Maidens of the Kaleidoscope

~Hakurei Shrine~ => Rika and Nitori's Garage Experiments => Topic started by: Alrisandre Margaletrisame on October 15, 2009, 09:56:55 PM

Title: Touhou "_______"; Luminous Wings of Cold Steel
Post by: Alrisandre Margaletrisame on October 15, 2009, 09:56:55 PM
First Post edited to contain details of the now-serious project.

NAME: Touhou "_______"; Luminous Wings of Cold Steel

STORY: One morning in Gensokyo, everyone wakes up to find that a massive rip has appeared in the sky, where the stars always shine bright in the black of night, contrasting painfully with the peaceful blue atmosphere with fluffy white clouds that float by unaffected. Patchouli, along with Rinnosuke, and Sakuya (with Remilia's permission, of course.) leave to create LAOS, also known as the Local Area Observatory Station, in the sky near the Anomaly that appeared overnight. Using LAOS, the three study the Anomaly, and are astounded to discover that it is artificially createde and sustained, meaning that it was put there on purpose! Unfortunately, at this point, A Huge Battleship (lol.) rumbles into Gensokyo's atmosphere through the anomaly with an unfathomable amount of smaller ships! With Patchouli, innosuke, and Sakuya all trapped inside, the battleship makes off with LAOS back into the Anomaly, but not before causing mass destruction upon the lands. The armada of ships that came with the battleship continue to raze Gensokyo to ash and rubble.

Nitori, Gensokyo's engineer kappa, decides this would pe a good time to reveal the secret project that she had been working on deep inside of Youkai Mountain. She had been designing a vehicle to take Gensokyo's residents to space, along with an automatic assembly line to mass-produce them, and a carrier to deliver them safely where needed. The ASANO series (Aero-Space Amphibious Navigation Object) has a very strange ability, in which the ship, when first used, changes it's shape to reflect the heart and soul of it's first user. Nitori hadn't quite fixed this like she wanted, where this shape shift could be done more than once, but at this point in time, once was enough. This meant that the first user of every ASANO was it's permanent owner, and the ASANO would eternally hold the shape of it's first user's soul.

Reimu, Marisa, Alice, Youmu, Cirno, Remilia, and Yukari are the first nes to contact Nitori about piloting an ASANO, each have their own reasons for fighting, but they all share a common goal: to save Gensokyo from total annhialation.

Reimu's Prelude
: Hakurei Shrine is one of the first places to be destroyed, which is reason enough for the Hakurei miko to seek retribution, preferably in the form of a donation large enough to rebuild the shrine and it's grounds, three times over.

Marisa and Alice's Prelude: Both Maisa and Alice happened to be shopping in Eientei for materials and consumables at the time. On their way home, they were stopped in their tracks by the sight of the moon-sized ship ominously gliding into existance through the Anomaly. Lasers caressing the countryside in explosive force, all they could do was watch in horror as their forest and home was lit completely ablaze by a single laser's sweep. As soon as they heard of Nitori's ASANO project, they set out with vengeful hearts.

Youmu's Prelude: Youmu, though Hakugyokurou was not directly affected by the Anomal and Assault, was sent to Nitori by Yuyuko because the netherworld was becoming burdened by too many ghosts entering at once with the battleship's attack on Gensokyo.

Cirno's Prelude: Cirno became involved when the battleship lasered her lake and boiled it away like the lake never existed there in the first place. Luckily, Cirno happened to be out with Rumia at the time, but that didn't mean that Cirno wasn't frightened and infuriated all at the same time. Frightened by the raw power used to vaporize her entire lake in seconds, nd infuriated that these aliens think they can just fly in through a hole in the sky and turn her lake into a cloud of hot steam on the wind and get away with it.

Remilia's Prelude: Remilia, concerned for the safety of Patchouli and Sakuya, immediately sets out to rescue them. Oddly, Scarlet Devil Mansion was left untouched by the initial Assault, but as soon as she sets out to request an ASANO from Nitori, the mansion was reduced to rubble in an earthshaking explosion.

Yukari's Prelude: Of course, with Yukari being notorious for her border manipulation mischief, she was the first one blamed for the gap-like Anomaly in the sky that brought destruction to Gensokyo. Not a soul believes that she was innocent in the matter, so she winds up having to gap-steal an ASANO, and chase after the abducted LAOS in an attempt to redeem her name and prove she had no part in the Anomaly. She hopes that by rescuing LAOS, her innocence will be proven.

Alrisandre's Prelude: To be added.


ASANO models:

Reimu: "Yin & Yang" - CONCEPTUALIZED
Marisa: "Five Point Power"
Alice: "Puppetmaster"
Youmu: "Yojimbo"
Cirno: "Ice-9"
Remilia: "NightWings" - CONCEPTUALIZED
Yukari: "Border Patrol" - CONCEPTUALIZED

Unlockable: (In no particular order)
Patchouli: "Ampersand" - CONFIGURED
Flandre: "NightLights" - CONCEPTUALIZED
Minoriko: "Bountiful Harvest"
Sanae: "Category Seven"
Aya: "Nevermore"
Hourai: "Marionette Lancer"
Suika:
Rumia:
Daiyousei:
Chen:
Ran:
Satori:
Tenchi:
Suwako:
Kanako:
Keine:
Mokou:
Letty:
Momizi:
Nitori:
Hina:
Yuyuko:
Mystia:
Wriggle:
Tewi: "Corpore Sano"
Reisen: "Anima Sano"
Eirin:
Utsuho:
Orin:
Yuugi: "Another Round"
Parsee:
Sakuya: "Lunar Dial"
Kisame:
Elly:
Yumeko:
Nazrin: "Magnetic Chrysanthemum"
Sariel:
Mima:
Yuka: "Lady Midori"
Kikuri:
Konngara:
Genji:
Rika:
Meira:
Kotohime:
Kana:
Rikako:
Chiyuri:
Yumemi:
Rukoto:
Kurumi:
Sara:
Luize:
Yuki:
Mai:
Shinki:
China:
Koakuma:
Lyrica:
Merlin:
Lunasa:
Shikieiki: "Apollo" (Subject to change)

(At this point,  know that I'm missing a bunch. Please post those that I'm missing!)

Llathala:
Alrisandre: (Yay, self-insert!)
Kamihana: "Lingo"
Patil:
Desiderius:
Sadismial: "Pain"
Achromia: "Colorless Future"
Phoebe: "Lacrima"
Kaeli:
Hazel: "Million Dollar Angel"
Laevateinn: "Ultima"

Enemy ships:
(unlisted)


Stage One concept has been written. Kit: Stage one theme is a vague mix of Einhander's "Streets". Try a fast-paced loop around Youkai Mountain, then up the river and waterfall, and through Moriya Shrine. Stage One boss is "Gomorrah". Stage one midboss is the first appearance of "Cerberus". Stage general enemies consist of "Swarmers", "Screamers", "Jumpers", and "Chasers".

MODES:
Story Mode -  The usual single-player story play.
Co-Op Arcade Mode - Two players can play, story becomes ambiguous to all characters. Potential online use here.
Campaign Mode - Unlockable. This is a First or Third Person Simulation-style version, with a new story that takes place after Story Mode. Basic idea is to 'clean up' the remainder of the enemy in Gensokyo in challenging dogfights.
Versus Mode - Unlocked with Campaign Mode. Two or more players face off in a predetermined 'stage' and see who comes out on top. Potential online use here.
Endless Mode - One life. See how long you last in an endless stage.
Survival Mode - Unlocked with first new unlocked character. Basic idea is similar to Endless Mode, except you can only use each character once. When you lose a life, it pauses the action, and brings up an in-game character select screen where you pick your next ship and continue where you left off.
Double Mode - One player conrols two characters simultaneously in Arcade style.
Special Modes - game can be played in special arcade versions like 'Galaga Mode', 'Pong Mode', 'Arkanoid Mode', and more.
Create-a-Character Mode - Create up to five custom characters with five more unockable slots! As you play the game, more pieces and accessories will be unlocked.
Create-a-Ship Mode - Unockable. Create up to five custom ASANO ships with five more unlockable slots! As you play, more pieces, accessories, weapons, and attributes will be unlocked.
Create-an-Option Mode Unlockable. Create up to five custom 'Options' to fight alongside your ASANO ships! As you play, more parts, accessories, and attributes will be unlocked.
Create-a-Stage Mode Unlockable. Create limitless stages and program enemy flightpaths, camera angles, shot patterns and more here! As you encounter various parts, terrains, and objects, they will become unlocked for use here.
Create-an-Enemy Mode - Unlockable. Make your own bad guys here! A total of 25 slots available for villian creation. Parts, attributes, and other thingies will become unlocked as you play.
Create-a-Piece Mode - Unlockable. Want a piece not already in the gallery? Make them! This feature becomes avaliable after all parts and accessories have been unocked. Parts made here can be used in many of the above Creation Modes.

3 Dimensional Models
Camera Paths through stages to pan and rotate around ships and scenery
Predetermined Characterized Ships
ALL Characters exist (Pc-98 through current and fangame characters)
Spellcard Deck Selection with Unlockable Cards
Customizable Weapons Array Unlockable Feature
Special Modes - "Galaga", "Pong", "Arkanoid", etc.
Seven difficulty settings? (Training, Skirmish, Easy, Normal, Hard, Lunatic, Twilight. Difficulty increases onscreen bullet count, speed, pattern intricate-ness, and hitbox size.)
Unlockable Special Ships (Vic Viper, Falchion, Jade Knight, EDF's XA-1, FIRE LEO-03 Styx, Silver Hawk, Endymoin Mk.II, Astraea, Selena, Andromalius, Concert Master, Curtain Call, etc.)
Hangar Mode (Ship Gallery)
More than ten stages.
Extra and Phantasm stages.
Character-Ship effects.
Detailed 3-D Environment Mapping
Story progression in-action (Events and story progression can occur while in the heat of battle, for example: In one scenario, Remilia happens to join up with AI-controlled Meiling in one stage, and they fight alongside one another for part of the stage, then Meiling is incapacitated by a stray bullet and has to be left behind until the stage is completed. Occasionally, other characters will cross your flightpath, or may request assistance [Starfox, anyone?], and even the Player-Character will make comments and things while fighting. Story progresses from in or near Gensokyo, through space, across the moon, and beyond.)

New idea that could present a LOT of difficulty. Probably won't be incorporated into the PC version, but if I try to hit a console system with this: Dual-joystick movement. Left stick would cover the vertical "Up, Down, Left, Right", while the right stick would cover the horizontal "Forward, Reverse, Left, Right". This would allow the ships to be controlled like an etch-a-sketch cursor in a three-dimensional coordinate field. PC version will just simply have to stick with 2d movement and complicated flightpath to camerapath control adjustments for some parts, like in Ether Vapor.

Also, how hard would it be to take two or more existing game engines, and combine the more favored parts into one engine? If that is possible, I would like to take the existing Ether Vapor engine and dissect it somehow.
Title: Re: Touhou and Starfighters!?
Post by: G_gglypuff on October 15, 2009, 10:36:34 PM
Well... I'm a little lost in this one, but to begin, what are the playable ships going to be? I think that'll help.
Title: Re: Touhou and Starfighters!?
Post by: Rinnosuke Morichika on October 16, 2009, 12:20:51 AM
I'm pretty good at the design of futuristic spacecraft and such. Can you provide some visual examples of the kind of 3D models/ships you're looking at, and which characters in particular? I just might be able to help with some suggestions.
Title: Re: Touhou and Starfighters!?
Post by: Dizzy H. "Muffin" Muffin on October 16, 2009, 01:17:33 AM
Hmm. A 3D in the vein of Wing Commander or X-Wing/TIE Fighter or Ace Online except with Touhous (or just cute girls in general) sounds like it might be actually interesting ... What's the kit you're using?
Title: Re: Touhou and Starfighters!?
Post by: Toasty on October 16, 2009, 01:45:12 AM
Use the freespace 2 open engine - it roxorz.
Title: Re: Touhou and Starfighters!?
Post by: Slowpoke on October 16, 2009, 02:41:13 AM
I'm pretty good at drawing machinery in general, but you're right, it will be a challenge to design ships based on characters.
Title: Re: Touhou and Starfighters!?
Post by: Letty Whiterock on October 16, 2009, 02:55:49 AM
Vic Viper as piloted by Letty
Title: Re: Touhou and Starfighters!?
Post by: Edible on October 16, 2009, 02:59:43 AM
Obvious solution would be mechamusume.
Title: Re: Touhou and Starfighters!?
Post by: N-Forza on October 16, 2009, 03:03:19 AM
Obvious solution would be mechamusume.
Getting bad flashbacks to Otomedius...
Title: Re: Touhou and Starfighters!?
Post by: Hououin Kyouma on October 16, 2009, 03:19:09 AM
Vic Viper as piloted by Letty
And Nanael
Title: Re: Touhou and Starfighters!?
Post by: Edible on October 16, 2009, 03:37:07 AM
Getting bad flashbacks to Otomedius...

Bad? :|
Title: Re: Touhou and Starfighters!?
Post by: Dizzy H. "Muffin" Muffin on October 16, 2009, 04:10:34 AM
Bad? :|
He sucked at it, maybe. ``
Title: Re: Touhou and Starfighters!?
Post by: N-Forza on October 16, 2009, 08:02:48 AM
I just hated the concept. Another Parodius would've been better. But, at least there was a guy character available.
Title: Re: Touhou and Starfighters!?
Post by: Grand Octopus on October 16, 2009, 08:08:07 AM
The Silver Hawk, piloted by... I dunno, Mystia, Aya or Tokiko. Not Momizi, because she sucks.
Title: Re: Touhou and Starfighters!?
Post by: Kitaen Silva on October 16, 2009, 02:55:03 PM
Alrisandre is making a game! (With Kit, of course)
Touhou Characters!
Spaceships!

Only problem: Ally isn't the most capable vehicle designer. The idea is to try and keep a theme for each character's ship. But I don't know how to incorporate the character's personalities into a marvelous work of technology. I want them to look more cool than cutesy. Also, if anyone has played R-Type Final, or Ether Vapor, I want to try and use a mobile camera / viewpoint around 3D models, and this would change controls as the camera moves in a similar fashion. Post your suggestions here, please?

Ally, I know you're excited about this idea, and I also like the idea, but in the future, please bring your concepts to the team, so we can actually develop them to be fairly solid. However, this idea seems to have already generated a fair amount of positive feedback, so we'll stick with it for now. Secondly, we have no plot, we haven't chosen the playable characters, and we don't have any software or equipment to make this happen, nor will we have said things for an undetermined period of time. We don't even have a name for the story yet.

Furthermore, Good job on bringing your concept to the people who know what they're talking about when it comes to danmaku. Now you just have to gather information on what software to use.

Well... I'm a little lost in this one, but to begin, what are the playable ships going to be? I think that'll help.

We haven't made any decisions on which characters to use, but I personlly am leaning toward trying to get all official Touhou characters as playable or unlockable. Yes, even PC-98ers, like Konngara, would be an unlockable. Ally wants to somehow set it up so that players can create a custom ship/character/weapons array using unlocked parts.  Also, she wants several MotK-exclusive original characters to be included in the playble roster. (She's insistent that we use Phoebe for something, and we use the character Laevateinn from my story "Incredible Pains of Unarmored Heart". [Yes, THE Laevateinn. That was under Flandre's posession.])
I'm pretty good at the design of futuristic spacecraft and such. Can you provide some visual examples of the kind of 3D models/ships you're looking at, and which characters in particular? I just might be able to help with some suggestions.

Well, I'm leaning toward Einhander-esque in appearance, but Ally might have a different idea.

Hmm. A 3D in the vein of Wing Commander or X-Wing/TIE Fighter or Ace Online except with Touhous (or just cute girls in general) sounds like it might be actually interesting ... What's the kit you're using?

Lol. It's me. I am 'the kit'. Kit be short for Kitaen. And yes, Ally is using me for this project.  :V

Use the freespace 2 open engine - it roxorz.

Have a software acquisition location? This could be helpful in making this currently unnamed doujin game a reality.

Vic Viper as piloted by Letty
The Silver Hawk, piloted by... I dunno, Mystia, Aya or Tokiko. Not Momizi, because she sucks.

Vic Viper and Silver Hawk could be unlockable ships? And characters could be interchangable, adding or removing effects based on which character is used in conjunction with which ship?

Reimu in Reimu's ship for full homing capability, or Marisa in Reimu's ship for half homing half starpower?
Title: Re: Touhou and Starfighters!?
Post by: Alrisandre Margaletrisame on October 16, 2009, 05:55:55 PM
Ally, I know you're excited about this idea, and I also like the idea, but in the future, please bring your concepts to the team, so we can actually develop them to be fairly solid. However, this idea seems to have already generated a fair amount of positive feedback, so we'll stick with it for now. Secondly, we have no plot, we haven't chosen the playable characters, and we don't have any software or equipment to make this happen, nor will we have said things for an undetermined period of time. We don't even have a name for the story yet.

Furthermore, Good job on bringing your concept to the people who know what they're talking about when it comes to danmaku. Now you just have to gather information on what software to use.

Sorry boss... Oh, and I do have a story concept. I'll PM you my ideas, k? I just don't have a name yet...  was going to see what the MotK crew have for ideas on that.
Title: Re: Touhou and Starfighters!?
Post by: Toasty on October 16, 2009, 06:14:47 PM
Well kit, you can get the engine at these forums: http://www.hard-light.net/forums/index.php?PHPSESSID=fff6a398ef4e6615eabb81a765a7e052&board=50.0

along with how to use it. It's basically an upgraded version of the game engine used for Freespace 2, and it's usual use is to modify said game...but several folks are making standalone games from it. Like this: http://www.youtube.com/watch?v=AFnSvromImU (the developers have been known to take huge breaks or work at a slug's pace for that game, by the way....)
Title: Re: Touhou and Starfighters!?
Post by: N-Forza on October 16, 2009, 11:57:35 PM
Reimu in Reimu's ship for full homing capability, or Marisa in Reimu's ship for half homing half starpower?
That's actually a pretty good idea. Give the characters and the ships different abilities and let the player mix and match. However, make it something like the real Touhou games, and have the different ships be based on different characters. Like Reimu in a Yukari-like ship.
Title: Re: Touhou and Starfighters!?
Post by: Firestorm29 on October 17, 2009, 12:05:54 AM
I'm kinda confused.... IS this going to be like Mechwarrior's Critical System or like R-type final where you can swap out weapons that only work with certain chassis?

It does sound like a cool idea, I just can't see it in my mind all the way yet. :/
Title: Re: Touhou and Starfighters!?
Post by: Kitaen Silva on October 17, 2009, 02:54:54 PM
That's actually a pretty good idea. Give the characters and the ships different abilities and let the player mix and match. However, make it something like the real Touhou games, and have the different ships be based on different characters. Like Reimu in a Yukari-like ship.

That's what Ally said, too. She said something along the lines of "Characterized Ships", while trying to keep away from the gundam-esque mobile suit feel. I'm not sure how that would work, exactly, without the ships being horrendously cheesy (like some 'Kart' games out there). Some could be a unique paint job, with characterized accessories, while others could be outrageously strange? (Somehow I can't see Marisa in a mechanical mushroom. Maybe some sort of broom apparatus? Like... twin 'Broom Boosters'. lol.)
Title: Re: Touhou and Starfighters!?
Post by: Dizzy H. "Muffin" Muffin on October 17, 2009, 03:44:57 PM
I think it's better to put spaceship-components that go by personality/feel than trying to directly replicate fantasy-elements on a space ship. I mean, it's okay to give Reimu's ship yin-yang decals and draw stars and a broom on Marisa's ship, but you should say "Okay, Reimu gets improved homing-missiles and is overall a slightly smaller target/Marisa gets faster speed-boosters" rather than "okay, how do we implement the yin-yang orbs/mushrooms?"

Abstract things like time-stopping and portals, on the other hand ...
Title: Re: Touhou and Starfighters!?
Post by: Alrisandre Margaletrisame on October 17, 2009, 04:01:03 PM
Okay! Here's a summary of the basic concept!

Name: Touhou (Luminous Wings of Cold Steel?)

3 Dimensional Models
Camera Paths through stages to pan and rotate around ships and scenery
Predetermined Characterized Ships
ALL Characters exist (Pc-98 through current and fangame characters)
Create-a-Character Mode with Unlockable Content (unlocked through achievements)
Create-a-Ship Mode with Unlockable Parts (unlocked through achievements)
Create-an-Option Mode with Unlockable Content (unlocked through achievements)
Create-a-Stage Mode with Unlockable Pieces (unlocked as encountered)
Create-an-Enemy Mode with Unlockable Content (unlocked as encountered and through achievements)
Spellcard Deck Selection with Unlockable Cards
Customizable Weapons Array Unlockable Feature
Co-Op Mode
Versus Mode
Online Mode (undetermined, but possibly an MMO in the future, if that could be considered possible.)
Special Modes - "Galaga", "Pong", "Arkanoid", etc.
Seven difficulty settings? (Training, Skirmish, Easy, Normal, Hard, Lunatic, Twilight. Difficulty increases onscreen bullet count, speed, pattern intricate-ness, and hitbox size.)
Unlockable Special Ships (Vic Viper, Falchion, Jade Knight, EDF's XA-1, FIRE LEO-03 Styx, Silver Hawk, Endymoin Mk.II, Astraea, Selena, Andromalius, Concert Master, Curtain Call, etc.)
Hangar Mode (Ship Gallery)
More than ten stages.
Extra and Phantasm stages.
Character-Ship effects.
Detailed 3-D Environment Mapping
Awkward Gameplay Cheats? (Hentai Modo, lol.)
Story progression in-action (Events and story progression can occur while in the heat of battle, for example: In one scenario, Remilia happens to join up with AI-controlled Meiling in one stage, and they fight alongside one another for part of the stage, then Meiling is incapacitated by a stray bullet and has to be left behind until the stage is completed. Occasionally, other characters will cross your flightpath, or may request assistance [Starfox, anyone?], and even the Player-Character will make comments and things while fighting. Story progresses from in or near Gensokyo, through space, across the moon, and beyond.)

This could possibly be extremely epic. It could also be very large in size.

Bad news: We have no experience in game programming. Period. X3 This means that it will all be trial-and-error, and things could be very buggy in the initial trial release. We don't have an expected release date, either. Everything is still on paper.

Worse news: We don't have a computer. We're using public access computers to gather our information, and everything else is just in the conceptual stage except for Kit's "Beyond Border Gensokyo", Yuna's "All I Need", and Hobb's "The Airship Chronicles". Luminous Wings of Cold Steel will be my studio debut project.

Slightly Repairing news: Kit is working on getting a computer that the two of us can share after he's paid off his small debt to his dad, and it will immediately be put to use on Luminous Wings of Cold Steel.

If anyone is interested in helping, please let me know! Please?

EDIT:
I think it's better to put spaceship-components that go by personality/feel than trying to directly replicate fantasy-elements on a space ship. I mean, it's okay to give Reimu's ship yin-yang decals and draw stars and a broom on Marisa's ship, but you should say "Okay, Reimu gets improved homing-missiles and is overall a slightly smaller target/Marisa gets faster speed-boosters" rather than "okay, how do we implement the yin-yang orbs/mushrooms?"

Abstract things like time-stopping and portals, on the other hand ...

Yeah, I agree. The "Broom Booster" idea puts things back into the cheesy 'Kart mode' of Kit's statement. I was first thinking of maybe simplifying things and using all those ship models in R-Type Final, along with the various other shmup ships out there, and personalizing them to suit each touhou character. But then I saw Ran in a yellow, white, and blue Arwing, and Chen in a red, brown, and gold Silver Hawk. So i bumped those ships all to "Unlockable Content", and went back to 'original ship designs'.
Title: Re: Touhou and Starfighters!?
Post by: Kitaen Silva on October 17, 2009, 04:39:15 PM
-snip-

ALL Characters exist (Pc-98 through current and fangame characters)
-snip-
So, you're saying we need a list of all characters ever featured in a Touhou game, right?

Create-a-Character Mode with Unlockable Content (unlocked through achievements)
Create-a-Ship Mode with Unlockable Parts (unlocked through achievements)
Create-an-Option Mode with Unlockable Content (unlocked through achievements)
Create-a-Stage Mode with Unlockable Pieces (unlocked as encountered)
Create-an-Enemy Mode with Unlockable Content (unlocked as encountered and through achievements)
Spellcard Deck Selection with Unlockable Cards
Customizable Weapons Array Unlockable Feature
Unlockable Special Ships (Vic Viper, Falchion, Jade Knight, EDF's XA-1, FIRE LEO-03 Styx, Silver Hawk, Endymoin Mk.II, Astraea, Selena, Andromalius, Concert Master, Curtain Call, etc.)
Special Modes - "Galaga", "Pong", "Arkanoid", etc.

Think there's enough Unlockable content? How are you going to program all of that?

Co-Op Mode
Versus Mode
Online Mode (undetermined, but possibly an MMO in the future, if that could be considered possible.)
Hangar Mode (Ship Gallery)
Extra and Phantasm
(Hentai Modo, lol.)

Lots of modes! Let's tackle one thing at a time, though, ok?

Seven difficulty settings? (Training, Skirmish, Easy, Normal, Hard, Lunatic, Twilight. Difficulty increases onscreen bullet count, speed, pattern intricate-ness, and hitbox size.)
More than ten stages.

Lolwut? I thought this was a Touhou fangame?

Character-Ship effects
Awkward Gameplay Cheats?
Detailed 3-D Environment Mapping

Make sure you aren't getting over your head with these parts, okay? Just the character and ship attributes are going to take ages to configure! Not to mention the environment mapping...

Story progression in-action (Events and story progression can occur while in the heat of battle, for example: In one scenario, Remilia happens to join up with AI-controlled Meiling in one stage, and they fight alongside one another for part of the stage, then Meiling is incapacitated by a stray bullet and has to be left behind until the stage is completed. Occasionally, other characters will cross your flightpath, or may request assistance [Starfox, anyone?], and even the Player-Character will make comments and things while fighting. Story progresses from in or near Gensokyo, through space, across the moon, and beyond.)

Hey! Do I see part of a plot unfolding for Remilia's Sceario?

Also: Are you going to be setting it so that every character has their own unique story path, or will they go in groups?

This could possibly be extremely epic. It could also be very large in size.

This.

Bad news: We have no experience in game programming. Period. X3 This means that it will all be trial-and-error, and things could be very buggy in the initial trial release. We don't have an expected release date, either. Everything is still on paper.

Worse news: We don't have a computer. We're using public access computers to gather our information, and everything else is just in the conceptual stage.

Slightly Repairing news: Kit is working on getting a computer that the two of us can share after he's paid off his small debt to his dad, and it will immediately be put to use on Luminous Wings of Cold Steel.

Yeah, this as well. Wait, what? Immediately put to use on LWoCS? ... I guess. I'm still using notebooks for BBG anyway. And I'm interested in helping out where I can for this.


Yeah, I agree. The "Broom Booster" idea puts things back into the cheesy 'Kart mode' of Kit's statement. I was first thinking of maybe simplifying things and using all those ship models in R-Type Final, along with the various other shmup ships out there, and personalizing them to suit each touhou character. But then I saw Ran in a yellow, white, and blue Arwing, and Chen in a red, brown, and gold Silver Hawk. So i bumped those ships all to "Unlockable Content", and went back to 'original ship designs'.

Aww, you don't like my idea? (Not that it was totally serious, as I would have been surprised if you used the idea.)

I think that it could be possible to modify some existing models to suit characters... if there was a way to rip the models and modify them, that is.
Title: Re: Touhou and Starfighters!?
Post by: Alrisandre Margaletrisame on October 17, 2009, 04:49:11 PM
Lolwut? I thought this was a Touhou fangame?

It is! Is there an undefined rule that states all touhou fangames must have six stages and four difficulties?
Title: Re: Touhou and Starfighters!?
Post by: Letty Whiterock on October 17, 2009, 06:13:00 PM
I just hated the concept. Another Parodius would've been better. But, at least there was a guy character available.
Get a little moe in your diet or something. It's not that bad.
Title: Re: Touhou and Starfighters!?
Post by: Slowpoke on October 17, 2009, 07:03:30 PM
It is! Is there an undefined rule that states all touhou fangames must have six stages and four difficulties?

I think it would be nice to break away from the Touhou style completely and make it play more like an older STG.
Title: Re: Touhou and Starfighters!?
Post by: N-Forza on October 18, 2009, 12:02:26 AM
Get a little moe in your diet or something. It's not that bad.
I get more than enough, OK.

But yeah, it's nice to dream big, but I wouldn't bite off more than I could chew either. And there's nothing wrong with not being a purely Touhou game either. References are fine, but play around with other ideas and inspirations.
Title: Re: Touhou and Starfighters!?
Post by: Redmark on October 19, 2009, 02:01:41 AM
Quote
Bad news: We have no experience in game programming. Period. X3 This means that it will all be trial-and-error, and things could be very buggy in the initial trial release. We don't have an expected release date, either. Everything is still on paper.

Worse news: We don't have a computer. We're using public access computers to gather our information, and everything else is just in the conceptual stage except for Kit's "Beyond Border Gensokyo", Yuna's "All I Need", and Hobb's "The Airship Chronicles". Luminous Wings of Cold Steel will be my studio debut project.
uh...

Quote
Detailed 3-D Environment Mapping

Quote
Online Mode (undetermined, but possibly an MMO in the future, if that could be considered possible.)

Quote
Story progression in-action
:o

this seems more like a brainstorming session for cool ideas than anything that's remotely possible without a ton of effort and experience. This has been said, but don't try to make it too grand.
by the way when you say 'no experience in game programming' you mean 'experience in programming, just not with games', right?
Title: Re: Touhou and Starfighters!?
Post by: Kitaen Silva on October 19, 2009, 09:37:31 PM
uh...
 :o

this seems more like a brainstorming session for cool ideas than anything that's remotely possible without a ton of effort and experience. This has been said, but don't try to make it too grand.
by the way when you say 'no experience in game programming' you mean 'experience in programming, just not with games', right?

As I keep saying too. I'm assuming that she intends this to be an ongoing project of hers, with updates being released as they are finalized. So the first version may only have story mode, and the second would have added arcade and co-op, the third would be versus, with many small updates for unlockable content and so on. These will probably come in patches, or even more likely as a "delete the old version and re-download the new one" thing.

Actually, we have no experience with programming of any sort. Well, I do have a miniscule knowledge of html, and had programmed a bunch of stuff in "Furcadia", so it might be easier for me to pick it up than the rest of our team, but in the long run, we haven't done anything so serious as this. If Ally is putting her all into it, though, as I have seen very clearly in the daily life of Ally, you can expect her to make this happen one way or another. If she says she's going to make somethng happen, she makes it happen, which is why I'm supporting her one hundred percent. Honestly, I've never seen her take so many notes and carry them around with her... she's even started working during meals! She's dead serious about it. Shall we see what this brings? I know I intend to help, what about you guys?

(Warning: If you offer help to Ally, expect 'Lunatic Mode: Inquire Sign - ["Question Danmaku"]' to follow shortly thereafter. She'll soak up every bit of information you could possibly throw in her general direction, which is why she's the studio's Aya-esque courier.)
Title: Re: Touhou and Starfighters!?
Post by: Cabble on October 20, 2009, 01:56:39 AM
Not Momizi, because she sucks.
NO. YOU CROSSED THE LINE.

Ok you haven't done anything bad but STILL.
Title: Re: Touhou and Starfighters!?
Post by: Redmark on October 20, 2009, 03:08:56 AM
oh so you know each other outside of Touhou? that makes things more plausible, I guess  :V
Title: Re: Touhou "_______"; Luminous Wings of Cold Steel
Post by: Alrisandre Margaletrisame on October 20, 2009, 06:03:41 PM
First post edited!
Title: Re: Touhou "_______"; Luminous Wings of Cold Steel
Post by: Doomsday on October 20, 2009, 10:31:45 PM
hmm. this would be pretty sweet if anything comes out of it, but yeah. you're thinking big, but actually putting this into action is gonna be an uphill struggle by the looks of things. good luck though :)
Title: Re: Touhou "_______"; Luminous Wings of Cold Steel
Post by: Edible on October 21, 2009, 05:22:31 AM
Why are you talking to yourself?
Title: Re: Touhou "_______"; Luminous Wings of Cold Steel
Post by: Stuffman on October 21, 2009, 08:24:31 AM
Quote
Actually, we have no experience with programming of any sort.

Sorry chief but I can guarantee you this is a pipe dream.

Start small. Make a 2D shmup with like three playable characters and five stages, or maybe a ten hour RPG or something. When you start to grasp the outrageous amount of work involved in making a game of just that size, you'll start to understand just how absurd the plans laid out for this thing look.
Title: Re: Touhou "_______"; Luminous Wings of Cold Steel
Post by: Pesco on October 21, 2009, 08:43:55 AM
To echo Stuffman here. Just planning for a single RP session (like scripting, making tokens, setting up the map, making npcs) is helluva lot of work already.
Title: Re: Touhou "_______"; Luminous Wings of Cold Steel
Post by: RainfallYoshi on October 21, 2009, 09:04:21 AM
Is that a playable Flandre I see? I approve already!
Title: Re: Touhou and Starfighters!?
Post by: Letty Whiterock on October 21, 2009, 12:27:35 PM
Actually, we have no experience with programming of any sort. Well, I do have a miniscule knowledge of html, and had programmed a bunch of stuff in "Furcadia", so it might be easier for me to pick it up than the rest of our team, but in the long run, we haven't done anything so serious as this.
How are you guys expecting to create some grand-scale game with absolutely no experience in coding outside of basic website creation and what I assume is probably .FOX file editing in Furcadia (which I would venture to guess doesn't even come close to something like a "global" shape referencing system (http://forums.furcadia.com/index.php?showtopic=54600))? Unless you guys can hire a team of people with extensive programming knowledge or are willing to invest a large amount of time and will into learning the required coding skill, this will go absolutely nowhere, no matter how much you believe "if she says she's going to make something happen, she makes it happen."

I hope you can understand our skepticism. There is discussion of a game being created in CPMC via danmakufu, and it's taking quite a while to bring together, and hell, that game already has an engine. Considering you guys are making a Touhou fan-game from scratch, you'll need to make a brand new engine to build the game around, and given what you two have said, I have more faith in the return of Mima than I do in your game.
Title: Re: Touhou "_______"; Luminous Wings of Cold Steel
Post by: Alrisandre Margaletrisame on October 22, 2009, 09:36:56 PM
Hehe, I fully understand the skepticism, and expected to encounter a large amount of it, but I assure you that it won't slow me down any. However, if I may be so bold as to ask that everyone veer from stating the obvious "It's going to take forever" variants, and try giving suggestions on things that could help, such as examples (as in Letty's URL in above post), or places to go and get further information. I'm devoted to this project all the way, and even in just these past two weeks have picked up on a multitude of things. I have a few books coming in the mail that hopefully will also help. Kit and I are more than willing to learn everything possible to make this happen, after all, we do have a studio that intends to release games, so what good would that be if we didn't intend to learn on the subject, right?

Also! First post edited again! And Kit has several vehicle designs completed already! My favorite is Patchouli's Ampersand. X3
Title: Re: Touhou "_______"; Luminous Wings of Cold Steel
Post by: Alrisandre Margaletrisame on October 22, 2009, 09:39:09 PM
Is that a playable Flandre I see? I approve already!

Yesh yesh! She's an unlockable character! (We hope to feature ALL characters as unlockable, but they won't necessarily be usable in Story Mode. Flandre does have story mode though!)
Title: Re: Touhou "_______"; Luminous Wings of Cold Steel
Post by: Alfred F. Jones on October 22, 2009, 10:24:05 PM
It's going to take forever.

A lot of games start out with the creators having great enthusiasm and high morale, but fizzle out in the end. Regardless, if you're so determined to take this on as a viable project (har har har), would you like this topic to be moved over to Rika's Garage (http://www.shrinemaiden.org/forum/index.php?board=9.0), where other Touhou fangames are made, and where people who know their stuff can help you out?

Also, if there is no playable Shikieiki, there will be bloodshed. Not that I expect you'll get that far. Prove me wrong.
Title: Re: Touhou "_______"; Luminous Wings of Cold Steel
Post by: Edible on October 23, 2009, 03:07:45 PM
No, really.  I'm genuinely interested in why you're portraying yourself as two people, then holding a conversation with yourself.
Title: Re: Touhou "_______"; Luminous Wings of Cold Steel
Post by: Alrisandre Margaletrisame on October 24, 2009, 02:13:46 PM
It's going to take forever.

A lot of games start out with the creators having great enthusiasm and high morale, but fizzle out in the end. Regardless, if you're so determined to take this on as a viable project (har har har), would you like this topic to be moved over to Rika's Garage (http://www.shrinemaiden.org/forum/index.php?board=9.0), where other Touhou fangames are made, and where people who know their stuff can help you out?

Also, if there is no playable Shikieiki, there will be bloodshed. Not that I expect you'll get that far. Prove me wrong.

Yesh please, I wasn't sure if I could put it there yet, because Kit told me to put it there in the first place... I didn't quite have enough worked out, so I posted it here as a concept first.

(Shikieiki added to list! Thanks!)
Title: Re: Touhou "_______"; Luminous Wings of Cold Steel
Post by: Alrisandre Margaletrisame on October 24, 2009, 03:00:41 PM
No, really.  I'm genuinely interested in why you're portraying yourself as two people, then holding a conversation with yourself.

Who's doing what? Did I miss something?
Title: Re: Touhou "_______"; Luminous Wings of Cold Steel
Post by: Letty Whiterock on October 24, 2009, 07:40:24 PM
Kit
You two live together?
Title: Re: Touhou "_______"; Luminous Wings of Cold Steel
Post by: Edible on October 25, 2009, 04:32:32 AM
Same IP, same post time history, same logon time history, etc. :v
Title: Re: Touhou "_______"; Luminous Wings of Cold Steel
Post by: Dizzy H. "Muffin" Muffin on October 25, 2009, 07:22:50 AM
Same IP, same post time history, same logon time history, etc. :v
I've been here too long. I momentarily parsed "IP" as "Idiot Princess."
Title: Re: Touhou "_______"; Luminous Wings of Cold Steel
Post by: Alice on October 26, 2009, 07:37:04 AM
Perhaps I can give you a suggestion for this grand project.

If you're planning to make game with ease, try out Microsoft XNA Framework. What you need are, a decent PC with 2GB of RAM or more, Microsoft Visual Studio 2005 or 2008 (I recommend MS Visual Studio 2008), Microsoft XNA Framework (You can download it for free from Microsoft website), basic knowledge of C# programming language, and knowledge of game's structure and mechanism.

What are the advantages of XNA?
- Easy to understand
- A lot of common game classes already included and ready to use
- Fully compatible with DirectX API (No need to define DirectX object manually since most of them already encapsulated into many useful classes)
- You can compile your game both for Windows and XBOX 360 platform (You need XDK license to publish it for XBOX 360)

Out of all skepticism, I believe you can learn C# in no time since there are so many free online resources available. The question is, how deep is your knowledge in game's structure and mechanism?

FYI: I have some knowledges and experiences in game development. Personally I'd prefer C++ but, that will be a lot of troubles for you to learn C++ in short time. Another option for your game is using Java and Slick framework. Slick framework also easy to use and implement but, it maybe didn't support DirectX.
Title: Re: Touhou "_______"; Luminous Wings of Cold Steel
Post by: Alrisandre Margaletrisame on October 26, 2009, 09:55:21 PM
Same IP, same post time history, same logon time history, etc. :v

Explanation:

We use the same computers.
We have the same approximate time to log on. I go to school, he has work.

We can log on using one computer by using two different browsers. I prefer IE, while he uses FireFox. This way I can edit the first post here, while he hovers over my shoulder (slightly irritating, but the comp access situation kinda demands it.) if he thinks of something to post, he takes over the comp for a second, but he doesn't have to log me out because we use the two browsers.

If you absolutely MUST have photographical evidence that we are indeed two individuals, (which will be a royal pain in the ass trying to get Kit into a picture, so you better pay me well!) I can attempt to acquire one.

Perhaps I can give you a suggestion for this grand project.

If you're planning to make game with ease, try out Microsoft XNA Framework. What you need are, a decent PC with 2GB of RAM or more, Microsoft Visual Studio 2005 or 2008 (I recommend MS Visual Studio 2008), Microsoft XNA Framework (You can download it for free from Microsoft website), basic knowledge of C# programming language, and knowledge of game's structure and mechanism.

What are the advantages of XNA?
- Easy to understand
- A lot of common game classes already included and ready to use
- Fully compatible with DirectX API (No need to define DirectX object manually since most of them already encapsulated into many useful classes)
- You can compile your game both for Windows and XBOX 360 platform (You need XDK license to publish it for XBOX 360)

Out of all skepticism, I believe you can learn C# in no time since there are so many free online resources available. The question is, how deep is your knowledge in game's structure and mechanism?

FYI: I have some knowledges and experiences in game development. Personally I'd prefer C++ but, that will be a lot of troubles for you to learn C++ in short time. Another option for your game is using Java and Slick framework. Slick framework also easy to use and implement but, it maybe didn't support DirectX.

Now THIS is the stuff I need! Kit's friend and his stepdad told him to try looking for C++ resources... we misinterpreted that as CSS, resulting in a waste of time trying to figure out how a cascading style sheet for websites could possibly be relevant to a game. If you also recommend C++, then I think that would be our best bet, after all, we don't have a deadline, per se, and we want quality in (Correction, I want quality. Kit doesn't care either way as long as it's fun to put together and fun for others to play.) in Luminous Wings of Cold Steel.

So. Microsoft.com, and look for the XNA Framework software... MS Vis Studio '08... C# and C++.
Am I safe to assume that the free download is just a trial version? and that MS Vis Studio is also purchasable?

... Not much knowledge about game structures and mechanisms, but I've got a vague idea of the various limitations... possibly. lol. I'm also aiming to try an break boundaries in some places.

Also, would I be able to reference you with questions in the future as I learn C# and C++, or with other things that might come up?

Furthermore, how would we acquire this XDK license, and would it allow us to actually produce an XBOX title that is purchased and put into the console? If so, that would be AWESOME! Then I could actually try and implement a few of my other ideas, like the dual-joystick movement field and manual camera control! (Console-only special feature!) ((Even if it's just a 'downloadable' thing, it would still be cool to see Luminous Wings of Cold Steel on a console! Yay for a Touhou console release attempt!))

Edit: Kit says Hi. He remembers you from before... something about a previous MotK project? He wasn't involved, but he kept close track of the goings-on, he says.

Edit2: Just curiously, what would Luminous Wings of Cold Steel have as a title in japanese? That's why there's a blank in the title... ehe. There's "Touhou Hisoutensoku", and stuff, and I was just wondering what the title for this one would be.
Title: Re: Touhou "_______"; Luminous Wings of Cold Steel
Post by: Letty Whiterock on October 26, 2009, 10:42:20 PM
東方不可能 (Touhou Bukokuyoshi) ~ Luminous Wings of Cold Steel
Title: Re: Touhou "_______"; Luminous Wings of Cold Steel
Post by: Alice on October 27, 2009, 12:39:38 AM
Now THIS is the stuff I need! Kit's friend and his stepdad told him to try looking for C++ resources... we misinterpreted that as CSS, resulting in a waste of time trying to figure out how a cascading style sheet for websites could possibly be relevant to a game. If you also recommend C++, then I think that would be our best bet, after all, we don't have a deadline, per se, and we want quality in (Correction, I want quality. Kit doesn't care either way as long as it's fun to put together and fun for others to play.) in Luminous Wings of Cold Steel.

So. Microsoft.com, and look for the XNA Framework software... MS Vis Studio '08... C# and C++.
Am I safe to assume that the free download is just a trial version? and that MS Vis Studio is also purchasable?

... Not much knowledge about game structures and mechanisms, but I've got a vague idea of the various limitations... possibly. lol. I'm also aiming to try an break boundaries in some places.

Also, would I be able to reference you with questions in the future as I learn C# and C++, or with other things that might come up?

Furthermore, how would we acquire this XDK license, and would it allow us to actually produce an XBOX title that is purchased and put into the console? If so, that would be AWESOME! Then I could actually try and implement a few of my other ideas, like the dual-joystick movement field and manual camera control! (Console-only special feature!) ((Even if it's just a 'downloadable' thing, it would still be cool to see Luminous Wings of Cold Steel on a console! Yay for a Touhou console release attempt!))

Here is the price list for MS Visual Studio:
http://www.microsoft.com/visualstudio/en-us/howtobuy/default.mspx
I'm always using Professional Edition so, I don't really know the differences between each edition in detail.

You can ask me about C#, but I suggest you to join XNA Developer community. You can find a lot of resources there.

For XNA resources and information, check it here: http://msdn.microsoft.com/en-us/aa937791.aspx

Don't mix up C# and C++. Those are two different languages. For the beginner, C# will be easier to learn, in other hand C++ provides great flexibilities over pointer and memory manipulation. If you're going to use XNA, then you should use C# (although you can also use Visual Basic). In the end, whatever language that you'll use, your code will be compiled into same assembly because of .NET compiler technology.

XNA provide button mapping for XBOX 360 controller even if your game build for Windows. You can build identical game for Windows and XBOX 360, you just need to add keyboard and mouse (optional) input listener class for Windows version.
Title: Re: Touhou "_______"; Luminous Wings of Cold Steel
Post by: Edible on October 27, 2009, 02:18:09 AM
Or you're just the same person.  I mean, we won't laugh at you for being the only person on your project.  It just means you're more ambitious than you're letting on.
Title: Re: Touhou "_______"; Luminous Wings of Cold Steel
Post by: Edible on October 27, 2009, 02:21:49 AM
Oh, and don't underestimate my ability to stalk the hell out of anyone on the internet.

http://www.gaiaonline.com/forum/chatterbox/quest-assistance-please/t.37504783_1/
Title: Re: Touhou "_______"; Luminous Wings of Cold Steel
Post by: N-Forza on October 27, 2009, 02:41:08 AM
東方不可能 (Touhou Bukokuyoshi)
what
Title: Re: Touhou "_______"; Luminous Wings of Cold Steel
Post by: Alice on October 27, 2009, 04:34:30 AM
東方不可能 (Touhou Bukokuyoshi)
Ughh...

If the name like that, I guessed no one can realize this project.

Edit: 不可能 should be read as Bukanou
Title: Re: Touhou "_______"; Luminous Wings of Cold Steel
Post by: Letty Whiterock on October 27, 2009, 07:01:36 AM
Edit: 不可能 should be read as Bukanou
Fukanou, actually. It's a joke. It's an alternate reading that makes the title seem less like what it's supposed to be.
Title: Re: Touhou "_______"; Luminous Wings of Cold Steel
Post by: Pesco on October 27, 2009, 07:37:00 AM
東方不可能

That's so cute of you Letty
Title: Re: Touhou "_______"; Luminous Wings of Cold Steel
Post by: Alrisandre Margaletrisame on October 27, 2009, 05:38:55 PM
Here is the price list for MS Visual Studio:
http://www.microsoft.com/visualstudio/en-us/howtobuy/default.mspx
I'm always using Professional Edition so, I don't really know the differences between each edition in detail.

You can ask me about C#, but I suggest you to join XNA Developer community. You can find a lot of resources there.

For XNA resources and information, check it here: http://msdn.microsoft.com/en-us/aa937791.aspx

Don't mix up C# and C++. Those are two different languages. For the beginner, C# will be easier to learn, in other hand C++ provides great flexibilities over pointer and memory manipulation. If you're going to use XNA, then you should use C# (although you can also use Visual Basic). In the end, whatever language that you'll use, your code will be compiled into same assembly because of .NET compiler technology.

Okay! This post has been mentally marked for future reference. lol.

XNA provide button mapping for XBOX 360 controller even if your game build for Windows. You can build identical game for Windows and XBOX 360, you just need to add keyboard and mouse (optional) input listener class for Windows version.
I think I see? I could have it so that manual camera control is set to the mouse, but will still automatically follow the normal flight path when left alone for a moment, but then that brings up the problem of 3-D movement... I could use arrow keys in conjuntion with A,S,D,W directionalities? Q and E could firing options?
Title: Re: Touhou "_______"; Luminous Wings of Cold Steel
Post by: Kitaen Silva on October 27, 2009, 05:54:24 PM
Or you're just the same person.  I mean, we won't laugh at you for being the only person on your project.  It just means you're more ambitious than you're letting on.

-comptheft-

Does the Edible find the idea of two Touhou fans being (kinda) under the same roof and having a single computer to use, while both have similar time constraints hard to believe? I am me, she is her. Two people. And for once, I will agree to be in a photograph, mostly so Ally will stop bugging me about it, and secondly to dispel this somewhat meaningless and minor dispute that isn't really a dispute. I don't know why she is even concerned about whether or not you believe in her, to be truthful. In any case, she's bugging me. If this will make her stop rambling about getting a picture of me, so be it. The only problem with this is that I don't own a camera, and never cared to know anyone that would. however, with the way Ally goes on about it, she probably has a friend lined up for this evil deed of taking my picture. Which, by the way, Ally, if this is some elaborate scheme between you and some friend, or even if you and Edible are in on this together, expect full retribution. And you know first hand that i'm pretty knowledgable in the art of pranking. You know I absolutely loathe photographs.

Oh, and don't underestimate my ability to stalk the hell out of anyone on the internet.

http://www.gaiaonline.com/forum/chatterbox/quest-assistance-please/t.37504783_1/

Yes, and? You found my main and first mule accounts on Gaia. The fact that Midoriku is also Matti is also Kit is not a big secret. And in fact, Ally's account on here was mine for a short time as well until I handed it to her. Unforunately that means that she knows my password, but I trust that she won't use it for malicious purposes.

On second thought, this could prove interesting. I'll hold off on the photo as long as I can (Not that I want to be involved in it anyway), and you try to compile more... I guess you could call it "evidence", to your theory. I will explain anything you find. This will help me, because I'm horrible at explaining anything, or recounting past events. Also, it could help you in your investigative skill, because there are a LOT of places that I am found throughout the internet. I want to see how many instances of ME you find. (Note/hint: There are TWO instances of the username Alrisandre Margaletrisame in other places that still belong to me. I have not turned them over to the real Ally, and one of them, I'm not even sure if I want to. Also, Midoriku Yashica is a common name I use, as well as Matti Prower, being the most common. Kitaen Silva is a new name for me, and isn't found in very many places.) Have fun!


Title: Re: Touhou "_______"; Luminous Wings of Cold Steel
Post by: Zengar Zombolt on October 27, 2009, 06:20:58 PM
This calls for Pesco mindhax.
Title: Re: Touhou "_______"; Luminous Wings of Cold Steel
Post by: Alice on October 27, 2009, 07:14:32 PM
I think I see? I could have it so that manual camera control is set to the mouse, but will still automatically follow the normal flight path when left alone for a moment, but then that brings up the problem of 3-D movement... I could use arrow keys in conjuntion with A,S,D,W directionalities? Q and E could firing options?

I think I should make you clear about game development project. First of all, don't expect to make your AAA game on your first attempt. You wouldn't complete it even on 50th attempt or so. Try to make simple game like Pong first then, start to learn how to make NES clone until you get the basic ideas. Attempting to make this kind of game on your first time will only stress you out.

You can make everything you want on your game, just depend on your logic and programming skill. XNA and C# capabilities are beyond your imagination, everything can be done with proper techniques and skills. To get more technical detail on this project, you should know how to implement:
1. 2D Graphics
2. 3D Graphics
3. Artificial Intelligence
4. Waypoint
5. Collisions Detections
6. Complex Geometry Shapes Modeling
7. 3D Objects Movement using Matrices Model
8. Physics
9. Postprocessing
10. Shaders
11. Content Pipeline

If you don't have any idea about what I've mentioned above, then you should follow my advice to start on simple game. Then learn about each feature carefully and try to implement it in effective way. No one want to play game with crappy performance, that's why it is essential to learn about effective implementation on that features.
Title: Re: Touhou "_______"; Luminous Wings of Cold Steel
Post by: Letty Whiterock on October 27, 2009, 10:30:59 PM
:words:
This is where this part of the conversation ends. Nobody really gives a damn if you're one person, two people, or twenty people. At this point, the burden that lies on you is to show us any level of product of this game, not to prove that you're some random person with a Gaia account that may or may not be his own girlfriend. Just ignore anything that comes from it at this point, and carry on with the subject at hand.

Edit: I'm giving you the benefit of the doubt, unlike Edible down there. Do not address either of these posts. Pretend they did not happen and move on.
Title: Re: Touhou "_______"; Luminous Wings of Cold Steel
Post by: Edible on October 27, 2009, 10:47:36 PM
This is where this part of the conversation ends. Nobody really gives a damn if you're one person, two people, or twenty people. At this point, the burden that lies on you is to show us any level of product of this game, not to prove that you're some random person with a Gaia account that may or may not be his own girlfriend. Just ignore anything that comes from it at this point, and carry on with the subject at hand.

Pretty much this.  I could care less about you in real life, but claiming to be multiple people involved in a project when you're actually only one person merely indicates that you're attempting to be more than you are, and attempting to imply that your project is larger and more organized than it is.  The only way around either is to actually show proof of concept.
Title: Re: Touhou "_______"; Luminous Wings of Cold Steel
Post by: Toasty on October 27, 2009, 11:01:19 PM
words

Actually, if they use the freespace 2 open engine, i think they pretty much have all that, only shaders were experimental last i checked.

The code for it is mostly things like:
-abridged edition-
#shipname
$details     variable
+additional   variable
#end

Written into .tbl files and then compressed, along with other game data, into .vps.

The rest is modeling and texturing your ships (using as few textures as possible, seriously, converting them to .pof and setting things like viewpoints, weapon points, the hitbox, shinemap/glowmap/bumpmap/normalmap textures, and making the effects for weapons and explosions. And customization of the engine, if you can. Oh and yeah, it has lua script support. basically, if you want a nice looking full fledged game, using an established engine really speeds things up.

Engine here (chose your version wisely, don't be afraid to ask around): http://www.hard-light.net/forums/index.php?PHPSESSID=4e6a2fff1559c1439774b9324a937cd0&board=50.0
Howto stuff here: http://www.hard-light.net/wiki/index.php/Portal:Modding

I hope noone kills me for linking to another forum :V
Title: Re: Touhou "_______"; Luminous Wings of Cold Steel
Post by: Melanthios on October 28, 2009, 02:32:49 AM
...
Hello... (echo... echo... echo...)
Umm... do I count as being 'on the project'? Ally is always bugging me about it in other places on the net, and that's really the only reason I'm here in the first place. (because she kept bugging me, and finally I cracked under the pressure of her constant nagging.)
Title: Re: Touhou "_______"; Luminous Wings of Cold Steel
Post by: Letty Whiterock on October 28, 2009, 02:47:43 AM
Welcome to MotK. What is it that you're doing for this project?
Title: Re: Touhou "_______"; Luminous Wings of Cold Steel
Post by: Melanthios on October 28, 2009, 02:58:20 AM
Welcome to MotK. What is it that you're doing for this project?

Umm... I was promised cookies... Lot's of cookies...
Title: Re: Touhou "_______"; Luminous Wings of Cold Steel
Post by: Jana on October 28, 2009, 03:07:23 AM
I think Letty meant to ask what your role in the project will be. It looks like they're gonna need a lot of help, especially in programming...
Title: Re: Touhou "_______"; Luminous Wings of Cold Steel
Post by: Mima on October 28, 2009, 03:07:48 AM
Good answer, you only missed 100% of the question.
Title: Re: Touhou "_______"; Luminous Wings of Cold Steel
Post by: Melanthios on October 28, 2009, 04:40:01 AM
Well, officially I'm not really a part of it... I guess... Or rather, not by my account. I'm merely a writer affiliated with Retro Fox Studios (ask Kit), as the head of my own branch of stories under the temporary name of Twisted Fork. I've been asked to 'babysit' Ally, as it were. Making sure she doesn't give out too much product information ahead of schedule.
To be perfectly honest, I haven't really given Touhou much thought until now, never played any of the games and the only knowledge I have on the subject is what I gleaned from Kit's postings on various other sites. Not to say that I wouldn't like it, just that I haven't really given it the time. Please don't attempt to augment my conversion rate, I'll get there on my own eventually... so, yeah.
If this doesn't satisfy you, feel free to pry a little more.
Title: Re: Touhou "_______"; Luminous Wings of Cold Steel
Post by: Edible on October 29, 2009, 12:40:23 AM
Thread relocated.
Title: Re: Touhou "_______"; Luminous Wings of Cold Steel
Post by: Demonbman on October 29, 2009, 12:57:40 AM
It would be awsomezz if you would include the UFO characters:
Nazrin
Kogasa
Icirin
UNZAN!!
Muramasa(?)
Shou
Hijiri(?)
Nue piloting one of her UFOs lol
Title: Re: Touhou "_______"; Luminous Wings of Cold Steel
Post by: Naut on October 29, 2009, 01:36:15 AM
Thread relocated.

Why do you fuck up Rika's Garage what did we do to you
Title: Re: Touhou "_______"; Luminous Wings of Cold Steel
Post by: Edible on October 29, 2009, 02:47:37 AM
Why do you fuck up Rika's Garage what did we do to you

:kanakodwi:
Title: Re: Touhou "_______"; Luminous Wings of Cold Steel
Post by: Gc on October 29, 2009, 01:46:51 PM
A discussion about this thread with a friend led us to think about this :

Encyclop?dia Dramatica: Unrealistic Expectations (no link cause NSWF)
Title: Re: Touhou "_______"; Luminous Wings of Cold Steel
Post by: Stuffman on October 29, 2009, 06:05:32 PM
Muramasa(?)

Her name is CAPTAIN MURASA MINAMITSU, punk. Although Muramasa was a swordsmith who made blades that thirsted for blood, so he was pretty badass too.

Also, are you guys still set on talking about this? Making a game of this scope would require professional developers, and they're going to want a lot of money. Up front. Which is one of many things I am certain Retro Fox Studios lacks.
Title: Re: Touhou "_______"; Luminous Wings of Cold Steel
Post by: Alrisandre Margaletrisame on October 29, 2009, 07:00:06 PM
I've been asked to 'babysit' Ally, as it were.

Lolwut? Aye don't need babysitting. I'm perfectly capable of controlling my impulses of revealing things and information... like that time I wasn't supposed to talk about Kit's BBG, but I secretly made a copy and read it at school, then let a couple of my friends read it. Oops, I guess I shouldn't say that where Kit can read it. X3 They loved it, by the way, if it makes any difference.

Umm... I was promised cookies... Lot's of cookies...
Good answer, you only missed 100% of the question.
Why do you fuck up Rika's Garage what did we do to you
:kanakodwi:

You guys cause the great Ally to lol in her rollable throne. XD [/position of power boast that is unfounded in all ways]

Thread relocated.

Thank you much.
It would be awsomezz if you would include the UFO characters:
Nazrin
Kogasa
Icirin
UNZAN!!
Muramasa(?)
Shou
Hijiri(?)
Nue piloting one of her UFOs lol

I went to edit my first post and painfully found out that Rika's Garage has no post editing! Which means no more updates in this thread will be able to be noted there. (I'll probably make a secret thread for that in an inconspicuous area.) Don't worry, I wrote them into my ASANO list to be given a ship.

...
Hello... (echo... echo... echo...)
Umm... do I count as being 'on the project'? Ally is always bugging me about it in other places on the net, and that's really the only reason I'm here in the first place. (because she kept bugging me, and finally I cracked under the pressure of her constant nagging.)


Muahaha! My special Nag-jutsu was successful!

Well, officially I'm not really a part of it... I guess... Or rather, not by my account. I'm merely a writer affiliated with Retro Fox Studios (ask Kit), as the head of my own branch of stories under the temporary name of Twisted Fork.
To be perfectly honest, I haven't really given Touhou much thought until now, never played any of the games and the only knowledge I have on the subject is what I gleaned from Kit's postings on various other sites. Not to say that I wouldn't like it, just that I haven't really given it the time. Please don't attempt to augment my conversion rate, I'll get there on my own eventually... so, yeah.
If this doesn't satisfy you, feel free to pry a little more.

This. Except for the unknown fact that they have a project I know very little about other than they have me (the character) in it and I supposedly have a crush on another girl. o.O' Perverts. I see what you two think about me when I'm not around. Not that Lant has ever seen me IRL.

Actually, if they use the freespace 2 open engine, i think they pretty much have all that, only shaders were experimental last i checked.

The code for it is mostly things like:
-abridged edition-
#shipname
$details     variable
+additional   variable
#end

Written into .tbl files and then compressed, along with other game data, into .vps.

The rest is modeling and texturing your ships (using as few textures as possible, seriously, converting them to .pof and setting things like viewpoints, weapon points, the hitbox, shinemap/glowmap/bumpmap/normalmap textures, and making the effects for weapons and explosions. And customization of the engine, if you can. Oh and yeah, it has lua script support. basically, if you want a nice looking full fledged game, using an established engine really speeds things up.

Engine here (chose your version wisely, don't be afraid to ask around): http://www.hard-light.net/forums/index.php?PHPSESSID=4e6a2fff1559c1439774b9324a937cd0&board=50.0
Howto stuff here: http://www.hard-light.net/wiki/index.php/Portal:Modding

I hope noone kills me for linking to another forum :V

Lol. I'll be looking into that when we get our first piece of studio equipment in december (intended date) that way I can do a better job of keeping track of the information I gather. Kit seems to like his mess of paper. I do not like paper floating around and being difficult to organize and keep track of.
I have a couple of books on C++ coming in soon, so I should be able to start the small learner projects within the next month or so. Like you guys say, I should probably start with pong, because that will likely be the best one to replicate for collision mapping and stuff. I'll likely have to leave the graphics up to Kit and Yuna though, because I'm not even half as artistic as either one's left toe. Kit's already designed seveal ASANOs for some characters (Border Patrol makes me laugh for some reason... but it's not really all that funny.) and has worked on sketching out the first stage (Which looks very nice and scribbly at the moment.), while I've written out a large bit of dialog for Remilia's scenario (there's a part where she uses the quote "A belief is not an idea that he mind posesses. It is an idea that posesses the mind." and I thought it was kinda interesting. In BBG, Remi seemed kinda philosophical, so I kept that in play here.)

Also; if anyone knows anything about a program that makes .pmm files for 3D viewing and use, please let me know... I'm going to use MikuMikuDance to make a few videos that could be used. I could have it so that each character is in a mini-scene beside their ship in a huge hangar, and all the mini-scenes are thrown together to make a sort of trailer, among a few oher things. This would just be until we upgrade graphics.

Quote
-insert quote from Alice that I can't see in the section below-

Yeah, I'll be starting small, but I intend to progress quickly and learn a lot. I know there's doubt of this, but I'm very strongly devoted to this project. It will happen. It may not be within the next year, or maybe longer, but MotK will be the first place to find out when something happens. I would hope that some here would do me the favor of testing?

Quote
Also, are you guys still set on talking about this? Making a game of this scope would require professional developers, and they're going to want a lot of money. Up front. Which is one of many things I am certain Retro Fox Studios lacks.

I don't intend to hire anyone. This is a personal fan-project. And yes, RFS lacks financial resources for the time being. (We have a total of 6.58 in the Studio Fund, rofl.)

So yeah, it'll take a while, and multiple upgraded versions, but it'll get there.


(Stupid side-note: I'm taking names of all doubters. This way, when the product is released for testing and stuff, I can giggle merrily at your doubt. Then charge you eighty cents a minute to play my game. Nah, just kidding. I just hope you enjoy it when it does come out. I'm going to follow in the footsteps of the almighty ZUN for this: Only a trial version will be released for free download when it comes about. The full version will be purchasable in a fancy jewel case and stuff.)

In other news:
Kit has given permission to release the initial design of Patchouli's "Ampersand".
(http://img5.imageshack.us/img5/9336/ampersand.jpg)
Title: Re: Touhou "_______"; Luminous Wings of Cold Steel
Post by: Edible on October 29, 2009, 07:12:42 PM
That's great.  Call us when you have more than sketches and dialogue - like some actual proof of concept.  Or just use danmakufu like everyone else here, there's no harm in it.
Title: Re: Touhou "_______"; Luminous Wings of Cold Steel
Post by: Alrisandre Margaletrisame on October 29, 2009, 07:23:43 PM
That's great.  Call us when you have more than sketches and dialogue - like some actual proof of concept.  Or just use danmakufu like everyone else here, there's no harm in it.
Define proof of concept, then, so I can supply. Instead of being mean about it and all, you could try being supportive, y'know. Actually, I'm witnessing a bunch of unsupportiveness. That's not nice. Is it because I'm a girl that I'm getting crap over my project, or is it just that you guys hear a lot of upstart projects that never go anywhere? Yeah, I have big dreams and all, but that doesn't mean everyone has to tell me that it'll never go anywhere. So much negativity! Well, I guess it realy doesn't matter, I won't be stopped on this. I've got a reputation for being headstrong and super-stubborn when I set my mind to something, and I'm set on this. It'll happen eventually, whether people like it or not, so either sit back and enjoy the ride, or jump in and support me somehow. (Sorry, this isn't directed at any one person, Edible. I'm adressing the general not-gonna-happen-ers.)

There isn't really any reason I couldn't use danmakufu. And now that you mention it, that could be a place to start, right? You know something. Tell me moar.
Title: Re: Touhou "_______"; Luminous Wings of Cold Steel
Post by: Edible on October 29, 2009, 07:30:48 PM
I am not required to be nice.  No one here expects anything to come of this project because you have some doodles you kicked around with a buddy, and vast ambitions that completely outweigh your lack of knowledge in programming and game design.  Proof of concept would be a skeletal game build, for instance, one lacking polish but showing that you are capable of making the thing itself.

If you want to know more about danmakufu, there is plenty of information available here and elsewhere.  Do your homework.
Title: Re: Touhou "_______"; Luminous Wings of Cold Steel
Post by: Dizzy H. "Muffin" Muffin on October 29, 2009, 07:37:57 PM
Basically: don't even say "I have an idea!" for your own software until and unless you have something which someone could theoretically actually play. (Danmakufu is something which someone could theoretically actually play. Therefore ...)
Title: Re: Touhou "_______"; Luminous Wings of Cold Steel
Post by: Alrisandre Margaletrisame on October 29, 2009, 08:34:09 PM
I am not required to be nice.  No one here expects anything to come of this project because you have some doodles you kicked around with a buddy, and vast ambitions that completely outweigh your lack of knowledge in programming and game design.  Proof of concept would be a skeletal game build, for instance, one lacking polish but showing that you are capable of making the thing itself.

If you want to know more about danmakufu, there is plenty of information available here and elsewhere.  Do your homework.

o3o I require you to be nice. Because you like me. lol. I'm constantly being reminded that no one expects anything out of this. Which by the way, makes me mad, but now I realize that it could be a ploy. You could somehow be aware that doubting me makes me work even harder to prove the boubter wrong. You could be secretly hoping something comes of this because it sounds like a cool idea. However, I do agree that my ambitions are rather out there, and my lack of knowledge in programming and game design will be a huge obstacle. But then you have to think about this: Every person who has ever made a game had a point where they decided "Hey, I'm gonna make a game." but they didn't know dick diddly squat about making it. So what did they do? They asked questions of people who knew about game making (which is what I am doing here in Rika's Garage now) and found resources that would teach them how to make their game (which is also what I am doing by getting books and information on needed software/hardware) and also diligently spent time working on the piddly sketches and dialog when they didn't have the ability to do the above two parts for one reason or another.

That said: Help me with my homework. Give me examples of where to look. Because I really don't have the time to hunt around on your vague directions and play mindgames with you.

EDIT: At this point, I am now setting a deadline! Due to Edible's encouragement, as I will now term it, by late MAY of next year, I will have this 'Skeletal Game Build' he speaks of. That gives me approximately six months to learn C++, make one or two of what I will call "Stepping Stone games" (pong, galaga, etc.) to practice and hone my skills, and begin construction on "Bukokuyoshi", "Bukanou", or "Fukanou", whichever it is. Whether I decide to use an existing engine or start from scratch will likely be made sometime in december. (I'm leaning toward some of the things mentioned by Alice and Toast, as they seem very promising.)

EDIT2:
Basically: don't even say "I have an idea!" for your own software until and unless you have something which someone  (Danmakufu is something which someone could theoretically actually play. Therefore ...)
Um, the purpose of "I have an idea!" was to find out what I need to make that idea a reality, not ask people's opinion. I am here...

Firstly: To act as RFS Team's Information and Resources Manager / Courier.
Secondly: To LEARN... er... things. I want to know everything there is to know about "Danmakufu", The making of, useful tips, the like, NOT to gather opinions pertaining to the idea itself. (I suppose a better tactic for this method would have been to not give the idea, but I wanted to be very specific about what I needed to learn, and thus, supplied the idea behind the madness.)
Second-point-Fively: To assist my fellow team members in projects
Thirdly: To put heavy use to the knowledge gained through this process.
Fourthly: To finally supply a product that can entertain and satisfy "even the Maidens of the Kaleidoscope" as I had once said in a conversation.
Fifthly: To supply free virtual cookies of magic and happiness.


...could theoretically actually play.

You could. Just not yet. Because it's being made. And various other reasons. I'm not (directly) trying to advertise the project. I'm really trying to learn things needed to make it happen. Also, I'm kinda trying to find what people would want to see in it while it' still in a malleable stage. If there are plot twists, interesting story curves, things people would like said in dialog, or "Custom Input", now would be the time to do it, before I get too much writing and whatnot put into it. By Custom Input, I mean ANYTHING. Got an idea for the menu? Some fancy options like "confetti explosions" or something? Custom Input away, baby! I'm open to lots of things!
Title: Re: Touhou "_______"; Luminous Wings of Cold Steel
Post by: Edible on October 29, 2009, 08:39:36 PM
That said: Help me with my homework. Give me examples of where to look. Because I really don't have the time to hunt around on your vague directions and play mindgames with you.

No. :moogy:
Title: Re: Touhou "_______"; Luminous Wings of Cold Steel
Post by: Alrisandre Margaletrisame on October 29, 2009, 08:53:47 PM
>3< Oh you.
Graargh! I'm gonna view this as a test!
Title: Re: Touhou "_______"; Luminous Wings of Cold Steel
Post by: Primula on October 29, 2009, 09:22:13 PM
Would Shingyoku be counted in there?
Title: Re: Touhou "_______"; Luminous Wings of Cold Steel
Post by: Alrisandre Margaletrisame on October 29, 2009, 09:31:05 PM
Would Shingyoku be counted in there?

Shingyoku ish on my written list... I didn't put up on the first post? Hm...
Title: Re: Touhou "_______"; Luminous Wings of Cold Steel
Post by: Chronojet ⚙ Dragon on October 29, 2009, 10:50:04 PM
とうほうきんしんろく ~ Luminous Wings of Cold Steel
Title: Re: Touhou "_______"; Luminous Wings of Cold Steel
Post by: Melanthios on October 30, 2009, 12:08:38 AM
At this point, I am now setting a deadline! Due to Edible's encouragement, as I will now term it, by late MAY of next year, I will have this 'Skeletal Game Build' he speaks of.

Ally, you cannot make such promises if keep them you cannot. As much as I wish you to succeed in your endeavors, I cannot allow you to make such a fool of yourself and further decrease what little apparent support any here have given you. I implore you to take back these words of a deadline and continue your work at you own pace. Return with your promises when you can make a deadline that can be kept.
Title: Re: Touhou "_______"; Luminous Wings of Cold Steel
Post by: Letty Whiterock on October 30, 2009, 01:45:59 AM
I am not required to be nice.
No, but you're not required to be a jerk either.
Title: Re: Touhou "_______"; Luminous Wings of Cold Steel
Post by: Edible on October 30, 2009, 01:54:03 AM
I am actually contractually obligated to be a jerk to people who don't look at board stickies.
Title: Re: Touhou "_______"; Luminous Wings of Cold Steel
Post by: Dizzy H. "Muffin" Muffin on October 30, 2009, 01:55:46 AM
I am actually contractually obligated to be a jerk to people who don't look at board stickies.
That's awesome.
Title: Re: Touhou "_______"; Luminous Wings of Cold Steel
Post by: RuneDevros on October 30, 2009, 02:18:39 AM
I'm going to second everything that Alice said.

Start small, but build each little project with a purpose.

I'd not go the Pong / Generic NES game route because it'll not be very interesting to you.
Here is my suggestion. Repurpose your game as a 2D top down shooter like Geometry Wars. (http://www.youtube.com/watch?v=y-_qlaywKBs&feature=player_embedded#at=15) This should be doable for someone who is just starting out and is compatible with your general idea. You seem to have way too big of a collection of characters, which is a problem because you are going to need to come up with a way to make all those play differently. Select a handful of characters to play as and implement those to begin with. It seems to me that this would be a very fun game to play if you can get it to work.

I'm going to recommend Pygame because it's what we use for Lost Sky Project. Python is a very easy language to learn and Pygame does all the things that we need to create basically an SNES level game. If you are going that route, I recommend Beginning Game Development with Python and Pygame (http://www.amazon.com/Beginning-Game-Development-Python-Pygame/dp/1590598725) by Will McGugan. Cocos2D (http://cocos2d.org/) is a popular framework for more demanding 2D games.

You mentioned developing for a console, so I'll address that. Unless you are going to be doing homebrew it is both very difficult and very expensive to start developing on a console. The PC is a much more open and easy to develop for platform.

Last words of advice:
-Good websites for resources: http://www.gamasutra.com/ http://www.gamedev.net/
-Game development is very math heavy. Knowing how to handle vectors is essential. Calculus is also essential. Get to know some important algorithms like interpolation.
-If you are doing any kind of real time movement, a basic knowledge of physics goes a long way. Kinematics is most important like projectile motion and uniform circular motion. Have a good understanding of how things move and what the mathematics behind them is.
-Have patience. Our project is over a year old and we're not even close to finished. This is a very challenging hobby but at the same time it is very rewarding. Good luck!
Title: Re: Touhou "_______"; Luminous Wings of Cold Steel
Post by: Alice on October 30, 2009, 04:34:18 AM
I'm going to second everything that Alice said.

Start small, but build each little project with a purpose.

I'd not go the Pong / Generic NES game route because it'll not be very interesting to you.
Here is my suggestion. Repurpose your game as a 2D top down shooter like Geometry Wars. (http://www.youtube.com/watch?v=y-_qlaywKBs&feature=player_embedded#at=15) This should be doable for someone who is just starting out and is compatible with your general idea. You seem to have way too big of a collection of characters, which is a problem because you are going to need to come up with a way to make all those play differently. Select a handful of characters to play as and implement those to begin with. It seems to me that this would be a very fun game to play if you can get it to work.

I'm going to recommend Pygame because it's what we use for Lost Sky Project. Python is a very easy language to learn and Pygame does all the things that we need to create basically an SNES level game. If you are going that route, I recommend Beginning Game Development with Python and Pygame (http://www.amazon.com/Beginning-Game-Development-Python-Pygame/dp/1590598725) by Will McGugan. Cocos2D (http://cocos2d.org/) is a popular framework for more demanding 2D games.

You mentioned developing for a console, so I'll address that. Unless you are going to be doing homebrew it is both very difficult and very expensive to start developing on a console. The PC is a much more open and easy to develop for platform.

Last words of advice:
-Good websites for resources: http://www.gamasutra.com/ http://www.gamedev.net/
-Game development is very math heavy. Knowing how to handle vectors is essential. Calculus is also essential. Get to know some important algorithms like interpolation.
-If you are doing any kind of real time movement, a basic knowledge of physics goes a long way. Kinematics is most important like projectile motion and uniform circular motion. Have a good understanding of how things move and what the mathematics behind them is.
-Have patience. Our project is over a year old and we're not even close to finished. This is a very challenging hobby but at the same time it is very rewarding. Good luck!
I agree on your opinions, however my suggestions is for profit oriented game development. Instead rewrite your code for PC or Console, why not using same framework that can work for both platforms?

I'm suggesting Pong then NES games because of its simplicities. Another games also good, depending on how good your knowledge on algorithm, math, and programming.

In the end, my opinion is based on my knowledge, so if someone has better suggestions, just choose which one is the most suitable with your conditions.
Title: Re: Touhou "_______"; Luminous Wings of Cold Steel
Post by: Letty Whiterock on October 30, 2009, 04:55:22 AM
I am actually contractually obligated to be a jerk to people who don't look at board stickies.
This is a good point.
Title: Re: Touhou "_______"; Luminous Wings of Cold Steel
Post by: Blargel on October 30, 2009, 08:40:27 AM
Okay, I just read the first post.

This sounds like a huge and ridiculously complex project. The concept is really good and I like a lot of the ideas, but wow... it's huge.

Since there's already a million things in there, here's another idea you can add (lol). Catalog Mode where Rinnosuke gets his own ASANO. Instead of fighting, the objective is to gather as much data as possible. Think Shoot the Bullet style gameplay throughout a whole stage instead of just bosses. And the camera doesn't clear bullets, but you have bombs to do that if you're in danger.

Every enemy unit you manage to take enough pictures of will unlock stuff like profiles of the enemies. Or something like that.
Title: Re: Touhou "_______"; Luminous Wings of Cold Steel
Post by: Melanthios on October 30, 2009, 03:23:08 PM
Okay, I just read the first post.

This sounds like a huge and ridiculously complex project. The concept is really good and I like a lot of the ideas, but wow... it's huge.

Since there's already a million things in there, here's another idea you can add (lol). Catalog Mode where Rinnosuke gets his own ASANO. Instead of fighting, the objective is to gather as much data as possible. Think Shoot the Bullet style gameplay throughout a whole stage instead of just bosses. And the camera doesn't clear bullets, but you have bombs to do that if you're in danger.

Every enemy unit you manage to take enough pictures of will unlock stuff like profiles of the enemies. Or something like that.
I like this idea. Just so everyone knows...
Okay... I'll be in my corner... over there... alone... watching... always watching...
Title: Re: Touhou "_______"; Luminous Wings of Cold Steel
Post by: Alrisandre Margaletrisame on October 30, 2009, 03:26:49 PM
I am actually contractually obligated to be a jerk to people who don't look at board stickies.

Ah. No wonder. I haven't looked at the board stickies since the topic was moved. Thanks for the indirect reminder.
Title: Re: Touhou "_______"; Luminous Wings of Cold Steel
Post by: Alrisandre Margaletrisame on October 30, 2009, 03:32:07 PM
Okay, I just read the first post.

This sounds like a huge and ridiculously complex project. The concept is really good and I like a lot of the ideas, but wow... it's huge.

Since there's already a million things in there, here's another idea you can add (lol). Catalog Mode where Rinnosuke gets his own ASANO. Instead of fighting, the objective is to gather as much data as possible. Think Shoot the Bullet style gameplay throughout a whole stage instead of just bosses. And the camera doesn't clear bullets, but you have bombs to do that if you're in danger.

Every enemy unit you manage to take enough pictures of will unlock stuff like profiles of the enemies. Or something like that.

Win! Idea noted in my project book!

Addition to idea: To add difficulty to this mode, stages aren't selectable. Surviving is key.
Title: Re: Touhou "_______"; Luminous Wings of Cold Steel
Post by: Dizzy H. "Muffin" Muffin on October 30, 2009, 04:41:41 PM
Do not EVER remove convenience in the name of "adding difficulty." It will frustrate players instead of challenging them. There are MUCH better ways of making things more difficult and they should be tried first.
Title: Re: Touhou "_______"; Luminous Wings of Cold Steel
Post by: Infy♫ on October 30, 2009, 08:26:48 PM
Why do you fuck up Rika's Garage what did we do to you
Title: Re: Touhou "_______"; Luminous Wings of Cold Steel
Post by: RuneDevros on October 30, 2009, 09:12:35 PM
Do not EVER remove convenience in the name of "adding difficulty." It will frustrate players instead of challenging them. There are MUCH better ways of making things more difficult and they should be tried first.

Seconding this a million times. The goal of the game designer is to present a challenge that is enjoyable to the player.
Title: Re: Touhou "_______"; Luminous Wings of Cold Steel
Post by: Alrisandre Margaletrisame on October 31, 2009, 03:45:12 PM
YAY!! My C++ book came today! This means I won't be online as much for a while during the time I am reading and studying. Kit offered to take over the minor updates in here when he's not busy.


Do not EVER remove convenience in the name of "adding difficulty." It will frustrate players instead of challenging them. There are MUCH better ways of making things more difficult and they should be tried first.

Thus would be the purpose of beta testing.
And to agree with what you have said:
Due to the amount of stages in story mode alone, I realize that removing "stage select" would be stupid on my part. Also since the various characters have some stages that are unique to that character's story. (Although not ALL characters have a story mode. A majority of the unlockables will be for other modes.) Anyway, to contradict previous suggestion; "Catalog Mode" will offer stage select, but more towards as one stage is completed, the next becomes available, and so on.

So. Below statement has been nullified:
Addition to idea: To add difficulty to this mode, stages aren't selectable. Surviving is key.

At this point, because I may be inactive for larger periods of time, I would like to extend thanks to people who have helped, even if it was indirectly, just in case something happens and I am unable to return as I would like:

Thanks to Alice and Toast for pointing me in the directions I need to make Luminous Wings of Cold Steel a reality for Touhou fan enjoyment. I hope that I can ask you two questions as I learn C++ and software operation, and pray that you might have patience for my probably stupid questions.

Thanks to Edible for the unorthodox method of encouragement.

Thanks to KimikoMuffin for being there to point out bad ideas. I hope you don't mind my asking that this continue?
Title: Re: Touhou "_______"; Luminous Wings of Cold Steel
Post by: Lishy1 on October 31, 2009, 03:55:01 PM
Lol, good luck.
Keep in mind a project like this could take years. But you have my regards if you pull this off. Prove the community wrong!
Title: Re: Touhou "_______"; Luminous Wings of Cold Steel
Post by: Kitaen Silva on October 31, 2009, 04:07:03 PM
-snip-

No thanks for me, I see. Anyway, I thought I would make fun of you now.

What should I do to bring this nutty girl back to reality? She's gotten to where she even takes material to the SHOWER. She got in trouble at school the other day because she bitched a teacher out for making (what she took to be) an ill comment about "unrealistic dreams from a girl with her head in the clouds". In her defense on that part, this particular teacher is notorious for being an ass, and can't keep his mouth shut. Apparently, Mr. "Sensei" (as I'll call him), was talking with the principal about Ally's falling grades since first mentioning this game around a month ago. Ally stood up in class and began loudly arguing with Mr. Sensei about her intents and goals, as well as the difference between goals and dreams. Now, I also know that Ally is several TIMES more intelligent than the majority of the people in this entire town, but things got dumb, and I wound up having to leave work and take her home. She was pissed. Still is, rather, but refuses to let anyone see it. I don't want to piss her off any more, because I really want to see her game become playable. Mostly because I want to play as Cirno in story mode, but also because it will make her the happiest little fuzzball I've seen in a long time. Help me out?

Edit due to new post:
Lol, good luck.
Keep in mind a project like this could take years. But you have my regards if you pull this off. Prove the community wrong!

Things like this make her smile. And she says "Thanks".
(Oddly, her encounters with Edible also made her smile... but that particular smile invoked fear into me. It was like an insane Flandre-grin!)
Title: Re: Touhou "_______"; Luminous Wings of Cold Steel
Post by: Dizzy H. "Muffin" Muffin on October 31, 2009, 05:57:18 PM
*facepalm*

Well, at the moment, this is clearly more "dream" than "goal." All we've seen so far is "ideas," rather than anything concrete. "It looks good on paper" is worth absolutely nothing. (http://www.escapistmagazine.com/articles/view/issues/issue_221/6582-Why-Your-Game-Idea-Sucks) And as several people have pointed out, if you have no experience with anything except "coming up with ideas," and you want to make a game of this size, you are in way, way, WAY, WAY, WAY over your head, and honestly, you literally have no hope whatsoever of bringing it to its conclusion.

If this "idea" is actually harming her IRL to the extent that she goes into a screaming argument with an authority figure when she doesn't even directly mention it, and before she even has anything to show for it (nothing in this thread counts as "anything to show for it"), I think she really needs to get rid of it.

If you truly want to be the voice of reason, and aren't just a sock puppet, do what you can to get her off this pipe-dream she calls a "project."
Title: Re: Touhou "_______"; Luminous Wings of Cold Steel
Post by: Demonbman on October 31, 2009, 06:09:53 PM
People need faith, without faith the world will decend into chaos..Kanako is mad with the low faith level here.. YOU CAN DO IT!!!
Title: Re: Touhou "_______"; Luminous Wings of Cold Steel
Post by: Dizzy H. "Muffin" Muffin on October 31, 2009, 06:18:57 PM
It's not a matter of faith, it's a matter of physically not possible.
Title: Re: Touhou "_______"; Luminous Wings of Cold Steel
Post by: Stuffman on October 31, 2009, 06:19:34 PM
Willpower alone is not enough, unless you are piloting a super robot.
Title: Re: Touhou "_______"; Luminous Wings of Cold Steel
Post by: Infy♫ on November 01, 2009, 01:00:56 PM
now stop talking and actually do something, you
and get rid of your schitzophrenia too please
Title: Re: Touhou "_______"; Luminous Wings of Cold Steel
Post by: Edible on November 02, 2009, 03:05:28 AM
What should I do to bring myself back to reality? I've gotten to where I even take material to the SHOWER.  I got in trouble at school the other day because I bitched a teacher out for making (what I took to be) an ill comment about "unrealistic dreams from a girl with her head in the clouds".  In my defense on that part, this particular teacher is notorious for being an ass, and can't keep his mouth shut. Apparently, Mr. "Sensei" (as I'll call him), was talking with the principal about my falling grades since first mentioning this game around a month ago. I stood up in class and began loudly arguing with Mr. Sensei about my intents and goals, as well as the difference between goals and dreams.  Now, I also know that I am several TIMES more intelligent than the majority of the people in this entire town, but things got dumb, and I wound up having to leave school and go home. I was pissed. Still am, rather, but I refuse to let anyone see it. I don't want to be pissed off any more, because I really want to see my game become playable. Mostly because I want to play as Cirno in story mode, but also because it will make me the happiest little fuzzball I've seen in a long time. Help me out?

Cool story, bro.
Title: Re: Touhou "_______"; Luminous Wings of Cold Steel
Post by: Melanthios on November 02, 2009, 03:56:36 AM
You're never giving up on that, are you?
Title: Re: Touhou "_______"; Luminous Wings of Cold Steel
Post by: Kitaen Silva on November 02, 2009, 10:39:14 PM
-more "dream" than "goal."
Well, at least someone agrees. Telling her as much is a whole 'nother story.

"It looks good on paper" is worth absolutely nothing.
also:
-no experience with anything except "coming up with ideas,"
-is exactly why I urged her to NOT post this in MotK, but she wound up convincing me that her intent was to find out everything she needed to learn, which I agreed with and figured might actually help. (I had warned her that this was very likely to cause an uproar, but noo, don't listen to the one that has had more experience in life and etc.) Until she and the team were better prepared for this undertaking, and also had the EQUIPMENT for studio anything, there is nothing more than "It looks good on paper".

you literally have no hope whatsoever of bringing it to its conclusion.
On this, however, I disagree. I am becoming involved in this design project, and although that doesn't mean anything until something comes of it, I do intend to put effort into this. It may not be what she has envisioned with all these "modes" and "unlockables" (That really should and would be better spread across more than one game) but it should be something.
If this "idea" is actually harming her IRL to the extent that she goes into a screaming argument with an authority figure when she doesn't even directly mention it, and before she even has anything to show for it (nothing in this thread counts as "anything to show for it"), I think she really needs to get rid of it.
I'm not sure if "getting rid of it" is really a good suggestion, nor all that plausible, as ideas don't just 'go away', but I do agree with it in the sense that it needs to be put on a back burner, or even stored away until a more opportune time. Her priorities are worse off than my own.
If you truly want to be the voice of reason, and aren't just a sock puppet, do what you can to get her off this pipe-dream she calls a "project."
Easier said than done, but I'm quite imaginative... I'll come up with something. I do fear that my efforts on this will be in vain... in December when I purchase this computer, that's going to be the first thing she does is load it up with these programs and immediately fall on her face. Not that even THAT will stop her. So, let's see what I can do without utterly pissing her off and losing her help entirely.
Title: Re: Touhou "_______"; Luminous Wings of Cold Steel
Post by: Melanthios on November 02, 2009, 10:57:40 PM
So... it's over then? Well that's just great. If I'd know it was going to end like this, (though I really should have seen it coming) I would not have bothered to register. There's really nothing else for me to do here, as I know next to nothing about Touhou. Guess it's just time to sigh and walk away...
Title: Re: Touhou "_______"; Luminous Wings of Cold Steel
Post by: Kitaen Silva on November 02, 2009, 10:59:43 PM
First step in drama removal: This topic can be deleted/locked. It is as everyone says; a series of ideas with no 'proof of concept'. When things get further, and something comes of this, I will allow her to make a more serious thread about it.

To Lant: As far as I know, Ally is still intending to regularly access, but she's been studying that goofy book she got and hasn't even so much as looked at th computer.
Title: Re: Touhou "_______"; Luminous Wings of Cold Steel
Post by: Melanthios on November 02, 2009, 11:07:53 PM
Well, that doesn't really help me none. I'm still not a Touhou fan (yet), and have no clue what to do and/or talk about here.
Title: Re: Touhou "_______"; Luminous Wings of Cold Steel
Post by: Jana on November 02, 2009, 11:09:14 PM
If you have any interest in Touhou, why not start exploring the boards? This is a Touhou forum, and since you're using "yet," I assume you're at least interested.