Maidens of the Kaleidoscope

~Hakurei Shrine~ => Help Me, Eirin! => Topic started by: LHCling on July 01, 2010, 08:58:09 PM

Title: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
Post by: LHCling on July 01, 2010, 08:58:09 PM
Previous Thread (http://www.shrinemaiden.org/forum/index.php?topic=4151.0).

You know what. Also, I have a deep harbored hatred for anybody who uses "spellcard". I won't hurt you or do anything for saying it but it's nice to know, isn't it?
Title: Re: The Even Newer Spell Card Help Topic (Iteration: III)
Post by: Sen on July 01, 2010, 09:33:11 PM
So I'm fine with MarisaA!Patchy's spellcards, and most of EoSD Stage 4 in general, but how do you handle the second-last wave of fairies before Patchouli? The ones that come down from the ceiling in lines, then come out from the sides and stuff. On Normal/Hard I'd just go around them but I can't do that on Lunatic, they arc of the bullets is too wide. Is there a failsafe way to dodge them? :(
Title: Re: The Even Newer Spell Card Help Topic (Iteration: III)
Post by: Heartbeam on July 02, 2010, 12:25:47 AM
Is there a failsafe way to dodge them? :(

Streaming and stuff.  It's a bit excessive to do it from the very start so you should plant yourself underneath the spawn points for the first two sets of kedama (a bit off the left side then a little more over to the right).  After that you should move to the right corner and stream the next two sets.  The ceiling spawn points for the two sets following that are the same as the first two, but flipped.  Use your judgment on how fast you should stream to cover the points as they come; the aimed bullets give plenty of room.  Then stream the last two sets coming from the side.

Or just sit underneath the spawn point for everything.  The end.

You can go around, and you're using Marisa at that, but you should plan beforehand.  If you're going to commit to memory where they pop out so you can be at the other end for swooping around, you may as well sit underneath where they come out.

Title: Re: The Even Newer Spell Card Help Topic (Iteration: III)
Post by: Chronojet ⚙ Dragon on July 02, 2010, 02:50:07 AM
SA Stage 5. Any way to avoid bombspamming so much?

/me goes to watch some more replays
Title: Re: The Even Newer Spell Card Help Topic (Iteration: III)
Post by: MTSranger on July 02, 2010, 04:32:21 AM
SA Stage 5. Any way to avoid bombspamming so much?

Stage 5, before Orin:
spirits at the beginning: don't shoot, then they will all explode at almost the same time, aiming bullets at you
orbs that come after: try to shoot them down, red small bullets aimed
1 orb + lots of dancing spirits: don't shoot

Midboss Orin
1st non-card: either micrododge through the minuscule gaps or unfocus and sway around them
2nd non-card: dodge
Cat-walk: follow her around to shoot her, bomb when she gets to the bottom

Post Midboss
spirits: keep shooting so that you kill some of them, or else they spawn too many tiny dots, stream the blue bullets that they fire when they are killed, bomb if you screw up
orbs: stream + graze graze graze all the bullets, you get all your power back
2 orbs + dancing spirits: don't shoot
stationary spirits: like the beginning, don't shoot unless you need power

Then it's Orin :V which I'm pretty sure there has been lots of posts asking already
non-cards: dodge and pray
zombie: lead them to corner, rush below Orin to shoot, repeat
spleen eater: just go through the gap between spokes of the wheel quickly and carefully
ghost wheels: aimed, dodge stuff
demon revival: kill the zombies somewhere far, shoot Orin, pray or bomb
Title: Re: The Even Newer Spell Card Help Topic (Iteration: III)
Post by: Chronojet ⚙ Dragon on July 02, 2010, 04:41:24 AM
advice

Hm, thanks I guess.

Will try this out.

/me is trying TH11's Stage 5 out
Title: Re: The Even Newer Spell Card Help Topic (Iteration: III)
Post by: RegalStar on July 02, 2010, 07:56:31 PM
Safespot for third and fourth wave of Ageless Obsession? I can safespot the first two waves and I DO have one for the third wave, but it involves an incredibly narrow gap, and I don't have one for the fourth wave at all (since I only encounter it if I don't have full power).
Title: Re: The Even Newer Spell Card Help Topic (Iteration: III)
Post by: Heartbeam on July 02, 2010, 08:33:11 PM
Safespot for third and fourth wave of Ageless Obsession? I can safespot the first two waves and I DO have one for the third wave, but it involves an incredibly narrow gap, and I don't have one for the fourth wave at all (since I only encounter it if I don't have full power).

Which difficulty?  Looking at your previous post I'd guess Hard, and you're using the safespot for the third wave around this position?

(http://i832.photobucket.com/albums/zz242/AnonymousPM/PCB%20and%20Company/AO-Hard.png)

Gets me nervous as well, and I would just sit slightly more to the right then tap over to the left once the first bullet (left of Reimu) crosses past.  Never tried looking for a safespot for the fourth wave, and I would say look for gaps to the right of the enemy marker (unless you're trying to prove something with these safespots).  They're plentiful.
Title: Re: The Even Newer Spell Card Help Topic (Iteration: III)
Post by: omgrandomnumbers on July 03, 2010, 12:47:58 AM

Cat-walk: follow her around to shoot her, bomb when she gets to the bottom
stationary spirits: don't shoot
non-cards: dodge and pray
zombie: lead them to corner, rush below Orin to shoot, repeat

Telling someone to pray is never good advice. Catwalk is relatively trivial on normal, since you can easily guess the trajectories of frozen bullets near you. Dodge four waves from the center, then move to the left and dodge vertically. Kind of hard to explain, but just don't try to micrododge. Orin's opener is easy as long as you slip through a wave at least once, rather than following the path it makes. Zombie Fairy  is best if you only redirect once - start at the top left corner, move around Orin to the right, and dodge as you kill fairies. Her second noncard is easy if you stay in the middle of the screen, close enough that some breaks in the formation appear around you.

This might help: http://www.youtube.com/watch?v=grCWA_yrhKw (http://www.youtube.com/watch?v=grCWA_yrhKw)
Title: Re: The Even Newer Spell Card Help Topic (Iteration: III)
Post by: RegalStar on July 03, 2010, 08:59:20 PM
Which difficulty?  Looking at your previous post I'd guess Hard, and you're using the safespot for the third wave around this position?

(http://i832.photobucket.com/albums/zz242/AnonymousPM/PCB%20and%20Company/AO-Hard.png)

Gets me nervous as well, and I would just sit slightly more to the right then tap over to the left once the first bullet (left of Reimu) crosses past.  Never tried looking for a safespot for the fourth wave, and I would say look for gaps to the right of the enemy marker (unless you're trying to prove something with these safespots).  They're plentiful.

The one that I'm using is right between the single bullet and double bullets that are on the topright of Reimu in your position. I use Sakuya, and that gap always seemed incredibly narrow, although as long as I can fit the gap and then move left or up a bit I can dodge the third wave. Fourth wave I have no idea at all but I often die to the spam on the stage so I thought I might need cover on that one in case on a real run I run out of bombs at the start of the stage too or something.
Title: Re: The Even Newer Spell Card Help Topic (Iteration: III)
Post by: omgrandomnumbers on July 04, 2010, 05:47:19 PM
I often die to the spam on the stage

Practice Youmu, then bomb during the stage spam. Youmu on Hard isn't that terrible when you memorize some of her patterns.
Title: Re: The Even Newer Spell Card Help Topic (Iteration: III)
Post by: GenericTouhouFailure on July 07, 2010, 09:23:16 AM
>SA EXTRA
>REIMU C
>Before Midboss Sanae
>Blue kunai Faeries
>how?

Also, how to get full power with reimu C before sanae?

Bombing sanae away during dialogue. Good Or Bad?
Title: Re: The Even Newer Spell Card Help Topic (Iteration: III)
Post by: LHCling on July 07, 2010, 10:23:33 AM
http://replays.gensokyou.org/download.php?id=9392
Didn't even bother trying Koishi (despite it being my first time there with said Shot Type) just in case you're one of those players who likes their surprises.

Good Or Bad?
Bad by a long shot.
Title: Re: The Even Newer Spell Card Help Topic (Iteration: III)
Post by: MTSranger on July 07, 2010, 10:55:47 AM
Undefined Darkness
How to unfail?

Also, the UFO extra stage in general
How to get to Nue without dying? I always die during the stage, wasting painfully gathered lives.
Current ufo plan: rainbow, red, green, blue, green, *triple bomb Kogasa*, red, green, whatever I can get
This is supposed to get me to enter Nue at least 4/3, but somehow I can't pull it off successfully.
Anybody has a better route?
Title: Re: The Even Newer Spell Card Help Topic (Iteration: III)
Post by: Naut on July 07, 2010, 02:19:43 PM
Undefined Darkness
How to unfail?

Bananamatic posted a video of a good strategy for that card a while ago, here (http://www.youtube.com/watch?v=DnWa5e10_Vc). Works quite well.

Also, the UFO extra stage in general
How to get to Nue without dying? I always die during the stage, wasting painfully gathered lives.
Current ufo plan: rainbow, red, green, blue, green, *triple bomb Kogasa*, red, green, whatever I can get
This is supposed to get me to enter Nue at least 4/3, but somehow I can't pull it off successfully.
Anybody has a better route?

Learn Kogasa, don't worry about her last card though. Take out that blue in your route, they're completely useless for survival. If you want to get rid of the blue tokens, just collect them when a big UFO is on the screen. I'd give you a "better route", but if somebody is struggling on the dodging, memorizing a slightly better UFO route won't do anything, since pulling it off is a lot easier said than done. Your route is decent anyway, as far as I can tell. All I can recommend is to switch up your blue for anything else, and try to force more reds instead of greens. Don't be afraid to bomb for a red UFO, it's extremely profitable. If you haven't already, try to watch a few replays on gensokyo.org's replay archive (http://replays.gensokyou.org/), there's a few good tricks you can learn just from one or two replays. Just search up some good player like Baity or Jaimers and copy their stuff :V

Nue isn't very difficult anyway, getting to her with 4 or 5 lives should be enough to give you some good practice on her -- so don't worry about it too much. The most difficult part of the UFO extra stage is the stage portion, anyway. What shot type are you using, by the way? If you haven't already, try switching to Sanae B, she pretty much owns the whole stage. I wouldn't blame you if you didn't want to though, she's kinka lame in my opinion :V
Title: Re: The Even Newer Spell Card Help Topic (Iteration: III)
Post by: Bananamatic on July 07, 2010, 02:36:03 PM
UFO extra is the most fun(and also one of the easiest) imo

the spam fairies are aimed

the seizure grid after kogasa is trivialized by camping on the left or right side of the screen, most of the orbs die almost instantly so you'll only have to dodge the walls the fairy throws

also I find sanaeB kinda shitty, just pick MarisA or ReimuA
MarisA also makes blue UFO much easier so yeah
Title: Re: The Even Newer Spell Card Help Topic (Iteration: III)
Post by: Zengeku on July 07, 2010, 03:04:21 PM
UFO extra is the most fun(and also one of the easiest) imo

also I find sanaeB kinda shitty, just pick MarisA or ReimuA

I find it rather tedious because death/failed spellcard means restart for me in Extra. If i decide to stop caring about perfectionism though its a fun stage yes.

But SanaeB is quite kickass Banana. You just don't realize it yet.
Title: Re: The Even Newer Spell Card Help Topic (Iteration: III)
Post by: Bananamatic on July 07, 2010, 03:13:11 PM
I find it rather tedious because death/failed spellcard means restart for me in Extra. If i decide to stop caring about perfectionism though its a fun stage yes.

But SanaeB is quite kickass Banana. You just don't realize it yet.
low frontal power
also lol perfectionism
Title: Re: The Even Newer Spell Card Help Topic (Iteration: III)
Post by: Zengeku on July 07, 2010, 04:28:05 PM
low frontal power
also Ha ha, old chap! perfectionism

What? What's wrong with wanting to do things good? As long as things are fun it doesn't matter if you have to retry a lot. Unfortunatly for me though, ZUN seems to have gotten worse at that. Its usually something involving a shitty stage only to get to a gimmicky boss and/or not fun boss.

UFO Extra though, while Nue herself is quite a step up in gameplay from SA Extra (Koishi's largest threat is boring you to sleep. I would never go serious about perfecting Koishi) her stage portion has many things can get annoying if you want to perfect Kogasa+Nue+assembling a proper UFO chain.

Nue's a fun boss though so sometimes i just screw perfectionism and enjoy what UFO did well. Nue's final spell is my favorite card in UFO and the rest of her fight is also pretty enjoyable.
Title: Re: The Even Newer Spell Card Help Topic (Iteration: III)
Post by: Bananamatic on July 07, 2010, 04:41:35 PM
if I could get 380m with MarisaB a few months back, then it can't be that hard
Title: Re: The Even Newer Spell Card Help Topic (Iteration: III)
Post by: Zengeku on July 07, 2010, 04:57:23 PM
Not as much hard as a combination of: Fuck, picked up wrong coloured UFO, derp died to something easy etc.

And i ended up with 400 which either means that SanaeB is better or I did better than you. :V
Title: Re: The Even Newer Spell Card Help Topic (Iteration: III)
Post by: Bananamatic on July 07, 2010, 05:13:12 PM
SanaeB is loleasy scoring, compare the records :V
Title: Re: The Even Newer Spell Card Help Topic (Iteration: III)
Post by: Zengeku on July 07, 2010, 05:56:45 PM
Would anybody be so kind as to post some tips for Radiant Treasure Gun Lunatic? I know i asked this question before but it really seem to be the attack that messes up my Shou fights the most. So whatever tips you have for it, new or old, would be greatly appreciated.

SanaeB is loleasy scoring, compare the records :V

I know that. And by that we have our results. SanaeB is superior.

Title: Re: The Even Newer Spell Card Help Topic (Iteration: III)
Post by: Bananamatic on July 07, 2010, 06:09:28 PM
Would anybody be so kind as to post some tips for Radiant Treasure Gun Lunatic? I know i asked this question before but it really seem to be the attack that messes up my Shou fights the most. So whatever tips you have for it, new or old, would be greatly appreciated.

I know that. And by that we have our results. SanaeB is superior.
superior at stages, sucky at bosses
Title: Re: The Even Newer Spell Card Help Topic (Iteration: III)
Post by: Formless God on July 07, 2010, 06:18:09 PM
UFO bosses are fair anyway.
Title: Re: The Even Newer Spell Card Help Topic (Iteration: III)
Post by: Drake on July 07, 2010, 06:26:18 PM
Note that the blue waves are much harder than the red waves, because the bullets become much more spread out and you have more room to dodge. You could try dodging in the left-right spaces on the blue waves anyways, just to see how it goes.

It looks like dodging to the left on the first wave is easy for the most part, but there seems to be a wall of bullets at the very end. It could be doable, but i dunno. Then lol easy red wave. The third looks pretty nice; you fit through the gap made by the spirally bullets (to the right), then go back to the left a bit and fit through that laser.

I'm going to try this out, I guess.
Title: Re: The Even Newer Spell Card Help Topic (Iteration: III)
Post by: Zengeku on July 07, 2010, 09:37:10 PM
UFO bosses are fair anyway.

The fairness gets drowned in stupid concepts and ideas  ::)
Just take VoPB. If you don't move at the right pace and redirect those lasers correctly you are screwed. There is hardly any dodging involved.

PSM. Don't have enough power or play as the wrong character. You will be screwed as well.

superior at stages, sucky at bosses

SanaeB has some decent firepower. ReimuA is better though. I only use SanaeB for Extra because she makes the stage really easy and are quite effective against Nue's UFO cards and because i suck at Marisa. I don't like her movement speed or her hitbox.
Title: Re: The Even Newer Spell Card Help Topic (Iteration: III)
Post by: Drake on July 07, 2010, 10:23:02 PM
Drowned != a few examples

I like how you complain about a card that takes no dodging, then one that takes excessive dodging. Just friggin bomb PSM. If it takes you more than one bomb you're doing it wrong. Not having enough power means you've died before, and that's more of a general UFO bitching than anything. PSM is just particular because of the umbrellas, which take more bullets, not necessarily more power.

Oh, and  ::). Using one of those obviously means I'm right no matter what I'm talking about.
Title: Re: The Even Newer Spell Card Help Topic (Iteration: III)
Post by: Naut on July 08, 2010, 04:59:37 AM
Would anybody be so kind as to post some tips for Radiant Treasure Gun Lunatic? I know i asked this question before but it really seem to be the attack that messes up my Shou fights the most. So whatever tips you have for it, new or old, would be greatly appreciated.

I find sticking to the far right side of the screen makes dodging incredibly easy during this card. Unfortunately, it makes harming Shou almost impossible. My only tip would be to harm her as much as possible during the first wave, skip to the right side instead of the left, wait for her to cycle over, then follow her from right to left. Like I said, dodging on that side of the screen seems to make the card a lot easier, at least for me. It's really the only advice I have other than "fukken dodge", unfortunately.

The fairness gets drowned in stupid concepts and ideas  ::)

el oh el opinions

PSM. Don't have enough power or play as the wrong character. You will be screwed as well.

Oh really? PSM is hard? I didn't fucking know. Thanks for telling us.

superior at stages, sucky at bosses

Grossly superior at stages, pretty decent against bosses. Keep in mind Reimu A fucking wrecks any one target, and Marisa A has pretty good firepower as well, both due to the fact they are very forward focused. Sanae B is just below Marisa A in forward firepower, but still rapes the shit out of all the stages. She is a rediculusly good shot type. Kinda lame tbh :V



Oh, and hoppin' on the shit train

::)

choo choo

Edit: fixed a damn spelling error
Title: Re: The Even Newer Spell Card Help Topic (Iteration: III)
Post by: Zengeku on July 08, 2010, 11:32:05 AM
Just friggin bomb PSM.

No. Never. I don't play that way. Except for 1cc purposes.

I find sticking to the far right side of the screen makes dodging incredibly easy during this card. Unfortunately, it makes harming Shou almost impossible. My only tip would be to harm her as much as possible during the first wave, skip to the right side instead of the left, wait for her to cycle over, then follow her from right to left. Like I said, dodging on that side of the screen seems to make the card a lot easier, at least for me. It's really the only advice I have other than "fukken dodge", unfortunately.

I haven't heard of this before but i'll give it a couple runs later on. Thanks.

Quote
el oh el opinions

Obviously.
Title: Re: The Even Newer Spell Card Help Topic (Iteration: III)
Post by: Bananamatic on July 08, 2010, 11:38:30 AM
No. Never. I don't play that way. Except for 1cc purposes.
poor game design isn't a reason to limit yourself further
Title: Re: The Even Newer Spell Card Help Topic (Iteration: III)
Post by: Formless God on July 08, 2010, 11:42:45 AM
Poor skill isn't a reason to blame game design.
Otherwise I would've considered Mushihime the worst game ever.
Title: Re: The Even Newer Spell Card Help Topic (Iteration: III)
Post by: Bananamatic on July 08, 2010, 11:44:25 AM
in that case, we all suck so much that we can't consistently perfect freaking stage TWO
Title: Re: The Even Newer Spell Card Help Topic (Iteration: III)
Post by: Zengeku on July 08, 2010, 11:52:31 AM
in that case, we all suck so much that we can't consistently perfect freaking stage TWO

You'd think that perfecting Aya, Youmu, Orin etc., timing out VoWG and SFN and Apollo 13 would be having skills enough. But apparently ZUN have decided that its good game design to have spells that are harder to clear than Stage 6 cards.

poor game design isn't a reason to limit yourself further

No. Its a perfectly good reason to turn off the game and play something good instead.
Title: Re: The Even Newer Spell Card Help Topic (Iteration: III)
Post by: Bananamatic on July 08, 2010, 11:59:01 AM
You'd think that perfecting Aya, Youmu, Orin etc., timing out VoWG and SFN and Apollo 13 would be having skills enough. But apparently ZUN have decided that its good game design to have spells that are harder to clear than Stage 6 cards.
perfecting a stage or timing out a spellcard doesn't mean anything tbh, anyone here can pull it off with luck and effort

perfect the whole game or do scoring
Title: Re: The Even Newer Spell Card Help Topic (Iteration: III)
Post by: Formless God on July 08, 2010, 12:02:11 PM
You'd think that perfecting Aya, Youmu, Orin etc., timing out VoWG and SFN and Apollo 13 would be having skills enough.
Never.
Title: Re: The Even Newer Spell Card Help Topic (Iteration: III)
Post by: Zengeku on July 08, 2010, 12:33:55 PM
perfecting a stage or timing out a spellcard doesn't mean anything tbh, anyone here can pull it off with luck and effort

perfect the whole game or do scoring

Scoring? Nah. Too much memo.
Perfect the whole game? Not too likely.

My point is, how come perfecting Aya, Orin, Youmu, Utsuho, Marisa, The Prismrivers, Alice and i could go on and on, is easier than perfecting a blasted Stage 2 boss?

As for timing out cards, yeah anyone can do that if they dedicate enough time and effort on it. They can get lucky at all SFN's waves for example. And some will do it in 50 tries and others will do it in 4000 tries.

For me, i'll give a Touhou game 5 tries for a 1cc before i get sick of it and most of my spellcard timeouts come really quickly. I don't see why Kogasa should be such a problem.
Title: Re: The Even Newer Spell Card Help Topic (Iteration: III)
Post by: Bananamatic on July 08, 2010, 01:21:37 PM
You're almost in the arcade phase :V

and it's because zun is a lazy bitch and doesn't playtest
Title: Re: The Even Newer Spell Card Help Topic (Iteration: III)
Post by: Formless God on July 08, 2010, 01:35:10 PM
I don't think anybody does :getdown:
Title: Re: The Even Newer Spell Card Help Topic (Iteration: III)
Post by: Ubiquitial on July 08, 2010, 01:48:23 PM
You're almost in the arcade phase :V

and it's because zun is a lazy bitch and doesn't playtest

He prefers the term "Idealist"
Title: Re: The Even Newer Spell Card Help Topic (Iteration: III)
Post by: Zengeku on July 08, 2010, 02:06:53 PM
You're almost in the arcade phase :V

What do you mean by this?
Title: Re: The Even Newer Spell Card Help Topic (Iteration: III)
Post by: Bananamatic on July 08, 2010, 02:09:05 PM
For me, i'll give a Touhou game 5 tries for a 1cc before i get sick of it
play the SOTW
Title: Re: The Even Newer Spell Card Help Topic (Iteration: III)
Post by: Zengeku on July 08, 2010, 03:29:21 PM
play the SOTW

The what?
Title: Re: The Even Newer Spell Card Help Topic (Iteration: III)
Post by: Formless God on July 08, 2010, 03:50:51 PM
Scoreboard of the Week.
Title: Re: The Even Newer Spell Card Help Topic (Iteration: III)
Post by: Zengeku on July 08, 2010, 04:33:27 PM
Scoreboard of the Week.

That does ring a bell. Its the arcade shmups score boards right? The one where you compete at different shmups each week. But i'm not a fan of arcade shmups. Never was. There was something about Touhou that got me interested but other of the good shmups out there like DDP and Ketsui etc. just feels boring.

But maybe i should head over there and check it out anyway.
Title: Re: The Even Newer Spell Card Help Topic (Iteration: III)
Post by: Formless God on July 08, 2010, 05:43:51 PM
DDP and Ketsui etc. just feels boring.
WAT
Title: Re: The Even Newer Spell Card Help Topic (Iteration: III)
Post by: Zengeku on July 08, 2010, 06:43:14 PM
WAT

This doesn't belong here. You can read why here and a confession of a non-Touhou shmup i enjoy! :D

http://www.shrinemaiden.org/forum/index.php?topic=6444.210
Title: Re: The Even Newer Spell Card Help Topic (Iteration: III)
Post by: ARF on July 08, 2010, 08:53:51 PM
I hope this belongs here... Is there any strategy to Minorikos second non spell in lunatic?  I try to go in between the "arms" of the first ring of blue bullets, and stream as I follow it along and try to dodge the second ring as it comes down (never works).
Title: Re: The Even Newer Spell Card Help Topic (Iteration: III)
Post by: Zengeku on July 08, 2010, 09:05:59 PM
It is some kind of streaming. Stream from left to right and dodge the bullets. Then dash to the left again and repeat.

Here is a demonstration:
http://replays.gensokyou.org/download.php?id=9415

Excuse failures. I'm pretty sleepy at the moment.
Title: Re: The Even Newer Spell Card Help Topic (Iteration: III)
Post by: Formless God on July 08, 2010, 09:11:23 PM
Er, like (http://www.youtube.com/watch?v=VH9t-OZL74U#t=1m36) this ? (http://www.youtube.com/watch?v=CQqdU6IW6oU#t=0m31) You just need to stream to the right and read the second ring fast enough.
Title: Re: The Even Newer Spell Card Help Topic (Iteration: III)
Post by: ARF on July 08, 2010, 09:35:28 PM
Thanks you two. That was really helpful. I actually managed to time it out just now after watching the stuff you posted. It seemed so freaking scary before!
Title: Re: The Even Newer Spell Card Help Topic (Iteration: III)
Post by: Naut on July 09, 2010, 12:22:34 AM
There was something about Touhou that got me interested but other of the good shmups out there like DDP and Ketsui etc. just feels boring.

It's the lolis, man. The lolis.
Title: Re: The Even Newer Spell Card Help Topic (Iteration: III)
Post by: GuyonFire on July 09, 2010, 02:40:12 PM
How do I not suck at Murasa's Sinker Ghost?  It always either kills me or makes me use two bombs.

Oh, and everything Shou throws at you but I'm guessing that's the sort of thing EVERYBODY wants help on.
Title: Re: The Even Newer Spell Card Help Topic (Iteration: III)
Post by: CK Crash on July 09, 2010, 03:05:50 PM
How do I not suck at Murasa's Sinker Ghost?  It always either kills me or makes me use two bombs.

Oh, and everything Shou throws at you but I'm guessing that's the sort of thing EVERYBODY wants help on.

Sinker Ghost is basically go around the edges, and don't panic because she never appears right on top of you if you keep moving. Proactively go through the rings, otherwise they'll sandwich you against the side when you're running away.

Shou is definitely a pain, it's a matter of memorizing relative safe spots to dodge the curvy lasers. First spell is doable if you can beat Nazrin's version, if anything, it's less random. Keep in mind that she only ever moves to 3 spots, so you can plan ahead where to be for the lasers. Second spell, you should go up at the beginning, and ride down with the walls when the lasers appear. Once the lasers start fading, it's safe to move through them. Third spell makes it insanely difficult to stay under Shou, if you're going for 1CC you may want to just time it out or bomb. Generally, the lasers are nicer to you if you don't go to the far edges. Last spell is read/pray/dodge. When the bullet spawn, don't shy away from the ones that are closer, it's better you dodge them during that brief moment that you can clearly see their path.
Title: Re: The Even Newer Spell Card Help Topic (Iteration: III)
Post by: Sen on July 11, 2010, 03:47:30 PM
I was wondering, is Meiling's Colorful Light Chaotic Dance static? Her movements seem to be the same every time, but do the bullets move the same way as well?
Title: Re: The Even Newer Spell Card Help Topic (Iteration: III)
Post by: Zengeku on July 11, 2010, 09:01:40 PM
It's the lolis, man. The lolis.

I suppose.  ::)
Title: Re: The Even Newer Spell Card Help Topic (Iteration: III)
Post by: MTSranger on July 12, 2010, 01:29:56 AM
I was wondering, is Meiling's Colorful Light Chaotic Dance static? Her movements seem to be the same every time, but do the bullets move the same way as well?
The diagonal bullets are a bit random, but in the same general location and direction I think,
which means most of the time you can easily dodge all of them by staying at the bottom even in lunatic.

I never really pay attention to her movements. The rings are definitely static relative to Meiling though.
There are 2 variations of the pattern that she fire, and she alternates between them.
Title: Re: The Even Newer Spell Card Help Topic (Iteration: III)
Post by: SupahVee1234 on July 12, 2010, 06:03:30 PM
Kanako's first nonspell.
Title: Re: The Even Newer Spell Card Help Topic (Iteration: III)
Post by: swamp147 on July 12, 2010, 07:15:15 PM
Kanako's first nonspell.
For me, this one is straight up dodging. I did, however, found that I dodge much better when:

1. I don't hug the bottom of the screen. I give myself a little distance so that if I need to I can move back/left or back/right or just back. Although some people might do better if they just stick to the bottom and dodge left/right because the bullets are relatively fast. I know I only move left/right when I'm dodging Sakuya's stage 6 midboss card (eternal meek?).

2. I don't look at my character sprite. I found that when I'm dodging bullets that are random and fast, I do better when I play enough so that I understand where my character/hitbox is, and when I look above my character a little bit. This makes it so that I'm focusing on the area in above my character so I can react to the bullets. I still see my character, I'm just don't have my eyes focused on it.
Title: Re: The Even Newer Spell Card Help Topic (Iteration: III)
Post by: NLTM on July 12, 2010, 10:19:22 PM
How do I not fail Ran's first spell? I'll go in with 3 or more lives and lose them all here.

Is there a trick I'm missing or am I just bad?
Title: Re: The Even Newer Spell Card Help Topic (Iteration: III)
Post by: Drake on July 12, 2010, 10:22:41 PM
It's streaming. Tap few times, capture card. Easiest thing ever.
Title: Re: The Even Newer Spell Card Help Topic (Iteration: III)
Post by: NLTM on July 12, 2010, 10:49:40 PM
It's streaming. Tap few times, capture card. Easiest thing ever.

Hmm, I guess I was missing something simple. This card now just makes me paranoid as shit. I need to learn to calm down here now.
Title: Re: The Even Newer Spell Card Help Topic (Iteration: III)
Post by: MTSranger on July 13, 2010, 12:57:13 AM
Oh, and tap only when the shots are fired. Tap slowly.
If you stream too fast, you hit random stuff.
It's loleasy
Title: Re: The Even Newer Spell Card Help Topic (Iteration: III)
Post by: Sen on July 13, 2010, 01:45:48 AM
It is indeed a trick. Whenever the bubble shoots down at you, just tap a small bit to the side. Repeat until Ran is dead.
EDIT: hurr how do i saw new page


Anyway! Shou's last midspell is her only attack that I haven't captured. I tried looking at AM's Lunatic run and saw his amazing strategy for grazing it and remaining completely safe from any lasers, but I can't get it down. Is there a certain trick to it? And are Shou's movements random or static? 'cause her smashing into me is the reason for most of my deaths while trying it out :(
Title: Re: The Even Newer Spell Card Help Topic (Iteration: III)
Post by: NLTM on July 13, 2010, 01:58:13 AM
Most of Icirin's cards I've gotten the hang of, but I can't for the life of me get past Scolding From A Traditional Old Man without a bomb or 2.

Also while we're on the subject of UFO, Murasa's survival.
Title: Re: The Even Newer Spell Card Help Topic (Iteration: III)
Post by: MTSranger on July 13, 2010, 03:36:46 AM
Scolding From A Traditional Old Man
Stay near the bottom center, move up when the fists appear (or you can learn to dodge between the fists).
Then, just read and doge the lasers. It isn't that hard.

Sinker Ghost
circle around the screen and move through the rings proactively
Title: Re: The Even Newer Spell Card Help Topic (Iteration: III)
Post by: ebarrett on July 13, 2010, 04:43:17 AM
It's streaming.

Also, when in doubt, try this for anything at least once.
Title: Re: The Even Newer Spell Card Help Topic (Iteration: III)
Post by: Just a GBZero on July 13, 2010, 09:29:28 AM
EoSD, Princess Undine, is there a trick to it?  I always seem to get walled either by the big blue bullets, or the small ones after.
Title: Re: The Even Newer Spell Card Help Topic (Iteration: III)
Post by: GenericTouhouFailure on July 13, 2010, 12:41:02 PM
UFO halp, how to deal with random stage spam in general while chasing UFO tokens?
how to do stage 4 pre boss spam before those big faries while abusing the Mountain Of UFO tokens?
Title: Re: The Even Newer Spell Card Help Topic (Iteration: III)
Post by: LHCling on July 13, 2010, 01:43:30 PM

Anyway! Shou's last midspell is her only attack that I haven't captured. I tried looking at AM's Lunatic run and saw his amazing strategy for grazing it and remaining completely safe from any lasers, but I can't get it down. Is there a certain trick to it? And are Shou's movements random or static? 'cause her smashing into me is the reason for most of my deaths while trying it out :(
Not the other way around? Interesting.

If you are truly getting rammed I predict it's either one of the two cases:

Both of these problems are easily solved. For the second case specifically, you'll want to be further away, to the point of occasionally hitting the area where you're getting 100 graze per second (which means that you're close enough to the edge of the blindzone). Note that for you Reimu playing pricks players, you don't get such a noticeable sound cue to work with because your Grazebox is smaller, but it's possible nonetheless.

To prevent actual collisions in both cases, it would be best if you're right above Syou before / during movement. To get this, you'll have to circle around at a partly fixed speed. There's a distinct minimum because of the purple, aimed lasers. There's also a maximum speed that you should be circling at as moving too far around the circle means that you get locked into an area where you end up being on the side instead of the top. Finally, always start a little bit to the left to help you stay above.

Syou's movement with regard to the x-coordinates are fixed (or at least, fixed to a point where it's safe enough to consider it the same value), though the y- ones are not; see above. The direction she moves is also chosen at random.

If the problem persists see your local pharmacist / doctor / GP upload a replay so I can see what's going on.

EoSD, Princess Undine, is there a trick to it?  I always seem to get walled either by the big blue bullets, or the small ones after.
The bubble waves are pretty hit and miss as they can turn from "generous" to "crazy macrododge shenanigans" depending on where you and Patchy are positioned, and how she moves. Being hit by the small ones after the bubbles is reported to be quite common; there's no trick to this apart from paying attention to those bullets in addition to the bubbles.

Tidbit: considering that you can't really control the angle between you and Patchy (face the facts, the Spell Card tries to box you in as the name might suggest) and the fact that the Card also has pretty high HP when considering the nature the Card, it's shouldn't really come as a surprise that most players have a preference of bombing this.
Title: Re: The Even Newer Spell Card Help Topic (Iteration: III)
Post by: MTSranger on July 13, 2010, 02:16:46 PM
Princess Undine
If you are talking about the normal version (hard/lunatic is "Bury in the Lake")...
There should be enough room to dodge it normally, but make sure you move through gaps proactively or something.
Patchy likes to move around and screw you up though.
Bury in the Lake, on the other hand, :V
I seriously don't know how to read clusters of EoSD bubbles.
Title: Re: The Even Newer Spell Card Help Topic (Iteration: III)
Post by: LHCling on July 13, 2010, 10:02:41 PM
Whoops, brainfart; go lack of sleep for the past week.

I'll assume that you're going for the capture just because; it's actually quite a difficult Spell Card with the general opinion being that it's more difficult than "Bury in Lake" even.

Anyway, there is a small "trick" that you can use that might help alleviate the walling / trapping problem. When the lasers are being fired, constantly move towards the side ones so that the absurdly slow bullets spread out; they can even be more potentially spread out when you factor in Random Boss Movement; in the worst case scenario you're going to get the same results as not moving around as much and thus you're not losing anything extra.

I'm also going to suggest trying to maintain control of the screen, moving up where possible (and safe of course) is a large help and gives you more freedom of movement.
Title: Re: The Even Newer Spell Card Help Topic (Iteration: III)
Post by: ARF on July 14, 2010, 10:07:51 PM
I realize it's mostly due to my inability to dodge random stuff, but I get completely utterly destroyed by lunatic "exiled doll" trying to time it out. I die alot as soon as it starts getting messy. Any advice on how to improve, or on the card in general?
Title: Re: The Even Newer Spell Card Help Topic (Iteration: III)
Post by: Drake on July 14, 2010, 11:17:45 PM
Mainly on-the-fly dodging, sorry. The glitter being close to the background color doesn't help, but after eight waves or whatever it's totally reading.
Title: Re: The Even Newer Spell Card Help Topic (Iteration: III)
Post by: MTSranger on July 15, 2010, 01:12:39 PM
Made some progress in UFO extra...

Nightmare of Heiankyou
wut? How come I keep getting owned? ???

Also, any strategy for Rainbow UFO? It seems like a huge random clusterfuck to dodge.

Then, MoF extra...
Frog is Eaten by Snake due to Croak
I don't seem to get when to circle around her or something.
Title: Re: The Even Newer Spell Card Help Topic (Iteration: III)
Post by: GenericTouhouFailure on July 16, 2010, 12:29:50 PM
Yuyuko halp.
EVERYTHING (normal)
yep.
EVERYTHING
Except Resurrection Butterfly (that's easy)
Title: Re: The Even Newer Spell Card Help Topic (Iteration: III)
Post by: NLTM on July 16, 2010, 04:49:34 PM
One of Suwako's cards, I think it's Snake Eats the Croaking Frog or something. I can't get it down for the life of me.

Also her first survival, the one where she just bounces around and sends bullets everywhere.
Title: Re: The Even Newer Spell Card Help Topic (Iteration: III)
Post by: swamp147 on July 16, 2010, 04:54:45 PM
Yuyuko halp.
EVERYTHING (normal)
yep.
EVERYTHING
Except Resurrection Butterfly (that's easy)
What character and what shot type?
Title: Re: The Even Newer Spell Card Help Topic (Iteration: III)
Post by: Angel on the Steps on July 16, 2010, 06:34:59 PM
For PCB, Heartbeam has some excellent information around for the beginning of stage 6 (especially the third non-card with the knives) in this thread (http://www.shrinemaiden.org/forum/index.php?topic=6137.0), and I'm afraid most cards are "learn a pattern and then dodge", so looking at a replay should do the trick.

I could use some advice for Resurrection Butterfly -80% myself, though I suspect there's no magic red button for that card, and no easy dodge pattern that can be done consistently (sure, I can dodge a wave most of the time... most of the time).

Snake Eats the Croaking Frog works more or less that way: Suwako will put a ring of green bullets with a gap somewhere, which you should go through (you can take a bit of time there), and then circle clockwise around her until she stops firing at you. Then it's a ring of blue bullets, and you have to go counter-clockwise. Watching a replay should help there too if you're the visual type, but I know it took me a ridiculous amount of time before I finally got what's going on (did I mention I've yet to capture the Jade river card?  ::))

For the first survival card, a zigzag pattern with minimal vertical movement works pretty well for me, though the last few seconds can get a bit hectic (not Suwa War level, but still).
Title: Re: The Even Newer Spell Card Help Topic (Iteration: III)
Post by: GenericTouhouFailure on July 17, 2010, 09:33:01 AM
What character and what shot type?
Reimu B, Marisa A or Sakuya B

Those three I play most .
if it is really important.
I play Marisa A More
Title: Re: The Even Newer Spell Card Help Topic (Iteration: III)
Post by: Udongein on July 17, 2010, 07:56:52 PM
Is there ANY way I can properly dodge EX Kogasa's last card? I'm sick of losing multiple lives/bombs to it.
ReimuA btw
Title: Re: The Even Newer Spell Card Help Topic (Iteration: III)
Post by: Angel on the Steps on July 17, 2010, 08:26:37 PM
Is there ANY way I can properly dodge EX Kogasa's last card? I'm sick of losing multiple lives/bombs to it.
ReimuA btw

I'd suggest moving along with the lasers so you don't have to fight their momentum when they slow down, which should make stopping a lot easier... the first 15 seconds shouldn't be too fast, though, and if you can survive them it should go down in a single bomb.
Title: Re: The Even Newer Spell Card Help Topic (Iteration: III)
Post by: The Greatest Dog on July 17, 2010, 08:35:52 PM
Is there ANY way I can properly dodge EX Kogasa's last card? I'm sick of losing multiple lives/bombs to it.
ReimuA btw

I really can't say there's any concrete strategy. Though... If the lasers spin clockwise, move a bit to the right, then move left as it slows down. If they spin counterclockwise, well, move left, then right. Other than that, it's up to your own judgment to move differently when appropriate. Also, joke replay attached.
Title: Re: The Even Newer Spell Card Help Topic (Iteration: III)
Post by: Udongein on July 17, 2010, 08:40:50 PM
I'd suggest moving along with the lasers so you don't have to fight their momentum when they slow down, which should make stopping a lot easier... the first 15 seconds shouldn't be too fast, though, and if you can survive them it should go down in a single bomb.
Hm. Never thought to do that.
I really can't say there's any concrete strategy. Though... If the lasers spin clockwise, move a bit to the right, then move left as it slows down. If they spin counterclockwise, well, move left, then right. Other than that, it's up to your own judgment to move differently when appropriate. Also, joke replay attached.
I did try that once, I think. Seemed to work pretty well until a laser activated right on top of Reimu's hitbox.

Regardless, I'll give both of these tips a whirl. Thanks for them!
Title: Re: The Even Newer Spell Card Help Topic (Iteration: III)
Post by: Heartbeam on July 18, 2010, 03:01:04 AM
Yuyuko halp.
EVERYTHING (normal)
yep.
EVERYTHING
Except Resurrection Butterfly (that's easy)

For the other stuff not included in the thread Angel on the Steps linked to.  Right, so, I hope it's fine without pictures.

Lost Soul's Village

Can be a bit of a time eater.  You can stay near Yuyuko's marker for the first few waves until the lasers really start to cross over, and that should do it for high-powered shots.  A time consuming (but safer for each wave) method is to meet the arrowhead bullets head-on along the side of the screen so they're coming straight down on you.  Be careful of spending too much time underneath Yuyuko, especially if you didn't push up to exit the wave earlier.

Second Noncard

Slowly stream from one side and it should be down before you hit the end with the shot types you mentioned.  If you need to turn around then you should create your gap pretty early for the best chance.  It'll take some time for the old wall of purple bullets to settle down.

Deadly Dance

So we have a static butterfly pattern and aimed bubble bullets.  One way to supposedly simplify the beginning is to start underneath and close to Yuyuko then circle around her (so the blue/purple 'arm' spawning to her right is behind you). Once you've made two complete laps you'll prepare to exit the loop on her left side when the pattern changes directions. The bubbles should be more manageable, but it really shouldn't matter on Normal because you can pass through gaps everywhere without really thinking about it.

Aside from that it's working a route and sticking to it for an easy capture.  The biggest hurdle at this point should be in navigating the butterfly bullets, but the pattern is spread in a way that you can make quick dashes across the bottom when you need to cover distance.  It'll probably be one of the later spells in the game for you to conquer if you put equal time into everything.

Flowery Soul

Hard to give a good explanation for this.  Okay, so my take on this spell is to navigate through as few medium-sized bullets as possible in between the spirit bursts.  Because of how the bullets are fired the best way is to direct the spirits up and down.  You don't have to overcompensate for the spirits when they come your way, but that can change with your position and the higher difficulties.  A tap should do, but larger than a hitbox's worth because the spirits expand into a clump when they congregate.  The red 'cloud' before you see before the butterfly bullets appear is a safe zone, so don't panic but sure as hell get out of there.

It may be better to throw a replay this way then focus on whatever method you use.

Final Noncard

Only problem that should come here is tapping a bit early to avoid one of the green butterfly bullets, then getting hit by an arrowhead that didn't re-orient to your position until after the tap.  Just don't drag through this attack like a zombie, and you shouldn't be caught off-guard.  Unlikely to happen on this difficulty, but you may encounter butterfly waves positioned in such a way to keep you moving more to the side than you'd like.  If you don't make larger-than-necessary movements then you shouldn't run into the bullets fired away from you.

Sumizome Perfect Blossom

What do we have here...

Yuyuko can occupy one of three positions on the screen, affected by your character's position relative to her.  Each of those three positions is a variable location and may change over time.  I don't know how much the player's position relative to her has an impact on this.  For simplicity's sake you can refer to them as left, center, and right.  She'll first fire a purple butterfly wave then move one position over in the direction of your character.  After that it'll be after every set of blue / purple butterflies.  Now, she doesn't have to move and you can be to her left while she's on the left side, and she may stay put.  This should only raise concerns about the angle of the launched butterfly wave and possibly your ability to stay underneath her.

Each butterfly wave has an aimed component.  The left 'arm' for the purple wave and right for the blue wave.  I haven't bothered to determine the exact moment the waves lock on your position, but right as they fire is a simple assumption.  You shouldn't be moving much, anyway.  It's streaming, but a little messy.

Okay, the actual method.  I like to take the left corner as the initial bubble wave passes through, and I'll blast away as Yuyuko fires the next two butterfly waves after the first one.  When she moves to the center you can still stay to her left for the next two waves and bunch the bullets closer together.  Hurry after that if you still want to lead her to the right.  When you drag her to the right side you'll make sure you create some space between the last butterfly wave and the one that's about to come.  Because it's a blue wave the arm will be on the right side, and you'll be safe to turn around (while minding the random pellets).  Continue as before, but for the left side you should be a little up on the screen to direct the blue wave, then slip under them.  It can be a bit of a hassle because the petal bullets should be dense by now, but keep your calm (or bomb) and she should be down by the time you lead her back to the right.  If you were directly underneath her most of the time.

Another way is to take is extremely slow and disregard her position.  Just stream the butterfly waves as slowly as possible and repeat with the same misdirect method.  At least you'll be making smaller strides through the petals.

Eh, this post is enough for now.

Replay (Reimu-B Deadly Dance slight alternative) (http://replays.gensokyou.org/download.php?id=9467)
Replay (Marisa-A Deadly Dance standard) (http://replays.gensokyou.org/download.php?id=9507)
Title: Re: The Even Newer Spell Card Help Topic (Iteration: III)
Post by: GenericTouhouFailure on July 23, 2010, 01:33:10 PM
Okuu halp
normal

1st card sucks badly

2nd card contains luckshit right?

3rd card is the spawn of icicle fail normal no help needed here

4th card causes EYE CANCER

5th card causes TOO MANY LUCKSHIT WALLS

How to unfail?
Title: Re: The Even Newer Spell Card Help Topic (Iteration: III)
Post by: Bananamatic on July 23, 2010, 01:36:36 PM
1st card suns are aimed
I find the lunatic version easier tbh
2nd card dodge, no luckshit there
4th card dodge horizontal only
5th card dodge, no walls or luckshit there

utsuho is a dodging boss, no tricks there
Title: Re: The Even Newer Spell Card Help Topic (Iteration: III)
Post by: scherzo on July 24, 2010, 07:37:43 AM
This is sort of a silly exercise, but I'm trying to figure out how to maximize my graze count on at least the stage portion of IN stage 3 while still collecting all the point items (example replay (http://replays.gensokyou.org/download.php?id=9586)). In particular,
- I can net 1000-1300 graze on the opening fairy wave by simple streaming, but I miss 5-10 point items;
- I don't really have a plan afterwards until midboss Keine;
- I can net 900-1000 graze on the fairy wave after midboss Keine, while collecting all the point items; can this be improved?

Also, I could use some help with supergrazing "Three Sacred Treasures - Country" with border team. I have a replay where the player controlling scarlet team alternatively places Remilia within the circle that spawns the red knives and grazes the blue knives on the outside of its respective circle. I can't duplicate this, due to a) Yukari's slow speed and b) somehow always directing Keine to the top of the screen, where dodging the blue knives becomes impossible. Help?
Title: Re: The Even Newer Spell Card Help Topic (Iteration: III)
Post by: Zengeku on July 24, 2010, 09:59:56 AM
utsuho is a dodging boss, no tricks there

There is always the thing about her 4th non-spell. And i'm pretty sure there is a safespot at the bottom of the screen right on top of the enemy marker during her 3rd spell.
Title: Re: The Even Newer Spell Card Help Topic (Iteration: III)
Post by: mikeKOSA on July 24, 2010, 02:14:45 PM
This is sort of a silly exercise, but I'm trying to figure out how to maximize my graze count on at least the stage portion of IN stage 3 while still collecting all the point items (example replay (http://replays.gensokyou.org/download.php?id=9586)). In particular,
- I can net 1000-1300 graze on the opening fairy wave by simple streaming, but I miss 5-10 point items;
- I don't really have a plan afterwards until midboss Keine;
- I can net 900-1000 graze on the fairy wave after midboss Keine, while collecting all the point items; can this be improved?

Also, I could use some help with supergrazing "Three Sacred Treasures - Country" with border team. I have a replay where the player controlling scarlet team alternatively places Remilia within the circle that spawns the red knives and grazes the blue knives on the outside of its respective circle. I can't duplicate this, due to a) Yukari's slow speed and b) somehow always directing Keine to the top of the screen, where dodging the blue knives becomes impossible. Help?


you can get 1800-2100 graze if you dont kill the fairies immediately on the opening wave but you will miss a lot  of point items. on post-midboss keine, try streaming from right to left on the first wave then left to right on second while collection point items. this will give you 1500 graze.. here's a demonstration (http://replays.gensokyou.org/download.php?id=9590) (ignore the stupid mistakes). on three sacred treasures, just unfocus when going inside the circle and when keine move on the top of the screen, there is still room to dogde the blue knives(as show in the demo).

Title: Re: The Even Newer Spell Card Help Topic (Iteration: III)
Post by: Formless God on July 24, 2010, 06:23:43 PM
There is always the thing about her 4th non-spell. And i'm pretty sure there is a safespot at the bottom of the screen right on top of the enemy marker during her 3rd spell.
Fixed Stars has a safespot at the bottom ? :/
Title: Re: The Even Newer Spell Card Help Topic (Iteration: III)
Post by: LHCling on July 24, 2010, 06:42:46 PM
Also, I could use some help with supergrazing "Three Sacred Treasures - Country" with border team. I have a replay where the player controlling scarlet team alternatively places Remilia within the circle that spawns the red knives and grazes the blue knives on the outside of its respective circle. I can't duplicate this, due to a) Yukari's slow speed and b) somehow always directing Keine to the top of the screen, where dodging the blue knives becomes impossible. Help?
Replay (http://replays.gensokyou.org/download.php?id=9591) (for the curious).


I'd like to throw in the off-comment that this attempt was actually executed quite poorly (on the blue ones!), though this was probably a given considering that I'm hardly practiced at doing this specifically.

Fixed Stars has a safespot at the bottom ? :/
p sure it was a brain fart and he meant the 3rd Non-.
EDIT: Speaking of, if Okuu moves down the screen that spot becomes immediately invalid (well, on Lunatic at least).
Title: Re: The Even Newer Spell Card Help Topic (Iteration: III)
Post by: Bananamatic on July 24, 2010, 07:03:26 PM
Well, out of like 30 fights with Utsuho it happened to me only once, and I could have even been in a wrong place :V
Title: Re: The Even Newer Spell Card Help Topic (Iteration: III)
Post by: Zengeku on July 24, 2010, 10:47:06 PM

p sure it was a brain fart and he meant the 3rd Non-.
EDIT: Speaking of, if Okuu moves down the screen that spot becomes immediately invalid (well, on Lunatic at least).

Yeah, that was what i meant. Though i have hardly ever had that happened to me. Maybe i just get lucky all the time but i really don't know how to predict where the bullets will strike if i don't rely on it. SA gives you lives enough to gamble anyway.

Title: Re: The Even Newer Spell Card Help Topic (Iteration: III)
Post by: Jaimers on July 24, 2010, 11:04:59 PM
There are actually a few tricks for Utsuho. By going right after she fires the bubbles on her second nonspell it becomes a lot easier to dodge. For the second round go left instead and then right again etc.
It's the same for her last nonspell, instead it's reversed (left, right, left etc)

EDIT: Speaking of, if Okuu moves down the screen that spot becomes immediately invalid (well, on Lunatic at least).

For Marisa yeah. It still works for Reimu.

Title: Re: The Even Newer Spell Card Help Topic (Iteration: III)
Post by: Bananamatic on July 24, 2010, 11:08:10 PM
For Marisa yeah. It still works for Reimu.
And seeing how everyone uses Reimu except for Baity... :V
Title: Re: The Even Newer Spell Card Help Topic (Iteration: III)
Post by: Naut on July 25, 2010, 12:40:00 AM
And seeing how everyone uses Reimu

y'all're wussies
Title: Re: The Even Newer Spell Card Help Topic (Iteration: III)
Post by: ebarrett on July 25, 2010, 01:18:56 AM
y'all're wussies

no, we just suck at touhou
Title: Re: The Even Newer Spell Card Help Topic (Iteration: III)
Post by: Naut on July 25, 2010, 01:27:39 AM
no, we just suck at touhou

did you just imply that you need to be good to use Marisa

because I said nothing about doing well with her
Title: Re: The Even Newer Spell Card Help Topic (Iteration: III)
Post by: Bananamatic on July 25, 2010, 01:30:22 AM
did you just imply that you need to be good to use Marisa
you have to be dumb or Baity to use her
Title: Re: The Even Newer Spell Card Help Topic (Iteration: III)
Post by: LHCling on July 25, 2010, 01:31:45 AM
did you just imply that you need to be good to use Marisa
/me briefly impersonates naut

/me scrunchfaces

EDIT: Clarification
I'm echoing this statement
.

you have to be dumb or Baity to use her
y'all're wussies
n
you just have not be a wuss
don't fear the bullet, graze it
Title: Re: The Even Newer Spell Card Help Topic (Iteration: III)
Post by: Chaotic Phoenixma on July 25, 2010, 01:35:12 AM
Unless you're playing UFO, then she's the only worthwhile choice. EoSD as well has her as the best choice.
Title: Re: The Even Newer Spell Card Help Topic (Iteration: III)
Post by: GenericTouhouFailure on July 25, 2010, 01:42:30 AM
I FINALLY 1CC'd PCB GUYZ THANKS FOR THE TIPS!
In other news: I clipped resurrection butterfly on the exact last second
Title: Re: The Even Newer Spell Card Help Topic (Iteration: III)
Post by: LHCling on July 25, 2010, 01:50:42 AM
HUEG LETTERS
http://www.shrinemaiden.org/forum/index.php?topic=6619.0

In other news: I clipped resurrection butterfly on the exact last second
/me briefly impersonates naut

/me scrunchfaces
I know Naut that much to say this.

Unless you're playing UFO, then she's the only worthwhile choice. EoSD as well has her as the best choice.
With regard to survival? Score? Probably survival. You left off SA which arguably has the most broken Shot Type in comparison to the other ones.
Title: Re: The Even Newer Spell Card Help Topic (Iteration: III)
Post by: Bananamatic on July 25, 2010, 01:53:05 AM
http://www.shrinemaiden.org/forum/index.php?topic=6619.0
I know Naut that much to say this.

With regard to survival? Score? Probably survival. You left off SA which arguably has the most broken Shot Type in comparison to the other ones.
>comparing shottypes
>SA

lol
Title: Re: The Even Newer Spell Card Help Topic (Iteration: III)
Post by: GenericTouhouFailure on July 25, 2010, 01:55:14 AM
http://www.shrinemaiden.org/forum/index.php?topic=6619.0
Whoops, Got abit carried away
Title: Re: The Even Newer Spell Card Help Topic (Iteration: III)
Post by: Chaotic Phoenixma on July 25, 2010, 01:58:38 AM
Okay, SanaeB too.

It's a matter if you want more trouble on stages or more trouble on bosses.
Title: Re: The Even Newer Spell Card Help Topic (Iteration: III)
Post by: scherzo on July 25, 2010, 02:16:01 AM
With the Border Team's slow speed, you may want to consider unfocusing for a bit when moving around, particularly when trying to get into the zone in the first place. The loss of profit from doing this is minimal.
I figured out the problem I was having: I was actually being too aggressive in getting into the 'dead zone', and thus directing Keine incorrectly (Keine tries to move towards where you are slightly after the circle stops firing knives). With the exception of the opening wave, I can and should stick to focused movement.

There are actually a few tricks for Utsuho. By going right after she fires the bubbles on her second nonspell it becomes a lot easier to dodge. For the second round go left instead and then right again etc.
It's the same for her last nonspell, instead it's reversed (left, right, left etc)

Utsuho fourth nonspell is static (or essentially so) and can be dodged the same way every time. Her second nonspell isn't, though it probably rotates among a fixed set of patterns.
Title: Re: The Even Newer Spell Card Help Topic (Iteration: III)
Post by: ふねん1 on July 26, 2010, 01:22:13 AM
Utsuho fourth nonspell is static (or essentially so) and can be dodged the same way every time. Her second nonspell isn't, though it probably rotates among a fixed set of patterns.
For both, the rows of metal-fatigue bullets have slightly randomized angles, meaning that the safest areas during each wave will change a bit. The fourth nonspell is perhaps more static than the second due to lower density though. The attacks rely essentially on knowing which way to stream the bubbles.

And speaking of her third nonspell, the pattern is completely static relative to Utsuho. The "safespot" at the bottom-center is part of the bullet layout, and the reason it seems to disappear is because Utsuho moved down and thus moved the pattern with her. I don't think she ever moves up or down that much at any one time, but I prefer to only use that safespot on the first wave, even if I see her move up.
Title: Re: The Even Newer Spell Card Help Topic (Iteration: III)
Post by: Bananamatic on July 26, 2010, 01:30:11 AM
Aren't "metal fatigue bullets" only the EoSD ones with huge hitboxes? :V
Title: Re: The Even Newer Spell Card Help Topic (Iteration: III)
Post by: ふねん1 on July 26, 2010, 03:30:04 AM
I know about that, but I still call them "metal-fatigue" just because I have no other name for that kind of bullet right now.
Title: Re: The Even Newer Spell Card Help Topic (Iteration: III)
Post by: GenericTouhouFailure on July 26, 2010, 09:08:57 AM
Back for more help

pcb extra STAGE portion Marisa A. No  lolhueg sakuya a spread so what to do? run around like an idiot, clip bullets? also, Red Oni Blue Oni Is alot harder with Marisa A since no homing means no left right streaming instead up down which results in death
Title: Re: The Even Newer Spell Card Help Topic (Iteration: III)
Post by: Zengeku on July 26, 2010, 12:01:30 PM
You'll have to learn the stage instead of relying on spread. That's basically the solution. The beginning of the stage is very simple. After mid-boss Chen things will pick up some pace. It might be best with a bomb if you want to collect all the point items without dying.

I suggest you watch a replay of the stage. As for Blue Oni Red Oni i recommend you stream up and then down. Its much harder than Ran's version. If your skills are basic like most people attempting extras for the first time then i recommend bombing it as it might be too much for you.

I usually handle it by streaming upwards and dodging whatever gets in the way and then shotgun Chen (that's with ReimuB though) and then start moving down again when she starts aiming things for you again.
Title: Re: The Even Newer Spell Card Help Topic (Iteration: III)
Post by: Bananamatic on July 26, 2010, 12:53:58 PM
ReimuB has shotgun? :V
Title: Re: The Even Newer Spell Card Help Topic (Iteration: III)
Post by: Zengeku on July 26, 2010, 01:16:20 PM
I'm pretty sure she does greater damage at close-range yes. Its nothing i have really taken note of but that's what they say.
Title: Re: The Even Newer Spell Card Help Topic (Iteration: III)
Post by: LHCling on July 26, 2010, 01:50:43 PM
ReimuB has shotgun? :V
I'm pretty sure she does greater damage at close-range yes. Its nothing i have really taken note of but that's what they say.
Oh come now, don't excuse yourself like that by saying "that's what they say" and shift the burden of proof / incorrectness to the "rest of us". Have some confidence or a solid opinion!
(http://i30.servimg.com/u/f30/12/80/32/92/th/untitl41.jpg) (http://www.servimg.com/image_preview.php?i=660&u=12803292)(http://i30.servimg.com/u/f30/12/80/32/92/th/untitl42.jpg) (http://www.servimg.com/image_preview.php?i=661&u=12803292)
consult with your local optometrist kthx bnnm

WRT damage, it's p minor. However, WRT Cherry...

I know about that, but I still call them "metal-fatigue" just because I have no other name for that kind of bullet right now.
Then may I suggest, ADD!Metal-Fatigue bullets? Given that the respected bullets have properties that are completely different (hitbox size being one of them). Also, I believe you missed out on the point of "essentially so"; it means that you can follow the path in the general sense and end up surviving at high odds.

I figured out the problem I was having: I was actually being too aggressive in getting into the 'dead zone', and thus directing Keine incorrectly.
Hm, that's definitely a common problem and I overlooked that because I thought you would've known about it already. Well, I can probably attribute it to the partial vagueness of the question  :V
Title: Re: The Even Newer Spell Card Help Topic (Iteration: III)
Post by: Zengeku on July 26, 2010, 02:09:23 PM
Oh come now, don't excuse yourself like that by saying "that's what they say" and shift the burden of proof / incorrectness to the "rest of us". Have some confidence or a solid opinion!

What good is confidence if you aren't a 100% sure its true? I haven't personally tested it. I just mentioned that i have been told that there is indeed shotgunning.

And what does opinion have to do with anything here?
Title: Re: The Even Newer Spell Card Help Topic (Iteration: III)
Post by: Chaotic Phoenixma on July 26, 2010, 02:13:44 PM
Tips for Lunatic Reimu in PoFV?

Specifically her as the final boss in Shiki's story.
Title: Re: The Even Newer Spell Card Help Topic (Iteration: III)
Post by: Angel on the Steps on July 26, 2010, 04:13:50 PM
[Edited out because my brain wasn't functioning]

Is there a trick to Cranberry Flan Trap besides "stay somewhere in the middle, and dodge"? I can't figure out how the pattern works at all, and I fear this card as much as the final (non-berserk) phase of QED!
Title: Re: The Even Newer Spell Card Help Topic (Iteration: III)
Post by: Bananamatic on July 26, 2010, 04:15:57 PM
uhh, it's actually aimed
hard to describe, just move through the walls instead of being in the middle
Title: Re: The Even Newer Spell Card Help Topic (Iteration: III)
Post by: Alpha Werewolf on July 26, 2010, 04:39:53 PM
Extra Patchouli's Sun Sign "Royal Flare" is obviously always the same, but after I dodge the first wave (pretty much the first time the spiral goes off the screen) I can't figure out how to continue, and get trapped by too-fast walls. How do you do that one?
Title: Re: The Even Newer Spell Card Help Topic (Iteration: III)
Post by: The Greatest Dog on July 26, 2010, 05:09:22 PM
Use MarisaA and end the card before the second wave.

Because, tbh, I haven't figured out the second wave either.
Title: Re: The Even Newer Spell Card Help Topic (Iteration: III)
Post by: AJS on July 26, 2010, 05:57:14 PM
[Edited out because my brain wasn't functioning]

Is there a trick to Cranberry Flan Trap besides "stay somewhere in the middle, and dodge"? I can't figure out how the pattern works at all, and I fear this card as much as the final (non-berserk) phase of QED!
Ahh, I know what you mean.  I used to fear that card very much too.  But I eventually figured it out.  The purple bullets are all aimed at the center, so you can easily get past those.  The blue bullets are all aimed at you, however, so you need a few tricks to get past them. Here's a video of myself beating Flan.  Watch the first half-minute to see the strategy I use on Cranberry Trap.  It works almost every time (sometimes I get unlucky and Flan moves out of the way, causing me to miss my shots and for the spell card to last longer.  But if you keep using this strategy, you should be able to last as long as you need to end the spell card)
http://www.youtube.com/watch?v=juFTtTee-O0

Title: Re: The Even Newer Spell Card Help Topic (Iteration: III)
Post by: Drake on July 26, 2010, 06:08:54 PM
You're making it waaaaay too hard on yourself when you go down through the blue shots as well. You pretty much just stream the entire thing down from the middle. Instead of dodging the blue wave that closely, you get much more space. After that, you just stand still since the bullets from the purple wave afterward spawn at the exact same place. You don't get hit. Rinse and repeat.

EDIT: Thank you for making me open up EoSD oh my god yes. (http://www.shrinemaiden.org/forum/index.php?topic=6619.msg391712#msg391712)
Title: Re: The Even Newer Spell Card Help Topic (Iteration: III)
Post by: Angel on the Steps on July 26, 2010, 07:01:24 PM
Thank you Drake, and congrats for your EoSD run! I was doing it very much like you AJS, except with even less vertical movement, so while it made the card a lot more "fun"... I could only capture it half the time, given the current state of my dodging skills  :ohdear:

(I'd also recommend watching Drake's run for Royal Flare, if you don't want to bomb it two thirds of the way in or use MarisaA)
Title: Re: The Even Newer Spell Card Help Topic (Iteration: III)
Post by: LHCling on July 26, 2010, 11:31:40 PM
What good is confidence if you aren't a 100% sure its true?
Confidence in the unknown does wonders. Believe in yourself, etc. etc. . Example, while it's often encouraged to play safely to get that base 1cc (bomb moar, plan them out, etc.), there are times where you just have to believe in yourself.

And what does opinion have to do with anything here?
If you think something is true; it's an opinion. If you have a belief something is true; that's an opinion as well. When you believe that ReimuB has shotgun capabilities without providing the facts / evidence, that shows only an opinion.
Title: Re: The Even Newer Spell Card Help Topic (Iteration: III)
Post by: Bananamatic on July 26, 2010, 11:32:56 PM
there are times where you just have to believe in yourself.
and if you can't believe in yourself, believe in the hitbox
except for EoSD, believing in yourself is definitely better there :V
Title: Re: The Even Newer Spell Card Help Topic (Iteration: III)
Post by: 8lue Wizard on July 27, 2010, 02:15:57 AM
If you think something is true; it's an opinion. If you have a belief something is true; that's an opinion as well. When you believe that ReimuB has shotgun capabilities without providing the facts / evidence, that shows only an opinion.

An opinion is a statement of preference, and thus inherently subjective. It can't be objectively proven true or false. A belief (no matter how weakly held) is an assertion, which can turn out to be false.

and if you can't believe in yourself, believe in the hitbox
Believe in the hitbox, which believes in you?
Title: Re: The Even Newer Spell Card Help Topic (Iteration: III)
Post by: LHCling on July 27, 2010, 03:04:03 AM
An opinion is (according to my dictionary here) a belief. They both rely on your own personal judgment / values and are thus subjective. Both can be assertions as well.

Either way, this is getting quite off-topic so I'll leave it at that.

except for EoSD, believing in yourself is definitely better there :V
What about UFO; I've seen complaints of wonky hitboxes and the like  :V
Title: Re: The Even Newer Spell Card Help Topic (Iteration: III)
Post by: MTSranger on July 27, 2010, 05:11:37 AM
Is there a trick to Cranberry Flan Trap besides "stay somewhere in the middle, and dodge"? I can't figure out how the pattern works at all, and I fear this card as much as the final (non-berserk) phase of QED!
It's streaming and it's pseudostatic (if you move the same way every time, it does the same thing).
In the beginning, shot gun Flan. Then, move down the middle to dodge the pink wave.
When the blue wave spawn, tap once left or right and move through the wave.
Dodge 2 more blue waves and 1 more pink wave, but make sure you don't go down too far on the blue waves.
After the pink wave goes by, move up to Flan and shot gun her. There, the pattern repeats.

Extra Patchouli's Sun Sign "Royal Flare" is obviously always the same, but after I dodge the first wave (pretty much the first time the spiral goes off the screen) I can't figure out how to continue, and get trapped by too-fast walls. How do you do that one?
I do it this way:
Safespot the first wave... (use the line down the middle, one hitbox to right and one small tap from bottom)
(http://img651.imageshack.us/img651/1199/royalflare1.jpg)
When the 2nd wave moves to something like this... (where you will get hit very soon)
(http://img718.imageshack.us/img718/7928/royalflare2.jpg)
Move straight down through the wave...
(http://img808.imageshack.us/img808/8914/royalflare3.jpg)
Then, stand still through the 2nd wave and the card should end.
If the 3rd wave comes, don't panic, just dodge it.
Title: Re: The Even Newer Spell Card Help Topic (Iteration: III)
Post by: Drake on July 27, 2010, 09:18:31 AM
Ew ew ew your methods do not sound very helpful. Do you have a replay of these, can you do it consistently?
Title: Re: The Even Newer Spell Card Help Topic (Iteration: III)
Post by: MTSranger on July 27, 2010, 10:01:56 AM
Ew ew ew your methods do not sound very helpful. Do you have a replay of these, can you do it consistently?
I do it all the time.
After I figured it out, I almost always capture that card,
and keep in mind I'm not very good and can't capture Patchy's 2 other cards in any way except by fluke.

It took a while experimenting which gap to go through though for the 2nd wave,
as the one that I mentioned is the only gap that's safe; others will kill you.

Replay here: http://replays.gensokyou.org/download.php?id=9624
Title: Re: The Even Newer Spell Card Help Topic (Iteration: III)
Post by: omgrandomnumbers on July 27, 2010, 09:21:12 PM
Yuugi's last non-spell on normal. If I can't do this, how will I ever be able to accomplish my summer goal of perfecting every stage of SA?
Title: Re: The Even Newer Spell Card Help Topic (Iteration: III)
Post by: Zengeku on July 28, 2010, 12:19:31 PM

What about UFO; I've seen complaints of wonky hitboxes and the like  :V

Really? There doesn't seem to be anything wrong with UFO's hitboxes when i play the game.
Title: Re: The Even Newer Spell Card Help Topic (Iteration: III)
Post by: DgBarca on July 28, 2010, 10:16:05 PM
Parasol Star Memories - Hard with SanaeA... :fail:
...T_T Why Kogasa ? Why ?
Title: Re: The Even Newer Spell Card Help Topic (Iteration: III)
Post by: Formless God on July 28, 2010, 10:32:25 PM
Really? There doesn't seem to be anything wrong with UFO's hitboxes when i play the game.
You are not Zengeku >:D
Title: Re: The Even Newer Spell Card Help Topic (Iteration: III)
Post by: Angel on the Steps on July 28, 2010, 11:47:10 PM
Parasol Star Memories - Hard with SanaeA... :fail:
...T_T Why Kogasa ? Why ?

Count your blessings! At least it's just Hard and not Lunatic! (And ReimuB might have it slightly worse too...)

There's a safespot for it, though, if you really insist on capturing it on the higher difficulties and lack godlike dodging skills.
Title: Re: The Even Newer Spell Card Help Topic (Iteration: III)
Post by: swamp147 on July 29, 2010, 04:04:40 AM
Extra Patchouli's Sun Sign "Royal Flare" is obviously always the same, but after I dodge the first wave (pretty much the first time the spiral goes off the screen) I can't figure out how to continue, and get trapped by too-fast walls. How do you do that one?
I actually like jsonchiu's way of capturing Royal Flare more than I like mine, but if you want to see a different way of doing it, take a look at this:

http://replays.gensokyou.org/download.php?id=9638

I didn't have any replays of my previous eosd extra runs, so I just ran this one on the spot for Royal Flare. A dumb mistake at the death fairy (just ignore that haha), and anything after Royal Flare, you can ignore because it's just me messing around, since I did what I had to do.

I actually think just using that safe spot is better, but if you want to actively dodge the card, try my method. It shows you which waves to dodge and where to start during each wave.
Title: Re: The Even Newer Spell Card Help Topic (Iteration: III)
Post by: Zengeku on July 29, 2010, 08:46:44 PM
You are not Zengeku >:D

Ah, it appears that i have had a case of mindfuck. UFO's greatest flaw is probably that there is hitboxes in the game. 

Seriously though. My problem with UFO is having to form UFO chains, having to figure out and dodge all sorts of attacks that relies on very unconventional approaches or somehow uses some sort of disorientation to make sure i don't see whatever kills me. It doesn't really matter to me at all how much its all legit if you are skilled enough etc. because i don't find it fun to be hit by something from a blind angle no matter if its my own fault for not paying attention. That just didn't seem to happen in anything before, or after, UFO.

And then there is of course Stage 3. People complaining about SA Stage 3 had better quit complaining about that easy mode stage. UFO Stage 3 is where not knowing exactly what to do and how to do it will spell death. Not SA. That game doesn't go hard before Stage 4.

UFO seems to have as sharp hitboxes as ever. There might be a little something with Shou's Aura of Light lasers so when they turn off their hitboxes turns off later than i think they'd do out of experience from earlier Touhou game lasers but that's really it.
Title: Re: The Even Newer Spell Card Help Topic (Iteration: III)
Post by: GenericTouhouFailure on July 31, 2010, 12:41:49 AM
Ufo chainin halp
Bombspam route or lives route?
If lives i suck, Can't even reach max lives EVER
if bombspam lolclipdeath = FissionMaled
.....
How to unfail?
Title: Re: The Even Newer Spell Card Help Topic (Iteration: III)
Post by: Drake on July 31, 2010, 08:55:17 AM
UFO... gathering. Chaining is for mass points.

You keep your bombs when you die. You're gathering mass amounts of bombs for a reason. Use them. I myself find that going for Lives is a much easier route, though. Feels natural as I gather them. But really the most important part about UFO gathering is that you don't rush like a fucking moron to grab a UFO. Either make sure you won't die, or bomb. This is a simple extension of "if it looks difficult you should probably bomb it before you die", except it should be even more obvious.
Title: Re: The Even Newer Spell Card Help Topic (Iteration: III)
Post by: Turtlesaur on August 02, 2010, 05:29:33 PM
Not a card, but the falling-bullets-with-streaming things in MoF Lunatic Stage 4. It's right after the first standalone fairy and then again after the midboss. It's bad enough on Hard but the streaming bullets are just way too fast on Lunatic.

Also, is there a way to do anything of Aya even remotely consistently? My entire MoF Lunatic capture history is nonexistent but Aya has to be the worst. Apart from the first noncard, it's chainbombs all the way. I've captured Saruta Cross and Peerless Wind God exactly once through the miracle of positive luckgarbage but other than that, it's all 0/20ish.
Title: Re: The Even Newer Spell Card Help Topic (Iteration: III)
Post by: Krimmydoodle on August 02, 2010, 10:14:31 PM
MoF Stage 4 Lunatic Replay (http://www.youtube.com/watch?v=3rE3d4amu2M)

For the first waterfall at 24 seconds in, I mislead the aimed bullets off to the right, then dash off to the left and stream to the right (it's a bit unintuitive to go through that left waterfall, but ever since I first saw this method I've used it and it's always worked for me).  As for the second waterfall after Momizi, while it can be done (http://www.youtube.com/watch?v=utHnrcpRI_M), I'm going to be blunt: don't try it.  Note that in the full-stage replay, I drag out the Momizi fight a bit, which is specifically for the purpose of shortening the waterfall into something I can dodge.  Unfortunately, Momizi is difficult herself, so you'll likely have to bomb her, which goes against dragging her out.  But for the sake of raw survival (I'm assuming you're trying to work on this stuff so you can try for a 1cc), don't hesitate to bomb either Momizi or the waterfall.

Unfortunately, Aya is mostly a straight-forward skill boss, as there's not much of a trick for most of her attacks other than being able to simply read things.  The only one that has a trick is her second noncard, where if you sit directly under Aya, then move just enough to dodge the blue circles that will be fired directly at you, you should graze everything that flies by, though I'm not entirely sure of the details of how this works as I still mess it up from time to time, but I think you want to dodge as late as possible to make sure the red stuff doesn't hit you.

Also, while I don't have any samples of your playing to examine your playstyle, I'll say this just in case: don't be afraid to move up from the bottom of the screen, as hugging the bottom can prove fatal at the Lunatic level in general, but a lot of Aya's cards specifically can wall you if you do so.

I'll also add that some people employ some sort of counting system for dodging Aya's final, but I don't know anything about that and personally just play it by eye.  It might be something you want to try playing with though.
Title: Re: The Even Newer Spell Card Help Topic (Iteration: III)
Post by: TheMasterSpark on August 03, 2010, 06:52:44 PM
Does anyone else feel that Kogasa's final Lunatic spellcard (UFO) is a bit too hardcore for a stage 2 boss, or is it just me? I think I've given it at least two dozen tries and I still haven't been able to capture it - dying once has been my best result a fair few times. Do anyone sit on some kind of secret on how to read and react to this spellcard, or is it as much of a train-wreck as it appears to be?  :V

I'm using Marisa A, by the way~
Title: Re: The Even Newer Spell Card Help Topic (Iteration: III)
Post by: Chaotic Phoenixma on August 03, 2010, 09:33:57 PM
Kogasa's final card is a memorization card, so it sucks.

Want to know what really doesn't belong on a stage 2 boss? Those first 2 boss ards and her second boss nonspell. And Parasol Star Memories has no business being in the game the way it is as you have to memorize what to do for every single possible randomized movement pattern or you're fucked.
Title: Re: The Even Newer Spell Card Help Topic (Iteration: III)
Post by: ふねん1 on August 03, 2010, 10:59:29 PM
Are the light blue amulets in Kogasa's last card really static? I thought they weren't, but I could be wrong. Her second nonspell shouldn't be that hard once you know where to tackle it (Donut's perfect Kogasa video is a good example).
Title: Re: The Even Newer Spell Card Help Topic (Iteration: III)
Post by: Arcengal on August 03, 2010, 11:08:44 PM
Does anyone else feel that Kogasa's final Lunatic spellcard (UFO) is a bit too hardcore for a stage 2 boss, or is it just me? I think I've given it at least two dozen tries and I still haven't been able to capture it - dying once has been my best result a fair few times. Do anyone sit on some kind of secret on how to read and react to this spellcard, or is it as much of a train-wreck as it appears to be?  :V

I'm using Marisa A, by the way~

The method that works best for me is moving in the shape of an infinity sign starting from bottom-right to top-left. You tend to dodge most of the light blues doing this, so it's just the red aimed sods that might get you.

Edit: Actually, this only seems to work on Hard. All three of captures appear to have been 90% luck.
Title: Re: The Even Newer Spell Card Help Topic (Iteration: III)
Post by: Jaimers on August 04, 2010, 12:02:36 AM
If with memorization you mean "moving from right to left and back" then sure.

And lolno the amulets aren't static.
Start by going somewhat high on the screen in the center-right to misdirect the aimed bullets, then go to the left and misdirect again. Repeat.

Here, have an old replay. (http://replays.gensokyou.org/download.php?id=7055) (might want to go a bit higher than me here)
Title: Re: The Even Newer Spell Card Help Topic (Iteration: III)
Post by: Myschi on August 04, 2010, 12:55:54 AM
What's the trick behind Reisen (Normal, Boundary Team)'s second and third spellcards. I get in the second one the idea - in theory - is to watch when they phase out and move to a safe place.

What about the third? (Or whichever makes the circle of bullet-spamming servants) I tried "hiding" in the circle and that helped quite a bit. Not a lot of room for error when it comes to the bullets they fire inside, but eh.
Title: Re: The Even Newer Spell Card Help Topic (Iteration: III)
Post by: RegalStar on August 04, 2010, 01:27:16 AM
This isn't really asking for help but...

What exactly is the difference between Resurrection Butterfly on Easy and Normal? I can't tell at all. They both seem to be the same to me.
Title: Re: The Even Newer Spell Card Help Topic (Iteration: III)
Post by: swamp147 on August 04, 2010, 02:42:43 AM
What's the trick behind Reisen (Normal, Boundary Team)'s second and third spellcards. I get in the second one the idea - in theory - is to watch when they phase out and move to a safe place.

What about the third? (Or whichever makes the circle of bullet-spamming servants) I tried "hiding" in the circle and that helped quite a bit. Not a lot of room for error when it comes to the bullets they fire inside, but eh.
Yeah, for the second one, find an open space and then lightly tap 'down' until the bullets phase out again.

Third is tricky. It takes a lot of active dodging to get through, and the best path may not be easy to find. Here's what I do:

http://replays.gensokyou.org/download.php?id=9698

Go into spell practice and try using that path. There's not really a trick; I just use that path every time and dodge those bullets as I move back into the center of the screen.
Title: Re: The Even Newer Spell Card Help Topic (Iteration: III)
Post by: Myschi on August 04, 2010, 03:55:39 AM
*facepalm* Oh wow. Thanks much for the replay, swamp! Can't believe I didn't think of that m'self. Time to go test that out and I'll get back with the results.

Thanks again, dude!
Title: Re: The Even Newer Spell Card Help Topic (Iteration: III)
Post by: MTSranger on August 04, 2010, 04:04:15 AM
What's the trick behind Reisen (Normal, Boundary Team)'s second and third spellcards. I get in the second one the idea - in theory - is to watch when they phase out and move to a safe place.
When the thing phases out, pay attention to the blurry bullets and move to a safe area.
Then, just move slowly down to stay in the area when the bullets phase in

What about the third? (Or whichever makes the circle of bullet-spamming servants) I tried "hiding" in the circle and that helped quite a bit. Not a lot of room for error when it comes to the bullets they fire inside, but eh.
Start in the center of the screen shooting Reisen.
1st wave - move down the middle, a bit up from the bottom in the "gap," where you would dodge half of the circles.
Then, make your way through the waves up to the center.

Subsequent waves - instead of down the middle, go a bit to the right,
then when the bullets phase in, you will have to dodge a couple of horizontal bullets before moving up.
Again, just make your way up through the gaps.

This isn't really asking for help but...

What exactly is the difference between Resurrection Butterfly on Easy and Normal? I can't tell at all. They both seem to be the same to me.
I think the red wave is very slightly faster. I don't know if that's true though.

Yuugi's last non-spell on normal. If I can't do this, how will I ever be able to accomplish my summer goal of perfecting every stage of SA?
Stay at the bottom, stream the blue bullets, dodge any stray yellow bullets.
Title: Re: The Even Newer Spell Card Help Topic (Iteration: III)
Post by: Turtlesaur on August 04, 2010, 05:08:30 AM
Thanks for the help, got stage 4 down to 1D now. Was kind of hoping there'd be a trick of some sort for Saruta Cross, though, it walls me in all the time for seemingly no reason.

I'll also add that some people employ some sort of counting system for dodging Aya's final, but I don't know anything about that and personally just play it by eye.  It might be something you want to try playing with though.
Kind of curious about this still. The last one's pretty hard and I tend to use a lot of bombs on Peerless Wind God which leaves me with little power. I'm currently dodging downwards diagonally which seems to work decently enough (lot better than pure horizontal for me anyway), but I usually mess up once anyway.
Title: Re: The Even Newer Spell Card Help Topic (Iteration: III)
Post by: Inactive person on August 04, 2010, 06:35:55 PM
MoF Lunatic 3rd stage
How do I capture
Spin the Cephalic Plate and
Trauma in the Glimmering Depths?
Title: Re: The Even Newer Spell Card Help Topic (Iteration: III)
Post by: 8lue Wizard on August 09, 2010, 09:17:10 PM
How to not be raped by EX Lolice's 2nd purple phase?
Title: Re: The Even Newer Spell Card Help Topic (Iteration: III)
Post by: Jelly Belly on August 09, 2010, 11:48:28 PM
I have no idea of how you're supposed to do Sanae's Esoterica "Forgotten Ritual" and Preparation "Takeminakata Invocation" (Hard mode by the way)

My abilities to dodge pellets and pretty bullets with white centers are nonexistant and I don't want to lolbombspam every time.  :V
Title: Re: The Even Newer Spell Card Help Topic (Iteration: III)
Post by: Zengeku on August 10, 2010, 12:57:56 AM
I have no idea of how you're supposed to do Sanae's Esoterica "Forgotten Ritual" and Preparation "Takeminakata Invocation" (Hard mode by the way)

My abilities to dodge pellets and pretty bullets with white centers are nonexistant and I don't want to lolbombspam every time.  :V

I don't really think there is much of a trick to these spells. For Forgotten Ritual its important that you keep your cool and micrododge things right. If you hold down the "down" key on your keyboard/controller ect. while moving to the left/right you will move slightly slower whichs makes the micrododging easier.

As for Takeminakata, its just read n' dodge afaik.
Title: Re: The Even Newer Spell Card Help Topic (Iteration: III)
Post by: Chaotic Phoenixma on August 10, 2010, 01:19:23 AM
Both of them are memorization cards.
Title: Re: The Even Newer Spell Card Help Topic (Iteration: III)
Post by: Bananamatic on August 10, 2010, 01:35:29 AM
Bright Guest Stars are fucking horrible

bomb or bomb twice
Title: Re: The Even Newer Spell Card Help Topic (Iteration: III)
Post by: Chaotic Phoenixma on August 10, 2010, 01:47:05 AM
Or memorize it, then still bomb because of laser clipping.
Title: Re: The Even Newer Spell Card Help Topic (Iteration: III)
Post by: Zengeku on August 10, 2010, 10:38:20 AM
Both of them are memorization cards.

Very easy memo cards then as they aren't too hard to dodge on the fly.
Title: Re: The Even Newer Spell Card Help Topic (Iteration: III)
Post by: Zengeku on August 11, 2010, 11:42:27 AM
Okay guys. I figured i wanted to give some more time to UFO. This time things are about Stage 3. I decided i wanted to learn how to do UFO Stage 3.

This replay shows my current progress:

I just have one question. That place right after Ichirin? In the replay i get walled. I would love some advice if anyone would bother. In the meantime i'll look at some replays. :)
Title: Re: The Even Newer Spell Card Help Topic (Iteration: III)
Post by: Iryan on August 11, 2010, 11:55:26 AM
This replay shows my current progress:
It seems you forgot to link the replay.  :derp:
Title: Re: The Even Newer Spell Card Help Topic (Iteration: III)
Post by: Zengeku on August 11, 2010, 12:12:01 PM
It seems you forgot to link the replay.  :derp:

It seems you are completely right. I was interrupted by someone who needed to get some pictures overloaded to her hard disk and i completely forgot what i was doing. Hold on a sec.

EDIT:

Replay (http://replays.gensokyou.org/download.php?id=9758)
Title: Re: The Even Newer Spell Card Help Topic (Iteration: III)
Post by: The Greatest Dog on August 15, 2010, 01:31:47 AM
Great Fairy Wars. Last two attacks. Normal. Any route...

How do? D:
Title: Re: The Even Newer Spell Card Help Topic (Iteration: III)
Post by: hyorinryu on August 15, 2010, 01:37:12 AM
I suck at Fairy Wars.
I have replays here (http://replays.gensokyou.org/download.php?id=9808) and here (http://replays.gensokyou.org/download.php?id=9807).
Title: Re: The Even Newer Spell Card Help Topic (Iteration: III)
Post by: Garlyle on August 15, 2010, 02:19:20 AM
Great Fairy Wars. Last two attacks. Normal. Any route...

How do? D:
First card: Figure out what the movement pattern is (It depends on the route).  When they're going to aim right at you, freeze the bullets and get a move on away - the bullets will explode and deal a good chunk of damage.  This is the easiest way to get the damage needed.  Other than that, just... ugh, good luck
Second card: You should have 100% freeze nearly all the time.  Use it whenever you can at first; later, use it to minimize how many bullets are reaching the leader in between the fireball phases, so that there's less for you to dodge during the 'can't do shit' phase.
Title: Re: The Even Newer Spell Card Help Topic (Iteration: III)
Post by: scherzo on August 15, 2010, 06:22:52 AM
GFW route C1 stage 2, Sunny Milk second-to-last spellcard (the blue pellet spam), easy mode. I'm trying to cap it without freezing, and I don't understand how the bullets are aimed. Is there a trick to it besides hard dodging?
Title: Re: The Even Newer Spell Card Help Topic (Iteration: III)
Post by: hyorinryu on August 15, 2010, 06:09:52 PM
Daiyousei in Fairy Wars. Route A1(second level).

Keeps taking my lives. Also, When facing Sunny Milk, the bullets often hit me right before Ice BArrier happens.
Title: Re: The Even Newer Spell Card Help Topic (Iteration: III)
Post by: Garlyle on August 16, 2010, 01:13:16 AM
Daiyousei in Fairy Wars. Route A1(second level).

Keeps taking my lives. Also, When facing Sunny Milk, the bullets often hit me right before Ice BArrier happens.
...H-how is Daiyousei hard?  What difficultly are you facing her on?  Honestly, none of the midbosses in this game are threatening, at least on Normal.  (Extra's midboss fight can go die in ten fires though)

Also: For SunnyMilk, you want to be charging up a little in advance.  When you're facing her as a second/third boss, her attacks favour coming out really fast, so you've got to be attentive to when she charges up and charge up yourself.
Title: Re: The Even Newer Spell Card Help Topic (Iteration: III)
Post by: Erppo on August 16, 2010, 02:09:44 PM
Pretty much everytime you hear the enemy charging sound you should get your own freeze charge ready. That sound usually means that the coming attack is something you're supposed to freeze.
Title: Re: The Even Newer Spell Card Help Topic (Iteration: III)
Post by: Sen on August 16, 2010, 02:16:10 PM
Jesus christ. Has anyone figured out Fairy Overdrive on Lunatic? Or Light Sign "Triple Meteor"? This battle is the only thing standing between me and a GFW Lunatic 1cc :ohdear:

A-2, Star Sapphire is the leader, if that makes a difference.
Title: Re: The Even Newer Spell Card Help Topic (Iteration: III)
Post by: hyorinryu on August 16, 2010, 09:45:14 PM
...H-how is Daiyousei hard?  What difficultly are you facing her on?  Honestly, none of the midbosses in this game are threatening, at least on Normal.  (Extra's midboss fight can go die in ten fires though)

Also: For SunnyMilk, you want to be charging up a little in advance.  When you're facing her as a second/third boss, her attacks favour coming out really fast, so you've got to be attentive to when she charges up and charge up yourself.

Normal, Her last attack keeps walling me with fireballs(Seems like it anyways.) I also tend to screw up on her other attacks, but it's probably me being a bit too bold with barrier.  As for Sunny Milk, her high speed attacks make me panic and run into the white bullets.

I have replays in my previous posts and another one here (http://replays.gensokyou.org/download.php?id=9852).
Title: Re: The Even Newer Spell Card Help Topic (Iteration: III)
Post by: yoshicookiezeus on August 17, 2010, 02:06:42 PM
GFW Extra stage. Green circle bullet spam at the start of the stage and just before the midboss (and possibly other places, since I haven't gotten to the boss yet). How to handle?

Also, how does the last midboss attack work? It looks like it's aimed, but when I try streaming it to the side I get hit.
Title: Re: The Even Newer Spell Card Help Topic (Iteration: III)
Post by: Critz on August 17, 2010, 03:10:25 PM
I seriously need some help with Mokou`s spellcards:
Is there any trick to Flaw of Forgiving Shrine? I seem to find a safespot that either works or fails after a while...
Xu Fu`s Dimension...best method to do it? I sometimes fail it.
Fujiyama Volcano...just...how?
Possesed by Phoenix second phase - I just run away upwards till I hit the edge of the screen and get crushed...

Here`s my best replay so far, if that helps. Made it all the way to Hourai Doll 0/0, then died by ramming into Mokou  :derp:. What to improve?
http://replays.gensokyou.org/download.php?id=9861
Title: Re: The Even Newer Spell Card Help Topic (Iteration: III)
Post by: BallerSupreme on August 17, 2010, 06:16:19 PM
I seriously need some help with Mokou`s spellcards:
Is there any trick to Flaw of Forgiving Shrine? I seem to find a safespot that either works or fails after a while...
Xu Fu`s Dimension...best method to do it? I sometimes fail it.
Fujiyama Volcano...just...how?
Possesed by Phoenix second phase - I just run away upwards till I hit the edge of the screen and get crushed...

Here`s my best replay so far, if that helps. Made it all the way to Hourai Doll 0/0, then died by ramming into Mokou  :derp:. What to improve?
http://replays.gensokyou.org/download.php?id=9861

For Flaw of Forgiving Shrine, just remember that the amulets are in the same spot after they bounce down the screen. You can either do the card by sticking yourself in between each new blue wave horizontally, then run up or down vertically to pass the purple wave that comes up, then do it again for the next blue wave. Alternately, just practice weaving in and out a bit and yo'll get used to it.

For Xu Fu's dimension, if you go to the bottom of the screen and tap up once, none of the blue amulets will hit you. Just proceed to stream the red bullets and make sure not to get caught by the red amulets that move up from the bottom.

Fujiyama Volcano is really tricky. It's basically streaming around Mokou in a huge U shape, changing direction each time a new wave pops up.

For the second part of Possessed by Phoenix, it's possible to stream the entire section. Once the first wave finishes, head to the very bottom of the screen, and then slowly stream upwards, around the beat of the music. Make sure you aren't tapping too hard while streaming, or else you'll run out of room.

http://www.youtube.com/watch?v=tACAYUgYcBs <-- This video by Kefit is amazing for learning how to do Mokou's spells.
Title: Re: The Even Newer Spell Card Help Topic (Iteration: III)
Post by: Erppo on August 17, 2010, 07:13:00 PM
Also, how does the last midboss attack work? It looks like it's aimed, but when I try streaming it to the side I get hit.

Stream it upwards, the bullet arcs should then go around you. The very first wave is the hardest to dodge that way so it's better to just freeze that one. After one of the bosses goes down it becomes really easy.
Title: Re: The Even Newer Spell Card Help Topic (Iteration: III)
Post by: MTSranger on August 18, 2010, 01:27:06 AM
Fujiyama Volcano...just...how?
It took me a while to figure out on my own. Basically my way of doing it is...
1. misdirect the first orb to either middle or left
2. move to far right, up vertically halfway, and start U-streaming to the left (it's rather fast too)
3. U-stream the next wave back to the right
4. misdirect the single orb fired to middle or to right
5. rush to the left side bottom, stream while weaving through red bullets
6. the card should end by now
When streaming, make sure you don't hit the explosions when you switch directions
There are also ways of streaming by circling around Mokou, which I've never tried, but apparently work well too.

For the second part of Possessed by Phoenix, it's possible to stream the entire section. Once the first wave finishes, head to the very bottom of the screen, and then slowly stream upwards, around the beat of the music.
Maybe I'm bad at microtapping, but I seem to always fail that, as I need to last until 35 seconds, but I die at 37.
Instead, I stream it in a rectangle-like shape, circling around and make sure I'm far enough away from those familiars when they fire the streams. It's obviously harder than streaming vertically though.
Title: Re: The Even Newer Spell Card Help Topic (Iteration: III)
Post by: Milkyway64 on August 18, 2010, 02:50:11 AM
12.8 extra boss, what exactly do all the beams do? I was hit with a blue one in her second card and didn't die, something only appeared over my head. Third card did something similar when a red one hit me. I assume the yellow in her first card are deaths, though.
Title: Re: The Even Newer Spell Card Help Topic (Iteration: III)
Post by: ebarrett on August 18, 2010, 02:53:15 AM
Beams not-really-slowly drain your motivation/life percentage. No PICHUNNNN if you get dropped from a round hundred but no stopping the drain either while you remain in the beam.
Title: Re: The Even Newer Spell Card Help Topic (Iteration: III)
Post by: Milkyway64 on August 18, 2010, 03:16:53 AM
Beams not-really-slowly drain your motivation/life percentage. No PICHUNNNN if you get dropped from a round hundred but no stopping the drain either while you remain in the beam.

That's... really frightening. How fast are we talking, here? How many seconds would it take to lose 100%?
Title: Re: The Even Newer Spell Card Help Topic (Iteration: III)
Post by: ebarrett on August 18, 2010, 03:21:59 AM
Not REALLY fast, just don't completely ignore them. Sapz has a full extra run on Youtube, and he goes through the beams in the first couple of cards a few times, so you can check it there.
Title: Re: The Even Newer Spell Card Help Topic (Iteration: III)
Post by: Arcengal on August 18, 2010, 01:48:07 PM
That's... really frightening. How fast are we talking, here? How many seconds would it take to lose 100%?

About 5 seconds of constant exposure, I believe. Consider how fast your brain is going during a game of Touhou and that's practically an eternity though.

As for help, I'm currently getting MANGLED by Meteor "Super Perseid". I was a second away from being extra this time and feel that if i hadn't lost 300% to that spell then I would easily have won.
Title: Re: The Even Newer Spell Card Help Topic (Iteration: III)
Post by: BallerSupreme on August 18, 2010, 04:22:43 PM
Maybe I'm bad at microtapping, but I seem to always fail that, as I need to last until 35 seconds, but I die at 37.
Instead, I stream it in a rectangle-like shape, circling around and make sure I'm far enough away from those familiars when they fire the streams. It's obviously harder than streaming vertically though.

For streaming vertically, the best visual cue if you're doing it slow enough, the bullets should be making an almost straight line below you. With a bit of trial and error you can tell how much they can 'bend' before you're going too quickly. If there's a fairly large V shape below you, either you're tapping too hard or your streaming too quickly. I usually do it a tiny bit faster than the beat of the music, because I'm always afraid of messing that section up.
Title: Re: The Even Newer Spell Card Help Topic (Iteration: III)
Post by: MTSranger on August 18, 2010, 04:44:05 PM
For streaming vertically, the best visual cue if you're doing it slow enough, the bullets should be making an almost straight line below you. With a bit of trial and error you can tell how much they can 'bend' before you're going too quickly. If there's a fairly large V shape below you, either you're tapping too hard or your streaming too quickly. I usually do it a tiny bit faster than the beat of the music, because I'm always afraid of messing that section up.

It almost makes a flat line, meaning I'm streaming fairly slow, and yet I still move too fast and hit the wall.
Each of my tap is around one hit box in distance (the smallest tap I can make), and I move with the music
Is that seriously too much? I never succeeded streaming vertically. Maybe I'm missing something.
Title: Re: The Even Newer Spell Card Help Topic (Iteration: III)
Post by: BallerSupreme on August 18, 2010, 04:55:42 PM
http://replays.gensokyou.org/download.php?id=9891

Here's a replay, using Marisa solo. I wasn't sure who had the fastest focused speed so I just kind of assumed it'd be Marisa.

I was streaming faster than I intended at the start of the section, but I slowed down a tiny bit and ended up with an inch to spare.
Title: Re: The Even Newer Spell Card Help Topic (Iteration: III)
Post by: Sen on August 18, 2010, 05:48:26 PM
I wasn't sure who had the fastest focused speed so I just kind of assumed it'd be Marisa.

Remilia and Sakuya, actually.
Title: Re: The Even Newer Spell Card Help Topic (Iteration: III)
Post by: BallerSupreme on August 18, 2010, 06:07:35 PM
Remilia and Sakuya, actually.

http://replays.gensokyou.org/download.php?id=9892

here's a replay with solo Remilia then.
I actually screwed up a lot of times on the last frag grenade section, due to circling around too fast.

Anyway, just one solid tap with the beat will work. I actually wasn't watching the screen during the second phase, instead just watched my right hand.
Title: Re: The Even Newer Spell Card Help Topic (Iteration: III)
Post by: MTSranger on August 19, 2010, 02:42:15 AM
Apparently it doesn't work for me!
After literally 100 tries, I still can't tap at your speed!
Is my music a hair too fast or is it that I'm just not a good player?
http://replays.gensokyou.org/download.php?id=9895
FUCK
Title: Re: The Even Newer Spell Card Help Topic (Iteration: III)
Post by: BallerSupreme on August 19, 2010, 03:27:29 AM
from what I can tell, you're tapping a bit faster than the beat. The speed of your tapping is okay though, especially with border team. The main problem is you're moving too much each tap during the first half. Make sure to release the up arrow as soon as you can (I basically bounce my finger off of the key, I'm sure there are better techniques) and you should get it rather quickly.
Title: Re: The Even Newer Spell Card Help Topic (Iteration: III)
Post by: LHCling on August 19, 2010, 05:40:55 AM
Let's take another approach (http://www.mediafire.com/?7f01vykvdsk1gse) to solve this.
Title: Re: The Even Newer Spell Card Help Topic (Iteration: III)
Post by: MTSranger on August 19, 2010, 06:50:16 AM
Meh, no big deal. I will just go back to circular streaming. It's reliable enough for me anyways.
Let's take another approach (http://www.mediafire.com/?7f01vykvdsk1gse) to solve this.
What's new? just stream the explosions slowly?
Title: Re: The Even Newer Spell Card Help Topic (Iteration: III)
Post by: LHCling on August 19, 2010, 07:08:11 AM
Listen to the tapping.

Quick EDIT: If it's really needed, I can lower the volume so the keyboard strikes are more distinct.
Title: Re: The Even Newer Spell Card Help Topic (Iteration: III)
Post by: Vibri on August 19, 2010, 07:40:44 AM
Yeah, you're moving too fast, and too far.  Especially in the beginning.  Since you always die at the top, you might as well risk dying on the trip up instead.  It's actually pretty easy to do consistently once you stop panicking about being hit.
Title: Re: The Even Newer Spell Card Help Topic (Iteration: III)
Post by: GenericTouhouFailure on August 19, 2010, 10:28:48 AM
This may sound stupid but:
HOW DO I PLAY PHANTASMAGORIA OF FLOWER VIEW
CONTROLS ARE WUT?
Y I KEEP ACTIVATING SPELL CARDZ WUT?
(srsly I suck at figuring out controls)
Edit: Figured out that tapping iz shoot once I spammed Z to stage 7 or something.
Edit2: Found it on wiki!
Title: Re: The Even Newer Spell Card Help Topic (Iteration: III)
Post by: MTSranger on August 19, 2010, 02:47:39 PM
Thanks for the help guys
I finally did figure out how to tap as slow as you guys did, but then I ALWAYS miss a tap somewhere.
Then I did some testing and figured out that every 15 or so taps, one wouldn't register.
Alas, it's my keyboard that's the issue.

Gosh, by desperately trying to get vertical streaming to work, I bumped my stat on the card to 13/380
Mokou is giving me nightmares.
Title: Re: The Even Newer Spell Card Help Topic (Iteration: III)
Post by: bjw on August 20, 2010, 05:29:25 PM
Okay, so I've cleared Fairy Wars' Extra several times now and I've captured every card... outside of Terminus "Big Crunch."

So, anyone know what's the deal with this one? Does it just come down to good freeze timing? Frequent freezing at any percent? Maybe there's just some trick I'm missing? That or it's actually a difficult card. Really hate always going into this one with a "better prepare to bomb" mindset.
Title: Re: The Even Newer Spell Card Help Topic (Iteration: III)
Post by: Chronojet ⚙ Dragon on August 21, 2010, 04:02:44 AM
Even after watching various people's replays, GFW Extra remains as hard as it is.
Title: Re: The Even Newer Spell Card Help Topic (Iteration: III)
Post by: Drake on August 21, 2010, 04:10:33 AM
Okay, so I've cleared Fairy Wars' Extra several times now and I've captured every card... outside of Terminus "Big Crunch."

So, anyone know what's the deal with this one? Does it just come down to good freeze timing? Frequent freezing at any percent? Maybe there's just some trick I'm missing? That or it's actually a difficult card. Really hate always going into this one with a "better prepare to bomb" mindset.
It's just timing and getting through the gaps properly. You can freeze twice both outside and inside, safely.
Title: Re: The Even Newer Spell Card Help Topic (Iteration: III)
Post by: Chaotic Phoenixma on August 21, 2010, 07:33:02 PM
Murasa's survival card, Lunatic.
Title: Re: The Even Newer Spell Card Help Topic (Iteration: III)
Post by: Zengeku on August 21, 2010, 07:54:13 PM
Murasa's survival card, Lunatic.

Hug the walls. That usually works for me.
Title: Re: The Even Newer Spell Card Help Topic (Iteration: III)
Post by: ふねん1 on August 21, 2010, 09:13:49 PM
Murasa's survival card, Lunatic.
"Four corners" works. It is subject to where Murasa starts the whole thing, so a bit of hugging the walls inside the rings might be needed. Otherwise, once you get this pattern started, it's actually not too hard to keep it up.
Title: Re: The Even Newer Spell Card Help Topic (Iteration: III)
Post by: Chaotic Phoenixma on August 22, 2010, 01:21:09 AM
UFO Stage 3 Lunatic, the entire stage.

I don't understand how to do any of it outside of Ichirin's spells and boss nonspells, though I still suck at those.
Title: Re: The Even Newer Spell Card Help Topic (Iteration: III)
Post by: Zengeku on August 22, 2010, 11:29:50 AM
UFO Stage 3 Lunatic, the entire stage.

I don't understand how to do any of it outside of Ichirin's spells and boss nonspells, though I still suck at those.

Yes please. Help out someone. I personally have most things about read n' dodge under control and i'm getting onto something regarding the circling around at the end but i still haven't figured out the timing to avoid being at the top of the screen as the big fairy comes out.

But the post-Ichirin wall fairies claim a life every single time.
Title: Re: The Even Newer Spell Card Help Topic (Iteration: III)
Post by: Arcengal on August 22, 2010, 05:33:20 PM
GFW extra spellcard 3.

Can't actually damage her since I'm too busy trying to not die.
Title: Re: The Even Newer Spell Card Help Topic (Iteration: III)
Post by: Jaimers on August 22, 2010, 05:54:09 PM
UFO Stage 3 Lunatic, the entire stage.

I don't understand how to do any of it outside of Ichirin's spells and boss nonspells, though I still suck at those.

http://www.youtube.com/watch?v=WuoBEDsRyig

Check description.
Title: Re: The Even Newer Spell Card Help Topic (Iteration: III)
Post by: ふねん1 on August 22, 2010, 06:19:35 PM
GFW extra spellcard 3.

Can't actually damage her since I'm too busy trying to not die.
The thing follows you as it comes out, so misdirecting it to the side of the boss will give you a clear shot. I don't know for sure if the bullets it fires are aimed, but I don't find them hard to keep track of. Another way to deal damage is through freezing - time freezes for when the blue waves come out and release the ice close to the boss.
Title: Re: The Even Newer Spell Card Help Topic (Iteration: III)
Post by: Zengeku on August 22, 2010, 08:18:48 PM
http://www.youtube.com/watch?v=WuoBEDsRyig

Check description.

But Reimu kills those post-Ichirin fairies way faster than Sanae does.
Title: Re: The Even Newer Spell Card Help Topic (Iteration: III)
Post by: Jaimers on August 22, 2010, 08:56:44 PM
It's still the same thing.

Shotgun those fairies before you're pushed to the bottom.
Title: Re: The Even Newer Spell Card Help Topic (Iteration: III)
Post by: LHCling on August 22, 2010, 09:08:44 PM
p much the above poast (EDIT: er, previous page  >_>;)

SanaeB objectively speaking has it the worst there due to the nature of her shot.
SanaeA plays it out exactly like all the other Shot Types.

Replay (http://replays.gensokyou.org/download.php?id=9957) w/ lazy dodging included.
Title: Re: The Even Newer Spell Card Help Topic (Iteration: III)
Post by: Chaotic Phoenixma on August 26, 2010, 02:40:04 AM
Is there any sort of trick for midboss Ichirin's nonspell? Or is it just read and dodge.
Title: Re: The Even Newer Spell Card Help Topic (Iteration: III)
Post by: Zengeku on August 26, 2010, 07:47:53 PM
Is there any sort of trick for midboss Ichirin's nonspell? Or is it just read and dodge.

Gets me sometimes too :(
Title: Re: The Even Newer Spell Card Help Topic (Iteration: III)
Post by: Chaotic Phoenixma on August 27, 2010, 02:11:08 AM
PreShou orbs. The way I used on Hard doesn't seem to work on Lunatic.
Title: Re: The Even Newer Spell Card Help Topic (Iteration: III)
Post by: LHCling on August 27, 2010, 02:27:25 AM
Quote
Re: Ichirin Mid-Boss
There's one certain green laser that goes straight down in respect to Ichirin's position. Move a bit left / right from this laser (tip: you should be able to see this laser pretty easily if you look up the screen) and then adjust yourself by moving up / down as required.

Quote
Re: Orbs
(http://i30.servimg.com/u/f30/12/80/32/92/th/untitl86.jpg) (http://www.servimg.com/image_preview.php?i=764&u=12803292)
Alternatively, summoning a blue UFO about two-thirds of the way through the fairyspam (after Nazzy, you went with a Green / Red, a(nother) Green, a Red and then finally a Blue) also works.
Title: Re: The Even Newer Spell Card Help Topic (Iteration: III)
Post by: Krimmydoodle on August 27, 2010, 04:27:21 AM
The way I do the orbs (http://www.youtube.com/watch?v=0vLPhrcuqs0#t=2m19s) is to start in one corner, and make an unfocused dash for the other corner once the orbs start firing.  Once I've crossed about 3/4 of the screen, I start focusing while still moving directly left.  Move up once you hit the corner and you should survive.  I'm also not firing for the duration of this dodge.  (I think I stole this from Yukarin?  I forget.)

Alternatively, using a bomb also works.
Title: Re: The Even Newer Spell Card Help Topic (Iteration: III)
Post by: ふねん1 on August 27, 2010, 04:32:09 AM
^ I believe it's possible to do it like that while firing too, so it's more a matter of making the right movements. It's been a while, but I remember doing it while firing multiple times.
Title: Re: The Even Newer Spell Card Help Topic (Iteration: III)
Post by: Helix ⑨ on August 27, 2010, 11:39:43 AM
I've spend enough of my time in 12.8 extra now and I want to start progress further. Cause I always fail on marisa's 3rd spellcard.
I really don't know how to do this one other than time it out with 2 deaths and 3 bombs. The orb blocks your bullets so damaging marisa is nearly impossible. The orb also moves to your position so I guess you can stick it to a corner or side while you move to the bottom afterwards and damage marisa? But it's so intensive in dodging and freezing that this tends to get really messed up.
Title: Re: The Even Newer Spell Card Help Topic (Iteration: III)
Post by: ふねん1 on August 27, 2010, 02:52:25 PM
The orb also moves to your position so I guess you can stick it to a corner or side while you move to the bottom afterwards and damage marisa?
That's exactly how you do it. All you need to make sure of is to time freezes for when the blue walls come out, then it shouldn't be too hard to dodge the rest (move slowly away from the orb as it comes out too).
Title: Re: The Even Newer Spell Card Help Topic (Iteration: III)
Post by: Chaotic Phoenixma on August 29, 2010, 03:12:55 AM
Any way to make Suwa War not luck based?

Just had bullets spawned on top of me on several tries, and even if I avoid that, I would probably get walled in at some point.

This is the only card I haven't captured on MoF.
Title: Re: The Even Newer Spell Card Help Topic (Iteration: III)
Post by: Drake on August 29, 2010, 03:23:09 AM
Spawned on top? The bullets only spawn on you if you're obviously in the way of the lines. Just don't spaz out at that time, I guess. End of the card just takes lots of skill and luck.
Title: Re: The Even Newer Spell Card Help Topic (Iteration: III)
Post by: Zengeku on August 29, 2010, 08:27:03 AM
End of the card just takes lots of luck.

fixed.
Title: Re: The Even Newer Spell Card Help Topic (Iteration: III)
Post by: Jiju on August 30, 2010, 01:30:36 PM
I've been trying to 1cc Mof Lunatic but some i don't know how to do certains spell cards:
Stage 1: No help needed
Stage 2: Hina mid-boss card, I really don't understand how to do it, and last card.
Stage 3: Trauma in the Glimmering depths, autobomb
Stage 4: Storm Day and..Terukuni :ohdear:
Stage 5: i still don't have the stage for practice, but the cards are Esoterica: Secretly inherited Art of Danmaku and Preparation Star ritual to the Godly Winds
Stage 6: i haven't made that far yet :X
Title: Re: The Even Newer Spell Card Help Topic (Iteration: III)
Post by: Chaotic Phoenixma on August 30, 2010, 01:40:21 PM
I've been trying to 1cc Mof Lunatic but some i don't know how to do certains spell cards:
Stage 1: No help needed
Stage 2: Hina mid-boss card, I really don't understand how to do it, and last card.
Stage 3: Trauma in the Glimmering depths, autobomb
Stage 4: Storm Day and..Terukuni :ohdear:
Stage 5: i still don't have the stage for practice, but the cards are Esoterica: Secretly inherited Art of Danmaku and Preparation Star ritual to the Godly Winds
Stage 6: i haven't made that far yet :X


Hina midboss- only go for captures in Practice. During runs it's better to deathbomb on it for the purpose of getting more waves after the midboss. Even if you don't Deathbomb, you still make more than enough Faith items to make it worth the 3,000 loss.

Hina's last card is just dodging.

Trauma in the Glimmering Depths is a memorization card. Basically you just need to memorize where you need to be on it.

Storm Day is just dodging while trying to get to the most open area.

Nice, someone else that has trouble with Terukuni. Apparantly you can memorize it, but you'll still probably clip it.

Memorize all of Sanae's spellcards.


Also, MoF is the only game where watching a replay unlocks stages, so watch a stage 5 and stage 6 replay to get them unlocked.
Title: Re: The Even Newer Spell Card Help Topic (Iteration: III)
Post by: Jiju on August 30, 2010, 01:51:15 PM
Thanks, That helped,
I think i'll practice more then, since most of the cards i asked are just dodging, and memorize the cards i need to.
Thanks again :)
Title: Re: The Even Newer Spell Card Help Topic (Iteration: III)
Post by: Zengeku on August 30, 2010, 05:29:44 PM
I'm also pretty sure that Hina's last spellcard is static. If nothing else, the pattern is almost the same every time.
Title: Re: The Even Newer Spell Card Help Topic (Iteration: III)
Post by: Chaotic Phoenixma on August 31, 2010, 01:21:47 AM
How do you avoid having stuff from Murasa's second spellcard enter the third noncard. That noncard is hard enough without that.

Of course, I autobomb that noncard anyway, but the fact that these additional bullets happen to me every single time is annoying.
Title: Re: The Even Newer Spell Card Help Topic (Iteration: III)
Post by: Arcengal on September 05, 2010, 11:50:23 AM
Hang on.

Do (GFW ex-boss)'s sometimes get faster every time you freeze? Her second in particular seems to be way faster at the end of it than the start?
Title: Re: The Even Newer Spell Card Help Topic (Iteration: III)
Post by: Chaotic Phoenixma on September 07, 2010, 01:21:27 PM
Stage 4 midboss Nue.Lunatic

I could really use a 100% successful absolutely foolproof strat for this because losing 2 lives to this almost every time sucks(1 death + missed extend)

Not really sure whether I'm going with ReimuA, ReimuB, or MarisA yet.
Title: Re: The Even Newer Spell Card Help Topic (Iteration: III)
Post by: Critz on September 07, 2010, 06:26:17 PM
Is there any method to dodge Total Purificati*n (EX-Keine LW) easier than read>dodge>pray?
Title: Re: The Even Newer Spell Card Help Topic (Iteration: III)
Post by: Zengeku on September 13, 2010, 05:07:24 PM
Is there any method to dodge Total Purificati*n (EX-Keine LW) easier than read>dodge>pray?

Cut off that 'pray' part.

Redirecting the shotgun to the sides helps a lot for me. Dunno if it helps. Just forget that pray mentality. You don't want to capture something out of luck anyway.
Title: Re: The Even Newer Spell Card Help Topic (Iteration: III)
Post by: Zengeku on September 30, 2010, 09:46:15 PM
Ehh... sorry if this is considered necromancy but this thread shouldn't die off right? Why did it even stop?

Anyways, does anyone have some smart tactics for Aya's final non-spell? Sometimes i can get her to stay put and just eat ReimuB firepower and die quickly but other times she moves around all over the place.

Is her movement completely random or is there some way to control it like Marisa in IN's 2nd non-spell?
Title: Re: The Even Newer Spell Card Help Topic (Iteration: III)
Post by: Critz on September 30, 2010, 10:03:07 PM
Is Miracle Fruit static, and if it is, is there an easy method to dodge it, like a safespot. I have trouble with reading it. And the last card of midboss Sanae as well - what`s the best way of handling it?
Title: Re: The Even Newer Spell Card Help Topic (Iteration: III)
Post by: Tarquinius on September 30, 2010, 10:20:59 PM
Miracle Fruit is either static or aimed - I'm not entirely sure - but generally it's easiest to try and stay under Sanae as much as possible and make small movements. Typically, in order to dodge each wave, first move horizontally and then move vertically.
As for Rice Shower, my normal method is to stay about halfway between Sanae and the bottom of the screen and stream it horizontally, making unfocused dashes to turn around. Stay in the middle vertical third of the screen to minimize the number of bullets from the side that you have to dodge. Some people have a lot of trouble with this card, but I've found that this method makes it pretty easy.
Title: Re: The Even Newer Spell Card Help Topic (Iteration: III)
Post by: MTSranger on October 01, 2010, 12:37:29 AM
Miracle Fruit
The "fruits" are aimed, but each fruit is rotated randomly I think.
Just stay at the bottom center and move horizontally and vertically to dodge.

Rice Shower
I'm not very good at this either.
Basically, you stay somewhere below Sanae and stream and dash unfocused to misdirect and change direction.
Bomb when you think you are walled cuz it's also easy to die in those fast bullets.
Title: Re: The Even Newer Spell Card Help Topic (Iteration: III)
Post by: Drake on October 01, 2010, 01:34:01 AM
As the lines that come from the fruits are indeed random, it's essentially a readndodge card.

I'll see if I can whip up a replay for Rice Shower.
Title: Re: The Even Newer Spell Card Help Topic (Iteration: III)
Post by: Tangrelle on October 01, 2010, 02:32:39 AM
Arrrrgh why Ran whyyy ;.;

I can do most of that boss battle alright, especially Charming Siege because I love it (<3), but I'm having trouble on...I think it's called Unilateral Contract? The one where she shoots out a bunch of daggershards and aimed butterflies that then head back to her original location to make a circle or something. I can sorta manage it, but my real problem is Ran's survival card ;.; I can't seem to keep track when the cullets are coming from every end </3
Title: Re: The Even Newer Spell Card Help Topic (Iteration: III)
Post by: Zengeku on October 01, 2010, 09:04:14 AM
Her survival card is about memorization. Somewhat. You must memorize where the circle goes and then dodge the bullets within it. Remember that all the bullets goes in straight lines.

If your problem is the final few seconds when the bullets are coming from everywhere you might just want to bomb. Its read n' dodge afaik so there's no trick to it.
Title: Re: The Even Newer Spell Card Help Topic (Iteration: III)
Post by: Sen on October 02, 2010, 05:35:59 AM
For GFW Extra, is there a surefire way to handle Lily/Daiyousei's final attack, where the blue orbs come at you in the curvy lines? It'd be really nice to get to Marisa with two lives and three bombs more than usual :ohdear:
Title: Re: The Even Newer Spell Card Help Topic (Iteration: III)
Post by: MTSranger on October 02, 2010, 06:50:57 AM
Lily/Daiyousei's final attack:
Freeze the first wave.
Then, the waves are aimed at you, which means you have to move up when they spawn the line of orbs in order to dodge between the 2 lines. You should dodge in the middle of screen, not bottom. You graze the orbs to charge up and freeze when they make it 3/4 across the screen so that the ice will propagate with them as they keep spawning orbs.
Title: Re: The Even Newer Spell Card Help Topic (Iteration: III)
Post by: Drake on October 02, 2010, 07:03:56 AM
You don't need to dodge after the first. Just freeze the first wave and stay still.
Title: Re: The Even Newer Spell Card Help Topic (Iteration: III)
Post by: Shizzo on October 06, 2010, 08:35:47 PM
Can someone tell me how to capture Dark Stillness?

That spellcard is so hard!   Is there any trick to capture it?
Title: Re: The Even Newer Spell Card Help Topic (Iteration: III)
Post by: MTSranger on October 07, 2010, 05:14:23 AM
Test Slave... HOW?
10 runs ended there. this is total BS.
Title: Re: The Even Newer Spell Card Help Topic (Iteration: III)
Post by: ふねん1 on October 07, 2010, 05:19:01 AM
Test Slave... HOW?
10 runs ended there. this is total BS.
Lure the orb familiar to the side, and time your freezes for when the blue walls come out (freezing bullets close to Marisa will end it quicker too).
Title: Re: The Even Newer Spell Card Help Topic (Iteration: III)
Post by: GenericTouhouFailure on October 07, 2010, 09:20:56 AM
Alice's STB nonspell
3-1
FUCKING HOW?
328 shots.
Not cleared yet FFFFF
still getting creamed by 2nd phase lololol
Title: Re: The Even Newer Spell Card Help Topic (Iteration: III)
Post by: Zengeku on October 07, 2010, 09:35:27 AM
Its tough for one at your level. I remember how one of my friends found it very frustrating back when he played it.
http://replays.gensokyou.org/download.php?id=10489
Demonstration above.

There isn't much of a trick here but you will want to take pictures when the bullets are closely concentrated on Alice. That will minimize the amount of bullets you'll have to dodge. Look at a wider area than just your hitbox too. Try to stay away from "semi-walls" and you should capture it soon.

Try to move in close to Alice to take shots. Try moving around the bullet formations. Look for openings. Big spaces with no bullets in them. They are there.
Title: Re: The Even Newer Spell Card Help Topic (Iteration: III)
Post by: Drake on October 07, 2010, 07:38:51 PM
Alice 3-1 is a perfect card for new players since it forces you into grown-up dodging. You have to look around the field constantly for the most space to weave into, get over there and dodge seamlessly so you can rush in  close to Alice and get off a picture. It's always changing so it's a great exercise.
Title: Re: The Even Newer Spell Card Help Topic (Iteration: III)
Post by: The Strongest on October 11, 2010, 01:20:38 PM
I'm trying to 1cc Touhou 11 Normal.
Red is where I definitely need help.
Yellow is where help is wanted but not needed.
Green = no help needed.

4 Trap Sign: Capture Web 7/7
8 Miasma Sign: Filled Miasma 7/7
12 Jealousy Sign: Green Eyed Monster 10/10
16 Grandfather Cherry Blossom "Jealousy against the Bright Good Man" 3/10
20 Tongue-Cut Sparrow "Egotistic Animosity to the Humble Rich Man" 6/10
24 Malice Sign "Midnight Anathema Ritual" 9/9
28 Oni Sign "Mysterious Powers and Disrupting Spirits" 5/9
32 Mysterious Ring "Hell's Wheel of Pain" 7/8
36 Feat of Strength "Storm on Mt. Ooe" 1/8
40 Four Devas Arcanum "Knock Out In Three Steps" 6/7
44 Recollection "Terrible Souvenir" 18/25
48 Recollection "Double Black Death Butterfly" 3/22
52 Recollection "Flying Insect's Nest" 2/18
56 Recollection "Border of Wave and Particle" 2/13
120 Cat Sign "Cat's Walk" 0/14
124 Cursed Sprite "Zombie Fairy" 3/7
128 Malicious Spirit "Spleen Eater" 5/6
132 Atonement "Needle Mountain of a Former Hell" 1/5
136 "Rekindling of Dead Ashes" 1/4
140 Youkai "Blazing Wheel" 19/20
144 Atomic Fire "Nuclear Fusion" 5/13
148 Explosion Sign "Mega Flare" 3/10
152 Blazing Star "Fixed Star" 3/7
156 "Hell and Heaven Meltdown" 0/4
160 "Hell's Artificial Sun" 0/1
Title: Re: The Even Newer Spell Card Help Topic (Iteration: III)
Post by: ふねん1 on October 11, 2010, 02:48:09 PM
Grandfather Cherry Blossom "Jealousy against the Bright Good Man": The rows of flowers are aimed, so you can misdirect them to give yourself more room. In particular, start the card left of Parsee and then dash back to the right.

Oni Sign "Mysterious Powers and Disrupting Spirits": It helps to know that this card is static, so you can find a spot you're comfortable dodging in and use it every time without fail. Future waves can change based on where Yuugi moves to, but since you're using ReimuA you can knock her out before then.

 Feat of Strength "Storm on Mt. Ooe": This one is just random dodging, so it's something that you'll only get better at with time. Try to keep an eye out for where the biggest spots are.

Recollection "Double Black Death Butterfly": This one is also random dodging, and a particularly nasty one within any given difficulty level. However, there is a way to plow through it in a 1cc attempt. Bomb anytime between the 3rd and 4th waves of the cards, and you'll only be forced to do minimal dodging.

Recollection "Flying Insect's Nest": This one is essentially streaming, though you must account for the lasers too. Fortunately there's a noticeable period between waves of butterflies, so once you hear them bounce off the walls, steadily move in one direction out of their way. You can simply move from spot to spot between lasers as your form of streaming.

Recollection "Border of Wave and Particle": This is another static card, so if you have trouble dodging it "on the fly", learn a safe path through and stick with it.

Cat Sign "Cat's Walk": Another random dodging card, and like DBDB it can be avoided with a bomb. Use it anytime after Orin spawns the last ring. For a capture, the best advice I could give is to "look ahead" - try to read the rings sometime before they get close to you, that way you can properly move to a safe position.

Cursed Sprite "Zombie Fairy": Generally speaking, the trick to this card is to herd the zombie fairies. There are two ways to do this, but what I think is the easier way is to start at the top of the screen (and maybe a bit left of Orin), then dash around to the right and back under Orin once she starts firing her blue bullets. The rest is just dodging as you pick off the fairies, though it doesn't get particularly dense.

Atonement "Needle Mountain of a Former Hell": Keep in mind that each wave of "Ghost Wheels" is aimed at you the moment it spawns, and the spacing of the wheels within each formation remains the same. What you need to do is to keep track of how often the wheels fire (it's a regular rate) and where you are when they fire, so you can move the required distance over to either side. You have the smaller bullets to worry about too, so the card becomes a mix of macro- and micro-dodging.

"Rekindling of Dead Ashes": Another zombie fairy card, and one that requires a rather specific set of movements. Start the card under Orin, and stream the fairies directly up as they come at you. When you reach Orin, or when her blue bullets rotate to about your position (whichever comes first), go up to the top-left corner of the screen (the rough area, not the exact corner) and stay there for a few moments. Once the zombie fairies get closer, they'll start firing bubble bullets - when this happens, move to the right and circle back around Orin (don't go too fast, but you still want the fairies to stay near the corner). Go back under Orin and shoot her down, hopefully before the fairies wall her off. Note: if the fairies start getting too close to you before Orin dies, repeat the motions around the screen to herd them away.

Atomic Fire "Nuclear Fusion": This one can be tough because of how dense the blue bullets are. The suns are all aimed at you, and like Orin's Ghost Wheels the spacing doesn't. Have Utsuho fire her suns at specific points, and once they fire move to the side and stay there. Reading ahead helps here too, so find what looks like the safest path through the blue bullets as you move to the side. Also, if you want to kill the card faster, have Utsuho fire the first wave so that she leaves an open space below her - put Reimu above the mulitplier number in the Communication Gauge at the start, then go back under Utsuho.

Explosion Sign "Mega Flare": Another random dodging card, but this time bombs aren't as useful - the suns continuously explode, so even after the bomb clears the screen, Utsuho's bullets quickly fill it back up. The only advice here is to read how the suns shrink, and then find the open spaces that they leave.

Blazing Star "Fixed Star": This card has a safespot, or rather a "safebox". Fit yourself directly between the two orbits (don't worry, it's perfectly safe) and dodge the rest with left-right motions. There's no need to play this card the way it looks like it was intended to be - unless you want to challenge yourself.

"Hell and Heaven Meltdown": I recommend staying toward either side where there's more room. The rest is more random dodging, so try to get a fix on the bullets before they get too close to you.

"Hell's Artificial Sun": Keeping moving down steadily, and when you want to move to the side, always make it a diagonal motion. The fallout from the sun is random, so read those as needed and let yourself "coast" through the gaps. Based on your Spellcard history, you haven't faced this card many times, so just keep at it and see what works for you.
Title: Re: The Even Newer Spell Card Help Topic (Iteration: III)
Post by: The Strongest on October 11, 2010, 05:07:35 PM
Thanks, I'll try everything you said.

Currently I can get to Orin and my 1cc gets ruined by the 2nd nonspell, though I can just bomb that one.
Title: Re: The Even Newer Spell Card Help Topic (Iteration: III)
Post by: RegalStar on October 11, 2010, 08:50:09 PM
Kaguya's 4th spell on hard (I think it's called Life Spring Infinity?).

How the heck do I go at capturing the card? I know it's not going to be easy, but there's gotta be a "proper" way to clear the card rather than flying all the way up near her and then slam Fantasy Seal Blink in her face.
Title: Re: The Even Newer Spell Card Help Topic (Iteration: III)
Post by: Arcengal on October 11, 2010, 09:39:12 PM
Kaguya's 4th spell on hard (I think it's called Life Spring Infinity?).

How the heck do I go at capturing the card? I know it's not going to be easy, but there's gotta be a "proper" way to clear the card rather than flying all the way up near her and then slam Fantasy Seal Blink in her face.

Fly all the way up near and dodge bullets instead. Unlike Cowrie Shell, you need to dodge this at the top of screen rather than the bottom.
Title: Re: The Even Newer Spell Card Help Topic (Iteration: III)
Post by: RegalStar on October 11, 2010, 09:54:45 PM
Doesn't Kaguya fire a semi-circle of bullets every time the laser materializes, though?

If anyone has a replay (or even better, a youtube video) it'd be appreciated.
Title: Re: The Even Newer Spell Card Help Topic (Iteration: III)
Post by: The Greatest Dog on October 11, 2010, 10:07:19 PM
Doesn't Kaguya fire a semi-circle of bullets every time the laser materializes, though?

If anyone has a replay (or even better, a youtube video) it'd be appreciated.

This is where you should be. Execute the dodging better than I do, though. (http://www.youtube.com/watch?v=5kfadzGEq90#t=4m39s)
Title: Re: The Even Newer Spell Card Help Topic (Iteration: III)
Post by: scherzo on October 12, 2010, 12:57:27 AM
Doesn't Kaguya fire a semi-circle of bullets every time the laser materializes, though?

If anyone has a replay (or even better, a youtube video) it'd be appreciated.

Baity's replay (http://www.youtube.com/watch?v=SfeMNQhUelg) gives a good idea of how to go about this card. Basically the idea is to climb up to dodge the stars from below (you'll probably be to Kaguya's side here) and then drop down to avoid Kaguya's barrage. The lasers activate slightly later than you might think they would based on the animation.
Title: Re: The Even Newer Spell Card Help Topic (Iteration: III)
Post by: Tarquinius on October 12, 2010, 10:12:06 PM
How do you do Satori's Terrifying Hypnotism Hard? My capture rate on the normal version is near-perfect, but the hard version slaughters me.
Title: Re: The Even Newer Spell Card Help Topic (Iteration: III)
Post by: ふねん1 on October 13, 2010, 01:30:29 AM
The yellow bullets in Terrifying Hypnotism don't change (though there are two different waves to deal with), so it is memorizeable. What I recommend as a general strategy is to move in the direction away from the walls of bubbles, and only go in that direction until the lasers stop rotating, at which point you stay in your current position (dodging the yellow bullets as needed). I hope that's clear enough, sometimes I'm not good at explaining things. Here's a demo (http://www.youtube.com/watch?v=pMjAy7RK9Sc) (fast-forward to about 2:43) of the rough idea if you need a better visual. I know it's Lunatic and not Hard, but it's the only one I have that uses this method, and you can see the similar pattern on Hard.
Title: Re: The Even Newer Spell Card Help Topic (Iteration: III)
Post by: AuNaturel on October 13, 2010, 11:00:32 PM
Murasa Murasa Murasa...  I need some help with her last three spellcards on Normal mode, using Sanae B.  Also, Ichirin's last spellcard.  All of these cards mess me up pretty badly.
Title: Re: The Even Newer Spell Card Help Topic (Iteration: III)
Post by: Drake on October 14, 2010, 12:40:16 AM
How do you do Satori's Terrifying Hypnotism Hard? My capture rate on the normal version is near-perfect, but the hard version slaughters me.
Sit on E.
Sit on y.
Sit on E.

Congratulations you win.
Title: Re: The Even Newer Spell Card Help Topic (Iteration: III)
Post by: Bananamatic on October 14, 2010, 11:42:28 AM
Sit on E.
Sit on y.
Sit on E.

Congratulations you win.
touhou in a nutshell
Title: Re: The Even Newer Spell Card Help Topic (Iteration: III)
Post by: Critz on October 14, 2010, 12:06:27 PM
Long-Arm and Long-Leg - any way to make it easier  :V? I bomb all my remaining power on this...
Jade of the Horrid River - Again, easiest way?
Frog Is Eaten by Snake due to the Croak - How?
Seven Stones and Seven Trees - can dodge, but very rarely, I rather bomb...
The Red Frog in the Fourth Year of the Houei Era - need correct method

Please :(.
Title: Re: The Even Newer Spell Card Help Topic (Iteration: III)
Post by: GenericTouhouFailure on October 14, 2010, 12:43:44 PM
Long-Arm and Long-Leg - any way to make it easier  :V? I bomb all my remaining power on this...
Frog Is Eaten by Snake due to the Croak - How?

Please :(.
Long Arm Long Leg. Sometimes, by not moving horizontally, reimu's hitbox cheeses it. (Other than when the bullet is obviously pointing at you, it's best to move only horizontally where possible)
Frog is eaten... Find Gap. Enter gap. circle (9) around suwako in the right direction. Rinse. Repeat. Note that the game may throw walls or force hard dodges.

I still haven't beaten suwako though  :(

Also: STILL LOOKING FOR 12.8 SCORE.DAT with EXTRA UNLOCKED.

Title: Re: The Even Newer Spell Card Help Topic (Iteration: III)
Post by: 8lue Wizard on October 14, 2010, 06:28:14 PM
Have a (derpy) replay (http://replays.gensokyou.org/download.php?id=10587) showing my strategy on these cards:

Arm/Leg - Not much to say here. The replay shows how I do it, but there's really no magic trick.

Jade River - This is my personal favorite card in MoF Extra, and there seems to be a variety of different ways to deal with this one, but the one I like best is this:
Start at the bottom the bottom center, and wait until the "river" starts flowing; move only if and as far as you need to avoid the forming river. Once about half the length is "flowing", quickly move up and dodge through. The less you've moved since it started flowing, the easier this motion will be. Now, move to the side, and dodge through the bottom part of the river coming up at you. The further to the side you go, the farther apart the bullets will be; however, the next river will also be forming as you do so, so be careful of that. When the next river begins flowing, simply stream slowly downwards. You should have enough space that you won't have to do any dodging. This also puts you back at the bottom center, ready to start from the beginning.

Croak - dodge through the bullets before they explode, then circle around. I derp in the replay, but it's usually not that hard.

Seven trees - I suck at this one, and generally treat it as read'n'dodge.

Red Frog - I'm not very good at it, but the general idea seems to be to lead the frogs back and forth on the same line as much as possible. Actually, I think this replay is my first cap of it; I do get kinda lucky towards the end.
Title: Re: The Even Newer Spell Card Help Topic (Iteration: III)
Post by: Drake on October 14, 2010, 09:26:33 PM
touhou in a nutshell
http://www.youtube.com/watch?v=r_WWLXBI3Qw
Title: Re: The Even Newer Spell Card Help Topic (Iteration: III)
Post by: Bananamatic on October 15, 2010, 05:51:42 AM
http://www.youtube.com/watch?v=r_WWLXBI3Qw
I think that one was done with a programmed controller
So yeah, Hibachi is fixed. Good luck memorizing it though :V
Title: Re: The Even Newer Spell Card Help Topic (Iteration: III)
Post by: Zengeku on October 21, 2010, 11:03:38 AM
Does anyone know of a place where you can find no-freeze plays of Fairy Wars? I'm not sure where i should be asking this but gold medalling is a topic that interests me greatly in Fairy Wars so i'd be interested in seeing some replays.
Title: Re: The Even Newer Spell Card Help Topic (Iteration: III)
Post by: Serena on October 23, 2010, 10:53:09 PM
I'm trying to 1cc PCB - Sakuya A, normal mode, although:

Firstly, Alice's Darkness Sign 「Foggy London Dolls」 pretty much always gets me at least once. I would just bomb through it, but I'd like to save those...

Next, (probably the worst...) Merlin goddamn Prismriver. The second attack is usually fine, but I've honestly never lost so many lives on a non-spellcard attack before. Is there a reasonable way to deal with this?

Finally, Youmu gives me these:
Hell Realm Sword 「200 Yojana in 1 Slash」 (I doubt there's much that can be done here, short of me just concentrating more and trying not to get thrown off by the slowdown, though).
And to a lesser extent, the non-card before Brute Sword 「Karmic Punishment of the Idle and Unfocused」 , in particular, the red and blue lines that block the gap between the waves.

Also, any tips for Stage 4's pre-boss mega-fairy wouldn't go unappreciated, however I'm quite happy to give up a bomb here.

Thanks for any help.
Title: Re: The Even Newer Spell Card Help Topic (Iteration: III)
Post by: MTSranger on October 23, 2010, 11:28:17 PM
Foggy London Dolls is just dodging. There are lots of gaps.
Merlin's opener - is that the one with curvy lasers? You obviously need to misdirect that.
200 Yojana in 1 Slash - you _read_ a path and try to go through as much as possible during slowdown
Her non-card after that - stay at bottom of screen, tap once left or right after all knifes fired
Title: Re: The Even Newer Spell Card Help Topic (Iteration: III)
Post by: Drake on October 23, 2010, 11:54:02 PM
Don't even deal with Merlin's opener unless you really, really care about learning it. You're going for a 1cc? Bomb the crap out of it.
"Saving" bombs means that at that point, you absolutely know you're not going to die for a while. Which I doubt. If you're saving bombs, then die, that's an entire life's worth of bombs you just lost, so "saving" them is a nice way to lose faster.
Title: Re: The Even Newer Spell Card Help Topic (Iteration: III)
Post by: Serena on October 24, 2010, 12:11:44 AM
Fair enough. It is very bomb-worthy...
Thanks you two, now, more practicing time ::) Thankfully I don't think Yuyuko is really as much of a problem.
Title: Re: The Even Newer Spell Card Help Topic (Iteration: III)
Post by: Heartbeam on October 24, 2010, 12:21:37 AM
Firstly, Alice's Darkness Sign 「Foggy London Dolls」 pretty much always gets me at least once. I would just bomb through it, but I'd like to save those...

For a first 1cc that spell is a good candidate for bombing.  Identifying and successfully navigating through the open spaces will come with experience, and the bullet colors are a good indicator of when to prepare for a thick wave (yellow/cyan should go around you).

Quote
Next, (probably the worst...) Merlin goddamn Prismriver. The second attack is usually fine, but I've honestly never lost so many lives on a non-spellcard attack before. Is there a reasonable way to deal with this?

I've never practiced anything else, so one method.  Start a little to the side of Merlin, let's say the right side (or directly underneath her), to lead her first arrowhead bullet / spirit laser shots.  Head over to the left side and stream the next set of several aimed shots towards the middle, then repeat with all positions flipped.  The attack will speed up with time, but it should be finished soon enough with Sakuya-A.

Quote
Finally, Youmu gives me these:
Hell Realm Sword 「200 Yojana in 1 Slash」 (I doubt there's much that can be done here, short of me just concentrating more and trying not to get thrown off by the slowdown, though).
And to a lesser extent, the non-card before Brute Sword 「Karmic Punishment of the Idle and Unfocused」 , in particular, the red and blue lines that block the gap between the waves.

For her first spell that's pretty much it.  After her second slash (when she's on the left) you're better off retreating to the right before the bullets rain down, and after that...good luck.

I'll list a few options for her second noncard.  First, if you sit tight until the knives finish firing then you can tap over and fit between the knives and the gap between the waves.  Move down while tapping over for a slower movement speed.

If you don't like to risk the tight squeeze you can move to either end right outside the gap between the waves, and do a little zig zag dodging.  That would apply to both blue/red waves, or you can misdirect the knives so they don't enter the gap of the first blue/red wave.  You'll probably have to pass through the cyan/yellow wave earlier to have the space needed to misdirect the knives before they fire.

Another option is to misdirect the knives so they don't enter the gap of the second blue/red wave as well.  Nothing to it, if you watch / listen to the attack you'll notice the knives spawn before the bullets.  Move right over as soon as you hear the first sound and the knives should be clear of all the gaps.

Quote
Also, any tips for Stage 4's pre-boss mega-fairy wouldn't go unappreciated, however I'm quite happy to give up a bomb here.

You mean the one in the middle of the stage portion?  Pellets always pan out relative to her position which is of course based on your position, but I don't remember when she locks on to your location.  Misdirect / stream the aimed arrowheads towards the center so you're dealing the most damage when she moves straight up after the fourth wave.  Which doesn't really matter with Sakuya-A.  Also, her armor won't drop until she spawns for the third wave.  It should be easier to avoid the red/blue bullet spam on the side, but maybe it doesn't make a difference on Normal.
Title: Re: The Even Newer Spell Card Help Topic (Iteration: III)
Post by: Serena on October 24, 2010, 12:47:35 AM
You mean the one in the middle of the stage portion?  Pellets always pan out relative to her position which is of course based on your position, but I don't remember when she locks on to your location.  Misdirect / stream the aimed arrowheads towards the center so you're dealing the most damage when she moves straight up after the fourth wave.  Which doesn't really matter with Sakuya-A.  Also, her armor won't drop until she spawns for the third wave.  It should be easier to avoid the red/blue bullet spam on the side, but maybe it doesn't make a difference on Normal.

Actually I was talking about the nameless final fairy right before the Prismriver fight (I've got Lily sorted  :)), the best I can do there is basically just to stick to the left and shift sideways through the danmaku waves, but occasionally I just slip up halfway through, so I end up bombing her anyway. She's honestly not too bad in comparison though.

And thanks for the tips one the rest as well.
Title: Re: The Even Newer Spell Card Help Topic (Iteration: III)
Post by: Sungho on October 24, 2010, 04:24:58 AM
Any tips for Kanoko's second spell card in th10 extra?
I'm somewhat tired of bombing it everytime I see it
Title: Re: The Even Newer Spell Card Help Topic (Iteration: III)
Post by: ふねん1 on October 24, 2010, 04:42:57 AM
You have to stream that card vertically. Horizontal motions will only get you killed.
Title: Re: The Even Newer Spell Card Help Topic (Iteration: III)
Post by: Zengeku on October 24, 2010, 12:52:46 PM
I use horizontal movements. I never learned how to do it the other way.
Title: Re: The Even Newer Spell Card Help Topic (Iteration: III)
Post by: Yukarin on October 24, 2010, 01:08:29 PM
"EXTENDING AAAAARM! Lunatic" and "DBDB Hard/Lunatic" tips please.

Title: Re: The Even Newer Spell Card Help Topic (Iteration: III)
Post by: MTSranger on October 24, 2010, 02:16:14 PM
I do Kanako's 2nd card in Extra by moving in a small circle in center and somewhat above bottom of screen.
Title: Re: The Even Newer Spell Card Help Topic (Iteration: III)
Post by: ふねん1 on October 24, 2010, 03:27:27 PM
So I guess I was proven wrong. :V I suppose since the bullets come from the side, moving perpendicular to them (vertically) seemed only natural. I still recommend going vertically though.

"EXTENDING AAAAARM! Lunatic" and "DBDB Hard/Lunatic" tips please.
Nitori's last card on Lunatic is a completely different attack than on other difficulties. This (skip to 3:20) (http://www.youtube.com/watch?v=7jHsoCC1ntU) is a good demo of how to capture it.

DBDB is just raw dodging. The only advice I can give is to learn how to read the bullets as early as possible, that way you have more time to react to stuff.
Title: Re: The Even Newer Spell Card Help Topic (Iteration: III)
Post by: The Strongest on October 24, 2010, 04:26:00 PM
Okay, I recently switched from 40-50 to 60 fps so everything's a lot tougher now.
I followed the advice given and I still can't seem to 1cc Normal in Touhou 11. Hell, I can't even beat it anymore. 60 fps is serious business.
Here's my new stats, with asterisks for cards I still haven't figured out.

4 Trap Sign: Capture Web 15/16
8 Miasma Sign: Filled Miasma 13/14
12 Jealousy Sign: Green Eyed Monster 14/15
16 Grandfather Cherry Blossom "Jealousy against the Bright Good Man" 7/12*
20 Tongue-Cut Sparrow "Egotistic Animosity to the Humble Rich Man" 6/12
24 Malice Sign "Midnight Anathema Ritual" 8/11
*28 Oni Sign "Mysterious Powers and Disrupting Spirits" 3/20
32 Mysterious Ring "Hell's Wheel of Pain" 14/16
36 Feat of Strength "Storm on Mt. Ooe" 6/13
40 Four Devas Arcanum "Knock Out In Three Steps" 6/10
44 Recollection "Terrible Souvenir" 14/20
*48 Recollection "Double Black Death Butterfly" 2/19
52 Recollection "Flying Insect's Nest" 10/17
*56 Recollection "Border of Wave and Particle" 1/15
120 Cat Sign "Cat's Walk" 12/44 (I'm 10 for 20 on the last 20, so this is pretty much solved)
124 Cursed Sprite "Zombie Fairy" 10/22
128 Malicious Spirit "Spleen Eater" 5/9
132 Atonement "Needle Mountain of a Former Hell" 1/8
*136 "Rekindling of Dead Ashes" 1/6
140 Youkai "Blazing Wheel" 4/7
*144 Atomic Fire "Nuclear Fusion" 0/5
148 Explosion Sign "Mega Flare" 0/0
152 Blazing Star "Fixed Star" 0/0
156 "Hell and Heaven Meltdown" 0/0
160 "Hell's Artificial Sun" 0/0
Title: Re: The Even Newer Spell Card Help Topic (Iteration: III)
Post by: Mr. Sacchi on October 24, 2010, 08:51:45 PM
I need serious help with Fujiyama's Volcano.

Like, now.

I just lost 3 lives and 7 bombs on the thing.
Title: Re: The Even Newer Spell Card Help Topic (Iteration: III)
Post by: Drake on October 24, 2010, 10:10:22 PM
http://replays.gensokyou.org/download.php?id=10705

doop
Title: Re: The Even Newer Spell Card Help Topic (Iteration: III)
Post by: LHCling on October 24, 2010, 11:24:37 PM
Nitori's last card on Lunatic is a completely different attack than on other difficulties.
Wrong game mang (http://touhou.wikia.com/wiki/Subterranean_Animism:_Stage_4_Spell_Cards#Spell_Card_110); lrn2plyothercharzzzz. Anyway, no advice for this; just dodge.

16 Grandfather Cherry Blossom "Jealousy against the Bright Good Man" 7/12*
*28 Oni Sign "Mysterious Powers and Disrupting Spirits" 3/20
*48 Recollection "Double Black Death Butterfly" 2/19
*56 Recollection "Border of Wave and Particle" 1/15
*136 "Rekindling of Dead Ashes" 1/6
*144 Atomic Fire "Nuclear Fusion" 0/5
16: You're probably doing the start "wrong" (i.e. making it more difficult for yourself); start off by misdirecting the first shot to the side. Everything else should fall in place from there if you intend on staying on the lower half (if you plan on going to Hard and higher, it's a good habit to do this now). Failing that, since it's Normal, circling around works (note that to capture it while circling around, you should practice the timing of when to go back down the screen so you can get the maximum time underneath Parsee (oh bby) so you can capture it for the fragment.

28: [attachurl=1]

56: Anything specific about 56, like you're dying when the pattern reverses, or you're dying regularly because you have difficulty reading the bullets? If it's the former, then "swinging" around helps, though you need to anticipate when it comes around else you get trapped. If it's the latter then I guess it's just practice practice practice
Look "in front" if you haven't already done so
.

136: Orin doesn't have a hitbox. If you're at 0.xx-1.xx (or whatever you consider to be "low"), expect to be trying to take on this Spell Card for a very long time. Start from the bottom, "stream" the zombie fairies up the screen a bit, then quickly dash to the one of the top corners, and then swing back around to the bottom. If the Spell Card doesn't end, then go back up the screen, guiding the zombie fairies to a corner and then swinging back down again. Repeat.

48, 144: There's nothing I can say that would actually help.
Title: Re: The Even Newer Spell Card Help Topic (Iteration: III)
Post by: ふねん1 on October 25, 2010, 01:05:45 AM
Wrong game mang (http://touhou.wikia.com/wiki/Subterranean_Animism:_Stage_4_Spell_Cards#Spell_Card_110); lrn2plyothercharzzzz. Anyway, no advice for this; just dodge.
Forgot this was in SA too. Sorry.  :ohdear:

But yeah, same advice, play as someone else.
Title: Re: The Even Newer Spell Card Help Topic (Iteration: III)
Post by: scherzo on October 31, 2010, 01:15:00 AM
In EoSD, is there a clever way to get around the pre-midboss stage5 spam without bombing?
Title: Re: The Even Newer Spell Card Help Topic (Iteration: III)
Post by: Drake on October 31, 2010, 02:18:18 AM
Kill middle fairy.
Kill left fairy.
Kill middle fairy.
Dodge rest.
Title: Re: The Even Newer Spell Card Help Topic (Iteration: III)
Post by: Sen on October 31, 2010, 11:54:45 PM
I'm trying to 1cc PCB - Sakuya A, normal mode, although:

First, switch to SakuyaB. It'll take some adjustment since you don't have homing shots doing the stages for you, but SakuyaB is much stronger and gets a lot more supernatural borders than SakuyaA, at the cost of a weak bomb (that also has the longest invincibility times and clears the entire screen).
Title: Re: The Even Newer Spell Card Help Topic (Iteration: III)
Post by: MTSranger on November 01, 2010, 12:23:37 AM
Scarlet Meister. I can't capture it in either hard and lunatic (0/550).
I also tend to time out Scarlet Shoot for some reason.
Title: Re: The Even Newer Spell Card Help Topic (Iteration: III)
Post by: J.O.B on November 02, 2010, 04:22:45 AM
Does anybody have any tips for the EX cards in DS?
The only one I have captured so far is EX-2.
Title: Re: The Even Newer Spell Card Help Topic (Iteration: III)
Post by: MTSranger on November 02, 2010, 05:37:07 AM
EX-1: take picture of Reimu as she spawns the huge talisman (move view finder). When you can't do that (because you are still charging), misdirect the talisman to the side.
EX-3: stay halfway above the bottom, shoot asap, don't move view finder or you might get hit in the process. The only difficult part is the final shot - concentrate lots of energy there to dodge
EX-4: move horizontal only (back and forth) at the bottom of screen to dodge the red amulets and stay in center, take picture any time you want as long as you aren't under the blue bullets
EX-6: stay roughly where your view finder would just fit in Sanae without movement, take a picture when explosion almost reach you (use view finding to slow down if you need), then charge move towards Sanae, take picture asap. Repeat and you are done. If the timing is correct, you will take the pictures just before getting hit.
EX-7: move diagonally whenever Reimu charge towards you, take picture when rings come to you, stay in center
EX-9: Stay halfway between Sanae and bottom of screen where you can take picture without moving view finder. Align yourself with one of the gaps when each wave of bullets come back, then charge move either right or left (it alternates with each wave, first wave is right). Take picture when you feel comfortable (preferably when you aren't moving). For the last 2 pictures, just don't panic and try to move out slowly through one of the "paths" after the bullets spawn, shoot as soon as possible.
Title: Re: The Even Newer Spell Card Help Topic (Iteration: III)
Post by: J.O.B on November 04, 2010, 05:14:21 AM
Thanks for the tips.
I have just done EX-9 now :3
Hatate here I come :3 :3 :3 :3 :V
Title: Re: The Even Newer Spell Card Help Topic (Iteration: III)
Post by: Chaotic Phoenixma on November 06, 2010, 12:04:37 AM
How to stop clipping Aya second nonspell?
Title: Re: The Even Newer Spell Card Help Topic (Iteration: III)
Post by: ふねん1 on November 06, 2010, 12:22:11 AM
How to stop clipping Aya second nonspell?
MoF Aya, right? I believe each wave is static. You just have to readjust yourself to where Aya moves. Admittedly, the spaces are extremely tight anyway, so even approaching it like this needs practice. Just curious, are you using friction to help place yourself?
Title: Re: The Even Newer Spell Card Help Topic (Iteration: III)
Post by: mikeKOSA on November 10, 2010, 11:53:09 AM
anyone have a good strategy for Recollection "Princess Undine" ?
Title: Re: The Even Newer Spell Card Help Topic (Iteration: III)
Post by: AJS on November 10, 2010, 07:16:28 PM
Yukari's Double Black Death Butterfly.  I find it really hard to tell where the bullets are going to come in from off-screen, and I'm semi-shaky with dealing with the spiraling bullets from the previous wave while the bullets from the next wave start coming out.  Any tips?
Title: Re: The Even Newer Spell Card Help Topic (Iteration: III)
Post by: Drake on November 10, 2010, 08:10:11 PM
anyone have a good strategy for Recollection "Princess Undine" ?
Stop moving so much, I guess. The lasers are aimed at you, but while the bullets are aimed it's pretty much randomly spread. Just try to inch the lasers as little as possible so you don't dive into the mess.

Yukari's Double Black Death Butterfly.  I find it really hard to tell where the bullets are going to come in from off-screen, and I'm semi-shaky with dealing with the spiraling bullets from the previous wave while the bullets from the next wave start coming out.  Any tips?
There really is no strategy. Just stay enough above the bottom of the screen so you can actually see what's coming at you. If you have a border, move in towards the center and bust it when she fires the second wave.
Title: Re: The Even Newer Spell Card Help Topic (Iteration: III)
Post by: GenericTouhouFailure on November 11, 2010, 02:34:50 AM
StB 5-5.
Any strategy other than  "run around the screen like some l33t Japanese guy"
Title: Re: The Even Newer Spell Card Help Topic (Iteration: III)
Post by: Drake on November 11, 2010, 02:58:00 AM
Nope. Just take care not to start supercharging because you'll probably die. Just focus on leading Meiling around the screen and dodging.
Title: Re: The Even Newer Spell Card Help Topic (Iteration: III)
Post by: NLTM on November 12, 2010, 05:11:06 AM
Trying to 1cc UFO normal. Last one I haven't beaten. Died at the tail-end of Byakuren's last spell but that's beside the point.

I need Shou help. I pretty much bomb all of her cards and most of her nonspells save for Jeweled Pagoda "Greatest Treasure" (Or  whatever it's called. Her first one) I have a feeling most of these can't be helped though, and just come down to dodge and/or luck.

Still on UFO, I think it's Byakuren's second-to-last card, she zigzags around left and right, then up and down, leaving a trail of blue bullets. I can't do this one without timing it out. It has huge bomb resistance for some reason. Wily Toad did pretty much nothing. And it's hard to hit her while she's bouncing around like she forgot her meds while avoiding getting trapped by advancing walls that haven't had time to split apart enough yet. It'd be great to be able to do this card without being paranoid and panic-bombing waiting for the timer to run out.

Onto another game; in SA Extra Bumper Crop Rice Shower is the only thing keeping me from reaching Koishi with the most possible lives. And with Koishi herself, both Id and Superego give me trouble. I've captured Id a few times, but Superego basically consists of me bombing whenever I get walled in near Koishi, moving down to the bottom, getting lead back up, Bombing and repeat.
Title: Re: The Even Newer Spell Card Help Topic (Iteration: III)
Post by: Yukarin on November 12, 2010, 01:49:13 PM

Onto another game; in SA Extra Bumper Crop Rice Shower is the only thing keeping me from reaching Koishi with the most possible lives. And with Koishi herself, both Id and Superego give me trouble. I've captured Id a few times, but Superego basically consists of me bombing whenever I get walled in near Koishi, moving down to the bottom, getting lead back up, Bombing and repeat.

In Id and Superego, I usually park myself in the middle, just to the right of Koishi, then I weave left and right, only using vertical movements when I get too close to Koishi.

As for Bumper Crop Rice Shower, at the start, I place myself just to the left of the "e" of "Enemy" and move up to find the safespot. It worked for me a lot of times already.
Title: Re: The Even Newer Spell Card Help Topic (Iteration: III)
Post by: Chaotic Phoenixma on November 12, 2010, 05:16:30 PM
Satori, MarisaB, Lunatic

Probably the hardest Satori fight.
Title: Re: The Even Newer Spell Card Help Topic (Iteration: III)
Post by: MTSranger on November 12, 2010, 06:17:51 PM
I pretty much bomb all of her cards and most of her nonspells save for Jeweled Pagoda "Greatest Treasure" (Or  whatever it's called. Her first one) I have a feeling most of these can't be helped though, and just come down to dodge and/or luck.
Wait, you are good at Greatest Treasure (aka her hardest spell)? Whoa.
2nd spell is just moving up around obstacles to make sure you don't get walled.
3rd spell is well... :V keep moving _fast_ or else you get walled quickly.
4th spell is staying above the bottom laser and micrododge. Don't get scared as the bullets are slow enough.

Still on UFO, I think it's Byakuren's second-to-last card, she zigzags around left and right, then up and down, leaving a trail of blue bullets. I can't do this one without timing it out. It has huge bomb resistance for some reason. Wily Toad did pretty much nothing. And it's hard to hit her while she's bouncing around like she forgot her meds while avoiding getting trapped by advancing walls that haven't had time to split apart enough yet. It'd be great to be able to do this card without being paranoid and panic-bombing waiting for the timer to run out.
Figure out where Byakuren goes in each wave, go there in advance, that will give you enough time to shoot her.
The waves might be static I think... some are easier than others and bomb on the hardest one.

Onto another game; in SA Extra Bumper Crop Rice Shower is the only thing keeping me from reaching Koishi with the most possible lives. And with Koishi herself, both Id and Superego give me trouble. I've captured Id a few times, but Superego basically consists of me bombing whenever I get walled in near Koishi, moving down to the bottom, getting lead back up, Bombing and repeat.
Bumper Crop Rice Shower - stream back and forth near Koishi, bomb when you need to.
Release of Id - stay somewhat above the bottom of screen below Koishi, weave left and right into gaps.
Superego - same as above, if you can't get into position in beginning, bomb.
Title: Re: The Even Newer Spell Card Help Topic (Iteration: III)
Post by: Mr. Sacchi on November 15, 2010, 04:33:28 PM
I need help with the last 5 seconds(or so) of fantasy heaven. I've got the rest of the card pretty much mapped out.

EDIT:
Replay of my best run so far: http://replays.gensokyou.org/download.php?id=10993 (http://replays.gensokyou.org/download.php?id=10993)
Title: Re: The Even Newer Spell Card Help Topic (Iteration: III)
Post by: The Greatest Dog on November 16, 2010, 02:22:37 AM
I could show you three of my captures, but seriously, every wave after there's only ten seconds left is pure agony.

When I was doing my double speed capture (http://www.youtube.com/watch?v=Pzo4sNEHhBk), I was repeatedly getting walled at the 5 second wave. But I found a completely new path from the beginning just to get past it...

Only to get stuck on the next wave. :/

Still, even if you can live through the previous waves (I haven't watched the replay yet), you might have to rework your path to survive the next.
Title: Re: The Even Newer Spell Card Help Topic (Iteration: III)
Post by: Aliquantic on November 16, 2010, 02:30:24 AM
When I was doing my double speed capture (http://www.youtube.com/watch?v=Pzo4sNEHhBk)[...]

Can I say that was just awesome?
Title: Re: The Even Newer Spell Card Help Topic (Iteration: III)
Post by: Zengeku on November 16, 2010, 02:02:51 PM
Hi. I'm working on a project of pacifying all of Satori's spellcards. I'd like to know if knows any helpful advice on Princess Undine (MarisaB Recollection spell 2) on Lunatic difficulty.

And i know its pretty straightforward cards but if there is any advice for Mercury Poison and Nitori's?

Title: Re: The Even Newer Spell Card Help Topic (Iteration: III)
Post by: Zengeku on November 19, 2010, 09:42:15 PM
Alright. Seems noone wanna help me out. :(

Well, in case anyone needs it. Glimmering Depths is pretty static. I was told once that you were supposed to read it but its easily do able with a fixed set of movements.
Title: Re: The Even Newer Spell Card Help Topic (Iteration: III)
Post by: Lord Scalgon on November 20, 2010, 09:32:14 PM
So I've been grinding UFO stage 5 lunatic (because it's my favorite UFO stage...though score.dat isn't mine, but anyway), and it's been about 50 attempts and I still have yet to capture Radiant Treasure Gun.  Are the blue/red bullets static or something?  I tried to memorize my movements and I keep dying after the first/second/third wave.  In case anyone's wondering, here's what I did:

First wave - Move slowly to the left
Second wave - Move slowly to the right
Third wave - Move slowly to the right
Fourth wave (if I'm still alive) - Move slowly to the left

Never got past the fourth wave without dying.  But yeah...maybe I'm just unlucky or something?
Title: Re: The Even Newer Spell Card Help Topic (Iteration: III)
Post by: Drake on November 21, 2010, 02:41:28 AM
It's static, but good luck micromemming it. Just try to learn where, around, you should/not be moving.

Princess Undine
stop moving so much
Title: Re: The Even Newer Spell Card Help Topic (Iteration: III)
Post by: ふねん1 on November 21, 2010, 03:21:10 AM
Radiant Treasure Gun isn't exactly static, since the lines of bullets will unravel at random angles, but it's close. You can still make similar motions to follow Shou around, and all you need to do is make sure you're reading where the bullets are properly.
Title: Re: The Even Newer Spell Card Help Topic (Iteration: III)
Post by: Lord Scalgon on November 21, 2010, 04:50:38 AM
Alrighty, thanks for the info...let's just hope I don't get to 100 tries without a capture...
Title: Re: The Even Newer Spell Card Help Topic (Iteration: III)
Post by: Mr. Sacchi on November 21, 2010, 05:15:29 AM
I need help with Storm on Mt.Ooe and pretty much the whole orin fight, also, Satori's Double Black Death Butterfly and Border of Wave and Particle.
Title: Re: The Even Newer Spell Card Help Topic (Iteration: III)
Post by: Drake on November 21, 2010, 07:30:35 AM
I need help with Storm on Mt.Ooe and pretty much the whole orin fight, also, Satori's Double Black Death Butterfly and Border of Wave and Particle.
1. Stop dying
2.
-Stop dying
-Lure the fairies to the side without shooting then attack Orin as long as possible, then repeat
-Park in center-center, just follow the path Orin's bullets make and you should consequently avoid the rest
-Memorize
-Stop dying
-Apparently these are aimed but I can't get it right. Regardless, stop dying.
-Lure fairies to bottom screen, shotgun Orin, circle your way around the screen and shotgun Orin some more and hope you finish her off in time
3. Stop dying
4. Stop dying
Title: Re: The Even Newer Spell Card Help Topic (Iteration: III)
Post by: scherzo on November 21, 2010, 08:01:16 AM
I need help with Storm on Mt.Ooe and pretty much the whole orin fight, also, Satori's Double Black Death Butterfly and Border of Wave and Particle.
I've only tested my advice for lunatic, but I'm pretty sure there are no surprises that enter the picture in lower difficulties.

For Ooe, move into the slow rings (random example (http://www.youtube.com/watch?v=2gg8FyWc550#t=42s) on youtube).

For Orin,

DBDB can be disposed of with one bomb. BoWaP is static and should be memorized, or failing that, make sure to position yourself slightly to the left of the enemy marker when the most solid wave comes out, which is every 15s starting from the top. The rest should be light dodging.
Title: IN Extra Stage ~ Advice?
Post by: Quantum on November 22, 2010, 05:40:58 AM
Normally I play Easy or, if I want to challenge myself, Normal.  I've beaten IN on Easy a ton, no-missed it, 1CC'd it, etc.
Normal I have beaten ONCE.  1CC, but not a very good one.

And now I'm trying to do the Extra stage.  wtf...

I got to Xu Fu's Dimension just recently, and somehow I captured all of Mokou's spellcards I had unlocked in Spell practice (those up to Xu Fu).  I struggle on Keine, the stage itself... isn't that horribly bad, and regarding the Death Fairy... well I use Border team, so safespot ahoy!

I need tips and pointers for Mokou and ExKeine's spellcards.  I think I have one already for XuFu; when you stay at the bottom, the amulets won't hurt until they move upwards!  So it's just streaming the slow rice.

That much I can do.  The rest I'll need some help to get to and through... particularly Keine.  She sucks me clean of bombs and lives with her 1st + 3rd spells (2nd is easy to capture for me though).

I am tired.  I'm posting this at midnight on a Sunday.  Midnight... fitting to be talking about IN. XD  Goodnight
z z z
Title: Re: IN Extra Stage ~ Advice?
Post by: The Greatest Dog on November 22, 2010, 06:14:23 AM
The rest I'll need some help to get to and through... particularly Keine.  She sucks me clean of bombs and lives with her 1st + 3rd spells.
Learn some blindspots? (http://www.youtube.com/watch?v=Lgipgd6bp-8)

Actually, if you could provide a replay, I think we could help you much better than with just what you're saying.
Title: Re: IN Extra Stage ~ Advice?
Post by: RegalStar on November 22, 2010, 06:33:08 AM
Ancient History = Safespot in dead middle bottom from static for first wave, then stream. For waves thereafter try right outside the vertical pillar of bullets.
Returning Bridge Ichijo = There's a pattern to the "returning bridges". Learn it.
New History = just streaming and memorize a path through the statics.
Curse of [can't remember name] = No good adivce here, I suck at it too. Circling around her might help.
Flying Phoenix = Herd the phoenixes. Don't dodge through the middle of one or something crazy.
Flaw of Forgiven Shrine = All amulets move perfectly vertically. Use that to your advantage.
Xu Fu = Move to the most bottom and nothing can hit you except the red amulets and the slow stream of bullets she fires at you.
Honest Man's Death = Extremely short-term streaming for the dark red bullets. The lasers don't kill until they reach where you were before so just move towards them.
Wu = Circle around her. Specifically, start at her left, then move to the right above her, go down until every one of her... err, streams clear off, then quickly run top right. Repeat.
Phoenix's Tail = Dodge.
Fujiyama Volcano = watch a video. It's kind of hard to describe it and I suck at it too.
Possessed by Phoenix = 1st wave: circle around the screen and just dodge. 2nd wave : start the bottom and microtap up until it clears. 3rd wave = circle around the screen unfocused. 4th wave = same thing, just dodge the occasional pink bullets.
Hourai Doll = Move in a circular pattern. Start as if you're on 6 o'clock.
Imperishable Shooting = Go ask someone else.
Title: Re: The Even Newer Spell Card Help Topic (Iteration: III)
Post by: Zengeku on November 22, 2010, 08:33:17 AM
1. Stop dying
2.
-Stop dying
-Lure the fairies to the side without shooting then attack Orin as long as possible, then repeat
-Park in center-center, just follow the path Orin's bullets make and you should consequently avoid the rest
-Memorize
-Stop dying
-Apparently these are aimed but I can't get it right. Regardless, stop dying.
-Lure fairies to bottom screen, shotgun Orin, circle your way around the screen and shotgun Orin some more and hope you finish her off in time
3. Stop dying
4. Stop dying

Wow, i think i've met my match. Yes. This sum's it all up. They key to sucess at anything is to "Stop dying".
Title: Re: The Even Newer Spell Card Help Topic (Iteration: III)
Post by: Drake on November 22, 2010, 01:24:30 PM
Really, all of those cards are done purely by dodging. There's no huge pattern to follow, it's mainly on-the-spot. I'm not going to explain card intricacies when the guy needs help with "the entire Orin fight", which everyone figures out primarily through replays and tackling it over and over again. Topos only had a "better" reply because he used more words to say "Stop dying".
Title: Re: IN Extra Stage ~ Advice?
Post by: helvetica on November 22, 2010, 04:41:06 PM
Merging with spellcard help thread.
Title: Re: The Even Newer Spell Card Help Topic (Iteration: III)
Post by: NEETori on November 22, 2010, 05:18:47 PM
Border of Wave and Particle has a glaring safespot next to Satori.  I kid you not.
Of course, I cannot consistently get into it  :V
Title: Re: IN Extra Stage ~ Advice?
Post by: Mr. Sacchi on November 22, 2010, 06:32:21 PM
@Quantum0700

Having beaten Mokou over a dozen times I can safely assume I know a thing or two about the fight.

Past [Ancient History] : First wave is blindspot right above the second "e" in the "Enemy" marker, then stream.Second wave is right above the "n", she should be dead by the end of the second wave/ mid way through the third one.

Retuning Bridge Ichijo: As it has already been said, there's a pattern, learn it.

Next History: You could go and watch Dracil's "Touhou imperishable night extra clear" video, which has a pretty easy path through the card I use myself.

Iwasaka's Moon Curse: Stand your ground as much as you can, you wanna rush to dispel this.

Flying Phoenix: Misderect, begin above mokou, to mokou's right, and then a little below that and go from there.

Flaw of Forgiving Shrine: As soon as the top wave bounces off the wall, go through it, it makes your life a whole lot easier.

Xu Fu's Dimension: Ignore blue and avoid red, pretty much.

Honest Man's Death: Stick to micromovement, the lazer has no hitbox until about half of the screen, as soon as she shoots it move JUST ONE TICK towards the lazer. Familiar shots are aimed around you, red shots are aimed towards you.

Woo: Good luck, this card is pretty much random, except for the placemente which goes 1st wave = down rest = aimed at you.

Phoenix Tail: Another "Good Luck" card, besides the aimed balls she shoots at you, the fire is all random.

Fujiyama's Volcano: God I hate this card. Hum, after the "three volcanoes wave" go to the top of the screen and go into all three rings of bullets and then continue your way back to the bottom, shouldn't be hard after that though.

Possesed by phoenix: It's all aimed towards where you are, girst wave is easy, second wave is pretty much "keeps up the pace, don't freaking stop" and star on middle-screen, third wave is circle around the screen and fourth wave is "Make use of both your focused and unfocused shots here"

Hourai Doll: The only card I never captured, my advice is "read dodge pray", with everything besides the yellow rice being aimed at you.

Imperishable Shooting: What, are you actually gonna care about this on a SURVIVAL run? C'mon.
Title: Re: The Even Newer Spell Card Help Topic (Iteration: III)
Post by: Quantum on November 22, 2010, 08:27:19 PM
Well, I tried the tips I got, and made it all the way to Fujiyama Volcano! (how the hell did I...?)

I'll upload my latest EXTRA replay so I can be sufficiently critiqued and notified of suckness.
http://www.megaupload.com/?d=27BL83D8 (http://www.megaupload.com/?d=27BL83D8)
Title: Re: The Even Newer Spell Card Help Topic (Iteration: III)
Post by: The Greatest Dog on November 22, 2010, 11:21:51 PM
Well, I tried the tips I got, and made it all the way to Fujiyama Volcano! (how the hell did I...?)

I'll upload my latest EXTRA replay so I can be sufficiently critiqued and notified of suckness.
http://www.megaupload.com/?d=27BL83D8 (http://www.megaupload.com/?d=27BL83D8)

Well, I'mma give this a watch now, but may I recommend using http://replays.gensokyou.org/ (http://replays.gensokyou.org/) to upload your replays?

SUPER SUDDEN EDIT: Watched it. I'll give my advice, and I'll try not to do it like last time.
During the stage section, you don't tend to try to PoC unless it's completely clear. If you would become a bit more comfortable  with it, you could probably score the 666 point extend by Fujiyama Volcano. I think you were some 45~ points away, so you don't need to push yourself that hard.
You also stay unfocused during a lot of the stage. Normally, this would be fine, but there are times when enemy familiars block your shots, so switching to Yukari can help you dispose of them faster.
That wave of fairies before the death fairy, the set that fires the purple bursts. You stay still while they're firing, which is good, but then you move down. This makes streaming the next wave so much harder than it could be, rather than if you stay at the same height.
You tend to perform well on Mokou's noncards, and they're straight up dodging anyways, so no need to comment.
The only thing to do better with her first spellcard is to become comfortable with slipping through the pellets.
You could probably stay focused during the second card, which would probably end it quicker. But it's also a matter of misdirecting the phoenixes a bit further apart.
Flaw of Forgiving Shrine. You handle it differently than I would, but you still capture it nonetheless.
Xu-Fu's Dimension. You capture it, but you may want to learn to turn around so you're not driven to the side where you could be punished.
Honest Man's Deah. You hesitated and moved left on the first wave. Trust your gut and slip through! But you learn this for the rest of the attack.
Hollow Tree Woo... You're awfully inconsistent. You circle around the top at first, then... Well, you see. It's just probably best for you to grind through it in Spell Practice mode until you find a path that's right for you.
Phoenix Tail. Dodge. You find gaps through most of it though, so I commend you.
Fujiyama Volcano. Ha ha! That one pattern that makes a brick wall for those trying to clear Mokou. Stay focused when you can, and grind a path through in spell practice.

Actually, my advice is crappy, but I tried.
Title: Re: The Even Newer Spell Card Help Topic (Iteration: III)
Post by: Chaotic Phoenixma on November 23, 2010, 01:30:11 AM
You can misdirect Woo by circling Mokou, but it can be kind of taking a risk. It's still easier that way.

I prefer circling Mokou on her first card, but that only works with Border Team and Scarlet Team.

Fujiyama Volcano can be memorized. Spend time in spell practice to do so.
Title: Re: The Even Newer Spell Card Help Topic (Iteration: III)
Post by: Quantum on November 23, 2010, 01:42:50 AM
For the first card, I find that staying about in the middle of from where Mokou is to the bottom of the screen, and as long as you can effectively horizontally dodge the green rice, the knives are far enough away to not be too troublesome or claustrophobic.  If you need, you can circle around under them and slowly move back to the center.  That's my way.

As for Woo... I rely on bombs to save me -.- it IS random. :getdown:<how I try to dodge it

And Volcano... it looks SO much easier on YouTube than it really is!  I didn't realize that EVERY little extremity of those explosions hurt you!  Still can't figure that one out w/o bombs in spell practice.

Also, since the max replays is 15, where should I store my full list so I can save some more?  Make a replays2 folder in my TH08 dir?

Finally, I will start using gensokyo.org for my replays. :D

Gaming youkai out.
Title: Re: The Even Newer Spell Card Help Topic (Iteration: III)
Post by: 8lue Wizard on November 23, 2010, 01:50:28 AM
Also, since the max replays is 15, where should I store my full list so I can save some more?  Make a replays2 folder in my TH08 dir?

Every game but MoF, you can rename your replays to "th#_udXXXX.rpy" (where # is the game number (e.g. 8 for IN) and XXXX is any unique 4-digit alphanumeric code) and they'll show up on a second page.
Title: Re: The Even Newer Spell Card Help Topic (Iteration: III)
Post by: ふねん1 on November 23, 2010, 02:24:33 AM
As for Woo... I rely on bombs to save me -.- it IS random. :getdown:<how I try to dodge it

And Volcano... it looks SO much easier on YouTube than it really is!  I didn't realize that EVERY little extremity of those explosions hurt you!  Still can't figure that one out w/o bombs in spell practice.

Also, since the max replays is 15, where should I store my full list so I can save some more?  Make a replays2 folder in my TH08 dir?
For Woo, the first set of bullets is aimed straight down, and the remaining ones are aimed at you. I like to dash to one side to redirect the first aimed wave (second overall), and dash to the other corner when it starts firing (do this before the very first set of bullets starts unraveling). Now in the other corner, I try to group the next four sets of bullets close together, and I start dodging bullets from the second wave as I move back to the first corner. Then I dodge the remaining bullets. It's actually not as dense as it could be, from my experience.

The explosions from Fujiyama Volcano are technically made of bullets, after all. It's really a streaming attack, but one that takes quite a bit of practice.

You can just copy your replay folder and put them into some separate storage folder, then empty the main replay folder used by the game. I like to make a text document listing what each stored replay contains, but you can do what you want.
Title: Re: The Even Newer Spell Card Help Topic (Iteration: III)
Post by: Quantum on November 23, 2010, 02:55:35 AM
I get Woo's pattern, but damn is it just difficult to dodge.  I think it all boils down to I'm not good enough to perfectly capture Woo, so I'll just keep my E-tanks- I mean bombs in reserve as long as I can.  God, the Extra stage is like Megaman!  "Don't waste your bombs, you'll need em for the boss!"  (and by boss I mean whatever spellcard immediately follows the current barrage) XD

I made a replay storage folder to hold my vault of attempts, Last Word caps (of which I have a whopping 2), and other bomb-spammed adventures.

Youkai out.
Title: Re: IN Extra Stage ~ Advice?
Post by: RegalStar on November 23, 2010, 03:07:46 AM
Hourai Doll: The only card I never captured, my advice is "read dodge pray", with everything besides the yellow rice being aimed at you.

Just to point out. The yellow rings are also aimed at you.
Title: Re: The Even Newer Spell Card Help Topic (Iteration: III)
Post by: Arcengal on November 23, 2010, 05:45:41 PM
Okay, seriously, how do you dodge Murasa's 3rd nonspell on Lunatic? It appears to just be a wall.
Title: Re: The Even Newer Spell Card Help Topic (Iteration: III)
Post by: ふねん1 on November 23, 2010, 06:25:42 PM
Okay, seriously, how do you dodge Murasa's 3rd nonspell on Lunatic? It appears to just be a wall.

Each wave is supposed to be static, but the problem is twofold: some of the bullets take a long time to leave the screen, and Murasa's movements shift subsequent waves around to different degrees. Thus you can get bullets from the previous wave blocking off where you'd normally go to tackle the current one.
Title: Re: The Even Newer Spell Card Help Topic (Iteration: III)
Post by: Mr. Sacchi on November 23, 2010, 06:29:57 PM
@Quantum0700

If you're stil having troubles, here is my youtube video of IN's extra, it's not my earliest run though, I've learned a couple things since then.

http://www.youtube.com/watch?v=weli7ReOpB4 (http://www.youtube.com/watch?v=weli7ReOpB4)

Finishing with 2 lives is a big achievement, but my record is 3 lives and a bomb.
Title: Re: The Even Newer Spell Card Help Topic (Iteration: III)
Post by: Quantum on November 24, 2010, 01:03:24 AM
@Quantum0700

If you're stil having troubles, here is my youtube video of IN's extra, it's not my earliest run though, I've learned a couple things since then.

http://www.youtube.com/watch?v=weli7ReOpB4 (http://www.youtube.com/watch?v=weli7ReOpB4)

Finishing with 2 lives is a big achievement, but my record is 3 lives and a bomb.
Your vid helped me a bit :D
Uploading new replay now.  Significant improvement simply because I actually capped ExKeine's first two cards in an actual run for once, then said "Fuck it" and bombed the hell out of card 3, but not before successfully streaming a wave of it.

My only probs with the replay:  I used bombs in some IDIOTIC AS ALL HELL places, and Fujiyama Volcano was a real mess, draining 2 or 3 lives in one card O.O.  I actually survived it though, and proceeded to get raped by part 2 of Possessed by Phoenix. :colonveeplusalpha:

http://replays.gensokyou.org/download.php?id=11087 (http://replays.gensokyou.org/download.php?id=11087)
Title: Re: The Even Newer Spell Card Help Topic (Iteration: III)
Post by: Zengeku on November 24, 2010, 09:34:25 AM
Okay, seriously, how do you dodge Murasa's 3rd nonspell on Lunatic? It appears to just be a wall.

Its read n' dodge. Requires some quick thinking though.
Title: Re: The Even Newer Spell Card Help Topic (Iteration: III)
Post by: かけふみ on November 24, 2010, 10:51:05 AM
Good day to you all.

Any suggestions on what I should practise to polish my control over my character? Say, to avoid accidents in cards like Hourai Jewel (Kaguya's final spell) and Orin's Needle card. Generally, to reduce chance of mistakes.
Title: Re: The Even Newer Spell Card Help Topic (Iteration: III)
Post by: Zengeku on November 24, 2010, 11:54:13 AM
Good day to you all.

Any suggestions on what I should practise to polish my control over my character? Say, to avoid accidents in cards like Hourai Jewel (Kaguya's final spell) and Orin's Needle card. Generally, to reduce chance of mistakes.

I'd recommend practicing on those dense cards. A lot of problems with new players is their complete lack of control over their character. Not as much reaction speed and reading incapability. So yeah, you wanna get better at this. :)

I'd recommend these cards

Kogasa's midboss spell. Lunatic only. This thing always annoys me for being stupid. But it might serve your purpose just fine. Its requires some delicate tapping. Not tapping to hard and not tapping to lightly. Or else you die.

Ghost Wheels. A good way to practice cards that trouble you is by tacking those cards over and over again. Ghost Wheels takes a lot of precision. Actually, use this over Kogasa's. It will help you practice reading in addition to grinding your accuracy.

I'd mention Peerless Wind God but i don't think you're tough enough for that. I don't know though. Try it out if you like. Character control holds a great percentage of influence over your sucess rate here.
Title: Re: The Even Newer Spell Card Help Topic (Iteration: III)
Post by: かけふみ on November 24, 2010, 12:01:45 PM
Thanks, those are great,  though not exactly what I need. If I forgot to mention, its more of precise innate, subconscious movement. Like when you have to place your attention on fast bullets, you need the subconscious skill of dodging the slow bullets. More like for tackling Satori's Kinkaku-ji makeover. And Chen's last card on Stage 2. (gosh why do I keep dying there) Oh, and Orin's Ghost Wheels are what I'm talking abt ^^

For some reason I keep misjudging my position, timing and dont know what.

Im quite fine with Peerless Wind God. Just need some epic concentration.
Title: Re: The Even Newer Spell Card Help Topic (Iteration: III)
Post by: ふねん1 on November 24, 2010, 02:41:16 PM
That sounds like something that's supposed to come with time. Dodging bullets of different speeds ties into general reading ability. But if you want an attack that mixes the two though, perhaps Orin's first nonspell? Sorry, kind of hard to think of one right now.

Speaking of which, what difficulty level do you play on? I don't think you mentioned that.
Title: Re: The Even Newer Spell Card Help Topic (Iteration: III)
Post by: かけふみ on November 24, 2010, 04:42:01 PM
Lunatic. Only EoSD left to 1cc, Im trying to get the VSync patch to work on my desktop.

I make quite a lot of bad mistakes when I take my eyes off my character, even if strategy demands so.
Title: Re: The Even Newer Spell Card Help Topic (Iteration: III)
Post by: nintendonut888 on November 25, 2010, 01:33:13 AM
Tossing this in here for my compendium of knowledge for Blue UFOs. This card is the fucking thing keeping me from perfecting UFO extra. I can't stand it, and clearly the only way to deal with it is to learn how to dodge each starting formation. Here's the first one I think I've figured out:

[17:30] <Kuruminut> When they start moving clockwise from Nue's left, destroy the first two UFOs who spawn, fire as normal, destroy one coming from the right, and dodge LEFT when one from below crosses the middle of the screen, not right.

Of course, anyone's contributions on how to dodge formations is welcome to help.
Title: Re: The Even Newer Spell Card Help Topic (Iteration: III)
Post by: ふねん1 on November 25, 2010, 06:37:58 AM
I can't say I'm an expert at Blue UFOs, but I'll try to help. Whether or not the UFOs are supposed to come out in specific formations as you say, the key is knowing which ones will travel close to the bottom of the screen, which you can just read in game. Destroy the "low" ones as soon as possible, and ignore all the others (dodge their lasers, of course). But it is possible to avoid some of the UFOs outright if you can't destroy them in time. My perfect run (http://replays.gensokyou.org/download.php?id=11091) shows that once midway through the card - I swoop left because I know I won't kill the UFO before it gets really close, and I escape trouble.

To me, it feels more like a case of "don't fall behind" in whatever procedure you use to kill the UFOs that actually threaten you, instead of focusing on how the different formations play out. I apologize, I wish I could explain it a bit better, or perhaps give you something other than what you probably know already, but it's the best I can do right now.
Title: Re: The Even Newer Spell Card Help Topic (Iteration: III)
Post by: Zengeku on November 25, 2010, 08:01:54 AM
Tossing this in here for my compendium of knowledge for Blue UFOs. This card is the fucking thing keeping me from perfecting UFO extra. I can't stand it, and clearly the only way to deal with it is to learn how to dodge each starting formation. Here's the first one I think I've figured out:

Why don't you just use MarisaA or SanaeB. They trivialize this spellcard because of their piercing/wide range capabilities.

Thanks, those are great,  though not exactly what I need. If I forgot to mention, its more of precise innate, subconscious movement. Like when you have to place your attention on fast bullets, you need the subconscious skill of dodging the slow bullets. More like for tackling Satori's Kinkaku-ji makeover. And Chen's last card on Stage 2. (gosh why do I keep dying there) Oh, and Orin's Ghost Wheels are what I'm talking abt ^^

For some reason I keep misjudging my position, timing and dont know what.

Im quite fine with Peerless Wind God. Just need some epic concentration.

Dunno if it helps but try practicing dodging spells that require dense maneuvering while concentrating on the boss instead of your own position. That way you will be forced to dodge stuff without paying direct attention to it.

Also. Things like Asteroid Belt was always a great skillgrind for me. It requires you to focus mainly on the stars coming from the sides while subconciously dodge the big stars coming from above. Its great fun too. I have practiced it over 300 times. :D

Which means i can consistently pacify it.
Title: Re: The Even Newer Spell Card Help Topic (Iteration: III)
Post by: MTSranger on November 25, 2010, 10:34:49 AM
Blue UFO
Isn't this just killing the ufos that will come to the bottom? What shot types are you using anyways?
In other words, just kill anything on the right that is moving down?
Maybe I'm missing something here.
Title: Re: The Even Newer Spell Card Help Topic (Iteration: III)
Post by: Chaotic Phoenixma on November 25, 2010, 10:41:18 AM
Vengeful Cat Spirit's Erratic Step Lunatic.

Is there any sort of trick that makes this easier?
Title: Re: The Even Newer Spell Card Help Topic (Iteration: III)
Post by: かけふみ on November 25, 2010, 01:16:08 PM
Also. Things like Asteroid Belt was always a great skillgrind for me. It requires you to focus mainly on the stars coming from the sides while subconciously dodge the big stars coming from above. Its great fun too. I have practiced it over 300 times. :D

Which means i can consistently pacify it.

This is perfect! Thanks a plenty.

For the Blue UFO card, since the UFOs move in a spiral, you might be able to tell which goes down.

Erratic Step Lunatic: A blend of quick thinking and ability to read diagonal bullets perhaps? The last 2 circles are the most challenging. Keep your eyes on your characer. Seems very skill-based still. Good luck!
Title: Re: The Even Newer Spell Card Help Topic (Iteration: III)
Post by: ふねん1 on November 25, 2010, 02:27:09 PM
The Catwalk is purely skill-based, though it's the few circles before the last two that I believe are the most challenging (they're so close together, which the last two aren't). I haven't found moving to the sides to make it any easier, so just make sure you keep damaging Orin as you dodge.
Title: Re: The Even Newer Spell Card Help Topic (Iteration: III)
Post by: Zengeku on November 26, 2010, 09:23:53 AM
Catwalk is annoying. And there is definitely a luck factor to it. That's not to say that it requires luck but luck can give you so much easier waves than otherwise. And getting hit by the final few bullets is the biggest slap to the face ever.  :V

EDIT:

Oh and i have completely forgotten how to do Undefined Darkness. Tips and tricks appreciated. I think i'm gonna work for Extra Stage perfectionism.
Title: Re: The Even Newer Spell Card Help Topic (Iteration: III)
Post by: Yukarin on November 26, 2010, 10:43:46 AM
Seconded on Undefined Darkness.

That and RAINBOW UFO IS THE ONLY THING STOPPING ME FROM A PERFECT.
Title: Re: The Even Newer Spell Card Help Topic (Iteration: III)
Post by: Zengeku on November 26, 2010, 12:04:34 PM
Rainbow UFO is just simple dodging. All the bullets are really slow too. As for advice i can suggest that you try to take out the UFOs as fast as possible.

The more power you have the easier it becomes as you are able to kill UFO's faster. I don't know if this helps. Its purely theoritical though. I've never had need to figure out strategy.

Its not as though high power is necessary though. I took it out with SanaeB at 2xx no problem there.
Title: Re: The Even Newer Spell Card Help Topic (Iteration: III)
Post by: Drake on November 26, 2010, 02:27:54 PM
Undefined Darkness, obviously, is much easier as Marisa. Possible with Reimu, just harder. Start in upper corner, move to other upper corner (if spacing allows), slowly move down the screen and jump back to the other upper corner again.

I honestly have no idea why Rainbow UFOs is so notorious for being difficult. It's dodging from all sides, the end. Really fun.
Title: Re: The Even Newer Spell Card Help Topic (Iteration: III)
Post by: ふねん1 on November 26, 2010, 02:30:49 PM
Undefined Darkness is all about misdirecting Nue. I like to keep her near the top of the screen (move up to her side as the "charge-up" sound goes off), but going around in a circle or something similar works too.

Rainbow UFOs still confuses me in some ways, but in my first and only capture I found, in the middle of playing it, that the lower portion of the screen is probably the easiest place to dodge, as the bullets coming from the side are as close to horizontal as they get. Destroying UFOs obviously helps too.
Title: Re: The Even Newer Spell Card Help Topic (Iteration: III)
Post by: Drake on November 26, 2010, 02:46:33 PM
Going to note, even though it should be obvious, when the bullets spawn, they spawn in parallel horizontal lines that move in opposite directions. Therefore you can easily fit yourself in the middle and avoid dodging it.
Title: Re: The Even Newer Spell Card Help Topic (Iteration: III)
Post by: Sect on November 27, 2010, 12:40:02 AM
I think it says how much I suck at Touhou when I go into Stage 6 of Mountain of Faith, on EASY MODO, with EIGHT lives, and lose. Though, I did make it all the way to Kanako's final card (though, at that point I was all out of lives and bombs).

So, the one that's been killing me is the one with the knives and giant balls. Any tips?
Title: Re: The Even Newer Spell Card Help Topic (Iteration: III)
Post by: ふねん1 on November 27, 2010, 01:24:19 AM
Misayama Hunting Shrine Ritual is a strange case, since higher difficulties see it replaced by a totally different attack. For Easy and Normal, keep in mind that the knives are roughly aimed at your position, but the metal-fatigue bullets are not (as far as I can tell). You need to make somewhat big movements to the side to get out of the way of the knives, and you must slip through the other bullets in the process. Maybe  this (http://www.youtube.com/watch?v=Rlj9JaCMgWs) old replay of mine can help (fast-forward to 2:23).
Title: Re: The Even Newer Spell Card Help Topic (Iteration: III)
Post by: RegalStar on November 27, 2010, 02:39:12 AM
Can someone describe to me in simple terms the kind of movement I need to make to deal with Yukari's 1st card in Phantasm Romance Normal Mode? (I would also appreciate knowing what 「ただ一張の弦」means, although that's not the point of this post)
Title: Re: The Even Newer Spell Card Help Topic (Iteration: III)
Post by: Zengeku on November 27, 2010, 08:40:57 AM
Yeah okay. I play as SanaeB but her shotgun just might come in handy if i follow Drake's strategy. Thanks guys. I'll try it out. Its better than fumbling around in the "dark" randomly.
Title: Re: The Even Newer Spell Card Help Topic (Iteration: III)
Post by: ARF on November 27, 2010, 10:38:56 AM
The Misayama Hunting Shrine Ritual card can also be beaten by standing still at the bottom of the screen.
The knives are aimed around your sprite and will all pass by at your sides. The balls can still get you if you try that, but they have really small hitboxes.
Title: Re: The Even Newer Spell Card Help Topic (Iteration: III)
Post by: ふねん1 on November 27, 2010, 05:13:37 PM
The Misayama Hunting Shrine Ritual card can also be beaten by standing still at the bottom of the screen.
The knives are aimed around your sprite and will all pass by at your sides. The balls can still get you if you try that, but they have really small hitboxes.
Hm, that is interesting. Doesn't look like something that someone playing on Easy or Normal would see though, and it doesn't seem that safe (move once and the whole thing gets messed up). I still recommend going to the sides.
Title: Re: The Even Newer Spell Card Help Topic (Iteration: III)
Post by: NLTM on November 27, 2010, 10:44:56 PM
Awwright. I finally beat UFO Normal. now for this extra stage business.

Okay. I need help with Nue's green UFO card, and Unidentified Darkness or whatever. i have a feeling the latter is just dodging, but surely there must be some way to trick the green UFOs. I always get walled in between the green lasers and green bullets or the yellow swirling lasers and the green bullets. I waste 2 bombs and a life on that card regularly. Augh. Her Red UFO card also gives me trouble but I have a bomb strategy for that, so eh.

http://replays.gensokyou.org/download.php?id=11167

If there's any more help I could get on the stage itself, that would be good too though. I think I have a good UFO path for it, but it's simple and probably not optimized in any way. It's basically "Get red ones".|

EDIT: OH HEY THERE NEW PAGE WITH UFO EX INFO ON IT DIDN'T SEE YA THERE
Title: Re: The Even Newer Spell Card Help Topic (Iteration: III)
Post by: MTSranger on November 27, 2010, 11:19:47 PM
Green UFO: The yellow lasers bulge in fixed positions, so stay a bit up from bottom to give yourself more space. Always move to the far left or right side unless you want to dodge 5 lines of bullets at the same time.

Undefined Darkness: shot gun Nue, move slowly down (as slow as possible) when she starts moving, but don't get hit. Then, move up (dodging in the darkness) to shot gun Nue and repeat. When you get forced to the bottom, move to the opposite top corner or bomb.

Stage portion: my UFO route is Rainbow, Red, Green, Green, Red, *Kogasa*, Rainbow, Green, Green.
With your ability (hey you captured all 3 of Kogasa's cards!), you can probably no death the stage.
Title: Re: The Even Newer Spell Card Help Topic (Iteration: III)
Post by: NLTM on November 28, 2010, 02:00:01 AM
Green UFO: The yellow lasers bulge in fixed positions, so stay a bit up from bottom to give yourself more space. Always move to the far left or right side unless you want to dodge 5 lines of bullets at the same time.

Undefined Darkness: shot gun Nue, move slowly down (as slow as possible) when she starts moving, but don't get hit. Then, move up (dodging in the darkness) to shot gun Nue and repeat. When you get forced to the bottom, move to the opposite top corner or bomb.

Stage portion: my UFO route is Rainbow, Red, Green, Green, Red, *Kogasa*, Rainbow, Green, Green.
With your ability (hey you captured all 3 of Kogasa's cards!), you can probably no death the stage.

My only problem with no-deathing the stage is the bit right after Kogasa. I can't do it. everything else is usually fine.

EDIT: rather, the part after Kogasa that isn't just a repeat of the beginning of the stage.
Title: Re: The Even Newer Spell Card Help Topic (Iteration: III)
Post by: ふねん1 on November 28, 2010, 02:44:28 AM
Stay on the left side of the stage and take out all the yin-yang orbs from there, that way there's no grid for you to worry about. Move up and down as needed to dodge the pink walls.
Title: Re: The Even Newer Spell Card Help Topic (Iteration: III)
Post by: NEETori on December 02, 2010, 08:21:55 AM
Great Devil's Recitation on easy.  Gah, I can't figure out how to misdirect the huge red bullet to dodge the rest of the attack safely.  Oh, and Shou's first spell card, since that's just bomb fodder for me at this point.

ALSO:
Is it juts me or does Shou's Absolute Justice have bullshit for laser hitboxes?
Title: Re: The Even Newer Spell Card Help Topic (Iteration: III)
Post by: Zengeku on December 02, 2010, 09:38:38 AM
Great Devil's Recitation on easy.  Gah, I can't figure out how to misdirect the huge red bullet to dodge the rest of the attack safely.  Oh, and Shou's first spell card, since that's just bomb fodder for me at this point.

ALSO:
Is it juts me or does Shou's Absolute Justice have bullshit for laser hitboxes?

If you ask me then yes. The hitboxes of the laser type used in Absolute Justice can be quite deceptive compared to other lasers in Touhou. Though its not like you will die without touching it. Its just Touhou with its usual smaller hitboxes that makes you think that the same would apply for the laser. But really. You shouldn't have problems with that card on easy.

Her first card is her hardest card on Lunatic. Dunno if the same applies to Easy. What i usually do is not follow Shou and concentrate on dodging the bullets. There isn't that many of those on Easy mode so that should be pretty simple. If not, then send a replay so i can see where things go wrong.

As for Byaku's card your asking about you'll want to stay as high up the screen as possible so that the bullets coming from the sides gets redirected there. Then you can move down and not have to worry about them. That will leave only the bubble which should be easily dodged. Just stay the hell away from the bottom.

I can't say that i'm the best player at Devil's Recitation though so maybe someone else would want ot enlighten you on that subject.
Title: Re: The Even Newer Spell Card Help Topic (Iteration: III)
Post by: NEETori on December 02, 2010, 04:47:31 PM
Okay, thanks. 

For Absolute Justice, it's not so much as I'm struggling so much as I derp (move too early, move to wrong location, move into hitbox before it disappears, etc).  I've captured it pretty consistently before.
Title: Re: The Even Newer Spell Card Help Topic (Iteration: III)
Post by: RegalStar on December 02, 2010, 05:35:43 PM
Great Devil's Recitation on easy.  Gah, I can't figure out how to misdirect the huge red bullet to dodge the rest of the attack safely.

Go up in the middle of the screen, and move down to dodge when the metal fatigue bullets get a bit hectic. Make sure you always move back to the middle whenever possible and you just plain won't run out of room to dodge for the most part, huge red bullet be damned.
Title: Re: The Even Newer Spell Card Help Topic (Iteration: III)
Post by: Zengeku on December 03, 2010, 01:11:26 PM
move into hitbox before it disappears

That is very annoying yes. It might have something to do with being used to lasers not gaining their hitbox before a little while after their sprite spawning in IN or the lasers loosing their hitbox before the sprite disappears in EoSD.
Title: Re: The Even Newer Spell Card Help Topic (Iteration: III)
Post by: Chaotic Phoenixma on December 05, 2010, 11:17:44 PM
Kogasa train card. I seem to have forgotten how to do this.

Also how to safespot Parasol Star Memories because I'm tired of dying/bombing because I don't have what to do for every possible randomized movement pattern with ReimuB memorized.

Also, any way to tell where bullets will spawn on Kogasa's second boss card?
Title: Re: The Even Newer Spell Card Help Topic (Iteration: III)
Post by: Drake on December 05, 2010, 11:20:59 PM
Train is "nudge to dodge the red arrows and try and fit between the blue cards and also dodge the aqua ones". It's just hard because you have to focus on three things at a time, but there's no trick to it.

safespotting is for wimps

The edge of the circle is where they spawn. Nice big obvious shrinking and growing circle.
Title: Re: The Even Newer Spell Card Help Topic (Iteration: III)
Post by: Zengeku on December 05, 2010, 11:31:20 PM
safespotting is for wimps

Aww come on! That spell is no fair. Just safespot for SCORE!!!  :D
Title: Re: The Even Newer Spell Card Help Topic (Iteration: III)
Post by: Mr. Sacchi on December 06, 2010, 02:49:42 PM
safespotting is for wimps

I think I'm a wimp for being lazy and not learning to do starbow break properly then.

Speaking of the Flandre Fight:

Spellcards I need help with.

Silent Selene (On and Off, the card seems pretty random to me, but any tips would help)
Fucking Royal Flare.

Cranberry Trap
Four of a kind (I know the patterns, any tips for NOT getting walled?That's pretty much the whole reason I die)
Maze of Motherfucking Love  :(
Catadiopric
Counter Clock
Never reached farther than that  :derp:
Title: Re: The Even Newer Spell Card Help Topic (Iteration: III)
Post by: ふねん1 on December 06, 2010, 03:44:15 PM
Spellcards I need help with.

Silent Selene (On and Off, the card seems pretty random to me, but any tips would help)
Fucking Royal Flare.

Cranberry Trap
Four of a kind (I know the patterns, any tips for NOT getting walled?That's pretty much the whole reason I die)
Maze of Motherfucking Love  :(
Catadiopric
Counter Clock
It's been a while since I've played EoSD Extra, so hopefully I'll get this stuff right.

The blue bullets for Silent Selene follow a set pattern, though they get distorted when Patchouli moves. And I believe the white ones are randomized. The trick is keeping up with Patchouli, and I recommend reading how the blue bullet walls get distorted to do so.

Royal Flare is static, though part way into it can supposedly be hard to slip through. Just curious, what character are you using? MarisaA (and maybe ReimuB?) can cheese this card by staying under Patchouli and only dodging vertically - this ends the card before the harder second wave.

Cranberry Trap has two different waves: one of them goes to the center, the other is aimed at you (sorry, I forget which one is which). For the one that's aimed at you, try to stay in the center anyway, so you have room to dodge downward.

I actually don't remember if any of the bullets in Four of a Kind are aimed. My only advice is to avoid any tight spots altogether, since the metal-fatigue bullets are so broken. If you're playing a powerful enough shottype, it wouldn't hurt to take out one of the clones either.

The gaps in Maze of Love are all static, though you have to be relatively close to Flandre to keep up with them. Other people have also managed this card by micrododging at the bottom, though I'm not sure I recommend it.

The Wiki's description for Catadioptric says it all: the lower-right corner is a relative quiet zone. Do all of your dodging down there. Flandre follows a set pattern regarding where she fires each wave, though I don't think any of the bullets trailing the bubbles are truly static, so you'll still need to do some moving around in the lower-right corner.

Counter Clock's laser wheels also follow a set path, and the smaller bullets Flandre fires are all aimed at you. Don't move too wildly while avoiding the wheels, or the field of smaller bullets might become too convoluted. The third wave is simpler than it looks - start at the bottom, wait for the first part of the lasers to pass, tap left/right once, and start moving upward to avoid the lasers (they converge at the bottom-center). You might want to tap to the side a second time as you move up if the card doesn't end at this point (just judge where the aimed bullets are).

Hope that helps. I'm working off memory here, so I apologize if I got something wrong.
Title: Re: The Even Newer Spell Card Help Topic (Iteration: III)
Post by: Mr. Sacchi on December 06, 2010, 03:57:12 PM
I'm playing as ReimuB, I'm gonna try those now, gimme two secs.

EDIT: Nope, not happening, can't even get through Patchy now, I followed your advice on Silent Selene, combining it with my "Semi-Suicidal Technique" of being right below patchy until she starts shooting downwards, got me an actual capture. But Royal Flare decided to be a bitch and just does not want to get dodged, instead, I had to bomb through the thing, which was pretty much my main plan before, unfortunately, my reflexes are real bad, so I lost two lives before actually bombing. Philosopher's Stone finished me off while I was off-guard.
Title: Re: The Even Newer Spell Card Help Topic (Iteration: III)
Post by: Drake on December 06, 2010, 08:39:15 PM
You need practice, and replays. Lots of it.
http://replays.gensokyou.org/download.php?id=11301
Title: Re: The Even Newer Spell Card Help Topic (Iteration: III)
Post by: MTSranger on December 07, 2010, 01:58:03 AM
You can follow my strategy for Royal Flare (and other cards) here:
http://replays.gensokyou.org/download.php?id=9624
You have to be pretty accurate for your safespots in Royal Flare (and you have to move in the right time).
It basically involves sitting so that the central line in the background barely touches the left side of your hitbox, then one tap from bottom so you can see the whole character. Then, at some point you have to move straight down to dodge some waves, and then it should end.

Cranberry Trap can be memorized. On pink wave, move close to center, stream down on blue waves, but don't reach bottom, and then move up again to center.

Four of a kind is dodging. One of the clones shoot metal fatigue bullets aimed at you. You should get the hell away from them because the hitbox is pretty big

Maze of Love can be micrododged, but if you are using Marisa, it's kind of hard, so plan 1 bomb on it.

Catadioptric can be dodged by staying a quarter horizontally from bottom right. It gets slightly dense though.

Counter clock: memorize, first laser move to a bit up from bottom left, second laser move to a bit up from bottom right, third laser stay at bottom center and tap once after all bullets fired. Don't panic on the red bullets (especially when you are at the bottom right corner) and concentrate on dodging them because the gaps are huge.
Title: Re: The Even Newer Spell Card Help Topic (Iteration: III)
Post by: Zengeku on December 08, 2010, 11:40:11 AM
Hi guys. Is there any specific trick to Greatest Treasure Lunatic or is it just a question of having super fast reflexes?
Title: Re: The Even Newer Spell Card Help Topic (Iteration: III)
Post by: RegalStar on December 08, 2010, 02:12:03 PM
Murasa's cards on normal, particularly sinking vortex and her last ones. Help.
Title: Re: The Even Newer Spell Card Help Topic (Iteration: III)
Post by: Mr. Sacchi on December 08, 2010, 02:37:27 PM
Murasa's cards on normal, particularly sinking vortex and her last ones. Help.

For sinking vortex it's pretty easy, stay as below to her as possible to make the grid vertical, dodge and a little praying couldn't hurt either.

For the ghost shore, the anchor is pretty much aimed at you, dodge the bullets norally, bomb if needbe etc.

For the ghost card it's pretty much "DODGE AND DON'T FALL BEHIND, KEEP UP THE PACE". That's my trick anyways, granted me a capture in my second try.
Title: Re: The Even Newer Spell Card Help Topic (Iteration: III)
Post by: NEETori on December 10, 2010, 11:50:08 PM
Hi guys. Is there any specific trick to Greatest Treasure Lunatic or is it just a question of having super fast reflexes?

I think it's the standard read and dodge fodder.  Doesn't make it any less difficult, though.

Is there any trick to Orin's first stage 5 nonspell,  Petit Flare, Okuu's third to last spell card and last nonspell?  I'm using MarisaA and it's on easy if that helps at all. 

Also - I can capture Return Inanimateness, but is there a trick to just making it go faster?  I'm generally parking myself directly below Satori and staying unfocused as long as I can, and tapfocusing for the rest.
Title: Re: The Even Newer Spell Card Help Topic (Iteration: III)
Post by: Zengeku on December 11, 2010, 12:16:20 AM
The fastest way to capture Return Inanimateness is to be unfocused. That's really all there is to it. As for Orin's non-spell is pretty much just about getting into the rythm of the pattern. It behaves the same way every time so once you get it down you shouldn't get hit there.

Embarassingly enough i manage to die at it every now and then on Lunatic though.

Oh and obligatory stop playing as MarisaA and pick one of the Reimu's.
Title: Re: The Even Newer Spell Card Help Topic (Iteration: III)
Post by: ふねん1 on December 11, 2010, 12:24:13 AM
Is there any trick to Orin's first stage 5 nonspell,  Petit Flare, Okuu's third to last spell card and last nonspell?  I'm using MarisaA and it's on easy if that helps at all. 
Is this midboss or boss Orin? Actually, not sure it matters, as you can simply park yourself at the bottom for both and dodge down there. The spaces really are that big. You can't do that on Normal and above for the 1st midboss nonspell, but this works fine on Easy.

For Petit Flare, don't always count on the suns to "open up" when they get to you - if you're looking for captures, look for the spaces that are already open and head there.

Fixed Star has a "safebox" between where the suns orbit - use it and abuse it. Period.

The rows of metal-fatigue bullets in the fourth nonspell are widely spaced, but you'll give yourself more room after she fires the bubbles by going in certain directions. If you're right below her when the bubbles come, stream left for the first wave, then right, then repeat as needed.
Title: Re: The Even Newer Spell Card Help Topic (Iteration: III)
Post by: かけふみ on December 11, 2010, 05:11:38 AM
For Greatest Treasure Lunatic, what helps me a lot is to put my eyes on my character. Usually we hit a level in which our eyes pay attention to about the area 2 character spaces above our character. Maybe even all the time.

But for this card, I recommend placing your eyes ON your character. To make this card more reflex-dependent. On the other hand, it does not require much reflexes to do this card.

I believe the reason why it works is the bullets coming from all directions, and all at pretty much the same time(I call this omnidirectional bullets ). Paying attention to all the bullets that count needs you to have a share of your attention above your character, left of your character, the right as well... etc.  Paying attention to your character does this all at once, and you will have a clearer vision of what bullets can kill you. Which actually is quite a few.

With this simple trick, my capture rate shot up from 1/15 to 2/5. So yeah. ;) Hope this helps.
Title: Re: The Even Newer Spell Card Help Topic (Iteration: III)
Post by: Critz on December 12, 2010, 06:57:25 PM
Guys, I`m getting unbelievably close to defeating Koishi, but my skills only allow me to almost clear "Genetics of the Subconscious". So, what is the best way to deal with it, as well as:
-"Release of the Id"
-"Super-ego".

I sometimes fail "Youkai Polygraph" and "Embers of love" too (the former I tend to get stuck, the latter are just my mistakes), but I can manage these two.
Also, is there any cheat program that would give me unlimited resources, so I can train Id and Super-Ego (or danmakufu script so I can practice) - these two scare the living crap outta me and with a bit more resources I could possibly make it :V. (Accidentally Super-ego is currently my most hated card in all of Touhou :ohdear:).

Here is my failtastic replay, if someone has the time to check what I do wrong :derp::
http://replays.gensokyou.org/download.php?id=11382
Title: Re: The Even Newer Spell Card Help Topic (Iteration: III)
Post by: The Strongest on December 13, 2010, 01:29:09 AM
Guys, need some tips on IN Extra (I know, it's the easiest...) with Border Team

Replay of me is attached, it's my best Extra playthrough (typical runs are slightly worse, with me dying at around Fujiyama)
Title: Re: The Even Newer Spell Card Help Topic (Iteration: III)
Post by: Polttopallo on December 13, 2010, 03:07:13 AM
Guys, need some tips on IN Extra (I know, it's the easiest...) with Border Team

Replay of me is attached, it's my best Extra playthrough (typical runs are slightly worse, with me dying at around Fujiyama)

You should watch Kefit's video if you havent seen it already. He gives many good advices.

http://www.youtube.com/watch?v=vS2Ot38irqo (http://www.youtube.com/watch?v=vS2Ot38irqo)

http://www.youtube.com/watch?v=tACAYUgYcBs (http://www.youtube.com/watch?v=tACAYUgYcBs)

Try to perfect the stage part + midboss Keine. If you die or you have to bomb just restart again. You could do the death fairy with cheap method and safe spot it. All you have to do is to go to bottom left corner and stay there.

Then you should spend some time practising possessed by phoenix. The 2nd part with super grazing. You tapped way too fast.
Title: Re: The Even Newer Spell Card Help Topic (Iteration: III)
Post by: Zengeku on December 13, 2010, 01:04:07 PM
What Dodgeball said pretty much. Oh and try to practice circling instead of tapping on the 2nd phase of Possesed by Phoenix. I find it to be infinitely easier as i tend to accidentally pressing the keys too hard. Just go with whatever you can get most consistent at.

And as for the stage, if you are troubled by Keine's 2nd spellcard you should just drop a bomb there as a rule. I did that back when i was attemping my first clear because i kept failing it. Having to retry all the time gets tedious really fast. So just figure out what you can consistently do and concentrate on doing that and bomb the rest. Just make sure to get to Mokou without dying. That shouldn't be hard for anyone once you now the stage.

EDIT:

Just watched the replay. It seems to me like you don't understand how to do pretty much any of the spellcards. That's what spellcard practice is there for. You should go and work out how to capture Mokou's 2nd spellcard and Xu Fu's Dimension. Those are among the most trivial cards in the series. As soon as you know what you are doing then you shouldn't fail them.

As for Woo, i wouldn't go behind Mokou if i were you. I usually start under Mokou, then as she spawns the first row of bullets i move to the left. She follows me and starts shooting a row down there. Then i move through the first row as fast as possible to the right edge of the screen. . Then the stuff will be redirected in that direction. Then i move back towards the center and dodge whatever i have to. I have attached a demonstration in this post for you.

Also try practicing Fujiyama Volcano. I know its a hard spell for someone of your levels but you lost way too many resources on it. Aside of that though the run wasn't half bad. You just need some basic understanding of the more gimmick-based spellcards and you should have your victory soon enough.  :)

Al
Title: Re: The Even Newer Spell Card Help Topic (Iteration: III)
Post by: J.O.B on December 14, 2010, 05:22:36 AM
IN Extra (I know, it's the easiest)

Pffffttt.
I found PCB extra to be the easiest.
It's also the only extra that I've cleared at 90fps to date.
Title: Re: The Even Newer Spell Card Help Topic (Iteration: III)
Post by: Zengar Zombolt on December 14, 2010, 03:01:40 PM
Takeminakata Invocation. how do
Title: Re: The Even Newer Spell Card Help Topic (Iteration: III)
Post by: ふねん1 on December 14, 2010, 03:22:59 PM
Takeminakata Invocation is all aimed. Each individual wave is the same, so you can memorize a way through it. I recommend you do your dodging to the left of Sanae.
Title: Re: The Even Newer Spell Card Help Topic (Iteration: III)
Post by: The Strongest on December 14, 2010, 07:49:10 PM
Thanks guys, IN Extra has been cleared...with 0 lives and 0 bombs in reserve and while nearly clipping a bullet at the last second :D
Title: Re: The Even Newer Spell Card Help Topic (Iteration: III)
Post by: Arcengal on December 15, 2010, 06:09:25 PM
Guys, need some tips on IN Extra (I know, it's the easiest...)

Actually, if you play as someone other Border Team, it's more difficult than UFO I would say.
Title: Re: The Even Newer Spell Card Help Topic (Iteration: III)
Post by: Zengeku on December 16, 2010, 09:00:58 AM
Thanks guys, IN Extra has been cleared...with 0 lives and 0 bombs in reserve and while nearly clipping a bullet at the last second :D

Congratulations with it. :) Look forward to when you can beat her without dying at all (you know, when people start telling you that you don't have a life) :D
Title: Re: The Even Newer Spell Card Help Topic (Iteration: III)
Post by: Fossil Goo on December 17, 2010, 06:45:39 AM
What should I do on the final spellcard of Great Fairy Wars? Is there some sort of trick or advice that anyone can give me? The fireballs just come so ridiculously fast and thick and I have no idea what to do to dodge since it's just this dense, endless barrage and I'm not used to dodging that sort of thing regularly yet  :ohdear:
Title: Re: The Even Newer Spell Card Help Topic (Iteration: III)
Post by: Krimmydoodle on December 17, 2010, 08:15:53 AM
There's a way to cheese it, I think it was by sitting over the leader's head and aggressively freezing everything, but I'm not exactly familiar with GFW and I can't find a video of an example found it (http://www.youtube.com/watch?v=MsR6JYjIaAA).
Title: Re: The Even Newer Spell Card Help Topic (Iteration: III)
Post by: The Strongest on December 19, 2010, 10:09:39 PM
Congratulations with it. :) Look forward to when you can beat her without dying at all (you know, when people start telling you that you don't have a life) :D

Well I'm pulling off wins with 2 lives in stock now, but I still have a life...maybe...

Btw Arcengal, I tried beating Extra with Yuyuko...made it to Xu Fu's, cleared it, then died on the next noncard >_>
Title: Re: The Even Newer Spell Card Help Topic (Iteration: III)
Post by: J.O.B on December 20, 2010, 01:20:09 AM
I don't have much of a life and I can't beat Mokou without dying :(.
Title: Re: The Even Newer Spell Card Help Topic (Iteration: III)
Post by: Zengeku on December 20, 2010, 09:16:02 AM
I don't have much of a life and I can't beat Mokou without dying :(.

Some practice and a little less life and you'll be there. Not that I don't have a life but i'm just so insanely average that i can pull that sort of stuff off with no real effort. Pretty much all of Mokou's difficulty comes from not knowing.

http://www.youtube.com/watch?v=ks-Vat5FTyo - Just take a look at this. This is the result of learning the pattern of Mokou's hardest spellcard. And i'm pretty sure that you can do this too. Not necessarily a timeout and not necessarily without focusing but enough to capture the spell consistently.
Title: Re: "guize wat m i doin rong???" (Spell Card Help Topic: III)
Post by: Infy♫ on December 20, 2010, 04:33:28 PM
guiz how i beat fantasy seal blink from meilings story mode?? ???
Title: Re: "guize wat m i doin rong???" (Spell Card Help Topic: III)
Post by: RegalStar on December 20, 2010, 05:17:07 PM
Post-Sanae fairies in SA Extra.

WTF is their problem...
Title: Re: "guize wat m i doin rong???" (Spell Card Help Topic: III)
Post by: ふねん1 on December 20, 2010, 05:45:54 PM
You need to know when to cutback to survive that. There are six sets of fairies to keep track of. Start on the right, and stream left until the third set of fairies finishes coming out. Perform a U-shaped cutback to the left, and then steadily stream right.
Title: Re: "guize wat m i doin rong???" (Spell Card Help Topic: III)
Post by: Drake on December 20, 2010, 06:10:53 PM
Nope. Circles all day every day. (http://replays.gensokyou.org/download.php?id=11477)
Title: Re: "guize wat m i doin rong???" (Spell Card Help Topic: III)
Post by: MTSranger on December 20, 2010, 07:51:41 PM
Seconded
Circling is the easiest method
http://replays.gensokyou.org/download.php?id=9269
Title: Re: "guize wat m i doin rong???" (Spell Card Help Topic: III)
Post by: RegalStar on December 21, 2010, 02:25:21 AM
Thanks guys. It does work better than standing around and bombing. Probably the reason why I made it slightly further today (managed to get to superego). I'll keep on working hard.
Title: Re: "guize wat m i doin rong???" (Spell Card Help Topic: III)
Post by: Zengeku on December 21, 2010, 07:44:19 AM
You can also gap if you use ReimuA...
Title: Re: "guize wat m i doin rong???" (Spell Card Help Topic: III)
Post by: Drake on December 21, 2010, 08:09:24 AM
you miss enemies and possible points

plus circling around everything is insanely badass
Title: Re: "guize wat m i doin rong???" (Spell Card Help Topic: III)
Post by: Zengeku on December 21, 2010, 08:10:21 AM
I don't care about score, and neither does your average person who just wanna beat extra, but your second point is spot on. ;)
Title: Re: "guize wat m i doin rong???" (Spell Card Help Topic: III)
Post by: Infy♫ on December 21, 2010, 02:36:39 PM
is there really no trick to beating Fantasy Seal -Blink- in soku's story mode?
Title: Re: "guize wat m i doin rong???" (Spell Card Help Topic: III)
Post by: Jaimers on December 21, 2010, 07:47:19 PM
is there really no trick to beating Fantasy Seal -Blink- in soku's story mode?

Taken from this. (http://www.youtube.com/watch?v=b_uSHU-fkAY#t=3m50)

Quote from: Parallaxal
Quite possibility the most difficult spellcard in Meiling's story mode, with the Catfish's final spellcard as the other contender. Reimu moves around so fast that attacking her directly is likely futile. Since she's changing sides so often, beware that Meiling may oftentimes be facing the wrong direction when you attack, especially if you end up using the wrong attack because of this (like, say, 214 vs. 236). I used the same strategy that I previously used with Sanae: graze through the three barriers Reimu releases, and use a charged 5C attack to stop your momentum at the center of the barriers while leaving a persisting attack for Reimu to run into when she dashes across the screen. It takes practice, but I'm very satisfied with this strategy for safely taking down this spellcard.
Title: Re: "guize wat m i doin rong???" (Spell Card Help Topic: III)
Post by: Infy♫ on December 22, 2010, 11:42:50 AM
Taken from this. (http://www.youtube.com/watch?v=b_uSHU-fkAY#t=3m50)
thanks :V
i was pretty much already doing that, only the wrong way.
Title: Re: "guize wat m i doin rong???" (Spell Card Help Topic: III)
Post by: c l e a r on December 23, 2010, 06:45:09 AM
I am currently having trouble doing "Jellyfish Princess" on Lunatic with Remi and Alice cardless.
I can do it fine with Tenshi, since well, she has a reliable projectile.  Remi's is way too slow.

Any help would be great.

EDIT: I tried using Demon Lord Arrow, it works good since I think you just need to have good damage in order for the bubble to break, but the timing... is unforgiving.  Any other alternative?
Title: Re: "guize wat m i doin rong???" (Spell Card Help Topic: III)
Post by: Aba Matindesu! on December 23, 2010, 03:07:36 PM
Straw-Doll Kamikaze Normal in SA.

What do I do? Circle?
Title: Re: "guize wat m i doin rong???" (Spell Card Help Topic: III)
Post by: Chaotic Phoenixma on December 23, 2010, 03:56:17 PM
 Demonstration (http://replays.gensokyou.org/download.php?id=11522)

Basically, it's aimed. Stream slowly. Wait until at the dolls are start their descent before doing an unfocused dash to make room to stream the other way.

Feel free to laugh at my derp on the stage.
Title: Re: "guize wat m i doin rong???" (Spell Card Help Topic: III)
Post by: Arcengal on December 23, 2010, 10:51:09 PM
"Shooting Sapphire" from GFW; Star Sapphire's 3rd spellcard on Route B1.

I genuinely have no clue how to do this insanity and would appreciate advice.
Title: Re: "guize wat m i doin rong???" (Spell Card Help Topic: III)
Post by: Aba Matindesu! on December 24, 2010, 04:57:26 AM
Demonstration (http://replays.gensokyou.org/download.php?id=11522)

Basically, it's aimed. Stream slowly. Wait until at the dolls are start their descent before doing an unfocused dash to make room to stream the other way.

Feel free to laugh at my derp on the stage.

Ah, thanks. ^_^
Title: Re: "guize wat m i doin rong???" (Spell Card Help Topic: III)
Post by: Zengeku on December 24, 2010, 09:05:07 AM
"Shooting Sapphire" from GFW; Star Sapphire's 3rd spellcard on Route B1.

I genuinely have no clue how to do this insanity and would appreciate advice.

Yeah, this spellcard is a real suckfest. What i usually do is just remain in one spot, freeze when i can and only move when necessary to dodge the fireballs. That way i minimize the risk of running into a bullet that spawns just as i move there. Doing it this way i die less than if i try do anything else.

Also, this is theory: I haven't tested it yet but maybe you can stream the card and then when you hit a corner you freeze the stuff and change directions in the meantime. I don't know if it will work because i haven't gotten to try it out yet.
Title: Re: "guize wat m i doin rong???" (Spell Card Help Topic: III)
Post by: nintendonut888 on December 24, 2010, 09:47:30 AM
Moving my breaking down of Apollo 13 to this thread to make it more relevant.

Okay, so here's what I know so far:

The pattern is static, but angled randomly.

The pattern is repeating in a fixed interval, as can be seen here:

(http://img600.imageshack.us/img600/8500/apollo13.png)

If you pay attention, you'll notice that the bullets all repeat a uniform pattern across the circle.

Somewhere in this repeating interval is an easy opening that can be survived every time.

Now for what I DON'T know:

I don't know how to tell what the "center" of the attack is. What I mean is, if the attack were angled straight down, what would the center be? I haven't taken the time yet to tell from the initial formation exactly when the repeating interval starts and when it ends.

I don't know where in this angle the easy opening appears.

If I can figure both of these things out, I can break this card wide open. If anyone helps me figure this out with a diagram, I'll forever be in their debt.
Title: Re: "guize wat m i doin rong???" (Spell Card Help Topic: III)
Post by: scherzo on December 24, 2010, 10:11:15 AM
I think I've found the safespot for Apollo 13. Try replicating this replay (http://replays.gensokyou.org/download.php?id=11538).

Helpful picture:

(http://img706.imageshack.us/img706/1049/apollo13safespot.th.jpg) (http://img706.imageshack.us/i/apollo13safespot.jpg/)
Title: Re: "guize wat m i doin rong???" (Spell Card Help Topic: III)
Post by: nintendonut888 on December 24, 2010, 10:20:16 AM
Mmm, I watched it, but that's not quite what I'm looking for. The easy to use opening I found requires moving. Thank you for your effort, but I think I need a more surefire method than that.

Off to bed for now. THE BATTLE WILL CONTINUE. AND THEN IT WILL END BECAUSE CHRISTMAS IS TOMORROW AND I'LL LOSE INTEREST HOPEFULLY.
Title: Re: "guize wat m i doin rong???" (Spell Card Help Topic: III)
Post by: Krimmydoodle on December 24, 2010, 10:56:54 AM
Warning - while you were reading 2 new replies have been posted. You may wish to review your post.

Seeing this I thought Topos beat me to the punch, but not quite what I was going to post.  Kinda close though.


After Donut's post, I looked at A13 again with a new strategy in mind.  After about a bit of experimentation, and 20 to 30 attempts with one dedicated strategy, I timed it out once (http://replays.gensokyou.org/download.php?id=11539).  The strategy was to find this little half-overlap in the pattern (http://i57.photobucket.com/albums/g229/Krimsun_Munkey/A13_1.png), start there, and slowly back away as the pattern closes in on me (you'll see me try to point out the part of the pattern I'm focusing on by running up and grazing it).  It worked, but there had to be an easier way.  I tried approaching this from a bunch of other angles, but after another 50 tries I didn't get another timeout.

I looked back at that replay, and saw a bit of a fluke.  With 40 seconds left on the timer, I fail to read the pattern and am forced to make an impromptu dodge, except that this impromptu dodge looked cleaner than every other somewhat preplanned wave, which led me to a refined variation on the strategy.

It's basically what I did up there in that previous replay, but instead, I focused on these two mostly-overlapped bullets in the pattern (http://i57.photobucket.com/albums/g229/Krimsun_Munkey/A13_2.png), and backed away from there over time.  The result was a new timeout (http://replays.gensokyou.org/download.php?id=11540) in about 3 or 4 tries.  It's not exactly easy, but it's easier, or at least it seems that way to me.


tl;dr look at this (http://i57.photobucket.com/albums/g229/Krimsun_Munkey/A13_2.png) and watch this (http://replays.gensokyou.org/download.php?id=11540)



Sometimes I feel like I talk too much when I analyze spellcards.
Title: Re: "guize wat m i doin rong???" (Spell Card Help Topic: III)
Post by: ふねん1 on December 28, 2010, 03:37:27 PM
There's a question I have about Byakuren's first card, Good Omen "Nirvana's Cloudy Way in Purple". I thought I saw someone on this site mention that there was some aspect of that attack that was aimed, but I wanted to double-check if that was the case.
Title: Re: "guize wat m i doin rong???" (Spell Card Help Topic: III)
Post by: かけふみ on December 30, 2010, 12:27:48 PM
There's a question I have about Byakuren's first card, Good Omen "Nirvana's Cloudy Way in Purple". I thought I saw someone on this site mention that there was some aspect of that attack that was aimed, but I wanted to double-check if that was the case.

THIS!!! Most of the time I'm doing this spellcard, I barely move and the Shiny bullets will have the same pattern all the time, and I start making big movements only after the whole wave is over.

I noticed when I moved a lot when the bulk is still being created, the purple bullets become much messier and less predictable. So I believe they are aimed.
Title: Re: "guize wat m i doin rong???" (Spell Card Help Topic: III)
Post by: Arcengal on December 30, 2010, 02:18:32 PM
Remi Lunatic.

The whole fight.

I'm spectacularly fed up with Game Overing in practice mode.
Title: Re: "guize wat m i doin rong???" (Spell Card Help Topic: III)
Post by: Zengeku on December 30, 2010, 05:27:41 PM
You've picked one tough enemy to fight there. Especially since half her stuff i luck-based. Okay, maybe not half the fight but rank can still pull a mean one on you.

The 1st non-spell should be simple enough aside from stupid hitboxes.The gaps are pretty big at least. All it takes is convincing your instincts that the hitboxes aren't the same as in the later games.

The 1st spellcard can in my experiences create walls for you if you get yourself positioned wrong. The only advice i can offer is to stay in the largest gaps of lasers and try and dodge the bubbles and Metal Fatigue bullets as well as possible.

The 2nd non-spell consists of aimed barrages and spread barrages. The aimed barrage you want to take by streaming from one corner to another while the spread barrage should be dodged by staying at the bottom of the screen and dodging accordinly.

Then comes the 2nd spellcard which can be quite a bitch but this one is never unfair. Read ahead and try to anticipate where the big knives are gonna go and make sure not to be there. Then micrododge the small bullets as necessary. Also, make sure to stand under Remilia as much as possible.

The third non-spell tries to trick you. Don't rush for the point items here. Just stay at the bottom or you are in for a nasty surprise. That aside its super easy.

The third spellcard is a question of not moving around too much or you will get bubble-clipped. Remain in one spot and the bubbles will miss you by a fairly large bit. Of course you are gonna have to move a little around to dodge the bullets but that shouldn't be too troublesome. Unless the bullets form a wall. Yeah, this is one of the luckbased ones. Just don't try to make a dash to the right/left in order to avoid the wall. You might get hit by a bubble if you do that. Instead be careful if you want to make large movements.

The final non-spell is a collection of three different attacks. The first is read n' dodge. That's probably the hardest one. The second is bubble spray. They are aimed at you so just move a slight bit to the side every time you hear the spawn noise. I don't like that attack myself though. Its pretty scary even if its just tapping. The third is aimed flames. Just stream em'. Its absolutely pathetic.

The fourth card is her hardest one and boy is it hard. Scarlet Meister. I have never captured this card on Lunatic. Not once. And it has taken people like Donut ages of repeated attempts just to capture it. I think it was around 200+ attempts. So unless you are some perfectionist you'd just want to bomb it. I have no advice to offer for it.

Next up is Scarlet Gensokyo which along with LFO is probably the hardest spell in the entire series. Luckily its a lot more fun than LFO. No real advice here either. Just make sure not to get bubble clipped and do your best you have ever done.

You asked for advice on the entire Remilia fight. There you got it. I might've got the other of some attacks wrong as i'm not sure wether its the Thousand Needles Mountain or Vampire Illusion that goes first but whatever. Good luck.
Title: Re: "guize wat m i doin rong???" (Spell Card Help Topic: III)
Post by: Romantique Tp on December 30, 2010, 05:34:03 PM
Any tips for capturing keine's first pyramid on lunatic consistently ? Preferably in a way that allows me to graze a lot.

This is how I'm doing it:
http://replays.gensokyou.org/download.php?id=11591
Title: Re: "guize wat m i doin rong???" (Spell Card Help Topic: III)
Post by: Zengeku on December 30, 2010, 06:33:33 PM
I don't recommend to try and attempt grazing like that. Either you master the supergrazing method; go into the safespot around Keine and dodge the bullets. You're gonna need some timing and i'm not the best at explaining it since i don't use that method (insert excuse here hurr) but i can give a piece of advice that might prove handy for you.

At the start of the spellcard, kill one of the familiars. That will mean a considerable amount of bullets disappears. Then you'll just have to dodge. I also think the card is static but i'm not sure.
Title: Re: "guize wat m i doin rong???" (Spell Card Help Topic: III)
Post by: MTSranger on December 30, 2010, 06:35:37 PM
Remi Lunatic.
She isn't easy...

1st non-card
You have to unfocus at times to swerve around things.
Do NOT try to go between a metal fatigue and a bubble, or it's recipe for death. Move around them instead

1st card - Young Demon Lord
Generally, you want to stay in the largest gap below Remi.
When the bubbles get near bottom, you first read a path (it may involve lots of horizontal), then go through asap.
The laser hitbox disappear faster than they look, so use it to your advantage

2nd non-card
Stream is easy.
Non-stream: (you can shot gun first), stay bottom of screen and 2 characters right or left of Remi to dodge.

2nd card - Mountain of 1000 Needles
Shotgun Remi in beginning.
Beware of knifes, you have to read them well in advance to move away from them.
If you aren't comfortable moving large distances, I recommend staying in the center near bottom so that you don't miss Remi often and time out due to her moving to the other side of the screen.

3rd non-card
Don't auto-collect. This is the easiest attack.

3rd card - Vampire Illusion
You stand still in the center slightly up from the bottom of screen. This gives you widest attack range.
There are basically 3 different types of waves, which you will recognize (kind of) when you play a lot.

Type A requires you to stay and make minimal movement, most of the wave misses you.
Type B requires you to move farther up and dodge bullets from below and sides.
Type C is a wall, which requires you to either move around it, or micrododge at the bottom of screen

You move around if you are near the edge (i.e. right end) of the wall.
Otherwise, you have to micrododge (which isn't that hard if you are more on the "left" side of the wall).
Sometimes, it gets shitty with Type B and Type C following each other, and that's where you probably should bomb since you need to dodge Type C at the bottom, but that's precisely where it is very hard to dodge Type B

4th non-card
Wave 1: you dodge, look for the widest gap, but be careful when reading, because the bullets aren't entirely vertical
Wave 2: you tap half a bubble distance right after you hear every firing sound
Wave 3: stream, very very easy

4th card - Scarlet Meister
Watch this if you intend to capture: http://www.youtube.com/watch?v=LgPffmr2pbs
I have 0/550 on it. I can't last beyond the 2nd wave even if I try really hard.

5th card - Scarlet Gensokyo
You have to be able to pass the first bubbles 100% of the time without clipping. It's not that hard.
There are 4 waves: 1 "hard" wave (the most bubbles), and 3 "easy" waves
It just cycles through those waves that sequence until the end.

Depending on your character, there is a time where you shouldn't bomb due to having a large bubble wave right after.
Figure out the correct time to bomb so that you can avoid all the hard waves (the one with shit loads of bubbles)
OR
Learn to dodge. There is a certain kind of pattern that the stationary bullets start to move in all waves.
I don't know how to explain, but eventually you will figure out how to survive the hard wave.
The key is recognize which directions the 5 bullets right beside you are moving, then react instinctively.

After the hard wave goes, it gets much easier for other 3 bubble waves, where you can just read and dodge.
When the hard wave comes again, and you actually want to dodge it with all the random bullets still on the screen,
you stay somewhat away from directly below Remi, so you have room to micrododge everything at the same time.

Once in a while, a wall will form (from residual bullets in the last easy wave) to wall you while you are in the hard wave.
This killed GIL before and is basically almost 100% impossible, so you should bomb.

Also, here a replay (the only replay I have of stage 6, in fact): http://replays.gensokyou.org/download.php?id=10207
Title: Re: "guize wat m i doin rong???" (Spell Card Help Topic: III)
Post by: Drake on December 30, 2010, 07:41:25 PM
Any tips for capturing keine's first pyramid on lunatic consistently ? Preferably in a way that allows me to graze a lot.

This is how I'm doing it:
http://replays.gensokyou.org/download.php?id=11591
http://replays.gensokyou.org/download.php?id=6752

lololloolllol
Title: Re: "guize wat m i doin rong???" (Spell Card Help Topic: III)
Post by: Romantique Tp on December 30, 2010, 08:24:57 PM
I don't recommend to try and attempt grazing like that. Either you master the supergrazing method; go into the safespot around Keine and dodge the bullets.
Oh, I didn't know there was a safespot there. I still can't capture it using the safespot but I think I'm getting the pattern down.
Maybe I should  go watch some replays...

Quote
I also think the card is static but i'm not sure.
It's most certainly static.

http://replays.gensokyou.org/download.php?id=6752

lololloolllol

I dunno about that one, it seems that dodging the bullets on reaction gives me more points than safespoting the card like that.
Title: Re: "guize wat m i doin rong???" (Spell Card Help Topic: III)
Post by: Drake on December 30, 2010, 08:28:52 PM
Hence the loolololollool.
Title: Re: "guize wat m i doin rong???" (Spell Card Help Topic: III)
Post by: Paper Conan on December 30, 2010, 08:33:56 PM
I'm also having problems with that spellcard, but from what I can understand....
I also think the card is static but i'm not sure.
It most certainly is not static  BV
Title: Re: "guize wat m i doin rong???" (Spell Card Help Topic: III)
Post by: Just a GBZero on December 30, 2010, 09:23:58 PM
Speaking of Remilia, and tips for her 2nd and 3rd card on normal?  My current strategy for the 2nd one is really find a spot that looks safe, pray and change it after the wave is over.
Title: Re: "guize wat m i doin rong???" (Spell Card Help Topic: III)
Post by: MTSranger on December 30, 2010, 10:27:19 PM
Speaking of Remilia, and tips for her 2nd and 3rd card on normal?  My current strategy for the 2nd one is really find a spot that looks safe, pray and change it after the wave is over.
2nd card: stay under Remillia, move up to dodge the criss-cross bullets
3rd card: it's similar to lunatic (I think...), but 10x easier. Don't panic move; wait until the knives come and then move.

how do you beat SIlent Selene :\
1. shot gun her
2. back down, read the lines of bullets to not get hit, try to stay under her as well
3. bomb when it gets too hard.
Title: Re: "guize wat m i doin rong???" (Spell Card Help Topic: III)
Post by: J.O.B on December 31, 2010, 01:45:56 AM
http://replays.gensokyou.org/download.php?id=6752

lololloolllol
I challenge you to do it like this!!!!!!
http://replays.gensokyou.org/download.php?id=11595
Title: Re: "guize wat m i doin rong???" (Spell Card Help Topic: III)
Post by: Romantique Tp on December 31, 2010, 02:06:40 AM
I challenge you to do it like this!!!!!!
http://replays.gensokyou.org/download.php?id=11595

http://replays.gensokyou.org/download.php?id=11597
This is the best I could do.
Title: Re: "guize wat m i doin rong???" (Spell Card Help Topic: III)
Post by: J.O.B on December 31, 2010, 05:01:27 AM
Kongarratulations.

Now do it while circling her >:D
Title: Re: "guize wat m i doin rong???" (Spell Card Help Topic: III)
Post by: Drake on December 31, 2010, 05:11:31 AM
http://replays.gensokyou.org/download.php?id=3119

your move
Title: Re: "guize wat m i doin rong???" (Spell Card Help Topic: III)
Post by: J.O.B on December 31, 2010, 05:37:23 AM
I actually meant circling directly around her like what I tried.
Title: Re: "guize wat m i doin rong???" (Spell Card Help Topic: III)
Post by: Zengeku on December 31, 2010, 11:18:34 AM
I'm also having problems with that spellcard, but from what I can understand....It most certainly is not static  BV

Okay. I got one guy saying that its static and one guy who say its not. Who should i believe?
I don't know. I just read n' dodge anyway. :V
Title: Spellcard questions
Post by: silvenflame on January 01, 2011, 12:28:07 PM
Hi. These are regarding PCB.

1. What's the difference between Reflowering 10% and 30%? I can't tell.

2. In Stage 4 how does one get to Trumpet Ghost / Dark Trumpet/ Dark Keys/ Key Ghost? Do you get to play those by random or by other stuff?

Thanks.
Title: Re: Spellcard questions
Post by: Krimmydoodle on January 01, 2011, 02:06:01 PM
2.  During the Prismrivers' first spellcard, all three sisters share the same lifebar.  Whichever one you damage the most is the one that'll attack you for the next noncard and spellcard.  Your natural movements are probably having you damage Lunasa (black) the most, so go pick on Merlin (white) or Lyrica (red).

I didn't look into 1, but I have to imagine it's just the same pattern with more bullets and/or more speed on 30%.  There isn't always a clear difference between multiple difficulties of the same spell.  Sometimes a new difficulty will introduce something to completely change it up, and sometimes it'll just be the same thing with a minor tune-up.
Title: Re: "guize wat m i doin rong???" (Spell Card Help Topic: III)
Post by: Lord Scalgon on January 02, 2011, 07:51:30 PM
So I managed to nail four of Yuyuko's lunatic cards, and the ones that I need to work on is Deadly Dance "Law of Mortality -Demon World-" and Resurrection Butterfly 80%.   Did about 25 runs so far...and still counting.

Speaking of Deadly Dance "Law of Mortality -Demon World-", I'm having trouble capturing this, and never actually came close to capturing it.  I remember seeing someone on YouTube supergrazing this card a long time ago...can't find it anymore.  Then again, it's a tough card.

And for Resurrection Butterfly 80%, I take it it's luck-based or something?
Title: Re: "guize wat m i doin rong???" (Spell Card Help Topic: III)
Post by: MTSranger on January 03, 2011, 01:30:17 AM
Deadly Dance "Law of Mortality -Demon World-"
I can't do this very well either, but...
Basically, you stream the bubbles, and change direction whenever you see a gap in bubbles.
Don't wall yourself by moving to the corner; often you will need dangerous unfocus dash if that happens.

Resurrection Butterfly 80%
You can either go up and dodge the red bullets before they spread (but don't get killed by bubbles),
or you stay somewhat above the bottom of screen (so you have room to retreat) and read and dodge.

EDIT: for the Law of Mortality, there is one gap where you can't cross, and another one where you need to.
It alternates between those 2 gaps, kind of hard to explain without pictures.
Title: Re: "guize wat m i doin rong???" (Spell Card Help Topic: III)
Post by: Emarrel on January 04, 2011, 11:22:16 AM
Concerning Remilia's second non spellcard

The aimed barrage you want to take by streaming from one corner to another while the spread barrage should be dodged by staying at the bottom of the screen and dodging accordinly.

Non-stream: (you can shot gun first), stay bottom of screen and 2 characters right or left of Remi to dodge.

You can actually avoid the spread barrage by hiding directly behind her. Even if Remilia goes to the furthest point she'll go to the top of the screen you're still completely safe. It's pretty easy to get yourself up and down from there too thanks to the huge gaps between the attack.
Title: Re: "guize wat m i doin rong???" (Spell Card Help Topic: III)
Post by: Zengeku on January 04, 2011, 11:41:13 AM
Concerning Remilia's second non spellcard

You can actually avoid the spread barrage by hiding directly behind her. Even if Remilia goes to the furthest point she'll go to the top of the screen you're still completely safe. It's pretty easy to get yourself up and down from there too thanks to the huge gaps between the attack.

You can but if you are playing Lunatic you should have the skills to just dodge it. + You deal more damage that way.
Title: Re: "guize wat m i doin rong???" (Spell Card Help Topic: III)
Post by: Emarrel on January 04, 2011, 12:10:41 PM
You can but if you are playing Lunatic you should have the skills to just dodge it. + You deal more damage that way.

It's still completely risk free and it's not like you're losing anything by prolonging it.
Title: Re: "guize wat m i doin rong???" (Spell Card Help Topic: III)
Post by: Zengeku on January 07, 2011, 10:06:07 AM
It's still completely risk free and it's not like you're losing anything by prolonging it.

You're not gaining anything either. And if there is anything Touhou bosses don't need, its prolonging.
Title: Re: "guize wat m i doin rong???" (Spell Card Help Topic: III)
Post by: Emarrel on January 08, 2011, 11:12:09 PM
You're not gaining anything either. And if there is anything Touhou bosses don't need, its prolonging.
If there is anything the player doesn't need, it's more bullets to dodge.

We could go on like this for a while. It's a perfectly legitimate risk free strategy. It's the same deal with Stage 5 midboss Sakuya.
Title: Re: "guize wat m i doin rong???" (Spell Card Help Topic: III)
Post by: Aba Matindesu! on January 09, 2011, 12:51:18 PM
Just cleared UFO Normal for the first time, and I was wondering what I could do to not derp as badly as I've been doing.

Replay is here. (http://replays.gensokyou.org/download.php?id=11683)

Thanks~!
Title: Re: "guize wat m i doin rong???" (Spell Card Help Topic: III)
Post by: Zengeku on January 11, 2011, 12:39:27 PM
Just cleared UFO Normal for the first time, and I was wondering what I could do to not derp as badly as I've been doing.
Replay is here. (http://replays.gensokyou.org/download.php?id=11683)
Thanks~!

Well, in general you'll just want to practice all the stages a lot so you know how to play them. The same applies for bosses of course. Try playing the game on Hard mode. Not that you need to go straight for a Hard 1cc now of course but to learn from it. Try continue spamming your way through hard mode to unlock stage practice and then try practicing harder patterns than you are used to. Then when you get back to normal you'll find it much easier than it was before and maybe be able to perform better. That has worked for me in the past.

Haven't watched your replay yet though. I'll give it a watch and get back to you with some more detailed advice if i can find something i have some advice for.
Title: Re: "guize wat m i doin rong???" (Spell Card Help Topic: III)
Post by: Zengeku on January 12, 2011, 08:19:17 AM
Okay... i'm back. Here's a small book for you to read. In short, your run went pretty good for a first 1cc. There was a few mistakes here and there but nothing too serious. Shou is the only one you'll really need practice at i'd say. For detailed advice about everything i saw in your replay, read on.

Stage 1 and 2 went well. In fact, you are better at using the UFO system than i am. You didn't die or bomb once which is also good. Your performance at Kogasa's second spellcard was good enough but for practice i'll recommend you try and stay under her the entire time. For full runs though you should definitely use your strategy. Unless you are going for score there is no reason for you to put yourself in harms way.

Stage 3: That first death was a pretty annoying one i can imagine. Its the sort of the thing that just happens. The frequency of such things gets lower the more you practice though. I think that you wasted a bomb on Ichirins midboss non-spell. Well, the bomb was certainly well used in the run as you might have died in that situation but i don't think its an attack that you would want to use a bomb on. Try going to the bottom of the screen and do your best to anticipate where the lasers are gonna hit.

The rest of the stage went well. Ichirin herself also went pretty well except your performance on her final spellcard. You are very shy of the bottom it seems. :) Normally its a good practice to avoid hugging the bottom all the time and for practice i would recommend you keep moving up the screen to get better at reading the lasers but for doing a full run i wouldn't recommend it since the fists will never hit you at the bottom o the screen and because there is no bullets being spawned. That way you get optimal time to react to the lasers.

Stage 4 went okay as well and you did manage to pull of some nice moves. Murasa wasn't half bad either. Except for the survival card. You might want to work a bit on that. You move a bit too spastic around there. Try to make a little more careful moves. Its not a nice thing to lose two lives to.

Stage 5 in itself went decent though i'm a bit at a loss as to why you stopped shooting during greatest treasure? Also, that death in the first part of the stage can easily be avoided by learning the stage. You're gonna need some more practice there.

And while you are at it you are also gonna need a bit of practice on Shou. Your battle with her could have gone better. So. Let's help you get better at her eh?

First off, her 1st spellcard. I used to be great at that card but i've completely lost my touch against it. I have been told that its ideal to remain in the middle of the screen as much as possible.

The 2nd spellcard; I'm assuming that the deaths there were just annoying accidents. The 3rd spellcard: This one takes some experience. You'll need to circle around obviously but do it at a controlled pace or so you can say. This card is probably semi memorizable.

The 4th spellcard is pretty tough too. I can't really offer much advice for it like with the 1st card. You're just gonna have to grind it to get better.

Also. You seem to try going unfocused a lot during this battle and you also did it against Ichirins 1st card. I have no idea why you are doing this. You'll deal much better damage with the focused shot.

Byakuren went decent. Magic Milky Way needs some practice. The stars are aimed so you can basically stream it. Do watch out for the lasers though.

---------------

To sum it all up. You did fairly well for a first 1cc. You only have a few kinks that you need to work out. You'll want to practice Shou and get better at the general stage layouts and once again, try to play Hard mode for a greater challenge that will harden your skills faster
Title: Re: "guize wat m i doin rong???" (Spell Card Help Topic: III)
Post by: Aba Matindesu! on January 13, 2011, 05:36:04 PM
Ah, thanks for the tips~ To answer some of your questions:
*- I stopped shooting in Greatest Treasure because... Uhh... probably because I was trying to milk the lasers for graze points? Don't remember...
**-On staying unfocused, I thought Reimu seemed to do more damage in UF mode at L3 and L4 when shotgunning. I'll look up the damage chart again, thanks~
***- I could never get Murasa's final right, haha. Only got it once. I'm supposed to circle around or something?

Thanks again! I'll try Hard mode this time, are there any vast differences?
Title: Re: "guize wat m i doin rong???" (Spell Card Help Topic: III)
Post by: Zengeku on January 14, 2011, 09:16:32 AM
Ah, thanks for the tips~ To answer some of your questions:
*- I stopped shooting in Greatest Treasure because... Uhh... probably because I was trying to milk the lasers for graze points? Don't remember...
**-On staying unfocused, I thought Reimu seemed to do more damage in UF mode at L3 and L4 when shotgunning. I'll look up the damage chart again, thanks~
***- I could never get Murasa's final right, haha. Only got it once. I'm supposed to circle around or something?

Thanks again! I'll try Hard mode this time, are there any vast differences?

Okay. I wouldn't recommend graze milking unless you are sure you can capture the card. That is of course up to you. The trick about scoring is indeed knowing what scoring opportunities there are and what risks they represent and then structure a run that are possible for you to win but still give a good score... or something like that. Haven't ever done a notable score in a Touhou game. Go ask Naut for advice on UFO scoring. Its kinda his thing.

Second... yeah go check those charts if you want. I haven't ever looked at those myself. I just looked at the health bar and noted that the shots do damage faster when i'm focused. Also notice that you miss with a lot of your shots when unfocused. Maybe the charts will say that you deal more damage unfocused but thats probably only if you shotgun really close so none of your needles miss their mark.

Third. Its a little hard to explain how to do Murasa's survival but yes you are supposed to circle. Here, have a demonstration replay: http://replays.gensokyou.org/download.php?id=11732

What i usually like to think is that you are supposed to stay one step ahead of her all the time. It becomes somewhat of a bitch on Lunatic but on Normal the card isn't very dense which means you'll have a lot of room to move around. I understand that you might not necessarily be able to pull of some of those dodges that i did in the replay but it should suffice when it comes to explaining the card.

Also. Here's a tip. Try to use practice start to perfect some bosses. I found that to be a good way to build up skill. Then you can post your results in the accomplishments thread. Try perfecting Murasa for me. Just on Normal mode of course. Consider it good practice. And do save the replay so we can see it and praise whatever you did well and give you advice for what you could have handled better.

You can also go for Shou one time but she might be a little too much for you now.

And this post is getting longer and longer... :V

Well, one final thing. Its about Hard mode. Its gonna be fiendishly difficult for you. At least to begin with. But thats why its such a good grind for you.
Title: Re: "guize wat m i doin rong???" (Spell Card Help Topic: III)
Post by: Aba Matindesu! on January 15, 2011, 10:58:21 AM
Okay, here's (http://replays.gensokyou.org/download.php?id=11751) a slight improvement over the last, given that I finished with 2/0 instead of 0/0. Any consistent mistakes will now be clear.

WHY MURASA AND SHOU, WHYYYYYYYYYY
Title: Re: "guize wat m i doin rong???" (Spell Card Help Topic: III)
Post by: Zengeku on January 15, 2011, 11:49:51 AM
Okay. That was a better a run and the use of SanaeB is also a good idea since she makes a lot of things much easier. Here is what advice and observations i have prepared for you:

- Avoid shooting the umbrellas on Kogasa's third spellcard. It didn't really do you much good as you surely can see. You used two bombs there and in your last run you captured it. You should be able to do it consistently.

- You still need more practice with Midboss Ichirin.
- You still go too much to the sides of the final spellcard of ichirin having you fail the card as a result. Stick to the middle.
- You need to memorize Nue in Stage 4. She gives you a 1up if you can perfect her.
- A death on the first spellcard of Murasa is something you will have to avoid in the future. its a really easy card and i expect you know how to deal with it and will just treat this death as a simple accident.
- You also died at the anchor card. That's acceptable but a little more practice won't hurt. Same with survival card. You were close to beating it. With a bit more practice i'm sure you can pull it off.
- You still haven't memorized Stage 5. If you had you wouldn't need to bomb at all in the first part of the stage before Nazrin. You might want to go work that out and the bomb at the end of stage 5 was wasted as well. You shouldn't be so high on the screen. Instead, be close to the bottom and have SanaeB's shots do everything for you. Dodge only when necessary.
- Your Shou battle went really well actually. Radiant Treasure Gun and Complete Clarification (insert normal mode names here lol) captures in one battle is good. Vajra still haunts you it seems but i guess it can't be helped. You'll just have to practice and practice until it becomes easier. Oh and the 2nd spellcard, i hate that as well. Its kinda walling.

Your Byakuren fight could've been better but it could also have been a lot worse. You don't really capture much but you do get Good Omen which is good and St. Nikous Airscroll as well though you could've killed it a lot faster. Be sure to shotgun when playing as SanaeB. It really makes a difference at that card. Your Flying Fantastica performance wasn't very good but i'm no good at that spell either (at my difficulty of preference of course) so i can relate.
Title: Re: "guize wat m i doin rong???" (Spell Card Help Topic: III)
Post by: RegalStar on January 15, 2011, 03:54:59 PM
Earth in a Pot.

How?
Title: Re: "guize wat m i doin rong???" (Spell Card Help Topic: III)
Post by: Zengeku on January 15, 2011, 06:29:57 PM
Earth in a Pot.

How?

Its bullshit. Do your best you have ever done.
Title: Re: "guize wat m i doin rong???" (Spell Card Help Topic: III)
Post by: Chaotic Phoenixma on January 15, 2011, 06:38:41 PM
Use Scarlet or Netherworld Team or Youmu Solo.

Edit: And go with what Zengeku says if you're not.
Title: Re: "guize wat m i doin rong???" (Spell Card Help Topic: III)
Post by: mikeKOSA on January 16, 2011, 02:12:44 AM
Earth in a Pot is actually pretty easy if you do it like this (http://replays.gensokyou.org/download.php?id=11758)
Title: Re: "guize wat m i doin rong???" (Spell Card Help Topic: III)
Post by: Zengeku on January 16, 2011, 09:46:29 AM
Use Scarlet or Netherworld Team or Youmu Solo.

Edit: And go with what Zengeku says if you're not.

Hehe and since you are a fool if you don't use border team... :V Well, i suppose i should just check out Aizo's replay even though it really don't have any relevance for me since i always go for Kaguya whenever i play that game.
Title: Re: "guize wat m i doin rong???" (Spell Card Help Topic: III)
Post by: The Greatest Dog on January 16, 2011, 10:24:45 PM
I still say that Remilia makes up for all of the Scarlet Team's faults by being stronger than Yukari and her indirect shots being stronger than Yukari's (as in, her bats are stronger than Ran).

The only problem with Scarlets is that they have wimpy bombs (aside from Extra) and Sakuya is underpowered. And to some people, their movement speed.
Title: Re: "guize wat m i doin rong???" (Spell Card Help Topic: III)
Post by: Jaimers on January 19, 2011, 07:08:47 PM
How exactly do you deal with the LLS stage 4 midbosses at low rank?

Also, any trick to that attack Elly has where she sandwiches you between two walls?
Title: Re: "guize wat m i doin rong???" (Spell Card Help Topic: III)
Post by: Garlyle on January 23, 2011, 11:46:44 AM
GFW, Extra.  Flashlight Master Spark.

Where do I begin?
Title: Re: "guize wat m i doin rong???" (Spell Card Help Topic: III)
Post by: ふねん1 on January 23, 2011, 02:16:59 PM
GFW, Extra.  Flashlight Master Spark.

Where do I begin?
Use the Ice Barrier to block the laser itself, dodge the rest (even though the stars are quite fast).

You can also stay above Marisa at the start and freeze the first sets of bullets she fires, dealing more damage. Just make sure you go back to the bottom when you try this.
Title: Re: "guize wat m i doin rong???" (Spell Card Help Topic: III)
Post by: Arcengal on January 23, 2011, 03:44:59 PM
GFW, Extra.  Flashlight Master Spark.

Where do I begin?

It's actually really easy. Put your eyes in the middle of the screen to help you dodge. You can freeze twice per spark; the first to save yourself from the spark and the second to deal massive damage(tm). Will post a replay as soon as I find the mythical folder the replays are saved in.
Title: Re: "guize wat m i doin rong???" (Spell Card Help Topic: III)
Post by: Jaimers on January 29, 2011, 10:13:30 AM
How exactly do Reimu's level 2 and 3 attacks work in PoDD? These things keep messing me up.

Also, what's the best way to handle the spinny balls attack from Ellen's boss summon?
Title: Re: "guize wat m i doin rong???" (Spell Card Help Topic: III)
Post by: Sungho on January 30, 2011, 06:43:07 PM
Which character and shot type makes it the easiest to beat UFO Hard?
Title: Re: "guize wat m i doin rong???" (Spell Card Help Topic: III)
Post by: The Greatest Dog on January 30, 2011, 07:50:24 PM
Either ReimuA or SanaeB are generally preferred, it seems.
Title: Re: "guize wat m i doin rong???" (Spell Card Help Topic: III)
Post by: ebarrett on January 30, 2011, 08:09:44 PM
How exactly do Reimu's level 2 and 3 attacks work in PoDD? These things keep messing me up.
Fixed. Not completely sure if 100% fixed or based on your position as it starts appearing, but I always move to the center at the start then move to the same spot at either side to let it go through harmlessly; you can see it in any of my replays.

Also, what's the best way to handle the spinny balls attack from Ellen's boss summon?
Either bomb or hope it doesn't hit you   :V

No seriously, the best way to consistently dodge it is to first go between the outer and the inner ring, and then move past the inner ring, but since it's p. much impossible to do it while there's a ton of crap going on at the same time, I just go to some corner and hope I don't get rammed from offscreen. Real, honest answer is "just speedkill Ellen", by the way.
Title: Re: "guize wat m i doin rong???" (Spell Card Help Topic: III)
Post by: Third Eye Lem on February 01, 2011, 08:04:36 AM
Whew, for a moment I thought this thread was dead. At any rate...I need help getting past Lyrica's opening attack using Marisa in PCB. I know it's aimed at you, but it's so claustrophobic afterwards I can't dodge it (especially trying to do no focus, lol). Can someone help me, please?
Title: Re: "guize wat m i doin rong???" (Spell Card Help Topic: III)
Post by: NEETori on February 01, 2011, 08:46:10 AM
Either ReimuA or SanaeB are generally preferred, it seems.

MarisaA and SanaeA also work.  SanaeB and ReimuA are still better though.

Kanako's Misayama Hunting Ritual, second-to-last and last spell cards, and her last non-spell.  On easy. 
I can't redirect the stream on her second-to-last spell card, while I have to bomb the third phase of her last non-spell if she's not in the center.  The knives on MHR aren't a problem, but dodging straight into a blue orb is. 

Also - Peerless Wind God.  Sit in corner and pray seems to be the best strategy, yes?
Title: Re: "guize wat m i doin rong???" (Spell Card Help Topic: III)
Post by: Zengeku on February 01, 2011, 09:02:54 AM
I can't offer up any advice for Misayama Hunting Shrine since its different from the Hard/lunatic version. A friend of mine says he finds it pretty tough though so i guess that one would be okay to bomb. If you really want to capture it, know that the knives are aimed around you. Concentrate on dodging the blue bullets and leave the knives for later.

As for the streaming card. I always fail it so... :V

And Peerless Wind God is best tackled from a corner yes. Then dodge the best you can. Its a very hard spell though.
Title: Re: "guize wat m i doin rong???" (Spell Card Help Topic: III)
Post by: Dr.Strafe on February 01, 2011, 09:34:56 AM
Kanako's Misayama Hunting Ritual, second-to-last and last spell cards, and her last non-spell.  On easy. 
I can't redirect the stream on her second-to-last spell card, while I have to bomb the third phase of her last non-spell if she's not in the center.  The knives on MHR aren't a problem, but dodging straight into a blue orb is.
My stage 6 practice (http://replays.gensokyou.org/download.php?id=11997) from earlier today. I needed to polish up the same areas you were questioning. Hope it helps.
-Misayama Hunting Ritual is all about misdirection of the knives and trusting the hitboxes of the bullets. Honestly, I should have died in the replay, but hopefully the point is made.
-I wouldn't quite recommend the my exact strategy for Miracle of Otensui, though. Very slow streaming and some misdirection can get you though it. Stay in the center too long in the beginning and you could get blindsided by the red and purple shots. Crossing the streams will get a bit thick, so just be patient.
-As for her final non-spell, practice it on a harder difficulty. There are more knives and green bullets in those versions, so it is easier to read the trajectory on them. Go back to easy, and just swim through the empty space.
-I definitely don't remember Kanako's Mountain of Faith being that thick on EASY.

Now if I could only consistently clear those attacks in an actual score run...
Title: Re: "guize wat m i doin rong???" (Spell Card Help Topic: III)
Post by: J.O.B on February 01, 2011, 10:46:56 AM
Chen's Flight of Idaten.

How?
Title: Re: "guize wat m i doin rong???" (Spell Card Help Topic: III)
Post by: NEETori on February 01, 2011, 10:47:29 AM
It's not so much that the attack is particularly dense with bullets (it is), but the claustrophobia associated with the fact that they take FOREVER to clear the screen.

Thanks!  Will give another try hopefully tomorrow.
 
Chen's Flight of Idaten.

How?

Place China in front, Remilia next, buff and heal with Reimu :V
Title: Re: "guize wat m i doin rong???" (Spell Card Help Topic: III)
Post by: J.O.B on February 01, 2011, 12:51:10 PM
Place China in front, Remilia next, buff and heal with Reimu :V
Lololololololololololololololol.
Title: Re: "guize wat m i doin rong???" (Spell Card Help Topic: III)
Post by: RegalStar on February 02, 2011, 01:35:08 AM
Flight of Itaden is completely static as far as I can tell, so just memorize a path.

The part I had most trouble in when I played its Lunatic version was the blue bullets of the second wave, and I dealt with it by veering to the left, just to the right of where those yellow bullets show up.
Title: Re: "guize wat m i doin rong???" (Spell Card Help Topic: III)
Post by: MTSranger on February 02, 2011, 01:47:30 AM
Whew, for a moment I thought this thread was dead. At any rate...I need help getting past Lyrica's opening attack using Marisa in PCB. I know it's aimed at you, but it's so claustrophobic afterwards I can't dodge it (especially trying to do no focus, lol). Can someone help me, please?
Lyrica's opener.
It doesn't seem to be that difficult if you focus, even in lunatic.
Basically, you want to dodge the waves one at a time, so either you move around the purple and dodge the red,
or you dodge the purple quickly before the red wave comes close. Same for the brown wave.

Quick replay to demonstrate: http://replays.gensokyou.org/download.php?id=12019
Note: I completely failed the stage portion, one of the reasons why I still can't 1cc PCB.
Title: Re: "guize wat m i doin rong???" (Spell Card Help Topic: III)
Post by: ふねん1 on February 02, 2011, 02:04:22 AM
Whew, for a moment I thought this thread was dead. At any rate...I need help getting past Lyrica's opening attack using Marisa in PCB. I know it's aimed at you, but it's so claustrophobic afterwards I can't dodge it (especially trying to do no focus, lol). Can someone help me, please?
This attack changes depending on how well you performed in the latter parts of the stage portion. The standard version is actually quite simple. The red and brown arrows all follow "lanes", so if you go between two of them and stay still, the rest will also miss you. Obviously you need to make sure you do this where there are no purple arrows. But if you don't die in the stage portion, then the orientations of the purple arrows will be reversed, forming a "wall". It's not a true wall, but it's enough to nullify the normal strategy completely. Instead you want to stay above the bottom of the screen, slip through one of the purple "walls" and then dodge the red/brown ones. Forgive me, I don't know which difficulty you're playing this on, but this (http://replays.gensokyou.org/download.php?id=11527) is how I do it on Lunatic. Hopefully this will help some.
Title: Re: "guize wat m i doin rong???" (Spell Card Help Topic: III)
Post by: Chaotic Phoenixma on February 02, 2011, 08:09:39 PM
Kanako second nonspell Normal.Only difficulty I can't do that on.
Title: Re: "guize wat m i doin rong???" (Spell Card Help Topic: III)
Post by: ふねん1 on February 02, 2011, 08:18:17 PM
Kanako second nonspell Normal.Only difficulty I can't do that on.
Move a bit to the side every two waves instead of one. The approach is almost the same as on higher difficulties.
Title: Re: "guize wat m i doin rong???" (Spell Card Help Topic: III)
Post by: Koakkuri on February 03, 2011, 02:04:00 PM
How do I dodge Princess Tenko? It has wrecked my shit so many times I don't even care to remember.

And while I'm at it, any tips for Ultimate Buddhist? I always get skewered by the red lasers no matter where I move.
Title: Re: "guize wat m i doin rong???" (Spell Card Help Topic: III)
Post by: ふねん1 on February 03, 2011, 02:41:48 PM
How do I dodge Princess Tenko? It has wrecked my shit so many times I don't even care to remember.

And while I'm at it, any tips for Ultimate Buddhist? I always get skewered by the red lasers no matter where I move.
For Princess Tenko, you want to redirect Ran's aimed bullets to either side of her. As she's following you around, move up and down between two spots of your choice. Ran has no hitbox during this card, so don't worry about her ramming you.

During Ultimate Buddhist's red phase, you want to stay really close to Ran as you circle around her.
Title: Re: "guize wat m i doin rong???" (Spell Card Help Topic: III)
Post by: Koakkuri on February 03, 2011, 03:06:07 PM
Alright, thanks.
Title: Re: "guize wat m i doin rong???" (Spell Card Help Topic: III)
Post by: Critz on February 03, 2011, 03:59:43 PM
Easiest way to capture Princess Tenko is to stand diagonally away from her for the first wave, then when she shoots, move directly above/below her (or to the side if needed) and dash throught the butterfiles. Once she appears below you, make a small step diagonally away, then dash away just as she shoots and enter the horizontal/vertical gap. This way you'll keep damaging her. Once you try this for a few times, you'll never screw it up.
Title: Re: "guize wat m i doin rong???" (Spell Card Help Topic: III)
Post by: Koakkuri on February 03, 2011, 07:39:08 PM
Well, I didn't manage to capture it, but survived it with only one border. So hooray, progress! Thanks a lot.

...While I'm at it, how do I capture Chen's second card? I could use that bomb...

(I'm going to beat you some day, Ran. Just you wait!.)
Title: Re: "guize wat m i doin rong???" (Spell Card Help Topic: III)
Post by: ふねん1 on February 03, 2011, 07:49:48 PM
...While I'm at it, how do I capture Chen's second card? I could use that bomb...
Wait until Chen circles around once. When she goes through the very center of the screen, go through the bullets to her right before she circles back around and rams you. At that point, just follow her around, repeating once if she goes to the center again. By the way, which character are you using?
Title: Re: "guize wat m i doin rong???" (Spell Card Help Topic: III)
Post by: Koakkuri on February 03, 2011, 07:56:35 PM
Okay, I'll try that.

I'm using ReimuA. Any recommendations? (I only have her and MarisaB unlocked at the moment, but that's fairly easy to chance even at my skill level.  :3)
Title: Re: "guize wat m i doin rong???" (Spell Card Help Topic: III)
Post by: Third Eye Lem on February 03, 2011, 08:49:31 PM
This attack changes depending on how well you performed in the latter parts of the stage portion. The standard version is actually quite simple. The red and brown arrows all follow "lanes", so if you go between two of them and stay still, the rest will also miss you. Obviously you need to make sure you do this where there are no purple arrows. But if you don't die in the stage portion, then the orientations of the purple arrows will be reversed, forming a "wall". It's not a true wall, but it's enough to nullify the normal strategy completely. Instead you want to stay above the bottom of the screen, slip through one of the purple "walls" and then dodge the red/brown ones. Forgive me, I don't know which difficulty you're playing this on, but this (http://replays.gensokyou.org/download.php?id=11527) is how I do it on Lunatic. Hopefully this will help some.
Yeah, I can do that easily, but I didn't know it changed like that depending on how you do in the stage. =o

I should have been more specific: I meant the attack right after that, where Lyrica fires waves of those red bullets at you, then spread out in a more complex pattern. THAT is the one that is giving me trouble (especially with no focus, lol).
Title: Re: "guize wat m i doin rong???" (Spell Card Help Topic: III)
Post by: ふねん1 on February 03, 2011, 09:53:55 PM
Ah, my bad then.

Her second attack is a test in microtapping, and each of the formations are aimed. When you start, you want to stay still until the red arrows start moving for the second time, and move only a bit to the side. Make sure you dodge the blue arrows as you do this - they are aimed too but follow a different formation, so you may need to make a second movement. What I like to do is after dodging the first duo of red and blue arrows, dodge the second in the opposite direction, ending up back where you started (this leaves you right in the center of the second blue wave, which has a gaping hole in it). The third wave, which is like three sets in quick succession IIRC, takes careful streaming to one side. I don't know how well I can describe the pattern of blue arrows you need to dodge here, but I advise making sure you stay within as open a space as possible. I hope that helps.
Title: Re: "guize wat m i doin rong???" (Spell Card Help Topic: III)
Post by: Critz on February 04, 2011, 03:03:59 AM
Quote
I'm using ReimuA. Any recommendations? (I only have her and MarisaB unlocked at the moment, but that's fairly easy to chance even at my skill level.  :3)

ReimuA and MarisaB are the worst options for extra and propably for everything else. The former does pitiful damage and the latter has a horrible horizontal range (and only 2 bombs per life).
 
Sakuya B is your best bet - her shottype is both very powerful and has wide range (and horizontal movement makes it cover the entire screen). Not to mention four freaking bombs per life. Plus her focused bomb is better than it looks - you can still do damage during Chen or Ran's nonspells (tip: shotgun her then get back) and it lasts very long (very nice for Ran's survival card and turns bullets into points, so you'll get your precious extra lives). The only drawback to Sakuya is fastest focus movement and not as long deathbomb window as Reimu's.

Other nice option is Reimu B. She has about the same power as Sakuya A (and insane power if you shotgun unfocused, but that'll rarely happen),okay range, 3 bombs and longest deathbomb window as well as most precise movement. Unfocused bomb clears screen, which is good for point extra lives and focused bomb is incredibly powerful, but only at close range (plan your bombs on Chen/nonspells).

Other than that, Sakuya A is also a nice option for stage, but her power is significantly lower than B (about Reimu B level, but with homing and more useful bomb instead of precise movement and longest deathbomb) and unless you have trouble aiming (there's not much stuff in Extra that would cause that), B is the way to go. Still worth trying though.
Title: Re: "guize wat m i doin rong???" (Spell Card Help Topic: III)
Post by: The Greatest Dog on February 04, 2011, 03:31:29 AM
ReimuB and MarisaA still have the easiest time with Double Death Butterfly, and their focused speed is generally more tolerable than Sakuya's for many people (I don't give a derp after doing 90FPS runs on EoSD with Marisa.)
Title: Re: "guize wat m i doin rong???" (Spell Card Help Topic: III)
Post by: Critz on February 05, 2011, 10:04:58 AM
Sooo...any of you guys know a reliable way for Fantasy Heaven?  :derp: The absolutely easiest I mean.
Title: Re: "guize wat m i doin rong???" (Spell Card Help Topic: III)
Post by: The Greatest Dog on February 05, 2011, 09:35:31 PM
Play it at 120FPS (http://www.youtube.com/watch?v=Pzo4sNEHhBk) so you can get in twice the amount of tries in the same amount of time. :V

Well, not really. But that's how I managed to pull it off...
Title: Re: "guize wat m i doin rong???" (Spell Card Help Topic: III)
Post by: Byaaakuren on February 07, 2011, 06:28:12 AM
I'm stuck on understanding how Karakasa Surprising Flash works.
Title: Re: "guize wat m i doin rong???" (Spell Card Help Topic: III)
Post by: Zengeku on February 07, 2011, 07:42:33 AM
It works that way that a bunch of lasers spin around and go active. That's really all there is to it. Just make sure not to stand on the laser when it turns on. Its really nothing aside of a question of reaction time.

I have heard that moving with the lasers might make it easier.
Title: Re: "guize wat m i doin rong???" (Spell Card Help Topic: III)
Post by: Arcengal on February 07, 2011, 07:59:05 AM
How do you do that bit in Star Sapphire's stage in GFW where faeries fire walls of bullets from the left, right and then left again? On normal it's easy but the revenge bullets make it pretty insane on higher difficulties.
Title: Re: "guize wat m i doin rong???" (Spell Card Help Topic: III)
Post by: Byaaakuren on February 07, 2011, 08:03:55 AM
It works that way that a bunch of lasers spin around and go active. That's really all there is to it. Just make sure not to stand on the laser when it turns on. Its really nothing aside of a question of reaction time.

I have heard that moving with the lasers might make it easier.

That's what I thought at first, but I swore I saw myself get hit before the lasers get large.
Title: Re: "guize wat m i doin rong???" (Spell Card Help Topic: III)
Post by: MTSranger on February 07, 2011, 11:45:02 PM
I'm stuck on understanding how Karakasa Surprising Flash works.
That's what I thought at first, but I swore I saw myself get hit before the lasers get large.
The moment the lasers get large, it is active, unlike other Touhou lasers.
So, when the spinning slows down and almost stopping, you predict where it will stop, and move if you need to.
Title: Re: "guize wat m i doin rong???" (Spell Card Help Topic: III)
Post by: Zengeku on February 08, 2011, 09:06:11 AM
That's what I thought at first, but I swore I saw myself get hit before the lasers get large.

I don't know. How many times have you attempted this spell? It is really just a question of reflexes. There isn't any bullets to read. No trick to figure out. Well, try this then: Stand absolutely still and watch out for the lasers. If one of them stops on your position, quickly move to the side. If i do that i usually only have to move very few times.
Title: Re: "guize wat m i doin rong???" (Spell Card Help Topic: III)
Post by: Zengar Zombolt on February 08, 2011, 02:33:06 PM
I don't know. How many times have you attempted this spell? It is really just a question of reflexes. There isn't any bullets to read. No trick to figure out. Well, try this then: Stand absolutely still and watch out for the lasers. If one of them stops on your position, quickly move to the side. If i do that i usually only have to move very few times.
My strategy is to slowly follow the lasers while spinning, so it makes them somewhat easier to read.
Title: Re: "guize wat m i doin rong???" (Spell Card Help Topic: III)
Post by: Sungho on February 17, 2011, 05:00:23 PM
Nightmare of Heiankyou is a nightmare.
Any tricks that might make the surviving easier?
Title: Re: "guize wat m i doin rong???" (Spell Card Help Topic: III)
Post by: Zengeku on February 17, 2011, 05:35:12 PM
I have a flawless run here (http://www.youtube.com/watch?v=AWMybH8kvq0)
It will showcase my method of clearing the attack. For the first part i tend to remain around the bottom. As you can see my movements to dodge the bullets are pretty similar everytime. Its easier for you to watch the video see how the pattern is supposed to be dodged than having me explaining it here. The second attack is similar to the first one except that the white stuff comes horizontally instead of vertically. It doesn't change much. Instead of moving dodging horizontally to avoid the white stuff i move up/down.

In the final part I just rely on reading ability to get me through though for survival you might just wanna bomb the final few seconds as they can get quite tough. In general, if you feel you've lost the moves of the pattern you'd better bomb. Its a spell that can easily take you off guard.
Title: Re: "guize wat m i doin rong???" (Spell Card Help Topic: III)
Post by: Byaaakuren on February 19, 2011, 08:55:33 AM
Satori's Border of Wave and Particle:
How close to Satori must I be if I want to go to the safespot?
Title: Re: "guize wat m i doin rong???" (Spell Card Help Topic: III)
Post by: Sungho on February 19, 2011, 10:17:53 AM
Satori's Border of Wave and Particle:
How close to Satori must I be if I want to go to the safespot?
One of my friends said that the hitbox should overlap with Satori's left shoe(the right side).

Speaking of waves and particles, how should I beat Nightmare in Heiankyou with minimal loss? Should I just bomb every time the lasers split?
Title: Re: "guize wat m i doin rong???" (Spell Card Help Topic: III)
Post by: Zengeku on February 19, 2011, 11:31:56 AM
Speaking of waves and particles, how should I beat Nightmare in Heiankyou with minimal loss? Should I just bomb every time the lasers split?

By capturing it obviously. :V

If you can't do that, then i'd recommend you learn how to do the first and second part and then use bombs on the final part. Try and experiment to find a method that works for you. Go practice it. You'll also get better at Nue at the same time. Don't bomb everytime the lasers split. Bomb everytime you get something you cannot dodge and since everything is moving in a static pattern it should be pretty much nothing. I will admit there are some tough waves though but then you must figure out which waves are hard for you and then you can bomb them if you lack the confidence to try and dodge it.
Title: Re: "guize wat m i doin rong???" (Spell Card Help Topic: III)
Post by: MTSranger on February 19, 2011, 08:02:48 PM
One of my friends said that the hitbox should overlap with Satori's left shoe(the right side).

Speaking of waves and particles, how should I beat Nightmare in Heiankyou with minimal loss? Should I just bomb every time the lasers split?

Well, the beginning of the spell is really slow and you should at least be able to dodge the first 3 waves.
Then, well, concentrate and have your finger on the bomb button. Bomb/deathbomb when you are about to get hit.
You want to bomb as late as possible so that you can cheese through 2 waves with each bomb.
The last phase isn't that hard, until the last few seconds, where you might need to bomb.

You only need like 4-5 bombs to bomb your way through this thing, and that usually means costing 2 lives.
However, losing 2 lives is better than game over, so do not hesitate to bomb if you, like me, have the laser reading problem.
Title: Re: "guize wat m i doin rong???" (Spell Card Help Topic: III)
Post by: ふねん1 on February 19, 2011, 08:18:42 PM
Nightmare of Heiankyou is just the same types of movements repeated over and over, at least for the first two phases. For the last phase, keep in mind that the squares the lasers make never change locations. When moving through the bullets, always keep yourself in as open a space as possible, and be sure you're standing in one of those squares before the lasers reactivate. Only the last two or so iterations of this phase get claustrophobic enough to be challenging, so if you feel unsafe just time one bomb to coincide with the end of the spell.
Title: Re: "guize wat m i doin rong???" (Spell Card Help Topic: III)
Post by: Skyler on February 20, 2011, 01:30:35 AM
*topic fail*
Title: Re: "guize wat m i doin rong???" (Spell Card Help Topic: III)
Post by: Chronojet ⚙ Dragon on February 23, 2011, 11:04:23 PM
*topic fail*

Excuse me?
I wonder if I should click for complaint.

Oh yeah. How do you do the post-midboss portion of UFO Extra?
Title: Re: "guize wat m i doin rong???" (Spell Card Help Topic: III)
Post by: Naut on February 23, 2011, 11:05:46 PM
He posted in the wrong topic so he edited the content of his post.
Title: Re: "guize wat m i doin rong???" (Spell Card Help Topic: III)
Post by: Byaaakuren on February 24, 2011, 12:57:53 AM
Tongue-Cut Sparrow "Hate for the Humble and Rich"

At the beginning, right before Parsee splits, what determines which direction her real self will go? I've seen replays where she's at the left and at times where she's at the right.
Title: Re: "guize wat m i doin rong???" (Spell Card Help Topic: III)
Post by: Drake on February 24, 2011, 01:19:08 AM
random

why should it matter
Title: Re: "guize wat m i doin rong???" (Spell Card Help Topic: III)
Post by: Byaaakuren on February 24, 2011, 01:27:19 AM
random

why should it matter

Hm...guess not. Thanks
Title: Re: "guize wat m i doin rong???" (Spell Card Help Topic: III)
Post by: ふねん1 on February 24, 2011, 01:52:30 AM
random

why should it matter
From a scoring perspective it should, as you need to react to which side she goes and get within the safespot to supergraze before the bullets close it off.
Title: Re: "guize wat m i doin rong???" (Spell Card Help Topic: III)
Post by: Drake on February 24, 2011, 02:18:03 AM
You have plenty of time to get up to her face before she splits, then see which side she's on and run over. Her y-position doesn't ever change, and you don't need to rely on anything to get to the proper side. It's just that, reaction. Doesn't require much of it either.

EDIT: you can even pause once she splits if you really need to
Title: Re: "guize wat m i doin rong???" (Spell Card Help Topic: III)
Post by: Zengeku on February 25, 2011, 08:12:58 AM
Oh yeah. How do you do the post-midboss portion of UFO Extra?

Its just dodging. I've heard you can shoot the orbs in the side of the screen to make things easier on yourself but its nothing i've confirmed.
Title: Re: "guize wat m i doin rong???" (Spell Card Help Topic: III)
Post by: Turtlesaur on February 26, 2011, 09:32:41 PM
Not an actual spell card, but how does the health/lives system in PoFV work? From what the wiki says, it's based on the time you've been alive, object type and if it's a "full collision" or not, but I really don't understand any of the aspects.

Reason I'm asking is because I keep getting hit for 3 damage all the time and I'm trying to figure out if I can get that down a little somehow. I'm getting completely inconsistent results when testing this, probably from the collision thing.
Title: Re: "guize wat m i doin rong???" (Spell Card Help Topic: III)
Post by: RegalStar on February 27, 2011, 12:26:29 AM
I can definitely notice the effect of time and bullet type going on (ramming a fairy stupidly 10 seconds into the match as I frequently do tends to not hurt as much as getting clipped later on, and I've never been hit for only 1 health when getting hit by something that's not a small white bullet (or a fairy)). I don't know much about collision part, though, so I'd imagine that it's kind of based on the imaginative momentum transferred to you on the same direction as where the bullet was heading for when a collision happens. Or something.

It's much easier to just not get hit in the first place, though.
Title: Re: "guize wat m i doin rong???" (Spell Card Help Topic: III)
Post by: Krimmydoodle on February 27, 2011, 02:57:20 AM
It's much easier to just not get hit in the first place, though.

This.  Not to sound like a big sarcastic Captain Obvious, but your mental resources should be spent toward trying to dodge bullets completely.  You don't have time to think about minimizing the damage when you know you're going to get hit (even if you see what appears to see a solid wall advancing toward you and you have no spells, try dodging it anyway; you may surprise yourself, and it makes for some awesome replay stories when you make those random dodges).  There's already two measures in place to prevent you from getting screwed over by this seemingly random damage system anyway: the low damage at the beginning of a round means you're not immediately screwed and don't have to ragequit from stupidly derping into a fairy early on, and the half-orb buffer at the end of your life bar generally equalizes the amount of hits both players end up taking to die over a round.  As much as I'd like to know this myself, it's ultimately not a very important piece of information.
Title: Re: "guize wat m i doin rong???" (Spell Card Help Topic: III)
Post by: Turtlesaur on February 27, 2011, 04:26:07 AM
It's much easier to just not get hit in the first place, though.
My main problem with not getting hit is the RNG everything-at-once stuff in late Lunatic (boss+Lily+EX spam+shot spam+lv2 spam when you're out of charge. I guarantee you won't survive that). Shiki is really bad here and you often have a clear choice between casually bumping yourself into a white bullet or dying to a wall of knives; getting a bonus hit in here would be really useful if possible (getting hit for 2.0 instead of 2.5 when you have 3.0).

Anyway, as far as I've been able to tell you pretty much can't do anything with the 0.5 collision penalty (if it's not just purely random), bullet type doesn't matter and the timer doesn't seem to be anything more fancy than 0.5/15s with -1.0 if you got hit in the past 5 seconds. End result is always between 1 and 3. This is from about 45 min of match mode experimentation, might be different in story mode. I've had a few outlier hits that don't make any sense at all though so I'm still not really sure...
Title: Re: "guize wat m i doin rong???" (Spell Card Help Topic: III)
Post by: RegalStar on February 27, 2011, 05:03:02 AM
By the time things get that hectic, enough time would've lapsed in the match that you're pretty much always going to be hit for 3 anyways. I think in Normal (non-first match)/Hard/Lunatic/Extra, the time gets calculated as if some had already passed even in the beginning.

Also, off topic but those orange things aren't knives. They're bars.
Title: Re: "guize wat m i doin rong???" (Spell Card Help Topic: III)
Post by: MTSranger on February 28, 2011, 01:16:58 AM
Imperishable Shooting.
I'm about to kill someone right now.
0/262 so far. <- the most attempts I've ever had in spell practice (other than Hourai Jewel lunatic, everything else is capped)

Seriously, how am I supposed to move through those gaps reliably? How am I supposed to read them? I almost always fail.
I fail at the 3rd wave 30% of the time, 4th wave 90% of the time, ...
If not for the safespot in 5th/6th wave, I would've never seen the green wave.
Title: Re: "guize wat m i doin rong???" (Spell Card Help Topic: III)
Post by: Drake on February 28, 2011, 01:59:15 AM
Don't move diagonally if you can help it, I guess.
Title: Re: "guize wat m i doin rong???" (Spell Card Help Topic: III)
Post by: Nyyl on February 28, 2011, 03:46:14 AM
Ephemerality 137 Lunatic. Is there a certain way to move through this, or is it just a get lucky card? I've noticed a sort of opening-ish spot on the first wave of red bullets, but the rest of the waves seem to cover all of my escape routes  :ohdear:
Title: Re: "guize wat m i doin rong???" (Spell Card Help Topic: III)
Post by: ふねん1 on February 28, 2011, 03:57:56 AM
Get rid of a few familiars on each wave, preferably the ones that hit the walls last. You'll lessen the amount of bullets you need to dodge, and the ones you must evade will be coming from reasonable enough angles (bullets from the last familiars to hit the walls tend to come near horizontally).
Title: Re: "guize wat m i doin rong???" (Spell Card Help Topic: III)
Post by: Cystral Dragon on February 28, 2011, 04:01:15 AM
I know most of you are probably going to go "YOU SUCK" but for Kogasa's last spell card on easy, are there any tips?
Title: Re: "guize wat m i doin rong???" (Spell Card Help Topic: III)
Post by: Nyyl on February 28, 2011, 04:07:38 AM
Get rid of a few familiars on each wave, preferably the ones that hit the walls last. You'll lessen the amount of bullets you need to dodge, and the ones you must evade will be coming from reasonable enough angles (bullets from the last familiars to hit the walls tend to come near horizontally).
Oh, lovely. That simplified things quite a bit, thanks :D
Title: Re: "guize wat m i doin rong???" (Spell Card Help Topic: III)
Post by: The Greatest Dog on February 28, 2011, 04:15:25 AM
I know most of you are probably going to go "YOU SUCK" but for Kogasa's last spell card on easy, are there any tips?

Kogasa's last card is easier on Normal than on Easy.
The amulet spreads are wider but less dense, so it feels like the easy version of Virtue of Wind God. Really, I can't think of any advice, though.
Title: Re: "guize wat m i doin rong???" (Spell Card Help Topic: III)
Post by: pineyappled on March 04, 2011, 02:17:30 AM
Not a spellcard, but PCB Youmu's nonspell patterns with the 2 differently colored waves of bullets moving towards each other?
(http://img43.imageshack.us/img43/1927/fffffffffffi.th.png) (http://img43.imageshack.us/i/fffffffffffi.png/)
Title: Re: "guize wat m i doin rong???" (Spell Card Help Topic: III)
Post by: MTSranger on March 04, 2011, 02:53:24 AM
Try to get into an open area inside the thing. Dodge the waves coming from left and right one at a time.
If the open area is closing in, get out of it by moving left or right.

OR, you can misdirect it: I think first wave stand left of Youmu, 2nd wave stand right of Youmu
Title: Re: "guize wat m i doin rong???" (Spell Card Help Topic: III)
Post by: Krimmydoodle on March 04, 2011, 02:54:17 AM
http://www.youtube.com/watch?v=NJ6PhaebfHU#t=1m25s

You can do the same when the similar pattern occurs for the Stage 5 boss fight.

Do not try this on Stage 6.  You will likely die.
Title: Re: "guize wat m i doin rong???" (Spell Card Help Topic: III)
Post by: pineyappled on March 04, 2011, 05:15:42 AM
Thanks. So, what do I do for the stage 6 versions? Just cross my fingers (or not) and dodge?
Title: Re: "guize wat m i doin rong???" (Spell Card Help Topic: III)
Post by: MTSranger on March 04, 2011, 06:32:32 AM
The stage 6 version is like 5x easier, so just dodge it.
Title: Re: "guize wat m i doin rong???" (Spell Card Help Topic: III)
Post by: Zengeku on March 04, 2011, 09:45:24 AM
It is notable that the attack is memorizable. Its aimed in your direction but the pattern is also the same. Once you're used to dodge it it becomes very easy. Even on Lunatic despite its mean looking appearance.
Title: Re: "guize wat m i doin rong???" (Spell Card Help Topic: III)
Post by: Kimchii on March 04, 2011, 11:52:53 PM
I know most of you are probably going to go "YOU SUCK" but for Kogasa's last spell card on easy, are there any tips?

So I'm not the only one who sucks at this spell card  :V I'd appreciate some help on this, too.
Title: Re: "guize wat m i doin rong???" (Spell Card Help Topic: III)
Post by: MTSranger on March 05, 2011, 12:30:46 AM
Basically you move up and down to dodge the train, and move left and right to dodge the red bullets.
Like, you move up when the trains come down, and you move down when the train comes up, to avoid majority of teal amulets.
You will still have to dodge some stray bullets, but they aren't too difficult.
Title: Re: "guize wat m i doin rong???" (Spell Card Help Topic: III)
Post by: Phoenix_lostarr on March 05, 2011, 03:57:24 PM
http://replays.gensokyou.org/download.php?id=12621

RAEG at unidentified darkness. Also a panicbomb on chimera because I was texting. So:

"guize wat m i doin rong???"

Title: Re: "guize wat m i doin rong???" (Spell Card Help Topic: III)
Post by: Zengeku on March 06, 2011, 08:05:34 PM
Try to lure Nue to the upper corners and move down as slow as possible so you get as much time under Nue as possible. That is the basic idea about the card but personally i don't like being such close quarters to her so i usually just try and lure her to the upper corners as much as possible but then don't worry about how far down i move as long as i am confident i can dodge her stuff.

The card takes longer that way but its more safe. If you got what it takes to dodge it for longer that is. If you don't then you might want to use MarisaA for this stage since she can kill the spell very fast as Bananamatic demonstrated once. The method is done by immediately luring her to the upper left corner (right would suffice as well obviously) and then slowly stream downwards. Nue will always move in on your current location. If you move little enough then you can kill the card before you reach the bottom of the screen. I'm not sure if other characters are capable of the same thing however.
Title: Re: "guize wat m i doin rong???" (Spell Card Help Topic: III)
Post by: Skyler on March 13, 2011, 02:05:24 PM
He posted in the wrong topic so he edited the content of his post.

Yeah. x3 Also I'm a girl. But I don't blame you for assuming the opposite; this is Touhou after all.

Anyway, I've just unlocked EoSD Extra Stage, but at the beginning when you have to stream the faeries and collect drops at the same time, I always end up panicking and running everywhere, resulting in me dying or bombing. I can't avoid the bullets and collect the drops while at the same time shooting the enemies before they throw too much crap at you. Any advice?
Title: Re: "guize wat m i doin rong???" (Spell Card Help Topic: III)
Post by: shadowbringer on March 13, 2011, 04:15:28 PM
- start at the left side of the screen so that your shots will hit the first formation of fairies; don't bother much about the small Ps since you should focus on speedkilling the individual medium-sized fairies which come later firing aimed bullet streams, these will give you enough large-sized Ps which are easier to collect and bring you to max power before Patchouli
- after you've taken out the first trailing formation, the second one will come at the opposite side of the screen; you can stay where you are, since they'll all travel to where the first formation came from, vertically. Iirc there will be a third formation which will shoot aimed streams, you should be able to find an opening in the stream fired by the previous (2nd) formation to switch sides and keep streaming while the fairies go towards your line of fire.
- after this, you'll find the above mentioned medium-sized fairies which iirc start appearing from the right side of the screen to the left (focus on speedkilling them and collecting some of the large Ps)
8 7 6 5 4 3 2 1
- then two more waves of these same fairies (where the very last one fairy of the second formation at the far right side of the screen will be offscreen and will shoot at you before you can destroy her). Try to keep in mind the moment these fairies fire at you to decide if it's safe enough to stay aligned vertically (I think somewhere around 2 seconds after they appear in the screen, which means shortly after they've stopped moving downwards)
1 2 3 4 5 6 7 8
- then comes the fairies which shoot random bullets around the screen, and then the fairies which shoot small walls of bullets, and then Patchouli. But I hope this helps you :p
Title: Re: "guize wat m i doin rong???" (Spell Card Help Topic: III)
Post by: MTSranger on March 13, 2011, 06:05:43 PM
You can also collect nearly all the items at max value in the small fairies at the beginning.
Basically, stay a bit above the "Extra Stage" text in the beginning.

Then, stream left for the first wave of fairies. unfocus dash left, up, and diagonally right down to hit all the items.
Then, stream right for the 2nd wave, and then left for the 3rd wave, right for the 4th wave,
collecting all the items after you kill each wave.

You should collect the items dropped from the 4th wave by moving diagonally up right (unlike other waves where you move down).
This will let you end up in the top right corner, where you start killing the medium sized fairies that will appear.
If done correctly, you will have ~65 power before the medium sized fairies that drop fat P appear.

The medium-sized fairies appear in this order (I think)
right-left
right-left
left-right
left-right
Title: Re: "guize wat m i doin rong???" (Spell Card Help Topic: III)
Post by: Zengar Zombolt on March 13, 2011, 08:46:29 PM
Night with Bright Guest Stars.
Also Takeminakata Invocation.
how do
Title: Re: "guize wat m i doin rong???" (Spell Card Help Topic: III)
Post by: Chaotic Phoenixma on March 13, 2011, 09:38:18 PM
Night with Bright Guest Stars.
Also Takeminakata Invocation.
how do

Memorize them.
Title: Re: "guize wat m i doin rong???" (Spell Card Help Topic: III)
Post by: Arcengal on March 13, 2011, 09:55:08 PM
Night with Bright Guest Stars.

Stream the ball bullets. Read/memorize the lasers. Pray.

Quote
Also Takeminakata Invocation.

Be at bottom centre when card starts up. Move left to dodge the first big line of bullets, then dodge accordingly. It's just reading.
Title: Re: "guize wat m i doin rong???" (Spell Card Help Topic: III)
Post by: The Greatest Dog on March 13, 2011, 10:08:36 PM
Night with Bright Guest Stars.
Also Takeminakata Invocation.
how do

YouTube link because it's easier than memorizing them on your own. (http://www.youtube.com/watch?v=gjNMZHQpoic#t=2m51s)

Wait, no, it's MarisaC so they might last longer if you're using ReimuB.
Title: Re: "guize wat m i doin rong???" (Spell Card Help Topic: III)
Post by: Skyler on March 14, 2011, 09:11:48 PM
Thanks everyone, I'll try your methods.

Also, "Cranberry Trap". I usually die at least once and end up using about 3 bombs because I get pushed down to the bottom of the screen and get killed by the aimed blue bullets 'cos I fail at dodging bullets backwards.
Title: Re: "guize wat m i doin rong???" (Spell Card Help Topic: III)
Post by: Milkyway64 on March 14, 2011, 09:17:21 PM
Double spoiler 12-3

Wat do?

Also 12-6 is really, really annoying with it's glitch, and I'd like advice on it to to minimize the time I spend frustrated at BS deaths.
Title: Re: "guize wat m i doin rong???" (Spell Card Help Topic: III)
Post by: Byaaakuren on March 18, 2011, 07:25:49 AM
Mesh of Light and Darkness

Stay at the bottom, dodge the bullets, and be wary of lasers?
Title: Re: "guize wat m i doin rong???" (Spell Card Help Topic: III)
Post by: Zengeku on March 18, 2011, 09:07:49 AM
Pretty much.
Title: Re: "guize wat m i doin rong???" (Spell Card Help Topic: III)
Post by: Drake on March 18, 2011, 03:45:11 PM
Double spoiler 12-3
Follow Byakuren to left, take picture to clear (and get photo). Follow to right, take picture to clear. Stream, take picture, stream take picture, repeat.

Also 12-6 is really, really annoying with it's glitch, and I'd like advice on it to to minimize the time I spend frustrated at BS deaths.
nothing

Mesh of Light and Darkness

Stay at the bottom, dodge the bullets, and be wary of lasers?
You can misdirect first wave. Stay above Yukari, run away, etc.
Title: Re: "guize wat m i doin rong???" (Spell Card Help Topic: III)
Post by: chirpy13 on April 25, 2011, 03:10:36 AM
This is one of those "okay to bump" topics right?  Sorry if not  :ohdear:

Anyway, I really don't get how to capture Nazrin's last card on Hard, aside from just getting lucky.  The crystal things go way too far out, so it seems almost impossible to dodge the bullets spawning at point blank.  Lunatic looks pretty docile in comparison... Am I just missing something here or what?
Title: Re: "guize wat m i doin rong???" (Spell Card Help Topic: III)
Post by: Chronojet ⚙ Dragon on April 25, 2011, 04:37:49 AM
This is one of those "okay to bump" topics right?  Sorry if not  :ohdear:

Anyway, I really don't get how to capture Nazrin's last card on Hard, aside from just getting lucky.  The crystal things go way too far out, so it seems almost impossible to dodge the bullets spawning at point blank.  Lunatic looks pretty docile in comparison... Am I just missing something here or what?

It still seems you have to move around the crystals, not stay out of range.
Title: Re: "guize wat m i doin rong???" (Spell Card Help Topic: III)
Post by: ふねん1 on April 25, 2011, 04:43:32 AM
This is one of those "okay to bump" topics right?  Sorry if not  :ohdear:

Anyway, I really don't get how to capture Nazrin's last card on Hard, aside from just getting lucky.  The crystal things go way too far out, so it seems almost impossible to dodge the bullets spawning at point blank.  Lunatic looks pretty docile in comparison... Am I just missing something here or what?
The card is static. Memorize where the bullets appear when they do appear at point-blank, though don't be afraid to move up behind the crystals either if you're too uncomfortable at the bottom.
Title: Re: "guize wat m i doin rong???" (Spell Card Help Topic: III)
Post by: Zengeku on April 25, 2011, 09:24:15 AM
Anyway, I really don't get how to capture Nazrin's last card on Hard, aside from just getting lucky.  The crystal things go way too far out, so it seems almost impossible to dodge the bullets spawning at point blank.  Lunatic looks pretty docile in comparison... Am I just missing something here or what?

I got an old demonstration replay here (http://replays.gensokyou.org/download.php?id=11668)
You might learn something from that. Don't mind the text on the replay page, I forgot set a password so i can't change it.

The general idea is that you want to stay away from the bottom and get close to Nazrin so you can deal some direct damage. My replay does it with ReimuB who is one of the more awkward characters to do it with. MarisaB is worse obviously but i really don't think you are using her.
Title: Re: "guize wat m i doin rong???" (Spell Card Help Topic: III)
Post by: Archin on April 25, 2011, 10:56:07 PM
Ugh.. running EoSD on Lunatic, I usually  come up to a wall when I reach Cirno's first non-spell. Yea I can bomb it but I want to try and capture it. The second part where she fires a circle of bullets and another set that aims for you isn't my problem but when she throws the first part. Can anyone help me on a good strategy?
Title: Re: "guize wat m i doin rong???" (Spell Card Help Topic: III)
Post by: ふねん1 on April 26, 2011, 12:07:25 AM
Misdirect the first wave to the side, then micrododge the next two. If you have to face the opening sequence a second time, you can also choose to dodge the first, misdirect the second, and then micrododge the third.
Title: Re: "guize wat m i doin rong???" (Spell Card Help Topic: III)
Post by: Chronojet ⚙ Dragon on April 26, 2011, 02:49:07 AM
Kyouko's last card on Lunatic. How do you avoid being trapped?

(Just gonna put it down before someone says you can't get trapped no matter what)
Title: Re: "guize wat m i doin rong???" (Spell Card Help Topic: III)
Post by: MTSranger on April 26, 2011, 06:12:18 AM
Ugh.. running EoSD on Lunatic, I usually  come up to a wall when I reach Cirno's first non-spell. Yea I can bomb it but I want to try and capture it. The second part where she fires a circle of bullets and another set that aims for you isn't my problem but when she throws the first part. Can anyone help me on a good strategy?
Sit above Cirno's head for 200 graze.

If you want to not cheese it, misdirect tap tap, basically.
The diamond bullets are aimed to your hitbox, don't tap the wrong way and get hit by blue round bullets.
Title: Re: "guize wat m i doin rong???" (Spell Card Help Topic: III)
Post by: Zengeku on April 26, 2011, 09:57:24 AM
Kyouko's last card on Lunatic. How do you avoid being trapped?

(Just gonna put it down before someone says you can't get trapped no matter what)

They say you are supposed to aim the thing to the corners by being there when she spawns that barrier thing. It will then misdirect most of the stuff in that direction. Then you can alternate between corners.
Title: Re: "guize wat m i doin rong???" (Spell Card Help Topic: III)
Post by: GenericTouhouFailure on April 26, 2011, 10:18:48 AM
UFO Hijiri's nonspell where she circles the screen. How.
Phantasm stage. How to do the PC98 crap. Lol I mean the last few waves before yukari. Seem to keep Eating The Bullet.

They say you are supposed to aim the thing to the corners by being there when she spawns that barrier thing. It will then misdirect most of the stuff in that direction. Then you can alternate between corners.
Yes Exactly. Lol it eats up half of the bullets and makes the card a lol.
Title: Re: "guize wat m i doin rong???" (Spell Card Help Topic: III)
Post by: Zengeku on April 26, 2011, 11:01:04 AM
Yes, I just went ahead and clarified it and its true. The thing becomes trivial. At first i thought you were still gonna have to dodge stuff but he catches the bullets with her border before they get to you. I would probably still be attentive just in case something got a little too close but it should be trivial like that.

EDIT: Okay you might want to be a little careful as some bullets might want to fly in your direction and fast.

UFO Hijiri's nonspell where she circles the screen. How.
Phantasm stage. How to do the PC98 crap. Lol I mean the last few waves before yukari. Seem to keep Eating The Bullet.

For that UFO non-spell you will want to stick under Byakuren for a little while until she starts getting closer to you. Then you start circling the screen clockwise and then you get under Byakuren again.

Phantasm stage; Never really nailed that part myself. Its something you will want to memorize. What I did and still do today is memorize how to do the first part of it and then bomb the rest. But really, if you insist on doing it without bombs or borders, you'll just have to memorize it. Watch a replay. There's a lot of perfect runs of Phantasm around. Well, there is some at least. Just imitate what's done there.
Title: Re: "guize wat m i doin rong???" (Spell Card Help Topic: III)
Post by: Sefam on April 26, 2011, 01:14:20 PM
This is going to sound really stupid; Meiling's stage 3 mid boss non-Spell Card on Normal. Can go through Sakuya without using a bomb nor a life no problem, but I just can't manage through that non spell, whether I die or live through it seems awfully random.
Title: Re: "guize wat m i doin rong???" (Spell Card Help Topic: III)
Post by: Zengeku on April 26, 2011, 09:49:47 PM
Okay... let me get this straight... you can do Sakuya just fine... but not Hong's midboss non-spell? You wouldn't by chance happen to have a replay that demonstrates how you usually go about the attack and in which you fail it?

You might be doing something horribly wrong. If you don't I can only leave you with this advice: Go to practice mode, she isn't far into the stage. Play Lunatic mode. Practice the attack until you get decent at it. Then have no problem with the Normal version.

If Lunatic is a bit too hard for you then just practice the attack on Hard difficulty. Just make sure to buff the difficulty. If will make getting better at the thing easier as its a general thing about Touhou that if you fail at an attack, go grind a higher difficulty version of it until you can pull it off once or twice. Then go back and realize, "lol this shit is easy".
Title: Re: "guize wat m i doin rong???" (Spell Card Help Topic: III)
Post by: MTSranger on April 27, 2011, 12:06:21 AM
Phantasm stage. How to do the PC98 crap. Lol I mean the last few waves before yukari. Seem to keep Eating The Bullet.

I assume you can do the first half of that part easily.

Here is my strategy for the second half.
The part with bullets coming from 4-way, 4-way, 9-way.
you stay 1/4 from right, 1/4 from top, unfocus move straight down, move left, and then move up (like a U shape).
You move only after the shots fire.
Each time you move roughly 1/2 of the screen (so you should be 1/4 from bottom+right after the first one, and 1/4 from bottom+left after the 2nd one, and then 1/4 from top-left after the 9-way).

The last 4 waves (after above): stay roughly 1/3 from top and center. Move down, up, down up, each time moving 2/3 of screen.
Timing is harder here. Just watch a replay.

This is going to sound really stupid; Meiling's stage 3 mid boss non-Spell Card on Normal. Can go through Sakuya without using a bomb nor a life no problem, but I just can't manage through that non spell, whether I die or live through it seems awfully random.
You have no problem perfecting Sakuya (even I failed that, in previous weekly tournaments)?
Then that non-spell should be piss easy then. Stay at the bottom, dodge blue bullets, go through red ring, repeat.
Title: Re: "guize wat m i doin rong???" (Spell Card Help Topic: III)
Post by: Chaotic Phoenixma on April 27, 2011, 12:17:33 AM
Although I've done it right a few times, I still bomb that part as I often die to it when I don't. But I don't exactly regret using the bomb. I would regret dying to it.

The Phantasm stage part obviously.
Title: Re: "guize wat m i doin rong???" (Spell Card Help Topic: III)
Post by: Sefam on April 27, 2011, 12:19:37 AM
Okay... let me get this straight... you can do Sakuya just fine... but not Hong's midboss non-spell? You wouldn't by chance happen to have a replay that demonstrates how you usually go about the attack and in which you fail it?

You might be doing something horribly wrong. If you don't I can only leave you with this advice: Go to practice mode, she isn't far into the stage. Play Lunatic mode. Practice the attack until you get decent at it. Then have no problem with the Normal version.

If Lunatic is a bit too hard for you then just practice the attack on Hard difficulty. Just make sure to buff the difficulty. If will make getting better at the thing easier as its a general thing about Touhou that if you fail at an attack, go grind a higher difficulty version of it until you can pull it off once or twice. Then go back and realize, "lol this shit is easy".

The problem I believe is that sometimes, the bullets form themselves in a certain way and I end up stuck. I don't have a lot of space and I end up doing estimation mistakes like "I can get between these two bullets" when I cannot.
Title: Re: "guize wat m i doin rong???" (Spell Card Help Topic: III)
Post by: Byaaakuren on April 27, 2011, 01:03:44 AM
I assume you can do the first half of that part easily.

Here is my strategy for the second half.
The part with bullets coming from 4-way, 4-way, 9-way.
you stay 1/4 from right, 1/4 from top, unfocus move straight down, move left, and then move up (like a U shape).
You move only after the shots fire.
Each time you move roughly 1/2 of the screen (so you should be 1/4 from bottom+right after the first one, and 1/4 from bottom+left after the 2nd one, and then 1/4 from top-left after the 9-way).

The last 4 waves (after above): stay roughly 1/3 from top and center. Move down, up, down up, each time moving 2/3 of screen.
Timing is harder here. Just watch a replay.

For the 9-ways, I go very-left, very-right, very-left, mid-right, very right after I hear them shoot.

Though, each person has their way of dodging those.
Title: Re: "guize wat m i doin rong???" (Spell Card Help Topic: III)
Post by: MTSranger on April 27, 2011, 01:06:03 AM
The problem I believe is that sometimes, the bullets form themselves in a certain way and I end up stuck. I don't have a lot of space and I end up doing estimation mistakes like "I can get between these two bullets" when I cannot.
Hmm... that's weird. I mean, you should be seeing when to dodge the red wave easily.
The blue wave naturally unfolds at the bottom and leaves lots of space.
Mind showing a replay? Otherwise just practice more I guess...
Title: Re: "guize wat m i doin rong???" (Spell Card Help Topic: III)
Post by: Sefam on April 27, 2011, 04:00:42 AM
Hmm... that's weird. I mean, you should be seeing when to dodge the red wave easily.
The blue wave naturally unfolds at the bottom and leaves lots of space.
Mind showing a replay? Otherwise just practice more I guess...

Oh wait, nevermind, my problem is the spell card, inverted things :|

 :V
Title: Re: "guize wat m i doin rong???" (Spell Card Help Topic: III)
Post by: MTSranger on April 27, 2011, 04:57:47 AM
Oh wait, nevermind, my problem is the spell card, inverted things :|

 :V
Well, look for the largest gap I guess... I can time this out reliably no vertical.
However, what you can do is to proactively move up through the gaps in the yellow bullets so that you don't get trapped.
The red bullet are aimed, btw.
Title: Re: "guize wat m i doin rong???" (Spell Card Help Topic: III)
Post by: Byaaakuren on April 27, 2011, 05:02:23 AM
Oh wait, nevermind, my problem is the spell card, inverted things :|

 :V

Either way, care to send us a replay?
Title: Re: "guize wat m i doin rong???" (Spell Card Help Topic: III)
Post by: Sefam on April 27, 2011, 05:06:46 AM
Either way, care to send us a replay?

Will do soon enough
Title: Re: "guize wat m i doin rong???" (Spell Card Help Topic: III)
Post by: Zengeku on April 27, 2011, 06:40:40 AM
The spellcard? Well that just causes for higher difficulties all the more. On normal iirc its just bullets that go down the screen. On Hard and Lunatic there is crisscrossing bullets and therefore way more dangerous. It would really be benefitial to you to go practice those. And yes, a replay will definitely be appreciated.
Title: Re: "guize wat m i doin rong???" (Spell Card Help Topic: III)
Post by: Arcengal on May 03, 2011, 04:03:58 PM
http://www.youtube.com/watch?v=jC1UvbrKfMQ

Tried this for a laugh.
Failed.

Any suggestions on how to dodge the second to last wave, assuming I get lucky enough to get there?
Title: Re: "guize wat m i doin rong???" (Spell Card Help Topic: III)
Post by: Byaaakuren on May 04, 2011, 09:18:50 PM
Maze of Love: Is it easier to attempt to micro-dodge or just circle around her?
Title: Re: "guize wat m i doin rong???" (Spell Card Help Topic: III)
Post by: Arcengal on May 04, 2011, 09:32:22 PM
Maze of Love: Is it easier to attempt to micro-dodge or just circle around her?

Circles imo. Micrododging in game like EoSD, like the hitboxes can be hit-or-miss, might not be the best plan. Simply believe in the power of your hitbox and dodging around in circles becomes the norm.
Title: Re: "guize wat m i doin rong???" (Spell Card Help Topic: III)
Post by: MTSranger on May 05, 2011, 01:19:49 AM
Maze of Love: Is it easier to attempt to micro-dodge or just circle around her?
I always prepare to bomb (survival and graze) and micrododge. Timing bombs and micrododge is imo the most reliable way.
If you are Reimu, then you can potentially capture the card reliably with micrododge. Marisa is like 10x harder, but 1 bomb should do.
Title: Re: "guize wat m i doin rong???" (Spell Card Help Topic: III)
Post by: Chaotic Phoenixma on May 05, 2011, 01:24:13 AM
Greatest Treasure and Radiant Treasure Gun, any tricks that affect bullet movement, or is it just hoping for something good?

Any tricks to Shou's second noncard outside of be fast?

Byakuren's second noncard

Also, does anyone have a 1.xx power route for Byakuren's second card since that'd help with it regardless of power. A safe path, not necessarily a quick one if the quick one is risky.
Title: Re: "guize wat m i doin rong???" (Spell Card Help Topic: III)
Post by: Byaaakuren on May 05, 2011, 02:22:57 AM
Er...I probably should've included that I wanted to capture Maze of Love :derp:
Title: Re: "guize wat m i doin rong???" (Spell Card Help Topic: III)
Post by: Aba Matindesu! on May 05, 2011, 03:39:24 AM
Ta-tasuketeeeeeee!! (http://replays.gensokyou.org/download.php?id=13563)

mokou y u do dis
Title: Re: "guize wat m i doin rong???" (Spell Card Help Topic: III)
Post by: Drake on May 05, 2011, 03:52:35 AM
Er...I probably should've included that I wanted to capture Maze of Love :derp:
Not sure why anyone would suggest "bomb it every time" instead of learning how to get better. Circling orignally is quite difficult, but once you learn it Maze of Love becomes a cakewalk.

Greatest Treasure and Radiant Treasure Gun, any tricks that affect bullet movement, or is it just hoping for something good?
Shou's position and the lasers are static, but aside from that it's just dodge. RTG seems to randomly choose between a few select patterns or something.
Any tricks to Shou's second noncard outside of be fast?
No.
Byakuren's second noncard
Avoid the lasers above all. It's still just the sweeping motion and laser avoidance, it's just stupid hard.
Title: Re: "guize wat m i doin rong???" (Spell Card Help Topic: III)
Post by: Zengeku on May 05, 2011, 02:24:52 PM
Any tricks to Shou's second noncard outside of be fast?

I tried that thing called luck and had amazing results. Its just not very dependable.

Ta-tasuketeeeeeee!! (http://replays.gensokyou.org/download.php?id=13563)

Be more specific about what you need help for. Apply spell practice and ask about the stuff you don't understand.

Greatest Treasure and Radiant Treasure Gun, any tricks that affect bullet movement, or is it just hoping for something good?

I think for RTG there is a possible semi-static path you can follow. Its hard to explain however. I might be able to make a replay for you with it.
Title: Re: "guize wat m i doin rong???" (Spell Card Help Topic: III)
Post by: GenericTouhouFailure on May 06, 2011, 12:56:20 PM
LUNATIC MODO here
Sanae's moses miracle. How to not use two bombs?
While you're at it. Sanae's first spellcard. What's the path again? i can cap it on hard but not runatique wtf
Title: Re: "guize wat m i doin rong???" (Spell Card Help Topic: III)
Post by: ふねん1 on May 06, 2011, 01:05:45 PM
LUNATIC MODO here
Sanae's moses miracle. How to not use two bombs?
While you're at it. Sanae's first spellcard. What's the path again? i can cap it on hard but not runatique wtf
For Moses' Miracle, you need to be able to read the blue lines of danmaku as well as stream the red ones. Make sure you time your cutbacks on either side when the laser walls are retreating, so that you don't trap yourself.

And for Night with Overly Bright Guest Stars, try what I do here (http://www.youtube.com/watch?v=_k6IMT373Dg). I've seen others approach it differently, so check them out too if you want.
Title: Re: "guize wat m i doin rong???" (Spell Card Help Topic: III)
Post by: Byaaakuren on May 06, 2011, 06:39:16 PM
From what I've seen in EoSD replays, during Midboss Rumia, where exactly do I place my hitbox to get as much graze as possible? I've been trying but kept failing ;_;
Title: Re: "guize wat m i doin rong???" (Spell Card Help Topic: III)
Post by: Jaimers on May 06, 2011, 08:30:45 PM
Any tricks to Shou's second noncard outside of be fast?

Well there's always that "move to the left" thing from some time ago.
Title: Re: "guize wat m i doin rong???" (Spell Card Help Topic: III)
Post by: Zengeku on May 07, 2011, 08:51:09 AM
Sanae's moses miracle. How to not use two bombs?

Don't hit the X button twice.  :V
Title: Re: "guize wat m i doin rong???" (Spell Card Help Topic: III)
Post by: Vibri on May 07, 2011, 02:53:43 PM
Ta-tasuketeeeeeee!! (http://replays.gensokyou.org/download.php?id=13563)

mokou y u do dis

Repeating what Zengeku said: what specifically do you need help with? You failed a lot of spells but sometimes it's hard to tell if you're making little mistakes or if you don't understand how to dodge them. Like, you seem to know what to do in Keine's spells but you failed both, and you failed Honest Man's Death really badly but it seemed like you knew how the laser worked, so.
Title: Re: "guize wat m i doin rong???" (Spell Card Help Topic: III)
Post by: Zengar Zombolt on May 07, 2011, 11:34:46 PM
I thought I could clear Suwapyon Extra.
And then I got to the last pattern. My body was ten kinds of not ready. How do?
Title: Re: "guize wat m i doin rong???" (Spell Card Help Topic: III)
Post by: LHCling on May 08, 2011, 12:15:35 AM
Jump and dodge? Alternatively, if you're ballsy enough, you can try and adapt this (http://www.youtube.com/watch?v=XQ_dnTeNDZw)  :V
Title: Re: "guize wat m i doin rong???" (Spell Card Help Topic: III)
Post by: Paper Conan on May 08, 2011, 12:58:42 AM
I thought I could clear Suwapyon Extra.
And then I got to the last pattern. My body was ten kinds of not ready. How do?

Jump clockwise near the bottom-right of the screen and move accordingly to the blue BoWaP bullets.
(I'm not too sure if this will completely work...
Title: Re: "guize wat m i doin rong???" (Spell Card Help Topic: III)
Post by: Aba Matindesu! on May 08, 2011, 12:03:16 PM
Honest Man's Death and Fujiyama Volcano are just hurrfests for me, so yeah, those'd be a nice start.

Is there a specific distance I should be at in HMD so that I can dodge the laser at a convenient time?
Title: Re: "guize wat m i doin rong???" (Spell Card Help Topic: III)
Post by: Lepetit89 on May 08, 2011, 02:10:27 PM
Honest Man's Death and Fujiyama Volcano are just hurrfests for me, so yeah, those'd be a nice start.

Is there a specific distance I should be at in HMD so that I can dodge the laser at a convenient time?

I always stay at maximum distance distance during HMD, doesn't work too bad, especially because it allows the bullets to spread a little more, giving you slightly more room. The only real problem is getting through once the individual streams of bullets start putting in a few irregularities. I always stay close to one stream so I have enough room to approach the laser when it's coming or, depending on the laser's direction, can just move through the bullets. Staying close to one stream also makes it easier to pass through once the stream breaks off.

No idea about Fujiyama Volcano, though, from my experience you can't really control Mokou's movements, so it just boils down to luck for me.

Edit: No idea if it helps, but this might make it easier to understand what I'm trying to explain. More often than not, the arrival of a laser seems to overlap with the bullet stream breaking off, which really helps. If you stay on the correct side, you won't be forced to run away from the laser due to the stream breaking off.
http://www.youtube.com/watch?v=ySBPmQQEHhc#t=3m10s (http://www.youtube.com/watch?v=ySBPmQQEHhc#t=3m10s)
Title: Re: "guize wat m i doin rong???" (Spell Card Help Topic: III)
Post by: Vibri on May 08, 2011, 03:16:00 PM
I'm at work right now so I can't throw a Fujiyama Volcano replay up, but here's one I did for Honest Man's Death a while back: http://replays.gensokyou.org/download.php?id=13505

It's a pretty simple spell once you know how to do it. You have to move like 6 times, and you can do it the same way every time because it's essentially static.
Title: Re: "guize wat m i doin rong???" (Spell Card Help Topic: III)
Post by: Zengeku on May 08, 2011, 08:29:00 PM
Fujiyama Volcano

Understandable. its one of those you'll need to figure out.
I made this (http://www.youtube.com/watch?v=ks-Vat5FTyo) video a while back. Its a no-focus timeout of the spell. Its really quite simple once you've mastered the pattern and luckily for you, there is spell practice in the game so you can just go and practice it until you can do it consistently.

The general idea is misdirection. You need to memorize the pattern of when she does what and where you need to be when it happens. Of course this is not the only way to go about it but its very safe.
Title: Re: "guize wat m i doin rong???" (Spell Card Help Topic: III)
Post by: Chaotic Phoenixma on May 09, 2011, 04:54:44 PM
Legendary Flying Saucer.

It sucks going though this fight constantly(despite the fact that it's a fun fight not counting this and her second nonspell) just to die to this. I'd like to get this capture over so I can go after the other spellcard I need to capture from this game, which isn't as bad due to it being in the middle of a stage.
Title: Re: "guize wat m i doin rong???" (Spell Card Help Topic: III)
Post by: Zengeku on May 09, 2011, 07:46:48 PM
Its designed in a way that makes it really hard if you don't like the game but pretty easy if you do.
Title: Re: "guize wat m i doin rong???" (Spell Card Help Topic: III)
Post by: Naut on May 09, 2011, 08:14:06 PM
I still find it pretty hard :(
Title: Re: "guize wat m i doin rong???" (Spell Card Help Topic: III)
Post by: Zengeku on May 09, 2011, 08:59:55 PM
Yeah I know. I was joking and somewhat referencing how Donut could do LFO consistently but oddly enough VoWG.
Title: Re: "guize wat m i doin rong???" (Spell Card Help Topic: III)
Post by: AJS on May 09, 2011, 09:45:21 PM
It's probably been asked before, but.....

What exactly is the technique to beating Scarlet Meister?  I can do fairly decently throughout the fight against Remilia on just about everything (by "fairly decently", I mean that I can typically make it through each spell/non-spell with a capture or 1 bomb), but when I get to Scarlet Meister, it just becomes a bomb/death-fest for me.
Title: Re: "guize wat m i doin rong???" (Spell Card Help Topic: III)
Post by: MTSranger on May 10, 2011, 12:22:10 AM
It's probably been asked before, but.....

What exactly is the technique to beating Scarlet Meister?  I can do fairly decently throughout the fight against Remilia on just about everything (by "fairly decently", I mean that I can typically make it through each spell/non-spell with a capture or 1 bomb), but when I get to Scarlet Meister, it just becomes a bomb/death-fest for me.

From a while ago: http://www.youtube.com/watch?v=LgPffmr2pbs

Basically start left, and try not to have the wall in the middle.
Title: Re: "guize wat m i doin rong???" (Spell Card Help Topic: III)
Post by: Zengeku on May 10, 2011, 07:18:09 AM
Legendary Flying Saucer.

If you are using ReimuA remember to stop shooting when she fires her first purple wave. You can resume shooting when she fires the second one.
This is supposed to do something you want it to. Preventing things from getting too overwhelming in the end.

Go watch Phar's video: http://www.youtube.com/watch?v=nClqh5pGERo&feature=related
Title: Re: "guize wat m i doin rong???" (Spell Card Help Topic: III)
Post by: NEETori on May 15, 2011, 09:56:51 PM
What's a good way to handle Merlin Prismriver's two openers on Easy with SakuyaB? 
The first one just drains my resources, while I'm having trouble reading the second one.
Title: Re: "guize wat m i doin rong???" (Spell Card Help Topic: III)
Post by: Chaotic Phoenixma on May 15, 2011, 10:28:12 PM
http://replays.gensokyou.org/download.php?id=13769

Stream the first one, and make sure to make large unfocused movements at correct times. Second one is just streaming. Derped Lily White and the third nonspell, but those don't matter.


Merlin's opener doesn't actually get hard until Hard mode. I've never captured it on Hard or Lunatic.
Title: Re: "guize wat m i doin rong???" (Spell Card Help Topic: III)
Post by: Byaaakuren on May 15, 2011, 10:43:50 PM
Here's a replay for you to look at as well (http://replays.gensokyou.org/download.php?id=13770)

Just stream.

...ignore the failure at Phantom Dinning and Prism Concerto
Title: So close.....
Post by: Marisa Kirisame on May 18, 2011, 05:15:09 PM
OK this one hurt. Got soo close to finally beating Fujiwara no Mokou in IN. Got to her  final card for the first time and got robbed as the only health remianing were above the letters F-U-J-I. (irony?)

Any ideas for help?

My trouble spots are Ihakasa Moon Curse, Hollow Giant Woo, Fujiyama Volcano, and Possed by Pheonix (the blue stream always seems to get me.)

Any adivce given would be much appreciated.

-Flandre Scarlet.
Title: Re: "guize wat m i doin rong???" (Spell Card Help Topic: III)
Post by: Sapz on May 18, 2011, 05:40:56 PM
Merged with the spell card help thread.

Ihakasa Moon Curse is... kind of hard to explain. My usual strategy is to stick around the right side of the screen about halfway up, and stream the bullets that come from the bottom (IIRC, it's been a while).

Hollow Giant Woo's optimal strategy involves circling around Mokou in a clockwise motion from when she fires the first wave, to minimize the amount of on-screen bullets.

Fujiyama Volcano is again, awkward to describe. This is a pretty good strategy, though (http://www.youtube.com/watch?v=qAOA5qECBdw&feature=related).

The best strategy, I find, for the blue streams in PbP is to make circles around the sets of familiars. People have had success with slow tapping down the middle, though.

Good luck!
Title: Re: "guize wat m i doin rong???" (Spell Card Help Topic: III)
Post by: Marisa Kirisame on May 18, 2011, 10:19:55 PM
I wouldn't have thought of that for Moon curse. =)

I try that but I guess my timing for the second clock is off cause the begins her next wave before I can redo a clockwise pattern.

I'll have to look at that link for volcano.

I tried the slow tap down the center but the part it happenes in goes on longer than there is available screen for that. i'll try the circles in my next fight.

Thank you for your assistance. =D

-Flandre Scarlet
Title: Re: "guize wat m i doin rong???" (Spell Card Help Topic: III)
Post by: pineyappled on May 18, 2011, 10:28:21 PM
Virtue of Wind God.
I finally managed to beat most of Kanako, but I kept failing horribly at this, even with four lives+4.8 power/bombs.
Title: Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
Post by: Marisa Kirisame on May 19, 2011, 01:41:06 AM
Thanks for your assistance Sapz. I finally beat Fujiwara no Mokou thanks to the helps you gave me. I am eternally grateful.

-Flandre Scarlet.


To moooo:

I know your pain there, her thrid and fourth cards are simply evil as can be. I know the tricks to both, but it's rather hard to pull off. I'll reply with those hints if you wish.

-Flandre Scarlet.
Title: Re: "guize wat m i doin rong???" (Spell Card Help Topic: III)
Post by: Drake on May 19, 2011, 02:33:55 AM
Virtue of Wind God.
I finally managed to beat most of Kanako, but I kept failing horribly at this, even with four lives+4.8 power/bombs.
Difficulty?

actually it doesn't matter

Dodge it. All of it. That's it. There is no strategy unless you're going for a perfect timeout, and even then it isn't absurdly important.
Title: Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
Post by: orinrin on May 19, 2011, 07:50:48 AM
I find VoWG 100x easier with no focus on hard mode (then again, it's pretty trivial on anything except lunatic).  It's pretty much just your standard macrododging affair.
There is no strategy unless you're going for a perfect timeout, and even then it isn't absurdly important.
>Implying there's a strategy for timing out VoWG.  :v
Title: Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
Post by: Drake on May 19, 2011, 08:15:51 AM
Well you can micromem it until the second lap kicks in.
Title: Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
Post by: Chaotic Phoenixma on May 19, 2011, 02:24:03 PM
Of course there is.

There's the static first waves.
Figuring out when it's better to macro and micro dodge. Also there's some preference of which you prefer.
How far above your character you should generally be looking while still being able to keep track of the character

Then there's practicing until you can actually read the attack or luck out.

And on the realm of timeouts, reading it was not the problem for me once I got serious about doing it. I could and can still consistently read the attack. I almost always derp the dodging, so surviving the timer without derping was a huge issue for me and why I ended up as 10th timeout and not 9th.
Title: Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
Post by: ふねん1 on May 19, 2011, 04:57:58 PM
>Implying there's a strategy for timing out VoWG.  :v
Of course there is. Despite the wall formations being randomly oriented, I took advantage of the fact that some parts of these attacks are still "static", dodging the more trivial portions of each wave the same way (adjusting for said random orientations, of course). This allowed me to focus more on the overlapping walls and read a path through them as early as possible. True, it's not a complete solution, but something like VoWG encourages anything that can improve your chances.
Title: Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
Post by: marukyuu on May 19, 2011, 07:45:24 PM
Yoshika's being a real pain in Ten Desires, she's the main reason why I haven't yet 1cc'd the trial on Hard.
Any tips on how to beat her? Again, on Hard.
Title: Re: "guize wat m i doin rong???" (Spell Card Help Topic: III)
Post by: Lepetit89 on May 19, 2011, 11:00:29 PM
It's probably been asked before, but.....

What exactly is the technique to beating Scarlet Meister?  I can do fairly decently throughout the fight against Remilia on just about everything (by "fairly decently", I mean that I can typically make it through each spell/non-spell with a capture or 1 bomb), but when I get to Scarlet Meister, it just becomes a bomb/death-fest for me.

No idea if you still need help for Scarlet Meister, but if you're going to use a bomb anyway: I tried to find a way to reliably beat it with a single bomb and was quite successful today, you can find it here http://www.youtube.com/watch?v=DwuwiJyTSIE#t=3m24s (http://www.youtube.com/watch?v=DwuwiJyTSIE#t=3m24s). I don't know if it works for other chars, but I've found this to be the easiest way to completely get an otherwise extremely dangerous spellcard out of the way.
Title: Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
Post by: Zengeku on May 19, 2011, 11:33:20 PM
Yoshika's being a real pain in Ten Desires, she's the main reason why I haven't yet 1cc'd the trial on Hard.
Any tips on how to beat her? Again, on Hard.

The first card is a question of misdirection. Concentrate your fire on her while until you gets kinda trapped by the bullets. Then you move to the side and direct the bullets in that direction. Don't shoot while you do that as you will hit the spirits and heal her. Her second spellcard can be a bit of a tough busienss since there will be a lot of bullets. Its probably best if you bomb that. Her final spellcard can be negated easily simply by staying at the bottom. The lasers are simple read and the bullets should be no problem to get through either.

The real problem is... the kunai non-spells. There is no real advice.
Title: Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
Post by: ふねん1 on May 20, 2011, 12:16:12 AM
Another tip for Yoshika's first card, start it kinda close to Yoshika and stream the first sets of bullets down, then do side-to-side stuff (take note of the bean bullets too, of course). This lets you deal a lot more direct damage and keeps her from healing since you won't be killing any wisps.
Title: Re: "guize wat m i doin rong???" (Spell Card Help Topic: III)
Post by: AJS on May 20, 2011, 06:54:19 AM
No idea if you still need help for Scarlet Meister, but if you're going to use a bomb anyway: I tried to find a way to reliably beat it with a single bomb and was quite successful today, you can find it here http://www.youtube.com/watch?v=DwuwiJyTSIE#t=3m24s (http://www.youtube.com/watch?v=DwuwiJyTSIE#t=3m24s). I don't know if it works for other chars, but I've found this to be the easiest way to completely get an otherwise extremely dangerous spellcard out of the way.
Well, seeing as how I'm only trying to 1CC EoSD on Lunatic right now, and survival is my only concern, that technique looks like it'll DEFINITELY be of great use.  Thanks! :D
Title: Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
Post by: marukyuu on May 20, 2011, 08:10:53 AM
The first card is a question of misdirection. Concentrate your fire on her while until you gets kinda trapped by the bullets. Then you move to the side and direct the bullets in that direction. Don't shoot while you do that as you will hit the spirits and heal her. Her second spellcard can be a bit of a tough busienss since there will be a lot of bullets. Its probably best if you bomb that. Her final spellcard can be negated easily simply by staying at the bottom. The lasers are simple read and the bullets should be no problem to get through either.

The real problem is... the kunai non-spells. There is no real advice.
I know about the nonspells, there's no definite pattern to them so I just have to dodge through them.
I also find her second spell quite straightforward and manageable, but I can't capture it consistently. Bombing it if things get dicey is a good idea.
Thanks for the tips, I'll try those out and see what happens.

Another tip for Yoshika's first card, start it kinda close to Yoshika and stream the first sets of bullets down, then do side-to-side stuff (take note of the bean bullets too, of course). This lets you deal a lot more direct damage and keeps her from healing since you won't be killing any wisps.
I'll try this, too. Thanks!
Title: Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
Post by: TMiles on May 25, 2011, 12:27:56 AM
I will sound like a noob, but "Comet on Earth" is a card that I never understood, I pass it just with luck (with happens with certain frequence lol)
Title: Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
Post by: Drake on May 25, 2011, 01:05:16 AM
The streams of bullets follow the little magic circle/familiar and after a short while they fly in a random direction and disappear. In other words, stay away from the lines of bullets. Aside from that, the rings of bigger bullets are aimed at you, but streaming is pretty unnecessary due to the simplicity, you really just dodge those.

Main thing is "stay far away from the lines of bullets".
Title: Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
Post by: Yakitori on May 25, 2011, 01:19:20 AM
I would like some advice on Sakuya's midboss spellcard 「Strange Art」 "Illusional Misdirection". I'd like to capture it with Reimu B.
Title: Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
Post by: Drake on May 25, 2011, 02:10:27 AM
I tried to make a replay for you but EoSD doesn't do stage replays I forgot lololololol!!!!!!!!!!!!shit


Pretty much you sit in a corner (a bit up and away from the corner to give dodging space and so you hit Sakuya), and just tap (towards the other end of the screen) a few times to stream the knives. Then position yourself back where you were either just by going back or doing a little circle thing. You don't get many bullets bouncing over there.
Title: Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
Post by: MTSranger on May 25, 2011, 07:00:31 AM
Virtue of Wind God.
I finally managed to beat most of Kanako, but I kept failing horribly at this, even with four lives+4.8 power/bombs.
Practice practice practice. Dodge dodge dodge. Macrododge lots.
You will eventually start to be able to kind of recognize the patterns quickly; many are static patterns rotated randomly.

Of course there is. Despite the wall formations being randomly oriented, I took advantage of the fact that some parts of these attacks are still "static", dodging the more trivial portions of each wave the same way (adjusting for said random orientations, of course). This allowed me to focus more on the overlapping walls and read a path through them as early as possible. True, it's not a complete solution, but something like VoWG encourages anything that can improve your chances.

Agree. After a while, reading becomes kind of natural (subconscious memorization?? :V)
I still manage to wall myself often though :( 3 death time out the best I could do.
Also, my concentration tend to break after a while, leading to multiple deaths in a row and ruining my timeout attempt.
I guess there really isn't much of a solution except to practice moar.
Title: Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
Post by: Aba Matindesu! on May 26, 2011, 01:53:46 PM
Stage, Heiankyou, and anything else you think I did wrong. (http://replays.gensokyou.org/download.php?id=13884)
Title: Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
Post by: NEETori on May 26, 2011, 04:32:16 PM
Star Maelstrom.  Is there anything other than stream and attempt to read the lasers?
Title: Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
Post by: Drake on May 26, 2011, 04:40:03 PM
Star Maelstrom.  Is there anything other than stream and attempt to read the lasers?
Stay about halfway between Byakuren and the bottom of the screen. You should give yourself lots of space to identify and dodge the lasers. For the most part, it's horizontal dodging.
Title: Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
Post by: NEETori on May 26, 2011, 06:30:07 PM
Stay about halfway between Byakuren and the bottom of the screen. You should give yourself lots of space to identify and dodge the lasers. For the most part, it's horizontal dodging.

Okay thanks.  That worked a lot better than hugging the bottom.  I still gotta work on reading the laser paths, but it's definitely easier than it was before.
Title: Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
Post by: The Greatest Dog on May 27, 2011, 01:31:51 AM
Okay thanks.  That worked a lot better than hugging the bottom.  I still gotta work on reading the laser paths, but it's definitely easier than it was before.

I dunno about you, but I find just doing no-horizontal captures to be effective. I dunno what difficulty you're on, but it's still easy on Hard...
Title: Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
Post by: Jq1790 on May 27, 2011, 03:23:33 AM
Merlin's and...whoever the red Prismriver is.  Their spell cards on Normal tend to eat me alive, so I always just fight the black-garbed one, since her spell is the easiest for me by far.  (Only one I've capped far as I can recall.)

Much more importantly... 2 of Yuyuko's spells that have haunted me forever: 

-Law of Mortality -Dead Butterfly-(2nd spell card):  I SORT of have an idea, but some help would be nice.

-Repository of Hirokawa -Ghost-(4th spell card):  With SakuyaB I can probably clear it without too much issue eventually if I'm careful with how quickly I stream, but other not-widerange characters...  Less likely due to less time doing any sort of damage.  This spell can die in a fire, seriously.

Also, just for the sake of having it asked now, one last one...

-EXChen's 2nd spell(Soaring Guardian God, I think it was...).  I think I might have the idea down, it might just be execution, but if there's any tips/tricks one could give, that'd help for when I try Extra again.  Would help to be able to grab the capture at SOME point...(And if I can't even get that spell, how the heck am I supposed to beat Ran?)

Sorry for the load of questions, but it just seemed to make more sense to get all of em out rather than post a bunch of times.
Title: Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
Post by: Drake on May 27, 2011, 03:30:53 AM
I can answer these all if you give me a character.
Title: Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
Post by: Jq1790 on May 27, 2011, 03:33:52 AM
I can answer these all if you give me a character.
...oh, right, that DOES matter...  Well, I'm working with SakuyaB currently, but also trying for ReimuB on the side.
Title: Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
Post by: MTSranger on May 27, 2011, 03:36:35 AM
Merlin's and...whoever the red Prismriver is.  Their spell cards on Normal tend to eat me alive, so I always just fight the black-garbed one, since her spell is the easiest for me by far.  (Only one I've capped far as I can recall.)
Merlin's card: uhh... not much except dodging
Lyrica's card: this is harder than hard/lunatic. Basically try to micrododge through the waves and avoid places where 2 waves overlap and wall you. I think if you dodge one, you can dodge all of the same colors by standing still.



Much more importantly... 2 of Yuyuko's spells that have haunted me forever: 

-Law of Mortality -Dead Butterfly-(2nd spell card):  I SORT of have an idea, but some help would be nice.

U-stream the bubbles. Watch for space. Every X amount of time, you will see a large gap. You cut back then.
I think it alternates between small gap and large gap, but I'm not sure. Just cut back early if you are unsure.

-Repository of Hirokawa -Ghost-(4th spell card):  With SakuyaB I can probably clear it without too much issue eventually if I'm careful with how quickly I stream, but other not-widerange characters...  Less likely due to less time doing any sort of damage.  This spell can die in a fire, seriously.
This can be memorized. Memorize which places to run to after the streaming so that you have space to move back and don't get hit.

Also, just for the sake of having it asked now, one last one...

-EXChen's 2nd spell(Soaring Guardian God, I think it was...).  I think I might have the idea down, it might just be execution, but if there's any tips/tricks one could give, that'd help for when I try Extra again.  Would help to be able to grab the capture at SOME point...(And if I can't even get that spell, how the heck am I supposed to beat Ran?)

Sorry for the load of questions, but it just seemed to make more sense to get all of em out rather than post a bunch of times.
I would say Ran's version is easier due to larger gaps = less clip death.
There is a path to this spell, but it's a bit weird to explain. Best to watch a replay.
Basically, Chen moves like a yin-yang orb path, and you don't want to be on the bottom/top when Chen moves really close to that side.
You circle around and kind of alternate between dodging through the waves at the top of the screen, and then at the bottom.
Title: Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
Post by: Byaaakuren on May 27, 2011, 05:42:19 AM

-EXChen's 2nd spell(Soaring Guardian God, I think it was...).  I think I might have the idea down, it might just be execution, but if there's any tips/tricks one could give, that'd help for when I try Extra again.  Would help to be able to grab the capture at SOME point...(And if I can't even get that spell, how the heck am I supposed to beat Ran?)


I like Yoslime's way of doing it :3 (http://www.youtube.com/watch?v=g7-SZ-3m1Sw&feature=player_embedded)
Title: Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
Post by: Yuyuko Yakumo on May 29, 2011, 12:23:57 AM
UFO normal, Murasa's last spell card (the timeout one). I just run around in circles hoping I don't run into her and blindly dodge the concentric circles. :V
Title: Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
Post by: Zengeku on May 29, 2011, 12:55:28 AM
Just remember that Murasa homes in on your position. Use that to lure her to the corners. That's what I usually try to do. Also, try to consistantly be on the move away from her so that she won't trap you. If you get trapped in a corner you're basically gonna be screwed. Its not really that tricky of a spellcard when you know your way about it.
Title: Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
Post by: Mika11 on June 04, 2011, 07:57:06 AM
Ok the Spellcard problem I got from Extra stage Touhou 6 EosD. I am playing with Marisa A.

Patchy Spellcard:

Moon Sign "Silent Selene": They little tiny blue bullets are the problem if I am lucky I can capture the spellcard from 10 tries only 2 success. I usually bomb there but if there an option to save this bomb it is ok.

Five Elements Sign "Philosopher's Stone": There it will be only hard if they are to many bullets on screen any advice there on this?? fast bullets tends on me to get hit there.


Flandre Spellcard:

Taboo "Kagome, Kagome": This is for me one of the problem spellcard. I always get cornered because  of her bullets. I mean the big one are the problem her damn big hitbox there.

Taboo "Maze of Love": I just only learned how to circle around her. I know that you need to stay near the magic circle around Flan and slow move circle her. But in the 2nd wave I tends to be slow somehow or the gap is to fast to catch up and get hit from her bullets.

Forbidden Barrage "Catadioptric": Help I can not handle big, middle bulelts that are bouncing from walls.

Forbidden Barrage "Counter Clock" : The only problem here is that the fast bullets after the 1st wave is over. I can not handle sof ast bullet at least not that kind of this one.

I know that I am repeating myself but any advice to these card iwould be helpful. My best run was that I got to Flandre with 4 lives and 0 bombs It would be somehow great that I can save atleast one bomb till Flandre.
Title: Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
Post by: Zengeku on June 04, 2011, 08:44:13 AM
Moon Sign "Silent Selene": They little tiny blue bullets are the problem if I am lucky I can capture the spellcard from 10 tries only 2 success. I usually bomb there but if there an option to save this bomb it is ok.

For this one I can't really recommend anything other than try to remain under Patchouli at all times to finish up the card as fast as possible. Other than that its just an issue of your skill but if you keep trying then your sucess rate will improve.

Quote
Five Elements Sign "Philosopher's Stone": There it will be only hard if they are to many bullets on screen any advice there on this?? fast bullets tends on me to get hit there.

You can supposedly handle this card by starting up halfway up the screen and moving down slowly. Since some bullets are aimed at you from the sides, they will pass you completely doing that. Then you'll just need to dogde at the bottom. (Could somebody else perhabs explain this? I don't really use this trick myself) It doesn't have a lot of life so you should be okay.

Quote
Taboo "Kagome, Kagome": This is for me one of the problem spellcard. I always get cornered because  of her bullets. I mean the big one are the problem her damn big hitbox there.

You must read ahead of the attack. Look at where the yellow bubble bullets spawn and position yourself so that you won't be hit by them. After that its just a matter of dodging the green bullets as the walls colapse. Also, don't stand on the walls as they spawn.

Quote
Taboo "Maze of Love": I just only learned how to circle around her. I know that you need to stay near the magic circle around Flan and slow move circle her. But in the 2nd wave I tends to be slow somehow or the gap is to fast to catch up and get hit from her bullets.

Forbidden Barrage "Counter Clock" : The only problem here is that the fast bullets after the 1st wave is over. I can not handle sof ast bullet at least not that kind of this one.

For these two I can't really tell you anything outside of 'get better'. You'll just have to try at it until you get it down. Fast moving bullets is just a matter of developing some skill which will come quite naturally and the issue about Maze of Love is just because you aren't completely familiar with the pattern yet. The circling does change direction after the first wave but I'm pretty sure it doesn't get any faster. Not a 100% sure though. Just never something I noticed from my playing. Alternatively you can micrododge the attack at the bottom of the screen but since you have problems with Kagome Kagome you might want to postpone that technique for a later time.

Quote
Forbidden Barrage "Catadioptric": Help I can not handle big, middle bulelts that are bouncing from walls.

Its advicable to hide in the right corner. Other than that, focus your eyes on the bullets that gets close to you and dodge them. This is a spell that's more about skill than technique imo so I can't really tell you much.

Hope this all helps.
Title: Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
Post by: TMiles on June 04, 2011, 07:26:44 PM
Need help in everything Alice throwns at you in PCB Lunatic except her non spell before Kyoto Dolls
Title: Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
Post by: Zengeku on June 04, 2011, 09:45:37 PM
Need help in everything Alice throwns at you in PCB Lunatic except her non spell before Kyoto Dolls

You can watch this (http://www.youtube.com/watch?v=9fKBHySJYTw&feature=related) old video of mine. It covers everything you need to know about Alice.

The first non-spell is all about read and dodge. There really isn't any trick to it but you can shotgun it a little to end it faster.
The first spellcard is a reasonably tough one. Probably her hardest card. It requires some fast reading so it might be advisable to bomb it in an actual run. But really. There isn't any tricks to it.
The 2nd nonspell is really fucking easy and short so never mind about that one.
For the 2nd spellcard you'll want to keep an eye on the dolls in the sides. Try to move into the areas with the largest gaps. The bullets are really slow though so even if you get trapped, its perfectly possible to get out of it without too much hazzle.
As for the 3rd non-spell you can memorize the pattern for it. The 3rd spellcard has a pattern that's almost the same everytime, I wouldn't quite call it static but its pretty much the same movements you'll have to do. You will get it down pretty well with practice.

The fourth and final spellcard can be dealt with in two ways. You can either hang around the sides of the screen to misdirect bullets in that direction and move in for a shot at Alice whenever the road is clear. Or you can just sit under Alice and rape her with the needles in a short timespan if you are good at micrododging arrowheads.
Title: Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
Post by: ☆ Hinalyte on June 05, 2011, 02:31:04 AM
Need help on Philosophy of a Hated Person.(Koishi's survival)

I can do the first and second phases, but the third one in a real pain

Also, on Rekindling of Dead Ashes(Orin's last spell)

I always roam around, but I always end up dying

And I want things to make easy on Atomic Fire "Nuclear Fusion"(Utsuho's first spell)
Title: Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
Post by: Paper Conan on June 05, 2011, 03:00:41 AM
SA, Lunatic, Reimu B (Suika).
I need help with everything Orin throws at you in stage 5.
And everything Okuu spams, too.

Title: Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
Post by: ふねん1 on June 05, 2011, 04:09:42 AM
Well, it's not like you need to approach Orin and Utsuho much differently than the average forward-focus shot, just that you need to survive longer than one. :V

Midboss-Orin is "straightforward" at least, stay midway between Orin and the bottom for the first nonspell, read the bullet layouts before they move for the second, and follow her around between the Catwalk's waves (do so higher up so the homing shots have a better chance of hitting).

Boss-Orin's first nonspell is merely a case of reading bullets of two speeds - the lanes are simple to weave through (do this no more than twice per wave), so just make sure no pellets are nearby. Possessed Fairy requires side-to-side herding for someone as weak as ReimuB, and I would suggest Kefit's perfect Stage 5 Lunatic as a demo (again, only real difference is how long it takes to kill the attack).

There's a handy trick for the second nonspell that trivializes it. Stay just beneath Orin, like you're shotgunning her, and since bullets don't spawn within a certain distance from you, no bullets will appear and you only need to dodge the wisps' shots (a simple tap down). If you do this, don't forget to make sure you get back close to Orin before the next wave appears. Vengeful Cannibal Spirit can be made a lot easier by making sure the wheels spawn in the same place each time. Once again I'll refer to Kefit's vid.

The third nonspell is where things kick up a notch. It may be a randomly-oriented static pattern, but finding your preferred place to dodge stuff can feel weird at times. I usually see people go around only the bullets that close in on the open space (those superplays from Royalflare are a good example). The Ghost Wheels is tough even when you know what you're doing, so don't feel bad about that one. :V The main thing to know is that the wheels of wisps are aimed, and it's advised that you learn how far to either side you have to go to dodge them. The caveat of course is dodging the (somewhat tightly spaced) smaller bullets, a case of "read ahead". Another potential problem is keeping track of where you were when each wave of wheels spawns, which is something you'll only become more familiar with in time. Finally, Small Demon's Revival takes multiple trips around the screen for ReimuB. Start under Orin and move up toward her when the fairies approach you. Choose a couple of positions above Orin to sit for a moment, and once the fairies follow you up there carefully circle back under Orin. Repeat the luring and circling process once the fairies get too close to you.

Utsuho's first nonspell is really simple, just read where the openings are. For Uncontainable Nuclear Reaction, I prefer to misdirect the first set of suns away from the center. Stay under Utsuho at the start, but when the "charge up" sound goes off (the same time as the third siren sound), move left until you're above the CG multiplier (the "x.xx" part). Dodging the blue bullets is honestly just a case of reading ahead. Don't be afraid to go the other way from where you normally do, just make sure both suns in each wave are going the same way.

You know the space above where the bullets spawn in the second nonspell? That's technically a safespot when Utsuho is offscreen. Go there if you wish (you can reach it from just below the spot where Utsuho goes offscreen), though you can also take advantage of any large spaces you find if you play it normally. Whichever way you tackle it, you need to stream the bubbles the same way: go right the first time, then left, then repeat if necessary. Peta Flare is really all read-and-dodge. Try to stay in as open a space as possible, even if it means going halfway across the screen, and only try to fit in between suns when absolutely necessary.

The third nonspell is static. You can do the first wave at the very bottom underneath Utsuho, but for the rest I recommend learning where the open spots are in relation to Utsuho (keep in mind her height changes, so adjust accordingly). Do I even need to mention Ten Evil Stars? Use the safebox.

The fourth nonspell is easier than the second. You can actually sit at the bottom-center between two of the rows of bullets, and nothing else will come closer. The pattern for streaming the bubbles is reversed this time: left, right, left, etc. For Hell's Tokamak, I suggest staying to one side where there's more space, and where one set of bullets will be moving near vertically. Don't try to move a whole lot to either side, since Utsuho will be kind enough to stay near your shots. Finally, Subterranean Sun has that gravity gimmick. The red bullets have a similar pattern in their progression, so use that to judge where to move. As for the smaller "fallout" bullets, just stay in as open a space as possible (taking into account the red bullets of course). However, Reimu is blessed with a small hitbox, so she can still fit through some amazingly tight spaces in a pinch.

I hope I covered everything well enough.
Title: Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
Post by: Mika11 on June 05, 2011, 07:16:35 AM
Wow thx for the advice for the extra stage Touhou 6 . Seems then I need to hang a little bit around this stage. Well I was starting to try to 1cced Touhou 7 on normal mode. I came to Yuyuko with some luck on it. But on my run I got some difficulties on some spots. For example

1.) Youmu time slowmotion is for me the hell really I can not react that fast when the slowmotion is over. I think I gonna get used to it.
2.) I hardly remember something on Touhou 7. on the stage after Lily midboss fight there are these fairies firing a lot of bullet at you or spam the screen with bullet. I think there was a trick that you can always get there your Cherry meter at maximum when you are using your cherry shield?? Well can someone explain me how I can do this trick it would be helpful on getting more lives for better run.

Ah I for get to mention I am using Marisa A for this run but then again sometime I am using Marisa B.
Title: Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
Post by: Drake on June 05, 2011, 07:49:08 AM
Need help on Philosophy of a Hated Person.(Koishi's survival)
Essentially, watch a replay of it. The general movements are going to roughly be the same each time you play it.
Phase 1: Run up to the top-right corner, make your way to the top left corner.
Phase 2: Right-left-right at the top of the screen to dodge when Koishi makes her way up the screen, but this is undeniably the hardest phase.
Phase 3: If you have an opening on the right, you can rush very far to the right and not get hit, since all the bullets are going the same direction. Similarly if you have an opening below you, you can rush below you without much worry.

Zengeku covered the others.

1.) Youmu time slowmotion is for me the hell really I can not react that fast when the slowmotion is over. I think I gonna get used to it.
Practice. Just imagine if there wasn't slowdown, oh boy.
2.) I hardly remember something on Touhou 7. on the stage after Lily midboss fight there are these fairies firing a lot of bullet at you or spam the screen with bullet. I think there was a trick that you can always get there your Cherry meter at maximum when you are using your cherry shield?? Well can someone explain me how I can do this trick it would be helpful on getting more lives for better run.
Not quite sure what you're talking about, but max cherry points have absolutely nothing to do with how many lives you obtain.

Keep using MarisaA, as well. Much better than B.
Title: Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
Post by: Zengeku on June 05, 2011, 12:37:14 PM
Practice. Just imagine if there wasn't slowdown, oh boy.Not quite sure what you're talking about, but max cherry points have absolutely nothing to do with how many lives you obtain.

Also, notice the flowers in the background of the screen? When they stop moving, time speeds up again.
Title: Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
Post by: ☆ Hinalyte on June 06, 2011, 12:42:59 AM
Thanks for reply.

And, also.

I want to make things easy on these spell cards:

Past "Ancient History -Old History-"
Future "New History Of Phantasm -Next History-"
Immortal "Fire Bird -Flying Phoenix-" <---most hellish spell :V
Hourai "South Wind, Clear Sky -Fujiyama Volcano-"
"Possessed by Phoenix"
"Hourai Doll"
"Imperishable Shooting"

if someone's lazy, go here: http://en.touhouwiki.net/wiki/Imperishable_Night/Spell_Cards/Extra
Title: Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
Post by: Heartbeam on June 06, 2011, 12:43:13 AM
2.) I hardly remember something on Touhou 7. on the stage after Lily midboss fight there are these fairies firing a lot of bullet at you or spam the screen with bullet. I think there was a trick that you can always get there your Cherry meter at maximum when you are using your cherry shield?? Well can someone explain me how I can do this trick it would be helpful on getting more lives for better run.

Watch any world record run to see it done.  Aside from Easy probably.  Simply quit shooting when the kedama firing purple bullets are on the screen then break the border + finish off the enemies a second and a half later.  The next wave would be the ones firing blue suicide bullets so you're safe to make a run for the POC.  The cherry items should push you over 50K.

That's the gist of it.  In a practice run it's a little difficult to pull off since you won't have any spell captures to boost the cherry items.  You can let other enemies (like the ones firing blue curve shots) stay around to shoot and break the border even earlier.  Sometimes you'll get a new one from the bullets alone...just experiment with it.  The other part is to know how long Lily was on the screen before defeating her so you can expect whatever part of the bonus wave to come.  You'll usually spend a bomb anyway to get the first one started so remember what's coming up and you won't be sent into a state of panic.

And this is pretty much unrelated because I fucked up the first border after Lily, but your post inspired me to do a run so it'll be over here (http://replays.gensokyou.org/download.php?id=14088).  It's, um...average.  Jumpy.

Get your real runs over here (http://en.touhouwiki.net/wiki/High_scores#Perfect_Cherry_Blossom_world_records_.28.E6.9D.B1.E6.96.B9.E5.A6.96.E3.80.85.E5.A4.A2.E3.81.AE.E5.85.A8.E4.B8.80.E8.A8.98.E9.8C.B2.29).
Title: Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
Post by: Thanuris on June 06, 2011, 04:34:17 AM
Quote from: HyperMario
Past "Ancient History -Old History-"

Position yourself over the Y of "ENEMY" while focused and wait, after the blue bullet wave stream to the left to dodge the red arrowhead bullets.
After that, position yourself over the youkai side symbol (you know, the one at the end of the youkai % bar) and do the same thing but stream to the right.
If you are using the Border Team you should have captured it already, else repeat!

Quote from: HyperMario
Future "New History Of Phantasm -Next History-

You should see a replay of it, if you stream it slowly from the middle some gaps open, once you get it  you'll get it always.

Quote from: HyperMario
Immortal "Fire Bird -Flying Phoenix-

Redirect the phoenixes.

Quote from: HyperMario
Hourai Doll

You need to move in a circle so the walls won't kill you, and the yellow bullets are aimed at you.

For the other spellcards(and the ones that i explained) watch this (http://www.youtube.com/watch?v=vS2Ot38irqo&feature=related)

Oh and there is anything besides learning to dodge for genetics of the subconscious?
Title: Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
Post by: RegalStar on June 07, 2011, 01:36:47 AM
Can someone teach me how to do Ageless Obsession L? I know it's static, but I never bothered to memorize it.
Title: Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
Post by: Drake on June 07, 2011, 01:54:43 AM
Stay overtop of "n", stay overtop of "n", stay overtop of "e". You're done.
Title: Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
Post by: Thanuris on June 07, 2011, 01:57:38 AM
Is there any trick to Moriya Iron Ring? I always manage to screw up it...
Title: Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
Post by: Byaaakuren on June 07, 2011, 02:23:59 AM
Trying to capture Fujiyama Volcano. I can get past the first wave of red arrows but mess up after that =(
Title: Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
Post by: ふねん1 on June 07, 2011, 02:42:25 AM
Is there any trick to Moriya Iron Ring? I always manage to screw up it...
You may have noticed the rings are aimed, but the trick is making sure their reflections don't box you in. I recommend letting the first four go straight down, then rush up either side of Suwako to the top (two more rings should fire), stop directly above her and let the last four fire. At that point, go back beneath Suwako and repeat.
Title: Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
Post by: Drake on June 07, 2011, 02:56:30 AM
Trying to capture Fujiyama Volcano. I can get past the first wave of red arrows but mess up after that =(
http://replays.gensokyou.org/download.php?id=14132

lololoklol fujiyama is hardest spell evar
Title: Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
Post by: Byaaakuren on June 07, 2011, 03:03:51 AM
http://replays.gensokyou.org/download.php?id=14132

lololoklol fujiyama is hardest spell evar

OH I SEE NOW. Thanks Drake! (http://replays.gensokyou.org/download.php?id=14133)
Title: Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
Post by: MTSranger on June 07, 2011, 06:11:21 AM
Quote
Philosopher stone
You can supposedly handle this card by starting up halfway up the screen and moving down slowly. Since some bullets are aimed at you from the sides, they will pass you completely doing that. Then you'll just need to dogde at the bottom. (Could somebody else perhabs explain this? I don't really use this trick myself) It doesn't have a lot of life so you should be okay.

It does help for a small period of time. However, you still need to dodge a fair bit at the bottom.
For me, since there are aimed bullets, periodically cutting left and right around the bottom center helps avoid walling.

Quote
Kagome kagome
You must read ahead of the attack. Look at where the yellow bubble bullets spawn and position yourself so that you won't be hit by them. After that its just a matter of dodging the green bullets as the walls colapse. Also, don't stand on the walls as they spawn.

You can kind of memorize it. It's also worth pointing out that more than half of the time the bubbles are aimed.
So, you can misdirect the bubble to the right location to avoid clipping (EoSD bubble hitbox lolol).
Then, it's just a matter of moving through the collapsing cages at the largest gaps.
Title: Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
Post by: DgBarca on June 07, 2011, 06:33:31 AM
Tree Ocean of Hourai
Those crazy backstab and bullet hiding behind the others.

Mt.Ooe and Yuugi's last non spell (Hard mode)
Surprise death !

Satori nonspells (Hard)
Are they static ?

Also, everything about Patchy on hard with ReimuB
It's rape time seriously
Title: Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
Post by: Byaaakuren on June 07, 2011, 08:13:10 AM
Ugh, Woo hates me. Do I try to go above Mokou after the second wave?
Title: Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
Post by: Puffy on June 07, 2011, 08:51:40 AM
Ugh, Woo hates me. Do I try to go above Mokou after the second wave?

stay same position as first wave? I'd say rinse and repeat for what you did for the first wave, assuming you do it like this:

http://replays.gensokyou.org/download.php?id=14141 (http://replays.gensokyou.org/download.php?id=14141)

when you get to the 2nd wave, it will require a little dodging, but by the time you start the 2nd wave, most bullets from the previous wave should be at the edge of the screen if not gone. Only threat is the red bullets from the start of each wave and when the wave finishes.
Title: Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
Post by: Zengeku on June 07, 2011, 10:23:24 AM
Ugh, Woo hates me. Do I try to go above Mokou after the second wave?

You let her fire the first wave. Then you move to the left. When she fires another wave you make it to the extreme right side of the screen and move up. Then you stream the waves back to the left again. Dodge whatever bullets get there. Repeat. Replay Demonstration here (http://replays.gensokyou.org/download.php?id=14142)

Title: Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
Post by: Byaaakuren on June 07, 2011, 05:23:03 PM
stay same position as first wave? I'd say rinse and repeat for what you did for the first wave, assuming you do it like this:

http://replays.gensokyou.org/download.php?id=14141 (http://replays.gensokyou.org/download.php?id=14141)

when you get to the 2nd wave, it will require a little dodging, but by the time you start the 2nd wave, most bullets from the previous wave should be at the edge of the screen if not gone. Only threat is the red bullets from the start of each wave and when the wave finishes.

You let her fire the first wave. Then you move to the left. When she fires another wave you make it to the extreme right side of the screen and move up. Then you stream the waves back to the left again. Dodge whatever bullets get there. Repeat. Replay Demonstration here (http://replays.gensokyou.org/download.php?id=14142)

Thanks, guys! I'll watch them when I get home.
Title: Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
Post by: MTSranger on June 07, 2011, 11:22:26 PM
Tree Ocean of Hourai
Those crazy backstab and bullet hiding behind the others.
I don't think there is any trick to dodge the round bullets.
You simply have to do that and circle at the same time at the right speed.
Try starting the circling at the top.


Satori nonspells (Hard)
Are they static ?
I think they are. Beware clipdeath though.

Also, everything about Patchy on hard with ReimuB
It's rape time seriously
They are a bit unfair and really without much tricks.
Bury in the Lake: umm. Try to move through the small blue bullets quickly and then react to the purple bubble wall.
Green Storm: dodge! Stay near the center and don't get trapped to the bottom.
Water Elf: you have to cut across horizontally and aim for the boss, otherwise it'd take too long.
Mercury Poison: umm not much tricks, the bullets kind of group up, but the grouping changes quickly near bottom.
Emerald Megalith: no tricks to this one. Just dodge. You need to move around quite a bit.
Title: Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
Post by: ふねん1 on June 08, 2011, 12:02:23 AM
Satori nonspells (Hard)
Are they static ?
Yes they are.
Title: Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
Post by: Byaaakuren on June 08, 2011, 01:08:55 AM
To b0xR and Zengeku

You guys rock. Thanks! (http://replays.gensokyou.org/download.php?id=14155)

Anyways, back to Possessed by Phoenix.

I usually die at the second wave. I tried tapping upwards to graze the arrows, but I eventually become trapped.
Title: Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
Post by: MTSranger on June 08, 2011, 03:31:07 AM
To b0xR and Zengeku

You guys rock. Thanks! (http://replays.gensokyou.org/download.php?id=14155)

Anyways, back to Possessed by Phoenix.

I usually die at the second wave. I tried tapping upwards to graze the arrows, but I eventually become trapped.
You need to tap slowly and move as little as possible, but I've never pulled it off either :P
Circling is not that hard. You just need to make sure you move roughly in a circle and make sure the shooting familiars don't get too close (or else you get slammed by a bullet in the face before you can move/stream out of the way).
Title: Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
Post by: Puffy on June 08, 2011, 08:51:40 AM

Anyways, back to Possessed by Phoenix.

I usually die at the second wave. I tried tapping upwards to graze the arrows, but I eventually become trapped.

The only method i know of how to succeed this was to circle this spell, what you do not want to is move too linear, that's how you'd get trapped.

I've done a demo here (http://replays.gensokyou.org/download.php?id=14167)

if you look closely i don't make circles, but go in oval and reverse drop shape, reason being the downward slope makes this card easier to handle i think, bullets are more far away, gaps are easier to move through while circling, not sure if your priorities are to survive while grazewhoring but anyways up to you to take the risk lol.

@Kanon, sometimes i think moving too slowly gets me killed lol because i'm quite close to the bullets because of too little movement in return for more graze? i thinks thats a crappy deal -.- imo unless you're pro and know not to die later on.
Title: Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
Post by: Zengeku on June 08, 2011, 01:27:22 PM
To b0xR and Zengeku

Good, now hand over your soul and we'll be even. :D

As for Possessed by Phoenix, the only advice I can give you is practicing it in spell practice. A few I usually like to keep in mind is that you want to keep as much distance between you and the familiars as possible. That makes circling easier. But its really something thats difficult to put into words. If you think you might be circling wrong then go look at a replay and try to imitate the movement pattern in it.

Tapping is more dangerous unless you can reliably microtap in the correct rhythm for the entirity of the 2nd phase. Its good for scoring but for some reason I get the idea that that's not really what you are going for right now. :)
Title: Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
Post by: Lord Scalgon on June 09, 2011, 05:38:42 PM
Can't seem to figure out how to capture Terrifying Hypnotism...and Flying Insect's Nest, too.

About Flying Insect's Nest, I streamed the butterflies, tried to unfocus my way to the other side of the screen but I end up dying.

Lunatic, by the way.
Title: Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
Post by: Zengeku on June 09, 2011, 06:59:01 PM
The butterflies are shot to the walls where they bounce off and fly straight at you. I recommend trying to stay at the bottom of the screen as much as you can because of this. You'll have to do some prediction of them to avoid getting screwed.

As for Terrifying Hypnotism, its her easiest card by far. Enigma demonstrates how to do it here (http://www.youtube.com/watch?v=qpFl1C45mk0)
Personally I recommend sitting on the first E of the enemy indicator until all the lasers have locked on to you. Then move over to the Y and dodge everything there. Then sit on Y, then E and so on.
Title: Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
Post by: Chaotic Phoenixma on June 09, 2011, 07:36:32 PM
How to timeout Unseasonable Butterfly Storm and Blind Nightbird? Due to the vision obscuring of Blind Nightbird, I obviously can't see where the card is most dense or if it's dense everywhere.
Title: Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
Post by: Zengeku on June 09, 2011, 09:14:37 PM
For UBS - refer to my video or Jaimers'. Its a really good idea to go to the corners. Other than that, I don't really think its a card you can explain. Oh well you can but its not gonna be that helpful since its more a question of the player building up the understanding through practice rather than reading somebody else's theory.

As for Blind Nightbird... I don't fucking now. It looks pretty ridiculous. Though I haven't played the card with sound on for a long while so I don't know if the arrowheads have a spawning sound. If they have however you might wanna listen for that. I think the arrowheads are aimed.

If they don't however... good bloody luck. That spell and Youmu's is the only last words I haven't pacified. (Except for Fantasy Heaven or Yukari's thingy but I don't wanna waste time on that sort of trial n' error gameplay)
Title: Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
Post by: Byaaakuren on June 10, 2011, 10:16:14 PM
This is what I did for Blind Nightbird (http://replays.gensokyou.org/download.php?id=14135)
From what I saw. The arrowheads are aimed at your hitbox.
Title: Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
Post by: XephyrEnigma on June 10, 2011, 10:56:35 PM
Hmm, How do I Star Malestrom without having Byakuren eat a bomb? It's those damned lasers I tell you. I can't read them for the life of me.
Title: Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
Post by: Skyler on June 11, 2011, 12:02:46 AM
Maze of Love.
I've gotten past it once and ended up using all 3 of my bombs in the process. I tried to circle but failed miserably.
Advice?

Also I end up restarting so many of my EoSD Extra Stage runs because I die on the first few waves of faries (the ones that fire the tiny white bullets). I try to kill them to collect the power, but I ALWAYS end up either using a bomb or dying.
 
Title: Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
Post by: Drake on June 11, 2011, 12:12:54 AM
Hmm, How do I Star Malestrom without having Byakuren eat a bomb? It's those damned lasers I tell you. I can't read them for the life of me.
Stay about halfway between Byakuren and the bottom of the screen. You should give yourself lots of space to identify and dodge the lasers. For the most part, concentrate on only either horizontal or vertical dodging.

Maze of Love.
I've gotten past it once and ended up using all 3 of my bombs in the process. I tried to circle but failed miserably.
Advice?
Learn the circle.
Also I end up restarting so many of my EoSD Extra Stage runs because I die on the first few waves of faries (the ones that fire the tiny white bullets). I try to kill them to collect the power, but I ALWAYS end up either using a bomb or dying.
Stop that. It's streaming. You're either moving all over the place or you aren't collecting fast enough.
 
Title: Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
Post by: Skyler on June 11, 2011, 02:36:36 PM
Stop that. It's streaming. You're either moving all over the place or you aren't collecting fast enough.

I try to stream and collect the powerups, but I find it impossible because if I keep streaming I miss everything, but if I try to collect them I break the streaming, which results in my death.

Title: Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
Post by: Zengeku on June 11, 2011, 06:03:02 PM
Uh, have you tried doing it like this (http://www.youtube.com/watch?v=y77ZfVWuzXQ)?

You will want to take out the fairies swiftly. If you are already high up on the screen you'll be able to grap most of the power ups they drop.
Title: Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
Post by: Byaaakuren on June 11, 2011, 07:50:56 PM
Tree-Ocean of Hourai

Do I swim in circles?
Title: Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
Post by: Puffy on June 11, 2011, 09:13:36 PM
Tree-Ocean of Hourai

Do I swim in circles?

Yeah, you do( not sure about size of circle but yeah,around the familiar's should be enough).

No matter what just focus on your hit box, nothing else, and stream the homing bullets and the real threat are the bullets kaguya actually shoots out later on from the start.

Damn got me curious of that spell i forgot what it is and done it history 1/68 lol doing it from blind can't remember a thing about that spell (http://replays.gensokyou.org/download.php?id=14219)
Title: Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
Post by: Arcengal on June 12, 2011, 11:50:50 AM
How in the name of God do you do 96% "The Great Galaxy of Spiritus" in Uwabami Breakers? It looks so easy, but when you're having to dodge the red stars coming up, the new line of bullets just smashes into you. I need to basically perfect the stage up to that point to be able to clear the game.
Title: Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
Post by: RegalStar on June 13, 2011, 09:17:15 PM
Can anyone recommend me a good youtube video of the best movement route for Genetics of the Subconscious?
Title: Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
Post by: TMiles on June 13, 2011, 09:35:01 PM
God Marisa's Non Spells in IN are just brutal, I mean, I have more trouble with her that I have with Byakuren .__.
Title: Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
Post by: Zengeku on June 13, 2011, 11:50:16 PM
1st one is about dodging. Its pretty much the same pattern everytime. You'll just need to practice doing it.
2nd one is memorization. Memorize a path that works and roll with that.
3rd one is just dodging without a pattern. I can't really say much about this.
4th one is really easy.
Title: Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
Post by: TMiles on June 14, 2011, 01:19:34 AM
Dunno, the last non always throws a Wall in my face  :ohdear:
Title: Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
Post by: RegalStar on June 14, 2011, 01:51:59 AM
Dunno, the last non always throws a Wall in my face  :ohdear:

Move up.
Title: Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
Post by: Chaotic Phoenixma on June 14, 2011, 02:02:52 AM
Marisa's last nonspell can be memorized.
Title: Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
Post by: Zengeku on June 14, 2011, 06:20:36 PM
Marisa's last nonspell can be memorized.

Yeah and its not even a very tough thing to memorize.

Dunno, the last non always throws a Wall in my face  :ohdear:

Replay and difficulty?
Title: Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
Post by: TMiles on June 14, 2011, 10:40:08 PM
Quote
Replay and difficulty?

Lunatic, i will make a replay later  :derp:
Title: Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
Post by: ふねん1 on June 14, 2011, 11:04:59 PM
TMiles, just do it something like this (http://replays.gensokyou.org/download.php?id=14266). Marisa's last nonspell isn't even close to a wall.
Title: Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
Post by: チソウ タイゼン on June 16, 2011, 04:03:39 AM
Okay, you know those "derpy" deaths that people get, including but not limited to

Flying directly into a bullet that is moving slowly
Colliding with the boss
Swerving around and hitting enemies
Second-guessing successful dodges and backing up into a bullet
Sudden mental paralysis in which you know you are about to be hit but can't bring yourself to dodge

I continually am having those in PCB S5.
And on Youmu.
I think my best run of it in recent memory totaled 3 misses and 9 bombs.

Strategy help?
Replay forthcoming.
Title: Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
Post by: Drake on June 16, 2011, 04:38:38 AM
take what you will from this (http://replays.gensokyou.org/download.php?id=14293)
Title: Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
Post by: Zengeku on June 16, 2011, 11:09:09 AM
Flying directly into a bullet that is moving slowly

Just pay more attention. I think most people make mistakes like that every once in a while but really, all you can do is pay closer attention to what is going on.

Quote
Colliding with the boss
Don't be where the bosses are. This sort of thing should only happen to you once at most.

Quote
Swerving around and hitting enemies
Try not just moving randomly around but remember that almost everything in this stage is aimed and the areas the enemies come from are completely static. Just memorize it and trivialize the entire thing.

Quote
Sudden mental paralysis in which you know you are about to be hit but can't bring yourself to dodge
I get that too sometimes. I call it not reacting fast enough. Try and teach yourself to bomb in that situation if you have any bombs left.
Title: Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
Post by: Dusknoir on June 16, 2011, 02:39:14 PM
It's not really about Spell cards, but how do you make the faith bar appear above your characther in MoF ?
Title: Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
Post by: チソウ タイゼン on June 16, 2011, 02:54:09 PM
It's not really about Spell cards, but how do you make the faith bar appear above your characther in MoF ?


Custom.exe.

take what you will from this (http://replays.gensokyou.org/download.php?id=14293)
]
Just pay more attention. I think most people make mistakes like that every once in a while but really, all you can do is pay closer attention to what is going on.
Don't be where the bosses are. This sort of thing should only happen to you once at most.
Try not just moving randomly around but remember that almost everything in this stage is aimed and the areas the enemies come from are completely static. Just memorize it and trivialize the entire thing.
I get that too sometimes. I call it not reacting fast enough. Try and teach yourself to bomb in that situation if you have any bombs left.


I think these (http://replays.gensokyou.org/download.php?id=14297) two (http://replays.gensokyou.org/download.php?id=14298) replays will accentuate just what I mean. :ohdear:
Title: Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
Post by: Dusknoir on June 16, 2011, 08:17:00 PM
After Koishi, I'm currently trying to perfect Suwako : everything goes fine until that first timeout, "Red Frog in Houei Era 4". Well, the two next spells are really easy, and I usually end with 1DNB out of the whole boss fight (or 2D if the first death during Red frog comes too early) , but I just don't understand how to capture this one. >< Is there an easy path to follow ?

Custom.exe.
Thanks. =)

Title: Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
Post by: Drake on June 16, 2011, 09:18:55 PM
After Koishi, I'm currently trying to perfect Suwako : everything goes fine until that first timeout, "Red Frog in Houei Era 4". Well, the two next spells are really easy, and I usually end with 1DNB out of the whole boss fight (or 2D if the first death during Red frog comes too early) , but I just don't understand how to capture this one. >< Is there an easy path to follow ?
Key word: Easy. Answer: No. It's difficult, and you pretty much have to memorize it completely in order to capture it, or get extraordinarily lucky with your random aiming.
Title: Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
Post by: Drake on June 16, 2011, 09:42:51 PM
I think these (http://replays.gensokyou.org/download.php?id=14297) two (http://replays.gensokyou.org/download.php?id=14298) replays will accentuate just what I mean.

-You do not need to focus to kill these enemies. Don't bother, it only slows you down unnecessarily and narrows your shot spread.
-There are three enemies that fire the blue streams. Right, Left, Left again. You want to PoC after the first one, then hit both on the left before PoC again.
-You did not watch my replay. Stop moving so goddamn much when the big horde of fairies comes along. You start that wave about 2/3 on the right side, then just slowly tap over. The blue stuff is aimed so you just tap over, and you only dodge the red stuff. Do not worry about items.
-You did well enough for the next lineup of fairies until you decided to kill the spawning fairy on the left instead of taking down the two on the right first. As soon as that happened you introduced too many bullets and that only confused you.
-You had somewhat the right approach for the bunch of red arrowhead fairies, but you needed to be lower on the screen and constantly be unfocused to give you the spread you needed.
-If you had kept unfocused for most of the stage you would have gotten a border earlier, and probably would have had one for midboss Youmu.
-Are you doing midYoumu's noncard at the bottom on purpose? You can trivialize even just the first wave by sitting above Youmu until she starts firing.
-Good Gaki.
-Don't focus on the wave after Youmu. Kill the enemies, you don't need that graze.
-You did the last wave properly until you decided to fly over to the right instead of going to the middle. You didn't need that bomb either.

-Same as before, Youmu's opener can be pretty much trivialized by sitting above Youmu and rushing back down once she starts firing.
-giant wat on hell god sword that was retarded. You are staying under Youmu longer than you should be. Get over to the other side sooner.
-You're making her second non harder than it needs to be. You tap once per three waves. That's all you need. Watch a replay.
-Karmic Punishment was fine, but if you can find the spots to stay in as I showed in my replay, you basically don't need to do anything.
-STOP MOVING SO MUCH JESUS CHRIST YOU DO NOT NEED TO FOLLOW YOUMU EVERYWHERE JUST TAPTAPTAPTAPTAP
-Devas is just dodging so yeah.


-Pretty much the same, slightly better opening but you're still doing it oddly
-Stop doing the big mess the way you're doing it.
-Lineup of fairies you failed miserably. Learn where they spawn. First replay did better.
-Bunch of red arrowhead fairies done properly.
-Youmu's opener done "properly".
-Gaki was meh, don't corner yourself like you did.
-Unfocus on the streaming fairies.
-Better on the last wave, but I have no idea why you couldn't dodge that last bit.

-You gimped midboss opener but not boss opener. Why? At least you tackled it well enough.
-Better on Hell God Sword.
-You're getting better at second non but still doing it wrong. Practice.
-Karmic Punishment was fine.
-STILL DOING ENLIGHTENMENT TOTALLY WRONG
-Much better Diva.
Title: Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
Post by: チソウ タイゼン on June 16, 2011, 10:26:55 PM
Items are central to my playstyle. I realize it isn't the best idea, but it's just what I do.
Thanks for the assistance.
I'll try this.

And Youmu's second non is hell and I'd never get that close to a sword/knife danmaku
I have bad memories of them from EoSD
Title: Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
Post by: Drake on June 16, 2011, 10:35:22 PM
finish hell god sword, ignore items if needed and get to bottom screen

pewpewpewpewpew
do nothing
pewpewpewpewpew
do nothing
pewpewpewpewpew
wait half a second, tap once
repeat

You don't even need to collect things at PoC for a 1cc. Score has nothing to do with your extra lives, so items a boss drops can always be picked up as they fall if you really want them.
Title: Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
Post by: Zengeku on June 17, 2011, 09:17:42 AM
I always pick the items up at PoC anyway. That way I'm sure I get all of them and it gives better points too. @Chizou - Play the stages in practice mode and learn when its safe to go for the PoC - Experience is key here. On bosses its simple enough. Just rush for PoC every time unless its an attack that starts off really fast but outside of that Remilia non-spell in EoSD I can't really think of an attack that won't allow you to PoC.
Title: Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
Post by: Koakkuri on June 17, 2011, 10:27:17 AM
How do I Yukari's first spellcard? And while I'm at it, what's the proper way to dodge her second card? So far, I'm circling around her, but I always seem to derp at some point when I do so.
Title: Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
Post by: Zengeku on June 17, 2011, 03:01:20 PM
Stuff is aimed. That's all you need to know.
Title: Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
Post by: Drake on June 17, 2011, 08:40:57 PM
Don't circle around her; her movement is fairly random and you will likely get squashed. Turning around is a better solution, though still difficult.
Title: Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
Post by: Chaotic Phoenixma on June 17, 2011, 08:49:53 PM
I handle it the same way as done here.

http://www.youtube.com/watch?v=5GBVppaV5_0

for capturing, you may want to move up and down earlier so you get more time to shoot Yukari.


The first is just about streaming it and not messing up the turn around. I don't even get that right every time.
Title: Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
Post by: Puffy on June 18, 2011, 11:04:29 AM
How to safely grazewhore PCB - Phantasm - 'Mesh of Light and Darkness' ?

I misdirect the first wave but i usually get trapped around the upper left hand corner, then i somehow dodge them and make my way back down, but thats quite rare, a recent playthrough i failed dodging the bullets besides the lasers . Any ideas? lol used to be able to do it now
Title: Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
Post by: Elysia on June 19, 2011, 03:29:44 AM
How do I Yukari's first spellcard? And while I'm at it, what's the proper way to dodge her second card? So far, I'm circling around her, but I always seem to derp at some point when I do so.

For the first one, treat it as a streaming while dodging spam card, and try not to move the instant you hear the explosion sounds. It's mostly aimed at you, and if you move early, you'll turn it into Shrine Hunting Ritual.

The second one is kind of hard to explain. I typically start it just above the Enemy sign, and move slowly in a rectangular motion from there, starting left then up. See this replay (http://replays.gensokyou.org/download.php?id=14356) for an example of what I mean.

As for me, though, I need help with two cards: Mesh of Light and Darkness, and Double Death Butterfly. The former is basically just luck for me; I figure there has to be a better way than just staying at the bottom and praying, but I can't see what it is. The latter, I typically avoid by having a border going into it and shooting at point blank, letting the border break the first two waves, and dodging the third just long enough for it to dispel...but I've never once captured it. Any advice on going for a capture?
Title: Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
Post by: Chaotic Phoenixma on June 19, 2011, 03:47:12 AM
There are no tricks. It's just dodging. You can misdirect the first wave of mesh, but there's really no point.

There's a trick for Double Death Butterly that involves the invincibility time after the border time finishes, but it's risky. You're better off just not cheesing it and just trying to dodge.
Title: Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
Post by: Dusknoir on June 27, 2011, 06:14:06 PM
Second time in a row Kanako's VoWG prevents me from clearing my first Lunatic... ><
This card is hard as hell, I can hardly make it to the half, and then I get smashed... Apart from praticing more, is there a tip to make it easier when the alumets begin to fill the gaps between the walls ?
Title: Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
Post by: Drake on June 27, 2011, 10:02:20 PM
No. Too bad.

practice more
Title: Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
Post by: ark on June 27, 2011, 10:04:45 PM
VoWG has no trick, and that is why it is the best spell card.
Title: Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
Post by: ☆ Hinalyte on June 30, 2011, 02:22:59 AM
http://en.touhouwiki.net/wiki/Imperishable_Night/Spell_Cards/Extra

Pointing out those hellish spell cards.

Spell 192 and 194 can't take that easy. It's a real-killer.

Spell 193, I can capture it 25%, suggestions?

Spell 200, do I need to rush on the top of the screen?

Spell 202, any tips?

Spell 204, no joking on this spell, tips?

Spell 205, need hints..
Title: Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
Post by: Drake on June 30, 2011, 03:29:29 AM
Old History: Sit on the E in Enemy, watch as bullets miss you. Stream over to the right. Sit on the m, watch as bullets miss you. Stream to left. Repeat ad timeout.
Ichijo Bridge: there isn't really a strategy, but it isn't really difficult or anything you just kind of move
New History: streaaaaaaaaaaam
Woo: You don't need to rush. You end up between Mokou and the wall when she fires the second time, then you circle around. You dodge the least that way.
Fujiyama Volcano: hardest spell evar ololoklol (http://replays.gensokyou.org/download.php?id=14132)
Hourai Doll: Circle around the screen. Dodge things.
Imperishable Shooting: There is no way you're even getting to Imperishable Shooting at your point. Even if you are somehow, there are no tricks. Find your path.
Title: Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
Post by: ふねん1 on June 30, 2011, 03:38:34 AM
192 and 194 are streaming within static patterns. For 192, you need to learn where to stay before the streaming - for the first wave you can stay dead-center over the "Enemy" marker, and the second you can sit over the "E" or "y" of the marker.

193 is a randomly-oriented static pattern, but you need to know where the bigger openings are. See the space beneath the bubble (just right of center) in this picture? (http://en.touhouwiki.net/wiki/Imperishable_Night/Spell_Cards/Extra#Spell_Card_193) That's where it's best to stay, provided you don't drag the card out too long. This pattern also steadily rotates, and this space moves slightly left each time, so you can stream the bubbles as you follow the openings.

Other people always suggest misdirecting 200's waves above Mokou, and while it can make things easier it's actually not necessary. I usually make the second wave go straight down near the left corner, then have the next four line up in the right corner, then dodge their bullets back in the left corner. If you keep that set of four somewhat close, but not exactly close, it's actually not as dense as it could be.

Ah, 202. All about macrododging. I don't have a replay handy yet, so if someone else could help me out while I use mere words? Have the first cluster of familiars go to the side, then head to the other side and stream the red arrows, making sure the next three clusters aren't laid anywhere past the halfway point of the screen (roughly). Mokou's movements can affect how far you need to move to evade the arrows, so don't dawdle at all while streaming. Head up into the far upper corner to start streaming the next wave, and as long as you don't move too far the familiars will be well out of your reach. You'll need to repeat this procedure at least once while going through a field of smaller bullets, which I believe are also aimed, so pay attention to where you're moving.

The red and blue bullets in 204 are aimed at your position when they are first spawned (which is well before they actually start moving toward you), and they come from alternating sides (from left and right for the first wave, then top and bottom for the second, etc.). Stay in the very center of the screen and move in the direction perpendicular to where the bullets are coming from, i.e. if coming from the top and bottom, move left or right. You can manage tapping out the way early on, but eventually Mokou brings out rings of yellow bullets (based on time, not health depleted), which are aimed from what I'm told. You still need to perform similar movements to avoid the red/blue bullets, but now you have to "stream" as you do so. As the clock winds down more, Mokou adds lines of arrows, also aimed. I tend to have problems with this myself, since the key with these is making sure you don't get walled when circling around.

Quite a bit of 205 is actually static or close to it - everything except the second and the eighth's ending (when the red arrows spread out). I can never remember if the seventh changes up though. First wave, sit left or right of center and move in the gap when the corners come out. The second spreads out randomly each time IIRC, so just look for the gaps as they appear. Third wave is static, look for the gaps and go straight for the center of the screen. The fourth is tricky since you need to look for gaps in a vertical sense and keep up with each circle spreading out. The circles alternate sides though, left to right and back for five circles total, and you can perform similar maneuvers into the gaps on each side of the screen. The safest area to go through the fifth wave is on the left side, a couple of lanes left of the denser center area. The sixth wave is just the fifth in reverse. Like I said earlier, I can never remember if the seventh is static or not, but you can dodge the green bullets at the bottom just fine, just be sure to head to the center as soon as the last bullet passes you. In the eighth wave, the blue and red bullets follow the same paths when first coming out. Stay to either side of the center line, just above where the blue bullets slow down, and sit there until the red bullets retreat. The way the red bullets spread out is random, but you can dodge them while backing up to give yourself more time to read the bullets.

This reminds me, I don't believe that IN Spellcard thread details the Extra cards. Maybe I'll fix that when I have the time.
Title: Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
Post by: ☆ Hinalyte on June 30, 2011, 03:44:32 AM
Quote from: Drake
Old History: Sit on the E in Enemy, watch as bullets miss you. Stream over to the right. Sit on the m, watch as bullets miss you. Stream to left. Repeat ad timeout.

I don't know what are you talking about. But what is that E and M that you've mentioned?

But it looks like I'm getting hard time on these spells. I use Magic Team.
Title: Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
Post by: Drake on June 30, 2011, 03:55:00 AM
enemy tracker graphic thing

http://replays.gensokyou.org/download.php?id=14541
Title: Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
Post by: Black Phoenix on June 30, 2011, 09:00:44 PM
Has anyone got any tips for Song of the Night Sparrow on normal (Netherworld Team, if that makes any difference) beyond just plain dodging? I've been at it for a while, and I can't seem to figure out a good way of beating it. I've got a replay of my latest attempt at the whole of stage 2 in practice mode, in case I'm doing something wrong when approaching that spell card.

http://replays.gensokyou.org/download.php?id=14553 (http://replays.gensokyou.org/download.php?id=14553)
Title: Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
Post by: ふねん1 on June 30, 2011, 10:19:02 PM
I believe each wave is static, and aimed too. You'll have one set of arrows going straight from Mystia to your position, and theoretically you can just tap to the side and out of their way. Of course the arrows coming in at angles say otherwise, but they still leave very big spaces between them. As a matter of fact, those spaces also stay big for each wave, so once you go into one you can just sit there until the next wave comes. In that replay, basically you died because you didn't stay up in that bigger space above and to the right.
Title: Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
Post by: MTSranger on July 01, 2011, 04:32:24 AM
Song of the Night Sparrow
You don't need to really move very much. Just stay at the bottom and read the bullets. Move only when necessary.
Title: Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
Post by: Sungho on July 02, 2011, 07:16:08 AM
How to do 無意識「弾幕のロールシャッハ」(Subconscious "Rorschach in Danmaku")? With MarisaA?
Title: Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
Post by: ☆ Hinalyte on July 02, 2011, 10:46:13 PM
Now, that Hollow Giant "Woo" is a difficult spellcard.
Man, that spell breaks my Trial of Guts :V
Title: Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
Post by: Skyler on July 03, 2011, 03:48:15 AM
- Maze of Love
- Bury In Lake
- Metal sign "Metal Fatigue"
- Flower Sign "Selaginella 9"
- Maid's Skill "Marionette"

Yeah. :/
Title: Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
Post by: ☆ Hinalyte on July 03, 2011, 12:23:26 PM
now I know what you're talking about @Drake

it really helped me out my Spell Practice

thanks

Still that Hollow Giant "Woo".....
Title: Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
Post by: Byaaakuren on July 03, 2011, 07:56:33 PM
now I know what you're talking about @Drake

it really helped me out my Spell Practice

thanks

Still that Hollow Giant "Woo".....

Stay, move left, then all the way right, move left again, back to center, repeat (http://replays.gensokyou.org/download.php?id=14155)
Title: Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
Post by: Black Phoenix on July 04, 2011, 04:51:28 PM
OK, thanks for the help with Song of the Night Sparrow, I've kinda got the hang of it (as in, I'll either clear it, or go down on about the third wave because I got myself in a muddle). Sadly, I'm now stuck on Keine on stage 3, and figured I was better off coming here than trying to break my keyboard any more than I already have. I suspect I might become something of a pain on this topic...

Anyway, latest replay: http://replays.gensokyou.org/download.php?id=14604 (http://replays.gensokyou.org/download.php?id=14604)

I'm ok with the stage itself, and more or less with Keine mid-boss. I'm not entirely comfortable with her first non-spell there, though i can clear it more often than not, and I'm pretty comfortable with First Pyramid, unless I mess up my pattern. My problems start as soon as I hit Keine at boss level.

I have real problems with both her non-spells here. I'm ok until she starts moving, and while I went through a stage where I could do both without too much trouble, I'm damned if I can pull that off anymore (this reply being somewhat of a fluke).

Ephemerality 137: Normally I can out-dodge this card (just about anyway). I did see a video tutorial that said to shoot Keine's familiars before they impact the sides, but I can never take down more than about two before they start spewing bullets, and I can't tackle more than about two waves before the screen becomes too cluttered.

Masakado Crisis: Again, on a good day I can out-dodge this, but I'm sure there must be a better way. Yet again, i can't seem to take out the familiars fast enough, and I'm not sure removing the ones closest to me would ease things much anyway. In this replay, i just wasn't confident enough to go for gaps, and kept backing off, which I think caused my death there.

Three Sacred Treasures: I attempted to put together this practice run to try and help identify where I;m going wrong, so I tried not to bomb. That being said, I hate this card so much I bombed it anyway, as I always die on the first wave otherwise. Then again, even with bombing I've got another two streams to try and work past.

Phantasmal Emporer: Again, another card I usually bomb. For this run, after seeing a couple of replays, I pulled right back to the bottom of the screen, and it has helped a little, although I still struggle with those lasers, and I can't take out the lowest familiars before I'm forced to focus because I know i can't dodge Youmu around those arrowheads. While I'm on this card, if I use Youmu's bomb, does it damage familiars as well, given that her shots do while Yuyuko's don't?

It may not seem like it, given this is about my second post on here in less than a week, but I am trying to get better at these off my own back. The thing is, I don't seem to be getting any better, and I'll practice one thing until I'm more comfortable with it, and start dying at places I could do easily before that instead, which is making me wonder if there's something wrong with my play style. I'd appreciate any hints or criticisms anyone can send my way, on anything in both this reply and my previous one. I could upload a proper run replay if it's needed, but I couldn't get past stage three before needing a continue anyway, so I don't think it would add much.
Title: Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
Post by: ShouAmaterasu on July 04, 2011, 06:08:10 PM
I need help figuring out a simple way to read Remilia's second spell card on normal. Sadly, I can't find anybody on normal that has captured the card themselves on youtube (notably because for youtube it always has to be extra stage or lunatic....). Also I might need help with Reimu B's Patchouli spell cards (especially the one with the diagonal running bullets, I never was good with those.)
Title: Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
Post by: Drake on July 04, 2011, 08:11:38 PM
How to do 無意識「弾幕のロールシャッハ」(Subconscious "Rorschach in Danmaku")? With MarisaA?
The same way as everybody else. You just dodge things. A lot of the waves hit the same spots every time, so usually you don't have to move too much.

- Maze of Love
- Bury In Lake
- Metal sign "Metal Fatigue"
- Flower Sign "Selaginella 9"
- Maid's Skill "Marionette"
- Watch a replay. You circle around Flandre, pretty much. Going about at the bottom is sure to waste you a bomb and learning it properly is a much better solution.
- It's a difficult card. You don't move much until the bubbles pop up, and they follow Patchouli, so really it's just difficult weaving. Bomb if needed.
- dodge things
- you barely have to move ever
- It's a game of misdirecting, hoping Sakuya doesn't move in a certain direction and luck at the random angle changing. Very difficult, bomb if needed.

I'm not entirely comfortable with her first non-spell there, though i can clear it more often than not
I have real problems with both her non-spells here.
Blow up the familiars. Very important. Aside from that it's just dodging, but that will help tremendously.
Ephemerality 137: Normally I can out-dodge this card (just about anyway). I did see a video tutorial that said to shoot Keine's familiars before they impact the sides, but I can never take down more than about two before they start spewing bullets, and I can't tackle more than about two waves before the screen becomes too cluttered.
Shooting the familiars depends on what character you're using. If you're using Reimu like most do, don't even bother.
boss cards
plain dodging, all of them
It may not seem like it, given this is about my second post on here in less than a week, but I am trying to get better at these off my own back. The thing is, I don't seem to be getting any better, and I'll practice one thing until I'm more comfortable with it, and start dying at places I could do easily before that instead, which is making me wonder if there's something wrong with my play style.
Stop grinding using Spell Practice.

I need help figuring out a simple way to read Remilia's second spell card on normal. Sadly, I can't find anybody on normal that has captured the card themselves on youtube (notably because for youtube it always has to be extra stage or lunatic....). Also I might need help with Reimu B's Patchouli spell cards (especially the one with the diagonal running bullets, I never was good with those.)
It really is just reading. Everything in the card is determined by Remilia's position when she fires. There will always be the narrow gap directly below her, and the wider gaps just to the left and right of her. The diagonal bullets are also determined by Remilia's position, but since she moves vertically you can't predict them. However, once you dodge one cross-over, the others in that wave will hit the same spots, so once you dodge one you stand still to dodge the rest. Then follow Remilia again.
EDIT: Reference picture. (http://i56.tinypic.com/314z6aa.png)
Title: Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
Post by: Lepetit89 on July 04, 2011, 08:29:50 PM
In regard to Ephemerality 137:


Shooting the familiars depends on what character you're using. If you're using Reimu like most do, don't even bother.plain dodging, all of themStop grinding using Spell Practice.


I'm not too sure here. When I was going for my Lunatic clear, I found shooting the familiars to be tremendously helpful, even on Reimu (shooting down three familiars would result in a viable gap most of the time, which was still much better than being overwhelmed just like that). Could also be missing a substantial difference between Normal and Lunatic, though, so nevermind this if that's the case.

I'd say the same about Keine's nonspells, though, be it midboss or boss, regardless of which character you're using (but especially true with Magic- or Netherworld-Team).

Title: Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
Post by: ふねん1 on July 04, 2011, 08:59:31 PM
Shooting the familiars depends on what character you're using. If you're using Reimu like most do, don't even bother.
Lies, killing the familiars with Reimu works too.

BP, you usually don't need to kill more than two or three of the familiars at a time. The bullets from the rest come at more comfortable angles, so just dodge them as you get set to kill more familiars in the next wave.
Title: Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
Post by: Black Phoenix on July 04, 2011, 09:23:43 PM
OK, thanks for the suggestions. I'll put them into practice and see what I come out with.

Stop grinding using Spell Practice.

In fairness, it's more grinding Stage Practice than Spell practice, but I get what you're saying. :)

In regard to Ephemerality 137:

I'm not too sure here. When I was going for my Lunatic clear, I found shooting the familiars to be tremendously helpful, even on Reimu (shooting down three familiars would result in a viable gap most of the time, which was still much better than being overwhelmed just like that). Could also be missing a substantial difference between Normal and Lunatic, though, so nevermind this if that's the case.

I'd say the same about Keine's nonspells, though, be it midboss or boss, regardless of which character you're using (but especially true with Magic- or Netherworld-Team).

I'm using Netherworld Team, so Youmu. It's possible (or probable) that i just can't handle Youmu properly, but given I know I can out-dodge Ephemerality 137, I'm not too worried there.

As for non-spells, I can usually take out the lower familiars fairly quickly, so by the looks of it I just need to work on dodging the rest. I've found I have a bit more success by switching between Youmu and Yuyuko to mix up the bullets Keine fires, which opens up a few more gaps.

Anyway, once I get to grips with Keine, on to Marisa. Oh joy...
Title: Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
Post by: Zengeku on July 05, 2011, 12:49:19 AM
In fairness, it's more grinding Stage Practice than Spell practice, but I get what you're saying. :)

Yeah, uhh stop listening to Drake, he hit his head when he was little. ;) Grind dat spell practice, make IN your bitch and gain some general dodging skills all in one.

You'll cut off the trivial stages and be able to focus on the actually challenging parts.

Title: Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
Post by: ふねん1 on July 05, 2011, 02:12:43 AM
I've been practicing Mercury Poison for a bit, and something is striking my curiosity. I'm wondering if this spell is static at all (with respect to rank, of course), and maybe someone else would have noticed either way by now. Again, just curious about it.
Title: Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
Post by: Chaotic Phoenixma on July 06, 2011, 01:46:14 PM
How did you do the LLS Stage 3 boss attack where she shoots some huge dense wall at you where you stay still on the first part and then what did you do on the second wave of it?
Title: Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
Post by: Skyler on July 06, 2011, 11:37:41 PM
Just a quick question: where exactly is the safespot on Sakuya's "Eternal Meek"? And what difficulty is it on?
Title: Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
Post by: Zengeku on July 07, 2011, 01:02:00 PM
From what I understand, the safespot is harder to use than simply dodging it and is only used by score runners for graze.
Title: Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
Post by: Dusknoir on July 07, 2011, 11:44:56 PM
I've just received a new computer, but the BGM of Perfect Cherry Blossom and Imperishable Night don'y play. >< The Midi versions do, however, but not the Wav. I've tried to check and uncheck some boxes in the Custom, but I don't understand Japanese ><
How can I fix this ? The same thing happens on two friend's computers...
Title: Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
Post by: Cheez101 on July 08, 2011, 12:38:16 AM
Hey hey hey...!  :D

I Needz some help with Patchouli's spellcards on EoSD, normal mode, Reimu A.
This is my first Tuohou game EVA and so I'm still kinda new to it. Thanks.
Title: Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
Post by: Drake on July 08, 2011, 01:24:31 AM
Unfortunately there is really no trick to any of Patchouli's cards with ReimuA.
Lava Cromlech I guess you watch the fire bullets first and then the yellow bullets, but it's still just dodging, no tricks.
Mercury Poison you kind of wiggle about when you dodge but it still just comes down to plain dodging ability.

Her nonspells however have a trick to them though, if you need advice on those too.
Title: Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
Post by: チソウ タイゼン on July 08, 2011, 04:40:58 PM
I need help on pre-Alice Lunatic PCB.

I can get up to there with two continues and then usually blast straight onto Stage 5.

(My high score? 200,700,302. orz)
Title: Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
Post by: ark on July 09, 2011, 06:26:36 AM
Just a quick question: where exactly is the safespot on Sakuya's "Eternal Meek"? And what difficulty is it on?
To actually give you an answer, the safespot is right beside Sakuya, on any difficulty. The idea is that you are close enough that the bullets spawn past you. It's not that hard to use if you can position yourself there quickly.

It's much more fun to dodge normally though.

I've just received a new computer, but the BGM of Perfect Cherry Blossom and Imperishable Night don'y play. >< The Midi versions do, however, but not the Wav. I've tried to check and uncheck some boxes in the Custom, but I don't understand Japanese ><
How can I fix this ? The same thing happens on two friend's computers...
This is not a spell card help question. Chances are wherever you...ahem...got your copy of the games is missing thbgm.dat, which contains the music.

I need help on pre-Alice Lunatic PCB.

I can get up to there with two continues and then usually blast straight onto Stage 5.

(My high score? 200,700,302. orz)
Can you be more specific about which spots give you trouble? Feel free to show us a replay.
Title: Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
Post by: J.O.B on July 09, 2011, 07:18:55 AM
This is not a spell card help question. Chances are wherever you...ahem...got your copy of the games is missing thbgm.dat, which contains the music.
Not necessarily. This happened with me when we had to restart the whole computer.
It was either to do with the speakers or just waiting till it solved itself.
Title: Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
Post by: Drake on July 09, 2011, 07:37:44 AM
Nothing just solves itself. It doesn't have to do with speakers either.
Title: Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
Post by: J.O.B on July 09, 2011, 07:49:08 AM
Nothing just solves itself. It doesn't have to do with speakers either.
By solving itself I meant that stuff updated and it was fine.
Title: Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
Post by: MTSranger on July 09, 2011, 11:08:30 AM
Just a quick question: where exactly is the safespot on Sakuya's "Eternal Meek"? And what difficulty is it on?
Umm it's right beside her (any side would work I think).
You have to be closer to her than the bullet spawn point, but far enough so that you don't collide her.
Position yourself so that your hitbox covers stuff like so, I think:

(http://i53.tinypic.com/orlzsj.png)

Beware that Sakuya does move a bit before settling at the final location, so you have to be careful. I dunno if there is a better way.
This safespot is not easy to use; I can do it about 10% of the time on lunatic.
Title: Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
Post by: Cheez101 on July 09, 2011, 11:21:00 AM
Quote
Her nonspells however have a trick to them though, if you need advice on those too.
Title: Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
Post by: Cheez101 on July 09, 2011, 11:22:46 AM
woah pressed wrong button, post instead of preview.. :derp:
I could use some help on her nonspells too.
Tank yoo! :D
Title: Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
Post by: Dusknoir on July 09, 2011, 07:04:28 PM
This is not a spell card help question. Chances are wherever you...ahem...got your copy of the games is missing thbgm.dat, which contains the music.
There was indeed no thbgm.dat, thanks, everything is fine now. ^^
But I have another problem, I know it's not a spell card help question, but I don't know where to ask. =x The Tech support subforum would be better ? Anyway, on this computer, I can't bomb if I'm already pressing the shooting (W for me) and focus key, which is extremly annoying... How can I fix that ?
Title: Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
Post by: Black Phoenix on July 09, 2011, 08:19:30 PM
Aaand I'm back again...

After somewhat overcoming some of my aversion to using bombs regularly, I've managed to get past Marisa (turning the entire battle into a bomb-fest practically), and now I'm stuck on Reisen, namely her last two spell cards. I have managed to finish a normal run, but both Reisen and Eirin ate my continues, so no 1cc just yet.

Idling Wave: I can survive the first wave (just about), and tend to try and bomb my way through the rest. Sadly, I haven't enough survivability to last out the rest of the spellcard. Any advice?

Invisible Full Moon: I seriously hate this card. The constantly disappearing waves tend to completely throw my dodging out, and for some reason bombing doesn't damage Reisen (incidentally, Eirin's Astronomical Entombing has the same effect, so I'm guessing it's by design rather than being  a bug), so bombing my way through it isn't going to help me. Again, any advice?
Title: Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
Post by: Zengeku on July 09, 2011, 08:27:31 PM
Practice them in spell practice. Try practicing their harder counterparts too. That really helps.

As for Reisens last card, my strategy is to sit at the bottom and micrododge. For extra precision, you can hold the down key while hugging the bottom to slow down your movement.
Title: Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
Post by: Lepetit89 on July 09, 2011, 10:50:51 PM
I used to go through Reisen's last card with micrododging, too, but I found it to be a bit too unrealiable at my level of skill while going through Hard Mode with solo Reimu (that spellcard takes ages with her). I then realized that it's easier to memorize the position of an entire wave of bullets and slowly move backwards, taking some time to find a gap, instead of memorizing the positions of individual bullets and micrododging them. Result is the strategy displayed in the video below, should be self-explanatory. It's important to keep in mind that some waves just have much smaller gaps - actively getting in front of waves with huger gaps makes things much easier.

http://www.youtube.com/watch?v=llceq6O07so#t=4m42s (http://www.youtube.com/watch?v=llceq6O07so#t=4m42s)
Title: Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
Post by: Drake on July 10, 2011, 12:14:12 AM
Actually you can position yourself somewhere in line with the "Imperishable Night" vertical position, and dodge the whole thing quite easily with just horizontal movements. You can also ignore every third wave, since it'll stop right before you and phase in behind you.
Title: Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
Post by: Chaotic Phoenixma on July 10, 2011, 01:02:35 AM
On the subject of Reisen's last normal spellcard, wasn't there someway to supergraze it?

Why am I even considering that anyway when I screw up her first every time I try to graze it in a full run.
Title: Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
Post by: RegalStar on July 10, 2011, 04:46:27 AM
The point with that card is that you need to predict when she will activate whatever the short form of her power is called, and fly up to where the wave of (seemingly) impassable wave is. It will be right behind you when the screen returns to normal, and you can either just stay on that line or fly backwards a bit to make dodging through the next few waves easier.
Title: Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
Post by: CK Crash on July 10, 2011, 07:03:50 AM
Isn't it really easy to just go right up to Reisen and pass all of the waves at once? The blue bullets become more of a problem, but you get the benefit of shotgunning as well.
Title: Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
Post by: Aba Matindesu! on July 10, 2011, 08:06:54 AM
But I have another problem, I know it's not a spell card help question, but I don't know where to ask. =x The Tech support subforum would be better ? Anyway, on this computer, I can't bomb if I'm already pressing the shooting (W for me) and focus key, which is extremly annoying... How can I fix that ?
Tech subforum, yeah.

Also, it might be a "keyboard signal ghosting" issue, that is, if you press a certain combination of keys at the same time, some of them may not work. Shift+Z+X usually work anyway as they're on completely different rows and are less than 5 keys total.
Title: Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
Post by: Elysia on July 10, 2011, 06:01:40 PM
Okay, so I just attempted to beat Kanako (normal) without bombing. Until now my strategy has been spamming the hell out of my bombs, but I'm not really satisfied with that anymore and want a run that actually looks half-decent. I did manage to beat her (and capture Mountain of Faith to boot) but after dying thrice to Misayama Shrine Hunting Ritual, I think I could use a hand. -_-

It's mainly Misayama, but I also need help with the second nonspell. I usually just try and stream it, but I can't really seem to get the timing on the misdirection consistently. Is there a better way?
Title: Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
Post by: Zengeku on July 10, 2011, 06:17:13 PM
Misayama is her hardest spellcard. You need to quickly find a way through the bullets so you don't have those to worry about those when you need to dodge the knives. Its a tough one so that might be the one you'll want to bomb and then just capture everything else. That would still look decent. :)

As for that 2nd non-spell, you could attempt some vertical streaming by sitting right in front of Kanako and moving down a few fixes every time she fires something. That seems semi-reliable and its possible to get out of it even if the attack isn't dead by the time you reach the bottom. I don't know if this would in any way be helpful however. You can try it. If it isn't then I just recommend streaming it like you normally do and just practice that misdirection.
Title: Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
Post by: ふねん1 on July 10, 2011, 06:56:17 PM
For Kanako's second nonspell on Normal, just tap to either side every two waves. Or make slightly larger movements if you need to create space, either way. You really don't have to do anything fancy for it.
Title: Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
Post by: Lepetit89 on July 11, 2011, 10:43:10 AM
Second time in a row Kanako's VoWG prevents me from clearing my first Lunatic... ><
This card is hard as hell, I can hardly make it to the half, and then I get smashed... Apart from praticing more, is there a tip to make it easier when the alumets begin to fill the gaps between the walls ?

Older post, but I'm currently struggling "a little" with this spellcard and analyzed a few of my runs and compared them to some Hard Mode Practice runs. While it's not exactly a tip, and I'm pretty sure this is actually common sense, I think this will allow me to finally get through this.

I tried getting through the spellcard using ressources, but wound up failing since the spellcard is designed to make you bomb every few seconds if you cannot handle it. When I then went to the toilet, the bitter taste of defeat fresh on my tongue, I remembered that the entire spellcard is on a timer. The difficulty increases as time passes, not as you deal damage.
I then did some tests and I'm pretty sure you're much better off going into this with, say, 1 life and 5.0 power than with 2 lives and 1.0 or 2.0 power.

Since Kanako will be invincible most of the time once she enters that blasted phase and forces you to bomb, you're much better off ditching a few bombs and dealing as much damage as you humanly can when she's not perma-invincible during the first 30-40 seconds.
During a test in Hard Mode, I brought her down to less than half of her last healthbar in 20 seconds. During my last Lunatic attempt, I started with 2,5 power and got to that point in ~35 seconds.

After her penultimate spellcard, Kanako drops 2.3 power levels worth of items. Since attack power maxes out at 4.0, you'll want to get through the penultimate spellcard with a powerlevel of at least 1.7 so you'll wind up at 4.0 . If that means suiciding once, then so be it.

Considering that I am personally not exactly in a mental state to pull off the riskier moves required to get through this spellcard when I'm about to get my first 1CC on Lunatic in this game, I think that this strategy will work out much better for me, so I'll try this next time.

Again, no idea if this is not a common strategy since it doesn't amount to much more than common sense, but I figured I might as well toss it in here since I remembered this post. Also, talking about Reimu-B here, some shottypes might not get as much benefit out of this as she does.
Title: Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
Post by: Arcengal on July 11, 2011, 01:12:40 PM
Quick correction: MoF power maxes out at 5.00, not 4.00.

Also, feel free to download a replay of your shot type against Kanako and then practice the stage afterwards.
Title: Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
Post by: ふねん1 on July 11, 2011, 01:19:25 PM
Actual attack power maxes out at 4.00, is what he meant. Anything beyond that is just devoted to an extra bomb.

Regarding the overlapping walls in VoWG, a lot of really has to do with reading. The first thing you should be doing is trying to read for an area where you won't have to slip through one of the blue walls - essentially where you'll still be macrododging the walls. You only worry about fitting between the walls when you have no choice, and actually doing so is one of the things that takes the most practice for this card. Try not to do it above the bottom so you have more space, and use friction if you need some extra precision.
Title: Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
Post by: Lepetit89 on July 11, 2011, 03:54:57 PM
Actual attack power maxes out at 4.00, is what he meant. Anything beyond that is just devoted to an extra bomb.

Regarding the overlapping walls in VoWG, a lot of really has to do with reading. The first thing you should be doing is trying to read for an area where you won't have to slip through one of the blue walls - essentially where you'll still be macrododging the walls. You only worry about fitting between the walls when you have no choice, and actually doing so is one of the things that takes the most practice for this card. Try not to do it above the bottom so you have more space, and use friction if you need some extra precision.

Yep, that's what I meant, probably should have made that clear, my bad!

Anyway, thanks for making me recall that, I could macrododge pretty much everything on Hard Mode, but Lunatic was a bit too fast for me. Still, gave it another go just now and my plan worked just fine (minus losing two lives on Kanako's last non-spell, Jesus Christ) and wound up getting to the last spellcard, just as I had planned, with 5.00 power. 0 lives, but the power was right. Still, things got ugly in the second half and I ran out of steam a bit too early and wound up having to macrododge the last bit entirely, which I, surprisingly for me, pulled off. Wound up being chased around a lot, but damn, this time around I got through it with skill instead of luck, which pissed me off to no end when I cleared the game on Hard Mode.

Not the prettiest run, but dang, proud nonetheless.

Also, thanks for the advice regarding using replays, but I tend to stay away from such strategies since I want to clear the games with only the means the games provide me with and my own wits, rather than relying on other people's strategies. Going through Stage 6 pretty much blind is part of that, but thank you for the advice nonetheless!
Title: Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
Post by: Zengeku on July 11, 2011, 04:50:01 PM
I want to clear the games with only the means the games provide me with and my own wits, rather than relying on other people's strategies.

Then what are you doing in this thread?  :V
Title: Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
Post by: Lepetit89 on July 11, 2011, 05:12:34 PM
Then what are you doing in this thread?  :V

Excellent point, young man! Mainly checking out what stuff people have trouble with, giving my own insight at times. Restrictions only apply to games I have yet to clear, after all. Still, you got me good, haha.
Title: Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
Post by: zephyredx on July 12, 2011, 02:34:37 AM
Ahhh I can't capture Omawatari Cross and Dance of Sea Breams with Aya in DS...
Title: Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
Post by: MTSranger on July 12, 2011, 09:37:32 AM
Invisible Full Moon
You can simply run up to Reisen's face (inside the first ring of bullets) when the bullets phase out.
If the inner most ring of blue bullets happen to like form a semi-wall (and you can't fit through it reliably),
then just go slightly above the 4th ring of blue bullets.

VoWG
Somehow it seemed to take a while for me to capture with ReimuB (or anything not Marisa C), like the timer goes down to 70ish.
As a result, my capture rate is quite low compared to Marisa C.

Basically keep practicing I guess. You want to do these things:
1. read large gaps and macrododge
2. micrododge if the macrododge is too risky (going to corner or slipping horizontally between closely spaced amulet sets)

You need to prepare to micrododge whenever your reading happens to be wrong or smthing.
Title: Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
Post by: ☆ Hinalyte on July 12, 2011, 09:58:01 AM
Quote from: zephyredx
Omiwatari Cross
You need to take a picture that removes the intersection of the two bullets. And you need to watch the movement of the bullets closely.

Quote from: zephyredx
Dance of Sea Breams
is this the Divine Sakura "Full Sakura Blizzard"(11-2)? or the Hime River "Princess Jade Green"(11-4)?
Title: Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
Post by: zephyredx on July 13, 2011, 12:34:36 AM
It's one of Iku's spellcards - the one with red fish coming on both sides.
Title: Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
Post by: ふねん1 on July 13, 2011, 01:10:16 AM
Try to avoid having to dodge thicker clusters coming from both sides at the same time, and of course take pictures as soon as you can, but that's really all I can give you. Most of it is just reading the bullets (easier said than done since they love to keep changing their curvatures for some reason).
Title: Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
Post by: ARF on July 13, 2011, 08:30:54 PM
How come your faith level drops when capturing survival cards in MoF? Any way to prevent it from happening?
Title: Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
Post by: Chaotic Phoenixma on July 13, 2011, 11:49:49 PM
It's a 30,000 faith penalty for timeouts. Zun did not program and exception for survivals.
Title: Help with a kyubi!!!!!!!!
Post by: Marisa Kirisame on July 14, 2011, 02:49:14 AM
I unlocked Ran with both MarisaA and SakuyaA. The problem is that her spellcards "Illusion Fox: Princess Tenko" and "Radiance: Charming Siege From All Sides" keep eating a lot of my bombs and lives. I need help figuring them out.

Any assistance would be appreciated.
Title: Re: Help with a kyubi!!!!!!!!
Post by: Jq1790 on July 14, 2011, 02:56:41 AM
I unlocked Ran with both MarisaA and SakuyaA. The problem is that her spellcards "Illusion Fox: Princess Tenko" and "Radiance: Charming Siege From All Sides" keep eating a lot of my bombs and lives. I need help figuring them out.

Any assistance would be appreciated.
I'll help you by turning you towards the correct thread for these: http://www.shrinemaiden.org/forum/index.php/topic,6504.0.html

I'll reply to you once you post this in there, ok?  Be sure to look for if there;s a collective topic for what you're asking about next time, ok?
Title: Re: Help with a kyubi!!!!!!!!
Post by: ふねん1 on July 14, 2011, 03:11:47 AM
This topic would belong in the Spellcard Help Thread (http://www.shrinemaiden.org/forum/index.php/topic,6504.0.html), but I'll answer anyway.

I can reference you to this video (http://www.youtube.com/watch?v=YnwC5gNWA0I&feature=relmfu#t=6m) of mine. For Charming Siege, you want to keep an eye on where the bullet walls are partway up the screen (just below the middle). Reading them that far ahead gives you plenty of time to judge where to move. Because Ran can make some strange movements if you move left/right too quickly, you'll want to mostly dodge the bubbles with vertical motions and/or simply letting them pass you. Move left and right if you need to, of course, but try not to if you can manage. As for Princess Tenko, keep in mind that Ran doesn't have a hitbox during this card, so you can just sit on top of her in between waves. Misdirect each of the aimed shots to the side, and lure Ran up and down as shown above. By keeping her position relatively low, you also won't have to worry about accidentally ending the card up where Ran will reappear for the sixth nonspell, where she does have a hitbox, and dying as a result. Ask anyone else around here, they can tell you stories of that happening to them. :V
Title: Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
Post by: Marisa Kirisame on July 14, 2011, 03:42:55 AM
I unlocked Ran with both MarisaA and SakuyaA. The problem is that her spellcards "Illusion Fox: Princess Tenko" and "Radiance: Charming Siege From All Sides" keep eating a lot of my bombs and lives. I need help figuring them out.

Any assistance would be appreciated.

 I apologize for not being too good at this yet. I only started back in March with the series and the only real thing I have done of note is crush Mokou with 2 different teams.
Title: Re: Help with a kyubi!!!!!!!!
Post by: Marisa Kirisame on July 14, 2011, 03:47:36 AM
This topic would belong in the Spellcard Help Thread (http://www.shrinemaiden.org/forum/index.php/topic,6504.0.html), but I'll answer anyway.

I can reference you to this video (http://www.youtube.com/watch?v=YnwC5gNWA0I&feature=relmfu#t=6m) of mine. For Charming Siege, you want to keep an eye on where the bullet walls are partway up the screen (just below the middle). Reading them that far ahead gives you plenty of time to judge where to move. Because Ran can make some strange movements if you move left/right too quickly, you'll want to mostly dodge the bubbles with vertical motions and/or simply letting them pass you. Move left and right if you need to, of course, but try not to if you can manage. As for Princess Tenko, keep in mind that Ran doesn't have a hitbox during this card, so you can just sit on top of her in between waves. Misdirect each of the aimed shots to the side, and lure Ran up and down as shown above. By keeping her position relatively low, you also won't have to worry about accidentally ending the card up where Ran will reappear for the sixth nonspell, where she does have a hitbox, and dying as a result. Ask anyone else around here, they can tell you stories of that happening to them. :V

i'll have to view that idea when I take on Charming Siege again.


and... she does not have a hit box during Tenko? never knew.... I always originally thought it was that she appeard  just above your hitbox.
Title: Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
Post by: Zengeku on July 14, 2011, 02:02:17 PM
Okay, is there anybody around who has some enlightening info about Princess Undine or whatever Satori/MarisaB's 2nd recollection card is called.

I understand that the lasers are aimed but I don't get how you are supposed to predict the rest of the thing. It just looks like random nonsense that will wall you off if it feels like it. If anyone has any insight it would be lovely. I'm only three spells off having timed all her cards out now. :)
Title: Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
Post by: Yuyuko Yakumo on July 16, 2011, 04:19:42 AM
I'm using Netherworld Team on Kaguya; with her first spell, Dragon's Necklace, is there any trick at all that can help me or is it pure dodging skill? I'm only running it on Normal, by the way. xP
Title: Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
Post by: Zengeku on July 16, 2011, 08:29:50 AM
Its pretty much pure dodging skill. I recommend dodging the Lunatic version somewhat off-centered since that tend to make it easier for me. I don't know if that applies to Normal mode and I'm not really fit to go check it out everything considered. I'm also relatively certain that the lasers are aimed around you instead of directly at you which is something worth keeping in mind although its not really something I use in my dodging. I prefer to just keep an eye on both the lasers and the bullets just to be safe.

You have spell practice. Go there and practice the card. Practice it untill you can survive a timeout. And don't you just love how Yuyuko makes the card take longer time to beat?  ;)

EDIT: Okay, wrong fucking information. Sorry. The lasers aren't aimed around you at the Easy and Normal versions of the card and its actually quite tough for a Normal mode card. That basically means I have no real advice for you. Just position yourself under Kaguya and do your best to dodge the bullets. They are slow but they come in cluttered formations that will require accurate dodges to get through.
Title: Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
Post by: Arcengal on July 16, 2011, 09:13:09 PM
I'm now so frustrated with Shou that I've gone through anger and out the other side, verging on depression.

Please help.

Also, the last wave before Shou where the yin-yangs spawn on both sides of the screen.
Title: Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
Post by: Zengeku on July 16, 2011, 10:08:05 PM
Please help.

Is there anything in particular that's troubling you?
Also, for that part near the end, I usually go by Jaimers' strategy. http://www.youtube.com/watch?v=kexKIIu5aEk
Title: Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
Post by: Arcengal on July 16, 2011, 10:38:03 PM
Is there anything in particular that's troubling you?

Radiant Treasure Gun just destroys me via overwhelming my senses. Also Vajra and the 2nd non-spell.
Title: Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
Post by: ☆ Hinalyte on July 17, 2011, 12:25:38 AM
I need help on:
Spring Sign "Jade of the Horrid River"

and some tips on:
God Sign "Ancient Fate Linked by Cedars"
God Sign "Omiwatari God Crosses"
because I usually bomb these
Title: Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
Post by: Aba Matindesu! on July 17, 2011, 02:01:35 AM
I need help on:
Spring Sign "Jade of the Horrid River"

and some tips on:
God Sign "Ancient Fate Linked by Cedars"
God Sign "Omiwatari God Crosses"
because I usually bomb these

Jade of the Horrid River: Go to the top quarter of the screen and stream downwards (so you don't get trapped), then when the bullets at the bottom are finally shot at you, RUSH TO THE BOTTOM AND GET OUT IMMEDIATELY AAAAAAAAAA *grazegrazegraze*

Ancient Fate Linked by Cedars: Loop these: stay at bottom when stuff is shot at you, move upward when they get near, and when they turn white and move slowly, move to the left or right then loop back downward. If you can't take it, just bomb.

Omiwatari God Crosses: Try to damage her as much as possible on the first wave by sticking close to BUT NOT ON the white pillar. When the pillar almost reaches the bottom, move to the extreme side of the screen (depends on where you are) then try to move through the waves so you can get to the middle again.
Title: Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
Post by: J.O.B on July 17, 2011, 02:09:18 AM
Ancient Fate Linnked by Cedars: I don't know why everyone uses left and right in this spell. It's easily done using only up and down, you just need to get into the rhythm. Go up when they turn white, go down when they turn white. Rinse and repeat.

EDIT: Replay: http://replays.gensokyou.org/download.php?id=14742
Title: Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
Post by: ark on July 17, 2011, 08:10:18 AM
never mind
Title: Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
Post by: Zengeku on July 17, 2011, 09:08:53 AM
Radiant Treasure Gun just destroys me via overwhelming my senses. Also Vajra and the 2nd non-spell.

Hmm. 2nd non-spell is a tough thing. There isn't any pattern to it and its really fast so you'll need very good reaction time in order to dodge it. What I usually do is to look at the laser coming from the right first and then the other laser and finally the bullets. Its by no means full proof especially on the third wave where the lasers comes from both sides pretty much simultaneously.

Radiant Treasure Gun is something that looks somewhat static but its most certainly not. Its one of the most difficult cards you'll find in the entirity of the Touhou series, its slow bullets considered. Start out by shooting directly at Shou and follow her to the left. Dodge through the walls of bullets and avoid going too high up the screen or else you risk getting capped by the lasers. Then follow Shou all the way to the right. Dodging the walls on the way there is something I usually do by straining the eyeball to find out where to position myself so that the bullets will move around me instead of the other way around. The priority is to always stay with Shou though so you cannot take up too much time. Once you've trailed her from the far right corner to the middle again the card will be captured. Its a hard card definitely.

Vajra is a matter of always staying on the move. You'll need to keep moving at all times or the laser will squash you. The difficulty of this task stems from the jellybean bullets Shou seems fit to fire from the center of the screen in a simple pattern that is likely to still hit you. You'll likely want to do this as much as you can without focusing. Of course, use focus to fit through the gaps in the bullets. Also, you'll need to get a feel for how long time you can spend shooting Shou before having to move out of the way of the laser again.
Title: Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
Post by: Skyler on July 17, 2011, 06:12:35 PM
-Flowery Soul "Swallowtail Butterfly"

How are you supposed to run away from that...ghost-bomb thing and not get hit? Beats me, and when I'm using a character with a weak bomb I can't just finish the card with that.
Title: Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
Post by: Thanuris on July 17, 2011, 06:30:42 PM
-Flowery Soul "Swallowtail Butterfly"

How are you supposed to run away from that...ghost-bomb thing and not get hit? Beats me, and when I'm using a character with a weak bomb I can't just finish the card with that.

You should misdirect the "butterfly" and then go away from it, not that hard if you don't hug the bottom of the screen or the middle
Title: Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
Post by: Marisa Kirisame on July 17, 2011, 07:47:07 PM
Quote
I can reference you to this video of mine. For Charming Siege, you want to keep an eye on where the bullet walls are partway up the screen (just below the middle). Reading them that far ahead gives you plenty of time to judge where to move. Because Ran can make some strange movements if you move left/right too quickly, you'll want to mostly dodge the bubbles with vertical motions and/or simply letting them pass you. Move left and right if you need to, of course, but try not to if you can manage. As for Princess Tenko, keep in mind that Ran doesn't have a hitbox during this card, so you can just sit on top of her in between waves. Misdirect each of the aimed shots to the side, and lure Ran up and down as shown above. By keeping her position relatively low, you also won't have to worry about accidentally ending the card up where Ran will reappear for the sixth nonspell, where she does have a hitbox, and dying as a result. Ask anyone else around here, they can tell you stories of that happening to them
I

Thanks. I beat Ran because of that and am now fighting off Yukari (which in some ways is a little easier except the pace of the stage. =D)
Title: Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
Post by: Chronojet ⚙ Dragon on July 17, 2011, 08:10:03 PM
-Flowery Soul "Swallowtail Butterfly"

How are you supposed to run away from that...ghost-bomb thing and not get hit? Beats me, and when I'm using a character with a weak bomb I can't just finish the card with that.

In some runs I saw people move slightly away from the laser trails, and once they see the delay cloud they go right inside of it, so the bullets don't hit them. Rinse and repeat.
It seems bullets' hitboxes aren't active when they are delayed...
Title: Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
Post by: Jq1790 on July 17, 2011, 08:23:27 PM
-Flowery Soul "Swallowtail Butterfly"

How are you supposed to run away from that...ghost-bomb thing and not get hit? Beats me, and when I'm using a character with a weak bomb I can't just finish the card with that.
PRE-EDIT:  So what if other people already talked about it?  I feel like putting my 2 cents in, too.

Something that I usually do that gets me killed on that card, despite it being (relatively) simple is trying to rush through the other bullets.  Partially ignore the butterfly bomb thingy and focus on weaving through the blue orbs Yuyuko(Or, as I think of her sometimes, Yuyutroll) fires.  As long as you don't try to speed through, you should do a bit better.

Also, for the very beginning, start with your character right up near Yuyuko, and inch down as the card begins.  That'll make the first butterfly bomb aim right up there, when you can be at the bottom quickly enough.  Attached is a S6 replay where, though I wasn't really paying attention to anything else(Hence failing a Practice run of the stage somehow on Sumizome Perfect Blossom...), I capture the card.
Title: Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
Post by: Marisa Kirisame on July 17, 2011, 11:38:37 PM
-Flowery Soul "Swallowtail Butterfly"

How are you supposed to run away from that...ghost-bomb thing and not get hit? Beats me, and when I'm using a character with a weak bomb I can't just finish the card with that.

I'll throw mine in on this too. Part of the strategy changes depending on who you use (from the sounds of it, Reimu b, Marisa A or Sakuya B) and what diffculty you are trying this at but the basic premise is the same. You have to lead the ghost butterfly bomb in a almost streaming sense. The blue bulletes are not too much trouble as long as you go fast bewteen them while watching you path too. a saving grcae on this card for those who are not Sakuya A or Reimu A is that Yuyuko still gets damaged by hitting her banner, making the spell dispell quicker when using high powered characters. When the spirits for the bomb stop moving. flee far from it and continue this until the spell breaks.
Title: Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
Post by: Marisa Kirisame on July 17, 2011, 11:56:15 PM
I'm using Netherworld Team on Kaguya; with her first spell, Dragon's Necklace, is there any trick at all that can help me or is it pure dodging skill? I'm only running it on Normal, by the way. xP

Well it's mostly dodging skill. Middle to semi-right side of the bottom of the screen are where it is the least bad. I noticed that the intensity of her shot switched sides with every round. The sprayed multi-colored bullets  are only aimed in your general vicinity, so moving up after the lasers pass you near the bottom is helpful (bearing in mind that you probably dodge the lazers at the bottom. I had to use Mairsa solo for a Last word requirement while doing that and it worked out just fine. Hope this helps.

-Flandre
Title: Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
Post by: Marisa Kirisame on July 17, 2011, 11:58:53 PM
There are probaly a lot of questions on this segment of the level but...

Patchouli's spell cards royal flare and Philosopher's stone in EoSD extra.

how? just...how? (wihtout bombing).

 also the part after the red streaming before her. The wave with the three fairies shooting a fast curve. Is there an easier way past that? (except waiting to hit full power until then to clear the bullets.)

Please note I am using either Reimu B or Marisa B for this.
Title: Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
Post by: Dusknoir on July 18, 2011, 12:05:49 AM
If you're using Marisa A, you can capture Royal Flare really easily like this (http://www.youtube.com/watch?v=3E94EYSaYoE). I usually pass through both walls a bit higher, though, this way I don't have to memorize where exactly both walls cross, but learning where is the sfaespot is a good idea also. =P

Edit : Oh, just noticed your edit. If you aren't using Marisa A, you'll have to dodge it like this (http://www.youtube.com/watch?v=V0PhrO25DwQ), but it's really harder, and a bomb would be a better option imo. x)
Title: Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
Post by: ふねん1 on July 18, 2011, 12:43:49 AM
ReimuB can take care of Royal Flare in two waves (http://replays.gensokyou.org/download.php?id=14619). The approach is similar to MarisaA, so even though ReimuB doesn't get a massive amount of shotgunning in, it doesn't take a whole lot longer to kill the card this way.
Title: Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
Post by: Marisa Kirisame on July 18, 2011, 01:11:36 AM
ReimuB can take care of Royal Flare in two waves (http://replays.gensokyou.org/download.php?id=14619). The approach is similar to MarisaA, so even though ReimuB doesn't get a massive amount of shotgunning in, it doesn't take a whole lot longer to kill the card this way.


Yeah I just tried it that way and had to evil seal the second half because my safe spot for it was already covered. Philosophers I catch every now and again but a solid strategy would help. and that wave of curve shooting fairly after the red streamers in the beginning of the level always make me ditch a bomb. I do need help with those.

and how could I forget this evil one: (remember from trying just now)

MAZE OF LOVE!!!!!!! I see the holes but it moves way to fast for me to get in in time. I have to fire off at least 2 bombs if along the bottom on that one.
Title: Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
Post by: Lepetit89 on July 18, 2011, 03:51:26 AM
As for the three fairies before Patchouli, I don't know if you're doing it this way already, but shotgunning the one in the middle, then the one on the left-hand side is relatively easy. Afterwards, you can just go for them as they appear, keeping the screen relatively clear.
Title: Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
Post by: Elysia on July 18, 2011, 04:09:31 PM
Koishi's fourth spellcard.

Seriously, I should not have a run where I capture Rorschach yet die twice to that card, and find this fairly typical.
Title: Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
Post by: Skyler on July 18, 2011, 09:09:50 PM
The thing with Swallowtail Butterfly is that I always move too far so I barely have any room to move when the ghost bomb aims at me so I need to practice getting it under control, I guess. Thanks for the advice, I wasn't expecting that many replies. xD

There's a couple more I still struggle with:
Deadly Dance "Law of Mortality -Dead Butterfly-"
Shikigami's Radiance "Princess Tenko -Illusion-"
 
Title: Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
Post by: Arcengal on July 18, 2011, 09:20:14 PM
Koishi's fourth spellcard.

Seriously, I should not have a run where I capture Rorschach yet die twice to that card, and find this fairly typical.

Koishi's 4th? You mean Superego? It's.... what you did for Emergence of the Id (3rd spell). Like, exactly the same, just with bigger gaps.
Title: Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
Post by: Koakkuri on July 18, 2011, 09:29:10 PM
Shikigami's Radiance "Princess Tenko -Illusion-"
 

Try redirecting the barrage she shoots at you to her sides and moving between up and down as she follows you. Once you get the rhythm down it gets fairly doable as long as you remember that Ran gets faster as the card progresses.
Title: Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
Post by: ふねん1 on July 18, 2011, 09:41:48 PM
There's a couple more I still struggle with:
Deadly Dance "Law of Mortality -Dead Butterfly-"
Shikigami's Radiance "Princess Tenko -Illusion-"
It's been a long time since I've seen the Normal version of Deadly Dance, though I know the butterflies in the Lunatic version are static, so they probably are for Normal too. After knowing that, it's just a matter of streaming the aimed bubbles.

As for Princess Tenko, back to this video (http://www.youtube.com/watch?v=YnwC5gNWA0I&feature=relmfu#t=6m38s) from the previous page. Lure Ran around like this.

Koishi's 4th? You mean Superego? It's.... what you did for Emergence of the Id (3rd spell). Like, exactly the same, just with bigger gaps.
Not quite. Release of the Id is best handled close to Koishi, and Superego near the bottom of the screen. The dodging within said spaces is similar, it's just where you do it that's different.
Title: Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
Post by: Marisa Kirisame on July 19, 2011, 12:41:01 AM
As for the three fairies before Patchouli, I don't know if you're doing it this way already, but shotgunning the one in the middle, then the one on the left-hand side is relatively easy. Afterwards, you can just go for them as they appear, keeping the screen relatively clear.

Wait, that'll work with Reimu B and Marisa B? I'll try that on my next run. Any ideas for Mave of Love? (something other than the weaving in the pattern. it moves way to fast and I keep crashing into things.)
Title: Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
Post by: Dusknoir on July 19, 2011, 12:44:36 AM
Hug the bottom, and dodge. %) If you reach it without bomb, you can : dodge, die, dodge and the cards ends. ^^ It's how I did when I tried to clear that Extra stage.
Title: Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
Post by: Marisa Kirisame on July 19, 2011, 12:49:01 AM
The thing with Swallowtail Butterfly is that I always move too far so I barely have any room to move when the ghost bomb aims at me so I need to practice getting it under control, I guess. Thanks for the advice, I wasn't expecting that many replies. xD

There's a couple more I still struggle with:
Deadly Dance "Law of Mortality -Dead Butterfly-"
Shikigami's Radiance "Princess Tenko -Illusion-"

Law of morality I tend to primarily see as sot of a streaming card. Stream the bubble bullets while doding the butterflies swirling around everywhere. if you feel a one sided stream just won't cut it, then speed to the wall before you get to close to it, so the pattern will reset itself.

Princess Tenko I just recently got help with and i'll tell what I know. The best thing you can do from my experience is a strategy. misdirect the first shot and be near the bottom midddle so she'll re-appear from form the position she was at last. misdirect the next upwards and be near top middle for the next place she reappears. then down, then up and so on. the biggest key to this card I found out form someone on here that made me go from survival to capture is that Ran has no hitbox during this card, so you can't die by colliding wiht her during the card. Hope this helps. =D (and trust me, you want this spell broken fast because of how fast it ends up getting.)
Title: Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
Post by: Marisa Kirisame on July 19, 2011, 12:52:23 AM
Hug the bottom, and dodge. %) If you reach it without bomb, you can : dodge, die, dodge and the cards ends. ^^ It's how I did when I tried to clear that Extra stage.

I've had a tendency to use Reimu B when fighting her (mainly becaus eI haven't gotten around to unlocking it with Marisa A yet.). the las ttime I did, I had to siphon off a minimun of two evil sealing circles just to get by it. (much better than dieing. =)) but yeah I'm trying to see the real pattern while I hug the screen bottom.
Title: Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
Post by: Dusknoir on July 19, 2011, 01:08:46 AM
, I had to siphon off a minimun of two evil sealing circles just to get by it. (much better than dieing. =))
Imo, it's not. When you bomb, you're invincible during three seconds, maybe five, but Flandre is also invincible during that three seconds. When you die, you are invincible during 3 seconds BUT Flandre is not, and you can shotgun her. ^^ Which means, if you reach Maze of Love with a bomb left, you bomb, and since it won't be enough, you'll have to die to end the spellcard. It's the spellcard that gave me the most trouble when I tried to beat Flandre, and I discovered the better way to tackle it was to reach it with no bomb left. ^^ If I had bombs left, I had to use them AND die, which was a waste...

Anyway, to an average player I think it's Flandre's hardest card, and hugging the bottom is really the best option imo. =x If you want to capture the spellcard, though, you'll have to circle around her, something I've never managed to pull off. %)
Title: Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
Post by: ふねん1 on July 19, 2011, 02:29:16 AM
Don't worry, circling around Flandre is something that comes with time. You just need to know where the gaps are, and since they're always a similar distance from each other you can get a feel for how far you need to go. The gaps never change places either, so you can also watch a replay/video and learn where to go that way.
Title: Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
Post by: Marisa Kirisame on July 19, 2011, 03:39:17 AM
Don't worry, circling around Flandre is something that comes with time. You just need to know where the gaps are, and since they're always a similar distance from each other you can get a feel for how far you need to go. The gaps never change places either, so you can also watch a replay/video and learn where to go that way.

I see. sort of like how Ran's Ultimate Buhddist Shot and Yukari's Zen Butterfly in the Temple work. Alright. =D Oh and thanks for your previos help with Ran. It's the only reason I am able to challenge Yukari Yakumo now. =D

-Flandre
Title: Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
Post by: Black Phoenix on July 19, 2011, 09:51:07 PM
Sigh...

I was hoping I wouldn't be back here this soon, but there we go. Looking for advice against Marisa (IN), mainly Earth Light Ray, given it's the only thing I can't out-bomb because my survivability on that card is so rubbish. For the record, I have played around with Earth Light Ray in spell practice, and can't survive longer than about the second wave of stars she fires. Any advice elsewhere would be appreciated as well though, as the only spell card I can confidently capture is Stardust Reverie, and I'm bombing literally everything else, including her non-spells. I can pretty much do Non-Directional Laser as well (at least in Spell Practice), so I think i just need to practice that one more, Master Spark I assume is just sheer dodging, and I haven't a clue about Milky Way.
Title: Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
Post by: Drake on July 19, 2011, 10:10:20 PM
If you're failing everything it's best if you up a replay.
Title: Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
Post by: Marisa Kirisame on July 20, 2011, 12:44:20 AM
Sigh...

I was hoping I wouldn't be back here this soon, but there we go. Looking for advice against Marisa (IN), mainly Earth Light Ray, given it's the only thing I can't out-bomb because my survivability on that card is so rubbish. For the record, I have played around with Earth Light Ray in spell practice, and can't survive longer than about the second wave of stars she fires. Any advice elsewhere would be appreciated as well though, as the only spell card I can confidently capture is Stardust Reverie, and I'm bombing literally everything else, including her non-spells. I can pretty much do Non-Directional Laser as well (at least in Spell Practice), so I think i just need to practice that one more, Master Spark I assume is just sheer dodging, and I haven't a clue about Milky Way.


I assume this one is normal difficulty. Master spark is, in essence, dodging when you know where the spark will apopear. it's the shaking screen that makes it iffy sometimes.

Milky way will come at you fomr the sides where you least expect it. Stay about the middle bottom and it will be just pure dodging and knowing what's in your immediate area.

Earthlight on Normal is kind of an interesting one. It takes (cause I had to cap this one with Marisa for reimu's last word.). REALLY tiny movents in one direction as you keep an eye where the mini-lasers will show up. I used to have your similar problem in Normal Earth Light Ray until I noticed there is JUST enough space in between the shots of her tri-spread to not be hit. For the most part, it's a streaming card.


Hope this helps.

-Flandre
Title: Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
Post by: MTSranger on July 20, 2011, 02:04:53 AM
Earth Light Ray
You can either microtap and stream it between the 3-spread,
or you can move around more and stay outside of it.
Both ways are kind of risky; the first way, you might get shot by lazers, the second way, you have to move fast through stars.

Milky Way
I stay at middle bottom and move horizontally to avoid waves coming up from bottom and top.
Title: Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
Post by: Black Phoenix on July 20, 2011, 08:08:44 PM
If you're failing everything it's best if you up a replay.

OK, replay here: http://replays.gensokyou.org/download.php?id=14802 (http://replays.gensokyou.org/download.php?id=14802)
Sorry it took so long, been at work all day, and I suspect my time zone is out of whack with everyone else's here.

I tried not to bomb as much as possible (unless I died, in which case I bombed just to make sure I could finish the stage. this is the third attempt at a replay; the first I stupidly didn't save a replay, and the second I lost my last life to Master Spark), so it really is a fairly rubbish run, including a death to Stardust reverie, by far the easiest damn attack marisa has in her arsenal on Normal! That said, i don't normally survive Earth Light Ray that long.

I assume this one is normal difficulty. Master spark is, in essence, dodging when you know where the spark will apopear. it's the shaking screen that makes it iffy sometimes.

Yeah, I usually get got by stars coming out of the laser blast which i hadn't seen earlier enough. Either that, or I hang around too long directing the laser to one side of the screen, and a star flies into my escape route at just the wrong moment. It's another one of those cards I can clear in Spell Practice, and yet consistently fail in a full run.

Milky way will come at you fomr the sides where you least expect it. Stay about the middle bottom and it will be just pure dodging and knowing what's in your immediate area.

Usually I get got by the big stars while dodging the little ones, or vice versa. I despise that card.

Earthlight on Normal is kind of an interesting one. It takes (cause I had to cap this one with Marisa for reimu's last word.). REALLY tiny movents in one direction as you keep an eye where the mini-lasers will show up. I used to have your similar problem in Normal Earth Light Ray until I noticed there is JUST enough space in between the shots of her tri-spread to not be hit. For the most part, it's a streaming card.

I usually mess up getting through the second wave, as she's firing the second stream of 3. I'm pretty sure it's the stream that's causing me the most trouble, as well as the fact that the waves and the lasers are out of sync, so the lasers are firing just as I want past them.

Earth Light Ray
You can either microtap and stream it between the 3-spread,
or you can move around more and stay outside of it.
Both ways are kind of risky; the first way, you might get shot by lazers, the second way, you have to move fast through stars.

I get hit by lasers the second way as well. I'm going to have to give the micrododging through the stream a try, though I suspect I'm going to be hitting stars left over from the wide waves in the middle of those channels.

Milky Way
I stay at middle bottom and move horizontally to avoid waves coming up from bottom and top.

Do you mean basically no-vert'ing the spell card? because I've tried that already, and sooner or later the horizontal stars get me. When I don't dodge straight into that stream of small blue stars anyway...
Title: Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
Post by: Skyler on July 20, 2011, 08:13:29 PM
Alright, I'm back. Again.

Firstly there's Counter Clock. I don't get to it often so I can't really learn it.
And secondly there's Yuyuko. Just...Yuyuko.
Title: Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
Post by: Jq1790 on July 20, 2011, 08:58:43 PM
Alright, I'm back. Again.

Firstly there's Counter Clock. I don't get to it often so I can't really learn it.
And secondly there's Yuyuko. Just...Yuyuko.
Can't help you with the little Scarlet sister, but...

(All tips/advice here is assuming Normal difficulty.)

Yuyu nonspell 1:
After she fires the first wave, move to the right or left a bit so the rice bullets don't get all wall-y on you.  Then just weave as best you can and go from there for the big wave after the two solitary ones.

Lost Soul's Village
I'd say there's not much to say but learn to read the angles of the bullets more, and remember the laser swings slightly farther each round, so you'll want to end it quickly if you can.  Stay under her as long as you can, then hightail it when the laser gets too close or the bullets get to be too much of an issue.

Yuyu Nonspell 2
Here, you'll want to start shooting in the middle so you hit her and do more damage.  After a few seconds(Right before the bubble bullets start up) you should move far to one side(I go left.) and slowly stream them.  Careful of the purple bullets though.  They can clump sometimes and get annoying til you pass the little wall of em that forms towards the beginning.

Law of Mortality
This one's a PAIN...  You need to weave through the butterflies and stream the bubbles.  Switch directions each time the bigger gap between bubbles shows up, or you'll probably run outt of room and have to bomb.

Yuyu Nonspell 3
This one's not so bad.  Just pay attention, and be careful when weaving through the knives when they start gunning for you.  After a couple waves of em try to take you out, if you're careful they won't aim directly at you due to your movements to avoid the bubbles.

Flowery Soul
Start up near Yuyuko.  Slowly move down so the butterfly burst ghost things aim up high, then dart down.  Then, just move from middle-side-middle-other side-middle-side-etc. after each burst.  Stay low so you have more room to dodge the blue bullets.  Don't try to rush it, and this can be relatively simple.  Probably her easiest spell card, IMO.

Yuyu Nonspell 4
Here, the trick is that when they're fired, only the dark blue arrows are aimed at you, the others are around you.  Just do small movements to avoid the blue arrows and be careful of the butterflies.

Repository of Hirokawa
I can't help you with this one, as I've never been able to fully figure it out.  I believe it involves starting out on one side and streaming the aimed butterflies slowly as you move the other way, then doing a dash to the edge when you get close to the other end, followed by weaving through the remnants of other streams as you work your way back, but I'm not sure.

Sumizome Perfect Blossom
All sorts of stuff going on here.  This one's really got little trickery to it besides the aimed nature of the butterfly bullets.  Hard to deal with so much going on at once, but as long as you don't get yourself walled off you'll be fine.

Resurrection Butterfly
Really, if you're going for a first 1cc, bomb Yuyuko into the ground.  It's not worth the aggravation to try and cap this thing normally.  Anything you even THINK will come close to hitting you, bomb it.  If you want a capture, just paty careful attention to the red butterfly bullets, as they're aimed either close to you or right at you.  Very hard on higher levels, and I think other stuff gets added above Normal, but I don't know.

Phew.  Should help a little with whatever you may be having issue with from Yuyuko, hm?  Good luck!
Title: Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
Post by: Athrel on July 20, 2011, 10:28:44 PM
Does anyone have any tips for Storm on MT. Ooe?
Title: Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
Post by: Jq1790 on July 20, 2011, 10:58:45 PM
Does anyone have any tips for Storm on MT. Ooe?
It's a bit of a pain, from what I see, despite how simple it looks.  I'd suggest being somewhere a little left of center, and stay kinda low, since you can clearly see it's a bad idea to stay up high given how much faster the bubbles move there.
Title: Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
Post by: Athrel on July 20, 2011, 11:03:09 PM
Should I be mainly focused or unfocused? I've been trying to be unfocused recently but sometimes I accidentally over dodge one of the bubbles and slam into another one. 
Title: Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
Post by: Jq1790 on July 20, 2011, 11:21:56 PM
Should I be mainly focused or unfocused? I've been trying to be unfocused recently but sometimes I accidentally over dodge one of the bubbles and slam into another one.
Hm, well, I'm not sure which way would work better.  I've only physically played the card a couple times(Only have SA's demo), but it seems like if you're focused most of the time and just unfocus for a short burst if needed, you might be fine.  It probably relies slightly on luck, too, unless the card is static?
Title: Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
Post by: Drake on July 20, 2011, 11:35:59 PM
The opposite. Rely mainly on unfocused dodging, and only really focus to quickly change directions or weave in between two bubbles. If you don't have control over your unfocused dodging that's more of you not being able to control your character properly, and you need practice. Also, you should obviously be staying with the middle-speed bullets, the ones midway down the screen that are clearly the ones meant to dodge. The bullets in that range are pretty much always the same speed too.

Really though it's just wild dodging. There's no trick or anything.
Title: Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
Post by: MTSranger on July 21, 2011, 12:48:53 AM
Do you mean basically no-vert'ing the spell card? because I've tried that already, and sooner or later the horizontal stars get me. When I don't dodge straight into that stream of small blue stars anyway...
Sorry, I though of the wrong card. It's pure dodging, no tricks, except from avoid hugging the very bottom of the screen.
Title: Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
Post by: Marisa Kirisame on July 21, 2011, 12:53:07 AM
OK, replay here: http://replays.gensokyou.org/download.php?id=14802 (http://replays.gensokyou.org/download.php?id=14802)
Sorry it took so long, been at work all day, and I suspect my time zone is out of whack with everyone else's here.

I tried not to bomb as much as possible (unless I died, in which case I bombed just to make sure I could finish the stage. this is the third attempt at a replay; the first I stupidly didn't save a replay, and the second I lost my last life to Master Spark), so it really is a fairly rubbish run, including a death to Stardust reverie, by far the easiest damn attack marisa has in her arsenal on Normal! That said, i don't normally survive Earth Light Ray that long.

Yeah, I usually get got by stars coming out of the laser blast which i hadn't seen earlier enough. Either that, or I hang around too long directing the laser to one side of the screen, and a star flies into my escape route at just the wrong moment. It's another one of those cards I can clear in Spell Practice, and yet consistently fail in a full run.

Usually I get got by the big stars while dodging the little ones, or vice versa. I despise that card.

I usually mess up getting through the second wave, as she's firing the second stream of 3. I'm pretty sure it's the stream that's causing me the most trouble, as well as the fact that the waves and the lasers are out of sync, so the lasers are firing just as I want past them.

I get hit by lasers the second way as well. I'm going to have to give the micrododging through the stream a try, though I suspect I'm going to be hitting stars left over from the wide waves in the middle of those channels.

Do you mean basically no-vert'ing the spell card? because I've tried that already, and sooner or later the horizontal stars get me. When I don't dodge straight into that stream of small blue stars anyway...

I see hear what you mean. MArisa's biggest thing is having you pay attention to your peripheral. It is usuallt what is NOT aimed at you that's intended to get you. this is true with Almost all her cards. And yeah the micro dodging in Earthlight is the key to beating it. (i just couldn't word it well in my last reply. Do a bit of Pratice stage on Marisa. this will get you a little more used to how the actual fight runs. Also a fun fact if you do no already know. Marisa's 4th nonspell can be evil but it turns out you can actually blow up what is shooting the stars at you.

hope all that helps


-Flandre
Title: Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
Post by: Marisa Kirisame on July 21, 2011, 01:01:40 AM
Alright, I'm back. Again.

Firstly there's Counter Clock. I don't get to it often so I can't really learn it.
And secondly there's Yuyuko. Just...Yuyuko.

I have seen the card counter-clock before and from what I can tell. it is a combination of streaming and foresight. You have to judged how fast and when the lasers will appear to time your streaming of the bullets correctly. lose the timing and you lose the card. That is basically it for that one. (one of her easiest aside from Laevatein IMO.)

As for Yuyuko, well the youmu-kitty put it perfectly, so no other reply should be needed for that one unless you find yourself stuck on 1 particular card. She didn't hit Repository of Hirokawa so I will.

The thing iwth Repository is actually almost identical to Law of Mortality, subbing in the other butterflies for bubbles. Id the directions of the slow-falling cross-fired butterflies and stream the ones that are actually aimed at you. As with Law of Mortality, try to avoid trapping yourself near a wall or it's all over for this card.

And I whole-heartedly agree with her comments on Ressurection. Don't wast time thinking on that one if it's 1 cc. The only reasons you would ever wish to attempt to capture this card are if you just want to to say you have or are trying to cap 60 to unlock the fight with Yukari Yakumo on Phantasm Stage. (and even then, the Hard difficulty cards are easier to do than this one.)


Hope this helps.

-Flandre
Title: Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
Post by: MTSranger on July 21, 2011, 01:13:45 AM
Counter Clock: there are 3 different waves
1. dodge red bullets, rush to far left and a bit up.
2. make your way back to the center, and then rush to the right, dodge
3. stay right in the middle and at bottom of screen. tap when red bullets about to hit you
Don't get too scared by the red bullets coming diagonally when you are on the far left/right side; the gaps are actually huge.
Title: Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
Post by: GuppyForce on July 21, 2011, 08:09:11 AM
Alright, I'm back. Again.

Firstly there's Counter Clock. I don't get to it often so I can't really learn it.
And secondly there's Yuyuko. Just...Yuyuko.
Most of the other stuff have been answered already, but I have to disagree on one last thing.

I've always found Resurrection Butterfly to be rather easy (normal mode), easier than Sumizome Perfect Blossom and Law of Mortality. A good trick would be to dodge the red bullets slightly further up the screen (around 1/3 above the bottom). Getting past them before they extend out is a lot easier than hugging the bottom. And remember that the bullets are smaller than they look
Title: Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
Post by: Marisa Kirisame on July 22, 2011, 12:08:04 AM
Most of the other stuff have been answered already, but I have to disagree on one last thing.

I've always found Resurrection Butterfly to be rather easy (normal mode), easier than Sumizome Perfect Blossom and Law of Mortality. A good trick would be to dodge the red bullets slightly further up the screen (around 1/3 above the bottom). Getting past them before they extend out is a lot easier than hugging the bottom. And remember that the bullets are smaller than they look

1/3rd huh? i'll have to try that myself next time I fight Yuyuko. =D I went way too far up last time. =)
Title: Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
Post by: Byaaakuren on July 22, 2011, 04:10:05 AM
Practice against Yuyuko's Last Word first before entering Resurrection Butterfly
Title: Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
Post by: Marisa Kirisame on July 22, 2011, 05:16:05 AM
OK I am not sure how often this one shows up here but here I go:

It hurts to get to this one and be slain by it as it is the finish line of the fight.

"Yukari's Arcanum: Danmaku Bounded Field". How? just... how?
Title: Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
Post by: MTSranger on July 22, 2011, 12:57:12 PM
watch a replay or video, copy route.
Alternatively you can trial and error to figure out a route (unlocking spell 222 in IN may help).
Title: Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
Post by: Lepetit89 on July 22, 2011, 01:31:56 PM
Trial and error is a lot of fun with 222. The first half or so is identical to the Phantasm Card, so it works reasonably well. If that is not an option, just get there with at least one Extra Life and one bomb (assuming you start with three) and stay in the middle. Whenever a wave has spawned entirely and is about to squash you, just bomb. There's five of them and the last is the easiest, so you might be able to save a bomb there.

Aside from that, I'd rather blast through with bombs if you don't have #222 available. It's hard to get it right simply by watching videos, practical experience helps a lot
Title: Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
Post by: ふねん1 on July 22, 2011, 01:34:35 PM
Practice against Yuyuko's Last Word first before entering Resurrection Butterfly
100% this. Even though Saigyouji Flawless Nirvana is based on the Lunatic version of Resurrection Butterfly, having immediate access to this attack is extremely convenient.

Also, for Danmaku Bounded Field, all five waves are static, so just watch a replay/video. I also give a description of where to go at the bottom of this post (http://www.shrinemaiden.org/forum/index.php/topic,57.msg659520.html#new) if you need it. Of course, if you're going for an early Phantasm clear, just bomb through any waves you don't know yet.
Title: Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
Post by: Jq1790 on July 22, 2011, 01:36:01 PM
OK I am not sure how often this one shows up here but here I go:

It hurts to get to this one and be slain by it as it is the finish line of the fight.

"Yukari's Arcanum: Danmaku Bounded Field". How? just... how?
You could follow the advice to memo a route, or, if you have enough bombs(Counting the lives you might have in reserve), you could bomb as late into each phase as you can, so you at least get a -chance- to survive.  Much like Resurrection Butterfly in the main game, outside of being able to say "I captured Yukari's Arcanum!", there's not much reason to NOT bomb it into the ground.  I'd say that about just about any final spell a gameplay mode has for the standard ones if you're going for your first clear, but that's just my opinion.

Of course having said this I feel I should note that the memo route would probably be healthier if for no other reason than you'd probably want to spend those bombs surviving Boundary of Life and Death.  I'll look at a YT replay or something and try to figure out some strats, though it seems like one of those you just need to KNOW...

fakeedit:
Wave 1:  Start in the center, and when the bullets are almost totally spawned, start working towards the lower left.  That's where you'll find a safety zone.

Wave 2:  Get back to the center(You should realize this step happens in all five waves, given how the magic circles form walls around the outside until they're finished spawning their bullets...), then go again towards the lower left, but more towards the center.  Once the bullets pass, back to the center with you!

Wave 3:  You'll want to go down and be mostly in the bottom middle when the bullets fire off.  Start slightly to the left, then weave around the wall that'll approach.  Return to center- you're over halfway there!

Wave 4:  This time, you'll be going through some tight gaps, but you can do it!  Get to the very bottom-left, and then as the waves fire off, you're going to have to slide THROUGH one of the walls.  There's a decent sized hole in it if you look, though, so you can get through if you pay attention.  Try not to let the pressure of being this close get to you.  Back to the center...you're almost there!

Wave 5(Final):  Don't get freaked out by there being no escape from the middle circle, and start a bit left of center.  As the bullets spin around you, you'll just have to follow the small area of safety around clockwise as the circles of bullets unfurl.  Be sure you unfocus when you have to in order to outrun the last splitsecond before the bullets turn white and then go away.

After that, you're done!  I'm not sure how well a text walkthrough for this card can help, but here it is if you want it.  Based off a Sakuya run I watched on Youtube. (http://www.youtube.com/watch?v=uViw02S0d5s)

Either way, good luck!  You're almost there!
Title: Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
Post by: Skyler on July 22, 2011, 06:03:32 PM
Practice against Yuyuko's Last Word first before entering Resurrection Butterfly

I don't have Imperishable Night unfortunately, but I may be getting it soon.
I actually find Resurrection Butterfly to be easier than a lot of her spell cards. The trouble is I have a very on/off record with it even though I've captured it three times already.
Title: Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
Post by: Marisa Kirisame on July 22, 2011, 06:57:13 PM
You could follow the advice to memo a route, or, if you have enough bombs(Counting the lives you might have in reserve), you could bomb as late into each phase as you can, so you at least get a -chance- to survive.  Much like Resurrection Butterfly in the main game, outside of being able to say "I captured Yukari's Arcanum!", there's not much reason to NOT bomb it into the ground.  I'd say that about just about any final spell a gameplay mode has for the standard ones if you're going for your first clear, but that's just my opinion.

Of course having said this I feel I should note that the memo route would probably be healthier if for no other reason than you'd probably want to spend those bombs surviving Boundary of Life and Death.  I'll look at a YT replay or something and try to figure out some strats, though it seems like one of those you just need to KNOW...

fakeedit:
Wave 1:  Start in the center, and when the bullets are almost totally spawned, start working towards the lower left.  That's where you'll find a safety zone.

Wave 2:  Get back to the center(You should realize this step happens in all five waves, given how the magic circles form walls around the outside until they're finished spawning their bullets...), then go again towards the lower left, but more towards the center.  Once the bullets pass, back to the center with you!

Wave 3:  You'll want to go down and be mostly in the bottom middle when the bullets fire off.  Start slightly to the left, then weave around the wall that'll approach.  Return to center- you're over halfway there!

Wave 4:  This time, you'll be going through some tight gaps, but you can do it!  Get to the very bottom-left, and then as the waves fire off, you're going to have to slide THROUGH one of the walls.  There's a decent sized hole in it if you look, though, so you can get through if you pay attention.  Try not to let the pressure of being this close get to you.  Back to the center...you're almost there!

Wave 5(Final):  Don't get freaked out by there being no escape from the middle circle, and start a bit left of center.  As the bullets spin around you, you'll just have to follow the small area of safety around clockwise as the circles of bullets unfurl.  Be sure you unfocus when you have to in order to outrun the last splitsecond before the bullets turn white and then go away.

After that, you're done!  I'm not sure how well a text walkthrough for this card can help, but here it is if you want it.  Based off a Sakuya run I watched on Youtube. (http://www.youtube.com/watch?v=uViw02S0d5s)

Either way, good luck!  You're almost there!

I had never fought it before yesterday morning (cause I could never get there before then...). and I knew someting bad was up when she WAITED for your border to disappear before starting. (then again, it is Yukari we're tallking about.) To what the many others have said about usuing IN's 222 as practice: that would take being able to unlock it first :3. I may be able to beat Mokou with the Border and Netherworld teams but I'm not THAT good yet. (though I have NO IDEA how I caught Tewi's Ancient Duper...).

And now to Youmu-Kitty (which is what I'm probably going to call her for lack of a better term.) I didn't think bombs would do anything since she stalls when the supernatrual border appears. As for the edit you posted, I will most definitely have to try that. Border of Life and Death atually isn't too much problem since I constantly cap Ran's Decendent of Izuna Gongen it's when she spwan in Ran during her shikigami card (still getting used to it over the Chen card Ran has but I at least finally know what's going on there) and (the most problematic) Boundary of Humans and Yokai. That latter eats either a few lives or a LOT of bombs so that gives me not much to work with by the time I reach Border of Life and Death.

I'll try what you said today and see how it works. =D Thank you.

-Flandre
Title: Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
Post by: Jq1790 on July 22, 2011, 07:43:47 PM
I had never fought it before yesterday morning (cause I could never get there before then...). and I knew someting bad was up when she WAITED for your border to disappear before starting. (then again, it is Yukari we're tallking about.) To what the many others have said about usuing IN's 222 as practice: that would take being able to unlock it first :3. I may be able to beat Mokou with the Border and Netherworld teams but I'm not THAT good yet. (though I have NO IDEA how I caught Tewi's Ancient Duper...).

And now to Youmu-Kitty (which is what I'm probably going to call her for lack of a better term.) I didn't think bombs would do anything since she stalls when the supernatrual border appears. As for the edit you posted, I will most definitely have to try that. Border of Life and Death atually isn't too much problem since I constantly cap Ran's Decendent of Izuna Gongen it's when she spwan in Ran during her shikigami card (still getting used to it over the Chen card Ran has but I at least finally know what's going on there) and (the most problematic) Boundary of Humans and Yokai. That latter eats either a few lives or a LOT of bombs so that gives me not much to work with by the time I reach Border of Life and Death.

I'll try what you said today and see how it works. =D Thank you.

-Flandre
Bombing DOES make her stop the clock, but since she resumes the attack where she left off, if you bomb after she launches the bullets, they'll still be gone, and you'll be safe til the next phase, if I'm not mistaken.
Also, remember for Border of Humans and youkai that the bullets before the final phase move in lanes, so you can focus on one direction at a time, much like Ran's version.  The only difference, IIRC, is that it's random where the cage moves instead of being static(I think A and B type shots of a charaacter are mirrored or something, since while it usually went left for A shottypes I saw vids of, Ran's went to the right for me, as SakuB.)
Title: Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
Post by: Arcengal on July 22, 2011, 08:52:22 PM
Wave 4:  This time, you'll be going through some tight gaps, but you can do it!  Get to the very bottom-left, and then as the waves fire off, you're going to have to slide THROUGH one of the walls.  There's a decent sized hole in it if you look, though, so you can get through if you pay attention.  Try not to let the pressure of being this close get to you.  Back to the center...you're almost there!

Or you can park on Yukari's left eye and not move, allowing all the bullets to go around you. :)
Title: Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
Post by: Marisa Kirisame on July 22, 2011, 10:34:46 PM
Bombing DOES make her stop the clock, but since she resumes the attack where she left off, if you bomb after she launches the bullets, they'll still be gone, and you'll be safe til the next phase, if I'm not mistaken.
Also, remember for Border of Humans and youkai that the bullets before the final phase move in lanes, so you can focus on one direction at a time, much like Ran's version.  The only difference, IIRC, is that it's random where the cage moves instead of being static(I think A and B type shots of a charaacter are mirrored or something, since while it usually went left for A shottypes I saw vids of, Ran's went to the right for me, as SakuB.)

Yeah I have a reply from somewhere on mine of someone using Sakuya B to beat her. It may be yours for all I know. But I saw how diffferent the movements were since I'm using Sakuya A and (possibly) Reimu A. It's good to know that the bullet's will remain gone (unlike Suwako's final Card where aboslutely nothing happens when you bomb really. god I still need to beat her...). I'll see if I can try and keep a majority of my lives during the fight and hopefully be ok by the time I get there again.

to the other replier, I saw what you mean in the replay I have on mine. They sat on here eye and watched them go by.
Title: Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
Post by: Jq1790 on July 22, 2011, 10:38:19 PM
Yeah I have a reply from somewhere on mine of someone using Sakuya B to beat her. It may be yours for all I know. But I saw how diffferent the movements were since I'm using Sakuya A and (possibly) Reimu A. It's good to know that the bullet's will remain gone (unlike Suwako's final Card where aboslutely nothing happens when you bomb really. god I still need to beat her...). I'll see if I can try and keep a majority of my lives during the fight and hopefully be ok by the time I get there again.

to the other replier, I saw what you mean in the replay I have on mine. They sat on here eye and watched them go by.
Hahaha, I WISH I'd already beaten Phantasm.  Just unlocked it on Tuesday or so myself, haven't quite reached that point yet.  Farthest I've made it is Butterfly in the Zen Temple, where I did a stupid error and pichuun'd.
Title: Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
Post by: ふねん1 on July 22, 2011, 11:34:19 PM
The only difference, IIRC, is that it's random where the cage moves instead of being static(I think A and B type shots of a charaacter are mirrored or something, since while it usually went left for A shottypes I saw vids of, Ran's went to the right for me, as SakuB.)
The laser wheel in Yukari's version is static too. You're probably seeing the differences because you're on different sides of Yukari when the wheel starts moving, as it can move in one of two patterns.

Or you can park on Yukari's left eye and not move, allowing all the bullets to go around you. :)
You can, but unless you're good at judging where Yukari's eye is underneath your character's sprite and have precise enough movements, it's not worth it. It's not that hard of a wave to deal with "normally" anyway, if you ask me.
Title: Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
Post by: Marisa Kirisame on July 23, 2011, 03:21:29 AM
Hahaha, I WISH I'd already beaten Phantasm.  Just unlocked it on Tuesday or so myself, haven't quite reached that point yet.  Farthest I've made it is Butterfly in the Zen Temple, where I did a stupid error and pichuun'd.

oh? What is troubling you with the level. the stage or the fight? and how can I help?

(I just beat Ran my second time yesterday, this time using Reimu A)
Title: Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
Post by: Jq1790 on July 23, 2011, 03:28:11 AM
oh? What is troubling you with the level. the stage or the fight? and how can I help?

(I just beat Ran my second time yesterday, this time using Reimu A)
Eh, it's not so much a need of help as I haven't practiced it enough yet.  Also, sometimes I randomly fly into bullets from the first waves of fairies, but that's just me not paying enough attention.

Same for why I've yet to cap "Dakini's Heavenly Posession".  I know WHAT to do, it's just I'm not particularly good at DOING it.

Though, if you have any tips for making "Curse of Dreams and Reality" less annoying, it'd probably make my life slightly easier.  I get the general gist is similar to Ran's "Wizard Fox Thoughts", but for some reason it doesn't work quite so simply  as that for me...
Title: Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
Post by: Byaaakuren on July 23, 2011, 04:30:07 AM
Curse of Dreams and Reality is just tapping, but I tap right when the rice bullet gets close to my hitbox
Title: Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
Post by: ふねん1 on July 23, 2011, 04:43:39 AM
Rather than rely on judging when the bullets in Curse of Dreams and Reality are about to hit you, I recommend to just tap during the brief time in between waves (unless you can tell a bullet will actually hit you before this). You kinda have to listen carefully for that lull in the attack behind Necrofantasia's noise, but as long as you follow this approach (and make sure those movements aren't very big to begin with, since you must fit in between the arrows too), you should be fine. Oh, and if you're really not sure how long it will take to damage Yukari, just start in one of the corners.
Title: Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
Post by: Marisa Kirisame on July 23, 2011, 03:35:51 PM
Eh, it's not so much a need of help as I haven't practiced it enough yet.  Also, sometimes I randomly fly into bullets from the first waves of fairies, but that's just me not paying enough attention.

Same for why I've yet to cap "Dakini's Heavenly Posession".  I know WHAT to do, it's just I'm not particularly good at DOING it.

Though, if you have any tips for making "Curse of Dreams and Reality" less annoying, it'd probably make my life slightly easier.  I get the general gist is similar to Ran's "Wizard Fox Thoughts", but for some reason it doesn't work quite so simply  as that for me...

Dakini I hear your pain on but I finally got down a decent stratgey with most chars. It is basically Chen's soaring god in reverse. Unlike Chen's, it is ill advised to beign this card below her.

Curse of dreams and reality, it is advisable to begin this card on the bottom right wall. the rest of it bascially becomes streaming after that just don't get trapped on the opposite wall.

Here is what your adviced cause byt the way. You made me a very happy kitty. Thanks. =D:

Title: Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
Post by: Jq1790 on July 23, 2011, 04:51:45 PM
Dakini I hear your pain on but I finally got down a decent stratgey with most chars. It is basically Chen's soaring god in reverse. Unlike Chen's, it is ill advised to beign this card below her.

Curse of dreams and reality, it is advisable to begin this card on the bottom right wall. the rest of it bascially becomes streaming after that just don't get trapped on the opposite wall.

Here is what your adviced cause byt the way. You made me a very happy kitty. Thanks. =D:
I noticed the danger of starting under Ran for Dakini's the hard way once...Also noticed Ran starts out with a hitbox for her 2nd midboss card, while Chen does not...)

Nicely done on the clear, though!  =)  Now where's your post in the Accomplishments thread?  (Was able to look at it with some creative file renaming, though my PM about uploading it still stands to make it easier...)

Thanks for the tips, by the way.  I'll need to try some of this out when I play PCB again...
Title: Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
Post by: Marisa Kirisame on July 23, 2011, 05:21:07 PM
I noticed the danger of starting under Ran for Dakini's the hard way once...Also noticed Ran starts out with a hitbox for her 2nd midboss card, while Chen does not...)

Nicely done on the clear, though!  =)  Now where's your post in the Accomplishments thread?  (Was able to look at it with some creative file renaming, though my PM about uploading it still stands to make it easier...)

Thanks for the tips, by the way.  I'll need to try some of this out when I play PCB again...

Wait there is one here? I'll have to find that. =)

I got LUCKY with Border of Life and Death. Was 2 points away from free life. at the beginning and had none going in lols.

When I find what you speak of for uploads I'll post my Mokou and Ran ones too. =)
Title: Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
Post by: Marisa Kirisame on July 23, 2011, 08:27:14 PM
*sigh* I know this one's not going to sound good for asking about but....


the infamous Moriya Iron Ring? I keep trying to direct it but I have no idea how to do so.

 Suwako's first time out card. (the one where she cases you around). I don't have a good idea what to do there.

And this one is not so much in trouble as it is being curious but, on her final spell. WOuld it be plausible when using Reimu A to treat it like Hourai Elixer?
Title: Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
Post by: Lepetit89 on July 23, 2011, 08:48:52 PM
Why would you feel bad about asking about those? Suwako is extremely strategy-heavy, so if there's one boss you'd want to ask about, it would have to be her.

I don't have that Survival Spellcard figured out either, but I deal with the other Spellcard by staying right in front of Suwako at the bottom of the screen until the first ring is about to hit.

Escape to the bottom-left, stop for a split-second, rush to the top left. Stay there until Suwako is done with her current wave of rings, then get back in front of Suwako using the (somewhat) clear right-hand side. At that point, just start over again. Depending on your timing, you might have to avoid some leftovers (assuming that avoiding them is possible), especially while going downwards and at the beginning of a new wave, but generally, this approach works.

Pretty sure there are better approaches, but I was rather happy when I finally managed to find a solution that actually worked.
Title: Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
Post by: Marisa Kirisame on July 23, 2011, 08:57:52 PM
Why would you feel bad about asking about those? Suwako is extremely strategy-heavy, so if there's one boss you'd want to ask about, it would have to be her.

I don't have that Survival Spellcard figured out either, but I deal with the other Spellcard by staying right in front of Suwako at the bottom of the screen until the first ring is about to hit.

Escape to the bottom-left, stop for a split-second, rush to the top left. Stay there until Suwako is done with her current wave of rings, then get back in front of Suwako using the (somewhat) clear right-hand side. At that point, just start over again. Depending on your timing, you might have to avoid some leftovers (assuming that avoiding them is possible), especially while going downwards and at the beginning of a new wave, but generally, this approach works.

Pretty sure there are better approaches, but I was rather happy when I finally managed to find a solution that actually worked.

ok I'll have to try that. Jade tends to eat at ;least one bomb but I have that done kinda well. As for her last card, any though about what I said for Reimu?
Title: Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
Post by: Lepetit89 on July 23, 2011, 09:16:01 PM
Aah, misread it, thought you were still referring to the Survival Spellcard with that.

I'm not sure, I was thinking about ways to use the corners there, but I figured it would be limited to Marisa-B (or was it C?  The one that could move away from the familiars/options).


Using Reimu-A in the same manner sounds interesting, but I'm not sure if you could finish the Spellcard in a timely fashion (as in, before Suwako goes into Hyper-Mode) since the damage output would be somewhat low using only Reimu's Homing Amulets (not sure about the actual damage output, but if it's like PCB, it will be rather low).

If anything, I'd probably stay in front of Suwako until the Spellcard becomes too tough for you to handle from there and then escape to the the side. That way, you could go through the easy part more quickly, allowing you to save some time for the harder one during which you'll be dealing less damage.
Title: Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
Post by: Marisa Kirisame on July 23, 2011, 09:33:17 PM
Aah, misread it, thought you were still referring to the Survival Spellcard with that.

I'm not sure, I was thinking about ways to use the corners there, but I figured it would be limited to Marisa-B (or was it C?  The one that could move away from the familiars/options).


Using Reimu-A in the same manner sounds interesting, but I'm not sure if you could finish the Spellcard in a timely fashion (as in, before Suwako goes into Hyper-Mode) since the damage output would be somewhat low using only Reimu's Homing Amulets (not sure about the actual damage output, but if it's like PCB, it will be rather low).

If anything, I'd probably stay in front of Suwako until the Spellcard becomes too tough for you to handle from there and then escape to the the side. That way, you could go through the easy part more quickly, allowing you to save some time for the harder one during which you'll be dealing less damage.

Ah k. I'll try and wait for (what I will now call) Suwako Rape Time to start and then run and hide in the corner. =) I'll report how that goes if I ever get back there again. lols
Title: Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
Post by: ☆ Hinalyte on July 24, 2011, 10:02:35 PM
Actually, Frog Hunting "Snake Eats the Croaking Frog" is something that I don't understand. Any help?
Title: Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
Post by: Drake on July 24, 2011, 10:15:00 PM
Wait for the frogs to spawn in front of you, then weave through into the middle. Then you spiral around. (http://www.youtube.com/watch?v=6g4E6R6RCHo#t=2m48s) Really easy.
Title: Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
Post by: Elysia on July 24, 2011, 11:12:07 PM
How do you do Yuyuko's "Repository of Hirokawa" and Sumizome Perfect Blossom (on Normal)?

Especially the latter. The former I have a 100% method for, the problem is that said method is always a timeout so my history looks horrible.
Title: Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
Post by: ふねん1 on July 24, 2011, 11:28:07 PM
During Repository of Hirokawa, the lines of butterflies that seem to spread everywhere actually spread in the same pattern every wave. Learn where the safest spots are and make sure you're in one of them by the time they come out. And of course the thick lines of aimed butterflies in between are mere streaming.

What is this "time-out" method you have for Sumizome (and which shottype)? I would think as long as you keep firing during whatever method that can potentially time it out, you would kill it first.
Title: Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
Post by: Elysia on July 24, 2011, 11:31:13 PM
Er...I think you have it backwards. The timeout method is for Hirokawa. =/

I just start above either corner, stream by the smallest of margins, rush to the other corner when the bullets spread. Unless I'm using SakuyaA (who I almost never use, and even that's with like 1 second to spare), I'm just firing around Yuyuko the whole time.

(Or was it ReimuA? I honestly forget. I don't use either one of them very much ^_^;)
Title: Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
Post by: ふねん1 on July 24, 2011, 11:37:40 PM
Ah, my bad. Misread that. Yeah, just find different spots for when the bullets spread and you should be fine.

Sumizome is mainly streaming through a field of random bullets. It doesn't feature the occasional wave of bubbles that Hard/Lunatic have IIRC, so you don't have to worry about them yet. From what I've been able to tell, the butterflies are aimed in such a way as to spread out a bit by the time they reach your position, so you'll need to make bigger movements than just tapping. If you need to turn around, do it in between when the butterfly waves appear (you can do this with both colors of butterflies by the way, just keep their different orientations in mind).
Title: Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
Post by: Marisa Kirisame on July 25, 2011, 12:29:18 AM
er... back again with more Suwa problems. I tried the advice I got for iron ring, and it didn't turn out so well..... Jade is slowly becoming an issue. Long arm, long legs is breaking my nerves... Red frog of 4th hourei starts getting me about the second half of it. Same with Native myth vs Central belief. Mass halp please?
Title: Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
Post by: RegalStar on July 25, 2011, 01:57:34 AM
I'm 99% sure that the bullet rings in long-arm-long-leg are aimed, so tap? It works for me all the time when I tried (I don't Suwako very much though).
Title: Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
Post by: Thanuris on July 25, 2011, 02:20:52 AM
er... back again with more Suwa problems. I tried the advice I got for iron ring, and it didn't turn out so well..... Jade is slowly becoming an issue. Long arm, long legs is breaking my nerves... Red frog of 4th hourei starts getting me about the second half of it. Same with Native myth vs Central belief. Mass halp please?

Iron ring: Funen1 already answered that to me before, check his answer, worked for me
Jade: Misdirect the "rivers" with sudden movements so you open gaps that you can go through
Long-arm: no idea how you have problems with this one... if i am nervous i try to move to the bottom so the bullets spread a little more, but really this spellcard is pretty easy, remember that the hitboxes of the pellets are small
Red frog: Watch a replay and try to align the two Suwakos so they move on top of each other (or at least so they move at the same direction)
Suwa war: first part is easy dodging, when the timer reachs 20 seconds left, go to the left and start streaming to the right, then go to the middle/top, wait until the next streaming phase starts and stream to the bottom... if you just want a clear bomb!
Title: Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
Post by: Marisa Kirisame on July 25, 2011, 02:29:57 AM
Iron ring: Funen1 already answered that to me before, check his answer, worked for me
Jade: Misdirect the "rivers" with sudden movements so you open gaps that you can go through
Long-arm: no idea how you have problems with this one... if i am nervous i try to move to the bottom so the bullets spread a little more, but really this spellcard is pretty easy, remember that the hitboxes of the pellets are small
Red frog: Watch a replay and try to align the two Suwakos so they move on top of each other (or at least so they move at the same direction)
Suwa war: first part is easy dodging, when the timer reachs 20 seconds left, go to the left and start streaming to the right, then go to the middle/top, wait until the next streaming phase starts and stream to the bottom... if you just want a clear bomb!

Well it's no so much on long arms I'm having porblems with it as it is it's a bit nerve breaking how little space the give you to dodge in.

Jade, I try that but after the second diagonaly comes into play consecutively, then I have to bomb to escape it right.

The whole problem on red frog is aligning them as a whole without being slain.


Suwa war: i'll have to try if I get back there again. (it's not very often...)
Title: Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
Post by: Reddyne on July 26, 2011, 02:05:12 AM
All I really have to contribute to the previous question is relevant to Jade River. For the first wave, start at the very middle of the column and let the bullets come at you. When the gap in the top of the column is about to close, rush through it. You can actually slip through the game with it still relatively wide and provide yourself with a wide enough gap to slip through. The next column is just the opposite: Let it go after you from the start and inch your way down while grazing the entire way.

For my own problem, I'm having trouble with Nue's time-out card. I typically have to just bomb my way through it because when I try to get a feel for how the red line-bullets move, I crash into them. It just moves in a way that makes it hard to follow. I'm ironing out the problems I've had with her other spell cards, but I can read them and have a strategy for each of them. Still, I'm getting to that time-out card with little left in the tank. This also means I don't get much time to physically get a feel for the way they move.
Title: Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
Post by: Thanuris on July 26, 2011, 06:27:46 AM
Well that spellcard IS pure dodging, only thing that you must know is that the glowing bullets hitbox is way smaller than their graphics,if you need some practice with them you should timeout heaven and hell meltdown with no vertical
Title: Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
Post by: wailofthebanshee on July 26, 2011, 10:38:19 AM
Is there any trick to Meiling's "Flower Imaginary Dream Vine" on hard or is it just pure dodging? I've had to bomb this card up to two times and that's obviously not good.
Title: Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
Post by: Cheez101 on July 26, 2011, 12:09:15 PM
are there any tricks to patchouli's non-spells? ???
Title: Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
Post by: wailofthebanshee on July 26, 2011, 12:49:48 PM
are there any tricks to patchouli's non-spells? ???
I think they're pretty straightforward. The lasers that appear first also disappear first so you'll want to stay in between the two lasers until the first laser disappears. When it does, go towards the area where it was while dodging the other bullets and repeat.
Title: Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
Post by: Skyler on July 26, 2011, 08:04:45 PM
Any advice for how not to panic during Ran's "Wizard Fox Thoughts"?
Title: Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
Post by: Jq1790 on July 26, 2011, 08:36:37 PM
Any advice for how not to panic during Ran's "Wizard Fox Thoughts"?
Remember that while it looks big and terrifying, it's actually incredibly simp[le.  Start at the middle, or off to a side a ways if a weaker shottype, and everytime you hear bullets fire, move a tiny distance.  Don't switch directions, that'll just make it harder.  It's just slow, steady, micro streaming, really.

Get this card down quickly- Ran's got a lot worse things she can do to you later.  (Ugh, Charming Siege...)
Title: Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
Post by: Drake on July 26, 2011, 10:03:21 PM
Well that spellcard IS pure dodging, only thing that you must know is that the glowing bullets hitbox is way smaller than their graphics,if you need some practice with them you should timeout heaven and hell meltdown with no vertical
It isn't. There are specific openings and movement you can take, that are static, but differ for each square you start in.

Is there any trick to Meiling's "Flower Imaginary Dream Vine" on hard or is it just pure dodging? I've had to bomb this card up to two times and that's obviously not good.
nope, dodge

I think they're pretty straightforward. The lasers that appear first also disappear first so you'll want to stay in between the two lasers until the first laser disappears. When it does, go towards the area where it was while dodging the other bullets and repeat.
wait what

The first and second nons are handled the exact same way on all difficulties.
First two lasers are trivial. Once the second laser goes over, head to the bottom left. Stream to the right. Keep streaming as the next laser starts, pass across the middle once the first laser goes over (or else you just uh run into the laser). Then it's the same thing, but going to the right corner and moving left instead.
Title: Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
Post by: RegalStar on July 26, 2011, 10:29:41 PM
Does anyone know how to do Ghost Clifford (Merlin's solo card) on Hard? I can't find replays of ANYONE doing this card (for good reason), but this is one of the only two cards in PCB that I haven't captured (and Benelovent French Dolls on Lunatic is just too overwhelming for me right now) and I want to get it out of my way.

From what I can tell it seems to be a streaming sort of card, but no matter what I try eventually I ram a laser and die. I captured this on Lunatic once but it was purely by fluke and I have no memory of how I did it there. Any help?
Title: Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
Post by: Archin on July 27, 2011, 01:43:16 AM
Anyone have advice on Maid Secret Skill "Marionette" (Sakuya's final spell card, on normal) or is it just relying on dodging? I've tried a few things out and even watched others tackle this obstacle,but I still haven't had any luck.
Title: Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
Post by: Drake on July 27, 2011, 02:55:57 AM
Marionette comes down to three things: how long you can keep yourself under Sakuya, how well you can misdirect the red wave, and how much the RNG hates you on that particular run.
Title: Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
Post by: Marisa Kirisame on July 27, 2011, 04:16:37 AM
Anyone have advice on Maid Secret Skill "Marionette" (Sakuya's final spell card, on normal) or is it just relying on dodging? I've tried a few things out and even watched others tackle this obstacle,but I still haven't had any luck.

To be honest, i've always treated it as a semi-streaming card: streaming the blue and red and dodging when needed whn the green waves hit.
Title: Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
Post by: Aqua Soo on July 28, 2011, 01:20:58 AM
Speaking of Ran, is there any pattern to her "Banquet of 12 General Gods" card?

It looks like a lot of people just go bottom right and micro-dodge inside the little rectangle of bullets, but is there more?
Title: Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
Post by: Marisa Kirisame on July 28, 2011, 02:12:28 AM
Speaking of Ran, is there any pattern to her "Banquet of 12 General Gods" card?

It looks like a lot of people just go bottom right and micro-dodge inside the little rectangle of bullets, but is there more?

There are various different ways to defeat that card, but that one is the easiest and most commonly used. (some who abuse the cherry border may have other plans with it though. =D)
Title: Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
Post by: Byaaakuren on July 28, 2011, 06:32:46 AM
Magicannon "Final Spark" (Normal) with Marisa solo. Ugh =( Anyone have a replay?

I've tried many times to redirect the spark so I can go under her and shoot, but I've had times where I timed out the card
Title: Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
Post by: Puffy on July 28, 2011, 10:19:17 AM
Magicannon "Final Spark" (Normal) with Marisa solo. Ugh =( Anyone have a replay?

I've tried many times to redirect the spark so I can go under her and shoot, but I've had times where I timed out the card

This card was a pain for me, but i found out that its about timings and positioning, i tend to go to the opposite side where Marisa is, so when she fires her laser it forces me to go under her thus shooting her.

But at times when this is not the case, usually tend to go up wards, yet getting away from the laser ( shown in the 46th second in the replay below). On the side note it may help if you have some knowledge and manipulation of Marisa's fat laser, for when if you are in a tight spot i suppose.

Replay (http://replays.gensokyou.org/download.php?id=14934)
Title: Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
Post by: Skyler on July 28, 2011, 05:20:22 PM
EoSD. Cirno, Lunatic.
Title: Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
Post by: ふねん1 on July 28, 2011, 05:45:09 PM
Eosd. Cirno, Lunatic.
First nonspell: Misdirect the first burst to the side, then sit under Cirno and micrododge the next two. After that, stream and repeat if necessary.

First Spellcard: Don't know if there's anything static in this one, but straight-up dodging is good enough to work.

Second nonspell: All streaming. I usually turn around in the middle of the laser phases, but I suppose anytime works really.

Second Spellcard: Learn when the bullets usually freeze in place so that you won't psyche yourself into colliding with one of them. The shots after that are aimed away from you (from what I've seen), so don't make too big motions when following Cirno - stream them as you go. Then dodge the frozen bullets when they move again.

Third Spellcard: Dodging again. Do your best to follow Cirno, but if the path looks too cluttered then wait for a bigger space to open.
Title: Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
Post by: Byaaakuren on July 28, 2011, 06:08:21 PM
This card was a pain for me, but i found out that its about timings and positioning, i tend to go to the opposite side where Marisa is, so when she fires her laser it forces me to go under her thus shooting her.

But at times when this is not the case, usually tend to go up wards, yet getting away from the laser ( shown in the 46th second in the replay below). On the side note it may help if you have some knowledge and manipulation of Marisa's fat laser, for when if you are in a tight spot i suppose.

Replay (http://replays.gensokyou.org/download.php?id=14934)

Excellent! Thanks!

Now, why is Fantasy Heaven SO FUCKING CRUEL ;_;
Title: Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
Post by: RegalStar on July 28, 2011, 08:34:50 PM
Because Reimu hates everyone that isn't her
Title: Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
Post by: Drake on July 28, 2011, 09:49:23 PM
First Spellcard: Don't know if there's anything static in this one, but straight-up dodging is good enough to work.
It's easiest if you make counterclockwise circles with your dodging. It just kind of fits with the bullets.
The shots after that are aimed away from you (from what I've seen)
It randomizes between aimed-at and aimed-away, actually.
Title: Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
Post by: MTSranger on July 29, 2011, 01:47:37 AM
It randomizes between aimed-at and aimed-away, actually.
Actually, it depends on rank. I know at lowest rank it's a 3-spread aimed at you, and at highest rank it's aimed away at you.
Anyways, it's very easy regardless, and you shouldn't get hit by it.

Anyone have advice on Maid Secret Skill "Marionette" (Sakuya's final spell card, on normal) or is it just relying on dodging? I've tried a few things out and even watched others tackle this obstacle,but I still haven't had any luck.
Basically what's said before.
If you are Marisa, you can probably misdirect it upwards or smthing and then shoot Sakuya for as long as you can.
If you are Reimu, you might not be fast enough, and have to make with misdirect only 1 of the waves.
If you stay at the very bottom of the screen too much, you might get some difficult dodging (the waves move closer to you).

are there any tricks to patchouli's non-spells? ???
The first wave has no bullets, and should be extremely easy.
The second wave - stream from left to right.
The third wave - stream from right to left

It's the same for the 2nd nonspell.
Title: Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
Post by: Marisa Kirisame on July 29, 2011, 02:24:24 AM
Excellent! Thanks!

Now, why is Fantasy Heaven SO FUCKING CRUEL ;_;


I've notied that a couple of her waves in this one can be streamed. The first one especially. I got to about 5 seconds left and she kille dme but I tended to go away form where her amulets would appear and do no focus to getaway in time. SHould help if nothing else. =D

-Flandre
Title: Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
Post by: Puffy on July 29, 2011, 10:11:59 AM

I've notied that a couple of her waves in this one can be streamed. The first one especially. I got to about 5 seconds left and she killed me but I tended to go away form where her amulets would appear and do no focus to getaway in time. SHould help if nothing else. =D

-Flandre

This, but the last waves (<15seconds) all depend on positioning and luck, I suppose. The way to do this card is to watch replays and then attempt otherwise you'll screw up your history like mine. 4/332 for Reimu/Yukari, whereas I almost never play Marisa I got 1/2 lol. 

here's one with marisa Here (http://replays.gensokyou.org/download.php?id=14943)
and one with reimu Here, (http://replays.gensokyou.org/download.php?id=14944) (Although it says "no" for cleared, it really is cleared just forgot to tick that box for cleared).

Both replays use a similar method or the same.
Title: Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
Post by: Elysia on August 01, 2011, 11:42:30 PM
Hollow Giant "Woo".

Perfect run up until that card, which is then bombed three times, deathbombed, and look there's my first death.

Seriously, I have more trouble with that card than I do with freaking Fujiyama Volcano.
Title: Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
Post by: MTSranger on August 02, 2011, 02:17:47 AM
You can circle around Mokou to misdirect the waves if you have trouble dodging the bullets down below.
Title: Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
Post by: Marisa Kirisame on August 03, 2011, 02:35:04 AM
Hollow Giant "Woo".

Perfect run up until that card, which is then bombed three times, deathbombed, and look there's my first death.

Seriously, I have more trouble with that card than I do with freaking Fujiyama Volcano.


I feel your pain but I have found that starting the circling that Kanon mentioned at the upper-left of the screen after Mokou spawns her first wave seems to help ease this card's difficulty.
Title: Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
Post by: Elysia on August 06, 2011, 02:39:41 AM
Okay, I think I finally got down Hollow Giant "Woo". Well, sort of. I spell practiced it literally 100 times. 48 caps, which if it were any other spell would be awful, but for this card I'll take it.

I actually already knew about going behind Mokou - ironically that was the problem. I would keep dying by trying to get above her for the second wave. I've started doing the first wave above her and the second wave below - if I follow her along the screen, I cap it just before the bullets start spreading. Assuming I don't get clipped, of course.

Anyway, there's another card I need help with. Jade of the Horrid River. My best run ever against Suwako has me bombing it three times. Enough said.
Title: Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
Post by: Chronojet ⚙ Dragon on August 06, 2011, 05:41:26 AM
Anyway, there's another card I need help with. Jade of the Horrid River. My best run ever against Suwako has me bombing it three times. Enough said.

I think you need to actually move up to somewhere higher than halfway up the screen, and tap downwards until all of the bullets have started moving at you. Then you rush towards the bottom. Repeat.
Title: Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
Post by: Zengeku on August 07, 2011, 10:14:46 PM
I'm not sure rushing down is a good idea. What I normally do is stream down slowly. For the 2nd wave, wait at the bottom until the bullets are about to wall you, then quickly move up through the gap up close to Suwako. Then repeat.

http://www.youtube.com/watch?v=24L6cPTvAZI - This is my perfect run of the stage. Use it for a demonstration if you wish. The spell is at 5:43

Okay, I think I finally got down Hollow Giant "Woo". Well, sort of. I spell practiced it literally 100 times. 48 caps, which if it were any other spell would be awful, but for this card I'll take it.

It wouldn't be that bad for LFO, VoWG or PWG.  :V

Title: Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
Post by: Elysia on August 08, 2011, 12:05:39 AM
Thanks, that helped a lot! Funny, I was about to ask about Suwa War, but your video explained that perfectly too. I would never go to the top of the screen, thinking that'd be suicide.

First ever capture of Jade of the Horrid River YES! And first ever capture of Misayama Shrine Hunting Ritual just yesterday!

...Why did both of those have to come in otherwise horrible runs? -_-
Title: Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
Post by: Chaotic Phoenixma on August 09, 2011, 06:54:09 PM
So, how do you do the glitch to skip Yugi's boss fight with ReimuC?

It'd definitely be nice to pull this off on the Ultra patch if it works there. Countering the total BS of that fight in that patch with more BS.
Title: Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
Post by: Chronojet ⚙ Dragon on August 09, 2011, 07:40:24 PM
So, how do you do the glitch to skip Yugi's boss fight with ReimuC?

Asking this, too. Unfortunately it doesn't even work for me on regular TH11.
Title: Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
Post by: Jaimers on August 09, 2011, 08:05:01 PM
So, how do you do the glitch to skip Yugi's boss fight with ReimuC?

Found a reference. (http://www.youtube.com/watch?v=gnM-r1ewCws#t=1m00s)

What I'm guessing is is that you want to bomb right before finishing off her midboss spellcard.
Title: Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
Post by: Elysia on August 12, 2011, 05:57:09 AM
Sinker Ghost.

(It was either that or a 1000-word screed riddled with profanity.)
Title: Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
Post by: Zengeku on August 12, 2011, 07:38:24 PM
Murasa warps to your location. Move around the screen and dodge the bullets. If that is not enough then you'll have to post your thousand words.
Title: Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
Post by: Byaaakuren on August 13, 2011, 11:00:52 PM
Blazing Star: Just stay to the bottom and move back and forth?
Title: Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
Post by: XephyrEnigma on August 15, 2011, 05:22:13 PM
Blazing Star: Just stay to the bottom and move back and forth?

I think you're thinking of Blazing Wheel. You don't want to stick to the bottom during Blazing Star~Fixed Star.
Title: Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
Post by: Dusknoir on August 15, 2011, 06:05:19 PM
He's speaking of Marisa'Last word, in IN. Yes, you have to stick the bottom, the card is easy when you understand the stars are at same position if you do the same movements. ^^
Title: Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
Post by: Loteny on August 15, 2011, 10:43:15 PM
Guys, any way to clear 9-1 in Shoot the Bullet without being insane (http://www.youtube.com/watch?v=pAA7Hh19RvU)?
Any tips for doing it or training for it? I can't take more than 1 pic no matter what :/
Title: Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
Post by: AJS on August 15, 2011, 10:50:55 PM
Guys, any way to clear 9-1 in Shoot the Bullet without being insane (http://www.youtube.com/watch?v=pAA7Hh19RvU)?
Any tips for doing it or training for it? I can't take more than 1 pic no matter what :/
Stay near the bottom of the screen, dodge as best as you can, take defensive shots if you get walled, and fly up when a gap opens to take a long-distance shot.
Title: Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
Post by: Skyler on August 16, 2011, 11:25:08 AM
I have no idea how to handle Lyrica's solo card ._.
I also need help on Ultimate Buddhist.
Title: Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
Post by: Marisa Kirisame on August 16, 2011, 09:12:18 PM
I have no idea how to handle Lyrica's solo card ._.
I also need help on Ultimate Buddhist.

If it's Ran's ultimate Buddhist then I can help. While the blue lasers go by, stay near the bottom under Ran and open fire. Pay close attention to the background sounds and the screen. Watch for leaves to start flooding ran, and then be ready to get into position. The best place for the red lasers is near Ran. begin circling and close to her inbetween a set of the red lasers. Wit for the charge sound again and get to the outside edge and reposistion yourself below Ran for the blue again.

Rinse and repeat until the card breaks.
Title: Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
Post by: Marisa Kirisame on August 16, 2011, 09:14:50 PM
Uhm. I need help with Mamizou's first spellcard. I try streaming and looking for holes but I keep getting boxed in when the card's about to break. Any ideas?
Title: Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
Post by: Chronojet ⚙ Dragon on August 16, 2011, 09:16:50 PM
Just keep streaming. At the end of each wave, just move a bit so that you have a gap to move into in the next wave.
Also, don't try to return to the center to hit the boss unless you know you will end up in front of her at the end of the wave.
Title: Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
Post by: Marisa Kirisame on August 16, 2011, 09:18:13 PM
Just keep streaming. At the end of each wave, just move a bit so that you have a gap to move into in the next wave.
Also, don't try to return to the center to hit the boss unless you know you will end up in front of her at the end of the wave.

Thanks I have spell practie pulle dup and am going to try that.
Title: Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
Post by: ChanceWolf on August 16, 2011, 09:42:17 PM
Thanks I have spell practie pulle dup and am going to try that.

If you still can't do it, here's it on YouTube. I hope those links are allowed :ohdear:
http://www.youtube.com/watch?v=lwjkHuoB2II
Her other Spell Cards are also there.
Title: Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
Post by: ふねん1 on August 16, 2011, 11:21:24 PM
I'm confused about something in TD Stage 6. I know that you get extra bomb/life parts in the second half of the stage portion, but for the life of me I can't tell exactly how it works. Do the fragments only appear after killing certain numbers of wisps in each chain, or after killing all of them, or after killing them all plus the big fairy leading them? Anyone else have more insight about this?
Title: Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
Post by: Arcengal on August 16, 2011, 11:30:10 PM
Uhm. I need help with Mamizou's first spellcard. I try streaming and looking for holes but I keep getting boxed in when the card's about to break. Any ideas?

Ever captured Red UFO Invasion of Rage?
It's almost the same spell but with little men instead of UFOs.
Title: Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
Post by: Elysia on August 17, 2011, 12:07:21 PM
I can't seem to figure out spellcards EX 2, 9, and 11 in TD. (aka
Nue's
card with the arrows, the one with the long lines of the humanoid things, and the one with the amulets)

The first one seems like pure dodging, but I seem to get clipped way too many times. I probably just suck, but is there some sort of trick I'm missing? I've been trying to tap dodge through the whole thing.

The second...I tried on a crappy computer that could only run the game at 40FPS and I STILL couldn't cap it. The closest thing to a strategy I have is dashing horizontally unfocused between the lines, except that there's always a bunch of bullets boxing me in and there goes the strategy and bomb again and UGH.

The third? I just wait until I don't see any escape and bomb. I don't even have any vague semblance of a strategy here.
Title: Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
Post by: Lybydose on August 17, 2011, 12:39:31 PM
EX 2 is just dodging

EX 9 is about horizontally dashing.  Go towards the far left or right and move through the wall of men right after they shoot, then horizontally dash the other way.  You can get into a sort of rhythm and just repeat it over and over.  Replay Here (http://replays.gensokyou.org/download.php?id=15332)

EX 11.  I had no idea how to do this either so I went and figured it out real quick  :V  All the blue amulets are aimed if it wasn't obvious.  The trick is to circle around the boss.  Slowly stream towards one side.  When the boss runs into the wall on that side and turns around, wait for the amulets to aim themselves at you.  You'll then have an opening to move up and then slowly stream the other way at the top of the screen.  Eventually the same thing happens again and you move down.  Replay Here (http://replays.gensokyou.org/download.php?id=15333)

To view replays in Windows 7/Vista, put them in this directory (make sure you rename them too):  C:/Users/YourName/AppData/Roaming/ShanghaiAlice/th13/replay
Title: Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
Post by: Sungho on August 17, 2011, 01:16:39 PM
I'm confused about something in TD Stage 6. I know that you get extra bomb/life parts in the second half of the stage portion, but for the life of me I can't tell exactly how it works. Do the fragments only appear after killing certain numbers of wisps in each chain, or after killing all of them, or after killing them all plus the big fairy leading them? Anyone else have more insight about this?

The enemies with the fragments are at the end of the line of spirits.
You have to let the big fairies live long enough to end the line.

Title: Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
Post by: MTSranger on August 17, 2011, 05:52:28 PM
10D extra boss last card. I seem to get walled almost right after the final phase launches. Any ideas?
Oh, and does trance work well in that card? Maybe I just need to go in with an extra life so I can death trance.

The one with the horizontal dashing...
If I move through the little man row immediately after the shots fire, I often get hit by the shots itself. what am I missing?
Title: Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
Post by: Chronojet ⚙ Dragon on August 18, 2011, 03:26:53 AM
I need help on how to dodge Nue's second card in TD.
Is it truly random with the stuff from the top and from Nue? (http://www.youtube.com/watch?v=sC5Bwx-sc18)
Title: Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
Post by: Drake on August 18, 2011, 04:03:02 AM
random all day erryday
Title: Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
Post by: Alice★f on August 18, 2011, 05:12:34 AM
Oh man, are you serious? Whhhyyyyyy
http://replays.gensokyou.org/download.php?id=15361

Stage 6 Boss, Spell 6. Sometimes, I get cornered and can't make my way to the center, and other times, I become trapped and in the worst of cases, I am sandiwched between two lasers. My history is 0/99+
Title: Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
Post by: ふねん1 on August 18, 2011, 05:26:05 AM
The lasers are the only thing predictable about that card. They come in sets of three, and they rotate to your left, then right, etc. Use that to make sure you can stay centered (provided the RNG is kind enough).
Title: Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
Post by: Black Phoenix on August 18, 2011, 12:05:32 PM
Does anyone have any advice for Midnight Chorus Master on Normal, specifically for Magic Team? I can capture it with every other team (albeit somewhat intermittently with scarlet Team, depending entirely on Mystia's movements), and I can time out the card with Magic Team, but I can't work out a way to do enough damage to Mystia to capture the card, especially given her seemingly random movement.
Title: Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
Post by: Sungho on August 19, 2011, 03:41:40 PM
She (and almost all of the bosses) moves to your direction.
Title: Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
Post by: チソウ タイゼン on August 19, 2011, 06:25:16 PM
Mmkay, can I get some advice on the latter three waves of Yukari's Arcanum: Danmaku Bounded Field, please?
Title: Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
Post by: MTSranger on August 19, 2011, 06:41:16 PM
Danmaku bounded field
You can watch a replay to see more exact movements. There are many ways, here is mine:

3rd wave
stay somewhat above from bottom and dodge waves coming from below
move down to bottom when the last few bullets are settling, and then dodge in bottom center, there is a large enough gap

4th wave
similar to third wave, except gap at bottom center is smaller

5th wave
sit on top of Yukari, when the wave starts to move, go unfocused and circle around in a clockwise spiral:
up, right, down down, left left left, up, swinging around the wall of bullets
Title: Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
Post by: チソウ タイゼン on August 19, 2011, 06:52:04 PM
Danmaku bounded field
You can watch a replay to see more exact movements. There are many ways, here is mine:

3rd wave
stay somewhat above from bottom and dodge waves coming from below
move down to bottom when the last few bullets are settling, and then dodge in bottom center, there is a large enough gap

4th wave
similar to third wave, except gap at bottom center is smaller

5th wave
sit on top of Yukari, when the wave starts to move, go unfocused and circle around in a clockwise spiral:
up, right, down down, left left left, up, swinging around the wall of bullets

Okay, I'll try it :)
I just need to get there again first :fail:
Title: Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
Post by: Byaaakuren on August 19, 2011, 08:22:51 PM
Mmkay, can I get some advice on the latter three waves of Yukari's Arcanum: Danmaku Bounded Field, please?

Go play Yukari's Last Word
Title: Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
Post by: チソウ タイゼン on August 19, 2011, 09:53:21 PM
Go play Yukari's Last Word

I haven't unlocked it
I'm terrible at Touhou
Title: Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
Post by: Skyler on August 20, 2011, 07:24:21 AM
Lyrica's solo card on Normal.
Title: Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
Post by: Zengeku on August 20, 2011, 07:26:02 PM
You might want to watch replays before you come asking for help. I cannot provide you one since I upgraded PCB to Ultra mode. Go here (http://replays.gensokyou.org/index.php?u=&g=7&p=&t=--&d=2&ch=40).

Lyrica is by far the easiest sister you can get to. Its a really easy card once you understand it. And its not really rocket science either.
Title: Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
Post by: mikeKOSA on August 21, 2011, 01:57:17 AM
Kanako's 3rd nonspell on lunatic. This attack destroyed me on my previous pacifist attempt.
Title: Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
Post by: MTSranger on August 21, 2011, 02:19:55 AM
Lyrica's solo card on Normal.
Lyrica is by far the easiest sister you can get to. Its a really easy card once you understand it. And its not really rocket science either.
Um, not necessarily in normal mode, where Lunasa might be easier.
You basically have to dodge everything by finding a place to sit still near the bottom of the screen if I don't remember wrong.
The waves are very nearly but not exactly aligned with each other, and you can clip.
Title: Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
Post by: Zengeku on August 21, 2011, 09:31:12 AM
http://replays.gensokyou.org/download.php?id=15461

Here is a replay. I don't know what Lunasa's card is like but if its easier then the solution is quite simple really. Shoot her instead of Lyrica. What I do know of Lyrica's card is that its still ungodly easy even if it does require you to dodge a few bullets instead of the, stupidly enough, less difficult Hard and Lunatic version which requires you to just casually moving a bit to the side and resetting to the center afterwards.

I hope the replay will help you Glimmer. its really just dodging. If you can't do it, then you just need to practice it. There is no trick here.
Title: Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
Post by: Sungho on August 21, 2011, 01:10:30 PM
Is it possible to get the third extend(12 pieces) in th13 extra without suiciding for trance?
Title: Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
Post by: ARF on August 21, 2011, 08:49:36 PM
Kanako's 3rd nonspell on lunatic. This attack destroyed me on my previous pacifist attempt.

Going in counterclockwise circles around the middle of the screen is how I do it, to time it out (which I can't do) I think having a wider scope when reading, or going through the walls would work (assuming Reimu).

I'd love to see the replay if you make another run. Do you think you could 1cc the whole game with bombing allowed?
Title: Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
Post by: MTSranger on August 21, 2011, 09:18:33 PM
Going in counterclockwise circles around the middle of the screen is how I do it, to time it out (which I can't do) I think having a wider scope when reading, or going through the walls would work (assuming Reimu).

I'd love to see the replay if you make another run. Do you think you could 1cc the whole game with bombing allowed?
That's how I do it as well. The problem is, you spend more time right of Kanako than left,
so Kanako slowly drifts to the very right side, and then the bullets bounce back from wall too soon, and you screw up / get walled.
It's not a problem at all for the 5 or so seconds it takes to kill it, but when you need to survive 60 seconds, it's hard.
I was thinking timing out shouldn't be hard, went to try it myself, and got slaughtered.
Title: Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
Post by: ARF on August 21, 2011, 10:10:20 PM
Ok, I attempted Kanako's 3rd non spell.
http://replays.gensokyou.org/download.php?id=15472

In this replay I first dodge through walls, then during the second half I dodge in rough circles at the bottom of the screen, slightly to the left. Doing it this way only I was able to get a 1DNB of the attack just now, being prepared to go through walls is always helpful.
Title: Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
Post by: mikeKOSA on August 22, 2011, 12:37:04 AM
Thanks a lot for the help, just got a 1DNB. Here (http://replays.gensokyou.org/download.php?id=15482) is the pacifist run Kanako only. It's pretty terrible but it's a clear anyway.

Do you think you could 1cc the whole game with bombing allowed?

No, I don't think so. But it might be possible to reach Stage 6 or at least Sanae.
Title: Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
Post by: ARF on August 23, 2011, 04:26:04 PM
Thanks a lot for the help, just got a 1DNB. Here (http://replays.gensokyou.org/download.php?id=15482) is the pacifist run Kanako only. It's pretty terrible but it's a clear anyway.
 
No, I don't think so. But it might be possible to reach Stage 6 or at least Sanae.

When I read that you got a 1DNB I thought you meant the whole run  :V Amazing timeout of her opener anyway, and I'd like to see you you try the whole game. I know Hina's and Aya's final cards get pretty hard when timed out.
Title: Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
Post by: Black Phoenix on August 23, 2011, 07:59:54 PM
Anyone got anything for Xu Fu's Dimension? I just cannot make any sense of that card, even after watching a load of replays. I either die from running into blue amulets, die from not moving soon enough and getting hit by the aimed bullets, or die from what I can only assume is red amulets spawning on top of me, because I can't see what else would be killing me on those occasions.

And while I'm on the subject, any advice for Ihakasa's Moon Curse that doesn't involve circling Mokou (since I'm using Netherworld Team, and the circling is best with Yukari since she can still be hitting Mokou while above her)? I can do it, just not consistently, and I can't find any pattern from my own replays from when I have cleared it.
Title: Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
Post by: チソウ タイゼン on August 23, 2011, 09:24:48 PM
Anyone got anything for Xu Fu's Dimension? I just cannot make any sense of that card, even after watching a load of replays. I either die from running into blue amulets, die from not moving soon enough and getting hit by the aimed bullets, or die from what I can only assume is red amulets spawning on top of me, because I can't see what else would be killing me on those occasions.

And while I'm on the subject, any advice for Ihakasa's Moon Curse that doesn't involve circling Mokou (since I'm using Netherworld Team, and the circling is best with Yukari since she can still be hitting Mokou while above her)? I can do it, just not consistently, and I can't find any pattern from my own replays from when I have cleared it.

The bullet hitboxes are a lot smaller than one might think :/
The only advice I have here is 'try to squeeze in between them.'

I don't have a particular strategy for Ihakasa, but my captures ususally involve diagonally dodging through green bullets, and herding knives to one side before moving to the other.

Sorry for being so unhelpful D:
Title: Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
Post by: Elysia on August 24, 2011, 12:12:00 AM
I can't help you with Ihakasa's Moon Curse (that's one I have a problem with too, I was on the verge of asking about it here but wanted to try and figure it out myself for a bit longer. Thanks for saving me the trouble :3)

But I can help you with Xu Fu's Dimension. Fly down to the bottom of the screen, then tap just a tiny bit upwards (to give you some idea, the Boundary Team doesn't need the upward tap). There's a horizontal line that's a pseudo-safespot: everything except the red amulets and the rice pellets can't hit you. When the blue amulets are coming, dash to the opposite side to misdirect the rice pellets, then dodge between the red amulets before they start flying up.

Once you get used to doing this, you'll probably find that the "Deathless" in the card's title is no exaggeration. ^_^
Title: Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
Post by: Chaotic Phoenixma on August 24, 2011, 12:48:18 AM
Ihakasa is pretty much streaming the knives and getting through the openings.

 Oh, and here's a timeout demonstration, just skip to 5 minutes 38 seconds into the vid (http://www.youtube.com/watch?v=ZusFVh_Ewvs&feature=channel_video_title)
Title: Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
Post by: mikeKOSA on August 24, 2011, 01:58:57 AM
I know Hina's and Aya's final cards get pretty hard when timed out.

Aya's final card is still pretty easy when timed out but Hina's a killer. There is also Sanae's 2nd spellcard that can wall you depending on her position and the only spellcard I haven't timed out yet on lunatic. Any help on that one is greatly appreciated.
Title: Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
Post by: Black Phoenix on August 24, 2011, 09:31:55 PM
But I can help you with Xu Fu's Dimension. Fly down to the bottom of the screen, then tap just a tiny bit upwards (to give you some idea, the Boundary Team doesn't need the upward tap). There's a horizontal line that's a pseudo-safespot: everything except the red amulets and the rice pellets can't hit you. When the blue amulets are coming, dash to the opposite side to misdirect the rice pellets, then dodge between the red amulets before they start flying up.

Once you get used to doing this, you'll probably find that the "Deathless" in the card's title is no exaggeration. ^_^

Yeah, I'd pretty much figured I needed to be at the bottom, since everywhere else will kill me in seconds. Once there, it's a case of blue amulets don't harm me, red ones do (just like familiars on human partners in IN then). I'll give your advice a run and see how I get on. Thanks :)

Ihakasa is pretty much streaming the knives and getting through the openings.

 Oh, and here's a timeout demonstration, just skip to 5 minutes 38 seconds into the vid (http://www.youtube.com/watch?v=ZusFVh_Ewvs&feature=channel_video_title)

Looking at that replay I seem to have the right idea at least. Looks like i just need to practice dodging between the gaps in the green bullets and focusing on more than two elements at a time. as it's usually the third in those instances that kills me!
Title: Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
Post by: Archin on August 26, 2011, 12:52:43 AM
Lyrica's solo card on Normal.

Not to return on a topic that was already looked at but, is it based on a ranking system like EOSD plays for which sister you go up against or is it based on a RNG? Every time and I mean every time I practice or even play I always go up against Lyrica first, the Trio, Merlin, then finally the Trio for a final time. I've only seen Lyrica three times and Lunasa once. Watched a replay just now where Merlin actually started the fight before the Trio the first time. I was blown away but I'm not sure if that was because a different character was used.
Title: Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
Post by: Chronojet ⚙ Dragon on August 26, 2011, 01:24:06 AM
The first sister you go up against is based on which character you are using (Reimu = Lunasa, Marisa = Lyrica, Sakuya = Merlin). The next sister is decided by who is damaged the most in the first spellcard.
Title: Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
Post by: GuppyForce on August 26, 2011, 10:25:32 AM
For some reason I have much more difficulty with Utsuho than Orin, even though she's supposed to be easier. I have captured all of Orin's spells at least once, but for Utsuho I've only captured Blazing Star - Fixed Star. Nuclear Fusion usually screws me due to the density and the length of the spellcard. Mega Flare I might be able to get but still keep screwing up on. Hell and Heaven Meltdown is the worst, destroying most of my runs where I tried to unlock practice (I've unlocked it now), I'm terrible at reading bullets from two directions that don't go really slow. Finally the 2nd wave of Subterranean Sun screws me over too.

Here's a replay, any advice is appreciated: http://replays.gensokyou.org/download.php?id=15576 (Note: the nonspell deaths were derps, I wasn't really looking)

Also, I have no idea how to do Moriya's Iron Ring (One miraculous luck capture) and Jade of the Horrid River. How exactly do I manipulate these spells to give me space?
Title: Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
Post by: Zengeku on August 26, 2011, 11:49:22 AM
Well. Orin has some hard spells but she is mostly about understanding how to deal with her rather than raw dodging skill. That is why people like me usually get better Orin runs than Utsuho runs. Not that my runs against either aren't usually pretty good.  :trollface

But there is of course a few things I can tell you about Utsuho. She is almost entirely about dodging things. The first card is difficult. The suns are aimed at your position so you could experiment with misdirection. The second card is pure dodging too. Look for where you think the suns will be smallest. Where the gaps will be largest. Its hard to predict but doable when you get into it.
Title: Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
Post by: Elysia on August 26, 2011, 01:02:09 PM
Also, I have no idea how to do Moriya's Iron Ring (One miraculous luck capture) and Jade of the Horrid River. How exactly do I manipulate these spells to give me space?
In Moriya's Iron Ring, start under Suwako, wait until the ring is about to hit you, then dash unfocused around the rings to the top of the screen, staying relatively close to where the rings are spawning. Then move back down on the side you didn't choose. This should cause most of the smaller rings to stay out of your way. Try and keep using the same side until it looks impossible; you should be able to move that way at least once past the first time before switching sides.

In Jade of the Horrid River, try and move as little as possible. When the rivers start collapsing, the bullets are all aimed at you. Stream down, then dash to the bottom once you see the last bullets start moving. Then get into position for the next river and repeat.

EDIT: Come to think of it...

What is the best way to get through the stage portion of 10D Extra? I'm used to using Reimu and trivializing everything, but now that I've switched to Marisa for a better shot at Mamizou I just cannot seem to get there without wasting resources. Also, I almost never get through the midboss' second card unscathed; should I trance or bomb here?
Title: Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
Post by: MTSranger on August 26, 2011, 03:15:46 PM
Also, I almost never get through the midboss' second card unscathed; should I trance or bomb here?
I usually trance there, instead of the live pieces before midboss, since it doesn't make much of a difference, because you usually won't reach the 12-piece extend.
Title: Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
Post by: Sungho on August 26, 2011, 06:17:15 PM
道符「TAO胎動  ~道~」
How can I have a better chance at beating th13 fourth boss's Overdrive?
I usually do it by moving center, left, center, right, repeat.
But I usually get walled by stupid lasers or stupid bullets.
Is there any easier way to beat the card?
Title: Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
Post by: GuppyForce on August 27, 2011, 01:18:58 PM
Moriya's Iron Ring is pretty good now, but I'm still trying to figure out Jade of the Horrid River. However, I've run into another problem.

Red Frog in the Fourth Year of the Houei Era.

I know the frogs are somehow targeted at you, yet I can't seem to get this card to work right. It destroyed two of my lives just now, and I would definitely have beated Extra had it not been for this (Died with Misghauji-sama at around 1/5 health left). Also, does anyone have any tips for Star Ritual for Divine Winds? It's one of three cards on normal I haven't captured (The other two are Misayama and Mountain of Faith).

Regarding Utsuho, I guess I just have to get better. Maybe I'll somehow just get it like with Orin.
Title: Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
Post by: MTSranger on August 27, 2011, 04:09:45 PM
Jade of Horrid River
1st wave - go to the top (opening of the river), stream down slowly.
2nd wave, stay at bottom, move up through gap before it closes, stream up.
Repeat until dead.

Red Frog
You can watch some videos. Basically, don't move too far away or too much to control the frogs.
You want to move as little as possible and right after the frog moves.
You will eventually have to circle around to the other side as you run out of room.
Try to keep the 2 frogs nearby so you can move just a little bit to dodge them.
Also, anticipate when you might get walled by the red walls and move out of the way.

Star Ritual to Call the Godly Winds
I can only advice find a place where the blue walls won't get you, and dodge the red best as you can.
It's also semi-static in that it will be the same way if you do the same movements every time.
Title: Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
Post by: Zengeku on August 28, 2011, 07:38:16 AM
Regarding Utsuho, I guess I just have to get better. Maybe I'll somehow just get it like with Orin.

That's pretty much it yes. Also. If you have trouble on Utsuho's fourth non-spell; Move in the opposite direction as her.
Other than that, its a boss that really doesn't have any tricks. You just gotta be good.  ;)
Title: Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
Post by: touhoumaniac on August 28, 2011, 08:29:29 AM
道符「TAO胎動  ~道~」
How can I have a better chance at beating th13 fourth boss's Overdrive?
I usually do it by moving center, left, center, right, repeat.
But I usually get walled by stupid lasers or stupid bullets.
Is there any easier way to beat the card?

Just slash away at both bosses when using youmu. As for other characters do what you did before, but don't get walled by stupid lasers or stupid bullets  :D
Title: Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
Post by: Skyler on September 01, 2011, 12:12:18 AM
Any advice for Silver Dragon? It's one of the only cards of Patchouli's I haven't captured.
(Also I think this is about to reach the post limit)
Title: Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
Post by: MTSranger on September 02, 2011, 03:41:09 AM
Silver Dragon
Each wave aims at you as a whole. So, don't stand still for too long in the same place and move around a bit, or you get kind of walled.
Other than that, there isn't too much you can do besides dodging.
Title: Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
Post by: ☆ Hinalyte on September 02, 2011, 02:49:44 PM
壱番勝負「霊長化弾幕変化」 a.k.a. Mamizou's first spellcard
It looks like a harder version of Red UFO Invasion of Rage. I can't figure out the pattern.
Any help?
Title: Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
Post by: Thanuris on September 02, 2011, 02:52:00 PM
go to the sides at half-screen height and stream it to the bottom (switch sides each time)
Title: Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
Post by: Miruruneko on September 02, 2011, 10:35:50 PM
I've been trying to beat Flandre, but Starbow Break and Maze of Love keep murdering my bombs >_<
Are there any tips for getting through them? :x I think someone said there was like, a safespot in Starbow Break, though I'd really rather not use something like that. >_>
Title: Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
Post by: Drake on September 02, 2011, 11:58:12 PM
if they're murdering your bombs what are your lives doing


Anyways Starbow Break has no trick at all, but if you can't tell how to do Maze of Love, go watch a replay. You just circle around and such, it's just difficult to learn it. Keep practicing and you'll get it.
Title: Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
Post by: Jq1790 on September 03, 2011, 12:07:42 AM
I've been trying to beat Flandre, but Starbow Break and Maze of Love keep murdering my bombs >_<
Are there any tips for getting through them? :x I think someone said there was like, a safespot in Starbow Break, though I'd really rather not use something like that. >_>
Well, I've never actually played them myself, but I've seen replays, soo...  I'll try anyway!

Starbow Break:  (I won't detail about the safespot since I too think it'd be much less satisfying to beat it that way.  A reason I don't try to do the one in, say, Ran's "Descent of Izuna Gongen")  This one seems to be pretty much just pure dodging, keeping in mind the various speeds the bullets move at.  Try to find the bigger paths to take and you  should be able to take it out quickly enough, unless you're HomingReimu, probably.  Try to play it aggressively(IE focus on staying beneath Flandre whilst you dodge) and it'll end relatively fast.  Don't be afraid to use ONE bomb though.  One won't cripple you, hopefully.  (Though naturally a capture is better, it's more important to survive if you're just going for a clear.)

Maze of Love:  There's two ways to go about this.  One, would be to memorize the spinning pattern and just practice moving into position quickly but carefully.  The OTHER...is to ignore her "maze" entirely and hang out underneath her, just doing micrododges to stay between the waves she fires at you.  One requires better precision(The no-maze way), the other makes the card take longer, but is (probably, depending on your exact capabilities) safer.
Title: Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
Post by: Thanuris on September 03, 2011, 12:50:36 AM
with reimu B you just have to spin one time around flandre because she dies SO FAST, just stay at the bottom after the first spin and trust your shot damage, and if you are using marisa just spin, you are fast enough so you need less precision than with reimu... i do have to admit that in my first clears i just tried my best to dodge from the bottom and if i died i just shotgunned with the invul time that you get after death

and the safespot on starbow break imo is harder than capping it
Title: Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
Post by: Skyler on September 03, 2011, 01:08:55 AM
I personally can't circle at all on Maze of Love, so I just stay at the bottom and micro-dodge. However, if you're new to this then stay at the bottom and shoot her until the first wave of green bullets is just about to hit you, then bomb. If using Marisa B, then the bomb will take up a lot of time and finish a bit before Flan takes a break before firing the brown wave. Try and get through the last wall and then the card should be over. It should work with other shot-types as well (except Reimu A, maybe) but you may have to go through another wall after the bomb.

As for Starbow Break, if using the retexture patch then the safespot is right by the "N" in "Enemy" in the top left of the screen. It should be the same without the patch but it may be a little off. So you'll have to just sit and chill for about a minute - I don't think Reimu A's homing can take her down. 
Title: Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
Post by: Critz on September 03, 2011, 11:56:34 AM
Really need help on Mamizou's survival card. I have no effing idea how to tackle it after the dog-only phase.
Tips on the Reimu transformation card and Nue's last orb card would be very welcome as well (the former gets pretty insane towards the end and locks me often, the latter seems stupidly easy, yet I fail it more ofter than I should, so I'm propably missing an obvious route), but it's the survival that fucks me up completely now.
Title: Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
Post by: Zengeku on September 03, 2011, 12:42:58 PM
Mamizou survival card. Move up and down to avoid the birds. Look out for the dogs. Its a pretty simple survival card.
The transformation card, memorize it. The same advice applies for the third Nue card if you can't dodge it.

Make good use of spell practice to get consistent.
Title: Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
Post by: MTSranger on September 03, 2011, 07:16:20 PM
Mamizou Survival
Dog phase is easy
Dog + bird phase: in the first 2 waves, make sure you direct the birds so you don't get walled; i.e. start 1/4 from top, when the birds are aimed there, rush to 1/4 from bottom, etc. After the 1st 2 waves, you can just move up and down and dodge the dogs.
The last phase is the same: I usually make sure I direct the first 2 waves of birds correctly, then I just move up and down, as the birds don't really matter as long as you move up and down far enough (1/4 from top to 1/4 from bottom)

Exorcism of Fake Shrinemaiden (or smthing like that)
Memorize a route in spell practice lolol. Here is my route:
1. stay 1/5 above bottom, follow Reimu to left, then to 1/3 from right
    (move: center -> far left -> 1/3 from right)
2. rush to bottom, rush left, move up and circle to near the top
    (move: 1/3 from right, 1/5 from bottom -> 1/3 from right, bottom -> far left, bottom -> center, 1/5 from top)
3. rush down 1/3 from right and get below Reimu (who should be 1/5 above bottom)
    (move: center, 1/5 from top -> 1/3 from right, 1/5 from bottom)
4. follow Reimu to right, then to left, then to right, then, slowly to left (don't reach left before Reimu do in the last "left")
    (move: 1/3 from right, 1/5 from bottom -> right -> left -> right -> 1/5 from left -> left)
5. do #2, #3 again, but avoid lots of frogs
    (move: left -> center top -> 1/3 from right, 1/5 from bottom)
6. follow Reimu to right, and to left, and the card should be done.

Nue's third card (my route):
1. start center, dodge first wave, stream 2nd wave down
2. move back to center
3. make a somewhat small circle to stream all the other aimed bullets while dodging stray stuff.
Title: Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
Post by: Animiko on September 05, 2011, 04:51:46 AM
 :flowerpower:(http://[move]toyosatomimimnomiko[/move])
Title: Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
Post by: GuppyForce on September 05, 2011, 06:08:42 AM
I'm back here, requesting help this time for UFO.

Sinker Ghost - This is so much harder than Princess Tenko/Yukari's Spiriting Away. Murasa seems to be trying to pick the position most likely to screw you to go to next each time. Any strategy would be helpful.

Star Maelstrom - I have no idea how to go about with this.

Devil's Recitation - Anything other than "just dodge"? The last part screws me up a lot.

On the bright side, I finally captured Mega Flare :)
Title: Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
Post by: MTSranger on September 05, 2011, 07:25:01 AM
Sinker Ghost
I used to have lots of trouble with this card too, then somehow I became able to do it.
I think you need take note of the first and second position that Murasa moves to, and then get somewhat close so that you can start your circling around without Murasa going in random places.
When you are circling, I think basically you move unfocused in a curve between the inner ring and outer ring of a wave, and then you focus when necessary to go through a couple of rings.

Star Maelstrom
Stay anywhere between center and 1/4 from bottom, concentrate on lasers, and tap either down or left/right when star fires.
You need to get comfortable reading the curving lasers though.

Devil Resuscitation
Make sure you direct the aimed bubble in a rhythm sort of, so that you don't get walled by that.
Toward the end, you would die easily if you stay less than 1/4 from bottom, so try to move up and look on the sides.
Title: Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
Post by: Chaotic Phoenixma on September 08, 2011, 07:10:31 PM
What was the pattern on Sanae's second boss card again? I don't remember how to properly handle it to avoid getting walled.
Title: Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
Post by: Zengeku on September 08, 2011, 07:38:06 PM
Moses Miracle? There are aimed elements to it. I haven't formulated a specific strategy since I'm pretty good at predicting it. Its streaming. Make sure to make some dashes to avoid the blue waves.
Title: Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
Post by: Zil on September 08, 2011, 11:28:41 PM
In UFO stage 5 (I forget the name of the spellcard) the one where there are huge green lasers spinning across the screen, do those red circle/glyph things that keep appearing on you do anything, or are they just "for show"?
Title: Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
Post by: Naut on September 08, 2011, 11:35:22 PM
That's where the lasers are going to move next.
Title: Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
Post by: Zil on September 09, 2011, 12:10:30 AM
Wow. I never knew that. I'll try to make use of it.  :)
Title: Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
Post by: Chaotic Phoenixma on September 09, 2011, 03:18:55 PM
How to do Suwa War so I don't have a repeat of

 this (http://replays.gensokyou.org/download.php?id=15841)
Title: Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
Post by: Zengeku on September 09, 2011, 03:43:50 PM
You went to the top of the screen too early. You are supposed to stay at the top of the screen until the timer gets to around 7 or 6 seconds.

Like in this video (http://www.youtube.com/watch?v=24L6cPTvAZI)
Title: Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
Post by: Elysia on September 10, 2011, 02:52:21 PM
Is there a good way to do Mokou's last three nonspells? I realize that the rings of death are just utter BS and I don't reasonably expect to do that without bombing, but I always seem to panic and bomb the two before that, and I'd like to hopefully get through the rings of death with one bomb instead of two.
Title: Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
Post by: marukyuu on September 10, 2011, 05:47:36 PM
Mystic Square Extra :V

I hate that card midboss. Both of its attacks are giving me a headache.
More often than not I get walled by the fast curving pattern even though I can find gaps in the pellet spray where I can move pretty safely - Is there a way to predict how the walls will curve?
The second attack looks like it's static, and finding safe spots should be a matter of practice, but I'd still like some tips on positioning.

Thanks.
Title: Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
Post by: Zengeku on September 10, 2011, 07:17:31 PM
Is there a good way to do Mokou's last three nonspells? I realize that the rings of death are just utter BS and I don't reasonably expect to do that without bombing, but I always seem to panic and bomb the two before that, and I'd like to hopefully get through the rings of death with one bomb instead of two.

They are just dodging. Not really any trick to use. You just need to practice until you can do it.
Also. rings of death is not BS. But you shouldn't worry about bombing it. Its very hard.
Title: Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
Post by: チソウ タイゼン on September 13, 2011, 03:18:09 AM
Assistance, please.

The first and last Suika's Recollection spells, and Yukari's Recollection spells ;-;
Title: Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
Post by: Chaotic Phoenixma on September 13, 2011, 04:09:05 AM
Assistance, please.

The first and last Suika's Recollection spells, and Yukari's Recollection spells ;-;

Suika's

Dodge, some misdirection may be required
Staying on the edges helps

Yukari's

Dodge
Try to stream properly
Safespot it for SCORE, or memorize it
Title: Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
Post by: Zil on September 13, 2011, 04:27:19 AM
Mystic Square Extra :V

I hate that card midboss. Both of its attacks are giving me a headache.
More often than not I get walled by the fast curving pattern even though I can find gaps in the pellet spray where I can move pretty safely - Is there a way to predict how the walls will curve?
The second attack looks like it's static, and finding safe spots should be a matter of practice, but I'd still like some tips on positioning.

Thanks.

As far as I can tell, there is no way to predict the orientation of the walls. I usually tried to find a space among the small bullets where I could move either left or right. Using a fast character (Mima) also helps considerably. I would also try to stay under the mid-boss, and closer than the bottom of the screen, so there aren't alot of small bullets still lingering around you. As for it's second attack, the bullets will kind of form rows which you can easily move through; I found that moving a bit either left or right (whichever way was neccessary to follow the mid-boss) was usually enough. Also shotgunning can shorten both of these attacks by a great deal. The first thing it does is probobly one of the hardest parts of the whole stage though, so if you're just going for a clear, it's not really a disaster if you have to bomb it.
Title: Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
Post by: Elysia on September 14, 2011, 10:02:36 PM
Okay, I've been trying to utterly humiliate Ran by beating her pacifist. Just Ran, not the stage. I'm not good enough to do the stage yet. :V So you would think I would actually know how to get all her cards consistently.

You would think.

Mostly it's Charming Siege from All Sides and Shikigami's Shot - Unilateral Contact that have been screwing me up. I'd be willing to take a derp hit here and there, but not the ridiculous amounts of hits these cards have been getting on me.

Also, Red Oni Blue Oni. I usually just bomb this and forget, but I'd like to be able to have a method for actually capping it.
Title: Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
Post by: Zengeku on September 14, 2011, 10:17:20 PM
memorize it

What he is trying to say is, read n' dodge. Be careful not to make too big movements and move out of the way when she throws the semi-wall.  ;)
Title: Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
Post by: Jq1790 on September 15, 2011, 04:13:52 PM
Okay, I've been trying to utterly humiliate Ran by beating her pacifist. Just Ran, not the stage. I'm not good enough to do the stage yet. :V So you would think I would actually know how to get all her cards consistently.

You would think.

Mostly it's Charming Siege from All Sides and Shikigami's Shot - Unilateral Contact that have been screwing me up. I'd be willing to take a derp hit here and there, but not the ridiculous amounts of hits these cards have been getting on me.

Also, Red Oni Blue Oni. I usually just bomb this and forget, but I'd like to be able to have a method for actually capping it.

For Charming Siege, you'll want to watch where the top of the "region" of aqua shots you're in is moving.  That'll help you read the movements of the rest of the space more easily.  It's not easy by any stretch, so don't get too discouraged.

As for Unilateral Contact, I never bothered trying to capture it, but if you can react quickly, you can use the little circle of space right near Ran after she's done firing to avoid most of the dodging you'd have to do.  (Note how when the bullets start to spin, there's that section where they don't go into.  Utilize it if you've got the reflexes to dodge the next wave she fires well.)  It won't work forever, IIRC, since I'm pretty sure the spell speeds up over time, but it'll make it potentially a bit easier for the beginning at least.

Red Oni, Blue Oni is a bit of a pain.  I usually start out up right in front of Chen, and stream downwards for the first wave.  Then, stream the shots left and right until you get the capture, obviously moving up or down as appropriate.  Sometimes the randomly firing non-homing bullets can give you some troublesome situations, but this has been the method by which I've been able to capture that spell the most. 
Title: Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
Post by: I have no name on September 16, 2011, 09:18:07 AM
Since I'm trying UFO hard, I'm finding myself unable to figure out a few spells.
High Sensitivity Nazrin Pendulum
Ghost Ship Harbor (or whatever Murasa's third spell is called)
not exactly spells, but I still can't do them
Ichirin's nonspells.  I just can't do them.

I'm also having trouble with a few spots of EoSD lunatic, namely:
Cirno's first nonspell
Flower Dream Vine
both iterations of Non-Directional Laser
Illusional Misdirection
Young Demon Lord
Title: Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
Post by: Zengeku on September 16, 2011, 09:43:29 AM
High Sensitivity Nazrin Pendulum

Read n' dodge. You can memorize the pattern though. Try to optimize your path to offer most time shooting directly at Nazrin. Practice more.

Quote
Ghost Ship Harbor (or whatever Murasa's third spell is called)
Read n' dodge too. Keep in mind that the anchors are aimed. So dodge the anchors and find yourself a path through the leftover bullets.

Quote
Ichirin's nonspells.  I just can't do them.
The first one follows the same pattern everytime. Practice it. The second and third... practice? There aren't really any secret techniques for these. You'll just have to keep trying until you get it right.

Quote
Cirno's first nonspell
The bursts are aimed. Misdirect the first two and dodge the final one.[/quote]

Quote
Flower Dream Vine
Read n' dodge. Try to predict which areas will be less dense.

I don't remember anything about Patchouli's non-spells. Its a streaming thing I'm pretty sure though. And Sakuya's midboss card will destroy you if you move around wildly. Try making as small movement as possible. As for Young Demon Lord, its really just dodging but I'd recommend you just bomb it because its pretty clippy.
Title: Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
Post by: Ivan The Mouse on September 16, 2011, 10:34:28 AM
I still can't get over Chen's Immortal Sage's Rumbling.
Title: Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
Post by: Zil on September 16, 2011, 08:41:11 PM
For Cirno's first nonspell, I find it much easier to misdirect only the first blob of bullets, then the next two can be micro-dodged. It helps to start the battle off to the side.

Patchy's lasers are super easy if you do them right. (The first wave can be dodged by standing right in front of her, but that's not neccesary) I forget which way they rotate first, but I'll assume it's clockwise. You'll want to move to the left, then stream to the right. You should reach the middle of the screen at the same time as the rotating laser, but it will disappear once it gets there. Then keep moving right to avoid the counter-clockwise lasers. She'll stop for a second then repeat, this time starting with the counter-clockwise ones. You should already be to the right side of the screen, so now just do what you did before, only moving left this time. Obviously, if she starts off with counter-clockwise, then you just do the opposite of what I said here.
Also note that the hitbox for the lasers goes away long before their sprite does, so once they've stopped moving at the vertical position, you can pretty much go right through them.
Title: Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
Post by: Vibri on September 17, 2011, 01:15:34 AM
I have no idea how to do Lyrica's opener nonspells on Lunatic. It seems like the first can be misdirected to a point but eventually you're just surrounded and crushed. The second is just too dense and fast for me to read. Is it static?
Title: Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
Post by: Zengeku on September 17, 2011, 01:36:02 AM
Are you sure you don't mean Lunasa? She is the one who best fits the description of those two attacks you mentioned. Lyrica's opener is just dodging and it isn't really that hard unless you face it at max rank. Or so they say. I don't really notice a difference. Her second attack is just plain and simple. Refer to Kefits perfect run to see how in case you are wondering. http://www.youtube.com/user/Kefit#p/u/19/HmONw-PN-Fk

In case you are talking about Lunasa which I believe to be the case; I recommend moving above her to misdirect the bubbles giving you move time before things starts to get tricky. The 2nd non-spell is pretty tough. I think its static though I'm not sure since I normally just dodge it. Have a look at my video and see how I do it: http://www.youtube.com/watch?v=NRhl3ouJD0k
Title: Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
Post by: I have no name on September 17, 2011, 02:05:16 AM
Read n' dodge. You can memorize the pattern though. Try to optimize your path to offer most time shooting directly at Nazrin. Practice more.
Is there any specific path that can be taken?  My last attempt ended up deathbombing it.
I got Murasa's 3rd spell, and Ichirin's nonspells are auto-bombs because I fail at reading lasers.

I got lucky on Dipper Creeping Close, is there a consistent way to do it?
Title: Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
Post by: Vibri on September 17, 2011, 02:14:29 AM
In case you are talking about Lunasa which I believe to be the case; I recommend moving above her to misdirect the bubbles giving you move time before things starts to get tricky. The 2nd non-spell is pretty tough. I think its static though I'm not sure since I normally just dodge it. Have a look at my video and see how I do it: http://www.youtube.com/watch?v=NRhl3ouJD0k

yeah, I guess I meant lunasa. man, reimuB has it easy for that first attack! you kill it before it gets to the completely impossible part. I'll hit up a reimuA replay and see if they do anything cool there, I guess.

e: aaaahaha the 2.7b replay I got bombs it (albeit probably just for border timing) he moves into the little white bullets to misdirect the waves, which seems to let him break up the hard part a little. maybe I'll try that next time.
Title: Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
Post by: MTSranger on September 17, 2011, 03:07:27 AM
Lunasa:
The first part can also be dodged pretty simply entirely from the bottom; I never knew that misdirecting part!! :V
But yeah, ReimuB kills it just before the hard part begins

The second part: I find the purple wave and the wave after particularly hard.
The purple wave may be easier if you move a few characters right or left of lunasa and try to dodge up or smthing.
Dunno about the other wave.
Title: Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
Post by: Zengeku on September 17, 2011, 09:32:01 AM
Is there any specific path that can be taken?  My last attempt ended up deathbombing it.
I got Murasa's 3rd spell, and Ichirin's nonspells are auto-bombs because I fail at reading lasers.

I got lucky on Dipper Creeping Close, is there a consistent way to do it?

I don't use any strategy for Dipper Creeping Close so I can't help you there (that card sucks btw.) but for Nazrin's first;
http://replays.gensokyou.org/download.php?id=11668. Have a replay. This is done with ReimuB. One of the characters who has a harder time doing the attack. I think only MarisaB has it worse.

Oh and Ichirin's non-spells. Do you have problems with her 2nd and 3rd boss non-spells too? They have no lasers so I was just wondering. As for the 1st boss non-spell, you need to understand that the lasers go the same way everytime. I'm sure you can get more consistent at it as you get more into the pattern through practice. The midboss non-spell is the only one that requires actual reading and yeah, i fail it sometimes. To my everlasting shame because it looks so simple.


Title: Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
Post by: I have no name on September 17, 2011, 11:27:52 AM
Oh and Ichirin's non-spells. Do you have problems with her 2nd and 3rd boss non-spells too? They have no lasers so I was just wondering. As for the 1st boss non-spell, you need to understand that the lasers go the same way everytime. I'm sure you can get more consistent at it as you get more into the pattern through practice. The midboss non-spell is the only one that requires actual reading and yeah, i fail it sometimes. To my everlasting shame because it looks so simple.
I can do the second one perfectly fine, but not the third one because the bullet streams act like lasers; although I have gotten each of them at least once.
The resounding theme for UFO seems to be 'practice practice practice', which I guess is helping as I'm getting further with each attempt.

Oh, Nazrin's last spell, after getting hit to the second pendulum pass, I successfully timed out the rest.  What is wrong with me.  (I had no clue how to do it though).  After watching, you started the same way I did...but I never noticed the gap to the left.  I'll keep that in mind and hopefully remember to use the bomb saved on Parasol Star Memories instead of dying like usual.
Title: Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
Post by: Zengeku on September 17, 2011, 04:01:52 PM
Or you could teach yourself the safespot. Its actually fairly simple to use. Much more reliable than simply trying to capture it normally.
Title: Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
Post by: BT on September 17, 2011, 04:42:18 PM
Still pretty new so I'm trying to 1cc games on medium in chronological order. In other words, I'm still trying to 1cc EoSD. I still have no idea how to ensure some spots, such as midboss Sakuya's Spell Card in her own stage. I can survive the card easily, but I seem to actually outrun the timer only 10% of the time. Any good strategy to always get that extra life?
Title: Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
Post by: GuppyForce on September 17, 2011, 05:16:31 PM
Still pretty new so I'm trying to 1cc games on medium in chronological order. In other words, I'm still trying to 1cc EoSD. I still have no idea how to ensure some spots, such as midboss Sakuya's Spell Card in her own stage. I can survive the card easily, but I seem to actually outrun the timer only 10% of the time. Any good strategy to always get that extra life?
For the card, don't bother following Sakuya. Stay either at the left side or right side and move as little as possible, and try to make sure you're under where Sakuya telports to.
Title: Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
Post by: BT on September 17, 2011, 05:49:11 PM
I usually stay center while slightly moving to the opposite side when she shoots the red arrows, since she teleports to the other side. I usually don't get to move that much though, and I have to return to the center eventually. I'll try that 'stick to one side' thing, don't know why I didn't think of it sooner...