Author Topic: Lunacy Star STG ~ Indefinitely Tabled ~  (Read 49082 times)

チソウ タイゼン

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Re: Lunacy Star 0.69 Release
« Reply #30 on: November 29, 2011, 03:46:02 AM »
Sorry man, phone internet makes juggling quotes annoying :V
(I have to open a menu for my brackets and click and hold to select and click and hold again to paste :V )
I'll make them like... gray, or something.

As for the point items, the 2/5ths of the way down POC was meant to alleviate the falling speed. A little.
I can totally change it, though.
(Don't expect like... IN!Sakuya slow, or anything)

Also, Page 2.
The effect is lost because I made half the replies, but still.

Also: Screenshots on the main page. Yay.
« Last Edit: November 29, 2011, 02:27:49 PM by Chisou Taizen »


チソウ タイゼン

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Re: Lunacy Star 0.69 (Supposedly quite difficult! D: )
« Reply #31 on: November 30, 2011, 05:52:09 AM »
I would like to know if anybody is willing to translate all the phrases in this game into a different language for the alternate language settings.
If you would please help, that would be excellent.
I'm looking toward English and Japanese, maybe Spanish and any other languages people come up with.
The only prerequisite is that it has no fancy characters incapable of being displayed in Game Maker, such as Russian.

The Japanese translation will be done with images.

To those who are interested, all of the phrases currently present (Sans the Zero Stage, the text present in which will take considerably more effort)

"Stage # Start!"
"End of Stage #"
"Collision."
"### charge was lost."
"Overdrive is activated."
"Overdrive has ceased."
"Bonus! + #######"
"Super Bonus!!! + ########"
"Boss Warning."
"Bosses Warning."
"Midboss Practice Drone has appeared."
"Boss Practice Drone has appeared."
"Boss the Idiot Box has appeared."
"Boss Large Purple Head has appeared."
"Boss Battle Cubez have appeared."
"Bosses Hydra Fleet Ships have appeared."
"More annoying Hydra Fleet Ships have appeared."
"Hey, only one appeared this time!"
"The last of the Hydra Fleet Ships have appeared."
"Boss The Ancient Guardian has appeared."
"Final Boss The Lunacy Star has appeared."
"Final Boss The Lunacy Star has transformed."
"Midboss Spikey Placeholder Thing has appeared."
"Midboss Nategasa has appeared."
"Midboss 6D-4 has appeared."
"Midboss Sousuke has appeared."
"Midboss Large Purple Head has appeared"
"Extra Boss ~~~ has appeared."
"It is the killer. Do not die."
"She is the killer. Do not die."
"He is the killer. Do not die."
"They are the killers. Do not die."
"The screen is rife with killers. Do not die."
"Enemy Defeated."
"First Stage: Descent into the Lunacy ~ Atmosphere of Helios 13"
"Second Stage: Torrent of Travel ~ Great Abyssal Wormhole"
"Third Stage: A Third Party In A War ~ Warring Ring of Planets"
"Fourth Stage: Drifting Through The Unknown ~ Uncharted Space"
"Fifth Stage: Infiltrate The Base! ~ The Outer Ring Fortress"
"Last Stage: A Fateful Encounter at the Inner Sanctum of Lunacy"
"Practice Stage: Learn How To Play! ~ Training Center on Helios 13"
"Extra Stage: Beings From The Dimensional Anomaly ~ The Rend Of Dimensions"


MMX

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Re: Lunacy Star 0.69 (TRANSLATORS WANTED!)
« Reply #32 on: November 30, 2011, 03:34:15 PM »
Spoiler:
I could translate your texts into russian lol but
why do you need this? Are u seriously sure your game will be so popular all over the world there would be people having problems with reading it in english? Beleive me, that's not the most necessary thing to do ;)
My danmakufu thread Most recent - "Kappa Mechanics" (Nitori fight)   My youtube channel Latest update - EoSD extra no bombs clear


チソウ タイゼン

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Re: Lunacy Star 0.69 (TRANSLATORS WANTED!)
« Reply #33 on: November 30, 2011, 05:55:51 PM »
because I want to :V


Trickysticks

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Re: Lunacy Star 0.69 (TRANSLATORS WANTED!)
« Reply #34 on: December 01, 2011, 02:59:03 AM »
because I want to :V
GASP

I could probably translate the phrases into Spanish(yay, spanish clase!) with some luck. And a dictionary.
Interested in playing some boss fights I made? Have Danmakufu? Then check out my Danmakufu creations!

チソウ タイゼン

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Re: Lunacy Star 0.69 (TRANSLATORS WANTED!)
« Reply #35 on: December 01, 2011, 05:19:28 AM »
I read that as english-"Spanish" spanish-"clas?" :P

You could help me, then :D

Soy un estudiante quien saca buenas notas porque yo tengo Espa?ol Por Sophomores.

You can see about how well me doing it would go. :P

Also, I have an e-friend who Let's Played Lunacy Star :D

Quote
Hmmm... Lunacy difficulty, "For the challenged?" Are you insulting me, game? *accepts*
*Gets 65% slowdown rate, dies before Idiot Box*
« Last Edit: December 01, 2011, 05:21:30 AM by Chisou Taizen »


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Re: Lunacy Star 0.69 (TRANSLATORS WANTED!)
« Reply #36 on: December 01, 2011, 05:25:27 AM »
I'll do Japanese as well as I can.

チソウ タイゼン

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Re: Lunacy Star 0.69 (TRANSLATORS WANTED!)
« Reply #37 on: December 01, 2011, 05:57:23 AM »
Great. :)
I'd need all of those texts placed into little images for Japanese though. Is that possible?
GM doesn't Unicode and that is upsetting.
The text bits that aren't stage headers are all under 14px and the text that are stage headers are sized 24px. Is that even possible? ._.

I think I'll leave the spell names in English though.
There are simply too many of them.
Two hundred sixty five, at my last recount.


チソウ タイゼン

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Re: Lunacy Star 0.69 (TRANSLATORS WANTED!)
« Reply #38 on: December 05, 2011, 06:11:36 AM »
And now, in light of the fact of four days of topic silence, I present a progress dump.
(Sorry, Hele.)

Lunacy Star might not make a 1/2012 release
Although I have been sexifying it quite a bit.
And by quite a bit, I mean that I did one thing.
PROGRESS

On another side, I have done the following:

Gear Axis bomb now does ~28,000 damage, opposed to the Hydra's 21,000, to compensate for lack of range
Catharsis: Release Ruin advances stages faster
Removed Nategasa's twitchiness on the Entombing spells (tempted to keep though)
Made her move to the top of the screen during it
Stage 3 difficulty editing
Light Leaf Storm, retaining its record for "most times a card has been modified," gets modified about five more times following a comment from Qwilderwibben that it was too easy
Storm Danmaku is less bullshit
Direct Shot travels slower
Large Purple Head's survival cut from 40 seconds to 20
Changed the healthbar display
Moved the entire boss-centric HUD down to the bottom if the player is too high on the screen
Added milliseconds to the timer indicators (lol useless)
Made the active boss lifebar flash (lolol useless)
Made spell card capture bonus displays tick up from 0 (LOLOLOL USELESS)
Unified the entire game to one font
Changed some music room text
Extended the Zero Stage- there is now almost 1:50 of content and it now contains all the text explaining Overdrive
Made the configurations menu
Added some Spanish text
Realigned some of the overflowing Zero Stage text
Added the Extra Stage midboss, currently has four attacks out of five
Edited the Stage 6 theme, "Calm," so that it pierces your ears less
Added track numbers to Music Room
Added arrows to ship selection screen
Changed the deal where it would display "Calm" instead of "Zero" when selecting the ship before the Zero Stage
Extra Stage was made more difficult (It's full of fast bullets.)
Decreased Idiot Box HP
Added attacks for the Lunacy Star I, I now have four attacks out of five.
Added the Lunacy Star II, created a near-seamless transition between the forms complete with as-ominous-as-text-gets laughing
Added enemies to the 6th stage to encourage overdriving there
Changed fire patterns of Green Bubble Bullet Shooting Pink Things in Stage 5
I turned on "Interpolate colors between pixels," and I hated it. Everything was too fuzzy. So I turned it off.
Made it to where dying, in fact, ceases overdrive (After the charge loss post-death, of course >:) )
Fixed a bug pertaining to timing out Sousuke's spells in Stage 5. It's in the 0.69 release. Don't do it! Ever!
You can't cheese Stage 4 intro as easily by staying on the sides anymore (YOU HAVE TO DODGE THROUGH THE KNIVES HAHAHA THAT WAS WHAT YOU WERE SUPPOSED TO DO)


Things I have left to do* / am considering doing:
*Stages 3, 4, 5, 6, 0, EX backgrounds
*EX Stage patterns
*Final bosses patterns
*Zero stage patterns
*Recording player movements for replays
*Integrating gamepad control and custom setup for which
*Tie all sound effects into one global sound object for SE volume settings
*Same with BGMs
*Find out just what in the hell is causing that "ones digit of score isn't zero" bug (Closing in on it- the instigator appears to be high graze combos)
More "testing" :V (WHY THE FUCK CAN'T I GET 300,000,000 I AM THE WORST and I SHOULD BE ABLE TO BEAT STAGE 3 ON LUNACY.)
Shortening the game, as it currently stands at about 35 minutes
More sophisticated stage introductions, rather than little bits of text in the corner
Attack practice menu (this is about selecting a difficulty, a boss, and a lifebar of that boss, and trying it repeatedly until you capture it.)
Stage practice gives 5 bombs per life, rather than three, and 19 lives rather than 11.
Your last life gives you five bombs.
Add a stage progress to boss indicator, after watching Qwilderwibben wait 15 seconds for the Idiot Box to show
Make the difficulty text less "insulting"
 


So, is there anything I missed? :V


Trickysticks

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Re: Lunacy Star 0.69 (TRANSLATORS WANTED!)
« Reply #39 on: December 05, 2011, 08:57:33 AM »

Make the difficulty text less "insulting"
 
No calling people lunatics is fun  :ohdear:.

Anyway, that changelist seems rather good. Will give it a try eventually; I'll also be posting a detailed review of everything!
Interested in playing some boss fights I made? Have Danmakufu? Then check out my Danmakufu creations!

チソウ タイゼン

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Re: Lunacy Star 0.69 (TRANSLATORS WANTED!)
« Reply #40 on: December 05, 2011, 02:58:56 PM »
« Last Edit: December 08, 2011, 05:07:26 AM by Chisou Taizen »


Re: Lunacy Star 0.69 (Supposedly quite difficult! D: )
« Reply #41 on: December 08, 2011, 04:58:39 PM »
I would like to know if anybody is willing to translate all the phrases in this game into a different language for the alternate language settings.
If you would please help, that would be excellent.
I'm looking toward English and Japanese, maybe Spanish and any other languages people come up with.
The only prerequisite is that it has no fancy characters incapable of being displayed in Game Maker, such as Russian.

I can do Finnish if ? and ? are compatible with the software.

チソウ タイゼン

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Re: Lunacy Star 0.69 (8-stage Touhouesque in the works)
« Reply #42 on: December 08, 2011, 05:55:27 PM »


Okay, I was honestly expecting that not to work :V


MMX

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Re: Lunacy Star 0.69 (8-stage Touhouesque in the works)
« Reply #43 on: December 08, 2011, 06:05:49 PM »
Wat? Are u working on a new gaem with 8 stages? :o
My danmakufu thread Most recent - "Kappa Mechanics" (Nitori fight)   My youtube channel Latest update - EoSD extra no bombs clear


Re: Lunacy Star 0.69 (8-stage Touhouesque in the works)
« Reply #44 on: December 08, 2011, 06:18:09 PM »
Here you go:

"Stage # Start!" Taso # alkaa!
"End of Stage #" Tason # loppu
"Collision." T?rm?ys.
"### charge was lost." ### j?nnitett? menetettiin.
"Overdrive is activated." Ylikierrokset aktivoitu.
"Overdrive has ceased." Ylikierrokset lopetettu.
"Bonus! + #######" Bonus! + #######
"Super Bonus!!! + ########" Super-Bonus!!! + ########
"Boss Warning." Pomovaroitus.
"Bosses Warning." Varoitus: useita pomoja.
"Midboss Practice Drone has appeared." V?livastus Harjoittelulennokki ilmestyi.
"Boss Practice Drone has appeared." Pomo Harjoittelulennokki ilmestyi.
"Boss the Idiot Box has appeared." Pomo Idioottilaatikko ilmestyi.
"Boss Large Purple Head has appeared." Pomo Suuri Violetti P?? ilmestyi.
"Boss Battle Cubez have appeared." Pomo Taistelukuutio ilmestyi.
"Bosses Hydra Fleet Ships have appeared." Pomot Hydra-laivaston alukset ilmestyiv?t.
"More annoying Hydra Fleet Ships have appeared." Lis?? ?rsytt?vi? Hydra-laivaston aluksia ilmestyi.
"Hey, only one appeared this time!" Hei, vain yksi ilmestyi t?ll? kertaa!
"The last of the Hydra Fleet Ships have appeared." Viimeinen Hydra-laivaston aluksista ilmestyi.
"Boss The Ancient Guardian has appeared." Pomo Muinainen Suojelija ilmestyi.
"Final Boss The Lunacy Star has appeared." Viimeinen pomo Hulluust?hti ilmestyi.
"Final Boss The Lunacy Star has transformed." Viimeinen pomo Hulluust?hti teki muodonmuutoksen.
"Midboss Spikey Placeholder Thing has appeared." V?livastus Piikik?s Paikanvaraaja-juttu ilmestyi.
"Midboss Nategasa has appeared." V?livastus Nategasa ilmestyi.
"Midboss 6D-4 has appeared." V?livastus 6D-4 ilmestyi.
"Midboss Sousuke has appeared." V?livastus Sousuke ilmestyi.
"Midboss Large Purple Head has appeared" V?livastus Suuri Violetti P?? ilmestyi.
"Extra Boss ~~~ has appeared." "Extra-pomo ~~~ ilmestyi"
"It is the killer. Do not die." Se on tappaja. ?l? kuole.
"She is the killer. Do not die." H?n on tappaja. ?l? kuole.
"He is the killer. Do not die." H?n on tappaja. ?l? kuole.
"They are the killers. Do not die." Ne ovat tappajia. ?l? kuole.
"The screen is rife with killers. Do not die." Ruutu on v??r?ll??n tappajia. ?l? kuole.
"Enemy Defeated." Vihollinen tuhottu.
"First Stage: Descent into the Lunacy ~ Atmosphere of Helios 13" Ensimm?inen taso: Laskeutuminen hulluuteen ~ Helios 13:n ilmakeh?
"Second Stage: Torrent of Travel ~ Great Abyssal Wormhole" Toinen taso: Matkan virtaus ~ Suuri Abyssaalinen Madonreik?
"Third Stage: A Third Party In A War ~ Warring Ring of Planets" Kolmas taso: Sodan kolmas osapuoli ~ Planeettojen sotaisa rinki
"Fourth Stage: Drifting Through The Unknown ~ Uncharted Space" Nelj?s taso: Ajelehtiminen l?pi tuntemattoman ~ Kartoittamaton avaruus
"Fifth Stage: Infiltrate The Base! ~ The Outer Ring Fortress" Viides taso: Tunkeudu tukikohtaan! ~ Ulkokeh?n linnoitus
"Last Stage: A Fateful Encounter at the Inner Sanctum of Lunacy" Viimeinen taso: Ratkaiseva kohtaaminen hulluuden sisimm?ss? pyh?t?ss?
"Practice Stage: Learn How To Play! ~ Training Center on Helios 13" Harjoitustaso: Opi pelaamaan! ~ Helios 13:n treenikeskus
"Extra Stage: Beings From The Dimensional Anomaly ~ The Rend Of Dimensions" Extra-taso: Oliot dimensionaalisesta poikkeamasta ~ Ulottuvuuksien repeytym?
« Last Edit: December 08, 2011, 06:21:25 PM by Vanhaomena69 »

チソウ タイゼン

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Re: Lunacy Star 0.69 (8-stage Touhouesque in the works)
« Reply #45 on: December 08, 2011, 07:55:12 PM »
Jesus, I wasn't expecting it that fast. Thank you :)
I'll update with a screen of some of it in the near future.
I will be contacting you again, soon, however, for what remains in the translation.
This includes the instructional Zero Stage text, the HUD (see the screenshot- that's it), and the main menu.

@MMX
Tutorial + Main + Extra = 8
Oh, wait, technically nine.


Zil

Re: Lunacy Star 0.69 (8-stage Touhouesque in the works)
« Reply #46 on: December 09, 2011, 12:02:14 AM »
Is there a way to fullscreen this? I played for about a minute but I loved them speedy bullets. I just wish I could fullscreen.

チソウ タイゼン

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Re: Lunacy Star 0.69 (8-stage Touhouesque in the works)
« Reply #47 on: December 09, 2011, 12:52:24 AM »
Yes, because the configuration was as of yet inoperational, the fullscreen hotkey is F4.


Zil

Re: Lunacy Star 0.69 (8-stage Touhouesque in the works)
« Reply #48 on: December 09, 2011, 12:59:40 AM »
That's good. Also I have one complaint. The diagonal movement seems to be faster then vertical and horizontal. Unfortunately that makes it very difficult for me to play the game without sticking to only horizontal movement, which of course presents its own difficulties. If it's possible, I would definately make diagonal and horizontal the same speed.

チソウ タイゼン

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Re: Lunacy Star 0.69 (8-stage Touhouesque in the works)
« Reply #49 on: December 09, 2011, 01:57:19 AM »
Oh, I haven't noticed.
I can simply reduce the speed by decreasing the values involved by a factor of 30%.

I believe that you move 2.2 px when focused (Solar Hydra), which turns into 3.1 px diagonally, due to the fact that you get 2.2 vertical pixels and 2.2 horizontal pixels.

I hope that isn't so bad :ohdear:
I can fix it in the 1.0 release. What do you think about everything else?
« Last Edit: December 09, 2011, 01:59:15 AM by Chisou Taizen »


Chronojet ⚙ Dragon

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Re: Lunacy Star 0.69 (8-stage Touhouesque in the works)
« Reply #50 on: December 09, 2011, 02:28:23 AM »
I loved them speedy bullets.

Who will be the next to say so?

Zil

Re: Lunacy Star 0.69 (8-stage Touhouesque in the works)
« Reply #51 on: December 09, 2011, 02:30:07 AM »
Well I played some more and beat the Battle Cube or whatever it was called, and the game said game over at that point. Maybe because I was playing on the easiest difficulty? Also, I think fullscreening it stretches the screen (as least on my computer), which produces a similar effect to the diagonal speed thing, only horizontal, so all three directions end up with different speeds. Maybe I can change some display settings and it'll keep the length to width ratio when I fullscreen it.
Aside from the wierd diagonal movement, and a few spells which seem very difficult to avoid timing out, it seems like a very solid game. The fast danmaku are a nice break from Touhou's usual slowness, and there seems to be little to no delay between when I press a button and when the ship moves, which is a common problem with shooting games, including the old Touhous (without the Vsynch patches). So the handling is really nice. Even the music is pretty cool. :D
So if you change the diagonal speed I can easily see myself playing this, but right now that makes me kill myself left and right. :(

チソウ タイゼン

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Re: Lunacy Star 0.69 (8-stage Touhouesque in the works)
« Reply #52 on: December 09, 2011, 03:32:43 AM »
@Mewkyuu
I thought I was the only one who liked fast bullets :V

@Zil

Widescreen support will be implemented in v. 1.0.
Thanks for the comment on the music. As noted in the Music Room, the general idea is that the songs pick up on complexity the farther you go, so... :V
It said "game over" because that's my cheesed out way of restricting you to the first three stages in the main game mode. Collect those points quickly, because the prompt happens at timeline 6,300 (check below FPS) and it will cut you off from collecting everything.
Tacky ending because version 0.69.
Even though you can practice mode stages 4 and 5. (This is because, well, in the case 1.0 never came to light, I still wanted people to try what they were like)

I still have a lot of bugfixes to go, including timing out midbosses leading to boss identifier conflictions, pausing the game during game over leading to uninitiated variable error, etc.

If you can come up with generally which attacks pose a danger of timing out on, I'd be happy to lengthen their timers.

Of note is that I have already (effective as of v 1.0)
• decreased all Idiot Box spells by 4,000 HP
• Set the Blue Droplets timer on Battle Cubez to 70
• Shortened second boss survival to 20s from 40s
• Fixed some deal with timing out Sousuke's parameters (He won't be getting any extensions, sorry.)
• Tacked on 12s to the second boss attack where it gets close to you
• Added 10s to the second boss shaky bullets + large yellow bullets pattern


Zil

Re: Lunacy Star 0.69 (8-stage Touhouesque in the works)
« Reply #53 on: December 10, 2011, 06:22:20 AM »
I feel like some of the purple head's spells take a long time. (I didn't notice one was a survival spell though :V) And you added 10s to that other one, so maybe it's fine now.
Also that midboss in stage 3 has spell with red bullets that almost timed out.
The other thing I was thinking of was the cubes' last spell, but I realized that's also a survival spell.
All of this was on the easiest difficulty, and I haven't checked out stages 4 and 5. Also you can dodge the idiot box's leaf spell by sitting at the bottom and not moving, but it's the first spell on easy mode, so maybe you meant it to be that easy.

チソウ タイゼン

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Re: Lunacy Star 0.69 (8-stage Touhouesque in the works)
« Reply #54 on: December 10, 2011, 09:40:47 AM »
Oh, yeah, there's a total of 9 survivals in the main game and in the extra. That's among the differences from Touhou :V
(Of which there are not many :fail: )
On the subject of them, if you do try out Stage 5, do noooot clear Sousuke's "Mysterious/Amazing Magical Mirror" with less than three seconds remaining
Bomb on them if need be; the boss will begin descending and his dramatic entrance will conflict with Sou's second spell


I'd give the S3 midboss more time, but that comes close to cutting into the boss if you choose to time them out.
I tried giving it less HP, and she managed to die before the red bullets were ever a threat.
Anyway, as it stands, you can clear both her lifebars with a well-placed bomb from the third player ship.
So you know, I dunno. Did you follow her left and right, or sit in the middle?

Do try Practice on some of the higher difficulties, please! :D
I think I've only got one Standard player so far...

For reference, the fourth stage survival is "Spirit of Hydra" (boss, seventh lifebar) and the fifth stage one is "[Adjective] Dimensional Holes" (second midboss, second lifebar)

The Idiot Box's leaf attack was changed, but retains the safespot. It just looks harder now.

Miscellaneous addition: Rank system
(no, not dynamic difficulty)
As in an exponential curve that is based on your score
Added because I wanted to be able to say "I got Rank 95" instead of "I got three hundred thirty three million two hundred seventy thousand five hundred sixty points."
I also wanted to not sound like an ass to my friends, who barely crack Rank 15 (which... is about 1,500,000 >_> )
"I can't get rank 93!"
Versus
"I can't get 300,000,000 points!" (My highscore on Easy being 260m and Standard 275m)
You get rank 1 at about 1000 points, which I think is literally impossible to not get.
You would have to lose all of your lives, all of your bombs, and then pacifist to the point of steering at least 60 px away from bullets
And then the stage bonuses would bring you to rank 20 anyway
The last rank, rank 100, is attained at 400,000,000
so um good luck with that :V
I was able to get to rank 70 (103,000,000) in Practice Stage 5 Standard alone...
« Last Edit: December 10, 2011, 11:34:28 AM by Chisou Taizen »


Zil

Re: Lunacy Star 0.69 (8-stage Touhouesque in the works)
« Reply #55 on: December 10, 2011, 10:06:57 PM »
So you know, I dunno. Did you follow her left and right, or sit in the middle?
Sat in the middle. :]
Do try Practice on some of the higher difficulties, please! :D
I think I've only got one Standard player so far...
I'd love to really, but the whole diagonal movement thing screws me up horribly. I just crash into everything. I can probobly handle Normal or Hard though, so I'll check them out. (I play Touhou on Lunatic, after all.)

チソウ タイゼン

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Re: Lunacy Star 0.69 (8-stage Touhouesque in the works)
« Reply #56 on: December 10, 2011, 11:35:01 PM »
Well, hey, chin up. The diagonal issue was fixed and widescreen support is right around the corner.
I just might make a January release after all!
Wait, no, I still have that much stuff to do.


Touhou Lunatic is probably about where Lunacy Star is on Hard.
Plus one half.
It's like somewhere in the middle.
The only thing that eases it up is the fact that LS showers you in resources :I
I'm sure I could 1CC MoF Lunatic / PCB Lunatic if I was given 15 lives...


Yukari-Chan

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Re: Lunacy Star 0.69 (8-stage Touhouesque in the works)
« Reply #57 on: December 11, 2011, 04:57:53 PM »
I wonder what's this game about. No offense, but it doesn't look too interesting too me. Unless it has a good story, then I won't play it. If it's written in danmakufu, it has Japanese text(Only if you open it up with a specific program). Just copy the Japanese text and translate it at Google Translate.
" Borders are Borders. They were meant to be manipulated and mistreated. "

チソウ タイゼン

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Re: Lunacy Star 0.69 (8-stage Touhouesque in the works)
« Reply #58 on: December 11, 2011, 06:00:47 PM »
It's firstly a throwaway sort of story.
A S5 midboss with powers over dimensions, wanting to apply his powers in attack form, rips apart some nondescript space from which all this weird shit springs out.
Including an animate sun / starship thing that has a fabulous want to kill things.

The Zero Stage is a training facility on the home planet Helios 13, where the player ships are instructed basic danmaku.
Stage 1 is spent leaving the "home planet" and encountering the first of the Odd Things.
Stage 2 is in a wormhole. The dimensional anomaly is far away, so this saves time.
Stage 3 cuts across some fighting planets. The sister of the dimensional guy is fought here. A defense measure for the location that is Stage 5 is also fought here.
Stage 4 is coming closer to the Lunacy Star in some open and uncharted space. You encounter a band of Hydra Fleet ships scouring the place for potiental recruits.
Stage 5 is an installment ("The Outer Ring Fortress") by this dimension's "governmental" entity that tries to keep the Lunacy Star at bay. Also to keep all traces of the world outside, well, outside.
Stage 6 is inside the large enclosement in the Outer Ring Fortress, a sort of prison for the Lunacy Star. You fight and destroy it.
The Extra Stage is inside the dimensional tears. You fight a bunch of humans from another world. The "extra boss" is no less than 20 such people with impressive attack potiental. You fight some of the midbosses again, including Dimension Guy.

(Oh, look, another difference from Touhou. You spend the entire game knowing what to do, rather than spend the first three stages beating up random morons.)
There's no actual dialouge in it, so it has to be "All There In The Manual."
Sorry if the story turns you off of it, but I just wanted to make an STG :V

Oh, and it was written in Game Maker, not Danmakufu. Sorry.
« Last Edit: December 11, 2011, 06:05:40 PM by Chisou Taizen »


Yukari-Chan

  • Excuse me while I prepare /your/ demise. <3 TSO
Re: Lunacy Star 0.69 (8-stage Touhouesque in the works)
« Reply #59 on: December 11, 2011, 06:55:49 PM »
I see. Does the manual display Japanese text? Or does it have random code things like "?A???X?X?y??1?\?????u???????D???v" If so, just download the Japanese text displayer.
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