Its a bit large, any chance for a torrent of it?
I skipped San Andreas to go from Vice City right to IV... but this might actually convince me otherwise.That's a shame. San Andreas was the best one in the series, gameplay wise. GTA IV was such a let down... nice visuals though.
Currently seeding the torrent, and mind if I post it a link here on pooshlmer?
Edit: I'm having a bit of troubles using alternate skins and attacks. Installed on a fresh install of the game
Is this going to be the last update planned, or working on more stuff? This answer may very well depend on when I post this on other sites. Also people, I am seeding the torrent, which should be updated with the first post when it is.
I have a question to this.
While in a Touhou character model, what happens if you try to change clothes?
I'm interested to see where this is going.
aww i cant seem to play it.....it did not respond when i reach the beginning cutscene :(Do you have the Steam version? I've read that the Steam version can't be modified, and requires that you copy the Steam files, put them somewhere else, and then get a no-CD crack and run it that way. I've tried that, and it gets rid of the runtime errors, but I still get stuck at the same place you do.
Do you have the Steam version? I've read that the Steam version can't be modified, and requires that you copy the Steam files, put them somewhere else, and then get a no-CD crack and run it that way. I've tried that, and it gets rid of the runtime errors, but I still get stuck at the same place you do.nope i dont think mines the steam version.loaded another save game into it ,the other cut scenes still crashed.
One other thing, I dunno if anyone else has had to do this, but I have to put the gta-sa.exe under the exceptions list for the Data Execution Prevention thing just to get it to start up.
nope i dont think mines the steam version.loaded another save game into it ,the other cut scenes still crashed.Have you tried deleting the gta_sa.set under Documents/GTA San Andreas User Files? I'd give it a shot.
nope doesnt seem to work like that maybe its becuz of windows 7?well the loading screens correct.......Yeah, the loading screens are fine for me, but it refuses to get past that first cutscene. I suppose it could just be the game doesn't like Windows 7.
I'm running Windows 7 and everything works perfectly fine for me, so I don't know what to tell you about those errors.I think what helped me is I copied the Steam files to another location for a separate install. I've got it working now, too. I haven't tried any of the spell cards yet.
The only problem I had was that at first the only thing that was changed was the model sets and I think the radios.
Spellcards and character model and other stuff wouldn't work.
I was able to fix this by downloading and installing a fresh cleo.asi, over the one included. It made everything work.
Thanks alot guys i finally got it working!very nice mod XDHigh fives all around.
High fives all around.Thanks alot to you too.Helped me figure out :D
High fives all around.
Spellcards work fine and the game runs perfectly crash-free for me without any sort of compatibility settings. Just sayin'.Then clearly you're not pushing things to the limit.
What limit have you been pushing it to? :VKilling myself sometimes when I cast Fantasy Seal.
Alright, here's the version 1.5 update. I'll work on updating the original uploads with this as well, but for now you'll need to download this and the base mod placed in the first post.
Additions:
Added Momiji to the MoF model set
Added Momiji and Mugetsu to the player skin changer
Changed most of the billboards
Changed the graffiti
Changed two songs in the Liz Triangle radio station (place the file NJ in audio\streams in your GTA main folder)
Part 1: http://www.megaupload.com/?d=00G2WTJO
Part 2: http://www.megaupload.com/?d=PNQGV8IB
Part 3: http://www.megaupload.com/?d=LEZV5BRM
Part 4: http://www.megaupload.com/?d=KS2KGLNE
Part 5: http://www.megaupload.com/?d=AHJRG0HV
Part 6: http://www.megaupload.com/?d=ZGW56XAE
Part 7: http://www.megaupload.com/?d=TU0CDIDY
First of all, I would like to thank you for this mod; currently trying to acquire GTA for it.Not yet, but I'm working on getting them and making a updated torrent with them in it
However, I would like to ask...
...Have these updates already been incorporated into the original downloads, or do I still need to download them separately?
First of all, I would like to thank you for this mod; currently trying to acquire GTA for it.
However, I would like to ask...
...Have these updates already been incorporated into the original downloads, or do I still need to download them separately?
The Megaupload downloads in the first post have those updates included already. The torrent does not.
Why don't you mod G.T.A. IV ?This is just a collection of mods by other people; Squid didn't actually make any of this.
HDR and Normal-mapping make Touhou character more realistic.
Why don't you mod G.T.A. IV ?
HDR and Normal-mapping make Touhou character more realistic.
This is just a collection of mods by other people; Squid didn't actually make any of this.
Also I can't imagine that GTA IV is terribly easy to mod.
is cleo.asi in the root game folder or the folder named CLEO? i had the same problem and tried moving it around, and it started working when i had a copy of it in both folders for some reasonIt should be in the root folder. Well, seeing as you had the issue already solved, I guess my answer was a bit redundant.
Sounds like the skin switching CLEO script isn't working. Spellcards are also said scripts, so try those as well. If they don't work maybe CLEO isn't working or configured properly.
In that case, the two DLLs in the CLEO/ASI_Loader folder need to be placed in the GTA: SA root directory for them to work.
Thank you for your replies, everyone, especially Heavy Weapons-san!No problem :V
Thanks again, this advice worked just perfectly. Well, I still can't open the list of possible avatars (which should be "Tab + Q + E", according to Readme), but I can scroll through possible avatars well enough.
Also, I have to say I didn't entirely get what do you people mean about different CLEO's - I only "use" the one that was included in downloads (and I've placed it in GTA's root directory). Should I get a different version of CLEO? (Whatever it is ^_^;; )
Try using a proxy.
1: go to link I provided in previous post
2: install CLEO v3 over one provided by mod compilation
3: profit?
Not hard to understand really. If some of the mods don't work on a fresh install of the mods, then this is the most likely solution.
But yeah, don't bother with v4. Get v3. its what the mods are designed for.
0. Will run tomorrow.1. It shouldn't. I'll check the actual name later (and get the moon patched in the process).
1. Is the
\GTA San Andreas\CLEO\?G?t?F?N?g\?L?q.jpg
realy named so?)
Could you please tell the original names of this folder/file?
2. Could you please tell which characters does which set contain? (and where's the difference between them?)
3. I assume, this shouldn't be torrented outside the forum. But sharing w/ friends is not prohibited?
Xenos Hg reporting in.
Works fine (took eosd pack, found Rinnosuke, thanks a lot.)
Except. Game crashes when using moon cheat (a column of light appears, widens, game closes)
and nondlr cheat (game closes instantly)
Is it a way with my GF5700LE videocard? Maybe shaders or something?
It must be hit or miss for everyone here who uses the spells. I am running Windows XP SP3 and most of the spells work. I will list the one's that don't below along with the problem/action so someone may compare if they experience the same:
Flight: Cheat activated success, Jump into air and Tab button does cause the effect it is supposed to but immediately screen tears the entire screen fading to white. I can pause the game even when this happens and start a new game which successfully clears the problem (until I try to fly again of coarse).
Divine Spirit "Fantasy Seal": typing in the cheat code immediately exits GTA to desktop without any error message...strange...
Non-Directional Laser: Cheat activated success. Clicking/holding the mouse has no effect. (Worked with my old setup a few months ago)
Grand Patriots Elixir: Pressing "0" to activate exits GTA to desktop with no error message...again...strange...
About the weapons, There are a few that appeared not not exist during game play. This may be just me on this part though XD
Aya's Fan doesn't appear to exist.
Alice's Grimoire doesn't appear to exist
Thank you for the tip on the memory allocation for the game through the stream.ini file. As for the Stream.ini file, under the devkit_memory there is the line for cars, set at 12. Just to make sure, is this how many cars the game will load at one time? Will it hurt if I set this higher for more heavy traffic?The vehicles line determines the number and variety of cars that are loaded to memory at once. A higher number (mine's set at 24) will put more types of cars on the road and, if high enough (no idea how high it should be), can let you park a car on one end of the map and have it remain there even if you're on the other end. For more traffic, you should also adjust the popcycle.dat file and get the SA Limit Adjuster (SALA) mod as well.
My shooting button is set for LMB which is what I had set for Non Directional Lasers last time and it worked fine. Any other ideas for that one?
The flying problem is my main concern at this point since it almost works, but then goes white. Just a little information, on a different computer, I imported a Titanic model which I replaced the coastguard model. Came out really nice. The resemblance and detail of it is spectacular as well. If I try to turn while going backwards [or in some circumstances get flung really high in the air at fast speeds which is caused by turning backwards], I have a high chance of randomly causing the screen to do the same thing as flying. It has nothing to do my graphics driver. It is updated to the latest on both computers.
And if anyone has a solution to why my game randomly plays in fast forward at random intervals, help would be appreciated. I do not have the fast game play cheat in action since I actually dislike the cheat to begin with, but the game revs into fast mode extremely highly often at any given time whether I'm in a car, on foot, moving or just standing there. The clock shows the proof of the speed up. and not a graphical issue
udon.txd is in the models\txd folder. Remember the game immediately exits upon pressing the activation of this spell. I have tried one spell at a time just to make sure but the result is the same.
EDIT: Let me know if you have any problems, and as the video mentioned it works better with the aggressive driving cheat.
EDIT2: I realized that I had windowed mode on. To go back to full screen changed "Windowed=1" at the bottom of salimits.ini to "Windowed=0" (no quotes). Save, exit, rerun game. Also for some reason certain mods (extended graphics settings, Ryosuke's fast loader) crash on mine...this is especially annoying since I usually play on a 16:9 monitor and SA doesn't support that ratio....
Flight down...hm, maybe it's your CLEO script that's a bit bugged. If needed I can attach mine.
Attaching the .cs file would be lovely.Here you go, as requested. Stick in CLEO directory.
It also appears that whoever made the Cirno model forgot to give her panties. What a shot ><
It also appears that whoever made the Cirno model forgot to give her panties. What a shot ><It's even more apparent when flying with Kaguya.
Suddenly I am inspired to play again...
:colonveeplusalpha:
It's even more apparent when flying with Kaguya.
Though maybe the lack of panties was intentional, given it was textured and all?
EDIT: ...yeah, it's probably the modeller. I replaced my Cirno playermodel with a slightly more clothed one (seems to be the same artist) and she still has no panties. Hahaha.
Though now I'm considering replacing duplicates with other models.
Im Ok with my set of models. According to what I had before I found this wonderful website, my original models sucked, so its going to take a while before I stop saying "these look wonderful" to myself.I'm really just trying to get more variety in player models. Setting a 20x population setting makes repeats VERY obvious, but on the other hand it means more cars and pedestrians to suffer the Carmageddon wrath.
I haven't flown with Kaguya yet since I haven't played much yesterday. Yesterday was ridiculously busy for once in my life.
I'm really just trying to get more variety in player models. Setting a 20x population setting makes repeats VERY obvious, but on the other hand it means more cars and pedestrians to suffer the Carmageddon wrath.
Carmageddon progress: even better. Set the limits even higher (except for car inertia - that's back to normal after finding out higher values here slowed down the acceleration curve), and the results are even better.
In the Carmageddon update you just slapped us with, I guess what you are trying to do is get it as close to GTA 4 Carmageddon as possible?That's somewhat correct, but not entirely. If it was an imitation we'd need a better physics engine too :P. The recent update was made to create more chaos than my original version, let alone stock settings, will provide.
About the 20x population. What file to I find that setting in?
That's somewhat correct, but not entirely. If it was an imitation we'd need a better physics engine too :P. The recent update was made to create more chaos than my original version, let alone stock settings, will provide.
20x population is managed by editing values in popcycle.dat, salimits.ini (40x the default AI car and pedestrian limit), and stream.ini (vehicles now set to 1200, with 1512000 for memory). In theory this will set the maximum population limits in areas to 20 times their normal values, but it usually doesn't go quite that far. Regardless the effects are more noticeable.
The Carmageddon files I gave you had a 10x population setting with 10x greater AI car and pedestrian limit and vehicles=24. Memory was set at 1024000.
Strange part of this update (maybe the original too?) was that some vehicles (cement truck) still drove normally even with aggressive driving on unless a collision occured. Tested around the dam area.
I never seen the cement truck to test it.The cement trucks were driving when I saw them. I already knew about the parked cars' behaviour, and it's not as funny as the GTA IV version where it can double as an anti-theft system.
With the aggressive driving cheat any car that originally wasn't moving when it spawned (say spawned at a stop light) doesn't have the effects as well. Of coarse yes it goes flying as soon as it moves again.
It shall be very interesting to see the finished product.
With the vehicles in stream.ini, having it set to 1200 is a little overkill for the never reached number, is it not (even though you did mention that even the population would never get that high)? hehe, just imagine 1200 cars flying by...that's not chaos, that's "I need to fly! FAST! *gets hit by car*"
Overkill is theRemember kids, it's not truly a victory unless you've completely fucked them up! :3best kind of killonly kind of kill you should ever use. :smug:
The cement trucks were driving when I saw them. I already knew about the parked cars' behaviour, and it's not as funny as the GTA IV version where it can double as an anti-theft system.
The value isn't for the number of cars (that's under popcycle.dat), but rather the variety of cars that spawn and the distances which the cars will be kept in memory. Haven't tested said distance yet.
But when it comes to overkill, this is all that needs to be said:Remember kids, it's not truly a victory unless you've completely fucked them up! :3
If you really want overkill, look at my handling.cfg and change all the values under J to -9. Then the cars turn into bullet trains (at least from what I had under early testing)! :D
I get this issue too, but not very often. I have 2GB set and 8GB total RAM, which seems to reduce how often this happens. (I don't think going over 4GB is a good idea, since GTA: SA is a 32-bit application, which only addresses <=4GB of memory at any given time.)
I'd suggest upgrading your RAM to 4GB. I'm assuming you're running 32-bit XP, meaning the most it can use is 3.5GB of RAM. If you're running a 64-bit version instead (or plan to upgrade to one), skip that and move directly to 8GB.
Afterwards, allocate extra memory in stream.ini.
For memory upgrades, Crucial's memory advisor tool (http://www.crucial.com/) can tell you what kind of memory your system takes. Of course, you don't have to buy it from just them.
Hehe, I am a hardware technician. I don't need a program to tell me what my computer can take XDDDDDD. If I had more RAM at hand, I would upgrade, but money is tight.Wasn't aware of that and gave the benefit of the doubt. Oh well!
Wasn't aware of that and gave the benefit of the doubt. Oh well!
Alternatively, try trimming down any processes and whatever running in the background at startup (anti-virus especially). Reducing the clutter frees up memory which can be used for GTA: SA or anything else. Cleaning up clutter with Disk Cleanup or CCleaner also works well in some cases (less stuff = more speed for hard drives. SSDs need not worry)
There are other suggestions too (defragment, put swap file on another physical drive or at least its own partition, even clean install), but I'll leave it at the practical and easy solutions.
I even beat these suggestions XDDDDDDDD. I run a modified version of Windows XP. It uses 80MB of RAM at start-up with my current set up. The HD speed is at 7200RPM and I have 2GB DDR2 RAM clocked at 533Mhtz with dual-core Anthlon 64 x2 processor. I have a third stick of RAM laying around, but I can't find it.Oh wellThat's crazy!
I've noticed that flying around long distances for prolonged periods of time would make it more likely to trigger the world objects/textures issue (low-res textures, clip-in, etc.)
While more RAM will be a big helper, boosting the RAM speed may help. I do know that AM2-socket CPUs and later don't have an FSB, though, so the common "boost the FSB speed" trick for Intel chips doesn't work. I don't think the processor can be blamed for much, on the other hand.
7200RPM HDD...then the hard drive's probably ruled out with the probable exception of loading the textures from the hard drive. But most people (read: not me) would not be playing this game on a VelociRaptor or an SSD, and the developers were aware of that.
EDIT: As for the cement truck, well, it turns out that in some areas (notably the dam) traffic will continue to drive normally even with aggressive driving. No idea why, but I've tested it with stock and carmageddon settings, so it's probably hard-coded.
That's crazy!
Any update to the effectiveness of the Carmageddon besides what you had given me?FSBs were killed by both AMD and Intel. AMD stopped using it starting from the Athlon 64 (2003) and replaced it with HyperTransport, while Intel replaced FSB with QPI and DMI starting from Nehalem (2008-2010) and also got rid of the North Bridge (one of the FSB's necessities). So all current systems do not have a FSB anymore.
By the way. ALL computers have a FSB regardless of the CPU or Chipset and its age. FSB is referred to as pulse time from a CPU to its memory through the North and south bridge controllers. If you are to say look at the specs of a computer today, you'll find a FSB speed. The standard FSB today for a new[ish] machine is 1300MHtz which would be nice to have on my computers. XDDD
What's crazy?
FSBs were killed by both AMD and Intel. AMD stopped using it starting from the Athlon 64 (2003) and replaced it with HyperTransport, while Intel replaced FSB with QPI and DMI starting from Nehalem (2008-2010) and also got rid of the North Bridge (one of the FSB's necessities). So all current systems do not have a FSB anymore.
As for Carmageddon effectiveness, indeed the new version's super effective! The use of stock inertia values ironically increased drag on some vehicles (notably the cop cars), but on the bright side vehicles are more likely to flip and turn vertically, as well as stop and begin running backwards (a notable problem/catch of the countryside police vehicle, but now city cops will do this here and there). I am beginning to really hate the latter now for ruining many a bike ride (not nearly as much as the speeding cars from behind though).
It's also hilarious to see the effects with spellcards (try the time stopping one and look around - the cars are still running and you can just bump into them and change their paths. Haisen is also great for quick-time snapshots!)
I can give you the newest version if you desire.
EDIT: It's somehow easier to finish the Vigilante mission with this, since suspects are often on the receiving end of the crazy cars. On the flip side, so are you, and bikes are hard to come by when aggressive driving is on.
The newest version would be great. Thanks for the offer. And gotta love the haisen for its slow time quick shots.Attached the file (link removed). Same terms and conditions as last time.
Though why would I want to do a Vigilante mission with all the ruckus? I would be having too much fun with the madness, then of coarse with such "CALM" pedestrians.
Have you run into any random "game exiting on its own" type situations with all this testing?
BTW, I did some testing with SAMP. Playing a stock game set of files, then replacing gta3.img with any of your choice and adding the CLEO spells, will allow your game to be used online still. I say this because SAMP does not work with the full Touhou mod setup which is a bummer . It may work more than just what I did, but its a start. I can not use CLEO to change my character as attempting to do so causes the game to freeze, but character selection will read the gta3.img file so you can still get to what you want. Though everyone playing, including you, is Touhoufied, I'm sure they can't see the effects without the gta3.img file. CLEO spells work to a certain degree. I have only tried a few, such as Flandre's Laevateinn, Remilia's Gungnir and Hiasen. Laevateinn and Gungnir appear to work and give off there visual effects, as well as even darked the ground from explosions, but it does not effect other objects such as cars or the other players. Haisen loads into screen and I can aim, but clicking to spawn said train freezes the game.
That said, any info on whether we can get a server for SAMP Gensokyo Style yet, or is that still far away from a decision?
With word to FSB, here is proof it is still used in todays computers, because as I said before, it is how fast voltages pulse through the CPU Memory and other motherboard components. its not a technology that rides inside the processor, but rather the whole board. Link to proof: Scroll down the given page till you see 1. Motherboard: http://welloiledpc.com/pcspecs.htm The website is updated to the I7, so it is past the Athlon 64 by a long shot.
BTW, you never answered what was so "CRAZY" from the last couple messages.
Attached the file. Same terms and conditions as last time.
I don't know why anyone would do Vigilante in the middle of Carmageddon, but it was fun to try.
Sometimes the game crashes for me as well with little reason. SALA often gives a crash report but it doesn't quite help.
We'll have to contact other players about a SAMP Gensokyo idea, and create a consistent set for everyone to use (which model set, what other mods to install, any secondary models, etc.)
As for the FSB, that site has not updated its information on the motherboards. Here's proof of the lack of FSB (hate how AMD chip history is harder to follow, urgh):
- Intel - Core 2 Duo E8600 (2008, FSB, Core) (http://ark.intel.com/Product.aspx?id=35605&processor=E8600&spec-codes=SLB9L) vs. Core i7 920 (2008, QPI, Nehalem). (http://ark.intel.com/Product.aspx?id=37147&processor=i7-920&spec-codes=SLBCH,SLBEJ)
- AMD - Its use was discontinued after Athlon XP (K7) (http://en.wikipedia.org/wiki/Front-side_bus#AMD_processors). By contrast, all AMD64 chips (K8 architecture and onwards) have been using HyperTransport (http://en.wikipedia.org/wiki/HyperTransport#Implementations).
The crazy bit refers to the size and memory usage of your modded XP install IIRC.
Um...I think you double-posted there. Just saying.
If the FSB is lower than the RAM speed, it may be able to get a boost up to said speed to match and improve performance. But this depends on the board support and also I have only tested this on Intel chips (667 -> 800MHz on a P4 HT desktop, with a lousy soft mod).
You're not exactly in the stone age of technology, just a bit misinformed. For actual stone age users, see 80-90% of computer users who don't know anything about their systems other than which OS it runs.
As for the tech board thing, you need not worry. Several members, including myself, did much worse over at CPMC's talk thread over the past few days. We contemplated on making a tech thread but that didn't fly.
Sounds interesting. Though I'm a repairman for motherboards and many other electronics, I don't get very many new boards with these new technologies.Likely the new boards don't arrive since few consumers actually buy them regularly. Plus, if it breaks they'll just buy another computer instead of getting the old one fixed.
Though I'm going to college, most of the computer coarses focus on software which really is a bummer since I am really good at finding problems with hardware, just not software. This is all self-taught, so taking the only A+ Certification coarse they had available, I learned nothing new. I am doing JavaScript for a web class which is just part of the degree, but I hate programming classes to death, even though Web programming is the one type of programming I can understand and make from scratch.I find the inner details of hardware difficult at times, but indeed, programming is a bitch. I'm in uni now and will have to get to that next semester. JavaScript and web programming is, however, nothing compared to Z80 assembly (did that, and it's ridiculously difficult).
Just a question for my laptop using a P4 2.8Ghtz HT processor. The FSB is 800Mhtz and I put PC6400 RAM which clocks at 800Mhtz as an upgrade to the PC5300 (667Mhtz). The change is nothing, as shown by my little monitor program, Piriform Speccy. I read upon that my board would be able to use PC6400RAM, but would not be able to use the full speed of said RAM. Do you know what would cause this limitation, and if at all possible, be able to remove the limitation to 800Mhtz for my RAM?Judging from your description, I guess it's either this (http://ark.intel.com/Product.aspx?id=27375&processor=&spec-codes=SL725,SL77N) or this (http://ark.intel.com/Product.aspx?id=27367&processor=518&spec-codes=SL7DS,SL7N8) P4. I think the only workarounds are either the FSB or matching memory, and while I can't help on the former, the latter is easily fixed with two of the same memory chips rated at the same speed (dual-channeling, and different memory speeds will have the memory run at the slower chip's speed).
TOUHOU, gotta get back to TOUHOU......(Fixed that for you)
I tested the updated version of the Carmageddon but I don't see much of a difference. I have noticed that the cars seem to slide sideways more often like the cop car did before the update though. We might get better results with a better physics engine. Maybe if there was a way to throw in shock/suspension properties to the weight of the car and its wheels. Then we might find a loss of control in multiple directions more often instead of the always going forward motion.
Otherwise, good work Ukuu (your name will eventually change, I know, but for now you are Ukuu)Just call me by my nickname (EP), it will work out better.
Wait...the above isn't related to Touhou either is it? hehe, oh well
Likely the new boards don't arrive since few consumers actually buy them regularly. Plus, if it breaks they'll just buy another computer instead of getting the old one fixed.
I find the inner details of hardware difficult at times, but indeed, programming is a bitch. I'm in uni now and will have to get to that next semester. JavaScript and web programming is, however, nothing compared to Z80 assembly (did that, and it's ridiculously difficult).
Judging from your description, I guess it's either this (http://ark.intel.com/Product.aspx?id=27375&processor=&spec-codes=SL725,SL77N) or this (http://ark.intel.com/Product.aspx?id=27367&processor=518&spec-codes=SL7DS,SL7N8) P4. I think the only workarounds are either the FSB or matching memory, and while I can't help on the former, the latter is easily fixed with two of the same memory chips rated at the same speed (dual-channeling, and different memory speeds will have the memory run at the slower chip's speed).
(Fixed that for you)
A better physics engine (I would love to put in Bullet) is likely only possible with the original source code (good luck with that). As for the cars swinging sideways, I think I'll try reducing inertia again to 1/10 of the original values for a start. As for suspension properties, well, they are in handling.dat but I have to play more with those (they're not tweaked ATM).
Just call me by my nickname (EP), it will work out better.
I first mis-read that as "kyuu ~ " though and thought you were trying to tie a Flan reference.
Never even heard of Z80 assembly. The name sounds disturbing. Uguu~ I don't want to even think about it.Z80 assembly is for the Zilog Z80, an 8-bit chip that was used in many devices (ZX Spectrum, Gameboy, Master System/Game Gear, Megadrive/Genesis, some TI calculators). When I was doing this, I was aiming towards the TI-83+ and 84+ calculators.
The second link seems to match my processor in my laptop the closest. My lappy has the 1MB cache so that's what I'm going by. Though seeing the 533Mhtz FSB is a little disapointing. Why make a board clocked at 800Mhtz only be able to hit 533 in the processor. Its like what you were saying with the RAM, mixing the two clocks the faster speeds slower to match the lowest clock of the device. And yes, I am quite aware of the Dual channel and mix matching the speeds. Though I wonder with the density of each chip module on a RAM stick has any effect on response time at all? You know, the 2Rx16, 2Rx8, 1Rx16, and 1Rx8 which is printed on the label of most RAM module.I haven't noticed much of a difference in terms of RAM density. Most of the difference will come from channeling (dual, triple, quad, etc).
Put in "Bullet"? confused on that one...Bullet physics engine. It's a free open-source physics API which is cross-platform and not tied to a single implementation (NVIDIA GPUs for PhysX, Intel CPUs for Havok).
OK, EP...and what does EP stand for?EP is an abbreviation of a character I made way back in 2004. Although the character himself has been changed a lot since then and is no longer very significant, I ended up using it as an internet pseudonym anyway.
I wasn't attempting to tie a Flandre reference in my last message, however she is my highest liked character of them all. So for now, lets just say I "did" And if you want to, call me not by my site name or site nickname, but you can call me Scarlet FlandersI think I'll still call you Flinix or Peanut Butter.
I haven't noticed much of a difference in terms of RAM density. Most of the difference will come from channeling (dual, triple, quad, etc).
Bullet physics engine. It's a free open-source physics API which is cross-platform and not tied to a single implementation (NVIDIA GPUs for PhysX, Intel CPUs for Havok).
EP is an abbreviation of a character I made way back in 2004. Although the character himself has been changed a lot since then and is no longer very significant, I ended up using it as an internet pseudonym anyway.
I think I'll still call you Flinix or Peanut Butter.
My current Win7 system seems to have crashed ATM, so I'm stalled from further work for a bit.
Speaking of RAM, I am selling another one of my desktops for a trade of RAM. Looking to get 4GB in 1GB sticks so I can max out this board to 4GB and get my other computer 2GB of RAM.Good ideas.
I might look into that later, but for now, I shall be testing SAMP and all its spells and other mods to get something online.
And how did this character come to be and how far did you go with him?Came from a bunch of class sketches in my notebook. He had several stories, but these were not very good in retrospect.
Aww darn. Oh well I guess I was asking too much XDNot really.
It is my expertise on this situation. I'm kinda surprised you don't have a Windows XP partition for the sake of a stable OS and more customizations.Ironically I did have one on my laptop's HDD before I cloned Win7 over to an SSD (space was why XP couldn't be cloned, plus the use of 8GB RAM helps when running VMs), but it kept crashing every time I tried to run GTA: SA, stock or mod, and the latest drivers didn't help.
Just a note coming back on the subject of SAMP... I strongly advise AGAINST using mods on SAMP unless everybody on the server use said mods. It tends to screw up. And since most of the times, client-side mods are considered cheating and can have you booted off most servers... I have also tried to see what's required to create your own - you need a dedicated server. So... Yeah.Oh just great. Even more setbacks to MP Touhou GTA. None of this came as a surprise, though.
Just a note coming back on the subject of SAMP... I strongly advise AGAINST using mods on SAMP unless everybody on the server use said mods. It tends to screw up. And since most of the times, client-side mods are considered cheating and can have you booted off most servers... I have also tried to see what's required to create your own - you need a dedicated server. So... Yeah.
Ironically I did have one on my laptop's HDD before I cloned Win7 over to an SSD (space was why XP couldn't be cloned, plus the use of 8GB RAM helps when running VMs), but it kept crashing every time I tried to run GTA: SA, stock or mod, and the latest drivers didn't help.
But for stability and customizations I have Ubuntu NBR on an SD card in said laptop :P
So for setting up at least a basic server to run Touhou SAMP on, what would I need to do? I am good with the hardware, but I will need a bit of software help. And are we going with a Linux server or a Winblows server? I will only do this as a test since I can not break my "high speed internet usage' limit of 250GB. I already pay 42 bucks for the thing and I'm over half the limit so far and the month is not over.I'm running off uni internet, and they probably won't like me running a SAMP server.
I love how everyone thinks updating the driver should fix the problem, when it actually rarely does. Judging from your information, it appears to be the file system and whats in it. I can not play SAMP on Windows 7 at all, even with stock GTA SA. Its not the drivers, its just the make of the system. So Winblows XP is my main OS and always will be, since I also run older hardware.It's really a certain cdg.sys that BSoDs the Win7 system (damn you Windows Update). Bootlogging does not help, but the physical memory dump might...and of course if I have to resort to it cloning things back is still an option.
As for Ubby on an SD card...say goodbye to the SD card's long life. That thing will burn up its number of available read and writes in no time. Of coarse you may get a fair amount of time out of it still, but its not recommended to do that for an extended period of time.It's not meant for long-term use (more of an in-case method). Besides you could say the same about SSDs, which will burn out (moreso with the newer 25nm ones such as the Vertex 3 and Intel 510s) even with garbage collection, TRIM, overprovisioning, etc.
I'm running off uni internet, and they probably won't like me running a SAMP server.
I'd opt for the Linux server out of stability, but it may not play well with mods and whatnot, so....
It's really a certain cdg.sys that BSoDs the Win7 system (damn you Windows Update). Bootlogging does not help, but the physical memory dump might...and of course if I have to resort to it cloning things back is still an option.
XP seems to have trouble with newer hardware, on the contrary. Until I installed chipset drivers I was forced to run my x201 in SATA Compatibility mode, which killed a bit of the speed. Also it does not play well with SSDs, while 7 automatically adjusts to them (eg. disabling defragmenting, which is a major SSD-killer).
It's not meant for long-term use (more of an in-case method). Besides you could say the same about SSDs, which will burn out (moreso with the newer 25nm ones such as the Vertex 3 and Intel 510s) even with garbage collection, TRIM, overprovisioning, etc.
Moreover my x201 has only 1 HDD slot (taken by the SSD and fully utilized with Win7...damn space) and no ODD I can take out, so the next best solution for internal dual drives is an SD card.
If you're really that stricken for the space, use Tiny 7...which will fit on a CD rather than take a whole DVD and its install size is dinky. Though you can't use printers or Windows Live, or Windows Media player, or play GTA IV because of the Windows Media player core...though IDK why GTA IV requires Windows Media player core to runI'd like to use that, but my current one is an OEM one and Lenovo was not kind enough to pack a OS reinstall DVD. Plus recovery partitions are terrible for keeping all the bloatware.
Anyways, I threw on two of my computers onto a server at once with the Touhou pack in it and tested the effects. The effects still won't do anything and aren't visible on the other screen even though it has the files. My guess is it requires the server to have the files, which isn't a problem if I follow the directions I just found on how to get a SAMP server upNot surprised if that's the case, given that server-side mods are common in MP (notably Source engine) games.
I'd like to use that, but my current one is an OEM one and Lenovo was not kind enough to pack a OS reinstall DVD. Plus recovery partitions are terrible for keeping all the bloatware).
Alas I do have GTA IV and other GFWL games (SFIV, BlazBlue) which IIRC are tied to the Windows Live and Windows Media Player cores, so it won't be part of my next Windows (game-centric) install.
Not surprised if that's the case, given that server-side mods are common in MP (notably Source engine) games.
I think I may have killed the thread. No one has replied, in what, 2 days now? Sorry if I have...I don't think it constitutes as necrobumping for that duration.
Anyways, I got a successful server for Touhou SAMP up and playable (but I have it locked for just me right now, requests to get on will need to be posted here in some sort of reply), but if this would to go anywhere, someone would need to know how to do scripts. It looks like this all would work through filter scripts which would be like the .cs files, but different. I hope I'm even saying this correctly. The filter scripts appear to be what acts for server mods, so yeah. I can't script to save my life (I've never even touched this kind of code), but because this is a modding thread, there's got to be someone with the know how and the elbow grease to be able to get this on the road.
I don't think it constitutes as necrobumping for that duration.
That's good news. As for scripting, I'm assuming it's CLEO going by the file extension.
However, I don't know that scripting language at all, so I'd suggest contacting a GTA-centric forum such as GTA-forums or GTA Modding.
I think I can also get a test server up here, but ATM I am busy with IRL stuff so I'll have to hold out for a few weeks.
Also, this is not as relevant to SAMP, but IMO Touhou M-1 Grand Prix works very well on the in-game radio and may be worth adding.
I don't think it constitutes as necrobumping for that duration.
IMO Touhou M-1 Grand Prix <-----------------I have no idea what that is sadly. all I get out of it is "racing with Touhou"? Anyways, If you have links to so, I will gladly look at them.Touhou Wiki article (http://en.touhouwiki.net/wiki/Touhou_M-1_Grand_Prix)
The filter script files are .amx and .pwn files. Hope that helps. Even if I can't get the full Touhou thing in here, I would at least like to open all pedestrians as an available choice so all Touhou characters are able to be chosen at will. Also a vehicle and mapping modifier since I would have fun with that. Also in the case of a mapping modifier, I would also do something about the Gensokyo map extension you mentioned earlier.Ouch, I have not heard of those file extensions, gah! ~
Its all just thoughts right now since my IRL schedule is fairly busy as well, but If I can do something great for Touhou fans [that play GTA], then it would be neat to have done.
I have no idea what you mean here...You worried a bit about necro-bumping this thread, or so I thought. Generally 1-2 weeks is a good timeframe - if the last post's older than that then a new thread is preferable, unless you happen to be the OP of said thread (in which the situation varies).
Touhou Wiki article (http://en.touhouwiki.net/wiki/Touhou_M-1_Grand_Prix)
Ouch, I have not heard of those file extensions, gah! ~
You worried a bit about necro-bumping this thread, or so I thought. Generally 1-2 weeks is a good timeframe - if the last post's older than that then a new thread is preferable, unless you happen to be the OP of said thread (in which the situation varies).
With all the SAMP servers out there (over 3k), I'm sure it can be done with the right people, though I am surprised you haven't heard of those extensions XDDD.TBH I haven't played with SAMP at all :ohdear:
I notice your on a Mac right now (the past few days anyways). Your Windows 7 crashed you mentioned, but were you running Windows 7 via Bootcamp or a separate machine?Win7 is on a separate machine, a ThinkPad x201. Now I'm on a MacBook Pro 5,5 (2009 base 13" model).
Hehe, Touhou wasn't meant for Mac
Win7 is on a separate machine, a ThinkPad x201. Now I'm on a MacBook Pro 5,5 (2009 base 13" model).
I actually played the TH13 demo on Mac via WINE and indeed, Touhou isn't quite a Mac-oriented program.
Converting Windows code to Unix -> Unix to Mac OS -> Played at 30-40FPS on average -> slow danmaku -> too many derp deaths -> lousy 3cc with Marisa on Normal.
Given that WINE on Linux works well, maybe it's just the shoddy Mac OS implementations. What's next, Crossover? (as for VMs, I know they work well with Mac OS...at least Parallels does, anyways)
No, I don't visit any chan sites.
I was referring to the Touhou 13 demo, which should run at 60FPS on 90% of systems (netbooks and very old systems excluded)...though I prefer playing 75FPS.
As for GTA, 15-20FPS on netbooks is a lot better than I thought (I was expecting a single-digit slideshow).
By comparison, on the ThinkPad (Intel HD Graphics, run away) SA runs at about 25-50FPS on low. Medium and onwards turn on dynamic map shadows, which really kill the framerate in certain parts.
EDIT: I took another look at Tiny7 and almost came to support it, but the painful lack of Korean and Japanese, two languages which I use often, as well as the lack of an x64 version (to use >4GB memory, stupid Windows kernel) have instantly soured the option.
Netbooks aren't a bad as people say. I still own my netbook, still works fine. I got one of the first models that came out actually, and for being a first gen, its not too bad. It has 64MB dedicated video memory (and that's all I about know since I never actually looked it up) 1GB DDR2 533Mhtz RAM, 160GB hard drive and a 1.6Ght Atom processor. I tested PWI on it as well, about 20-25 fps at minimal settings, don't even ask about medium and high. My netbook however still supports 1920x1080, maybe even 2560x1600 resolution<---(that was a guess of numbers, you get what I'm talking about) on an external monitor of coarse.Probably was one of those models with the Intel GMA 950 and the Atom N270 processor. In which case, 2048?1536 (VGA maximum) would have been the limit since said GMA has no HDMI (<=1920x1080) or DVI/DisplayPort (<=2560x1600) support.
I was in luck for Tiny 7 since I don't have beast machines, or even machines comparable to today. All my machines were 32bit, until last week when I bought a perfectly good 64-bit mobo with its case and PSU for 10 bucks. I added the extra components and put my student copy from IRSC of Windows 7 Professional x64 and it runs nicely, though its not my main until I get 3-4Gb or RAM in it.I think the major reason Chinese, Japanese, and Korean were removed from Tiny 7 was due to the fact that these languages have so many characters (and, for Korean, character combinations). In turn, this takes up lots of space.
I do wish Tiny 7 kept Japanese in there just as you mentioned but because I can't read Japanese anyways, its not hurting me too much just yet
Probably was one of those models with the Intel GMA 950 and the Atom N270 processor. In which case, 2048?1536 (VGA maximum) would have been the limit since said GMA has no HDMI (<=1920x1080) or DVI/DisplayPort (<=2560x1600) support.
Unless, of course, it was one of the models with NVIDIA ION, but those came around 2009, during the middle of the netbook craze.
As for netbooks now, I'm still not a fan but the models with AMD Fusion APUs are very interesting.
I think the major reason Chinese, Japanese, and Korean were removed from Tiny 7 was due to the fact that these languages have so many characters (and, for Korean, character combinations). In turn, this takes up lots of space.
For the Win7 x64 install, just skip straight to 4+ GB of RAM. Any less and it's not worth the 64-bit jump.
Finally found that bastard cng.sys file, which Windows says was corrupted after a failed replacement with another cng.sys from same drive. Time to bring out the old clone....
ANOTHER EDIT: What is this, there was no cng.sys on the original source! Damnit!
Oh well, I guess I'll have to back up Carmageddon (ugh this is tough), more documents, call an ATA Secure Erase (to speed the SSD back up), and re-clone! Another overnight job, brilliant!
A THIRD EDIT: Already knew that on systems with Physical Address Extensions (PAE) enabled, 32-bit Linux, BSD, and Mac OS kernels can address up to 32GB of memory total. However, applications are still stuck to 4GB maximum (a major let-down for us audio creators who may have heaps of instruments loaded at once).
I haven't checked up on any new netbooks and their features and hardware, but the AMD Fusion APU seems interesting, but im not going to even look it up since Why would I need to? I have over 8 laptops over here XDDDDAMD Fusion, put rather shortly, attempts to enhance overall power by increased leverage of the integrated GPU (IIRC an AMD Radeon 6250 or 6310, depending on model and CPU).
As for the 64-bit desktop, I would stuck 8-16GB of RAM into it, but even though its a 64-bit board, it only supports 4GB. Kinda sucks, but the computer works great and I'm not complaining for 10 bucks. Now this is just a guess, but running 32-bit applications, such as GTA will still only use the same amount of resources as if I were doing it on a 32-bit processor, right?? The only thing necessarily taking up more than a 32-bit system in this case would be the OS, right?Some systems can go over their stated maximum support (eg. installing 16GB into current dual-core laptops even though Intel officially supports only up to 8GB). Experimentation is best, and even 6GB is good for many.
Sorry to hear that your file integrity isn't working out for you. Good thing I have Linux live CD's and a 1TB external. I have a feeling the 300GB drive which my XP system resides on may be going bad. I myself am going to have to do some major backups soon.I'm using that Ubuntu SD card for most of the diagnosis and preparation. Fortunately most of my data resides on externals, so I won't lose out too much.
AMD Fusion, put rather shortly, attempts to enhance overall power by increased leverage of the integrated GPU (IIRC an AMD Radeon 6250 or 6310, depending on model and CPU).
In the current netbook implementation (IIRC Zacate and/or Ontario), the CPU matches current Atoms, but GPU-wise it blows even the sub-notebook competition out of the water.
Some systems can go over their stated maximum support (eg. installing 16GB into current dual-core laptops even though Intel officially supports only up to 8GB). Experimentation is best, and even 6GB is good for many.
As for GTA and resources, it really does not make a difference between 32 and 64-bit, since the latter has near-full x86 compatibility (16-bit executables however do not work in the Windows implementation under the latter). The OS often takes a bit more resources, but it does not have to fight with every other 32-bit application over the same RAM space (Windows example again).
I'm using that Ubuntu SD card for most of the diagnosis and preparation. Fortunately most of my data resides on externals, so I won't lose out too much.
I'm using that Ubuntu SD card for most of the diagnosis and preparation. Fortunately most of my data resides on externals, so I won't lose out too much.
Also downloaded a crapton of models and a few CLEO scripts that I may consider toying with on my Touhou GTA install. It's probably not a good idea to use what I'm creating for SAMP though - besides Squidtentacle put only 92-ish (actually a little over 100?) models since he said his computer started shaking up with more....
As for cng.sys, I believe it was a result of the failed update that made the system go down the drain.
Still probably not fast enough to play GTA IV smoothly though.Indeed, since GTA IV is very CPU and GPU memory-intensive (thanks poor port!)
You speak as if the 32-bit co-processor has a partitioned percentage of memory when you speak about fighting over memory between 32-bit and 64-bit. Maybe I got that wrong, or is it actually the case.Um...that wasn't exactly what I had in mind.
Shaking up in what way? I have had major game loading problems recently (doesn't happen right away, so I'm imagining its memory issues). The game doesn't load in details, even when just sitting in one spot for a few minutes. In about a few more minutes of playing, the game completely freezes for a span of 5 seconds at a time, give or take a second depending on what I'm doing. In many instances, half the game doesn't load at all, but the existence of the objects is still there since I always seem to run into them when they're not there.Ah, I meant get increasingly unstable and use more memory, but that is to be expected with more crazy modding.
And when I want to show an example through a screenshot...the problem never occurs...lovely XD
Which is exactly why I turn off Automatic Updates. People always have problems with them, and its not like they do anything besides take up my bandwidth and give me annoying messages and attempt to restart the computer when I'm doing something....yeah, you get my point.I only turn on update notifications so I can download and install them in my own time, similar to the Mac OS X Software Update app.
Indeed, since GTA IV is very CPU and GPU memory-intensive (thanks poor port!)
Um...that wasn't exactly what I had in mind.
Ah, I meant get increasingly unstable and use more memory, but that is to be expected with more crazy modding.
As for the game objects not loading, I heard that it was a result of installling a bunch of mods (typically texture ones) rather carelessly, but that may not be the case. Alternatively it is memory, but I didn't get this very often even on the default memory settings (13500).
Also, I tended to get similar issues with lots of travelling (usually flying), so it may be that since you're going out and about here the game has more objects to store in memory, leaving the textures and world details on the side.
Good to see Koishi in SAMP at least.
I only turn on update notifications so I can download and install them in my own time, similar to the Mac OS X Software Update app.
As for images, I'd prefer that you link them to an image hosting service (TinyPic, for instance) and either have it shrunk to 640x480 (if you want to use the IMG tags) or thumbnail it for a link to the full-resolution image (if every detail matters). The attachments don't all expand properly here.
I'm also starting to track which mods should be used as well, should a SAMP set be created. I'd suggest some for performance (SALA, Stream.ini Extender), some aesthetic (CLEO speedometer, GTA IV HUD, Colour mod), specials (Vehicle spawner, in-game teleporter), and a few extra weapons (HL2 Gravity Gun, Portal gun) as part of the set, but it may turn out a bit hard to arrange.
I haven't changed anything in the original game except the Touhou pack and the Carmageddon. If I'm the only one who has this problem, then I don't know what's up. I upgraded my memory from 2 to 3 GB today....and the effects are the same. Actually, the problem now happens faster than before. I'm lost at this point. I am also reinstalling GTA hoping to see for the best.It's a very strange issue, indeed, that even with memory upgrades the problem remains intact....
It's a very strange issue, indeed, that even with memory upgrades the problem remains intact....
Reinstalls are handy, I'll say that.
I'm wondering if its a specific item that is doing all the damage. I have two installations now, one Stock for SAMP racing and the other just Touhou. Even though it was recommended to have the Touhou GTA as a separate installation anyways, I tend to purposely not follow directions because what can go wrong? *Lightning hits and surges all 16 of my computers* FFFFFFFFFFFFFFFFFUUUUUUUUUUUUUUUUUUUUUUU-Ouch! Hope nothing was fried!
Ouch! Hope nothing was fried!
16 computers...granted you are a hardware technician but still that's a LOT. Here I have two and yet people say I could ditch one, even though their roles are (somewhat) clearly delineated.
Well the Lightning was only a situation to my joke of what could go wrong, though I have lost a computer about a year ago to lightning, good thing it was ancient.That's ridiculous! Actually, I wonder what the specs (especially the mid-90s ones) on them are for one reason - MIDI and FM synthesis. Good example of what can be done on older systems with proper soundchips here (http://www.youtube.com/watch?v=OLZ8NErLSrY).
Most of my computers are in the form of laptops. I have about 5 obsolete ones including my collectible 1993 laptop which hilariously looks like a waffle maker. I don't exactly have the room for all these computers, but I make it through. I have two rooms of three in my grandfathers house, but I refuse to put computers in a room I'll never use so my closet is buried in them instead.
That's ridiculous! Actually, I wonder what the specs (especially the mid-90s ones) on them are for one reason - MIDI and FM synthesis. Good example of what can be done on older systems with proper soundchips here (http://www.youtube.com/watch?v=OLZ8NErLSrY).
Granted, I know there are VSTis, Dosbox, VMs, and more modern software available, but it's a lot more fun to do it on hardware ^^
As for Win7 problems, no dice! Chkdsk has run for about 3 1/2 hours straight and nothing has changed. Cutting it off results in a corrupted partition table (tried that yesterday - it was not fun to clone the data again overnight).
EDIT: Resorted to return to the old HDD. The issues were not fun over the past few weeks. Got my new models, and now it's time to play around with them! Wheeeeee ~
Fairly interesting I must say. I should show this to my sound tech friend, haha.Hahaha, good times! I wonder about the sound chip? (there are some programs out there that can tell, but I don't know of any specific ones)
The 1993 laptop has a 66Mht P1 processor with 19MB of RAM, a 320MB hard drive and Windows 3.11 and does not have a CD drive, only a floppy drive. 180k colors, etc
Hahaha, good times! I wonder about the sound chip? (there are some programs out there that can tell, but I don't know of any specific ones)
Started adding extra CLEO mods and they all work fine (specifically: teleporting via map marker, vehicle spawners, entering burglary houses anytime, and a CLEO speedometer that is in MPH (boo) but is not a DLL mod), so far so good. Models come in later.
But it still sucks to go back to a standard HDD after being used to SSD speeds (been using one in my Mac since last April).
Just get a 10000 RPM HDD if you don't like the speeds XDDDThat'd be handy on a desktop, but SSDs are still significantly better regardless. The Win7 install and the lappy's quirky SATA behaviour are more likely to blame, since the MacBook Pro I was using had the exact same SSD model (256GB Crucial M225) and had zero problems over a year of use. The SSD isn't a culprit either, as it was used in a dual SSD RAID0 array for two months with zero problems.
I would be interested in the car spawner and the CLEO speedometer...though in km plox ><Attached the newly inserted mods. Stick in CLEO directory.
I have no knowledge on the hardware of this model. I never looked it up. Even if it had the chip, in order to get the little program onto the laptop would be hell, that's not even trying to get it to work either. (BTW, if you want to see it, let me know and I'll take a pic or two of it)A pic would be nice, just for the sake of curiosity...also including manufacturer info and model number would be neat.
That'd be handy on a desktop, but SSDs are still significantly better regardless. The Win7 install and the lappy's quirky SATA behaviour are more likely to blame, since the MacBook Pro I was using had the exact same SSD model (256GB Crucial M225) and had zero problems over a year of use. The SSD isn't a culprit either, as it was used in a dual SSD RAID0 array for two months with zero problems.
10K RPM HDDs have too much of a price markup for me to consider seriously. At their rates a small SSD plus a big fast 7200RPM drive (since larger HDDs will generally run faster) is a better preposition.
Attached the newly inserted mods. Stick in CLEO directory.
A pic would be nice, just for the sake of curiosity...also including manufacturer info and model number would be neat.
Getting the little programs on there? Floppies are your friend, and it's funny how some stores still sell them in 5 and 20-packs.
...crap! I forgot the speedometer ~!
This is the ZIP I downloaded for that, so follow instructions inside.
Trying to sort out the 400+ archive files I got from my weekend model search...so tedious.
As in the second picture, it's a Toshiba Satellite T1960CTNot much info I can turn up about it over in Google, either. I guess it's over to Windows and its ~ wait, Plug & Play was Win95. Damnit...while I do have it it's only the CD version, great.
The mouse is actually a Trackball mouse that snaps into the right side as shown in the third image. Its actually pretty comfortable to use. The mouse buttons are on the sides
I have 1 floppy in it that came with it when I got the whole thing for 5 bucks at a yard sale.
I notice a lot of people getting small SSD's for the OS and large HDD's for the file storage like you mentioned. I run light versions of all my operating systems, so I have no need to do that. My main drive is 7200 RPM so I'm more than satisfied with that.I find it handy for application loading times. Some apps take far too long on the standard HDD (VMs waking up from hibernation, Sonar with lots of VSTis, Logic projects). Light versions of OSes may reduce the need for an SSD, but on the other hand is there, say, a Tiny Photoshop or Mini Cubase that works equally efficiently (with only absolute requirements)? Not that I know of....
Thanks for the new files by the way.
Nice memory there EP. Thanks again.Good thing I caught it on time then.
I find it handy for application loading times. Some apps take far too long on the standard HDD (VMs waking up from hibernation, Sonar with lots of VSTis, Logic projects). Light versions of OSes may reduce the need for an SSD, but on the other hand is there, say, a Tiny Photoshop or Mini Cubase that works equally efficiently (with only absolute requirements)? Not that I know of....
With my requirements, I don't need to run ungodly large programs to edit a frikkin picture. That's what GIMP is for, I'm sure you've heard of it, hahaha!Haha, I already know of GIMP but use Paint.NET more often under Windows and Pixelmator under Mac (blame X11 and XQuartz mouse lag). I need very fast disk speeds more for the large DAWs anyway.
So its 4:06a.m. here and I just finished half a class of work in one day, I'm tired, but it's a curse that I won't be able to hit the bed til 6am since I still have 20GB of pictures from my earlier post + another 5GB the guy added on today...I can't keep up with this madness! ~.~
Haha, I already know of GIMP but use Paint.NET more often under Windows and Pixelmator under Mac (blame X11 and XQuartz mouse lag). I need very fast disk speeds more for the large DAWs anyway.
I'd love to snooze now (stayed up for too damn long) but have some work to take care of ASAP. And here I've been toying with Touhou GTA instead :V
EDIT: Nice new avvy.
Glad you like the Avi.I don't really collect pictures. I think I'll pass them for today.
Are you a collector of pictures, specifically Touhou ones? If so, I can attach an HTML file with the links to Megaupload which will give you a few Gigs to go through in your spare time (if you even have any [yes you do don't deny {see, your playing with Touhou GTA, you've got plenty of time<//He's going to kill me, isn't he?>}])
I got bored below
<script="javascript/text">
var mph="9001"
<-- function :"*click me button here*":
{if
Upon instinct of death approaching from EP ("RUN like hell! at" + mph + "Mph
else
Realize I'm not going to die("Good day Mate!")
<object="button.onClick.display blah blah blah" value="Don't ask"
I don't really collect pictures. I think I'll pass them for today.
And that JavaScript will easily give a compiler error. I thought it was apparent that methods must not be spaced. Also there are some unclosed brackets.
Granted I know it's psuedo-code and I'm going by C++ and Java rules, but still.
Ah, I see. Playing more Touhou GTA when I should be writing a brief abstract and working on a presentation...brilliant, uni.
While I look at a huge collection of really old hardware from the same guy who uploaded the Touhou...weird mix is it not? The stuff is neat though. An ad for a 15MB hard drive for about 2,500 dollars not including installation is in here. XDDDDDDAh, the older era where 640k was enough for everybody. No personal anecdote here, though, since my first computer was a 286/386 (unsure) and then a Pentium Pro with Win95, SB16, and a 2GB HDD. Even had that beloved little Turbo button which I didn't know what it did until much later.
Ah, the older era where 640k was enough for everybody. No personal anecdote here, though, since my first computer was a 286/386 (unsure) and then a Pentium Pro with Win95, SB16, and a 2GB HDD. Even had that beloved little Turbo button which I didn't know what it did until much later.
But indeed, it's time to finish off a little work before sunrise...damnit that's an hour away.
I started using a Windows 95 as my first before my mom deleted system32 like a baka, then I got Windows 98 and that's when I got serious about computers. Surprising enough though, my Windows 98 machine had a 512 of RAM with the board it came with, which was beastin' back then XDI didn't even sleep overnight, but napped in the afternoon XD
Also gotta love the turbo button. I found a word processing machine with 15MB of RAM and a 100Mhtz CPU (with Turbo) , a 5 1/2 floppy drive and it had a 1.18GB hard drive. Drive still works too, I scraped the machine. I currently have ITG2 on the drive for a backup.
So I woke up at 1:30pm (normal schedule) how about you?
I didn't even sleep overnight, but napped in the afternoon XD
I'd love to go back to sleep but need to finish presentations for tomorrow, argh.
Hilarious that people would actually delete the System32 folder. 512MB on a Win98 system? That's a lot! By comparison my 2001 Dimension 4100 had (and still has) 256MB RAM!
It's a shame that the system effectively died in 2005, after running through (in no particular order) Win95, NT3.51, Win98 Korean version (played lots of AoE on there...good times even with the CPU choking), and numerous failed Win2k install attempts. The keyboard and mouse were mostly to blame, but there were other problems (uncertain expansion route, massive slowdown) that plagued it as well. The 2GB HDD remains functional though XD
That system, thanks to many OS and partition failures over its lifespan, really got me into computers in general. I remember making many boot floppies and burned CDs to load up OS install files, modifying a Win98 boot disk to accommodate a specialized CD driver (even though the default one worked juts fine), and navigating MS-DOS with quite some skill.
Good times, good times. This talk makes me want to revive an old Dimension E510 (2005, had 1 fried mobo that was replaced) and use it as a file server for home.
So many model files...110 more ZIPs to go....
And then the part of arranging them and importing them into the model IMGs....ugh.
99% of them are Touhou models, and chances are that most are reskins and duplicates. Some characters have a crapton of alternates, while others are stuck to one or two versions.
I almost feel compelled to add Donald McDonald, though, for McRoll reasons. Ran ran ru ~
DOS is very useful for those of us who tend to work a lot in software. Most of the issues I've solved were solvable with this only. I can navigate UNIX terminals and know some commands (fsck, du -cks, basic navigation) but while I'm decent with DOS batch file creation (even made prefabs for my high school's Java class in batch) I'm terrible with UNIX scripts.
Don't get me started on Powershell or AppleScript, I don't know anything about them :P
EDIT: For sources, you'll want to know a bit of Japanese, and even then it may be tough to get the desired mods.
Good places to look around are GOSUKE FACTORY (http://arikai.com/gtasa/mod_db.php?db=01&cat1=%C5%EC%CA%FDProject) and GTASA Mod Wiki (http://www31.atwiki.jp/gtamod/pages/24.html).
They offer links to the download sites, which are often in Japanese (though one's in Chinese) and on Windows Live Skydrive accounts. Plus due to site moves, recent incidents, new models, etc. some of the models, notably dc11's Sakuya, aren't available. Others require passwords which I haven't been able to find.
GOSUKE FACTORY (http://arikai.com/gtasa/mod_db.php?db=01&cat1=%C5%EC%CA%FDProject) is where I got my originals from before I hit this site. Seems as though they've definitely updated since last time I was there thoughIt's a good site but I found a great deal of the models through the latter link.
It's a good site but I found a great deal of the models through the latter link.
Still processing through them....
There's only a few between both sites that I would actually want to include with the original Touhou sets. Most models aren't well made or a certain variation just doesn't fit my style. I'll do that later, for now, JavaScript...again...*sigh*Of course...varying quality issues are ripe between all these models. There are some that will never be used even in mine. But as a way to get more variety, it should work, though it will look even less consistent.
Of course...varying quality issues are ripe between all these models. There are some that will never be used even in mine. But as a way to get more variety, it should work, though it will look even less consistent.
In addition I'm trying to see why the melee attacks are far more powerful than on stock settings...usually it takes some time but here I can usually OHKO. I bet it's a CLEO script but not sure which one.
I already know of the super-powerful Micro SMGs with the default mod, and that is easy to handle by putting the original weapons.dat in. As for one-shotting, well....
Turns out the melee.dat file was to blame. It was changed as part of the mod.
On another note I finished extracting all those damn models! Now it's time to stick them in.....
I see you've fallen asleep for the day/rest of the night. 3:15am here. No Touhou GTA for me, though I'm about halfway through my JavaScript page. I have the page setup, now I just need to input these functions I have no idea how to do into it. I have to do onMouseover, onMouseout, and checkbox showHide functions to modify the text of the page.[that damn nurse with the ridiculously thick long white ponytail] == Eirin Yagokoro
With Touhou models, I notice a few models imported from MMD as said earlier, such as Chen and Sakuya. I just found my old backup of MMD with the Scarlet sisters, Chibi Cirno, Chibi Marisa, Chibi Reimu, Yukkuri (both Marisa and Reimu heads), Nitori Kawashiro, Patchouli Knowledge, Tewi Inaba, Suwako Moriya, Reisen Udongein Inaba, Fujiwara no Mokou, [that damn nurse with the ridiculously thick long white ponytail], and a few other models which I don't know the names to, which I obtained when I first used MMD. Now knowing that Chen and Sakuya were ported to GTA, can we port the others. or rather do we have connections to someone who knows how to convert them? I also have the Vocaloid models which I would like to have ported with to another custom gta3.img file
Let me know, thanks
EDIT ICH: Haha! You wake up as I plan to get to bed. I'll be up maybe another half hour though still.
Edit NI: Night, see ya tomorrow
[that damn nurse with the ridiculously thick long white ponytail] == Eirin Yagokoro
I also know that MMD Reimu, Kaguya, Eirin, and maybe Mokou and Reisen as well were ported over to GTA and implemented in this mod.
I sadly don't have MMD (full sized) Reimu off the top of my head. Anyways, is there a tool that converts them, or does it require more than that?I have no idea. However, the Reimu model in this version of Touhou GTA is a ported MMD model.
If you have links, I would be happy to get them. Last time I looked, I couldn't find anything good
I have no idea. However, the Reimu model in this version of Touhou GTA is a ported MMD model.
Finally, less work for the time being! ^^ (and then finals strike next week >_<)
It seems that someone else over on YT has done this too. We're trying to exchange our files for comparison reasons.
As for the Smash & Boom cheat, I didn't even think about that, gah! Seriously doing that next time I play.
(Touhou model import progress: figuring out which ones to replace)
Hehe, I wouldn't mind being able to test both XDWill get to that as soon as I get a response.
Anyways glad I gave you something more to try out, haha!
I have almost all my work done, but this frikkin JavaScript is killing me. No matter how much I look around for examples, the examples never work as intended in my code or their original code actually has a problem so I can't base my code to their's. Really annoying. Been working three days straight for just two functions. The time given to do this last project was the shortest of them all, implying the teacher thinks its easy as 1, 2 ,3, but obviously not since this is the only one I've had problems with. I'm typing too much here don't mind me....Ouch. Some teachers will do that...I've heard of some horror stories from a few friends taking a Java course here, saying that they had absolutely no idea how to move graphics since their professor never hinted at how to do it. Somehow, when one of them asked me for a little help, I managed to do this with 1 hour of trial-and-error, even though I didn't play with Java for 2 years.
EDIT ICH: Some of the models I was talking about are here http://www.facepunch.com/threads/960001-MMD-Touhou-Model-Port such as Suwako and Remilia. If they finish, maybe I can figure out the process, then do it to the models I want for a separate model pack or an add-in. Again, this is all just talk for me right now.Hm...given the VERY high polycount of MMD models (18K-25K) versus those of Source (4K-8K) and GTA:SA (<4K), we'd need to reduce that before importing or GTA will start acting terribly. I remember NVIDIA did make a small program to help with this but this was automated and had limited model file support.
Hm...given the VERY high polycount of MMD models (18K-25K) versus those of Source (4K-8K) and GTA:SA (<4K), we'd need to reduce that before importing or GTA will start acting terribly. I remember NVIDIA did make a small program to help with this but this was automated and had limited model file support.
Well given the outcome of Chen, what polycount was that? The details seem preserved on Chen. If having less than 4k still looks that good, then I don't care if we have to significantly reduce it.Haven't checked any of the polycounts. However, I think a lot of it also has to do with the textures, which seem to be a good bit lower quality than the MMD ones but good for GTA standards.
Haven't checked any of the polycounts. However, I think a lot of it also has to do with the textures, which seem to be a good bit lower quality than the MMD ones but good for GTA standards.
As for the NVIDIA program, IIRC it was called NVIDIA Melody and was able to work on most systems (even those with Intel graphics). Forgot about which model files it supports though.
Also, random, but good questions I want to ask. What got you interested in Touhou? A Sub-question would be: Did you have any media or files relating to Touhou before you knew it was Touhou?I think there used to be a forum thread about that, which I think was recently locked.
My answers:
1. The original Bad apple in a .swf flash file was the trigger that got me into it.
2. A picture I found on Photobucket a few good years ago of Reisen Udongein Inaba was my first remembered piece of media that I had before I knew it was Touhou. I still have the picture too XD
I think there used to be a forum thread about that, which I think was recently locked.
As for me, well, it was the music really. My first experience with it was (not surprisingly) the McRoll back in 2008, but it wasn't until last autumn that I really got into them (way to go Mokou theme and Keyboard Crusher MAD mixes). From there it progressed naturally onto the games.
One of my RL friends, who watched my video, wanted to try out the mod, and after doing so gave VERY positive reviews. He suggested getting it working on MP ASAP, and mentioned considering getting GTA: SA (albeit implying non-standard methods) to get these mods installed. Also introduced him to the Touhou games this way too.
I would be jumping onto this if RL stuff and Portal 2 weren't in the way.
Not really much for the Portal games. Actually I'm not really in any games, except the GTA series, Touhou series and ITG.OK. Though I'll say I'm really liking Portal 2 so far.
Do you know why the thread got locked? Also, now that I thought further into what sparked my interest for Touhou was a little before I found Bad Apple, but rather "Marisa Stole the Precious Thing.swf" which progressed by finding all the other IOSYS videos in .swf format as well.One word: necrobumping.
And I guess I'm not the only one who wants to get something on MP, whoo hoo XDDDGood thing, since that means more supporters and willing testers!
Good thing, since that means more supporters and willing testers!
Maybe you should introduce your RL friend to this forum website and then we could test a few things back and forth, who knows.Eh, I guess. Though he isn't nearly as much into Touhou as most of us here are. Plus he doesn't have the PC version of GTA: SA yet, and hasn't really given the intent to get it either.
Eh, I guess. Though he isn't nearly as much into Touhou as most of us here are. Plus he doesn't have the PC version of GTA: SA yet, and hasn't really given the intent to get it either.
Does he plan on buying it?From his hints at finding a place to get the files, well...probably not. Pretty bad idea too since Steam sells it rather decently (even though the exec needs to be changed to a V1 one - but even then it still runs from the Steam launcher)
(BTW, what's with the ICH edits? Is this an attempt at German? From what little I do know of it, but it seems incorrect.)
(Edit: Oh, Japanese. That'd be ichi instead)
Model import progress - yeah, only two were replaced (giant Patchy-bot -> Patchaev, no-texture Aya -> Sgt. Nitori) so far. The rest was spent beating puzzles made by devious AIs.
EDIT on Steam: Two words: supporting developers. They made the game, and while it may be broken, one IMO should give credit where it's due if they get their money's worth out of it.
Oh, and I'd revert that second bit of the latest edit as well for potentially touching on sensitive subjects here.
Haha, I don't know a lot of Japanese as you can see. I never hear the last "i" in anime though, maybe I don't pay enough attention or the last "i" is just silent.It's not often said in conversational Japanese but when writing is still in there.
It's not often said in conversational Japanese but when writing is still in there.
I am confused right now, what's going on?In regards to this thread: Off-topic and we summoned the Edit Monster.
In regards to this thread: Off-topic and we summoned the Edit Monster.
In regards to Japanese: there is no ch syllable in Japanese (Chi/ti is closest). The ending i is shortened in speech for colloquial reasons. Also helps them speak as fast as they do (compared to Korean and moreso US English, it's a bit hard to follow, and I'm a rather quick speaker....)
Edit monster, what in the world is an edit monster...stop confusing me...blows up in desuYou're not helping the issue by changing your avvy between Chen, Musou Kakyou Reimu, and now a donation-hungry Reimu.
You're not helping the issue by changing your avvy between Chen, Musou Kakyou Reimu, and now a donation-hungry Reimu.
Um, is it possible to set Patchybot as a player model?It is. Go to the CLEO Skin loader menu (Q + E + TAB, though I use mouse wheel down instead of E due to keyboard wiring), select Normal Peds, and scroll down until you see WMYCON (IIRC). Select that and you have yourself Patchy-bot.
Um, is it possible to set Patchybot as a player model?
It is. Go to the CLEO Skin loader menu (Q + E + TAB, though I use mouse wheel down instead of E due to keyboard wiring), select Normal Peds, and scroll down until you see WMYCON (IIRC). Select that and you have yourself Patchy-bot.
I never liked that model, though. It was funny but FAR too large and distracting from the other player models.
*Agrees with the fact that the model was too large and offsetting to the rest of the models.* It would probably be neat if it were ever able to replace a car model and add joint movements so once in a great while, you see the bot running with trafficOne of the mods I saw but didn't download turned Remilia into an autobike, on that note.
One of the mods I saw but didn't download turned Remilia into an autobike, on that note.
The Patchy-bot was the first model I replaced - ended up with KCE's Patchaev (Patchy in tracksuit) instead. OK, so it doesn't look like a construction worker, but then again default Patchys tend to spawn in the same areas, so....
Also, with 20x population settings seeing a wall of bots is a little too much while lots of pedestrians are OK.
We should have someone take screenshots of the game and the streets with each noticeable step in your modification. Playing with your 10x population seems like normal now.Well, I can take snapshots myself for the most part but more helping hands doesn't hurt, right? Indeed it's hard to go back to default settings XD
Well, I can take snapshots myself for the most part. Indeed it's hard to go back to default settings XD
Maybe this will come as the GTA Gensokyo: Ridiculously Absurd Edition or the sort.
I like that name XD Currently doing the Smash and Boom Carmageddon combo right now. Have you done that yet?Tried it, and found it quite funny!
Tried it, and found it quite funny!
OK, enough thinking with portals, it's time to get those mods installed! (Also helps that it's a long weekend, whoooo!)
Starting with the CLEO extra skins...so far success! But I have to figure out how to rearrange them, or they will be sorted by insertion time, and after the Rinnosuke model (last one in list).
I wish I had the time you had to mess with the files right now. My grandfather insists that I list his silver dollars on eBay, right in the middle of homework XDOuch.
Ouch.
But even though I have a long weekend it is filled with a 6-page politics paper and more importantly finals preparation. So I'm not sure how much I can put into this.
just like @Flinix i also play SA-MP i dont have any problems i just need to remove the whole CLEO folder to go onlineBut without CLEO we don't have crazy Laevateinn madness and train summoning! Not to mention skin switching!
2 screens
(http://img846.imageshack.us/img846/8985/samp094q.png) (http://img806.imageshack.us/img806/9411/samp095rh.png)
as u see the second pic has some load problems (only if u come with hydra xD)
for the rest everything works fine
But without CLEO we don't have crazy Laevateinn madness and train summoning! Not to mention skin switching!
As Flinix suggested I'd have two installs, one Touhou and another SAMP.
Most servers aren't configured with the correct CLEO mods, so having that on hand will not go well with them. We're still trying to figure out MP with the full Touhou mod here.
just like @Flinix i also play SA-MP i dont have any problems i just need to remove the whole CLEO folder to go online
2 screens
(http://img846.imageshack.us/img846/8985/samp094q.png) (http://img806.imageshack.us/img806/9411/samp095rh.png)
as u see the second pic has some load problems (only if u come with hydra xD)
for the rest everything works fine
Percentage chance rate to get a reply from speedy105: 0.0000045% XDSurprisingly true.
Surprisingly true.
As for the model insertion, it turns out that they are sorted by offset. Given that offsets are affected by insertion time, I guess this means I'll have to export the existing ones, arrange them, and create a new skin.img! Great!
EDIT: Made a post over in the MotK Council Meeting (RAVE/GBA) thread about the possibility of having an MotK SAMP server (albeit under Linux). This may ease things.
Haha! If I knew where that was, that would help XD. I haven't navigated the site much more than this forum and a few others. Thank for helping start somethingLink to thread. (http://www.shrinemaiden.org/forum/index.php/topic,9180.0.html)
Sounds like a pain for the models. I guess patience is the key while doing this. Good thing I have the patience built from when I used to have dial-up two years ago.
Link to thread. (http://www.shrinemaiden.org/forum/index.php/topic,9180.0.html)
Models are even more of a pain. Found out a good way to get them imported:
(1) Import to skin.img via GTASA Ultimate Editor
(2) Rebuild
(3) Go to IMGTool and delete the extra spaces after the file name (that seems to cause model crashes)
(4) DON'T rebuild
(5) Test in GTA: SA
(6) Repeat PER MODEL (multiple imports crash CLEO Skin Switcher >.<)
...and this is just the testing bit! For the actual importing I'll have to make a new IMG if I want it in a particular order like I do now! GAH!
Was contemplating sleeping but I guess I'll continue model imports and tests a little more.
Well, the testing part is optional :) But I still have to import and rename each model for it to work >:(
I did read your comments over in the other thread and it seems that they would fit the requests over at a SAMP or GTA forum better. But it's good that you expanded on my point.
So far imported about 9 Reimu models (of varying quality) and working so far.
Would you be willing to upload the finished file to say Megaupload so I can see what you did? 9 Reimu models huh. XD They must vary quite well if you included all those in there. I personally didn't know there was 9 different models of her. Maybe three different models at best. Yeah, I have to see this when you finish |~.~|Will do with the skin file, since pedestrian/character changing will likely take longer.
If you want me to post in the better section, you're going to have to tell me where to go before I post mate, haha!
And as today was supposed to be my day off, I got a call at 8am this morning for another lawn job. *insert rage here* *FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU-* <---added to my Google Chrome dictionary
Will do with the skin file, since pedestrian/character changing will likely take longer.
There are more models but I only put in 8 of them (a 9th was deleted due to poor quality). Also put in 8 Marisas, and sticking in PC98 stuff. Also, some of the models are reskins or slight (outfit) mods rather than completely new models (eg. one is an America-theme Reimu based off the MMD model).
That's quite unfortunate with the early lawn job.
Haha!, I received the call early, but I work late, ALWAYS. My customers all know this. I don't wake up til 1pm at an average. I don't have all the lawn jobs a real lawn service may have, nor do I have the real equipment. My best piece of equipment is a Snapper push mower, which was given to be yesterday cause "it didn't work". The throttle lever on the front of the engine was stuck from sitting too long. Worked it loose and it works nicely now.Both are included in the original sets as well as mine.
Wouldn't mind seeing PC-98 Marisa and PC-98 Reimu in that mix of "PC-98 stuff". It would be funny to see an original creator of the GTA:SA game see the work done to it now. :)
Both are included in the original sets as well as mine.
I'm sorting the skin files like this:Repeating characters' alternate models are placed with their original appearances.
- Reimu (8 models, done!)
- Marisa (8 models, done!)
- PC98 games (in order of first appearance in-game)
- Windows games (in order of first appearance in-game)*
- Generic characters (faeries, for example)
- Characters from other soruces (Akyu, Tokiko, Rinnosuke)
- Non-Touhou characters that are somehow related (Donald McDonald - yes I HAVE to add this)
* - Yuuka and Alice are exceptions - they are in the PC98 games but are sorted with the Windows crew since they're better known there.
EDIT: If anyone at Rockstar North (GTA devs) were seeing all the modders' work, they'd at least try and support modding in GTA V PC version rather than keep patching the options out (see GTA IV - but that was cracked too, V2/V3 GTA: SA executables). Also, crazy cars would be a built-in cheat.
Yeah, having the crazy cars would actually be very useful as a cheat so if we actually wanted to play the game at certain times, we could disable it. Good thing bikes are still normal in that aspect. I haven't gone through all model packs nor have I gone through the entire cycle of characters more than once, so I have forgotten what is there, what isn't thereThat order is for my new skin.img file, not the original (sorted by appearance). Technically I'm rebuilding the entire IMG from scratch to get this desired order.
And Donald McDonald? Seriously? If you're going to add that, can you add some Vocaloids in there as well? That would be great, or at the very least, let me know where some Vocaloid files may exist so when I plan to do what you're doing to my img file.
EDIT2: So...many...Cirno...models....at least 13 of them here! GAH!
That order is for my new skin.img file, not the original (sorted by appearance). Technically I'm rebuilding the entire IMG from scratch to get this desired order.
I actually have some Vocaloid models (Miku, maybe Rin and Ren as well) downloaded, and I really am considering sticking them in for good measure (and due to the Miku mixes of Touhou songs). There were others (Konata, Haruhi, Keyboard Crusher) who I thought of adding but the first two are stretching it a bit and the last one didn't have a model.
Same sources as the Touhou models (Gosuke Factory will do better this time).
EDIT: I almost considered making a radio station full of just MAD mixes of Touhou songs (Keyboard Crusher + Donald), but it'd be...well, very awkward.
Cirno is one of my favourite characters, so I'm not complaining XDDDDBut I have to get these models in, see for any duplicates, check for errors, etc. Right now 41 models imported (through Daiyousei). Oh well...it'll pay off.
Patience and available time is all is needed. You're doing fine.
Also, don't you mean Rin and "Len" rather than Rin and Ren?Eh...yeah, that's what I meant.
I think that would be great. You should see my music collection, it's likely people will raise eyebrows to my library. :DWill test with the 300+ other Touhou songs I have in the User Track Player along with M-1 Grand Prix. As for the work...funny. At least you're well-equipped for vending machines! :D
Also, I just got back from work...and I got paid all in 1 dollar bills. My wallet said no to storing them, haha
But I have to get these models in, see for any duplicates, check for errors, etc. Right now 41 models imported (through Daiyousei). Oh well...it'll pay off.
EDIT: in comparison the original had just 90, and a couple extra (Patchy-bot, stripper/swimsuit, Advent Cirno, civil services, etc) were only in gta3.img.
Eh...yeah, that's what I meant.
Will test with the 300+ other Touhou songs I have in the User Track Player along with M-1 Grand Prix. As for the work...funny. At least you're well-equipped for vending machines! :D
Had to revert some progress to get two Rumia and Daiyousei models back in! GAH! And it does seem like <=14 Cirnos will be here.
Hope the SAMP situation improves.
BTW, in the "What do YOU want to play?" thread (suggestion of more games MotK can host) TSO noted that SAMP may be possible here, but bugginess may present an issue (http://www.shrinemaiden.org/forum/index.php/topic,9138.msg614339.html#msg614339). More hope for our own SAMP server!
Thanks for spreading the word for a MP version of Touhou. It seems like not many people are for SAMP in the Touhou forum(s). We just have to hit the right group. Also, I may start looking for outside sources to see if anyone else has attempted what we may be doing. There are others who play with the modeling of Touhou in GTA at least.Just trying to get the idea across and get more SAMP players for a small but decent following. Outside sources are a good idea while I work on the SP part (more model variety + sillier cars...and whatnot) in my free time.
EDIT ICHI: sadly, I did not realize that the SAMP website had a scripting request forum. They may hate me for this request though >< *Its not a script, its a project!* The Touhou Project! Name's been taken already, huh....well shucks! XD :3
EDIT NI: I think all the admins/mods are asleep, my account on SAMP hasn't been accepted to be use yet. That's what I get for signing up at three on the morning
Just trying to get the idea across and get more SAMP players for a small but decent following. Outside sources are a good idea while I work on the SP part (more model variety + sillier cars...and whatnot) in my free time.
The SAMP forums are a great idea, for they probably have a group of people trained in SAMP scripting. May also want to take some pointers from them in case we decide to add on more stuff (such as gravity guns, portal guns, etc.) onto this.
That's a good start! Indeed, better wait and see.
As for now, I'll om nom nom on my ribsSounds like a plan.
Sounds like a plan.
As for me I have to put this on the side to get a paper done. Got everything through Meiling (4 models, compared to 11 Cirnos) done while beating Portal 2 and writing said paper.
Looking at all the Remi, Flan, and (lesser extent) Sakuya models I have, this'll be a hell of a lot of fun...at least most other characters have only a handful in comparison.
Hehe, can't wait to see these 11 Bakas. Maybe it would be a good idea if I got your original models that you're putting in the file rather than receiving the entire IMG file first, from then maybe I can create my own. Just a thought as I rave in my Hardstyle music. I'm womdering how these models were originally created, thinking possibly I can re-edit the Miku one to be more...what you say...better body proportioned.Hm, I guess I could do that.
Hm, I guess I could do that.
Also decided to edit the script file (american.gxt) to have Tempest's custom ratings (http://www.grandtheftwiki.com/index.php/User:Tempest#Touhou_GTA:_List_of_my_customized_Criminal_Ratings) and the right radio station (or rather, remix circle) names. This doesn't take as long as model importing, so this'll go first.
Haha, this is definitely me :Ratings act in the same way, but I don't think the description will show up.
45: 150 - 199 = Idiot / A person lacking intelligent judgment, a fool ; The wide majority of Gensokyo fairies, the most notable being Cirno.
And what does the custom ratings show for while in game? Anything, or what? If the description is good enough, I may as that I get a copy XD
Ratings act in the same way, but I don't think the description will show up.
Oh, and 1000 (which has a rank of its own) will be Maru-Kyuu, Nineball, or something along the sort. Kinda wish it was 9999999 instead :P
I can send over a copy, but IIRC the script files between Version 1 and Versions 2 & 3 are notably different, and even those of us who downgraded or swapped executables (including myself) are affected by this difference (this is also why saves are sorted between v1, v2 converted, and v2 native - which also affect said downgrader category). Not sure which version you have, but as for me I have the v2/v3 script.
The easiest test would be to download a completed v1 savefile (GTA Forums is your friend) and load it in San Andreas (Documents\GTA San Andreas User Files). If it crashes...you have a v2/v3 file set but with a v1 executable.
Ok, well the ratings didn't get through to me like I meant. Where am I to see these ratings? Is that what shows in the start menu the full fledged stats of the player, like game completed, total wanted stars obtained, etc? If this is correct, let me know, while I go test a v1 saved gameIt's in the Stats menu, and once you open it up it's on the upper-right corner.
It's in the Stats menu, and once you open it up it's on the upper-right corner.
OK, the game crashed after the game loading progress bar finished...which means I have v2/v3 then I assume from your descriptionYou'll be able to, for I have the Steam version (V3) with a V1 executable.
So this means I can not use your file then, right?
You'll be able to, for I have the Steam version (V3) with a V1 executable.
It's really the full V1 users that will face issues. IIRC they can use V2 scripts just fine but certain mods (notably Hot Coffee) will not work as a result.
Alrighty, well just let me know when you have it completed and then I guess stick the dough in the donation box XDSure. Also might let Squid know about this extension. Now if only someone had the v1 script file....
Sure. Also might let Squid know about this extension. Now if only someone had the v1 script file....
You could DL it couldn't you? I thought I saw the american.gxt <---whatever they are files there for said purpose, maybe I'm wrong.It's possible...maybe. Chances are, though, that (A) V2 files will be up for V1 players to finish V2 save requests and (B) they are packaged with the rest of the game on various areas.
Also having too much fun racing on SAMP right now, sorry if I take a while in reply.
It's possible...maybe. Chances are, though, that (A) V2 files will be up for V1 players to finish V2 save requests and (B) they are packaged with the rest of the game on various areas.
Going back and forth between this and paper....
Is there going to be a greater mod update?
What about the moon this time?)
Is there going to be a greater mod update?Likely. Though it probably won't be included officially...have to check back with Squid on this one.
What about the moon this time?)
Haha, greater? Isn't this mod pack good enough? I thought the moon was supposed to be included inthe pack, I think I'm wrogn on that one, oh wellEh...it can be crazier. And the avvy has nothing to do with it.
I am really bad about my avi picture I know, up shut XD
Likely. Though it probably won't be included officially...have to check back with Squid on this one.
While I think the script corrections will work out, my proposed massive model expansion probably won't (filesize, performance, and especially memory usage).
As for the moon...well, I took a quick read and found out it involves a mod to the effectspc.txd file, which was not modded with the rest of the files. I take it this was overlooked....
Eh...it can be crazier. And the avvy has nothing to do with it.
EDIT: Found a set of backup files here! (http://fungt.gta-series.com/zbu/bksa.php) After replacing the script files (main.scm and script.img), V1 saves load fully (hilariously, V2 and V3 ones now crash).
This really opens up modding horizons a bit more and makes modding a bit easier (they could be included with the mod for V2 and V3 users ... of course we won't be putting a V1 executable with this, for legal reasons).
Major difference really is the latter file - on v2 it is 6kb smaller, all of which came from gf_sex.scm (used for Hot Coffee).
Also, I may need a bit more testing....
Is there going to be a greater mod update?this one is great enough as said
What about the moon this time?)
So because we have another SAMP player here, what servers do you play on? My small list is:
1. )BlackTurbo's World of Looney Fun! - For some reason, I like San Fierro Airport in this server since it seems to be the only place people go to, plus its got lots of planes and I've always liked airplanes especially when there's a lot of people to shoot down XDDD
2. )Impluse99 - I got banned from this server recently though. I had always played with the Touhou mod in place. Then I decide to log in with my desktop and laptop so I could start testing whether or not having the mods yourself would work for the other player to see them and be affected by them. Turns out I got banned for "armor hacking" as soon as I logged in, when I did nothing different. Oh well
3. )GamerX 0.3c - This is my most played one since I like to race and there is active racing schedule on this server, plus there are a lot of good drivers in the races.
Percentage chance rate to get a reply from speedy105: 0.0000045% XD
If there is to be another update, we might want to have more available separate from the last one, rather than just one or two things added. Still want to see if that little Gensokyo map add-on you mentioned is still around. Also, I have a shrine, Marisa's house, and a few other models for landscape....except they are in MMD format once again.Good ideas. Again I have no clue how to get MMD over to GTA. Not with Blender, anyways.
WOW that site took forever to load! Now loaded, yes, it does seem like it would be easier to mod...but I already have a backup laying around, haha.
this one is great enough as saidUnless you were crazy enough to demand more after finding too many repeats with 20x population.
2. why do i only get a chance of 0.0000045% of replying? xD i at least deserve a 10% @_@ (but its still a fact that i dont post so much xD)Wild speculation on Flinix's part.
this one is great enough as said
1. i just play 1 server(s)
- ??The World War III [Forest TDM?]?? - my most liked server since its just fun (but the 1.4 beta update came yesterday so everything is a new bit to me :D) (ill NEVER reach admin here im already at this server since may 2010 (at least im VIP))
- Logical Roleplay ? Refunding - im maybe going to play this one also since a good friend of me at the ww3 server is maybe quiting the server due locking out/insults/ignoring by the admins/managment (and he was a lvl 5 admin) anyway hes going to this server sooooo...... ^^
2. why do i only get a chance of 0.0000045% of replying? xD i at least deserve a 10% @_@ (but its still a fact that i dont post so much xD)
3. even that i dont post so much i take my time to read everything posted after i did
Good ideas. Again I have no clue how to get MMD over to GTA. Not with Blender, anyways.
Wild speculation on Flinix's part.
We MUST go on a journey to find how, jk, but we should figure this out so we can fool around with these characters and do some great remapping.Eventually, eventually. For now we have script files and existing Touhou model importing to deal with.
Hey, you even agreed on that, you can't say anything.
Eventually, eventually. For now we have script files and existing Touhou model importing to deal with.
OK, I know I agreed on your statement, but oh well....
Like the model picture. I assume you have this one included in your pack, right?That is included in my model pack under the name "meilings" (originally smei). Note that it is really short, hence the "miniscule" part in my name.
EDIT ICHI: Why is your name blue BTW? I kinda like it because its easy to see
That is included in my model pack under the name "meilings" (originally smei). Note that it is really short, hence the "miniscule" part in my name.
As for the blue name, it's because I hold an Idiot Princess (IP) title. Those are gained through periodic IP contests and challenges over at CPCM's Moronic Coliseum.
Right now the last one is already done, and the upcoming IP event there is a 4-way duel in which I'm a part of.
I have absolutely no idea what these little duels you are talking about are, what you do in them, etc etc etc. Maybe you can tell me a short snippet of what it may be.Example of a previous duel (UK vs. Shadoweh, for the latter's Idiot Maiden position) here. (http://www.shrinemaiden.org/forum/index.php/topic,8943.0.html) Idiot rankings are explained more simply in this post. (http://www.shrinemaiden.org/forum/index.php/topic,4264.msg189251.html#msg189251)
I could tell she was tiny since she 1.) looked like a Chibi, and 2.) the people around her are obviously taller.
Example of a previous duel (UK vs. Shadoweh, for the latter's Idiot Maiden position) here. (http://www.shrinemaiden.org/forum/index.php/topic,8943.0.html) Idiot rankings are explained more simply in this post. (http://www.shrinemaiden.org/forum/index.php/topic,4264.msg189251.html#msg189251)
I would've put a comical Cirno (the same one in the NSFW tag here) instead, but this was somewhat funnier.
Can't find a decent file to test the settings with...the Ultimate Start puts the character at Stage 6 Boss level :o. This is much further than what I'm testing....
Haha, nice. I doubt I'll ever participate in those staff-sanctioned contests though. At least I got a good explanation. Too bad your ranking can be removed at any time, I've gotten used to seeing your name in blue so when it one day changes back to normal, I won't be able to find you XDDepending on the results of the upcoming IP duel I may end up as an Idiot Maiden (IM) and get a cyan name instead. As for names being removed any time, usually it's due to misconduct or loss in an IP duel.
EDIT ICHI: HAHA, I missed it the first time. This guys ranking must be independent of that contest thing...Ranking=Hurrrrrrrrr...just wow
EDIT NI: On the other hand, I can help you with this.
Repeat after me: 아ㅏㅏㅏㅏㅏㅏㅏㅏㅏㅏㅏㅏㅏㅏㅏㅏㅏㅏㅏㅏㅏ ~
I lol'd at that video so hard
Depending on the results of the upcoming IP duel I may end up as an Idiot Maiden (IM) and get a cyan name instead. As for names being removed any time, usually it's due to misconduct or loss in an IP duel.
"Hurrrrrrrrrrrr" is for the Special Members (for contributions that aren't illustrations, stories, or music - see Drake's projects) and are not part of the Idiot Hierarchy.
"아ㅏㅏㅏㅏㅏㅏㅏㅏㅏㅏㅏㅏㅏㅏ~" is a great way to describe my current situation...finals and paper, brilliant! Combine that with a lack of sleep and time to sleep....
Uhhh I don't want to sound too demanding but, could someone please start seeding the torrent again? I'm hanging at 78% and I'm not too fond of having to start from scratch with the megaupload links.I don't have the torrent, sorry.
Uhhh I don't want to sound too demanding but, could someone please start seeding the torrent again? I'm hanging at 78% and I'm not too fond of having to start from scratch with the megaupload links.
I don't have the torrent, sorry.
I think we should break down this mod's download components so that there's a common bit and then selectable model packs. The 15+GB of contents here is just a bit heavy....
The torrent has been dead for a while. I'm surprised you even got to 78%. I couldn't get a stinkin' byte of download XD. Megaupload is the only other choice I would have to say. But because you don't really want to do the Megaupload way, I have a suggestion for you to make Megaupload less unwanting while obtaining your files. Make a free membership account there and you'll get much faster download speeds than with no account at all, plus less waiting times (25 seconds) than the 45 seconds with no account. I downloaded the whole pack in a few hours time, so its not too bad, especially if your doing something else while it downloads.
Alright I guess it can't be helped, I'll try using that downloader mentioned earlier.
Lovely little avi you got there. Haha, "the Mindf**k Pokemon". I dislike Pokemon, but have you ever played Touhoumon? All it is, is just a remake of characters and some spells, but for people like me who hated the series, I actually sat down and played it for a few days without complaints.Touhoumon was what inspired me to put that there in the first place :D
Back on topic: By some miracle I installed the whole pack in half a day, however there are some problems I'm finding in-game:Go to your GTA: SA directory and edit stream.ini. Change the "memory" and "devkit_memory" values to a very high value like 512000, since the models here take up more memory than their GTA counterparts.
1. After being blown away at the fact the models in the cutscenes have changed followed by laughing my ass off at Marisa being arrested by Flandres. I noticed that my "Carl" player model is some kind of deformed blob of body parts levitating above the floor. Not only that but when I try to switch the player model out using the instructions on the readme, the model changes, however the game crashes as soon as I make the change, there has been one instance where it crashed maybe 5 seconds after the change rather than instantly after it, but it still crashes.
2. After playing the game for a while as black ditto, I notice the streets around me suddenly start blurring themselves, from what I observed the game is blurring the environment around you as if you were looking at it from a fair distance. So either Reisen is screwing with me or I have a problem...
If these questions have already been answered I apologise in advance...:V
Go to your GTA: SA directory and edit stream.ini. Change the "memory" and "devkit_memory" values to a very high value like 512000, since the models here take up more memory than their GTA counterparts.
No idea about the crashing other than "was gta.dat replaced in the data folder?" Usually immediate crashes are caused by an absence of a reference to the skin.img file in said DAT.
The CJ player model tends to do that when starting a new game. An easy solution is to go inside a building (the nearby Jefferson Motel is a good one), open up the Skin Switcher, and change the fat and muscle values via CLEO Skin Switcher (TAB + Q + E...though I do mouse wheel down instead of E). Make sure to preview the value too.
Also, onto my skin things...turns out 256 models is the maximum for CLEO Skin Switcher's skin addon IMG, but I think I'll hit just under that limit.
Remember though, that even if I have mine up to 1024 or 2048, it doesn't make a difference. In this case, maybe its something else causing the problem. Then again, I have 10x population, but to counter my own reasoning, it does it online where population doesn't exist as a variable as well.Yeah, it's probably the extra population and the amount of spare memory in our systems (and GPU memory, maybe?) that makes a difference here.
About the CJ model being all stretched out and sideways, I found it funny at first when I saw it, though if you load Touhou GTA into a saved game file (tested in a 100% game complete saved game file), the CJ character is defaulted as the girl with the full long red dress and white hair with the crescent moon loop of her hair. If you are on a new game and you are CJ, switch models, then switch back to CJ...its that girl again, except she's all completely white because the model colors won't load
And that is a lot of models. Haha, how big is the gta3.img file now? Also...I found a HUGE source of models....buuuuuuuuuuuuuuuut its for MMD again, haha. There's just no references on how to port these things after researching this for a while. Its obviously been done, whats so hard on saying how to do so or at the very least, telling us what program(s) were used. Haha, that's obviously aimed at the people who ported them in the first place.
Go to your GTA: SA directory and edit stream.ini. Change the "memory" and "devkit_memory" values to a very high value like 512000, since the models here take up more memory than their GTA counterparts.I've done that and I still get random crashes here and there, the most recent being about a minute after it started raining (if that helps at all). And I think the random blurring of the world is something to do with my GPU.
No idea about the crashing other than "was gta.dat replaced in the data folder?" Usually immediate crashes are caused by an absence of a reference to the skin.img file in said DAT.
The CJ player model tends to do that when starting a new game. An easy solution is to go inside a building (the nearby Jefferson Motel is a good one), open up the Skin Switcher, and change the fat and muscle values via CLEO Skin Switcher (TAB + Q + E...though I do mouse wheel down instead of E). Make sure to preview the value too.
Also, onto my skin things...turns out 256 models is the maximum for CLEO Skin Switcher's skin addon IMG, but I think I'll hit just under that limit.
I've done that and I still get random crashes here and there, the most recent being about a minute after it started raining (if that helps at all). And I think the random blurring of the world is something to do with my GPU.Is there a pattern to the crashes? For instance, does it happen after a certain instance, or if some song starts playing, etc.?
Is there a pattern to the crashes? For instance, does it happen after a certain instance, or if some song starts playing, etc.?Suddenly the game crashes when I take about 5 steps from my home. And this was after loading that same save a few times. Also I can't seem to find this 'Limit Adjuster' All (about 6) download links I found led to 404 errors.
Random blurring...it doesn't happen terribly often on mine (Intel HD Graphics...really!), but that GPU tends to draw on additional RAM when needed (albeit unreliably), which may be why it doesn't happen often on mine. Which GPU is it?
Also, upgrade to the latest drivers from your GPU manufacturer's site.
You may want to install San Andreas Limit Adjuster (SALA) as well, and then contact me for an updated limits file (because the default one WILL crash on a 4-star wanted level). It often gives nice little crash report dialogs and log files.
Suddenly the game crashes when I take about 5 steps from my home. And this was after loading that same save a few times. Also I can't seem to find this 'Limit Adjuster' All (about 6) download links I found led to 404 errors.Ah. May be due to the model files, then...in which case I have no idea on what to say other than try a different model pack and see how it goes.
I'll try updating my GPU driver and see how that goes, just recently upgraded to an ATI 6970 from two 4890s so it could be the case.Holy moly, that's a nice GPU. Odd that it has those issues given it has 2GB dedicated memory.
Also would the frame limiter in the settings contribute to any of the graphics or game crashes? Just a hunch I have...
An EU executable? The US v1.0 one works better with this mod. Can't tell you where to get one, though, for obvious reasons.Would the exe really have in impact on the compatibility of the mod?
Funny, there isn't a dwmapi.dll in my directory.
Quick solution to rain: get GTA: SA TimeSync Tool v1.81 or later, set "Weather Fix" and "Weather Control" and then click the desired weather on the right. Load up GTA:SA and it should remain that way as long as TimeSync is running.
Would the exe really have in impact on the compatibility of the mod?It has made a slight difference, most notably in the splash screen (default on EU, custom on US).
Yeah dwmapi.dll is a system file. And I'll look into that weather fix.
New error.Try the unmodded install with SALA and see if same error occurs.
GTA:SA Crashed, Debug Info Follows: GTA Info: Version: US 1.0 Last File Loaded: AUDIO\STREAMS\MH Last Library Loaded: \AA_WAVE Error: SCM Object Limit Breached Recommendation: Increase Objects value in salimits.ini Assembly Info: Exception At Address: 0x00544BC8 Exception Code: 0xc0000005 (EXCEPTION_ACCESS_VIOLATION) Registers: EAX: 0x00000000 EBX: 0x00B99ABC ECX: 0x04356D78 EDX: 0x000001F4 ESI: 0x00000000 EDI: 0x0DA239DC EBP: 0x00B99AC0 ESP: 0x0028F3FC
Tried putting the mod into a fresh installation, only difference is my default player model is fixed, crashes persist. This is starting to tick me off now :V
Going to have a play around unmodded and see if the problem is in my computer or in my game...
Ah. May be due to the model files, then...in which case I have no idea on what to say other than try a different model pack and see how it goes.
My SALA is attached. Put in the main GTA directory (not while GTA: SA is running, of course).
Holy moly, that's a nice GPU. Odd that it has those issues given it has 2GB dedicated memory.
Frame limiter will set the game to play at 25FPS max (can be set to 60 with Ryosuke's Extended Display Settings ASI...which doesn't work with this mod). It has little to do with graphics and game crashes IIRC.
But judging from your card I'd just leave it off and set everything maximum.
I have a crappy nVidia 6150se Integrated graphics card with 256MB shared memory. I tried upgrading my graphics to an PCI-e nVidia 8400GT, failure because it hated my board, and the only card that actually worked in my computer was an nVidia 9500GT...a great card....but why they made it a "PCI" card, who knows. PCI only has 133Mhtz so throwing a 450Mhtz Core, 800Mhtz 512MB memory, and a 1300Mht shader clock was USELESS!!!There are PCIe 9500GTs. I have one in my old slim desktop at home. Great card indeed. Still odd that they made a PCI version when the 8-series PCI ones (have an 8400GS that is now in a 2001 system) are already more than enough...must be for those "multiple displays" types.
Is there an add-on that shows how many FPS we are getting in game? At times I get really low frame rates while racing in SAMP. Its enough to cause me to wreck often when it happens cause I can barely steer. I would like to see if there is anything that is causing lower frame rates, in which I would go around different parts of the map to see if certain situations are causing the slow down, or if its random.I use FRAPS to check FPS, take snapshots, and record videos. I keep the FPS counter on the bottom-right corner.
There are PCIe 9500GTs. I have one in my old slim desktop at home. Great card indeed. Still odd that they made a PCI version when the 8-series PCI ones (have an 8400GS that is now in a 2001 system) are already more than enough...must be for those "multiple displays" types.
Though now you're better off with AMD cards overall unless you need PhysX (few games use it), SLI, better Linux support, or better average framerates across games.
As for the 6150SE, maybe it's the low amount and speed of the memory that is causing the blurring and FPS stuttering....
I use FRAPS to check FPS, take snapshots, and record videos. I keep the FPS counter on the bottom-right corner.
Lower FPS for me is caused by dynamic map shadows, heat haze, and motion blur (first one activates on any setting medium or higher), all of which I have turned off in my SALA limits file and Stream.ini.
EDIT: GAH 16 Sakuyas, 12 Remis, and 20 Flans to run through! At this rate I'll definitely hit over 256! D:
EDIT2: Quick note on the Udon cheat: although it enables infinite sprint while it's on, if you had this ability already (by completing the burglary missions) it will remove this once the spellcard is done. So either avoid its use or use a save editor to re-enable this after saving.
EDIT3: MASSIVE CARMAGEDDON SUCCESS!
Found a Russian CLEO traffic mod (http://www.vol-gta.com/load/8-1-0-117), installed it, stuck Carmageddon handling...and they'll do it automatically without the aggressive cheat! It's not as crazy yet, so I may have to crank up the values again.
Where are you getting all these different versions of these models? Tell me your secrets mate! haha!I got them already from a bunch of modder's sites via compilations. There are FAR too many links and files to download, and if I decided to upload my resulting files it'd be large (1.26GB of materials).
The Russian traffic CLEO script freezes my game at a blank screen after the game loading bar finishes. I have to Ctrl+Alt+Del to get out of the game as Alt+Tab doesn't work as it thinks the screen is still locked in loading mode. Would have liked to try it out, but apparently I can't. Should I rename the trafic to traffic? Let me know, thanks
I got them already from a bunch of modder's sites via compilations. There are FAR too many links and files to download, and if I decided to upload my resulting files it'd be large (1.26GB of materials).
As for the Russian CLEO script, make sure there is a "trafic.txd" in the models/txd directory (similar to the udon case). This was stated in the included readme for that (albeit in Russian, which I cannot read).
The russian traffic works, I accidentally put it in the models directory rather than its child txd directory,realizing this as soon as I put on my last post. I have yet to see where the Carmageddon comes in. It doesn't appear any different except there are more cars bunched together which causes more madness...and massive FPS slowdowns.I'm getting slightly lower FPS (3-15 lower, Medium w/ some modifications) here as well, as well as a good bit of clip-in. 1.5GTexel / s fillrate here.
My average FPS on Touhou GTA was no different than Stock GTA.
Desktop: Both ran at an average of 15-20 FPS. Low: 8 High 30 (looking down)
Laptop: Ran at an average of 20-25 FPS Low: 17 High 25
Laptops specs are all about half as the desktops, except Pixel Fillrate and Texture Fillrate. Desktops pixel/texture fillrate is 0.4GPixel/Texel a second while the laptop has 1.4G pixel/texel per second. I guess it really makes a difference in this game
EDIT ICHI: You could always rar the 1.26GB into two smaller .rar.part files to Megaupload, allowing user named Flinix get the finished product XD
I'm gone not even a day and conversation sparks. O.O
V
I know how you feel o.O
please seed the torrent im getting it 30kb/s T_THuh, I thought the torrent was dead!
another question do the savegames of normal game work cause i have completed the normal game on my lap top and just installed sa and touhou mod on my desktop one. will i be able to use that savegame in touhou mod too?Assuming that both are the same version (v1 or v2/v3 - the script files are smaller on the latter), yes.
Bad news on the skin front! :(
It seems that 92 models is the maximum stable limit for the skin.img with Touhou mod even though <=256 can be supported by the script, and models beyond the 92nd one will crash (think it has to do with offsets since the game uses those to sort). Meaning that that mega skin pack idea is shot down.
However, it still remains a great way to test models in-game since many of the creators forgot to put screenshots with their models. Besides that's what I wanted to replace initially - repetitive civilian models.
Also, the possibility of having several sets is feasible; in this case, I'll probably give the original models as a pack for download then so that you can pitch in and create some too...once I arrange them ^^
Already have a few ideas (16 character models according to the 2011 THWiki popularity poll (http://en.touhouwiki.net/wiki/THWiki_Popularity_Poll#8th_.282011.29) - except with Byakuren replacing Koishi since we need more UFO - followed by those for specific games/themes. They will be packed as much as possible to minimize the number of downloads).
Lastly, the MMD Sakuya model is very high-detailed and thus will lower framerates by a considerable bit (often for me 3-20FPS lower than the DS-Sagena model, which I plan to use as the default).
Double You Tee Eff Mate....Opera browser? really? Never thought you'd use Opera for a web browser (Then again, I've never used it so I don't know how it runs).I switch around between Firefox and Opera. If memory is an issue I stick with the latter (20 tabs on Opera = 400MB, while FIrefox takes >1.5GB for the same pages).
Sucks to hear about the 92 model limit. Now what exactly does the game do to be considered unstable? Also, I can't wait to get the access to the massive selection of models. And, do you suggest any specific ped viewer programs, one that is simple and stable? I want to look at the models for my choice. I found one GTA model viewer randomly when I wasn't even looking for it, but it doesn't work as I get random errors trying to open it.
Too bad we don't know how to modify the game to accept more models and have higher limits
I switch around between Firefox and Opera. If memory is an issue I stick with the latter (20 tabs on Opera = 400MB, while FIrefox takes >1.5GB for the same pages).
By "unstable" I mean that if the 93rd or later model is loaded the game instantly hangs. The ones through the 92nd work fine. For Ped viewing I suggest Scream2k4's Ped Editor, which gives you a quick preview of the generic pedestrian models and allows you to edit their stats (but not their models).
The game engine may be to blame for the limits. Got the 16 popular and common models/characters down already. But this may still be possible for pedestrian and cutscene models, just not CLEO Skin Switcher....
EDIT: Also, given that there are at least 104 distinct models in gta3.img (90 in skin switcher, 7 swimming/strip, at least 5 gang ones, 2 different police (sleeves), etc.), I don't think this is much of a problem in that regard (though the file has about 300-ish different models). Memory may be a limit though.
Scream2k4's Ped Editor loads the Touhou models fine...except they all load on their backs or on their side (still laying down) giving me a pantsu shot every time they spin around. My question is, can I fix that an have them load like they should, standing up...and not spinning so fast?It's hard-coded so I don't think this will be possible, sorry.
As I was typing this up, I went further down the list, in which Ibuki loads standing up correctly, ped name "MAFFA", "SOFYST", "BIKERA", "BIKDRUGS" and "BMOMAR". Reimu, Ped name "WFYBE" and a few other Ped names apparantly doesn't have any clothes loading cause I'm seeing a topless Reimu with black legs appearing invisible in the ped editor until the legs get in front of the view proving they at least still loaded the textures at the very least.Some of the character textures (swimsuit Reimu being one of the more apparent ones) don't quite load properly on the ped editor. Despite the quirks though it is quicker than loading up the entire game just to view a few models.
It's hard-coded so I don't think this will be possible, sorry.
Some of the character textures (swimsuit Reimu being one of the more apparent ones) don't quite load properly on the ped editor. Despite the quirks though it is quicker than loading up the entire game just to view a few models.
Apparently the Japanese and Western GTA mod communities are on different frequencies, with few exceptions (Ryosuke, notably). They use the same tools and mod packs but have different results and aren't very mutually compatible XD
Even if the models aren't fully proper the results are enough to determine which model is which.
Hehe, a few aren't however. One model is reallllyy tiny as for another one is so large you just can see the inside of it and its color XDAha, the Daiyousei and Cirno models...those do that often.
Aha, the Daiyousei and Cirno models...those do that often.
Basically put, the ped editor is not an end-all-be-all (doesn;t go through special models such as the plot characters) but it's good for the most part.
I was wondering is there like a GTA 4 version, is there a way to convert the SA to 4?
I wish there was, but as EP says, its likely not worth it, at least for now. I personally would love having Touhou in GTA 4 however since you could go much higher in detail for the characters, plus the physics would be better for modding. Too bad Microsoft had to be a butthole and work as hard as they can to stop us from modding.I'd also blame Rockstar. Granted, GFWL sucks terribly (which is why Fable 3, an MSFT-published product, is on Steam as well), but really we should blame Rockstar for not being friendly to the PC modding community with the use of patches that may have (slightly) improved performance but also forced the modders to create new loopholes to get things working. Plus it has always been favouring of consoles, and we don't know when or if RDR or LA Noire, let alone GTA V, will even arrive on PC.
I'd also blame Rockstar. Granted, GFWL sucks terribly (which is why Fable 3, an MSFT-published product, is on Steam as well), but really we should blame Rockstar for not being friendly to the PC modding community with the use of patches that may have (slightly) improved performance but also forced the modders to create new loopholes to get things working. Plus it has always been favouring of consoles, and we don't know when or if RDR or LA Noire, let alone GTA V, will even arrive on PC.
As for GTA: SA, I have ideas to change the gang names too. Already changed player ranks to Tempest's custom ones, and for gangs I already have some ideas:
Grove St (yours) - Hakurei Shrine (mostly reskins and fairies)
Ballas (Orin, zombie fairies; main enemy) - Team ⑨ (Cirno, Rumia, Daiyousei chibi models?)
Vagos (hispanic enemies) - Tengu (Aya, Momi, Hatate - they're both in highlands)
Aztecas (Cesar, lowriders) - Yakumo Estate (or Moriya)
Triads (Chinese) - Moriya Shrine (or Yakumo / Satori)
Da Nang (Vietnamese, boat mission) - Netherworld + Higan (Yuyuko, Youmu, Shikieiki, Komachi - NICE BOAT)
Rifa (hispanics in San Fierro ) - Eientei (Eirin, Kaguya, Reisen, Tewi)
Mafia (some missions) - Scarlet Devil Mansion residents (Remi, Flan, Sakuya, Patchy?)
Yep, I knew I was forgetting another company. Cursing Rockstar. Though with enough time, people will get through the tighter loopholes for easy modding. They BETTER make GTA V for the PC. I don't ever play console games, which means they would lose many sales for those like me.I don't even have a current-gen console (Wii doesn't count XD) so PC is my connection to current gaming trends.
Stop making such great ideas for GTA:SA! Hehe, I wish I could watch your progress and see how you did things so I could do things my own way if time ever came around to it.
I don't even have a current-gen console (Wii doesn't count XD) so PC is my connection to current gaming trends.
As for the mods, I'll send screenshots and other files along the way. At the very least.
hey guys i am playing samp and have seen many other cleo mods used in samp but when i tried it with touhou mod it didn't work <_< is there a way to put touhou mod work on samp also?Not sure yet. Flinix is trying to figure this out, and so far it'll run if you remove CLEO scripts and the ASI hook for it.
Not sure yet. Flinix is trying to figure this out, and so far it'll run if you remove CLEO scripts and the ASI hook for it.
However this doesn't guarantee the full mod.
Well this is a bummer. My Windows 7 OS randomly started freezing unexpectedly a few weeks ago. Since I never used it much since I use Windows XP more often, I didn't worry about it. Now Windows XP seems like it may have a virus or something of some sort as it is hard to tell with the symptoms. So I load a live CD of Kubuntu to start backing up just to be safe...I encounter freezing at random times doing next to nothing. Odd, I try my Linux Mint CD and seem to be able to use it for a little while before freezing. Now I'm on Puppy Linux. (And you might ask "how many frikkin Linux OS's do I have). I'm thinking its bad memory or bad capacitors near the processor. I'll have to check later though. Because of this mess though, I can not play Touhou GTA: Gensokyo City until I either repair this one (which I'm still on, but its like the PS3, hehe. The PS3 ain't got no games [jokingly saying]), or transfer the Carmageddon files you gave me along with my 9001 MMD models. XDSorry to hear the news. I don't wonder about the number of Linux distros though. I've run through my fair share of them (mostly was on SUSE and Ubuntu, though, and plan to move to Debian).
EDIT ICHI: HAHA!! The forum site thinks I'm on Ubuntu XD. I personally dislike Ubuntu (don't know why, it was my first Linux OS). Maybe Shrinemaiden should add more Linux OS's to the identifier. It's Puppy Linux, not Ubuntu! XD
Sorry to hear the news. I don't wonder about the number of Linux distros though. I've run through my fair share of them (mostly was on SUSE and Ubuntu, though, and plan to move to Debian).
Sounds like a hardware problem. For memory, well, there's always Memtest86+ for that.
I think the forum has recognized specifically the Ubuntu, Gentoo, and SUSE distros from what I've seen. I don't like Ubuntu (desktop) anymore either after 10.10 killed the realtime kernel I used often. After 11.04 failed to stick a viable alternative I moved to Fedora, which is good but given the prevalence of DEBs over RPMs nowadays....
Back on my XP partition for the time being. Having used it for a few hours, it appears stable again, but it will be something to keep an eye on.Building a new system for the time being as well, now that semester is over.
I have a friend who is a big Ubuntu user and has also come to dislike 10.10 and up. I had originally used 9.04. If I used Ubuntu again, I will definitely use 9.04 for a few reasons over 10.10. I wonder how many other people have started to dislike Ubuntu with these newer releases. Thank goodness for the wide variety of distros out there. As a note, I'd rather use my Sli-Taz (a 25MB Linux OS which has a very powerful GUI surprisingly) over Ubuntu 10.10 and up. XD
Anyways, I shall take a break from Touhou GTA: Gensokyo City and play a little bit of GTA IV for once in over a month.
Building a new system for the time being as well, now that semester is over.
I dislike Ubuntu's commitment to new releases every six months...a bit shaky, really (looks at the 11.04 interface which started in 10.10 netbook remix and is still very buggy). I still like 10.04 LTS a lot though and keep it around as a boot CD (and maybe I'll use the Server edition of that if I ever build a home server out of a recycled desktop I have).
I prefer Damn Small Linux personally for ultra-small (<100MB) distros.
As for GTA IV, I would get to that but my current system can't run it (but the one I'm building definitely will...maybe not at max settings though).
Hehe, you think I can run GTA IV either? I have everything at minimum and I barely get 20 FPS. This is on a half broken laptop (since that's the fastest thing I have) , flipped over and wide open with two desktop heat sinks better cooling the CPU and GPU than the on-board heat sink, and then my home-made RAM heatsinks to keep the computer from restarting immediately after 15 minutes of playing making them get ungodly hot. Its a horrible setup, but if I want to play, that's what I have to do since my desktop, the one that completely rejected my lovely nVidia 8400GT, gets 1 frame every two-three seconds at best! XDThat cooling system's a bit crazy! I take it they are overclocked to ungodly levels?
That cooling system's a bit crazy! I take it they are overclocked to ungodly levels?
I knew you'd ask that, and no is the answer. For some reason, the components of that laptop just get really hot, no reason given either. Before I made this little setup here, the laptop would always either just immediately restart the whole computer or exit the game at a certain temperature. The temperatures were probably 86C at peak. The RAM was the culprit in causing a random shutoff/restart, which is why I made the RAM heatsinks...out of the PCI card filler panels from my desktop. I cut them to the right length, then to make them stay on the stick (because I will not use tape or glue for obvious reasons), I took office triangle paper clips (the black spring loaded things with silver detachable handles) and did a little bit of grinding to remove the access metal sticking out which held the removable silver clips....:o
Another laptop that can get 8-12 FPS on GTA IV has an even worse cooling system than my cooling system madness one. All I was doing was installing the game on it and I hit temperatures breaking 100C. I don't even want to know what it was at during the game. XD The laptop however breaking 100C never shut off or restarted like the one with the massive cooling setup. The RAM I guess never got hot enough to cause that problem. The 100C and 86C were reads from the CPU, as the memory does not have temperature sensors on them obviously.
I'm talking too much technical stuff again! This is not a computer forum website, Peanut Butter!!
...:o
I'd also blame really hot parts as well as bad aerodynamics in that case...assuming an old laptop it probably has a P4 in it, and those were notorious for running hot (and that, along with AMD64, was why Intel went to multi-core in 2006).
For technical stuff in this forum I'll kindly redirect you to the computer thread (http://www.shrinemaiden.org/forum/index.php/topic,9370.0.html).
This thread...just...died. Where are those updates you said you'd post XDUpdates, right!
Updates, right!
As said earlier I just did the EoSD skins so far. Configuring the new system is taking priority ATM.
Also decided that I will finalize GTA: SA Carmageddon for now and soon release another vid (mixed Touhou mod and stock + ENB?) with the modded files I used in a link or the sort. I'd rather work on the Sega-style handling mod for now.
Another video should be enjoying to watch. Will be awaiting delivery of said video.Very well! I got GTA: SA working, Touhou mod and all, on my new rig, but Steam and GTA4 don't wish to cooperate. Progress should come in due course!
Very well! I got GTA: SA working, Touhou mod and all, on my new rig, but Steam and GTA4 don't wish to cooperate. Progress should come in due course!
So how many FPS are you getting on Touhou GTA: Gensokyo City? 60-80? Also, have you tried testing texture memory drops on the new rig yet? Would like to see if an improved rig would allow the game to not do that anymore...or at least not as often.Hm, I have not checked at all, since I kept having issues with booting. Holding out for now.
Hm, I have not checked at all, since I kept having issues with booting. Holding out for now.
FPS-wise, I'm not too sure (didn't have FRAPS running to check) but it was very smooth on max settings (except AA).
As for texture drops, I still see them quite a bit, even on a 1GB GDDR5 6870. Not as often as on the x201, but still a bit noticeable. May be how the game assigns texture memory (heard some stories of similar drops for users of HD texture packs).
Depressing really, not being able to play a simple game with enhancement, without problems. Tisk tisk tisk, jk. I feel with the popularity of Touhou and its massive input to GTA, I kinda see GTA IV or GTA V becoming the next major project in model replacement and spell card abilities, especially since MUCH higher quality can be achieved. The first thing that has to be done though is getting around GTA IV's blocking of modding. Once this is done easily, I think we'll see some mod booming.That'd be nice if there was such a mod for GTA IV, but again it is difficult to get models and everything working. Unlike GTA: SA where the executable is the only thing that matters, for GTA IV we also need things such as ASI loaders and XLiveless, which often have conflicting issues with newer versions of the game. Plus thanks to this Live integration isn't exactly that easy (a slight pain for those of us with the DLC versions of the Episodes, and more for online players). Terribly confusing - no wonder why there are very few model mods (but plenty of texture ones).
That'd be nice if there was such a mod for GTA IV, but again it is difficult to get models and everything working. Unlike GTA: SA where the executable is the only thing that matters, for GTA IV we also need things such as ASI loaders and XLiveless, which often have conflicting issues with newer versions of the game. Plus thanks to this Live integration isn't exactly that easy (a slight pain for those of us with the DLC versions of the Episodes, and more for online players).
Also, I'm not terribly sure there is a full scripting engine in GTA IV yet.
As for GTA V, first we have to see whether Rockstar will even consider the PC platform again, given the lack of LA Noire and especially RDR :(
Given that if Rockstar doesn't consider PC as one of its platforms, I'm going to be one ticked GTA fan (because keyboards and mice are much easier to control with than those joysticks and lack of available buttons.[plus I refuse to own those devices for just one game]) Maybe by then, emulators will be of standard without requiring much power to run on the PC or with even some sort of project to get PS3/Xbox OS's running on PC hardware.<---that would be neat wouldn't it? (don't tell me it's already been done XD)Well, looks like my recent edit was a bit late!
Well, looks like my recent edit was a bit late!
Emulating the 360 and/or PS3 won't be too hard as long as the security system is cracked. It'll definitely take a quad-core or better to run them, though. The PS3's hypervisor has been breached at least once IIRC (hence the end to the Other OS feature >:( ), so PS3s running like PCs is more possible than the 360 doing the same ATM.
Back to GTA:
Another thing to note is which studio made the games - the main GTAs and their episodes were done by R* North and eventually ported to PC (though GTA IV's port was done by R* Toronto). By contrast R* San Diego was primarily behind RDR and assisted the Australian Team Bondi for LA Noire - neither got ports. The last game they made that got a PC port was Midnight Club II, which suggests that maybe they're not interested in ports. R* Leeds did GTA: LCS, VCS, and CTW, which had some assistance from North but remained on consoles (in the last case, handhelds + iOS). R* Toronto has been silent recently though, hinting at a PC port.
This is slightly off subject, but do you know of any model mods for GTA: LCS for the PSP? I have a little program to be able to edit files of an .ISO or .CSO file. It would be interesting to be able to do this, only because the PSP seems more likely to get continued support for GTA games over the PC. One of my 5 PSP's got stolen...the only one that had GTA: LCS, luckily I had made an ISO backup using certain PSP homebrew which originally led to me playing with the ISO files as well as patching other ISO's of Project Diva.No, I don't know of any. It'd be really nice to have them though!
No, I don't know of any. It'd be really nice to have them though!
PSP is about over thanks to the NGP (upcoming Sony handheld running a custom Android and with touch screen).
As for the PSP files I prefer CSOs due to the smaller size. Never played LCS or VCS on PSP though - I was more interested in imports, emulators, and fighting games.
Android, Android, Android! I'm so sick of all these devices running it. Yeah, the software license is free which is why its so popular in the first place, but come on, what happened to strictly Linux based devices such as my Archos 605 WiFi. Isn't Android somewhat based off of Linux? So if you have a custom Android...what in the world is that called then?I personally hate Android for its security flaws, occasional licence ambiguity (see Java implementation) and Google's way of letting carriers control everything, rather than iOS's more centralized method.
Obtaining one of these new PSPs would likely only happen if I got one broken (like I get most of my stuff). I'm only at a PSP 2000, so I'm way behind in PSP technology as well, not just computers.That's still better than my PSP 1000! You get that extra 32MB RAM and a proper D-pad :parsee:
CSO's save a few hundred Megs, but require more power to use since the PSP pretty much has to decompress what it's reading the entire time. I have an 8GB stick, so room isn't an issue yet.
That's still better than my PSP 1000! You get that extra 32MB RAM and a proper D-pad :parsee:
Didn't have any problems with CSOs.
I have a PSP 1000.....................with a broken screen. I traded my other working PSP 1000 for a Mac G3 Laptop. I got some parts from the laptop plus an extra HDD and then sold the laptop for 40 bucks (mainly the battery and power cord since I pulled the second HDD out before selling it.). I wouldn't have sold the laptop if it worked fine, but it would never display an equivalent Windows POST, whatever the Mac POST screen would be called (because I do not have really any knowledge of Mac systems).Macs do not POST in the BIOS sense because they don't have a PC BIOS, just ROMs (PowerPC) or EFI1.1 (Intel). They do however have similar methods of indications, such as a built-in Apple Hardware Test (often put on the Applications discs), beeps, and (on the pre-1997 Macs) death chimes.
Having 5 PSPs total at one time, I am not down to 2 and a half. XD Broken screen 1000, working 2000 with no UMD drive (no it's not the Japanese version), and another 1000....which only consists of the motherboard and daughterboard and the bottom half of the frame. The board works which is why I kept it.Ehe, cute Suika!
Speaking of PSP 1000 screens, I was on eBay a short while before looking at your last reply and found this posting (http://cgi.ebay.com/BACKLIGHT-LCD-SCREEN-REPLACEMENT-PSP-1000-1001-NEW-/350370971532?pt=LH_DefaultDomain_0&hash=item5193bcbf8c#ht_2580wt_1139) which I thought you might like since I did. XD They used Ibuki Suika in a picture for "Big Sale" as their heading of the item description. I personally thought it was cute. I wonder if that person knows it's Touhou, or if they just randomly found it. What do you think? Hehe
Macs do not POST in the BIOS sense because they don't have a PC BIOS, just ROMs (PowerPC) or EFI1.1 (Intel). They do however have similar methods of indications, such as a built-in Apple Hardware Test (often put on the Applications discs), beeps, and (on the pre-1997 Macs) death chimes.
Ehe, cute Suika!
I think it's a good idea to get this to fix that broken 1000 screen. Also do a Dpad mod (http://www.ufighterx.com/guides/videogame/pspdpadfix/pspdpadfix.htm) because it is shit on the 1000.
This PSP discussion should also go in tech thread IMO.
HAHA, death chimes? Is this equivalent to a PC speaker screaming at you saying a problem, such as overheating?Basically, yeah. Sometimes it was accompanied by a "Sad Mac" face that had the error code in hex. Newer Macs, however, make the standard PC beeps (eg. MacBook Pro without RAM = 1 long beep every 5 seconds).
I will fix it one day. When I focused on PSPs, I had them coming in like crazy, some given to me since they never worked and they didn't want them back since they upgraded to a newer model, in other words free parts which led to free PSPs XD. I likely won't be messing with them as much as I used to though. Once my PSP 2000 goes out, I may focus on getting the other one working, but for now it's far back in my priority list.Yeah, it's better to stay with the PSP 2000 since the major beef about the 1000 (namely the D-pad) was fixed on that model.
You say IMO a lot, but I still don't get its abbreviation meaning. Can you fill me in on that please?IMO = "In My Opinion".
Basically, yeah. Sometimes it was accompanied by a "Sad Mac" face that had the error code in hex. Newer Macs, however, make the standard PC beeps (eg. MacBook Pro without RAM = 1 long beep every 5 seconds).
Wikipedia article on Death Chimes (http://en.wikipedia.org/wiki/Chimes_of_Death#Chimes_of_Death)
Yeah, it's better to stay with the PSP 2000 since the major beef about the 1000 (namely the D-pad) was fixed on that model.
IMO = "In My Opinion".
OK< RIGHT NOW, give me a broken Mac pre 1998 of each model...I want to hear some of these sounds...just because. Sounds almost like an insult to the Mac user when something goes out making sounds like a bongo drum ending in a fart sound....I mean really? The sad icon is something I've encountered before when repairing iPods, specifically the really old iPod mini first generation.General rundown of death chimes (http://www.youtube.com/watch?v=rTlSZeLfS90)
The D-pad was noticeably lower into the frame of the PSP, but it never really game me a harder time to worry about it. Then again, I have fairly large hands making it easier to hit diagonals with more surface area of my thumb on application of pressure.I take it that you haven't played many fighters on the system then. It was a total nightmare to play on the D-pad - as a result, Capcom made a little shimmy for SFA3 MAX while Arc System Works added an Easy Controls option in its port of Guilty Gear X2 ^ Accent Core Plus. Both also supported analog control.
General rundown of death chimes (http://www.youtube.com/watch?v=rTlSZeLfS90)
I would really recommend the MacTracker app (http://mactracker.ca/index.html), but the latest version for Windows is 5.0.9 (http://mactracker.ca/downloads/MactrackerSetup.exe), and the developer is not intending on continuing ports at all. You lose out on an interface change and info on newer systems, but at least it's on both OS X and iOS under their respective App Stores.
I take it that you haven't played many fighters on the system then. It was a total nightmare to play on the D-pad - as a result, Capcom made a little shimmy for SFA3 MAX while Arc System Works added an Easy Controls option in its port of Guilty Gear X2 ^ Accent Core Plus. Both also supported analog control.
But the emulators I played with a lot (Neo Geo, CPS1, CPS2) did not have similar assistance (and analog was anything but precise), so fighting on them was hard.
I saw this (http://www.youtube.com/watch?v=tmRJ649ICPU&NR=1) and found i pretty funny.Aha. The comments on any Mac/PC thing are just terrible to read over, however; thanks stupid Mac fanboys for drinking Steve's Kool-Aid and even stupider PC fanatics for making their clone! Makes it hard for those of us who use multiple OSes on a daily basis.
...as well as Windows 3.1, 95 and 98 though DOSBOX which worked fairly fine. Windows 98 booted like Windows Vista though, hehe.I thought Bochs was ported to the PSP, not Dosbox. But 98 booting in forever and a day...not surprised.
I thought Bochs was ported to the PSP, not Dosbox. But 98 booting in forever and a day...not surprised.
Bochs was ported for PSP, but so was DOSBOX. Win98 takes roughly 6-7 minutes to fully boot to a usable stage. I think I've blue screened once while on it...It was beyond funny since I was showing my tech instructor about Windows on PSP right when it happened. The operating systems on the PSP would be SO MUCH more useful if the Memory card could be used as RAM, such as like a page file. The only other thing would be drivers and the availability of being able to access the memory card.Oh, didn't stay with the PSP community long enough for that.
I have a problem i did not download whole touhou mod but i got Spell and i want Instructions for spells how to use them. I tried spell musou_huin but when i type Musou game freeze(1) Download the whole mod, preferably.
(1) Download the whole mod, preferably.
(2) Copy "reimu.txd" into the models/txd directory. Same for udon.txd if you want to use the Grand Patriot's Elixir spell.
My game freezes on a couple of these spell cards, never were resolved. I think if they have everything in the correct place, it may be configuration of some sort, whether it be something of the hardware to failure of hardware acceleration through software...who knows.That's not good...I have mine fully configured and it works fine on Intel, NVIDIA, and AMD cards (so GPU is no issue - RAM and CPU may be though, since all the systems I tested have 8GB and use Intel CPUs).
That's not good...I have mine fully configured and it works fine on Intel, NVIDIA, and AMD cards (so GPU is no issue - RAM and CPU may be though, since all the systems I tested have 8GB and use Intel CPUs).
I also have it running in WinXP SP2 compatibility mode in Win7. Funny enough, XP fails on some of these spells.
Running XP here may be part of the issue, if some of these mods were created by users of Win7, there's a great possibility that they may only work properly in a Win7 environment....just a thought.That's probably what it is. All my Win7 systems worked with every spell just fine, but some of them crashed on XP. In other words, I think we need more testers to see which ones will and won't work with XP (and likely 2k3) systems. Vista users should be fine though.
That's probably what it is. All my Win7 systems worked with every spell just fine, but some of them crashed on XP. In other words, I think we need more testers to see which ones will and won't work with XP (and likely 2k3) systems. Vista users should be fine though.
Yeah, the one advantage to using Vista....FFFFFFFFFFFFFFFUUUUUUUUUUUUUUUUU-*boom*It does...IIRC it even supports 98SE! :o
I don't necessarily think anyone is going to be using Win2k with GTA. Does GTAS: SA even support Win2k? Hehe, im asking a question I could simply Google, but its just that I've never heard of Win2k support for any games...at least for people to use it. I guess it is so close to WinXP that it's included.
It does...IIRC it even supports 98SE! :o
Then again few gamed on Win2k given its business lean.
(1) Download the whole mod, preferably.
(2) Copy "reimu.txd" into the models/txd directory. Same for udon.txd if you want to use the Grand Patriot's Elixir spell.
Thank You but musou does not workOK...
OK...
Try re-copying the entire contents of the CLEO and models folders from the Touhou GTA archive over to your install, overwriting anything in the process.
You could also attach your version of a few files here like you did for the flying one for me. It worked fine after you gave me your copy.Ah, that works too! Will get to that once I get onto my x201's Win7, since it's much easier to find the right files (have a clean copy of the modded files without my own additions), while my Mac has just a 100% stock and heavily modded versions (not the original files Squid gave).
Can someone post the readme as a seperate download? I can't find mine...Attached.
OK...
Try re-copying the entire contents of the CLEO and models folders from the Touhou GTA archive over to your install, overwriting anything in the process.
I do not want to change San Andreas now but i combined some files from mod with my game and musou work! i tried to use flight but game crash.No problems with bad English...I'm not from the US (or an English-speaking country) either ^^
help please.
Sorry for my english i am not american
No problems with bad English...I'm not from the US (or an English-speaking country) either ^^
Flight tends to be a problematic one.
Try the attached file in this post. (http://www.shrinemaiden.org/forum/index.php/topic,8188.msg594940.html#msg594940)
I think the flying.cleo file may be getting corrupted during extractionYou're referring to the original archives, right? That may be the case.
You're referring to the original archives, right? That may be the case.
On the other hand, my posted one worked fine for you and me, so it should be fine.
Just wanted to say thanks a TON for uploading this. This is so much more convenient and organized than having to download each mod and skin one by one. Thank you so much~
I haven't seen the original guy in here since forever. I wonder if he'll even see your thanks XDI don't think Squidtentacle (the original uploader) even checks this thread anymore. In that case I guess we're the ones propping up this mod now :V
EDIT3: Turns out this was possible in SALA. Texture issue (frequent blurring, render failure) patched, finally!
The issue was that the original game had a 50MB limit on streaming textures. I upped it to 1024, and we're going well (though even 256 was OK, this is to accomodate those who use long view distance mods). Also reduced stream.ini's memory usage to 1.5GB since 2GB did nothing.
It also helped that the issue was 40x more obvious on my new desktop and its 6870 than my laptop with Intel graphics.
OK, now how do I do this again? Also, I may need SALA upload attachment since I do not have the one I received before. Now that the problem has been solved, I must say congratulations, this shall make my day once I decide to use Winblows aagin. XDOK, attached mine (10-20x max AI instances, 1024MB streaming memory, no ads on load).
OK, attached mine (10-20x max AI instances, 1024MB streaming memory, no ads on load).
This doesn't happen to include the Windowed mode file does it? I ask for the d3d9 fileIt does. Adjust salimits.ini - change "Windowed" or similar to 1.
It does. Adjust salimits.ini - change "Windowed" or similar to 1.
However, there are rendering quirks in window mode.
Oh Wow, I Should Have Lurked Some Moar, Been Looking For This For A While Now =w=.
Thanks for your support guys :D
EDIT ICHI: Is that a cellphone your avi is holding? It looks like GTA...but with a cellphone?That is Hatate's mobile phone. It replaces both the camera and the cell phone.
Also, I finally got around to installing Black Edition on my main laptop. Japanese support come on back!
That is Hatate's mobile phone. It replaces both the camera and the cell phone.
Great that the install worked!
OK, so now that Squidtentacle has let this project go Tempest and I are now the de facto project leads and have opted to merge our developed/developing extensions to this mod. Once we get a sizable amount of progress (probably from him first) we'll put updates in a new thread, and leave this one linked as a "special thanks" thing or something.
Would you make a new DL directory with the new setup, or would you guide users to use the main files from Squidtentacle and replace a few with the future development on your side, massively reducing network traffic.The former. Given the amount of changes that will be done to gta3.img a new file makes much more sense. Even though probably I won't have the "various characters" versions at all.
Also, will there be a way to remove the limitations on the GTA3.img file for how many Touhou models we can have? If that limitation can be removed, or at least heightened, you've be able to construct one large package for ALL models you have, maybe also including a CLEO script for choosing from an easy to navigate list.As long as gta3.img is < 4GB we should be fine. However if I include SRT3 (only for the HQ version due to the extra memory needed) it'll be at least 2-3GB on a stock install.
(Then support for SAMP would be a nice project.)<---I can be the tester of that since I still have my SAMP server configured (a little) for testing purposes, and that I'm willing to help to fel like I did something, as well as have fun with it.All righty then! I wonder if Tempest can help you here...I'm focusing more on the single-player aspects.
As long as gta3.img is < 4GB we should be fine. However if I include SRT3 (only for the HQ version due to the extra memory needed) it'll be at least 2-3GB on a stock install.
All righty then! I wonder if Tempest can help you here...I'm focusing more on the single-player aspects.
Single player will always be more successful, though implementing these types of mods for everyone to use online is rather only my purpose for wanting to extend support for SAMP, because come on, who wouldn't want to blow up other players with spells and fly around "legally" (unlike all SAMP servers that ban you for flying) or little girls instead of thugs and faggot gangsters. XDI know right? Stupid Balla gangstas, their purple shirts are nothing compared to a gang of Cirnos and Daiyouseis! >:D
I know right? Stupid Balla gangstas, their purple shirts are nothing compared to a gang of Cirnos and Daiyouseis! >:D
Tempest seems to be busy with things, and though I am somewhat the same, I'll try to hold up the project for the interim.
Gang of Cirnos....the strongest XD:getdown:
:getdown:
They'll replace the Ballas (Orin + zombie faeries), since they're so damn common and annoying. I also managed to find ways to change their equipment (albeit in save files, trying to find always-in-game method)...what should I pick? (up to 3, CS/TF2-style: 1 main, 1 sidearm, 1 melee).
Zombie fairies, huh...this aught to be interesting. XDThey already are zombie faeries (purple) in Squid's mod! I'm just running them over with Team (9).
It has not, and the torrent seems to be dead.
The MegaUpload links are your best bet for now.
Maybe we should make it a point that the torrent will NEVER be active. XD "Don't have time"....? If you don't have time to download via Megaupload, then you just don't have time to play GTA...im sorry...heheThat's up to Squid or someone with a qualifying forum position to do. I can't do that, seeing as the Idiot Princess title does not have post editing powers, and I don't feel like doing some contest to get the Idiot Maiden rank (which has said ability).
Why don't you just PM him? It says he was on today.
Your welcome, when you find the model names, please, let me know.
I'm extremely stubborn, I haven't even finished the first mission cause I want Mio to appear. xD
And yeah, I didn't like the Reimu model much either, same with the Marisa model, to me it just doesn't look like her. :c
I never get to the first mission since I just play around with the Touhou mod, always starting a new game every time I want to play (I've tested a saved file with the mod and have encountered massive stability problems...as well as Carmageddon as received from EP. [BTW EP, am I still the only person to have your Carmageddon mod, or have you released it to others yet?]Ehe, you do know it is possible to complete many of the side missions before the first mission, right? :D That's something you could do.
I kinda agree on the views of Marisa and Reimu and the lack of "looking like them"<-- (Damn it, I keep typing @ instead of " since I have my keyboard set for UK). Remilia and Flandre could really do some remodeling as well, especially when it comes to Flandre's wings. I'm sure I'm not the only one to think that the wings could either use reshaping or a little looseness when moving.
Installed Windows 7 on my dad's Vista laptop, running it from the Windows.old and now I can't load save files.I'm only adding a handful (up to 4-5) here, and 3 are already chosen (Donald McDonald, Miku, and Mio so far, with plans for Kagami if I can find her). Plus I have to figure out who Rin Natsume is. :derp:
I could just dig out the disc and install it again, though, so it doesn't really matter.
Anyways, if you're adding misc. models, could I request a Rin Natsume if you can find a model of her?
I never get to the first mission since I just play around with the Touhou mod, always starting a new game every time I want to play (I've tested a saved file with the mod and have encountered massive stability problems
As I have experienced and heard [I've been messing around with at least 100 different mods and have started new games at least 50 times] a lot of mods require that you start a new game for it to work properly, so loading a saved game will have issues, I've confirmed this with this Touhou mod, I loaded one of my old games and I crashed during or after cut scenes [First Mission: Big Smoke] and while changing models, so on.Hm, I have played with complete game files using the Touhou mod and had no problems aside from the v1/v2 discrepancy (which I patched over with v1 files, namely script.img and main.scm - I will be doing this for the next mod version and put a warning for the increasingly common v2/v3 users).
So if you try actually playing through from the start, the only issues should be those in the readme.
Hi there, I new to this site, but to TH at all :DHm, maybe your files aren't copied properly. This seems to be a running issue with this version, and though I have not experienced it at all, many of us have.
I have one question about this pack: My game crashes almost always if I use any spellcard except Haisen or Laevateinn (+ flight not even activating - it's instantly crashes game). Is that somehow fixable? Thanks for future answers.
Hm, maybe your files aren't copied properly. This seems to be a running issue with this version, and though I have not experienced it at all, many of us have.
Here's a working flying script, by the way. (http://www.shrinemaiden.org/forum/index.php/topic,8188.msg594940.html#msg594940)
Thanks for flying script, it now works just fine! And how is it possible to copy not right? I'm pretty sure that I've extracted all of files from all of 12 parts. Oh and btw, Mop-script doesn't working too....that may be why.
P.S I got Eu version 1.01
...that may be why.Yep, that is it. US 1.00 helps a lot. All spells are working fine. Thanks for the help!
Try to find a US version 1.00 executable. That seems to work best with the Touhou GTA mod (though I want to expand support to JP ones as well, I can't find any).
Given all these issues with scripts....
/me puts another thing - "split distribution into several files, such as one for scripts" - for the next iteration of said mod
btw after you have created a new thread post the link here. saves everyone from searching the thread themselves x3 thanks in advanceGood idea, will do.
VERY few peds are stock. Just ballas mafia and some other gangs. I have not figured out what to do with them because I dont like shooting touhou girls.....I find mixing stock and Touhou ped models at the same time visually distracting. So I've already opted for Touhou gangs too. For instance, instead of Ballas expect the Nineballs (Cirno, Daiyousei, Mystia probably). :V
Yeah, the way I have my folder set up, I install a clean copy of the game, then my overhaul textures and models from a different folder. Then peds, then cars, and then addons of my custom new skins and objects that go with some of my mods. If your GTA3.IMG goes over 2.03 gigs in size, img tool 2.0 will fail on archive rebuild and corrupt it. Its not capable of working with a .img of that size or larger. The one I put the link to allows for editing and rebuilding of the .img files up to the game engine limitation which is 4 gigs. Anything above 3.5 gigs however becomes unstable/slow loading. Ultimate editor is okay for vehicle handling. But I dont like the way it handles anything else. It changes lots of stats by affecting globals. That can cause instability in the engine.I use IMGTool for file renames and Ultimate Editor to rebuild, no problems. Though I admit it is unstable and some features don't work on Win7.
On sound: with most ambient files, you can change them to whatever you want as long as its at least 2.5 seconds long. The file size for the effect can be no larger than 10.5mb or the game will probably crash. To get the same sample and bit rate use audacity. Open the sound you want to replace, open the sound you want to use. Drag your sound onto the track behind theirs. It will automatically adjust the bit rates while maintaining proper speed and pitch. Then edit out the default sound. For ANY file in the SFX grouping you must do this AND make sure that it is the exact same length down to the hundredth of a second. Otherwise you will get sounds playing where they should not. Sometimes an engine noise when punching or horns when running. Basically the normal issues you hear reported from sound mods. What I meant with the rain error was not the one where you lose all audio, but rather, when you mess with SFX group files, if you dont do it right, the rain will sound like its raining ball bearings or something lol. In my opinion, its not good to use SAAT. It is nothing more than a GUI for an older program that works almost flawlessly as long as you remove the GUI from it.I'm already an Audacity user, but I never knew of this suggestion! Thanks! Time to add Source and GTA IV gun sounds....
Radio stations. In order to properly replace songs in the radio chanels, each song MUST be broken into three sections. A short 'intro' section, the main portion, and a short 'outro' section. That is how the game reads them. Not doing it in this was leads to unusual pauses in radio play and game freezes. It can also lead to audio corruption for some reason. Again, each sound file can NOT exceed 10.5mb and should be kept under 10mb for stability.I have heard of this issue too. Also, is there a filesize limit per radio file? I intend to put maybe 100-ish songs (OGG 160kbps likely) per station or more.
Mission passed and property purchased sounds are in the BEATS audio group as well as the dance and lowrider mini games. These files when exported properly will contain an .ini file that has beat timing in milliseconds. This means that not only can you replace the dance and lowrider minigame songs, but you can retime the arrows to match them! Song length is not important by my testing but again the 10.5mb rule applies. Also, for stability ALL sound files in AMBIANCE and BEATS should be in .ogg format. Sounds in the GENRL, PAIN, and conversation audio should be in .wav.I see. That sounds like a good idea.
The game laoding songs are in GENRL section, bank 74 I believe. These MUST be kept the same length to avoid audio issues./me looks at Squid's mod loading screen, checks sound
I couldn't agree more on the mixing of norms and touhou's. I want all the norms gone too, but was trying to think of a solution that didnt involve shooting touhou girls with a 12 gauge lol.Replace them with anime figures. :V (Speaking of which, I plan to include 4-6 characters from outside Touhou)
I sin sacked all the cops and fbi and army and swat guys. I thought it was funny to shove their hats/helmets back on afterwards too. There are a couple of non touhou in my peds file. I think Miku is in there once. Also squid girl replaced the toga girl in pleasure domes. There may be one or two others but Im not sure. At first, my mod was just going to be mixed anime. Then I decided to make it all touhou. A couple have not yet been removed/replaced for one reason or another. Also to keep the .img file size small enough to allow integration with full car replacement/srt/project oblivion I cross rigged some of the existing peds to have touhou heads and features. Kept the poly count at any given group render from lagging the engine and added a lot more variety than just seeing different versions of the same characters wearing the same thing. Some are better outcomes than other....the gta3.img filesize is an issue indeed. With SRT3 it will likely be quite close to the limit.
If you look closely you can tell some of my early rigs/cross rigs from my newest ones. Getting proper movement without 'mesh snags' and things on peds moving when they should not is the result of 'weighting verts' to the proper bones via the 'absolute effect'. This has been an ongoing practice for me. Vehicles well..... I don't do them that often anymore. Mostly make them to answer requests on the gta forum. The suika truck was actually the FIRST vehicle I ever even modded....I have no idea how this is done.
Integration: Yes, i went into the final srt and added new models and textures to turn several of the places in SA into the real thing during upgrade.Cluckin' Bell could be KFC. Pro Laps? Nike.
well stacked - Pizzu Hut
Cluckin' bell to subway - cause I like subway
burgar shot to McDonalds
Victim to Hot Topic
Zip to Gap
Binco to ross
Pro laps to Footlocker
Sub Urban to JC Penney
Dieder to Mens Warehouse
sex shop in lv to Anime store
Observatory to Scarlet Devil mansion - work in progress. Still need to give it a proper roof, add the rear balcony etc. And of course it has to remain within the constraints of its map section.
All with customized interiors. I did miss the dieder sign on its changing room door, but only because I have not found the texture for that door yes :PAh.
There are many other touhou spoofs and references placed around the map as well. Zero's RC shop is now a Kyosho rc and is full of touhou nendroids for sale.Ehe. I have Zero RC modified a bit already though with Sanae figurines.
Another example of a reference is the electronics stores in LV have been changed to 'Okuu Electrical'. I dont think I have a billboard that isnt anime related. All loading/save/setting/option screens are touhou. I am making large amounts of touhou clothing for CJ as well. Other projects I am working on for people require CJ but they like anime and touhou and have asked for outfits.
If your using Ryoske's skin selecter I have confirmed with him before on the gta forums that mid 90's is the stability limit for his skin selector. He has no current interest in upgrading/fixing or creating new mods for GTA because he has taken interest in modding a different game. Kon has likewise moved on to another game series. I have been working closely with some developers working on the needed scripts to safely and properly create/mod skinned objects for GTA IV as well. So as soon as we see the fruits of these labors, expect to see touhou mods on the IV RAGE engine1Ah. Touhou GTA IV: Wilk?mmen in Amerika sounds damn fun. :V
I will put up some pics of my rebuilt area 51 and airport. These will be an example of 'fun with map editors'. Just remember that if you install any version of srt or po, the map editors will not be able to load anymore, so keep an unmodded copy of the game somewhere for map edit reference and then manually add/remove entries from existing IDE/IPL files or create new ones and add their cue to the gta.dat file.I heard of that issue with SRT3...I wasn't planning on modding the map, however, given that Rokko failed to work....
SRT and some objects in project oblivion change file names within the TXD and DFF files of some models. Afterwards, mods like SAkina and many other map mods will crash on load. Other textures will sometimes vanish and leave you with white models in game. I have went through file by file and changed the names back to the default ID's so that map mods and adding objects work again. Also eliminated the problems with missing textures and glowing textures on several trees. Also, note pad IS the win for most line editing. I started off using tools that did it and always had problems. The WORST one was the weapon stat editor that would leave numbers out! The dos based sound extractor is the BEST way to go about it! I don't know how many songs you can add per station though. I always kept mine at the same number.OK, good to know SRT will do that. No plans to support Project Oblivion, SAkina, etc. yet.
As for some of the model changes, I actually prefer burger king to mcdonalds, but have many fond memories of my mother and i stopping mcD's after spending days at the beach.Ah, looks like memories shaped what went in! That sounds quite nice.
My mom had a DeLorean when I was a kid and then it became mine and was lost in a divorce when I was 22. Nike did a limited run of DeLorean themed shoes last year and because of their employees, most of us in the Delorean community couldn't even get a pair. Now they are on Ebay selling for 3 times what they are worth. The few guys that DID manage to get ahold of a pair did so at foot locker. Where admittedly, the employees didnt seem to know what the fuss was about lol. I had some bone...... 'issues' as a child and spent many nights and days at the local hospital getting casts and xrays before they figured out what the issue was. My mother tried to make the numerous trips fun by taking me to subway, so I REALLY wanted to put them in somewhere. I love KFC a little too much but they dont think that people living where I do need one. So I opted to replace cluckin' bell with subway instead.
You CAN still edit maps after installing SRT or PO. Just cut your gta3.img and paste it somewhere safe, then drop an unmodded gta3.img into the folder. Create a new IPL and place your objects. Then move the .img files back where they go. Since items are placed by the IPL, it does not care what .img file is residing as long as it finds the object its looking for. Needless to say for custom objects you will have to add an IDE as well or just add the item to an existing IDE. Best to keep it in the IDE for the area where it will appear. Its also better to make new IPL files for objects. Adding them to existing IPL files can throw off the LOD targeting in the lines and cause models to not load high res/.col files.OK. Backups are always good.
Now, if you delete something from an existing IPL, and it has an LOD model associated with it, you will have to re-render the scene and then remove those as well. the game will probably crash during load other wise.
Here are some of the pics I was talking about:Can't tell the changes :derp:. BTW nice ENB config! Which version of ENB is it for, and mind if I ask for it?
-Fox
EDIT: I forgot to mention that with all my peds/cars/models/textures and project oblivion, my gta3.img is 3,685,856 in size!:teaspit:
Sure thing! You know the routine, backup any file your about to replace yadda yadda..... I have modded some of these dll's for stability and because Im working towards creating water reflection. Just copy past to your root folder. I have also included in that file the 'bikearmsfix' ASI. Im sure everyone has a version of it, but just in case, it stops the deforming of arms when riding bicycles. I have my in game brightness set to '2 bars down from full'.Thanks! I'll put them on later when I have time to work on this.
Here is the linkedy: http://www.mediafire.com/?zeallq1mya9b755 (http://www.mediafire.com/?zeallq1mya9b755)
-Fox
Hey I forgot to mention that the stream files included with my ENB are set to work with my modded dll's. They replace the limit adjuster and work flawlessly for me even WITH my oversized img file. It will NOT work next to SALA though. So its a one or the other thing with the stream memory fix. I can say though that I ditched SALA in exchange for this and a modified .EXE. There is a tool for adjusting the limits within the exe as apposed to an ASI. I can upload this tool if needed. Works the same as SALA but without the need for ANOTHER asi file. Keep in mind that the more ASI you run, the more ubstable your game will be as globals, variable, script and memory are all constantly being injected for the engine to decipher. Often bumping heads with each other. The biggest thing with my mod, besides the obvious Touhou angle, has been stability.I see.
The biggest problem with SRT is that it changes a lot of the inner file structure names and causes problems with adding map mods or custom objects later on. I went through with the latest SRT and changed/renamed or reverted all of the inner file names to avoid this problem. The only problem with that is time consumption. In order to rename many texture files, the models had to be loaded in 3DS max and re-mapped. The models for trees houses etc. are exported containing texture map data that looks for a specific texture name within the TXD file. Changing these names will fix the modding problems, but then the model will not know what texture to load. So I spent about a month or so on the latest version importing, remapping, and re-exporting models of all types. I just used the default model and texture to see what it was origionaly called and then did that with the HQ ones.Ugh! I might as well not put it in then...BTW this is SRT3 Final Continue v1.7 we're talking about, right? Not any other version?
The other problem with SRT is that it pushes set limits within the EXE that cannot be changed via limit adjuster. This also causes problems with stability and further mod installation. Only way to fix that would be to research the EXE, get one of the VERY limited EXE adjusting tools, and use your newly gained knowledge to adjust it. I have tuts for helping people do this because I get tired of people asking me on other forums for a copy of my modded exe and then getting mad when I tell them that for legal reasons I wont share it.I see. This may be a problem.
Yes, the last SRT released in 2010 I believe. Last I spoke with the 3rd person to take it over since paroxom dropped it, he has no plans to do anything further with it. I also found out talking with some friends that worked on Project Oblivion that there is a likewise problem with it involving some texture, model, and unique id conflicts. ESPECIALLY when paired with SRT. PO 2010 CAN be made to work with SRT and future mods. But again, its that time consuming process that I went through to make it happen. Also on a side note, PO comes with a modded EXE. I did not use it because I prefer my own, but also because I dont want to dabble in the world of redistributed EXE's from Rockstar. Just a heads up on that if you where considering project reality 2010HQ.I am not adding support for Project Oblivion or Project Reality. They are too massive to be considered in IMO, and SRT3 FC is pushing that as well.
Sounds awesome on the songs! Just make sure they are in .wav format or 'ol Sanny will act funny.I thought GTA: SA worked with OGGs for radio stations and WAVs for SFX?
In other news (lol) I have been getting a TON of PM's on the GTA forum about some of my animated TV's and stuff and so I wrote a tutorial on it. I can post it if anyone is interested in learning to make animated textures, but I must warn everyone the tut is HUGE. I mean LOOOOONG.I see. Well, this is the wrong place for it I believe...we're just doing the compilation work for the most part. I think the GTA modding forums are a better place to post.
I will double check on the radio sound format, but I'm pretty sure that all files contained in the SFX group are in wav because of the way the lookup file works.SFX files are in WAV as you said, and SAAT uses OGGs for streams.
-Fox
An interesting thing about the radio is that it uses condition checks that affect how it operates. Besides the obvious checks for time of day, the radio also has condition checks based on completion of game percentage, last mission completion group, and 'approach cycle' weather conditions being reported to it by the engines handler for the TimeCYC.dat. The radios ability to forcast weather also changes depending on what area you are in while listening to it. This is further affected by the weather affecting CULL zones in the map data. Its kind of neat how much thought they actually put into just the radio!Sure is! While replacing the DJ sounds, I've noticed quite a few of these checks already, such as the area opening up reports, plotline events, area conditions (eg. the Area 69 lights), and of course weather/time. Trying to take them into account when writing the lines.
-Fox
Sounds awesome on 1.6! Also, music editing on the game IS addictive lol.Note on 1.6 - no radio changes will be included in there given how long writing the lines and getting/converting/editing the songs will take.
Maybe you can use some of these things. I have a little update! Scarlet Devil mansion version 2, Koakuma the stripper version 2 and Samsung flat screen TV's to replace the ones seen in the sex shops and dance clubs. They have Youmu with cat ears/tail doing a dance. The mansion still have a damn invisible wall that wont go away. Im currently working with Steve-m, the creator of Col editor II, to find out why only this model has that issue. On the brighter side though, the mansion now features better day vs night vert color, the proper roof (starting on iron rails now), and active night illumination in certain areas. Koakuma was redone because i didn't like the way the last one came out and I forgot to give it proper radiosity render before export the last time. I also thought the rigging was substandard compared to my usual work. She was an early one, so I made a new one naturally lol.I approve of all three, especially stripper Koakuma who I may opt to put in to replace a few of the 'stripper' models (one-piece Reimu doesn't fit, and the other one I thought of putting in was a near-nude Ran).
Heres some pics:
Hope you can make use of some of them,
On that, in testing something completely unrelated to my last update, I found a texture mapping error with my updated Koakuma the stripper. I have uploaded the correctly mapped model. Works with the old texture file.Great!
http://www.mediafire.com/?uz30k6s7sfyc9cz (http://www.mediafire.com/?uz30k6s7sfyc9cz)
On the music errors, I have heard that xp has issues involving ambient files larger than 10.0MB vs Vista and 7's 10.5 limit. XP also has issues with reading variable bitrate through the EAX.dll. Your best bet is to export the audio you want to replace, open it in Audacity, open your new replacement song, drag it over the old one, and let it set the rates. Beyond that I am not sure. My total conversion has been tested only on vista ultimate and 7 ultimate systems. I have had very few crashes and the ones that I do get are the exe stopping in areas where the game already had bugs causing random crashes that I have dubbed 'rockstar zones'. There is also a 'fix' for audio related crashes that involves hunting down an OLD version of the EAX.dll. I dont know where to get one though since I've never had that problem.I haven't even modded or tested radio yet, just run the game basically intact from my install over on the Win7 partition (since I'm running the Steam version files minus EXE and script (both v1), installers aren't necessary to run this). Plus none of the streams in Squid's version go close to 10MB. It's also odd since the game uses VBR OGGs by default.
Back from vacation. I see a new member for Touhou GTA: Gensokyo City has joined for the purification process. With the files that I have, I guess I can consider my version of the game to be 1.5.0.0.0.0.0.0.12....XD Can't wait for the updated version with the entirely new setup gta3.img file and other customizations for stability, though WinXP not as much. I however have a graphics card now that actually WORKS in this damn desktop. It is an 8600GTS. Only 256MB of GDDR3 RAM, but a hell of a lot smoother than the on-board 6150ne I was using thanks to the massive increase in core clocks in each processor plus faster memory bandwidth. I'll just have to change the values of the stream.ini file to something lower to play without texture problems.Yay! IIRC stream.ini is the maximum amount of memory it'll draw. I set it to 1GB to allow for long distance mods and many GPUs.
As said before, I will be happy to host help via torrents for the final product files for each version released. I will also say I will be glad to enjoy playing the game even more purified than I already have it.
Yay! IIRC stream.ini is the maximum amount of memory it'll draw. I set it to 1GB to allow for long distance mods and many GPUs.
I don't think I'll be testing too much more on Win2k3 now, just getting the rest of the things wrapped up for 1.6.
Will you be testing WinXP however? I ask this since this is my main OS choice, plus the fact many people in the forums here still use Windows XP.2k3 is very similar to XP so I'm getting the testing in. Only differences are with networking APIs and some extra features (>4GB RAM support).
2k3 is very similar to XP so I'm getting the testing in. Only differences are with networking APIs and some extra features (>4GB RAM support).
EDIT: Another delay? What gives?
On the bright side, this means I'll be adding in new plot character models as well as default, so instead of 1.6 I'll have 1.61 released (consider 1.6 as 1.61 RC - I'll ask Flinix if he's interested in testing).
Furthermore I think further testing is needed on XP and 2k3 for stability. It could just be my system, but I have to check.
Also, warnings about 1.6 and 1.61:
* The multiple GTA3.IMG files will not be included, just one.
* If you use any V2 or V3 saves. they will crash upon game load. Reason is that I am packing the V1 script files as well to allow for greater modding capability. To test, download any V1 save file off a GTA site and put it in Documents\GTA San Andreas User Files, and then load that one to check. If the game crashes, you have V2 or V3 script files.
Basically saying, any work you may have on them will be lost.
Notice, I have found an empty server on SAMP that may work for testing Touhou on SAMP. It is a free-roam server and I have not seen any admin logged in, but the server is named "Cheating Allowed" which means no banning for the mods we are running in offline Touhou GTA: Gensokyo City. I have already been on it a few times. The population is zero very often, but when its not, you see people using mods like crazy.
Of coarse I'll want to test it. I'll test it on multiple computers with different OS's as well if you would like that to be part of the testing procedure.OK then! I'll probably send you 1.6 before everyone else, then, and 1.61 will likely be an append file.
Notice, I have found an empty server on SAMP that may work for testing Touhou on SAMP. It is a free-roam server and I have not seen any admin logged in, but the server is named "Cheating Allowed" which means no banning for the mods we are running in offline Touhou GTA: Gensokyo City. I have already been on it a few times. The population is zero very often, but when its not, you see people using mods like crazy.Sounds nice! If it gets popular, though, we may need our own server rather than leeching off someone else's.
Other testing on SAMP with the full Touhou pack is the Elixir from pressing "0", it IS visible to other people and anyone else that hits "0" will catch fire as well, even if they don't have the mod (weird I know, but funny to see when it happens). I know it is visible because my login password for my list of favourited servers has a "0" in it, so I catch fire in login, and then I've been told by people "You're on fire...how?"...and I've been banned a few times cause it causes my health to be unharmed ad I get considered health hacking. XDMay be a SAMP command to ignite the player.
plese post the ip up here so everyone including me could use the server :) thank you
OK then! I'll probably send you 1.6 before everyone else, then, and 1.61 will likely be an append file.
Sounds nice! If it gets popular, though, we may need our own server rather than leeching off someone else's.
OK, so I'm set on replacing characters. After discussion with Strafe on the MC server here, I've realized that I may hit a snag. Who the hell fits what?
Here's my preliminary list, along with reasoning. If there are any better suggestions then let me know along with reasoning both in-game and in Touhou.
What is the sloppy guestimation release of the test files. Also, make another person have rights to testing as well if you haven't already. I don't want any of ya to be waiting on me for replies of results and what not.Within 1-1 1/2 weeks. I'll definitely consider other testers in the future.
I'm liking the list. I can't argue about any of it. Now what would be GREAT! is if we had a Touhou GTA audio project added into this at a later time to better fit positions rather than hearing a bunch of guys/thugs voices come out of little girls (unless you're playing the ONE male Touhou character)If that was to be done, I'd also have audio DJs as well that aren't computer voices (actually, I think I'll just replace those snippets with music for testing)....
Within 1-1 1/2 weeks. I'll definitely consider other testers in the future.
If that was to be done, I'd also have audio DJs as well that aren't computer voices (actually, I think I'll just replace those snippets with music for testing)....
Sweet. Will be awaiting to see the link, probably via PM. Just a stupid question, I'll be receiving these files via torrent right?Unlikely. I'll be sending links to the archive files.
Speaking deeper into this, I read upon a few posts in a different forum about a year-ish ago about someone else wanting to do the audio swipe. An example they threw out was Cirno while falling would say "Oh NO! My wings don't work! (rather than Cj's original lines), all for each situation. They spoke about gathering voice volunteers from the forum or even outside people who they knew to voice these lines and dissect the audio files in place for modding.I see...we could do that here, seeing as there was a thread some time back in AAA about someone needing VAs.
Unlikely. I'll be sending links to the archive files.
Megaupload I assume then right?Megaupload or Mediafire. Likely both for those who can't download from one.
czt reporting :)Flinix has confirmed this as well with various spellcards. Still trying to figure out how to render it client-side.
maybe you knew this already but reimu's fantasy seal will affect other players in samp even if they do not have the mod themselves.
they do not see the seal itself but they will be blown into the air and also they will catch fire.
Awesome list.CirnOG Loc is genius! Yuuka-Catalina is awesome!
CirnOG Loc is genius! Yuuka-Catalina is awesome!There actually was a Big Smoke Suwako model somewhere. I think I downloaded it with the rest of them, searching....
For some reason, I just can't help but imagine the following:
Big Smoke - Sanae (Delusional, self-promoting, green) :V
Tenpenney - Kanako (Directly manipulating people to serve her purposes)
Polasky - Suwako (Mainly to be paired up with Kanako)
Only catch to these suggestions, is the lack of a fitting Ryder and Hernandez.
I have my personal mod set up with Konako as Tenpenny and Suwako as Polaski. I had Yuyu as big smoke just because of the scene at the drive through when smoke orders half the menu lol. I also use Cirno as OG Loc. For the cutscenes at the burger shot, I use this model that I modded:Thanks for those! OK, Kanako Tenpenny is in (business suit Kanako go!).
(http://i1036.photobucket.com/albums/a448/foxunitone/th_cirnOG.jpg) (http://s1036.photobucket.com/albums/a448/foxunitone/?action=view¤t=cirnOG.jpg)
Download: http://www.mediafire.com/?9i89d734x448osq (http://www.mediafire.com/?9i89d734x448osq)
And the Smoke/Suwako file I have for download here : http://www.mediafire.com/?3pk4ule3ap7fs10 (http://www.mediafire.com/?3pk4ule3ap7fs10)
Let me know if you need any character models modded a certain way for anything and I can get on that.
-Fox
Alternatively, Nue can be cast as The Truth, just to note the irony regarding "seeing aliens". :V I'll let you know if any other ideas surface.Nue as Truth...ehe, funny idea. That means we need another Toreno in case...feel like putting down Tenshi or Satori for whatever reason.
EDIT- How about Remilia as Salvatore Leone? Y'know with the whole Casino heist mission arc? I am also sad at the distinct lack of Patchouli in the cast.
EDIT II - Woozie = Patchy. DO IT :3 (Voile's books are written in Braille. :V)
EDIT2: It was one.
So my attempt to patch the moon ended up crashing it every time! >:( Removing that fix...maybe this is why Squid didn't patch it either.
This may also mean that XP/2k3 don't have so many stability problems as first feared!
Leone! I forgot about him.
*looks at Remi models*
I have no distinct Remilia business models...that kind of kills it right there.
I've had less problems with XP than I have 7. It may also depend on other hardware/software setups. This is why I suggested that when testing is to be done, to have more than one machine do the testing.More than one machine? Check, my desktop's ready.
I made one:Fancier than I was expecting but it works for Leone! That's in.
Download: http://www.mediafire.com/?j2p9xxhdvlaxw95 (http://www.mediafire.com/?j2p9xxhdvlaxw95)
I can make any others needed as well.
-Fox
Sounds good! If you need any customized models for roles or cutscenes just let me know. I can either create/rig or mod some for you. Also, if there is any stretching or deforming in the cutscenes, I have a fix for that as well. Good luck with the next step.Will do if needed.
-Fox
Hey, I did this a while ago and only JUST realized that I forgot to share it! It was one of my first plane/Touhou creations so its not perfect, but here it is!Hahaha, Baka Airlines! :V
The Extra 300S "BAKA"
Links in the opening post: Are they up-to-date? Last edit was January, so I'm just making sure.MegaUpload links are up-to-date but the torrent is dead. To make management easier next versions will be in a new thread, and this one will be left for vestigial purposes.
How is the radio advertisement project coming on? Hearing the full 2 minute version of PowerBullet, along with your Mannosuke 3D, would have to warrant a special prize. ;)The radio commercials work well, but I intend to add them in on a later version along with a full radio replacement. Sadly my new DIY desktop where all my music is stored is quickly dying like a dog. My laptop, where I do Touhou GTA stuff, is fine however, albeit quite slow for 3D tasks.
I can't really help much, but I at least wanted to get that first question out of the way with. Oh, and thanks, btw, for actually suggesting that idea in the first place. ^^Not a problem on both accounts! :D Even small help, such as character suggestions (Strafe) and testing (Flinix), is appreciated! ^^
Keep this thread going, baka baka baka! Or at least start a new thread with link. Let me know the status and what not. Keep it alive. Nom nom nom. That is allWell, back to work. :V
Awesome!Torrent's been dead for ages.
But no seeds in the torrent ;_;
Canst Thou give the list of arrangements on the radio?Yeah, sure. This will be valid for the next version (and the text is changed to reflect that):
like, Radio Los Santos = Demetori, etc.
There's O-Life Japan (PlayBack FM), Black Night Funeral (KRose), Concealed the Conclusion (KDST), dBu music (Bounce FM), EastNewSound (SFUR), Demetori (Radio Los Santos), C-CLAYS (Radio X), Liz Triangle (CSR), Hobby Atelier Carrot Wine (K-Jah), WAVE (Master Sounds), and TAMusic (WCTR). Of course, there's also the user track station, where you can put any songs you'd like.
OFFTOPIC EDIT: Wow, someone's already doing this for GTA IV, fantastic work. (http://www.gtagarage.com/mods/show.php?id=18213) Except that 90% of our systems won't be able to run it :V
I've heard that GTA IV was extremely hard to mod due to Microsoft's/Rockstar's move to stop modding; now to see this, that's something else! That page is now saved as a bookmark for later viewing XD (sleepy time for me right now). If the recreation works well, I think I'll be dedicating some hardware for it.
I've heard that GTA IV was extremely hard to mod due to Microsoft's/Rockstar's move to stop modding; now to see this, that's something else! That page is now saved as a bookmark for later viewing XD (sleepy time for me right now). If the recreation works well, I think I'll be dedicating some hardware for it.Hehe. Well, Rockstar is a bit ambiguous when it comes to mods - opposes their use in online play, but tried to put them in (it programmed the ability to write your own missions, albeit heavily limited, in SA). GTA IV is, though, easier to mod than LA Noire, which alas uses a completely different proprietary engine. (fortunately Max Payne 3 will use RAGE, same as GTA IV and RDR)
Also, for EP, still awaiting status on when testing procedure will begin. Flinix, outCurrent status: testing on my systems, but uni work is in the way. Have to finish a large paper, then I'll get back to this.
As for the link posted from the garage, thats an ongoing project by Nfield. Creating ASI versions of cleo scripts re-tuned to work with IV's fx files. Some of those models are mine converted from SA with no boost in poly count/spec shading yet. I personally have been remaking phone themes and signs/billboards etc for IV which can also be found on gtagarage.I'd go and mod this, but:
Beyond that, I am reserving any further Gta/touhou modding for when V comes out. It has already been confirmed to be back in los santos and surrounding areas. No word yet on rather or not it will include san fierro and Venturas, but if it does, I will be re-doing my original Touhou conversion on it. So I didnt want to get caught up in IV personally.I'd kill if it has Fierro and Venturas. Then...hm, a GTA:SA next-generation project would likely come up, from which TGTA:SA can be remade...
...no, I'm thinking too far :V
Wait, wait, wait, what is going on here?!
Take a look. (http://www.photobucket.com/tgta16p)
NOTE: Screenshots were taken in various times of development and may not be the same in the full release.
I'm not going to do any of the things which have been suggested....I can't in good conscience toss my thread away in favor of the other version.Understood, and I'll respect that decision.
There has been plenty of advertisement for the other version already....my version is just as legitimate as your own due to the choice of changes made, so both have a right to remain as an option for people to download.Also will be taking that into account. I'll adjust the title (and soon the rest of the stuff including little advert) of my version to indicate that it is clearly a different modification, and that both are on equal footing.
Currently I am beginning work on finals for college, but once that is done I will be checking my downloads to make sure that they're still working. If they are not, then I will reupload to Mediafire during my break to ensure that they are.I would definitely recommend this, and remove the torrent link as it's been dead for who knows how long now.