/D ratio is overrated :D  (on the league subject, though, I'll try to play on the weekends, when I have more time)

Yes, I am not a score-runner because I am not good at it, nor do I really care enough to maintain high score nor am I willing to put my studies on the line for it
Though the case here is that my role in the team game is something that does NOT net high return in a league set up. Some heroes in DotS are high priority targets, those tend to be the ones I main the most, so everyone wants to make my life a living hell. It'll be impossible for me to maintain a positively high K:D ratio if that's the case, furthermore, I might not even win the match in the game as a result, so there's no point in me doing so.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Dormio Ergo Sum on February 23, 2011, 05:19:33 AM
Death count doesnt mean anything as long as you get an equal or greater amount kills, which you usually do   :derp:
A 20/20 K:D score is much better than a 2/14 K:D score
A 11/12 K:D score is much more consistent than a 0/9 K:D score
I could go on and on about how blatantly wrong you are in saying that
I asked Pesco about this a while ago.
As far as I understand, deaths are far more important than kills..
Kills only come into play when you have the same number of deaths.
If I were vs. you Trance, and we got those K:D in a match, then you would get the point over me both times.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Captain Infinity on February 23, 2011, 05:23:31 AM
wrong </lexluthor>

A 20/20 K:D score is much better than a 2/14 K:D score
A 11/12 K:D score is much more consistent than a 0/9 K:D score
I could go on and on about how blatantly wrong you are in saying that

Yes, I am not a score-runner because I am not good at it, nor do I really care enough to maintain high score nor am I willing to put my studies on the line for it
Though the case here is that my role in the team game is something that does NOT net high return in a league set up. Some heroes in DotS are high priority targets, those tend to be the ones I main the most, so everyone wants to make my life a living hell. It'll be impossible for me to maintain a positively high K:D ratio if that's the case, furthermore, I might not even win the match in the game as a result, so there's no point in me doing so.

Hey. Haeun and I put our final school exams at hold JUST for DotS, and we didn't really care.

Besides its not like people are going to go "omg u sux" because of your K/D ratio. I haven't seen anyone say that save for me and Haeun randomly raging each other and even then we don't really care about it.

You just have to stop taking the game so seriously and get over any mishaps that happen in a game.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Dormio Ergo Sum on February 23, 2011, 05:34:57 AM
What Tanaka said too.
I don't get who you're referring to when you claim everyone will think you suck.
I mean, in the #dots-meido channel, it's generally accepted that you're amongst the better players (provided you don't have epic 7s+ delay).
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Doll.S CUBE on February 23, 2011, 05:50:27 AM
How about if you never got a kill but helped the team a lot? You know, weakening someone so that someone can finish them off? Otherwise people will yell KS, maybe.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Dormio Ergo Sum on February 23, 2011, 05:52:59 AM
I haven't seen anyone we play with get angry over KS.
That's just what I've seen though.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Captain Infinity on February 23, 2011, 06:57:47 AM
I haven't seen anyone we play with get angry over KS.
That's just what I've seen though.

Likewise, I don't think there are anyone that rages over KS. Infact some KS' are epic, like how PX_ KS'ed and saved me by doing so when we had the Komachi/Okuu/Reisen team :3
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Pesco on February 23, 2011, 07:55:06 AM
Nobody around here KS intentionally. That's why we're never bothered about it.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: trancehime on February 23, 2011, 09:28:55 AM
How about if you never got a kill but helped the team a lot? You know, weakening someone so that someone can finish them off?

welcome to every single game i've ever played since I started playing dots

:fail:
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Dormio Ergo Sum on February 23, 2011, 09:30:24 AM
That's not a bad thing though. D:
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: trancehime on February 23, 2011, 09:33:36 AM
That's not a bad thing though. D:

Invoking circular logical leap then (fallacies YEAH)

It's underappreciated and it always will be, my role in the game will usually be taken for granted almost always, my opinions in discussions will have no actual weight on anything because I don't play classes designed to outright kill opponents. :/
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Dormio Ergo Sum on February 23, 2011, 09:42:40 AM
Yes, it's true that supports are underappreciated in dots, but that also applies to pretty much every game out there.
And I can understand how you feel.
Like when I used to play RO.
Keep the emp on full HP after the guild leaks about 6 times in WoE.
Some Stalker got past the defence in the last ten minutes.
I'm yelling for help, since a solo FS priest can't do much.
All guildmates ignore me because they're busy doing their own thing.
Emp dies after about 5 minutes of back and forth with me and the stalker.
"WHAT THE FUCK WHY AREN'T YOU HEALING THE EMP YOU'RE THE WORST FUCKING PRIEST EVER"
But still, it's expected with the role of support.
You are the most important class.
If you do well, then than- I'mma let you finish but the SinX was the best.
If you don't do well, rage mode on.
Also, I'm tired and this part of the post is probably missing the point.
Just saying I know how you feel too.

my opinions in discussions will have no actual weight on anything
Again, when does this happen.
I don't think we ignore anyone in discussions.
Except for Rawr, the jerk. (jk)
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Doll.S CUBE on February 23, 2011, 09:45:15 AM
I'm just wondering that because it's DotS is a team game and I don't really care who gets the kill as long as I know contributed to it and our team plays well but with the tournament relying on individual scores in a team game, don't you think people will be a bit more of a lone wolf?
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Dormio Ergo Sum on February 23, 2011, 09:47:04 AM
But in the tournament, the number of points you can get as an individual is 1.
The number of points you can get through your team is 4.
I'd much rather collect team points than throw the game away to keep my 1.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Doll.S CUBE on February 23, 2011, 09:52:07 AM
Huh?.....Actually, how does the scoring go? All I read about the tournament beside the announcement was the last page really.....
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Captain Infinity on February 23, 2011, 09:54:29 AM
Invoking circular logical leap then (fallacies YEAH)

It's underappreciated and it always will be, my role in the game will usually be taken for granted almost always, my opinions in discussions will have no actual weight on anything because I don't play classes designed to outright kill opponents. :/

Again you're making up stuff. If you haven't realized, you school us in a lot of the post-game discussions hurr and we regularly appreciate your help. You just have to stop expecting people to thank you every single time since that's just irrational and can be detrimental to performance (I tend to think Sodium, being an awesome bro, has a huge casualty rate from typing).

Why can't we all just blame Dormio for everything and get on with the games! (I DON'T CARE IF ITS UNFAIR FOR DORMIO! IT'S MORE FAIR FOR EVERYONE ELSE).


Yes, it's true that supports are underappreciated in dots, but that also applies to pretty much every game out there.

This is quite true. Supports are incredibly valuable in games even if people don't appreciate them as much. This is why I like NotD:AM and SWAT:AM on WC3 :V support oriented classes are really valuable there imo. In fact every class is equally valuable since NotD:AM tends to be one of the most polished maps in WC3.

Again, when does this happen.
I don't think we ignore anyone in discussions.
Except for Rawr, the jerk. (jk)

I demand we pay attention to Rawr if he's building a pure support Wriggle or Koishi.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Dormio Ergo Sum on February 23, 2011, 09:56:22 AM
Warning - while you were typing a new reply has been posted. You may wish to review your post.
Screw you Tanaka.


Huh?.....Actually, how does the scoring go? All I read about the tournament beside the announcement was the last page really.....
You can earn points for the following:
Destroying the enemy shrine - 2 points for everyone on the team
Ending the game with a higher team score than the other side - 1 point for everyone on the team
Your team score is at least double of the other team's score - 1 point for everyone on the team
Your own Kill/Death ratio is better than the ratio of your assigned opponent - 1 point for the individual player. Lower number of Deaths take priority over the number of Kills.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Doll.S CUBE on February 23, 2011, 10:01:44 AM
Ah, I see. Well, that's settles my question. Also, you guys think there's going to be a second tournament? Cause I'm going to maybe get a better laptop soon.....maybe...
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: trancehime on February 23, 2011, 10:14:01 AM
Again you're making up stuff. If you haven't realized, you school us in a lot of the post-game discussions hurr and we regularly appreciate your help. You just have to stop expecting people to thank you every single time since that's just irrational and can be detrimental to performance (I tend to think Sodium, being an awesome bro, has a huge casualty rate from typing).

Why can't we all just blame Dormio for everything and get on with the games! (I DON'T CARE IF ITS UNFAIR FOR DORMIO! IT'S MORE FAIR FOR EVERYONE ELSE).

I'm mostly just jealous that a lot of other people are getting more recognition than I am.

:fail:
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Dormio Ergo Sum on February 23, 2011, 10:20:39 AM
Trance, you should play with me more. D:
Because every time we're in a game together, we tend to be on opposing sides.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Doll.S CUBE on February 23, 2011, 10:21:41 AM
*Hugs Trance*

I acknowledge your skills Trance, even If I don't say it in a game.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Dr Rawr on February 23, 2011, 10:58:11 AM
Wait what were still talking about this? Anyways does 3d cause a stun the channeling spells or remove any debuffs/buffs when used?
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Dormio Ergo Sum on February 23, 2011, 11:01:20 AM
I wouldn't think so on the cancel, because you can still cast spells during ethereal.
Same applies to buff/debuffs because spells still affect you in ethereal.
Guess someone should test this out sometime.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Dormio Ergo Sum on February 23, 2011, 12:04:21 PM
Hahahaha.
Genji got a teamwipe.
Genji for MVP.
Also in this game, host abuse.

Hakurei
Infinity (Komachi)
Dormio (Utsuho)
Pesco (Letty)
Trance (Meiling)

Moriya
Metabound (Hina)
Murasaki (Medicine)
Amraphenson (Marisa)
HongMeiling (Nazrin)
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Captain Infinity on February 23, 2011, 12:52:58 PM
Hahahaha.
Genji got a teamwipe.
Genji for MVP.
Also in this game, host abuse.

Hakurei
Infinity (Komachi)
Dormio (Utsuho)
Pesco (Letty)
Trance (Meiling)

Moriya
Metabound (Hina)
Murasaki (Medicine)
Amraphenson (Marisa)
HongMeiling (Nazrin)

Double posting fag.

That game, despite me having 0 delay, was so spike heavy it was hard to not derp lol.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: trancehime on February 23, 2011, 01:00:58 PM
I think I was a bit of a raging idiot when I ragequitted

Who knows, maybe I might get back in on the tourney... I don't know... :getdown:
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Dr Rawr on February 23, 2011, 04:17:58 PM
WHY NAZRIN RAPE EVERYONE SO BADLY EVERYGAME SHE PRETTY MUCH OWNS EVERYONE UNLESS IN SOME KIND OF GANK... BUT EVEN THEN SHE CAN JUST DASH OUT...  :derp: i feel like playing nazrin.

 Also wait why doesnt anyone like my opinions, they are sometimes good :p
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Pesco on February 23, 2011, 05:35:32 PM
Jerks who kill people that are helping them repair defenses don't have valid opinions :V
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Dr Rawr on February 23, 2011, 05:52:39 PM
Gawd get over it already, it was just one time >:D
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Captain Infinity on February 24, 2011, 02:01:32 AM
Gawd get over it already, it was just one time >:D

Still a real jerk thing to do.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Dormio Ergo Sum on February 24, 2011, 04:01:04 AM
And Rawr backdoors again.
In quite possibly the gayest way possible.
Boat subKoishi.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Dr Rawr on February 24, 2011, 04:06:44 AM
why should i care about a HJ game?

 :dealwithit:
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Dormio Ergo Sum on February 24, 2011, 04:08:35 AM
Because you fucking ruined my Yukkuri backdoor.
:V
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Captain Infinity on February 24, 2011, 05:48:05 AM
And Rawr backdoors again.
In quite possibly the gayest way possible.
Boat subKoishi.

Is a boat really necessary on HJ Koishi? You already get free 85% evasion and Nice Boat crits :V the item that's really necessary imo is an IIW so you can kill everything and everyone around you quickly and brutally in sub mode.

why should i care about a HJ game?

 :dealwithit:

THE REASON YOU SHOULD CARE BECAUSE YOU DIDN'T GET 6 CONCORDIAS TO BACKDOOR WITH!

That's why.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Dormio Ergo Sum on February 24, 2011, 07:07:13 AM
Is a boat really necessary on HJ Koishi? You already get free 85% evasion and Nice Boat crits :V the item that's really necessary imo is an IIW so you can kill everything and everyone around you quickly and brutally in sub mode.
Murasshole boat, not Nice Boat.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Captain Infinity on February 24, 2011, 08:37:44 AM
Murasshole boat, not Nice Boat.

Oh right. Minamitsu's boat is lulz tank in HJ, so annoying to kill, like Remilia's bats.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Messiah on February 24, 2011, 10:37:01 AM
I am filling up a slot in the tournament:

Forum Nickname: Messiah
IRC nickname: Magical_Loolicon
Bnet nickname: Loolicon

My GMT zone is -3, just in case.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Dormio Ergo Sum on February 24, 2011, 10:40:31 AM
Welcome back looli.
Nice to see your computer is working again.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: trancehime on February 24, 2011, 10:49:06 AM
Rejoining tournament

Forum nickname: Miss Violet
IRC nickname: Miss Violet (TranceHime)
Bnet nickname: ReichsRitteR
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Dormio Ergo Sum on February 24, 2011, 10:54:50 AM
:D
Welcome back to you, too, Trance.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Tapsa on February 24, 2011, 01:38:35 PM
I would have applied for one extra slot but the way the tourney is now means I will never get into games outside of weekend. not like that already happens to me every workday :V
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Captain Infinity on February 25, 2011, 01:12:29 PM
I would have applied for one extra slot but the way the tourney is now means I will never get into games outside of weekend. not like that already happens to me every workday :V

APPLY ANYWAY!

And welcome back, to Loolicon and Trance :3
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Dr Rawr on February 25, 2011, 04:18:45 PM
Right well lets hope for a tournamanet round this weekend, just to try to make koishi a support :3. Also does green dam stop cirno procs or just that you take no damage, or nothing happens...
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Stuffman on February 25, 2011, 05:37:30 PM
The way I understand it, magic immunity just means people can't use single-target effects that they need to click on you for. (There aren't a lot of these in DotS)
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Dr Rawr on February 25, 2011, 05:57:57 PM
Yea that would seem true but remi's nightless doesnt deal damage when green dam is on, but koas bounce spells will still bounce on you. Also i wonder okuus nuke will have any affect...
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Pesco on February 25, 2011, 07:06:33 PM
Green dam will stop the damage, but not the debuffs
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Captain Infinity on February 25, 2011, 09:54:39 PM
The way I understand it, magic immunity just means people can't use single-target effects that they need to click on you for. (There aren't a lot of these in DotS)

Green Dam nullifies Cirno's proc damage, but the slow still stays, as Pesco says. It does this for many spells, though there are exceptions that pierce the Green Dam shield.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Dormio Ergo Sum on February 25, 2011, 10:45:07 PM
Hakurei loses.
Moriya loses.
Hero wins.

Hakurei
Dular (Suika)
Dormio (Keine)
Sodium (Suwako)

Moriya
Ace-Royale (Sakuya)
Hero999 (Komachi)
Pesco (Satori)
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Stuffman on February 25, 2011, 10:47:19 PM
Green Dam nullifies Cirno's proc damage, but the slow still stays, as Pesco says. It does this for many spells, though there are exceptions that pierce the Green Dam shield.

So it's basically 100% magic resistance + immunity to clicky stuff?

Or am I confusing the clicking thing with the hakurei amulet, is that different?
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Captain Infinity on February 26, 2011, 12:05:57 AM
It makes you immune to some target spells, I think.

Hakurei amulet should protect against most target spells, but its rather stupid how it doesn't block most of the ones you want it to block and instead blocks a small amount of weaker stuff.


Also I'm out from the tournament/league w/e, I highly dislike how its structured and everything.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Dormio Ergo Sum on February 26, 2011, 12:08:18 AM
You people have way too many mood swings.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: trancehime on February 26, 2011, 12:56:05 AM
Also I'm out from the tournament/league w/e, I highly dislike how its structured and everything.

yeah me too man, I mean hating the way the tourney is structured.

you know since dots is a team game :getdown:
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Fakinha on February 26, 2011, 01:04:10 AM
I had only one match but yea I also disliked it, lol. But I'm still in and wtv, just killing time.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Dormio Ergo Sum on February 26, 2011, 01:10:02 AM
I still don't get what you people are talking about.
I mean, I fail to see any real difference between this and normal matches.
Most of your points will come from your TEAM winning.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Dr Rawr on February 26, 2011, 01:12:38 AM
WAS BEST SUPPORT KOISHI GIVING GENJI BACK 50% OF HIS HP AND USEING JINKELA ON HIM. but orz anyone on there team could pretty much kill me
 :yukkuri:
Also was tourny round~~~~
HAKUREI
DrRawr - Koishi
Dormio - Iku
Dular - Murasa
Stuffman - Nazrin

MORIYA
Hero999 - Eiki
Sodium - Youmu
Infinity - Yuugi
Ace - Flandere
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Dr Rawr on February 26, 2011, 01:12:56 AM
somehow got past me for double post
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: trancehime on February 26, 2011, 03:06:15 PM
http://www.filesonic.com/file/58876755

Occasionally, the DotS players play DotA v6.68c AI Rev2 with me.

Today, we had a pretty interesting game that resulted in... well... Watch it yourself.

SENTINEL
Tapsa (Rogue Knight) - Top
Infinity (Mortred) - Top
AI (Lion) - Mid
TranceHime (N. Weaver) - Mid
Reverie (Traxex) - Bot

SCOURGE
AI (Mangix) - Top
AI (N. Assassin) - Top
AI (Beastmaster) - Mid
AI (Omniknight) - Bot
AI (TB) - Bot

This game is what happens when:
A) Your hard carry gets the best farm ever
B) A Weaver gets Radiance in 16 minutes
C) Everyone is a bro

[attach=1]
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Zombehs on February 27, 2011, 04:52:36 AM
So yeah.... Anyone mind playing with a noob?
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Dormio Ergo Sum on February 27, 2011, 04:58:34 AM
We'd all be happy to play with you.
Just get onto our IRC channel and hopefully you'll be around when we manage to get a game going.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Zombehs on February 27, 2011, 05:15:14 AM
Seeing as the other thread is dead. I'll ask my question here. Anyone got any problems with game.dll can not be opened?
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Reverie on February 27, 2011, 06:40:13 AM
nope
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Dr Rawr on February 27, 2011, 09:40:50 AM
GG WE ALL PLAYED HARD... ALSO IN THIS REPLAY YOU CAN LISTEN TO REVELSKES NEGATIVE COMMENTS ABOUT HOW WERE GONNA LOSE!!!!
 :trollface:

Hakurei
Dr Rawr - kogasa
Revelske - china
Reverie - yuyuko
Shadowbringer - reimu

Moriya
Panda - sanae
Headcrabs - suwako
ApharmdB - koa
Rizock - murasa

also watch me rambo into everything wahaha :derp:
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: BallerSupreme on February 27, 2011, 09:46:32 AM
I'd subtitle that replay
TRANCE!
you can random, get support, lose the game, and still have the best kill death ratio. believe it!


that is- if the replay was attached to your post

also, reverie was yukari, not yuyuko
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: reVelske on February 27, 2011, 09:58:16 AM
But we WERE gonna lose, until I turned 1% into 100% with HOT BLOOD and BURNING COURAGE. (and some shittalking to keep myself motivated and entertained)

And Reimu/Yukari stopped derping and were actually kicking ass.

And that's a Yukarin, not Yuyuko, you cow.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Reverie on February 27, 2011, 10:02:52 AM
here is the replay
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Dormio Ergo Sum on February 27, 2011, 10:35:36 AM
Haha, Rawr you suck at posting replays.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: trancehime on February 27, 2011, 12:50:27 PM
DotA insanity

SENTINEL
TranceHime (ES) - Mid
Dormio (ES) - Mid
Tapsa (ES) - Mid
Infinity (ES) - Mid
Helepolis (ES) - Mid
SCOURGE
AI (ES) - Mid
AI (ES) - Mid
AI (ES) - Mid
AI (ES) - Mid
AI (ES) - Mid

[attach=1]
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Rikter on February 27, 2011, 01:29:55 PM
Trance I demand an all Leoric game.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Helepolis on February 27, 2011, 02:20:02 PM
But we WERE gonna lose, until I turned 1% into 100% with HOT BLOOD and BURNING COURAGE. (and some shittalking to keep myself motivated and entertained)

Man you are like Headcrabs :V Complain when it looks like you are losing, but if the ties turn you turn into a jerk :V


Also at the Dota replay. That was like my 3rd time playing DotA =.= watch warmly how I fail to find item builds and waste money by miss-buying countless times.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Dr Rawr on February 27, 2011, 02:39:30 PM
You guys suck it was 5am and i wanted sleep :(
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: reVelske on February 27, 2011, 04:43:42 PM
Man you are like Headcrabs :V Complain when it looks like you are losing, but if the ties turn you turn into a jerk :V

Well I was pretty pissed off with most parts of the game, and not like I was in a position to shittalk when we were getting thumped early. :V Besides, it was tactical shittalk I tell you, tactical shittalk.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Captain Infinity on February 27, 2011, 09:09:36 PM
DotA insanity

SENTINEL
TranceHime (ES) - Mid
Dormio (ES) - Mid
Tapsa (ES) - Mid
Infinity (ES) - Mid
Helepolis (ES) - Mid
SCOURGE
AI (ES) - Mid
AI (ES) - Mid
AI (ES) - Mid
AI (ES) - Mid
AI (ES) - Mid

[attach=1]

My epic DPS ES build was pro. Trance's KS'ing was imba, needs nerfing on his last hitting here.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Dormio Ergo Sum on February 27, 2011, 09:13:14 PM
If only the replay could record our teamspeak conversation too.
What with Trance having orgasms every two minutes and whatnot.
And giggling like a girl between them.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Rikter on February 28, 2011, 12:21:00 AM
Inb4 some TH 13 char is rushed into DotS and there a broken AGI carry :V
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Helepolis on February 28, 2011, 06:03:06 PM
Inb4 some TH 13 char is rushed into DotS and there a broken AGI carry :V
Why you do this Rikter =[
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Dr Rawr on February 28, 2011, 06:54:50 PM
Why you do this Rikter =[

because we all know its true  :smug:
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Dular on March 01, 2011, 02:02:34 AM
Do the Chinese Devs take suggestions for Heroes?  I had a good one involving Lily Wihte.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Helepolis on March 01, 2011, 02:49:37 PM
Do the Chinese Devs take suggestions for Heroes?  I had a good one involving Lily Wihte.
Chinese devs should first fix the existing ones :V Even the Chinese community isn't happy.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Dr Rawr on March 01, 2011, 10:53:56 PM
orz another close game....

Hakurei
Helepolis - Remilia
Pesco - Medicine
ApharmdB - Koa
Hero999 - Tenshi

Moriya
Dormio - Okuu
Infinity - Ran
Dular - Murasa
DrRawr - Koishi
 
also jerk infinity/hero999 D/C making it a 3v3in the end
[attach=1]
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Captain Infinity on March 01, 2011, 10:56:10 PM
orz another close game....

Hakurei
Helepolis - Remilia
Pesco - Medicine
ApharmdB - Koa
Hero999 - Tenshi

Moriya
Dormio - Okuu
Infinity - Ran
Dular - Murasa
DrRawr - Koishi

also jerk infinity/hero999 D/C making it a 3v3in the end

T'was not my fault, Helepolis' hosting jerked me :ohdear: Since my connection was fine at the disconnection :V
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Helepolis on March 01, 2011, 10:57:37 PM
I keep losing these last few games. Already have lose streak of 10 or something.

EMO

orz
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: trancehime on March 01, 2011, 11:23:51 PM
Chinese devs should first fix the existing ones :V Even the Chinese community isn't happy.

THIS

I keep losing these last few games. Already have lose streak of 10 or something.

don't feel bad, I've been losing almost all my games too :/
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Dular on March 02, 2011, 12:32:17 AM
I keep losing these last few games. Already have lose streak of 10 or something.

EMO

Just keep being on Hakurei, Genji almost won it for you until Hero decided to disconnect.  I'm sure he'll win the next game for you.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: ApharmdB on March 02, 2011, 12:55:55 AM
Chinese devs should first fix the existing ones :V Even the Chinese community isn't happy.

With that big list of "banned couples", I can see why. Maybe they could re-look at some of the character designs while they're balancing/fixing them. I was hoping to see Reimu using Fantasy Heaven instead of having an ultimate that's almost a clone of Sanae's.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Dular on March 02, 2011, 01:27:53 AM
Of course there were some couples in dota that were brutal.  Pudge+Yunero messed up the early game of ANY hero, Kunkka and Shendelzare could chain teleport someone into a tower and keep them there, Ezalor and Tiny just push tremendously hard, Crixalis and Puck forces the enemy team to take Crix's ult..

There are quite a lot of combination heroes that pretty much just synergize together well.  Shadow Priest and Sacred Warrior is horrifying to face, the problem is getting two people that know each other to play them, and in public games that shouldn't really happen.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Rikter on March 02, 2011, 01:31:36 AM
Whats this about Banned Couples for the Chinese? Anyone got a list?
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: ApharmdB on March 02, 2011, 01:38:29 AM
Whats this about Banned Couples for the Chinese? Anyone got a list?

Copypasta'd from DS

Quote from: Lucky Charat from DS
(Keine Mokou)(gank)
How to make Mokou become early-game broken, Keine will tell you how, with a Mokou that kamikaze bombs and gets her HP immediately returned. Or when Mokou smacks you passing by and randomly a cave-modo sensei from nowhere. Bye.

(Tenshi Minoriko)(heal + control)
What is a push? A wonderful pile of healing and MP. Gogo Mushroom stack Shinigami Tentacle Tacitus, I'm the strongest late game.

(Reimu Yukari)(support)
A DPS heroe's nightmare, Youmu begs forgiveness and Momiji wants to cry, Aya can't do anything and so is Koishi. Reisen is sad and Shizuha surrenders.

(Kanako Cirno) (heal + push)
Frog exterminators, mass detroying but unkillable Cirno right in your face while Kanako is just sitting there smacking towers.

(Yukari Nue)(team pressure)
A lot of people are complaining why Yukari's creep rain can't kill peeps, Nue is here for you. lololol there's a Yuugi who cares just crash land with a UFO. How likes to go solo now?

(Mystia Rumia) (gank)
While you were enjoying farming, somebody blinded you. Then some black ball is running towards you in the middle of the day, eitherway Rumia gets a good meal.

(Flandre Mystia/Medicine) (gank)
Someone said Flandre couldn't get fat? Mystia says mondainai, Medicine says I haz poison clouds.

(Utsuho Eirin) (gank + team)
Invisible nuker fest, throwing Utsuhos with Suika is already out of fashion, this is the 5th Gen already.

(Byakuren Komachi) (gank)
I do pray you can run away safely, inb4 Komachi soul reap.

(Hina Mokou) (gank + team)
How to get a fast first blood? The scariest broken couple in early game.

(Hina Youmu) (gank)
In this world feed does not exist, only ATMs.

(Yukari +Kogasa) (Team)
Creep rain as Kogasa scares people. Mass teleport and bring in a Kogasa in standby, surprise teleport stun! Who said this skill is lousy?

(Hina Kogasa) (team + gank)
We love to spin, we love to gank, we love to team fight, we love to ATM.

(Medicine Sanae) (team + support)
what to do when your team has 2 late game gankers? what to do when your mates can't get kills? This miracle slow couple says hi.

(Yuyuko Nue) (push + gank)
The thrills of instant creep wipe, the pressures of instant death, stuck, sleep and death in a package.

(Koakuma Ran)(Push+Team)
What, bounce? What, suddenly died? Do you dare come in a team?

(Murasa Kogasa) (gank)
Bug team, most probably you'll die randomly and can't do anything.

Like what Dular said, most of these involve some sort of coordination to get the skills to synergize well. It'd be interesting to see what heros the chinese community think of as truly broken by themselves though.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Captain Infinity on March 02, 2011, 02:01:37 AM
Of course there were some couples in dota that were brutal.  Pudge+Yunero messed up the early game of ANY hero, Kunkka and Shendelzare could chain teleport someone into a tower and keep them there, Ezalor and Tiny just push tremendously hard, Crixalis and Puck forces the enemy team to take Crix's ult..

There are quite a lot of combination heroes that pretty much just synergize together well.  Shadow Priest and Sacred Warrior is horrifying to face, the problem is getting two people that know each other to play them, and in public games that shouldn't really happen.

Sacred Warrior + Necrolyte is lulz, pretty much guaranteed kill.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Rikter on March 02, 2011, 03:30:44 AM
My brain got hurt trying to read the descriptions for why they are supposedly broken :/
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Helepolis on March 02, 2011, 07:45:29 AM
don't feel bad, I've been losing almost all my games too :/
Let's form a new club Hime. The Lues Brothers

Just keep being on Hakurei, Genji almost won it for you until Hero decided to disconnect.  I'm sure he'll win the next game for you.
:V I could kick your ass on any side jerk $-san. And we summoned Genji when we had 158 faith, thinking game would end fast but it wouldn't because disconnects.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: trancehime on March 02, 2011, 09:27:55 AM
Of course there were some couples in dota that were brutal.  Pudge+Yunero messed up the early game of ANY hero, Kunkka and Shendelzare could chain teleport someone into a tower and keep them there, Ezalor and Tiny just push tremendously hard, Crixalis and Puck forces the enemy team to take Crix's ult..

There are quite a lot of combination heroes that pretty much just synergize together well.  Shadow Priest and Sacred Warrior is horrifying to face, the problem is getting two people that know each other to play them, and in public games that shouldn't really happen.

Um

Two stunner dual lane, anyone?
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Helepolis on March 02, 2011, 11:30:50 AM
Dular btw complained in the game yesterday we should decide at start of each game to allow Moriya thunder/Genji or not. What do you people think about this.

Basically, I personally don't care. I do agree Genji at early game can destroy instantly everything (especially with a solid synchronised team). But then again if Genji is available within 20min, it means the other side fed too much.

Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Stuffman on March 02, 2011, 11:35:00 AM
Quote
But then again if Genji is available within 20min, it means the other side fed too much.

While true, it's still not balanced because Moriya doesn't have a "Steamroll opponent" button if Hakurei feeds.

Genji really needs to scale somehow...

Anyway, I'm okay with banning Genji/Thunder.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Dormio Ergo Sum on March 02, 2011, 11:37:55 AM
I don't particularly care about that either.
If you can get Genji within 20 minutes, then you're likely going to win regardless of Genji.

I like the current system we've got going.
If someone has a problem with Genji/Lightning, say it before the game starts or it will be assumed that it is fair game.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: trancehime on March 02, 2011, 11:45:21 AM
While true, it's still not balanced because Moriya doesn't have a "Steamroll opponent" button if Hakurei feeds.

Yes but while you can actually stop Genji if you play your cards right, you can't prevent a potential team kill if Thunder hits you right before a decisive clash.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Dormio Ergo Sum on March 02, 2011, 12:01:17 PM
Not to mention that killing Genji will net you around 900 gold.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Messiah on March 02, 2011, 01:36:03 PM
I forgot how to join channels, somebody help me  :(

Nvm, got it  :V
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Dular on March 02, 2011, 05:07:59 PM
I'm not entirely sold on the 'if you can summon Genji at 20 minutes, your probably winning anyways.'

That would probably make Orin&Alice combo the most powerful characters since a destroyed tower gives about 40 faith.  If you got 0 kills and kill two towers, you can summon Genji.  Probably sooner if other members of get some kills.  If I was Alice and Orin was in another lane, we could probably summon Genji as soon as 10 minutes, then you'd REALLY be able to do nothing against Genji.

Additionally, what if the other team has about the same amount of kills and destroyedf a tower, and you summon Genji.  If both teams play tight, that typically means that the gate is STILL going to be destroyed because Genji at that stage is quite overpowered, even though late game he is a joke.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Helepolis on March 02, 2011, 09:46:58 PM
destroyed tower gives about 40 faith.
lol, no it doesn't. 15 faith or so it does.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Ace-Royale on March 02, 2011, 11:18:08 PM
Tested, the mid and right towers will give 15 faith, and a kill gives 5 faith. So in order to summon Genji by 20 minutes, Hakurei needs to push both mid and right tower and have 12 kills.

By 25-30 minutes though, mid is probably down, and right probably at half-hp. So all you need is to push right, which is not that hard, and have 10-11 kills. Summoning Genji isn't particularly hard, while it usually acts as the game-winner in many cases.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Dular on March 03, 2011, 01:50:19 AM
lol, no it doesn't. 15 faith or so it does.

Wow that's small.  I thought it was 40 faith for tower and 1 faith for a kill.  But yeah, what Ace said.  Genji is usually game-breaker.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Dormio Ergo Sum on March 03, 2011, 01:54:54 AM
Not really.
If you miss that really early Genji timing, it only takes a bit of effort to take Genji down for the 900 gold.
Also keep in mind that all skills work on Genji.
If you want, you can omae it. Just get someone who can move enemies (yuugi proc, iku push/pull, hina spin etc.) and you're sweet.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Dular on March 03, 2011, 07:20:16 AM
Of course that would wander into the "Stand or get very near Genji and the no doubtedly other team" area, who will probably try and not let you do that.  Best bet is as you said, Yuugi Omaeing and then Iku drilling for guaranteed push, but that's going into oddly specific roles and coordination.  Hina spinning, although full of dragging, would probably earn the 'Let's own Hina' ticket of pain.  Probably the best combo would be Flan/Komachi so that Flan can get it to 50% and demolish it, but...

In the end, a lot of these are.. Well, hypothetical arguments(including my own), and they don't work too well since they have a pretty good chance of never happening.  Kinda like someone potentially getting Suika and slamming every single attack.  It CAN happen, but it most likely won't.

What is almost certain however, that even if two teams are playing rather tight, with one or two towers down each and about 12 kills on both sides, Genji will probably push and at least mess up the towers and/or the gate pretty well, probably destroying it, and only specific heroes and combos can effectively stop that in time.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Helepolis on March 03, 2011, 07:31:49 AM
Genji cannot be killed 1-2-3. 60% of the time it rapes few towers before it is dead, therefore a lot of people dislike using Genji (I think the Chinese community also banned it along with Moriya thunder).

- You cannot easily kill Genji if it is being healed by Genji (minoriko, reitaisai etc)
- You cannot easily kill Genji if you keep being stunned by stunners (Tenshi, Momiji, Byakuren etc)
- You cannot easily kill Genji if it is being buffed by Kaguya :V (+10 armour, damage reflection etc)
- List goes on.

Basically, early-mid game it will be bullshit to kill Genji unless you have the right team (hardly happens). So we should just decide each game Genji/Thunder yes/no.

Easy as that.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Dormio Ergo Sum on March 03, 2011, 07:34:47 AM
Oh, I assumed Omae works because Komachi's reap does.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Dular on March 03, 2011, 03:46:08 PM
It wouldn't be so bad if Moriya got a giant kappa-mecha or a giant snake to counter Genji methinks, but as it is right now, I think it would be better if we banned Genji/Lightning.. At least in League games anyways.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Helepolis on March 03, 2011, 05:12:02 PM
It wouldn't be so bad if Moriya got a giant kappa-mecha or a giant snake to counter Genji methinks, but as it is right now, I think it would be better if we banned Genji/Lightning.. At least in League games anyways.
Able to mount required, hard. Reimu riding Genji, Sanae riding Snake/frog. The awesomeness cannot be stopped.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: tbax704 on March 03, 2011, 09:45:49 PM
and also, Genji's movement speed is not that fast, only average. which makes me less likely to use Genji
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Dormio Ergo Sum on March 03, 2011, 09:48:25 PM
- You cannot easily kill Genji if it is being healed by Genji
:V
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Dr Rawr on March 03, 2011, 09:52:31 PM
Genjis ms isnt the problem its the fact that people getting him with in 20mins when people arent farmed enough and unable to fight back against his high damage, range, and health and armor. Just walking with him is good enough to make him a threat. But if people really do have an issue with genji/thunder then just shout out before a game.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Captain Infinity on March 03, 2011, 09:57:28 PM
Note that Komachi does NOT earn money from killing Genji using her ult. I've tried it before.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Helepolis on March 04, 2011, 09:47:56 AM
Lucky is researching on behalf of the western community the broken-factor of the girls. It seems the Chinese devs seem to be listening to the community for once. Select your top 5 broken girls and cast your votes. Poll is open for 10 days.

Also, 0.960 version seems to be expected as well as a 1.00 version. Somebody needs to check the chinese forum :V

Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Dormio Ergo Sum on March 04, 2011, 09:49:50 AM
Wriggle.
Wriggle.
Wriggle.
Wriggle.
Wriggle.

(I'm thinking of others, I'll edit the Wriggles as I organize my thoughts.)


EDIT: Wait, it's a poll.
orz.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: tbax704 on March 04, 2011, 09:51:58 AM
I'm asking this because I'm too lazy to do this. Can Genji be revived/get back to the map as a tower after it is killed when it becomes a unit/not a tower
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Dormio Ergo Sum on March 04, 2011, 09:53:43 AM
Genji's stand is a seperate unit.
Having his stand up when he dies will not allow you to recreate Genji(tower).
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: tbax704 on March 04, 2011, 09:59:21 AM
Lucky is researching on behalf of the western community the broken-factor of the girls. It seems the Chinese devs seem to be listening to the community for once. Select your top 5 broken girls and cast your votes. Poll is open for 10 days.
How do I vote on this poll? There's no hyperlink on the names of the characters or anywhere around
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Dormio Ergo Sum on March 04, 2011, 10:06:26 AM
I think you need 10 or more posts to view things like polls.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: trancehime on March 04, 2011, 10:23:58 AM
Youmu is curiously absent, even though she's easily just as broken as Wriggle, if not even more broken...
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Stuffman on March 04, 2011, 10:26:05 AM
Discussing your choices would probably be more constructive than anonymously voting in a poll.

Not going to make any picks, I'm not good enough at the game to have any real judgement of what is or isn't unfair.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: tbax704 on March 04, 2011, 10:27:05 AM
I think you need 10 or more posts to view things like polls.
ok then, 3 more posts to go
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: trancehime on March 04, 2011, 10:41:17 AM
Discussing your choices would probably be more constructive than anonymously voting in a poll.

Koishi and Wriggle have been discussed to death as to why people consider them as overpowered, though, so it's pretty much self-explanatory by now when people here vote for them. And the voting isn't really for us per se...
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Helepolis on March 04, 2011, 10:52:49 AM
FFFFF I knew ending at 50 girls while I opened 51 slots was wrong. Asking admins if they can see poll options.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Dormio Ergo Sum on March 04, 2011, 10:54:46 AM
Wriggle & Koishi: We've already discussed this earlier.

Byakuren: The HPgain/damage part of her ult is ridiculous. (HPgain as in the [4% of your missing HP + 60] heal per hit.)

Yuugi: God-tier tank with instant kill options.

Youmu: She's meant to be among the glass cannons but recent changes to her HP and godly escape options kinda get rid of the "glass" in "glass cannon".

I'll put my votes in once Youmu is added to the poll.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Captain Infinity on March 04, 2011, 10:58:58 AM
Discussing your choices would probably be more constructive than anonymously voting in a poll.

Not going to make any picks, I'm not good enough at the game to have any real judgement of what is or isn't unfair.

You're pretty good as far as I can see ManStuff, especially with Nazrin lately :V

But yeah, explanation for my choices are as follows:

Wriggle: I don't mind her permanent invisibility on the whole, although the recent buff to the timer was not needed. The broken part about her is the fact that her beetles are allow her to farm up so insanely, all the while her permanent invisibility forces the other team to spend money on wards or a Tengu to detect her.

Byakuren: Byakuren has a couple of serious issues. Her first issue, her stunning nuke - not only is it a really strong nuke overall at max level, doing 400 damage to the target and 250 in a 350 AoE (which, by the way, is quite huge), it stuns everything for 1.8s, and with a cooldown of 7.5s its quite spammable. Secondly, there's her ult, which not only makes her a tank and gives her some really strong damage, it gives her insane regeneration on attack, considering it regenerates 60 + 4% of Byakuren's missing HP on each hit she does.

Nue: I've never liked Nue. That ult of hers was just stupid, with 300 (+400% damage if Nightmare in Heiankyo is used) with a 3 second stun in an AoE of 400, at level 3, anywhere in the map where you'd also teleport to. As if this wasn't bad enough, she can level up fast thanks to EXP bonus upon killing and have her skills reset when she kills another girl. Her spear has some annoying AoE and range too, but that's less of an issue considering her cast time on it.

Yuugi: That ult is the only real problem I have with Yuugi. Really, instant kill moves are just lame overall.

Rumia: This one is not hard to see. She has a slowing attack that helps with her DPS and gives her a free critical strike, she's an insane ganker at night with her Midnight Bird skill, and a skill that gives herself some really strong evasion as well as invisibility. And the worst part about Rumia, her low cooldown, low mana costs ult, that will instantly devour enemy girls on low HP (or just squishier heroes outright after a bit of damage) and gain her permanent Strength bonus. It also lets her heal quickly in emergencies or just help weaken an enemy girl. It makes her really hard to put down especially when she has the support of her team mates.

EDIT: Since the vote number increased to 10, I'm adding in my other 5.

Cirno: My problem with Cirno is her proc cooldown of 0, especially considering both passives already have good proc rate, and the frost debuff from Cirno's spells/procs last way longer than they should in my opinion. Next problem with Cirno is how she has such high Agility gain alongside with her high Strength gain, though she may not have any Intelligence gain whatsoever, she doesn't even really need any to be extremely deadly.

Koakuma: Her spells are really strong and she can spam them crazily, even earlier on. I don't really like how strong they tend to be early game, especially due to fact she has enough mana regeneration to spam more and they don't have much of a cooldown. Other than that, her slow is really a bit much when it stacks :ohdear:. But I wouldn't say she's really broken or anything, just sort of bordering that point.

Tewi: Her bombs acting as proximity bombs are really bad, although overall they're not really broken, but really annoying. My main problem is her orb attack. Even if it has a chance to fail, it has a chance to stun them, and the worst part, it does insanely high pure damage. I've seen it take away about 1000 + damage per shot easily and kill most heroes in like 5 shots or so.

Koishi: I really don't think of Koishi as that broken, but her manaburn, free critical strike, free evasion and her really high stat bonus from her ult makes her really lame :V In addition she's really boring to play. That's about it.

Nazrin: I may be the only one who voted Nazrin but... Nazrin I just don't like dealing against. She becomes such a tank with pendulum and its really hard to beat her or anyone with pendulums, since they become so tank and get such annoying DPS. She gets really high DPS thanks to Busy Rod and she can now chase or escape like crazy with the dash. Oh and its hard to stop her from farming well :V those mice are orz, getting point items before me.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Dormio Ergo Sum on March 04, 2011, 11:01:59 AM
Oh, crap, how did I forget about Rumya.
*Dormio is now feeling conflicted*
I don't like how long Cirno's slows last either.
I mean, Cirno would probably be fine if the slows weren't so trololol.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Captain Infinity on March 04, 2011, 11:12:30 AM
Oh, crap, how did I forget about Rumya.
*Dormio is now feeling conflicted*
I don't like how long Cirno's slows last either.
I mean, Cirno would probably be fine if the slows weren't so trololol.

The proc cooldown of 0 is rather annoying too.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: tbax704 on March 04, 2011, 11:30:57 AM
Yukari: Her armor is 0 even though her agility is 15 (at the start of the game). That's just silly
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Captain Infinity on March 04, 2011, 11:33:04 AM
Yukari: Her armor is 0 even though her agility is 15 (at the start of the game). That's just silly

Yukari doesn't need armor, she already has some strong skills and is a quite deadly support unit.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: tbax704 on March 04, 2011, 12:08:38 PM
Yukari doesn't need armor, she already has some strong skills and is a quite deadly support unit.
I haven't tried all the characters yet. And that's the first time I used Yukari so I don't know about her skills. After I tried them I realized it too. If she's being attacked you can just warp her to another spot
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Pesco on March 04, 2011, 12:17:12 PM
My votes will be how skill intensive I regard a character to be. Post when I get home.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Helepolis on March 04, 2011, 12:34:58 PM
Vicviper fixed the poll. 10 votes allowed to cast. Votes can be changed. 10 days until closure.



I casted my top 10. Basically they are similar to the ones explained on page 22 or w/e (forgot exact page #)
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Dormio Ergo Sum on March 04, 2011, 12:41:53 PM
Okay, so since we're allowed to add more, in addition to what I said above.

Rumia: *Insert what Tanaka said here*

Cirno: Her slow lasts forever, and then another day on top of that.

Nue: I don't like how she has both EXP gain AND cooldown reset on her passive.

I'm too lazy to write more indepth.

EDIT: orz
I forgot about Tewi.

Tewi: I don't mind her that much EXCEPT for her orb. That orb does some crazy damage, man. Would also be nice if her mines were actually pickups instead of proximity, but oh well I guess.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: tbax704 on March 04, 2011, 12:47:07 PM
I forgot about Alice. After she reaches lv16, you can summon a 24-doll-army in the healing spot quickly and you can crush your opponents easily with that. If the dolls are destroyed you can summon them again as long as you have mana. Her skills have 0 cooldown which is the cause of it. I think a 3-sec cooldown for her skills should be made
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Dormio Ergo Sum on March 04, 2011, 12:48:51 PM
Summoning her 3rd dolls in the fountain is a waste of time.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: tbax704 on March 04, 2011, 12:53:06 PM
Summoning her 3rd dolls in the fountain is a waste of time.
I know that, they can't move. The 24-doll army that I mentioned consisted of 12 of the 1st dolls and 12 of the 2nd dolls
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Dormio Ergo Sum on March 04, 2011, 12:55:56 PM
Right.
I can't count.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: trancehime on March 04, 2011, 01:08:54 PM
Youmu Konpaku #1
STR: 19 (+1.8 )
AGI: 26 (+2.7)
INT: 15 (+1.5)

Senbonzakura - Why is the cooldown at Lv4... seven seconds? Yes, it used to be five seconds, but 7 seconds still isn't much better. The fact that it can also curve slightly and the 1000 cast range is also further increasing its insane utility, not to mention it hurts a lot and only costs 85 mana. There's really not much else to be said about this skill. It's fucking amazing and is godlike, it's one of the skills that makes Youmu one of the best killers in the entire game.

Rise from Delusion - It stacks with Corruption for some reason, so getting Melon Blade will make Youmu's attacks at Lv4 Delusion remove 40 armor from you in just four attacks. She's an AGI type hero, so she will reach insane ASPD very fast, allowing her to instantly slice you up and kill you. If the skill had a hard cap on its armor reduction, or was changed to work similar to Slardar/Pestilence's Amplify Damage/Swarm, it might be more balanced, but the skill at the moment is just insane.

Myon - One question will explain this: Why does Myon also have Delusion's effect?

Slash of Eternity - Superhuman scaling nuke. Probably one of the best in the game in terms of scaling, though Byakuren's MP% nuke also compares very well. By the way, Youmu's invulnerable when she uses the skill and it uses the Transformation trigger, so she can dodge stuns and nukes and the like. :colonveeplusalpha:

Youmu is one of the strongest carries in the entire game, and this should be obvious to those who faced back's Youmu as they were probably completely decimated by insane spamming of Senbonzakura and a clever item build centralizing on Youmu's insane armor debuff and her above-average STR growth for an agility hero. Her skills synergize too well and the fact her skills on their own are already insanely strong further compound her infuriating godliness. I really like Youmu as a character, but in this game, she's just way too overpowered.

Wriggle Nightbug #2
STR: 18 (+1.9)
AGI: 26 (+2.85)
INT: 16 (+1.25)

Firefly Phenomenon - Underrated skill. It's an excellent buff that turns pretty much Wriggle and all her minions into walking Tengu Detectors for 20 seconds. In key pushes and clashes in a Sub Doll dominated metagame, this skill is definitely stronger than most people make it out to be.

Nightbug Tornado - Basically Locust Swarm. It's an excellent parasitic pseudo-nuke that helps Wriggle's earlygame IMMENSELY. This would already be strong if Wriggle were melee, but since she's ranged, this skill is just downright insane, especially with Wriggle's less than desirable HP count compared to some other heroes. Furthermore, she can use this skill for clutch and twitch comebacks/reversals.

Insect Storm (450 HP, 12 Armor, [Burrow: Similar to Ladder Burrow, but passively increases armor by 8]) - Insanely spammable, the bugs can be used as harass tools, farming tools, map control tools, the amount of control bugs provide is absolutely insane. A group of 3~5 beetles can take on lesser neutral spawns on their own and a full 8 beetle group can give a Lv8+ neutral camp a hard time even due to their tough armor! Sure, their base damage is relatively low, but 8 of them harassing you can be a chore. Not to mention 35 mana cost...

Hermit of an Endless Night - For fuck's sake, devs, when did you think it was a good idea to make Wriggle's fade time 0.3 seconds? Christ Almighty.

Wriggle has a solid game all-around and her ultimate certainly doesn't help matters for her opponents. Her Nightbug Tornado skill is amazing for keeping her HP up, and can help her to gain a first blood or a cheap reversal or revenge kill in tight situations. The deceptively large AoE bolsters this. Insect Storm also provides Wriggle with avenues to farm and to harass aside from the fact she is also ranged. With clever play, she can trap enemies between her insects and kill them with impunity. Wriggle's ultimate is the kicker, though, as the 0.3 fade time at Lv16 makes her unstoppable without a Tengu Detector. Beware the insect of the night, for she will ruin your shit completely with everything at her disposal.

Nue #3
To be written

Tewi #4
To be written

Koishi #5
To be written

Byakuren #6
To be written
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Rikter on March 04, 2011, 01:24:34 PM
Okay I fixed my vote I voted for Nue, Mokou, Aya, Tewi, Youmu, Flandre, Wriggle, Rumia and Koishi.

Well I thought I did but I need to fix it again :/
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Messiah on March 04, 2011, 01:36:12 PM
May I do the poll in the br DotS thread as well?
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Dr Rawr on March 04, 2011, 01:39:33 PM
What no one mentioned koa? Also trance i dont think watermelon and youmus passive stack. Iirc it only stacks if someone with watermelon attacks.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Captain Infinity on March 04, 2011, 01:40:23 PM
What no one mentioned koa? Also trance i dont think watermelon and youmus passive stack. Iirc it only stacks if someone with watermelon attacks.

I mentioned Koakuma in my post :V
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: trancehime on March 04, 2011, 01:43:35 PM
What no one mentioned koa?

Gank Koakuma more, seriously.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Tapsa on March 04, 2011, 01:57:27 PM
iku eiki medicine yamame letty flandre tewi wriggle rumia koishi

I wish I could elaborate the ones outside of the "Obvious 4"
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Dr Rawr on March 04, 2011, 02:22:45 PM
Ganks dont work because of lol slows, if you've ever seen dular or anyone play koa you would know that her stacked slows are very strong.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: trancehime on March 04, 2011, 02:28:11 PM
Ganks dont work because of lol slows, if you've ever seen dular or anyone play koa you would know that her stacked slows are very strong.

Not always... I play Koakuma often, actually.

Only time Koakuma is safe from a gank with Pyro/Order is at the tower...

Using Dular's skill order, you don't have Chain at all so the slow is really not long enough to maintain a safe escape... Furthermore, there are ganking heroes that don't really give a two-shits about Koakuma. She's also insanely squishy and stuns instantly tear her in half.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Captain Infinity on March 04, 2011, 03:01:17 PM
Ganks dont work because of lol slows, if you've ever seen dular or anyone play koa you would know that her stacked slows are very strong.

Koa's biggest weakness probably is ganking. Momiji can troll Koa hard what with the long stun and the wolves, and how Koa has quite low HP.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Dular on March 04, 2011, 03:24:00 PM
Koa is insanely weak against dashing/blinking skills, such as Youmu and whatnot.  She could probably dash and ult and I'd be dead.

The reason I make Koa OP is because I always increase my awareness as her because I KNOW she is super squishy, and always check the map to make sure that heroes are not missing, and I always make sure to lane against heroes that don't have any 'rar I kill you from far away' or 'rar I'm next to you now!' abilities.  Even at end game and most characters have near 3000hp, I typically only have about 1900, even with some hp boosting items.  The term 'glass cannon/support' rings true with her.

Strategy!


On a side note, Alice isn't as OP as one would imagine.  Maybe if you have mad micro skills she becomes a threat, but to an average person?  I have trouble managing 25 units and watching Alice underneath all that garbage, not to mention that AoE moves shut her down pretty easy and she herself can't do anything of notice, only her dolls.  Her 'ultimate' so to speak typically leave all her Shanghai Dolls who knows where and is only useful in big crowded areas, and you ever control 25 units?  Not that easy.



My votes are fairly consistent with everyone else, but I'm adding Komachi.  Too battle-worthy and 50% insta kill is way too high in my opinion, a decrease to 35% is good enough I think, and I'm not entirely sold on the 'Koishi is OP' thing.  Too many obvious counters(Slow/Stun/magic nuke) is enough to mess her up or at least weaken her a lot.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Dr Rawr on March 04, 2011, 03:59:56 PM
If gank more was the solution why not just gank youmu flan koishi rumia and wriggle more... yea she has low hp, but that once her slow hits you you're more or less standing still along with your whole team, its just as bad as letty and medicine, except koa can deal large amount of damage with her spammable spells. Also having her spells being able to bounce off her self is such bs also
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: victorino123 on March 04, 2011, 04:43:19 PM
Someone know the changes in the 0.959b version?
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Helepolis on March 04, 2011, 05:07:18 PM
Someone know the changes in the 0.959b version?
Nobody knows yet :V until someone translated the changelog. We can only wait.


TranceHime, could you give us indication of the following skills?

Kisume
(http://i55.tinypic.com/2m6wc5w.jpg)

(http://i55.tinypic.com/fthp1j.jpg)

(http://i55.tinypic.com/29p2bf4.jpg)

(http://i52.tinypic.com/jimckx.jpg)

passive
(http://i55.tinypic.com/2lu3mv4.jpg)


Yamame new

(http://i56.tinypic.com/be5u80.jpg)

(http://i55.tinypic.com/2qja9ht.jpg)

(http://i56.tinypic.com/dhcznl.jpg)


GENJI VS HISOU TENSOKU
[attach=1]

Hisou Tensoku has 2000 HP  225-275 attack, 20 armour. Probably double the speed of Genji. Melee with splash dmg.


TWO HISOUTENSOKU
[attach=2]
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Dormio Ergo Sum on March 04, 2011, 08:49:16 PM
Nobody knows yet :V until someone translated the changelog. We can only wait.
Please wait warmly, translating now.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Dormio Ergo Sum on March 04, 2011, 09:09:29 PM
0.958k -> 0.959b CHANGELOG

BUG FIXES
-Shitload of bugfixes I can't be bothered translating.

GAMEPLAY CHANGES
-Moriya skill: HISOUTENSOKU added.
-Hakurei skill: GREAT BORDER added.
-something about bounties
-something about melee creep hp
-something about ranged creep hp
-something about creeps
-something about melee creep hp gain
-something about ranged creep hp gain
-something about creeps increasing exp given with hp gained
-Reviving your character now costs faith as well as gold.

HERO CHANGES
-Flandre's STR changed from 15+1.25 -> 18+1.5  Flandre's INT changed from 18+1.5 -> 15+1.25
-Flandre no longer does reduced damage to buildings.
-Flandre's Four of a Kind damage reduced from 20/30/40/50% -> 12/18/24/30%. MP cost reduced from 60/100/140/180 -> 40/80/120/160
-Flandre's damage increase from Leviathan decreased from 15/25/35/45 -> 10/15/20/25
-Flandre's Leviathan success rate changed from 30/45/60/75% -> 100%. MS-12%/ASPD-10% -> MS/ASPD-12%
-Flandre's And then there were none critical rate changed from 3/5/7 -> 3/4.5/6
-Youmu's Thousand Cherry Blossoms range changed from 1000 -> 700/800/900/1000. Damage increased from 50/70/90/110 -> 50/80/110/140
-Youmu's Rise from Delusion chance changed from 50/65/85/100% -> 100%
-Youmu's Rise from Delusion armor reduction reduced from 4 -> 0.75/1.5/2.25/3. Myon has a 50% chance to reduce armor.
-Youmu's Rise from Delusion creates 10/15/20/25 extra physical damage. Armor reduction limit changed from 60 -> 6/12/18/24
-Youmu's Slash of Eternity base damage changed from 100/200/270 -> 90/180/270
-Youmu's Slash of Eternity AGI multiplier changed from 3.4/4.6/5.2 -> 3.2/4.2/5.2
-Youmu's Slash of Eternity cooldown changed from 130/100/70 -> 100/85/70
-Yukari's Quadruple Border time changed from 2/3/4/5seconds -> 1/2/3/4seconds
-Yukari's Semi Bordered Flying Object cooldown increased from 3seconds -> 4seconds
-Tewi's Great Fortune Crest mHP% reduced from 1/2/3/4 -> 0.75/1.5/2.25/3
-Tewi's Lucky Inaba chance to activate increased from 33% -> 36%
-Tewi's Lucky Inaba reduction increased from 11/22/33% -> 12/24/36%
-REISEN UDONGEIN INABA CHARACTER REVAMP
-Komachi's souls can no longer be destroyed.
-Komachi's souls lose 1hp/sec -> When Komachi is in range the HP will be transferred to her.
-Shizuha's Falling Leaves of Madness damage increased from 50 -> 50/65/80
-Shizuha's Falling Leaves of Madness duration increased from 6/7/8seconds -> 8/11/14seconds
-Minoriko's Apple base heal increased from 50/75/100/125 -> 100/150/200/250
-Minoriko's Apple % heal decreased from 5/10/15/20% -> 2.5/5/7.5/10%
-Yamame has lost 6 legs.
-YAMAME CHARACTER REVAMP TO COMPENSATE FOR LOSS OF LEGS
-KISUME ADDED AS A CHARACTER
-Yuugi gained passive "Retuning home: The roar of the Atonement" (Yes, google translate for names sucks)
-UTSUHO DID NOT HAVE A MAJOR CHARACTER REVAMP. SHE HAS HAD A SEMI-MAJOR REVAMP.
-Murasa's boat cooldown changed from 100s -> 60s from when the boat died.
-Murasa's boat HP increased from 600/800/1000 -> 600/900/1200
-Murasa's boat armor changed from 0/3/6 -> 0/5/10
-Murasa's Eternally Anchored Ghost Ship damage changed from 400 -> 300/500
-Murasa's boat permanent etheral -> 6second active skill with 30second cooldown. (Can someone check this for meConfirmed by Hele)
-Byakuren's Nirvana's Cloudy Way in Purple damage decreased from 175/250/325/400 -> 125/200/275/350
-Byakuren's Nirvana's Cloudy Way in Purple area damage decreased from 100/150/200/250 -> 90/120/160/200
-Byakuren's Legendary Flying Saucer cooldown increased from 14/13/12/11seconds -> 17/16/15/14seconds

ITEM CHANGES
-NEW ITEM ADDED: KAPPA'S ASSAULT PISTOL
-NEW ITEM ADDED: WING OF A PHEONIX
-Portable Bento charges reduced from 15 -> 12
-Delicious Bento charges reduced from 20 -> 18
-Luxurious Bento charges reduced from 25 -> 24
-Scythe multiplier reduced from 0.15 -> 0.13

DONE
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Dr Rawr on March 04, 2011, 10:44:22 PM
well we got what we wanted... a moriya genji thing... also how was reisen skill change?
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Stuffman on March 04, 2011, 11:01:58 PM
Quote
-Hakurei skill: GREAT BORDER added.
What's it do?

Quote
-Reviving your character now costs faith as well as gold.
Oh man this makes me feel really uncomfortable about buying out...

Quote
-Komachi's souls can no longer be destroyed.
-Komachi's souls lose 1hp/sec -> When Komachi is in range the HP will be transferred to her.
This is a pretty neat addition, even if she didn't need it. Sounds cool for laning.

Quote
-Yamame has lost 6 legs.
Holy shit, going from 8 -> 2 legs is a huge fucking nerf. Why do the devs hate Yamame so much?
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Dr Rawr on March 04, 2011, 11:05:29 PM
actually losing those 6 legs im sure makes her look less fat :V
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Helepolis on March 04, 2011, 11:11:19 PM
What's it do?
It is same as Moriya thunder.

Holy shit, going from 8 -> 2 legs is a huge fucking nerf. Why do the devs hate Yamame so much?
She became more sexy.


Ps a quote from LuckyCharat who translated an interesting piece over at DS. Thought I should share it here as well. Most of them are interesting for people who are not familiar with certain mechanism.

Quote from: LuckyCharat
So anyhow, common misconceptions: (brought to you by FieXieZuiGao, last time I did a phail translation so it's hard to read.)

1: A lot of new players think Youmu's first item should be PAD, but in actuality, a Red/Green Llama is better

2: A lot of new players think Magician's Hat is not useful, it is as expensive as GHGM but it couldn't control opponents at all. In actuality, Magician's Hat is a powerful item. Use it to save yourself and cancel out Yuyuko's, Sakuya's, Yuugi's, Iku's, China's or Nue's ultimate. Most importantly you can cast it on yourself and even your allies. It also removes any debuffs(Invulnerability), making it an item that can answer to a lot of problematic enemy skills.

3: A lot of new players also thinks cards are annoying to use, however a Poor Girl's Card burns your enemy target's MP and HP by 100, while recoving 100MP to yourself. A card that gives you 100MP and costs 70 is in fact, more useful that Scarlet Mansion Tea, which it can also be dispeled easily.
Good Girl Cards are for characters with high movement speed, e.g. Aya.
Bad Girl Cards are for characters with low movement speed, e.g. Utsuho, Yuugi.
Maiden in Love Cards are used in early game for characters that has gradual, non-instant HP recovery skills.
Flandre should use Bad Girl Cards, despite having high movement speed.

4: A lot of people only uses Drizzle(MP Rain) and nothing else.
Tip - using one Scarlet Mist (Lifesteal Weather) in early gave saves valuable money for DPS characters - they don't have to aim for a PAD anymore (unless you don't last hit well).
Typhoon Weather is to be used when the opponent team is wiped to offensively and quickly push enemy towers.
Spring Haze Weather must be used when your own team is wiped, 5000 Armor towers and buildings will almost never drop their HP while the weather is active. Go and protect them after your team revives and before the weather ends.

5: In DotS, towers are far more important than getting kills. Aim for towers first.

6: Xinhua Businessmen have a 10% MS Aura, HP Regen Aura and even True Sight. However the real deal here is that this item lets anyone become a jungle assasin. Combine this with Bloody Parasol to push towers really fast. Do note that Businessmen do not split when they attack buildings and all of them die when the CD for the item is almost up.

7: Shikieiki's and Sanae's R can remove GHGM debuffs. Shikieiki's Yama Mirror Image can be removed by dispeling it and also be eaten by Genji towers.

8: Remiilia's F gives her temporary Invulnerability, but it also "moves" Remilia. THis means that if you moved for 200 distance after getting hit by Yuugi's ultimate and you then use F, Remilia will die, but the bats still stays.

9: Yuyuko's ultimate can be cancelled immediately after the damage starts calculating, however there's hardly no damage if canceled in this case.

10: 3D Escapades can also be used on your allies efficient, e.g. when Youmu uses her ultimate on your ally, if you 3D your teammate fast enough, Youmu's W deals no damage because it is a Physical Spell.

11: Yatagarasu is very powerful in early game when you lack mana.

12: DPS weapons are fake DPS weapons in DotS, Myon Balloon counters all of them, except Shinigami's Scythe. This is also why Shinigami's Scythe is the true DPS item.

13: Koishi should get Donation Box and Gray Llama first, then get Frozen Frog, games have proven that 25 minutes into the game with 0 kills can achieve this, which is more worth it than Lunar Rabbit Illusion Weapon.

14: If you can't aim Remilia's spear properly at all, you might as well not learn it. Maining Bats and Secondary Lifesteal for Remilia is also an alternative playing style.

15: If you control Alice and your enemies have a not of Area of Effect attacks, you shouldn't be stubborn with the New England setup. The Shanghai setup is way better in this case.

16: Reisen is actually a character that you should only have 1 level for DFW and max out R and Stats.

17: Yuyuko and Reisen's ultimate's only use in the early game is to kill Ancient Neutrals.

18: Ranged characters can get out 2 waves of ancient neutrals if they stand far enough. If supporters on Early Game are not busy then they can use this method to gather masses of neutrals, using Momiji's wolves, Wriggle's beetles used by an experienced person can pull out crazy amounts of neutral creeps, kill them all and filthy money get.

19: If you want to pull Neutrals, if you see Thicondrius among the neutrals, pull him first, otherwise a Sleep to you resets all neutral creep's aggro and you have to pull all over again.

20: Internet Addiction Eliminator automatically removes your MP bar if your MP is less than 900, regardless if you have items that add MP.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Captain Infinity on March 05, 2011, 03:01:46 AM
NOTE

Version 959b appears to be rather buggy and causing A LOT of game lag (i.e. screen froze for everyone for about 30s + every minute or so and kept getting worse) and as we haven't figured out what causes it, people should keep this in mind.

Other bugs include Reisen doing infinite damage with her clones (according to Rizock) and her also permanently slowing enemies, and Utsuho's presence creates a blank icon on enemy heroes.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Dormio Ergo Sum on March 05, 2011, 03:10:04 AM
Her clones seemed to be doing normal damage when I used her.
However, her F skill looks horribly, horribly bugged. (Read: 3hko at level 2 as well as absurdly long slows.)

No idea about the the lag you're talking about, I haven't experienced it.
The Korean community has a post about Okuu causing lag at the 2m mark, but iunno.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Captain Infinity on March 05, 2011, 04:13:55 AM
Her clones seemed to be doing normal damage when I used her.
However, her F skill looks horribly, horribly bugged. (Read: 3hko at level 2 as well as absurdly long slows.)

No idea about the the lag you're talking about, I haven't experienced it.
The Korean community has a post about Okuu causing lag at the 2m mark, but iunno.

Ask Sodium, PX, Stuffman, Panda, Rizock, Hero999 or whoever else was playing, we experienced massive game lag.

The hero roster was something like this:

Hakurei
Wriggle
Flandre
Suika
Nazrin

Moriya
Yamame
Kisume
Utsuho
Someone else I don't remember
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: ApharmdB on March 05, 2011, 08:55:24 AM
Ask Sodium, PX, Stuffman, Panda, Rizock, Hero999 or whoever else was playing, we experienced massive game lag.

The hero roster was something like this:

Hakurei
Wriggle
Flandre
Suika
Nazrin

Moriya
Yamame
Kisume
Utsuho
Someone else I don't remember

I think post 88 in this thread http://www.touhou.cc/bbs/viewthread.php?tid=27767&extra=page%3D1&page=5 says that Flandre's images cause massive lag when they die...
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Stuffman on March 05, 2011, 09:08:58 AM
Yep, confirmed, it's Flanders.

ABILITY TO DESTROY ANYTHING

INCLUDING YOUR FRAMERATE
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: trancehime on March 05, 2011, 09:20:20 AM
Kisume

D
Shoots a will-o-wisp at the enemy which stuns them for a brief time, deals some magic damage, and applies a DoT to them.
The stun has a very minute AoE, and the DoT has a slightly larger AoE.

Cast Range: 1000
Stun AoE: 120
Flame AoE: 200
Mana Cost: 45/55/65/75
Cooldown: 6 sec

Lv1 - 80 impact damage, 0.5s stun, 8 damage/sec for 8 seconds.
Lv2 - 120 impact damage, 0.75s stun, 12 damage/sec for 8 seconds.
Lv3 - 160 impact damage, 1.0s stun, 16 damage/sec for 8 seconds.
Lv4 - 200 impact damage, 1.25s stun,  20 damage/sec for 8 seconds.

F
Drops the bucket on the enemies dealing a great amount of damage based on Kisume's AGI.
Kisume, in the bucket, will transport to the location she landed.

Cast Range: 500/600/700/800
AoE: 300
Mana Cost: 80/100/120/140
Cool Down: 22/20/18/16 secs

Lv1 - Highest damage at [Kisume.AGI * 1.2] physical.
Lv2 - Highest damage at [Kisume.AGI * 1.8] physical.
Lv3 - Highest damage at [Kisume.AGI * 2.4] physical.
Lv4 - Highest damage at [Kisume.AGI * 3.0] physical.

R
Kisume's bucket serves as a defensive mechanism that reduces damage dealt to her for about 7 seconds.
During that 7 seconds, she gains Absolute Defense for a certain amount of damage.
She also gains Immolation temporarily dealing damage to units nearby her.

Mana Cost: 60/90/120/150
Immolation AoE: 200
Cooldown: 18 secs

Lv1 - Reduces 6% of all incoming damage. 50 damage Immolation. Absolute Defense lasts for 75 damage.
Lv2 - Reduces 9% of all incoming damage. 75 damage Immolation. Absolute Defense lasts for 150 damage.
Lv3 - Reduces 12% of all incoming damage. 125 damage Immolation. Absolute Defense lasts for 225 damage.
Lv4 - Reduces 15% of all incoming damage. 150 damage Immolation. Absolute Defense lasts for 300 damage.

W
Kisume explodes, reducing her HP to 1. Damage dealt is based on her current HP.
It has a 1.5sec cast time.

AoE: 600
CD: 135 seconds

Lv1 - Magic Damage = 300 + 18% of Kisume's current HP
Lv2 - Magic Damage = 450 + 27% of Kisume's current HP
Lv3 - Magic Damage = 600 + 36% of Kisume's current HP

Well Destructor
After every 4 attacks, her next attack will deal 50 bonus magic damage and inflict a 1.2sec stun.



New Yamame

R (Disease #1)
Yamame has a 20% chance to infect nearby enemies with a contagious disease. Each application of the disease deals some magic damage.
It can infect other enemies in a chain, for a maximum of 16 times. Each bounce weakens the disease's damage by 10%.

Reach: 400

Level 1 - 50 base damage
Level 2 - 75 base damage
Level 3 - 100 base damage
Level 4 - 125 base damage

W
Yamame shoots a spider clinging to a target, which allows her to instantly place herself at the location of her target.

Cast Range: 600/750/900
Mana Cost: 150/125/100
Cooldown:  0.5 secs

Diseased Intestine
Whenever Yamame or her spawns attack an enemy, they disease the target.
The disease causes them to receive 5% of Yamame/her spawns' damage as magic damage every 2 seconds.
Duration: 12 seconds




Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Captain Infinity on March 05, 2011, 09:34:06 AM
I think post 88 in this thread http://www.touhou.cc/bbs/viewthread.php?tid=27767&extra=page%3D1&page=5 says that Flandre's images cause massive lag when they die...

Problem was though, I never used Flandre's images (I was Flandre) when we lagged, I never got the chance to do so anyhow.

Yep, confirmed, it's Flanders.

ABILITY TO DESTROY ANYTHING

INCLUDING YOUR FRAMERATE

I never used Flandre's images during that game so there's separate issues involved.



ALSO, for those who have not seen the IRC

Version 959c is now out: http://tinyurl.com/4cvtlwj
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Stuffman on March 05, 2011, 09:40:31 AM
I tried a solo game as flandre and got the slowdown around the time the images faded, so that's at least one source of the issue.

Quote
Version 959c is now out: http://tinyurl.com/4cvtlwj

But that might fix it so whatevs :V
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Helepolis on March 05, 2011, 09:45:05 AM
Reisen

passive
(http://i56.tinypic.com/n1wcj4.jpg)

D
(http://i54.tinypic.com/23uz94w.jpg)

R
(http://i51.tinypic.com/2d124rb.jpg)
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: ApharmdB on March 05, 2011, 10:03:40 AM
Passive
Eirin prepared a strengthening medicine for Reisen.
Passive increase of 190hp and 2 armour points.

Note: The chinese forums are saying that only the 190hp increase works. The armour bonus is nowhere to be seen.

D
Attacks have 10.0% chance of creating an illusion.
Illusions have 1.5% chance on attack of creating another illusion.
Illusions take 400% damage and last for 10 seconds.
Upon activation, the skill creates 2 illusions immediately within a 200 unit radius.
A maximum of 9 illusions may exist at any one time. (Typo? Or does it refer to 8 illusions + 1 Reisen?)

Mana cost: 50/60/70/80
Cooldown: 16 seconds

Level 1: Illusions have 5% of Reisen's attack damage.
Level 2: Illusions have 8% of Reisen's attack damage.
Level 3: Illusions have 11% of Reisen's attack damage.
Level 4: Illusions have 14% of Reisen's attack damage.

R
Increases Reisen's attack range.

Level 1: Increases attack range by 35 units.
Level 2: Increases attack range by 70 units.
Level 3: Increases attack range by 105 units.
Level 4: Increases attack range by 140 units.

Note: Despite having a range of 705 at level 3 of this skill, she will not effectively outrange towers until level 4 due to her hitbox. Her max attack range is also 740 and not 760 as stated during the selection screen.

Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Dormio Ergo Sum on March 05, 2011, 10:23:08 AM
.959b -> .959c

-MOAR BUGFIXES
-SOME MOAR GAMEPLAY CHANGES (Mostly just undoing/rebalancing what happened last patch)
-Reisen's ??(2nd) bonus damage decreased from 30/40/50/60 -> 15/25/35/45
-Reisen's ??(2nd) damage amplifier reduced from 300% -> 200%
-Utsuho's Hell's Tokamak (check tl?tl by Trance) magic reduction reduced from 3~30% -> 3~23%
-Satori's Camera Shy Rose cooldown increased from 1second -> 1.2seconds. Clone damage changed from 45/60/75/90% -> 40/60/80/100%
-Youmu's Rise from Delusion armor reduction limit changed from 6/12/18/24 -> 12/24/36/48
-Yuugi's Oni voice "Roar of Annihilation" (I still need a proper translation for thistl by Trance) hp regeneration reduced from 16hp/s -> 4hp/s
-Wing of a Pheonix area of effect reduced from 650 -> 500. Damage increased from 35 -> 40
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: tbax704 on March 05, 2011, 11:14:11 AM
.959b -> .959c

-MOAR BUGFIXES
Flandre's bug is fixed now.

Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: shadowbringer on March 05, 2011, 06:13:37 PM
my votes:
- remilia: remilia's ult forces the opponent team to send fewer heroines to kill her or her teammates, since more heroines taking damage = more lifesteal regen for her
- koakuma: same case with remilia (meaning, it's difficult to win teamfights with unless your team has really good disabling potential, or healing potential, or some way to minimize magic damage -- for example, Reimu's ult -- or some other ways -- by being able to pull individual heroines or taking control away from one of them while rushing through the enemy team to get Koakuma), except the fire splash bounce damage has a greater cooldown, but also a greater damage output
- byakuren: does she still do damage on her ult through Substitution Doll?
- wriggle: she is among the safest heroines you can send to try to push undefended lanes to their towers and escape (due to passive invisibility) from there while the opponent team is busy elsewhere (or outnumbered), DotA's Rikimaru doesn't have this potential (at least not as much as dealing damage to towers fast enough before getting out of a possible gank), due to lack of beetles and being a melee hero. It's bothersome (imo) to have to use bus tickets for a mostly unwarranted kill against Wriggle, and then having to wait for ticket cooldown while the other team is pushing the side you've just left
- koishi: difficult to mess up when playing with her (unless the opponent team is more solid, more well structured), difficult (understatement) to survive/outlast her ult if she's caught you and you're caught by her team. Has few heroines which can compare to (not really match) her role in damage potential and safeness when doing teamfights.

personally, I think that there are certain team combinations which limit the other team's options more than individual heroines do
- Rumia and Momiji on the same team, meaning that the other team can't use Momiji's aoe truesight and then stun Rumia to either allow Momi's team to gank her or to help Rumia's target escape
- Letty and Tenshi on the same team, meaning that you can't stop Letty's blizzards with Tenshi's fissure (not that Letty can't outspam Tenshi, though), plus Letty gets Tenshi to stun people trying to get near her
- Koishi and Sikieiki on the same team :V
- Medicine or Iku against melee heroines on team fights (provided Medicine has good enough support from her team right after she berserks someone and then said target starts attacking her)
- Yamame and Murasa on the same team, meaning the other team can't use Murasa's physical splash damage (but still can use Komachi's) against spiders when defending towers (is Kogasa's spin physical? I guess it's not, or else pad would cut down a lot of damage from it, I think)
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Dular on March 05, 2011, 07:25:24 PM
Kogasa spin is a physical spell, much like Youmu.  It is affected by armor and armor alone.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Pesco on March 05, 2011, 09:09:33 PM
Hakurei
Sodium - Suwako
Tapsa - Murasa
Hero - Remilia
Whitewish - Aya

Moriya
Dular - Kisume
PX - Letty
Pesco - Tenshi
headcrabs - Yamame
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: trancehime on March 06, 2011, 03:09:46 PM
Edited my translation of Kisume's F because I made a stupid mistake

Though this might have been caught already. Please verify.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Dormio Ergo Sum on March 07, 2011, 01:10:50 AM
I'm going to be posting all the new skill info excluding Yamame/Kisume/Raisin since TranceHime and ApharmdB already did those.
Please wait warmly.

OKUU'S PASSIVE
"Hell's Tokamak" All units within 900 units of Utsuho have their magic resistance reduced by 3~23%. The amount reduced depends on Utsuho's level. (3% at level 1, +4% for every 3 levels she gains)

YUUGI'S PASSIVE
Oni voice "Roar of Annihilation" When Yuugi's HP falls under 20% Yuugi gains 60% bonus damage, 8 armor and 4hp/s regen. All allies within 600 units will also receive 30% bonus damage, 4 armor and 2hp/s regen. Lasts 15 seconds for allied girls and 7.5 seconds for creeps. Cooldown of 90 seconds.

MINORIKO'S PASSIVE
Honesty Sign "Dim-colored Reed Harvest" (tl by Trance) Every time Minoriko levels up, all allied girls receive a small heal of 100 + (Minoriko's Level x 12).
AoE of 99999.

Also, Trance, can you tl Minoriko's passive's name for me?
Thankies Trance.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Stuffman on March 07, 2011, 02:17:49 AM
Quote
OKUU'S PASSIVE
"Hell's Tokamak" All units within 900 units of Utsuho have their magic resistance reduced by 3~23%. The amount reduced depends on Utsuho's level. (3% at level 1, +4% for every 3 levels she gains)

Can MR go below 0, or does this mean ZUN glasses are useless if Utsuho is on on the enemy team now?
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Dormio Ergo Sum on March 07, 2011, 02:23:18 AM
I think it goes below 0.
Should probably test it when my battery isn't at 14%.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Pesco on March 07, 2011, 06:55:57 AM
That's kinda gayass broken. Nerf Okuu's range to say 350 and I'd be happier about it.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Dular on March 07, 2011, 07:04:54 AM
Consider the term 'ALL' units.  Including herself.

She makes ALL magic stronger against everyone else.  Against someone like Yuyuko or something, her passive will probably be more of a detrement than a buff.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: communist unity (comm-unity) on March 07, 2011, 07:26:30 AM
At least it's not cancer.  :]
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Captain Infinity on March 07, 2011, 07:54:27 AM
At least it's not cancer.  :]

Won't her cancerous F skill be worse because of this though? Lol.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: ApharmdB on March 07, 2011, 08:40:54 AM
Consider the term 'ALL' units.  Including herself.

She makes ALL magic stronger against everyone else.  Against someone like Yuyuko or something, her passive will probably be more of a detrement than a buff.

Hmm the tooltip does say "All enemies within 900 units range..." rather than "All units..." so it's safe to say that officially, her passive only affects enemies. It's supposed to account for her slight damage nerf for Abyss Nova initially (from 500 to 460) as well as Peta Flare. I guess the developers thought she had too easy a time farming early on. Since there was no change to her ult, it has the effect of buffing that skill, as well as any magic-based nuke from her teammates.

Also, if anyone cares (or even plays Reisen), I spent an hour shooting sorceresses with that bunny, seeing if anything changed with its mechanism. The reason it was so uber-broken in 0.959b (besides the permaslow) was that (at level 4) it added 60 damage to base, then multiplied everything by 300%, resulting in a massive straight up 180 damage bonus and her clones carried a +20 damage bonus which was also multiplied by 300%.

Now it's more sane - the damage bonus of 45 is added after the 200% multiplier on the next shot after activation, as well as subsequent shots (no multiplier) for as long as the skill is on cooldown. The duration of the damage bonus seems to equal the cooldown, so you can theoretically keep it on for as long as you have the mana. I forgot to see if her clones still carry the bonus... or if that 200% applies to things like Concordia. :(

Pointless cool story for the bored:
Jaina - 800hp, 1 armour (approx 5% dmg reduction). I got rid of the priests around her first.
Lvl 7 Reisen, base dmg 66-74 (after eating some power ups), no skill points added - 13 shots (predicted: 12 shots)
Adding 4 points to F skill, no activation of skill - 11 shots (predicted: 12 shots)
Activating F skill once - 9 shots to kill (only 4 shots were fired during the cooldown phase, including the first, damage-doubled shot)
Damage on shot after activation of skill - 176 (almost exactly = (2*70 + 45)*0.95)
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: trancehime on March 07, 2011, 10:07:17 AM
Can MR go below 0, or does this mean ZUN glasses are useless if Utsuho is on on the enemy team now?

A negative magic resistance value can lead to some funky shenanigans if I remember right... It makes some magic skills not work properly, so I assume Utsuho's passive only reduces to 0 at maximum potential, since all heroes have a base resistance of 25%.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Dormio Ergo Sum on March 07, 2011, 10:11:03 AM
Oh, shit.
I forgot about the natural magic resistance all heroes have.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Helepolis on March 09, 2011, 11:28:12 AM
Guide: How to be a charismatic host like Lady Remilia Scarlet.
This guide is ONLY for people who are connecting to the internet using a router and not a modem.

Portforward.com is a good site, however when people see the number of steps to be taken they get scared and cower ( CHARISMA BREAK ). Remember this, almost every router has similar steps to port forward, however the interface is every time different. Therefore you should still use portforward.com as a guide on the interface.


Step 0 - Before we start.
Let us first check our IP settings. (Note you cannot see here if you have static or not. This is just for preparing).

Go to Start -> Run -> Type: "cmd" and hit enter. Amazing black box appears.
Type: "ipconfig" and hit enter. You should see something like this below. (command box)

[attach=1]

Keep this window OPEN. We need it as reference for future steps.


Step 1 - Checking for static IP address.
Almost all standard computer + router setups have automated IP distribution. So portforwarding is useless if your host PC has no static IP. Are you already a genius ? Then you should know how to check if you have a static IP. Otherwise


For both XP and Vista/7, If the radiobutton 'Obtain an IP address automatically' is selected and 'Obtain DNS automatically' it means your local IP is dynamic. Thus we need to set it to static. Don't close this window either, we need it.


Step 2 - Setting a static IP
- Select 'Use the following IP' and 'Use the following DNS' radiobutton. The fields can be modified now. Good.

Now let us look at the command box. Notice how IP address is 192.168.1.64 ? Notice also Subnet mask = 255.255.255.0 and Standard Gateway is 192.168.1.254? Now go to your properties of your TCP/IP (which we opened in step 1) and fill in exactly what you see there.

Hit the OK button and wait for the panel to close. Sometimes it can lag because the settings are being saved. Also do note that your internet connection can be cut off (disconnecting from IRC/skype etC) as the computer is reconfiguring the connection. So wait for the connection to be re-established and check if you can access any internet page (forum for example).

If yes - Congratulations, you have a static IP. How ever, this was just the preparation. Now we go to the real stuff.
If no - You failed to survive the charisma. Check all steps carefully and redo it. If it still fails, well....complicated stuff :V


Step 3 - Access your router
This is probably most easiest step. Simply open an empty internet browser and type the default gateway number in your address bar. (i.e: 192.168.1.254). You should see a similar page like this. Note: every type of router has its own login page. This is typically a Zyxel router interface.

[attach=2]

Generally (unless your brother, sister, father or someone else modified it) the login for almost every router is: Loginname = admin and Password=  admin. Otherwise, good luck finding out what it is oz.


Step 4 - Port forward
Here comes the tricky part, for me, to explain. Because each router has its own interface, it tends to get confusing and painful to get it right. Therefore I would advise to compare your interface with the screenshots on portforward.com. No matter what the interface is, you need to look for "NAT settings" or "Port forward". Generally it is hidden if your router has basic and advanced view interface. So look for it! My port fortforward settings are hidden under "Advanced view" -> Network -> Nat -> tab: port forward.

[attach=3]

So when you found it, look for button to 'ADD' new port forward rule or line. And then simply fill in the fields. Generally it will ask for:

When everything is filled out, hit ok / save or whatever button is available and wait. Again here your connection can be cut off. If nothing broke down, go check if you can access the internet / irc etc. And also go try whether you can host a game which people can access.


Step 5 - Understanding what you did
Basically what we did is made sure the router directs any connection on port 6112 up to 6119 to your computer. This is why you need a static IP. Otherwise the next time you power your PC, it might receive a different IP address from the router and thus the forwarding rule becomes invalid. This is a common mistake people make. They just port forward without first setting their IP static.

This portforwarding principal goes for any application, game or software. So you can set more forwarding rules. Keep in mind some routers have limit to number of forwards. My router has 11 (because stupid consumer hardware sucks). Some routers have 20 or more. Depends on your model and brand.

For the more technical people. You might want to also exclude your IP address from the DHCP lease on your router, to prevent the router from giving away that IP address to another client in the network. Go to your DHCP settings and exclude your IP from the lease pool.

Enjoy your charismatic hosting.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Pesco on March 09, 2011, 08:14:25 PM
Fellow players. We have this league thing, but not very many league games actually happening.

So to fix this, I'm going to just log your play stats as Won - Lost - Kills - Deaths. Any game that I can get a spectator slot for will count.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Dormio Ergo Sum on March 09, 2011, 08:23:56 PM
So to fix this, I'm going to just log your play stats as Won - Lost - Kills - Deaths. Any game that I can get a spectator slot for will count.
Ogod.
Just watch as I don't realize that Pesco is spec'ing a game and I pick the terrorist bucket.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Helepolis on March 09, 2011, 09:29:49 PM
Result: top 20 jerk/broken/OP girls from 09-03-2011. Note equal vote counts has no logical order.

#   Girl      # votes
1   Koishi      13
2   Wriggle      12
3   Rumia      11
4   Byakuren   10
5   Youmu 7
6      Nue 7
7   Letty      6
8   Flandre      5
9   Nazrin      5
10   Tewi      5
11   Cirno      4
12   Koakuma      3
13   Eiki      3
14   Utsuho      2
15   Iku      2
16   Komachi      2
17   Yukari      2
18   Yugi      2
19   Medicine   2
20   Yamame      2
21   Alice      2

Other girls had one vote or no votes.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: trancehime on March 09, 2011, 11:38:02 PM
Again you forgot Youmu who for some reason had 7 votes when I swear she deserved more than 10
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Dr Rawr on March 09, 2011, 11:47:20 PM
Why cirno only had 4 votes idk, i would have thought she would be just as op as rumia and more op then wriggle, but i guess not.:V and yea trance is right even with the new scaling to youmus skills she can still pretty much wreck anyone and still has her gay dash.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Dormio Ergo Sum on March 10, 2011, 12:31:10 AM
Again you forgot Youmu who for some reason had 7 votes when I swear she deserved more than 10
Youmu is a damn ninjer man.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Helepolis on March 10, 2011, 07:17:22 AM
Again you forgot Youmu who for some reason had 7 votes when I swear she deserved more than 10

FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF

I should really stop doing this kind of stuff late at night.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Pesco on March 10, 2011, 07:27:46 AM
Redid my votes.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Dormio Ergo Sum on March 10, 2011, 11:14:35 PM
Well, since the tournament format changed a bit, guess I'll start posting replays again.
This game should've been over early but went on way too long because of derp and nice defending.

Hakurei
Helepolis (Eirin)
Panda (Remilia)
Headcrabs (Hina)
Ras (Alice)

Moriya
Dular (Rin)
Dormio (Iku)
Rizock (Letty)
Hero999 (Medicine)
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Helepolis on March 10, 2011, 11:16:52 PM
Hakurei side of the action and  teamchat :V
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Dular on March 10, 2011, 11:36:04 PM
Well, since the tournament format changed a bit, guess I'll start posting replays again.
This game should've been over early but went on way too long because of derp and nice defending.

Hakurei
Helepolis (Eirin)
Panda (Remilia)
Headcrabs (Hina)
Ras (Alice)

Moriya
Dular (Rin)
Dormio (Iku)
Rizock (Letty)
Hero999 (Medicine)

After we got Ultra Creeps, I honestly didn't really care for about 30 minutes.  S'why I died so much and stuff for no reason.



Oh, and here is a game that was yesterday.  Rumia was trolling us and then Cirno trolled Rumia

Hakurei
Whitewish(Letty)
Magnaduelist(Byakuren)
Dular(Cirno)
MurasakiYakumo(Utsuho)


Moriya
Koishi(Rumia)
Amraphenson(Yamame)
Panda(Nue)
Rizock(Eirin)
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Dular on March 11, 2011, 04:07:46 PM
Double post because .959D!

BUG FIXES!
MANY BUGFIXES OCCURED BUT I AM FAR TOO LAZY TO LIST THEM ALL!  WHO CARES RIGHT?!


Hisoutensoku got a boost from 2,000hp to 2,500hp and got a whole TWO HP REGEN EXTRA!  TO 10hp/sec!  WOAH!

SKILL CHANGES!!
Sakuya's innate now goes from 10/20/30/40 to 15/30/45/60  Slightly more damage!
Sakuya's time sign goes from 5 agility to increase damage 3.5 to 5 agility to increase damage for every 4 agility.  I fixed this part!
Sakuya's buriallusion goes from +5 agility for 6 damage to +5 agility for 6.5 damage.  This part too!
Reisen's Lunar Rabbit scales from 15/25/35/45 to 14/21/28/35.  Bunny is now slightly more useless!
Kisume's Burning Ring of Fire scaling 75/150/225/300 to 120/180/240/300.  Kisume's shield is now more evil early on!
Kisume's Burning Ring of Fire cooldown 18 to 16 seconds.  Nothing interesting here, move on.
Kisume's Self-Destruct 1.5 second channeling to 1.0 second channeling.  Kisume wants to kill herself faster!
Byakuren's Superhuman leech now goes from 2%/3%/4% to 1%/2%/3%.  The slight nerf we were all waiting for!


ITEMS!
Kappa water gun bonus damage to creeps goes from 30 to 45.  This will REALLY tear apart creeps.
Wings of Phoenix radiance damage 40 to 35 again.  Guess they realized it was too strong!
Substitution Doll cooldown from 20 seconds to 40 seconds.  Gaze upon this ye dependers, and despair!
Soy Sauce faith cost down 20 to 5.  I guess no one believes in deliciousness anymore.


And that's basically it.


Edit: I DID do those parts wrong!
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: ApharmdB on March 11, 2011, 04:41:37 PM
Ahh I thought you asked me to post that. Haha. Anyway I might as well just complete it by posting the bugfix list for those who might be curious (some are quite lulzy)

Fixed a bug where the game would drop a player (??)
Fixed a bug where Suika's ultimate would last forever after being hit by Medicine's ultimate
Fixed a bug where Remilia would automatically attack or throw a Gungnir at an enemy immediately after changing into bat form
Fixed the tooltip description for the Kappa Assault Pistol
Fixed a bug where Reisen's skills were rendered ineffective by having the mini Hakkero
Fixed a bug where Reisen's illusions also had 100% chance of creating copies during her ultimate
Fixed a bug where Tewi's "Lucky Inaba" skill was rendered ineffective
Fixed a bug where Flandre's slow skill would not stack when attacking
Fixed a bug with Kisume's Bucket Sign "Strong Bucket Defence" that caused an incorrect calculation regarding damage nullified
Fixed a bug that caused the Katana to burn an incorrect amount of mana
Fixed a bug where the Wings of the Phoenix item's area of effect was not changed from the previous version
Fixed a bug where Yuyuko would become a ghost instead of reviving after consuming the Hourai Elixir
Fixed a bug where Yuyuko's ghost would revive with full health instead of fading after consuming the Hourai Elixir
Fixed a bug where being lagged out before being revived by Tacticus would cause a permanent reduction in intelligence
Fixed a bug that caused the increased movement speed effect of the Soy Sauce to be permanent

Replaced the graphical effect for spell cooldowns

(Rest of the changelog is in Dular's post.)

Edit: Except...
Sakuya's first skill "Knife of Eternity's" damage scaling increased from +3.5 for every 5 agility points to +4.0 for every 5 agility points
Sakuya's second skill "Phantomic Killer in Night Mist's" damage scaling increased from +6.0 for every 5 agility points to +6.5 for every 5 agility points
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Dormio Ergo Sum on March 11, 2011, 11:32:48 PM
Dat Kaguya.

Hakurei
Helepolis (Kaguya)
Panda (Utsuho)
Headcrabs (Medicine)
Rizock (Mystia)

Moriya
Dormio (Mokou)
BrownBeta (Iku)
Hero999 (Aya)
Tapsa (Remilia)

EDIT: FFFFFFFF-
Forgot the replay.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Dormio Ergo Sum on March 12, 2011, 12:53:32 AM
Let us farm kindly.
Please wait warmly, girls are farming.

Hakurei
reVelski (Meiling)
Infinity (Yamame)
Ras (Rin)
Ace-Royale (Nazrin)

Moriya
DrRawr (Youmu)
Dormio (Sakuya)
Rikter (Yuugi)
DollS (Shikieiki)
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Dormio Ergo Sum on March 12, 2011, 03:03:31 AM
lolChen.

Hakurei
Sodium (Suika)
Whitewish (Tewi)
Mikudesudesu (Sanae)
DrRawr (Kanako)

Moriya
Infinity (Yamame)
DollS (Yuugi)
Shadowbringer (Letty)
Rizock (Ran)
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Dr Rawr on March 12, 2011, 04:29:09 AM
i still dont see why we ban wriggle but not youmu... youmus is obv more op then wriggle
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Captain Infinity on March 14, 2011, 12:11:00 PM
T'is a nice guide, Helepolis. The pictures and quotes make it far from boring and it's quite simple.

Maybe we should all follow Helepolis' example here and make some guides for newer and less skilled players to DotS. Maybe with more detail too.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Dormio Ergo Sum on March 14, 2011, 12:14:43 PM
I should post my builds that require extreme amounts of luck to function correctly. :V
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Helepolis on March 14, 2011, 12:27:38 PM
I should post my builds that require extreme amounts of luck to function correctly. :V
You should post together with Dular and Hero guides on how to Rambo.  Rambo Patchouli.

(Imagines Patchouli in biker-shorts, tank top and lots of guns) ** drool **
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Dr Rawr on March 14, 2011, 12:50:50 PM
I should post my builds.... oh wait there all pretty stupid :V and no on plays koishi.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Dormio Ergo Sum on March 14, 2011, 01:07:05 PM
A QUICK GUIDE ON EFFECTIVE RAMBO BY DORMIO

This will just be a few pointers on how to rambo effectively, you need to learn by doing.

1. Don't pick a support.
This step is important. If you screw it up, you're destined to end up like Trance. (jk ilu Trance)

2. Ignore the minimap.
You don't have the time to give a fuck about what is happening elsewhere on the map WHEN YOU NEED YOUR FULL UNDIVIDED ON CHASING THOSE BITCHES THAT THINK THEY CAN GET AWAY FROM YOU. IS A TEAMMATE PINGING SOMETHING? IGNORE IT. YOU DO NOT GIVE A FUCK.

3. Do not communicate with teammates.
Silence is golden. Remember this rule, and remember it well. You need to concentrate on getting kills dammit. You can't waste those precious second(s) typing when you could be chasing those squishies.

4. Whore runes.
There are only 2 negative runes in the game, explosion/poison, compared to the 5 positive runes, regen/double damage/defence/invisibility/speed. The positive runes will save your life when you're diving into a 4v1 at the enemy tower.

5. Make sure your name is Hero999.
If you do not want to fail during your rambo attempt, this is the most important step. Disregarding this step will result in unavoidable failure.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: trancehime on March 14, 2011, 01:18:15 PM
I am curious if anyone is interested in my opinions and views on how to play support.

No, I will not rage or anything, most of my raging is me hating on myself for playing like shit anyway :getdown:
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Dormio Ergo Sum on March 14, 2011, 01:19:21 PM
I'm always interested in other's opinions.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: trancehime on March 14, 2011, 02:58:39 PM
[22:58] <Violette> man
[22:59] <Violette> why can't i look at DotS the way it's meant to be looked at

:fail:
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Rikter on March 14, 2011, 04:23:07 PM
Obv. because it was called Th. Dota and you expect it to have whatever qualities you loved from dota.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Dular on March 14, 2011, 04:44:12 PM
ADDITIONAL INFORMATION ON RAMBOING FOR THE EARLY LANE!

-In general, you want a skill that either makes them come to you, makes you come to them, or makes them stay put.

-Tower?  SO WHAT?!  If that kill is almost a guaranteed thing, who cares if you die after?  You got the kill!

-Enemy weak?  Try to make sure that the rate for successfully killing is at least 50%!  Works better if you have a 'get outta dodge' skill!

-Tanks are pretty much designed for this.  Yes, even Kaguya.

-If you take 100 damage to deal 60 damage in the early lane, then you won that fight.  You'll regen faster than him!  Keep up the annoyance!

-If you do something when you hit or get hit, attack those creeps when melee heroes are near!  Forget last hitting, this is about messing up their day now!  This'll teach 'em to last hit!

-If they are faster than you while you chase them, turn around and walk for a bit and then turn around again.  You ain't catching up and they'll most likely turn around to get back to the creeps and they won't expect you to turn around again.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Prody on March 14, 2011, 07:29:40 PM
-If they are faster than you while you chase them, turn around and walk for a bit and then turn around again.  You ain't catching up and they'll most likely turn around to get back to the creeps and they won't expect you to turn around again.
Haha, this one is actually one of the more useful tactics ever in early game farming.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Dormio Ergo Sum on March 14, 2011, 09:35:58 PM
"I BLAME RAMBO"

Hakurei
Helepolis (Shikieiki)
Dular (Cirno)
BrownBeta (Shizuha)
Loolicon (Sakuya)

Moriya
Headcrabs (Suika)
Hero999 (Reisen)
Dormio (Yukari)
Sodium (Mystia)
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: communist unity (comm-unity) on March 14, 2011, 09:45:39 PM
(http://i.imgur.com/tkYNY.jpg)
Super Awesome Rumia for Super Awesome Folks


Super Awesome Strategy for Super Awesome Rumias
right click on doods. then use your ultimate to eat 'em
repeat and win game

Super Awesome Items
(http://i.imgur.com/6ICcq.png)

 :trollface:
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Doll.S CUBE on March 14, 2011, 10:01:20 PM
Hmm, I think I'll participate...

Newbie guide to not dying: By Sir/Lady Die-a-lot.

Run when health is red.
Run when they come after you.
Run when it gets dangerous.
Choose a broom for your first item, it'll make you run faster.
RUUUNNN!

Warning: This note may or may not be useful and does not guarantee less dying.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Dormio Ergo Sum on March 14, 2011, 10:03:08 PM
Wow.
Headcrabs.
Your guide is amazing.
I now realize what I have been doing wrong.
I have tried it a few times and it has not failed me.
It has brought new meaning to my life.
Thank you.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Helepolis on March 15, 2011, 06:33:01 AM
Headcrabs that is not how you play Rumia. Get IAE and Subdoll.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Captain Infinity on March 15, 2011, 06:59:13 AM
Headcrabs that is not how you play Rumia. Get IAE and Subdoll.

This is how you play Rumia:

Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Pesco on March 15, 2011, 07:00:42 AM
This is how you play Rumia:

  • Pick Rumia from the selection screen.
  • Jump off a bridge irl.

Best advice
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Stuffman on March 15, 2011, 08:39:06 AM
I should post my builds.... oh wait there all pretty stupid :V and no on plays koishi.

Requesting a Support Koishi guide.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: tbax704 on March 15, 2011, 08:49:44 AM
Youmu Konpaku tactics:

- Summon Myon
- Attack enemy girl for a while to reduce their armor (about 3 seconds so that Myon is still present)
- Use D skill (DOUBLE DAMAGE!)
- Use W skill (DOUBLE DAMAGE AGAIN!)

Another tip to not dying:
- Run when you are attacked by a tower unless you are sure that you can destroy the tower
- Don't fight enemy girl near the enemy tower
- Have Kitsune Exalt in your inventory so that you can run away quickly when you can't move because of the creeps surrounding you
- Run near your creeps or tower when you are alone with enemy girls to have a battle advantage
- Run when you have no creeps while enemy girl has creeps
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Dormio Ergo Sum on March 15, 2011, 08:54:57 AM
Youmu Konpaku tactics:

- Don't fight enemy girl near the enemy tower
Pfft.
You have two blink skills, and one of them has 1000 range and a 7 second cooldown.
All you need to do as Youmurr once you've farmed up a bit is dash in, summon Myon, hit them a few times, ult, dash out.
Note that your ult takes a second to cast, and you're invincible during this cast time, meaning that if you're only at risk for 6 seconds.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: tbax704 on March 15, 2011, 10:02:36 AM
Pfft.
You have two blink skills, and one of them has 1000 range and a 7 second cooldown.
All you need to do as Youmurr once you've farmed up a bit is dash in, summon Myon, hit them a few times, ult, dash out.
Note that your ult takes a second to cast, and you're invincible during this cast time, meaning that if you're only at risk for 6 seconds.
The tips to not dying is given for all the characters, not only Youmu.
Oh yeah, you're right. Thanks for the advice

Requesting a Support Koishi guide.
Item:
- Myon Balloon to increase armor
- Inaba Illusion Weapon so that you can attack 3 units at a time and also attack speed
- Llama Doll 'Limited Edition Type'  to increase attack speed and movement speed
- Inaba's Medicinal Sceptre to stun your enemies so that they have less chance to escape when you use her W skill
- Devil's Milk Tooth of Chaos increasing attack speed greatly with Rage

I think that Koishi is best with attack speed increasing items because she has critical hits and evasion and her W skill made her powerful enough to destroy anything. I can destroy Genji by my own with Koishi
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Dormio Ergo Sum on March 15, 2011, 10:05:54 AM
That is not support Koishi.
That is a regular Koishi.

Also, rainbow llama is a bad option overall now due to the price increase.
It's simply not worth it anymore.
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: tbax704 on March 15, 2011, 10:13:16 AM
That is not support Koishi.
That is a regular Koishi.

Also, rainbow llama is a bad option overall now due to the price increase.
It's simply not worth it anymore.
Oh, sorry. I don't get what support means, so I just post my usual items for Koishi.
And also I buy rainbow llama for my last item, I just buy the green one first then buy the other items before it
Title: Re: 东方幻想乡[D]efense [o]f [t]he [S]hrines (DotS, WC3)
Post by: Helepolis on March 15, 2011, 10:17:55 AM
I am locking this thread to create a new one so we can start from scratch without the pollution.

I don't mind people writing guides but at least do it seriously. I am not asking the same quality and effort as my example, but the idea is NOT to have shitty guides. The joke was first funny, now it aint any more. Please continue in the new thread.

--Helepolis