>See if other doors can be opened without explosives.
>"We're not going to be waiting long, hurry up and finish whatever it is you're doing and then we're going to start making our way out of here."
>You decide to walk over to and test the other doors.
>Two of the doors open with ease. Rather surprising, given that the doors should be fairly heavy.
>Beyond each door, you see stone corridors that branch off in every direction.
>The third door refuses to budge, no matter how much force you put onto it.
>Appraise knife
>Loot the guard. Wear his armor if it fits.
>Look in nearby cells to see if anyone is in there.
>Listen for sounds of pursuing footsteps or cries for help.
>Your knife is a fairly valuable one. The blade is made out of adamantite, the same material as most of the hero's equipment. No corners were cut in crafting the handle, sheath, or holster either, each of these are worth enough to buy a small plot of land.
>You approach the dead guard and strip him of his armor. He does not appear to have anything else of value on him.
>Given that it has a much higher protective value than the clothes you have on right now, you equip the full plate armor over your clothes. It's a bit bulky and annoying to move in, but you weren't really capable of nimble movements in the first place.
>You walk over to the nearby cells and take a look inside. One of the cells is empty, the other houses a skeleton and several plates of rotting food.
>During this time you failed to hear any footsteps other than your own.
>_