Maidens of the Kaleidoscope

~Hakurei Shrine~ => Rika and Nitori's Garage Experiments => Topic started by: WishMakers on June 27, 2019, 03:14:15 PM

Title: Danmakufu: Woo Edition (performance boosted DNH!)
Post by: WishMakers on June 27, 2019, 03:14:15 PM
Not sure I really have to go into detail since this has been posted in a few other places, but just to be safe...

https://github.com/WishMakers0/Danmakufu-Woo-Edition
Using the source code that mkm dropped, I released a build of Danmakufu PH3 with a good number of optimizations, performance fixes, and general stability updates.  Check it out if you're interested!
Title: Re: Danmakufu: Woo Edition (performance boosted DNH!)
Post by: starks on June 29, 2019, 01:20:10 AM
Thanks. This is cool. Can this be used as a drop-in for existing fangames with performance issues? I'd kill for even a method to force vsync.

Edit: Works fine with SoHW and RSS. MPP crashes. HSoB doesn't render properly. No noticeable performance gain for any.
Title: Re: Danmakufu: Woo Edition (performance boosted DNH!)
Post by: Branneg Xy on July 01, 2019, 10:56:55 PM
[EDITED for insight&clarity] Peachy ! It would be helpful&useful to know,build,publish  Update and Reports by Comparison such as this one...
Thanks. This is cool. Can this be used as a drop-in for existing fangames with performance issues? I'd kill for even a method to force vsync.

Edit: Works fine with SoHW and RSS. MPP crashes. HSoB doesn't render properly. No noticeable performance gain for any.
...and especially so when ANSWERED LIKE THIS !
The problems with MPP, HSoB, Tri-Focuser, BoSM and so on are due to dat extraction issues.  Those will be fixed in the next release.
Sorry for the late reply!
Title: Re: Danmakufu: Woo Edition (performance boosted DNH!)
Post by: WishMakers on July 03, 2019, 06:27:44 PM
Thanks. This is cool. Can this be used as a drop-in for existing fangames with performance issues? I'd kill for even a method to force vsync.

Edit: Works fine with SoHW and RSS. MPP crashes. HSoB doesn't render properly. No noticeable performance gain for any.

The problems with MPP, HSoB, Tri-Focuser, BoSM and so on are due to dat extraction issues.  Those will be fixed in the next release.
Sorry for the late reply!
Title: Re: Danmakufu: Woo Edition (performance boosted DNH!)
Post by: Infy♫ on July 03, 2019, 07:39:35 PM
this is really great. I will definitely use it!
Title: Re: Danmakufu: Woo Edition (performance boosted DNH!)
Post by: starks on July 04, 2019, 12:32:51 AM
The problems with MPP, HSoB, Tri-Focuser, BoSM and so on are due to dat extraction issues.  Those will be fixed in the next release.
Sorry for the late reply!

That's awesome. Are any games planning to launch with this? Dream Logical World seems to be hinting at it.
Title: UPDATED RE-POSTED REPLY Danmakufu: Woo Edition (performance boosted DNH!)
Post by: Branneg Xy on July 06, 2019, 03:11:18 AM
That's awesome. Are any games planning to launch with this? Dream Logical World seems to be hinting at it.
:sword!: :flowerpower: :munch:

[RE-POSTED and EDITED for insight&clarity] Peachy !Whenever possibile and available, It would be helpful&useful to know,build,publish  Updates and Reports  such as the one above ,this one...
Thanks. This is cool. Can this be used as a drop-in for existing fangames with performance issues? I'd kill for even a method to force vsync.

Edit: Works fine with SoHW and RSS. MPP crashes. HSoB doesn't render properly. No noticeable performance gain for any.
...and especially so when ANSWERED LIKE THIS !
The problems with MPP, HSoB, Tri-Focuser, BoSM and so on are due to dat extraction issues.  Those will be fixed in the next release.
Sorry for the late reply!