Author Topic: Touhou Grand Theft Auto  (Read 284316 times)

Re: Touhou Grand Theft Auto
« Reply #480 on: August 08, 2011, 04:09:27 AM »
1.6? And where was the 1.5 ver, gentlemen?
Though i downloaded the 1.1 ver. from the head post - was it reuploaded since then?
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Re: Touhou Grand Theft Auto
« Reply #481 on: August 08, 2011, 04:22:14 AM »
1.5 was the version on the lead post. 1.6 isn't released yet, and moreover there was a change of leadership. Squidtentacle (OP) is no longer continuing this project, while Tempest, Dark_Fox, and I are now leading it. I'm trying to get a 1.6 released by end of week, and it will be in a new thread owing to the change of orientation.

EDIT: Modding and testing on Win2k3 R2 (32-bit), and so far the biggest issue is a severe lack of stability compared to Win7 (64-bit). CLEO scripts will run but crash the game shortly afterwards (or the game will automatically do that for me), and the error seems to always point at AUDIO\STREAMS\AMBIENCE....
« Last Edit: August 08, 2011, 05:19:48 AM by YAMA Judgemental Enterprises »
C:DOS> ayayaya.mid
Bad command or file name

C:>_

Re: Touhou Grand Theft Auto
« Reply #482 on: August 08, 2011, 08:43:55 AM »
Got that.
Really, thought that the first post was v1.0 and v1.1 update, thus your 1.5 was for me to search.
And I'm also reading this topic, so i do know about the changes. But the 1.5 instead of 1.1 lost me)
thanks for your job, people.
//And what are the updates linked on the previous page? (A great number of screenshots and some downloads.)
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Re: Touhou Grand Theft Auto
« Reply #483 on: August 08, 2011, 07:58:51 PM »
Screen shots and DL's on the previous page are things I have made or modded and contributed to the ongoing mod. All Dl's work with San Andreas v1.0 ONLY. 1.01 will be buggy and 2.0 or later can NOT be modded without running a downgrade patch and then never run as stable. Each DL comes with a readme instruction.

On that, in testing something completely unrelated to my last update, I found a texture mapping error with my updated Koakuma the stripper. I have uploaded the correctly mapped model. Works with the old texture file.

http://www.mediafire.com/?uz30k6s7sfyc9cz

On the music errors, I have heard that xp has issues involving ambient files larger than 10.0MB vs Vista and 7's 10.5 limit. XP also has issues with reading variable bitrate through the EAX.dll. Your best bet is to export the audio you want to replace, open it in Audacity, open your new replacement song, drag it over the old one, and let it set the rates. Beyond that I am not sure. My total conversion has been tested only on vista ultimate and 7 ultimate systems. I have had very few crashes and the ones that I do get are the exe stopping in areas where the game already had bugs causing random crashes that I have dubbed 'rockstar zones'. There is also a 'fix' for audio related crashes that involves hunting down an OLD version of the EAX.dll. I dont know where to get one though since I've never had that problem.

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Re: Touhou Grand Theft Auto
« Reply #484 on: August 08, 2011, 09:09:18 PM »
On that, in testing something completely unrelated to my last update, I found a texture mapping error with my updated Koakuma the stripper. I have uploaded the correctly mapped model. Works with the old texture file.

http://www.mediafire.com/?uz30k6s7sfyc9cz
Great!

Quote
On the music errors, I have heard that xp has issues involving ambient files larger than 10.0MB vs Vista and 7's 10.5 limit. XP also has issues with reading variable bitrate through the EAX.dll. Your best bet is to export the audio you want to replace, open it in Audacity, open your new replacement song, drag it over the old one, and let it set the rates. Beyond that I am not sure. My total conversion has been tested only on vista ultimate and 7 ultimate systems. I have had very few crashes and the ones that I do get are the exe stopping in areas where the game already had bugs causing random crashes that I have dubbed 'rockstar zones'. There is also a 'fix' for audio related crashes that involves hunting down an OLD version of the EAX.dll. I dont know where to get one though since I've never had that problem.
I haven't even modded or tested radio yet, just run the game basically intact from my install over on the Win7 partition (since I'm running the Steam version files minus EXE and script (both v1), installers aren't necessary to run this). Plus none of the streams in Squid's version go close to 10MB. It's also odd since the game uses VBR OGGs by default.

I rarely get crashes under Win7...hm, and since many of the problems users here had XP installed, this is a bit awkward.
C:DOS> ayayaya.mid
Bad command or file name

C:>_

Flinix

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Re: Touhou Grand Theft Auto
« Reply #485 on: August 09, 2011, 03:24:10 AM »
Back from vacation. I see a new member for Touhou GTA: Gensokyo City has joined for the purification process. With the files that I have, I guess I can consider my version of the game to be 1.5.0.0.0.0.0.0.12....XD Can't wait for the updated version with the entirely new setup gta3.img file and other customizations for stability, though WinXP not as much. I however have a graphics card now that actually WORKS in this damn desktop. It is an 8600GTS. Only 256MB of GDDR3 RAM, but a hell of a lot smoother than the on-board 6150ne I was using thanks to the massive increase in core clocks in each processor plus faster memory bandwidth. I'll just have to change the values of the stream.ini file to something lower to play without texture problems.

As said before, I will be happy to host help via torrents for the final product files for each version released. I will also say I will be glad to enjoy playing the game even more purified than I already have it.
Still using Windows XP in the year 2050
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Re: Touhou Grand Theft Auto
« Reply #486 on: August 09, 2011, 04:15:55 AM »
Back from vacation. I see a new member for Touhou GTA: Gensokyo City has joined for the purification process. With the files that I have, I guess I can consider my version of the game to be 1.5.0.0.0.0.0.0.12....XD Can't wait for the updated version with the entirely new setup gta3.img file and other customizations for stability, though WinXP not as much. I however have a graphics card now that actually WORKS in this damn desktop. It is an 8600GTS. Only 256MB of GDDR3 RAM, but a hell of a lot smoother than the on-board 6150ne I was using thanks to the massive increase in core clocks in each processor plus faster memory bandwidth. I'll just have to change the values of the stream.ini file to something lower to play without texture problems.

As said before, I will be happy to host help via torrents for the final product files for each version released. I will also say I will be glad to enjoy playing the game even more purified than I already have it.
Yay! IIRC stream.ini is the maximum amount of memory it'll draw. I set it to 1GB to allow for long distance mods and many GPUs.

I don't think I'll be testing too much more on Win2k3 now, just getting the rest of the things wrapped up for 1.6.
C:DOS> ayayaya.mid
Bad command or file name

C:>_

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Re: Touhou Grand Theft Auto
« Reply #487 on: August 10, 2011, 02:28:19 AM »
Yay! IIRC stream.ini is the maximum amount of memory it'll draw. I set it to 1GB to allow for long distance mods and many GPUs.

I don't think I'll be testing too much more on Win2k3 now, just getting the rest of the things wrapped up for 1.6.

Will you be testing WinXP however? I ask this since this is my main OS choice, plus the fact many people in the forums here still use Windows XP.
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Re: Touhou Grand Theft Auto
« Reply #488 on: August 10, 2011, 04:28:56 AM »
Will you be testing WinXP however? I ask this since this is my main OS choice, plus the fact many people in the forums here still use Windows XP.
2k3 is very similar to XP so I'm getting the testing in. Only differences are with networking APIs and some extra features (>4GB RAM support).

EDIT: Another delay? What gives?
On the bright side, this means I'll be adding in new plot character models as well as default, so instead of 1.6 I'll have 1.61 released (consider 1.6 as 1.61 RC - I'll ask Flinix if he's interested in testing).
Furthermore I think further testing is needed on XP and 2k3 for stability. It could just be my system, but I have to check.

Also, warnings about 1.6 and 1.61:
 * The multiple GTA3.IMG files will not be included, just one.
 * If you use any V2 or V3 saves. they will crash upon game load. Reason is that I am packing the V1 script files as well to allow for greater modding capability. To test, download any V1 save file off a GTA site and put it in Documents\GTA San Andreas User Files, and then load that one to check. If the game crashes, you have V2 or V3 script files.
Basically saying, any work you may have on them will be lost.
« Last Edit: August 13, 2011, 05:25:18 PM by YAMA Judgemental Enterprises »
C:DOS> ayayaya.mid
Bad command or file name

C:>_

Flinix

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Re: Touhou Grand Theft Auto
« Reply #489 on: August 14, 2011, 06:10:35 PM »
2k3 is very similar to XP so I'm getting the testing in. Only differences are with networking APIs and some extra features (>4GB RAM support).

EDIT: Another delay? What gives?
On the bright side, this means I'll be adding in new plot character models as well as default, so instead of 1.6 I'll have 1.61 released (consider 1.6 as 1.61 RC - I'll ask Flinix if he's interested in testing).
Furthermore I think further testing is needed on XP and 2k3 for stability. It could just be my system, but I have to check.

Also, warnings about 1.6 and 1.61:
 * The multiple GTA3.IMG files will not be included, just one.
 * If you use any V2 or V3 saves. they will crash upon game load. Reason is that I am packing the V1 script files as well to allow for greater modding capability. To test, download any V1 save file off a GTA site and put it in Documents\GTA San Andreas User Files, and then load that one to check. If the game crashes, you have V2 or V3 script files.
Basically saying, any work you may have on them will be lost.

Of coarse I'll want to test it. I'll test it on multiple computers with different OS's as well if you would like that to be part of the testing procedure. 

Notice, I have found an empty server on SAMP that may work for testing Touhou on SAMP. It is a free-roam server and I have not seen any admin logged in, but the server is named "Cheating Allowed" which means no banning for the mods we are running in offline Touhou GTA: Gensokyo City. I have already been on it a few times. The population is zero very often, but when its not, you see people using mods like crazy.

Other testing on SAMP with the full Touhou pack is the Elixir from pressing "0", it IS visible to other people and anyone else that hits "0" will catch fire as well, even if they don't have the mod (weird I know, but funny to see when it happens).  I know it is visible because my login password for my list of favourited servers has a "0" in it, so I catch fire in login, and then I've been told by people "You're on fire...how?"...and I've been banned a few times cause it causes my health to be unharmed ad I get considered health hacking. XD
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Re: Touhou Grand Theft Auto
« Reply #490 on: August 14, 2011, 07:33:07 PM »

Notice, I have found an empty server on SAMP that may work for testing Touhou on SAMP. It is a free-roam server and I have not seen any admin logged in, but the server is named "Cheating Allowed" which means no banning for the mods we are running in offline Touhou GTA: Gensokyo City. I have already been on it a few times. The population is zero very often, but when its not, you see people using mods like crazy.


plese post the ip up here so everyone including me could use the server :) thank you

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Re: Touhou Grand Theft Auto
« Reply #491 on: August 14, 2011, 10:44:15 PM »
Of coarse I'll want to test it. I'll test it on multiple computers with different OS's as well if you would like that to be part of the testing procedure. 
OK then! I'll probably send you 1.6 before everyone else, then, and 1.61 will likely be an append file.

Quote
Notice, I have found an empty server on SAMP that may work for testing Touhou on SAMP. It is a free-roam server and I have not seen any admin logged in, but the server is named "Cheating Allowed" which means no banning for the mods we are running in offline Touhou GTA: Gensokyo City. I have already been on it a few times. The population is zero very often, but when its not, you see people using mods like crazy.
Sounds nice! If it gets popular, though, we may need our own server rather than leeching off someone else's.

Quote
Other testing on SAMP with the full Touhou pack is the Elixir from pressing "0", it IS visible to other people and anyone else that hits "0" will catch fire as well, even if they don't have the mod (weird I know, but funny to see when it happens).  I know it is visible because my login password for my list of favourited servers has a "0" in it, so I catch fire in login, and then I've been told by people "You're on fire...how?"...and I've been banned a few times cause it causes my health to be unharmed ad I get considered health hacking. XD
May be a SAMP command to ignite the player.

OK, so I'm set on replacing characters. After discussion with Strafe on the MC server here, I've realized that I may hit a snag. Who the hell fits what?
Here's my preliminary list, along with reasoning. If there are any better suggestions then let me know along with reasoning both in-game and in Touhou.

UNSURE - HELP!
Ryder
Paramedics
Firefighters
Helena
Andre (listed in special peds, but other than that....)
Emmet (early gun dealer)


CJ: Reimu (confirmed)
Sweet: Marisa (almost confirmed)
Kendl: Suika (IaMP ending)
OG Loc: Cirno (already in Squid's version; also, idiot character needs idiot character)
Madd Dogg: Mystia (a singer, all right) - OR - Lyrica (since Mystia's part of Team ⑨, and keyboards do get used in music studios)
Cesar: Yuugi (general Suika x Yuugi pairing)
Catalina: Yuka (teases others, a bit of a bossy figure too)
The Truth: Byakuren (both are followers of some set of beliefs) OR Yuyuko (for taking things far too easy, hippie-style)
Wu Zi Mu: Patchouli (um...credit Strafe again, and Sanae didn't make much sense)
Zero: Nitori (someone loves tinkering with electronics)
Mike Toreno: Nue (Strafe's suggestion in MC)
Salvatore Leone: Suit Remilia (Strafe again, plus Dark_Fox's model mod)

Big Smoke: Mima (long ties to both Reimu and Marisa, teasing nature towards Reimu)

Tenpenny: Kanako (Strafe's and Dark_Fox's suggestion here - and it fits!)
Pualski: Suwako (natural pairing with above)
Hernandez: Sanae (a little more level-headed than the other two)

Cops: Likely lots of different Flans. I have a LOT of cop Flan models to go through!
SWAT:Flan SWAT
Army: Specialist Flan. Seeing a pattern?
FBI: 1930s business style Flan. Hello Kyuu ~ Legal Enforcements!

Denise: Alice (both seem to know the protagonists' stances before game events)
Millie: Yukari (infamous Reimu x Yukari pairing go!)
Katie: Reisen (both are into medicine, and on a more distant tangent there's Reisen's BAiJR story)
Barbara: Cop Shiki (police)
Michelle: Aya (love for speeds)

T-Bone: Kaguya (because we used Eirin already)
Jizzy: Marisa (hahaha, her fanon harem XD)
Ran Fa Li: Hong (too tired to speak :V)
Su Xi Mu: Sakuya (naturally :D)
Claude: Elly (Yuka ties)
Kent Paul: Lunasa
Maccer: Merlin (because ZUNpets are obnoxious melody creators :V)
Johnny Sindacco: Satori in suit (some tie to plot events -
Spoiler:
upon seeing protagonist again, has a sudden memory relapse
)

(there are way more than this but I'll put them down later)

Don't forget the gangs (adjusted from original post):
Grove St (yours): Hakurei Shrine (Sunny/Star/Luna due to latter's proximity to the shrine)
Ballas: Nineballs (Cirno, Daiyousei, Mystia gang suits)
Vagos: Tengu (Aya, Momi, Hatate - they're both in highlands)
Aztecas: Former Hell / Chireiden (Parsee, Orin, Utsuho)
Triads: SDM subordinates (Patchy, Sakuya, Meiling)
Da Nang: UFO crew (Byakuren, Shou, Ichirin, Nazrin, Murasa - palanquin ship yes, NICE BOAT will do as a substitute)
Rifa: Eientei (Eirin, Kaguya, Reisen, Tewi)
Mafia: Yakumo Family (Yukari, Chen, Ran in business suits)
« Last Edit: September 12, 2011, 04:32:45 AM by CHEN Guerilla Warmongers »
C:DOS> ayayaya.mid
Bad command or file name

C:>_

Flinix

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Re: Touhou Grand Theft Auto
« Reply #492 on: August 15, 2011, 12:38:40 AM »
plese post the ip up here so everyone including me could use the server :) thank you

At the time of getting the IP, there were two players currently playing, so it's not completely dead. IP: 84.114.165.127:7778 ....Thinking about going on it now just to fool around. tudaloo!

OK then! I'll probably send you 1.6 before everyone else, then, and 1.61 will likely be an append file.

What is the sloppy guestimation release of the test files. Also, make another person have rights to testing as well if you haven't already. I don't want any of ya to be waiting on me for replies of results and what not.

Sounds nice! If it gets popular, though, we may need our own server rather than leeching off someone else's.

Well I could host a server on a separate machine of mine, but don't expect it to be super duper fast (I guess it would be fine with the amount of people we have right now.) The only problem about making my own server is that I have NO idea how to create such settings with rcon to allow all mods to work or how to tell the system to not detect "hacks"

OK, so I'm set on replacing characters. After discussion with Strafe on the MC server here, I've realized that I may hit a snag. Who the hell fits what?
Here's my preliminary list, along with reasoning. If there are any better suggestions then let me know along with reasoning both in-game and in Touhou.

I'm liking the list. I can't argue about any of it. Now what would be GREAT! is if we had a Touhou GTA audio project added into this at a later time to better fit positions rather than hearing a bunch of guys/thugs voices come out of  little girls (unless you're playing the ONE male Touhou character)
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Re: Touhou Grand Theft Auto
« Reply #493 on: August 15, 2011, 01:46:59 AM »
What is the sloppy guestimation release of the test files. Also, make another person have rights to testing as well if you haven't already. I don't want any of ya to be waiting on me for replies of results and what not.
Within 1-1 1/2 weeks. I'll definitely consider other testers in the future.

Quote
I'm liking the list. I can't argue about any of it. Now what would be GREAT! is if we had a Touhou GTA audio project added into this at a later time to better fit positions rather than hearing a bunch of guys/thugs voices come out of  little girls (unless you're playing the ONE male Touhou character)
If that was to be done, I'd also have audio DJs as well that aren't computer voices (actually, I think I'll just replace those snippets with music for testing)....
C:DOS> ayayaya.mid
Bad command or file name

C:>_

Flinix

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Re: Touhou Grand Theft Auto
« Reply #494 on: August 15, 2011, 02:07:05 AM »
Within 1-1 1/2 weeks. I'll definitely consider other testers in the future.

Sweet. Will be awaiting to see the link, probably via PM. Just a stupid question, I'll be receiving these files via torrent right?

If that was to be done, I'd also have audio DJs as well that aren't computer voices (actually, I think I'll just replace those snippets with music for testing)....

Speaking deeper into this, I read upon a few posts in a different forum about a year-ish ago about someone else wanting to do the audio swipe. An example they threw out was Cirno while falling would say "Oh NO! My wings don't work! (rather than Cj's original lines), all for each situation. They spoke about gathering voice volunteers from the forum or even outside people who they knew to voice these lines and dissect the audio files in place for modding.
Still using Windows XP in the year 2050
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Re: Touhou Grand Theft Auto
« Reply #495 on: August 15, 2011, 02:32:25 AM »
Sweet. Will be awaiting to see the link, probably via PM. Just a stupid question, I'll be receiving these files via torrent right?
Unlikely. I'll be sending links to the archive files.

Quote
Speaking deeper into this, I read upon a few posts in a different forum about a year-ish ago about someone else wanting to do the audio swipe. An example they threw out was Cirno while falling would say "Oh NO! My wings don't work! (rather than Cj's original lines), all for each situation. They spoke about gathering voice volunteers from the forum or even outside people who they knew to voice these lines and dissect the audio files in place for modding.
I see...we could do that here, seeing as there was a thread some time back in AAA about someone needing VAs.
C:DOS> ayayaya.mid
Bad command or file name

C:>_

Flinix

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Re: Touhou Grand Theft Auto
« Reply #496 on: August 15, 2011, 03:42:26 AM »
Unlikely. I'll be sending links to the archive files.

Megaupload I assume then right?
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Re: Touhou Grand Theft Auto
« Reply #497 on: August 15, 2011, 03:49:51 AM »
Megaupload I assume then right?
Megaupload or Mediafire. Likely both for those who can't download from one.
C:DOS> ayayaya.mid
Bad command or file name

C:>_

Zinx Nightstar

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Re: Touhou Grand Theft Auto
« Reply #498 on: August 15, 2011, 01:25:53 PM »
czt reporting :)

maybe you knew this already but reimu's fantasy seal will affect other players in samp even if they do not have the mod themselves.
they do not see the seal itself but they will be blown into the air and also they will catch fire.

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Re: Touhou Grand Theft Auto
« Reply #499 on: August 15, 2011, 09:51:12 PM »
czt reporting :)

maybe you knew this already but reimu's fantasy seal will affect other players in samp even if they do not have the mod themselves.
they do not see the seal itself but they will be blown into the air and also they will catch fire.
Flinix has confirmed this as well with various spellcards. Still trying to figure out how to render it client-side.
C:DOS> ayayaya.mid
Bad command or file name

C:>_

Re: Touhou Grand Theft Auto
« Reply #500 on: August 15, 2011, 10:28:48 PM »
Awesome list.
CirnOG Loc is genius! Yuuka-Catalina is awesome!

For some reason, I just can't help but imagine the following:
Big Smoke - Sanae (Delusional, self-promoting, green) :V
Tenpenney - Kanako (Directly manipulating people to serve her purposes)
Polasky - Suwako (Mainly to be paired up with Kanako)

Only catch to these suggestions, is the lack of a fitting Ryder and Hernandez.

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Re: Touhou Grand Theft Auto
« Reply #501 on: August 15, 2011, 11:45:39 PM »
CirnOG Loc is genius! Yuuka-Catalina is awesome!

For some reason, I just can't help but imagine the following:
Big Smoke - Sanae (Delusional, self-promoting, green) :V
Tenpenney - Kanako (Directly manipulating people to serve her purposes)
Polasky - Suwako (Mainly to be paired up with Kanako)

Only catch to these suggestions, is the lack of a fitting Ryder and Hernandez.
There actually was a Big Smoke Suwako model somewhere. I think I downloaded it with the rest of them, searching....

I love the Kanako and Suwako suggestions.

Taking another look at all the models I've gotten to see for any potential fits.
C:DOS> ayayaya.mid
Bad command or file name

C:>_

Dark_Fox

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Re: Touhou Grand Theft Auto
« Reply #502 on: August 16, 2011, 12:15:30 AM »
I have my personal mod set up with Konako as Tenpenny and Suwako as Polaski. I had Yuyu as big smoke just because of the scene at the drive through when smoke orders half the menu lol. I also use Cirno as OG Loc. For the cutscenes at the burger shot, I use this model that I modded:



Download: http://www.mediafire.com/?9i89d734x448osq

And the Smoke/Suwako file I have for download here : http://www.mediafire.com/?3pk4ule3ap7fs10

Let me know if you need any character models modded a certain way for anything and I can get on that.

-Fox

Re: Touhou Grand Theft Auto
« Reply #503 on: August 16, 2011, 12:17:27 AM »
Alternatively, Nue can be cast as The Truth, just to note the irony regarding "seeing aliens". :V I'll let you know if any other ideas surface.

EDIT- How about Remilia as Salvatore Leone? Y'know with the whole Casino heist mission arc?  I am also sad at the distinct lack of Patchouli in the cast.

EDIT II - Woozie = Patchy. DO IT  :3 (Voile's books are written in Braille. :V)
« Last Edit: August 16, 2011, 12:32:33 AM by Dr.Strafe »

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Re: Touhou Grand Theft Auto
« Reply #504 on: August 16, 2011, 12:49:51 AM »
I have my personal mod set up with Konako as Tenpenny and Suwako as Polaski. I had Yuyu as big smoke just because of the scene at the drive through when smoke orders half the menu lol. I also use Cirno as OG Loc. For the cutscenes at the burger shot, I use this model that I modded:



Download: http://www.mediafire.com/?9i89d734x448osq

And the Smoke/Suwako file I have for download here : http://www.mediafire.com/?3pk4ule3ap7fs10

Let me know if you need any character models modded a certain way for anything and I can get on that.

-Fox
Thanks for those! OK, Kanako Tenpenny is in (business suit Kanako go!).

Yuyuko is too easy-going for Big Smoke IMO.

Alternatively, Nue can be cast as The Truth, just to note the irony regarding "seeing aliens". :V I'll let you know if any other ideas surface.

EDIT- How about Remilia as Salvatore Leone? Y'know with the whole Casino heist mission arc?  I am also sad at the distinct lack of Patchouli in the cast.

EDIT II - Woozie = Patchy. DO IT  :3 (Voile's books are written in Braille. :V)
Nue as Truth...ehe, funny idea. That means we need another Toreno in case...feel like putting down Tenshi or Satori for whatever reason.

Leone! I forgot about him.
*looks at Remi models*
I have no distinct Remilia business models...that kind of kills it right there.

On the other hand, Woozie Patchy is a funny idea if we are set on Moriya enemies. Then Remi can be Ran Fa Li and Sakuya the interpreter.

Also, for that boat heist mission I'm casting Murasa as the swordsman since I have an admiral suit version of her. :3



Got your models, and now I have to work with them on my Win7/2k3 laptop....

PROBLEM EDIT: Apparently it crashes on Win7 too. ???
CLEO or audio aren't problems here, so it may be one of the files I modded or something....

EDIT2: It was one.
So my attempt to patch the moon ended up crashing it every time! >:( Removing that fix...maybe this is why Squid didn't patch it either.
This may also mean that XP/2k3 don't have so many stability problems as first feared!
« Last Edit: August 16, 2011, 01:52:12 AM by YAMA Judgemental Enterprises »
C:DOS> ayayaya.mid
Bad command or file name

C:>_

Flinix

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Re: Touhou Grand Theft Auto
« Reply #505 on: August 16, 2011, 03:35:43 AM »
EDIT2: It was one.
So my attempt to patch the moon ended up crashing it every time! >:( Removing that fix...maybe this is why Squid didn't patch it either.
This may also mean that XP/2k3 don't have so many stability problems as first feared!

I've had less problems with XP than I have 7. It may also depend on other hardware/software setups. This is why I suggested that when testing is to be done, to have more than one machine do the testing.
Still using Windows XP in the year 2050
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Dark_Fox

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Re: Touhou Grand Theft Auto
« Reply #506 on: August 16, 2011, 04:10:24 AM »
Leone! I forgot about him.
*looks at Remi models*
I have no distinct Remilia business models...that kind of kills it right there.

I made one:



Download: http://www.mediafire.com/?j2p9xxhdvlaxw95

I can make any others needed as well.

-Fox

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Re: Touhou Grand Theft Auto
« Reply #507 on: August 16, 2011, 04:23:32 AM »
I've had less problems with XP than I have 7. It may also depend on other hardware/software setups. This is why I suggested that when testing is to be done, to have more than one machine do the testing.
More than one machine? Check, my desktop's ready.
Catch - it BSODs in Win7 upon 5 minutes of boot, and I don't know why. Error message points at the SSD, but SMART tests indicate it's healthy.

I made one:

Download: http://www.mediafire.com/?j2p9xxhdvlaxw95

I can make any others needed as well.

-Fox
Fancier than I was expecting but it works for Leone! That's in.

Apprarently Squid re-mapped many of the cutscene models already, so it should be a matter of finding which one fits what and replacing them appropriately. Though I may have to fix up the model rigging afterwards....
So far, changed the cutscene Tenpenny/Pulaski/Hernandez/CJ models, and success! Seeing Reimu arrested by the Moriya crew was hilarious (doubly so when adding in the CLEO traffic mod I also will include - the cop car just mowed through a bunch of stopped traffic :V).

Off to get a bunch of v1 save files to test each and every cutscene....
« Last Edit: August 17, 2011, 11:39:25 AM by YAMA Judgemental Enterprises »
C:DOS> ayayaya.mid
Bad command or file name

C:>_

Dark_Fox

  • Servant of Pandora
Re: Touhou Grand Theft Auto
« Reply #508 on: August 18, 2011, 05:37:31 AM »
Sounds good! If you need any customized models for roles or cutscenes just let me know. I can either create/rig or mod some for you. Also, if there is any stretching or deforming in the cutscenes, I have a fix for that as well. Good luck with the next step.

-Fox

DX7.EP

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Re: Touhou Grand Theft Auto
« Reply #509 on: August 18, 2011, 07:51:46 AM »
Sounds good! If you need any customized models for roles or cutscenes just let me know. I can either create/rig or mod some for you. Also, if there is any stretching or deforming in the cutscenes, I have a fix for that as well. Good luck with the next step.

-Fox
Will do if needed.

One catch here - Squidtentacle's packed cuts.img already invoke different model files (eg. rather than csplay it loads cshnki, a custom import) than the original, and this is reflected in gta3.img as well. So the catch here will be finding out who's who using this IMG (or the TH08 one he packed in) and a bunch of save missions, GTA Ultimate Editor's TXD viewer under Win2k3 (which is bugged in Win7 for some reason), and/or looking at the .cut files to see which ones are invoked (some are obvious, others not - and GTAModding's cutscene file list is very incomplete).

Uni will start for me soon as well, so progress will be slowed down a bit (not like it went quickly over holiday anyway....).
C:DOS> ayayaya.mid
Bad command or file name

C:>_