Weirdly I have little~no trouble doing Tilts; it's Smashes I have trouble performing.
Tap jump is one of those convenient features I can't bring myself to use since going back to melee if I get used to it would be a bitch. If they ever remake it, I hope they include it.
Speaking of up tilts, I'm really happy they finally made Ganon's up tilt not take like 10 seconds to do. Also they gave him a sword, so happy.
Well; Ganon's a different incarnation than before. I'll admit I'm not a Zelda expert, so I can't recall *which* Ganon it is now.
Just like Link is BotW Link now.
This is an argument that I always hate but can't help but feel like I have to make in this case: If you're going to put Bayonetta in your game you're kind of obligated to make her kick ass. I'm not saying she should be intentionally better than all the other characters or imbalanced, but she should be good and feel good to use. Bayonetta is not an underdog and making her one feels wrong.
That said I didn't play any of Smash 4 so I never had to deal with her being overpowered, but over-nerfing isn't ever a fun or good solution.
To be fair to this point; apparently Sakurai has said if any character besides Kirby could have survived Galeem at the start, it was Bayonetta and Palutena. Kirby only survived because he warp stared out of reality.
Kirby was the survivor because he's a simple character and Sakurai.
Likewise this is why Palutena and Bayonetta are among the last characters unlocked in Spirit Mode and even seem to be the villian's final resorts [As well as the fact Bayo/Palutena are basically opposites]
I'd rather something over-nerfed and brought back up than being broken to the point of making the game unfun.