Haha, my video came out to 1.72 GB. 7:50 doesn't translate well into 1080HD. I have a non-HD that's 170MB, it's still HQ... Anyways, Drake can have this to vid.
Lunatic almost seems like Hard mode now... You can get away with making it harder methinks. I can get through it consistantly without losing anymore than one life, if not less. So uh... Please?
Well, Changed some things to make the Lunatic version more lunatic.Holy FFFFFFFF ಥ_ಥ
Download link:
http://www.mediafire.com/?bg1e0sxt2xo (http://www.mediafire.com/?bg1e0sxt2xo)
I had to continue at Icicle Hell. This is great.
I came at Frozen Vortex of High Speed. Love it so much.
I actually captured Cryo-Froggy.
Paper Snowflake is FFFFFFUUUUUUCCCCCKKKKKKKK but still humanly possible
Captured Frostbite.
Continued at Diamond Cage.
Frozen Star MkII is fuckwin.
I died at the first ten seconds of Mt.Everest L so yeah
JohnnyWalker-Everything makes sense now.
Drinking all the way...
Oh, and in b4 LuNautic-
OH WAIT
NAUT DIDN'T ASK FOR MORE
WHAT IS HAPPENING TO THE WORLD?
hold back for now
Gotta have some mercy.
Naut
One glitch I noticed is that Tenshi doesn't seem to give point itmes when you play her in the full stage lol. Also the white bullets are really hard to see when you use ReimuA lol
Hrm.... Some spells take too long to capture and others take no time at all. Some that stood out are Iku's Dragon Fish "Dragon Temple of Swimming Bullets", which isn't long enough
and Tenshi's Earth and Heaven Sign "Protection Need", which, conversely, takes a really long time to capture. I know it is supposed to take a while, but currently it is a bit excessive. Other notes: Perhaps you should make Tenshi's rock familiars take 0 bomb damage.
Her movement patterns also make her incredibly difficult to kill while using a forward shooting type (everything but REIMU_A), which isn't exactly a concern due to the fact that you can't see any of the bullets close to you when using REIMU_A, so I suppose it balances off. However, it does add imaginary difficulty, so try to avoid this kind of thing in the future. Both issues, I mean.
2)Or I'm naughty, or there's some phallic imagery on this one.Oh God! I've never seen that card in that way! ROFL!
I'm really impressed with this. Playing the shit out of it and upping a replay, fo sho.Thanks for the replay :P. Hypotrochoids... I think Touhou is for Hypotrochofilic people(?). Made those attacks based on Komeji Satori's Noncards.
The hypotrochoids thing was <3333 and then later I thought it wouldn't get any better, but that epic bezier-looking thing just blew me away. Massive props.
http://barneyzhenspages.googlepages.com/shot_replace.zip (http://barneyzhenspages.googlepages.com/shot_replace.zip)
EDIT: Video up.
http://www.youtube.com/watch?v=R2sm9joVeJM&fmt=22 (http://www.youtube.com/watch?v=R2sm9joVeJM&fmt=22)
http://www.youtube.com/watch?v=n_BNhkbQBjk&fmt=22 (http://www.youtube.com/watch?v=n_BNhkbQBjk&fmt=22)
2. The hitboxes of the large rocks are... not really possible to perceive well enough in the game. Sadly I don't know how to fix this problem, though.
TextOut( "\c[RED]Reimu: D: \n \c[PURPLE]Yukari: D:" );
Also the problem with giving Reimu red text is not everything she says is the truth :Vlol
Anyone tested lunatic mode?inb4Naut.
By the way, why is there the filelist? Was it needed to run the script?It's Hele's shotdata, so yeah.
By the way, why is there the filelist? Was it needed to run the script?
Maybe they're my fault. I modified the first version of Helepolis' shotdata to do this. I will try to fix this problem using guide lines.
- The hitbox on the "fire bullets" in Magic Sign "Open Pentagram" is annoyingly inconsistant and a bitch to dodge, though this isn't really your fault.
Writting down...
- The last non-spell is pretty much impossible when the orange butterflies start to mesh, or you get extremely lucky.
- Too easy, lol. Even though in the video I completely suck up a storm, I still found the script as a whole either fairly easy (Mistery "Perfect Closed Room", Furniture "Siestas") or rediculusly nerve-racking (Golden Witch "Path to the Golden Land" and Summon "Shoulder War Towers"). The rest of the spells could probably be more difficult.
Oh yeah, I mentioned a video.
http://www.youtube.com/watch?v=Q-7Xe-nQehA&fmt=22
Uhm, is Mima supposed not to shoot?
Because she isn't capable of doing so.
EDIT: And I don't seem to have FuncCutIn.txt, therefore fighting Alice isn't possible.
Thanks for pointing those horrible errors I've commited. -.-
Note to myself: I WILL NOT RELEASE ANYTHING IN A HURRY.
Go to the first post and download the quick fix please.
Sorry for the incovencience.
Please 1cc meOkay
FINAL FORM LOL
Everything Suikama said. Add to that a good job on the item script, and well, everything.I think that yellow barrier just shows how long your bomb lasts.
PS: Did you intend to add EX-Level spellcard Armor? It doesn't seem to work.
Disregarding SuikamaThanks :V
Well I tried out 1.02 and oddly enough when I collected 200 point items I did not get any extra lives and the counter was still at XXX/200.Thanks Suikama for your feedback. I love you.
I died both quickly and horribly ._.
First off, the Shanghai Doll midboss is ridiculous. Not only did you make it a survival, she tosses what looks like solid walls of red right off the bat, though I managed to squeeze through it a few times.
Second, while most of your nonspells are pretty well balanced and actually dodgable, I have a few bones to pick with you about some of those spellcards. Her third spell, for example, is just ridiculous. Try as I might, I couldn't figure out any way to capture it so I resorted to bombing it right away. The fourth spell, I finally realized you were supposed to go up and down to capture it instead of left and right. After I 1cced it twice now.-All cards are beatable (sorry for the hardest ones. I will check that too). The "Mind Breaker" card is VERY easy once you figure it how to beat it.
The two final spellcards, which you named Forbidden Magic, are so drastically different in difficulty. The second part is so much easier than the first, but the first is so bullshit hard. The main thing that made it hard was that a lot of the bullets were traveling a bit too fast. The last section in the first half could stand to slow down the rotation of the bullets a bit 'cause I was always being raped by the rotating arrowheads while trying to wait for the orange blasts to pass by. Also, the orange blast's tail has a strange hitbox. I kept getting caught by them when I was sure the darn blast passed by already.-As for the "Forbidden" cards, I tried to imitate the last spells of Mystic Records in Mystical Chain. I will touch the code to make them more balanced.
Finally, playing as a straight shot type, I'd like to say that Alice certainly loves to make it hard to stay directly in front of her. Either she's moving around like crazy, forcing me to stream to the side while running the opposite way I'm heading, or putting up a huge amount of bullets and forcing me to focus on dodging in the same area while running from me. You might want to come up with a movement function that moves bosses in the general vertical position of the player rather than just pure random movement.
I agree with Blargel...though I actually got to the first Forbidden Magic spell & lost inebiletely...that's as far as I got & no replay cause the stage took a continue & a life from me prior to the boss fight...mostly due to the midbosses...& also the only character I did well overall on this script with was Yuka...but my best run was with Mima ??? ... as hard as it was...guess I'll try 1cc it myself sometime tomorrow...-As I said before, I will check the "Forbidden" spells and Shangai script to balance them :P.
The "Mind Breaker" card is VERY easy once you figure it how to beat it.
Wanted to try Phantasm, but it gives me a script error with every shottype. :(
Is there any way to fix this?
S'really hard to keep track of people that post Danmakufu videos on youtube nowadays.Oh god, I never saw your post, Naut. Sorry, and thanks for the info. :getdown:
Beato normal run: http://www.youtube.com/watch?v=yPRz7cVi9ZM
Played by Kisekae
Also failed Normal but then 1cced Hard :derp:
You really keep pushing the graphical effects to the limits, aren't you Walker? How am I suppose to compete with this?
I don't judge scripts internally much, but you could perhaps shorten the actual delay between card switching / attacks. I think I counted two or more seconds on some attacks. But that could be just me.
Good job as usual.
Bummer, I was inches away from getting a perfect replay. You are one awesome dude.Oh, thank you!
Now if you'll excuse me: " サタデーナイトフィーバー!!"Oh f*ck yeah! For you too!
I simulteneously feel and do not feel the need to say something about this script, so have a smiley instead.Oh, thanks Iryan. I'll take it.
:dragonforce:
I did it! \^o^/
The normal mode replay will be here in several minutes~
Edit: I lied, it took like half an hour to upload those replays.
Part 1: http://www.youtube.com/watch?v=k1qgaxUNRZQ
Part 2: http://www.youtube.com/watch?v=7SqPaImQ6F0
Great script, your scripts are so beautiful! As Hele said, there seems to be a large "down time" between cards, which is a bit annoying. Also, is it just me, or did this one seem a bit easier than usual :V
Want a lunatic replay on the toob?
Dunno what versions you're all playing, but at least for me the delays between attacks are possibly a tad short on Normal mode.
That said: oh god :parsee: @ your danmakufu ability. The graphics are gorgeous too, you're a real artist.
I watched the part 1 (going to part 2). Looks like you got low fps. If you have low fps, you can comment the "particle" function inside the "vsiku.txt" files. Thanks for the replays. :PI see. ^^; Oh and no problem, Mr. Walker.
Lunatic replay of Iku Nagae. (http://www.youtube.com/watch?v=gdrlQ-MbPkE&fmt=22)
Your Alice script isn't on youtube yet, is it?
Your Alice script isn't on youtube yet, is it?
Probably not.
I only found *short random video*
Welp, let's fix that. (http://www.youtube.com/watch?v=us3angPh_Qg&fmt=22)
D; I can't plkay the TGoA Because of this: BGcontrol.txt what does it mean?!
06/10/2010 Update:
The Grimoire of Alice:
Download Link:
1 - The Grimoire of Alice. (13 MB) (http://www.mediafire.com/?m1udtmijjen) <--Download this
Credits on the readme.
2 - The Grimoire of Alice 1.02 Update. (57 KB) (http://www.mediafire.com/?imdzinwyjmr) <---Then This
3 - The Grimoire of Alice 1.03 Update (4.48 KB) (http://www.mediafire.com/?iynozgtmmhh) <---- And this.
Changes on the readme.
06/10/2010 Update:
The Grimoire of Alice:
Download Link:
1 - The Grimoire of Alice. (13 MB) <--Download this
Credits on the readme.
2 - The Grimoire of Alice 1.02 Update. (57 KB) <---Then This
3 - The Grimoire of Alice 1.03 Update (4.48 KB) <---- And this.
Changes on the readme.
If you follow these steps, you should be playing (almost) without any problem.
Anyway, download the attached file.
I'm new to this and i downloaded the walker scripts to Beatrice - The Golden Witch and I don't know what a script directory is. I just extracted to my Desktop so.... yeah what is a script directory ^^;;?
I'm new to this and i downloaded the walker scripts to Beatrice - The Golden Witch and I don't know what a script directory is. I just extracted to my Desktop so.... yeah what is a script directory ^^;;?
You need to run it with Danmakufu. If you haven't downloaded it yet, you can do it from here, then, extract the script you desire in the "script" folder of danmakufu.
You will need AppLocale too.
You may want to read THIS if you are new at this.
Oh my, necrobumping, how rotten of me!
Anyway, on topic.
I had a few problems loading the files correctly, it wasn't until I opened your scripts and realised you never used a CSD command that I fixed the problem, I had to rearange my script folder completely! For shame Mr. Walker!
That said, I LOVED your Cirno script, it was absolutely wonderous.
Paper Snowflake was so perfectly wonderfully beautiful.
It could be a bit harder though. Then again, changing it might ruin it's beauty, and in the end the spellcard that is more beautiful always wins.
Anything new from you will be much appreciated. Your scripts are wonderful!
I have an on-hold-project featuring Bern-chan from umineko and a few more chars. I can't finish it because I'm very busy at work. Hope I can finish it in a few months
Nothing much changed in v1.02. Unless I'm missing something....Thanks for playing Mewkyuu!.
Well, a lot of the attacks are either too hard, not hard enough, too fast or too slow for the player character I use on other people's scripts. I think that basically sums up everything I thought off.
2- Version 1.02 - Difficulties Fix (781B) (http://bulletforge.org/u/johnny-walker/p/a-miracle-will-not-happen/v/101-102/archive)(http://i609.photobucket.com/albums/tt176/stickmanmugen/error-1.png?t=1305069941)
(http://i609.photobucket.com/albums/tt176/stickmanmugen/error-1.png?t=1305069941)
??? Uhh...... could you maybe do something about this?
K, it's working now, thank you. ;)
You said that this is a difficulty modification right, but... exactly what is different?
Hello Johnny !
What's your general policy about sharing your ressources ? I just played your Vs Iku script and I found the sprite/ lightning shot fantastic, plus I'm beginning at Danmakufu so I need graphics for the shots, etc.
So, are you sharing your sprites, shots or tasks ? I've been working with them but I won't release anything if it bothers you.
Thanks.