I probably don't like Touhou anymore.
played EoSD for fun.
Walled by Hailstorm during the first 2 seconds.
But I freaking love Meiling.
Flower Dream Vine=fun. It's far from bullshit.
Both Chaos Dance and Extreme Color Typhoon are just fun fast reflex dodging.
Then the fun level takes a nosedive and crashes harder than the first UFO release after 1 bil score.
Why the hell is st4 so stupid.
You HAVE to stream, all the time, one different move and your ass is unavoidably walled.
Monotonous streaming is suddenly interrupted by these stupidly hard books, followed by Koakuma which is also an autobomb thanks to the stupid hitboxes+random walls.
next: stream stream stream stream OH SHIT WRONG MOVE BOMB stream stream great walled in lasers, stream, cancel bullet fairies, bomb, patchouli
FUCK
I
HATE
PATCHOULI
How do you constantly do NDL. I always get hit because I somehow clip the bullets or because it ends just past the middle.
Bury In Lake.
FUCK OFF. No other comments on this card.
Second NDL. Same, except that wrong direction and you are walled.
Green Storm is actually fun, but I always screw it up because I'm already fucking pissed at the 3 bullshit attacks in a row.
Water Elf. Shitty hitboxes. TWO KINDS OF THEM. No.
Mercury Poison isn't all that bad. Emerald Megalith atleast lets me guess when I should bomb.
St5 sucks
St6 sucks x2
MORE RANDOM REFLEX BASED CARDS, LESS SHITTY HITBOXES, LESS STREAMING, LESS MEMORIZATION
But then it wouldn't be Touhou.
Got a point there.
I can always fire up a Cave shmup and miserably fail, but I still have fun with much less rage.
When I screw up, it's because I didn't kill an enemy in time.
Because I didn't react in time.
Because I'm simply not good enough.
Because I didn't learn the stage all that well.
Not because the hitboxes suck ass or some of the attacks being plain bullshit.
I don't remember any clipdeath in Dodonpachi or Progear. Or Giga Wing for that matter.
I don't remember ever saying "where the fuck is the hitbox anyways" or "how the hell did THAT hit me"
I don't even feel like trying Touhou on lunatic because I know that I'll get bs'd sooner or later and it'll all end up in ragequits and repetition.
Other shmups atleast offer enjoyable scoring systems where if I have to restart I can always try to score better or learn a few new tricks in the stage without safespot abuse so I can PoC or supergraze patterns all the time.
It's all about trying to figure out how to link the enemies into a bigger chain, where to wait for the smaller enemies so I can milk the big one for items or how to avoid that usual autobomb to keep my multipliers high.
Not where I have to supergraze in a safespot or where I can PoC.
Other shmups make me want to understand the scoring mechanism and even though I am nowhere close to 1cc it, I still care about score and beating my own personal high always feels good.
Touhou...I have cared about score only once, and that was UFO extra.
Touhou introduced me into shmups, but once I have tried other games, I have found myself playing Touhou less and less and I have realized everything in this giant wall of text.
/rant