Care to elaborate on the actual reason?
After questioning several players who played other fighters (IaMP/Soku/BB/SG/others), there's a lot of opinions as to why the game is disliked, but these are probably the majority of them:
- Comeback mechanics which rewards weaker players (spell bar should be increasing when you do something, not when you get hit by something- is what people wanted)
- Some of the mechanics are annoying (whiff cancels, spell declare duration, popularity, time, etc)
- Game turns into endurance contest (it's ridiculously difficult to damage anyone decent, this might be true for IaMP as well but IaMP doesn't have the rest of the problems)
- Game is rather slow
- Game is very limited
- Skill ceiling too short
Air only fights can lead to any mechanic if so wished, it's just that 13.5 did it bad. Now, I agree 13.5 was a failure but 14.5 is clearly not 13.5.
(We should also remember that some people doesn't even know why they dislike a game, they just dislike it and points wrong reasons like saying "air only fights making it kusoge".)