Wow a lot has happened since I was gone.
Alright, time for a super post. Some of these spell cards will already have hints from other people, but I feel like typing my input anyways.
SPELL CARDS YAY
EoSD Extra:
- Sun Sign "Royal Flare"
I think I posted something about this card already, but here goes.
A very stupid card because it's extremely difficult to capture without much experience, as you have to know where the open spots are and how not to get bullets to spawn on you. Either micromemorize if you're good at that kind of thing, bomb the shit out of it, or just practice it over and over again.
- Taboo "Cranberry Trap"
The first few times you play it it's a very annoying card, and similar to Royal Flare, you probably need some experience. Most people find a technique that works, and just keep using that same method over and over again. Personally, I think that's stupid and I just dodge it as I see fit, improvise. It's actually not that bad if you direct the first few bullets and just make your way around the screen.
- Taboo "Four of a Kind"
Very fun card. Pure dodging. It is highly unlikely that you'll find yourself almost trapped, but you shouldn't be staying on the very bottom anyways. This is not a hard card at all; if your skills are good, it should be a consistent capture.
- Taboo "Maze of Love"
Two ways to do this: circling around Flandre, or staying at the bottom and dodging in between the rings. Certain people will actually find it easier to dodge at the bottom, but most people circle Flandre. It's difficult at first because it's a strange angle and there is very little room for error, but once you get the hang of it, it's not too bad.
- Forbidden Barrage "Catadioptric"
Stay near the bottom right corner. This is the easiest place to stay. There's really not much to say. Avoid the large chains and dodge the debris, being careful not to hit them especially when focusing on the larger chains.
EoSD Normal:
- Conjuring "Misdirection"
Er, if we're talking about Normal, then all this card is is streaming. All the bullets are just simple homing attacks.
- Illusion Image "Luna Clock"
This one isn't that bad. The smaller bullets home on you initially, so just dodge a little to the side and all you have to worry about are the knives.
- Maid Secret Skill "Marionette"
There are two ways to do this. You can take sweeping to the extreme and dash from one side of the screen to the other, redirecting almost all of the knives, or you can just dodge the knives. I think dodging should be much easier. Just remember to move a bit to the side after the bullets change random directions, as there are some bullets that don't change direction and you'll have a wall coming toward you.
- Dark Sign "Scarlet Netherworld"
The criss-cross bullets are the trickiest part of the spell card. Just make sure the straight lines don't hit you and focus on the criss-cross. That's it, pure dodging.
- Curse "Curse of Vlad Tepes"
Make sure you are very comfortable with the massive angle acceleration. Be prepared for the curves and just dodge the bullets the knives spawn, being careful not to get trapped by a wall. Plan ahead a little.
- "Red Magic"
Learn how to dodge it and the rest is endurance.
MoF Lunatic:
- Kappa "Spin the Cephalic Plate"
Stream from one side to the other, and dash at the right time so that you don't go through the small bullets the same time you go through the rings. Repeat until complete.
- Sea Opening "Moses's Miracle"
You could memorize the order of the knife patterns, but that's a lot of work and stupid. Just dodge quickly, keeping yourself open, while maintaining focus at Sanae. Before the knives accelerate, you can see which pattern she will be using on you, so you can plan and dodge accordingly. Should be a consistent capture with the occasional "oops I trapped myself."
- Leaf Sign "Falling Leaves of Madness"
HAHA this is a fun card. Stay as close to Shizuha as possible, so you don't have to deal with the yellow curving bullets. The rest is just micro-dodging. I don't know about Marisa, but if you're using Reimu, trust in your tiny hitbox.
PCB Extra:
- Shikigami's Radiance "Charming Siege from All Sides"
This is actually much, much harder than the Phantasm version. Just pass in between each big bullet ring when you get the chance, and follow through one by one, keeping track of your horizontal position as well. The trickiest part is that streaming cyan bullets, because they curve and the room they give you is very small, so you should primarily be focusing on them, as difficult as it may be. Survive as long as possible before bombing through if necessary.
- Shikigami's Shot "Unilateral Contact"
This one is very tricky. Pure dodging. Once you learn the pattern, all you have to do is focus on the right waves at the right time, and just dodge them.
- "Kokkuri-san's Contract"
This is a hard one indeed. Since the bullets in the beginning move either vertically or horizontally, all you have to do is follow the ring and only focus on the direction you're moving in. If you're moving from side to side, block the vertical bullets out of your head and vice-versa. When you get to the ring shrinking, just dodge. Don't be intimidated by the small space at the end.
SA Normal:
- Recollection "Border of Wave and Particle"
I don't really see why anyone would need tips for this one, haha. Once again, pure dodging. This is in my opinion one of the most fun spell cards in all of Touhou. Dodge the random waves of bullets, keeping an eye on Satori. As soon as the walls start forming, get ready to dash to the side to get out of the way, and return to your original spot afterwards. The tricky part is to not get hit when you're coming back from the side. Move forward when you're coming back from the side so that you can slowly push back as the bullets approach you, giving you some time to position yourself correctly.
Whew that was a lot.