She's a temple's nun (unlike Murasa) and knows how to fight (unlike Shou).
to think that Cirno (but not limited to) is "more fitting" for a fighting game or "a better fighter" than the war god's representative (*).. I call fraud detection warning on you, Shou :V (even Komachi wasn't supposed to be hitting people with her scythe, but she does anyways)
(*) this reminds me of a 4-koma where either Nue or Murasa (don't remember which) was defeated by Shou in under 30 moves in shogi, because of that
in other news, my guesses for today (anb I haven't even played the demo or re-read the characters' descriptions):
- Reimu = balanced type
- Marisa = rushdown/straightforward type
- Ichirin = heavy-hitter type (reminds me of Fiona, from Arcana Heart series, or Karulau, from AquaPazza; they've got range and damage, but not so good startup and recoveries)
- Byakuren = balanced type (by lack of other ideas), she would still be able to fight without preparing her moves, but would benefit from doing so (play normally or defensively, until you get the chance to prepare skills, then you have one more option for offense or defense, gradually shifting the momentum in your favor, a bit like Arcana Heart's Yoriko's pentagrams/triangle inputs which temporarily power up her moves)
- Futo = zoner or defensive type (getting stronger, status-wise as the match goes on, favoring players who can stay alive longer)
- Miko = either rushdown or balanced or speed-oriented type (I think the lack of defensive features on her would be nice as it forces the player to be able to do instant blocks, and thus making use of the game's system better than it would if she had also good defensive features)
- Nitori = gimmick type (reminds me of Faust, from Guilty Gear series)
- Koishi = zoner (setting up things on the screen for later activation) and/or long-range-type (like Clarice/Scharlachrot/Kamui, again, from Arcana Heart series, who, despite their long-range attacks, have good mobility, but aren't good with dealing with close-range pressure)
if there was to be a grappler type, it could be more probably Nitori or Ichirin. (besides Reimu's last word)
Byakuren could be a speed-type character (from her "super-human" spellcard), in case the game lacks one.
I'd like to see a stance character (could be Mamizou, if she really gets to be in the game), and a heavy zoning character (like Maori, in AH), hopefully Koishi (or someone else) fits this role well.
finally, have some
IaMP character page for comparison (the point being: 8 characters on it too)