Author Topic: Onthenet's Danmakufu Projects (Chen completed)  (Read 40031 times)

Re: Onthenet's Danmakufu Projects (Eirin completed)
« Reply #30 on: May 19, 2009, 04:00:14 PM »
Broken links and whatnot, edited out.
« Last Edit: May 20, 2009, 01:24:19 PM by Naut »

JormundElver

  • Baron Von Parakeet
Re: Onthenet's Danmakufu Projects (Eirin completed)
« Reply #31 on: May 20, 2009, 03:49:35 AM »
Hello once more.  I noticed in your fourth spellcard (the second run of it) that you fire lasers!  Since you're using the CtC shot set, there should be some really glowy, bright, alternate versions of the regular small and medium shots.  I don't know what the abbreviation for them is in the community version of the shotset, but I can say that using these glowy shots as opposed to the normal kind will make lasers look much nicer.

Just tossin' that out there... *tosses* it's been tossed.

Re: Onthenet's Danmakufu Projects (Eirin completed)
« Reply #32 on: May 20, 2009, 01:27:44 PM »
Normal: http://www.youtube.com/watch?v=jcvM-KGn2js&fmt=22

Lunatic: http://www.youtube.com/watch?v=U27OvVuAQWE&fmt=22

Both videos are HD. This script is awesome, please make more for us to play!
« Last Edit: May 20, 2009, 01:34:08 PM by Naut »

CK Crash

  • boozer
Re: Onthenet's Danmakufu Projects (Eirin completed)
« Reply #33 on: May 25, 2009, 02:08:23 AM »
I lied, my next project wasn't Nazrin.

Presenting the Weakling All-Stars! Alternative name: Border of 9 and 9000. Lunautic version coming soon.

Drake

  • *
Re: Onthenet's Danmakufu Projects (Eirin completed)
« Reply #34 on: May 25, 2009, 02:21:49 AM »
Well that was fun.

A Colorful Calculating Creative and Cuddly Crafty Callipygous Clever Commander
- original art by Aiけん | ウサホリ -

Re: Onthenet's Danmakufu Projects (Eirin completed)
« Reply #35 on: May 25, 2009, 02:27:54 AM »
How is Medicine a weakling? iirc she's one of the only ones in PoFV able to hurt Yuka.

Re: Onthenet's Danmakufu Projects (Eirin completed)
« Reply #36 on: May 25, 2009, 02:29:51 AM »
Because he said so.

Stuffman

  • *
  • We're having a ball!
Re: Onthenet's Danmakufu Projects (Eirin completed)
« Reply #37 on: May 25, 2009, 02:48:38 AM »
Fifteen against one is a surprisingly fair fight!

Johnny Walker

  • Perdition Crisis~
Re: Onthenet's Danmakufu Projects (Eirin completed)
« Reply #38 on: May 25, 2009, 08:17:48 AM »
Very lovely weakling fight!!. And Cirno is not a weakling, she's the strongest!! :P




Btw I hate CtC arrowheads. They're ugly.

CK Crash

  • boozer
Re: Onthenet's Danmakufu Projects (Eirin completed)
« Reply #39 on: May 25, 2009, 10:36:45 AM »
I don't find the arrowheads any worse than the normal ones...
Anyways Lunautic version.
It's hard to find a way to make this kind of attack harder, but I did :P

Re: Onthenet's Danmakufu Projects (Eirin completed)
« Reply #40 on: May 25, 2009, 09:17:04 PM »
It's not really much harder... until the end :V

CK Crash

  • boozer
Re: Onthenet's Danmakufu Projects (Eirin completed)
« Reply #41 on: May 25, 2009, 09:27:22 PM »
Each attack is only slightly improved, but it all adds up in the end.

Anyone curious in each person's attack, since it's hard to keep track of them near the end:

Cirno: Random icicles (and bubbles near end)
Letty: 5 way curved lasers
Daiyousei: Green spiral
Wriggle: Bug egg spiral
Mystia: Aimed shot with blue trail
Chen: Two bubbles with trails
Parsee: Aimed bubble with flower trail
Nazrin: Vertical purple arrowheads
Hina: Card shot spirals
Medicine: Slow aimed purple bubble
Aki Sisters: Randomish leaves
Yamame: Falling spiral
Kisume: Falling laser
Rumia: Criss-cross ring

And a redundant screenshot for no reason:

Re: Onthenet's Danmakufu Projects (Eirin completed)
« Reply #42 on: May 26, 2009, 06:01:25 AM »
Dang that's difficult. Practically impossible near the end, freakin' sweet. So many bullets... I love it~!

CK Crash

  • boozer
Re: Onthenet's Danmakufu Projects (Eirin completed)
« Reply #43 on: May 29, 2009, 12:34:03 AM »
Eh, making a boss for Nazrin kinda sucks so I switched to Remilia.









Expect it to be done by this weekend.

Re: Onthenet's Danmakufu Projects (Eirin completed)
« Reply #44 on: May 29, 2009, 12:34:58 AM »
Looking beautiful ಥ_ಥ

Drake

  • *
Re: Onthenet's Danmakufu Projects (Eirin completed)
« Reply #45 on: May 29, 2009, 12:39:01 AM »
I stopped at "Nazrin kinda sucks".

A Colorful Calculating Creative and Cuddly Crafty Callipygous Clever Commander
- original art by Aiけん | ウサホリ -

CK Crash

  • boozer
Re: Onthenet's Danmakufu Projects (Eirin completed)
« Reply #46 on: May 29, 2009, 12:43:11 AM »
ahh fine here's a nazrin pic too



the bg is a clock tower because clock towers and mice go together somehow

Re: Onthenet's Danmakufu Projects (Eirin completed)
« Reply #47 on: May 29, 2009, 01:29:51 AM »
RUNATIKKU MOODO KUDASAI

Stuffman

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  • We're having a ball!
Re: Onthenet's Danmakufu Projects (Eirin completed)
« Reply #48 on: May 29, 2009, 01:53:36 AM »
DID I HEAR REMILIA? 'CAUSE I THOUGHT I HEARD REMILIA.

"Die monster! You don't belong in this world!"
"It is not by my hand that I am once again given danmaku. I was brought here by FANS who wish to pay ME tribute!"
"Tribute!? You steal girls' precious things, and make them your maids!"
"Perhaps the same could be said of all final bosses..."
"Your words are as hollow as your skull. Lolis ill needs a mistress such as you!"
"What is a loli? A miserable pile of moe! But enough talk, have at you!"

CK Crash

  • boozer
Re: Onthenet's Danmakufu Projects (Eirin completed)
« Reply #49 on: May 30, 2009, 11:37:38 PM »
ahhhh I'm no good at finishing what I start

here's some chen to make up for it though

Remilia is probably likely kinda not really maybe possibly next, then Nazrin. Maybe.

And as always, feel free (I'm forcing you) to make videos of these scripts, since I can't get danmakufu to record properly.
« Last Edit: May 31, 2009, 12:13:11 AM by Onthenet »

Re: Onthenet's Danmakufu Projects (Chen completed)
« Reply #50 on: May 31, 2009, 12:42:23 AM »
FUCK YEAH CHEEEEEEENNNN

Cabblecorento

  • I'm a cat!
  • MEOW.
Re: Onthenet's Danmakufu Projects (Chen completed)
« Reply #51 on: May 31, 2009, 12:49:41 AM »
I LUV U FOR MAKIN CHEN.

Cause I luv chen.

CK Crash

  • boozer
Re: Onthenet's Danmakufu Projects (Chen completed)
« Reply #52 on: May 31, 2009, 12:53:33 AM »
yeah some actual criticism would be nice

you know, if you feel like it

i'm in a non-capitalizey no punctuation mood right now

Drake

  • *
Re: Onthenet's Danmakufu Projects (Chen completed)
« Reply #53 on: May 31, 2009, 12:53:55 AM »
My Danmakufu crashed.

A Colorful Calculating Creative and Cuddly Crafty Callipygous Clever Commander
- original art by Aiけん | ウサホリ -

Stuffman

  • *
  • We're having a ball!
Re: Onthenet's Danmakufu Projects (Chen completed)
« Reply #54 on: May 31, 2009, 12:55:40 AM »
CHEEEEEEN

Fun, I think Lucky Cat is my favorite in here. Naut will be hounding you for higher difficulty probably within ten minutes since this is pretty easy.

Also either you or someone else needs to start working on a freaking full game so I'm not the only one doing it

CK Crash

  • boozer
Re: Onthenet's Danmakufu Projects (Chen completed)
« Reply #55 on: May 31, 2009, 12:58:10 AM »
actually lucky cat was meant to be filler but people love it somehow  ???

and your sakuya A player script like to aim at the non-attackable familiars, might want to fix that

Re: Onthenet's Danmakufu Projects (Chen completed)
« Reply #56 on: May 31, 2009, 12:59:31 AM »
My Danmakufu crashes as well, though I managed to play it once. You might want to review your script for anything odd. Consistantly crashing now.
The updated Sakuya A will only target the boss if there is one on the screen. Have you downloaded it recently? The first version did attack familiars.

Stuffman is also correct. Hound hound.



To Stuffman: My Yukari extra stage has turned awful large, awful fast. It's not a full 6 level game, but it is a multi-stage multi-difficulty script as of now. Just letting you know you're not alone in the stage creation field, at least.

Drake

  • *
Re: Onthenet's Danmakufu Projects (Chen completed)
« Reply #57 on: May 31, 2009, 01:00:41 AM »
Okay, I can run it now.

It was kind of easy. Lucky Cat was yeah, my favorite as well.

Problem is that in your everyattack script the BGM is called as an mp3, not an ogg.
EDIT: Alright no, it's the .\ thing somehow.
EDIT: Alright no, it just crashes randomly.
« Last Edit: May 31, 2009, 01:08:22 AM by Drake »

A Colorful Calculating Creative and Cuddly Crafty Callipygous Clever Commander
- original art by Aiけん | ウサホリ -

Stuffman

  • *
  • We're having a ball!
Re: Onthenet's Danmakufu Projects (Chen completed)
« Reply #58 on: May 31, 2009, 01:03:27 AM »
and your sakuya A player script like to aim at the non-attackable familiars, might want to fix that

As Naut said I made an update that fixed that for bosses at least.

Re: Onthenet's Danmakufu Projects (Chen completed)
« Reply #59 on: May 31, 2009, 01:13:56 AM »
Onthenet said on irc that he's gonna upload a fixed version of the file. As expected, the .ogg is the problem, so he's uploading a .mp3 fixed version.
« Last Edit: May 31, 2009, 11:00:26 PM by Naut »