Maidens of the Kaleidoscope

~Beyond the Border~ => Akyu's Arcade => Topic started by: ふねん1 on May 29, 2015, 10:17:11 PM

Title: Are You a Squid Now? - Splatoon Thread
Post by: ふねん1 on May 29, 2015, 10:17:11 PM
Nintendo's newest franchise, Splatoon, hit the markets in Japan a couple days ago and has now been released internationally. For those not familiar with the premise, this unique take on the shooter genre features Inklings, humanoid squids that cover the terrain with colored ink in lieu of the typical weapons seen in other shooters, and includes single- and multi-player modes to pit players against a variety of challenges, with a particular focus on the multi-player aspect.

I've been glued to this game all afternoon (at the expense of my wrist >.<), and managed to finish the single-player mode with 100% completion. Haven't tried multi-player yet, but I expect it to be much more entertaining, especially once I start grouping with others online. The only issue I have is that I'm not sure if I've found my preferred control setup though. The motion controls are gonna take some more getting used to. Who else here has played Splatoon (including the Testfires a while back) or plans to play it, and what are your experiences so far?

EDIT 5/31/15: Check out who else is playing Splatoon here (https://docs.google.com/document/d/1-7fDCNVuqridCpepOQoHdD9aMCBjiecJGGaeSuIUcxs/edit?usp=sharing), and feel free to add your name and NNID as well so you can play together!
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Phasm on May 29, 2015, 10:25:31 PM
I don't understand the hype with Splatoon, i get the premise and i know it's a good game, but i think it's overhyped, i think it's just another shooter, what is so special about Splatoon that other games can't captivate other than it's colourful and vibrant colours are a breath of fresh air for the shooter genre and it's stratigic approach, but aside from that, what does Splatoon offer that other games can't in terms of the shooter genre, ( btw i hate cod )

Could someone clarify what else Splatoon does that other games don't?

But i might change opinion, it happened with Code Name S.T.E.A.M. so it might happen here as well. ( Even though here in Europe the eshops are... let's just say that last time i checked, last week Code Name S.T.E.A.M. wasn't even out here yet. So i won't be able to try Splatoon yet )
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Jana on May 29, 2015, 11:06:39 PM
I am Squid!

Played long enough to reach Level 5 with the default set of weapons; I got 1st place in my team a lot by playing objectively instead of killing people (though I killed plenty via bomb toss). I bought the 50gal, but I'm going to really miss the bubble shield for team pushing.
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Garlyle on May 30, 2015, 02:33:58 AM
I don't understand the hype with Splatoon, i get the premise and i know it's a good game, but i think it's overhyped, i think it's just another shooter, what is so special about Splatoon that other games can't captivate other than it's colourful and vibrant colours are a breath of fresh air for the shooter genre and it's stratigic approach, but aside from that, what does Splatoon offer that other games can't in terms of the shooter genre, ( btw i hate cod )

Could someone clarify what else Splatoon does that other games don't?
Here's the thing: You could go 100-0 (kills vs deaths) in a game of splatoon and lose.  Because the game isn't won or lost based on your ability to snipe other people.  It helps, sure; but the game is won or lost on territorial control.  There's a lot more to it than just "get good at shooting your opponent".  The movement mechanics - swapping in and out of a faster 'stealthed' state and your offensive state - also adds a lot of difference.

It's not a typical FPS at all, is my point. 

That the entire thing's wrapped up in just a really visiaully creative and stylish design just helps with things.
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Rin Kagamine on May 30, 2015, 03:36:39 AM
Been playing this all day, and I played in every global testfire. I bought my WiiU in anticipation of this game after it was shown at E3 last year. Level 10 now and I'm seriously considering just maining the Splattershot Jr going forward.

Sorry, I meant ROLLER PRO MLG 360 NO SQUID
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Romantique Tp on May 30, 2015, 03:37:55 AM
Here's the thing: You could go 100-0 (kills vs deaths) in a game of splatoon and lose.  Because the game isn't won or lost based on your ability to snipe other people.  It helps, sure; but the game is won or lost on territorial control.

That's like every half decent FPS ever.
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Suikama on May 30, 2015, 03:48:37 AM
https://www.youtube.com/watch?v=mZjS6YMb7C4
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: ふねん1 on May 30, 2015, 04:13:01 AM
I can second the movement mechanics being a big deal, particularly when it comes to dealing with certain opposing weapons. Outpacing a Roller while backtracking is pretty straightforward, but being able to outlast a Bubbler in a hotly contested zone is another matter. Even something as simple as briefly "sidestepping" in squid form can be enough to throw off your opponent's aim. The inking mechanic also facilitates vertical gameplay - players can easily traverse to and nab high spots to press their advantage, which a bunch of map designs already account for.

Anyway, just finished my first online session, got to level 7. Thankfully gear is pretty cheap. I managed to stack a few "Special Charge Up" abilities to help me abuse that Bubbler. :V In all seriousness, for a starter weapon set the Splattershot Jr. + Bubbler is surprisingly effective (at least in Turf Wars).

That's like every half decent FPS ever.
Quantitatively measured territorial control, specifically. Obviously there's some overlap - I've been on both ends of complete blowouts, and once one team inks the arena close to the spawn point it's surprisingly hard to get out and turn things around - just that how the win condition works for Turf Wars is different, is what he meant. Splat Zones is much more similar to a traditional king-of-the-hill format though.
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Rin Kagamine on May 30, 2015, 04:21:51 AM
It's not a typical FPS at all, is my point. 
You're right, because it's actually a TPS
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Tamashii Kanjou on May 30, 2015, 01:10:50 PM
I played it for 5 hours last night. (Sleep? I don't know this word} Have been enjoying it, though some team members can be annoying in the term of why are you doing nothing all of a sudden. But it's fun, and managed to grind up to Lv 10 just now~

Ranked mode will open once more people hit it, and even with the new modes that will come with that, there's even more content on the way; which is all free to boot. It's cute, quirky, and certainly a breath of fresh air in how these sort of games work. Also, I bought all the clothes... because dressing up is just as fun~ <3

{Also, wondering if swapping Wii U IDs would be a good idea in here. Might help for taking advantage of that 'join a friends game' button}
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: N-Forza on May 30, 2015, 04:01:50 PM
Add me, squids: N-Forza.
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: NekoNekoRex on May 30, 2015, 06:03:24 PM
Could someone clarify what else Splatoon does that other games don't?
It's a game from Nintendo that's actually a new IP and not the same Mario / Zelda / Pokemon spinoffs, has mechanics that differentiate it from other shooter titles, and is a fresh coat of ink compared to every other grey-brown drab shooting game on the market. It's an all-ages shooter that can still command the same skill levels as any M-rated one.
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Phasm on May 30, 2015, 06:57:57 PM
It's a game from Nintendo that's actually a new IP and not the same Mario / Zelda / Pokemon spinoffs, has mechanics that differentiate it from other shooter titles, and is a fresh coat of ink compared to every other grey-brown drab shooting game on the market. It's an all-ages shooter that can still command the same skill levels as any M-rated one.

It's a new franchise? Nintendo this year gained 2 new franchises aparrently, Splatoon and Code Name S.T.E.A.M.

I am genuenly curious about both of these games, so i might ( i will ) try them out!
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: NekoNekoRex on May 31, 2015, 02:16:18 AM
They showed a bunch of new IPs at last year's E3. There was a tower defense one little ROBs attacking your base and a security-camera-based positioning, but I dunno what happened to it.
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: ふねん1 on May 31, 2015, 04:02:09 AM
We're over halfway to unlocking Splat Zones (http://splatoonus.tumblr.com/post/120247785024/with-players-from-around-the-world-joining-in-now). I'm not surprised it's going this fast to tell the truth, but it makes those who predicted it would take weeks seems a little silly right about now. :V I did my part, halfway through level 12 as of this writing. Seems like my Internet is finally fixed (it was sporadically cutting out since yesterday), so I got to chat with others over Ventrilo while playing, which was fun.

And if anyone else wants to list their NNIDs, go right ahead. I can keep track of them in the OP if anyone wants to meet up with anyone else.
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Tamashii Kanjou on May 31, 2015, 09:13:19 AM
NNID : Tamashii_Kanjou

It'll be great to get as many of us on this train... not only that, but hey, we can probably play other games too. But yeah, inking with friends will make MotK rivalries even more hilarious~ :V

Also, anyone seen the official crossover picture Nintendo and Masahiro Anbe made? I love the fact that Anbe originally made crossover pictures, and Nintendo went 'yes please.' XD
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Phasm on May 31, 2015, 02:53:29 PM
I?m downloading it right now

My NNID: Geniusman
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: ふねん1 on June 01, 2015, 03:14:07 AM
I made a Google Docs page to keep track of people's NNIDs and linked to it in the OP. Feel free to fill out your name and NNID in there.
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Failure McFailFace on June 01, 2015, 03:48:03 AM
Do you guys appreciate memes?

(http://i.imgur.com/sE9oyB6.png)

I really wish I had the money to buy a Wii U. So many good games on there that I can only tantalizingly watch. None of my friends don't have it because they just don't care about Nintendo stuff.

But Splatoon looks like a very fun game. I really want to try it.
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: ふねん1 on June 01, 2015, 03:41:09 PM
Big news: Ranked Battles are upon us! A Nintendo Direct Micro that was just released (https://www.youtube.com/watch?v=-5kXsTAUEHw&feature=youtu.be&t=7m47s) revealed that Ranked Battles, a new gun called the N-Zap '85 (obviously based on the NES Zapper), and a brand new multiplayer map, Port Mackerel, will all be added to Splatoon at 7 P.M. Pacific/10 P.M. Eastern today. I don't know if the N-Zap will be worth using over the Jr. or Aerospray if what you're looking for is ink coverage, but that new map seems very intriguing. The crates look like they can only be accessed by jumping across the tops of them, not by climbing up the sides, which should emphasis controlling the high ground. And I don't know about anyone else, but I'm expecting tons of Inkstrike loadouts in Splat Zones. Death from above indeed. :V
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Rin Kagamine on June 02, 2015, 04:53:45 AM
I'm holding off on ranked until at least 15, but I like how it isn't just more turf war.

I'm getting tired of still using the Jr, but I need a weapon that is rapid fire with the Bubbler, and that's the only option. Full gun customization pls Nintendo
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: N-Forza on June 02, 2015, 08:40:47 AM
I imagine that's part of how they're trying to keep things balanced and offer a variety of options so not everyone is using the exact same high-level weapons.
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Phasm on June 02, 2015, 09:19:56 AM
I am only good with the roller type weapons, the others, the splatoonshoter i can't aim well with, the sniper i can't get the hang of, and the charger still haven't tried out.
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Rin Kagamine on June 02, 2015, 11:31:02 AM
I imagine that's part of how they're trying to keep things balanced and offer a variety of options so not everyone is using the exact same high-level weapons.
There's enough variety of specials and subs that even with customization there won't be much overlap between what the players at the high end are using. It'll still keep the game feeling fresh.
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Tamashii Kanjou on June 02, 2015, 12:02:39 PM
Ranked battles have been great in regards to the payoff for a win; getting hold of items and weapons much quicker thanks to the boost in gold you get. Same can be said for the exp. Yes, it carries the risk that if you lose, you gain nothing; unless you take it to a time-out, then you still get a handful of points. So yeah, it's certainly nice~

I've been on the new map once so far... and it's so easy to close an entire team off at their starting point if they don't know what they're doing. It was brutal how no one could move out; felt really bad for them. But it's all a learning experience for everyone; and you'll always have a player who isn't quite sure what to do~

It's still fun, regardless; and I hope I can play with some of you at some point~ <3
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: N-Forza on June 02, 2015, 02:52:12 PM
BTW, if anyone needs the Boy or Girl Inkling amiibos, let me know. I got spares I'll willing to sell for reasonable prices.
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Rin Kagamine on June 02, 2015, 03:37:28 PM
I've got a spare girl amiibo and will gladly sell it for an outrageous and exorbitant price!

Seriously though, hmu if you need the girl
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Edible on June 02, 2015, 03:42:18 PM
I think you should sell all your amiibos for maximum profit, and then donate all proceeds to the Muscular Dystrophy Association.

You know.

Jerry's Squids.
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Rin Kagamine on June 02, 2015, 05:04:38 PM
I think you should sell all your amiibos for maximum profit, and then donate all proceeds to the Muscular Dystrophy Association.

You know.

Jerry's Squids.
UGH!
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Phasm on June 02, 2015, 05:27:33 PM
Do you guys know about the UK shipment of amiibos getting stolen?

https://www.youtube.com/watch?v=B9AFcO-yXjE
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Tamashii Kanjou on June 03, 2015, 08:01:45 AM
Yeah... some douche actually took a lorry on route to GAME, and drove off with the whole thing. Seriously annoyed about that. I'd certainly be up to obtaining Splatoon amiibos... obviously, I'd need to know how much you'd be thinking of selling them for; money be tight~ ><
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: N-Forza on June 03, 2015, 02:23:15 PM
Probably no more than $30 USD shipped for the both of them.
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Rin Kagamine on June 03, 2015, 11:52:11 PM
Ika Musume outfit confirmed for Brawl Splatoon
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Suikama on June 04, 2015, 02:51:02 AM
Ika Musume outfit confirmed for Brawl Splatoon
wait really

holy shit

de geso
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Bio on June 04, 2015, 01:01:19 PM
Callie or Marie?
took me a while to get that it was calimari
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Rin Kagamine on June 04, 2015, 01:11:36 PM
wait really

holy shit

de geso
they're saying August for now, but they're also saying Japan only so let's hope that's not the case
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Mew seeker on June 04, 2015, 01:56:08 PM
wait really

holy shit

de geso

http://nintendoeverything.com/splatoon-getting-free-ika-musume-squid-girl-collaboration-costume/

Also (http://knowyourmeme.com/photos/971038-splatoon), I have  (http://knowyourmeme.com/photos/972187-splatoon)seen a (http://knowyourmeme.com/photos/973102-splatoon) couple of (http://knowyourmeme.com/photos/973403-splatoon) pictures and  (http://knowyourmeme.com/photos/969414-splatoon)fanarts related (http://knowyourmeme.com/photos/971605-splatoon) to the game (http://knowyourmeme.com/photos/972574-splatoon).
Spongebob related stuff seems to be popular. :P
This one is funny but perhaps contain spoilers (http://knowyourmeme.com/photos/972674-splatoon).
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Tamashii Kanjou on June 06, 2015, 10:37:35 AM
The Inkbrush is now available, and it's a pretty awesome piece of kit. Despite what it says about the lack of range, it can really spread quite nicely by spamming. Or you can hold it down and whizz off in a line. The fact it's paired with the sprinkler and the inkstirke makes it a pretty nice set; and it's a low price to boot~ XD

Took me a couple of matches to get used to it, but I've really warmed to it~
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Rin Kagamine on June 06, 2015, 11:32:48 AM
I like the brush a lot more than the rollers, but it seems better suited as an all offense weapon given its speed. It drains ink way too quickly to be a good choice for ground cover though, more efficient options exist
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Phasm on June 06, 2015, 12:25:52 PM
I myself don't use the rolling function of the brush that often, i think the spread is more suited for area coverage.
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Tamashii Kanjou on June 06, 2015, 01:57:02 PM
On stages that have very narrow pathways, it's nice to drag the brush because it zips you through, and covers a good portion. Waving it around while turning (and jumping) helps cover more; and if you're a frantic swinger like me, you'll cover a decent amount so you can just dip in and out with ease. The sprinklers help for both covering enemy paint, and giving you a distraction to run back from to recharge. I played with it during the games I had with you Phantasm (I was with my friend Lily; you ended up teaming with her a couple of times), and was constantly up near the top for points overall, so it can be used greatly~

Also, was fun playing with, and against, you; was so cool seeing you ping up after my first game~ XD
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Phasm on June 06, 2015, 03:28:01 PM
I had a lot of fun playing with you Tamashii! You are a great user of the paintbrush :)

I only seem to use the roller or brush latelly, since i'm not that great with the other weapons available. Does the clothes we wear actually make a huge difference in stats?
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: ふねん1 on June 06, 2015, 07:46:43 PM
Realized I needed to add a column to the NNID sharing list. In case your in-game name is different from your NNID, you can put that name in the link in the OP so others can recognize you while playing.

Haven't gotten to try out the Inkbrush yet since I'm broke and would rather save up money for gear at this point, but just watching it makes it seem like a mixed bag. The speed is its main strength, and the first thing I think to take advantage of that is helping teammates get to a Splat Zone at the beginning of a game. But I have to wonder what else it contributes to this kind of match - what does it do to hold a zone, or even to get it back later in a match? The sub and special have their uses in that regard, but you won't always have them available for a number of reasons.
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: triangles on June 06, 2015, 09:37:20 PM
My husband just picked this up and has enjoyed it though I've yet to give it a shot.  I know there's local 2 player in some capacity, but is it possible that we can both play multiplayer with other people online like Mario Kart 8?
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Tamashii Kanjou on June 07, 2015, 09:29:37 AM
Not at this moment; it was what Puppy was hoping for so she could play with me as well. Who knows, we could have a patch to allow that to happen, but we have no idea what Nintendo has in store apart from what's already announced...

But hey, E3 is coming, so you never know~ XD
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Rin Kagamine on June 07, 2015, 11:37:16 AM
My husband just picked this up and has enjoyed it though I've yet to give it a shot.  I know there's local 2 player in some capacity, but is it possible that we can both play multiplayer with other people online like Mario Kart 8?
No, and given how integral the gamepad is to playing the game, it'll probably never come. Additionally, the WiiU is not the most powerful console (local multiplayer MK8 drops to 30 fps) so there's a chance that it wouldn't be able to keep up with such a vibrant and speedy game in local multi.
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Tamashii Kanjou on June 10, 2015, 12:00:09 PM
And another new map will be made available tomorrow; the Kelp Dome. And just like the previous one, it's free; got to love free additions. Anyone who has played the single player will recognise it as the area you have your first encounter with the Octolings. Will be pretty cool to see how this fares up on the multi-player side of things~ XD
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: ふねん1 on June 10, 2015, 04:02:57 PM
Here's the Twitter announcement (https://twitter.com/SplatoonJP/status/608560026760773632/photo/1) for those who are interested. Only the official release time for Japan is given (11 A.M. JST on 6/11), but we can assume this means a 2 A.M. UTC release in general (7 P.M. PDT/10 P.M. EDT on 6/10 for those in the US). Like many others, I was very intrigued by the single-player version of Kelp Dome, and I wonder if there'll be any changes to the architecture aside from opening up all the pathways like normal. Notably, both "spawn areas" in the single-player version are afaik completely inaccessible once you step off, even though they're not much higher than the rest of the stage. The grates are gonna be the most interesting dynamic of this map - they provide high ground over a very wide proportion of the map, but leave you with fewer options to defend yourself from below. A high-risk-high-reward feature by the looks of it. The tower in the very center also suggests Kelp Dome will be another stage with two hills in Splat Zones, perhaps ones that are similar in size to those in Blackbelly Skatepark if they're close to that central tower. However, I feel like they could also fit two regular-sized zones in the other two corners of the map - opposite sides of the stage compared to each other, but (again afaik) equidistant from the two spawn points. That would certainly provide some different strategies in terms of holding and pushing towards a zone, but of course we'll see how it really works in about half a day.

Speaking of new stages, Nintendo's advertisement for Japan's upcoming Splatfest (https://www.youtube.com/watch?v=_PsBfxHrQHY) teased a brand new stage that seems to be set on the rooftops of Inkopolis. No name is given, but assuming it's not a Splatfest-exclusive or anything, this is now the 10th multiplayer map that has been shown for the game, and the first to be revealed since the four stages that were leaked by the guidebook. And on that note, Bluefin Depot, one of those leaked maps and another level that was featured (twice!) in single-player, got some gameplay footage in this video starting around 0:45. The rest of the video shows what's in store for the Splatfest, showing how some stages look at nighttime, including Inkopolis Plaza, which is now decked out in preparation for a Squid Sisters concert. I wouldn't mind if they debuted any new songs during the Splatfest or something. Would help keep the atmosphere nice and lively.

EDIT: Apparently I was completely wrong, Kelp Dome only has one zone, centered around that central tower no less. Haven't played Ranked on it yet, but I still feel like they missed a good opportunity for some neat strategies here.
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: pasu on June 11, 2015, 02:43:40 PM
I've been thinking about how I have near to zero friends on the Wii U forgetting that MoTK would probably have a thread on splatatata  :V anyways, added my nnid to the docs and added everyone else on it, hope to have more active online squids ;_;7
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: ふねん1 on June 12, 2015, 03:46:27 PM
The updates keep on coming. Another new weapon, the Splash-o-matic, will become available at the usual release time (https://twitter.com/SplatoonJP/status/609285216981483520), 11 A.M. JST on 6/13. It's described as a rapid-fire weapon, so it's likely it'll be in the same class as guns like the Splattershot Jr. and Aerospray. It's also the second weapon to have the Suction Bomb and Bomb Rush combination, which ought to apply a lot of pressure over an area. I know a friend of mine who briefly tried out the Rapid Blaster Deco purely because of this same loadout, so I bet he'll be willing to try this new gun out too.
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: ふねん1 on June 13, 2015, 09:34:34 PM
Another update. At 2 P.M. EDT, the Squid Sisters formally announced North America's first Splatfest over the in-game Inkopolis News. This Splatfest will occur from Saturday June 20 to Sunday June 21, 9 A.M. to 9 A.M EDT (6 to 6 PDT). There's now a special billboard next to Ammo Knights that presents a most important question for everyone, one that dare not go unanswered:

Team Judd Cat or Team Dog? Better choose wisely. ;)
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Bio on June 14, 2015, 04:35:09 PM
The .96 is such a great weapon to pick off everyone using inferior ranged weapons. And luckily there aren't too many skilled chargers running around.
Also Cold-Blooded is an underrated ability. Ninja squid won't do much good if you're being tracked.
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Tamashii Kanjou on June 16, 2015, 10:11:09 AM
Aaaaaaand more new content coming to our lovely little Inklings. The L-3 Nozzlenose and the Custom E-litre 3K; two new weapons for tomorrow, if the post was correct. One is a new charger, and the other... I'm not so sure on; but looks like something I'll try regardless~ <3
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: ふねん1 on June 16, 2015, 11:51:13 AM
SplatoonJP made two posts, one for each weapon (here (https://twitter.com/SplatoonJP/status/610739824375435266) and here (https://twitter.com/SplatoonJP/status/610740166521532416)). The L-3 Nozzlenose is described as a shooter weapon that fires three rounds at once with high accuracy, and its sub and special weapons are the Disruptor and Killer Wail. What its damage, ink capacity, etc. are like remains to be seen, but undoubtedly they'll be figured out fast. The Custom E-Liter 3K is the same charger we're familiar with, but it has the Squid Beakon and Kraken abilities instead, same as the Krak-On Splat Roller. It's rare for any charger-type weapon to have a special that grants invincibility, but the Kraken is best used in close quarters to break through the front lines, which is the exact opposite of what this gun is for. Finally having another weapon with Squid Beakons is nice though.
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: hyorinryu on June 19, 2015, 06:30:52 AM
Just got the Splatoon bundle, really liking the game. Anyone have pointers? Anything you hate seeing so I can not be "that guy?"
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Bio on June 19, 2015, 07:22:44 AM
Opening of game don't ink the base meticulously, instead get to the middle third of the map and secure the area (maybe get some splats if you are able to get to an advantageous position like the centre of skatepark).
Once you get splatted and respawn you can do a pass of the base while you return to the front lines. It also gives you something to do if in the last few seconds if you are just respawning and can't super jump anyplace.
Anytime during the battle you can super jump to any team mate or the spawn, use it to provide quick backup to team mates or protect your base (in turf wars). If you don't have ninja jump, don't go for risky jumps, sometimes it's better just to swim and flank.
The arrow that sometimes appears on your screen with your team mate's name is them tapping on your icon on the gamepad signalling that they're probably going to super jump to you as soon as they respawn. To prevent them getting jump camped back off to a reasonably safe position. This applies if they are mid jump to, try to at least watch their jump location a bit before you head elsewhere.
Some tips to play against Krakons include destroying their beakons (you can see them on your gamepad map) so that they don't keep jumping behind your team, walking backwards and shooting like they were a pyro, and swimming away from the Krakon as it only swims at 80% of normal squid speed and has a moderate turn circle. Apparently you can also jump over rollers rolling, but this should pretty much be a last resort.
If you are playing with a roller know that you are mainly a support role, like chargers. You can get splats sure, but realise that there are better things to do in turf wars than ninja camping to get the jump on someone.
In turf wars, inking walls does not count for the percentage covered at the end of the game and it charges your special at a reduced rate. This doesn't mean that they are completely useless however. Painted walls don't appear on the map so you can approach enemies without them possibly realising you are coming. It also means you can hide in walls since people don't really paint walls (since they don't count) and jump out and splat everyone, ink resistance is useful here. In relation to this, you can pretty much track the entire enemy team's movement by just watching the map and the paint trails.
Jumping does not increase the distance your gun fires, but it can be of varying use in a firefight.
Main defence up past the first one are useless, the first defence up lets you survive an additional .52 gal shot (from 2 to 3) assuming you don't take any other damage. One attack up upgrade completely negates any defence upgrades, but other than that does nothing since the shots to splat does not decrease.
In splat zones please contest the actual zone, and only charge special in areas close to it, don't ink the bottom of saltspray rig for example.
Know the range of your weapon versus the range of your opponent weapons. If you are using something like the .96, abuse the fact you outrange any other shooter and 2 shot them before they even have the chance to lay any ink near you. Similarly, if you are using a weapon with less range don't try to blindly run into someone with something that outranges you or you will just be throwing away your life.
You can easily look behind you by tilting the control stick so your character turns around and pressing Y to center the camera, this is much easier than swinging the gamepad around.
If you are using the Bubbler, you can pass the shield onto team mates by bumping into them when you have the shield.
Also look up, squids, beakons, sprinklers - all manner of things could be hidden.
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Tamashii Kanjou on June 19, 2015, 08:43:31 AM
More free content, yes please! Bluefin Depot is the next stage to be added to the map rotation, starting from tomorrow. I love the fact that this game keeps having bits added with no extra cost; plus, it adds that little bit of freshness after players are used to X stuff; especially now this is the 2nd single player map in a row to ping up on there now~

So yeah, get your ink on (tomorrow) or whenever I see any of you; which I have been doing lately~ <3
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: ふねん1 on June 19, 2015, 03:56:27 PM
Welp, time to go study the single-player version of Bluefin Depot. Unlike Kelp Dome, this map actually looks like it'll have two hills for Splat Zones since the center valley is split in two. A precursory trip through the map also suggests that there can be some very diabolical hiding spots on this map, though they tend to be right next to water or deep into enemy territory, so there's some risk involved. You can even hide along the "underside walls" of the center valley areas. O_O

Also a reminder for anyone in the NA market, the regional Splatfest begins tomorrow morning at 9 A.M. EDT and will run for the next 24 hours. Don't forget to participate and help your team get some nice rewards (and bragging rights)!
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Tamashii Kanjou on June 19, 2015, 10:11:46 PM
I'm afraid America won't be getting a Splatfest tomorrow... Server issues over in Japan when they had their Splatfest means they're wanting to make sure things go smoothly next time. As such, it has been postponed~

Statement here : http://splatoonus.tumblr.com/post/121950071984/unfortunately-a-matchmaking-issue-was-discovered (http://splatoonus.tumblr.com/post/121950071984/unfortunately-a-matchmaking-issue-was-discovered)

Not sure if this will affect the UK one as well, seeing as that isn't far away either, but we'll see~ ^^
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: ふねん1 on June 19, 2015, 11:49:39 PM
Well, if it's that significant an issue that they'd propose postponing it at all, then I'd say it's for the better. As long as it doesn't take like more than a month or something, but we'll hopefully hear word from NoA soon.
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Rin Kagamine on June 23, 2015, 02:31:33 AM
Haven't played in a while and I feel like I've gotten rusty. I'll be on all this week 10pm to midnight EDT if anyone wants to play
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Tamashii Kanjou on June 23, 2015, 09:35:58 AM
Would love to... but over here (UK) I'm not going be awake at that time; it'll be like really early morning for me. Which sucks, because I do want to play with more of you all~ XD

Oh, also, a new weapon will be released tomorrow! It's called the Luna Blaster (https://twitter.com/NintendoUK/status/613254109672685568) and looks... pretty funky. Not sure what the sub and special slots will be for it, but will likely still try it~ ^^
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: ふねん1 on June 23, 2015, 02:24:28 PM
According to the recent datamine (http://m.neogaf.com/showthread.php?t=1068073), the Luna Blaster's sub and special weapons should be the Ink Mine and Inkzooka. The description suggests that it'll be this game's closest thing to a shotgun so far, with good power up close and a decent fire rate and spread, but the Inkzooka is there specifically for longer range attacks.

I forgot to post about the datamine when it first came out, but I'm really impressed with just how many more weapons are coming. We also get a better look at the full skyscraper stage, which was teased in the Splatfest promotional video, and a full description of the Rainmaker mode (basically it's like Assault from Halo). Also the Octobrush's existence makes me hopeful that Octolings will become playable at some point. :V

Rin, feel free to add your ID info to the list in the OP. I should be on at that time as well.
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: commandercool on June 24, 2015, 11:08:18 PM
Decided to buy a Wii U on my way home from work, and got the Splatoon bundle. Looks like a lot of fun, and I keep hearing good things.

Edit: Got my console set up and spent half an hour fucking around in single player Splatoon. My console skills are so rusty, and on top of that the controller is completely foreign to me. The motion-sensing camera movements are such a mess, I can't even look at things. I assume I'll get used to it, but right now I can't imagine I'd be much use in a match. I think I saw an option to just disable it, I'll try that next time I play.
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Bio on June 25, 2015, 05:55:51 AM
Use the motion control for aiming around the middle of the screen. Most people (including me) still use the stick for large turns because it's kind of awkward otherwise.
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Tamashii Kanjou on June 25, 2015, 09:57:21 AM
I think I saw an option to just disable it, I'll try that next time I play.

Yeah, there is an option to disable the motion control and play with both sticks. It's how I use it, and it's just more natural to play with~ XD

Also, we should post pictures of our Inklings in here every now and then; I mean, may as well get all those clothing combinations some actual work. Here's mine; she's called Kamiko. (https://twitter.com/Tamashii_Kanjou/status/614006641961365504) Had to take a 3rd picture because the gun blocked her outfit for it. And yes, she wears a different combination for each weapon; Kamiko likes to look, and feel, good with whatever weapon she uses. {Also, some say she'll only pose for pictures when she's purple} She'll likely do the same for each weapon; though it means I have to work hard add to gain the extra slots for them~ <3

So yeah, post your squid girls here if you want to; might get an art project going or something~ :V
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: ふねん1 on June 25, 2015, 04:21:16 PM
Something I just learned about, Famitsu recently held a "gear design" contest - people submitted drawings of new outfits for the game, and the best ones would be included in the August update, along with other prizes. This article on Squidboards (http://squidboards.com/threads/famitsu-squid-fashion-contest-ends-the-winner-is.2796/) has the details. Just like with the Ika Musume outfit, it's currently unknown if these will be released outside Japan, but I'm hopeful they will be.

Edit: Got my console set up and spent half an hour fucking around in single player Splatoon. My console skills are so rusty, and on top of that the controller is completely foreign to me. The motion-sensing camera movements are such a mess, I can't even look at things. I assume I'll get used to it, but right now I can't imagine I'd be much use in a match. I think I saw an option to just disable it, I'll try that next time I play.
Splatoon's motion controls definitely take some getting used to, even when you have more experience with the Gamepad. However, after having spent time with both control schemes, I've found motion controls to be better for me in pretty much every way. To put it briefly, they're much faster and more precise than the sticks ever can be. If you ever decide to sit down and learn them, definitely take advantage of Hero Mode. Go through all the levels without ever touching the R-stick - practice using the Y button to center the camera instead.

EDIT: The NA Splatfest is back on!

...but on the 4th of July (http://splatoonus.tumblr.com/post/122427280219/the-cats-vs-dogs-splatfest-is-back-on-sorry-for). Not really sure if this is the smartest time to be drawing as many people as possible for 24 straight hours, since people will undoubtedly be celebrating the holiday here in America, maybe for the entire day (I don't have any plans myself, but I can easily see this being a problem for others). At least we finally have a date, I guess? :/
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Tamashii Kanjou on June 25, 2015, 11:01:29 PM
Funny you mentioned the 4th of July... because Europe are ALSO getting their Splatfest on the 4th; word straight from their twitter too. (https://twitter.com/NintendoUK/status/614100830451580932)

Both have different themes {Cat vs Dog and Rock vs Pop respectively) so hey, hopefully this works okay in hindsight~ XD

EDIT : Oh, and about the thing for the clothes and stuff. We play with people all over the world as it is, and providing the gear isn't from an amiibo, you can order it via Spyke. So I don't think there'll be an issue getting hold of the clothes based on them originating from Japan; least I certainly hope that'll be the case~ ^^
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: commandercool on June 26, 2015, 04:39:26 AM
Played a couple of matches earlier and didn't do completely terribly. I don't think I understand most of the finer points, but I can grasp "run around and paint a thing". My team won all of my matches, and I placed second on my team in the second one. I'll plan on playing a bunch more tomorrow night when I can afford to be up later. I don't remember exactly what my ID is, but I'll add it to the document soon.
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Tamashii Kanjou on June 26, 2015, 09:31:21 AM
Running around and inking up the place is the name of the game. You can kill fellow players, but turf is the key part of the game. Glad to hear you're getting used to it, in either case~ XD

Also... MORE WEAPONS! (https://twitter.com/NintendoUK/status/614329759003213825) A Carbon Roller and a Custom Dual Squelcher will arrive tomorrow, once again, free of charge. Been a while since we had a new roller in all fairness, so it'll be nice to give it a roll around~ <3
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Bio on June 26, 2015, 09:48:26 AM
Here is my squid. (http://imgur.com/xvMMV7E) She is not as fresh as I want, but I will wait for the sea snails from the Splatfest before I go all out rerolling for freshness.
I use the .52 or .96 with this loadout, though I'm starting to level up secondary gear (Safari Hat) to use with the Splattershot Pro so I don't get hard countered when close maps come around. I never realised that it had the same range as the .96.

The Custom Dual might be really good (and maybe the Carbon Roller if it is a fast Dynamo). Echolocator has a lot of variance if you aren't able to capitalise on it yourself, but Splat Bombs are pretty good.
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: The Greatest Dog on June 26, 2015, 10:34:28 AM
Motion controls are used for precision aiming? I wonder if it's a similar feel to Kid Icarus: Uprising, where using the stylus to aim ended up feeling significantly better than dual sticks could ever be.

Still wondering if I should impulse buy this. PvP is one of my sore spots.
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: commandercool on June 26, 2015, 11:59:51 PM
So what's the technique for fighting against people using rollers? It seems like every team I play against has at least two of them on it, sometimes three. As far as I can tell they're basically melee weapons that let you trample people, right? And they seem to have a weak ranged function? When I find myself one-on-one with one I usually just lose, the only way I've been able to consistently beat them is with two people, one to draw fire and one to pick them off. They don't seem unmanageable, but I figure I better get them figured out because they seem to be so common. Maybe it's just a better of learning to keep track of them map better so they don't get the drop on me in tight spaces. At any rate, having fun so far. I'm up to a dozen matches or so and I'm learning a little. Lot of fun, at any rate.

Edit: Wait, is the secret "run backward while shooting"? I just tried that and it seemed to work pretty well. I guess it's just a matter of not getting engaged with them in places where you can't retreat and not getting surprised?
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: hyorinryu on June 27, 2015, 12:57:17 AM
So what's the technique for fighting against people using rollers? It seems like every team I play against has at least two of them on it, sometimes three. As far as I can tell they're basically melee weapons that let you trample people, right? And they seem to have a weak ranged function? When I find myself one-on-one with one I usually just lose, the only way I've been able to consistently beat them is with two people, one to draw fire and one to pick them off. They don't seem unmanageable, but I figure I better get them figured out because they seem to be so common. Maybe it's just a better of learning to keep track of them map better so they don't get the drop on me in tight spaces. At any rate, having fun so far. I'm up to a dozen matches or so and I'm learning a little. Lot of fun, at any rate.

Edit: Wait, is the secret "run backward while shooting"? I just tried that and it seemed to work pretty well. I guess it's just a matter of not getting engaged with them in places where you can't retreat and not getting surprised?

I'd say just shoot them, and nine times out of tent you're prolly going to win. I use the roller a lot, and the only times, I can get kills on people is flanking and getting them when they aren't paying attention. If I try to charge at them, I tend to die after about a second or two of being shot.  The best advice I can give is just be aware of your surrounding and avoid corners if you think a melee guy is going to be there(echolocation is cool here.)
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: ふねん1 on June 27, 2015, 12:59:05 AM
So last night it was revealed that Splatoon will be receiving an update patch on July 1st in Japan (June 30th in the Americas), and it will include some tweaks to game balance (mainly to a handful of specials and gear, not to weapons) and some measures designed specifically to make the upcoming Splatfest run more smoothly. Here are the official patch notes in English (http://en-americas-support.nintendo.com/app/answers/detail/a_id/14946). Not a whole lot of changes in terms of direct gameplay, but the Kraken nerf is probably gonna be the most talked about. Whether the Kraken will be knocked back more or less than (or equal to) the Bubbler remains to be seen, but I think this is actually a smart move, even though I don't consider the Kraken broken anyway. As it is now, there are very few ways to stand up to a Kraken without being forced to give up your position, making it a very powerful "line-breaker". Shooting at a Kraken so as to trap and corner it once it wears off will probably still take some skill given its mobility, so it's not that much of a nerf, but it should address the line-breaking issue well enough in the right hands. It's possible this is also an attempt to prevent any sort of over-centralization - the Krak-On Roller has been very popular since the beginning, and Nintendo may want players to branch out into other rollers weapons.

So what's the technique for fighting against people using rollers? It seems like every team I play against has at least two of them on it, sometimes three. As far as I can tell they're basically melee weapons that let you trample people, right? And they seem to have a weak ranged function? When I find myself one-on-one with one I usually just lose, the only way I've been able to consistently beat them is with two people, one to draw fire and one to pick them off. They don't seem unmanageable, but I figure I better get them figured out because they seem to be so common. Maybe it's just a better of learning to keep track of them map better so they don't get the drop on me in tight spaces. At any rate, having fun so far. I'm up to a dozen matches or so and I'm learning a little. Lot of fun, at any rate.

Edit: Wait, is the secret "run backward while shooting"? I just tried that and it seemed to work pretty well. I guess it's just a matter of not getting engaged with them in places where you can't retreat and not getting surprised?
That is part of how to deal with rollers, anyway. If the roller knows what he/she's doing then they'll always be trying to kill you with their fling attack, never by straight-up rolling. Their fling has slightly longer range than the Jr. and Aerospray, but even those weapons have ways to pick off rollers (mostly from good movement and certain specials). What you want to do is try to shoot them from as close to the maximum range of your weapon as possible. It's a lot like spacing in fighting games, really. And to take it a step further, get the jump on them instead of the other way around. Sneak attacks are like a golden rule of shooters in general, and Splatoon's inking mechanics allow for some very creative ways to ambush people. Keeping track of enemy rollers so you don't get ambushed yourself does takes some map awareness, but finding the time to safely look away from the TV and at the Gamepad can sometimes be easier said than done. That said, catching enemy movements on the Gamepad can be very rewarding, so it's definitely worth it to practice that.
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: WHMZakeri on June 27, 2015, 01:19:12 AM
If you're fighting a roller you will lose every engagement (Unless you yourself are a roller in which it will end in a draw) So the obvious solution is to avoid engaging them. Shoot them from afar.

Right now I'm running the Dynamo roller which feels so good to me. The power of the shotgun is enough to take out most peeps in one hit and the wider painting is nice, too. The only downside is that the windup is twice as long as the regular roller (Meaning if I have to shotgun somebody, I better get that one shot).

Also I'm very thankful for any nerfs to the kraken because it's so much more powerful when you compare it to the bubbler. At least with the bubble I have a chance of realizing what happened and getting away.
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: commandercool on June 27, 2015, 01:44:39 AM
I like the N-Zap '85 a lot, but I feel like I want a little more weapon efficiency gear so I have to recharge it just a little less. Being able to consistently run and shoot would be great and it's just short of that now. I also like the idea of chargers, but the couple of matches I tried to use one were disasters, so I think I need a lot of practice. Also seems like you might not want two or more chargers on the same team, so maybe that's more of a thing for when you match with friends and can plan your loadouts a little more?

The ink wall super seems amazing. Is there a version of the rapid-fire pistol thing that comes with that?
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Ionasal kkll Solciel on June 27, 2015, 02:23:45 AM
The new Carbon Roller is hilarious. It's a bit weaker than the other rollers, but is much, much faster, and like the Luna Blaster, is very ink-efficient (or maybe it just has a large capacity?). I'm watching PinkKittyRose fling that thing around everywhere.
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Bio on June 27, 2015, 04:40:57 AM
Here are the official patch notes in English (http://en-americas-support.nintendo.com/app/answers/detail/a_id/14946).
Ink Res nerf may or may not change the entire game meta.
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Helepolis on June 29, 2015, 09:31:18 AM
Expecting my WiiU tomorrow to join the Splatfest. Don't have NNID yet.
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: commandercool on June 29, 2015, 12:37:47 PM
When do I use Echolocator for maximum effect? Do I just pop it the second it comes online, or is there a particular scenario I should save it for?

I had to look up the actual numbers on the gear powers last night because I wanted an excuse to wear the Octoling set. I figured the numbers on a lot of stuff had to be low because of how many copies you can theoretically stack, but no, apparently weapon efficiency in the first slot is an amazing 20%. Can't really rationalize that away. Just got to hope I find something that looks better with similar stats at some point.
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Bio on June 29, 2015, 02:32:28 PM
Use the Echolocator when you run out of ink!
Echolocator is kind of a (weak-ish) special for Turf, and only helps you win-more in Splat Zones. Use it whenever you personally think you can capitalise on it because team mates won't always.
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Tamashii Kanjou on June 29, 2015, 02:45:09 PM
Bio pretty much summed it up; the Echolocator isn't always taken advantage of. In Turf Wars, it's basically a case of when you have it, just ping it off. Depending on the weapon you're playing with, you can get your gauge back up pretty decently if you want to play that role in the team. For the Splat Zones, I'd almost say the same thing; your team is going to want to know where the other squids are for pretty obvious reasons~ XD

Also, Helepolis, I look forward to playing with/against you; more MotK players rock~ <3
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: commandercool on June 29, 2015, 03:38:26 PM
My plan is to never run out of ink ever, since my whole loadout is efficiency and the N-Zap is efficient anyway. If everything goes as planned I have to move on before I need to reload (unless I go nuts with grenades).

Is there an optimal balance between weapon efficiency and ink recovery for different kinds of weapons? Where should I be using which one? I'm guessing recovery is probably better for weapons that are already efficient, but I haven't really tested it or done the math.
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: ふねん1 on June 29, 2015, 04:56:33 PM
When do I use Echolocator for maximum effect? Do I just pop it the second it comes online, or is there a particular scenario I should save it for?
I think the most important thing is that you use it when everyone on the enemy team is alive, since they can't be tagged when waiting to respawn. Using it to refill your ink can be helpful in a firefight, but I'd argue you shouldn't be actively trying to put yourself in that situation, since you'd want to know where enemies are before they get to wherever you're trying to defend.

Is there an optimal balance between weapon efficiency and ink recovery for different kinds of weapons? Where should I be using which one? I'm guessing recovery is probably better for weapons that are already efficient, but I haven't really tested it or done the math.
I'd say Ink Recovery Up is more useful for the SMG-type weapons (N-Zap, Jr., Aerospray, etc.), especially those with grenades, as those are what drain your ink the fastest anyway. However, it's probably also best reserved for sub slots since there are better options for your main slots. The only weapons where I've seen Ink Saver (Main) argued as necessary in a main slot are the Splattershot Pro and certain rollers.

I actually just discovered this thread (http://squidboards.com/threads/hard-data-gear-abilities-percentual-effects.2904/) on Squidboards that shows the math behind various abilities (still a work-in-progress, and the upcoming patch will change three of the abilities). Two very critical things about this dude's research involve which abilities have diminishing returns (some don't, contrary to what Judd says) and what the cap for each ability is.
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: commandercool on June 29, 2015, 05:02:39 PM
Oh shit, there's caps? I'll have to research this more, that changes everything. That thread sounds super useful, I'll read it when I get home. Thanks.
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Helepolis on June 29, 2015, 05:43:18 PM
Ok somehow post got delivered on Mondays. Got my WiiU

いかよろしく

Nintendo ID: helepolis_h   (helepolis was taken, damn these times anno 2015 :V)

Edit:

Btw how does the match making works? Do you get queued with same region/continent or is it global?
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: commandercool on June 29, 2015, 06:12:02 PM
Seems to be global. Two or three people in every match have names with Asian characters, anyway.
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Bio on June 30, 2015, 05:22:31 AM
It's global but you would prefer very much to get matched with those closer to you.
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Helepolis on June 30, 2015, 05:43:26 AM
Aww, the exposure of fighting continents is then bit lower no? I indeed noticed 2-3 asian char per match rest was latin.

Like me getting set up vs US-MotK would be relatively low I guess. Oh well, we'll see.
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Tamashii Kanjou on June 30, 2015, 08:56:41 AM
It wouldn't be so low if you have friends already in matches. Using the friend finder, you can insert yourself into their match, providing they pressed continue when the match ended. At the moment, that's the only way to find fellow friends, but I think there's an update for that coming soon~ XD
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Helepolis on June 30, 2015, 10:55:22 AM
It is good that there isn't specific priority match making for regions. Otherwise it would turn like DotA and such where certain areas are avoided at all cost and others are heavily focussed.

Dunno, So far I only won my first 2 matches and finished the first mission.

I'm still worthless Inkling and need to get lvl 4 first.
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: commandercool on June 30, 2015, 12:31:40 PM
I did much worse yesterday than I had been the last few days. The maps were the oil rig and the skate park, neither of which I'd ever played on, and I scored a lot lower every round than I used to, even eight or ten matches in after I got used to the maps more. I don't know if my strategy isn't suited for those maps, or my weapon, or if they're just lower-scoring, but I did worse. I did have one match that was 3v4 for most of it but that we still won, that was cool.
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Tamashii Kanjou on June 30, 2015, 12:54:05 PM
I'm still worthless Inkling and need to get lvl 4 first.

Lack of freshness is not acceptable in these parts, you pig in squid's clothing~  :ohdear:

But seriously, the more you play, the more you'll get into the swing of things. Once you get more weapons available to you, you'll be able to find out which ones you're better at. Amusingly, I still enjoy the lack of love the inkbrush gets; only because I love surprising players by being the highest point scorer when using it. It's all a matter of feel; and learning to keep an awareness of what's going on around you. Inkstrikes are all well and good, but Inkzookas can be a menace with their over the wall shooting range. And never forget about your subs either; sprinklers are great for weapons that can't lay down ink quick enough, and as a decoy to keep opponents distracted. Same goes for mines and seekers, especially seekers because some players still trip over them~ ^^
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Helepolis on June 30, 2015, 12:58:56 PM
Ye the sprinkler seems really strong item/ability. It is like those put down and forget. If you place it at your own side of the map a place which requires paint but takes too much time, such item would be a bliss.

I'll be shooting this evening alot of paint before after some outdoor skating (need to stay trained).
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Bio on June 30, 2015, 01:50:47 PM
Regarding Sprinklers: http://squidboards.com/guides/good-sprinkler-locations-for-coverage-support-bluefin-depot-added-warehouse-updated.50/
Also seekers are pretty good because you point it to the middle of the map and you just swim behind it.
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: ふねん1 on June 30, 2015, 04:23:11 PM
A reminder that the game will be updating to version 1.3.0 sometime today/tomorrow morning (I don't believe an official time was listed). I remember the update to version 1.2.0 had a specific error message that indicated "maintenance" or some equivalent, so if you see that message you'll know it's happening. That previous update also didn't last very long iirc, so hopefully we shouldn't be offline for a while or anything.

But in other news, we'll be getting another game mode the very next day: Tower Control! (http://splatoonus.tumblr.com/post/122853178249/tomorrow-on-7-1-at-7-pm-pt-a-new-ranked-battle) The goal of this mode is to take control of a kind of platform and ride it towards a goal on the other team's side of the map. This update will be coming at the usual time of the day for your region, but if you want a sneak peak, Nintendo Treehouse: Live will be streaming this new mode on Nintendo's Twitch channel (http://twitch.tv/nintendo) at 3 P.M. PDT/6 P.M. EDT.

EDIT: Actually, we don't even have to wait for the stream. Here's a Tower Control match from the Japanese version of the game (https://www.youtube.com/watch?v=wrQlF1JnS94). Here are some things we can see from the video so far:

- You don't have to "claim" the ink-able surface on the tower like what you'd do in Splat Zones, you just have to stand on it and it'll move.
- As you'd expect, the areas closest to a team's spawn point are the most dangerous for those riding the tower. Getting a knockout victory may rely heavily on killing a significant portion of the other team at "the right time", though the mode does judge teams based on how close they get to the goal in case that doesn't happen.
- If Walleye Warehouse is any indication, each map will have changes to its geography to help teams navigate the whole field - at 1:40 in the video, the player climbs up to an area that was previously only easily accessible by the other team thanks to an additional block.
- That song that plays when riding the tower is too cute. :V
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Rin Kagamine on June 30, 2015, 10:51:45 PM
I've always thought the Sprinklers are a pretty low level weapon, since they get picked off with the quickness in every match.

I still use the school girl outfit since it's the cutest, but I'm not too pleased with the current buffs, and I've rerolled the jacket 3 times and still dislike it. Is rerolling with Spike the only way to change buffs?
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: ふねん1 on June 30, 2015, 11:15:34 PM
So according to the sneak peak, each of the points I mentioned above have been confirmed, and more:

- EXP gained in Tower Control works exactly the same as with Splat Zones.
- The tower moves faster when controlled by a team anywhere before the farthest point that that team had reached, at which point it goes back to its normal speed.
- Some weapons from the demonstrations already look particularly useful. Long-range shooters and chargers are naturally effective ways to pick off people riding the tower, but the various Blasters also appear to be great for that purpose due to their AoE. Well-placed bombs, Killer Wails, and possibly Inkstrikes are gonna end up being guaranteed "you get off the tower now" moves, especially bombs from a Bomb Rush.

And as a bonus, we got our first "official" gameplay on the skyscraper stage that was teased in the first Splatfest trailer and further uncovered in the datamine, called Moray Towers. This map is VERY vertical, and looks to be the most difficult to navigate yet, with the various paths up to the spawn points spread over a surprisingly wide area. This may prevent teams from locking down enemies by their spawn, but should still be very rewarding for those who can find ways to ambush others along those same paths. And I must say, the view from the towers is absolutely magnificent. I'm really looking forward to this stage now.
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: commandercool on July 01, 2015, 01:56:54 AM
Oh shit guys, I just made my most important Splatoon discovery yet: If you turn into a squid and spin the left stick as fast as you can your character spins around on the floor and looks funny. This changes everything. :o It's my most important breakthrough since "mashing L while you walk makes you move by faceplanting over and over".

Here's a Tower Control match from the Japanese version of the game (https://www.youtube.com/watch?v=wrQlF1JnS94).

Maybe the particular match in that video is just exceptional, but that looks super fun. Looks very dynamic.
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Helepolis on July 01, 2015, 06:33:41 AM
Did some more Turf Wars yesterday and before I knew it was almost 23:00. My life, what happened to it.

I am glad 'idiots' (people who idle/afk) are not rewarded, even if they try to perform something and thus prevents those dumb afk famers.

Also probably because I am still low level, most people tend to hide in the ink at obvious passing points (Rollers for examples) and then SURPRISE > alt fire to splash down. Since it pretty much 1-shots at point blank. I believe at Port Mackerel this is often the case. If you toss a grenade just over them to block their escape then spray their estimated position, you will pretty much splatter the roller or any other careless person

Currently at level 7 and made some cash though I don't want to spend it yet. Tbh the splatter Jr and grenades with bubble special so far didn't give me any trouble at all except the Ink reservoir.
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Bio on July 01, 2015, 07:07:10 AM
The Splattershot Jr actually allows you the fire the longest time with the your ink, so it only gets worse from here with ink management!
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Rin Kagamine on July 01, 2015, 11:25:30 AM
Currently at level 7 and made some cash though I don't want to spend it yet. Tbh the splatter Jr and grenades with bubble special so far didn't give me any trouble at all except the Ink reservoir.
I'm level 20 and still main the Jr for turf war and have no intention of changing anymore after being generally unsatisfied with any other weapon choice in TW
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Tamashii Kanjou on July 01, 2015, 12:17:27 PM
Tower Control is being re-named 'Our Ice Cream Brings all the Squids to the Yard' just based on the charming jingle that plays when it's moving; so adorable~ XD

And yeah, it looks like it'll be a fair bit more intense than the Splat Zones just based on how small the platform for the tower is. I think if any weapon is going to have a hard time with TC, it'll likely be the rollers; though the Inkbrush could be pretty hilarious as always just waving it about furiously on the stand. Chargers are going to be bosses if used by the right people, and blasters are going to be pretty effective too. As far as subs go, grenades will be fun, and the echolocator will be useful indeed, so you know when to move off the stand and what not when they're coming. Inkstrikes and Wails will pretty much be the 'the second you see it, run the f**k away' tactic, whereas the bubble shield will be perfect for anyone standing on the tower. The Kraken not so much, though it would be good for support in that you can chase squids away from the tower~

Either case, I'm looking forward to playing it~ XD
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Helepolis on July 01, 2015, 02:20:30 PM
I'm level 20 and still main the Jr for turf war and have no intention of changing anymore after being generally unsatisfied with any other weapon choice in TW
The loadout for the Splatter Jr is quite strong as far as I have seen. The only downside is power. Splatting an enemy takes some time with it. Any person with a roller, sniper will 1 shot you. But overall it has best usage. Especially the Bubble special. If you use that tactical you can easily win CQC vs 1 or 2 careless Inklings (if your aim is good and they don't try to run). But that is why you have a grenade :V



Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: commandercool on July 01, 2015, 02:48:59 PM
I got my first-ever first place ranking last night (out of both teams even). It was on the skate park map, and I attribute most of it to taking out a sniper on the high ground in the center of the map in the last few seconds of the game, activating my bomb rush super and giving me a vantage point from which to spin around, haphazardly flinging sticky grenades absolutely everywhere.

I don't have the grenade range buff yet, but I kind of want it now. It was more circumstance than skill, but I was the lowest-rank player in the game, so it felt good.
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: commandercool on July 02, 2015, 01:20:03 PM
Okay, new questions.

How do I play against krakens? Running away obviously, but I kept getting wrecked by them on Kelp Dome where there are limited routes of escape in a lot of the hallways. Can they be killed? It didn't seem like it, but maybe I did it bad.

What's the point of the paintbrush? It looks to me like a much narrower (maybe slightly faster?) roller with a bigger arc for the ranged mode. Is that all there is to it or am I missing something? What kinds of situations is it good for?

Is there any kind of mechanic to compensate for 3v4s? Maybe this is nothing, but I noticed last night that uneven games seemed a lot closer every time the fourth player didn't spawn than when they spawn but don't leave the starting area. Not close enough for the outnumbered players to win, but both times that happened they just lost by a little.
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Helepolis on July 02, 2015, 02:40:15 PM
Idle/disconnected players get kicked from next game anyway because they didnt confirm within 20s when the map ends. I dont think anything else is possible atm. Though the new update seems to allow a time-out period. I remember I got "Connection Error" before and now I get "Your connection is unstable" and allows me to lag around

Paintbrush seems more like a brawl skill to me to open up multiple paths for you or block wider area for potential enemy. I think it is heavy situational and would perhaps well in maps like Skate Park where you got multiple surfaces to move on.

Krakens are invincible during their form. Dive as squid, run then use power jump to another ally or back to base. You don't always have to fight them. Getting splatted is wasting your own special gauge and since they went Kraken mode theirs is depleted.

Imo too few people using mid-fight jumps to assist / tactical swap. Somehow people only use jump when they died. Which is bit sad. Not sure how this is with Ranked wars, still trying to get to 10.
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: commandercool on July 02, 2015, 02:52:44 PM
Yeah, I can honestly say, the number of times I've ever super jumped except for respawning is extremely few. I think my brain thinks it takes a lot longer than it does. Good tip, I'll start doing that, thanks.
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Helepolis on July 02, 2015, 02:57:29 PM
Not many people also use the "To me !"  taunt which emits a sound on your Gamepad indicating you need help.

I try to use it more often (it is just difficult to check the map when you're too focussed on the game, I have to say) when I detected a Ninja move on our home base. Quite often I lost games in last 1 min or 30 seconds where suddenly our base was painted while my allies were worthlessly fighting enemies.

I am trying to get myself used to checking the map frequently, but it is hard. Game is hard!

Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: ふねん1 on July 02, 2015, 03:57:23 PM
Okay, new questions.

How do I play against krakens? Running away obviously, but I kept getting wrecked by them on Kelp Dome where there are limited routes of escape in a lot of the hallways. Can they be killed? It didn't seem like it, but maybe I did it bad.

What's the point of the paintbrush? It looks to me like a much narrower (maybe slightly faster?) roller with a bigger arc for the ranged mode. Is that all there is to it or am I missing something? What kinds of situations is it good for?

Is there any kind of mechanic to compensate for 3v4s? Maybe this is nothing, but I noticed last night that uneven games seemed a lot closer every time the fourth player didn't spawn than when they spawn but don't leave the starting area. Not close enough for the outnumbered players to win, but both times that happened they just lost by a little.
With the 1.3.0 patch, you can also shoot at Krakens to knock them back like you would a Bubbler. If you use a short-range weapon, just be wary of the roller trying to fling at you as soon as the Kraken ends (I know from experience lol). You want to come out the winner of this kind of exchange, not the victim of a trade or worse. Something I want to try out is timing a grenade to catch them once the Kraken wears off.

The Inkbrush is actually a bad weapon - there are only like a couple such weapons in the game, which is a testament to Splatoon's overall balance, but the Inkbrush is one of them. It has terrible range and doesn't even kill that fast up close (even with mashing), which is where you'd think it would excel. The extra speed also doesn't help it much at all since it barely lays any ink while "rolling", nor can it adequately defend the areas that it would get to first.

Unfortunately no. If someone disconnects, that team is stuck with the man-disadvantage for the rest of the game (unless multiple people D/C across both teams, at which point you should really consider switching rooms anyway lol). You can tell someone D/C'd if, on the top of the TV screen, you see someone's marker indicate that they are "dead" for more than 10 seconds. I admittedly don't do that often enough myself. But if you find yourself on the wrong end of this, don't worry so much about winning or losing anymore and just play it out.

Imo too few people using mid-fight jumps to assist / tactical swap. Somehow people only use jump when they died. Which is bit sad. Not sure how this is with Ranked wars, still trying to get to 10.
I've found Squid Jumping is really not as effective as people first made it out to be. The main reason, as I've heard it described recently, is that by the time you get there, the information you saw on the Gamepad, i.e., where your teammates are, and more importantly where your enemies are, is roughly five seconds old (even more now with the nerfed Stealth Jump). A lot can change in five seconds - your teammates could die, or enemies with long-range options (not just weapons, but also subs and specials) can set up to pick you off from a distance. It also reveals the rough position of whoever is being jumped to - even with Stealth Jump, you can't turn off the audio cues - meaning it's bad for your team's overall stealth too.

There are times when you can tell a Squid Jump will be relatively safe, such as when a buddy is in an area that is only easily accessible by your team, but even then you can't always guarantee that'll be the case. Personal anecdote, I was playing a round of Turf Wars on Port Mackerel with some friends last week. The enemy team had the clearing on their side of the map secure, but I had managed to sneak on top of the nearby forklift overlooking that area. Without my Bubbler charged, naturally I wasn't going to just rush in. However, then I noticed someone Squid Jumping to an enemy along the right-side wall. I timed a grenade throw for when the dude would land - boom, easy double-kill. It's even worse in Splat Zones, because both teams will be fighting over well-defined areas, and you do not want to feed the other team an easy kill and give them a choke-hold over the zones - that's how matches end quickly.

If you're about to lose and your team is making one last push but you're back by the spawn, then you should Squid Jump if only because you have no other choice - make them have to deal with your entire team at once if they want to close it out, even if it's a clear desperation play. Jumping back to your spawn is also not a bad idea if you find yourself in a sticky situation, since it's much faster than dying. There's also using it to get out of your spawn area if you're being spawn-camped, but if that's happening then there's a much bigger problem going on to begin with.
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Bio on July 02, 2015, 06:19:18 PM
I believe you could knock back krakens before, but it should be easier now.
Also my previous tips of how krakrn moves slower than squid form and doesn't have as tight turns. They also can't go up walls or stay on grates.
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Tamashii Kanjou on July 02, 2015, 06:56:08 PM
>Wields Inkbrush to prove a point
>Gets booted from the game 3 times in a row due to 'unstable connection'

F**K YOU GAME! Pasu joined a match with me, also using an Inkbrush, and we were doing brilliantly too! No idea why it's doing this now when it's been fine every single day I've played so far. Might be because of the heatwave over the UK right now? No idea, but it's frustrating it has done it 3 games straight! >>
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Helepolis on July 02, 2015, 08:31:23 PM
Going to stream some splatoon. http://www.hitbox.tv/helepolis  Watch me try to be a squid.

Edit

I've found Squid Jumping is really not as effective as people first made it out to be. The main reason, as I've heard it described recently, is that by the time you get there, the information you saw on the Gamepad, i.e., where your teammates are, and more importantly where your enemies are, is roughly five seconds old (even more now with the nerfed Stealth Jump). A lot can change in five seconds - your teammates could die, or enemies with long-range options (not just weapons, but also subs and specials) can set up to pick you off from a distance. It also reveals the rough position of whoever is being jumped to - even with Stealth Jump, you can't turn off the audio cues - meaning it's bad for your team's overall stealth too.

There are times when you can tell a Squid Jump will be relatively safe, such as when a buddy is in an area that is only easily accessible by your team, but even then you can't always guarantee that'll be the case. Personal anecdote, I was playing a round of Turf Wars on Port Mackerel with some friends last week. The enemy team had the clearing on their side of the map secure, but I had managed to sneak on top of the nearby forklift overlooking that area. Without my Bubbler charged, naturally I wasn't going to just rush in. However, then I noticed someone Squid Jumping to an enemy along the right-side wall. I timed a grenade throw for when the dude would land - boom, easy double-kill. It's even worse in Splat Zones, because both teams will be fighting over well-defined areas, and you do not want to feed the other team an easy kill and give them a choke-hold over the zones - that's how matches end quickly.

If you're about to lose and your team is making one last push but you're back by the spawn, then you should Squid Jump if only because you have no other choice - make them have to deal with your entire team at once if they want to close it out, even if it's a clear desperation play. Jumping back to your spawn is also not a bad idea if you find yourself in a sticky situation, since it's much faster than dying. There's also using it to get out of your spawn area if you're being spawn-camped, but if that's happening then there's a much bigger problem going on to begin with.
I personally don't agree but that is a matter of situational uses. It is not like I perma squid jump left to right but there are certainly moments where I notice an ally making a paint move to regain a large turf and squid jumping in to assist will put quick pressure on that area. Of course the location you're leaving has to be "secure" and not get covered when you left. And also as I mentioned as well, many times those ninja enemies start painting your base and nobody notices it. You have no choice but to squidjump back unless you want to lose badly (unless you are absolutely sure you can paint their base as counter attack). It isn't just for sticky situations / fuk I am in trouble. I've won a few matches with marginal difference thanks to this but yea: Extremely situational.

Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: commandercool on July 03, 2015, 09:25:49 PM
What's the timeframe on the Splatfest exactly tomorrow? I've got a prior engagement from around 10am-2pm EST, will there be anything for me to do before that?
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: ふねん1 on July 04, 2015, 12:29:10 AM
What's the timeframe on the Splatfest exactly tomorrow? I've got a prior engagement from around 10am-2pm EST, will there be anything for me to do before that?
It runs for 24 hours, starting at 3 A.M. ET on July 4. If those four hours are the only ones you'll be busy for, you'll still have plenty of time left over.

I don't plan on playing the full 24 hours myself. I'm not getting up any earlier than 6, I want to go running sometime that morning, and I want to go out to eat for dinner (have to walk too since no buses :(). However, I still want to play at least long enough to get the minimum 184 XP for 12 sea snails. Anything after that will be a bonus to help double that number.
Go Cats!
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: commandercool on July 04, 2015, 12:33:06 AM
Is that how it works, you get double if your side wins overall? And sea snails are used for equipment rerolls, right?

I'm on team cats as well. Feel free to team with me if you see me online, I plan to pop on and off all day starting in the afternoon.
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: ふねん1 on July 04, 2015, 12:03:25 PM
Is that how it works, you get double if your side wins overall? And sea snails are used for equipment rerolls, right?

I'm on team cats as well. Feel free to team with me if you see me online, I plan to pop on and off all day starting in the afternoon.
Yes and yes. However, even if you're on the losing team, you'll get a few extra snails if you get a rank of Champion or King/Queen, though I have no idea how many more (still less than the winning team, most likely).

Unfortunately you can't join up with friends directly during a Splatfest, so it's just down to matchmaking. If anyone sees a Jr. player by the name of Alex wearing Fake Contacts and Red Hi-Tops, that's me.
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Bio on July 04, 2015, 03:00:16 PM
So can you put a splash wall down on the tower?
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: ふねん1 on July 04, 2015, 04:24:23 PM
So can you put a splash wall down on the tower?
The one from Tower Control? Yes you can. It's tricky though, since you can't alter the way the Splash Wall is launched like you can with regular grenades. It has a habit of bouncing off the center pillar if you try to use it while on the tower itself, so try to get it up from beside it. Also, a very good strategy to do when the other team has the tower is to plant a Splash Wall right in front of it. They'll be forced to either get off or direct their attention to the wall.
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Helepolis on July 04, 2015, 04:37:56 PM
I am here for the Splat Fest, will try to play as much as possible! Of course I need sleep too.

Btw, does the game mode matter for the Splat Fest? Like Regular or Ranked?

Also team dogs/cats? I am currently in the Rock vs Pop thing. So how come people have different Splat Fests? Or is it just random?

Edit:
Funen I am seeing you play! Fancy for some regular battles?

Edit 2 streamin Splat Fest for Team Rock. http://www.twitch.tv/helepolis_

edit 3: Small break for now.
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: commandercool on July 04, 2015, 07:33:04 PM
Wow, the matchmaking is balls today. I don't think I've seen a game yet (out of ~10) where the sides were even close to matched in levels. Keeps being like 20/15/10/1 vs 20/20/20/18 or something. Winning matches with that big a handicap is a lot of fun though, and obviously level isn't everything, or even very much of anything.
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Tamashii Kanjou on July 04, 2015, 07:38:21 PM
Gave you a follow, Hele; also, YAY, FELLOW TEAM ROCK MEMBER~ <3

Also, Cats vs Dogs is America's Splatfest; Rock vs Pop is for Europe. Puppy went for Pop, but she normally watches me play anyway. Also, the past few matches I just had were insane. I got into a team featuring all 4 of us wielding the golden Aerosprays. We won the first match, and each of us must have went 'this is the moment we've been dreaming of for ages' because we all kept pressing continue for the next 5 matches... each of them we won~ :V

Amusingly, we also had a moment where no Pop teams were standing by, and we encountered a fellow Rock Team. And for the first time ever, it was an 8 player Aerospray fight; one on the opposing team had the silver one. It was hilarious~ XD

{For me, matchmaking has been okay. Most of my matches have had balanced levels; only the first couple had low levels featured for me}
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: commandercool on July 04, 2015, 08:20:41 PM
Maybe matchmaking is better if you're max level. I think because I'm level ten I'm getting mixed in with the ones and twos right now. Maybe if I get a streak going I can get some better teams.
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: ふねん1 on July 04, 2015, 08:21:41 PM
I swear disconnects are happening much more frequently than normal now. It's surprisingly sapping a good deal of my interest to play right now, though getting disconnected on the results screen is slightly amusing.
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Helepolis on July 04, 2015, 08:27:42 PM
Ooh, so the Splat fests are region locked somehow. Sucks. But Timezone wise makes sense I guess.

Also about disconnects: I am using USB to Ethernet so disconnects are more rare for me I think.

@ Commandercool , ye you need to get rid of the level 10ish. I am 14 and getting better match ups. I avoid Ranked wars for this reason because new comers are often clueless about the difference in playstyle with ranked. Cannot blame them, the game is new.

@ Tamashi,  YEAH AC DC!!! AIRBOURNE!!! Heh, quite funny your wife is Pop and you're Rock.

Break is over. Finished updating Defend the Myouren temple so..................................... http://www.twitch.tv/helepolis_  Continueing my Splat Fest support. LETS ROCK!

Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: ふねん1 on July 04, 2015, 08:53:33 PM
Also about disconnects: I am using USB to Ethernet so disconnects are more rare for me I think.
I am too, but it's still happening. I've seen others disconnect quite a bit throughout the day too, with mixed results. I actually won a couple games on the wrong side of a 3v4, but in between those I lost hard on the wrong side of a 2v3. It's definitely more chaotic overall today.

Forgot to mention, managed to get to Cat King (I freakin' love this title!) a few hours ago, after 3-4 total hours of playing. Win or lose, I'm set for a fair amount of snails now. But I need a break, lest my wrist fall off (yes, just the wrist :V).
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: commandercool on July 04, 2015, 09:39:09 PM
I haven't been hit by disconnects too hard. Just one so far. After another dozen odd games the matchmaking seems to have flipped a little in my favor, I had a run of games at the end where my team outmatched the other by quite a lot, and we won all of those. Taken a few breaks so far, probably going to take a nap, but I'm making good progress.
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Helepolis on July 04, 2015, 10:31:20 PM
Ok due to Splat Fest being region locked, the Match Making became really terrible. Probably because many people went to bed :V

First we got matched vs Pop.
Then we got matched few times vs other Rock players
Eventually it became a 4v1 and that is where I stopped.

Also 3 rollers on your team vs versatile enemy makes me cry  :ohdear:
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Tamashii Kanjou on July 05, 2015, 12:06:31 AM
And there we go. It's 1am in the UK, and my objective is complete!

Eternal Rock Girl! (https://twitter.com/Tamashii_Kanjou/status/617483364480741376)

The highest rank in the Splatfest, and I've achieved it. Connections were getting bad indeed; people going off to sleep and what not probably added to that. I also faced people I had fought before. Amusingly enough, the last few matches were all against Pop, so there were people lingering. I need to sleep now; work from 9am till 4pm. If I get time, I'll squeeze in a couple more matches before it all ends at 6pm, but no promises...

Also, DAMN IT HELE, I WILL FIGHT YOU SOME DAY! <3

{Also, we love both sides really; I like Rock more, but I love some of the fashion choices on both ends. Puppy went for Pop because bright colours~ :V }
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: commandercool on July 05, 2015, 02:42:23 AM
Well, fuck this, I guess I give up. ~10 insanely one-sided matchups in a row (very consistently my side is a me and three level five or sixes against four twenties) and like five disconnects in thirty matches means I'm done. I got to champion, and that's as far as I'm getting. The game won't let me try to win, and now it won't even let me try to play. I regret not quitting earlier, because I fucked over a lot of people with all of my disconnects. I don't know if this is my side or Nintendo's side, I'll assume it's mine, but if it is I can't fix it. I have the most expensive connection money can buy in my area in a major city, my console is right next to my modem, and I just had three DCs in a row. Every other device I tested is completely stable, the connection tester on the console consistently gave back positive results, nothing left I can think to try.

 :colonveeplusalpha:
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: ふねん1 on July 05, 2015, 03:30:32 AM
I'm in exactly the same position. I've given up trying to deal with all these disconnects and error messages, especially since I know for sure it's not because of my Internet. How is it I can have better connections with people in Japan, across the freaking' Pacific Ocean, than with people in my own country? This assumes Splatfests handle matchmaking the same way of course, but either way something is really not right here, and if it is in fact on Nintendo's end I can only hope they realize this is happening to pretty much everyone and try to fix it for next time.

I've also stopped caring about who wins, honestly. When I think about it, the "bonus" snails that are given to the losing team means the winning team is not actually gonna get that much more of a reward, and definitely not double comparatively. Sure, I'll be happy if Team Cat pulls it out in the end, but with things like this (http://squidboards.com/threads/vibe-meter-maxes-out-at-99-0.3041/) happening, I'm not optimistic. I'd be shocked if the losing team doesn't get at least 3 extra snails. That would translate to a 60% increase, 15 vs. 24, for the highest rank, which is still big enough to matter, but not too small to be insignificant imo.
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: commandercool on July 05, 2015, 03:41:45 AM
Sucks that Champion vs. Queen is a 50% reduction in snails regardless of who wins, but whatever. Not like I can do anything about it. I'm assuming the event ends at 3pm, if that's the case I might pop back on for a second in an hour to check out my connection and hope that enough people, either in my building or in the US, have gone to bed that maybe whatever's jacking up my connection will be over. If that's the case I might be able to max out, I need like 80 more points.
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: WHMZakeri on July 05, 2015, 04:03:16 AM
I've been having disconnect issues but nothing so strong that I would get frustrated at it. I've had it happen before matchmaking, some during results (This is why I think it's on nintendo's end) and two or three rounds total with a missing ally.
I've reached King Cat status purrsonally as well, and I want to play more matches but a bunch of my other friends are trying to drag me out and have fun with them.
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: commandercool on July 05, 2015, 05:05:24 AM
Guuuuuh...

I just tried again, got four matches, all four were massively imbalanced (team cat's combined levels was just over half of team dog's in every single match) and then I DCed on the fourth.

 :(
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: WHMZakeri on July 05, 2015, 06:20:01 AM
I think part of the reason for the imbalance is the fact that teams are made before people join a match, rather than the other way around or at the same time.
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: commandercool on July 05, 2015, 06:31:32 AM
Yeah, that probably explains why I saw a peak of actually decent matchmaking. As I was winning matches I got onto good teams, and as the lag, disconnects, and spiral of downward team matches started tanking my record I dropped down to the absolute minimum tier and got paired with brand new players. Makes sense to me. All I can say is, I hope somewhere there's a team of maximum level cat players trashing level one dog players with lag. I mean, not really, because that's no fun, but it would be only fair. :derp:
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: WHMZakeri on July 05, 2015, 07:09:10 AM
IT'S OVEEEER
Squids are counting wins now, please wait warmly until it is ready.

Also apparantly cats lost in the vote, which is why there have been 0 Cat vs Cat matches. It seems Dogs were playing themselves a lot.
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Helepolis on July 05, 2015, 07:12:24 AM
Just woke up, so I am going to do another Splat Fest run as EU region should be awake now.

About the disconnects, honestly I cannot tell either what the hell is going on. But I don't have them as frequent as you guys and girls. the only thing that was frustrating me were sudden losing sprees due to bad MM.

Gonna get breakfast first then SplatFest quite some games. Will announce streaming then.

Edit:

All right, time for Splatfesting for the upcoming ~8 hours or so. Will stream @ Twitch,  helepolis_
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: WHMZakeri on July 05, 2015, 08:03:31 AM
NA results are in.

Popularity:
Cats: 38%
Dogs: 63%

almost double the number of players :/

Wins:
Cats 51%
Dogs: 49%

Dogs beat Cats 160 - 140
which means ... they won on popularity alone!
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: N-Forza on July 05, 2015, 03:56:19 PM
The right team won.
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Helepolis on July 05, 2015, 05:12:40 PM
Eu splatfest ended, so awaiting results.
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: ふねん1 on July 05, 2015, 05:17:29 PM
Holy crap 6 extra snails for the losing team? That really does border on making the difference close to insignificant. Given how finicky the re-rolling RNG is in this game, you can very easily burn through those extra snails and still not get all the abilities you want (though being able to add those few extra slots in the first place is an obvious benefit). But this...

Dogs beat Cats 160 - 140
which means ... they won on popularity alone!
...just tells me that Splatfests are still pretty broken as an overall system, even after the changes from the 1.3.0 patch. Aside from the snails, which are a purely individual reward, what's even the point of competing for a team if one team is destined to pretty much automatically lose before they even begin?

Fake edit: Waiting Watching warmly for the results of the EU Splatfest. I expect Rock to win, but seeing the exact numbers of everything should still be interesting.
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: commandercool on July 05, 2015, 05:40:51 PM
I'm slightly conflicted about the results for the Splatfest.

Are they all this close in wins/losses? If so the fact that popularity is weighted so highly seems like it barely makes the event worth running, at least with the teams as they are.

How does having more people on your team effect your win percentage? I assume dog vs. dog matches didn't count for anything, so unless the matchups automatically pair out the weakest dog players or something it shouldn't actually make a difference for wins as far as I can tell.

So anyway, that was kind of a disappointing mess from my point of view. I didn't really get to play anywhere near as much as I wanted (I still haven't counted out the likelihood that that was my fault, but my connection is back to being just fine this morning-I'll keep an eye on it) and from my perspective it looks like my team got screwed out of a deserved win. But it was still a cool idea and I'm looking forward to the next one.

Am I the only one who's shocked dogs were that much more popular? I genuinely expected cats to win by a little on popularity, but even then I expected it to be close. Weird. Anybody who was on the fence and voted dogs should've taken a good look at Judd before they decided. He's our mascot/capricious overlord, how could you betray him? I love Judd and his Splatfest dance was great.:D

Edit: Oh yeah, and what exactly do snails do? I know they reroll equipment slots, but what's this about adding slots? How does that work? And I've been assuming they can only reroll secondary slots, but can they reroll primary slots? That would be cool.
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: WHMZakeri on July 05, 2015, 05:56:15 PM
Well this is just the first splatfest result we've gotten. We can't automatically call it complete bunk just based on a sample size of "One", and then there's the fact that if we remove splatfest entirely, there's going to be a need for a replacement event. that said, I know adding popularity vote to the score makes the results more interesting, but it also makes it seem more unfair. Cat's needed to win 60% of games in order to overcome the initial popularity barrier.

I don't think having more people on your team affects win percentage noticeably. From what I feel and observe, Matchmaking is done on a first come first serve basis. Teams are made, and then paired against whatever other teams are made ready within the 100 second time limit. Only once all of the Cat teams are taken does it become a dog eat dog world, which means it's incredibly unlikely for a player to be completely shut out of the system where his/her games count towards the total percentage.

I expected Dogs to win out on popularity because nobody understand the subtle greatness that is a cat's love and because dogs have been bred to have their instincts remove (and are therefore safer for children growing up) but I was still floored when I saw the "3" pop up in the ten's digit place.
In any case, the results of this splatfest have only given my stronger feelings for the game, and for Callie and Judd.

Edit to respond to Edit: It gets explained more once you hit level 20, but basically each equipment is tied to the Primary slot. You can't change the primary skill of the piece, but you can use snails (or pay spyke 30k gold) to either add slots to a piece of gear that only has one or two slots, or if it has three slots, you can roll it to change all three subabilities at once. You can't do anything if the gear has three slots but some of them are locked.
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Bio on July 05, 2015, 05:56:41 PM
Snails reroll secondary slots for equipment with 3 slots or add slots to equipments with fewer (1 or 2 *). You can't reroll main abilities cause that's what characterises the item other than appearance.
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: commandercool on July 05, 2015, 06:01:59 PM
Snails reroll secondary slots for equipment with 3 slots or add slots to equipments with fewer (1 or 2 *). You can't reroll main abilities cause that's what characterises the item other than appearance.

Oh cool. That adds some flexibility to equipment that I didn't consider. I won't use my snails until I hit cap so I can be sure I've seen all of the equipment, but the option of upgrading low-level stuff to endgame levels is cool. And yeah, I know primary rerolls would be needlessly confusing and actually hurt gameplay, but from a cosmetic standpoint it would be nice to be able to accessorize based on appearance and then fill in the stats later. I understand why it doesn't work like that, but I sort of wish it did.
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Helepolis on July 05, 2015, 06:12:34 PM
Well, Rock vs Pop is not a surprise. We won in both popularity and matches.

64% popularity and
53% performance,
170 - 130 final points.

I got 24 snails

Edit
People speculate that the reason Dogs won barely vs Cats in performance is due to the same thing all SplatFesters suffer: Lack of people for match making. Majority of my games were Rock vs Rock. But I am on the "Rock" team and my enemy is shown as "Pop" yet they all carry the "<title> Rock boy/girl". So if we get asskicked by our own Rock fellas, we lose performance points. That is why the score is close than it should be.

Also face it, Nintendo made a strong move with Splatoon. But I am extremely salty and kind of mad they released it for the Nintendo WiiU. If this game were to be on PC, the reach would've been 1000x greater I think. Not to mention pretty much more people own a PC than a WiiU. The greedy WiiU price however is also a strong move. We all know what many people are going to get for Christmas this year.

Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: ふねん1 on July 05, 2015, 06:43:49 PM
Well this is just the first splatfest result we've gotten. We can't automatically call it complete bunk just based on a sample size of "One", and then there's the fact that if we remove splatfest entirely, there's going to be a need for a replacement event. that said, I know adding popularity vote to the score makes the results more interesting, but it also makes it seem more unfair. Cat's needed to win 60% of games in order to overcome the initial popularity barrier.
That is the right way to approach it, yes. Technically we have 3 sets of results under the current ruleset (the EU Splatfest, which we just got the results for, and Japan's Red Fox Udon vs. Green Tanuki Soba event on the 3rd), though we'll most likely need another dozen or so over the rest of the calendar year to get a more confident picture of how all the numbers tend to play out. However, this post on Squidboards (http://squidboards.com/threads/cats-win-51-of-splat-fest-matches.3051/#post-52748) makes me believe that the win percentages are perhaps even more irrelevant to the results than what it might seem. Here's the gist of the post:

Quote
Statistics will tell us that winning percentage is not likely to deviate very much between two evenly numbered teams in a very large scale. However, popularity of said teams can skew heavily to one side, as shown in this splatfest.

The "evenly numbered teams" bit refers to how only Cat vs. Dog/Rock vs. Pop/etc. matches count toward the final result, and not ones between two teams from the same side. There certainly could be a Splatfest where one side dominates to the tune of a 60% or greater win percentage, but it's still very unlikely, and even more so to see it happen that often.
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: hyorinryu on July 05, 2015, 06:55:45 PM
Well, Rock vs Pop is not a surprise. We won in both popularity and matches.

64% popularity and
53% performance,
170 - 130 final points.

I got 24 snails

Edit
People speculate that the reason Dogs won barely vs Cats in performance is due to the same thing all SplatFesters suffer: Lack of people for match making. Majority of my games were Rock vs Rock. But I am on the "Rock" team and my enemy is shown as "Pop" yet they all carry the "<title> Rock boy/girl". So if we get asskicked by our own Rock fellas, we lose performance points. That is why the score is close than it should be.

Also face it, Nintendo made a strong move with Splatoon. But I am extremely salty and kind of mad they released it for the Nintendo WiiU. If this game were to be on PC, the reach would've been 1000x greater I think. Not to mention pretty much more people own a PC than a WiiU. The greedy WiiU price however is also a strong move. We all know what many people are going to get for Christmas this year.

Wait we lose performance points for beating our own team?

I know some people are calling for the populartity thing to be removed, but at the same time, it sort of sucks that that for the majority, most of the matches don't mean anything.
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: WHMZakeri on July 05, 2015, 06:59:29 PM
Yeah, I was thinking about it and that came up. The fact is players of all skill levels are joining from level 3 peeps who can't even wear new clothes to level 20s who poured all of their money into rerolling. the skill level of all players combined is going to even the more you play against each other, so in the end it would be really surprising if the different ever goes above 55-45.

And yes, every loss is equal to losing performance points, but I'm pretty certain the results of the splatfest only count the win/loss ratio, not Player's performance.

Edit: In other words, I'm pretty sure the Matches against the same team do not count as a win or loss, as oppose to just automatically deducting 6 points from the more popular side. I'm pretty sure cat's would have flat out beaten dogs if that were the case.
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: hyorinryu on July 05, 2015, 07:05:30 PM
Yeah, I was thinking about it and that came up. The fact is players of all skill levels are joining from level 3 peeps who can't even wear new clothes to level 20s who poured all of their money into rerolling. the skill level of all players combined is going to even the more you play against each other, so in the end it would be really surprising if the different ever goes above 55-45.

And yes, every loss is equal to losing performance points, but I'm pretty certain the results of the splatfest only count the win/loss ratio, not Player's performance.

Edit: In other words, I'm pretty sure the Matches against the same team do not count as a win or loss, as oppose to just automatically deducting 6 points from the more popular side. I'm pretty sure cat's would have flat out beaten dogs if that were the case.

Yeah, that's what I thought.  I wonder what the game would look like if they had voice chat.
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Helepolis on July 05, 2015, 07:40:26 PM
@ the performance stuff: It is a speculation, not a confirmed thing. Though I think the speculation might be plausible because it is the only way I can relate the high popularity difference and lower/closer winrates.

@ the voice chat:  Didn't Nintendo said something along the lines of preventing online harassment/faul language by not implementing such things?
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: commandercool on July 05, 2015, 07:42:13 PM
Also face it, Nintendo made a strong move with Splatoon. But I am extremely salty and kind of mad they released it for the Nintendo WiiU. If this game were to be on PC, the reach would've been 1000x greater I think. Not to mention pretty much more people own a PC than a WiiU. The greedy WiiU price however is also a strong move. We all know what many people are going to get for Christmas this year.

I know three people (one of them is me) who bought a WiiU to play Splatoon. Maybe a PC release would have been great, but it seems like their plan probably at least sort of worked.
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: WHMZakeri on July 05, 2015, 08:43:59 PM
@ the performance stuff: It is a speculation, not a confirmed thing. Though I think the speculation might be plausible because it is the only way I can relate the high popularity difference and lower/closer winrates.

But there is no relation between High popularity and Winrates in the first place. having more people does not directly imply that the people involved are more likely to win 4vs4 matches. If losing 6 points every Dog v Dog or Rock v Rock loss had brought the rates back down to 50% then against who were the Dogs and rockers getting those extra points from?

Also, I fully support the lack of In-game Voice chat. I would probably try to Mute voice chat in random matches anyway if it were an option.
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Helepolis on July 05, 2015, 09:36:09 PM
But there is no relation between High popularity and Winrates in the first place. having more people does not directly imply that the people involved are more likely to win 4vs4 matches. If losing 6 points every Dog v Dog or Rock v Rock loss had brought the rates back down to 50% then against who were the Dogs and rockers getting those extra points from?
Depends on how the game treats the points and teams. If it purely looks at the fact "Purple" or "Green" then they get their points from obviously just fighting Green and winning. Doesn't matter whether your enemies are fellow purple or truly green players. You would be fighting yourself in those games. 

To get the extra points, plenty of times you would fight true Green people too extra points would come from there.


Edit: I am quite confused.

Edit2: Ok I understand your point, I think. If fighting own Rock fellows is losing points then who did we win points from, right? I guess from fighting Pop people?   ???

Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: WHMZakeri on July 05, 2015, 10:46:17 PM
to clarify my argument, the two scenarios I'm looking at are thus:

1. Winrate is based solely on Flags
In matches where the same team fight each other, one team wins 4 points, and the other team loses 6 points (Assuming all team members have 6.5 points each)
The more popular team will Vs each other when there are no teams of the opposite side, and the least popular team will never vs themselves.
Therefore every match that isn't met by the other team will result in two points lost over all for the more popular team.
This negatively affects the popular team. If we assume even skill levels (which is reasonable to assume given the high pool of players and the fact that the poll does not have a skill or level requirement to enter.)
The more popular team would have to have a winrate approximately 1.5 time that of the least popular team in order to approach a 50% winrate.

given the patchnotes have states that teams infighting does not influence or count towards winrates

2. Winrates are based on straight wins versus losses
None of the above scoring rules affect anything,
The 50% win rates between teams reflects the idea that both teams have even skill levels due to high player pools
Infights cannot affect the end result because it always counts as one win and one loss a.k.a. 0 points.

The reason I asked "Who are the players winning points from" Is because if we assume that equal skill levels leads naturally to ~50% Win ratios, then in order to balance for one side fighting themselves in a system that would lead to self-defeat, they would have the be getting the same amount of points from some place that doesn't exist.

Of course now that I work though the basic math, I feel like I would rather have it based on flags because then it would automatically balance out the popularity vote.
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: commandercool on July 05, 2015, 11:19:51 PM
I've been messing around with the Luna Blaster today. It's fun to use, gets a ton of kills and seems fairly safe on most maps. So far I've found it to be kind of map-reliant, in the sense that on smaller, narrower maps I keep getting funneled into the middle of big brawls where the short range is a huge liability, unlike big maps where I have room to maneuver and pick people off on my terms. I can probably figure out how to use it more efficiently on small maps if I play with it more.

How are mines best used? I haven't been able to figure out a great way to abuse them yet. They keep ending up in far corners of the map where nobody ever sees them, or getting set off by my own team. I think part of the problem is that I keep forgetting I have them, but they're not as point-and-click as grenades so a few pointers would be handy.

What exactly are the rules for the Inkzooka? It seems to have a long-but-not-infinite horizontal range, but how does the vertical range work? Every time I've tried to use it to pick off an elevated sniper it doesn't seem like it works, so I'm wondering if it doesn't reach that high off the ground. Since the tornado seems to start/drop to ground level instantly even being elevated myself doesn't seem to make a difference. Although I might just be slightly outside of horizontal range and the lack of vertical range is an illusion. To what degree can it shoot through walls? It seems to go over a lot of obstacles and I think I've been killed by them through solid walls before, but I'm not sure.

Also while I'm throwing out questions, on an unrelated note, how do I play against seekers? Once they lock on I haven't been able to figure out how to get away from them. You can't jump over them, they seem to follow for quite a while, and they can turn. Is it just a matter of jumping on something or running far enough away? They seem really strong.
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Tamashii Kanjou on July 06, 2015, 01:28:33 AM
Mines are good to use in sections where you know the enemy is going to walk into. A bit vague, I know, but I've caught squids out on the Underpass by placing a mine on that mini ramp that leads into the main area. Trial and error is always a good way to find out the best spots for the mines~

The Inkzooka I haven't really played with that much, so I can't really weigh in on the mechanics of it. It has been satisfying to catch some players in the distance with it, so at least that part is reliable enough~ :V

As for the seekers, they only follow what they can see. If you're in squid form in your own ink, it won't follow you. In other words, once you see one, dip down and swim either side of the direction it's coming in from. If it explodes (from either hitting a wall, or having travelled a set amount) and you're still in the area, it'll catch you; so remember that distance is key. But yeah, the main rule of the seekers is that they home in on players in kid form~
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: WHMZakeri on July 06, 2015, 01:30:26 AM
Mines: My favorite place to drop them is in tight corridors or the middle/entrance of a hallway. Leaving them out in the open center if the middle is being contested might work, too.

Inkzooka: The vertical range isn't infinite, but there's definitely an advantage to taking the low ground when using it. either way, whether you're aiming up or down doesn't seem to affect the vertical movement of the tornado. This is glaringly obvious if you're stuck on a ramp in the other team's ink without ink resistance.

Seekers: I find I have a bit of luck dodging them if I jump to the side. Jumping directly over them might not work because the hitbox of the bomb points up, but they can't curve on a dime if you side step them at the last moment (And jumping for insurance that the last moment isn't already too late)
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: ふねん1 on July 06, 2015, 02:55:11 AM
Ink Mines are a bit more difficult to use than you'd expect because they explode on their own after around 10 seconds. You can't just lay one and forget about it - if you want to booby-trap a passage, you have to keep tending to it. Splat Zones is probably the best mode for that. I've also seen plenty of players use it as insurance in a close-quarters confrontation, an attempt to take the opponent with them should they die. The top of Blackbelly's center pillar and the moving tower in Tower Control are common places where I've seen that. However, the mine's long detonation time is a glaring weakness that prevents any of these strategies from working reliably. Even when considering natural Internet latency, players can easily react to a mine about to go off and either swim past it or retreat. The fact that it explodes when covered in enemy ink, which opponents need to do anyway to move around, means they'll also be able to react to it when they're already outside its blast radius.

From what I remember, Inkzooka's horizontal range is about as long as the Splatterscope, though nailing high targets at that range is difficult because of how the tornadoes sink (I can't give an exact numerical rate or anything, but you can get a feel for it in the firing range). It doesn't go through obstacles at all, but the part above the top of said obstacle doesn't get deleted and will continue as usual, which means players can hide behind blocks and the like to protect themselves but must stay close to them. However, the sheer speed of the whole thing is what makes it so good. You can literally fill up the special meter, activate it, let loose a tornado (hold down the fire button while pressing the R stick to buffer a shot at the start), and kill whoever's sitting across the map thinking they're out of range, all before they can even react. It's basically like a Kraken (pre-nerf) in terms of how much opponents have to respect it when it's active, except it's even better than that because of its range and speed. People aren't joking when they argue it's one of the best specials in the game, if not the best.

You can jump over Seekers - if you're still dying, that's probably a bit of latency working against you, so jump a bit earlier, and preferably to the side. Or as Tamashii suggested, hide in your own ink to prevent it from locking onto you. Like Ink Mines, Seekers are also relatively easy to react to because of the blaring noises they make. Just be aware of people who might launch them over the tops of ramps (i.e., Urchin and Arowana) or from behind corners when they know you're trying to approach (just stay back in that case). Their grounded nature can also work heavily against them. I was playing a game of Splat Zones on Arowana a week or two ago where the other team had two Seeker users. They gained control of the hill early and started alternating Seekers down the main ramp to form a sort of wall (which I still died to twice lol). But my team still won because we were able to approach from the sides, where the Seekers couldn't reach us, and break their defenses. I admit I'm curious to see how many people will take advantage of Seeker Bomb Rush like this once the Carbon Roller Deco comes out.
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Helepolis on July 06, 2015, 08:24:21 AM
I am curious about your opinions about loadouts:

You know, I have been now playing with the splattershot Jr loadout all the way up to level 18 and the only alternative superweapon I considered was Killer Wail, but only on maps where it is narrow and close quarter: Port Mackarel, Warehouse and maybe Urchin. But since you cannot change weapons and also don't know which map you end up it is often safe  with the Bomb rush / Bazooka for brawling.

However, I really enjoy the Bubbler special, because you also buff allies you touch. You can make those major pushes at Splatzones if your allies are smart.

My concern: Am I being a bad player for only going with the Jr loadout? Would switching to another loadout benefit my team more?

To give bit more info:  I enjoy being the tactical Inkling. I rather angle/flank then backstab people or charge forward suddenly acting like a noob but activate the bubbler and try to either splat them or shove them back so my team can advance. I guess it would count as: Charger Shooter?

Als to be really honest: I haven't tried out other loadouts yet so I am probably extremely biased with my splattershot Jr. Hence this post. I want to try out different loadouts once I hit 20. Reason why I am saving all my sea snales.

Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Bio on July 06, 2015, 08:39:39 AM
Splattershot Jr is good. Bubbler is really good. Splat bombs are good.
Only thing that stops me from putting it in top tier is the low range and accuracy leaving you weak to range, and that good blaster players will win everytime.
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: N-Forza on July 06, 2015, 09:04:29 AM
I'm glad I was able to pick up those Amiibo, since one of them let me unlock the Hero Roller Replica that includes sticky bombs and the Killer Wail, both incredible for Tower Control. I've gotten at least two triple kills with the latter when I ran the L-3 Nozzlenose, and then realized how useful the former was when I fought against them.
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Helepolis on July 06, 2015, 09:19:31 AM
Is the Hero Roller only achievable through the Amiibo? Or can a normal player unlock it through ingame effort?
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Tamashii Kanjou on July 06, 2015, 12:01:58 PM
It's amiibo only. Each of the three amiibos (girl, boy, and squid) give you different outfits and weapons; along with challenges to unlock said items. For me, the UK batch got stolen, and with lack of funds, I haven't been able to acquire any of them~ >>

Frustrating, but one day, I'll get them~
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: pasu on July 06, 2015, 01:32:22 PM
(I'm like a few days late but) Inkbrushers represent  :toot:

The proper way to use the pablo is to use your sprinkler to build up your special while you splatter another part of the map. If you see an enemy, hide first with your incredible brush speed (although you'll have to take note of your remaining ink because it drains pretty fast) then get behind the guy and draw your katana brush. The Inkstrike's just a sweet icing on the inkcake.

(Or well, you could just use a gal or aerospray they're easier for most)

I'm glad I was able to pick up those Amiibo, since one of them let me unlock the Hero Roller Replica that includes sticky bombs and the Killer Wail, both incredible for Tower Control. I've gotten at least two triple kills with the latter when I ran the L-3 Nozzlenose, and then realized how useful the former was when I fought against them.

Isn't the hero roller replica just a replica of the splat roller with the same sub wep and special though (that is a very good point for tower control i hate that mode as a squid who mains the melee weapons and never thought suction bomb + killer wail would be fantastic for it)

It's amiibo only. Each of the three amiibos (girl, boy, and squid) give you different outfits and weapons; along with challenges to unlock said items. For me, the UK batch got stolen, and with lack of funds, I haven't been able to acquire any of them~ >>

Frustrating, but one day, I'll get them~

Oh wow, you were affected by the amiibo truck theft?  :o Well other than the very cute schoolgirl outfit from the Inkling Girl Amiibo the weapons are just reskins of weapons you can get ingame so not too big of a deal to me personally  :V (The reskins are cool though)
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: N-Forza on July 06, 2015, 01:39:12 PM
Oh, you're right. I'm not sure how I didn't notice that the original roller also had those two weapons. I suppose that does make it more fair.

I kind of made the Killer Wail discovery by accident after my first triple kill. It seems to work better than the tornado since there's less timing involved whenever the platform is in motion.
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Helepolis on July 06, 2015, 01:44:55 PM
I was about to say, I was posting "So it is pay-to-win in Splatoon"  but I got cut by 2 reply notice.

Good, that at least makes me less frustrated.
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: pasu on July 06, 2015, 02:12:04 PM
Holy crap the suction + killer wail combo is really good for Tower Control


...and then it switches to Splat Zones once I got my B- rank back thanks game ;_;
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Helepolis on July 07, 2015, 06:43:47 AM
Yesterday was watching A+ 99 game on a stream where the matches were pretty damn even. I asked the streamer, who interacted a lot with his audience, about some weaponry and modes.

For Tower Ride > Luna Blaster and Custom Blaster was heavily used in the tower war games. Followed by occasional Tentak Splattershot or Rollers. The reasons were quite simple: 1 to 2 shot with the Blasters and if you have good aim, easy kills with the Splattershot. The specials which come with the weapons are quite useful. A+ Tower Ride was exactly as you would expect: People using their brains instead of jumping the tower with 4 people and then dying.

For the SplatZones Rollers seem better due to the nature of the game.

Except the Blasters are anything but user friendly. They have a small delay and travel time before they explode in range. Which is the key to the gun: If you want to splat your opponent you need to get a direct hit. And due to the ROF, you will need lots of patience and aiming with it.

Splattershot Jr was in his opinion great overall weapon and the loadout pretty solid. Except he said that there will be a moment in Ranked Battle where you just don't get through it. That is where the Splattershot Jr is struggling. Swapping it out for a Tentatek, Blaster or Roller play would be in that case a specific better choice. Of course he also added the RNG needs to be in your favour.
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Tamashii Kanjou on July 07, 2015, 09:55:48 AM
Right! With the Splatfest out of the way with, two new weapons are on the way for tomorrow! This time, we have the Sploosh-o-Matic, and the .96 Gal Deco. (https://twitter.com/NintendoUK/status/618316628162445312) The Sploosh looks interesting, and I can't wait to have a poke at it~ XD

Oh, and Pasu, was great playing with you earlier; we seriously rock on the same team! Also, nice combination~ XD (https://twitter.com/Tamashii_Kanjou/status/618356651674980352)
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Bio on July 07, 2015, 02:04:56 PM
Oh boy .96 Deco, this will maybe be the greatest thing yet.
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: commandercool on July 08, 2015, 02:17:29 AM
I like the Sploosh-O-Matic. It covers ground so fast that you can get up your super very frequently. Not sure if I'm going to use it consistently, but I'm enjoying messing around with it.

Just bought an ethernet adapter because my connection is still questionable, especially if anyone else is home and using anything wireless. Which is horseshit given how much I pay for internet and the alleged stats on my service, but whatever, my provider just blatantly lies to me so expecting anything is naive. I assume they just give you the bare-bones wireless no matter which service you pay for because they're monsters and hate me.

Edit: Wow, yup, I just had three matches in a row with severe lag, with a disconnect during the last one. I've been messing around with my wireless settings trying to get myself to a point where I can play this game on a basic level, tried every thing I could think of, and every time the Wii U's network test gives positive results. And then every time my connection is horsetrash in-game. There is no way for me to test this without fucking over seven other people by ruining their game, so I guess I just quit. I'm not playing at all until that adapter gets here, and if that doesn't work I guess I'm just selling my console, because it's worthless to me like this. Does anyone have any suggestions? Maybe there's something obvious I overlooked.
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Helepolis on July 08, 2015, 10:17:34 PM
I finally got to get out of C / C- rank and am now B-. Holy shit that was suffering. The way people play in C+ and above is whole different than the clueless new kids in C- and C. Really suffering but it was worth it.

Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Bio on July 09, 2015, 05:12:38 AM
Now you experience the typical suffering of sometimes  completely outclassing everyone and go up a few ranks to A and then immediately being continually beat down back to B.
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Helepolis on July 09, 2015, 06:39:48 AM
So the suffering never ends huh  :ohdear:
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: WHMZakeri on July 09, 2015, 09:22:32 AM
The suffering will only end when you  put down the controller and never look back.
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Bio on July 09, 2015, 10:51:40 AM
Sometimes you look at your A+ rank fondly, and swear to never touch ranked again, but the lack of a 99 next to it beckons you back to nothing but disappointment and anger.
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Helepolis on July 09, 2015, 11:26:20 AM
What rank is everybody here?
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Tamashii Kanjou on July 09, 2015, 11:30:47 AM
Right now, it's a B- and I'm staying up with it for once. The previous two times I got up into B- I kept getting players who either dropped, or just were terrible players; so I kept getting straight loses with no wins. So far, I've succeeded in staying up this time; so hopefully, B will be just round the corner... rotten luck notwithstanding~ :V

Puppy hasn't hit Lv 10 yet, so she can't comment~ XD
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Helepolis on July 09, 2015, 11:49:26 AM
Kanjou,

A user named puppy added me on Mii, that is puppy herself right? Because there was no msg along so I was confused.

If that is puppy I will accept it tonight. Apologies  :ohdear:
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Tamashii Kanjou on July 09, 2015, 03:27:00 PM
If said Puppy is wearing glasses, and is red... then yes, it is her. {Think her NNID is werepuppy from what I remember}

She... forgets to do messages, it seems~ XD
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Helepolis on July 09, 2015, 04:10:52 PM
Aaaaaah ok my bad  :blush:  added  :D
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: hyorinryu on July 09, 2015, 06:38:13 PM
I'm rank D I think. I don't really play much, and all the ranked matches were done by siblings.
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: WHMZakeri on July 09, 2015, 09:09:17 PM
The minimum rank is C-

I was B- a while ago.

and then got systematically beaten over and over and over and over until I reached C rank.

Edit: http://mynintendonews.com/2015/07/09/nintendo-america-announces-new-splatfest-for-splatoon/
do you prefer your rides wet or dry?

Personally I've always hated Roller Coasters, but I absolutely love playing at the water park. Feels so nice!
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: ふねん1 on July 10, 2015, 04:36:55 AM
I like both kinds of rides, even though roller coasters still took a little getting used to. However, I have some particularly fond memories of water slides and log flume rides from theme parks as a kid, especially given the hot summer days we tended to go to those places.
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: pasu on July 10, 2015, 05:03:36 AM
Right! With the Splatfest out of the way with, two new weapons are on the way for tomorrow! This time, we have the Sploosh-o-Matic, and the .96 Gal Deco. (https://twitter.com/NintendoUK/status/618316628162445312) The Sploosh looks interesting, and I can't wait to have a poke at it~ XD

Oh, and Pasu, was great playing with you earlier; we seriously rock on the same team! Also, nice combination~ XD (https://twitter.com/Tamashii_Kanjou/status/618356651674980352)

Same here! Too bad we couldn't play together longer  :ohdear:

Thoughts on sploosh: fun melee, but I have to say I was disappoined it wasn't a laser weapon like what it looked like here  (https://twitter.com/NintendoUK/status/618316628162445312) 

B- rank here, when Tower Control first got released I jumped into it recklessly and kept shooting to and fro the threshold of C+ and B-. Then a few days ago I got to 60 points on my B- when the stages and modes changed and then I almost went back into C+ after a lose streak  :colonveeplusalpha:

Also I agree, C- and C mostly depends on rng for you to get dependable team mates but the /real/ ranked matches start once you reach C+ and B-

Water rides for me! (Especially in this insufferable summer heat)

edit: oh yeah new map coming very soon, the tower!
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: WHMZakeri on July 10, 2015, 10:04:00 AM
I just had the best Rank up match ever. I got splatted 0 times and sniped all four people with my Dynamo Roller :V Back to B- for me.

Edit: And I managed another splatzone KO coming in from the other team having 99 points.
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Lishy1 on July 10, 2015, 10:47:58 AM
Why can't there be peace between the Inklings and Octolings?
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: commandercool on July 10, 2015, 01:18:39 PM
I have yet to play a single ranked match (I'm level 14). I'm too scared of my connection. At best it's incredibly unreliable, at worst it's absolute shit. Hopefully my adapter gets here tomorrow.

I like both kinds of rides, even though roller coasters still took a little getting used to. However, I have some particularly fond memories of water slides and log flume rides from theme parks as a kid, especially given the hot summer days we tended to go to those places.

Roller coasters, a million times over. I hate having wet pants. How do people even go on water rides in 2015 when everyone has a phone in their pocket?

Why can't there be peace between the Inklings and Octolings?

Because inklings are aggro bros who only care about sports and brand clothes and who like picking on the nerdy octolings.

Playable octolings pleeeeease Nintendo. This is my number one want.
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Bio on July 10, 2015, 01:56:44 PM
Why can't there be peace between the Inklings and Octolings?
With land being scarce, of course there will be conflict over resources.
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Helepolis on July 10, 2015, 02:04:06 PM
https://twitter.com/SplatoonJP/status/619421657094959104

New map looks in Splatoon screams CHARGERS. CHARGEEEEEEEEEERRRRRRRRRRRRRRRRSSSSSSSSSSSSSSSSSSSSSSSS

Urgh
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Bio on July 10, 2015, 02:44:13 PM
Screams killing myself more times than in Arowna.
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: pasu on July 10, 2015, 02:50:18 PM
Dammit I hate chargers

Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: WHMZakeri on July 11, 2015, 05:44:46 AM
Roller coasters, a million times over. I hate having wet pants. How do people even go on water rides in 2015 when everyone has a phone in their pocket?

You could not glue the phone to your butt and have fun in the real world.
Water slides implies you're wearing swimsuits anyways.

Also I tested the new maps, and Chargers are ... I can't use them. I can't use them at all.
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Helepolis on July 11, 2015, 10:11:15 AM
Europe has worst SplatFest theme this time. What do you prefer: "Eating" or "Sleeping"

I mean W T F
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Tamashii Kanjou on July 11, 2015, 10:20:28 AM
I pretty much said that as well; I'd rather have America's fest. {Which, btw, me and Puppy were split on again. Puppy sided with water rides; I would not~ :V }

But hey, it's not all bad... I hope to see pictures of Yuyuko floating around to represent TeamEating; it must be done! XD
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: WHMZakeri on July 11, 2015, 11:44:07 AM
Team Yuyuko vs. Team Yukari.

Still how would you even pick? Both are pretty nessecery, so you can't use logic of "which one can I do without".
Oh well, I'm kind of thankful for splatfest themes I don't care about, after what Rooting for Cats did to me last time.
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Helepolis on July 11, 2015, 12:16:35 PM

Still how would you even pick? Both are pretty nessecery, so you can't use logic of "which one can I do without".
Was exactly what I was discussing with few people as well.

I mean the Food splatfest of Japan makes sense: They are both food, but not essential so you could go with one or the other depending on your preferences. The first EU splatfest was also logical: Music. Some listen to pop, some to rock.

But how the **** can you make people decide between sleep or eat? They are both vital, crucial and extremely necessary for a human being. You cannot go with one because it would kill you. Not eating and only sleeping would kill you due to starvation :V and only eating and not eating will kill you by heart infarct or something.

Thanks Oba--- Thanks Merkel.

@ Kanjou: Roller coasters vs Water rides is an easy choice to make for me. Water rides are always so boring imo. Usually they consist of max 1 or 2 drops and no other things at all. Half of the time you're floating around. I've yet to come across a water ride which is thrilling / fast. Roller coasters!

BUT GDI I AM IN THE EU. ATH#$%$#@#

Edit: Oh, seeing the EU Splatfest as Yuyuko vs Yukari would make my life easier! I would pi----   eh- pick. Ehm.

THANKS ZAKERI FOR MAKING THIS EVEN HARDER.
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Tamashii Kanjou on July 11, 2015, 01:18:45 PM
Helepolis, whoever you pick, Remilia will disapprove~ :V

{I ended up siding with Yuyuko, because I constantly eat without feeling full... and never seem to put any of it on. Also, with how little I actually sleep, food still wins out~ :V
YUYUKOYUYUKOBLACKHOLE! :3
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: commandercool on July 11, 2015, 04:21:05 PM
You could not glue the phone to your butt and have fun in the real world.
Water slides implies you're wearing swimsuits anyways.

Also I tested the new maps, and Chargers are ... I can't use them. I can't use them at all.

Seems kind of masochistic to put yourself in a situation where you'll be standing in hour-long lines without an MP3 player, not to mention communication and time-keeping being important if you're with a group.

But yeah, fair enough, I did assume that I would be at a theme park with both water rides and roller coasters, since that's how it's always come up for me before. If you're going to a water park specifically you probably aren't wearing pants. But I don't think there's much of a reason to do that because roller coasters are way betteeeeer (there's also no reason you couldn't wear swim trunks to a theme park regardless, but I'm not going to do that, so...).

And yeah, I wish I could use chargers. I wish there were single-player turf wars options so I could test weird weapons without tanking whatever team I end up on, but I guess that wouldn't be that useful.
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: WHMZakeri on July 11, 2015, 05:16:30 PM
It's not the same without moving targets, but there is a test area for weapons that even gives feedback on how much damage you do to different targets.
It doesn't help with my problem which is "HOW DO AIM?" But it's a very useful tool, especially when experimenting with damage up skills on different weapons.
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: commandercool on July 11, 2015, 05:56:31 PM
Yeah, I always spend more time than I mean to messing around with new weapons in that mode whenever I unlock one. It's not super useful, but it's something.
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: commandercool on July 12, 2015, 02:09:42 AM
Uuuuuh my god I can't handle krakens on the new map. I was tearing my fucking hair out earlier just dying to them over and over and over and over... When faced with a kraken on Moray Towers the only options seem to be die, or dive off the side (or squeeze past, sometimes) and just give it control over whatever area it wants. The passages are way too narrow to get away, unless you get so far away that you can't stop it afterward. Not sure if I like it (the map) or not. I found chargers to be a lot less trouble on it than I was guessing because they don't handle vertical distance super well, but the fucking krakens, and to a lesser extent rollers... When teams are relatively balanced on it it seems kind of fun, although possibly the most linear map I've played on yet. But when one team is loaded with krakens it is the most frustrating experience I've had with Splatoon yet. Am I missing something? Is there a trick to handling them? I've been watching other players try to handle them as carefully as I can, but I haven't seen a workaround yet.

So, has the kraken nerf been implemented yet or not? Maybe I'm just misunderstanding how it's supposed to work, but shooting them is supposed to push them back, right? That doesn't seem to be happening for me, or if it is it's not noticeable to me.
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Bio on July 12, 2015, 06:26:32 AM
It doesn't appear to push them back but just stop their momentum. You also need to be using quite a higher fire rate weapon,  shooting with like a 52 won't fling them 100m back. Something like an aerospray will basically shut them down though. Also works better when they jump because you can't gain speed in the air.
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: WHMZakeri on July 12, 2015, 01:32:38 PM
As a person who doesn't main the Kraken, I have found absolutely no noticeable difference pre and post-patch in their performance.
It doesn't appear to push them back but just stop their momentum. You also need to be using quite a higher fire rate weapon,  shooting with like a 52 won't fling them 100m back. Something like an aerospray will basically shut them down though. Also works better when they jump because you can't gain speed in the air.
Oh so the nerf works great for everyone except Chargers, Rollers, Blasters, and half of the shooters. Fantastic  :V
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Helepolis on July 12, 2015, 02:17:42 PM
I've let Keine on IRC decide my alignment for the Splatfest with a bo3. "I prefer to Eat" came out as winner so I am now on my way to get fat.

No time to sleep,
I got food to eat,
Sorry baby but I have no time to sleep.
No time to sleep,
I got food to eat,
Sorry baby but I have no time to sleep.
No time.
< dun dun dun >
No time!
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: WHMZakeri on July 12, 2015, 10:25:30 PM
so I've used the kraken a few times and I have found noticable differences pre and post-patch in their performance. :ohdear:

On the bright side, I managed to get a Quadsplat because the entire other team thought it'd be a good idea to baselock us by running into the same chokepoint while I pop out of the other route they could have gone down.
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Helepolis on July 13, 2015, 07:20:25 AM
B+ 58p  again after I keep dropping to B and back to B+. Road to A+ is suffering. Though the games seriously are tough if people pick a good loadout. I've learned during B- that the Splattershot Jr is great for turf wars but not for TC or SZ. The range and punch that the Jr lacks is the downside. That is why I use Blaster in TC and Pro in SZ. I cry a little when allies appear with Sploosh / Aerospray other low dmg and range spray weapons.

If you're good with Chargers then you will perform well on all ranks.



Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: commandercool on July 14, 2015, 12:30:07 AM
Just got my ethernet adapter in the mail, and first game out after setting it up I had significant lag and then disconnected after ninety seconds. What the flying fuck do I have to do to be able to actually use this console? Is my Wii U broken? Is my modem broken? Am I just an idiot and I've somehow been setting up my connections wrong every single time? If anyone has any advice or suggestions at all, please share them. I've tried everything I can think of and everything I can find and nothing works.
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Helepolis on July 14, 2015, 05:49:06 AM
I'm sorry for asking the following dumb / stupid questions but we need to get an overview:
- Was it lagging on Wifi before?
- How is your network setup in the house/room (are you behind a switch etc, routers, number of devices)

Also go through the following:
- Get on LAN with a laptop/pc (utp cable) Output a ping to 8.8.8.8 (Google DNS server) and your router. What is the latency?
- Get on WiFi with a laptop/pc and output same ping. Latency?
- Use the USB Ethernet Adapter you purchased for your laptop/pc and ping. Latency?
- Use the USB Ethernet Adapter for your laptop/pc, download a large file and ping. Monitor your latency / disconnects etc
- ISP speeds? (up/down)

Especially when using the USB Adapter and testing > packet losses (time outs) or high latency ms can explain your issues.

Without the adapter, if you don't have the packet loss, time outs or latency then your adapter might be faulty / unstable.

Also curious, which one did you buy?


Edit:

Regarding abilities on your main or as sub, I've been diving into this information multiple times. There are many many useful ones but also few of them are limited but yet crucial. For example: Ink resistance is just too good to ignore. I have seen people ignoring it, but those are usually rollers. I myself am blaster / shooter user and thus Ink Resistance will allow me to operate better. But I will definitely try different things soon.

Any way, there are diminishing returns on the abilities. Though even if there are, sometimes it is good to stack them. An example I found is the special saver when you get splatted: http://i.imgur.com/3lDbZud.jpg . Notice how much loss is prevented by stacking it. There is also a video about run speed: https://www.youtube.com/watch?v=YCiVIFGQDCo

I myself am waiting for the next splatfest to stack dmg. Because I want to one-shot people if I fire with my custom blaster near them. With my current gear: Main dmg up, 2x sub dmg up it doesn't.

I've seen also people use 3x Spawntime reduction on their main resulting in fast spawning. For Ranked this can be extremely important too.

Edit 2
A channel named Nintendojo analysis also the abilities and with examples. I've noticed that swim speed is actually useless to have.

[11:30:55] <Helepolis> seems that swim speed is hardly effective
[11:31:14] <Helepolis> 3x main swim = 0,40 faster
[11:31:27] <Helepolis> normal did 2,84s  and 3x main is 2,42
[11:31:40] <Helepolis> this sounds like ditching swim speed is a thing
[11:38:48] <Helepolis> man i will definitely ditch swim speed with next splatfest

Same goes for bomb throw range.

What really counts and makes a huge difference is Jump/respawn timer reduction, Special gauge increase, special duration and Special gauge reduction when splatted. Damage and defence are unknown. But I did myself few basic tests and noticed initial damage increase on Splattershot Pro for example. With 2x main and 2x sub I did 99,9 dmg in 3 shots on regular target. Meaning probably with 2x main and 3x sub the Splattershot Pro will 3 shot Inklings but will waste 2 main slots.

Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: commandercool on July 14, 2015, 12:48:49 PM
I'm sorry for asking the following dumb / stupid questions but we need to get an overview:
- Was it lagging on Wifi before?
- How is your network setup in the house/room (are you behind a switch etc, routers, number of devices)

Also go through the following:
- Get on LAN with a laptop/pc (utp cable) Output a ping to 8.8.8.8 (Google DNS server) and your router. What is the latency?
- Get on WiFi with a laptop/pc and output same ping. Latency?
- Use the USB Ethernet Adapter you purchased for your laptop/pc and ping. Latency?
- Use the USB Ethernet Adapter for your laptop/pc, download a large file and ping. Monitor your latency / disconnects etc
- ISP speeds? (up/down)

Especially when using the USB Adapter and testing > packet losses (time outs) or high latency ms can explain your issues.

Without the adapter, if you don't have the packet loss, time outs or latency then your adapter might be faulty / unstable.

Also curious, which one did you buy?


Edit:

-Under normal circumstances my wifi lags severely some of the time. It's usually not bad in the same room as the modem though, which my console now is.

-Setup is a modem in the same room as the console (about three feet apart, although sometimes it's as little as inches and doesn't seem to make a difference. No router, between one and seven devices, typically three or four. Modem is new within the last six weeks.

-I bought a generic adapter. Tested it with my laptop before using with Wii and didn't notice any problems, but I didn't quantify it in any way.

On the way to work right now, but when I get home later I'll do all of the specific tests you mentioned and extrapolate/report back.
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: pasu on July 14, 2015, 01:29:08 PM

And yeah, I wish I could use chargers. I wish there were single-player turf wars options so I could test weird weapons without tanking whatever team I end up on, but I guess that wouldn't be that useful.

You could go into recon mode  :V Where it's just you and no one else in the map
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Tamashii Kanjou on July 14, 2015, 01:58:21 PM
Recon is great, especially for when new maps come out. You want a good general idea of the vantage points, so you can adapt set weapons for each strategy. Same goes for new game modes; I know I did that for the Tower mode as set bits in the map change to adapt to the setting...

Mind you, this coming from the person who normally leaps straight into action~ XD
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: commandercool on July 14, 2015, 02:03:05 PM
You could go into recon mode  :V Where it's just you and no one else in the map

Oh shit I didn't realize that was what that did. Still of slightly limited use without moving targets, but handy for when new maps come out..

Speaking of trying weapons, has anyone played the two-player game? I tried it on Saturday with a guy from my building and it was fine. Not terribly deep or interesting, but it's not nothing. Might be fun to test stuff occasionally.
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Bio on July 14, 2015, 05:32:51 PM
What really counts and makes a huge difference is Jump/respawn timer reduction, Special gauge increase, special duration and Special gauge reduction when splatted. Damage and defence are unknown. But I did myself few basic tests and noticed initial damage increase on Splattershot Pro for example. With 2x main and 2x sub I did 99,9 dmg in 3 shots on regular target. Meaning probably with 2x main and 3x sub the Splattershot Pro will 3 shot Inklings but will waste 2 main slots.
Damage up is specifically designed so that no matter how much you stack, shots to kill won't decrease. One main defence up neutralises all damage ups.
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Tamashii Kanjou on July 14, 2015, 07:52:45 PM
Speaking of trying weapons, has anyone played the two-player game?

Yeah, I've done so with a number of people. It's nice as a starter / warm up so people know the basis of the controls; and also gets you used to aiming as well. As mentioned, there's not much to it, but it helps in its own way~ XD
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Helepolis on July 14, 2015, 08:23:41 PM
Damage up is specifically designed so that no matter how much you stack, shots to kill won't decrease. One main defence up neutralises all damage ups.
So if I would get another sub dmg up, it would lesser my shot by 1 but any random 1 defence sub will immediately nullify that effect and thus make my damage up useless? Argh. I wonder then whether Damage up is viable for splash damage of Blasters. That is kind of the only reason I am considering.
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: commandercool on July 15, 2015, 12:39:23 AM
Alright, time to play internet detective.

I'm sorry for asking the following dumb / stupid questions but we need to get an overview:

Don't be, assume this is me making a dumb mistake. Because it probably is.

- Was it lagging on Wifi before?

Yes, inconsistently. Sometimes the connection was great all day, sometimes it was awful all day, sometimes it was mostly great but with one random disconnect.

- How is your network setup in the house/room (are you behind a switch etc, routers, number of devices)

As I said before, just the modem, same room as the console, number of devices varies considerably depending on who's home, average is probably four.

Also go through the following:
- Get on LAN with a laptop/pc (utp cable) Output a ping to 8.8.8.8 (Google DNS server) and your router. What is the latency?

I don't own a UTP cable. Best I can do is ethernet (without the adapater).

Minimum 21ms, maximum 27ms, average 23ms.

- Get on WiFi with a laptop/pc and output same ping. Latency?

Minimum 27ms, maximum 307ms, average 112ms.

- Use the USB Ethernet Adapter you purchased for your laptop/pc and ping. Latency?

Mimimum 20ms, maximum 29ms, average 23ms.

- Use the USB Ethernet Adapter for your laptop/pc, download a large file and ping. Monitor your latency / disconnects etc

Minimum 20ms, maximum 40ms, average 28ms. No disconnects observed.

- ISP speeds? (up/down)

Average out of a number of tests for each done over half an hour or so. The very first adapter test I did had ~50mbps down on IPv4 for some reason, is that significant? It never repeated in the next half dozen tests. That was the only outstanding result.

With adapter:
(http://results.speedtest.comcast.net/result/962631564.png)

Direct ethernet:
(http://results.speedtest.comcast.net/result/962623904.png)

Especially when using the USB Adapter and testing > packet losses (time outs) or high latency ms can explain your issues.

What should I consider high latency? Are the results I found consistent with inconsistent performance?

Without the adapter, if you don't have the packet loss, time outs or latency then your adapter might be faulty / unstable.

What's your diagnosis? I don't know what counts as significant, but my findings here don't seem too remarkable to me. Wireless is the worst, the adapter is significantly better, and the direct ethernet connection is slightly better than that. But I don't know what a good baseline is.

Also curious, which one did you buy?

This one. (http://www.ebay.com/itm/381296093971)
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Helepolis on July 15, 2015, 09:00:14 AM
For games like Splatoon, anything above 90 I would personally consider laggy and anything above 150 just worse. Except Splatoon has no ingame Latency showing stats so we cannot verify this in the game it self.

Damn it. Those results make it harder to actually find logical explanation why your game lags then disconnects with the adapter. The biggest conflict I have is that on regular Wifi your WiiU/Splatoon is operating fine randomly you said and consistently worse now that you have the adapter. That is what is confusing me here.

The only diagnosis we can so far conclude is that your adapter is ok. Your network is also ok over ethernet / wired connection so our focus shifts to your WiiU. The only way we can ensure your WiiU is ok is by putting a new / other WiiU in your network and see the results. But I guess you don't have neighbours / friends / people you know who can help you out with this?

 :ohdear:





Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: commandercool on July 15, 2015, 12:40:21 PM
I should clarify that my connection is NOT consistently worse with the adapter. I haven't done a ton of testing yet, but it is better overall with the adapter than it was without. Sorry if I was unclear and made it sound otherwise. With the adapter I see fewer disconnects. However, I do still get disconnects and lag much more often than I would consider acceptable. My problem is not that it's gotten worse, but rather that it isn't completely (or at least nearly) fixed. Is that unreasonable? Should I assume a certain failure rate even in the best conditions?

I do have access to another Wii U, and I suppose some other wifi networks as well. That will be my next course of action then, shuffling around consoles abd connections to see what happens. The problem with that is that even before I got the adapter the connection problems were unpredictable, so short of swapping for weeks (which I don't think anyone wants to do) there's no way to confirm any results that I can think of.

At any rate, thanks a bunch for your help.
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Helepolis on July 15, 2015, 12:49:48 PM
Ah then I completely misunderstood that. It almost sounded that with the adapter it became worse than your regular Wifi play. In that case though we still need to exclude/narrow down the problem. If another WiiU performs just as horrible then there is something still messing it up but you said your network doesn't have much crazy things or complicated setup so I am doubting anything is happening here.

I am myself also struggling with a current issue where my connection disappears and thus I get d/c as well. It is happening for a month now and random days/moments. Last two days I have been pinging non-stop to find the issue but it isn't occurring anymore. Troubleshooting network issues is suffering to the max. I am suspecting my router but yea, i need to reproduce the "error".

Because losing 10 points in ranked due d/c while winning is major rage.
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: commandercool on July 15, 2015, 01:29:04 PM
Yeah, I feel like the Wii U is making this much harder than it needs to be with its bare-bones connection utilities. I need information and I can only gather it from one eeeeend.
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Rin Kagamine on July 16, 2015, 01:26:51 AM
I'm hype for splatfest, hopefully my internet will allow me to actually participate since I haven't been able to connect to matches at night for the past month (the only time I play)

Though I love Ran, I'm Team Yuyuko

Helepolis: I'm level 20 and still use the Jr for turf war because it's the bestest, but I'm still trying to find my best weapon in ranked. Used to use the Aerospray AG but got sick of the lack of range.
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: commandercool on July 16, 2015, 01:38:30 AM
The game just put me on a team with three chargers (I was using an Aerospray, on Arowana Mall). Out of curiosity, what should I have been doing in that situation, aside from praying? I kind of split my time between inking in our own base because nobody else could do it and trying to push with charger support. It did not work at all, we lost horribly, but how much of that was my fault? Should I have trusted them to handle one job or the other and focused my attention more?

Still can't play against krakens. I don't know what to do, kraken seems to be a "kill entire opposing team and gain control of entire map" button. I've tried running and hiding, and they usually only pop it when I'm already within reach so it's too late. I've tried shooting them and have never once saved myself doing that. Anybody got any other ideas?

Edit: Ha ha wow, it just happened again, AND we got a disconnect. :V
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: pasu on July 16, 2015, 12:18:55 PM
The game just put me on a team with three chargers (I was using an Aerospray, on Arowana Mall). Out of curiosity, what should I have been doing in that situation, aside from praying? I kind of split my time between inking in our own base because nobody else could do it and trying to push with charger support. It did not work at all, we lost horribly, but how much of that was my fault? Should I have trusted them to handle one job or the other and focused my attention more?

Still can't play against krakens. I don't know what to do, kraken seems to be a "kill entire opposing team and gain control of entire map" button. I've tried running and hiding, and they usually only pop it when I'm already within reach so it's too late. I've tried shooting them and have never once saved myself doing that. Anybody got any other ideas?

Edit: Ha ha wow, it just happened again, AND we got a disconnect. :V

Usually I'd be glad to have charger team mates on Arowana Mall, because once chargers get ahold of the chokepoints, your win is pretty secured. Well, that also depends on whether your chargers are good chargers too I guess? You might have been just plain unlucky.

Krakens swim at the same speed or slower than your own swim speed as a squid, so even if they're just a little distance away from you, if you start running (by swimming) they won't be able to catch up unless they corner you. Usually when I meet an enemy Kraken I just switch to squid form and swim backwards as far as I can. If you're still having trouble with krakens, I'd recommend you to try the kraken out for yourself, then you can see how and where they fall short as a special.
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Helepolis on July 16, 2015, 08:47:57 PM
Vic, ye for Turfs I also prefer to use SplatterJr. Best overal weapon. For ranked, if it is TC I pick C.Blaster. I am trying to learn the Forge Splat Pro for TZ but game is hard.

Pasu was probably also leveling gear :V we played few turfs vs/with.
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: commandercool on July 17, 2015, 01:57:43 AM
Usually I'd be glad to have charger team mates on Arowana Mall, because once chargers get ahold of the chokepoints, your win is pretty secured. Well, that also depends on whether your chargers are good chargers too I guess? You might have been just plain unlucky.

Sure, usually. But 3/4 chargers seems almost unusably inflexible to me. And that seemed true in practice, although whether that was all skill level or not is up for debate.

Krakens swim at the same speed or slower than your own swim speed as a squid, so even if they're just a little distance away from you, if you start running (by swimming) they won't be able to catch up unless they corner you. Usually when I meet an enemy Kraken I just switch to squid form and swim backwards as far as I can. If you're still having trouble with krakens, I'd recommend you to try the kraken out for yourself, then you can see how and where they fall short as a special.

Yeah, trying it myself is the best thing I suppose. I have a tiny amount of kraken experience from the couple of games I tried the Jet Squelcher before deciding I hated it, and every use of it during those games was at least a double kill, and often saving myself from certain death as well. But that's a tiny sample size, so I should try it a bunch more. None of the weapons that have it right now are anything I really know how to use though.
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Tamashii Kanjou on July 17, 2015, 10:47:25 AM
The Splatfest (for the Europe lot) is tomorrow, and what a time to sneak in two extra weapons. AND ONE OF THEM IS A BRAND NEW BRUSH! <3

No seriously, the Octobrush, and the N-ZAP89 (https://twitter.com/NintendoUK/status/621982816323112960) are the next two weapons arriving tomorrow morning. I'm nicknaming the Octobrush 'The Nimbrush 2000' for anyone who also thinks it looks like a broomstick~ ^^
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Helepolis on July 17, 2015, 11:12:09 AM
Time to do my best again for Splatfest because I really need that gear reroll snails to pimp up my gear for performance in Ranked.
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: pasu on July 17, 2015, 01:45:43 PM
So hype for the Octobrush just by the name but I do wonder why they're calling it so when you transform into a kraken and not an octopus  :derp:
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: commandercool on July 17, 2015, 02:42:15 PM
Time to do my best again for Splatfest because I really need that gear reroll snails to pimp up my gear for performance in Ranked.

How do rerolls work? I tried it the other day and it seemed like you have to reroll the whole item every time, making getting what you want effectively impossible. Was I doing that wrong, or is it just that hard?
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: pasu on July 17, 2015, 03:00:12 PM
How do rerolls work? I tried it the other day and it seemed like you have to reroll the whole item every time, making getting what you want effectively impossible. Was I doing that wrong, or is it just that hard?

Yep it basically rerolls the 3 sub-skills randomly. I'm not sure what people aim for when doing a reroll, but usually I just hope for a useful skill than something I don't use (like bomb range up)

Yesterday I finished unlocking my Splatfest tee's skills, and luckily it wasn't all strength up again...
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: commandercool on July 17, 2015, 03:07:54 PM
Cool, thanks. I instantly regretted rerolling my glasses with two recovery-ups when I realized how it worked. Yeah, I just scrambled all of my stuff until I got no bomb ranges, since they don't even work with my main set.

So does that mean the people I see in the lobby with three matching slots on each item are just flaunting the fact that they're cheaters, or is that something else?
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Bio on July 17, 2015, 04:04:00 PM
Each brand has an associated higher chance to get a certain sub ability (30%), and a lower chance to get another sub (3%).
Which is why everyone uses the Jungle Hat.
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: commandercool on July 17, 2015, 04:20:17 PM
Oh wow, that's really interesting. Gotta check out the charts for that then. I wish I wasn't so picky with the clothes I'll wear, but I am. Can't be looking like a goofus, so I'm stuck with kind of trashy gear.

I'm committed to the tinted shades, which do not seem good. Last Ditch Effort is just kind of lame. It does win me matches occasionally, but probably not any more than any other hat ability.

Still, knowing that within the narrow range of things I'll be seen wearing there's some flexibility in which subs I can get more easily is a step. I just need a second set of dork clothes for ranked I guess.
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: ふねん1 on July 17, 2015, 04:34:06 PM
For some reason I thought the Splatfest was today, derp. I haven't been following the news as much since the last Splatfest lol. Kinda needed a bit of a break from the game. I wanted to watch EVO today, so maybe I'll get a few warmups in later tonight. Not concerned with leveling up my Splatfest Tee though. Squidforce is terrible with a Jr., so if I'm gonna get bad subs again then it doesn't matter when I unlock them.

I wonder how many people are gonna use the new weapons in the Splatfest. Last time I saw more Aerospray RGs than ever, and seeing that the N-Zap '89 has Inkstrike too, well...
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: WHMZakeri on July 17, 2015, 05:06:37 PM
Each brand has an associated higher chance to get a certain sub ability (30%), and a lower chance to get another sub (3%).
Which is why everyone uses the Jungle Hat.

Is that why everyone uses it?
I though it was because it was the Freshest hat in the entire game.
(which it is)

Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: pasu on July 18, 2015, 02:24:17 AM

So does that mean the people I see in the lobby with three matching slots on each item are just flaunting the fact that they're cheaters, or is that something else?

I'm committed to the tinted shades, which do not seem good. Last Ditch Effort is just kind of lame. It does win me matches occasionally, but probably not any more than any other hat ability.

Can you actually cheat in the game? I really liked the tinted shades too, just spent two shells on it for the slots. Mostly because when I first started out playing Splatoon I used it until I got the gas mask.

Is that why everyone uses it?
I though it was because it was the Freshest hat in the entire game.
(which it is)

I thought people used it mainly for its Main Ability, but I don't find it fresh at all  :V so I've held off getting one of my own even until now-
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: commandercool on July 18, 2015, 03:37:54 AM
Can you actually cheat in the game? I really liked the tinted shades too, just spent two shells on it for the slots. Mostly because when I first started out playing Splatoon I used it until I got the gas mask.

I've been told by a few different people that there was briefly an exploit where you could get tons of free sea snails. I don't know if that's true, but people talk about it.

I thought people used it mainly for its Main Ability, but I don't find it fresh at all  :V so I've held off getting one of my own even until now-

I think it's super ugly.
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: WHMZakeri on July 18, 2015, 04:31:44 AM
Noooo ... but my hat ... it's so cool you guys just don't understand ;_;
But yes, Ink Saver (Main) Is a really good skill to have in the grand scheme of things, so that's also a relief to somebody who really loves the design of it.

Keep in mind that Statistical improbability does not equal to impossible. I did eventually roll a pair of Moto Boots (Ink Resistance) to have three "Run Speed Up"s. Of course it took a majority of my sea snails and my entire bank roll at the time to do so. These boots are really useful for my weapon selections, even if I would rather something that looks like hiking boots.

Also Whoooo Splatfest has started (For the Americans at least) Of course I'm too busy spending time with somebody important to me right now, but ... splatfest just started but spending time but my team needs but I want to spend time with ... aaugh!
I'll put in a more concentrated effort later tonight on splatfest.
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Bio on July 18, 2015, 04:54:24 AM
You could do some stuff with the local file containing your rank information so if you lost rank points you could just replace the file with your back up and end up never losing points. That was a thing,  don't know if it still is.
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: WHMZakeri on July 18, 2015, 05:00:20 AM
Your rank isn't really ... important enough to justify backing up saves of it, though I guess some people will care more about looking good than respecting or rejecting the system.
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: pasu on July 18, 2015, 05:08:22 AM
What a great start to splatfest, 5 (I've lost count, really) losses in a streak. Haven't even won once yet. why do people spend time grouping at the lower part of saltspray rig a colossal waste of time /wringes head in hands
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: commandercool on July 18, 2015, 05:15:45 AM
Keep in mind that Statistical improbability does not equal to impossible. I did eventually roll a pair of Moto Boots (Ink Resistance) to have three "Run Speed Up"s. Of course it took a majority of my sea snails and my entire bank roll at the time to do so. These boots are really useful for my weapon selections, even if I would rather something that looks like hiking boots.

With a huge 30% chance for on-brand abilities, it's not actually that unlikely at all. 2.7%, if I remember my statistics (and I totally might not). Up from a .0002% chance of three matching abilities at the base odds.
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Janitor Morgan on July 18, 2015, 05:56:20 AM
What a great start to splatfest, 5 (I've lost count, really) losses in a streak. Haven't even won once yet. why do people spend time grouping at the lower part of saltspray rig a colossal waste of time /wringes head in hands

Port Mackerel seems to be pretty bad luck for me tonight, on that note; there was one match we had where we ended up just standing on spawn and trying to build up specials because the enemy team was spawncamping so thoroughly. And they decided to end the match with two inkstrikes directly on our heads just because they could. orz

Doesn't help that my ~*~inkbrush distraction tactics~*~ (read: just paint a trail all the way up to their base and steal their side paths) failed to distract anyone for long in other matches. :(

Also I managed to score more points using said inkbrush than several other rollers and Tentatek Splattershots; there's something seriously wrong there.
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: WHMZakeri on July 18, 2015, 06:41:08 AM
I'm currently 5-1 right now, and having a lot of fun charging in and pressuring the other team's base. My one loss was the team doing the same to us.

and now I'm up to 7-7. *Sigh* I really need to quit right now and come back later.
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: pasu on July 18, 2015, 07:25:03 AM
I blame the losses on the lag (I'm in SG/SEA and US console so I'm constantly connecting to US squids orz) Decided to take a break after reaching Defender title.

Speaking of losing really badly, two days ago before splatfest I was playing in the skatepark when we got spawncamped really badly because one of our team members dced, and one of my teammates just starts spamming ZL and jump on the spawn point. I ended up mimicking him trying to taunt the enemy team  :derp: So we naturally lost, but I found it amusing at least
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Helepolis on July 18, 2015, 07:42:59 AM
TIME FOR SPLATFEST WOOOOOOOOOOOOOOH.

Edit:
F**** I forgot it starts at 19:00

TIME TO LEVEL SOME GEAR THEN.
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Tamashii Kanjou on July 18, 2015, 11:00:00 AM
Yeah, Hele, we Europeans have to wait a bit longer before ours start. {For me, it'll begin at 6pm.} It'll be fun, that's for sure; shirt is already maxed and has a decent skill set, so it all comes down to the teams I get paired with~ XD
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: ふねん1 on July 18, 2015, 11:11:54 AM
I was up real late watching EVO, so I figured I'd just join the Splatfest as soon as it opened and get it out of the way. Took three-and-a-half hours to get to Water Slide King, finishing with a Vibe of +19.5, thanks to a couple extended streaks with good teams. The first one had a pair of deadly rollers on it, but I ended up DC'ing on the results screen after a while. The second one wasn't as immediately "lethal", but eventually proved to be very successful. We didn't always have the strongest starts, but we seemed to be able to push through the enemy team near the end of the game (the only time it actually matters) fairly consistently. We only lost a small handful of matches together, two of them because the enemies ended up having three Inkzookas on their team lol. I was at 90/99 when I ended up DC'ing in the middle of a match due to insane lag (I lasted like half a minute without the ink on the ground updating), but thankfully I won both matches after that.

Currently I have no idea which team might be more popular based on actual matches. I didn't run into any Water Slide vs. Water Slide situations, but I also haven't seen anyone talking about the reverse. Then again, it's too early in the day for that to reasonably be happening, so I'll check back later. I did see a fair amount of N-Zap '89s and Octobrushes at least. I also find it amusing that the three stages are Saltspray Rig, Port Mackerel, and Bluefin Depot - i.e., three stages near water, when one team is "Water Slides". :V
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Rin Kagamine on July 18, 2015, 12:01:46 PM
I thought this started at midnight Pacific time so I went to sleep fuuuuuuuuuuuuuuuuuck
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: commandercool on July 18, 2015, 01:07:06 PM
I'm booked up through two or three PM again, so I hope that doesn't end up mattering. I fully expect to be locked out of finishing the event again by my connection even though I'm hard-wired now, but we'll see later.
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Tamashii Kanjou on July 18, 2015, 05:10:10 PM
And it begins! Also, first fight in, first victory for Yuyuko and her eating fanatics~ XD
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Rin Kagamine on July 18, 2015, 05:14:49 PM
Thought it would take a lot longer to hit the max than it did, now what
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: WHMZakeri on July 18, 2015, 05:52:05 PM
ANTI-KRAKEN HYPE!

I had a guy pop a kraken against me while I was using an inkbrush.
I managed to hold it back with my swipes until the kraken ended and I splatted her.

also yeah, the way scoring works, even if you never win a game you'll hit King/Eternal in 92 matches tops. Which means it can't possibly take more than five hours of playing to reach max rank.
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Rin Kagamine on July 18, 2015, 06:20:27 PM
6 hours of playing and I think I'm done for the day probably. Go team roller coasters!
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Helepolis on July 18, 2015, 06:42:49 PM
Time for splatfest.

Yuyuko-sama! Here I come.  I shall win Splatfest for you~

Will be streaming probably as much as possible. http://www.twitch.tv/helepolis_

Edit: 
SHIT. I forgot you cannot change clothing for Splatfest.  GDI I AM STUCK WITH MY DUMB SHIRT (because I was leveling gear).

Good thing I have Tenacity and Ink resistance shoes but the shoes are not proper rolled.  :ohdear: :ohdear: :ohdear: :ohdear: :ohdear:
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Rin Kagamine on July 18, 2015, 06:51:44 PM
You can change shoes and hats, shirt is the only thing stuck. You can also reroll with Spike during the splatfest
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Helepolis on July 18, 2015, 07:24:10 PM
I needed my cold blooded shirt though for Splatfest. Oh well.

And no thanks on the rerolls. I want to save as much as possible for srsbss rerolling post Fest.
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Rin Kagamine on July 18, 2015, 07:27:20 PM
I had to reroll my hat, three bomb distance increases, nothx
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Helepolis on July 18, 2015, 07:34:45 PM
Bomb distance is noticeable, but not really worth it for SZ and TC.

Edit: It is nearing 23:00 and matches started taking too long to load. Also own team vs own team occurring so I stopped playing.

Currently at Charismatic Eating Boy 10/99 or so and win:lose ratio is 4:1 or so. Expecting Team Yuyuko to win this by popularity and matches again.
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Rin Kagamine on July 18, 2015, 09:18:38 PM
The outfit I used for splatfest is different from the outfit I normally play in, and I'm not gonna touch this outfit again until the next splatfest
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: commandercool on July 18, 2015, 09:58:50 PM
Hmm I haven't had any in-game disconnects yet, but I can see the writing on the wall. Plenty of lobby connection failures and minor lag (although that could be on the other end). Fingers crossed, but it doesn't look great.
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Tamashii Kanjou on July 18, 2015, 10:21:52 PM
So, it's 11:20pm, midnight is approaching... but it's all over...

Yuyuko will be pleased! (https://twitter.com/Tamashii_Kanjou/status/622531260079022080)

Two Splatfests down, two Eternal titles. Massively assisted by the 11 match winning streak against the poor sleeping team~ XD
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: commandercool on July 18, 2015, 10:52:57 PM
(http://i.imgur.com/tdbUoHl.jpg)

...

...

(http://i.imgur.com/QonnJBL.png)

(Sorry for the poor-quality image, I had to scramble to find my phone in my couch. Also, YOU BETTER BELIEVE I WENT FIVE AND TWO.)
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Rin Kagamine on July 19, 2015, 03:28:57 PM
Team roller coasters bitch
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: commandercool on July 19, 2015, 04:07:00 PM
Made it to queen of summer roller coasters with no major problems. I had a great team for a run of eight or ten matches that could not lose. We knew we worked great together because I think each of us placed first on our team around an equal number of times.

The results were a surprise as well. I was pretty sure water slides would win on popularity, but I didn't think it would be that close. And the actual win disparity was surprisingly high. It's just short of being really statistically significant, but still notable. I wonder if a lot fewer people played this time which made the results tend toward the middle less, or if something about the choices attracted more good players to roller coasters?
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: WHMZakeri on July 19, 2015, 04:20:08 PM
"Yes! Now all we need is a 49% Win rate and we're got the whole splatfest bagged. Alright so-WHAT."
Well, having skill beat out popularity does take the sting off of the results. Still doesn't change the fact that I've lost both now.

The win disparity was still only by 3%. It still must have been by a lot of games considering it's tons of people playing matches over a 24 hour period, but it may still be true that having fewer matches gave each match more importance to the overall score.
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Helepolis on July 19, 2015, 04:56:52 PM
I stopped playing because got 3 communication errors in 3 games and lost 2 others. So those are 5 losses. This morning none of this happened but now all these communication errors.

I am glad SplatFest is over soon because 1) The theme is dumb 2) EU is suffering 3) I need my snails :V

(That is if team Yuyuko wins)

Edit:
Results of Yuyuko (eat) vs Yukari(sleep)

63% vs 37%
48% vs 52%
151 vs 140 or something I forgot.

TL DR:   Yuyuko > Yukari

And I received 24 snails.  :D
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Picochilla on July 19, 2015, 07:34:31 PM
Edit:
Results of Yuyuko (eat) vs Yukari(sleep)

63% vs 37%
48% vs 52%
151 vs 140 or something I forgot.

It was actually 159 vs 141 to be exact.

And Yes, because i was waiting an hour to get the results, i trolled aroung the Singleplayer campain and recieved that out of stupid boredom: https://www.youtube.com/watch?v=W9g1OlufAkA
Yeah... really shit recording i made there. Shame on me!
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: pasu on July 20, 2015, 08:51:34 PM
Nice speed run  :o

So I made a new account (new nnid too) just to play chargers or whatever weapons I'm too embarassed to try out in my main account because I don't want to be That One Feeder in the losing team. After 6 levels I've resolved that the charger is def not for me ;_; it was fun bullying the low levels though
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Tamashii Kanjou on July 21, 2015, 10:05:58 AM
And we have another double batch of weapons on the way. Granted, both are adjustments of existing ones; but hey, it'll open up new load-outs for the respective weapons~

The E-Litre 3K Scope, and the Neo Splash-O-matic (https://twitter.com/NintendoUK/status/623387077972000768)

Like before, they'll be available tomorrow. And given that I liked the Splash-O-matic but not the load out for it, I hope it's got a better combo this time so I can use it more~ XD
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Picochilla on July 21, 2015, 07:04:08 PM
The E-Litre 3K Scope, and the Neo Splash-O-matic (https://twitter.com/NintendoUK/status/623387077972000768)

Scoped E-Litre? That's freakish OP! They will kill uuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuus!

Also: Stupiest Tweet so far there https://twitter.com/NotMyNumber/status/623410744441335809 (I never heard of an Shooter-MMO that was "fully")
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: pasu on July 22, 2015, 03:15:41 AM
YEEEES I FINALLY REACHED RANK B  :toot: :toot: :toot: Here's to me not dropping back into B- hell
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Helepolis on July 22, 2015, 05:43:39 AM
Scoped ELitre. Oh god. Arowana Mall and Moray Towers will become even more suffering now.
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: commandercool on July 23, 2015, 01:33:19 AM
I just had a long string of 3v4s. Ugh.

Think I'm gonna pick up the Octobrush, even though everybody seems to be playing it all the time right now. I should try it just to know how to play against it. Does anyone have any particular tips before I try it in a match? Or for any melee weapons for that matter? What's the gameplan usually for a brush, and how does it differ from a roller? Seems to me like people are tending to play Octobrushes more defensively/stealthily since they can basically lock down a choke point and it's tough to get them out of there, but that might just be the specific maps I've seen it on the most.
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Janitor Morgan on July 23, 2015, 02:25:51 AM
I'm not exactly good at the game so I can't speak for specific game plans, but here's how I figure the brushes stack up:

--Compared to rollers, brushes' "rolling" covers a more narrow area, but is faster.
--Swing speed with a brush is also a lot faster than a roller, but to compensate they do less damage.

--The Inkbrush is faster than the Octobrush, but its rolling is narrower still, to the point where if you turn left while using it you'll step into enemy ink if it's there. It is also weaker.
--The Inkbrush has better ink efficiency than the Octobrush.
--The Octobrush's special is better IMO (Kraken, as compared to the Inkbrush's Inkstrike).
--I personally like the Inkbrush's Sprinkler for coverage/special charging, but the Octobrush's Squid Beakon probably helps them get back to those choke points you mentioned.

They have different uses, it just seems like the Octobrush is better at the ones it has in comparison.
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Tamashii Kanjou on July 23, 2015, 09:51:47 AM
The Inkbrush is designed to hammer home the swings, dip in and out because of decent refill times, and harass the turf with sprinklers and inkstrikes. On maps with spots that look down on set areas, swinging as fast as you can doubled with the sprinkler, can really help get that inkstrike up pretty quickly. It can be used offensively if you're a boss at hammering the trigger, but otherwise, just do your own thing and focus on the turf. And for those who say it doesn't work on Moray Towers... sorry, but it's all down to the player because I was fine with it~ :V

The Octobrush, on the other hand, is a tad more offensive. It's a bit slower in terms of swing action, and movement, as Tsukuyomi said. Nothing shines this point through more than the Kraken. Krakening through the attacking team isn't the only thing it's good at. So many times I've just plowed through nothing, got up to the enemy side, placed beakons in a reasonable area, and put the entire enemy team on red alert; watching them scatter trying to stop me, and also the rest of my team who come pushing up to my location. Played right on set stages, it can be a brutal mix; just remember, unlike the Inkbrush with the sprinkler, you have to earn that special on swings alone~

The one weapon you don't want to go against with brushes are blasters. For all the people going 'chargers are rollers worst enemy' keep forgetting the brushes aren't really rollers. I don't place them in the same category because they're supposed to be far quicker than rollers, so darting around makes a charger's life a little harder. Blasters, however, don't care about that; if it explodes and you're anywhere in the radius, it'll either slow you down or flat out wipe you out~

So yeah, my a little thing on the brushes~ XD
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Rin Kagamine on July 23, 2015, 12:31:57 PM
N-zap 89 is the splat zone gun I've been waiting for, now to figure out what I want for tower control
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: pasu on July 23, 2015, 05:50:14 PM
Well, Octobrush's flinging's range is noticeably further than a normal Inkbrush, try it out in the practice zone to see what I mean. Essentially, most of the time with an Inkbrush you cant win if you're facing a gun user (aerospray, nzap, splattershot, anything) face-to-face you will lose, but an Octobrush can beat some guns' ranges and also makes for better stealth attacks from the back since you don't have to get as close as an Inkbrusher would have to.

Personally I wouldnt use the brushes's running to ink any turf because it uses more ink than its worth (to just ink turf I mean, using it for its speed is fine but you have to watch your gauge) and also even in narrow pathways where you ink maybe 1/2 or 1/3 of the path your teamates will most likely ink up after you so you're better off using the fling to spread your colour.

That said, does anyone have any tips for chargers? As much as I've lost much hope on me using them I don't want to give them up completely because in ranked it really feels a good charger can make it or break the match. (And whoever brings a charger to ranked means they're pretty confident in their charger skills) or, um, tips to go against them
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Tamashii Kanjou on July 23, 2015, 09:38:40 PM
You know what's such a good feeling..

When the Aerospray disconnects, but you carry your team to victory... with the Octobrush! (https://twitter.com/Tamashii_Kanjou/status/624332051865567232)

No seriously; that was an amazing game that just happened on the Skatepark~ XD
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: commandercool on July 24, 2015, 01:33:39 AM
Guuuuuh I hate Moray Towers. It's so team-composition dependent and my most hated game mechanic, the kraken, is stronger there than maybe anywhere else. I don't think it's a well-designed map, at least not for turf wars.

Too scared to try the Octobrush right now because of that map. I don't know how to use it, and I certainly don't know how to use it there. I did see a guy doing a kind of cool tactic with it where if his team was already winning and had pushed far up the opposing tower he would put down a beakon, then stealth next to it and ambush anyone who tried to put it out. Probably worked better against me than a lot of people because I don't have conventional bombs, but it took me by surprise and seemed cool.
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: WHMZakeri on July 24, 2015, 01:38:33 AM
This minute marks the minute I finally become A- rank.

I look forward to losing it in approximately 10 minutes.
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: pasu on July 24, 2015, 01:51:41 AM
Guuuuuh I hate Moray Towers. It's so team-composition dependent and my most hated game mechanic, the kraken, is stronger there than maybe anywhere else. I don't think it's a well-designed map, at least not for turf wars.

Too scared to try the Octobrush right now because of that map. I don't know how to use it, and I certainly don't know how to use it there. I did see a guy doing a kind of cool tactic with it where if his team was already winning and had pushed far up the opposing tower he would put down a beakon, then stealth next to it and ambush anyone who tried to put it out. Probably worked better against me than a lot of people because I don't have conventional bombs, but it took me by surprise and seemed cool.

Why do you say the Kraken's op there? I think the map's fine, mostly because of the shortcut you can take from the first level to the second by the side which I see not a lot of people using (I only found out a while ago myself)
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Rin Kagamine on July 24, 2015, 01:56:19 AM
Just spent 21 of my new snails tonight to try and optimize my schoolgirl outfit for ranked. I can play turf war well enough in whatever
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: pasu on July 24, 2015, 02:09:18 AM
New stage! Camp Triggerfish, which has a flood gate mechanic. (https://twitter.com/NintendoAmerica/status/624400280453406720)
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: commandercool on July 24, 2015, 02:27:23 AM
Why do you say the Kraken's op there? I think the map's fine, mostly because of the shortcut you can take from the first level to the second by the side which I see not a lot of people using (I only found out a while ago myself)

Players tend to get lined up a lot more often because of the narrow pathways, so it gets a ton of double kills and makes pushing towers much easier than it is with anything else. Because the map is so cramped a super that's most easily avoided by maneuvering is a lot harder to work around. Maybe that's just a me problem, but most of the tactics I use on it usually don't work well there.
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: ふねん1 on July 24, 2015, 03:15:31 AM
I'm out of town this weekend so I can't play it right away, but I'll definitely want to try Camp Triggerfish out. Sounds like they're billing that floodgate mechanic as something that can influence games to a greater extent than average. Gotta see how it works for myself.
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Rin Kagamine on July 24, 2015, 06:46:43 PM
Fuck Kelp Dome
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Picochilla on July 24, 2015, 08:36:13 PM
Farmed in Ranked Battle from B- until B+ with the Scoped E-Litre :getdown:
What i dont get to understand why i always needs more with with the Burst Bomb than any other (when the opponent has no Def Upgrade).
Also a thing i dont really understand under these Circumstances: It's like the same Problem in Turf war with any other Weapon... i need more hits to splat someone as the opponent with the same Weapon (no def and strength upgrades on both sides). Even when i'm using Def Upgrates, i get faster killed as i can say Inkling.
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: pasu on July 25, 2015, 02:32:38 AM
Farmed in Ranked Battle from B- until B+ with the Scoped E-Litre :getdown:
What i dont get to understand why i always needs more with with the Burst Bomb than any other (when the opponent has no Def Upgrade).

Well burst bomb uses up less ink than the other bombs (if that's what you're asking)

also HOLY SHIT GUYS UPCOMING NEW WEAPONS (https://www.youtube.com/watch?v=KuJENO8M23I&feature=youtu.be) I see a minigun, a dragon arm thing but what I'm really excited for is the bucket
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: WHMZakeri on July 25, 2015, 07:16:16 AM
I think he's referring to the perceptional phenomena that enemies don't get splatted as quickly as it feels like you do via same strength hits.
Burst bombs for example: Normally it only takes two or three hits to die to them, but in some cases you can exhaust your full supply of ink and the enemy will survive.
Obviously this is usually due to missing some hits or lag. It's also perceptually different because when you're hit you only count the strikes that hit you, but when you attack you count every strike you throw.

Camp Triggerfish is very fun. I changed to a Jet Squelcher after a while because it felt like the map rewarded Ranged play, but for somehow the map is too narrow to make absolute full use of outranging the opponent on the other platform in the center. Which I guess is me saying I didn't expect the map to be balanced for ranged. I did still have fun playing with Range, especially on the Skatepark.

also what? The Dragon Arm seems to be a Charger that works like an Inkzooka? And the Bucket looks like it's just going to be a slower Inkbrush with maybe a more narrow but longer attack range.
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Janitor Morgan on July 25, 2015, 07:58:29 AM
The "dragon arm thing" is apparently the Rainmaker, for the ranked mode with the same name.
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Picochilla on July 25, 2015, 10:53:40 AM
I think he's referring to the perceptional phenomena that enemies don't get splatted as quickly as it feels like you do via same strength hits.
Burst bombs for example: Normally it only takes two or three hits to die to them, but in some cases you can exhaust your full supply of ink and the enemy will survive.
Obviously this is usually due to missing some hits or lag. It's also perceptually different because when you're hit you only count the strikes that hit you, but when you attack you count every strike you throw.

That's the thing i meant. More a dumb phenomena is, when the 4 Burst Bombs really hitted the Enemy and they still survive :/ (Yes, even when they stay completly still)
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Rin Kagamine on July 25, 2015, 02:38:28 PM
Minigun pls. Pls pls pls
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Helepolis on July 26, 2015, 12:47:59 PM
I'm taking a break from splatoon for few days and already getting flooded with new stuff. YES.

Minigun pls. Pls pls pls
Yes yes yes yes. YES.




Still stuck in A-. Game is **** hard.
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Rin Kagamine on July 26, 2015, 02:44:44 PM
Dominator coming to Splatoon as new weapon lol, something something hue joke
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Tamashii Kanjou on July 27, 2015, 12:27:32 PM
Okay everyone, listen up! A pretty sized updated will be springing up for Splatoon on the 6th of August. And here is what it involves! (https://www.nintendo.co.uk/News/2015/July/Ink-tastic-new-content-coming-to-Splatoon-with-a-major-update-releasing-on-6th-August-1037221.html?utm_medium=Nintendo+UK&utm_source=twitter)

I've already gone WTF over some of these, because the level jump I was not expecting. All of it is good and awesome, by the way; and better yet, it's all free!

The thing I want to mention is the friends-only mode; where we can get friends together and have some private matches. In other words... I am so going to be organising games with you lot, and maybe games with my TCF friends merged in for delicious chaotic goodness. Who wants in? <3
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Bio on July 27, 2015, 12:39:52 PM
Rank increase to S+?
You mean I have to go back in there? This is terrible.
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Rin Kagamine on July 27, 2015, 12:46:50 PM
Motherfucking level 50 cap hell fucking yeah
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: commandercool on July 27, 2015, 01:19:08 PM
I'm totally up to team up if anybody's willing to put up with my general mediocre-ness.

I'm excited for more clothes, hopefully a tiny fraction in each category will be non-ugly.

Still no playable Octolings, that's the main thing I'm holding out for. But this looks pretty exciting regardless.
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Rin Kagamine on July 27, 2015, 01:21:44 PM
I hope and pray that this update includes ika musume outfit
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Tamashii Kanjou on July 27, 2015, 02:48:40 PM
Motherfucking level 50 cap hell fucking yeah

Like, I was expecting a jump to 25 or 30. But when I saw the number 50, I just flat out yelled. I mean, that's one way to keep your community playing. Mind you, I won't be surprised if they announce a Splatfest soon as well; Japan just had another one with the lemon tea vs milk tea; so it'll either be announced right before the update, or just after it~ XD

Still no playable Octolings, that's the main thing I'm holding out for.

I get the feeling they'll drop them either with added single-player content (like an extra zone so they can sneak in more back-story), or in the next big update... whenever that will be. {Halloween, maybe?}
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: ふねん1 on July 27, 2015, 03:00:11 PM
This is gonna be BIG. I'm super excited to see all these updates in action, and so soon. That level cap increase though. I had speculated it would change to 30 or something, but not 50. Guess Nintendo really paid attention to that Famitsu poll (http://squidboards.com/threads/famitsu-splatoon-poll-results.3542/) lol.

Something Tamashii's article doesn't mention, Urchin Underpass will undergo "remodeling" (https://twitter.com/SplatoonJP/status/625601790214430720) in preparation for this update, so from August 3 to 5 the map will not be playable. The schematic in the picture suggests that some of the changes will include altering the various choke points and moving the trees near the spawn points into the center area.
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Tamashii Kanjou on July 27, 2015, 04:15:09 PM
I saw the message pop up on Facebook, but when I clicked on it, it took me to the update information; which didn't mention anything about the Underpass. I thought it was a bit confusing when I saw the picture, with no other info to back it up. Thanks for spotting that one~ XD

It'll certainly be interesting to see what they end up doing with it; giving the stage a bit of freshness will likely help balance set things. Either that, or they thought recent weapons may be making the map unplayable in some ways; who knows~
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Picochilla on July 27, 2015, 05:02:17 PM
Level Cap to 50? w000t?
Thats crazy! But somehow since i played so well in the Ranking (the b- to b+ thing), imma mostly in a shit team or i am doing myself a shitplay.
Chargers are kinda fun using in Ranked Battles, wenn u know hoe to use. Somehow my problem is, wenn ich release the ZR i kinda accidentally move the Gamepad with it out of hesitation. Ruined many splats because of that.
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Helepolis on July 27, 2015, 05:52:22 PM
Oh my god so I have to grind now even harder to A+ ? Gaaaaah
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: commandercool on July 28, 2015, 02:42:13 AM
Finally got around to playing a dozen matches or so with the Octobrush. Previously I had either been too busy to play, or scared of some map that was up (well, but "some map" I mean Moray Towers, which I think was a mistake because I suspect it would do very well on that map now) or didn't feel warmed up enough to try a new weapon, but today the stars aligned. It's pretty great. Didn't have a match where I really did poorly with it. It racks up kills like nothing else and even though it's not tremendous at covering ground it gives so many opportunities to be alone with corners of the map through sheer murder power that it's not hard to get a middling-or-better score when you're not earning your keep punching holes in the opposing line. And it handles snipers really well despite being a melee weapon.

Kraken still feels degenerate even after using it. I did have a couple players successfully hold me off, which I had never been able to do before, but I was almost always able to overpower them either by flailing at them until they ran out of ink or leaping aside right before I changed back and smashing them with the brush the second I hit the ground. At that point it's just trading a super for a single kill, which the Inkzooka is also well capable of, but that's been the worst-case scenario in my extremely limited experience. Usually it's much better than that, and given how fast the Octobrush charges my meter I can afford to make those trades often at great profit. I don't know that I've especially learned anything I can use by playing it myself yet, but I'm keeping my eye out, and at least I know what stopping one with a gun looks like now.
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: WHMZakeri on July 28, 2015, 01:57:27 PM
Trading a Super in for a Single Kill is actually a pretty good deal, especially since most use from half of the supers is to trade them in for extends.
Part of what makes Kraken so good (Read: infuriating) is that 80% of the time I see it activated on my screen is when I'm shooting down the person who has the Kraken.
Whoops, I didn't kill you fast enough, sorry half my team  :fail:
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: commandercool on July 28, 2015, 02:24:44 PM
Yup. Or it activates the moment after you activate your super (I'm thinking of me and my Inkzooka, but I think it applies to most others too) and either kills you or forces you to run away and waste yours.

Kraken vs. Kraken is pretty funny though. Especially when neither one is quite sure which one activated first.
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: commandercool on July 29, 2015, 01:43:07 AM
Ugh, I just had an awful run of games. I actually won a lot of them, but I just got carried by good teams for the most part. I've been feeling off all day and failing at everything I try to do to varying degrees, but those games sucked.

Is it just me, or is Arowana Mall the worst map? The chokepoints are ridiculous. I you have a rough first minute there is no salvaging it no matter what you do if the opponent' team is set up to exploit chokepoints well enough. Fucking Scoped E-Liter and Dynamo Roller just kept locking me down over and over and over...

Also, I think I'm gonna have to start playing Stealth Jump with my Octobrush. I had so many deaths today to teammates who just wouldn't cover my jumps, I mean, I understand if they can't hold the spot down, at that point that's my fault for picking a bad time and place to jump into. But I had quite a few instances of teammates just wandering off to do something else and lettering opponents incidentally wander into where I was jumping today, it got really aggravating. Maybe most of those were my fault I guess, but on paper they seemed perfectly safe every time.
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Rin Kagamine on July 29, 2015, 02:20:52 AM
I don't jump anymore except onto the tower, I just swim now. My ranked loadout is all swim speed, defender and ink saver. I've also never played in a match where teammates cover jumps, everyone on their own. Also, isn't stealth jump now slower than a regular jump?

Arowana Mall is my favorite level actually, I'm never bored playing it.
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Bio on July 29, 2015, 03:10:12 AM
Arowna is the worst map because you feel helpless if you don't have a special that can ward off the chargers covering the choke. Even the side routes into the choke don't help that much since the middle doesn't have cover against chargers.

If the chargers aren't quite as oppressive or there are none,  it's quite good.
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: pasu on July 29, 2015, 06:35:53 AM
We should plan a date and time for us to get online and go onto Ranked together  :getdown: squad represeeent
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Helepolis on July 29, 2015, 06:53:07 AM
Edit: Fucked up Arowna and Morray in the post. Confusion++, edited now

Arowna Mall is tough. Though you can still grab the chargers if they are near centre. Otherwise you have plenty of cover vs them to be honest. I fear Shooters more on that map tbh. Because of their range and spam possibility.

Personally I think Moray Towers isn't designed proper. It is way too open and too elevated. Rollers and Chargers got the upper hand because of the overview/space they have to move in. CQC weaponry are fail.

What Towers need are few "roof" covers or sort of tunnels / walls when walking down the ramps. This way you can actually approach the Chargers if you play smart. It would also make the map 100x more enjoyable and "fair". The current wall ramps/climb sections don't make up for this, because you're vulnerable to the max when climbing/painting them. Chargers still should be dangerous and chokepoint covering is fine, but right now it is near impossible.

The new map, however DOES have smart setup with plenty of cover vs chargers. Chargers can be at several good points but you can out manoeuvre them by sticking close to the fences. I like the new map.
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: commandercool on July 29, 2015, 12:40:18 PM
Yeah, I haven't played Camp Triggerfish enough to get a great impressipn of it yet, but it seems very balanced. There's not a weapon type I'm scared to use or play against on it. It has enough variety that everything has a fair role, which can not be said of worse maps.

Regarding chargers on Moray Towers, it seems to me like sub-weapon loadout has a big effect on how threatening they are. At least, they're easier to unseat from the perches near the center if somebody has a splat bomb to throw up there and force them back from the edge while you paint the wall and swim up to knock them off. I guess I can't really speak for the rest of the map, but I've seen that tactic work pretty well in that specific spot, which seems like it might be the important spot.
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: WHMZakeri on July 29, 2015, 08:58:52 PM
Ugh, Just had a really bad game due to what I can only assume is lag. That "Perception of hits" we talked about earlier. Mostly just the fact that I managed to get killed from being hit 7 times despite being in cover for latter 5-6 hits. In fact I remember getting hit by a dynamo roller as I swam around the corner away from him. The only explanation I have for these strikes is that the position I'm in in their games is different from where I actually was. I mean I can't even get good hits with a roller if I have walls on either side of me when I swing, much less behind a wall.

And yet another. I was hiding behind the ramp leading up to the rope bridge in Camp Triggerfish. I then zoom out to the side of the ramp as a roller was on top of it, the roller shoot down twice to the space behind the ramp, I shoot once from the side up, Splatted her, and then Got splatted. There was no possible way she hit me with either spray, even if she did the Y-quicklook to aim at me for the second spray.

I think I'm starting to understand what the complain about Moray is based around. I just had a ranked battle where the only Charger had a 30:8 K:D ratio on the Towers.
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Helepolis on July 30, 2015, 07:10:51 AM
Keep in mind that projectiles or ink that falls down due to gravity have huge damage reduced. Not sure how this counts for roller flings to be honest.

The hitting in Splatoon is something that confuses me a lot as well. It has been discussed also on various streams: If you hear a hit sounds on your end, you can be sure you hit the target regardless of the victim's latency. This is indeed why sometimes the splat is shown in delay but I am sure you already knew this.

The scenario you describe however sounds like typical lag. Rollers / players tend to warp and even if she was in your eyes above, she could've moved / taken a better shooting position without proper updating due to lag/latency.

Also think Chargers have bigger impact in Ranked than Turf wars. Dying / killing in Ranked means either the tower is moving closer to your base or the splat zones are counting down. A good charger in ranked on Mall, Dome, Depot or Morray can make huge difference. Not sure yet about Triggerfish yet. Except I suck heavily at Chargers. Tried yesterday on Turf wars to practise with them but failed hard. It just feels too static for me. I need to be running / dodging / invading / splatting things. That is why I favour the Pro / Blaster in Ranked for TC.
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: pasu on July 30, 2015, 01:30:10 PM
https://editmode.jp/special/shibuya-901_event/ Oh man I hope there will be Splatoon tees like these this winter when I head down to Japan
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: commandercool on July 30, 2015, 02:13:18 PM
That's good. I'd been wondering if those were available yet. Would pay money to wear.
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: N-Forza on July 30, 2015, 03:32:14 PM
There will be an advance sale for the shirts in Shibuya on the 5th, and they'll be taking online preorders for the next print run on the 6th.
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Helepolis on July 30, 2015, 07:08:21 PM
> Let us begin with A- 80
> Moray Towers (GFDI)
> Doesn't matter. I am an Inkling boy, we got this.
> Knocked out in 1 min.
> A- 70
>  >:(

And then I did more suffering TL DR: Finally reached A 30.
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Picochilla on July 30, 2015, 07:56:56 PM
> Let us begin with A- 80
> Moray Towers (GFDI)
> Doesn't matter. I am an Inkling boy, we got this.
> Knocked out in 1 min.
> A- 70
>  >:(

And then I did more suffering TL DR: Finally reached A 30.

Welcome to hell... I fell down from B+ 50 down to B 0 the other day because of the shitty teaming i always get.
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Picochilla on August 01, 2015, 11:14:01 AM
The third NA and EU Splatfests are announced for next Weekend!

NA: Marshmellows vs Hotdogs

EU: North Pole vs South Pole


NA is kinda an easy Chiose, but the EU choise (also for me i.e.) is a pretty tough desicion man...
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Bio on August 01, 2015, 11:47:59 AM
The North Pole sucks, it's not even a piece of land.
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Rin Kagamine on August 01, 2015, 12:47:15 PM
Marshmallows are gonna get wrecked based on popularity alone
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Helepolis on August 01, 2015, 02:51:05 PM
Finally the EU splatfest somewhat makes sense. Basically it is Polar bears (アオリ) vs Penguins (ホタロ). Most likely I'll be fighting for Penguins because Mizuki Hitoshi's Sanaewife also likes them.

Also two new weapons huh. Ranged Blaster and another Ink Brush with Bubbler and mines. Might be interesting.

Ranged Blaster still has same power when direct hitting, insta kills but the "near target" damage is slightly less so you might need to pull off 3rd hit depending on your aim if the enemy has stacked defence. The extra range is great but the Ink Strike is really useless as hell. Also it doesn't matter what the range is of the Blaster, up close is what counts. Usually if someone with Tentatek / Gal is in your face you're in trouble. This is why the Luna Blaster is still favoured alot, because of the ROF + range. But my personal is still Custom Blaster. Bubbler is just too good.
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: ふねん1 on August 01, 2015, 04:33:19 PM
Ew but I hate both marshmallows and hot dogs... I guess if I had to choose, I'd pick hot dogs because at least I did eat them at some point in my life (they actually make me nauseous now), whereas I've never liked marshmallows. Would the EU mind renting a 'Murican for one weekend to fight alongside Team Penguins? :V
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: pasu on August 01, 2015, 05:31:33 PM
I prefer sausages, but I would like to remind everyone this is the splatfest where they're introducing white ink so :V

I'll be joining marshmallows~
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Rin Kagamine on August 01, 2015, 05:54:02 PM
Marshmallows require graham crackers, aka the blandest of all "snacks", as well as chocolate to be anything more than kindling

Team hot dog bitches
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: commandercool on August 01, 2015, 07:18:33 PM
I don't really like hot dogs or marshmallows that much. My inclination was to go with marshmallows because the entendres are going to be insufferable, but marshmallows are still open to breast jokes so urghhhh.
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Bio on August 02, 2015, 03:31:30 AM
If there's going to be white ink, I'm sure that will be your fate regardless of theme.

Does milk go better with hot dogs or marshmallows?
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: N-Forza on August 02, 2015, 03:41:20 AM
At least you guys' Splatfests aren't corporately sponsored affairs.
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Helepolis on August 02, 2015, 07:53:01 AM
At least you guys' Splatfests aren't corporately sponsored affairs.
Look at this Asian person complaining.
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Rin Kagamine on August 02, 2015, 12:28:41 PM
At least you guys' Splatfests aren't corporately sponsored affairs.
Says the man who got white ink first
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Helepolis on August 02, 2015, 01:14:32 PM
As Pasu and Vic said: White Ink confirmed. https://www.youtube.com/watch?v=dZTxGu37ib0

Go home and get married, Forza.
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: pasu on August 02, 2015, 06:22:45 PM
Speaking of which, I was really amused when I saw the JP Splatfest theme (https://fbcdn-sphotos-g-a.akamaihd.net/hphotos-ak-xft1/v/t34.0-12/11805931_10204809780223738_1717817549_n.jpg?oh=9109b859ed8d6ba60acfdb5e3aaaba13&oe=55C13120&__gda__=1438660261_6a9725a748769e96329f051a330aaeb0) in a Japanese supermarket yesterday (I wanted to try it but they're kind of pricy which is a given for imports  :ohdear:


I don't really like hot dogs or marshmallows that much. My inclination was to go with marshmallows because the entendres are going to be insufferable, but marshmallows are still open to breast jokes so urghhhh.

I never realised that until you mentioned it, maybe this is NoA giving us our boy vs girl splatfest theme!
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Helepolis on August 02, 2015, 08:38:51 PM
maybe this is NoA giving us our boy vs girl splatfest theme!
Eromame will be very pleased if this happens.
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: commandercool on August 02, 2015, 08:51:15 PM
Finally got around to playing ranked. Got to rank C without losing a single match, including a 3v4. I expect to plateau any moment now. :V My loadout isn't really set for this (including still using my sunglasses, which barely even work in Splat Zones) and I'm still using the Aerospray, which sort of works but is probably suboptimal. During my win streak I also finally capped my level.

Ended up picking marshmallows for the splatfest, mostly because Callie is Team Marshmallow and she's better than Marie. :derp:
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Helepolis on August 03, 2015, 06:53:54 AM
You dare to make fun of people's waifus!? INSOLENCE. I guess as displayed in many artwork, Aori is energetic / childish while Hotaru is more mature and reserved. Their hairstyles and eye styles obviously fit their personality. (Which makes the JP Splatfest art recently bit scary :V)

Welcome to Ranked games commander. Enjoy the road to suffering.

fml I deranked to A- 50 after losing 8 matches in a row. How does this game even work.
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Rin Kagamine on August 03, 2015, 12:35:58 PM
Finally got around to playing ranked. Got to rank C without losing a single match, including a 3v4. I expect to plateau any moment now. :V My loadout isn't really set for this (including still using my sunglasses, which barely even work in Splat Zones) and I'm still using the Aerospray, which sort of works but is probably suboptimal. During my win streak I also finally capped my level.

Ended up picking marshmallows for the splatfest, mostly because Callie is Team Marshmallow and she's better than Marie. :derp:
Why isn't Marie marshmallow considering that she has white "hair"???????????????????????????????
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: commandercool on August 03, 2015, 01:02:50 PM
After playing Splat Zones and Tower Control each a bit, my first impression is that while they're fun I still strongly prefer Turf War. It's less frantic and allows for a little more diversity of roles. I do like how the ranked modes redefine which supers are good though (well, sort of. The good Turf War supers still seems like the best, it's just that the other ones gained some new uses, except maybe Locator since people tend to clump around objectives all the time anyway).

Is there a shortcut button for item sets? I'm finding myself swapping weapons and clothing kind of a lot now for different maps and modes.

For ranked I'm swapping out my sunglasses for contacts. I don't like how they look as much, but the main ability is a lot more useful. How about a Last Ditch Effort buff for ranked so that it triggers when either team is close to winning instead of/as well as when the timer is low?

And depending on the situation I'm using the Octobrush about half the time in ranked so far. Beakons are super useful, and the brush movement mode means I care about Ink Resistance less, so I can confidently swap out my resistance shoes for Stealth Jump. It's usually too unsafe to consider super jumping into fights, so Stealth Jump seems like it would pull a lot of weight.
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Helepolis on August 03, 2015, 01:41:55 PM
in Ranked wars, splatting and controlling choke points becomes more important than Turf war where you can win with ninja invasion and painting their side. Two modes are just different.

Can't swap out gear quickly. I do understand what you mean. Would be really lovely to assign a loadout for a specific game mode or control your loadout during the Lobby screen instead of moving out to equipment screen first. Like Loadout A, B, C predefined and selectable in the lobby.

While it is heavily based on opinions, I would avoid Last Effort or Opening Gambit. The one shot 30s doesn't make up for the actual duration of the match and you effectively occupy a slot which isn't in effect or is in effect for brief moment. Primary abilities give huge bonus so getting things like Faster Respawn, Ink saving etc. will benefit both you and your team for the entire matches. Some times, Tower Control or Splat Zone matches are major effort and can last the entire duration of the round instead of a fast knock-out. Abilities also should be combined with your weapon.

A roller would benefit way more from Ink saving and recovery speed because you get to fling more and spent less time in the Ink to recover. A shooter would benefit more from walk speed to allow strafing, etc etc.

My personal load-out for Tower Control: [ Customer Blaster ] > As a blaster user, I don't need Ink saving. I submerge / appear a lot so I always keep regen. Secondary saving would be possibility for me but even then I leave it out. Currently looking at either 3x Respawn as main or Tenacity, Faster Special load and Special loss reduction. I even intend on swapping Tenacity out for various reasons.

My ideal ability would be: 
Head > Special Charge up + 3x Special charge up
Shirt > Cold blooded + 3x Special charge up or 3x damage up.
Shoes > Special saver + 3x saver

Cold blooded because I hate being Echolocated. To be honest, for Splat Zones specially, Cold blooded should be used by all teammembers unless he/she is a charger.
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: pasu on August 03, 2015, 04:35:04 PM
Hmm, does everybody here stack skills for ranked?

Personally, after having heard skills dont stack evenly my loadout for ranked is to make sure all the skills in my slots are different  :ohdear: I should also probably get the cold blooded jacket...
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Rin Kagamine on August 03, 2015, 04:38:52 PM
What's everyone's head equip for ranked?  I'm not sold on continuing to use the hairclip from the school uniform so I'm looking to branch out.
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: pasu on August 03, 2015, 06:20:41 PM
What's everyone's head equip for ranked?  I'm not sold on continuing to use the hairclip from the school uniform so I'm looking to branch out.

I use the gas mask most of the time because of its tenacity skill (though I just upgraded my hairclip because I needed a swim speed to counter the ninja squid shirt I use for brushes)
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Picochilla on August 03, 2015, 08:32:25 PM
What's everyone's head equip for ranked?  I'm not sold on continuing to use the hairclip from the school uniform so I'm looking to branch out.

Dunno.... atm 5 Power Up's, 2 Def Up's, The Ninja Super Jump, and the rest i think was Special refill up's

I don't know.... the ninja super jump is quite way too much nerved. Costs almost double the time to execute.
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Phasm on August 03, 2015, 08:57:23 PM
It's a shame i haven't played Splatoon recently, mainly because i am on a vacation so i haven't been able to keep track of whats happening.
Looks like there are a lot of new stages and specially weapons.

Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: commandercool on August 04, 2015, 12:16:13 AM
in Ranked wars, splatting and controlling choke points becomes more important than Turf war where you can win with ninja invasion and painting their side. Two modes are just different.

Well yeah, of course. But I would've thought Stealth Jump would be very valuable for being able to rejoin the fight more quickly. Since every second spent swimming back up is basically completely wasted in ranked versus being able to at least cover ground in turf wars. I guess it depends on the map as to how much time that actually saves, Quick Respawn probably does basically the same thing.

While it is heavily based on opinions, I would avoid Last Effort or Opening Gambit. The one shot 30s doesn't make up for the actual duration of the match and you effectively occupy a slot which isn't in effect or is in effect for brief moment. Primary abilities give huge bonus so getting things like Faster Respawn, Ink saving etc. will benefit both you and your team for the entire matches. Some times, Tower Control or Splat Zone matches are major effort and can last the entire duration of the round instead of a fast knock-out. Abilities also should be combined with your weapon.

Don't get me wrong, I don't ever playing Last Ditch Effort because I like it. I think it's a pretty crappy ability in Turf Wars where it's guaranteed to activate. I've just played it a lot because I like how the Tinted Shades look enough to put up with their bad ability. I think it needs a buff in every mode to make it worth considering ever.

A roller would benefit way more from Ink saving and recovery speed because you get to fling more and spent less time in the Ink to recover. A shooter would benefit more from walk speed to allow strafing, etc etc.

You think that applies to brushes too? I can see how it would be useful, since you don't actively restore ink while moving quickly like you do with a gun.

Cold blooded because I hate being Echolocated. To be honest, for Splat Zones specially, Cold blooded should be used by all teammembers unless he/she is a charger.

I guess that's the difference between low-level ranked and high-level ranked. Never occurred to me that Cold Blooded would be that useful, since I think at my level everyone pretty much just assumes everyone is visibly going after the objective at all times. There are rarely cases of needing to locate enemies because they're usually all obviously clumped together and in the open.

Edit: Up to rank C+!

In Splat Zones I'm still using my Aerospray with Special Charge Up/Ink Recovery/Ink Resistance. I think I'm going to swap the shirt for another Special Charge or a Special Saver so I can more consistently get up the Inkzooka to deal with snipers, which are the main thing holding me back. Other than that I've been having a lot of success so far with the Aerospray, Seekers are surprisingly versatile on most maps.

For Tower Control I've been using the Octobrush with Special Charge Up/Ink Recovery/Stealth Jump. Stealth Jump pairs interestingly with Beakons to flank enemies, but I'm not completely sold on it yet. Ink Recovery possibly isn't doing a ton of work here, I'm thinking it should be Attack Up, Defense Up, or Main Weapon Efficiency. How viable do you think Special Charge/Defense/Defense is with an Octobrush? I'm thinking anything to keep me alive and raining ink down on the opposing team longer while riding the tower would be worth having, but I've never played with Defense Up before so I don't know how big of a difference is actually makes.
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Helepolis on August 04, 2015, 07:54:12 AM
Ink Brushes, Rollers and the Shooters would benefit from Ink saving to be honest. It is quite noticeable effect.

I haven't considered Cold Blooded either until rank A- but it really affects your movement/behaviour. In Splatzones and TowerControl you want to flank / surprise in order to regain control. Can't do that if the enemy tracks your movement. And I usually play an aggressive role by charging into the enemy so more of a reason for my role to get it. Let us not forget, the duration of Echolocator is also quite long, which means you're struggling for no reason and giving enemy free points/time. But again, this is based on extreme strategy. Average public random-kun wouldn't be bothered and even in high ranks people don't use Cold blooded as you would expect. I guess it is because it occupies a primary ability which people utilize for other effects.

Regarding Defence up. I wouldn't be bothered too much with it. Take a Gal or Splattershot Pro and fire at the dummies with the shields. While you will see the damage being reduced, the Gal still splats in 2 shots and the Pro in 3. A small example with the Splattershot Pro > I have used 2x primary damage up and 2x sub damage up and outputted 99,8 damage versus normal target with 3 shots. Damage up I so far found only somewhat effective for the blasters when you want to output more damage when missing / shooting near. Another effective use which is theorized is for Chargers. So you don't need to fully charge in order to output the full damage. Otherwise the boost is ignorable.

To be honest, I think Nintendo carefully considered the abilities for Splatoon. It doesn't matter how much you stack, you will never have a supreme advantage over the enemy. There will be a difference of course, but that will only allow you to utilize things more effective or efficient but it still boils down to teamwork + personal skill. Even if you had perfect gear, it won't make a bad a player a better one. As in:
- Damage up isn't going to make the spray guns more deadly. Their damage remains poor.
- Speed up isn't going to make you rush the map, but will give make you reach a point ~0.5s sooner than the enemy (If you paint and play it perfect)
- Defence up isn't going to block everything. You still die to Rollers / Chargers / Blasters.

I had argued with few people on a stream that Speed up for swim/inkling might be ignorable. You can get better and more effective things on yyour gear. They claimed I was plain wrong because movement was everything in this game and they say they can clearly see they are faster. But if I analyse the average high ranked person, they are often rolling out with Ink saving / respawn timer / Special up / reduce (depending on their weapon use).

This is why I also question Tenacity as an ability. I cannot decide yet whether I want to keep it or ditch it. While the effect sounds good, it is only working when your allies are down. The thing is, to win you don't want your allies down. Dead allies mean struggling alone. Struggling means enemy is advancing. Advancing enemy means you're losing. Even when I was only one alive, Tenacity didn't make my special gauge fill up at crazy speed. So you never get supreme advantage of being alone, because that would be too much supporting weak comebacks. But then again, Tenacity does help even if just 1 ally is down. And therefore can be considered a good ability too. Arghhh.

Going to use my current Snails to roll the desired gear as posted previously. I really want to see whether I can get my Bubbler up more often without trying to paint too much and this is why I am torn about Tenacity.
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Rin Kagamine on August 04, 2015, 10:09:00 AM
Inkzooka and Echolocator will now take longer to charge, and moving to a new rank after a battle will kick you to the lobby.

Where is my ika musume outfit???????????
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: pasu on August 04, 2015, 11:35:01 AM
Re: Tenacity; I like how my special gauge starts regenerating when I revive and head off to join my team mates in battle

The thing is, to win you don't want your allies down.

Sadly I can't really carry my entire team and babysit them to make sure they're alive the entire match so I use Tenacity knowing there's going to be times where my team mates are going to be dead and it'll help turn the tides, even if just a little.

Not saying Tenacity is the best skill out there for hats (since I see a lot of people using the safari fedora ink saver as main ability i believe, which I already rolled onto another equip of mine)

The only time I felt Tenacity really didn't do anything is when my Team is absolutely steamrolling for whatever reason and that happens like.. maybe 2% of my ranked matches.
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Helepolis on August 04, 2015, 12:12:19 PM
Ye Pasu, that is exactly why I am torn about the ability.  :ohdear:  I would want to ditch it, but the only better replacement I could/would get is Special charge or Respawn. orz

Edit: Also the winter cap is just f**** fashionable   :getdown:
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: commandercool on August 04, 2015, 12:44:23 PM
I'm not under the illusion that any number of Defense Ups are going to make a huge difference in a direct fight. I figure I would havr noticed by now if that was possible. I'm most interested in surviving glancing blows from Sticky Grenades, and hoping that it would save me from Roller hits at the very edge of their damage arc. But if it doesn't make a huge difference, fair enough. I still don't have any Quick Respawn or Special Saver, and those are obviously great.
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: pasu on August 04, 2015, 04:27:42 PM
Where is my ika musume outfit???????????

dun dun duuuun  (https://twitter.com/NinEverything/status/628593035626987520) Looks like they get it during the big August update? I'm not too sure
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Helepolis on August 04, 2015, 06:25:30 PM
Ooooooh that looks absolutely nice.

So what is Nintendo going to do more: Purchasable cosmetics for cash++
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: pasu on August 04, 2015, 07:34:32 PM
Ooooooh that looks absolutely nice.

So what is Nintendo going to do more: Purchasable cosmetics for cash++

Like for SSB4? It's probably really unrealistic of me to hope so but I kind of wish Splatoon will stay paid dlc-free forever because I really loved how the updates were all free so far; but of course I wouldn't be surprised if they do roll out with paid dlc in the future considering the cash cow the series has already become... Although what I want most is probably outfits based on exisiting amiibos /stares longingly at my collection ninty i want a link squid plz

ohh my god im so excited for the big update despite trying to calm myself down that servers will highly likely to be flooded like crazy the moment the update is available  :ohdear:

Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Helepolis on August 04, 2015, 08:22:28 PM
I failed to reach A+ before the major update. Probably not going to make it either on time. Going to see what happens in 2 days. Maybe the new weapons will be great for Splat Zones, who knows :V
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: pasu on August 04, 2015, 08:46:01 PM
Oh man, I just realised with private rooms and the ability to choose which team and map you're on this means possible Splatoon tournaments in the future  :getdown:
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: commandercool on August 05, 2015, 01:58:22 AM
Up to rank B-!

I'm guessing I'll be here for a lot longer than I was in previous ranks, which probably goes without saying.  :V
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: WHMZakeri on August 05, 2015, 02:34:30 AM
I've just been sitting here getting my rank knocked down and down.
I'm B right now.

On the bright side, Commander you're catching up to me~ :V
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: ふねん1 on August 05, 2015, 05:18:12 PM
Patch notes ahoy! (http://wiiudaily.com/2015/08/heres-a-look-at-the-complete-patch-notes-for-splatoons-update/) With the Ver. 2.0.0 update set to happen tonight/tomorrow morning (depending on where you live), we now have a good idea of what's going to be changed. Some highlights:

- The big one is of course private lobbies, both for Ranked battles and matches with "custom" rules that you and your friends can set up. There's also the ability to join with friends' friends, which is nice.
- The level cap is now 50, and you can now reach ranks S and S+ in Ranked battles. The latter seems to be solo queue only, not with private lobbies, but once you reach S and S+, matches in private lobbies won't decrease your rank, which may help for farming gold, assuming you still get gold there anyway. The amount of points you get for winning and losing ranked battles is also gonna be adjusted apparently.
- The multiplier for Splatfest victory percentages is now x4, up from x2, meaning that popularity won't affect the overall results as much as before.
- Several maps are getting design changes, mostly in Ranked modes. Urchin Underpass' changes were teased a while ago, but now we have a full view of the new version of the map (https://www.youtube.com/watch?v=NjYV8mWm3-4). Very drastic changes indeed.
- New music and gear are included, and several subs and specials are getting tweaks, perhaps most notably the Inkzooka taking longer to charge (though not by a whole lot).

Very interesting stuff here, but I want to talk about the Urchin changes in particular. I don't think I ever really viewed the original's choke points as being much of a problem. I mean, I could tell they were effective, but I didn't necessarily think they were unbeatable or anything. But given how much some other people were complaining about it, I guess I'm not surprised this happened. Not to look down on the changes, however. I actually think some of these updates were pretty clever. The main choke point was widened, naturally, but to compensate they also raised a part of the walkways in the back to act like a sniper perch (one you can't climb back up if you're forced off btw). Although we have a greater view of mid overall, the actual mid area is now less susceptible to things like Inkzookas snipers just wrecking you from the other side of the trench, what with the replanted trees and raised barricades acting as cover (at least I think the trees block shots, correct me if I'm wrong). Basically, the center now looks like an area that can actually be "held down" properly. The side paths to the left of the choke points were also changed a lot. There's now a second perch around the back corner of mid, giving players another option to flank the opposing team. The perches from the previous version were moved more to the side of the map to accommodate mid being widened, and they're now "centered" on the trench instead of being slightly to one team's side. Notably, glass now covers the entirety of these center perches, meaning you basically can't camp them with chargers anymore. Lots to take in, but I think these are some good improvements, and I'm really looking forward to trying this map out. I wonder if they'll put it in the rotation for Turf Wars right away like they did the other maps when they were released.
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: WHMZakeri on August 05, 2015, 11:37:53 PM
I like the new changes a lot. The reason people complained about chokepoints in the old version was because those chokepoints were the only places you could hold off the enemy force without getting backsplatted or triple teamed. Every skirmish in Zones and a good majority of the ones in Turf War took the battle to the further corner of the middle map where you could keep check of the two important chokepoints of the map (The third one was absolutely useless because it left anyone leaving vulnerable for too long, having to jump down into a full area of enemy ink, and it was impossible to even use if the enemy had a decent sniper.)

In fact the biggest problem was that a sniper standing on the furtherest of their own chokepoint was in perfect vantage to keep the other team's entire set of chokepoints on lockdown. That added to the fact that they could take two steps back and refill whenever they want/need made them almost impossible to counter effectively
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: pasu on August 06, 2015, 12:43:38 AM
Unrelated to the update but Tokyo Active Neets did a fantastic cover of the battle theme (https://youtu.be/eb7TPphiC5I)  :getdown: :getdown: :getdown: and if you dont know who tokyo active neets are you need to go home brush up on your touhou music arrange circles
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Rin Kagamine on August 06, 2015, 12:45:51 AM
Squid Girl outfit confirmed for America! USA! USA! USA! USA!
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: commandercool on August 06, 2015, 01:04:14 AM
Gameplay buffs are neat and all, but let's hear about the new clothing! What do we get? I want a labcoat above all else, is there a labcoat? Other major wants are cartoon nerd glasses (with the spiral lenses), a ten-gallon hat, and different colors of button-ups.
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: pasu on August 06, 2015, 01:18:39 AM
Gameplay buffs are neat and all, but let's hear about the new clothing! What do we get? I want a labcoat above all else, is there a labcoat? Other major wants are cartoon nerd glasses (with the spiral lenses), a ten-gallon hat, and different colors of button-ups.

WOW A LEATHER JACKET (https://twitter.com/ManatuIKA/status/629098545333694465) and some new shades (https://twitter.com/betrayer_zin/status/629098254521602048)

edit: Looks like the ika musume outfit is simply in the shops (https://twitter.com/aammeejp/status/629100196438257664)
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: commandercool on August 06, 2015, 02:02:51 AM
Not sure if leather jacket is lolbad or not.

Glasses look cool, don't like them quite as munch as Tinted Shades but they can barely have a worse ability, so probably good.

Edit: Update live in NA. Probably has been for an hour or more, I just noticed.

Tried the Slosher in Turf Wars a few times. I like the weapon itself, it's a very nice middle ground of power, range, and coverage held back by a high ink cost and trashy subs.

Haven't played the gatling gun yet, but it's seemed hard to use in the handful of games I played against it. I didn't get a great impression of how good it is because people seemed to be getting too close with it and I think it's supposed to be played more like a Charger.
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: pasu on August 06, 2015, 02:54:41 AM
I am here to complain I can't get into the servers
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Helepolis on August 06, 2015, 06:53:58 AM
Received the update this morning while sipping my morning tea. Before work I had to check the new weapons. You know, I totally didn't expected the Splattling to work like this. With my morning drowsiness I held down the trigger, thing spinned and charged but didn't shoot. Didn't understand while blinking in confusion. Only when releasing the trigger it fired. The thing is out of control lol. I think for balancing reasons but time will tell how the Japanese will discover its strength.

Bucket doesn't 1-shot. Damage output is 72 or so vs regular targets, no matter what angle you use. I was afraid it might be stronger than the blaster because of the splash radius but it wasn't.

Regarding abilities, haven't checked all the changes yet but I did ditch Tenacity yesterday in a few ranked games. Went for Fake Contacts (Special charge) - Shirt (Cold Blooded) - Shoes (Special Saver). Still saving my snails for upcoming splatfest (14 of them) so I can get another batch of 20 and do reroll-fest.

Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: WHMZakeri on August 06, 2015, 07:24:05 AM
if you can't log on after updating, reseting your WiiU fixes it.

also just came in to say I love the new music.
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Helepolis on August 06, 2015, 07:32:12 AM
Oh god, I just seen the American commercial for Splatoon for the first time.

I cringed.

Multiple times.

Just why?
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Rin Kagamine on August 06, 2015, 09:37:08 AM
Oh god, I just seen the American commercial for Splatoon for the first time.

I cringed.

Multiple times.

Just why?
You're a kid
You're a squid
You're a kid
You're a squid
You're a kid
You're a squid
You're a kid
You're a squid
You're a kid
You're a squid
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Helepolis on August 06, 2015, 09:57:58 AM
Stop it. Stop - it.

Stop, Vic!

Horrible uninspired try-hard punk-like commercial.
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Rin Kagamine on August 06, 2015, 10:05:58 AM
I think they feel that since the game isn't Call of Duty then they should try to appeal to little kids in the commercial?

I'm glad there's no voice chat still, but I wonder what the actual age demographic breakdown is for this game.
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Rin Kagamine on August 06, 2015, 02:47:58 PM
Got the update, some thoughts:



When we making the MotK squad???
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: N-Forza on August 06, 2015, 02:56:07 PM
The Squid Girl outfit's available, but the pieces are thrown into the shuffle with the others, so you'll have to wait until they show up or order them from the urchin dude.

The Slosher is amazing at covering area but feels a bit weak in combat. I had more fun with the Splatling Gun but needing to charge it is a bit of a hassle.
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Rin Kagamine on August 06, 2015, 03:12:46 PM
The Squid Girl outfit's available, but the pieces are thrown into the shuffle with the others, so you'll have to wait until they show up or order them from the urchin dude.

The Slosher is amazing at covering area but feels a bit weak in combat. I had more fun with the Splatling Gun but needing to charge it is a bit of a hassle.
I saw the Squid Girl outfit in screencaps last night, but I'm disappointed that it's not available as well on the first full day.

Having to charge the Splatling ruined the gun for me since I only play TW with full auto so it's back to the Jr for me.

Also, what's with Nintendo's hard-on for the Inkstrike lately? It seems like every other new gun has it now.
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: commandercool on August 06, 2015, 03:28:42 PM
I think Inkstrike is just a soft nerf for great or relatively unknown weapons. It's probably the worst super(?), so they can out it on something new and not be worried about balance problems quite as much.
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: N-Forza on August 06, 2015, 03:50:47 PM
I saw the Squid Girl outfit in screencaps last night, but I'm disappointed that it's not available as well on the first full day.
I meant that it's available in the game, I even saw people with the dress or the hat in-game, but whether or not it will be available in store on the first day (or the next, or the day after) is dependent on how the stock is shuffled.
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Rin Kagamine on August 06, 2015, 04:06:01 PM
I meant that it's available in the game, I even saw people with the dress or the hat in-game, but whether or not it will be available in store on the first day (or the next, or the day after) is dependent on how the stock is shuffled.
I know, I'm just saying that I saw screencaps of people with it equipped in game yesterday, meaning it was only available for a few hours yesterday right after the update  until the day change in-game, during which I couldn't play and now I have to wait and hope it comes up again soon which is frustrating. Beyond that, it's bizarre that Nintendo would not be using their first full day to only stock new materials in the shops.
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Jana on August 06, 2015, 04:26:33 PM
My sister got the hat and dress for Squid Girl on the first day, so she's already showing them off while she waits for the shoes.
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: pasu on August 06, 2015, 05:14:20 PM
When we making the MotK squad???

Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: commandercool on August 06, 2015, 05:26:09 PM
Hey, I'm in, although I don't promise to do great.

Do we want to pick a time today and see if we can get four people together? I should be available between 8-9PM EST and after 10PM today. I can plan on being online during one or both of those times if others want to be there.

Or we could plan further out and try tomorrow afternoon. Tomorrow I've got less going on so I could be online any time in the afternoon.
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Helepolis on August 06, 2015, 06:03:08 PM
I am as usual in the wrong timezone so count me out.

Quote from:
  • Splatling gun should NOT BE A CHARGER! WTF!?!? It should have been a traditional rapid fire, balance that shit out with slow movement, slow ink recharge and high ink usage. Like come the fuck on!
It is an uncontrollable firing gun. I was expecting the following mechanics for it to be honest:
- Hold fire to first make it spin (charge)
- Once it is spinning and somewhat charged it will start spitting ink at low ROF first then high ROF (since there is a 2 charge phase as now)
- Letting go of fire will stop the ink spit but will rapidly degenerate the spinning dropping to low ROF or stop.
- Hitting fire will start again at the low ROF (only if it is spinning)
- If the spinning stops > you need to "warm it up" again
- High ink usage.

But instead it is:
- hold fire to charge
- 1st charge phase is short burst, 2nd charge phase is full release
- Uses aprox 1/3 ? or 1/4 of Ink when used
- Release fire to . . . fire  :X

Weird gun to be honest.
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: WHMZakeri on August 07, 2015, 02:32:51 AM
I tried out the new weapons and I'm impressed with neither of them.
The minigun is pretty good, but it's awkward for me to use since I've never been good with the concept of not charging your weapon fully when you need it.

The bucket is nice, but having to spam it to kill is part of why I didn't like the inkbrushes as well. It's strength isn't in confrontations, but it's already a pretty good weapon class in terms of coverage and range.

basically I'm back to the dynamo already.

Also I'm only two muggings days away from completing the Squid girl set.  :toot:

Also finally got a group of friends together so we can do stupid stuff together. everyone is overconcerned with using the noise buttons, but my biggest achievement is using splatbombs only to climb the walls on SaltSpray Rig.
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: commandercool on August 07, 2015, 02:47:09 AM
My ranked the past couple days has been bizarre. It's been nothing but streaks, and sometimes pretty decisive ones at that. I had three Tower Controls in a row end in like thirty seconds earlier, two in my favor and one against.

Tried using the N-Zap again, but I just don't have the aim for it. I think that's why I've had a lot of success with the Octobrush and the Aerospray: when it comes down to it, I'm awful at shooters. I don't have the skillset for them since I've never really liked or played them. So no high-skill weapons for me, I'll go back to flailing away at people for now.
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Helepolis on August 07, 2015, 06:03:23 AM
basically I'm back to the dynamo already.
Solid choice. They wreck in every game mode.
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Picochilla on August 07, 2015, 01:48:20 PM
Well... i tried the 2 new Weapons..

Slosher: Actually good range, bomb and Special. But it still doesn't one-shot ther guys.
Splatling Gun: Some weird hybrid of Charger and Aerospray. Does good damage, but it's akward to use.

Imma staying with my actual weapons right now, wich is different each Mode:
-Turf War: N-Zap (The orange one) or .Gal 59
-Splat Zones: Depending on the map either Kelp Splatterscope od the E-LitreK3 Scope
-Tower Control: Lunar Blaster
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: pasu on August 07, 2015, 04:35:20 PM
Is it me or does everyone play like at different times? (Although I've bumped into Kanjou and Helepolis before) I tend to play GMT+8 midnight to around 4-5am, which is 9am (PT) onwards (You yurops have DST so I have no idea how to calculate that  :derp: )

Yesterday I did a twin squad battle with a friend over Skype and it was the first time I actually had fun in Tower Control! B+ now :toot: There was a really funny match where we both picked buckets the Sloshers even though we hardly tried them yet and we expected us to feed badly and thus cause our team to lose but then the opposing team was a full party of 4 sloshers and we just steamrolled a win heheh
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Rin Kagamine on August 07, 2015, 05:42:55 PM
Sent some friend requests out to some of y'all, let's splat!
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Picochilla on August 07, 2015, 08:24:07 PM
Sent some friend requests out to some of y'all, let's splat!
You can add me under the NNID PicochillaTH if you want.
(and anybody else too)
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Helepolis on August 07, 2015, 08:54:41 PM
Is it me or does everyone play like at different times? (Although I've bumped into Kanjou and Helepolis before) I tend to play GMT+8 midnight to around 4-5am, which is 9am (PT) onwards (You yurops have DST so I have no idea how to calculate that  :derp: )
GMT+2 here due to DST.
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: commandercool on August 08, 2015, 03:06:55 AM
I just had a huuuge winstreak in ranked and very nearly ranked up to B. I can't get a back-and-forth going, it's only all wins or all losses. I don't understand it.

Also discovered a new thing I have trouble with. I can not EVER beat Sloshers when they have a height advantage. In Tower Control once they're on a tower they might as well be rapid-fire chargers with wider firing arcs, getting close to them to knock them off is just way too hard. I can't figure it out. I think I need sticky bombs and I do not have them. Maybe it's just a matter of praying my Inkzooka is up.

On a sort-of-related note, found a new piece of clothing I looooove. I had been wearing the white button-up, but there's a new version of it with a tie that's super cool. Also the galoshes are cute, but they don't seem to really go with anything I have. I assume there's a raincoat and hat to go with them, which is a fun idea for a set, but I haven't seen them yet.
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Picochilla on August 08, 2015, 08:45:28 AM
I just had a huuuge winstreak in ranked and very nearly ranked up to B. I can't get a back-and-forth going, it's only all wins or all losses. I don't understand it.

I know that feel bro. It's either u get a good Team or a Team who doesn't know how to handle the easiest things.
I also got Stuck somewhere in the B+ Ranks...

Also discovered a new thing I have trouble with. I can not EVER beat Sloshers when they have a height advantage. In Tower Control once they're on a tower they might as well be rapid-fire chargers with wider firing arcs, getting close to them to knock them off is just way too hard. I can't figure it out. I think I need sticky bombs and I do not have them. Maybe it's just a matter of praying my Inkzooka is up.

I played yesterday Tower Control with the Lunar Blaster and i never had the Problem. One advantage of the Lunar Blaster is, it splats every Opponent in 1 or 2 shots when they're on the Tower. It actually covers up the whole Platform there, wich is pretty much useful there.

Also: Some stage Objects in Ranked Battles are removed and newer one are added. I.E. the barrages at the Top in arowana mall for the Chargers are Removed and new Platforms are added at the sides of the Center.
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Helepolis on August 08, 2015, 09:24:53 AM
Dynamo Rollers and Luna/Custom Blasters will take out anybody on the tower in 1/2 shots. Either use them or pray you have one on your team. Otherwise you really need to find a location to get higher angle. This is heavily map dependant though.
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Rin Kagamine on August 08, 2015, 12:13:43 PM
Splatfest motherfuckers
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Helepolis on August 08, 2015, 01:45:52 PM
Splatfest motherfuckers
Be quiet you inferior GMT minus being. The GMT and GMT+ folks are still chillin'
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Rin Kagamine on August 08, 2015, 01:54:00 PM
Be quiet you inferior GMT minus being. The GMT and GMT+ folks are still chillin'
You can private match during a splatfest now
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: pasu on August 08, 2015, 03:00:49 PM
You can private match during a splatfest now

Well now you're all yurops and I'm like in the NA minority ;_;
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Picochilla on August 08, 2015, 03:01:54 PM
My South Pole Team is ready for it!
(http://i.imgur.com/EvGpIJy.jpg)
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Helepolis on August 08, 2015, 03:14:41 PM
South Pole present!  This time I am ready because I preselected Cold Blooded! Splattershot Jr will be my friend again for this Splat Fest.

But first, my Niece's birthday party  :toot:
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Picochilla on August 08, 2015, 03:16:32 PM
South Pole present!  This time I am ready because I preselected Cold Blooded!

You can Pre-Select main abilitys? How?
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Bio on August 08, 2015, 03:16:58 PM
Well now you're all yurops and I'm like in the NA minority ;_;
GMT+10 is fun.
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Helepolis on August 08, 2015, 03:23:48 PM
You can Pre-Select main abilitys? How?
Eh? No you misunderstood :V 

Previous SplatFest I forgot to equip my Cold Blooded shirt (https://www.shrinemaiden.org/forum/index.php/topic,18498.msg1199504.html#msg1199504). Because during SplatFest you cannot change your shirt once it kicks off  :X
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Picochilla on August 08, 2015, 03:47:15 PM
Eh? No you misunderstood :V 

Previous SplatFest I forgot to equip my Cold Blooded shirt (https://www.shrinemaiden.org/forum/index.php/topic,18498.msg1199504.html#msg1199504). Because during SplatFest you cannot change your shirt once it kicks off  :X

Aah... now i understood. ^^"
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: pasu on August 08, 2015, 05:22:28 PM
South Pole present!  This time I am ready because I preselected Cold Blooded! Splattershot Jr will be my friend again for this Splat Fest.

But first, my Niece's birthday party  :toot:

But they force the splatfest tee on you don't they? Unless you managed to roll cold blooded on to it then welp nice job

Argh I only had 2 hours of sleep before I went out to play card games in the afternoon for 7 hours and was hoping to splat when I got home but of course my sister who has been home the entire day decides to play it while I had my dinner now I'll have to wait until she gets bored

Edit: wait.. what? There's... there's no white ink! Why?? Whaaaa
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Rin Kagamine on August 08, 2015, 05:59:02 PM
Eh? No you misunderstood :V 

Previous SplatFest I forgot to equip my Cold Blooded shirt (https://www.shrinemaiden.org/forum/index.php/topic,18498.msg1199504.html#msg1199504). Because during SplatFest you cannot change your shirt once it kicks off  :X
Uh, Helepolis...

But they force the splatfest tee on you don't they? Unless you managed to roll cold blooded on to it then welp nice job
Pasu is right, you are required to use the Splatfest shirt for Splatfest. Hope you leveled it up ahead of time, otherwise RIP
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Helepolis on August 08, 2015, 07:50:05 PM
Oh snap I guess you're all right. All South Pole people have the Special Saver as skill on their tee.

Edit: I forgot why I disliked SplatFest. Frikken region lock. They should really remove it already and make it a 48h event.
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Picochilla on August 08, 2015, 08:26:28 PM
Managed to get Max rank (aka South Pole Queen) at around 10PM CEST... Just lost 4 or 5 Battles wich is actually really awesome.

But can it be that North Pole has a higher popularity? If yes, then South Pole need to pray on the wins.
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Helepolis on August 08, 2015, 08:52:32 PM
I was having a solid team which four of us kept on continueing. We played like 10 games in a row and won them all until the game decided to throw the white "Unable to connect to client" error.

 :qq:
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: pasu on August 08, 2015, 09:20:24 PM
Well popularity only gets a 2x bonus now while wins get a 4x bonus so its more balanced yeah

Edit: how long are the waits for you guys? It doesn't take long for my team to form but matching up with another team takes 1-2 minutes here
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Helepolis on August 08, 2015, 09:39:15 PM
Well popularity only gets a 2x bonus now while wins get a 4x bonus so its more balanced yeah

Edit: how long are the waits for you guys? It doesn't take long for my team to form but matching up with another team takes 1-2 minutes here
I stopped playing after my awesome team got forcefully errored. Though the games were 30-60s wait at max. Though in EU now all kids are gone to bed so I stopped playing too.

Instead, to work my sorrow away, I was doing this:

[attach=1]

 :V
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: pasu on August 08, 2015, 10:30:16 PM
Christ it keeps happening, I keep getting 700-900 points but I keep losing and I only get +2 per battle on this lose streak uuughh
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: commandercool on August 08, 2015, 10:55:15 PM
I juat keep getting Marshmallow Vs. Marshmallow matches over and over. It sucks.

Also, FUCK Moray Towers. Worst map in game, please stop putting me on it 2/3 matches.
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Tamashii Kanjou on August 08, 2015, 10:58:43 PM
I actually enjoy Moray Towers; I love jumping between platforms, and actually teaching fellow Inklings that yes, you can jump off the sides and still live~ :V

Also, Kamiko strikes again! (https://twitter.com/Tamashii_Kanjou/status/630145868839153664)

The Queen of the South Pole; and with that, 3 MAX titles out of 3 Splatfests. And not one match was South v South; which means popularity wise, it could be pretty even. So we'll see how it all pans out~ XD
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Rin Kagamine on August 08, 2015, 10:59:06 PM
Sometimes I think I should change my display name during Splatfest because it looks a little odd to see "Vic Viper: Hot Dog Queen" :V
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: pasu on August 09, 2015, 01:06:33 AM
And its done! Didn't take as long as I thought, about 3~3.5 hours from scratch to Queen?

[attach=1]

Drew a celebratory miiverse post because  :getdown:

[attach=2]

what was everyone's weapons? I used the Slosher because the maps was just asking for it, followed by the carbon roller and then the Sploosh-a-matic for the last stretch. I don't use the Sploosh normally in normal turf wars but man beacon + killer wail is a pretty great support combo.
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: ふねん1 on August 09, 2015, 01:15:16 AM
Now I'm also 3 for 3 in maxing my Splatfest rank, Hot Dog King. Ugh, never thought I'd say those three words in my life. I'm more than willing to give that title back along with my Splatfest Tee when it's all over.

I juat keep getting Marshmallow Vs. Marshmallow matches over and over. It sucks.

Also, FUCK Moray Towers. Worst map in game, please stop putting me on it 2/3 matches.
Related story, I managed to catch a couple matches on a stream earlier, and both of them were Marsh vs. Marsh. Then I caught another match close to dinner, and that was also Marsh vs. Marsh. It's been apparent the whole day that Hot Dogs are less popular, but by how much remains to be seen. Wouldn't it be ironic if this Splatfest, the first after increasing the win multiplier specifically so popularity isn't as influential, ended up having the most lopsided popularity vote in Splatfest history? :V

Yeah, Moray Towers is definitely not an easy map. I had trouble with it earlier today as well, but a lot of that was unfamiliarity on my part. After playing on it for a while today and learning more of the layout, I did eventually notice some improvement. Keeping track of enemies above you is pretty killer though.

what was everyone's weapons? I used the Slosher because the maps was just asking for it, followed by the carbon roller and then the Sploosh-a-matic for the last stretch. I don't use the Sploosh normally in normal turf wars but man beacon + killer wail is a pretty great support combo.
Jr. as always, though I did use the Tentatek for a bit until I got more comfortable with Camp Triggerfish and Moray Towers. Yeah, I did see a lot of Sloshers today. They're surprisingly effective at filling my Bubbler with this rotation.
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Rin Kagamine on August 09, 2015, 01:45:56 AM
what was everyone's weapons? I used the Slosher because the maps was just asking for it, followed by the carbon roller and then the Sploosh-a-matic for the last stretch. I don't use the Sploosh normally in normal turf wars but man beacon + killer wail is a pretty great support combo.
Splattershot Jr all day every day

Jr. as always
hi5 Splattershot Jr buddy

Edit: I ripped through this early this morning from about 6 AM to around 10 AM, took a while because some of my matches we were just getting fucking destroyed by Marshmallow. I still hate both Camp Triggerfish and Moray Towers, but I definitely got better at them. Skatepark was great, I had a 12-1 game, a 14-2 game and a game when we held Marshmallow to only 3.3% in a 4v4 match. Brutal.
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: commandercool on August 09, 2015, 02:28:50 AM
Took me ~5 hours to become Queen Of Marshmallows. A LOT of that was just sitting in lobbies though. I read two complete Jacques Tardi graphic noels while I was waiting for matchups. Mostly did pretty well. Lot more win streaks than lose streaks. Had one decent team for a very long stretch, and a team only needs to be decent when you play together for that long.

what was everyone's weapons? I used the Slosher because the maps was just asking for it, followed by the carbon roller and then the Sploosh-a-matic for the last stretch. I don't use the Sploosh normally in normal turf wars but man beacon + killer wail is a pretty great support combo.

I just used Aerospray for every single match all day. It wrecks shit on Camp Triggerfish, is okay on the skate park, and kind of sucks on Moray Towers.

Yeah, Moray Towers is definitely not an easy map. I had trouble with it earlier today as well, but a lot of that was unfamiliarity on my part. After playing on it for a while today and learning more of the layout, I did eventually notice some improvement. Keeping track of enemies above you is pretty killer though.
Jr. as always, though I did use the Tentatek for a bit until I got more comfortable with Camp Triggerfish and Moray Towers. Yeah, I did see a lot of Sloshers today. They're surprisingly effective at filling my Bubbler with this rotation.

I did get a lot better at Moray Towers after like a billion consecutive games on it. It's still a shitty map for Aerospray, but I got better at it. If I have a weak team there's not a ton I can do since I can't really spread out and take down chunks of terrain, but as long as we're doing well I can at least hold down the central area pretty effectively, where it's level and I have a little more room to move.
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: ふねん1 on August 09, 2015, 05:05:29 AM
NA Splatfest results are in.

Marshmallows: 64% popularity, 48% wins
Hot Dogs: 36% popularity, 52% wins

Final score: Marshmallows 256, Hot Dogs 244

Welp, I wasn't too far off with the popularity being so lopsided. >.<
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Bio on August 09, 2015, 09:51:04 AM
I have no motivation to grind out S rank.
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Helepolis on August 09, 2015, 10:12:41 AM
I had another solid team for almost all matches. Played straight on from Champion 20p to King. In all of the matches I've only lost 2. South Pole imo should be strong because only 2-3 matches gave me trouble with relative close call/wins.

None of the lobby waits were longer than 60s. Streamed also the entire thing on NicoNico for a change to charm the Japanese people. Showing them how easy it is lovely it is in EU :V

Loadout:
Weapon - Splattershot Jr all the way! Bubbler too strong to make agressive moves on the enemy. And also extreme good paint weapon and pretty much kills everything in 1v1 up the face, regardless of double-splat or not.
Head - Contacts (Special up)
Shirt - SplatFest tee with Special saver (it got 3x dmg up on it  :V lucky me)
Feet - Special up (RED SHOES, 300% MORE INKING UP)

This Ika-chan stuck with me for last dunno how many matches. We rocked the place together hard, like King & Queen.

[attach=1][attach=2]


Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Tamashii Kanjou on August 09, 2015, 10:47:20 AM
what was everyone's weapons?

I used the Carbon Roller for the first few matches; just on a whim more than anything. After I had a break to allow Puppy to work on her side of things (she went for North Pole), I swapped out to the N-ZAP '89. The Sprinkler was pretty damn useful in every map; the Towers especially. Plenty of times, we just caught the other team unaware; and you'll be surprised how many players target the sprinklers instead of, you know, the squid that actually threw it~ :V

Puppy had an issue where she kept getting paired with people who just derped around. South didn't get that on our end that much; though we did have matches where the odd squid would drop out. So we'll see how things shape up~

Also, congrats to Team Marshmallow! If I was in the States, I would have likely voted for Hot Dogs... maybe that's a sign of things to come for me when our results get revealed~ ><
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Rin Kagamine on August 09, 2015, 10:55:07 AM
and you'll be surprised how many players target the sprinklers instead of, you know, the squid that actually threw it~ :V
I shoot at the sprinkler whenever I pass one since 9 times of 10 the thrower just "set it and forget it" and they go away with only a few shots. Squids that do pop up means FIREFIGHT!!!!!!!

NA Splatfest results are in.

Marshmallows: 64% popularity, 48% wins
Hot Dogs: 36% popularity, 52% wins

Final score: Marshmallows 256, Hot Dogs 244

Welp, I wasn't too far off with the popularity being so lopsided. >.<
I will accept this moral victory on behalf of team Hot Dog because holy shit when I was playing we were getting absolutely decimated by Marshmallow once people started to wake up on the east coast.

Clearly wins should now be worth x10 lol
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Labuto on August 09, 2015, 03:09:52 PM
Went and picked up the Wii U today. And wow, Helepolis was right, Splatoon is fun. Motion controls took a bit of time to get used to, but I sure am surprised with its accuracy. Also Splattershot Jr is amazing.

http://puu.sh/jv70Q/4315eab79f.jpg (http://puu.sh/jv70Q/4315eab79f.jpg)
http://puu.sh/jv717/9b6f4b00d8.jpg (http://puu.sh/jv717/9b6f4b00d8.jpg)
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Helepolis on August 09, 2015, 03:38:34 PM
Went and picked up the Wii U today. And wow, Helepolis was right, Splatoon is fun. Motion controls took a bit of time to get used to, but I sure am surprised with its accuracy. Also Splattershot Jr is amazing.

http://puu.sh/jv70Q/4315eab79f.jpg (http://puu.sh/jv70Q/4315eab79f.jpg)
http://puu.sh/jv717/9b6f4b00d8.jpg (http://puu.sh/jv717/9b6f4b00d8.jpg)
Welcome to the Turf wars kid. Now on your way to become fresh and a squid.
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Rin Kagamine on August 09, 2015, 04:10:08 PM
Someone should make us a sig tag so everyone knows who's on the squad
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Helepolis on August 09, 2015, 05:08:52 PM
SplatFest EU over, watching warmly as Aori-chan and Hotaru-san are preparing (resting).

Have to say that the games were way more suffering around these hours. Lots of clueless people, not enough punch. Clueless people are easily detected when they start paining every millimetre of the map when the match kicks off :V
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: commandercool on August 09, 2015, 05:28:05 PM
I think I'm going to have to start playing Subweapon Efficiency with the Aerospray. Dropping a Seeker and then running with it spraying right in front of it is a great, safe way to flush out hidden enemies, but the situations where it can be used are few because you usually have so little ink left after dropping one. Unfortunately everything I have with it is weird-looking. I technically like the look of the Octoling armor, but it doesn't go with much.

Speaking of clueless teammates, I had two matches last night with a Charger guy who never left our starting platform. He was connected, since he would swim back and forth and occasionally take pointless shots at nothing, but he seemed to think the object of the game was to never die and make sure no enemies got into our starting area. He was weirdly high-rank, too. Maybe he was super jumping out and then back sometimes trying to use Recon and I just missed it, but he ended both games 0-0 in last place. Needless to say, we lost those games.
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Helepolis on August 09, 2015, 06:01:08 PM
EU Results
North pole vs South pole
52 - 48%
49 - 52%
244 - 256

HOTARU-SUWAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAN
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Tamashii Kanjou on August 09, 2015, 06:31:03 PM
I cheered so loudly! Kamiko (name of my Inkling) is now 3-0 with the Splatfests; and finally, a certain other sister gets the love she deserves~ XD

Also, Puppy is mad that she is now 1-2; the one time she was on the winning side was when, you guessed it, she picked the same as me. That was fun~ <3
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: ふねん1 on August 09, 2015, 06:58:09 PM
Puppy shouldn't be complaining, I'm 0 for 3. :V

On a side note, I'm starting to consider skipping future Splatfests. The main reason I've kept playing them was because I wanted snails to reroll my gear, but after this last one I've now gotten some rolls I can live with, so I have no more use for my remaining snails. Although it's improved since the beginning, Splatfests still strike me as just an inferior Turf War format. It's very telling when the Japanese players you face in solo queues tend to have more stable connections than the people in your own region.
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Helepolis on August 09, 2015, 07:05:28 PM
I cheered so loudly! Kamiko (name of my Inkling) is now 3-0 with the Splatfests; and finally, a certain other sister gets the love she deserves~ XD

Also, Puppy is mad that she is now 1-2; the one time she was on the winning side was when, you guessed it, she picked the same as me. That was fun~ <3
I am surprised husband and wife can get along like that.  :V :V :V :V


Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Tamashii Kanjou on August 09, 2015, 09:15:07 PM
If we had a 2nd Wii U console, it would be easier~ :V

But to be fair, she plays in much shorter bursts than me. {I stayed up till about 3am for the first Splatfest} That, and we often rotate for when one wants a break, or is preparing food. When we did team up, the rotation worked smoothly~ XD

Puppy shouldn't be complaining, I'm 0 for 3. :V

Ouch! *hugs*
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: pasu on August 09, 2015, 10:12:46 PM
On a side note, I'm starting to consider skipping future Splatfests. The main reason I've kept playing them was because I wanted snails to reroll my gear, but after this last one I've now gotten some rolls I can live with, so I have no more use for my remaining snails. Although it's improved since the beginning, Splatfests still strike me as just an inferior Turf War format. It's very telling when the Japanese players you face in solo queues tend to have more stable connections than the people in your own region.

Well I'd say to play a bit just to get a handful of snails each time (like maybe until defender or champion at least?) so when there's even more new gear you can add more slots/rerolls but also just for the excitement of choosing a side and playing for it
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: ふねん1 on August 10, 2015, 12:34:54 AM
Well I'd say to play a bit just to get a handful of snails each time (like maybe until defender or champion at least?) so when there's even more new gear you can add more slots/rerolls but also just for the excitement of choosing a side and playing for it
That first part is what I've been doing this whole time, like I said in my last post. I'm not familiar with all the new gear from this update, but I also don't see much reason for me to change what I've got now, unless a brand new ability is introduced down the line or something. I also don't care about leveling up gear that I never plan on using anyway, though I'll still buy them if only to complete my collection.

I'm not the kind of person that gets too worried about "defending" whichever side I might pick. I like what I like. A mere contest is not gonna do anything to change that. Not to mention I don't have much respect for how the Splatfest system actually works (and no, the x4 multiplier was never really going to "solve" this issue, just mitigate it somewhat). I'm only speaking for myself here of course, but I just don't get much excitement from this like you're suggesting.

Being on a team of friends that I can actually coordinate with, however, now that is stimulating. :V Giving players that option during Splatfests was indeed a good move on Nintendo's part.
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: commandercool on August 10, 2015, 11:52:41 PM
Is Moray Towers the only stage in this game now? The last what, five times I've sat down to play it was one of the stages up. Well that's fine, right? There are two stages, so I won't have to play on it that much. Oh wait, that's wrong, Moray Towers five times in a row.:colonveeplusalpha:

Edit: Also, how does ranked scoring work? I've been consistently doing three wins to two losses all afternoon and I'm not making any progress because even then I'm losing as many points as I'm winning. What's the system for determining that?

Edit edit: Oof, finally rank B. When I got to B- I felt like B- about approximated my skill level, and now that I'm in B I feel like I could accurate be described as a B-tier player. That's pretty cool. Only problem is, I kind of want to learn the Ranged Blaster for Tower Control and I don't think this is the place/time to do it. Maybe next time I get booted back down to the even-more-minors I'll give it a go.
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Helepolis on August 11, 2015, 05:41:39 AM
Edit: Also, how does ranked scoring work? I've been consistently doing three wins to two losses all afternoon and I'm not making any progress because even then I'm losing as many points as I'm winning. What's the system for determining that?
At low rank you gain lots of points for a win but beyond B- I believe it is by default
- Winning is +10
- Losing is -10

But if there are more higher ranked people in your team compared to the enemy. Example: your team has A A B- B- and enemy has B- B B+ B then:
- Winning is ~8p
- Losing is up to 14p possible.

If the enemy has more high ranks together, then it is the other way around where losing will deduct less and winning will grant you more.
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: commandercool on August 11, 2015, 12:46:35 PM
Oh interesting. I was trying to figure out the pattern and that didn't even occur to me. Thanks.
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: pasu on August 11, 2015, 03:15:33 PM
At low rank you gain lots of points for a win but beyond B- I believe it is by default
- Winning is +10
- Losing is -10

But if there are more higher ranked people in your team compared to the enemy. Example: your team has A A B- B- and enemy has B- B B+ B then:
- Winning is ~8p
- Losing is up to 14p possible.

If the enemy has more high ranks together, then it is the other way around where losing will deduct less and winning will grant you more.

Oh so that's how it works! Sometimes I had +8 and I was kinda confused and I assumed the points differed whether it was a knockout or not.

I kind of want to learn the Ranged Blaster for Tower Control and I don't think this is the place/time to do it. Maybe next time I get booted back down to the even-more-minors I'll give it a go.

That or find a friend to squad battle with, I'll say. I felt like I was free to experiment with more weapons in ranked with a friend because I know my friend was good enough for me to not have to carry (or something like that) I always pick weapons in ranked that I'm good enough with to sort of carry at least one team mate...
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Tamashii Kanjou on August 11, 2015, 04:03:22 PM
I always pick weapons in ranked that I'm good enough with to sort of carry at least one team mate...

To be fair, I'm pretty much the same. I'll mess around with all of the weapons in the normal mode, then once I know I'm good with set ones, I'll take them into Ranked. Mind you, I haven't been on Rank for ages~ XD

Might think about streaming some squid action either tonight or tomorrow. Not sure yet, but if anyone is interested in invading it, let me know~

EDIT : SURPRISE! We're doing it now! Twitch link here! (http://www.twitch.tv/tamashii_kanjou)
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Helepolis on August 11, 2015, 05:45:21 PM
Joining Kanjou as we speak V:  prepared to get Ink'd.

Edit: End of stream :V

Edit 2 Omfg I just rolled 3x sub Ink saver on my Red Ink saver shoes. My gear is almost perfect.

Contacts - rolled 2x Special up as sub 1x def (bleh)
Shirt - Undecided, happen to roll 3x power up for now.
Shoes - rolled 3x Special saver.

From 38 snails down to 9  :ohdear: :ohdear: :ohdear:
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Mounting Jaggis on August 11, 2015, 08:04:59 PM
Not sure if this has been posted here (https://docs.google.com/spreadsheets/d/1mE97vf8FxdfvR6pt7tFvYXkYGSZGg4AsrTI_2veUlbs/edit#gid=0), but it seems different gear have different chances for sub statsr sub stats
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Helepolis on August 11, 2015, 08:08:31 PM
Was noted on Reddit:   https://www.reddit.com/r/splatoon/comments/38nuy2/each_clothing_brand_has_a_higher_chance_to_get_a/

(More comprehensive overview imo)
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: pasu on August 11, 2015, 09:12:33 PM
wait whaaat  :o nooooo i missed out a chance to play with you guys awww darn it

Meanwhile my new snails have been spent on getting extra slots on the new gear (esp the ika musume and sushi chef ones)

Might think about streaming some squid action either tonight or tomorrow. Not sure yet, but if anyone is interested in invading it, let me know~

will you possibly be streaming tomorrow? if you are i'll highly likely inkvade it  :3
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Tamashii Kanjou on August 12, 2015, 12:05:19 AM
Joining Kanjou as we speak V:  prepared to get Ink'd.

Edit: End of stream :V

Yeah. You jumped on right as I was gearing to stop for food. Glad we got two matches at least; both of which were on the same team! Was awesome playing with you, and the fact we won both was a sweet bonus~ XD

Also, sorry pasu; it's certainly on the cards for tomorrow (which is now today because 1:05am) so it'll be the question of what time I'll be doing so. Not sure yet, but will keep you all posted.
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: commandercool on August 12, 2015, 01:24:18 AM
Ha ha wow the Straw Boater hat is amazing. :V

Which reminds me, what do you guys think of Quick Super Jump? Right now I primarily super jump after death to get back into the fight, so it doesn't seem extraordinarily useful to me when I could have Quick Respawn. What situations is Quick Super Jump useful for? Does anyone run it a lot? I don't make great use of my Beakons when I play the Octobrush in ranked, so maybe if I got better at that it would be more useful.

Edit: What the fucking shit? Remember how yesterday I was griping about how Moray Towers is the only map in the game? Just had to play on it seven times in a row. Again. The ranked maps up right now are so one-sided in favor of chargers that I figured I just had no choice but to abandon the Octobrush and learn a new weapon, but I can't do that because Moray Towers is the only map in the game apparently and it's so unlike all the other maps that it's hard to learn on. Fuck me, I just want to play and the game is telling me in no uncertain terms not to.

Edit edit: I got fed up and put my Tinted Shades and Aerospray back on and went 10-0 first place in the next match. Game, don't make me learn new things, I'm not good enough for multiple skills! Just let me use my Aerospray pleeeeease.

Is there a pattern to when Tower Control or Splat Zones is the game mode in ranked? I haven't seen Splat Zones in a week, and I kind of prefer it. Am I just playing at the wrong times or something?
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Bio on August 12, 2015, 05:05:18 AM
Quick Super Jump is trash.
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: commandercool on August 13, 2015, 12:51:44 AM
This time on "commandercool just doesn't understand it": Overtime in ranked. I just don't understand it!

I just had two ranked matches in a row where the match ends with my team having fewer points, but goes into overtime that lasts exactly until we win by one point. The mode was Splat Zones, if that matters. Is it something to do with the losing team controlling the zone at the end? How does it work for Tower Control?
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: N-Forza on August 13, 2015, 02:04:32 AM
Yes, if you're behind but have control, it will go into overtime until you overtake the other team or lose control of the zone/tower.
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: pasu on August 13, 2015, 04:17:21 AM
Oh what it stops immediately once you take over? Cool...

I've won two matches in TC via overtiming, best adrenaline high.
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: ふねん1 on August 13, 2015, 05:59:34 PM
At long last, Rainmaker is on its way (https://twitter.com/SplatoonJP/status/631827753893933057). This mode will be added to the rotation at the usual times on August 14/15. Some of the details of the mode have been known for some time, such as the titular Rainmaker having a shield and being able to fire like an Inkzooka, but now we have a better idea of exactly how it all works (https://www.youtube.com/watch?v=x75VmYC7_48), at least as much as we can before the mode is released outright.

I'm personally hoping this ends up being more fun than Tower Control for me. As long as I can activate my Bubbler while holding the thing, I'll actually have a use for the Jr. in this mode lol. But we'll see.
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Helepolis on August 13, 2015, 07:13:01 PM
Rank A+ da ze  :getdown:

Holy shit I am only getting queued with S and S+.  :flamingv:
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Picochilla on August 13, 2015, 07:42:07 PM
Rank A+ da ze  :getdown:

Holy shit I am only getting queued with S and S+.  :flamingv:

And i just got  into A- recently.... those battles are annoying tough
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Helepolis on August 13, 2015, 07:45:54 PM
And i just got  into A- recently.... those battles are annoying tough
I have been stuck in A- for quite long time. Cannot explain the battles. It isn't because people are clueless but just game is hard. Dropped 2x into B+ and had to struggle very hard getting back. I did attempt few Splat Zones too which helped me gain points.

Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: commandercool on August 13, 2015, 08:34:53 PM
I've gotten close to B+ once, but I dropped back down toward the bottom of B last night. Gameplay is definitely kind of above my level, but I'm learning. There seems to be a lot of map-specific technique going on that I don't understand, and I'm no longer consistently placing well within my team. A lot of it is up to map/game mode combination too since neither of my weapons (Aerospray and Octobrush) are incredibly versatile.
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Tamashii Kanjou on August 14, 2015, 02:07:27 AM
I know the Rainmaker has been mentioned with links to the twitter, but there's something else I'd like to point out...

And this one is a tumblr link. (http://katachi-kazami.tumblr.com/post/126634019070/splatoonus-news-flash-tomorrow-evening-at-7-pm)

It mentions (and describes) the Rainmaker mechanics; just to confirm things said in the video. (And yes, it will explode if you run out of time holding it; though the timer will also count down quicker if you back-pedal too much.} However, if you look closely at the pictures the account provide...

One of those stages, I'm sure, are not on the current rotation. Possible new map on the way? <3
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: ふねん1 on August 14, 2015, 02:43:52 AM
There's actually two unreleased stages in that tumblr post, which is a little surprising to me. The apartment map is apparently called Flounder Heights. The name was "accidentally" leaked in this GameXplain video (https://www.youtube.com/watch?t=36&v=X9EweSk-IAw&t=0m36s) detailing the August update (you may need to do repeated pausing after the video starts to get it to stop on the right frame, but it's there). The tumblr post also shows a couple pics of Inklings fighting on a bridge, and NWPlayer123, the one who's been doing those Splatoon datamines, lists it as Hammerhead Bridge (https://twitter.com/NWPlayer123/status/629058328149110784).
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Bio on August 14, 2015, 10:38:51 AM
Decided to pick up the Krakon Roller to see if it could help push me to S+. Felt pretty laggy today and I only hope it wasn't me being the dreaded laggy roller. Still terrible at utilising the Krakon though and I can feel those KB nerfs.
There was this one splosher that never died when I rolled into them though. I have no idea why. Also it seems that the time I play at during Turf War,  everyone is Japanese and S rank and at least Lvl 34.
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Rin Kagamine on August 14, 2015, 12:40:27 PM
NOTICE ME PASU SENPAI
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: pasu on August 14, 2015, 01:00:45 PM
NOTICE ME PASU SENPAI

B-but your level's higher
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Rin Kagamine on August 14, 2015, 01:23:13 PM
B-but your level's higher
Yeah but I was playing like hot garbage today so I defer that title to you
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: commandercool on August 15, 2015, 03:07:29 AM
Just played a bunch of Rainmaker. Maybe it's just that the maps were favorable to my weapons, but I liked it a lot. Much more than Tower Control, maybe more than Splat Zones. Tower Control is dynamic because everyone has to constantly move, but I don't like how sometimes when you're on the tower the best thing to do is just to lay low and try to avoid dying.

Rainmaker is kind of similar in how it keeps everyone moving, but it gives everyone something to do in pretty much every moment, and that's cool. The tradeoff between actually using the weapon and running with it is interesting, the fact that you can take different routes to the goal is interesting, and the dynamic of everyone piling ink into the barrier to break it is an interesting tension between not wanting to stop shooting so the enemy doesn't pop it and wanting to break fire for just a second to kill your opponent while they're focusing on the barrier. Lots of decisions to make, and lots for everyone to do pretty much all the time. And it comes with a degree of built-in anti-Charger mechanics, which might be good for those really imbalanced maps.

I'll have to see it on more maps to know for sure and after the tactics get worked out a little more, but for my money right now an hour into the game mode it's just a better Tower Control.
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Bio on August 15, 2015, 07:34:49 AM
Flag carriers pushing in alone.  People taking it to the wrong side. People not turtling for win. Good day one.
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Helepolis on August 15, 2015, 08:36:23 AM
First impression of Rain maker:
- Capture the flag alike, but with only 1 flag.
- You're slow as fuck and cannot use any specials while holding it (Being bubbler is useless at this point).
- Requires way more team-work and operation than TC / SZ.
- Quite fun addition to the game
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Labuto on August 15, 2015, 08:47:02 AM
Guys, guys look! Merch!
https://goo.gl/photos/VGbDyrfh5vcAit637
https://goo.gl/photos/ubuZHTBub7Qe6di9A
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Bio on August 15, 2015, 09:15:17 AM
Now you can enjoy strange Inkzooka hitboxes all the time!
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: InfernalExuro on August 15, 2015, 11:06:25 AM
I've had this game for some time, but never bothered playing... started just in time to miss the last Splatfest. My NNID is InfernalExuro if anyone ever feels like playing or watching me get stomped into oblivion.  :toot:
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Tamashii Kanjou on August 15, 2015, 11:50:22 AM
My NNID is InfernalExuro if anyone ever feels like playing or watching me get DUB-stomped into oblivion.  :toot:

Fixed that for you~ ;)

But yay! More people to splat with. Look forward to encountering you when possible. Haven't got round to playing Rainmaker yet, but may do so later in the evening; depending on shenanigans~ XD
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: commandercool on August 15, 2015, 03:48:14 PM
Guys, guys look! Merch!
https://goo.gl/photos/VGbDyrfh5vcAit637
https://goo.gl/photos/ubuZHTBub7Qe6di9A

Ha ha neat.

Now that you mention merch, can we get a Figma or two please? Of hero mode Inkling I guess? I would buy that.
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Picochilla on August 15, 2015, 06:06:19 PM
I hate sucking in Ranked Battles when the whole Team has no clue how to play the Mode <.<

Any european splatters there who wants to Team up with me?
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Bio on August 16, 2015, 01:31:49 AM
Shame you can't gain points while in a team. Wish they would implement team rank or something.
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Picochilla on August 16, 2015, 08:08:02 AM
Shame you can't gain points while in a team. Wish they would implement team rank or something.

You just dont get Points when u are in S Rank in Squads.
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: commandercool on August 17, 2015, 02:11:57 AM
Played a TON of ranked today. First chunk was Tower Control, which was honestly a horrible experience. I'm starting to hate this mode. I guess it's because I can't figure out any weapons that are actually useful in it (or how to make my weapons work in it), but I genuinely did not enjoy it and it made me question why I'm even playing ranked. I slogged through it to try to get to know the mode better, but it wasn't fun. I think I might just be done playing Tower Control, at least for a while. Next time it's up I'm just not going to play. Which sucks, because my play time is pretty limited by work anyway, so having it cut down even further is no good, but after how painful that session earlier was I think it's for the best.

Came back later and played some Rainmaker, which remained mostly fun. The more I play though, the more I can't stand Kraken. I seriously don't understand why it's in the game. Similarly with Bubbler, in an objective-based game becoming invincible is SO much stronger than anything else it's crazy. If there was a super that just teleported the Rainmaker into my hands every time I used it I don't think people would be okay with that, and as far as I'm concerned Kraken isn't that different. Fuck that super, I think the game is worse for it existing. Teams that stack Krakens (which is a lot of them, because .96 Gal. Deco seems to be BY FAR the most popular weapon in the mode) can just have it up so consistently that holding on to the Rainmaker for more than a few seconds is impossible. Ugh.

So I played dozens and dozens of games today, and the net result was a significant loss. I went from +80 B to as low as +70 B-, and I ended on +12 B. I guess I must just be awful at this game, because I lost way more games than I won and I was the common factor in all of them.
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Helepolis on August 17, 2015, 08:32:57 AM
Tip: Run away/hide from Bubblers and Krakens. It is a terrible awkward idea which goes against "logic", but see it like this: Would you rather die and spent 6 + x seconds of downtime or would you sit/hide the mere 5s and stay in touch with the battle field or flank once the bubbler / kraken is down?

Of course, if you get surprised or cornered the above is void. Though if the person uses the ability before hand, then just run.

in TC most people use the Kraken to clear towers. Bubblers will buff their allies for a critical final push. I hardly see people using those specials as forward-advance ability (cleaning up the path).
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Tamashii Kanjou on August 17, 2015, 12:23:16 PM
To add on to the advice from Helepolis, depending on the weapon you're using, if you know the Kraken is nearing it's end time, start firing on it. You can repel it backwards depending on what you're using, and you can just catch them transforming back; leaving them in a pile of bad places~ :V

I have done this a few times; especially with some of the quick-firing weapons. Always comes down to how much you trust yourself~ XD
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: commandercool on August 17, 2015, 01:00:17 PM
Those are both good bits of advice, but they don't really addresss my balance concerns and they're fairly situational.

Running away is better than dying, sure, but given that Kraken can be used in an instant to avoid death and get several kills before it can be reacted to, it's very often easier said than done. And while it's not like pretty much every super can't be used for a free push or free re-securing of an objective, none of the others last as long or require you to run as far away to get safe.

It's technically possible to halt a Kraken, but the situations where doing it is a good idea are surprisingly few, and only a fraction of weapons can effectively do it. You pretty much have to outnumber the Kraken or its teammates can kill you while you're sitting there defenseless trying to hold it off. You can't be surprised by it, which often means it's gotten one kill and cancelled one super already. You have to be playing the right weapon, you have to have enough ink left, you'll lose the exchange if there's any lag on either of you, and in my case with my low-powered weapon you often won't be able to finish it off once it changes back before it splats you too.

I appreciate the advice, and I recognize that my problem might just be a result of me being horrible at Splatoon, but I lost so many matches to timely and/or constant Kraken pushes yesterday. And after playing against them for this long I've found so few counters to how strong and versatile they are that it's starting to get really frustrating.
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Bio on August 17, 2015, 02:39:35 PM
Yea the Kraken is good, but I don't see it massively outclassing the other specials.
After looking at the specials, I am also reminded of the fun that will be Seeker Rush.
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Rin Kagamine on August 17, 2015, 05:04:48 PM
A few things:

1. I'm not sure if I like Rainmaker.  It feels VERY similar to TC but because it is so much more open (choose your own path and are never forced to be a sitting duck as you ride) but the core concept is exactly the same.  I like TC, way more than SZ, but I have enjoyed my limited time in playing RM much more.  However, this is likely due to having a good team whenever I've played RM thus far; the last few times I've played TC I have been stuck with teammates that were not at all aggressive and often left me on the tower without any cover fire.

2. Since RM feels so similar to TC, I'm using the same weapon I use for that: the .52 gal Deco.  No idea if it's a good or bad choice, but it seems to get the job done.  I get a chance to use the Inkstrike more often than in TC but mostly I just shoot.

3. MotherFUCK Bluefin Depot for TC.  Holy hell, riding the tower out of the center and up the wall into enemy territory is like a scene out of Hamburger Hill, just brutal slaughter.  It's easier to cruise the entire rest of the way into the base than to make it up that wall.

4. Moray Towers is the worst level in the game.  It is so unbelievably friendly to chargers that more energy must be focused on taking out the sniper than accomplishing whatever the goal is, and throwing the entire squad at them ends up looking like Full Metal Jacket: you finally got them, but at what cost? (3 dead teammates and losing the Rainmaker).

5. The squid girl outfit has never been on sale here.  I was able to buy the hat and shoes but not the dress.  I am in hell.

6. Finally a story:  I was playing TC right after the update and a few A rank players made it into our B- match.  Somehow, I ended up staying with them and wound up getting placed into A rank matches despite being the only B-, even the only one below B+.  The sad thing is that I got within 2 points of finally moving up to B but then lost a few matches at the very end and quit.  Still have not made it out of B- yet but I still prefer Turf War overall so it's nbd
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: commandercool on August 17, 2015, 06:41:09 PM
post

Inefficient use of quoting because I'm on my phone, sorry.

1: To some degree I think maybe you're seeing better teamwork in Rainmaker not by chance, but because it supports good teamwork. Because it goes both ways, the tower can cooperate with the escorts as well as the escorts cooperating with the tower, it runs a lot smoother in general.

3: For whatever reason I've seen more thirty-second Tower Control closeouts on that map than any other. I don't understand it.

4: Don't disagree, feel similarly about Arowana Mall. Bad, bad design (again that could just be me being bad and maybe good players don't have a problem, but design that disproportionately shits on bad players is also a form of bad design to some degree).

5: Buy it off a player in the lobby. Like half of them are wearing it at all times. Or is it un-bootleggable for some reason?

On a related note, I love all the Miiverse posts from people complaining about how much they hate that boys can wear the Squid Girl outfit. Haw haw angry kids.
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Tamashii Kanjou on August 17, 2015, 08:52:58 PM
Pretty sure either gender can wear whatever outfit is available in the game; not seen or heard of an issue for that yet. Also, you can buy any outfit (bar Splatfest and amiibo related content) from anyone you can see wearing it. Trust me, I've had to get the shoes that way because everything else appeared but that~ :V
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: pasu on August 18, 2015, 03:02:53 PM
Remember when forza said we were lucky our splatfests werent corporate affairs (https://twitter.com/NintendoAmerica/status/633654655004880896)
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: commandercool on August 18, 2015, 03:12:02 PM
Ha ha what the fuck I do not care about that at all.
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: N-Forza on August 18, 2015, 03:16:18 PM
I think we just traded this time around, since our upcoming one is lazy grasshopper & the diligent ant.
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Rin Kagamine on August 18, 2015, 03:18:43 PM
Death is my only escape.
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: WHMZakeri on August 18, 2015, 04:46:28 PM
You know, now that I think about it I'm pretty much over splatfest in general. I don't really like Turf Wars all that much compared to the ranked mode, so I only treat it as a practice area during the times when stages are in poor favor (like any time Port Mackeral appears) I've already gotten to the point where I don't even need sea snails and aside from the very first one I doubt I'd ever be emotionally invested in the result of any of them again.

Remember when forza said we were lucky our splatfests werent corporate affairs (https://twitter.com/NintendoAmerica/status/633654655004880896)

what.
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: InfernalExuro on August 18, 2015, 08:34:15 PM
I, for one, welcome our new Cybertronian overlords.  :getdown:

...On the plus side, I'm getting a bit better at Turf War, but I'm still too much of a coward to venture into ranked mode. Maybe once I hit 20 and get everything unlocked.
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Bio on August 18, 2015, 09:38:54 PM
If you are still at C-, Ranked should be extremely easy.
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: commandercool on August 18, 2015, 10:22:54 PM
Yeah, man, I felt bad for walking into ranked C- at level 20. It was a bloodinkbath.

So that reminds me: I held off on playing ranked because my more-than-average number of disconnects had me too scared about fucking over my teammates. I still occasionally get disconnects, either of myself or another player, in Turf War. I think I've only seen a single disconnect ever on ranked though, and not by me. Has anyone else seen results like this? Is it possible the netplay is somehow optimized to put less stress on ranked to minimize connection trouble there at the expense of Turf War? Is that even possible?
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: WHMZakeri on August 18, 2015, 10:31:52 PM
It might be true that they've lowered the connection stability for Turf War to make certain that Ranked Mode is always the most stable. It would make sense since you don't lose much of anything if you disconnect in Turf Wars, and you can just jump right back in with no worries.
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Helepolis on August 19, 2015, 05:45:51 AM
There was also a setting on your router which could improve the stability of your connection (Preventing the communication errors far more than normal). Still they happen but less as frequent than before. Did you try that out yet?

Splatfest for me is all about Snails and that is about it. Oh yea, and being on Unstoppable spree with Tonixdd-san.
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: commandercool on August 19, 2015, 12:56:12 PM
Which setting are you talking about exactly? I changed a lot of router settings, maybe I did that one.

Splatfests for me are about having something to do and an excuse to play Turf War a lot. The snails are nice, but I have all of the equipment I use even a little maxed on slots and with acceptable abilities (two common abilities for that weapon amd anything useful in the third slot) and I still have 34 left right now, so I don't NEED more.
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Bio on August 19, 2015, 09:42:09 PM
Next on Hoarders: Sea Snails.
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: commandercool on August 20, 2015, 03:35:55 AM
I am pretty happy with Splatoon right now. Just had a great session of Rainmaker ranked that took me pretty close to B+, and I discovered something I didn't know about ranked: Remember how we were talking about disconnects earlier? I had a 3v4 round, where one of my teammates never spawned. The enemy team played like total idiots because they knew they had an advantage and we only lost by two points and I ended 21/5 (which is not really part of the story, but whatever). Anyway, we did ultimately lose by a little, and I only lost a single rank point. That's great! I love that shenanigans protection is built in. Way too few games actually put in that effort.

Turns out that that doesn't seem to apply when someone disconnects mid-round, because the very next round (so much for fewer DCs in ranked) I had a guy disappear in the first thirty seconds, got stomped, and lost the full ten points, but hey, it's something.
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Helepolis on August 20, 2015, 07:29:22 AM
Which setting are you talking about exactly? I changed a lot of router settings, maybe I did that one.
https://www.reddit.com/r/splatoon/comments/38pnqg/psa_for_those_with_connection_errors_possible/

I edited this on my router and number of communication errors were close to non-existent. Though I had a few at Splat Fest exclusive. But during Ranked I suffered way less.
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Tamashii Kanjou on August 20, 2015, 12:37:13 PM
Remember not so long back, when we mentioned new maps being on the way...

GUESS WHICH ONE IS COMING TOMORROW! (https://twitter.com/NintendoUK/status/634265700752867328)

Flounder Heights is the name, and something tells me we're going to have people jumping in with chargers again... and instantly being showed up~ ;)

In either case, anyone looking forward to it?
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: pasu on August 20, 2015, 05:11:45 PM
Played my first Rainmaker matches earlier... It's... quite fun, and I agree the ranked modes are more fun than turf war now unless its tower control

So I know most of you have weapons you stick to for ranked, but do you stick to the same ones for Rainmaker? Just curious because I couldn't decide on my wep and tried out a few (I'm on Splooshamatic and bomb/bubbler Splattershot myself) Kinda disappointed you can't use specials while holding the Rainmaker though
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: commandercool on August 20, 2015, 05:34:32 PM
At this point I'm just using my Aerospray in Rainmaker and it's been doing great. Because of the way the game works Seekers are great for just about everything, and people tend to be engaging at the right distance that the Aerospray doesn't get outmatched as often as it tends to in other formats.

Speaking of ranked weapons, I'm learning the .96 in case I ever get forced into playing Tower Control for some reason. It is obscene how easily it gets kills. It's not incredibly efficient in Turf War, but in ranked it's nuts.
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Rin Kagamine on August 20, 2015, 05:36:42 PM
I'm using the .52 gal deco for both TC and RM since the modes seem similar enough.  I feel that I'm probably good enough with it that I don't need to worry about finding something "better"
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: pasu on August 20, 2015, 07:24:45 PM
I wish more weapons had the seeker, I love locking onto a target with it ;_; Hmm the gal huh... I like how the .96 twoshots squids but I can't control placing down a splash wall well enough to consider using it regularly (and also I prefer weapons that can ink more anyway)

Oh yeah, what's the highest kill count everyone's got in ranked?
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: commandercool on August 20, 2015, 07:40:44 PM
21/5, in that game yesterday. That was an unusual circumstance though. Outside of that probably like 18, but also with many more deaths while playing the Octobrush?
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Helepolis on August 20, 2015, 08:08:15 PM
Oh yeah, what's the highest kill count everyone's got in ranked?
16/2 in an weird extraordinary one-time game where all my enemies and allies were S / S+. As fresh A+, I was top of both teams. Map was Kelp Dome (one of my favourite)
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Picochilla on August 20, 2015, 08:57:24 PM
My best slpatting was i think 21-1 with the Charger i guess.

What i found out: The most good players playing mostly around 7pm CEST. When i play it around noon, there are always some weird duders who have absolutley no idea, how ranked works wich ends to 90% of the time with losses. When i play around that time, it's completly the opposide. I fell because of that before down to B+ and after that i got up to A 30. By only using Chargers actually.

My best thing Today: I splatted all 4 opponents at once with the Rainmaker Shield... with an CHARGER!
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: ふねん1 on August 20, 2015, 09:14:02 PM
I played a few rounds of TC with some friends a couple weeks ago, and I went something like 22 and 3 or 5 in one game (forget how many deaths exactly). However, I was using a Tentatek at the time.
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Bio on August 21, 2015, 12:09:02 AM
I was getting around 24-30 kills during the early ranks, but now that never happens.
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: InfernalExuro on August 21, 2015, 12:01:30 PM
I'm one of those people who like to use the .96 Deco in Turf War. Once you get used to it, it actually is pretty good at inking, though. With a little strafing, you can cover open areas in no time at all - with the added bonus of sending short-range fighters like aerosprays scattering everywhere when they see the kill range you have.
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Rin Kagamine on August 21, 2015, 12:11:38 PM
Finally bought the Squid Girl dress in rotation, happy.  New level Flounder Heights reminds me a lot of the new Urchin Underpass.  Wish that Rainmaker was always available to play, sick of TC.
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: commandercool on August 21, 2015, 12:47:41 PM
After playing a weapon as cumbersome as the .96 for a little while, swapping back to the Octobrush felt good.

I went out of my way to try to use my Beakons a lot yesterday, to some decent results. On Saltspray Rig in particular I had a lot of success putting them on top of stacks of crates on the central platform so that even if I wandered away or got knocked off I could jump back to a vantage point and consistently take out anyone who tried to invade. In like half a dozen games nobody ever thought to look up there for them.
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Helepolis on August 21, 2015, 01:24:25 PM
I am glad that there is rotation of modes. Prevents game modes from dying out. If they would allow people to choose, otherwise you would have abandoned game modes where you might queue for ages.

This also forces people to get good at the game in all modes. Even I faced the fact I need to get good with the krak-on / dynamo rollers.
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Bio on August 21, 2015, 01:28:29 PM
This also forces people to get good at the game in all modes.
Nah, you just don't play on modes/maps you don't like.
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: pasu on August 21, 2015, 01:28:42 PM
My own average kills on ranked are also around the 15-17 range (B ish rank currently) but more importantly I found something cool!

https://splatoon.nintendo.net/ is well, unfortunately mostly japanese but is quite easy to maneuver around, you can see (in top down order by the menu at the side) your friend list aka see who's online, ranking (i'm not sure how this one is calculated maybe forza knows), your current gear equipped and also a list of the weapons you've used the most, and lastly the current maps on rotation.

I was really amused at my own list:

[attach=1]

edit: oh and it also has a function for you to publicise when you're looking for friends to play with and with that weapon like what REDALiCE did here (https://twitter.com/REDALiCE/status/634714542157594624)
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Tamashii Kanjou on August 21, 2015, 01:31:52 PM
Got round  to having a poke at the new map, and doing some Tower Control, which I haven't been able to do for a while as I kept missing it. FH is a pretty neat map; very open, with plenty of wall swimming goodness. Haven't played it in Turf Wars yet, but I quite like the style of it~

As for Tower Control, I finally got to play it on the Camp. And that stage is lunacy for the Tower; it's down right hilarious! What's not so funny, however, is that in the 4-5 matches I had today, not one of them ended with the tower parking at the base. Each of them lasted the full 5 minutes; two of them went into Extra Time. I remember playing TC when it came out, and how awesome it was to have matches mix the two different win conditions. But now, we get little idiots who just park in front of your spawn point, not caring about the tower in anyway. And it's infuriating! Play the damn game, or get the ever loving crap out of Ranked; you are costing your team points and levels by doing this sort of sh*t! {Yes, I had 3 games in a row, where this happened; and each time I backed out and reset the players only to get someone else doing the same thing, or the last one, where two of the team did it.}

So yeah, I like TC, but some of the people who play don't seem to know what the f**k the tower is~ >>

{In slightly good news, I'm finally in A- now}
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: commandercool on August 21, 2015, 01:35:27 PM
My own average kills on ranked are also around the 20 range...

Your average is 20? Christ, what's your high score? And how many deaths do you average?
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: pasu on August 21, 2015, 01:47:30 PM
Your average is 20? Christ, what's your high score? And how many deaths do you average?

Oh whoops I meant to say the average of my high scores was 20ish (im sorry my brain got lazy and I derped ) actual average is probably about 15..
Deaths wise it varies like 7-12
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: commandercool on August 21, 2015, 02:13:21 PM
Okay, fair enough. I've already got a rank-based inferiority complex, don't scare me like that...
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: pasu on August 21, 2015, 02:39:34 PM
Okay, fair enough. I've already got a rank-based inferiority complex, don't scare me like that...

B-but you did reach rank B so that counts for something right?

Tried to draw a heart with the carbon roller today because there's nice corners in FH where the chances of people bothering you is lower.. but turns out I'm bad at drawing hearts, next time ill use a paintbrush! Also TIL carbon roller painting speed is slower than a swimming kraken
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: commandercool on August 21, 2015, 02:48:14 PM
B-but you did reach rank B so that counts for something right?

Yeah, but I periodically second guess whether I should be here or not. I more or less consistently rank in the bottom half of my team, often the bottom. I guess Aerospray is a support class so I shouldn't expect tons of kills, but I still feel like I die way too much.
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: pasu on August 21, 2015, 02:56:27 PM
Yeah, but I periodically second guess whether I should be here or not. I more or less consistently rank in the bottom half of my team, often the bottom. I guess Aerospray is a support class so I shouldn't expect tons of kills, but I still feel like I die way too much.

I think it's because most people in ranked are used to Aerosprays and know how to effectively counter them

Oh yeah I just realised the https://splatoon.nintendo.net/schedule schedule here not just shows you the current maps in play but also the upcoming maps + modes, so it's good for people who've been hating moray towers or the like
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Helepolis on August 21, 2015, 05:33:35 PM
Cool website pasu! Nice find.

My top 5 weapon prestige and loadout in general for TC / Rainmaker.
[attach=2]

[attach=1]

Edit:
Btw, Yonjin-san on Twitter had also directed me to this website.

http://ikasekai.com

You might find it interesting to browse around. But as usual, such places are in Japanese  :ohdear:
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: pasu on August 22, 2015, 03:05:59 PM
Woah, thought for sure the 1st weapon on your list would be the blaster; do you use the ordinary blaster or the ranged blaster?

Funny thing I saw today
"The Japanese Splatfest is today... you know what that means...?"
"TIME TO TAKE ON RANKED"
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Rin Kagamine on August 22, 2015, 03:52:43 PM
Next European Splatfest is Singing vs Dancing lol. Suddenly a transformers themes doesn't seem so bad.
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Bio on August 22, 2015, 04:28:46 PM
Alright then, make up your own splatfest themes.
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Rin Kagamine on August 22, 2015, 05:36:17 PM
Alright then, make up your own splatfest themes.
I have been, but even as a total joke it's not that hard.  They could start with, oh I don't know, Callie vs Marie!
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Helepolis on August 22, 2015, 06:39:51 PM
Woah, thought for sure the 1st weapon on your list would be the blaster; do you use the ordinary blaster or the ranged blaster?
Custom Blaster.

Too bad the site doesn't show also number of kills with the weapons. I mean, A blaster for painting? :V

Edit
Splatfest huh. Guess some moment again to collect 24 snails. I am going probably for Singing during this splat fest. I like Aori's voice more than Hotaru. Of course she is more mature looking. I guess she would be fitting the dancing.

Let us destroy the place, Kanjou.
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Picochilla on August 22, 2015, 07:00:47 PM
I just looked on myself about my weapon usage ranking...

http://i.imgur.com/FCet0kN.png
Welp.... looks like the hype about the Inkbrush was pretty much on overusing.
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Helepolis on August 22, 2015, 07:13:02 PM
I just looked on myself about my weapon usage ranking...

http://i.imgur.com/FCet0kN.png
Welp.... looks like the hype about the Inkbrush was pretty much on overusing.
Wanna do some Turf Wars? (Because Splatzones is up on 1 terrible map: Bluefin Depot. Yuck.
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Picochilla on August 22, 2015, 07:17:20 PM
Wanna do some Turf Wars? (Because Splatzones is up on 1 terrible map: Bluefin Depot. Yuck.

right now? yeah why not... and i hate Splatzones anyways...
But splatzones has Saltspray rig wich is my most hated Map :/
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Tamashii Kanjou on August 22, 2015, 08:53:20 PM
Splatfest huh. Guess some moment again to collect 24 snails. I am going probably for Singing during this splat fest. I like Aori's voice more than Hotaru. Of course she is more mature looking. I guess she would be fitting the dancing.

Let us destroy the place, Kanjou.

How did you know I was going to pick singing as well? I mean, I like both... but let's face it, when you write lyrics and went through eduction singing and practising... yeah, singing is love~ <3
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: commandercool on August 22, 2015, 09:32:20 PM
I have been, but even as a total joke it's not that hard.  They could start with, oh I don't know, Callie vs Marie!

Every Splatfest is just Callie Vs. Mari. That's how I picked this time.
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: N-Forza on August 23, 2015, 02:09:41 AM
I joined the cause of the dutiful Ants in the JP Splatfest last night, but it took forever for me to get a decent team or something because I had a ridiculous losing streak. I guess that should've been expected, because while all the Ants were getting work done and being PRODUCTIVE, the Grasshoppers were lazing about and playing the game. Well, we'll see who gets the last laugh when winter rolls around.
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: ふねん1 on August 23, 2015, 03:14:14 AM
Speaking of winter, I'm expecting a Summer vs. Winter Splatfest to happen at some point. Maybe during the fall or something - I can see it being set up as "Do you already miss summer?" vs. "Are you looking forward to winter?"
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: commandercool on August 23, 2015, 03:15:35 AM
Flounder Heights is one of those maps where the Aerospray is degenerately good because there's so much surface area that efficiency matters more than anything else. Plenty of space to find a corner to paint and charge up my Inkzooka, then make a push when my super is up and claim more map.

Although I did embarrass myself twice by forgetting that while I usually run Subweapon Efficiency to be able to follow up my Seekers with some shooting, today I swapped to Super Charge to get more Inkzookas. I had two different times that I jumped off a roof into a pair of enemies, set down a Seeker in midair, and planned on splatting them upon hitting the ground, but found myself unexpectedly out of ammo and getting killed before I could do anything. Ouch.
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Rin Kagamine on August 23, 2015, 01:35:37 PM
but found myself unexpectedly out of ammo and getting killed before I could do anything. Ouch.
Once was playing Port Mackerel, inking like crazy on the enemy side.  Got right up behind someone, shot once and then finally ran out of ammo, was dead very quickly.  Felt really dumb for the rest of the match
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Helepolis on August 23, 2015, 09:35:33 PM
Pico and I had a few runs with/against each other. Joined me while I was tired from Ranked games, so took me while to suddenly notice: "Oh hey, that Inkbrush Inkling! that is Pico". I think we got placed on opposing teams more than together. Think I counted maybe 3 matches together out of the dozen or so we played. Heavily unbalanced teams as usual in Turf War. I think there was only one game where we won by %0.1, aside from that your average turf war :V

How did you know I was going to pick singing as well? I mean, I like both... but let's face it, when you write lyrics and went through eduction singing and practising... yeah, singing is love~ <3
I can look into your soul!
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: commandercool on August 24, 2015, 02:46:59 PM
What do you guys think of the Rapid Blaster? I've been trying to settle on a more ranged-based weapon for the game mode/map combinations where my current weapons (Aerospray and Octobrush) don't cut it. I've tried the Luna Blaster, the Ranged Blaster, the .96, and now the Rapid Blaster, and I think it's my favorite so far.

My problem so far is that I don't really have quick or steady aim, so if someone gets the drop on me when I'm using a cumbersome weapon I'm at even more of a disadvantage than I should be. But the Rapid Blaster seems like a fair mix between power, range, and speed with solid subs. I don't usually like mines that much, but I've found them to be useful in this case for some reason. And obviously Bubbler is great, I saved myself from getting squashed by a Kraken with it yesterday and felt super cool (he still killed a teammate and got away, but it would have been worse...).

So what do you guys think? Given my possibly-inadequate explanation of my situation is Rapid Blaster my best option? How do you think it measures up to similar weapons?
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: commandercool on August 24, 2015, 02:47:29 PM
Edit: Mystery double post, sorry.
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Helepolis on August 24, 2015, 03:07:29 PM
Rapid Blaster doesn't one shot on direct hit. It doesn't 2-hit on near-hit either. Which makes the weapon in my opinion not good enough. The speed doesn't makes up for the low damage. You're better off with Splattershot Pro or the Gal that way.

What is the motive btw for picking the Rapid Blaster? What is your intended play style or use with it?
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Bio on August 24, 2015, 03:21:28 PM
Rapid Blaster has a 0.77 KO time. It has the longest KO time out of all the shooters.
It's terrible.
If you want fire rate you would go for any typical shooter. If you want the range the .92 and Pro have you covered. I would actually say it is straight up worse than the Pro, except for splash damage, but that would hardly make a difference. I haven't tried the Ranged Blaster yet and don't know how exactly its fire rate compares to the normal Blaster, but I'd say it is the most range you'd need for a blaster (on par with .52 and Splattershot). Custom Blaster still is the best, and also is a top tier weapon in general.
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: commandercool on August 24, 2015, 03:39:25 PM
What is the motive btw for picking the Rapid Blaster? What is your intended play style or use with it?

Basically I need something I can use for Tower Control that can take on someone on top of the tower from the ground without needing to get right up next to it like Octobrush or Aerospray. The obvious choices are Ranged Blaster or .96, but I would prefer something that's relatively forgiving against up-close enemies because my aim is unsteady and I tend to just miss and die with something powerful and slow like Ranged Blaster.

I haven't really messed around with the Pro yet, that could be what I'm looking for. I don't need huge damage in theory, which is why I figured Rapid Blaster's low damage might be acceptable. I need a light weapon with solid range. I think.

Because I am looking for a Tower Control weapon primarily I figured Rapid Blaster might do well because on paper it looks tailored to that format. The subs are excellent, and it seems like one direct hit+one splash hit scenarios shoukd be relatively common while shooting at enemies who are stuck riding the tower. I haven't tried it for that yet though, so I could be way off.
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Helepolis on August 24, 2015, 04:33:26 PM
The thing is, you don't want to have 2 direct hits as Blaster user. Also a direct hit + splash hit with the Rapid Blaster won't deal enough damage to splat your target either. Either 1-direct-hit KO otherwise 2 hit splash damage. For TC, you often don't get direct hits when you're sniping the tower from below or above, so you want 2 hits at max. A Rapid blaster won't do any of this. Even a Slusher or Roller will out damage the rapid blaster due to the damage.

If you insist on trying out the Blaster series, either go for a Luna Blaster or Custom Blaster. Their loadouts are useful for Tower Control and Rain Maker. Again, you want to 1-hit KO or as minimum as possible shots to effectively take out targets. A Rapid Blaster isn't going to grant you this no matter how hard you try. Because shooting more than twice means you might as well grab a shooter. If you're aiming for the bubbler with the rapid blaster, forget it. Your bubbler will be near useless if you can't kill fast (again damage output is the key). The Ink Mine is personally questionable. It is quite effective for tower hugging enemies but you're trading in damage for sub-utility which I wouldn't dare personally.

As blaster, your range will suck. With Luna Blaster even more depending on the map. Triggerfish, Moray and maybe Bluefin will be tricky but Kelp and Urchin are for example excellent maps for CQC due to space to move. So if you want range, you obviously go for the shooters.

Shooters
> .96 Gal Deco has a better loadout for TC or SZ (Kraken and Wall), great for aggressive play.
> SplatterShot Pro Forge has more useful load out for all modes imo. The regular one has Ink Strike and personally unless you're nuking major choke point the special isn't worth it.
> .52 Gal's loadout is solid too if you're in for more rate of fire.

The above shooters sound like your play style. Light weight and strong. Good load outs for various game modes.

Whether you play a blaster or shooter, you still need to work on your aim. So perhaps take a lots of spins in Turf Wars and hunt Inklings. Screw painting, because if you can lock-down enemies with your aiming skills, it means your allies can paint. (Of course this is pure for training).

(Or you just get very good at using chargers)

Edit:
I will be playing Turf wars in a chain. For like two hours at least. If you see me dropping out of the game, it might be due to changing weapons or taking a short break. If by any chance I see MotK online and I did drop out of a game to change, I will simply rejoin yours once available.
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: commandercool on August 24, 2015, 04:46:07 PM
Of course, working on my aim is akways a goal. But typically I want to be the ally who paints, not the person lockingcenemies down. In Splat Zones and especially Rainmaker those skills translate fairly well. Not the case with Tower Control.

I'll take a look at each of the weapons you recommended, those all sound fine. And right now best case scenario has this being a deep tertiary weapon that I'm never going to spend that much time on. But when I only have a forty minute window all day in which to play, like I will today, sometimes I have to play Tower Control. I'll give all of them a spin in Turf War and see if anything clicks.

Although I wouldn't necessarily call .96 Deco "light weight" myself. Maybe I'm just clueless, but for my money it's among the more cumbersome weapons in the game.
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Helepolis on August 24, 2015, 05:28:05 PM
Nah you're not clueless. That would be too rough and unfair.

You're having the same issue I had when I started playing Ranked. Unable to settle for a weapon. Try out various things because they sound / look nice. I eventually settled with the Blaster for TC/RM and Roller / Jr for SZ.

Edit: Also, my weapon usage means nothing. It doesn't reflect skill or general skill. I've seen pretty good spray users in TC as well. Also, having 4 blaster users on your team would be in general disaster. Weapon load out balance is important. Chargers are just as good in some maps as rollers as shooters as blasters.
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: commandercool on August 24, 2015, 05:52:10 PM
It's not exactly that I'm fishing for a weapon in general, I'm mostly happy with Aerodpray and Octobrush. There are just some scenarios where I haven't been able to figure out how to make good use of them (skate park, mall, and camp Tower Control prominent among them) where I need one more option. A vast majority of the time I'd rather keep my current main.

I've never really tried Chargers. Positioning seems important for them and that's a place I don't necessarily suck, but yeah, bad aim... And that seems like it would take too much practice for a tertiary weapon.
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Helepolis on August 24, 2015, 05:57:57 PM
How does one btw handle the Ink Brush? Sometimes I feel the Ink Brush might be really good for SZ. Any advise on that?

Edit:
Kelp Dome and Triggerfish in TC!!!! Aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaawwwwwwwww yeaaaaaa!
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Labuto on August 24, 2015, 06:07:45 PM
Had the pleasure of playing with a certain Helepolis today, and apparently his rack S isn't just for show :V

Those were some great matches, it's always nice to see people adapting/counteracting each other's tactics (You really like that vantage point on the grilles in the skatepark)
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Tamashii Kanjou on August 24, 2015, 06:36:53 PM
Just letting you know that I've added my wife Puppy on to the list on the first page; seeing as she gave her art thread on her a poke up lately. Her NNID is werepuppy for those who want it~

Might also be aiming to change my in-game name to actually match the name of my Inkling; who for those who don't follow me on Twitter, is called Kamiko. Anyway, hope to play with you all a bit more soon~ <3
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Helepolis on August 24, 2015, 08:45:34 PM
(You really like that vantage point on the grilles in the skatepark)
Hehe, so you noticed.  :V

Honestly, I'm a sitting duck there for Chargers or smart people, but in Turf Wars people rarely pay attention to that specific spot and you can paint + harass pretty hard. Having a bubbler of course helps do. And if you're getting attacked, plenty of space to retreat or even hold them off.

I even saw you using it one game and 2 of my allies were wasting their times on you. We even lost that match. Well played.  :smokedcheese:

Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Third Eye Lem on August 24, 2015, 10:23:50 PM
A long last, I am a Squid Kid. :V Add my NNID LemGambino and watch me flail about trying to ink things. giff money plz

Speaking of which, what weapon/special combo would be a good fit for a beginner like me?
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Helepolis on August 25, 2015, 07:20:16 AM
Nice! Welcome to the club, kid. You got a long way to go so good luck on becoming a squid.

--

With the upcoming Splat Fest and shells, I intend on rerolling my shirt + Ink resistance shoes. Before, I have been avoiding Ink resistance shoes because of the main ability being "wasted" and I didn't always end up in sticky situations. But now in rank S it seems movement becomes even more important and the shoes do grant major movement improvement on enemy ink.

Desire:  Ink resistance shoes + 3x Special Saver. My current or other Cold Blooded shirt > 3x Special Saver.
- This will grant total of 6x Special Saver. The main ability special saver of my shoes will be put into the sub abilities.
- For Fashion I will probably try to reroll the Neon Sea Slugs and not the boots.

Then I'll run a good portion of ranked to see how it impacts my performance.
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Bio on August 25, 2015, 07:41:19 AM
Doesn't 6 Sub 1 Main Special Saver make it so you lose nothing upon splat.
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Helepolis on August 25, 2015, 08:02:36 AM
Source reddit: https://www.reddit.com/r/splatoon/comments/38qppt/test_results_ink_saver_main_ink_recovery_up/

Quote
Special Saver:
    no abilities = you lose 50% of the amount of special gauge you had before you died.
    1x as main ability = you lose 37,5%
    2x as main ability = you lose 25%
    3x as main ability = you lose 12.5%
    1x as sub ability = you lose 43.75%
    2x as sub ability = you lose 37.5%
    3x as sub ability = you lose 31.25%
Conclusion: Each main special saver recovers +12.5% of your special gauge while sub special saver recovers +6.25%. No diminishing returns.

I wonder if it will keep my special at 100% with 6 subs. Which is odd, because that would make rolling 6 subs very overpowered when the main ability should make the major influence. I am trying to find that screenshot where someone had tested it with various combinations. Cannot find it atm so will edit this post or add new post when found.

Edit:
If there is 100% recovery possibility then I will ditch my Special Up lens (head). Because not losing or minimum loss means I won't be needing the special up to put my Bubbler on standby. I can probably utilize that more for another ability.

Interesting hmmmm.


Edit2:
Japanese sources are often easier to find and hopefully more reliable. Sometimes I really question our Western fanbases, sigh* Anyway:

Quote from: Japanese 2ch wiki
スペシャル減少量ダウン Edit
プレイヤーがやられた時の
スペシャルゲージの減少量が
少なくなります。

+       計算式が判明したので検証データは畳みます

計算式は

x = [メイン] * 10 + [サブ] * 3
[減少率] = 0.5 - ((0.99 * x) - (0.09 * x)^2) / 60

と推測される。
メイン3サブ9の場合この減少率はマイナスになるが、0として計算される。((海外の攻略本情報))
ゲージMAX時に死亡した際に再チャージに必要な塗りポイントは

[デフォルト必要ポイント] * [減少率]

で求められる。
この計算式では上記計測結果の誤差は全て1ポイント未満になる。

See attachments below. The chart is more interesting. And if can grasp the info: There is a technical possibility 0% reduction takes place. Can Forza or someone else with JP mastering confirm?


Edit3:
- I doubt that 6 subs will grant 100% recovery, Bio. According to that formula I get 0,24674 which is 24,7% loss I am not mistaking.
- 9 subs will grant 15,3% loss.
- As the JP dude says: 3 main and 9 sub will grant negative value. -0,001885 which is 0% loss.

In my situation: I will need to put Special Saver on my Head and 6x sub. This will give me 14,4% loss upon Splat. Trading abilities vs loss reduction is kind of important here. This would be even more important in my opinion for a Inkzooka / Killer Whail user.

Analysis: There is only 1 head item which grants the Special Saver: Two-Stripe Mesh. I could try to go for 9 subs and 1 main. It will grant 7,4% loss. Which his pretty outstanding if you ask me.

Wondering though if really any other sub ability is more impact and useful than spamming so many special reduction. What are other people's opinion on this?
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Rin Kagamine on August 25, 2015, 11:37:47 AM
Yeah, I was actually thinking about this yesterday and will be rolling a Splatfest loadout that's all Special-based buffs (Jr).  With that out of the way, I'm now stuck in the same position I was earlier of not having a "perfect" loadout for Ranked lol
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: pasu on August 25, 2015, 12:56:10 PM
Hehe, so you noticed.  :V

Honestly, I'm a sitting duck there for Chargers or smart people, but in Turf Wars people rarely pay attention to that specific spot and you can paint + harass pretty hard. Having a bubbler of course helps do. And if you're getting attacked, plenty of space to retreat or even hold them off.

I even saw you using it one game and 2 of my allies were wasting their times on you. We even lost that match. Well played.  :smokedcheese:

I'm curious, which grill area are you guys talking about? Some grills I try and camp but the moment someone spots me I'm pretty dead since I'm a sitting duck when I try to squid through it

A long last, I am a Squid Kid. :V Add my NNID LemGambino and watch me flail about trying to ink things. giff money plz

Speaking of which, what weapon/special combo would be a good fit for a beginner like me?

Welcome to the freshest club  :toot:

Re: special reduc, I think I had like 2-3 and the reduction wasn't really noticeable, so I was kind of disappointed... But i'll check again the next time I play (soon)
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Helepolis on August 25, 2015, 01:57:24 PM
I'm curious, which grill area are you guys talking about? Some grills I try and camp but the moment someone spots me I'm pretty dead since I'm a sitting duck when I try to squid through it
This one. The one facing the spawn point.  (http://ec12.cdn.cincopa.com/Screenshot%2822%29.png?o=4&res=20&cdn=ec&p=y&pid=571448&ph3=xvo4cfvzfpospcxcj4s2ix2ypj1be0w2&d=AsDA7AAazmAAViJyAQv6gpF&as=mp3)
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: N-Forza on August 25, 2015, 02:34:44 PM
Japanese sources are often easier to find and hopefully more reliable. Sometimes I really question our Western fanbases, sigh
Funny that you mention that, seeing as how the JP source used data from western players. :V And yes, it seems to say that gauge reduction is calculated as 0.
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Labuto on August 25, 2015, 04:51:56 PM
I am going to take Eromame's advice and start painting hearts everywhere. Yay, go me.

(Tried rainmaker today, quite fun indeed. Not confident in my skill with carrying the rainmaker, so I took care of "keep-away" duty.  Also, finally bothered to play enough ranked to advance to "C". Apparently a 7 win winstreak will net you a "SO HAWT!!" vibe.)

(http://puu.sh/jO9tO/49b073eb21.jpg)
I am sensing a pattern here...
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Helepolis on August 25, 2015, 05:18:07 PM
Funny that you mention that, seeing as how the JP source used data from western players. :V And yes, it seems to say that gauge reduction is calculated as 0.
Then they are better at organising, analysing and centralized display because holy hell try to find some sensible and nicely displayed info is annoying. Not to mention there are like 3 Splatoon wikis and with terrible in-depth info.  (Or I suck at finding them)
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: pasu on August 25, 2015, 07:14:14 PM
This one. The one facing the spawn point.  (http://ec12.cdn.cincopa.com/Screenshot%2822%29.png?o=4&res=20&cdn=ec&p=y&pid=571448&ph3=xvo4cfvzfpospcxcj4s2ix2ypj1be0w2&d=AsDA7AAazmAAViJyAQv6gpF&as=mp3)

Strange, everytime I camp there I'm sure to be spotted by any spawning squid, although maybe its because I'm painting /moving around so I was highly likely to be not ignored  :ohdear:
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Rin Kagamine on August 25, 2015, 07:16:00 PM
Strange, everytime I camp there I'm sure to be spotted by any spawning squid, although maybe its because I'm painting /moving around so I was highly likely to be not ignored  :ohdear:
I always check there, half the time I see shots from there it's a sprinkler though
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: commandercool on August 26, 2015, 03:17:36 AM
I just played 16 games, and 12 of them were on Moray Towers. I am 100% serious when I say I think this map is weighted to come up more than anything else. It's up in either turf or ranked probably 80% of the time when I sit down to play, and it comes up a vast majority of the time when I select a mode it's available in. I would just go play ranked since it's trashing up Turf War right now, but, as is almost always the case when I play, ranked is Tower Control right now. I should probably just go play that anyway, but the maps aren't really great for me on top of the mode not being great.

Oh yeah, and I played against a charger 10 of the 12 matches I just played on Moray Towers. In one match I played against three. Granted there are a ton running around because people love exploiting the map rotation, but I had way more on opposing teams than on my team. I was trying to learn Custom Blaster but I had to give up and just switch to Octobrush because I couldn't move an inch without dying because of all of the chargers. If Moray Towers is part of this upcoming Splatfest again I think I'm just not going to play this time.

Edit: Just played another match, Moray Towers. That's nine times in a row.
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: commandercool on August 27, 2015, 04:11:03 AM
Tested a bunch of weapons the last couple days. Despite its slow-ness (and how ugly it is) I'm kind of liking .96 Deco after having used it a ton. As long as I keep my shit together and manage my super meter my inability to handle it up close hasn't actually been a huge problem because of the Kraken. Absolute worst case scenario I get out of a sticky situation for free, but 90% of the time I get at least one kill too, which coupled with the long range and defensive subweapon makes it extremely safe. Even in ranked I'm finding I just don't die that often when I use it. I'm still not great at knowing when and how to use the Inkwall, but when I do think to make use of it it's been handy. And once I got the hang of strafing with it, as promised, it's been performing great in Turf War as well.

Played quite a few games with the Splattershot Pro too, and I don't think it's for me. Too aim-dependent for something that eats up ink that fast. It's deadly, but I can't make great use of it.

Does anyone ever use the Nozzlenose? I think it looks super cool but I can't remember ever having seen anyone use it.
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Helepolis on August 27, 2015, 06:49:42 AM
Squad Battles are fucking scary by the way. Yesterday Labuto, Roukan and me decided to try out it because we kept getting queued random in Turf Wars. Not even one game out of the 10 or so we played we were all together. Well, what started out as a joke/lulz attempt turned into major horror:

The first match was vs 3 chinese dudes being all three S+. Rainmaker Arrowana Mall > we got destroyed in 20 seconds. (lol)
Second match was vs 4 random kuns, S+ B / C or so. We managed to hold out pretty well but yea, 4v3 not going to happen.

I didn't lose any ranking points in both games, though Labuto did lose some he said.

Edit:
They should've allowed to change modes in Squad Battles. Sadly you can only play Ranked Mode style.

Edit 2:
You think btw we can try to get a MotK private lobby going with 8 people? So we can play few game modes for the lulz? I know that our list has grown quite large.

Our only constraint of course would be Time Zones (bloody)
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Tamashii Kanjou on August 27, 2015, 08:48:23 AM
Yeah; time zones are an annoying little thing in terms of organisation. It's why I've been gathering friends on FB so I can gain interest there, then merge them with some of you in case one side is lacking in numbers...

Otherwise, a full MotK session would be great to be part of. Also, I didn't know Roukan had a Wii U as well? XD
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Helepolis on August 27, 2015, 08:58:53 AM
Me neither. He said he was addicted to it already on IRC. JUST AS PLANNED.



So I have been studying this Japanese Splatoon 2ch wiki : http://wikiwiki.jp/splatoon2ch/?%A5%AE%A5%A2%A5%D1%A5%EF%A1%BC%B8%A1%BE%DA

And regarding weapon damage, damage up and defense there is some interesting data. It was generally said that Defense up or Damage up is quite useless because in no way your weapon will gain damage to reduce the number of shots to splat. For example: A Gal .96 will always 2 shot and the Pro will always 3 shot no matter how much you stack.

Click on 攻撃力アップ to see the table of weapon damage. First column is base damage. Next three is sub 1/2/3 and last three columns are main atk up 1/2/3. Yellow cell means that the weapon has gained its ATK up limit. Yes, a weapon has a limit on how far it can be boosted. Notice how some weapons hit this mark earlier than others.

So what is the use of ATK up / DEF? Well, in case of Blasters and blast radius, this will make a huge difference. Notice ホットブラスター (爆風) entry in the table. This is Blast Radius when you don't direct hit but make the enemy get caught in the explosion. Base damage is 50, meaning a two-hit splash will splat the enemy. This can be easily confirmed, because in Tower Control I need 2 shots with splash to clean people on it. But there were moments I needed three hits. And this is where ATK up or DEF up come in play. Anybody who has DEF up will effectively put me on 3 hit splash to splat. To counter this, I need ATK up or suck it up and fire 3 shots. In case of Tower Control or any other form of skirmish, this can mean win or lose.

So is ATK / DEF only restricted to Blaster play? This isn't quite visible from all these stats. Assumptions are made that Chargers don't need to max-charge when they have ATK up, leading to effective use of their play. Second assumption is that they can spam the trigger when doing close combat and deal more damage. Though any charger data is misisng. They only analysed the shooters, spray and blasters.

To sum up ATK / DEF roughly:


However, this is just roughly analysed. The thing gets more complex because ATK and DEF seem to have a formula for countering each other. See 攻撃&防御 section for that. But since I lack proper JP skills, can't really make sense of this.


Lastly for now in this post I want to highlight Tenacity (逆境強化 on the wiki). If I have to judge these values then I find Tenacity not really useful. (The items are fancy though). Before that, I noticed that while I am NOT carrying a Tenacity item. I noticed that my Special Gauge is refilling slowly for some unknown reason. I am not sure why and what exactly causes this. If anybody has an idea, feel free to input. It isn't mention on the wiki afaik.

According the data, with one person down, your gauge would fill up in 90 seconds. With 2 down around 54s. Three is unknown for what ever reason. A respawn takes 6s if the Inkling has no abilities empowering this. Probably they tested the values by forcing a disconnect / leave and then monitoring the gauge refill.

> When 1 teammate is down, it takes 90s to fully fill then that means it fills up 100/90 = 1,11 per second. So you gain 6,66 until your ally spawns.
> When 2 teammates down > 100/54 = 1,85, so that is 11,1 filled until they both spawn. (Assuming both allies died at same time (dual splat)).

If you ask me, any extra special fill is useful but to sacrifice a main ability is in my opinion questionable. Not going to say it is useless, but we've just seen that you can practically get 0% or close to just 7% loss if you spam Special Saver gear.


Of course, in the end it is all about SITUATION. I've seen people in Rainmaker spam Movement up abilities so the penalty of the Rain maker is reduced. If you're a shooter, you will benefit heavily from the Ink Saving ability. Etc etc etc.
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Bio on August 27, 2015, 09:41:15 AM
I also recommend Last Ditch Effort for Ranked if you want to try something different.  Lasts the entirety of overtime.
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Helepolis on August 27, 2015, 11:11:11 AM
I also recommend Last Ditch Effort for Ranked if you want to try something different.  Lasts the entirety of overtime.
2ch wiki says that it doesn't last during overtime. Only the effective last 30 seconds of the match.
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Bio on August 27, 2015, 11:18:42 AM
Nintendo please fix ambiguous description.
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Labuto on August 27, 2015, 11:28:00 AM
Yeah; time zones are an annoying little thing in terms of organisation.
I waited until 6:30am for you ;_;
(Ended up with 3 hrs of sleep, took another 3 hr nap afterwards so oh well)
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Tamashii Kanjou on August 27, 2015, 07:11:50 PM
www.twitch.tv/tamashii_kanjou (http://www.twitch.tv/tamashii_kanjou)

We are now live! Going to run through the single-player campaign of Splatoon via Puppy's account... because she won't bother with it. Please take a look if you can~ <3
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: pasu on August 27, 2015, 10:19:59 PM
Jeez, played too much tower control and rainmaker to the point when I played splat zones today I scrubbed so much (also the other time I played with some local girls I just met my rank dropped back to B) needless to say I havent gotten back my B+  :ohdear: partly due to the maps on rotation not being my best (saltspray and bluefin)

I always die to a nozzlenose, so I want to use it, but it requires spamming the trigger button (or learning to time it) but I rather use a brush when it comes to spamming 

Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Tamashii Kanjou on August 27, 2015, 10:37:37 PM
I haven't played much with the Nozzlenose either; but I'm planning to at some point. More than likely after the Splatfest is over, since we know how serious entertaining those are~ XD

Also, stream is done! Had a technical issue an hour in where the stream cut out; but thankfully held up fine during the 2nd part. Timer on my phone says 2 hours and 47 minutes; which I'm happy with, considering my goal was about 3 hours maximum. Not sure if anyone came by, but hey, it was fun; and Puppy will thank me for it because she now has more gear and weapons... though we all know she'll still end up being a roller girl~ :V

I've got the amiibo challenges to do for her as well now; which I'll stream another time~
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Tamashii Kanjou on August 28, 2015, 09:40:59 AM
Apologies for the double post, but one day before the Splatfest...

And Nintendo announce two new weapons! (https://twitter.com/NintendoUK/status/637157814973165568) Both will appear tomorrow morning; so anyone who wants to practise with them before the festivities start... good luck~ ;)

Also, the Bamboozler is an amazing name~ :V
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Helepolis on August 28, 2015, 09:51:38 AM
SplatFest, reminds me I need to select Aori-chan for this one, aka singing.

Bamboo thing is a famous childhood "weapon". Wonder how much damage it is going to do and how it is going to act. Because of the Heavy Splattling I am not going to guess any more. Curious also what load-out the new NozzleNose will have.

Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: pasu on August 28, 2015, 11:14:18 AM
Looks like another sniper
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: CrystalCreation on August 29, 2015, 01:58:51 PM
I kinda wish there would be mode individual ranks (i.e. a separate rank for TC, SP and RM each) because I?m fairly good at TC (thanks to the Luna Blaster being OP in that mode), but pretty terrible at the other modes.

Btw does anyone know how much defense up you need to max out your defense? I?m having two defense mains and tree defense subs right now and I?d like to know if it would be worth getting even more defense.
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: commandercool on August 29, 2015, 04:21:36 PM
I did not plan well for splatfest. I'm busy all morning and all night. Maybe I can knock it out this afternoon but I wanted to take a nap and play cards aaaaaaaah.
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Rin Kagamine on August 29, 2015, 04:33:50 PM
First time I've ever had to play my own team was today, and it comprised like 25% of all my matches today. Lol Decepticons gonna be salty af once the totals are tallied.
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Helepolis on August 29, 2015, 04:49:20 PM
Bamboo is like a medium-range charger. Does not one-shot at full charge. No idea what to think of it.

SplatFest EU beginning in ~11min. Aori-chan, I'll do my best!
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: commandercool on August 29, 2015, 11:20:21 PM
Got up to Champion and called it because I've got to go back out in an hour and that's good enough. Mostly did okay, had a lot of dumbshit teammates and never found a great team to keep re-matching with for free wins, but still won more than I lost. Turns out I should have just stayed home and played this morning, the board game tournament I went to instead of playing this morning was awful.

Didn't really see much of the new weapons. Did anyone else? I think I saw them both once, on the opposing team, and they didn't do much either time.
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Tamashii Kanjou on August 29, 2015, 11:25:49 PM
So originally, Splatfest was going to be a smooth weekend like the last one. Then two things happened...

A) Mum-in-law decided to stay over the weekend
B) Work dumped hours on me, out of nowhere, on Friday

This meant I missed the start of the Splatfest for the first time. I finally got started at about 8:15pm. It's now 00:22... and guess who is the biggest idol in the world? This squid! (https://twitter.com/Tamashii_Kanjou/status/637765279607582720)

So yeah, roughly 4 hours of straight splatfesting; with a couple of breaks thrown in for good measure. I think I lost 6 matches in the end; had a ridiculous spree of wins with the same team. Also, came against a fellow singing team twice; which compared to not having a single one during the last splatfest, means voting wise, it could be a bit more on one side. Just hope the wins add up too~ XD

So yeah, Kamiko has obtained 4 MAX titles out of 4 Splatfests. So proud of my little Inkling~ <3

{EDIT : Forgot to mention. I only used the Slosher. I have really warmed up to the bucket at this point}
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Labuto on August 30, 2015, 02:38:30 PM
Went to a convention hence no late night splatting for me :<

Saw a inkling cosplayer though, when I inquired about what region she plays in, she replied that she has only touched the game once.
(http://puu.sh/jTSXL/977647a66a.jpg)

edit: Ahahahah, Decepticons won Booyah~!  http://imgur.com/fkCj9ix
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: commandercool on August 30, 2015, 04:10:58 PM
Speaking of Inkling cosplayers, I'm kind of planning on doing that for Shuto Con 2016. Look forward to it (if I get around to finishing it). I've been scoping out parts to build an IRL Aerospray and my Inkling wears common, mall-purchasable clothing, so after that I just need to do something about my hair.
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: pasu on August 30, 2015, 05:43:48 PM
Urrghh when I first reached B+ I was so proud of myself... but now I'm in danger of returning to B- hell again, it feels like I've forgotten what weapons and playstyles I use for ranked.....
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Rin Kagamine on August 30, 2015, 06:24:50 PM
Where were all these good Deception players when I was playing?
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: commandercool on August 30, 2015, 06:53:43 PM
edit: Ahahahah, Decepticons won Booyah~!  http://imgur.com/fkCj9ix

Ha ha wow. That means I didn't get to the highest rank AND I lost, but that's pretty cool. I wonder what accounts for such a huge difference in wins?
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Helepolis on August 30, 2015, 08:13:54 PM
European SplatFest:

Voting: 46% vs 54%
Wins: 57% vs 43%
Totals: something vs something

Team Singing aka Aori-chan wins by far.

That's 4-0 in SplatFest!
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Tamashii Kanjou on August 30, 2015, 09:19:05 PM
4-0!

The streak is real! The squid train has no brakes! XD

I sort of knew Dance would get more votes, but that sweet gap for the wins... again, I had a feeling it would be like that just off the fights I had. It does mean that Puppy is 1-3 now... I had best sing to her to make her feel better, teeheehee~ :V

{Also, high-fives Helepolis!}
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Helepolis on August 30, 2015, 10:01:16 PM
^5 mate. It is like a gamble each time but I was really worried for being with Aori this time.

Honestly I expected more votes for Singing and then more wins for Dancing. Was viewing a S+ rank dude on Twitch who was Dancing. From his Splatfest ranking he lost only 3 games in total. But of course one person doesn't makes a difference when hundreds of players are playing. Or maybe thousands.
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: InfernalExuro on August 30, 2015, 11:11:33 PM
And once again I miss the splatfest entirely! Apparently I'm not allowed to be online for them... and I'm still poor and without sea snails because of it. :V
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Jana on August 31, 2015, 05:14:07 AM
Team Decepticons is my first Splatfest win, I was on the losing side the last two (and didn't play actively enough before that). ;w;
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: pasu on September 01, 2015, 12:40:56 AM
Arrrrrrrrrrrrrrghhhhh I managed to get back my B+ but of course I lose it in about 5 games so salty over my teammates not inking up bluefin's walls I take like 3-4 attempts to always reach the top with my roller and by then of course I always more often than not get splatted by an opponent  :colonveeplusalpha:
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: commandercool on September 01, 2015, 08:55:03 PM
I think I'm going to quit ranked. It is seriously, genuinely not fun any more. At one point I was one game away from B+,  but I just dropped down to C+ without winning a single game. Not one. Single. Game. Over and over and over and over I keep getting teams that just won't play. Almost invariably I get one teammate who just won't go more than a few feet from the starting area, won't even get close to an enemy, and ends the match 0/1 or 1/1. That seriously, literally just happened to me four times in a row.

I mean, I'm blaming my teams here because over and over I'm finding that the objective is constantly 3v4 or 2v4, but the common factor in this 15 consecutive losses or whatever it is has been me, so I can only assume I'm doing something horribly wrong. Is there some significance to "guy who just swims back and forth in front of the starting area for the entire match" that I'm supposed to be deriving meaning from? Is that a signal for me to do something that I'm too dumb to understand? I'm not doing anything differently than when I was higher rank, so how did I even rank that high if I'm this bad? Did I just get lucky and get carried up to B? Has the game changed somehow that I haven't recognized?

Edit: It literally just happened again. I can not even win C+ matches now. We had a guy who kept getting a quarter of the way down the map, then super jumping back to the starting area, then getting a quarter of the way back down the map. He went 0/4 and we got completely stomped. WHAT IS HAPPENING.
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Helepolis on September 02, 2015, 07:17:07 AM
Honestly no idea. All I know is C region and B- is bad from personal experience and other people's stories. Though if I hear your story, it seems B / B+ are also suffering.

What modes are you playing by the way? If I were you, I would avoid Rainmaker at all costs. The mode is too team dependant and 30s knock outs happen on A region too. TC is probably your easiest bet, because you can carry while your dumb team mates try to ride the tower.
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: commandercool on September 02, 2015, 04:47:07 PM
Tower Control and Splat Zones have contributed to this losing streak. Rainmaker is the only one I can win in because, for some reason, people can actually figure out what they're supposed to do in that one in the lower ranks. I guess I attribute that to the thing I've talked about before where unlike Tower Control the person who you're supposed to be defending can compensate for dumb teammates to some extent by being cautious, and even a clueless person carrying the Rainmaker usually basically knows where they're supposed to go, making carrying them easier for better players. But because of my schedule (or maybe just bad luck, I don't actually know if Ranked modes follow a fixed rotation) Rainmaker is almost never up when I have time to play.

I started back on a modest win streak yesterday by switching to Ranged Blaster in Splat Zones, which let me carry way more effectively than my skill level should allow because people walked into it a lot. I started winning about half of my games, which was not even enough to get me out of C+ but at least I didn't drop down to C. :V

On an unrelated note, does anyone know why Turf War isn't a ranked mode? It's kind of the thing the whole game hinges on, so it seems weird that it isn't at least in the rotation as one possible mode. I suppose part of that probably has to do with the fact that all existing ranked modes are on five minute timers and Turf War for five minutes would make the first chunk of the match semi-pointless, but there's no reason all ranked modes have to be five minutes long. It would be a change of focus from the existing objective-heavy modes, but I'm fine with that. Variety is fun.
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Jana on September 02, 2015, 10:01:15 PM
My brother recently took a new Nintendo ID from C- to S+ to see how quickly he could do it, and he noted that while C range teams are almost universally bad, B range is where you'll see a lot of wildly varying levels of skill. If you lose a bunch of times in a row, it really could be that everyone else is bad!
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Helepolis on September 03, 2015, 08:32:34 AM
On an unrelated note, does anyone know why Turf War isn't a ranked mode? It's kind of the thing the whole game hinges on, so it seems weird that it isn't at least in the rotation as one possible mode. I suppose part of that probably has to do with the fact that all existing ranked modes are on five minute timers and Turf War for five minutes would make the first chunk of the match semi-pointless, but there's no reason all ranked modes have to be five minutes long. It would be a change of focus from the existing objective-heavy modes, but I'm fine with that. Variety is fun.
Yea that is what I was wondering too. Why isn't there ranked Turf Wars. I guess Splat Zones sort of fills this in but still.

The rotation also on modes is bit dumb and make no sense. Sometimes you see same mode twice in a row. Maps should be also on 3-map like SplatFest instead of 2 maps per mode. But that is maybe because we don't have enough maps yet to realise this.

My brother recently took a new Nintendo ID from C- to S+ to see how quickly he could do it, and he noted that while C range teams are almost universally bad, B range is where you'll see a lot of wildly varying levels of skill. If you lose a bunch of times in a row, it really could be that everyone else is bad!
What about A and above? Sometimes my games make no sense at all. Actually, whole ranked system makes no sense sometimes. It is exactly how commandercool described. You have those numbered losses causing you to derank. And getting even 'on-par' is suffering.

I dropped from S 50 to S 18 after 10 games or so. It is quite frustrating that you spend 5 minutes per match, that is an hour and effectively losing more points.
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Bio on September 03, 2015, 09:45:02 AM
Have you tried plotting the quality of players (or just your team) vs the time you play at.
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Rin Kagamine on September 03, 2015, 10:19:41 AM
Ranked Turf War would be 8 Aerosprays every time.
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Helepolis on September 03, 2015, 12:26:44 PM
Have you tried plotting the quality of players (or just your team) vs the time you play at.
How? Quality is hard to gauge. Even with statistics. K/D/A means nothing (not that there is visible assist count in Splatoon).

Statistics like weapon accuracy in Ranked would give bit more insight in someone's aiming abilities. Like the number of shots you fired at an Inkling, but since this game involves spamming and inking areas this would be unreliable too.
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: commandercool on September 03, 2015, 03:35:35 PM
Have you tried plotting the quality of players (or just your team) vs the time you play at.

From the incredibly anecdotal evidence that I could kind of give about that, I'd say I get more insufferable clueless goobers on my teams during the day. Which is to say, I usually play during the afternoon, the last couple times I played were during work hours, and my teams seemed dumber than usual. But I wouldn't put any stock in that. And I wouldn't know how to go about tracking it in the future.

Ranked Turf War would be 8 Aerosprays every time.

I have doubts. Turf War isn't 8 Aerosprays and Splatfests aren't 8 Aerosprays, and if I know games I know that people love exploiting anything they see as an unfair advantage. If Aerospray was the best choice for Turf Wars (and I'm not saying it's not excellent, it is) I think we would see it a lot more.

Although there are certainly maps where it is abusive. I honestly think Camp Triggerfish, Flounder Heights, and maybe to a lesser extend Kelp Dome are kind of bad maps because they're too Aerospray-focused. I definitely have seen whole teams, if not both teams, being nothing but Aerosprays and .96s on those maps before. But on most maps I don't think they're big enough to make all Aerospays a good idea.
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Tamashii Kanjou on September 03, 2015, 04:37:13 PM
If anyone would like to have a private friendly mess about, I've currently got spaces available in my room. The password is 0053 for those interested~ XD

EDIT: Never mind. Stopped now. Only so many times I can take 2v1 matches before it grows tedious. Hopefully we can orchestrate something in the future~
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: commandercool on September 03, 2015, 06:10:26 PM
Yeah, I'm up for making a team, I just need lead time so I can actually be online for it. The one time I tried to get something going nobody showed up, but I want to make this work.

I'd throw out a time this weekend, but I'm going to be out of town. Maybe next weekend?
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Rin Kagamine on September 03, 2015, 06:27:39 PM
I'd be down to play next weekend, wonder if there's a time when all of us can play together lol
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Helepolis on September 03, 2015, 06:28:37 PM
De-rank ahoy. From S 15 to S 25 then suddenly steep drop to A+ 70. Especially 6 fucking games in a row losing during over time by 1p difference. Just how.

Sigh, time to climb again.

Edit
I don't get SplatZones. I declare myself officially as terrible-SZ player. It doesn't matter which weapon I pick or what effort I put in. The outcome, regardless of how I play remains a loss. I tried the Splash-O-matic. I tried the Dynamo / Kraken. I tried the Pro. I tried the Blaster play I usually do. None, nada, nothing.

I guess I am doing something wrong with play style for SZ. Can anybody give some sensible strategy or method for at least having impact so we don't lose 100-0 or any other major difference. Do I stick close to teammates? Do I flank? Flanking with the Dynamo roller is extremely hard because your painting sucks at close range and when rolling. For Blaster / Shooter play I have more mobility but almost no impact.

Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: pasu on September 04, 2015, 09:15:13 AM
I used to turn on Splatoon to destress from my day with a bunch of turf wars but now with all the various ranked modes i find turf wars... kind of boring, but losing in ranked sure does do the opposite of destressing... which sadly happens more often than not now

The other time I got back my B+ it was a relatively smooth ride with winning sprees but once it made me reenter the lobby due to the rank change everything just started going wrong

Ranked troubles aside, new weapon incoming (https://twitter.com/SplatoonJP/status/639720725251686400) looks like a splattershot combination with the splatling
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Labuto on September 04, 2015, 09:40:05 AM
a time when all of us can play together lol
Someone Ping me on IRC when this eventually happens.

Also, hype for mini-splattening. Picked up the normal sized one for a few matches, immediately noticed the superior range and killing capacities of it compared to the JR, definitely an interesting weapon.
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: pasu on September 04, 2015, 01:33:13 PM
Had fun trying out the 52 deco in rainmaker. I love the seeker, but the silver aerospray's range is too little for me to bring into ranked until I remembered the 52 deco existed thanks to an opponent using it. It's my second best friend for rainmaker now. (rollers will always be first in my heart)
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Rin Kagamine on September 04, 2015, 05:53:19 PM
Losing more points for a loss than you gain for a win will never not be bullshit.

Also, update was released which included some rebalance
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Helepolis on September 04, 2015, 06:00:32 PM
I'll repeat this again: You don't lose more points than you win unless your team is outbalanced in ranking.

On equal ranks in rank B and A, it is +10 or lose -10.
On equal ranks in rank S, it is +5 or -5.
On equal ranks in rank S+ it was I believe +2 and -2.

On any rank, if the enemy has higher ranks compared to yours, you will gain more and lose less.
On any rank, if the enemy has lower ranks compared to yours, you will lose more and gain less.

Basically it is not bullshit.
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Rin Kagamine on September 04, 2015, 06:24:35 PM
Except that I'm playing with all B- people, no one higher or lower. A knockout win gives 10 points, while a knockout loses 12 points. If there was some imbalance I wouldn't have called it bullshit. But there wasn't so it is.
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Helepolis on September 04, 2015, 07:09:13 PM
That is something I never experienced honestly, can't confirm or ignore.
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Rin Kagamine on September 04, 2015, 07:42:47 PM
Headed in at B- 94, sick of this shit at B- 32. I can't get out of this level and it's really starting to get frustrating. I know some of it is me and I can only practice so much with a bad team.

Had a round where I swiped the Rainmaker right off the bat and took it all the way to opponent 8 single-handed before getting splatted. They picked it up and went straight to the goal as fast as possible. Didn't see a single teammate helping on that run. Fuck.
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: commandercool on September 05, 2015, 02:09:07 AM
I'll repeat this again: You don't lose more points than you win unless your team is outbalanced in ranking.

On equal ranks in rank B and A, it is +10 or lose -10.
On equal ranks in rank S, it is +5 or -5.
On equal ranks in rank S+ it was I believe +2 and -2.

On any rank, if the enemy has higher ranks compared to yours, you will gain more and lose less.
On any rank, if the enemy has lower ranks compared to yours, you will lose more and gain less.

Basically it is not bullshit.

Do you know how much the difference has to be? I had (pretty sure, I guess I could have misread it) a game just now where my team was B-/B-/B-/B-, the opponent was B-/B-/B-/B, we won and got +10. I mean, obviously that's not a huge difference, but how big does the disparity get before it starts to matter.
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Rin Kagamine on September 05, 2015, 04:26:15 AM
I forgot to point out earlier that I was trying to play the Tentatek Splattershot all day rather than my usual .52 gal deco since apparently it's good? I'm still not sure how I feel about it but it seems pretty good.
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: pasu on September 05, 2015, 05:06:28 AM
JP's next splatfest is tsukkomi vs boke (https://twitter.com/SplatoonJP/status/639992524220661760), that's pretty cute.

Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Helepolis on September 05, 2015, 07:47:10 AM
Oh god, Ika manzai. This can't become any more awesome.

Do you know how much the difference has to be? I had (pretty sure, I guess I could have misread it) a game just now where my team was B-/B-/B-/B-, the opponent was B-/B-/B-/B, we won and got +10. I mean, obviously that's not a huge difference, but how big does the disparity get before it starts to matter.
I don't have hard numbers to support my post. I'll have to note few matches with difference in scoring.

Edit
A few matches I quickly did:
My team: A+, A+, A+, A  vs A+, A+, A+, A+  = Win +12p
My team: A+, A, A+, A vs A, A+, A+, A+ = Win +10p (Knockout)
My team: A+, A, A+, A  vs A+, A, A+, A = Loss -10p (Knockout)
My team: A+, A+, A+, A vs A, A, A, A+ = Win +8p (Knockout)
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Rin Kagamine on September 05, 2015, 06:21:43 PM
I'm gonna be splatting for probably the next 3+ hours, so if anyone wants to play together or get a squad battle going, lmk and I'll set something up.

EDIT: I think I like the mini splatling a lot, but not for turf war. Has the same loadout as the Tentatek Splattershot, so maybe it'll work in ranked????

EDIT: Jesus Fucking Christ I can't fucking play this shit-ass fucking game with all these terrible fucking people. I've been playing so far and each stupid game has either had a disconnected teammate (lost 12 points because of it during one match) or teammates that would REFUSE TO GET ON THE FUCKING TOWER!!

Me irl
(http://i.imgur.com/ODtLGpK.jpg)

EDIT: After dropping down to C+ 35 I was just able to get to rank B right before the level change. 4 hours is too long for the rotation, 3 hours pls. Gonna be maining the Tentatek Splattershot going forward for ranked.
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: commandercool on September 06, 2015, 04:25:03 AM
I've been enjoying the Ranged Blaster a lot lately. I know people talk about Custom Blaster a lot, but I like the Ranged Blaster loadout more. Despite trading out best super in game(?) for worst super in game (?) I find Ink Wall to be infinitely more useful than Point Sensor. Maybe I just don't understand how Point Sensor is supposed to work or what its ideal applications are, but I think blasters do a decent job or replicating everything it does with their blast radius anyway. If I'm wondering if there's an enemy in a place, I just shoot the blaster at that place. Ink Wall, meanwhile, has a million uses that you can't really replicate with anything else (well, just a handful really, but it's great for those things).

Is the impression that I have that Custom Blaster is the preferred weapon by most correct? Why is that? Is it just the far superior super, or does Custom Blaster excel at other things too? What situations would you use each in?
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Helepolis on September 06, 2015, 10:25:10 AM
Luna Blaster is actually favoured more than the customer blaster at higher ranks was my impression. At least, whenever I see a blaster user, 3 out of 5 times it is a Luna user.

Range Blaster's ROF is slightly slower. Expecting your CQC will suffer more than usual due to the long range. If you miss a shot, your shot will travel further thus make it harder to land splash damage. (This is my guess Luna Blaster is favoured more over the Custom and Range blaster). The mindset behind it is to understand the splash damage. Take a roll at the training ground and fire from various angles and distances. Splash damage is maximized when you land it on exact range (horizontal). Diagonally behind target will dramatically decrease damage. Above-head is always 2-shot vs no-DEF up Inklings.

Basically, you will need to fight always at long range. This is not a bad thing, but you cannot just barge in and perform CQC. (Well, getting hugged by shooter/roller is often insta death for Blaster Users unless you got good aim to ink their face)

Splash wall is very useful in the load out, not just to protect yourself but place it at key (choking) points for you or your team. I wish the Custom Blaster had it. Point sensor is often quite useless yes. I only use it when I need to check an area before I rush in (Often narrow / choke points in enemy favour). Or tossing it on towers / near towers to mark for allies.

Personal preference: I prefer the Bubbler for teampush / teamdefend play, which is why the Ink Strike (at least for TC and RM) is not a priority. Although, I kind of disagree with the general statement where Ink Strike is said to be the most useless super in the game. For SZ it can make a difference to temporary block the control or regain control after enemy Ink Strike.

Edit: Current rank A+ 88p again. Took some struggle to get back here. Dropped at one point even to 24p. orz

Edit2: For SZ I am rolling with the Heavy Splattling experimental.

Edit3
Something I need to remind myself (and perhaps others) due to the "swim + jump to fire" habbit. Don't do this with the Splattling (and I think chargers). You will charge noticeable slower. Always appear regular from your Ink as Gattling user when you find to fire. Goes for the heavy and short one.
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: commandercool on September 06, 2015, 03:39:54 PM
Fair enough, sounds reasonable. Luna Blaster is waaay too short range for my taste, at that point I might as well just be using the Octobrush.

If not Inkstrike, what is your least favorite super? I'm certainly not calling Inkstrike useless (at least in ranked). It has all sorts of uses. It's just that I think I would rather have anything else. Killer Wail, which is also on the lower end, seems slightly more useful for controlling areas.
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Rin Kagamine on September 06, 2015, 03:56:24 PM
So I played for a few hours of ranked at rank B and I felt very comfortable, losing didn't aggravate me nearly as much as B- or C+ especially.  I think this is about my skill level atm, but then again maybe Rainmaker just isn't as frustrating a mode as TC.

Still trying to get my gear set up better for ranked, but I think the most important buff I need is Quick Respawn rather than anything else.  Does it really increase spawn speed by much though?
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Helepolis on September 06, 2015, 03:57:59 PM
@Commander I don't think I can answer that question proper. I think each super has its increased and decreased usefulness in the modes and some situations. Inkstrike could have increased usefulness in SZ and Fest and few situational pushes with RM/TC.

I would personally least favour Echolocator. Any enemy having cold blooded instantly cancels it out. The game impact of Echolocator is also limited to SZ in my opinion. Of course, tracking your enemies is always a huge plus but Kraken is far more superior for almost all game modes and thus always impacting.

@ Vic,  Yes. 3x main decreases spawnrate at -3 seconds. It is a noticeable buff.

Edit:
I'll be playing few ranked now, RainMaker is on. www.twitch.tv/helepolis_

Edit2: 
I can't understand these clueless people. Fighting 1000m ahead somewhere when the RM is in our base and being perma assaulted. You don't chokepoint like that.

Edit 3
Still not getting why this game is so hard. I dropped to 40p again =.=  (Still fighting and streaming). Obviously I am not making enough kills. I should probably focus more on just killing near and around RM carrier / area.

Edit 4
Losing spree is real

Edit 5
I guess people are blind with the Rain maker on Kelp Dome. Just go the other way around instead of through the middle.
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: commandercool on September 06, 2015, 04:43:13 PM
I used to be anti-Echolocator, but I'm liking it more as I use it (which is rarely, but sometimes I use the .96). It always at least has some utility as an instant refill, which means it's never a dead super. Granted that matters more for some weapons than others, but it's handy to have.

But yeah, not really a super fair question. I can accept that?
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Picochilla on September 06, 2015, 05:42:35 PM
Finding recently no time for Splatoon somehow.
I clearly bought too many Steam Games lately. I have really no idea what i should play next...
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: commandercool on September 07, 2015, 11:10:05 PM
Aaaaah I played like twenty ranked matches today and I ended up at exactly the score I started at help I can't get out of B-.
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Helepolis on September 08, 2015, 06:08:20 PM
Doing Turf Wars for a change while sitting out SZ is nice too you know. Especially when you're the only non-Japanese + the 7 other people keep sticking together for almost an hour. Everybody was spamming "Nice!" at the start of the match, regardless of team ups. Actually, 80% of the time our Turf War matches ended in close-wins (2~5%) and remaining was bit unbalanced with huge difference. Fun times.

Until Aori-chan and Hotaru-san's broadcast forcefully separated us  :ohdear:

So, RM mode is now on. What to do. . .

Edit: Nope, don't feel like ranking today. Maybe this weekend.
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: commandercool on September 09, 2015, 02:27:28 AM
FINALLY I'm back out of B- Hell. Played twenty or so games today, first ~15 were just the usual constant back and forth with no real loss or gain anywhere, but for the last five the mode switched to Splat Zones and Walleye Warehouse was one of the maps. Walleye Warehouse Splat Zones is one of the most Aerospray-friendly environments in the game, and sure enough once I got that going I didn't lose a single game until I ranked into B. The other map was Blackbelly Skate Park, which is neutral to bad for Aerospray in Splat Zones, but the game decided to be its uneven self and gave me Warehouse five times in a row, so I didn't have to deal with it. I really should have kept playing and tried to keep the streak going, but I played for too long anyway.

For the record, I saw a lot more B-/B-/B-/B vs/ B-/B-/B/B games today where I won and got +10 or lost and got -10. So I did see that right the first time, very minor differences in rank don't seem to matter. I'm not sure if that was in question, but I wasn't certain I saw it right the first time. I am now. And my final match to rank into B was all B-s vs all Bs, we won, and I didn't even get the benefit of the +12 because I only needed a few points to rank up. Oh well.
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Helepolis on September 09, 2015, 05:39:53 AM
Well done! Now onwards to A- !
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Rin Kagamine on September 10, 2015, 11:08:10 PM
Anyone wanna splat on Sunday?
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: commandercool on September 10, 2015, 11:22:39 PM
Gotta go to my parents' house to feed my mom's cats while they're out of town, and I'm bringing my Wii. Gonna play Splatoon on their big TV (assuming their internet is good enough for netplay, it might not be).

Anyone wanna splat on Sunday?

When did you have in mind? I'm probably on board.
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Rin Kagamine on September 10, 2015, 11:54:55 PM
When did you have in mind? I'm probably on board.
I'm pretty open, so whenever works for most people. I'd prefer morning EDT because football, but it's only week 1
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: commandercool on September 11, 2015, 01:43:43 AM
Yeah, turns out my parents' internet was too crappy to actually play online. Took forever to set up my console, I beat Octavio in super-HD, gawked at the lobby a bunch, and went home. Would be cool to be able to play on a setup that nice every day, but not if the cost is not actually having functional internet.

I'm pretty open, so whenever works for most people. I'd prefer morning EDT because football, but it's only week 1

Okay, just pick a time I guess and I'll make room for it.
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Rin Kagamine on September 12, 2015, 02:54:52 AM
K, how does like 10 AM EDT sound?
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: commandercool on September 12, 2015, 03:00:45 AM
Early... But unless shit gets real Saturday night I'll plan on being there.
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Tamashii Kanjou on September 12, 2015, 10:32:13 AM
The Splatfest themes for America and Europe are open!

America gets Art vs Science; pretty damn cool to see how that one slides~

Europe gets... Messy Room vs Tidy Room...

WHAT THE EVER LOVING F**K?! I have utterly had it with Europe getting the sh*ttiest themes! WHAT IS THIS?! ><
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Helepolis on September 12, 2015, 04:11:19 PM
WHAT THE EVER LOVING F**K?! I have utterly had it with Europe getting the sh*ttiest themes! WHAT IS THIS?! ><
[18:09:48] <Helepolis> Drake, Splatfest coming again for Europe
[18:09:56] <Helepolis> even worse theme this time
[18:10:04] <Helepolis> My room is: "Messy" vs "Tidy"
[18:10:08] <Helepolis> what the fucking fuck"
[18:10:26] <Helepolis> Can someone please fire the UK department for Splatoon already.

That's it. I am migrating to Japan or US.
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Labuto on September 13, 2015, 06:35:50 AM
K, how does like 10 AM EDT sound?
Joining this.. hopefully
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Rin Kagamine on September 13, 2015, 12:31:04 PM
Added my name to the doc, see you chumps later today
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: commandercool on September 13, 2015, 01:28:50 PM
Yeah, I'll be there. I'm up, just gotta take a quick shower.

Edit: What's this? Going against Callie in a splatfest for the first time ever? FINE I WILL.
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Rin Kagamine on September 13, 2015, 02:08:05 PM
Lol gimme 5 minutes.
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Rin Kagamine on September 13, 2015, 02:15:37 PM
Ok I'm in, what mode y'all wanna play?
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: commandercool on September 13, 2015, 02:18:26 PM
I don't know. I've never done this before so I don't even know what we can do.
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Labuto on September 13, 2015, 02:19:37 PM
Might be easier if ya'll got into the irc.
Anyways, anything is fine with me.

Edit: Full squad
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Rin Kagamine on September 13, 2015, 02:24:14 PM
lol I don't have irc over here, I'm playing at a friend's place so all I have is my phone
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: commandercool on September 13, 2015, 02:28:12 PM
I don't have IRC set up on my laptop I don't think.

Did I miss it? Are you guys full up?
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Rin Kagamine on September 13, 2015, 02:50:25 PM
I made a private battle room because I'm not sure what will happen. Password 4664
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Labuto on September 13, 2015, 02:52:12 PM
I made a private battle room because I'm not sure what will happen. Password 4664
Joining after this
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Rin Kagamine on September 13, 2015, 03:10:02 PM
gj, that was weird but kinda fun. Y'all wanna squad battle?
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Labuto on September 13, 2015, 03:13:21 PM
It became a game of chicken when two bubblers collide.

Edit: I cried every time Super_V was on my team
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Rin Kagamine on September 13, 2015, 03:22:11 PM
It became a game of chicken when two bubblers collide.
First to use it...loses!!!
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: commandercool on September 13, 2015, 03:26:29 PM
I got people lining up wanting to go get lunch, so I'm probably going to play another handful of matches and then take off.
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Rin Kagamine on September 13, 2015, 03:35:09 PM
I got people lining up wanting to go get lunch, so I'm probably going to play another handful of matches and then take off.
That's cool, I was probably going to wrap up at like noon
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Labuto on September 13, 2015, 03:39:18 PM
Welp, leaving now, gotta grind some stamina with idols
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: commandercool on September 13, 2015, 03:43:55 PM
Aaaaah shit I accidentally grabbed Inkbrush instead of Octobrush. I hate Inkbrush.

Gonna play two more.

Edit: Thanks for the games guys. That was fun. It'd be cool if we could get four and do ranked, but I'd be up for this again too at some point.
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Rin Kagamine on September 13, 2015, 04:45:32 PM
Thanks for playing y'all, it was fun!

commandercool: you should probably consider maining octobrush going forward, you seemed to play best with that.
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: commandercool on September 13, 2015, 04:59:48 PM
I attribute that to a combination of getting warmed up by that point and a weird map distribution. But yeah, I probably should play it more.

Edit: Found a pair of Inkling Boy Amiibos while out shopping earlier and picked them up on a whim (one for me and one for a buddy). Just played the first handful of stages, and it's a lot of fun. Wringing more content out of the single player campaign is okay by me.
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Labuto on September 14, 2015, 09:49:38 AM
it's a lot of fun.

The Amiibo Inking Girl quests were suffering for me, I never liked chargers, and hate them even more now.
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Tamashii Kanjou on September 14, 2015, 10:09:04 AM
They are fun, to be fair. You want to do the missions in the Green Squid amiibo; especially the invisible platform level with limited ink. That might change your opinion~ :V

But no, seriously, I completed all 3 amiibo challenges pretty easily; some grief was had on a select few, but even then, it still took me one attempt~ <3
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Helepolis on September 15, 2015, 06:25:18 PM
gg Picochilla. Was quite fun in Turf Wars to see people sticking around. こぜっと was someone I've recently known and I had originally joined too. Too bad we didn't got queued 1 game together in same team.
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Picochilla on September 17, 2015, 03:04:07 PM
gg Picochilla. Was quite fun in Turf Wars to see people sticking around. こぜっと was someone I've recently known and I had originally joined too. Too bad we didn't got queued 1 game together in same team.

Oh yeahr... there was something xD

But yes, it was kinda sad we didnt get once in the same Team in TW, but it was still kinda fun (also i was able to brush u down once :>)
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Helepolis on September 19, 2015, 08:10:45 AM
For us lolEuropeans with their supreme, fascinating, brilliantly designed, impacting and original themes > splatfest.

Go us.



**** it, this time I am going for Hotaru-san, because Hotaru-san. What about you Kanjou? And Puppy?

Edit:
Played the new map btw in 1 ranked (Tower Control) and few Turf > Holy shit this map is major anti-swimming. Considering preparing a roll-out with movement speed.

What is your opinion of the new map?
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Picochilla on September 19, 2015, 11:11:50 AM
imma pretty sure 50% of the Messy Votes are only there because they like Callie more than Marie. lol

About the new map.... it's kinda Charger majority there for some unfair sniping attacks.
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: InfernalExuro on September 19, 2015, 01:25:25 PM
I'm beginning to think that whoever is in charge of team balance took lessons from the battle.net team circa original Starcraft. They seem to get off on putting me (a level 18) and a few other lower-levels against teams of high 30s and low 40s.
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: N-Forza on September 19, 2015, 02:36:00 PM
Levels don't mean squat. I'm high 20s and I regularly outscore 40s.
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: InfernalExuro on September 19, 2015, 02:43:28 PM
I do the same when it comes to my team, it's just the fact that these mismatches seem to happen a lot. Said high-levels tend to roll us pretty badly. Sometimes in the literal sense! :V
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: commandercool on September 19, 2015, 04:18:22 PM
It's not the 20/20/30/30 vs. 40/40/40/40 matches that are the real killers, it's the 20/5/5/5 vs. 40/40/40/40 ones. Ugh.
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Helepolis on September 19, 2015, 06:40:49 PM
I'll be streaming some bestEUtheme Splatoon Fest without commentary. 

http://www.twitch.tv/helepolis_

Edit
Sticking with a team currently and kind of steamrolling so far.

Edit 2
End of Stream.  Lost 3  out of dunno wins. Was good game.

Hotaru-san! I will do my best!
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Tamashii Kanjou on September 19, 2015, 11:43:28 PM
Feels like a while since I've posted in here. Been having a dip in Splatoon activity after I kind of lost it at the Splatfest theme. Still, the war between myself and Puppy goes on... I went with Tidy (I like stuff in a neat order) and Puppy went with Messy... because her craft stuff is always everywhere~ :V

With that said...

Kamiko makes it 5-0 with MAX titles! (https://twitter.com/Tamashii_Kanjou/status/645381220604473344)

It's always such a good feeling. Puppy came in to watch my last fight to take me into the Queen title. I honestly thought we had lost it; which I had already said would happen because things always go down hill when someone else is watching. The match results came in with a 0.1% difference... in favour of us. We both proceeded to yell in disbelief; with me bouncing around because I got the Queen title in the most amazing way possible. Was frigging hilarious~ XD

I want to believe that Tidy will win... but I'm having a hard time seeing it due to how mixed matches were, and how many people had voted Messy even before tonight. Who knows what will happen; but it would be nice to see Marie/Hotaru win a 2nd win~
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: commandercool on September 20, 2015, 12:49:47 AM
My roommate's girlfriend decided to completely destroy my house today and had a wall of furniture piled in front of the TV my Wii is hooked up to, so I haven't had much of a chance to play yet. I did a handful of games earlier and won a shockingly large proportion of them, so I guess I don't have that much more to go if that happens again, but I'm not sure if or when I'll be able to play again today. I wish she had told me she was going to be moving furniture around today so I could have moved my console. Actually I would have told her not to do it because I like my furniture where it is, and I assume that's why she didn't say anything. :wat:
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Mеа on September 20, 2015, 01:42:16 AM
Finally getting to play this on my friend's wii u which I pretty much get to use as I want. Oh it's really fun, wrecking house with rollers.
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: commandercool on September 20, 2015, 03:04:53 AM
Science Queen? Well... That's just about the nicest thing anyone has ever called me.

Had to excavate my TV and play on a pile of overturned furniture, but I pretty much blasted straight through Champion with only two or three losses. My fastest Splatfest ever by a long shot.

Teams seemed pretty even too. Matchmaking was quick. Any Art people get matched against teammates at any point?
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Helepolis on September 20, 2015, 08:27:14 AM
Streaming Splatfest: http://live.nicovideo.jp/watch/lv235795429  mind the stream change. because niconico only allows 30min per stream for newbies like me.  I will announce the stream change on twitter.

Edit:
http://live.nicovideo.jp/watch/lv235798454  Next stream.

Edit2
Thank you connection error for disbanding my steam-rolling team.

Edit3:
http://live.nicovideo.jp/watch/lv235824966   continueing my road to king.

Edit4
FML Internet streaming. Guess I'll play silently.
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Rin Kagamine on September 20, 2015, 04:39:00 PM
Art won both popularly and matches, 51-49 in both. I was science but I didn't play, so two free snails lol.

Played a little today, I THINK I finally have a good equip set for ranked, but we'll see as we play more.
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: commandercool on September 20, 2015, 04:44:50 PM
Wow, that's really close in both caregories. Neat.
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: CrystalCreation on September 20, 2015, 07:16:40 PM
Aaand the results for the EU Splatfest are in.

Messy;        Pop: 56    Win: 52
Tidy;            Pop: 44    Win: 48

Welp, looks like I`m really talented at always choosing the wrong team. At least we got defeated fair and square and not solely because of their higher popularity.
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Helepolis on September 20, 2015, 07:22:11 PM
My spree got ended. Oh well, still much love for Hotaru-san this Fest because the theme was just fucking horrible.

And 18 snails for losing team with max rank? That is only 6 less than a winning team. This whole SplatFest is a joke, it seems. :V
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: InfernalExuro on September 20, 2015, 11:55:24 PM
Lost, but at least I played enough to get snails this time. :V

Speaking of snails, I managed to get all +Def bonuses on my trail boots without ever rerolling them. I guess I'll chalk this weekend up as a win... until I use all those snails and get awful stats.
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Helepolis on September 25, 2015, 09:55:40 AM
A new weapon seems to be coming up:  A bucket divided into 3 sections inside. Some RL photos show up of its true existence.  Seems to have a quite wide spread.
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: commandercool on September 25, 2015, 01:18:36 PM
I've been on a crazy winstreak since Splatfest. Haven't been playing a ton, just five or six gamesa day, but I haven't lost since then. It's allowed me to creep my rank back up to almost-B+. Maybe this weekend I'll see if I can force it over the edge.
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Helepolis on September 28, 2015, 04:53:31 PM
I want to bring the following video to your attention:

https://www.youtube.com/watch?v=jqZc4aOSpIc

Perhaps more than a month old. But the animations are, compared to the usual SFM nonsense, quite well made.

The number of references in this video is quite strong, I might say.

Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Rin Kagamine on September 28, 2015, 05:17:37 PM
I had forgotten how great that meme was.
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: commandercool on October 05, 2015, 02:16:49 AM
New Splatfest announced. Cars vs. Planes in NA, which seems like another half-decent one actually. Half-decent in the sense that I have to think for a while before I decide. I hate driving and I sort of like the atmosphere of airports, but I don't think I would want to fly too often, so... I don't know. Might just back Callie because I shamefully abandoned her last time.

Also found the Inkling Girl Amiibo this afternoon. I enjoyed the other one and it looks lonely on my TV stand by itself, so now I have both. Still missing the squid of course, which is the coolest-looking one anyway, but fingers crossed that we'll get a recolored one packaged solo eventually or something.
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Tamashii Kanjou on October 09, 2015, 08:35:32 AM
Finally! I'm following the news once again; even though I have no idea why Europe haven't announced their Splatfest theme yet...

Anyway, what we do know is that two new weapons are coming tomorrow! And by new, I mean 2 more custom versions of existing weapons! (https://twitter.com/NintendoUK/status/652378118209073156)
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Helepolis on October 10, 2015, 08:31:31 AM
Custom Ranged Blaster is like a dream coming true.
- Range, check
- 1 Shot ability, check
- Splatbombs, check
- GREAT KING SQUID (aka Kraken) CHECK.

Ok, the ROF is slow but the loadout is pure estacy.

I might be able to alter between the Custom Blaster and Custom Ranged Blaster now depending on map types/mode. Fuck yea!

Edit
Wow, Scoped Elitre with Kraken and Squid Beacon. Talk about OP load outs. Chargers are now to be feared.
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: CrystalCreation on October 10, 2015, 11:13:06 AM
Has anyone seen the new EU Splatfest theme yet ...it's just sad.
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Helepolis on October 10, 2015, 11:18:39 AM
Has anyone seen the new EU Splatfest theme yet ...it's just sad.
Afaik it hasn't been announced yet. At least not when I checked this morning.
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Tamashii Kanjou on October 10, 2015, 11:31:22 AM
Yep, I saw it. The EU gets the first repeated Splatfest. It's Cats vs Dogs! (https://twitter.com/NintendoUK/status/652785816356454400)

On one hand, I'm sad seeing this because I like things staying fresh; new contests are greater than repeats of other areas. On the other hand, TEAM CATS FOR THE WIN! <3
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Helepolis on October 10, 2015, 11:52:03 AM
I can't believe Europe is running such an incompetent division for Splatoon.

Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: commandercool on October 10, 2015, 12:47:28 PM
Custom Ranged Blaster is great. Ranged blaster is like my tertiary weapon right now, and I think it's the coolest-looking weapon in the game. Kraken is obviously great for it, because one of its major weaknesses is poor up-close handling. Not sold on Splat Bombs because they seem kind of redundant, but then again I've never really heavily used them so I think I underestimate them. Would have picked mines or seekers if I got to choose, but Splat Bombs are certainly on the viable side of subweapons.

EU Splatfest: That's awful. I hope whoever's in charge gets their act together, or at least has a great reason for the poor showing.

Played a decent amount of NA Splatfest last night with a nice long winstreak, but the team fell apart when we lost to the most shameless lagroller I've ever seen. I couldn't seem to settle with another good group in the next few matches so I went to bed. The maps seemed well-balanced though, and there were minimal to no matchmaking problems at that point.
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: N-Forza on October 10, 2015, 01:25:54 PM
I'm not sure why, but I can't seem to get used to the blaster-type weapons. They seem cool and intimidating and all but they demand fairly careful aim and I haven't gotten that good yet.

Also, in the JP Splatfest, I am an Eternal Taco Boy.
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Rin Kagamine on October 10, 2015, 01:28:05 PM
What's going on with the EU splatfest that's incompetent? Cats v Dogs isn't a bad theme and it's light years ahead of "messy vs tidy"
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: commandercool on October 10, 2015, 01:56:08 PM
Not announcing a theme until the very last second and then repeating an existing one smacks of laziness. Part of the fun of Splatfest is seeing the wacky new themes. And since that specific one was fairly imbalanced, popularity-wise, I expect there to be a huge dog bandwagon because nobody wants to back the handicapped team.

I admit that's a little bit of an interesting experiment, but it's certainly not creative and I think it has a lot if potential to create matchmaking havok and make the event less fun.
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Helepolis on October 10, 2015, 02:35:51 PM
What commander said. Usually SplatFest is well announced days before. This is just shit. Cats vs Dogs might be "legit" fest. But at least announce it beforehand. Now it looks like (and is) some last-minute decision.

Forza, regarding Blasters, it is basically like the Instagib from Unreal Tournament series :V
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: N-Forza on October 10, 2015, 02:44:10 PM
I'd like to see the USA get the bread/rice for breakfast one. :V

And at least in Unreal, you have a mouse & keyboard for better aiming.
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: commandercool on October 10, 2015, 02:53:59 PM
Do you use motion controls? I've had a few people tell me that the Splatoon motion controls are the closest a console has ever come to mouse/keyboard. I don't use motion controls or play shooters usually, so I can't confirm or deny that, but it's a claim people make sometimes.

I prefer Ranged Blaster partly because it requires a little bit less precise aiming, as weird as that sounds. Because you can use it from farther away it's safer if you miss and you can take people by surprise more easily, making two-hit splash kills easier. And with Splat Bombs on top of that you really just need to get in the general right area to kill people with it.
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: N-Forza on October 10, 2015, 03:29:20 PM
I do use motion controls and they are definitely the next best thing, but I'm still not completely used to them, although I never got super-good at any other FPS though I play them in moderation.
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Helepolis on October 10, 2015, 03:44:38 PM
I've been playing Motion controls + stick combination from the start. Once you're used to, it gives you that precise aim. I combine the stick when I need camera jerking / quick orientation. The base remains Motion Control.

@ Forza,
:V Well I did take a look at the Maxfire converter thing or something which seems to emulate gamepad into mouse and keyboard. Unfortunately it cannot emulate the WiiU Game Pad. It only works for Splatoon on-screen 1v1 mode because the 2nd player utilizes the Wii Game Pad.



Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Rin Kagamine on October 10, 2015, 07:03:10 PM
I didn't know that the EU one was last minute, I thought it was being announced for next week. lol.

I use motion controls and have the camera sensitivity turned way up to twitchy high and it's great and I like it a lot.
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: CrystalCreation on October 10, 2015, 07:48:16 PM
I didn't know that the EU one was last minute, I thought it was being announced for next week. lol.

It is actually scheduled for next week. You guys gotta do your research man. :V

Source: https://twitter.com/NintendoUK/status/652785816356454400

You can accuse the EU Splatfest team of being uncreative but they're not pulling any last minute bullcrap. It's kinda unfortunate that it got delayed though since the Japan and US Splatfests are happening this weekend. Would have been cool if the Splatfest schedule would have been more or less globally synchronized.
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Helepolis on October 10, 2015, 09:00:33 PM
Can I say then the following? "Wow, so they delayed it because they couldn't come up with a theme and decided to recycle an old one?"   :V

Would have been cool if the Splatfest would have been globally.
Fixed.

(A dream, perhaps one day it will be true)
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Bio on October 16, 2015, 10:46:52 AM
http://splatoon.nintendo.com/assets/media/splatoon-patch-v2-2-0-notes.pdf
Goodbye weapons with any chance to one shot.
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Rin Kagamine on October 16, 2015, 11:04:42 AM
Good.
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: commandercool on October 16, 2015, 12:50:13 PM
Wow, all of that is pretty interesting, although I'd have to see a lot of it in a match before I can realky make practical sense of it. But on paper it looks like maybe blasters got the worst nerf, and chargers now have to be fully charged to kill?

The only changes to any of the weapons I play are from the super nerfs. They make a lot of sense, Inkzooka was too brainlessly spammable and Kraken was too risky to try to lock down with weapon fire before. I don't mind either change. They still totally do what they're supposed to, but they're less hands-down better than other supers now.

Although now I'm thinking Bubbler is probably secured into definitely being the best super, since the other two options that even had a chance to unseat it are now significantly nerfed.
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: CrystalCreation on October 16, 2015, 02:35:02 PM
So they nerfed a good bunch of weapons but not the f***ing Bubbler? >:( Aaaaaarg!
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Picochilla on October 16, 2015, 07:40:48 PM
To the Roller nerf

does that mean i can hit them with the roller part only now to get one shot and the rest does less damage huh?

It's kinda hard to say because it's a bit wierd written for me.
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Tamashii Kanjou on October 18, 2015, 12:56:08 AM
After one of the most infuriating sessions of Splatfest I've had for some time (the majority of my matches involved one player on my team dropping, or my team just being utter crap) Kamiko finally emerges as the Queen of all cats! (https://twitter.com/Tamashii_Kanjou/status/655545360740458496)

Seriously, though, I had so many connection issues tonight. Just based on most of my matches, I will not be surprised to see Dogs take this on wins. We had a cat-fight once early on, but I think the votes will be pretty balanced; I hope it is anyway. If cats lose this one as well, then fleh, Dogs win by default if Japan end up having the theme at some point. Would be nice to see Cats take the victory this time; Judd deserves the spotlight! :3
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Helepolis on October 18, 2015, 05:21:52 PM
I guess we're all salty in our own way. I am particular because personally, a hard to use weapon in general gets no longer insta-kill ability? There goes my entire effort in play style for Blasters.

Edit: Hold on a second. They are mentioning Blast Wave damage and not its base damage. I know that many people stacked full Damage Up gear to make the splash damage 1-shot people. If that is the actual nerf, I am perfectly fine with that? Argh this is confusing.

In between edit 3 I think it is after all the 1-shot ability since in weapon test mode the direct hit does 125~128 damage for me. So I guess bye bye blaster play.

Edit2:
The ELitre nerf makes it almost sound like wearing armour+ is going to make a difference in between getting 1-shotted or not. This is quite interesting lol.

Edit4
European SplatFest Recycle Results are in:
46 vs 54
56 vs 44
270 vs 230.

I was dogs, because Hotaru-san. And I only played 1 rank. +3 snails.
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Tamashii Kanjou on October 18, 2015, 07:05:08 PM
Remember when America got dunked on with dogs winning all those Splatfests ago? I say got dunked on, Cats only just got a higher win percentage than dogs did for America, despite the dogs scoring 63% on the votes...

Well, us Europeans show them how it's done! (https://twitter.com/Tamashii_Kanjou/status/655816302897045504) Yes, we also lost on the votes, but not only was that percentage closer than America's one, our win rate was also higher! <3

Quick! Someone draw Marie/Hotaru sprawled out on the floor with Judd either victory posing on top of her, or just plain sleeping on her back~ XD
Still, well done to everyone. I'm now 5-1 in Splatfests; while I'm 6-0 with hitting the maximum titles. As much as I like Hotaru more, the themes just keep swinging against her. (She's only won one European Splatfest so far, right?)
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Helepolis on October 18, 2015, 08:25:28 PM
Japanese website has patchnotes with video samples for before and after.

Guess what, it is the splash damage afterall on the Blasters (unless I've seen the video wrong :V)

http://www.nintendo.co.jp/wiiu/agmj/update/index_220.html

I am so happy.
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: commandercool on October 18, 2015, 09:27:43 PM
In between edit 3 I think it is after all the 1-shot ability since in weapon test mode the direct hit does 125~128 damage for me. So I guess bye bye blaster play.

Really? Wow. That was the way I read it initially and that seemed extremely harsh, but people convinced me that the patch must just have been talking about splash damage. So what are the implications of that? Which weapons no longer one-shot that did before? All of them? Were blasters really so incredibly good that they needed to be nerfed that hard?
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Helepolis on October 19, 2015, 05:45:46 AM
Nono, read my previous post with link to JP patch notes please. The blasters are only nerfed to avoid the 1-shot splash damage kill with gear upgrades. The direct hit still splats for 160+ damage.

Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: commandercool on October 19, 2015, 10:23:15 AM
Nono, read my previous post with link to JP patch notes please. The blasters are only nerfed to avoid the 1-shot splash damage kill with gear upgrades. The direct hit still splats for 160+ damage.

Yeah, okay, I don't know how I missed that post the first time. Good.
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Labuto on October 19, 2015, 11:55:51 AM
They nerfed my Dynamo, I am crying ;_;
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Barrakketh on October 20, 2015, 01:12:55 AM
They nerfed my Dynamo
And there was much rejoicing.

My E-Squiffer 3K also took a hit, but it'll still be an awesome gun.  I never stacked as much damage as some others who mained it so the biggest drawback is that I really like Ink Recovery and the 3K Custom won't get much out of the Damage Ups I use while the vanilla 3K's Burst Bombs love it.  Sadly the the changes came when I'm low on snails and money to reroll some new gear for when I'm using the Custom.
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Rin Kagamine on October 20, 2015, 02:07:49 AM
My Splattershot Jr remains untouched. Default weapon superiority :smug:
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Labuto on October 20, 2015, 08:49:44 AM
I was maining the Jr, Dynamo and the custom blaster.

Now only the Jr is left standing.
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Helepolis on October 20, 2015, 10:24:45 AM
Roller nerf is justified. Though imo not really a nerf but more like balancing adjustment. Opposed to most guns needing accuracy/skill it was pretty easy as roller user to one-shot people no matter how you aimed as long as they were inside the cone reach.

The blaster aoe effect is also justified. It was designed as direct-hit-KO only and the splash was 2-3 hits. Fair enough.

We just have to even more git gud now.
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Barrakketh on October 21, 2015, 02:18:50 AM
Roller nerf is justified. Though imo not really a nerf but more like balancing adjustment. Opposed to most guns needing accuracy/skill it was pretty easy as roller user to one-shot people no matter how you aimed as long as they were inside the cone reach.
I never really felt that was a problem with the normal rollers, just the Dynamo.  Most of the bullshit I've seen from the normal rollers I've played against I usually chalk up to ping differences since a good 95% of the people I run into during the hours I have a chance to play are Japanese, which are one-shot kills from distances I simply can't get a kill from when I'm testing against the training dummies.  If these balance changes makes it so that happens less frequently I'll be a happy camper because that sort of thing almost never happens during Splatfests.
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Helepolis on October 29, 2015, 09:11:24 AM
Two new guns are to be added to the weapon list:

- Nozzlenose H3 in a tri-way shot it seems(?) with Point Sensor. Can't read exactly the special because JP too hard.
- Luna Blaster with Splat Bombs and Bomb Rush special.

Nozzle > https://twitter.com/SplatoonJP/status/659653906293616640
Luna > https://twitter.com/SplatoonJP/status/659653649325404160
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: N-Forza on October 29, 2015, 09:56:35 AM
It's not a tri-way shot, it just shoots in three-shot bursts like the other Nozzlenoses. And the Special is the Inkzooka.
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Helepolis on October 29, 2015, 10:16:12 AM
Thanks for clearing that up.

I recently noticed that shooting at the feet of enemies with a blaster does almost no damage at all. For example when you're in very close combat. The damage is like 25~30. So if you're trying to splash damage, don't aim at floor/feet.
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: commandercool on October 29, 2015, 03:15:38 PM
Thanks for clearing that up.

I recently noticed that shooting at the feet of enemies with a blaster does almost no damage at all. For example when you're in very close combat. The damage is like 25~30. So if you're trying to splash damage, don't aim at floor/feet.

That potentially explains a lot. I feel like I always lose up-close with a blaster, even if it seems like I'm landing my shots. I'll have to be extra careful not to shoot down next time that happens.

I've barely been able to play for the last few weeks. Been busy with other stuff, but more than that my roommate's girlfriend quit her job and now just sits in my armchair watching an endless loop of Family Guy reruns all day every day on my TV. I can't even get close to my Wii most days. Gotta get around to just running the cable up the wall and across the ceiling so I can go back to playing in my room.

[vic]Fixed your quote tag[/vic]
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Tamashii Kanjou on October 31, 2015, 11:13:05 AM
Europe, once again, celebrates things a little later than usual... however...

I'll take the decent Splatfest this time! (https://twitter.com/NintendoUK/status/660411122198163456)

Zombies vs Ghosts for our 1-week late Halloween Splatfest. So basically, Yuyuko represents again; this time against Yoshika... And guess what? I'm still siding with Yuyuko! Team (spooky) Hotaru! <3
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Helepolis on October 31, 2015, 01:28:49 PM
White Ink confirmed!?!?!?!
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Bio on October 31, 2015, 02:48:14 PM
It's ectoplasm!
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Helepolis on November 01, 2015, 09:27:22 AM
Seen the Pirates vs Ninjas scoring on Twitter rt by Forza. Popularity voting means nothing to win, it is all in the game wins. Because x6  :V
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Picochilla on November 01, 2015, 02:04:24 PM
Seen the Pirates vs Ninjas scoring on Twitter rt by Forza. Popularity voting means nothing to win, it is all in the game wins. Because x6  :V

which makes the whole system again useless and imbalanced
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Tamashii Kanjou on November 01, 2015, 02:30:29 PM
Having just done the maths, using the x4 results from the previous Splatfests, Pirates would have still won... 264 vs 236...

But I'm agreeing with everyone so far. When they made it x4, it made some form of sense as wins needed to be just as important as the votes. But making it x6 makes the voting side of things utterly pointless! Yes, Ninjas would have still lost with the previous multiplier, but the gap would have been 28 points, as opposed to 64. Someone should be passing a note around the office saying 'please stop raising the victory multiplier up' because this is getting silly~ >>

{And yes, I would have liked the Ninjas to win. Here's hoping Yuyuko doesn't fall foul to the same thing}
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Helepolis on November 02, 2015, 09:08:09 AM
Actually, what I try to mean with my post was that it is fair as it is.

The number of wins deciding the 'winning side' is justified and sensible. I just don't get the point of having a popularity vote for scoring. Splatfest is in the core Turf Wars for your alignment. Popularity influencing the outcome should be not present at all. If the goal is here to add a fun factor just to show how many people voted for the losing side, then that is fine.

Pirates vs Ninjas shows that mass that voted for Ninjas were the lesser "skilled" players, since the scoring was nowhere near close.

Edit
Japanese Splatfest result are quite interesting close, ahahaha. Love won marginal.
Popularity 47% vs 53%
Wins: 51% vs 49% 

"Love always prevail!"   :V

Edit2
Found this too: https://fest.ink/7


Holy shit how do they elicit these graphs? And are these reliable? Because this shows some nice insight in how the war evolves.
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: N-Forza on November 02, 2015, 09:54:31 AM
I think those are fan-made statistics using sampling. I'm not sure where he's getting them from but I doubt he's up to any mischief or whatever.
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Helepolis on November 02, 2015, 09:58:49 AM
It seems to only track JP fests, starting from the 2nd. Shows the short, long and overall win in graphs during the splatfest based on time.

Wonder if there is European / American tracking somewhere too like this. Would give us some more insight.
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: commandercool on November 02, 2015, 01:48:57 PM
Watching Splatfest results is fascinating. Do we have any estimation as to how many people play in a given Splatfest? My assumption would be that most fests with a significant win imbalance have fewer players than the more even ones so that they tend toward the mean less through sheer averages. But there's also clearly something about the choices that sometimes causes one to attract more skilled (older?) players.

Later I'll have to look at the NA, EU, and JP records and figure out which sister wins more where. Maybe their fanbases have something to do with it.
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Rin Kagamine on November 02, 2015, 03:01:15 PM
I guess they changed it to x6 after last splatfest (I didn't participate but everyone on the internet probably complained about the results because they are huge babies) but now there's no reason to include popularity, just do wins x1 and be done with it.  In fact, why was popularity ever a factor in the first place?

I haven't played this game in months, rip
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Helepolis on November 02, 2015, 03:51:44 PM
Guess they first thought it was cool and fresh idea.

Btw, wasn't the first Splatfest heavily influenced due to popularity causing the victory instead of the actual wins?
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Rin Kagamine on November 02, 2015, 04:49:46 PM
Guess they first thought it was cool and fresh idea.

Btw, wasn't the first Splatfest heavily influenced due to popularity causing the victory instead of the actual wins?
Yeah, so that inspired them to change it from 2x to 4x and that was fine I guess but having it be 6x now is kinda ridiculous
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Helepolis on November 06, 2015, 07:50:01 PM
Tomorrow the awesome delayed splatfest (being semi hating and excited here). Because we're having a nice theme for a change! Zombies vs Ghosts!

While I like both, I decided to fight for Hotaru-san. Tomorrow.

Will go for the full rank to get those precious snails.

(And then finally reroll me some good gear to continue my road to S+... Still haven't played since A+ 90.)
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Tamashii Kanjou on November 06, 2015, 10:15:54 PM
We will make Hotaru-san (and Yuyuko) proud, I'm certain of it! Maybe we should don a ghostly attire while we splat~ :V
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Helepolis on November 07, 2015, 09:52:45 PM
How have your games been Kanjou?

I had too much Ghost vs Ghost match ups  :ohdear:. Fearing that popularity will be ghosts but wins will be Zombies at this rate.
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Tamashii Kanjou on November 08, 2015, 12:22:41 AM
I've also experienced a fair amount of GvG too; the Zombies must be really getting into character I guess... and by that, I mean still climbing out of their graves~ :V

Though the teams I've been on against them have been... surprisingly one-sided. We've been clearing up zombies left and right when facing them; so I'm hoping that it'll be the same for others.
Oh, also... Kamiko is the new Queen of Ghosts! (https://twitter.com/Tamashii_Kanjou/status/663143324690341888) I'm sure Yuyuko won't mind... oh, and maybe that innocent looking ghost in the shot too~ :3
7 MAX titles out of 7 Splatfests! <3
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Helepolis on November 08, 2015, 09:07:14 AM
Road to King Ghost > http://live.nicovideo.jp/watch/lv241295836 

Going to Stream for the upcoming 1 to 2 hours.

Edit: Max rank achieved. NicoNicoLive broke down on me for no reason. Was steeaming fine when suddenly it started disconnecting me continuously and I couldn't stream any more.  :ohdear:
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Tamashii Kanjou on November 08, 2015, 07:10:40 PM
The Europe Results are in!

Zombies vs Ghosts
Votes : 49 - 51
Wins : 46 - 54
TOTAL : 325 - 375

For only the 2nd time in European Splatfest history... HOTARU-SAN WINS!!! Yuyuko laughs in the face of the zombie apocalypse! <3 <3 <3
More people must have voted for zombies during the fest, because I swear we had a lot of ghost vs ghost match ups. Still, to win both areas feels awesome! {And that's now 6-1 in terms of wins for me; at least that 7 title streak continues}
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: commandercool on November 08, 2015, 07:18:06 PM
Wow, those popularity results are very surprising. Do you guys not have extreme zombie saturation in Europe? In the US I would expect to see 95-5 zombies given the absolute pop-culture penetration zombies have. Or are we finally starting to see an effective backlash against zombies? People have been saying "I'm tired of all the zombies" for years but we still see absolutely nonstop zombie movies, merchandise, and games on like a daily basis, so I figured that was bullshit.
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Helepolis on November 08, 2015, 07:33:56 PM
We won?

We won.

WE WON!

HOTARU-SAAAAAAAAAAAAAN!

Both in popularity and wins???? Unbelievable.
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Rin Kagamine on November 09, 2015, 03:44:45 AM
I'm still surprised that the Europe/Oceania version of the game escaped the Callie Marie naming scheme
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: commandercool on November 09, 2015, 03:54:13 AM
Wow, I didn't know they did actually. That is surprising.

I don't have anything against that localization, I like it just fine, but I like their Japanese names too.
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Helepolis on November 09, 2015, 12:24:16 PM
We didn't. They are called Callie and Marie on our end, except I refuse to use those names.
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: CrystalCreation on November 09, 2015, 09:52:33 PM
At last, my perfect losing streak has come to an end.

So all along the secret to victory was ?hardly participating? Seriously, I've only had enough time to reach measly Ghost Friend rank. Hooray for getting tree more snails than expected ?I guess?
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Helepolis on November 10, 2015, 03:30:49 PM
All right, I am going to reroll some gear. Got 96 shots to get some good gear.

Since they nerfed the insta-KO on splash dmg, there is no reason to get dmg up for my Blaster play. (Good thing I never invested in that).



Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Rin Kagamine on November 10, 2015, 10:43:12 PM
We didn't. They are called Callie and Marie on our end, except I refuse to use those names.

Helepolis why do you hate fun?
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: commandercool on November 11, 2015, 01:34:41 AM
Helepolis why do you hate pun?

Fixed. :derp:
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: commandercool on November 24, 2015, 04:32:13 AM
I finally managed to reclaim my Wii by just buying a 30-foot ethernet cable and running it down the hallway from the router to my room. Roommate's girlfriend has decided that my other TV is just her property and needs to be running fucking Family Guy 18 hours a day, so this was my only chance to ever get to play console games ever again.

Big content patch just came out and a lot of the new clothing looks cool, although I haven't seen almost any of it for sale yet. And I've managed to miss the new maps every time they've been up so far, so I haven't really gotten the chance to look at them yet. Been messing around with Inkbrush Nouveau, since the subs are great, but the limited range for the splash arc really sucks on some maps. Please give Octobrush Deco or something soon.

Edit: Does anyone know what the shirt at 0:44 (https://youtu.be/CbiWk3v5do0) is? It's only seen in a few brief flashes in that trailer and I haven't been able to match it to anything on any site that's compiling new equipment.
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Helepolis on November 25, 2015, 09:34:28 AM
I am not understanding the rotation of the clothing and gear. I have logged in multiple times on the day to check for the newest ones but they never ever show up.

Like getting almost rows of " you already own this "
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: commandercool on November 25, 2015, 02:07:58 PM
As far as I can tell it seems to rotate once a day (logging in repeatedly doesn't seem to help) and it seems to be random per person. Which is to say, every item seems to come up equally often includint crap you already own, and I don't think evrryone has the same items visible. We can at least test that though.

Today my headgear is:
Urchins Cap
Sporty Bobble Hat
Snorkel Mask
White Arrow Headbands
Treasure Hunter (only new item)
Paintball Mask

Does that match what anyone else has? My guess is that if does match anyone it'll only be NA players, but I don't know.
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Tamashii Kanjou on December 05, 2015, 12:08:02 PM
So America got Burger vs Pizza, which is fair enough; I mean, kind of big on the food battle there...
What do Europe get? Well, the team must have liked the idea about pizza because we got...

Do your prefer pineapple on a pizza or not? Yes, I sh*t you not! (https://vine.co/v/i7zaDK2a7rE)

I'm all for food-themed Splatfests. But you can do so much more than fight over a single topping. Where is the imagination for these things?
{Also, Team Pineapple, I guess; I've always liked eating them, and I tend to always have them on a pizza where possible}
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: commandercool on December 05, 2015, 11:49:51 PM
I'm up to like 35 or 40 matches and I've seen Arowana Mall one time. Not that I mind THAT much since I kind of hate that map, but still, RNG FTW.

And am I alone in not really caring for the museum map? It looks really cool, but I don't think it's that much fun to play on. Maybe I just haven't figured it out yet.
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: commandercool on December 07, 2015, 12:36:20 AM
I made a potentially really dumb call and bought an Amiibo three pack to get the squid. And I already had the other two. And not only that but I bought two of the three-pack to get a sale. So I have a looooot of Amiibos that I'm obligated to flip now. I run an Ebay store professionally so I hate having to use Ebay for personal stuff.
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: N-Forza on December 07, 2015, 06:07:49 AM
Also, they're selling individual Squid amiibos over in Japan again, so they're not anywhere near as expensive as they were.
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: commandercool on December 07, 2015, 06:49:40 AM
Oh really? Ha ha damn. That's fine, I'm not aiming to make anything extra off of these, but I could have just avoided this whole hassle by waiting. Oh well. I paid slightly less than retail for them, so I'd be plenty to make back slightly less than retail, and I'm not in any particular hurry. Unless the value tanks down to like $5 a figure somehow I should be fine.
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Labuto on December 08, 2015, 10:31:11 AM
AHA. Burger lost to Pizza 37 : 63 for popularity but won 56 : 44 in wins.

Burger won in the end.

I literally went in the last hour or so and bagged myself 6 snails.

Edit: We should find some time to play together again
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Tamashii Kanjou on December 12, 2015, 11:20:01 PM
Kamiko (and myself) do enjoy a spot of pineapple whenever they can. So of course...

She once again nails that maximum title! (https://twitter.com/Tamashii_Kanjou/status/675815692944412672)

Battles tonight were pretty mixed; with our team netting a pretty significant win streak during the final fights up to the Queen title. Could go either way, but I'll say this... I didn't encounter a fellow pineapple team once. I think that might be one of the first times that has happened in a while~ XD
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: commandercool on December 12, 2015, 11:40:15 PM
Over the course of last weak I managed to dump all of my extra Amiibos for enough that after fees I basically brought my squid down to around $15. I was just at the store where I bought mine last week, and they had one three-pack left. Good. For all of the shit Nintendo's gotten about Amiibo distribution they seem reasonably on top of this. And if they're reprinting the three-pack figures solo, even better. I was kind of hoping they would at least recolor the squid if they did that just to get more sculpts out there, but whatever.

The squid Amiibo challenges are interesting. The timed ones have been pretty easy so far, but the limited ink ones are tricky. I think I just have the last set left, which includes one more of those. Hopefully it isn't harder than the invisible platforms one, that was a rough level.

Edit: Turns out the sponge stage was easy with limited ink after all, they give you plenty.



So our next Splatfest was announced. Naughty vs. Nice. I'm torn. On one hand, I heartily disapprove of naughtiness. On the other hand, I disapprove of how the game made Callie the face of Team Naughty even though Marie is the mean one, so maybe I should side with her. Hmm...
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Tamashii Kanjou on December 13, 2015, 07:08:10 PM
Pineapple vs No Pineapple

Votes : 38 - 62
Wins {x6} : 46 - 54

Total : 314 - 386

I totally expected that. That's now my 2nd team loss, but to be honest, with how mixed the fights were last night, I knew it would be Hotaru's day. Since America has their Christmas one up, let's hope we get ours next week, seeing as thwe'll get ours this weekend. Can anyone say Boxing Day Splatfest? If not, then I'll be pretty sad~
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: commandercool on December 19, 2015, 11:44:47 PM
Splatfest is not going well so far. I picked Nice despite the fact that doing so forced me to  betray Callie. Matchmaking has been sluggish, and I'm getting trash team after trash team. Lot of people going 0/11 last place. And I've been keeping track, I have only had one match out of 18 so far where the highest level opponent wasn't higher level than our highest level member AND the lowest level opponent was higher than our lowest level member. I don't know if that's a consequence of the lopsided matchmaking or my record or if it's just bad luck, but I'm winning like less than one in five matches at this point. Placing first on my team a lot though. :V
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Labuto on December 28, 2015, 01:11:02 PM
http://www.nintendolife.com/news/2015/12/splatoon_developers_talk_stage_design_and_the_end_of_regular_updates

Dang. Had hoped that it would go on for a bit longer.
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: commandercool on December 28, 2015, 01:17:42 PM
Yeah that is disappointing. Especially so close after the first Christmas since it came out, where we presumably got a bunch of brand-new players. I guess we do have a respectable number of maps now, but still I wish they would have left it more open to at least occasional content updates (although maybe "no more REGULAR updates" does leave an opening for that?).
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Failure McFailFace on December 30, 2015, 04:17:07 AM
AWW YEAH GUESS WHO IS A SQUID NOW?!?!?

...Level 8 and I've played some single player.

I wish they could put some mechanics in single player into a map, for example the Ink Rail things.

Also the new map (Piranha Pit or something like that) is cool, especially with the conveyor belts.
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Tamashii Kanjou on January 02, 2016, 12:59:08 PM
I did not get to mention this when I would have liked to... but yesterday, I had a bit of a shock...

Europe's Splatfest (get fit vs get rich in 2016) started last night; as in, on the 1st of January. Yeah, seeing a Splatfest start on Friday evening was kind of surprising. But I calmed myself down...

And Kamiko made sure that she was truly made for the money madness! (https://twitter.com/Tamashii_Kanjou/status/683093319220637696) I mean, there's no doubt about it, really. But yeah, it does mean I won't know the results till I get back from work tonight; so kind of glad I spotted this. Hope everyone else has a great year~ <3
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Barrakketh on January 16, 2016, 09:03:31 AM
Don't forget that Splatfest is today.
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: commandercool on January 17, 2016, 12:52:39 AM
I really wanted to play but I got off to a very late start and now I don't think I'll have time to easily finish. I feel bad for neglecting Splatoon lately.

Also, I'm working on an Inkling cosplay for a con this spring. It's mostly done, I just need a gun. I've been told a lot of the in-game guns are based on real Super Soakers. Does anyone have any insight into which ones? If the guns they're based on are still in print that would be great.
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Rin Kagamine on January 20, 2016, 04:15:34 PM
I really wanted to play but I got off to a very late start and now I don't think I'll have time to easily finish. I feel bad for neglecting Splatoon lately.

Also, I'm working on an Inkling cosplay for a con this spring. It's mostly done, I just need a gun. I've been told a lot of the in-game guns are based on real Super Soakers. Does anyone have any insight into which ones? If the guns they're based on are still in print that would be great.
Pretty sure the Splattershot is based on the original Super Soaker, with the Jr based on a generic tiny squirt gun (except big lol)
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Picochilla on January 22, 2016, 02:07:41 PM
I pretty mush need help for an idea of my Slosher Deco build.
Because that stuff needs a ton of ink (especially the Splash Wall) i really have trouble using that pretty well combined because u mostly can only use 1 Shot after using Splash Wall. Thats why i am thinking of an Ink Saver-Build. The question just is: Which way is the best?
It's only either 3 Ink Saver (Main) as primary and 9 Ink Saver (Sub) as Secondary or 3 Ink Saver (Sub) as Primary and 9 Ink Saver (Main) as Secondary. Which way is actually more efficient for Slosher Deco?
I actually run of many times to that problem that i can't splat someone because i run out pretty fast of Ink after using the Splash Wall on a full Ink Tank and i pretty want to fix that out in thatw ay that Main and Sub using less Ink to get more use of Splash Wall for taking down opponents in thight places. Without that i really have a problem really fast.
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: commandercool on January 22, 2016, 02:16:32 PM
With the .96 Deco I run usually run two Ink Saver (Sub) primary and that gives me enough ink to drop the wall and fire my weapon twice, which is enough to splat just about anybody. It's still kind of a niche trick because it's slow and easy to escape from, but it expands the uses of the wall quite a lot from team support/escape only to something I can use offensively by myself.

I don't think you need to dedicate a whole set to using the wall necessarily, I notice a big difference after just one Ink Saver (Sub), but I imagine that varies some by weapon.
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Zoriri on January 22, 2016, 08:39:47 PM
I just got this game last weekend (whichever day the Past vs. Future American splatfest was) and I'm having a lot of fun with it so far. One question though, is the Aerospray RG considered OP? I ask because ever since I've started using it I've been consistently in the top 2 for my team, and I can pretty easily get at least 900p per round when my team wins. I haven't had the game for even a full week yet, and I'm not the type of person who's able to get skilled at games that quickly.
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: commandercool on January 22, 2016, 08:48:43 PM
(All of this is spoken as a former Aerospray RG main.)

Nintendo has been pretty good at balancing the weapons with patches, so I don't know that anything is really "OP". That said, they tend to balance with ranked in mind, so Turf War ends up being a little bit of an afterthought. The Aerospray is certainly very good at Turf War, although it needs a decent team backing it up to actually win matches.

I've actually had a lot more success using the Aerospray in ranked than in Turf War despite thw fact that it seems to exploit the Turf War ruleset just a bit. But I think that's mostly just my playstyle, I know it's very popular.
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Barrakketh on January 27, 2016, 01:40:33 PM
With the .96 Deco I run usually run two Ink Saver (Sub) primary and that gives me enough ink to drop the wall and fire my weapon twice, which is enough to splat just about anybody. It's still kind of a niche trick because it's slow and easy to escape from, but it expands the uses of the wall quite a lot from team support/escape only to something I can use offensively by myself.

I don't think you need to dedicate a whole set to using the wall necessarily, I notice a big difference after just one Ink Saver (Sub), but I imagine that varies some by weapon.
I don't use Ink Saver (Sub) at all with the .96.  Ink Saver (Main) is always useful since it guzzles ink, and while I haven't played with the buckets in a while the standard Slosher and Sloshing Machine both benefit from it.  As a bonus, the Studio Headphones are favored to roll Special Duration Up which benefits your Kraken on the .96 and Slosher.  The Jungle Hat also gives you Ink Saver (Main) and Ink Saver (Sub) as its preferred subabilities, but with the .96 I find that isn't necessary and that hat is the opposite of fresh.

I generally prefer Ink Recovery to Ink Saver as it benefits both your weapon and its sub, but with the ink hogs Ink Saver (Main) lets you get in more shots while waiting for the delay that keeps you from recovering ink after throwing a Splash Wall.

I pretty mush need help for an idea of my Slosher Deco build.
Because that stuff needs a ton of ink (especially the Splash Wall) i really have trouble using that pretty well combined because u mostly can only use 1 Shot after using Splash Wall. Thats why i am thinking of an Ink Saver-Build. The question just is: Which way is the best?
It's only either 3 Ink Saver (Main) as primary and 9 Ink Saver (Sub) as Secondary or 3 Ink Saver (Sub) as Primary and 9 Ink Saver (Main) as Secondary. Which way is actually more efficient for Slosher Deco?
I actually run of many times to that problem that i can't splat someone because i run out pretty fast of Ink after using the Splash Wall on a full Ink Tank and i pretty want to fix that out in thatw ay that Main and Sub using less Ink to get more use of Splash Wall for taking down opponents in thight places. Without that i really have a problem really fast.
You're over specializing.  Diminishing returns kicks in hard when you stack that much (mainly on the mains) and about the only weapon where people go nuts with stacking one stat that hard is the E-Liter...the other exceptions being the freaks who go nuts with either Defense Up or Run/Swim Speed (especially Splatlings).

If you aren't tied to Ink Resistance Mawcasins will give you Ink Recovery and Ink Saver (Main), otherwise Strapping Reds will give you Ink Resistance and Ink Saver (Main).  Studio Headphones give Ink Saver (Main) and Special Duration Up.  1 main and 3 subs is pretty much the sweet spot for getting the most out of your gear.

The shirt is up to you...I'd probably go with Squidstar Waistcoat for Cold Blooded and Swim Speed Up (the latter always helps, and it benefits your Kraken...a lot of players run at least three Swim Speed Up subs from Red Hi-Tops), and an enemy getting the jump on you is really bad with the bucket.

While not optimal, give the general loadout a shot with a test setup of Ink Saver (Main), Swim Speed Up, and either Ink Recovery or Ink Saver (Main) on any three pieces of gear you have and see how it feels.
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: commandercool on January 27, 2016, 01:55:04 PM
I don't use Ink Saver (Sub) at all with the .96.  Ink Saver (Main) is always useful since it guzzles ink, and while I haven't played with the buckets in a while the standard Slosher and Sloshing Machine both benefit from it.  As a bonus, the Studio Headphones are favored to roll Special Duration Up which benefits your Kraken on the .96 and Slosher.  The Jungle Hat also gives you Ink Saver (Main) and Ink Saver (Sub) as its preferred subabilities, but with the .96 I find that isn't necessary and that hat is the opposite of fresh.

I generally prefer Ink Recovery to Ink Saver as it benefits both your weapon and its sub, but with the ink hogs Ink Saver (Main) lets you get in more shots while waiting for the delay that keeps you from recovering ink after throwing a Splash Wall.

I could be completely wrong about this and I don't have numbers to back it up, but isn't it the case that Ink Saver (Sub) is more efficient than Ink Saver (Main) to offset the fact that it's usable less often? It's certainly always felt that way, but that could be expectations and carelessness on my part.

And besides that I'm rarely going to have access to the most optimal gear because I'm one of those douchebags who insists on wearing a coordinated outfit of nice clothes at all times. I do have a Ranked outfit that's considerably less stupid than my normal outfit, but I just can't bring myself to wear a mismatched set of ugly equipment. :V
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Barrakketh on January 27, 2016, 11:40:07 PM
According to the Splatoon Calculator (https://calc.splatoon.ink/) (I couldn't find the datamined ability information...I probably should've bookmarked that) one Ink Saver (Main) is almost as good as two Ink Saver (Sub).  One Ink Saver (Main) brings primary weapon ink consumption to 87.88%, two Ink Saver (Sub)  will reduce sub ink consumption to 86.20%...so it is less effective and you won't make use of it as often.

Going 9x Ink Saver (Sub) only brings you down to 82.65%...see what I meant by diminishing returns?  3x Ink Saver (Sub) as a main ability gives you 81.33%.

And the Ink Saver skills work by refunding part of the ink cost, so for the Ink Wall you're only recovering about 12% of your total ink if you invest three primary abilities.

I also just fired up Splatoon to test something with the Slosher Deco.

Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: commandercool on January 28, 2016, 01:25:33 AM
Wow, those are pretty surprising results. So that just makes Ink Saver (Sub) a total trash option that only exists as a trap at that point, doesn't it? Is there ANY practical use for it? Thanks for doing the leg work, that's good to know.
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Amraphenson on January 30, 2016, 07:42:15 PM
 Unrelated Squid Sisters live event. (https://www.youtube.com/watch?v=u99z1MIhUTk)
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Tamashii Kanjou on January 30, 2016, 08:44:41 PM
So the EU Splatfest is currently underway, with the teams this time being Barbarians vs Ninjas. And oooooooooooh boy...

After 28 matches, 18 of them have been Ninjas vs Ninjas. I kid you not! I've had 9 encounters against Barbarians, and yeah, it has been insane. The second the first match of the night pinged up Ninja vs Ninja, I instantly went 'I have to keep a count this time.' And sure enough...

I will not be surprised if Team Ninja bags popularity past the 60% mark this time. I just hope the actual fights with the Barbs keep the wins as close as possible~ XD
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Picochilla on January 31, 2016, 05:41:33 PM
I will not be surprised if Team Ninja bags popularity past the 60% mark this time. I just hope the actual fights with the Barbs keep the wins as close as possible~ XD

with that kind of server lag and the immense imbalance every match it makes a pretty shitty splatfest.
I know that because i watching someone who used Barbarian and all Ninja Teams playing like ass literally...
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Tamashii Kanjou on January 31, 2016, 08:20:12 PM
Barbarians vs Ninjas

Votes : 23 - 77
Wins (x6) : 59 - 41

Total : 377 - 323

I hate the fact that I always net myself groups that perform exceptionally well in whatever team I pick, and once again, another overall team loss. I expected the wins (for the barbs) to be in the 50s, but fleh... The fact I had more NvN fights than I've ever seen in a Splatfest probably meant the Barbs were being gifted the wins on a platter~ :V

Also, let Hotaru win again, please~
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Zoriri on February 06, 2016, 06:49:01 PM
(All of this is spoken as a former Aerospray RG main.)

Nintendo has been pretty good at balancing the weapons with patches, so I don't know that anything is really "OP". That said, they tend to balance with ranked in mind, so Turf War ends up being a little bit of an afterthought. The Aerospray is certainly very good at Turf War, although it needs a decent team backing it up to actually win matches.

I've actually had a lot more success using the Aerospray in ranked than in Turf War despite thw fact that it seems to exploit the Turf War ruleset just a bit. But I think that's mostly just my playstyle, I know it's very popular.

I know this is a late reply, but thanks for the info! After making that post, I decided to try out the Jr. again to see what all the hubbub was about, and holy hell I've been living in the dark. I don't know what it is exactly that I like about it so much, but I can see now why people use it even at higher levels.

I've also started doing ranked, which I'm liking a lot so far. Splat Zones and Tower Control are really fun. Rainmaker, not so much.

I used the change in gameplay as an excuse to try out different weapons, and have been rotating them out pretty frequently. I like the Luna Blasters a lot, they're good for getting the other team off of the goal, though I usually end up getting splatted just as many times as I splat others due to their short range. I also tried out sniping with the Kelp Splatterscope, which took a lot of getting used to, but I'm pretty decent at it now. I'm not amazing by any stretch of the word, but I'm no longer dead weight to my team either.

Also for got to put this in my last post; my NNID is Zoriri. Add me if you want a sub-par sniper or a blaster with no sense of personal space.
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Moogs Parfait on February 12, 2016, 02:59:17 AM
Posts about the Pokemon splatfest just popped up on my twitter feed, I expect this will end in bloodshed
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Barrakketh on February 13, 2016, 12:13:43 AM
Posts about the Pokemon splatfest just popped up on my twitter feed, I expect this will end in bloodshed
I don't really care about either (haven't played since Red/Blue/Yellow), but I did borrow Blue when I was younger.  I actually owned Yellow :V

I created an alt account to work on de-rusting my charger skills in ranked, I suspect I'll end up voting Blue on my main account and for my alt account I'll change my vote if Team Marie continues its streak of being terrible since it really needs the sea snails (I haven't added a single slot to anything on the way to level 25 and A-).
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Tamashii Kanjou on February 14, 2016, 05:39:27 PM
The Pokemon Splatfest is going to be huge in a number of ways. Let's not forget that this will be the first ever Global Splatfest. In affect, it'll be 1v2, as Japan get Red vs Green instead of Red vs Blue like America and Europe do...

It does mean that those in the UK will be looking at a healthy start time of 4am on the Saturday. Wonderful indeed; but I'm sure I can manage... though Puppy is actually wanting in on the action too!

We've both sided with Red. My first game was Yellow, and for me, I don't really compare which Pokemon are in which game; especially in this day and age. So I put it down to which cover Pokemon I preferred, and which in-game character named after the set colours the games were named, I preferred... And Red will always hold it for me just because of the utter brick he was in Gold/Silver~ :V
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: commandercool on February 14, 2016, 05:44:44 PM
I haven't played in about a month, but I keep meaning to pick the game back up and I think this'll be a good jumping-back-on point for me. I'll be backing Pokemon Blue. To date I still name every RPG main character Blue.  :V
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: N-Forza on February 15, 2016, 01:57:40 AM
I'm glad I got Red instead of Blue way back in middle school because they actually have it as a choice here, heh.
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Helepolis on February 15, 2016, 02:40:00 PM
I let my 2 year old niece decide the SplatFests choices from this point on. She decided to go for 'Red'.

She likes Aori-chan more and claims she has lots of teeth.
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Barrakketh on February 20, 2016, 07:53:59 PM
Don't forget that Splatfest is today.
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: commandercool on February 20, 2016, 08:36:43 PM
Aaaaah I know, I've been out of the house all day and now I've got people coming over to play Magic. I really do want to play in this one but I'm not sure I'll have time. I guess I should have a good four or five hours at least, that will probably be enough unless the network is bad. is the network bad?
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: commandercool on February 21, 2016, 04:46:07 AM
Alright, well, I didn't finish the event but I got some matches in. It was fun overall, and I love the new Octobrush, but I quit in disgust after I lost four games in a row where I had like quadruple the score of anyone else on my team. Apparently I ended up in the turbo-loser bracket and couldn't climb back out of it. I kind of like the new map too, it incorporates some mechanics from single player like people kept saying they wanted.
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Helepolis on February 23, 2016, 07:55:29 AM
Europe Splatfest was over last weekend. Heh, my little niece couldn't win unfortunately. Charizard won with slight majority of votes but Blastoise took the 54% wins. I like how Aori complains that Hotaru had the type advantage :V

Because Splatoon has over 1m sales in Japan, they did a hologram concert (was linked few posts before). Showing this to my niece she said: "I want to go there as well and watch the sisters!". Made me feel a little guilty  :ohdear:. You can't just tell a 2 year old that they are fake and animated. Never spoil a child's fantasy like that.

Had to excuse my self for saying the concert was over and maybe some other time they might do it again.

Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Barrakketh on March 04, 2016, 12:12:03 AM
Splatoon is getting some more DLC!  And a new patch is coming out next week with some balance changes.

Japanese patch notes are up. (https://www.nintendo.co.jp/wiiu/agmj/update/index_260.html)  From what I've read thus far:

I *think* there is less delay when you use Killer Wail and Inkstrike before you regain full control of your inkling.

I'm not sure what the buff to Opening Gambit is.
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: commandercool on March 04, 2016, 12:41:26 AM
Oh wow, I'm happy to hear that. Buffing very underpowered stuff is just about as good as adding new stuff to the game.
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: N-Forza on March 04, 2016, 05:09:19 AM
I'm not sure what the buff to Opening Gambit is.
I think it increases the effect the main Gear buffs by a 1/3 if they are Movement Speed Up (Human) or Super Jump Speed Up. I could be mistaken though.
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Picochilla on March 12, 2016, 05:07:43 PM
12th european splatfest is Hoverboards vs Jetpacks!

This will be gonna awesome!
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: commandercool on March 12, 2016, 05:41:11 PM
I'm mostly finished with my kind of half-assed Inkling cosplay to be worn at Shuto Con next week. I'll post pictures unless it ends up looking really terrible.

All I really have left is the backpack. I'm thinking a two-liter bottle is about the best I'm going to get my hands on, but I don't have a great plan yet for how I'm going to wear it.
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Tamashii Kanjou on April 14, 2016, 01:43:39 PM
I am not pleased with the next Splatfest...

It's Spongebob vs Patrick... I sh*t you not! ><

As someone who can't stand the show, I'm gritting my teeth on this one; more due to the fact that I want to keep my Splatfest record, but would otherwise skip this completely. Siding with Patrick if only because I don't want the sponge to win... but mostly because Team Hotaru~
{Anyone else want to chime in on this one?}
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: commandercool on April 14, 2016, 02:10:56 PM
Ha. Yeah, that's pretty weird. I like Spongebob and I don't really have a preference. They're a comedy duo so picking one over the other is kind of pointless. I'll probably just back Callie.

I have been playing Splatoon again a tiny bit lately after not making time for it for a while. Fire Emblem Fates took precedent over all other games for a while, but now that I'm done with that I'm branching back out.
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Tamashii Kanjou on July 08, 2016, 02:56:38 PM
So this thread has been out for a good number of months now, and I was thinking about just starting a new one... but with that sheet on front page with all the NNIDs there, I thought it might as well just be booted back up for a bit...

http://www.nintendo.co.uk/News/2016/July/The-Splatoon-Summer-of-Splat-begins-this-July--1120899.html (http://www.nintendo.co.uk/News/2016/July/The-Splatoon-Summer-of-Splat-begins-this-July--1120899.html)

Splatoon is launching a UK-central event, where over the next few weeks, exclusive leagues will be pinging up to test players; with the top teams from each winning a place in a big event in London towards the end of August. I don't know how many people here are in the UK that play Splatoon (or still play it for that matter) but it's a pretty big deal; and I'd love it if anyone would chime up to either A) join my team, or B) make their own... and let squids bloom on the battlefield <3
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: commandercool on July 08, 2016, 03:32:05 PM
That sounds really cool, and I kind of wish we had had a league structure going since earlier on. I would love to play, but obviously I'm not in the UK.

Just picked up my Squid Sisters Amiibo a few minutes ago, incidentally.
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Mеа on July 08, 2016, 07:44:08 PM
oh right my new roommate has wii u + splatoon, do you guys here play together at all?
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: commandercool on July 08, 2016, 08:39:32 PM
As far as I know we had a lot of trouble due to time zones. I'd be happy to play with you if we can work out a time, but getting a full four people together proved tricky then and should be even harder now with less people active.
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Mеа on July 09, 2016, 01:06:59 AM
I'm PST, or GMT-7, but my schedule is relatively flexible. I know a friend that can be a +1 who would be willing to play if we need some extras.
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: commandercool on July 09, 2016, 01:51:03 AM
I'm EST/GMT-5, so we're fairly close there, not like my previous attempts to play with MoTK-ers where many players were spread out quite a lot more than that. We could definitely make that work. You have a particular time in mind?
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Mеа on July 09, 2016, 03:05:08 AM
I'm trying to get a group together to play danmaku tomorrow, lol, perhaps before then. I don't know when that is, probably later in the evening, but I'm available about whenever tomorrow.
Title: Final splatfest!! Getting together
Post by: Mеа on July 18, 2016, 06:12:29 AM
Ccool and I played today and had a pretty great string of regular runs. Since the final splatfest is next week, this is a great time to get some more maidens to come join!

We expect to be playing together again I don't know when but if we fight the rotation of the earth we might be able to get some time that works for everyone. Which was a problem last time someone's tried this apparently.
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: commandercool on July 22, 2016, 10:16:31 PM
Alright, FINAL SPLATFEST complete. My little squid is a Callie Queen with 1377 Callie Power. I used my trusty Aerospray MG for most of it and got matched with some great teams. I feel like 75% of matches were on Moray Towers, but hey, what would the final Splatfest be without a ton of Moray Towers sniper turtling? The new (or new-ish, anyway) side ramps really open up the map though, so it was still quite a lot of fun. Not sure if I'm going to come back and play more later, but I might.

Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Barrakketh on July 23, 2016, 04:21:27 PM
The new (or new-ish, anyway) side ramps really open up the map though
Those are from ranked mode, if you weren't aware.  Those that play both turf wars and ranked (as opposed to the players that only play ranked) had been asking for those changes for since the map came out.  They added it back in March with the 2.6.0 patch.  There are also those high barriers added near the bottom of the ramps for extra charger cover.

I haven't played Splatoon in a few months (April I think...I don't recall playing since they added special depletion to weapons), but my rusty ass still managed to finish with 1638 Splatfest Power when I hit Marie Queen on my main account.  Now I have my alt account to rank up and my nephew's if he hasn't finished by the time he heads out to the movies.

Edit: Of course, my internet is down yet again and isn't scheduled to be fixed until Splatfest is over. Fuck you, CenturyLink.
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Tamashii Kanjou on July 24, 2016, 10:24:23 AM
Alright, FINAL SPLATFEST complete. My little squid is a Callie Queen with 1377 Callie Power. I used my trusty Aerospray MG for most of it and got matched with some great teams. I feel like 75% of matches were on Moray Towers, but hey, what would the final Splatfest be without a ton of Moray Towers sniper turtling? The new (or new-ish, anyway) side ramps really open up the map though, so it was still quite a lot of fun. Not sure if I'm going to come back and play more later, but I might.

For me, on the other hand, I got the Warehouse the most. Stats as follows: {Wins/Defeats}

Warehouse: 19 {12-7}
Dome: 15 {7-8}
Towers: 8 {4-4}

8 Lobby Disconnects

Kamiko made it to the Queen level; confirming MAX title for every single Splatfest! She flew the flag for Marie/Hotaru and...
https://twitter.com/Tamashii_Kanjou/status/757156078727618560 (https://twitter.com/Tamashii_Kanjou/status/757156078727618560)

HOTARU WIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIINS! <3
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: VIVIT on July 28, 2016, 02:06:56 AM
She had trouble getting any wins in previous splatfests, so it's definitely good to hear that she gets the last laugh.
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: commandercool on July 28, 2016, 02:36:13 AM
That's okay, people can be wrong. That's fine, the bad squid can have this one. The good squid will have to clean up in Splatoon 2.

That was really fun. A bit sad, but still fun.

Hopefully people don't drop off too hard after this. I'd still like to start to get back into ranked.
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Mеа on July 28, 2016, 07:20:42 AM
I'd still be up for playing as soon as I can get my ass back on the floor
Title: Re: Are You a Squid Now? - Splatoon Thread
Post by: Tamashii Kanjou on July 30, 2016, 06:51:14 PM
I would love to arrange a little get together of those who want to just mess about in either public games and/or private matches. Skype/Discord would make it easier for us to just banter that way too; just would need to work out a time that would be easier for us all <3

{I'm still looking for anyone from the UK to help form a team in the online leagues; if anyone knows anyone <3 }