Maidens of the Kaleidoscope

~Hakurei Shrine~ => Rika and Nitori's Garage Experiments => Topic started by: Evil_Nazgul0616 on June 05, 2014, 01:36:10 AM

Title: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.6 released!
Post by: Evil_Nazgul0616 on June 05, 2014, 01:36:10 AM
Hello MotK. This is my second attempt at making a Touhou RPG using RPGmaker VX Ace:

Team ⑨ Mystical Quest

What is this? It's a Touhou RPG with an FBS (Frontal-view Battle System). The FBS reminds me of Final Fantasy Mystic Quest so that's what the game's name is derived from. Sadly, the only FBS for RPGmaker that is an exact emulation of Mystic Quest's BS is not available to the public, so I'm using a battle system called Lune FBS (http://www.rpgmakervxace.net/topic/6567-lune-frontal-battle-system/) instead (If I find a better FBS, I will replace Lune.).

STORY:
The story is that the Three Mischievous Fairies kidnap Daiyousei and Cirno assembles Team ⑨ to get her back. After confronting the trio in the Forbidden Section of the SDM Library, Sunny Milk accidentally unleashes a powerful youkai by the name of Ōgonsekai no Daisanji (If google is correct, this translates roughly to "catastrophe from Utopia" though I wouldn't trust google 100%), who kidnaps Daiyousei and enslaves the Three Fairies. Somehow it all comes down to Team ⑨ to save Gensokyo from Daisanji's evil plan.

The story will be broken up into six chapters.

The entire story, save for three of the final major sidequests and postgame, is playable as of the current build

DOWNLOADS:
Alpha v.1 Chapter 0.5 (https://www.dropbox.com/s/hcyxzaexx6hjfl4/9Quest.exe)
Alpha v.2 Chapter 1 (https://www.dropbox.com/s/ue4g5h5vkn2ho34/9QuestAlpha2.exe) - Incompatible with save files from Alpha v.1 due to the bestiary.
Alpha v.2.1 Chapter 1 (https://www.dropbox.com/s/s36nhq1g2aq533s/9QuestAlpha2-1.exe) - Compatible with save files from Alpha v.2, copy your save files from the older version into the new folder and you're good to go!
Alpha v.3 Chapter 1.5 (https://www.dropbox.com/s/80v89zgmujzvlks/9QuestAlpha3.exe?dl=0) - Compatible with save files from Alpha v.2.1, but note that doing so can cause up to two bugs to occur. If you must import an old file, do it with characters less than level 10.
Alpha v.4.0 - Chapter 2.5 (http://www.mediafire.com/download/qd1bw12z7djuooq/9QuestAlpha4.exe) -  Compatible with previous save files, but, like before, some bugs might occur if you do. If you must import an old file, do it with characters less than level 17, and make sure it's from BEFORE defeating Elis!
Alpha v.4.1 - Chapter 2.5 (http://www.mediafire.com/download/273oojuood3chh4/9QuestAlpha4-1.exe) - see above
Alpha v.4.2 - Chapter 2.5 (http://www.mediafire.com/download/7b31x6p8za7glvm/9QuestAlpha4-2.exe) - see above
Alpha v.5 - Chapter 4 (http://www.mediafire.com/download/e31dtldfg96o544/9QuestAlpha5.exe) - Previous save files are INCOMPATIBLE with this version. Don't even try.
Alpha v.6 - Endgame (Part 1) (http://www.mediafire.com/download/z9p74zktfk1yppa/9QuestAlpha6.exe) - Compatible with Alpha v.5 save files, but as before, some bugs may occur if you do.
Alpha v.6.1 - Endgame (Part 1) (http://www.mediafire.com/download/jeail73w360b95k/9QuestAlpha6-1.exe) - Identical to the above version, but it fixes an annoying bug involving one of the cutscenes.

Changes:
-The main section of Chapter 5 and 95% of Cirno's Sidequest was added.
-Chapter 6 added.
-Bad ending 2 added.
-Minimum requirements for good ending added.
-Good ending added. (Duh.)
-Final Boss and True Final Boss added.
-Kanako and Suwako's bestiary music has been corrected.
-Gale Cavern (and Excalipoor) is now inaccessible until after clearing the Sealed Abyss.
-Zuh now enters battle with a Killing Machine and a Chaotic Wisp.
-Chapter 3 Superboss is now fixed.
-Legion Core now counters wind.
-That cave at the bottom right of Lower Youkai Mountain actually leads somewhere now.
-The Death Mask has been moved to the SDM's second floor, and a new MIAB now takes its place on the first floor.
-Excalibur has been buffed.
-All Liquid Metal Slimes on Lower Youkai Mountain were removed.
-Some disreperancies in the bestiary were corrected.
-Northern Gensokyo is now accessible. (Most of it is only reachable in chapter 5, though.)
-An optional, "impossible" fight added.


KNOWN BUGS OR GLITCHES:
-In the Miasma Field, it displays the EXP you would have received instead of the actual modified amount for that area.
-Using Enshroud on anyone who isn't named Rumia will cause a message saying "<Party Member> took no damage!" before applying the Enshroud effect. The same applies to using Ice Armor on anyone who isn't named Cirno.
-If you import a save file, be sure to import one from BEFORE you defeated Elis and left the Ruins of Vina. Otherwise you will have some serious cutscene bugs if you try to return to Gensokyo/re-enter Makai from Gensokyo. (No longer applicable to current version)
-There may be a tiling error here or there on the larger maps, please report any obvious ones.
-Minor graphical glitches occur with K.O'ed party members. They do not affect gameplay and will be worked out in a later version.
-
Goliath Doll 2.0
's Bestiary entry states that you killed 0. (According to the game, this is technically true, since
Raging Goliath
is a separate entity.)
-When fighting YuugenMagan, if you defeat one of the eyes before every party member has taken their turn, and you have more than one party member targeting the eye, then the rest of the party members will attack the dead eye and do no damage. 
-If you imported a save file from Alpha 3 from after you defeat Elis, certain cutscenes will NOT work. (No longer applicable to current version)
-If you imported an old save file, then certain monsters will show up in the bestiary which aren't supposed to be in there. (For example, YuugenMagan's eyes.) (No longer applicable to current version)
-Single target enemy healing spells will all target the same enemy.
-If a boss is killed by something it can counter, it will use its counter attack immediately after dying, potentially causing a Kaizo Trap, depending on the boss.
-Humorously, Cagnazzo can counter himself.
-If the party members are not lined up behind Cirno, or are not behind the portal, for the final cutscene of chapter 4, the game will freeze because it won't be able to finish the cutscene properly.
-If you import a save file from after killing Pazuzu, Excalipoor/Excalibur becomes unobtainable. (Unless of course, you already have it. :P)
-Revival spells cast by enemies no longer work for some reason. I'm still trying to figure out which script is causing this. (This was actually present in some of the older versions, but I forgot to address it until now.)
-Because of the above bug a certain late game boss can be made easier.
-If Cirno does not survive the Chapter 3 endboss, the game will immediately trigger a game over when starting Chapter 4
-Triggering a fight in the arena causes the party to stop gaining XP.
-Faulty collisions in Nameless Hill and Muenzuka.
-If the battle against Namazu is initiated with Wriggle dead, the post-battle cutscene will result in a game-over.

NOTES:
-The dialogue may sound weird or out of character in certain areas. Sorry.  :(
-Some areas, such as the Garden of the Sun and the Bamboo Forest of the Lost, are currently using placeholder tilesets due to me being unable to find any suitable tilesets for them on the internet.
-There are two type of encounter systems, contact with overworld enemies and random encounters in specified areas. The general rule of thumb is that if there's denser vegetation, there will be random encounters.
-Some face graphics, such as Rumia, Wriggle, and Mystia's are currently placeholders and will be replaced when I can find better ones.
-All human NPC's that aren't named Touhou characters use stock RPG Maker characters as placeholders. Thus, they look quite weird compared to the Touhou characters. The same is true of Daisanji, the antagonist.
-The inn in Mayohiga is a parody of the traditional inns in RPG games. The only real purpose of the structure is to house a save point and recovery spring.
-Byakuren can teach the party skills at certain points in the game.
-None of the the sprites or music are my own and I do not claim ownership for any of them. All credit should go to the original creators.

Tips/Secrets (Read at own risk):
-Upon returning to the SDM after Mayohiga, if you learned heal from Koakuma, you can talk to her again to learn Fire. This is your only opportunity to learn it.
-Relating to the above, you can one-hit Raging Goliath with Fire. Be aware that this will still set off the Kaizo Trap, so make sure you have lots of hp left.
-You can annoy Rinnosuke by repeatedly selecting "leave" when speaking to him.
-Go ahead. Open the door in the SDM basement. I DARE YOU!
-Once you enter Makai, try backtracking into Gensokyo a bit. Perhaps you'll get something helpful if you look in the right place.
-The ways to access the two completely optional areas of Makai are based off of NES era cheats.
-Use all of your consumable items (Yes, this means your Elixirs and Megalixirs too.) BEFORE starting Chapter 4 (Preferably during Chapter 3's final battle.). You'll see why. (Don't worry though, you'll get more!)
-Related to the above, do not take the contents of the chest in the SDM basement unless you either A. have cleared chapter 4, or B. are confident enough that you can defeat Flandre before starting Chapter 4.
-Bring Excalipoor to a certain area of the Abyss to upgrade it.

CURRENTLY INACCESSIBLE OVERWORLD LOCATIONS:
Some of the locations on the map are currently inaccessible, these locations are:
GENSOKYO:
-Geyser
-90% of the Underground
-Hakugyokurou

MAKAI:
-Hokkai

SCREENSHOTS: (Outdated)
[attach=1]
[attach=2]
[attach=3]
[attach=4]

Script Credits:
Raizen844 - Lune FBS
Hime - Permanent States
     - Untargetable States
DoubleX - RMVXA Unison Skills/Items
Shadowmaster - Fantasy Bestiary
bgillisp - Slip Damage Change Script
Yanfly - Weapon Attack Replace
Neon Black - State Graphics, Skill Costs
Galv - Follower jump snippet
Soulpour777 - Doom State
"Maker Systems - RPG Maker Source" - Save File Doctor

Please let me know if you encounter any of the following:
-An undiscovered bug or glitch.
-Tiling errors on larger maps.
-spelling/grammar errors. (Tell me which cutscene/NPC and what line.)
-cutscene flaws. (There's a couple in this version I already found and are going to be fixed in the next)
-Out of character dialogue. (Tell me which cutscene/NPC and what line. If you can suggest an improvement that would be helpful and I will credit you if I use it.)
-Dialogue that does not flow well. (See above)
-Redundant Dialogue. (See above)
-Exploits.
-Game breakers.

I look forward to your feedback and support.

RPG Maker forums version of this thread: http://forums.rpgmakerweb.com/index.php?/topic/30277-team-%E2%91%A8-mystical-quest-touhou-rpg/
NOTE: Due to different posting regulations on that forum, the above thread will be updated less frequently than this one.

This thread will always be up-to-date.
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG)
Post by: Evil_Nazgul0616 on July 10, 2014, 05:06:41 PM
Wow. :V
A whole month and no attention. (https://www.youtube.com/watch?v=1ytCEuuW2_A)  xD

I find that hilarious.


I guess this is tragic proof of how very few members are in RaNGE at any given time...
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG)
Post by: PhantomSong on July 11, 2014, 12:30:50 AM
I honestly haven't noticed this... I'm going to download this and see what it's like so far.
(I'll post feed back asap.)
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG)
Post by: Evil_Nazgul0616 on July 11, 2014, 12:54:59 AM
Decided to record a couple of videos:  :V (Definite spoilers here.)
Final Boss of Chapter 0.5, the current demo:  (https://www.youtube.com/watch?v=f2rBEf4ZwtM)
The Three Mischievous Fairies
[/url]
and
A preview of what's to come in the next version :) (https://www.youtube.com/watch?v=Z7EmJTU7v9I)
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG)
Post by: iori98 on July 11, 2014, 03:43:25 PM
Got around to playing the alpha and I liked it even if it was kinda short anyway looking forward to the future chapters
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG)
Post by: Evil_Nazgul0616 on July 11, 2014, 07:37:06 PM
Got around to playing the alpha and I liked it even if it was kinda short anyway looking forward to the future chapters

Glad you liked it!  :)

Did you happen to find anything that obviously needs work/improvement during your playthrough by chance? (i.e. glitches, bugs, spelling/grammar errors, cutscene flaws, out of character dialogue/dialogue that doesn't flow as well, exploits, game breakers, etc.)

Also, out of curiosity, what parts of the current version did you like the most? Were there any parts you disliked? (...Aaaaand now I'm starting to sound like a survey... xD)
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG)
Post by: PhantomSong on July 11, 2014, 10:54:27 PM
Did you happen to find anything that obviously needs work/improvement during your playthrough by chance? (i.e. glitches, bugs, spelling/grammar errors, cutscene flaws, out of character dialogue/dialogue that doesn't flow as well, exploits, game breakers, etc.)
I feel like the bamboo forest can be really unnecessarily difficult for the 2nd area. I mean 3/4 v 2 low levels is kind of mean. Otherwise I enjoyed it.

I also did a video of the final boss of this version
You can see it here (https://www.youtube.com/watch?v=x9lvfRApmjA&feature=youtu.bejA&feature=youtu.be)
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG)
Post by: Evil_Nazgul0616 on July 12, 2014, 12:43:23 AM
I feel like the bamboo forest can be really unnecessarily difficult for the 2nd area. I mean 3/4 v 2 low levels is kind of mean. Otherwise I enjoyed it.

What do you mean by the 2nd area? Are you referring to the large random-encounter-fest area that takes up 75% of the map?

EDIT: Also, which enemies in particular are you having trouble with?

Also, I'm glad you enjoyed the game so far.  :)
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG)
Post by: PhantomSong on July 12, 2014, 01:02:22 AM
What do you mean by the 2nd area? Are you referring to the large random-encounter-fest area that takes up 75% of the map?

EDIT: Also, which enemies in particular are you having trouble with?

Also, I'm glad you enjoyed the game so far.  :)
I'd say the combo of petite kedamas and a fairy can be somewhat overwhelming
Also, is it possible for you to change text speed? Because slightly fast text would be fantastic.

Here's a playlist of all the boss fights (https://www.youtube.com/playlist?list=PL5XvBqNAvJboIaH8d7ZAnSV99B81Jym15)

Also I noticed in the Yukari thing, she can become weak to fire... but no one has fire moves? I'd like to recommend a move for Cirno that'd you'd get around level 7ish
Frost Burn :
a Fire Elemental attack.
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG)
Post by: Evil_Nazgul0616 on July 12, 2014, 03:39:03 AM
Frost Burn :
a Fire Elemental attack.

Funny you should say that, because before I made Yukari I gave Cirno a spell called "Freezer Burn" that she learns at level 8. It's still an ice-elemental attack but it has a chance of inflicting a status condition called "Burn".
However, Yukari's still only vulnerable to it if the barrier shifts to ice.

Besides, I was planning on fire being the only thing you can't hit Yukari with.
(Though, perhaps I'll add in a character that can teach a basic fire spell to one of the party members,
since the next version is going to have Koakuma teach "Heal" to a party member of your choosing anyways...
)

And here's some useless trivia about the Yukari boss that will be in the next version:
There are three other elements that Yukari can shift her weakness to that aren't featured in the video, Wind (which Mystia can hit), Light (Which only Wriggle's flash can hit), and an element called Sap (which governs spells that steal HP or MP from a target, and Rumia will be able to learn a Sap spell at lvl 8 in the next version).

EDIT:
I'd say the combo of petite kedamas and a fairy can be somewhat overwhelming

I checked the Bamboo forest's encounter listings and that particular formation is not coded to appear in there.
Are you mistaking the Bamboo forest for the Youkai Forest? Because if you are that clarifies a lot of things.
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG)
Post by: PhantomSong on July 12, 2014, 04:08:20 AM
Yeah, Youkai Forest, the second area :v
Edit: I see where I done goofed xD
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG)
Post by: Evil_Nazgul0616 on July 12, 2014, 04:19:34 AM
Yeah, Youkai Forest, the second area :v
Edit: I see where I done goofed xD

lol

Anyways, I just tweaked the random encounters for that area. In the next version encountering that particular formation will be as frequent as encountering two common fairies in Youkai Forest (which is low).
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG)
Post by: Evil_Nazgul0616 on July 14, 2014, 04:32:39 PM
Another preview:  :)
One of the two optional bosses that will be featured in the next version. (https://www.youtube.com/watch?v=OnuqChDjyCs)
The optional bosses are slightly tougher than normal bosses and defeating them gets you some goodies. (As shown at the end of the video)

Also, yay, custom animations!
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG)
Post by: PhantomSong on July 14, 2014, 10:17:22 PM
I suggest probably some better dialogue.. XD
"Found Pads!"
Mystia: "What would a maid be doing with these?"
Cirno: "Ew... They're still warm."
Rumia: "Yuck!"
Sakuya: "Hey! Who's there?!"
Wriggle: "Crap! It's the maid!"
Sakuya: "Oh, it's the fairy and her friends... what's that behind your back..."
Cirno: "N-not any pads or anything!"
Rumia: "Great job, Cirno."
Sakuya: "Well you now know my secret. Now I can't let you live."
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG)
Post by: Evil_Nazgul0616 on July 14, 2014, 10:21:54 PM
I suggest probably some better dialogue.. XD
"Found Pads!"
Mystia: "What would a maid be doing with these?"
Cirno: "Ew... They're still warm."
Rumia: "Yuck!"
Sakuya: "Hey! Who's there?!"
Wriggle: "Crap! It's the maid!"
Sakuya: "Oh, it's the fairy and her friends... what's that behind your back..."
Cirno: "N-not any pads or anything!"
Rumia: "Great job, Cirno."
Sakuya: "Well you now know my secret. Now I can't let you live."

I think I'll actually put this in! (If it's alright with you.) :P XD

(And yes, you can equip them... Since I know somebody is bound to ask eventually... They increase your defense stat by a tiny bit...)
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG)
Post by: PhantomSong on July 14, 2014, 11:04:06 PM
I think I'll actually put this in! (If it's alright with you.) :P XD
Sure. I don't mind.
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG)
Post by: Evil_Nazgul0616 on July 24, 2014, 10:09:42 PM
A small update:

Chapter 1 is nearing completion and should have a playable demo up within the next week or so.
EDIT: Progress on Chapter 1 is ahead of schedule, expect a demo within the next three days!!

So to celebrate I'm uploading one last preview before the demo is complete:
This is going to be the penultimate boss of Chapter 1, (https://www.youtube.com/watch?v=39ePhVpPDr4) so definite spoilers ahead.

I'm also planning on adding in a Bestiary when Chapter 1 comes out. Tell me what you think of this idea!
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG)
Post by: Evil_Nazgul0616 on July 28, 2014, 04:58:54 AM
Chapter 1 is complete!! :D

Download: Alpha v.2 Chapter 1 (https://www.dropbox.com/s/ue4g5h5vkn2ho34/9QuestAlpha2.exe)

Changes:
-Chapter one of the storyline is finished (Duh!)
-First Meiling cutscene was tweaked.
-The frequency of randomly encountering the formation of 2 Petit Kedamas with a Flower Fairy was decreased in Youkai Forest.
-Rinnosuke bug fixed.
-Fadeout transitions were added for when Rumia and Wriggle join the party, in the previous version there was an abrupt jumping of the character's sprite to a new location.
-Two optional bosses have been added. You get nice stuff if you beat them! Try to find them!
-Most of southern Gensokyo is now accessible. (Youkai Mountain, Sanzu River, Eientei, the underground, and Higan are still inaccessible)

-The game has a bestiary now!
   -Lets you look at stats, weaknesses, and possible drops of enemies and bosses.
   -Entries 35 - 148 are unused and are only there to prevent crashes for when I add new enemies and bosses in later versions.
   -fill entries 1 - 34 to complete chapter 1's bestiary!

-The "Formation" option in the menu has been disabled. It is now impossible to have anyone but Cirno be the party leader.
-Star Sapphire was made harder (higher chance of casting both "heal" and "anticipate".), as a consequence,the battle against the 3 fairies has also increased in difficulty.
-Four combination attacks were added! The combos are learned when the component skills of the combo are learned by the participants
-two optional spells were added, taught by the same NPC.

Notes:
-Dialogue may sound weird/out of character in some areas, Sorry! :(
-All human NPC's that aren't named Touhou characters use stock RPG Maker characters as placeholders. Thus, they look quite weird compared to the Touhou characters. The same is true of Daisanji, the antagonist.
-The inn in Mayohiga is a parody of the traditional inns in RPG games. The only real purpose of the structure is to house a save point and recovery spring.

Tips/Secrets (Read at own risk):
-Upon returning to the SDM after Mayohiga, if you learned heal from Koakuma, you can talk to her again to learn Fire. This is your only opportunity to learn it.
-Relating to the above, you can one-hit Raging Goliath with Fire. Be aware that this will still set off the Kaizo Trap, so make sure you have lots of hp left.

Known Bugs:
-
Goliath Doll 2.0
's Bestiary entry states that you killed 0. (According to the game, this is technically true, since
Raging Goliath
is a separate entity.)
-Combo attacks only show one character performing the casting animation. (Will be fixed as soon as I figure out how to combine the combo attack script with Lune without screwing both of them up.)
-The "Insect Lullaby" combo only shows half of its cost (it costs 30 MP and TP, not just 30 TP)
-If you somehow manage to defeat Meiling at the first encounter (or defeat the second encounter with an incomplete party), the game proceeds as if you have all four party members, despite missing members being absent.
-returning to the SDM after the Yukari battle makes it so that you can no longer access the Road of Liminality and Mayohiga.

Please let me know if you encounter any of the following:
-An undiscovered bug or glitch.
-spelling/grammar errors. (Tell me which cutscene/NPC and what line.)
-cutscene flaws. (There's a couple in this version I already found and are going to be fixed in the next)
-Out of character dialogue. (Tell me which cutscene/NPC and what line. If you can suggest an improvement that would be helpful and I will credit you if I use it.)
-Dialogue that does not flow well. (See above)
-Redundant Dialogue. (See above)
-Exploits.
-Game breakers.
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Chapter 1 Complete!
Post by: Searinox119 on July 29, 2014, 09:56:34 AM
Well, here is something that is not on the list.
(http://i.imgur.com/Jfl3E3B.png)
Can you find two unusual things depicted here?



Well, yeah. You can beat Meiling with just Cirno and Rumia. It's not even that hard if Rumia is level 4 (for the Blind spell... and yes, that requires a bit of grinding) and you have enough Potions. And since, according to the plot, Team ⑨ lost to Meiling during their first encounter, you can beat Meiling twice. And since the plot dictates you'll enter the mansion after beating Meiling during the second encounter, you can sequence-break and enter the mansion with just two members.
But that's not the problem - on the contrary, I praise the sequence-breaks and similar stuff. The worse thing is, every following cutscene(and some other things) will unfold as if there are 4 members. Meaning - Wriggle and Mystia will say their lines even though they are far-far-away, they will appear during some cutscenes only to disappear right after them, they can learn the spells Koakuma gives you despite not being there...

Oh, and there's this line in the "after defeating Ran" cutscene - "Sound's good to me! What about you guys.". As far as I know, it should be "Sounds good to me! What about you guys?"
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.2.1
Post by: Evil_Nazgul0616 on July 29, 2014, 05:54:02 PM
Thank you for pointing out the Meiling problem. I'll probably upload a bugfix to remove the sequence break as soon as RPG maker stops giving me issues.

I'll also correct that punctuation error.

EDIT:
Alpha v.2.1 Chapter 1 (https://www.dropbox.com/s/s36nhq1g2aq533s/9QuestAlpha2-1.exe)

Changes:
-Removed Meiling sequence-break. It's now impossible to defeat Meiling unless you have a full party. (Do not attempt to defeat Meiling by level grinding Cirno and Rumia, as this will just lead to a waste of potions... It won't work anyways.)
-Fixed Road of Liminality bug.
-corrected a small punctuation error

Save files from Alpha v.2 appear to be compatible with the new version.
Just copy your save files from the old version and paste them into the new folder and you're good to go!
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.2.1
Post by: PhantomSong on July 29, 2014, 08:53:00 PM
(http://i.imgur.com/3r8lU1w.png)
I was fighting some fairy maids in the mansion and this pops up after every 5th attack that connects.
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.2.1
Post by: Evil_Nazgul0616 on July 29, 2014, 08:55:51 PM
(http://i.imgur.com/3r8lU1w.png)
I was fighting some fairy maids in the mansion and this pops up after every 5th attack that connects.

Sorry, I can't see the image (Most image host are blocked on my home network due to me having a younger sibling).
Could you please describe what's happening, use a different image host such as this one (http://img.acianetmedia.com/), or upload the image as an attachment?
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.2.1
Post by: PhantomSong on July 29, 2014, 09:19:31 PM
Sorry, I can't see the image (Most image host are blocked on my home network due to me having a younger sibling).
Could you please describe what's happening, use a different image host such as this one (http://img.acianetmedia.com/), or upload the image as an attachment?
bluh... that sucks, especially because imgur is popular... Uh sure. (I would post via Puu.sh, but I delete very often.)
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.2.1
Post by: Evil_Nazgul0616 on July 29, 2014, 09:22:48 PM
Okay, I think I see what the problem is.
Did you drag a save file from Alpha v.1 into either of the new versions, or is this a completely new save file?

If you dragged an old save file from Alpha v.1 into the new versions, the problem is caused by the bestiary script trying to update with an enemy that, according to the script, previously didn't exist. that's why I said that save files from Alpha v.1 were incompatible with the other versions. I advise starting a new save file if this is the case.

If the problem is on a new save file, then I don't know what the problem is since this problem shouldn't occur in the newer versions if you're using a new file.
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.2.1
Post by: PhantomSong on July 30, 2014, 12:46:21 AM
Okay, I think I see what the problem is.
Did you drag a save file from Alpha v.1 into either of the new versions, or is this a completely new save file?

If you dragged an old save file from Alpha v.1 into the new versions, the problem is caused by the bestiary script trying to update with an enemy that, according to the script, previously didn't exist. that's why I said that save files from Alpha v.1 were incompatible with the other versions. I advise starting a new save file if this is the case.

If the problem is on a new save file, then I don't know what the problem is since this problem shouldn't occur in the newer versions if you're using a new file.
I'm pretty sure I'm using a v.2 save, but question is why does it happen in battle.
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.2.1
Post by: Evil_Nazgul0616 on July 30, 2014, 01:23:59 AM
It's tracking how many of an enemy you kill. So it causes errors when the enemy dies (Which is roughly the fifth hit for a fairy maid with non-overleveled characters.) the calcuation happens right before the death animation.
I still suggest trying a new save file, if that doesn't work, I'll update with another bugfix (since the bestiary script I'm using literally just updated to a new version).

Also, it's the very first fairy maid you "kill" that causes the problem, right? I'm just making sure.
Also, did you ever open the bestiary prior to fighting the maids?
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.2.1
Post by: Evil_Nazgul0616 on August 23, 2014, 03:55:35 AM
After a short hiatus, work on this project has resumed.
To celebrate, here's a first look at the currently-in-development Chapter 2:

https://www.youtube.com/watch?v=qlvGf631xzQ

Note: The version of the area seen in the video is not final and is very likely to be subject to change (For instance, I already decided to decrease the speed of the enemies on the overworld.)
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.2.1
Post by: Evil_Nazgul0616 on August 29, 2014, 12:22:49 AM
Hey everyone, I have an idea for this game that I would like some outside input on:

So I'm planning on having a segment of the upcoming chapter 2 (The Makai chapter) have two possible routes, one route involves Team ⑨ crossing an area of Makai where its miasma is more concentrated than normal. Entering this area will cause the team to begin experiencing the miasma's effects (Based on the description of it from the Touhou Wiki, I'm thinking of HP slowly ticking away, at the same time doubling the team's Magic Attack stat (or EXP rate, if it isn't OP).), which makes this area difficult to pass through.

Alternatively, the team could pass through a cave that bypasses the area. This route is slightly easier and lacks the status effect.
This is the part where I would like some inputs, as I have two ideas for this alternate route that I'm considering:
1. At the end of the cave the team encounters the Three Fairies, who cause a cave-in. This forces the team to backtrack and take the other route. However, on the way back, they encounter a boss
(I'm thinking Kikuri (despite it not technically being from Makai...))
and upon defeating this boss they receive an item that makes the first route easier.

2. The bypass works as intended, allowing the team to skip the "miasma area" (I haven't yet decided on a name.). However, this causes the team to miss any items, unique enemy drops, and bosses that may be present in there.

So let me know what you think about this!
Which option sounds better/more fun gameplay-wise?
If there's anything else about this idea that you have problems with or that you like, let me know!
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.2.1
Post by: Shiina Tamai on August 29, 2014, 09:41:28 PM
I believe that option 1 is the best option plot-wise.

PS, Since the
Youkai Mountain
is in the game, will
Sanae Kochiya and the Moriya Shrine
play a role in the game later?
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.2.1
Post by: Evil_Nazgul0616 on August 29, 2014, 10:23:32 PM
PS, Since the
Youkai Mountain
is in the game, will
Sanae Kochiya and the Moriya Shrine
play a role in the game later?

Maaaaaybe... :P
(Yes.)
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.2.1
Post by: Evil_Nazgul0616 on September 01, 2014, 04:53:37 AM
New progress update vid:
Wriggle actually has a practical attack now! (https://www.youtube.com/watch?v=1OH7XSwYK58)

Still no estimate for a release date for the next chapter yet.
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.2.1
Post by: Evil_Nazgul0616 on September 23, 2014, 09:41:36 PM
Another development video.
This is a test of the Miasma Field area that I was talking about a few posts ago, that will be featured in the next version. Also, obvious placeholders for
Yuki and Mai
on the overworld are obvious (refer to this thread if you want to help get rid of the placeholders (https://www.shrinemaiden.org/forum/index.php/topic,17266)).
Also featured in the video is an easter egg, as well as a nonstandard game over that is possible if you don't have the
Hellmoon Fragment from Kikuri
.

View the video here. (https://www.youtube.com/watch?v=SNMmKQBF1WI)
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.2.1
Post by: Evil_Nazgul0616 on November 15, 2014, 04:06:51 AM
Wow, It's been a while since I posted any updates!

Here's a couple of new screenshots (No video this time, sorry!), just to remind all of you that this project isn't dead. These are of a boss that I plan to be one of the most difficult bosses of the next chapter:
[attach=1]
And this boss is also special because it's the first enemy you'll encounter that can do this:
[attach=2]

I still have no definite release date for the next version.

Also, I would like to remind you all that I'm still looking for feedback on the current versions. Especially the latest one.
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.2.1
Post by: Your Everyday NEET on November 15, 2014, 05:58:36 AM
About Elis, does Wriggle and Mystia combination counts as physical? If so, she's no different than any other bosses. Or can you make it so that she changes between physical and magic reflect? It's only my opinion though.

Btw, I like the battle music in Makai, can you tell me the title please?
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.2.1
Post by: Evil_Nazgul0616 on November 15, 2014, 06:14:23 AM
About Elis, does Wriggle and Mystia combination counts as physical? If so, she's no different than any other bosses. Or can you make it so that she changes between physical and magic reflect? It's only my opinion though.
Anything involving Mystia singing (Including the Insect Lullaby combination.) is classified as non-elemental, non-physical, and non-magical (basically neutral damage, however, the magic attack and magic defense stats are still taken into consideration in the damage formula.)

Elis's reflect remains in effect until her next turn ends. After that, she can be safely attacked with magic.
To encourage the use of magic in the fight (and reduce the urge to mash the z key relentlessly to defeat the boss), I gave Elis a high physical defense compared to her magic defense, so it's more practical to take her down with the high-damaging spells and combos you'll learn at this point than whittling away at her with weakened physical attacks.

Btw, I like the battle music in Makai, can you tell me the title please?
Which battle music (Normal enemy? Boss theme 1? 2? 3?)? Which video is it in?
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.2.1
Post by: Your Everyday NEET on November 16, 2014, 09:51:38 AM
So, she's going to be a rather challenging boss right? Fine by me.

I think it's the normal enemy battle music in Makai, the one when you fight Makaian Fairies.
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.2.1
Post by: Evil_Nazgul0616 on November 16, 2014, 05:05:01 PM
I think it's the normal enemy battle music in Makai, the one when you fight Makaian Fairies.
Oh, that's the normal battle music for the whole game. It's not exclusive to Makai.
The music is "Year-Round Absorbed Curiosity" (https://www.youtube.com/watch?v=SQL69b7_5Qs) from Great Fairy Wars.

In other news, here's a video of a WIP optional miniboss that can be fought before Elis. (https://www.youtube.com/watch?v=SStjYDe4tf8)

The reward for defeating this miniboss is an item called the Third Eye (Completely unrelated to Satori or Koishi's third eye. I might rename it to avoid confusion
or have one of the Komeiji sisters drop another one if I decide to have them as bosses or optional bosses.
).
My current ideas for the effects of the item are:
1. Double the wearer's evasion rate (for physical attacks only.)
2. Make physical attacks by the wearer never miss. (In most cases.)

Any thoughts?
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.2.1
Post by: Your Everyday NEET on November 17, 2014, 03:23:16 AM
Oh, that's the normal battle music for the whole game. It's not exclusive to Makai.
The music is "Year-Round Absorbed Curiosity" (https://www.youtube.com/watch?v=SQL69b7_5Qs) from Great Fairy Wars.

Oh, so that song is a Touhou song, no wonder I instantly like it. I never seen you battling normal enemies in chapter 1 though. Thanks

About the Third Eye, here's my opinion
1. Doubling the evasion rate can be useful. But, it will be useless if the late game enemies start using magic attacks instead.
2. It can be a Disc Two Nuke if you give it to Mystia considering she can attack twice and her sing can even attack four times.
Personaly I chose number two. It's only my opinion though

The Komeiji Sisters as a boss? That will be freaking awesome. Is Satori gonna use their own spellcards or is she gonna use their worst nightmare namely Reimu's and Marisa's spellcards? Is Koishi gonna read your input like Psycho Mantis requiring you to switch you controller? So much Potential in that fight.
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.2.1
Post by: Evil_Nazgul0616 on November 17, 2014, 04:19:26 AM
2. It can be a Disc Two Nuke if you give it to Mystia considering she can attack twice and her sing can even attack four times.

The effects of the item don't apply to Mystia's songs. They're classified as neutral (Non-elemental, non-physical, non-magical) damage.

A Disc Two Nuke, eh? I don't think I even have a Disc One Nuke yet!!! lol.
(I do, however have the Awesome, But Impractical Reaver from Chapter 1, if that qualifies. It's a sword you can get as one of two different prizes by defeating a secret boss in that chapter. It deals ludicrous amounts of crit damage, but it also cuts the wielder's max HP in half and deals one point of damage on non-critical hits. (Well, in the next version it will. The version of Reaver in the current playable version of the game has drastically different behavior (It's simply just a massive boost to the attack stat while cutting the wielder's max HP by 3/4. Yeah, you can see why I decided to modify its behavior.))

Anyways, speaking of Mystia and her songs, I've been thinking of adding another song to her movepool in the next version to learn somewhere between levels 11-15. To go with the current theme of Team ⑨ member theme music, I have two possible options for her next song to learn: (Please note that these are rough ideas for effects and costs)

"Apparitions Stalk The Night" - A support Ability, costs 15 TP, Increases the evasion rate of one party member for a few turns.
"Beloved Tomboyish Daughter" - Deals damage to all enemies, has a 25% chance of paralyzing a target. Costs 30 TP.

Any thoughts? Which should be learned first out of the two? Should the TP cost be higher/lower? Should they have a different effect?
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.2.1
Post by: Your Everyday NEET on November 18, 2014, 10:17:40 AM
 
The effects of the item don't apply to Mystia's songs. They're classified as neutral (Non-elemental, non-physical, non-magical) damage.

Anyways, speaking of Mystia and her songs, I've been thinking of adding another song to her movepool in the next version to learn somewhere between levels 11-15. To go with the current theme of Team ⑨ member theme music, I have two possible options for her next song to learn: (Please note that these are rough ideas for effects and costs)

"Apparitions Stalk The Night" - A support Ability, costs 15 TP, Increases the evasion rate of one party member for a few turns.
"Beloved Tomboyish Daughter" - Deals damage to all enemies, has a 25% chance of paralyzing a target. Costs 30 TP.

Any thoughts? Which should be learned first out of the two? Should the TP cost be higher/lower? Should they have a different effect?

Dang, Guess that Third Eye is not as strong as I thought. But Mystia still can attack twice though.

About Mystia's sing ability, I think those two songs are as fine as it is. My most favorite song will always be Wriggle's song, for only 20 TP you can attack 4 times in a row. Wish there is an item to bait the enemy attack.
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.2.1
Post by: Shiina Tamai on December 18, 2014, 08:38:43 PM
Quote
I'm still looking for feedback on the current versions. Especially the latest one.

I think that what should happen is that every fairy in the Misty Lake area should drop a potion so that the player won't run out of potions when they face Sunny Milk. I also think it would be a good idea that when the player is fighting an individual character to play their theme as well.
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.2.1
Post by: Evil_Nazgul0616 on December 18, 2014, 10:37:28 PM
I think that what should happen is that every fairy in the Misty Lake area should drop a potion so that the player won't run out of potions when they face Sunny Milk. I also think it would be a good idea that when the player is fighting an individual character to play their theme as well.
Thanks for your feedback!

I guess I could make a 100% potion drop from the common fairies in the Misty Lake area by using a switch or variable, or I could alternatively just increase the number of potions in the chest before Sunny Milk.

As for characters' themes, I will probably not give every individual character their theme. I don't want to have a large amount of music files, since having too many will create excessively large file sizes. Only a few bosses will have unique battle themes. However, on the bright side, I do plan on having two main (excluding unique themes and the themes used for optional encounters) boss themes per "world" in the game (For instance, when the next version is released, Gensokyo will have different boss music than Makai.
There will be a total of six "worlds" when the game is complete, so 12 main boss themes total
) One track used for minor bosses, and one for bosses considered "tough" or "major".

This also reminds me that I should start work on this again. (Progress has been slow due to both academic reasons and due to the fact that the new pokemon games were released last month and I've been playing the death out of Alpha Sapphire for the last few weeks. :P)
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.2.1
Post by: Your Everyday NEET on December 19, 2014, 07:32:33 AM
Can I put my feedback?

Speaking of potion, I realised that you only have two type of HP healing potion that heal 50 and 200 respectively while you have at least 600 HP in your last video. Could you create a stronger potion halfway through chapter 2? Also, I personally think the healing spell is rather weak. Could you make it a little stronger or make a stronger spell in chapter 3?

About the music, you have only one random battle theme until now, could you change it halfway through the game? There's no need to change it every chapter.
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.2.1
Post by: Evil_Nazgul0616 on December 19, 2014, 01:17:37 PM
Can I put my feedback?

Speaking of potion, I realised that you only have two type of HP healing potion that heal 50 and 200 respectively while you have at least 600 HP in your last video. Could you create a stronger potion halfway through chapter 2? Also, I personally think the healing spell is rather weak. Could you make it a little stronger or make a stronger spell in chapter 3?

About the music, you have only one random battle theme until now, could you change it halfway through the game? There's no need to change it every chapter.

It's about time I created a new potion, I was probably going to do that soon anyway.

It's also about time I added another healing spell (It's either going to be a stronger version of the existing spell, or it's going to be a spell that heals the whole party by the amount it heals now.), I just don't know how to give it to the player yet.

About the music, what are you talking about? The random encounter theme is going to remain pretty much the same through the whole game. It's only the boss music that varies depending on which "world" (Gensokyo, Makai, etc.) you are in.

Thank you for your feedback.
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.2.1
Post by: Your Everyday NEET on December 20, 2014, 03:49:20 AM
I just don't know how to give it to the player yet.
Umm...... Reimu give it to the party?

About the music, what are you talking about? The random encounter theme is going to remain pretty much the same through the whole game. It's only the boss music that varies depending on which "world" (Gensokyo, Makai, etc.) you are in.

That's fine, I really like the encounter theme anyway.

Thank you for your feedback.

You're welcome
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.2.1
Post by: Evil_Nazgul0616 on December 20, 2014, 04:00:05 AM
Umm...... Reimu give it to the party?

The only way I could ever see that happening is if the party makes a rather "modest" donation of <Insert ridiculous sum of money here>.

More likely it's going to be someone in Makai (
Maybe from Shinki after you defeat her, if not anyone else...
)

In other news, I'm debating whether or not to release another half-chapter of the game within the next two weeks, due to the fact that there hasn't been a new demo in a while. (If I do decide to release it, the farthest the player can go will most likely be the
fight against Elis.
)
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.2.1
Post by: Your Everyday NEET on December 20, 2014, 11:04:33 AM
The only way I could ever see that happening is if the party makes a rather "modest" donation of <Insert ridiculous sum of money here>.

Then beat the crap out of her. Cirno already beat the living daylight out of Yukari and conquered her HP to One attack. Unless Reimu uses her Hax Sign, Cirno should be able to beat her.

In other news, I'm debating whether or not to release another half-chapter of the game within the next two weeks, due to the fact that there hasn't been a new demo in a while. (If I do decide to release it, the farthest the player can go will most likely be the
fight against Elis.
)
I think I gonna give it a try if you decided to release it.
That Elis? I'mma beat her using Mystia
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.2.1
Post by: Evil_Nazgul0616 on December 20, 2014, 05:58:17 PM
Then beat the crap out of her. Cirno already beat the living daylight out of Yukari and conquered her HP to One attack. Unless Reimu uses her Hax Sign, Cirno should be able to beat her.

You obviously haven't played the current version to the end. (
Reimu is already the endboss of chapter 1.
  :))

EDIT:
Now there's a video: https://www.youtube.com/watch?v=k-1eY0DSKxY
(Please note that this was recorded on the unreleased newer version, so there will be some differences with the fight if fought on the current version.)
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.2.1
Post by: Your Everyday NEET on December 21, 2014, 05:57:53 AM
Yeah, I'm ashamed to admit that I haven't play the recent version.
I promise I'll play the new version once it come out
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.2.1
Post by: MrFlox888 on December 21, 2014, 09:36:44 PM
This is an amazing piece of work. Loved how you used music from multiple sources (Paper Mario, Mario & Luigi, Window Touhou games and even Super Metroid).

I have to say that even though I'm not a big fan of RPG games at all, the fact that it's Touhou really makes me dig into it. I have enjoyed it so far.

Also, I did notice that the player is still able to use the Combo option even when one or both characters needed to use the Combo have the Silenced status. It doesn't really affect gameplay that much but it just seemed strange since Magic and Combos use MP so I assume that the Combos are still Magic. Will this be changed in the future or will it be left like it is? The game feels well balanced, neither easy nor too hard, so I wouldn't mind this being changed.
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.2.1
Post by: Evil_Nazgul0616 on December 22, 2014, 06:18:19 AM
This is an amazing piece of work. Loved how you used music from multiple sources (Paper Mario, Mario & Luigi, Window Touhou games and even Super Metroid).

I have to say that even though I'm not a big fan of RPG games at all, the fact that it's Touhou really makes me dig into it. I have enjoyed it so far.

Also, I did notice that the player is still able to use the Combo option even when one or both characters needed to use the Combo have the Silenced status. It doesn't really affect gameplay that much but it just seemed strange since Magic and Combos use MP so I assume that the Combos are still Magic. Will this be changed in the future or will it be left like it is? The game feels well balanced, neither easy nor too hard, so I wouldn't mind this being changed.
I didn't know that you could still use combos when silenced, thanks for finding that out. That will be changed in the next version most definitely, because I think I see what the problem is.
Did you find anything else odd with the combos, by the way? Because a rather annoying glitch involving combo attacks recently showed up as I was working on the new version (Sadly, I have no way of fixing it at the moment, so it may or may not be present in the next version when I release it.), and I'm wondering if it was present in the past version and I missed it. The exact nature of the bug is detailed in this video: https://www.youtube.com/watch?v=UpxTtnuYjKY

Also, speaking of the next version: Remember that one door in the SDM that you couldn't access in the current version... (https://www.youtube.com/watch?v=3nZxPWjFSGY)

Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.2.1
Post by: Your Everyday NEET on December 22, 2014, 10:21:35 AM

Also, speaking of the next version: Remember that one door in the SDM that you couldn't access in the current version... (https://www.youtube.com/watch?v=3nZxPWjFSGY)

Cirno you fools, why did you enter Flandre room? You should just steal all the elixir and GET THE HELL OUT!

Flandre's powerful alright, I think I could beat her with crazy amount of grinding, smart use of Megalixir, and that combo bug.

That video gave me some idea, can Mystia sing other characters theme song besides Team 9?
For instance, can Mystia sing Marisa's theme song to boost someone's magic greatly for only two turns and consume 50TP? Or Reimu's theme song to cure any status effect?
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.2.1
Post by: MrFlox888 on December 22, 2014, 06:16:30 PM
Did you find anything else odd with the combos, by the way? Because a rather annoying glitch involving combo attacks recently showed up as I was working on the new version (Sadly, I have no way of fixing it at the moment, so it may or may not be present in the next version when I release it.), and I'm wondering if it was present in the past version and I missed it. The exact nature of the bug is detailed in this video: https://www.youtube.com/watch?v=UpxTtnuYjKY (https://www.youtube.com/watch?v=UpxTtnuYjKY)

The bug didn't seem present in the version you currently have public as of now. But noticing that you added the animation to the second caster of the Combo it seems to be only in the one you're working on.

Quote
Also, speaking of the next version: Remember that one door in the SDM that you couldn't access in the current version... (https://www.youtube.com/watch?v=3nZxPWjFSGY)

Yes, I actually watched the video before reading this. lol
But I wonder if there is any dialogue IF Flandre is defeated after something like... months of grinding?


Also, I forgot to mention that while I was playing and wanted to save and I went to the easiest save I could find (the one at the Garden of the Sun) and I was suprised that Yuuka was there waiting to see if the team would come back after she had warned them not to...  :flowerpower: I only lost about 2 minutes worth of progress so I was not mad after not getting to save. lol
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.2.1
Post by: Evil_Nazgul0616 on December 22, 2014, 07:18:11 PM
That video gave me some idea, can Mystia sing other characters theme song besides Team 9?
For instance, can Mystia sing Marisa's theme song to boost someone's magic greatly for only two turns and consume 50TP? Or Reimu's theme song to cure any status effect?

I was planning on having Mystia learning other "Theme Song"-type songs after she learns all of Team ⑨'s themes anyways. (I may some that cannot be learned through level up and must be taught through musically gifted  characters such as the Prismrivers, Raiko, that-one-sound-related-youkai-from-the-myoren-temple-who's-name-escapes-me, etc.)
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.2.1
Post by: Your Everyday NEET on December 23, 2014, 12:11:29 AM
that-one-sound-related-youkai-from-the-myoren-temple-who's-name-escapes-me, etc.)
Kyouko Kasodani?
Still, I thought it would be funny if you get a non standard game over when you take all the elixir in Flandre's room and running away. Yeah, I know Remilia didn't care. But, I think no game is generous enough to give you 5 freaking Megalixir at once, even Pokemon only give you one Master Ball or if you lucky two. It's like giving a disc two nuke before fighting an incredibly hard and cheap optional boss. I hope the prize for beating Flandre qualified as a disc two nuke
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.2.1
Post by: Evil_Nazgul0616 on December 23, 2014, 03:33:54 AM
Kyouko Kasodani?
Yeah, that's the one.

Still, I thought it would be funny if you get a non standard game over when you take all the elixir in Flandre's room and running away. Yeah, I know Remilia didn't care. But, I think no game is generous enough to give you 5 freaking Megalixir at once, even Pokemon only give you one Master Ball or if you lucky two. It's like giving a disc two nuke before fighting an incredibly hard and cheap optional boss. I hope the prize for beating Flandre qualified as a disc two nuke
I'm probably going to decrease the loot in that chest a tiny bit, I'm just trying to give players at that point a game at least a fighting chance against Flandre. Or the option to have a few late-game items early on (You won't be able to even purchase most of the items in that chest until I start work on chapter 5, which will be a far-future version, so there's already balance in that regard as well.).

Oh, and if anyone is able to somehow beat Flandre (Who has more than 6 times the HP of Reimu and the highest MAT stat of any boss in the game so far.) then they are given Laevateinn (+100 to ATK and MAT, and adds fire element to physical attacks. Subject to change) as a reward. (After some brief dialogue that may involve some breakage of the fourth wall.)

Oh, and I also decided that an already unbeatable boss wasn't enough. I decided to give Flandre a secret "Lunatic" (Read: COMPLETELY-UNFAIR-YOU-WILL-NOT-SURVIVE-MORE-THAN-TWO-TURNS) mode as well. (https://www.youtube.com/watch?v=X1eVZFUXYC8) (I'm not ever going to reveal the unlock method. So don't ask.) However, like fighting Flan normally, enabling this 100% impossible version is completely voluntary (Though I don't know why anybody who is perfectly sane will ever attempt to fight
Multi-Flan Melee
. EVER. Especially after being given the option to decline in case they accidentally stumble upon the unlock trigger.).
And no, you get nothing special for beating this version, because it is 100% impossible!

In other news: Progress on the new version is going great, it's very likely I will be able to release Alpha v.3 sometime this week!  :D
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.2.1
Post by: Your Everyday NEET on December 23, 2014, 06:06:21 AM

I'm probably going to decrease the loot in that chest a tiny bit, I'm just trying to give players at that point a game at least a fighting chance against Flandre. Or the option to have a few late-game items early on (You won't be able to even purchase most of the items in that chest until I start work on chapter 5, which will be a far-future version, so there's already balance in that regard as well.).

Oh, and if anyone is able to somehow beat Flandre (Who has more than 6 times the HP of Reimu and the highest MAT stat of any boss in the game so far.)
Decreasing the loot will make it even unfair. I mean you used ALL of your Megalixir, how are we supposed to handle her HP to one attack?
Speaking of which I hate her HP to one attack. OHKO moves is fine because it show us how powerful the boss is. On the other hand, HP to one attack is not threatening it's obnoxious. Yukari could get away with because she intent to finish you in two turn giving you enough time to recover.

It's only my opinion though.

She did behave like Reimu though, whats with her OHKO attack and slip away attack
(Though I don't know why anybody who is perfectly sane will ever attempt to fight
Multi-Flan Melee
. EVER. Especially after being given the option to decline in case they accidentally stumble upon the unlock trigger.).
And no, you get nothing special for beating this version, because it is 100% impossible!

In other news: Progress on the new version is going great, it's very likely I will be able to release Alpha v.3 sometime this week!  :D

I think someone will beat it. Not me but, there are some people who are crazy enough to do it.

That's great, can't wait to finally play this game.
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.2.1
Post by: Evil_Nazgul0616 on December 23, 2014, 06:50:15 AM
Decreasing the loot will make it even unfair. I mean you used ALL of your Megalixir, how are we supposed to handle her HP to one attack?
You have a point there. Perhaps I will leave the loot alone until people start complaining about it.

Anyways, if you manage to beat Flandre (Which version of her does not matter.) Remilia, Sakuya, Meiling, and Patchouli will have unique dialogue which can basically be summarized as:
Remilia: Utter disbelief.
Meiling: WTF!?
Sakuya: Wow...
Patchouli: Meh.

Oh, and remember how I said it was about time I added another healing spell?
Well, once you enter Makai in the next version, if you decide to return to Gensokyo and backtrack all the way back to the SDM library, Koakuma will teach the party a basic revive spell.

EDIT (12/23/14): Progress is ahead of schedule, and that one annoying bug I found is fixed. Alpha 3 will be out within the next 24 hours!  :D
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.3 is out!
Post by: Evil_Nazgul0616 on December 24, 2014, 05:14:35 PM
Team ⑨ Mystical Quest - Alpha v. 3 (Chapter 1.5)

Download Link: https://www.dropbox.com/s/80v89zgmujzvlks/9QuestAlpha3.exe?dl=0 (Possibly incompatible with previous save files due to the bestiary script updating)

Changes:
-Added Makai, the setting of the second chapter.
-Updated the bestiary script to a newer version. (The bestiary now contains a description page for each enemy/boss.)
-Triple techs now added, these are powerful combo attacks that have a high MP cost and involve 3 party members.
-Wriggle actually gains a practical offensive attack now.
-The optional weapon, Reaver, has new behavior. Instead of giving a massive attack boost while cutting the maximum hp of the wielder by 75%, it now deals one damage for every hit that isn't a critical hit and deals ludicrous damage when it does crit. It also only cuts the wielder's max HP by 50% now.
-Added a new area to the SDM. Don't go there unless you have a death wish!
-Should you somehow beat a certain unbeatable boss, Remilia, Sakuya, Meiling, and Patchouli will have unique dialogue.
-Koakuma now teaches the party a total of 3 optional spells over the course of the game.
-Silence now affects combos.
-The two chests right before the first fight with Sunny Milk are now replaced with a single chest that gives 3 potions.
-After entering Makai, if you return to the Kourindou, Rinnosuke will sell you new items.

Known Bugs:

-When fighting YuugenMagan, if you defeat one of the eyes before every party member has taken their turn, and you have more than one party member targeting the eye, then the rest of the party members will attack the dead eye and do no damage.
-Minor graphical glitches occur with K.O'ed party members. They do not affect gameplay and will be worked out in a later version.
-
Goliath Doll 2.0's
Bestiary entry states that you killed 0. (According to the game, this is technically true, since
Raging Goliath
is treated as a separate entity.)
-The "Insect Lullaby" combo only shows half of its cost (it costs 30 MP and TP, not just 30 TP)
-When Star Sapphire is under the effects of "Anticipate", Magic will not work on her.

Once again, please let me know if you encounter any of the following:
-An undiscovered bug or glitch.
-spelling/grammar errors. (Tell me which cutscene/NPC and what line.)
-cutscene flaws. (There's a couple in this version I already found and are going to be fixed in the next)
-Out of character dialogue. (Tell me which cutscene/NPC and what line. If you can suggest an improvement that would be helpful and I will credit you if I use it.)
-Dialogue that does not flow well. (See above)
-Redundant Dialogue. (See above)
-Exploits.
-Game breakers.
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.3 is out!
Post by: MrFlox888 on December 24, 2014, 05:48:59 PM

Alpha v.3 Chapter 1.5 (https://www.dropbox.com/s/80v89zgmujzvlks/9QuestAlpha3.exe?dl=0) - Incompatible with previous save files due to bestiary script update.

Will there be some way to update the save files from the previous versions? I've spent 6 hours on the Chapter 1 Alpha and wouldn't want to have to do it all over again.

[EDIT]

-Downloaded the latest version, copied my file into the new folder and the Bestiary and everything  still works. I will continue playing and report if anything goes wrong. I hope to successfully go through this new chapter without losing previous progress.

-I've played for the past hour without encountering any errors. I will notify if I complete it to the point where it actually ends with the same save file from the previous version.

-All new entries are successfully added to the Bestiary with the new descriptions and such.

[FINAL EDIT]

-I did it! I played till the very end without encountering any errors. I paid close attention to see if there were any bugs and I didn't seem to catch any so I repeat, the save files from the previous version (v.2.1 Which already includes the Bestiary) work on v3. No need to replay the whole game to reach the point where Chapter 1.5 actually begins. :)
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.3 is out!
Post by: Evil_Nazgul0616 on December 24, 2014, 08:50:07 PM
-I did it! I played till the very end without encountering any errors. I paid close attention to see if there were any bugs and I didn't seem to catch any so I repeat, the save files from the previous version (v.2.1 Which already includes the Bestiary) work on v3. No need to replay the whole game to reach the point where Chapter 1.5 actually begins. :)

Thank you for finding this out!  :D I've updated the OP with the new information.

So...
Was there anything you found that was too easy/too hard/needed work?
What part did you like the most about the new version? The least?
Were you crazy enough to attempt to defeat Flandre? (or unlock her completely unfair secret mode?)

Oh, and when you copied over your save file, what level was the party? If they were over level 10 it's likely they would have not learned some of their new spells and combos. (The powerful "Thundersnow" triple tech being the biggest one worth mentioning here, because if Wriggle was over level 10 when you copied the file over she would not have learned "lightning", which is necessary to cast it.)
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.3 is out!
Post by: MrFlox888 on December 24, 2014, 09:12:08 PM
Thank you for finding this out!  :D I've updated the OP with the new information.

So...
Was there anything you found that was too easy/too hard/needed work?
What part did you like the most about the new version? The least?
Were you crazy enough to attempt to defeat Flandre? (or unlock her completely unfair secret mode?)

-The game seemed well balanced and I was worried there weren't going to be any saves or recovery springs, I was actually hoping to find a shop as soon as possible but once I got into the portal it was already too late to go back since I kept going on (I ended up with a lot of cash since I think I explored every corner.
-I like that most of the bosses in Makai are from the past PC-98 (which I've barely played. lol). I'm quite satisfied with this version actually, so no negative comments from me.
-I still haven't attempted Flandre (The statement below is a new reason of why I will not attempt the battle anytime soon) and still have no idea how to unlock the unfair mode, just know a clue which the game gives you.

Quote
Oh, and when you copied over your save file, what level was the party? If they were over level 10 it's likely they would have not learned some of their new spells and combos. (Thundersnow being the biggest one worth mentioning here, because if Wriggle was over level 10 when you copied the file over she would not have learned "lightning", which is necessary to cast it.)

My party was level 12 and right now they are level 15 and yeah, Wriggle hasn't learned any knew spells which might have been useful. I guess the only way to fix it for me is to change the level in which she learns it (but I'd have to stop getting to high-leveled).

Bug report:

Upon entering Flandre's Room before the actual battle and going outside the music ambiance from Flandre's Room continue to play outside of the actual room. It's not a game breaker, but it can probably annoy some people.
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.3 is out!
Post by: Evil_Nazgul0616 on December 24, 2014, 09:25:52 PM
My party was level 12 and right now they are level 15 and yeah, Wriggle hasn't learned any knew spells which might have been useful. I guess the only way to fix it for me is to change the level in which she learns it (but I'd have to stop getting to high-leveled).
Wow, so you were playing through Makai with only the chapter 1 spells and combos, pretty much. I wonder how many times you died...
All the new spells added are learned by the party at level 11. (Except Wriggle's "Lightning," which is learned at level 10, and Mystia's "Ill-Starred Dive", which is learned at level 15.)
I feel sorry that you missed all the new spells.  :(

Bug report:

Upon entering Flandre's Room before the actual battle and going outside the music ambiance from Flandre's Room continue to play outside of the actual room. It's not a game breaker, but it can probably annoy some people.
I didn't even notice! lol. I'm going to update the bug list with this information. This will be definitely corrected in the next version.
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.3 is out!
Post by: MrFlox888 on December 24, 2014, 09:36:17 PM
Wow, so you were playing through Makai with only the chapter 1 spells and combos, pretty much. I wonder how many times you died...
All the new spells added are learned by the party at level 11. (Except Wriggle's "Lightning," which is learned at level 10, and Mystia's "Ill-Starred Dive", which is learned at level 15.)
I feel sorry that you missed all the new spells.  :(

I didn't get a single Game Over screen. lol But it's probably because I was over the recommended level since I did start grinding for XP for like an hour yesterday.
So there's no current way to get these spells back in my current situation. But it's ok, I managed to use everything I had available to the fullest.

If you do take me in consideration (your biggest fan) for the next update and think of a way to bring the latest spells to me, here's an image > http://i.imgur.com/MuksKZS.png (http://i.imgur.com/MuksKZS.png) showing my team stats and how it will remain until the next update since I won't be exploring for a while. lol
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.3 is out!
Post by: Evil_Nazgul0616 on December 24, 2014, 10:15:52 PM
(your biggest fan)
lol.
I actually think this game has only two fans at the moment, considering only two people besides me (including you) actively post on this thread these days. I guess that means you don't have much competition for that title.

Anyways, I think I see a way of resolving the spell problem. I could probably have an event running in the background that adds the spells into the party's movepool if they are over the level at which they learn them and don't already know the spells.

In other news:
A video of YuugenMagan to celebrate the new version's release (https://www.youtube.com/watch?v=KQmCStdy1iQ)
And remember the villain released from the book in chapter 1?
Well when the next version comes out you will finally get a chance to confront him. Here's a preview of his battle sprite, behold my bad spriting skills! (http://img.acianetmedia.com/i/fS2K.png)
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.3 is out!
Post by: MrFlox888 on December 24, 2014, 10:36:55 PM
lol.

Anyways, I think I see a way of resolving the spell problem. I could probably have an event running in the background that adds the spells into the party's movepool if they are over the level at which they learn them and don't already know the spells.

Thanks in advance.

And remember the villain released from the book in chapter 1?
Well when the next version comes out you will finally get a chance to confront him. Here's a preview of his battle sprite, behold my bad spriting skills! (http://img.acianetmedia.com/i/fS2K.png)

Wonderful.
I don't think it's bad at all since it doesn't really give much character, for now at least.
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.3 is out!
Post by: Your Everyday NEET on December 24, 2014, 11:41:34 PM
This may be one of the best christmas I received in this year. I'm going to fulfill my promise and download it.

Merry Christmas to you all.
lol.
I actually think this game has only two fans at the moment, considering only two people besides me (including you) actively post on this thread these days. I guess that means you don't have much competition for that title.
I think there are some guests who see this post and play this game. Truth to be told , this game is one of the reason I joined MoTK and I'm happy to be here and also I consider myself as fans number 3
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.3 is out!
Post by: Colticide on December 25, 2014, 12:32:03 AM
I've actually been following whats been going on but haven't posted since I'm not sure what to talk about, but this latest video really made me surprised! I loved that fight! How did you get the eyes stationary like that? Did you have YuuganMagan as one enemy sprite and place separate eye sprites over the already existing? (I love watching your videos since it helps me think of how to go about my own project, you really seem to know how to work events in RPGM, something I'm struggling myself with.)

Also your Yukari fight is so kick ass!
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.3 is out!
Post by: MrFlox888 on December 25, 2014, 02:03:02 AM
This may be one of the best christmas I received in this year. I'm going to fulfill my promise and download it.

Merry Christmas to you all.I think there are some guests who see this post and play this game.

Merry Christmas to you too!

Truth to be told , this game is one of the reason I joined MoTK...

That makes 2 of us (This is my 6th post ever. ONLY FOUR MORE TO BE ABLE TO HAVE AN AVATAR DISPLAYED UNDER MY NAME! Woo!. lol)
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.3 is out!
Post by: Your Everyday NEET on December 25, 2014, 03:07:28 AM
Just finished chapter 0,5. Here's my thought about it: Simple opening, nice tutorial battle, but after that it's an early game hell. You have very limited potion and the enemies gave so little xp that it's not worth grinding. Even the first boss resist ice. Don't get me started with 4 freakin petite kedama. Sure they give about 4 times xp more, by god they are hard. Sure they have weak attack but if some of them uses headbutt, better pray you won't get stunned.
Thanks to them I got pretty oveleveled by the time I reached three mischievous fairies.
One more thing, formation and save in the menu is useless, I mean you can't even save in the overworld and what is the point of formation anyway? Its not like Labyrinth of Touhou where the leftmost character get targeted most.
That makes 2 of us
High five bro!
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.3 is out!
Post by: MrFlox888 on December 25, 2014, 03:20:57 AM
Just finished chapter 0,5. Here's my thought about it: Simple opening, nice tutorial battle, but after that it's an early game hell. You have very limited potion and the enemies gave so little xp that it's not worth grinding. Even the first boss resist ice. Don't get me started with 4 freakin petite kedama. Sure they give about 4 times xp more, by god they are hard. Sure they have weak attack but if some of them uses headbutt, better pray you won't get stunned.
Thanks to them I got pretty oveleveled by the time I reached three mischievous fairies.

If you're playing each version of the game one by one, don't. I made the same mistake 2 days ago. 0.5 is basically the same as the next version only missing part to finish the chapter so just start playing from the latest version of the game so you don't have compatibility issues (the bestiary was not present in the one labeled as 0.5 meaning if you use the save file you used on that one with the others it will not work) that is if you are planning to copy them over to the next version. I wasted at least 2 hours playing Chapter 0.5 only to realize that it wouldn't work on Chapter 1.  :V

One more thing, formation and save in the menu is useless, I mean you can't even save in the overworld and what is the point of formation anyway? Its not like Labyrinth of Touhou where the leftmost character get targeted most.

They are included by default in the program used to create the game and I assume they cannot be removed even though they are utterly useless buttons. I've seen other RPG games with the same situation presented here and it shouldn't be something to consider of importance (so we don't waste time noticing details and the game is finished faster :)).
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.3 is out!
Post by: Colticide on December 25, 2014, 03:54:47 AM
They are included by default in the program used to create the game and I assume they cannot be removed even though they are utterly useless buttons. I've seen other RPG games with the same situation presented here and it shouldn't be something to consider of importance (so we don't waste time noticing details and the game is finished faster :)).

I'm fairly sure you can get rid of it in the scripting, Ive seen people be able to add things in so I'm very sure it can be removed. The plus to formation is it can be used to change the party leader and who appears in the over world, but if you have all active party members appear then it kinda makes it useless lol. I've actually been looking into making a party formation that LoT uses with tanks at front and what not but I'm gonna have to go to the RPGM forums to get more info on that.
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.3 is out!
Post by: Evil_Nazgul0616 on December 25, 2014, 03:55:56 AM
Did you have YuuganMagan as one enemy sprite and place separate eye sprites over the already existing?
Pretty much.
YuuganMagan was fun to create. I had to make 3 separate enemies for the fight. One was YuugenMagan itself (which is the core with the eyes edited out), and the others were "living" and "dead" versions of the eyes. I had it so that when the living eyes ran out of HP, they changed to the dead variant. I used a script I found on the RPGmaker forums to make the dead eyes untargetable. Then I made it so that when all the eyes died YuuganMagan died and voila!

One more thing, formation and save in the menu is useless, I mean you can't even save in the overworld and what is the point of formation anyway?
The save option is greyed out because you are intended to use the save points only. When I figure out how to take the save option out of the menu, I will.

Formation is basically so you can change the order of the party members. It's currently greyed out because Cirno is supposed to be the lead party member over the course of the game, however I may decide to implement the ability to change formation later (perhaps in a far future version).
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.3 is out!
Post by: Colticide on December 25, 2014, 04:03:35 AM
Pretty much.
YuuganMagan was fun to create. I had to make 3 separate enemies for the fight. One was YuugenMagan itself (which is the core with the eyes edited out), and the others were "living" and "dead" versions of the eyes. I had it so that when the living eyes ran out of HP, they changed to the dead variant. I used a script I found on the RPGmaker forums to make the dead eyes untargetable. Then I made it so that when all the eyes died YuuganMagan died and voila!
The save option is greyed out because you are intended to use the save points only. When I figure out how to take the save option out of the menu, I will.

Formation is basically so you can change the order of the party members. It's currently greyed out because Cirno is supposed to be the lead party member over the course of the game, however I may decide to implement the ability to change formation later (perhaps in a far future version).

How did you get the eyes placed in those spots? Is there a way to manually place the battle sprites somewhere?

I found your solution and it's just as easy as I thought it would be! Basically in your scripts you go to window, then Window_MenuCommand and delete the line of code for formation and save and bam all done! Here's the website I found that has it in pictures for better example.

http://www.rpgmakervxace.net/topic/7531-removing-save-from-menu-command-list/ (http://www.rpgmakervxace.net/topic/7531-removing-save-from-menu-command-list/)
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.3 is out!
Post by: Your Everyday NEET on December 25, 2014, 04:11:30 AM
If you're playing each version of the game one by one, don't. I made the same mistake 2 days ago. 0.5 is basically the same as the next version only missing part to finish the chapter so just start playing from the latest version of the game so you don't have compatibility issues (the bestiary was not present in the one labeled as 0.5 meaning if you use the save file you used on that one with the others it will not work) that is if you are planning to copy them over to the next version. I wasted at least 2 hours playing Chapter 0.5 only to realize that it wouldn't work on Chapter 1.  :V
I didn't play each version one by one. What I mean is I just finished chapter 0,5 in version 3.0. Beating three mischievous fairies became really trivial when you can use combo attack since one of them (Luna Child) weak to dark.

Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.3 is out!
Post by: Evil_Nazgul0616 on December 25, 2014, 04:22:51 AM
How did you get the eyes placed in those spots? Is there a way to manually place the battle sprites somewhere?

Drag on the battle sprite in the little window when you're making a troop. Hold alt while dragging for precision.

In other news:
I already started work on the next version, here's a preview of the unfinished  (https://www.youtube.com/watch?v=BXS9E6-0Pbk)
Pandaemonium
(As in, a lot of empty rooms and no enemies.)  and the puzzle that you will have to solve in it to gain access to
Shinki
.[/url]
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.3 is out!
Post by: Colticide on December 25, 2014, 04:23:42 AM
Actually just saw that if you put a # in front of the code then it disable it so you can always reactivate the code later on if you decided to change it.

Sorry if I came in too late. Once I get home I plan to play the alpha demo and give my thoughts on it.
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.3 is out!
Post by: MrFlox888 on December 25, 2014, 04:24:16 AM
I didn't play each version one by one. What I mean is I just finished chapter 0,5 in version 3.0. Beating three mischievous fairies became really trivial when you can use combo attack since one of them (Luna Child) weak to dark.

Thank God you didn't go through my demise. lol
I barely used the combo since most of my party was running low on MP and I tried not to waste turns just to use small power up items. I also learned the hard way to always use items before a battle just in case the next encounter will be challenging (example: a boss with no recovery spring nearby).
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.3 is out!
Post by: Your Everyday NEET on December 25, 2014, 08:25:30 AM
Thank God you didn't go through my demise. lol
I barely used the combo since most of my party was running low on MP and I tried not to waste turns just to use small power up items. I also learned the hard way to always use items before a battle just in case the next encounter will be challenging (example: a boss with no recovery spring nearby).
It's better to use combo to clear out group of enemies than losing too much HP since the drop rate is pretty high
It's funny how potion became useless after you reach level 4 because your HP can reach 200 in just 4 level.
The Three Mischievous Fairies caught me off guard though, I spent two turns using potion and power up.
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.3 is out!
Post by: Colticide on December 25, 2014, 08:43:57 AM
If say... a person... were to want to redesign the title logo for you to use, would you be OK to check it out and what size would you like the image in. Ya know, for this...person.
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.3 is out!
Post by: Searinox119 on December 25, 2014, 12:34:25 PM
Alright, finished the demo. I even imported sequence-broken save from Alpha v2.0, just for kicks. So:

Demarkation is, in my opinion, overpowered, especially when combined with Haste. Reimu lasted 6 turns, Kikuri - 3, Yuki&Mai - 4...
YuugenMagan didn't really impress me - just a matter of "Haste on Cirno and spam Freeze".  Other "hit all enemies" attacks work too.
Caves... In my opinion, they are just too long and there's a lack of save points there. After a 50th(or so) encounter I just wished to get out as soon as possible and after 75th(or so... again) I finally managed to do it.
Miasma fields... Essentially, it is a perfect place for grinding. Most of my battles there went like "Start - Select Freeze - Select Attack for all others - Freeze kills everyone - I am winner". Overall, Makai's so suitable for grinding, I ended up with the level 18 Cirno, +26000?, +50 PowerUps, +99 HiPotions and +7 Extends at the end without even trying to achieve this thanks to enemies appearing every 10 or so steps. Of course, encounters are still annoying, but at least I only spent 1 turn each battle.
Ruins... Well, sorta like caves. Some pathways are just unnecessary long.
Elis felt... easy? She doesn't have really powerful attacks and with the stats Cirno and Rumia had, tanking her wasn't hard. Most of the fight was spent mashing Z and casting Haste/Heal. The rest was the Moonlit Ray spam.
Bug: Elis' Reflect doesn't reflect Rumia's Moonlit Ray - it works as usual.

And Flandre... Well, she was the most fun boss I fought in this demo. I don't see why you called her "impossible" though. Challenging, yes, but not impossible. Here is a video. (http://www.youtube.com/watch?v=D29RmkAMMCc/)
Also found "Lunatic" trigger. Took me some time (sorta was confused by fairy's message), but still. Dunno if I want to try and conquer
Multi-Flan
, seems too insane to me, especially without second half of the team.
Overall, it was fun enough. Good job!
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.3 is out!
Post by: Evil_Nazgul0616 on December 25, 2014, 03:48:35 PM
Caves... In my opinion, they are just too long and there's a lack of save points there. After a 50th(or so) encounter I just wished to get out as soon as possible and after 75th(or so... again) I finally managed to do it.
Miasma fields... Essentially, it is a perfect place for grinding. Most of my battles there went like "Start - Select Freeze - Select Attack for all others - Freeze kills everyone - I am winner". Overall, Makai's so suitable for grinding, I ended up with the level 18 Cirno, +26000?, +50 PowerUps, +99 HiPotions and +7 Extends at the end without even trying to achieve this thanks to enemies appearing every 10 or so steps. Of course, encounters are still annoying, but at least I only spent 1 turn each battle.
Ruins... Well, sorta like caves. Some pathways are just unnecessary long.
It's funny how you think the caves and ruins are too long. The reason I made them so long was because I thought all the previous dungeons at that point (except the SDM and Voile) were too short. As for encounters, I'll drop the encounter rate in those areas when I make the next version.
I'll probably drop the miasma field's encounter rate as well.

Bug: Elis' Reflect doesn't reflect Rumia's Moonlit Ray - it works as usual.
Actually not a bug. Read Moonlit Ray's description. It can hit through most immunities and barriers, the only one it currently can't hit through is Yukari's barrier during her first phase. (Unless the barrier switches its vulnerability to sap. Which is Moonlit Ray's element.)

And Flandre... Well, she was the most fun boss I fought in this demo. I don't see why you called her "impossible" though. Challenging, yes, but not impossible. Here is a video. (http://www.youtube.com/watch?v=D29RmkAMMCc/)
Also found "Lunatic" trigger. Took me some time (sorta was confused by fairy's message), but still. Dunno if I want to try and conquer
Multi-Flan
, seems too insane to me, especially without second half of the team.
The reason she's called "impossible" is because she isn't intended to be beaten during that point in the storyline by those who don't level grind.
Also, impressive. Beating Flan with only half a party! Good job. Now enjoy your overpowered sword.
Oh, and did the cutscene after Flan work correctly? it was the one thing I forgot to test before releasing the demo.

Overall, it was fun enough. Good job!
Thank you.  :)

If say... a person... were to want to redesign the title logo for you to use, would you be OK to check it out and what size would you like the image in. Ya know, for this...person.

Sure, I'll be fine with that. The image should be smaller than within 580x444 (The size of the game window.), don't crop empty space smaller than those dimensions (makes importing into RPGmaker easier.) and ...the person... should place the logo (assuming that by logo the person means the text on the title screen, rather than the whole title screen.) somewhere along the top edge. And use this image host!  (http://img.acianetmedia.com/)Most conventional image hosts are blocked on my home network because I have a younger sibling. Should ...the person... use another image host, chances are I will not be able to see the image.
And if this ...person... makes a design that I like and decide to use, he/she will be given credit.
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.3 is out!
Post by: Searinox119 on December 25, 2014, 04:22:20 PM
It's funny how you think the caves and ruins are too long. The reason I made them so long was because I thought all the previous dungeons at that point (except the SDM and Voile) were too short. As for encounters, I'll drop the encounter rate in those areas when I make the next version.
I'll probably drop the miasma field's encounter rate as well.
That's good to hear, because for the current encounter rate they are too long.
Actually not a bug. Read Moonlit Ray's description. It can hit through most immunities and barriers, the only one it currently can't hit through is Yukari's barrier during her first phase. (Unless the barrier switches its vulnerability to sap. Which is Moonlit Ray's element.)
Then why "Elis will reflect ALL magic attacks!"? As far as I know, Moonlit Ray is a magic attack. Yukari's barrier was stated to be "only vulnerable to %element%" and sure, Moonlit Ray couldn't go through if it wasn't a sap barrier. Here it states one thing and goes with another.
Oh, and did the cutscene after Flan work correctly? it was the one thing I forgot to test before releasing the demo.
Well, I don't really know if it looked like it was supposed to, but yes, everything seemed to be working.
Thank you.  :)
You're welcome.
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.3 is out!
Post by: Evil_Nazgul0616 on December 25, 2014, 04:34:39 PM
Then why "Elis will reflect ALL magic attacks!"? As far as I know, Moonlit Ray is a magic attack. Yukari's barrier was stated to be "only vulnerable to %element%" and sure, Moonlit Ray couldn't go through if it wasn't a sap barrier. Here it states one thing and goes with another.
I guess I'll tweak the text for Reflect then.

Well, I don't really know if it looked like it was supposed to, but yes, everything seemed to be working.

If Flan went through her post-battle dialogue, gave you laevateinn, and allowed you to leave the room, it worked correctly.
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.3 is out!
Post by: Searinox119 on December 25, 2014, 08:33:20 PM
Welp, I'm done with this demo. Just 12 7 hours of gameplay, too! (http://www.youtube.com/watch?v=f0pzaR63rhk/)
If Flan went through her post-battle dialogue, gave you laevateinn, and allowed you to leave the room, it worked correctly.
Everything worked correctly, then. :)

Oh, and there're 2 errors in "Recieved Lavateinn from Flandre" - no punctuation mark and in "received"
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.3 is out!
Post by: Evil_Nazgul0616 on December 26, 2014, 07:40:50 AM
Welp, I'm done with this demo. Just 12 hours of gameplay, too! (http://www.youtube.com/watch?v=f0pzaR63rhk/)
:o
I honestly didn't expect anyone to beat Multi-Flan within 48 hours of the demo release.
Good God, man! Did you just level grind to some obscene point just to beat her!?!? If so, then how much of those 12 gameplay hours consisted of pure level grinding!?!?! Seriously! What level characters did you have at the end!?!
Or did you just get lucky and the Random Number God decided not to have them spam the OHKO attack one after another?

Either way, I guess I'll have to do a difficulty revamp for the Multi-Flan in the next version. Or maybe I'll have a different reward for the player for beating lunatic Flandre, or something.
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.3 is out!
Post by: Searinox119 on December 26, 2014, 08:10:55 AM
:o
I honestly didn't expect anyone to beat Multi-Flan within 48 hours of the demo release.
Oh, so you actually anticipated somebody will eventually beat her and just didn't think that person will do it that early?
Did you just level grind to some obscene point just to beat her!?!? If so, then how much of those 12 gameplay hours consisted of pure level grinding!?!?!
Erm, I forgot 5 hours were from v2.0, so actually 7 hours on this demo. Makai took four or so... so, 3 hours of constant grinding. I've ran out of my patience at this point (frankly, I'm surprised I had enough to last me through 3 hours).
What level characters did you have at the end!?!
Before battle - Lv. 31 Cirno, lv. 30 Rumia, lv. 10 Wriggle and lv. 10 Mystia (those two were supposed to be targets for Lavateinn). At the end of Makai - lv.18 Cirno and lv.17 Rumia.
Or did you just get lucky and the Random Number God decided not to have them spam the OHKO attack one after another?
Yeah, that too. Lavateinn attacks didn't even start until I've beaten one of them. And there weren't more than 2 at once (unlike a bunch of my tries, where all Flandres used it at once at the first turn).
Either way, I guess I'll have to do a difficulty revamp for the Multi-Flan in the next version.
"Difficulty revamp"? Does that mean making her easier or harder?
Or maybe I'll have a different reward for the player for beating lunatic Flandre, or something.
Well, I'm all for a different reward.

EDIT: Bug: dead eyes(or, as they are titled, " ") from the YuugenMagan show in the Bestiary. Normal eyes show too, but the entry doesn't unlock.
EDIT2: I've done some research... the bug I just mentioned is actually a compatibility problem between versions - bestiary only hides the entries at the start of the game. Since previous versions didn't have "eyes", they weren't hidden there, so they wouldn't be hidden in imported saves.
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.3 is out!
Post by: Your Everyday NEET on December 26, 2014, 10:14:11 AM
Welp, I'm done with this demo. Just 12 7 hours of gameplay, too! (http://www.youtube.com/watch?v=f0pzaR63rhk/)
Holy shit, you're insane. I did really say that anyone will beat Multi-Flan, but grinding in 3 hours?

It's a shame that I can't finish the demo within a day. I wanted to but my University beg to differ. Guess you really are the biggest fan of this game.
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.3 is out!
Post by: Shiina Tamai on December 26, 2014, 08:59:14 PM
I downloaded the new version yesterday. It seems pretty good so far, the only bug I've noticed is that the water drip sounds from Flandre's basement continue when the player leaves the basement.
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.3 is out!
Post by: Your Everyday NEET on December 27, 2014, 02:24:50 AM
I see that you decided to make Rumia's song greatly buff magic attack for 5 turns.

Let's talk about game breaker. Searinox119 has shown us that demarcation is incredibly overpowered, I'm going to show you all why Mystia is my primary damage dealer.
1st turn: haste Mystia, sing Apparition stalk the night to herself.
2nd turn: use Ill-Starred Dive twice.
Watch in awe as her damage reached 2000 in single turn. This is why I only want to buff MAT for only two turns.

One other thing, I noticed that Yukari use Omniheal to your party when she reached phase 2. Will team 9 learn a copy of that spell perhaps?
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.3 is out!
Post by: MrFlox888 on December 27, 2014, 05:33:18 AM
Important Bug Report:


"-Upon returning to the SDM after Mayohiga, if you learned heal from Koakuma, you can talk to her again to learn Fire. This is your only opportunity to learn it."

Dialogue never appears after Mayohiga. Only the dialogue where Koakuma explains that she can go to Makai anytime she pleases is present.

And yes, I am replaying the game over again. lol

[EDIT] I just replayed the game and I didn't get it because I went to the Human Village incident part before actually seeing if I would get the spell.
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.3 is out!
Post by: Your Everyday NEET on December 27, 2014, 06:11:22 AM
Important Bug Report:


"-Upon returning to the SDM after Mayohiga, if you learned heal from Koakuma, you can talk to her again to learn Fire. This is your only opportunity to learn it."

Dialogue never appears after Mayohiga. Only the dialogue where Koakuma explains that she can go to Makai anytime she pleases is present.

And yes, I am replaying the game over again. lol
Did you went straight to Koakuma after finishing Mayohiga? I never experience this bug.

You really are this game biggest fan.
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.3 is out!
Post by: Colticide on December 27, 2014, 07:10:30 AM
OK took some time to think about going with these two designs, the first one I took what you originally had and added some... flare to it. These are just examples so let me know if you like one and I'll resize it for use.

(http://img.acianetmedia.com/i/ZX4cp.png)

This one... well I've been playing a lot of ff14 and this is kinda a test to myself to see if I can make something like the FF titles. It's still a bit rough and hopefully I can learn how to make it way better.

(http://img.acianetmedia.com/i/a5fGE.png)

Something that would really help is if you have an idea of what your title should look like, it can help me visualize what you want and can work from there.

Demo:

Well not fully done with it yet but something I really need to bring up is the tutorial. The difficulty curve is very random and can get really difficult if things go wrong. The first thing to note is the dependence on potions, gameplay stand point I can see why and its not a bad idea but executed poorly. My first run ended in death because I had no potions drop for me on my first run and relied on the chests. This could be remedied by having those specific enemies always drop potions and then when the boss fight is over replace them with the current encounters, they become much more manageable with two party members.

Cirno's Icicle Shot is of no help and just a waste of MP in the beginning. It does less damage then melee and the first boss is resistant to it, making the whole beginning nothing but spamming melee. A few tips I could give is either make it stronger and thus it becomes "Do I save my MP for a boss or do I use it when I'm in trouble?". Another way is to add special buff or debuffs to it, a effect that cause slow down, stopping, or even cause more melee damage for Cirno. Play around with it and see if you can make it either fun or tactical to use, cause right now it's not worth anything in the beginning.

TL;DR: Tutorial is unbalanced, Cirno's first spell is useless.
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.3 is out!
Post by: MrFlox888 on December 27, 2014, 08:07:55 AM
Did you went straight to Koakuma after finishing Mayohiga? I never experience this bug.

False Alarm: I just replayed the game till that point again and realized I didn't get it because I went to the Human Village incident part before actually seeing if I would get the spell.
(Updated previous post)

You really are this game biggest fan.

I just have a lot of free time this Holiday.
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.3 is out!
Post by: Your Everyday NEET on December 27, 2014, 08:53:49 AM
Demo:

Well not fully done with it yet but something I really need to bring up is the tutorial. The difficulty curve is very random and can get really difficult if things go wrong. The first thing to note is the dependence on potions, gameplay stand point I can see why and its not a bad idea but executed poorly. My first run ended in death because I had no potions drop for me on my first run and relied on the chests. This could be remedied by having those specific enemies always drop potions and then when the boss fight is over replace them with the current encounters, they become much more manageable with two party members.

Cirno's Icicle Shot is of no help and just a waste of MP in the beginning. It does less damage then melee and the first boss is resistant to it, making the whole beginning nothing but spamming melee. A few tips I could give is either make it stronger and thus it becomes "Do I save my MP for a boss or do I use it when I'm in trouble?". Another way is to add special buff or debuffs to it, a effect that cause slow down, stopping, or even cause more melee damage for Cirno. Play around with it and see if you can make it either fun or tactical to use, cause right now it's not worth anything in the beginning.

TL;DR: Tutorial is unbalanced, Cirno's first spell is useless.
NEET tips: skip all the enemies in the tutorial, their XP is worthless.

You haven't seen the encounter with 4 petit kedama. They are the first goddamned bats in this game.

The flower fairy in Road of Liminality is stronger than all those Makaian Fairy.

For the title screen I vote for FF esque one.
I just have a lot of free time this Holiday.
We college student only get mere one day of vacation only.
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.3 is out!
Post by: Colticide on December 27, 2014, 09:00:24 AM
NEET tips: skip all the enemies in the tutorial, their XP is worthless.

You haven't seen the encounter with 4 petit kedama. They are the first goddamned bats in this game.

The flower fairy in Road of Liminality is stronger than all those Makaian Fairy.

For the title screen I vote for FF esque one. We college student only get mere one day of vacation only.

Yeah I read about that earlier but as a tester it's the job to do it anyway. A new player may not know to skip them, plus it's bad design if you have to skip tutorial enemies, unless it's a gameplay element. (Like sneak past against super strong enemies that you shouldn't fight at that time. like F.O.E.s)

Edit: Thank you, its super rough, the edges of cirno are blocky. Depending on how things go I might go back and try a few things to make it look better.
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.3 is out!
Post by: Your Everyday NEET on December 27, 2014, 09:41:52 AM
Yeah I read about that earlier but as a tester it's the job to do it anyway. A new player may not know to skip them, plus it's bad design if you have to skip tutorial enemies, unless it's a gameplay element. (Like sneak past against super strong enemies that you shouldn't fight at that time. like F.O.E.s)

Edit: Thank you, its super rough, the edges of cirno are blocky. Depending on how things go I might go back and try a few things to make it look better.
I'm a tester too as well. That's why I'm giving them this tips.
The first F.O.E in this game is those 4 petit kedamas. That's a good idea if we must avoid them but unfortunately, they also appear in the grass as well.

I only vote for them, it depends on the creator to accept them or not.

One other thing, dat ghost in Ruined Village. I can't stop laughing.
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.3 is out!
Post by: Your Everyday NEET on December 27, 2014, 03:34:39 PM
Whew, at last I finished chapter 1,5. The pnly boss to give me real trouble were
two freaking yukkuri
By the way I see that you decided that the Third Eye effect is to make your attack never miss and doubles the evasion rates. One problem though, missing your attack and the enemy dodging your attack are two different things.

Here's my personal opinion so far.
Yukari may be hard and challenging, to me she's a pushover. I beat her in less than 5 minutes.
Just like Colticide, Yuugen Maagan may be one of the coolest boss in this game, but it didn't impress me either. He's only threatening when you kill 3 of it's eyes.
Elis is hard but manageable, Rumia's useless against her, but Mystia's Mooned Insect will still tear through her reflect but her combo will not.

Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.3 is out!
Post by: MrFlox888 on December 27, 2014, 06:43:17 PM
The only boss to give me real trouble were
the freaking Yukkuri Twins.

For me it was even harder than Reimu (which I ended up fighting before since I actually attempted the battle right after Yukari and failed), but it makes sense since it's an optional boss and you can fight it whenever you want. And the difference between their immunities is what makes it a very hard boss fight.
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.3 is out!
Post by: Searinox119 on December 27, 2014, 09:02:07 PM
So, went and completed the demo again (mostly). This time, with 2 specific restrictions:
1) Win only fights necessary for the plot. So no random encounters, no bonus bosses...
2) No Bombs.
So, unlike the previous completion, it meant going into battle with a very underpowered team. No overpowered (and sometimes even "just useful") spells are available, too. So, since I couldn't just blast through enemies, my opinion once again:

  Spells that afflict states are largely useless, because, from what I've seen, ALL main bosses in Makai (and Gensokyo, starting from Yukari) are resistant to Confusion, Blind and Burn. So Blind spell is useless, Flash is useless, Deaf to All but the Song is useless... And in random encounters you won't gain much by using those spells.
  For some reason bosses like to counter elements they are resistant to. What's the point? It's not like players will use such ineffective spells, after all.
  YuugenMagan still didn't impress me. Easily tanked whatever sparks Eyes sent my way, butchered 3 of them and Insect Lullaby'd remaining two.
  Yuki&Mai were... harder. Much. I really learned to "appreciate" that Yuki casts Immolate as often as a Fireball. Especially when she started to spam it constantly for 5 turns, which was every 2nd attempt. And tons of element resists they had on didn't really help. (Why does Yuki have 1/4 resists to both Ice and Fire while Mai has 1/4 to Ice, but takes 2x of Fire damage?)
  Empowered Sunny Milk also gave a lot of trouble - I even had to return to Kourindou and stock on Hi-Potions. Confusion spam is less dangerous than fire spam, sure, but with my attacks being quite weak, even 1-2 attackers confused was a big problem.
Bug: If players are afflicted with the miasma, die during the battle and are revived, miasma effect doesn't return until after the fight.
  Elis was easier than both Yuki&Mai and Empowered Sunny Milk. One of the main reasons is: she doesn't start with multi-hit attacks and by the time she does use them, you may have enough MP&TP to Insect Lullaby her. Still, that's better than "multi-hit fire/confusion spam on 1st turn" or "make one of your attackers useless".

And at the end of Makai I had a solid level 9 for all characters. Yeah, didn't even managed to reach Tier 2 spells  :(
Just like Colticide, Yuugen Maagan may be one of the coolest boss in this game, but it didn't impress me either.
Colticide said something about YuugenMagan?
Elis is hard but manageable, Rumia's useless against her, but Mystia's Mooned Insect will still tear through her reflect but her combo will not.
What combo? Insect Lullaby doesn't reflect. And all others reflect because they all consist of only magical attacks.
For me it was even harder than Reimu (which I ended up fighting before since I actually attempted the battle right after Yukari and failed), but it makes sense since it's an optional boss and you can fight it whenever you want. And the difference between their immunities is what makes it a very hard boss fight.
Huh, and what made it hard for me is that 400hp undodgeable (even with blind) danmaku barrage attack which is spammable and is more than twice as strong as every other attack from them, even with weaknesses (Lifeshaver doesn't count). Immunities didn't really affected me much.
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.3 is out!
Post by: Colticide on December 27, 2014, 09:41:14 PM
Colticide said something about YuugenMagan?

I was trying to inquire about how he made YuugenMagan, the sprite layout and how it was done in RPGM. I'm no where near that boss, just got beat by Meiling.
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.3 is out!
Post by: Evil_Nazgul0616 on December 27, 2014, 10:23:33 PM
TL;DR: Tutorial is unbalanced, Cirno's first spell is useless.

Yeah, I'll probably increase the base power of the first spells at some point while keeping the same damage formula.

As for the title screen images, I personally like the first one better out of the two. (It definitely needs to be resized a little bit, though.)
Bug: If players are afflicted with the miasma, die during the battle and are revived, miasma effect doesn't return until after the fight.
Yeah, I can't make the the event that manages the Miasma effect scripts run in the battle screen. The bug will be fixed once I figure out a way to force the event to run during a battle.
The pnly [sic] boss to give me real trouble were
two freaking yukkuri
I was wondering when people would start talking about them.
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.3 is out!
Post by: Colticide on December 27, 2014, 11:20:43 PM
As for the title screen images, I personally like the first one better out of the two. (It definitely needs to be resized a little bit, though.)

Yeah, I can't make the the event that manages the Miasma effect scripts run in the battle screen. The bug will be fixed once I figure out a way to force the event to run during a battle.

OK I'll resize it later to fit the current title screen, I am willing to try something else if you have it in mind.

Just ran a scenario for this and I think I fixed the issue. Started with a floor tile that inflicted as status effect, went into a battle with effect still active, then when party member died the effect came back next turn when revived.

Here's the event I used.

(http://img.acianetmedia.com/i/MG5a7.png)

Obviously you want your Miasma effect in place of the poison.
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.3 is out!
Post by: Your Everyday NEET on December 28, 2014, 12:22:36 AM
I was trying to inquire about how he made YuugenMagan, the sprite layout and how it was done in RPGM. I'm no where near that boss, just got beat by Meiling.
I guess I misread your comment, sorry.
I was wondering when people would start talking about them.
I'll talk about them, the funny thing is, they're stronger than Yukari. I know they're optional boss, but come on,
a freaking yukkuri
is stronger than Yukari?.
The 2 main problem about them is their danmaku barrage (Yukari's barrage much much weaker) and their suicide attack.
  For some reason bosses like to counter elements they are resistant to. What's the point? It's not like players will use such ineffective spells, after all.
Correct me if I'm wrong, I think the only exception to these rules is Luna Child.

Edit: My mistake, Mooned Insect DOES pierce Elis' reflect. I must have been really tired when I wrote my last post
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.3 is out!
Post by: MrFlox888 on December 28, 2014, 01:09:17 AM
... I know they're optional boss, but come on,
a freaking yukkuri
is stronger than Yukari?.

They are living entities beyond human comprehension and they try to fit in the world of Gensokyo.
But speaking seriously, it's obvious that they are like that in the game since they are technically a "joke" in itself so yeah, I accept that they are tougher than a more important character. lol
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.3 is out!
Post by: Evil_Nazgul0616 on December 28, 2014, 01:44:18 AM
Hey guys, I just had an amazing idea while I was cluttering Pandaemonium with loot chests and enemies.

Remember how in the current version you can find a shield known as the "Red Shield" in the
Ruins of Vina
? Well, I thought of a side quest involving it and the other members of it's family of shields (I'm going to refer to them as the "Elemental Shields" for now.). The side mission is going to involve finding all the elemental shields, which are going to be scattered across Makai for the moment. If you find them all, you can then go to a location (which is yet to be determined) and merge them with Aegis (The early-game shield you can get if you chose it after beating
The Yukkuri Twins
) to create a "Rainbow Shield" which is basically all the elemental shields combined into one.

Any thoughts on this idea?
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.3 is out!
Post by: MrFlox888 on December 28, 2014, 01:48:01 AM
Hey guys, I just had an amazing idea while I was cluttering Pandaemonium with loot chests and enemies.

Remember how in the current version you can find a shield known as the "Red Shield" in the
Ruins of Vina
? Well, I thought of a side quest involving it and the other members of it's family of shields (I'm going to refer to them as the "Elemental Shields" for now.). The side mission is going to involve finding all the elemental shields, which are going to be scattered across Makai for the moment. If you find them all, you can then go to a location (which is yet to be determined) and merge them with Aegis (The early-game shield you can get if you chose it after beating
The Yukkuri Twins
) to create a "Rainbow Shield" which is basically all the elemental shields combined into one.

Any thoughts on this idea?

More side-quests? Yes! I like the idea. Just make sure that the items are not sold-able, because I sell equipment that gets replaced every time I can.
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.3 is out!
Post by: Your Everyday NEET on December 28, 2014, 01:55:40 AM
Hey guys, I just had an amazing idea while I was cluttering Pandaemonium with loot chests and enemies.

Remember how in the current version you can find a shield known as the "Red Shield" in the
Ruins of Vina
? Well, I thought of a side quest involving it and the other members of it's family of shields (I'm going to refer to them as the "Elemental Shields" for now.). The side mission is going to involve finding all the elemental shields, which are going to be scattered across Makai for the moment. If you find them all, you can then go to a location (which is yet to be determined) and merge them with Aegis (The early-game shield you can get if you chose it after beating
The Yukkuri Twins
) to create a "Rainbow Shield" which is basically all the elemental shields combined into one.

Any thoughts on this idea?
It's a good thing I chose that shield.

I sure hope that this sidequest is as awesome as Makai itself

What abou the Reaver though? Does it eventually get it's own sidequest?
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.3 is out!
Post by: Evil_Nazgul0616 on December 28, 2014, 02:02:04 AM
What abou the Reaver though? Does it eventually get it's own sidequest?

I could have it that if you chose Reaver instead, instead of creating a "Rainbow Shield" you'd create a "Rainbow Sword" which hits with every major element in the game (Hopefully without being a total game breaker.). How does that sound?
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.3 is out!
Post by: Colticide on December 28, 2014, 03:13:01 AM
Hey just wanted to know if those things I posted about the script edit and the bug fix worked at all.
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.3 is out!
Post by: Your Everyday NEET on December 28, 2014, 03:26:45 AM
I could have it that if you chose Reaver instead, instead of creating a "Rainbow Shield" you'd create a "Rainbow Sword" which hits with every major element in the game (Hopefully without being a total game breaker.). How does that sound?
While that sounds appropriate and awesome,I think it just make it easier for the enemy to activate their counter attack considering it will be hitting their resistance and weakness at the same time.
The choice is all up to you.
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.3 is out!
Post by: Evil_Nazgul0616 on December 28, 2014, 04:05:41 AM
Hey just wanted to know if those things I posted about the script edit and the bug fix worked at all.

Both of them worked perfectly. Thank you.  :)

So what's your opinion on the side quest idea?
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.3 is out!
Post by: MrFlox888 on December 28, 2014, 04:08:35 AM
I got a friend interested in the game not so long ago (he hasn't joined the forums as of yet) and he went a little overboard (http://i.imgur.com/zx3PQFH.jpg) with Bombs even though he didn't grind that much, he just had so much spare money from Makai and he did defeated every boss, even the optional bosses
(Yukkuri Twins and Flandre (the not impossible one)).
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.3 is out!
Post by: Evil_Nazgul0616 on December 28, 2014, 04:15:58 AM
I got a friend interested in the game not so long ago (he hasn't joined the forums as of yet) and he went a little overboard (http://i.imgur.com/zx3PQFH.jpg) with Bombs even though he didn't grind that much, he just had so much spare money from Makai and he did defeated every boss, even the optional bosses
(Yukkuri Twins and Flandre (the not impossible one)).
I can't see the image, sadly.
Judging by the use of the word "overboard", I'm guessing at least one of the party members had an obscenely high MAT for their level. If that's the case, I think I should probably make Bombs harder to get. :P
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.3 is out!
Post by: MrFlox888 on December 28, 2014, 04:20:28 AM
I can't see the image, sadly.
Judging by the use of the word "overboard", I'm guessing at least one of the party members had an obscenely high MAT for their level. If that's the case, I think I should probably make Bombs harder to get. :P

Exactly, the image is of Wriggle (Lvl. 16) with a MAT of 234. Items equipped: Laevateinn, Aegis and Magic Amplifier.
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.3 is out!
Post by: Evil_Nazgul0616 on December 28, 2014, 04:27:23 AM
Exactly, the image is of Wriggle (Lvl. 16) with a MAT of 234. Items equipped: Laevateinn, Aegis and Magic Amplifier.

lol. I never expected anyone to turn Wriggle into a death machine instead of designating her as an item user or healer!

Also, he used 102 bombs!?!?! (Yes, I did the math.) HOLY SHIT I DEFINITELY MADE THOSE TOO CHEAP! I'm going to greatly increase their price now.
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.3 is out!
Post by: MrFlox888 on December 28, 2014, 04:33:29 AM
lol. I never expected anyone to turn Wriggle into a death machine instead of designating her as an item user or healer!

Also, he used 102 bombs!?!?! (Yes, I did the math.) HOLY SHIT I DEFINITELY MADE THOSE TOO CHEAP! I'm going to greatly increase their price now.

Ok. They only feel hard to buy when the enemies give you low amounts of money.

Did I mention he uses Haste and "Apparitions Stalk the Night" on Wriggle?...
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.3 is out!
Post by: Evil_Nazgul0616 on December 28, 2014, 05:11:13 AM
Did I mention he uses Haste and "Apparitions Stalk the Night" on Wriggle?...

So much overkill...

Anyways, I got more progress done on Pandaemonium, now there are a total of two "Monster in a box"s in the game. Say hello to WTF's annoying cousin: FML. (https://www.youtube.com/watch?v=WkvqNO27Hlk)
Unlike the Guardian (which will be renamed "Loot Guardian" in the next version), FML does not drop an accessory. Instead your reward is two Bombs and a Megalixir. (Along with anything its WTF cohort drops.)
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.3 is out!
Post by: Your Everyday NEET on December 28, 2014, 06:41:29 AM
So much overkill...

Anyways, I got more progress done on Pandaemonium, now there are a total of two "Monster in a box"s in the game. Say hello to WTF's annoying cousin: FML. (https://www.youtube.com/watch?v=WkvqNO27Hlk)
Unlike the Guardian (which will be renamed "Loot Guardian" in the next version), FML does not drop an accessory. Instead your reward is two Bombs and a Megalixir. (Along with anything its WTF cohort drops.)
FML? What could it mean? Full Metal Light? Fail Magic Laughing? Freaking Miniature Laser? Arrgh!!

I'm willing to bet 100 Yen that mooned insect will damage whatever that thing was.
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.3 is out!
Post by: Searinox119 on December 28, 2014, 07:47:44 AM
Also, he used 102 bombs!?!?! (Yes, I did the math.) HOLY SHIT I DEFINITELY MADE THOSE TOO CHEAP! I'm going to greatly increase their price now.
So little?  :wat: Meh. I used more than 700 before I challenged Multi-Flan... (by the way, there is absolutely no reason to spend money on recovery items. Regular/Makaian fairies/flower fairies can drop whatever you need (from Potions to Extends), so the only thing worth spending money on is... Bombs, yeah. And maybe Elixirs, but right now they aren't that useful for their price)
FML? What could it mean? Full Metal Light? Fail Magic Laughing? Freaking Miniature Laser? Arrgh!!
The answer is here~ (http://lmgtfy.com/?q=FML)
Anyways, I got more progress done on Pandaemonium, now there are a total of two "Monster in a box"s in the game. Say hello to WTF's annoying cousin: FML. (https://www.youtube.com/watch?v=WkvqNO27Hlk)
Unlike the Guardian (which will be renamed "Loot Guardian" in the next version), FML does not drop an accessory. Instead your reward is two Bombs and a Megalixir. (Along with anything its WTF cohort drops.)
Perfect. A luck-based boss. Just what we've needed. After all, there's absolutely no chance it'll just stop everyone and spam 400hp undodgeable danmaku barrage while they're disabled...
Remember how in the current version you can find a shield known as the "Red Shield" in the
Ruins of Vina
? Well, I thought of a side quest involving it and the other members of it's family of shields (I'm going to refer to them as the "Elemental Shields" for now.). The side mission is going to involve finding all the elemental shields, which are going to be scattered across Makai for the moment. If you find them all, you can then go to a location (which is yet to be determined) and merge them with Aegis (The early-game shield you can get if you chose it after beating
The Yukkuri Twins
) to create a "Rainbow Shield" which is basically all the elemental shields combined into one.

Any thoughts on this idea?
That's quite a ridiculous amount of shields. Fire, Ice, Lightning, Insect, Light, Dark, Sap, Wind, Water (is it a separate element?), maybe Earth if you were to add it, all merged into one. But overall, it doesn't sound bad.
While that sounds appropriate and awesome,I think it just make it easier for the enemy to activate their counter attack considering it will be hitting their resistance and weakness at the same time.
Cirno's Icicle Sword doesn't activate Sunny's counter, so I doubt this one will.

EDIT: By the way, do you still need sprites? I may try to make some, like a certain eye... (http://img.acianetmedia.com/lAW)
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.3 is out!
Post by: Your Everyday NEET on December 28, 2014, 01:17:52 PM
The answer is here~ (http://lmgtfy.com/?q=FML).Cirno's Icicle Sword doesn't activate Sunny's counter, so I doubt this one will.

EDIT: By the way, do you still need sprites? I may try to make some, like a certain eye... (http://img.acianetmedia.com/lAW)
I see. FML: Fix My Lighthouse.
That doesn't look like a Lighthouse at all.
Or maybe it's Fuck My Life
.

Yeah, but it probably activates Miasma Bloom Fairy's MP Buster( I think).

That eye..... Looks cute.

Suggestion:
Make bomb only appear in chest, albeit uncommon. Only make it purchaseable in very late game.

Make a new armor. Or change the name like
Cirno: One-Piece Dress?
Rumia: Black Vest
Wriggle: Cape
Mystia: ????
Yeah, I'm not good at naming things.

Question:
Is there any sidequest in the future where you can remove Rumia's Seal?
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.3 is out!
Post by: Randomizer on December 28, 2014, 01:32:22 PM
Hello,

I just picked up the demo today and played through to about halfway through Makai. So far, I have really been enjoying the game and wanted to provide some feedback about it so far.

Gameplay-wise, the game runs smoothly and the combat system is great. I feel as though some of the later bosses die very quickly, however, as they are usually finished in about five or so turns. Since I'm rather new to MotK, I don't know how to put in spoiler tags (maybe I just suck xD), so I won't list the names of the bosses just yet. The reason for this could probably be due to me just being at higher than the recommended level, but I honestly didn't feel like I grinded for too long.

One of the balance issues I encountered with the game was bombs. Once Makai was unlocked, you could pretty much farm there for about ~20-30 minutes, get a load of Hi-Potions and Power-Ups, go back to Mayohiga, sell them all (they drop much more often than you use them) and have enough money for 100-200 bombs. Needless to say, this gives you a massive advantage against a majority of the bosses without too much difficulty, and encourages the player to buy nothing but bombs. I've probably used up about 200 of them already in this playthrough. Increasing the price greatly would be a good choice, as it would limit players from spamming bombs early on, but allow players to purchase them more easily later in the game where everything is already pretty strong and that +1 MAT would not be as overpowered as in the early game. Alternatively, you could make it a drop from a monster and remove it from shops completely.

There are some minor typos and a bug that causes the game to freeze that I've found so far:
Typos (may contain spoilers):
- Tutorial, when Cirno is talking to Daiyousei before the hide and seek game.
  "It does, Nnow why don't you run off and hide?"
- SDM, after releasing the Dai-whatever thing, by Cirno.
  "How about no! tThat thing took our friend and we're going after it!"
- SDM, same scene as above, by Remilia.
  "Well, you did tresspass in here."
- Yakumo Household, when talking to Ran, by Cirno.
  "Eye'm sorry, but we can't wait that long for Yukari to recieive the..."
- Yakumo Household, talking to Yukari, by Yukari.
  "Well, your reputations as, well, imbeciles, preceded you."
- Equipment menu, after obtaining Sakuya's Pads.
  "Sakuya's Pads. You are "Bborrowing" them."
- Human Village, upon reaching Dai-whatever.
  "You amuse me, Ffairy."
- Human Village, talking to Marisa.
  "Besides, Iit would probably take a while to..."
Bug:
If you interact with, but do not open, the chest in the basement of the SDM, you will lose control and will not be able to open menus, move, etc. The game still runs and the flames of the torches still move.

I will play through the game again to see if I missed anything.

Overall, aside from the issue with bombs and some minor bugs, this game is awesome and I have to say that you did a really great job on this game.
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.3 is out!
Post by: Your Everyday NEET on December 28, 2014, 02:12:32 PM
Finally, I defeated Flandre. I didn't use lots of bombs, I just use a proper application of game breaker. Mystia's buffed Ill Starred Dive deal as much damage as buffed Demarcation. Laevateiin is not a disc two nuke, it's a legitimate game breaker.

It's a shame that there's no entry of her in the bestiary, I want to know her HP. Apparently I beat 5 ?????, Who could it be? FML?
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.3 is out!
Post by: Evil_Nazgul0616 on December 28, 2014, 06:28:59 PM
Cirno's Icicle Sword doesn't activate Sunny's counter, so I doubt this one will.
Cirno's Icicle Sword actually does physical damage, not elemental damage. That's why it does not set off the counter. (Besides, if I did make it have elemental damage, Cirno will be pretty much useless in that fight.)
Most elemental weapons in the game will tell you in the weapon's description. (Reaver and Laevateinn are currently the only exceptions.)
EDIT: By the way, do you still need sprites? I may try to make some, like a certain eye... (http://img.acianetmedia.com/lAW)
Yes, yes, and yes! I have a lot of placeholders to get rid of (However, most of them are overworld sprites, not battle sprites.).
That YuugenMagan Eye looks pretty good! Would you mind if I throw it in the game right now?

That's quite a ridiculous amount of shields. Fire, Ice, Lightning, Insect, Light, Dark, Sap, Wind, Water (is it a separate element?), maybe Earth if you were to add it, all merged into one. But overall, it doesn't sound bad.
Insect is not actually included in the shields, because almost no enemies will use that element against you. Yes, water is a separate element.
It's not that much shields, by the way. There's only ⑨ of them: White (Light), red (Fire), orange (Earth), yellow (Thunder), green (Wind), blue (Ice), indigo (Water), violet (Sap), and black (Dark) (The chests containing the shields will also be accessible in that order, as an Easter Egg.)

Bug:
If you interact with, but do not open, the chest in the basement of the SDM, you will lose control and will not be able to open menus, move, etc. The game still runs and the flames of the torches still move.
My bad. I put an impassable tile right behind the chest that prevents the event from being fully executed. Try interacting with the chest from the side, rather than the front until the next version or bugfix comes out.

Is there any sidequest in the future where you can remove Rumia's Seal?
It's interesting you asked that. That's going to be addressed in a far-future version. I'm going to go into more detail but be warned that there are major spoilers ahead:
Once I get around to making Chapter 5, the story will split into four major sidequests centered around one of the four party members. Completing them allows you to get each character's best equipment.
The best equipment/sidequest reward for each party member is as follows (so far):
Cirno: Gets a sword called "Advent Blade" (Reference to Advent Cirno.), which is one of the strongest weapons in the game and allows Cirno to perform three techs with it equipped. (You'll need to complete this quest at a minimum if you want the good ending.)
Rumia: Gets a weapon called "Awakened Shadow," and the seal on her amulet is removed, allowing you to equip accessories on her to learn and allows her to cast her strongest spells.
Wriggle: Currently no idea.
Mystia: Currently no idea.

It's a shame that there's no entry of her in the bestiary, I want to know her HP. Apparently I beat 5 ?????, Who could it be? FML?
There is. It's hidden from the bestiary by default (there is no question marks indicating that an undiscovered entry is there.), and supposed to be unrevealed when she is defeated. I guess that's another bug discovered then.
By the way, she has 49500 HP.
The 5 question marks may be YuugenMagan's eyes. However, you should only see the question marks if you imported an old save file.
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.3 is out!
Post by: Searinox119 on December 28, 2014, 06:51:40 PM
Cirno's Icicle Sword actually does physical damage, not elemental damage. That's why it does not set off the counter. (Besides, if I did make it have elemental damage, Cirno will be pretty much useless in that fight.)
Then "Attacks are imbued with cold" confused me, sorry. And Cirno is pretty much useless in that fight anyway.
Yes, yes, and yes! I have a lot of placeholders to get rid of (However, most of them are overworld sprites, not battle sprites.).
That YuugenMagan Eye looks pretty good! Would you mind if I throw it in the game right now?
Okay, will try to work on something from that request topic. As for the eye - of course you can throw it in! Why would I post it otherwise?
It's not that much shields, by the way. There's only ⑨ of them: White (Light), red (Fire), orange (Earth), yellow (Thunder), green (Wind), blue (Ice), indigo (Water), violet (Sap), and black (Dark) (The chests containing the shields will also be accessible in that order, as an Easter Egg.)
9 shields is still quite a lot. And Indigo shield for Water? What kind of indigo? Maybe it'd be better to make it blue and switch ice shield for cyan?
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.3 is out!
Post by: Evil_Nazgul0616 on December 28, 2014, 09:03:08 PM
Then "Attacks are imbued with cold" confused me, sorry.
I double checked the sword's attributes, and I apparently did give the sword an ice element in addition to a physical effect. Huh. I guess the reason it doesn't set off the counter is that Physical takes priority when dealing damage...

And Indigo shield for Water? What kind of indigo? Maybe it'd be better to make it blue and switch ice shield for cyan?

I was originally going to do that, but I wanted the shields to be theme-named and obtained in the order of rainbow colors (ROYGBIV + Black and White) due to the sidequest involving making a rainbow shield or sword. There's no Cyan in ROYGBIV, so I changed water from blue to indigo and made ice blue.
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.3 is out!
Post by: Randomizer on December 28, 2014, 11:07:23 PM
Quote
My bad. I put an impassable tile right behind the chest that prevents the event from being fully executed. Try interacting with the chest from the side, rather than the front until the next version or bugfix comes out.

Thank you, the game no longer freezes although Cirno takes a step down after interaction. I'll be finishing off the demo and testing for other bugs by the end of today, hopefully.

Edit: Just finished the demo and beaten Lunatic Flandre. (https://www.youtube.com/watch?v=i-7tNMJjmaw&feature=youtu.be) There weren't any bugs as far as I could see, and the Flandre fight took me a couple tries as I was in mid 20s and didn't realise you had to guard some of the attacks (Destruction Rain). The
Elis
at the end of the chapter probably had a new trick or something when she was about to die, but I didn't manage to see it as I killed her the next turn.
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.3 is out!
Post by: Searinox119 on December 29, 2014, 07:45:07 AM
Just finished the demo and beaten Lunatic Flandre. There weren't any bugs as far as I could see, and the Flandre fight took me a couple tries as I was in mid 20s and didn't realise you had to guard some of the attacks (Destruction Rain). The
Elis
at the end of the chapter probably had a new trick or something when she was about to die, but I didn't manage to see it as I killed her the next turn.
Nice job! Everyone else, join our ranks!
And Elis just gains a bunch of spells - all-party-hit attacks like Immolate, Gigavolt and Freeze plus Lifeshaver.
I was originally going to do that, but I wanted the shields to be theme-named and obtained in the order of rainbow colors (ROYGBIV + Black and White) due to the sidequest involving making a rainbow shield or sword. There's no Cyan in ROYGBIV, so I changed water from blue to indigo and made ice blue.
Oh. I sorta forgot about ROYGBIV when I was typing this.
Speaking of elemental shields, how useful a Water shield would be? (Don't remember ANYONE in Makai using Aqua...) Or Earth shield? (Will there even be enemy Earth attacks?) Or Wind shield? Or Sap shield? Or Dark one?

Oh, and one more thing. Should overworld sprites be based off characters' original appearance or their Touhoumon battle sprites? (Mai, for example, looks quite different...)
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.3 is out!
Post by: Colticide on December 29, 2014, 08:26:47 AM
I'm actually slowly working on ripping the animation battle sprites of the new touhou puppet dance performance, these may be of some help... some where/how. I don't know lol.
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.3 is out!
Post by: Your Everyday NEET on December 29, 2014, 01:06:09 PM
Oh, and one more thing. Should overworld sprites be based off characters' original appearance or their Touhoumon battle sprites? (Mai, for example, looks quite different...)
The game currently uses place holder for Yuki and Mai
Yuki=Marisa(lol)
Mai= umm..... Fairy perhaps?
I'm actually slowly working on ripping the animation battle sprites of the new touhou puppet dance performance, these may be of some help... some where/how. I don't know lol.
Is there any Yuki and Mai overworld sprite?

I think Puppet Dance Performance animation should be best used in FF style battle.

I can't find Sakuya after I beat her. I think Cirno killed her after finding her pad. It's kinda ironic don't you think?

Wow, this game kinda famous lately don't you think
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.3 is out!
Post by: Searinox119 on December 29, 2014, 01:26:48 PM
The game currently uses place holder for Yuki and Mai
Thanks, but I already know, it's stated in this (https://www.shrinemaiden.org/forum/index.php/topic,17266) topic.
I'm actually slowly working on ripping the animation battle sprites of the new touhou puppet dance performance, these may be of some help... some where/how. I don't know lol.
They might be useful for creating overworld sprites. That is, if there's anybody who wasn't in Gensoukyou Gensou Nikki (Okay, there's Seija, but I'm not sure if she will even be in T⑨MQ).
I can't find Sakuya after I beat her. I think Cirno killed her after finding her pad. It's kinda ironic don't you think?
Beat Flandre and search upstairs in Remilia's room.
Wow, this game kinda famous lately don't you think
Only 7 people wrote here since Alpha v3 release. Kinda hard to call it "famous". I'll have to admit, though, the community is quite active currently.
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.3 is out!
Post by: Evil_Nazgul0616 on December 29, 2014, 06:01:06 PM
Edit: Just finished the demo and beaten Lunatic Flandre. (https://www.youtube.com/watch?v=i-7tNMJjmaw&feature=youtu.be) There weren't any bugs as far as I could see, and the Flandre fight took me a couple tries as I was in mid 20s and didn't realise you had to guard some of the attacks (Destruction Rain). The
Elis
at the end of the chapter probably had a new trick or something when she was about to die, but I didn't manage to see it as I killed her the next turn.

I didn't realize you could use guard on the powerful attacks.
That problem will be remedied shortly.

Oh, and one more thing. Should overworld sprites be based off characters' original appearance or their Touhoumon battle sprites? (Mai, for example, looks quite different...)
I generally prefer original appearance with regard to the overworld sprites.
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.3 is out!
Post by: Colticide on December 29, 2014, 06:13:36 PM
I generally prefer original appearance with regard to the overworld sprites.

I figured lol. I'm only a beginner in spriting so trying to think of a way around it is s bit hard. If you don't mind the default style of sprites in RPGMVXA I can use my Game Character hub program to get you those two.

Example of the Reimu I made for my game.
(http://puu.sh/c0JXD/95a67a1443.png)
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.3 is out!
Post by: Koog on December 29, 2014, 06:22:41 PM
Here:
http://trombe41084177.blog47.fc2.com/page-3.html
I've found many sprites of PC-98 characters to use in my game, which I'm still working on. I'm just lazy and didn't update anything here.
Mai:
(http://i.imgur.com/2iDzAzq.png)
Yuki:
(http://i.imgur.com/BeY6Icg.png)
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.3 is out!
Post by: Searinox119 on December 29, 2014, 08:27:24 PM
I didn't realize you could use guard on the powerful attacks.
That problem will be remedied shortly.
Wasn't it sorta obvious? I mean, Destruction Rain deals little more than a quarter of character's health every time, so how else could anybody survive a spam of 4? And isn't "be able to potentially survive strong attacks" the whole point of guarding? If you're going to make guard not be able to lessen damage from powerful attacks, you may as well take it out of the game, because then it'll be useless.
I generally prefer original appearance with regard to the overworld sprites.
Aw, a pity, because I've been working on Touhoumon-styled Mai... Well, whatever. I still have standing sprites pretty workable, if you're interested.
Here:
[link]
I've found many sprites of PC-98 characters to use in my game, which I'm still working on. I'm just lazy and didn't update anything here.
You'd better reupload images as attachments or on less known image hosts like this (http://img.acianetmedia.com/) one, because EvilNazgul doesn't seem to be able to see images on Imgur.
Sprites aren't bad, but their style is pretty different from the Gensou Nikki one. Not sure if s/he'll take them into the game.
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.3 is out!
Post by: Shiina Tamai on December 29, 2014, 08:34:39 PM
I finished this a couple of days ago. The only new powers I've gotten so far are ill-starred dive and revive (from Koakuma). All of my characters so far are all at level 20. I found the bosses to be somewhat easy (perhaps because I chose the Reaver from the Yukkuri).  As for the water dripping problem, it was resolved when I shut down and restarted the computer. When Mystia joins the party, instead of "Take down the SDM gatekeeper", I think it would be more natural to say "Take down Hong Meiling". Also, will armor, headgear, and more combination powers be implemented? Is there anything at the
Tower of Reflection
and
Forest of Illusions
implemented yet? They're both blocked off.
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.3 is out!
Post by: Koog on December 29, 2014, 08:56:56 PM
Here:
(http://img.acianetmedia.com/i/Qwo1.png)
(http://img.acianetmedia.com/i/Ugie4.png)
Well, these are the best sprites I could find.
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.3 is out!
Post by: Evil_Nazgul0616 on December 29, 2014, 10:19:12 PM
Wasn't it sorta obvious? I mean, Destruction Rain deals little more than a quarter of character's health every time, so how else could anybody survive a spam of 4? And isn't "be able to potentially survive strong attacks" the whole point of guarding? If you're going to make guard not be able to lessen damage from powerful attacks, you may as well take it out of the game, because then it'll be useless.

You'll still be able to guard against attacks like Destruction Rain, it was the HP halving, HP to one, and OHKO attacks that I was mainly concerned about. Sorry for not being clearer in that regard.

Aw, a pity, because I've been working on Touhoumon-styled Mai... Well, whatever. I still have standing sprites pretty workable, if you're interested.
Well, let me see what you got. I might still accept it if it looks good enough.

Also, will armor, headgear, and more combination powers be implemented? Is there anything at the
Tower of Reflection
and
Forest of Illusions
implemented yet? They're both blocked off.
Armor and headgear will come more into play as the game progresses (I'm planning on the first armor being introduced either in Chapter 3 or late into the Chapter 2.)

The
Tower of Reflection
and
Forest of Illusion
will be where Makai's optional bosses will be fought.
Each of those bosses will drop an item that will be used in a sidequest involving Nitori in Chapter 3.

Here:
(http://img.acianetmedia.com/i/Qwo1.png)
(http://img.acianetmedia.com/i/Ugie4.png)
Well, these are the best sprites I could find.

Not quite the style I'm looking for, but I can probably use these as better-looking placeholders in the meantime.
Did you also happen to find Shinki or Yumeko on that site, by chance?

Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.3 is out!
Post by: Koog on December 29, 2014, 10:54:22 PM
Not quite the style I'm looking for, but I can probably use these as better-looking placeholders in the meantime.
Did you also happen to find Shinki or Yumeko on that site, by chance?

Yumeko:
(http://img.acianetmedia.com/i/ZCDV.png)
Shinki:
(http://img.acianetmedia.com/i/kNGI.png)
Yumeko's sprite is bigger than common sprites.
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.3 is out!
Post by: Evil_Nazgul0616 on December 29, 2014, 11:36:56 PM
Yumeko:
(http://img.acianetmedia.com/i/ZCDV.png)
Shinki:
(http://img.acianetmedia.com/i/kNGI.png)
Yumeko's sprite is bigger than common sprites.

lol @ midget Shinki.
I'm definitely going to use these as placeholders, the placeholders I'm using for them right now are the ugliest things I've ever seen.
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.3 is out!
Post by: Your Everyday NEET on December 30, 2014, 06:54:33 AM
Wasn't it sorta obvious? I mean, Destruction Rain deals little more than a quarter of character's health every time, so how else could anybody survive a spam of 4? And isn't "be able to potentially survive strong attacks" the whole point of guarding? If you're going to make guard not be able to lessen damage from powerful attacks, you may as well take it out of the game, because then it'll be useless.
Guard really is useless. I think guard should be best used when the boss about to use powerful attack. But in here, when the boss charging it's attack it translate as:
Yukari: use 2 Hi Potion before she'll kill you
Flandre(single): Free round of beatdown
Fighting four of them really depends on insane MAT, insane luck, really high HP and RNG on your side.

Two question:
Is there going to be any Hopeless Boss Fight in this game?
I noticed that only Wriggle and Mystia uses TP for their skills. Will Cirno and Rumia learn TP based skills?
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.3 is out!
Post by: Searinox119 on December 30, 2014, 08:49:35 AM
Guard really is useless. I think guard should be best used when the boss about to use powerful attack. But in here, when the boss charging it's attack it translate as:
Yukari: use 2 Hi Potion before she'll kill you
Flandre(single): Free round of beatdown
Fighting four of them really depends on insane MAT, insane luck, really high HP and RNG on your side.
Well, Guard might be somewhat useful if one of your characters is running low on health and something powerful is coming next turn. It's also very useful if you're running around with an underpowered team. It's also required to survive the Destruction Rain spam (unless your party has 3996 MAT combined and can crush one of Flans within 2 turns). I see your point, though.
Is there going to be any Hopeless Boss Fight in this game?
There's already a first round with Meiling. Even if you were to beat her (which is impossible since v2.1, because she can't die if Mystia is not in your team) the plot will resume as usual - you lost, go and assemble your team. Don't know if there will be others.
You'll still be able to guard against attacks like Destruction Rain, it was the HP halving, HP to one, and OHKO attacks that I was mainly concerned about. Sorry for not being clearer in that regard.
Oh, alright then.
Well, let me see what you got. I might still accept it if it looks good enough.
(http://img.acianetmedia.com/i/bIUrV.png)
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.3 is out!
Post by: Colticide on December 30, 2014, 09:11:22 AM
(http://img.acianetmedia.com/i/bIUrV.png)

Oh my, that looks very good. Wish I was that good!

BTW sorry it's taken me so long on a simple resize, an issue with my pc came up and had to fix it which ruined my file of the game so I couldn't get a comparison shot. You still want it in the top corner like what you have now?
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.3 is out!
Post by: Randomizer on December 30, 2014, 10:18:05 AM
The 5 question marks may be YuugenMagan's eyes. However, you should only see the question marks if you imported an old save file.

Minor bug report: I was playing through the demo again and noticed that entry #40 in the bestiary is supposed to be WTF, but on my save file after I defeated
Lunatic Flandre
, entry #40 turned into ??????s, and I have defeated 5 of them. I have definitely not imported the save files in from another version. All of my save files before I fought her were fine and displayed the bestiary correctly, but the ones after defeating
Flan (either mode doesn't matter)
show ??????s instead. WTF in the bestiary is not replaced, everything after #40 is just pushed back by one.

Also, on my first playthrough I took down all of YuugenMagan's eyes at once and I didn't see the second phase of the battle. I was just curious if this is something you will prevent or if it is a valid tactic to bypass the second phase.
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.3 is out!
Post by: Evil_Nazgul0616 on December 30, 2014, 06:06:26 PM
Two question:
Is there going to be any Hopeless Boss Fight in this game?
I noticed that only Wriggle and Mystia uses TP for their skills. Will Cirno and Rumia learn TP based skills?
Like Searinox said, the first encounter with Meiling counts as one. There will also be a couple more in the future
Cirno and Rumia won't be able to use TP skills until late-game or until they get a combo with one of Mystia's songs.

(http://img.acianetmedia.com/i/bIUrV.png)
That's really good! I'll accept it.

You still want it in the top corner like what you have now?

Yes.
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.3 is out!
Post by: Searinox119 on December 30, 2014, 07:41:58 PM
That's really good! I'll accept it.
Alright then. Here's the version with my not-very-good (from my point of view, at least) animations:
(http://img.acianetmedia.com/i/atc1M.png)
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.3 is out!
Post by: Evil_Nazgul0616 on December 30, 2014, 07:47:52 PM
Alright then. Here's the version with my not-very-good (from my point of view, at least) animations:
(http://img.acianetmedia.com/i/atc1M.png)

I'll put this in the game right away.

EDIT: New progress video. Featuring: a new encounter with the 3 Fairies, the Indigo Shield, my shitty battle sprite for the antagonist that I made myself, and a new Hopeless Boss Fight. (https://www.youtube.com/watch?v=JubHjQcKkck)
I probably made that walkway a bit too long...  :P
Also, creating the major cutscene featured in the video made me realize how much I need "downed" sprites for some of the characters...
And for Irony's sake, I put the water elemental shield in a chamber full of magma.
And no, Daisanji is not immune to physical attacks. It's just that his defense is much higher than everything encountered before him, meaning those who don't level grind will probably be unable to scratch him. His magic defense is also significantly higher.
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.3 is out!
Post by: Searinox119 on December 31, 2014, 07:53:24 AM
EDIT: New progress video. Featuring: a new encounter with the 3 Fairies, the Indigo Shield, my shitty battle sprite for the antagonist that I made myself, and a new Hopeless Boss Fight. (https://www.youtube.com/watch?v=JubHjQcKkck)
That Three Fairies battle made me cry... with bloody tears... Why are they (both fairies and Team 9) beginning-of-Makai level? And why haven't you even healed after it!?
That cutscene is so illogical, too. Quick question: You're the mighty creator of the realm, capable of doing ridiculous things. Somebody is trying to take something important from your realm, something you can just create again but don't want to give it to anybody. What are you going to do?
A) Blast this someone to pieces. If that something is destroyed... a pity, but you can create a new one.
B) Attempt to cut off that something from someone with barriers or something similar. As an option, revert to plan A afterwards.
C) Ask one of your quickest demons/create an invisible quick demon so it would swoop in and take that something. As an option, revert to plan A afterwards.
D) Just talk.
I probably made that walkway a bit too long...
Too long indeed...
And for Irony's sake, I put the water elemental shield in a chamber full of magma.
This was the core of Makai, right? Where then are you supposed to put Violet shield?
And no, Daisanji is not immune to physical attacks. It's just that his defense is much higher than everything encountered before him, meaning those who don't level grind will probably be unable to scratch him. His magic defense is also significantly higher.
:D Hopeless Boss Fight, then? Let me guess, even if we were to subject him to total annihilation within 5 or so turns, the scene will not change?
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.3 is out!
Post by: Randomizer on December 31, 2014, 08:26:04 AM
EDIT: New progress video. Featuring: a new encounter with the 3 Fairies, the Indigo Shield, my shitty battle sprite for the antagonist that I made myself, and a new Hopeless Boss Fight. (https://www.youtube.com/watch?v=JubHjQcKkck)

I skimmed through the fight, and it seems like there were no new mechanics or anything. I noticed that there is a new potion that heals all HP though, will that be the final tier of potions in the game already? Or is it a potion you can only obtain from a chest and nowhere else until late-game? The fight with Daisanji seems pretty cool, but I'm curious as if he(?) can actually be beat with some level-grinding, or if he is like Meiling - unable to die at all. Nevertheless, I'm looking forward to this fight!

That cutscene is so illogical, too. Quick question: You're the mighty creator of the realm, capable of doing ridiculous things. Somebody is trying to take something important from your realm, something you can just create again but don't want to give it to anybody. What are you going to do?
A) Blast this someone to pieces. If that something is destroyed... a pity, but you can create a new one.
B) Attempt to cut off that something from someone with barriers or something similar. As an option, revert to plan A afterwards.
C) Ask one of your quickest demons/create an invisible quick demon so it would swoop in and take that something. As an option, revert to plan A afterwards.
D) Just talk.

It would be pretty awkward if the final boss of the game was blown to bits by an NPC. :V. I see where you're going though, Shinki didn't have the brightest idea to keep talking. It would sort of make sense if she was injured beforehand and couldn't do anything except bluff, though.

Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.3 is out!
Post by: Your Everyday NEET on December 31, 2014, 11:40:43 AM
 
EDIT: New progress video. Featuring: a new encounter with the 3 Fairies, the Indigo Shield, my shitty battle sprite for the antagonist that I made myself, and a new Hopeless Boss Fight. (https://www.youtube.com/watch?v=JubHjQcKkck)
I probably made that walkway a bit too long...  :P
Now THAT is a Hopeless Boss Fight, I thought that hooded youkai only all talk and kidnap.
I can't wait to kick his shitty ass.
The fight with Daisanji seems pretty cool, but I'm curious as if he(?) can actually be beat with some level-grinding, or if he is like Meiling - unable to die at all. Nevertheless, I'm looking forward to this fight!
It's a shame that the fight ends too fast.
That video only show two of his moves.
That cutscene is so illogical, too. Quick question: You're the mighty creator of the realm, capable of doing ridiculous things. Somebody is trying to take something important from your realm, something you can just create again but don't want to give it to anybody. What are you going to do?
A) Blast this someone to pieces. If that something is destroyed... a pity, but you can create a new one.
B) Attempt to cut off that something from someone with barriers or something similar. As an option, revert to plan A afterwards.
C) Ask one of your quickest demons/create an invisible quick demon so it would swoop in and take that something. As an option, revert to plan A afterwards.
D) Just talk.
That cutscene is pure comedy on par with Nicolas Cage's The Wicker Man.
I think I pick a fifth option:
E) Make an empty threat and let him hit you.
No wonder Shinki had an ahoge.

Still, why did Daisanji kidnap Daiyosei of all people?



Wait a minute, Daisanji? Daiyosei?
Oh My God!!!
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.3 is out!
Post by: Evil_Nazgul0616 on December 31, 2014, 06:14:25 PM
That Three Fairies battle made me cry... with bloody tears... Why are they (both fairies and Team 9) beginning-of-Makai level? And why haven't you even healed after it!?
Reason the party is a low level: My playthrough style.
Reason the fairies are a low level: They are more meant to be a miniboss during this encounter.
Reason I didn't heal: No point. There was a Hopeless Boss Fight immediately after.

That cutscene is so illogical, too. Quick question: You're the mighty creator of the realm, capable of doing ridiculous things. Somebody is trying to take something important from your realm, something you can just create again but don't want to give it to anybody. What are you going to do?
A) Blast this someone to pieces. If that something is destroyed... a pity, but you can create a new one.
B) Attempt to cut off that something from someone with barriers or something similar. As an option, revert to plan A afterwards.
C) Ask one of your quickest demons/create an invisible quick demon so it would swoop in and take that something. As an option, revert to plan A afterwards.
D) Just talk.
If Shinki blew the villain to pieces, we wouldn't have a plot now, would we?
Because of how the cutscene was set up, I was kinda forced to slip an Idiot Ball on her and invoke this trope (http://tvtropes.org/pmwiki/pmwiki.php/Main/ForgotAboutHisPowers) to further the plot. (There really was no other option.)

:D Hopeless Boss Fight, then? Let me guess, even if we were to subject him to total annihilation within 5 or so turns, the scene will not change?
If someone were to level grind to the point where he's beatable, when he runs out of HP he says a "Don't think you've won" speech, and the resulting cutscene after the fight (Not shown in the video.) will be slightly different.
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.3 is out!
Post by: Searinox119 on December 31, 2014, 07:49:51 PM
Reason I didn't heal: No point. There was a Hopeless Boss Fight immediately after.
That's not really a reason. If anything, you could've shown us more of the "hopeless" boss fight than just "2 attacks that aren't really much stronger than the ones from previous bosses".
If Shinki blew the villain to pieces, we wouldn't have a plot now, would we?
Heh, and I think it would be a nice parody of typical RPG's plots. But to each their own, I guess.
Because of how the cutscene was set up, I was kinda forced to slip an Idiot Ball on her and invoke this trope (http://tvtropes.org/pmwiki/pmwiki.php/Main/ForgotAboutHisPowers) to further the plot. (There really was no other option.)
Other than not setting up the cutscene that way? Yes, it's your game, you can have whatever plot you want and I respect your choice, but from my perspective the "make Shinki do idiotic things just to set up a Hopeless Boss Fight where the boss isn't even that strong" is kinda stupid...
If someone were to level grind to the point where he's beatable, when he runs out of HP he says a "Don't think you've won" speech, and the resulting cutscene after the fight (Not shown in the video.) will be slightly different.
What kind of "slightly different"? Like "Pitiful. Well, I'll take my leave" and "Better than I thought, but still pitiful. Well, I'll take my leave"? Or more different?
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.3 is out!
Post by: Evil_Nazgul0616 on December 31, 2014, 08:42:15 PM
What kind of "slightly different"? Like "Pitiful. Well, I'll take my leave" and "Better than I thought, but still pitiful. Well, I'll take my leave"? Or more different?

It's more like "Pitiful. Well, I'll take my leave" *steals the
Heart of Makai
and leaves while party is incapacitated* if you lose, and "Next time you won't be so lucky" *steals the
Heart of Makai
and leaves before party can react* should you win.

Other than not setting up the cutscene that way? Yes, it's your game, you can have whatever plot you want and I respect your choice, but from my perspective the "make Shinki do idiotic things just to set up a Hopeless Boss Fight where the boss isn't even that strong" is kinda stupid...
The only other way I could have set it up differently would be to have the party show up before Shinki, which wouldn't work because Shinki is supposed to reach the Nucleus before the party and leave the way open for them.

EDIT: Another new test video (https://www.youtube.com/watch?v=NvweZ28AFYw) (I've been making a lot of these lately.), showing the last dungeon of Chapter 2. (Not counting the optional dungeons.)
I have yet to clutter it with treasure chests, and I disabled enemy encounters for the purpose of showing off the dungeon uninterrupted in the video.
This is the largest dungeon I've made so far, I was going for something labyrinthine this time. I also took a screenshot of the map. (http://img.acianetmedia.com/i/hAq4D.png) The screenshot is in 1/8 scale.
Also, in your opinion, do you guys think that the "riddle" for unlocking the exit/the foreshadowing about that happens when you do shown in the engraving (Around 1:14 in the video.) is good enough? Does it seem too vague/cryptic or not vague/cryptic enough?

Coincidentally, I somehow placed the tablet activators in an equilateral triangle pattern that almost perfectly corresponded with the orientations of the tablets by the door. I discovered this right after recording the video, sice the discovery I switched the positions of the blue and yellow tablets near the exit, to actually reflect the actual locations of their activators.
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.3 is out!
Post by: Randomizer on January 01, 2015, 07:11:46 AM
That's not really a reason. If anything, you could've shown us more of the "hopeless" boss fight than just "2 attacks that aren't really much stronger than the ones from previous bosses".
Agreeing with this, but it's not a major deal. At least it gives some mystery to how hard the fight really is, although I'm hoping he has some high damaging moves other than Gigavolt and Gigadrain (which deal a little less than a non-guarded Destruction Rain and there's only one of him). Well, my opinion is coming from a party in the 20s (before grinding for Lunatic Flan), so I guess an average-leveled party without bomb spam may find him difficult.

EDIT: Another new test video (https://www.youtube.com/watch?v=NvweZ28AFYw) (I've been making a lot of these lately.), showing the last dungeon of Chapter 2. (Not counting the optional dungeons.)
I have yet to clutter it with treasure chests, and I disabled enemy encounters for the purpose of showing off the dungeon uninterrupted in the video.
This is the largest dungeon I've made so far, I was going for something labyrinthine this time. I also took a screenshot of the map. (http://img.acianetmedia.com/i/hAq4D.png) The screenshot is in 1/8 scale.

The dungeon is pretty massive and seems like it'd be hard to navigate without a map, but it's fine since this is the last dungeon of chapter two anyway. I'm guessing that the next few bosses are going to be higher-leveled, as players would get a lot of items and levels just by navigating around here without trying.

Also, in your opinion, do you guys think that the "riddle" for unlocking the exit/the foreshadowing about that happens when you do shown in the engraving (Around 1:14 in the video.) is good enough? Does it seem too vague/cryptic or not vague/cryptic enough?

I think the riddle is fine as it is - not overly vague and abstract while still giving the player an idea of where to go. Since the rest of the inscription is too faded to read, do you plan on somehow linking this to Hokkai? Maybe after clearing the final boss of Makai, the rest of the inscription is restored, telling the player about a secret method to enter Hokkai and break Hijiri's seal? Unless the events in the game are taking place after UFO, then I'll feel stupid. It's not a necessary thing, but just an idea for a sidequest I guess.


Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.3 is out!
Post by: Evil_Nazgul0616 on January 01, 2015, 07:39:35 AM
Unless the events in the game are taking place after UFO, then I'll feel stupid.
Have fun feeling stupid!  :P
The events of the game take place after TD. The NPC outside of Hokkai's entrance states that part of Hokkai was unsealed (Refering to Hijiri's seal). Also during one of the encounters with Marisa in the current demo she references the Palanquin Ship/Myoren Temple.

Hokkai is going to be visited in a sidequest that will be in a far future version.
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.3 is out!
Post by: Colticide on January 01, 2015, 08:57:44 AM
Very sorry it's taken me so long to get this back to you but I ended up with PC issues and has to redownload the game again and came upon this issue.
(http://puu.sh/dVemt/5e13746caa.png)

I was gonna take a screen shot of the title so I can compare it to the one I made. For some reason it's missing and before hand I'd have errors trying to extract it from the installer.
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.3 is out!
Post by: Randomizer on January 01, 2015, 01:18:51 PM
The events of the game take place after TD. The NPC outside of Hokkai's entrance states that part of Hokkai was unsealed (Refering to Hijiri's seal).
Ah, I see. Thanks for clearing that up - never really thought about when the events took place.
Also during one of the encounters with Marisa in the current demo she references the Palanquin Ship/Myoren Temple.
I can't believe I missed this line - I literally have a screenshot of Marisa talking about the Palanquin Ship and its inability to fly because of a typo that I caught. I feel like an idiot right now.
Hokkai is going to be visited in a sidequest that will be in a far future version.
Glad to know that Hokkai makes an appearance in this game. I'm looking forward to the plot for this sidequest, as most of the Touhou RPGs I've played so far only put Hokkai in because you need to break Hijiri's seal and don't put much depth into it. But then again I haven't played every single Touhou fangame out there.
Have fun feeling stupid!  :P
EYE AM NOT AN IDIOT!
Very sorry it's taken me so long to get this back to you but I ended up with PC issues and has to redownload the game again and came upon this issue.
(http://puu.sh/dVemt/5e13746caa.png)

I was gonna take a screen shot of the title so I can compare it to the one I made. For some reason it's missing and before hand I'd have errors trying to extract it from the installer.
If the only issue is that you are missing a file, then I can upload mine for you.
There's no attach option available, probably because I haven't had enough posts or I'm just blind so I'll put it on mediafire:
http://www.mediafire.com/download/243sj5x70c2a4rq/Plain.png
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.3 is out!
Post by: Searinox119 on January 01, 2015, 01:30:43 PM
The only other way I could have set it up differently would be to have the party show up before Shinki, which wouldn't work because Shinki is supposed to reach the Nucleus before the party and leave the way open for them.
Well, there also was the option of not having the Hopeless Boss Fight and making all the stealing go completely off-screen. It's not like the fight contributes anything to the plot. Everything plot-relevant can be learned once Team 9 comes to the place where theft happened.
EDIT: Another new test video (https://www.youtube.com/watch?v=NvweZ28AFYw) (I've been making a lot of these lately.), showing the last dungeon of Chapter 2. (Not counting the optional dungeons.)
Well, that's going to be a pain... Please don't go overboard with the encounter rate.
Also, in your opinion, do you guys think that the "riddle" for unlocking the exit/the foreshadowing about that happens when you do shown in the engraving (Around 1:14 in the video.) is good enough? Does it seem too vague/cryptic or not vague/cryptic enough?
It's good enough, yes. As for the "too vague/cryptic", well, for an experienced JRPG player it's almost crystal clear - find three switches or whatever, flip them, go to the entrance of the next area, fight a boss (let me guess,
Sariel
?), go further.

By the way, I just found out a very interesting thing/bug. Apparently, player's party has one single spell that is not elemental. It's Blind.
You probably already guessed what I tried to do with Blind after that discovery. If not:

(http://img.acianetmedia.com/i/g2dm.png)
(http://img.acianetmedia.com/i/7nieT.png)
Bugs... Bugs everywhere...
(http://img.acianetmedia.com/i/vh2ZV.png)
What a finale... Bravo... But hey, more EXP and cash than usual! 
New Year - new opportunities to learn how to defeat enemies in the most ridiculous ways and get rewarded for it!

The battle took me around 45 minutes, so no video :(
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.3 is out!
Post by: Your Everyday NEET on January 01, 2015, 01:50:14 PM
Also, in your opinion, do you guys think that the "riddle" for unlocking the exit/the foreshadowing about that happens when you do shown in the engraving (Around 1:14 in the video.) is good enough? Does it seem too vague/cryptic or not vague/cryptic enough?
One is near
One is far
One is obtained through trial
What the heck does that mean?

Oh! I get it
it's exactly what it's say on the tin.
Silly me.
Still, I don't really like teleporter puzzle though. I thought it was trial by combat.
The dungeon is pretty massive and seems like it'd be hard to navigate without a map, but it's fine since this is the last dungeon of chapter two anyway. I'm guessing that the next few bosses are going to be higher-leveled, as players would get a lot of items and levels just by navigating around here without trying.
I do certainly hope so. Last time I played, I rarely ran away from fight and I found myself overleveled and very rich.

There are 2 things I afraid of this dungeon though.
1. Getting lost
2. Fighting random encounter every time I take a wrong way.
 You should do something about the random encounter though since it was ridiculously high.
Glad to know that Hokkai makes an appearance in this game. I'm looking forward to the plot for this sidequest, as most of the Touhou RPGs I've played so far only put Hokkai in because you need to break Hijiri's seal and don't put much depth into it. But then again I haven't played every single Touhou fangame out there.
I once played a Touhou RPG that has a good sidequest about Hokkai that it almost made me cry. I certainly do looking forward seeing this game version of Hokkai.

Let me guess, blinding cold also pierce Yuugen Maagan?
Bug?: you can still your attack when you equip Third Eye

Happy New Year everyone
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.3 is out!
Post by: Searinox119 on January 01, 2015, 02:08:22 PM
Still, I don't really like teleporter puzzle though. I thought it was trial by combat.I do certainly hope so. Last time I played, I rarely ran away from fight and I found myself overleveled and very rich.
It's not even a puzzle, to be honest. From the looks of it, any time you miss, you just get teleported to a platform with a teleporter that leads back to the segment where you've chosen a wrong teleporter.
There are 2 things I afraid of this dungeon though.
1. Getting lost
2. Fighting random encounter every time I take a wrong way.
Well, judging by how the map looks, it wouldn't be that easy to get lost. As for the random encounters... yeah, I am sorta afraid of it too.
Let me guess, blinding cold also pierce Yuugen Maagan?
Nope, Blinding Cold is ice-elemented.
Bug?: you can still your attack when you equip Third Eye
"I accidentally my comment! Is it dangerous?"  You'd probably want to insert a verb... y'know, just to actually make sense...
Happy New Year everyone
Happy New Year!
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.3 is out!
Post by: Your Everyday NEET on January 01, 2015, 02:44:21 PM
Nope, Blinding Cold is ice-elemented."I accidentally my comment! Is it dangerous?"  You'd probably want to insert a verb... y'know, just to actually make sense...Happy New Year!
Oh? How abou Shadow Flash then?

Sorry about that, I forgot to write 'miss'
Bug?: you can still miss your attack when you equip Third Eye.
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.3 is out!
Post by: Searinox119 on January 01, 2015, 03:03:46 PM
Oh? How abou Shadow Flash then?
No. Shadow Flash is dark. Frozen Wind is ice, Thundersnow is thunder (I think), Insect Lullaby is insect, Dark Bolt is dark.
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.3 is out!
Post by: Colticide on January 01, 2015, 05:23:23 PM
By the way, I just found out a very interesting thing/bug. Apparently, player's party has one single spell that is not elemental. It's Blind.
You probably already guessed what I tried to do with Blind after that discovery. If not:

(http://img.acianetmedia.com/i/g2dm.png)
(http://img.acianetmedia.com/i/7nieT.png)
Bugs... Bugs everywhere...
(http://img.acianetmedia.com/i/vh2ZV.png)
What a finale... Bravo... But hey, more EXP and cash than usual! 
New Year - new opportunities to learn how to defeat enemies in the most ridiculous ways and get rewarded for it!

The battle took me around 45 minutes, so no video :(

What exactly is going on here? Normally you take out the eyes then part 2 of the battle shows up with, was it two eyes remaining? Is YuugenMagan dying in that fight because of Blind? It's not suppose to die at all right?
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.3 is out!
Post by: Evil_Nazgul0616 on January 01, 2015, 06:10:34 PM
By the way, I just found out a very interesting thing/bug. Apparently, player's party has one single spell that is not elemental. It's Blind.
You probably already guessed what I tried to do with Blind after that discovery. If not:

(http://img.acianetmedia.com/i/g2dm.png)
(http://img.acianetmedia.com/i/7nieT.png)
Bugs... Bugs everywhere...
(http://img.acianetmedia.com/i/vh2ZV.png)
What a finale... Bravo... But hey, more EXP and cash than usual! 
New Year - new opportunities to learn how to defeat enemies in the most ridiculous ways and get rewarded for it!

The battle took me around 45 minutes, so no video :(

This is hilarious! Thank you for finding this bug. This is going to be an easy fix.
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.3 is out!
Post by: Searinox119 on January 01, 2015, 07:19:48 PM
What exactly is going on here? Normally you take out the eyes then part 2 of the battle shows up with, was it two eyes remaining? Is YuugenMagan dying in that fight because of Blind? It's not suppose to die at all right?
Okay, I'm not the creator of the game and so most of the info I write here may be absolutely incorrect. But I'll try to explain what's going on here.
Blind is, as I said, a non-elemental magic spell. Damage it deals is just a bit bigger than a quarter of your MAT.
YuugenMagan has immunities to physical attacks and every last element, including even healing. But since Blind is non-elemental spell, it actually can damage her.
Now as for how I think the battle works: (WARNING! Under the following spoilers are enormous amounts of potentially incorrect information!!!)
1) YuugenMagan with 5 Eyes spawn. All of them start out immortal.
2) Upon reaching 0 HP Eye removes a fifth of boss's maxHP from it and changes into a non-targetable enemy that looks like a disabled Eye. Immortality and HP transfer.
3) Upon reaching ~50% HP YuugenMagan goes into full-powah mode ("begins to glow eerily").
4) Upon reaching 0 HP YuugenMagan removes the immortality from everyone. Everyone dies because 0 HP. No 0 HP - no death.

So if I'm correct (and I may be not correct), there's your answers.
Normally you need to take out eyes because only that deals damage to the boss, but Blind can damage YuugenMagan itself, so you can bring it down to ~50% HP (and 0 HP) yourself. Yes, it's dying because of Blind. Yes, it was supposed to die. It actually worked as it should.
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.3 is out!
Post by: Randomizer on January 02, 2015, 08:36:57 AM
By the way, I just found out a very interesting thing/bug. Apparently, player's party has one single spell that is not elemental. It's Blind.
You probably already guessed what I tried to do with Blind after that discovery. If not:

(http://img.acianetmedia.com/i/g2dm.png)
(http://img.acianetmedia.com/i/7nieT.png)
Bugs... Bugs everywhere...
(http://img.acianetmedia.com/i/vh2ZV.png)
What a finale... Bravo... But hey, more EXP and cash than usual! 
New Year - new opportunities to learn how to defeat enemies in the most ridiculous ways and get rewarded for it!

The battle took me around 45 minutes, so no video :(
Awesome discovery! It must have been a pain to spam Blind for 45 minutes, though.
There are 2 things I afraid of this dungeon though.
1. Getting lost
2. Fighting random encounter every time I take a wrong way.
You should do something about the random encounter though since it was ridiculously high.
I don't think it'd be easy to get lost, there are pathways and all to lead you from one section into another. I didn't really think the encounter rates were too high in most of the dungeons, but yeah, the size of this one makes random encounters all the more bothersome.
I once played a Touhou RPG that has a good sidequest about Hokkai that it almost made me cry. I certainly do looking forward seeing this game version of Hokkai.
Wow, that seems like something worth looking into. Would you care to give me the name of that RPG?

Bug?: you can still miss your attack when you equip Third Eye
I put the item on Mystia, and I do get misses as well. I've only seen it occur on her first attack though. Honestly, I didn't really feel the evasion bonus either, but then I don't really pay attention to that stuff.

And of course, late happy new year to everyone!
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.3 is out!
Post by: Your Everyday NEET on January 02, 2015, 11:33:32 AM
I didn't really think the encounter rates were too high in most of the dungeons, but yeah, the size of this one makes random encounters all the more bothersome.

I put the item on Mystia, and I do get misses as well. I've only seen it occur on her first attack though. Honestly, I didn't really feel the evasion bonus either, but then I don't really pay attention to that stuff.
In my opinion, the encounter rates is pretty unstable. Sometimes after taking 5 steps, I encounter another enemy and sometimes I could run 25 steps without encountering enemies.

Third Eye really save me during my fight against Flandre.
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.3 is out!
Post by: Shiina Tamai on January 03, 2015, 09:21:29 PM
Quote
- Yakumo Household, talking to Yukari, by Yukari.
  "Well, your reputations as, well, imbeciles, preceed you."

Another error is that "preceed" should be "precede".

Anyway, I defeated Flandre a few days ago and the water dripping sounds have returned; does anybody else have this problem? If I want the new powers like the thunder powers everybody is talking about, should I start up a new game (I imported my old save files from the previous version of the demo to this version)?

Quote
If someone were to level grind to the point where he's beatable, when he runs out of HP he says a "Don't think you've won" speech, and the resulting cutscene after the fight (Not shown in the video.) will be slightly different.

Do you get something if you beat Daisanji? By the way, what's the square tan building in the screenshot below?

(http://img.acianetmedia.com/i/d6wcV.png)
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.3 is out!
Post by: Randomizer on January 04, 2015, 01:08:24 AM
Another error is that "preceed" should be "precede".
Thanks for pointing that out, I edited the post to fix this (if the typos haven't been looked at yet).
Anyway, I defeated Flandre a few days ago and the water dripping sounds have returned; does anybody else have this problem? If I want the new powers like the thunder powers everybody is talking about, should I start up a new game (I imported my old save files from the previous version of the demo to this version)?
I don't think there's a way to remove the water dripping sounds until the next version, and they will stay forever in the current version when you enter the basement. For the new spells, you will have to start a new save file in the current version. I don't know if Nazgul is planning to fix this in a later version, so if you really want the new spells then you will have to start a new game. Personally, I never used the triple combo ability in a serious fight just because it didn't feel cost efficient (Cirno's Freeze does only a little bit lower than it).
In my opinion, the encounter rates is pretty unstable. Sometimes after taking 5 steps, I encounter another enemy and sometimes I could run 25 steps without encountering enemies.
I agree, but that's how encounter systems usually work in all RPGs. 25 steps without encountering enemies means that the RNG loves you.
Third Eye really save me during my fight against Flandre.
Just did a couple of fights with fairies, don't know if it was a reasonable opponent to test, but with the Third Eye equipped most of the attacks missed Mystia, while everyone else took the hit 90% of the time. I guess it's just the never miss function of it that doesn't work.
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.3 is out!
Post by: Evil_Nazgul0616 on January 04, 2015, 03:52:54 AM
Another error is that "preceed" should be "precede".
I will fix that. Thank you for finding that spelling error.

If I want the new powers like the thunder powers everybody is talking about, should I start up a new game (I imported my old save files from the previous version of the demo to this version)?
If your characters were level 10 or over when you imported your save, then they will NOT learn some of the new spells. You will need to start a new game or import a save with level nine or below characters to have access to all of the new spells.

Do you get something if you beat Daisanji? By the way, what's the square tan building in the screenshot below?

(http://img.acianetmedia.com/i/d6wcV.png)
No, unless you count a slightly different cutscene as a reward.
That building was intended to house an NPC (probably Louise (http://touhou.wikia.com/wiki/Louise)) who was going to provide advice to the characters regarding the Miasma Fields/Bypass Cavern. However, I forgot to create the interior of that area when I released Alpha v.3. (And considering nobody is asking questions about it until now, it probably wasn't something most people would visit or try to visit anyway.) I'm considering possibly dummying that area out in the next version.
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.3 is out!
Post by: Searinox119 on January 04, 2015, 02:24:30 PM
That building was intended to house an NPC (probably Louise (http://en.touhouwiki.net/wiki/Louise)) who was going to provide advice to the characters regarding the Miasma Fields/Bypass Cavern. However, I forgot to create the interior of that area when I released Alpha v.3. (And considering nobody is asking questions about it until now, it probably wasn't something most people would visit or try to visit anyway.) I'm considering possibly dummying that area out in the next version.
...what "area"? Makai?..  now when I think about it, I don't remember anyone asking questions about Makai, so maybe you'd want to dummy it out? Don't remember anyone asking questions about Gensokyo, too... or Higan... or Eientei... or Human Village... or Mayohiga... or Yuuka/Yuyuko/Ran/Chen/Alice/Goliath 2.0/Raging Goliath/Yumeko/Rinnosuke... (wow, that's a lot to dummy out!)
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.3 is out!
Post by: Your Everyday NEET on January 04, 2015, 02:50:05 PM
...what "area"? Makai?..  now when I think about it, I don't remember anyone asking questions about Makai, so maybe you'd want to dummy it out? Don't remember anyone asking questions about Gensokyo, too... or Higan... or Eientei... or Human Village... or Mayohiga... or Yuuka/Yuyuko/Ran/Chen/Alice/Goliath 2.0/Raging Goliath/Yumeko/Rinnosuke... (wow, that's a lot to dummy out!)
Did you see the picture in Shiina Tamai's post? He didn't want to dummy out the entire area of Makai, just that tiny little house in Makai that everyone didn't pay any attention about, including me.
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.3 is out!
Post by: Searinox119 on January 04, 2015, 03:15:20 PM
Did you see the picture in Shiina Tamai's post? He didn't want to dummy out the entire area of Makai, just that tiny little house in Makai that everyone didn't pay any attention about, including me.
Yes, I did. It was more of a joke about "people asking questions" not being the most reliable way to determine how visited/useful the place would be.
Besides, Nazgul said he didn't finished the "interior" (like, only interior) of that area. Since there is interior in that area, there must be an exterior, and the only thing qualifying for that is... the whole Makai. And since he's "considering possibly dummying that area out in the next version"...
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.3 is out!
Post by: Your Everyday NEET on January 04, 2015, 04:24:37 PM
Yes, I did. It was more of a joke about "people asking questions" not being the most reliable way to determine how visited/useful the place would be.
Besides, Nazgul said he didn't finished the "interior" (like, only interior) of that area. Since there is interior in that area, there must be an exterior, and the only thing qualifying for that is... the whole Makai. And since he's "considering possibly dummying that area out in the next version"...
Your did have a point there.
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.3 is out!
Post by: Shiina Tamai on January 13, 2015, 09:15:03 PM
I finished replaying this a while ago and I've noticed some things that need to be fixed.

These aren't typos so much as they are dialogue that doesn't sound natural.

(http://img.acianetmedia.com/i/hu83m.png)

I think "take down Hong Meiling" would be a better alternative.

(http://img.acianetmedia.com/i/t9HjN.png)

I believe that "How considerate of Remilia to notify me of this event" would be a better choice.

(http://img.acianetmedia.com/i/LgRj.png)

How about "...why don't you run off to the mansion..."?

Also, Bypass Cavern is unblocked when you go through to the other side.

(http://img.acianetmedia.com/i/OSBaC.png)

(http://img.acianetmedia.com/i/O8kA4.png)

Quote
That building was intended to house an NPC (probably Louise) who was going to provide advice to the characters regarding the Miasma Fields/Bypass Cavern. However, I forgot to create the interior of that area when I released Alpha v.3. (And considering nobody is asking questions about it until now, it probably wasn't something most people would visit or try to visit anyway.) I'm considering possibly dummying that area out in the next version.

Perhaps it could serve as a store so that the party doesn't have to head back to Gensokyo for re-supply. Also, I have an idea for another tough boss fight; what about fighting
Yuuka
instead of getting an instant game over if the player
returns to the Garden of the Sun.
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.3 is out!
Post by: Evil_Nazgul0616 on January 14, 2015, 12:11:01 AM
I finished replaying this a while ago and I've noticed some things that need to be fixed.

These aren't typos so much as they are dialogue that doesn't sound natural.
Thank you, I'll fix this in the next version with your suggestions.

Quote
Also, Bypass Cavern is unblocked when you go through to the other side.

Perhaps it could serve as a store so that the party doesn't have to head back to Gensokyo for re-supply.
This is intentional. So you can actually use the cave to bypass the Miasma Fields once you beat Sunny Milk.
And If I do turn that structure into a store, it would be much more convenient to pass through the cave to re-supply.

Quote
Also, I have an idea for another tough boss fight; what about fighting
Yuuka
instead of getting an instant game over if the player
returns to the Garden of the Sun.
I've thought about that, though I wasn't planning on putting that in until a far future version.


EDIT:
Well, progress on the Makai Depths dungeon is currently at a standstill, as I'm now hunting unsuccessfully on Google Images for an intimidating looking battle sprite for a certain death angel. The touhoumon sprites aren't threatening enough IMO.

In the meantime, I started work on Makai's bonus dungeons, the Forest of Illusion and Tower of Reflection. (The requirements to access the bosses in both areas are references to popular cheat codes for certain NES games. Both areas also provide hints about said access methods (for the opposite area). I'm not saying any more than that.  ;)) Here's a preview of the Forest of Illusion boss fight. (https://www.youtube.com/watch?v=_wAd5T5lEAg)
I also discovered that the Icicle Sword can hit through spells/skills/abilities that block physical attacks, since in those instances the ice aspect of the weapon takes priority over the physical element. I'm debating whether or not to try to tweak the Icicle Sword's behavior, or to leave this in as a feature.
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.3 is out!
Post by: Evil_Nazgul0616 on January 17, 2015, 10:20:05 PM
Hey, I just had a new idea. What do you guys think about me adding in Summons? (As in, defeating certain bosses will give you items that allow you to summon them for aid in combat.)
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.3 is out!
Post by: Colticide on January 17, 2015, 10:32:21 PM
Hey, I just had a new idea. What do you guys think about me adding in Summons? (As in, defeating certain bosses will give you items that allow you to summon them for aid in combat.)

I'm down with that. Is there something special that they will do more then just an attack? You could go for a Golden Sun approach and once the summon is done you get a boost in elemental damage for a limited amount of time, that way it incentives (hope it's the right word I'm using there.) using the summons as a buff as well. 
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.3 is out!
Post by: Evil_Nazgul0616 on January 18, 2015, 01:22:26 AM
I'm down with that. Is there something special that they will do more then just an attack? You could go for a Golden Sun approach and once the summon is done you get a boost in elemental damage for a limited amount of time, that way it incentives (hope it's the right word I'm using there.) using the summons as a buff as well.

Some summons will do stuff like that. However, the first ones available might just be an emulation of one of a boss's attacks.

Also, here's a new video showcasing the Tower of Reflection boss, along with its lunatic mode (Flandre will no longer be the only lunatic boss) and the summon that will be associated with it. (https://www.youtube.com/watch?v=52HDym6-OoE)
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.3 is out!
Post by: Your Everyday NEET on January 18, 2015, 01:37:45 AM
Aaah Summon, one of the best spell in Final Fantasy. I personally think that the party must use the best of their skills, not relying on someone else.

Still, summon could be the answer to the stronger support spell such as all party heal.

I got two question though.
1. Who will the summoner be?
2. What's the BGM when you fight the mirror version of your party? (Not the mirror itself)

EDIT: wow, that mirror had a tragic backstory. I'm confused about one thing. Saying no to its request causes it to attack you while saying yes will make you fight the EX version of the mirror. I thought it want to be shattered, why is it that granting it's request makes it want to slaughter you like Flandre? I don't understand mirror at all.

I changed my mind, implement the summon please.
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.3 is out!
Post by: Evil_Nazgul0616 on January 18, 2015, 01:44:48 AM
I got two question though.
1. Who will the summoner be?
2. What's the BGM when you fight the mirror version of your party? (Not the mirror itself)
1. Anyone can learn summons. Provided you have the items that can teach summons. (Which are consumed after one use.)
2. Fight Against an Armed Boss from Super Mario RPG.
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.3 is out!
Post by: Your Everyday NEET on January 18, 2015, 03:55:04 AM
Thanks again Naz.

I wish we could summon Flandre though, it will be very awesome.
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.3 is out!
Post by: Evil_Nazgul0616 on January 18, 2015, 05:32:43 AM
I wish we could summon Flandre though, it will be very awesome.
Well, I guess it's finally time to give a better reward for beating Lunatic Flandre then.  :)

The Flandre summon will summon one of Flandre's Four of a Kind copies to inflict a OHKO attack on a single enemy for a cost of 100 TP. It does not work on bosses or certain hard to kill enemies that give a massive amount of experience.
(Yup, I'm adding in Metal Slimes (http://tvtropes.org/pmwiki/pmwiki.php/Main/MetalSlime) too.)
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.3 is out!
Post by: Your Everyday NEET on January 18, 2015, 06:31:47 AM
The Flandre summon will summon one of Flandre's Four of a Kind copies to inflict a OHKO attack on a single enemy for a cost of 100 TP. It does not work on bosses or certain hard to kill enemies that give a massive amount of experience.
(Yup, I'm adding in Metal Slimes (http://tvtropes.org/pmwiki/pmwiki.php/Main/MetalSlime) too.)
Muahahahahahaha. Now I can inflict hell- wait a minute. It's Awesome But Impractical (http://tvtropes.org/pmwiki/pmwiki.php/Main/AwesomeButImpractical) incarnate and borderline Useless Useful Spell. The fight against random encounter is too short for me to built up TP and I can't inflict it on bosses? Dang.

EDIT: I want to propose another effect of Flandre's summon. With 100 TP, the summon causes 9999 damage to single enemy and it also work on bosses. But late game bosses will have HP more than 9999 so this spell will not be too gamebreaking. Also you can use it on
Metal Slime
. But it's very hard to set your TP considering your TP decreases between battles. It's up to you whether you accept my suggestion or not.
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.3 is out!
Post by: Evil_Nazgul0616 on January 18, 2015, 05:33:30 PM
The fight against random encounter is too short for me to built up TP
In that regard, I'm adding items that give a boost of TP during a battle, though I'll have to find a way to balance them so that people don't use them to abuse Mystia's songs or summons. (I'll probably have them as an uncommon enemy drop starting from where Makai begins.)

EDIT: I want to propose another effect of Flandre's summon. With 100 TP, the summon causes 9999 damage to single enemy and it also work on bosses. But late game bosses will have HP more than 9999 so this spell will not be too gamebreaking. Also you can use it on
Metal Slime
. But it's very hard to set your TP considering your TP decreases between battles. It's up to you whether you accept my suggestion or not.
If I accepted that, it would still be a game breaker, since even with 9999 damage it's still instantly taking out a massive chunk of a boss's HP. (There is, however, one boss that Flandre will work on, and that would be Yuugenmagan's eyes.)
And
Metal Slimes
are supposed to be hard to kill. If the player were to instantly kill them every time one showed up, then leveling up will be way too easy.

EDIT: By the way, does anyone happen to know a good, intimidating sprite of
Sariel
that I can use for a battle sprite? Or better yet where I can find her HRtP sprites without any cutoff?
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.3 is out!
Post by: Your Everyday NEET on January 19, 2015, 02:24:20 AM
In that regard, I'm adding items that give a boost of TP during a battle,
How much does this item heal anyway? 50 TP?
If I accepted that, it would still be a game breaker, since even with 9999 damage it's still instantly taking out a massive chunk of a boss's HP. (There is, however, one boss that Flandre will work on, and that would be Yuugenmagan's eyes.)
And
Metal Slimes
are supposed to be hard to kill. If the player were to instantly kill them every time one showed up, then leveling up will be way too easy.
I still think achieving 100 TP is very hard. You need to use attack for about 20 turns or less with the exception of Mystia. Let's say if the item heal 50 TP, you still need 3 turns to properly set it up.
About
Metal Slimes, what's its favorite attack? Thats right, it's flee.
Like I said, it is very hard to set it up.
I guess some spell were meant to be Useless Useful.

EDIT
EDIT: By the way, does anyone happen to know a good, intimidating sprite of
Sariel
that I can use for a battle sprite? Or better yet where I can find her HRtP sprites without any cutoff?
Greetings, I am YEN, the currency of Japanese. I heard you want a sprite of Sariel, so how about I offer you this?
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.3 is out!
Post by: Your Everyday NEET on January 19, 2015, 12:34:51 PM
EDIT: By the way, does anyone happen to know a good, intimidating sprite of
Sariel
that I can use for a battle sprite? Or better yet where I can find her HRtP sprites without any cutoff?
Or can I offer a low quality, badly cropped, and creepy as duck Sariel?
Forgive me for posting twice. I don't know hoe to insert a picture normaly to a post.
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.3 is out!
Post by: Evil_Nazgul0616 on January 19, 2015, 05:42:31 PM
How much does this item heal anyway? 50 TP?I still think achieving 100 TP is very hard. You need to use attack for about 20 turns or less with the exception of Mystia. Let's say if the item heal 50 TP, you still need 3 turns to properly set it up.
The item gives 25 TP. And it won't take 3 turns to set up a summon like Flandre. Just have every single member of the party use the item on whoever is going to cast the summon and then cast the summon on the next turn.

About
Metal Slimes, what's its favorite attack? Thats right, it's flee.
Like I said, it is very hard to set it up.
I guess some spell were meant to be Useless Useful.
They will never flee on the first two turns. After that, they have a 2/3 chance of fleeing on any given turn. So if Flandre worked on Metal Slimes, people would be instantly killing them before they can flee, which would kind of defeat the purpose of making them hard to kill.

EDITGreetings, I am YEN, the currency of Japanese. I heard you want a sprite of Sariel, so how about I offer you this?
I can't use a Walfas Sariel, because it would clash immensely with the style of the game.
The other image is of too low quality to be used as anything other than a placeholder, but thanks for trying to help.


In other news, Sariel is complete. (https://www.youtube.com/watch?v=J1o8gpKwCO8) Currently, she is the only character with both placeholder battle sprites and placeholder overworld sprites.

However, this does not mean the next version is close to release.
I'm going to add in a portion of Chapter 3 first!
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.3 is out!
Post by: Searinox119 on January 19, 2015, 07:07:33 PM
Well, I guess it's finally time to give a better reward for beating Lunatic Flandre then.  :)
The Flandre summon will summon one of Flandre's Four of a Kind copies to inflict a OHKO attack on a single enemy for a cost of 100 TP. It does not work on bosses or certain hard to kill enemies that give a massive amount of experience.
(Yup, I'm adding in Metal Slimes (http://tvtropes.org/pmwiki/pmwiki.php/Main/MetalSlime) too.)
I'm not sure if it's possible to make it a worse reward than this... Useless Useful Spell? For a brutal bonus boss which was stated to be "100% impossible"? Seriously?
(There is, however, one boss that Flandre will work on, and that would be Yuugenmagan's eyes.)
Wow, that changes everything! Don't forget to make Marisa vulnerable too and then it'll be the most balanced summon in existence!
The item gives 25 TP. And it won't take 3 turns to set up a summon like Flandre. Just have every single member of the party use the item on whoever is going to cast the summon and then cast the summon on the next turn.
25 TP? Ok.
Just to recap - you are going to add a summon for an extremely hard boss which kills one weak foe at a time and also requires 10-20 turns worth of attacks, which is hard to do since current random encounters last 5-6 turns, or spending rarely dropping TP items (at least two at current battle length). I'd rather go with regular Flandre and her Lavateinn, thank you very much.
EDIT: By the way, does anyone happen to know a good, intimidating sprite of
Sariel
that I can use for a battle sprite? Or better yet where I can find her HRtP sprites without any cutoff?
1) Nope.
2) Aye, ye can find them in HRtP.
Sarcasm aside, that will probably do. (http://img.acianetmedia.com/i/5N91t.png) All necessary information to extract the sprites was in this topic (https://www.shrinemaiden.org/forum/index.php/topic,13903.0.html), by the way.
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.3 is out!
Post by: Evil_Nazgul0616 on January 20, 2015, 12:09:09 AM
Don't forget to make Marisa vulnerable too and then it'll be the most balanced summon in existence!
Assuming that there are people out there who can beat Lunatic Flandre before Marisa...

Oh, and thanks for the Sariel sprite. However, after some thinking I realized that the current placeholder I'm using for her battle sprite actually fits better into the style of the game than the HRtP sprites, so I'm going to stick with the placeholders for now.


Anyways, I'm starting work on Chapter 3 now. Chapter 3 will involve ascending Youkai Mountain
and reaching Bhava-agra
. Now I need to go scouring the interwebs for some Tengu sprites to use as enemies...
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.3 is out!
Post by: Your Everyday NEET on January 20, 2015, 12:28:17 AM
The item gives 25 TP. And it won't take 3 turns to set up a summon like Flandre. Just have every single member of the party use the item on whoever is going to cast the summon and then cast the summon on the next turn.

They will never flee on the first two turns. After that, they have a 2/3 chance of fleeing on any given turn. So if Flandre worked on Metal Slimes, people would be instantly killing them before they can flee, which would kind of defeat the purpose of making them hard to kill.

I can't use a Walfas Sariel, because it would clash immensely with the style of the game.
The other image is of too low quality to be used as anything other than a placeholder, but thanks for trying to help.
I didn't even think of giving 4 TP recovery item at once, so its my mistake.

Thank God the Metal Slimes never flee on first turn. I always hated that, its like they slapped a big middle finger to your face.

The first one's a joke. I knew you wouldn't put it. The second one is my poor attempt to crop a sprite.
Just to recap - you are going to add a summon for an extremely hard boss which kills one weak foe at a time and also requires 10-20 turns worth of attacks, which is hard to do since current random encounters last 5-6 turns, or spending rarely dropping TP items (at least two at current battle length). I'd rather go with regular Flandre and her Lavateinn, thank you very much.

2) Aye, ye can find them in HRtP.
Sarcasm aside, that will probably do. (http://img.acianetmedia.com/i/5N91t.png) All necessary information to extract the sprites was in this topic (https://www.shrinemaiden.org/forum/index.php/topic,13903.0.html), by the way.
Way to go Searinox, you said it even better than I did.

Where did you find it anyway? I couldn't find it using google.
Assuming that there are people out there who can beat Lunatic Flandre before Marisa...
Umm Naz, I think Searinox just said a sarcasm.

EDIT: My comment after watching Sariel boss fight.
Wriggle: We're going to curbstomp you.
Yeah Wriggle, you sure are curbstomping Sariel, considering you only by luck.

That said, the placeholder really is nicer than the original creepy as duck Sariel.

Finally, Sariel(not the Transcendence one) had a proper use of charge attack.
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.3 is out!
Post by: Randomizer on January 20, 2015, 01:59:09 AM
Going to agree with Searinox and NEET here, Lunatic Flandre's summon doesn't seem as great compared to her normal counterpart's reward, a weapon with +100 ATT and MAT. At least that is useful in boss fights. By the time you beat Lunatic Flandre, you should already be strong enough to one shot most random encounters and have little trouble with chapter one and early chapter two bosses. Making the summon do 9999 damage is not actually that game breaking, because by the time you beat Lunatic Flandre Rumia should be able to do about 6-7k with Demarcation and Apparitions Stalk the Night buff on her. Unlike the summon, Rumia can do this twice per turn due to haste, and it doesn't even take up 100 MP or anything.

As a suggestion, maybe making Flandre use another move for her summon other than Laevateinn could be better. Destruction Rain, And Then There Will be None (except I have no idea what Slip does exactly, I assume it's some DoT) or even Four of a Kind to give four moves on the next turn for one character. Just keep in mind, this is a summon you get after beating four bosses with over 40k HP and really powerful moves. All the bosses encountered so far have 10000 HP or less. The summon is meant to be overpowered.

In other news, Sariel is complete. (https://www.youtube.com/watch?v=J1o8gpKwCO8) Currently, she is the only character with both placeholder battle sprites and placeholder overworld sprites.
That Sariel fight looks pretty good, I think the placeholder sprites are fine right now. As an alternative, there are the Touhoumon sprites if you haven't looked at them already, but I think I like these ones better. It's up to you, of course.
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.3 is out!
Post by: Evil_Nazgul0616 on January 20, 2015, 04:30:30 AM
I have no idea what Slip does exactly, I assume it's some DoT
Slip (AKA Bleedout) is like poison, except that it's fatal if left untreated (Poison never allows HP to drop below 1).
Anyway, I guess I'll make Flandre's summon into a 9999 damage attack that works on everything except
Metal Slimes
and related enemies. I'm going to keep the TP cost the same, though.

That Sariel fight looks pretty good, I think the placeholder sprites are fine right now. As an alternative, there are the Touhoumon sprites if you haven't looked at them already, but I think I like these ones better. It's up to you, of course.
I do hope you realize that the placeholder battle sprites for Sariel are Touhoumon sprites. (Well, the second one is the Touhoumon sprite blended with her second form from HRtP.)
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.3 is out!
Post by: Colticide on January 20, 2015, 04:33:16 AM
Well there are the new touhou puppet dance performance sprites and are animated. I've been giving them away to people on the forums.

Also I'm very sorry about not getting the resized logo to you, PDP happened and I've been busy with the TSSB thing as well. I'll submit it soon but first I'm trying to see about perhaps a custom UI to fit the style of the game.
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.3 is out!
Post by: Randomizer on January 20, 2015, 04:42:35 AM
I honestly didn't realise because I looked at the 1.8 Touhoudex and saw a different sprite. I haven't played the new puppet dance performance, my apologies on that.
I don't see an issue with keeping the summon's TP cost the same, maybe there might be bosses resistant to magic or something. The summon is in a pretty good position right now in my opinion.


Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.3 is out!
Post by: Your Everyday NEET on January 20, 2015, 08:27:20 AM
TSSB thing
Who ever thought that a very ambitious game could cause a massive controversy and receive backlash from both eastern fans and western fans.
Anyway, I guess I'll make Flandre's summon into a 9999 damage attack that works on everything except
MetalSlimes
and related enemies. I'm going to keep the TP cost the same, though.
I'm fine with this change, at least this is better than an overly expensive death spell.
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.3 is out!
Post by: Evil_Nazgul0616 on January 21, 2015, 03:32:55 AM
Another update:

So I started work on the Youkai Mountain map, and I decided to add in a sequence break for all of you level-grinders out there. Basically, Youkai Mountain is going to be accessible from the beginning of the game. However, in order to explore it you have to defeat Momiji and her tengu cohort, who will be normally hard to defeat until you clear Chapter 2. However, if you defeat her before Chapter 2, you can access a small portion of Youkai Mountain early. (However, the rest of the mountain is going to remain off-limits until Makai is cleared.)

Here's a screenshot of the Momiji battle: (I couldn't find any tengu sprites, so I'm using palette-swapped Momijis and Ayas (not shown) for now.)
[attach=1]
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.3 is out!
Post by: Evil_Nazgul0616 on February 01, 2015, 05:16:42 PM
Another update. Here's another boss battle preview that shows two more summons that you will be able to get over the course of the game and also shows the new window skin generously provided by Colticide. (http://www.youtube.com/watch?v=V6vYal8x8m4)
(By the way, Colticide, I don't believe I said thank you yet for the window skin and title logo, so thank you.)
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.3 is out!
Post by: Colticide on February 01, 2015, 11:41:13 PM
No problem, like I said before the skin is very simple so if you get any ideas I'm willing to try them out.
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.3 is out!
Post by: Evil_Nazgul0616 on February 02, 2015, 03:04:13 AM
Oh look, another test video. (https://www.youtube.com/watch?v=H2G05KME6Js) Showing more of Youkai Mountain (and it's enemy variety) and a new superboss!

For those of you who don't know, Zuh is one of the late-game bosses from Final Fantasy Mystic Quest. His stats and most of his moveset are literally pulled straight from the game he comes from. He has less HP than Flandre, but all of his other stats are superior. You will likely not survive an encounter with Zuh if you are ill-prepared.

Take a guess at what reward you get for defeating
Zuh.

I'm also changing the behavior of Rumia's Moonlit Ray, in the current version it does pretty much the same amount of damage no matter what level Rumia is, making it grow obsolete after a while. The new behavior of Moonlit Ray will deal damage roughly equal to 30% of Rumia's max HP, making it more practical to use. Any thoughts?
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.3 is out!
Post by: Your Everyday NEET on February 02, 2015, 08:23:35 AM
Take a guess at what reward you get for defeating
Zuh.
You get
the Excalibur
of course.

Still, after you've said that he's from FF Mystic Quest, I can't help but compare the original with your version.
Your version seems to use instant death attack more often than the original. Also, his Hyper Wind are much more powerfull, or is it because you were underleveled?
He's still weak against wind right?
I'm also changing the behavior of Rumia's Moonlit Ray, in the current version it does pretty much the same amount of damage no matter what level Rumia is, making it grow obsolete after a while. The new behavior of Moonlit Ray will deal damage roughly equal to 30% of Rumia's max HP, making it more practical to use. Any thoughts?
That's cool. Can't let Rumia get overshadowed by a mere Rafflesia afterall.
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.3 is out!
Post by: Evil_Nazgul0616 on February 02, 2015, 10:48:42 PM
You get
the Excalibur
of course.
Close, heh heh heh.

Still, after you've said that he's from FF Mystic Quest, I can't help but compare the original with your version.
Your version seems to use instant death attack more often than the original. Also, his Hyper Wind are much more powerfull, or is it because you were underleveled?
He's still weak against wind right?
Yes, he's still weak against wind. (Mystia's Ill-Starred Dive takes out a pretty good chunk of his HP.) And Hyper Wind does so much damage because the party was underleveled for the fight.
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.3 is out!
Post by: Your Everyday NEET on February 03, 2015, 01:09:17 AM
Close, heh heh heh.
The first thing that came out from my mind after seeing a sword in the stone was
Excalibur
after all.
Yes, he's still weak against wind. (Mystia's Ill-Starred Dive takes out a pretty good chunk of his HP.
Guess Mystia is the MVP against Zuh, provided he didn't hit her with Doom Dance.
Mystia with Laevateinn will kyuu him in no time.
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.3 is out!
Post by: Evil_Nazgul0616 on February 07, 2015, 07:15:30 PM
Yet another update:

Progress is going quite well with the game, Alpha v.4 should be released within the next couple of weeks!
Here's a look at the last boss in the next version.  (https://www.youtube.com/watch?v=zmskhYbGlLk)This boss is intended to be quite hard.

And here's a look at something that can happen after you defeat said boss. (https://www.youtube.com/watch?v=pIyyHPalnzU)
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.3 is out!
Post by: Randomizer on February 10, 2015, 09:54:58 AM
I'm also changing the behavior of Rumia's Moonlit Ray, in the current version it does pretty much the same amount of damage no matter what level Rumia is, making it grow obsolete after a while. The new behavior of Moonlit Ray will deal damage roughly equal to 30% of Rumia's max HP, making it more practical to use. Any thoughts?
This is a good idea in my opinion, healing 30% HP each use would make it useful and practical when out of potions. However, if you somehow introduce a way to increase HP (besides leveling up), then balance issues can come up. I don't know if Rumia is meant to be a high DPS character (I think she is?), but she has the second highest HP in the party, and having something scale with HP is going to make her a good candidate for a self-sustaining tanky person who can spam items all day long, moving her out of her DPS role. This is going to make players either use bombs on Rumia to boost her offensive stats, or save the money and bombs for others and focus on increasing Rumia's HP somehow. I don't think this is necessarily a bad thing, because diversity within games is always good, but if, say, tanky Rumia were to be completely overpowered (as a result of future HP boosting items) and able to solo bosses only slightly slower than an attack-based Rumia, then what point would there be in boosting Rumia's attack when HP is superior in every way? If this happens, you would have to factor in MAT to the formula and nerf the HP scaling to make sure players still have to focus on MAT for their Moonlit Ray to be any good. Of course, this is probably only going to happen if you allow a way to stack HP like how bombs allow you to stack MAT. At the moment it is fine, as Moonlit Ray is probably never going to be doing more damage than any of the big nukes.
Yet another update:

Progress is going quite well with the game, Alpha v.4 should be released within the next couple of weeks!
Here's a look at the last boss in the next version.  (https://www.youtube.com/watch?v=zmskhYbGlLk)This boss is intended to be quite hard.

And here's a look at something that can happen after you defeat said boss. (https://www.youtube.com/watch?v=pIyyHPalnzU)
That last boss fight seems pretty good so far. I like the challenge and how you need Mystia to interrupt Suwako's charge attack. About Suwako's charge attack, though, in the main fight it did about 1.2k to your team, but her
EX version after you freeze her frogs
only does about 200. I'd think that her
EX version
would do more damage, especially since it's much easier to interrupt.
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.3 is out!
Post by: Evil_Nazgul0616 on February 10, 2015, 02:09:56 PM
About Suwako's charge attack, though, in the main fight it did about 1.2k to your team, but her
EX version after you freeze her frogs
only does about 200. I'd think that her
EX version
would do more damage, especially since it's much easier to interrupt.
The attack actually has the same damage formula for both forms of Suwako. The attack actually does more damage the less HP Suwako has. The reason it did only around 200 damage in the
EX version
is because the EX version has 3 times as much HP, meaning it takes 3 times longer for the attack to actually do lethal damage. (To compensate for the low damage at high HP, the attack also inflicts slip on anyone who survives.)
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.3 is out!
Post by: Your Everyday NEET on February 11, 2015, 02:44:58 AM
the EX version has 3 times as much HP
Total damage you inflict to regular Suwako before you got squished flat = 9674.
Estimated Suwako's total HP = between 10000 - 15000
Estimated
EX Suwako
total HP = between 30000 - 45000.
She's got as much HP as Flandre did.

The moral: kids, don't be a frog torturer in front of a Goddess okay.
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.3 is out!
Post by: Evil_Nazgul0616 on February 11, 2015, 03:04:26 AM
Total damage you inflict to regular Suwako before you got squished flat = 9674.
You actually took the time to calculate that!? 0_o
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.3 is out!
Post by: Your Everyday NEET on February 11, 2015, 04:06:49 AM
You actually took the time to calculate that!? 0_o
Yeah, and now I wonder why I did exactly that?
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.3 is out!
Post by: Randomizer on February 11, 2015, 09:51:17 AM
The attack actually has the same damage formula for both forms of Suwako. The attack actually does more damage the less HP Suwako has. The reason it did only around 200 damage in the
EX version
is because the EX version has 3 times as much HP, meaning it takes 3 times longer for the attack to actually do lethal damage. (To compensate for the low damage at high HP, the attack also inflicts slip on anyone who survives.)

Ah I see. That reference to Frog's Frog Squash in Chrono Trigger :D. I suspected but then thought it must be a coincidence, until you revealed that it does more damage the lower the HP. This is nice, bosses should get stronger when they are lower on health.
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.3 is out!
Post by: Evil_Nazgul0616 on February 15, 2015, 05:57:38 AM
So I decided to update Gensokyo's map:
[attach=1]
(The dark squares are events and enterable locations)

I'm also going to be adding in another early-game area in the next version: The Myoren Temple!
The Myoren Temple, in addition to having ready access to a save point and recovery spring, will have you be able to learn skills or spells from Byakuren if you visit it at certain points in the game. However, I don't know what kind of magic Byakuren should teach the player yet (Basic healing magic is already pretty much covered by Koakuma, and the next version will have an accessory that lets the wearer cast a better version of Revive), so I'll have to figure that out.
I'm also open to suggestions with regard to this.  ;)
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.3 is out!
Post by: Searinox119 on February 15, 2015, 06:47:58 AM
So I decided to update Gensokyo's map: [img]
(The dark squares are events and enterable locations)
What's with that square in the middle of a forest? Does it manage something in the background?
What is that... thing east of the village and south of the Kourindou?
And what's the point of the cave(?) south-east of the Hakurei's Path?
The Myoren Temple, in addition to having ready access to a save point and recovery spring, will have you be able to learn skills or spells from Byakuren if you visit it at certain points in the game. However, I don't know what kind of magic Byakuren should teach the player yet (Basic healing magic is already pretty much covered by Koakuma, and the next version will have an accessory that lets the wearer cast a better version of Revive), so I'll have to figure that out.
I'm also open to suggestions with regard to this.  ;)
I'd suggest status removal spells.
Where is the Myouren Temple even supposed to be?
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.3 is out!
Post by: Evil_Nazgul0616 on February 15, 2015, 07:13:13 AM
What's with that square in the middle of a forest? Does it manage something in the background?
Yes.

What is that... thing east of the village and south of the Kourindou?
The Myoren Temple.

And what's the point of the cave(?) south-east of the Hakurei's Path?
That's eventually going to be the entrance to The Underground.

I'd suggest status removal spells.
I can see that working. I'll consider it.  :)
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.3 is out!
Post by: Your Everyday NEET on February 15, 2015, 10:46:01 AM
The Myoren Temple, in addition to having ready access to a save point and recovery spring, will have you be able to learn skills or spells from Byakuren if you visit it at certain points in the game. However, I don't know what kind of magic Byakuren should teach the player yet (Basic healing magic is already pretty much covered by Koakuma, and the next version will have an accessory that lets the wearer cast a better version of Revive), so I'll have to figure that out.
I'm also open to suggestions with regard to this.  ;)
Stronger healing magic?
Basic all-party healing magic?
More song from Kyouko?
Armor shop?
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.3 is out!
Post by: Lefkada on February 15, 2015, 12:14:46 PM
Quote
The Myoren Temple, in addition to having ready access to a save point and recovery spring, will have you be able to learn skills or spells from Byakuren if you visit it at certain points in the game. However, I don't know what kind of magic Byakuren should teach the player yet (Basic healing magic is already pretty much covered by Koakuma, and the next version will have an accessory that lets the wearer cast a better version of Revive), so I'll have to figure that out.
I'm also open to suggestions with regard to this.
attack/defens (or all kind of stat) increase magic?
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.3 is out!
Post by: Shiina Tamai on February 15, 2015, 08:45:42 PM
How about having Byakuren teach them how to cast a spell to silence an enemy or as other suggest, healing all characters in the party or buffing them?
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.3 is out!
Post by: Evil_Nazgul0616 on February 17, 2015, 11:40:42 PM
A new update on Byakuren:

So I figured out what to have Byakuren teach the party, influenced by some of your suggestions.
Byakuren will teach the party a total of four skills over the course of the next version, but each skill has prerequisites.
The first skill Byakuren teaches is called "Meditate". The entire party learns this, so you don't have to choose which member of Team ⑨ learns it. Meditate allows the party members to convert their unused TP into HP and MP (Giving more use for TP for the party members not named Mystia.). The prerequisite for this is to simply have a full party, meaning it's available as soon as Mystia joins.

The next skill requires both "Meditate" to be learned, and that the party has witnessed the cutscene at the end of the Human Village. The next skill is called "Tranquility" and it allows the user, at the cost of 25 TP to purge themselves of the effects of Poison, Silence, and Slow. The entire party learns this one as well.

The last two skills require Chapter 2 to be completed and that "Tranquility" has been learned. The first skill of these two is called "Purge," (I couldn't think of a better name.) which is an upgraded, slightly more expensive form of "Tranquility" that can be used on allies, and unlike "Tranquility" it can cure status effects that prevent the party members from voluntarily moving. Like Paralysis, Stop, and Confusion. Again, the entire party learns this.

Immediately after "Purge" is learned, Byakuren will be able teach one of the party members a spell called "Group Heal," which is Exactly What it Says on The Tin.
There is also another feature in the Myoren Temple. After
"Purge"
is learned, Nazrin will become available for service. Nazrin will tell the player where powerful, optional weapons and armor in Gensokyo (like
Laevateinn, Aegis, Reaver, etc.
) are generally located if the player hasn't found them already.

Thoughts?


Also, progress is coming along nicely. The next version should be released sometime this week. (As soon as I'm finished getting most of the bugs out of
"Meditate"
and playtesting the 5 1/2 to 6 1/2 hours worth of game...)
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.3 is out!
Post by: TTBD on February 18, 2015, 03:12:40 PM
Um, i'm not sure if this is a bug or not, but when I try to extract the game into my folder, it crashes about 10 seconds through. I've been trying for ages, and this keeps happening.
Could you fix it? I'm using the newest version (The exe says 9QuestAlpha3, so I guess version 3?) Could you help?
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.3 is out!
Post by: Evil_Nazgul0616 on February 18, 2015, 10:31:57 PM
Um, i'm not sure if this is a bug or not, but when I try to extract the game into my folder, it crashes about 10 seconds through. I've been trying for ages, and this keeps happening.
Could you fix it? I'm using the newest version (The exe says 9QuestAlpha3, so I guess version 3?) Could you help?
The problem is likely something to do with your computer, since I never had that happen on my own computer. If that's the case I can't really help you much. Sorry. :(
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.3 is out!
Post by: TTBD on February 19, 2015, 01:04:45 PM
The problem is likely something to do with your computer, since I never had that happen on my own computer. If that's the case I can't really help you much. Sorry. :(

Aww. I wanted to play this, too.   :(

Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.3 is out!
Post by: Your Everyday NEET on March 07, 2015, 04:50:28 AM
Sorry for bumping this thread.

I just want to ask one question. When is the next version going to come out?
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.3 is out!
Post by: Evil_Nazgul0616 on March 07, 2015, 05:30:54 AM
Sorry for bumping this thread.

I just want to ask one question. When is the next version going to come out?
As soon as I finish playtesting (So sometime within the next three days or so.  ;))

EDIT:
I was a bit bored, so here's a video showing off the new world map (which I've tweaked since the last image I posted.) plus two completely new areas that currently have no use. (https://www.youtube.com/watch?v=TqbwNsajhpM)
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.4 has arrived!
Post by: Evil_Nazgul0616 on March 10, 2015, 05:10:27 AM
I might as well not keep you all waiting any longer.  ;)

Alpha v.4.0 - Chapter 2.5 (http://www.mediafire.com/download/qd1bw12z7djuooq/9QuestAlpha4.exe) (Using a different file hosting site since my dropbox is full.)

Changes: (Oh boy, and there are a lot!)
-Chapter 2 is complete.
-the first half of Chapter 3 is playable
-Star Sapphire bug fixed.
-Miasma Field, Ruins of Vina, and Bypass Cavern's encounter rates were all lowered.
-All early game (Pre-level 10 characters.) spells had their base power increased.
-Miasma effect revive bug fixed
-Crystal Shield's effects changed.
-"Save" has been removed from the game menu.
-A new treasure chest is added at the end of Bypass Cavern. (Empowered Sunny Milk must be beaten before you can access it, however.)
-Sakuya now drops the
Paradox Knife
in addition to the Pocketwatch.
-5 Summons
(Rafflesia, Flandre, Angelic Mirror, Chen, and Giant Frog)
are added. These are 100% optional spells that you can only get by completing certain tasks or defeating Lunatic Bosses.
-When under the effects of Miasma, the experience point rate is greatly reduced to prevent easy level grinding in the Miasma Field.
-Skills and Spells with both MP and TP costs now display both costs. (For instance, Insect lullaby now shows that it requires 30 MP and 30 TP.)
-Defeating
Lunatic Flandre
nets you the
Wing Crystal
along with
Laevateinn.
-Point items introduced. You'll start seeing them drop from enemies around the time you recruit Mystia. They are a very uncommon drop and serve to boost TP in battle.
-YuugenMagan's sprites are updated, and Mai now has a proper overworld sprite thanks to Searinox119.
-Moonlit Ray's behavior is now changed, the HP it saps is now roughly equal to 30% of Rumia's maximum hp.
-3 new superbosses have been added:
Angelic Mirror EX, Zuh, and Suwako EX
-Some of the new spells should be added to characters over level 10 but less than level 16 if you import a save file, just don't import characters level 17 or over for now.
-A sequence break was added, allowing you to access
Lower Youkai Mountain
early, but this is not recommended to attempt early-on considering everything in that area will massacre low level characters.
-The outside of the Hakurei Shrine was given a slight redesign.
-DONATION BOXES! (https://www.youtube.com/watch?v=6QrmgZYKli0)
-Gensokyo map updated.
-Myoren Temple added. Talk to Byakuren after recruiting Mystia to learn some skills.
-Blurred Boundary and Sanzu River added. They have no use at the moment. ;)

Known Bugs:
-Using Enshroud on anyone who isn't named Rumia will cause a message saying "<Party Member> took no damage!" before applying the Enshroud effect. The same applies to using Ice Armor on anyone who isn't named Cirno.
-If you import a save file, be sure to import one from BEFORE you defeated Elis and left the Ruins of Vina. Otherwise you will have some serious cutscene bugs if you try to return to Gensokyo/re-enter Makai from Gensokyo.
-There may be a tiling error here or there on the larger maps, please report any obvious ones.
-Minor graphical glitches occur with K.O'ed party members. They do not affect gameplay and will be worked out in a later version.
-
Goliath Doll 2.0
's Bestiary entry states that you killed 0. (According to the game, this is technically true, since
Raging Goliath
is a separate entity.)
-When fighting YuugenMagan, if you defeat one of the eyes before every party member has taken their turn, and you have more than one party member targeting the eye, then the rest of the party members will attack the dead eye and do no damage. 
-If you imported a save file from Alpha 3 from after you defeat Elis, certain cutscenes will NOT work.
-If you imported an old save file, then certain monsters will show up in the bestiary which aren't supposed to be in there. (For example, YuugenMagan's eyes.)
-In the Miasma Field, it displays the EXP you would have received instead of the actual modified amount for that area.

Thanks to Searinox119 for Mai's overworld sprites and YuugenMagan's new eye sprites and Colticide for the new title logo and window skin.

Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.4 has arrived!
Post by: Your Everyday NEET on March 10, 2015, 02:54:08 PM
So I was playing with the new version until this happen.

(http://i.imgur.com/Z8z0fuP.jpg)

I thought Border of Life and Death were supposed to reduce your HP to one.
Is this a game breaking glitch I wonder?
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.4 has arrived!
Post by: Searinox119 on March 10, 2015, 05:30:58 PM
I thought Border of Life and Death were supposed to reduce your HP to one.
Is this a game breaking glitch I wonder?

Oh, I recognize this one.
tldr: Yes, this is a glitch.

It happens because of a bad damage formula, 'damage is "enemy HP equals X"'. The result is: game ends up setting enemy's HP to zero and then dealing X damage unless the enemy guards. If the enemy guards, it sets HP to X and deals X/2 damage(rounded down). My guess is that Nazgul wanted to fix the "HP to X" attacks being guardable but didn't test the result unguarded.

I'd personally recommend making all HP to X attacks the same element and set up a 200% element rate for that element in the Guard state.
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.4 has arrived!
Post by: Evil_Nazgul0616 on March 10, 2015, 08:40:49 PM
So I was playing with the new version until this happen.

(http://i.imgur.com/Z8z0fuP.jpg)

I thought Border of Life and Death were supposed to reduce your HP to one.
Is this a game breaking glitch I wonder?

Oh, I recognize this one.
tldr: Yes, this is a glitch.

It happens because of a bad damage formula, 'damage is "enemy HP equals X"'. The result is: game ends up setting enemy's HP to zero and then dealing X damage unless the enemy guards. If the enemy guards, it sets HP to X and deals X/2 damage(rounded down). My guess is that Nazgul wanted to fix the "HP to X" attacks being guardable but didn't test the result unguarded.

I'd personally recommend making all HP to X attacks the same element and set up a 200% element rate for that element in the Guard state.

Thanks for finding this bug, I will upload a bugfix soon.
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.4 has arrived!
Post by: Evil_Nazgul0616 on March 10, 2015, 09:29:14 PM
Here:

Alpha v.4.1 - Chapter 2.5 (http://www.mediafire.com/download/273oojuood3chh4/9QuestAlpha4-1.exe)

Changes:
-Fixed a game breaking bug.

Just import whatever save file you used for Alpha v.4 and you should be fine.
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.4 has arrived!
Post by: Your Everyday NEET on March 11, 2015, 02:35:54 AM
Misadventure of Team 9.

So I accidentally went to Garden of the Sun  again until this happen.

(http://i.imgur.com/Ri7mOwA.jpg)

Oh yeah, I always wanted to fight Yuuka.

(http://i.imgur.com/PwCQE0X.jpg)

Wait, what?
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.4 has arrived!
Post by: Your Everyday NEET on March 11, 2015, 02:41:03 AM
Tell me something Naz, do you think a Lv 12 party could defeat Momiji early?
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.4 has arrived!
Post by: Evil_Nazgul0616 on March 11, 2015, 01:20:47 PM
Tell me something Naz, do you think a Lv 12 party could defeat Momiji early?
Possibly, but it also depends on how much healing items you have and how much the Random Number God hates you.
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.4 has arrived!
Post by: Searinox119 on March 11, 2015, 04:50:39 PM
Tell me something Naz, do you think a Lv 12 party could defeat Momiji early?

A level 8 party can beat Momiji. It took 6 Extends (curse Gigaslash spam) and 7 Hi-Potions, but still.
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.4 has arrived!
Post by: Evil_Nazgul0616 on March 11, 2015, 10:17:15 PM
A level 8 party can beat Momiji. It took 6 Extends (curse Gigaslash spam) and 7 Hi-Potions, but still.

So how did you like accessing part of Youkai Mountain early?
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.4 has arrived!
Post by: Your Everyday NEET on March 11, 2015, 11:01:05 PM
A level 8 party can beat Momiji. It took 6 Extends (curse Gigaslash spam) and 7 Hi-Potions, but still.
I'm more comfortable beating Momiji after I got Apparition Stalk the night.

You think Gigaslash is bad? Try dealing with Momiji's Critical Hit followed by Tengu Multislash.
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.4 has arrived!
Post by: Nonnie Grey on March 12, 2015, 02:00:12 AM
Dropping Lurk Mode to say... I like what I'm seeing so far. T9MQ has eaten quite a bit of time I should have been using for other things. ^_^* Felt the need to do a little proofreading, though. Red is omissions, bold is additions. I also caught a bug of sorts in Pand?monium involving the movement of one of the Koakumas. Picture is attached.

((Bestiary))

((Myouren Temple))

((Edge of Makai))

((Hellmoon Chamber))

((Miasma Field))

((Ruins of Vina))

((Pand?moneum))

((Makai Nucleus))

((Fallen Shrine))

I would have looked through Chapter 1, but I was already at the start of Chapter 2 when I decided to start proofreading and didn't want to go through it a third time in as many days.

Also... Isn't it a bit weird for Mystia to be able to sing while silenced?
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.4 has arrived!
Post by: Evil_Nazgul0616 on March 12, 2015, 03:18:50 AM
Dropping Lurk Mode to say... I like what I'm seeing so far. T9MQ has eaten quite a bit of time I should have been using for other things. ^_^* Felt the need to do a little proofreading, though. Red is omissions, bold is additions. I also caught a bug of sorts in Pand?monium involving the movement of one of the Koakumas. Picture is attached.

((Bestiary))
  • Corpseweed - "A plant nourished on the corpses of tresspassers."
  • Yuki and Mai - There's an inconsistency between the entries. Mai's has her element of choice ("Ice") capitalized, Yuki's ("fire") does not.

((Myouren Temple))
  • Byakuren - Every instance of the word "ailments" when learning Tranquility and Purge has been misspelled "aliments".
  • Murasa (After beating Marisa in Chapter 1) - "Ha ha! No. The ship has been long decommissioned,  and we have no intention of making it fly again at the moment." One too many spaces after that comma. Also, you still get the "Can you get to Makai?" conversation even after clearing Chapter 2.
  • Cirno (While learning Purge) - "It has. Is there anything new you can teach us.?"

((Edge of Makai))
  • Luna Child (After beating Luna Child and Star Sapphire) - "Come on, Star! Let's get out of here!"
  • Wriggle (After beating Luna Child and Star Sapphire) - "Is anyone else getting d?j? vu...?" Consistency. There are other ellipses followed by question marks.
  • Luna Child (Before YuugenMagan) - "*huff* *huff* ...dDo you think we lost them?" Not 100% sure about this one.

((Hellmoon Chamber))
  • Cirno (After beating Kikuri) - "Alright, seriously, what WAS that thing?!"Consistency. There are numerous instances of question and exclamation marks being used for the same sentence. There are quite a few of these "corrections" to be made for Cirno's Chapter 2 dialogue.

((Miasma Field))
  • Yuki (Before Yuki and Mai) - "Come on, Mai! It's time for target practice!"
  • Yuki (Before Yuki and Mai) - "Oh, Yyou're SO going to pay for saying that!"
  • Cirno (Talk to Yuki) - "Thank's for the heads up."
  • Cirno (Before Empowered Sunny Milk) - "You want to fight... Hhere...?" or "You want to fight...? Here...?"
  • Sunny Milk (Before Empowered Sunny Milk) - "Yes, the Miasma is affecting me just as much as it's affecting you. Which also means that my magic is also stronger than normal here!" All those "also"s sound awkward. Try "Which also means that my magic is stronger than normal here, too!"
  • Sunny Milk (Before Empowered Sunny Milk) - "Therefore, I could easily beat the four of you single-handedly!"
  • Cirno (After beating Empowered Sunny Milk) - "It's over! Now what is your master planning?! Why does it involve Daiyousei?!"

((Ruins of Vina))
  • Mystia (Before Elis) - "Okay, who didn't see that coming...?"

((Pand?moneum))
  • Yumeko (Before Yumeko) - "Well then. Let's cut right to the chase?. Shall we?"
  • Mystia (After beating Yumeko) - "Well, look on the bright side: Nno more interruptions now!"
  • Shinki (Before Shinki) - "On one condition:..." If Cirno didn't interject, the colon would have been appropriate. Also, I went by that bit too fast, so I only remember the last part of that text box.
  • Shinki (Before Shinki) - "They were among of the few people who managed to best me in combat. I wonder, would you be able to do the same?"
  • Shinki (After beating Shinki) - "I need to check on something. I'll leave the path open for you. If my hunch is, dare I say, correct., Yyou'll find who you're looking for at the end of it."

((Makai Nucleus))
  • Cirno (Before 3 Fairies) - "Why am Eye not surprised to see you three...? Where is your master?!"
  • Daisanji (After losing to Daisanji) - "Well, if there will be no more interruptions., I will take what I came here for!"

((Fallen Shrine))
  • Sariel (Before Sariel) - "Very well. Seeing that you aren't going to stop this foolishness, I guess I have no choice but to grant your death wish!."

I would have looked through Chapter 1, but I was already at the start of Chapter 2 when I decided to start proofreading and didn't want to go through it a third time in as many days.

Also... Isn't it a bit weird for Mystia to be able to sing while silenced?
All these spelling/grammar/punctuation errors, as well as the wall-bonking "Koakuma" and Murasa's dialogue, will be corrected in the next version (or bugfix, whichever one comes first.). Thanks for pointing these out.

As for silence, I always remember silence as a spell that prevents the use of magic. I personally do not consider Mystia's songs magic.
However, there are two currently unused status ailments that are able to lock you out of Mystia's spells. So you might possibly start having enemies in inflicting them once the next version comes out.

I'm also glad you enjoy the game!  :)


In other news:
I've started work on the  (https://www.youtube.com/watch?v=gwzJMmPY3l8)
Bhava-agra
map. Any opinions about its current layout?[/url]

Also, does anyone else find that one gigantic cloud in the southern half of the map rather empty? I currently have no idea of what to stick on there, since every story-important location or dungeon in
Bhava-agra
has been placed on the map already, and I'm debating on whether or not to just leave it empty or not...

Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.4 has arrived!
Post by: Your Everyday NEET on March 12, 2015, 02:01:47 PM
Typo?

(http://i.imgur.com/GJKrguZ.jpg)

Yay, I got a Full Potion. I bet it's going to restore all my HP.

(http://i.imgur.com/CV6xKfj.jpg)

Wait, where's my Full Potion?

Also, I managed to beat Daisanji. This caused the game to repeat the event between Shinki and Daisanji, and the game freeze after that.
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.4 has arrived!
Post by: Searinox119 on March 12, 2015, 05:13:06 PM
I'm more comfortable beating Momiji after I got Apparition Stalk the night.

You think Gigaslash is bad? Try dealing with Momiji's Critical Hit followed by Tengu Multislash.
Dealt with it. One of the few instances where Flash is actually useful.

Anyway, I compiled a list of comments and bugs. Here:

The "immune to all magic" Angelic Mirror is vulnerable to Moonlit Ray. Nice. At this point I don't even count it as a bug.
"Justin Bailey"? What's with all those Metroid references?
Clones are boring. They are far too weak to pose any real threat.
Ice Sword pierces through the Guard-Up.
FriendlyMemorableLove's bestiary and real weaknesses and immunities are drastically different.
Nazrin's roulette doesn't work for some reason - it stops at "Sure thing! Let's see here..."
Nitori doesn't give you the Optical Camo. She doesn't take the Illusory Glass, either.
Donating 100 yen to Reimu's shrine takes only 20 yen from you and prints "You have a 'stange' feeling...".
You need to have Reimu's "donation" to get Moriya Shrine blessing.
..."Excalipoor"? Yeah, that's some reward... Though, to be fair, Zuh isn't hard, if beating him with level 14-15 team without Megalixirs and stuff is any indication.
Oh, and guess what? The game does not actually give you Excalipoor! Yeah, that's real nice...
Oh, and it's not the last kick in the balls. The last one is Suwako EX not giving you anything.

And that's it for now.
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.4 has arrived!
Post by: Evil_Nazgul0616 on March 12, 2015, 10:23:33 PM
Typo?

Yay, I got a Full Potion. I bet it's going to restore all my HP.

Wait, where's my Full Potion?
I must have missed that chest when I was updating all chests that originally contained Full Potions. It should say "Ultra Potion". Sorry for the confusion.

Also, I managed to beat Daisanji. This caused the game to repeat the event between Shinki and Daisanji, and the game freeze after that.
I honestly have no idea what caused that to happen, since no part of the cutscene event triggers an accidental loop. If this bug can be replicated, then I'll do a deeper investigation to find the source of the problem, but until then I'm considering this a one-time occurrence.

My comments are in red:
The "immune to all magic" Angelic Mirror is vulnerable to Moonlit Ray. Nice. At this point I don't even count it as a bug.
"Justin Bailey"? What's with all those Metroid references? -Because why not?
Clones are boring. They are far too weak to pose any real threat.
Ice Sword pierces through the Guard-Up. -Likely an unfortunate side effect of its Ice/Physical duality. Not much I can do there.
FriendlyMemorableLove's bestiary and real weaknesses and immunities are drastically different. -Whoops.
Nazrin's roulette doesn't work for some reason - it stops at "Sure thing! Let's see here..." -I found the source of the problem, it only occurs if you have the Paradox Knife in your inventory.
Nitori doesn't give you the Optical Camo. She doesn't take the Illusory Glass, either. -My bad. I forgot to add that part to the event.
Donating 100 yen to Reimu's shrine takes only 20 yen from you and prints "You have a 'stange' feeling...". -The 20 yen is indeed a bug, but the strange feeling isn't. Keep donating! ;)
You need to have Reimu's "donation" to get Moriya Shrine blessing. -Once again, my bad.
..."Excalipoor"? Yeah, that's some reward... Though, to be fair, Zuh isn't hard, if beating him with level 14-15 team without Megalixirs and stuff is any indication.
Oh, and guess what? The game does not actually give you Excalipoor! Yeah, that's real nice... -See my response to the Optical Camo bug above.
Oh, and it's not the last kick in the balls. The last one is Suwako EX not giving you anything. -Ditto.

Anyway, my ultimate response to these issues:

Alpha v.4.2 - Chapter 2.5 (http://www.mediafire.com/download/7b31x6p8za7glvm/9QuestAlpha4-2.exe)
Changes:
-Corrected several spelling/grammar/punctuation errors and typos.
-Fixed bugs involving certain items not being obtainable.
-Fixed Nazrin.
-Fixed the legendary wall-bonking Koakuma in Pand?moneum.

This should fix 90% of the things you pointed out, Searinox.
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.4 has arrived!
Post by: Your Everyday NEET on March 13, 2015, 02:18:01 AM
I honestly have no idea what caused that to happen, since no part of the cutscene event triggers an accidental loop. If this bug can be replicated, then I'll do a deeper investigation to find the source of the problem, but until then I'm considering this a one-time occurrence.
I think I know what causes this. If you do manage to beat Daisanji, the game will skip the event where he took the crystal. Hence the repeating event.
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.4 has arrived!
Post by: Evil_Nazgul0616 on March 13, 2015, 02:42:39 AM
I think I know what causes this. If you do manage to beat Daisanji, the game will skip the event where he took the crystal. Hence the repeating event.
But that shouldn't be happening, as there are clearly defined conditions for winning the battle as well as for losing it. The cutscene should have proceeded as normal with the difference of one bit of dialogue.
I even checked the event. There is nothing that causes the event to end prematurely and repeat in the "win" condition. And there's nothing that accidentally changes a variable or switch in that condition either.

In that regard, I still suspect that this was only a one-time fluke. If it does happen again, or someone else comes across the same bug, let me know and I'll look into this a bit further.
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.4 has arrived!
Post by: Searinox119 on March 13, 2015, 05:37:12 AM
But that shouldn't be happening, as there are clearly defined conditions for winning the battle as well as for losing it. The cutscene should have proceeded as normal with the difference of one bit of dialogue.
I even checked the event. There is nothing that causes the event to end prematurely and repeat in the "win" condition. And there's nothing that accidentally changes a variable or switch in that condition either.

In that regard, I still suspect that this was only a one-time fluke. If it does happen again, or someone else comes across the same bug, let me know and I'll look into this a bit further.

No, that wasn't a one-time fluke - just happened to me too. Skipped straight to "Oof... My head...". Then upon trying to leave the bridge cutscene starts again, the fireball explodes, and then the game stops.

Not sure why this happens. It's like the battle ends without winning or losing, but how?

EDIT: Wait. "Abort Battle". Are you ending your battle with this command? If so, there's your problem.
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.4 has arrived!
Post by: Your Everyday NEET on March 16, 2015, 05:33:05 AM
Somebody help me!!

I don't know the password to enter Tower of Reflection and the only clue is about some dude named Imanok which is not password.
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.4 has arrived!
Post by: Evil_Nazgul0616 on March 16, 2015, 05:52:31 AM
Somebody help me!!

I don't know the password to enter Tower of Reflection and the only clue is about some dude named Imanok which is not password.
That's actually the clue to how to get through the Forest of Illusion without trial and error.
(Spell Imanok backwards, and things will start to make sense.)
The clue to the Tower of Reflection password
is in the last room of the Forest of Illusion.
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.4 has arrived!
Post by: Searinox119 on March 16, 2015, 10:35:02 AM
So, another (small this time) batch:

Nitori doesn't see the Paradox Knife if you have it equipped.
Nazrin finds Paradox Knife and Aegis after you remake them into Wondershot and Rainbow Shield. Pretty sure it's the same thing with Reaver.
Excalipoor. Just... Excalipoor. Why did you think THIS was a good idea?
Is the BGM change for both Flandre and Lunatic Flandre intentional? If so, why is the Tiberius Augustus theme still included?
What's with the sudden level 28 spell for Cirno?

And a bunch of equipment description typos and inconsistencies (additions are bold and green, removals are red):
-"Armor worn by patrol tengu." (Tengu Armor)
-"A small icicle weielded as a dagger" (Small Icicle)
-"An sharpened Iicicle weielded as a dagger" (Icicle)
-"A wickedly long Iicicle weielded as a shortsword." (Large Icicle)
-"The natural claws of a Nnight Ssparrow." (Sparrow Claw)
-"The claw of a bird of prey." (Talon)
-"A steel-plated claw." (Iron Claw)
-"A Sshield made of Makaian Ccrystals. Increases Magic Defense." (Crystal Shield)
-"A Sshield that increases all elemental resistances. It's enchantment feels... Incomplete..." (Aegis)
-"A cursed blade that deals ludricrous crit damage. Max HP is sacrificed, hovwever." (Reaver)
-"Sakuya's Ppads. You are "Bborrowing" them..." (Pads)
-"A Ppocketwatch you took from Sakuya while she was unconscious. Allows the user to cast Haste!" (Pocketwatch)
-"One of Sakuya's Kknives. It deals a random amount of damage between 1 and 300. Cannot Crit." (Paradox Knife)
-"A blessing given by the fallen shrine. Allows the wearer to cast Revive II." (Unknown Blessing)
-"Gives 25 TP." (Point)
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.4 has arrived!
Post by: Your Everyday NEET on March 16, 2015, 01:01:48 PM
Excalipoor. Just... Excalipoor. Why did you think THIS was a good idea?

Because...... Gilgamesh?
At least in FF you still have physical based skill.

Speaking of BGM, I found many unused RPG maker default BGM in the game folder. I bet if you delete them it will slightly reduce the game filesize.
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.4 has arrived!
Post by: Evil_Nazgul0616 on March 16, 2015, 03:25:20 PM
Excalipoor. Just... Excalipoor. Why did you think THIS was a good idea?
Because I like Lethal Joke Weapons. And because there may or may not be a sidequest involving it in the future.

Is the BGM change for both Flandre and Lunatic Flandre intentional? If so, why is the Tiberius Augustus theme still included?
Yes, I changed Lunatic Flandre's BGM to that of the other lunatic bosses for consistency reasons. The Tiberius Augustus theme is still there because I will have another use for it later.

What's with the sudden level 28 spell for Cirno?
It was originally going to be learned around the time Ice Armor was learned, but it ended up being way too overpowered. Instead of deleting it from Cirno's learnset or tweaking the damage formula, I just moved it to a much higher level than the rest of her spells, with hopes that it would be more suited for the second half of the game. (Which has not been made yet. And if it's still overpowered at that point I'll probably just delete it.)

Speaking of BGM, I found many unused RPG maker default BGM in the game folder. I bet if you delete them it will slightly reduce the game filesize.
Those are there because they are included in RPG Maker's RTP. If I were to delete them, you would need two separate downloads just to play the game, since several of the other resources (such as tilesets) use the RTP or use the RTP as a placeholder.

Besides, those would have a rather small impact on the file size if I were to delete them. The true offender is the rest of the BGM files, which are .mp3 files. I'm planning to convert all of them to .ogg vorbis files at some point in the future. When that happens, the size of the music files will be about 70% smaller, leading to a significant reduction in the game's file size.
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.4 has arrived!
Post by: Shiina Tamai on March 27, 2015, 09:01:59 PM
Quote
Also, I managed to beat Daisanji. This caused the game to repeat the event between Shinki and Daisanji, and the game freeze after that.

Quote
I honestly have no idea what caused that to happen, since no part of the cutscene event triggers an accidental loop. If this bug can be replicated, then I'll do a deeper investigation to find the source of the problem, but until then I'm considering this a one-time occurrence.

I'm almost finished with the demo and I got the same exact bug when I beat Daisanji. Anyway, I think that there should be a save point right before that battle with Daisanji (I would suggest the area in the green diamond):

(http://img.acianetmedia.com/i/Buys0.png)

Some random observations:

Primeval Mountain (The BGM for Youkai Mountain) reminds me of the soundtack for the first Command and Conquer. When I went through the
Dark Shrine
that Daisanji would brainwash Daiyousei into becoming his miko and that we would have to fight her. I looked in the game files and I saw a character that looks a lot like Daiyousei:

(http://img.acianetmedia.com/i/1oFk.png)

Finally, there's an area that looks like a forest area in the red circle, is that going to be a playable region in the future?

(http://img.acianetmedia.com/i/yKqY7.png)

Also, is Rumia related to Daisanji?
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.4 has arrived!
Post by: Evil_Nazgul0616 on March 27, 2015, 09:39:32 PM
Anyway, I think that there should be a save point right before that battle with Daisanji (I would suggest the area in the green diamond):
The reason there isn't one there is because there's no real reward for beating Daisanji other than a slightly different cutscene after the fight. Meaning there's really no point in saving right before him since the net outcome will be pretty much the same regardless if you win or lose.

I looked in the game files and I saw a character that looks a lot like Daiyousei:
lol, it does look a lot like her! What a funny coincidence.

Finally, there's an area that looks like a forest area in the red circle, is that going to be a playable region in the future?
That's going to be Nameless Hill in a future version.

Also, is Rumia related to Daisanji?
No.
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.4 has arrived!
Post by: R. P. Genocraft on March 30, 2015, 04:51:41 PM
That's actually the clue to how to get through the Forest of Illusion without trial and error.
(Spell Imanok backwards, and things will start to make sense.)
The clue to the Tower of Reflection password
is in the last room of the Forest of Illusion.
I still couldn't figure it out the password please help me
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.4 has arrived!
Post by: Shiina Tamai on March 30, 2015, 07:20:40 PM
This gives away the solutions to the Forest of Illusion and Tower of Reflection, do not read this post unless you want major spoilers.

Forest of Illusion:

To get through the Forest of Illusion, go up, up, down, down, left, right, left, right and choose paths  B then A.

Tower of Reflection:

The password for the Tower of Reflection is NARPAS SWORD0
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.4 has arrived!
Post by: Evil_Nazgul0616 on March 30, 2015, 08:37:24 PM
The password for the Tower of Reflection is NARPAS SWORD0
It will also accept NARPASSWORD and NARPAS SWORD.
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.4 has arrived!
Post by: Evil_Nazgul0616 on April 01, 2015, 03:15:07 PM
Another update video. This has to be the best one yet! (https://www.youtube.com/watch?v=dQw4w9WgXcQ)
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.4 has arrived!
Post by: Searinox119 on April 01, 2015, 05:09:42 PM
Another update video. This has to be the best one yet! (https://www.youtube.com/watch?v=dQw4w9WgXcQ)
Oh look, this link doesn't seem familiar at all! I mean, it's not like
this link is used for pretty much every Rickroll on the Internet
!
Seriously though, why does everyone use the same link?
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.4 has arrived!
Post by: Evil_Nazgul0616 on April 04, 2015, 04:42:22 AM
Here's an actual progress video: :P

Testing a new boss that will be in the next version. (https://www.youtube.com/watch?v=rmvom_Zh6qY)

(I couldn't really think of any bosses for Bhava-agra that weren't named Tenshi or Iku
(Who will be fought later on.)
, so I settled on this.)
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.4 has arrived!
Post by: Your Everyday NEET on April 05, 2015, 02:17:01 AM
(I couldn't really think of any bosses for Bhava-agra that weren't named Tenshi or Iku
I couldn't do it either.

It's amazing how you create Bhava-Agra as the 3rd world when we know so little about it.

Do you need any oarfish enemies?
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.4 has arrived!
Post by: Evil_Nazgul0616 on April 05, 2015, 04:27:34 AM
Do you need any oarfish enemies?

I wasn't really planning on adding oarfish enemies.
But if you want to help, some overworld sprites for generic Celestials would be nice, because I'm currently using fairies as their placeholder sprites. (Some new battle sprites to go with the overworld sprites would also be nice, since the current sprites I'm using for them are just edits and palette swaps of Tenshi's Touhoumon sprite, ((spoiler warning) as shown by this hastily made image.) (http://img.acianetmedia.com/i/wMqti.png)) which don't look that appealing to me.
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.4 has arrived!
Post by: Your Everyday NEET on April 07, 2015, 12:24:40 AM
Dang, editing sprite is hard.
I tried to modify your generic celestial to differentiate her from Tenshi by giving her shorter hair, removing those rainbow thingy from her skirt-apron? and changing the color of the sword. I wanted to use Xemnas' blade color scheme but the sword would clash with her skirt. This was the result (http://i.imgur.com/Ns1IBxd.jpg)

Where did find Tenshi overworld sprite? I want to recolor it

Edit: sorry about that, I kinda forgot you cannot see imgur since you didn't have any problem with my previous image
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.4 has arrived!
Post by: Evil_Nazgul0616 on April 07, 2015, 01:22:06 AM
Dang, editing sprite is hard.
I tried to modify your generic celestial to differentiate her from Tenshi by giving her shorter hair, removing those rainbow thingy from her skirt-apron? and changing the color of the sword. I wanted to use Xemnas' blade color scheme but the sword would clash with her skirt. This was the result (http://i.imgur.com/Ns1IBxd.jpg)

Where did find Tenshi overworld sprite? I want to recolor it
I'd like to kindly remind you to please use this image host (http://img.acianetmedia.com/) or upload your images as attachments, otherwise I won't be able to see or use the images.

All my non-placeholder overworld sprites can be found here: http://spritedatabase.net/game/2366&view=2
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.4 has arrived!
Post by: Your Everyday NEET on April 07, 2015, 10:10:36 AM
I ended up creating hatless Tenshi, do you think it is enough for the generic celestial overworld sprite?
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.4 has arrived!
Post by: Evil_Nazgul0616 on April 07, 2015, 01:32:26 PM
I ended up creating hatless Tenshi, do you think it is enough for the generic celestial overworld sprite?

Yeah, I think that's good enough for now, do you have the sprites for the other directions and walking animations?

Oh, and please use .png files for images, or make sure that you make the backgrounds of .jpg files transparent. Because .jpg files with background colors leave this nice little halo (http://img.acianetmedia.com/i/VlFyq.png) around them when I try to remove the background color that's a bit tedious to edit out. And .pngs tend to look nicer in my opinion.
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.4 has arrived!
Post by: Your Everyday NEET on April 07, 2015, 02:04:52 PM
Yeah, I think that's good enough for now, do you have the sprites for the other directions and walking animations?
Give me a few days for me to finish all the sprites
Oh, and please use .png files for images, or make sure that you make the backgrounds of .jpg files transparent. Because .jpg files with background colors leave this nice little halo (http://img.acianetmedia.com/i/VlFyq.png) around them when I try to remove the background color that's a bit tedious to edit out. And .pngs tend to look nicer in my opinion.
Nuts.
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.4 has arrived!
Post by: Your Everyday NEET on April 08, 2015, 04:37:43 AM
Here's all the overworld sprites for hatless Tenshi. I hope you accept it
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.4 has arrived!
Post by: Evil_Nazgul0616 on April 08, 2015, 01:55:13 PM
Here's all the overworld sprites for hatless Tenshi. I hope you accept it

These are nice!
Thank you, I'll put these in the game.


In other news, here's a WIP boss fight and cutscene (https://www.youtube.com/watch?v=ziF_benLXrE)
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.4 has arrived!
Post by: LunaWillow on April 08, 2015, 05:57:43 PM
Excuse me, I think I saw a misspelling.
After I gave Patchouli her book back it seems she says something like that:
"as well [...] as well"
Just a small typo. I played the latest version of the game.

About the game itself, it's very cool! I'm right after defeating Goliath Doll and I like it a lot. I'm doing surprisingly good in this game... I'm not the best in RPG's. Then again, this game does not seem to be too hard...
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.4 has arrived!
Post by: Evil_Nazgul0616 on April 08, 2015, 09:04:39 PM
Excuse me, I think I saw a misspelling.
After I gave Patchouli her book back it seems she says something like that:
"as well [...] as well"
Just a small typo. I played the latest version of the game.

About the game itself, it's very cool! I'm right after defeating Goliath Doll and I like it a lot. I'm doing surprisingly good in this game... I'm not the best in RPG's. Then again, this game does not seem to be too hard...

I found no spelling or grammar mistake there.
I'm also glad you like the game.  :)


In other news, I'm going to be adding in a section where you get a temporary party member to help for a boss fight. However, in order for this to happen, I need to temporarily kick a member of Team ⑨ off the party in order to make room for the new party member. I'm trying to figure out who I want it to be. Any suggestions? (It can't be Cirno.)
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.4 has arrived!
Post by: Uruwi on April 09, 2015, 12:48:59 AM
I found no spelling or grammar mistake there.
I'm also glad you like the game.  :)


In other news, I'm going to be adding in a section where you get a temporary party member to help for a boss fight. However, in order for this to happen, I need to temporarily kick a member of Team ⑨ off the party in order to make room for the new party member. I'm trying to figure out who I want it to be. Any suggestions? (It can't be Cirno.)

Let the player pick?
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.4 has arrived!
Post by: Evil_Nazgul0616 on April 09, 2015, 01:11:06 AM
Let the player pick?

Because of how the pre-boss cutscene is set up, the party member that's being temporarily kicked off is supposed to be incapacitated when the boss first appears. So letting the player choose is already ruled out. And it also wouldn't work if I set up the cutscene differently, because there really isn't a valid in-game reason at that point for the party to have a member voluntarily not participate in the battle.
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.4 has arrived!
Post by: Uruwi on April 09, 2015, 02:22:06 AM
Because of how the pre-boss cutscene is set up, the party member that's being temporarily kicked off is supposed to be incapacitated when the boss first appears. So letting the player choose is already ruled out. And it also wouldn't work if I set up the cutscene differently, because there really isn't a valid in-game reason at that point for the party to have a member voluntarily not participate in the battle.

Then I'd choose Wriggle.
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.4 has arrived!
Post by: Your Everyday NEET on April 09, 2015, 02:34:15 AM
In other news, I'm going to be adding in a section where you get a temporary party member to help for a boss fight. However, in order for this to happen, I need to temporarily kick a member of Team ⑨ off the party in order to make room for the new party member. I'm trying to figure out who I want it to be. Any suggestions? (It can't be Cirno.)
*Sigh* I wanted to pick Cirno because despite being the main character, she's the least useful party member in boss battle.
So I voted Wriggle.
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.4 has arrived!
Post by: LunaWillow on April 09, 2015, 05:27:58 AM
I found no spelling or grammar mistake there.
I'm also glad you like the game.  :)


In other news, I'm going to be adding in a section where you get a temporary party member to help for a boss fight. However, in order for this to happen, I need to temporarily kick a member of Team ⑨ off the party in order to make room for the new party member. I'm trying to figure out who I want it to be. Any suggestions? (It can't be Cirno.)
Then I was probably mistaken.

For team member, I vote for Wriggle too.
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.4 has arrived!
Post by: Evil_Nazgul0616 on April 09, 2015, 01:33:55 PM
Then I'd choose Wriggle.
So I voted Wriggle.
For team member, I vote for Wriggle too.

Wow, no love for Wriggle. lol

Wriggle it is, then.
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.4 has arrived!
Post by: Shiina Tamai on April 17, 2015, 08:49:08 PM
I wasn't really planning on adding oarfish enemies.
But if you want to help, some overworld sprites for generic Celestials would be nice, because I'm currently using fairies as their placeholder sprites. (Some new battle sprites to go with the overworld sprites would also be nice, since the current sprites I'm using for them are just edits and palette swaps of Tenshi's Touhoumon sprite, ((spoiler warning) as shown by this hastily made image.) (http://img.acianetmedia.com/i/wMqti.png)) which don't look that appealing to me.
[/quote

In Touhou : Wondering Souls, there's a level that takes place in Bhava-Agra. If you are looking for generic enemies to populate Bhava-agra, I think that using some of these assets (with her permission of course) would be a good way to go. Here's her youtube account:

https://www.youtube.com/user/Estheone
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.4 has arrived!
Post by: Evil_Nazgul0616 on April 18, 2015, 10:32:36 PM
I just finished work on chapter 3!

But there's no new version yet, because the next version is going to include chapter 4 as well!

On that note, I kinda need some sprites, or at the very least some placeholders for a very important character in the fourth chapter. I need two overworld sprites for (MAJOR spoilers ahead)
Mima. I need one of them to be a "normal" Mima, and I need the other one to be Mima covered in a hooded cloak (so that she isn't immediately recognizable as Mima, since I plan to have Mima cast off the cloak and reveal her identity at the end of the chapter.) A dialogue image for hooded Mima in SWR style (with about 50% of the face obscured with the hood's shadow) would also be nice, but I can make do without one as well. A dialogue image for normal MIma is unnecessary since I can easily find one just by googling.

Also, almost every boss Chapter 4 is going to be a "Guest" boss from another game, due to chapter 4's setting (A sealed abyss where powerful monsters from many different universes are all sealed in.). Any thoughts on this idea?
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.4 has arrived!
Post by: Your Everyday NEET on April 19, 2015, 06:25:07 AM
Mima. I need one of them to be a "normal" Mima, and I need the other one to be Mima covered in a hooded cloak (so that she isn't immediately recognizable as Mima, since I plan to have Mima cast off the cloak and reveal her identity at the end of the chapter.) A dialogue image for hooded Mima in SWR style (with about 50% of the face obscured with the hood's shadow) would also be nice, but I can make do without one as well. A dialogue image for normal MIma is unnecessary since I can easily find one just by googling.
*fan-boyish scream*

For the overworld, can't you use the default RPG maker hooded figure ?

Also, almost every boss Chapter 4 is going to be a "Guest" boss from another game, due to chapter 4's setting (A sealed abyss where powerful monsters from many different universes are all sealed in.). Any thoughts on this idea?
I suggest using That One Boss from other RPG, just like FFIV: After Years did.
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.4 has arrived!
Post by: Evil_Nazgul0616 on April 19, 2015, 08:50:35 PM
For the overworld, can't you use the default RPG maker hooded figure ?

I'm already using it for Daisanji. And the only other default hooded figure not only has visible legs, but also looks too masculine...
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.4 has arrived!
Post by: Shiina Tamai on April 20, 2015, 08:22:02 PM
Quote
Also, almost every boss Chapter 4 is going to be a "Guest" boss from another game, due to chapter 4's setting (A sealed abyss where powerful monsters from many different universes are all sealed in.). Any thoughts on this idea?

I know that it has absolutely nothing to do with Final Fantasy or classic RPGs (And will probably not be accepted), but how about having one of the Chapter 4 bosses be a
pseudogiant that is summoned by the three fairies
to slow down Team 9 (If you wish, I'll even post some dialogue regarding it I came up with later)? Just throwing it out there.

Here's a page on the psuedogiant: http://stalker.wikia.com/wiki/Pseudogiant
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.4 has arrived!
Post by: Evil_Nazgul0616 on April 20, 2015, 09:16:25 PM
I know that it has absolutely nothing to do with Final Fantasy or classic RPGs (And will probably not be accepted), but how about having one of the Chapter 4 bosses be a
pseudogiant that is summoned by the three fairies
to slow down Team 9 (If you wish, I'll even post some dialogue regarding it I came up with later)? Just throwing it out there.

Here's a page on the psuedogiant: http://stalker.wikia.com/wiki/Pseudogiant

That wouldn't work because
Chapter 4 is the only chapter where the three fairies never make an appearance.
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.4 has arrived!
Post by: Your Everyday NEET on April 21, 2015, 02:15:02 AM
Oh, how about
"guests" from your other stories? Like, walfas style Mima's team from your webcomic?
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.4 has arrived!
Post by: Evil_Nazgul0616 on April 21, 2015, 02:34:31 AM
Oh, how about
"guests" from your other stories? Like, walfas style Mima's team from your webcomic?

I'm not going to add guest bosses from my other works. And walfas graphics would clash too much with the sprite-based style of the game, anyway.

On a somewhat unrelated note, It's nice to know that people actually read my webcomic.  :) lol
(I should probably start updating that again, shouldn't I?)

Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.4 has arrived!
Post by: Evil_Nazgul0616 on April 23, 2015, 11:22:52 PM
Behold, The first of the eight main "guest" bosses: (https://www.youtube.com/watch?v=JPdL1Lf00m8)
Gamera! Cagnazzo, from Final Fantasy IV!

I managed to re-create his AI almost perfectly.
:]
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.4 has arrived!
Post by: Your Everyday NEET on April 24, 2015, 08:33:01 AM
Out of four elemental archfiends, you just have to chose the one that I had most trouble against. This should be interesting.

Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.4 has arrived!
Post by: Evil_Nazgul0616 on April 27, 2015, 01:23:51 AM
I got two more areas of chapter 4 almost done (Just need to add chests and enemies.) Each area has its own gimmick and guest boss, and this time I'll have you decide which one I'm going to make a preview video about.

Would you rather see a preview of:
The wind elemental area?
or
The earth elemental area?
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.4 has arrived!
Post by: Your Everyday NEET on April 27, 2015, 10:13:26 AM
Wind = dangerous.
Vote one for earth.
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.4 has arrived!
Post by: Evil_Nazgul0616 on May 02, 2015, 12:05:32 AM
Wind = dangerous.
Vote one for earth.
Wow. Only one vote in that time frame?

Well, I guess earth it is! (https://www.youtube.com/watch?v=cdySIifWKU0)

There are no enemies or treasure chests in this area yet. I'm going to add them in later.

The boss of the area is Teramutant from Chrono Trigger (Or Terra Mutant, if you've played the SNES version). Just like in Chrono Trigger, only the top half needs to be defeated to win.
Both halves, however, are very resistant to physical attacks and the bottom half will counter with lifeshaver if you physically attack it.

The area also has a sub-boss, which attacks if you take too long to reach the central area. Details are in the video above.



Once again I would like to say that I'm open to suggestions for more bosses and sub-bosses. I still have some positions to fill for the area guardians and I'm starting to run out of ideas.
Here's a list of all the areas, including the ones that don't have a guardian yet, if it helps with the suggestion process:
Water Area -
Cagnazzo (Final Fantasy IV)
Earth Area - 
Teramutant (Chrono Trigger), Zone Eater (Final Fantasy VI)
Wind Area - 
Pazuzu (Final Fantasy Mystic Quest)
Fire Area -
I'm thinking possibly Hibachi from DoDonPachi, or Son of the Sun from Chrono Trigger.
Light Area -
Thunder Area -
Either Whelk from Final Fantasy VI, or Kracko from the Kirby series (lol), any other ideas are welcome.
Dark Area -
Ice Area -
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.4 has arrived!
Post by: doctorsandwich on May 02, 2015, 05:10:22 AM
If there's something this game could really use, its some sort of fast travel.
Kinda like in xenoblade chronicles, let the party warp to places they've already been. Takes out a lot of the walking time.

That said, boss ideas:
any legendary pokemon of the appropriate type
deadbeard/dullahan from golden sun
crystal king from paper mario

Btw, will the elemental shields (or any equipment, really) eventually be sold? I missed one or two and its kinda hard to find the missing ones.




Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.4 has arrived!
Post by: R. P. Genocraft on May 02, 2015, 03:03:42 PM
for dark: mephiles(sonic 2006) or dark star(mario & luigi bowser's inside story)
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.4 has arrived!
Post by: Evil_Nazgul0616 on May 03, 2015, 03:59:07 AM
If there's something this game could really use, its some sort of fast travel.

I was thinking of turning Yukari into a fast travel system at one point, but it ended up being a bit more complex then I imagined.
Though I might try to implement this idea again once I start work on chapter 5. We'll see.

for dark: mephiles(sonic 2006) or dark star(mario & luigi bowser's inside story)
I can see Dark Star working... Thanks for the suggestion.


EDIT:

New Preview video for the Light Area Boss:
Gradius Boss Rush (https://www.youtube.com/watch?v=JSmdY7hV5uE)
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.4 has arrived!
Post by: Your Everyday NEET on May 08, 2015, 03:21:54 PM
Following The Plus-Minus Complex's footsteps, I've decided to cover most bosses from chapter 1 onward.

Here's the link if anyone interested in it:
https://m.youtube.com/playlist?list=PL9Hc4Sp0b1rKt_GKdj0C5fE_wVhdQPf99
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.4 has arrived!
Post by: Evil_Nazgul0616 on May 10, 2015, 01:51:53 AM
Another boss preview: https://youtu.be/NdTqQITr9d8
BE ATTITUDE FOR GAINS:
1. Nicolas Cage.
2. Desperado.
3. Cluster F-Bomb.

Also, I'm still in need of some overworld
Mima
sprites, if someone could generously provide me with some or at least give me some better placeholders than what I have, I will be grateful:
Quote
I need one of them to be a "normal" Mima, and I need the other one to be Mima covered in a hooded cloak (so that she isn't immediately recognizable as Mima, since I plan to have Mima cast off the cloak and reveal her identity at the end of the chapter.) A dialogue image for hooded Mima in SWR style (with about 50% of the face obscured with the hood's shadow) would also be nice, but I can make do without one as well. A dialogue image for normal MIma [sic] is unnecessary since I can easily find one just by googling.
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.4 has arrived!
Post by: Searinox119 on May 10, 2015, 01:16:08 PM
Another boss preview: https://youtu.be/NdTqQITr9d8
Will it also have the Lunatic version? Because it isn't really Hibachi without some ridiculous TLB stuff...
Also, I'm still in need of some overworld
Mima
sprites
Mima
's design changes pretty much every game. Which one do you need? If you need the
SoEW
one, which form do you need?
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.4 has arrived!
Post by: Evil_Nazgul0616 on May 10, 2015, 03:49:49 PM
Will it also have the Lunatic version? Because it isn't really Hibachi without some ridiculous TLB stuff...
At some point I'll add one. I'll need to think of an unlock method first...

Mima
's design changes pretty much every game. Which one do you need? If you need the
SoEW
one, which form do you need?
Probably something based off this look, which is what I'm currently using as a dialogue image. (Give her her ghost tail)
[attach=1]
And please use attachments, because the image hosting site I was previously using died. If you do not use attachments (or an image host that is least likely to be blocked) I will NOT be able to see or use what you give me.
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.4 has arrived!
Post by: R. P. Genocraft on May 15, 2015, 03:57:32 PM
Hey Nazgul where did you get these sprites? I am doing a school project and i want to use alice's sprite.
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.4 has arrived!
Post by: Evil_Nazgul0616 on May 16, 2015, 06:09:24 PM
Hey Nazgul where did you get these sprites? I am doing a school project and i want to use alice's sprite.
I found most of my non-placeholder overworld sprites here: http://spritedatabase.net/game/2366&view=2
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.4 has arrived!
Post by: Evil_Nazgul0616 on May 18, 2015, 05:02:08 PM
PROGRESS UPDATE:

So I've pretty much finished making the main bosses of the
Sealed Abyss
save for two of them
(Dark Star and Mima, because Dark Star has a massive bug in it's AI (https://www.youtube.com/watch?v=WM-LUwRD7gI) which I'm trying to find a work around for, and my diligent googling has not found any good battle sprites for Mima yet. (The only good battle sprite I found was too poor quality to be of any use, and the touhoumon sprites don't look threatening enough.))

Also, I regret to say that once the next version comes out, you must start over your save files due to me having to expand the size of the bestiary. I'm sorry that you'll all have to start over, but I can't fix the problem because of how the bestiary script works. So you all might want to prepare yourselves once the next version comes out. (On the bright side, this probably will not happen again until the final version, where I'll be forced to modify the bestiary once more.)

As for a release date for the next version, I'd estimate that it's still a few weeks away with my current level of progress.
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.4 has arrived!
Post by: Your Everyday NEET on May 24, 2015, 03:43:17 PM
Also, I regret to say that once the next version comes out, you must start over your save files due to me having to expand the size of the bestiary. I'm sorry that you'll all have to start over, but I can't fix the problem because of how the bestiary script works. So you all might want to prepare yourselves once the next version comes out. (On the bright side, this probably will not happen again until the final version, where I'll be forced to modify the bestiary once more.)

As for a release date for the next version, I'd estimate that it's still a few weeks away with my current level of progress.
That's all right, all I need to do is start over for the fourth time right?

By the way, I recolored Koakuma's sprite for the lesser demon enemy and edited Kedama's sprite for the Divine Kedama boss.  What do you think?
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.4 has arrived!
Post by: Evil_Nazgul0616 on May 24, 2015, 11:17:58 PM
By the way, I recolored Koakuma's sprite for the lesser demon enemy and edited Kedama's sprite for the Divine Kedama boss.  What do you think?

They look nice. I'll put these in as soon as I can.
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.4 has arrived!
Post by: Your Everyday NEET on June 12, 2015, 04:52:52 PM
Hello Naz. How's the news of my favorite Touhou fan RPG?
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.4 has arrived!
Post by: Evil_Nazgul0616 on June 12, 2015, 06:24:25 PM
Hello Naz. How's the news of my favorite Touhou fan RPG?
Progress is going quite slow at the moment. I had to playtest all the way back to chapter 4 (which takes around 7-8 hours for me.) due to the bestiary expansion. My search for a battle sprite for
Mima
hasn't turned up anything good, so I may have to resort to using a placeholder or drawing one myself. I also still can't figure out what's wrong with
Dark Star's
AI, so I may end up having to scrap him and replace him with a different boss.

Other than that, chapter 4 is mostly complete. I just need to add in some enemy encounters, loot chests, and a few sub-bosses.
(As well as one, special boss.)
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.4 has arrived!
Post by: Your Everyday NEET on June 13, 2015, 01:46:28 AM
Can you use the sprite from any other fan games like say: Touhou Mother?
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.4 has arrived!
Post by: R. P. Genocraft on June 14, 2015, 02:35:06 PM
Try something like Dark Bowser if you can't use Dark Star, it would be still good!
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.4 has arrived!
Post by: Evil_Nazgul0616 on June 27, 2015, 10:14:13 PM
Might as well give you all an update on the game's progress.

Chapter 4 is 95% complete. All major bosses (barring
Mima
and a couple sub-bosses) have been finished, and enemy and chest placement is well underway. I have no idea about a release date yet, but it's definitely going to be sometime next month, if not earlier (it really depends on how fast I can finish
Mima
and the aforementioned sub-bosses.)

Now, I don't really have any new pictures or videos to show you at the moment, so I'll give all of you a small peek at the next version's changelog instead:

*Note, this is not the full changelog. It's just an excerpt from it.
Changes:
-A new superboss (Because why the hell not?) that is MUCH harder than Lunatic Flandre. Some level grinding may be required.
-Some typos corrected.
-You can no longer guard against Marisa's Master Spark, and its damage has been increased.
-Some bosses will now punish you for using haste.
-Cirno now learns Slow at level 8.
-All characters can now learn their "ultimate" spells.
(Except Rumia.)
-Yet another new superboss. (Ha ha. Good luck with this one. It's harder than the one I mentioned earlier!)
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.4 has arrived!
Post by: Evil_Nazgul0616 on July 21, 2015, 12:48:08 AM
Phew, after two brief periods of absence from my computer (and a minor case of procrastination :P) work on this game is speeding up again.

First of all, I'd like to say that I've finally finished
Mima
, though one of her current overworld sprites has to be one of the worst-looking placeholders in the game so far. Her current battle sprite also isn't exactly as I want it to be, but I'll just have to work with it for now.
Here's a spoilertastic image (http://www.mediafire.com/view/ntdcb2na0llsty9/Desktop_7-20-2015_6-44-20_PM-679.png)

There's also this preview video for one of the sub-bosses. (https://www.youtube.com/watch?v=qd3O5-hFJkI)

As for a release date, I'd say soon. Perhaps within the next two weeks ;)


EDIT:
Just a small thing to say:
A youtuber called  レミング Lemming has generously allowed me to use one of his compositions (A remix/mashup of Himorogi, Burn in Violet and Decisive Battle) in the game. In return, I'm giving him a mention here.
He currently has a rather small youtube channel with a couple of Touhou song mashups with RPG music. (The aforementioned Himorogi remix being one of them.)
His work actually sounds quite good, so you should check it out!
His channel: https://www.youtube.com/channel/UCS56dhNIf-z_dgH9RM-9xGA

Oh, and if you're wondering what I'm going to use that Himorogi remix for, it's going to be one of the boss themes for chapter 5, so unfortunately you won't be able to hear it in-game when the next version comes out. However, there is a very good chance it will be featured in the first chapter 5 preview.
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.4 has arrived!
Post by: Evil_Nazgul0616 on July 23, 2015, 01:31:49 AM
Progress is ahead of schedule!
I finally finished enemy and chest placement for chapter 4, meaning all I really have to do now is some final playtesting and a couple last minute tweaks before I release Alpha v.5!

This means that the next version will be released sometime in the next few days!

Oh, and NEET, you know those Divine Kedama overworld sprites you made for me a while back?
Well, I edited them a bit to make it more clear about what's actually going on during the cutscene. I hope this is okay with you.
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.4 has arrived!
Post by: Your Everyday NEET on July 23, 2015, 06:43:23 AM
Oh, and NEET, you know those Divine Kedama overworld sprites you made for me a while back?
Well, I edited them a bit to make it more clear about what's actually going on during the cutscene. I hope this is okay with you.
That's fine, can I see the edited version at least?
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.4 has arrived!
Post by: Evil_Nazgul0616 on July 23, 2015, 06:45:59 AM
That's fine, can I see the edited version at least?

Sure thing!
[attach=1]
Your sprites are the third group. Only the very top and very bottom rows are actually used in game. (You may notice that they display a lot more emotion now.)
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.4 has arrived!
Post by: Your Everyday NEET on July 23, 2015, 07:16:03 AM
Your sprites are the third group. Only the very top and very bottom rows are actually used in game. (You may notice that they display a lot more emotion now.)
Wow, they certainly look nicer.  All I did was only adding the horn after all.
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.5 is here!
Post by: Evil_Nazgul0616 on July 24, 2015, 03:12:23 AM
It's finally here:

Alpha v.5 - Chapter 4
Download: http://www.mediafire.com/download/e31dtldfg96o544/9QuestAlpha5.exe
*NOTE: Your previous save files will be incompatible with this version! I'm sorry, but because I was forced to expand the bestiary to accommodate all the new enemies and bosses, older save files will no longer work. On the bright side, it is very unlikely this will ever happen again, because there is now more than enough unused slots in the bestiary to fill in for the future versions. Besides, I recommend you start over with this version anyway, because of the new early-game features.

Changes:
-Chapters 3 and 4 complete!
-Added Bhava-agra.
-Added Sealed Abyss.
-A new superboss (Because why the hell not?) that is MUCH harder than Lunatic Flandre. Some level grinding may be required.
-An area that allows for quick level grinding has been added to help with those who wish to tackle said superboss. (I hope you all get good at killing tons of liquid metal slimes...)
-Bad Ending 1 (It's actually more of a non-standard game over than an ending...) added.
-Cirno's "Hailstorm" spell was removed and replaced with "Perfect Freeze" and is now learned at level 21.
-New combos: "Polarity Bomb", and "Arctic Gale" added.
-Kanako and Suwako's battle BGM was dummied out. They now use Night Falls Evening Star as their BGM.
-Some typos corrected.
-You can no longer guard against Marisa's Master Spark, and its damage has been increased.
-Tranquility and Purge now affect Blind and Sleep.
-Reimu's AI has been changed. She now always uses Fantasy Seal the turn before using Fantasy Heaven, and she she will counter all magic that is cast while under the effects of haste with Duplex Barrier.
-Some bosses will now punish you for using haste.
-Cirno now learns Slow at level 8, a very useful spell for catching those pesky Metal Slimes. Provided you can cast it before they run away...
-All characters can now learn their "ultimate" spells. (Except
Rumia.
)
-Most of the Metal Slimes on lower Youkai mountain were removed because they were too easy to catch. However, the aformentioned level grind area serves as their replacement.
-Yet another new superboss. (Ha ha. Good luck with this one.)
-A couple early-game monsters-in-boxes added.
-Metal Slimes and their kin were changed. They have less HP, but are now immune to nearly all forms of magic, will outspeed the party, and are much more prone to fleeing. Advanced forms now have a higher than average evasion rate. The good thing though, is that you now have access to Slow.
-Began the long process of changing all of the .mp3 files used for the first half of the game into .ogg vorbis files. It may not be noticeable now, but when this process is complete the size of the music files will be greatly decreased. Which would lead to a slightly smaller file size overall. This will also cause some tracks to have proper loops now, the most noticeable one so far being the Chrono Trigger boss theme.

Known Bugs:
-Single target enemy healing spells will all target the same enemy.
-The enemy spell "Reraise" does not work.
-If a boss is killed by something it can counter, it will use its counter attack immediately after dying, potentially causing a Kaizo Trap, depending on the boss.
-Humorously, Cagnazzo can counter himself.
-Plus all the old ones that weren't fixed yet.

Tips/Secrets:
-Use all of your consumable items (Yes, this means your Elixirs and Megalixirs too.) BEFORE starting Chapter 4
(Preferably during Chapter 3's final battle.)
. You'll see why.
(Don't worry though, you'll get more!)
-Related to the above, do not take the contents of the chest in the SDM basement unless you either A. have cleared chapter 4, or B. are confident enough that you can defeat Flandre before starting Chapter 4.
-Bring Excalipoor to a certain area of the Abyss to upgrade it.

Here's a celebratory video of Chapter 4's final battle. (MAJOR spoilers ahead. But then again, if you've been following this thread, you already know who it is.): https://youtu.be/B4XtvNRsHlE
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.5 is here!
Post by: flanchanransan on July 24, 2015, 04:12:59 AM
Yay!  It's finally here!  Since my birthday is tomorrow, I'll consider this an early birthday present. :p
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.5 is here!
Post by: Your Everyday NEET on July 24, 2015, 12:27:11 PM
Naz, what is this? (https://www.youtube.com/watch?v=JDLl9YvfpRc)
Edit: Payback time (https://youtube.com/watch?v=0wlMQOOkK_I)
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.5 is here!
Post by: Evil_Nazgul0616 on July 24, 2015, 05:33:12 PM
Naz, what is this? (https://www.youtube.com/watch?v=JDLl9YvfpRc)
"Video is private."
I can't see it. Please change it to unlisted.
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.5 is here!
Post by: Your Everyday NEET on July 25, 2015, 02:34:44 AM
"Video is private."
I can't see it. Please change it to unlisted.
Ooops..... Sorry about that. Fixed.
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.5 is here!
Post by: Evil_Nazgul0616 on July 25, 2015, 02:38:24 AM
Oh, that? That's an uncommon enemy you'll encounter later the game. I thought it would make a great early-game Monster-in-a-Box

Also, what the hell is going on with your video? It's shifting around in a very trippy way.
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.5 is here!
Post by: Your Everyday NEET on July 25, 2015, 03:06:10 AM
It's not fun getting killed early by some asshole.

Youtube video fixer, I guess we can't trust it for everything.

Edit: it should be fixed now.
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.5 is here!
Post by: Evil_Nazgul0616 on July 25, 2015, 03:11:03 AM
It's not fun getting killed early by some asshole.

Youtube video fixer, I guess we can't trust it for everything.
I never use the video fixer :P

And I suppose I can change the death mask to a different enemy if enough people complain about it. (Or I can just move it to the upper floor of the mansion, so you can't fight it until you've beaten Yukari, and by that point you should be much stronger.)
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.5 is here!
Post by: Searinox119 on July 25, 2015, 09:10:41 AM
I've played through the most of chapter 3 and, while it was pretty enjoyable so far, there are several things I want to address or comment about:


Where are other early-game MIABs? Changelog says there'a couple of them, yet I only found the Death Mask. (And yes, it's too powerful for the early SDM)

YuugenMagan's new counter is, well, bad. A high-level spell that's a guaranteed party wipe at this point isn't a good counter idea. Especially the spell it doesn't even normally use. And you still can enhance Cirno with Apparitions and have her and Mystia spam Freeze and Sphingid's Wingbeats, and it still overpowers YuugenMagan's heal... so what was the point?

Didn't like new Metal Slimes. It's all about luck now. Also, considering there's a Liquid Metal Slime in the pre-chapter 3 Lower Mountain, it also hurts balance, since beating that slime with low-level party gives you enough EXP to make next areas and bosses quite a bit easier.

Excalipoor is still ridiculous. Less ridiculous than before, sure, but it's enough to turn most chapter 3 bosses (Edit: apparently most chapter 4 bosses too) into chumps. Seriously, if that upgrade is going to take away the ability to throw the sword, I'm not going to get it. Oh, and you still can attack with it while disarmed.

*skipping Tenshi, Iku and those two minibosses because who cares about them if you have Excalipoor*

Namazu is pretty much just the meat shield. Maybe it's because my party tends to be overpowered, but even to Tenshi he wasn't that big of a threat. He simply doesn't have high power attacks (Thrash, Torrent and Earthquake aren't very powerful, everything else isn't even worth mentioning). He used Tsunami in the very beginning of the battle, so why doesn't he use it anymore?

Then there is chapter 3 superboss... who is undefeatable, because each time you deal him enough damage (around 16000, I think), he goes into his 2nd form and apparently fully heals himself.


Edit: Well, there went chapter 4 too. So:

Do I still need to write about Excalipoor?

Chapter 4 superboss was more long than hard.
First Reimu with 7200 HP,
then Zuh with 20000,
then SuwakoEX with 36000,
then Flandre with 49500,
then a phase from chapter 3 superboss with over 60000 HP
and then an original phase with around 30000 HP
. So, the whole thing has more than
200000
HP. And all phases are tiered here, with every next phase being harder (except maybe the last one).
So if you are powerful enough to take on last two phases, you have to blast through more than 110000 HP worth of phases that aren't much of a threat anymore.
It's...not very fun.

You can block the paths of Tenshi and Kogasa with your teammates during examining the escape portal, freezing the game.
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.5 is here!
Post by: Evil_Nazgul0616 on July 25, 2015, 05:08:24 PM
Where are other early-game MIABs? Changelog says there'a couple of them, yet I only found the Death Mask. (And yes, it's too powerful for the early SDM)
Huh, I thought I added a second one somewhere down the line, but the more I think about it I think I did only add the Death Mask. Sorry for the confusion.
I'll move the Death Mask to the second floor of the SDM then, so that the party is strong enough to take the spells it can dish out.

YuugenMagan's new counter is, well, bad. A high-level spell that's a guaranteed party wipe at this point isn't a good counter idea. Especially the spell it doesn't even normally use. And you still can enhance Cirno with Apparitions and have her and Mystia spam Freeze and Sphingid's Wingbeats, and it still overpowers YuugenMagan's heal... so what was the point?
It was meant to punish players for using haste against the boss.
Anyway, I think I've come up with a better, less instantly lethal solution to the problem. You'll get to see it in the next version.

Didn't like new Metal Slimes. It's all about luck now. Also, considering there's a Liquid Metal Slime in the pre-chapter 3 Lower Mountain, it also hurts balance, since beating that slime with low-level party gives you enough EXP to make next areas and bosses quite a bit easier.
Metal slimes are supposed to be luck based. It makes them harder to exploit.

Excalipoor is still ridiculous. Less ridiculous than before, sure, but it's enough to turn most chapter 3 bosses (Edit: apparently most chapter 4 bosses too) into chumps. Seriously, if that upgrade is going to take away the ability to throw the sword, I'm not going to get it. Oh, and you still can attack with it while disarmed.
I'll fix that.

Namazu is pretty much just the meat shield. Maybe it's because my party tends to be overpowered, but even to Tenshi he wasn't that big of a threat. He simply doesn't have high power attacks (Thrash, Torrent and Earthquake aren't very powerful, everything else isn't even worth mentioning). He used Tsunami in the very beginning of the battle, so why doesn't he use it anymore?
Namazu has a ton of health because he was designed in a way that a typical player is supposed to rely on Tenshi's Keystone attack to shave off massive chunks of his HP, but a overleveled or patient player can also defeat it conventionally if they wanted to.
As for Tsunami, it was meant as a preemptive attempt to KO some party members. I didn't want to use it multiple times during the battle because it has a rare chance of causing a Total Party Kill every time it's cast. If it happened halfway through the battle, it would be quite infuriating to players.

(With Cagnazzo, it's a different story, because you can actually prevent his Tsunami attack.)

Then there is chapter 3 superboss... who is undefeatable, because each time you deal him enough damage (around 16000, I think), he goes into his 2nd form and apparently fully heals himself.
He actually has 6 phases, and the most amount of HP of any boss in the game. His phase changes at 95% (the one you witnessed), 80%, 60%, 40%, and 20% HP. 

Chapter 4 superboss was more long than hard.
First Reimu with 7200 HP,
then Zuh with 20000,
then SuwakoEX with 36000,
then Flandre with 49500,
then a phase from chapter 3 superboss with over 60000 HP
and then an original phase with around 30000 HP
. So, the whole thing has more than
200000
HP. And all phases are tiered here, with every next phase being harder (except maybe the last one).
So if you are powerful enough to take on last two phases, you have to blast through more than 110000 HP worth of phases that aren't much of a threat anymore.
It's...not very fun.
It was like that with the original version, too. (https://www.youtube.com/watch?v=ZeQyJhEt-Qc) (The reason it goes so fast is because the video shows an overleveled party and the original used relatively weaker bosses for the first few phases.)

You can block the paths of Tenshi and Kogasa with your teammates during examining the escape portal, freezing the game.
I already addressed this on the bug list on the OP.
It will be fixed in the next version. (Or bugfix, if it comes to that.)
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.5 is here!
Post by: Searinox119 on July 25, 2015, 08:06:23 PM
He actually has 6 phases, and the most amount of HP of any boss in the game. His phase changes at 95% (the one you witnessed), 80%, 60%, 40%, and 20% HP. 

...I'm not sure if you understood what I was talking about, so I'll try to explain again.
The problem is that he always goes into 2nd phase upon reaching 95% HP. Always. Repeatedly. Each time his HP reaches 95%, he goes into 2nd phase. It doesn't matter if he is already in 2nd phase, he will still go into 2nd phase and heal himself.
Just in case, here is a 10-minute fight record with him.  (https://www.youtube.com/watch?v=sBQ7i91mciw)
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.5 is here!
Post by: Evil_Nazgul0616 on July 25, 2015, 08:14:04 PM
...I'm not sure if you understood what I was talking about, so I'll try to explain again.
The problem is that he always goes into 2nd phase upon reaching 95% HP. Always. Repeatedly. Each time his HP reaches 95%, he goes into 2nd phase. It doesn't matter if he is already in 2nd phase, he will still go into 2nd phase and heal himself.
Just in case, here is a 10-minute fight record with him.  (https://www.youtube.com/watch?v=sBQ7i91mciw)
Okay, I see the problem now. It's an easy fix.
Once the next version or bugfix comes out, you'll have the full
Kaiser Dragon
experience.


EDIT: On an unrelated note, here's a first look at chapter 5. (https://www.youtube.com/watch?v=bUuXrdsailk)
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.5 is here!
Post by: Your Everyday NEET on July 26, 2015, 03:43:47 PM
YuugenMagan's new counter is, well, bad. A high-level spell that's a guaranteed party wipe at this point isn't a good counter idea. Especially the spell it doesn't even normally use. And you still can enhance Cirno with Apparitions and have her and Mystia spam Freeze and Sphingid's Wingbeats, and it still overpowers YuugenMagan's heal... so what was the point?

Didn't like new Metal Slimes. It's all about luck now. Also, considering there's a Liquid Metal Slime in the pre-chapter 3 Lower Mountain, it also hurts balance, since beating that slime with low-level party gives you enough EXP to make next areas and bosses quite a bit easier.
Blame me for that. I tried provoking some of the bosses with haste and whoa, it's like a disproportionate retribution to the extreme.

You can't reliably kill Liquid Metal Snake Slime with low level. It just shrugged anyone with ATK less than 60 (unless you managed to insert Mooned Insect and that still take a lot of luck)
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.5 is here!
Post by: Searinox119 on July 26, 2015, 08:11:01 PM
You can't reliably kill Liquid Metal Snake Slime with low level. It just shrugged anyone with ATK less than 60 (unless you managed to insert Mooned Insect and that still take a lot of luck)
Moonlit Ray can be used, which always deals some damage. Throw in Paradox Knife and Haste, and it becomes pretty easy to cash in on that slime with a pre-Makai party. And post-Makai there is Wondershot, which really simplifies Metal Slime and Liquid Metal Slime grinding.
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.5 is here!
Post by: WodofGar on July 27, 2015, 02:17:37 AM
Sometimes I feel like this game updates too fast for me to play it, probably because I suck at RPG games.
Keep getting rekt by all the super b0sses.
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.5 is here!
Post by: Your Everyday NEET on July 27, 2015, 04:07:10 AM
Sometimes I feel like this game updates too fast for me to play it, probably because I suck at RPG games.
Keep getting rekt by all the super b0sses.
Some of the superbosses are not that hard just  time consuming and irritating.

I beat Flandre at lvl 17 once. I just used haste + Ill Starred Dive (she won't counter it). Just prepare for a long battle, watch out for Laevateiin and manage your elixir carefully.

Lunatic Flandre on the other hand.....

I still haven't found a way to fight Divine Mirror EX and I don't want to kill it.

For Zuh, you just have to be fast at dealing him. Sic him with supercharged Ill Starred Dive and don't attack at 3rd turn, also watch out for his powerful wind magic and Doom Dance.

Suwako EX is just plain Marathon Boss. It took me about 20 minutes to beat her at lvl 21. Her attack is powerful but as long as you have Group Heal you should be fine. Don't let her regenerate as it is a percentage based healing and be careful of Smite and Frog Squash. Sic her with Supercharged Perfect Freeze.

The 3rd chapter superboss is just impossible to beat.

I haven't reached the Abyss so maybe Searinox119 could give you a hint.

"Supercharged" refers to my combination of Haste + Apparition Stalks the Night to achieve Massive Damage.
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.5 is here!
Post by: Evil_Nazgul0616 on July 27, 2015, 05:14:27 AM
So, as you all know, I'm working on Chapter 5 right now.

Chapter 5 is probably the most important chapter in terms of side-quests, because what you do here will affect whether or not you get the game's good ending. I'll be giving players a choice of either doing four long sidequests centered around one of the party members, or just proceeding directly to chapter 6.

Anyway, speaking of these sidequests, I decided to do a bit of preliminary sprite editing for the sidequest I've put the most thought into so far, and I thought I'd give you guys a bit of a preview.

Here's the sprites. (It's SPOILERTASTIC!) (http://www.mediafire.com/view/4mm4dfg78hy1wii/EXRumia.png) Enjoy. (I'm also sorry if they all look horrible.)
Anyway, if you don't mind spoilers, I'd also like to ask you for your opinion. Which of the three variants looks the best to you? I'm trying to decide which one I want to use. I'm currently leaning towards the one on the far right (The "winged" one.)

Also, please note that you will probably not see any of the four sidequests in the next version, because I'm working on the Bad Ending route for the last two chapters first. Consider this more like "Planning ahead."
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.5 is here!
Post by: Searinox119 on July 27, 2015, 07:51:10 AM
I'll be giving players a choice of either doing four long sidequests centered around one of the party members, or just proceeding directly to chapter 6.
Wait, so all sidequests would center around one single party member? Or I'm misreading something and each party member would have her own sidequest?

Anyway, if you don't mind spoilers, I'd also like to ask you for your opinion. Which of the three variants looks the best to you? I'm trying to decide which one I want to use. I'm currently leaning towards the one on the far right (The "winged" one.)
Well, drawing aside, I prefer the third variant (with wings).
Though there is one design question. Why is True Rumia using a flame sword? She is an embodiment or darkness, so her wielding a sword that radiates light is... weird, to say the least.

Also, please note that you will probably not see any of the four sidequests in the next version, because I'm working on the Bad Ending route for the last two chapters first. Consider this more like "Planning ahead."
So the next version is not going to have a complete chapter 5?
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.5 is here!
Post by: Your Everyday NEET on July 27, 2015, 11:39:11 AM
I'm a sucker at finding secrets, when it comes to finding Bad End  (https://www.youtube.com/watch?v=we5mXNTMNng)though....

Edit: Finally at chapter 4. Now I understand why this version takes so long to complete. The Abyss is a very dangerous place. I usually steam-rolled most of the bosses with haste + buff, that's why now some bosses between chapter 1-2 harshly counter haste. In chapter 4, Even when I used haste, the bosses will still keep me on the edge (probably due to the lack of item). Also, some of the bosses now have unique characteristic and gimmick so you never know what comes up next.

Strangely, chapter 4 looks more like a Final Fantasy rather than Mystic Quest. Usually, enemies in an area can be classified as Fairy, Greater Fairy, and a unique enemy so you can expect what comes next. In chapter 4, there's actually a variation in between area, each with their own characteristic (and also it's difficult to run from them). The enemies combined with lack of resources will keep you on the edge at all time. This is a good game design.
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.5 is here!
Post by: Evil_Nazgul0616 on July 27, 2015, 06:14:21 PM
Wait, so all sidequests would center around one single party member? Or I'm misreading something and each party member would have her own sidequest?
Well, all the sidequests are going to start off rather normal, but at some point during the quest the focus shifts around one of the party members.

For example, Rumia's sidequest (The one I've fleshed out the most so far) starts off with
heading to Eientei to see if they need any help, and the party is tasked with searching for Reisen, who has gone missing. Eventually the search leads to them finding Reisen underground, of all places, which eventually leads to a battle with Utsuho. Rumia's amulet gets damaged in the fight and she becomes comatose as her old personality tries to take over. The rest of the quest focuses on reviving Rumia. Completing it allows Rumia to learn her ultimate spell, gives her her strongest weapon, and allows the player to equip accessories on her.

Well, drawing aside, I prefer the third variant (with wings).
Though there is one design question. Why is True Rumia using a flame sword? She is an embodiment or darkness, so her wielding a sword that radiates light is... weird, to say the least.
It's not fire. It's supposed to be a red aura.

So the next version is not going to have a complete chapter 5?
Probably not. However it will have Chapter 6, in addition to the "Main" section of Chapter 5.

Usually, enemies in an area can be classified as Fairy, Greater Fairy, and a unique enemy so you can expect what comes next. In chapter 4, there's actually a variation in between area, each with their own characteristic (and also it's difficult to run from them). The enemies combined with lack of resources will keep you on the edge at all time. This is a good game design.
Yeah, and this was also the place where I decided to experiment with Demonic Spiders. (I think the rather uncommon Chaotic Wisp has to be the most notable.)


Oh, and I thought of another idea to make Haste less of a Game Breaker/Disc One Nuke and more of Awesome, But Impractical. But I won't implement it if you guys are against it.

Anyway, it's as simple as making the Pocketwatch no longer a guaranteed drop from Sakuya. However, the trade-off is that that players can now re-fight Sakuya as many times as they want until she drops it, minus the XP gain (So no using her to grind levels.). Alternatively, if the player does not feel like fighting her many times, they can just wait until the endgame and find it in a chest.
How does this sound?
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.5 is here!
Post by: Searinox119 on July 27, 2015, 07:17:08 PM
It's not fire. It's supposed to be a red aura.
Even so, the point was that a sword that radiates light, red or otherwise, isn't a logical match for a being of darkness. A simple black sword without any auras would be more fitting, I think.
Oh, and I thought of another idea to make Haste less of a Game Breaker/Disc One Nuke and more of Awesome, But Impractical. But I won't implement it if you guys are against it.

Anyway, it's as simple as making the Pocketwatch no longer a guaranteed drop from Sakuya. However, the trade-off is that that players can now re-fight Sakuya as many times as they want until she drops it, minus the XP gain (So no using her to grind levels.). Alternatively, if the player does not feel like fighting her many times, they can just wait until the endgame and find it in a chest.
How does this sound?
Making Haste more tedious to obtain wouldn't make it any more impractical, so there's no point. I vote for not doing that.
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.5 is here!
Post by: Your Everyday NEET on July 28, 2015, 01:39:11 AM
Oh, and I thought of another idea to make Haste less of a Game Breaker/Disc One Nuke and more of Awesome, But Impractical. But I won't implement it if you guys are against it.

Anyway, it's as simple as making the Pocketwatch no longer a guaranteed drop from Sakuya. However, the trade-off is that that players can now re-fight Sakuya as many times as they want until she drops it, minus the XP gain (So no using her to grind levels.). Alternatively, if the player does not feel like fighting her many times, they can just wait until the endgame and find it in a chest.
How does this sound?
As a main user of Haste, I'm also against that.
I suggest you follow The Abyss footsteps by making the bosses challenging even with Haste.

Edit: If you for whatever reason decided to replace Excalipoor with Excalibur, then you are the silliest person on Gensokyo. You see, Excalibur's stats are inferior to Excalipoor. The only advantage it had is that it's attack is functional and light based. But its still lost to Excalipoor due to it's ridiculous skills.
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.5 is here!
Post by: Evil_Nazgul0616 on July 29, 2015, 09:09:40 PM
Well, I ended a up completing the bad ending route way sooner than I expected. Meaning that the last two chapters in the next version will be pathetically short if I were to release it right now.
So I thought, "Meh, why don't I throw in the good ending as well?"

Therefore, the next version will include both endings.
My current thoughts for the good ending requirement's are as follows:
1. At a minimum, Cirno's sidequest must be completed in Chapter 5.
2. Rumia must be in the party. (Proceeding far enough into Rumia's sidequest will remove her from the party. Finishing it will add her back, but if you choose to enter chapter 6 without her, it is impossible to earn the good ending, as all of Team ⑨ must be present.)
3. If the above conditions are met, the penultimate boss must be defeated in under 15 turns in order to get the True Final Boss and Good Ending.
4. (Optional) For every character-centered sidequest completed (besides Cirno's), a chunk of HP is shaved off the penultimate boss. (Increasing the odds of defeating it under the turn limit.)

Any thoughts?
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.5 is here!
Post by: Shiina Tamai on July 30, 2015, 08:19:23 PM
The
Kaiser Dragon
fight is bugged, it keeps going in an infinite loop. When enemies in the abyss ambush you or do not let you flee, they don't attack (it happened to me in the fire area and the ice area). Whenever I load the bestiary or open a save file, there is about a second of lag. Finally, there's some OOC dialogue in the picture below:

(http://i.imgur.com/VALey51.png)

I would suggest "kind of impressive" instead of "kinda impressive".

Quote
Anyway, it's as simple as making the Pocketwatch no longer a guaranteed drop from Sakuya. However, the trade-off is that that players can now re-fight Sakuya as many times as they want until she drops it, minus the XP gain (So no using her to grind levels.). Alternatively, if the player does not feel like fighting her many times, they can just wait until the endgame and find it in a chest.
How does this sound?

I think that haste is fine just the way it is.

Also, after battling the Yukkuri, I always take the Reaver. First, is there any incentive to
transform it at the altar at the Makai?
It doesn't seem as effective after being transformed. Second, does anybody take the shield (Aegis)?
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.5 is here!
Post by: DLS on July 30, 2015, 08:32:20 PM
...that music on Komachi's battle...

I would like to know if it's possible to replace FF Mystic Quest's boss theme for that FF mashup. It's so damn excellent I'd wish to hear that everytime I find a boss... :3
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.5 is here!
Post by: Evil_Nazgul0616 on July 30, 2015, 08:56:33 PM
The
Kaiser Dragon
fight is bugged, it keeps going in an infinite loop. When enemies in the abyss ambush you or do not let you flee, they don't attack (it happened to me in the fire area and the ice area). Whenever I load the bestiary or open a save file, there is about a second of lag. Finally, there's some OOC dialogue in the picture below:
Kaiser Dragon
was already addressed by Searinox.

Are you talking about the Firn Fiends/Magmalices in The Abyss? Yeah, for some reason they don't attack on that odd gap between Turns 0 and 1 (Their AI tells them to use some attacks on odd numbered turns and others on even numbered turns. And in RPG Maker, Turn 0 is before the first command input, and turn 1 is actually the "second" turn. There is actually a "gap" turn between those two that the AI will skip over unless the attack condition is set to "always.") Anyway, I'll try to fix this in the next version (or bugfix, if it comes to that.).

As for the bestiary and save file lag, I think it's probably because of the "dummy" spaces I added to the bestiary to make room for future enemies and bosses (And to prevent save file incompatibility between future versions). It shouldn't get any worse than what it is now, and when the game is complete, I will delete any unused "dummy" spaces, so that might clear up the lag a bit.

Please use attachments (or mediafire) for images. I can't see most image hosts. Unless you do so, I have no idea what part of the game you are showing me.

Also, after battling the Yukkuri, I always take the Reaver. First, is there any incentive to
transform it at the altar at the Makai?
It doesn't seem as effective after being transformed. Second, does anybody take the shield (Aegis)?
I looked at Prism's (transformed Reaver) attributes to give you an answer, and I realized that Prism actually does not behave as it's supposed to in the current version.
Anyway, here are the pros and cons:
Pros:
-Can now hit normally
-Keeps the +20 ATK and adds +20 MAT
-Attacks are imbued with every major element.
-Higher critical hit rate than most swords in the game. (But lower than Reaver's crit rate.)
-No longer reduces the wielder's max HP (But due to a mistake, it keeps the HP reduction in the current version, everything else works fine, though.)
Cons:
-No longer deals ludicrous amounts of damage on critical hits.
-Lower crit rate (But still higher than most swords in the game.)
-You lose the elemental shields to create it.

...that music on Komachi's battle...

I would like to know if it's possible to replace FF Mystic Quest's boss theme for that FF mashup. It's so damn excellent I'd wish to hear that everytime I find a boss... :3
If you really wanted to, I guess you could try to replace the track, but I have no idea if this will work properly, so do it at your own risk.

You could try opening the game's audio folder, copying the .ogg file for the mashup (It's actually in the current version, believe it or not. It's used for That One Sub-Boss.), renaming the copy to the exact same name as the Mystic Quest boss theme (or any other boss theme you choose), and then replacing the target file with the new one. (And if your target boss theme is a .mp3, you'll need to delete the .mp3 too.)

Again, I have no idea if this will work properly, but it should, in theory.
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.5 is here!
Post by: Shiina Tamai on July 31, 2015, 09:15:16 PM
Quote
Please use attachments (or mediafire) for images

I've attached the picture.

[attach=1]

Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.5 is here!
Post by: Evil_Nazgul0616 on July 31, 2015, 09:50:22 PM
I've attached the picture.
Thank you.
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.5 is here!
Post by: Searinox119 on August 01, 2015, 12:45:54 PM
So, I ran through the demo again and found quite a few bugs and other things:

Polarity Bomb can damage several early magic-resistant bosses. Among them are Yukari (first phase), Red Yukkuri, YuugenMagan and FML.
Re-entering Depths of Makai from the Fallen Shrine will not set Battle BGM back to Ocean Palace.
In the cutscene before battling Namazu, Tenshi says that she "can't hold him on her own". When it comes to actually fighting Namazu, though... (https://youtu.be/_dGAXjdAgl0)
Tenshi's Scarlet Armor protects you for two turns - the turn when you're activating it and the next one. Description says it only protects you for one turn.
Legion Core doesn't counter Wind.
Luminaire, the "ultimate Light magic", is apparently a Dark-elemented spell.
The "all-magic-immune" Orrery is vulnerable to Moonlit Ray and Polarity Bomb.

And a bunch of bestiary stuff:
Red Yukkuri isn't weak to Physical and Sap. Blue Yukkuri isn't weak to all magic. No further all-magic-immune bosses state they are weak to Physical or anything like that, so it's a discrepancy.
I don't think Miasma Bloom is a sub-boss...
I'm not completely sure, but Empowered Sunny Milk seems to take a bit more damage from Dark. If that's true, her weakness to Dark isn't stated.
Sariel's entry states resistance to Dark and Light. There isn't such resistance.
Support Tengu's Thunder weakness isn't stated.
Rycuda's Ice weakness isn't stated.
Both Liquid Metal Slime and regular Metal Slime state they have no immunities and are resistant to everything.
Loot Guardian's, Mountain Flower Fairy's and Dark Satellmite's description are cut off.
Goblin, Scorpion, Stratoavis, Black Knight, Sandray and Healslime all have "Nope" in their resistances. Note the letter "p".
Red Wisp's Ice resistance isn't stated.
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.5 is here!
Post by: Evil_Nazgul0616 on August 01, 2015, 05:11:00 PM
Polarity Bomb can damage several early magic-resistant bosses. Among them are Yukari (first phase), Red Yukkuri, YuugenMagan and FML.
The "all-magic-immune" Orrery is vulnerable to Moonlit Ray and Polarity Bomb.
This is actually intentional. (Except for Yukari's first phase, I'll fix that.)

In the cutscene before battling Namazu, Tenshi says that she "can't hold him on her own". When it comes to actually fighting Namazu, though... (https://youtu.be/_dGAXjdAgl0)
You were obviously very bored when you did this, weren't you?
Also, I'd like to call your attention to this trope. (http://tvtropes.org/pmwiki/pmwiki.php/Main/GameplayAndStorySegregation)

Tenshi's Scarlet Armor protects you for two turns - the turn when you're activating it and the next one. Description says it only protects you for one turn.
Usually, I don't count the turn it was cast on. Since most enemies before the Abyssal Core are outspeed-able, meaning Scarlet Armor would be completely useless in most cases if just used on the turn it is cast on.

Legion Core doesn't counter Wind.
I'll fix that.

Luminaire, the "ultimate Light magic", is apparently a Dark-elemented spell.
Goblin, Scorpion, Stratoavis, Black Knight, Sandray and Healslime all have "Nope" in their resistances. Note the letter "p".
I swear I corrected both of these before I exported the project as Alpha v.5. Huh. I guess I made that change later than I thought.
(Note, Luminaire is still a light elemental spell, it just has the wrong element icon.)

And a bunch of bestiary stuff:
Red Yukkuri isn't weak to Physical and Sap. Blue Yukkuri isn't weak to all magic. No further all-magic-immune bosses state they are weak to Physical or anything like that, so it's a discrepancy.
I don't think Miasma Bloom is a sub-boss...
I'm not completely sure, but Empowered Sunny Milk seems to take a bit more damage from Dark. If that's true, her weakness to Dark isn't stated.
Sariel's entry states resistance to Dark and Light. There isn't such resistance.
Support Tengu's Thunder weakness isn't stated.
Rycuda's Ice weakness isn't stated.
Both Liquid Metal Slime and regular Metal Slime state they have no immunities and are resistant to everything.
Loot Guardian's, Mountain Flower Fairy's and Dark Satellmite's description are cut off.
Red Wisp's Ice resistance isn't stated.
I'll fix all of these.
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.5 is here!
Post by: DLS on August 01, 2015, 07:25:43 PM
Well, is Chapter 5 ready?

(Well, I'm just waiting for Chapter 5 to actually play this game... :derp:)
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.5 is here!
Post by: Evil_Nazgul0616 on August 02, 2015, 12:02:28 AM
Well, is Chapter 5 ready?

(Well, I'm just waiting for Chapter 5 to actually play this game... :derp:)
The main part of chapter 5, as well as the bad ending route of chapter 6, are done.
However, I'm not releasing the next version yet because I feel that it's both too soon, and that the new section of the game feels painfully short (since the main way to get the bad ending is to rush through chapter 5, not doing any of the sidequests.)

So the next version will be released when I make the good ending route.

However, if I feel that a bugfix update is necessary, I might as well include what I've added so far with it. (But this is very unlikely to happen.)


In other news, here's a new area that will be in the next version, which is where the useless cave at the bottom of Youkai Mountain now leads (Meaning it can also be accessed as soon as you can beat Momiji.). I'll leave you guys to guess what it is...
[attach=1]
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.5 is here!
Post by: Your Everyday NEET on August 02, 2015, 11:49:16 AM
In other news, here's a new area that will be in the next version, which is where the useless cave at the bottom of Youkai Mountain now leads (Meaning it can also be accessed as soon as you can beat Momiji.).
Cool, how about the useless cave at the Abyss entrance part 2 (Legion Core)?
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.5 is here!
Post by: Evil_Nazgul0616 on August 02, 2015, 05:49:39 PM
Cool, how about the useless cave at the Abyss entrance part 2 (Legion Core)?
I'm actually going to remove that one. Since I completely forgot it was there, and since you won't be able to return to the Fringes of the Abyss on subsequent visits. (Revisiting the Abyss takes you directly to the core.)
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.5 is here!
Post by: Evil_Nazgul0616 on August 05, 2015, 05:45:23 AM
Hey, guys, perhaps you can help me with something.

I'm currently working on Cirno's sidequest, and part of it involves visiting Muenzuka. Unfortunately, I can't think of a boss to stick there. I was hoping you guys could suggest something/someone that would fit with that environment.

If I can't come up with anything/you can't suggest me anything good, I'll just do one of the following:
1. Make the boss a giant ghost.
2. Make Muenzuka the one area of the sidequest that has no boss guarding the sidequest-related plot device.

EDIT: Oh, and here's a new teaser image (http://www.mediafire.com/view/prxpto81ic2od6p/Teaser2.png) for one of the sidequest endbosses.
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.5 is here!
Post by: DLS on August 07, 2015, 05:42:37 PM
Lily White, Lily Black and/or Medicine? (Or just Shikieiki herself...)
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.5 is here!
Post by: Evil_Nazgul0616 on August 07, 2015, 05:52:10 PM
Lily White, Lily Black and/or Medicine? (Or just Shikieiki herself...)
Medicine and Shikieiki are already bosses in Cirno's Sidequest and the main part of Chapter 5, respectively.

I would go with Lily White, if I could think of a valid reason for why she'd be in Muenzuka (Which, according to the wiki, is "a graveyard for humans who don't have any relatives or were from outside of Gensokyo") of all places.
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.5 is here!
Post by: DLS on August 08, 2015, 01:15:36 AM
Well, when I was thinking of Medicine, I instantly (and somehow) thought in Lily White and Lily Black accompaning her.

Then, I have no idea, unless you choose Orin, but she wouldn't fit too...

But what about Seiga and Yoshika?

What about Yuyuko / Youmu? Muenzuka is a place near the netherworld, so maybe Youmu would be slicing ghosts around there for no reason at all and Yuyuko...well...fooling around. :V
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.5 is here!
Post by: Evil_Nazgul0616 on August 08, 2015, 01:37:15 AM
Then, I have no idea, unless you choose Orin, but she wouldn't fit too...
Orin will probably be a boss in Rumia's sidequest, which is going to take place mostly in the underground.

But what about Seiga and Yoshika?
I'm already planning a sidequest involving the Taoists, but it's probably going to be included in the Post Game. (which won't be made for a while.)

What about Yuyuko / Youmu? Muenzuka is a place near the netherworld, so maybe Youmu would be slicing ghosts around there for no reason at all and Yuyuko...well...fooling around. :V
I'm planning for Mystia's sidequest to involve the Netherworld, so Youmu will probably be fought during that sidequest.
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.5 is here!
Post by: Your Everyday NEET on August 08, 2015, 02:41:51 AM
FF Omega/ Kogasa again?
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.5 is here!
Post by: Evil_Nazgul0616 on August 08, 2015, 02:57:05 AM
FF Omega/ Kogasa again?
Omega will not be in this game. And I do not plan on adding any more battles with Kogasa at this time.
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.5 is here!
Post by: Evil_Nazgul0616 on August 09, 2015, 07:47:41 PM
Blah... Blah... Blah... Usual boss preview video (https://youtu.be/HJISlzRhwIg)... Blah... Blah...
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.5 is here!
Post by: Cataquack Warrior on August 09, 2015, 10:57:24 PM
Hey, guys, perhaps you can help me with something.

I'm currently working on Cirno's sidequest, and part of it involves visiting Muenzuka. Unfortunately, I can't think of a boss to stick there. I was hoping you guys could suggest something/someone that would fit with that environment.

If I can't come up with anything/you can't suggest me anything good, I'll just do one of the following:
1. Make the boss a giant ghost.
2. Make Muenzuka the one area of the sidequest that has no boss guarding the sidequest-related plot device.

EDIT: Oh, and here's a new teaser image (http://www.mediafire.com/view/prxpto81ic2od6p/Teaser2.png) for one of the sidequest endbosses.

Here's one possibility: Nazrin lives around Muenzuka and goes treasure hunting in the area for items that come in from Outside.  Perhaps Cirno's quest and Nazrin's search intersect, leading to a battle.  Admittedly though, I'm not sure if the Buddhist already have a role elsewhere in your game.  I am trying to hold off on playing the demos until I can experience the whole game in its entirety.  It looks like a really great adventure, and I look forward to seeing the final result.

Also, something to note about the Netherworld: it appears that captive ghosts can have a number of uses in Gensokyo, such as acting as cooling devices or dehumidifiers.  Might make for some interesting items to collect in that area.  A number of people like to use them to stay cool in the summer, so they could also work as trade items as well.
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.5 is here!
Post by: Otaku on August 10, 2015, 04:04:50 PM
Looks pretty danm cool :3

But i'm confused, which one of the links am i supposed to download?
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.5 is here!
Post by: Evil_Nazgul0616 on August 10, 2015, 04:12:39 PM
But i'm confused, which one of the links am i supposed to download?
The one with the highest version number. (Currently, that is Alpha v.5)
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.5 is here!
Post by: Otaku on August 10, 2015, 04:21:56 PM
The one with the highest version number. (Currently, that is Alpha v.5)

Thank you so much  :D
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.5 is here!
Post by: Evil_Nazgul0616 on August 15, 2015, 07:54:32 PM
Alright, so I'm going to try to get the good ending route done by the 18th.

Why? Because after the 18th, progress on this game will grind to a snail's pace. The reason is because I start my first year of college on the 19th, meaning I will not be able to access the game's files, and therefore work on the game, for extended periods of time.

So I will work as fast as I can to get the good ending done, and release the next version as soon as that happens. However, there's no guarantees.
If I can't finish it by the 18th, then I will just upload what I have that day. Which, as of this post, is the bad ending route, and roughly two thirds of Cirno's sidequest. If you guys prefer that I don't do this, you have roughly three days to speak up. Just know that if you oppose this, you would have to wait half a year at the very least for the next version to come out.

Also, if anyone can provide me with something I can use as a placeholder overworld sprite for
Konngara
, it would help me greatly.

That is all.

Also, this. (https://www.youtube.com/watch?v=pnNywlaXUSs)

EDIT: And this. (https://youtu.be/4npPdZZFeLA)
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.5 is here!
Post by: Shiina Tamai on August 17, 2015, 08:02:02 PM
How do you get Multi-Flan? I've done every quest I can think of, but I still get red torches.
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.5 is here!
Post by: Evil_Nazgul0616 on August 17, 2015, 09:31:55 PM
How do you get Multi-Flan? I've done every quest I can think of, but I still get red torches.
To quote Searinox119:
"The bright, steady light in the place overtaken by darkness will reveal the insanity of the embodiment of destruction..."

Or if you're bad at cryptic hints:
One of the torches is not like the others...
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.6 released!
Post by: Evil_Nazgul0616 on August 19, 2015, 06:12:16 AM
Phew. I told you guys I'd upload something on the 18th. (Well, I know it's technically not the 18th anymore, but it's still just past midnight where I live, so close enough.)

Anyway, here's a new version:
Alpha v.6 - Endgame (Part 1) (http://www.mediafire.com/download/z9p74zktfk1yppa/9QuestAlpha6.exe)

Changes:
-The main section of Chapter 5 and 95% of Cirno's Sidequest was added.
-Chapter 6 added.
-Bad ending 2 added.
-Minimum requirements for good ending added.
-Good ending added. (Duh.)
-Final Boss and True Final Boss added.
-Kanako and Suwako's bestiary music has been corrected.
-Gale Cavern (and Excalipoor) is now inaccessible until after clearing the Sealed Abyss.
-Zuh now enters battle with a Killing Machine and a Chaotic Wisp.
-Chapter 3 Superboss is now fixed.
-Legion Core now counters wind.
-That cave at the bottom right of Lower Youkai Mountain actually leads somewhere now.
-The Death Mask has been moved to the SDM's second floor, and a new MIAB now takes its place on the first floor.
-Excalibur has been buffed.
-All Liquid Metal Slimes on Lower Youkai Mountain were removed.
-Some disreperancies in the bestiary were corrected.
-Northern Gensokyo is now accessible. (Most of it is only reachable in chapter 5, though.)
-An optional, "impossible" fight added.

Known Bugs:
-If you import a save file from after killing Pazuzu, Excalipoor/Excalibur becomes unobtainable. (Unless of course, you already have it. :P)
-Revival spells cast by enemies no longer work for some reason. I'm still trying to figure out which script is causing this. (This was actually present in some of the older versions, but I forgot to address it until now.)
-Because of the above bug a certain late game boss can be made easier.

I'm sorry if some sections seem a bit off, I will go back and polish them up when I get around to it. Like I said earlier, I won't have many opportunities to work on the game for the next 1/2 year, so progress will be painfully slow for a while.

However, that won't mean I will be inactive on these forums, so still feel free to use this thread to discuss the game, help develop ideas, report bugs, etc. I'll still be here to address your problems. (Just note that if in the rare case you find a bug that completely breaks the storyline, I won't be able to actually fix it until I get an opportunity to work on the game again.)

And with that I say, good night.

(Sorry, but no video preview with this update. Maybe tomorrow if I have the time.)

As always, please let me know if anything comes up.
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.6 released!
Post by: Your Everyday NEET on August 19, 2015, 10:10:51 AM
Oh yeah, I got some interesting situation right here.

This is before fighting Medicine.
[attach=1]

This is after fighting Medicine.
[attach=2]

And the bug still linger after after I enter world map.
[attach=3]

Sure it makes me move faster, but I'm a little uncomfortable with this.

By the way, good luck with your college. You're gonna have a lot of fun in there.

P.S: Now you know why my video took so long so upload.
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.6 released!
Post by: Evil_Nazgul0616 on August 19, 2015, 03:59:37 PM
Oh yeah, I got some interesting situation right here.

This is before fighting Medicine.
[attach=1]

This is after fighting Medicine.
[attach=2]

And the bug still linger after after I enter world map.
[attach=3]

Sure it makes me move faster, but I'm a little uncomfortable with this.

At least that bug isn't game breaking, since the easiest way to fix it is to trigger a cutscene that makes the followers reappear.
Anyway, for any future players, here's a bugfix that prevents that from happening: Alpha v.6.1 (http://www.mediafire.com/download/jeail73w360b95k/9QuestAlpha6-1.exe)
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.6 released!
Post by: Sombres on August 20, 2015, 03:49:42 PM
Hiya, I'm playing v6.0, it looks great! I managed to beat Momiji with a level 8 party.

Cirno's Freeze spell seems a bit weak for "moderate" ice damage on all enemies, though...Icicle Fall is dealing double its damage.
Also, from what I've heard before in this thread - I think - things like Blind sure became a bit useless.
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.6 released!
Post by: Shiina Tamai on August 20, 2015, 08:17:16 PM
I downloaded Version 6.1 yesterday (I did not download 6.0), and I noticed that the Road of Liminality is changed as seen in this screenshot:

[attach=1]
When I got off the Titanic (Komachi's ferry), the Road of Liminality changed back to its original form:

[attach=2]
I also can't find Reimu or Yukari anywhere.  I looked at Yukari's House, the Hakurei Shrine, Muenzuka, the SDM, the Road of Reconsideration, the Moriya Shrine, and the Dragon God palace. Just where are they?

P.S., good luck with college!
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.6 released!
Post by: Your Everyday NEET on August 21, 2015, 03:49:03 AM
Cirno's Freeze spell seems a bit weak for "moderate" ice damage on all enemies, though...Icicle Fall is dealing double its damage.
Also, from what I've heard before in this thread - I think - things like Blind sure became a bit useless.
Unlock Freeze's true potential by equipping Icicle Sword found in chapter 2.

Yeah, Blind is useless most bosses either resist it or use magic and danmaku which is undodgeable.

Edit: SPOILER WARNING!!!

How could I..... (https://m.youtube.com/watch?v=RtYJMfzLamc) even though.....
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.6 released!
Post by: Evil_Nazgul0616 on August 21, 2015, 07:00:27 PM
I downloaded Version 6.1 yesterday (I did not download 6.0), and I noticed that the Road of Liminality is changed as seen in this screenshot:

[attach=1]
When I got off the Titanic (Komachi's ferry), the Road of Liminality changed back to its original form:

[attach=2]
I also can't find Reimu or Yukari anywhere.  I looked at Yukari's House, the Hakurei Shrine, Muenzuka, the SDM, the Road of Reconsideration, the Moriya Shrine, and the Dragon God palace. Just where are they?

P.S., good luck with college!
Something very strange is happening here, sadly I can't look into it at the moment. (The soonest I can take a look at it is the Saturday, the 29th)
From what I can tell, somehow a certain switch in the game wasn't triggered during the Komachi cutscene. Which is odd, considering that it worked perfectly for NEET.
I suggest you try one of the following:
1. trigger the Komachi ferry cutscene again and see if it works.
2. tell me exactly what you've done since clearing chapter 4.
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.6 released!
Post by: Searinox119 on August 21, 2015, 08:04:03 PM
I've completed the bad ending route on v6.0. Sure, it's not the full game, but still:

The Higan chest with single Chirumiru calls it Caffeine.
I hadn't really tested this, but I'm sure you can get perma-stuck by closing both Higan doors and going through the Abyss again.
Super Bandages cost as much as Bandages.
Luminaire is Dark. No, it's not about the icon, it's actually a Dark-elemented spell.
Considering Zuh is almost identical to Pazuzu, I don't think he qualifies as a super-boss anymore.
I don't see the point of Plate Mail. It's basically identical to elemental Mails minus the element negation.
Destruction Engine was utterly disappointing. I know it's a false final boss, but come on, Three Fairies were harder than it!

And bestiary:
Dark Yukkuri is immune to Physical.
Monochrome Yukkuri doesn't have weaknesses.
Blue Sigil is immune to most magic.
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.6 released!
Post by: Evil_Nazgul0616 on August 21, 2015, 11:33:04 PM
The Higan chest with single Chirumiru calls it Caffeine.
That was the old name for for it before it was changed to Chirumiru, I guess I must have missed a chest after the name change...

I hadn't really tested this, but I'm sure you can get perma-stuck by closing both Higan doors and going through the Abyss again.
Super Bandages cost as much as Bandages.
Luminaire is Dark. No, it's not about the icon, it's actually a Dark-elemented spell.
These are an easy fix, but, like I said before, I won't be able to do anything for a while.

Considering Zuh is almost identical to Pazuzu, I don't think he qualifies as a super-boss anymore.
I don't see the point of Plate Mail. It's basically identical to elemental Mails minus the element negation.
Destruction Engine was utterly disappointing. I know it's a false final boss, but come on, Three Fairies were harder than it!
Zuh and
Destruction Engine
are probably going to be buffed in a future update.
As for plate mail, it was intended to serve as a late game armor for those who missed some of the elemental mails. It's also serving as a placeholder, since I'm still trying to think of a late-game armor that won't render the mails obsolete (and vice versa).

And bestiary:
Dark Yukkuri is immune to Physical.
Monochrome Yukkuri doesn't have weaknesses.
Blue Sigil is immune to most magic.
I'll fix these when I can.
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.6 released!
Post by: Lollipop on August 22, 2015, 12:07:42 AM
What's the BGM for the beginning of the game, when you
try to find Dayousei
?
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.6 released!
Post by: Evil_Nazgul0616 on August 22, 2015, 12:54:04 AM
What's the BGM for the beginning of the game, when you
try to find Dayousei
?
You mean the Misty Lake BGM? That's "Argue for and Against" from the SWR ost.
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.6 released!
Post by: Lollipop on August 22, 2015, 01:34:45 AM
Thanks!  :D also your rpg is really fun (might benefit from more savepoints)
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.6 released!
Post by: Your Everyday NEET on August 22, 2015, 03:25:01 AM
From what I can tell, somehow a certain switch in the game wasn't triggered during the Komachi cutscene. Which is odd, considering that it worked perfectly for NEET.
It should be noted that I used version 6.0 to reenter Gensokyo.
Destruction Engine was utterly disappointing. I know it's a false final boss, but come on, Three Fairies were harder than it!
Come to think of it, the Final Boss really reminded me of
Time Devourer
from Chrono Cross.
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.6 released!
Post by: Evil_Nazgul0616 on August 22, 2015, 10:31:32 PM
It should be noted that I used version 6.0 to reenter Gensokyo.
Version number shouldn't be an issue though, considering that the only part of the game I touched between versions 6.0 and 6.1 is nameless hill. I did not edit the ferry scene in any way.
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.6 released!
Post by: Searinox119 on August 23, 2015, 09:55:25 AM
Well, I guess I'm done with the main storyline.

Chirumiru can be used outside of battle. Since Sleep wears off after battle, why?
I don't see the point of completing Cirno's sidequest 
knocking 30000 HP off Heart of Makai instead of making it with 30000 HP less to begin with
, since
you can't destroy it without completing the quest anyway
.
Speaking of the Cirno's sidequest, I don't see why it unlocks the good ending. It doesn't factor into the plot at all, being just a "get a new weapon" quest. The weapon itself also doesn't factor into the plot and is not even necessary to
use against Heart of Makai
.
Dark King BGM starts again during the victory screen after defeating True Final Boss.
I think The Legendary Titan isn't used in the game anymore, yet it's still included.

Goblin, Scorpion, Stratoavis, Black Knight, Sandray and Healslime all have "Nope" in their resistances. Note the letter "p".
Still present.
Centipede and Millipede resist Insect.
Millipede is resistant to all magic (stuff like Moonlit Ray doesn't count). Perhaps this should be mentioned?
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.6 released!
Post by: Your Everyday NEET on August 23, 2015, 03:27:41 PM
This NEET always brings something interesting (read: bug). When I reach lvl 37, my next level got frozen meaning I can't no longer level up. Is this a bug or what?
Millipede is resistant to all magic (stuff like Moonlit Ray doesn't count). Perhaps this should be mentioned?
Or maybe it's because of its over the top MDef?

Edit:
Talking Magical Sword: Did you come here to wield my power?
Cirno: Yes! We have!
YEN: Huh? What?
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.6 released!
Post by: Searinox119 on August 23, 2015, 05:15:47 PM
This NEET always brings something interesting (read: bug). When I reach lvl 37, my next level got frozen meaning I can't no longer level up. Is this a bug or what?
That's pretty undescriptive. What do you mean under "frozen"? Have you stopped receiving EXP from enemies or have the level-ups ceased despite you having enough EXP for the next level? Is it for the whole party or only some characters? What was the battle you went through before that happened?
Or maybe it's because of its over the top MDef?
Centipede has only 26,666...% MDF less than Millipede yet it takes more than 2x damage from magic, so I'd say no.
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.6 released!
Post by: Evil_Nazgul0616 on August 23, 2015, 05:43:06 PM
Chirumiru can be used outside of battle. Since Sleep wears off after battle, why?
My bad. I forgot to uncheck the "use outside of battle" flag.

I don't see the point of completing Cirno's sidequest 
knocking 30000 HP off Heart of Makai instead of making it with 30000 HP less to begin with
, since
you can't destroy it without completing the quest anyway
.
Speaking of the Cirno's sidequest, I don't see why it unlocks the good ending. It doesn't factor into the plot at all, being just a "get a new weapon" quest. The weapon itself also doesn't factor into the plot and is not even necessary to
use against Heart of Makai
.
The 30000 HP knockoff from just Cirno's sidequest will not be in the final version, rather, the 30000 HP deduction will be the result of completing all 4 sidequests. (Cirno's sidequest will remove the "invincible" state, while the other sidequests will knock off 10000 HP for each one completed)

My current reasoning why completing the character sidequests unlocks the good ending is that the the party isn't strong enough to take down the
Heart of Makai
. Which is why the sidequests grant them their best weapons and abilities. The reason why you need to complete Cirno's sidequest at a minimum? Well, I thought it seemed fitting.

Dark King BGM starts again during the victory screen after defeating True Final Boss.
Does it at least stop before Daisanji's last dialogue?

I think The Legendary Titan isn't used in the game anymore, yet it's still included.
I haven't got around to deleting it yet.

Still present.
Seriously? I swear I fixed that. Huh, must have accidentally hit cancel instead of apply... That will be corrected in the next version or bugfix.

Centipede and Millipede resist Insect.
Millipede is resistant to all magic (stuff like Moonlit Ray doesn't count). Perhaps this should be mentioned?
maybe it's because of its over the top MDef?
Centipede has only 26,666...% MDF less than Millipede yet it takes more than 2x damage from magic, so I'd say no.
Good eye, Searinox. I actually made it seem like it was the over the top MDEF that gave the Millipede its resistances. But I couldn't really find a good MDEF value, so I gave it some overall magic resistance to supplement it.
Anyway, I guess I should mention the magic resistance in the bestiary. I'll put that in as soon as I can.

Also, I was doing some thinking and thought that when I add in the other character sidequests, I should give their ultimate weapons two variants (Just like I did with the
Advent Blade
) as well. What are you guys' thoughts on this?
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.6 released!
Post by: Searinox119 on August 23, 2015, 07:09:28 PM
My current reasoning why completing the character sidequests unlocks the good ending is that the the party isn't strong enough to take down the
Heart of Makai
. Which is why the sidequests grant them their best weapons and abilities. The reason why you need to complete Cirno's sidequest at a minimum? Well, I thought it seemed fitting.
My problem with this is twofold:
1) Cirno's sidequest doesn't give Cirno any abilities, buffs or whatever, only a powerful weapon. So basically, her "new powers" are entirely dependant on her wielding that weapon.
2) The
Heart of Makai
only checks whether or not you've completed Cirno's sidequest.
And that's where is my main problem with the whole thing. It doesn't check if you have that weapon actually equipped on Cirno. You may as well equip Small Icicle on her and go battle, and
Heart of Makai
will still be vulnerable, despite Cirno not wielding her "best weapons" necessary to "take down the
Heart of Makai
". I would've been fine with it if
Heart
actually checked for equipped weapon of if Cirno's sidequest actually gave her new abilities, but as it is now... no.
Does it at least stop before Daisanji's last dialogue?
Yes, it does.
Also, I was doing some thinking and thought that when I add in the other character sidequests, I should give their ultimate weapons two variants (Just like I did with the
Advent Blade
) as well. What are you guys' thoughts on this?
And how is it supposed to go for Rumia's sidequest?
True Rumia
doesn't exactly seem to have a wide assortment of different blades. What about Mystia and Wriggle? Are they going to pull shapeshifting weapons out of nowhere, too?
Basically, I'm not sure this is a good idea.
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.6 released!
Post by: Evil_Nazgul0616 on August 23, 2015, 07:22:57 PM
My problem with this is twofold:
1) Cirno's sidequest doesn't give Cirno any abilities, buffs or whatever, only a powerful weapon. So basically, her "new powers" are entirely dependant on her wielding that weapon.
2) The
Heart of Makai
only checks whether or not you've completed Cirno's sidequest.
And that's where is my main problem with the whole thing. It doesn't check if you have that weapon actually equipped on Cirno. You may as well equip Small Icicle on her and go battle, and
Heart of Makai
will still be vulnerable, despite Cirno not wielding her "best weapons" necessary to "take down the
Heart of Makai
". I would've been fine with it if
Heart
actually checked for equipped weapon of if Cirno's sidequest actually gave her new abilities, but as it is now... no.
Very well, I will change it so that it checks to see if the weapon is actually equipped on Cirno.

And how is it supposed to go for Rumia's sidequest?
True Rumia
doesn't exactly seem to have a wide assortment of different blades. What about Mystia and Wriggle? Are they going to pull shapeshifting weapons out of nowhere, too?
Basically, I'm not sure this is a good idea.
Well, Rumia can just create one out of shadows.
(Once her amulet is removed, of course.)
Mystia and Wriggle will probably just have a choice between two weapons.
Or maybe I'll just keep the weapon variants limited to just Cirno and Rumia. It honestly depends on how the details of Wriggle and Mystia's sidequests turn out. (I'm still trying to flesh out the ideas for those two.)
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.6 released!
Post by: Shiina Tamai on August 23, 2015, 08:39:37 PM
Quote
I suggest you try one of the following:
1. trigger the Komachi ferry cutscene again and see if it works.

I tried triggering the cutscene again, but I get the same results.

Quote
2. tell me exactly what you've done since clearing chapter 4.

From what I remember I did all the missions except the
Kaiser Dragon fight.
. I entered the Higan, fought Komachi, and later fought Shiki Eiki. I don't recall touching any the switches in that level.

Anyway, I've decided to start a new game in hopes of getting rid of the problem.

P.S., will you be using your college's campus network for browsing on this site, or the one you use at home? If the former, does it filter Imgur?
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.6 released!
Post by: Evil_Nazgul0616 on August 23, 2015, 09:42:44 PM
From what I remember I did all the missions except the
Kaiser Dragon fight.
. I entered the Higan, fought Komachi, and later fought Shiki Eiki. I don't recall touching any the switches in that level.
Those switches have nothing to do with it. When I said "switch" before, I was referring to a condition that RPG Maker refers to as a "switch", not the levers that control the doors in Higan. (It's a bit hard to explain what a "switch" is, try thinking of it as a variable, but rather than having many different values you can set it to, its only settings are "on" or "off." Anyway, they're usually used for scene and event control, much like variables.)

Anyway it looks like you did everything right, so I have no idea what's causing the problem. (And I won't be able to look for it until I can access the game's files on my home computer again.)

Anyway, I've decided to start a new game in hopes of getting rid of the problem.

P.S., will you be using your college's campus network for browsing on this site, or the one you use at home? If the former, does it filter Imgur?
I hope it works out for you. I'm sorry you had to restart. :(

I'll primarily be using the campus wifi to browse this site. It does not seem to have any filters as far as I know.
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.6 released!
Post by: Your Everyday NEET on August 24, 2015, 12:27:06 AM
That's pretty undescriptive. What do you mean under "frozen"? Have you stopped receiving EXP from enemies or have the level-ups ceased despite you having enough EXP for the next level? Is it for the whole party or only some characters? What was the battle you went through before that happened?
Let me clarify it with video. (https://www.youtube.com/watch?v=deN5gSMNWPs) It's the whole party. Unfortunately I can't remember that battle since I noticed way after I enter
Jigoku/Hell
The 30000 HP knockoff from just Cirno's sidequest will not be in the final version, rather, the 30000 HP deduction will be the result of completing all 4 sidequests. (Cirno's sidequest will remove the "invincible" state, while the other sidequests will knock off 10000 HP for each one completed)
So, it's just like
Deus
from Xenogears.
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.6 released!
Post by: Evil_Nazgul0616 on August 24, 2015, 12:34:34 AM
So, it's just like
Deus[/spoiler
from Xenogears.
I'm sorry, but who?
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.6 released!
Post by: Your Everyday NEET on August 24, 2015, 01:26:18 AM
I'm sorry, but who?
[attach=1]
This dude.
The final boss of Xenogears. It surrounded by four guardians, every time you destroy one of them, you cut Its max HP and one of Its skills. By the time you destroy all the guardians, Its HP was reduced from 75000 to merely 40000. Of course there's nothing stopping you from beating It without destroying the guardians, but it will make the fight much more difficult.

Also, Here's the Good End of this game. (https://www.youtube.com/watch?v=hdx6KPmnlvM) I swear, the final boss is more persistent than cow excrement.
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.6 released!
Post by: Sombres on August 27, 2015, 02:01:00 AM
EXSuwako
doesn't seem to appear on the bestiary. Is she not supposed to?
I'm missing entry 69 on it so I was wondering if it had to be her.
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.6 released!
Post by: Evil_Nazgul0616 on August 27, 2015, 02:17:03 AM
EXSuwako
doesn't seem to appear on the bestiary. Is she not supposed to?
I'm missing entry 69 on it so I was wondering if it had to be her.
I purposely excluded lunatic/EX bosses from the bestiary. So she is supposed to not appear in there.
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.6 released!
Post by: Sombres on August 27, 2015, 04:18:08 AM
I see. Thanks.


Also, the
Kaiser battle seems a bit boring by effectively making part of the second half a 1v1 with rumia due to the absurd power of flare, and then the change to the ice form obliterates her before I get Cirno back. It's probably supposed to be fought later in the game, but...

I only went to try the above event because I'm getting a game over immediately with the start of chapter 4. I don't know if that's some non-standard variety because of the outcome of my battle or if it's actually a bug.
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.6 released!
Post by: Evil_Nazgul0616 on August 27, 2015, 04:22:50 AM
I only went to try the above event because I'm getting a game over immediately with the start of chapter 4. I don't know if that's some non-standard variety because of the outcome of my battle or if it's actually a bug.
Was Cirno alive at the end of the Chapter 3 endboss? If not, then I probably know what happened. (It happened to me before, during playtesting, but it was with Rumia and Wriggle's section. I fixed that problem. But I'm not sure if I did the same thing to Cirno/Mystia's section.)
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.6 released!
Post by: Sombres on August 27, 2015, 06:00:37 PM
Nope. Only Mystia was barely alive by the time the last attack landed and the fight ended.
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.6 released!
Post by: Evil_Nazgul0616 on August 27, 2015, 06:09:48 PM
Nope. Only Mystia was barely alive by the time the last attack landed and the fight ended.
That's what I figured. Try to have Cirno survive the fight and see if that fixes the problem.
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.6 released!
Post by: Sombres on August 27, 2015, 08:40:19 PM
I managed to do that and the scene ocurred normally. Mystia was fainted, though, so it made for a really annoying
Kogasa
fight.
I noticed I'm not gaining xp anymore after I checked inside chapter 4. Tenshi was actually gaining, though, and even leveled up on her stay on my party. Now my team 9 is stuck on level 22.
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.6 released!
Post by: Evil_Nazgul0616 on August 27, 2015, 09:28:39 PM
I noticed I'm not gaining xp anymore after I checked inside chapter 4. Tenshi was actually gaining, though, and even leveled up on her stay on my party. Now my team 9 is stuck on level 22.
I honestly have no idea now to help you there. The "level freeze" bug never happened to me when I was playtesting, and it seemed to have happened to NEET much later than it did for you. Until I know exactly what might be causing it, and until I can work on the game again, I have no idea how to fix it.

I should probably add this bug, along with the Cirno bug to the buglist on the OP.
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.6 released!
Post by: Sombres on August 27, 2015, 09:45:13 PM
I'll try playing earlier saves of mine to see if I can come up with something. First thing that came to mind was the arena, since it says you can't earn xp there; maybe fighting there ends up setting that for fights outside later? (I think the arena was even showing xp points on screen for each victory despite that.)
Something else I should point is that the game was getting a few freezes at random frames for a while, which might either be my computer fumbling or something that is related or not to this bug.

I reloaded my save from 11:30 hours of play, 3 hours before I got to chapter 4. Before entering the arena for the first time. I already had this problem during chapter 3, but never noticed it. Luckily, I hadn't entered the arena and Suika was giving explanations still. I went outside and managed to earn xp from the same number I was at when I realized 3 hours later.

Edit: Yep, I fought the easy modo on arena and i stopped earning xp outside. Fighting on the arena will cause you that bug, which I don't know if it's related to NEET's problem. Fortunately, I keep a bunch of saves lying around for the case of multiple endings or lost secret bosses and stuff.
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.6 released!
Post by: Evil_Nazgul0616 on August 27, 2015, 10:57:09 PM
I'll try playing earlier saves of mine to see if I can come up with something. First thing that came to mind was the arena, since it says you can't earn xp there; maybe fighting there ends up setting that for fights outside later? (I think the arena was even showing xp points on screen for each victory despite that.)
Something else I should point is that the game was getting a few freezes at random frames for a while, which might either be my computer fumbling or something that is related or not to this bug.

I reloaded my save from 11:30 hours of play, 3 hours before I got to chapter 4. Before entering the arena for the first time. I already had this problem during chapter 3, but never noticed it. Luckily, I hadn't entered the arena and Suika was giving explanations still. I went outside and managed to earn xp from the same number I was at when I realized 3 hours later.

Edit: Yep, I fought the easy modo on arena and i stopped earning xp outside. Fighting on the arena will cause you that bug, which I don't know if it's related to NEET's problem. Fortunately, I keep a bunch of saves lying around for the case of multiple endings or lost secret bosses and stuff.
Okay, I see what's going on now. I think I forgot to disable the "no xp" flag for the arena after a fight. Thank you for finding the cause.
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.6 released!
Post by: Your Everyday NEET on August 28, 2015, 04:52:24 AM
Edit: Yep, I fought the easy modo on arena and i stopped earning xp outside. Fighting on the arena will cause you that bug, which I don't know if it's related to NEET's problem. Fortunately, I keep a bunch of saves lying around for the case of multiple endings or lost secret bosses and stuff.
Oh. My. God!!! I did fight at easy arena... For stress reliever after some IRL shit and Lavos trolling. I didn't know it will cause the EXP to freezed [sic]. Well, better start again at beggining of chapter 5.
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.6 released!
Post by: Your Everyday NEET on August 31, 2015, 02:54:45 PM
HOLY FUCK!!!
Kaiser Dragon
is an abomination. That shit is a beast (If you didn't bring Excalipoor or not overleveled), You think fighting
Lavos
is boring? Well think again. For some stupid reason, I decided to fight it at lvl 25 and holy hell does the fight takes forever. It took me 40 minutes to beat
Lavos
whilst playing fair (no Excalipoor),
Kaiser Dragon
? an hour. I agree with Sombres, that fight is boring as hell, heck I could finish up a novel.

Okay, his first form isn't much of a trouble, just wail at him until you're done.
The second form onward is a little gimmicky, he'll kill Cirno FAST with Flare, so Cirno's borderline useless at the moment.
The third form onward is where the shit hits the sharknado. his Ice-based arsenal just mess with your speed (and Haste), Glaciate on the other hand wrecks Mystia's day, after all, Most ultimate level spell are Armor-piercing. Also, any spell besides Rumia's does jack-shit.
The fourth form on the other hand just blast you with Teravolt for about 500+ damage, if you can heal it back up using Group Heal you can handle it just fine. Don't let your guard down though, he can Smite anyone for an instant-kill.
The fifth form just use wind-based attack for pitiful amount of damage. And yes, Mystia's useless is this form. By this time I became bored and started reading some novel just to pass time- Holy Shit! he has Hurricane? Quick, heal heal!
The final form is the same one from Lavos'. His gimmick is that he'll blast you with high level spell, slip-away, and Mind Blast which gives you all sort of status effect to random person. Don't you dare attack him directly as he will counter you with Mind Blast to further ruins your day. There's no strategy for this, you need to pray to your God in order to win.

How much HP does this shit have?
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.6 released!
Post by: Sombres on August 31, 2015, 03:21:46 PM
We only know the percentages of the form changes, and the fact that it has the most hp of all bosses. Well, excalipoor doesn't do anything, since we can't go back to the sealed abyss to purify it (we should do it at a lake there or even the misty lake for flavor).

My guess is 200000+ hp.
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.6 released!
Post by: Evil_Nazgul0616 on August 31, 2015, 04:07:11 PM
Well, excalipoor doesn't do anything, since we can't go back to the sealed abyss to purify it (we should do it at a lake there or even the misty lake for flavor).
Um. Yes you can. Actually... You need to go back to the Dragon Palace, post-abyss, and use the portal that appears in front of Iku's room.

EDIT:
Kaiser Dragon's
HP is exactly the same as it is in Final Fantasy VI Advance, which is 327500 (Plus an extra 16375 that I added for his first form.)
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.6 released!
Post by: Your Everyday NEET on August 31, 2015, 04:08:00 PM
My guess is 200000+ hp.
According to Searinox119 from Lavos' form, he has 60000+ HP each form. Maybe it's 300000+ HP? I certainly didn't count it since I lost focus at the 4th form.

Edit: Each form except the first has 65500 HP.
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.6 released!
Post by: Evil_Nazgul0616 on August 31, 2015, 04:13:11 PM
According to Searinox119 from Lavos' form, he has 60000+ HP each form. Maybe it's 300000+ HP? I certainly didn't count it since I lost focus at the 4th form.
Haha you ninja'd me. Read my edit to my previous post for the HP.
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.6 released!
Post by: Sombres on August 31, 2015, 09:44:28 PM
Things kinda went slow with my level 22 Rumia, so I had to guess a little low considering I only got to the second real form.

I really wanted to hope it would be there again, but I thought that would be too convinient.
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.6 released!
Post by: Your Everyday NEET on September 01, 2015, 01:12:08 PM
So today, I decided to make comparison of
Cirno's Ultimate Weapon in order to help determine which form best suited for you.

Here it is (http://youreveryneet.livejournal.com/564.html).

Edit: HAHAHAHAHAHAHAHAHAHAHAHAHAHA. (http://youreveryneet.livejournal.com/977.html)
Video version. (https://www.youtube.com/watch?v=qr-MWsiKUFA)
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.6 released!
Post by: Sombres on September 01, 2015, 03:39:23 PM
Well, I think I chose well, then.

Those boss stats after hp are only for the first form?
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.6 released!
Post by: Shiina Tamai on September 01, 2015, 06:51:47 PM
So, how should somebody beat Daisanji? Should I attack
Etherial Daisanji
first, or take down the
two hands
first? Also, I managed to get Lavos to the
Kaiser Dragon phase
before he killed me. How close was I to beating Lavos?
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.6 released!
Post by: Sombres on September 01, 2015, 10:00:07 PM
So, how should somebody beat Daisanji? Should I attack
Etherial Daisanji
first, or take down the
two hands
first? Also, I managed to get Lavos to the
Kaiser Dragon phase
before he killed me. How close was I to beating Lavos?

From what I remember, Lavos goes from
Kaiser Dragon phase, which apparently is a bit weaker than the real one
to
no forms, it keeps using earthquake and attacks of its own. Then, I suppose it gets pretty easy until you defeat him easy.
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.6 released!
Post by: Your Everyday NEET on September 01, 2015, 11:25:14 PM
Those boss stats after hp are only for the first form?
I think those stats are for every form, his pathetic ATK is the reason why his wind form is the easiest. The reson he make us his bitch is that ultimate level spell uses fixed damage, do MAT doesn't matter.

Also, I managed to get Lavos to the
Kaiser Dragon phase
before he killed me. How close was I to beating Lavos?
Kaiser Dragon phase
is its second-to-last phase. Its last form is actually the easiest because it lack any way to instant-kill you, its Chaos Zone still has a chance to wreck you though.
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.6 released!
Post by: Evil_Nazgul0616 on September 07, 2015, 08:26:25 PM
Just a small update:

Over the past couple weekends I started working on the game again, but still, progress has been going at a snail's pace.
Anyway, so far I have managed to fix some of the bugs and issues you guys reported, as well as begin work on some of the new areas. I'll probably do a video or screenshot or something the next time I'm able to work on the game.

On a slightly unrelated note, I was really bored, so I made a "poster" in walfas related to the game (http://evilnazgul0616.deviantart.com/art/Some-Kind-of-Poster-Thing-558909861)...
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.6 released!
Post by: Sombres on September 07, 2015, 09:44:53 PM
Neato.

Also damn that dragon, I should have kept the shields.
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.6 released!
Post by: Your Everyday NEET on September 08, 2015, 02:39:51 AM
Also damn that dragon, I should have kept the shields.
Shield? What shield? All you ever need is elemental armor from chapter 4. Or if you don't have that or decided to fight it earlier, you need to have lots of ultra potion, extends, elixir, and bomb. Oh, an also lots of luck, you'll need it. Just remember the sequence of its form :
normal, fire, ice, thunder, wind, final
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.6 released!
Post by: Sombres on September 08, 2015, 03:51:21 PM
It just smites someone and then spams teravolt so i can't revive anyone. I'm just gonna give up and fight it again when I play the final version.
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.6 released!
Post by: Evil_Nazgul0616 on September 13, 2015, 02:39:37 AM
Aaaaaaand here's the video I said I'd do the next time I was able to work on the game. (https://youtu.be/cytMEqU-spY)
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.6 released!
Post by: Evil_Nazgul0616 on September 19, 2015, 01:21:38 AM
So someone seems to have found a fix for that problem some of you guys were having with chapter 5 after the Sanzu River cutscene.

Apparently all you need to do is re-load a file from before fighting Mima. It appears that save files from after, when imported into the two most recent versions, seem to cause the problem. I'm not 100% sure on this, but at least its a starting point.

Thanks to Sleepinglily AKA Galactiweirdo for this information.
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.6 released!
Post by: Mokouda on September 19, 2015, 05:26:49 PM
Hi~Hi!
First of all, thank you for your amazing game, I looove rpg touhou fangame! I'm planning to do one in the next 2 years! :blush:
But I'm posting today to ask about something.
I'm currently chapter one, just after the big explosion when I were in the SDM. (I'm at the begining.)
But I did try Flandre for fun... and I actually won!
She gave me a powerful weapon (laeva) and she said she was one of the strongest boss in the game... it kinda scares me, did I do some mistake? I heard about an unfair mode, will I be able to battle her again?  :ohdear:
My point is, maybe we are too powerful at the begining?
(Otherwise so far the game is awesome! Thank you again for your hard work!!   :3 )
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.6 released!
Post by: Evil_Nazgul0616 on September 19, 2015, 09:16:21 PM
But I did try Flandre for fun... and I actually won!
She gave me a powerful weapon (laeva) and she said she was one of the strongest boss in the game... it kinda scares me, did I do some mistake? I heard about an unfair mode, will I be able to battle her again?  :ohdear:
My point is, maybe we are too powerful at the begining?
You were either very lucky, or you were quite overleveled, what level was your party?
You cannot fight the lunatic variant of a boss that you have already defeated. If you wish to fight lunatic Flandre, you need to reload a save from before the fight.
You may or may not be "too powerful" at the beginning, it all depends on your party's level, and the items you have. Anyway, have fun being carried through roughly half the game by laevateinn. Anyone who can beat Flandre that early deserves it.

I'm also glad you're enjoying the game.  :)
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.6 released!
Post by: Mokouda on September 19, 2015, 10:06:59 PM
I was level 15, but I got the weapon who can deal 2500 dmg!
How can I fight thoses? I love challenge, if it's gettin' harder, it's gettin' better to me!
And I don't want to miss some other boss like that..  :(
Oh and! Did "lunatic boss" give other rewards? Does it change something? To know if I'll really regret it or not! :ohdear:
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.6 released!
Post by: Searinox119 on September 20, 2015, 09:21:49 AM
I was level 15, but I got the weapon who can deal 2500 dmg!
Level 15? And you are still at Chapter 1? Well, I'd say you are indeed quite overleveled.
How can I fight thoses? I love challenge, if it's gettin' harder, it's gettin' better to me!
And I don't want to miss some other boss like that..  :(
There are 2 Lunatic bosses in the game.
They are Multi-Flandre and Angelic Mirror EX. The first one can be accessed by checking the certain torch in the basement. The second one is found in Tower of Reflection in Makai (Chapter 2) and requires you to use a certain password to enter the tower. (The password is
JUSTINBAILEY
)

If you are wishing to fight the first one, good luck! It's harder than every other boss in the game, and its difficulty does not come from playing fair!
Oh and! Did "lunatic boss" give other rewards? Does it change something? To know if I'll really regret it or not! :ohdear:
Yes, a Lunatic boss gives an additional reward - an item that allows you to teach his Summon (a replication of one of his attacks) to a member of your party.
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.6 released!
Post by: Your Everyday NEET on September 20, 2015, 09:59:07 AM
There are 2 Lunatic bosses in the game.
They are Multi-Flandre and Angelic Mirror EX. The first one can be accessed by checking the certain torch in the basement. The second one is found in Tower of Reflection in Makai (Chapter 2) and requires you to use a certain password to enter the tower. (The password is
JUSTINBAILEY
)
How the freaking heck are someone going to guess the name of some hockey dude?
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.6 released!
Post by: Starxsword on September 20, 2015, 10:15:38 AM
That password looks like a Metroid reference to me.
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.6 released!
Post by: Searinox119 on September 20, 2015, 10:25:25 AM
How the freaking heck are someone going to guess the name of some hockey dude?
Quite simple:
NARPASSWORD, the regular password, is one of the two most famous Metroid 1 passwords. Can you guess the other? That's riiight, it's JUSTINBAILEY.
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.6 released!
Post by: Your Everyday NEET on September 20, 2015, 11:20:24 AM
Man, wish I got exposed to Metroid.
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.6 released!
Post by: Evil_Nazgul0616 on September 20, 2015, 05:47:12 PM
There are 2 Lunatic bosses in the game.
There's actually 3.
You forgot about Suwako EX, the one exception to the "you can't fight a lunatic variation of an already defeated boss" rule
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.6 released!
Post by: Searinox119 on September 20, 2015, 07:36:23 PM
There's actually 3.
You forgot about Suwako EX, the one exception to the "you can't fight a lunatic variation of an already defeated boss" rule
Well, I didn't really forget about that boss. I didn't count it because
Suwako EX doesn't really replace any (easier) fight, being just an optional boss, while two other bosses are actually replacing 'normal' fights with their 'lunatic' ones. The fact that it, unlike the others, isn't hidden at all doesn't help.
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.6 released!
Post by: RinValastria on September 25, 2015, 01:08:45 AM
Hi, everyone.  Really enjoying this game.  Then again, I'm a sucker for RPGs and when you put Touhou in RPGs that just makes it the best thing ever.

I want to adopt the entirety of Team 9, I don't care that they're all older than me, damnit, just putting that out there.

Anyway, um quick question. Is it possible to beat Momiji before going through the other place that if I remember correctly was called the Road of Liminality? I've lit into her just after fighting Sak and Patchy and she refuses to go down.

Edit - Haw haw, nevermind just took her down. 

Now to test out the arena (I have a spare save just in case it bugs)
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.6 released!
Post by: Sombres on September 25, 2015, 03:58:22 PM
I managed to beat her early on, but there's no need to go there right now. The arena makes you stop earning xp if you take part in it, so you should wait until the next version.

Excalibur doesn't seem very impressive from my time using it, seems as good as an average weapon.
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.6 released!
Post by: Evil_Nazgul0616 on September 27, 2015, 11:46:11 PM
Small update:
I was able to start work on Eientei this weekend. There's no video, unfortunately, but I have a few screenshots:
This is the current version of the exterior map at 1/2 scale:
[attach=3]
I also added something to that roadblock in the Bamboo forest, which actually provides a reason for why you can't access Eientei in the early game:
[attach=1]
[attach=2]

That is all, for now.
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.6 released!
Post by: WodofGar on September 27, 2015, 11:56:49 PM
Can't wait, I'm playing it right now actually.
Take it easy!
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.6 released!
Post by: R. P. Genocraft on September 28, 2015, 06:24:25 PM
Cool!
But I think you should change Tewi's dialogue to something like "The Princess and Miss Mokou had a big fight this morning".
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.6 released!
Post by: Evil_Nazgul0616 on September 29, 2015, 12:35:56 AM
Cool!
But I think you should change Tewi's dialogue to something like "The Princess and Miss Mokou had a big fight this morning".
Yeah. That sounds a bit better. I'll do that.
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.6 released!
Post by: Evil_Nazgul0616 on October 11, 2015, 08:04:30 AM
New video. (https://youtu.be/WZE5oUMFufA)

The black rectangle is my current placeholder for Kaguya's overworld sprite, since I couldn't find a good placeholder. It will hopefully be replaced soon.

Also, behold my bad attempt to 8-bitify one of Kaguya's Mystical Chain sprites...
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.6 released!
Post by: Evil_Nazgul0616 on October 18, 2015, 09:18:45 PM
*cough* *cough* spiders. (https://youtu.be/DuYZtarSZjw) *cough*
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.6 released!
Post by: Evil_Nazgul0616 on November 08, 2015, 11:50:28 PM
No new video this time, but I might as well post a progress update.
The Underground is roughly 1/3 of the way done in terms of layout, and Rumia's sidequest as a whole is about 20% finished.

I don't really have much more to say, so I'll just finish up with a screenshot:

Name that boss!
[attach=1]
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.6 released!
Post by: R. P. Genocraft on December 14, 2015, 09:14:19 PM
Hey Nazgul, have you found good sprites for kaguya? If not, you can use her sprite from "Touhou - Genius of Sappheiros":
(http://i.imgur.com/8fTQLwm.png)
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.6 released!
Post by: Evil_Nazgul0616 on December 14, 2015, 09:20:34 PM
Sorry, I can't really use those. They're too big, and don't fit with the game's style.
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.6 released!
Post by: Searinox119 on December 16, 2015, 06:35:42 PM
Since the thread got bumped, I'll post this now:

1) Nameless Hill is broken.
Basically, if a tile is one space from you and has a flower/patch of grass on it, you can walk there. Even if it's supposed to be a cliff:
[attachimg=1]
(there's a flower under Rumia)
By using this, you can skip pretty much the whole thing, up to and including Medicine. I've included a map with the faulty collision spots in the attachments.
Muenzuka is also broken in the same way. (it's more minor, but skipping most random encounters by taking the scenic route through the grass field above is still not really good)

2) Reaver is broken.
First, 2499 crit damage. That's ridiculous by early game standards (Reimu goes down in 3 criticals. Sariel - in about 4.).
Now, it might have been fine if the crit chance was sufficiently low. Unfortunately, that's broken too. (for reference, Reaver's current chance to crit is ~100%)
Here's a showcase of Reaver's brokenness. (https://youtu.be/N-b7W_enGPE) Even some superbosses don't fare that well. (https://youtu.be/SCCeEtVLRgU)

3) The scene upon entering the Garden of the Sun after getting Wriggle is bugged, as it throws you back to the original map even if you're in the endgame.

4) Everything Nitori gives you for glass shards becomes unobtainable when you start the endgame. Also applies to Patchoulli's Magic Amplifier.

5) If you enter the Namazu battle with Wriggle dead and then somehow finish it with only Tenshi alive, you get a Game Over.
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.6 released!
Post by: Evil_Nazgul0616 on December 16, 2015, 07:04:01 PM
1) Nameless Hill is broken.
Basically, if a tile is one space from you and has a flower/patch of grass on it, you can walk there. Even if it's supposed to be a cliff:
(there's a flower under Rumia)
By using this, you can skip pretty much the whole thing, up to and including Medicine. I've included a map with the faulty collision spots in the attachments.
Muenzuka is also broken in the same way. (it's more minor, but skipping most random encounters by taking the scenic route through the grass field above is still not really good)
Wow, I didn't even realize that... I'll correct that as soon as I can.

2) Reaver is broken.
First, 2499 crit damage. That's ridiculous by early game standards (Reimu goes down in 3 criticals. Sariel - in about 4.).
Now, it might have been fine if the crit chance was sufficiently low. Unfortunately, that's broken too. (for reference, Reaver's current chance to crit is ~100%)
Here's a showcase of Reaver's brokenness. (https://youtu.be/N-b7W_enGPE) Even some superbosses don't fare that well. (https://youtu.be/SCCeEtVLRgU)
That'll be pretty easy to nerf.


3) The scene upon entering the Garden of the Sun after getting Wriggle is bugged, as it throws you back to the original map even if you're in the endgame.
Whoops, my bad. Easy fix.

4) Everything Nitori gives you for glass shards becomes unobtainable when you start the endgame. Also applies to Patchoulli's Magic Amplifier.
I actually already knew about this one. I was going to correct it soon anyway.

5) If you enter the Namazu battle with Wriggle dead and then somehow finish it with only Tenshi alive, you get a Game Over.
That's because the game removes Tenshi from the party in order to make room for Wriggle. So in that instant there are technically no living party members left, which is why it triggers a game over.


I'll try to fix all of these in the next update.
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.6 released!
Post by: Searinox119 on December 16, 2015, 07:28:23 PM
That's because the game removes Tenshi from the party in order to make room for Wriggle. So in that instant there are technically no living party members left, which is why it triggers a game over.
Actually, it doesn't Game Over in that instant - it does right when the player actor (Cirno) starts moving. And it ends after the switch has been completed, because you end up with no alive characters (Wriggle was killed before Namazu (and no, removing and then adding a character to the party doesn't restore his/her HP or anything), everyone else - by it...). Otherwise, that Tenshi soloing Namazu (https://youtu.be/_dGAXjdAgl0) video I posted on the 12th page would also end with a Game Over. (admittedly, I cut it before the character switch part)
And I'm not even sure why I am correcting your statement, but oh well.
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.6 released!
Post by: Evil_Nazgul0616 on January 17, 2016, 05:42:12 AM
What's this now? A new boss test vid? Finally? (https://youtu.be/O3ZuCNwtl90)
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.6 released!
Post by: R. P. Genocraft on April 02, 2016, 11:07:47 AM
Just finished the game, it's really good! I had to start over because daisanji's tower wasn't appearing, but at least i finished it. Also, ethereal daisanji's sprite is amazing!
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.6 released!
Post by: Evil_Nazgul0616 on April 02, 2016, 06:05:46 PM
Just finished the game, it's really good! I had to start over because daisanji's tower wasn't appearing, but at least i finished it. Also, ethereal daisanji's sprite is amazing!
Glad you liked it :)
Also that sprite was probably one of the best sprites I've done lol.


Is there anything not obvious that wasn't already stated that needs work?
Any parts that you liked the most? The least?

Also, the next version is about 80% complete, I just need to add the last areas, do a few final tweaks, and playtest and I should be able to release it.
However, progress is going slow due to college life, so the soonest I can continue working on it would be next weekend.
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.6 released!
Post by: R. P. Genocraft on April 05, 2016, 01:57:55 PM
Hey Nazgul I think I can help you with something: I noticed in your videos/screenshots, that there are some characters you are using that doesn't have good sprites so you're using placeholders. Can you give me a list of the characters you need sprites? I can try to make them if you do.
Edit: Here's an example:
(http://i.imgur.com/FRkiPtz.png) Mima!
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.6 released!
Post by: Evil_Nazgul0616 on April 05, 2016, 03:50:12 PM
Hey Nazgul I think I can help you with something: I noticed in your videos/screenshots, that there are some characters you are using that doesn't have good sprites so you're using placeholders. Can you give me a list of the characters you need sprites? I can try to make them if you do.
Edit: Here's an example:
(http://i.imgur.com/FRkiPtz.png) Mima!
That Mima looks pretty good! Sure, you're welcome to help with sprites if you want.
Characters that currently need sprites or better sprites:
-Mima
-Mima (Wearing a hooded cloak so it's not immediately apparent that it's her.)
-Orin (Without the cat cart.)
-Kaguya
-Sariel (Only needs the downward facing sprites, but you are welcome to make the other directions if you wish.)
-Yuki (Right now she's using Marisa's sprite.)
-Elis
-Shinki

EDIT #2:
-Yumeko
-Konngara

I can't really think of any more off the top of my head.
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.6 released!
Post by: Searinox119 on April 05, 2016, 06:09:37 PM
Also Shinki.

Are you sure you need only the downward sprites of Sariel? She can be talked to from any direction post-fight, I think.

EDIT: Also, unrelated to the sprites: check Poison resistances for bosses, starting from... chapter 5, maybe. I'm not quite sure.
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.6 released!
Post by: R. P. Genocraft on April 05, 2016, 08:37:33 PM
Okay I'll start to do the sprites you asked tomorrow. I think I'll do sariel first.
Meanwhile, I edited fairy sprites to make them look more like your game. Basically every fairy variation in the current version except for the mischievous three is here:
(http://i.imgur.com/r7iRCZm.png)(http://i.imgur.com/YrvuBW1.png)
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.6 released!
Post by: Evil_Nazgul0616 on April 05, 2016, 08:50:30 PM
Okay I'll start to do the sprites you asked tomorrow. I think I'll do sariel first.
Meanwhile, I edited fairy sprites to make them look more like your game. Basically every fairy variation in the current version except for the mischievous three is here:
(http://i.imgur.com/r7iRCZm.png)(http://i.imgur.com/YrvuBW1.png)
Oh wow!

You know, you really didn't have to do that. I mean, the reason the fairy overworld sprites weren't very varied in the first place was because I kinda wanted them to be universal. Well, I guess I'll use at least most of them now. Probably not all of them will make it into the next release, mainly because of the massive amounts of sprite replacing I have to do to every overworld fairy in each of the game's areas to incorporate them. (Save for the SDM, since the fairies in there all use the same unique sprite, meaning I can replace all of them at the same time by just editing the sprite file they use.)
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.6 released!
Post by: Searinox119 on April 06, 2016, 06:32:32 AM
If you want to make Shinki sprites at any point, you may use these as a base:
[attachimg=1]
I tried my best, but I still couldn't make the side and back hair look good; maybe you'd do better than me. You probably don't even need to make animations - she never moves anyway.

EDIT: Since I had a bunch of free time, I made some sprite mockups. Any comments/criticisms?
[attachimg=2]
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.6 released!
Post by: Evil_Nazgul0616 on April 06, 2016, 05:29:22 PM
EDIT: Since I had a bunch of free time, I made some sprite mockups. Any comments/criticisms?
[attachimg=2]
Looks pretty nice. Is that Yumemi?
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.6 released!
Post by: Searinox119 on April 06, 2016, 05:47:23 PM
Looks pretty nice. Is that Yumemi?
Well, yes.
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.6 released!
Post by: R. P. Genocraft on April 07, 2016, 05:51:27 PM
I wasn't able to do anything yesterday because of school, sorry...
Anyway Shinki and yumemi are looking great! Though her hair was supposed to look more like this http://static.zerochan.net/Okazaki.Yumemi.full.885552.jpg (http://static.zerochan.net/Okazaki.Yumemi.full.885552.jpg)
Just finished Sariel. For a walking animation I think just making her float is enough. I did her transcendant form for practice.
(http://i.imgur.com/KefeJQ5.png) Kaguya is next.
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.6 released!
Post by: Evil_Nazgul0616 on April 07, 2016, 05:56:01 PM
Sariel looks nice. Good job  :)
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.6 released!
Post by: Searinox119 on April 07, 2016, 06:48:00 PM
Anyway Shinki and yumemi are looking great! Though her hair was supposed to look more like this (http://static.zerochan.net/Okazaki.Yumemi.full.885552.jpg)
I know, but that probably won't be fixed, because the placeholder haircut she has now looks better than my attempts at her actual long hair. Same thing with wrong-colored shirt sleeves - I know they aren't supposed to be black, but white ones look worse, and it's not that noticeable anyway.

Shinki was really posted here more as help for whoever wanted to make one, since I'm displeased with the results (more specifically, the hair part), but if you think the sprite's fine enough as it is, I might as well finish the animations and post it later.
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.6 released!
Post by: R. P. Genocraft on April 07, 2016, 07:36:48 PM
Sariel looks nice. Good job  :)
Thanks! :D
I have noticed some battler sprites(mostly shinki) don't really fit with the game's style. So, I edited Shinki's sprites from Teruru's MUGEN character to make this:
(The image's very big since there are her three forms so use this link)http://i.imgur.com/JXvl0To.png (http://i.imgur.com/JXvl0To.png)
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.6 released!
Post by: Evil_Nazgul0616 on April 07, 2016, 10:08:35 PM
Thanks! :D
I have noticed some battler sprites(mostly shinki) don't really fit with the game's style. So, I edited Shinki's sprites from Teruru's MUGEN character to make this:
(The image's very big since there are her three forms so use this link)http://i.imgur.com/JXvl0To.png (http://i.imgur.com/JXvl0To.png)
Nice!
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.6 released!
Post by: Searinox119 on April 09, 2016, 06:15:53 PM
[attachimg=1]  |  [attachimg=2]  |  [attachimg=3]
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.6 released!
Post by: R. P. Genocraft on April 09, 2016, 09:12:46 PM
Yuki and Elis are done. I also edited the kedama sprites to make them look more like the battlers:
(http://i.imgur.com/DfKMBXi.png)(http://i.imgur.com/wFC6qYC.png)(http://i.imgur.com/6tSBzw1.png)
I decided to leave Kaguya for later. It's a pain in the ass to draw her hair. My next is Mima.
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.6 released!
Post by: Evil_Nazgul0616 on April 10, 2016, 12:47:11 AM
Yuki and Elis are done. I also edited the kedama sprites to make them look more like the battlers:
Looks pretty nice. I'll put these in right away.

Oh, and I need one more sprite that I forgot to mention initially: Konngara.
I hope it won't be too much trouble to add another sprite to the list, but could you please make this one too?
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.6 released!
Post by: R. P. Genocraft on April 10, 2016, 12:57:16 AM
No problem! :D
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.6 released!
Post by: Evil_Nazgul0616 on April 10, 2016, 02:24:00 AM
Oh wow, I only just now realized that I said "Yumemi" on the sprite list when I meant "Yumeko"... *facepalm* Editing that now...

All this time I thought Searinox made Yumemi out of boredom. lol

Whelp, I guess I have to find a use for those Yumemi sprites now since he went through all that work... Maybe I can incorporate her into Wriggle's sidequest, since that is the currently least most fleshed out sidequest plot of the four...

But she may not fit there anyway... Eh, if I can't think of anything, I'll just throw her in as a post-game boss...
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.6 released!
Post by: Searinox119 on April 10, 2016, 01:41:52 PM
Oh wow, I only just now realized that I said "Yumemi" on the sprite list when I meant "Yumeko"... *facepalm* Editing that now...

All this time I thought Searinox made Yumemi out of boredom. lol
And this is why you should check what you post :P
I'm not really sure why you thought I'd post completely unneeded, not-a-joke sprites here, but mistakes happen, I guess.

Oh, and GenoCraft, I'm sorry, but I did this before checking the topic:
[attachimg=1]
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.6 released!
Post by: R. P. Genocraft on April 10, 2016, 02:20:30 PM
Wow Mima looks amazing :O The hat looks kinda strange in the side sprites, but it's really good overall. I haven't started doing her yet, so I guess you saved me some time :D
Oh Konngara's almost ready. Today I'll try to do Yumeko too.
Edit: She's done! I know her ribbon and hair aren't supposed to look like this, but it's better than my failed attempts to make them.
(http://i.imgur.com/MRaX0vb.png)
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.6 released!
Post by: R. P. Genocraft on April 10, 2016, 07:00:27 PM
Two of the easiest edits ever are done: Rin and blond saku- I mean Yumeko.
(http://i.imgur.com/IOadQZ4.png)(http://i.imgur.com/n9ZzlOp.png)
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.6 released!
Post by: Evil_Nazgul0616 on April 10, 2016, 07:07:54 PM
Nice!

Also, it's nothing major, and you don't have to do it, but could you please organize future sprites so that it matches RPG Maker's format like Searinox does? (First row is Down, followed by Left , Right, and Up) I mean, you honestly don't have to, but it saves me from having to swap sprite rows around.

Anyway, these sprites are awesome. Keep up the good work.
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.6 released!
Post by: Searinox119 on April 11, 2016, 06:17:15 PM
I'm sorry, but I can't make cloaked Mima without it looking competely unlike her, and Kaguya is already taken.
Anyway, since there aren't any other sprites left in your list, I worked on... another thing. I know you never asked for this, but still. Thoughts?
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.6 released!
Post by: R. P. Genocraft on April 11, 2016, 08:23:38 PM
I'm sorry, but I can't make cloaked Mima without it looking competely unlike her, and Kaguya is already taken.
Anyway, since there aren't any other sprites left in your list, I worked on... another thing. I know you never asked for this, but still. Thoughts?
Cool :O About cloaked Mima I'll make her. Can I edit your normal Mima sprites?
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.6 released!
Post by: Evil_Nazgul0616 on April 11, 2016, 09:26:39 PM
I worked on... another thing. I know you never asked for this, but still. Thoughts?
Whoa...
Looks pretty neat, though I think the shadow wings and hands could be done better...
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.6 released!
Post by: Searinox119 on April 12, 2016, 06:32:52 PM
Cool :O About cloaked Mima I'll make her. Can I edit your normal Mima sprites?
Sure, you can.
Looks pretty neat, though I think the shadow wings and hands could be done better...
Yeah, probably (though wings actually look alright to me). I did mess around a bit with shadows and hands, but I'm not really sure the results are better...
[attach=1 width=194]
Maybe I'll revisit it later, but now this is the best I can do.
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.6 released!
Post by: R. P. Genocraft on April 30, 2016, 01:42:40 PM
After a lot of tries, I gave up on cloked mima. I just can't do it right. Sorry for disappointing you :(
Well at least Kaguya's done. Just finished her and it's one of my best in my opinon.
(http://i.imgur.com/gAK1gno.png) I guess this is the last one?
edit: I know you didn't ask for this, but I felt like the mischievous fairies needed better battler sprites(they're very important characters after all! And touhoumon sprites suck).
(http://i.imgur.com/gQaW11L.png) These were edited from Hetyo's Sunny Milk MUGEN character.
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.6 released!
Post by: Evil_Nazgul0616 on April 30, 2016, 07:39:27 PM
After a lot of tries, I gave up on cloked mima. I just can't do it right. Sorry for disappointing you :(
Oh well... I guess I'll just keep using that placeholder sprite for now...

Well at least Kaguya's done. Just finished her and it's one of my best in my opinon.

edit: I know you didn't ask for this, but I felt like the mischievous fairies needed better battler sprites(they're very important characters after all! And touhoumon sprites suck).

Looks nice! I'll put these in right away.
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.6 released!
Post by: R. P. Genocraft on April 30, 2016, 09:00:49 PM
I was really in the mood for editing sprites today so I ended up doing lots of battler sprites! :D http://imgur.com/a/Y5HC3 (http://imgur.com/a/Y5HC3)
Credits to Hetyo, Acari, Cirnobaka9ROBLOX, Karasumasubaru, Minoo and MissetheSummerNeko12.
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.6 released!
Post by: Evil_Nazgul0616 on April 30, 2016, 09:02:47 PM
Oh god that Mai looks amazing
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.6 released!
Post by: R. P. Genocraft on May 01, 2016, 08:09:44 PM
Here's every other character from the current version that didn't have a good sprite(Unless my bestiary's missing somebody :P Oh and Yamame too). http://imgur.com/a/vDKJ6 (http://imgur.com/a/vDKJ6)
The celestials use the same design as the current version(with Reisen's hair just to differ them more from Tenshi). Mima is an edit of this  http://vanishingsvst.deviantart.com/art/Mima-Sprite-Sheet-244921385 (http://vanishingsvst.deviantart.com/art/Mima-Sprite-Sheet-244921385) with Okuu's wings. The others were recolored to make them look more like the overworld sprites from this http://suptg.thisisnotatrueending.com/archive/24875077/images/1368792739442.gif (http://suptg.thisisnotatrueending.com/archive/24875077/images/1368792739442.gif), which also has the Kaguya sprite I used to make Sariel.
Hey Nazgul can you PM me the characters that will be in the next version so that I can try to make their sprites? I don't mind being spoiled and I'll PM you the sprites if you accept.
Edit: Oh and that hatate recolor is a support tengu.
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.6 released!
Post by: R. P. Genocraft on June 21, 2016, 07:35:19 PM
Hey Nazgul do you have anything planned for that "Blurred Boundary" area?
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.6 released!
Post by: Evil_Nazgul0616 on June 21, 2016, 07:36:54 PM
Yes, I do. I'm thinking of making it into the passage to Hakugyokurou.
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.6 released!
Post by: Kizune-Chao on July 02, 2016, 09:35:55 PM
I've been contemplating on this for while, but...
As crazy as it sounds at this point in development, maybe you could implement some means of skip travelling to areas already accessed in the adventure?

I personally find it aggravating when I get so far into an area, then realize I'd forgotten something and be forced to backtrack a long ways just to get it, then backtrack AGAIN to get back to where I was before.  >:(  This is ESPECIALLY rage inducing when I have to go Patchy's library in the SDM to learn new spells from Koakuma or taking care of unfinished business in previous areas.

My point is if there were some means of skip-travelling, it would make backtracking MUCH less of a pain.
This is just an idea, but at least give it some thought. :]

Complaints aside, I'm loving this game so far. Keep up the good work!
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.6 released!
Post by: R. P. Genocraft on July 08, 2016, 05:10:37 PM
I've been contemplating on this for while, but...
As crazy as it sounds at this point in development, maybe you could implement some means of skip travelling to areas already accessed in the adventure?

I personally find it aggravating when I get so far into an area, then realize I'd forgotten something and be forced to backtrack a long ways just to get it, then backtrack AGAIN to get back to where I was before.  >:(  This is ESPECIALLY rage inducing when I have to go Patchy's library in the SDM to learn new spells from Koakuma or taking care of unfinished business in previous areas.

My point is if there were some means of skip-travelling, it would make backtracking MUCH less of a pain.
This is just an idea, but at least give it some thought.
I agree with this. It is indeed anoying to have so many distant places and no way of fast travel.

Changing the subject, I decided to remake my celestial battler sprites because the old ones are really bad. Since they're completely different from your the original hatless Tenshi, I made overworld sprites too!
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.6 released!
Post by: Evil_Nazgul0616 on July 09, 2016, 12:02:14 AM
I've been contemplating on this for while, but...
As crazy as it sounds at this point in development, maybe you could implement some means of skip travelling to areas already accessed in the adventure?

I personally find it aggravating when I get so far into an area, then realize I'd forgotten something and be forced to backtrack a long ways just to get it, then backtrack AGAIN to get back to where I was before.  >:(  This is ESPECIALLY rage inducing when I have to go Patchy's library in the SDM to learn new spells from Koakuma or taking care of unfinished business in previous areas.

My point is if there were some means of skip-travelling, it would make backtracking MUCH less of a pain.
This is just an idea, but at least give it some thought.
I agree with this. It is indeed anoying to have so many distant places and no way of fast travel.
Fast travel did not exist in old school RPGs. However, I will consider possibly adding it... I would need to think about a good way to execute and implement it, first of all. And even if I did add it, the option probably won't become available until chapter 5.

Changing the subject, I decided to remake my celestial battler sprites because the old ones are really bad. Since they're completely different from your the original hatless Tenshi, I made overworld sprites too!
Ooh, looks nice. I'll probably add these to the game which I totally haven't been procrastinating on some time this weekend.
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.6 released!
Post by: PhantomSong on July 09, 2016, 07:25:52 AM
Fast travel did not exist in old school RPGs. However, I will consider possibly adding it... I would need to think about a good way to execute and implement it, first of all. And even if I did add it, the option probably won't become available until chapter 5.
Ooh, looks nice. I'll probably add these to the game which I totally haven't been procrastinating on some time this weekend.

Yeah, this would do. RPGs with skip travels seem to be given at some point in time. (DQ9 at Alltrades Abbey, and Pokemon after "*X*" gym
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.6 released!
Post by: R. P. Genocraft on July 10, 2016, 08:51:35 PM
Just found out I forgot to sprite two bosses: Kikuri and YuugenMagan. I did them, but i changed Kikuri's effect a bit because I thought this way it looked better.
As for YuugenMagan... I couldn't think of a way to make it work like the original sprite, since it would look bad if all the eyes looked the same. So, I made in a way you wouldn't have to remake the battle: Using a blank image file for the eyes, and the defeated eye I've made. Or you can keep using the old sprites... Sorry.
Anyway, it's here:http://imgur.com/a/lT5Ne (http://imgur.com/a/lT5Ne)

Edit: Oh, I just noticed an easily missable mistake. "Koakuma" means "Little devil", and the enemy Lesser Demon's description says they're members of Koakuma's species. However, devils and demons are different creatures in Touhou(presumably due to having different meanings in japanese), making it impossible for a "Little devil" to be a "Lesser demon".
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.6 released!
Post by: Kizune-Chao on July 22, 2016, 04:40:23 AM
Fast travel did not exist in old school RPGs. However, I will consider possibly adding it... I would need to think about a good way to execute and implement it, first of all. And even if I did add it, the option probably won't become available until chapter 5.

Honestly, I think Chapter 5 would be far too late to be of much use. If anything, the earliest point would be around early Chapter 2.

Though, if that's not possible, at the very least make traversing certain areas easier.
For example, in the Ruins of Vina, there could be a switch that can be pressed to reveal a staircase, allowing for quicker access, or something like that.
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.6 released!
Post by: R. P. Genocraft on August 16, 2016, 07:49:59 PM
Though, if that's not possible, at the very least make traversing certain areas easier.
For example, in the Ruins of Vina, there could be a switch that can be pressed to reveal a staircase, allowing for quicker access, or something like that.
Yeah, that'd be enough IMO.
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.6 released!
Post by: Evil_Nazgul0616 on August 18, 2016, 05:21:30 AM
Hey guys, I know you haven't heard from me in a while. I've been busy with work, and college is right around the corner. But things are going good for the game right now. I am almost finished with Rumia's sidequest, just a few more areas to go, and I've also been implementing many of the graphics Geno has been providing me.

Also, I'm just going to leave this screenshot here. This area has been bugging me with how horribly inaccurate it is, so I decided to give it a MAJOR overhaul.
[attach=1]
It looks much more accurate now. And the NPCs have all been changed and have new dialogue. The area is functionally the same despite these changes, but it seems much more aesthetically pleasing and more in-line with its canon counterpart.

I'll probably start posting in here more frequently over the next couple months.

Honestly, I think Chapter 5 would be far too late to be of much use. If anything, the earliest point would be around early Chapter 2.

Though, if that's not possible, at the very least make traversing certain areas easier.
For example, in the Ruins of Vina, there could be a switch that can be pressed to reveal a staircase, allowing for quicker access, or something like that.
I could make more shortcuts through certain areas. I'll look into it.
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.6 released!
Post by: Evil_Nazgul0616 on August 21, 2016, 06:19:59 AM
Whelp, you guys asked for it. So here's a preview of a new feature that I implemented.

[attach=1]
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.6 released!
Post by: Kizune-Chao on September 02, 2016, 10:40:42 AM

Whelp, you guys asked for it. So here's a preview of a new feature that I implemented.

[attach=1]
CAN I GET A WOOHOO?!?! :getdown: :getdown: :getdown:

...but really, I'm hyped for what the next version of this game has in store. Keep up the good work, guys!
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.6 released!
Post by: R. P. Genocraft on October 01, 2016, 03:51:35 PM
So I went back and decided to do ACTUAL spriting for YuugenMagan and Kikuri. YgMg's based on a sprite of her fan-made design and Kikuri's from a MUGEN character. Forget that lazy crap I posted months ago :V
Oh and I'm finally managing to sprite a good hooded Mima!  :getdown: :getdown: :getdown:
Edit: Stupid attachments how the heck do i make them work  :V http://imgur.com/a/zRFrT (http://imgur.com/a/zRFrT)
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.6 released!
Post by: Kizune-Chao on October 04, 2016, 10:10:24 PM
Honestly, I think Chapter 5 would be far too late to be of much use. If anything, the earliest point would be around early Chapter 2.
... scratch what I said earlier. If the skiptravels are gaps, then it's only fitting that they be unlocked after
defeating Yukari in Chapter 1.
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.6 released!
Post by: Evil_Nazgul0616 on October 06, 2016, 11:29:37 PM
They are actually going to be unlocked at the beginning of Chapter 3.
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.6 released!
Post by: R. P. Genocraft on November 23, 2016, 08:13:28 PM
Finally did something I've been wanting to. Here's a tileset for the Bamboo Forest of the Lost! It's not perfect but it works fine if you don't make the bamboo taller. Then it'll look really weird... http://imgur.com/a/p8TuT (http://imgur.com/a/p8TuT)
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.6 released!
Post by: Evil_Nazgul0616 on November 23, 2016, 08:19:14 PM
Whoa. This is a pleasant surprise.

Thanks!

Oh, and I'm sorry about the lack of updates. I was busy with things... Anyway, I'm on fall break now, so I'll try to get some more things done.

EDIT: I say, the bamboo forest is looking pretty good!
[attach=1]
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.6 released!
Post by: R. P. Genocraft on December 28, 2016, 01:35:27 PM
I really can't resist spriting more stuff for this game... Well here you go :D
Have some shaded YuugenMagan eye
(http://i.imgur.com/u5Qm584.png)
As well as these guys
(http://i.imgur.com/YWSyinR.png)(http://i.imgur.com/CGRo3Id.png)
Is that 8-bit NEET? Yup it is :D
(http://i.imgur.com/MdL7AS4.png)
Have you decided on the Muenzuka boss yet? Because that's a good opportunity for using Searinox's Yumemi. It's said that the hakurei barrier is somewhat blurred there so it's likely for spiriting-away to happen.
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.6 released!
Post by: Evil_Nazgul0616 on December 28, 2016, 06:39:32 PM
Muenzuka will not have a boss.

Also is there a non 8-bit version of that Kaguya? Because both the 8-bit and non 8-bit versions of the sprite are going to be used in game.
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.6 released!
Post by: R. P. Genocraft on December 28, 2016, 07:21:27 PM
Muenzuka will not have a boss.
Oh, I see.
Also is there a non 8-bit version of that Kaguya? Because both the 8-bit and non 8-bit versions of the sprite are going to be used in game.
Sure, here you go:
(http://i.imgur.com/KhqVeXs.png)
Also will the 8-bit fight have no background like in the video? I think it wouldn't be too hard for me to make an 8-bit Bamboo Forest battleback.

Edit: I really am a spriting addict...
http://imgur.com/jLMri5V
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.6 released!
Post by: Evil_Nazgul0616 on December 28, 2016, 07:47:08 PM
Also will the 8-bit fight have no background like in the video? I think it wouldn't be too hard for me to make an 8-bit Bamboo Forest battleback.
Most likely, since it's meant to be a reference to Dragon Quest/Dragon Warrior battles from the 8 bit games, which were usually on a completely black background (https://www.youtube.com/watch?v=gFCOGLSnWEQ).
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.6 released!
Post by: R. P. Genocraft on December 30, 2016, 12:47:53 PM
Crap, I completely forgot this was done XP
[attach=1]
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.6 released!
Post by: Evil_Nazgul0616 on December 30, 2016, 05:47:55 PM
Hooded Mima?
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.6 released!
Post by: Searinox119 on December 30, 2016, 05:51:39 PM
The tragic tale of Ichirin trying to cosplay as Mima and forgetting that Mima was supposed to have eyes.

On a more serious note, that looks... weird, what with solid color hair and eyeless face that doesn't look like usual. And I wonder why the outfit was recolored to dark, considering that you didn't include a cloak, so the outfit shouldn't even be different.

And finally, I did have some mockups of cloaked Mima before I gave up.
[attachimg=1]
Would you like me to continue with this or is Ichirin/Mima splice fine as it is? If you would, do you prefer a blue cloak over black one? Is gold lining better or not? Do you want the shadow-obscured face or the one without shadow?
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.6 released!
Post by: R. P. Genocraft on December 30, 2016, 07:00:32 PM

Hooded Mima?
Yup :D
The tragic tale of Ichirin trying to cosplay as Mima and forgetting that Mima was supposed to have eyes.

On a more serious note, that looks... weird, what with solid color hair and eyeless face that doesn't look like usual. And I wonder why the outfit was recolored to dark, considering that you didn't include a cloak, so the outfit shouldn't even be different.

And finally, I did have some mockups of cloaked Mima before I gave up.
[attachimg=1]
Would you like me to continue with this or is Ichirin/Mima splice fine as it is? If you would, do you prefer a blue cloak over black one? Is gold lining better or not? Do you want the shadow-obscured face or the one without shadow?

Well, the eyeless thing was just to make her creepier. That's often used i  japanese games and anime in case you didn't know.
Nazgul said:
-Mima (Wearing a hooded cloak so it's not immediately apparent that's her)
Yours doesn't resemble Mima at all, which was why it took me so long to finish. There's the hair sticking out of the hood, the white parts of the outfit and it being very long to hide her ghost tail. In the end I changed her color to dark so that it wouldn't be so obvious, Nazgul never said it MUST be blue.
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.6 released!
Post by: Searinox119 on December 30, 2016, 08:20:59 PM
Well, the eyeless thing was just to make her creepier. That's often used i  japanese games and anime in case you didn't know.
The problem isn't quite the lack of eyes (though that's pretty random for a character), it's that no other sprites have their face shaded like that. That's the most jarring thing.
Yours doesn't resemble Mima at all,
Yes, it doesn't resemble Mima. That was the reason why I gave up, if I remember correctly. Problem is, it's rather difficult to make someone in a hooded (http://cdn.obsidianportal.com/images/826726/cloak-of-weaponry.jpg) cloak (http://s23.postimg.org/rzc09e60r/face028.png) resemble anyone. I mean, unless you go for colorful personalized cloaks with star patterns or something, but that'd raise the question of "why would you even wear one if it gives you away?".
which was why it took me so long to finish.  There's the hair sticking out of the hood, the white parts of the outfit and it being very long to hide her ghost tail. In the end I changed her color to dark so that it wouldn't be so obvious,
...? Hair sticking out of a hood (and the whole hood) is 100% recolored Ichirin. Mima part is also mostly copied, including all "white bits" (while at that, the entire back sprite is fully dark, even though some of the white parts would certainly be seen, and there's no sign of the parts that should be covering the shoulders). It took so long?
Nazgul never said it MUST be blue.
I don't think he explicitly asked for a blue outfit, yes... but the battle sprite shows her to have a blue outfit, the dialogue portrait shows her to have a blue outfit and that guideline image in a post of his (https://www.shrinemaiden.org/forum/index.php/topic,16953.msg1183920.html#msg1183920) had a blue outfit. So it'd be consistent to give her overworld sprite a blue outfit.
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.6 released!
Post by: R. P. Genocraft on February 03, 2017, 04:12:45 PM
I think I've found a way to fix the bug with enemy revival spells. That was because of the "Untargetable State" script, it makes a dead enemy untargetable even to revival. Just delete line 103("return false if dead?") or put a # at the beginning of it, I think that should be enough.
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.6 released!
Post by: Evil_Nazgul0616 on February 04, 2017, 02:36:10 AM
I think I've found a way to fix the bug with enemy revival spells. That was because of the "Untargetable State" script, it makes a dead enemy untargetable even to revival. Just delete line 103("return false if dead?") or put a # at the beginning of it, I think that should be enough.
Huh... Let me take a look at it. If this works, then you're a lifesaver lol.
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.6 released!
Post by: Kizune-Chao on March 27, 2017, 07:46:03 PM
They are actually going to be unlocked at the beginning of Chapter 3.

Are you SURE you want to do that? Think about it for a moment.

From what I understand so far, you're basically running around Gensokyo in Chapter 1, then spend all of Chapter 2 in Makai, which is a pain to traverse the first time around.
In Chapter 3 you're basically leaving Gensokyo and won't come back until Chapter 5(AKA the early endgame), and I doubt they'd be of much use unless a player wants to go for all the party's (optional) ultimate weapons.

I apologize for sounding overly critical here, but this is just a heads-up.
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.6 released!
Post by: Evil_Nazgul0616 on March 27, 2017, 08:07:32 PM
It's my game. Plus these are alpha builds.

Once I stop procrastinating and the next version comes out then I'll decide whether or not I want the gaps to be unlocked earlier.

Anyway I'm on spring break now, so I have a lot more opportunities to finally get around to finishing Rumia's sidequest now that I don't have college and work eating up 80% of the day. So you might be seeing some progress updates soon.
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.6 released!
Post by: R. P. Genocraft on June 16, 2017, 11:42:55 AM
Remade Yuki. Now it's not just a Marisa recolor.
[attach=1]
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.6 released!
Post by: MrFlox888 on August 07, 2017, 06:22:16 AM
Can you believe it's been 2 years and I haven't posted anything. I feel so out now. rip
My life has been going through some changes but the Touhou spirit still lives on me, I swear!
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.6 released!
Post by: Evil_Nazgul0616 on August 07, 2017, 06:32:48 AM
I really need to finish this next version. You guys have been waiting way too long and I deeply apologize for that.  :ohdear:

My life has been... sorta hectic this entire summer. I hope you can all understand.
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.6 released!
Post by: Kizune-Chao on August 25, 2017, 12:40:12 AM
SORRY I'M LATE!
So...

It's my game. Plus these are alpha builds.

Once I stop procrastinating and the next version comes out then I'll decide whether or not I want the gaps to be unlocked earlier.

Anyway I'm on spring break now, so I have a lot more opportunities to finally get around to finishing Rumia's sidequest now that I don't have college and work eating up 80% of the day. So you might be seeing some progress updates soon.

OK, fair enough. And I apologize for my previous statement in this thread.  :ohdear:
If the gaps really are going to be unlocked late, maybe you could create shortcuts for certain dungeons(*ahemRuinsofVinaahem*) so you'll only need to go the long way the first time you visit.
Again, this is just a suggestion, but I understand if you don't implement it (as you said, this IS your game, after all.)

I really need to finish this next version. You guys have been waiting way too long and I deeply apologize for that.  :ohdear:

My life has been... sorta hectic this entire summer. I hope you can all understand.

It's all good, dude. I understand why you needed to take a break for a while. In the meantime, I'll be patiently waiting for the next version! :)

Remade Yuki. Now it's not just a Marisa recolor.
[attach=1]
That sprite looks awesome, dude! :)
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.6 released!
Post by: Tom on September 11, 2017, 06:21:46 PM
Just beat the game with true ending (After getting the bad end...) ! Amazing RPG Game, we need more of these!
The bridge battle boss rush was one of the best parts of it!  I was saying the whole time, when will Clash on the Big Bridge play... you can't have a bridge battle scene like that without the classic music!  And it was saved for the final boss awesome!
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.6 released!
Post by: SasaMisa on April 12, 2018, 05:51:37 PM
Hello there Nazgul! I know I'm a bit late to the party as it were, but I only came across this video fairly recently while searching for something else Touhou related:-

https://www.youtube.com/watch?v=qlvGf631xzQ

After I'd finished laughing my head off at the giant Mystical Chain fairies, I did finally get round to downloading and playing this game, and I have to admit to being pretty damn impressed at everyone's efforts. I'm currently playing through it, so I thought I'd sign up here since the comment I added to the video above might be overlooked. ;)

If it's not too presumptuous for a newbie, I'd also like to help out. I can't exactly contribute more than suggestions or grammar/spelling corrections as I'm no artist or musician, but I do know my games and I can read & write Japanese.

At any rate, I'll wait for a response from you before I start listing anything. :)
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.6 released!
Post by: SasaMisa on April 29, 2018, 01:03:55 PM
Oh, no reply yet... I guess I know how you felt when you first started out with this game and no-one responded for a while. :P

No matter, I might as well put up an update: I've gone through the first 3 chapters over half a dozen times now, including the earlier releases so I can see exactly what was changed/updated, and compiled quite a list of things that might warrant attention. Lots and lots of spelling mistakes/grammar corrections too - pity you can't just send me the entire script or something there as I certainly have the time to go through it now, being permanently off sick from work with ME.

By far the biggest game breaker so far though, in my opinion, is the Reaver sword, which in the hands of anyone (I used Mystia to soften the -50% HP penalty somewhat) makes almost all the boss fights a cakewalk. Worse, it lets you kill Liquid Metal Slimes in a single hit, allowing you to massively overlevel in a very short time. It even fails to trigger Legion's counter, meaning Mystia & Kogasa can totally do it in within only a couple of turns. :o

The description mentions the massive crit damage, which is fine, but surely you didn't intend the sword to actually do that 100% of the time!? If so, it makes upgrading it to the Prism sword entirely pointless since that does far less damage and only criticals once in a blue moon (although it does admittedly give quite a boost to your MAT stat).

It's your game of course, but I would personally either lower the crit damage, say around 499 a hit instead, or simply have it critical way less often, say 25% of the time. Seriously, a hasted Mystia with that sword = a pretty much guaranteed 4998 damage a turn, which is quite frankly ridiculous. ::)
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.6 released!
Post by: Evil_Nazgul0616 on April 29, 2018, 03:19:52 PM
Honestly didn't expect a necro of this thread.

Sorry for the delay. Honestly I don't really know about the status of this game at this point. Between college, work, and other projects, I don't really have time to work on this much. Truth be told, at this point I'm certain that if I released an update with how long it's been since the last one, I'm pretty sure whatever small fanbase this game has left will be broken up due to the next version not meeting their expectations...  :ohdear: Looking back, it was probably a bad game to begin with.

That being said, I'm not ready to end the project just yet, considering how far it's come along. But like I've mentioned before my life is busier now than it was when I first started work on this. If I get an opening to work on T9MQ some more, then I'll try to keep working on it, but progress will probably be rather slow.

Sorry for being nothing but a giant disappointment to you all.

Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.6 released!
Post by: SasaMisa on April 29, 2018, 04:26:23 PM
Yay, you replied at last, thanks for that. :)

No problem with the delay as I know exactly how it is. I used to have my own H-manga/doujinshi site quite a while back before the UK went all ridiculous about the age of fictional characters, and it suffered like anything when my health began to fail. The amount of work involved just keeping up with it all got the better of me in the end and I had to give it up for the sake of my sanity.

T9MQ is definitely not a bad game at all, and as for being a disappointment, no way! Even with all its little problems, you've managed to create a Touhou game easily as entertaining and as much fun as anything else I've played. Choosing to revolve the story around the lesser characters was a stroke of genius as well since I think everyone has become way too acquainted with playing either Reimu or Marisa et al. Hell, even my mate Chris likes it and he's not even a Final Fantasy fan, being one of few people who has never played even a single title in the series.

Anyway, as I said, I can certainly help out with the stuff that you probably don't need to waste time on yourself, such as the spelling/grammar corrections. I think I'm definitely the right sort of person to playtest it for you as well... seriously, you're looking at someone who speedran Wandering Souls in under 6 hours recently, and I spent 2 months playing Hack & Slash last year, completing it on every difficulty level with all four girls.

Time is the one thing I have in abundance. :D
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.6 released!
Post by: SasaMisa on May 02, 2018, 10:18:02 PM
I might as well keep you apprised of my progress - I mean, I need to get my post count up to 10 at any rate, so I can pick an avatar. I'm moving through Chapter 5 right now, having just carried Nitori's 'Invincible Killing Machine' for 18 turns (is it actually even defeatable I wonder!?).

Man, that Chapter 4 though... easily the best part of the game so far for me. Sure, it's tough, especially at first with the two different teams (Legion is murder in all forms to the unprepared), but the way all the elemental sections are designed; the way they complement each other is fantastic. It is indeed good game design as Your Everyday NEET so rightly said. BV

I've also gone through this entire thread now as well, including all the attachments, videos, etc. - most entertaining! I can't be alone in wanting to see what you do with the next update, particularly given all the contributions everyone has made (those sprites GenoCraft has made are fabulous). Unless you say otherwise, I'll start listing everything I've observed chapter by chapter in my next post.

One quick question before that though: how do you get the EX form of the Angelic Mirror? I know it's got something to do with that unlit torch on the floor below, but I can't for the life of me work out what to do with it. ???
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.6 released!
Post by: Evil_Nazgul0616 on May 02, 2018, 10:27:56 PM
One quick question before that though: how do you get the EX form of the Angelic Mirror? I know it's got something to do with that unlit torch on the floor below, but I can't for the life of me work out what to do with it. ???
There is an alternate password for the tower of reflection that I would expect only people who know where the normal password originates from would attempt. I don't have the game's files in front of me right now, but iirc the alternate password will cause the challenge torch to be lit upon entering the tower.
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.6 released!
Post by: SasaMisa on May 02, 2018, 11:56:18 PM
Hah, what irony!! I actually read that exact password you're referring to in one of Searinox's replies earlier tonight... or rather misread it. Yeah, I thought he was merely stating another alternative password to open the tower, not one that triggers the EX boss. I guess that's what I get for not being much of a NES fan back in the day (like a lot of people in the UK, I had a Commodore 64 instead).

For sure, the only reason I knew the directions for the Forest of Illusion is because my brother is a huge Gradius fan (he'd definitely get a kick out of your Chapter 4 boss rush I can tell you) and I recognised the order after the first few moves (there's a very similar puzzle in Valkyrie no Bouken on the PSX).

Thanks again anyway, I'll give it a try first thing tomorrow and see if I can win first time with my current party. :yukkuri:
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.6 released!
Post by: SasaMisa on May 04, 2018, 09:25:45 AM
Christ, that mirror doesn't half take a mashing before it goes down, made worse by the fact that magic is practically useless against it, save for Moonlit Ray (small note: shouldn't that be Moonlight Ray?). Even Wriggle with her 6 attacks a turn was hardly denting it, and nor was Mystia with her doubled-up Mooned Insect. Not sure how you would beat it on your first trip through Makai since those light attacks are lethal, especially to Rumia (the White Shield would certainly help and it's not too far away from the tower luckily). I can't do anything now with the item it leaves behind either since Nitori has moved to Suika's cave and only offers the challenge to fight her latest creation.

Beat Zuh and his cohorts easily enough though, except I'm not sure exactly where to take Excalipoor (1 damage!? It certainly lives up to the 'poor' part of its name) in the Abyss. Surely it can't be that ominous looking portal that Mima opened as a booby trap!? Heh, and having Mima still there was a nice touch, but I don't think Tenshi & Kogasa should really be running around on the previous screen. :D

ETA: Hang on, I seem to recall there's an altar in the wind area that seemed to serve no purpose - I bet that's where you take the sword, right?

Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.6 released!
Post by: Evil_Nazgul0616 on May 04, 2018, 04:18:26 PM
You had to have broken a trigger somewhere if tenshi and kogasa are still chasing each other. That should not be happening under normal circumstances.

Were you playing the most recent version the whole time or we're you using save files from old versions?  old files are the easiest way to break some minor event triggers.
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.6 released!
Post by: SasaMisa on May 04, 2018, 04:54:42 PM
I'm playing the latest version, alpha6-1, and I'm pretty sure I did everything in the usual order. Kogasa & Tenshi did leave after I crossed the Sanzu River, which is why I was surprised to see them back in the Abyss when I went there again. The only reason I went back was to find the Mimic, which I missed the first time through the elemental dungeons for some reason. The only things I skipped before I got to Chapter 5 were the EX Angelic Mirror, EX Flandre, EX Suwako, and all of the Dragon Tower. I didn't do Suika's Arena either, but I did do Nitori's Challenge.

I'm undoubtedly going to start over this weekend anyway, as I expect to finish it later tonight (just Daisanji's Tower to do now), so I'll try doing things differently and see if it happens again. To be honest, I was surprised that Kogasa didn't show up at the Myouren Temple after I crossed the river, or that Tenshi & Iku weren't back in Bava-agra either, instead of the generic celestial. :)

On that note, I noticed you said the next version was 80% complete in an earlier post and you just needed to playtest it some more. I wouldn't mind a crack at that since it won't spoil the experience for me. Heh, I actually downloaded v1.00 of Hack & Slash on purpose from Hitsuji Nijiiro's site just so I could see what was changed in the later versions.
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.6 released!
Post by: SasaMisa on May 05, 2018, 11:05:12 AM
Finished it round my mate Chris' house last night so he could see the ending as well (the good one in this case as I went for the Heart of Makai over the Grand Keystone). The final fight against Daisanji was very interesting to say the least, although you might need to tweak his physical attacks a bit as they do come off as rather pathetic for the total embodiment of evil. ;)

Damn, but I really should have held onto Excalipoor shouldn't I, as Excalibur is pretty much useless against both the Kaiser Dragon & Lavos. The former took me almost an hour to take down and has to rate as the most boring boss fight ever (and I sat through God knows how many summons of Knights of the Round in FFVII trying to kill the Emerald & Ruby weapons back in the day)... yeah, I'm definitely with Your Everyday NEET on this one.

The latter, who I stumbled on totally by accident when I tried to go through that creepy black portal Mima left behind (it was the only other place I could think of to look for this boss), was going just fine however, until he Mindblasted the entire party multiple times thanks to Wriggle and her triple-hit Overkiller weapon. Like the fight against Legion, if you aren't wearing the Moriya Shrine Blessing, the first time this happens pretty much guarantees a party wipe. :flamingv:

Despite it's current shortcomings, it's still one hell of a game, and for me rates just as highly as Wandering Souls & Hack & Slash. Like both those games, I'm now more eager than ever to see exactly what a fully released version can become (believe me, they started out with a lot of problems too, especially Hack & Slash).

For now though, congratulations are highly in order for all the hard work you've put in thus far. :toot:
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.6 released!
Post by: SasaMisa on May 07, 2018, 08:38:19 AM
Right, as with anything said here, you are free to take everything with a pinch of salt if you don't agree since it is, as you yourself pointed out, your game after all. :P

Here are my observations for Chapter 1 then:-


1) I don't think you should be able to run from any of the wandering encounters. From random encounters, yes, but allowing you to run from the wandering ones makes it entirely pointless avoiding them since most of them merely disappear the minute the battle ends.

2) Shouldn't Yuuka's Garden have a lot more sunflowers?

3) The Rafflesia summon while good requires too many TP to cast. I would either reduce it to 25 or have it hit all enemy targets like it does when it attacks your party.

4) Relating to the above, maybe TP shouldn't reset between battles since that would allow a much more strategic approach to skill usage.

5) Meditate would be a lot more useful if it were percentage based. As it stands, a few HP/MP may make a difference early on, but it becomes rapidly useless by the end of the first chapter.

6) It might be helpful for the Bestiary to mention enemy counters as well.

7) Koakuma is listed as a boss, yet she dies like a normal enemy rather than sinking into the floor.

8} Little Bug is far too weak, doing no more damage than Swarm for twice the MP. If the chance to berserk were higher it might be worth it, but otherwise it definitely needs to be stronger.

9) An amusing glitch when Team 9 returns to the SDM from Mayohiga results in clones of everyone but Cirno lined up in front of Remilia and the others who fail to react with the exception of Sakuya. This can be easily triggered by walking left or right as you enter the door instead of walking straight forward. Even more amusing is you can go upstairs and talk to Remilia, fight Sakuya, talk to Patchy in the library, etc., come back, and they are all still there. Sakuya even says the exact same line even though you just beat her upstairs and stole her loot.

10) Typical of the denizens of Gensokyo in general perhaps, but Meiling doesn't seem very put out by the fact that you smacked her about earlier.

11) Stop probably shouldn't cancel itself, but rather reset the turn counter like Haste does.

12) Remilia doesn't notice Sakuya's missing when you go back and talk to her after beating the chief maid up in her room.

13) A warning about the MIAB from her might be helpful too as that Death Mask is lethal early game.

14) Unpopular perhaps, but given how game breaking Haste can be as a spell, maybe it should cost a lot more MP to cast or only double physical attacks.

15) All the girls still receive TP even when their attacks are blocked/ineffective, such as against the Blue Yukkuri in the ruins.

16) The magic placeholder ends up in the wrong place when you attack and then use a spell, summon, song, etc. straight afterwards while hasted.

17) The Reaver sword is clearly bugged with 100% critical hit chance.

18) Marisa's Master Spark should hit everyone really, especially given how big it is in EoSD and how often it is bragged about being the spellcard to end all spellcards.

19) Mystia can oddly still sing while silenced.

20) Some of the combo attacks are actually weaker than casting the individual spells, rendering them a waste of time in view of how many more MP they consume.

21) A question of scale I would say, but enemy physical attacks are often way too weak to ever be a threat to the party, especially later in the game.


Okay then, nothing game breaking so far (even No.9 doesn't result in a crash so long as you eventually trigger the event), but I'd still be interested to hear your thoughts on all of these points. There are also a fair amount of spelling mistakes/grammar corrections, but I'll leave those for another post. :)
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.6 released!
Post by: Arcvasti on May 07, 2018, 05:42:41 PM
I kind of have to disagree with Number 8. A Berserked enemy is almost completely harmless and the chance to trigger it isn't THAT low. Little Bug trivialises every boss up to Yukari and then becomes completely useless because every boss past that point is immune to most status effects.
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.6 released!
Post by: SasaMisa on May 07, 2018, 06:18:56 PM
Yeah, I was mainly thinking of it in terms of affecting normal enemies since I had trouble getting it to work on the bosses myself (it seemed to work way too well on the flower fairies on the Path of Liminality for some reason though). I was also looking to improve Wriggle a little bit as well because she's easily the weakest member of the team. Hell, didn't EVERYONE vote to drop her into the drink for this reason right before Team 9 has to fight Namazu. :D

I'm a lot more surprised you didn't bring up No.14 actually since everyone loves Haste... ah, except certain bosses of course - damn Sariel and her Oblivion spam!
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.6 released!
Post by: SasaMisa on May 10, 2018, 04:50:57 AM
Hmm, I do see your point, Arcvasti, about Berserk I mean (I've been doing some testing in Chapter 1 while I'm proofreading), in that frenzied enemies literally stand around doing nothing at all, even the bosses!

I would definitely change that myself to make it more like D&D's Berserk, in that enemies should continuously attack with greater ferocity, but be unable to cast spells. :sword!:
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.6 released!
Post by: SasaMisa on May 10, 2018, 12:16:31 PM
Hey Naz, just throwing this idea out after my mate asked about the next update today, but how would you feel if I took over the project, if only to correct some of the more serious bugs and remove all the spelling mistakes?

RPG Maker VX Ace is readily available on Steam and seeing as I did code a whole website in PHP, I'm pretty sure I could handle it... and I've certainly got the time. :yukkuri:

Naturally, nothing would be changed without your approval and I'd keep you fully apprised of everything I did.
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.6 released!
Post by: SasaMisa on May 19, 2018, 09:10:32 AM
Still working on Chapter 1's corrections (got a bit sidetracked translating a bunch of doujinshi... up to my third already this week), plus I've compiled a similar list of observations for Chapters 2 & 3. Of course, some acknowledgment would be nice, if only to know that I'm not wasting my time here. :ohdear:

I came across this cute Team 9 orientated image this morning as well, completely forgetting that I downloaded it a while back to make some printed item or other out of it (my mate's wife is a real nut for fairies essentially). Maybe you can use it in the game somewhere, like for the Good Ending completion screen or something. :)
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.6 released!
Post by: SasaMisa on May 29, 2018, 10:08:53 AM
Okay, the corrections for Chapter 1 are done, but I won't paste them here since it would be ridiculously long with all those lines of dialogue. I'll keep them in a handy .txt document until you say you need them. ;)

Moving on then, here are my observations for Chapter 2:-


1) The spell Luna counters with is not one of her regular spells and a bit over the top. It would make a lot more sense for her to simply counter with Silence instead.

2) Similarly, it makes no sense for Sunny Milk to counter ice at all, a spell she is resistant to.

3) Despite being powered up, Empowered Sunny Milk still seems a bit on the weak side with the obvious exception of her Immolate spell.

4) Mystia only attacks once when confused instead of twice.

5) For the sake of the list, since you already know about this one, the experience given in the Miasma Field doesn't tally with what is written onscreen.

6) Again, for the sake of the list only, the building to the south after you pass the Miasma Field cannot be entered.

7) The Konami code is pretty well known, but I suspect knowledge of the Metroid codes are probably a lot less common among general gamers. A more obvious nod to the game needed perhaps!?

8} Maybe have more Miasma Bloom Fairies in front of the first door in Pandaemonium and allow them to attack first.

9) You shouldn't be allowed to run from any of the wandering encounters in this area either, making it more of a necessity to slip past the patrols.

10) Guardians should combine a strong attack with paralysis, which should hit all the time to make them more of a threat.

11) The Lesser Devil that Cirno mistakes for Koakuma should probably have some backup as well, or at least be allowed to get in the first shot.

12) The encounter rate for Metal Slimes in the Depths of Makai may still be a bit too high, leading to easy grinding for both experience and Point items.

13) There is little incentive to upgrade the sword or the shield since Reaver is far more powerful than Prism and the elemental shields far more useful individually than the Rainbow Shield. Both items need tweaking to make this quest more beneficial, such as nerfing Reaver and buffing Prism, and with Aegis, either reducing the elemental protection of the individual shields or increasing the Rainbow Shield's protection instead.

14) Even after defeating Sariel, the EX Angelic Mirror is still far too difficult to beat without excessive grinding (sans the broken Reaver sword). This wouldn't be a problem except the summon you get from it isn't exactly great. Having the summon spell throw out random confusion on top of heavy light damage on all enemies would be a nice touch, like Sunny Milk's spell does. Ah, and coming back to it isn't practical either because Nitori shifts position later in the game rendering the item you get useless.

15) In relation to the above, some bosses yield far too little experience considering the amount of effort required to beat them.


Nothing serious at all and a great chapter in my opinion, especially with the choice of bosses & music. Heh, I think you've also done more to advance my knowledge of the PC-98 era of Touhou than any other fan game to date. :D
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.6 released!
Post by: SasaMisa on June 11, 2018, 03:46:21 PM
Hey Naz, can you let me know if you're still reading these as I'm right in the middle of a lot of Japanese study at present (trying to break through to the next level and all that), which has slowed my progress through your game quite seriously. I've got lists for Chapters 3 & 4 already made up, but as you know, rooting out all the spelling mistakes takes a considerable amount of time. :wikipedia:
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.6 released!
Post by: SasaMisa on June 25, 2018, 03:16:46 PM
Oh, still no progress then... I know you said it was going to be slow, but Cirno could have built a glacier or two by now. :P

Seriously though, watching your latest Team Fortress 2 animation, it never even occured to me that the original was actually an arcade game (I happened to come across a playthrough today on YouTube). It certainly sheds some light on where all those quotes in the walfas animations come from now anyway.
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.6 released!
Post by: SasaMisa on July 06, 2018, 10:16:19 AM
Naz, you mentioned a while back about carrying on with your Mima comic. Do you still plan on doing that? Actually, is there any way to download all of it... come to think of it, where exactly is it again, as I can't recall how I got to it the first time (I did read it all, I remember that).

Seeing as they're not encrypted, I've been listening to all the tunes you used in T9MQ as well. Really great choices all round, much like with Estheone and Wandering Souls (his efforts got me into Touhou, not to mention its music, big time). In fact, given how well put together this little adventure is, I'm rather sorry now that I didn't download it the first time I came across those Makaian Fairies on your YouTube channel. A bit conceited perhaps, but if I'd got involved sooner, it might have added a little more incentive for you to carry on at the time. :)

ETA: I just totalled all the tunes up and it comes to around 210 minutes so far, or 3.5 hours. You realize that's almost as long as Final Fantasy VII and it isn't even finished yet - it doesn't include the ones you used for Sigma, Kaguya, Yamame, Orin & Oku for one thing.
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.6 released!
Post by: SasaMisa on July 21, 2018, 10:18:11 PM
I can't believe no-one else wants to add to my interest in seeing this great game finished, you know, especially considering the interest in it not even a year ago now. ???

Oh well, I've written the lists out, so I might as well post them, starting with Chapter 3:-


1) When asked about summons, Cirno clearly forgets about the Rafflesia one they got off Yuuka.

2) Speaking of which, the Chen summon is pitifully weak and next to useless for much the same reason as all the others, a lack of TP and the ability to hit the entire enemy party 100% of the time.

3) Normal Flandre's speech is a bit off now perhaps, seeing as it doesn't actually require that much effort to beat her, particularly after you return from Makai.

4) Alice should not still be by her house talking about Shinki since you left her moments ago at the Hakurei Shrine with Reimu and the others.

5) Aya should be resistant or even immune to wind given that she is 'The Wind God Girl'. She's also a bit pathetic next to Momiji, being ridiculously slow and using only the weakest of wind spells.

6) It's a well known bug now, but participating in Suika's Arena breaks the way experience is gained rendering any item you get from winning kind of a moot point at present (not fixing this early on probably cost you more than a few fans I would say).

7) In relation to the above, there are a lot of nice items to be found during Chapter 3, except the restriction of only allowing a single accessory renders most of them surplus to requirement, and poor old Rumia can't even equip one to begin with.

8} Nitori doesn't tell you exactly which items she requires for the creation of a new weapon from the Wonder Glass.

9) Rumia's MAT stat probably needs nerfing a little since she's clearly overpowered next to the other characters, even more so if you give her Lavaeteinn and a dozen or so bombs. She is only a Stage 1 boss after all and probably shouldn't be quite so powerful, particularly given that her element, dark, is easily the most versatile in the game.

10) Sanae should be resistant to wind and put up much more of a fight, at least as much as Reimu.

11) Kanako actually has less health and worse resistance than Sanae, which makes no sense really given the former is a goddess and the latter a mere human.

12) Suwako is an Earth Goddess, so she should be near immune to water & earth rather than air or lightning, not that it matters because no-one in your party can cast spells of those elements.

13) Some of the bridge encounters feel like padding, especially the ones with multiple waves of celestial troopers. Having the fairies last is fine though, as it implies they are down to the reserve troops.

14) The Celestial Commander should have the ability to render her troopers immune to magic or even reflect it back right from the start, forcing the party to attack her first and make the battle more interesting.

15) Tenshi's attacks are all far too weak for her to ever be a threat to the party. I would personally allow her to attack twice to spice things up, or maybe stun characters with her keystones.

16) Also, although her Gigavolt counter is awesome, the rest of Iku's attacks are pretty feeble, especially her physical, which she probably shouldn't even be using in the first place.

17) Namazu is much the same, his attacks could be stronger to make him more of a threat. A good example is his Earthquake spell, which should also have a random chance of stunning characters.

18) Iku probably shouldn't allow you to take the key to the Dragon Tower at this point of the game because the encounters found there not only seriously unbalance everything, particularly if abusing the power of Reaver, the Kaiser Dragon is practically undefeatable this early on anyway.

19) If Daisanji receives enough damage during his first two phases, made a lot easier with the Reaver sword for sure, he will simply stop attacking during his last phase.


Niggles aside, a nice chapter overall with a good mix of interesting characters from the later Touhou games, not to mention arguably the best tune in the game (Battle at the Big Bridge). Oh, and good call on making Excalipoor that much harder to obtain since, much like with Reaver for the first two chapters, it rendered the rest of Chapter 3 and most of Chapter 4 a complete cakewalk. ::)
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.6 released!
Post by: RAMMAR on July 22, 2018, 10:27:42 PM
Some little [offtopic/]???: It's my first time posting here. Nazgul, thanks for the game, but I've found it (this game) by your videos (as for the (SFM) - those are funny) on YouTube, so I've thought that it's play through, then I found that you are creator of this game. [/offtopic]
Anyway, today I've finished it. Also I've found those bugs in some places (there were talk about it before here), but I thought about them as those were just Easter eggs (Nameless Mountain is like a big Easter egg, so shortcuts IMHO are OK, as you will be level grinding with the chests, to get bombs). There was one place that a monster!!! has showed it to me, it has used that bug by itself (look for that on the first screenshot). Yes, those flowers and a small point of grass on the upper part cliff that is close to its edge gives that ability to climb up or get down through the wall, but it seems that there are some places that doesn't require that thing to work by the same way (I've decided to show all places that I've found as extra (Graveyard is mentioned, but you still can run from the battles, so it doesn't really matter), most of them all of you are aware of, but still some of them could be just missed). BTW, new bug found (Green colored box, you can start battle with the monster that is located on the other level of the terrain, the red colored box it the passable place, hence the other tile (portal), that isn't that usual hill border with the needed flowers/grass).
Road to the Gensokyo North
https://ibb.co/ipRHmy
Graveyard
https://ibb.co/er1iRy
Flower/grass sprites are making collision with the wall, so the game engine has a rule that grass and flowers are passable, so the wall should become also passable as those flowers/grass are counted as above those walls, that means that the sprites that are above ground are the only ones which are counted as the main source for the passability rules.
As for the Reaver sword, IMHO it's good thing to have at start as it helps level grinding and with some bosses (normal Flandre is normally beatable with out it - level 14 is OK for that, with the sword it's just faster and I've not used Haste for the battle.) As for the Lunatic Flan, I still had that sword at that time as I wanted to use shields (they were totally useless, are those working as those should??? or rather Raining from the Heaven is not the fire elemental), but Mystia were casting magic and were not using sword (she had the most HP), also Cirno and Rumia had 220 MAT as Mystia, so the sword became much useless quickly before that. BTW, her the most useful song for 60 TP points helped a lot with Flan. That Dragon was a fun battle, but it died in the first attempt after Flan (so I've done those during Chapter 3). I'd level 52 at that time. As for the Makai optional bosses - after that Hell's Moon the dialogue is kind of strange (IMHO). Those passwords things: in the google I've just found only a normal password, so EX version was a problem to find (then I've read the whole topic, where I got the answer finally, thank for that, as I couldn't have guessed that for sure by myself). Forest was kind easy with out message help, as there a many games that had the same kind of puzzle (with out this code it took only 5 minutes for me to get the right combination). So I will back to the sword, it becomes useless quickly enough as the MAT bonus becomes more important then those crits (and those are not 100 percent), so after Flan I've traded for Prism (I should have done it before Flan as I thought that shields (Red, Black and Sap) would be helpful in some way, as Prism have bigger MAT bonus, then the Reaver and it can crit sometimes (rarely) even with the bigger elemental damage near the game ending, so that it isn't the game breaker also). Other EX or Special bosses were fun also, even with my overpowered team (haste just made battles faster, but I've beat them with out using it also, so it doesn't really matter). The only things that were annoying (one of them are bug, which is hard to repeat), are those random battles (WTF with the random battles in the final tower? Even if you just run from them, you'll have a lot of time wasted only by that). There should be automatic run from low level battles (as those are becoming really annoying very soon). BTW, I've found a way to sprint in this game after a lot of just walking slowly, it helps a lot inside maps (sometimes its "lower" quantity of random battles and it helps a little in the tower). As for the annoying bug - sometimes it happens that you had an arrow key stuck in the game, so you can't save (as you can't get to the save point if you doesn't run into that by the chance) and so on (I'd to replay one hour of this game). As I've got, that thing has something to do with the menu and pressing arrow keys during the entry to the menu or when you exiting from it, so one of the arrow keys becomes stuck by the game itself (and not by the keyboard itself) (so those chars just running in that direction). That not happens if you stand still then enter the menu and return with out more moving, but if not then, that can happen, rarely, but can... I think that is all for now (that was important).
P.S. Can't use spoiler class in the message, why???

P.P.S.
You had to have broken a trigger somewhere if tenshi and kogasa are still chasing each other. That should not be happening under normal circumstances.

Were you playing the most recent version the whole time or we're you using save files from old versions?  old files are the easiest way to break some minor event triggers.

I'd the same situation. It certainly a bug. When you return to the Abbys Core for the certain thing, I got them there also, it seems that those liked that place, so they've returned (bad joke, should it be an Easter egg???). The game version is also the last one (saves were from the start of that version). It seems that, after completing the Abbys, that location isn't updated for them to disappear from that running place (near that left button tablet). Also, dialogue just repeats once about them, so it doesn't crash the game...

P.P.P.S. Ohhh. Just forgot one more big bug. I'm talking about experience: for some reasons Rumia is getting more behind with each levels that she gets or rather to say, she just need more experience for the same level or she gets it in smaller quantity. Other members gets experience normally. My chars were not dead at the end of battles so they couldn't miss their experience. Also Rumia became almost one level behind at the level 50. The most interesting thing appeared with the level 50 party, as my party got this level two times (so I've started to think that it is the max level which is set to getting it to the loop), but then I've got level 51 normally, next I've got two times levels 52 and 53, then there were not any other two times getting of the same level, but Rumia suddenly becomes the first char to get the next level, so her experience became almost level higher at the level 62 (that is the max level that I've got till the game end). I've not used any exp modificators... 
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.6 released!
Post by: SasaMisa on July 24, 2018, 01:56:18 PM
Wow! That's certainly an impressive level you managed to obtain there, RAMMAR... I don't think I got anywhere near level 60 before I finished it. Curious that you didn't realize you could dash from the start though, since I've known about that sort of thing as far back as Sailor Moon: Another Story. ;)

I didn't have any trouble with the direction arrows, but I definitely noticed the same bug on Nameless Hill. Of course, I've yet to compile any sort of list for Chapter 5, plus it has already been mentioned on here anyway. One thing no-one has mentioned, is that seemingly pointless area near the end of Northern Gensokyo on the left-hand side of the map. At first, I thought it might be a shortcut back to avoid all those damn kedama, but it simply leads to a dead end clearing. What's with that, I wonder!?

Oh, and I'd certainly agree that Reaver becomes a lot less useful in the later chapters. It's just that it renders most of the early boss battles a no brainer (I don't think Team 9 should really be doing over 'The Shrine Maiden of Paradise' with a mere couple of hits for example), much like Excalipoor did before Naz sealed off that area on Youkai Mountain until you at least return from The Abyss. I don't have a problem with powerful weapons per se, but they should really be coupled with a much more crippling disadvantage, like cursed weapons do in AD&D. :D

I don't think any of Flan's attacks are elemental based are they? One thing I do know is that EX Flan, the Kaiser Dragon, and Lavos are all ridiculously powerful and really do require Excalipoor to win comfortably, otherwise you end up sitting around for an hour like I did. Then again, I play a lot more like Naz does, as in trying not to grind excessively (did way too much of that back in the days of Dungeon Master & Diablo II).

Heh, and I was sure I was right about Tenshi & Kogasa reappearing on the screen before all the portals - I was playing the latest version too, so there's no way it could be down to faulty save game files. Ironic that you cite Rumia as gaining levels slower than the others girls too, when I made a quip about wanting to nerf her to reduce the effectiveness of Moonlight Ray. :derp:
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.6 released!
Post by: RAMMAR on July 25, 2018, 05:01:53 AM
Quote
Wow! That's certainly an impressive level you managed to obtain there, RAMMAR... I don't think I got anywhere near level 60 before I finished it. Curious that you didn't realize you could dash from the start though, since I've known about that sort of thing as far back as Sailor Moon: Another Story. ;)

That was completed at 100 percent with the 99 levels for everyone (in Another Story)... Also, that was SNES, so there not so many buttons that you could use, but in this game, there are no manual for hot keys (I've not find it). So, I'd to search for them by myself... Today I've loaded the last save to took into the bestiary, I've forgot to do so. And I've found that Rumia had level 64 (others got 63). In bestiary there are some missing places, some of them is Angelic Mirror, it could be good to have all EX and Lunatic bosses there also as you've beaten them anyway.

Quote
I didn't have any trouble with the direction arrows, but I definitely noticed the same bug on Nameless Hill. Of course, I've yet to compile any sort of list for Chapter 5, plus it has already been mentioned on here anyway. One thing no-one has mentioned, is that seemingly pointless area near the end of Northern Gensokyo on the left-hand side of the map. At first, I thought it might be a shortcut back to avoid all those damn kedama, but it simply leads to a dead end clearing. What's with that, I wonder!?

I also had that at the Nameless Hill after I've left that cave. But I've also that at the start of the Forbidden Section in Voile Library (SDM). As for that portal, it reminds me one old game, where I've seen something like to this one, so that is part of the quest with the (probably) rainbow gems combining, hence those spats and the middle one where you get the result. But I can be mistaken...

Quote
I don't think any of Flan's attacks are elemental based are they? One thing I do know is that EX Flan, the Kaiser Dragon, and Lavos are all ridiculously powerful and really do require Excalipoor to win comfortably, otherwise you end up sitting around for an hour like I did. Then again, I play a lot more like Naz does, as in trying not to grind excessively (did way too much of that back in the days of Dungeon Master & Diablo II).

Kaiser Dragon died after 20 minutes, I've forced to have a big level for Flan (dragon was next, I've not knew about him and killed him on the first try anyway), as I couldn't take her down with out needed MAT level. I've tried a lot to beat her with the lower stats and levels, but all of them resulted an epic fail. Also with Flan, the most problem was to survive first two turns, then it became much easier to beat her. Lavos was much easier then it was in Chrono Trigger (IMHO), the only long phase was during dragon's, but at that time I knew how I must to handle that problem (it took around 13 minutes to beat him)...
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.6 released!
Post by: SasaMisa on July 28, 2018, 07:04:14 PM
I don't think I got that high the last time I played through Another Story, but it's such an easy game, levels aren't really that much of a consideration, just as long as you have enough to beat the current boss. Have to give it a go again at some point, if only to see if my Japanese has improved since that time (I kid you not, when my mate first lent it to me, I could barely read a few words; now I'm rapidly approaching the N2 level).

How are you at Final Fantasy Tactics by the way? It has to be the one game where excessive level grinding actually works against you, especially during random encounters. I mean, at maximum level, no matter what equipment you've got on you, those damn red chocobos can pretty much one shot any character.  :flamingv:

Back on topic though, you said there's a similar glitch on the Forbidden Section of the library. Whereabouts is that then, as I didn't notice anything on my many trips through it?

EX Flan is actually beatable with a much lower level you know, like one guy on YouTube demonstrated a while back (I don't think he had much more than level 30). You obviously need Haste, and Rumia will be the main damage dealer with Cirno doing the healing/buffing. Surprisingly, Wriggle & Mystia really don't matter so much. As you rightly said yourself, it is all about surviving that first Destructive Rain of the Heavens assault, which you absolutely have to guard against otherwise it will kill everybody in very short order.

Check it out if you haven't already:-

https://www.youtube.com/watch?v=f0pzaR63rhk

Also, I haven't actually beat Lavos yet. It was only after I completed the game that I realized where he was (I thought the black portal was a simple trap left by Mima and thus avoided it), and on the attempt I made that night, Wriggle unfortunately triggered a Mindblast reprisal with the Overkiller weapon and that was the end of that. The fact that I had Excalibur and not Excalipoor didn't help, and given how long it took to do the Kaiser Dragon without it, I decided not to try again. :(

I definitely want to give this game another go though, whether it's before or after Naz brings out the next update. I mean, there's still the Arena, which I only managed to do on Easy & Normal so far, plus that crazy Nitori challenge, which you didn't seem to have any clear way of winning.
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.6 released!
Post by: RAMMAR on July 29, 2018, 05:29:51 AM
Quote
I don't think I got that high the last time I played through Another Story, but it's such an easy game, levels aren't really that much of a consideration, just as long as you have enough to beat the current boss. Have to give it a go again at some point, if only to see if my Japanese has improved since that time (I kid you not, when my mate first lent it to me, I could barely read a few words; now I'm rapidly approaching the N2 level).

I've done it just for fun (to have everything at the max level). As the other beating of that game were at the low level. But there was an "Lunatic" version of the Queen Beryl and I've accepted that challenge (there were a lots of level grinding to beat that version of her). Also, I've played english version of it. There were a fan made continue to that story, but I've not played it.

Quote
How are you at Final Fantasy Tactics by the way? It has to be the one game where excessive level grinding actually works against you, especially during random encounters. I mean, at maximum level, no matter what equipment you've got on you, those damn red chocobos can pretty much one shot any character.  :flamingv:

Final fantasy is not for me, I've not liked that series... Chrono Trigger and Seiken Densetsu were better for me...

Quote
Back on topic though, you said there's a similar glitch on the Forbidden Section of the library. Whereabouts is that then, as I didn't notice anything on my many trips through it?

I've got it at start of this section (as I started to level grinding there, the after some battle went to normal library for a spring and then back).

I've seen that video about Lunatic Flandre, but it seems that Flan became stronger after that or he just was very lucky, so I've not got close to that in video (he got a hundreds of cheap bombs (Naz changed its price later after seen that video)), but I'd to kill a lot of Canniboxes for elixirs to sell them to get bombs, so there were a lot of grinding. If I could get that quantity of bombs with out so much of level grinding, then I could bring down Flan much earlier. Now after completing this game, I've found a best place for the money - Kleptoboxes (almost no exp, but tons of money). May be after a new version of this game I've try this variant. As for Nitori's challenge, I've not seen that, probably due to that fact that I've gave an evil reflecting glass, at that time I've not know about the password thing to get to the Angelic Mirror, but when I've got the other piece, Nitori didn't used it and then she just disappeared from the game. I've also missed blessing from Moria shrine (that damn Reimu's smelly bag).
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.6 released!
Post by: Kizune-Chao on September 10, 2018, 04:41:55 PM
Hello? Anyone still here?
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.6 released!
Post by: SasaMisa on September 10, 2018, 08:57:43 PM
I am, except there's not much I can do until Naz replies/releases an update, so I've been taking the time to continue boning up on Japanese (still not quite at N1 yet, but getting there slowly).

At any rate, I'm absolutely still interested in helping out, seeing as this game jumped straight to No.3 on my favourites list of fan-based Touhou games. Who knows, with a bit more work, it may even eke out Wandering Souls and Hack & Slash from the top slots. ;)
Title: Re: Team ⑨ Mystical Quest - (Touhou RPG) - Alpha v.6 released!
Post by: Ace on October 31, 2018, 02:09:13 AM
Is this game going to be completed? I was looking forward to an update...