Maidens of the Kaleidoscope

~Hakurei Shrine~ => Help Me, Eirin! => Topic started by: Pesco on August 26, 2013, 08:44:28 AM

Title: Labyrinth of Touhou 2 - 11F
Post by: Pesco on August 26, 2013, 08:44:28 AM
Thread 1 (http://www.shrinemaiden.org/forum/index.php?topic=4187.0)
Thread 2 (http://www.shrinemaiden.org/forum/index.php?topic=4614.0)
Thread 3 (http://www.shrinemaiden.org/forum/index.php?topic=5049.0)
Thread 4 (http://www.shrinemaiden.org/forum/index.php?topic=6229.0)
Thread 5 (http://www.shrinemaiden.org/forum/index.php/topic,6744.0.html)
Thread 6 (http://www.shrinemaiden.org/forum/index.php/topic,7188.0.html)
Thread 7 (http://www.shrinemaiden.org/forum/index.php/topic,9136.0.html)
Thread 8 (http://www.shrinemaiden.org/forum/index.php/topic,11564.0.html)
Thread 9 (http://www.shrinemaiden.org/forum/index.php/topic,13990.0.html)
Thread 10 (http://www.shrinemaiden.org/forum/index.php/topic,15170.0.html)

English wiki
LoT 1 (http://en.touhouwiki.net/wiki/Labyrinth_of_Touhou)
LoT 2 (http://en.touhouwiki.net/wiki/Labyrinth_of_Touhou_2)

Japanese wiki
LoT 1 (http://www19.atwiki.jp/th_maze/)
LoT 2 (http://www54.atwiki.jp/thlabyroth2/)

LoT 1 misc downloads and info
2.04 download (http://www.mediafire.com/?mzdgl54mxmi)
2.06B download (http://www.megaupload.com/?d=DA1DGQZC)
NG+ save file (http://www.shrinemaiden.org/forum/index.php?action=dlattach;topic=7188.0;attach=15055) For 3.01
NG+ save file with all BP pre-set (http://www.shrinemaiden.org/forum/index.php/topic,11564.msg842455.html#msg842455) For 3.01
Cheat table for use with Cheat Engine. (http://www.shrinemaiden.org/forum/index.php?topic=6229.msg356800#msg356800)(Cheat list ver: 8th June 2010)
Cheat Table for Special Disc on WinXP (http://www.shrinemaiden.org/forum/index.php?topic=6229.msg377088#msg377088) (Cheat list ver: 8th June 2010)
Suggested builds for characters (http://www.shrinemaiden.org/forum/index.php/topic,7188.msg589521.html#msg589521)
Offline database (http://www.mediafire.com/?w5jig4q58hlmy3z)

LoT2 misc downloads
All characters available from start (http://www.shrinemaiden.org/forum/index.php/topic,15431.msg1017162.html#msg1017162)

Image packs
Squidtentacle's pack (http://www.mediafire.com/?l61o19nxqt82j)
chirpy's pack (http://www.mediafire.com/?pc8dovp81cj8u8z)
Pandaology's pack (http://www.mediafire.com/?pdk5l7dc8vy9z)

Developer's site: http://www.geocities.jp/aaa_3peso/ (http://www.geocities.jp/aaa_3peso/)
Main page: http://www.geocities.jp/aaa_3peso/THL2/top.htm (http://www.geocities.jp/aaa_3peso/THL2/top.htm)


Let me know if there are other links you guys want in here.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: ViciousYukkuri on August 26, 2013, 08:54:48 AM
I wasn't saying anything. Not at all.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Pesco on August 26, 2013, 09:00:04 AM
What mdx file? Everyone here has a legit copy of the game. (http://www.shrinemaiden.org/forum/index.php/topic,17.msg524936.html#msg524936)
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Ghaleon on August 26, 2013, 09:37:41 AM
Worst "first!" Post ever =p
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: impossiblexu on August 26, 2013, 09:43:06 AM
Can anyone tell me how to extract those dxa files?
img1.dxa bgm1.dxa img2.dxa bgm2.dxa
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Cogwheel on August 26, 2013, 09:48:58 AM
What mdx file? Everyone here has a legit copy of the game. (http://www.shrinemaiden.org/forum/index.php/topic,17.msg524936.html#msg524936)

Which is easy, fortunately. I mean, I live in Japan, so it wouldn't be much of a pain anyway - I got a hard copy of the game - but either can buy a digital copy, or will be able to soon. Which is almost frighteningly sane by fangame standards, really. I certainly support it.

This game has also brought my attention to the same circle's so far good but remarkably complicated Arcanum Knights, by the way, which I'm enjoying. But that's not a topic for this thread, I think.


Never could find those other items myself either, by the way. Good to know about the 88 achievement rock, though.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Zannafar on August 26, 2013, 10:04:27 AM
Noticed something about Kogasa's recruitment on the wiki
Quote
1F: Event tile. Defeat the Evil Nuts Eater, return to Gensoukyo and visit Nitori's Workshop. Sell Nitori a Scarlet Light "緋色の光", then return to her event tile to recruit.
The step about selling something to Nitori seems to be entirely unneccessary to recruit Kogasa.
Or is the item consumed automatically and I did not notice it?
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: ViciousYukkuri on August 26, 2013, 10:15:13 AM

Anyway, that aside...

I'm trying to come up with a term that has around the same meaning as "Overheating" but shorter. "Boiling", maybe?

Noticed something about Kogasa's recruitment on the wikiThe step about selling something to Nitori seems to be entirely unneccessary to recruit Kogasa.
Or is the item consumed automatically and I did not notice it?

And I'm about 90% sure that it gets consumed without you noticing. The item in question is a material; I remember on an earlier game (the demo), I couldn't get her to repair it, and it was because I was missing this. So unless it's changed since the demo, that's still correct.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Cogwheel on August 26, 2013, 10:31:32 AM
Anyway, that aside...

I'm trying to come up with a term that has around the same meaning as "Overheating" but shorter. "Boiling", maybe?

And I'm about 90% sure that it gets consumed without you noticing. The item in question is a material; I remember on an earlier game (the demo), I couldn't get her to repair it, and it was because I was missing this. So unless it's changed since the demo, that's still correct.

Burning? Smoldering? I don't know, just throwing things out there. There really isn't a direct synonym, sadly, and things like boiling/burning etc. are more drastic.

As for the materials, yes, consumed without you noticing, and indeed without asking you. Scarlet Light is a moderarely common drop off bosses and FOEs around there, by the way.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: monhan on August 26, 2013, 10:49:20 AM
So I want to make a party with Yukari, Byakuren, Okuu, Tenshi in front and Kanako, Eirin, Eiki, Komachi, Ran, Chen, Yuyuko, and any one character as reserve. What do you guys suggest on their build? Or maybe I should swap their position?

Also, I'll post my previous one since I need some respond from you guys.
Quote
I liked giving her Abilities Enhanced for the simple fact that it gives her every stat (which she uses) and it lets her easily fill both the role of a attacker and a support, assuming you have all of her self buff skills.
I used that too, but just how much did it increase anyway? There isn't really much difference, I think. I'm considering giving her the Gambler for that 15% plus damage(for every level, right?). The defense debuff probably won't matter much since they could never hit her anyway.
Also, the Enhancer's strengthening doesn't work with Byakuren's buff copy.

Quote
First number is probably multiplier before defense is taken into consideration and second number is probably multiplier after defense is taken into consideration. So it would be something like (1.7x - defense)*1.7x.
I forgot to add there's another factor. It's "防御力"(Defense) and I think this is akin to the T.DEF from LoT1. All three of them had it at 50%, compare Momiji's Rabies Bite which is 35% and it's said to be a defense piercing move. So I guess you got the right idea.

Quote
Wouldn't that make Mountain Breaker into "(400% ATK vs X% T.DEF) *0.8" and thus 20% of the resulting damage is lost? or do we assume there is an extra 1.0/100%, making it an 80% damage increase after calculation, while Byakuren's MoTB is *2.7 instead?
Yeah, I guess that was the case. Makes sense since there's a lot of decrease from their LoT1 counterpart, Yuugi's Knockout was "(500% ATK - 80% T.DEF)" and now it's "(200% ATK - 50% T.DEF) *1.3". Guess the multiplier was there to make up for it.
So Byakuren's MoTB is stronger than Yuugi's, faster, and more accurate? Damn, NAMUSAN!

Serela already said that the multiplier also exist in LoT1, but they did decrease Yuugi's Knockout. It was "(250% ATK - 40% T.DEF) *2.0". Definitely nerfed.
Wonder what is the formula for Suika's...
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: dawnbomb on August 26, 2013, 10:52:15 AM
Vicious for best first post NA
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: CloverNaght on August 26, 2013, 10:53:23 AM
all that agony and suffering for that 88 achievement rock....just to get an okay item.....(not that great but not that bad either, unless you rarely grind at 20F)
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Eilaris on August 26, 2013, 10:54:08 AM
Which is easy, fortunately. I mean, I live in Japan, so it wouldn't be much of a pain anyway - I got a hard copy of the game - but either can buy a digital copy, or will be able to soon. Which is almost frighteningly sane by fangame standards, really. I certainly support it.

This game has also brought my attention to the same circle's so far good but remarkably complicated Arcanum Knights, by the way, which I'm enjoying. But that's not a topic for this thread, I think.


Never could find those other items myself either, by the way. Good to know about the 88 achievement rock, though.

No lie, I would kill for at least a menu translation patch for Arcanum Knights.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Zannafar on August 26, 2013, 11:19:29 AM
I'm trying to come up with a term that has around the same meaning as "Overheating" but shorter. "Boiling", maybe?
It does not exactly have the same meaning, but depending on the context "Chafing" might work.

And I'm about 90% sure that it gets consumed without you noticing. The item in question is a material; I remember on an earlier game (the demo), I couldn't get her to repair it, and it was because I was missing this. So unless it's changed since the demo, that's still correct.
Thanks for clarifying that-
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: RegalStar on August 26, 2013, 11:28:37 AM
To repair the umbrella, Nitori wants a Great Tree's Leaf, an Insect Exoskeleton, and 120 gold from you. You can find all of those in chests in 1F. She doesn't want any Scarlet Lights from you, and you don't sell them to her either - she just takes them from your inventory when you talk to her with all the materials required.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Cogwheel on August 26, 2013, 11:56:06 AM
It does not exactly have the same meaning, but depending on the context "Chafing" might work.

If this is for the Overheat ability as I'm guessing... "overclock"? Not much shorter, but it's something.

No lie, I would kill for at least a menu translation patch for Arcanum Knights.

Hold the murder. Once my situation stabilises, if the game continues to be good to the end, I plan on emailing 3peso and asking him for permission to have a go at translating it. Asking, in this case , because (beyond just a matter of courtesy) I'm rather hoping he'd be able to sell it to a wider audience. Being an original IP would give it a vastly better shot at that.

I'm considering it, at any rate, which makes it not quite as hopeless as the odds for a typical non-Touhou doujin game getting translated. That said, not really the thread for it, but I'd be happy to continue the conversation in PM. Just shouldn't clutter this one.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: The Krve on August 26, 2013, 12:13:58 PM
I'm pretty sure anyone following LOT will want that game translated too. Won't be that hard since it uses the same engine as LOT.
Ask him if he is aware of the translation effort on LOT1 (and LOT2) too. I will gladly help with the images.
On to the topic now.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Shiri on August 26, 2013, 12:22:14 PM
Overheated -> Burnout?
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Serela on August 26, 2013, 01:21:22 PM
What, is Overheating -really- too long of a skill name for the menu?

Ooh... for the buff slot thing I guess it might be, from what I saw in a video using the preliminary menu patch I could imagine that.

Really, just use "Overheat" then. It's almost certainly the best way to shorten it (rather then use an entirely different word)
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Anima Zero on August 26, 2013, 01:31:18 PM
More LoT2 for me, finishing up exploring what I could of 4F before doing two major things...

A.  Taking out the F.O.E on 4F.  No idea how I managed to pull this one off at my levels (Around lv15-17 I believe), but I did.

B.  Taking out the boss guarding a switch I needed to remove a pair of barriers blocking off access to some stairs.  Honestly, the only real tough point of this battle was the start of the 2nd phase and me throwing a hissy fit when Marisa's Master Spark missed.  Thankfully a combination of poison & terror I had applied to the boss meant I could use
Parsee's Jealousy of the Kind and Lovely
and end the fight that way.

Going to go see what's behind those two staircases that were blocked off before as well as making a trip to recruit
Mystia
before going on to 5F.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: qazmlpok on August 26, 2013, 01:32:11 PM
What, is Overheating -really- too long of a skill name for the menu?

Ooh... for the buff slot thing I guess it might be, from what I saw in a video using the preliminary menu patch I could imagine that.

Really, just use "Overheat" then. It's almost certainly the best way to shorten it (rather then use an entirely different word)

Yeah, what is all this "overheating" discussion about?

I'm pretty sure anyone following LOT will want that game translated too. Won't be that hard since it uses the same engine as LOT.
Ask him if he is aware of the translation effort on LOT1 (and LOT2) too. I will gladly help with the images.
On to the topic now.

Given that he probably made the original images, I doubt he needs any assistance on that front.

And I'd personally not mention the existing fan translation efforts for LoT 1/2. It hasn't ended well in the past for me.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Ghaleon on August 26, 2013, 02:22:04 PM
Are you referring to fushigi where suddenly the game got all sortsa cant play or update if you arent in japan shit?
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: qazmlpok on August 26, 2013, 02:23:25 PM
Are you referring to fushigi where suddenly the game got all sortsa cant play or update if you arent in japan shit?

Yes.

I can't say for certain that it's related, but coincidentally it did happen immediately after Deranged contacted them about the fan translation efforts.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: The Krve on August 26, 2013, 02:44:10 PM
I meant if Cogwheel decided to translate Arcanum Knights I would lend him my hand. Aaand there are people that donʹt want their work to be more widely known? Holy cow
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Ghaleon on August 26, 2013, 03:36:52 PM
Yeahh... You should have seen stella vanity. That was even uglier.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Cogwheel on August 26, 2013, 05:34:18 PM
On a related note, I'm going to have to ask where the music's from/track names, too. There are some marvelous themes in LoT2 (final boss, 12F Tenshi, third/fifth/sixth/seventh stratum, boss, to name a few), and having scoured the Rengoku Teien site, it's not them. In fact, the first game had some non-RT stuff, too. Rinnosuke's theme, to be exact.

While digging for that last one, by the way, I found that the original composer did another take on it since. (http://www.youtube.com/watch?v=bV1-AJl9qLQ) Enjoy!
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: MewMewHeart on August 26, 2013, 06:44:12 PM
Uh hm... I got a question where and how do I know that I got Leaves of the Great Tree? I'm stuck on that quest to get Minoriko.
Edit: In other news I got Kasen and Patchouli's quest unlocked.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Sahgren on August 26, 2013, 06:53:07 PM
They're random drops. I can't quite remember if they're from mobs on F2 or F3 though.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: MewMewHeart on August 26, 2013, 07:01:47 PM
They're random drops. I can't quite remember if they're from mobs on F2 or F3 though.
Sounds like I know who I'm testing Kasen on.  :D
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: ViciousYukkuri on August 26, 2013, 08:10:20 PM
Yeah, this "Overheating" business is about the buff. Sorry, I should have been clearer about that. I'm trying to come up with shorter terms now so we don't have to do it in the later. I'm catching the buffs that are too long (go off screen) and coming up with shorter versions. Overheating was one I was stuck on. I've been putting what I've done on the google docs thing under alternatives and discussions.

Here was the link to it so we don't have to go digging through the previous thread again.
https://docs.google.com/spreadsheet/ccc?key=0AiaAy3nPKPx2dDhOLUh5Vmk2N1VUYkxJZlI1d2xRMGc#gid=2

Title: Re: Labyrinth of Touhou 2 - 11F
Post by: RegalStar on August 26, 2013, 08:37:49 PM
You can always abbreviate it to "O.H." or something.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Kuilfrayt on August 26, 2013, 08:41:16 PM
New translation thread (http://www.shrinemaiden.org/forum/index.php/topic,15439.0.html)

To make it more organized, anything related to translations should be directed to this thread.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: RegalStar on August 26, 2013, 09:29:14 PM
Is there some key I can use to assign level up points quickly? I'm used to resetting all characters before and after boss fights, and it looks like the levle-up point assignments will get very press-y after a while.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: ViciousYukkuri on August 26, 2013, 09:41:08 PM
Is there some key I can use to assign level up points quickly? I'm used to resetting all characters before and after boss fights, and it looks like the levle-up point assignments will get very press-y after a while.

Other than holding down the arrow key, nope.

Got lucky as all hell on Komachi with my Synergy playthrough. So far, I'm only using Keine, Marisa, Rumia and Cirno. I opened with Master Spark (mostly just to see how much damage it did, wasn't expecting to win) and pelted her with some Moonlight Rays and slowed her with Icicle Fall. She deathed Keine and Cirno like it was nothing, but the miracle happened after. She looked like she was at half, so I was expecting a Narrow Confines, deathing Marisa and dropping Rumia with damage. She was just above half (like literally, maybe 10 HP above it, tops) and used a cold mist or whatever instead. Two Moonlight Rays and a Magic Missile later and I won. Without her using Narrow Confines at all.

Rumia is freaking strong. I knew she was, but the degree of it is staggering. And Rumia's Youkai's Accomplishment skill is a lot better then I thought it was. It's the more damage to humans one. Well, all the character bosses are considered Human, except Yukari (Youkai), Yuyuko (Ghost) and Eiki (Why the hell is she a Plant?!)
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Cogwheel on August 26, 2013, 09:49:41 PM
Rumia is freaking strong. I knew she was, but the degree of it is staggering.

I used her all game for a reason. Glad you noticed.

Quote
And Rumia's Youkai's Accomplishment skill is a lot better then I thought it was. It's the more damage to humans one. Well, all the character bosses are considered Human

Good to know! I had no idea. Wish I took it.

Quote
Eiki (Why the hell is she a Plant?!)

Sweet mother of taxonomy what is this.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: MysTeariousYukari on August 26, 2013, 10:14:27 PM
Rumia is freaking strong. I knew she was, but the degree of it is staggering. And Rumia's Youkai's Accomplishment skill is a lot better then I thought it was. It's the more damage to humans one. Well, all the character bosses are considered Human, except Yukari (Youkai), Yuyuko (Ghost) and Eiki (Why the hell is she a Plant?!)

I decided to check my Bestiary on that, and wow. The only Touhou characters, or summoned minion of, that don't have Human(人間) race are the following:
Yuuka(Youkai-Plant), Ran(Youkai and something), The minions Ran summons(Youkai-Ghost) Sikieiki(Plant), Yuyuko(Ghost), and Yukari(Youkai).
EVERY Touhou character not in that spoiler has Human as at least 1 of their races.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: woghddla on August 26, 2013, 10:30:52 PM
I'm assuming that the event on floor 13 (lower right hand side) is the
Cirno event to get Yuuka.
HOW MANY BATTLE POINTS DO YOU NEED? GAWD THIS TAKES FOREVER
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Kirin no Sora on August 26, 2013, 10:44:26 PM
Eiki (Why the hell is she a Plant?!)

Honestly...

Couldn't they labelled her as "Strange" type? She's not from Gensokyo, and she's outside the normal lines in terms of type(Not human, youkai, or god), so she's unusual, and therefore, "Strange". (Plus, it would be seriously funny if Rinnosuke was the one who could hurt her better with such a skill...)

Rumia is freaking strong. I knew she was, but the degree of it is staggering. And Rumia's Youkai's Accomplishment skill is a lot better then I thought it was.

This. This is why people should pump up her magic like a madman, and blast all of those pesky enemies to dust.

And honestly, putting  Youkai's Accomplishment from Rumia and Magic Training(a skill that increases Mystic damage output) from Marisa on the same team is a serious recipe for a boss killing combo.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: ViciousYukkuri on August 26, 2013, 11:24:31 PM
I'm assuming that the event on floor 13 (lower right hand side) is the
Cirno event to get Yuuka.
HOW MANY BATTLE POINTS DO YOU NEED? GAWD THIS TAKES FOREVER
Don't forget you also need Minoriko BP.

Finally got Wriggle, so there's my fifth person. The giant bee bosses are also considered human, for some odd reason. I also skipped needing to fight
Mokou
to hit the switch; if you go up there without recruiting Wriggle, the boss just isn't there. I still have to go up there and get her, for Keine. And to have someone tank-ish...even though Keine is surprisingly bulky and tanky for a support mage.
I have no idea how I'm going to pull this one off without just coming back later super leveled and with more people. It took me a hour to beat her the first time through with a full party of characters.

E: If you didn't get the Reisen event on 3F,
Mokou
won't appear, just for the record. Even if you have Wriggle and defeated Kaguya.
E2: Wow I almost got her. But her
Fujiwara Volcano
wiped my party. So close.
E3: Holy crap, frick damn. Rumia dodge Volcano. Win. Can't speak/type right. Ahhhhhhhhh!
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: RegalStar on August 27, 2013, 12:30:57 AM
Any tips on what to do with those Training Manuals/Gems/Tomes of Enlightenment? I'm terrible at managing those kind of stuff.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: woghddla on August 27, 2013, 01:57:49 AM
I finished all the events for
Yuuko
including the one on the 13th floor with
Cirno and Minoriko
, but I'm still getting a message with
Youmuu
that I can't pass... do I need battle points with her too?
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: MysTeariousYukari on August 27, 2013, 01:59:36 AM
Any tips on what to do with those Training Manuals/Gems/Tomes of Enlightenment? I'm terrible at managing those kind of stuff.
The Limit 10 Gems, like HP and such, raise that Base stat for that character, which also means higher growth for it I think. There is also a Skill Point gem, no limit per character, 1 point per gem... Actually, Training Manual might be the +1 Skill Point item. Tomes unlock Boost skills on most characters, and High Boost forms on Rinnosuke. They can only be used on characters that don't already have the matching Boost skill. If you teach Rinnosuke the Evasion High Boost and max it, he will have 102(!!) Evasion minimum, meaning 20 points per level o__o
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: RegalStar on August 27, 2013, 02:21:13 AM
I know what those items do. I'm more looking for some guidelines on how (or who) to use them (on), because if it's completely up to me I would've let them rot in my inventory until doomsday (or until the last character joins at least).

One basic question: Should I spread them as much as possible? Or should I concentrate on one (or a few) character(s) as much as possible?
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Kuilfrayt on August 27, 2013, 02:28:07 AM
I know what those items do. I'm more looking for some guidelines on how (or who) to use them (on), because if it's completely up to me I would've let them rot in my inventory until doomsday (or until the last character joins at least).

One basic question: Should I spread them as much as possible? Or should I concentrate on one (or a few) character(s) as much as possible?

What I prefer to do on my playthrough was to just max out certain characters that I know would benefit a lot from those gems, and that I knew I would use constantly (ex: boosting Marisa's MAG, Kasen/Youmu/Aya's ATK, Komachi's HP, etc.). The training manual I just used when I felt like I needed more skills and I didn't want to go overlevel, so those were used sparcely. And if you ever decide to change your line-up, you can always use the tome of reincarnation, it also returns you all the tomes, gems and manuals on that character, so you have quite a margin to play with when you get new characters.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: ViciousYukkuri on August 27, 2013, 03:11:31 AM
I just saved over my Synergy play-through...

God dammit.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: CloverNaght on August 27, 2013, 04:17:41 AM
Actually better to pump any character that excels at sweeping random mobs first until to the point that character outruns everything and oneshot, so you can easily grind to your heart content in case you underleveled.
Any character who you use for buffing only / sacrifice only needs few investment in anything you want but still needs proper Speed pump
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Zannafar on August 27, 2013, 09:00:38 AM
Uh hm... I got a question where and how do I know that I got Leaves of the Great Tree? I'm stuck on that quest to get Minoriko.
They are the first item on the 4th page of the material item list, you can check the number there.
You get them from mobs on F2 and there is a chest on F3 with 2 of them inside.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Cogwheel on August 27, 2013, 10:00:10 AM
I just saved over my Synergy play-through...

God dammit.

...Ow. My condolences.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Zannafar on August 27, 2013, 03:24:37 PM
Do Rinnosuke's "Gensoukyo's Item Shop Owner" and "Eagle-eyed Shop Owner's Saga"
skills even work when he is not in the party?
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Cogwheel on August 27, 2013, 03:40:30 PM
Do Rinnosuke's "Gensoukyo's Item Shop Owner" and "Eagle-eyed Shop Owner's Saga"
skills even work when he is not in the party?

No. He needs to be present, though not necessarily on the front line. Likewise for Komachi's money skill and Keine's experience one.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Zannafar on August 27, 2013, 03:58:33 PM
No. He needs to be present, though not necessarily on the front line. Likewise for Komachi's money skill and Keine's experience one.
Thanks. The wiki only said this about Keine's experience skill, but not about Rinnosuke.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Judicator on August 27, 2013, 04:10:12 PM
It would be nice if someone could tell me:
1) how to get past the rocks on F12,
2) how to get past Yukari on F16, and
3) where can I get on F21
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Kirin no Sora on August 27, 2013, 06:14:47 PM
It would be nice if someone could tell me:
1) how to get past the rocks on F12,
2) how to get past Yukari on F16, and
3) where can I get on F21

1) If you mean the one that leads to Flandre, you need 60 achievements.
2) I do think that you mean 15F, but otherwise, try using the strategy from here: http://en.touhouwiki.net/wiki/Labyrinth_of_Touhou_2/Dungeons/15F
3) You can't. It's not ready yet, as far as I know.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Xarizzar on August 27, 2013, 06:49:44 PM
No, I think he actually means that event of the 16th floor. You can't pass that one, at present.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Judicator on August 27, 2013, 06:53:12 PM
1) If you mean the one that leads to Flandre, you need 60 achievements.
2) I do think that you mean 15F, but otherwise, try using the strategy from here: http://en.touhouwiki.net/wiki/Labyrinth_of_Touhou_2/Dungeons/15F
3) You can't. It's not ready yet, as far as I know.

1) I meant the stones on the left and right of the stairs to F13 if you enter F12 from the south-center relay point after the stone that requires Suwako and Kanako according to the translation. The translation says something about three treasures. I don't know if it has something to do with the Lv. 124 FOE on F16 and if that's the case where to find the others. Else it would be great to know, where you can get the requested items supposed that is what's needed.
2) There is a Yukari event on 16F, where she blocks the way of a dead-end-path in middle-north of the map (first teleporter left, then on the upper part of the ring). I have no idea how to get past her.
3) If that's the case i wonder where the information about the names of the stages comes from. The wiki says something about a special door on F12 followed by strenghthen bosses or so. I don't know if its that door that would lead to F21 or not.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Anima Zero on August 27, 2013, 07:38:54 PM
Started exploring 5F some this morning.  Ended up finding the same F.O.E I had fought on 4F.  The fight didn't go quite as well as the first one, but I still managed to take it out on my first try.

Also found what I'm presuming is the main boss of this floor & a waypoint next to it.

Found two stairways back to 4F.  Don't remember what I found at the end of one, but the other had
Satori
.  Looks like she wants me to go find a couple of her friends on 5F & 6F.

Ended up taking a quick detour to go pick up
Mystia
before finding a new 5F boss and
Rin
.  This boss actually took me two tries (Only this one and the 3F F.O.E have given me an actual game over so far this playthrough).  Super duper fast, shock status spammage, a nasty focus move, the works.

I do like how the killing blow was all thanks to
Komachi's counters which were doing maybe 200-300 damage tops
.

Party levels around lv18 or so.  Still have plenty to do on 5F before tackling the main boss of this floor.

Only one real question...the wiki states that
Nazrin
can be found on 4F.  I've pretty much explored that entire floor and haven't found her.  Any tips on finding her would be nice (Unless by some chance I have to find yet another staircase on 5F going down to 4F).
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Sahgren on August 27, 2013, 07:55:00 PM
1) I meant the stones on the left and right of the stairs to F13 if you enter F12 from the south-center relay point after the stone that requires Suwako and Kanako according to the translation. The translation says something about three treasures. I don't know if it has something to do with the Lv. 124 FOE on F16 and if that's the case where to find the others. Else it would be great to know, where you can get the requested items supposed that is what's needed.
2) There is a Yukari event on 16F, where she blocks the way of a dead-end-path in middle-north of the map (first teleporter left, then on the upper part of the ring). I have no idea how to get past her.
3) If that's the case i wonder where the information about the names of the stages comes from. The wiki says something about a special door on F12 followed by strenghthen bosses or so. I don't know if its that door that would lead to F21 or not.

I don't believe that you can do any of that yet. Or if you can, I haven't heard of how.

Only one real question...the wiki states that
Nazrin
can be found on 4F.  I've pretty much explored that entire floor and haven't found her.  Any tips on finding her would be nice (Unless by some chance I have to find yet another staircase on 5F going down to 4F).

Try exploring around 5F some more. I remember getting her there. Tell us if you find her, we might need to correct the wiki.

Also, the Japanese wiki mentions something about 3 scrap iron events that you have to find before she appears. Make certain that you've visited every red exclamation point.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Anima Zero on August 27, 2013, 08:08:56 PM
On what I believe is the 2nd page of my special items list, I have three items at the beginning of it ending with a 1, 2, and 3.  Can't select them to use at all so I can only assume those are the scrap iron items.  If that's the case, just a matter of exploring 5F some more and hopefully finding her.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: DarthNoob on August 27, 2013, 08:59:46 PM
I can't seem to find Mokou on 4F. I've already beaten Kaguya and recruited Wriggle, but she hasn't shown up yet. Is there anything else I have to do to make her appear?
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: RegalStar on August 27, 2013, 09:36:00 PM
I can't seem to find Mokou on 4F. I've already beaten Kaguya and recruited Wriggle, but she hasn't shown up yet. Is there anything else I have to do to make her appear?

Have you talked to Eirin on 2F?
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: MysTeariousYukari on August 27, 2013, 09:40:33 PM
Okay, something I want to know, but won't be able to test without making a new file. If I use
Hourai Elixir and Healing Limit Breaker to overheal Byakuren, what will her passive HP regen do? will it try to heal her up to that Overheal amount if she falls below it? Stop working until HP falls below her normal max? Bring her down to her normal max?
Anyone have any idea?
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: ViciousYukkuri on August 27, 2013, 09:41:35 PM
I can't seem to find Mokou on 4F. I've already beaten Kaguya and recruited Wriggle, but she hasn't shown up yet. Is there anything else I have to do to make her appear?

I ran into this same problem. You have to talk to Reisen on 3F. She's at the bottom of the map.

Okay, something I want to know, but won't be able to test without making a new file. If I use
Hourai Elixir and Healing Limit Breaker to overheal Byakuren, what will her passive HP regen do? will it try to heal her up to that Overheal amount if she falls below it? Stop working until HP falls below her normal max? Bring her down to her normal max?
Anyone have any idea?
I just tested this. It just stops working until she comes below normal max. It doesn't reset her HP, either. It's safe to assume this is true of all HP regen skills.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Xarizzar on August 27, 2013, 10:54:13 PM
So,
these orbs on floor 18 and one boss in F20. Did I just instant death 2 of these orbs and that boss? Seriously?
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Cogwheel on August 27, 2013, 10:57:09 PM
So,
these orbs on floor 18 and one boss in F20. Did I just instant death 2 of these orbs and that boss? Seriously?

...What?

What?

That... that's beautiful. I wish I had tried.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: MysTeariousYukari on August 27, 2013, 11:04:59 PM
So,
these orbs on floor 18 and one boss in F20. Did I just instant death 2 of these orbs and that boss? Seriously?

Checking my Bestiary says that only 1 of those 3 enemies *isn't* immune to Death... if a filled star is meant to be Immune... My guess, is that Filled Star goes anywhere from "very high resist" to "Outright Immune" but we aren't told what the exact value is.
So it is certainly possible that is intended to happen... Lucky You! XD
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Xarizzar on August 27, 2013, 11:15:08 PM
Is there any other boss not immune to instant death?
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: MysTeariousYukari on August 27, 2013, 11:21:58 PM
Is there any other boss not immune to instant death?

The only ones that don't have a Star for Death resist are: One of the 3 orbs from 18F, Sakuya, the Vines summoned by the plant beast thing, the doll minions Alice has, one of the two giant bugs you fight for Wriggle, the Evil Nuts Eater thing from 1F
Anything else, you would have to find out by actually trying.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: CloverNaght on August 28, 2013, 01:18:48 AM
Finally found the artist in charge of character potraits ingame http://www.pixiv.net/member_illust.php?id=146732
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: ViciousYukkuri on August 28, 2013, 01:50:03 AM
Finally found the artist in charge of character potraits ingame http://www.pixiv.net/member_illust.php?id=146732

Someone really likes Tokiko. If you know what I mean...
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: MysTeariousYukari on August 28, 2013, 07:42:40 AM
So, I have been grinding my butt off, for the heck of it! And what do I have to show for it? Level 300+ that's what! (http://i.imgur.com/vvnwqbh.jpg)
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: ViciousYukkuri on August 28, 2013, 07:51:17 AM
I'm going to laugh/cry when 21F and 22F come out and we need to be that high to do anything. You'll be ready, at least.

Especially considering the 22F name: The Dragon's Altar Where the Most Noble Life Reigns. If the boss there isn't the Dragon God, and/or he/she/its not at least Lvl 300, I'm gonna be a little sad.

And I'm stuck on Komachi again. :ohdear:

Also, does anybody know what this guy (http://img51.imageshack.us/img51/33/20r9.png) actually does? I've let him go for 3 or 4 turns before and all I've seen it do is focus.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Anima Zero on August 28, 2013, 11:25:16 AM
Didn't play much, but it was enough to find
Nazrin
on 5F and get her to join my team.

Time to go finish map out what I can of 5F, then I'm going on another F.O.E nuking phase since I need to get this lovely 30k item in the shop.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Xarizzar on August 28, 2013, 02:20:38 PM
So, how many
Stones of Awakening
are there in the current version? I've found 10, so far...
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: MewMewHeart on August 28, 2013, 03:39:54 PM
Ok NOW I see why people call Kasen broken early in game, I managed to steamroll Kaguya and didn't die at all! On top of that Kasen's self buff,  Keine's ATK/MAG buff ,and Reimu's Hakurei barrier made her a killer tank machine on the first phase along with Momiji. Second phase  of Kaguya's battle Youmu and Kasen was like "LOL NOPE!" and I killed her.

My comment: I BROKE THE GAME!
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Kirin no Sora on August 28, 2013, 03:54:53 PM
Didn't play much, but it was enough to find
Nazrin
on 5F and get her to join my team.

Time to go finish map out what I can of 5F, then I'm going on another F.O.E nuking phase since I need to get this lovely 30k item in the shop.

...how many FOE's have you slain thus far? You should really check in the achievements in between trips to see if you qualify for the "FOE's  Annihilation Crisis" one, as it'll grant you 80,000 yen once you get it.

Also, if you can get over 10,000 BP for a character, then you can get another achievement, "All Around an Outstanding Performance", which gives 128,000 yen for managing to pull it off.

Ok NOW I see why people call Kasen broken early in game, I managed to steamroll Kaguya and didn't die at all! On top of that Kasen's buff and Keine's buff and Reimu's Hakurei barrier made her a killer tank machine. Second phase  of Kaguya's battle Youmu and Kasen was like "LOL NOPE!"

My comment: I BROKE THE GAME!

...wait. Youmu?!? As in, naturally low in MND Youmu? Because Kaguya is a pure magic attacker, which Youmu shouldn't be able to handle her attacks well, if at all.

Kasen, I can understand, though. Hell, Kasen would be useful for the Komachi fight, provided that you boost her SPI affinity to neutral and give her the same equips that you would of given Youmu(Kasen even has Guts to give her a 50/50 shot at surviving a lethal hit), and is faster to boot...

By the by, I have a question. Where can you find
the first Stone of Awakening
?
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: MewMewHeart on August 28, 2013, 04:04:41 PM
...wait. Youmu?!? As in, naturally low in MND Youmu? Because Kaguya is a pure magic attacker, which Youmu shouldn't be able to handle her attacks well, if at all.

Kasen, I can understand, though. Hell, Kasen would be useful for the Komachi fight, provided that you boost her SPI affinity to neutral and give her the same equips that you would of given Youmu(Kasen even has Guts to give her a 50/50 shot at surviving a lethal hit), and is faster to boot...
I switched her in after Momiji took a few beatings from Kaguya's second phase and I finished her off with Slash of Eternity since Kasen already got her regular attack in that's why they were like "LOL NOPE".
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Anima Zero on August 28, 2013, 04:11:23 PM
...how many FOE's have you slain thus far? You should really check in the achievements in between trips to see if you qualify for the "FOE's  Annihilation Crisis" one, as it'll grant you 80,000 yen once you get it.

Also, if you can get over 10,000 BP for a character, then you can get another achievement, "All Around an Outstanding Performance", which gives 128,000 yen for managing to pull it off.
Don't remember the exact number of FOEs I've slain, but I know it's over 10 at the very least, probably closer to 15 or so.  I was going to shoot for that achievement anyways since I'll be able to snag that item I want as a result plus have some extra funds leftover to boost character stats.

That other achievement though?  I'd sooner leave my game running for a grand total of 60 hours for the extra money that provides than do that one right this moment, heh.

I also need to get some achievements that give Treasure Chest Keys because I've got about 3 or 4 chests that I need them for.  That or figure out where else I can get those keys, one of the two.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Kuilfrayt on August 28, 2013, 04:14:04 PM
By the by, I have a question. Where can you find
the first Stone of Awakening
?

Top right of 6F, there's a stair going down to a small area to 5F which only has a chest, it's in there
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Kirin no Sora on August 28, 2013, 04:46:37 PM
Top right of 6F, there's a stair going down to a small area to 5F which only has a chest, it's in there

Thanks for the info. By the way, I asked this because I couldn't find said info on the wiki. Figured that I should point that out.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: ViciousYukkuri on August 28, 2013, 07:28:18 PM
Allow me to go off the handle about Cirno for a moment. Some  :wikipedia:


I swear to all that is holy and decent, she has got to be the weakest piece of shit in this damn game. Fracking no defense, shitty resistances, and zip damage output. At least in the first game, her slow debuff was reliable. Here, she wouldn't be able to fucking slow down a snail. Like, dammit, is the proc chance on her slow effing .00000002%?! And the defense thing. I mention it twice because she can RESIST a move (Cold) and still die in one shot. My God, I don't know how they could have made her any worse. Oh, I know, make all other Team ⑨ members good in comparsion. Like seriously, fricking Wriggle is better in every way, even against poison resistant or immune foes. Not that I have Wriggle yet; I'm still stuck on Komachi because no matter what that boat bitch does, it kills Cirno, bringing me down a member. But I still need to bring her, because if nothing else, she MIGHT slow Komachi and she is a great meat shield for Rumia and Marisa...you know, HALFWAY DECENT CHARACTERS! I kinda liked Cirno before, but this damn game is making me loath her.

/end rant.

At least I won't have to worry about saving over anything. I backed up my saves this time, and keeping backing them up regularly.

Oh, and her skills suck. Forgot to mention that.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Pesco on August 28, 2013, 07:38:29 PM
Cirno is kinda suppose to be slot 2 for Team (9). Her skills were never really meant to do damage. As long as they did their debuff or PAR then it did its job.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: MewMewHeart on August 28, 2013, 08:27:16 PM
Got Chen, Parsee, and Nitori in one go. Thankfully stock piling stuff for crafting got me Nitori early.

Fun fact: Dropping the boss for Chen recruitment's MND with Kogasa and Kasen managed to help my Marisa to pop him after he decided to finally kill my buffed up Rumia.  Jerk, he deserved it although I should of taken a screenshot to show proof, I must went overboard on him.  :D

Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Xarizzar on August 28, 2013, 08:31:51 PM
Allow me to go off the handle about Cirno for a moment. Some  :wikipedia:


*rant(?)*

/end rant.

At least I won't have to worry about saving over anything. I backed up my saves this time, and keeping backing them up regularly.

Oh, and her skills suck. Forgot to mention that.
She's more useless than
Chen?
O_O OK maybe, maybe not. Both of them aren't really that useful, especially after you recruit
Ran
.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: woghddla on August 28, 2013, 08:51:12 PM
Chen
was actually my best character in the original labyrinth, with a higher speed than
Aya
and burst damage intervals higher than
Shikieiki
(not to mention she could stay in back lane and swap out people repeatedly.)  I dropped her this game, but I'm highly considering taking her back since
Yukari's nuke is a ROW attack now
.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: ViciousYukkuri on August 28, 2013, 09:06:08 PM
The planets aligned and the stars converged. I beat Komachi...again. :toot:

Anyways, Cirno's not without a saving grace. The reduced Ice damage skill will come in handy on the following floors, especially against the Kraken (dat 8 ice hits) and the hydra leech thingie (DAMN ICE BITE). And her auto speed debuff could act as a maintenance debuff to slow the degradation of her own slow.

 I know the next time I go through this game on a normal playthrough, I'm going to use Chen to see how she holds up. In the brief time I did use her last time, I thought she was pretty good; the speed self buff helps her not only lay on hits, but recover faster, too. It also served as a maintenance buff so any speed buffs you put on her don't degrade as quickly, and level out at a certain point. Combine with the new speed formula (I noticed this when super high level; when your speed is much higher than the others, you actually get to go more. That sounds obvious, but in the first game, it simply wasn't so. Something about the speed formula made it where even the 1F enemies could kinda keep up with Aya or Chen) and I think she has a lot of potential.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: woghddla on August 28, 2013, 09:13:51 PM
I'm having trouble recruiting
Flandre
. Does BP work in this game like it did the last (2 per fight as long as they stay in)?
It's 300 pts for
Marisa, Remi, Meiling, Patchy, and Sakuya
correct?
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: ViciousYukkuri on August 28, 2013, 09:22:37 PM
I'm having trouble recruiting
Flandre
. Does BP work in this game like it did the last (2 per fight as long as they stay in)?
It's 300 pts for
Marisa, Remi, Meiling, Patchy, and Sakuya
correct?
We're assuming that the BP system is the same, though part of me thinks you might get more per battle...

Anyway, yeah, those are the people you need. Don't forget that you also need to have killed 30 FOEs and have 60 Achievements.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: MysTeariousYukari on August 28, 2013, 09:25:41 PM
Combine with the new speed formula (I noticed this when super high level; when your speed is much higher than the others, you actually get to go more. That sounds obvious, but in the first game, it simply wasn't so. Something about the speed formula made it where even the 1F enemies could kinda keep up with Aya or Chen) and I think she has a lot of potential.
IIRC in Laby1, every 100 speed an enemy got, you would need to double your own speed to match up. So you needed 400 Speed to match up with 300, and 800 to match up with 400... or something crazy like that o_o

Level bonuses also seem to have WAY more sway on your stats then they did in Laby1. That Level 302 Minoriko, from my above pic? her current setup gives her almost 3000 Speed. Yeah. If you invest level bonuses in a stat, it *will* beat out that same stat on a lot of characters who don't invest in it. Anything you don't invest in will thus also likely fall short of expectations.
My Tenshi has about 5500 less HP then Komachi. Tenshi has heavily invested in HP, but also nicely in Attack and a bit in Defense/Mind, while Komachi has been pure Attack.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: MewMewHeart on August 28, 2013, 09:30:54 PM
HA! Killed Komachi on my first try by luck, THANK YOU MAG boosting item from Nitori's shop, thank you Keine ATK/MAG buff, and Rinnosuke buff for making Rumia hit 1k magic damage with Moonlight Ray. I'm pissed she got lucky with Ferriage in the Deep Fog and killed my Youmu so, I had to resort to Kasen but, then on Komachi's second phase she killed her and Guts kicked in trololololol, then to piss me off she killed Cirno and Rinnosuke, while Rumia had to recharge more MP, but then I got back at her with a buffed Kasen, muahahahahaha. 

My two cents about Komachi: GAWD DAMN!  :V
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: RegalStar on August 28, 2013, 10:20:12 PM
In LoT1 SPD works kind of like this: For value 100-200, you get its face value. Afterwards it's 2 panel SPD stat to get an actual point of SPD, until after real SPD 300 (panel SPD 400), then it becomes 3 panel SPD to get a point of SPD until real SPD 400 (panel SPD 700), then 4 panel SPD for one actual point, and so on. The database (and the bestiary page on the wiki) lists actual SPD, but the floor walkthrough pages, when mentioning notable enemies, tend to use the panel SPD they would map to.

And yeah, Cirno is damn slow in this game which is really annoying. In LoT1 she's basically the same thing, but she can actually outspeed many things, so she can multi-target PAR for slower nukes for example. In this game she is just so slow.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Kirin no Sora on August 28, 2013, 11:21:02 PM
Allow me to go off the handle about Cirno for a moment. Some  :wikipedia:

I swear to all that is holy and decent, she has got to be the weakest piece of shit in this damn game. Fracking no defense, shitty resistances, and zip damage output. At least in the first game, her slow debuff was reliable. Here, she wouldn't be able to fucking slow down a snail. Like, dammit, is the proc chance on her slow effing .00000002%?! And the defense thing. I mention it twice because she can RESIST a move (Cold) and still die in one shot. My God, I don't know how they could have made her any worse. Oh, I know, make all other Team ⑨ members good in comparsion. Like seriously, fricking Wriggle is better in every way, even against poison resistant or immune foes. Not that I have Wriggle yet; I'm still stuck on Komachi because no matter what that boat bitch does, it kills Cirno, bringing me down a member. But I still need to bring her, because if nothing else, she MIGHT slow Komachi and she is a great meat shield for Rumia and Marisa...you know, HALFWAY DECENT CHARACTERS! I kinda liked Cirno before, but this damn game is making me loath her.
/end rant.

And yeah, Cirno is damn slow in this game which is really annoying. In LoT1 she's basically the same thing, but she can actually outspeed many things, so she can multi-target PAR for slower nukes for example. In this game she is just so slow.

Okay, so from what I'm hearing from this, Cirno has essentially been nerfed in LoT2. Why, I do not know, but it appears to be the case.

Personally, there are a few ways to fix this.
1) Do a SPD Build in terms of bonuses and so on. It should remedy the "can't outspeed many things" issue.
2) If her debuffs are an issue, then perhaps a Hexer subclass and it's skillset can help. Boosting the strength of her debuffs, a passive that speeds her up just for being in the class, and getting new debuff spells should help in dealing with her lack of usefulness.

A few questions, though:

1) Is Cirno's Diamond Blizzard still ATK based, or is it composite now? Knowing that about the attack would be kinda important here.
2) I've noticed that raising the elemental affinities in the Magic Library is harder to do(read: expensive) than all other stats. If this is the case, then I would like to ask something. Does the stat growths from leveling up affect how much your stats can raise for each point that you pay for in the Magic Library? Or are those increases static, and go up the same no matter who it is?
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: ViciousYukkuri on August 28, 2013, 11:43:30 PM
A few questions, though:

1) Is Cirno's Diamond Blizzard still ATK based, or is it composite now? Knowing that about the attack would be kinda important here.
2) I've noticed that raising the elemental affinities in the Magic Library is harder to do(read: expensive) than all other stats. If this is the case, then I would like to ask something. Does the stat growths from leveling up affect how much your stats can raise for each point that you pay for in the Magic Library? Or are those increases static, and go up the same no matter who it is?

1) It's ATK based.
2) It's not static across characters; your growth probably affects the amount of increase. I'm assuming the higher the growth, the higher the increase. Example: Youmu gains 10-11 MAG per point, whereas Keine gains 50-51 MAG per point. It is static on the character, though; in my above example, Youmu's MAG would go up 10 per point regardless of level, level bonus or equipment, and Keine would go up 50 per point regardless of level, level bonus, or equipment.

E: This is partially wrong. Level bonus doesn't affect it, but level does. Shoulda figured. Above examples are with Lvl 200+ characters.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Kirin no Sora on August 28, 2013, 11:54:06 PM
1) It's ATK based.

Oh, I see. That means that focusing on attack alone would improve on it a bit.

2) It's not static across characters; your growth probably affects the amount of increase. I'm assuming the higher the growth, the higher the increase. Example: Youmu gains 10-11 MAG per point, whereas Keine gains 50-51 MAG per point. It is static on the character, though; in my above example, Youmu's MAG would go up 10 per point regardless of level, level bonus or equipment, and Keine would go up 50 per point regardless of level, level bonus, or equipment.

Then, if I may ask...

How much does Cirno's stats go up per point?

Also, since she has Speed Boost from the get go, would that skill affect the final result? (I mean, as in increases how much each stat goes up, since I presume that it's a percentage based thing...)
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: ViciousYukkuri on August 28, 2013, 11:58:01 PM
How much does Cirno's stats go up per point?
HP: 50
ATK: 43
DEF: 28
MAG: 43
MND: 20
SPD: This stat is an exception to the rule. The higher value from level, level bonuses and equipment, the higher the boost.

I'm checking the Boost Skill thing now...

Having the Boost Skill increases the bonus you get from Viole. Not just for speed, but for every stat.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: jaxter0987 on August 29, 2013, 12:14:48 AM
I'm kind of disappointed with what I just learned. From what I've read in this thread, it seems a good number of you have finished the game already. Yet I've been pretty much the only one writing in the wiki about the bosses and stuff. Y u no help wiki?

And to that end, I certainly could use someone to edit whats already been written so far. My writing isn't exactly praise worthy so it'd certainly be appreciated.

And now some questions:
Around how much BP is needed for
Okuu
to finish her event towards recruiting
Yuuka
? I swear I've been using her as much as I've been using
Nazrin
for getting
Byakuren
and I still can't clear the event.
What is the FOE on 16F for?
Whats the stone next to the second relay point on 18F supposed to be guarding?
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: MysTeariousYukari on August 29, 2013, 12:29:39 AM
Whats the stone next to the second relay point on 18F supposed to be guarding?
This is a real kicker at first. Nothing. It leads to a warp, which leads to the far right corner of the map, that currently holds nothing at all. I assume it'll be used once we get new content for the game?

Anyone know how I get to the circled area on 18F? (http://i.imgur.com/ZFoo5Jo.png)
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Kirin no Sora on August 29, 2013, 12:32:10 AM
HP: 50
ATK: 43
DEF: 28
MAG: 43
MND: 20
SPD: This stat is an exception to the rule. The higher value from level, level bonuses and equipment, the higher the boost.

I'm checking the Boost Skill thing now...

Having the Boost Skill increases the bonus you get from Viole. Not just for speed, but for every stat.

So, I would presume that you need to pour level bonuses in SPD and use the Speed Boost skill to make Cirno fast in some capacity(this is in light of a post on the previous LoT2 thread, where someone displayed that they could make Patchouli relatively quick, so Cirno is not hopeless in the speed department here).

Also, if damage against enemies is a necessity, then one would think that Diamond Blizzard is the only skill that Cirno has that isn't composite, so it shouldn't have too much of an issue in doing damage if one focuses on the ATT Stat via Voile Boosting. And if all else fails, the Monk skill set, along with a maxed out Leaning Iron Mountain(closest thing to a nuke that the subclasses have, attack wise), plus said point setup should make it so that the Ice Fairy can actually hurt people.

Her debuff, however... That requires some thinking. Is the SPD debuff a large amount when it actually takes effect? Because if not, then I was right about Cirno being seriously nerfed, meaning that she'll need the Hexer Subclass skill set to remedy that. If it is, though, then either the RNG hates you or it might be bugged to an extent, and there's nothing that you can do about it, sadly.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: ViciousYukkuri on August 29, 2013, 12:43:40 AM

Anyone know how I get to the circled area on 18F? (http://i.imgur.com/ZFoo5Jo.png)

BAM! (http://img819.imageshack.us/img819/3944/9mep.png)

I'm kind of disappointed with what I just learned. From what I've read in this thread, it seems a good number of you have finished the game already. Yet I've been pretty much the only one writing in the wiki about the bosses and stuff. Y u no help wiki?

And to that end, I certainly could use someone to edit whats already been written so far. My writing isn't exactly praise worthy so it'd certainly be appreciated.

And now some questions:
Around how much BP is needed for
Okuu
to finish her event towards recruiting
Yuuka
? I swear I've been using her as much as I've been using
Nazrin
for getting
Byakuren
and I still can't clear the event.
What is the FOE on 16F for?
Whats the stone next to the second relay point on 18F supposed to be guarding?

Hard to help the wiki when your help would just be along the lines of "the guy does this move that hurts". At least for me, that is; I can't read Japanese. I have been fixing little things here and there, though.
The 16F FOE is just an optional post game boss as far as I can tell right now. I've killed it and nothing special happens.

So, I would presume that you need to pour level bonuses in SPD and use the Speed Boost skill to make Cirno fast in some capacity(this is in light of a post on the previous LoT2 thread, where someone displayed that they could make Patchouli relatively quick, so Cirno is not hopeless in the speed department here).

Also, if damage against enemies is a necessity, then one would think that Diamond Blizzard is the only skill that Cirno has that isn't composite, so it shouldn't have too much of an issue in doing damage if one focuses on the ATT Stat via Voile Boosting. And if all else fails, the Monk skill set, along with a maxed out Leaning Iron Mountain(closest thing to a nuke that the subclasses have, attack wise), plus said point setup should make it so that the Ice Fairy can actually hurt people.

Her debuff, however... That requires some thinking. Is the SPD debuff a large amount when it actually takes effect? Because if not, then I was right about Cirno being seriously nerfed, meaning that she'll need the Hexer Subclass skill set to remedy that. If it is, though, then either the RNG hates you or it might be bugged to an extent, and there's nothing that you can do about it, sadly.

The debuff, when it hits for Icicle Fall, is a full 50%. Its just the RNG hating on me mostly. The other stuff will get remedied as the game goes on; I'm still only on 4F. I'm focusing my level up bonuses for Cirno into attack, and Viole-ing her HP, ATK, MAG and SPD.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: jaxter0987 on August 29, 2013, 12:59:25 AM
BAM! (http://img819.imageshack.us/img819/3944/9mep.png)

Hard to help the wiki when your help would just be along the lines of "the guy does this move that hurts". At least for me, that is; I can't read Japanese. I have been fixing little things here and there, though.
That's quite literally all I've been doing. For the record, I can't read Japanese as well but you don't need to be able to read anything to understand the bosses behavior.
I've laid down the framework for almost all the bosses. There's just some technical things left like which multi-target attacks are row based and the names of the attacks as well as the bosses themselves, which will come with the translation patch.

How do you get to the Northwest corner in that picture? I must have missed going into a teleporter at some point...
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: ViciousYukkuri on August 29, 2013, 01:16:38 AM

How do you get to the Northwest corner in that picture? I must have missed going into a teleporter at some point...

BAM AGAIN!! (http://img821.imageshack.us/img821/7216/c4of.png) Marked both corners just to be safe.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: jaxter0987 on August 29, 2013, 01:24:46 AM
BAM AGAIN!! (http://img821.imageshack.us/img821/7216/c4of.png) Marked both corners just to be safe.
Thanks for that. I'm glad I got a second TP - 8, MP + 5, MP Recovery + 1 item from that. Since you don't lose TP from doing Form Changes, having no TP for a boss fight means nothing.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: woghddla on August 29, 2013, 01:51:59 AM
Anyone know of a good place to farm up FOEs?
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: RegalStar on August 29, 2013, 01:59:42 AM
Which characters are priorities for subclass learning?
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: woghddla on August 29, 2013, 02:03:57 AM
Which characters are priorities for subclass learning?

From what I've seen, anyone with excess skill points or anyone who needs buffs in certain stats are good for subclasses.
The subclasses can be redistributed like level up bonuses, so feel free to experiment :P
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: ViciousYukkuri on August 29, 2013, 02:05:43 AM
Anyone know of a good place to farm up FOEs?
Farming FOEs is a bitch because they only respawn if you enter the dungeon...12 times? 13 times? Somewhere around there. I recommend going to a floor, starting with 2F, killing the FOE, leave, go to the next floor, rinse and repeat until you get through all the floors. Then start over at 2F.

Which characters are priorities for subclass learning?
Depends on you. Who are you considering, for advice's sake?
Sub-classes may make a difference, but its not so huge that its a big deal who goes into what when. Plus, if you don't like what you subclass into or who you subclass, you can reset and get your Stone back for free.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: RegalStar on August 29, 2013, 02:08:34 AM
Sub-classes may make a difference, but its not so huge that its a big deal who goes into what when. Plus, if you don't like what you subclass into or who you subclass, you can reset and get your Stone back for free.

Oh, I can reset it for free? Well that makes things simpler then. I thought it was something that you'd need a tome of reincarnation to get back.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: jaxter0987 on August 29, 2013, 02:09:28 AM
Sub-classes may make a difference, but its not so huge that its a big deal who goes into what when. Plus, if you don't like what you subclass into or who you subclass, you can reset and get your Stone back for free.
That's a relief. I was worried that I'd have to wait til the game's translated to make a completely informed decision but I guess I can experiment around then.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Krimmydoodle on August 29, 2013, 02:14:07 AM
Farming FOEs is a bitch because they only respawn if you enter the dungeon...12 times? 13 times? Somewhere around there.

14.  I think of it as "two weeks", and each entry into the dungeon is "one day".
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Sahgren on August 29, 2013, 02:23:04 AM
I thought you needed a Tome of Reincarnation to regain the Stone used for sub-classes. You only get level up bonuses back for free at Patchy's.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: ViciousYukkuri on August 29, 2013, 02:36:10 AM
Nope, you get the stone back for free, as seen here. (http://img692.imageshack.us/img692/2833/3xdb.png)

I have to laugh at the random level drop it shows, but doesn't give. I also don't know why it only shows getting back so many skill points and level up bonus. You get them all back, just it displays the wrong numbers for some reason.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: RegalStar on August 29, 2013, 02:38:39 AM
The game shows a lot of buggy stuff. Reimu shows a decrease in MND whenever I do basically anything that doesn't increase it, like equipping anything, using a level up bonus on some other stat, et cetera.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Serela on August 29, 2013, 02:39:31 AM
I have to laugh at the random level drop it shows, but doesn't give.
And I'm going to laugh when a patch comes and makes that actually happen :V

Of course, I also haven't played the game, so I haven't gotten to experience the joy of infinite Resting
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: MysTeariousYukari on August 29, 2013, 02:59:06 AM
The game shows a lot of buggy stuff. Reimu shows a decrease in MND whenever I do basically anything that doesn't increase it, like equipping anything, using a level up bonus on some other stat, et cetera.
I see this on a lot of characters, as well as Speed stat, and even Evade on characters with only 1 point. The first two I can maybe explain, every character I see it on has had those stats boosted by Gems at the Hakurei Shrine.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: CloverNaght on August 29, 2013, 04:10:58 AM
Chiruno rant
I'd actually blame her White Album, why would they give someone that really fragile a def+mnd buff? This is only somewhat useful if you doing pure team 9 run (that means the other 8 characters are lv 1 fillers or not in party at all)
The fact that all the passive skills gives major boost to many characters (i.e Cooling Down+Maintenance Nitori, Aya 20k timebar etc) hurts her while Cirno passive skills not that impressive
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: RegalStar on August 29, 2013, 04:11:17 AM
And I'm going to laugh when a patch comes and makes that actually happen :V

Of course, I also haven't played the game, so I haven't gotten to experience the joy of infinite Resting

It may be a joy for beating bosses, but spending ten minutes to set up a party before anything significant isn't very joyful at all.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Starxsword on August 29, 2013, 05:45:36 AM
Quote
The debuff, when it hits for Icicle Fall, is a full 50%. Its just the RNG hating on me mostly. The other stuff will get remedied as the game goes on; I'm still only on 4F. I'm focusing my level up bonuses for Cirno into attack, and Viole-ing her HP, ATK, MAG and SPD.

From what I see the description for Cirno's skills, she seems like you should be using her for the sole purpose of debuffing. Maybe try speed build Cirno, so you can cast more often and trigger the auto debuff passive more often.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Cogwheel on August 29, 2013, 06:42:43 AM
From what I've seen, anyone with excess skill points or anyone who needs buffs in certain stats are good for subclasses.
The subclasses can be redistributed like level up bonuses, so feel free to experiment :P

I can't really recommend Healer Komachi enough. Gives her something to do besides Avici as a tank, and even more percentile regeneration.

On Cirno, you're half-right. Diamond Blizzard is purely ATK-based. I think that's the one, anyway. Her second attack skill? The other two, however, including Icicle Fall, are hybrid direct attacks. This means they use both ATK and MAG, but check against DEF. Hope that helps.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Fishin on August 29, 2013, 08:51:04 AM
Strongly agree @ Medic Komachi, and the healing is actually fairly substantial unlike Rinnosuke's or Meiling's or whatever.  Komachi is extremely good in this game, I wouldn't hesitate to put her in my top 5. 

She's more useless than
Chen?
O_O OK maybe, maybe not. Both of them aren't really that useful, especially after you recruit
Ran
.
Honestly I think Chen is pretty vastly improved in this game.  In the last one my beef with her was that she could never survive anything, but unlike a squishy one-shot nuke like say, Suwako, she definitely needed to stay in for some time to do real damage and the later you got the less enemies were vulnerable to paralysis/debuffs.  Both Accelerate and especially Instant Attack cut down on the relative time it takes for her to do her combo so she's much less of a risk to use.  Evasion working now is nice too and the Gambler subclass seems like it would be fantastic on her.

Also yeah Cirno is pretty useless after the first couple floors you get her but that's about the same way it was in the first game, really.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Xarizzar on August 29, 2013, 09:50:13 AM
I never said Chen wasn't improved. I just tried to mean that Cirno was at least of some use to me. As much as Chen. Definitely, Chen is improved. However, for me it's not really the best character. Maybe because I never used her too seriously. But still, she can lose a bit too much if she gets hit.

As for Komachi, yes. In this game she is definitely one of the most useful characters, up until now. I don't know what will happen in future patches, but she definitely is very useful, and I don't regret me using her for every battle the moment I got her.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Cogwheel on August 29, 2013, 10:04:16 AM
Where are people finding the Gambler and Ability subclasses anyway? Or the last two Awakening Stones, for that matter?
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Murakumo on August 29, 2013, 10:29:08 AM
Hello, I'm new here.

I want to ask how work Parsee Large Box and Small Box. After Komachi/Kaguya/Kogasa debuff/ailments this spell does the greatest damage in my party or nothing at all.  Is it random or what?
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Xarizzar on August 29, 2013, 11:11:21 AM
I am very curious about the last two awakening stones as well... First off, are we sure they're obtainable in 1.130?
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: MysTeariousYukari on August 29, 2013, 11:17:29 AM
I am very curious about the last two awakening stones as well... First off, are we sure they're obtainable in 1.130?
I actually decided to dink around with that a bit... Using Cheat Engine to get the 12+ Stones does NOT actually trigger the achievement for having 12... If all 12 are currently available, then the achievement is glitched and not being reported due to being hard to figure out. That, or all 12 are not available yet, and thus why the achievement doesn't work.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Krimmydoodle on August 29, 2013, 11:22:19 AM
For that matter, how are the known 10 found?  Were they at obvious points in the game, or just randomly scattered in treasure boxes?  I don't even know when I got any of them, I'd just randomly check back at the library and "oh hey I got another one somewhere" without actually knowing.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: RegalStar on August 29, 2013, 11:28:30 AM
They're found in chests.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: MysTeariousYukari on August 29, 2013, 11:32:25 AM
Hello, I'm new here.

I want to ask how work Parsee Large Box and Small Box. After Komachi/Kaguya/Kogasa debuff/ailments this spell does the greatest damage in my party or nothing at all.  Is it random or what?
This is likely caused by 2 abilities she has. Ability to Manipulate Jealousy makes her grow stronger and stronger for every unit, friend or foe, that has a debuff, while Final Blow makes her deal as much as 32% more damage if the target has an ailment.

Depending on how severe the difference is, I might suspect that Large Box and Small Box has a formula with high damage multipliers, but comparatively low stat multipliers, much like Killing Doll from the first Labyrinth game.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Serela on August 29, 2013, 12:22:33 PM
It may be a joy for beating bosses, but spending ten minutes to set up a party before anything significant isn't very joyful at all.
Eh, you shouldn't need to respec an entire party before doing things. Probably a few key members.

Like, there's plenty of characters with good exploration passives (things that recover mp when enemies die for example) but it's not something you want around in a boss fight; and you can spec your support characters for offense if they have good options for it.

I guess later in the game it becomes progressively more of an effort, though, as you start having to respec subclasses too, and have more numbers to reapply to skills and stats... buh.

The thing is, the other option would be you can't respec your party members at all without taking a significant Experience hit.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Anima Zero on August 29, 2013, 01:07:37 PM
Explored the rest of 5F today, taking out the main boss of it,
Hina
.  Took a couple of tries to get past her, but she went down and got added to the party.

Explored what I could of 6F, taking out another boss to acquire
Utsuho
, then running back to
Satori
to pick her up finally.

Then...I boosted up
Hina's
stats something fierce (http://imageshack.us/a/img716/4336/dpf3.jpg), went to find a Six-Eyed Serpent,  got her debuffed (With the proper passive skills to take advantage of her being debuffed), and...

http://imageshack.us/a/img11/639/z7dr.jpg

Holy wow, that's insane, heh.

Need to get some grinding done.  Partly to get the funds for that 30k item and partly so
Yuugi
doesn't own my face as quickly.

Time for a silly question...on 5F, there's an event involving Reimu & Marisa (Want to say it's on the SE side roughly?), but the red circle doesn't go away after the scene.  Is this one of those events needing BP to clear or is it something else?
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: ViciousYukkuri on August 29, 2013, 01:17:06 PM
Explored the rest of 5F today, taking out the main boss of it,
Hina
.  Took a couple of tries to get past her, but she went down and got added to the party.

Explored what I could of 6F, taking out another boss to acquire
Utsuho
, then running back to
Satori
to pick her up finally.

Then...I boosted up
Hina's
stats something fierce (http://imageshack.us/a/img716/4336/dpf3.jpg), went to find a Six-Eyed Serpent,  got her debuffed (With the proper passive skills to take advantage of her being debuffed), and...

http://imageshack.us/a/img11/639/z7dr.jpg

Holy wow, that's insane, heh.

Need to get some grinding done.  Partly to get the funds for that 30k item and partly so
Yuugi
doesn't own my face as quickly.

Time for a silly question...on 5F, there's an event involving Reimu & Marisa (Want to say it's on the SE side roughly?), but the red circle doesn't go away after the scene.  Is this one of those events needing BP to clear or is it something else?

Holy crap. I might have to seriously consider using
Hina
on my next playthrough.
Anyway, I'm pretty sure that event is one of the ones for
Yuuka
, specifically, its Wriggle's event.


E: This just in. You do NOT need Wriggle for
Mokou's
battle to come up. Its probably safe to assume Wriggle has nothing to do with her recruitment. The key is talking to Reisen on 3F. And probably talking to Eirin on 2F. And defeating Kaguya.
E2: Okay, you still need Wriggle for the recruitment. Just not for the battle.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: ShinyMoogle on August 29, 2013, 02:09:17 PM
And now some questions:
Around how much BP is needed for
Okuu
to finish her event towards recruiting
Yuuka
? I swear I've been using her as much as I've been using
Nazrin
for getting
Byakuren
and I still can't clear the event.

I ran into the same problem myself, racking up something like 1,200 BP on
Okuu
and still not finishing the event. Then I took a look at the Japanese wiki.

It turns out that
Okuu
only needs 120 BP. Minoriko, on the other hand, needs 200. Description on Touhouwiki seems to imply that you only need BP for each individual character, but you'll need BP for Minoriko for each event (Cirno's requires 400).

Many facepalms were had.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Sungho on August 29, 2013, 02:57:05 PM
I want to ask how work Parsee Large Box and Small Box. After Komachi/Kaguya/Kogasa debuff/ailments this spell does the greatest damage in my party or nothing at all.  Is it random or what?
It randomly becomes a very strong attack, probability depending on SLv and 'current battle circumstances'.
I do not yet know exactly what adds to probability.

It would have been much better if you can just distribute and recollect skill points and level-up bonuses freely.
Having to reset everything and assign them again is just dumb.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: MysTeariousYukari on August 29, 2013, 03:47:16 PM
Byakuren
you... you crazy girl... you crazy :o If she uses her
Sutra Scroll - Duplicating Chant, that "replace ally buffs/debuffs with what Byakuren has"
on herself instead of an ally, she will
DOUBLE HER OWN BUFFS! Yeah, this is no joke o___o A few times now, she was above 50% buffs, used her Sutra Scroll - Duplicating Chant on herself, and she jumped to +100% on all stats.
It might require a leveled form of the spell, but that is just crazy.

Preeeeeeeetty sure the dev(s) were madly in love with her when they designed her spells can skills.

Edit: Just tested it out a bit more.
Byakuren had +20% everything at the time. She uses Sutra Scroll - Duplicating Chant on herself, and when I check her buffs using someone else and Form Change, she was at +76% Attack, +48% Mind(because Keine) and +40% everything else. Attack went up nearly 4x, everything else was 2x as expected.
This is just nuts :o
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: ViciousYukkuri on August 29, 2013, 03:58:18 PM
Byakuren
you... you crazy girl... you crazy :o If she uses her
Sutra Scroll - Duplicating Chant, that "replace ally buffs/debuffs with what Byakuren has"
on herself instead of an ally, she will
DOUBLE HER OWN BUFFS! Yeah, this is no joke o___o A few times now, she was above 50% buffs, used her Sutra Scroll - Duplicating Chant on herself, and she jumped to +100% on all stats.
It might require a leveled form of the spell, but that is just crazy.

Preeeeeeeetty sure the dev(s) were madly in love with her when they designed her spells can skills.
I just tested this. It requires a leveled form of the spell to double her own, and it more than doubles her attack (the buff jumped from +20% to +76%). But still, what in the name of...

This has never been so relevant, ever. (http://youtu.be/MkZ4Ui8izKk?t=17s)
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Wymar on August 29, 2013, 04:31:51 PM
Some trashmobs on 3F nuked my party for over 1k damage. Was I just unlucky or do they really have literal nukes at their disposal?
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: MewMewHeart on August 29, 2013, 04:35:13 PM
Does ANYONE know how to defeat Mokou... I can never get pass her 1100 self-heal even if I poison her with Wriggle, damage her with Aya's second attack, debuff her with Kasen and land a lucky PAR on her, debuff her with Komachi, and hit her with Marisa?
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Pesco on August 29, 2013, 04:54:58 PM
Rumia's pretty good for damage too. She can do more than Marisa even though her mag is a little lower. If you skilled Rumia for her bonus vs humans, she can easily be mvp.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: ViciousYukkuri on August 29, 2013, 05:01:23 PM
Does ANYONE know how to defeat Mokou... I can never get pass her 1100 self-heal even if I poison her with Wriggle, damage her with Aya's second attack, debuff her with Kasen and land a lucky PAR on her, debuff her with Komachi, and hit her with Marisa?

Are you simply underleveled? I mean, with Wriggle's poison, her regen almost becomes a non-issue. Just keep piling on the poison and speed debuffs while attacking. Cirno is actually good for this battle because she can do a pretty good amount of damage and slow at the same time here. Save Marisa for a Master Spark after Mokou dies. She resurrects and attempts to nuke you, but Komachi with fire resist should be able to survive. After that, switch in Marisa, Master Spark and you've won. Having Rumia and her anti-human skill helps a ton, too.

Some trashmobs on 3F nuked my party for over 1k damage. Was I just unlucky or do they really have literal nukes at their disposal?

Raspberries. They do that. Usually it only does squat for damage, but rarely it will do 1k, so you simply got unlucky.

'Nam flashbacks of grapes on 16F-18F.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: MewMewHeart on August 29, 2013, 05:12:40 PM
Are you simply underleveled? I mean, with Wriggle's poison, her regen almost becomes a non-issue. Just keep piling on the poison and speed debuffs while attacking. Cirno is actually good for this battle because she can do a pretty good amount of damage and slow at the same time here. Save Marisa for a Master Spark after Mokou dies. She resurrects and attempts to nuke you, but Komachi with fire resist should be able to survive. After that, switch in Marisa, Master Spark and you've won. Having Rumia and her anti-human skill helps a ton, too.
Shit... that means I need to get skill points for Rumia's anti-human skill then.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Sahgren on August 29, 2013, 05:40:46 PM
Nitori should be able to deal sizeable chunks of damage to Mokou. Her first spell is Cold element, so you'll have someone other than Cirno to abuse that weakness. Her third spell, if you give her the mana to use it, can also help burst her down after she resurrects in case Marisa manages to miss the Master Spark.

Edit: The in game bestiary claims that she's weak to terror. Kogasa could be a strong, consistent damage dealer with another Cold attack (her third one) if you gave her Troubled Forgotten Item and Ability to Sense Fear in Humans.

Edit 2: Just realized that Troubled Forgotten Item + Ability to Sense Fear in Humans require 22 points, which would require you to be quite over-leveled. Aim for Troubled Forgotten Item since it buffs her and rely on her other attacks to apply terror.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Wymar on August 29, 2013, 05:54:55 PM
Raspberries. They do that. Usually it only does squat for damage, but rarely it will do 1k, so you simply got unlucky.

'Nam flashbacks of grapes on 16F-18F.
Sonova. I hate it when the RNG is a dick. What are they weak against?
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: MewMewHeart on August 29, 2013, 05:57:59 PM
Nitori should be able to deal sizeable chunks of damage to Mokou. Her first spell is Cold element, so you'll have someone other than Cirno to abuse that weakness. Her third spell, if you give her the mana to use it, can also help burst her down after she resurrects in case Marisa manages to miss the Master Spark.
Looks like I gotta train my ass off then.

Edit: Nevermind, TOME OF REINCARNATION FTW! Now to set Rumia up to hit harder.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: homing curvy laser on August 29, 2013, 05:59:52 PM
Excuse me, wiki, but
Ran
actually hits really damn hard. And she's really fast even without buffs, too. And debuffing her got me nowhere.
In the end, the only way I found to beat her was killing all the helpers before she got a second turn, with Nitori and Patchouli. Seeing that much damage (thanks Iku and Keine!) was fun.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Sahgren on August 29, 2013, 06:01:53 PM
Sonova. I hate it when the RNG is a dick. What are they weak against?

They're weak to Cold and kinda weak to Physical. Fire and Nature aren't too bright of an idea though. Ailment wise, they're a bit more susceptible to Death than usual.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Wymar on August 29, 2013, 06:15:40 PM
Aight, thanks. Looks like it'll be Kogasa's time to pick on somebody.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: MewMewHeart on August 29, 2013, 06:35:59 PM
Fuck yea! (http://bbsimg.ngfiles.com/1/24195000/ngbbs50428c7193ce9.jpg)

Thanks everyone! I gotta say maxing Komachi's counter and debuffing her with Kasen and Komachi herself sealed my victory with Rumia's Moonlight Ray. Also, Wriggle's Kodoku Queen did the trick too, although she killed Marisa, I'm satisfied for getting a victory in even though Minoriko sacrificed herself to heal Komachi. 

Thanks Sahgren also for suggesting Cirno for the fight, I got a few kicks out of stacking the AGI debuff that Kasen's 1st attack applied.

Victory is mine Mokou! (http://i670.photobucket.com/albums/vv67/ZoraSmile/Mokoubattevictory_zps7a4d2915.jpg)
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Majildian on August 29, 2013, 06:39:46 PM
Eh, you shouldn't need to respec an entire party before doing things. Probably a few key members.

It's possible to clear the game at recommended levels or lower without respeccing at all, though I haven't tried the high level FOE yet.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Xarizzar on August 29, 2013, 06:59:11 PM
Hmm... Actually, I'm kind of curious. What exactly does Wriggle's Poison depend on...?
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: MewMewHeart on August 29, 2013, 07:01:05 PM
Hmm... Actually, I'm kind of curious. What exactly does Wriggle's Poison depend on...?
I'll take a wild guess and say... Attack, someone correct if I'm wrong on this one.

Edit: I'm sure glad I maxed
Kaguya's Nation of the Noble Moon
because it's just helping me alot with sweeping.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Wymar on August 29, 2013, 07:02:48 PM
Last game,it depended on her level. This time it's probably no different.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Sahgren on August 29, 2013, 07:09:53 PM
I'm tempted to say that Wriggle's poison is actually just level dependent. Or if it is dependent on an offensive stat, it isn't enough for them to even justify giving her offensive stat boosters in her skills.

Edit: I think I'm gonna cry. I didn't realize that the final boss
is weak to poison. Y'know, cause it's a freakin' talking inanimate object. I went from trying to figure out why people were calling him easy to steamrolling him.

What to do next? Vicious is already doing the synergy run, so I have to figure out some other challenge for rerunning the game. I guess I could just do no Komachi/Aya/Bykauren since those three just kinda carried me through everything.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: MysTeariousYukari on August 29, 2013, 10:48:08 PM
Edit: I think I'm gonna cry. I didn't realize that the final boss
is weak to poison. Y'know, cause it's a freakin' talking inanimate object. I went from trying to figure out why people were calling him easy to steamrolling him.
:objection!:
Bestiary says otherwise actually.
To my understanding, O means slight resist, a circle within that is moderate, and Star is heavy to Immune. A weakness to an ailment or element would be the Triangle or X... I assume. Thus, Yukari is weak to debuffs, Ran is weak to Poison and Debuffs, Yuuka is weak to Heavy, and all of them are massively resistant/immune to Death. Not to say that Poison isn't effective... just that he isn't outright weak to it.
The more you know~~  :getdown:
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: ViciousYukkuri on August 29, 2013, 10:59:46 PM
Yeah. Yeah. Team ⑨ is strong. Like. REALLY strong. They ran circles around the Siren and just pounded it into submission. And it couldn't do shat for damage against them either.

Just for the record, the description of the Team ⑨ Skill is misleading. It makes it seem like you only get the buff if you have all 4. You get the buff for having any two members out, and it grows per extra member. Like with all 4, the buff is Bakatet Lv. 6, which means they have a +72% to all stats except speed, which they have a +36%.

E:
I just steamrolled Hina. She did all her things, too: Reverse debuffs, her dark nuke, spinning around more than usual. Nothing stops the rape train that is Team ⑨.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: MysTeariousYukari on August 30, 2013, 12:28:37 AM
I just had a Eureka! moment. Toxicologist Komachi with Toxic Strengthening and The Shinigami's Work. Earlier, someone mentioned landing Death on bosses that had a Star resist to it, so couldn't Toxic Strengthening raise the Death rate even higher, possibly allowing even more bosses to die to it?

Could Toxicologist Yuyuko pull this off as well, despite lacking her own Death boosting skill? I want to assume Scythe That Chooses the Dead/Scythe of Final Judgement has the same Death rate as Saigyouji Flawless Nirvana, like in Laby1.

The idea of landing Death on the Final Boss is a rather amusing one for me, one that needs testing XD
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: RegalStar on August 30, 2013, 12:35:17 AM
Bug list pulled from the jpwiki (I ignored all the spelling errors):

-Normal attack says that it uses "the higher of ATK and MAG", but currently it only uses ATK>
-Nitori, Eirin and Ran's "Cooldown" skill isn't working at level 1, and at level 2 it's only 2x.
-Minoriko, Kaguya's "Desire to Rest" skill isn't working.
-"SDM Residents" effect does not increase agility.
-Reimu's Spell "Fantasy Seal" accounts for enemy DEF.
-Marisa's skill "Malice Cannon (Marisa)" isn't working.
-Momiji's skill "Tengu's Watchful Eye" doesn't seem to have any effect.
-Rumia's spell "Moonlight Ray" accounts for enemy DEF.
-Komachi's spell "Scythe that Choose the Dead" has DTH effect.
-Nitori's spell "Kappa's Illusionary Waterfall"'s DEF debuff aspect isn't working.
-Wriggle's spell "Poison Touch" isn't working.
-Kaguya's spell "Dragon's Necklace" ignores enemy MND.
-Nazrin's skill "Myouren Temple Personnel" isn't working.
-Rin's spell "Vengeful Cannibal Spirit" doesn't inflict Terror, but inflicts Shock
-Satori's spell "Brain Fingerprint" isn't 100% accurate.
-Yuugi's spell "Unremovable Shackles" doens't inflict silence
-Meiling's skill "Gatekeeper that wants to rest" doesn't work.
-Eirin's spell "Hourai Elixir" is Nature-elemental, and has additional stat-based healing aside from the 50% healing
-Sanae's spell "Moses's Miracle" has the same power as Night with Bright Guest Stars?
-Sanae's skill "Divine Protection of Moriya" isn't working, while "Last Wish" has its effect isntead
-Kanako's spell "Beautiful Spring like Suiga" does not debuff MAG
-Suwako's spell "Mishaguji-sama" does not debuff DEF
-Suwako's skill "Ability to create Earth" does not work.
-Flan's spells "Forbidden Fruit" and "Laevatain" takes the "MP penalty from teammates" from Flan as well.
-Flan's skill "Vampiric Wrath" does not work.
-Yuyuko's skill "Banquet of Regret and Sympathy" does not work.
-Yukari's spell "Shikigami Yakumo Ran+" accounts for enemy DEF.
-Byakuren's spell "Skanda's Leg" confusingly meshes up PHY and WND. It's actually WND elemental.
-Byakuren's spell "Sutra Scroll - Duplicating Chant" increases ATK
-Eiki's spell "Bar of the Ten Kings" description mentions both single-target and multi-target. It's actually multi-target.
-Protector's skill "Efficient Concentration" doesn't work.
-Protector's spell "Shield Defense" doesn't lower SPD.

-The Bee Shield's "Damage +12% when HP is full" actually activates when MP is full.

-When using options -> return to title screen from within the dungeon, the "consecutive battle bonus" is not correctly initialized (inb4 major glitch abuse)
-Why is Hina an aquatic creature?
-Why is Eiki a plant?
-A certain Magatami boss on later floors isn't Inorganic like its pals
-An enemy on 16F "闇光の経霊" doesn't register in the bestiary
-Achievement 16 doesn't get unlocked
-Achievement 28 gets unlocked at 20000 skill levels instead of 10000
-Equipments which affect HP/MP regeneration has its effect calculated again when levelling up/down. (For example: If someone equips an item that increase MP regen by 1, levelling up/and down will turn the bonus into 2.) This gets reset when changing equipments, changing skill points or distributing points.
-At about level 900, experience points from level down overflows.
-Sometimes character don't recover MP correctly in the back row.
-If you defeat 密林の凶蔦眼 (no idea what monster this is) while 凶蔦眼のツタ (no idea what monster this is either) is still alive, the latter using a certain skill that affects the former will crash the game. Similar scenario happens with 16F and 17F's FOE.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: MysTeariousYukari on August 30, 2013, 12:51:04 AM
Bug list pulled from the jpwiki (I ignored all the spelling errors):

-Komachi's spell "Scythe that Choose the Dead" has DTH effect.
-Eirin's spell "Hourai Elixir" is Nature-elemental, and has additional stat-based healing aside from the 50% healing.
-Byakuren's spell "Sutra Scroll - Duplicating Chant" increases ATK.
Those are bugs!? I hope those never get patched. Ever. Those are all beneficial, and the Hourai Elixir one actually makes Eirin pretty good. Fix that one, and she is back to Laby1 levels of "why do you even exist?"
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: ViciousYukkuri on August 30, 2013, 12:56:56 AM
Quote
-Marisa's skill "Malice Cannon (Marisa)" isn't working.
DAMMIT! There goes one of my pairs. At least Alice's still works, I'm assuming.

Quote
-If you defeat 密林の凶蔦眼 (no idea what monster this is) while 凶蔦眼のツタ (no idea what monster this is either) is still alive, the latter using a certain skill that affects the former will crash the game. Similar scenario happens with 16F and 17F's FOE.

I think this one's talking about the Alice crash with the vines. Or the big Vine Boss with the vines. Either way, the vines will try to heal the boss after its dead, and the game with crash.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: MewMewHeart on August 30, 2013, 01:00:00 AM
Bug list pulled from the jpwiki (I ignored all the spelling errors):

-Komachi's spell "Scythe that Choose the Dead" has DTH effect. (
-Wriggle's spell "Poison Touch" isn't working.
-Kaguya's spell "Dragon's Necklace" ignores enemy MND.
-Nazrin's skill "Myouren Temple Personnel" isn't working.
-Eirin's spell "Hourai Elixir" is Nature-elemental, and has additional stat-based healing aside from the 50% healing
-Byakuren's spell "Sutra Scroll - Duplicating Chant" increases ATK
My two cents:

- Hold the duck on Komachi's Scythe that Chooses Death back in LoT1 had a DTH effect so, why take it out??
- Poison Touch worked for me, but it was more like low chance.
- Keep it that way, but doesn't Nation of the Noble Moon do the trick too so... uh I question it?
- Yes keep it! Keep it! Eirin needs it.
- I'll test it out when I get Byakuren.
- YES KEEP IT!

That's all I have to say about some of the bugs.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: RegalStar on August 30, 2013, 01:04:07 AM
They're listed as bugs because they do stuff that skill description doesn't say they do (or in Scythe that chooses the dead's case, specifically what the skill description says it won't do).

And Malice Cannon - Marisa/Malice Cannon - Alice are different skills, so I imagine that one not working won't necessarily affect the other.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: ViciousYukkuri on August 30, 2013, 02:01:50 AM
Yeah I'm only doing this once. (http://img401.imageshack.us/img401/7906/9amx.png) I'm laughing and crying simultaneously.
 
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: jaxter0987 on August 30, 2013, 02:06:49 AM
Wow, I'm surprised that most of the bugs listed were ones I noticed. I didn't notice any of the bugged skills though with the exception of Komachi's Scythe that Chooses the Dead. I knew that it was pretty bull shit to be able to do high damage AND inflict Death at the low cost of 6 MP. And for the record, I never really used Komachi in the first game except for that one fight in the Plus Disk.

In this game, Komachi is easily my MVP. The amount of times she's saved me in a boss fight where everyone except Marisa is dead is staggering. Kept stalling while Marisa recovered MP in the reserve for another Master Spark. Also, joining the band wagon that Healer Komachi is awesome. 16% HP regen is great and I was surprised how much Prayer of Recovery was healing.

And on that note, I honestly think Magician Minoriko is like the best thing ever. And the obvious Enhancer Reimu is great as well.
Excuse me, wiki, but
Ran
actually hits really damn hard. And she's really fast even without buffs, too. And debuffing her got me nowhere.
In the end, the only way I found to beat her was killing all the helpers before she got a second turn, with Nitori and Patchouli. Seeing that much damage (thanks Iku and Keine!) was fun.
I don't know about you but I was under leveled when I fought her and she was doing ignorable damage without buffs. Still took me a couple of tries to actually beat her because I could never take out the
Shinigami
before they buffed her. Also, you can pretty much direct all grievances with regards to the boss fight information towards me, as I pretty much wrote every boss fight from 5F on. There are some that I'm less than satisfied with, but it was better than having nothing written.
I ran into the same problem myself, racking up something like 1,200 BP on
Okuu
and still not finishing the event. Then I took a look at the Japanese wiki.

It turns out that
Okuu
only needs 120 BP. Minoriko, on the other hand, needs 200. Description on Touhouwiki seems to imply that you only need BP for each individual character, but you'll need BP for Minoriko for each event (Cirno's requires 400).

Many facepalms were had.
I'm guessing Minoriko only needs 300 for Nitori's event then.
How much BP is needed for Nitori and Cirno?  Nitori is fine, but I don't want Cirno in the party any longer than she needs to be.

I've also wondered for awhile, but what exactly is a Synergy playthrough?
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: ViciousYukkuri on August 30, 2013, 02:20:16 AM
I've also wondered for awhile, but what exactly is a Synergy playthrough?

You only use characters with Synergy skills, like Team ⑨, the Hell Crew, etc. For example, on my Synergy, I'm using Malice, Team ⑨, MokouxKeine, and the SDM crew. And no one else.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: jaxter0987 on August 30, 2013, 02:42:12 AM
You only use characters with Synergy skills, like Team ⑨, the Hell Crew, etc. For example, on my Synergy, I'm using Malice, Team ⑨, MokouxKeine, and the SDM crew. And no one else.
Interesting...
So there is:
Malice (2)
MokouxKeine (2)
IkuxTenshi (2)
Hell Crew (3)
Eientei Residents (3)
Moriya Shrine (3)
Yakumo Family (3)
Team ⑨ (4)
SDM Crew (5)

And the people who are left out would be
Reimu, Rinnosuke, Momiji, Kogasa, Youmu, Parsee, Komachi, Minoriko, Nitori, Kasen, Nazrin, Aya, Yuugi, Hina, Suika, Yuyuko, Eiki, Byakuren, and Yuuka

Ouch. That's already a loss of 8 characters I like to use, on top of picking ~3 groups out of the 9 available.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: MysTeariousYukari on August 30, 2013, 02:44:26 AM
Magician Minoriko? Not Enhancer? I loved Enhancer Minoriko to death. It's Reimu I think would be the Magician here, since that 20% chance for a free spell is a god send on her and her expensive spells.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: jaxter0987 on August 30, 2013, 03:02:43 AM
Magician Minoriko because holy crap you can't run out of MP with her. Rapid Charge plus her already high MP recovery is more than enough. And once Desire to Rest is actually working, she can easily be switched in and out while using Magic Transfer with no loss to her own MP even without levels in Magic Transfer. Even now, she works well to keep your MP flowing since she can easily just Concentrate one turn and be right back in top condition. Plus, her buffing and healing is already good as is, and doesn't need the extra benefits in my opinion.

Both Exorcising Border and Great Hakurei Barrier become even more potent now that healing gives defensive buffs and buffing provides healing.

Just imagine a maxed out Great Hakurei Barrier with a maxed out Heart of Prayers and Enhancer's Strenthening. That's a 70% Defense and Mind buff on top of the 16% HP heal. You could basically flip the numbers and that's what Exorcising Border would become. Compare this to Minoriko's similarly powerful Defense and Mind buff. Her's also is 70% Defense and Mind with 16% HP heal, but it's single target.

Exorcising Border would be a 23% Defense and Mind buff with around 60-80% Heal (The percentage is obviously subjective and depends on factors such as Reimu's Magic, the skill level of Exorcising Border and the HP amount of who she's healing). Minoriko's healing is again, similarly powerful, but its also single target.

Just pick Exorcising Border or Great Hakurei Barrier depending on what you need more of.

I don't like the idea of Reimu having Magician because you're counting on that 20% chance. Reimu probably won't be able to make use of Magic Transfer and Magic Filling anyway, you'd likely be using her for group buffing and healing. And Minoriko is better off with Magic Sufficiency anyway, as she's more of a stay in the front lines and heal character rather than someone like Reimu who is switched in and out.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: ViciousYukkuri on August 30, 2013, 04:15:55 AM
Whew. Just won the 6F
Tenshi
fight. Fricking poison wouldn't stick, and she sniped Keine right away. And she will wipe me out, rather then run when I only have two left (I'm gonna fix that on the wiki after I post this). Luckily, each time
Mokou
resurrects, it counts as a separate person. Also luckily, I was able to hurt her with Team ⑨'s attacks and Cirno's slow was the only thing reliably going off. Mystia was the last one standing.

But seriously, Tenshi's too cute in battle. It's really hard to take her seriously as she deals 5k to you. It's like "D'awwwww she's killing me". It's like the game is trying to kill the player with diabeetus.

E: Wait, I just thought of this: isn't it kinda pointless to mention that she runs after 10 kills/2 left? Because both take 10 turns, which we know is the limit.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: jaxter0987 on August 30, 2013, 04:43:14 AM
Whew. Just won the 6F
Tenshi
fight. Fricking poison wouldn't stick, and she sniped Keine right away. And she will wipe me out, rather then run when I only have two left (I'm gonna fix that on the wiki after I post this). Luckily, each time
Mokou
resurrects, it counts as a separate person. Also luckily, I was able to hurt her with Team ⑨'s attacks and Cirno's slow was the only thing reliably going off. Mystia was the last one standing.

But seriously, Tenshi's too cute in battle. It's really hard to take her seriously as she deals 5k to you. It's like "D'awwwww she's killing me". It's like the game is trying to kill the player with diabeetus.

E: Wait, I just thought of this: isn't it kinda pointless to mention that she runs after 10 kills/2 left? Because both take 10 turns, which we know is the limit.
Someone else added that bit about
Tenshi
running after 10 turns. I couldn't personally test this as I progressed past that point already and I accidentally overwrote my save right before the fight, so I opted to leave the the general idea, only editing a few word choices/ grammatical reasons. Glad to know its finally updated with accurate information.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: ViciousYukkuri on August 30, 2013, 04:49:34 AM
Yeah I figured that I'm going through a second time, I can try and catch as many things as I can and try to improve upon the wiki.

Not sure if I just ran into a glitch or what, but the tree FOE on 7F isn't regenerating health every turn.
E: Nevermind, I forgot that he doesn't regen, its just a heal spell he does.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Murakumo on August 30, 2013, 05:01:45 AM
She run after 10 turn IRC. She couldn't OHKO Komachi when I was fighting her, so she run away when I had 3-4 characters left
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: jaxter0987 on August 30, 2013, 05:16:35 AM
I still haven't attempted the last boss again after getting my ass thoroughly kicked the first time, so I've been stuck getting BP for characters lately.
Flandre, Yuuka, and Byakuren
why do you have to require so much BP? T.T

Edit: Another thing you could help with would be the EXP and Skill points dropped by each boss. I can get the information on the FOEs anytime so just focusing other bosses is fine.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: ViciousYukkuri on August 30, 2013, 06:41:22 AM
I can confirm with utmost confidence that
Alice
no longer summons vines. I fought her 6 or 7 times in a row, and let her summon minions repeatedly during all those fights, and she never summoned a vine. They must have changed it with 1.13 OR I'm just really REALLY lucky. I'll update the wiki on it soon.

Finally have Malice and the first SDM member. That completes 3 of my 4 synergy groups. Gotta say, Team ⑨ are my MVPs this game. With the skill, Cirno gets good, Rumia and Mystia are downright lethal and Wriggle's Wriggle.
I already know they're going to be one-upped by SDM crew, though. Not much is deadlier then Sakuya with a full SDM Crew buff. Had a brief encounter with that while grinding for Flandre.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: jaxter0987 on August 30, 2013, 07:34:27 AM
 
I can confirm with utmost confidence that
Alice
no longer summons vines. I fought her 6 or 7 times in a row, and let her summon minions repeatedly during all those fights, and she never summoned a vine. They must have changed it with 1.13 OR I'm just really REALLY lucky. I'll update the wiki on it soon.

Finally have Malice and the first SDM member. That completes 3 of my 4 synergy groups. Gotta say, Team ⑨ are my MVPs this game. With the skill, Cirno gets good, Rumia and Mystia are downright lethal and Wriggle's Wriggle.
I already know they're going to be one-upped by SDM crew, though. Not much is deadlier then Sakuya with a full SDM Crew buff. Had a brief encounter with that while grinding for Flandre.

I'll probably never know how strong Sakuya is as an attacker. I've always built her defenses and Speed up so she could use her group speed boost in the first game, and I've done the same in this one. And if I ever do a Synergy run of the game, she's even more likely to become the offtank/ switcher that can buff speed while Remilia and Patchy do the damage. Something I've always wondered was how well Flandre does in practice. She seems so much harder to use on paper in this game, more so than the first because at least the first took away your HP and not your SP.

It never made sense to me why
Alice
was summoning vines to help her fight. I have to wonder how that changes the fight though. I know you could tell me your experience but it wouldn't be the same as if I experienced it myself with my team setup.

Also, for a lot of character suggestions in the boss fight notes, the ones I use always tend to be the only ones suggested. There are a couple of times I tried branching out and suggested other characters purely based on assumptions. Parsee is a notable example of this. I've yet to actually try and use her Grudge Returning and Jealousy of the Kind and Lovely spells so I don't exactly know how powerful either of them are.

While writing this post, I came up with the idea to run through the game again using mostly new characters.
Initial Cast +
Momiji, Kogasa, Parsee, Kasen, Nazrin, Satori, Hina, and Byakuren
. If I do decide to try this, I'm going to have to depend on sub-classing so much...
Just noticed that 62.5% of the new characters are physical attackers.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Fishin on August 30, 2013, 08:03:31 AM
Magician never looked like a great subclass to me but if I ever did use it Minoriko would be the one to use it on.   Tons of MP, cheap spells, plenty of skill points, and an way to regenerate lots of MP with her boosted Concentration.  A front line of something like <tank>, Yuugi, Minoriko, and Aya would be fun.

But seriously, Tenshi's too cute in battle. It's really hard to take her seriously as she deals 5k to you. It's like "D'awwwww she's killing me". It's like the game is trying to kill the player with diabeetus.
I like her new art a lot.  Especially the contrast between the two different versions.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: CloverNaght on August 30, 2013, 08:31:28 AM
Yeah. Yeah. Team ⑨ is strong. Like. REALLY strong. They ran circles around the Siren and just pounded it into submission. And it couldn't do shat for damage against them either.

Just for the record, the description of the Team ⑨ Skill is misleading. It makes it seem like you only get the buff if you have all 4. You get the buff for having any two members out, and it grows per extra member. Like with all 4, the buff is Bakatet Lv. 6, which means they have a +72% to all stats except speed, which they have a +36%.

E:
I just steamrolled Hina. She did all her things, too: Reverse debuffs, her dark nuke, spinning around more than usual. Nothing stops the rape train that is Team ⑨.
ho....holy shit....so its THAT high when all of em in front line...
i thought the buff only works when all of 9s in front
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Hawk on August 30, 2013, 08:49:01 AM
For the record, I confirmed in the trial using CheatEngine that BP works the same as LoT1.

That is:

At the beginning of battle, 1 BP is given to all 12 characters currently alive in your party.  This remains even if you run from the battle.
At the end of battle, 1 BP is given to each of the 4 characters in the front row.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Krimmydoodle on August 30, 2013, 09:21:24 AM
Testing in v1.130, this is not true.  Both before and after battle, BP is only awarded to the 4 front row characters.

(some playable character spoilers)
http://www.youtube.com/watch?v=05IrL_PkZSo
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: jaxter0987 on August 30, 2013, 09:52:01 AM
Just realized that I completely overlooked this:
Just for the record, the description of the Team ⑨ Skill is misleading. It makes it seem like you only get the buff if you have all 4. You get the buff for having any two members out, and it grows per extra member. Like with all 4, the buff is Bakatet Lv. 6, which means they have a +72% to all stats except speed, which they have a +36%.
I'll be editing wiki to clarify this aspect then.
Testing in v1.130, this is not true.  Both before and after battle, BP is only awarded to the 4 front row characters.

(some playable character spoilers)
http://www.youtube.com/watch?v=05IrL_PkZSo
Can't thank you enough for this. I felt like I was only getting 1 BP per battle so just being able to confirm that its 2 BP per battle makes me feel a lot better.
Edit: I think I'm gonna cry. I didn't realize that the final boss
is weak to poison. Y'know, cause it's a freakin' talking inanimate object. I went from trying to figure out why people were calling him easy to steamrolling him.
Don't worry, I felt the same exact way.
I got murdered the first time I fought him and so I came back after 12 levels only to have Healer Komachi ignore whatever damage the boss did and basically had her switch in Wriggle, Eiki, Kaguya, and Marisa to deal damage to it.
What to do next? Vicious is already doing the synergy run, so I have to figure out some other challenge for rerunning the game. I guess I could just do no Komachi/Aya/Bykauren since those three just kinda carried me through everything.
While writing this post, I came up with the idea to run through the game again using mostly new characters.
Initial Cast +
Momiji, Kogasa, Parsee, Kasen, Nazrin, Satori, Hina, and Byakuren
. If I do decide to try this, I'm going to have to depend on sub-classing so much...
Just noticed that 62.5% of the new characters are physical attackers.
Or you could do a Synergy run with different groups of people.  I'm picking
Malice, Eientei Residents, Moriya Shrine, and SDM
if / when I do my Synergy run.
But before that, I should really go beat the bosses on 30F of LoT1 first...
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: DarkAtma on August 30, 2013, 01:47:32 PM
So, how do you guys feel about the boss battles here compared to Tl1? (i still havent tested TL2 but i keep seeing people saying its too easy or killing everything with DTH) Remember past....youmu i think bosses had DTH inmunity and all the rage posts about Youmu,Alice,Eientei Trio,Yukari,Rinnosuke,Maribel,Bloodstained bosses and plus disk bosses
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Serela on August 30, 2013, 02:19:09 PM
So, how do you guys feel about the boss battles here compared to Tl1? (i still havent tested TL2 but i keep seeing people saying its too easy or killing everything with DTH)
From what I can tell, right now the game has many broken-tier powerful setups you can abuse. (And by "setup" I pretty much just mean certain characters are ridiculously good to the point where it's not even funny)

If you didn't use any of them  it might be hard, but I'm not sure anyone's actually done that.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Kirin no Sora on August 30, 2013, 02:47:33 PM
Those are bugs!? I hope those never get patched. Ever. Those are all beneficial, and the Hourai Elixir one actually makes Eirin pretty good. Fix that one, and she is back to Laby1 levels of "why do you even exist?"

Okay, incoming thought/rant ahead, so heads up.  :wikipedia:

My thought is that the Eirin "bug" is seen as such because it's a 50% HP heal and a stat based heal together, which I presume that they see as OP. Either that, or they just think that Eirin was meant to be another of those "more or less the same as LoT1" characters in the first place, which is kinda dumb considering that using her in the first game was mainly to heal Komachi, and Komachi doesn't need that sort of healing as much, thanks to her skill, in this game.  Do they think that Eirin's current power of healing would people like Minoriko obsolete? (Short answer would be no, Minoriko would not be obsolete, since she still levels up quicker, is still faster in terms of SPD, her heal skill is quicker, and she can buff up DEF and MND and do it quickly, something that Eirin can't really do even with subclassing)
Also, since her Overheal skill is, well, a skill, then it would apply to any form of healing, so getting the Healer sub class and several points via Voile would mostly circumvent the nerf by putting it into Prayer of Recovery anyway.
Personally, I think that, if they have to nerf it, they should just remove the 50% HP heal part, and make it a simple stat based heal, so that the skill won't be considered useless. Stat based healing and curing all status ailments and debuffs all in one go is good enough, they don't need to limit it to "50% of max HP and nothing else, no exceptions", especially when you have enemies who have "Hp To One" attacks at their disposal.

So, how do you guys feel about the boss battles here compared to Tl1? (i still havent tested TL2 but i keep seeing people saying its too easy or killing everything with DTH)

From what I can tell, right now the game has many broken-tier powerful setups you can abuse. (And by "setup" I pretty much just mean certain characters are ridiculously good to the point where it's not even funny)

If you didn't use any of them  it might be hard, but I'm not sure anyone's actually done that.

Personally, I would like to say that if the game designers wanted to make things like this and still have a hard game, they should of made the game harder by way of the enemies. That way, said broken-tier setups would be considered a necessity to make it to the end. I mean, it's not like we want games like this to be easy, right? (If anyone has a different opinion on this, please feel free to object. I don't mind.)

And now for a pure rant.  :wikipedia:

Does Rumia's Demarcation still have a chance of missing? Because if so, then I'm kinda annoyed that that isn't considered a bug, since you would think that healing spells are not supposed to miss as a rule.
And why does Flandre have the Vampiric Wrath skill, anyway? It says that she needs to be hit by an element she's weak to in order to get a boost in stats. Considering that Flandre is considered as a glass cannon, she's not supposed to get hit in the first place, so it has no use for her. Why couldn't this be given to Remilia instead, since she's more likely to be able to take a hit from an elemental weakness and survive to make use of the stat boost. Couldn't Flandre be given Instant Attack instead(I remember that on the previous thread, someone mentioned that Remilia was given Instant Attack as a skill due to a version update or something, showing that it was a sign that the game makers are indeed changing stuff around in each version), since that would be more useful to her?
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Xarizzar on August 30, 2013, 03:19:00 PM
Demarcation never missed when I was playing, and I have used it quite some times. But maybe that low chance of missing may be intentional, even if it may not include it in the description. I'm not sure if it does though(Doubt it).

Also, I don't think forcing people to use broken setups is a good idea. Sure, the game can be a little more harder, but not in the way that people should be forced to use characters they might not want to use.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Kirin no Sora on August 30, 2013, 03:35:57 PM
Also, I don't think forcing people to use broken setups is a good idea. Sure, the game can be a little more harder, but not in the way that people should be forced to use characters they might not want to use.

True, true. I don't disagree with that. I just think that they shouldn't make it harder by nerfing things like that.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Judicator on August 30, 2013, 03:54:41 PM
True, true. I don't disagree with that. I just think that they shouldn't make it harder by nerfing things like that.

I think so too. If you want this game to be a bit harder you should try a rerun by keeping the stat growth of your characters balanced.
By this method it was sometimes pretty annoying to get past some bosses. Once I had enough and startet by maxing only attack-stats and speed it became pretty easy to advance.

It was pretty annoying to get past Komachi f.e.. I was 3 level over recommended and tried the battle 17 times until I had luck with Kasen surviving to deal the final blow.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Xarizzar on August 30, 2013, 04:35:44 PM
Indeed. Although, now they just need to make the game a little bigger. It just feels so shorter without all that grinding... As for Komachi, well it's basically instant death and a little luck...
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Judicator on August 30, 2013, 04:54:37 PM
Although, now they just need to make the game a little bigger.

True. It would be great, if the remaining two floors could be entered. Also I would love to add Renko and Maribel into my team.
According to game files and other sources these are the remaining characters to complete an achievement.
In LoT1 Maribel was one of my favorite characters and I want to use her again.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: ViciousYukkuri on August 30, 2013, 07:05:54 PM
Let's keep in mind guys that the game is essentially unfinished, as shown by characters getting new abilities, the fact that 21F and 22F are inaccessible at this time, and the mysterious Door on 12F that is also inaccessible. My take on the whole issue...

As it's been mentioned, the game is basically broken by certain characters, such as Suika (Biggest offender, I both want a nerf and don't want a nerf) who's damage formula is atrociously high. This can be fixed by lowering her damage, or raising the HP of every boss. The problem with the latter is non-broken or less-broken damagers, such as Yuugi or Youmu, get left behind. Or, by simply not using said characters. I've said before that when I go through again on a normal playthrough, I'm not using Suika, Byakuren or Komachi, because they are the ones who broke the game for me. Speaking of Byakuren, she may be broken, but she's also one of the last characters you can recruit, so I think in all honesty she can be a little broken. Suika's brokenness is extreme, and while I don't mind her being a little OP considering the money you have to put into getting her, but she's way too OP as it stands now. Komachi I think is a accidental broken, as in they looked at her, and went "Oh, she's not that bad" then suddenly BAM in practice she's broken.

Even though, with the end game, being that far along and having your characters as developed as they are, it would kinda feel like a sham if they didn't blaze through everything in front of them. Plus, in regard to the difficulty, it's definitely easier than the first game, no doubt. But it's not easy over all. Some bosses and enemies still maintain a level of challenge: Komachi, Yukari, Tenshi(s), Mokou, Iku (please tell me I wasn't the only one who had an issue with Iku), and the 16F-19F mobs, to name the ones I remember off the top of my head. It has an average RPG's difficulty.

I, for one, enjoy the game more than I did the first one. I loved the first game, but this one isn't soul crushingly difficult and a lot more fun. Though, I'm a sucker for skill systems. And any system that gives me a lot of control over my characters' growth, IE FF8 or Disgaea.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: homing curvy laser on August 30, 2013, 07:14:25 PM
If Suika ends up getting nerfed, I hope they at least make the third sake you need to buy a bit cheaper. I mean, 180k is A LOT. Unless you've been to the last few floors, I guess.
By the way, one spell that apparently does miss is Aya's "you get a turn now" thing. At least the effect still works.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Xarizzar on August 30, 2013, 07:17:55 PM
Well, I didn't mean just two floors, but whatever. Although Tenshi fights weren't that hard for me, neither was Yukari(Yukari wasn't that hard for me, probably because of Suika). I've had problems with everyone else you mentioned, especially Komachi. And I would like Suika to be nerfed, but just a little bit. IMO, she should do a little more damage that, let's say, Youmu. I don't know if I was in my right mind when I wrote that last sentence. Probably because it's tempting to use Suika.

About the skill system, including subclasses, at first I thought I would not like it, but it turned out a little different. It's not bad, it certainly did give me Disgaea feels, which I liked :D

But, I wouldn't really consider its difficulty the one of an average RPG, just a little(but very little) harder than average.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: CloverNaght on August 30, 2013, 07:20:40 PM
Indeed. Although, now they just need to make the game a little bigger. It just feels so shorter without all that grinding... As for Komachi, well it's basically instant death and a little luck...
Agree, the game feels so short that its like i'm speedrunning this game while i'm actually not. Recently people already reached lv 320++ via mass slaughtering poor residents of second part of 20F, one wonders how they gonna adjust the last 2 floors content.
Not to mention numerous ammount of bugs and missing attack visual because the game was rushed.
.....now i feel bad for wished the game released on C84 ASAP.
For difficulty issue i assume they toned it down because people complained about the difficulty at THL1. As for bosses as long as you cheese em with
Ran, Sakuya, Komachi with best all resist equipment
you already win the fight majority of the time :D (except 2nd Tenshi fight, for me its actually the hardest fight ingame)
Still waiting for Renko, Enhancer+Charge means you negate the Charge damage which is <3
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Judicator on August 30, 2013, 07:23:37 PM
please tell me I wasn't the only one who had an issue with Iku

I also had my problems with Iku. I had to try her more then 13 times to beat her since she mostly killed my entire party with one of her multi-attacks.

For those who want to know about the characters existing/usable in this game; theres an extracted folder with all CharaGraphs of this game:
http://www.mediafire.com/download/ts13bii8j118ynd/Labyrinth+of+Touhou+2+-+Chara.rar
If you don't want to be spoilered you shouldn't look into this file.
I must say that
Renko and Maribel
have nice pics.

Edit: @jaxter0987: Well, sorry. I was tired and had to prepare for an exam today, so I simply forgot.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: ViciousYukkuri on August 30, 2013, 07:40:13 PM
Here's hoping for a Special Disk. It will be awhile off if they make one, but I'm almost willing to bet on the fact that one will be made. But first, they need to patch this one to completion. Until then...

I need to get back to my game. Those boss articles aren't going to fill themselves in.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: CloverNaght on August 30, 2013, 07:48:31 PM
I hope (tho impossible) you can recruit Akyuu for expansion (if it exist) cmon, most of the time she ended up only as NPC in most 2hu games /o\
...btw agree both of them have nice potrait
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Kuilfrayt on August 30, 2013, 08:35:33 PM
If Suika ends up getting nerfed, I hope they at least make the third sake you need to buy a bit cheaper. I mean, 180k is A LOT. Unless you've been to the last few floors, I guess.
By the way, one spell that apparently does miss is Aya's "you get a turn now" thing. At least the effect still works.

Trust me, it's better than 6k, 60k, 360k it was back in the trial...
I believe some self cast and buff spell can miss yet will still provide the effect
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: jaxter0987 on August 30, 2013, 09:05:32 PM
I also had my problems with Iku. I had to try her more then 13 times to beat her since she mostly killed my entire party with one of her multi-attacks.

For those who want to know about the characters existing/usable in this game; theres an extracted folder with all CharaGraphs of this game:
http://www.mediafire.com/download/ts13bii8j118ynd/Labyrinth+of+Touhou+2+-+Chara.rar
If you don't want to be spoilered you shouldn't look into this file.
I must say that
Renko and Maribel
have nice pics.
You really should have spoilered those characters. It doesn't make sense to warn a user not to look at a file because it spoils stuff, then proceed to spoil stuff the very next sentence. Its not a big spoiler, but not everyone has played the first game.

@
Freaking Iku
: My god I had so much trouble with her. Mainly it was my fault not knowing when I could switch Marisa in, but I tried so hard to end the fight with Master Spark and it just never ended up happening. Poison and a Komachi counter attack ended the fight for me.

@Brokeness: Yep I was seriously surprised how strong Suika's "weak" Nature attack was. Wiki claimed it was weak and I believed as such until
Yukari
started trolling me. I never planned to use Suika, and I never really did aside from a few key fights. But with those few fights I HAVE used her in, I can attest that she is indeed broken. Komachi has all my love in this game. She is just sooo good with Regeneration ability and even better if you give her a subclass that also regens (*coughs* Healer *coughs*). I still haven't gotten to use
Byakuren
yet but I think she can broken as she theoretically is the 4th to last character you can get (assuming you got every character as soon as they were available,
Eiki / Yukari
would be the last character.)

Here's hoping for a Special Disk. It will be awhile off if they make one, but I'm almost willing to bet on the fact that one will be made. But first, they need to patch this one to completion. Until then...

I need to get back to my game. Those boss articles aren't going to fill themselves in.
Could you record the music for when you fight
Tenshi
on 12F? I've been itching to hear the fight music again and unless I'm deaf or something, I don't recall the music being used in another fight.

Also whats the deal with character spoilers and stuff? I thought it was a general rule not to mention character bosses and stuff past 5F without them being put into a spoiler?
Not trying to sound antagonistic here, just wondering what the rule was.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Hawk on August 30, 2013, 09:32:29 PM
Testing in v1.130, this is not true.  Both before and after battle, BP is only awarded to the 4 front row characters.

(some playable character spoilers)
http://www.youtube.com/watch?v=05IrL_PkZSo
:O

I...have no idea why nerfing BP gain was thought to be a good idea.

Ah well.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Xarizzar on August 30, 2013, 09:46:36 PM
Could you record the music for when you fight
Tenshi
on 12F? I've been itching to hear the fight music again and unless I'm deaf or something, I don't recall the music being used in another fight.
qazmlpok posted the OST in the previous topic. I wonder if someone saved the page.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Raijinrage on August 30, 2013, 10:57:09 PM
Hello guys. I'm quite new here in the forums and just created this account purely to discuss this game only, which is quite selfish.

Well, I managed to beat the game it was surely quite fun(not as as as GoS though).
The 3 golden orbs
gave me the most headaches though and the final boss was just steamrolled by
Suika
. It was also really fun dying so many times on the first few floors due to not playing the 1st LoT and learning how to invest points into skills during the 4th floor and equipping items at 6th floor orz.

I really hope the developers will fix the bugs though and finish up the game content because I really want more rather than killing the 20F enemies.

Could you record the music for when you fight
Tenshi
on 12F? I've been itching to hear the fight music again and unless I'm deaf or something, I don't recall the music being used in another fight.
http://www.mediafire.com/download/bub7p7z123rp9st/
It has 221 something as a name
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Axel Ryman on August 30, 2013, 11:43:41 PM
qazmlpok posted the OST in the previous topic. I wonder if someone saved the page.
It was on page 15 but here's the link.

http://www.mediafire.com/?bub7p7z123rp9st
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: RegalStar on August 31, 2013, 12:16:51 AM
So I thought Alice would always focus on re-summoning her dolls if I kill them. Except not.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: ViciousYukkuri on August 31, 2013, 12:20:08 AM
Wow,
Iku
wasn't that bad this time. Of course, all the people I'm restricted to using have high mind and/or wind resist, so I think that had a lot to do with it. Even managed to Master Spark her before the super speed phase. She did her nuke after her power up, killed everyone but
Mokou
who survived with little less than half of her HP, switched in Marisa and yeah.

It was on page 15 but here's the link.

http://www.mediafire.com/?bub7p7z123rp9st
Thanks a ton for this.

So I thought Alice would always focus on re-summoning her dolls if I kill them. Except not.

Yeah, she's still really likely to summon more if they're gone, but she a douche and still attacks from time to time. If she's below half, she gets more aggressive, so there's that, too.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: jaxter0987 on August 31, 2013, 02:36:29 AM
Finally got
   Yuuka
. I seriously was way too over-leveled for this fight. I had to spend a couple rounds focusing just to confirm her behavior towards the end of the fight. I am disappoint that I can't really write a good boss fight description for her because de-leveling doesn't work.
Flandre
is probably going to be in a similar situation...

Hello guys. I'm quite new here in the forums and just created this account purely to discuss this game only, which is quite selfish.

Well, I managed to beat the game it was surely quite fun(not as as as GoS though).
The 3 golden orbs
gave me the most headaches though and the final boss was just steamrolled by
Suika
. It was also really fun dying so many times on the first few floors due to not playing the 1st LoT and learning how to invest points into skills during the 4th floor and equipping items at 6th floor orz.
I never did give GoS a try. I wonder how well it plays. Also, you definitely should play the Special Disk of the first game, if only up til 20F. The game is pretty fun as well, although a lot harder than LoT2.

Agree, the game feels so short that its like i'm speedrunning this game while i'm actually not. Recently people already reached lv 320++ via mass slaughtering poor residents of second part of 20F, one wonders how they gonna adjust the last 2 floors content.
People have already gone way past that point. The mere fact that someone bothered to mention that EXP overflowed when you tried to level down from around level 900+ scares me.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: MysTeariousYukari on August 31, 2013, 03:26:41 AM
People have already gone way past that point. The mere fact that someone bothered to mention that EXP overflowed when you tried to level down from around level 900+ scares me.
Thing is, Cheat Engine and the like are things that exist. Whoever reported the overflow maybe have used such a program, to see how far they could go... maybe? o_o

That, or they might have used that exit dungeon bug thing to get the battle bonus up to a few thousand >.>
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: homing curvy laser on August 31, 2013, 04:11:32 AM
I never did give GoS a try. I wonder how well it plays. Also, you definitely should play the Special Disk of the first game, if only up til 20F. The game is pretty fun as well, although a lot harder than LoT2.
It's basically another RPG where strategy counts more than grinding, unless you want to use Satori effectively because she's a blue mage, or you didn't keep everyone leveled up because of ~reasons~. Try it out once you can, I can say for sure that it's one of the best games I've ever played.
As for LoT1, I don't think I'll be able to play it any time soon after seeing how much they improved on some things in LoT2, like enemies having an HP bar, the whole reworked stat point system (including being able to see how the stat will look like after buying a point/getting a level up bonus), leveling up everyone at once, the encounter rate not being absurd, among other things. I also love everything about the skill system.

[edit] VVV Ah. :V
Still, finding a way to deal 20k damage to everything between Ran's turns was fun.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: RegalStar on August 31, 2013, 05:20:29 AM
So yeah. I noticed on the jpwiki about the mechanics behind Ran's shikigami HP - you have to trigger four events around 9F after Ran's boss icon appears to make those HP count go down. Something to keep in mind before you fight Ran.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Fishin on August 31, 2013, 07:06:09 AM
Yeah, I had trouble with
Iku
too.  I feel like they should have put her at the end of 8F instead of the middle.

GoS was a fun game but it required an annoying amount of micromanagement.  DoD improved on it a lot.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Raijinrage on August 31, 2013, 09:04:02 AM
It actually took me 3 tries to take down
Iku
.
Yuugi
just busted her up pretty badly with her nature attack.
Also, anyone of you managed to legittly beat
Tenshi
on the 6th floor?
This guy sure got lucky: http://www.youtube.com/watch?v=HWBCFh6oYUs
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: RegalStar on August 31, 2013, 01:36:16 PM
I just fought
Iku
and actually didn't have TOO much trouble. She really doesn't do THAT much damage with Aya sitting in the front with about 300 wind resistance and two layers of Ability to Manipulate Wind. She still killed a bunch of my attackers (including Marisa before she could even fire off a spark, due to me being greedy and trying to grab an extra layer of Concentrate), but she couldn't come even close to killing any of my tanks.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Sahgren on August 31, 2013, 05:30:49 PM
Or you could do a Synergy run with different groups of people.  I'm picking
Malice, Eientei Residents, Moriya Shrine, and SDM
if / when I do my Synergy run.
But before that, I should really go beat the bosses on 30F of LoT1 first...

That works. Let's go with
Mokou+Keine, Hell Crew, Tenshi+Iku, Eientei Residents, and the Yakumo Family
. Though I retain the right to use everyone except Komachi and Aya until 5F, since running around with just Chen and Keine until then would be legitimately impossible.

Totally not me making an excuse to keep using Tenshi, Kaguya, and Reisen while still claiming it's a special run.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: jaxter0987 on August 31, 2013, 08:55:53 PM
That works. Let's go with
Mokou+Keine, Hell Crew, Tenshi+Iku, Eientei Residents, and the Yakumo Family
. Though I retain the right to use everyone except Komachi and Aya until 5F, since running around with just Chen and Keine until then would be legitimately impossible.

Totally not me making an excuse to keep using Tenshi, Kaguya, and Reisen while still claiming it's a special run.
I'm stuck with just Marisa until 5F and then its just her and
Kaguya
until 7F where I get
Eirin, Alice and Patchy
. I really should have thought it through before deciding my groups but I definitely want those groups for the end game.  At least you have two characters for the Komachi fight...
I don't know if I want to either try to make Marisa tanky for the first few floors and redistribute stuff later or just pump her Magic through the roof to obliterate bosses with Master Spark until 7F.

I also reserve the right to have a full party of 12 characters so I can make use of Keine's Historian's Teaching Whip at least for random encounters. They will not be leveled (Except Keine, Komachi, Nazrin, and Rinnosuke for their passive EXP, Item and Money bonus and Rumia for the decreased encounter rate), nor can they do anything, like Form Changes.

I actually more motivated to do this run rather than to beat the 30F bosses in LoT1 so after I finish recruiting the available characters and try out
Byakuren
, (which I've been dying to do ever since I read her skills on the wiki) I'll probably start this bad idea of a run.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Battler on August 31, 2013, 09:14:49 PM
So, forgive me if this has already been established elsewhere, but what is there to do after you beat the final boss? The achievement list has some suggestions about what there might be, but I'm not sure if some of that stuff is even in the game yet.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: ViciousYukkuri on August 31, 2013, 09:16:01 PM
Ha. You guys are lame. I'm on 9F and still don't have a full 12.

Granted, I also used Team ⑨, which gave me access to Rumia and Wriggle. And Rumia is DA BES!

So, forgive me if this has already been established elsewhere, but what is there to do after you beat the final boss? The achievement list has some suggestions about what there might be, but I'm not sure if some of that stuff is even in the game yet.

Nothing...yet.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: MysTeariousYukari on August 31, 2013, 09:19:47 PM
So, forgive me if this has already been established elsewhere, but what is there to do after you beat the final boss? The achievement list has some suggestions about what there might be, but I'm not sure if some of that stuff is even in the game yet.
Nothing exists post-Final Boss right now, version 1.13. Those achievements and the like are likely placeholder for the time being.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: jaxter0987 on August 31, 2013, 09:22:31 PM
There's not really much to do, other than fighting that
weird stationary FOE on 16F
, getting all the achievements currently available, grinding your characters for eternity in preparation for what the achievement list is suggesting or just partake in challenge runs.
Ha. You guys are lame. I'm on 9F and still don't have a full 12.

Granted, I also used Team ⑨, which gave me access to Rumia and Wriggle. And Rumia is DA BES!

Nothing...yet.
I won't have 5 characters until 7F. I won't have all 13 I've picked for myself until 12F. I think I'm justified in at least giving myself some leeway in using only Marisa for the first 5 floors.

Edit: I just realized that I'll be dealing with
Mokou
entirely alone with Marisa just to be able to get
Kaguya
. That's going to be fun...
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Sahgren on August 31, 2013, 10:00:46 PM
Decided to stop being a wuss about this. Keine and Chen are just gonna have to soldier up and wreck face. They gots da buffz and da damagez; they gots dis.

I think I'll invest in Hands On Experience this time around... I got some grinding ahead of me.

Edit: All praise back up saves! Accidentally saved over my first game, but a back up save means I didn't lose anything.

Edit 2: I think I worked myself into a corner here. I can't beat the FoE on 3F with just Keine, so I can't get Chen. This is a problem.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: MysTeariousYukari on August 31, 2013, 10:43:08 PM
Edit 2: I think I worked myself into a corner here. I can't beat the FoE on 3F with just Keine, so I can't get Chen. This is a problem.
Grinding and Viole, all hail them. This should be obvious enough, but still.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Sahgren on August 31, 2013, 10:50:35 PM
It's more the issue of how much grinding I'm going to have to put in. As is, Keine isn't even dealing damage to the thing. Beating Komachi with Keine alone is also going to be freakin' difficult too.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: ViciousYukkuri on August 31, 2013, 10:56:56 PM
Fucking Remilia does 3k to anyone who isn't Meiling, and Sakuya goes twice before anyone else.

Time for an unholy amount of grinding.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: jaxter0987 on September 01, 2013, 12:11:59 AM
It's more the issue of how much grinding I'm going to have to put in. As is, Keine isn't even dealing damage to the thing. Beating Komachi with Keine alone is also going to be freakin' difficult too.
Hmm. So grind like mad to get Keine's Magic high enough to one shot the FOE then redistribute points so Keine tanks for the Komachi fight while Chen wrecks face and gets switched in and out.
Also, my only option is to grind Marisa's Magic like crazy to take out Komachi in one hit. There's no way Marisa's surviving any of Komachi's attacks thanks to Death.

In other news, I only need to recruit
Byakuren
before I attempt this madness.[/s]

Never mind, seems like I already had enough BP with
Nazrin
and only need more BP with
Nitori
. Just going to mess around with my last recruit before starting this.

Edit: Man I feel disappointed. She isn't what I expected her to be but she certainly is great. I'll probably see her in a better light after using her some more.
Edit2: Oh god I even lost the first encounters since there's no one tanking for Marisa. What a great start...
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Sahgren on September 01, 2013, 12:38:33 AM
I think the abuseable portion of Byakuren is buffing in longer fights over dealing damage. After a couple turns she'll maintain 80%+ buffs in every stat that she can very quickly spread across the entire team.

Granted, as time goes on her terrifying stat growths would probably make her an amazing attacker too.

Edit:
Edit2: Oh god I even lost the first encounters since there's no one tanking for Marisa. What a great start...

Yeah, with Keine I had to just run away whenever it was a fight where I couldn't get the first turn and one shot most of the mobs at first. Also, equip the shock resistance gear you get on 1F immediately. Having one of the stupid Nut Eaters shock you is sure-fire death when you only have a single mage.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: jaxter0987 on September 01, 2013, 01:01:23 AM
Edit:
Yeah, with Keine I had to just run away whenever it was a fight where I couldn't get the first turn and one shot most of the mobs at first. Also, equip the shock resistance gear you get on 1F immediately. Having one of the stupid Nut Eaters shock you is sure-fire death when you only have a single mage.
I have had that happen way too often just now. I've been throwing all the equips I've found on Marisa anyway but that stupid Shock attack...
Thank god, Marisa starts with 40 Evade. Otherwise, this just becomes terrible.

Edit: Finally got my first level up. Ended up using all the skill points into MP and now Marisa can start Master Sparking stuff thanks to the MP + 3 equip I found earlier. Should speed this process up a bit hopefully.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Anima Zero on September 01, 2013, 01:46:01 AM
Suika's second event
finished....finally.  Been racking up the time on my save file (Used the money from the 30 hours achievement to pick it up).  I plan to use the money gained from the 60 hours achievement to pick up the last item I need for her event.

In the meantime, I get to grind a bit so
Yuugi
doesn't wreck my party something fierce.

P.S. -
Hina's Pain Flow
still kicks untold amounts of rear ends.  The Siren of Silence on 5F?  Totally nailed it for something like 45-50k with that move...and I don't think she was fully debuffed either, can't remember. 
Hina
is only level 28 right now if memory serves me correctly.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: ViciousYukkuri on September 01, 2013, 02:41:05 AM
My party just got more charismatic and elegant. Finally, it is complete. (http://img560.imageshack.us/img560/1608/1wy0.png)

Overleveled too much and rendered the battle a joke. KOed
Sakyua
before she used Private Square at all.

And as great as the art is in this game, it bothers me a bit that Remilia's hair is white instead of light blue. I am glad they used her CoLA outfit, though. I think its really neat.

I am tempted to swap out
Patchy
for
Flandre
when I get her. I'm not a big fan of how
Patchy
plays, but I have to get a feel for how
Flandre
plays; just from looking at the wiki, it looks like she's a lot worse in this one.

Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Earthsiege on September 01, 2013, 04:03:53 AM
Speaking of
Flan
, am I missing something with her? I have well over
300 BP with Marisa and each SDM, and her boss fight icon's on the map, but it won't let me fight her.

And on that subject, what are the
BP requirement for each of Yuuka's events, if anyone knows offhand?

Fuck BP grinding anyway.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: ViciousYukkuri on September 01, 2013, 04:08:01 AM
Speaking of
Flan
, am I missing something with her? I have well over
300 BP with Marisa and each SDM, and her boss fight icon's on the map, but it won't let me fight her.

Have you killed 30 FOEs? I know with me on the first playthrough, this is what I was missing. I know the wiki says you need to have killed 30 FOEs to have the first event, but it's wrong (and I'm heading there to fix it now).
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Earthsiege on September 01, 2013, 04:27:46 AM
Have you killed 30 FOEs? I know with me on the first playthrough, this is what I was missing. I know the wiki says you need to have killed 30 FOEs to have the first event, but it's wrong (and I'm heading there to fix it now).

Seems to be my problem as well.

I also think one or more of Nazrin's events is off, I checked with CE and definitely didn't have 600 BP when I got the second scroll.
Aaaaand thirty seconds later CE claims I got the third scroll with 660 BP. Hmmm.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: ViciousYukkuri on September 01, 2013, 04:38:56 AM
Sounds like it might be 200/400/600 instead of 400/600/800, the numbers pulled from the JPWiki. I hate to make a change based on an assumption, though. I might just go and get rid of the values until we know them for sure.

E: I just put that you need a "certain amount". It'll get filled in when we know for sure. I also was sure to put that you need Nitori for the last one; can't believe I kept forgetting to put that.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: MysTeariousYukari on September 01, 2013, 05:56:25 AM
Perhaps the BP count was lowered then?
Flandre
for example needed a good 500 BP on 5 different characters, but now needs 300 each.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Krimmydoodle on September 01, 2013, 07:28:45 AM
Can we please stop saying Marisa BP is part of the requirements for
Flandre

Some playable character spoilers.
http://www.youtube.com/watch?v=iupj7fe6HFs
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: jaxter0987 on September 01, 2013, 07:37:03 AM
Can we please stop saying Marisa BP is part of the requirements for
Flandre

Some playable character spoilers.
http://www.youtube.com/watch?v=iupj7fe6HFs
I'm not the one who did that. I've seen it being put back up twice. Maybe somebody didn't update to the latest version? I didn't correct it since I had no way of providing evidence, but thanks for making the video.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Mr. Sacchi on September 01, 2013, 12:59:50 PM
I know people are damn hyped for Labyrinth of Touhou 2 and all, but since I don't have (And for now, can't have) a legitimate copy of the game, I'm going back to LoT1

And since my save file is  on a computer 164km from here, I'll start over from scratch :colonveeplusalpha:

Anybody here suggests a good and fun challenge run?
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Anima Zero on September 01, 2013, 01:09:21 PM
Got quite a bit done today.  Took out
Yuugi
, then took on
Tenshi
.  Took a few tries before I had a working strategy to deplete all of her hp before she escaped from the battle so I could score that sweet drop of hers.

Mapped out everything from 7F, even dropping the FOE on this floor because
Hina
.  Picked up new parties member here in
Alice
,
Reisen
, and, as a result of finishing her request,
Patchouli
.

On 8F, all I remember is taking out the FOE for this floor, taking several tries to take out
Iku
, then going back up to town to save up and let my clock run up.  Got roughly 43 hours on it.  I'll be needing to buy that (completely and utterly overpriced) item for
Suika
once my file hits 60 hours and I get the money from that achievement.

Levels are hovering around the low to mid 30s for everyone.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Hawk on September 01, 2013, 02:10:42 PM
I know people are damn hyped for Labyrinth of Touhou 2 and all, but since I don't have (And for now, can't have) a legitimate copy of the game, I'm going back to LoT1

And since my save file is  on a computer 164km from here, I'll start over from scratch :colonveeplusalpha:

Anybody here suggests a good and fun challenge run?

RANDOM RUN

(Choose 12 characters randomly, use the NG+ all characters save in the OP, and never use anyone else.)
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Heian_Alien on September 01, 2013, 02:43:19 PM
Is there any hope for LoT2 to be translated? Any progress being made?
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Xarizzar on September 01, 2013, 03:09:00 PM
Of course there is progress, however they've chosen to keep the translation stuff to a different thread (http://www.shrinemaiden.org/forum/index.php/topic,15439.60.html).
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Gesh86 on September 01, 2013, 04:35:47 PM
I beat the boss of 12 F today,
Super Saiyan Tenshi
and
wow, Rumia was so amazing in that fight. With Darkness being the boss's only weakness, she must have dealt 80% of the damage herself. Kaguya would have been almost as useful I think, but due to a mistake, I lost her early on.

In hindsight,
Final Tenshi
was much easier than
2nd Tenshi. The wiki mentions Violent Motherland being a big problem, but from what I've experienced, she doesn't actually use it unless you get a stat debuff on her. I never did in the successful attempt and it ended up being as anticlimactic as it was.

I've got to say, I'm liking 13F already. I've heard how infuriating the 5th stratum can get so I'm already making my own maps, also labeling the temperature values of teleporters and switches. Brings back fond memories of LoT1's 7F. There's just something magical to grabbing an old-school pen and paper and drawing along with the game.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Sahgren on September 01, 2013, 04:39:59 PM
I ended up cheating to get Chen on 3F. Got Keine to lvl 18 and pumped 40 levels worth of magic into her so she could actually hurt the FOE, then used a stream of lvl 1 teammates to act as cannon fodder for it while Keine beat it to death.

Like Hell I'm going to grind up to lvl 30 on 3F just so Keine can 1-shot her way to Chen.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Earthsiege on September 01, 2013, 05:57:24 PM
I beat the boss of 12 F today,
Super Saiyan Tenshi
and
wow, Rumia was so amazing in that fight. With Darkness being the boss's only weakness, she must have dealt 80% of the damage herself. Kaguya would have been almost as useful I think, but due to a mistake, I lost her early on.

In hindsight,
Final Tenshi
was much easier than
2nd Tenshi. The wiki mentions Violent Motherland being a big problem, but from what I've experienced, she doesn't actually use it unless you get a stat debuff on her. I never did in the successful attempt and it ended up being as anticlimactic as it was.

I've got to say, I'm liking 13F already. I've heard how infuriating the 5th stratum can get so I'm already making my own maps, also labeling the temperature values of teleporters and switches. Brings back fond memories of LoT1's 7F. There's just something magical to grabbing an old-school pen and paper and drawing along with the game.

The fire stratum really isn't that bad, it's just a lot of trial and error. Once you figure out which switch does what the rest is plug and chug. If you want all the goodies (and let's be honest, we all lose sleep at night if we don't uncover every square of a floor) you have to do some backtracking but I didn't think it was as much of a pain as I had heard about.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Fishin on September 01, 2013, 06:05:40 PM
I am tempted to swap out
Patchy
for
Flandre
when I get her. I'm not a big fan of how
Patchy
plays, but I have to get a feel for how
Flandre
plays; just from looking at the wiki, it looks like she's a lot worse in this one.
I'd be tempted to say she's better just because so far Rinnosuke has been a godsend for characters who absolutely can't take a hit like her.  Only 2 of her passives look at all useful but that's not too big of a deal.

I beat the boss of 12 F today,
Super Saiyan Tenshi
and
wow, Rumia was so amazing in that fight. With Darkness being the boss's only weakness, she must have dealt 80% of the damage herself. Kaguya would have been almost as useful I think, but due to a mistake, I lost her early on.

In hindsight,
Final Tenshi
was much easier than
2nd Tenshi. The wiki mentions Violent Motherland being a big problem, but from what I've experienced, she doesn't actually use it unless you get a stat debuff on her. I never did in the successful attempt and it ended up being as anticlimactic as it was.

I had a speed debuff on her and she never used it.  Also I agree on the final fight being easier but I think it was partly because I didn't realize that Heavy reduced her defenses earlier.  No resistance to Spirit/Mys (especially Spirit, a buffed Kaguya can just chop off like a good 10% or more with Hourai Barrage) is huge too.

The fire stratum really isn't that bad, it's just a lot of trial and error. Once you figure out which switch does what the rest is plug and chug. If you want all the goodies (and let's be honest, we all lose sleep at night if we don't uncover every square of a floor) you have to do some backtracking but I didn't think it was as much of a pain as I had heard about.
Makes me wish I had EO's map feature.  Then again it looks like the JP wiki lists the specifics of each spot.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Gesh86 on September 01, 2013, 07:03:10 PM

I had a speed debuff on her and she never used it.  Also I agree on the final fight being easier but I think it was partly because I didn't realize that Heavy reduced her defenses earlier.  No resistance to Spirit/Mys (especially Spirit, a buffed Kaguya can just chop off like a good 10% or more with Hourai Barrage) is huge too.

The times in my early attempts where she did end up using that move happened after I gave her defense and mind debuffs from Komachi's Narrow Confines of Avici. It's a clever trap if you think about it: Players go "Hmm, my attacks do barely anything because of her buffs. I guess I better debuff those defenses." Maybe speed debuffs don't go into the same equation because as helpful as they may be, they're still somewhat optional here?

It reminds me of the Eientei-trio from LoT1. The idea that debuffs trigger a certain move seems incredibly far-out on it's own, if you're not used to the game's tricks that is.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: ViciousYukkuri on September 01, 2013, 10:17:47 PM
Hmm...there is some condition to make
Flandre
appear on 12F for her first event. It's not 30 FOEs, but what could it be?

E: It's either A) Recruit both
Kaguya and Mokou
or B) Killed 15 FOEs. Could possibly be C)Have recruited a certain amount of characters.
E2: Upon further SCIENCE testing, I've come to the conclusion that you need to have recruited a certain amount of characters; that amount being 32. So, basically everyone up to this point minus 1. I have everyone except
Ran
, now. The slaying of FOEs yielded no results, and having
Mokou and Kaguya
but not
Yuugi
also ended with nothing.[/s]
E3: After a triple check, you need to have
Mokou and Kaguya
both recruited. THIS is it. No doubts this time.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Generalguy on September 01, 2013, 10:57:14 PM
I don't want to start playing this until I'm done with the first game, but I've beaten WINNER so I just need to fill the equipment list.

Anyone know if the 30F drops are different in 2.04 and Special Disk? Maybe I'm just being unlucky,  but 5% seems awfully high for the amount of fights I did without getting a drop.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: monhan on September 02, 2013, 01:21:30 AM
This guy is just crazy http://www.nicovideo.jp/watch/sm21701126
I don't know if it is legit or not.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: MewMewHeart on September 02, 2013, 01:26:01 AM
This guy is just crazy http://www.nicovideo.jp/watch/sm21701126
I don't know if it is legit or not.
DAMN YOUKAI JESUS BE CRAZY!  :V
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Earthsiege on September 02, 2013, 01:33:17 AM
So as I was doing some wiki work it kind of struck me...has anyone found any use whatsoever for
Sanae?
I know you could make a case for her in LoT1 but now she just seems...blegh. Particularly in a game where a lot of formerly blegh characters got a lot of love (lookin' at you,
Sakuya
) she just feels like a fifth wheel.

Yukari
as a boss was also a complete wuss compared to LoT1. I went in cold and ended up beating her first try - I dunno if that's just me being smart, or if I got lucky, but considering she was my most frustrating boss in LoT1 I felt pretty let down.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: jaxter0987 on September 02, 2013, 01:40:28 AM
I beat the boss of 12 F today,
Super Saiyan Tenshi
and
wow, Rumia was so amazing in that fight. With Darkness being the boss's only weakness, she must have dealt 80% of the damage herself. Kaguya would have been almost as useful I think, but due to a mistake, I lost her early on.

In hindsight,
Final Tenshi
was much easier than
2nd Tenshi. The wiki mentions Violent Motherland being a big problem, but from what I've experienced, she doesn't actually use it unless you get a stat debuff on her. I never did in the successful attempt and it ended up being as anticlimactic as it was.
I had a speed debuff on her and she never used it.  Also I agree on the final fight being easier but I think it was partly because I didn't realize that Heavy reduced her defenses earlier.  No resistance to Spirit/Mys (especially Spirit, a buffed Kaguya can just chop off like a good 10% or more with Hourai Barrage) is huge too.
Makes me wish I had EO's map feature.  Then again it looks like the JP wiki lists the specifics of each spot.
Damn you both T.T
Tenshi spammed Violent Motherland like there was no tomorrow when I fought her. The only characters left were Komachi and Marisa, so I had Komachi stall by just using normal Attacks on Tenshi while Marisa kept recovering MP in reserve and waited for the best opportunity to bring her out for a Master Spark. Maybe she DOES only use it when her defenses are debuffed as I used Kogasa's Dark attack to debuff her Mind a couple times. Kaguya and Buddha's Stone Bowl was also used so...
So as I was doing some wiki work it kind of struck me...has anyone found any use whatsoever for
Sanae?
I know you could make a case for her in LoT1 but now she just seems...blegh. Particularly in a game where a lot of formerly blegh characters got a lot of love (lookin' at you,
Sakuya
) she just feels like a fifth wheel.

Yukari
as a boss was also a complete wuss compared to LoT1. I went in cold and ended up beating her first try - I dunno if that's just me being smart, or if I got lucky, but considering she was my most frustrating boss in LoT1 I felt pretty let down.
I still use
Sanae
just for the decently powerful buff. Granted now that I have
Byakuren
, I can see what you mean about
Sanae
.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: ViciousYukkuri on September 02, 2013, 01:45:44 AM
So as I was doing some wiki work it kind of struck me...has anyone found any use whatsoever for
Sanae?
I know you could make a case for her in LoT1 but now she just seems...blegh. Particularly in a game where a lot of formerly blegh characters got a lot of love (lookin' at you,
Sakuya
) she just feels like a fifth wheel.

Yukari
as a boss was also a complete wuss compared to LoT1. I went in cold and ended up beating her first try - I dunno if that's just me being smart, or if I got lucky, but considering she was my most frustrating boss in LoT1 I felt pretty let down.

Sanae's
Last Wish is what makes her. Because it's bugged to not only do the whole she dies buff everyone thing, it also has the restore TP chance, significantly raising your time in the dungeon. Not to mention she's one of the few who can heal and cure status ailments at the same time, and fruit lol Miracle Fruit is just as useful now as it was before.

Was I the only one who didn't have a problem with Yukari in the first game? Both times I played through the game she wasn't an issue.

Title: Re: Labyrinth of Touhou 2 - 11F
Post by: jaxter0987 on September 02, 2013, 01:50:49 AM
Yeah I still like how she can heal and cure ailments at the same time. Plus, using her to remove debuffs has been a god send to me.

I had more of a problem with Rinnosuke, but that was just because I was bad. After getting to the 20F, I just felt like I was just making stupid mistakes that caused me to lose to him so many times. And on the topic of LoT1, fuck Chen Ver. 3. I hate whenever I encounter her while trying to grind.

Title: Re: Labyrinth of Touhou 2 - 11F
Post by: RegalStar on September 02, 2013, 02:25:57 AM
You're probably just being lucky. When I was on 30F with a certain team I was getting drops once in a while no problem.

EDIT: Also 12F super saiyan probably does spam her nuke when she's debuffed. I had Kasen and Iku debuffing her a lot (since I couldn't damage her otherwise unless I bring out Rumia, which can't survive shit), and she was spamming nuke too. Eventually I figured that "OK if you're just going to use this one move, then I'm going to start buffig up", and she STILL spams it, only pausing occasionally to Focus for Wild Dance of Ame-Murakumo. Oh and she also used Great Destruction (full party HP to 1) once too, but her health was so low already, and Kasen got her next turn right after and just Hagekiri'd her dead.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Kirin no Sora on September 02, 2013, 04:47:38 AM
Um, a thought to everyone, but...

The game currently is bugged in terms of the Normal Attack command, right? Because if they fix that and make it so that it uses the greater of either the ATT or MAG stat, then wouldn't that allow people like, oh I don't know,
Patchouli
, to slap enemies hard with said command, which is faster than her nukes and cost nothing to use(I would say Marisa, since she's faster, but 
Patchouli
has sky high MAG growth and is slow as they come, so she benefits from this more)?
Also, since said command is Physical Affinity in nature(unless I'm mistaken), that means that everyone can benefit from 
Yuugi's
"Physical Affinity attack output up", and it makes all Normal Attack modifying skills useful for mages too(Sorcerer and Monk subclasses come to mind).

So as I was doing some wiki work it kind of struck me...has anyone found any use whatsoever for
Sanae?
I know you could make a case for her in LoT1 but now she just seems...blegh. Particularly in a game where a lot of formerly blegh characters got a lot of love (lookin' at you,
Sakuya
) she just feels like a fifth wheel.
Hm...
Personally, I think that it would be easier to see
Sanae
as a "Jill of all trades" when you use her. After all, Sanae has a "cannot miss" spell(note that it targets MND, something that
Sakuya
and
Tenshi
, the only other two who have an attack with the "cannot miss" property, cannot claim), a CLD element MND piercing spell(note that it doesn't completely ignore MND, but I can't seem to recollect how many CLD element spells that actually do this), a healing spell that cures most ailments, and a buff that boosts everything at the same time, all in one character.

Sanae's
Last Wish is what makes her. Because it's bugged to not only do the whole she dies buff everyone thing, it also has the restore TP chance, significantly raising your time in the dungeon. Not to mention she's one of the few who can heal and cure status ailments at the same time, and fruit lol Miracle Fruit is just as useful now as it was before.

Actually, that would technically make the currently broken "Divine Protection of the Moriya" skill as her unique skill, and justifies keeping her in the party, even if you don't use her in a fight. That said, "Expansion of Consciousness" is her most useful non unique skill, as it makes it so that she recovers her MP much faster(at max level, her MP regeneration is essentially doubled), making her spells much easier to manage(not that they were hard to manage in the first place, but still). I would personally give her Magician, due to her low cost spells and excellent MP recovery via her "Expansion of Consciousness" skill, making her useful in helping party members have the MP to keep on fighting without using Concentrate or sitting in reserve to recharge.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: jaxter0987 on September 02, 2013, 05:09:04 AM
Um, a thought to everyone, but...

The game currently is bugged in terms of the Normal Attack command, right? Because if they fix that and make it so that it uses the greater of either the ATT or MAG stat, then wouldn't that allow people like, oh I don't know, Patchouli, to slap enemies hard with said command, which is faster than her nukes and cost nothing to use(I would say Marisa, since she's faster, but Patchouli has sky high MAG growth and is slow as they come, so she benefits from this more)?
It wouldn't be a huge benefit but it would make it so that mages can actually do damage with normal Attack. As it stands, mages are always better off using their nukes and may occasionally use a normal Attack for timebar manipulation. The extra damage would be welcome but not needed for mages.
Also, since said command is Physical Affinity in nature(unless I'm mistaken), that means that everyone can benefit from Yuugi's "Physical Affinity attack output up", and it makes all Normal Attack modifying skills useful for mages too(Sorcerer and Monk subclasses come to mind).
Hm...
Interesting idea, but normal Attacks < Spells. That is always going to be true. Maybe eventually you could just normal Attack and one hit mobs on a floor with it, making it easier to grind but until then, you'll always be using Spells unless something has like barely any HP left.
Personally, I think that it would be easier to see
Sanae
as a "Jill of all trades" when you use her. After all,
Sanae
has a "cannot miss" spell(note that it targets MND, something that
Sakuya
and
Tenshi
, the only other two who have an attack with the "cannot miss" property, cannot claim), a CLD element MND piercing spell(note that it doesn't completely ignore MND, but I can't seem to recollect how many CLD element spells that actually do this), a healing spell that cures most ailments, and a buff that boosts everything at the same time, all in one character.
Should be more careful about spoilers. Those characters definitely needed spoilers, given that they were past 5F.
Actually, Satori's Mind Fingerprint is supposed to be a "cannot miss" spell but its currently bugged. I also believe it targets Mind, though I'm not sure about that.
Actually, that would technically make the currently broken "Divine Protection of the Moriya" skill as her unique skill, and justifies keeping her in the party, even if you don't use her in a fight. That said, "Expansion of Consciousness" is her most useful non unique skill, as it makes it so that she recovers her MP much faster(at max level, her MP regeneration is essentially doubled), making her spells much easier to manage(not that they were hard to manage in the first place, but still). I would personally give her Magician, due to her low cost spells and excellent MP recovery via her "Expansion of Consciousness" skill, making her useful in helping party members have the MP to keep on fighting without using Concentrate or sitting in reserve to recharge.
I don't know how I feel about giving her Magician, but then again, I don't have a better suggestion for her. I'm still trying to figure out what would be the best subclass to give her.

Also, I pretty much decided that I'm not going to be experimenting with subclasses since that resets your parameter levels in Voile without returning the money unless you use a Tome of Reincarnation. If I later find out that you can farm for those, then I'll start experimenting but for now, I'm planning everything out before subclassing someone. Only Komachi, Reimu, and Minoriko have subclasses on my team.
See my post further down.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Mr. Sacchi on September 02, 2013, 06:20:06 AM
RANDOM RUN

(Choose 12 characters randomly, use the NG+ all characters save in the OP, and never use anyone else.)

So... I did just that, Final result was:

Reimu
Marisa
Minoriko
Youmu
Wriggle
Nitori
Tenshi
Flandre
Orin
Kaguya
Mary
Okuu

Just about everyone makes me happy, I have Nitori, Kaguya, Flandre, Marisa and Youmu which means I got a good mix of damage going on, Tenshi and Wriggle for tanking, Orin for Orin, Reimu and Minoriko for support, Okuu for defense-piercing and Mary for... I don't think I'll be using Mary that much tbh lol
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Fishin on September 02, 2013, 08:14:34 AM
Quote
Personally, I think that it would be easier to see
Sanae
as a "Jill of all trades" when you use her. After all, Sanae has a "cannot miss" spell(note that it targets MND, something that Sakuya and Tenshi, the only other two who have an attack with the "cannot miss" property, cannot claim), a CLD element MND piercing spell(note that it doesn't completely ignore MND, but I can't seem to recollect how many CLD element spells that actually do this), a healing spell that cures most ailments, and a buff that boosts everything at the same time, all in one character.

Actually, that would technically make the currently broken "Divine Protection of the Moriya" skill as her unique skill, and justifies keeping her in the party, even if you don't use her in a fight. That said, "Expansion of Consciousness" is her most useful non unique skill, as it makes it so that she recovers her MP much faster(at max level, her MP regeneration is essentially doubled), making her spells much easier to manage(not that they were hard to manage in the first place, but still). I would personally give her Magician, due to her low cost spells and excellent MP recovery via her "Expansion of Consciousness" skill, making her useful in helping party members have the MP to keep on fighting without using Concentrate or sitting in reserve to recharge.
She's definitely a support, neither of her spells are going to do much damage (every single character in the game sans one has at least one offensive spell) and she doesn't have a lot in the way of durability.  Haven't used her in this game but what I found in the last one was that she was too squishy and her spells just didn't accomplish enough to justify their fairly large delays.

Also as far as subclasses go probably Enhancer since her buff is her biggest draw to me (her heal is nice too, but it's going to be a nearly full heal already so just increasing the amount is a waste) though any of the support-oriented ones like Magician or Pharmacologist would work.


Honestly I feel like this game indirectly nerfed support characters since you can slap healing or other spells on a tanky character now, but you can't really make a support-oriented character anywhere in the same universe as tanky as a dedicated tank.  Of course that's a really broad generalization with a lot of exceptions so w/e.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: CloverNaght on September 02, 2013, 09:15:48 AM
So... I did just that, Final result was:

Reimu
Marisa
Minoriko
Youmu
Wriggle
Nitori
Tenshi
Flandre
Orin
Kaguya
Mary
Okuu

Just about everyone makes me happy, I have Nitori, Kaguya, Flandre, Marisa and Youmu which means I got a good mix of damage going on, Tenshi and Wriggle for tanking, Orin for Orin, Reimu and Minoriko for support, Okuu for defense-piercing and Mary for... I don't think I'll be using Mary that much tbh lol
Actually quite a good team, might have trouble against def-piercing enemies (the only tank is Tenshi i assume, tho her low hp means minoriko's heal always heal her to max)
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: jaxter0987 on September 02, 2013, 09:25:58 AM
She's definitely a support, neither of her spells are going to do much damage (every single character in the game sans one has at least one offensive spell) and she doesn't have a lot in the way of durability.  Haven't used her in this game but what I found in the last one was that she was too squishy and her spells just didn't accomplish enough to justify their fairly large delays.
I've never had that problem with her. I did what you should do to every support and pumped her defenses and affinities. There's nothing else you should be raising on them anyways, except for maybe attack and magic for some that have healing spells which depended on those, but most of the time, the growth rate is high enough that the stat doesn't require additional attention.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: RegalStar on September 02, 2013, 09:43:08 AM
Also, I pretty much decided that I'm not going to be experimenting with subclasses since that resets your parameter levels in Voile without returning the money unless you use a Tome of Reincarnation.

What are you talking about? I never had that happen to me no matter how much I reset with subclasses.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Judicator on September 02, 2013, 09:46:21 AM
So... I did just that, Final result was:

Reimu
Marisa
Minoriko
Youmu
Wriggle
Nitori
Tenshi
Flandre
Orin
Kaguya
Mary
Okuu

Just about everyone makes me happy, I have Nitori, Kaguya, Flandre, Marisa and Youmu which means I got a good mix of damage going on, Tenshi and Wriggle for tanking, Orin for Orin, Reimu and Minoriko for support, Okuu for defense-piercing and Mary for... I don't think I'll be using Mary that much tbh lol

If you use Mary right, she becomes an attacker on the same level as Marisa and Alice. Exceptionally useful is her self-buff which makes her absolutely evil.
Would be nice if it gets to be the same with her in LoT2.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: jaxter0987 on September 02, 2013, 11:22:04 AM
What are you talking about? I never had that happen to me no matter how much I reset with subclasses.
I'm a freaking idiot. I was wondering why Marisa's Magic stat went down after I went to reset her skills. Turns out I forgot to redistribute her level up bonuses...

Anyways... I can finally one hit both FOEs of 3F and 2F. Now I just need to grind like mad so Marisa can one-hit Komachi. Also, I need clarification on what causes Mokou to spawn. Does defeating Kaguya start the chain of events? I don't want to defeat Kaguya yet if it means I have to fight Mokou to unblock the switches on 4F.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Raijinrage on September 02, 2013, 12:12:47 PM
Also, I need clarification on what causes Mokou to spawn. Does defeating Kaguya start the chain of events? I don't want to defeat Kaguya yet if it means I have to fight Mokou to unblock the switches on 4F.

You can defeat Kaguya which will trigger events for
Eirin
on the 2nd floor and
Reisen
on the 3rd floor. Don't go to
Reisen's
event if you don't want to have Mokou waiting for you on the 4th floor
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Xarizzar on September 02, 2013, 12:13:25 PM
Well, if you're doing everything possible, revisiting every event that didn't vanish after you do anything, then you won't have any problems with Mokou/Kaguya. Although you probably needed that for Wiki things, so I guess I wasn't much help.

As for me, I guess now that I've finished the game(4 days ago) I can grind like there's no tomorrow just to be on the safe side... *whistles*
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Sahgren on September 02, 2013, 05:08:57 PM
It turns out that fighting Komachi with just Keine and Chen is really stupid and painful. I had to grind until Keine didn't take damage from most of Komachi's attacks anymore and carefully switch Chen in and out to dodge every attack. Then it was still luck based since I couldn't get Keine about 100 Death resist, so I spent the whole time praying that Keine didn't just drop over regardless.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Hawk on September 02, 2013, 05:30:30 PM
So... I did just that, Final result was:

Reimu
Marisa
Minoriko
Youmu
Wriggle
Nitori
Tenshi
Flandre
Orin
Kaguya
Mary
Okuu

Just about everyone makes me happy, I have Nitori, Kaguya, Flandre, Marisa and Youmu which means I got a good mix of damage going on, Tenshi and Wriggle for tanking, Orin for Orin, Reimu and Minoriko for support, Okuu for defense-piercing and Mary for... I don't think I'll be using Mary that much tbh lol

Wow, super good team, except for Utsuho and Mari who are both pretty bad.  Lacking in substantial debuffing power, though, which may make bosses like Yukari harder than normal.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Kirin no Sora on September 02, 2013, 06:26:01 PM
Should be more careful about spoilers. Those characters definitely needed spoilers, given that they were past 5F.

Oops! Sorry about that! I was rather careless there, wasn't I?

I fixed my post, though, so... Again, sorry.  :blush:
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Sahgren on September 02, 2013, 07:59:10 PM
This run is going considerably easier after I started getting characters to work with. Skipped to 5F to grab Orin and grind for a bit before doubling back to beat up and recruit Mokou. Turns out that spending your money at Patchy's makes the game infinitely easier than trying to save up for Suika.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: RegalStar on September 02, 2013, 08:32:36 PM
So speaking of Suika, what are good ways to earn money? I'm already about to explore the fire stratum and I still only have like 120k (out of 180k needed to buy the last item)
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Sahgren on September 02, 2013, 08:43:23 PM
You can create equipment at Nitori's and sell it back to her. Other than that, you can leave the game on overnight to get the "Play for 60 hours" achievement that gives you 200k or aim for other achievements that give cash.

Found an error on the wiki.
Sanae
isn't listed on the quick navigation at the top of page 4 of the character pages.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: StativXyw on September 02, 2013, 09:05:28 PM
oi, first post here but already finished the game. Gotta say this one is much easier than LoT1, only time i had some problems was Komachi with all those DTH effects Q_Q and second
Tenshi
fight but yeah not much of a challenge after that point and as soon as i got
Sakuya and Remilia
i just steamrolled everything. oh well, have to see how the bosses above 20F will be once it gets patched.

anyway here(playable character spoiler) (http://imageshack.us/a/img692/327/vrcu.png) is my MVP of this run after an hour of grinding random encounters on 20F. (put about 2M Yen in those stats)


also for a challenge run i would suggest not leveling up the stats in the library at all since that is what made this game so easy imo. I'm going to try this myself as soon as the story is translated so i actually know what they are saying this time.

So speaking of Suika, what are good ways to earn money? I'm already about to explore the fire stratum and I still only have like 120k (out of 180k needed to buy the last item)

you can also grind with Nazrin while having money items equipped & Komachi and Rinno in your party, at least thats what i did.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: jaxter0987 on September 02, 2013, 09:22:19 PM
It turns out that fighting Komachi with just Keine and Chen is really stupid and painful. I had to grind until Keine didn't take damage from most of Komachi's attacks anymore and carefully switch Chen in and out to dodge every attack. Then it was still luck based since I couldn't get Keine about 100 Death resist, so I spent the whole time praying that Keine didn't just drop over regardless.
I'll be grinding the two FOEs like crazy for awhile. Marisa's Master Spark does about half of Komachi's HP at the moment. I have a long way to go before I can one shot her...

Also, I still don't know how I'm going to handle Mokou with just Marisa. The way I see it, is I need to level Marisa to the point where she has max level Master Spark so it only uses 27 MP. Then I make Marisa's MP to be 29 or higher, allowing me to one shot Mokou and kill her off when she revives with Magic Missile. Of course, there's still a bit of luck for that fight, as I need Marisa to dodge Fujiyama Volcano but that's the easiest part after getting to that point.
You can defeat Kaguya which will trigger events for
Eirin
on the 2nd floor and
Reisen
on the 3rd floor. Don't go to
Reisen's
event if you don't want to have Mokou waiting for you on the 4th floor
Guess I that means Kaguya's getting a Master Spark in the face very soon then.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: RegalStar on September 02, 2013, 09:39:32 PM
Are there any materials that would be a good idea to not use in the process of "making equipments and selling them to Nitori"?
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: jaxter0987 on September 02, 2013, 10:39:08 PM
Are there any materials that would be a good idea to not use in the process of "making equipments and selling them to Nitori"?
Generally, you'd be making stuff towards the top of the list as while they're worth less, they're also easier to get materials for. I just went and took a quick look at what makes some of the better items and here they are:
Celestial's Hagoromo
Spirit's Orb
Viscous Liquid
Rainbow Light
Shining Dragon's Soul
Dull Light Water
Eternal Ice

Granted this is subjective to what I think is a good equip so there's that but these were some of the materials that I had very few of.

Current Progress (https://dl.dropboxusercontent.com/u/69830990/Stuffs/halfway.PNG) - A little more than halfway after about half an hour of grinding.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Earthsiege on September 03, 2013, 12:51:35 AM
Good night,
Byakuren
is stupid. You just let her sit there and lolbuff herself while about every enemy in the game bounces off of her, then turn your whole team into ?bermensch and go to town.
She pretty much trivialized the Eiki fight; two oni and a tank of choice with permanent max-buffed Attack and Speed is plain dumb.

I mean, I thought she looked good on paper, but damn :derp:
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Sahgren on September 03, 2013, 01:45:44 AM
Victory is mine! (http://img198.imageshack.us/img198/7744/quoi.png) Freakin' A, the
second Tenshi
fight is difficult without Kaguya, Alice, or Yuugi. I had to get everyone to about lvl 45 to make it through. Approriately,
Iku
got the final hit in.

Spent the entire day burning my way from 5F up to 9F. I took Mokou on 5F since I won't be getting another tank until
Tenshi
, and I somehow doubt that I can get through some of the fights without one. I'm kicking myself for ignoring Iku in my first playthrough; her buffs are amazing and she does surprising amounts of damage if you invest in her magic. I know it's recommended to build her support-tank, but she's brings more than
Ran
and Keine when it comes to offense.

Chen with 100 points pumped into speed (http://img801.imageshack.us/img801/4526/1ed1.png) paired with Okuu with Blazing burnt down the entire forest stratum. Alice went down easy since Chen and Orin could one shot a row of dolls and use the buffs and mana from Beatdown and Spirit Carrier respectively to do it again. Same thing happened to Ran since I finally figured out
where the final shikigami weakening event on the 9F is, which put her shikigami's HP down to the advertised 7.8k
. I feel really stupid for not noticing it the first time I went through.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Kirin no Sora on September 03, 2013, 02:15:43 AM
Good night,
Byakuren
is stupid. You just let her sit there and lolbuff herself while about every enemy in the game bounces off of her, then turn your whole team into ?bermensch and go to town.
She pretty much trivialized the Eiki fight; two oni and a tank of choice with permanent max-buffed Attack and Speed is plain dumb.

I mean, I thought she looked good on paper, but damn :derp:

Well,
she is the superhuman monk and you do get her late in the game, so it's no surprise that she's OP.
Personally, I have two thoughts about this.

1)
If she's this OP, rather than nerf her, they could simply make the last scroll harder to get. How would be simple: split the scroll into 4 or 5 parts, then have a powerful FOE guard each piece. Beat them all and fix the scroll at Nitori's shop for a large sum of cash (100k sounds good?), then get back to the rock, and fight another FOE that shows up right in between you and her after unsealing the rock. Win the fight, get to her, and there you go.

2) Well, in the game makers defense,
you kind of do need a lot of skill points to turn her into "Byakuren Hijiri, Ultimate Superhuman monk", so I do believe that they thought that 18 points per skill was enough. I guess that they were wrong. Perhaps they should just increase the points needed to unlock them(I'm think)?

Also, not powering up those skills and using her "as-is' could work as a "I don't want to break the game" challenge, yes? I mean, she's still good without those skills, and fights will still feel like fights, right?

Edit: I actually have another question. In LoT1, what do you need to do to access NG+? I figure that I should ask since I have no clue how it is accomplished, and the wiki doesn't say what unlocks it...
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: jaxter0987 on September 03, 2013, 03:32:20 AM
Victory is mine! (http://img198.imageshack.us/img198/7744/quoi.png) Freakin' A, the
second Tenshi
fight is difficult without Kaguya, Alice, or Yuugi. I had to get everyone to about lvl 45 to make it through. Approriately,
Iku
got the final hit in.

Spent the entire day burning my way from 5F up to 9F. I took Mokou on 5F since I won't be getting another tank until
Tenshi
, and I somehow doubt that I can get through some of the fights without one. I'm kicking myself for ignoring Iku in my first playthrough; her buffs are amazing and she does surprising amounts of damage if you invest in her magic. I know it's recommended to build her support-tank, but she's brings more than
Ran
and Keine when it comes to offense.

Chen with 100 points pumped into speed (http://img801.imageshack.us/img801/4526/1ed1.png) paired with Okuu with Blazing burnt down the entire forest stratum. Alice went down easy since Chen and Orin could one shot a row of dolls and use the buffs and mana from Beatdown and Spirit Carrier respectively to do it again. Same thing happened to
Ran
since I finally figured out
where the final shikigami weakening event on the 9F is, which put her shikigami's HP down to the advertised 7.8k
. I feel really stupid for not noticing it the first time I went through.
God damn... I need to step up my game. I haven't made any progress since my last post because I was tired of grinding. I guess I should at least grind enough so I can take out Komachi tonight. Then I'll finally see how much effort I need to put into getting my second character T.T

EDIT: FINALLY!! (https://dl.dropboxusercontent.com/u/69830990/Stuffs/finally.PNG)
Onwards to more grinding to destroy Mokou.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Generalguy on September 03, 2013, 04:12:20 AM
I ragequit 2.04, farming items is too long.
Now I want to do what everybody else did before and play a random team for Special Disk. Except I'll change it for every floor, so hopefully I'll have to use everyone eventually.

1F Team :  Reimu  Alice  Sanae  Mokou  Rinnosuke

Guess who's the reserve character  :V
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Sahgren on September 03, 2013, 04:31:41 AM
God damn... I need to step up my game. I haven't made any progress since my last post because I was tired of grinding. I guess I should at least grind enough so I can take out Komachi tonight. Then I'll finally see how much effort I need to put into getting my second character T.T

To be fair, I'm pretty certain you chose the toughest setup out of us. You need to clear everything up to 5F to get your 2nd and you don't pick up anyone else after that until 7F. Vicious had 4 members by 2F and Team 9 to work with for the early game, and I at least had 2 characters by the end of 3F and 4 at the beginning of 5F.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Jq1790 on September 03, 2013, 05:22:12 AM
Edit: I actually have another question. In LoT1, what do you need to do to access NG+? I figure that I should ask since I have no clue how it is accomplished, and the wiki doesn't say what unlocks it...
Beat every boss on 30F, I believe.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: jaxter0987 on September 03, 2013, 06:33:33 AM
To be fair, I'm pretty certain you chose the toughest setup out of us. You need to clear everything up to 5F to get your 2nd and you don't pick up anyone else after that until 7F. Vicious had 4 members by 2F and Team 9 to work with for the early game, and I at least had 2 characters by the end of 3F and 4 at the beginning of 5F.
I picked based on who I wanted for the end game without paying attention to how I was going to get to the end game. I probably could have taken Mokou+Keine instead of
Moriya Shrine
to make it easier on myself (for the beginning) but I didn't like the idea of only having
Eirin as a healer and a single target one at that
. Keine would have been less useful as the game progressed, given how I play. Although now that I think about it, I do lack party wide buffs aside from
Sakuya's Speed buff
.

EDIT: I'm soooo freaking close to beating Mokou, but Marisa just won't dodge Fujiyama Volcano. Instead of grinding my way out of this, its all going to be luck based.
So the initial plan of maxing Master Spark so it only uses 27 MP was a great one. Except maxing it doesn't do that. So the new plan is this:
Step 1: Careful manipulation of Marisa's Magic so that Master Spark nearly kills Mokou in one hit but doesn't.
Step 2: Use Concentrate while Mokou spends her next turn using Curse of Tsuki no Iwasaka. This gives Marisa 6 MP and Mokou should be ~2k HP at this point, regeneration accounted for (meaning Master Spark should ideally leave her with ~1k).
Step 3: Pray to the freaking RNG (I know its Random Number Generator but I'm calling it Random Number God here) that either one of Mokou's two casts of Curse of Tsuki no Iwasaka miss so that Marisa Magic isn't debuffed horribly/ Marisa isn't dead. Marisa finishes off her ~3k HP this turn with Magic Missile.
Step 4: Pray to the freaking RNG again so that Fujiyama Volcano misses. Marisa finishes her off for good with Magic Missile.

I swear I'll make this plan work through the sheer amount of times I'll be attempting this. I've gotten close enough to beating Mokou a number of times but Mokou's like "Close, but no cigar" every single time.

EDIT2: Sweet Delicious Victory! Come to papa Kaguya!
Youtube Link (http://youtu.be/HFnVlPD50Yg)
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: homing curvy laser on September 03, 2013, 08:01:09 AM
You can create equipment at Nitori's and sell it back to her. Other than that, you can leave the game on overnight to get the "Play for 60 hours" achievement that gives you 200k or aim for other achievements that give cash.
Either that achievement has been nerfed, or it's bugged right now. The description for that achievement says you only get around 60k or so, too lazy to open it right now to check.

What's I've been planning to do but haven't because of laziness and accidentally getting addicted to DoD again is grinding on the first two FOEs with Nazrin and max money mode Rinnosuke/Komachi. Around 1k per kill from each one, and I'll get 80k from the 60 FOE kills achievement once I get that far. And all I have to do is go back and forth from the dungeon to Gensokyo! I (probably) won't end up too overleveled, either!
I feel the entire game is going to feel a lot more fun once I'm allowed to spend money on stats again. Grindy grindy grind.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Anima Zero on September 04, 2013, 12:26:24 AM
Currently exploring 11F right now.  Got 60 hours on my file, ended up only being 60k in money.  Oh well, used that to boost my characters up some.

Haven't had much trouble with bosses either.  The last one I dealt with,
Remilia & Sakuya
, fell like a ton of bricks despite that nasty one-two punch at the halfway point.

Hina
still does a damn fine job.  She can nuke randoms or do fine damage in a boss battle.

I'm waiting for the moment where my brain is going to get a massive workout in trying to solve a puzzle.  Sounds like that's going to happen on 13F-15F.  Joy!
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Jq1790 on September 04, 2013, 12:28:41 AM
Decided to download the most recent trial version of Laby 2, fighting Kaguya a level or two before I'm really ready to.  Horrible luck all around, but one thing really clinched it for me to have a nightmarish time here...Tried to Spark her...and it missed.  Seriously, something that costly and it can MISS.  Ugh.  Oh well, got my relay point so it's all good now that I can test myself now and again.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: MysTeariousYukari on September 04, 2013, 12:47:43 AM
I'm waiting for the moment where my brain is going to get a massive workout in trying to solve a puzzle.  Sounds like that's going to happen on 13F-15F.  Joy!
Not sure if I could call it a massive workout or not. For the most part/getting through it all, it is actually simple if you can think clear enough to remember which switch had what value. Getting every last bit of loot is when it starts slipping into the "massive workout" part... Similarly,
the 19th floor
is also very simple *if* you can think clearly. Neither 13-15 or
19
are floors to do when you are sleepy, stressed, or anything like that, they end up FAR harder to deal with.

I speak from experience on that matter :P Spent a good 2-3 hours trying to figure out
19F
when it was past midnight local time, and I got nowhere fast x.x
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Sahgren on September 04, 2013, 01:15:19 AM
Got through
Sakuya and Remilia
. Iku was perfect for the fight, being capable of
picking on Sakuya's weaknesses to Paralysis and Wind with one attack along with providing party wide anti-paralysis to get through her 50% Private Square spam
.

I think I need to start paying more attention to the translation thread. Not having to look each character up on the wiki every time I want to get their skills is a godsend.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: jaxter0987 on September 04, 2013, 03:18:39 AM
I beat Hina! Having a second character makes things so much easier. Link (http://youtu.be/jX7HeotgBPM)

Just one last big obstacle before being able to have an actual team and that is
freaking Tenshi. I have to wonder how I'm going to beat her as I obviously can't just throw characters at her to trigger her runaway. Maybe Tenshi will runaway the first turn after seeing I only have Marisa and Kaguya? Lets hope so...

Edit:
Nope. Looks like I'll actually have to kill Tenshi...
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Serela on September 04, 2013, 04:43:52 AM
Edit:
Nope. Looks like I'll actually have to kill Tenshi...
just throw people into your party so you can trigger her runaway

overleveling to the point you can kill her with no character restrictions turns half of the rest of the game into a complete joke, I can't even imagine grinding to where two characters will be able to take her on
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Sahgren on September 04, 2013, 05:19:01 AM
I'm with Serela on this one. Grab a bunch of lvl 1 characters and feed them to her. After that, have the two that are forced to sit in the front just concentrate every turn until the trash mobs pick them off and send them home. It seriously isn't worth your time to go for a kill with just two characters.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: ViciousYukkuri on September 04, 2013, 05:47:47 AM
Hmm...I've become overleveled for everything because I had to be to stand a chance before, but now with a full party, I have to leave people behind to drive my average below the challenge level. For the stuff. I need the stuff.
Team ⑨ is great at sweeping trash, but isn't as effective in bosses, simply because Wriggle's the only one who can take a hit. They are crazy fast, though.
SDM Crew
is also great at trash sweeping. A quick Soul Sculpture wipes out most enemies. The ones it doesn't...well, that's what Extra Attack is for.
Meiling is a lot worse in this one, though. Her Colorful Rain doesn't heal for shit, even with her ATK pumped up and her Natural skill.
They are bulky enough to stay out in bosses, too. Except
Patchy
. You look at her funny, even magically, and she goes down.
Malice is...well, Marisa gets to be kinda disappointing after the first quarter of the game. I'd be lying if I said she was useless, though, because Master Spark. Alice, however, is awesome, and turns into an unstoppable killing/sweeping/debuffing machine with Marisa out.
Mokou
xKeine is the least impressive of the groups I'm working with.
Mokou
certainly turns into a pretty good tank with Keine out, but she was already a good tank to start with because of Resurrection, so it's redundant, and the boost Keine gets isn't noticeable because I mostly just use her to buff. And her attack spells aren't great to start with. Good at the beginning, but lose effectiveness fast.

Edit:
Nope. Looks like I'll actually have to kill Tenshi...

Due to the nature of this battle, I think your well within the limitations to throw out Lv1s. 
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: jaxter0987 on September 04, 2013, 06:00:14 AM
just throw people into your party so you can trigger her runaway

overleveling to the point you can kill her with no character restrictions turns half of the rest of the game into a complete joke, I can't even imagine grinding to where two characters will be able to take her on
It actually took me 3 tries to take down
Iku
.
Yuugi
just busted her up pretty badly with her nature attack.
Also, anyone of you managed to legittly beat
Tenshi
on the 6th floor?
This guy sure got lucky: http://www.youtube.com/watch?v=HWBCFh6oYUs
Hell, if I knew Heavy lowered defenses as well as lowered Speed back when I fought her, I could have easily done what this guy did. He's not exactly over leveled either. His average party level should be ~28-29 which is right at the recommended level for the fight anyway.

Now for the matter of leveling to the point where my setup could take her on.
I'm still going to have a pretty hard time until after 10F. Even then, its still going to be challenging.
With my current challenge of restricting myself to
Malice, Eientei Residents, Moriya Shrine, and SDM
I'd have:
5 characters towards the end of 7F
7 characters towards the end of 8F
8 characters beginning of 10F
11 characters beginning of 11F
and 12 characters towards the end of 12F
Hurdles I have to cross:
Beating the second Tenshi fight on 9F with only 7 characters (Marisa, Alice, Kaguya, Eirin, Patchouli, Meiling, Sanae).
Sahgren had it better with 9 characters though he didn't have access to Heavy or Kaguya (Mokou, Keine, Reisen, Ran, Chen, Orin, Satori, Okuu and Iku)

Sakuya and Remilia fight on 10F with only 8 characters (Just the addition of Suwako / Kanako on my end). Sahgren got Kaguya and again, had it better.

The two Sigil Bosses on 12F / Flandre fight (Obviously not happening) to get my 12th character. Sahgren and I both have 11 characters at this point.
Its the choice of grinding now and staying true to my run, or grinding later having cheated myself a little.

I may be saying all this but I won't promise that I won't eventually snap and just throw characters at her. I won't be giving up that easily however.

Edit: Not really an edit since this was all written in one go, but its a response after reading the Sahgren's and Vicious' post:
I'll mess around a little and see how far I can get with just Marisa and Kaguya. I'll likely end up just throwing out level 1s.

Edit2: ....With Marisa using all her Level up bonuses into Speed, Tenshi still gets a turn before her. Yep, throwing out level 1s.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Wymar on September 04, 2013, 10:25:20 AM
Yeah she's pretty fast. Whoever said on the wiki that Komachi would be able to act before her is a lying liar who lied.

I know that because I've tried dozens of times trying to kill her with a full party, to no avail.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Krimmydoodle on September 04, 2013, 10:56:12 AM
Does anyone have a translation for all of the enemy species types in the bestiary?  (For quick reference, these: http://i57.photobucket.com/albums/g229/Krimsun_Munkey/EnemyTypesQuestionMark_zpsdda86943.png )
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Axel Ryman on September 04, 2013, 11:52:32 AM
Does anyone have a translation for all of the enemy species types in the bestiary?  (For quick reference, these: http://i57.photobucket.com/albums/g229/Krimsun_Munkey/EnemyTypesQuestionMark_zpsdda86943.png )

Human Youkai Ghost Plant Beast Flyer Insect
Aquatic Inorganic Oni Dragon Divine Others

Edit: Hopefully that's what you meant.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: jaxter0987 on September 04, 2013, 12:03:35 PM
Yeah she's pretty fast. Whoever said on the wiki that Komachi would be able to act before her is a lying liar who lied.

I know that because I've tried dozens of times trying to kill her with a full party, to no avail.
I was the one who said that. Must have been changed in the latest patch because back when I fought her, everyone on my team went before
Tenshi's
first turn. I did have a 16% Speed boost on Komachi thanks to Aya's Wind Tengu skill, but that still wouldn't explain how fast she is. Also, I've said this before but I'm just going to repeat this: Nearly everything written on bosses past 4F was written by me (I didn't write the Hina and Mokou fights). That's why it had said in an earlier edition of the page that
Tenshi
runs away after 33% HP. I had managed the deal that much damage before I was down to my last two characters.

If there's any issues with whats been written, tell me about it / go change it yourself. I'm not going to get angry or anything if you tell me I'm wrong / that my writing sucks. I just want to improve the wiki.

Plus we have 3 people going through the game again with character restrictions so they could perhaps add some other characters that would be helpful to bring to fight a particular boss. I'll be using
Suwako, Kanako and Eirin
seriously for the first time, so you'll likely see me add some information about their usefulness in a given fight. I still haven't decided yet, but I might make
Sakuya
an attacker for the first time so there's that too.

Edit: Had to come back to put spoiler tags cause I wrote this post at 5am in the morning...
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Axel Ryman on September 04, 2013, 12:18:34 PM
I think if you count Aya's Speed boost, then yes, Komachi will definitely get a turn before Tenshi will. And honestly, that is definitely a skill you want Aya to have.


Watching that video again, I'm wondering if I should boost Cirno's Magic or Attack to make Icicle Fall deal decent damage. I was originally going to just boost her Agility up so she could get her turn faster but I think I need the damage more. Then again, I need to do a bit of work in terms of leveling before I beat 6F Tenshi.


Edit: Quick question, the EXP and Money boosting Main Equips, they work if the party member with them on is in the reserve right?
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Krimmydoodle on September 04, 2013, 12:21:45 PM
Hopefully that's what you meant.

Exactly what I was looking for, thank you~



Edit: I'm not sure about money equipment, but exp equipment doesn't care whether the character is in the front 4, back 8, or sitting around bored in Gensokyo, as it'll work in all cases.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Wymar on September 04, 2013, 02:19:50 PM
Odd, Aya's passive and active speed buffs together don't make my Komachi fast enough. But then again I haven't made a single investment in her SPD.

On the other hand, level 32 and 344 MYS affinity are apparently enough to tank the hits. Huzzah!


Oh right, she doesn't actually care about the number of kills made. Dammit.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Murakumo on September 04, 2013, 02:41:20 PM
I wanna ask, where did you get all those formulas for LoT1 wiki?
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: jaxter0987 on September 04, 2013, 02:52:32 PM
Odd, Aya's passive and active speed buffs together don't make my Komachi fast enough. But then again I haven't made a single investment in her SPD.

On the other hand, level 32 and 344 MYS affinity are apparently enough to tank the hits. Huzzah!
I still think her speed got buffed since the last time I fought her. I made zero investments into Komachi's speed and that was enough to get her a turn before Tenshi. Maybe I had some equips the buffed Speed on her or something...though I doubt it.
Oh right, she doesn't actually care about the number of kills made. Dammit.
Having someone that can tank the hits is still useful, as it means less turns are spent doing Form Changes. Mokou with her Resurrection skill seems to be the best for this.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: StativXyw on September 04, 2013, 03:22:03 PM
I wanna ask, where did you get all those formulas for LoT1 wiki?

My guess would be someone translated them from the Japanese wiki

and I've already checked for laby 2 - they don't have it yet, probably because they will patch it soon anyway
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Wymar on September 04, 2013, 04:30:39 PM
Well crap, I saved after the fight.

Guess I'll just hack myself the Divine Barrier ._.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Fishin on September 04, 2013, 04:36:20 PM
I'm pretty disappointed in Tenshi's buff removal ability, after it was so unreliable in the first game I got excited after seeing she had a passive that boosts it, but even with said passive maxed out it seems to remove nothing more often than not.

Unless said passive is just bugged, which wouldn't surprise me after looking at the long lists of other bugs.  There's a part of me that wants to just wait until the creator patches most bugs/missing animations, but on the other hand that might take a really long time (it's been 2 weeks since the last patch on his blog) and I know I'll probably replay the game at some point so eh.

I also find it weird how most of the missing animations seem to be for spells that were already in the first game, re-using the old ones would've been vastly preferable to nothing at all.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: MewMewHeart on September 04, 2013, 04:51:09 PM
I also find it weird how most of the missing animations seem to be for spells that were already in the first game, re-using the old ones would've been vastly preferable to nothing at all.
Same here, since in some of the patches they used the old character battle pictures for some of the bosses.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Anima Zero on September 04, 2013, 05:26:22 PM
Made it to 13F today.  Nothing much of note happened except clearing a few of the events needed to get to
Yuuka
and taking out the 12F boss.

Took a few tries for that 12F boss because, amazingly enough,
Hina
wasn't an I win card for me.  Once I started employing
Sakuya's Killing Doll
and Rumia's Dark Side of the Moon with attack buffs from Keine and
Kanako with the Enchanter subclass
, the boss fell over in record time.

As for the two FOEs I had to kill to gain access to this boss?  One wasn't bad.   The other?

http://imageshack.us/a/img856/2968/8iro.jpg - Hina's stats
http://imageshack.us/a/img31/9480/wm48.jpg - Pain Flow hilarity

Hina's Pain Flow too good, heh  (Did take two 93k+ Pain Flows to drop it though)
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Wymar on September 04, 2013, 05:30:10 PM
Speaking of
Hina
, Parsee and Chen pretty much wrecked her on their own. Shedloads of MND and DRK affinity make her a cakewalk.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: MewMewHeart on September 04, 2013, 05:45:00 PM
How is everyone getting partially translated patches already??? Like items/spells and subclasses? I only have the name translator/menu translator.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Sahgren on September 04, 2013, 06:14:03 PM
Bane put out a new patch last Sunday (http://www.shrinemaiden.org/forum/index.php/topic,15439.msg1015601.html#msg1015601). It looks like the first post of the thread hasn't been updated yet, so it was pretty easy to miss.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: MewMewHeart on September 04, 2013, 06:28:23 PM
Bane put out a new patch last Sunday (http://www.shrinemaiden.org/forum/index.php/topic,15439.msg1015601.html#msg1015601). It looks like the first post of the thread hasn't been updated yet, so it was pretty easy to miss.
Thank you, now things make sense again.

Edit: I just discovered I was hoarding 6 Treasure keys this whole time.  :V

Edit 2: And in other news, I gave
Hina
a nice beating and ended it with a Mind Ignoring Kaguya doing Buddhist Diamond Bowl. Thankfully Wriggle's poison went off before
Hina
killed her along with Keine.

Victory! (http://i670.photobucket.com/albums/vv67/ZoraSmile/Hinabattlevictory_zps21812911.jpg)
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Kuilfrayt on September 04, 2013, 07:25:12 PM
Patches won't be put up in this thread, since they are not completed and need to be tested, at least not until we have a solid one done. Having those test patches is a way for us to see what's missing and what needs to be corrected. They are available to everyone, but expect bugs and inconsistencies in them.

Speaking of synergy runs, I've been pretty surprised about Team 9, it's been holding itself up pretty well. I've dealt with
Ran
with perfect ease with those fours. And even Cirno isn't as bad as I thought she would be. With an ATK build, she can dish out some good damage. It's nothing as impressive as Mystia, but she can still serve well for dealing with lots of adds.

Oh and having Ran buffing up Chen by 66% on every stats (including EVA) is amazing, just saying
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Sahgren on September 04, 2013, 08:32:27 PM
I probably should've been less ambiguous; I meant the first post of the translation thread under "Current Patch:".

I'd forgotten how much easier
Kaguya
makes a lot of the encounters be. Though being completely overleveled helps some.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: homing curvy laser on September 04, 2013, 09:03:29 PM
Looks like grinding on the first two FOEs wasn't a bad idea after all, I've been getting around 2.5k every 5 or so minutes with Nazrin killing them, 3 of those main items that boost gold around the party, and Komachi and Rinnosuke with their money skills on level 10 for a 55% gold boost. I have 90k gold now and around 40 FOE kills, so it won't take that long to get the 180k sake. YOU BETTER BE WORTH THIS, SUIKA
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: MewMewHeart on September 04, 2013, 09:13:03 PM
Muahahahahahahaha!!!

I overkilled the
Siren of Silence
thanks to
Hina
, Kasen, Kaguya, and a few others. I even didn't lose noone which is why Debuffs are evil, yo! :D
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: jaxter0987 on September 04, 2013, 10:13:58 PM
Same here, since in some of the patches they used the old character battle pictures for some of the bosses.
I was so disappointed when I found out that
Yuuka
and
Eiki
had essentially the same picture as the first game.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Kuilfrayt on September 04, 2013, 10:25:32 PM
I was so disappoint when I found out that
Yuuka
and
Eiki
had essentially the same picture as the first game.

This is unfinished. In the trial, Youmu and Tenshi had their old picture, and Komachi had a picture with the same style as LoT1. I'm sure they will be changed in a future patch.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Pesco on September 04, 2013, 11:23:52 PM
I'm rewatching Kamen Rider Decade and suddenly I hear LoT2's bgms. The menu music plays on Ibuki's segment and the battles music plays on Zanki's intro bit. That felt pretty interesting.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Raijinrage on September 04, 2013, 11:25:14 PM
OMG. Chen just ripped this boss (http://puu.sh/4jeWj) apart :o. I didn't even need to bring out my other damage dealers. Other than that,
Tenshi
did a really good job getting rid of its speed buff on the first turn and
Ran
which buffed everyone up and concentrate whenever Chen is out.

Warning: Link contains Character spoilers

Edit: And I completely forgot to thank
Yuyuko
for delaying its turns too and a big >:( to the RNG gods for not letting Mokou revive even once even with the max resurrection and 37 TP
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: MewMewHeart on September 04, 2013, 11:39:20 PM
@Raijinrage: CHEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEN!!!!  :D

In other news: Wriggle managed to save Kasen from
the Kraken!
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Axel Ryman on September 04, 2013, 11:42:04 PM
OMG. Chen just ripped this boss (http://puu.sh/4jeWj) apart :o. I didn't even need to bring out my other damage dealers. Other than that,
Tenshi
did a really good job getting rid of its speed buff on the first turn and
Ran
which buffed everyone up and concentrate whenever Chen is out.

Warning: Link contains Character spoilers

I like how
Ran and Patchouli look concerned while Komachi is all "Yeah that's our Chen"
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: MewMewHeart on September 05, 2013, 01:04:33 AM
Can anyone point me to where
Yuugi's
boss battle is, please? I'm lost like a newb.   :derp:
I already did the 10 FOE achievement and roaming around floor 5 is there anything that I'm missing?

Edit: Nevermind found her! -facepalm-

Edit 2: NEVER AGAIN WOULD I WANT TO FIGHT HER!!!! Thank you Wriggle and Marisa, that is all.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Raijinrage on September 05, 2013, 02:05:29 AM

Edit 2: NEVER AGAIN WOULD I WANT TO FIGHT HER!!!! Thank you Wriggle and Marisa, that is all.

Yeah. Imagine that she's almost down then you decided to send out Marisa and
Okuu
to finish with Master Spark or
Giga flare
only to have them miss. >:(
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: MewMewHeart on September 05, 2013, 02:49:34 AM
Yeah. Imagine that she's almost down then you decided to send out Marisa and
Okuu
to finish with Master Spark or
Giga flare
only to have them miss. >:(
I actually had Master Spark to miss on my part.

Btw...
DOES ANYONE HAVE ANY IDEAS ON HOW TO GET TENSHI TO FUCKING DIE ALREADY!!!!!!!
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Sahgren on September 05, 2013, 03:32:01 AM
Btw...
DOES ANYONE HAVE ANY IDEAS ON HOW TO GET TENSHI TO FUCKING DIE ALREADY!!!!!!!

Are you talking abot
6F or 9F
? Cause the one on
6F
was apparently made considerably more difficult in 1.130, so
actually beating her and not triggering the event where she runs away after 10 turns
probably requires a lot more grinding now. For
9F, Kaguya (if you picked her over Mokou), Yuugi, and Alice are all invaluable if you don't over-level it.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Axel Ryman on September 05, 2013, 03:50:24 AM
Are you talking abot
6F or 9F
? Cause the one on
6F
was apparently made considerably more difficult in 1.130, so
actually beating her and not triggering the event where she runs away after 10 turns
probably requires a lot more grinding now. For
9F, Kaguya (if you picked her over Mokou), Yuugi, and Alice are all invaluable if you don't over-level it.
6F. Don't need too much in terms of grinding but I did manage to beat her with this party

http://oi43.tinypic.com/121tmyo.jpg

Post Reset unfortunately

Did require a bit of luck, specific in terms of Poison Procs since there were times Wriggle never wanted to get it off(I think I had a battle where it only procced ONCE out of 10 attacks). I also gave Wriggle Toxicologist with the buff to Ailments.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: MewMewHeart on September 05, 2013, 03:52:58 AM
B-b-but, I don't wanna griiiiiind!!! Fine grinding it is, if it means beating that psychopathic bitch at her own game.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Kuilfrayt on September 05, 2013, 04:06:45 AM
Somehow, I didn't find 9F Tenshi that much of a bitch. I had Team 9, Mokou, Keine, Chen and Reisen (I think that's all?). And I didn't even need them all.

Took Wriggle, Mystia, Reisen and Rumia. Reisen with her ailment reduction skills and using Discarder to reduce Tenshi's resistances, Wriggle spamming poison, Mystia using her multi-targeted NTR spell for SIL and PSN procs, and Rumia with her piercing attack skill and using Moonlight Ray to lower her down and Demarcation to keep the part afloat and that was it. And naturally, using Team 9 skill to its full extent to buff them up. Barely needed to switch characters in and out, probably only once to survive her big onslaught near 50%.

No grinding, no overleveling, just strong composition, good point spending in the Magic Library and some luck
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: MewMewHeart on September 05, 2013, 04:10:19 AM
I'm on Floor 6 not 9, Kuilfrayt, but thanks for the heads up.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Kuilfrayt on September 05, 2013, 04:33:08 AM
Ahhhh I see
I just couldn't be bothered with 6F >.< I just took everyone and skipped it...
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Raijinrage on September 05, 2013, 04:37:40 AM
So this is my party (http://puu.sh/4jqZ0) that is used to defeat
Yukari
. Instead steering clear of debuffing her, I did the opposite.  1st turn I made Aya cast AotDG on Cirno and used Icicle fall to debuff
Yukari's
speed. After that, I sent out
Yuyuko
to lower her ATB bar while Aya cast speed buffs and switch in party members for damage and debuffing.
Summary:
Yukari
never even got a single turn

Edit:
Kasen for the finishing blow (http://puu.sh/4jrU3)
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: MewMewHeart on September 05, 2013, 04:44:47 AM
So this is my party (http://puu.sh/4jqZ0) that is used to defeat
Yukari
. Instead steering clear of debuffing her, I did the opposite.  1st turn I made Aya cast AotDG on Cirno and used Icicle fall to debuff
Yukari's
speed. After that, I sent out
Yuyuko
to lower her ATB bar while Aya cast speed buffs and switch in party members for damage and debuffing.
Summary:
Yukari
never even got a single turn
Sir, you just broke the game.

@kuilfrayt: I'm about to say "FUCK THAT!" and just get my ass handed to, it's not worth it if you're low leveled and barely have the means.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: ViciousYukkuri on September 05, 2013, 06:20:49 AM
Seriously? I'm stuck on the stupid demon/giant on 15F? Of course when he moves blindingly fast, debuffs refuse to proc, spams his stupid Great Roar thing that does over 2K, and
Mokou's maxed out Resurrection refuses to actually work 4 5 battles in a row
, I guess it's understandable.

Got it down to 1HP with Wriggle once. But alas, Wriggle's attacks only do 0. His Rasetsu Fist does 5K.  >:(

E: Wow I got really fucking lucky on that one. Effing Marisa dodged that roar FOR ONCE and Master Sparked for the win.
E2: You know, now that the items are (mostly) translated, should we start filling in the boss drops on the wiki? It's something where all we would need to do is check the bestiary.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Fishin on September 05, 2013, 07:01:00 AM
Seriously? I'm stuck on the stupid demon/giant on 15F? Of course when he moves blindingly fast, debuffs refuse to proc, spams his stupid Great Roar thing that does over 2K, and
Mokou's maxed out Resurrection refuses to actually work 4 5 battles in a row
, I guess it's understandable.

Got it down to 1HP with Wriggle once. But alas, Wriggle's attacks only do 0. His Rasetsu Fist does 5K.  >:(

E: Wow I got really fucking lucky on that one. Effing Marisa dodged that roar FOR ONCE and Master Sparked for the win.
E2: You know, now that the items are (mostly) translated, should we start filling in the boss drops on the wiki? It's something where all we would need to do is check the bestiary.
I had a really weird fight with that same boss where Komachi managed to dodge like 3/4 of his attacks and nearly take down its last 10% or so HP by herself by using Avici over and over (Scythe did nothing, I wonder if Avici targets MND now or something).  In the end I didn't win but I came back and was more careful with Chen and stomped him without too much trouble. 

Sir, you just broke the game.
This game seems a lot more easily breakable than the last one given all the different abilities/subclasses, though screwing with ATBs (I've heard Diva can completely marginalize bosses) is probably the easiest way to do it. 

Also
Suika
is supposed to nearly break the game on her own, though I haven't recruited her yet.  Partly for aforementioned reason.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: homing curvy laser on September 05, 2013, 08:58:11 AM
Uh, silly question from someone who didn't care much about LoT1. Do status effects have "levels", or the only thing that could mean is how long they take to wear off? For example, is the poison from all of Wriggle's spell the same thing? Is the poison her single target attack inflicts the same as Mystia's one?
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Starxsword on September 05, 2013, 09:26:59 AM
Yes, they are different. Wriggle's poison is far stronger than everyone else's. But that is from Comet or whatever that skill is called, the other poison is weaker.
Mystia's Poison+Paralysis move is also very strong. If you land paralysis, it is pretty much over for the boss. Not as strong as Renko's but it is the second best.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Wymar on September 05, 2013, 09:42:37 AM
Just for the record, bosses don't actually drop skillpoints do they. Because if they don't, I'll go fix their entries on the wiki.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: ViciousYukkuri on September 05, 2013, 09:49:07 AM
Just for the record, bosses don't actually drop skillpoints do they. Because if they don't, I'll go fix their entries on the wiki.
No they don't. It's "money".
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Raijinrage on September 05, 2013, 12:56:52 PM
Wow.
Shubby here (http://puu.sh/4jBYz)
was so close to getting its first turn. Chen launched 10 "Flights of Idaten" and
Yukari did the rest of the damage with Shikigami "Ran Yakumo+"
Heck, I wasn't even expecting to win since I didn't prepare for this fight at all.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: MysTeariousYukari on September 05, 2013, 03:40:59 PM
Seriously? I'm stuck on the stupid demon/giant on 15F? Of course when he moves blindingly fast, debuffs refuse to proc, spams his stupid Great Roar thing that does over 2K, and
Mokou's maxed out Resurrection refuses to actually work 4 5 battles in a row
, I guess it's understandable.

Got it down to 1HP with Wriggle once. But alas, Wriggle's attacks only do 0. His Rasetsu Fist does 5K.  >:(
I found that
Reisen using Discarder
could land her Debuff every time. Maybe part of it would miss, but I always got at least 3 stats with it o_o I didn't think that the roar/burp could even cause damage when I fought it, it always dealt 0... weird :o
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Murakumo on September 05, 2013, 04:08:40 PM
I decided to do a random run and beat every boss while being 1-lvl lower. Here is my team:
Marisa
Momiji
Minoriko
Parsee
Mistia
Hina
Yuugi
Alice
Patchouli
Sakuya
Flandre
Yuuka

Already stuck at
Komachi
but at least I got 4 characters in my party. Fight with
Kaguya
was most challenging/annoying so far.

Can't unsee those bomber grape monsters
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Murakumo on September 05, 2013, 04:09:59 PM
double post, sorry
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: MysTeariousYukari on September 05, 2013, 04:34:53 PM
Murakumo, please edit your post to spoiler mark the character names x.x General rule: If they join on 6F or later, give it the spoiler tag thing please >.>
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: dawnbomb on September 05, 2013, 10:54:14 PM
for those who know what abilities boost from attack/magic/both would you mind putting that on the wiki?  think it would be fine temporarily putting it under damage formula untill we figure the actual formulas out.

Unless someone disagrees with this, then maybe under notes, but then it would be next to the abilities actual notes
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: jaxter0987 on September 05, 2013, 11:04:38 PM
The
Alice
fight gave me a lot more trouble than I thought it would. Still after getting a few levels and coming back, she wasn't as bad.

  Iku 
also gave me a scare when she wiped out everyone except
Eirin
and Marisa. Stalling for Marisa to use Master Spark wasn't too hard though.

Ran and Tenshi both were a lot easier than I remember, Ran especially since I actually went to the events that lowered the Shikigami's HP. Tenshi was just all kinds of disappointment when I fought her.

Links will be coming later for each of these fights. I have each of them recorded just not uploaded yet.
Already stuck at
Komachi
but at least I got 4 characters in my party. Fight with
Kaguya
was most challenging/annoying so far.
Don't need a spoiler for either of them since they appear before 6F.
Yeah Komachi is just a lot of luck, though I never had trouble with Kaguya.
for those who know what abilities boost from attack/magic/both would you mind putting that on the wiki?  think it would be fine temporarily putting it under damage formula untill we figure the actual formulas out.

Unless someone disagrees with this, then maybe under notes, but then it would be next to the abilities actual notes
I honestly think this is unnecessary as its almost always obvious which attacking stat should be raised on a given character just by looking at their stat growths, with one exception. I guess it's still helpful to have though.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Raijinrage on September 05, 2013, 11:23:00 PM
Why aren't you guys doing synergy playthroughs using
The Yakumo Family? They wrecked every trash mob on the 16-18 floor and made the 3 golden orb fight a walk in the park (http://puu.sh/4k2e4) after getting rid of the mage orb first of course with other characters
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: ViciousYukkuri on September 05, 2013, 11:33:58 PM
for those who know what abilities boost from attack/magic/both would you mind putting that on the wiki?  think it would be fine temporarily putting it under damage formula untill we figure the actual formulas out.

Unless someone disagrees with this, then maybe under notes, but then it would be next to the abilities actual notes
Just did this. I put Attack if it uses attack, Magic if it uses magic and Composite if it uses both. Some surprising finds...
Komachi's Narrow Confines uses Magic
Suika's Gathering and Dissipating uses Magic
Only Flandre's Leavatain is composite. Starbow Break uses Attack and Forbidden Fruit uses Magic.

Only ones I was missing are
Ran and Yuuka
because I haven't recruited them. And I couldn't read what
Eiki's
Wandering Sin used. I think it's magic, but I don't know for sure.
E: I'm pretty sure, looking at it, that Wandering Sin uses composite, but it's just...spelled...weird.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Sahgren on September 05, 2013, 11:59:58 PM
Why aren't you guys doing synergy playthroughs using
The Yakumo Family? They wrecked every trash mob on the 16-18 floor and made the 3 golden orb fight a walk in the park (http://puu.sh/4k2e4) after getting rid of the mage orb first of course with other characters

I am. I just haven't been playing much this week, so I'm still on 12F.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: dawnbomb on September 06, 2013, 01:14:00 AM
can this be full screened? i feel like i'm missing something
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Sungho on September 06, 2013, 02:00:11 AM
For now, the game can't be fullscreened. Might or might not be added on a later patch.

So the mandatory characters are, if I'm not mistaken,

Reimu
Marisa
Rinnosuke
Keine
Momiji
Youmu
Minoriko
Komachi
Hina
Rin
Utsuho
Satori
Sanae
Iku
Remilia
Sakuya
Kanako
Suwako
Tenshi
Yuyuko
Yukari

Which is a bit less than half of all the characters.


Where do I report errors in the English wiki?
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: ViciousYukkuri on September 06, 2013, 02:11:06 AM
Where do I report errors in the English wiki?
If it's translation related, here. (http://www.shrinemaiden.org/forum/index.php/topic,15439.0.html) Check out the references and translation document in the first post to see if your problem has already been addressed, and if not, you can put it on.

If it's anything else, right here will do.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Kirin no Sora on September 06, 2013, 02:20:05 AM
Not to intrude, but can anyone tell me what Rinnosuke's First Aid spell scales from? I actually asked this before, and no one answered, so I'l simply ask if it's Magic, Attack, or Composite, ok?
Also, what ailments does it cure when it's at max level? Something tells me that it won't cure debuffs, no matter what, and it would be nice if I was wrong about that.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: ViciousYukkuri on September 06, 2013, 02:30:27 AM
Not to intrude, but can anyone tell me what Rinnosuke's First Aid spell scales from? I actually asked this before, and no one answered, so I'l simply ask if it's Magic, Attack, or Composite, ok?
Also, what ailments does it cure when it's at max level? Something tells me that it won't cure debuffs, no matter what, and it would be nice if I was wrong about that.

It scales to both his magic and his attack, and cures heavy and silence in addition to the poison and terror.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Raijinrage on September 06, 2013, 02:46:34 AM
Oh Yuuka. Your stats almost tricked me when I noticed you have a higher attack than magic. Thank you wiki for telling me she's a mage before I put everything into attack
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: jaxter0987 on September 06, 2013, 03:40:15 AM
Why aren't you guys doing synergy playthroughs using
The Yakumo Family? They wrecked every trash mob on the 16-18 floor and made the 3 golden orb fight a walk in the park (http://puu.sh/4k2e4) after getting rid of the mage orb first of course with other characters
Because I don't like speedsters and grabbing the Yakumo Family would mean getting a speedster and two supports. No amount of telling me how good Ran / Yukari's spellcards are will convince me to build them any other way. I kept Aya on my main initial run through because Aya > Sakuya in terms of buffing the teams Speed. Passive Speed buff, two free turns at the start of the battle plus making a character instantly able to act is just too good to pass up.
can this be full screened? i feel like i'm missing something
Can't be put in full screen though you can enlarge the gaming window by clicking and dragging.
Oh Yuuka. Your stats almost tricked me when I noticed you have a higher attack than magic. Thank you wiki for telling me she's a mage before I put everything into attack
I honestly think this is unnecessary as its almost always obvious which attacking stat should be raised on a given character just by looking at their stat growths, with one exception. I guess it's still helpful to have though.
And
Yuuka
is that exception. Its the same in LoT1 apparently though I never noticed.
It scales to both his magic and his attack, and cures heavy and silence in addition to the poison and terror.
Why can't people just say that when they discover how leveling up effects the spell? The Healer's Prayer of Good Health is another example of this. Why tell us it heals more ailments when its leveled up without telling us what new ailments it heals?
I'd also complain about the ambiguous does "X things" when leveled up but I can forgive those because those generally involve percentages that might not be easy to find out.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: ViciousYukkuri on September 06, 2013, 04:07:46 AM
Why can't people just say that when they discover how leveling up effects the spell? The Healer's Prayer of Good Health is another example of this. Why tell us it heals more ailments when its leveled up without telling us what new ailments it heals?
I'd also complain about the ambiguous does "X things" when leveled up but I can forgive those because those generally involve percentages that might not be easy to find out.

Keep in mind that this particular part of the articles haven't really been touched since they were first put up, and then they put the ambiguous statements as placeholders, or because that's what the in-game description said. Not to mention its a pain in the ass to test some of this stuff. I.E. for this particular issue I respeced Rinnosuke several times, had
Remilia
do her thing to ailment herself and went around looking for something that silences to test that ailment. A lot of times, these things haven't been discovered yet, so it's up to us (people working on the wiki) to find and test these things on our own.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Sahgren on September 06, 2013, 04:23:03 AM
Warning: Character spoilers.

Completed my team (http://tinyurl.com/llc2cwk)! For now at least, I still need to recruit
Yukari
to replace Keine. My team is so freakin' support heavy that I'm just building them all as glass cannons with support abilities to make up for my lack of damage dealers.

12F Tenshi
actually took me a couple tries, largely because I forgot that she flips and spams
Violent Motherland if you buff up too much and makes a point of targetting buffed characters
. Just when I was pondering if the run in general would be going better if I replaced
Hell Crew
with
MAlice
,
Okuu
ended up being the only other character besides Kaguya and
Reisen
to deal noticeable damage. Doesn't quite make up for the fact that the group doesn't really add anything to the run that I can't get elsewhere, but it was still amusing.

Edit: Ended up resetting Mokou into an attacker now that I have
Tenshi
to tank. I should probably keep Mokou as a back up tank regardless, but I'll wait and see if
Tenshi
can handle everything by herself first.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: jaxter0987 on September 06, 2013, 05:27:14 AM
Warning: Character spoilers.

Completed my team (http://tinyurl.com/llc2cwk)! For now at least, I still need to recruit
Yukari
to replace Keine. My team is so freakin' support heavy that I'm just building them all as glass cannons with support abilities to make up for my lack of damage dealers.

12F Tenshi
actually took me a couple tries, largely because I forgot that she flips and spams
Violent Motherland if you buff up too much and makes a point of targetting buffed characters
. Just when I was pondering if the run in general would be going better if I replaced
Hell Crew
with
MAlice
,
Okuu
ended up being the only other character besides Kaguya and
Reisen
to deal noticeable damage. Doesn't quite make up for the fact that the group doesn't really add anything to the run that I can't get elsewhere, but it was still amusing.

Edit: Ended up resetting Mokou into an attacker now that I have
Tenshi
to tank. I should probably keep Mokou as a back up tank regardless, but I'll wait and see if
Tenshi
can handle everything by herself first.
Hmm, when I look at your team, I see 6 damage dealers and 6 tank/ support characters. Unless you built
Satori
as a support for some reason. Everyone else is easily classified in my opinion. Sure, you're lacking Cold, Wind and Dark damage dealers but you have enough of the others.
Derp, Rin has a Dark attack. Reisen also has a Dark attack in Discarder, but I'm guessing due to its effects, it probably doesn't do much damage. I'll find out soon enough when I finally get her.

I don't think she can handle everything by herself.
Spoiler'd because it'd be easy to figure out who it is when I say this: I'm pretty sure there's bunch of defense ignoring attacks towards the end of the game, as well as the two HP manipulation attacks (Half HP and HP reduced to 1). Tenshi would be a poor choice against those unless you pumped her HP enough. It's easily fixable with Voile but that was always the problem with Tenshi as a tank.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Sahgren on September 06, 2013, 06:40:22 AM
Hmm, when I look at your team, I see 6 damage dealers and 6 tank/ support characters. Unless you built
Satori
as a support for some reason. Everyone else is easily classified in my opinion. Sure, you're lacking Cold, Wind and Dark damage dealers but you have enough of the others.
Derp, Rin has a Dark attack. Reisen also has a Dark attack in Discarder, but I'm guessing due to its effects, it probably doesn't do much damage. I'll find out soon enough when I finally get her.

Iku
has the Wind covered, and if I felt like it,
Eirin
actually has a Cold spell. Of course, that's using two support characters for offense, but when I have three other members with the ability to buff (counting
Satori
), I'm not losing all that much using the former to attack. I'm not suicidal enough to use the latter for anything other than supporting though.
Reisen
hits surprisingly hard if you focus on her magic given how much utility she brings to the team. It still isn't dedicated damage dealer level, but it can build up thanks to how much she'll be spamming.

Edit: Ok yeah, this team doesn't deal with the fire stratum very well. Chen suddenly went from MVP for trash clearing to approaching useless.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Kirin no Sora on September 06, 2013, 06:43:00 AM
It scales to both his magic and his attack, and cures heavy and silence in addition to the poison and terror.

Thank you for the answer to that question, Yukkuri-san. That was very good to actually know(since it means that one is not limited to ATK or MAG in trying to make good use of that spell).

Keep in mind that this particular part of the articles haven't really been touched since they were first put up, and then they put the ambiguous statements as placeholders, or because that's what the in-game description said. Not to mention its a pain in the ass to test some of this stuff. I.E. for this particular issue I respeced Rinnosuke several times, had
Remilia
do her thing to ailment herself and went around looking for something that silences to test that ailment. A lot of times, these things haven't been discovered yet, so it's up to us (people working on the wiki) to find and test these things on our own.

And I'm glad that you did. Good job. I even checked the wiki after seeing the answer here, and found it there, too. I'm glad that I actually asked the question in the first place now, since it helped to ultimately contribute to the wiki, if indirectly.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: jaxter0987 on September 06, 2013, 07:35:43 AM
Edit: Ok yeah, this team doesn't deal with the fire stratum very well. Chen suddenly went from MVP for trash clearing to approaching useless.
What? Kaguya rips things apart with Buddha's Stone Bowl / Hourai Barrage (I guess this would be a question for the translators, but are we going with the wiki name for this spell of hers?)

And Okuu should be doing just fine with Giga Flare. Granted, all those spells are rather expensive, but you just need to have a battle where you stall while they recover MP in reserve every once in awhile and you're good to go.
Thank you for the answer to that question, Yukkuri-san. That was very good to actually know(since it means that one is not limited to ATK or MAG in trying to make good use of that spell).

And I'm glad that you did. Good job. I even checked the wiki after seeing the answer here, and found it there, too. I'm glad that I actually asked the question in the first place now, since it helped to ultimately contribute to the wiki, if indirectly.
There's still a lot of testing to be done so questions are good, though quite honestly I'm too lazy do anything about it. I'll probably start doing some tests after I finish this synergy run though, unless the rest of the content is somehow released by then.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: StativXyw on September 06, 2013, 10:40:49 AM
Just did this. I put Attack if it uses attack, Magic if it uses magic and Composite if it uses both. Some surprising finds...
Komachi's Narrow Confines uses Magic
Suika's Gathering and Dissipating uses Magic
Only Flandre's Leavatain is composite. Starbow Break uses Attack and Forbidden Fruit uses Magic.

Only ones I was missing are
Ran and Yuuka
...

Ran's
first 2 spells use magic stat only and 3rd spell is attack + magic - T.Def
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Wymar on September 06, 2013, 11:20:16 AM
Since there appears to be no NG+ save files for the second game in the OP (not that there's an actual NG+, but I figure people might want to play with all characters unlocked at the beginning at some point), I guess I'll just attach one here.

Contents of the files are:

Just unzip, rename  the folder if you're already using your fifth slot and copy it into the game's save folder.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Axel Ryman on September 06, 2013, 11:28:54 AM
Decided to grind up some BP for the
Ran, Yuuka, Eiki, and other events, except Flan since I don't have the members yet, and never have I loved the Subclass system as much as I do now
. I remember someone in the previous thread saying BP is only calculated at the end of battle, so you only gain 1 for your front line. Not sure if someone mentioned it but that is false and it's still the same as LoT1.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Murakumo on September 06, 2013, 11:36:44 AM
Slightly messed up with my old saves and try to figure out damage formulas. I don't know how to measure DEF and MND of mobs though.

For Reimu it seems like:
Yin-Yang Orb LVL1 - 105%PA+105%MA - ?%T.DEF/T.MND?
Yin-Yang Orb LVL5 - 125%PA+125%MA - ?%T.DEF/T.MND?

Fantasy Seal LVL1 - 125%PA+125%MA - ?%T.DEF/T.MND?
Fantasy Seal LVL5 - 150%PA+150%MA - ?%T.DEF/T.MND?

For Marisa it hard to say since damage variance is too big (even without "Sudden Impulse" skill), but in general:
Magic Missile LVL1 190-200%MA - ?T.MND
Magic Missile LVL5 230-240%MA - ?T.MND

Asteroid Belt has ridiculous damage variance. Formula pretty much the same as Magic Missile or maybe slightly lower. Around 175-185 to 200-220.

Master Spark LVL1 ~650%MA + ~ 8% per MP
Master Spark LVL5 ~800%MA + ~ 12% per MP

Concentration gets +3% per level

"Magic Training" skill add around 20% to damage per level (up to +40%)
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Wymar on September 06, 2013, 11:43:03 AM
Decided to grind up some BP for the
Ran, Yuuka, Eiki, and other events, except Flan since I don't have the members yet, and never have I loved the Subclass system as much as I do now
. I remember someone in the previous thread saying BP is only calculated at the end of battle, so you only gain 1 for your front line. Not sure if someone mentioned it but that is false and it's still the same as LoT1.
That's been known for a while, but I put it on the wiki nevertheless for good measure.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Krimmydoodle on September 06, 2013, 12:00:10 PM
You gain 1 BP for your front row at the beginning of battle, and 1 BP for your front row at the end of battle.  So, 2 per battle if you keep the same formation.  Someone came up with different results in the past, but cited the trial version as his source.  If you're on v1.130, this is how it works.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Pesco on September 06, 2013, 01:00:09 PM
Added the full character unlocked save in the OP.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Wymar on September 06, 2013, 01:07:02 PM
You goofed up the link, it leads straight to the reply window.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Pesco on September 06, 2013, 01:55:32 PM
Thanks. Fixed
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Generalguy on September 06, 2013, 03:36:33 PM
(LoT1) Stupid RNG picking Alice 5 floors in a row. I don't mind Alice, she's really useful for early floor mobs, but I'm doing this whole thing to use different characters  :(
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: ViciousYukkuri on September 06, 2013, 07:05:04 PM
Since there appears to be no NG+ save files for the second game in the OP (not that there's an actual NG+, but I figure people might want to play with all characters unlocked at the beginning at some point), I guess I'll just attach one here.

Contents of the files are:
  • All characters unlocked
    except for Maribel and Renko because bluh
    . Level 1, no exp, 3 SP as usual.
  • No achievements unlocked (except for those related to character recruitment). All achievements visible.
  • No items (except for those received from the achievements).
  • No play time, no dungeon progress, and all areas in Gensokyo visited so you don't have to go through the tedious dialogues.

Just unzip, rename  the folder if you're already using your fifth slot and copy it into the game's save folder.
You are da bes.

Because of above stuffs, and to steel my soul against 16F-18F in my synergy playthrough, I decided to start
solo Byakuren run.
Just as a side fun thing.
This is happening. (http://img10.imageshack.us/img10/9109/d6v1.png) And I love every second of it.
Plus it will be good for filling in the blanks for the early game stuff.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: MewMewHeart on September 06, 2013, 08:27:53 PM
When will the Cheat Table for Labyrinth of Touhou 2 be posted? Just wondering.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Wymar on September 06, 2013, 09:00:36 PM
So I just found out how to edit the dungeon layouts. Not the events or anything, just the places where you can move. Somebody could totally make a dungeon-designing contest (except probably not because without proper editable events that would be kinda dumb)!
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Xarizzar on September 06, 2013, 09:06:54 PM
When will the Cheat Table for Labyrinth of Touhou 2 be posted? Just wondering.
It depends on what you need from it. I don't think it's easy to find the exact BP addresses so that they won't change every time you open LoT2. If it's for grinding purposes... Well, there isn't too much grinding. If it's for synergy grinding purposes, well, I don't really know :P But your best bet for a date is some days after we're sure that the last patch comes out. Because the addresses may change.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: MewMewHeart on September 06, 2013, 09:12:52 PM
It depends on what you need from it. I don't think it's easy to find the exact BP addresses so that they won't change every time you open LoT2. If it's for grinding purposes... Well, there isn't too much grinding. If it's for synergy grinding purposes, well, I don't really know :P But your best bet for a date is some days after we're sure that the last patch comes out. Because the addresses may change.
Makes sense, if you think about. I'll wait for it, but in the mean time I need to beat up
Floor 6 Tenshi for a drop. UGH!
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: MysTeariousYukari on September 06, 2013, 09:51:34 PM
Since there appears to be no NG+ save files for the second game in the OP (not that there's an actual NG+, but I figure people might want to play with all characters unlocked at the beginning at some point), I guess I'll just attach one here.

Contents of the files are:
  • All characters unlocked
    except for Maribel and Renko because bluh
    . Level 1, no exp, 3 SP as usual.
  • No achievements unlocked (except for those related to character recruitment). All achievements visible.
  • No items (except for those received from the achievements).
  • No play time, no dungeon progress, and all areas in Gensokyo visited so you don't have to go through the tedious dialogues.

Just unzip, rename  the folder if you're already using your fifth slot and copy it into the game's save folder.
Found an... interesting error with that save. It doesn't stop you from scrolling past characters you have at Hakurei Shrine, Viole, or Human Village. It says you have 100 different slots, instead of the
46
you actually have, but if you try to scroll down to 96 or 97, the game crashes automatically
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Wymar on September 06, 2013, 09:58:00 PM
Yeah I noticed that too. I'm still looking for its cause.

Found it! I told the game to display achievement #0, which apparently is code for "fuck up everything". If you don't want to re-download, just set the first hex in PAM01 to 0.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: qazmlpok on September 06, 2013, 10:22:33 PM
1.140 is out.

http://www1.axfc.net/uploader/so/3020343.zip
http://firestorage.jp/download/9ea980065ec4bba23b9a4226ee299d57b88155c3

Based on the google translate:

Adds NG+ (You will need to defeat the final boss again to unlock it)
Sounds like skill level costs have increased for higher levels, especially over 50
Adds a hard mode. "not be able to raise the status to Lv Lv character is greater than or equal to the current" I think it means you MUST fight bosses at challenge level?
Fixed some boss abilities. Bug fixes. Performance fixes.
Fixed typos (Maybe the incorrect abilities)
Added in some of the missing effects
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: MewMewHeart on September 06, 2013, 10:28:59 PM
FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF- now we need a new partial translation patch... I think.

But, yay I hope the old moves from LoT1 got their effects.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Wymar on September 06, 2013, 10:30:14 PM
Do I win? (http://www.img.ie/images/mpid7.png)

Nope nothing to worry about here. (http://img.ie/gp7lg.png)
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: MewMewHeart on September 06, 2013, 10:32:38 PM
Do I win? (http://www.img.ie/images/mpid7.png)
OH SHIT! FLANDRE USED 4 OF A KIND!

-gives Wymar an Internet Award- Yes you do.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Murakumo on September 06, 2013, 10:39:05 PM
Just beated 5lvl. Every boss there had good mystic resistance so Marisa was not doing her job and Parsee did most damage instead. I beated Kraken at 18lvl, then Siren FOE at 19lvl. Then 19lvl Parsee just soloed Hina, that was really stupid fight.

I still needs to beat Six-Eyed Serpent to recruit Mistia, so my team would have 6 members, and beat/recruit
Yuugi
as 7. Then probably I would try to beat
Tenshi
.

BTW.
All Parsee skills seems to have 200%PA in formulas except "Jealousy of the Kind and Lovely" which has around ~600%. And "Large Box and Small Box" has chance to multiply damage four times.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: MysTeariousYukari on September 06, 2013, 10:52:18 PM
1.140 is out.

http://www1.axfc.net/uploader/so/3020343.zip
http://firestorage.jp/download/9ea980065ec4bba23b9a4226ee299d57b88155c3

Based on the google translate:

Adds NG+ (You will need to defeat the final boss again to unlock it)
Sounds like skill level costs have increased for higher levels, especially over 50
Adds a hard mode. "not be able to raise the status to Lv Lv character is greater than or equal to the current" I think it means you MUST fight bosses at challenge level?
Fixed some boss abilities. Bug fixes. Performance fixes.
Fixed typos (Maybe the incorrect abilities)
Added in some of the missing effects
Wow wow wow WHAT THE!? I downloaded and applied the patch. I load up the game and wtf!? My
Tenshi
had gone from Lv1000 from Viole in main stats, to 515! All of my characters have lost Viole boosts actually, but that is the most severe of them D:
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Wymar on September 06, 2013, 10:53:02 PM
I noticed that characters not among the initial four don't get those three starting skill points, so for the sake of fairness I gave them those points.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Axel Ryman on September 06, 2013, 11:04:35 PM
Wow wow wow WHAT THE!? I downloaded and applied the patch. I load up the game and wtf!? My
Tenshi
had gone from Lv1000 from Viole in main stats, to 515! All of my characters have lost Viole boosts actually, but that is the most severe of them D:

Yeah they definitely made adjustments somewhere to their stats, maybe their growth values. Worst part is my Komachi took quite a hit.

http://oi43.tinypic.com/2w6i2cy.jpg
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: MysTeariousYukari on September 06, 2013, 11:11:09 PM
I have noticed some changes in-game from the new patch.

The 3 Sake that Nitori sells? The third no longer costs 180,000 Money, instead a far lower 36,000.
The Attack Buff glitch/bug on
Byakuren and her buff duplication
is gone. The other effects are all still intact.
The Challenge Level of
The Final Boss, Murakumo
has been dropped by 2 levels.

Yeah they definitely made adjustments somewhere to their stats, maybe their growth values. Worst part is my Komachi took quite a hit.

http://oi43.tinypic.com/2w6i2cy.jpg
No, I mean that I lost actual Viole boosts, and stats dropped with it. My
Tenshi
had 1000 boosts from Viole in HP, Attack, Defense, and Mind, and over 100k in HP, 90k or so in Defense and Mind. Come 1.14 HP is now 72k, Defense and Mind are 59k almost 60k.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: MewMewHeart on September 06, 2013, 11:15:11 PM
I have noticed some changes in-game from the new patch.

The 3 Sake that Nitori sells? The third no longer costs 180,000 Money, instead a far lower 36,000.
The Attack Buff glitch/bug on
Byakuren and her buff duplication
is gone. The other effects are all still intact.
My reaction in a nutshell. (http://www.youtube.com/watch?v=64Dhz52pmWs)

Seriously... I'm going to have a tough time.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Raijinrage on September 06, 2013, 11:15:53 PM
So this is the whole changelog: (taken from /jp/)
-After clearing the game you can start over with all characters unlocked from the beginning. After applying the patch you have to defeat the last boss again to set it.
-Increased strengthening cost at the library. No big difference in the beginning, but from Lv50 on it will become grave. After applying the patch the levels will be recalculated.
-Chain battle bonus maximum decreased to +100%.
-When starting a NEW GAME you can now choose "Hard Mode".
In hard mode you can only increase status levels up to your exp level and cannot fight bosses when above the challenge level.
Now, if you defeat the last boss, clearing hard mode and save this flag, these limiters will be released.
-Changed some boss abilities. Some became stronger, some weaker. Overall stronger.
-Corrected bugs related to achievments. Also lowered some requirements.
-Decreased the effects of exp-increasing skills.
-Inserted some of the missing effects.
-Changed some characters' abilities and skills. Raising and lowering.
-Fixed bugs, misspellings, skill effects and others. About 30 total?
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Wymar on September 06, 2013, 11:16:01 PM
The 3 Sake that Nitori sells? The third no longer costs 180,000 Money, instead a far lower 36,000.
I've been robbed!
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: MewMewHeart on September 06, 2013, 11:17:27 PM
I've been robbed!
SAME HERE! LET'S PROTEST. :V
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Wymar on September 06, 2013, 11:17:41 PM
-After clearing the game you can start over with all characters unlocked from the beginning. After applying the patch you have to defeat the last boss again to set it.
Well there went my entire evening.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Axel Ryman on September 06, 2013, 11:18:45 PM
I have noticed some changes in-game from the new patch.

The 3 Sake that Nitori sells? The third no longer costs 180,000 Money, instead a far lower 36,000.
The Attack Buff glitch/bug on
Byakuren and her buff duplication
is gone. The other effects are all still intact.
The Challenge Level of
The Final Boss, Murakumo
has been dropped by 2 levels.
No, I mean that I lost actual Viole boosts, and stats dropped with it. My
Tenshi
had 1000 boosts from Viole in HP, Attack, Defense, and Mind, and over 100k in HP, 90k or so in Defense and Mind. Come 1.14 HP is now 72k, Defense and Mind are 59k almost 60k.

It's not just Viole Boosts though, but yes I did also notice Viole boosts went down on my characters as well(About 1 point in everything I invested in from the looks of it since my highest was 20). I was messing around, and it seems now the the Bonus Points from level ups give less of a boost. Funny enough, my Aya, who never got a boost in her HP at all, somehow GAINED HP in the new patch.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Kuilfrayt on September 06, 2013, 11:22:43 PM
New patch: lol at the new Master Spark effect
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Raijinrage on September 06, 2013, 11:23:31 PM

The 3 Sake that Nitori sells? The third no longer costs 180,000 Money, instead a far lower 36,000.


So does that mean
Suika's
been nerfed?
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: MysTeariousYukari on September 06, 2013, 11:25:11 PM
So this is the whole changelog: (taken from /jp/)
-After clearing the game you can start over with all characters unlocked from the beginning. After applying the patch you have to defeat the last boss again to set it.
-When starting a NEW GAME you can now choose "Hard Mode".
In hard mode you can only increase status levels up to your exp level and cannot fight bosses when above the challenge level.
Now, if you defeat the last boss, clearing hard mode and save this flag, these limiters will be released.
How would one access the NG+? I beat the final boss twice now, not sure how I would use it.

So does that mean
Suika's
been nerfed?
No, it doesn't mean a Nerf happened, only that
Suika
is easier to get.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Sahgren on September 06, 2013, 11:27:30 PM
I can't help but feel a little annoyed that I went through the beginning of the synergy run wishing I had a NG+ to help me through the early portions, only for a NG+ option to arrive when I'm 15 hours in.

Edit: It seems like the final boss has a good bit more health than before.

Edit 2:
Eirin's
heal got nerfed, it now only seems to do
50% of their max health, just like in LoT1
. It seems like Reimu's got buffed by a lot though, it was healing for 4k+ up from around 2k in 1.130 when she's at lvl ~100 with nothing invested in magic.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Ghildrean on September 06, 2013, 11:48:17 PM
New patch: lol at the new Master Spark effect

There is a new effect? I keep seeing the same emptiness of previous versions.

BTW, 1.141 is also out. It seems it fixes a problem for those who defeated the final boss on 1.130 and don't unlock NG+ when they defeat it on 1.140.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Kuilfrayt on September 07, 2013, 12:08:54 AM
They've released Patch 1.141
It now properly asks you if you want to start a NG+ when you click New Game.

Edit: It seems like the final boss has a good bit more health than before.

Edit 2:
Eirin's
heal got nerfed, it now only seems to do
50% of their max health, just like in LoT1
. It seems like Reimu's got buffed by a lot though, it was healing for 4k+ up from around 2k in 1.130 when she's at lvl ~100 with nothing invested in magic.
960,000 HP compared to 640,000 in 1.130

Eirin's heal wasn't nerfed, but corrected, the description said that it's supposed to heal 50% but could still do much more in the last patch. And because of that, it makes her a lot more amazing than she could ever be if her heal was dependant on her MAG. You can build her up basically as a perfect defender, boost her DEF, MND, HP and SPD, and she can stay on the battlefield spamming her overheal to keep anyone up without fearing for her life.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: ViciousYukkuri on September 07, 2013, 12:30:45 AM
Part of me is flipping all sorts of tables at this patch.
The other part of me is glad the game is harder now.

Oh my God, Dat Master Spark.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: MewMewHeart on September 07, 2013, 12:33:08 AM
Can I flip a table now? Because, now I'm partially going to be raging now.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: MysTeariousYukari on September 07, 2013, 12:34:27 AM
For those of you wondering: NG+ Check will be BEFORE the Intro Cutscene if you have unlocked it, Hard Mode check is AFTER the Intro Cutscene if you have unlocked it.

Dunno where some people get the patch from, but I got the 1.141 from http://firestorage.jp/download/cc457d6d463b5733219405bfb19e0b97d56ac110

Edit: For the psychotic lulz, I shall do a Hard NG+ Solo run. I am unsure if I can allow Reserve characters for their passives, like Rinnosuke and his boosted Money gains, but no matter what, only 1 frontliner unless a fight demands more then that for some reason.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: MewMewHeart on September 07, 2013, 12:42:22 AM
For those of you wondering: NG+ Check will be BEFORE the Intro Cutscene if you have unlocked it, Hard Mode check is AFTER the Intro Cutscene if you have unlocked it.

Dunno where some people get the patch from, but I got the 1.141 from http://firestorage.jp/download/cc457d6d463b5733219405bfb19e0b97d56ac110
I got mine from the first link.

http://www1.axfc.net/uploader/link.pl?dr=695389619047613&file=3020374.zip
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Sahgren on September 07, 2013, 12:45:54 AM
Eirin's heal wasn't nerfed, but corrected, the description said that it's supposed to heal 50% but could still do much more in the last patch. And because of that, it makes her a lot more amazing than she could ever be if her heal was dependant on her MAG. You can build her up basically as a perfect defender, boost her DEF, MND, HP and SPD, and she can stay on the battlefield spamming her overheal to keep anyone up without fearing for her life.

Ah, good to know.
She was absurdly powerful before, but I'm still a little sad that she seems to be more relegated to healing super-health tanks like Komachi now.

Did they buff
Reisen
's damage on
Discarder
? I remember it hitting for ~5k before I patched the game, and now it's up to ~6.5k against the same enemies.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Kuilfrayt on September 07, 2013, 12:51:21 AM
Ah, good to know.
She was absurdly powerful before, but I'm still a little sad that she seems to be more relegated to healing super-health tanks like Komachi now.

Did they buff
Reisen
's damage on
Discarder
? I remember it hitting for ~5k before I patched the game, and now it's up to ~6.5k against the same enemies.
True, it is a bummer that her overheal only take effect when someone has already taken damage, and can't be used as a preventive measure
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Raijinrage on September 07, 2013, 01:10:01 AM
It seems like
the SDM crew
still don't have their speed increase. The red enemy on the 19 floor still goes first before
Sakuya with 300+ speed

So can anyone tell me if there's a penalty now for resetting a character?
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Sahgren on September 07, 2013, 01:24:35 AM
Nope, Reimu's level stayed exactly the same when I tried.

Edit: Nevermind, doesn't look like Reimu's heal was buffed. It's just that Grand Incantation effects it now if it didn't before.

Edit 2: Derp... just realized that that means that Grand Incantation actually works now.

Edit 3:
Tenshi's State of Freedom From Worldly Thought doesn't seem to inflict Heavy on her anymore.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Ghildrean on September 07, 2013, 01:30:09 AM
Started a NG with Hard Mode. Stats improvements from the Magic Library are limited to 1.2 times the level of the character, but leveling down a character keeps the current stat level. So is still possible to overlevel a character, get all the level up bonuses and stats levels to whatever you want to, and then level down the character to fight the bosses.

The thing is, they nearly tripled the cost of basic stat levels in the Magic Library.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: MysTeariousYukari on September 07, 2013, 01:32:00 AM
Started a NG with Hard Mode. Stats improvements from the Magic Library are limited to 1.2 times the level of the character, but leveling down a character keeps the current stat level. So is still possible to overlevel a character, get all the level up bonuses and stats levels to whatever you want to, and then level down the character to fight the bosses.

The thing is, they nearly tripled the cost of basic stat levels in the Magic Library.

Yeah, it is painful x.x And I am doing a Solo Hard NG+ run :x

Edit: If I wanted to beat a boss at Challenge Level, would filling reserves with Level 1s be allowable? The game doesn't seem to treat empty slots as Level 0 for your Average level anymore... if it even did that at any point :x

Edit again: Seems that, at least on Hard Mode, having 8 Level 1s in the reserve did NOTHING to that in-menu level counter thing, meaning I have to make use of the "Overlevel, Viole Boost, Level Down" thing to get past some bosses.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Xarizzar on September 07, 2013, 02:04:13 AM
The new Hourai Barrage animation is good. I like it.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: jaxter0987 on September 07, 2013, 02:32:51 AM
I don't know how I feel about this patch...
I like the bug fixes and stuff but some things just bothered me.
They've released Patch 1.141
It now properly asks you if you want to start a NG+ when you click New Game.
960,000 HP compared to 640,000 in 1.130

Eirin's heal wasn't nerfed, but corrected, the description said that it's supposed to heal 50% but could still do much more in the last patch. And because of that, it makes her a lot more amazing than she could ever be if her heal was dependant on her MAG. You can build her up basically as a perfect defender, boost her DEF, MND, HP and SPD, and she can stay on the battlefield spamming her overheal to keep anyone up without fearing for her life.
No. Just no. That's exactly what made her shit in the first game.
50% HP is almost always worse than a Magic based heal. Lets say hypothetically that Marisa has 1000 HP and has taken one point of damage. With her Overheal ability, Marisa would only be at 1499 HP. With the kind of defenses Marisa has, that ~500 HP bonus means nothing. Now if Eirin's heal was a Magic based heal, the numbers would depend her Magic stat. While this does take some points away from her defensive stats, it makes her Overheal ability so much better. I'd likely never get the ability now since it serves no benefit to my attackers.

Am disappoint at the nerf to Exp boosting skills.

I have more to say but I need to refresh my memory on what I just read.

Wow wow wow WHAT THE!? I downloaded and applied the patch. I load up the game and wtf!? My
Tenshi
had gone from Lv1000 from Viole in main stats, to 515! All of my characters have lost Viole boosts actually, but that is the most severe of them D:
Wow I'm so glad that the highest I ever went on my characters was just lv 200. I won't need to go ape shit when I check how many Voile levels I've lost.
I can't help but feel a little annoyed that I went through the beginning of the synergy run wishing I had a NG+ to help me through the early portions, only for a NG+ option to arrive when I'm 15 hours in.
I don't feel annoyed about what I went through. I honestly felt that was part of the challenge with a Synergy run. Ideally, you'd pick groups that allowed you to pick up characters throughout the game so it wouldn't be hard on yourself. If you decided you didn't want to do that and wanted whatever characters for whatever reasons (like I did), you paid for it by going through hardships in the beginning to get to that point.

I may have seemed whiny and all about going through the first 5 floors with just Marisa but I actually enjoyed it. It was my fault that I picked characters that all were recruited closer to mid game.

I guess its back to seeing Japanese for everything again until a partial translation patch is finished. Not sure how this patch affects my Synergy run...
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Kuilfrayt on September 07, 2013, 02:50:14 AM
50% HP is almost always worse than a Magic based heal. Lets say hypothetically that Marisa has 1000 HP and has taken one point of damage. With her Overheal ability, Marisa would only be at 1499 HP. With the kind of defenses Marisa has, that ~500 HP bonus means nothing. Now if Eirin's heal was a Magic based heal, the numbers would depend her Magic stat. While this does take some points away from her defensive stats, it makes her Overheal ability so much better. I'd likely never get the ability now since it serves no benefit to my attackers.
True, it doesn't serve much purpose for low health characters. The problem I had in this game with Eirin was if she was MAG built, she would die too quickly, since her SPD isnt amazing and didn't have much time to heal up my characters. What you could do instead to benefit as much from her skill is to build her with MAG, take the Healer subclass and buff up the heal spell and use that instead of her Hourai Elixir
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Sungho on September 07, 2013, 03:15:25 AM
In 1.130, Eirin's Heal did Max HP based + Magic based.
She would do 85000/35000 to Komachi and 20000/2000 to Tenshi with a SLv5 Hourai Elixer.[/spolier]
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: gtf234 on September 07, 2013, 03:26:26 AM
Correct me if I am understanding it wrong, but wasn't the Attack command supposed to run on the higher of the user's attack or magic stat- but it wasn't working correctly and only using attack?  Seems like that was not one of the things fixed in this patch- which is kinda sad for
Iku's
skill list.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: jaxter0987 on September 07, 2013, 03:27:46 AM
True, it doesn't serve much purpose for low health characters. The problem I had in this game with Eirin was if she was MAG built, she would die too quickly, since her SPD isnt amazing and didn't have much time to heal up my characters. What you could do instead to benefit as much from her skill is to build her with MAG, take the Healer subclass and buff up the heal spell and use that instead of her Hourai Elixir
I'll likely be doing that for my synergy run after I'm done being mad at what happened with the stats of my characters:
Komachi (https://dl.dropboxusercontent.com/u/69830990/Stuffs/Komachi.PNG)
Wriggle (https://dl.dropboxusercontent.com/u/69830990/Stuffs/Wriggle.PNG)
Aya (https://dl.dropboxusercontent.com/u/69830990/Stuffs/Aya.PNG)
Satori (https://dl.dropboxusercontent.com/u/69830990/Stuffs/Satori.PNG)
Eiki (https://dl.dropboxusercontent.com/u/69830990/Stuffs/Eiki.PNG)
Reimu (https://dl.dropboxusercontent.com/u/69830990/Stuffs/Reimu.PNG)
Minoriko (https://dl.dropboxusercontent.com/u/69830990/Stuffs/Minoriko.PNG)
Sanae (https://dl.dropboxusercontent.com/u/69830990/Stuffs/Sanae.PNG)
Byakuren (https://dl.dropboxusercontent.com/u/69830990/Stuffs/Byakuren.PNG)
Kaguya (https://dl.dropboxusercontent.com/u/69830990/Stuffs/Kaguya.PNG)
Alice (https://dl.dropboxusercontent.com/u/69830990/Stuffs/Alice.PNG)
Marisa (https://dl.dropboxusercontent.com/u/69830990/Stuffs/Marisa.PNG)

Komachi lost a third of her HP... T.T

Edit: Ouch... I just spent 280k Money just to get them back to the skill levels they had before the update.

Edit2: Wriggle's Poison Touch works now
Final Boss resists Mystic now
I don't know what I just did but somehow I managed to get more MP than my max. I did have the Magicians Magic Filling buff on but...
Warning Playable Character Spoilers
Link (https://dl.dropboxusercontent.com/u/69830990/Stuffs/MP.PNG)

Also wow I just died to the last boss...
And died again... well darn, now I actually have to grind.

... Just realized that the Challenge level for the Final Boss is
100
... and I'm at 15 levels above that. I'll give it one more try before I start grinding again. If I still can't beat it, then wow those stat changes...

Edit3: Holy Crap, I finally beat it... 20 minute long fight
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: ViciousYukkuri on September 07, 2013, 04:04:39 AM
At least a lot of the skills work now. I'd have to do some further testing but so far I've found that Efficient Concentration works. First, I can check if
Sanae's
Last Wish does what it supposed to, instead of what it's supposed to and what DPotM is supposed to.

My solo Namusan run just got a lot harder. Unless I only play in 1.31, heh heh heh...
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Raijinrage on September 07, 2013, 04:12:07 AM
Yuugi's Irremovable Shackles now inflict silence. Myouren Temple personnel still doesn't work. Yukari's Shikigami spell is now single-target

Edit:
Kanako's Beautiful Spring Like Suiga now debuffs Mag and Suwako's Mishaguji-sama now debuffs Def
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Sahgren on September 07, 2013, 04:25:52 AM
Final boss'
Defense and Mind were increased significantly and he gained a star level resistance to Mystic and Spirit (Spirit resistance up from double circle). Just tested; a hit that deal 30k before now deals 15k. He now also heals to full in between phases.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: MysTeariousYukari on September 07, 2013, 06:00:32 AM
I do not know if this is because of Hard Mode or because of NG+, but that tree-ent-thing you have to fight on 3F, where Yuyuko and Yukari come help you? They didn't join me for the fight, meaning I only had my Solo character,
Byakuren

It was also Level 14 and an absolute joke compared to everything else so far. Not having to hold back on my Level is so awesome <3
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: ViciousYukkuri on September 07, 2013, 06:35:31 AM
Did they do something to the menus or something? I'm noticing that, since getting the patch, the framerate drops to ~30-45 in menus and when selecting a spell to use. Is this just me, or is it happening to anyone else? Turning the visual effects off does nothing; it actually makes it worse.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Sahgren on September 07, 2013, 07:19:59 AM
It's happening to me too. 1.130 fixed a lot of the lag problems for me, but now the game has noticeable stops whenever there's text on the screen or even starting up the game. I was so happy about finally being able to run around the map at 60 FPS too...
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Fishin on September 07, 2013, 07:53:07 AM
True, it doesn't serve much purpose for low health characters. The problem I had in this game with Eirin was if she was MAG built, she would die too quickly, since her SPD isnt amazing and didn't have much time to heal up my characters. What you could do instead to benefit as much from her skill is to build her with MAG, take the Healer subclass and buff up the heal spell and use that instead of her Hourai Elixir
That's too bad, she'll be a lot less useful now.  I'll miss healing low HP characters to 5 times their maximum but she probably needed a nerf.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Ghildrean on September 07, 2013, 08:23:51 AM
Seriously, does Master Spark have a new visual effect or is still broken? Because I don't see anything besides "Select Skill -> Select Enemies -> Instant Damage/Miss".
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Krimmydoodle on September 07, 2013, 08:26:18 AM
Master Spark got a new effect in 1.140, which was then removed/broken by 1.141.  It's pretty silly.


Edit: if you can't be bothered to patch specifically to 1.140 to see it for yourself, I have uploaded it for your convenience.
http://www.youtube.com/watch?v=BjuVCluUSmA
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Ghildrean on September 07, 2013, 08:47:04 AM
Master Spark got a new effect in 1.140, which was then removed/broken by 1.141.  It's pretty silly.


Edit: if you can't be bothered to patch specifically to 1.140 to see it for yourself, I have uploaded it for your convenience.
http://www.youtube.com/watch?v=BjuVCluUSmA

Thanks, I think I still prefer the emptiness of now.

BTW, Hard Mode doesn't care about the average level of your party. If there is someone in your party with level X, your average level party will be X even if you put 11 characters with level 1 and 1 character with level X.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Wymar on September 07, 2013, 08:59:14 AM
Is it just me or are the 12F enemies really tough?
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: The Krve on September 07, 2013, 09:25:50 AM
NOW THAT IS A FINAL BOSS.  :flowerpower:
not some piece of junk that got trashed by rocks.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: homing curvy laser on September 07, 2013, 12:51:07 PM
The 3 Sake that Nitori sells? The third no longer costs 180,000 Money, instead a far lower 36,000.
Well now I'm glad that I took a break from grinding to finish DoD again. :V Hopefully there will be more patches by the time I finish the expansion (or give up on it).
Kinda sad about the nerfs all around, but I guess that's life on a rushed game.

[edit] I was worried about what you guys said about the game getting even slower when this patch, as my computer is really really poor, but things seem to have actually sped up a bit here. At least during battles, too lazy to look for an event right now.
By the way, is Kaguya's desire to rest (or most bugged skills as well) fixed?
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Serela on September 07, 2013, 02:09:10 PM
About half of the bugged character passives were fixed. A lot of moves and move descriptions were changed to more accurately fit eachother (Which one they changed to fit the other varies)

Skimming a google-translated Bugs page off the jap wiki should make things pretty clear.  (http://translate.google.com/translate?u=http://www54.atwiki.jp/thlabyroth2/pages/108.html)
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Minako The Maid on September 07, 2013, 02:46:08 PM
New patch made the game much more enjoyable although the new stat growth rates are gonna be tough to go over.
Picture from my Kasen's high level stats before and after the patch. (http://i.imgur.com/XpIGJNw.jpg)

Oneshotting last boss was quite funny though, see how new one fares.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Wymar on September 07, 2013, 03:02:30 PM
About half of the bugged character passives were fixed. A lot of moves and move descriptions were changed to more accurately fit eachother (Which one they changed to fit the other varies)

Skimming a google-translated Bugs page off the jap wiki should make things pretty clear.  (http://translate.google.com/translate?u=http://www54.atwiki.jp/thlabyroth2/pages/108.html)
Pretty clear is a bit of a stretch, but I tried to account for most of these fixes on the wiki anyway.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Serela on September 07, 2013, 03:04:53 PM
Pretty clear is a bit of a stretch, but I tried to account for most of these fixes on the wiki anyway.
...I admit I might be too used to interpreting things through google translate :V
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Ghildrean on September 07, 2013, 04:11:55 PM
New patch made the game much more enjoyable although the new stat growth rates are gonna be tough to go over.
Picture from my Kasen's high level stats before and after the patch. (http://i.imgur.com/XpIGJNw.jpg)

Oneshotting last boss was quite funny though, see how new one fares.

There is an image patch? I remember reading about it but can't find anywhere in this or the previous thread.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: CloverNaght on September 07, 2013, 04:40:56 PM
There is a new effect? I keep seeing the same emptiness of previous versions.

BTW, 1.141 is also out. It seems it fixes a problem for those who defeated the final boss on 1.130 and don't unlock NG+ when they defeat it on 1.140.
Hell yes at least i have a reason to replay it once again (currently replaying THL 1
Also is 21 22F accessable on this patch?
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Sahgren on September 07, 2013, 04:55:24 PM
Also is 21 22F accessable on this patch?

I can't find them if they are.

The slowdowns are getting pretty aggravating. It doesn't hurt my ability to play, but it does get pretty annoying having the game frequently randomly stutter and freeze for a second or two. I'm half tempted to put my synergy run on hold and get around to actually beating 30F in LoT1 while I wait for the next patch.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Kuilfrayt on September 07, 2013, 05:07:06 PM
Also is 21 22F accessable on this patch?
No they are not, and you still cannot access the zone behind the rocks on 12F and the special event on 16F
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: MewMewHeart on September 07, 2013, 05:25:50 PM
Wah... now I'll have a tough time trying to beat
Tenshi
, I'll just stick to the 1.130 partial english patch until I beat her.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Wymar on September 07, 2013, 05:49:38 PM
No they are not, and you still cannot access the zone behind the rocks on 12F and the special event on 16F
Says you.

/me goes to edit the map, hur hur hur.

Not that it will work, as I'm certain that those places are blocked off with a reason.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Krimmydoodle on September 07, 2013, 06:01:07 PM
I've used cheat engine to teleport myself behind the rocks.  Both sides have a set of stairs, and the stairs lead nowhere.  You enter the stairs and the stairs point to the tile you're already standing on.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: MysTeariousYukari on September 07, 2013, 06:36:04 PM
I've used cheat engine to teleport myself behind the rocks.  Both sides have a set of stairs, and the stairs lead nowhere.  You enter the stairs and the stairs point to the tile you're already standing on.
Placeholder stairs, with the Rocks blocking access to them until that stuff is ready. Makes sense.

Edit: God damn Mokou D: This is such a trap fight on Hard mode DX Challenge Level of 17. Even with several levels extra in Viole boosts, Mokou is faster then
Byakuren
by enough that she can sometimes get double turns. That 1100 HP regen she has, combined with having to Concentrate to keep attacking, meaning I can get her down to about 35% remaining before reaching a stalemate.

I regen HP faster then she can drain it, and even though I can drain hers faster then she can regen, I only get 7 hits like that before Concentration is needed, at which point she regens about as fast as I can drain her.

Trap fight, and I didn't save before going in, so if I close the game, I lose a good deal of progress x.x

Edit 2: After some smart use of the moves I had available, and a bit of luck, I managed to win o-o
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: gtf234 on September 07, 2013, 07:47:30 PM
I read in that list on the wiki that
Suwako's Ability to Create Earth
now works?  I have put the game on hold for all this stuff to get fixed, but I am actually right before the recruitment quest/choice.  So can anybody confirm for me: is that description right? It really is asking to put a glass cannon in slot 1 for a damage boost?
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Wymar on September 07, 2013, 07:53:52 PM
I read in that list on the wiki that
Suwako's Ability to Create Earth
now works?
Quoth google translate, ""
Ability is to create gon 'skill I (Suwa child)
: now works. "
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: gtf234 on September 07, 2013, 08:08:31 PM
Um thank you for repeating what I just said.  I did express that I read the list and expressed a bit of confusion regarding it.  I was asking if the description is actually right, because it's a bit weird of an ability if it actually is demanding she be in slot 1, considering how her stats lie and the risks associated with being there.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: StativXyw on September 07, 2013, 08:09:57 PM
I read in that list on the wiki that
Suwako's Ability to Create Earth
now works?  I have put the game on hold for all this stuff to get fixed, but I am actually right before the recruitment quest/choice.  So can anybody confirm for me: is that description right? It really is asking to put a glass cannon in slot 1 for a damage boost?

tested this already it is true.. sadly...

cant really understand why anyone would put
Suwako in the far left slot and I still dont get why the bonus dmg is not the same...
Suwako's ability (http://imageshack.us/a/img809/7404/aynv.png) says it adds SLV * 12%
Kanako's ability (http://imageshack.us/a/img43/9973/bja6.png) adds SLV * 16% and they both can put 2 Lvs in that skill

Edit: uploaded pics (ver 1.141)
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: gtf234 on September 07, 2013, 08:14:51 PM
Only 2 ranks? The english wiki needs a correction on that then, it's listing it at max 3 with a cost of 4 points.  I would have been okay with that- 36% boost for 12 points vs  32% for 10- but at the same max rank and cost, it's just objectively inferior when it seems like the aim for their designs were to be opposites.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: MysTeariousYukari on September 07, 2013, 08:27:26 PM
tested this already it is true.. sadly...

cant really understand why anyone would put
Suwako in the far left slot and I still dont get why the bonus dmg is not the same...
Suwako's ability (http://imageshack.us/a/img809/7404/aynv.png) says it adds SLV * 12%
Kanako's ability (http://imageshack.us/a/img43/9973/bja6.png) adds SLV * 16% and they both can put 2 Lvs in that skill

Edit: uploaded pics (ver 1.141)
Reading the names of those, it seems they goofed up big time, giving them to the wrong characters!
Suwako should have Ability to Create Earth and Kanako Ability to Create Heaven.
So if the effects seem odd for the character, it is likely because they have the wrong skill XD

Unless that was a translation error. Either way, someone screwed up, and hilariously so! XD
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Wymar on September 07, 2013, 08:30:10 PM
According to the translation thread, that was indeed a translation error. Kuil read one of the Kanji in Kanako's skill as "dry" and thought it meant "Earth".
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Kuilfrayt on September 07, 2013, 08:37:32 PM
Only 2 ranks? The english wiki needs a correction on that then, it's listing it at max 3 with a cost of 4 points.  I would have been okay with that- 36% boost for 12 points vs  32% for 10- but at the same max rank and cost, it's just objectively inferior when it seems like the aim for their designs were to be opposites.
New patch = new stuff for the wiki. It's been a day since it's out, there's a lot of corrections to do, we just haven't gotten around to do it. People are enjoying their new Hard Mode, can't blame 'em.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: dawnbomb on September 07, 2013, 08:57:41 PM
http://www.mediafire.com/?lltu9u80t6hel55


its another partial menu patch, obviously still not done, but for 1.141, now with english spell names! (and for those who didn't get the second patch, still has english items)

I might not trust the description for every spell cause of how beta the patch is, but its a nice guideline

Just spreadin the word! (and the english patch :V )
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: MewMewHeart on September 07, 2013, 09:03:02 PM
its another partial menu patch, obviously still not done, but for 1.141, now with english spell names! (and for those who didn't get the second patch, still has english items)

I might not trust the description for every spell cause of how beta the patch is, but its a nice guideline

Just spreadin the word! (and the english patch :V )
Not until I beat
Tenshi
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: StativXyw on September 07, 2013, 09:09:28 PM
New patch = new stuff for the wiki. It's been a day since it's out, there's a lot of corrections to do, we just haven't gotten around to do it. People are enjoying their new Hard Mode, can't blame 'em.

hehe, game got twice as hard but 10 times more fun

speaking of corrections, Motivated Heart is (SLv * 6)%
and Hands-on Experience is (SLv * 12)% now
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: dawnbomb on September 07, 2013, 09:15:22 PM
Quote
Not until I beat
Tenshi

It doesn't hurt your save...? unless you mean your in the fight like, right now


at that 4 Flandre post, how'd u do with, i asume with cheat engine, but damn, that could make for some really interesting runs. you would REALLY get to know a character. when you did that did the different Flandre's ...er...were they able to have separate builds? one with HP build and another with atk build, and maybe even give them all different sub classes, between that and the thing to make custom floors, I could imagine some awesome things being created. that and you would get to know the best way a character can be made, as you literally test everything about them.

also, do you HAVE to beat the game atleast once to do hard mode? cause thats kinda what it sounds like, and i hope not, cause hard mode would be so awesome, I only started 2 days ago cause was waiting for a decent quality patch, and then there was, but I'm still not that far.

Still i'm gonna beat this game multiple times anyway, hope that F21-22 get unlocked in the next 2 weeks.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Wymar on September 07, 2013, 09:19:02 PM
Cheat Engine, pah. I can do better than that (http://en.touhouwiki.net/wiki/Talk:Labyrinth_of_Touhou_2#Save_Hacking).

Mind, multiple copies of a character in the party share their equipment, stats, skills, and probably also TP, so don't expect any variety.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: gtf234 on September 07, 2013, 09:23:57 PM
New patch = new stuff for the wiki. It's been a day since it's out, there's a lot of corrections to do, we just haven't gotten around to do it. People are enjoying their new Hard Mode, can't blame 'em.

It didn't even occur to me that the ranks and costs could have been changed in the patch too since the listing only mentioned that it just now works.  The thought never crossed my mind at all, but yeah that makes senses.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: MewMewHeart on September 07, 2013, 09:45:30 PM
WOOOOOOOOOOOOOOOO!!!!!!!! I just beaten
Tenshi 6F (http://i670.photobucket.com/albums/vv67/ZoraSmile/Tenshi6Fvictory_zps16082c29.jpg)
MOTHER FUCKING
Yuugi
FTW!

Now I can switch over the patch.

@dawnbomb: Yeah I was in the fight, but I had just beaten her so, I'm happy as hell now,
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Sahgren on September 07, 2013, 10:12:56 PM
also, do you HAVE to beat the game atleast once to do hard mode? cause thats kinda what it sounds like, and i hope not, cause hard mode would be so awesome, I only started 2 days ago cause was waiting for a decent quality patch, and then there was, but I'm still not that far.

You have to clear the game at least once on patch 1.140 onward to unlock Hard mode.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Raijinrage on September 07, 2013, 10:14:39 PM
WOOOOOOOOOOOOOOOO!!!!!!!! I just beaten
Tenshi 6F (http://i670.photobucket.com/albums/vv67/ZoraSmile/Tenshi6Fvictory_zps16082c29.jpg)
MOTHER FUCKING
Yuugi
FTW!

Now I can switch over the patch.

@dawnbomb: Yeah I was in the fight, but I had just beaten her so, I'm happy as hell now,

I've also managed to beat
Tenshi
last Wednesday but forgot to show it here.
Yuugi and Satori out at the same time means that Yuugi can kick Tenshi's ass and Satori can inflict Heavy on her with Unremovable Shackles
. (http://puu.sh/4lCjR)
Tenshi's
final moments[/url] before receiving a Master Spark to the face
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Ghildrean on September 07, 2013, 10:26:41 PM
You have to clear the game at least once on patch 1.140 onward to unlock Hard mode.

You don't. You can play Hard Mode without having to beat the game. After starting a New Game (don't know with a NG+), it asks you if you want to play in Hard Mode.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: ViciousYukkuri on September 07, 2013, 10:43:04 PM
Wow, these orbs are kicking my ass.
Effing attack orb can drop anyone but
Meiling
, as has been happening in a number of fights recently, and
Flandre
is the only person I have who can hurt it for a halfway decent amount. I'm at the recommended level, and am trying not to resort to overleveling.

Also the decision to replace Patchy with Flan was the best decision of my playthrough. Give Flan a subclass with attacks, and she's golden.

E:
LAVATEIN FOR THE WIN!!
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: MysTeariousYukari on September 07, 2013, 11:05:20 PM
Okay, on 6F,
what is the requirement to remove the rock past Tenshi? On Hard, she has a Challenge Level of 40, and checking it by being Level 41, it doesn't require that you beat her.

Image of it. (http://i.imgur.com/9RsH7Nx.png) Warning, contains spoilers :P
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Wymar on September 07, 2013, 11:06:36 PM
You need
Satori
.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Sahgren on September 08, 2013, 12:17:02 AM
You don't. You can play Hard Mode without having to beat the game. After starting a New Game (don't know with a NG+), it asks you if you want to play in Hard Mode.

Erm... right you are. I'd gotten mixed up and forgotten that the Hard Mode prompt comes after the intro sequence.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Kuilfrayt on September 08, 2013, 12:32:07 AM
I'm currently going through the wiki making some corrections when I see them.

If you want to edit the wiki, you are free to do so BUT use the names and descriptions that are currently in the patch. Do not change the name to fit something better cause you feel like it. If the description does not do what it's suppose to do, ask on the translation thread, it may be an error on our part. If not, this is an in-game bug and you should put it in the bug section, do not change a description to reflect what's happening in game. (The exception for this is you can use the character's name in the description instead of skill holder, the "skill holder" is necessary in the game) Don't remove the attribute from the spells, even if they don't do damage, they are still in-game stuff and can be useful.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Xarizzar on September 08, 2013, 12:38:13 AM
Cheat Engine, pah. I can do better than that (http://en.touhouwiki.net/wiki/Talk:Labyrinth_of_Touhou_2#Save_Hacking).
Quote from: Wiki
Hexes 0x00 to 0x03 contain the level. That's bigger than the Disgaea level cap, which is saying something.
More than level 9999? Hopefully we won't need to face Baal.

But why? Why so many levels? T_T
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Wymar on September 08, 2013, 12:49:15 AM
And yet, with nearly 17 million levels, Reimu still only has 32 MP.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: jaxter0987 on September 08, 2013, 01:16:45 AM
Wow, these orbs are kicking my ass.
Effing attack orb can drop anyone but
Meiling
, as has been happening in a number of fights recently, and
Flandre
is the only person I have who can hurt it for a halfway decent amount. I'm at the recommended level, and am trying not to resort to overleveling.

Also the decision to replace Patchy with Flan was the best decision of my playthrough. Give Flan a subclass with attacks, and she's golden.

E:
LAVATEIN FOR THE WIN!!
I wrote the recommended level after fighting the boss myself and could probably use an adjustment given the nerfs across the board. Actually, pretty much all the bosses could probably have their recommended levels changed due to this patch. With my party having an average at the recommended level, I was still having trouble beating the boss even in 1.13. I don't even want to know how much harder the fight will be given the changes...
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Hawk on September 08, 2013, 01:20:37 AM
More than level 9999? Hopefully we won't need to face Baal.

But why? Why so many levels? T_T

Because, by default, programmers generally hold things in 4-byte values.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Xarizzar on September 08, 2013, 01:27:49 AM
I'd think that they might have wanted to reduce it, but then again, I haven't played too many fan-games, so I wouldn't know that.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Raijinrage on September 08, 2013, 03:19:14 AM
Ummm. When did Komachi learn to use recover in her boss battle? She recovers like 900+ HP
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Fishin on September 08, 2013, 07:17:02 AM
tested this already it is true.. sadly...

cant really understand why anyone would put
Suwako in the far left slot and I still dont get why the bonus dmg is not the same...
It's an ability that gives you a large bonus for taking a risk, I like it.

Also the decision to replace Patchy with Flan was the best decision of my playthrough. Give Flan a subclass with attacks, and she's golden.
Oh huh, that's a good idea.  I'd always sort of written off the offensive subclass spells but she'd be the one to use give them too given imba attack and only one element that doesn't screw the rest of your team, too bad the "do 10% bonus damage when at full HP" on Warrior would kind of go to waste.  Then again, Gambler is tempting on her too...
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: dawnbomb on September 08, 2013, 08:42:10 AM
on 1.141 i can no longer access the third page of the special items menu. the game still counts three pages (never had a > arrow on page to to page three to begin with) page 2 going right just send page to page one. anyone far on a 1.13 remember what all was kept on page 3?

Edit: only seems to apply to reimu's shrine, going via inventory works fine, but we can only use them via the shrine, anything important, or is it hopefully just passive hold effects? ..i'd like to believe that, but they seem to be randomly all over the pages.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Wymar on September 08, 2013, 09:04:52 AM
Patchy's Philosopher's Stones, Byakuren's Scrolls
, a bunch of seals, and the subclass proofs.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: CloverNaght on September 08, 2013, 04:03:28 PM
And yet, with nearly 17 million levels, Reimu still only has 32 MP.
*teaspit.jpg*
Ummm. When did Komachi learn to use recover in her boss battle? She recovers like 900+ HP
Seems you skilled her regeneration passive. Dem Komachi passives 2 good except that one which turns defense and mind debuff into buff
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Wymar on September 08, 2013, 04:21:25 PM
*teaspit.jpg*
Yeah, she caps MP at level 192.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: MysTeariousYukari on September 08, 2013, 04:50:02 PM
Yeah, she caps MP at level 192.
Oh, so characters cap MP at double their starting, not counting other boosts? Ain't that just dandy ._. I was hoping only affinities would be like that.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Wymar on September 08, 2013, 05:08:11 PM
In other news, Hina just solo'd the 12F mirror. The other characters were basically just temporary receptacles for her to drain debuffs from (and then die) while she dealt quintuple-digit damage after mind and resistance (which, considering the boss, are both very high).

Dayumn girl.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Serela on September 08, 2013, 05:16:49 PM
Seems you skilled her regeneration passive. Dem Komachi passives 2 good except that one which turns defense and mind debuff into buff
I'm pretty sure he means when you fight her as a boss
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Fishin on September 08, 2013, 07:02:08 PM
Great Incantation seems to be working in this patch.  Can't wait to start using that + Gambler's Turbo MP skill on Patchy, with the bonus regen from Great Incantation and her passive (not to mention her crazy high base MP and just average base costs) the higher costs will probably be a nonissue.  Somewhat hard to say whether taking double damage is worth a 30% bonus though.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Wymar on September 08, 2013, 07:10:15 PM
This is "HP? What are those?"-Patchy we're talking about. Double the damage of a near-guaranteed kill is merely a guaranteed kill.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: MysTeariousYukari on September 08, 2013, 07:53:22 PM
Thing is, depending on where that 2x damage multiplier goes in the formula, it could mean that even Mind tanking is impossible for her... Without that, her Mind would let her Tank out some attacks and take little to no damage, but with it, she could be getting blown away >.>
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: DarkAtma on September 08, 2013, 07:54:12 PM
I dont know if i saw a link for the charagraph folder some pages back, i want to replace yuugi in TH1 with kasen sprites, who has the link?
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: ViciousYukkuri on September 08, 2013, 08:25:05 PM
I dont know if i saw a link for the charagraph folder some pages back, i want to replace yuugi in TH1 with kasen sprites, who has the link?
Here you are.
http://www.mediafire.com/download/ts13bii8j118ynd/Labyrinth+of+Touhou+2+-+Chara.rar (http://www.mediafire.com/download/ts13bii8j118ynd/Labyrinth+of+Touhou+2+-+Chara.rar)
I don't know if the dimensions are the same across the games, though. You might have to do some resizing with Gimp or something.

It was on page 7, just for the record. The OST is on the same page, if you're interested.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: jaxter0987 on September 08, 2013, 09:50:11 PM
I'm now disappointed that Heavy's defense lowering qualities were a bug. Heavy is pretty much going to be useless to me after they patch it.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Sahgren on September 08, 2013, 10:24:27 PM
I think the speed reduction it gives will still make Heavy worth the time to apply. Curbing a boss' damage and healing by limiting the number of turns they get does make or break fights.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Axel Ryman on September 08, 2013, 10:35:10 PM
On 12F. Am I the only one who REAAAALLY thinks the Magatama is BS?
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Wymar on September 08, 2013, 10:47:19 PM
No.

Speaking of which, I just killed it. Holy carp Hina, you've just taken Chen's position as MVP there.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: jaxter0987 on September 08, 2013, 11:07:40 PM
On 12F. Am I the only one who REAAAALLY thinks the Magatama is BS?
Oh trust me, I had so much trouble with the damned thing. Which is why its recommendation level is higher than its counter part, because seriously...
Damn those HP reduction moves
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Raijinrage on September 08, 2013, 11:23:46 PM
On 12F. Am I the only one who REAAAALLY thinks the Magatama is BS?

Nope. That guy gave me trouble more than 6th floor
Tenshi
did.
As for
the upgraded versions on the 20th floor
, the
mirror
gave me more trouble since it
drains everyone's MP on its first turn
. Now that's BS
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: MewMewHeart on September 08, 2013, 11:32:15 PM
As for
the upgraded versions on the 20th floor
, the
mirror
gave me more trouble since it
drains everyone's MP on its first turn
. Now that's BS
That's like what the post game Seal boss of LoT1 does, sounds like it's goooooooing to beeeeeeeee annoying!
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: ViciousYukkuri on September 09, 2013, 12:01:12 AM
So, I just found this out. You know that move enemies do that cuts the whole parties HP in half? It kills you when you're at 1 HP.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: MysTeariousYukari on September 09, 2013, 12:08:25 AM
So it's Half HP, Rounded Down rather then Half HP, Rounded Up.

Sucks to lose someone to that, but come on, you kinda have to see it coming :V
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Xarizzar on September 09, 2013, 12:10:25 AM
Oh. You guys didn't know? I thought something like this was already known, especially for
Kasen
users,
due to that ability of hers that stays with 1 HP instead of dying if she has enough TP.

By the way, is there any item that you can get only by item drop or bonus from bosses only?
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: ViciousYukkuri on September 09, 2013, 12:14:27 AM
So it's Half HP, Rounded Down rather then Half HP, Rounded Up.

Sucks to lose someone to that, but come on, you kinda have to see it coming :V
Yeah, but it was my whole party at once!
Also wasn't expecting it to use it right after the "everyone to 1 HP" thing.
Stupid fucking 20F Magatama thing...

Oh. You guys didn't know? I thought something like this was already known, especially for
Kasen
users,
due to that ability of hers that stays with 1 HP instead of dying if she has enough TP.

By the way, is there any item that you can get only by item drop or bonus from bosses only?
Other then
Byakuren Scroll 4
, some materials and the stat boost gems (not counting locked chests) I don't think so...
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Earthsiege on September 09, 2013, 12:30:37 AM
Fricking magatama was a bitch. Cutting HP in half I can deal with, but not when you have a "2K to everyone's face" move alongside it. I ended up just plopping about 300 Wind affinity on Kasen and Suika and praying it didn't spam that move against everyone else.

Overall that thing stands out in a game that's lighter on bullshit bosses than LoT1 was, so I can't complain too much. Until the inevitable Plus Disk, at least...which, now I think about it, was home to about half the first game's BoSses.

I need to sit down and finish the game now, since there's a legit hardmode to try out.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Wymar on September 09, 2013, 12:44:54 AM
Frankly, it took me longer to kill the other boss because freaking defensive stats.

Also, what element is
Tenshi
's focus attack?
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Anima Zero on September 09, 2013, 01:22:16 AM
Honestly, that
magatama
boss was riding on a jokefest for me...partially because it was
weak to dark if memory serves me right and, well, Hina's Pain Flow is dark elemental.  I got it to do like 90-100k per cast if I set it up correctly.

Anyways...I'm looking around on 14F, having found a boss. 
Hello using your first turn to buff your magic to ridiculous levels, then decide launching an Ether Flare on my party is your definition of a jolly good time
.  Took a few tries to find a setup that worked, but I managed to get past it.

Haven't played since the latest patch though.  My poor Hina's going to lose some of her killing power because of the stat cost changes, heh.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Axel Ryman on September 09, 2013, 02:15:16 AM
Funny thing is I beat it on the first try after starting up. I was getting annoyed by it this morning then said "Done, going to bed, I'll deal with it later."
Thank you Sakuya and Rumia making things better.


Now I gotta deal with 12F Tenshi...oh boy. Hong can pretty much survive easily but I definitely need to do something about her AGI getting debuffed. And Okuu dying. And me barely dealing any damage. Managed to get her down to about 20% though so I just need to keep the damage dealers alive.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: ViciousYukkuri on September 09, 2013, 04:15:35 AM
Oh God, the final boss uses World Shaking Military Rule.
Shinki help us all.

E: I also feel like the speed part of the Team ⑨ skill was either broken or nerfed in this last patch. I had both Cirno and
Flan
and the latter was only a point faster than Cirno, and Cirno was under the effect of the buff (Wriggle and Mystia were out) but
Flandre
still went first at the beginning of a battle.
E2:
WOW does the final boss's nuke really do instant death? REALLY GAME? It's not like it does enough damage to kill anyone not tanky or anything! I'm beating this asshole if it kills me.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Sahgren on September 09, 2013, 04:22:58 AM
Also, what element is
Tenshi
's focus attack?

Physical.

I haven't been able to get even close to beating
the final boss
at the challenge level since patch 1.140. Kinda makes me realize how freakishly easy it was before.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Wymar on September 09, 2013, 05:56:30 AM
Well I got lucky and other than some third-slot attacks and the odd
Motherland
the only casualties were Hina and Kaguya who I've put out as a sacrifice for the first murderface slashing. Komachi and
Meiling
were pretty much able to take these hits without any complementary healing while Rumia just launched about 85% of her HP into orbit before biting the dust.

The other 15% were dropped into the sun
.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Fishin on September 09, 2013, 06:43:01 AM
Ouch, Heavy's defense reduction being a bug is going to make that 9F fight even less fun the next time around.

This is "HP? What are those?"-Patchy we're talking about. Double the damage of a near-guaranteed kill is merely a guaranteed kill.
The ability to increase growth rates through equipment helps her a lot with that; giving her an Emergency Kit basically doubles her HP (and unlike a lot of other characters she doesn't need an MP item in her Main slot) so I've found she has a moderate chance of surviving weaker multi-target attacks as long as they aren't physical.

Also Patchy is so slow that without some sort of speed booster the 50% delay after Concentrate is a bit of a risk.  Then again I think the Boost effect that Great Incantation gives you remains after switching out though (or at least I remember it being that way with Herb of Awakening) so that probably works.

Also, what element is
Tenshi
's focus attack?

Just fyi you can identify the element of any attack in this game by looking at the icon next to it (though I sometimes "pause" the game by grabbing the window because attack names appear and disappear really quickly), which is a nice feature.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Wymar on September 09, 2013, 06:56:43 AM
Yeah, but that attack is so hectic and flashy that I barely have time to look.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Krimmydoodle on September 09, 2013, 07:30:54 AM
I was actually doing a Hard Mode playthrough before 1.14 (well, almost, I was capping my library levels at 1x instead of 1.2x character level), but I dropped it because I didn't feel like continuing with old balancing.  Hearing people talk about the final boss makes me want to pick it back up and finish it on 1.13, then immediately after, patch up to 1.14 and see the difference.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: dawnbomb on September 09, 2013, 09:06:18 AM
wow, the komachi fight on 1.141 is pretty intense

in other news, i figured out the 30FPS bug kinda, idk why but if you have other windows actively open (as in not minimized) and go back to the game, there is like a 85% chance it will drop to 30 FPS. after some testing with more windows i found it can also hit 20 FPS. (and yes, my PC can handle 60fps on everything)

so you either have to have everything else minimized, OR minimize the window, open it back up and quickly swap over to the game and start playing, should be immediately obvious if it is 30 or 60 FPS, for those with frame count on at the bottom right, if it shows 50 fps, i noticed it goes to 60 once you actually start doing things. if its still 30 FPS just keep minimizing and opening the other window you want open. (note that for example having skype open, if you go and respond, and come back, it may drop the game to 30FPS again, and you will have to fix it again)

I have no idea why it works, but it works. on a random note, i was so used to 30 FPS it felt like i was using turbo, exploring is fast, but those battle animations seemed crazy...but now after 6 hours of playing i'm used to it and 30FPS feels slow xP

I figured this out while trying to watch streams while playing and popping out the stream dropped the game to 20 FPS, odd that the games code is affected by window #'s, and take care when using duel monitors, the second monitor still counts.

I guess generally minimizing any windows your not actually using while playing would be a good idea to : V
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: ViciousYukkuri on September 09, 2013, 09:07:45 AM
Synergy run completed! (http://img405.imageshack.us/img405/6302/gcj1.png)
Final boss is weak to Dark. Starbow Break is dark
Gotta say, this was really hard starting off, got easy around Team ⑨ getting completed, then got REALLY hard toward the end.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: jaxter0987 on September 09, 2013, 09:17:13 AM
Oh God, the final boss uses World Shaking Military Rule.
Shinki help us all.

E: I also feel like the speed part of the Team ⑨ skill was either broken or nerfed in this last patch. I had both Cirno and
Flan
and the latter was only a point faster than Cirno, and Cirno was under the effect of the buff (Wriggle and Mystia were out) but
Flandre
still went first at the beginning of a battle.
E2:
WOW does the final boss's nuke really do instant death? REALLY GAME? It's not like it does enough damage to kill anyone not tanky or anything! I'm beating this asshole if it kills me.
I went all whiny about the Final Boss for a reason and you've experienced it.
It always used World Shaking Military Rule, it just seems to do it more often now in the latest patch in addition to the buffs he got.
Beating it at Challenge level is not happening at least for me.
Synergy run completed! (http://img405.imageshack.us/img405/6302/gcj1.png)
Final boss is weak to Dark. Starbow Break is dark
Gotta say, this was really hard starting off, got easy around Team ⑨ getting completed, then got REALLY hard toward the end.
Wow, you beat it before it entered its last form...
I need to get back to my synergy run... not looking forward to the
Sakuya and Remilia fight and definitely not looking forward to 12F bosses.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Xarizzar on September 09, 2013, 10:02:08 AM
Other then
Byakuren Scroll 4
, some materials and the stat boost gems (not counting locked chests) I don't think so...
Really? Did
Byakuren Scroll 4
change on the new versions? Isn't that the one you needed
Nazrin
BP for? And then it was an item drop from random encounters or something(I think)?
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Raijinrage on September 09, 2013, 10:03:43 AM
I really wanted to do a synergy run with 2 of my favorite Touhou households
SDM and Hell crew
but seeing as their speed doesn't get buffed really puts me off seeing as speed is really important. I'd rather wait for a patch to fix it but I'm not looking forward to Heavy being nerfed.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: jaxter0987 on September 09, 2013, 10:07:32 AM
Really? Did
Byakuren Scroll 4
change on the new versions? Isn't that the one you needed
Nazrin
BP for? And then it was an item drop from random encounters or something(I think)?
You needed BP for the first 3 scrolls while the 4th one is a random drop from enemies on 14F.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Axel Ryman on September 09, 2013, 10:11:16 AM
You needed BP for the first 3 scrolls while the 4th one is a random drop from enemies on 14F.

Not sure what the rate chances were before this patch but I got it so easily I almost missed noticing it.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Wymar on September 09, 2013, 10:16:44 AM
Lucky bastards, I already got
Yuyuko
and the item still hasn't dropped.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Xarizzar on September 09, 2013, 11:48:20 AM
You needed BP for the first 3 scrolls while the 4th one is a random drop from enemies on 14F.
So then I was kind of right, you don't get them from a boss and it hasn't changed after all...
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Serela on September 09, 2013, 03:01:34 PM
Lucky bastards, I already got
Yuyuko
and the item still hasn't dropped.
Well, it only drops from enemies in some tiny room you can access only by coming down stairs from a higher floor. I think.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: MewMewHeart on September 09, 2013, 05:07:50 PM
Oh God, the final boss uses World Shaking Military Rule.
Shinki help us all.
*Shits bricks* Not THAT ANYTHING BUT THAT!!!!  :colonveeplusalpha:
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Wymar on September 09, 2013, 07:44:53 PM
Now, the question is:
Can Tenshi's other sword dispell it
? Because ironies and all that.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: MysTeariousYukari on September 09, 2013, 08:17:07 PM
Now, the question is:
Can Tenshi's other sword dispel it
? Because ironies and all that.
If it is
a Buff, which is what her move dispels,
then yeah, it should.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: ViciousYukkuri on September 10, 2013, 12:12:02 AM
Hmm...the 16F FOE isn't as bad as I thought it would be. Yeah you have to be a high level to damage it enough, but it's not very strong on the offence, outside of the ever so annoying Swallow.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: qazmlpok on September 10, 2013, 01:58:33 AM
http://www.mediafire.com/?99t12rwon6fs2na

Updated English exe for 1.141

Yes, I know there are tons of formatting issues. I'll worry about those later.

Also, if you see any enemy attacks that are in Japanese, please write down the name or just take a screenshot if you can't type Japanese and post it in here. Those are the single most annoying thing to test, so I want a complete list of what's missing as soon as possible. Thank you.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: MewMewHeart on September 10, 2013, 02:09:41 AM
Thanks, Qaz we'll check it out.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Xarizzar on September 10, 2013, 03:21:17 AM
http://www.mediafire.com/?99t12rwon6fs2na

Updated English exe for 1.141

Yes, I know there are tons of formatting issues. I'll worry about those later.

Also, if you see any enemy attacks that are in Japanese, please write down the name or just take a screenshot if you can't type Japanese and post it in here. Those are the single most annoying thing to test, so I want a complete list of what's missing as soon as possible. Thank you.
Thanks for the early patch. I have less free time now, but since I've started a synergy run I'll see what I can do.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: ViciousYukkuri on September 10, 2013, 06:23:56 AM
Started a NG+ Hard Mode (I play this game too much) to see how that goes. My party right now is Reimu, Rinnosuke, Youmu, Parsee, Chen, Kasen,
Hina, Sanae, Eiki, Remilia, Mokou and Tenshi.
I'm only going to use Komachi for grinding (dat money skill) and I'm not using
Byakuren or Suika
at all.

Dark damage renders the first few bosses a joke. Youmu was murdered by Kasen and Parsee, and Kaguya didn't fare any better. The 2F FOE gave me a bit of trouble but
Eiki and Hina
ended up being his undoing. Only on 3F right now, not looking forward to the Komachi fight, but I have a feeling
Mokou with her 120 DTH resist
will be a god sent. Feeling the squeeze of the Viole limit, though; I have a tendency to pick a stat on a character and overlevel it to unreal levels.

Main goal is to use Parsee the whole game. For no other reason than I really like her art and the VFX on her moves. With Ability to Manipulate Jealousy, she works well with Kasen (terror and debuffs) and
Hina
(lots and lots of debuffs). Will it be well enough, I wonder.

E:
Holy shit, Eiki's Rod of Remorse procs when she misses. Excellent!
E2: And here comes Komachi with Dark resist. Still beat her, but it was uncomfortably close.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Raijinrage on September 10, 2013, 11:08:49 AM
Started a NG+ Hard Mode (I play this game too much) to see how that goes. My party right now is Reimu, Rinnosuke, Youmu, Parsee, Chen, Kasen,
Hina, Sanae, Eiki, Remilia, Mokou and Tenshi.

You should consider adding
Reisen
to your party since she has that skill which lowers an enemy's ailment resistance since you'll be needing it for bosses with high resistances to ailments.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: jaxter0987 on September 10, 2013, 12:15:56 PM
Started a NG+ Hard Mode (I play this game too much) to see how that goes. My party right now is Reimu, Rinnosuke, Youmu, Parsee, Chen, Kasen,
Hina, Sanae, Eiki, Remilia, Mokou and Tenshi.
I'm only going to use Komachi for grinding (dat money skill) and I'm not using
Byakuren or Suika
at all.

Dark damage renders the first few bosses a joke. Youmu was murdered by Kasen and Parsee, and Kaguya didn't fare any better. The 2F FOE gave me a bit of trouble but
Eiki and Hina
ended up being his undoing. Only on 3F right now, not looking forward to the Komachi fight, but I have a feeling
Mokou with her 120 DTH resist
will be a god sent. Feeling the squeeze of the Viole limit, though; I have a tendency to pick a stat on a character and overlevel it to unreal levels.

Main goal is to use Parsee the whole game. For no other reason than I really like her art and the VFX on her moves. With Ability to Manipulate Jealousy, she works well with Kasen (terror and debuffs) and
Hina
(lots and lots of debuffs). Will it be well enough, I wonder.

E:
Holy shit, Eiki's Rod of Remorse procs when she misses. Excellent!
E2: And here comes Komachi with Dark resist. Still beat her, but it was uncomfortably close.
Wow I didn't recognize you with the new avatar. I'll likely be starting a new normal game just playing characters that I haven't played with whenever I finish my synergy run.
I haven't played with Hina, Parsee, Nitori, Kasen, Mokou,
Yuyuko, Yukari, Tenshi, Iku, Ran, Yuuka, and Yuugi

Edit: Finally got back to my synergy run.
Sakuya and Remilia were a lot easier than I remembered. I also did not realize that Blood Drain takes 50% of Sakuya's current HP though its kind of obvious now that I think about it. I might have to consider revising the bit on the wiki about killing Sakuya first.
Link (http://youtu.be/lNjmLtt0DqY)
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Xarizzar on September 10, 2013, 05:56:26 PM
Hmm, you did very well on that fight, good job. But since you saw that when recording you had like, 30-40FPS at times, why didn't you disable visual effects from the options? Maybe you'll need some getting used to it but for the most part you'll have 60FPS.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Fishin on September 10, 2013, 06:09:29 PM
Anyone else find
Suwako
to be fairly weak in this game?  I'm using her against a certain 15F boss that's weak to Nature, which should be her ideal scenario, but even with her big nuke and her special abilities coming into play she's only doing around 25% more than either of the oni with their cheaper Nature spells (and much better durability).

Also everyone probably knows this already, but damn if Rinnosuke isn't crazy tanky with HP High Boost, he's not far below Komachi. 
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: DA on September 10, 2013, 06:34:26 PM
Anyone else find
Suwako
to be fairly weak in this game?  I'm using her against a certain 15F boss that's weak to Nature, which should be her ideal scenario, but even with her big nuke and her special abilities coming into play she's only doing around 25% more than either of the oni with their cheaper Nature spells (and much better durability).

Also everyone probably knows this already, but damn if Rinnosuke isn't crazy tanky with HP High Boost, he's not far below Komachi.
It is probably best to use one attacking stats with
Suwako
for maximal damage going but then again i dont know how you build her. I know I built her with just attack and speed for bosses and as a fast magic attacker for exploring the labyrinth.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Sahgren on September 10, 2013, 07:30:26 PM
Is it just me or is Motivated Heart not worth the 10 points anymore? I could justify it somewhat when it gave a 20% bonus due to my dislike of grinding for extended periods of time, but not so much when it's at 12%.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Fishin on September 10, 2013, 08:13:19 PM
It is probably best to use one attacking stats with
Suwako
for maximal damage going but then again i dont know how you build her. I know I built her with just attack and speed for bosses and as a fast magic attacker for exploring the labyrinth.
All level up bonuses and equipment/skill points focused on Attack, with Speed as a secondary priority.  On the subject of builds, I'm also curious as to how most people spend their level up bonuses for
Tenshi
, I did a mix of def/mnd in the first game and tried that here but she was getting hit way too hard even with the 100% boosts.  Given that all attacks are now elemental and can be weakened by a percentage via affinities, HP seems like the stat to focus on in this game.

Incidentally said 15F boss battle must have gotten a big difficulty boost in the latest version since the boss's HP was nearly 1.5 times what the wiki was showing.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: ViciousYukkuri on September 10, 2013, 08:50:34 PM
Incidentally said 15F boss battle must have gotten a big difficulty boost in the latest version since the boss's HP was nearly 1.5 times what the wiki was showing.

I'm actually going through and updating all of the bosses' HP as we speak/read/whatever went through and updated all the bosses. Except
Ran
because I haven't fought her and
Yuuka
for the same reason. If some who has could go in and edit it OR post a screen shot of their page in the Bestiary, that would be greeeeeat.
Freaking Alice has almost twice as many HP as she did before; as did the 2 20F bosses.
Also, whoever is doing the affinity charts on the wiki, holy crap, dude, you are awesome.

You should consider adding
Reisen
to your party since she has that skill which lowers an enemy's ailment resistance since you'll be needing it for bosses with high resistances to ailments.
That's actually a great idea, seeing as how I'll be largely ailment dependent with Parsee and
Hina
.

Is it just me or is Motivated Heart not worth the 10 points anymore? I could justify it somewhat when it gave a 20% bonus due to my dislike of grinding for extended periods of time, but not so much when it's at 12%.
I can't justify it either. At least Hands-On Experience is still worth it.

Wow I didn't recognize you with the new avatar. I'll likely be starting a new normal game just playing characters that I haven't played with whenever I finish my synergy run.
I haven't played with Hina, Parsee, Nitori, Kasen, Mokou,
Yuyuko, Yukari, Tenshi, Iku, Ran, Yuuka, and Yuugi

I highly recommend both
Hina and Yuugi
on future playthroughs. The former is a debuffing goddess (and as Anima Zero has shown us, has a crazy high damage potential) and the latter's counter and passives are really strong.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: StativXyw on September 10, 2013, 08:59:12 PM
did some tests with Chen's Kimontonkou  because I'm planning on using her soon

Japanese wiki said something like

ATK + (70 + SLv * 10)%
DEF & MND - (88-SLv * 11)%

and here are my results

Kimontonkou  (ver1.141)
SLv    1           2           3           4           5

ATK   +80%   +90%   +100%  +100%  +100%
DEF   -50%    -50%    -50%     -45%    -35%
MND -50%    -50%    -50%     -45%    -35%

strangely enough when you give her DBF Resistance equipment the DEF & MND debuff will ALWAYS be 50% on every SLv... but yeah 15% less DEF & MND reduction is hardly useful at all especially for someone like Chen so just levelling it up 2 times is the most efficient thing you can do
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Sahgren on September 10, 2013, 09:23:32 PM
All level up bonuses and equipment/skill points focused on Attack, with Speed as a secondary priority.  On the subject of builds, I'm also curious as to how most people spend their level up bonuses for
Tenshi
, I did a mix of def/mnd in the first game and tried that here but she was getting hit way too hard even with the 100% boosts.  Given that all attacks are now elemental and can be weakened by a percentage via affinities, HP seems like the stat to focus on in this game.

Incidentally said 15F boss battle must have gotten a big difficulty boost in the latest version since the boss's HP was nearly 1.5 times what the wiki was showing.

I had the best success splitting it roughly evenly between health, defense, and mind. She needed 20ish levels in Viole boosts to the resistances to really get rolling, and even then I found that there were some fights where she just didn't work. I really think that she's more of a utility tank to throw out as a dedicated switcher/
buff remover
in AoE-centric fights that don't really require a tank this time around.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Wymar on September 10, 2013, 09:28:13 PM
Ran
still has the same amount of HP.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: MewMewHeart on September 10, 2013, 09:31:30 PM
Tenshi 9F
has be destroyed after 3 attempts, thanks Wriggle,
Alice, and Yuugi
Also, I'm enjoying Floor 10, it's so fun even
Patchouli
is enjoying her new "test dummies".
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Murakumo on September 11, 2013, 12:57:35 AM
Just beated
9F Tenshi
with 35lvl Momiji, Minoriko, Mistia, Hina and
Yuugi
. This fight was more annoying than hard cuz "2K dmg Master Spark wtf". So I gave Divine Barrier which I took from
6F Tenshi
and several def/resistance items to Momiji and she tank Tenshi like a boss and switch in and out Mistia (with accelerate) who had toxicologist subclass (toxicologist's poison does almost no damage but accelerate skill just too good),
Yuugi
with monk subclass (4-5K from 4MP nuke was a main damage source), Hina (for debuff purpose and sometimes for nukes) and Minoriko for healing.

Right now I on 10F where I'll get
Sakuya
, 10th member for my team.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: jaxter0987 on September 11, 2013, 04:01:39 AM
Hmm, you did very well on that fight, good job. But since you saw that when recording you had like, 30-40FPS at times, why didn't you disable visual effects from the options? Maybe you'll need some getting used to it but for the most part you'll have 60FPS.
Tried that and still got around 30-40 FPS while recording.
Is it just me or is Motivated Heart not worth the 10 points anymore? I could justify it somewhat when it gave a 20% bonus due to my dislike of grinding for extended periods of time, but not so much when it's at 12%.
It never was worth 10 points imo, but since I'm redistributing skill points constantly between boss fights anyway, I don't mind it.
I'm actually going through and updating all of the bosses' HP as we speak/read/whatever went through and updated all the bosses. Except
Ran
because I haven't fought her and
Yuuka
for the same reason. If some who has could go in and edit it OR post a screen shot of their page in the Bestiary, that would be greeeeeat.
Freaking Alice has almost twice as many HP as she did before; as did the 2 20F bosses.

I highly recommend both
Hina and Yuugi
on future playthroughs. The former is a debuffing goddess (and as Anima Zero has shown us, has a crazy high damage potential) and the latter's counter and passives are really strong.
I went through a few of the bosses yesterday after noticing that
Sakuya and Remilia had their HP lowered
and changed their HP amounts accordingly.

As for my third run through of the game, I don't know which of those 12 I want to leave out. I definitely want Reimu and either Minoriko /
Sanae
for some healers and seeing as I've used
Yukari and Yuugi
in the first game, they're the most likely to be left out. They both have skills that are very enticing though so I don't know...

How good is Mokou at tanking? If she's pretty decent, I might just leave out
Tenshi
as well so I can bring in a Mystic attacker since I'd be lacking in that department. I just noticed that I haven't included Mystia in that list. Looking at her description though, I probably won't be using her. Actually, the more I think about it, I could just slap Healer onto Mokou so I could have an extra slot.

Edit: After giving it some more thought, I think this is going to be my final roster unless Mokou is not as good at tanking as I think she is:
Minoriko, Kasen, Parsee, Mokou, Hina,
Yuugi, Reisen (For the Mystic damage. I might change my mind about her after finishing my synergy run), Iku, Ran, Yuuka, Yuyuko, and Yukari

Now to decide whether I want to do a NG+ or just dick around in the early floors with just Minoriko, Kasen and Parsee.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Kirin no Sora on September 11, 2013, 04:38:23 AM
Guys, quick question. What is the item listed as a reward for the "open 60 treasure chests" achievement, the "Reincarnation Key", used for? Is it a reusable version of the "Tome of Reincarnation"? I apologized if this had been asked before, but said "Reincarnation Key" is not listed among the special items, so I figured that I should point that out.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: jaxter0987 on September 11, 2013, 04:56:45 AM
Guys, quick question. What is the item listed as a reward for the "open 60 treasure chests" achievement, the "Reincarnation Key", used for? Is it a reusable version of the "Tome of Reincarnation"? I apologized if this had been asked before, but said "Reincarnation Key" is not listed among the special items, so I figured that I should point that out.
Maybe it was a error in the translation process but the reward for that achievement is a Treasure Chest Key not a Reincarnation Key. Are you using the latest partial translation patch?

Also, I just realized that the new affinities and resistances section trivializes a lot of my writing for the bosses... Going to have to go back and revise them sometime...
And whoever made the template should consider having a darker shade of red for the 2 symbol and a lighter shade of purple for Dark. The 2 symbol blends in too well with Fire and the 3 symbol blends in too well with Dark.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Sahgren on September 11, 2013, 05:06:50 AM
So apparently
Yuyuko as a boss got considerably faster in 1.141. She got off her first-turn-nuke-everything attack before anyone on my team got to go. On the plus side, she isn't on my recruitment list, so I think I can safely ignore her until I'm strong enough to steamroll her
.

-snip-

Try minimizing all other windows whilst you're playing. That somehow bumped my framerate up from the 25-35 range into the 55-60 range.

As for Mokou, she's almost exactly just a weaker Komachi with a bit of luck reliance thrown in for good measure. She doesn't have as much health (but better regen), a weaker debuff, and no insta-death for trash clearing, but she ultimately gets the job done without relying on other characters to keep her going.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: ViciousYukkuri on September 11, 2013, 05:10:11 AM
How good is Mokou at tanking? If she's pretty decent, I might just leave out
Tenshi
as well so I can bring in a Mystic attacker since I'd be lacking in that department. I just noticed that I haven't included Mystia in that list. Looking at her description though, I probably won't be using her. Actually, the more I think about it, I could just slap Healer onto Mokou so I could have an extra slot.

She's quite good at it, but does so in a very unconventional way. Her best method of tanking is what I call Res-Tanking, because it involves her not dying. Building her for HP, DEF, and MND help a lot, and her regen makes her even better at it.

Maybe it was a error in the translation process but the reward for that achievement is a Treasure Chest Key not a Reincarnation Key. Are you using the latest partial translation patch?

Also, I just realized that the new affinities and resistances section trivializes a lot of my writing for the bosses... Going to have to go back and revise them sometime...
And whoever made the template should consider having a darker shade of red for the 2 symbol and a lighter shade of purple for Dark. The 2 symbol blends in too well with Fire and the 3 symbol blends in too well with Dark.

It says Reincarnation Key on the wiki. Fixing that now...
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: jaxter0987 on September 11, 2013, 05:20:30 AM
So apparently
Yuyuko as a boss got considerably faster in 1.141. She got off her first-turn-nuke-everything attack before anyone on my team got to go. On the plus side, she isn't on my recruitment list, so I think I can safely ignore her until I'm strong enough to steamroll her
.

Try minimizing all other windows whilst you're playing. That somehow bumped my framerate up from the 25-35 range into the 55-60 range.

As for Mokou, she's almost exactly just a weaker Komachi with a bit of luck reliance thrown in for good measure. She doesn't have as much health (but better regen), a weaker debuff, and no insta-death for trash clearing, but she ultimately gets the job done without relying on other characters to keep her going.
You're going to have to defeat her anyway to get
Yukari
as well as progress so ignoring her isn't exactly possible. I know what you mean though, I just felt like pointing this out.

I should reiterate that I only get that kind of terrible framerate while I'm recording. Still, I should make note of minimizing all other windows while play. I tend to like to have a folder window in the background though since my desktop is far too vibrant, making me lose immersion when I look at it.

Great,
Tenshi
can stay forever unused then. I think I'm not going to do a NG+ for my third run. Seems I like the idea that I have to earn the character to be able to use them.

Edit: I don't have enough editing prowess to figure out how to make the affinities table work for
Sakuya and Remilia as well as the 3 Golden Orbs
Someone please help me solve this problem. Here's
Sakuya and Remilia's resistances:

| rowspan="2" align="center" |{{LoT2 Resistances |CLD=4|WND=1|NTR=2|MYS=4|DRK=5|PSN=1|PAR=1|HVY=1|SHK=1|TRR=6|SIL=1|DTH=5|DBF=5}}
| rowspan="2" align="center" |{{LoT2 Resistances |FIR=1|MYS=5|SPI=1|DRK=5|PSN=5|PAR=5|HVY=5|SHK=5|TRR=6|SIL=5|DBF=1}}

And here's
The 3 Golden Orbs' resistances in the order they appear in the wiki:

| rowspan="2" align="center" |{{LoT2 Resistances |CLD=1|DRK=1|PHY=6|PSN=1|PAR=4|HVY=4|SHK=4|TRR=1|SIL=1|DTH=5|DBF=6}}
| rowspan="2" align="center" |{{LoT2 Resistances |FIR=1|MYS=6|PHY=1|PSN=6|PAR=6|HVY=6|SHK=6|TRR=6|SIL=6|DBF=1}}
| rowspan="2" align="center" |{{LoT2 Resistances |WND=6|NTR=1|MYS=5|SPI=1|PSN=1|PAR=6|HVY=1|SHK=6|TRR=1|SIL=1|DBF=6}}
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Kirin no Sora on September 11, 2013, 06:02:11 AM
Got another question, but I'll have to use spoiler tags for this.

This one is about Eirin's Hourai Elixir, and it's actually more than one question.

1) What does leveling up said spell card actually do? The notes say that it does not benefit from leveling, but I'm kind of curious as to what leveling up the spell actually does. Because if it actually did do nothing, then why even leave the option to increase its level?

2) The notes for the spell say that the "Efficient Treatment" skill will not affect this spell. Would the "Devoted Care" skill still work on this spell when it cures a status ailment? Because if so, then Hourai Elixir can be boosted to heal 75% of a target's HP under certain circumstances, yes? (Thinking of a combo of Eirin + Remilia's Curse of Vlad Tepes for maximum chances at effectiveness)

Those are my questions, and I hope that I'm not being a bother by asking this stuff.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Sahgren on September 11, 2013, 06:22:24 AM
Edit: I don't have enough editing prowess to figure out how to make the affinities table work for
Sakuya and Remilia as well as the 3 Golden Orbs
Someone please help me solve this problem. Here's
Sakuya and Remilia's resistances:

| rowspan="2" align="center" |{{LoT2 Resistances |CLD=4|WND=1|NTR=2|MYS=4|DRK=5|PSN=1|PAR=1|HVY=1|SHK=1|TRR=6|SIL=1|DTH=5|DBF=5}}
| rowspan="2" align="center" |{{LoT2 Resistances |FIR=1|MYS=5|SPI=1|DRK=5|PSN=5|PAR=5|HVY=5|SHK=5|TRR=6|SIL=5|DBF=1}}

And here's
The 3 Golden Orbs' resistances in the order they appear in the wiki:

| rowspan="2" align="center" |{{LoT2 Resistances |CLD=1|DRK=1|PHY=6|PSN=1|PAR=4|HVY=4|SHK=4|TRR=1|SIL=1|DTH=5|DBF=6}}
| rowspan="2" align="center" |{{LoT2 Resistances |FIR=1|MYS=6|PHY=1|PSN=6|PAR=6|HVY=6|SHK=6|TRR=6|SIL=6|DBF=1}}
| rowspan="2" align="center" |{{LoT2 Resistances |WND=6|NTR=1|MYS=5|SPI=1|PSN=1|PAR=6|HVY=1|SHK=6|TRR=1|SIL=1|DBF=6}}

If the problem that you're referring to is that the tables get shoved off to the side in its own separate column, then you have to change the "colspan" variable right before the fight summary. Add two for every affinity/resistance table you put in.
Though we should probably do something to differentiate which table belongs to whom.

Edit: Just shoved the tables up onto the wiki.
Still can't tell which belongs to whom, but the changes are there for you to work with
. Kinda looks like someone made a brand new object for the tables themselves under "LoT2 Resistances", so you'll have to track that down if you want to edit the tables yourself.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: jaxter0987 on September 11, 2013, 06:38:01 AM
Got another question, but I'll have to use spoiler tags for this.

This one is about Eirin's Hourai Elixir, and it's actually more than one question.

1) What does leveling up said spell card actually do? The notes say that it does not benefit from leveling, but I'm kind of curious as to what leveling up the spell actually does. Because if it actually did do nothing, then why even leave the option to increase its level?

2) The notes for the spell say that the "Efficient Treatment" skill will not affect this spell. Would the "Devoted Care" skill still work on this spell when it cures a status ailment? Because if so, then Hourai Elixir can be boosted to heal 75% of a target's HP under certain circumstances, yes? (Thinking of a combo of Eirin + Remilia's Curse of Vlad Tepes for maximum chances at effectiveness)

Those are my questions, and I hope that I'm not being a bother by asking this stuff.
The only benefit I could think of in leveling Hourai Elixir would be a lower delay. This obviously can be easily tested and since no one has noticed anything, it doesn't benefit from leveling. Aya's Guidepost spell is the same way. Outside of leveling it once to guarantee the receiver goes before anyone else, there's no real point to leveling it up.
If the problem that you're referring to is that the tables get shoved off to the side in its own separate column, then you have to change the "colspan" variable right before the fight summary. Add two for every affinity/resistance table you put in.
Though we should probably do something to differentiate which table belongs to whom.

Edit: Just shoved the tables up onto the wiki.
Still can't tell which belongs to whom, but the changes are there for you to work with
. Kinda looks like someone made a brand new object for the tables themselves under "LoT2 Resistances", so you'll have to track that down if you want to edit the tables yourself.
The issue was that it just looked bad. The way it is now was the best way I could manage to get the tables in and even then, it's pretty bad. I think the most eye pleasing way to go about this would be to put the additional tables underneath each other but I can't figure out how to do that. I managed to get the second table its own row, but I don't know how I could move it to the last column.

I'll go look for these tables to hopefully edit the colors.

@Wymar: There isn't a real difference between 0 and 1. The game just randomly has a darker shade of red when an X is involved with status resistances rather than elemental resistances. I'm not going to change anything about that since I might accidentally break something but I just wanted to point that out.

It actually does matter o.o
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: ViciousYukkuri on September 11, 2013, 06:42:28 AM
Got another question, but I'll have to use spoiler tags for this.

This one is about Eirin's Hourai Elixir, and it's actually more than one question.

1) What does leveling up said spell card actually do? The notes say that it does not benefit from leveling, but I'm kind of curious as to what leveling up the spell actually does. Because if it actually did do nothing, then why even leave the option to increase its level?

2) The notes for the spell say that the "Efficient Treatment" skill will not affect this spell. Would the "Devoted Care" skill still work on this spell when it cures a status ailment? Because if so, then Hourai Elixir can be boosted to heal 75% of a target's HP under certain circumstances, yes? (Thinking of a combo of Eirin + Remilia's Curse of Vlad Tepes for maximum chances at effectiveness)

Those are my questions, and I hope that I'm not being a bother by asking this stuff.
You are not being a bother at all. It's part of the reason this thread exists, and I for one like testing this stuff out FOR SCIENCE!
Anyway, no, it doesn't work with Devoted Care. And leveling it does absolutely nothing. Its probably levelable simply for the fact that it's a spell.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Sahgren on September 11, 2013, 07:20:12 AM
The only benefit I could think of in leveling Hourai Elixir would be a lower delay. This obviously can be easily tested and since no one has noticed anything, it doesn't benefit from leveling. Aya's Guidepost spell is the same way. Outside of leveling it once to guarantee the receiver goes before anyone else, there's no real point to leveling it up.The issue was that it just looked bad. The way it is now was the best way I could manage to get the tables in and even then, it's pretty bad. I think the most eye pleasing way to go about this would be to put the additional tables underneath each other but I can't figure out how to do that. I managed to get the second table its own row, but I don't know how I could move it to the last column.

I'll go look for these tables to hopefully edit the colors.

Warning: Boss Spoilers
Like this (http://imageshack.us/f/839/wm42.png/)? Copy paste all of "!" and "|" and delete the text, leaving the "!" and "|" as filler (http://imageshack.us/a/img849/4253/thcv.png). Now it's ugly under the hood, but may be a bit closer to what you want in terms of final output.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Murakumo on September 11, 2013, 07:26:11 AM
Cleared 12F. Fight with
Tenshi
on my 49lvl was ridiculous. I prepared to really tough battle but Hina was like "nope" and OHKO
Tenshi
after 4-5 debuffs. Also this battle start with
5 extra lunar clocks by Sakuya
and Minoriko was a quite succesful tank with her defense buff and healing.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: jaxter0987 on September 11, 2013, 07:29:14 AM
Warning: Boss Spoilers
Like this (http://imageshack.us/f/839/wm42.png/)? Copy paste all of "!" and "|" and delete the text, leaving the "!" and "|" as filler (http://imageshack.us/a/img849/4253/thcv.png). Now it's ugly under the hood, but may be a bit closer to what you want in terms of final output.
Argh, that's indeed how I wanted to do the table but that also looks bad, although less so than the other way. This is bothering me way too much...
We'll go with that for now but seriously, why am I so bothered by this...

Edit: Okay, I think I figured out how I want the tables to look now but its still bothering me. And there's still the issue of differentiating between the tables. I'm also half tempted to divide the Exp and Money by two and give both of them equal values just so the second row looks less barren.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Wymar on September 11, 2013, 07:56:35 AM
Add two for every affinity/resistance table you put in.
It's only one table, so increasing the number by one is completely enough.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: jaxter0987 on September 11, 2013, 08:59:40 AM
Finally done adding affinities and resistances to all the bosses. I'm sure I've made some mistakes so I was glad when I saw that Wymar went and fixed some of them. Still need to eventually write up notes for the Final Boss at some point...
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Wymar on September 11, 2013, 09:01:50 AM
Never again (http://img.ie/8unmf.png).
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Fishin on September 11, 2013, 10:10:25 AM
This one is about Eirin's Hourai Elixir, and it's actually more than one question.

1) What does leveling up said spell card actually do? The notes say that it does not benefit from leveling, but I'm kind of curious as to what leveling up the spell actually does. Because if it actually did do nothing, then why even leave the option to increase its level?

2) The notes for the spell say that the "Efficient Treatment" skill will not affect this spell. Would the "Devoted Care" skill still work on this spell when it cures a status ailment? Because if so, then Hourai Elixir can be boosted to heal 75% of a target's HP under certain circumstances, yes? (Thinking of a combo of Eirin + Remilia's Curse of Vlad Tepes for maximum chances at effectiveness)
The game is incomplete in a lot of areas, removing pointless stuff is probably low on the priority list.  Labyrinth 1 still has Evasion and several items that do nothing but increase it.

Also, if you have a question that's easily tested it's probably faster to test it yourself and then put your results up so nobody needs to ask the next time.  That's what the wiki is for, really.

Never again (http://img.ie/8unmf.png).
I'm not quite sure what's going on there but it hurts to look at.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Wymar on September 11, 2013, 10:15:46 AM
Basically the game thought it was on 14F whereas it awctually was on 15F. You'll notice that the map corresponds with 14F, but the parts that are actually explored and events are those of 15F.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Axel Ryman on September 11, 2013, 02:34:32 PM
Yeesh, I'm starting to feel like some of the boss fights, specifically the Touhou character ones you get after you hit 13F, are easier in comparison to the Non-Touhou bosses. Only exception might be Yukari, and even then I managed to find a strat for her. And I'm only using 9 characters + 3 Drop Rates/Money/EXP mules.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Sahgren on September 11, 2013, 02:37:30 PM
It's only one table, so increasing the number by one is completely enough.

Actually, the LoT2 Resistances object on the wiki creates two. One for affinities and a second for resistances. The wiki lets you get away with just adding one column if you're only calling it once since they're a pair, but it starts pushing extra pairs of tables off to the side if you call LoT2 multiple times and only add one for each one.

Edit: That's assuming you're putting them all on the same row. If you're creating different rows for different tables, then it doesn't matter whether you add one or two.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: StativXyw on September 11, 2013, 03:11:58 PM
Got another question, but I'll have to use spoiler tags for this.

2) The notes for the spell say that the "Efficient Treatment" skill will not affect this spell. Would the "Devoted Care" skill still work on this spell when it cures a status ailment? Because if so, then Hourai Elixir can be boosted to heal 75% of a target's HP under certain circumstances, yes? (Thinking of a combo of Eirin + Remilia's Curse of Vlad Tepes for maximum chances at effectiveness)

did some quick tests with it since I was bored...
I reset both
Eirin and Remilia
for the first 2 tests

Hourai Elixir (http://imageshack.us/a/img600/3487/5di5.png)
Hourai Elixir + Devoted Care + Efficient Treatment (http://imageshack.us/a/img833/8844/oz6x.png) (Note: Eff. Treatment doesn't add anything)
Prayer of Recovery Lv5 + Efficient Treatment + Boosted Stats (http://imageshack.us/a/img443/8043/6pkk.png) (ATK + MAG ~ 10,000)

so if you have
Eirin
as a dedicated Healer you should always consider whether to heal someone with
Hourai Elixir
or Prayer of Recovery
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Serela on September 11, 2013, 03:14:59 PM
Prayer of Recovery Lv5 + Efficient Treatment + Boosted Stats (http://imageshack.us/a/img443/8043/6pkk.png) (ATK + MAG ~ 10,000)
woah nelly, that might actually be useful
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Wymar on September 11, 2013, 03:37:14 PM
Actually, the LoT2 Resistances object on the wiki creates two. One for affinities and a second for resistances.
Nnnope, still one table. I was lazy and instead of making two different tables I just made them into one single table with the middle column staying empty.

Also, <div> tags.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Sahgren on September 11, 2013, 03:41:02 PM
Huh, weird. Still, the wiki shoves extra tables in the same row off to the side if you don't add two for each table after the first one. I know it's a moot point considering how the wiki is laid out now, but that's consistently what's happening when I put 2+ tables back to back.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Wymar on September 11, 2013, 03:57:58 PM
So it does. Hmm.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: nyttyn on September 11, 2013, 08:05:07 PM
So I've just started playing Labryinth of Touhou, after finally tracking down a copy (my poor wallet), and I've gotten mostly used to the mechanics, but I've got two question if anyone minds answering them: 1. Should I start with a new file entirely, or a new file plus? 2. Any characters I should embrace/stay away from as a first time player?
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: ViciousYukkuri on September 11, 2013, 08:34:29 PM
Hourai Elixir + Devoted Care + Efficient Treatment (http://imageshack.us/a/img833/8844/oz6x.png) (Note: Eff. Treatment doesn't add anything)

That's odd, when I did this, it didn't heal like that. Oh wait, I know what my problem was. The game doesn't count removing debuffs as removing an ailment.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Anima Zero on September 11, 2013, 10:03:18 PM
Current status...finally got all events cleared for
Yuuka
and took her out this morning.  Really fast plus the fact her focus meant whatever was coming next was going to likely get my entire team killed, but between Hina,
Remilia
, and a little extra punch from
Alice & Patchy
, she hit the floor before it could go off.

Right now, gotta finish exploring 14F & 15F and get a few treasures.

Also, one more thing to find and I can finally get
Byakuren
.  Can't wait for that!
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Murakumo on September 12, 2013, 04:32:54 AM
Recrtuited all 12 members of my team and reached 16F.

Yuuka
with her passive selfbuffs, teamheal and extra attacks was great vs
Yukari
bossfight.
15F Demon
fight was hard but tanking Momiji-Minoriko duo prevailed. Momiji has passive skill that render all boss buffs useless which was great.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: dawnbomb on September 12, 2013, 04:57:04 AM
So I've just started playing Labryinth of Touhou, after finally tracking down a copy (my poor wallet), and I've gotten mostly used to the mechanics, but I've got two question if anyone minds answering them: 1. Should I start with a new file entirely, or a new file plus? 2. Any characters I should embrace/stay away from as a first time player?

for LoT1 putting points into characters you won't keep can be pretty wasteful. Characters would keep for pretty much everything from the start simply due to their usefulness would me reimu, marisa, china, patchy, and minoriko. at about 1/3rd of the game Ran also appears, who appears useless, but can actually effect the entire party (meaning including the back characters), making her a huge worthwhile cash dump.

Boosting marisa and patchys magic, TP, and SP high can let you them 1 shot most mobs for the entire game and focus on exploring, and only worry about bosses. For good measure giving them speed to help them go first before the rest of the party helps well, speed things up so you don't have to tell everyone to focus every battle untill their turn.

final tip is stats are EASILY manipulable by just pouring your money into them, and evasion is broke in LoT1 and no moves in the game can actually miss.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: jaxter0987 on September 12, 2013, 07:19:15 AM
So I've just started playing Labryinth of Touhou, after finally tracking down a copy (my poor wallet), and I've gotten mostly used to the mechanics, but I've got two question if anyone minds answering them: 1. Should I start with a new file entirely, or a new file plus? 2. Any characters I should embrace/stay away from as a first time player?
If you're a first time player, you definitely should start with a new file entirely. I don't care what argument people will give you about using a "good" team that you'll stick with the entire game. Part of the fun is honestly acquiring the characters the normal way (though you'll probably have to look up how to get some of them), and messing around with team composition as you go. You'll eventually notice that some characters are better than others for accomplishing specific tasks. This would be where you make the final decisions as ultimately, you could go through the game with your favorite characters regardless of whether or not they're the most "optimal" for the team composition.

One thing I should mention is that you shouldn't dump all your Skill Points into your current team. You'll likely be making changes to your team composition as you go along so you should always have some "savings" if you will, to prepare for the eventual changes. That said, your initial cast of characters plus Meiling are great characters to keep for a majority of the game. You might end up dropping some of them down the road, but Reimu and Marisa are ALWAYS useful to keep investing in. Marisa's Master Spark is used in pretty much all end game boss fights and Reimu's group healing and group buffing abilities are a god send.

In short, start a new file and play through the game normally. There are no characters you should stay away from as ultimately, you pick the characters based on your play style. If it wasn't obvious enough from my last paragraph, Reimu and Marisa would be characters to embrace. Contrary to what Dawn seems to think, there are no useless characters. It all depends on how you want to play and who you want to play with.

And yeah Evasion is a broken stat, don't invest in it.

Also what version are you playing? (I'm assuming Special Disk 3.01 but just asking to be sure.)

Edit: Also, you should probably find a CharaGraph folder to replace the game's art as its hilariously bad.
Here's mine (http://www.mediafire.com/?6167t6am1z8sp2r). I took some art from Touhou Pocket Wars EVO and edited them so that they'd work in game, though obviously you could make your own CharaGraph folder as I've done with mine.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Battler on September 12, 2013, 09:26:04 AM
Personally I think Marisa is pretty garbage past the first 10 floors or so, except for a few specific instances, but some people love her, so you can pretty much do whatever.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Kirin no Sora on September 12, 2013, 11:42:47 AM
did some quick tests with it since I was bored...
I reset both
Eirin and Remilia
for the first 2 tests

Hourai Elixir (http://imageshack.us/a/img600/3487/5di5.png)
Hourai Elixir + Devoted Care + Efficient Treatment (http://imageshack.us/a/img833/8844/oz6x.png) (Note: Eff. Treatment doesn't add anything)
Prayer of Recovery Lv5 + Efficient Treatment + Boosted Stats (http://imageshack.us/a/img443/8043/6pkk.png) (ATK + MAG ~ 10,000)

so if you have
Eirin
as a dedicated Healer you should always consider whether to heal someone with
Hourai Elixir
or Prayer of Recovery

And if you add the "High Level Treatment" + "Devoted Care" combo into the mix(which would give a 50/50 chance of adding 25% of the target's Max HP on top of what Prayer of Recovery already does), well...

It may not be the old version of
Hourai Elixir
in terms of healing power, but damn it if it isn't powerful in its own right. In fact, it make you wonder why
Eirin
even has
Hourai Elixir
in the first place. At least when it was bugged before to give additional stat based healing on top of it's own effect, it gave you a reason to not neglect
Eirin's
Magic stat...

Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Serela on September 12, 2013, 12:33:45 PM
Personally I think Marisa is pretty garbage past the first 10 floors or so, except for a few specific instances, but some people love her, so you can pretty much do whatever.
in LoT1, I agree

She only has MYS, and like half of the enemies (-and- bosses) in the game resist MYS, and after the game really gets going the only move she has for boss fights is Master Spark, which you can't exactly use much. Yes, her burst DPS is higher then anyone else, which gives her a niche use, but the majority of the time her slot sits around being useless in a boss fight... and randoms just have too many MYS-resisting enemies. (She's definitely not a bad character though, so if you want to use her go right on ahead!)
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Xarizzar on September 12, 2013, 01:10:15 PM
For Labyrinth of Touhou 1, I just loved how you could use Skill Points for SP/MP. Generally, I made my team so that I could use strong characters for a little more than 1 turn without switching them out. And because Marisa, you pretty much always use her for 1-2 turns(lol concentration) after floor 10+, I didn't have her in my team. lol It's too bad LoT2 isn't the same... But then again, I can only imagine how broken the game would be if there was an option like that, so maybe it's better this way xD

It all just depends on seeing the characters, finding what good and bad things they have and then choosing a strategy to make your team. All characters are good if used correctly.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: StativXyw on September 12, 2013, 02:02:41 PM
And if you add the "High Level Treatment" + "Devoted Care" combo into the mix(which would give a 50/50 chance of adding 25% of the target's Max HP on top of what Prayer of Recovery already does), well...

It may not be the old version of
Hourai Elixir
in terms of healing power, but damn it if it isn't powerful in its own right. In fact, it make you wonder why
Eirin
even has
Hourai Elixir
in the first place. At least when it was bugged before to give additional stat based healing on top of it's own effect, it gave you a reason to not neglect
Eirin's
Magic stat...

I actually tried that but it seems like High-Level Treatment doesn't trigger when using Prayer of Recovery, it only works when you use Prayer of Good Health (second spell you learn from Healer subclass which only cures ailments)

Hourai Elixir
will still be useful in some situations I guess...
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Mr. Sacchi on September 12, 2013, 04:53:25 PM
Since I can't my hands on a LoT2 copy no matter what I do, here's a question for the people playing:

Is Sakuya's Private Square as good as Renko's Galaxy Stop in the first game?
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Kuilfrayt on September 12, 2013, 05:38:33 PM
Since I can't my hands on a LoT2 copy no matter what I do, here's a question for the people playing:

Is Sakuya's Private Square as good as Renko's Galaxy Stop in the first game?
I dont really know how Renko's spell Par effect proc in the first game, but for Sakuya's Private Square, it cannot miss and will inflict to basically anything (as far as I could test, it was affecting the last boss so Im guessing it can affect anything). It doesnt have a spd debuff to it and the par is very weak, and it doesnt deal damage. So, while it can be nice to delay the enemy a bit, its not that effective imo. You're better off using Yuyuko who can reduce the ATB bar with her first and third spell if you really want to delay someone.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: MysTeariousYukari on September 12, 2013, 06:35:23 PM
Since I can't my hands on a LoT2 copy no matter what I do, here's a question for the people playing:

Is Sakuya's Private Square as good as Renko's Galaxy Stop in the first game?

100% PAR rate, but only of 2000 or so... compared to a PAR that was hindered by ailment resist, but if it did land it usually lasted long enough for Renko to get 2+ turns. The SPD debuff was also very useful. Galaxy Stop is superior, IMO.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: StativXyw on September 12, 2013, 07:46:08 PM
wow, it took me the whole day to beat the 2 "Mid-Bosses" and
Tenshi
on 12F...Hard.Mode btw
These Fights were just ridiculous and without
Nitori and Eiki
it would have been impossible seeing as all my other dmg dealers did no dmg at all

also been playing around with the final boss and found a super cheesy strat, should work on Hard too, will make a video as soon as I am on 20F with my Hard save file
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: MewMewHeart on September 12, 2013, 08:10:09 PM
Hmm... I'm stuck on who to pick on 10F
Kanako or Suwako
?

I've used Suwako alot on LoT1 due to her PAR and Nature Nuke, Kanako I've used her here and there on LoT1, she was helpful against Utsuho on LoT1, but now since LoT2 changed it up for me, I'm wondering who to use? Kanako or Suwako, like what are the pros and cons for them now. I know Suwako is squishy, but Kanako um... any ideas?
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: jaxter0987 on September 12, 2013, 10:24:32 PM
Since I can't my hands on a LoT2 copy no matter what I do, here's a question for the people playing:

Is Sakuya's Private Square as good as Renko's Galaxy Stop in the first game?
They fulfill different roles. To answer your question though, no I don't think so. Granted, I haven't actually used it in practice but from a pure numbers standpoint, I think its inferior.
Hmm... I'm stuck on who to pick on 10F
Kanako or Suwako
?

I've used Suwako alot on LoT1 due to her PAR and Nature Nuke, Kanako I've used her here and there on LoT1, she was helpful against Utsuho on LoT1, but now since LoT2 changed it up for me, I'm wondering who to use? Kanako or Suwako, like what are the pros and cons for them now. I know Suwako is squishy, but Kanako um... any ideas?
I ended up picking
Kanako
first because I needed
someone a bit more bulky earlier on considering I had so many squishy mages.
You end up getting both of them anyway, its just the matter of who you want to have first for 10F, 11F and the first part of 12F.
also been playing around with the final boss and found a super cheesy strat, should work on Hard too, will make a video as soon as I am on 20F with my Hard save file
I'm still trying to figure out why peope call the Diva subclass broken. I'm having trouble finding a way to abuse it. It's not like I'd end up using the strategy anyway even if/ when I figure it out unless 21F and 22F demand it for some reason.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: MewMewHeart on September 12, 2013, 10:31:25 PM
Kanako
first because I needed
someone a bit more bulky earlier on considering I had so many squishy mages.
You end up getting both of them anyway, its just the matter of who you want to have first for 10F, 11F and the first part of 12F.I'm still trying to figure out why peope call the Diva subclass broken. I'm having trouble finding a way to abuse it. It's not like I'd end up using the strategy anyway even if/ when I figure it out unless 21F and 22F demand it for some reason.

Hmm...
Kanako
it is then. Thanks Jax.  :ohdear:
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Pesco on September 12, 2013, 10:32:29 PM
Ditched my save from pre 1.141 and started a new game on Hard Mode. Since I never actually got very far the first time round, what's the most cheese lineup I can go for? By that I mean I will use
Suika and Byakuren if they're still imba
without question. If I can get an endgame list of 12, I'll gear my investments towards them.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Sahgren on September 12, 2013, 10:52:32 PM
Unless they smacked Komachi's stats straight through the ground, she should still be one of the, if not the, best tank in the game. Best health + in built health regen + all stat debuff + decent damage reduction if you use the correct elemental resistances means she never dies and always has something to do in her off time. Aya, Kaguya, and
Reisen
are all pretty strong too in my opinion. Especially since Aya
enables Byakuren to jump straight to 100% speed and negates Suika's speed self-debuff
.

Edit:
Eirin
isn't stupid broken anymore, but she's good to have on reserve for the odd boss fight that Komachi actually has a chance of dying in.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: ViciousYukkuri on September 12, 2013, 11:12:01 PM
Hmm...Try Komachi, Keine,
Byakuren, Suika, Satori, Hina, Sanae, Aya, Reimu Kasen, Yuyuko, Eiki and Alice. Maybe Nazrin because cheese, mouse...
Keine has a pretty broke way to restore MP that's faster and more effective than concentrating.
Sanae
has the TP thing, and fruit.
Hina
can also do broken amounts of damage with little set up.
Eiki
has the defense ignore move that's great, on top of the all status ailments and all debuffs move.
Yuyuko
because she and
Aya
can work together to make sure bosses don't get turns.

E:Honorable mention of
Yukari
and Kasen. Kasen's moves can do everything and Spiriting Away puts the user's ATB at 9999.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: MewMewHeart on September 12, 2013, 11:59:11 PM
Ok...
Suika
is OP
she did 33,838 damage on Sakuya with a Missing Power + Throwing Mount Togi combo.
Damn, I see why people like her.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Murakumo on September 13, 2013, 12:12:59 AM
Cleared game once.
Final Boss fight was fun. First off all no one from my team was able to damage him. Parsee - 0, Hina - too slow, Monk Yuugi was able to do 30-60K per turn but that was not enough, Sakuya with def.penetration 7K per hit, Patche is a glass. So I bring Flandre into play, I never used her before so I invested some money into her attack and made her Gambler prof. With than she was able to do 100-120K per hit.

When I did damage to Murakumo, he evolved and raped me. So I changed tactic and put Healer Yuuka (I don't have Komachi or Mokou) instead Momiji into tank spot. I beated him to 50% and he evolves again, but Yuuka prevailed and switched in-out Flandre. Apparenty THIS WAS NOT EVEN HIS FINAL FORM, and I died again.

Then I did this.
Video Link (http://www.youtube.com/watch?v=hl9Ek5GK4s0)
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Raijinrage on September 13, 2013, 12:29:34 AM


Then I did this.Video Link (http://www.youtube.com/watch?v=hl9Ek5GK4s0)

Nice use of Momiji's Instant attack for effective switching
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: jaxter0987 on September 13, 2013, 01:13:11 AM
Ditched my save from pre 1.141 and started a new game on Hard Mode. Since I never actually got very far the first time round, what's the most cheese lineup I can go for? By that I mean I will use
Suika and Byakuren if they're still imba
without question. If I can get an endgame list of 12, I'll gear my investments towards them.
Pretty much everything Vicious said. The only one I personally wouldn't be so sure about is Keine but given the rest of the party, she would be a welcome addition. You'd be lacking some Cold damagers but there aren't that many bosses that are weak to Cold and not weak to everything else you have as well.

Edit: Just finished beating all the 12F bosses.
They were all surprisingly disappointing, given the difficulty I had with them the first time around. Tenshi was especially disappointing...
I'm going to have to do a Hardmode run it seems...
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Sahgren on September 13, 2013, 02:02:24 AM
Freakin' A,
Yukari
was tough. Apparently not having
Yuyuko
to cheese your way through the entire fight means she actually get a chance to beat my head in.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: StativXyw on September 13, 2013, 02:05:20 AM

Then I did this. Video Link (http://www.youtube.com/watch?v=hl9Ek5GK4s0)

is that boss really that vulnerable to dark? wow...

Edit: Just finished beating all the 12F bosses.
They were all surprisingly disappointing, given the difficulty I had with them the first time around. Tenshi was especially disappointing...
I'm going to have to do a Hardmode run it seems...

It's crazy on Hard mode, it feels like the bosses have much higher stats but then again it probably is just the fact that you cant boost your stats as easy as you used to before patch 1.14
i had a hard time beating the 15F Foe
and even Yukari ! maybe I should just use Suika....
rushed from 12F to 17F, really have to get some sleep now....
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Xarizzar on September 13, 2013, 02:46:29 AM
Then I did this. Video Link (http://www.youtube.com/watch?v=hl9Ek5GK4s0)
Nice thinking there, bro... You just proved how broken Flandre can be...
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: MewMewHeart on September 13, 2013, 02:49:53 AM
Nice thinking there, bro... You just proved how broken Flandre can be...
HAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAX!!!!!!!!!!!!!!!!!
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Fishin on September 13, 2013, 08:21:01 AM
Nice use of Momiji's Instant attack for effective switching
Now that I think about it, Momiji could potentially be a good support character simply because of subclass abilities + Instant Attack.  Having an heal available instantly from any character's turn would be pretty cool and she has fairly good durability.

Hmm...Try Komachi, Keine,
Byakuren, Suika, Satori, Hina, Sanae, Aya, Reimu Kasen, Yuyuko, Eiki and Alice. Maybe Nazrin because cheese, mouse...
Keine has a pretty broke way to restore MP that's faster and more effective than concentrating.
Sanae
has the TP thing, and fruit.
Hina
can also do broken amounts of damage with little set up.
Eiki
has the defense ignore move that's great, on top of the all status ailments and all debuffs move.
Yuyuko
because she and
Aya
can work together to make sure bosses don't get turns.

E:Honorable mention of
Yukari
and Kasen. Kasen's moves can do everything and Spiriting Away puts the user's ATB at 9999.

Why
Alice
, out of curiosity?  She's useful if you want a combination of Speed debuffs/Heavy on one character but I never found her to be particularly effective for support or offense beyond that.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Pesco on September 13, 2013, 08:53:20 AM
Alice
is a pretty solid and versatile attacker. She's not so squishy that she can't be slot 2 or 3 either.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Gesh86 on September 13, 2013, 10:57:51 AM
Alice
is a pretty solid and versatile attacker. She's not so squishy that she can't be slot 2 or 3 either.

Alice
is also the hands-down nr. 1 best evader of the game. Better than Aya if given a book that teaches Evasion Boost. Look at her skills, stats and do the math.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Pesco on September 13, 2013, 11:03:55 AM
That's news to me. Just how much in raw numbers do the boost skills give? I've only checked Resists boost and maxed out gives 15 to all ailment resists.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Gesh86 on September 13, 2013, 11:17:40 AM
That's news to me. Just how much in raw numbers do the boost skills give? I've only checked Resists boost and maxed out gives 15 to all ailment resists.

Just tested it: For Evasion Boost, it's 6 points for every rank the character has. It seems to be a fixed number, not dependant on the character's base value.
One big difference between Aya and
Alice
is that Aya already has Evasion Boost when you get her, pointing at her saying "This character is meant for evading". But yeah, she's only the 2nd-best at it. What I've noticed is that ATK- and SPD-centered equipment tends to have extra evasion on it, but that's much rarer on something a mage would wear. If
Alice
is built to be the best evader, she'll have some very odd items on her, so that's probably a more obscure quality of her.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Axel Ryman on September 13, 2013, 11:42:58 AM
From what I've seen, some boosts are just flat boosts while others are dependent on your level. At Level 1 with only 1 Level in HP Boost,
Flandre
went from 136 to 138, so she only gained 2 HP. At level 63,
Flandre
went from 1252 to 1279. gaining 27.

So far, MP is 1 per level, TP 2 per level, EVA is 6 per level, Elemental Resistances is 6-7-6-7-6(At least on
Flan
), and Ailment Resistance is 3 Per Level.


Haven't checked Rinnosuke's High boosts so give me a moment

Edit: Rinnosuke comparison with no boosts vs Level 1 in each

None
http://oi44.tinypic.com/263c6u1.jpg

Level 1
http://oi44.tinypic.com/290whhw.jpg

For High Boosts, MP is 2 per level, TP is 4, EVA is 20, Elemental Resistance is 15, and Ailment is 8.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: MysTeariousYukari on September 13, 2013, 01:27:43 PM
What I've noticed is that ATK- and SPD-centered equipment tends to have extra evasion on it, but that's much rarer on something a mage would wear.
Rinnosuke, Evasion High Boost, those items, and a subclass to fit. Blink Tank and possible Nuke, depending on what class you pick for him.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Serela on September 13, 2013, 02:28:46 PM
Whenever applicable, the Boost skills increase your base growth amount. I don't know by how much, though. All the ones that don't are flat boosts.

Rinnosuke's high boosts are pretty silly when you keep in mind you can teach him any of the High Boosts he doesn't start with, too.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: woghddla on September 13, 2013, 06:04:57 PM
Does anyone want to run a hard mode banning draft run with me?

Rules are simple:

The participants must report to each other the details of every boss fight in meticulous detail.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Pesco on September 13, 2013, 06:52:23 PM
A draft between how many people? Presumably the game will be done on a NG+ save. Someone should prepare one of those and maybe preset all the BP requirements.

When you guys do the draft, you're welcome to drop by the irc channels where we have a bot that can keep track of your picks and bans for you.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: jaxter0987 on September 13, 2013, 07:11:43 PM
A draft between how many people? Presumably the game will be done on a NG+ save. Someone should prepare one of those and maybe preset all the BP requirements.

When you guys do the draft, you're welcome to drop by the irc channels where we have a bot that can keep track of your picks and bans for you.
Based on whats written, it's a draft between any two people.
If we're doing a NG+ hardmode run, there would be no need to fulfill any BP requirements. You'd have all the characters at the start anyway.

It wouldn't be that hard to just write down our picks and bans.

I'd probably want to do this eventually after I finish the synergy run, and my other normal run (I'm seriously playing this game too much). I wonder how much of a dick we'd be to each other with our picks and bans...
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Sahgren on September 13, 2013, 07:16:37 PM
Based on whats written, it's a draft between any two people.
If we're doing a NG+ hardmode run, there would be no need to fulfill any BP requirements. You'd have all the characters at the start anyway.

It wouldn't be that hard to just write down our picks and bans.

I'd probably want to do this eventually after I finish the synergy run, and my other normal run (I'm seriously playing this game too much). I wonder how much of a dick we'd be to each other with our picks and bans...

"So my 6 picks are
Suika, Byakuren, Yuyuko, Alice, Hina,
and Aya. Your turn!"

It's an interesting concept at least, but I also wanna finish up my synergy run first. If you're still looking for someone in a week or so, I'd be up for it.

Edit: The only complaint I have is that some characters are strong enough that the person picking first is more than likely going to just snatch up as many as possible. That puts the person picking second into the annoying position of either banning them out or having to be content with the fact that the other person is likely going to have an easier time than them simply because they're picking first. It might be worth considering talking out restrictions on how many of the stupidly-OP characters you can pick at a time.

Edit 2: Though reading over how you set it up again, that could just be solved by how ban/picking order swaps after each picking phase. Gonna have to wait and see how it works out in practice.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Kirin no Sora on September 13, 2013, 07:39:26 PM
I actually tried that but it seems like High-Level Treatment doesn't trigger when using Prayer of Recovery, it only works when you use Prayer of Good Health (second spell you learn from Healer subclass which only cures ailments)

Um...

Quote
High-Level Treatment: Healing spells have a (SLv * 10)% chance to also cure any status ailments.

I would think that High-Level Treatment would work with any HP healing spell, including Prayer of Recovery, because it would be rather odd if the HP healing spell from the same class as the skill in question can't work together...

I'm still trying to figure out why peope call the Diva subclass broken. I'm having trouble finding a way to abuse it. It's not like I'd end up using the strategy anyway even if/ when I figure it out unless 21F and 22F demand it for some reason.

I do believe that it's meant to be used the same way you would use
Yuyuko's ATB reducing spells
, as a means to delay the opponent to the point where they never get a turn("timelocking" sounds like a proper term for the technique, feel free to disagree) before you hax them to pieces. This setup will require Keine with her "Organized Formation" skill, a character with a good switcher skill(Rinnosuke, Rin), a character with a high Speed stat(Rin, Aya, Chen, etc.), or a character that can already help in speeding up allies(Aya,
Sakuya, Yukari
) to act as the Diva, and a few different characters with the skill "Instant Attack" to constantly switch with one another for the purposes of regenerating MP quickly before anyone can move(Chen, Momiji, Mystia) to take advantage of this. Subclassing for some of the other characters(Strategist for Keine, as an example) can and will help as well.

...and I've taken way too long in posting this...  :blush:
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Serela on September 13, 2013, 07:43:25 PM
Edit: The only complaint I have is that some characters are strong enough that the person picking first is more than likely going to just snatch up as many as possible. That puts the person picking second into the annoying position of either banning them out or having to be content with the fact that the other person is likely going to have an easier time than them simply because they're picking first. It might be worth considering talking out restrictions on how many of the stupidly-OP characters you can pick at a time.
Well, 4 characters get banned before anyone gets to draft anyone; super OP Suika and Byakuren can get booted off the bat.

And then, you alternate when you do draft; the first draft picks of 2 each aren't 2 at a time, it's one-one-one-one. So they can't just go first and pick the 2 best unbanned characters at once.

Unless you did more character banning earlier in, maybe, I don't see it getting more balanced then it already is. But having -some- pretty strong characters each is good too, so there -is- a purpose to not having a lot of banning early.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Pesco on September 13, 2013, 07:57:36 PM
When you have that many bans in the draft rules, I guess it places more emphasis on denying certain characters. Compared to drafts in LoT1, you would just pick the cores for your team and then the dregs would just fill up with the characters people considered weak. Subclasses add a nice new dimension of strategy to whatever team you have at the end and I doubt you'd pick yourself a team without the proper means to survive.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: StativXyw on September 13, 2013, 08:23:06 PM
18F Boss cant get any more easier than this - VideoLink (http://www.youtube.com/watch?v=YLYw0PUzdBA) (obviously some spoilers in that video)
looked at the Affinity chart and thought
Flan's L?vatein
is all I need

Um...

I would think that High-Level Treatment would work with any HP healing spell, including Prayer of Recovery, because it would be rather odd if the HP healing spell from the same class as the skill in question can't work together...

I know it sounds silly but I tried it 20 times, didn't trigger once...


Edit:

I do believe that it's meant to be used the same way you would use
Yuyuko's ATB reducing spells
, as a means to delay the opponent to the point where they never get a turn("timelocking" sounds like a proper term for the technique, feel free to disagree) before you hax them to pieces. This setup will require Keine with her "Organized Formation" skill, a character with a good switcher skill(Rinnosuke, Rin), a character with a high Speed stat(Rin, Aya, Chen, etc.), or a character that can already help in speeding up allies(Aya,
Sakuya, Yukari
) to act as the Diva, and a few different characters with the skill "Instant Attack" to constantly switch with one another for the purposes of regenerating MP quickly before anyone can move(Chen, Momiji, Mystia) to take advantage of this. Subclassing for some of the other characters(Strategist for Keine, as an example) can and will help as well.

and that is exactly what I found out yesterday while playing around with the Final Boss. You really just need to give Aya enough Speed and some MP Recovery Items. As long as she outspeeds the enemy you win

kinda ironic that the subclass that is supposed to be a "support outside of battle" breaks the game...
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Wymar on September 13, 2013, 09:16:48 PM
Oh man and here I thought Aya got the same treatment as LoT1
Kaggy
.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Pesco on September 13, 2013, 09:31:27 PM
Aya can buff up the front line's speed to 42% just by soloing trash mobs before anyone else moves. Too stronk.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: woghddla on September 13, 2013, 10:03:40 PM
So usually the banning draft ends up with two people being as sadistic as they can to each other to try to get the other guy to quit (or get stuck and have to quit) before you do. Tried this in LoT1 with a friend and managed to gimp him with no status removal... but he managed to beat me in the end =,=

So how it works is this: we have Player A and Player B
Player A has first ban/pick

Player A bans
Suika
and
Byakuren
Player B bans
Yukari
and
Komachi

Player A picks
Satori
Player B picks
Yuuka
Player A picks
Shikieiki
Player B picks
Rumia

Player B now has first ban/pick

(4 bans)
(4 picks)

Player A now has first ban/pick

(4 bans)
(6 picks)
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: jaxter0987 on September 13, 2013, 10:23:27 PM
So usually the banning draft ends up with two people being as sadistic as they can to each other to try to get the other guy to quit (or get stuck and have to quit) before you do. Tried this in LoT1 with a friend and managed to gimp him with no status removal... but he managed to beat me in the end =,=

So how it works is this: we have Player A and Player B
Player A has first ban/pick

Player A bans
Suika
and
Byakuren
Player B bans
Yukari
and
Komachi

Player A picks
Satori
Player B picks
Yuuka
Player A picks
Shikieiki
Player B picks
Rumia

Player B now has first ban/pick

(4 bans)
(4 picks)

Player A now has first ban/pick

(4 bans)
(6 picks)
The draft is more like:
Player A bans Reimu.
Player B bans Marisa.
Player A bans Rinnosuke.
Player B bans Keine.

Player A picks Momiji.
Player B picks Kogasa.

It's alternating bans as well as alternating picks. For something like this to be really fun, you'd have to know what the other person's play style is like and make your choices to hinder that play style. Of course banning and picking OP characters is always a strategy to have.

I might even put my synergy run on hold while I do my other normal run with characters I haven't tried before. I definitely need insight on those characters before trying something like this.

Also, videos for 12F boss fights if anyone actually cares:
Link (http://www.youtube.com/watch?v=2o7yftjIvyc)

Link (http://www.youtube.com/watch?v=p0Z8YQ83J08)

Link (http://www.youtube.com/watch?v=V3rLHbkpYMY)
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Sahgren on September 13, 2013, 10:27:36 PM
If you're alternating picks, then my earlier complaint goes out the window. Though I guess you could just work it out with the person you're drafting against whether you're doing ban two then alternating picking or picking one then banning one.

For extra screwing-people-over-ness, we could try Hard mode draft without NG+. Just lock the other person into being stuck with just Rinnosuke until 7F.  :V

Edit:
Also, videos for 12F boss fights if anyone actually cares:
Link (http://www.youtube.com/watch?v=2o7yftjIvyc)

Link (http://www.youtube.com/watch?v=p0Z8YQ83J08)

Link (http://www.youtube.com/watch?v=V3rLHbkpYMY)

Huh, I remember all three of those being fairly difficult the first time I went through.
Those were all pretty anti-climactic
.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Anima Zero on September 14, 2013, 12:06:18 AM
Made it to 17F today, but I'll need to do some clean up work in mapping out everything I missed around 14 & 15F.

On the plus side, added three new characters to my roster.

First off,
Yuyuko
.  Went into the fight with basically no preparations and managed to take her out on my first go.  Besides that lovely opener and maybe one or two other moves, she didn't pose much trouble for me.

Now
Yukari
...how in the hell did I win this fight on my second try?  This was with preparations to boot.  The last 10-15% of her hp was basically a combination of repeated
IN Quadruple Barrier
spam (As in 3 turns straight spam). her practically forgetting she had nukes that by all means should have completely destroyed what remains were left of my party with those buffs, and somehow managing to take her last batch of hp out with a team of
Meiling
, Minoriko (who was basically holding the entire group together by herself with her heals), Reimu, and
Kasen
, two of the four basically being the only ones able to do any notable damage (Giving Reimu the Enchanter subclass was a good idea I believe for the atk/mag buff).

Final character I got after running through most of 16F to see if I could find a way to where I wanted to go, couldn't, ended up going to 15F, finding a trapdoor to a small area on 14F, and getting the last item I needed in that small area? 
Byakuren
.  About damn time, heh.  She's staying in my party forever now thank you very much.

Character levels running around the upper 50s-lower 60s.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: jaxter0987 on September 14, 2013, 01:12:50 AM
Edit:
Huh, I remember all three of those being fairly difficult the first time I went through.
Those were all pretty anti-climactic
.
I don't know if its RNG being generous lately or what but
the Magatama never used the move that reduced your HP to one, Tenshi rarely ever used Violent Motherland (I've redone her boss battle multiple times to get all her drops), and the Mirror was just a joke compared to what I went through the first time around.

Maybe I'll see the difficulty later on 16F, 18F and the 20F bosses but in general, the game seems easier compared to what the patch notes had stated:
"Changed some boss abilities. Some became stronger, some weaker. Overall stronger."
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Axel Ryman on September 14, 2013, 01:53:10 AM
Kinda wish I didn't save over my file so I could show how broken Diva Aya is. Instead I'll just describe it.


So, 18F Boss, 3 orbs. Annoyed me at first cause trying to time switches was difficult. I decided I'll try Diva Aya for ATB Manipulation. At first it was a bit unsuccessful since I still had her base MP Recovery, so I was getting 4 back, meaning I'd eventually run out unless I only spammed Dance of the Cochlea and Concentrate each time. Obviously needed to change that, so I gave Aya a Yogurt Doll for +1 MP Recovery, along with more Maximum MP. Now I was getting 6 back, which was perfect. To be safe, I gave her more MP with 2 Lilies Pant, so now I have a total of 26. I go into battle, and I see it start to work...but I want Aya to be faster as I feel it will be more effective....plus I forgot to put the level up bonuses into AGI...whoops.

Luckily, because I've been fighting bosses at below average level(Been carrying 3 level 1s, now 2, since I decided to boost up Rinnosuke), and opening all the chests available, I had 23 Swiftness Gems. I fed Aya 10, put the bonus points into AGI, and...an error popped up...Aya's AGI hit 404.  Sorry I like to include that joke

Battle starts, I focus on buffing Agility for everyone and trying to prevent the 3 Orbs from attacking. It works until I used Concentrate, thinking Aya would get a turn before they could attack, and Reverse Time hits everyone. Since my frontline was Komachi, Rinnosuke, Aya, and Eiki, I was a bit worried for 2 of them, specifically Aya and Eiki. Well Eiki died, Aya managed to survive, and Rinnosuke..died. Komachi just looked around fanning herself as the breeze passed by.

So I manage to get in 2 of my other characters, Kasen and Suika. The Canopy was my first target. I decided to be a bit more cautious this time. My main concern was the Reverse Time. If I saw him get around 7500 ATB, Aya would be the Diva she is and reduce the ATBs.  Thankfully with all that MP Recovery from Concentrate, I could spare a turn or 2 to fill someone's ATB instantly. Well worth it too since I could get some damage off and not worry about Aya running too low on MP. If Komachi got a turn, Narrow Confines of Avici were used for Forward Time. Eventually, I killed off the Canopy. The Orbs never got another turn in.

Normally I should go for Forward Time right? I went for Reverse. Why? Well Forward had nearly -50% AGI. He wouldn't be a threat. So my focus went to Reverse, then Forward, especially since with Forward, I could get more attacks in before needing to Diva it up.

And that's my story.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: jaxter0987 on September 14, 2013, 01:56:54 AM
Time to test out Diva seriously now...

Edit: Ok, I'm never using this setup ever. This is beyond broken... Aya had Orb of Earithin and Astral Dominae equiped, giving her a total of 5 MP recovery.
I also dumped all Level up Bonuses onto Aya and gave her two Meteor Drives for her other two sub equips, giving her a grand total of 716 Speed. Final Boss never got to do anything.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Axel Ryman on September 14, 2013, 02:39:11 AM
Time to test out Diva seriously now...

Edit: Ok, I'm never using this setup ever. This is beyond broken...

You ain't just whistling dixies. (http://oi44.tinypic.com/2ep56on.jpg) Warning: 16F Spoilers


Tempted to make a video of this, but I don't know if I have the space for it.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: jaxter0987 on September 14, 2013, 02:52:50 AM
You ain't just whistling dixies. (http://oi44.tinypic.com/2ep56on.jpg) Warning: 16F Spoilers


Tempted to make a video of this, but I don't know if I have the space for it.
I wouldn't make a video of it. Its not that hard to figure out how you can abuse it once you actually bother resetting Aya's stats (I'm guilty of this...) and even if it was, I wouldn't go around spreading this anyway. Endgame Hardmode is a joke with this.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Cogwheel on September 14, 2013, 04:15:39 AM
Where are the Abilities/Diva/Gambler subclasses found, anyway?
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Sahgren on September 14, 2013, 04:43:00 AM
There are Proof items you can find that unlock the subclasses once you get them. I can't remember where I picked them up though; I should probably note where I got each of them if/when I do another play through and add their locations to the wiki.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Serela on September 14, 2013, 04:48:57 AM
There are Proof items you can find that unlock the subclasses once you get them. I can't remember where I picked them up though; I should probably note where I got each of them if/when I do another play through and add their locations to the wiki.
they're on the wiki already though, in the subclasses descriptions on their page
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Cogwheel on September 14, 2013, 04:56:45 AM
they're on the wiki already though, in the subclasses descriptions on their page

Oh! Sorry, I didn't think to check back there. I'll go look now.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Sahgren on September 14, 2013, 05:22:53 AM
I wasn't expecting it, but abusing the Diva class actually made me feel bad. I don't think I'll be doing that again. Ever.

they're on the wiki already though, in the subclasses descriptions on their page

Really? Nevermind then...
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Murakumo on September 14, 2013, 08:54:42 AM
Idea to do Hard Mode OHKO run just hit my head. I hope it would be interesting and wonder, who'll be first boss which I can't mastersparkbeat in one hit.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Wymar on September 14, 2013, 09:50:53 AM
Well the first boss with major Mystic affinity that comes to mind is... 6F, I think?
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Murakumo on September 14, 2013, 01:15:16 PM
That will be Komachi. I was able to wipe everything on 1-3 floors (even Kaguya (http://www.youtube.com/watch?v=6os3Ad4qHOo) and Wasp, who has Mystic resist, were one-shotted by Parsee).

Komachi has too much HP for any nuke I has. Master Spark does only 13K to her and Parsee should be able to do almost the same amount of damage.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Gesh86 on September 14, 2013, 02:01:49 PM
I had an absurdly lucky victory against 15F
You-carry
today. 
Suika
was my only survivor at the end, 1 HP, no MP and she had to take out the last sliver of her health with a regular attack. Too bad I don't have a video or screenshot of it  :(.

It may sound like I was having trouble, but the try where I won was actually supposed to be my "getting-to-know-her"-run. I don't spoil myself before these encounters and just try to analyze what I can myself first. So as close as the fight had been, that just proves that it is as easy as I heard it was, as the group I used was still optimized for the
Azure Blue Giant. Guess Ms. Gap is  getting old and rusty...
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: MewMewHeart on September 14, 2013, 05:36:05 PM
Any idea what to do about the
Magatama of Amber Fangs
that bastard is being  a prick.  :derp:
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Sahgren on September 14, 2013, 05:49:42 PM
What part are you having trouble at? Its
AoE HP cutting attacks or its 33% You-Have-1-HP?
All I can really say in general is that the fight forces you to know how to safely switch your damage dealers in and out while keeping your heavier characters alive through the AoE.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: MewMewHeart on September 14, 2013, 05:58:51 PM
What part are you having trouble at? Its
AoE HP cutting attacks or its 33% You-Have-1-HP?
All I can really say in general is that the fight forces you to know how to safely switch your damage dealers in and out while keeping your heavier characters alive through the AoE.
Both parts.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Sahgren on September 14, 2013, 07:14:25 PM
I guess to be a bit more specific,
try having a front line mainly composed of characters that are bulky enough to reliably survive an AoE or two and switch in one or two attackers at a time when it's safe. It's especially helpful to have them be supporty buffers/healers to buff your attackers up while they're out. Jax's video (http://youtu.be/p0Z8YQ83J08) should provide a good example of that. Though I suggest saving Marisa' Master Spark for skipping the final portion of the fight where it reduces everone's health to 1 rather than popping it early.

 Its only AoE that doesn't deal percentage health damage is Wind, so Wind resist gear on the people you intend to keep out will help.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Septhimus on September 14, 2013, 09:13:58 PM
Hello!
Im new here, and i need some help with this game. I've downloaded the LoT2 from the offical website, and it works well, however i dont know whether its the demo or the actual version im playing with. Where can i download the latest patch?  :( Also i dont understand the japanese language, is there an english patch that can be downloaded? I dont want to bother you guys, but i loved LoT1, and i dont want to read the whole thread, because i dont want to be spoiled.

Thanks!  :)
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Sahgren on September 14, 2013, 10:53:25 PM
Hello!
Im new here, and i need some help with this game. I've downloaded the LoT2 from the offical website, and it works well, however i dont know whether its the demo or the actual version im playing with. Where can i download the latest patch?  :( Also i dont understand the japanese language, is there an english patch that can be downloaded? I dont want to bother you guys, but i loved LoT1, and i dont want to read the whole thread, because i dont want to be spoiled.

Thanks!  :)

The LoT2 download from the official website is just a demo. It'll only let you get up to floor 6, so you'll need to purchase a copy for ~$20 if you want to continue onward. You'll have to go to a website such as MelonbooksDL (http://tinyurl.com/mcoafra) or DLSite (http://tinyurl.com/l64g4kh), or ask N-Forza to ship you a physical copy (http://tinyurl.com/n73gwep) if you want to purchase a copy.

The latest patch is on the main site. You can always find a link on the first post of the thread.

The latest translation patch can be found here (http://www.shrinemaiden.org/forum/index.php/topic,15439.0.html). It's still a work in progress, so expect mistranslations, overflowing text, untranslated text, and the like.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: dawnbomb on September 15, 2013, 01:49:43 AM
for the draft/ban considering how banning is meant to stop the opponents run from doing something, would it not be logical to also draft/ban subclasses?

opponent takes no mage characters and you ban warrior subclass, lol.

Also, i assume these would be hard mode runs, yes?
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: jaxter0987 on September 15, 2013, 01:54:46 AM
I guess to be a bit more specific,
try having a front line mainly composed of characters that are bulky enough to reliably survive an AoE or two and switch in one or two attackers at a time when it's safe. It's especially helpful to have them be supporty buffers/healers to buff your attackers up while they're out. Jax's video (http://youtu.be/p0Z8YQ83J08) should provide a good example of that. Though I suggest saving Marisa' Master Spark for skipping the final portion of the fight where it reduces everone's health to 1 rather than popping it early.

 Its only AoE that doesn't deal percentage health damage is Wind, so Wind resist gear on the people you intend to keep out will help.
Meh, I really should have saved Master Spark rather than using it like that but I was feeling confident in surviving since I debuffed its Magic and Attack a good deal.
for the draft/ban considering how banning is meant to stop the opponents run from doing something, would it not be logical to also draft/ban subclasses?

opponent takes no mage characters and you ban warrior subclass, lol.

Also, i assume these would be hard mode runs, yes?
Banning Aya would stop the opponent from getting a free turn at the beginning of every encounter. Banning Reimu would stop the opponent having access to a strong muti-target heal and defensive buff. Banning Keine would get rid of a decent multi-target attack buff and her defense buff as well as her skills. It's already enough to limit the player from having access to certain skills a given character has.

Banning subclasses is just stupid. "I'm going to ban nearly all the beginning sub classes so you don't get to use any til 8F, derp." Though I guess Diva is auto banned since it literally trivializes every boss after you get the subclass. Even without Aya, there's enough characters with Instant Attack and Form Change affecting skills that its still broken.

Yes these are Hardmode runs.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Murakumo on September 15, 2013, 09:18:02 AM
By using gems, manuals and high-level items I was able to do 19K Master Spark vs Komachi without overleveling and abusing Voile. Just 3K to OHKO
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Septhimus on September 15, 2013, 09:27:26 AM
The LoT2 download from the official website is just a demo. It'll only let you get up to floor 6, so you'll need to purchase a copy for ~$20 if you want to continue onward. You'll have to go to a website such as MelonbooksDL (http://tinyurl.com/mcoafra) or DLSite (http://tinyurl.com/l64g4kh), or ask N-Forza to ship you a physical copy (http://tinyurl.com/n73gwep) if you want to purchase a copy.

The latest patch is on the main site. You can always find a link on the first post of the thread.

The latest translation patch can be found here (http://www.shrinemaiden.org/forum/index.php/topic,15439.0.html). It's still a work in progress, so expect mistranslations, overflowing text, untranslated text, and the like.

Thanks! :) Looks like i finally have to spend my money, but it will worth it.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Krimmydoodle on September 15, 2013, 01:29:11 PM
Does anyone know what this 10F event does?  http://i.imgur.com/6lZem21.jpg
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: StativXyw on September 15, 2013, 01:50:12 PM
Does anyone know what this 10F event does?  http://i.imgur.com/6lZem21.jpg

pretty sure that is the start of a series of events which ultimately leads to
Flandre
on 12F

not 100% sure though so if anyone knows better pls correct me
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Axel Ryman on September 15, 2013, 06:19:52 PM
pretty sure that is the start of a series of events which ultimately leads to
Flandre
on 12F

not 100% sure though so if anyone knows better pls correct me

Yup that's what it is
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: TIFFFD on September 15, 2013, 07:13:52 PM
Hi, I hope I'm not too late to have an LoT1 Question, but I had put it down for months and only recently picked it back up again since I learned about LoT2 being released.

Now, I just cleared Floor 7 and now on Floor 8. My concern is that I have not seen Nitori on Floor 8 in four deep runs, and according to my inventory, I have not defeated Nitori on Floor 7 (I don't have a Liquid Polymer, which is a certain drop from F7 Nitori). The thing is, I just ran Floor 7 about five or six times for grinding/getting all the switches/Treasure, and the event flag that Nitori is supposed to appear isn't there.

What I believe happened is that before my break from LoT1, I ran into Nitori and maybe ran from her instead of fighting? If that's possible, did I just completely screw up my chance of getting Nitori?
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: gtf234 on September 15, 2013, 08:08:13 PM
I distinctly recall having to run from her on floor 7 due to hitting her in really bad shape and getting some really unlucky targeting on her part.  It should not break your ability to continue her recruitment sequence. The event flag for her is on G2, the piece of map directly right of the horde of teleporters on the left side of the map.  It's also possible you've just been really unlucky and didn't encounter her in floor 7 after all those runs.  But no one is supposed to be forever blocked off from your recruitment- so rest assured, you've just missed something, not Sierra broken it forever.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Krimmydoodle on September 16, 2013, 12:45:40 AM
I'm going through the various BP to events to revise BP requirements for things, but I can't get the events for 13F/14F
Byakuren scrolls
to trigger with obscene amounts of BP on the listed characters.  So... does anyone have any suggestions for characters to try using?
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Wymar on September 16, 2013, 12:53:22 AM
I'unno, when I wrote that I really only checked those two, with every other character that I had out being... well, Komachi and Minoriko who were swimming in BP anyway.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Serela on September 16, 2013, 01:53:53 AM
For the Hina bossfight in Touhou Labyrinth 2; I was streaming it and surprised my viewers by figuring out how to beat her AI/gimmick :3 Done in Hard Mode

You can't debuff her, because she turns them into buffs. You can't give her SIL, TRR, or HVY because she then removes it and gives herself a hefty helping of buffs. And eventually, she uses Biorhythm to debuff herself and your whole party massively, before reversing her debuffs into buffs to annihilate you.

So, when she uses Biorhythm, you inflict her with a status effect, and instead of using Misfortune Reversal to send herself into godmode, she Spins Faster then Usual to remove the status and dispels her debuffs with buffs at the same time. She'll end up with single digit buffs, instead of 30~40%+.

Conveniently, Parsee is both nigh-immune to her (given some MND gear/buffs and a Lucky Horseshoe) and has a move that very reliably inflicts TRR. You can practically just stall her to death with Wriggle Poison and Minoriko or Reimu buffing Parsee occasionally, if you -really- can't keep anyone else alive.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Sahgren on September 16, 2013, 02:48:48 AM
Warning: Character spoiler image.
Synergy run completed! (http://img18.imageshack.us/img18/1250/odvn.png) Screw tactics, I'm overleveled! Now to either hard-mode with different character restrictions, draft against someone, or walk away and play other games until 21F and 22F get added in.

I was originally going to give my impressions of the characters once I was finished, but 1.141 hit and rebalanced the game when I was on 12F.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: ViciousYukkuri on September 16, 2013, 03:27:42 AM
Warning: Character spoiler image.
Synergy run completed! (http://img18.imageshack.us/img18/1250/odvn.png) Screw tactics, I'm overleveled! Now to either hard-mode with different character restrictions, draft against someone, or walk away and play other games until 21F and 22F get added in.

I was originally going to give my impressions of the characters once I was finished, but 1.141 hit and rebalanced the game when I was on 12F.

I recommend taking the break until 21F and 22F, so you don't burn out on the game. Like I did.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Sungho on September 16, 2013, 04:04:51 AM
I'm going through the various BP to events to revise BP requirements for things, but I can't get the events for 13F/14F
Byakuren scrolls
to trigger with obscene amounts of BP on the listed characters.  So... does anyone have any suggestions for characters to try using?

The Japanese wiki mentions that there might be a achievement requirement.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Murakumo on September 16, 2013, 06:32:19 AM
draft against someone
Let's do it if you still want
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Pesco on September 16, 2013, 12:01:23 PM
How do you use Hina for the massive deeps? I've built her pure MND and even with Biorhythm setup against FOEs and the bosses on 6F, she doesn't deal more than 1k.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Anima Zero on September 16, 2013, 12:26:34 PM
Hina:  Misfortune Reversal, Role of Nagashi-bina lv2, build her for pure MAG.  That's really all she needs.  If you give her the Hexer subclass, then Hexer's Conversion is another lovely skill to pick up for her as it basically grants her +2 mp regen per turn thanks to Role of Nagashi-bina lv2...and it only gets stronger the more debuffed she is which, thanks to Misfortune Reversal, will mean she herself is stronger every turn she gets.

As for Pain Flow, its damage is based on how strong Hina's debuffs are (And it does remove Hina's current debuffs when used, keep that in mind). 
Satori
could potentially be a good character to pair up with her if you want to get Hina debuffed quickly without wasting too many of her own turns to do it.

As for me...made it to the 18F relay point.  Managed to get enough achievements (72) to go and challenge
Eiki
.  She was a complete and absolute joke of a fight, that is all.

Compare that to the 18F boss which I only tried to see what it was like.

I think the 18F boss gets the award for "Fastest game over screen seen ever", heh.  Will be doing some grinding here to play catch up with the level I should be for this boss.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Sahgren on September 16, 2013, 03:03:19 PM
Let's do it if you still want

Sorry, I think I'll follow Vicious' suggestion and stop playing for a while. Looking back, the synergy run was completed more by the completionist in me refusing to leave a run stranded at 13F than my drive to play the game. I certainly wouldn't be able to put in another 20-30 hours into the game without burning out completely.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: StativXyw on September 16, 2013, 03:37:16 PM
just beat the final boss on Hard Mode, was easier than i thought... almost felt sorry for using
Flandre and Yukari
in the starting formation.
After that i saved over all 3 of my Hard Mode save files and felt like an idiot afterwards because i realized Hard Mode got "canceled" after beating the last boss... this almost feels like as if i had deleted those files...
I hope this will not be the case when more Floors are added in later patches.

Sorry, I think I'll follow Vicious' suggestion and stop playing for a while. Looking back, the synergy run was completed more by the completionist in me refusing to leave a run stranded at 13F than my drive to play the game. I certainly wouldn't be able to put in another 20-30 hours into the game without burning out completely.

speaking of playtime how long have u guys been playing this game?

currently have 69 hours on my First playthrough and 41 on my Hard Mode
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Serela on September 16, 2013, 03:56:59 PM
Anyone have the partially translated image files to share?

I mean, I guess, honestly, I know what all this stuff is anyway, but it'd be nice
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: MewMewHeart on September 16, 2013, 04:40:48 PM
Beaten
Magatama of Amber Fangs
finally! 
Sakuya and Suika were wrecking it's shit badly, with Sakuya managing to pop off 3 Lunar Clocks while Suika who was buffed thanks to her Missing power self buff while throwing Mount Atlas at it was funny. To make things awesome Sakuya got off 3 Killing Dolls which was enough for Suika to kill it with another mountain. The only thing it did after reducing my HP to 1 was Half moon slash and then decided to spam Earthquake, what?
Also Kasen was tanking like a boss.

Victory Spoiler Warning (http://i670.photobucket.com/albums/vv67/ZoraSmile/MagatamaofAmberFangsvictory_zps1a606890.jpg~original)
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Sahgren on September 16, 2013, 06:09:22 PM
Anyone have the partially translated image files to share?

I mean, I guess, honestly, I know what all this stuff is anyway, but it'd be nice

Do you mean the translation patch or just the images by themselves for editing? You can always find the latest translation patch in the first post of the translation thread. The images are either buried in there too or you'll probably have to bug Bane (or whomever is adding them into the patch) to give you what he's using.

speaking of playtime how long have u guys been playing this game?

currently have 69 hours on my First playthrough and 41 on my Hard Mode

My first playthrough clocked in at 36 hours and the Synergy went for 27.5 hours. I can't recall for the first playthrough, but for the Synergy the only times I really sat down to grind were when I was stuck with just Keine/Chen for the first 5 floors, right before
Yukari
, and for the final boss.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Krimmydoodle on September 16, 2013, 06:59:45 PM
I'm going through the various BP to events to revise BP requirements for things, but I can't get the events for 13F/14F
Byakuren scrolls
to trigger with obscene amounts of BP on the listed characters.  So... does anyone have any suggestions for characters to try using?

The Japanese wiki mentions that there might be a achievement requirement.

It was close.  The actual requirement was a certain number of item drops from battle, but not in any numbers that trigger achievements.

In case anyone's curious, these are the numbers I came up with for assorted BP requirements throughout the game.

4F Chen 50
5F Chen 100
6F Chen 150
7F Chen 200
8F Chen 200


3F Minoriko 100
 
5F Wriggle 120
 
8F Minoriko 200
8F Utsuho 120
 
10F Minoriko 300
10F Nitori 150
 
13F Minoriko 400
13F Cirno 200


Patchouli 300
Meiling 300
Remilia 300
Sakuya 300
FOEs Defeated 30


Komachi 400


11F Nazrin 240
 
13F Nazrin 300
13F Item Drops 150
 
14F Nazrin 400
14F Nitori 200
14F Item Drops 200
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: MewMewHeart on September 16, 2013, 07:15:31 PM
Whoops! Looks like I need to grind a bit before taking on
Tenshi 12F I can barely dent her let alone I tend to buff alot, when I know I'm not supposed to be doing so... due to being a derp and I know full well not to debuff her DEF/MND, but I do it anyway because I R SMRT! Anyway time to grind up and weigh my options on how to tackle this problem.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: jaxter0987 on September 16, 2013, 08:53:01 PM
speaking of playtime how long have u guys been playing this game?

currently have 69 hours on my First playthrough and 41 on my Hard Mode
66 Hours on my first playthrough, 23 hours on my synergy run. I've been taking it easy on the run since
I don't want to grind for Yukari yet.

Whoops! Looks like I need to grind a bit before taking on
Tenshi 12F I can barely dent her let alone I tend to buff alot, when I know I'm not supposed to be doing so... due to being a derp and I know full well not to debuff her DEF/MND, but I do it anyway because I R SMRT! Anyway time to grind up and weigh my options on how to tackle this problem.

Just slapping this here again: Link (http://www.youtube.com/watch?v=V3rLHbkpYMY)

As you can see, I debuffed her like crazy with nearly no repercussions due to Violent Motherland (she didn't use it here but she's used it a few times when I kept fighting her again for her drops)
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Serela on September 16, 2013, 08:58:19 PM
Do you mean the translation patch or just the images by themselves for editing? You can always find the latest translation patch in the first post of the translation thread. The images are either buried in there too or you'll probably have to bug Bane (or whomever is adding them into the patch) to give you what he's using.
patch version (so it'd be img2.dxa or whatnot)

I couldn't find them anywhere in the translation thread and already asked for them there with no response, figured I'd ask here since I know some people who've posted screenshots of their game have been using them.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Sahgren on September 16, 2013, 09:45:32 PM
Here's what I've been using in case you haven't gotten it from the translation thread already. It's a .exe, so just unzip it and throw it into the folder.

http://www.mediafire.com/download/99t12rwon6fs2na/THLabyrinth2_1141_early.rar
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Serela on September 17, 2013, 01:33:56 AM
Nah, I have the translation patch, I'm only asking about the images D: I thought this would be simpler because people have posted pictures of them using 'em ;_;

In other news, took down 6F boss (the one you're not expected to kill) without grinding, hooray! Lv25~ party. I had to retry several times to get good luck on who was targetted for death, but... now I get to feel accomplished, or something.

It took me like half an hour just to revert my party to something normal afterwords ;_; (And a tome of resurrection because my strategy had involved superpumping
Yuugi
who I'm not planning on using again, despite how super cool she is)
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: StativXyw on September 17, 2013, 02:08:39 AM
Nah, I have the translation patch, I'm only asking about the images D: I thought this would be simpler because people have posted pictures of them using 'em ;_;

not sure if this is the thing you are looking for but here it is anyway

http://www.mediafire.com/?9o3vf5xeqoo9dt1
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Serela on September 17, 2013, 02:13:21 AM
not sure if this is the thing you are looking for but here it is anyway

http://www.mediafire.com/?9o3vf5xeqoo9dt1
YESSSSSSS THANK YOU :D
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: DA on September 17, 2013, 04:40:17 AM
Oh hey look 1.150 is out and you can see growth points and other little things like battle points and how much gems you used on that character.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: ViciousYukkuri on September 17, 2013, 05:49:07 AM
It seems that, and this is only going off of running the page through Google Translate and trying to interpret what it says, in this patch they...
-Made it where you can level all your people to a specific level, i.e. level everyone to 100 instead of hitting level all and having to level down some of them (Level Unification)
-Character reset no longer resets Level Up Bonus points, and you can mess with the Level Up Bonus points at the shrine.
-Fixed the bug where the battle bonus didn't reset.
-More BP when the person is out at the end of the level
The rest I can't figure out what it means. Obviously, this could be completely wrong, I mean, Google Translate, and I'm going to mess around and see what I can confirm, but yeah, it's a start.

E: After some quick testing, the battle bonus bug fix is false, but the rest of them are true. You get 1 BP if you are in the party, another 1 if you are on the front line, and yet another 1 if you are on the front line at the end of the battle. Oh, and character reset still resets your Level Up Bonuses.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: ditt93 on September 17, 2013, 07:08:07 AM
Attack command is finally fixed for char with higher magic than attack, the text says magic attack and the damage type is mystic.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Sungho on September 17, 2013, 08:11:38 AM
The menus related to Level-Up Bonuses have small bugs, so I expect a 1.151 patch within the next 24 hours.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: dawnbomb on September 17, 2013, 02:42:55 PM
kinda assumed it woulda been checked by now, but is 21/22F accessible now yet? remember to check for new events on various floors, BP, ect
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Pesco on September 17, 2013, 08:52:51 PM
The functionality and extra character stats info are a godsend in 1.150
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: jaxter0987 on September 18, 2013, 12:54:50 AM
Oh sweet,
MAlice Cannon got reworked and is now so much better! <3

Also, it seems a given characters stat growth rates are 1/10th of their baseline value. This should make it much easier for us to adjust their growths on the wiki as they change.

Time to do some editing.

Edit:
Slightly means ~ 1 point stat change or less. Everything else is greater than 1 point stat change.

Momiji's Attack got buffed and Defense got buffed slightly
Kogasa's Attack got buffed and HP and Defense got buffed slightly
All of Cirno's stats except HP got buffed slightly
Minoriko's Magic got buffed slightly
Nitori's Attack got buffed slightly
Parsee's Mind got nerfed slightly
Aya's HP got buffed and her Attack, Defense, and Mind got nerfed slightly
Utsuho's
Defense got nerfed slightly
Alice's
Defense, Magic, and Speed got buffed slightly
Patchouli's
Mind got nerfed slightly
Eirin's
HP, Attack, Defense, Magic and Mind got nerfed slightly
Reisen's
Speed got buffed
Sanae's
HP, Defense, and Mind got buffed slightly and Speed got buffed
Iku's
Magic got buffed slightly
Suika didn't get any nerfs at all
Sakuya's
Speed got buffed slightly
Kanako's
Defense and Mind got buffed slightly
Yuyuko's
HP and Magic got nerfed slightly, Defense got buffed slightly, and Mind got buffed
Eiki's
Defense and Mind got nerfed

There was a lot of missing Speed growths so I couldn't tell if Speed was changed for the most part.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: MysTeariousYukari on September 18, 2013, 03:12:42 AM
Buffs! Buffs for everyone!

I assume that the 1+ point to those stats is the base, and thus raises the stat growths? Cool :o

Now... anyone got an idea what that would add up to over 20 levels or so?
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: MewMewHeart on September 18, 2013, 03:19:05 AM
Why buff
Sakuya's
speed when if she pops off a
Triple Lunar Clock with her double attack ability it'll make things more crazy?
I guess I can't complain though...
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: jaxter0987 on September 18, 2013, 03:21:28 AM
I assume that the 1+ point to those stats is the base, and thus raises the stat growths? Cool :o

Now... anyone got an idea what that would add up to over 20 levels or so?
The point changes I mentioned are the changes to the rate of growth. For example, instead of getting 12.4 HP per level, Aya now gets 13.6 HP per level. These changes wouldn't be noticed in the beginning of the game, but they become more prominent when you start factoring in Voile and the special item boosts later in the game, which also affects growth rates it seems. I'd imagine that having a higher base growth rate means that raising the growth rate even further with Voile and items becomes easier, like how level-up bonuses become more meaningful the more they're stacked.

Example (https://dl.dropboxusercontent.com/u/69830990/Stuffs/Example.PNG) One thing to note is that they did lower how effective Voile boosts were but you can still see how a slight change in stat growth affects the character. Reason I'm using 1.13 is because the transition from 1.13 to 1.141 was the balance patch. 1.141 to 1.150 doesn't seem to have affected the characters. Its more of a bug fix and new feature patch it seems.
Why buff
Sakuya's
Speed when if she pops off a
Triple Lunar Clock with her double attack ability it'll make thing more crazy.
It's a very slight Speed buff. Not enough to make her overly powerful. Not sure why she got the buff though, as I felt she was fast enough as it is. It might even be just an error while editing her growth values on the wiki given the slight change.

Edit: Aww, they fixed Magic Filling so that its not hilariously broken anymore. Am also disappoint that
Byakuren's buff copying spell doesn't copy Magic Filling over
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Murakumo on September 18, 2013, 04:48:42 AM
Does
MAlice cannon
works only if another user in reserve party? How about them both being in the front row?

And Hina not receiving nerfs :wat: She surely avoided that misfortune

EDIT. OHKO? vs Mokou (http://www.youtube.com/watch?v=xq9i_KpjCQo)
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: jaxter0987 on September 18, 2013, 05:27:39 AM
Does
MAlice cannon
works only if another user in reserve party? How about them both being in the front row?

And Hina not receiving nerfs :wat: She surely avoided that misfortune

EDIT. OHKO? vs Mokou (http://www.youtube.com/watch?v=xq9i_KpjCQo)
It works as long as the other user is in the party as well, active or reserve.

Psh, I unofficially OHKO'd Mokou already. I'd be impressed if that was Hardmode. Derp it is Hardmode.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Sungho on September 18, 2013, 06:19:55 AM
No, [spolier]MAlice cannon[/spolier] works only when the other person is in reserve.
Not exactly meaningful, but Marisa still benefits from the speed boost even when both people are in reserve.

Hina's Misfortune Reversal is strange.
She doesn't get a increase in SPD only when she has a -50% SPD debuff, but it works when she has less than -50%.

EDIT:
Marisa's [spolier]MAlice cannon[/spolier] activates when someone in the front row receives a turn while the condition is satisfied.
It deactivates when someone in the front row receives a turn while the condition isn't satisfied.

Which results in bizarre behavior when you switch in or out the other character, or at the start of battle

I think it goes the same for all passive skills. Although only SPD-related skills really matter.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Kirin no Sora on September 18, 2013, 06:27:50 AM
Edit: Aww, they fixed Magic Filling so that its not hilariously broken anymore. Am also disappoint that
Byakuren's buff copying spell doesn't copy Magic Filling over

Wait, how was Magic Filling broken? Also,
Byakuren's buff copy spell could do that before? How odd.

Attack command is finally fixed for char with higher magic than attack, the text says magic attack and the damage type is mystic.

Well, that's certainly interesting to hear. I guess having a MAG stat driven attack of the physical element would of been too much to hope for, huh?

In any case, the magic attack being MYS element is a good thing for Marisa, as her "Magic Training" skill will strengthen that a bit. Come to think of it, doesn't
Iku
have skills related to the Attack Command?

One more thing: why doesn't the attack spells for the subclasses have anything written in their Damage Formula section? No indication of Attack, Magic, or Composite at all. I know that it's nitpicking and I'm sorry if I sound rude, but that does seem strange that nothing is written in those places...
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: ViciousYukkuri on September 18, 2013, 07:03:50 AM
One more thing: why doesn't the attack spells for the subclasses have anything written in their Damage Formula section? No indication of Attack, Magic, or Composite at all. I know that it's nitpicking and I'm sorry if I sound rude, but that does seem strange that nothing is written in those places...

Vicious related oversight from him totally being lazy. Filling those in now...Done.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Kirin no Sora on September 18, 2013, 07:32:44 AM
Vicious related oversight from him totally being lazy. Filling those in now...Done.

Thanks. That means a lot to me, it really does.

Also, I noticed that some of the attacks in the character's spells say that they inflict Slow(I first noticed this with Cirno's spells, there may be more like this for other character's spells as well). Now, I remembered from before that Slow is supposed to mean Heavy, but it would be nice if it was written as "May Inflict Heavy"(unless said "Slow" effect is actually a debuff instead) rather than Slow, for the sake of consistency and to avoid confusion, yes?

Edit: I just noticed this in the gameplay section under Status Resistances...
Quote
Heavy: Allies cannot be switched out. Enemies suffer reduced Speed, Mind and Defense as well as reduced Status Resistance.

Reduced Status Resistance? That's new. Figured that I should point that out, to see if it is in fact true.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: ViciousYukkuri on September 18, 2013, 07:54:53 AM
Thanks. That means a lot to me, it really does.

Also, I noticed that some of the attacks in the character's spells say that they inflict Slow(I first noticed this with Cirno's spells, there may be more like this for other character's spells as well). Now, I remembered from before that Slow is supposed to mean Heavy, but it would be nice if it was written as "May Inflict Heavy"(unless said "Slow" effect is actually a debuff instead) rather than Slow, for the sake of consistency and to avoid confusion, yes?

Edit: I just noticed this in the gameplay section under Status Resistances...
Reduced Status Resistance? That's new. Figured that I should point that out, to see if it is in fact true.

The Slow thing refers to Speed Debuff. Don't know why its only on Cirno, changing that now...
And, if I remember correctly, the thing about Heavy is wrong. The lowering of defense and mind was a bug that was fixed in 1.40. Not sure about the status resist thing though.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Kirin no Sora on September 18, 2013, 08:07:33 AM
Thanks, Yukkuri.

There's something that I want to bring up from earlier, mainly this post...

I actually tried that but it seems like High-Level Treatment doesn't trigger when using Prayer of Recovery, it only works when you use Prayer of Good Health (second spell you learn from Healer subclass which only cures ailments)

This... actually doesn't make a lot of sense. High-Level Treatment gives a chance to heal any status ailment when using a healing spell. I would've presumed that a spell that already removes status ailments, but not restore HP, would technically not count towards activating this skill, but apparently I seem to be mistaken. It's rather odd that High-Level Treatment works with the status healing spell of the Healer subclass, but not the HP healing one of the same subclass. A bug perhaps?
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: ilyanna on September 18, 2013, 04:55:48 PM
Hi, first time poster, long time lurker here.  I have a quick question:  I'm having issues leaving floor 12 (mainly I can't figure out where to recruit Suwako).  I've beaten Tenshi, and have recruited every character up to Tenshi, with the exception of Suwako and Aya (I managed to miss an event early in the game, and honestly can't figure out where it was).  The only places I haven't mapped on the floor is the area behind the rocks near Tenshi (which I need both goddesses to get past).  Also, this is my map (I've since popped past the 60 achievement rock, which currently has nothing behind it) http://i.imgur.com/In8P6lo.png

Edit: Nevermind, I figured it out.  I didn't speak to Suwako on F10 after I recruited Kanako, which triggered a couple more events.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: MewMewHeart on September 18, 2013, 05:10:30 PM
Dear Jax, that was the best idea ever for using the switch method for
Tenshi 12F
.

Warning Spoilers:

The Results. (http://i670.photobucket.com/albums/vv67/ZoraSmile/Thatthingcalledswitching_zps3b71e97a.jpg~original)

The MVP. (http://i670.photobucket.com/albums/vv67/ZoraSmile/SuikaforMVP_zps59408794.jpg~original)

Revenge is so sweet, thank you Jax.  :D
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Fishin on September 18, 2013, 05:53:17 PM
Utsuho's
Defense got nerfed slightly
Ouch, if anything she needed a buff.

Title: Re: Labyrinth of Touhou 2 - 11F
Post by: jaxter0987 on September 18, 2013, 08:00:55 PM
No,
MAlice cannon
works only when the other person is in reserve.
Not exactly meaningful, but Marisa still benefits from the speed boost even when both people are in reserve.

Hina's Misfortune Reversal is strange.
She doesn't get a increase in SPD only when she has a -50% SPD debuff, but it works when she has less than -50%.

EDIT:
Marisa's
MAlice cannon
activates when someone in the front row receives a turn while the condition is satisfied.
It deactivates when someone in the front row receives a turn while the condition isn't satisfied.

Which results in bizarre behavior when you switch in or out the other character, or at the start of battle

I think it goes the same for all passive skills. Although only SPD-related skills really matter.
Aww so it was just bizarre behavior when I had both out with the it activated... Still it's better than the way it was before.

Anyone know if the Speed related bug for Synergy skills has been fixed or not? I vaguely recall that a majority of them don't have a working Speed buff.
Wait, how was Magic Filling broken? Also,
Byakuren's buff copy spell could do that before? How odd.
It was broken before because the buff never decayed. Now it properly decays like other buffs and instead of being able to just slap it on someone that's always in the active party
Byakuren in my case
and be done with it, I actually have to re apply the buff. I called it broken but it definitely is not game breaking like Diva is. The wiki says that there's no apparent benefit from leveling, but I think that leveling the skill up would reduce the rate at which it decays. Seems to make the most sense but I haven't tested it yet.

I don't know if it ever could do it before. I was just commenting that I noticed it doesn't do it now. Reason I noticed this now was because Magic Filling actually decays so I'd be able to see the difference.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Sungho on September 19, 2013, 12:15:16 AM
The JPN wiki says Chireiden Party and Residents of Koumakan got their SPD buffs fixed.

Small was quite a understatement.
Using the 'Unify Party Level' doesn't change the skill points and level-up bonuses properly.
Which means repeating 'Unify Party Level' : Lv. 1 and 'Level Up Everyone' will net you gratuitous amounts of skill points and level-up bonuses.

In addition to this, when you press cancel in the 'Distribute Level-Up Bonuses' menu, the change in stock will be saved, but the bonuses in the character won't be saved.
Which means simply repeating withdrawing bonuses in the menu and pressing cancel will net you gratuitous amounts of level-up bonuses.

I think it's taking a long time to release a quick patch just because fixing the mess caused by these bugs isn't exactly easy.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: woghddla on September 19, 2013, 03:47:45 AM
SO, Murakumo and I are going to face off in a Hard Mode Draft Run of LoT2  :]
We'll be banning shortly starting with myself... and for my first ban I'll pick
Suika
!

started a new thread, so we should be ready to go soon...
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: homing curvy laser on September 19, 2013, 09:23:30 AM
And there's our 1.151.
Quote
■ver1.151パッチでの主な修正点、変更点
「パーティ全員のLv統一」使用時にスキルポイント、LvUPボーナスに異常が発生するバグなどを修正。
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Raijinrage on September 19, 2013, 09:37:49 AM
And there's our 1.151.

Probably that lvl up bonus points bug fix. Took them awhile to release it though
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Cogwheel on September 19, 2013, 09:43:55 AM
Probably that lvl up bonus points bug fix. Took them awhile to release it though

Correct. While I'm here, some 1.150 things that haven't been translated. Some accuracy/evasion-affecting skills that previously weren't working now do. No idea which this refers to. In addition, all party members, whether in reserves or on the front line, now receive an additional battle point at the end of each battle.

Nice choice on the avatar, by the way; second best boss from Tempest, I'd say. I finished up a series of notes (no coded translation, I barely understand computers at all) translating the gameplay so it should be more easily playable, do you think I should post them somewhere?
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Raijinrage on September 19, 2013, 09:50:04 AM
Nice choice on the avatar, by the way; second best boss from Tempest, I'd say. I finished up a series of notes (no coded translation, I barely understand computers at all) translating the gameplay so it should be more easily playable, do you think I should post them somewhere?

Thanks! And you probably should post em somewhere. I'm still not sure what the various weather effects do and I also want to know the conditions on how to activate the bosses Alternate spells.

Also the accuracy thing is for Momiji's skill "Tengu's Watchful Eye"
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Validon98 on September 19, 2013, 10:58:32 AM
This patch not only fixes the "Lv. Up Unification" option bug (as the description itself says it does), but it also lets you access the bonus points menu even if each character is at 0 level up bonus points. That's pretty nice, considering it felt kind of dumb that you couldn't reorganize your level up points when they were all distributed out. ^^;
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: qazmlpok on September 19, 2013, 12:31:41 PM
So is 1.51 stable, or is it still fairly buggy?
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: ditt93 on September 19, 2013, 04:33:15 PM
So I was wondering if anyone was able to beat Tenshi the 2nd round on 9F
I found http://www.youtube.com/watch?v=TLSvZIdPVkE (http://www.youtube.com/watch?v=TLSvZIdPVkE)
 which then makes me wonder if this is possible in hard mode without poison and 2 instant attack
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Kirin no Sora on September 19, 2013, 04:48:35 PM
Hi, all. Got something to note about the wiki...

1) Hina's skill is written as "Swiftly crossing our fingers" in the skill list, but the character overview section of her profile calls it "Engacho Guard". Which one is it supposed to be, if I can ask?

2)
Iku's
character overview section states that some of her skills are ineffective due to the Attack command only drawing from the Attack stat(a bug, in other words). If I remember correctly, that bug had been fixed in the latest patch, yes?

Anyways, I hope that reporting that helps people out.

Edit: Oops! Forgot to put certain stuff into spoilers...  :blush: :blush: :blush:
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Anima Zero on September 19, 2013, 05:24:00 PM
Made it to 20Fs relay point before the final boss.  Didn't have much problem getting here to be honest.  With literally 30-40 minutes of preparation (swapping characters/equipment/whatever), I more or less owned the 18F boss with minimal trouble.

20F bosses...one on the west side took a few tries because of some nasty nukes (And starting off with a LOVELY move if I do say so myself).  The one on the east side?  Weak to dark.

You know what that means.  Hina + Pain Flow = 200k damage to the boss...and she wasn't even fully debuffed either, heh.  I did pour a ton of points into her MAG though (lv235 I think it is now) as well as giving her some equipments with high MAG bonuses.

Time to start doing some serious grinding with the southern 20F enemies.  12k exp and 2k money roughly per easy battle?  Worth it!  When
Meiling, Remilia, Sakuya, and Patchouli
can absolutely rip through any of the 20F enemies with minimal effort.

Oh yeah, I also got
Flandre
.  Not a hard fight at all.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: jaxter0987 on September 19, 2013, 06:40:59 PM
Hi, all. Got something to note about the wiki...

1) Hina's skill is written as "Swiftly crossing our fingers" in the skill list, but the character overview section of her profile calls it "Engacho Guard". Which one is it supposed to be, if I can ask?

2)
Iku's
character overview section states that some of her skills are ineffective due to the Attack command only drawing from the Attack stat(a bug, in other words). If I remember correctly, that bug had been fixed in the latest patch, yes?

Anyways, I hope that reporting that helps people out.
You should probably ask the translation thread on that. I personally liked the sound of Engacho Guard more than Swiftly Crossing Our Fingers (way too literal imo) but it was currently translated that way in the partial translation patch so... yeah.

That bug should have been fixed but I haven't been able to confirm that her skills work so I was hesitant to edit the wiki.
So is 1.51 stable, or is it still fairly buggy?
Seems like 1.151 is stable, though maybe you should give it at least a day for us to find out if there are any glaring bugs.

Also, forgive me for being an idiot but
Eirin's
and
Meiling's
HP didn't get buffed. I forgot I had the First Aid Kit item on them...
Eirin
literally got nerfs all around.

Edit: Due to the change in the number of skill points required for Nitori's,
Ran's
and
Eirin's
Cooling Down skill (from 5 to 12), you could end up with additional skill points if you had the skill already leveled before switching over to this patch.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Sahgren on September 19, 2013, 07:32:39 PM
After a bit of testing, only the counter for
Iku's
skills seems to be working. At 15365 magic, Iku's attack did ~70 against the
super high defense butterfly on 20F
with and without the 80% defense ignore, but the counter did go off when she took a magic attack. It just seems to be picky about what it counts as a magic attack and what doesn't.

Though it doesn't really matter since her attack/magic is crap if you decide to take advantage of her buffs and bulk to build her as a very survivable support.

Edit: Quick question though. Does the basic attack for casters still target defense? Cause if it targets mind,
Iku's
ability to ignore defense with attacks really doesn't amount to anything even if it does get fixed.

Edit 2: Also looks like they didn't get around to fixing having the framerate drop if you have any other big windows open. Oh well.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: jaxter0987 on September 19, 2013, 07:43:18 PM
After a bit of testing, only the counter for
Iku's
skills seems to be working. At 15365 magic, Iku's attack did ~70 against the
super high defense butterfly on 20F
with and without the 80% defense ignore, but the counter did go off when she took a magic attack. It just seems to be picky about what it counts as a magic attack and what doesn't.

Though it doesn't really matter since her attack/magic is crap if you decide to take advantage of her buffs and bulk to build her as a very survivable support.

Edit: Quick question though. Does the basic attack for casters still target defense? Cause if it targets mind,
Iku's
ability to ignore defense with attacks really doesn't amount to anything even if it does get fixed.
I'm pretty sure the Attack command always targets enemy defense regardless of which stat it scaled from. I recall reading that somewhere in this thread but I couldn't find it after a quick look. I have no idea where I got the idea but that's what I figured. Or maybe I'm just blind.

Edit: I never actually tried attacking with casters before. Seeing Marisa do 20k with just a basic attack was great.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Sungho on September 20, 2013, 12:19:28 AM
Normal Attacks based on MAG targets enemies' MND.
Iku's
ability, along with Kaguya's,
Eirin's
, and
Reisen's
ability.
The Japanese description says 防御性能(Defensive Capabilities), so if the description is correct, it reduces both DEF and MND.
If the description is correct.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Earthsiege on September 20, 2013, 12:58:56 AM
Normal Attacks based on MAG targets enemies' MND.

Correct you are. Not sure if I like that or not, since it doesn't have that "anti-mage" feel to it. Meh, nobody uses it on a regular basis anyway.


Would have been hilarious to see
Patchy or someone swat the Great Intellect's double-digit Defense with a regular attack.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: MewMewHeart on September 20, 2013, 01:01:31 AM
Would have been hilarious to see
Patchy or someone swat the Great Intellect's double-digit Defense with a regular attack.
I would so, laugh if it was on Youtube.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Sahgren on September 20, 2013, 06:00:58 AM
I'm getting the feeling that
Tenshi's Sword of Scarlet Perception attack and Owner of the Sword of Scarlet Perception skill got buffed and fixed respectively. The attack was more consistently removing buffs, and I was noticing times where the attack would remove some buffs before the animation, then remove some more after the attack, which I think was the skill at work. All in all makes her considerably more useful than before.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Kirin no Sora on September 20, 2013, 12:06:45 PM
You should probably ask the translation thread on that. I personally liked the sound of Engacho Guard more than Swiftly Crossing Our Fingers (way too literal imo) but it was currently translated that way in the partial translation patch so... yeah.

Thanks, I'll go ask in that thread then.

Also, a quick question: The "counter with a Normal Attack" skill(Physical for Yuugi, Magic for
Iku
). I remember that there are skills in the subclasses that change how said Normal Attack worked(hit all targets for Monk, damage increase for Warrior and Sorcerer, etc.), and I want to know if they actually trigger when the counter skill is triggered. That sort of knowledge would be very nice to know(especially since if it is so, it would actually be a problem, as the Normal Attack altering skills cost 1 MP per use, and thus turn said counter skills into an MP sink from enemy attacks).

Edit: Um, where is the translation thread, exactly?
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Serela on September 20, 2013, 02:15:15 PM
Translation Thread: http://www.shrinemaiden.org/forum/index.php/topic,15439.180.html

I think Swiftly Crossing Your Fingers is a pretty cool sounding name, and on the other hand... um... how many people even know what Engacho means? Not only that, when I googled I got some spanish word that means Pegs, so I'm not sure even -I- know what it means after trying to find out :T So there's that too.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Sungho on September 20, 2013, 02:52:20 PM
The counter skills are weird.
They are separate skills from Normal Attacks, always Magic / MYS for
Iku
, regardless of what the higher stat is.
(Although I couldn't check with Yuugi, I'm sure it's always Direct / PHYS)

It seems that it doesn't receive any benefits Normal Attacks receive from skills from subclasses.

Iku's Heaven's Hagoromo
doesn't seem to be working now, so I can't say anything about it.


The translation thread is in located in 'Touhou Projects', child board of 'Rika and Nitori's Garage Experiments'.

About Engacho, it was translated to Warding Away Bad Luck in th125, Hina's title.


Completely unrelated, when can we stop using spoiler tags for characters that appear over 6F?
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Anima Zero on September 20, 2013, 03:56:09 PM
Grinding on 20F...so fun, heh.  Even took a little detour back to 16F to nail the FOE there with its crazy high hp regen capabilities.  Everyone's at least lv100 now, if not higher.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: MewMewHeart on September 20, 2013, 04:11:58 PM
The
Glowing Azure Giant
is a pain... I was so close to killing it and my damage dealers decided to do the flop. Any ideas on how to tackle this problem?
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Sahgren on September 20, 2013, 04:44:57 PM
There isn't a lot to that fight besides removing the buffs as quickly as possible via debuffs or straight buff removal and being careful not to lose damage dealers to the AoEs. It's a lot like the
12F Magatama
fight, but with the need of a tank with a metric ton of health and/or physical resistance and a way to handle opposing buffs.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Wymar on September 20, 2013, 06:27:25 PM
It took me half a dozen  tries until I finally managed to get rid of its debuffs. In the end I only had Komachi and Aya left, dealing some measly WND damage until it finally decided to drop dead.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: jaxter0987 on September 20, 2013, 06:35:48 PM
There isn't a lot to that fight besides removing the buffs as quickly as possible via debuffs or straight buff removal and being careful not to lose damage dealers to the AoEs. It's a lot like the
12F Magatama
fight, but with the need of a tank with a metric ton of health and/or physical resistance and a way to handle opposing buffs.
I had Komachi stall until the buffs decayed on its own completely on my first play through. And in my synergy run, it was a mixture of
Eirin's self sustain with Hourai Elixir
and
Reisen's Discarder
that helped me get rid of the buffs. I still had an absurd amount of trouble on both play throughs though (I hadn't given Komachi the Healer subclass for self sustain yet so I switched in healers which sometimes ended up dying).
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: MewMewHeart on September 20, 2013, 07:37:43 PM
Is it bad I got
Byakuren
early? She was helping heeps alot with the fight, until shit went out the window, I almost had it until it decided to troll me.

Well good news is I compensated my defeat at the
Azure Giant's hands
beating the
Hell Dragon FOE
which makes me happy.

Edit: I think I over fed
Byakuren
buffs when I went to fight the
Azure Giant
again.

Warning Spoilers:

Oops. (http://i670.photobucket.com/albums/vv67/ZoraSmile/Whoops_zps91292622.jpg~original)

The
Azure Giant and  his last moment (http://i670.photobucket.com/albums/vv67/ZoraSmile/AzureGiantlastbreath_zps87c967be.jpg~original)
before
Namusan struck him down with the power Buddhism.


Azure Giant drops. (http://i670.photobucket.com/albums/vv67/ZoraSmile/Dropsforthewins_zpsadd0ec14.jpg~original)

Also Aya was grazing Rasetsu Fist like a boss ALL the misses in the world!
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: jaxter0987 on September 20, 2013, 09:50:59 PM
Azure Giant drops. (http://i670.photobucket.com/albums/vv67/ZoraSmile/Dropsforthewins_zpsadd0ec14.jpg~original)
I wish I had that kind of luck with
Yukari
. I kept re fighting her so she drops everything but every single time, she just decides to not drop either Star of Elendil or Washboard Set...

I ended up just keeping the run that got me Star of Elendil instead of trying to get both. Fought her ~10 times and I'm getting tired of getting raped by her on occasion just because she decides to spam Black Universe.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Raijinrage on September 20, 2013, 10:05:09 PM
I wish I had that kind of luck with
Yukari
. I kept re fighting her so she drops everything but every single time, she just decides to not drop either Star of Elendil or Washboard Set...

I ended up just keeping the run that got me Star of Elendil instead of trying to get both. Fought her ~10 times and I'm getting tired of getting raped by her on occasion just because she decides to spam Black Universe.
You could just get the washboard set instead.
There's an enemy on the 20th floor which drops Star of Elendils.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: MewMewHeart on September 20, 2013, 10:21:41 PM
I wish I had that kind of luck with
Yukari
. I kept re fighting her so she drops everything but every single time, she just decides to not drop either Star of Elendil or Washboard Set...

I ended up just keeping the run that got me Star of Elendil instead of trying to get both. Fought her ~10 times and I'm getting tired of getting raped by her on occasion just because she decides to spam Black Universe.
I was pretty much underleveled which probably got me the bonus. o.o

Speaking of
Yukari
any ideas on beating her because she won't stop breaking the law.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: jaxter0987 on September 21, 2013, 03:21:47 AM
You could just get the washboard set instead.
There's an enemy on the 20th floor which drops Star of Elendils.
Star of Elendil > Washboard Set
And both items drop from 20F. Washboard Set even has a higher drop rate AND you're more likely to be grinding in the second part of 20F anyway which is where you can get it, should you need it.
I was pretty much underleveled which probably got me the bonus. o.o

Speaking of
Yukari
any ideas on beating her because she won't stop breaking the law.
I'm ~6 levels underneath the Challenge Level for
Yukari
. She just refused to drop both.

I'd offer advice except I don't really have any to offer. Look at the wiki for that fight I guess if you haven't already.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Gesh86 on September 21, 2013, 12:36:48 PM
Got to say, the fights against
the Goddess of Fertility and the Three Orbs
are simply genius. The tinkering I had to do to win (especially against the latter)! The combat in LoT2 is so much less straightforward than its predecessor's.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Cogwheel on September 21, 2013, 01:23:59 PM
Got to say, the fights against
the Goddess of Fertility and the Three Orbs
are simply genius. The tinkering I had to do to win (especially against the latter)! The combat in LoT2 is so much less straightforward than its predecessor's.

On the latter: "Hahaha I'm going to heal foreve-" "So you're saying I need to kill you in one turn."

Subtlety is dead. Subtlety remains dead, and we have killed it.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: MewMewHeart on September 21, 2013, 06:59:14 PM
Hey Jax you might hate me for this I just beaten
Yukari (http://i670.photobucket.com/albums/vv67/ZoraSmile/Yukarilastbreath_zpsfc20f75e.jpg~original)
and...

Spoilers:

Look at my drops! (http://i670.photobucket.com/albums/vv67/ZoraSmile/LuckyYukaridrops_zps3496fb01.jpg~original)


This fight was brought to you by
Namusan and Ran
buffs:

While Suika threw mountains! (http://i670.photobucket.com/albums/vv67/ZoraSmile/RunningonNamusanbuffs_zps0f6666fe.jpg~original)

Yuka was happy!  (http://i670.photobucket.com/albums/vv67/ZoraSmile/Yukasbuffs_zpsa4fc9125.jpg~original)

Edit: In other news I just got
Flandre
and it only took me one try.

I would like to thank Aya,  Kaguya,
Yukari
, and
Byakuren
for their help and contribution in this battle.[/spoiler]

Results:

Flandre's last stand. (http://i670.photobucket.com/albums/vv67/ZoraSmile/FlandreLastBreath_zpsb0a0941d.jpg~original)

The drops! (http://i670.photobucket.com/albums/vv67/ZoraSmile/Flandredrops_zps0d413941.jpg~original)
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Anima Zero on September 22, 2013, 12:54:57 AM
Halfway to the 2.4m in money I need to get past a rock on 20F.  Pretty quick when I can one or two shot the 20F mobs that have the high exp/money payouts.

Oh yeah, there was the matter of an enemy weak to dark on 20F that ate a 500k Pain Flow from Hina.  She was fully debuffed this time.  I fear for the final boss's safety, heh (Which I will be taking on at the challenge level just because).  Think she had around 20k magic and Pain Flow maxed out, not 100% sure.

I can only imagine how much more damage it'd dish out with passives that boost dark damage (Parsee, that means you) and damage versus certain enemy types.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: jaxter0987 on September 22, 2013, 03:31:58 AM
Finally uploaded and annotated my
Yukari
fight video (http://youtu.be/Tsq21zmx0Aw).

Wish the partial translation patch was up to the most current patch, but it can't be helped thanks to the major level up bug Sungho mentioned.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: MewMewHeart on September 22, 2013, 03:44:30 AM
Finally uploaded and annotated my
Yukari
fight video (http://youtu.be/Tsq21zmx0Aw).

Wish the partial translation patch was up to the most current patch, but it can't be helped thanks to the major level up bug Sungho mentioned.
Didn't it get fixed in patch 1.151 or is it still there?
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Serela on September 22, 2013, 04:06:19 AM
Didn't it get fixed in patch 1.151 or is it still there?
It's fixed, but the latest version of the english patch is still 1.141

They couldn't start working on the eng.patch for the newer version until the fix came out, which didn't happen for a few days (no point porting the patch up to an unstable version that's getting obseleted ASAP)
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: MewMewHeart on September 22, 2013, 04:08:22 AM
It's fixed, but the latest version of the english patch is still 1.141
Thought so as much. Thanks Serela.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: ridesdragons on September 22, 2013, 07:21:52 AM
It's fixed, but the latest version of the english patch is still 1.141

aww, just as I was getting excited for my new game and reading about the partial translation lol. While I could play blind (well partially blind, I can read hiragana and katakana, and a few kanji), I don't really like playing without understanding what's going on *sigh*. though maybe it might not take long for that update to happen, I don't know, I just started here lol. (btw nice to meet you all)
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: jaxter0987 on September 22, 2013, 10:16:20 AM
aww, just as I was getting excited for my new game and reading about the partial translation lol. While I could play blind (well partially blind, I can read hiragana and katakana, and a few kanji), I don't really like playing without understanding what's going on *sigh*. though maybe it might not take long for that update to happen, I don't know, I just started here lol. (btw nice to meet you all)
Playing with the 1.141 patch works just fine, since the saves work for all versions it seems. For my the last boss fight I had, I re-speced my characters in the 1.141 patch so it'd be easier (even though I would know pretty much all the skills just by looking at the description in Japanese) and then played in the 1.151 patch.

Also, we've been calling them patches, but they're not really patches when you're downloading a whole new executable.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: gitaaa on September 22, 2013, 01:33:12 PM
Is there a rough estimate as to when this game's translation will be completed? If it will be finished in like, 2 or 3 months I'll just stop playing for now and wait for it. Checking the wiki every now and then feels a little awkward.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: StativXyw on September 22, 2013, 06:29:49 PM
Is there a rough estimate as to when this game's translation will be completed? If it will be finished in like, 2 or 3 months I'll just stop playing for now and wait for it. Checking the wiki every now and then feels a little awkward.

latest English patch can always be found here
http://www.shrinemaiden.org/forum/index.php/topic,15439.0.html

http://www.mediafire.com/?d4gh7ogxr344a9d
^latest patch for ver1.151

story is not translated yet but almost everything else is so its very playable
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Kuilfrayt on September 22, 2013, 06:57:31 PM
There is missing translation for some special items and main equipment because they changed their effects. Now, instead of increasing the growth value of a character's stat, it will increase its base value.
The reset option in the Magic Library now only specifies that it will only reset Skill points (I don't know if it really works that way) (Tested, it does only now remove your skill points, not the level up bonuses)

Is there a rough estimate as to when this game's translation will be completed? If it will be finished in like, 2 or 3 months I'll just stop playing for now and wait for it. Checking the wiki every now and then feels a little awkward.
I can't give you a good estimate, while it is playable with system, menu, abilites, spells stuff translated, dialogues and story will easily take months to complete with me and Regal still learning the language.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Cogwheel on September 22, 2013, 07:28:46 PM
I can't give you a good estimate, while it is playable with system, menu, abilites, spells stuff translated, dialogues and story will easily take months to complete with me and Regal still learning the language.

...Maybe I ought to step in, now that my life is blowing up slightly less. Let me get back to you in a few days on that, but it's probably doable. I'm rather fond of the story, by fangame standards.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: ridesdragons on September 22, 2013, 07:48:00 PM
Playing with the 1.141 patch works just fine, since the saves work for all versions it seems. For my the last boss fight I had, I re-speced my characters in the 1.141 patch so it'd be easier (even though I would know pretty much all the skills just by looking at the description in Japanese) and then played in the 1.151 patch.

Also, we've been calling them patches, but they're not really patches when you're downloading a whole new executable.

ok, but how do I downgrade my version? is that patch located on the main website?
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Sahgren on September 22, 2013, 10:55:16 PM
The executables found in the first post of the thread that Stativ linked to will automatically run the game on the version that they're listed under. No need to downgrade the rest of the files.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: ridesdragons on September 23, 2013, 06:53:22 AM
The executables found in the first post of the thread that Stativ linked to will automatically run the game on the version that they're listed under. No need to downgrade the rest of the files.
at 1st I was confused as to what you were talking about, then I realized what I downloaded was "current translation files" and what should've been downloaded was "current translation patch" lol
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Kirin no Sora on September 23, 2013, 08:34:19 AM
Hi, guys. I just had a thought about something.

Since I asked about Rinnosuke's First Aid earlier, I realized something. Maybe it would make some sense to ask about what each of the HP healing spells that the various characters have scale from(Magic, Attack, or both), and if it could be written into the wiki somehow. It would be nice to know how each of them scales from, so that people know what strengthens its effect and what doesn't...
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: gitaaa on September 23, 2013, 09:43:00 AM
I can't give you a good estimate, while it is playable with system, menu, abilites, spells stuff translated, dialogues and story will easily take months to complete with me and Regal still learning the language.
Ah. Guess I'll just wait and keep playing then.

More power to the translation team, you guys are doing God's work.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Sungho on September 23, 2013, 11:03:57 AM
Hi, guys. I just had a thought about something.

Since I asked about Rinnosuke's First Aid earlier, I realized something. Maybe it would make some sense to ask about what each of the HP healing spells that the various characters have scale from(Magic, Attack, or both), and if it could be written into the wiki somehow. It would be nice to know how each of them scales from, so that people know what strengthens its effect and what doesn't...
You could always test it out for yourself. It's part of the game.
Theses numbers are approximate values. Obviously they might not correct, so don't put them in the wiki or anything.

Reimu = 0.66*MAG
Rinnosuke = 0.2*ATK + 0.2*MAG
Rumia = 0.33 * MAG
Minoriko = 1.8*MAG
Prayer of Recovery = 1.2*ATK + 1.2*MAG
Eirin = 50% HP
Sanae = 1.25*MAG
Yuuka = 10% HP


Although it was from version 1.131, I did manage to reach the final boss without using any money on the library,
(missing out two characters,)
without using subclasses, and beating every boss below the challenge level. (I also didn't use
Byakuren and Eiki
, if that means any.)
This game really isn't hard at all.

Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Kirin no Sora on September 23, 2013, 03:09:25 PM
You could always test it out for yourself. It's part of the game.
Theses numbers are approximate values. Obviously they might not correct, so don't put them in the wiki or anything.

Reimu = 0.66*MAG
Rinnosuke = 0.2*ATK + 0.2*MAG
Rumia = 0.33 * MAG
Minoriko = 1.8*MAG
Prayer of Recovery = 1.2*ATK + 1.2*MAG
Eirin = 50% HP
Sanae = 1.25*MAG
Yuuka = 10% HP


Thanks for that, Sungho.
Although you kinda forgot Meiling's healing spells in that list. Come to think of it, I actually don't know what happens when you level either of Meiling's spells up either. Does Healer gain the ability to heal more ailments from leveling?

Sorry if I'm constantly asking a storm of questions. I actually am trying to find a way to get the game itself, but I have no idea where to begin... (I feel so embarrassed about this...  :blush: :blush: :blush:)
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Sungho on September 23, 2013, 03:56:37 PM
I forgot she had healing spells, and the fact that she even existed.

Theses numbers are approximate values. Obviously they might not correct, so don't put them in the wiki or anything.
Meiling
Colorful Rain : 0.4*ATK + 0.4*MAG
Healer : 0.15*ATK + 0.15*MAG (I'm not really sure about this)

I don't know what happens if you level the spells up. The descriptions of the skills offer nothing on that part.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Serela on September 23, 2013, 05:01:11 PM
Although it was from version 1.131, I did manage to reach the final boss without using any money on the library,
(missing out two characters,)
without using subclasses, and beating every boss below the challenge level. (I also didn't use
Byakuren and Eiki
, if that means any.)
This game really isn't hard at all.
1.4 made bosses harder, although I'm not sure by how much. They're supposed to have stronger attacks and someone had commented many bosses had as much as double the HP. The final boss supposedly had vastly more defenses and a variety of other changes...

But, even so, I'm having to ban like a third of the characters as I realize how much they're capable of wrecking. After getting the stuff to patch up Parsee, she's got tanklike MND in an atk build and still good HP and passable defense... and LargeBoxSmallBox criticals can do like a third of the HP a boss can be expected to have. I'm trying to keep a semblance of challenge in my playthrough so her, Kasen, and others keep getting booted for being Just Too Good. :T

At least about half of the cast seems "balanced"... :V Cirno isn't half bad in this game IMO. At least when Kasen and her speed debuffing nuke is banned.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Kirin no Sora on September 23, 2013, 06:45:09 PM
I forgot she had healing spells, and the fact that she even existed.

Theses numbers are approximate values. Obviously they might not correct, so don't put them in the wiki or anything.
Meiling
Colorful Rain : 0.4*ATK + 0.4*MAG
Healer : 0.15*ATK + 0.15*MAG (I'm not really sure about this)

I don't know what happens if you level the spells up. The descriptions of the skills offer nothing on that part.

...ouch. She must not be a good character to use for you, huh?
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: ditt93 on September 24, 2013, 03:53:14 AM
So I was wondering if anyone was able to beat Tenshi the 2nd round on 9F
I found http://www.youtube.com/watch?v=TLSvZIdPVkE (http://www.youtube.com/watch?v=TLSvZIdPVkE)
 which then makes me wonder if this is possible in hard mode without poison and 2 instant attack

Just defeated 12F Tenshi, now I am waiting to see if that guy in the video can defeat the final boss on 12F.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Shin Rokuren on September 24, 2013, 12:35:47 PM
Okay, I don't know if this is because of the new patch, but...

So just messing with the final boss, I didn't want to blitz through its first form and planned to beat it on its next form, so while preparing to do the final hits (http://i43.tinypic.com/2qjfu5l.jpg), Flandre hits 0 HP (http://i43.tinypic.com/301qcjl.jpg), and suicides from Starbow Break (http://i41.tinypic.com/zi2h.jpg)...

Her gears. (http://i43.tinypic.com/vgplio.jpg)

I managed to pull it off only once back in 1.141, but now it just keeps happening.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Kirin no Sora on September 24, 2013, 01:53:07 PM
Okay, I don't know if this is because of the new patch, but...

So just messing with the final boss, I didn't want to blitz through its first form and planned to beat it on its next form, so while preparing to do the final hits (http://i43.tinypic.com/2qjfu5l.jpg), Flandre hits 0 HP (http://i43.tinypic.com/301qcjl.jpg), and suicides from Starbow Break (http://i41.tinypic.com/zi2h.jpg)...

Her gears. (http://i43.tinypic.com/vgplio.jpg)

I managed to pull it off only once back in 1.141, but now it just keeps happening.


...I thought that said spell couldn't do that. Something telling me that you have found a bug, good sir...

Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Shin Rokuren on September 24, 2013, 01:54:51 PM
...I thought that said spell couldn't do that. Something telling me that you have found a bug, good sir...

Yeah, back in ThL1 it wasn't possible. And I did it only once in patch 1.141 but forgot to take a screenie cause it was unexpected.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Sungho on September 24, 2013, 03:48:43 PM
Can you upload the save file so I can check for problems?
I tried testing it with the "All characters unlocked" save file but I couldn't find any problems myself.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Shin Rokuren on September 24, 2013, 05:08:50 PM
EDIT: PM'd instead.

If it still doesn't work, I could post a vid.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Jq1790 on September 25, 2013, 02:53:22 AM
So, I was playing the first Labyrinth, fighting Suwako.  I was getting wrecked from here to Sunday, and suddenly I'm looking pretty screwed.

Only Iku remained standing, and Suwako was in magic mode.  I forgot how weak Iku's spells normally are, and tried her first spell, which predictably did all of nothing.

Ate a spell, Iku had only like 220 HP left, so the next ANYTHING cast would send me packing yet again.  Tried that 60 SP mind-piercing spell...which did a whopping 17 damage.

Suwako died, AND I got the drop.

Victory from the jaws of defeat indeed.  Special thanks go to Iku herself for Sticklebacking Yuugi into ~25k KOi3Ss and Wriggle for her lovely poisoning.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Kuilfrayt on September 25, 2013, 03:02:59 AM
http://www.mediafire.com/?qg5ze3umb27b2jb
New patch, added corrections to skills, items, spells that missed lines and covers the new menu option in the Hakurei Shrine.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Sungho on September 25, 2013, 12:51:38 PM
EDIT: PM'd instead.

If it still doesn't work, I could post a vid.

Found out the likely reason.
It's surely because of the game's faulty condition checking.
Flandre's Starbow Break deals (35-SLv*3)% of Flandre's max HP as recoil. Satori will receive 35% max HP damage.

When the game tries to reduce Flandre's HP :

recoil = (35-SLv*3)*MaxHP/100
if( currentHP < recoil ){ currentHP = 1}
else { currentHP = currentHP - recoil}

In this case, when currentHP is the exactly same as the recoil damage, Flandre will die.

Starbow Break Lv.5 will do 20% of maxHP, so if maxHP is a multiple of 5, she will die if she shoots 5 Starbow Breaks without taking any damage.
Easiest solution : Do something so Flandre's maxHP isn't a multiple of 5. (It works!)

I thought Eirin's Therapeutic Limit Breakthrough might have been intended, but this really sorta makes it clear it wasn't, is what I'm thinking now.

P.S. Yakumo Yukari's Yakumo Yukari's Spiriting Away uses (21-SLv) MP, so leveling it up to Lv.5 makes it 20% cheaper.

I should thank you for sending the save file.
There's no way I could have found this myself.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Shin Rokuren on September 25, 2013, 01:15:42 PM
Thanks much. It also crossed my mind that
the cause was that it'd drain the exact amount of HP left. Not a multiple of 5, got it.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: jaxter0987 on September 25, 2013, 03:33:18 PM
Found out the likely reason.
It's surely because of the game's faulty condition checking.
Flandre's Starbow Break deals (35-SLv*3)% of Flandre's max HP as recoil. Satori will receive 35% max HP damage.

When the game tries to reduce Flandre's HP :

recoil = (35-SLv*3)*MaxHP/100
if( currentHP < recoil ){ currentHP = 1}
else { currentHP = currentHP - recoil}

In this case, when currentHP is the exactly same as the recoil damage, Flandre will die.

Starbow Break Lv.5 will do 20% of maxHP, so if maxHP is a multiple of 5, she will die if she shoots 5 Starbow Breaks without taking any damage.
Easiest solution : Do something so Flandre's maxHP isn't a multiple of 5. (It works!)

I thought Eirin's Therapeutic Limit Breakthrough might have been intended, but this really sorta makes it clear it wasn't, is what I'm thinking now.

P.S. Yakumo Yukari's Yakumo Yukari's Spiriting Away uses (21-SLv) MP, so leveling it up to Lv.5 makes it 20% cheaper.

I should thank you for sending the save file.
There's no way I could have found this myself.
As a Computer Science student, seeing this made me happy. It was a nice way to start my day =P
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Kirin no Sora on September 25, 2013, 06:02:40 PM
I knew it. I knew that it was a bug.

By the by,
Does Meiling's Natural skill affect percentage based healing, like Eirin's Hourai Elixir? It would make quite the difference if it did, as a 50% HP + 66% of said 50% HP heal would be quite effective in helping out Meiling(by making her a prime candidate for receiving said heal... And made me just shudder over just how much more powerful a Healer Eirin would be to her via the Devoted Care skill, which does proc which Hourai Elixir...). Hell, if it does affect percentage based healing, then I would think that even Yuuka's Reflowering of Gensokyo would become more useful for Meiling, for the same exact reason.

Also, I recall that the bugs section that it states that Yuuka's Reflowering of Gensokyo has the effect of overhealing allies(it states it as "Overheals?"). Is that still true, or has said bug been resolved? Personally, though... I would so like for this to not be considered a bug, as it would make that move far more useful(as in "wanting to cast repeatedly via Extra Attack, since the large delay keeps you from spamming it normally" useful), and would serve as a major boon in boss fights.

Lastly, does Hell's Necromancer(Orin's skill) affect MP draining at all? Because if I remember correctly, there are bosses that perform a complete MP drain on all characters, and having the power to reduce the effects of that type of attack for the front line would be a godsend in those cases, yes?
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Sahgren on September 25, 2013, 06:10:50 PM
I'm tempted to do a Hard Mode run now. Trying to put together a team that strikes a balance between the characters I really grew to like and characters I' never gave a fair shake. So far I have:

Meiling, Sanae, Kanako, Eiki, Okuu, Flandre, Mystia, Hina, Alice, Marisa, and Parsee
Trying to figure out if this team needs adjustments or not. Especially since it looks like I'm overloading on damage dealers.

As a Computer Science student, seeing this made me happy. It was a nice way to start my day =P

Same here. Though part of me feels like I'm happier seeing lines of code than I should be considering how frustrating coding can get.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Kuilfrayt on September 25, 2013, 06:40:21 PM
Lastly, does Hell's Necromancer(Orin's skill) affect MP draining at all? Because if I remember correctly, there are bosses that perform a complete MP drain on all characters, and having the power to reduce the effects of that type of attack for the front line would be a godsend in those cases, yes?
It doesn't work that way. The MP drain the bosses (or putting HP to 1) are not affected by anything and cannot be resisted, even though they have an element tied to them. It's a bit the same as buffs, they have an element but it doesn't change anything, you can "resist" a buff because you have a high value in that affinity. They cannot be avoided, even if they don't do any damage, so Hell's Necromancer or Wriggle's Copious Vaccine won't help in those scenarios, because they specifically say anyway that it's from a TRR and PSN effect, respectively.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Sungho on September 25, 2013, 06:58:11 PM
Sadly, in 1.151, Meiling's Natural doesn't work with Hourai Elixir.

The bug was about Yuuka's skill 'The only flower in Gensoukyou that doesn't wither'
She will recover more HP the lower her MP is, and she will recover more MP the lower her HP is. She won't gain any MP if her HP is full.
She used to lose MP when she was overhealed, but it is fixed now.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Kirin no Sora on September 25, 2013, 07:22:03 PM
I see. That's a shame.

Still, that does raise an important question... Two, really.

1) If the element doesn't matter, then why do they write one in at all? That doesn't make any sense whatsoever. The same could be said about elements in healing spells as well, right? Wait...
1.5) Do elements affect healing spells in any way at all? Because that would give a reason to actually give an element to them.
2) You can resist status buffs?!? ??? That's odd. Why would you need that sort of thing?

Sadly, in 1.151, Meiling's Natural doesn't work with Hourai Elixir.

That's a pity.
I would of thought that it would apply, given that it's an effect from Meiling's skill, and not Eirin's spell. Oh well.

At least Colorful Rain is a composite spell, so it's actually not a bad idea to boost Meiling's Magic Stat as well as her Attack Stat via Voile, despite the fact that she has a poor growth for Magic in general.  It's the same reasoning that I would have behind boosting Reimu's and Rumia's Attack Stat, because even if you're bad at Magic or Attack, boosting the weaker stat will still contribute to the healing spell, so there's no point in not investing in it with money for that purpose(especially if that is one of their main selling points, which healing spells usually are for said character, regardless of who they are).
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Kuilfrayt on September 25, 2013, 08:40:18 PM
I see. That's a shame.

Still, that does raise an important question... Two, really.

1) If the element doesn't matter, then why do they write one in at all? That doesn't make any sense whatsoever. The same could be said about elements in healing spells as well, right? Wait...
1.5) Do elements affect healing spells in any way at all? Because that would give a reason to actually give an element to them.
2) You can resist status buffs?!? ??? That's odd. Why would you need that sort of thing?
Woops, meant *can't resist*.
All action have an element, no matter what effect they have, even if they don't deal damage (even Focus is PHY, even though it means nothing). They don't change anything to those kind of spells, they simply exist because that's how spells are working in the game, and they are no "No element", like in LoT1. Though in LoT1, you could say the "No element" was the same as Physical.
If I take for example Reimu's Great Hakurei Barrier, which didn't have an element back in LoT1, but now is in LoT2, it wouldn't have made sense for Reimu to have a PHY spell, so they just made it so it would be her general attribute, SPI.
At least, that's how I see it.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: ditt93 on September 26, 2013, 04:11:32 AM
even Focus is PHY, even though it means nothing

It's something for
Patchouli's Passive Philosopher's Stone
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: jaxter0987 on September 26, 2013, 06:18:23 AM
I'm tempted to do a Hard Mode run now. Trying to put together a team that strikes a balance between the characters I really grew to like and characters I' never gave a fair shake. So far I have:

Meiling, Sanae, Kanako, Eiki, Okuu, Flandre, Mystia, Hina, Alice, Marisa, and Parsee
Trying to figure out if this team needs adjustments or not. Especially since it looks like I'm overloading on damage dealers.

Parsee could probably be built into a tank and
Kanako and Alice are bulky enough to last for awhile imo. Sanae is your standard bulky support so its not too bad.
.

At least your damage types are balanced enough. It tends to irk me when I don't have access to an attack for all the different elements. I do make exceptions based on who I really want on the team though (I'm lacking Cold and Dark damagers in my main team).

Same here. Though part of me feels like I'm happier seeing lines of code than I should be considering how frustrating coding can get.
Truer words could not have been said.

In other news, progress on my synergy run has been slowed immensely due to school. I'm fine with it though since I don't want to get burnt out on the game anyway (even though I think it's highly unlikely for that to happen to me).
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Shoryu Reppa on September 29, 2013, 07:38:48 PM
So I think that the newest patch bugged the mokou event. I beat Kaguya, spoke to Eirin, did wriggle's event and recruited her, and mokou is nowhere to be found on 4F. What gives?
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Sahgren on September 29, 2013, 08:07:37 PM
I'm going off of Google Translate so I'll need this double checked, but the Japanese wiki says that you need to talk to
Reisen
on the far eastern side of 3F after recruiting Wriggle.

Edit: I'm thinking we should probably move the spoilers on characters at least to whom you can recruit on 6F. At the very least because our wiki is set up as 4F-6F, so people checking the wiki for the 4F and 5F characters get spoiled for the 6F characters anyways.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: MysTeariousYukari on September 29, 2013, 08:57:34 PM
I'm going off of Google Translate so I'll need this double checked, but the Japanese wiki says that you need to talk to
Reisen
on the far eastern side of 3F after recruiting Wriggle.

Edit: I'm thinking we should probably move the spoilers on characters at least to whom you can recruit on 6F. At the very least because our wiki is set up as 4F-6F, so people checking the wiki for the 4F and 5F characters get spoiled for the 6F characters anyways.
For Mokou, that is exactly what I had to do to make her show up as a boss.

Yeah, making it "anyone past 6F" sounds smart to me.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Serela on October 03, 2013, 03:07:03 PM
I should probably point out the wikistrats for 12F boss
Tenshi
are very obsolete because the boss has much higher DEF/MND and will spam their nuke forever if you debuff either of those stats at all. You pretty much -have- to use moves that heavily pierce or completely ignore def/mnd, or it just won't work, even if you buff up.

It really is too bad most people have played through before 1.4, because they actually do seem to have corrected the difficulty issues as far as I can tell from my playthrough!

also I'll just drop this here (12f boss spoilers?) (http://puu.sh/4GxpC)
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Gesh86 on October 03, 2013, 08:10:57 PM
I should probably point out the wikistrats for 12F boss
Tenshi
are very obsolete because the boss has much higher DEF/MND and will spam their nuke forever if you debuff either of those stats at all. You pretty much -have- to use moves that heavily pierce or completely ignore def/mnd, or it just won't work, even if you buff up.


Yeah, that's the way I did it as well. If you debuff too much there, you'll just kill yourself. I've thought of correcting a few of the wikistrats where appropriate, but for a while, I kind of haven't gotten around to it / forgot about it again.

Maybe I'll get around to it tomorrow now that I've actually beaten the game and therefore won't be so addicted to it anymore. The final boss was faaaaaaaantastic in my opinion. The whole game was, really. There's few encounters I didn't like or thought were too straightforward or not clever.

Now if only the seemingly huge post-game was already in place...
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: jaxter0987 on October 03, 2013, 09:57:38 PM
I should probably point out the wikistrats for 12F boss
Tenshi
are very obsolete because the boss has much higher DEF/MND and will spam their nuke forever if you debuff either of those stats at all. You pretty much -have- to use moves that heavily pierce or completely ignore def/mnd, or it just won't work, even if you buff up.

It really is too bad most people have played through before 1.4, because they actually do seem to have corrected the difficulty issues as far as I can tell from my playthrough!

also I'll just drop this here (12f boss spoilers?) (http://puu.sh/4GxpC)
I would like to concur that the strategies written for the bosses are likely obsolete since patch 1.14. I wrote all of them before 1.141, which was the big balance patch for the game.

That said though, I haven't felt the need the change any of the strategies for the bosses since I switched over to 1.141 during my synergy run. I've used the same strategies and I haven't had trouble. I haven't gotten to the end game floor bosses but to me, the strategies are just fine. We'll probably have to edit some of the strategies that assumes Heavy lowers defenses but Heavy is still a great ailment for the lowering the Speed of bosses.

Going to link this one more time since I have it set to unlisted so you wouldn't be able to view it without having access to the link. Maybe I should make all the LoT2 videos public but then I would risk getting a copyright infraction.
Spoilers (http://youtu.be/V3rLHbkpYMY)
As you can see, Tenshi didn't cast Violent Motherland at all during this run, and she's rarely ever used it when I refought her multiple times for all her drops. This video was made in the 1.141 patch by the way.

While Kaguya did do a significant amount of damage thanks to her 90% Mind ignoring skill, Reisen was also racking up damage on Tenshi with only her 50% Mind ignoring after Tenshi was debuffed. I just read over the information and it clearly states that debuffs are the way to go, paving the way for heavy Dark attackers. Lets not forget that Hina has an insane Dark attack in Pain Flow and she wasn't nerfed at all.

I agree that most of the information for all boss fights in general are likely dated, but this strategy worked and still works just fine in the latest patch.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Serela on October 04, 2013, 12:24:35 AM
Um... no? D:

With the latest patch if you debuff the boss's def or mnd at all she will not stop using the nuke. This isn't something I just saw happen once or twice and assumed to be a pattern- for example, when trying to make Kogasa deal damage I got her MND to a debuffed state and the nuke was used 5 times in a row until I party wiped, and that's not the only time I experienced the effects. I still have the save so I can confirm/gift it to you if you'd like :V

It's possible the boss was changed after 1.141 if it conflicts with your own experience.

...and why would you risk a copyright infraction? Lots of people have uploaded ThLaby2 videos o_o

Also, in terms of beating the boss,
you can still use a 9f strat of cheesing the boss having someone in the far left slot buff up and take Scarlet Swords to the face forever. With a first aid kit and two Intamas, an Energy Tank or something else good, and an appropriate character for the job, it's not too hard. Guardian or Enhancer as a subclass to be able to self-buff themselves up when needed is nice, or maybe Healer for self-heal if they aren't Mokou and need to worry. Scarlet Sword will target the farthest left character who has enough buffs, so people in the far right with a way higher buff total are safe. Unlike 9f, it's even really easy for Cirno to debuff Tenshi's speed and/or people using Repulsion for Heavy- making the onslaught a non-issue to manage.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Sahgren on October 04, 2013, 02:07:12 AM
It's possible the boss was changed after 1.141 if it conflicts with your own experience.

True. It's very possible that it changed for both 1.141 and after 1.141. I faced that boss just a few days before 1.141 hit and remember eating nuke spam if I either buffed my party or got the boss' defenses into the negatives. I was a little surprised that Jax wasn't suffering the same fate when he went through it in 1.141.

A question: Does the nuke spam start the moment a debuff lands or when the boss is actually debuffed in Defense/Mind? Cause if it's the second, you should at least be able to debuff the defense buffs off.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Serela on October 04, 2013, 02:14:25 AM
The second. But, as far as I can tell, the only moves worth using are those that (almost) entirely ignore the stat in the first place... Super Scope has better damage then I notice people getting with Master Sparks, as far as I've seen (which, admittedly, isn't a whole lot) and it did almost nothing at full buffs and a few levels of overheat with low boss def. The other people in my team couldn't do anything either, even though Kogasa was hitting terror pretty well.

Of course, Leaning Iron Mountain is out, because of high nature resistance. Rumia, Utsuho, Kaguya, and Satori come to mind; especially if you can combo Satori with Rumia so they can stack their damage-boosting skills together, I think (Satori boosts the dark weakness damage and has superior MAG for Rumia's skills, while Rumia grants humanoid boost)

I haven't gotten around to actually beating the fight, though. Testing out Mokou as a buff-counter tank went so splendidly that there should be no issues, though- I didn't even need resurrection for long enough that I could have beaten the fight if I had any offense (overheating lv32 didn't work out) and I could've gone way longer if I had given
Sanae
the Expansion of Consciousness passive. I might bring in Minoriko for being well-suited to this specific situation.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Gesh86 on October 04, 2013, 07:00:59 AM
Maybe I should make all the LoT2 videos public but then I would risk getting a copyright infraction.

If you've gotten copyright notices because of the music from recruitment-battles, they're disputable. You can tell them this music-track is available to anyone and that their system misidentified it (which is exactly what happened). I disputed a claim like this about a month ago and the copyright notice vanished just recently.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Shoryu Reppa on October 04, 2013, 10:38:42 AM
I should probably point out the wikistrats for 12F boss
Tenshi
are very obsolete because the boss has much higher DEF/MND and will spam their nuke forever if you debuff either of those stats at all. You pretty much -have- to use moves that heavily pierce or completely ignore def/mnd, or it just won't work, even if you buff up.

It really is too bad most people have played through before 1.4, because they actually do seem to have corrected the difficulty issues as far as I can tell from my playthrough!

also I'll just drop this here (12f boss spoilers?) (http://puu.sh/4GxpC)

But this is actually the easiest way to defeat the boss. It's what I did anyway, and I was underleveled for the fight and still won with ease after struggling a lot with it.

You'll need 3 tanks and
Kasen
with high nature resistance. the characters I used for tanking were Keine, Komachi, and
Iku
. You want to inflict heavy on her in some way, and completely neuter her defense with
Iku
. This will force her to use the nature nuke every single turn, which is far better than any other option and makes her extremely predictable, and because of the nature resist, while the damage won't be laughable for anyone other than komachi, you can deal with it and no one will die. It also leaves you available to buff, since she won't use Sword of "You were stupid enough to buff yourself". Then just have a good dark attacker wail on her while switching her out for someone else, reapplying heavy as needed, I had
Kasen
doing over 20K with her dark attack.

This strat made her a cakewalk.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Axel Ryman on October 04, 2013, 01:07:00 PM
But this is actually the easiest way to defeat the boss. It's what I did anyway, and I was underleveled for the fight and still won with ease after struggling a lot with it.

You'll need 3 tanks and
Kasen
with high nature resistance. the characters I used for tanking were Keine, Komachi, and
Iku
. You want to inflict heavy on her in some way, and completely neuter her defense with
Iku
. This will force her to use the nature nuke every single turn, which is far better than any other option and makes her extremely predictable, and because of the nature resist, while the damage won't be laughable for anyone other than komachi, you can deal with it and no one will die. It also leaves you available to buff, since she won't use Sword of "You were stupid enough to buff yourself". Then just have a good dark attacker wail on her while switching her out for someone else, reapplying heavy as needed, I had
Kasen
doing over 20K with her dark attack.

This strat made her a cakewalk.

I find that to be the opposite really. With that strategy you run the risk of having your damage dealer(s) get taken out if you're not careful enough, and it seems like that requires more work than tanking
Sword of Scarlet Perception[/s].

Just
Give Meiling a Guardian Subclass, give her skills that will reduce damage taken, then put Minoriko in to buff Meiling's Defense and provide some backup healing.  Then using Rumia, Utsuho, and any other defense ignoring Spellcards, you'll just easily beat her. Alternatively, use the Spellcard from Guardian to raise Meiling's Defense instead of Minoriko, but risk lowering your Speed. And considering Tenshi's attack is Spirit, and by this point you can have 2 Star of Elendil items, you can equip both of them to raise her Defense and Spirit affinity, which is already pretty high, and one high defense item.


In other news, I'm done waiting for an update so I want to do a hard mode run. Trying to decide if I want to take all characters with me or not.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Shoryu Reppa on October 04, 2013, 02:55:13 PM
I find that to be the opposite really. With that strategy you run the risk of having your damage dealer(s) get taken out if you're not careful enough, and it seems like that requires more work than tanking
Sword of Scarlet Perception[/s].

Just
Give Meiling a Guardian Subclass, give her skills that will reduce damage taken, then put Minoriko in to buff Meiling's Defense and provide some backup healing.  Then using Rumia, Utsuho, and any other defense ignoring Spellcards, you'll just easily beat her. Alternatively, use the Spellcard from Guardian to raise Meiling's Defense instead of Minoriko, but risk lowering your Speed. And considering Tenshi's attack is Spirit, and by this point you can have 2 Star of Elendil items, you can equip both of them to raise her Defense and Spirit affinity, which is already pretty high, and one high defense item.


In other news, I'm done waiting for an update so I want to do a hard mode run. Trying to decide if I want to take all characters with me or not.
You're never actually at a risk of dying. Kasen was only being hit fir 1100 out of her 1500 health before buffs/debuffs.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Serela on October 04, 2013, 03:18:14 PM
Okay, hands-down-best strat for 12F boss found. >_> (I'm Tumalu yes)

[11:12:27 AM] Tumalu Etc.: mokou+sakuya+satori+rumia starting line for tenshi
[11:12:46 AM] Tumalu Etc.: sakuya lunar clocks 4 times with Ex.Attack and mokou switches her for Keine to buff mag
[11:13:06 AM] Tumalu Etc.: satori and rumia damage Tenshi enough she focuses turn 1 and then dies before she nukes

Only 1 proc of extra attack would've been fine (0 wouldn't be a big deal you just have to switch some) and Mokou was completely superfluous because I never actually needed a tank. Rumia was subbed with Sorc but really there was nothing special done to her nor Satori, they actually had pretty low library levels because they're not really in my party this run.
Oh god this is just laughable.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Shoryu Reppa on October 04, 2013, 10:47:47 PM
Okay, hands-down-best strat for 12F boss found. >_> (I'm Tumalu yes)

[11:12:27 AM] Tumalu Etc.: mokou+sakuya+satori+rumia starting line for tenshi
[11:12:46 AM] Tumalu Etc.: sakuya lunar clocks 4 times with Ex.Attack and mokou switches her for Keine to buff mag
[11:13:06 AM] Tumalu Etc.: satori and rumia damage Tenshi enough she focuses turn 1 and then dies before she nukes

Only 1 proc of extra attack would've been fine (0 wouldn't be a big deal you just have to switch some) and Mokou was completely superfluous because I never actually needed a tank. Rumia was subbed with Sorc but really there was nothing special done to her nor Satori, they actually had pretty low library levels because they're not really in my party this run.
Oh god this is just laughable.

They really nerfed the difficulty from the first game huh? I've never felt pushed to the limit with bosses in this game, whereas bosses like Alice and
eientei
in the first were like Matador levels of kicking my ass all over the place.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Phantom sama on October 07, 2013, 05:14:04 PM
How useful are the subclasses? I'm on floor 12 and thinking about using them.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Serela on October 08, 2013, 12:44:19 AM
How useful are the subclasses? I'm on floor 12 and thinking about using them.
They can be pretty helpful. -Especially- for giving your tanky characters more things to do; Pharmacologist's Boost-granting buff is great for my main tank to help out my damage dealers, and giving Healer to pretty much anyone can be nifty. Enchanter is good on buffing and/or healing characters (Moreso healers; +20% def/mnd on people you heal is great!)

Damage dealers can benefit from varieties of attacks to use on specific bosses (e.g. giving Youmu Explosive Flame Sword for a boss weak to fire, or using Leaning Iron Mountain on really-high-def targets) and some minor damage benefits from stuff like Tension Up.

Damage characters with good row attacks can notably benefit because both the damage subclasses have row attack damage +30% passives (RAN)

Eventually, though, you get Gambler, which can increase your damage by up to 90% in exchange for double mp cost and/or double damage taken. Yep!

Title: Re: Labyrinth of Touhou 2 - 11F
Post by: jaxter0987 on October 08, 2013, 01:06:53 AM
How useful are the subclasses? I'm on floor 12 and thinking about using them.
Aside from the obvious benefits Serela mentioned, subclasses also boost your various stat abilities by a little bit.
For example, Sorcerer increases your MP, TP, Magic, and Mind slightly. So even if your characters don't have any spare skill points for the subclass skills, they still benefit from subclassing.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Sahgren on October 08, 2013, 01:23:45 AM
Don't worry if the subclass would work as well as you would hope with each character. You get refunded the Stone of Awakening with a skill reset at Viole, so feel free to experiment.
Title: Labyrinth of Touhou 2 Error
Post by: Monkeypro257 on October 09, 2013, 07:06:21 AM
Sorry for bothering everyone, but every time I select New game,Load Game, or customize in Options, the game crashes. 
I get this error- Debug Assertion Failed
File:  f:\dd\vctools\crt_bld\self_x86\crt\src\fputc.c
Line: 44

Expression: (str != NULL)

I have no idea what to do to resolve this. Can anyone give me a tip on how to fix this?
Title: Re: Labyrinth of Touhou 2 Error
Post by: Pesco on October 09, 2013, 09:38:00 AM
Merged to general LoT thread.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Sungho on October 09, 2013, 09:51:21 AM
Sorry for bothering everyone, but every time I select New game,Load Game, or customize in Options, the game crashes. 
I get this error- Debug Assertion Failed
File:  f:\dd\vctools\crt_bld\self_x86\crt\src\fputc.c
Line: 44

Expression: (str != NULL)

I have no idea what to do to resolve this. Can anyone give me a tip on how to fix this?

It is probably because the files are in read-only mode.
Right-click the folder, click Properties and check off the Read-Only option.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Monkeypro257 on October 09, 2013, 09:17:32 PM
Thanks for the tip. Looks like that did the trick!
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Wymar on October 10, 2013, 12:42:58 AM
So, after weeks of getting distracted by the new Terraria update, melting faces in Br?tal Legend, and getting my arse handed to myself by angry space lasers (http://www.youtube.com/watch?v=3t2rq_3zc6Q) (not necessarily in that order), I finally took my time to recruit
Yuuka
.

Dammit Nitori, if your MP hadn't decided to run out at the last moment, this could have been avoided (http://img.ie/images/r2huq.png).

Still not ready for
Flandre
, though. Gonna need more fire-res equip.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: ExPorygon on October 13, 2013, 04:40:11 AM
So I have not been following Labyrinth of Touhou 2 at all, but my roommate recently started playing it. And then this happened: http://www.youtube.com/watch?v=oqFvpMI8OMc http://youtu.be/mhJOlpSJuAM (Sorry but it needed to be reuploaded and is processing at the time of this posting)

Did anyone else know Hina could get this good?
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: jaxter0987 on October 13, 2013, 06:22:37 AM
So I have not been following Labyrinth of Touhou 2 at all, but my roommate recently started playing it. And then this happened: http://www.youtube.com/watch?v=oqFvpMI8OMc http://youtu.be/mhJOlpSJuAM (Sorry but it needed to be reuploaded and is processing at the time of this posting)

Did anyone else know Hina could get this good?
Oh please we (people in this thread at least) have long since known about Hina's power. I haven't personally seen it myself since I haven't used her but yeah she hits like a truck.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: ExPorygon on October 13, 2013, 10:10:54 AM
Oh please we (people in this thread at least) have long since known about Hina's power. I haven't personally seen it myself since I haven't used her but yeah she hits like a truck.

Oh I was fully aware of Hina's damage output but she should NOT be able to never die in these situations, should she?
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: DarkDespair5 on October 13, 2013, 10:47:33 AM
Oh please we (people in this thread at least) have long since known about Hina's power. I haven't personally seen it myself since I haven't used her but yeah she hits like a truck.
That's me, by the way.

In terms of raw power, plenty beat her. You can build Suika, Sakuya, and many others to do much more damage. In addition, she has a small move set and no way to reliably pierce resistances.
HOWEVER, her self-debuff pierces DBF resist, AND makes Hexer's Conversion fully heal both MP and HP at max debuff. No other character has that kind of sustain combined with good damage.

A boss needs to do one of two things things to kill a correctly equipped Hina.
1. Take her out before debuffs build both ways with some kind of snipe attack (or simply be immune to debuffs and have a broad range of powerful single target attacks).
2. Use a special HP-halving or HP-to-1 move and another attack in quick succession.

EDIT: I should also mention that this is Hard Mode.

Title: Re: Labyrinth of Touhou 2 - 11F
Post by: MewMewHeart on October 15, 2013, 07:36:36 PM
Just got back into LoT2 on Floor 16 just beaten the
Black Goddess of Fertility
GEEZE that was a pain in the ass, THANK GOD FOR AYA'S ADVENT GUIDEPOST!

Spoiler:
Victory  (http://i670.photobucket.com/albums/vv67/ZoraSmile/BlackGoddessofFertilitydrops_zpsa654ebac.jpg~original)
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: lightdreamer on October 20, 2013, 01:29:14 AM
So, what now? I've just beaten the final boss.

I heard there are bonus bosses but where are they?
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Sahgren on October 20, 2013, 04:37:22 AM
The bonus bosses aren't implemented yet. The game is still lacking 21-22F and the special bosses that a door on 12F is supposed to lead to. If you want something to do, you can go through Hard Mode, assuming you haven't already, or do runs with character restrictions.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Yookie on October 20, 2013, 01:14:19 PM
I think i broke it: http://imageshack.us/a/img6/9688/ebfe.jpg

Guess that has to do with that bug someone mentioned earlier about the equipment that increases recovery stats.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: CP3 on October 20, 2013, 10:05:20 PM
Does anything change in Hard Mode other than level restrictions? Because if not, my first run was essentially a Hard Mode game, and I'd have to look into implementing char restrictions instead, for a bigger challenge.

Both ways, I would ban who I consider the big 4... Aya, Byakuren, Suika and Nitori. Aya's going to be the most painful to ban; good as she is against bosses, what I like about her the most is how she trivializes randoms...
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: jaxter0987 on October 21, 2013, 02:34:44 AM
Does anything change in Hard Mode other than level restrictions? Because if not, my first run was essentially a Hard Mode game, and I'd have to look into implementing char restrictions instead, for a bigger challenge.
There's also Voile level restrictions as well.
Both ways, I would ban who I consider the big 4... Aya, Byakuren, Suika and Nitori. Aya's going to be the most painful to ban; good as she is against bosses, what I like about her the most is how she trivializes randoms...
What? Nitori and not Komachi? Komachi makes so many bosses trivial that its not even funny.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Kirin no Sora on October 21, 2013, 02:50:11 AM
Both ways, I would ban who I consider the big 4... Aya, Byakuren, Suika and Nitori. Aya's going to be the most painful to ban; good as she is against bosses, what I like about her the most is how she trivializes randoms...

I'm surprised that Kasen isn't on that list, given what she can do. Still, I supposed that she isn't so broken or vital like the others, so....

What? Nitori and not Komachi? Komachi makes so many bosses trivial that its not even funny.

How does she do that, if I can ask? She's a HP tank.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Axel Ryman on October 21, 2013, 05:31:28 AM
I feel as if 4 is too low a ban count, especially when you consider what a lot of characters can do since some can just trivialize the game, and even make the challenge part pointless. Then again, that's about over half the cast I would personally ban out.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Sahgren on October 21, 2013, 07:09:54 AM
How does she do that, if I can ask? She's a HP tank.

Most bosses don't have any hope of killing Komachi through her insane health and percentage health regeneration when she's kitted out with the proper resistances. Unlike most tanks, she requires little to no management to stay healthy, so you're very rarely in danger of wiping as long as you still have people in reserve. Add on to that her ability to apply Terror, Paralysis, and debuff all five stats in one attack, and she is very solidly the best tank available.

Basically, she doesn't win the fights by herself, but she does make it a good bit harder to lose.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: CP3 on October 21, 2013, 11:50:02 PM
What? Nitori and not Komachi? Komachi makes so many bosses trivial that its not even funny.

Well, I didn't use Komachi in my first run anyway because I like Meiling. Felt like I owed it to her after how much she got done for me in LoT1. I'd probably try out tanking with someone like Tenshi or even Remi. It feels like more tanks are viable now really.

I put Nitori on my list because her damage potential is absolutely insane with proper buffing and Maintenance. At least her nuke's not non-elemental anymore, but still...

Kasen? I can see how she's very strong but I don't see her breaking the game unless I'm missing something. In my experience, in terms of sheer damage output, Flan's way stronger than her. Yeah she needs support, but you're going to use support both ways.

I feel as if 4 is too low a ban count, especially when you consider what a lot of characters can do since some can just trivialize the game, and even make the challenge part pointless. Then again, that's about over half the cast I would personally ban out.

Probably true, but I haven't tried some of the other broken ones such as Hina. I feel like the four I mentioned are some of if not the worst offenders, but you guys probably know better than me.

Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Kuilfrayt on October 22, 2013, 12:35:16 AM
Kasen? I can see how she's very strong but I don't see her breaking the game unless I'm missing something. In my experience, in terms of sheer damage output, Flan's way stronger than her. Yeah she needs support, but you're going to use support both ways.
One of the big reason Kasen can be game breaking is because you can get her so early in the game and it makes most of the initial fights trivial. She might not have the strongest damage output, but she is pretty strong either way, plus the fact that she can inflict just a ton of ailments via spells and skills. Compared to someone like Flan, who embodies the meaning of glass cannon, she can easily act as your offtank while providing the same amount of damage.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Serela on October 22, 2013, 12:46:22 AM
Yeah, the thing about Kasen is she has a whole lot of various upsides crammed into one package with no real downsides.

She's durable, has a good selection of strong attacks from varying elements and a powerful low-delay selfbuff, and her two ideal boss attacks apply debuffs and good status effects. Cursed Arm especially is crazy good because ATK/SPD down and TRR (if you're using anyone with final blow or parsee/kogasa) on a powerful attack is what, and the TRR is fairly accurate- but the WND one paralyzes so it's not half bad either. And she can put SIL on her attacks to enable Final Blow users too, because -tons- of bosses are vulnerable to it.

And then she has guts to keep her from dying sometimes if she -does- fall.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: CP3 on October 22, 2013, 02:56:21 AM
Oh and I forgot to mention Yukari too. She's horribly gamebreaking. If you boost her MP and Yukari's Spiriting Away enough she can pull off 3 consecutive YSA's which should be enough to kill almost (if not any) boss in the game.

And you're making me want to try out Kasen. Could always drop her later if she's trivializing everything.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Kirin no Sora on October 22, 2013, 11:38:54 AM
Yeah, the thing about Kasen is she has a whole lot of various upsides crammed into one package with no real downsides.

She actually does have one downside, according to the wiki. Kasen tends to burn through her MP far quicker than one would like, although I would presume that certain equips, skills from other characters, or even the Magician subclass could help in dealing with that.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Serela on October 22, 2013, 03:08:14 PM
That's a downside for almost any character that you don't switch out of the front row quickly through >_> (Exception goes to people with potential for really high mp recovery, albiet you don't want to use many turns Focusing if you can possibly avoid it, exceptions being your tank or Nitori overheating)

Her low-delay selfbuff does make it easy to burn through mp, but her skills aren't high-cost nor is her natural mp bad, so it's not really a special thing. Since Fighting Spirit does encourage you not to switch her out though, it's a good idea to try to bolster her mp, yeah.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Kirin no Sora on November 02, 2013, 12:09:52 PM
...

Not to be blunt, but has any updates happened for Touhou Labyrinth 2 lately, or have those stopped?
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Gesh86 on November 02, 2013, 12:41:48 PM
...

Not to be blunt, but has any updates happened for Touhou Labyrinth 2 lately, or have those stopped?

Last one is still 1.151, from September 19th. Yeah, at this rate, post-game content might simply be released together with an expansion. (I'd be baffled if there won't be one). I do love Labyrinth of Touhou 2 to death, but I'm surprised that it still feels so unfinished in spots almost 3 months after release.
At least evasion worked from the very start  :derp:.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Kuilfrayt on November 02, 2013, 06:40:31 PM
Last one is still 1.151, from September 19th. Yeah, at this rate, post-game content might simply be released together with an expansion. (I'd be baffled if there won't be one). I do love Labyrinth of Touhou 2 to death, but I'm surprised that it still feels so unfinished in spots almost 3 months after release.
At least evasion worked from the very start  :derp:.

I would be very surprised that they put the end content in an expansion, considering all the unused assets currently in the game (Maribel and Renko, floor names, unobtainable achievements, main gear creation shown but blocked, item amelioration in the game files, etc). LoT1 had a proper ending with post-game content before the expansion, and seeing as LoT2 doesn't even "finish" with the last boss fight, it wouldn't make sense to create an expansion just to add the end-game with more stuff. Sucks that they don't seem to have a twitter to see if they have any progress or news on it. (oh nvm then, didn't see it on their website)
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: qazmlpok on November 02, 2013, 07:25:51 PM
Sucks that they don't seem to have a twitter

https://twitter.com/aaa_3peso
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Sahgren on November 02, 2013, 08:44:07 PM
There isn't much, but I did find these (https://twitter.com/aaa_3peso/status/387159548579946496) posts (https://twitter.com/aaa_3peso/status/393655735646552064). From what Google Translate can tell, they're having more trouble with the final portions of the game than expected and there seem to be problems with them e-mailing each other.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Kirin no Sora on November 03, 2013, 10:53:41 AM
There isn't much, but I did find these (https://twitter.com/aaa_3peso/status/387159548579946496) posts (https://twitter.com/aaa_3peso/status/393655735646552064). From what Google Translate can tell, they're having more trouble with the final portions of the game than expected and there seem to be problems with them e-mailing each other.

Communication issues? Oh great. Just...

Le sigh.

Last one is still 1.151, from September 19th. Yeah, at this rate, post-game content might simply be released together with an expansion. (I'd be baffled if there won't be one). I do love Labyrinth of Touhou 2 to death, but I'm surprised that it still feels so unfinished in spots almost 3 months after release.
At least evasion worked from the very start  :derp:.

I would be very surprised that they put the end content in an expansion, considering all the unused assets currently in the game (Maribel and Renko, floor names, unobtainable achievements, main gear creation shown but blocked, item amelioration in the game files, etc). LoT1 had a proper ending with post-game content before the expansion, and seeing as LoT2 doesn't even "finish" with the last boss fight, it wouldn't make sense to create an expansion just to add the end-game with more stuff.

As far as I'm concerned, I just don't get why they sent it out in the condition that it was in back when it was released, instead of simply setting up another demo for the game, and then send it out when they could get all of the bugs out. And it's the same deal with HM(sorry for going off topic for a little), as you couldn't even get everyone unlocked, and well... The less I talk about it, the better, right?

What I want to know is quite simply... why? Would it be so hard for them to take the time to do that sort of stuff?

I'm sorry if my post sounds like a complaining rant(which, to be fair, it is, but that's besides the point) and is annoying you guys.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Gesh86 on November 03, 2013, 01:44:56 PM
As far as I'm concerned, I just don't get why they sent it out in the condition that it was in back when it was released, instead of simply setting up another demo for the game, and then send it out when they could get all of the bugs out. And it's the same deal with HM(sorry for going off topic for a little), as you couldn't even get everyone unlocked, and well... The less I talk about it, the better, right?

You know what gives you a really thick skin when it comes to rushed releases? Getting games that Bethesda publishes.

I might be speculating, but there's probably a million reasons why the game wasn't held back. First of all, fans don't think so far in such a way: "I'm glad I can't get to play this now so it'll be a bit better when I do". Instead they'll just be disappointed when they don't get what they want as early as they hoped. As for the factors of marketing this kind of product, getting a booth at Comiket probably has to be done a good while in advance. There's also contacting shops. Once you have those preorders, you're somewhat obligated to deliver.

Despite hearing about problems with production, it's nice that this discussion revealed "signs of life", that something is at least happening.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Kirin no Sora on November 08, 2013, 02:09:16 AM
You know what gives you a really thick skin when it comes to rushed releases? Getting games that Bethesda publishes.

I might be speculating, but there's probably a million reasons why the game wasn't held back. First of all, fans don't think so far in such a way: "I'm glad I can't get to play this now so it'll be a bit better when I do". Instead they'll just be disappointed when they don't get what they want as early as they hoped. As for the factors of marketing this kind of product, getting a booth at Comiket probably has to be done a good while in advance. There's also contacting shops. Once you have those preorders, you're somewhat obligated to deliver.

Despite hearing about problems with production, it's nice that this discussion revealed "signs of life", that something is at least happening.

True enough. It would be sad if what we got now was it.

Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Monkeypro257 on November 12, 2013, 01:02:32 AM
Yeah, I'm in the 9'th floor and I'm having trouble with Ran. Can anybody give me tips on how to beat her? Also I did pull all the triggers to make the simple shikigamis weaker. The most useful characters I have will have to be Satori and Parsee. Their stats are way up! (not that everyone else is, but they both have very high stats compared to others. Too bad Satori has bad affinity resistance while Parsee has somewhat low HP)
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Sahgren on November 12, 2013, 03:40:23 AM
Unless the fight was changed drastically, she'll spend every turn resummoning the shikigamis when they're all wiped out. It should be possible to kill all of the shikigami before she gets her next turn, so it's best to use characters with strong AoEs to kill them as quickly as possible whilst whittling her down. Both she and her shikigamis are weak to Ice, but the shikigamis are also weak to Fire and  every status ailment except Terror and Death if you aren't using anyone with an Ice AoE.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Monkeypro257 on November 12, 2013, 05:40:31 AM
Well I guess I can always use Patchy's Royal Flare and Cirno's perfect freeze then have Satori use any of those moves again. Thanks for the tip. I realized her speed is pretty good, should I bring in Aya just for the occasion?
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Sahgren on November 12, 2013, 06:10:44 AM
Might as well. If you're killing all of the shikigami before each of Ran's turns then she'll never actually attack you. It may also be useful to have Orin with Accelerated Rank Switch to quickly swap someone to the backline and back into the front to reset their time to 7500 if Aya runs out of MP.

Edit: It's worth noting that the bosses from there on out are going to be getting faster. It'll make things much easier if you invest some of each character's level up bonuses into Speed.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Monkeypro257 on November 13, 2013, 12:59:34 AM
I managed to beat Ran, but I don't think I should go up against Tenshi just yet. Though I'm surprised Rumia was the only one who managed to take away 1000 or so HP from Tenshi. O_o Well I have my strategy. Level up Rumia's Magic and have Wriggle for PSN effect which took away a pretty good amount of damage, despite having to use Comet on Earth A LOT! -_-  (. . . never mind, crossing out PSN then)
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Gesh86 on November 13, 2013, 12:19:33 PM
I managed to beat Ran, but I don't think I should go up against Tenshi just yet. Though I'm surprised Rumia was the only one who managed to take away 1000 or so HP from Tenshi. O_o Well I have my strategy. Level up Rumia's Magic and have Wriggle for PSN effect which took away a pretty good amount of damage, despite having to use Comet on Earth A LOT! -_-  (. . . never mind, crossing out PSN then)

2nd Tenshi has to be in the top 3 of most annoying fights in the game. I hate it with a passion and am currently trying to cover it in a strategy-video. My definition of the best strategy in that encounter is pretty much anything that will barely make you win!
I'm guessing you're trying to do a mostly unspoiled playthrough. In case you want a relatively light, harmless hint:
Options are few, but Wriggle and Rumia aren't the only ones. Think about who and what else may be useful and experiment.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Monkeypro257 on November 13, 2013, 11:04:14 PM
2nd Tenshi has to be in the top 3 of most annoying fights in the game. I hate it with a passion and am currently trying to cover it in a strategy-video. My definition of the best strategy in that encounter is pretty much anything that will barely make you win!
I'm guessing you're trying to do a mostly unspoiled playthrough. In case you want a relatively light, harmless hint:
Options are few, but Wriggle and Rumia aren't the only ones. Think about who and what else may be useful and experiment.

I tried almost everyone and they just can't seem to do anything much. Rumia takes away damage due to her ability of "Piercing Attack", is there anybody else who has an ability like that? (besides Iku for me foolishly having to waste all her skill points on everything besides "Heaven's Hagoromo" -_-)
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Sahgren on November 13, 2013, 11:29:19 PM
Utsuho can completely ignore defenses with Giga Flare (ignores Mind) + Arm Twisting (ignores affinities). There are still more, so you might want to look over whom you have and what they're capable of.  If you're OK with recruitable character spoilers, do remember that we have a wiki (http://en.touhouwiki.net/wiki/Labyrinth_of_Touhou_2) that lists whom you can get, what they're capable of, and how to get them.

I would suggest trying to figure out the boss' affinities. Attempting to pound away at their strong points kills your damage output, and finding an ailment that they're weak against is a giant leap towards victory in this game.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Monkeypro257 on November 14, 2013, 02:47:16 AM
I'll just see what I can do, but for now I will try battling with Utsuho. I have all the characters all the way up to floor 9. (So I have everyone that I can get for now)

EDIT: That Utsuho thing really worked! O_O She took away a lot of damage to Tenshi compared to Rumia! (Still best to bring in her just for the occasion.)
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: CrazyManiacz on November 14, 2013, 03:56:50 PM
For some reason, Flan's boss battle icon isn't behind the rock that needs 60 achievements to bypass, and I'm pretty sure I've gotten her event. I also fought more than 100 battles with Meiling, Remilia, Sakuya, and Patchouli on the same floor. Am I missing something? I really want her, because the final boss seems to be weak to Dark.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Yoshika Miyako on November 14, 2013, 06:15:17 PM
Have you recruited Mokou and Kaguya ? Have you also defeated 30 FOEs or more ?

Because you also need to do these two things to unlock Flan's boss battle.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: CrazyManiacz on November 14, 2013, 06:17:50 PM
Have you recruited Mokou and Kaguya ? Have you also defeated 30 FOEs or more ?

Because you also need to do these two things to unlock Flan's boss battle.

Have done both; I've gotten the achievement for the 30 FOEs, and OFC I'd have both of them by the end of the game.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Yoshika Miyako on November 14, 2013, 06:45:33 PM
Have you also find the event when Flandre and the heroines are talking to each other ? It's somewhere in 12F as a red exclamation point.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: CrazyManiacz on November 14, 2013, 06:47:57 PM
Have you also find the event when Flandre and the heroines are talking to each other ? It's somewhere in 12F as a red exclamation point.

Can't find it, so yeah, probably. I think it's something to do with my saves, but I have no idea, so.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Axel Ryman on November 14, 2013, 06:52:06 PM
If you want, upload your save for me to look at and I'll see if I can find it/fix it.


I kinda do it for my friend when she's having issues with a boss, or needs some help to prepare.


Edit: Found out the problem. The first trigger is on Floor 11, which activates the event on Floor 12. I was going to add this to the Wiki but I'm not sure if you need to have gotten both Kaguya and Mokou, so I'm holding back on that.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: CrazyManiacz on November 15, 2013, 09:28:50 AM
Thanks. :D

Also, isn't the Massive Demonic Weapon of Twilight on 20F bugged? It keeps spamming Focus...
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Yoshika Miyako on November 15, 2013, 09:56:20 AM
Also, isn't the Massive Demonic Weapon of Twilight on 20F bugged? It keeps spamming Focus...

It is.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: CrazyManiacz on November 15, 2013, 05:00:13 PM
How do I get to the FOE on 16F? Dem warps...
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Kuilfrayt on November 15, 2013, 05:15:13 PM
How do I get to the FOE on 16F? Dem warps...
You have to go up a staircase from 15F. There's going to be a relay there and a warp to bring you directly to it after.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: CrazyManiacz on November 15, 2013, 05:21:06 PM
OIC, thanks.

EDIT: Just realized that I've no idea how to get to the stairs. There's a blank spot north in 15F, so I suppose that's where the staircase is...
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Yoshika Miyako on November 15, 2013, 09:16:29 PM
In 15F, go down the hole in the northwest (http://image.noelshack.com/fichiers/2013/46/1384548020-hole1.png).

You will be in a small section in 14F. Go up to the stairs.

Back to 15F, go down the northwest hole at the end of the passage (http://image.noelshack.com/fichiers/2013/46/1384549008-hole2.png).
 
After that, you just need to follow the path. But be careful, you'll have to defeat the FOE in 15F that blocks the path.


I hope you understand. :x
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Monkeypro257 on November 16, 2013, 04:58:31 AM
Damn, so close to beating Tenshi! >_<  I managed to officially make Utsuho the most powerful thing ever. (She takes away 3000HP away from Tenshi now O_O) Though I keep losing due to her losing MP quick and Sanae having to get KOed while activating an ability that buffs up everyone. -_- I also tend to spam Discarder on her, since it works way more better than Komachi's debuffing spell. I'm still under-leveled, so does anyone know a quick way to gain EXP?
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Sahgren on November 16, 2013, 06:31:52 AM
Not much aside from spamming "m" to get a fight every step and having your strongest AoErs massacre everything that comes up. Going back to earlier floors and beating the FOE on each floor could be a good idea since you need to beat 30 of them to recruit a character later on.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Axel Ryman on November 16, 2013, 07:18:00 AM
Pretty much just grind on Floor 12. Most of the enemies there are weak to either Wind or Nature, mostly Nature, so Kasen and Nitori can nuke them with their Nature moves usually. If you have Elixir of Mages, put that as their Main Equip so when they're low on MP, you can put them in reserve and they can recover their MP fast.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Monkeypro257 on November 17, 2013, 07:09:50 AM
Thank God, I was finally able to beat Tenshi. Is facing her the third time more annoying or less annoying compared to the second?
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Axel Ryman on November 17, 2013, 07:20:14 AM
It's a mixed bag since it's a bit different from the previous fight. I'll put it in spoilers since I'm being a bit revealing with it.

Her elemental affinities have changed now so she no longer heavily resists Mystic and she's now weak to Dark. Not only that, but now debuffing her DEF/MND causes her to use a Nature nuke on the entire frontline. This can be good or bad depending on how you're setup, since you can easily tank through it while performing switching, but if you're having trouble surviving it, you can always rely on another method of damaging her through her defenses. Also I think she resists Poison even moreso than her 2nd fight? Don't quote me on that.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: juances on November 17, 2013, 03:30:00 PM
The third fight is annoying but not just because it's hard but rather because it may force you to try a different strategy than what you were used to before,
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Monkeypro257 on November 18, 2013, 01:40:30 AM
If she is weak against Dark I think I already have a strategy for her. (Bring in Parsee!)
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Serela on November 18, 2013, 03:08:28 AM
The third fight can be killed before she manages to attack, without having to god-pump a character or anything, if you try to set up to do so. It's kind of silly.

But yeah, unless you go the route of debuffing her and preparing for that, it's almost impossible to damage her through conventional means. Her def/mnd is just too high.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Monkeypro257 on November 18, 2013, 04:10:16 AM
Well I'll just have to wait until I get to her to actually think of something. Other than that, asking any other questions will be dull since I haven't even faced her, and I have Remi and Sakuya to take care of first. (Tried my first run, got rid of Sakuya, but almost on Remi)
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: DarkAtma on November 20, 2013, 12:38:58 AM
Is TL 1 doable without a debuffer? i used renko in my first playtrought so.....It helped quite alot agaisnt PAR flame tyrant, debuffing bloody papa and even par-locking WINNER, Mostly worried about debuffing bloody papa

-Party
Reimu
Marisa
Remilia
Sayuka
Meiling
Aya
Yuugi
Orin
Utsuho
Rinnosuke
Ran
Flandre
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: MysTeariousYukari on November 20, 2013, 07:39:00 PM
Reimu can PAR-lock the Tyrant, especially with the SPD buff help brought by Sakuya and Aya. Bloody Papa is worth some worry though, as no means of debuffing means you will instead have to nuke him down fast and hard.

Doable? Yes.
Sanely? Questionable, but I'll go with Yes.
Without much extra grinding? Not without using NG+ to bring over equipment and/or Skill Levels.

Debuffs can make a huge difference in some fights, and you'll have to make up those stats somewhere, which means you might need extra levels to get by fights you could have used debuffs to smash through
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: jaxter0987 on November 23, 2013, 08:25:15 AM
Man its been too long since I played LoT2. It's been two months since I last posted a boss fight video. I randomly decided to inch a little further in my synergy run so here it is:
Those form changes during my onslaught on the goddess was me trying to make full use of the characters synergy skills. Also, I expected Kaguya to do much more damage since in an earlier run, she did like 120k. Then I realized that I didn't buff her all the way like I should have.
Link (https://www.youtube.com/watch?v=1wbVa4bJLZE)

Not looking forward to Floor 18 again...

It's a mixed bag since it's a bit different from the previous fight. I'll put it in spoilers since I'm being a bit revealing with it.

Also I think she resists Poison even moreso than her 2nd fight? Don't quote me on that.
He speaks the truth.

Edit: Random, but I realize that I probably should get off my lazy butt and actually create a basic boss fight advice table for the final boss. I'm surprised no one else wrote anything for it yet.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Gesh86 on November 23, 2013, 02:01:59 PM

Edit: Random, but I realize that I probably should get off my lazy butt and actually create a basic boss fight advice table for the final boss. I'm surprised no one else wrote anything for it yet.

Really wanted to, but didn't get around to it as well. I have a video lying around  where I don't even actually win in the end, but it should still help me remember a few tricks (like
relying completely on Wriggle's poison for the first phase so that no one important gets randomly killed by his incredibly low-delay attacks
)and other things worth knowing.

If you do write it first, I'll see what I can add.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: jaxter0987 on November 23, 2013, 10:26:31 PM
Really wanted to, but didn't get around to it as well. I have a video lying around  where I don't even actually win in the end, but it should still help me remember a few tricks (like
relying completely on Wriggle's poison for the first phase so that no one important gets randomly killed by his incredibly low-delay attacks
)and other things worth knowing.

If you do write it first, I'll see what I can add.
I might just set the tables up but leave the description part of it blank. After giving this some thought, I think I might as well wait til I get to the final boss in my synergy run before writing anything down, even though I recall some helpful tricks as you've already mentioned.

I also relied on Wriggle's poison for the first phase but I used the first phase to buff up my tanks and supports as well. If all of them are buffed up before his second phase, I carefully time switch ins for my glass cannons to get the buffs as well.
Plus not having access to Komachi, Wriggle and Byakuren this time around should make for some interesting decisions on my end.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: MysTeariousYukari on November 26, 2013, 02:26:40 PM
It is really crazy to see a character finally fill out for the role they have in Laby2. :3

The 12F Boss,
Tenshi
went down like a bag of rocks against my team of 1. Solo, Hardmode,
Byakuren
run. 12F boss was defeated before getting a second turn. I am not even kidding, it fell apart THAT quickly, even *with* its DEF/MND buff!

I then smashed my way to 16F and am being held back by not knowing which warp leads where ._.

Edit: Since I don't want to double post, I'm editing this post. I beat the Final Boss with my
Byakuren
only Hardmode file. :D It went back and forth for a while, due to a mix of FB healing, Great Calamity and Magic Drain forcing me to Focus a lot, but I did it :D
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Leerius on November 28, 2013, 11:29:29 AM
Just tried something I thought would be ridiculous after seeing some posts with Hina :

https://db.tt/fhslXKkn
+ 10 wisdom gem, lv5 MAG boost, lv5 Pain Flow, Sorcerer subclass.
She had -40% ATK DEF MND SPD -26% MAG
Eight-Eyed Serpent was silenced with -50% MND

Result :
https://db.tt/PeLkwv13


Am I doing something wrong or did I expected too much ?
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: jaxter0987 on November 28, 2013, 12:55:27 PM
Just tried something I thought would be ridiculous after seeing some posts with Hina :

https://db.tt/fhslXKkn
+ 10 wisdom gem, lv5 MAG boost, lv5 Pain Flow, Sorcerer subclass.
She had -40% ATK DEF MND SPD -26% MAG
Eight-Eyed Serpent was silenced with -50% MND

Result :
https://db.tt/PeLkwv13


Am I doing something wrong or did I expected too much ?
What about A Curse goes Both Ways and Misfortune Reversal? Not sure if debuffs count for A Curse goes Both Ways but you're losing a ton of damage if you don't have Misfortune Reversal.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Serela on November 28, 2013, 02:20:02 PM
Misfortune Reversal pumps up all her debuffs every turn so you can have them maxed easily instead of this being difficult with them constantly decaying. I'd also recommend using... oh wait, you don't have pharmacologist yet (I think?), nevermind. But yeah Parsee can passively boost DRK damage. Parsee also helps by being nigh-immune to debuffing. (This strategy gets easier as you manage to keep your party from being horribly crippled on use)

I don't think A Curse Goes Both Ways applies here, though.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: jaxter0987 on November 28, 2013, 02:32:01 PM
Misfortune Reversal pumps up all her debuffs every turn so you can have them maxed easily instead of this being difficult with them constantly decaying. I'd also recommend using... oh wait, you don't have pharmacologist yet (I think?), nevermind. But yeah Parsee can passively boost DRK damage. Parsee also helps by being nigh-immune to debuffing. (This strategy gets easier as you manage to keep your party from being horribly crippled on use)

I don't think A Curse Goes Both Ways applies here, though.
No, Role of Nagashi Bina keeps her debuffs at max by debuffing her each turn she gets. Misfortune Reversal turns her debuffs into buffs while still being "debuffed" so her other abilities can still be relevant. A Curse Goes Both Ways might apply here because I think debuffs might technically count as an ailment.

In any case, I really want to finish my synergy run so I can finally try characters I haven't tried before in a third play through. Like Hina and Parsee for example.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Serela on November 28, 2013, 03:59:08 PM
Oh oops, I'm stupid then. But considering -40% debuffs, Role of Nagashi-bina would help too.

But yeah... misfortune reversal would explain at lot >_> The damage would like, quadruple. (instead of 50% magic you'd have 200%)

Also I'm preeeetty sure ailments are just the actual status effects. Debuffs are treated separately. Toxicologist's Conversion is for ailments and Hexer's Conversion is for debuffs, for example. along with their strengthening passives.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: ditt93 on November 28, 2013, 05:41:47 PM
But yeah... misfortune reversal would explain at lot >_> The damage would like, quadruple. (instead of 50% magic you'd have 200%)

Pretty sure it's 150% since you just get 2 times the debuff value as buff but the debuff is still there...
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Jq1790 on November 29, 2013, 02:57:15 AM
Playing the first Labyrinth, beaten all bosses on all floors(with two obvious, postgame exceptions) up to and including 14F, except Orin.  I'm rather pleased with how things are going in this run compared to when I first played it long, long ago.  (Probably helps that I'm only focusing on like 15 characters instead of thinking of all of em like before.)

Current main exploration team is:

Reimu(MND -> MAG)
Marisa(MAG)
Sakuya(ATK)
Patchy(MAG)
Youmu(ATK)
Chen(ATK)
Tenshi(DEF/MND even split, with equipment deciding which is higher)
Ran(SP -> MAG)
Yuugi(ATK)
Nitori(ATK)
Reisen(MAG)
Rumia(MAG, barely ends up used though in dungeons.  Might swap out and just bring in for some magic/MYS weak bosses.)

Sometimes for exploration I bring Komachi(ATK) along(also occasionally bosses when Avici's useful), as well, though her usefulness for dungeon crawling is limited when enemies reisst DTH like on 14F where the only things I'd wanna have it work on are immune.

Sometimes I bring in for bosses:
Wriggle(HP, occasionally Affinities)
Suika(ATK)
Minoriko(MND)
Iku(MND)

Note the lack of everyone's favorite gatekeeper.  I haven't really missed her that much since I got to like 10F or so, and the celestial works as a great sponge for random encounter attacks.  Of course, her HP is somewhat an issue, but it's not TERRIBLE due to my investing a little bit in everyone's HP totals.  (Like Lv. 20 for all the people I use commonly, planning to go for 25 or 30 soon after I get their defensive stat(s) to 40 and offensive to 35.)

Does this setup look like it'll be good enough for continued use, or am I setting myself up for trouble somehow?
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: MysTeariousYukari on November 29, 2013, 07:05:37 PM
Your setup and spread of Level Bonuses looks pretty solid to me :) If you aren't having any major issues by 14F, things will mostly stay that way.

The thing with Tenshi, is that she will need heavier and heavier Viole investment in her HP, as some upcoming bosses have stuff like Rasetsu Fist, which ignores all your DEF and MND and hit for... 3000? 5000? something like that. Rasetsu Fist is thus the big thing that can give you major issues as you get further in.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: MewMewHeart on November 29, 2013, 07:07:15 PM
Your setup and spread of Level Bonuses looks pretty solid to me :) If you aren't having any major issues by 14F, things will mostly stay that way.

The thing with Tenshi, is that she will need heavier and heavier Viole investment in her HP, as some upcoming bosses have stuff like Rasetsu Fist, which ignores all your DEF and MND and hit for... 3000? 5000? something like that. Rasetsu Fist is thus the big thing that can give you major issues as you get further in.
You forgot Thousand Hand Cannon is also a thing too.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: MysTeariousYukari on November 29, 2013, 07:29:31 PM
Did not forget actually :P I said "Stuff like Rasetsu Fist." :P

But yeah, Thousand Hand Cannon, Rasetsu Fist, and some other moves completely ignore DEF/MND, some like Scourge *might* factor in defenses, I honestly forget, but hit so bloody hard that even Tenshi won't be able to tank them for a long time.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: DarthNoob on November 29, 2013, 11:02:33 PM
After grinding for twelve levels, I finally decided to fight the 20F final boss.
Flandre proceeds to three-shot the boss. (Team: Yukari Iku Flandre Aya, although could have managed without Aya if Yukari had more than 60 MP)
:wat:
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: MysTeariousYukari on November 30, 2013, 03:11:54 AM
After grinding for twelve levels, I finally decided to fight the 20F final boss.
Flandre proceeds to three-shot the boss. (Team: Yukari Iku Flandre Aya, although could have managed without Aya if Yukari had more than 60 MP)
:wat:

Grats :D And yeah, that sort of result sounds a bit normal actually.
That is part of why he was buffed in one of the updates, characters like Flan just wrecked him completely... now they just mostly wreck him XD Also, Flan, IIRC, has the highest ATK in the game, Starbow Break is Dark element, and Mr. Final Boss is weak to Dark.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Nesala on November 30, 2013, 09:25:33 PM
I've been playing LoT2 recently, and among the other things that has me puzzled is how skill points are gained.  The main reason I ask is because I'm wondering if it's possible to grind skill points in LoT2. 

I'm also aware that resetting a character allows for their skill points to be reallocated, but doesn't that use a Tome of Reincarnation?
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Validon98 on November 30, 2013, 10:03:18 PM
You gain a skill point every time you level and every time you use a Training Manual on a character. Thus, you can only "grind" skillpoints through leveling.
Skill points don't need a Tome of Reincarnation to reset. That's only to reset the stat levels gained through Patchouli's Library, which are earned by spending money.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: jaxter0987 on December 01, 2013, 07:36:46 AM
~Your Set-up~

Honestly, the main issue I see with your team is probably the lack of Defence/ Mind piercing attacks. If I recall, Patchy's Silent Selene is the best thing you have for a piercing attack in that set-up. Another possible issue is that you have a lot more physical attackers than magical attackers. Both Reimu and Ran are better suited just being a beefy support and Reimu's attacks are composite anyway which is generally a bad thing.

You have Patchy, Marisa, and Reisen for magical attackers
(I don't even count Rumia as Marisa is just so much better if you're looking for magical MYS damage. I guess the heal is nice but you have Minoriko and Reimu for that. Ran )

You have Youmu, Chen, Yuugi, Nitori, and Suika for physical attackers
(Sakuya falls off pretty hard. She basically became a beefy party speed booster for me, which is admittedly also a bad choice considering how fast everything is in the Plus Disc floors. I just kept her because I didn't want to drop someone I've been using all game. Took me a lot of time to finally get rid of Wriggle [Again Plus Disc floors were my reasoning])

Patchy and Marisa together covers all the elements but SPI magically while you have a decent amount of FIR, NAT and WND attacks on the physical side. Your lack of CLD, and MYS physical attacks as well as a lack of SPI attacks in general are going to have to be covered by Silent Selene and Nitori's Megawatt Gun but that shouldn't be an issue since Non Elemental attacks become more and more helpful the further you progress.

EDIT:
I guess Ran could cover SPI magically but again, I feel she's better suited as a support.
Youmu has Flashing Cherry Blossoms which pierces as much as Silent Selene does except it costs a lot more comparatively and isn't Non Elemental like Silent Selene is.
I also forgot that Nitori's Megawatt Gun is stupid powerful, especially if you're playing the Special Disc version 3.01.
I'm also going to join in on the whole, "Enemies have Defence / Mind ignoring attacks so Tenshi is 'bad' " opinion that was already mentioned.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Gesh86 on December 01, 2013, 10:33:33 AM
Has anyone ever made a comic about Labyrinth of Touhou 1 or 2? Whatever is the case, I've made one yesterday:

(http://i.imgur.com/aXbFHOJ.jpg)
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: monhan on December 01, 2013, 04:37:02 PM
Has anyone ever made a comic about Labyrinth of Touhou 1 or 2? Whatever is the case, I've made one yesterday:
Anything for Byakuren "LOL I can solo this game"?
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Serela on December 01, 2013, 04:47:44 PM
Quote
Both Reimu and Ran are better suited just being a beefy support
No get out Ran spamming her composite attack is absolutely glorious. Who cares about buffing the back's ATK/MAG when Iku gets them to max in an instant and has the sky-high mnd needed to stay out already?

I still think support!Ran is a waste of time until she has the SP to just sit in a slot and use her DEF/MND slot constantly for the entire duration of a fight. (This keeps your buffs constantly at a significantly higher number then they'd normally be- having 20~40% more def/mnd at all times makes a pretty great difference in Plus Disk. It has to be Ran because of delay numbers, buffing the back at the same time is only an added convenience.)

Anyway, apart from only having Tenshi as a tank (she either trivializes a boss or falls over, getting her to survive def-ignoring attacks and later even just nukes is a pain, and it will only get harder and harder to do it as time goes on- you'll start having problems sooner or later)  and MAG-Reimu plus a assumably offensive Sakuya (both of which aren't very good ideas) the party looks fine. It's very hard to use Rumia in the later parts of the maingame, although if you put some effort into it, she can be helpful for the highly tanky enemies (Probably better off just using single-target boss killer nukes on them though). Rumia will be great in post-game as a backup healer though (those extra 100 levels getting to Plus Disk do a wonder in HP/MAG scaling), and Moonlight Ray will become a little better looking offensively.

I also go :V whenever someone brings up a lack of CLD attacks because the only character in the game with one that isn't shit is Kanako, and Kanako herself is shit. (Her HP is piss-poor and her defenses are only okay-ish which does NOT offset it, so she's -not- all that tanky and her damage is highly meh)
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: jaxter0987 on December 01, 2013, 07:03:20 PM
No get out Ran spamming her composite attack is absolutely glorious. Who cares about buffing the back's ATK/MAG when Iku gets them to max in an instant and has the sky-high mnd needed to stay out already?

I also go :V whenever someone brings up a lack of CLD attacks because the only character in the game with one that isn't shit is Kanako, and Kanako herself is shit. (Her HP is piss-poor and her defenses are only okay-ish which does NOT offset it, so she's -not- all that tanky and her damage is highly meh)
I'm still going with the "Composite attacks  < Regular attacks" mindset. I'll concede in that her composite attack certainly looks very impressive on paper but I'm inclined to think that its not as impressive in practice. I'd mostly be raising just her magic so her other two spells do decent damage anyway so the ATK component of the damage formula would become less and less useful.

Regarding CLD attacks: Yes LoT1 clearly has a lack of "good" CLD attacks and I forgot about that when writing the post. Still, I'm pretty sure my mention of Non Elemental attacks becoming more and more useful makes up for this blunder.

But the whole "Kanako is shit" thing? Wut? A mage with a B, A, A, B growth rates in HP, DEF, MAG, and MND respectively is shit? The only issue I see with Kanako's stats is her high level up difficulty (which is a non issue in a game where you grind so much) and her SP recovery (which could potentially be an easy fix with equipment). Low TP is easily fixed while low-ish speed is understandable for a mage (With Marisa obviously being one exception).
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Starxsword on December 02, 2013, 08:04:09 AM
Unfortunately, because of her levelling difficulty, her stats may look good on paper, but not very much in practice. In general, a rule of thumb in Labyrinth 1. High stat / slow levelling characters get a bigger bang for their buck when it comes to training skill levels. Low stat / fast levelling characters, well, from level ups. So characters like Yukari benefit more than characters like Reimu when it comes to training.
For reference, Kanako is slightly tankier than Maribel or Rumia.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Serela on December 02, 2013, 04:52:56 PM
I've used Kanako, she is not very good. High leveling rates does indeed make those good growth rates kinda meh in practice. Her HP is garbage tier (in any given team of characters she'd probably have near the lowest amount unless you have, say, Patchouli) and her def/mnd aren't bad, but just a tad too low to actually cross the line into being considered durable- especially with that awful HP handicapping her. There's much better bulky damage dealers, like Alice, who should have somewhat superior def and damage with vastly better MND/HP.

And Kanako actually still has to worry about running out of SP. Because plus-disk characters have to have horribly bloated SP costs, for whatever reason. It makes sense on Shikieiki and Renko, but on Mari/Utsu/Kanako/Yuuka... :/

I'd come up with better references in terms of what her stats are -actually- like, but I'm too rusty to remember good comparison rates for levelup rates on growth numbers.

I've also used offensive Ran, and her composite is indeed a glorious attack to behold. "Composite < Regular" is a flawed mindset, to be bluntly honest! It is true that more enemies will resist them because a high DEF -or- high MND enemy disables it, but they're perfectly fine on anything else. They might also look less impressive because in random battles, they'll only do standard trash clearing damage, but it's because they go through more defenses- as soon as you bring out Iku to buff them up in a boss the damage soars upwards moreso then a normal attack would.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Jq1790 on December 02, 2013, 06:16:22 PM
Thanks for all the input!  Lemme try to respond to everything in order...
-I've definitely noticed the lack of piercing damage when it's come time to fight stuff like Blackenmels/Helbelmares...  Oddly enough, Ran can pierce their defenses a little with her laser, though not for much damage yet.  Other than that I've had to resort to nukes like the Megawatt Kill Everything Gun (or Silent Selene as mentioned).  (Then again, by now since I'm just breaking into 16F enemies are surviving more turns anyway, though that might just be me not spending enough time on the floor below.)

-I...hadn't even really paid much attention to how little I've got in the way of magic, especially with two of the three being MYS primarily(Though Reisen's Discarder's not exactly worthless, if I needed a FIR single target magic attack I'm probably better off with Alice and Return Inanimateness since it's almost nuke-level IIRC...)  I'm also considering using Yuyuko, but it'll probably be a while before she's got the SP to attack often enough and I don't recall if she's got the MAG(Especially if I was going for a MND build originally) to deal the damage I'd need for when her high DTH rates aren't an option/fail.

-Continuing from above, yeah, I've now noticed the severe slant towards physical damage.  For SPI physicals, I do have ATK-Komachi, so there's that.  (Plus Narrow Confines and Ferriage provide multitarget DTH chance for randoms which is nice.)  Should I bring Suwako along for randoms more for Iron Rings, to get a MYS attack in as well?  (I've got Youmu able to fire off a couple Cherry Blossom attacks now without needing to stop, so I don't know if I'd need Croaking Frog as much)

-I'm noticing Sakuya's diminishing returns already, and really have been since like 13F.  I wanted to try to use her, to prove to myself she could be viable, but her ATK just isn't high enough to make her attacks worth using, though I have liked Lunar Clock quite a bit.  Only a matter of time before she gets axed, I feel.

-Yeah, the Linear Gun is insane.  It's typically my strongest attack on offer unless an enemy has much higher DEF than MND.  Nitori's also not all that slow, AND her nuke isn't mega costly either, especially for its outrageous power.  I wouldn't consider it unfair if they'd made its SP cost DOUBLE, to be honest, though she then wouldn't be nearly as useful earlier on.  Speaking of Nitori, her Waterfall attack is actually quite nice for not-high-DEF enemies.  Currently seeing like 15-20k on most things without high DEF stats.

-I use Ran for her magic in randoms, and for her buffs usually in bosses.  She's got the SP to fire off 3, almost 4 of her buff spells without rest now.

-Being on 15/16F, I've already seen Thousand Hand Kannon and Rasetsu Fist(The latter being the only move Hill Gigas got to use (Poor Reimu, getting punched to death instantly) before I just mowed it down with PAR, but that's besides the point.).  Yeah, Tenshi can't do jack about those, I'm well aware.  Her HP's not BAD right now, just not good enough to stand up to those.  Might need to remember to switch in the shinigami when I know an enemy can use those sorts of things.

-Biggest reason I won't worry about Kanako is she's WAY far into the future and thus not of my concern yet.

-I've heard great things of Soaring En No Ozuno or whatever, and I intend to see if it's as great as people say eventually, though as of current I've yet to see it as impressive, I'll guess it's like Moonlight Ray/Demarcation in that it gets better and better scaling.

Anyway, thanks all again for the input!
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Gesh86 on December 02, 2013, 09:25:38 PM
Anything for Byakuren "LOL I can solo this game"?

Well...I can't really think about anything beyond her just saying that and I'm not sure that alone warrants a comic.  :V
I never much explored her OP-ness myself. She did do her job well for me, but she was far from going without help. Maybe because in a "vanilla"-playthrough, you just don't give her the neccessary mass of parameters? I wonder who else can solo the game. I know Hina can solo a few bosses. Maybe Komachi, too?
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Serela on December 02, 2013, 10:01:44 PM
Quote
-I've heard great things of Soaring En No Ozuno or whatever, and I intend to see if it's as great as people say eventually, though as of current I've yet to see it as impressive, I'll guess it's like Moonlight Ray/Demarcation in that it gets better and better scaling.
There's nothing special, you just have to make sure Ran's been buffed by Iku first. Keep in mind it has low delay and that Ran can take a hit, so it's not as much how much damage you get per hit as much as how many hits you can get in at the same time.

And yeah, Megawatt Gun was buffed in 3.00 and they kinda overdid it :V

Bringing in Suwako for randoms is fine. Just throw some minor SKP investment into her Magic and use those. Or, well, for nuking the tanky enemies with her physical attacks instead.

Since characters get more EXP if they're in your party compared to being left in gensokyo, people generally use the same characters for exploration as they do for bosses. It's not a big deal though, that's just a matter of playstyle- it's only 20% less exp for being in Gensokyo. Then again "only 20%" might be an odd statement >_>

I wouldn't worry that much about your number of magical and physical attackers being balanced or not. It's not a big deal, as long as you have a few good characters for each.

I wouldn't really recommend Yuyuko until later. Only being able to use SPI can be annoying, and she's so slow (down there with Patchouli) that the DTH effects aren't as delicious as one might hope for. Saigyouji Flawless Nirvana is a great nuke and she has nice MND even in a full mag build, but you can't spam Nirvana for a long time. She's wonderful after you can, as long as your targets don't resist spi >_> Before you have the SP to spam nirvana her damage is pretty meh, even without considering that it's limited to one element and how slow it is.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: jaxter0987 on December 03, 2013, 04:36:16 AM
I've also used offensive Ran, and her composite is indeed a glorious attack to behold. "Composite < Regular" is a flawed mindset, to be bluntly honest! It is true that more enemies will resist them because a high DEF -or- high MND enemy disables it, but they're perfectly fine on anything else. They might also look less impressive because in random battles, they'll only do standard trash clearing damage, but it's because they go through more defenses- as soon as you bring out Iku to buff them up in a boss the damage soars upwards moreso then a normal attack would.
Isn't that exactly why they're subpar? I can't say with absolute certainty, but I'm pretty sure most bosses are either high DEF or high MND and its rare to see a boss with a balance between the two to argue that Composites will do more damage in general. There's also the issue of raising two stats for damage rather than one:
I'd mostly be raising just her magic so her other two spells do decent damage anyway so the ATK component of the damage formula would become less and less useful.
If you're going to argue that I should be raising ATK as well, I'll just point out that since you're raising two stats, you're spending twice as much Skill points as you would on a regular attacker to make the second component still relevant.

Picture of some members of my current team (https://dl.dropboxusercontent.com/u/69830990/Stuffs/Stats.PNG)
Notice the difference in investment on defenses. Everyone else except Sanae is geared for offense.

If you guys want me to stop talking about this at any point, please say so. I don't want to cause any issues just because of a difference of opinion.

Edit: In case anyone's wondering, most of the Character images were taken from Touhou Pocket Wars EVO art.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Starxsword on December 03, 2013, 09:34:05 AM
Quote
I'm also considering using Yuyuko, but it'll probably be a while before she's got the SP to attack often enough and I don't recall if she's got the MAG(Especially if I was going for a MND build originally) to deal the damage I'd need for when her high DTH rates aren't an option/fail.

If you plan to use Yuyuko, I suggest all magic, all the way. Her magic growth is good but hampered by levelling speed, so it is only mediocre. That crazy 9x multiplier needs all the help it can get.

Quote
Should I bring Suwako along for randoms more for Iron Rings, to get a MYS attack in as well?  (I've got Youmu able to fire off a couple Cherry Blossom attacks now without needing to stop, so I don't know if I'd need Croaking Frog as much)

Just remember that Suwako is like the flimsiest of flimsy characters, so be careful when using her. Even flimsy characters like Patchouli, Kaguya, or Marisa are at least able to take magic hits. Suwako can't take anything. HP, DEF, MIND and levelling speed do not do her any favors. But her attack is amazing, one of the highest, next to Nitori.

Quote
-I've heard great things of Soaring En No Ozuno or whatever, and I intend to see if it's as great as people say eventually, though as of current I've yet to see it as impressive, I'll guess it's like Moonlight Ray/Demarcation in that it gets better and better scaling.

It good though, because of the delay. You are able to use it often and repeatedly, but you will need a pure magic build for that. Its damage gets really nerfed if you don't go pure magic, pretty much like all composite attacks.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: RegalStar on December 03, 2013, 11:02:05 PM
Can someone post me a screenshot of Asura Blade's item description? My file somehow has a line from totally different place stuck in there and I have no idea what the original description is supposed to be.

EDIT: Oh, and the washboard set's description too.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Kuilfrayt on December 03, 2013, 11:46:25 PM
Can someone post me a screenshot of Asura Blade's item description? My file somehow has a line from totally different place stuck in there and I have no idea what the original description is supposed to be.

EDIT: Oh, and the washboard set's description too.

Found the lines in the untranslated text dump. From 1.151.

Asura Blade
007F8A80: 攻撃は竜に任せ、主人公は大人しくアイテムを連発する補助役をやっていたほうが無難。
007F8AE8: が、元々の能力が微妙である主人公が装備しても望むほどの攻撃性能にはならない。
007F8B48: 使用による武器破損なし、最強の攻撃力、1~3回攻撃効果を誇る真に最強の武器。
007F8BA4: アスラのつるぎ

Washboard Set
007F80A8: ゲーム序盤に乱数調整で大量に集めるとヌルゲーと化す。
007F80E8: クリア後でも暫く通用する超強力装備へと変貌する最強の洗面器。
007F8134: クズ装備と侮るなかれ、5つセットで装備すると全能力+50という
007F817C: 洗面器セット
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Serela on December 04, 2013, 02:40:25 AM
Isn't that exactly why they're subpar? I can't say with absolute certainty, but I'm pretty sure most bosses are either high DEF or high MND and its rare to see a boss with a balance between the two to argue that Composites will do more damage in general.
-----------------------
There's also the issue of raising two stats for damage rather than one:If you're going to argue that I should be raising ATK as well, I'll just point out that since you're raising two stats, you're spending twice as much Skill points as you would on a regular attacker to make the second component still relevant.
They aren't higher enough def or mnd to -really- matter in most cases. Besides, it's not "composites are better" either. They're not better or worse just for being composite, is what I'm saying. The point is the rest of the attack- Soaring En No Ozuno has good damage but with a great delay on it, and it's on a fairly durable character.

Raising two stats isn't really an issue. You pay less attention to Ran's attack because it's lower, hence the boost from skill levels isn't as large. And boosting two offense stats instead of one shouldn't even be noticeable in a party of 12 characters, anyway.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: DarkFlash on December 06, 2013, 09:04:04 PM
I've been having the same problem Hard-To-Destroy-Reptile had with the debug assertion error, but every time I try to get rid of read-only mode, read-only mode is put back on after I exit out of the properties window.
I'm running Windows 7 and I have version 1.151 of the game, so could those be causing any problems?

Edit: Okay, I just learned that there is no way to remove the read-only property from a folder in Windows 7. Is there another way to fix it, or would I have to downgrade Windows to play the game?
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Gesh86 on December 07, 2013, 11:20:43 AM
Edit: Okay, I just learned that there is no way to remove the read-only property from a folder in Windows 7. Is there another way to fix it, or would I have to downgrade Windows to play the game?

I play the game on Windows 7 and never encountered any kind of problem like that. If there's a specific folder that has this read-only property to it, maybe you can just copy all the game files to somewhere else, maybe create a new folder alltogether if necessary. The way I remember LoT2, it didn't have an installer and was one of those "copy the files of the CD onto your harddrive"-games. Moving around files shouldn't damage anything.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Leerius on December 07, 2013, 11:40:35 AM
https://db.tt/AYG1ruyy
Unnecessary overheated Super Scope 3D lol.
Lv100 Nitori/stats.

... Just remembered I forgot to debuff the FOE orz.
Too lazy for another shot.


PS : gave up on Hina for "normal playthrough" because my favorite/most used class is enchanter but Misfortune Reversal effectively stacks with debuffs.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Milkyway64 on December 07, 2013, 12:25:15 PM
I have just finished LoT2, enjoyed it quite a bit. I'm aware that not all of the content is in the game, but is there ANYTHING to do after the final boss right now? I know that 16th floor FOE is a thing,  but is it time to put this down until next patch or no?
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Gesh86 on December 07, 2013, 01:17:52 PM
I have just finished LoT2, enjoyed it quite a bit. I'm aware that not all of the content is in the game, but is there ANYTHING to do after the final boss right now? I know that 16th floor FOE is a thing,  but is it time to put this down until next patch or no?

I don't think you'll have to BECAUSE ON THIS VERY DAY, WE GOT VER.1.200!!! It seems to be the big content-patch so far. I'm not sure on what else there is to do yet, but I just beat
the boss-rush
on the eastern side of 20F.

http://www.geocities.jp/aaa_3peso/ (http://www.geocities.jp/aaa_3peso/) - here you go for the LoT2 page for convenience's sake. Is it ok to humbly ask for a swift update of the English patch? I'm so not used to playing this game in Japanese anymore...
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Sungho on December 07, 2013, 01:54:25 PM
Version 1.200 changelog
Added post-clear contents
Boss Rush in 20F, a new boss added in 16F, things over the area in 12F which was previously unreachable.

Slight adjustments to stats and skills of :
Reimu, Keine, Momiji, Wriggle, Rumia, Minoriko, Kogasa, Cirno, Komachi, Aya, Kaguya, Hina,
Meiling, Patchouli, Satori, Utsuho, Alice, Sanae, Sakuya, Kanako, Tenshi, Hijiri, Yukari, Eiki.
Hina,
Yukari, Eiki
was slightly weakened, others were slightly strengthened.

Slight adjustments to some bosses.
Overall, weakened attack, strengthened defenses.

Implemented graphical effects and sound effects which were previously not implemented.

Slightly reduced effects of level-up bonuses.

Some other small adjustments.


And I should stop writing spoiler as spolier.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: DarkFlash on December 07, 2013, 02:41:58 PM
I play the game on Windows 7 and never encountered any kind of problem like that. If there's a specific folder that has this read-only property to it, maybe you can just copy all the game files to somewhere else, maybe create a new folder alltogether if necessary. The way I remember LoT2, it didn't have an installer and was one of those "copy the files of the CD onto your harddrive"-games. Moving around files shouldn't damage anything.

Ah ha! That worked like a charm. Thanks to to you, I can finally play the latest vers...

I don't think you'll have to BECAUSE ON THIS VERY DAY, WE GOT VER.1.200!!!

...Well, crap. At least I have no plans play that version until it gets an English patch.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Milkyway64 on December 07, 2013, 03:25:28 PM
Oh, sweet. Looking forward to the update being patched.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Kuilfrayt on December 07, 2013, 07:48:37 PM
Stuff I could find:
New boss on 16F (was previously the FOE correction, my FOE just hadn't reappear, both can be up at the same time, they are located on the same little island) (he got pretty annoying, he does an attack on everyone that reduces their max health, so you can't really heal through him, and he regenerates a lot faster than the FOE previously did), as well as a new event behind the event that was blocked back in the last patch (still don't know how to access it though)
The last bunch of achievements is still incomplete
Paths on both sides of the rocks on 12F are now available
Yukari's IN Quadruple Barrier now costs all her MP and doesn't put her at full ATB, only her allies
A whole new page for Sub Equipment
Boss Rush on 20F
21F is available, though blocked by rocks. Each of the rocks ask you to defeat a certain boss (not sure which one they are supposed to be)
Lots of rocks on the new zones in 11F and 13F (I'll get on that once I'm done enjoying myself with the patch). The rocks on 11F around the relay point are related to the strengthen bosses, you have to kill 2, 4 and 12 bosses. There is a rock on the furthest east side that only says "I wonder how we can break the seal..."
On the east side of 20F is the boss rush, defeating that will unlock SUPER BOSSES (stronger version of the boss you fought in the boss rush, they are located where they are normally found)
If I'm not mistaken, defeating all super bosses will unlock the rock to the west side of 20F (testing in progress). My guess is that the boss there is going to be the Super Boss Rush (which is not gonna be fun to deal with...)
The stones on 14F (going up from the stairs, saying 116) is you need 116 Sub Equipment to enter, while the other (going down from the stairs) only says "I wonder how we can break the seal..."
I'll add more as I see them

I have to say, they really added a lot of space in the new zones, the dungeon really expanded. It's pretty much an expansion at this point
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Sahgren on December 07, 2013, 08:38:45 PM
Does anyone know the specifics on the requirements for the rock leading to the
20F boss rush
? It says 46 (something).
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Validon98 on December 07, 2013, 08:38:56 PM
So this is basically the equivalent to the Plus Disk of the first game.
Time to go through the game again so I can access all of this stuff. XD
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Kuilfrayt on December 07, 2013, 08:46:11 PM
Does anyone know the specifics on the requirements for the rock leading to the
20F boss rush
? It says 46 (something).
Most likely, you need 46 characters
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: DA on December 08, 2013, 12:23:35 AM
Well after beating these three bosses at the 16~18 floors I was able to get past that one block with the event with yukari talking with marisa and reimu. Behind that area was
Renko
. I don't know were
Maribel
is but I assume you need to get what I got to get the other.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: MewMewHeart on December 08, 2013, 12:34:15 AM
Waiting for the English patch so, I can wreck through things. <3

Edit: They just released patch 1.201
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: jaxter0987 on December 08, 2013, 09:49:50 AM
Oh man I'm going to be all over this new patch, English Translation or not, AFTER getting through Finals week. I guess I know what I'm spending my winter break on.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Milkyway64 on December 08, 2013, 10:49:21 AM
I'm considering the same. For the mooooooossssst part, I think I can operate on pure Japanese for this game, I already played through all the way and am very familiar with all the skills and spells and whatnot.

I'd really rather wait on a patch, but if it's gonna be like, a month, I'll just bite the bullet.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Leerius on December 08, 2013, 11:53:30 AM
PrinnyAce do you mean here https://db.tt/lyS8Jrtd ? the only bosses I found in those floors were
improved version of black goddess of fertility/three golden orbs and  shredding amnisieri (切り裂くアムネシエリ from lot1)
still can't get there.

20F north west rock leading to
boss rush v2
after beating all 12 improved bosses
it's scary considering how hard are some of them orz.

Postgame is amazing so far, challenging bosses finally.
Can't wait to see how 21-22F look I love floors design/bgm.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: DA on December 08, 2013, 03:28:04 PM
PrinnyAce do you mean here https://db.tt/lyS8Jrtd ? the only bosses I found in those floors were
improved version of black goddess of fertility/three golden orbs and  shredding amnisieri (切り裂くアムネシエリ from lot1)
still can't get there.

20F north west rock leading to
boss rush v2
after beating all 12 improved bosses
it's scary considering how hard are some of them orz.

Postgame is amazing so far, challenging bosses finally.
Can't wait to see how 21-22F look I love floors design/bgm.

Yes I am talking about that. You are not looking hard enough. there is the boss at floor 17 near the entrance and it is past a rock and there is one at floor 18 near the stairs to floor 19 that is also past a rock. I dont know what the rocks want but you might have to beat extra bosses.

Also guys you can mess with the background colours of the battles.You can mess with the colours by pressing press 1, Q, W, 2, E, or 3 in battle and you see what I mean.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Validon98 on December 08, 2013, 05:15:02 PM
Also guys you can mess with the background colours of the battles.You can mess with the colours by pressing press 1, Q, W, 2, E, or 3 in battle and you see what I mean.

That's kind of an odd thing to add to the game, but I guess it could be useful for, say, trying to get it to thematically match... or something.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Leerius on December 08, 2013, 05:32:58 PM
Beware in 1.201 you can't get past the "beat all 12 improved bosses" rocks, thankfully I can revert in 1.200 for that.

There were more boss like you said PrinnyAce, I didn't notice because the lasts two pop after the precedent is defeated.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: DA on December 08, 2013, 05:39:26 PM
Beware in 1.201 you can't get past the "beat all 12 improved bosses" rocks, thankfully I can revert in 1.200 for that.

There were more boss like you said PrinnyAce, I didn't notice because the lasts two pop after the precedent is defeated.

I think it is because 1.201 actually respawned the version 2 Book boss back in the fire areas when I looked into why it did that. Also if anyone figures out where to get
Maribel
, please do tell me because I need
Maribel
as I am really really confused on what to do because 1 rock wants 116 sub equipment at this one extra area and this other rock at another wants me to get all the characters-based off assumptions-.

Edit:
By the way if anyone gets Renko please tell me the skills that she has

Edit2: More spoilers but yesterday night I think I have found the scariest boss in the game. FOR SURE. https://dl.dropboxusercontent.com/u/45476381/A4.jpg
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Kuilfrayt on December 08, 2013, 07:01:27 PM
Ill get
Renko and Maribel
done tonight. Ill either force myself to beat the last super boss or just use my cheat save. Look forward to them
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: ditt93 on December 08, 2013, 07:40:17 PM
I think it is because 1.201 actually respawned the version 2 Book boss back in the fire areas when I looked into why it did that. Also if anyone figures out where to get
Maribel
, please do tell me because I need
Maribel
as I am really really confused on what to do because 1 rock wants 116 sub equipment at this one extra area and this other rock at another wants me to get all the characters-based off assumptions-.

Edit:
By the way if anyone gets Renko please tell me the skills that she has

Edit2: More spoilers but yesterday night I think I have found the scariest boss in the game. FOR SURE. https://dl.dropboxusercontent.com/u/45476381/A4.jpg

Renko has 2 active skills, 1 seems to be apply strong paralysis, shock and silence to all enemies at the cost of lowering all front line allies' action bar, the other one seems to be buffing all front line allies at the cost of all front line allies' hp
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: DA on December 08, 2013, 07:45:59 PM
Renko has 2 active skills, 1 seems to be apply strong paralysis, shock and silence to all enemies at the cost of lowering all front line allies' action bar, the other one seems to be buffing all front line allies at the cost of all front line allies' hp

I should be more specific next time but what I meant was about her passive skills like I know what her active skills are just not her passive.

Edit: HAHAHAHA. Oh my goodness she has nitori's skill that doubles what the equipment increases. Still gotta figure out her others.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Leerius on December 08, 2013, 07:48:53 PM
Edit 1 : Meanwhile I have to get back to 1.200 to kill a boss behind a rock... WOW NEW BGM IT SOUNDS SCARY, reminds me bloodstained seals.
Edit 2 : it seriously switch my characters from front to reserve get another turn right after with 20 000 and uses a multi-nuke ??! insane.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Validon98 on December 08, 2013, 09:01:45 PM
Edit 1 : Meanwhile I have to get back to 1.200 to kill a boss behind a rock... WOW NEW BGM IT SOUNDS SCARY, reminds me bloodstained seals.

Would it happen to be either this song (http://www.youtube.com/watch?v=JbjWtU7ug9c&list=PLwvRD8304mLCUj7JqwVBxE_GypAKCKE5y&index=18) ("Noble Men of the Summit") or this song (http://www.youtube.com/watch?v=anVdwhzeTtQ&list=PLwvRD8304mLCUj7JqwVBxE_GypAKCKE5y) ("EX")? I haven't gotten there myself because I have to redo the entire game (on 3F and almost done with it!), but I know these songs were in the game files but seemingly unused.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Kuilfrayt on December 08, 2013, 09:30:24 PM
Maribel Hearn
MP Boost
TP Boost
MAG Boost
Motivated Heart
Hands-on Experience
Sealing Club
:
If Mari and Renko are on the front line, skill holder's gets all stats increased by (SLv*12)%
When the skill holder's gets a turn she will recover (SLv*6)% HP and (SLv) MP
Can only takes effect if at least one ally or enemy performed an action in the battle.
Manipulation of Boundaries:
Like Yukari
Ability to See Boundaries:
When the skill holder is attacked or attacks an enemy, and the enemy has a buff on him,
the damage is calculated as if it was a debuff.
Ability to Slightly Fiddle with Boundaries:
Stats increasing effects decay slower on the skill holder.
Rapid Charge:
Like Minoriko
Grand Incantation:
Like Reimu

Spell animation (http://www.youtube.com/watch?v=z-zcOA24kdU&)
Liberated Abilities: (first Void Spell, oh my)
Cost 5 MP   Multi-target: Void Attribute   Magic Attack - Cannot Miss
Void spell that hits all enemies.
It has a high damage stability since it is not affected by the enemy's elemental resistances, and cannot miss.
Chaotic Quadruple Barrier:
Cost 4 MP   Single-target: DRK Attribute   Magic Attack - ACC +8
DRK spell that hits all enemies.
Can inflict a good amount of SHK, TRR and DTH.
Overflowing Unnatural Power:
Cost 8 MP   Self-target: DRK Attribute   Auxilliary Action
Self-targeted spell that highly increases the caster's overall stats.
Her HP is reduced as a drawback.
Merry's Homemade Novice Barrier:
Cost 6 MP   All Allies: MYS Attribute   Auxilliary Action
Adds the effect "Damage dealt on the next attack is increased" to all allies.
A special auxilliary action. The effect isn't very high.
Leveling up the spell will add an HP recovery effect.

First one done, going to work on Renko now
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Leerius on December 08, 2013, 09:59:39 PM
Finally defeated the lv144 boss on 11F, it unlocks 21F and the battle is extremely luck dependant.
Hopefully his only drop is at 100%.

The bgm is none of those you posted.
Are you able to check if there are new ones ?

PrinnyAce where did you find such horrifying FOE ?
Looking from your screenshot I should've been able to find him in 1~3/7~9F but I didn't.

Maribel looks really good on paper, like she did in lot1 I hope she has high mag to compensates her lack of piercing skill else she'll probably end up as a sweaper :'(
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Validon98 on December 08, 2013, 10:03:38 PM
Huh. I can't check the files because I don't know how to extract .dxa files, but I guess the new music was added to bgm2.dxa. Does anyone know how to extract those? I've tried ExtractData but that doesn't work.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: DA on December 08, 2013, 10:14:50 PM
Finally defeated the lv144 boss on 11F, it unlocks 21F and the battle is extremely luck dependant.
Hopefully his only drop is at 100%.

The bgm is none of those you posted.
Are you able to check if there are new ones ?

PrinnyAce where did you find such horrifying FOE ?
Looking from your screenshot I should've been able to find him in 1~3/7~9F but I didn't.

Maribel looks really good on paper, like she did in lot1 I hope she has high mag to compensates her lack of piercing skill else she'll probably end up as a sweaper :'(

With my best drawing ability I circled around where it is. Obvious spoilers. https://dl.dropboxusercontent.com/u/45476381/A6.jpg
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Kuilfrayt on December 08, 2013, 10:18:31 PM
Renko Usami (thanks to Leerius for doing most of it)
SPD Boost
EVA Boost
Status Boost
Motivated Heart
Hands-on Experience
Sealing Club
:
Same as Merry
Ability to read the stars (星を読む程度の能力):
Increases PSN, PAR, HVY and SHK resistance for everyone except skill holder by (SLv*8 )%
The effects are still active if skill holder's is in reserve but halved.
Ability to read the moon (月を読む程度の能力):
Increases TRR, SIL, DTH and DBF resistance for everyone except skill holder by (SLv*8 )%
The effects are still active if skill holder's is in reserve but halved.
Maintenance:
Same as Nitori
Astronomical Observation Position:
Decreases the rate at which the encounter rate counter increases by (SLv*10)%.    
This effect stacks with other similar skills,
but will cap at a maximum of 75% reduction. (same as Rumia, but 10% instead of 12)
Easygoing:
Same as Kogasa

Spell animation (https://www.youtube.com/watch?v=wXVOsYZxwyE)
Galaxy Stop:
Cost 6 MP   Multi-target: SPI Attribute   Magic Attack - ACC +50
SPI spell that targets all enemies, and can inflict powerful PAR, SIL and SHK.
Adds powerful effects, but slightly reduces the ATB bar of all allies on the front line.
Assault Beacon
Cost 9 MP   All Allies: DRK Attribute   Auxilliary Action
Powerful auxilliary action that increase all stats of all allies.
The effect is very powerful, but it will reduce the HP of all allies on the front line.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: DA on December 08, 2013, 10:47:36 PM
So has anyone figured out the rock in the extra part of 14F. You know the rock downward from the stairs.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Kuilfrayt on December 09, 2013, 01:33:25 AM
Huh. I can't check the files because I don't know how to extract .dxa files, but I guess the new music was added to bgm2.dxa. Does anyone know how to extract those? I've tried ExtractData but that doesn't work.
You can try asking Qazmlpok, he's the one who extracted the previous bgm files

Edit: Also, Mari and Renko are up on the wiki
Edit2: The Strenghten Boss Rush is well... brutal... damn
Edit3: Oh and PrinnyAce, yea, that boss is quite the enemy. But I have to say, he doesn't hit very hard (maybe I'm just too overleveled), but other than
having to make sure everything goes down at the same time, he wasn't too bad, Reisen gets MVP on that fight (same as the Strengthen left side boss of 20F, that one was a pain in the butt). Two part of 21F opened!
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: ditt93 on December 09, 2013, 03:31:12 PM
I just found out where
Maribel
was. :)
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: DA on December 09, 2013, 03:56:58 PM
I just found out where
Maribel
was. :)
Oh really!? Mind telling me where?
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: ditt93 on December 09, 2013, 04:02:38 PM
Oh really!? Mind telling me where?

Sure, check
11F

Edit: Seems like 1.201 has a bug, after I got
Maribel
, the 14F extra area check point disappeared from my dungeon list, so I went back to there the hard way and now
Maribel
can't get any exp. :ohdear:
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Kuilfrayt on December 09, 2013, 06:08:10 PM
Sure, check
11F
What did you do to make
Maribel
appear?
Did you have to do the second boss rush? I've unlocked 2 rocks of the 21F, I don't have 116 Sub Equip and I can't open the bottom place of 14F either
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: ditt93 on December 09, 2013, 06:11:55 PM
What did you do to make
Maribel
appear?
Did you have to do the second boss rush? I've unlocked 2 rocks of the 21F, I don't have 116 Sub Equip and I can't open the bottom place of 14F either

I'm not sure, but I did complete the
second boss rush and also unlocked the 2 rocks on 21F from defeating the 2 bosses required.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Kuilfrayt on December 09, 2013, 06:22:54 PM
I'm not sure, but I did complete the
second boss rush and also unlocked the 2 rocks on 21F from defeating the 2 bosses required.
I guess
I'll have to do the second boss rush too...
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Leerius on December 09, 2013, 06:44:00 PM
Is there someone more reliable than Eiki to individually damage a cookie ?
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: ditt93 on December 09, 2013, 06:48:20 PM
Is there someone more reliable than Eiki to individually damage a cookie ?

Well, it's weak to poison, nature and physical.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Leerius on December 09, 2013, 08:30:25 PM
How do poison work ?
Wiki says poison gets amplified if the targets already was poisoned but it seems to caps at 30000 but does it deal more HP/s ?

I've tried to quickly keep recasting Firefly Phenomenon until she has no mp left but it only inflicted near 1/4 HPs I won't be able to make her do that 4 times (+ regen mp delay) because of their inevitable death (set 1 HP, anything).

Yuugi, Nitori, Flandre, Suika, Patchouli doing 0, Eiki 70k~140k on clones.
Tried to rush the first with Yuugi, he ressurects as resistant as the clones and use Kaguya dealing 250k thanks to Reisen -50% MND DBF with +50% MAG sadly because Byakuren was dead but it's so risky since Yuugi and Kaguya are gamblers.

Hope there's another way to deal them damages, didn't try DEF DBF because I don't really know who's good at that except Iku, I really need help for this boss.


Edit : I wonder if I could beat him before he gets a turn with a strategist and luck manipulation seeing how weak against DBF and fast he dies.
Nevermind seems like he is as resistant as his clones before he unleashes them.
Yup like you said qq.
Seems hard even if you tell me how you did x)

So about poison is it pointless to recast it over 30k ?
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Kuilfrayt on December 09, 2013, 08:55:06 PM
How do poison work ?
Wiki says poison gets amplified if the targets already was poisoned but it seems to caps at 30000 but does it deal more HP/s ?

I've tried to quickly keep recasting Firefly Phenomenon until she has no mp left but it only inflicted near 1/4 HPs I won't be able to make her do that 4 times (+ regen mp delay) because of their inevitable death (set 1 HP, anything).

Yuugi, Nitori, Flandre, Suika, Patchouli doing 0, Eiki 70k~140k on clones.
Tried to rush the first with Yuugi, he ressurects as resistant as the clones and use Kaguya dealing 250k thanks to Reisen -50% MND DBF with +50% MAG sadly because Byakuren was dead but it's so risky since Yuugi and Kaguya are gamblers.

Hope there's another way to deal them damages, didn't try DEF DBF because I don't really know who's good at that except Iku, I really need help for this boss.


Edit : I wonder if I could beat him before he gets a turn with a strategist and luck manipulation seeing how weak against DBF and fast he dies.
The way I was able to do him was to slowly take them all down very low with Reisen's Poison Orb and Youmu's Slash Clearing the Six Senses, with my other damage dealer doing a bit of damage here and there to make sure everything was going down around the same time. When they came very low, I just unleashed a Master Spark and Youmu's attack with Aya to make her act over and over again before they respawn. You just have to be very careful when using PSN because they tend to get low quicker, and if only one of them respawns at full HP and the rest is very low, then you're pretty much fucked.

Also, I don't think you can defeat him before he gets a turn, he seems to be immune until he casts his first spell (a Master Spark did 0 when I used it on the first turn)

Edit: Still can't find
Mari, even after beating the second boss rush, I should've payed more attention to the message after the battle to know what to do lol
Well, it can't do more damage but, if you have the mana to spare, it makes it easier to reapply if PSN is already on the boss (since it lowers some stats as well as doing damage)
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Validon98 on December 10, 2013, 01:19:18 AM
(http://puu.sh/5HLaK.jpg)

AHAHAHAHAHAHAHAHAHAHAHA

Seriously, I was down to Parsee and I freaking cherry-tapped Hina's last fourth or fifth or so of HP with Large Box and Small Box. This was probably one of the most-drawn out yet hilarious boss fights I've had between LoT1 and this game. ^^;
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: ditt93 on December 10, 2013, 03:38:17 AM
Edit: Still can't find
Mari, even after beating the second boss rush, I should've payed more attention to the message after the battle to know what to do lol

Well, I've never pay attention to those messages after battle, since I can't understand them. Also,
Maribel should be located to the top left of the stair leading to the 12F from the normal 11F area, not the 11F extra area, hopes that helps.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Kuilfrayt on December 10, 2013, 03:42:20 AM
Well, I've never pay attention to those messages after battle, since I can't understand them. Also,
Maribel should be located to the top left of the stair leading to the 12F from the normal 11F area, not the 11F extra area, hopes that helps.
Got her, no wonder I couldn't find her, I just assumed she was going to be somewhere in the extra zones lol
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: ditt93 on December 10, 2013, 03:53:47 AM
Got her, no wonder I couldn't find her, I just assumed she was going to be somewhere in the extra zones lol

That's good to hear, now just beware of that potential bug.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Kuilfrayt on December 10, 2013, 04:20:48 AM
That's good to hear, now just beware of that potential bug.
My relay point on 14F didn't disappear but
Maribel
is bugged, and that, no matter what. I have a cheat save with her unlocked at Lv 1 with nothing done in the game, and she still can't get any exp, so I hope they fix that in a patch soon. On another note
Renko and Maribel
are not unlocked when starting a NG+, even if you have recruited them in your main game (we probably have to finish the game entirely before getting access to them for a new playthrough)

Did you find a way to access the down rock on 14F? And did you get 116 Sub Equip as well for the up rock? I'm trying to find all of them right now
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: ditt93 on December 10, 2013, 04:29:20 AM
Did you find a way to access the down rock on 14F? And did you get 116 Sub Equip as well for the up rock? I'm trying to find all of them right now
No, I've only gotten 114 Sub Equip, there is 1 more I could get if I have a particular crafting material though.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Kuilfrayt on December 10, 2013, 04:39:27 AM
No, I've only gotten 114 Sub Equip, there is 1 more I could get is I have a particular crafting material though.
Same pretty much, I'm trying to find where I need to go now

Edit: Also, is this happening to anyone else,
the bosses on 16~18F that we had to defeat to get Renko are respawning
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: ditt93 on December 10, 2013, 04:54:38 AM
Same pretty much, I'm trying to find where I need to go now

Edit: Also, is this happening to anyone else,
the bosses on 16~18F that we had to defeat to get Renko are respawning
They respawn if you defeated the 20F boss. Also, I've found the reason why my 14F extra area relay point disappeared, it was due to resetting the temperature.
:V

Edit:
I've found my way to 15F extra area with the help of browsing japanese wiki.
:D
Edit2:
Reached 16F extra area!!!
:D
Edit3:
After defeating the last 2 bosses for unlocking 21F rocks. we have to fight that 20F boss again, only this time it's way stronger than before.
:o
Edit4:
Finally defeated the upgraded version of 20F boss.
  :]
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Cogwheel on December 10, 2013, 11:05:17 PM
Trying to get a new game going with Maribel and Renko. My old 'everyone is unlocked' file has them, but the save I took from this site doesn't? It's all very odd. While I'm sure I could get them properly, I'd rather have them from the start to actually use them a decent amount. Does anyone here know how they might be hacked into a new save (or how they can be copied across)? The C(number).ngd files in saves, curiously, don't seem to be what does it.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Kuilfrayt on December 10, 2013, 11:08:17 PM
Trying to get a new game going with Maribel and Renko. My old 'everyone is unlocked' file has them, but the save I took from this site doesn't? It's all very odd. While I'm sure I could get them properly, I'd rather have them from the start to actually use them a decent amount. Does anyone here know how they might be hacked into a new save (or how they can be copied across)? The C(number).ngd files in saves, curiously, don't seem to be what does it.
I wouldn't do that just yet, Maribel is bugged right now and cannot get any experience, so you won't be able to use her at all
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Cogwheel on December 10, 2013, 11:13:27 PM
I wouldn't do that just yet, Maribel is bugged right now and cannot get any experience, so you won't be able to use her at all

Ah, alright. Thank you. After some experimenting, in any case, it appears to be SHD01.ngd, but unfortunately that seems to contain all progress in other forms as well, which is a tad inconvenient for trying to get a blank slate.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: MysTeariousYukari on December 11, 2013, 03:21:12 AM
Since this topic has found new life, I'd like to ask if someone could tell me how to get 3 specific items.

The first item on the second page of Main Equipment. Translated as "Great Hammer" on this list. (http://en.touhouwiki.net/wiki/Labyrinth_of_Touhou_2/Items/List_of_Main_Equipment)

The last and 3rd last items on Page 5 of Sub Equipment. Translated as "Heishi Shōrin ken" and "Godly Katana [Ame no Murakumo]" on this list. (http://en.touhouwiki.net/wiki/Labyrinth_of_Touhou_2/Items/List_of_Sub_Equipment)

Only stuff I am missing from before this new patch, so I'd like to find the stuff soon x.x
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Kuilfrayt on December 11, 2013, 03:46:50 AM
Since this topic has found new life, I'd like to ask if someone could tell me how to get 3 specific items.

The first item on the second page of Main Equipment. Translated as "Great Hammer" on this list. (http://en.touhouwiki.net/wiki/Labyrinth_of_Touhou_2/Items/List_of_Main_Equipment)

The last and 3rd last items on Page 5 of Sub Equipment. Translated as "Heishi Shōrin ken" and "Godly Katana [Ame no Murakumo]" on this list. (http://en.touhouwiki.net/wiki/Labyrinth_of_Touhou_2/Items/List_of_Sub_Equipment)

Only stuff I am missing from before this new patch, so I'd like to find the stuff soon x.x
For the "Godly Katana", I can tell you that's its really far in,
it's probably after beating the second version of the Ame-no-Murakumo boss once you're done with all the events on 21F
The Great Hammer is a drop from 12F Tenshi (33% chance) and from a treasure chest on 11F, bottom right of the map here (http://imgur.com/YuzJGVG)
And Heishi Shorin Ken is a drop from 12F Ame-no-Murakumo (100% chance), or can be dropped from the boss on 20F 神尭の勾玉/Magatama of the High God (33% chance)
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: MysTeariousYukari on December 11, 2013, 04:16:48 AM
So I completely missed the Heishi Shorin Ken then if my file doesn't have it already. Great >___>

Ah well, maybe there will be a chest or a repeatable enemy that can drop it ._.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Kuilfrayt on December 11, 2013, 04:22:05 AM
So I completely missed the Heishi Shorin Ken then if my file doesn't have it already. Great >___>

Ah well, maybe there will be a chest or a repeatable enemy that can drop it ._.
There might be more, I'm just basing my answer on the list the jp wiki has for item drops. You can always check your bestiary if you can find it there from normal enemies.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: DA on December 11, 2013, 04:31:44 AM
(https://dl.dropboxusercontent.com/u/45476381/A.jpg)

Okay see that grayed out item right there that is circled. Well I don't know if I'm just being me and completely missed it but I can't seem to find anything that drops it and I am going to be very mad if I can't continue because of this. So am I just screwed or what. (unless I can get two other sub gears from enemies.)
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: ditt93 on December 11, 2013, 05:31:33 AM
So I completely missed the Heishi Shorin Ken then if my file doesn't have it already. Great >___>

Ah well, maybe there will be a chest or a repeatable enemy that can drop it ._.

Yes, there is 1 mob that will drop it, just abit rare(0.9%).

(https://dl.dropboxusercontent.com/u/45476381/A.jpg)

Okay see that grayed out item right there that is circled. Well I don't know if I'm just being me and completely missed it but I can't seem to find anything that drops it and I am going to be very mad if I can't continue because of this. So am I just screwed or what. (unless I can get two other sub gears from enemies.)

I remembered only getting 2 of those from treasure chests.

Also, did anyone managed to get 12 stone of awakening? I've only found 11. ???
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Kuilfrayt on December 11, 2013, 07:59:06 AM
(http://i.imgur.com/ZARtAmW.png)

Aaaaaaaand done,
Really enjoyed this game, challenging enough but still fair in the encounters (save from a few which had me swearing at my screen). With everyone done, and only going up to 21F, I guess they decided not to use the 22F we found while doing our translation, a shame, maybe we'll see it in a next patch/expansion. I'm still expecting some patchs to fix the bugs here and there, but I would think there won't be anymore big content patch for another while.  I do wish we could redo the boss rushes, those were some pretty good challenges.

And now to do a Hardmore Playthrough, oh god my face make it stop I don't want to this is so painful oh god
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Milkyway64 on December 11, 2013, 08:47:21 AM
Nice job. But wait, if floor 22 doesn't exist, does this mean
the dragon god final superboss
spoiled in acheivements (which you have) is instead on floor 21?
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: ditt93 on December 11, 2013, 08:54:56 AM
Nice job. But wait, if floor 22 doesn't exist, does this mean
the dragon god final superboss
spoiled in acheivements (which you have) is instead on floor 21?

21F only has 4 rocks with red exclamation mark behind them, which will then make the 20F boss stronger.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Milkyway64 on December 11, 2013, 09:03:42 AM
Then what is acheivement 101 tied to?
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: ditt93 on December 11, 2013, 09:09:31 AM
Then what is acheivement 101 tied to?

Defeating any 1 of those bosses required to remove those rocks on 21F.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Leerius on December 11, 2013, 09:27:25 AM
https://db.tt/jLJLOyg5

ATK MND AGI (SPD) +128%, rarely double damage.

Don't remember where I got it, a chest probably.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: ditt93 on December 11, 2013, 09:38:34 AM
https://db.tt/jLJLOyg5

ATK MND AGI (SPD) +128%, rarely double damage.

Don't remember where I got it, a chest probably.

I've only gotten it through crafting.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Leerius on December 11, 2013, 09:56:54 AM
Oh right it's the material that comes from the chest.
And the defensive one rarely set incoming damage to 0.

Just got another 龍のたてがみ in a chest, will I be stuck (with the 116 sub equip rock) if I craft 源氏の小手 again ?
Currently I'm in 16F extra didn't beat the lv152 boss yet.

Edit : Ok I can get past that rock without it but I wonder if I'll be able to get another 龍のたてがみ, for completion.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: ditt93 on December 11, 2013, 01:40:23 PM
Oh right it's the material that comes from the chest.
And the defensive one rarely set incoming damage to 0.

Just got another 龍のたてがみ in a chest, will I be stuck (with the 116 sub equip rock) if I craft 源氏の小手 again ?
Currently I'm in 16F extra didn't beat the lv152 boss yet.

Edit : Ok I can get past that rock without it but I wonder if I'll be able to get another 龍のたてがみ, for completion.

Considering that I've only found 2, it's up to you to decide if you want that achievement for collecting every main, sub and crafting items or another damage dealing item.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Sungho on December 11, 2013, 03:00:12 PM
Version 1.202 is out.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Milkyway64 on December 11, 2013, 03:46:40 PM
I have one more question before I stop and get back to playing.

What is the recommended level we'll ultimately stop at? A big problem I had with the first game was the excessive grinding. There was a noticeable wall at 12th floor, 16th floor, and 18th floor, and almost all content beyond that involved a lot of just fighting and fighting and fighting. I made it to level 280 or so before I got bored of fighting those succubus's on floor 28 for a long time just waiting until I finally got the stats to survive, and then I just stopped because I knew floor 30 bosses would be the biggest wall yet.

LoT2 for the most part avoids these walls and rewards thinking more than grinding and stats outright. Is this a theme that will stay? I'm not gonna have to hit level 300 just by repeatedly grinding floor 20 enemies and whatnot, am I?
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: ViciousYukkuri on December 11, 2013, 03:52:47 PM
LoT2 for the most part avoids these walls and rewards thinking more than grinding and stats outright. Is this a theme that will stay? I'm not gonna have to hit level 300 just by repeatedly grinding floor 20 enemies and whatnot, am I?

Going off of the recommended levels for the post game bosses (and it is hard for me to say for sure, seeing as how I am already over-leveled as all hell for this new content) it doesn't seem like it. The highest level I've seen so far is ~170 so it doesn't look like super grinding is required. It might be for the Strengthened Boss Rush though, but that's an entirely different monster. The scaling this game was nice, other than the final boss; he was quite the wall but he's the final boss, so some leeway might be needed.

Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Milkyway64 on December 11, 2013, 04:06:25 PM
The final boss has the excuse of having monsters around him that drop insane EXP and money. I was able to catch up to reach level 100 and beat him at level 100 in just a handful of runs, took maybe 20 minutes.

I just plain like LoT2 a lot better than the first one in about every way, actually. Better music, better art, better pacing, less unfair moments, and while I dislike the number of bosses on a few kinds of attack can reliably damage, it's not bad. The final boss probably isn't more fun than the one in the first game, but I still thought it was challenging.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: ditt93 on December 11, 2013, 04:13:42 PM
You can always set your party level to a lower level first and try the boss. If it's too hard, then set the party level abit higher and repeat. :V
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: MysTeariousYukari on December 11, 2013, 06:37:36 PM
If my understanding of the 1.202 change log in the README is correct...

・特定のPC環境でゲームを起動し、9F追加構造の封鎖を調べるとゲームが強制終了するバグを修正
・「八雲紫の神隠し」使用時、MPを余剰消費した際の行動値増加効果が発揮されていないバグを修正
・シャトルボディ、粉砕するもの「ムジョルニア」の装備効果が表記と異なるバグを修正
・HP回復率、MP回復率が上昇する装備品の回復率上昇効果が倍増する事があるバグを修正
・メリーお手製結界の対象範囲が自分のみになっているバグを修正
・隠しボス4体撃破により開く封鎖が、隠しボス3体のみ撃破+別の条件を満たす事でも開いてしまうバグを修正
・14Fのボスがゲームクリアをしていないのにクリア後強化ボスに置き換わってしまう事があるバグを修正
・ザコ敵「大砂塵泳魚」が、自分自身に対し「噛り付く」を使用する事があるバグを修正
・スキル「羽衣は空の如く」「濛々迷霧」「鬼縛りの術」の効果が発揮されていないバグを修正
・ザコ敵「闇光の経霊」を倒しても図鑑に登録されないバグを修正
   >>今まで倒した分については撃破数カウントを行えていなかったので、再度闇光の経霊を撃破することで図鑑に載せることが可能です
・「切り裂くアムネシエリ」を倒した後にラスボスを倒すことで、再び切り裂くアムネシエリが出現するバグを修正
・前提条件を満たさずにメリーが仲間になるバグ、メリー加入後にメリーに経験値が入らないバグを修正。
   >>既にメリーが加入している場合はメリーのレベルが1に戻り、メリーの所持経験値が今までのパーティ総取得経験値と同値に設定しなおされます
・特定条件を満たした状態でクリア後に14Fの温度操作スイッチを操作すると、クリア後14F強化ボスイベント、クリア後14F隠しボスイベント、クリア後14Fスイッチイベントが消滅することがあるバグを修正(多分)
   >>フラグ修正の関係で、パッチを当てることで14Fの温度スイッチが全てOFF状態に戻ります。
・その他ちょくちょく修正

Whatever all that means.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Milkyway64 on December 11, 2013, 07:54:34 PM
Ran it through Google Translate, and all it amounts to is a ton of bug fixes. The respawning bosses on floor 14, Maribel, among several others were all fixed.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Leerius on December 11, 2013, 10:37:26 PM
Quote from: kuilfrayt
And now to do a Hardmore Playthrough, oh god my face make it stop I don't want to this is so painful oh god
Actually hard mode "ends" once you beat the final boss, the postgame will be the same and the hard mode playthrough is nowhere near postgame difficulty.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Saint on December 12, 2013, 01:08:43 AM
Has there been any new FOEs after patch 1.200? If so, where are they? I have logged 12 of them in my bestiary prior to patch 1.200. I am trying to accomplish the 'Kill all FOEs' achievement.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Kuilfrayt on December 12, 2013, 01:33:42 AM
Actually hard mode "ends" once you beat the final boss, the postgame will be the same and the hard mode playthrough is nowhere near postgame difficulty.
Oh I didn't know that, well, not much point in doing it then

Has there been any new FOEs after patch 1.200? If so, where are they? I have logged 12 of them in my bestiary prior to patch 1.200. I am trying to accomplish the 'Kill all FOEs' achievement.
No new FOE, the achievement I assume you are talking about is 38, and it is to have all FOEs defeated at the same time. A FOE will reset after you leave and re-enter the dungeon 13 times, so you just have to defeat all 12 before the first one reset, it's easily done. The achievement description was changed in this patch.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: ViciousYukkuri on December 12, 2013, 05:31:27 AM
20F Strengthen bosses are bullshit. Level 230 and still can't hurt them.

I killed the mirror, but I can't get over the Magatama's regen. I can do ~170k per round, but I run out of MP and it full heals by the time I can start attacking again. Looks like I'm going to have to bust out Flan.

E:
Strengthen Orbs. The attack orb explodes for 800k damage if left alive. They've been learning from the Game Over Grapes.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: ditt93 on December 12, 2013, 05:56:38 AM
20F Strengthen bosses are bullshit. Level 230 and still can't hurt them.

I killed the mirror, but I can't get over the Magatama's regen. I can do ~170k per round, but I run out of MP and it full heals by the time I can start attacking again. Looks like I'm going to have to bust out Flan.

I think my party was around level 180 when I do those strengthen boss and strengthen boss rush, always ended up having Yuugi with last fortress to deal damage for those last 2 bosses with Pache providing mana.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Kuilfrayt on December 12, 2013, 06:30:32 AM
20F Strengthen bosses are bullshit. Level 230 and still can't hurt them.

I killed the mirror, but I can't get over the Magatama's regen. I can do ~170k per round, but I run out of MP and it full heals by the time I can start attacking again. Looks like I'm going to have to bust out Flan.
I was around 200ish, and I had to buff the hell out of Reisen to get through his regen. DRK damage is the most effective, plus Discarder was providing good DBF to make her deal more damage. It is also extremely resistant to any physical attack (rule out Flan, I tried using her with 60k ATK and she was not even doing enough damage to cancel out a single heal from the boss.)
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: ditt93 on December 12, 2013, 07:04:19 AM
E:
Strengthen Orbs. The attack orb explodes for 800k damage if left alive. They've been learning from the Game Over Grapes.

That skill damage is related to their current health, so after they explode once, the next time they explode, it would deal 1 damage.

Also, you all are more over leveled than I thought, unless you all aren't using some of those considered over powered characters. :V
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Kuilfrayt on December 12, 2013, 07:26:36 AM
Also, you all are more over leveled than I thought, unless you all aren't using some of those considered over powered characters. :V
Back when I didn't have the patch, I might've farmed a bit the last place out of boredom lol (and farm money to get the last few achievements I needed)
I finished the last boss at around an average level of 235~, and I did have some very buffed characters from the Magic Library
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: ditt93 on December 12, 2013, 07:37:24 AM
Back when I didn't have the patch, I might've farmed a bit the last place out of boredom lol (and farm money to get the last few achievements I needed)
I finished the last boss at around an average level of 235~, and I did have some very buffed characters from the Magic Library

I finished the last boss with my party around level 200, 2 highest attack stat was 80k to 90k and highest magic stat was 50k+.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Kuilfrayt on December 12, 2013, 08:05:14 AM
I finished the last boss with my party around level 200, 2 highest attack stat was 80k to 90k and highest magic stat was 50k+.
I always favored MAG user in my party, so I had some a bit higher, but I still had some good ATK, but I focused a lot more on defensive stats when I started doing the post-game content, I found it made encounters a lot easier to deal with
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: ViciousYukkuri on December 12, 2013, 08:06:23 AM
Beat that asshole gem.
Once I could get them buffed, Reisen, super Youmu and Maribel shredded it. Keeping the two who don't have regen alive was a bitch, but whatever, I killed it.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: ditt93 on December 12, 2013, 08:12:26 AM
I always favored MAG user in my party, so I had some a bit higher, but I still had some good ATK, but I focused a lot more on defensive stats when I started doing the post-game content, I found it made encounters a lot easier to deal with

I prefer hp over defensive stats (hurts me abit), then for those encounters, I just have my 2 attackers with monk sub class to deal with them.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Leerius on December 12, 2013, 12:51:42 PM
I'm wondering, once you start getting many characters who ever (still) use
Momiji, Mystia, Utsuho, Meiling, Alice, Remilia, Yuyuko
?
If yes for any of those, why ?
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: ViciousYukkuri on December 12, 2013, 01:04:39 PM
I'm wondering, once you start getting many characters who ever (still) use
Momiji, Mystia, Utsuho, Meiling, Alice, Remilia, Yuyuko
?
If yes for any of those, why ?

Not counting my synergy playthrough...

Remi has Last Fortress and a powerful self buff. She can serve well as a revenge killer and a switcher. Give her a sub-class, and you can easily cover her lack of moves problem. That and a attachment to her from the first game. I used her all the way through it, so...yeah. I felt morally obligated to use her a lot in this one, too. And her art. I like her CoLA outfit a lot.
I used Momiji through the whole game, and I don't really have a good explanation as to why. I just really liked her, so I never took her out.
Utusho has that Mind ignore, which remains useful through the whole game, even if her damage is...less then expected.
Alice's Tripwire never becomes obsolete. And being able to switch up her damage type and defending stat of the enemy is extremely useful.


You can also apply "she's one of my favorite Touhous" to any one of the above reasons.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Gesh86 on December 12, 2013, 01:09:34 PM
I'm wondering, once you start getting many characters who ever (still) use
Momiji, Mystia, Utsuho, Meiling, Alice, Remilia, Yuyuko
?
If yes for any of those, why ?

I still use Mystia, mostly for a swift Poison/Paralysis. Meiling, cause she's durable and Yuyuko, well, I'm really dependant on her DTH-effects for sweeping (she still has the best chance-multiplier for that). I'm on the Extra-section of 10F and the groups there are so annoying. She's one of the few who I can just swap in to get me out of a pickle.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Sahgren on December 12, 2013, 06:20:25 PM
I kept
Yuyuko
on hand for her ability to
damage enemy time bars. I recall it made some of the later boss fights quite easy after I buffed up her speed enough
.

Edit: I also found that Utsuho isn't that bad of a fire based sweeper after she gets enough levels. Probably not as good as Pache in hindsight, but the 100% defenses/resistances ignore came in handy from time to time.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Kuilfrayt on December 12, 2013, 07:20:22 PM
I'm wondering, once you start getting many characters who ever (still) use
Momiji, Mystia, Utsuho, Meiling, Alice, Remilia, Yuyuko
?
If yes for any of those, why ?
I've used Momiji at first like everyone, but I found that she didn't have as much use as Meiling, so she was replaced quickly, and I've kept Meiling up till the end. I've kept Yuyuko handy for the ATB bar control, plus she was one of my only SPI user with Reimu (but Reimu was my dedicated healer). I had Utsuho for a while, since I didn't have any FIR user in my party (outside of Chen and Rin, but I found Blazing Wheel too costly to make her worth it). Never really took Alice, Mystia or Remi though, don't know why, I guess I just liked the party I had at the point when I got them.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: DA on December 12, 2013, 07:40:31 PM
Momiji
Straight gonna be honest I actually kept her for quite awhile actually. I know at some point I stopped using her for awhile but then I put her back in my team because she is a very good offensive character. Also helped me against the final boss because of them buffs. I mainly used her for offensive purposes because she is a very obvious offensive character with a simple skill list. Accelerate is also great and along with the buff ignoring ability. I also kept in her the first slot because I decided to give her the gaurdian subclass for the fact she just naturally has good defenses and it kind of helps her for the fact she is gonna get hit alot and I did not bother putting level up bonus on her defense at all.

Alice
Heavy status. That is all I have to say besides that she is generally an ok character and she has nice skills going for her.

Remilia
Well besides basically the usually tactic she has going on, I dont think I would of used her if not for the skills Majesty and Last fortress. I ended up using her up to the final boss and kicked its sorry ass with her because lets face it, Last fortress is really amazing for the late battle beat down. Also Mental Concentration makes her alot better at getting back into the fight much quicker then yuugi can hope for though Yuugi has the advantage of breaking crap in half quicker then remilia.

Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Milkyway64 on December 12, 2013, 07:42:36 PM
I used
Utsuho
a while to clear random mobs on floor 15 and 16+. She wasn't really any good for boss fights, but she was beast at getting rid of those monsters you just can't seem to hurt with anyone else.

Are there really any truly bad characters in this game? I notice that a lot of characters I wrote off as useless, a lot of people think are really good (such as Kogasa) while some characters I find essential, others think are trash (such as Cirno, who I feel was MVP in more than a few battles throughout the game)
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Kuilfrayt on December 12, 2013, 07:55:37 PM
Are there really any truly bad characters in this game? I notice that a lot of characters I wrote off as useless, a lot of people think are really good (such as Kogasa) while some characters I find essential, others think are trash (such as Cirno, who I feel was MVP in more than a few battles throughout the game)
I don't think they are any "bad" characters. Some of them fill a more specific role and won't be of any use in certain encounters, some have skills you want to keep in your party for a certain fight, but never use them afterward.
In the end, it really only depends on who you like to use and the style you want to play with (whether you want to control and slowly kill with  debuffs and ailments or just burst your way through with high buffs and heavy burst damage). Of course, depending on who you take, it can make your playthrough a lot harder (making a team without a single tank will be a lot more difficult than having someone very resistant to take the hits once in a while), but that's where the challenge lies for some people.

A lot of people swear on Suika, Byakuren and Flandre, and I've never taken them once in my party, and it didn't stop me from finishing the game .
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Milkyway64 on December 12, 2013, 08:06:30 PM
I never used Suika either, but I used Byakuren a little and Flandre a bit too (I but her in my party just to grind floor 20 mobs and to fight the final boss, and I haven't gone much further than that)

Suika just felt very underwhelming. Like she doesn't hit very hard and really only is good for hitting a wind weakness, Yuugi did anything I wanted suika too, but better.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Serela on December 13, 2013, 01:26:50 AM
Suika just felt very underwhelming. Like she doesn't hit very hard and really only is good for hitting a wind weakness, Yuugi did anything I wanted suika too, but better.
Suika has a bunch of silly-powerful passives, so it can take a bunch of points to get her to work.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: ViciousYukkuri on December 13, 2013, 10:42:43 AM
These damn cookies.
I'm trying to figure out the trick to it and beat it at recommended level, rather then overpowering it by being super overleveled. Their defense changes throughout the fight. I know this because Youmu will go from doing 1 damage to some, 140k to others with Slash Clearing the Six Senses, then later do 500k to the center one, 140k to the others with the same move without large buffs and without any debuffs (Upon further examination while posting this, the 500k was the double damage sub-equip procing, and their defense goes down permanently after they act). While vulnerable to debuffs, the sheer volume of their attacks is overwhelming, and the one-two punch of HP to 1+MND Ignoring
cookie explosion
is devastating. They're weak to Nature and Physical, at least.

Seriously, this battle would be a piece of cake if it wasn't for the MND ignore...and the resurrecting if they aren't all killed at the same time.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: ditt93 on December 13, 2013, 11:23:26 AM
These damn cookies.
I'm trying to figure out the trick to it and beat it at recommended level, rather then overpowering it by being super overleveled. Their defense changes throughout the fight. I know this because Youmu will go from doing 1 damage to some, 140k to others with Slash Clearing the Six Senses, then later do 500k to the center one, 140k to the others with the same move without large buffs and without any debuffs (Upon further examination while posting this, the 500k was the double damage sub-equip procing, and their defense goes down permanently after they act). While vulnerable to debuffs, the sheer volume of their attacks is overwhelming, and the one-two punch of HP to 1+MND Ignoring
cookie explosion
is devastating. They're weak to Nature and Physical, at least.

Seriously, this battle would be a piece of cake if it wasn't for the MND ignore...and the resurrecting if they aren't all killed at the same time.

It's also weak to poison, if that's of any help to you. Also those 1 damage is not defense changes, but more of you are not suppose to kill it before it gets it's things done, something like invulnerable.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Leerius on December 13, 2013, 12:05:29 PM
Quote from: Gesh86
I still use Mystia, mostly for a swift Poison/Paralysis.
Forgot Mystia has Instant Attack, sounds pretty cool.

Quote from: kuilfrayt
but Reimu was my dedicated healer
My Reimu either dies too fast or heals 1/4~1/3 HPs so I use her as a sacrifice with Final Prayer if needed.

Quote from: PrinnyAce
Alice
Heavy status. That is all I have to say besides that she is generally an ok character and she has nice skills going for her.
I like Eirin more because she also has Hourai Elixir and her HVY is stronger than Alice's, it doesn't DBF SPD though... That and her synergy skill with Kaguya, I admit ~~

Should've tried
Yuyuko with full SPD for ATB control.

For tanks, I just love auto-healing characters as Healer/Enchanter because Reimu's the only -decent- party healer (unlike lot1 she was a godly support).

Quote from: Milkyway64
Suika just felt very underwhelming. Like she doesn't hit very hard and really only is good for hitting a wind weakness
I too feel this way, because physique is more useful and if the boss weakness is nature I'd better use Yuugi since it only costs 2 MP instead of 3 (makes a big difference when both are gambler).
But it's probably because I gave her 10 magic/fighting gem before I got Suika and didn't try them "fairly".

Flandre is good but few bosses are weak to dark and I'd better not use her others spells so I use Yuugi/Eiki for ATK-based damages.


Quote from: ViciousYukkuri
Seriously, this battle would be a piece of cake if it wasn't for the MND ignore...and the resurrecting if they aren't all killed at the same time.

And the 1 HP spell =/


Edit :
Quote from: kuilfrayt
A lot of people swear on Suika, Byakuren and Flandre, and I've never taken them once in my party, and it didn't stop me from finishing the game .
Suika and Flandre, not so much some bosses won't take much from them (they got nerfed I think).
But Byakuren, is probably the best and most versatile tank usable in every boss fight, conventional bosses, damages races, prolonged battles and whatnot. I don't remember any boss fights done without since I got her. That even with her passive skills decreased from 20% to 14%.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: ViciousYukkuri on December 13, 2013, 12:43:50 PM
It's also weak to poison, if that's of any help to you.

This bit of info is why I was able to beat it.

Got stupid close there at the end. It did the HP to 1 on Youmu, who was the last one alive; all five where kept poisoned by Wriggle. They started pelting her with spells. 0 damage, 0 damage, 0 damage, 0 damage, magic drain. Turn, heal, concentrate, 0 damage, 0 damage, 0 damage, HP to 1, magic drain, turn, heal, concentrate. Minor damage (mind buff coming down), minor damage, minor damage, HP to 1, Turn, Slash Clearing Six Senses, Last Moments Latent Energy in effect, win.

*Insert lame crumble pun or one-liner here*

Woulda broke something if they did their explosion at the end there...
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: ditt93 on December 13, 2013, 12:55:54 PM
This bit of info is why I was able to beat it.

Glad that it helped, even though I didn't use poison to beat that boss since I was over leveled. :V
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: CrazyManiacz on December 13, 2013, 03:04:11 PM
Dumb question: When I download the THL2_1202patch from the main site, if I attempt to open THLabyrinth2, it closes after a short delay. Am I doing something wrong?
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Serela on December 13, 2013, 03:10:44 PM
Dumb question: When I download the THL2_1202patch from the main site, if I attempt to open THLabyrinth2, it closes after a short delay. Am I doing something wrong?
You're not using the english exe, right? It probably won't work until they release an updated patch.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: CrazyManiacz on December 13, 2013, 03:16:54 PM
Hmm? English.exe? I don't see that in the folder ._.
I mean I just downloaded the thing from the main site and tried to run THLabyrinth2 without adding anything to it...
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: ViciousYukkuri on December 13, 2013, 03:41:13 PM
Hmm? English.exe? I don't see that in the folder ._.
I mean I just downloaded the thing from the main site and tried to run THLabyrinth2 without adding anything to it...

This might all sound obvious and I am in no way meaning to imply or call you stupid, just eliminating some possibilities.

Did you put the files in the patch into your game folder, or are you simply trying to run the game from the exe in the patch folder?
If its the latter, there's your problem. Put the files from the patch folder into the game folder, overwrite whatever it asks you to and then run the exe.

If that doesn't work/isn't the problem, ahh...Locale problem, maybe? Change your locale to Japanese or get a locale emulator.

If neither one works, then I don't know what the problem is.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: CrazyManiacz on December 13, 2013, 03:49:09 PM
Oh, I did that, but it gives me the "Debug Assertion failed" error.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Kirin no Sora on December 13, 2013, 06:48:05 PM
Okay. I'm going to flat out ask a few things about the "returning newcomers", if that's fine by everyone else...

Maribel Hearn
MP Boost
TP Boost
MAG Boost
Motivated Heart
Hands-on Experience
Sealing Club
:
If Mari and Renko are on the front line, skill holder's gets all stats increased by (SLv*12)%
When the skill holder's gets a turn she will recover (SLv*6)% HP and (SLv) MP
Can only takes effect if at least one ally or enemy performed an action in the battle.
Manipulation of Boundaries:
Like Yukari
Ability to See Boundaries:
When the skill holder is attacked or attacks an enemy, and the enemy has a buff on him,
the damage is calculated as if it was a debuff.
Ability to Slightly Fiddle with Boundaries:
Stats increasing effects decay slower on the skill holder.
Rapid Charge:
Like Minoriko
Grand Incantation:
Like Reimu

Spell animation (http://www.youtube.com/watch?v=z-zcOA24kdU&)
Liberated Abilities: (first Void Spell, oh my)
Cost 5 MP   Multi-target: Void Attribute   Magic Attack - Cannot Miss
Void spell that hits all enemies.
It has a high damage stability since it is not affected by the enemy's elemental resistances, and cannot miss.
Chaotic Quadruple Barrier:
Cost 4 MP   Single-target: DRK Attribute   Magic Attack - ACC +8
DRK spell that hits all enemies.
Can inflict a good amount of SHK, TRR and DTH.
Overflowing Unnatural Power:
Cost 8 MP   Self-target: DRK Attribute   Auxilliary Action
Self-targeted spell that highly increases the caster's overall stats.
Her HP is reduced as a drawback.
Merry's Homemade Novice Barrier:
Cost 6 MP   All Allies: MYS Attribute   Auxilliary Action
Adds the effect "Damage dealt on the next attack is increased" to all allies.
A special auxilliary action. The effect isn't very high.
Leveling up the spell will add an HP recovery effect.

Okay, so about Maribel...

1. Um... You wrote that Chaotic Quadruple Barrier is a single target DRK spell that hits all enemies...   ??? ??? ???
Anyways, which is it? Single target, or all targets?

2. You wrote that Mari's Homemade Novice Barrier heals HP when it's leveled up. How much HP are we talking here? And is it affected by the Healer and Enchanter subclass skills?

3. Overflowing Unnatural Power's drawback sounds a bit severe, even with leveling up (8 MP and 45% HP for a 72% boost in all stats at max level), so I'll ask the obvious question: By "boosts all stats", does it mean the five stats that normally get boosted by buffs(ATT, DEF, MAG, MND, SPD), or is there more to it than that(buffing EVA, raising elemental resistance, etc.)?

Also, as an aside, I'll presume that the HP restoring effect of Mari's Homemade Novice Barrier is meant to try to compensate for the HP loss from Overflowing Unnatural Power, although how effective that will be in practice, well...

Renko Usami (thanks to Leerius for doing most of it)
SPD Boost
EVA Boost
Status Boost
Motivated Heart
Hands-on Experience
Sealing Club
:
Same as Merry
Ability to read the stars (星を読む程度の能力):
Increases PSN, PAR, HVY and SHK resistance for everyone except skill holder by (SLv*8 )%
The effects are still active if skill holder's is in reserve but halved.
Ability to read the moon (月を読む程度の能力):
Increases TRR, SIL, DTH and DBF resistance for everyone except skill holder by (SLv*8 )%
The effects are still active if skill holder's is in reserve but halved.
Maintenance:
Same as Nitori
Astronomical Observation Position:
Decreases the rate at which the encounter rate counter increases by (SLv*10)%.    
This effect stacks with other similar skills,
but will cap at a maximum of 75% reduction. (same as Rumia, but 10% instead of 12)
Easygoing:
Same as Kogasa

Spell animation (https://www.youtube.com/watch?v=wXVOsYZxwyE)
Galaxy Stop:
Cost 6 MP   Multi-target: SPI Attribute   Magic Attack - ACC +50
SPI spell that targets all enemies, and can inflict powerful PAR, SIL and SHK.
Adds powerful effects, but slightly reduces the ATB bar of all allies on the front line.
Assault Beacon
Cost 9 MP   All Allies: DRK Attribute   Auxilliary Action
Powerful auxilliary action that increase all stats of all allies.
The effect is very powerful, but it will reduce the HP of all allies on the front line.

And now, about Renko...

1. Is Galaxy Stop a MND piercing MAG based attack, like in the previous game? Because, since she no longer has Charge, which would damage allies based on her MAG stat, then there's no reason to not power up her MAG stat now, right? Also, is the 20% ATB cost to all members reduced from leveling up the spell? If so, by how much?

2. Assault Beacon... It seems to suffer the same problem as Maribel's Overflowing Unnatural Power spell, considering the the cost of its effect(9 MP and 33% HP from everyone other than Renko for a 36% boost in all stats?), and since she doesn't have a HP restoring countermeasure like Maribel, it kind of makes it hard to consider even using it at all. Does leveling up fix this sort of issue in the same way as with Overflowing Unnatural Power(increase buffs, decrease HP loss per use)?


And that's all that I got for now as questions.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: ViciousYukkuri on December 13, 2013, 07:06:04 PM
Okay. I'm going to flat out ask a few things about the "returning newcomers", if that's fine by everyone else...

Okay, so about Maribel...

1. Um... You wrote that Chaotic Quadruple Barrier is a single target DRK spell that hits all enemies...   ??? ??? ???
Anyways, which is it? Single target, or all targets?

2. You wrote that Mari's Homemade Novice Barrier heals HP when it's leveled up. How much HP are we talking here? And is it affected by the Healer and Enchanter subclass skills?

3. Overflowing Unnatural Power's drawback sounds a bit severe, even with leveling up (8 MP and 45% HP for a 72% boost in all stats at max level), so I'll ask the obvious question: By "boosts all stats", does it mean the five stats that normally get boosted by buffs(ATT, DEF, MAG, MND, SPD), or is there more to it than that(buffing EVA, raising elemental resistance, etc.)?

Also, as an aside, I'll presume that the HP restoring effect of Mari's Homemade Novice Barrier is meant to try to compensate for the HP loss from Overflowing Unnatural Power, although how effective that will be in practice, well...

And now, about Renko...

1. Is Galaxy Stop a MND piercing MAG based attack, like in the previous game? Because, since she no longer has Charge, which would damage allies based on her MAG stat, then there's no reason to not power up her MAG stat now, right? Also, is the 20% ATB cost to all members reduced from leveling up the spell? If so, by how much?

2. Assault Beacon... It seems to suffer the same problem as Maribel's Overflowing Unnatural Power spell, considering the the cost of its effect(9 MP and 33% HP from everyone other than Renko for a 36% boost in all stats?), and since she doesn't have a HP restoring countermeasure like Maribel, it kind of makes it hard to consider even using it at all. Does leveling up fix this sort of issue in the same way as with Overflowing Unnatural Power(increase buffs, decrease HP loss per use)?


And that's all that I got for now as questions.

First, Maribel
1. It's a single target.

2. It heals a pretty good chunk. Around 6k at level 151 when maxed out. I think it would be safe to assume it's affected by those skills.

3. It means the 5. Atk, Mag, Def, Mnd, Spd. The price seems steep, but it's totally worth it.

Now, Renko

1. No, its not Mind ignore anymore. The ATB cost isn't reduced either. You can level up her MAG if you feel like, but she doesn't do stellar damage, so building her bulky or speedy is more effective.

2. Leveling doesn't decrease the health cost, but it does increase the buff. If you follow it up with a party heal like Reimu or Maribel, or use characters with regen like Youmu or Komachi, this skill give a lot of bang for your buck.

I don't know if you guys have fought a boss that makes you want to just kinda roll over and die, but this extra boss on 16F sure is something else. Not quite Serpent of Chaos levels, but close.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Kuilfrayt on December 13, 2013, 07:13:33 PM
Okay. I'm going to flat out ask a few things about the "returning newcomers", if that's fine by everyone else...

Okay, so about Maribel...

1. Um... You wrote that Chaotic Quadruple Barrier is a single target DRK spell that hits all enemies...   ??? ??? ???
Anyways, which is it? Single target, or all targets?

2. You wrote that Mari's Homemade Novice Barrier heals HP when it's leveled up. How much HP are we talking here? And is it affected by the Healer and Enchanter subclass skills?

3. Overflowing Unnatural Power's drawback sounds a bit severe, even with leveling up (8 MP and 45% HP for a 72% boost in all stats at max level), so I'll ask the obvious question: By "boosts all stats", does it mean the five stats that normally get boosted by buffs(ATT, DEF, MAG, MND, SPD), or is there more to it than that(buffing EVA, raising elemental resistance, etc.)?

Also, as an aside, I'll presume that the HP restoring effect of Mari's Homemade Novice Barrier is meant to try to compensate for the HP loss from Overflowing Unnatural Power, although how effective that will be in practice, well...
1. This is called "Me doing it fast and being a moron". It's a single target spell.

2. The heal is based on the spell level and (from what I can tell) her MAG stat. Leveling up the spell also increases the effect of the boost (starts at 16% without any level, up to 24%). It is not affected by Enhancer's skills "Heart of Prayers"and "Enhancer's Strengthening" (the heal is not increased, nor is the potency of the Boost, it makes sense, since its not a buff, but a Boost). However, the heal does trigger the effect from "Heart of Compassion".
The heal is increased with the Healer's skill "Efficient Treatment".
Basically, anything that says buffs in its description won't affect the spell, but anything that has heal in it will.

3. No it only boost all 5 primary stats. From what I know, only "Main Character - Reimu", "Ability to Sense a Thousand Ri Ahead", "Deep Fog Labyrinth" and "Powerful Enough to Use Shikigamis" will boost the other 2 stats. (and only MC - Reimu and Shikigamis are the only one who buffs them with direct %, like the normal buffs)

ViciousYukkuri answered while I was typing, so I won't bother with Renko
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Leerius on December 13, 2013, 07:18:22 PM
Quote from: Kirin no Sora
3. Overflowing Unnatural Power's drawback sounds a bit severe, even with leveling up (8 MP and 45% HP for a 72% boost in all stats at max level), so I'll ask the obvious question: By "boosts all stats", does it mean the five stats that normally get boosted by buffs(ATT, DEF, MAG, MND, SPD), or is there more to it than that(buffing EVA, raising elemental resistance, etc.)?

In the postgame characters who are not gambler with full ATK/MAG and sub equips oriented toward them will deal very low damage and will most likely die in 1 hit if they don't have high resistance and HP pool.

Quote from: Kirin no Sora
2. Assault Beacon... It seems to suffer the same problem as Maribel's Overflowing Unnatural Power spell, considering the the cost of its effect(9 MP and 33% HP from everyone other than Renko for a 36% boost in all stats?), and since she doesn't have a HP restoring countermeasure like Maribel, it kind of makes it hard to consider even using it at all. Does leveling up fix this sort of issue in the same way as with Overflowing Unnatural Power(increase buffs, decrease HP loss per use)?

Give her the enchanter subclass with the skill healing 20% HP it helps alot.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: ditt93 on December 14, 2013, 03:54:05 AM
I don't know if you guys have fought a boss that makes you want to just kinda roll over and die, but this extra boss on 16F sure is something else. Not quite Serpent of Chaos levels, but close.

Not really roll over and die, but that boss did surprise me the first time, so the second time I fought it, I decided to just take out the boss first.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: jaxter0987 on December 14, 2013, 09:11:56 AM
Well that boss is certainly a thing...
Took me like 5 minutes before I realized that the boss was stripping away my max HP with that move of his. Defenses don't seem to hinder the damage so I honestly have no idea how you're supposed to beat it at challenge level without using what I consider to be the most broken strategy, ATB manipulation. Got wrecked obviously on my first encounter with it.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Serela on December 14, 2013, 03:00:22 PM
Merry's Homemade Novice Barrier
says it's single-target on the wiki, although I'm fairly sure from what I've read/the video it's multitarget. Anyway, the two new characters seem interesting... one can do a variety of things and has good stats overall, giving her a versatile set of roles you could set her up for, and the other has Maintenance to possibly turn into a potent buffing tank~ How much does
Assault Beacon
buff at max, though?
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Kuilfrayt on December 14, 2013, 04:06:40 PM
Merry's Homemade Novice Barrier
says it's single-target on the wiki, although I'm fairly sure from what I've read/the video it's multitarget. Anyway, the two new characters seem interesting... one can do a variety of things and has good stats overall, giving her a versatile set of roles you could set her up for, and the other has Maintenance to possibly turn into a potent buffing tank~ How much does
Assault Beacon
buff at max, though?
For Barrier, it was actually bugged in 1.201, and was only targeting Mari, and only affecting her, so I made a mistake and put single target. Assault Beacon goes up to 44%

Also made a correction on Yukari Yakumo's Spiriting Away, it now has a base cost of 34 MP, will consume all MP (like Master Spark), leveling up the skill will reduces the base MP cost, and the more MP is consume, the lower the delay will be, at a rate of 4% per MP (so if she has 39 MP, it consumes an additionnal 5 MP, and puts her ATB value at 2000)
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: SirChaotick on December 14, 2013, 07:54:50 PM
All this talk about the second game. Quite tempting, I must say, but I'm determined to finish the first one first. Good thing the translation isn't out yet, helps keep the urge down.

I am somehow still hung up on Rinnosuke on 18F. It's astonishing, really. Last time I asked for help, most said that he was really easy in comparison to Yukari, while I steamrolled over her and can't get past him at all! So once more, I'm going to have to inquire.

First, general information. There's a fairly wide discrepancy in levels between my characters, but that's to be expected, I suppose. Most fall in the 80-90 range.
I've tweaked the party configuration a lot in desperation, but Meiling, Reimu, Komachi, Ran, Nitori, Kaguya and Iku are constant among them. Their role is probably obvious, except perhaps for Ran, who mainly deals damage with her composite screen-swooshy attack.
Most of the time I also include Remilia and Minoriko for additional tanks and heals.
The remainder is pretty much assorted damage dealers: Suwako, Youmu, Patchouli and all those others. I'm not sure which is best. I've also considered Yukari to keep the defense buffs topped up.

Strategy generally consists of keeping at least 50% defense buffs up on everyone and having Ran smash through the first phase with Iku backup after doing the party-wide offense buff once or twice. Then swap about damage dealers according to elemental weakness of the phase.
I think it's an alright concept, but the thing is that even with all the defense buffs, people just die at random! At Rinny's ridiculous speed, it's hard to swap someone in without suffering an attack before the buff can land, and that damn Scarlet Gold Sword sweeps the floor with any non-buffed non-tank. Not to mention it'll land on any square it wishes!
Most of the time, things get less nasty after his first phase is through with, but by then four of my team members will be dead and I have no serious hope of just enduring through every single one of them! I've only taken out at most three elemental phases in one run, and I'm pretty sure I'll have to deal with all six of them at once. It seems ridiculous!

So, aid me, o forumgoers. Point out my ignorance! Who am I to pick, what am I to do?

Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Kirin no Sora on December 14, 2013, 09:58:14 PM
All this talk about the second game. Quite tempting, I must say, but I'm determined to finish the first one first. Good thing the translation isn't out yet, helps keep the urge down.

I am somehow still hung up on Rinnosuke on 18F. It's astonishing, really. Last time I asked for help, most said that he was really easy in comparison to Yukari, while I steamrolled over her and can't get past him at all! So once more, I'm going to have to inquire.

First, general information. There's a fairly wide discrepancy in levels between my characters, but that's to be expected, I suppose. Most fall in the 80-90 range.
I've tweaked the party configuration a lot in desperation, but Meiling, Reimu, Komachi, Ran, Nitori, Kaguya and Iku are constant among them. Their role is probably obvious, except perhaps for Ran, who mainly deals damage with her composite screen-swooshy attack.
Most of the time I also include Remilia and Minoriko for additional tanks and heals.
The remainder is pretty much assorted damage dealers: Suwako, Youmu, Patchouli and all those others. I'm not sure which is best. I've also considered Yukari to keep the defense buffs topped up.

Strategy generally consists of keeping at least 50% defense buffs up on everyone and having Ran smash through the first phase with Iku backup after doing the party-wide offense buff once or twice. Then swap about damage dealers according to elemental weakness of the phase.
I think it's an alright concept, but the thing is that even with all the defense buffs, people just die at random! At Rinny's ridiculous speed, it's hard to swap someone in without suffering an attack before the buff can land, and that damn Scarlet Gold Sword sweeps the floor with any non-buffed non-tank. Not to mention it'll land on any square it wishes!
Most of the time, things get less nasty after his first phase is through with, but by then four of my team members will be dead and I have no serious hope of just enduring through every single one of them! I've only taken out at most three elemental phases in one run, and I'm pretty sure I'll have to deal with all six of them at once. It seems ridiculous!

So, aid me, o forumgoers. Point out my ignorance! Who am I to pick, what am I to do?

Well, the first problem is that any character that is below level 90 is essentially underleveled, and since the floor that you're on is a great, if painful, place to level up, my suggestion to you is to grind until everyone is around level 100 or higher. That should alleviate the issue somewhat.

Also, the first form of Rinnosuke is actually the hardest part of the fight, because you need to hit him for over 360k total damage to force him to do his Form Shift, meaning that you need to either be able to do that level of damage before you're buffed up, or your sturdier characters need to be able to take a hit or two from his attacks(Tenshi might be able to pull that off, provided that you build her for full defense coverage(DEF, MND, HP, etc.) and Rinnosuke doesn't decide to use Rasetsu Fist on her). Also, I'll presume that you have made sure that your Characters are also given high resistance from all ailments and to debuffing, because you'll need that too.

And, speaking of stat boosting, you could try to boost everyone's SPD via the Magic Library, provided that you have enough Skill Points left over, or get a SPD buffer to help you out(or both, if it helps).

Finally, part of the fight is kind of luck based, even with adequate leveling, so if at first you don't succeed, either try again or grind for more levels to help. That's all that I can tell you.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Serela on December 14, 2013, 10:13:37 PM
Eh, lv90 Reimu can be good for Rinnosuke if you want the fight to be a bit of a challenge and you have a pretty good party. If you go up to Lv100-ish like Kirin said you should be able to wipe it no problem, but, in any case, a few levels can't hurt. I wouldn't recommend using 18f though... the battles are harder and take longer then the previous floors for a pretty small difference in exp/skp gained, IIRC.

Saying "anyone under 90 is underleveled" is pretty silly, though, considering that characters have vastly different levelup rates and lv90 can be totally sufficient for the fast leveling characters like Reimu. (And by this I mean the entire party would be fine) I'm not sure what level that'd translate to on the slower levelers like Patch/Remi, since I didn't ever pay attention to that sort've thing...

(As a side fact, High 100s/low 110s on Reimu is where people used to do it when the general player didn't know how to properly design a party, e.g. most people used Sanae instead of Minoriko for support/healer and thought minoriko was terrible, no one used Iku, and defensive builds on non-attacking characters were lesser used then they are now)

Anyway, for the fight itself, it sounds like you're more or less handling it well. Rinno is immune to all kinds of status effects and has blatant weaknesses to all elements at some point or another, with a varied moveset, so there's not really any special strategies apart from the obvious, and that it's recommended to go pretty defensive on that fight. The first phase is definitely the scariest, he's fairly tame afterwords apart from stray physicals hitting the back.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: jaxter0987 on December 15, 2013, 12:08:15 AM
~Background Info~
So, aid me, o forumgoers. Point out my ignorance! Who am I to pick, what am I to do?
SPD buffers before the Plus Disk portion of the game are absolutely amazing. I'm honestly surprised you're not using Sakuya or Aya.
In regards to the whole under leveled business:
If Reimu is at or above the recommended level on the wiki (http://en.touhouwiki.net/wiki/Labyrinth_of_Touhou/Dungeons/18F) you are definitely not underleveled. Sure a few more levels couldn't hurt but the game's fun when there's a bit of challenge to it.

Most people have a general party they stick with by this point so using Reimu as the basis for comparison is fine as faster leveling characters will have higher levels than recommended but that doesn't mean they're prepared while the inverse is true for slower leveling characters.

I also don't know how the rest of us went about getting through the first form, but I had my set up of Meiling, Remilia, Reimu, Yukari (in that party order) to get through his first form with no losses.

Meiling kept herself healthy, Remilia spammed Spear the Gungnir after a quick Curse of Vlad Tepes, Reimu and Yukari kept the party healthy and defensively buffed up respectively.

I'm just going to summarize the strategy on that page:

Rinnosuke's pattern is that during one of his 6 elemental forms and his final form, every 4th turn he gets (turns 4, 8, 12 etc), he'll be using a strong party wide nuke whose element is based on the form he's in (he uses World Shaking Military Rule during his final form instead of a nuke, which buffs his ATK, DEF, MAG, and MND by 66%).

After 6 turns of being in an elemental form, he has a 50% chance of using Form Shift from then on. Keeping careful count of the number of turns he gets can make bringing out your attackers much easier.

Rinnosuke's FIR Form is the weakest of all his Forms so spend that form renewing buffs and healing your characters instead of trying to kill it. When its the last form left alive, spend as much time as needed to prepare all your characters for his Final Form.
He only has 200k health in this form but obviously, he's the most dangerous in this form so prepare for a damage rush (having Marisa with her MAG buffed up and her SP full for a full power Master Spark helps).

And as Kirin no Sora pointed out, there's still a deal of luck involved as even if you follow the best practices, Rinnosuke might just randomly decide to cut your nukers down with Scarlet Gold Sword / Start of Heavenly Demise. Also, if you haven't already, consider investing into TP for your characters. Both Scarlet Gold Sword and Start of Heavenly Demise take away 1 TP from your characters and you're likely going to be doing a lot of Switches which also consume TP.

Eh, lv90 Reimu can be good for Rinnosuke if you want the fight to be a bit of a challenge and you have a pretty good party. If you go up to Lv100-ish like Kirin said you should be able to wipe it no problem, but, in any case, a few levels can't hurt. I wouldn't recommend using 18f though... the battles are harder and take longer then the previous floors for a pretty small difference in exp/skp gained, IIRC.
"The EXP here is basically double that of the previous floor, which was itself about one and a half times that of the floor before it, making this a place where you can make some significant leaps forward in levels... provided you don't mind having to return to base very frequently due to the ability of enemies here to regularly knock out party members fairly easily."

I don't know man, three times the amount of experience you'd get from when you were grinding for Yukari seems like a pretty good deal.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Kirin no Sora on December 15, 2013, 12:12:44 AM
Eh, lv90 Reimu can be good for Rinnosuke if you want the fight to be a bit of a challenge and you have a pretty good party. If you go up to Lv100-ish like Kirin said you should be able to wipe it no problem, but, in any case, a few levels can't hurt. I wouldn't recommend using 18f though... the battles are harder and take longer then the previous floors for a pretty small difference in exp/skp gained, IIRC.

...to be clear, I'm just going by what the wiki's telling me, and Chaotick is going to need them at those levels for the next floor anyway. It's the wiki that says that it's a good place to grind, if you can handle it.


Saying "anyone under 90 is underleveled" is pretty silly, though, considering that characters have vastly different levelup rates and lv90 can be totally sufficient for the fast leveling characters like Reimu. (And by this I mean the entire party would be fine) I'm not sure what level that'd translate to on the slower levelers like Patch/Remi, since I didn't ever pay attention to that sort've thing...

Again, I'm quoting the wiki here, which is where I got the recommended level thing from. And a faster levelup rate is usually supposed to be a compensation for lower stat growths per level. So, fast levelers(Minoriko, Rumia, Cirno, etc.) need more levels to keep their stats on par with everyone else, while slow levelers(Patchouli, Remilia, etc.) are the exact opposite. I do believe that this was mentioned to be the same in LoT2 by someone else earlier?

Also, I got a question about LoT2 skills. Specifically, the Grand Incantation skill. Does said skill affect the power of healing spells by chance?
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: ViciousYukkuri on December 15, 2013, 12:25:24 AM
Also, I got a question about LoT2 skills. Specifically, the Grand Incantation skill. Does said skill affect the power of healing spells by chance?

Yes it does. It's awesome.

3 outta 4 extra bosses down, but this last one (THE EYES) should be the funnest.
Got stupid lucky on the angel/stone one. That guy, at recommended level, is super fukken difficult. Worse then the cookies, and the final boss, for sure.

E: Wow that one died really fast. On to Strengthen final boss, I guess.
E2: Woo! He's dead. Now to do it all with my synergy group! Oh God, the random battles are actually battles and not one sided massacres...
E3: And I just saved over my file that has everything. At least I beat the Strengthen final boss before I did.... :colonveeplusalpha:
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Serela on December 15, 2013, 02:27:14 AM
Quote
quoting the wiki
The wiki recommended level I think goes by Reimu too. Basically, it's just a matter of "this is where Reimu should be" rather then "this is where all of your party members should be", as Reimu is given at the start and very few people remove her from the party due to how critically useful her support is.

Also, wow, I definitely misremembered the EXP difference then, oops. I think I grinded on 17F just because I could beat the battles far faster and for a longer period of time, then.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: SirChaotick on December 15, 2013, 06:58:51 AM
Thanks, gents. Reimu is level 93 atm, so I've got no excuse, do I? She might be a little higher level than she's supposed to be because of experience discrepancies between characters on the front, in the back and at home, but according to what you've told me it should be doable.
I did notice the FIR form is just pathetic, so I should be able to catch my figurative breath there.

I'll give it another couple hundred tries with the Meiling/Remi/Yukari/Reimu setup and see if it works out eventually.
Wish me luck...
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Starxsword on December 15, 2013, 09:41:41 AM
If you are on the newest patch for Labyrinth 1 special disk, there should be no levelling differences whether you are in the front or back row. Just levelling difference between people in your party and people at base.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Xarizzar on December 15, 2013, 12:39:38 PM
Can someone link me to the patch, if it is allowed? For some reason it is still showing 1.151 on me...

Never mind, I should have just gone to the other page. They didn't update the official website...
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: ViciousYukkuri on December 15, 2013, 04:53:52 PM
In case you were ever wondering what happens if Shredding Amnesier douchebaggary meets Mokou's Resurrection, this happens. (http://img24.imageshack.us/img24/6163/skfe.jpg)

Only in Gensokyo.

Actually, could someone do me a favor and post above mentioned boss' bestiary page? Even overleveled, all non-
Flandre
party members can't seem to do any damage to this guy, so I'm seeing if there is some weakness I can exploit.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: MewMewHeart on December 15, 2013, 05:21:30 PM
In case you were ever wondering what happens if Shredding Amnesier douchebaggary meets Mokou's Resurrection, this happens. (http://img24.imageshack.us/img24/6163/skfe.jpg)

Only in Gensokyo.

Oh god... that's hax.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Leerius on December 15, 2013, 07:23:13 PM
Quote from: ViciousYukkuri
Actually, could someone do me a favor and post above mentioned boss' bestiary page? Even overleveled, all non-Flandre party members can't seem to do any damage to this guy, so I'm seeing if there is some weakness I can exploit.

https://db.tt/3e0tmbZ6

I just use Kaguya for almost every boss battle.
If she don't do enough damages, Eiki.
Then I try to figure out weakness if I still can't win.

Pretty fun thing going on, can she die -again- like that ?
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: ViciousYukkuri on December 15, 2013, 07:34:58 PM
https://db.tt/3e0tmbZ6

I just use Kaguya for almost every boss battle.
If she don't do enough damages, Eiki.
Then I try to figure out weakness if I still can't win.

Pretty fun thing going on, can she die -again- like that ?

Thanks, and yeah, she can "die" and Resurrect again. Sometimes, she dies (for real) on his turn before he acts. Like the game goes, "Wait, 0 out of 1 HP and alive? That's not right..."

This is one battle where I'm going to have to break my Synergy thing and just use Eiki.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Validon98 on December 16, 2013, 08:46:45 PM
I looked through the Japanese wiki and it turns out they actually found out the stat formulas and other technical details, so here they are for anyone who wants them or wants to add them to the wiki.

Base Values

HP Base = (Lv+6)*Growth Rate + 10
ATK/MAG/DEF/MND Base = (Lv+4)* Growth Rate + 4
SPD Base = (Lv+10)*(Growth Rate/32)

Growth Rates

Final Growth Rate = Base Character Growth Rate + Subclass Boost + Gem Boost + Skill Boost
Subclass Boost = Varies (See Below Table)
Gem Boost = 0.2 (1 if MP or TP) * Number of Gems Used
HP Skill Boost = 0.4 (1.2 if High Boost) * Skill Lv.
ATK/MAG Skill Boost = 0.2 (1.0 if High Boost) * Skill Lv.
DEF/MND Skill Boost = 0.2 0.8 if High Boost) * Skill Lv.
SPD Skill Boost = 0.14 (0.6 if High Boost) * Skill Lv.

Final Values

Final Value = floor(floor(Base Value)*Multiplier)
SPD Final Value = floor(floor(Base Value)*Multiplier)+100
Multiplier = 1 + Equipment Bonus + Lv. Bonus * 0.04 + Stat Lv. * 0.02

Subclass Growth Rate Boosts

 
 
 
HP
 
ATK
 
MAG
 
DEF
 
MND
 
SPD
 
MP
 
TP
 
Guardian
 
0.8
 
-
 
-
 
0.4
 
0.4
 
-
 
-
 
4
 
Monk
 
-
 
-
 
-
 
-
 
-
 
0.6
 
-
 
6
 
Warrior
 
0.6
 
0.4
 
-
 
0.4
 
-
 
-
 
-
 
4
 
Sorcerer
 
-
 
-
 
0.4
 
-
 
0.4
 
-
 
2
 
2
 
Healer
 
-
 
-
 
-
 
-
 
0.4
 
-
 
2
 
-
 
Enhancer
 
-
 
-
 
-
 
-
 
0.4
 
-
 
2
 
-
 
Hexer
 
-
 
-
 
-
 
-
 
-
 
0.4
 
3
 
3
 
Toxicologist
 
0.4
 
-
 
-
 
-
 
-
 
-
 
2
 
4
 
Magician
 
-
 
-
 
-
 
-
 
0.4
 
0.2
 
6
 
-
 
Pharmacologist
 
0.8
 
-
 
-
 
-
 
0.4
 
-
 
2
 
4
 
Strategist
 
-
 
-
 
-
 
0.4
 
0.4
 
-
 
2
 
4
 
Gambler
 
-
 
0.4
 
0.4
 
-
 
-
 
-
 
-
 
-
 
Diva
 
0.4
 
-
 
-
 
-
 
-
 
1.0
 
-
 
4
 
Transcendent
 
0.3
 
0.3
 
0.3
 
0.3
 
0.3
 
0.3
 
-
 
-
 


I apologize if the table is a little messy.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: Pesco on December 17, 2013, 07:19:18 PM
I will return to this game one day. I promise.

In the meantime, someone else should take care of making the new OP for the next thread as I likely won't have time during work to post it myself.
Title: Re: Labyrinth of Touhou 2 - 11F
Post by: ViciousYukkuri on December 17, 2013, 08:44:15 PM
Oh we are up to 1000. I'll get it right now.

Redemption for my first post in this one...