Maidens of the Kaleidoscope

~Beyond the Border~ => Akyu's Arcade => Topic started by: Aba Matindesu! on April 19, 2015, 02:51:24 AM

Title: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Aba Matindesu! on April 19, 2015, 02:51:24 AM
Quote
MotK Grand List of Nicks:
            Likaros (YellowYoshi1)
            DefinitelySatori (SomewhatMystia)
            DanDanRevolution (Cyclone)
            ReimuHakureiSM (Golden PX)
            Wasabikun (Bitmap)
            Kyo Tanaka (Kyo Tanaka)
            Cheez Bix (Andrewv42)
            Ryuumasken (Ryuu)
            Ruffa (Rukaroa)
            Daxarian (Evies)
            MoltenTruros (Molten) (NA/EUNE)
            FFMaster (FFmaster)
            Esifex (Esifex)
            Fizzleboom (Cadmas)
            jaxter0987 (jaxter0987)
            Landonpeanut (Landon)
            Lord Varuna (Anima Zero)
            ACTlONDAN (ActionDan)
            Darkslime7 (DarkSlimeZ)
            Ryoshima Nanbu (Hanzo K.)
            Admiral Skye (Admiral Skye)
            Rikter (Rikter)
            Kishuni (Taboo)
            linthuslyth(linthuslyth)
            Yaersulf(Yaersulf)
            Yukarin(Yukarin)
        Garlyle Wilds (Garlyle)
        Leothbious (Suikama)
        EyeMtheStron9est (EyeMtheStron9est)
        Dr Rawr (nurse rawr)
        theshim (theshim)
        Galfrey (Nemo)
        PureamLance (Chaore)
        Tetran (Firestorm)
        StrawberryDragon(hyorinryu)
        Caedo Ergo Sum(Dormio)
        gammaraptor(gammaraptor)
        demonbman(demonbman)
        Sacchi Hikaru(Sacchi Hikaru)
        DoubleDibble (DoubleDibble)
        Jam Kiske (Jam-Kiske)
        Smashnuke (Smashy)
        taterbox (triangles)
    O Komachi on NA/Noxisscia on EUW (Ayrix)
    Mauru (Mimeslayer)
    Ippikiryu (Ippikiryu)
    Raikaria on EUW (Raikaria)
    Cirno on PH (s.tinkrbell)
    Nathaniel Varner (Patorikku)
    Blackbattler (Schezo)
    Watermelonz9 (Watermelonz9)
    kaossakana (Kaos Sakana)
Raitaki (Raitaki)
Worst Kaiden PH (WanderingBeats)
Kingault
Minako The Maid on EUW
GoingBotLane/OhDear on PH (Mukei)
capt.h (phoenixflame42)
NekomimiRex (NekomimiRex)
TaizenChisou/Blue Earth Duke (Taizen)
Ramuhdo (Bardiche)

previous thread (https://www.shrinemaiden.org/forum/index.php/topic,17245.0.html)

LCS grand finals tmr, SF5's visa issues rekt them, and other stuff -> MSI and IWCI inc. And so are the salt refinery accidents.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: NekoNekoRex on April 19, 2015, 03:14:55 AM
You never added me to the big list :/

NekomimiRex (NA)

I'm bored and could use some friends to team with / get huge IP bonuses with
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Aba Matindesu! on April 19, 2015, 03:31:55 AM
I didn't start the last one :^)
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: theshirn on April 19, 2015, 04:15:27 AM
UoL

HYPE
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Garlyle on April 19, 2015, 05:14:39 AM
UoL

HYPE
not for another 10 hours

that said oh man I hope they win
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Raikaria on April 19, 2015, 06:12:04 AM
Liquid 3rd.

Gravity 5th.

Technically they still averaged 4th; all is right with the world.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: チソウ タイゼン on April 19, 2015, 09:57:09 AM
I'm also not on the list. ; v;
TaizenChisou NA, alternatively Blue Earth Duke for smurfing purposes
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: theshirn on April 19, 2015, 03:53:30 PM
if you aren't watching uol vs fnatic, fucking watch it

powerofevil pulled out varus mid and dominated

watch this shit it's amazing
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Raikaria on April 19, 2015, 04:42:03 PM
if you aren't watching uol vs fnatic, fucking watch it

powerofevil pulled out varus mid and dominated

watch this shit it's amazing

Damnit I just got back from training and missed this.

Was it AD or AP Varus?
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: theshirn on April 19, 2015, 04:48:38 PM
ad

sadly game 2 is boring
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Aba Matindesu! on April 19, 2015, 07:56:10 PM
This series did not disappoint.

FNC
won but really, they're pretty much equal and how the game goes just depends on who doesn't get knocked out after butting heads.

e: also,
REIGNOVERRRRRR MY BOYYYYY
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Silent Harmony on April 19, 2015, 09:10:33 PM
I missed FNC/UOL. :(

But man TSM/C9 game 1!

4-man Sej ult over a wall!

5-man point-blank Sej ult that lead to a 4:1 trade and literally had me scream "beautiful"!
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: hyorinryu on April 19, 2015, 10:34:31 PM
Are we going to start seeing more AP Kogs now?
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Raikaria on April 20, 2015, 06:15:30 AM
This series did not disappoint.

FNC
won but really, they're pretty much equal and how the game goes just depends on who doesn't get knocked out after butting heads.

e: also,
REIGNOVERRRRRR MY BOYYYYY

There were a couple of 'what' moments in Game 5. Like that fight near Baron which ended up going like; 4-0 for Fnatic; Kikis was tanking basically the whole of Fnatic for quite a while; and easily could have landed a 3; possibly 4 man Sejuani R.

He didn't even use it.

He had time to use it. He ran away halfway through the jungle.

But he didn't even R.

But ultimately the EU teams with the exception of Yellowstar in the Top 3 are all rookies. They have talent but it's unrefined. Hopefully they polish up by Worlds. Not expecting much in the MSI.

Although I find the NA opinions I see hilarious; claiming NA has a far higher level of play because it looked 'cleaner'. CLG.eu's games were clean but they never won anything of importance. And what's gonna look rougher:
- Two aggressive rookie teams both trying to make aggressive plays
- Two safe-playing teams with tons of experience playing each other and probobly know each other's playbooks back to front, playing very cautiously.

Of course Gambit-style vs Gambit-style will look more rougher than CLG.eu vs CLG.eu. Playstyle =/= level of play, and UoL/FNC G4 showed UoL is more than capable of holding down a lead and steamrolling it cleanly. That game was a stomp; while all of FNC's wins UoL fought back hard.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: hyorinryu on April 20, 2015, 06:20:05 AM
There were a couple of 'what' moments in Game 5. Like that fight near Baron which ended up going like; 4-0 for Fnatic; Kikis was tanking basically the whole of Fnatic for quite a while; and easily could have landed a 3; possibly 4 man Sejuani R.

He didn't even use it.

He had time to use it. He ran away halfway through the jungle.

But he didn't even R.

But ultimately the EU teams with the exception of Yellowstar in the Top 3 are all rookies. They have talent but it's unrefined. Hopefully they polish up by Worlds. Not expecting much in the MSI.

Although I find the NA opinions I see hilarious; claiming NA has a far higher level of play because it looked 'cleaner'. CLG.eu's games were clean but they never won anything of importance. And what's gonna look rougher:
- Two aggressive rookie teams both trying to make aggressive plays
- Two safe-playing teams with tons of experience playing each other and probobly know each other's playbooks back to front, playing very cautiously.

Of course Gambit-style vs Gambit-style will look more interesting than CLG.eu vs CLG.eu

Why would someone want clean fights? The bloody ones are the fun ones.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Raikaria on April 20, 2015, 06:20:57 AM
Why would someone want clean fights? The bloody ones are the fun ones.

Because according to those sort of NA>EU fans cleaner fights = higher level of play.

Despite China in S4 being highly regarded and them being even more aggro than EU is now.

Right now I don't expect EU to hold out on the international stage; but I put that down to experience of the players. And that's something which should be better by Worlds.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Aba Matindesu! on April 20, 2015, 06:55:36 AM
it's uncanny how the ones clamoring for cleaner games seem to be considerably less likely to know exactly what constitutes a clean game versus simply a boring one, as well as really grasping the underlying strategies

then again, it's reddit, so
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Ryuu on April 20, 2015, 08:30:45 AM
like 95% of the posters on the reddit are fucking morons who do nothing but circlejerk so
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Bardiche on April 20, 2015, 12:23:03 PM
like 95% of the posters on the reddit are fucking morons who do nothing but circlejerk so

I'm in the top 5%. 8)

Also:
Username: Ramuhdo
Server: NA

pls play with me, I found some redditors (HA!) to play with who don't mind my noobieness and have been teaching me some ropes, but I like to play with a varied crowd so sometimes I can apologise to others for my lack of map awareness.

I usually go mid Veigar though, so be warned in advance! (Currently buying runes since I hit level 20, and made the first mistake of two Quints of AP Pen instead of AP, LOL, gg, game sucks, the IP grind is real)


EDIT:
I HAVE SEEN THE LIGHT. TEEMO IS LOVE. TEEMO IS JUSTICE. (http://matchhistory.na.leagueoflegends.com/en/#match-details/NA1/1800452256/228202448)
(I got two honourable opponent honours from that game. :V)
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Aba Matindesu! on April 22, 2015, 04:10:14 AM
"SF5 isn't that good" they said
"BKT will be at the bottom of the table" they said
"BR and TR have already surpassed SEA" they said

and to that, I say
"cya nerds"
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Ryuu on April 22, 2015, 05:02:41 AM
i just want JP to do good so in a few years they can win worlds or something and make esports a thing in japan and then we can get a league sports anime
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Aba Matindesu! on April 22, 2015, 07:34:51 PM
So, I lost a bet that
BKT would not drop a game today, even to INTZ
. Now I have to flair up TSM for a month.

I love how I jinx all my teams.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: theshirn on April 22, 2015, 10:48:47 PM
i just want JP to do good so in a few years they can win worlds or something and make esports a thing in japan and then we can get a league sports anime
fuck you write more annie and friends kthx
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Ryuu on April 22, 2015, 10:58:59 PM
fuck you write more annie and friends kthx

i can't, riot threw away all of the lore and idk what to do anymore


(i did start updating my sig blog again tho)
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Suikama on April 22, 2015, 11:39:58 PM
i can't, riot threw away all of the lore and idk what to do anymore


(i did start updating my sig blog again tho)
annie and her friends have a dark and mysterious past...
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: NekoNekoRex on April 22, 2015, 11:46:01 PM
man I keep getting teamed up against 30s with the latest most banned champs on team builder. none of my team is even higher then 22. What's with this awful matchmaking?
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: triangles on April 23, 2015, 12:11:14 AM
My guess is there's one lowbie on the other side skewing things down.   Also because TB is a separate queue that adjusts on a per champ basis new to TB 30s might ding lower than otherwise?
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Aba Matindesu! on April 23, 2015, 02:05:32 AM
annie and her friends have a dark and mysterious past...
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Ryuu on April 23, 2015, 02:19:26 AM
http://matchhistory.na.leagueoflegends.com/en/#match-details/NA1/1802310069/35664545?tab=overview

i wish this game was this easy more often

annie and her friends have a dark and mysterious past...

lmao
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Stuffman on April 23, 2015, 02:31:39 AM
http://matchhistory.na.leagueoflegends.com/en/#match-details/NA1/1802310069/35664545?tab=overview

i wish this game was this easy more often

> 0/0/0 veigar

wat
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Ryuu on April 23, 2015, 03:22:28 AM
> 0/0/0 veigar

wat

he did nothing but stand under turrets and slow farm

we didn't want to dive him b/c his aoe stun so we just rotated to where he wasn't and rolled the base while he was farming another lane lol

i think he started raging and deliberately not helping his team tbh
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Bardiche on April 23, 2015, 07:59:50 PM
Whenever I get annoyed with League, I just play Teemo and everything is OK again! Currently I build Bilgewater Cutlass first, then upgrade to Blade of the Ruined King after I get Guise of Magic Penetration or whatever. Someone complained I don't know how to build Teemo (something about I should build full AP) but I've been having great results with it. 8% HP damage on top of an active ability that lets me win any chase seems like a super good item and it helps take down those annoying tanks who think they own the jungle.

Am I seriously doing something wrong?
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: hyorinryu on April 23, 2015, 08:54:23 PM
Whenever I get annoyed with League, I just play Teemo and everything is OK again! Currently I build Bilgewater Cutlass first, then upgrade to Blade of the Ruined King after I get Guise of Magic Penetration or whatever. Someone complained I don't know how to build Teemo (something about I should build full AP) but I've been having great results with it. 8% HP damage on top of an active ability that lets me win any chase seems like a super good item and it helps take down those annoying tanks who think they own the jungle.

Am I seriously doing something wrong?

Hybrid doesn't doesn't took well compared to going one way or the other because the stats don't work together as well as they would if you went one way or the other. Getting AP + cooldown reduction or AD +attack speed will do more for you then AD and AP would. Even the hybrid champs like Jax and Akali usually go one way or the other.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Patorikku on April 23, 2015, 09:21:45 PM
Whenever I get annoyed with League, I just play Teemo and everything is OK again! Currently I build Bilgewater Cutlass first, then upgrade to Blade of the Ruined King after I get Guise of Magic Penetration or whatever. Someone complained I don't know how to build Teemo (something about I should build full AP) but I've been having great results with it. 8% HP damage on top of an active ability that lets me win any chase seems like a super good item and it helps take down those annoying tanks who think they own the jungle.

Am I seriously doing something wrong?
The meta revolves around building either full AP or full AD on characters revolving around dishing out damage, but if you're playing just to have a good time, don't play League it's better to just build your damage items as you please and experiment with whatever you think will be the most fun or most ridiculous combinations. At least, that's how I unwind when it comes to League.

On a more serious level, Teemo is at his most efficient when he's built full AP, with plenty of magic penetration and any extra DoT (damage over time) effects that you can grab. At least, I remember that being the most efficient route to go. Liandry's Torment is great for that, since it offers magic pen and DoT, as well as a health boost to keep him alive. If you have room in your build, grab a Nashor's Tooth as well, for the attack speed and cooldown reduction it offers. That extra on-hit damage it offers is nice, too. Of course, since I don't play Teemo super-regularly anymore, my advice may not be spot-on.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Ryuu on April 23, 2015, 10:18:26 PM
teemo usually builds liandry's first and then pure AP

it makes his mushrooms do insane amounts of damage.

but bork isn't awful on him either i guess. part of the reason teemo sucks is b/c all of his buildpaths are awkward and unoptimal
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Bardiche on April 23, 2015, 11:06:19 PM
So I'm not exactly doing something wrong, it's just unpopular. Okay! I like the Bilgewater because it helps me catch fleeing enemies, which I have a surprising lot of.

Quote
teemo sucks

;_;
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Ryuu on April 23, 2015, 11:09:30 PM
i mean at low levels and lower elos (like gold and below in this case) you can play basically anything you want and do just fine without a ton of game knowledge




but at the end of the day, some champions just objectively suck
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Mr. Sacchi on April 23, 2015, 11:44:25 PM
Teemo is certainly fun to play if you like being an annoyance to the enemy team though. Damn shrooms.

Diana technically sucks balls, same for vel'koz, I still love playing both of them.

Especially bruiser Diana, which is legit bordering on a troll build these days.

But it's a game, and you wanna have fun playing games, so if you have a fun going hybrid teemo, go wild.

Hell, even some high-level players do this, last season TiensiNoAkuma (probably the most well-known Katarina/Jax player in NA) got to challenger on a game where he played AD Katarina, lol.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Aba Matindesu! on April 24, 2015, 12:27:03 AM
Diana technically sucks balls
??? not since like IEM
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Ryuu on April 24, 2015, 12:31:50 AM
Diana technically sucks balls, same for vel'koz, I still love playing both of them.

diana has actually been a really good counterpick for a long time. she's become popular as a "eat a fucking dick zed, you fucking stupid asshole" pick since IEM

Quote
Hell, even some high-level players do this, last season TiensiNoAkuma (probably the most well-known Katarina/Jax player in NA) got to challenger on a game where he played AD Katarina, lol.
yeah, you can theoretically hit challenger playing basically anything, but once you start getting to plat and above, it requires a large amount of game/matchup knowledge to be effective

but gold and below (aka almost the entire playerbase) can just do whatever they want and have about as much success as anything else
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Cadmas on April 24, 2015, 02:25:48 AM
I see the servers are still jittery on my end.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Ryuu on April 24, 2015, 02:26:48 AM
I see the servers are still jittery on my end.

do you have TWC

they have been fucking up pretty bad lately
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Cadmas on April 24, 2015, 02:29:17 AM
do you have TWC

they have been fucking up pretty bad lately

Nah i got centurylink, they sure aren't amazing but its them or COX.  :o
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Mr. Sacchi on April 24, 2015, 05:35:36 AM
diana has actually been a really good counterpick for a long time. she's become popular as a "eat a fucking dick zed, you fucking stupid asshole" pick since IEM

Which is why I said "technically" since rn that's basically all she's really good for as far as competitive is concerned.

Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Cadmas on April 29, 2015, 01:31:26 AM
Which one of these turds is worth the points? http://puu.sh/huAyE/cf3cd9371a.jpg
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Garlyle on April 29, 2015, 04:14:55 AM
Which one of these turds is worth the points? http://puu.sh/huAyE/cf3cd9371a.jpg
Rek'sai, Kalista, Gnar, and Braum are all fairly competitive picks; Azir is too, although he requires a lot of skill.  Bard might be but even Riot's not sure if he's underpowered or just really, really unfavourable outside of full premade teams.  Vel'koz is fun but generally not considered strong at all.

Also, dat Magical Girl Lux skin.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Mr. Sacchi on April 29, 2015, 04:16:26 AM
Pick Gnar.

Gnar is best champion, all else need not apply.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Suikama on April 29, 2015, 06:31:17 AM
oh my god mahou shoujo lux is finally happening
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Ryuu on April 29, 2015, 08:46:18 AM
kalista is stupid

her e is ridiculously good. it's impossible to lane against any half good kalista b/c rend will out trade you no matter what. her support can literally be afk and she will still out trade you and your support most of the time
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: チソウ タイゼン on April 29, 2015, 10:02:08 AM
You guys can we talk about Ashe Neue

Quote
[04:54:32] colseed: hmm
[04:54:49] colseed: and they took out her former Focus passive, or whatever it was called?
[04:55:05] colseed: the...build up to 100 stacks and then crit thing
[04:55:16] Amadeus Koch: > "If Ashe has not attacked in the last 3 seconds, she gains 4 / 5 / 6 / 7 / 8 Focus stacks per second. At 100 stacks, Ashe will critically strike on her next basic attack. Thereafter, Focus stacks will reset to an amount equal to her critical strike chance."
[04:55:24] Amadeus Koch: Hm
[04:55:30] Amadeus Koch: I never ever noticed this
[04:55:35] Amadeus Koch: What kind of ADC supports not attacking
[04:56:16] colseed: yeah, that's the thing
[04:56:30] colseed: it meant that you could deal a lot more damage on first hit by waiting though
[04:56:40] Amadeus Koch: It's good for.... initiates
[04:56:40] Amadeus Koch: maybe
[04:56:42] Amadeus Koch: but that
[04:56:44] Amadeus Koch: is about it
[04:56:54] colseed: she could still crit afterward normally though, i think
[04:56:58] Amadeus Koch: yeah
[04:57:06] colseed: so you'd start off with a guaranteed crit, then usual attacks
[04:57:13] Amadeus Koch: but this is exciting still because she will always crit after one usual attack :V
[04:57:17] colseed: heheh
[04:57:24] Amadeus Koch: The thing is, your crit chances become factored into your crit damage
[04:57:24] colseed: ashe of the guaranteed crits
[04:57:40] colseed: so...higher crit chance --> more damage?
[04:57:41] Amadeus Koch: Yeah
[04:57:47] colseed: hmm
[04:57:55] colseed: this might be k
[04:58:00] Amadeus Koch: Up to 210% at 100% crit, or 260% if the Infinity Edge is equipped
[04:58:09] Amadeus Koch: The thing is that it takes the randomness out of it
[04:58:29] Amadeus Koch: You'll have to decide for yourself if you prefer 60% chance to deal 200% damage or 100% chance to deal 170% damage
[04:58:35] Amadeus Koch: !last <raitaki> NO CRITS
[04:58:46] colseed: lel
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Garlyle on April 29, 2015, 10:42:50 AM
The change of Ashe's passive is pretty significant.  It did definitely exist in an interesting space.  It meant going into a teamfight or returning to lane you'd pretty much always have a crit 'readied' and chunk someone's face, but then it stopped even existing really.

This definitely has me a bit more interested in general in playing Ashe though.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Ryuu on April 29, 2015, 10:58:39 AM
the new ashe thing is basically an experiment i think

crit is a bad stat in general. it's basically just how dodge was except damage. there's some mitigating factors like the pseudo rng, but really the only reason it exists is because ADCs require it to exist in teamfights

new ashe is basically to give them one ADC they can tune and play with to see if ashe can reach appreciable but acceptable amounts of damage without critting. if this is successful, i wouldn't be surprised to see more ADCs be reworked to have empowered auto attacks(ex: vayne's w scaling off of crit, lucian's lightslinger, corki passive, jinx rockets, etc.) since it'd be a lot healthier for the game than crit

i, for one, am pretty sick of losing duels to weaker ADCs because they get three crits in a row and i don't get any
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: NekoNekoRex on April 30, 2015, 04:58:06 AM
A fun match (http://\http://matchhistory.na.leagueoflegends.com/en/#match-details/NA1/1809121930/228226258?tab=overview). Kassadin was really strong early game, having huge bursts that none of us could handle. I thought we'd lose the game because we couldn't kill him. Volibear was looting my jungle too. Fortunately our bot lane, the only lane that was winning.

Their team fell apart towards the middle, though. Darius kept pushing top too far and I'd gank him, our mid started to recover once I started racking kills, dragon got ganked, I started to snowball, and once again it was proven Wards Win Games.

I love playing sej, I'm so tanky that I'm hard to kill without serious outmatching/gang-ups, and I had hilarious escapes with my q. That match I managed to escape through my jungle, smited my red for HP, then q'd my way back to base. At the very end Kassadin got a quadra, and chased me down the entire mid lane trying to penta me, but I flash'd and q'd all the way home alive.

anyway wood league thoughts, but o well.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Widermelonz on April 30, 2015, 07:35:46 AM
solo queue 2 hard (http://matchhistory.na.leagueoflegends.com/en/#match-details/NA1/1805990036/48890663?tab=overview)
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Cadmas on April 30, 2015, 09:33:55 AM
solo queue 2 hard (http://matchhistory.na.leagueoflegends.com/en/#match-details/NA1/1805990036/48890663?tab=overview)

I really wish proxy Singed wasn't a thing. It can be way too effective for how stupid it is.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Ryuu on April 30, 2015, 10:23:12 AM
I really wish proxy Singed wasn't a thing. It can be way too effective for how stupid it is.

that'd be really low cs for a 40m proxy singed
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Aba Matindesu! on May 08, 2015, 11:16:48 PM
DAE le 4 major regions????????

(http://i.imgur.com/jpptblk.png)
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Suikama on May 09, 2015, 12:01:04 AM
you thought fnatic could beat skt

but it was me, dio!
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Ryuu on May 09, 2015, 12:52:09 AM
i've been saying all season that tsm can wreck NA with their bjerg focused strategies, but they can't win world stages while throwing dyrus under the bus every game


oh boy look what happened
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Raikaria on May 09, 2015, 06:39:41 AM
you thought fnatic could beat skt

but it was me, dio!

They came closer than any other team did so far. And out of all the teams there except the Wildcard they have the least experience.

I'm pretty sure I said it before. People who said the EU finals looked 'sloppy' are not regarding the situation. Aggressive team vs Aggressive team will have a lot more kills and catches than defensive team vs defensive team that know each other inside out. When both teams are attempting to make plays at the same time, things are gonna look chaotic. It's exactly what China looked like in S4 and no-one said China was sloppy.

And lo and behold; Fnatic stomped TSM, and did the best against SKT out of all the teams there.

I'll admit I doubted we'd see any performance from EU at MSI. But what this shows is that a still-growing EU team with no international experience is better than a very experienced; #1; NA team.

Which is a huge issue for NA, if their super-experienced #1 team is performing worse than other regions teams with 0 international experience and who still have a lot of room to grow [Especially since rival teams are also rookies; so they also get better and thus force Fnatic's level up; the Cloud9/LMQ effect] Frankly this should be a blaring warning light for the NA scene because if this continues they are going to be completely irrelevant on the world scene. It's already starcraft-like enough when NA imports so many players who can't make it in their own scenes...

Also why on earth did TSM pick Bard.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Ryuu on May 09, 2015, 07:47:36 AM
TSM's problems--and really, most of NA's problems--are so largely focused around the coaching staff tho

the players have shown a lot of times over the years that NA is capable of breeding talent capable of standing on the world stage(look at how many compliments world class top laners give dyrus, madlife has praised doublelift on multiple occasions, etc.) but our coaches and support staff frankly suck.

in regards to TSM, any novice analyst could have seen the problems they would have at MSI. a lot of the coming teams had carry style top laners, and it's been a well known problem for Literally Years that TSM tends to fold if you camp dyrus hard enough. and yet, with all this time they had to fix that issue, and with all the knowledge of the super strong top laners coming into the tournament, they had literally no top lane centric strats prepared.

this just really screams coaching and staff issues over player issues. people can shittalk the players all they want, but the fact remains that the lack of preparation and lack of confidence playing towards top from tsm means that there was an error in coaching and not enough time was dedicated to countering the one style that has been known to beat tsm for Literal Years.

part of this issue, tho, is that NA just doesn't have a good esports infrastructure yet. imo it's not that korea is just popping out babies inherently better at video games than NA so much as that they're a decade ahead of us in developing esports infrastructure. they have very experienced coaches and analysts for esports specifically, esports is an acceptable career there so their solo queue and 5s ladders are much, much more competitive than NA or EU. so of course other regions are going to import korean players at the moment, since just the environment there breeds talent so to speak, but as long as league and esports doesn't fall off in the next couple of years, NA and EU will catch up. you can literally see the skill disparity getting smaller and smaller every year, too. when we have esports infrastructure as good as korea, you'll start seeing more and more korean-tier players coming natively from NA and EU

Also why on earth did TSM pick Bard.

it was pretty much a "fuck it, hail mary" pick
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Bardiche on May 09, 2015, 01:40:23 PM
i've been saying all season that tsm can wreck NA with their bjerg focused strategies, but they can't win world stages while throwing dyrus under the bus every game


oh boy look what happened

Someone was holding up a sign saying "leave Dyrus alone".

;_; Poor Dyrus. Bullied every time.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Raikaria on May 10, 2015, 06:46:17 AM
Damn Fnatic took the #1 Korean team to 3-2.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: NekoNekoRex on May 12, 2015, 06:42:39 AM
Ridiculous game (http://matchhistory.na.leagueoflegends.com/en/#match-details/NA1/1821106783/228226258?tab=overview). Our bot lane (Jinx and Nid) d/c'd five minutes in, pretty much throwing our chances of winning into the toilet. We tried unsucessfully to gank multiple times to stay in at least a non-shitty position but they'd get 2 up on us every time and gank us, and bot lane had zero problem pushing to our inhibitor.

I actually called surrender at 22 because I was just planning on giving up and going to bed, but teemo refused our vote and we balked and kept going. They managed to fail to push all the way in, mostly because Zed and Nunu fucked around while mid/bot pushed.

Then our botlane came back, and pretty much surprised everyone because things began to swing in our favor despite us being massively behind. Maybe it's because I was actually well-farmed and had stacked huge HP (making me a bruiser in the process because op W) and became utterly unkillable, maybe it's because our botlaners were actually really skilled (or not, they're bronze), or maybe their carry just had an utterly shitty build, or maybe it was the sick Viegar carry after he successfully split-pushed solo for 8 minutes and got huge farm, but we pretty much came from behind and destroyed them against all odds.

Valuable lesson that you shouldn't surrender so easily, I guess.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: theshirn on May 12, 2015, 11:38:42 PM
Had a game like that one where the enemy Graves had 6 kills by 12 minutes on the duo botlane.  Thankfully, our toplane, despite being a dick, did really well, and despite our Cait being a complete asshole even when we were turning things around, we still won.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Bardiche on May 13, 2015, 01:44:20 PM
I always feared Katarina as an ungodly mid who could win teamfights with her continuous deleting.

Then I fought her as Anivia, and deleted her in an R E Q E combo.

Life is good when you're a bird.

EDIT: Ekko info up jfyi
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Raikaria on May 13, 2015, 09:18:46 PM
I looked at Ekko's kit and said melee ADC.

I heard his quotes and he's actually AP [Quotes for Lichbane; Nashors; Deathcap...]. So... he's a melee AP Assassin with a heavy focus on autoattacking.

So he's Diana who trades Diana's durability for actually being able to get out. Both are after all AP assassins with a heavy autoattack focus who don't instantly burst you in MOST situations. [Ekko because he gets to jump back out; Diana because she is tanky]

Either that or I compare him to a melee Kayle. Not sure which comparison is the most appropriate.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Mr. Sacchi on May 13, 2015, 11:06:24 PM
If you actually look at his kit you'll see that everything has some wonky AP scalings.

Also wtf dude Diana can burst people down pretty fucking hard when played as an assassin. Heck one Diana went as far as dealing over 2k damage to me in like 1.6 seconds once, she wasn't even fed
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Raikaria on May 14, 2015, 05:14:40 AM
If you actually look at his kit you'll see that everything has some wonky AP scalings.

Also wtf dude Diana can burst people down pretty fucking hard when played as an assassin. Heck one Diana went as far as dealing over 2k damage to me in like 1.6 seconds once, she wasn't even fed

2k damage in a rotation as an assassin is low for an assassin.

Zed can get his full rotation off in less than a second and get out; while dealing more damage than Diana. Same with LeBlanc. Ahri doesn't even need to go in in the first place; let alone worry about getting out.

Diana is far more reminiscent of a fighter, and there is no way that her burst combo is even getting near 2k without significant items [Lichbane] and levels [Her base damages are quite low]. Honestly when I play Diana; which is more often top or jungle than mid; I play her like a fighter, not an assassin, and use her Q-R-E to initiate fights with what is basically an Orianna ultimate followed by Dissonance; complete with Dissonance damage if you put Pale Cascade up.

And her highest base damage and AP ratio are both on her passive. [250 base damage lv 18; 80% ratio; compared to 200/70; 210/60 and 220/60]. Diana's primary damage comes from this, and her main burst is getting passive ready; R'ing in and proccing passive. Especially if she's got Lichbane.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Ryuu on May 14, 2015, 08:41:39 AM
something tells me that you haven't watched the recent competitive diana games
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Garlyle on May 14, 2015, 09:57:53 AM
You're not necessarily wrong in that Diana can be a really powerful sustained brawler as opposed to just a burst assassin, but she's capable of being the latter as well.

Speaking of which I'm hella intrigued by that new Abyssal Scepter.  but not half as much as Ekko he's damn cute help
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Aba Matindesu! on May 14, 2015, 04:21:11 PM
link dropping the mixtapes on clg, especially doublelift

oh baby
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Raikaria on May 14, 2015, 06:32:38 PM
link dropping the mixtapes on clg, especially doublelift

oh baby

Best part is CLG's announcement aboput him leaving made it seem like it was on amicable terms and he left of his own violation.

You don't drop a 17-page trashtalk on your team failing that soon after leaving unless you were either pushed or outright fired.

Oh and of course Doublelift has shot back on Facebook. Get your popcorn guys.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Mr. Sacchi on May 14, 2015, 11:22:59 PM
2k damage in a rotation as an assassin is low for an assassin.

Because squishies often have more than 2k health, right guys?

And using Zed, the guy who makes any squishy go splat(especially when his ult is up), as the basis for assassin damage is quite stupid tbh, especially when we're talking AD VS AP (Which have completely different itemizations)

I love playing Bruiser!Diana a lot more than I love playing Assassin!Diana, but to say that she's "better as" a bruiser when bruiser Diana is almost considered a troll build at this point is frankly absurd. Especially when she was built to be an assassin and works just as well if not better as one.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Raikaria on May 15, 2015, 07:23:45 PM
Because squishies often have more than 2k health, right guys?

And using Zed, the guy who makes any squishy go splat(especially when his ult is up), as the basis for assassin damage is quite stupid tbh, especially when we're talking AD VS AP (Which have completely different itemizations)

I love playing Bruiser!Diana a lot more than I love playing Assassin!Diana, but to say that she's "better as" a bruiser when bruiser Diana is almost considered a troll build at this point is frankly absurd. Especially when she was built to be an assassin and works just as well if not better as one.

They do often have over 2k effective HP due to MR. And that's before you consider any shielding or heals or HP boosts [Lulu Ult]. Or even Lifesteal. Diana's base damage from her abilities at Lv 16 is 850. That is very low for an assassin; especially a melee one. It's hard to judge say Zed because of his ult mechanics; but assumeing a Q mimic and Q/W max; Lv 16 LeBlanc's base damage burst is 1,325. That's more than 150% of Diana's damage. And this is assumeing every tick of Pale Casade actually hits the intended target and isn't detonated by someone else while it's not in range. [Diana is surrounded often]

And she's ranged. And can get out. And isn't COMPLETELY reliant on landing a skillshot [Even if she misses E she still otudamages Diana]. And has far higher AP ratios. And keeps growing in terms of her ability damage after Lv 16.

I have more personal success with a more Bruiser Diana. Not like full tank. I mean Zhonya's Abyssal Nashors; maybe getting a Glory if I'm initiating. I don't build glass cannon for pure burst; I generally initiate on Diana and want to stay in the fight longer than 3 seconds... counting the 2.5 second invun of Hourglass. As a pure assassin Diana is completely outclassed. This is why I say Diana is better being played as a Bruiser than an Assassin. You want to go in, use your innate durability to soak some damage; while using your passive to deal good sustained damage, and using Hourglass to buy you time for a 2nd Pale Cascade/drop aggro on you.

And PBE Abyssal will really help with this playstyle; letting Diana shred MR for her team the longer she lives in the middle of a fight; while also giving her MR and now HP. Which is another reason to consider running a double AP style with Diana in the Jungle/Toplane as a Bruiser rather than a pure assassin. New Abyssal shreds up to 30% of everyone's MR, instead of being a flat reduction aura.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Ryuu on May 16, 2015, 12:44:53 AM
They do often have over 2k effective HP due to MR.

this is mathematically incorrect due to mpen/arpen items

using the term "squishy" to mean "ADC, mages, assassins, or anyone else who typically builds pure glass cannon with typically one defensive item(ie zhonyas, GA, QSS, etc.)", the highest base health squishy is currently master yi with 2162.6. next in line is kayle with 2155.2, and then fiora with 2037.8

after that, a few inch out above 2k, while the rest fall singificantly lower

so, ignoring resistances(which you generally do with squishy calculations b/c they don't buy any and the assassin buys penetration eventually), diana has the capability to 100-0 most squishy targets from full hp if uncontested at level 18. those she can't are a 100-1 instead of 0, meaning an extra auto or any errant damage from someone else is enough to finish the job. also to consider, diana has the capability of doing all of this almost instantly while other assassins have mechanics to force them to wait for their full damage rotation. akali has 3 dash charges, zed has to wait for his ult to pop, fizz has to wait for shark, etc. diana only has to wait for her W to pop, which is significantly shorter

and also irrelevant, considering all she needs is QRPassive auto for most people in a realistic setting. this is something you would know if you had actually watched any of the recent competitive diana games
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Mr. Sacchi on May 16, 2015, 01:14:43 AM
And pretty much none of that takes Lich Bane into account, which also makes her damage kind of skyrocket and should be bought in any assassin diana build anyway.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Suikama on May 18, 2015, 04:59:30 AM
so i started actually playing again

i missed you sona (◡‿◡✿)
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: チソウ タイゼン on May 18, 2015, 08:08:06 PM
(http://puu.sh/hS7jz/90d87e77eb.jpg)

i am so fulfilled right now
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: NekoNekoRex on May 18, 2015, 08:59:45 PM
I got lux and bought the sorcerer skin just so I could play as Marisa in lol

I'm not even good at Mages

EDIT: Oh man the Star Guardian Lux skin is tempting to buy too but then I'd be so indecisive between which two to use, agh
I don't play Lux that much but oh man
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Bardiche on May 19, 2015, 12:34:40 AM
I'm not even good at Mages

Came into this game playing Veigar, then moving on to Kennen, then to Anivia, and I have most fun playing jungle Evelynn. I still spend most of my IP on new mages. EDIT: Technically I guess Eve can count as a Mage.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Suikama on May 19, 2015, 06:29:50 PM
(http://i.imgur.com/K77riiw.jpg)

S rank BV

at one point in the game I was 4/0/20 :V
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Bardiche on May 20, 2015, 06:04:08 PM
I've gone 16/0/3 Evelynn and still only S- rank. 8(
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: チソウ タイゼン on May 20, 2015, 07:28:33 PM
Shoot for S+! (http://puu.sh/hGeea/2b59466a4b.jpg)
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Cadmas on May 20, 2015, 11:06:26 PM
Gotta step up that minion game http://puu.sh/hSpUU/4009072d01.jpg
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: NekoNekoRex on May 22, 2015, 06:16:22 AM
I wish I wasn't consistently the only one on my team to upgrade my trinket despite telling my team multiple times to upgrade theirs
#EloHell #BronzeWoes
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Silent Harmony on May 22, 2015, 06:35:32 AM
To be fair, it probably doesn't matter whether or not they upgrade them because if they're like me they will just flat-out forget to activate them past the 5 minute mark.  :V
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: NekoNekoRex on May 22, 2015, 09:20:08 AM
Ugh so many games lost to lack of wards in a row

and the one game that people actually warded on, we lost because the other team was more skilled

League is pain
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Bardiche on May 22, 2015, 03:04:20 PM
#EloHell #BronzeWoes

But you're level 27 and Unranked. :V
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: NekoNekoRex on May 22, 2015, 03:44:08 PM
Might as well be bronze-level games though
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Raikaria on May 23, 2015, 05:11:50 PM
That feeling when your Jinx/Vel'Koz lane turns around a gank 3 for 0.

Admittedly their support was Bard and their Jinx was poked low; but still; Rango showed up, I reacted to the ! over us and E'ed on Jinx; hitting Rango as he jumped in [So predictable] and then I just QWR'ed him and he died.

Wrecking Rango is fun. Gotta love predictability.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Mr. Sacchi on May 23, 2015, 10:22:34 PM
Wrecking Rango is fun. Gotta love predictability.

You are implying he couldn't have just jumped on you instead, or really, just waited for you to pop your cooldown and then jump on either of you.

Simple because you know he's near doesn't mean Rengar is predictable, it just means you can guess.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Cadmas on May 24, 2015, 12:33:34 AM
Seen a few jungle rengars recently. I cringe b/c hes always on my team and always very useless.

Without running the orianna ball with him, I can't see why hes being picked.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Raikaria on May 24, 2015, 07:04:26 AM
You are implying he couldn't have just jumped on you instead, or really, just waited for you to pop your cooldown and then jump on either of you.

Simple because you know he's near doesn't mean Rengar is predictable, it just means you can guess.

That's why i stressed predictability.

Who you gonnas focus, the Jinx closer to the river or the vel'koz closer to the tower?
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Bardiche on May 24, 2015, 02:59:23 PM
That's why i stressed predictability.

Who you gonnas focus, the Jinx closer to the river or the vel'koz closer to the tower?

That's nothing to do with predictability.

EDIT:
Picked this game up a few weeks ago, got placed into Bronze and went Silver IV within a week, AMA
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: NekoNekoRex on June 02, 2015, 08:28:33 PM
Skerner is free this week, I'm pretty happy. I was gonna get him next with my IP, but looks like I can try him out before I buy now.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Tomion on June 03, 2015, 08:09:33 AM
Skerner is free this week, I'm pretty happy. I was gonna get him next with my IP, but looks like I can try him out before I buy now.
now how can I rekt noobs who dont know what skurnur is, when everyone and their mothers play him? :C (also yes, I guess their mothers dig the stinger ;3)
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: NekoNekoRex on June 05, 2015, 12:20:52 AM
now how can I rekt noobs who dont know what skurnur is, when everyone and their mothers play him? :C (also yes, I guess their mothers dig the stinger ;3)
Maybe this week I might be a Skorner newb, but after that decidedly less so, since I'll have actually bought him come week's end.

Also I get to use my IP on runes instead for the time being.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Raikaria on June 05, 2015, 08:11:38 AM
Opinions on Ryze before: OMG RYZE TRASH RIOT PLZ

Opinions on Ryze after Huni plays him maxing W not Q: OMG BROKEN RITO PLZ
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Ryuu on June 05, 2015, 10:28:20 PM
Opinions on Ryze before: OMG RYZE TRASH RIOT PLZ

Opinions on Ryze after Huni plays him maxing W not Q: OMG BROKEN RITO PLZ

>implying you didn't think the exact same thing
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Raikaria on June 06, 2015, 05:46:15 AM
>implying you didn't think the exact same thing

I was on the fence and neither played Ryze myself or played against him. I never really played Ryze so I didn't comment either way.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Ryuu on June 06, 2015, 07:20:02 AM
I was on the fence and neither played Ryze myself or played against him. I never really played Ryze so I didn't comment either way.

so it's okay to insult people working off of the information they were provided if you had no information about it yourself? so you were literally behind the people complaining and yet you're still shit talking them

i mean you constantly go on about winrate. his winrate was 41% until people figured out w max, so by your usual logic he was garbage
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Bardiche on June 06, 2015, 11:59:43 AM
Eh, Ryze feels OK with the max W first thing. Maybe it's because I'm not that good, but it's not like he'll waltz in and destroy your entire team.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Widermelonz on June 06, 2015, 03:17:50 PM
On the very day that the 5.10 patch come out (about a week ago), Ryze's win rate jumped dramatically. With the new +75 mana in the utility tree and a big buff to his passive, it was obvious that he was going the be a lot better. But he's not really that broken though, just really annoying to play against in some matchups now. Basically, Riot relieved some of his early game laning struggles by giving him an actual all-in option once he hits lvl 3. But he's still going to be sitting on a tear/catalyst for most of laning and the usual champions that can get in his face and fuck his shit up (like irelia) still do. After 25 minutes, he's basically the same Ryze before 5.10, The only difference now is that there's less instances of "gg ff at 20 report troll ryze for feeding" when you ganked and tower-doved and go 0-2 in the first 15-20 minutes and then everyone on the whole team instantly going on full tilt, despite the fact that the gold difference between the team is only ~10%, the enemy has a shitty team comp, and you're half-way stacking RoA and about to get your seraph's embrace; but it didn't matter because they surrendered anyways.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Raikaria on June 06, 2015, 08:03:28 PM
so it's okay to insult people working off of the information they were provided if you had no information about it yourself? so you were literally behind the people complaining and yet you're still shit talking them

i mean you constantly go on about winrate. his winrate was 41% until people figured out w max, so by your usual logic he was garbage

I wasn't insulting anyone.

I was commenting on the sudden switch in opinion. Which happens every time the community say 'X sucks' and then the people in the know actually prove them wrong. And then they act like some sort of combination of sheep and parrots. I was commenting on the pattern. Not insulting anyone. Don't put words in my mouth.

And I don't use winrates alone. Especially not for a recently reworked champion unless the skill-level required is very low; or the winrate is very high. [Ashe being at 52% in soloQ might be an issue; for example; although she seems to be stable there]

New Ryze's skill level was significantly higher than Old Ryze. A drop in winrate is expected regardless. Winrate is an indicator; not the sole one. You need to also consider popularity [Sheep and generally bad players] and difficulty [Compounds with popularity.]. If it was the sole indicator Lee Sin would need a pretty drastic buff. But he's difficult and very popular. So his winrate falls due to bad Lee Sins. Contrast Elise; who has a very low pick rate and win rate. Despite her being somewhat difficult; this is bad, because you can assume the people who still play her know what they are doing.

Also contrast say; Rammus who has a high winrate but a very low pick rate; indicating he is being picked into good matchups by people who know how 2 Rammus.

Winrate is important, but you take it in context. This is why a lot of the most popular champions in ranked actually have a sub 50% winrate. Thresh has almost 1.5x the ranked useage of any other support but is at ~48% because of a combination of bad players [Exaggerated in support since people are 'forced' into the role] and people simply playing against him so much that they know what to do [Morgana counters Thresh's primary tool and is #2 support]. Is Thresh underpowered? No.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Ryuu on June 06, 2015, 08:34:15 PM
I wasn't insulting anyone.

I was commenting on the sudden switch in opinion. Which happens every time the community say 'X sucks' and then the people in the know actually prove them wrong.

"i wasn't insulting them, i just made a post that is clearly insulting"

Quote
And then they act like some sort of combination of sheep and parrots.

"i'm not insulting them, i'm just comparing humans to animals"

Quote
I was commenting on the pattern. Not insulting anyone. Don't put words in my mouth.

words came from your mouth

Quote
And I don't use winrates alone. Especially not for a recently reworked champion unless the skill-level required is very low; or the winrate is very high. [Ashe being at 52% in soloQ might be an issue; for example; although she seems to be stable there]

if there is anything i've learned from interacting with you over the past years, it's that you take winrate as 100% gospel as long as it agrees with whatever opinion you formulated

Quote
You need to also consider popularity [Sheep and generally bad players] and difficulty [Compounds with popularity.].

you keep calling people sheep but i don't see you innovating anything

Quote
If it was the sole indicator Lee Sin would need a pretty drastic buff. But he's difficult and very popular. So his winrate falls due to bad Lee Sins.

yeah, winrate is totally because of bad players and not because of a champion's place in the meta

Quote
Contrast Elise; who has a very low pick rate and win rate. Despite her being somewhat difficult; this is bad, because you can assume the people who still play her know what they are doing.

Also contrast say; Rammus who has a high winrate but a very low pick rate; indicating he is being picked into good matchups by people who know how 2 Rammus.

you are literally quoting a riot post at this point

Quote
Winrate is important, but you take it in context. This is why a lot of the most popular champions in ranked actually have a sub 50% winrate. Thresh has almost 1.5x the ranked useage of any other support but is at ~48% because of a combination of bad players [Exaggerated in support since people are 'forced' into the role] and people simply playing against him so much that they know what to do [Morgana counters Thresh's primary tool and is #2 support]. Is Thresh underpowered? No.

yeah i'm pretty sure i read this exact thing from a rioter recently. and you're calling people sheep??
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Aba Matindesu! on June 07, 2015, 03:58:13 AM
Eh, Ryze feels OK with the max W first thing. Maybe it's because I'm not that good, but it's not like he'll waltz in and destroy your entire team.
AFAIK the point of max W is to lock down a single (high priority) target. Certainly far from the primary initiator, but very deadly.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Bardiche on June 07, 2015, 12:42:21 PM
AFAIK the point of max W is to lock down a single (high priority) target. Certainly far from the primary initiator, but very deadly.

He's still not as devastating as some champions, though his lane phase is kind of silly strong since it's 1v1 in top lane. Apparently, they're going to fix it.

EDIT: This is me, being a "main jungle" in Ranked while almost never losing as support. Feels like support is more impactful, though jungle's more fun.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Suikama on June 10, 2015, 12:07:06 AM
YOURE A KIDYORDLE NOW

YOURE A SQUID NOW (https://www.youtube.com/watch?v=5Zy8fcKmUUQ)
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Raikaria on June 10, 2015, 07:39:51 AM
Lulu gets every seasonal skin :V

Also Zac skin. IT'S HAPPENING.

Also Rek'Sai becomes like Jaws and her ulti literally has her GET ON A JETSKI.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Garlyle on June 10, 2015, 08:02:48 AM
The Mundo skin is getting its own unique SFX too

why is this batch of skins so good
hhh
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Silent Harmony on June 10, 2015, 05:08:42 PM
ESPN (US-based sports network) has a new article out starring FAKER. (http://espn.go.com/espn/feature/story/_/id/13035450/league-legends-prodigy-faker-carries-country-shoulders) I know Sports Illustrated has already done an article on League, I never read it. However, the cover models for that article was Cloud 9, not a foreign superstar.

To me, the weakest parts of the article concern the flow of the games themselves. Meanwhile, the best parts involve FAKER and the greater Korean eSports culture in Asia, especially  the "Korean exodus" and the pressures fans over there provide. One problem I have with the article is near the end when the article quotes an announcer saying "For the first time that I can remember ... a Korean team has fallen" and fails to point out that Korea didn't win a LoL World Championship until 2013 (season 3).
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Raikaria on June 10, 2015, 10:23:03 PM
ESPN (US-based sports network) has a new article out starring FAKER. (http://espn.go.com/espn/feature/story/_/id/13035450/league-legends-prodigy-faker-carries-country-shoulders) I know Sports Illustrated has already done an article on League, I never read it. However, the cover models for that article was Cloud 9, not a foreign superstar.

To me, the weakest parts of the article concern the flow of the games themselves. Meanwhile, the best parts involve FAKER and the greater Korean eSports culture in Asia, especially  the "Korean exodus" and the pressures fans over there provide. One problem I have with the article is near the end when the article quotes an announcer saying "For the first time that I can remember ... a Korean team has fallen" and fails to point out that Korea didn't win a LoL World Championship until 2013 (season 3).

If I recall they did not even take part in Season 1, that was just NA and EU. If Korea was in it they had literally just got their server.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Silent Harmony on June 10, 2015, 10:54:01 PM
Ok, I'll concede on that point, but Season 2? Especially when she mentioned Woong's controversy, she made it look like the team was disqualified or something. No mention that they were merely fined and made it to the finals where they were beat (upset?) by Taipei Assassins in 2012.

Quote
In 2012, a Korean player named Jang "Woong" Gun-woong glanced at the screen behind him during a match, which is forbidden in professional play. His team was immediately punished, and League fans ripped into him online. A year later, he retired, then wrote about the incident on Reddit. "I was criticized as [a] traitor of the country," he wrote. "I was 22 years old back then; I had no idea what I have to do." The online hatred was so unbearable, he wrote, he checked into a psychiatric hospital.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: NekoNekoRex on June 12, 2015, 11:58:11 PM
The new pool party skins are amazing and you should be excited for them. (http://www.surrenderat20.net/p/current-pbe-balance-changes.html#bal1)
Featuring:
-Ika Musume Reference Lulu
-Draven in a speedo
-Rek'sai Shark with a Water Skiing ult animation
-Water Zac (dem particle effects)
-Dr. Mundo

Zac is finally getting skins! So excited! The problem of 'how do we give Zac skins without making them recolors' was solved by, well... giving him recolors in a chroma pack. But fuck yes do I want to play Orange Zac or Pink Zac.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Raikaria on June 13, 2015, 06:37:13 AM
The new pool party skins are amazing and you should be excited for them. (http://www.surrenderat20.net/p/current-pbe-balance-changes.html#bal1)
Featuring:
-Ika Musume Splatoon Reference Lulu
-Draven in a speedo
-Rek'sai Shark with a Water Skiing ult animation
-Water Zac (dem particle effects)
-Dr. Mundo

Zac is finally getting skins! So excited! The problem of 'how do we give Zac skins without making them recolors' was solved by, well... giving him recolors in a chroma pack. But fuck yes do I want to play Orange Zac or Pink Zac.

The recall animation makes it pretty clear the Lulu skin is Splatoon. Or both. I'm not sure why else Riot would release a skin now of a yordle with a squid hat who pulls it over their body hiding it entirely.

And the Zac skin is basically a blue Zac with water particles and a speedo+googgles. Both of which vanish when he's using /j [And some other times; although he keeps the goggles when jumping around]; showing the problem with Zac skins. It's basically a glorified Chroma with added water particles. Honestly I'm more likly to get Chroma. Speaking of; this skin seems to have taken away an actual Chroma; seeing as Riot gave him both Gold and Orange. 'Cause; you know; they can't well do a chroma the same color as a skin he has. So no; the problem of 'how do we give Zac a non-relocor' isn't fixed; because this is a recolor with particle effects :/

Also there's an event encourageing 5 man premades and gifting next week which has goals which seems to include as the top goal 'everyone gets PP Mundo for free'.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: NekoNekoRex on June 13, 2015, 09:49:56 AM
The sound effects on the recall animation and the whole 'tentacles as hands' theme match those of Ika Musume exactly, though. Plus the color and the ocean theme match too.

It could be both (I haven't played Splatoon, just watched gameplay), but it's more likely to be a Squid Girl refrence. Splatoon is pretty recent anyway, Ika Musume has been around for a long time and the skin was hinted at awhile ago.
Squid Girl is popular. Splatoon itself is getting refrences made to the character.

I do like Chroma Zac more, if only because I like the color variety I can use, but it would be nice if Zac got some different skins, like Lava Zac or Cookie Dough Zac or something.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Ryuu on June 14, 2015, 12:12:39 PM
splatoon is way too recent for any skin reference to make it through QA
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Raikaria on June 14, 2015, 01:57:26 PM
splatoon is way too recent for any skin reference to make it through QA

It's been revealed and known about since this time last year at E3.

I'd say 12 months is enough time to do something.

I dunno I saw it and I instantly thought 'Splatoon'. Other people may think other things.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Romantique Tp on June 14, 2015, 02:19:51 PM
lol stop, this has nothing to do with Splatoon.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Ryuu on June 14, 2015, 08:22:06 PM
It's been revealed and known about since this time last year at E3.

I'd say 12 months is enough time to do something.

I dunno I saw it and I instantly thought 'Splatoon'. Other people may think other things.

yeah but they had no idea if they game was going to be good or even popular until it came out
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Raikaria on June 17, 2015, 11:18:09 AM
It's Nintendo. What do they do that isn't popular?

Anyway, that moment when you single-handedly win a game against Ekko as Lux by E'ing both Draven and Ekko and then taking both of them from 60% to 0 with a single R.

Especially cathartic since Ekko is so mobile and annoying to lane against.

I'm also pretty sure now that Ekko; while a massive pain to lane against especially as an immobile champion; is pretty underwhelming in a teamfight. Put simply his damage takes too long to apply and he's too soft to do it. Also he's pretty bad against really long ranged champions. I only died once to him in lane and that was because I got greedy and screwed up. [He got fed however in skirmishes and Thresh attempting to gank him once but failing epically; missing his hook only to get Chronobroken on...]
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Ryuu on June 17, 2015, 11:32:45 AM
It's Nintendo. What do they do that isn't popular?

the new metroid

the recent paper mario stuff

arguably brawl

that metroid DS game

other M

the wii u controller

half of the kirby games

super mario sunshine

arguably recent zelda games
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Cadmas on June 17, 2015, 02:36:48 PM
I need to win a 5v5 premade, why is this so hard?
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Raikaria on June 17, 2015, 03:00:04 PM
the new metroid

the recent paper mario stuff

arguably brawl

that metroid DS game

other M

the wii u controller

half of the kirby games

super mario sunshine

arguably recent zelda games

Most of these were still popular by normal standards; at least on release. They may be hated now [EG: Other M] but that didn't stop hype and initial popularity. Sure people might not say Brawl is as good as Melee but that dosen't mean Brawl wasn't insanely popular.

But this is getting off-topic.

I need to win a 5v5 premade, why is this so hard?

I dunno. I've been contributeing using the RedditLFG chatrooms.

I was playing a game as Malphite Jungle.

Someone drophacked the game. I know it was a drophack because:
1: I disconnected while I could connect to everything else and even use the chatrooms.
2: Attempts to reconnect to the game just crashed instantly
3: The game vanished from match history.

A normal game.

Where the point is to amass points so everyone gets a free skin, and the enemy team were probobly a group of 5 too.

Scumbaggery knows no bounds.

Also this is after that big banwave.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: hyorinryu on June 17, 2015, 03:27:49 PM
Most of these were still popular by normal standards; at least on release. They may be hated now [EG: Other M] but that didn't stop hype and initial popularity. Sure people might not say Brawl is as good as Melee but that dosen't mean Brawl wasn't insanely popular.



Really, I remember people trashing most of these on release(Other M, Zeldas.) and people warming up to them later.

Also, we can get skins through normals now?
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: NekoNekoRex on June 17, 2015, 06:36:05 PM
Really, I remember people trashing most of these on release(Other M, Zeldas.) and people warming up to them later.

Also, we can get skins through normals now?
Other M is still trash, though...

Quote
the new metroid
the recent paper mario stuff
arguably brawl
that metroid DS game
other M
the wii u controller
half of the kirby games
super mario sunshine
arguably recent zelda games
As far as I've seen, only about half of those are true. Brawl was only disliked by tourney 'whiners' (for lack of better word), because of tripping and because it Was Not Melee. I haven't seen anyone bothered by the kirby games - by nature they're supposed to be easy to play and cute. Sunshine was only unpopular on launch because it wasn't a Real Mario Game but people have been clammoring recently for an HD remake, so it can't be disliked that much. Don't know anyone who's complained about the Zelda games. There hasn't been a bad Zelda game since.... uhhh....
hmm...
The CDi ones, I guess, but we don't talk about those.

Where are you getting these facts?

I wish I had internet so I could play around with the pool party week.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Cadmas on June 17, 2015, 07:57:36 PM
I really hate these dragon slayer bonuses, Instead of giving people money they could waste lets just dole out raw power.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Raikaria on June 17, 2015, 08:37:01 PM
The CDi ones, I guess, but we don't talk about those.

Those were not made by Nintendo; someone else brought the liscence to make Zelda games
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Ryuu on June 17, 2015, 08:38:41 PM
Most of these were still popular by normal standards; at least on release. They may be hated now [EG: Other M] but that didn't stop hype and initial popularity. Sure people might not say Brawl is as good as Melee but that dosen't mean Brawl wasn't insanely popular.

yeah but just because a game has hype doesn't mean it will do well, and nintendo is no exception to this rule

so it wouldn't make sense for riot to start making parts of a skin based off of something that wasn't out yet and could have sucked
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Bardiche on June 17, 2015, 10:37:43 PM
I'm also pretty sure now that Ekko; while a massive pain to lane against especially as an immobile champion; is pretty underwhelming in a teamfight. Put simply his damage takes too long to apply and he's too soft to do it. Also he's pretty bad against really long ranged champions. I only died once to him in lane and that was because I got greedy and screwed up. [He got fed however in skirmishes and Thresh attempting to gank him once but failing epically; missing his hook only to get Chronobroken on...]

Ekko is pretty effective when he builds one or two offensive items, and then goes full tank. AP Bruiser rather than AP Assassin. Since he can reapply his passive after only 3 seconds, he's pretty well-suited to longer fights. (Also helps position his ult.)
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: NekoNekoRex on June 17, 2015, 10:51:10 PM
I really hate these dragon slayer bonuses, Instead of giving people money they could waste lets just dole out raw power.
I disagree. The first couple buffs have little to no effect on early game when nobody has any bonus AD or AP for the buff to raise signifigantly. Gold and XP is a straight buff to whoever kills the dragon, and has a more immediate effect, and can make the first dragon as important as an early tower kill

Dragon buffs only matter once you stack 3 or more (movespeed is a large buff), or when it's lategame and the buffs start really getting kicked into effect.

Moreover, dragon buff is only really most noticeable once you stack 5, as the fifth one is a huge buff.

Baron is a huge buff just on kill, though, but there's the downside that Baron is only easy to kill late in the game when death timers are high or when you already have a huge lead anyway.

Quote
yeah but just because a game has hype doesn't mean it will do well, and nintendo is no exception to this rule
Geez, is Raikaria still sticking to the Splatoon Reference thing? holy hell, Raikaria, Splatoon came out in the summer like the skins, but the only matching thing about them is the fact they're both squids. Her hat doesn't even look like any Splatoon characters. Come on.

In fact, now that I look at it again, there's not even a Squid Girl reference there. It's just a squid hat.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Cadmas on June 17, 2015, 11:11:55 PM
Quote
Dragon buffs only matter once you stack 3 or more (movespeed is a large buff)

This is what I was meaning that speed bonus is a killer, add in now that every champ is a dashing aoe platform and things have gotten nuts.

I can hardly keep up in team fights anymore.

But mainly its that the bonuses  just cant be farmed like money. You have to get those dragons or get fucked.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Raikaria on June 18, 2015, 07:26:22 AM
http://boards.pbe.leagueoflegends.com/en/c/champions-gameplay-feedback/q2694bqE-513-core-ap-items-pass

Some big changes are coming for AP items. Most notable things are:

NLR costs 1250 and gives 60 AP

Zhonyas is 300 cheaper but gives 20 less AP [Net nerf considering Amp Tome cost]

Liandry's costs 100 more but gives 30 more AP; not making it an automatic noobtrap on champions not named Swain or Rumble. [Or Sejuani/Amumu I guess] Still a noobtrap on burst casters.

RoA gives slightly less HP but more Mana and AP.

RCS slows for more in general; but instant AoE's that are not DoT now apply a 40% slow just like single target. Suddenly Mordekaiser E applies a 40% slow. And his W/R apply 20%. Suddenly Mordekaiser became sticky if he's got a pal he can W who jumps in.

Void Staff is nerfed somewhat hard.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Ryuu on June 18, 2015, 10:17:53 AM
But mainly its that the bonuses  just cant be farmed like money. You have to get those dragons or get fucked.

it's almost like you have to..... take the game's objectives......... to win................
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Iryan on June 18, 2015, 03:21:57 PM
Sooooo... I guess this is what the laugh in the river was about? (https://www.youtube.com/watch?v=POzIylGkZqg&feature=youtu.be&a)
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Raikaria on June 18, 2015, 05:52:44 PM
He eats the gambler and takes him to a faraway land.

LIFESTEALER IS THAT YOU?

[I don't mean he is lifestealer. I mean expect a similar mechanic. I actually think his ultimate might be like an AoE charm; seeing as he 'charms' the gambler and the princess.]
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Esifex on June 18, 2015, 10:44:06 PM
Super Rare Footage of New Champion (https://youtu.be/DoeU7sMX2lw?t=20) /s
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Suikama on June 19, 2015, 09:00:43 PM
anyone else want to do a 5 man motk premade for the reward things
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: hyorinryu on June 20, 2015, 06:18:00 PM
Reward thing?
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Suikama on June 20, 2015, 06:21:23 PM
The pool party rewards

You need to gain at least 1 point by winning a 5v5 premade to get them
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: triangles on June 21, 2015, 01:43:09 AM
I like presents I'll actually log on and join in for one. When is the deadline?
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Suikama on June 21, 2015, 03:28:46 AM
Tomorrow is the last day so we gotta get on it :V
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Aba Matindesu! on June 21, 2015, 04:35:33 PM
Reward thing?
and this is exactly why the event failed
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: NekoNekoRex on June 21, 2015, 07:03:50 PM
I'm still looking to some reward points but I won't be back on till later tonight. Anyone game for a low level normals tonight?
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: hyorinryu on June 22, 2015, 04:12:04 AM
Thanks to Suikama and Homura(especially Suikama, he trucked though all four games with us,) we finally got those reward points.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Suikama on June 22, 2015, 05:57:53 AM
why is aram so hard ;-;

also my controls were messed up because for some reason riot changed it so smart cast indicators are off by default now <_<
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: hyorinryu on June 22, 2015, 06:04:15 AM
why is aram so hard ;-;

also my controls were messed up because for some reason riot changed it so smart cast indicators are off by default now <_<

I don't think our teams were the best either.  As long as I've had you on my friend's list, I think this is the first time we were in the same game.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: NekoNekoRex on June 23, 2015, 02:38:14 PM
Well we unlocked everything but Mundo. Not bad. I can't wait till 6/26 because I really wanna buy the Zac chromas and that winter bundle because I want Poro Rider Sej skin real bad. I might even play those mages a bunch.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Bardiche on June 23, 2015, 07:47:10 PM
New champ is Tahm Kench, the peeler (http://na.leagueoflegends.com/en/page/champion-reveal/tahm-kench-river-king).

TL;DR
AA and Q apply stacks of Taste, at 3 stacks you get ~special stuff~

Q applies damage and slow. Stuns minions/monsters, and stuns champs if they have 3 stacks of Taste.
W eats the target. EATS IT. Devoured enemy takes %HP damage and has severely reduced vision. Enemy champs can only be eaten if they have 3 stacks of Taste and severely slow Tahm's movement speed. Allied champs can also be devoured and boost movement speed towards enemies. ULTIMATE PEEL. Enemies spit out do damage to targets they hit.
E is boring. Recovery % of HP lost after battle ends, or convert the same amount into a rapidly decaying shield. Effective, but still boring.
R is Wisp ult. Teleport to target location. Telegraphed. Devoured target travels along so you can devour your ADC, teleport mid and pick up a kill. Or you devour your ADC from base and teleport back into lane. GG. Also all your damage now scales off of max HP.

Tank Support/Top Lane intended role. Wouldn't be surprised to see people try him jungle. Ult passive makes Cinderhulk look like a great pickup on him.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Raikaria on June 23, 2015, 08:13:55 PM
He eats the gambler and takes him to a faraway land.

LIFESTEALER IS THAT YOU?

[I don't mean he is lifestealer. I mean expect a similar mechanic. I actually think his ultimate might be like an AoE charm; seeing as he 'charms' the gambler and the princess.]

I TOLD YOU SO.

Also not greatly liking him as a dedicated support due to things like needing to AA 3 times for a stun. His ultimate defines tower DIVING hilariously. I can see him as a solid toplaner maybe and a jungler in part due to Thick Skin and because he can nom a jungle creep to stop it damageing him. I mean seriously look at the heal/sheild that he gets from Thick Skin. And the fact all his damage scales with his HP as he gets ulti ranks giving him extra Cinderhulk Syndergy. And the semi-global ganking R that lets you take a pal too.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Bardiche on June 23, 2015, 08:21:57 PM
His R doesn't take devoured target along. I was mistaken: you can choose to tag along as an ally. Applications remain.

Rioter clarified that Tahm Kench can't use Teleport or Flash while he has someone in his bellay, so I assume he can't R either. This to prevent Tahm from teleporting back to base with his victim.

EDIT:

Of course what you do is

Kalista + Any support = Bot
Tahm Kench = Top
Shen = Jungle
Twisted Fate = Mid

Tahm opens a portal into enemy base. Kalista ults the support, then hops into Tahm's portal. Shen ults any of them. Twisted Fate ults to them.

"That's a nice Nexus you got. Mighty shame if something... happened to it."
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Silent Harmony on June 23, 2015, 08:44:35 PM
First I have to double-check, but I wouldn't be surprised if you couldn't have a Kalista+Support enter Tahm's gut.

Secondly, I'm assuming you're talking about late game right? Because unless I'm mistaken you can't even touch the Nexus turrets until an inhibitor is down, and you can't take down an inhibitor until all it's related lane towers are down.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Bardiche on June 23, 2015, 08:48:10 PM
Aye, late-game. People are already asking tough questions like, "What happens if Tahm devours a Kalista who ults him?"

It'd be hilarious if you could 5-man gank someone from across the map though.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Cadmas on June 23, 2015, 11:27:42 PM
Nightmare champ to balance, bad riot bad. We're entering the age of stupid kit champs.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Garlyle on June 24, 2015, 06:27:48 AM
Aye, late-game. People are already asking tough questions like, "What happens if Tahm devours a Kalista who ults him?"

It'd be hilarious if you could 5-man gank someone from across the map though.
"Whoever presses their button first", apparently.  Someone brought this up and Riot had to run to check.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Raikaria on June 24, 2015, 07:50:59 AM
First I have to double-check, but I wouldn't be surprised if you couldn't have a Kalista+Support enter Tahm's gut.

Secondly, I'm assuming you're talking about late game right? Because unless I'm mistaken you can't even touch the Nexus turrets until an inhibitor is down, and you can't take down an inhibitor until all it's related lane towers are down.

Since Kalista can run teleport and drag someone with her; I assume Tahm works the same way. The difficult question is what happens if Kalista's ultimate RUNS OUT during the channel/travel time.

Nightmare champ to balance, bad riot bad. We're entering the age of stupid kit champs.

Not really. The 'eat an ally' is part of his core. He has a lot of other levers. Too durable? Hit his Thick Skin. Swallowing enemies too much? Hit his attack speed so he stacks up Acquired Taste slower. Too much damage? Nerf that health ratio.

And I doubt eating an ally and his Ult are going to be completely broken alone.

And we've been in the age of stupid kits for years. When you are pushing 120 characters; you need to start getting crazy to make things stand out.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: NekoNekoRex on June 24, 2015, 07:56:08 AM
Since Kalista can run teleport and drag someone with her; I assume Tahm works the same way. The difficult question is what happens if Kalista's ultimate RUNS OUT during the channel/travel time.
Teleport is instant, and ult puts the champ in a radius around her, so it'd just be like if she hadn't used tp or Tahm ult.

Tahm ult is also instant travel like teleport, I believe. Pretty sure Rek'Sai Ult is the only one that has travel time.

Pretty sure what Bardiche said would work out, although it'd be a cheese build for sure. The downside is that Tahm's ult range isn't global, so Tahm, Kallista, and Support would have to already be partway to the nexus.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Iryan on June 24, 2015, 09:40:55 AM
And we've been in the age of stupid kits for years. When you are pushing 120 characters; you need to start getting crazy to make things stand out.
This is why I still consider singed to be one of the greatest champions, regardless of whether he is strong or not. His kit is incredibly simple, yet he has a playstyle unlike any other champ.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Raikaria on June 24, 2015, 12:06:11 PM
*Ques up in Teambuilder for Jungle Diana*

*Fighter jungle is listed as 3rd most in demand*

*Estimated Time: Short*

Actual Queue time: 6 mins and counting. Despite apparently 5 mins being extreme and very rare.

Has everyone just abandoned teambuilder or something? Or has it broken somewhere which makes it claim 'long' is short or vice versa?
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Tomion on June 24, 2015, 12:08:40 PM
This is why I still consider singed to be one of the greatest champions, regardless of whether he is strong or not. His kit is incredibly simple, yet he has a playstyle unlike any other champ.
Singed is nothing but a little Scuttle, running around everyone.
so yeah overall pretty simple.

anyway,
I want Tahm, finally a character who can get both enemies AND allies waifus all around the rift.
A man (creature?) with an aquired taste. one who does not care who's in his stomach, for everyone gets the love.
one who can just lash out his tongue because he's so much in love with you. he wil devour you to protect you, you will be safe inside his belly.
and if you're ever in danger, just hide behind his thick skin.
and if you're not in the right place, just call him and you'll have an abysmall voyage to any place your heart desires.

He's a family guy, he's the only one you need. he's an alpha male.
He is the waifu sommelier!
He is Tahm Kench.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: NekoNekoRex on June 24, 2015, 07:55:00 PM
*Ques up in Teambuilder for Jungle Diana*

*Fighter jungle is listed as 3rd most in demand*

*Estimated Time: Short*

Actual Queue time: 6 mins and counting. Despite apparently 5 mins being extreme and very rare.

Has everyone just abandoned teambuilder or something? Or has it broken somewhere which makes it claim 'long' is short or vice versa?
Depends on your MMR, but it's mostly the latter. Expected queue times are based on if your choice fits meta (Mid Support is liable to get no takers) and I think it takes champ meta into account too, but generally if I play a champ off meta but as a common role (like Garen as Jungle Fighter for instance) I'll still get queue'd pretty quick because junglers have high demand, but it'll say "extremely long" as the wait time.

then again things might be different on the EU server.

Also people might have seen your slot come up on their team builder and denied it.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Iryan on June 24, 2015, 08:04:55 PM
Idunno, I did 2 teambuilder games of support teemo a week or so ago, and those didn't have too long wait times.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: NekoNekoRex on June 24, 2015, 10:52:45 PM
>Go on Draft to try Vi so I don't get put in counterpick games
>Get counterpicked
>With platinum players
>lose because I get destroyed because I'm not even in ranked

Cool. Is it just me or is everyone abandoning jungle tanks just when I want to try anti-tanks?
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Bardiche on June 25, 2015, 12:40:56 AM
Quote
Passive: Basic attacks and damaging spells deal an additional X (10 + 6/7/8% of Tahm Kench's bonus health) magic damage

Pondering Tahm Kench's R. Face of the Mountain adds 30 damage to everything he does at level 6 (total +40 damage). Add a Locket, you're looking at another 24 damage, so 64 bonus damage on everything he does outside of AP scaling. Slightly concerned about Tahm Kench support being in too good a spot, because there's three common support items that all add HP and so he scales his damage while building support items... which no other support has (outside of Braum 2.5% on Q). Normally it's a sacrifice of either support items or damage items, Tahm gets some damage with every support item he buys.

Considering that FotM and Locket aren't common at level 6, but Sightstone is, you're probably looking at 19 damage at level 6, but still. If he buys nothing besides FotM, Locket, Sighstone and reaches R level 3, he'll do +94 damage on everything he does. I wonder if they'll keep these numbers. Top lane Tahm probably gets Rod of Ages, considering it gives AP and HP, and his Q has a .8 AP scaling?

EDIT: And then they nerfed his R and Q scaling. Lol.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: NekoNekoRex on June 26, 2015, 04:39:42 AM
Ugh the wait to buy the new content is unbearable. I can't wait another full day to play Pink Zac and be the most fabulous champion in League
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Raikaria on June 26, 2015, 09:16:39 PM
(http://i.imgur.com/uEg1sTG.jpg)

Have I mentioned that I relish any excuse to play MF? Most people consider her weak but most people build her; IMO; wrong. Every time I see an MF put more than 1 point in Q in it's current state I cry.

My Blitz didn't even really land many hooks [He did land a couple of good ones for our 2nd and 3rd kill on me however; after I'd slowed with E]. We manfought a Draven/Leona lane. Which manfights everything and usually wins. Draven spent most the game farming alone to catch up [Or pushing out super minions we got around the 24 min mark] while I pushed towers and looked for picks using Strut and Make it Rain with Blitzcrank and/or Lux's snare; which is why I'm behind on CS.

But seriously. Why on earth don't more people max E first on MF? Rank 1 has a 25% slow. Rank 5 has a 65% slow. Allowing you to rack up a lot more Impure Stacks; help your allies land skillshots; and makes it easier to get more ult ticks. I was forceing flashes just by showing up and getting into E range.

And then you go Ghostblade for the combination of the early pen; crit; CDR [MF likes this a lot] and the active. Because MF has a few goals in a teamfight:

1: Keep at mid-range. Your dominant range. Strut and E help this. Ghostblade helps if you lose Strut.

2: Get a good ultimate. This is linked to that positioning that Ghostblade helps with

3: When not ulting; autoattack whatever target is safe. Ghostblade helps this giving you a second steroid you can pop when you need to. Building a raw attackspeed item isn't that great on MF; since Attackspeed is useless with her R. Instead; you use Impure Shots and Ghostblade when you need to autoattack; and you can ulti when they are cooling down; or before you activate them. [Both of which are optimal points as well due to how Impure Shot's passive works. Either ulti to rack up early stacks at range or ulti when your select target already has a lot of stacks to finish them, even as they flee.]

I dunno; I know MF has issues but they are greatly exaggerated, and she has some key strengths as well. Also note I didn't go Cleaver. We didn't have any other physical damage and MF herself deals significant magic damage [Some games I even go Sorcs; like a Corki]. In an ideal world you keep Strut up; which is difficult to do while dealing damage. Helps she's pretty good early; mid and late. She dosen't really fall off neither does she really; really excel at any point.

But damn her Q mechanics. MF's Q is probobly one of the worst spells in the game atm. You take it at Lv 1 for the AA reset and then probobly never use it except for the occasional lasthit past Lv 4.

Oh and that Ekko got First Blood. Then got completely owned by C.C. Turns out Ekko really hates snares because it disables his R and E and insane MS boosts. And he really; really; really hates Entangle. Which stops him autoattacking as well as moving.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Cadmas on June 28, 2015, 11:40:24 PM
I don't even know how you play MF with so many champs bouncing around. I wanna strangle whoever put kalista in the game.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Tomion on June 29, 2015, 09:18:51 AM
ok.
I have officially confirmed it as EUW's main (and possibly only) silver skarner player, that runeglaive skarner is op. basically every auto attack is considered AOE since you spam Q as much as you auto attack, and it have a great clear for drag/baron and in teamfights you just do your normal Qx3 auto stun or ult, but NOW you can even hurt other enemies while you burst down that stupid riven that tried to go all in on your ADC and forgot you are the waifu maker 4000.
I love skarner. either you do so much stuns to everyone or you're just way too fast for anyone to catch you.
I actually have 2 builds that I never imagine one of them works:
tank build - stalker/sabre - cinderhulk, merc/tabis, omen, frozen heart/visage (if need MR),  iceborn, rightous glory.
Waifu build - Stalker - runeglaive, mobis, rightous glory, wits end, visage, luden.
yeah the waifu build is meant to make everybody on the enemy team your precious, precious waifu,
tons of dmg, stuns, and you're skarner so you can get out of sticky situations by W/flash and you got rightous glory to help you.
best champ 10/10.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Silent Harmony on July 07, 2015, 08:28:14 PM
Gangplank (http://na.leagueoflegends.com/en/page/champion-update/gangplank-sails-pbe) and Miss Fortune (http://na.leagueoflegends.com/en/page/champion-update/miss-fortune-struts-pbe) updates are on the PBE.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Sahgren on July 07, 2015, 09:22:02 PM
It looks like last hitting got a lot more interesting with GP. Do you waste the passive proc on a minion in order to preserve Paaarley for harass or spend the cooldown & mana to keep the threat of the passive?
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Raikaria on July 07, 2015, 09:49:39 PM
Gangplank (http://na.leagueoflegends.com/en/page/champion-update/gangplank-sails-pbe) and Miss Fortune (http://na.leagueoflegends.com/en/page/champion-update/miss-fortune-struts-pbe) updates are on the PBE.

I really; really; really do not like the MF changes seeing the numbers.

What they don't tell you on the page is they are changeing her W from being a 6 second steroid which scales up to 60% to a 50/55/60/65/70% AS boost... for 3 autoattacks.

Sure Strut refresh is nice but that dosen't make up for that massive steroid nerf; the fact it's AWFUL to level now and loss of Grevious Wounds.

If her Q is still dumb [50% bonus damage on 2nd target if the first dies dosen't matter if it's going to target minions over champions unless you autoattack the champion first; then target swap; while taking minion aggro and losing your passive] on it's targeting priorities she has 2 skills that are pointless to level now. And even E is worse to level than it was before; because the slow scaleing is worse.

Hell new W is almost as bad to rank up as Zyra's seeds. [Woo 2% CDR per rank and ~1 second CDR and nothing else]

Also:

Hopefully this will also lead to a lot of cool experimentation in your games of League of Legends, and we genuinely apologize for anyone who runs into jungle Kayle with Devourer, because it's kind of gross.

THEN WHY ARE YOU BUFFING KAYLE. [I was gonna abuse this anyway any excuse to play a ranged towerdiving god [R] of a champion with a ranged targeted slow as a jungler]
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Gabo7 on July 08, 2015, 08:05:39 PM
I really; really; really do not like the MF changes seeing the numbers.

What they don't tell you on the page is they are changeing her W from being a 6 second steroid which scales up to 60% to a 50/55/60/65/70% AS boost... for 3 autoattacks.

Sure Strut refresh is nice but that dosen't make up for that massive steroid nerf; the fact it's AWFUL to level now and loss of Grevious Wounds.

If her Q is still dumb [50% bonus damage on 2nd target if the first dies dosen't matter if it's going to target minions over champions unless you autoattack the champion first; then target swap; while taking minion aggro and losing your passive] on it's targeting priorities she has 2 skills that are pointless to level now. And even E is worse to level than it was before; because the slow scaleing is worse.

Hell new W is almost as bad to rank up as Zyra's seeds. [Woo 2% CDR per rank and ~1 second CDR and nothing else]


If only they made her ult scale with Attack Speed. That would be interesting; more bullet waves the more AS you have.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Raikaria on July 09, 2015, 12:56:53 PM
They reverted the W change; it's a 6 second steroid again; all is well. *Sees this after stomping another game with MF*
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Gabo7 on July 09, 2015, 05:00:06 PM
They reverted the W change; it's a 6 second steroid again; all is well. *Sees this after stomping another game with MF*

A MF game on the PBE I assume, it's not on the live servers yet.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Bardiche on July 09, 2015, 08:43:29 PM
I don't like this Smite botlane nonsense. Feels like every role and every lane has a champion or two who can bring Smite and Skirmisher's Sabre and not give a damn. Devourer makes it scale really, really strongly for Kalista and Vayne, and Skirmisher's has the added benefit of receiving less damage and dealing more (true) damage, so it's helpful for duelling and trading.

How many patches before we see supports grab Smite, so we'll finally reach that Smite In Every Lane and Every Role saturation point?
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Iryan on July 09, 2015, 08:47:29 PM
How many patches before we see supports grab Smite, so we'll finally reach that Smite In Every Lane and Every Role saturation point?
I agree, they should remove flash so that more roles can get access to smite.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Raikaria on July 09, 2015, 09:18:16 PM
RoA+Seraph+Deathcap is dumb.

I did this as Karthus just now and those three items alone [Plus R+M and a Doran's Ring] gave me about 688 AP.

That's 3 items. I still had Void and Hourglass to go. And an Elixir. Baron pushed me to almost 750.

I wasn't even Lv 18 so I still had more mana to get.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: NekoNekoRex on July 09, 2015, 11:49:04 PM
But Seraph's isn't viable on mana-light champs, usually a Rod of Ages and a Mormorellos is more then enough to sustain mana unless you use buckets of the stuff.

This patch evened out all the AP items pretty well, though. I can run Rylais-Liandry's on Malhazar and still poke people to death pretty disgustingly.
Even better that Voidlings proc the new Rylais as well, if I'm not mistaken. Not that it means much when Space Aids will probably be applying the same slow anyway, but hey, every little bit helps.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Cadmas on July 10, 2015, 12:02:33 AM
Honestly mages kinda need it with every mid laner becoming yasuo.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Bardiche on July 10, 2015, 01:46:47 AM
Kayle. Kayle this patch.

Rylai and Sated Devourer. Hits 3 times with 2 swings (on-hit magic damage from E lolol) and slows you 40% while kiting the fuck out of the enemies. Catch her and she just uses R on herself and laughs as she breaks your face.

Heck, even without Sated the new Rylai is nice on her. 40% slow on every hit isn't a bad thing*

*not for Kayle, can't speak for her opponents
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Raitaki on July 10, 2015, 03:09:44 AM
You forgot the part where Q + 2 swings = 15% armor/mr shred
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: NekoNekoRex on July 10, 2015, 05:33:42 AM
So is stacking Deathcaps actually a viable thing because I've seen a couple people do it but it seems incredibly ridiculous because the only benefit you have is 20 more AP and a non-stacking passive, as opposed to several other more useful attributes the 100 AP items have.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Raikaria on July 10, 2015, 08:26:44 AM
Kayle. Kayle this patch.

Rylai and Sated Devourer. Hits 3 times with 2 swings (on-hit magic damage from E lolol) and slows you 40% while kiting the fuck out of the enemies. Catch her and she just uses R on herself and laughs as she breaks your face.

Heck, even without Sated the new Rylai is nice on her. 40% slow on every hit isn't a bad thing*

*not for Kayle, can't speak for her opponents

And then you go Runnans and do it to 3 people at once.

Laughing like a maniac is compulsory.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Bardiche on July 11, 2015, 04:25:38 PM
So I usually play jungle, ADC or mid. I am most confident in my jungling, and second in ADC. My mid, I usually focus on Not Losing Lane, and "Winning Lane" is some far-off dream I only achieve when you run into that one LeBlanc who "only plays APC", "platinum smurf" and then uses all spells to last hit. (huhuhuhu)

I played Ranked, and got stuck with top lane. Jungle Nunu, mid Karma, bot was Ashe and Thresh. Was against a top Renekton with Volibear jungle. Nunu and Karma being enough AP, I decided to go with Hecarim (as Tryndamere is boring; I hate split pushing).

"No, don't pick Hecarim into Renekton," quoth my team. "He counters you."

Heheheheh... no one counters the galloping destruction. I've discovered something that lets me win top lane as Hecarim every time: whenever I back, I go back to my lane through tri-bush and then river with E, effectively "ganking" my own lane. If it doesn't get me a kill, it lets me get a favourable trade going because it's completely out of left field.

I expect it to stop working once I progress beyond Silver 3. (just hit series again!!)

I actually like top lane a fair bit more than I thought I would, though usually as Hecarim or Ekko, since both of them are so efficient at hit-and-runs. Ekko is disgusting. At level 2, grab a point in E. Blink Slash your enemy, throw out your Q and run away. EZ TRADE EZ LYFE.

So is stacking Deathcaps actually a viable thing because I've seen a couple people do it but it seems incredibly ridiculous because the only benefit you have is 20 more AP and a non-stacking passive, as opposed to several other more useful attributes the 100 AP items have.

I don't think it's a viable thing. Where do you see this happen, anyway? Looking through your match history, I don't see you running into them.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: NekoNekoRex on July 11, 2015, 07:38:23 PM
I don't think it's a viable thing. Where do you see this happen, anyway? Looking through your match history, I don't see you running into them.
One of my recent games had an Ez who built two deathcaps, 2 giants belts, and a bracer, and I had another game where it was suggested to me as a viable build.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Bardiche on July 11, 2015, 09:00:53 PM
One of my recent games had an Ez who built two deathcaps, 2 giants belts, and a bracer, and I had another game where it was suggested to me as a viable build.

They're idiots.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Aba Matindesu! on July 11, 2015, 10:03:52 PM
It's, well, viable... but far from optimal :V

I mean obviously you'll want the utility from other items.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Raitaki on July 12, 2015, 04:49:20 AM
(http://puu.sh/iW1o4/97fc2d29cf.jpg)
Finally

Managed to grab that penta from literally my whole team of troll friends swarming the zhonya'd veigar. Perfect ult timing OP <3
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Raikaria on July 12, 2015, 07:38:10 PM
Considering I got hard camped and roamed on by 4 people so often, I consider it a good sign that I recovered from being 1/5/3 as Mordekaiser and ended up with a positive k/d; highest CS and gold in the game.

I rushed Rylai's. It's disgusting on Morde now. Aside from his R being a 20% slow and his W being two AoE 20% slows which linger; his Q and E are 40% slows. Which actually makes him pretty hard to escape from now. As in; I chased a Lee Sin 2/3rds of the way down midlane and killed him  [He was fleeing from a teamfight gone bad and my R was ticking on him]; despite him hopping to things.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Cadmas on July 12, 2015, 10:40:46 PM
Rylai's morde is the only thing one of my friends would play back in S1.

Rylai's, Warmogs, force of nature, and thornmail. The dumbest shit ever.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: theshirn on July 12, 2015, 10:47:54 PM
I haven't played Morde since the days of 13 health potion starts.

Good times.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Iryan on July 18, 2015, 08:08:49 AM
I haven't played Morde since the days of 13 health potion starts.

Good times.
So I tried a thing with a friend. Mordekaiser Soraka botlane (http://matchhistory.euw.leagueoflegends.com/en/#match-details/EUW1/2205633596/208802977)

I blame the fact that we crushed our lane opponents on them having no idea what to do. They could have just harassed morde with their autattacks constantly to force him back at level 1, but they didn't, instead tiptoeing around his E range trying not to get hit by it, while eating a couple of stars and bananas. And once we were level 2, we had lane dominance. "THERE'S A MORDE IN OUR BOTLANE, WHAT DO WE DO?!"
The other lanes won too, making for a relatively steamrolly game despite no "real" marksman.  :V
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: NekoNekoRex on July 18, 2015, 09:41:24 PM
I've finally run aground of a 20% winrate :/

I don't know where I went wrong.

Is it just that I've gotten stuck in some kind of MMR hell? Am I just playing shitty champions? Is it that I'm running into anti-fun champs like Yasuo and Shaco in every fucking game? Do I just suck?

I think I'm ready to give up for a long time.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Cadmas on July 18, 2015, 10:16:24 PM
So I tried a thing with a friend. Mordekaiser Soraka botlane (http://matchhistory.euw.leagueoflegends.com/en/#match-details/EUW1/2205633596/208802977)

I blame the fact that we crushed our lane opponents on them having no idea what to do. They could have just harassed morde with their autattacks constantly to force him back at level 1, but they didn't, instead tiptoeing around his E range trying not to get hit by it, while eating a couple of stars and bananas. And once we were level 2, we had lane dominance. "THERE'S A MORDE IN OUR BOTLANE, WHAT DO WE DO?!"
The other lanes won too, making for a relatively steamrolly game despite no "real" marksman.  :V

bot lanes funny, often cheese can work in it which leads me to question if ADCs are even necessary to the game at this point since they start off so weak.

Team fights are becoming more wombo combo which most adcs don't hold a big CC aoe ulty that can just trash an entire enemy team.

SR is looking more like TTL

Also Yorick top lane kek, Yorick simply doesn't lose his lane. Which is why riot keeps talking about reworking him.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: NekoNekoRex on July 19, 2015, 09:23:09 AM
Game 1: "Wow, Chogath is really fun as Top Lane, and this teemo is really easy to feed off of (literally)., I shouldn't have shelved him so fast last time I tried to play him."
Result: Victory

Game 2:"Wow, even a Darius is no match for my cc combo and he's even letting me get free stacks uncontested."
"Okay, we lost because their blitzcrank is super good and their bot got super fed."
Result: Defeat

Game 3: "Gangplank crit cheese build is fucking dumb, but at least I'm somehow winning lane anyway. Plus Bot is fed because our Sona is good."
(10 minutes later)
"I was killing Baron because I am fed and I can totally solo it" -(briefly) fed Sivir on why she couldn't move three feet up to save me and Sona from a top lane gank. The enemy team, who had all gone top lane by this point, then killed her and took baron.
Result: Defeat

Game 4: "Please don't be a Top Lane Yasuo, he is such a shitty unfun to lane champion, please god please no."
(30 seconds later)
"God damn it"
Result: Defeat (other hilights: yet another cheese crit build GP, Dual Teemo Bot, and our team refused to group up the entire match)

The joys of trying to enjoy anything in League for more then one match.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: NekoNekoRex on July 22, 2015, 08:45:41 AM
>be skarner
>top and mid get played into counters
>le blanc literally can't go three minutes without being at 10%
>ryze overextends and is ganked
>try to gank lanes
>can't gank gangplank because he's too fast with his rage and cleanses my cc and ults me to slow me
>can't gank zigs because too much damage before I can get to him (no thanks to le blanc dying twice to him)
>allies blaming me for lost lanes
>allies harassing me because they're losing to their counters

fuck this, I'm not dealing with 10 minutes of verbal abuse before they /ff
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Garlyle on July 22, 2015, 02:56:23 PM
Ehrmegerd that Fiora rework

Okay actually I hate the visual look oh god eww.  But the gameplay looks fun as hell.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Silent Harmony on July 22, 2015, 05:51:56 PM
I'm ambiguous on Fiora as a whole, but really am not digging that ult. Last night I argued with a friend over what they could possibly do, but in the end it seems like every idea we had was already attempted by RIOT according to this post (http://boards.na.leagueoflegends.com/en/c/gameplay-balance/jz2oAKqv-the-fiora-rework-looks-potentially-incredible?comment=000a000300050000), so it looks like the heal is here to stay.

Back to not caring about her I guess.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Cadmas on July 22, 2015, 09:26:15 PM
Well she sure ain't no Legion Commander. My brother hates that her ult is only a one person thing now, he said, "Her old ult could murder entire teams, now she can maybe kill one person."
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Silent Harmony on July 22, 2015, 09:44:21 PM
Oh I don't mind that her ult is one person and doesn't make her invulnerable; actually I like those decisions.

I just hate the heal; it totally doesn't fit her theme or kit.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Suikama on July 22, 2015, 10:22:33 PM
She always had heals though :V
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Cadmas on July 22, 2015, 10:33:40 PM
Pretty much, Low life built nothing but ad life steal items, ult, full hp.

Also got one game with gangplank the cost to upgrade his ult seems really high (500SS).

I pretty much free farmed and only made about 250 in 28 minutes.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Suikama on July 23, 2015, 01:27:05 AM
damn dat new gankplank

1. place barrel
2. shoot barrel
3. everything dies and you get a million gold
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Widermelonz on July 23, 2015, 10:16:59 AM
http://i.imgur.com/x63vVGs.jpg
http://i.imgur.com/rWaze0V.jpg

two things i don't like about new fiora
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Iryan on July 23, 2015, 11:22:03 AM
http://i.imgur.com/x63vVGs.jpg
http://i.imgur.com/rWaze0V.jpg

two things i don't like about new fiora
If you are worried about the numbers, well, I'd say that is what the PBE is for, no?
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Cadmas on July 23, 2015, 10:01:02 PM
Dat bitch just one shot a tower?

https://www.youtube.com/watch?v=9WRq_zWEuH8&feature=youtu.be

Graves act 2. Have to kill 10 towers on ARAM, You have to be the one that last hits them. I picked the wrong reward to go for.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Iryan on July 24, 2015, 06:28:02 AM
Those Teemo changes on the PBE... 

Shrooms only last 5 instead of 10 minutes and they take 1.5 seconds to arm instead of 1. BUT! You can throw them. And if you throw a shroom on a shroom, it bounces even farther! On top of that, your passive now lets you walk around stealthed while in brush. And the bonus attackspeed scales with level. >:D
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Raikaria on July 24, 2015, 06:56:00 AM
Those Teemo changes on the PBE... 

Shrooms only last 5 instead of 10 minutes and they take 1.5 seconds to arm instead of 1. BUT! You can throw them. And if you throw a shroom on a shroom, it bounces even farther! On top of that, your passive now lets you walk around stealthed while in brush. And the bonus attackspeed scales with level. >:D

And you stealth twice as fast in a bush or if you have Move Quick active.

It is the end times.

ALSO WHO'S READY FOR EULCS TIEBREAKERS?
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Sahgren on July 24, 2015, 02:40:29 PM
ALSO WHO'S READY FOR EULCS TIEBREAKERS?

Potentially 4 teams with the same number of wins by the end of the day. That's pretty crazy.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Raikaria on July 24, 2015, 08:01:29 PM
Potentially 4 teams with the same number of wins by the end of the day. That's pretty crazy.

Normally LCS ends around 10:30 pm here.

There's gonna probobly be multiple extra games.

I've mixed up some Cranberry [3 parts] and Orange [1 part] juices into a strong brew to keep me up.

Also; SK won their game; so RIP CW.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Sahgren on July 24, 2015, 08:37:00 PM
Roccat owns the head to head against Giants, so it looks like we'll be rounding this out with just Elements vs Gambit. A bit anti-climactic, but not having 5+ tie breakers to work through is a bit of a relief.

Edit: Poppy and Trundle support! That's fun enough on its own to make up for the lack of tie breakers.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Raikaria on July 24, 2015, 09:28:12 PM
Roccat owns the head to head against Giants, so it looks like we'll be rounding this out with just Elements vs Gambit. A bit anti-climactic, but not having 5+ tie breakers to work through is a bit of a relief.

Edit: Poppy and Trundle support! That's fun enough on its own to make up for the lack of tie breakers.

B-b-b-but Roccat vs Giants is happening now.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Sahgren on July 24, 2015, 09:32:47 PM
...weird. I guess I made a mistake when I was looking up the match histories. Ah well, more games to watch then.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: NekoNekoRex on July 24, 2015, 10:44:42 PM
I've been playing Devourer Skarner. He's an absolute monster if he gets full build. I finally reached it today in a game.

Blue Smite Devourer, build a sheen, phage, and vamp scepter, boots (preferably zerks if there's not a huge amount of cc or slow), upgrade the three uncommons into an Iceborn, Black Cleaver, and BoRK, then finish off with a situational item, Phantom Dancer if you just want more pure damage in crits.
Upgrade the boots into a Zephyr and Iceborn into a Triforce if the game refuses to end.

With Devourer and Skarner's passive, added to all the on-hits on the items, he becomes ridiculously high damage, moreso then then pure AD since he can spam the fuck out of q. He shuts down anyone he can't destroy outright with his ult, and if things get tough it's really easy to run with the same sticking power used to escape.

I've found when it works my team is really grateful when I save them with a well-timed slow from my e, and I can play assassin and kill any split-pushers that try too hard.


It felt soooooo good in the last game when I was able to 1v1 a Yasuo. I hate Yasuos with a passion, I savor every death.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: gammaraptor on July 25, 2015, 06:42:55 AM
Am I the only one that feels like Gangplank's barrels need to be nerfed so that Parrley doesn't grant bonus gold in an AOE if you kill? Its kind of busted the split-push waveclear he has with it.

Also, I'm consistently hitting 500 SS around the 20 minute mark and around 1200 bonus gold around 20 minutes from parrley and avarice blade. Its kind of silly almost.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Sahgren on July 26, 2015, 08:59:05 PM
3-6 tie breakers for the NA LCS guaranteed. Looks like it's going to be a long day.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Bardiche on July 26, 2015, 09:42:40 PM
Silver 2! If I keep up as I am, I'll hit Silver 1 next week. (1 Ranked game a day, need 1 more win for series, then 2 more wins, assume I'll lose twice, I'll need 2 wins for series and then 3 games to pass it, 5 days total!)

My best champions so far are Evelynn, Varus, Lux, Ashe, Hecarim. I usually get to actually play my champs, so I'm pretty happy.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Raikaria on July 26, 2015, 09:56:45 PM
3-6 tie breakers for the NA LCS guaranteed. Looks like it's going to be a long day.

TSM losing top C9 after C9 lost to TDK was hilarious.

Also it gave C9 a chance to avoid relegation.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Suikama on July 26, 2015, 10:01:35 PM
T5M


that last game what the fuck
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Raikaria on July 27, 2015, 07:25:04 AM
T5M


that last game what the fuck

Only the last game? Although to be fair pretty much the entire NALCS has been a garbage show recently. But TSM is literally do nothing for 30 mins and then try and win a teamfight these days. And yet they have the attitude to say 'it doesn't matter who we face in playoffs we'll win'. If TSM goes to Worlds I doubt they'll even beat wildcards in their current state. [Admittedly this is what the Koreans think too. They think NA is below a lot of wildcard regions atm]

 Santorin, as per usual, did nothing despite being against a Devo Shyvana who obviously would not apply pressure and put the game on a clock. Bjerg is not as good compared to most of NA as he once was [Although there are a lot more imports mid now]. Dyrus had loads of chances to get a good TP flank that he didn't take. When TSM does win it's Bjerg, but since he's not head and shoulders above the rest of the region anymore him hard carrying is becoming less and less common. And it seems TSM has gone from 'Santorin camp mid' to 'Santorin do nothing'. Seriously half the time I swear he might as well be AFK.

Also CLG was so close to coming 1st place in the first time in forever... then they lose the tiebreak.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: NekoNekoRex on July 28, 2015, 12:59:38 AM
So my win ratio went from 20% to 75% since I decided to start playing Sona. Zekes is super powerful and I often just build ham because Sona's poke is really strong. If I can't poke well I just max heal instead.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Garlyle on July 29, 2015, 11:13:24 PM
holy shit (http://na.leagueoflegends.com/en/site/bilgewater/#story-3)
Gangplank is disabled due to being dead
New login screen suddenly too
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Aba Matindesu! on July 30, 2015, 04:38:50 AM
Now that's an interesting way to integrate lore.

Is it finally happening? Are we finally getting more than dark and mysterious pasts?
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: NekoNekoRex on July 30, 2015, 06:31:11 AM
Black Marker Brawlers with my man Malzahar is hilarious. I take the Razorbacks and just gangbang my lane partner with them and my Voidlings and my E
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Cadmas on August 03, 2015, 10:50:45 PM
These krakens are a pain in my ass to get.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Raikaria on August 05, 2015, 02:37:30 PM
Oh boy I can't wait to play new Fio...

*Disabled*
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Sahgren on August 05, 2015, 03:23:38 PM
Maybe she died in story like Gangplank.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Raikaria on August 05, 2015, 08:31:55 PM
Speaking of Gangplank; his new splash is crushing the orange in his new hand.

Oranges make it K. Except for that.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Bardiche on August 05, 2015, 09:24:35 PM
CertainlyT:
"Mordekaiser is unhealthy for a solo lane champion so we're reworking him to function bot lane."

Man, the rage is real. Seems like people would've accepted this statement from anyone but the guy who designed Yasuo and Darius.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: NekoNekoRex on August 05, 2015, 09:29:49 PM
Not sure how I like the new Skarner rework. Initially I was excited for the passive change, but now that his full rework list is on the PBE I'm feeling a bit more antsy.
He looks a bit less viable in the current Devourer meta, as his passive on-hits have been taken away in favor of buffing how Q works, and his early-game jungle took a sideways nerf since he cools down q slower on the non-buff camps, but he can do the buff camps absurdly easily now if he has zone control (and it gives him vision to, to protect from buff-stealing).
His base stats and his w are now heavily nerfed out of Damage Skarner's favor, as the w is max health based, and his base stats took a mostly heavy nerf.
On the other hand his late-game with Devourer is even more ridiculous now that he has his passive  and his q has lower cd at later levels, but merely getting Lategame Devourer Skarner requires intense farming and hoping your teammates don't all get destroyed in their lanes, because having to help lanes reduces your farming time unless you can get lane kills, and early game skarner ganks are really terrible.


This is all balanced by the fact that they made Skarner scale really well with a Bruiser playstyle, but since the tank meta is going down the drain really fast, I dunno how much that actually helps his play on the whole, when he still has to compete with champs like Yi and Shyvana who just destroy everything if they can get farmed/fed on Devourer.

Also not helping that Cinderhulk got ANOTHER sideways nerf, so even though I can have a decent midgame as Bruiser Skarner, he drops off more lategame if I try to stack health or something (and that new hydra item is pretty much a must on a Bruiser Skarner, which scales off... you guessed it, HP)


PostEDIT: I'm actually excited for the new Morde, I was planning on exploring him next, and with the rework coming he looks fun to play botlane and troll the ADCs.
IMAGINE: Zekes on Morde Botlane. The devastation will be fucking unreal.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Cadmas on August 05, 2015, 10:11:26 PM
Razorfins Razorfins Razorfins Razorfins Razorfins

Entire wave is 10 Razorfins.

ye this mode sucks.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Raikaria on August 05, 2015, 10:13:08 PM
10 Razorfins suck. A single good AoE champion wrecks it.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Cadmas on August 05, 2015, 10:15:03 PM
Its more like hah wanna fight enemy champs? Nope, you got razorfins biting you. They're a pain in the ass.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: NekoNekoRex on August 06, 2015, 03:04:56 AM
I can never get my team to go all razorfins even when I play malzahar and it makes me super op with my voidlings and aoe
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Raikaria on August 06, 2015, 07:10:08 AM
I can never get my team to go all razorfins even when I play malzahar and it makes me super op with my voidlings and aoe

Personally I think the optinal comp is something like 2~3 Razorfins; a Support minion to help them not all get killed by a Viktor; and a tank minion to actually withstand tower shots and the other Razors.

All Razorfins gets screwed by something like a Garen drawing their aggro and running off somewhere while ignoreing them because passive.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: NekoNekoRex on August 06, 2015, 06:50:56 PM
All Tank Minions is also kind of absurd too, since they have a huge health pool and can siege really effectively.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Sahgren on August 12, 2015, 04:54:13 AM
Just in case anyone was thinking that League hasn't gotten big enough yet, you can watch the EU LCS finals at participating cinemas across Europe. (http://euw.leagueoflegends.com/en/news/esports/esports-editorial/coke-bringing-eu-lcs-summer-finals-cinemas)
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Raikaria on August 13, 2015, 07:23:26 AM
On the topic of Worlds:

You know how Imagine Dragons made Warriors for the 2014 Worlds?

Did you know it was later used as the official song of the Women's World Cup this year?

Music: Bridging ESports and Real Sports.

Also in case none of you are watching the Challenger series:

In EU Dignitas EU has autoqualified for the LCS. They did so using Gangplank. New Gangplank. Considering how much EU Baron Dances and how much Dignitas throw at Baron I don#'t expect them to last long :V [That and they far from impressed in their game]

In NA Renagades [Alex Ich's team] qualified; beating out Coast [THE CYCLE OF COAST IS BROKEN]. What's particually interesting is Alex Ich's team has a female player. Called Remilia. However she has said a few months ago if they get in that she is standing aside since she cannot commit to the LCS full-time. And of course, she's the support player. But this was a few months ago, so the situation might have changed.

But even if she does step down, since her team has qualified for the LCS that makes her LoL's first ever professional female player. THAT is a benchmark.

Also a Touhou-named account qualified for the LCS. That's a thing.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Ryuu on August 13, 2015, 07:31:22 AM
remilia is almost certainly not going to stick around for lcs

i can't really blame her, because you know exactly how shitty the internet is going to be the first time she misses a thresh hook on stage
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Sahgren on August 13, 2015, 05:06:27 PM
remilia is almost certainly not going to stick around for lcs

i can't really blame her, because you know exactly how shitty the internet is going to be the first time she misses a thresh hook on stage

Screw the first time she misses a hook, Twitch chat was tunneling through bedrock to new lows just because she was on stage in the first place. And before she was even on stage if Riv getting annoyed and starting to ban people from his stream for spamming sexist remarks is any indication.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Raikaria on August 13, 2015, 08:21:54 PM
Screw the first time she misses a hook, Twitch chat was tunneling through bedrock to new lows just because she was on stage in the first place. And before she was even on stage if Riv getting annoyed and starting to ban people from his stream for spamming sexist remarks is any indication.

Being annoyed should have nothing to do with that, that should be a given.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Aba Matindesu! on August 13, 2015, 11:32:43 PM
It's not the fact that he got annoyed, it's that Twitch chat just got that bad at all. The usual shit-laden drivel on there is bad enough, but he's never quite reacted like that until now.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Ryuu on August 14, 2015, 12:32:13 AM
i've been a lot of places on the internet, but large twitch chats are by far the worst place i've ever seen
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: NekoNekoRex on August 14, 2015, 02:36:54 AM
Actually can't wait for the new patch reworks to go live now, they've buffed Skarner pretty well back from the original rework idea now, and Garen's got a lot of the toys he's had taken away like crits on his spin, so he looks fun to play.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Bardiche on August 15, 2015, 10:36:16 AM
Quote
Garen's got a lot of the toys he's had taken away like crits on his spin, so he looks fun to play.

Not sure how that makes him more fun to play?

Forgot how utterly ridiculous Veigar is. Win lane win game, lose lane still obliterate enemy AP-based champs.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: NekoNekoRex on August 15, 2015, 05:42:33 PM
Not sure how that makes him more fun to play?

Forgot how utterly ridiculous Veigar is. Win lane win game, lose lane still obliterate enemy AP-based champs.
with garen getting stuff back he can actually build in many interesting ways now.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Aba Matindesu! on August 16, 2015, 05:25:04 AM
LMS REGIONAL FINALS BOIS (http://www.twitch.tv/hkesportstv)

(paging Trance, I know you're watching this)

e: MOTHER OF GOD TOYZ WITH MORE THAN 12 CS PER MINUTE FOR ALMOST THE WHOLE GAME

meanwhile Maple looks to make yet another Zed highlight reel
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Raikaria on August 19, 2015, 02:01:50 PM
Have a losing streak due to a combination of rusty play; feeders; trolls and AFK's.

I mean stuff like Jungle Teemos running into your lane as you are getting ganked and standing there 'attempting to passive' levels of troll.

Then I win a game where I felt like Dyrus. [Trying Voli top getting ready for Titanic Hydra. Vs a Gnar. With 0 help at all despite permapush and multiple roams from  enemy mid]

Then I go Ashe.

I think the only arrow I MISSED was one where a Bard flashed it. This includes ults from halfway or more across the map. On Fizz.

Arrowing Fizz feels good man.

I've always been good with arrows bad with pretty much everything else Ashe; in terms of my 'I help my team' playstyle. But my arrows that game were enough to make the enemy team say 'Dat Ashe'.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: NekoNekoRex on August 19, 2015, 08:49:49 PM
Tilted back a division because I lost a very close game.

I went malphite jungle as a counter to an all-ad (plus zac) team. I managed to turn around an early poor start by dominating botlane with a 5man gank.
Had to suffer through constant zac counterjungling, Yasuo being Yasuo, our Liss Top not doing much aside from matching their Gnar in kills, and their constant Cc Hell,

Still managed to turn the game around with multiple teamfight-winning ults, got baron and dragon...

Then Windows decided to shut down because of fucking Patch Tuesday and by the time I got back our team had been aced and theirs were marching into the base to kill us.

Needless to say I got all the blame despite having actually scrabbled our team to having got that far.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Bardiche on August 21, 2015, 01:28:23 PM
Be Garen.

Take 21/9 masteries, and full AD runes. (I used masteries/runepage for Fiora.)

Grab Black Cleaver. Grab Titanic Hydra. Get to level 15.

"Judgment does 1100 damage over the duration, 33% increase if against a single target."

MINION WAVES DISAPPEAR TO GAREN. (So does Gnar.)
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: NekoNekoRex on August 21, 2015, 09:17:34 PM
Things I learned about New Skarner:

-He is still really, really fast
-He is a force to be reckoned with in a Skarner Zone
-You still have to take the zone and it's still hard alone
-People now expect the invade in every single game because they want to guard their spires or sit on the neutral ones
-Its really easy to plop a ward on a spire and fuck with Skarner when he comes to take it back and you get jungle ganked because your team can't ward and fognfns mnths jd fuck
-Shyvana and Elise are still more OP then you but now you actually have a banrate despite the buff being only slight when out of a Skarner Zone (which happens most teamfights)
-Poke still fucks you over
-The recommended items are still bad
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Raikaria on August 21, 2015, 09:23:48 PM
Things I learned about New Skarner:

-He is still really, really fast
-He is a force to be reckoned with in a Skarner Zone
-You still have to take the zone and it's still hard alone
-People now expect the invade in every single game because they want to guard their spires or sit on the neutral ones
-Its really easy to plop a ward on a spire and fuck with Skarner when he comes to take it back and you get jungle ganked because your team can't ward and fognfns mnths jd fuck
-Shyvana and Elise are still more OP then you but now you actually have a banrate despite the buff being only slight when out of a Skarner Zone (which happens most teamfights)
-Poke still fucks you over
-The recommended items are still bad

- Skarner's E is actually a skill that exists now. Seriously that thing's slow is strong now; and 2.5 sec; and procs a stun with an auto. That gives you a 1 sec steroid. And a minireset.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: NekoNekoRex on August 22, 2015, 03:19:32 AM
- Skarner's E is actually a skill that exists now. Seriously that thing's slow is strong now; and 2.5 sec; and procs a stun with an auto. That gives you a 1 sec steroid. And a minireset.
Oh yeah the E is pretty great, the stun is really just a holdover from the passive being moved, but the minibuff and reset makes for a decent E R E combo. Also you can spam it in the jungle now due to mana regen even though it costs a ton of mana to cast.

Also jungling is really, really easy with Skarner now because you never run out of mana inside the Zones and you can freely just give away your blue buff after the first clear because you can just sit in your jungle and recharge mana ludicrously fast.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Raikaria on August 22, 2015, 09:26:39 AM
What I found with Skarner is his lategame damage is still pants, even in his zones.

Admittedly we didn't have much of a damage comp; we literally only had a Vayne. And they had 3 people who could jump and explode her. But Skarner can only stop 1. But still; I thought I'd have SOME element of damage.

His midgame is where he shines.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: NekoNekoRex on August 22, 2015, 09:55:10 AM
Skarner can find a pretty effective lategame in Devourer, but he sacrifices most of his staying power to get up close and personal if he does it. An attack speed build can make him a real monster even out of his zones, since he recharges his q nearly every autoattack, and can proc sheen basically all the time, all he really needs is one decent defensive item and a ravenous hydra to not get kicked out of the fight too quick.

I haven't tested Devourer builds with a Gage yet (often I go a Maw for the magic shield and extra AD) but it might be the answer you really need.

Most of the time I build Devourer - Boots - Sheen - Phage - Iceborn/Trinity (if fed) - Cleaver (if not fed) - Lifesteal Item (BotRK if they're tanky, Hydra if not) - Tank Stats
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Bardiche on August 22, 2015, 08:37:13 PM
Quote
-Shyvana and Elise are still more OP then you but now you actually have a banrate despite the buff being only slight when out of a Skarner Zone (which happens most teamfights)

At this time, he has a 65% winrate in Platinum+ (http://champion.gg/champion/Skarner/Jungle). He's actually considered so overpowered, Riot's nerfing him coming Monday urgently. EDIT: Also want to point out your buff exists when you R something or proc your E stun. Also consider that Skarner Zones are around Dragon/Baron, making objective control harder for the opponents. Skarner applying pressure on where you can team fight is actually pretty strong even if he doesn't use the zone in a team fight. You're pretty much dictating where a fight can't happen.

Quote
his lategame damage is still pants,

Titanic Hydra scales damage with HP. You need to grab one of those to scale into the lategame with Cinderhulk.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Raikaria on August 22, 2015, 09:50:25 PM
At this time, he has a 65% winrate in Platinum+ (http://champion.gg/champion/Skarner/Jungle). He's actually considered so overpowered, Riot's nerfing him coming Monday urgently.

To put that into perspective; the last hotfix nerf [Not bugfix; nerf] was Release Zyra.

When was that?

Zyra was released on the 24th July 2012. I think if I recall he hotfix was a couple of days after.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Bardiche on August 23, 2015, 01:21:24 PM
Yeah, the new Skarner is stupidly overpowered so it's kind of weird NNR calls it "just a slight buff" and "Shyvana and Elise are more OP". No, Skarner is (one of) the strongest SoloQ junglers in the entire game right now due to his massive strengths. Slow + Stun on a single ability alongside huge movement speed and attack speed buffs in at least two highly contested areas, a huge movement speed increase when he R's someone (and thus can drag that person WAY out of position) and with teams getting yellow support a lot more often now, he won't even need to make his own Righteous Glory.

If you think the buffs were "only slight", you're severely underestimating the changes to him. The Skarner Zones are a huge buff to him, as well as new items he can use properly.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Cadmas on August 23, 2015, 04:05:06 PM
Riot doesn't know the meaning of "only slight" buffs. Either they buff out of control in one patch or they build a champ into a monster over few patches.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: NekoNekoRex on August 23, 2015, 07:23:57 PM
I dunno, I haven't had much success with him outside of normals, but that's probably mostly because whenever I try someone picks Shyv and I get the shit kicked out of me. Devourer feels kinda worthless on him now when he was fairly good with it before the patch, and I've never felt very tough when I build tanky on him.

EDIT: I'm reading right now that maxing E second has gotten really good on him, I think I'll start trying that.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Bardiche on August 23, 2015, 07:52:13 PM
I dunno, I haven't had much success with him outside of normals, but that's probably mostly because whenever I try someone picks Shyv and I get the shit kicked out of me. Devourer feels kinda worthless on him now when he was fairly good with it before the patch, and I've never felt very tough when I build tanky on him.

EDIT: I'm reading right now that maxing E second has gotten really good on him, I think I'll start trying that.

If you check the link I gave, best results are from maxing E first, and Q last. Get Cinderhulk and Titanic Hydra; Cinderhulk provides more HP scaling, and Titanic Hydra turns your HP scaling into pure damage.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Suikama on August 24, 2015, 12:03:08 AM
CLG finally did it  :o

history has been made :V (https://www.reddit.com/r/doubleliftstrophycase)
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Raikaria on August 24, 2015, 05:44:25 AM
Go to sleep just before TSM v CLG.

Wake up.

FreeSM happened.

Recall Regi saying they want to win Worlds and anything else is a failure and they can't even win NA.

Well; heads are going to roll.

Also after like 5 years DOUBLELIFT HAS A TROPHY.

Also Regi said if they lose to CLG he'll retire. (https://www.youtube.com/watch?v=2-3j0XFNmAg&feature=youtu.be&t=28m38s&user=SolomidDOTNet)
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: チソウ タイゼン on August 24, 2015, 11:32:31 AM
Oh, I guess this Skarner shit does explain his proliferation in my games recently.

It's a good thing I'm only fighting Bronze Skarners. (http://puu.sh/jMDim/7c308a6756.jpg)
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Raikaria on August 26, 2015, 08:36:43 AM
Weirdly enough I'm not seeing any Skarners. Except myself. And people always ask me 'WHAT ARE THESE CRYSTALS DUDE'.

Still attempting to find a optimal build, although there might not be such a thing considering item builds change per game; especially for bruisers/tanks/juggernaughts since they have to itemise against targets damage.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: NekoNekoRex on August 27, 2015, 06:40:22 PM
Weirdly enough I'm not seeing any Skarners. Except myself. And people always ask me 'WHAT ARE THESE CRYSTALS DUDE'.

Still attempting to find a optimal build, although there might not be such a thing considering item builds change per game; especially for bruisers/tanks/juggernaughts since they have to itemise against targets damage.
http://champion.gg/champion/Skarner/Jungle

Skarner builds straight HP with the juggernaut items and then itemizes only once or twice for which defense he wants more. Usually armor because AD carries tend to be the bigger threat.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Suikama on September 01, 2015, 12:44:31 AM
oh look who got fourth in NA again
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Raikaria on September 01, 2015, 07:38:24 AM
THE CURSE MUST BE FUFILLED.

Also Clown9 after literally flopping all season and almost outright losing their chance is representing NA at Worlds. TSM looks poor too. CLG is their only real chance but knowing them they'll choke when it matters. Like they always do :/

Meanwhile EU is sending it's 3 [undisputably] best teams. Although of them I don't think H2K has much chance [Especially without much Bo5 practice]; Origen should beat the NA teams at least and Fnatic have a REAL chance at taking the whole thing. I mean even before the Summer Split they pushed SKT to 5 games.

The question is this.

There are tweo immutable laws in the NA LCS at odds. Curse will be 4th. CLG will choke.

It appears it wasn't the Faith that let CLG win, it was Curse's Curse being stronger than the Choke; thus CLG won; because they had to for Liquid to place 4th.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Aba Matindesu! on September 02, 2015, 01:39:46 AM
tbf a big part of CLG not choking is their new coach. If he can keep them together through worlds, then they do stand a chance. I would say CLG has always done better than TSM internationally, but this is an almost entirely different roster since the last time they've had a significant showing, soooo that remains to be seen.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Raikaria on September 02, 2015, 08:05:53 AM
Championship skin is Kalista.

So Kalista also shares her 2nd skin theme with Thresh as well.

Both champions from the Shadow Isles. Who were completely broken and pick or ban status for ages on release. Both made by CertainlyT.

Also; due to this:
https://www.reddit.com/r/leagueoflegends/comments/3ci34o/were_not_selling_the_victorious_skin/

Which confirms the Victorious skin is a Marksman, the fact that we are getting Championship Kalista basically confirms that the Season 5 Victorious is going to be Sivir.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Bardiche on September 02, 2015, 10:15:31 AM
How does it confirm Sivir gets the Victorious skin? EDIT: Asking because I do not want a Sivir skin, I want a Victorious Ashe or Victorious Varus or even Victorious Tristana.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Raikaria on September 02, 2015, 09:10:12 PM
How does it confirm Sivir gets the Victorious skin? EDIT: Asking because I do not want a Sivir skin, I want a Victorious Ashe or Victorious Varus or even Victorious Tristana.

Is there any other ADC who has anywhere near the impact Sivir has had on Season 5, other than Kalista?

No. Nowhere near. Not even close. Sivir has basically been pick or ban in the competitive scene all season in all regions. To the degree that it's even called a 'Sivir Comp'. All other marksmen [Other than Kalista] have phased in and out, and most of them were not even played bottom lane.

Not to mention this decision's been made for a while. Trist's only picked up pretty recently. Look at all the other Victorious skins as well. Jarvan was a staple from release onwards. Janna was called Queen of Supports in S2. Elise dominated the S3 jungle. Morgana was dominant for most of S4. Sivir's been dominant for ALL of S5.

The only champion who could compete with Sivir as soon as it was announced as a Marksman was Kalista. Kalista's getting Championship; writing her out. So Sivir's the obvious choice. Even counting Kalista... can a champion nearly always banned even be eligible? Victorious Kassadin or Shen didn't happen in S2.

I mean it's not 100% confirmed [hence why I said basically confirms and not confirms outright], but it's pretty obvious and I'm like 99% sure. The ONLY thing that makes me doubt is the fact that Warden Sivir happened, and I'd imagine Victorious Sivir appearing like a blue-and-gold version of that.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Mr. Sacchi on September 02, 2015, 09:55:31 PM
Raikaria, remember the last time you said something like this and it was that the next ultimate skin was DEFINITELY going to be Xerath and anyone that thought otherwise was deluding themselves?

Yeah.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Raikaria on September 02, 2015, 09:56:57 PM
If the 1% chance I think I am wrong is right you have the right to rub my face in it. I may be a stubborn mule at times but I take my sticks when I deserve them.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Mr. Sacchi on September 03, 2015, 03:39:17 AM
If the 1% chance I think I am wrong is right you have the right to rub my face in it. I may be a stubborn mule at times but I take my sticks when I deserve them.

I'm not here to rub it in your face dude, it's just you're kind of notorious for making these wild affirmations which are either factually incorrect (remember the whole talk about orianna? yeah.) or if you are indeed right it basically just comes down to sheer luck on your part, it just gets kind of... tiring, after a while.

besides wasn't the whole "most pick/banned" thing on victorious/championship skins completely debunked last season?
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Raikaria on September 03, 2015, 07:27:56 AM
Except Morgana was very popular and only fell off probobly when or just before Riot already made their decision. Especially now we know Riot had decided on who's getting the skin this year over a month before. It's not like they could pick Janna. If it was bound to be one of the mids who went support thanks to Riot's changes; it was between Morg and Annie. And Annie has too many skins as it is. [And is Riot really going to make an Annie skin and a Tibbers skin that they give out for free over a Morgana skin? No.]

The Championship skins aren't as solid. Never were since S2 where it was Riven who almost never saw competitive play. Shyvana was more impactful than Riven ever was.

And is it really a wild accusation to be confident that the S5 Victorious is Sivir knowing that it is a Marksman and is not Kalista?
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Ryuu on September 03, 2015, 08:10:12 PM
it could also be lucian(same shit as morgana last season) but i also think it is most likely sivir
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Raikaria on September 03, 2015, 09:33:34 PM

    Enchantment: Warrior

        AD raised to 45 (up from 40)


5 AD REVERT
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Aba Matindesu! on September 03, 2015, 09:44:43 PM
Quote
5. Fucking. AD.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Bardiche on September 07, 2015, 08:56:58 PM
Played Skarner. "Not a big whoop," I thought at first. Then I got Titanic, and remembered how ridiculous his ult is... except now it comes with huge movement speed boost. Also stun on-demand by E->R->AA

Yep, Skarner is pretty cool.

EDIT: Evelynn nerfs on PBE. I really need to main a new champion. ;_;
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Kulix on September 10, 2015, 12:32:50 PM
Kulix000

I'm so Pimp, MK Ultra has to manipulate my teammates to make me lose.

0 Deaths. Enemy Surrenders at 20. Guaranteed.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Bardiche on September 12, 2015, 04:08:46 PM
Silver I. 100 LP. Currently on series. 2 wins achieved. 3 games to achieve 1 more win.

Senpai, give me strength.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Raikaria on September 12, 2015, 07:55:52 PM
That moment when you 1v1 solokill a midlane Vel'Koz as a support Vel'Koz. Apparently in a Vel 1v1 HP and Movespeed trumps AP. Which makes sense given his bad scaleings. [Also for some reason he didn't have a RCS and never built one. He just went pure AP. I did. As support. Because HP and helping my team stick while also making my skills more reliable. 40% slow lazor!]

And it's not like this Vel got stomped in lane. In fact earlier he got a Triple Kill.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Suikama on September 12, 2015, 08:05:56 PM
Group Draw time


Holy shit CLG got lucky lmaooo

RIP TSM
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Raikaria on September 12, 2015, 09:50:48 PM
Group Draw time


Holy shit CLG got lucky lmaooo

RIP TSM

I guess we will really see if what China and Korea say about NA is true [They say they are comparable to or even below some wildcard regions;' although I found this quote 2~3 months ago so it could have changed.]

Fnatic's group is pretty easy too. Considering they took SKT to 5 games before and have got better since then they should win Group B. Group C is contested; both H2K and Edward have shots, and to be fair, we haven't seen H2K in literally months. We don't know what their bootcamping results are like at all. Their level is the biggest unknown.

Group D is the group of death; but TSM don't have a shot tbh unless they have improved drastically.

Also; even if CLG come 1st in their group [Which isn't as much of a given as some are saying]; they have to face the 2nd place of Group D. Which is either LGD; ktRolster; or Origen; all of which are formidable teams. [Let's face it; Origen are EU's #2; H2k only are #2 by virtue of playing Spring. And OG took Fnatic to 5 games.]

I see no hope of NA making it past Quarters. I don't think CLG wins against any of those 3 in Bo5 and I don't see C9 or TSM getting out of groups. Also if CLG come 2nd in Group A they probobly face SKT and I think there's no dispute that CLG loses that one. That said I am fairly confident CLG will make Quarters. Any other group and maybe not, but Group A? They can make it maybe. I don't think CLG has EVER beaten an eastern team however. Might be wrong.

 Fnatic should make Semis since they should win Group B and then they play 2nd place of Group C; who they should beat. [SKT will be 1st]. Which may be H2K. And we know who wins that.

And if Fnatic and CLG win their quarters; assumeing both are Seed 1; they play each other and there is no way CLG can beat Fnatic IMO. Yes; CLg looked impressive in the NA finals. But that was against a TSM that is undoubtedly in decline. And TSM even before MSI were no match for Fnatic.

If CLG lose in Quarters Fnatic will face Group D 2nd place. Which will be tough.

Finals could be a rematch of SKT v Fnatic which last they met was a close 3-2 to SKT [This is a big reason I'm rating Fnatic so highly btw]. Depends how the cluster of Group D ends up. I'd put my money on a Fnatic-SKT final. My money would say 3-2 SKT but my heart says 3-2 Fnatic.

I'm trying to be as un-biased as possible and base this off international performances primarily but I AM an EU person. So... yeah.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Bardiche on September 13, 2015, 12:23:55 AM
(http://i.imgur.com/6k1csgo.png)

3/3 for wins. 80% winrate in Ranked. None of my Last 7 champions with less than 55% winrate and less than 3.0 KDA. Senpai noticed me.

o/

Time to quit Ranked.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Raikaria on September 13, 2015, 07:15:22 AM
Win game as Tristana.

Get promoted to Tristana's Musketeers.

Fitting.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Aba Matindesu! on September 13, 2015, 05:03:33 PM
Nice, just got Gold again myself a few days ago.

As long as either ahq or FW actually make it into QF this time, I'll be happy, faith age be damned (and I say this as a huge CLG fan).
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: NekoNekoRex on September 13, 2015, 07:55:42 PM
Meanwhile, I'm still climbing out of Silver 3 from my tilt following my 5th attempt at Silver 1. Finally got into my Silver 2 series again, just to have a bad Sona game, then a game with Literally Trolling Double Jungle Trundle because he didn't want to play ADC.

"Lol, I'll just make the LP back up" -Trundle

Fuck you.

EDIT: Did a roflstomp with Skarner next game. Guess it was worth it.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Bardiche on September 14, 2015, 10:08:12 PM
Friendly note that Pick'Em! gives Poro-themed Summoner icons, and if you somehow get everything right a Championship Riven skin.

Meanwhile, I realise Gold V and Silver V are basically the same division (http://matchhistory.euw.leagueoflegends.com/en/#match-details/EUW1/2297049023/223547100?tab=overview). Even if you go Team Full AD, you still win overwhelmingly because ??? plays.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Mr. Sacchi on September 14, 2015, 11:12:50 PM
Meanwhile, I realise Gold V and Silver V are basically the same division (http://matchhistory.euw.leagueoflegends.com/en/#match-details/EUW1/2297049023/223547100?tab=overview). Even if you go Team Full AD, you still win overwhelmingly because ??? plays.

iirc a person can only get demoted from gold if their MMR reaches Silver V levels, at which point they're thrown at Silver V, this applies to all divisions.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: NekoNekoRex on September 15, 2015, 02:48:35 AM
Friendly note that Pick'Em! gives Poro-themed Summoner icons, and if you somehow get everything right a Championship Riven skin.

Meanwhile, I realise Gold V and Silver V are basically the same division (http://matchhistory.euw.leagueoflegends.com/en/#match-details/EUW1/2297049023/223547100?tab=overview). Even if you go Team Full AD, you still win overwhelmingly because ??? plays.
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>Support Nunu
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>Nunu built Aegis
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>No Frozen Heart
laffo

Also you didn't have a single Last Whisper on your team and still won? It's probably because you had both Yi and Yasuo on your team, but that's still... Man, you're right about Gold V.

On a seperate note I just had a game where I was second pick, and our captain failed to ban Skarner. I offered to play him, since I'm good at Skarner, but then he went Amumu Jungle.
We lost that game.
(but I still went even as support)
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Bardiche on September 15, 2015, 12:40:14 PM
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>Support Nunu
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>Nunu built Aegis
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>No Frozen Heart
laffo

Also you didn't have a single Last Whisper on your team and still won? It's probably because you had both Yi and Yasuo on your team, but that's still... Man, you're right about Gold V.

I'll point out I had double Yasuo's damage dealt to champions. He just deleted squishies. It's because I had a Black Cleaver, which is a huge armour penetration item for the entire team with Garen's spin2win. Like, they had nearly perpetually 30% less armour against our entire team, with Master Yi dealing physical, magical and true damage to boot. Last Whisper is only a little better for the individual but still loses out to the damage improvement Black Cleaver gives the entire team against tanks.

It doesn't help that Vi was having a miserable game because her every gank resulted in her death with nothing to show for it. (Also Sunfire Cape is garbage if you're going to fight champions, so not sure why they had those and still forced teamfights.)

I've found climbing to Gold (and within Gold) is a lot easier once you understand the main objective of your role.

Top lane is a good lane to be in because a good top laner is miles apart from a bad top laner. Just now I had Fiora vs Irelia, and while we were about even in lane she went and killed my team mates in other lanes. Eventually she wanted to duel me while 8/3/3, while I was 3/4/2. She didn't win: I had a 70 CS advantage on her. To put that into perspective: 4 kills at 300 gold each is 1200 gold. 70 Creeps at 18 gold each is 1260 Gold... But some of those creeps gave 23 or 40 gold, so I had the gold lead on her on just that alone. However, I also pushed down straight to inhibitor tower when she finally challenged my splitpush, meaning I also had the gold from two towers pushed where they just got kills but couldn't bring down a tower. Suffice it to say, I had a massive advantage in gold and experience just for not leaving top lane and trusting my team mates to handle themselves.

If you want to get out of Silver as a jungler, though? Recognise whether your bot, mid or top lane is stronger than their lane opponent, then help them snowball as hard as you can. Early, you probably want to gank bot when it's time for you to do dragon, so they can help you out there. If you get early dragon and first tower down, you're already ahead by a lot and can snowball out of control from there.

Don't be that jungler who AFKs in jungle for the first 20 minutes.

EDIT:
Also I really recommend Supporting. Support can single-handedly turn a fight with proper peel, engage or disengage, and if you are a good Support but the other isn't, bot lane is pretty much won. Unless your ADC is dumb. But it's a major advantage to bring to your team. Wards also win games and at Silver, the amount of times someone upgraded trinket I can count on the fingers of one hand.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Bardiche on September 15, 2015, 08:19:22 PM
> Be a Jungle/ADC main
> New Champ is Jungle/ADC
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: チソウ タイゼン on September 16, 2015, 02:00:40 AM
Bronze I was successfully escaped today
I cried internally for several minutes after the game
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: NekoNekoRex on September 16, 2015, 02:16:31 AM
Bronze I was successfully escaped today
I cried internally for several minutes after the game
Welcome to Silver. It's not much better.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Sahgren on September 16, 2015, 03:00:53 AM
Meanwhile, I realise Gold V and Silver V are basically the same division (http://matchhistory.euw.leagueoflegends.com/en/#match-details/EUW1/2297049023/223547100?tab=overview). Even if you go Team Full AD, you still win overwhelmingly because ??? plays.

All AD teams aren't incapable of winning, it's just that if the enemy team has any tanks with enough brains to build a bunch of health/armor then the all AD team falls off hard. That match history shows that you were 12 kills and 4 towers ahead for an 8.9k gold lead at the ~20 minute mark. Team comp doesn't matter much when one team gets a lead that large that early.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Plubio on September 16, 2015, 08:26:27 AM
Which confirms the Victorious skin is a Marksman, the fact that we are getting Championship Kalista basically confirms that the Season 5 Victorious is going to be Sivir.

Azir is also a marskman.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Bardiche on September 16, 2015, 12:49:17 PM
All AD teams aren't incapable of winning, it's just that if the enemy team has any tanks with enough brains to build a bunch of health/armor then the all AD team falls off hard. That match history shows that you were 12 kills and 4 towers ahead for an 8.9k gold lead at the ~20 minute mark. Team comp doesn't matter much when one team gets a lead that large that early.

Like I said, ??? plays.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Raikaria on September 16, 2015, 03:39:02 PM
Azir is also a marskman.

Secondary. Not primary. He also had phases in and out; unlike Sivir who has been queen since the start of Season 5 right up until quite a while after they said it's a marksman where they nerfed her uilti hard.

He's also the 1% I'm doubting.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: NekoNekoRex on September 16, 2015, 10:10:09 PM
Ekko was the last mage on the rift, and t here hasn't been a marksman since Kalista, so the champion type makes sense.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Bardiche on September 17, 2015, 01:41:13 AM
Ekko was the last mage on the rift, and t here hasn't been a marksman since Kalista, so the champion type makes sense.

Ekko's less of a mage and more of an assassin, though. Azir'd be the last mage released.

A good marksman's high time, though I would like one designed to be played in bot lane rather than jungle; after all, bot lane's growing rather stale with ever the same champions; it's always Vayne vs some other Marksman.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: NekoNekoRex on September 20, 2015, 07:11:18 AM
Any amount of success on the Rift? FUCK YOU. Have a 7 loss streak because YOU CAN'T SOLO CARRY EVERY GAME.

Playing your favorite jungler? FUCK YOU. Team feeds all three lanes before 8 minutes and it's YOUR FAULT. Their jungle didn't even gank them! They just suck!
Like support? FUCK YOU. ADC and Jungle will constantly overextend lane and it's YOUR FAULT you didn't go full ham and tank the turret as MOTHERFUCKING SONA so they could Vaynespot with slightly more success!
Mid? FUCK YOU. Enemy jungler camps lane, never get support from anyone because MID IS AN ISLAND UNTIL THEIR WHOLE TEAM COMES.

Literally the last time I've had fun playing Solo Q in a week is when I had to go Top Malzahar because their team decided for some fucking reason to go GP Mid and I dominated their Darius (who tilted really hardcore over it)
It wasn't even that good! It was only fun because for once my team wasn't the one bitching about fuckwits who can't play.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Ryuu on September 20, 2015, 07:31:42 AM
solo queue hasn't been fun since season 3
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: hyorinryu on September 20, 2015, 05:00:18 PM
solo queue hasn't been fun since season 3


Now that I think about it, it's been a long time since I solo queued a lot.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Raikaria on September 20, 2015, 06:09:43 PM
solo queue hasn't been fun

Fixed. SoloQ is suffering.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Bardiche on September 20, 2015, 09:28:29 PM
Meanwhile I have great fun and only ever now and again meet shitters on my team. EUW, people, it is the Promised Land. (Or maybe I just play at the right times; it's my theory that the shitters and trollers and feeders all play around specific timeframes.)
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: NekoNekoRex on September 21, 2015, 08:08:28 AM
Meanwhile I have great fun and only ever now and again meet shitters on my team. EUW, people, it is the Promised Land. (Or maybe I just play at the right times; it's my theory that the shitters and trollers and feeders all play around specific timeframes.)
only been playing in godawful night hours so not sure which timeframe you think is good.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Bardiche on September 21, 2015, 10:40:49 AM
only been playing in godawful night hours so not sure which timeframe you think is good.

I like playing from 7 AM to 11 AM on weekdays when I don't have work. Early morning seems to work well against toxicity.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Mr. Sacchi on September 21, 2015, 11:56:10 PM
Toxic Shitheads tend to also be hardcore shitheads, which means that playing in the wee hours of the night means you'll probably be getting them in your matches, likewise that means they go to sleep late as shit and wake up late as shit so early morning seems to be the best bet for avoiding toxic shitheads.

Especially on weekdays since it also means that all the kiddies are at school so you've already rid yourself of two demographics which no one wants to deal with.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Bardiche on September 22, 2015, 12:08:00 AM
Toxic Shitheads tend to also be hardcore shitheads, which means that playing in the wee hours of the night means you'll probably be getting them in your matches, likewise that means they go to sleep late as shit and wake up late as shit so early morning seems to be the best bet for avoiding toxic shitheads.

Especially on weekdays since it also means that all the kiddies are at school so you've already rid yourself of two demographics which no one wants to deal with.

That's my reasoning between picking that specific time frame. You'll still get some shitters every now and again, but I find it already helps a bunch by just being positive and communicative in champ select lobby. I think I've only once been told to get cancer and die since playing in February, and only three got so abusive I reported them, so~
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Sahgren on September 25, 2015, 04:22:29 AM
I finally got around to giving ranked a try. Got placed in Gold 4, which seems pretty appropriate since I no longer stomp lane nor get stomped.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Bardiche on September 28, 2015, 11:47:07 PM
Gold IV!

Here's my secret to climbing in Ranked:
(http://i.imgur.com/caqaHnl.png)
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Think Komachi with a Rifle on September 29, 2015, 12:17:48 AM
we formed Brozodia!!

http://matchhistory.euw.leagueoflegends.com/en/#match-details/EUW1/2313525103/28166812 (http://matchhistory.euw.leagueoflegends.com/en/#match-details/EUW1/2313525103/28166812)
that's right 172 deaths in less than an hour...
a 3 AD carry team, being carried by their jungler, a lee sin so fed he could 1v4 as a lifesteal tank
Us with 3 thornmails (for once actually legit)
I'm the support who got so fed not only did I sell all my support items i'd even sold my boots and still had like 4k gold left.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Bardiche on September 29, 2015, 02:47:34 AM
> 3 ADCs on one team

Holy shit, I want to be part of the Bronze lulz sometime.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Raikaria on September 29, 2015, 12:23:49 PM
we formed Brozodia!!

http://matchhistory.euw.leagueoflegends.com/en/#match-details/EUW1/2313525103/28166812 (http://matchhistory.euw.leagueoflegends.com/en/#match-details/EUW1/2313525103/28166812)
that's right 172 deaths in less than an hour...
a 3 AD carry team, being carried by their jungler, a lee sin so fed he could 1v4 as a lifesteal tank
Us with 3 thornmails (for once actually legit)
I'm the support who got so fed not only did I sell all my support items i'd even sold my boots and still had like 4k gold left.

Brozodia

No Amumu

No Yi [To be fair this one used to be Cho'Gath]

Something's not right here.

For the record:
(http://img06.deviantart.net/eaa5/i/2014/321/a/c/bronzodia__the_forbidden_one_by_artsed-d6vs15d.jpg)
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: hyorinryu on September 29, 2015, 09:43:52 PM
I thought Blitz had a higher win rate at higher Elos.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Aba Matindesu! on September 30, 2015, 04:31:34 AM
He does, because the higher you go, the more people there are who realize you're not always supposed to fish for that hook, but rather run up to the enemy and Power Fist first instead.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Raikaria on September 30, 2015, 09:49:42 AM
I thought Blitz had a higher win rate at higher Elos.

Blitzcrank is like some weird parabola.

In low ELO's he's god because catching people out and they don't ward or anything to see him. Also the game go long because no-one knows how to end so the probability of Blitzcrank hooking goes up. While it's doubtful the Blitz has good aim people also can't dodge skillshots so it evens out. Also you get the same thing happening in LoL as you do in DotA with Pudge. A LOT OF BAD PLAYERS PICK HIM.
In mid ELO's people generally are decent enough at skillshot evasion and not getting caught that randomly throwing hooks dosen't work anymore.
In high ELO's while Blitzcrank is basically a 1v2 in lane the vision game tends to be advanced enough that he can pull of game-winning plays... and this team is smart enough to actually cvapitalise on them.

I would not be surprised to see Blitzcrank's lowest winrate ~Gold; highest pick/ban banrate in Bronze and highest winrate in high ELO.

Although to be fair Bronzodia is somewhat outdated. A modern Brozodia would be something like Yi [He loses 4% winrate between Bronze and Diamond]/Darius/Amumu [Highest winrate in Bronze]/Jinx [52% winrate; 30% pick rate]/Leona [See Jinx]

Also it's so nice to see Jinx back to being a really high pick rate and win rate /sarcasm. [Across all ELO's she's 52.3% win; 28.5% pick]

Edit:

I'm wrong; apparently Blitzcrank's winrate rises with ELO steadily while his pick rate falls rather dramatically with ELO. [Bronze 51.33% win; 27.07% pick. Diamond 52.69% win but 18.25% pick; going from over 1/4 games to less than 1/5.]
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Suikama on October 02, 2015, 02:14:57 PM
oh hey it's worlds
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Raikaria on October 02, 2015, 03:04:00 PM
Yep.

C9 winning was a surprise.

Considering Fnatic's competition in their group was iG; and they STOMPED them so hard they surrendered [Surrendering isn't common in pro play. This isn't DotA], I think we can say Fnatic is in form.

And Fnatic before their perfect season could take SKT to 5 games.

TSM donezo

EDIT:
SOAZ LEARNT FROM THE BEST
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Bardiche on October 02, 2015, 06:05:28 PM
Victorious Sivir leaked and confirmed. http://na.leagueoflegends.com/en/news/game-updates/competitive/be-victorious
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Raikaria on October 02, 2015, 06:33:28 PM
Victorious Sivir leaked and confirmed. http://na.leagueoflegends.com/en/news/game-updates/competitive/be-victorious

AND NO-ONE IS SURPRISED.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Bardiche on October 02, 2015, 06:37:18 PM
No, but I am a bit disappointed, hoped for someone more exciting.

Luckily I managed to get to Gold III now, so I am sure to get the Victorious Skin unless I manage to go on a massive losing streak.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Aba Matindesu! on October 02, 2015, 09:34:35 PM
FLASH WOLVES YESSSSS

(paging Trance)
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Garlyle on October 03, 2015, 01:06:43 AM
Been maintaining a list of champion picks and bans (http://boards.na.leagueoflegends.com/en/c/esports/V0WsriPU-champs-seen-at-worlds-a-list?comment=0041) so far at Worlds.  For the people who're wondering how champion diversity in competitive is actually looking.  (also so you can laugh at Braum's popularity vs his performance)
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: trancehime on October 03, 2015, 10:57:40 AM
FLASH WOLVES YESSSSS

(paging Trance)

pfffff that upset...
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Bardiche on October 03, 2015, 01:54:54 PM
Been maintaining a list of champion picks and bans (http://boards.na.leagueoflegends.com/en/c/esports/V0WsriPU-champs-seen-at-worlds-a-list?comment=0041) so far at Worlds.  For the people who're wondering how champion diversity in competitive is actually looking.  (also so you can laugh at Braum's popularity vs his performance)

The one game Morde isn't banned, he's instapicked. :D
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Raikaria on October 03, 2015, 03:22:58 PM
The one game Morde isn't banned, he's instapicked. :D

The 2nd game he is neither picked or banned.

Also I get the distinct feeling Teleport is going to be nerfed soon.

FREESM also XPeke doing his Froggen cosplay
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: NekoNekoRex on October 03, 2015, 07:51:30 PM
Quote
BTK
tried to test
H2K
's mettle but Mordekaiser is the master of it.
Bloody Phreak and his puns that made me laugh
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Suikama on October 04, 2015, 02:15:23 PM
U P S E T B O Y S
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Raikaria on October 04, 2015, 04:46:26 PM
U P S E T B O Y S

Worlds in a nutshell.

So TSM > C9
Fnatic > Origen
Origen > TSM
C9 > Fnatic

LOGIC
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: NekoNekoRex on October 04, 2015, 08:41:18 PM
I don't get why Nautalus doesn't get more top tier play, he's really tanky and he has just a fuckload of CC. He even has stupidly high AP ratios.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Raikaria on October 04, 2015, 09:18:02 PM
Apparently CLG ran out of faith.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Bardiche on October 04, 2015, 10:27:24 PM
Fuck Cloud9.

They ruined my chances of getting Championship Riven.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Garlyle on October 05, 2015, 01:33:11 AM
I don't get why Nautalus doesn't get more top tier play, he's really tanky and he has just a fuckload of CC. He even has stupidly high AP ratios.
He was seeing a fair amount of play at a pro level a bit before worlds.  I think the shakeup of the Juggernaut patch pushed him a bit out of what's desired.

That said you'd think a walking CC dispenser would actually synergize really well with Juggernauts, but oh well.

Man this year's Worlds has been great though
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Aba Matindesu! on October 05, 2015, 06:46:11 AM
Gaaaaahhhhhddd, FW was so disappointing today. It's like they completely forgot Darius' win conditions, how to efficiently laneswap, and take early objectives. If they were being cocky, I hope they don't hear the end of it.

This was, like, TW's one chance to get out of groups, and both FW and ahq are screwing it up massively.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Raikaria on October 05, 2015, 09:39:17 PM
http://boards.na.leagueoflegends.com/en/c/riot-official/rEHRE4hu-kindred-delayed-until-520

Kindred delayed.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Bardiche on October 05, 2015, 10:25:18 PM
He was seeing a fair amount of play at a pro level a bit before worlds.  I think the shakeup of the Juggernaut patch pushed him a bit out of what's desired.

That said you'd think a walking CC dispenser would actually synergize really well with Juggernauts, but oh well.

But he's the King of Crowd Control (https://www.youtube.com/watch?v=WVTqX-cQFnQ). I actually get really excited whenever I get a Nautilus support as ADC, since every Nautilus has been crazy good about complementing my aggressive early lane game. Vayne + Nautilus makes enemies weep about Vayne's "weak early game". :-)

Juggernauts, though. Garen is extremely balanced :trollface: (http://matchhistory.euw.leagueoflegends.com/en/#match-details/EUW1/2326286469/223547100). I've never quite seen a good Garen lose his lane. Honestly, I love the guy but I think his Q hits too hard or his armour's just too high. Lee Sin dove me at 30% HP after I had longsword + health pot. I popped a health pot, activated W as he Q'd me, then Q'd and ran away from him. He was extremely salty, but... Garen's just difficult to kill. It's kind of silly, considering the damage he does. (1800 damage AoE spin at level 18 anyone?)
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Garlyle on October 06, 2015, 12:08:59 AM
But he's the King of Crowd Control (https://www.youtube.com/watch?v=WVTqX-cQFnQ). I actually get really excited whenever I get a Nautilus support as ADC, since every Nautilus has been crazy good about complementing my aggressive early lane game. Vayne + Nautilus makes enemies weep about Vayne's "weak early game". :-)
Oh trust me, I know.  Naut's probably one of my favourite champions to play.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Bardiche on October 06, 2015, 12:28:52 AM
Oh trust me, I know.  Naut's probably one of my favourite champions to play.

I've been wanting to pick him up, but

a) I mostly play assassins and CC mages
b) my Leona performance is hit-or-miss, and Nautilus seems to require similar finesse

Speaking of a), I should namechange to reflect how much I enjoy playing Veigar. I considered Veeg, but that'd be too much of a short joke.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Garlyle on October 06, 2015, 01:24:57 AM
b) my Leona performance is hit-or-miss, and Nautilus seems to require similar finesse
I am trash at Leona.  I stomp faces as Nautilus (in ARAM which is the only thing I really play).  Even though theoretically I think they should feel and play similarly they've never felt similar to me in practice.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Mr. Sacchi on October 06, 2015, 01:34:48 AM
Leona is a lot more dive-heavy, Nautilus is a lot less so. What Leona's kit wants her to do is be the frontline tank, get in the middle of the enemy team and disrupt them as much as possible. Nautilus, on the other hand, is more like a... "midline" tank. He peels for his team by disrupting the shit out of the enemy team.

It is, effectively, the main difference between their gap closers, Leona's will always go full range and bring her to the last champion hit, bring her as far as possible inside the enemy team, on the other hand, Nautilus' stops at the very first champion hit and brings them halfway the distance (bringing you the other half), this makes sure that Nautilus is closer to your team in the end, while Leona tends to end up pretty far away.

At least, that's how I see it. Their kits are very, very similar in design, but the main difference between their gap closers make their play patterns end up very different. Both want to disrupt the shit out of the enemy team, but Leona wants to disrupt the enemy in order to allow her allies to murder them more easily, nautilus, on the other hand, wants to disrupt the enemy team so that they don't have a chance to murder his backline (and therefore allow the backline to eventually murder the enemy team).
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Bardiche on October 06, 2015, 10:41:35 AM
That seems fair. I'll give Naut a chance. Helps that he can be played top, support or jungle, considering I have no real top laner (ever since Garen and Fiora reworks they are perma-ban), Braum doesn't go into every support lane and Evelynn isn't the tanky jungler the team sometimes so desperately needs.

I could do with a non-support real tank anyhow. :x
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: NekoNekoRex on October 06, 2015, 02:23:58 PM
But he's the King of Crowd Control (https://www.youtube.com/watch?v=WVTqX-cQFnQ). I actually get really excited whenever I get a Nautilus support as ADC, since every Nautilus has been crazy good about complementing my aggressive early lane game. Vayne + Nautilus makes enemies weep about Vayne's "weak early game". :-)
Been playing him a lot as support, been winning lane a lot of the time too. I've gotten pretty confident with him now, and it's helping me climb.

Anchor's range is disgusting, it even flies father then shown on the skillshot indicator, and I feel like it's a lot easier to hit with then the other Support Hooks (like Blitz,  maybe Thresh too but I've yet to play him). Plus even if I miss it doesn't feel as bad because the champ has a lot more utility then just the hook. W lets me absorb poke all day and E works as a fantastic zoning tool (as well as the threat of hooks) and it lets me damage the entire minion wave so it can get pushed really hard.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Bardiche on October 07, 2015, 11:59:55 PM
I remember my first time bringing Veigar to the Ranked Rift. "Don't pick Veigar, he's weak," quoth they. Now since the buffs, no one tells me I'm picking a weak champion. I still think the average of 50 AP I get per game isn't really setting me off into "completely OP" territory that hard, though I smell nerfs incoming.

(http://i.imgur.com/4ioBA0P.png)
hue hue hue 100% balanced.


Fun fact: I run almost exclusively Ghost/Flash on Veigar, and I believe Ghost is incredibly strong on him at least around Platinum V MMR. Everyone and their dog tries to dive you for CC and deletion so you can't work your magic during Team Fights... So Ghost and lead them on a wild goose chase while you drop W and Q into their faces. Works every time.

Especially against Olaf. Fuck him.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: hyorinryu on October 08, 2015, 02:06:14 PM
Aww man, that Lulu xPeke :V :V
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Raikaria on October 08, 2015, 05:01:07 PM
http://www.bbc.co.uk/mediacentre/latestnews/2015/bbc-three-league-of-legends

The particually interesting thing about the seriousness the BC is giving this happening in London:

Quote
BBC Three and BBC Sport are teaming up to deliver all the action using the platform previously used for live sporting events and Glastonbury coverage, where live video, pre-recorded video, text, audio and social commentary can sit side by side.

That's right; E-Sports on the level of Glastronbury and Live Sports.

This is kinda a big deal; and I encourage those of you who can to watch it on the BBC; to send a very loud message to mainstream broadcasters about E-Sports.

This is the perfect time to send them a message.

If Flash Wolves beat Tigers; which they are very very likly to do so right now; RIP CLG; NA's #1 failing to get out of what is easily the easiest group where they were set to come 1st in.

EDIT: RIP CLG confirmed. Also NA lost to a two teams which lost to wildcards. They are about to face Pain. Let's see if they can at least save face against Brazil.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Garlyle on October 08, 2015, 06:37:07 PM
That feel when Brazil nearly makes it out of Pools.

(After this and Kabum last year I think Brazil are my favourite country to watch at Worlds if they keep up this kind of unpredictability)
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: hyorinryu on October 08, 2015, 07:37:02 PM
http://www.bbc.co.uk/mediacentre/latestnews/2015/bbc-three-league-of-legends

The particually interesting thing about the seriousness the BC is giving this happening in London:

That's right; E-Sports on the level of Glastronbury and Live Sports.

This is kinda a big deal; and I encourage those of you who can to watch it on the BBC; to send a very loud message to mainstream broadcasters about E-Sports.

This is the perfect time to send them a message.

If Flash Wolves beat Tigers; which they are very very likly to do so right now; RIP CLG; NA's #1 failing to get out of what is easily the easiest group where they were set to come 1st in.

EDIT: RIP CLG confirmed. Also NA lost to a two teams which lost to wildcards. They are about to face Pain. Let's see if they can at least save face against Brazil.

What a sad time to be NA. What happened with CLG? I know they must be getting shit on hard now.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Raikaria on October 08, 2015, 08:03:54 PM
What a sad time to be NA. What happened with CLG? I know they must be getting shit on hard now.

CLG needed to perform. CLG was expected to perform.

You know what happens when CLG needs to perform, and is expected to do so.

(http://i.imgur.com/u7FvcVX.jpg)

CLg lost to Pain to top it all off. And I don't buy the people claiming in their defense they were messing around. DOUBLELIFT WAS ON VAYNE. All the picks were serious. If the game looked clownish it was because CLG was so tilted by this point they were 180 degrees.

Also totally waiting for CLG backlash; followed by hotshot promising things will change and he knows what the problem is again for the 3rd year in a row. And a 'I find your lack of faith disturbing' moment too.

Edit: Seeing people justify CLG losing to Pain as CLG clowning around is annoying.

1: Everyone in CLG picked comfort picks. Doublelift was on Vayne for crying out loud.
2: Yes; the game didn't matter standings-wise. But you know what was at stake? PRIDE. Not just their pride; but as the #1 seed of NA; their entire scene's pride. They know what happened to Alliance when they lost to Kabum.
3: Flash Wolves beat CLG, and CLG was certainly serious in that game. Pain beat Flash Wolves. To say Pain won because CLG was messing around is an insult not just to Pain but also Flash Wolves. Pain is more than capable of beating CLG; serious or not, the outcomes of the games shows it clearly. To say Pain only won because CLG was 'clowning around' and 'not playing seriously' is an outright insult to their ability.
4: CLG was mega tilted anyway. It was obvious even in their previous game. Huge difference between not playing seriously and being tilted because you can't handle a loss or pressure.

Seeing people attempt to justify CLG's loss as them clowning around actually angers me because it's belittling Pain and their ability. Pain played great and showed the strength of Brazil and darn near qualified for the Semis. And it's arguably insulting the Flash Wolves too; seeing as they lost to Pain and beat CLG.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Bardiche on October 08, 2015, 10:02:46 PM
What champions did CLG pick? Missed it because grocery shopping. ;_;
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Mr. Sacchi on October 08, 2015, 10:10:09 PM
I don't know if I'm happy or not for the Pain victory.

On one hand, seeing NA getting shat on is always fun.

On the other hand it just makes Pain's fanbase even more pants-on-head retarded, especially when you consider they couldn't make it to semis even when getting the easiest group.

Plus, it serves to further fuel Brtt's stupidly inflated ego, which is never good.

Still, although I don't think of last year's Kabum victory as anything special (remember, nobody expected Kabum to perform at all, Alliance probably just expected it to be stupid easy and got caught off guard and by that point it was too late) Pain's performance this year genuinely impressed me.

I don't think that Brazil is a Worlds-worthy region, not by a long shot, but at this rate this may probably change.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Ryuu on October 08, 2015, 11:41:04 PM
why is everyone talking about clg vs pain like it was a legitimate win and not like clg intentionally drafted a shit comp for funsies because the game didn't matter anyway
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Widermelonz on October 09, 2015, 03:07:13 AM
People can say CLG played badly, and I'm not going to disagree. But you can't seriously look me in the face and tell me that they were being serious with that team comp. Like seriously, look at that comp. The only thing going for it is a bit of mobility, and I guess it's pretty good at picking off a random guy wandering solo around the jungle. Other than that, this comp has unreliable engage, mediocre disengage, shit aoe control, garbage frontline, minimal peel, zero poke, terrible siege potential, and weak split power. These are basically solo q style picks. The game practically ended at picks and bans.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Raikaria on October 09, 2015, 06:31:13 AM
why is everyone talking about clg vs pain like it was a legitimate win and not like clg intentionally drafted a shit comp for funsies because the game didn't matter anyway

People can say CLG played badly, and I'm not going to disagree. But you can't seriously look me in the face and tell me that they were being serious with that team comp. Like seriously, look at that comp. The only thing going for it is a bit of mobility, and I guess it's pretty good at picking off a random guy wandering solo around the jungle. Other than that, this comp has unreliable engage, mediocre disengage, shit aoe control, garbage frontline, minimal peel, zero poke, terrible siege potential, and weak split power. These are basically solo q style picks. The game practically ended at picks and bans.

Regardless of what you think about the comp; CLG still lost when playing seriously to a team that lost to Pain.

Which proves it is more than possible for even 'Serious CLG' to lose to Pain.

Which is why I feel people just writing off this victory is a massive insult to Pain and Flash Wolves.

What champions did CLG pick? Missed it because grocery shopping. ;_;

Doublelift: Vayne
Aphromoo: Bard
XSmithie: Lee Sin
Pobelter: Morgana
ZionSpartan: Riven

The only questionable pick was Morg mid. But even then, you have Black Shield; Dark Binding; Soul Shackles; Bard; Riven's damage in general; Cripple and Dragon's Rage to dive through if you want to get to Doublelift. Who was on Vayne. And that's not even counting the Bard.

It's your standard 'protect Doublelift' comp. Especially since Pain had Thresh AND Elise [Hence the Morgana pick; which was picked after Thresh] and had banned both Braum and Lulu. Elise is a stunbot and little else late so Black Shield counters her hard. And Thresh hooks are very easy for Morgana to prevent. Pain's response? Draven. And they predicted the laneswap and got Doublelift in a 2v2 lane. Vayne cannot stand against Draven; and Morgana's Black Shield does nothing to stop Draven either.

And even if you don't call it a 'Protect Doublelift' comp; Vayne can splitpush and 1v1. Riven can splitpush and 1v1. Lee Sin and Morgana and Bard are all great at createing picks. You could effortlessly call it a skirmish/pick/splitpush comp. Oe that never takes a 5v5 until they just beat Pain down with a sack of gold they obtained from picks and towers.

Also; Tempered Fate lasts 2.5 seconds. The time to escape Soul Shackles? 3 seconds. Timed well Bard/Morgana is actually godly. You can see what CLG might have been trying with the Morgana mid; especially considering the whole dive discouragement Morgana brings.

But no, let's ignore all of this. Let's ignore that bad play can easily be put to tilt. Let's ignore playing for pride. CLG was clearly being clowns and not playing the game one bit seriously. Pain's win means nothing and isn't in any way legitimate. Pain only won because CLG was being clownish.

You know; despite the fact Pain can take games off Flash Wolves and Flash Wolves took a game off CLG. CLG went 1-1 with Pain and Flash Wolves. Flash Wolves went 1-1 with CLG and Pain. Pain went 1-1 with CLG and Flash Wolves. All three teams are clearly around the same level for them all to come out 1- 1against each other. Hell; Flash Wolves took games off KOO; who 2-0'ed CLG; so by extension even KOO could lose to Pain. [Although this did not happen it shows it is possible. It also shows Flash Wolves is probobly slightly stronger than CLG/Pain]

See why that attitude annoys me? See why I think it's selling Pain short? Even if we ignore CLg v Pain 2 because I give you the benefit of the doubt and give it a pass due to C?LG being clowns, the evidence from the other games shows a CLG loss against Pain was certainly possible; perhaps even like; 60:40 or even closer.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: hyorinryu on October 09, 2015, 06:37:20 AM
Regardless of what you think about the comp; CLG still lost when playing seriously to a team that lost to Pain.

Which proves it is more than possible for even 'Serious CLG' to lose to Pain.

Which is why I feel people just writing off this victory is a massive insult to Pain and Flash Wolves.

Doublelift: Vayne
Aphromoo: Bard
XSmithie: Lee Sin
Pobelter: Morgana
ZionSpartan: Riven

The only questionable pick was Morg mid. But even then, you have Black Shield; Dark Binding; Soul Shackles; Bard; Riven's damage in general; and Dragon's Rage to dive through if you want to get to Doublelift. Who was on Vayne. It's your standard 'protecxt Doublelift' comp. Especially since Pain had Thresh [Hence the Morgana pick; which wasd picked after Thresh] and had banned both Braum and Lulu.

Also; Tempered Fate lasts 2.5 seconds. The time to escape Soul Shackles? 3 seconds. Timed well Bard/Morgana is actually godly.

I dunno. I'd think you'd want more peel for Vayne. She's kinda easy to jump on.  The team has no tank, so in a 5v5, they're probably not winning unless the engage is amazing. The team doesn't look like the greatest at seiging either.  It looks mainly like a splitpush team. I didn't see the game in quesiton, but I wouldn't be surprised  if PAIN just wave cleared until lategame.

why is everyone talking about clg vs pain like it was a legitimate win and not like clg intentionally drafted a shit comp for funsies because the game didn't matter anyway
People seemed to interpret dlift going Vayne as tryharding.  The fact they lost and they're not caring isn't as obvious as Regi going Teemo, may have something to do with it too.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Ryuu on October 09, 2015, 07:32:14 AM
Regardless of what you think about the comp; CLG still lost when playing seriously to a team that lost to Pain.

Which proves it is more than possible for even 'Serious CLG' to lose to Pain.

Which is why I feel people just writing off this victory is a massive insult to Pain and Flash Wolves.

it's like you muted the stream every time an analyst said "ANYTHING CAN HAPPEN IN A BEST OF ONE". pain is straight up the best wildcard team to make worlds so far, but beating fuckin flash wolves once doesn't mean anything. is every team that dropped a win to alliance in s4 bad because alliance lost to kabum?

teams beating each other isn't a fuckin greater than equation.

Quote
The only questionable pick was Morg mid.

yeah, riven sure has an amazing competitive pick/ban rate and winrate. her win conditions sure aren't fuckin ridiculous to achieve. she sure doesn't have a ton of horrible picks to play against. she sure wasn't picked into fuckin thresh or anything. also, xmithie sure has a fuckin wealth of competitive experience on lee sin. that's totally such a huge comfort pick for him. to even insinuate that clg's pick/ban wasn't intentionally awful just shows immense amounts of either fanboyism for pain or anti-fanboyism against clg.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Aba Matindesu! on October 09, 2015, 03:40:50 PM
while we're on this subject

FLASH WOLVES HYPE, TW GLAD KR MAD BR SAD NA BAD
  :justasplanned:
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Bardiche on October 09, 2015, 09:31:20 PM
(http://i.imgur.com/7XVgojj.png)

Just in time for season end.


EDIT: First game playing Nautilus. Support role. Kalista: "Can really tell my support is Plat V."

LOL. No idea what I was doing. I just walked up to Vayne, W->AA->E EZ KILL.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Garlyle on October 10, 2015, 04:05:48 PM
LOL. No idea what I was doing. I just walked up to Vayne, W->AA->E EZ KILL.
Naut's great.

(PS: The W actually resets your auto!)
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Sahgren on October 10, 2015, 04:30:31 PM
Irregardless of whether Dyrus wins his last game, I'm disappointed that he didn't pick something like Singed or Udyr top on his way out.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Raikaria on October 10, 2015, 05:20:27 PM
Dyrus has retired.

It is the end of the 'classic' TSM era.

I honestly don't know who can replace him. I can't imagine many players being willing to fill the void of Dyrus' role [Get ignored; get camped]. It's not exactly a glorious position.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Cadmas on October 10, 2015, 09:08:01 PM
The only two NA top laners I can even think of were WingsofdeathX and Therainman, and I'm sure both of them are happy just making stream bucks.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Raikaria on October 10, 2015, 09:16:24 PM
Thing is TSM can't import a 4th foreigner.

Also; just played my first ever Ekko jungle game.

It was against a Shaco who knew what he was doing.

The people in the game with the most gold at the end were me and Shaco.

We won. I could even 1v1 the enemy Irelia while 2 levels down at the end. I started going tank but then went more AP Bruiser because I suddenly got fed.

Also I followed LeBlanc's Distortion far to many times with my E.

===

Edit:
Brazil's Worlds winrate: 33% [2-4]
NA's current worlds winrate: 33% [6-12] [One tiebreaker game left]

I think if C9 lose their tiebreaker; aside from the complete humiliation of NA going on a 10 loss streak; they REALLY need to lose a slot to Brazil next year if Brazil come out of worlds with a better winrate than NA does.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Suikama on October 11, 2015, 03:08:16 PM
freena
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Raikaria on October 11, 2015, 03:10:12 PM
NA winrate: 28% [6-13] 10 loss streak.
Brazil Winrate: 33% [2-6]

LMS: 2 slots; 2 teams in Quarters
NA LCS: 3 slots; 0 teams in Quarters.

Can anyone justify NA having 3 slots at Worlds 2016? Their performance was wildcard level. That's not even trash-talking. It's a fact. And NA has performed badly every single worlds too. Either take a slot from NA and give it to either Wildcards/Brazil itself; or give it to the LMS.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Sahgren on October 11, 2015, 03:36:28 PM
So the winrate is important argument is starting to spill out of just champions into tournament results now? Wonderful.

Slots at worlds isn't about region performance. If it was, Korea and China would have 5-6 slots each and everyone else would get 1 thanks to the fact that those 2 regions win every time. I imagine it has more to do with how much influence Riot has in each region. NA is where Riot is headquartered so they can market the game pretty easily here.

And NA has performed badly every single worlds too.

Define "badly". This is literally the first time not a single NA team has managed to make it out of group stages. If you wanna use that as an argument to take away a world's slot, then EU would've lost one last time when Alliance, Fnatic, and SK all got bounced before the quarters.

NA winrate: 28% [6-13] 10 loss streak.
Brazil Winrate: 33% [2-6]

LMS: 2 slots; 2 teams in Quarters
NA LCS: 3 slots; 0 teams in Quarters.

That's extrapolating Brazil's results to make a judgement across the entire region and downright ignoring the performance of the other wildcard team for convenience's sake. I can't guarantee how it would pan out if pain played another 11 games or if we brought in the #2 and #3 Brazilian teams, but at the very least comparing the winrates of all 3 teams from one region that gave a poor showing this time around as a whole to a single team from another region isn't good statistics.

I do wonder where your NA hate comes from. It sometimes seems like you're digging up excuses or purposefully twisting information to make the NA scene look bad, and I can't figure out a reason why. I recall that people have asked before, but you've given non-answers and avoided the question.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Bardiche on October 11, 2015, 04:54:18 PM
Cloud9's last game was extremely exciting. I'm also excited we have a quadrupled bonus on Mystery GIfting, though I'd never mystery gift any of these weirdos on my friendslist.

Listening to the analysts sometimes makes it seem like we're watching Bronze vs Gold games where one team is extremely good and the other is extremely bad, but I think the NA teams put up a good performance and made interesting plays. Since NA is larger than Brazil and, I imagine, has more different teams, it doesn't make sense to say they need to lose a slot because of a sub-50% winrate across all their teams.

Speaking of 5v5, started doing Ranked 5v5s as a midlaner. Amusing, considering I'm a jungle main in SoloQ, but we have a really good jungler already. Bot lane Support Ekko, which still makes me wonder just how Bronze we are deep on the inside.

2 out of 2 wins so far, though. Lux vs Zac lane game 1, was super exciting. Anivia vs Twisted Fate game 2, was a lot more even (in-lane). I definitely enjoy zone and control mages a lot, so I hope they'll release a new champion geared around that so I have more midlane pickups. Current roster for me is Veigar/Lux/Anivia. I kiiiinda don't want to pick Veigar as long as we have support Ekko though. ~_~

Any MotK Ranked 5v5 teams on EUW?
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Ryuu on October 11, 2015, 05:59:57 PM
I do wonder where your NA hate comes from. It sometimes seems like you're digging up excuses or purposefully twisting information to make the NA scene look bad, and I can't figure out a reason why. I recall that people have asked before, but you've given non-answers and avoided the question.

b/c he's in EU and thinks that the EU vs NA thing is a real rivalry and not just a meme
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Raikaria on October 11, 2015, 08:03:54 PM
So the winrate is important argument is starting to spill out of just champions into tournament results now? Wonderful.

Slots at worlds isn't about region performance. If it was, Korea and China would have 5-6 slots each and everyone else would get 1 thanks to the fact that those 2 regions win every time. I imagine it has more to do with how much influence Riot has in each region. NA is where Riot is headquartered so they can market the game pretty easily here.

Define "badly". This is literally the first time not a single NA team has managed to make it out of group stages. If you wanna use that as an argument to take away a world's slot, then EU would've lost one last time when Alliance, Fnatic, and SK all got bounced before the quarters.

That's extrapolating Brazil's results to make a judgement across the entire region and downright ignoring the performance of the other wildcard team for convenience's sake. I can't guarantee how it would pan out if pain played another 11 games or if we brought in the #2 and #3 Brazilian teams, but at the very least comparing the winrates of all 3 teams from one region that gave a poor showing this time around as a whole to a single team from another region isn't good statistics.

I do wonder where your NA hate comes from. It sometimes seems like you're digging up excuses or purposefully twisting information to make the NA scene look bad, and I can't figure out a reason why. I recall that people have asked before, but you've given non-answers and avoided the question.

Define badly? Justify why NA should have a slot removed when EU didn't? Fine.

When was the last time NA made it past Quarters? Answer was Season 1. When was the last time EU made it past Quarters?  Season 3. And in Season 2 both CLG and M5 nearly made finals. NA has made it to Quarters every time? EU has made it to Semis every time except S4.
When was the last time NA won worlds? Never. EU has won Worlds.
And before the slots for the S5 world championship were announced; there was MSI. Where EU showed up and nearly took down SKT. NA? Oh yeah they failed and started a new meme about TSM. Maybe if EU crashed and burnt like NA was trashtalking then they might have lost a slot. But they didn't.

NA has constantly not performed on the World stage. EU had 1 bad season. So arguing about EU in season 4 as a defense for NA not losing a spot is silly.

Why is extrapolating Pain's performance across an entire region relevant at all when I am talking about giving Brazil 1 slot? Brazil is significantly above the other IWC regions. And I'm saying to give them 1 slot. So only the best from Brazil goes. In which case why do the other teams from Brazil and their level matter?

And this dosen't counter the argument about the LMS getting 2/2 through while NA gets 0/3. Which; by the way; makes your accusation of me ignoreing parts of arguments laughable when you do the exact same. I'll admit Riot being American might stop it happening. But it's the ONLY justifiable reason.

It doesn't take a lot of information twisting to make NA look bad. It is. It is the worst major region by a long shot. Their #1 seed failed to get out of the easiest group. They didn't even have a team in Group C to excuse. [Where it was basically a given that EDG and SKT would go through]. And you know the worse thing? Look how TSM/CLG/C9 in form make the rest of NA look. Now look how the rest of the world makes them look.

And yes; the sample size for Brazil is small. But it doesn't change the fact that their wins came from 1: Beating NA's #1 seed; and 2: Beating a team which beat NA's #1 seed [Rending any 'CLG was clowning' argument moot]. And again; I am not talking about BKT or the IWC as a whole; so their 0% winrate is irrelevant. I am specifically talking about Brazil; the only wildcard region to ever take games. Pain was 1 win off Quarters.

b/c he's in EU and thinks that the EU vs NA thing is a real rivalry and not just a meme

Hate is one thing. Talking about facts and how it's kinda unfair for NA to have 3 slots if Worlds is to give the best a chance to compete when NA gets 0/3 through and has a lower winrate than a wildcard region and LMS gets 2/2 is another.

If it was hate I would be saying make NA take the Wildcard Tourny because of the lower winrate than Brazil had. I'd be calling NA a wildcard region outright. But I cannot see a reason to justify NA keeping it's 3rd worlds slot anymore. A 10 loss-streak; 0/3 teams qualifying; and a lower winrate than Brazil? After 4 seasons of being seen internationally as by far the weakest region; and performing generally to match? International Wildcards had 6 games this week and won 1; and 2 of those games were against SKT/EDG. NA had 10 games and won 0; and none of them were against SKT/EDG. What does that say?

Maybe such a step would wake up the NA scene and kick them up the butt to actually improve. Maybe if that happens and they do well S6 they can have their slot back.

But frankly after 4 seasons of watching Worlds and other international events and NA basically being clowns at the event every time who barely make it into Quarters and then get stomped there; I'm a little sour about NA having 3 slots while LMS has 2.

And this argument has nothing to do with EU. It's simply 'Does NA deserve 3 slots while the LMS has 2'. And the answer is 'No.'  You could easily direct this argument to China and even EU. But NA is the weakest of those 3.

===

In completely non-ranty news; I got 49 points on my Pick'em; beating all of the 'Celebrities' [Lol QTPie with 15 points]; and putting me in the top ~2.2% of predictors.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Sahgren on October 11, 2015, 08:31:15 PM
The "only looking at facts" excuse can only really apply if you're taking MSI and this Worlds into account. You have rather consistently taken every excuse that comes along to make a "EU > NA" or "NA sucks" post for as long as I've known you. That speaks less to looking at facts and more towards you having an anti-NA bias, and that's what I'm trying to understand. You wanna hate us? Fine, that's up to you. I refuse to tell anyone how to think. I just want to know what has driven you to do so over such an extended period of time.

Though if I were to make a suggestion, I would highly recommend focusing more on talking about how awesome EU teams are instead. It's much more positive and doesn't run the risk of making you look like a prick.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Ryuu on October 11, 2015, 10:14:46 PM
alliance lost to kabum, joke team, joke region, remove EU's worlds slots rito pls
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Iryan on October 12, 2015, 09:29:29 AM
Ah yes. Ranked play exists...

But the only ranked reward I would be interested in is the 45-points ward skin, I have no ranked team, and grinding out those 45 win points in the last 3~4 weeks (which probably would have to be done in TwT seeing as that would be the only way to get a team to play with) would be kind of a chore...  :derp:

How many ranked games do you need to do for placement, again? 5? 10?
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Bardiche on October 12, 2015, 11:27:54 AM
Ah yes. Ranked play exists...

But the only ranked reward I would be interested in is the 45-points ward skin, I have no ranked team, and grinding out those 45 win points in the last 3~4 weeks (which probably would have to be done in TwT seeing as that would be the only way to get a team to play with) would be kind of a chore...  :derp:

How many ranked games do you need to do for placement, again? 5? 10?

5 for teams, 10 for solo.

EDIT: So I finally took Nautilus into Ranked... first time top. Against GP.


AHAHAHA OH GOD I LOVE NAUTILUS. He's just amazing. I walk up to GP, hit him, E, W, whatever, I win every damn trade and he just cowers under tower because I keep killing him. :D BEST. CHAMPION. EVER.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Cadmas on October 12, 2015, 02:42:13 PM
Replacing NAs spot with another BR spot would be pointless b/c they're both shit and just get eaten by up Koreans.

Find me a region that can compete with KR and CH before we start taking spots away.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Sahgren on October 12, 2015, 03:29:04 PM
The entire concept of taking spots away based on recent performance is inherently stupid. Like it or not, tournaments like Worlds are largely just methods for Riot to market its game. Taking away spots without doing it uniformly across all regions would only generate bad publicity in the region being affected and give the company a bad reputation. If they were going to change anything, they should just add spots and make it a bigger, more hyped up event to get more people excited about the game.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Mr. Sacchi on October 12, 2015, 08:59:23 PM
Raikaria, I'm just going to sheep what Ryuu said here. By your logic, NA loses to EU, EU lost to Kabum, Kabum lost to Pain, hence, Pain > EU > NA. Everyone here can agree, this is not the case.

Speaking from experience as someone who is actually an active player in the BR servers, we are not a particularly strong region. We're talking about "Diamond players are NA-gold levels of good." here. For the most part, BR is simply a very weak region, it doesn't matter if we're talking Solo Q or 5v5 here, the Brazillian average is just straight up worse than most other regions. And this is because... guess what, we're pretty much unaffected by Riot's mega push towards ESPORTS and HYPER COMPETITIVE MENTALITY, because, as years and years of online multiplayer have shown us, Brazillians, in general, when playing games, don't give a fuck about anything except their own fun. Case in point, hue hue hue br br players that don't give a fuck that they're bothering everyone around them.

Yes, yes, there are obvious outliers in Kabum and Pain Gaming, and as proven by them, once we take something seriously we can do some pretty amazing things (if there's one thing Brazillians are, is dedicated), but that's the thing, teams like Kabum and Pain are outliers, they are not the average or even the norm. And since their competition is mostly other brazillians (which, as mentioned before, aren't nearly as good at the game as you would think), they simply don't have the necessary competition to grow and become truly world-tier teams, Or at least, not easily acessible competition. Heck Kami's got 7 different smurfs to Challenger in the last season in a mere 3 months, I'm pretty sure that speaks for itself.

Contrast this with NA, which frankly despite not being that great themselves have a lot more top-tier and worlds-ready teams than Brazil does, and I think you'll agree with me when I say that it's ludicrous to think that they should take away a spot from NA - a large region with tons of good teams - and give it to BR - a technically smaller region with only a handful of genuinely good teams.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Ryuu on October 12, 2015, 09:02:15 PM
Replacing NAs spot with another BR spot would be pointless b/c they're both shit and just get eaten by up Koreans.

Find me a region that can compete with KR and CH before we start taking spots away.

>competing with china
>the region that had 2/3 teams systematically dismantled by every other region
>the region that only had one group escape because they had literally no competition for the spot
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Cadmas on October 12, 2015, 09:47:31 PM
>competing with china
>the region that had 2/3 teams systematically dismantled by every other region
>the region that only had one group escape because they had literally no competition for the spot

Taiwan might as well just be china 2

Faker and bengi got this shit won, don't even need the other 3 team mates. http://pickem.lolesports.com/share/series/2/user/2623182/my-picks
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Garlyle on October 12, 2015, 09:58:08 PM
It still feels weird to me that there are regions which have to compete with each other just for one spot between them, while other regions get a guaranteed 2-3 for their region specifically.  Personally I wouldn't mind seeing a spot shaved off NA, EU, KR, and CH each, and instead see more regions given a single slot at worlds, just for the sake of diversity and making it feel like more of a genuinely global competition... but that's me.

That said, I don't know how Riot alloted those slots to begin with; I suspect it's based on the relative size of each playerbase, in which case it's very understandable.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Ryuu on October 12, 2015, 11:46:11 PM
Taiwan might as well just be china 2

"i know i'm Literally Wrong about what i said, so i'm just gonna cover it up with stupid bullshit"
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Widermelonz on October 13, 2015, 01:39:07 AM
Faker and bengi got this shit won, don't even need the other 3 team mates.

lol no

The team needs big daddy marin.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Raikaria on October 13, 2015, 07:54:45 PM
Raikaria, I'm just going to sheep what Ryuu said here. By your logic, NA loses to EU, EU lost to Kabum, Kabum lost to Pain, hence, Pain > EU > NA. Everyone here can agree, this is not the case.

Speaking from experience as someone who is actually an active player in the BR servers, we are not a particularly strong region. We're talking about "Diamond players are NA-gold levels of good." here. For the most part, BR is simply a very weak region, it doesn't matter if we're talking Solo Q or 5v5 here, the Brazillian average is just straight up worse than most other regions. And this is because... guess what, we're pretty much unaffected by Riot's mega push towards ESPORTS and HYPER COMPETITIVE MENTALITY, because, as years and years of online multiplayer have shown us, Brazillians, in general, when playing games, don't give a fuck about anything except their own fun. Case in point, hue hue hue br br players that don't give a fuck that they're bothering everyone around them.

Yes, yes, there are obvious outliers in Kabum and Pain Gaming, and as proven by them, once we take something seriously we can do some pretty amazing things (if there's one thing Brazillians are, is dedicated), but that's the thing, teams like Kabum and Pain are outliers, they are not the average or even the norm. And since their competition is mostly other brazillians (which, as mentioned before, aren't nearly as good at the game as you would think), they simply don't have the necessary competition to grow and become truly world-tier teams, Or at least, not easily acessible competition. Heck Kami's got 7 different smurfs to Challenger in the last season in a mere 3 months, I'm pretty sure that speaks for itself.

Contrast this with NA, which frankly despite not being that great themselves have a lot more top-tier and worlds-ready teams than Brazil does, and I think you'll agree with me when I say that it's ludicrous to think that they should take away a spot from NA - a large region with tons of good teams - and give it to BR - a technically smaller region with only a handful of genuinely good teams.

You see people; this is actually a good argument. This is a legitimate reason to not give BR a slot. It doesn't counter-argue the fact that the 2-slot LMS should get another slot over NA [And honestly the only counter-argument to that is $$$], but it counter-argues the BR point.

alliance lost to kabum, joke team, joke region, remove EU's worlds slots rito pls

This isn't. Espoecially when it fails to dispute the very reasons I put up for why is comparison is invalid. [My crux of my argument is not CLG losing to Pain. It's NA's winrate compared to Pain's as a whole; and even then it disregards the fact NA has 2 slots still and Taiwan is a thing]

Replacing NAs spot with another BR spot would be pointless b/c they're both shit and just get eaten by up Koreans.

Find me a region that can compete with KR and CH before we start taking spots away.

Taiwan/LMS.

Bonus points since not only have they won Worlds before [TPA] they only have 2 slots.

Also I think China was pretty much shown to be drastically over-rated, and Korea is not as overwhelming as a lot of people claim [Again; top EU teams have beaten or had close games with top Korean teams MANY times.] Yes Korea usually wins, but other regions can compete.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Sahgren on October 13, 2015, 10:23:39 PM
You see people; this is actually a good argument. This is a legitimate reason to not give BR a slot. It doesn't counter-argue the fact that the 2-slot LMS should get another slot over NA [And honestly the only counter-argument to that is $$$], but it counter-argues the BR point.

Since when did you get to talk about whether a counterargument is good or not? Your entire response to my post was to twist it into yet another NA vs EU argument, decry being top 8 in the world as somehow being worthy of punishment, and thinly veil your aggression under the excuse that you can be even worse.

This entire discussion is just yet more pointless fire starting by a guy who's consistently taken every opportunity to trashtalk for no real reason.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Ryuu on October 13, 2015, 11:38:31 PM
This isn't. Espoecially when it fails to dispute the very reasons I put up for why is comparison is invalid. [My crux of my argument is not CLG losing to Pain. It's NA's winrate compared to Pain's as a whole; and even then it disregards the fact NA has 2 slots still and Taiwan is a thing]

there was a "failure to dispute" because your initial post was such a jumble of nonsensical fanboyism that i don't really think that it warranted a real response. sacchi made a good post, but literally the only way you acknowledged it was just so you could say my obvious shitpost was shitty. you are literally just cherry picking information you like(winrate! again!!!!!!! like we haven't had the "winrate is not an accurate singular metric" conversation a billion times!!!!!!!!!!!) and ignoring everything else. "brazil has a better winrate than NA" fucking brazil was in the easiest group by far. and that's not even talking about how you can't mathematically compare them anyway because you're comparing two totally differently sized samples.

and what about taiwan? can you even name a single LMS team besides FW and AHQ? could you name one team that didn't make it to worlds that would have "done better" than NA, and explain why? i don't think you can, because your posts frequently show that you barely pay attention to anything outside of LCS. like, fuckin, this shit right here

Also I think China was pretty much shown to be drastically over-rated

you're acting like china is in the same state now as it was when people were hyping it up. you're totally ignoring shit like pawn's illness, imp's wrist problems, LGD losing their fucking coach right before playoffs, tabe leaking strats, TBQ being sick during groups and almost going to the hospital, etc. etc. i mean, i'm not gonna say that these things are the only reasons the teams lost, but to say that they're "overrated" and literally ignore every negative thing happening to the teams while saying that just shows how fucking little you know about what you're talking about

Since when did you get to talk about whether a counterargument is good or not? Your entire response to my post was to twist it into yet another NA vs EU argument, decry being top 8 in the world as somehow being worthy of punishment, and thinly veil your aggression under the excuse that you can be even worse.

This entire discussion is just yet more pointless fire starting by a guy who's consistently taken every opportunity to trashtalk for no real reason.

this "discussion" is just going to end like every other one. he'll eventually talk himself into a hole where he shows how little he knows about the game, the esports scene, different teams, or whatever the fuck is being talked about and he'll stop replying. fast forward a few days to a week and he'll make another post. repeat ad nauseam for Literal Years with him never learning anything, admitting to mistakes, or changing.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Aba Matindesu! on October 14, 2015, 03:36:21 AM
i'd like to note that the thread subtitle seems oddly fitting given this turn of events

In other news, FW vs OG and SKT vs ahq. FW vs OG looks to be interesting as both teams appear to have a very good read on the meta overall and might still have new strats up their sleeves. As for stylistic matchups, if FW chooses to play mid-centric like they did on the second week, they might need to focus a lot of attention to forcing xPeke to misplay; that is, they're going to need both Karsa and SwordArt to be absolutely on point. It would be a significantly safer bet to play a top-centric style and try to shut down sOAZ instead, but despite Steak being extremely clutch, I'm not as sold on him as I'd like to be, and apparently neither is the team. I'm looking at 55-45 actual odds, but whoever shows up will likely take it 3-1.

SKT vs ahq is the dream MSI rematch. I'm not at all confident in ahq advancing from here, but I wouldn't be surprised to see them win a game, either. The unknown factor here is Easyhoon: we know he loves control mages, but with Azir inevitably going to be permabanned against him and only having revealed his Karthus outside of expected picks, there's no telling what he'll bring out next. I predict a Lulu pick from him to get either Marin or Bang snowballed. There's no telling if Easyhoon will deny Westdoor even the bare minimum of farm he needs to roam the map with his typical low-budget style. On the other hand, I think ahq still has a chance to take an early lead, though; this is the real test of growth and synergy for Ziv/Mountain and Marin/Bengi. AN will be told to just ramp up through gold leads all game every game, though both ADCs will be much closer than the rest of group B, so that's a risky proposition. 75-25 odds, most likely SKT 3-0 but nowhere near the stomp everyone expects; at worst, like ahq vs EDG at MSI.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Raikaria on October 14, 2015, 07:16:32 AM
this "discussion" is just going to end like every other one. he'll eventually talk himself into a hole where he shows how little he knows about the game, the esports scene, different teams, or whatever the fuck is being talked about and he'll stop replying. fast forward a few days to a week and he'll make another post. repeat ad nauseam for Literal Years with him never learning anything, admitting to mistakes, or changing.

I'll admit I do not know much about the Taiwanese scene because of the timezone the LMS happens in. The LMS happens while I sleep. Still; I know TPA is still in it, so that's one team, and a team that is proven to have potential [Although I'm pretty sure that the roster is not the same as the roster than won S2]

And I just stop arguing because I give up talking to a brick wall which stoops to insults and ad hominems.The thing I fail to learn is that there's no point arguing, or probobly even talking with you because pretty much every time your response ignores half of my point and just attacks me instead.

Which is also why, if you notice, in this entire discussion, I've actually not even bothered properly responding to you. Because I know it's pointless.

===

Now in totally unrelated news; it looks like the next patch will be sooner rather than later because 3 harrowing skins got added to the PBE:
'Slayer Jinx' which looks suspiciously like Vi
'Slayer Pantheon' which looks like something out of Dead Rising. I want it simplt because I want to go through the jungle with a CHAINSAW.
'Zombie Nunu' which has new particles; new animations [Includeing recall and 'hasted' which base Nunu dosen't even have], and a new VO [Not a filter.]. Which kinda makes it seem like a Legendary. Which would make it Nunu's 2nd. And it's nowhere near as good as any Legendary recently TBH. Can Riot stop giving legendaries to champions who already have one? OK Battlecast Cho was awesome and Gentleman Cho is old, but Nunu Bot is still a pretty popular [And hilarious] skin. But Zombie Nunu is nowhere near as good as Battlecast Cho. The only thing that makes me think Zombie Nunu might not be Legendary is his Taunt/Laugh/Dance animations are still the same... but that's also the case with Gatekeeper Galio, and several older Legendaries.

Edit: Found the RP costs. Jinx is 1350 [Lol]; Nunu is 1350 [OK that proboly makes it his best skin now]; Pantheon is 975 despite the fact he has new particles and sound effects and a recall animation; just like Jinx. Seriously those skins have the exact same features the only reason I see Jinx as 1350 and Pantheon as 975 is Jinx is stupidly popular [And a bit OP]
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Ryuu on October 14, 2015, 08:13:52 AM
I'll admit I do not know much about the Taiwanese scene because of the timezone the LMS happens in. The LMS happens while I sleep. Still; I know TPA is still in it, so that's one team, and a team that is proven to have potential [Although I'm pretty sure that the roster is not the same as the roster than won S2]

why are you acting like vods don't exist? you are literally proposing to cut a region slot from NA in favor for LMS and yet you don't even watch LMS

you literally don't even know who plays on the team. how can you even say that a team has potential if you don't know who's on it? what their playstyle is? who their strong players are? do you even have a partial answer for any of these questions without fucking googling it?

are you even aware of what a rabid fanboy you sound like? "cut NA because i think LMS is better based on literally nothing." you haven't backed up anything you've said with any good reasoning. all you've said is "winrate" and a shitload of words to say literally nothing. and winrate, as many of us have made posts trying to explain to you for Literal Years, is not an acceptable metric on its own.

and what, "NA didn't even make it out of groups! they suck!" you know who didn't get out of groups last year? europe. you know who got two teams past group stages? NA. literally based off of the shit you've been saying in this topic, we should cut a spot from EU because they failed to make it out of groups in 2014. and, let's not forget how EU failed to make it past the group stage either: losing their last match to the fucking wild card brazilian team. the double-standards you have are fucking ridiculous, but i guess there's also the possibility that you didn't even know that EU failed last year because you seem to know almost nothing about the scene as a whole anyway.

you can't try to make a stand with the faux superiority "blah blah blah, brick wall, blah blah blah ad homenim, blah blah" stance if you don't have a fucking leg to stand on with your original point. it's incredibly obvious to literally everyone reading these posts that the only reason you're taking that stance is because there is no possible way to defend your initial claims. not only are your claims ridiculous, but you can't even keep your position without having blatant double-standards for EU
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Iryan on October 14, 2015, 09:33:12 AM
So after doing my first 3 ranked games this season and losing all of them because teammates keep getting caught out/diving suicidally on that "lone enemy" standing next to a bush that couldn't POSSIBLY have more of them... any advice on how I can stop that from happening?

I mean, I try to ward reasonably well within my sphere of influence (especially as support), but I cannot ward everything. I try to make back pings when I see someone who I think is in danger or about to do something reckless, but I cannot look at every point on the map at the same time, especially if I need to pay attention to not getting hit by enemies myself, and even if I ping DANGER!! or remind people in chat to stay together because enemy X is fed, often they just don't listen.

Anything I can do to improve here? :ohdear:
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Mr. Sacchi on October 14, 2015, 09:48:29 AM
Either stop playing support and start playing a carry role, or play "support".

Supports are great because they help your team to victory, but a lone support doesn't mean anything if no one follows you up, at least not without becoming a "support". Much like in MMOs, a healer can't heal stupid, a support can't support useless.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Ryuu on October 14, 2015, 10:10:12 AM
also just play more games. a few losses because of dumb morons getting caught out are inevitable at every rank. it really sucks when it's in your provisionals, but in the end, all you can do is just play more if you wanna ascend.

something useful is improving at macro-managing your team. figure out when you should call for dragon, baron, tower pushes, etc. and try to call them whenever you think it's appropriate. it won't win you every game, because, you know, your teammates are people and they may or may not listen, but good macro calls will win you more games than if you didn't call at all. if people listen to your early calls and shit turns out well, they're also more likely to listen to your future calls(including backing away from the danger bush).

like i said, it's not a 100% win erry time thing, but it will help you win more if you do it correctly. really, ranked isn't about winning all the time, but just winning more than you lose
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Aba Matindesu! on October 14, 2015, 02:32:08 PM
Play Lulu, Janna, or Soraka (although the latter requires that your ADC be actually competent enough to take advantage of trades). Freelo right there, no lie. They don't save ass for nothing.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Bardiche on October 14, 2015, 03:40:53 PM
Play Sona and endlessly poke opposing ADC and Support for freelo around the low MMR matches.

---

In unrelated news, Kindred has been released and they are awesome. Try playing them in lane, build BotRK->Runaan->LW. Shred everything and their family.

EDIT: Just played them in Ranked. Amidst abuse, the weft and weave of Fate guided us towards victory with 18% cHP damage from passive alone. '3' Leona fed hard.

BARD'S GUIDE ON USING KINDRED'S MARK DURING TEAMFIGHTS:
Step 1. Locate whichever idiot fed the most on their team/dies most during teamfights.
Step 2. Mark that person.
Step 3. EASY BONUS STACKS.

Also don't build Trinity Force on her, stop it. DO build Sterak's Gage on him. Kindred is strong if they get to do sustained DPS in fights. :D Sated/BotRK/Runaan lets you go to town a-plenty, grab Black Cleaver to deal with Armour and get HP.

I think. Anyone with thoughts?
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Think Komachi with a Rifle on October 15, 2015, 07:28:41 AM
So I'm at Wembley for today, maybe, I'll end up in shot on the stream again.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: trancehime on October 15, 2015, 08:13:30 AM
I'll admit I do not know much about the Taiwanese scene because of the timezone the LMS happens in. The LMS happens while I sleep. Still; I know TPA is still in it, so that's one team, and a team that is proven to have potential [Although I'm pretty sure that the roster is not the same as the roster than won S2]

hi i work for the HKES organization, aka the team that has(d) 2~3 of the guys from the original TPA S2 roster =) Though, since we lost to FW and couldn't make it to Worlds 2nd Seed for HKTW/Macau, I don't know for sure what's the plan of Toyz/DinteR

even though i don't play LoL much, I know some things or two about the LMS scene cause I work in it!!

actually, I would say average LMS is on par with NA based on what I have seen tbh.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Iryan on October 15, 2015, 10:36:28 AM
New plan:

Step 1: Go to Teambuilder with a friend.
Step 2: Do a duo botlane with something supporty and a non-adc champ who still appreciates farm and can work in that lane, like Veigar, or Morde, or even Nasus.
Step 3: 95% guaranteed instant jungle Kindred means you still have an AD marksman.

If you ever wanted to go against the meta but don't have a full team and are frustrated with randoms dodging on you all the time... Now is the time!
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Raikaria on October 15, 2015, 12:54:28 PM
PSA for anyone wanting to play One for All.

Do not go full AP.

Why?

(http://vignette2.wikia.nocookie.net/leagueoflegends/images/9/9e/Banner_of_Command_item.png/revision/latest?cb=20130710101720)

You literally will instantly lose if you go 5 AP against this item.

It dosen't even matter if you're 5 Azirs. One of you at least has to go AD or you lose.

That and only a handful of AP champions can actually take Baron without taking so long they get wrecked and killed after. And AP vs Baron is also a loss. AP vs Baron of Command = oh god why
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Bardiche on October 15, 2015, 12:57:43 PM
"Literally". I don't think you understand what that word means.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Think Komachi with a Rifle on October 15, 2015, 01:40:23 PM
"Literally". I don't think you understand what that word means.
It doesn't anymore, it's its own antonym. (hopefully style guides start banning its use)
English is such a mess sometimes.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Bardiche on October 15, 2015, 04:44:03 PM
It doesn't anymore, it's its own antonym. (hopefully style guides start banning its use)
English is such a mess sometimes.

I blame the illiterate shitters who can't tell apart 'figuratively' and 'literally'. Better were the days when 'literally' was used to mean it is 'seriously so', rather than 'I am exaggerating a lot'.

For the record, to "literally" instantly lose, the Nexus needs to explode when Banner of Command is built. Any other variation is not a "literal instant loss".

Lane Kindred. 1 point in W, max Q/W first, have laughs at enemy expense. W is a great harassment tool.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Iryan on October 15, 2015, 06:10:11 PM
It dosen't even matter if you're 5 Azirs. One of you at least has to go AD or you lose.

That and only a handful of AP champions can actually take Baron without taking so long they get wrecked and killed after. And AP vs Baron is also a loss. AP vs Baron of Command = oh god why
Silly Raikaria. Of course you don't fight baron nor dragon as a 5 AP team. You steal them with your super-high-range burst ultimates. ;)


(having at least one AD in the team is preferably for a lot of reasons, but not having one is not an instant loss. Especially because a lot of people lack the skill to capitalize on such a situation. Yes, this includes people not buying Banshee's or even any MR at all vs. our 5-Lux team)
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: NekoNekoRex on October 15, 2015, 06:10:31 PM
It doesn't anymore, it's its own antonym. (hopefully style guides start banning its use)
English is such a mess sometimes.
It's not, people just can't figure out the word there in actuality are better words they could be using and that there actually are correct uses for the word 'literally' that people using hyperbole can't seem to understand exist.

The extra meaning in the dictionary was probably forced because people were misusing it so much they have to explain why it has a contradictory meaning now.

YOU can help fight this by doing a mental check every time you use the word 'literally'. Ask yourself, "Is this sentence true, undisputed fact, or am I just exaggerating?" and it it's the latter then don't use the fucking word, bloody hell.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Ryuu on October 15, 2015, 08:01:06 PM
hyperbolic literally was the best thing to happen to the english language
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Raikaria on October 16, 2015, 09:21:08 PM
(http://i.imgur.com/1fT8nv4.jpg)

This may or may not have been the most glorious game ever. I even convinced someone who wasn't my brother and was against the idea of being Sion at first to join the Banner hilarity. Another guy was convinced at the start the game would be boring and at the end was clearly enjoying himself.

And yes we did end the game by all ulting down the midlane together.

Also Kassadin tears are delicious. They compared me to the guy responsible for Teemo because they were having that little fun against beefcakes with Banners just throwing themselves at their towers.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: チソウ タイゼン on October 17, 2015, 05:22:14 AM
I love this mode (http://puu.sh/kN6ZB/1c551e77fa.jpg)
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Raikaria on October 17, 2015, 03:28:35 PM
Oh god EU teams in a remake at worlds. In Europe vs China.

I'm getting flashbacks to GLG.eu vs WE.

EU has knocked out all 3 Chinese teams now. So much for China being the strongest overall region [Although SKT is the strongest team]  EDG just lost 3-0. Game 1 being a comeback win.

SKT better be worried considering EDG has beaten them before in Bo5 and Fnatic has taken SKT themselves to 5 games before.

Also both Semis are now EU v KR. And honestly I don't see KT or KOO beating Fnatic after they wrecked EDG.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Ryuu on October 17, 2015, 10:20:33 PM
uh.
KOO i can maybe see, because their group wasn't difficult and we haven't really seen them tested(much like EDG, who fell apart once they had to actually try), but you're really underestimating KT. not only did they dismantle their group, but they've got probably one of the best top laners in the entire tournament, probably even the world. piccaboo is super good too, and could realistically outmatch yellowstar(i'm predicting that KT will beat KOO, going off of player strength and recent history, though it's possible that KOO is hiding some surprise strong picks since they had such an easy group). huni is also exploitable too, since week 1 of groups shows what happens when huni is tilting. i think FNC could potentially win, but to say that they could beat korean teams based off of FNC dismantling a region that was already falling apart is really underselling korea and overselling EU.

you're also ignoring the state of EDG and china as a whole. they came in underprepared for the new meta. they have communication issues being half chinese and half korean. pawn is still suffering from stomach issues. the EDG at worlds isn't the EDG that won the LPL, and really, all the LPL teams adapted horribly to the worlds meta. you're basically saying that MMA fighter B should be able to beat MMA fighter C because B won in a fight against a hungover casual fighter with a limp. they're not even comparable right now.

also i like how you bring up history when you get all fanboy against NA, but fail to bring it up here. an EU team hasn't beaten a korean team in a bo5 for 3 years. and even then, they only did it once. FNC is looking real strong, so there's a chance that this is the year when it becomes 2, but you can't just ignore statistics when they don't suit you.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Bardiche on October 17, 2015, 10:49:35 PM
If Fnatic wins Worlds, I'm probably not getting that Poro icon. :(
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Aba Matindesu! on October 18, 2015, 03:47:05 AM
At this point I'm hoping for an enormous upset because I kinda want skins from a new team
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Raikaria on October 18, 2015, 11:34:51 AM
uh.
also i like how you bring up history when you get all fanboy against NA, but fail to bring it up here. an EU team hasn't beaten a korean team in a bo5 for 3 years. and even then, they only did it once. FNC is looking real strong, so there's a chance that this is the year when it becomes 2, but you can't just ignore statistics when they don't suit you.

Because I'm bringing up more recent; more relevant cases? Fnatic vs SKT? Which happened this year? And is the two teams I am talking about? A more recent event supersedes a older one. Especially when both Gambit and CJ are not involved. How is an event 3 years ago involving none of the teams even in this event relevant in any way? It's not like when I was talking about NA's record of performance, where I was specifically talking about past achievements of regions. I'm specifically talking about current; and future; events.

Fact is:
Fnatic took SKT to 5 games last time they faced each other

SKT lost to EDG in the last Bo5 they played against each other

So Fnatic 3-0'ing EDG is a very encouraging sign [And while they were behind in the remade game; most analysts agree Fnatic was actually winning because EDG was losing the race against the clock hard.]. SKT didn't drop a game either; but those were Bo1's; which is fundamentally different to a Bo5.

KT and KOO are weaker teams than SKT. Fnatic can take SKT to 5 games and 3-0 a team with the potential to beat SKT. So Fnatic are certainly the favorite regardless of which team they face. How much weaker is KT than SKT? They played each other in a Bo5 at the end of the summer split. SKT won 3-0. For reference about KOO; they also played a Bo5 in the same event. KT won 3 games to 2, so they are around the same level. SKT is on another level to the rest of the Korean teams. They can 3-0 the #2 team in their region. That is how much weaker KT and KOO are than SKT.

Evidence of prior, pretty recent events shows Fnatic can hold their own with SKT; while the other teams in Korea are far behind SKT. By that evidence, it's pretty safe to say Fnatic *should* quite easily beat KOO/KT in a BO5, using the team's performances in their most recent games against SKT as benchmarks. Even without bringing in the EDG 3-0.

We'll get another idea of how things should go with SKT vs OG. OG managed to take Fnatic to 5 games, but lost. OG also managed to 3-1 the Flash Wolves; who took a game off of KOO [Who we know are around the same level of KT; provided levels haven't changed much since the playoffs in the LCK.] Honestly while I think OG will lose to SKT I will be very surprised if it is a 3-0. Fnatic vs SKT is what I think the final will be and either way I think it's 5 games.

But to say Fnatic are not the significant favorites against KT/KOO, when you look at each team's respective performances against SKT, is overselling KT/KOO and underselling Fnatic. Using performances against SKT as a benchmark KT/KOO should lose to Fnatic. It might be closer than EDG. It might not be. They never got to play against EDG. I can't judge EDG's current level against KT/KOO.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Ryuu on October 19, 2015, 01:35:21 AM
Because I'm bringing up more recent; more relevant cases? Fnatic vs SKT? Which happened this year? And is the two teams I am talking about? A more recent event supersedes a older one.

except you're ignoring so much fuckin context. SKT has had a lot of a harder time in LCK summer than FNC did in EU. more competition breeds more skill.

Quote
Especially when both Gambit and CJ are not involved. How is an event 3 years ago involving none of the teams even in this event relevant in any way? It's not like when I was talking about NA's record of performance, where I was specifically talking about past achievements of regions. I'm specifically talking about current; and future; events.

first off, you really need to learn when to use a semicolon because you always do it wrong. here: http://lmgtfy.com/?q=how+to+use+a+semicolon

also, you can't ignore history just because it doesn't suit you. the two teams you are talking about did play in a BO5. FNC lost. that's history. that's relevant.

a region failing to beat another region is also always relevant when teams from the two regions meet up. like i said before, competition breeds more skill. korea is a far harder region than EU, straight up. that's why it's important to look at the history--the last time an EU team was strong enough to beat korea was literally years ago. you have to look at the strength of the scene between then and now, draw comparisons between the two scenes. korea was stronger than EU then. it remained stronger throughout the years. it appears to still be stronger.

Quote
Fact is:
Fnatic took SKT to 5 games last time they faced each other

you're, once again, ignoring a ridiculous amount of context. what was the meta back then? did it favor certain players over others? how much time did the teams have to prepare for the meta? you can't just say "a team did this when the game was totally different" and use that single point of data alone to extrapolate anything. you have to look at the meta, look at how players perform in that meta, what team styles fit the meta the best, who has to adapt the most, etc.

what this data point actually says is this: in the context of the meta that MSI took place in, FNC was strong enough to take SKT to all five games. this means, as long as either team doesn't show significant change, FNC should have the capabilities to take them to 5 games and possibly win this time. however, both teams showed improvement after MSI. both teams performed much better in the summer split than in the spring split. this is significant b/c, like i said above, korea is much more difficult than EU. SKT has shown incredible prowess towards the end of the summer split, and at worlds so far. FNC, however, has shown a lot of errors in their play at worlds. they have been improving quickly, but you can't just ignore the shit happening right in front of you because you want EU to win so bad.

Quote
SKT lost to EDG in the last Bo5 they played against each other

So Fnatic 3-0'ing EDG is a very encouraging sign [And while they were behind in the remade game; most analysts agree Fnatic was actually winning because EDG was losing the race against the clock hard.]. SKT didn't drop a game either; but those were Bo1's; which is fundamentally different to a Bo5.

and, once again(what a surprise!), you're ignoring a shitload of context. the EDG that beat SKT is not today's EDG. china as a region has been full of problems. i've already listed them a billion times but you've shown yourself incapable of acknowledging basic facts when they don't suit you so i'm not gonna bother listing them again.

Quote
KT and KOO are weaker teams than SKT. Fnatic can take SKT to 5 games and 3-0 a team with the potential to beat SKT.

the EDG at worlds had no potential to beat SKT. at all. literally none. did you even watch the group stage?

Quote
So Fnatic are certainly the favorite regardless of which team they face.

uh. there are lot of analysts who are paid to be smarter about this than you who disagree with you. FNC can definitely beat KT/KOO, but they are by no means favorites.

Quote
How much weaker is KT than SKT? They played each other in a Bo5 at the end of the summer split. SKT won 3-0. For reference about KOO; they also played a Bo5 in the same event. KT won 3 games to 2, so they are around the same level. SKT is on another level to the rest of the Korean teams. They can 3-0 the #2 team in their region. That is how much weaker KT and KOO are than SKT.

this is kind of just proving my point but whatever. let's ignore basically all the context possible to paint FNC to win.

Quote
Evidence of prior, pretty recent events shows Fnatic can hold their own with SKT; while the other teams in Korea are far behind SKT. By that evidence, it's pretty safe to say Fnatic *should* quite easily beat KOO/KT in a BO5, using the team's performances in their most recent games against SKT as benchmarks. Even without bringing in the EDG 3-0.

the thing is that you're not even looking at the data correctly. you're bringing up data points that are relevant, yes, but you're forgetting context. again. you can't just say "x team beat y team this one time so there!" because teams being better than one another isn't a fucking math equation(yet another thing we've already been over), you have to talk about the players, the meta, their environment, etc.

like, it's really telling about how you argue that you spend so much time talking about FNC's data points, but literally never mention steeelback. literally one of the biggest supporting factors to your argument, and you ignore it, because it's not an easily referable piece of data that you can google and slap into a post. just another thing that shows that you don't really seem to understand how analysis of teams actually works, and that you aren't actually paying much attention to the scene(especially outside of EU) at all.

Quote
But to say Fnatic are not the significant favorites against KT/KOO, when you look at each team's respective performances against SKT, is overselling KT/KOO and underselling Fnatic. Using performances against SKT as a benchmark KT/KOO should lose to Fnatic. It might be closer than EDG. It might not be. They never got to play against EDG. I can't judge EDG's current level against KT/KOO.

you're really overselling FNC. are they good? yes. can they beat KT/KOO? yes. are they the favorites? absolutely not. we have no data on FNC playing against korean teams on this patch. there are a lot of factors that don't have clear answers. marin is historically good on these tanky fighters that are popular, but huni shows a lot of prowess on these more power based top laners that have been shown to be able to beat their tankier counterparts. but, can huni beat marin consistently? we don't have much data to go off of here.

reignover and bengi are pretty comparable this tournament imo, but bengi's players seem to be a lot stronger than reignover's on the whole.

febiven did solo kill faker. this is pretty significant because it shows that they're able to go toe to toe, especially because the mid lane meta is not all that different from previously. they also both have pretty big champion pools.

bang is probably just better than rekkles. yellowstar seems better than wolf. bot lane could go either way, but roaming will also play a huge factor into it.

but really, all of this isn't even relevant yet(which is why i'm not even bothering going in-depth), because of how much you're overselling FNC. their semi-final match is going to be a real battle, so you should really be thinking about how they compare to today's winner. it's not just a free win like you're acting like it is. they have a very, very, very real chance at losing.

tbh really what i'm getting at is this: stop talking about the pro scene like you know what you're talking about unless you're willing to back your statements up with data, facts, comparisons, reasonable predictions, examinations of players and the meta, etc. etc. you have shown time and time again that whenever EU is involved, you just assume EU is gonna win. you have also shown time and time again that you don't really understand how to do a proper analysis of basically anything in the game. either post a real, in-depth look at matchups with supporting data and facts, or please stop shitting up the thread with walls of text with random data points that ignore every piece of context that goes against what you want it to say.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Raikaria on October 19, 2015, 11:47:18 AM
I'm just not even going to bother responding to you considering you tell me to back it up with data and facts when I just did that exact thing using the most recent series each team played against SKT as evidence. I'm not sure what sort of better evidence can be provided when making predictions. And saying I always say EU will win when I have said repeatedly that I think OG will lose and that Fnatic/SKT is SKT favored [Head says STK wins heart says Fnatic] is funny.

Anyway, some champion voices for the Japanese version have been released:
You can see them here (https://www.youtube.com/watch?v=NYYBCjzGcKI&ab_channel=%E3%83%AA%E3%83%BC%E3%82%B0%E3%83%BB%E3%82%AA%E3%83%96%E3%83%BB%E3%83%AC%E3%82%B8%E3%82%A7%E3%83%B3%E3%83%89&user=%E3%83%AA%E3%83%BC%E3%82%B0%E3%83%BB%E3%82%AA%E3%83%96%E3%83%BB%E3%83%AC%E3%82%B8%E3%82%A7%E3%83%B3%E3%83%89)

Of particular note is that Twisted Fate is voiced by the guy who did Dio Brando in JJBA. So they're bringing in some pretty good VA's. Wonder if there's any other ones I know. I don't know voice actors that well.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Ryuu on October 19, 2015, 09:27:50 PM
I'm just not even going to bother responding to you considering you tell me to back it up with data and facts when I just did that exact thing using the most recent series each team played against SKT as evidence. I'm not sure what sort of better evidence can be provided when making predictions.

not reading 90% of the post 101. i mentioned over and over to draw comparisons between players, examine the meta, etc. numbers are just one part of the entire process. a small piece of the whole.

Quote
Of particular note is that Twisted Fate is voiced by the guy who did Dio Brando in JJBA. So they're bringing in some pretty good VA's. Wonder if there's any other ones I know. I don't know voice actors that well.

quick list from reddit

Uesaka Sumire (Jinx) - Shalltear (Overlord)
Fujiwara Keiji (Master Yi) - Colonel Hughes (FMA) Shiro Fujimoto (Blue Exorcist) Holland Novak (Eureka Seven)
Yuuki Aoi (Lulu) - Madoka (...Madoka) Hibiki Tachibana (Symphogear) Yuuki Konno (SAO)
Hanae Natsuki (Ziggs) - Inaho (Aldnoah.zero) Kaneki (Tokyo Ghoul) Takumi Aldini (Food Wars) Arima (Your Lie in April)

idk if this is confirmed but annie also sounds like rie kugimiya, tsundere queen. TF also seems to be dio(idk who voices dio)
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Bardiche on October 20, 2015, 11:49:58 AM
(http://i.imgur.com/P5zi34k.png)

Getting nerfs, RIP.

There's this voice changer stuff for League, but I think I prefer the English voices, crazily enough.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Mr. Sacchi on October 21, 2015, 12:37:15 AM
So I've recently been banging my head against a very, very stupid person that genuinely believes that the existence of Grievous Wounds is what makes Soraka bad and they should remove Grievous Wounds from the game. The same person also genuinely believes that Jungle is Kindred's worst role. Yes, even when compared to support.

Now, obviously enough this person is stupid, but it got me thinking -- why exactly isn't Soraka used? Is she just off-meta or she just genuinely bad? Can somebody that actually plays Soraka shed some light here? I mean, an AoE Silence + Snare is nothing to sneeze at, and she has a lot of healing power, especially from her ultimate, so that makes me kind of confused as to why she isn't used.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Aba Matindesu! on October 21, 2015, 01:05:37 AM
(https://scontent-ord1-1.xx.fbcdn.net/hphotos-xlt1/t31.0-8/12140075_10208119217364584_2943768646249960000_o.jpg)

Really off-topic, but I wonder if this is the real AmazingJ.

Now, obviously enough this person is stupid, but it got me thinking -- why exactly isn't Soraka used? Is she just off-meta or she just genuinely bad? Can somebody that actually plays Soraka shed some light here? I mean, an AoE Silence + Snare is nothing to sneeze at, and she has a lot of healing power, especially from her ultimate, so that makes me kind of confused as to why she isn't used.

She was used by TiP Adrian in playoffs and she looked ridiculously good there, but she's probably not used now because more coordinated teams can dive her and easily make it a 4v5.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Bardiche on October 21, 2015, 01:15:39 AM
So I've recently been banging my head against a very, very stupid person that genuinely believes that the existence of Grievous Wounds is what makes Soraka bad and they should remove Grievous Wounds from the game. The same person also genuinely believes that Jungle is Kindred's worst role. Yes, even when compared to support.

Now, obviously enough this person is stupid, but it got me thinking -- why exactly isn't Soraka used? Is she just off-meta or she just genuinely bad? Can somebody that actually plays Soraka shed some light here? I mean, an AoE Silence + Snare is nothing to sneeze at, and she has a lot of healing power, especially from her ultimate, so that makes me kind of confused as to why she isn't used.

Soraka's pretty rough to use, in that she takes quite a lot of kiting skill to play right in team fights. Her laning also is obnoxious. A good Soraka is annoying to play against.

Jungle Kindred isn't necessarily "better" than Lane Kindred, but it's a sure lot easier to get the stacks you want. I play Kindred ADC and Jungle mostly, but she's certainly viable in top and mid as well. Just ADC Kindred needs to do well in lane (READ: GET GANKS and/or a good all-in Support) in order to build those stacks, whereas Jungle Kindred has a lot more freedom in picking her fights and more ability to roam. I'd say she's probably stronger jungle than ADC, because you have agency of your own and don't require your team to set up kills for you.

Devourer is also pretty strong on her.

The extra gold from being botlane farming helps if you can't get the marks as a Jungle Kindred, though. She's just weak until stacked.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Ryuu on October 21, 2015, 01:23:58 AM
she's incredibly squishy and has to literally kill herself to heal people. she only has one form of hard CC and it has a very delayed effect. a lot of teams look for their support to have primary engage potential(braum, thresh, etc.) which soraka just can't do. to use her CC in a competitive environment, she's gonna require her enemies to basically already be disabled.

in a solo queue environment, she doesn't have enough playmaking ability or autonomy. her function is more of a play denier, but that's not going to help when people have a tendancy to get fucked faster than your ult will come off of cooldown. not only that, but the trade-off to having a global "nope" is basically being unable to set up any sort of plays in lane unless your enemies faceplant into all of your spells. just about every other support has better playmaking ability in lane, in teamfights, in ganks, etc. while also having decent, comparable and sometimes even superior defensive capabilities.

let's compare to braum's shield in an example. let's say soraka is laning with tristana against a caitlyn/morgana lane. tristana eats a binding, gets pooled, and also gets hit by a peacemaker and headshot. in this scenario, tristana would possibly have to flash to survive as these spells would be several hundred damage even early on. afterwords, soraka would have to essentially give around half to three-fourth's of her health bar to tristana to keep her in lane. this makes the already immobile soraka even more at risk to dying to a gank or by getting picked by a binding. however, if tristana's support was braum, the scenario would be a lot different. by jumping to tristana and using his shield, he eats the damage of the binding. though he'd be CC'd, the shield would greatly reduce the damage of incoming auto attacks and the peacemaker(additionally preventing it from hitting tristana behind him). not only does he greatly reduce damage via his shield, but he's also taking less damage due to his higher base stats, better defensive scaling, and the bonus stats on his w.

i'm too lazy and bad at math to put the exact calculations down(if someone else would like to, by all means please do so), but generally speaking, both of these supports are doing the same thing--trying to minimize the impact of their partner's mistake by trading their own HP for that of their partner's. however, in most scenarios, it's really likely that braum will spend less effective health doing this than soraka, while also having a shitload more utility and playmaking potential throughout all stages of the game.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Mr. Sacchi on October 21, 2015, 02:13:49 AM
Wouldn't Soraka's Q self-heal help with that though? I mean, Braum takes less damage upfront, yes, but Soraka has the bonus of being able to heal herself back up.

I mean, I get what you're saying - she has to trade so much of her health that unless her Q range was lux-levels of long she'd get killed whenever she tried to actually heal herself, plus the fact that the projectile speed isn't all that great either. But wouldn't it be a matter of just making it easier for her to heal herself after healing her ADC to make her a decent enough pick?

Or am I missing something here? I mean, the solution is obvious enough that riot probably already thought of it, if they didn't do it in the end I'm assuming there's something I'm missing. But hey, discussion!
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Ryuu on October 21, 2015, 03:07:14 AM
Wouldn't Soraka's Q self-heal help with that though? I mean, Braum takes less damage upfront, yes, but Soraka has the bonus of being able to heal herself back up.

I mean, I get what you're saying - she has to trade so much of her health that unless her Q range was lux-levels of long she'd get killed whenever she tried to actually heal herself, plus the fact that the projectile speed isn't all that great either. But wouldn't it be a matter of just making it easier for her to heal herself after healing her ADC to make her a decent enough pick?

Or am I missing something here? I mean, the solution is obvious enough that riot probably already thought of it, if they didn't do it in the end I'm assuming there's something I'm missing. But hey, discussion!

it's basically what you said. the range of the spell is really low, so soraka puts herself at risk trying to hit it. if you do it from the bush, someone like thresh or blitz could have a straight line to hook her while she casts, and then she'll just get rekt b/c she's squishy as fuck and already wounded. if you do it from the creep wave, then all the enemy has to do is stand in the wave. they can still probably avoid it because the missile speed is so insanely slow, but even if they don't, the wave will push towards them and make soraka the immobile easier to gank. it's really easy to play around her self-heal, so it ends up being a lose-lose for soraka most of the time unless the enemy makes a very large mistake.

i think the bigger problem with soraka is that healing is just really fucking shitty to play against, so the game is healthier overall if she's garbage. they could make her more viable by either lowering the amount of self-damage she does by healing, or increasing the missile speed of her Q so she can actually hit people, but i'd question if the game is really better off if soraka is viable(i don't think it is, personally).

but yeah, that's basically why soraka isn't played. she has two significant upsides(being able to heal everyone, and being able to heal someone closeby frequently without going instantly OOM), but for those upsides, she has an incredible host of weaknesses. tbh, i'm not sure if her current kit could ever be really viable at high level play anyway(unless they make it stupid broken, of course), b/c you remove so much map pressure and utility from your support by having soraka on your team. no one is going to fear a jungler/soraka invade for vision like they would if the support was braum or thresh instead.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Widermelonz on October 21, 2015, 06:28:12 AM
I think Soraka's in pretty good spot right now, she's a fine pick in solo q. And I think she's played pretty often too, like in the upper half of play rates for supports. Personally, I think it's only when you get into high-ranked 5s that it'd become necessary for the support to have multi-purpose utility, like Tahm Ali Thresh and Braum.

Also, the top/mid soraka meta that we had in the LCS some time ago was dumb, I hope it never comes back into competitive.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Garlyle on October 21, 2015, 07:10:15 AM
The funny thing is that Riot's most recent statements about her are that they think she might be a bit overly powerful at the moment, since she has a tendency to change the rules of engagement; though it definitely seems that her lack of powerful "direct" playmaking and weakness of being that targetable squishy that balances it out.

I think there is something to be stated for her global presence in terms of pressure though.  Braum or Thresh can't reverse a fight from across the map.  Well, unless they bring Teleport, or are actually Shen; but both of those have to leave their lanes entirely to do that.  Wish is very powerful because of this, not just in teamfights; but being only available at 6+ and having such a lengthy cooldown does mean there's a long downtime on that pressure.  That it also requires great map awareness and/or communication does make it trickier too.

She's not someone I'd firstpick into a blind teamcomp, but I do see her as plenty capable.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Iryan on October 21, 2015, 08:15:25 AM
As someone who likes playing Soraka, basically, if you
1. Can land your starfall relatively reliably
2. Have at least one teammate that is playing well enough (or fed enough) that latching on to them and protecting them will do a lot for your team.

You are gonna do good enough.
(note that if your team is generally not bad, you should of course try to save as many people as you reasonably can, not just go pocket protector, but yeah)

If 2 is not the case, and the enemy team doesn't throw the game, you are kinda outta luck
If 1 is not the case, you want to practice with it more.

At any rate, you definitely want to build a lot of AP, and start building it early, so that you can heal a lot of damage without immediately killing yourself, and so that you get a lot of health back from landing your starfalls. ...also to deal more damage.


Disclaimer: I am Silver/Gold tier. If you want to become a Pokemon Master Tier player, my advice is probably useless.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Raikaria on October 21, 2015, 08:24:55 AM
So I've recently been banging my head against a very, very stupid person that genuinely believes that the existence of Grievous Wounds is what makes Soraka bad and they should remove Grievous Wounds from the game. The same person also genuinely believes that Jungle is Kindred's worst role. Yes, even when compared to support.

Now, obviously enough this person is stupid, but it got me thinking -- why exactly isn't Soraka used? Is she just off-meta or she just genuinely bad? Can somebody that actually plays Soraka shed some light here? I mean, an AoE Silence + Snare is nothing to sneeze at, and she has a lot of healing power, especially from her ultimate, so that makes me kind of confused as to why she isn't used.

In organized play people will just target and dive the Soraka first. She also provides almost no actual lane pressure.

Soraka is becoming more and more popular in SoloQ however because people don't shoot the medic first or all-in somewhere else on the map for Soraka to go 'nope'. Also she can mess up assassins by putting Eclipse under their target and then spamhealing. She'll never be really really popular unless she's insanely OP however because unlike the always popular Thresh she can't make plays.

Also Grevious Wounds in no way makes Soraka bad. Her ultimate even removes it beforehand. That's like saying Dr.Mundo/Swain/Vladimir is unplayable because Grievous Wounds exists. [Swain is probobly the closest to being 'unplayable' but that's due to his gold requirement combined with no actual farming method; especially once people start grouping. Not Grievous Wounds. Turns out needing a lot of gold and not being able to farm is a bad combo.]
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Bardiche on October 23, 2015, 02:18:57 PM
It's funny how people take my advice on things now and think I know a lot about the game, even though I was Bronze at the start of the season and I have been saying the same things. :V
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Mr. Sacchi on October 23, 2015, 03:06:52 PM
It's funny how people take my advice on things now and think I know a lot about the game, even though I was Bronze at the start of the season and I have been saying the same things. :V

Well, you are plat now so I guess that says something, right?

I am in a similar situation though, my rank has been always on the low side (never above silver rofl) but that's mostly because I don't play ranked. The people I play with know I can consistently deliver in the games I participate in (unless I'm toplane) so they tend to listen to me regardless :V

Aside from one certain guy that always gets himself killed when I tell him to back off and he's like "why i'm nasus i'm immortal lololololololol" but that's the exception.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Cadmas on October 23, 2015, 11:40:36 PM
Wish riot would stop putting these jungle items in the game that gain charges for killing monsters and ignoring your team mates.

Enemy has 3 hyper carries? Better go sated and not gank.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Ryuu on October 24, 2015, 01:18:11 AM
Wish riot would stop putting these jungle items in the game that gain charges for killing monsters and ignoring your team mates.

Enemy has 3 hyper carries? Better go sated and not gank.

uh hyper carries typically aren't great laners. why are you not just winning lane against them?

it's not the jungler's job to hold your hand through your lane. you should be able to know how to pressure your lane and minimize risk on your own. you should be able to pressure a weak lane and then use that advantage to get wards out and make yourself gank immune. like if needing jungle pressure against a weak lane is a consistent problem you're having, maybe you should, you know, look at the other common factors involved in that problem. like you.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Cadmas on October 24, 2015, 03:32:10 AM
uh hyper carries typically aren't great laners. why are you not just winning lane against them?

it's not the jungler's job to hold your hand through your lane. you should be able to know how to pressure your lane and minimize risk on your own. you should be able to pressure a weak lane and then use that advantage to get wards out and make yourself gank immune. like if needing jungle pressure against a weak lane is a consistent problem you're having, maybe you should, you know, look at the other common factors involved in that problem. like you.

You know you can lose games and never die in lane. Basically nobody started dying until everyone was at 200+ farm, and leblanc, ireila, and vayne kill anything they want with just farm equaling something like 10 kills.

Having 0 jungle pressure really hurts your team. I can't cover top, gank bot and hold mid. It's not the junglers job to hold hands, but to be at least part of your team and do things.
This is why I hate the idea of Sated because it encourages a jungler to do nothing in a game while the other jungler is running amok on your team mates while your jungler is crying "play safe, I'm farming for 30 minutes."

This isn't about my shitty playing. It's about why is there an item in the game that actively discourages teamwork?
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Aba Matindesu! on October 24, 2015, 05:34:21 AM
The question is why Irelia and Leblanc weren't able to get kills before then.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Raikaria on October 24, 2015, 07:24:27 AM
Lyte confirms Captains will not have 3 bans in the 'new ranked system' (http://ask.fm/RiotLyte/answer/133449507522?utm_source=twitter&utm_medium=social&utm_campaign=answer_own#_=_)

What does this mean? Is it power being taken from 1stpick? Or does it mean we're finally getting more bans after the champion roster has over tripled in size since the system was created? [Thereby 'nerfing' bans to less than 33% of their effect]
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Bardiche on October 24, 2015, 01:12:55 PM
You know you can lose games and never die in lane. Basically nobody started dying until everyone was at 200+ farm, and leblanc, ireila, and vayne kill anything they want with just farm equaling something like 10 kills.

Having 0 jungle pressure really hurts your team. I can't cover top, gank bot and hold mid. It's not the junglers job to hold hands, but to be at least part of your team and do things.
This is why I hate the idea of Sated because it encourages a jungler to do nothing in a game while the other jungler is running amok on your team mates while your jungler is crying "play safe, I'm farming for 30 minutes."

Just going to point out, it takes about ~15 minutes of dedicated AFK farming in jungle to get your Devourer max stacked (provided you take dragon), and it takes me about 20 to 25 minutes to max stack Devourer with ganks for my team. It's more an issue of bad junglers than it is an issue of Sated Devourer if they're AFK from the game until 30 minutes.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: NekoNekoRex on October 24, 2015, 03:35:35 PM
Lyte confirms Captains will not have 3 bans in the 'new ranked system' (http://ask.fm/RiotLyte/answer/133449507522?utm_source=twitter&utm_medium=social&utm_campaign=answer_own#_=_)

What does this mean? Is it power being taken from 1stpick? Or does it mean we're finally getting more bans after the champion roster has over tripled in size since the system was created? [Thereby 'nerfing' bans to less than 33% of their effect]
Probably some comnination of more bans and other team members getting ban picks.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Cadmas on October 24, 2015, 05:08:25 PM
Just going to point out, it takes about ~15 minutes of dedicated AFK farming in jungle to get your Devourer max stacked (provided you take dragon), and it takes me about 20 to 25 minutes to max stack Devourer with ganks for my team. It's more an issue of bad junglers than it is an issue of Sated Devourer if they're AFK from the game until 30 minutes.
I feel any amount of afk farming is bad for your team unless you're out soloing dragons so there doesn't need to be an item to encourage it.

15 minutes is also a long time when most games tip in 5 minutes and snowball from there.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Raikaria on October 24, 2015, 05:13:06 PM
Welp; dosen't look like SKT is gonna drop a game after all. Was confident OG would lose but at least go 3-1.

I mean OG did push them significantly further than anyone else in the tournament so far [T3 towers taken when SKT had yet to lose even a T1] but still; unless things change in Game 3 [SKT is ahead at the time I am posting this] it looks like I was wrong about OG not getting swept.

And seeing this BO5 after KT/KOO makes me even more sure that SKT is to Korea what Season 4 Cloud 9 was to NA, another level.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Bardiche on October 24, 2015, 05:32:51 PM
I feel any amount of afk farming is bad for your team unless you're out soloing dragons so there doesn't need to be an item to encourage it.

Nah, it's not the jungler's job to be disrupting your lanes or pushing them ahead. In spite of popular belief, the jungler isn't the laners' bitch and AFK farming is sometimes the correct choice to make. If your jungler picks a Devourer Jungler, or builds it unconventionally, you need to play your lane out accordingly. For example, if my team has a Warwick? I know he will not gank until at least level 6, so there's no point in setting up for him or allowing the enemy team to get ahead of me in lane.

Quote
15 minutes is also a long time when most games tip in 5 minutes and snowball from there.

If you find the game has progressed to 15 minutes and it has snowballed so hard that even the jungler reaching the Sated Devourer power spike isn't able to off-set what's happening, you need to also examine your own play. In fact, if your game has tipped after five minutes and snowballs in the enemy team's favour, the problem is the laners, not the jungler.

Laners are some of the most entitled pricks who believe the only purpose a jungler has is to get them kills and win the lane for them, but that's simply not true. Your lane is your responsibility. If you are getting ganked by the enemy jungler too much, learn to ward. If your jungler is rushing Sated Devourer and not ganking as a result, play with this knowledge in mind.

I'm not saying your jungler is making the correct choice by AFK farming, but him making an incorrect choice does not validate you making incorrect choices.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Iryan on October 24, 2015, 09:15:02 PM
I feel any amount of afk farming is bad for your team unless you're out soloing dragons so there doesn't need to be an item to encourage it.

15 minutes is also a long time when most games tip in 5 minutes and snowball from there.
If I am not mistaken, Scuttle (which provides river control for the team) gives 2 stacks and Dragon (which should be the main thing for the jungler to worry about in the early~mid game anyways, together with looking out for good gank opportunities) gives 5, while kills/assists still provide stacks (and make it more likely to take dragon, which then provides more stacks still). So while devourer rewards farming the jungle (which all junglers do to varying degrees), it also rewards doing things that are good for the team as a whole anyway. So basically it is mainly an item that gives you a big powerspike but needs a certain amount of time/effort in a given game to reach that powerspike. It is an investment to be weaker earlier to get stronger later. It does not translate into "you should afk farm the camps in your jungle without paying attention to your team" at all if you ask me. It is not like feral flare where you would scale indefinitely AND primarily from killing the monsters in your own jungle.

Disregarding the fact that, depending on matchup, a lot of laning champions end up trying to afk farm as much as they can anyway. Botlane hardcarry? Tank vs. tank farmlane @ top? Nasus?  :V

Anyways, a Jungler should be on the lookout for good ganking opportunities and take them if available, but 1. this applies to laners as well, it is just that due to the nature of the jungle the jungler will be the most likely to be able to do that, and 2. if the jungler is just farming, they may simply not have seen any good opportunities for a gank. Considering that a failed gank puts the jungler behind in gold and levels, unless he is pretty sure the gank will be successful (or there is nothing to kill in reasonable range), farming can be the right option.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Bardiche on October 24, 2015, 09:41:56 PM
Just want to point out that a "failed gank" isn't the only thing that can put a jungler back. A successful gank can also put them back, but it should be worth the effort. A good jungler doesn't make a gank a binary thing. It's not "success" or "failure" depending on resounding success; getting Summoners down, sending the enemy laner out of lane or simply forcing them to invest heavily in Wards at the cost of progressing their build are all components of successful ganks. In the case a gank doesn't end with a kill, a jungler will (and should) "tax" their laner by taking some minions for experience and gold in order to keep up. (Not always)

Ganks are also mildly successful if it inspires the enemy laner to stop going all-in and play cautiously to avoid a gank resulting in their death. Simply put, good ganks give your side an advantage. Failed ganks do not. "An advantage" is more broad than "you killed the enemy", though that is usually one of the major things you gain. Other things like sending the enemy bot lane back to base and then taking tower or dragon, for example, are good too.

This is why I say junglers aren't just "the laners' bitch": people in-lane tend to think they deserve the jungler ganking for them, even if they do fuck all to set it up. If you a) push the enemies under their tower, b) don't have any CC, c) don't poke your enemy at all and leave them at 100% or d) ALL OF THEM BECAUSE YOU AREAN ASSHOLE, you should not be demanding ganks and expecting the jungler to immediately do so.

Gotta realise you're making the jungler give up gold and experience in order to get you ahead/stop you from feeding. Least you can do is all you can to prevent a gank from being a waste of time.



Also, Scuttle does give 2 stacks, Dragon gives 5 stacks, Kills/Assists provide 1 stack. Dragon>Scuttle>Camps>Ganks if you want to build stacks, though the most reliable is camps. (Scuttle/Dragon being contested objectives; scuttlers less so in lower elo)
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Mr. Sacchi on October 24, 2015, 10:35:02 PM
And this is the exact reason why I mostly play Yi when I get stuck with jungle. I know I can clear the jungle like a motherfucker and sated devourer allows me to carry. Because most of the time my team won't exactly be useful.

Then again, now I have Kindred to do the jungling, so maybe that's good too.

Also, what should the skill level priority be on kindred? I've been going Q -> E -> W but idk if I'm right.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Ryuu on October 24, 2015, 11:03:02 PM
This isn't about my shitty playing. It's about why is there an item in the game that actively discourages teamwork?

if your other lanes are having problems, why aren't you ganking for them? you don't have to be a jungler to gank. you can literally gank as a fucking adc if you have to.

also all the shit bardiche posted is basically right too. stop blaming your failures on your teammates

Lyte confirms Captains will not have 3 bans in the 'new ranked system' (http://ask.fm/RiotLyte/answer/133449507522?utm_source=twitter&utm_medium=social&utm_campaign=answer_own#_=_)

What does this mean? Is it power being taken from 1stpick? Or does it mean we're finally getting more bans after the champion roster has over tripled in size since the system was created? [Thereby 'nerfing' bans to less than 33% of their effect]

i was talking about this with mai waifu and we came up with two ideas that seem the most likely:

a) bans could be communal voting, so all 5 players would vote for bans 3+ times and the most voted bans get banned

b) instead of the captain having all the bans, 3+ players are randomly chosen from the team to have one ban each

i use "+" because this would also be a good time to increase the ban cap if they wanted.

Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Bardiche on October 24, 2015, 11:08:53 PM
And this is the exact reason why I mostly play Yi when I get stuck with jungle. I know I can clear the jungle like a motherfucker and sated devourer allows me to carry. Because most of the time my team won't exactly be useful.

Then again, now I have Kindred to do the jungling, so maybe that's good too.

Also, what should the skill level priority be on kindred? I've been going Q -> E -> W but idk if I'm right.

My own build is R->Q->W->E. Lowered W cooldown for more Q spam, and per-point and per-cast, I think W gives more damage since it hits multiple times. Leveling E gives +30 base damage, leveling W gives +5 base damage per-attack, so if Wolf attacks six times in a team fight, it's equal. Six Wolf hits in a team fight happens easily! I also value W more than E, since it serves as a deterrent to chasers, helps you Q more, and is a good harassment tool.

Devourer on Kindred's good too. :D Don't buy into the "BUT MUH 4th HIT ONLY" baloney, the attack speed is super good on her too! (and that 4th hit hits like a truck with Kindred Passive + BotRK + Devourer damage!)
Warrior's also good on her though, and certainly valid for early ganks. I just think Devourer scales better and, if you're playing Kindred, you're kind of going for scaling hyper-carry lategame anyway.


Quote
you don't have to be a jungler to gank

As Support, I like ganking mid after first back.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Mr. Sacchi on October 24, 2015, 11:15:40 PM
My own build is R->Q->W->E. Lowered W cooldown for more Q spam, and per-point and per-cast, I think W gives more damage since it hits multiple times. Leveling E gives +30 base damage, leveling W gives +5 base damage per-attack, so if Wolf attacks six times in a team fight, it's equal. Six Wolf hits in a team fight happens easily! I also value W more than E, since it serves as a deterrent to chasers, helps you Q more, and is a good harassment tool.

Devourer on Kindred's good too. :D Don't buy into the "BUT MUH 4th HIT ONLY" baloney, the attack speed is super good on her too! (and that 4th hit hits like a truck with Kindred Passive + BotRK + Devourer damage!)
Warrior's also good on her though, and certainly valid for early ganks. I just think Devourer scales better and, if you're playing Kindred, you're kind of going for scaling hyper-carry lategame anyway.

It's hard to notice the W damage since I mostly just use it for the lower cd on Q, although I have indeed noticed the shitty cd. I'll give W second a try, thanks.

And I've been building mostly devourer since like I said I tend to need to carry regardless of my role, although I'm not sure still of a build for Kindred. I tend to go devourer/zerkers/botrk and then... ??? I seriously don't know what to build next on her. The three seem like enough for straight up damage, so what else can I do, just build last whisper?
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Bardiche on October 24, 2015, 11:58:17 PM
It's hard to notice the W damage since I mostly just use it for the lower cd on Q, although I have indeed noticed the shitty cd. I'll give W second a try, thanks.

It's pretty big, though. Scales with your Passive (50% of your Passive damage) as well as bonus attack speed (50% of your bonus attack speed added to base attack time), but like any DoT it's sometimes hard to appreciate its damage. One of the tricks I like to use is to hit W, move away from my opponent to the outer circle, then engage them when they get in range. People don't appreciate the damage it does on either side, so they take a few free hits from Wolf before starting the fight proper with me.

Quote
And I've been building mostly devourer since like I said I tend to need to carry regardless of my role, although I'm not sure still of a build for Kindred. I tend to go devourer/zerkers/botrk and then... ??? I seriously don't know what to build next on her. The three seem like enough for straight up damage, so what else can I do, just build last whisper?

I tend to go Devourer->BotRK->Berserkers, then depending on the situation I'll get Black Cleaver, Zephyr or Last Whisper, followed by Last Whisper (if I didn't get it already), followed by Guardian Angel/Zz'rot Portal. Trying to consider Phantom Dancer into the build for better kiting, so I'm not completely reliant on Q/BotRK/BC procs to kite people though! BC isn't always built (certainly not when your top laner has it), so your movement speed in fights isn't all that high. The Zz'rot Portal helps you split-push, defend off-lanes, siege harder, anti-siege a bit better, scout, distract, AND it gives movement speed near turrets/portals and pretty good defences, so it's often my go-to item even if not everyone agrees it's absolutely awesome.

EDIT: Sometimes, you don't get that far in your build (http://matchhistory.euw.leagueoflegends.com/en/#match-details/EUW1/2355994195/223547100?tab=overview). Note that I did have 3.3k bank.

Top didn't need ganks because Darius was beating Fiora hard (who underestimated him for being Silver). Bot lane had Soraka, so they also didn't need ganks. I walked past mid a few times to the point that Vel'Koz didn't dare pass his half of the lane. This has nice results; Lee ends up believing I'm camping mid and he's free to gank bot and top, but as you see I ended up ganking bot/top shortly after he does. This is because I only passed through mid every time I went from Scuttler to Scuttler, building up my Devourer (and finishing it at 15 minutes!). The Scuttlers meant we had good vision, and a movement speed bonus to boot whenever we responded to seeing Lee moving towards one lane and initiating the counter-gank.

Would've been cooler if laners had managed to move accordingly and avoid dying, but every gank Lee Sin performed ended in marginal benefits at best, since there was always a counter-gank initiated. Fun fact: Lee Sin had 100% kill participation and got the most flame from his team.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Garlyle on October 25, 2015, 01:28:39 AM
BAN STUFF.
My personal hope is that every player on a team also gets a single ban.  Ups the ban count, no more captains deciding the bans.

I don't play Ranked anymore (haven't for a long time) but I am curious what the changes will be.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Iryan on October 25, 2015, 08:28:00 AM
Since I usually play support if possible, I tend to go mid for a bit of assistance when I feel it will be useful and there is not much I can currently do in bot/for dragon, but since I usually don't feel comfortable leaving my adc 1v2 in their lane, that will normally only happen if either1. at least one bot turret has been downed or 2. at least one enemy botlaner is assisting top or mid as well or 3. :derp:

My personal hope is that every player on a team also gets a single ban.  Ups the ban count, no more captains deciding the bans.
This is what I thought, would make a lot of sense. Of course, it would reaise the mimimum number of champions required for ranked, but any ban increase would do so, and there are more cheap champions available than they used to, due to price reductions, so...
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Suikama on October 25, 2015, 04:38:00 PM
And honestly I don't see KT or KOO beating Fnatic after they wrecked EDG.
:justasplanned:
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Mr. Sacchi on October 25, 2015, 04:42:47 PM
:justasplanned:

well to be fair the first two games were super close and the second game was lost because of an ego pick that ended up going mega wrong, and fnatic does have a history of tilting so

but yeah, koo tigers 3-0'd fnatic, finals skt vs koo

still rooting for skt
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Raikaria on October 25, 2015, 06:06:20 PM
...

Well; KOO improved drastically after their games with EDG. They looked a lot weaker than Fnatic did in those games. But this series they looked a lot stronger than they did up until now.

Still; if EU is 3-0'ing China; and Korea is 3-0'ing EU... and NA isn't even getting out of groups... well... Korea is apparently in another dimension to the rest of the world. The gap isn't closing. It's China falling to our level.

I'm still happy Semis was 2 EU teams. I'm still happy EU redeemed itself after Season 4. I'm just a little surprised at how much more KOO had up their sleeves.

And also this probobly means an SKT 3-0 finals. You know; SKT going 3-0 against KT in the Korean finals and hardly losing in Korea and all. Not even much point watching the finals it'll just be an SKT sweep. FNC vs SKT would have had an element of the unknown. But we KNOW SKT is a level above the other Korean teams. For all of the upsets this worlds is gonna be as much of a stomp as it was in S4 for SSG.

Also there goes my Top 2%entile pickems. [Until today I was 3 points from the 2nd highest rank; which is like the 0.73%].

Fun fact: The only bracket stage games I got wrong so far in pickems were those where KOO were involved. [KOO/KT KOO/FNC]
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Ryuu on October 25, 2015, 09:32:28 PM
It's China falling to our level.

please. please stop.

context is so important. stop ignoring it.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Bardiche on October 26, 2015, 12:14:17 AM
Raikaria Logic:

Rock beats Scissors. Scissors beat Paper. Therefore, Rock is THAT much better than Paper!
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: NekoNekoRex on October 26, 2015, 07:02:32 PM
My personal hope is that every player on a team also gets a single ban.  Ups the ban count, no more captains deciding the bans.

I don't play Ranked anymore (haven't for a long time) but I am curious what the changes will be.
Too bad, the recent Balance Team Q&A just confirmed there won't be more then three bans next season.

@Raikaria
(https://i.imgur.com/bF6Cp.jpg)



Quote
As Support, I like ganking mid after first back.
Sounds like good advice, I'll be sure to try it next time I'm playing (and hopefully get Ran to play ADC with me more instead of Kindred)
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Bardiche on October 28, 2015, 11:58:55 AM
Platinum 3! I feel like now is a good time to quit.

... I kind of want to try the mad dash for Diamond V before season end.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: NekoNekoRex on October 28, 2015, 07:30:58 PM
I finally got to Silver 1 after 9 tries, despite having my Diamond Smurf friend help me most of the time.

God damn I hate Elo Hell.

I'll be making a mad dash for Gold, myself.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Bardiche on October 28, 2015, 08:58:13 PM
I finally got to Silver 1 after 9 tries, despite having my Diamond Smurf friend help me most of the time.

God damn I hate Elo Hell.

I'll be making a mad dash for Gold, myself.

ELO Hell is just something people made up to justify why they aren't winning, in my experience. As long as you get more LP on a win than you lose on a loss, you're fine.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Raikaria on October 28, 2015, 10:14:23 PM
So Riot are posting about the ADC changes and preseason in general.

Tons of stuff; but there's 6 big major reworked ADC's:

Quinn: Completely new ultimate which is basically GOTTA GO FAST out of combat. Really fast. Also her Q is pretty much completely reworked. Her concept is 'roaming'.
Corki: His passive will split his AA's 50/50 into Physical and Magic. Also can pick up 'THE PACKAGE' from base for a 'SPECIAL DELIVERY' [He gets out of combat movespeed until he uses an empowered Valk]
Caitlyn: They've not said much except her focus is zone control. Traps work on charges and Traps/E guarentee Headshots.
Miss Fortune: R can crit. Reworking passive on W. R will shoot more waves per rank too
Graves: HIS AUTOATTACS ARE Q'S
Kog'Maw: (https://upload.wikimedia.org/wikipedia/commons/2/2a/M2_machine_gun.jpg)
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Bardiche on October 29, 2015, 12:10:43 AM
Corki (http://boards.pbe.leagueoflegends.com/en/c/champions-gameplay-feedback/VFb2i1mT-corki-pbe-feedback-thread). Raikaria isn't entirely correct in "movement speed until he uses Valkyrie": the thread just specifies he gets it "temporarily", with no explanation of how long that is.

Rest of the threads pinned here (http://boards.pbe.leagueoflegends.com/en/c/champions-gameplay-feedback), interesting to look at. I'd say top laners should look at Rift Herald, but I'm not sure how the Rift will look, with Corki being a good candidate for midlane Marksman, apparently. Might be top laners go some other lane after pre-season?

Honestly, these changes have me worried over what League will look like. :^) The loss of stealth wards might bite the most. EDIT: Nevermind! Some context: I buy stealth wards to improve my laning security as whatever lane I go to.

HOWEVER: Pink wards will be cheaper, and YELLOW TRINKET STARTS WITH TWO WARDS!
Junglers weep massively, but whatever! I stopped playing jungle for the most part anyway. 8)
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Garlyle on October 29, 2015, 01:12:15 AM
Quinn's rework is prompting a lot of divisiveness.  Her R now has a channel time to activate, but grants +70-+130% total movement speed (that's after things like items, ally buffs, etc) which is apparently enough to get her to the center of the map before homeguards is off.  It also has no cooldown.  But she can't do stuff in R-mode (attacks auto end it), and the burst when switching out of R got weakened.  Also, her Q no longer blinds; rather it marks the initial target hit, deals extra damage based on target missing health, and half resets if it kills a unit.  It could be interesting, but I'll reserve judgment until I get to actually try it out.

Caitlyn's stuff is that her traps are now on an ammo system with a slower reload.  Also, her Headshots now scale with crit, and she can use free double range Headshot autos on anything she hits with her net or her traps (with the natural damage of her net/traps being reduced a bit to compensate).  Cupcakes now actually dangerous.

Miss Fortune's new passive is... interesting.  Strut is moved onto her W.  Instead of stacking Impure Shots now, her passive is that she gets bonus damage on autos whenever she hits something she didn't hit the last time.  That lane harass is going to be nasty.  (Also hell yeah actual lategame relevance on R)
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Mr. Sacchi on October 29, 2015, 01:35:15 AM
Lucian feels like he's going to be a goddamn monster in the preseason, his ult is getting changed to fire 20/25/30 bullets regardless of your attack speed which frees him to do build literally anything else.

Between that and the new Essence Reaver, I'm willing to say that ER + Youmuu's is going to be part of his core build, simply because holy fucking shit 40% cdr dashes yes.

Oh and Vayne's W has been summarily nerfed to basically only work against tanks. Expected, I suppose >_>

Tristana also seems to be being pushed from lategame hyper carry to midgame sieger. Her E and Q no longer get lower cd when hitting a target affected by E but her E now automatically explodes upon reaching full stacks, this also resets her W cd which is great.

Kog'maw is now going to be AD Carry Xerath. W now doubles his Attack Speed and his Attack Speed cap, allowing up to 5 attacks per second (which makes it impossible to attack-move), to compensate however, he loses 40% of his AD for the duration, which basically means that IE (and any crit, really) is dead on him since crits will only deal a 20% bonus damage (50% with IE) while his W is up.

PD/Shiv/Runaan's are now also supposed to take the same slot, IE/ER same and BT/Scimitar/New item called "Death's Dance" also same. Scimitar now has Lifesteal and Runaan's now has crit so yay?

Oh, and the corki passive movement speed works just like homeguards.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Widermelonz on October 29, 2015, 02:35:43 AM
ELO Hell is just something people made up to justify why they aren't winning, in my experience. As long as you get more LP on a win than you lose on a loss, you're fine.

If there's one place that I can call ELO Hell, it's Plat 1 promos. That's where you'll likely find the d5 trolls, gatekeepers, boosted players, smurfs, "smurfs", angry duo q, and ego-inflated try-hards all in one game.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: NekoNekoRex on October 29, 2015, 03:43:48 AM
ELO Hell is just something people made up to justify why they aren't winning, in my experience. As long as you get more LP on a win than you lose on a loss, you're fine.
I consistently get a net gain of LP with wins and losses, but every time I hit a series I get put with terrible teams and champ select trolls. I got champ select trolls deciding my series three times in a row.
Albeit 4 of the 9 tries were done when I didn't have my friend to duo with, at one point I spiraled into a losing streak that put me back at Silver 3 and threatening Silver 4.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Mr. Sacchi on October 29, 2015, 06:18:26 AM
I consistently get a net gain of LP with wins and losses, but every time I hit a series I get put with terrible teams and champ select trolls. I got champ select trolls deciding my series three times in a row.
Albeit 4 of the 9 tries were done when I didn't have my friend to duo with, at one point I spiraled into a losing streak that put me back at Silver 3 and threatening Silver 4.

If you really deserve these promos, you'll get there eventually. Even if you somehow consistently get fucked up by trolls in the game, assuming your MMR is high enough, it is entirely possible to simply skip your promos.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Raikaria on October 29, 2015, 07:31:15 AM
Honestly looking at all these changes I'm terrified we're going back to S2 where the game was, at every phase of the game, the ADC and four cannon fodders. Except the lategame. Where the other four players were probobly even more worthless than cannon fodder.

I mean this is why Riot's been holding back on buffing the role for so long despite every other role power creeping with items ect. [It's also why I often say if people complain about ADC's 'weakness' that they are comparing it to S2 where they were basically gods, and of course they'd feel weak compared to that]

And this is someone who if he can't get his two main roles [Jungle/Support] generally goes ADC.

Edit:

Found something which kinda alleviates my fears. Last Whisper [And it's build paths] are being made to penetrate BONUS armor only. Like Yasuo R. For a champion with 80 natural armor [most have higher] this is 28 more armor than they had before against LW. Which is 28% more effective HP. LW's upgrades seem to pen 40% bonus armor while LW itself is 30%. But for 40% bonus to break even with 35% All armor you need ab obscene amount of bonus armor, possibly more than anything but being D/C'ed on the fountain gives you. MAYBE Rammus can reach it. With a Braum buffing him. And a Galio. Not gonna math it, since every champion's base armor varies.

So unless you are Thresh [16 base armor; rest is bonus from souls]; this is a pretty decent change.

It also makes Last Whisper literally useless if the enemy is not building pretty significant amounts of armor/has significant armor steroids like Rammus.

And even then Lucian [His R is going to fire a flat 20/25/30 shots]; Graves [Every autoattack is a Buckshot] and MF [R is fireing faster with rank now] might be better off with Cleaver. And Corki probobly won't want LW anyway because his AA's are hybrid.

Edit: Ah screw it I'll math for the 80 base armor circumstance.

80 base armor with old LW would lose 28 armor.

At 35% penetration; to penetrate 28 armor you need 80 bonus armor.

Upgraded LW now penetrates 40% bonus armor only. So, we disregard the 35% that used to be penetrated anyway; and need to work out how much bonus armor you need for the 5% extra bonus pen to break even with the 28 you are losing on base.

So 28*20 = 560 bonus armor.

And this gets worse and worse on higher base armors.

Even in the absolute best-case senario; Thresh; he needs 112 Bonus Armor for you to break even.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Bardiche on October 29, 2015, 10:39:43 AM
Quote
For a champion with 80 natural armor [most have higher] this is 28 more armor than they had before against LW. Which is 28% more effective HP.

Are you addicted to making incorrect statements? Unless they change the formulas, 28 armour does NOT correspond to 28% damage reduction. 80 Armour provides 44% damage reduction. Reduce it by 28, you have 52 Armour which provides 34% damage reduction. If you have 200 Armour, it gives 67% damage reduction. Take off 28, you have 172 Armour, for 63% damage reduction.

That's not 28% more effective HP. The difference of losing 28 Armour or not at 80 natural Armour is 10% damage reduction, NOT your touted 28%.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Raikaria on October 29, 2015, 10:48:33 AM
Are you addicted to making incorrect statements? Unless they change the formulas, 28 armour does NOT correspond to 28% damage reduction. 80 Armour provides 44% damage reduction. Reduce it by 28, you have 52 Armour which provides 34% damage reduction. If you have 200 Armour, it gives 67% damage reduction. Take off 28, you have 172 Armour, for 63% damage reduction.

That's not 28% more effective HP. The difference of losing 28 Armour or not at 80 natural Armour is 10% damage reduction, NOT your touted 28%.

Effective HP is not the same as percentage damage reduction.

1000 HP + 28 Armor is effectively 1280 HP against physical damage.

Look at the formulea. Right from the wiki:
http://leagueoflegends.wikia.com/wiki/Armor

25 armor → ?0.8 incoming physical damage (20% reduction, +25% effective health).
100 armor → ?0.5 incoming physical damage (50% reduction, +100% effective health). [If you are taking 50% reduced damage; you need to take 2000 HP worth of damage to get through 1000 HP. It takes 100% extra damage to kill you.]


Here's a video that explains it clearly too. It's an older video but the formulae has not changed.
https://www.youtube.com/watch?v=HN-d8mlsnqM#t=23s&user=DiffTheEnder

Do your research before flaming. This is also why on champions who heal significantly or have shields; armor/mr are so effective. Because Armor/MR makes every shield/heal 1% better per point of resist. And why you see people usually if going for a HP/Resist item; build the HP first.

You're basically trying to say damage reduction = effective HP; which is like saying 1 ton = 1 tonne. When doing these calculations effective HP is a far easier comparative measure then attempting to work out the change in damage reduction %.

To put it simply; every point of armor makes every 100 points of HP like 101 points. 2 points makes it like 102. And so on. A 4000 HP Dr.Mundo with 100 Armor needs to take 8000 points worth of physical damage to die [50% DR]; assumeing he's not healing/hurting himself. A 200 armor/4000 HP Mundo needs to take 12,000 points of physical damage to die [66% DR]. A 300 Armor/4000 HP needs to take 16,000 damage [75% DR]. You can work out the damage reductions yourself and see for yourself.

Using this you can work out exactly how tanky each champion is from base stats against physical and magical damage. Rammus might have the highest natural armor; but someone else might have a higher effective HP against physical attacks due to a higher base HP.

For reference; Rammus has has 4,143.17 effective HP at lv 18 from his base stats against physical damage. Darius actually has 4,516.078 due to having a significantly higher base HP, despite his lower armor. [Of course in practice Rammus is usually tankier because of Defensive Ball Curl giving him a massive armor steroid.]

[Rammus = 2026 + [2026*1.04.5] Darius = 2282 + [2282*0.979]]
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Iryan on October 30, 2015, 12:53:27 PM
Woooooah changes... @_@

Considering that raw numbers are usually the things that can be (and are) easily and frequently tinkered with, I am right now more interested in general conceptual changes.

So. Support income items can now be combines with sigthstone into a single item, which takes away the item active for stat-efficiency and freeing up a slot, while Ruby Sightstone reduces cooldows of other activatable items. I guess this means that if you want to put on your carry pants, you combine your income item with sightstone and then build more "regular" items, while people who want to go full support with lots of item actives go for ruby sightstone.
Meanwhile, the yellow trinket immediately starts with 2 charges rather than one and pinks cost only 75, but you cannot buy green wards anymore at all. I would assume that this roughly translates into lower amounts of vision in high level play, but I am not sure... in low level play it might actually increase vision, as people who never buy wards will have more of them than they used to. What I find a bit sad is that there is no longer an upgrade for the yellow trinket that makes it pop out pink wards, so if you want lasting pinks at all, you need to buy them (and, more importantly, have a slot open to carry them). Maybe this would make smiting the chicken more important as well? Idk.

For game starts, starting gold has been increased and the costs of several typical starting items reduced, while potions are now more expensive and crystalline flask having been replaced by a much cheaper alternative that can, if desired, also be upgraded into bigger versions with specific effects that are still cheap enough to buy immediately before heading out to lane. Hmm...

Meanwhile, the Rift Herald could have been an attempt to shake up the adc+sup-bot meta... but then Rito intentionally puts in a bunch of mechanics that specifically makes fighting it with durable melee champs preferable to ranged ones. So much for "we don't want to enforce the meta".  :V

RIP Brutalizer and WB Executioner's Calling!
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Cadmas on October 30, 2015, 08:25:18 PM
You get more mana. You get more mana. Every one gets more mana.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Patorikku on October 31, 2015, 05:31:13 AM
I just want you guys to know that this was done with a drawing tablet in lieu of a mouse. (http://matchhistory.na.leagueoflegends.com/en/#match-details/NA1/1995403837/42635309?tab=overview) It was also done in scrub-tier blind pick, but those are minor details. :V

Since I'm bringing up Quinn, I'm not sure how I feel about her coming changes. Nerfing her ult's offensive capabilities to capitalize on movement and utility would be great if it could still be used as an effective escape to get out of combat, but the channel time kills that possibility unless you're a master of jukes or something. And beyond that, removing her Q's blind and replacing it with an extra harrier marker kind of kills a bit of her utility in itself and puts her focus more on diving in hard with a Q as opposed to possibly denying CC, helping with escapes, etc. I suppose inevitably, with the major change in her ult, she would need an offensive boost somewhere, but is this the best way for them to capitalize on her character as a scout?  I think I'd have to actually try it before saying whether it's a change for the better or not, but I do like the concept they're going for. Thing is, they might want to nerf Ashe's capabilities in getting vision if they really want to make Quinn stand out.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Garlyle on October 31, 2015, 05:40:58 AM
I got way too excited about the mastery that lets you break the CDR cap.  (Full details: It's a third-tier cunning mastery that grants +1/2/3/4/5% CDR and increases the cap by the same amount).  Like nevermind those capstones, gimme dat 45% CDR.

You get more mana. You get more mana. Every one gets more mana.
Also homeguards.  Everyone gets Homeguards as a free passive after 20 minutes automatically.

There are so many item changes this is season... 3? preseason all over again except I think more massive
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Mr. Sacchi on October 31, 2015, 07:30:28 AM
Preaseason 3 was sheer item quantity clusterfuck, changes themselves were minor, there were just a lot of new items, but they were all pretty... standard.

Certainly nothing as clusterfucky as season 6 in terms of effects.

Also, I'm pretty sure they'll nerf the cdr passive, a lot of champions seem to be pretty oppressive with 45% cdr.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Garlyle on October 31, 2015, 01:02:08 PM
psst worlds is on (https://www.youtube.com/watch?v=Wk6Hv1LYoRA)
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Raikaria on October 31, 2015, 04:13:24 PM
SKT1 won, although they *did* finally drop a game. Big surprise.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Cadmas on October 31, 2015, 04:51:57 PM
I facepalm ever time I see the kassadin pick. I can't say its worked out for any mid laner. Faker lost lane to fizz while on kass, and the game where KOO won it didn't make any amazing plays.
Not sure if the pros are just falling back to what they think is good b/c modern day kass sure isn't the rift walking 100 to 0 solo murder champ he once was.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Suikama on November 01, 2015, 02:21:32 AM
oh shit doublelift (https://www.youtube.com/watch?v=xdKT_gn9Szc)
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Mr. Sacchi on November 01, 2015, 03:08:11 AM
I facepalm ever time I see the kassadin pick. I can't say its worked out for any mid laner. Faker lost lane to fizz while on kass, and the game where KOO won it didn't make any amazing plays.
Not sure if the pros are just falling back to what they think is good b/c modern day kass sure isn't the rift walking 100 to 0 solo murder champ he once was.

He doesn't get that far as easily, that said, he can very easily become said monster if left unchecked. Kassadin is kinda like Mordekaiser and Gangplank in that sense - the game basically exists around him. If he's not kept down, he becomes a monster and can sweep the game by himself and become nigh unstoppable, if he is kept down though, he becomes fairly useless.

This pressure is effectively what SKT was going for, if KOO focused their resources hard on keeping Faker down, then Marin could simply run with the game, that said, if they focused on Marin, Faker could just as easily run with the game. It also helps that Kassadin seems to have a fairly easy time against Lulu, which was a priority pick for both teams.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: NekoNekoRex on November 01, 2015, 09:15:50 AM
Hovering around low silver 1 in the slowest climb of all time. Win lanes, lose games. Just played a game where I got my jinx fed to fuck, but we lost because there was zero objective control and Nasus refused to fucking team fight even a single fucking time to go farm stacks. Every single time he would teleport right after everyone died, then die in a 1v4-5 , then their team (and their fed Irelia) would go unopposed to some objective. Zero push in any lane Nasus was in too. Took like 20 minutes to take mid tower because Annie has zero push either, but both bot towers were down before we got any other towers because we destroyed early game.

I CANT TANK ENTIRE TEAMS FOR VERY LONG NASUS
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Raikaria on November 01, 2015, 08:30:30 PM
oh shit doublelift (https://www.youtube.com/watch?v=xdKT_gn9Szc)

Yep; CLG finally realized the one constant in all their failures. Literally every other position has changed except Doublelift all this time.

http://clgaming.net/news/733

It specifically says they released Doublelift. And they did not make the decision lightly. And it was best for the team. In other words; they fired him.

And then TSM basically instantly picks him up.

The irony is that this happened when Doublelift had finally got something for his trophy case winning the NALCS.

This should be interesting. Especially since if CLG fired Doublelift I highly doubt they would do so without a replacement idea.

In before CLG Wildturtle.

I also find it weird that TSM picked up Doublelift; basically skipping their tryout thing they had set up; after the benching of Chaox. Especially when Doublelift was fired in part for:

 'Those years were not without disagreements however, and over the course of time have created a heavy burden on the relationship between Doublelift and the organization.'

I dunno how TSM is going to handle Doublelift's Ego. Especially given Reginald tends to have a short fuse and his own ego.

I mean if they can actually work together than this is obviously a good thing. Especially if Doublelift regains form [Let's face it he's no longer the indisputable #1 ADC in NA and hasn't been for a while], since TSM won't be a one-threat team anymore. But there's also the idea in the back of my head that Reginald and Doublelift will not be able to gel together and this will crash and burn. I mean you are pretty much putting two of the biggest egos in NA League together; under one roof; and asking one to obey the other.

Either way; this should be interesting.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Ryuu on November 02, 2015, 03:37:01 AM
[Let's face it he's no longer the indisputable #1 ADC in NA and hasn't been for a while]

uh??? who is better from NA exactly?
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Widermelonz on November 02, 2015, 10:48:55 AM
uh??? who is better from NA exactly?

Personally, I think Sneaky is #1, but dlift is a reaaaaaally close second.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Cadmas on November 02, 2015, 02:15:59 PM
I wanna see fabbby in the pro scene, but it will never happen.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Iryan on November 02, 2015, 04:27:34 PM
5/5 in provisionals. Got placed in Silver II.  :V

Also, all but one game were one-sided stomps.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Ryuu on November 02, 2015, 09:40:28 PM
Personally, I think Sneaky is #1, but dlift is a reaaaaaally close second.

actually yeah, i can accept this. pretty close between those two
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: NekoNekoRex on November 04, 2015, 12:17:41 AM
HUGE UPDATES (http://na.leagueoflegends.com/en/site/2016-season-update/) for the 2016 season.

Highlights:
-New Champ Select info
--You now enter ranked games showing the roles you want most
---Matchmaking will place you with players that vary in what roles they want, teambuilder-esque.
--You can now choose the champ you'd like most before pickban for the rest of your team to see. Make sure your team knows you want to play that permabanned champ.
--THE LAST THREE PICKS ON THE TEAM GET TO CHOOSE THE BANS
--Pick is now one at a time, though unchanged from the 1-2-2-2-2-1 order. Pick Order is now enforced, so the guy below you in a twopick can't instalock.
--Lock-Ins are now required to progress pickban, or else it results in a Dodge.

-YOU CAN NOW RANKED QUEUE WITH ANY NUMBER OF FRIENDS. This means Solo Que, Duo Que, Trio Que, etc, all the way up to a full Queue of teammates for Draft.

-CLIMBING SUB-GOLD IS NOW EASIER. YOU NOW GET AN AUTO-WIN IF YOU LOSE A SERIES AND GET ANOTHER NEXT GAME
--Does not apply to the 5-game series jumping a whole League.

-Riot has hired Gaben to dictate how they make more money
-Riot finally decides to take something cool from DotA2 but instead of any of the shit people want they take Valve's method of making money
-Riot's introducing a new Key/Crate and Crafting system which is pretty much exactly like how Valve does it
-The Hatocolypse is expected to come to League within the year

-More group stuff called 'clubs' so we can all have a MotK chat on League or something, didn't read very much into it.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Patorikku on November 04, 2015, 01:49:36 AM
-More group stuff called 'clubs' so we can all have a MotK chat on League or something, didn't read very much into it.
You mean like the MotK chatroom in-client that used to see a small handful of us on at peak times but now literally no one uses? :V

After reading it over, it's basically a guild. Like, that's legit what it is: a guild from any given MMO by a slightly more sensible and up-to-date name.

Beyond that, I absolutely ADORE those changes to ranked. If I ever get consistent enough internet to play regularly, I MIGHT just use it with a few friends.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Widermelonz on November 04, 2015, 04:45:41 AM
Someone please tell me whether or not they're getting rid of that godawful adobe air client. Seriously, the current client looks and runs like a student-made project for some undergrad CS class.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Mr. Sacchi on November 04, 2015, 04:50:20 AM
Someone please tell me whether or not they're getting rid of that godawful adobe air client. Seriously, the current client looks and runs like a student-made project for some undergrad CS class.

I don't think they've been using Adobe AIR since the last client change?

And even then, if you read the thing, you'll see that they are making a new client from scratch (and the comments specifically say "no adobe AIR") so...

Specifically, they'll be using HTML/JS/CSS for the UI and C++ for core functionality.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: チソウ タイゼン on November 04, 2015, 05:27:01 AM
The alpha client looks absolutely amazing, but it won't be hitting until Quite a Bit Later.
I'm most excited for the interface changes, but that's mainly because I fancy myself a little bit of a design nerd.

Don't tell me this isn't sexy. (http://s.lolstatic.com/site/2016-season-update/7b9d186a902b0caf1ac006cba68e8135a16b4f5b/video/new-champ-select/surprises.mp4)
I will not believe you. (http://s.lolstatic.com/site/2016-season-update/b32864379ff65f2257ab4757b68fbf07674d9d10/video/client-update/streamlined.mp4)

Quote
You mean like the MotK chatroom in-client that used to see a small handful of us on at peak times but now literally no one uses?
i'm on it a lot and it's usually just me and watermelonz :qq:
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: hyorinryu on November 04, 2015, 06:18:25 AM
i'm on it a lot and it's usually just me and watermelonz :qq:

Yeah...when I came on it'd I usually only see two people including myself. Sadly, I already play with IRL friends, so I don't have too many games with MotKers. I think I've played with MJP/Triangles a bunch, and someone who really liked Ahri. Think I got Suikama for a few ARAMs too. Don't think I've ever done a full MotK team.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Patorikku on November 04, 2015, 06:29:31 AM
Yeah...when I came on it'd I usually only see two people including myself. Sadly, I already play with IRL friends, so I don't have too many games with MotKers. I think I've played with MJP/Triangles a bunch, and someone who really liked Ahri. Think I got Suikama for a few ARAMs too. Don't think I've ever done a full MotK team.
Yeah, this is basically how it is for me. MJP and triangles may be the only MotK-goers I actually recall playing with regularly, and I just never see anyone else in the chat.

Don't tell me this isn't sexy. (http://s.lolstatic.com/site/2016-season-update/7b9d186a902b0caf1ac006cba68e8135a16b4f5b/video/new-champ-select/surprises.mp4)
I will not believe you. (http://s.lolstatic.com/site/2016-season-update/b32864379ff65f2257ab4757b68fbf07674d9d10/video/client-update/streamlined.mp4)
Okay consider me hyped. Even if I rarely play at this point, consider me hyped. Season 6 will be a good season for League.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: NekoNekoRex on November 04, 2015, 07:28:19 AM
Someone please tell me whether or not they're getting rid of that godawful adobe air client. Seriously, the current client looks and runs like a student-made project for some undergrad CS class.
Rioter confirmed it's not gonna be adobe air
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Iryan on November 04, 2015, 09:16:19 AM
I am not sure I like the idea of q-ing up to regular ranked with a 3~5 man team. When I play ranked soloq (yes, I know, I barely do it at all, but still), I play to gauge my own skill level. Qing up against a 5-man premade, with no disadvantage to them, seems not too nice. But the main reason is that being put together with a 3~4 man premade can already be annoying in normals; through the premade not communicating with the "leftovers" and blaming/flaming them for anything that goes wrong, as well as a general feeling of entitlement. Well, I am not too keen to see that dynamic influenced by the high-blood-pressure environment of ranked. Lets hope my concns are irrational... :ohdear:

Other ranked and draft changes look excellent though.  :3

I have no idea what to think about the chest/crafting stuff, but it didn't seem to me like there is any downside if you already don't spend any money on the game. So probably just means randomly getting small amounts of free stuff, probably, which is nice.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Cadmas on November 04, 2015, 07:15:40 PM
Great changes. Having tri queue means I can play with my brother and whoever else and keep all 3 lanes stable.

And the mystery crates will give me something to play for besides ranks since I mostly cleared the shop of Champions.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Aba Matindesu! on November 06, 2015, 09:16:18 PM
Hey, can we actually have a full MotK game sometime? (at least those of you on NA, heh)
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Cadmas on November 07, 2015, 06:42:56 AM
Round out placements 7/3 with a massive win streak vs mainly gold 5s and silver 1-2s, get silver 3. Which rioter dick ya gotta suck...?
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Aba Matindesu! on November 08, 2015, 12:32:36 AM
Round out placements 7/3 with a massive win streak vs mainly gold 5s and silver 1-2s, get silver 3. Which rioter dick ya gotta suck...?

I know they shifted the weight already, but if you lost more of your first few matches, then you're still bound to get placed significantly lower.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Cadmas on November 08, 2015, 12:54:30 AM
Makes me regret not playing ranked in season one when you could power nuke your way to the top without promos and stomping your lane opponent was more rewarding.

Ranked is such a grind now regardless of your skill level or knowledge of the game.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Mr. Sacchi on November 08, 2015, 01:05:02 AM
...isn't that how it's supposed to be though? After all, forcing a huge number of games guarantees that you're put in the exact spot you're supposed to be in due to sheer sample size.

Not only that, but if your skill really is so much better than your current rank, people have proven (time and time and time and time again) that you can climb ranks preeeeeetty quickly.

(Plus, if you're playing ranked, it's implied that you actually care about being hardcore and competitive.)
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Cadmas on November 08, 2015, 01:26:07 AM
Well lots of people got to the top in season 1 and basically never dropped down in a time were games were far more easy to carry, way more flip floppy and most people didn't understand the game in a time were there wasn't even a real meta.

These days people have access to more out of game tools than just a highly rated moba fire guide, and the game's age and lcs has grown a more skilled player base.
As well as riot reducing the carry potential of everything in the game in order to promote team play.

You can of course climb quickly still but nothing compared to then when you could have 25 katarina games played and be diamond.

Whether it suppose to be like that is mostly a matter of opinion I'm just grumbling that it isn't like that anymore since I don't have all the time in the world to play games.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Iryan on November 08, 2015, 09:30:42 AM
I know they shifted the weight already, but if you lost more of your first few matches, then you're still bound to get placed significantly lower.
I lost my first 3 games. Then won the next 3. Ended 5/5. Got placed higher than him. So... idk. I would assume it has to do with the mmr of the people you play with and against, as well as, possibly, starting mmr from the previous season.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Mr. Sacchi on November 08, 2015, 12:24:06 PM
mmr from previous season is always taken into account since Riot never does a Hard Reset of leagues - only a soft reset.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Ryuu on November 08, 2015, 10:45:17 PM
You can of course climb quickly still but nothing compared to then when you could have 25 katarina games played and be diamond.

there is literally nothing good about this lol

there's someone i know about who got to 1.8-2k elo back in s1 doing some cheese pick every match. that same guy has been "trapped" in bronze every season since they changed the system. i'd say that the ability to be super high elo in very few matches is something that's better gone

and i'm saying this as someone who also doesn't have the time to grind ranked anymore. you either find a way to put the time into ranked/improving/ascending, or you concede that your rank just isn't important enough compared to other shit you have to do in your life. crying that you can't hit high elo in like barely any games anymore just makes you look like you want to eat your cake and have it too.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: NekoNekoRex on November 08, 2015, 11:59:04 PM
I think the dream to get gold is over. Too many feeders in my teams, despite me winning my lanes almost every time.

Only good match ive had recently was my last one that was a 50 minute close sprawl  but even then I lost anyway anf got booted to 0 lp

But seriously fuck silver 1.
Farming Rengar.
Ashe top (who pushes constantly)
Tahm mid

This shit is what I put up with
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Mr. Sacchi on November 09, 2015, 07:54:50 AM
The meta exists because of resource optimization.

If you're in an ELO where no one maximizes their usage of resources anyway, the meta doesn't really matter.

Example: I've won games with AP Vayne before.

And as someone once pointed out "If you're doing that well and you still lost, that probably meant that another lane was struggling. Go help them."
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Raikaria on November 09, 2015, 08:26:34 AM
The meta exists because of resource optimization.

Meta in itself is an acronym for 'Most Effective Tactic Avaliable'.

So in a game with limited resources [Gold/XP on the map and Objectives] meta by definition means most efficient allocation and securing of those resources
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Ryuu on November 09, 2015, 09:47:06 AM
i've plugged this guy before but if you are currently "waaah i can't win" then https://www.youtube.com/watch?v=iQr0dgCYKhw

and basically every other video of his
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Cadmas on November 09, 2015, 05:36:09 PM
And as someone once pointed out "If you're doing that well and you still lost, that probably meant that another lane was struggling. Go help them."

I have trouble with this cause many times I don't get ahead and just go even. So helping other lanes normally means giving up your tower and losing out on farm.

So now I play karthus

Season ends tomorrow lol well no regrets was a bad season imo.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Ryuu on November 09, 2015, 09:54:29 PM
So helping other lanes normally means giving up your tower and losing out on farm.

learn wave control bro
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Bardiche on November 09, 2015, 10:09:48 PM
i've plugged this guy before but if you are currently "waaah i can't win" then https://www.youtube.com/watch?v=iQr0dgCYKhw

Bookmarked and going to watch all those videos.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Cadmas on November 09, 2015, 10:11:15 PM
learn wave control bro

You mean shove the shit out of the lane. Which I don't like to do cause I play like an EU sandbagger.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Ryuu on November 10, 2015, 12:16:09 AM
You mean shove the shit out of the lane. Which I don't like to do cause I play like an EU sandbagger.

no i mean wave control. equating wave control to just shoving the shit out of lane is a super silver mentality
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Cadmas on November 10, 2015, 12:36:01 AM
no i mean wave control. equating wave control to just shoving the shit out of lane is a super silver mentality

Well now I honestly just think you're making stuff up since *wave control* Doesn't mean anything.

How else do you roam without losing your tower?
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Suikama on November 10, 2015, 12:36:46 AM
Well now I honestly just think you're making stuff up since *wave control* Doesn't mean anything.
:munch:
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Mr. Sacchi on November 10, 2015, 12:45:17 AM
Well now I honestly just think you're making stuff up since *wave control* Doesn't mean anything.

How else do you roam without losing your tower?

I'll just point to all of the LCS games where the pros regularly push their waves just beyond enemy tower range, and then roam.

Or you can preemptively force a slow push, before shoving a single enemy wave down, this ends up meaning that there will be a massive minion wave going directly towards their tower and they either answer it (which stops them from answering your gank in other lanes) or lose the tower themselves.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Ryuu on November 10, 2015, 02:21:08 AM
Well now I honestly just think you're making stuff up since *wave control* Doesn't mean anything.

How else do you roam without losing your tower?

there's shit like freezing, slow/fast pushing, wave denial, etc. etc. that are all parts of wave control. let me give you a real world example

let's say i'm playing leblanc. i just pushed my opponent out of lane without using my ult, so i want to roam. the wave is even and newly arriving, as the previous creep wave was destroyed in the fight, but i want to miss as few creep as possible when i roam. in this case, i would e one caster minion, q another, auto the middle one, and W the back line. this should destroy the back 3 cs. at this point, I leave to another lane

what this does is create pressure. the 3 melee minions will hold the wave back long enough for my opponent and the enemy jungler to make a decision. they can either try to match and/or counter my roam(which might be difficult if they have no vision), or they can lose the gold/exp to turret when I could be backing as far as they know. the timing window created by leaving the 3 melee minions means that, while i'm sacrificing 3 cs, the enemy team has to either get the cs hitting their turret OR give up potential pressure.

what would happen a lot in silver is that the enemy would just afk back to mid lane to catch the farm. if you successfully roam in this period, then you've basically guaranteed that at least the mid laner can't counter-gank or follow you. so basically, if you get anything out of that gank, it cost you 3 cs to do so. it's also important to keep in mind that even if no one dies in your roam, you could be gaining cs for your teammates too. if mid gives up 3 cs to get their adc 10 cs safely, that's a pretty good exchange of resources.

alternatively, you could just watch that guy's videos b/c he explains this shit a lot better than i can. or you could just continue to think that "wave control" is a made up thing by high elo players to keep the silver man down.

:munch:

i lolled irl at this a lot more than i should have
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Aba Matindesu! on November 10, 2015, 04:49:20 AM
Well now I honestly just think you're making stuff up since *wave control* Doesn't mean anything.
l m a o

Anyway, aside from what Ryuu already said, you can also visualize minion waves as forces pushing against each other, running out/rolling over, getting refreshed, and getting cut off. The first two are simple enough on their own (bigger wave outlasts the other, and its remainder rolls over to the next wave), so you now need to consider the latter two.

Minion waves are refreshed every 30 seconds, and walk through the lane at the same speed. Depending on where the point of collision currently is, one of the waves could arrive first, sometimes significantly earlier if the lane is really pushed in. In that case, the offensive value of the wave that came first is magnified because they can attack the opposing wave while the reinforcements on the other side are still coming and obviously can't reach the battle. In short, the further in a wave is, the slower it will push, until the opposing minions eventually build up and begin pushing themselves.

Without any outside influence, this would continue ad nauseum. However, there is almost always outside influence; namely, champions and towers. Those two are your cutoff sources: towers provide a "hard" cutoff in that minions can never progress past them until they're dead, and they help reverse an otherwise uninfluenced push due to added offensive power. Hard pushing into a tower thus bounces the wave as needed and has the added bonus of damaging the tower and, hopefully, denying the enemy some CS. Champions themselves provide a soft, variable cutoff because they can control how they want to shape the waves, but only when they're there.

I'm not sure how to word the application of the latter to the former, but there you go, wave control.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Cadmas on November 10, 2015, 10:33:12 AM
I meant ryu was just pulling terms out of his ass w/o providing examples.
I know what wave control is but if you just slap it around with no context it means nothing like "map awareness" or "vision control"
It only took him 3 posts to get there all while calling me a bad. That doesn't help anyone.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Iryan on November 10, 2015, 11:33:08 AM
i've plugged this guy before but if you are currently "waaah i can't win" then https://www.youtube.com/watch?v=iQr0dgCYKhw

and basically every other video of his
These are actually really really good. They explain some stuff I didn't know, as well as stuff I only sorta knew in clear detail. Definitely helpful.  :3
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: NekoNekoRex on November 10, 2015, 01:09:08 PM
The problem is I don't play carries, I play almost exclusively jungle tanks and supports. When I win lanes, it's usually as a support getting my carry fed or jungle doing constant ganks (that my team is terrible at following up on)

Even if my team does off-meta picks they're still playing horribly. In that Ashe Top game I mentioned, Ashe continually pushed the lane down towards the center of the lane, and it was easy for Trundle to just constantly kill her with his spells, since she's immobile and mostly just pure damage, slows (which don't do much to counteract Trundle's better slows and speed boost), and a short stun.

Ashe got two deaths before getting one kill back at Trundle, then she just died continuously.

I was playing Zac that game. I decided to help the other lanes get rolled, because the best use of my time is getting good lanes fed, which still failed because despite ganking bot THREE TIMES IN A ROW they still couldn't secure a kil, and other such nonsense that my constant use of E failed to help despite landing it most of the time
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Iryan on November 10, 2015, 04:13:51 PM
The problem is I don't play carries, I play almost exclusively jungle tanks and supports.
I don't know what rank you are at (I am going to assume something below plat because else I have no right to talk with my limited expertise), but what I usually do as support when my carry keeps making bad decisions is trying to figure out which of my teammates is playing well, and then focus on supporting >that< person for the purpose of teamfights and general protection once the laning phase is over, preferrably if it is an assassin or bruiser with good damage output. Of course, sometimes your entire team is significantly worse than you, but that should not happen too often.

For jungling, if you are going to gank a lane it is a good idea to do a flag ping well in advance and then a targetted ping on the enemy 2 seconds or so before you would like them to engage so they know you are coming and what to do (assuming you don't do that already). Of course, sometimes this leads to your own laner getting overconfident and just going in to "bait" (read: die), but eh. That is one big thing I frequently see: people complaining about "are you fucking blind, how did you not see me/that guy coming to gank?!". Even if yes, they should have seen you coming, if you didn't ping in advance, it is partially your own fault, because if you had done that, it might have gone better.

If you don't have good ganking opportunities and/or you gauge your lanes as so bad that ganking usually isn't worth it, trying to aggravate the enemy jungler can be a good alternative. Afterall, he is your direct "lane"-opponent. I cannot really advise much on how to do this well, but generally paying attention to the mini map and any possible sign for enemy jungler activities is a good start. You can do Retreat! or Danger! pings to save your tunnelvision allies and countergank, or, if you are too far away to intervene, you can put down a ward in the enemy jungle and posibly steal a big creep, which both puts him a little behind and enables you to potentially kill that guy later on. Of course, as a tank jungler this will be harder than as a non-tank jungler, but still.


Generally though, champs that have low damage output are not going to win the game by themselves if the rest of your team is really bad. But that just happens sometimes, can't win em all.  :derp:
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Raikaria on November 10, 2015, 06:05:54 PM
So...

With Season 5 ending tonight and THE PATCH tonight; what are you guys most excited for?

It might surprise you but for me it's not playing MF with the new items. [Ghostblade-IE massive midgame power RIP] I'm actually most excited to just have new items and build paths to try out on loads of champions. I'm one of those people who does adjust their build every game to the situation. Loads of new items and new choices and pretty much every item getting some changes even if it's just price really changes builds.

2nd place is toying with masteries.

Also all the new crit synergies in some ADC kits; masteries; and items makes me wonder if Crit Runes suddenly became viable outside of Tryndamere/Yasuo/1% Crit for lulz.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Patorikku on November 10, 2015, 08:46:23 PM
Yo have we talked about Illaoi yet? Because I REALLY love the look of Illaoi right now! (http://na.leagueoflegends.com/en/page/champion-reveal-illaoi-kraken-priestess) Actually, I'll be perfectly honest, all I saw was her visual design, and YO HOLY SHIT I LOVE IT. Like, there's finally a woman in League that looks less like a skinny runway model and more like a titan made of muscle like you'd kind of expect from a tanky fighter! (I'm looking at you, Sejuani)

Oh but uh I've already discussed what I'm excited about for season 6, though I won't be testing any of that too soon...
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Suikama on November 10, 2015, 10:31:58 PM
(http://i.imgur.com/4ttLCBs.jpg)
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Iryan on November 10, 2015, 11:08:33 PM
I just skimmed through the stuff and noticed something I hadn't seen anywhere before. Apparently if your team has a turret and/or level advantage, your minions will deal notably increased damage to enemy minions and take less damage in return as well. This means that freezing the lane might be harder to do... but then again, if your team has a 2+ turret advantage, you are probably past the point where you would want to freeze (or it might encourage people to not take down the turret early so that they can better deny the enemy farm). However, despite this effect being especially strong in the lane that has the turret advantage, the fact that this affects ALL lanes in some form might lead to... strange and unpredicted sight effects in how the game plays (and, of course, even more "reasons" to yelled at by your teammates).

Interested in how this will impact the game at various levels of play...
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Ryuu on November 11, 2015, 02:55:01 AM
I meant ryu was just pulling terms out of his ass w/o providing examples.
I know what wave control is but if you just slap it around with no context it means nothing like "map awareness" or "vision control"
It only took him 3 posts to get there all while calling me a bad. That doesn't help anyone.

tbh map awareness, vision control, wave control, etc., are all terms that are comparable to "last hitting" as a term. they're simple enough concepts but have a lot of implied knowledge behind them. it's a lot faster to say "wave control" than "manipulating the minions in a way appropriate to your current situation that allows you to apply or diffuse pressure". if you're gonna try and seriously climb ranked, you should at least know what this shit means without needing an explanation, even if you don't know how to apply it.

The problem is I don't play carries, I play almost exclusively jungle tanks and supports. When I win lanes, it's usually as a support getting my carry fed or jungle doing constant ganks (that my team is terrible at following up on)

the thing with tanks/supports is that you can still largely impact the game. it's generally recommended to play a champion that can do damage because of the situations where you can catch an enemy out and just blow them up, but that doesn't mean that playing a tank/support type champion kills your chances of climbing. in my experience, tank/support players might climb slower overall than if they had played a more damaging champion, but they should still consistently climb as long as they belong higher. as long as you play your role better than the average in your elo, you should rise even if it takes many games to do so.

Quote
Even if my team does off-meta picks they're still playing horribly. In that Ashe Top game I mentioned, Ashe continually pushed the lane down towards the center of the lane, and it was easy for Trundle to just constantly kill her with his spells, since she's immobile and mostly just pure damage, slows (which don't do much to counteract Trundle's better slows and speed boost), and a short stun.

Ashe got two deaths before getting one kill back at Trundle, then she just died continuously.

things like this are why you have to look at ranked as a big numbers game. if every loss feels like a huge deal, ranked is just gonna become a stressful mess when it doesn't need to be. like, if you only play 50 games of ranked, then yeah, that shitty ashe top could be an influential thing that could prevent you from hitting a certain rank in time. if you play more like 200-300 or more games of ranked, then that shitty ashe top is barely a blip on the radar so to speak.

Quote
I was playing Zac that game. I decided to help the other lanes get rolled, because the best use of my time is getting good lanes fed, which still failed because despite ganking bot THREE TIMES IN A ROW they still couldn't secure a kil, and other such nonsense that my constant use of E failed to help despite landing it most of the time

sometimes shit just doesn't work. it's really easy to get caught up in everyone else's mistakes, especially when you're playing a more supportive position, but their mistakes still don't matter in the grand scheme of things. the only good thing to do is to just focus on yourself and how to improve.

minions
yeah, i like how we started posting about wave control and shit and then riot is like "lol wave control is different now" THANKS RIOT
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Mr. Sacchi on November 11, 2015, 03:40:38 AM
I'm actually super worried about the minion changes, I seriously don't want this to become Season 3 again where snowballing out of control was stupidly easy.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Silent Harmony on November 11, 2015, 05:12:29 AM
Dragon Trainer Tristana!

Romantically oblivious as always! (Trist: "We make a pretty good pair, don't we Rumble?....Just me, and this Dragon.")

When she dies, her dragon Riggles nudges her corpse sadly with his nose then lies at her side!*

I NEED THIS SKIN!!!

* :qq:
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Widermelonz on November 11, 2015, 05:51:29 AM
The problem is I don't play carries, I play almost exclusively jungle tanks and supports.

I climbed from gold5 to plat4 in about a month by just spamming malphite and alistar. You don't need to be a damage carry to carry the game. You can do it, just gotta belieeeeve!
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Mr. Sacchi on November 11, 2015, 07:00:47 AM
Dragon Trainer Tristana!

Romantically oblivious as always! (Trist: "We make a pretty good pair, don't we Rumble?....Just me, and this Dragon.")

When she dies, her dragon Riggles nudges her corpse sadly with his nose then lies at her side!*

I NEED THIS SKIN!!!
* :qq:

This skin is freaking adorable. The fact that I am naturally in love with dragons doesn't help.

Shit, I think I have to buy tristana now just to have this skin.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Ryuu on November 11, 2015, 10:02:51 AM
I'm actually super worried about the minion changes, I seriously don't want this to become Season 3 again where snowballing out of control was stupidly easy.

oh man, the concept of anything becoming like season 3 again gets me all giddy

season 3 was my favorite season
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Mr. Sacchi on November 11, 2015, 10:04:29 AM
oh man, the concept of anything becoming like season 3 again gets me all giddy

season 3 was my favorite season

but b ut but but but

league of cleavers?????? league of warmogs?????? stupid snowballing???????

;_;

(To be fair Season 4 was my favorite so I'm probably not one that is qualified to judge.)
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Raikaria on November 11, 2015, 10:54:56 AM
So... MF's W has an 8 second cooldown.

At max rank activateing it gives her max strut [100 MS] and +120% Attackspeed for 3 seconds.

Thing is; if you apply Love Tap to any champion; this goes up to 5 seconds. If you apply it to any champion + any unit; this goes up to it's maximum, 6. [And you should probobly activate W before you start to trade. Or just Q-W because Q will apply it to something else too]

Pretty reliably it's a 5 second 120% attack speed boost. With an 8 second cooldown.

With Essence Reaver giving easy 30% CDR for almost 100% uptime. [5.6 cooldown; 5 duration. It is 100% uptime at 40% CDR or getting 6 seconds]

Anyone else think this sounds a little OP? Even if you are constantly training the same target down for both activations, generally 8 seconds of 120% AS means either you have killed your target already and thus just need to swap targets to continue the loop or you are dead.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Mr. Sacchi on November 11, 2015, 11:04:53 AM
Preaseason: The time where Riot cares very little for numbers since everything is going to change around by a lot so trying to make something actually balanced is effectively a shot in the dark.

You're also forgetting though, in teamfights she won't really have the range to hit more than one target, unless there are either divebuddies in the enemy team (doesn't seem to be too common nowadays) or she isn't in the back line (not the best of options).
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Ryuu on November 11, 2015, 11:13:54 AM
but b ut but but but

league of cleavers?????? league of warmogs?????? stupid snowballing???????

;_;

(To be fair Season 4 was my favorite so I'm probably not one that is qualified to judge.)

league of aggression actually being the best thing and being super rewarded

league of being able to do things in the jungle after your first camp and not getting fucked for it

league of getting flashes in ganks not setting the jungler behind

league of being able to solo snowball, which is actually bad for the game at large, but it made solo queue more fun
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Raikaria on November 11, 2015, 08:05:54 PM
You know if a game goes 45 minuites against 4 ADC and a Rengar...

You probobly should have a Zhonya's Hourglass as Lux.

Ours didn't. She was building one but still. That should be your 2nd item against that sort of comp after your mana item of choice.

I dispaired a little for humanity there. Especially since I was able to 1v1 anyone on the map as Varus; includeing Graves; Vayne and Rengar; because I went BT/BotRK/Thornmail.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Cadmas on November 11, 2015, 08:35:40 PM
I'm more worried about the game going back to the infinite top lane pushing that won worlds.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Iryan on November 11, 2015, 09:57:54 PM
So, assuming you all played some games, preferrably including pvp, what do you think is particularly cool/stronk/op/crap?

Stronk:
1. The mastery that gives critical strikes 15% lifesteal. That one gives such a big boost to the IE powerspike as well as buying the cloak be stronger. And then it just scales from there, as going IE > [crit/AS item] means you actually have a ton of sustain before even thinking of buying a lifesteal item.
2. The Cannon. Especially if you build it as second item after IE (as I did on Draven). The sudden high-range and super-high-damage autoattack is amazing for trades, starting fights, and finishing off fleeing opponents.

Unsure about:
Kog'maw. I haven't played him in an SR pvp match yet, but I am wondering how to build him now. With a large portion of his dps relying on his W, which actually scales not very well with crit, I think you might not even want to build IE on him anymore, but I haven't really done any math to that effect.

I also really like how Lulu's earlygame mana looks like. With the buff to her base regen (and to the blue item line), I can get by just fine even without mana potions. I hope that is not gonna make her too strong in solo lanes.

Also, unrelatedly, it seems everyone and their mother is trying to play ADC in basically every position right now. How surprising.  :derp:
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Raikaria on November 11, 2015, 10:10:37 PM
Stronk:
1. The mastery that gives critical strikes 15% lifesteal. That one gives such a big boost to the IE powerspike as well as buying the cloak be stronger. And then it just scales from there, as going IE > [crit/AS item] means you actually have a ton of sustain before even thinking of buying a lifesteal item.

That is either going to get nerfed or result in Yasuo and Tryndamere getting gutted. Honestly I see the latter happening. Also this mastery makes Pantheon basically have infinite lane sustain too as soon as he ranks E because you crit on everything sub 15%; thus auto crits on lasthits thus heals.

I managed to get a Karma Mid game in [One of my guilty pleasures]. I forgot to change to the shield mastery for her; so was left with the pretty useless on Karma Thundergod. Still; stomped a Ryze so hard he abandoned the lane more or less completely, and then had 35% CDR [45% with blue buff].

For those of you who don't know how Karma works:
CDR reduces the cooldown of Mantra
CDR reduces the cooldown of Q/W
Each time Karma damages an enemy champion with a spell; she gets 3 seconds off Mantra

This basically makes Karma 'overclock' on CDR. 45% CDR on Karma is actually a lot more than 45% on Mantra. Especially if you get every tick of W; or hit multiple people with a [Mantra] Q.

Combined with Karma's spam slows and haste with E; and building Ludens + Lichbane [She also gets Mantra CDR on AA's so if you can get a Lichbane in as you kite it's awesome] Karma is just... well... she's going to catch up to you. And you're not catching up to her.

Lategame I was throwing out Mantras every 1 1/2 Q's. Which is about every 5 seconds.

I swear I am one of the few people who play Karma. Let alone Karma mid. But she's one of my main midlaners [Next to Lissandra and Ahri]
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Cadmas on November 12, 2015, 12:31:34 AM
Welp bad time to play ranked. Nobody reads the patch notes and are just logging into games blind and no masteries.

Guess it would kill riot to put up some kind of pop up in-client that tells people stuffs been reset.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Ryuu on November 12, 2015, 03:34:36 AM
Welp bad time to play ranked. Nobody reads the patch notes and are just logging into games blind and no masteries.

Guess it would kill riot to put up some kind of pop up in-client that tells people stuffs been reset.

literally why would you ever play ranked on patch day, especially the preseason patch day?

"gee, a lot of massive changes have happened and people haven't really worked things out yet. and not only that, but there hasn't been enough data and opportunity to even make balance adjustments on a lot of these changes! GUESS I BETTER PLAY RANKED AND THEN BLAME EVERYONE ELSE"

Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: NekoNekoRex on November 12, 2015, 07:38:11 AM
mf feels really overtuned at the moment. Her passive does a lot more damage then it really oughta be early game, I was supporting an Ashe and Love Tap was just chunking her HP by the third every time it hit around level 4 or 5, and landing it apparently is not a very hard task.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Raikaria on November 12, 2015, 03:06:02 PM
mf feels really overtuned at the moment. Her passive does a lot more damage then it really oughta be early game, I was supporting an Ashe and Love Tap was just chunking her HP by the third every time it hit around level 4 or 5, and landing it apparently is not a very hard task.

Let's not forget she can buy Essence Reaver and IE and then proceed to have 5 seconds of 120% attack speed followed immediately by at minimum another 3 seconds. Provided she keeps applying Love Tap to a champion [Or two minions] with 30% CDR she can almost keep +120% AS permanently. And remember the bounce from Q applies Love Tap. So as long as you Q and it bounces to someone else; you WILL get that 5 second duration at minimum.

Speaking of stupid things:
(http://i.imgur.com/QsCV79H.png)

1,714 damage critical. Only damage item was an IE and a LW [Not even upgraded]. I only had ~200 AD. I had not even finished Lord Dominick's; or brought a Bloodthirster [My intended last item]. I had Rapidfire/Shiv/IE.

Headshot is insane. It scales in bonus damage with Crit Chance and Crit Damage. Then the actual autoattack; complete with Headshot bonus damage; can crit in it's own right.

So Headshot is multiplied by Crit. Then it is multiplied by Crit again. Crit2

I literally headshot crit a Kah'Zix with my procs ready and did 90% to him.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Mr. Sacchi on November 12, 2015, 04:32:13 PM
league of aggression actually being the best thing and being super rewarded

league of being able to do things in the jungle after your first camp and not getting fucked for it

league of getting flashes in ganks not setting the jungler behind

league of being able to solo snowball, which is actually bad for the game at large, but it made solo queue more fun

I mean, I know aggression is great for the game at large and all, but the sheer existence of the League of Cleavers and the League of Warmogs already turns me off from Season 3, and unlike these two, the stupid snowballing wasn't patched until season 4.

And I am the kind of person that somehow tends to be behind a lot so season 3 wasn't a very fun season for me ;_;

@Edit

Oh, right, some time ago I got a survey from Riot asking me things like "do you enjoy the game", "would you recommend it to your friends", "do you still play" and etc, anyone else got this?
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Ryuu on November 12, 2015, 09:27:57 PM
they send those surveys out randomly pretty frequently

i got one about chromas forever ago
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Garlyle on November 12, 2015, 09:57:32 PM
Yeah, I've gotten one about Chromas before they were released ("Would you be interested in this" etc etc), and one asking about what I thought about the PROJECT skins/video/etc after that event ended.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Suikama on November 13, 2015, 03:59:24 PM
so uh solo queue >>> worlds apparently
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Raikaria on November 14, 2015, 06:43:57 PM
So some poor sap picked Kassadin into my Lissandra.

I don't midlane often. I don't play aggressive often. I don't get solokills often.

But at lv 5 something clicked and I just jumped on the 50% Kassadin and killed him. Then at Lv 6; after he got poked he clearly decided 'This isn't working' and all-inned me and died again.

I often play an attrition style. I poke and punish. I farm. I slowly chip at your tower. I chip at your HP to set up a jungler gank. I don't often get solokills. I'm passive-aggressive. Usually I just annoy people until they tilt and I punish them even harder, forceing them B; or making them try and kill me only to end up missing CS as I back up laughing and then poke them back. And if I can't make them tilt I either push down their towers; or poke them enough that me and my jungler can murder them instead. I don't go all-in or start fights alone because I don't have confidence to do so.

This Kassadin found out what happens if I do get solokills and DO get confidence to make solo-plays, as I proceeded to completely dominate the game to the point that despite roaming multiple times I was still 3 levels above him. I might be the most passive-aggressive laner ever... but if I'm fed? You are having NO fun today between my usual attrition combined with 'I know if you get below ~75% I can just murder you on the spot and there is nothing you can do'. At one point I walked into their jungle; killed Janna and then just casually E'ed over the wall as the entire team surrounded me to try and kill me. That's the sort of thing I do when ahead. Because I know I can get away with it.

Also 45% CDR Lissandra is absolutely disgusting. 44 second ulti. 1.6 sec Q.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Iryan on November 14, 2015, 09:36:42 PM
So... I had a silly idea and then tried it with a friend. It was actually really effective and fun to play:

AP carry anivia + support Poppy as a duo botlane.
You have ridiculous kill potential with anivia's stun and high damage combined with poppy's high damage and wallslam (and high speed), while the wallslam comboes really well with the wall. Not only can poppy slam enemies into the ice wall, but even when she doesn't, the fact that enemies have to walk around the wall makes it very likely for poppy to close in for a slam anyway.
On top of that, both anivia and poppy can take unexpected amounts of punishment due to their passives. Meanwhile, Anivia gets the farm she needs to fuel her lategame powers while Poppy can survive her earlygame relatively safely, which usually is a big problem. Also, of course, it is unexpected and enemies won't know how to play against you a lot of the time.

Had two (http://matchhistory.euw.leagueoflegends.com/en/#match-details/EUW1/2388230554/208802977?tab=overview) nice games (http://matchhistory.euw.leagueoflegends.com/en/#match-details/EUW1/2388280757/208802977?tab=overview) just now.

Dammit, now I might have to buy Anivia just for this...  BV
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Raikaria on November 14, 2015, 09:38:17 PM
You could do the exact same thing with support Anivia and ADC Vayne.

And we know what a fed Vayne does.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Iryan on November 14, 2015, 09:53:17 PM
You could do the exact same thing with support Anivia and ADC Vayne.

And we know what a fed Vayne does.
We thought about that, but Anivia + Poppy has some advantages over that actually. Like how a support Anivia will likely struggle with mana. Plus having a threatening and reasonably durable melee champ in the same lane as anivia helps protect her.

Of course, the vayne/anivia lane also has its advantages, but in the end, it came down to the fact that we liked poppy more than vayne (also that neither of us HAS Vayne, ofc :P )
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Bardiche on November 15, 2015, 12:51:23 AM
Feels like this pre-season, so long as you can get ahead by a kill you can pull pretty much anything anywhere and snowball ahead.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Mr. Sacchi on November 15, 2015, 01:10:29 AM
Feels like this pre-season, so long as you can get ahead by a kill you can pull pretty much anything anywhere and snowball ahead.

so it's season 3 all over again? ;_;
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Raikaria on November 24, 2015, 09:01:59 PM
Hey guys Poppy might be a champion now (http://na.leagueoflegends.com/en/page/champion-update-poppy-keeper-hammer)

The new ult looks even dumber than her old one tbh; it's basically an instant 4v5 unless you are against Ekko.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Silent Harmony on November 24, 2015, 09:05:48 PM
Except for the fact that the ult needs to be channeled to get full-power out of it and she can easy be cc'd or otherwise interrupted during that time. Compare that to current ult where she clicks on a support and then proceeds to laugh at your team as she smashes their faces without worry. I honestly have no idea how you get "dumber" out of it.

EDIT: Honestly I was almost in tears as I read, watched, and listened to this rework. I never liked top-lane and it's isolated, melee-focused playstyle. Poppy has potentially changed my mindset on that. I won't be able to try her out until I get a new computer, but I just love everything about this rework's "theme" so much that I need to play this champ.

Also Poppy confirmed biggest lovable dork in League.  :3
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Bardiche on November 25, 2015, 09:23:02 AM
I kinda dislike how extremely similar her voice is to Tristana (comes with having the same VO, but I'm pretty sure she has a much wider range...), but I love the kit. Especially that W, which is just flipping a big middle finger to the League of Mobility (with some exceptions). Poppy stopping Yasuo dashes. Poppy stopping Graves dashes. Poppy stopping Kindred dashes. Poppy stopping Leblanc dashes.

The only issue is that if the team has little mobility or mobility like Talon/Ekko, who blink, Poppy's W has pretty much no active component besides movement speed for her. That feels bad.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Raikaria on November 25, 2015, 01:40:44 PM
Except for the fact that the ult needs to be channeled to get full-power out of it and she can easy be cc'd or otherwise interrupted during that time. Compare that to current ult where she clicks on a support and then proceeds to laugh at your team as she smashes their faces without worry. I honestly have no idea how you get "dumber" out of it.

Thing is do you need full power to send someone far enough out of the fight to automatically win it?  Especially in fights where it throws them over terrain [read: not in a lane]. Full power is like; from middle of midlane to the T2 tower.

Also the Hecarim and Skarner nerfs on the PBE just make me ask: Why?
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: ExPorygon on November 25, 2015, 02:18:46 PM
Also the Hecarim and Skarner nerfs on the PBE just make me ask: Why?
I don't see that as much of a nerf to Hecarim. The changes to base HP and HP growth mean that he'll break even at only level 4, right? Moving the unit collision to his E makes sense even if it is technically a nerf I guess but it's a really superficial one.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Raikaria on November 25, 2015, 02:40:42 PM
I don't see that as much of a nerf to Hecarim. The changes to base HP and HP growth mean that he'll break even at only level 4, right? Moving the unit collision to his E makes sense even if it is technically a nerf I guess but it's a really superficial one.

Hecarim has one of the largest models in the game. It's a pretty big nerf considering that. Consider a teamfight in a chokepoint. Hecarim is going to have issues moving around simply because he's so large. [Ever tried moving in a conjested area as 6 stack Cho'Gath?]

And you can't break even on HP when your base is lower [20] and your per level gain is lower [5].

And he just had his lane playstyle GUTTED by the Homeguard change. [Lane Hecarim rushes Homeguards so he can spam all his mana on Q's for harass and push; B; then get back to lane without missing anything] Hecarim just had a massive indirect nerf.

I can't see any reason for the Hecarim nerfs. Or Skarner for that matter.

That said I think Caitlyn's too good and Riot go and buff her. Literally oneshotting a Vayne's spirit that an Illioi pulled out of her is funny.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: ExPorygon on November 25, 2015, 02:51:22 PM
And you can't break even on HP when your base is lower [20] and your per level gain is lower [5].
Interesting, I read that on the page as an increase rather than a decrease for some reason. This is what I get when I finally decide to stop lurking, now I look like an idiot.

You're right, that is a sizable Hecarim nerf.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Bardiche on November 28, 2015, 11:10:32 AM
One thing I like about the pre-season is that people let me get away with experimental builds.

Like full ArPen Kindred. 30 ArPen from Serrated Dirk + Youmuu's, plus another 9 at that point from the Cunning mastery, plus another 11.5 from my runes. 50 ArPen was actually pretty strong! Of course, you give up on attack speed a little, but Youmuu helps with that.

Any interesting new-fangled builds people here've run? Syndra + Haunting Guise + Magic Pen Marks + Sorc Boots + Cunning mastery = 42+ magic pen, gg no re ADCs/people that don't build M.resist.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Raikaria on November 30, 2015, 09:55:32 PM
Meanwhile; on the PBE:

Rumble

    Flamespitter [Q] - Now deals full damage to jungle monsters (from half damage)

._. Rito you doing a Nidalee again?

Because I really don't think it's a good thing for Rumble to jungle because Electro-Harpoon; ranged x2 slows. Plus he has a speedboost. And his R.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Ryuu on November 30, 2015, 10:29:50 PM
this might change later but currently AP itemization is too expensive for AP junglers to really be all that appealing so I don't think jungle rumble will really catch on. also the smite item kind of fucks with his desired buildpaths
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Iryan on December 01, 2015, 12:05:27 AM
Obviously jungle rumble goes Cinderhulk + Cryface + Rylais + Abyssal + Randuins. Duh.


...I'd try it.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Ryuu on December 01, 2015, 12:08:29 AM
Obviously jungle rumble goes Cinderhulk + Cryface + Rylais + Abyssal + Randuins. Duh.


...I'd try it.

this honestly wouldn't be terrible if you built the cinderhulk later

getting a smite item still puts his damage output pretty far back tho. no zhonya's is also a thing to think about
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Bardiche on December 01, 2015, 06:10:38 PM
I have a friend who plays jungle Rumble since Season 5, he's still having success with it.

Meanwhile, I've found a hero in Pantheon and Syndra. Syndra especially is disgusting: get 3.6 Magic pen from masteries at level 1, and then another 7.83 magic pen from runes. That's 11 magic penetration from the get go. At level 8, you'll probably have completed your Sorcs, so you're looking at 3 + (8 * .6) + 7.83 + 15 = 30 magic penetration! With how little people buy magic defences, and with how easily Syndra can initiate with Q+E or W+E, she feels incredibly strong against whatever she's fighting.

Pantheon, meanwhile, just lobs his spear at his opponents and bullies them out of the lane endlessly. Due to building Youmuu's, you're looking at 20 + 7% arpen... and I usually get a Maw of Malmortius for all the magic damage. That's 30 arpen! Everyone shall feel privileged to die at my (ridiculously oversized) feet.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: triangles on December 01, 2015, 07:35:19 PM
I love how I finally come back to playing after like 8 months of not and my homegirl Quinn is now bonkers and I get to make people in top lane very annoyed even moreso now.
BIRD IS THE WORD
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Raikaria on December 02, 2015, 08:06:34 AM
this might change later but currently AP itemization is too expensive for AP junglers to really be all that appealing so I don't think jungle rumble will really catch on. also the smite item kind of fucks with his desired buildpaths

Diana is still doing alright in the jungle and Rumble generally builds a similar path. Also Rumble is still melee and still autoattacks so Runeglaive isn't awful on him. Especially since the CDR doesn't matter too much since you cool down as you waddle between camps.

And a character with a massive ranged AoE slow ultimate; a self-haste; high damage output and a double-ranged slow should probobly be getting quite a lot of murder gold. Especially the R. See someone use their dash? Get them killed from longer range than any other jungler probobly could at lv 6.

Oh and he can go Chilling for even more sticking power.

I mean I could be wrong and over-estimateing Rumble's ganking power and potential in a situation where he has downtime to wait for heat cooling down. But I don't think itemisation is that much of an issue of Jungle Rumble. He dosen't really need to stack magic pen like he does in lane as a jungler. He just needs Runeglaive/RCS.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Ryuu on December 02, 2015, 10:08:12 AM
i don't think you're underestimating his ganking power, i just think you might be overestimating his damage output. if a jungler doesn't have hard cc, they need to have a buttload of damage to get kills(in solo queue, at least, when you can't trust your laners to use their own cc properly. or even have any.). rumble is really dependent on his item spikes and going for runeglaive kind of screws with his ideal buildpath and what items he wants to build.

i mean, i could be wrong because it does allow teams to pick a rumble and still have another top lane slot, so even if his damage is lower or he doesn't gank as good as like, elise or something, there could be team configurations that still work with it. there's also supposed to be another pass on AP items again soon i think? so idk. maybe it'll become a thing
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Mr. Sacchi on December 02, 2015, 02:29:49 PM
Personally I find this amazing because it beats having the same 5 champions pick/banned in the jungle almost every pro game.

More diversity is always good, even if it is minor.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Raikaria on December 02, 2015, 05:05:03 PM
i don't think you're underestimating his ganking power, i just think you might be overestimating his damage output. if a jungler doesn't have hard cc, they need to have a buttload of damage to get kills(in solo queue, at least, when you can't trust your laners to use their own cc properly. or even have any.). rumble is really dependent on his item spikes and going for runeglaive kind of screws with his ideal buildpath and what items he wants to build.

i mean, i could be wrong because it does allow teams to pick a rumble and still have another top lane slot, so even if his damage is lower or he doesn't gank as good as like, elise or something, there could be team configurations that still work with it. there's also supposed to be another pass on AP items again soon i think? so idk. maybe it'll become a thing

It's also worth mentioning Rumble excels at skirmishing and fights either in jungle chokepoints or at Dragon/Baron/Rift Heral because of his ultimate. The objective control element of Rumble because of The Equalizer completely skipped my mind.

I mean personally I think Rumble is a champion who should not be encouraged to jungle. Riot thought this too when they made him since they gave him a 50% penalty to jungle monster damage. I'm afraid it'll be oppressive like Jungle Nidalee was if it is good. There are already multiple AP champions who are on the cusp of jungle viability that people sometimes legitimately play jungle [Malzahar/Kayle] or used to before Magus got killed [Cassio/Karthus]. I'd rather Riot make changes to those champions to encourage an off-playstyle that already exists than try something completely off the rails.

Because then you get Mordekaisers and Jungle Nidalees oppressing the entire game.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Ryuu on December 02, 2015, 11:59:11 PM
i don't think rumble could be anywhere near as bad as nidalee. nidalee was a problem b/c she could gank without committing anything. she didn't even have to enter lane, she just has to throw a random spear from fog of war and then she exerts a shitload of pressure even if she leaves immediately afterwords.

rumble has to commit. he has to enter your lane and throw spells at you. he has to burn his decent cooldown ultimate for a good gank. even if he becomes good, i don't see him reaching nidalee levels of oppression ever
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Iryan on December 03, 2015, 01:31:01 PM
I'd rather Riot make changes to those champions to encourage an off-playstyle that already exists than try something completely off the rails.
I fail to see how jungle Karthus is more legit than jungle Rumble, considering both can in theory be done while still being far far from LoL-esports viable. The former just got more exposure because of certain streamers.

If nothing else, Rumble has the appropriate skin for that.  :V
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Patorikku on December 03, 2015, 10:56:15 PM
If nothing else, Rumble has the appropriate skin for that.  :V
EXACTLY! What good is the Rumble in the Jungle skin if I can't rumble in the jungle as Rumble in the Jungle?
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Bardiche on December 09, 2015, 01:46:42 AM
RIP Runeglaive
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Ryuu on December 09, 2015, 04:10:21 AM
RIP Runeglaive
did... something happen?

i'm not seeing anything in the patch notes about runeglaive and the only competing item was a small buff to devourer. and the only changes in the jungle were made specifically to make runeglaive a better item? why is it rip
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Raikaria on December 09, 2015, 09:32:45 AM
PBE; before the patch even came out on live so Rito could see the effects of the MR reduction in the jungle:

Jungle Enchantment: Runeglaive

    Has been REMOVED and replaced with Runic Echoes

[NEW] Jungle Enchantment: Runic Echoes

    Total Cost: 2450 gold
    Recipe: Aether Wisp + Amplifying Tome + Tier 2 Jungle Item + 115 gold
    +60 Ability Power
    +10% Movement Speed
    UNIQUE Passive - Echo: Gain charges upon moving or casting. At 100 charges, the next spell hit expends all charges to deal 80 (+10% of Ability Power) bonus magic damage to up to 4 targets on hit.
    This effect deals 250% damage to Large Monsters. Hitting a Large Monster with this effect will restore 18% of your missing Mana.

Personally I like the fact that there's a jungle item that makes you move faster.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Iryan on December 09, 2015, 10:44:38 PM
The soraka changes make me sad. Not because she got nerfed, that was very necessary. It is because the way she was nerfed, specifically, the nerf to the Q range. It makes it much harder to hit Q in lane without eating retaliation, which I guess was the intention, but it also makes it much, MUCH worse for chasing enemies.

They could have changed a lot of other things, the obvious one being lowering her direct healing power a bit to compensate for the 15% increase from the mastery. But nope, gotta do something with wide-ranging effects on gameplay and game feel like this. Gdi rito.  :(
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Raikaria on December 09, 2015, 11:26:31 PM
I'm depressed.

Rumble as of last patch had the 2nd lowest winrate. [All the sustain in the Resolve tree really kicks him in the teeth; especially combined with the cost rise of AP items and the fact Rumble kinda sucks at farming]

The lowest winrate was Nidalee. She got buffed.

Rumble got indirectly nerfed because Deathfire Touch got nerfed.

Rumble is probobly going to have the lowest winrate this patch. I never thought I would see the day.

On the other hand... Rumble Buffs coming soontm maybe?
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Bardiche on December 10, 2015, 01:19:33 AM
did... something happen?

i'm not seeing anything in the patch notes about runeglaive and the only competing item was a small buff to devourer. and the only changes in the jungle were made specifically to make runeglaive a better item? why is it rip

See Raikaria's post. PBE has it replaced with something else. If I still played Evelynn religiously, I'd be bothered. But I play Kindred, Poopy and Pantheon now. No one cares about Evelynn.

Not even me.

Poopy is super fun now. W blocking dashes is hilarious. Destroying Aatrox, Tryndamere, Garen, Pantheon and Nidalee in lane? Also hilarious.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Ryuu on December 10, 2015, 08:42:41 AM
idk i think eve would like that item more than runeglaive tbh. eve would benefit more from triforce or lichbane to replace the runeglaive passive, and the movespeed on a jungle item is really nice for her. gaining charges on casting is also really good for her since hate spike is a thing.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Bardiche on December 10, 2015, 10:25:11 AM
idk i think eve would like that item more than runeglaive tbh. eve would benefit more from triforce or lichbane to replace the runeglaive passive, and the movespeed on a jungle item is really nice for her. gaining charges on casting is also really good for her since hate spike is a thing.

Right, but now she has to spend a slot on buying Lich Bane or Triforce (which normally she doesn't have to), and since she got hit with a mana cost on W to offset the Mana she gains from buying Runeglaive... well, we all know she's not getting that Mana cost retracted. Early game will need to buy some Mana or else run out quickly again because #RIOT.

Also it's all about re-learning her build path again after re-learning it for pre-season. :^) I don't feel like constantly relearning build paths.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: ExPorygon on December 10, 2015, 03:19:31 PM
The soraka changes make me sad. Not because she got nerfed, that was very necessary. It is because the way she was nerfed, specifically, the nerf to the Q range. It makes it much harder to hit Q in lane without eating retaliation, which I guess was the intention, but it also makes it much, MUCH worse for chasing enemies.

They could have changed a lot of other things, the obvious one being lowering her direct healing power a bit to compensate for the 15% increase from the mastery. But nope, gotta do something with wide-ranging effects on gameplay and game feel like this. Gdi rito.  :(
Lowering her safety was exactly the purpose. They want her to remain as LoL's premier healer so they tried to increase her weaknesses instead of hitting her strengths first. I don't know about how others feel about it, but I never liked the amount of safety Soraka enjoyed while sitting in the backline healing constantly, while safely throwing Qs so she can keep healing. You're supposed to be able to focus her to stop the healing, but that never felt like that was a feasible option to me.

IDK, that's just my thoughts on it. I'd be fine with the amount she heals if she was easier to kill but maybe the nerf went too far on that front. I'm not really a Soraka player. We'll just have to wait and see.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Raikaria on December 10, 2015, 08:13:21 PM
IMO the Q range nerf on Raka hardly matters since the further the land point is from Soraka the longer the landing delay.

And at max range it really, really wasn't reliable at all.

I mean it does matter. Just not that much. Generally you want to use it from as short range as possible without putting yourself in danger.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: hyorinryu on December 10, 2015, 10:48:17 PM
I thought the rakas people hated were the ones who just build warmogs, maxed W first, and didn't bother with Q in the first place.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Ryuu on December 10, 2015, 11:04:00 PM
Right, but now she has to spend a slot on buying Lich Bane or Triforce (which normally she doesn't have to),

the thing is that both of those items were better on eve than runeglaive, but ap eve could only really get the runeglaive. the new item takes more of an aoe damage/waveclear slot that was previously held by luden's. the downside being that the new item gives less AP than luden's, but due to how the items function, luden's is still an accessible item and will probably remain a luxury buy.

Quote
and since she got hit with a mana cost on W to offset the Mana she gains from buying Runeglaive... well, we all know she's not getting that Mana cost retracted. Early game will need to buy some Mana or else run out quickly again because #RIOT.

did you miss the part where the new item restores 18% missing mana whenever it goes off on a big monster? there's really no point to use W if you're not ganking, too, so it doesn't seem like a big deal.

Quote
Also it's all about re-learning her build path again after re-learning it for pre-season. :^) I don't feel like constantly relearning build paths.

i mean, it's preseason, you should basically assume that your builds aren't gonna be solid until the full season starts
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Iryan on December 11, 2015, 10:05:54 AM
IMO the Q range nerf on Raka hardly matters since the further the land point is from Soraka the longer the landing delay.

And at max range it really, really wasn't reliable at all.
I hit that frequently. If you wait for a moment where the enemy's movement is hindered, they are standing next to a wall, or you predict where they are gonna go, it was mighty useful. Plus, the big thing, in my opinion, is that now you cannot really use the ability to chase properly anymore. If the enemy is running away from you in a straight line,  and not in autoattack range, hitting them with starfall (or at least a >slowing< starfall) is no longer possible. And that is very painful. Especially since Soraka's base movement is tied for the very lowest, and you just cannot expect a low-hp-ally to be in the direction you are walking all the time, especially in that situation. If they were to reduce the range of her main offensive ability by 17%, at least they could have, like, increased her movespeed by 5, to help a bit with that positioning that she is much more dependant on now than before.

I don't think they are gonna increase the range anytime soon though. It is not like this is gonna make Soraka unplayable tier. She is just less versatile and less fun.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Bardiche on December 12, 2015, 03:17:36 PM
did you miss the part where the new item restores 18% missing mana whenever it goes off on a big monster? there's really no point to use W if you're not ganking, too, so it doesn't seem like a big deal.

I didn't miss that part (though I missed it was 18 instead of 8), but there is a point to using W when not ganking. Why would you eschew faster movement inbetween camps? Minimising the time you spend farming and maximising the time you spend ganking hinges on strategic use of W.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Mr. Sacchi on December 12, 2015, 04:01:29 PM
Doesn't Eve get a massive mana regen buff while stealthed? I'm pretty sure the change is going to be a buff, if anything. It's faster clears and better mana sustain.

Plus you're not gonna be levelling W until the very end and until then the movement speed boost isn't that large, so I think the faster clear speed at least evens it out.

Note: 30% bonus movement speed for 3 seconds, while certainly not anything to sneeze at during ganks, isn't that big of a deal while moving between camps.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Bardiche on December 12, 2015, 04:46:58 PM
Plus you're not gonna be levelling W until the very end and until then the movement speed boost isn't that large, so I think the faster clear speed at least evens it out.

Note: 30% bonus movement speed for 3 seconds, while certainly not anything to sneeze at during ganks, isn't that big of a deal while moving between camps.

Every second counts. No reason not to grab every last bit of advantage you can. I'm not completely convinced the Echoes are going to be better than Runeglaive for clears, but we'll see. Lower AP means her Q does less damage, her E does less damage, so the Echoes would need to offset all that in order to retain clear speed.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Ryuu on December 13, 2015, 06:49:37 AM
I didn't miss that part (though I missed it was 18 instead of 8), but there is a point to using W when not ganking. Why would you eschew faster movement inbetween camps? Minimising the time you spend farming and maximising the time you spend ganking hinges on strategic use of W.

because there could be wards in the jungle. one of evelynn's strengths is that you have to ward on the camps to see her in the jungle. if you just do the normal large vision wards, you might miss her if she cloaks and walks through your ward. also "farming faster" isn't exactly the best use of it either. the best reason to use it in the jungle is to path somewhere faster than your opposing jungler and gank before they can. if you're just trying to superfarm the jungle as eve, you aren't playing her right imo
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Raikaria on December 13, 2015, 09:11:32 AM
So apparently the Rumble jungle thing actually went through just Rito didn't put it in the patch notes.

Plus you're not gonna be levelling W until the very end and until then the movement speed boost isn't that large, so I think the faster clear speed at least evens it out.

You should definitely take 1 W level for the slow removal and to help you get in Ravage range after entering Hate Spike range. [Is the kind of slimeball who actually plays Evelynn sometimes] Also the fact Eve actually ignores unit collision during the 3 seconds of W helps more than you would think when ganking.

Also the new jungle item is probobly a mixed blessing for Eve. It's certainly less damage than Runeglaive was on lone champions. [And generally that's what Eve wants to attack; Ult a group chase down a straggler in  the chaos] Especially since Ravage directly applied it. However Eve also loves the 10% movement speed since it lets her get around the map faster so she can flank better, and has less time between being visible and attacking her victims. Not sure what's better for clearspeed; especially since factoring in the MS is difficult.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: チソウ タイゼン on December 17, 2015, 09:08:40 AM
The quality of the people in Ranked has taken a massive hit as of late. Does it have anything to do with
1) off-season
2) Poro King
because if so god i wish i'd known this before going 3w5l this evening
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Ryuu on December 17, 2015, 10:30:18 AM
preseason ranked is always terrible
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: triangles on December 17, 2015, 01:41:00 PM
I actually think I'll be giving ranked another try this time around, I'm looking forward to the Team Builder-esque system.  RIP slapfights over mid.

Poro King is very silly.

In other news I discovered my new spirit animal that was released while I was on hiatus - Bard, KING OF ROFL.  I haven't took an immediate shine to a champ this quickly since Quinn.  What's the best build for him I'm so out of the loop?  I'm in garbage elo so it probably doesn't matter too too much but still.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Ryuu on December 17, 2015, 09:16:05 PM
i don't think the support builds have actually changed all that much in a long time, so mostly the same things you would build on any support for a while now

there's a new set of sightstone items but they are all bad and not worth losing your active item over. oh, but they moved spooky ghosts onto frost queen's claim and buffed the shit out of it, so that line of items is pretty decent on him too.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Mr. Sacchi on December 17, 2015, 09:40:41 PM
there's a new set of sightstone items but they are all bad and not worth losing your active item over.

idk ryuu, i've been having a lot of success with them on my naut since it gives me one more item slot to itemize against the enemy team.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Iryan on December 17, 2015, 10:53:48 PM
So I tried support Illaoi... and it 1. works and 2. is fun.
She has no true CC at all, not even a slow (except for when someone becomes a vessel). But the pulled spirits can be damaged very efficiently if you are two people and not one, and since her tentacles heal for each enemy you hit, you are gonna have an appropriately increased amount of sustain and in-combat healing from being up against two enemies.

Of course, you would want to have some CC in your team somewhere else, but that is not really too difficult to do.  :3

oh, but they moved spooky ghosts onto frost queen's claim and buffed the shit out of it, so that line of items is pretty decent on him too.
They also simultaneously hit the coin-line with the big black nerf stick. These two things combined made me switch from "coin on every non-tank" to "spellthief on every non-tank" with the first preseason patch.  :derp:
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Ryuu on December 18, 2015, 11:04:20 PM
idk ryuu, i've been having a lot of success with them on my naut since it gives me one more item slot to itemize against the enemy team.

i can't really justify taking the sightstone upgrades over face of the mountain personally. or really, over any of the active upgrades. the actives are universally good against any enemy team
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Raikaria on December 19, 2015, 07:20:33 AM
i can't really justify taking the sightstone upgrades over face of the mountain personally. or really, over any of the active upgrades. the actives are universally good against any enemy team

So is having an extra capacity in your inventory for wards [viva higher sightstone limit earlier in the game]; extra active/passive items [EG: Locket/Banner; Crucible; Zekes] and Pinks. FotM+Sightstone is 2 item slots.

And Face of the Mountain is easily the weakest of the three gold item actives. It's honestly not often that someone getting beaten down is going to be saved by it. [To the point I don't even build Relic Shield even on melee. I just go Coin] With Frost Queen in it's current state you can't justify ever making that into an Eye, but Face of the Mountain certainly can be justified.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Ryuu on December 19, 2015, 08:05:37 AM
with things like zed, yasuo, jax, irelia, etc. carry killers being really popular right now, i can't agree that the sightstone upgrade is worth more than extra hp on your carry vs fighters and assassins
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Raikaria on December 19, 2015, 09:42:25 PM
with things like zed, yasuo, jax, irelia, etc. carry killers being really popular right now, i can't agree that the sightstone upgrade is worth more than extra hp on your carry vs fighters and assassins

Most of the time the Face of the Mountain Shield isn't saving a carry who's been jumped on by some high damage fighter. Face of the Mountain is not giving you even 1 autoattack more if a Yasuo or a Rageblade Jax jumps on you.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Ryuu on December 20, 2015, 01:57:00 AM
sounds like your supports aren't building enough HP
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Raikaria on December 20, 2015, 11:03:23 AM
sounds like your supports aren't building enough HP

Even if the support has items and levels to have 3k HP it's only a 300 damage shield. 10% Max HP isn't that much. To compare; Janna gives 240+70% AP sheilding every 10 seconds [without CDR] and gives an AD steroid while it's up. A 3000 HP Alistar using FotM is equal to a Rank 1 Lulu R with 0 AP; and no knockup or slow aura.

At lv 18; Locket of the Iron Solari is a 345 HP shield; on multiple people; plus the Legion Aura. And you don't even need to actually target that. Which factors in because if your carry is jumped on you need to defend them ASAP.

Face of the Mountain's active is just weak. It's outclassed by Solari, and the engage/disengage power of Talisman and the Twin Shadows+ active of Frost Queen both blow it out of the water.

It dosen't help that Face of the Mountain is easily the worst actual gold generation item too. It generates far less gold than a Frostfang [Frostfang gets you up to 45 gold per 30. There's not a cannon every wave; so Brace isn't getting you anywhere near that] , is more dangerous to use than a Coin [While giving no mana sustain], and gives you absolutely awful gold income lategame where other members of your team clear the waves instantly. Hell; Frostfang is so good people are building it in midlane.

Honestly there's almost no reason to even go Relic Shield at all right now. Let alone waste a slot on Face of the Mountain when you can build the Eye.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: NekoNekoRex on December 23, 2015, 01:54:05 AM
Free lane sustain is pretty nice imo
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: hyorinryu on December 23, 2015, 04:35:50 AM
Even if the support has items and levels to have 3k HP it's only a 300 damage shield. 10% Max HP isn't that much. To compare; Janna gives 240+70% AP sheilding every 10 seconds [without CDR] and gives an AD steroid while it's up. A 3000 HP Alistar using FotM is equal to a Rank 1 Lulu R with 0 AP; and no knockup or slow aura.

At lv 18; Locket of the Iron Solari is a 345 HP shield; on multiple people; plus the Legion Aura. And you don't even need to actually target that. Which factors in because if your carry is jumped on you need to defend them ASAP.

Face of the Mountain's active is just weak. It's outclassed by Solari, and the engage/disengage power of Talisman and the Twin Shadows+ active of Frost Queen both blow it out of the water.

It dosen't help that Face of the Mountain is easily the worst actual gold generation item too. It generates far less gold than a Frostfang [Frostfang gets you up to 45 gold per 30. There's not a cannon every wave; so Brace isn't getting you anywhere near that] , is more dangerous to use than a Coin [While giving no mana sustain], and gives you absolutely awful gold income lategame where other members of your team clear the waves instantly. Hell; Frostfang is so good people are building it in midlane.

Honestly there's almost no reason to even go Relic Shield at all right now. Let alone waste a slot on Face of the Mountain when you can build the Eye.

I like going both Face and Locket. The shields stack, don't they?

Also, does the shield getting oneshot take into account resistances that will weaken attacks and strengthen the shield? I think when you take base resistances into account, along with bonuses from stuff like Aegis, The sheild from face of the mountain looks a lot better. Even if it did block only one auto, considering late game, adcs can chunk stuff in 3 hits or so, that's still a lot, especially if they've built a decent amount of lifesteal.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Mr. Sacchi on December 23, 2015, 07:31:01 AM
They do, yes. And you should do that anyway because there's no real reason not to.

And face of the mountain gives this little cool thing called lane sustain which tends to be a really big deal.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Bardiche on December 23, 2015, 10:43:46 PM
Locket gives 225 HP shield at level 10,

Nautilus's base HP is 1436 at level 10 (assuming the Game Info on the official website is correct).

Face of the Mountain gives 450 health. You should also have a Sightstone by then, which is another 150 health.

So... 2036 HP at level 10 Nautilus, having only FotM and Sightstone for additional HP. IDK, 225 HP shield versus 200 HP shield isn't that massive of a difference when you're just aching to save one person, and since you can combine, it's 425 HP shielding to your ADC. Keep in mind that if you actually have FotM, Sightstone and Locket of the Iron Solari, the additional HP gained from the Locket would push the FotM shield higher than Locket by slight. If you stop building HP from that point onward, Locket will win out again. If you keep building HP, FotM stays ahead.

Let's not forget that you can complete FotM way before you complete Locket, and a 200 HP shield at the early levels can make or break a teamfight.

EDIT: While few ADCs will probably have it, there's also a mastery for 8% stronger shielding on you. There's also a support mastery for 10% stronger shielding, and if you're building FotM and Locket both, it can be worth the investment even as a tanky support.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Raikaria on December 24, 2015, 03:13:40 PM
So... 2036 HP at level 10 Nautilus, having only FotM and Sightstone for additional HP. IDK, 225 HP shield versus 200 HP shield isn't that massive of a difference when you're just aching to save one person

Locket always effects you as well so really it's 550 total vs 200 which isn't even comparable. Only 1 champion in the entire game has no abilities which cannot effect multiple targets [Vayne]. So saying the self-shield dosen't matter is just wrong. Especially given they can just swap targets since to cast FotM you're standing there and you don't have a shield. And Locket works just off levels while Face needs levels and items to even come close.

Also people who don't know when a game is blatently over and make you suffer 15 mins of the enemy team screwing around and instantly deleting you are really starting to get on my nerves. If an Irelia at 25 mins is so strong she can 1v5 and get a Quadra Kill and then get out that probobly means you should surrender.

Not refuse to surrender and get instajibbed for 15~20 mins until the minions finally win the game.

I dunno am I just playing with machosistic players all the time? Because I dunno about you but getting instantly deleted with nothing that can be done over and over and over and over and over again for 15~20 mins isn't fun. And this sort of thing happens way more than it reasonably should.

It's even worse in Leauge of Thunderlords because snowballing is so much worse when everyone has an extra AP/AD Ratio in burst damage which amplifies the snowball effect so much more.

Honestly in this patch the effect of snowballing feels even worse than it is in DotA. And that's saying something considering you lose gold when you die in that game. [Because some Dota C.C abilities are so insane they can fight back against someone snowballed. But Leauge doesn't have C.C like 5 second disables.]
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: hyorinryu on December 24, 2015, 04:22:51 PM
Locket always effects you as well so really it's 550 total vs 200 which isn't even comparable. Only 1 champion in the entire game has no abilities which cannot effect multiple targets [Vayne]. So saying the self-shield dosen't matter is just wrong. Especially given they can just swap targets since to cast FotM you're standing there and you don't have a shield. And Locket works just off levels while Face needs levels and items to even come close.

Also people who don't know when a game is blatently over and make you suffer 15 mins of the enemy team screwing around and instantly deleting you are really starting to get on my nerves. If an Irelia at 25 mins is so strong she can 1v5 and get a Quadra Kill and then get out that probobly means you should surrender.

Not refuse to surrender and get instajibbed for 15~20 mins until the minions finally win the game.

I dunno am I just playing with machosistic players all the time? Because I dunno about you but getting instantly deleted with nothing that can be done over and over and over and over and over again for 15~20 mins isn't fun. And this sort of thing happens way more than it reasonably should.

It's even worse in Leauge of Thunderlords because snowballing is so much worse when everyone has an extra AP/AD Ratio in burst damage which amplifies the snowball effect so much more.

Honestly in this patch the effect of snowballing feels even worse than it is in DotA. And that's saying something considering you lose gold when you die in that game. [Because some Dota C.C abilities are so insane they can fight back against someone snowballed. But Leauge doesn't have C.C like 5 second disables.]
Vayne might be the only one who's completely single target, but I think it's misleading to put it that way. While most champions, can affect multiple targets, most of the damage is usually focused on one guy.  If I'm Naut/Leona/someone who'd built face  and Irelia switches targets from from a carry to me, that's what I want. I'm not going to die in 2-3 hits, and Irelia is going to have to deal with tanking stuff from someone who built completely glass.

Personally, I think if I game is really a stomp, it'll be over shortly, so I don't surrender. People can always throw.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Iryan on December 24, 2015, 05:27:11 PM
Technically, if the enemy team is way ahead, they will eventually reach the level and item caps, at which point your team can catch back up...
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Raikaria on December 24, 2015, 08:26:24 PM
Personally, I think if I game is really a stomp, it'll be over shortly, so I don't surrender. People can always throw.

Except they do whatever possible to not end the game. The game ends when the minions end it. While staying as 5. They just derp around the map usually killing anyone who dares try to ward/push a wave out past their base. Maybe the occasional towerdive then walk away.

And then they proceed to do nothing again. And when the enemy team behaves like this and your team cannot see A: You are being toyed with and your time being wasted and B: The game is completely lost.

There comes a point where the tiny chance for a comeback is not worth the likly suffering and waste of time. I'd rather get into the next game if the current one is hopelessly lost.

I don't even push for a surrender if we're losing by a little. It's when the game is a complete stomp and the enemy is just toying with our team that I push for surrenders. [And even then I keep trying if the vote is no. I know it's probobly pointless and a waste of time but I still play properly]

It's getting more and more common behavior.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Bardiche on December 24, 2015, 08:39:46 PM
Quote
Especially given they can just swap targets since to cast FotM you're standing there and you don't have a shield.

If using a 250 HP shield on my carry will cause the enemy team to divert all their damage onto me instead, I'd say I just gave my carry a 2500 HP shield and succeeded at this game more than you'd know.

I also think in a team-fight, generally Trundle, Teemo, Tahm Kench, Kindred, Akali, Anivia, Ashe, Caitlyn, Cassiopeia, Corki, Diana, Mundo, Draven, Elise, Evelynn, Ezreal, Fiora, Fizz, Irelia, Kha'zix, Kog'Maw, Nasus, Nocturne, Olaf, Quinn, Rengar, Ryze, Shaco, Talon, Tryndamere, Udyr, Warwick (has no AoE) and Zed will be doing most of their damage to a single-target due to having some AoE, but their major damage being unloadable mostly on one person. They can't burst AoE with the same strength as that they can burst single-target. If you do want to argue that the champions I just listed have fearsome AoE damage that they're played for, that's all right. I may be mistaken on some of these. When I see them, though? I worry about their single-target damage more than their AoE.

For all that Fiora's W is technically multi-target, and Trundle's E or Warwick's W/E could technically count, there are plenty of champions in the game whose main damage model focuses on bursting down a single character as opposed to spreading the love to a multitude of characters. Being able to blunt their assault is valuable.

Where did I say the self-shield didn't matter? I didn't. I did say that for the purposes of shielding your ADC, FotM isn't "useless" and can, in fact, beat out Locket of the Iron Solari when you're aching to save one person.

When Trundle comes for your ADC, I'm pretty sure your ADC won't really give two fucks about how you have a 225 HP shield on yourself as well. Neither will Trundle.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Raikaria on December 25, 2015, 12:02:15 PM
I stated abilities which only effect 1 target. Warwick can effect multiple allies and enemies [Blood Scent Reveal Debuff]. He can't damage multiple [Unless he has a Hydra] but still.

And Talon's singe-target damage that is not AoE is exclusively the damage amp from Cutthroat and Noxian Diplomacy's Bleed/AA's. Talon deals most of his damage AoE.

And it doesn't really matter if the focus is single-target. Splash damage adds up; any damage mitigation helps. Especially with Rageblade/Hydra so popular. And for Face to outdo Locket late on a single target you need over 3,450 HP at Lv 18. [Outdoing it on 2+ people is a complete pipe dream]. And that's ignoreing the +15% effective HP boost against magic damage it grants. [Making Locket worth 396.75 HP against specifically magic damage]

Face is weak. It's easily the worst of the goldgen actives. It used to be middle [Frost Queen's active was complete garbage]. Combine worst active with worst gold income and you get an outclassed item. Hell; the Eye gives you more HP than Face itself does.

Fact is Face is a worse Locket, and gives you worse gold income than the other gold items so your items progress slower. I don't even build Face on melee supports because I'd rather go Talisman to get in with Alistar; Leona ect and such for an initiate without being reliant on Flash.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Widermelonz on December 25, 2015, 01:35:45 PM
Just dropping in to say that all the Eye items suck. If I wanted 4 charges on my sightstone, I'd get ruby sight stone, not some shitty item that locks me out of a useful item active ability. All three support item actives are useful, but right now, sp00ky >>> Face > Talisman. The mage supports that previously used talisman now all get Frost Queen. Some tank supports that previously sometimes got talisman (thresh, ali, blitz, etc.) now all get Face because everyone shits out too much damage too fast (thunderlord's is one part of the reason). I usually don't use winrates to support my statements, but I want to mention that for EVERY support right now (except for one) their highest winrate build includes either Frost Queen or Face. The exception is Soraka, IIRC, who's pretty good with Talisman. Nobody else builds any of the Eye items.

Also, saying Face is a worse Locket is not a valid reason to not build it. Coming out of lane with a Targon's, upgrading to Face cost 1250g, which is damn good considering the additional stats you get from upgrading to it is worth about ~1200g, so you're basically paying ~50g for a pretty good shield to protect a carry. And at this point of the game, having that shield active available can really save a carry's ass. Compare that to coming out of lane and trying to build a Locket. You'll need to spend 2500g to get the shield active, which takes way too long since at this point and you need that shield active ASAP. I'm not saying Locket's a bad item, far from it. It gives you about 2300g worth of stats if you're by yourself and basically pays for itself in stats once you have like one other with you, and that's not even counting the active. But the main point I'm trying to make is that, coming out of lane you want that shield to protect your carry NOW, and Face active does the job well. And if you want, then you can build Locket afterwards.

EDIT: forgot to reply to this
Trundle, Teemo, Tahm Kench, Kindred, Akali, Anivia, Ashe, Caitlyn, Cassiopeia, Corki, Diana, Mundo, Draven, Elise, Evelynn, Ezreal, Fiora, Fizz, Irelia, Kha'zix, Kog'Maw, Nasus, Nocturne, Olaf, Quinn, Rengar, Ryze, Shaco, Talon, Tryndamere, Udyr, Warwick (has no AoE) and Zed

Here's my opinion,

Strong single target damage, i.e. "if I can get to your carry i will fuck his shit up": trundle, tahm, akali, cait, mundo, draven, elise, fizz, irelia, kha, nasus, nocturne, olaf, rengo, ryze, shaco, tryn, udyr, ww.
Strong AOE damage, i.e. "i want to fuck everybody's shit up": teemo, anivia, corki.
The "I want to delete your carry, but i do a lot of free damage to everyone too": kindred, ashe, cassio, diana, eve, ezreal, fiora, kog, quinn, talon, zed.

Talon does a fuckton of AOE, on top of being able to instagib bitches.
Fiora doesn't really do AOE dmg per se, but her passive is too good to pass up if you can proc it for free on whoever you can.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Ryuu on December 27, 2015, 12:56:08 AM
i was gone for a few days but i'm just gonna say that face and locket don't compete for an item slot so there's no point in comparing them

what are we arguing about now
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Bardiche on December 27, 2015, 03:00:04 AM
what are we arguing about now

Zed's champion page has weirdass flowers.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Aba Matindesu! on December 27, 2015, 05:28:43 AM
dark sakura petals, something something jp server inc
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Ryuu on December 28, 2015, 08:24:01 AM
i hope zed's dead
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: hyorinryu on December 28, 2015, 04:14:51 PM
I hate Zed right now. He destroys my premade whenever he shows up. My group made him permaban status.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Bardiche on December 30, 2015, 08:17:16 PM
Zed be like (づ ̄ ? ̄)づ come here bby i love you
and I'm just (?Д?ױ) NO FUCK OFF I DON'T WANT YOU IN MY GAMES

I can't ban all these stupidly popular champions. Lucian, Zed, Miss Fortune, Lee Sin, Yasuo, Mundo, Brand, they're all champions who should just go fuck off. ;_;
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: NekoNekoRex on December 31, 2015, 04:10:26 PM
Why is mundo op? That seems odd
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Cadmas on December 31, 2015, 06:44:15 PM
Why is mundo op? That seems odd

Not sure if hes op right now, but he is a camp clearing jungle god.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: hyorinryu on December 31, 2015, 08:32:00 PM
Not sure if hes op right now, but he is a camp clearing jungle god.

Hasn't he been that way since S2?
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Ryuu on December 31, 2015, 09:09:13 PM
so i don't know a whole lot about why mundo is so good but i'm gonna wager a guess that it has to do with the level of damage output in the game rn and that also the popular tops are really farm heavy so mundo can just accumulate tons of money without pressure and get the five billion hp items the game has now
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Raikaria on December 31, 2015, 10:19:10 PM
so i don't know a whole lot about why mundo is so good but i'm gonna wager a guess that it has to do with the level of damage output in the game rn and that also the popular tops are really farm heavy so mundo can just accumulate tons of money without pressure and get the five billion hp items the game has now

That and the buff to Macho giving him HP-scaleing damage [Read: Actual damage scaleing in his kit]; and Grasp of the Undying on a champion who stacks HP. He can also go Titanic Hydra to up his AoE damage output.

Mundo always triple-dipped in HP. Now he like; quintuple-dips.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Aba Matindesu! on December 31, 2015, 11:42:09 PM
Yep, Grasp of the Undying + Warmogs + Spirit Visage + Titanic Hydra = what is dying and why is everyone else doing it?
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Silent Harmony on January 06, 2016, 08:56:00 PM
I will make you beautiful. I will make you perfect. (https://youtu.be/B4-BgDEy2AE)
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: hyorinryu on January 06, 2016, 09:27:40 PM
I will make you beautiful. I will make you perfect. (https://youtu.be/B4-BgDEy2AE)

I can't unsee Handsome Jack.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Cadmas on January 06, 2016, 09:52:26 PM
I can't unsee Amon. Liking this so far. Bit pretentious though.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Ruka on January 07, 2016, 01:48:20 AM
JP voices getting uploaded to youtube as we speak. Time to play name that VA/character.

https://www.youtube.com/user/LeagueVoices/videos
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Aba Matindesu! on January 07, 2016, 03:41:47 AM
3fab5me (https://www.youtube.com/watch?v=NGJYwWqnQfk)
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Cadmas on January 08, 2016, 04:43:38 PM
3fab5me (https://www.youtube.com/watch?v=NGJYwWqnQfk)
those groans. Well sure be able to make a league hentai now.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Patorikku on January 08, 2016, 08:43:00 PM
3fab5me (https://www.youtube.com/watch?v=NGJYwWqnQfk)
L-lewd! Those moans are so lewd! When does NA get the japanese voice options?
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Raikaria on January 12, 2016, 09:58:48 PM
Hextech Crafting is coming (http://na.leagueoflegends.com/na/site/2016-season-update/champion-mastery.html) [PBE tomorrow; so probobly next patch; since we get a live patch tonight]

Key thing:  You can earn up to four chests each month, and each champion you play can earn you one chest per season.

Riot basically giving a massive middle finger to One Trick Ponies. Although that said a lot of the crafting is kinda pointless for those players anyway; they usually get a skin for their pony anyway.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: triangles on January 13, 2016, 01:41:06 AM
I'm not following how it ties into champion mastery, since you can score S ranks no matter what your champion mastery level is - unless that's just the catch-all term for "level up bells and whistles we added"

Also rip Team Builder (on NA at least) it's apparently getting folded in with the normal draft mode with the fancy new Champ Select tomorrow.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Mr. Sacchi on January 13, 2016, 01:44:55 AM
Also rip Team Builder (on NA at least) it's apparently getting folded in with the normal draft mode with the fancy new Champ Select tomorrow.

Well yeah new champ select is just an enhanced version of team builder so there's no reason to keep it.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: triangles on January 13, 2016, 02:04:04 AM
If nothing else now I can ban Rengar forever srsly when do we get to delete that jerk?
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Mr. Sacchi on January 13, 2016, 02:06:59 AM
Leave barakitten alone  :(
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Ryuu on January 13, 2016, 08:16:54 AM
but really, delete rengar
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Raikaria on January 13, 2016, 08:27:09 AM
Riot themselves have said they're embarrassed by Rengar's current state.

Which is funny considering what makes him toxic has survived through TWO mini reworks.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Bardiche on January 13, 2016, 01:45:13 PM
Riot themselves have said they're embarrassed by Rengar's current state.

Just one Rioter, and he spoke from a personal standpoint, not "in the name of Riot our official stance is..."

New champion looks like he's Caitlyn v2, as far as sniper fantasy goes.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Raikaria on January 13, 2016, 08:50:29 PM
Meanwhile; a Shen reworks sneaks up on us.

And he's keeping Stand United. That surprised me. I mean I know it's core to his current identity but it's also such a problematic balance ability.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Ryuu on January 13, 2016, 11:40:04 PM
stand united isn't really a balance nightmare as long as one of two things are true

a: shen can't push his own lane very well and/or isn't able to effectively duel most opponents out of lane

b: stand united has a very small shield
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Raikaria on January 15, 2016, 10:21:33 AM
Except Shen's passive still encourages HP stacking; and thus Titanic Hydra exists.

And Shen is easily a better duelist with his new Q/W than he is now.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Bardiche on January 15, 2016, 11:04:34 PM
If you take out Stand United from Shen, you get a pretty shitty champion to be honest. Very limited in what he can do with low range. I think that's OK: Shen is very easily kited, and doesn't bring much to the table still when he misses his dash. I think he might now be a bit better about duelling due to the huge shields he has access to pretty much all day, and he might be a duel god if he lands dash taunt, Q, then anti-AA shield... But I'd have to see him in action first. Kog'Maw looked super strong on paper but is weak in practice, so maybe Shen will still be pretty meh at duels.

His anti-AA shield MAY be good, but at 1.5s duration and 12s CD (and let's be honest: until level 15, that's probably 18s), it really comes down to once or maybe twice per teamfight. Lots of counter-play around it too since it confines people to a specific zone, making them easy pickings for skillshots (Xerath would have a field day).
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Mr. Sacchi on January 16, 2016, 05:47:45 AM
Let's not forget that although Shen's energy has been doubled, his costs have also been doubled, but not his passive energy regen. He goes oom very easily if he doesn't actually land his stuff.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Ryuu on January 16, 2016, 09:08:54 PM
Except Shen's passive still encourages HP stacking; and thus Titanic Hydra exists.

And Shen is easily a better duelist with his new Q/W than he is now.

titanic hydra is a lot like crit or aspd for tanks in the sense that it's not that good until you get the base stats to back it up

rushing a titanic hydra shouldn't make shen able to outduel other top laners, especially fighters like jax and irelia that can just buy a rageblade as their first item
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Raikaria on January 16, 2016, 11:30:30 PM
In other news:

TSM loses to CLG; without getting a single neutral objective while CLG gets 2 heralds; 2 Barons and 5 dragons
Wildturtle on Immortals wins and gets a Quadrakill

Regi's looking pretty stupid after Day 1 for ending his trials and Turtle's chance to stay on the team because OMG DOUBLELIFT GOT FIRED. Admittedly it's just Day 1 but still... first impressions man.

Also; in a single game Dignitas managed to throw THREE TIMES at Baron [One failed attempt with an excecute; two steals by a Viktor]

titanic hydra is a lot like crit or aspd for tanks in the sense that it's not that good until you get the base stats to back it up

rushing a titanic hydra shouldn't make shen able to outduel other top laners, especially fighters like jax and irelia that can just buy a rageblade as their first item

Dueling Jax as an autoattacker is probobly a far cry but I can easily see Shen dueling Irelia with Titanic between his own evasion and the %HP damage on Q and attackspeed bonus and reduced damage during taunt.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Mr. Sacchi on January 17, 2016, 12:43:16 AM
You're kinda forgetting that Irelia's E can't miss so if he engages with his taunt and manages to hit her and get a few hits in Irelia can just go "LOL THANKS FOR HITTING ME BRO" and suddenly there goes half your health as Shen.

I mean, you can either pop the evasion thing before the taunt ends (and then she presses E, waits for the missfield's super short duration to expire and then pummels you into oblivion) or you can do it right after (at which point she can just pop E before you can actually do the miss field and pummel you into oblivion even harder.)

Stuns tends to be really good in duels y'know.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Ryuu on January 17, 2016, 11:21:29 PM
people's attitude about remi on the internet is making me Actually Mad
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Aba Matindesu! on January 18, 2016, 02:07:29 AM
it's twitch chat, i'm not sure anyone expected anything less
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Ryuu on January 18, 2016, 03:39:36 AM
it's also reddit and basically everywhere people discuss league
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Silent Harmony on January 19, 2016, 06:28:55 AM
4 games today.
4 different champions.
3 different roles.
2 champions I never played before (Poppy and Amumu).
1 lane I never played before (Top).
All wins.

Is...is this real life?

(that said I sucked in 3/4 of those games but I like to think I made some last-fight contributions to those wins :V)
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Raikaria on January 19, 2016, 08:21:16 AM
Meanwhile I play Alistar in the first time in forever. I come out of the lane phase 0/0/6.

Despite this; and despite the fact that I had Relic Shield line; at 25 mins [Having Given Vayne a good 20CS]; my Vayne still doesn't even have 100 CS. And this is despite her not grouping and doing the old Vayne splitpush.

Just... how ._.

And then in another game where I am Diana Jungle and the entire enemy team is AD [Graves/Yasuo/MF/Volibear]; our Nasus; who has built a Frozen Heart and has Wither against 4 autoattackers; decides; despite the fact we have been winning teamfights; that he needs to farm for 10 minuites. He literally said that. Nasus then proceeds to AFK toplane.

Of course you don't get 10 minutes 4v5 against a full AD comp. Especially when the 1 missing is the champion with the skills and items which dumpster them. They wreck our towers. Nasus only shows up when it's too late and proceeds to attempt to 1v5 and fails miserably.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Widermelonz on January 19, 2016, 11:24:41 AM
Graves/Yasuo/MF/Volibear

What was their 5th champion? This is important; because looking at these 4, their siege is awful shouldn't be able to wreck your towers even in a 4v5.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Raikaria on January 19, 2016, 02:31:52 PM
What was their 5th champion? This is important; because looking at these 4, their siege is awful shouldn't be able to wreck your towers even in a 4v5.

If I recall it was Morgana, and our team was pretty short-ranged too.

One of three things would happen:
Volibear gets Black Shielded; pops Glory and flips someone. Not careing about the tower because he's Volibear.
MF and Graves ult forceing us off the tower with massive conic AoE
Yasuo manages to land a Q3 and ults and everyone dies

Any of these may involve a Morgana snare. Also; Wind Wall if we try to go aggro [Like; blocking my Diana Q's]

And Graves + MF can rip towers apart. Love Tap applies on Towers; and Graves just eats towers if he gets a shot off. They don't need to force you off the tower for very long at all.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Silent Harmony on January 19, 2016, 08:07:54 PM
Just to share notes (anybody can respond) how do you respond to bad games, whether it be teammates or yourself?

Me? This latest go-around I've tried something different. Rather than going in thinking "I am god awful and everyone else has to carry my sorry ass QQ" I think "no matter what I'm going to try and be a positive influence on the game through chat and/or through my play." This I feel has helped me not only have a ton of fun, but maybe even win. The first 2 games yesterday really solidified this in my head.

Game 1 (http://matchhistory.na.leagueoflegends.com/en/#match-details/NA1/2071861973/33660343?tab=overview) had a Rumble top who constantly bitched our Lee jungle about not getting ganks (vs. Riven). Was he correct? I don't know, and I didn't care. Instead I tried to mediate when I could (Lee calmed down I believe) and play up my teams accomplishments and help, even when they congratulated me. Rumble being a cocky s.o.b. aside, we won the game. Even though I went 7/3/17 on Sona, I still feel like it was a team win because there were so many times where we worked together to get things done.

Games 2 (http://matchhistory.na.leagueoflegends.com/en/#match-details/NA1/2071869594/33660343?tab=overview) was horrible because I had very little presence despite being the main tank of the team. It got really bad because our Jinx was getting pretty salty about my play and we actually went down 8k gold despite having constant pressure on their base. Unlike before, where I would get really down on myself for dying so much and with so little positive coming out of it, I kept psyching myself up to give it one more shot. Sure enough, we ended up getting a jungle fight late and a great charge and ultimate before dying landed me 4 assists and, more importantly, gave Jinx the path needed to charge the Nexus and end it. I'm under no illusion that I was the driving force behind the win, but I feel like I played a small, yet important, part late.

Hell even bad teammates don't get me down at all. Game 4 (http://matchhistory.na.leagueoflegends.com/en/#match-details/NA1/2072135924/33660343?tab=overview) had a Yi that spent the whole game either split-pushing or dead. One moment that encapsulated his performance was when their team was sieging mid and 2-3 of us were huddled around the inhib turret waiting for them. Sudden here comes Lee out of the jungle behind them alone. Needless to say got gibbed before getting a single attack off. My response?

I laughed. I laughed hard. I didn't get angry, I didn't scream at my computer. I just laughed. Because it's just a game, and I was having fun despite his idiocy.


Another thing that I've improved greatly on is my warding. I always tried to keep wards up in the past (and often failed) but whether it's the new system or what I noticed I'm a lot better now.

G1: 13/2 (Placed/Vision)
G2: 26/6
G4: 23/6
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Ryuu on January 20, 2016, 12:07:00 AM
rumble/riven is almost entirely a pure skill matchup iirc so rumble was correct to hope for a gank(but, of course, incorrect to bitch about it). a single gank on a skill matchup can snowball a lane super super hard. imo tho, if you know you can't win or are actively losing a skill matchup, you should know how to back the fuck up and farm safely so you don't fall even more behind. judging by the game timeline, he seems to have just kept faceplanting into her for no reason and dying. there's also literally no reason for him to be fighting her at level 1, which is just a super bizarre choice to make since rumble doesn't really turn on until level 3 or 4
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Raikaria on January 20, 2016, 08:44:56 PM
Massive rewards for the remainder of the week for playing in parties in the new champ select. Minor ones for other selects (http://na.leagueoflegends.com/en/news/game-updates/features/ready-set-play-earn-party-rewards-all-week-long)

Of course; EUW; being EUW; catches fire and the new champ select is disabled.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Bardiche on January 21, 2016, 08:46:55 AM
Of course; EUW; being EUW; catches fire and the new champ select is disabled.

Legit refusing my provisionals because I can't use new champ select. :[
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Raikaria on January 21, 2016, 07:53:33 PM
Legit refusing my provisionals because I can't use new champ select. :[

Join the club. While I play every role and can hold my own in every role at my Division [Gold 2] I would much; much; much rather to play my stronger roles [Jungle/Support] over my weaker roles [Mid/Top]. Maybe with occasional ADC thrown in.

I'd do Fill but let's face it. Fill = Support. And in the rare case Fill =/= Support; Fill = Jungle. And if it's somehow not Jungle; then it's ADC which is my 3rd role anyway.

How fortunate I am for not being someone who can get dumped into my weakest positions by Fill.

Also by 'hold my own in every role' I mean 'Not feed unless I get super-camped and not go far behind in CS'. Not 'Win lane'. Admittedly part of this is because my sololane playstyle is being annoying and focusing on farm and I don't really play lane bullies.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Trickysticks on January 22, 2016, 02:57:58 AM
I don't really see a problem with that. Sure, you won't go 10/0 and singlehandedly carry the game but being consistent is quite valuable.

I'm just sad that they're apparently doing away with ranked teams. I used to love them because I could play somewhat seriously with friends that have a large skill differential with me.

and carry them to gold
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Raikaria on January 22, 2016, 08:53:04 AM
Info on the Mage update (http://boards.na.leagueoflegends.com/en/c/developer-corner/jQmE1EjE-mid-year-mage-update)

- Aimed for mid year
- Likly to be similar to the Marksman update in scope
- Includes 6 'significant updates' at the current time Riot aim these to be Malzahar; Vel'Koz; Brand; Vladimir; Zyra and Cassiopeia [Again.]. Seeing Vladimir there is no shocker; no is Malzahar and Brand since they are very binary. Vel'Koz; Brand and Cass on the other hand I'm not happy about seeing. Especially the former two who I play. [Also I think this makes Vel'Koz, who is probobly competing with Trundle for 'most time spent without a real buff/nerf'  the champion with the fewest releases between release and rework]


Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Ryuu on January 22, 2016, 11:10:56 AM
i hope the malzahar rework is "we realized this piece of shit garbage champion is horrible and are removing his stain from the game"
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Cadmas on January 22, 2016, 02:12:25 PM
Good bye traditional Mages. Everyone needs dashes.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Silent Harmony on January 22, 2016, 04:02:11 PM
Good bye traditional Mages. Everyone needs dashes.

I have no idea where you get that idea from. Even if these mages were picked because they don't have mobility, it doesn't mean that they are all suddenly getting blinks and dashes. That's like saying Juggernauts all got dashes in their update because melee needed to be able to keep up with the mobility creep. ::)

Seriously, the problem with all 6 of these characters was explained in the first post of the thread. Each of the 6 characters suffer from at least one of these problems:

Quote
Distinct - offer a unique reason to be picked
Cohesive - deliver on their core thematic and gameplay fantasy
Healthy - balance-able and fun to play as and against at all skill levels

Note what isn't there? MOBILITY! Seriously, could you imagine Zyra suddenly getting dashes in her kit? How the hell would that be cohesive at all? I love Zyra and I can't even imagine it.

Even the healthiest of these champs, Vel'koz, suffers not because he lacks mobility, but because he offers nothing beyond damage and, uh, more damage.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: triangles on January 22, 2016, 05:11:15 PM
I'm actually surprised Swain's not on that list, unless he's in the "nuke from orbit" total rework pile.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Silent Harmony on January 22, 2016, 05:19:18 PM
He is. I am not home so it'd be a pain to link it but yeah if you look at the 1st response in the Dev Corner thread they said he's on the full rework list for likely next year.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Raikaria on January 22, 2016, 09:41:33 PM
A guy named Trick; on Gamers2 [G2] just picked Udyr in the EULCS.

The reaction of everyone was insane. Especially because; you know... there's this Trick2G guy...
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: hyorinryu on January 22, 2016, 10:38:06 PM
Good bye traditional Mages. Everyone needs dashes.

I doubt it, if the juggernaut update is anything to go by, we'll more likely see a lot of damage and tankiness.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Raikaria on January 22, 2016, 10:55:42 PM
Quote
This doesn?t mean we?ll be magically giving everyone dashes or any other instant remedies to all their problems (weaknesses often exist for a good reason). Instead, this information will help us understand which direction to take each champion and where the opportunities lie.

Also while Teambuilder is kill and New Champ Select is also kill I'm spamming ARAMs and despite constantly outputting the highest/2nd highest damages on my team [Even as champions who don't really excel] I lose every. single. ARAM.  I mean you know something's up when a Tristana deals more damage than an Ahri in an ARAM [And Syndra beat her too]

I mean I got Corki so it makes sense I did the most that game; but it doesn't make sense that I outdid the enemy Ezreal and Nidalee by like; 15% damage even with my team losing and me focused hard every fight...

It's not even that my teams have bad players. [Except one Lee Sin who never went in against a poke comp.] It's just we end up with... worse champions. One particually bad game was a typical ARAM-style team vs... 2 carries; a Syndra [Needs levels to come online badly] a Nunu and an Ahri. We got steamrolled before we could come online. I'd understand this as a sort of 50/50 thing; but this is like; 5 or 6 games in a row now.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Silent Harmony on January 22, 2016, 11:13:51 PM
The thing is ARAM is basically impossible to balance 50/50 by design. The word "RANDOM" is even in the name! The fact that it's only 1 lane and players cannot control what their team comp is means that MMR has lower-than-normal influence on match outcome. More critical is the fact that people have "ARAM only" alt accounts that only contain a handful of champs that exploit the mode's unique qualities makes this even worst. The only way to realistically improve odds would be for RIOT to either open up the entire champion pool for that mode for free or at least put a minimum number owned requirement like they do for Ranked, if only to loosen the possibility of "losing in champ select" even a little.

It's one thing to bemoan trolls and people who refuse to listen (my ARAM friend hates them) but really it's the most casual permanent PvP mode in League. It's barely more try-hard than Bots in my view. Personally speaking, if you go into ARAM seriously worried over winning or losing each game...then ARAM is probably not the mode for you.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Ryuu on January 22, 2016, 11:27:16 PM
I doubt it, if the juggernaut update is anything to go by, we'll more likely see a lot of damage and tankiness.

i, uh, don't really think so

you saw damage and tankiness in the juggernaut update because, you know, juggernauts need to be tanky and also do enough damage to be threatening

mage update will probably be more focused around cc, zone control, and methods/techniques to deal increased damage unique to each champion.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Iryan on January 23, 2016, 08:59:30 AM
What exactly is the problem with Vel'Koz though? Sure, he mainly just does damage, with a little bit of CC attached, but all his abilities are skillshots that work differently from one another and he is rewarded by hitting multiples of them in a short timeframe. This makes playing as (and against) him largely a matter of hitting/dodging various different kinds of skillshots, which is fun to play as and not really unfair to play against. His ult is very satisfying as well.

So... what's the problem with Vel? Is it that his fantasy is incomplete because desintegrating enemies does not actually make you smarter?   :derp:
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Widermelonz on January 23, 2016, 04:51:07 PM
I mean you know something's up when a Tristana deals more damage than an Ahri in an ARAM

?????????

Trist does a fuckton of free damage in aram what are you talking about
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Raikaria on January 23, 2016, 05:43:30 PM
What exactly is the problem with Vel'Koz though? Sure, he mainly just does damage, with a little bit of CC attached, but all his abilities are skillshots that work differently from one another and he is rewarded by hitting multiples of them in a short timeframe. This makes playing as (and against) him largely a matter of hitting/dodging various different kinds of skillshots, which is fun to play as and not really unfair to play against. His ult is very satisfying as well.

So... what's the problem with Vel? Is it that his fantasy is incomplete because desintegrating enemies does not actually make you smarter?   :derp:

I could go on for quite a while about Vel'Koz's problems as a Mage specifically.

But here's the Core one:

Fantasy Pushed in all promotions and things: DESTROY THEM WITH LASERS

Life Form Disintergration Ray: 1550 Range; 2.5 sec channel; 0.6 AP ratio over that duration 130/110/90 C/D

Final Spark: 3340 Range; Burst Damage; 0.75 AP Ratio with potential +0.2 from passive proc and applies passive for another effective 0.2. 80/65/50 cooldown

Vel'Koz's damage is all bundled into base damages. His AP ratios range from merely acceptable [Q] to a joke [R]; which makes him scale really; really badly with AP in comparison to other Mages in his niche. When the fantasy pushed by all the promotion is LIFE FORM DISINTERGRATION RAY and yet an already existing champion already does that, as their Ultimate, in a more satisfactory manner ... you have a problem.

The fact that a spell with a 2.5 second channel and half the range AND a longer cooldown scales worse than Final Spark does is an absolute joke. 100% of the time; assumeing the damage is equal; Burst is preferable to DoT [And no; Steraks dosen't count all DoTs do damage in quick enough intervals that it'll not reset]. Especially when the DoT can be canceled by C.C. That's why we had League of Thunderlords and not League of DFT. Because Thunderlords is Burst.

I mean what feels like you're getting disintegrated more? Getting Final Sparked and chunked or getting slowly ticked down by LFDR?

I mean watch First Contact (https://www.youtube.com/watch?v=fyb2KC-q7ls&user=RiotGamesInc) again. What is the only ability Vel'Koz shows? Look at how devastating they make it look. It's literally carving and melting the ground under it without even touching it. But in game? It's underwhelming. Even in the champion Spotlight Summary; Phreak introduces him as 'Armed with an array of lasers' and 'fires abilities to keep his enemies at bay while he primes his DEVASTATING Ultimate'.

But that's the thing. For all the buildup; his R is a really big letdown.

His other issues include Waveclear vs Harass [Which he ignores as a Support]; the fact that he gets 10 True per level but every champion gets far far more than 10 HP/Level so his passive actually negatively scales in terms of relative power; and his R base damage is 500/700/900 meaning Vel'Koz peaks at Lv 6 [His full spell rotation is avaliable so he can apply maximum passive procs at 6; but his negative passive scaleing combined with his lacklustre R ranks after 1 makes his relative power gain after 6 a lot, lot less.] and starts going downhill in relative power from there... which is pretty dumb for a midlaner [But great as a support]

I mean he's also only pushed as a midlaner in all the promotions and his reveal page. He is most commonly played Support because of his lack of scaleing and the simple fact that he gets to ignore his issues as a Support. Vel'Koz in a midlane; given farm and solo XP is a waste of resources compared to other Mages in his long-range niche who gain more power from levels and AP than Vel'Koz does.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Iryan on January 23, 2016, 10:51:24 PM
But that's the thing. For all the buildup; his R is a really big letdown.

His other issues include Waveclear vs Harass [Which he ignores as a Support]; the fact that he gets 10 True per level but every champion gets far far more than 10 HP/Level so his passive actually negatively scales in terms of relative power; and his R base damage is 500/700/900 meaning Vel'Koz peaks at Lv 6 [His full spell rotation is avaliable so he can apply maximum passive procs at 6; but his negative passive scaleing combined with his lacklustre R ranks after 1 makes his relative power gain after 6 a lot, lot less.] and starts going downhill in relative power from there... which is pretty dumb for a midlaner [But great as a support]
His R also applies his passive multiple times, which is a notable portion of its damage. For his passive to give "less extra damage than champions gain hp per level"... seems like a pretty unfit comparison, since that basically assumes you get one proc of your passive per level. Which is especially untrue lategame, during teamfights and with his ultimate.

Generally though, these things sound in like you are just unhappy with the way his damage scales with items. Which can easily be adjusted without a rework. Even something like an increase in range or width of the ult would not require a rework. So... yeah. Unless what you are proposing is making his ult much much more devastating, in which case it would require something like a chargeup before it goes of. Because that is an advantage it has over Lux's ultimate. It starts dealing some of its damage (including applying passive stacks) instantly... which is that all so important burst you talked about. And if the enemy moves away, unless they are too close to you, you can turn after them.

And I am not saying that vel'koz is on the correct powerlevel or that he couldn'T be improved by tweaking some of the numbers regarding his scaling. I just think his kit is perfectly fine imo, meaning he does not require a rework.  :derp:
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Garlyle on January 24, 2016, 01:07:01 AM
What exactly is the problem with Vel'Koz though? Sure, he mainly just does damage, with a little bit of CC attached, but all his abilities are skillshots that work differently from one another and he is rewarded by hitting multiples of them in a short timeframe. This makes playing as (and against) him largely a matter of hitting/dodging various different kinds of skillshots, which is fun to play as and not really unfair to play against. His ult is very satisfying as well.
It's less his control scheme that's unsatisfying.  I think it's more that he's just sort of... there.  There's a lot of damage-and-a-bit-of-CC mages that exist, but there's very little reason in those to pick Vel'koz.  If you wanted to harass from range, you'd pick someone like Ziggs or Xerath; if you wanted to deal damage+support, Karma/Morgana/Lux; if you wanted to be deleting people, Brand/Cass; if you want to be really hard to kill, Vlad/Lissandra... you get the idea.

Vel'koz doesn't really have any of that.  He might have some unique control aspects, but otherwise you can basically forget he's there.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Ryuu on January 24, 2016, 01:14:36 AM
vel'koz's update is going to be pretty small tho


http://boards.na.leagueoflegends.com/en/c/developer-corner/jQmE1EjE-mid-year-mage-update?comment=001500010000000c
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Raikaria on January 24, 2016, 07:22:26 PM
His R also applies his passive multiple times, which is a notable portion of its damage. For his passive to give "less extra damage than champions gain hp per level"... seems like a pretty unfit comparison, since that basically assumes you get one proc of your passive per level. Which is especially untrue lategame, during teamfights and with his ultimate.

Generally though, these things sound in like you are just unhappy with the way his damage scales with items. Which can easily be adjusted without a rework. Even something like an increase in range or width of the ult would not require a rework. So... yeah. Unless what you are proposing is making his ult much much more devastating, in which case it would require something like a chargeup before it goes of. Because that is an advantage it has over Lux's ultimate. It starts dealing some of its damage (including applying passive stacks) instantly... which is that all so important burst you talked about. And if the enemy moves away, unless they are too close to you, you can turn after them.

And I am not saying that vel'koz is on the correct powerlevel or that he couldn'T be improved by tweaking some of the numbers regarding his scaling. I just think his kit is perfectly fine imo, meaning he does not require a rework.  :derp:

Yes; but I covered the issue with his passive. As I said; Vel'Koz peaks at Lv 6. From there; his kit goes downhill relative to most other champions. Combine that with his AP scaleing being bad, and that's the problem keeping him from being a viable option midlane. [That and he either maxes Q but has no farm ability or maxes W and has no lane presence.]

I don't support a Vel'Koz rework; I want number tweaks and power adjustments so more power gets put into his R and less into his other abilities. I presume the 'small changes' would be based on his W; since... well... it's kinda bad and bland. Also his E is literally a worse Cho'Gath Rupture. Less damage; smaller AoE; and it applies Suspension; not Knockup [So is reduced by Tenacity] and doesn't have a following slow.

W/E are the only skills I'd want changed; and changed in a way that they can put more power into his R [Or his passive; which is tied to his R]
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Silent Harmony on January 24, 2016, 07:34:04 PM
I think somebody already said so here, but Vel'koz's rework will most likely be Caitlyn-tier, where all she got pretty much was an ammo system for her traps, a tweaked Q, and another way to proc her passive via her traps. Basically taking her "long range single-target sniper" fantasy and polishing it. Riot will find a fantasy for Vel'koz that already exists in his kit and will refine things accordingly.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Mr. Sacchi on January 25, 2016, 04:00:38 AM
Ended my placements 1W 9L, Silver IV.

Out of the 10 games, 9 had at least 1 rager. Guess what was the one game which didn't have a rager.

Also I've discovered that when I'm allowed to do my own thing, I do decent to good, and when I'm not, I do horribly.

Ah, yes, I'm also apparently a horrible player for not doing suicidal engages.

And today I discovered just how toxic one of my friends really is so that's someone that I'm literally never playing with again.

Fun times!

At least new dynamic queues have made my personal life so much easier, at least the fights start in-game and not in champ select anymore.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: NekoNekoRex on January 25, 2016, 04:59:55 AM
1W 9L
Out of the 10 games, 9 had at least 1 rager. Guess what was the one game which didn't have a rager.
Read this as "Rengar" instead of "rager"
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: triangles on January 25, 2016, 02:27:01 PM
They could be one and the same with some of the games I've seen  :V

I do hope we get the fancy champ select system back soon, I had forgotten how much of a crapshoot pre-game lobby and matchmaking are in normals.  Well, I can't really avoid the latter unless I start playing ranked but as someone who only played 100% Team Builder yeeeesh.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Ryuu on January 25, 2016, 11:27:54 PM
new champ select is up on NA currently
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Mr. Sacchi on January 25, 2016, 11:42:34 PM
Amazingly new champ select never went down on BR. :V
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Raikaria on January 28, 2016, 10:22:17 AM
Currently 0/4 in placements due to a combination of never getting my Primary role; trolls [Annie Jungle...] Jaxes who think they can 1v5 and toplaners and midlaners who go combined 0/12 in 20 mins.

So; after this suffering and losing more placements than the last 2 seasons [7/3 in each] without a win; and with Party IP rewards up; I'm currently making people suffer in Normal Draft.

I made a game miserable for an enemy team with Singed just now. Not that they didn't deserve it. They had a Nunu toplane. Something about running rings around a Nidalee who tries to gank you while you're Nunu snowballed is hilarious.

I only died 3 times in the game. Once was to Baron who popped up right after we killed Rift Herald; got poisoned and finished me off [I had no armor their team was 3 AP champs; Blitzcrank and Corki] as I picked up Doom's Eye that our jungler didn't pick up despite me... dying to Baron.

I took this as a quick trip back to base to spend my gold. Still; that's my first execute in years.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Widermelonz on January 29, 2016, 05:52:29 AM
What do you guys think about the new shen? Just had a weird game, I went 9/0/4 as Quinn adc, had more than half the team's kills, but my toplaner shen still out-damaged me. Huh.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Bardiche on February 02, 2016, 03:16:51 PM
Bought Jhin, not very impressed. Caitlyn still does the sniper fantasy better, I think, outside of Jhin's ult. His W just feels incredibly clunky.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: hyorinryu on February 11, 2016, 12:41:00 AM
RIP Dominion. I liked that mode.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Raikaria on February 11, 2016, 07:53:26 AM
'The Crystal Scar is Weeping' - Skarner 2016

I wonder if they'll remove that line from his VO; after all; they're removing Summoners from the lore [Despite; you know; SUMMONER SPELLS]. Or will they keep it as a tribute?

Also in Skarner's minigame; Dominion lives on.

Also RIP:
Soul Anchor; Prospector's Blade/Ring; Odyn's Veil and the Crystal Scar exclusive versions of the Tear items and Rod of Ages.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Bardiche on February 11, 2016, 12:19:59 PM
Bought Jhin, not very impressed. Caitlyn still does the sniper fantasy better, I think, outside of Jhin's ult. His W just feels incredibly clunky.

REVISING THIS INTO JHIN IS THE MOST FUN ADC EVER
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Iryan on February 11, 2016, 05:34:29 PM
'The Crystal Scar is Weeping' - Skarner 2016

I wonder if they'll remove that line from his VO;
Well, the crystal scar is still a place that exists in the lore, no? Even if it is no longer being used as a field of justice battleground. They might even just change up the lore behind it. I mean, they did that for Olaf. Turned "Lokfar" from a faraway land in a distant world to... the name of some place in the Freljord.

I am rather annoyed and saddened at the removal of dominion. I mean, I get why they would do it, it's a strict business decision. But I always liked the mode. Even if I have barely played it in the last year or two for a variety of reasons, including increasing lack of balance as the game changed but mostly the fact that my friends don't play dominion and I only play together with them anymore.

I mean... couldn't they at least put dominion in the featured-game-mode pile, polish it up there a bit (or make some zany additions, because in that pile, who cares if it is REALLY balanced) and then bring it back at some point in the future? What about custom games? What about bringing back Ascension as a featured gamemode, which uses the same map? Are they just gonna get rid of the assets from the game files?
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Silent Harmony on February 11, 2016, 06:06:11 PM
I mean... couldn't they at least put dominion in the featured-game-mode pile, polish it up there a bit (or make some zany additions, because in that pile, who cares if it is REALLY balanced) and then bring it back at some point in the future? What about custom games? What about bringing back Ascension as a featured gamemode, which uses the same map? Are they just gonna get rid of the assets from the game files?

They said that they might. (http://boards.na.leagueoflegends.com/en/c/gameplay-balance/8zUPwTAN-some-of-us-still-love-dominion?comment=000a0000000000000000) The "retirement" was mostly in terms of it being a permanent "serious" mode that needed way too much work immediately and over time to get to a healthy point to be worth it.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Mr. Sacchi on February 11, 2016, 09:14:36 PM
[...]because in that pile, who cares if it is REALLY balanced[...]

I'll point you to all of the URF Naysayers that can do nothing but complain about "all of the OP braindead champs in that mode"
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Ryuu on February 11, 2016, 09:30:02 PM
i mean, that is a problem with URF and basically every featured mode that comes out

but that's also why they're temporary modes and not full time balance investments
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Mr. Sacchi on February 11, 2016, 09:48:38 PM
i mean, that is a problem with URF and basically every featured mode that comes out

but that's also why they're temporary modes and not full time balance investments

Which is why I say that "the amount of fun you derive from featured game modes is inversely proportional to how many fucks you actually give about it".
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Iryan on February 11, 2016, 10:26:34 PM
They said that they might. (http://boards.na.leagueoflegends.com/en/c/gameplay-balance/8zUPwTAN-some-of-us-still-love-dominion?comment=000a0000000000000000) The "retirement" was mostly in terms of it being a permanent "serious" mode that needed way too much work immediately and over time to get to a healthy point to be worth it.
That is at least something then. Guess the best to hope for at this point, heh. I guess we got ~2 weeks to play the mode some more before it goes offline as well.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Raikaria on February 11, 2016, 10:47:44 PM
I'll point you to all of the URF Naysayers that can do nothing but complain about "all of the OP braindead champs in that mode"

Braindead OP champions? I found ways to stop most of those

Although personally All for One beats URF. Because you need to play the champion in abnormal ways; else you get punished by resist stacking; Thornmail in particular; or Banner of Command.

I'll never forget 5 Sions vs 5 Ziggs; with 5 Banners [Yes; the 3 randoms joined in with me and my brother] and all 5 of us ulting down mid at once.

And how MAD the Ziggs were at us literally ignoreing them and just hitting towers; dying; and then hitting towers with passive; while doing Banner stuff.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: hyorinryu on February 12, 2016, 12:48:25 AM
I'll point you to all of the URF Naysayers that can do nothing but complain about "all of the OP braindead champs in that mode"
[/quote

Dunno about OP braindead champs, but there were more than a few guys who were really annoying to go up against, and they tended to be the popular ones.
They said that they might. (http://boards.na.leagueoflegends.com/en/c/gameplay-balance/8zUPwTAN-some-of-us-still-love-dominion?comment=000a0000000000000000) The "retirement" was mostly in terms of it being a permanent "serious" mode that needed way too much work immediately and over time to get to a healthy point to be worth it.
I can believe that but it's hard to believe it takes that much investment when for the past few years, their balance team was pretty much one guy, and he had to take care Treeline too. I hear the balance issues weren't that crazy either.

Braindead OP champions? I found ways to stop most of those

Although personally All for One beats URF. Because you need to play the champion in abnormal ways; else you get punished by resist stacking; Thornmail in particular; or Banner of Command.



I'll take All for one, I prefer that one to URF too.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Raikaria on February 18, 2016, 09:16:25 PM
RIP Ao Shin (http://boards.na.leagueoflegends.com/en/c/developer-corner/6AdWWjpd-evolution-of-a-dragon-champion)
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Ryuu on February 18, 2016, 11:42:00 PM
ao shin still lives, he's just evolved

that's like saying rip priscilla when she's in the game
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Mr. Sacchi on February 18, 2016, 11:44:53 PM
Well technically speaking the only thing that this new guy and Ao Shin have in common is that they're both dragons.

At least, as far as we know, he could still be a storm-based serpentine dragon, although it doesn't look like it from their wording.

So yeah, Ao Shin is definitely RIP, but from his ashes Golden Sun(tm) has risen.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Ryuu on February 19, 2016, 12:42:11 AM
being dragons isn't the only thing they have in common

the new dragon champion is literally just a transformation of ao shin

the same way that the old champion priscilla is literally just elise now
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Raikaria on February 19, 2016, 08:17:56 AM
being dragons isn't the only thing they have in common

the new dragon champion is literally just a transformation of ao shin

the same way that the old champion priscilla is literally just elise now

Priscillia and Elise were both spider-women; probobly with similar kits [Particually human Elise]

I don't think we can say serpentine Ionian storm dragon who from the sounds of it was a utility midlaner or support is the same as 'not serpentine' dragon who from his name and recent things [Lore changes to Targon champs] in the files and that Riot have confirmed [Upcoming Diana skin] who is apparently linked to the sun and is [probobly] from Mount Targon is the same champion. [It looks incredibly likely the next lore event is Targon; and this guy will be released during it]

Especially since when Elise came out Riot literally said 'This was after development hell where she began as Priscillia'. This time Riot have said 'Ao Shin is dead'.

I wouldn't be surprised to see a storm-based release skin for this new dragon however in honor of Ao Shin.

I mean I guess we won't know until he comes out. If his abilities could feasibly *work* in a storm sense, then he's Ao Shin. If not; then he's not. It's like Elise's abilities all make sense for any spider-themed champion.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Ryuu on February 19, 2016, 10:42:21 AM
abilities are just abilities tho. the flavor is what makes them unique, but you can contextualize them in a billion different ways. technically speaking, there isn't much of a difference between rappel and grand skyfall--they both remove the champion from the map and then drop the champion in the center of a circled area.

priscilla is also dead when it comes to league. her development hell eventually caused a redesign of her thematics from being a prissy fancy spider queen with a parasol to what elise is today. because the change in thematics was so dramatic from what players had known from the champion being previously teased, they changed the name and identity of the champion to avoid all of the "why isn't [released champion] more like [expectations from teasers]?"

it's just the same shit with ao shin. the development went in a way where something about the champion moved so far away from the original identity that they felt it was appropriate to move forward with a totally new identity and with a different name. so, like i said, the dragon champion is still ao shin in the same way priscilla is elise. the theme, execution, etc., might be different, but the dragon is the child of ao shin's development
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Iryan on February 20, 2016, 09:43:39 AM
I am not sure why you are arguing about this when we basically do not know any concrete information about how the new dragon champ looks like, how he plays, etc. Just wait for more proper information on the subject I'd say.  :P


Meanwhile, now, since there were some notable changes to Urgot on the PBE that have now been reverted... How would YOU change/rework him into something balanceable and healthy for the game, preferrably without changing his identity? That is to say, keep his place-swapping ultimate, and keep his dual-nature of pokey + tankey (but probably force the player to choose between focusing on one or the other in a given game, or go in-between).

For the ultimate, I would think it'd make sense if 1. the range was increased, but rather than suppressing the target instantly before swapping some time after, the ult formed a tether to the champ in question and then performed the swap (with only a very brief suppression of 0.5s or so maybe) lets say 2 seconds later if it isn't broken (i.e. the distance between the two increases another lets say 200 units or something). If it breaks, part (half?) of the cd is refunded.
This would make the ability interesting again by allowing it to do what it is supposed to: swapping places with another champion rather than being a glorified low-range point and click stun. With interesting potential for counterplay!

For the rest of his kit, I was thinking. If I am not mistaken, a large reason for why he is obnoxious/unhealthy is because if you get hit with a single Corrosive Charge, you will get your face Acid-Hunted off. I wonder if you could improve this pattern by, well, making it so that a corrosive charge is not enough by itself is not enough for that:
What I would try would be to
1. make his passive a stackable debuff, up to N (4 or 3, possibly 5?) times.
2. make it so corrosive charge applies N-1 stacks of the passive
3. make it so acid hunter homes in on enemies that have N stacks of the passive.
By forcing Urgot to have landed at least one autoattack in recent times if he wants to get a parade of acid hunters going, he cannot just destroy the enemy with pot-shots, instead forcing him to take some risk. But after an elongated trade, you might just be able to finish off the opponent with the acid hunters anyway if you got enough autoattacks off. Plus, being able to reduce the damage dealt by all enemies in an area by 15% or so provides additional utility and makes it more possible to survive after a swap, even when not building super tanky.

For the Terror Capacitator, you could then do the following: 1. make the shield scale with bonus HP so that building tanky-ish is more viable, and 2. make it so that nearby enemies (lets say in a range slighly above urgot's auto-range) are feared, either if they have N stacks of the passive, or by a small amount based on the number of passive stacks.
Basically due to the changes I would want for the ultimate, I think he would need some form of CC elsewhere in his kit, in a way that gels well with it but is not a simple "push button, CC everything kinda way". And "Terror Capacitator" (plus Urgot's theme in general) would make fear a fitting candidate there.

Due to adding counterplay etc. to his abilities and play patterns, his numbers would hypothetically be allowed to increase to a point where he is viable.

...thoughts on my own pointless thoughts? :v
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Raikaria on February 21, 2016, 10:46:49 PM
My reaction when midlane Karma suddenly explodes as a competitive pick:

OH GOD IT'S KAYLE ALL OVER AGAIN ONE OF MY FAVORITE PICKS IS GONNA GET SUPERNERFED [Hey remember when Kayle's Q got it's AP ratio almost halved on top of other nerfs?]
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Mr. Sacchi on February 21, 2016, 10:52:19 PM
Calm the hell down, Kayle was nerfed basically because she's a jack-of-all-stats with an ultimate that effectively has zero counterplay attached. Riot simply decided to preserve what is most iconic about Kayle and nerf what's extra (and I'm pretty sure "stupid burst damage" was not part of kayle's intended design)

Even if they actually nerf my dear karma, they'll shave off any extras that she may have without murdering her actual playstyle.

That plus the fact that they don't always nerf popular champions.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Raikaria on February 21, 2016, 11:11:12 PM
Yeah; it's just I have a habit of playing a champion before it's played in competitive, and then everyone starts playing it; it gets popular; banned; ect so I can't play it; and then it gets nerfed. Generally hard.

It happened with Kayle; it happened with Hecarim; it happened with Sejuani [Nerf Sejuani's damage and her C.C at the same time. She's pretty much fine. Nerf Sejuani's core item afterwards. She's left in wallow in a bad spot].

I can see it happening to Karma too.

You get a little on-edge when you've seen this cycle happen to champions you play which are not popular at the time multiple times.

Honestly the worst thing is I have to put up with not only not being able to play said champion due to demand, but seeing sheep play it horribly.

I *think* the first case of this was Toplane Lulu. Waaay back when Voyboy was still a relevant competitive player. But toplane Lulu in Lulu's release state was like; Teemo on steroids with a godly teamfight.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Monarda on February 21, 2016, 11:23:56 PM
Honestly the worst thing is I have to put up with not only not being able to play said champion due to demand, but seeing sheep play it horribly.
Aaaaaaand that`s why i stopped playing Karma, i felt like i didn`t do what i was supposed to do efficiently.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Bardiche on February 21, 2016, 11:32:37 PM
Evelynn played competitively. Still unpopular.

I don't care, gib freelo.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Widermelonz on February 22, 2016, 04:01:24 AM
Play whoever you like playing, who cares if they've become more popular in competitive. Doesn't always mean they're instantly gonna get supernerfed. I mean, look at quinn and naut, initially unpopular, become popular competitively, currently still really high winrates, not banned often.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Ryuu on February 22, 2016, 06:34:50 AM
did someone besides GBM play karma mid

anyway it's only becoming a pick b/c of the double/triple adc comps. when the adc comps get nerfed or the meta shifts away, karma won't be that great as a competitive pick again
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Raikaria on February 22, 2016, 08:02:15 AM
did someone besides GBM play karma mid

anyway it's only becoming a pick b/c of the double/triple adc comps. when the adc comps get nerfed or the meta shifts away, karma won't be that great as a competitive pick again

Yes; it was played in other regions before NA this week; and it was also played in other NA games on Sunday.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Bardiche on February 25, 2016, 01:31:04 AM
Bought Karma, brought her into Ranked as my first time playing her.

Smashed Zed in.

Third game of Karma, against Zed again.

Smashed his head in.

Not sure if I've just become good against Zed, if the Zeds I encountered were terribad, or they were terrified of actually good Karmas.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Iryan on February 25, 2016, 08:02:55 PM
Bought [champ], brought her into Ranked as my first time playing her.
...regardless of how good you are at the game or how OP the champ is, please don't do this.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Raikaria on February 25, 2016, 10:53:52 PM
The long-speculated Mount Targon event is coming (http://euw.leagueoflegends.com/en/site/mount-targon/)

Notice 5 champion slots. 3 champions. 1 is obviously Aurelion Sol, who is therefor almost certainly the next champion to be released. [First half of the year release date. Name is clearly linked to the sun. Riot happened to speak about him just now]. I'm willing to bet the other is Taric; since Riot have said multiple times Taric is the next full relaunch and was close to being done, and Taric as it stands... comes from another dimension so Riot are probobly going to cull his old origin just liker the other non-void other dimensions like Anivia.

Which means if I'm right Taric relaunch is coming.

Also apparently now Pantheon; Leona and Diana are beings who got imbued with power of celestial beings and became 'aspects'. [Pantheon with an 'Aspect of War' and some sort of constellation and valhalla thing; Leona and Diana are obvious]. Most interesting thing is Pantheon is a title; there's been other Pantheons with his blessing and there will be more.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Mr. Sacchi on February 26, 2016, 12:36:51 AM
So... Shadow Isles, Freljord, Shurima, Bilgewater and now Mt.Targon.

What's left? Aside from the three big city-states, I mean.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Silent Harmony on February 26, 2016, 12:58:02 AM
Kumungu Jungle
Bandle City
The Void
Misc. champions that are homeless now that the league doesn't exist (Jax, Lee Sin, etc)

Those are off the top of my head.

Also I am really enjoying the new Targon lore!  :*
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Ryuu on February 26, 2016, 04:02:58 AM
just you wait

the non-taric champion is going to be malphite

"Some legends even go so far as to claim the Mountain itself is a sleeping titan of antiquity."

itshappening,gif
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Raikaria on February 26, 2016, 07:35:14 AM
So... Shadow Isles, Freljord, Shurima, Bilgewater and now Mt.Targon.

What's left? Aside from the three big city-states, I mean.

Kumungu Jungle
Bandle City
The Void
Misc. champions that are homeless now that the league doesn't exist (Jax, Lee Sin, etc)

Those are off the top of my head.

Also I am really enjoying the new Targon lore!  :*

Piltover.

Also the jungle is literally only mentioned in 1 champion's lore [Nidalee] although Rengar probobly lives there too [And Gnar has probobly at least been there]

just you wait

the non-taric champion is going to be malphite

"Some legends even go so far as to claim the Mountain itself is a sleeping titan of antiquity."

itshappening,gif

Could be Malphite but the fact Riot have said multiple times 'Taric is next for relaunch' and 'Taric is almost done' a lot...
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Bardiche on February 26, 2016, 07:56:08 PM
It bothers me that Pantheon's lore talks about his "crimson cape", but it's clearly blue. (And his shield is hardly golden, but whatever.)
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: triangles on February 26, 2016, 08:46:28 PM
Perhaps that means it's ~visual update~ time?

Really curious how the next Taric's gonna wind up.  Doubt I'll play him (BARD BARD BARD BARD) but I know MJP's a big fan when he's on support.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Ryuu on February 26, 2016, 10:10:58 PM
Could be Malphite but the fact Riot have said multiple times 'Taric is next for relaunch' and 'Taric is almost done' a lot...

it would just be a lore alteration for malphite tho so there's no need for the rework team to be involved
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: triangles on February 29, 2016, 01:55:30 PM
(http://i.imgur.com/60Vig0l.png)
yup spirit animal found.  I managed to 1v1 the Jax from pretty much full health thanks to my ult and some Q stuns.
Now can I climb out of my inevitable Wood 5 placement with Bard I wonder. 

Also people here in scrubtown have no idea what crazy damage CDR/armor pen Urgot can do (or let's be real, what Urgot even does in the first place) it's hilarious.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Bardiche on March 01, 2016, 03:51:30 PM
(or let's be real, what Urgot even does in the first place)

I was Plat 1 last season, Plat III right now and to be honest, even I hardly know what Urgot even does. I have a vague understanding but need to look up his exact skills to know what he does.

(http://i.imgur.com/Vtk4XuP.jpg)
I would've gotten away with a 0 deaths ARAM game if fucking Tristana/Shen hadn't delayed me long enough for Anivia and Vayne to come kill me. ; ;
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Mr. Sacchi on March 01, 2016, 08:22:59 PM
am i the only one that knows what urgot does from the top of my head

altho I am kind of a lol nerd even if I don't play that much anymore
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Monarda on March 01, 2016, 09:01:45 PM
Even i know how Urgot works, and i ended up on Silver I with 6 frustated attempts at Gold. :V
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Bardiche on March 03, 2016, 01:05:59 AM
Jhin is a glorious champion, because I can shoot people with my ult and then remark, "That was a Jhinous shot", and "I found my E placement rather inJhinious".

Most fun ADC imo, it's so much fun going all-in level 1 and suddenly, half their HP is gone.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Raikaria on March 09, 2016, 08:53:09 AM
Aurelion Sol is on the PBE.

So are 4 new April Fool's skins:
- Meowkai [1350; also Maokai getting ANOTHER event skin surprise surprise]
- Draven Draven [It's Draven wearing a giant cartoonish Draven head]
- Definitely Not Vel'Koz
- Urf Kench

Also Draven minions, Definitely Not a Ward; and some pretty large balance changes includeing:


Prowl (Passive) Triggering a hunt on a neutral monster no longer roots it for 2 seconds.

Seems Riot have decided to kill off Jungle Nidalee. Or at least break it's legs. Especially against Scuttle.

Also Zz'rot will have Ward HP that regens out of combat. Good news for all those tanks and supports trying to kill one. Bad news for Graves.

Also two Shyvana nerfs for ??? reason. Includeing removing Burnout's extra damage to monsters.

Also it seems that Riot Games is finally going to live up to their name:

http://www.radiant-entertainment.com/

Quote
As for Rising Thunder, the team will start work on a new game that we?re incredibly excited about. We wish we could say more now, but rest assured you?ll hear more when the time is right. For now, we will be permanently closing Rising Thunder on March 18th. Thanks to everyone who participated in the Alpha!

Riot's working on a new game confirmed.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Monarda on March 09, 2016, 09:27:58 AM
Also two Shyvana nerfs for ??? reason. Including removing Burnout's extra damage to monsters.

Yeouch, my Shyvana....
What's the second one?
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Bardiche on March 09, 2016, 12:11:10 PM
Quote
Also two Shyvana nerfs for ??? reason. Includeing removing Burnout's extra damage to monsters.

She had the highest jungle winrate after Udyr and could reasonably get a fully stacked devourer at 13 minutes.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: hyorinryu on March 09, 2016, 02:20:15 PM
Rising Thunder looked intereseting. I'd be willing to play a version with league characters.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Monarda on March 09, 2016, 02:23:36 PM
She had the highest jungle winrate after Udyr and could reasonably get a fully stacked devourer at 13 minutes.
Well, it's cause her synergy with Devourer is HUGE, all her skills are benefitted from the atk. speed boost, the extra hit count makes it that her E-AAs deal 5% of the enemy's max HP, along with making AAs reduce the Q's CD by 1 sec each, and the E thing also applies to the Q, allowing it to deal 10% max HP extra damage, combine that with Fervor of Battle, a BotRK or even a Guinsoo (it looks like it works, at least worked for that guy). Not mentioning W's mechanics cause i can't remember.

I hope this is understandable.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Raikaria on March 10, 2016, 12:05:12 AM
Yeah but it did come out of left field. I've not seen a Shyvana in ages.

And yeah she synergises with Sated well. Dosen't change her ease of being kited and almost complete lack of C.C.

Yeouch, my Shyvana....
What's the second one?

2nd one is a Q nerf.

Twin Bite (Q) second hit's % of AD bonus physical damage lowered to 40/55/70/85/100% from 80/85/90/95/100%

That's a pretty big early rank nerf.

Also:

Kalista

    Attack speed growth reduced to 2.5 from 3
    Base attack speed changed to 0.644  from 0.694
    Sentinel (W)
        [new mechanic] Kalista now gains [9 + 1 % per level] attack speed when near her Oathsworn.
        Active's lap reduced to 3 from 7.

tl;dr: If Kalista hops too far away from her Oathsworn doing her 'should not exist in the game' infinite kite then she'll start hopping slower. Also less free vision.

Also:

Fate's Call (R) range  to cast ability lowered to 1000 from 1400

I approve of any and all Kalista nerfs. Especially seeing as she's #1 on my list of champions to be removed from the game. Above the likes of Shaco/Teemo/Fizz. She's broken by design and is probobly the most broken release/concept since Thresh. [And would you look at who made both...] Thresh was pick or ban status for literally years after release during which he got constant nerfs. Kalista is going the same way.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: NekoNekoRex on March 10, 2016, 08:27:22 AM
I'd rather see Yasuo removed before I see Kalista gone. Overpowered champ by design, kit far too overloaded.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Iryan on March 10, 2016, 09:33:13 AM
I'd still like for them to remove (or at least drastically change) Ryze. And what's this, he, too, is "overloaded".  BV


Meanwhile, I will need to try out the Soraka changes. I somewhat see why they made them and how they would positively affect the problematic patterns associated with old 'raka, but it looks to me like she will be not very fun to play as OR against right now. Since the low cd and cost of Q means you just spam spam spam, especially since 1. you no longer get a bonus for hitting Q dead-on and 2. you no longer get additional healing for hitting multiple enemies. So the skill has become a lot more braindead and less satisfying, despite the added complexity of the Rejuvenation mechanic. And the way the movespeed bonus from that works, she is still gonna be bad at chasing. Then again, maybe the fact that the entire Q slows and not just the center will undo some of the damage that the range nerf has done in that regard. Hrm...
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Widermelonz on March 10, 2016, 10:44:17 AM
I hope they tone down Nid some more, she does too much of everything right now. Same with Gragas.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Raikaria on March 10, 2016, 10:00:31 PM
I'd rather see Yasuo removed before I see Kalista gone. Overpowered champ by design, kit far too overloaded.

Yasuo isn't overpowered by design however. That's why in his current state he's actually really weak and not a competitive pick. It's also why release Yasuo was complete garbage to the point that Riot probobly gave him the largest single buff to an ability ever [Hey Yasuo; let's have your R fully reset your flow; thus effectively giving you a FREE LULU R worth of HP]. Which led to multiple nerfs to his maximum flow ect because that buff was what broke him. To be broken by design you have to have a kit that regardless of number nerfs is still broken; unless the numbers are nerfed to an absurdly low level [Obviously if you make a damage ability deal 0 damage the champion's not broken]. I wouldn't call Yasuo's numbers absurdly low. Especially given his free crits.

Contrast Kalista who is 90%+ pick ban in Korea even after all her nerfs and is basically immune to a massive portion of the cast because she can either infinitely kite them or dodge their skillshots effortlessly. Sure Yasuo has Windwall; but that's stationary; and has a duration far shorter than it's cooldown. Kalista's 'Screw you' function is a passive with no cooldown at all.

The fact she can say 'screw you' if you catch her support out too is just icing on the cake.

It's as I have said before back when they gave Kalista the slap-on-the-wrist 'your autoattacks have a 0.9 ratio'. In her current state you could make Kalista's basic attacks deal 0 damage and she would still be stupid. [She lasthits with Rend; and since she has infinite kiting she just needs Runnans BotRK along with Rend to still win 1v1 against most characters] When you can say 'you can make a marksman's autoattacks deal 0 damage and they'd still probobly work' you KNOW they're broken by design.

The only counter to Kalista is targeted abilities with equal or greater range than her autoattacks [Less range and you'll never get in range without Flash/really high movespeed] or jumping on her and taking her by surprise before she can kite [EG: What assassins are supposed to do so it can hardly be called a counter specifically to Kalista when it applies to every champion of the marksman archetype]

And it's not like Kalista's kit isn't overloaded. Fate's Call; Sentinel gives % damage; vision; and stops supports stealing lasthits; Rend is just outright broken as is Martial Poise [And combined they should have never got past QC] and her Q is technically a short dash as well as long-range poke with a situational nuke enabler.

Edit:

Lulu

    Whimsy (W) AP ratio reduced to 5% per 100 AP from 10% per 100 AP.
    Wild Growth (R) bonus health lowered to 200/350/500 from 300/450/600

Riot seems to be gutting Lulu. And for crying out loud Riot; if you want to kill Lane Lulu and return her to being a support; which she's easily on the weaker end of as it is right now; you nerf the Ratio; not the Base. A 33% nerf to Rank 1 R might make her outright unplayable as support.

Also Nidalee's monster root is moved to her traps.

And this:


Maokai

    Magic resist increased to 32.1 from 30.
    MR per level increased to 1.25 from 0

    Sapling Toss (E) Sapling duration increased to 40/45/50/55/60 seconds from 35 seconds.

Mr/Level for Maokai at last? He didn't have any because his passive+R basically shut out mages if he had MR/Level... so I'm looking forward to this buff... Also isn't he the first champion to not have 30 base MR if this goes through? Also Maokai suddenly changes from being of the melees the weakest to magic damage to being the champion in the game strongest against it.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Bardiche on March 10, 2016, 10:40:09 PM
I'd still like for them to remove (or at least drastically change) Ryze. And what's this, he, too, is "overloaded".  BV


Meanwhile, I will need to try out the Soraka changes. I somewhat see why they made them and how they would positively affect the problematic patterns associated with old 'raka, but it looks to me like she will be not very fun to play as OR against right now.

She was fun to play when I ran her in Plat 3 Ranked. I bullied Corki and Thresh out of lane by myself by just mercilessly spamming my Q... and by level 4, I was still full on Mana and hadn't needed to heal Ezreal even once, because Corki and Thresh didn't dare approach him due to the endless starcallings.

The new Q mechanic is actually FUCKING AWESOME on Soraka, since you now not only heal your ADC after you land Q, you also help them get away from enemies and improve their kiting ability. That's pretty damn huge and it makes Soraka much better during teamfights (not to mention your Q is more readily available). I definitely enjoyed her laning pattern and teamfight pattern a lot more, especially since I now have something to fish for (Q spam!).

I think Soraka's going to see a bit more play and will be stronger after these changes, but who can say? I'm mostly a Janna player when I Support (and given that I queue Fill...), but perhaps a Soraka main can tell us more.



I think J4 is the real winner of the patch, though, and I've seen him come back a lot. The shield CD reduction's done wonders for his in-lane duelling power, though I still manage to beat them with Shen Top, who's a lane bully anyway.

... To be honest, nearly every champion is a lane bully to me, but that's probably an issue with playstyle... still, incredibly satisfying to taunt enemies in the middle of your creep wave.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Iryan on March 10, 2016, 11:20:26 PM
Lulu

    Whimsy (W) AP ratio reduced to 5% per 100 AP from 10% per 100 AP.
    Wild Growth (R) bonus health lowered to 200/350/500 from 300/450/600

Riot seems to be gutting Lulu. And for crying out loud Riot; if you want to kill Lane Lulu and return her to being a support; which she's easily on the weaker end of as it is right now; you nerf the Ratio; not the Base. A 33% nerf to Rank 1 R might make her outright unplayable as support.
Jesus christ not again. Why. Why do they keep nerfing Lulu. Is she still an oppressive esports pick as a sololaner? Because her lolking stats don't look imbalanced at all.

For me, Lulu is the mid (or more rarely) top pick I make to counter assassins and in general folks (preferrably melee) who would like to jump on and murder the long-range mages I would otherwise like to play there. As well as one of my support picks, of course. I guess if you MUST nerf her, the AP-ratio of the whimsy movespeed is probably a good thing to target, since her global mobility is very strong with that. Then again, that is one of the things I really like about her current iteration, but eh...
I do not understand the nerf to her ult base though.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Raikaria on March 10, 2016, 11:26:41 PM
Jesus christ not again. Why. Why do they keep nerfing Lulu. Is she still an oppressive esports pick as a sololaner? Because her lolking stats don't look imbalanced at all.

For me, Lulu is the mid (or more rarely) top pick I make to counter assassins and in general folks (preferrably melee) who would like to jump on and murder the long-range mages I would otherwise like to play there. As well as one of my support picks, of course. I guess if you MUST nerf her, the AP-ratio of the whimsy movespeed is probably a good thing to target, since her global mobility is very strong with that. Then again, that is one of the things I really like about her current iteration, but eh...
I do not understand the nerf to her ult base though.

Yep.

Which is why I didn't complain about the AP ratio nerf. I can see that being fine. That's a nerf that doesn't neuter Support Lulu anymore than it's already been neutered as a result of solo lane Lulu. I complained about the base R nerf, which will probobly make Support Lulu unplayable [She's already a weak support; giving her R a 33% nerf at Rank 1 will kill Support Lulu.]

I mean for crying out loud Rank 1 Raka R is a global 150 HP heal [Not HP boost] which increases in effect on low HP targets. Lulu R rank 1 is going to be a 200HP boost which is single target and has a limited cast range...

You want to nerf Lulu's R to keep her out of solo lanes? Hit the AP ratio. Not the base. Hitting the base hurts the role she was designed for and is honestly underpowered in right now more than it hurts the role she wasn't designed for and is too strong in. Hell; if you want to put a nail in solo lane Lulu's coffin for good; REMOVE the AP ratio. Support Lulu will hardly care. Especially if you buff the base R somewhat to compensate [Not much; by like; 50, or even 25 to cancel out the 50 AP * 0.5 ratio from Frost Queen]

Seeing a nerf that hurts Support Lulu more than Solo Lane Lulu makes me mad.

The hilarious thing is if after this nerf you max E your E at Lv 7 will give the same amount of HP in shields as your Rank 1 R [200]; with a lower C/D and a higher ratio [0.6 vs 0.5]. Lulu's E is better from a raw HP standpoint than her Rank 1 R at lv 7->11 with this nerf.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Mr. Sacchi on March 10, 2016, 11:53:16 PM
I don't remember Lulu's E having an aoe knockup and a constant slow.

And high bases and small scaling means that she's stronger early game and weak later, regardless of her role. It doesn't matter if your scaling sucks if your bases are so large you can just swing your numbers into your opponent's face early game and win the game before your lack of scaling hurts you. And pros don't tend to have problems closing out games.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Bardiche on March 11, 2016, 07:01:57 PM
Lane Lulu'd die an untimely death if you made her Q do less damage against minions, f'rinstance.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Ryuu on March 12, 2016, 07:19:33 AM
Lane Lulu'd die an untimely death

good
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Raikaria on March 13, 2016, 03:50:59 PM
Lane Lulu'd die an untimely death if you made her Q do less damage against minions, f'rinstance.

Well that didn't stop Riot from killing Lane Janna/Soraka. Or Jungle Alistar.

And I'd say solo lane Lulu is even more unfun and unbalanceable than those were [except maybe Jungle Cow]
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Suikama on March 13, 2016, 11:35:19 PM
dig pls
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Raikaria on March 15, 2016, 07:34:07 AM
dig pls

I know they have evolved beyond throwing at Baron at least.

Also the barrel in the shopkeeper's shop now has Taric's hammer in it on the PBE.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Bardiche on March 18, 2016, 05:13:51 PM
Lolskill now lists me as the #935 Karma in the world, AMA.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Failure McFailFace on March 20, 2016, 03:36:00 AM
You guys are going to have me added to the Big List o' Nicks as bigyihsuan

I got the game last night. It's fun, but it's very different compared to Vainglory (LoL is super slow paced/low activity with occasional bursts of activity here or there, while VG is super intense throughout all 30 minutes).

I also need to know what items to get because I feel like I spellspam a little bit too much, and I need that mana. And my right mouse button is going to wear out/break eventually from this game.

Is there a way to change the binding of Basic Attack to the left mouse button? I feel like it would control better (personally) if I had it that way.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Raikaria on March 20, 2016, 11:55:51 PM
THE CURSE STRIKES AGAIN. LIQUID 4TH.

Also TSM is 6th while Wildturtle is 1st. Looking pretty stupid there Regi for dropping those tryouts where Turtle could have kept his space because OMG DOUBLELIFT IS FREE [Despite the fact he was FIRED]
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Mr. Sacchi on March 21, 2016, 12:17:29 AM
I also need to know what items to get because I feel like I spellspam a little bit too much, and I need that mana. And my right mouse button is going to wear out/break eventually from this game.
Is there a way to change the binding of Basic Attack to the left mouse button? I feel like it would control better (personally) if I had it that way.

Check out what items exist and experiment. If you're using a champion which is based around spellslinging though, the recommended items should cover you for the most part. Learning champions and items is for later - right now stick to just getting the very basics down. I recommend doing intro bots a few times, they have a pretty good tutorial system going there.

And yes, there is, iirc. But you'll have to check around the keybinds.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Bardiche on March 21, 2016, 08:08:54 AM
Also TSM is 6th while Wildturtle is 1st. Looking pretty stupid there Regi for dropping those tryouts where Turtle could have kept his space because OMG DOUBLELIFT IS FREE [Despite the fact he was FIRED]

That game was so tight. They were winning, ahead by 10k gold, casters were like, "Wouldn't be the first time TSM lost after a 10k gold lead". Lo and behold.

At least we got legendary STOP, IN THE NAME OF THE LAW! chase.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Ryuu on March 21, 2016, 08:28:06 AM
Also TSM is 6th while Wildturtle is 1st. Looking pretty stupid there Regi for dropping those tryouts where Turtle could have kept his space because OMG DOUBLELIFT IS FREE [Despite the fact he was FIRED]

doublelift has been doing fine tho

tsm's problems are entirely b/c their shotcalling is a huge fucking mess and no one is ever on the same page
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Mr. Sacchi on March 21, 2016, 08:29:02 AM
By the way, am I the only person super-duper excited for Aurelion? His kit is a little wonky but holy crap sassy space dragon is right up my alley.
especially since this kinda looks like the first champion that may or may not actually be gay? maybe? idk his comment towards tryndamere is super suspicious in my book

tsm's problems are entirely b/c their shotcalling is a huge fucking mess and no one is ever on the same page

Hasn't that been TSM's biggest problem historically? I mean, since like... ever? That they're all individually great players but as a team they kinda just suck?

Haven't kept up with the pro scene in a while (heck I didn't even watch season 5 worlds) so idk.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Ryuu on March 21, 2016, 08:35:05 AM
By the way, am I the only person super-duper excited for Aurelion? Hit kit is a little wonky but holy crap sassy space dragon is right up my alley.
especially since this kinda looks like the first champion that may or may not be actually gay? maybe? idk his comment towards tryndamere is super suspicious in my book

i'm pretty sure that leona and diana are Actually Gay in canon

Quote
Hasn't that been TSM's biggest problem historically? I mean, since like... ever? That they're all individually great players but as a team they kinda just suck?

Haven't kept up with the pro scene in a while (heck I didn't even watch season 5 worlds) so idk.
tsm's problems historically have been that they always hung dyrus out to dry and just shrugged when international top laners would roll their team b/c it's almost like telling one of your players to go fuck himself every game is a bad idea. they have had shotcalling "problems" aka bjerg "doesn't like to do it"(as he screams over yellowstar in every mic check) and therefore never really got good at it and they would show macro weaknesses against teams with good shot calling. but the biggest problem was always that you could camp top every game and they'd never ever adapt to it
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Bardiche on March 21, 2016, 09:58:28 AM
especially since this kinda looks like the first champion that may or may not actually be gay? maybe? idk his comment towards tryndamere is super suspicious in my book

There's reaching and then there's REACHING. Besides, Taric fits the ambiguous part just fine so Aurelion'd hardly be the 'first'.

Quote
they have had shotcalling "problems" aka bjerg "doesn't like to do it"(as he screams over yellowstar in every mic check)

All the TSM fans were so excited about YellowStar joining TSM due to legendary shotcalling, but then it looks like YellowStar's been completely disinterested in doing actual shotcalling? I think the team's tongue-in-cheek name does reveal a crippling weakness, in that they still rely on mid to carry. Svenskeren had a few dubious engages and got caught a few times, and while everyone yells he's shit I want to believe he was just following shotcalls or something. Doublelift's been disappointing as usual.


Less disappointing: #703 Karma in the world, #274 Karma EUW. One day, I'll be recruited for being world best Karma. Such a fun champion. E buffs will be hilarious.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Mr. Sacchi on March 21, 2016, 10:12:41 AM
There's reaching and then there's REACHING. Besides, Taric fits the ambiguous part just fine so Aurelion'd hardly be the 'first'.

I'm not talking about flamboyant characters, aside from generic stereotypes Taric's current iteration really doesn't have anything going for it that screams homosexuality. As far as I know, this is the first time a champion has made a (potential) sexual innuendo towards another champion of the same gender, which is far stronger evidence than just relying on tired old stereotypes. I mean, he could just mean it literally and just be complimenting Tryndamere's sword but considering that he belittles pretty much everything else man-made I think that's a bit far-fetched.

Please, correct me if I'm wrong.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Bardiche on March 21, 2016, 11:50:01 AM
I'm not talking about flamboyant characters, aside from generic stereotypes Taric's current iteration really doesn't have anything going for it that screams homosexuality. As far as I know, this is the first time a champion has made a (potential) sexual innuendo towards another champion of the same gender, which is far stronger evidence than just relying on tired old stereotypes. I mean, he could just mean it literally and just be complimenting Tryndamere's sword but considering that he belittles pretty much everything else man-made I think that's a bit far-fetched.

Please, correct me if I'm wrong.

He's belittling Tryndamere. Same sarcasm he uses when he utters, "Of course I love Runeterra! You have buildings and... more buildings."

https://youtu.be/hKDY8uXMWGc?t=17m10s

You can listen to it there. He's chuckling and mocking Tryndamere quite clearly, though I guess if you want to read homoerotic undertones into it I can't stop you.

When Illaoi says, "You, I like" to some of the girls, there's a much stronger case to be made for bisexuality than I think there is for an all-mighty dragon that's forged galaxies since the birth of time who scorns mortals to fall in love with Tryndamere and make dick jokes.

I seriously think it's reaching when you say Aurelion Sol's using his taunt to compliment Tryndamere's dick, though.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Mr. Sacchi on March 21, 2016, 11:56:07 AM
I don't know, he makes the rest of his sarcasm and sass fairly obvious. I interpreted his tone as him laughing at his own poor joke, but I suppose you are correct. And I did forget that Illaoi complimented some of the girls. Although...

Quote
When Illaoi says, "You, I like" to some of the girls, there's a much stronger case to be made for bisexuality than I think there is for an all-mighty dragon that's forged galaxies since the birth of time who scorns mortals to fall in love with Tryndamere and make dick jokes.

Just because you're almighty doesn't mean you can't also appreciate simpler things. I mean, Tryndamere himself makes a similar joke.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Ryuu on March 21, 2016, 10:56:25 PM
All the TSM fans were so excited about YellowStar joining TSM due to legendary shotcalling, but then it looks like YellowStar's been completely disinterested in doing actual shotcalling? I think the team's tongue-in-cheek name does reveal a crippling weakness, in that they still rely on mid to carry. Svenskeren had a few dubious engages and got caught a few times, and while everyone yells he's shit I want to believe he was just following shotcalls or something.

listen to any of their in-game mic checks. bjerg and sven are yelling shit over yellowstar in like every single one. kind of hard to shot call in that kind of environment

Just because you're almighty doesn't mean you can't also appreciate simpler things. I mean, Tryndamere himself makes a similar joke.

after hearing the joke myself, i'm pretty certain that he's just making fun of tryndamere and not flirting with him sry
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Bardiche on March 22, 2016, 09:35:54 AM
Quote
Just because you're almighty doesn't mean you can't also appreciate simpler things.

True, but Aurelion Sol's entire characterisation is that he looks down on everything that isn't a cosmic being. Breaking that characterisation in order to have an interspecies homoerotic interest in a married man is just not something that I think is a very plausible situation.

Tryndamere's joke is more about masturbation than homoerotic interest though.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Aba Matindesu! on March 23, 2016, 01:42:16 AM
PSA: soraka is even more broken than before, please enjoy freelo while you can
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Raikaria on March 23, 2016, 07:55:12 AM
PSA: soraka is even more broken than before, please enjoy freelo while you can

I disagree.

Her base heal; is worse but her heal-over-time is better. She's stronger against poke but far worse against all-in; especially if the all-in has C.C attached [even a slow] which stops the 15% speedboost when running away.

Soraka is more matchup specific now. She's a lot worse at saving someone from; say Annie/Lucian now than she was before; but if you're playing Ezreal+Lulu... have fun.

Also generally worse in teamfights too because HoT just doesn't cut if if there are multiple people attacking a target usually.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Mr. Sacchi on March 23, 2016, 07:58:31 AM
idk why but her Q feels like it hurts so much more now, is that just me?
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Raikaria on March 23, 2016, 02:05:28 PM
idk why but her Q feels like it hurts so much more now, is that just me?

It no longer splits the damage between the very centre and the rest; so it probobly does hurt more.

Also if you get it by it Raka gets a HoT so it's kinda hard to win early trades against it.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Iryan on March 23, 2016, 03:35:10 PM
It no longer splits the damage between the very centre and the rest; so it probobly does hurt more.
Nope. It used to be that the very center does bonus damage, which is no longer the case. So if anything, it hurts less (but also guarantees a slow even on edge-hits). It has, however, become a lot more spammable, with a reduced cd (at early ranks) and basically halved mana cost. So you will probably get hit more.


Meanwhile... new patchnotes. Many nerfs, some buffs, aurelion sol possibly imminent.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Bardiche on March 23, 2016, 06:09:41 PM
Nope. It used to be that the very center does bonus damage, which is no longer the case. So if anything, it hurts less (but also guarantees a slow even on edge-hits). It has, however, become a lot more spammable, with a reduced cd (at early ranks) and basically halved mana cost. So you will probably get hit more.

Also, levelling Q now gives you additional Healing over Time from her Q hits, so there's Sorakas who level Q a lot sooner.

Quote
Also generally worse in teamfights too because HoT just doesn't cut if if there are multiple people attacking a target usually.

It also gives the target movement speed when moving away from enemies, which improves kiting for everyone involved and is a great boon to teamfights actually.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Aba Matindesu! on March 24, 2016, 07:33:01 AM
I disagree.

Her base heal; is worse but her heal-over-time is better. She's stronger against poke but far worse against all-in; especially if the all-in has C.C attached [even a slow] which stops the 15% speedboost when running away.

Soraka is more matchup specific now. She's a lot worse at saving someone from; say Annie/Lucian now than she was before; but if you're playing Ezreal+Lulu... have fun.

Also generally worse in teamfights too because HoT just doesn't cut if if there are multiple people attacking a target usually.
On the other hand, the changes actually gave her more flexibility. They had to tone her heal down a bit, but now she has significantly more room not to play like a pussy in lane due to the Q changes. Naturally, Q max is in vogue now (highest WR skill path).

It hurts me to say this, but she basically does Sona's job in lane, only somewhat better.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Mr. Sacchi on March 24, 2016, 11:59:07 AM
It hurts me to say this, but she basically does Sona's job in lane, only somewhat better.

Does Soraka have a DJ skin?

No?

Sona > Soraka by definition, then. :V

(can you tell i love that skin? cause i do)

Also, Aurelion's Champ Spotlight is out. His gameplay is just as weird and finnicky and awkward as I thought it would be but who the hell cares SASSY SPACE DRAGON BABY
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: NekoNekoRex on March 24, 2016, 05:49:34 PM
New champ looks pretty slick. A very definitive Midrange mage with a clear zone of control. I love the mechanic with the stars  and movespeed-based abilities. Having a q stun also helps.

Almost makes me want to play league again.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Monarda on March 24, 2016, 08:37:18 PM
I tried Zac on the FW, i love him ! He`s so fun to use ! Instabuy !
I just need to get better with him.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: NekoNekoRex on March 25, 2016, 04:55:42 AM
Max E first, then W. E at high levels has a huge range which makes for fantastic ganks.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Aba Matindesu! on March 25, 2016, 05:08:02 AM
Does Soraka have a DJ skin?

No?

Sona > Soraka by definition, then. :V

(can you tell i love that skin? cause i do)
Of course Sona will always be the one true bae :^)

e: So as I was saying, Q-max Soraka is freelo. (http://imgur.com/YZ4PiWX)
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Ryuu on March 25, 2016, 09:10:06 PM
why are so many people not banning soraka
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Aba Matindesu! on March 29, 2016, 02:59:35 AM
Well, now they're catching on.

Good thing I rode the freelo train while I could've.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Mr. Sacchi on March 29, 2016, 03:17:52 AM
Protip: Never play the game in times where nobody should be playing (like, say, 3am).

You're almost guaranteed to get the same people several games in a row regardless of your ranking and god fucking help you if just so happened to not do great in the first game. Happened twice with me yesterday - first someone said I was trash and was going to pick mid adc just so that I wouldn't pick adc "because I was trash at it" and if I started feeding he could just troll because "lol this is a smurf". Second time happened with a different person that was going to go twisted fate jungle... just because I was in his team.

And because "I didn't get an assist until 19 minutes in" (which isn't even correct as I ended that game with 0 assists but 4 kills, let's please forget that I was a vayne against a graves/braum lane, a fed kassadin, a fed trundle and a katarina teammate that wouldn't let me farm for shit. And I somehow only died twice.)

Now can someone please tell me why I can still hear this toxic ass shit in my champ select even though I muted them in the previous game?

(I dodged both games, btw, I'm not dealing with that shit.)
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Ryuu on March 29, 2016, 03:24:21 AM
i love playing at 3 am

b/c i'm nocturnal and everyone else is sleepy so it's easy lp
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Raikaria on April 01, 2016, 06:23:22 AM
Man seeing all these idiots complaining expecting URF to be out today when Riot said like a month ago that there would be no URF on April 1st because it's being put on Rotating Game Mode; and will show up at least twice this year on it once it's released.

It makes me 1: Glad I'm not that stupid and 2: Despair.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Ryuu on April 01, 2016, 06:30:51 AM
Despair.

(http://i.imgur.com/cQeer87.png)
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Mujie on April 04, 2016, 03:36:59 AM
Oh gods I'm new to this game and I'm fairly sure I've already spent $35 bucks on it
This is gonna be csgo all over agin

Nick's JamesCatty if anyone wants to help play with me
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Raikaria on April 04, 2016, 09:50:45 PM
New Taric splashart:

(http://a.disquscdn.com/uploads/mediaupload/tmp/9f4fb9c02c43dd4dea17535a130106b44f629521a151a6ba10fe4788/original.jpg?w=800&h=346)

FABULOUS
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Suikama on April 04, 2016, 11:23:13 PM
TRULY

OUTRAGEOUS
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Patorikku on April 04, 2016, 11:49:03 PM
Oh jeez never using a Taric skin ever again
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Raikaria on April 05, 2016, 06:58:27 PM
Oh jeez never using a Taric skin ever again

New Pink Taric says otherwise
http://am-a.akamaihd.net/image?f=http://news.cdn.leagueoflegends.com/public/images/pages/2016/march/tre/img/Taric_FifthAge_Splash_Wallpaper.jpg&resize=1536: (http://am-a.akamaihd.net/image?f=http://news.cdn.leagueoflegends.com/public/images/pages/2016/march/tre/img/Taric_FifthAge_Splash_Wallpaper.jpg&resize=1536:)

Also they revealed the Taric Update (http://na.leagueoflegends.com/en/page/champion-update-taric-shield-valoran) and dear god he's Support Kalista. As in; he can link to a nearby ally [Which remains until he changes or moves too far away] and his abilities then cast from both himself and his ally.

Did I mention his new ultimate makes himself and all nearby allies INVUNERABLE for a short time after a delay? It's literally a delayed AoE Kayle Ultimate which can be cast from two places at once like what the hell.

Also apparently Taric was now one of Garen's best pals but stuff happened and ultimately:

'Returning to Demacia in shame, Taric was stripped of his rank and sentenced by Garen to endure ?the Crown of Stone,? a ceremony that demanded a dishonored soldier ascend Mount Targon, known to all as a death sentence, as few mortals had ever survived the climb.'

Apparently Garen is Judge; Jury and Executioner.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Patorikku on April 05, 2016, 07:08:15 PM
New Pink Taric says otherwise
WOW OKAY NEVERMIND

I mean, all the Taric skins look wonderful now, but DAT MIDRIFF

Not to mention that sounds like a fun and potentially OP support kit. Right, looks like I'll be mining Taric support from now on.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Raikaria on April 05, 2016, 08:21:03 PM
'My gems aren't merely outrageous... they're FABULOUS'
'Gems are truly... truly... TRULY outrageous'
'You know what they say about big gems? Right?'
'Shine on you Crazy Diamond'

New Taric VO is even better than old VO. The delivery of the lines is also great.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: hyorinryu on April 05, 2016, 09:19:19 PM
I liked the old VO better. New VO's voice is too high imo. I like some of the quotes though.

WOW OKAY NEVERMIND

I mean, all the Taric skins look wonderful now, but DAT MIDRIFF

Not to mention that sounds like a fun and potentially OP support kit. Right, looks like I'll be mining Taric support from now on.

I hope he doesn't end up getting gutted and ignored.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Suikama on April 06, 2016, 02:12:40 AM
holy shit he actually has a different animation for firing his stun backwards

its fabulous
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: NekoNekoRex on April 06, 2016, 08:16:06 AM
I've got to admit, Pink Taric is the most hilarious skin I've ever seen.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Bardiche on April 06, 2016, 08:36:29 AM
SKT skins are boring.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Raikaria on April 06, 2016, 06:21:13 PM
SKT skins are boring.

I think Riot gave up after they already made 1 batch.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Monarda on April 06, 2016, 06:24:38 PM
I heard someone say the new Taric looks like a model called Fabio Lanzoni, went to google it and boy..... it does look a LOT.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Raikaria on April 06, 2016, 07:40:34 PM
My brother was trying to get a Bard Box. He kept getting A+.

Me; annoyed with getting Jungle never; duo Q with him. I am Jungle/Support. He is Support/Fill.

I get support. He gets ADC.

I play Bard.

We win.

Before my end lobby is booted up I heard 'NO NO NO YOU DIDN'T' from his room.

S+ on Bard.  I was 5/2/23 and did things like stunning a Zed with a Lee-Sin mid Q [Which causes some funny things because Lee keeps going until he hits then is stunned]

I'm a little sad; I wanted to get my Bard S as jungle Bard but I NEVER GET JUNGLE.

EDIT: RIP Dignitas; the end of the Baron Throw era.

And now there is only 1 midlaner who's actually from NA in all of the LCS [NA and other regions]
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Patorikku on April 08, 2016, 08:38:23 PM
Say, clubs have been a thing for a while now. Has anyone actually made the MotK one yet, or...?

Also, it seems they made the V on Pink Taric's model deeper to match the splash art. Bless~
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Suikama on April 10, 2016, 03:03:40 AM
guess who's fourth

fourth again

liquid's fourth

tell a friend
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: hyorinryu on April 10, 2016, 07:33:11 AM
I'm pretty sad about some the splash arts they're changing. Some of the old ones look at better. In particular, I 'm annoyed about Frostfire Annie and Safari Caitlyn.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Hikarin on April 10, 2016, 02:31:10 PM
I'm pretty sad about some the splash arts they're changing. Some of the old ones look at better. In particular, I 'm annoyed about Frostfire Annie and Safari Caitlyn.

TBH, I'm fine with most of the changes, but maybe that's just me. Well, the new Midnight Ahri one is a bit iffy.

What I'm sad about is that they removed Poppy's annoying AA>Passive>AA combo. It was fun to take out chunks of people's health like that. I guess Zed's nerfs made it worth it, though.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Monarda on April 10, 2016, 02:46:52 PM
What I'm sad about is that they removed Poppy's annoying AA>Passive>AA combo. It was fun to take out chunks of people's health like that.

That was pain for me, good riddance, i want to at least have a chance at beating one in lane. :(
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Hikarin on April 10, 2016, 02:52:25 PM
That was pain for me, good riddance, i want to at least have a chance at beating one in lane. :(

Heh, it was really powerful. Between that and the Q (the simple hammer-slam with the lingering hitbox that they also nerfed), you could burst somebody down really quickly. Let's make clear that Poppy is not a Mage, nor a bursty champ, so I guess it was justified in that regard.
Nevermind that I play Poppy like one anyways just because I'm an Ahri main...
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Mujie on April 11, 2016, 05:59:43 AM
Say, clubs have been a thing for a while now. Has anyone actually made the MotK one yet, or...?

Also, it seems they made the V on Pink Taric's model deeper to match the splash art. Bless~

I can make one if no one else has

Holy crap Quinn is fun to play on ascension, never felt that good to play a semi-squishy on that map except her
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Bardiche on April 11, 2016, 07:50:25 AM
Heh, it was really powerful. Between that and the Q (the simple hammer-slam with the lingering hitbox that they also nerfed), you could burst somebody down really quickly. Let's make clear that Poppy is not a Mage, nor a bursty champ, so I guess it was justified in that regard.
Nevermind that I play Poppy like one anyways just because I'm an Ahri main...

Poppy could make it impossible to farm for melee though. I'd use to just Q the enemy whenever they came in to CS, and use the shield to proc Grasp every time. Tilting as fuck.

I like playing Zyra on Ascension. Strong zone control to protect people during capturing things, she provides vision, and on Ascension few tanks exist so you get to really shred if you build mpen.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Monarda on April 11, 2016, 09:37:06 AM
Just finished BO10, 6/4 and got Silver III :V , maybe this year i can get to gold.

Also,  Zac is pretty good ! So fun and strong.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: NekoNekoRex on April 11, 2016, 04:56:35 PM
Yeah Zac is great. I feel like I mentioned it in thread but I'll reiterate - Max E first in the jungle. The range increase is ridiculous and you'll have a much easier time ganking. Due to how Zac's regen works you can even just gank multiple times in a row until you nail it. W second because its your strongest move.

I hear lots of people like AP Zac but I never got the chance to really try it when I played. He's a fantastic tank due to his % Health damage on W and his stuns and initiation.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Bardiche on April 15, 2016, 08:55:20 AM
I don't get why suggestions on Reddit and Riot's official boards are written as, "Can we reduce slow on Fizz's ult?"... because we can't do anything. Why does everyone speak as if we're all part of Riot?
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Raikaria on April 15, 2016, 09:24:26 PM
Of all the things people complain about on Fizz; the slow on his R is something I have never seen.

In fact I rarely see people complain about Fizz R at all. Except Fizzes missing the fish but still killing them. Which isn't so much a complaint ABOUT R.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Hikarin on April 16, 2016, 02:10:37 PM
Poppy could make it impossible to farm for melee though.

Didn't see this post.
Anyways, yeah, that is kind of a big issue Poppy presents right now, considering there have been many games (but not all, obviously) before the patch where I completely nullify their farm. Once you hit level 6, it was possible to engage with E, then W>Q>R>Q>AA>Q and then they're dead. After you did that a couple of times, they just hugged their back line and couldn't do much of anything until you left lane. Or a gank forced you back for a few seconds.

Of all the things people complain about on Fizz; the slow on his R is something I have never seen.

In fact I rarely see people complain about Fizz R at all. Except Fizzes missing the fish but still killing them. Which isn't so much a complaint ABOUT R.

Yeah. Maybe it's just me but I think the stupid bit is his E>Q. Much like Poppy's problems, once he starts doing that (and he can do that from level 2), I tend to get forced back, and have to buy all sorts of Armor/MR items just to stay in lane. Even when I play safe, though, he can do it again and force me back to tower. Essentially, it's that one combo that's the issue. And all of that is 200MP/16s. CD at level 2, and 140MP/8s. CD at max level on both skills.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Aba Matindesu! on April 17, 2016, 12:50:59 AM
liquid solidly 4th... again
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Raikaria on April 17, 2016, 06:43:43 AM
liquid solidly 4th... again

LCS scripted kappa.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Patorikku on April 22, 2016, 08:25:33 PM
oh my god new taric is a gift

that e stun
that ult
THAT DEEP V

Needless to say, I'm never playing another support again.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Hikarin on April 22, 2016, 10:24:52 PM
His 70s hippie hair and hard, chiseled abs are Riot's way of making you play him. The kit is extra.

"More stars than Soraka"
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Aba Matindesu! on April 25, 2016, 03:17:55 AM
I'd forgotten how fun Irelia was in URF. Not as OP as Jax, but still very satisfying overall.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Raikaria on May 03, 2016, 07:51:10 PM
*Reads patch notes*

*Reads Vel'Koz section and sees larger R ratio and passive getting a ratio*

Oh wow Riot are doing what I said Vel'Koz needs to be a viable midla...

E - Tectonic Disruption
RATIO 0.5 ability power ⇒ 0.3 ability power

W - Void Rift
FIRST HIT RATIO 0.25 ability power ⇒ 0.15 ability power
SECOND HIT RATIO 0.375 ability power ⇒ 0.25 ability power

Nevermind. He can't even waveclear and farm now and is basically an Ultbot as a midlaner [Although his Ultimate is now probobly the most damageing thing in the whole game if it's stacked up seeing as it's 950 base true damage + 1.0 AP ratio.]

Still think he'll function best as a support. Lower E ratio lets you poke for passive stacks/zone with even less pushing [It's the only reason you use E on Support Vel; to proc a passive or force them to back off by putting them at 2]. Q still functions as your 'aharass while not pushing' tool; and as Support Vel your bread and butter for when you R is Q slow -> easy W -> E for stack 3 -> R anyway so you'd stack up to the passive proc which lets you deal True Damage R anyway... and R's base damage has gone up.

Meanwhile in midlane he still suffers from the 'I either have no real harass but can at least push alright and CS' or 'I can harass but can't farm and get pushed into tower so they roam' issue. Except now E max has gone from 'can push alright' to 'oh god I'm still under tower'. At least his main purpose as an AP mid now actually meaningfully scales with AP.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: hyorinryu on May 05, 2016, 06:26:07 AM
I know G2 didn't practice for MSI, but damn, that was pretty depressing.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Silent Harmony on May 06, 2016, 04:57:15 PM
I know it's only game 1 of 2 but holy shit
CLG took out a double-TP Leblanc SKT team.

4W/2L watch them lose the rest and break our hearts like a true NA team.
  :V


Also I'm finally level 30 thanks to ARAM damn I should've done this ages ago.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: hyorinryu on May 07, 2016, 04:49:24 PM
CLG poppin off. Took a game off every team this time . I never thought CLG would do this well. I thought they'd be like 5th or 6th at best.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Silent Harmony on May 07, 2016, 11:37:04 PM
That shoutcasting! (https://youtu.be/kQkPHEGE5RE?t=52m28s) [/spoilerwarning] I never thought you could out-hype KABUM v. Alliance at 2014 Worlds but holy crap was I wrong. Co-MVPs of the match:
Lamb's Respite and Base Rock
.

Holy crap that was an insane finish. Nothing beats hearing the silence of the home crowd when you rooting for the underdogs.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Raikaria on May 08, 2016, 07:41:53 AM
As if I didn't dislike Ocelote already now the team he owns and is president of the organisation goes and takes a 2 week vacation and completely embarrasses the region at MSI hurting EU's chances at Worlds dramatically. [And yes; I'm pretty sure as the leader of the org he had to at least greenlight the coach's idea]

You guys know EU crowds from last Worlds? Well. Imagine them when they're angry. G2 is going to be walking into a pack of angry wolves ready to rip them apart when they return next split. I doubt the casters will be able to even mention them without getting drowned out by jeers.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Trickysticks on May 18, 2016, 12:51:21 AM
So, how do you guys feel about Taliyah? Her kit seems excellent and I adore her down-to-earth personality.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Raikaria on May 18, 2016, 08:16:51 AM
I don't like her. Having a character designed for play in the smallest lane who creates large areas where you can't use your main damage spell for minutes at a time without major nerfs to it seems pretty dumb design-wise. Her Siesmic Shove dosen't impress me either; her E is cool and is one of those ways Riot said they want to combat mobility creep without cutting mobility itself [See also; Cass; abilities like Veig stun stopping movement now where they didn't before]

And her R... it dosen't deal any damage and honestly is a glorified Anivia Wall combined with a really large dash that can be used to Jarvan-style 'help'; will probobly get you killed more often than not because the champion is made of paper mache; and can just be jumped over even if it does catch people out. Honestly I don't even see why you would level this at 6 unless you expect a fight to break out [Includeing a chance for you to roam botlane but she dosen't seem like she's a good pusher] or want to go B and quickly return to lane without Teleport.

In other news:
Jungle Hecarim - 10/4/16; gets an A
Support Vel'Koz - 7/5/15; gets an S rank

Jungle Malphite - 7/2/11; A+
Support Illaoi - 8/7/11; S

Rito really dosen't want me to be getting my hextech boxes. I don't understand how this happens; especially as a support's weighting for kills should be lower than anyone else. It's not even wards. In both games I placed the most pinks; in the Malphite game 2nd most wards in the game and the Hecarim game most wards. I have high warding; a better K/D/A and kill participation; more involvement in objectives and yet I don't get S ranks while they do ._.

I have 4 avaliable boxes but can't get any because this sort of thing keeps happening asdfg.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Ryuu on May 18, 2016, 10:37:15 AM
it's because ranks are determined by your performance vs the average performance of that champion in that role relative to your skill level

so since support vel'koz and support illaoi are not typical things, they don't have much to compete with when it comes to doing well
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Raikaria on May 18, 2016, 01:48:32 PM
it's because ranks are determined by your performance vs the average performance of that champion in that role relative to your skill level

so since support vel'koz and support illaoi are not typical things, they don't have much to compete with when it comes to doing well

Neither is Jungle Malphite; he's usually a toplaner. At the very least he is no more 'not typical' than support Vel.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Bardiche on May 18, 2016, 02:37:34 PM
Quote
abilities like Veig stun stopping movement now where they didn't before

Veigar's E's been stopping movement for over a year now, though?

The way to play Taliyah is to Seismic Shove people into your E field for massive damage, and using R to create chokepoints/cut off escapes/force flashes. She's an excellent control mage who is designed around creating favourable conditions for your team to fight in.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Raikaria on May 18, 2016, 08:11:43 PM
Veigar's E's been stopping movement for over a year now, though?

The way to play Taliyah is to Seismic Shove people into your E field for massive damage, and using R to create chokepoints/cut off escapes/force flashes. She's an excellent control mage who is designed around creating favourable conditions for your team to fight in.

Yeah but Veig E was pretty much the first one and the one which came to mind.

And as someone who generally plays control mages, I know what the idea of Taliyah is. But I also know how badly her kit could go wrong; and I can see her having trouble actually laneing. Honestly when I saw her kit I hoped she'd be a jungler but she's not really a jungler. [She *can* clear but it's just about] I dunno maybe an E max first becomes the norm so she can waveclear and thus make use of her R to roam and set up ganks. Actually looking at what you get for leveling E it's pretty drastic; 2 sec CDR and +50 damage per rank [On the creep wave; assuming you don't shove them for a bit of extra damage]

Actually yeah a E max first actually seems pretty good. Q Rank 1 is still 180+120% if you land everything so will still function for harassment; but as a waveclear it's not only bad but hurts your availability to use it again. E max first gives you an every-more spammy waveclear which lets you push so you can make use of her powerful roaming; while also setting up a 'hey don't dash at me' defensive barrier against assassins. [Also I didn't realize but the low on E scales with AP as well]

I was more thinking of a Q max but maybe that's not the way to go.

Also probobly worth a mention: Support Taliyah; particually with Vayne who can Condemn people through her E.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Bardiche on May 18, 2016, 09:08:16 PM
Played Taliyah a bit, max Q first is better than max E first. You generally (in the mid lane) have enough opportunities to continuously spam the five-shot variant, and the one-shot variant is sufficient to help waveclear later.

In other news:

[attach=1]
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Ryuu on May 18, 2016, 09:23:16 PM
Neither is Jungle Malphite; he's usually a toplaner. At the very least he is no more 'not typical' than support Vel.

jungle malphite is way more typical than support vel
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Aba Matindesu! on May 18, 2016, 11:14:48 PM
jungle malphite is way more typical than support vel
Once upon a time for sure, but nowadays it appears that champion.gg says otherwise:
http://champion.gg/champion/Velkoz/Support
http://champion.gg/champion/Malphite

Not that I've seen either in my own recent games, though :V
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Ryuu on May 19, 2016, 01:42:12 AM
oh right, i forgot that vel'koz got patched so his popularity went up

that's what i get for not playing league anymore
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Raikaria on May 19, 2016, 10:20:48 PM
So; I've been derping around in ARAM a little as per usual; it's not good for finding out lane phase stuff but it's good for teamfight simulation.

Viktor got some changes I was on the fence about; mostly to his rate of damage; but after getting a 1v4 Quadra with him after the changes; and playing him; I can say he fits my playstyle a lot better than he did before. I'm not really a burst mage player, as much as I liked playing Viktor. Now with his Q dealing 2 waves of damage which don't reduce each other; but at a slower rate; and his R dealing more damage; but over a longer time, he really fits my playstyle a lot better since he controls zones a lot more instead of just nuking. He makes a line which is a no-go; and two spheres which are no-goes. And if he catches you in the Gravity Well he can still rip you apart; in fact E followup after a W is stronger than it was before.

I mean now you don't want to get close to Viktor because he'll spam you down with Q's while R is faster [Also he can reposition and dodge better when within Q range you don't want to engage Viktor in Q range unless you will 100-0 him because otherwise he's getting sizable shields every 3 seconds while dodgeing your skillshots and dealing high sustained damage; god help you if he has Lichbane too]. You don't want to stand where he E's because the Aftershock deals full damage even if the main beam hit you now and it hits harder. You also don't want to stand where Gravity Well and at the same time you want to get the hell away from Chaos Storm [Which now is even closer to being the highest AP ratio in the game on full damage. It's only just behind Absolute Zero now] Everything in his kit is about createing an area you don't want to be.

I also got to play new Cass and despite never playing new Cass before she felt a lot better; I love the new Maisma as someone who loves zone control. Might play her more and try and get her into my rotation of midlaners.

Also; I've done 2 skin shard rerolls. Both Ahri skins [Midnight and Academy]. I also have an Ahri champion shard. The game REALLY wants me to play Ahri.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Bardiche on May 24, 2016, 12:40:12 PM
New Veigar much fun, heh. Hit an enemy with Q or W, follow up with R for a kill. Catch someone in E? GG, you won the trade by killing them.

Was up against a Viktor (he picked it before I could :( ) who kept ganking me with his Feedlesticks jungle. Was so satisfying to obliterate them later on. (They never did kill me with a gank because Barrier + MRes runes + Abyssal first is ridiculous)
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Silent Harmony on September 30, 2016, 03:53:48 AM
I know I know nobody cares about League anymore the thread is dead.

But holy crap I don't care if you aren't watching Worlds 2016 Day 1 you are missing a crazy tournament already!
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Garlyle on September 30, 2016, 08:39:11 AM
Oh, has Worlds started?

This possibly has my attention.  It's been a while since I've had an excuse to pay attention to League, and I've always tuned in for Worlds, so hey.  BR upset incoming as always EDIT:
th-that was meant as a joke it's not supposed to be already happening
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Silent Harmony on September 30, 2016, 03:47:10 PM
What game did you think I just finished watching live before making this thread?
  :3

Honestly I was super impressed with INTZ's macro play; it felt like every rotation was perfect in order to either protect their towers or take an enemy tower early game and they just never stepped off the gas. I'm looking forward to seeing what they can do the next 5 games.

Also watching
TSM get dumpstered after picking an immobile carry while leaving Alistar open for the best support in the world
felt like a true return to normalcy to end the day.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Aba Matindesu! on October 08, 2016, 01:55:10 AM
A day late but better late than later.
ANX IS OFFICIALLY THE FIRST WILDCARD TEAM TO MAKE IT OUT OF GROUPS AFTER A 1 HOUR LONG BLOW-FOR-BLOW UPSET VS ROX TIGERS
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Raikaria on October 08, 2016, 07:35:58 AM
And by advanceing the wildcard team knocked out CLG. Typical CLG. Win a few games to give their fans false hope; then choke.

Also the Wildcard team is Russian. Russia's capital is in Europe. Can we disown G2 and put them on permanent vacation and take them instead?

In non-worlds news:

I wasn't going to go back into ranked until Season 7 which is bringing back Solo/Duo Q.

Then VictoTREE  was announced and now I have to climb back to gold after my godawful placements due to basically getting screwed with dynamic premades. Maokai was the champion who carried me out of Bronze and all the way to Gold in S2. I OWE IT TO THE TREE. Even if I just make Gold V 0 LP and stop. I owe it to Maokai.

Also; ongoing joke about Maokai only getting event skins.

My comeback game into Ranked was a 0/1/22 Lulu game. So that went well. [Followed by an Annie win and then a Lulu loss where our Fizz gave up 10 mins into the game and refused to teamfight despite us having Zac; Lulu and a sped-up Volibear to cause massive disruption... our teamfight was massive but we needed Fizz's damage.]
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Hikarin on October 09, 2016, 04:01:33 AM
Wait, so how is Season 7 ranked Q going to work? Do we know yet? Because personally I liked not having to call roles in chat at the start of the champ select. Being dumped into a role is so much easier and less prone to argument. On the other hand, that's basically the premise of Dynamic, so if Dynamic goes, I guess it's back to shouting for lanes...

Or I just don't get any of this at all, in which case explain pls.
EDIT: Or I'm misinterpreting you.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Raikaria on October 09, 2016, 07:19:23 AM
Wait, so how is Season 7 ranked Q going to work? Do we know yet? Because personally I liked not having to call roles in chat at the start of the champ select. Being dumped into a role is so much easier and less prone to argument. On the other hand, that's basically the premise of Dynamic, so if Dynamic goes, I guess it's back to shouting for lanes...

Or I just don't get any of this at all, in which case explain pls.
EDIT: Or I'm misinterpreting you.


Riot have confirmed Solo/Duo Q is coming back. 'Flex Queue' as in; 3+ players possible; will be it's own Q.

Kinda a good thing for me, since I got driven from Ranked because of all the 3+ premades. Usually on the other team.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Hikarin on October 09, 2016, 01:45:01 PM
Oh, I can agree with you there. But on the other hand, it would be nice to keep the whole, "select positions before you get in a lobby" thing. There were a lot fewer arguments over lanes and whatnot, and it tended to shove people into roles that they suck at. I guess I'm just saying it would be nice to keep the role pre-selection, whilst also separating the Qs into Solo and Duo again.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Raikaria on October 09, 2016, 03:40:19 PM
Oh, I can agree with you there. But on the other hand, it would be nice to keep the whole, "select positions before you get in a lobby" thing. There were a lot fewer arguments over lanes and whatnot, and it tended to shove people into roles that they suck at. I guess I'm just saying it would be nice to keep the role pre-selection, whilst also separating the Qs into Solo and Duo again.

Yeah that's staying. That's new champ select. Not Dynamic Q.

It's just ranked will be a maximum group of 2 again.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Silent Harmony on October 10, 2016, 07:25:45 PM
First off, here's the actual post for the new Ranked system: http://na.leagueoflegends.com/en/news/game-updates/competitive/riot-pls-ranked-pls-2017-season-ranked-changes (http://na.leagueoflegends.com/en/news/game-updates/competitive/riot-pls-ranked-pls-2017-season-ranked-changes)

Now about draft champ select (which is different):

The new champ select is staying, but has a huge change currently in testing. Instead of it being only 2 roles (and auto-fill for high-elo) it's your top 4 and 1 that you will never get unless you have Fill as an option. Basically you select a Primary and Secondary (just like live) but now also you can pick 1 role to fully omit. The 2 remaining roles will be weighed more lightly than the first 2, so for instance:
will yield MID>TOP>SUP=JUN as your queue.

If it turns out that a ton of people omit support and thus make queue times noticeably worse, then they're revert it.

http://boards.pbe.leagueoflegends.com/en/c/client-new-features-feedback/KP6bBY6Z-position-preference-in-testing
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: hyorinryu on October 11, 2016, 12:01:59 AM
Worlds brought the league thread back from the dead. I've been getting back in to League again. I dunno about solo queueing, but I like playing with groups.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Garlyle on October 11, 2016, 04:40:14 AM
I've been slowly getting back in myself.  Turns out they turned on Champion Mastery for ARAMs sooooooo yeah.

I've always been all about that.

Also I guess Doom Bots is coming back in a weekend or two, completely overhauled, so that's cool too.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Raikaria on October 11, 2016, 11:01:00 AM
Woo I'm in Promos.

> 3rd promo game my Twitch decided to go offensive on a Lucian/Nami lane. Over and over and over when I'm Janna. And usually when a Warwick is around too.

Welp. Also featuring the Rammus that flamed from about min 2 [Twitch DoT stole Gromp and he never stopped flaming everyone from that point] and somehow got out-ganked by a Warwick when only 1 enemy champion had any mobility at all.

The enemy Warwick who somehow showed up botlane with 4 kills before he was even lv6.

How. Why.

Ironically both promo games I lost had a Twitch ADC on my side. And 2 games before I hit promos I had another Twitch ADC... who got a Pentakill.

Why am I seeing 3 Twitches; all on my team; in 6 games.

By the time Twitch basically suicided the 5th time I just started roaming and ignored Twitch and managed to make some plays. But it wasn't enough because by that point it wasn't even 15 mins and the Warwick had a GA of all things and was towerdiving people.

I mean how does a pre-6 warwick get fed so hard.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: triangles on October 12, 2016, 01:42:42 PM
Worlds brought the league thread back from the dead. I've been getting back in to League again. I dunno about solo queueing, but I like playing with groups.
Same!  I'll try to remind MJP to shoot people invites but usually he's 321 go and it's just us.

I'm actually excited about the ranked changes because we can do the flex queue which will be less SRS BIZ but also do the thing that keeps gold/plats + lowbie groups mucking up matchmaking because boy howdy major skill discrepancies are no fun.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: ExPorygon on October 12, 2016, 06:00:59 PM
If the new Flex Queue does prevent players too far apart in skill from playing together then I will actually be a little sad. The thing about ranked teams that I loved was the ability to play competitively with my higher ranked friends and earn a rank together. Without that, Flex Queue will just be almost the same for me as normals, but less inclusive.

I also don't like the fact that the "team" aspect of ranked teams is going away. The feeling of being on a team with set players working towards a goal together just isn't captured in Flex Queue, when you can simply play with anyone, anywhere and not share progress.

I definitely will almost never use Flex Queue. I'll stick to solo and normals and hope that teams make a return someday, even if there have to be time of day restrictions.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Raikaria on October 19, 2016, 07:02:48 AM
So... we're getting a Bard Bard skin.

Also assassin reworks are on the PBE and Talon gets a 3 hit passive and becomes even more Assassin's Creed with the ability to specifically vault over walls.

Oh; and there's a new support item which makes everyone Soraka. [Long-range targeted AoE which heals a bunch and deals 10% MAX HP TRUE DAMAGE o any enemies in it. Also it can be USED WHILE DEAD; and gives the heal/shield boost]


(https://4.bp.blogspot.com/-58Mflku3d3M/WAaI5221d0I/AAAAAAAAWQE/0wM6CZTK43o1Qgz6wMHJCVFs3ivlOullACLcB/s1600/item1.jpg)

And it only costs 2100. Rito plz.

Also for reference 5,500 range is the same as Pantheon's R.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Silent Harmony on October 19, 2016, 08:09:23 AM
Oh; and there's a new support item which makes everyone Soraka. [Long-range targeted AoE which heals a bunch and deals 10% MAX HP TRUE DAMAGE o any enemies in it. Also it can be USED WHILE DEAD; and gives the heal/shield boost]

Everybody is Soraka indeed.

You know, except for the 2.5 second cast time.

And the fact that it targets an area (skill shot in other words) and not specific enemies/allies.

And the fact that we don't know how large of a radius the area is (for instance, there's a large difference in radius between Pantheon R and, say, Soraka Q).
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Raikaria on October 19, 2016, 11:19:05 AM
Obviously it's not literal. Talisman of Ascension doesn't make every champion Sivir.

But the point is now you have to worry about a long-range heal even without a Soraka on the enemy team. Or if Soraka is on the enemy team. Or is dead.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Silent Harmony on October 19, 2016, 08:46:01 PM
Again, it's a long-range heal that targets an area that you can see as an enemy, especially since it hurts as well. And it has a 2.5 second cast-time which is an eternity in a teamfight. And if the support's allies try to stay in it to heal you know approximately where they'll be for the next 2.5 seconds.

Not saying it's bad, but "Rito pls" is a stretch to put it lightly.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: triangles on October 21, 2016, 01:45:03 PM
~preseason chaos~

Bard Bard is everything I hoped and dreamed.

Also I'm being QUEEN OF THE NERDS tonight and seeing Semis live in NYC because whoops it's super close.  Should be a fine set of games.

EDIT
[attach=1]
WELCOME TO THE NOSEBLEEDS and drunkards surrounding me
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Raikaria on October 22, 2016, 08:17:46 AM
Brace yourselves.

The Miss Fortune 'supports' are coming.

[And this is from someone who considers MF/Sivir their main ADC's...]
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: triangles on October 22, 2016, 01:33:34 PM
I wound up leaving after the 3rd game since MJP wasn't feeling well and we had to sync up with train schedules, so I got to see the glory live and I think the other games weren't quiiiiiiite as.... trailblazing?

I actually would want to try it, but I suspect it's one of those very specific counterpicks with limited application. 
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Raikaria on October 23, 2016, 05:52:07 PM
I wound up leaving after the 3rd game since MJP wasn't feeling well and we had to sync up with train schedules, so I got to see the glory live and I think the other games weren't quiiiiiiite as.... trailblazing?

I actually would want to try it, but I suspect it's one of those very specific counterpicks with limited application.

From what I can tell it was specifically to work with Ashe.

Ashe slows+Make it Rain's heavy slow when ranked. Also Make it Rain is an easy setup for an Arrow; which is an easy setup for MF R.

MF also roams faster than any other support due to her passive.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Mr. Sacchi on October 24, 2016, 07:42:59 PM
It was specifically to work with Ashe AND counter the Zyra support at the same time. Zyra is squishy so the damage from Make It Rain + Arrow + Bullet Time helps chunk her down. Also because she's a squishy support with no sustain (so continuous Make it Rain casts as well as Love Taps help push her out of lane). All of this combined with heavier roams due to the W passive and the active also helping MF dodge Zyra's shit.

Basically, it's a niche pick that only works if you really know what you're doing. And the pros allowed the stars to align three times in Worlds. That's not supposed to happen.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Raikaria on October 25, 2016, 07:58:28 PM
It was specifically to work with Ashe AND counter the Zyra support at the same time. Zyra is squishy so the damage from Make It Rain + Arrow + Bullet Time helps chunk her down. Also because she's a squishy support with no sustain (so continuous Make it Rain casts as well as Love Taps help push her out of lane). All of this combined with heavier roams due to the W passive and the active also helping MF dodge Zyra's shit.

Basically, it's a niche pick that only works if you really know what you're doing. And the pros allowed the stars to align three times in Worlds. That's not supposed to happen.

I'd debate the extent to which MF specifically counters Zyra. Targeted AoE slow is nice and all that to annoy Zyra and set up arrows; but Zyra is literally one of the squishiest champions in the game [She rivals Sona; is is actually significantly softer at lv 18; with one of the lowest HP and the 5th lowest armor], and is also one of the least mobile [Base 335 no mobility at all] I'd be more inclined to say she has a better matchup against someone like Sona or Janna or even Bard who have a much harder time than 'spawn a thorn spitter somewhere near MF; they generally shoot at any champ in range for the first shot'. I mean Sona has Q but she need to get in Q range when Make it Rain outranges her.

In fact; since only a single shot from a Zyra plant is needed to mess up MF's passive and that leads into a rather easy snare which can be capitalized on by the enemy duo; I'd call it a pretty risky 'counter'. Sure; MF can activate Strut to re-enable it; but then she just loses it again from any damage. A smart Zyra in the matchup just takes DFT; the champion-source DoT disabling Strut.

I mean, if you want what is basically a ranged AoE targeted slow and an Arrow Setup... Lux seems better in every regard due to Lucent Singularity and being more useful in general without farm; and having more burst; and having her snare. Lucent Singularity also has slightly more cast range; and an lower/equal cooldown at all ranks.

The only reason I can see for MF support over Lux is her roaming with Strut. At least; in the Zyra matchup. Only because Zyra can disable Strut quite easily.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Aba Matindesu! on October 28, 2016, 05:53:09 AM
~preseason chaos~

Bard Bard is everything I hoped and dreamed.

Also I'm being QUEEN OF THE NERDS tonight and seeing Semis live in NYC because whoops it's super close.  Should be a fine set of games.

EDIT
[attach=1]
WELCOME TO THE NOSEBLEEDS and drunkards surrounding me
Late to the party but AAAAAAAAA I was in the section somewhere off to your left. I would've gotten seats much closer to the stage had I not hesitated to buy tickets as soon as they went up, but oh well :L
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Kuriosity9001 on November 16, 2016, 02:09:05 AM
Brace yourselves.

The Miss Fortune 'supports' are coming.

[And this is from someone who considers MF/Sivir their main ADC's...]

This is silly ADC carrying a ADC ?
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: hyorinryu on November 16, 2016, 06:44:25 PM
This is silly ADC carrying a ADC ?

Think it was mainly as a hard counter to Zyra, and mainly with people like Ashe.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Raikaria on November 16, 2016, 08:59:42 PM
So I played my first game on the new client.

I queued Jungle/Mid because I wanted to try the new jungle. Of course; I get mid; lastpick.

They pick 4 magic damage champions [Morg; Brand; Elise; Ekko]

I say to my team 'Guys I think this is a Galio game'.

Reactions range from nothing to 'hope you know how to Galio' to 'What's a Galio?'.

Que me going 15/1/something; getting an S+ and completely dominateing the game; the enemy Ekko adding me and my team singing my praises postgame.

Turns out Galio is still a thing that works when you know when to pick it. Despite everything anyone else says.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: hyorinryu on December 05, 2016, 05:40:10 PM
I actually hate the new client. It doesn't even show featured gamemodes, which is horrible because that's all I play right now.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Lt Streko on December 12, 2016, 06:33:33 PM
I actually hate the new client. It doesn't even show featured gamemodes, which is horrible because that's all I play right now.
Well they finally fixed this for the past weekend, though I did miss my chance the previous week of having 90 fluffy tails on my screen. (ALL THE CHARMS) Though now there's a bigger problem with Riven being able to cancel CC on her.
Anyways, I'm still sad about the lack of Item Sets in the new client. I'm still hopeful they'll add them back in soon.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Raikaria on December 12, 2016, 09:14:47 PM
I finally took Vel'Koz support into ranked. Picked it because my ADC was an MF so you can Make it Rain or Fission into a E into double R and melt anything. Also comps were such that there was no way I was going to be able to solo protect MF from multiple divers regardless of the champion I picked so I might as well focus more on pokeing and getting MF fed so maybe she can take someone with her or wombo in teamfights.

The reality:
- MF just stands there autoattacking the wave and not lasthitting. To the point where she was like 50 CS behind at 15 mins.
- Top and mid feed
- Then MF runs forward for no reason; gets hooked by Thresh. I land Tectonic on both of the enemies; land Void Rift; and full R on both. MF does LITERALLY NOTHING; dies; and blames me despite the fact I landed all of my abilities and she was the one who got hooked; and then ragequits

Hahahahaha Support and Placements are suffering. Currently 3-3. Two of those 3 losses were due to AFK/Ragequits and one was just kinda the entire team got rolled and I played kinda bad too.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Lt Streko on December 12, 2016, 09:49:09 PM
That's pretty much one of the main reasons why I don't play support. Get yelled at by the ADC for not going in when it wasn't appropriate. Then get yelled at for getting caught because you tried to save them. I used to be a good support with Sona in previous seasons, but I just stopped and ended up picking up Top lane in replacement for a secondary role.

Good luck in your placements. Seems like everyone's been getting placed in Silver though. I went 6-4 in my placements and got placed in Silver 1. All my games this season I've either done stupidly good or not so good.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Aba Matindesu! on December 13, 2016, 03:24:39 AM
On the other hand, I do tend to pick champs whose sole mission it is to ensure that teammates survive long enough not to be a complete liability unless they are a few degrees of braindead, perhaps with a side of easy early harass. Sona, Soraka, and occasionally Lulu come to mind (but I can't play Janna or Nami for crap anymore at D5 MMR, at least not optimally).

Seeing as I climbed two tiers in a season, I think it worked out well enough.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Rotten on December 13, 2016, 08:15:34 AM
Absolutely fuck Galio. Went up against him as Annie a few weeks ago in a normal and got one-sidedly dominated. He started off with The Dark Seal, built Banshee's Veil first then upgraded the seal into Meijai's. Tankiness secured him Meijai's stacks which in turn secured him damage and further mobility. He also targeted Tibbers' burning effect with his shield. Outranged me, outdamaged me, and was tankier than me. By mid-game I was practically a refillable potion for him.

Only a few games later I saw _another_ Galio when I was playing Swain. I asked Yasuo if we could trade lanes and was declined because Yasuo's are jackasses.

Out of curiosity, what's the average rank among the regulars of this thread? I got low Plat with ~110 games last season, and I'll be going for diamond once I get back from winter break. If you're willing to have me I'd be entirely up for ranked/normal group queue with whoever and duo if we're around the same skill level. Previous group I played with recently broke apart and I main top Kayle/Kennen with my secondaries being Jungle Jarvan/Vi & Mid Annie/Kayle/Orianna. Technically I can play ADC Vayne & Ashe but uh I probably shouldn't.

Kayle is my wonderpick. Low banrate, low pickrate, high winrate (source: champion.gg), and everyone has her for trades. When I was duoing with a Lulu our ults combined made any one person on our team untouchable. Reversed overextending and bad initiates galore. Ahaha, also ulting Vayne with Statik Shiv and IE before her Q got nerfed.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Raikaria on December 13, 2016, 09:12:03 PM
On the other hand, I do tend to pick champs whose sole mission it is to ensure that teammates survive long enough not to be a complete liability unless they are a few degrees of braindead, perhaps with a side of easy early harass. Sona, Soraka, and occasionally Lulu come to mind (but I can't play Janna or Nami for crap anymore at D5 MMR, at least not optimally).

Seeing as I climbed two tiers in a season, I think it worked out well enough.

I usually do that, but the enemy teamcomp was so dive-heavy and there was no-one else on my team to protect MF that it was basically pointless to play a passive support and just aim for defending.

So I want more aggressive and tried to feed her instead so at least she had a fighting chance to take someone out.

Also this game was extra painful because my main ADC is MF. ADC isn't my main role but MF is my ADC main to the point that she's my highest mastery champion. I'd honestly say I was easily twice as good as that MF. Who was so bad she couldn't even lasthit and just randomly AA'ed creeps constantly. It's one thing to be supporting a trash ADC. It's another thing to be supporting a trash ADC playing your main ADC who you KNOW you could do better on.

Honestly since I have a lot less time and motivation to play league these days I really need to cut down my champion pool and focus on a select few instead of playing 30+ well. Thing is I've played so long playing everything decently that I'm rooted in that. I played so little ranked in S6 that I basically placed Silver after godawful placements and never played enough to get out despite gaining far more LP per win than loss. And I have no idea which champions I'd narrow my pool down to or even really what roles. Since I used to play every role to a standard where I'd at worst not feed [Although my best case was usually getting a couple of kills and a CS lead; not stomping].

Dosen't help that my old main was Jungle Maokai and ever since his mini-rework he's been a LOT worse in the jungle due to a shorter range on his snare.

I mean I could try and play Bard; Leona; Vel'Koz; Lulu; Morgana; Janna; Sona; Alistar; Taric; Hecarim; Zac; Vi; Jarvan; Maokai; Malphite; Cho'Gath; Rumble; Irelia; Jax; Kennen; Singed; Karthus; Ahri; Lissandra; Miss Fortune; Sivir; Ashe; Ezreal; Corki; Pantheon; Kayle; Diana; Kassadin; Galio; Evelynn; Urgot; Kog'Maw; Lux; Garen; Nasus; Fiora; Sejuani; Amumu; Nunu; Olaf; Udyr; Viktor; Caitlyn; Sion; Kah'Zix; Shen; Varus; Karma; Swain and Nocturne to a Gold level standard...

But I'd probobly not play to a Gold level anymore with a champion pool that deep. Hell; in reality I'd only really need to know 3 roles tops now. Since Autofill would always be Support. 2 roles if I opt for X+Support. [I wouldn't do Support+X since I'd get Support literally every game]

My champion pool is so deep that even with the length of time mastery's been out I have 1 champion at Lv 4 [MF] and 7 at 3 [Janna; Jarvan; Pantheon; Caitlyn; Sona; Sivir; Ezreal. ADC's all being 3's due to me playing a comparatively small pool of those]

I really need to distill my champion pool at this point. But I have a hard time doing so because whenever I do so my head says 'Hey this game's great for *champion* and you play it! DO IT'
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Rotten on December 14, 2016, 04:54:19 AM

Since you mained Maokai you could try to rotate to Top Maokai with CoC, that's strong atm and doesn't seem to be on a manufacturing line towards a crippling nerf.

Zyra probably would have been a better pick than Vel'Koz as an aggressive support as well. Though with an adc that can't last hit it it may have been futile from the onset.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Bardiche on December 14, 2016, 01:21:18 PM
I really like Camille. Finally another champion like Evelynn, whose playstyle makes sense to me from the get-go.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Buggy on December 14, 2016, 05:59:08 PM
I really like Camille. Finally another champion like Evelynn, whose playstyle makes sense to me from the get-go.

For me , Camille feel like "Counter Assasin" Champion due her ult can completely seal all way out which mean high mobility assasin like Le blanc or Yasuo cannot juke comfortably  and maybe because of her skill set I saw most player using Camille as jungler
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Rotten on December 14, 2016, 10:47:05 PM
Camille seems pretty broken. Too tanky for a champion with the burst and mobility of an assassin. To be fair though I've only actually seen her played once in-game.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Buggy on December 16, 2016, 12:49:46 AM
Camille seems pretty broken. Too tanky for a champion with the burst and mobility of an assassin. To be fair though I've only actually seen her played once in-game.

She rely on combo E and Q skills too much and W is hard to use because the casting is slow and if you want  do many damage to the enemy  you must hit them at outer half of the cone skill range amd for me the huge difficult of her skill set is her Ult because even you can seal one enemy but their allies can interfere freely but jumping into field to help their team that got ulted by Camille and I think her damage output on her AA even buffed by skill Q is a little bit low which I think she is really weak to champion like Fiora , Riven or Tryndamere (in term that you face them in Top lane)
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Lt Streko on January 17, 2017, 10:43:51 PM
So now that we're about a month (?) into the new ranked season, how's everyone's doing in their ranking? Any thoughts on the new season so far?

I'm pretty happy I beat my promos to gold, and hope to climb my way back up to Plat soon. Though that's a bit difficult when you got on a SEVEN GAME LOSING STREAK. End me please. Also, I hate how this season, more than previously, bot lane either feeds or is fed, and the same applies to junglers too.

Anyways off to try to break that losing streak.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Aba Matindesu! on February 28, 2017, 08:05:01 AM
It's been a while, huh?

Just dropping these here:
1.
TAIWAN NUMBA ONE
2. If any of you are fans of Lulu, the Saver of Asses, then now is the time to play her. Pros have picked her up in recent weeks, and overall she falls just short of god tier supports.
Title: Re: League of Legends Thread XVI -Double International Salt Mine Edition-
Post by: Raikaria on February 28, 2017, 08:54:26 AM
It's been a while, huh?

Just dropping these here:
1.
TAIWAN NUMBA ONE
2. If any of you are fans of Lulu, the Saver of Asses, then now is the time to play her. Pros have picked her up in recent weeks, and overall she falls just short of god tier supports.

There's also been a massive amount of support Bans. It's more all the other ranged supports get banned leaving just Lulu, and Melee supports are in a bad place right now because they just get absolutely destroyed by things like MF; Malzahar; ect. All these new upstarts...

But yeah; Lulu's getting picked because there's no-one else really.  She didn't get buffed. In fact her last change was an outright nerf to her support since it lowered her harass.