Author Topic: League of Legends Thread XIV - Rebel Without A Vel'Koz  (Read 108400 times)

Aba Matindesu!

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Re: League of Legends Thread XIV - Rebel Without A Vel'Koz
« Reply #60 on: March 19, 2014, 08:21:03 AM »
4.5 PBE changes are the hypest thing ever, Heal and Exhaust are going to be so aegoijrogiejoaijroungeorugjwr, not to mention Ignite on supports actually makes sense now, it almost makes up for Leona getting nerfed (ever so slightly, perhaps, but yeah)

Syndra AND Rumble skin? RIOT WHY WOULD YOU DO THIS TO MY WALLET?

finally, "a recap of C9 at IEM"


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Re: League of Legends Thread XIV - Rebel Without A Vel'Koz
« Reply #61 on: March 19, 2014, 08:40:01 AM »
Tristana change is big. People don't even know.

Mr. Sacchi

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Re: League of Legends Thread XIV - Rebel Without A Vel'Koz
« Reply #62 on: March 19, 2014, 08:50:04 AM »
What change? Removing the mana cost on her Q?

Because yeah, I gave it a sideways glance as well. >_>

Schezo

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Re: League of Legends Thread XIV - Rebel Without A Vel'Koz
« Reply #63 on: March 19, 2014, 08:52:54 AM »
If only Tristana wasn't so reliant on her team to do well I'd probably play her more.

Raikaria

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Re: League of Legends Thread XIV - Rebel Without A Vel'Koz
« Reply #64 on: March 19, 2014, 11:20:52 AM »
On the other hand, Riot are finally getting around to removing some of the power they gave Leona for no reason when they made Eclipse scale with her Armor/MR.

That said, lowing her HP regen slightly and having off 5 armor/mr is not going to stop her murdering any carry with no mobility . It's her passive that's too good. [I say passive because her base damages are already really low]. I'd rather see the lv 1/3 values dropped a little bit and power added onto the latergame procs.

Also Exhaust is now better against casters than it was before.

According to a red, this is happening next patch:


 Twin Shadows (Summoner's Rift)

    Recipe: Aether Wisp (NEW) + Fiendish Codex + 780 Gold = 2400 Total Gold
    Ability Power: 50 --> 80
    Magic Resistance: 40 --> 0
    Cooldown Reduction: 0 --> 10% CDR
    Movement Speed: Unchanged
    Additional Active Effect: If the ghosts fail to find a target after 5 seconds, they attempt to return to the caster. Each ghost that successfully returns to the caster reduces the cooldown of this item by 40 seconds.

Wisp being an AP/MS item that builds into Lichbane and Twin Shadows.

... BRB Building Twin Shadows o every AP champion.
 
Also WotA is losing the mana regen and going up to 80 AP.

Also after being the dominateing boot enchantment pick for over a year now, as in, as dominant as Flash is as a summoner, they are FINALLY nerfing Homeguard, while buffing the other boots. Speaking of:

 Enchantment: Distortion

    Ghost / Flash / Teleport CD Reduction: 25% --> 20%
    (NEW) Adds additional effects to the spells:
        Ghost
            Movement Speed: 28% --> 35%
            Duration: 10 --> 12
        Flash
            Cast Range: 400 --> 480

        Teleport
            Grants 30% bonus movement speed for 3 seconds upon a successful Teleport


Ahahahahahaha teleport ganks are now pretty much inescapable.
« Last Edit: March 19, 2014, 12:23:08 PM by Raikaria »


http://www.malevole.com/mv/misc/tribute/
I don't even remember who put the above in my sig. [Wasn't me] Nor do I understand why I keep it here anymore.
Those two facts sum me up pretty well.

ActionDan

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Re: League of Legends Thread XIV - Rebel Without A Vel'Koz
« Reply #65 on: March 19, 2014, 03:39:27 PM »
The heal buff is ridiculously stupid imo.  distortion is nice.

Don't lynch me.

Ryuu

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Re: League of Legends Thread XIV - Rebel Without A Vel'Koz
« Reply #66 on: March 19, 2014, 09:34:31 PM »
the thing about teleport ganks with distortion is that you're spending money for something you can do at max every 300 seconds instead of something that gets you more ahead in your lane. you also have to weigh the benefits of teleporting to gank and possibly not getting anything, or teleporting back to lane and reducing the cd by 100s

http://ryuukyunplaysstuff.tumblr.com/ read about me playing league i guess

Re: League of Legends Thread XIV - Rebel Without A Vel'Koz
« Reply #67 on: March 19, 2014, 09:56:55 PM »
Please don't remove/fix muh sekrit techniques riot.  : (

Re: League of Legends Thread XIV - Rebel Without A Vel'Koz
« Reply #68 on: March 19, 2014, 10:24:25 PM »
If only Tristana wasn't so reliant on her team to do well I'd probably play her more.
I've had every lane lose and hard carried with her. Any peel at all and you win the fight.
Thank you based Korea for good Trist builds. (statikk shiv is good on her)

Schezo

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Re: League of Legends Thread XIV - Rebel Without A Vel'Koz
« Reply #69 on: March 19, 2014, 10:36:20 PM »
It's more the whole "Ok team can you all not mess up the first 30 minutes?"

Re: League of Legends Thread XIV - Rebel Without A Vel'Koz
« Reply #70 on: March 19, 2014, 11:01:22 PM »
She's not weak at all imo and didn't need a buff like that I suppose.
Now there is no reason to not mash it hehe.

Ryuu

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Re: League of Legends Thread XIV - Rebel Without A Vel'Koz
« Reply #71 on: March 19, 2014, 11:23:17 PM »
basically tristana doesn't have a nonexistent early game anymore

http://ryuukyunplaysstuff.tumblr.com/ read about me playing league i guess

Raikaria

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Re: League of Legends Thread XIV - Rebel Without A Vel'Koz
« Reply #72 on: March 20, 2014, 12:28:30 AM »



*Squees*

*Throws money at Riot*

These comic-book style teasers man.

And oh god he has the shades.  8)

All systems set to AWESOME - Rumble 2014.
« Last Edit: March 20, 2014, 12:30:55 AM by Raikaria »


http://www.malevole.com/mv/misc/tribute/
I don't even remember who put the above in my sig. [Wasn't me] Nor do I understand why I keep it here anymore.
Those two facts sum me up pretty well.

Re: League of Legends Thread XIV - Rebel Without A Vel'Koz
« Reply #73 on: March 20, 2014, 12:30:14 AM »
Lord Genome/Anti-Spiral Swain when

Senketsu Riven when
« Last Edit: March 20, 2014, 12:32:15 AM by Suikama »

Aba Matindesu!

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Re: League of Legends Thread XIV - Rebel Without A Vel'Koz
« Reply #74 on: March 20, 2014, 12:48:45 AM »
<the shades dawg>
Yup, that's it, riiiight there. Do you hear that? That's the sound of my wallet crying to not be disemboweled.


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theshirn

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Re: League of Legends Thread XIV - Rebel Without A Vel'Koz
« Reply #75 on: March 20, 2014, 12:50:22 AM »
Yup, that's it, riiiight there. Do you hear that? That's the sound of my wallet crying to not be disemboweled.
NO MERCY

[09:46] <theshim|work> there is nothing like working for a real estate company to make one contemplate arson

Re: League of Legends Thread XIV - Rebel Without A Vel'Koz
« Reply #76 on: March 20, 2014, 03:55:18 AM »
And then Riot made a 100 billion-million dollars.

Widermelonz

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Re: League of Legends Thread XIV - Rebel Without A Vel'Koz
« Reply #77 on: March 20, 2014, 08:20:26 AM »
tank kha is really really fun guys

Ryuu

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Re: League of Legends Thread XIV - Rebel Without A Vel'Koz
« Reply #78 on: March 20, 2014, 08:30:17 AM »
i should stop playing with friends of friends who consistently exert negative pressure on the map

http://ryuukyunplaysstuff.tumblr.com/ read about me playing league i guess

Garlyle

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Re: League of Legends Thread XIV - Rebel Without A Vel'Koz
« Reply #79 on: March 20, 2014, 10:22:22 AM »
tank kha is really really fun guys
why would you even says the guy who built tanky lifesteal jinx

hyorinryu

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Re: League of Legends Thread XIV - Rebel Without A Vel'Koz
« Reply #80 on: March 20, 2014, 09:05:28 PM »
If those Pantheon nerfs go through, holy crap wrecked.

*currently under repair*
Puzzle Dragon stuff

Raikaria

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Re: League of Legends Thread XIV - Rebel Without A Vel'Koz
« Reply #81 on: March 20, 2014, 09:21:39 PM »
If those Pantheon nerfs go through, holy crap wrecked.
For those of you who don't know:

His Rank 1 Grand Skyfall's range is geting so short you can even see some of the radius' edges on the screen.


Even at max rank the range is only 3000. Currently it's 5500. Rank 1 is 2000. Aka; hardly longer than Jinx's Zap.

Oh, and the cooldown is 150/125/100, whereas it was 150/135/120. So yeah, hardly a compensation buff.

His rank 1 stun lasts 0.5 seconds, scaleing up to 1.5 at max rank... too bad if you max it first you have 0 damage and can't clear the jungle.

This isn't a nerf. It's a complete and utter gutting to levels that would make Pre-rework Evelynn look like release Xin Zhao. Pantheon is gonna be nigh on unplayable with these changes. He already falls off lategame, giving him a slightly longer stun when his earlygame is completely and utterly gutted so he'll have no durability or even movespeed to catch up with someone for this extra 0.5 seconds of stun :/

No longer will people claim 'Olaf'ed'. It'll be 'Pantheon'ed.'. No longer will it be a mandrop, it'll be a Goldfish Flop.


http://www.malevole.com/mv/misc/tribute/
I don't even remember who put the above in my sig. [Wasn't me] Nor do I understand why I keep it here anymore.
Those two facts sum me up pretty well.

Ryuu

  • time for kittyrina lessons
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Re: League of Legends Thread XIV - Rebel Without A Vel'Koz
« Reply #82 on: March 20, 2014, 09:31:09 PM »
i don't see why people are complaining about the skyfall nerf when pantheon literally invalidated all wards on the map with his ult

he was right next to shaco and evelynn on the "preventing gamewide aggression" problem

http://ryuukyunplaysstuff.tumblr.com/ read about me playing league i guess

Raikaria

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Re: League of Legends Thread XIV - Rebel Without A Vel'Koz
« Reply #83 on: March 20, 2014, 09:46:00 PM »
i don't see why people are complaining about the skyfall nerf when pantheon literally invalidated all wards on the map with his ult

he was right next to shaco and evelynn on the "preventing gamewide aggression" problem

Except it was a channeled ultimate that told you it was coming.

And now it's range is less than Paranoia. [Well, the same at Rank 1]

And it's channeled, unlike Paranoia.

And ground targeted, not unit-targeted like Paranoia.

And doesn't rid all vision on the map like Paranoia.

Combine this with the fact that the duration of the Rank 1 stun, which would be staying at rank 1 because otherwise you would die in the jungle or farm so incredivbly slowly you would fall horribly behind and have 0 damage in ganks, is halved, and Pantheon is clearly being over-nerfed.

Pantheon is becoming a worse Nocturne. And Nocturne isn't in a good spot either right now.
« Last Edit: March 20, 2014, 09:48:30 PM by Raikaria »


http://www.malevole.com/mv/misc/tribute/
I don't even remember who put the above in my sig. [Wasn't me] Nor do I understand why I keep it here anymore.
Those two facts sum me up pretty well.

Schezo

  • en-counse
Re: League of Legends Thread XIV - Rebel Without A Vel'Koz
« Reply #84 on: March 20, 2014, 09:50:00 PM »
Finally. Bot lane isn't decided on which team had a mandrop

Raikaria

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Re: League of Legends Thread XIV - Rebel Without A Vel'Koz
« Reply #85 on: March 20, 2014, 09:51:26 PM »
Finally. Bot lane isn't decided on which team had a mandrop

Really? If you couldn't get out of a Grand Skyfall ring as an ADC or support you are probobly losing botlane in the first place. Or your toplaner can take teleport to counter it [By the way, Teleport will have a 30% speed boost with Distortion boots now. Thank you.]

That and your jungler should be ready to countergank bot when Pantheon is nearing lv 6, because it's blatantly obvious that Pantheon is going to try and gank botlane.

And again, that dosen't justify the stun nerf in tandem with this, or the fact that the MAX RANK jump is now LESS THAN PARANOIA. I can understand nerfing the early rank's range. Not the max rank. And certainly not nerfing Pantheon's stun at the same time. The combination of the two is going to make him unplayable.

Seriously Riot is with one hand slapping global ultimates, and the other patting the global ganking of Teleport on the head. Literally the definition of double standards.
« Last Edit: March 20, 2014, 09:53:28 PM by Raikaria »


http://www.malevole.com/mv/misc/tribute/
I don't even remember who put the above in my sig. [Wasn't me] Nor do I understand why I keep it here anymore.
Those two facts sum me up pretty well.

Mr. Sacchi

  • All shall be well and all manner of thing shall be well.
  • Not postponed. Not in the end. Not for long.
Re: League of Legends Thread XIV - Rebel Without A Vel'Koz
« Reply #86 on: March 20, 2014, 09:52:09 PM »
Finally. Bot lane isn't decided on which team had a mandrop

> Points at the Teleport/Distortion buff.

You have more to worry about than a mandrop.

Schezo

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Re: League of Legends Thread XIV - Rebel Without A Vel'Koz
« Reply #87 on: March 20, 2014, 10:07:15 PM »
ok

If the toplaner has distortion by lvl 6 they're going to get dumpstered top lane for not buying combat stats at all.

The problem with the skyfall ring is that certain botlane matchups are only winnable buy outpushing the other botlane or you get your face bashed in under turret.  It's not that you don't see the ring coming and can't get out of it it's that it's placed behind you so you're forced into a 2v2 coming 3v2 that you'll probably lose anyway once he hits.
You can tell your jungler all you want to countergank lvl 6 but it's soloqueue so whatever.
These nerfs are probably too hard but I'm just salty that Pantheon invalidates my ability to carry when I have to play super passive and can't snowball off lane when I go bot.

Raikaria

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Re: League of Legends Thread XIV - Rebel Without A Vel'Koz
« Reply #88 on: March 20, 2014, 10:11:38 PM »
ok

If the toplaner has distortion by lvl 6 they're going to get dumpstered top lane for not buying combat stats at all.

The problem with the skyfall ring is that certain botlane matchups are only winnable buy outpushing the other botlane or you get your face bashed in under turret.  It's not that you don't see the ring coming and can't get out of it it's that it's placed behind you so you're forced into a 2v2 coming 3v2 that you'll probably lose anyway once he hits.
You can tell your jungler all you want to countergank lvl 6 but it's soloqueue so whatever.
These nerfs are probably too hard but I'm just salty that Pantheon invalidates my ability to carry when I have to play super passive and can't snowball off lane when I go bot.

Sivir has spellsheild and ultimate to get out.
Vayne has her ultimate, Tumble and Condemn.
Caitlyn has her range in the first place, can plonk down a trap and use her net to get back.
Lucian can dash out of the ring and R as he backs up.
Jinx can put down chompers and run, and has zap.

Grand Skyfall has a 150 second cooldown. All of those abilities have far shorter.
 
Not xactly many other AD's were played before Pantheon, or now. Even the lesser played ones that are played, Ezreal, Corki and Tristana, can easily get out. All of the common AD's can easily escape Grand Skyfall, and this is before accounting for things such as a Thresh' Dark Passage, or a Morgana's Black Shield.

If the ring is placed significantly behind you, it's usually a reactionary ultimate and you are already fighting a winning battle. Finish it and you can probobly run past Pantheon with the other two too weak. If you're shoving that hard and you are not ahead in the first place against a Pantheon, you deserve to be ganked like that, because you are being dumb.
« Last Edit: March 20, 2014, 10:15:21 PM by Raikaria »


http://www.malevole.com/mv/misc/tribute/
I don't even remember who put the above in my sig. [Wasn't me] Nor do I understand why I keep it here anymore.
Those two facts sum me up pretty well.

Schezo

  • en-counse
Re: League of Legends Thread XIV - Rebel Without A Vel'Koz
« Reply #89 on: March 20, 2014, 10:14:53 PM »
If you can use those to get out of it you weren't in a dominating position in the lane anyway and were playing farm fest.