Maidens of the Kaleidoscope

~Hakurei Shrine~ => Rika and Nitori's Garage Experiments => Touhou Projects => Topic started by: Drake on April 25, 2009, 09:37:46 PM

Title: Drake's Projects
Post by: Drake on April 25, 2009, 09:37:46 PM
Thread permanently closed.
Title: Re: Drake's Projects
Post by: Drake on April 25, 2009, 09:45:25 PM
(http://img412.imageshack.us/img412/907/th112009042516061396.th.png) (http://img412.imageshack.us/my.php?image=th112009042516061396.png)(http://img504.imageshack.us/img504/5848/th112009042516071320.th.png) (http://img504.imageshack.us/my.php?image=th112009042516071320.png)(http://img246.imageshack.us/img246/3023/th112009042516080971.th.png) (http://img246.imageshack.us/my.php?image=th112009042516080971.png)
(http://img21.imageshack.us/img21/1892/th112009042516084648.th.png) (http://img21.imageshack.us/my.php?image=th112009042516084648.png)(http://img24.imageshack.us/img24/1355/th112009042516100906.th.png) (http://img24.imageshack.us/my.php?image=th112009042516100906.png)(http://img524.imageshack.us/img524/7038/th112009042516153337.th.png) (http://img524.imageshack.us/my.php?image=th112009042516153337.png)
(http://img410.imageshack.us/img410/7703/th112009042516234381.th.png) (http://img410.imageshack.us/my.php?image=th112009042516234381.png)(http://img524.imageshack.us/img524/7278/th112009042516240448.th.png) (http://img524.imageshack.us/my.php?image=th112009042516240448.png)(http://img516.imageshack.us/img516/631/th112009042516250365.th.png) (http://img516.imageshack.us/my.php?image=th112009042516250365.png)

I was bored.
Title: Re: Drake's Projects
Post by: Emarrel on April 26, 2009, 12:49:40 PM
Emarrel's Retexture Pack (v.02):
http://www.mediafire.com/download.php?qoztnmwumgh (instructions inside)


YOU'RE OUT OF DATE. GET WITH THE TIMES.
http://www.mediafire.com/download.php?tnyentanqyu

Subterranean Black Squares looks like it could be fun.
Title: Re: Drake's Projects
Post by: Drake on April 26, 2009, 06:04:28 PM
http://www.youtube.com/watch?v=Siat21wXPTw&fmt=22 (http://www.youtube.com/watch?v=Siat21wXPTw&fmt=22)

Vidya time.

If you want it, I can upload it. Whatever doing it anyways.
Updated first post with downroodo.
Title: Re: Drake's Projects
Post by: Naut on May 01, 2009, 10:53:12 PM
You weren't kidding when you said Utsuho was impossible. Why is this so fun to play....

Stage 6 replay on YouTube, Normal mode 'cause I fail:

http://www.youtube.com/watch?v=LRbjelU4ILs&fmt=18
Title: Re: Drake's Projects
Post by: Drake on May 02, 2009, 12:16:00 AM
hahaha I lol'ed so hard because that's pretty much the same reaction every time I play it
Title: Re: Drake's Projects
Post by: Naut on May 02, 2009, 12:19:36 AM
I wanna play Virtue of Black Squares. Make it happen.
Title: Re: Drake's Projects
Post by: Drake on May 07, 2009, 04:08:13 AM
K lol. I finished Tiny Commander so now I'm bored

purged
Here are my MoF and SA tools. The batch files might need some explanation, I dunno.
Title: Re: Drake's Projects
Post by: Drake on May 07, 2009, 05:29:19 AM
Well damn, all three MoF datpackers have decided to fail.

no virtue of black squares ffff
Title: Re: Drake's Projects
Post by: Naut on May 07, 2009, 07:18:20 PM
This is unacceptable. I'm very disappointed in you, Drake.

[fetal position]
Title: Re: Drake's Projects
Post by: Prime 2.0 on May 16, 2009, 11:08:40 PM
Perfect Cherry Blossom:
http://www.mediafire.com/?lm1qxld1zo2

Imperishable Night:
http://www.mediafire.com/?lm1qxld1zo2

umm... what? You linked to the PCB rip twice.
Title: Re: Drake's Projects
Post by: Drake on May 17, 2009, 12:04:32 AM
kfixed
Title: Re: Drake's Projects
Post by: Garlyle on May 17, 2009, 02:32:10 AM
Image collections?  I <3 You So Hard.

Can you get the graphics from PoFV at all though?  Those would prove handy too.
Title: Re: Drake's Projects
Post by: Drake on May 18, 2009, 06:19:47 AM
Done. Lots of images with PoFV.
Title: Re: Drake's Projects
Post by: Garlyle on May 18, 2009, 04:14:10 PM
I <3 you so harder

EDIT: PoFV data contains some unseen/unused stuff, how curious.  I wonder how nuts a "Class Gods" attack is...
Title: Re: Drake's Projects
Post by: Emarrel on May 18, 2009, 05:54:19 PM
How do I get thinspng.exe to work exactly?  I keep on getting "not a valid win32 application" errors.

I'm inputting the following into the command prompt:

*:**   hinspng bullet.anm bulleteff01.png etema.png etama2.png etama3.png etama6.png etama7a.png etama7b.png etama8.png

Title: Re: Drake's Projects
Post by: Drake on May 18, 2009, 09:30:21 PM
Ew command prompt. I just use bat files and resort to command prompt to analyze stuff.

thinspng bullet.anm bullet/eff01.png neweff01.png
thinspng bullet.anm bullet/etama.png newetama.png
thinspng bullet.anm bullet/etama6.png newetama6.png

and etcetc. You have to manually input each entry. The datpacker is the one that you just type filenames.
Title: Re: Drake's Projects
Post by: Emarrel on May 18, 2009, 09:58:42 PM
Thanks, I'll show off the spoils after I'm done with MoF too.

Also, is the finished DAT supposed to be abnormally big? My original th11.DAT is a mere 25,988Kb, but the repacked DAT is 66,708Kb.

Now... if only I could obtain similar tools for the rest of the games...
Title: Re: Drake's Projects
Post by: Drake on May 18, 2009, 11:51:44 PM
By gods, I do. You think I would type it all out each time for enjoyment?

Just a note though, yes, the dat is supposed to be that big. The originals are compressed. Unfortunately, I haven't actually gotten MoF to work as of yet, so don't freak out if it doesn't work.

Code: [Select]
datpacker-O2 th10.dat ascii.anm bullet.anm capture.anm enemy.anm front.anm nowloading.anm pl00.anm pl01.anm sig.anm st01_00.msg st01_01.msg st01logo.anm stage01.anm stgenm01.anm stage01.std stage01.ecl st02_00.msg st02_01.msg st02logo.anm stage02.anm stgenm02.anm stage02.std stage02.ecl st03_00.msg st03_01.msg st03logo.anm stage03.anm stgenm03.anm stage03.std stage03.ecl st04_00.msg st04_01.msg st04logo.anm stage04.anm stgenm04.anm stage04.std stage04.ecl st05_00.msg st05_01.msg st05logo.anm stage05.anm stgenm05.anm stage05.std stage05.ecl st06_00.msg st06_01.msg st06logo.anm stage06.anm stgenm06.anm stage06.std stage06.ecl st07_00.msg st07_01.msg st07logo.anm stage07.anm stgenm07.anm stage07.std stage07.ecl text.anm title.anm title_v.anm default.ecl musiccmt.txt pl00a.sht pl00b.sht pl00c.sht pl01a.sht pl01b.sht pl01c.sht e00.anm e01.anm e02.anm e03.anm e04.anm e05.anm e06.anm e07.anm e08.anm e09.anm e10.anm e11.anm staff.anm e00.msg e01.msg e02.msg e03.msg e04.msg e05.msg e06.msg e07.msg e08.msg e09.msg e10.msg e11.msg staff.msg se_plst00.wav se_enep00.wav se_pldead00.wav se_power0.wav se_power1.wav se_tan00.wav se_tan01.wav se_tan02.wav se_ok00.wav se_cancel00.wav se_select00.wav se_gun00.wav se_cat00.wav se_lazer00.wav se_lazer01.wav se_enep01.wav se_damage00.wav se_item00.wav se_kira00.wav se_kira01.wav se_kira02.wav se_timeout.wav se_graze.wav se_powerup.wav se_pause.wav se_cardget.wav se_option.wav se_damage01.wav se_timeout2.wav se_invalid.wav se_slash.wav se_ch00.wav se_ch01.wav se_hint00.wav se_extend.wav se_bonus3.wav se_water.wav thbgm.fmt demo0.rpy demo1.rpy demo2.rpy demo3.rpy th10_0100a.ver
Title: Re: Drake's Projects
Post by: Emarrel on May 19, 2009, 12:05:06 AM
Haha, you're a bit late, thanks though. I just took the file list for SA you sent me ages ago and went through it accordingly. Everything works fine too, and I'll post the results tomorrow. You'll also see the reason why I'm looking for repackers for the other games then too.

Oh right, the working repacker MoF file list:
Code: [Select]
datpacker-O2 th10.dat ascii.anm bullet.anm capture.anm enemy.anm front.anm nowloading.anm pl00.anm pl01.anm sig.anm st01logo.anm stage01.anm stgenm01.anm stage01.std stage01.ecl st01_00.msg st01_01.msg st02logo.anm stage02.anm stgenm02.anm stage02.std stage02.ecl st02_00.msg st02_01.msg st03logo.anm stage03.anm stgenm03.anm stage03.std stage03.ecl st03_00.msg st03_01.msg st04logo.anm stage04.anm stgenm04.anm stage04.std stage04.ecl st04_00.msg st04_01.msg st05logo.anm stage05.anm stgenm05.anm stage05.std stage05.ecl st05_00.msg st05_01.msg st06logo.anm stage06.anm stgenm06.anm stage06.std stage06.ecl st06_00.msg st06_01.msg st07logo.anm stage07.anm stgenm07.anm stage07.std stage07.ecl st07_00.msg st07_01.msg text.anm title.anm title_v.anm default.ecl musiccmt.txt pl00a.sht pl00b.sht pl00c.sht pl01a.sht pl01b.sht pl01c.sht e00.msg e00.anm e01.msg e01.anm e02.msg e02.anm e03.msg e03.anm e04.msg e04.anm e05.msg e05.anm e06.msg e06.anm e07.msg e07.anm e08.msg e08.anm e09.msg e09.anm e10.msg e10.anm e11.msg e11.anm staff.msg staff.anm se_bonus3.wav se_cancel00.wav se_cardget.wav se_cat00.wav se_ch00.wav se_ch01.wav se_damage00.wav se_damage01.wav se_enep00.wav se_enep01.wav se_extend.wav se_graze.wav se_gun00.wav se_hint00.wav se_invalid.wav se_item00.wav se_kira00.wav se_kira01.wav se_kira02.wav se_lazer00.wav se_lazer01.wav se_ok00.wav se_option.wav se_pause.wav se_pldead00.wav se_plst00.wav se_power0.wav se_power1.wav se_powerup.wav se_select00.wav se_slash.wav se_tan00.wav se_tan01.wav se_tan02.wav se_timeout.wav se_timeout2.wav se_water.wav demo0.rpy demo1.rpy demo2.rpy demo3.rpy thbgm.fmt title.anm title_v.anm staff.anm text.anm default.ecl th10_0100a.ver
Title: Re: Drake's Projects
Post by: ghost333 on May 19, 2009, 02:45:58 PM
Drake u have a way to replace music files on touhou?
especially IN?
most files i want to add are mp3 or ogg
thx in advance
Title: Re: Drake's Projects
Post by: Drake on May 19, 2009, 10:48:37 PM
Added it to the list. Even if it's not mine, it's useful to have a list of tools.

You can also replace sound effects by using ones with the same names when you create a new dat file.

EDIT: Added VIRTUE OF BLACK SQUARES MOTHERFUCKERS

SHUT UP NAUT IT'S UPLOADING

DONE
Title: Re: Drake's Projects
Post by: Naut on May 19, 2009, 11:57:40 PM
YOU FUCKING JEST LETS DO THIS

YOU SHUT UP I'M PUMPED COME ON GOGOGO

YEAH YEEEEEAAAAAHHHH

I CAME


Lunatic Virtue of Black Squares is just WRONG.
Title: Re: Drake's Projects (Latest: Mountains of Squares of Death!)
Post by: ghost333 on May 20, 2009, 06:38:32 PM
ty Drake at least now i wont be forced to listen stage 1-3 music of the games..
Title: Re: Drake's Projects
Post by: SONIC BHOCOLATE STRIKER on May 20, 2009, 07:16:50 PM
Lunatic Virtue of Black Squares is just WRONG.
vidya please.
Title: Re: Drake's Projects (Latest: Mountains of Squares of Death!)
Post by: Naut on May 21, 2009, 12:14:10 AM
Fucking hard enough bomb-spamming my way through the black squares on black background stage 6, then crying through the rest of Kanako's black square attacks (some of which don't even yield black squares, yay moar inviso-orbs...) but I'll see what I can do. Might be able to get something decent out of it, haha! Don't expect a video anytime soon though, pretty bogged up with a garbage work schedule. Plus this requires practice.


So much practice.
Title: Re: Drake's Projects (Latest: Mountains of Squares of Death!)
Post by: Darkblizer on May 24, 2009, 01:45:26 AM
how did you use the tools for MoF and SA? Whenever I try and run the exe files, it opens up a command prompt for a split second then dissapears

Also, when UFO comes out it'd be fun to see a black squares of death for Ichirin and Unzan lol.
Title: Re: Drake's Projects (Latest: Mountains of Squares of Death!)
Post by: Drake on May 24, 2009, 02:06:39 AM
You don't actually run the exe files. Those give the commands to script and such to do things. They also have instructions on them if you type it in cmd. You run the bat files. I don't have the time to explain it in detail right now, so please wait a bit if you cant figure it out.
Title: Re: Drake's Projects (Latest: Mountains of Squares of Death!)
Post by: Naut on May 24, 2009, 03:23:03 AM
I smell Undefined Fantastic Black Squares.



Mountains of Squares of Death Stage 6 vidya:

http://www.youtube.com/watch?v=NgdyNUaM2-o&fmt=22
Title: Re: Drake's Projects (Latest: Mountains of Squares of Death!)
Post by: Helepolis on May 24, 2009, 09:25:16 PM
Naut, how the hell do you even EVADE that stuff. My eyes started bleeding from watching your video. What the hell. Your faith seems strong.
Title: Re: Drake's Projects (Latest: Mountains of Squares of Death!)
Post by: Drake on May 24, 2009, 09:39:18 PM
hey you stole my blasphemous Kanako joke
Title: Re: Drake's Projects (Latest: Mountains of Squares of Death!)
Post by: Garlyle on May 25, 2009, 04:18:14 AM
Drake!  Any plans to Blacksquare EoSD/PCB/IN?  I'm asking partially because they don't use Add-Render Alpha for bullets - so no bullets are completely invisible.  Oh, and I love watching Naut get owned XD But that's beside the point.

Also... any chance you could extract the BGM (And/or images) for Uwabami Breakers?  It runs on the MoF engine, so I imagine it shouldn't be impossible.
Title: Re: Drake's Projects (Latest: Mountains of Squares of Death!)
Post by: Helepolis on May 25, 2009, 08:54:25 AM
hey you stole my blasphemous Kanako joke

Nonsense! My faith in Kanako is stronger than your faith. EVERYTHING IS FOR FAITH.

Please no blackboxes in Uwabami >.< the game is already frikken difficult.

Title: Re: Drake's Projects (Latest: Mountains of Squares of Death!)
Post by: Naut on May 26, 2009, 12:31:19 AM
Oh, and I love watching Naut get owned XD But that's beside the point.

 :'(
Title: Re: Drake's Projects (Latest: Mountains of Squares of Death!)
Post by: Drake on June 05, 2009, 08:14:26 PM
Added Image rips for SWR.

I've got a Square-shaped Gensokyo ready for play, but I have to tweak things. Also, I might be dialogue patching in the near future.

Also Garlyle, it's possible to make everything invisible just by mapping the alpha sheets entirely black. I made the enemies black and oh shit that was ridiculous.
Title: Re: Drake's Projects (Latest: Mountains of Squares of Death!)
Post by: Garlyle on June 06, 2009, 01:59:02 AM
Quote
Also Garlyle, it's possible to make everything invisible just by mapping the alpha sheets entirely black. I made the enemies black and oh shit that was ridiculous.

WHY WOULD YOU DO THAT?

Actually, I wanna see/try/fail that
Title: Re: Drake's Projects (Latest: Mountains of Squares of Death!)
Post by: Drake on June 06, 2009, 03:59:01 AM
And then I thought, "Hey, why don't I go ahead and make the bullets practically invisible too?"

Have fun? I guess? (http://www.mediafire.com/?gyxmiwyjugm)
Title: Re: Drake's Projects (Latest: Mountains of Squares of Death!)
Post by: Garlyle on June 06, 2009, 07:17:24 AM
Quote
And then I thought, "Hey, why don't I go ahead and make the bullets practically invisible too?"

Have fun? I guess?

HURT ME MOAR SNAKE 8D
Title: Re: Drake's Projects (Latest: Mountains of Squares of Death!)
Post by: c l e a r on June 09, 2009, 05:19:53 AM
lol drake, that's some interesting shit you got there.  Black Square Meltdown is like... WTFasdf?!

By the way, do you think you can do a .dat file for SA and MoF with the font that you are using for those black square patches?
Title: Re: Drake's Projects
Post by: Tengukami on June 09, 2009, 08:35:15 AM
You weren't kidding when you said Utsuho was impossible. Why is this so fun to play....

Stage 6 replay on YouTube, Normal mode 'cause I fail:

http://www.youtube.com/watch?v=LRbjelU4ILs&fmt=18

That was at once hilarious and glorious to witness.
Title: Re: Drake's Projects (Latest: Mountains of Squares of Death!)
Post by: Drake on June 17, 2009, 05:01:59 AM
(http://img208.imageshack.us/img208/9683/wut.png)
Title: Re: Drake's Projects (Latest: Mountains of Squares of Death!)
Post by: dustyjo on June 17, 2009, 06:00:05 AM
The letters must be encoded in a different format in SA

I can copy and paste text and it'll work, but if I try to arrange it into something else it crashes.

(http://filesmelt.com/Imagehosting/pics/ddf9d3d71aacbd90749f7ddd4ec36576.png)
Title: Re: Drake's Projects (Latest: Mountains of Squares of Death!)
Post by: Danielu Yoshikoto on June 25, 2009, 05:29:22 AM
The letters must be encoded in a different format in SA

I can copy and paste text and it'll work, but if I try to arrange it into something else it crashes.

(some Image)

i guess you could try typing something in a text program... then copy and paste it...
maybe that will work...
Title: Re: Drake's Projects (Latest: Mountains of Squares of Death!)
Post by: Drake on June 25, 2009, 06:16:59 AM
Well I tried before and it didn't work, but I guess I'll post the results.
This is what I get when I copied the text from the above MoF edit. Specifically, "Well, this is really awkward."

(http://img218.imageshack.us/img218/2299/nopez.png)

It doesn't crash, but you won't be able to do anything with it.

Also I have image rips from Uwabami. Should I post 'em?
Title: Re: Drake's Projects (Latest: Mountains of Squares of Death!)
Post by: Halca on June 25, 2009, 01:24:48 PM
Could someone please explain how to use MoF and SA tools, or do any of you at least know where I can find a tutorial?
Title: Re: Drake's Projects (Latest: Mountains of Squares of Death!)
Post by: Danielu Yoshikoto on June 25, 2009, 03:51:01 PM
Could someone please explain how to use MoF and SA tools, or do any of you at least know where I can find a tutorial?

Count me in, too!
Title: Re: Drake's Projects (Latest: Mountains of Squares of Death!)
Post by: Fujiwara no Mokou on June 26, 2009, 01:58:01 AM
Could someone please explain how to use MoF and SA tools, or do any of you at least know where I can find a tutorial?

Yeah, me three.  I know a few things, but I don't know how to work with everything. Things like 'thinspng' and 'datpacker', I would like to know how to use stuff like those.
Title: Re: Drake's Projects (Latest: Mountains of Squares of Death!)
Post by: Garlyle on July 18, 2009, 11:53:16 PM
Quote
Also I have image rips from Uwabami. Should I post 'em?

Yes Please

No BGMs yet though?  D:
Title: Re: Drake's Projects (Latest: Upped a few GSTs)
Post by: Drake on July 25, 2009, 06:13:56 AM
I'll post the image rips as soon as I can. As in now.

I do have every GST for the games, but the sizes are too big for me to upload to Mediafire. I'll try upping them to Megaupload tomorrow, but no guarantees as they take forever.



Embodiment of Scarlet Devil GST:
http://www.megaupload.com/?d=0BPXCB6Q

Imperishable Night GST:
http://www.megaupload.com/?d=ZRD9UP4F

Immaterial and Missing Power OST:
http://www.megaupload.com/?d=2Y275MUX

Mountain of Faith GST:
http://www.megaupload.com/?d=ZMKTXG3J
Title: Re: Drake's Projects (Latest: Upped a few GSTs)
Post by: Zengar Zombolt on July 25, 2009, 06:24:28 AM
Embodiment of Scarlet Devil GST:
http://www.megaupload.com/?d=0BPXCB6Q
Jesuschrist, how much do these BGMs loop? I swear I've seen an EoSD GST that has about half the size this one.
Title: Re: Drake's Projects (Latest: Upped a few GSTs)
Post by: Drake on July 25, 2009, 06:30:09 AM
They're wav files. They're going to be huge.
Title: Re: Drake's Projects (Latest: Upped a few GSTs)
Post by: Zengar Zombolt on July 25, 2009, 06:42:10 AM
They're wav files. They're going to be huge.
=O!
Overlooked that fact. My apologies.
Title: Re: Drake's Projects (Latest: Upped a few GSTs)
Post by: Drake on July 28, 2009, 12:49:54 AM
And the rest.

Perfect Cherry Blossom GST:
http://www.megaupload.com/?d=9VCQK645

Phantasmagoria of Flower View GST:
http://www.megaupload.com/?d=056SCGG1

Shoot the Bullet GST:
http://www.megaupload.com/?d=TCTHZFOL

Uwabami Breakers GST: (linked to by Helepolis, thanks)
http://www.megaupload.com/?d=W0AI5NUV

Scarlet Weather Rhapsody OST:
http://www.megaupload.com/?d=9SNNBC8J

Subterranean Animism GST:
http://www.megaupload.com/?d=6UZUEA62
Title: Re: Drake's Projects (Latest: Upped the BGM soundtracks)
Post by: Primula on July 29, 2009, 02:14:58 AM
Hmm...What about Immaterial and Missing Power image rips?^.^
Title: Re: Drake's Projects (Latest: Upped the BGM soundtracks)
Post by: Drake on July 29, 2009, 05:02:40 AM
fine then jeez updated they're barely different from SWR anyways


Note that the backgrounds are full instead of pieces like in the SWR one. Also I included full SWR backgrounds because I didn't want to reupload the file for like the third time.

EDIT: Holy shit it let me upload a file larger than 100MB. I am incredible.
Title: Re: Drake's Projects (Latest: IaMP rips)
Post by: Primula on July 29, 2009, 03:21:45 PM
Whoa :o
Title: Re: Drake's Projects (Latest: IaMP rips)
Post by: G_gglypuff on July 31, 2009, 02:13:35 PM
Thanks for all the image rips, Drake!

And did anyone manage to use to BGM Changer correctly? I think I'm missing something because the menus are in japanese; and while I already "changed" 2 BGMs, they sound very messed up.
Title: Re: Drake's Projects (Latest: lol hacking stuff)
Post by: Drake on August 01, 2009, 07:41:29 PM
Despite me uploading it, I haven't really used BGM Changer, ever. And currently gensokyo is down, so I can't even check, tee hee.
Back up; I'll take a gander.
Naw, I get static too. Not sure what's wrong. Must be the music file, though.



On an unrelated note,

(http://img513.imageshack.us/img513/7555/68330081.jpg)

lolololololol
Title: Re: Drake's Projects (Latest: lol hacking stuff)
Post by: G_gglypuff on August 02, 2009, 05:23:50 AM
Did you multiply the effectiveness of the point items?

And I might try to use the BGM Changer once again to see what happens.
Title: Re: Drake's Projects (Latest: lol hacking stuff)
Post by: Cabblecorento on August 02, 2009, 01:41:00 PM
wer r the hakz?!?

*snort*
Title: Re: Drake's Projects (Latest: lol hacking stuff)
Post by: Zengar Zombolt on August 02, 2009, 01:43:30 PM
lolololololol
Oh lawd, is dat sum UBAR-GRAEZ?
Title: Re: Drake's Projects (Latest: lol hacking stuff)
Post by: Naut on August 03, 2009, 08:45:55 PM
Sound rips for UFO yet?

EDIT: You probably know what I'm looking for.
Title: Re: Drake's Projects (Latest: Orange You Glad Chen is Gone?)
Post by: Drake on August 06, 2009, 06:14:55 AM
You heard right.

http://www.mediafire.com/?luz0zkyurly (http://www.mediafire.com/?luz0zkyurly)

I do not make empty threats.
Title: Re: Drake's Projects (Latest: Orange You Glad Chen is Gone?)
Post by: dustyjo on August 06, 2009, 12:05:53 PM
You heard right.

http://www.mediafire.com/?luz0zkyurly (http://www.mediafire.com/?luz0zkyurly)

I do not make empty threats.
(http://filesmelt.com/Imagehosting/pics/7e7eec91cfd8811c83780ce579c85bc5.jpg)

oh god what
Title: Re: Drake's Projects (Latest: Orange You Glad Chen is Gone?)
Post by: Pesco on August 06, 2009, 12:32:36 PM
I must try PCB again now. Even if it's just Ijji modo.

Does the edit affect Extra and Phantasm?
Title: Re: Drake's Projects (Latest: Orange You Glad Chen is Gone?)
Post by: Zengar Zombolt on August 06, 2009, 12:37:59 PM
inb4 grape!Yukari
Title: Re: Drake's Projects (Latest: Orange You Glad Chen is Gone?)
Post by: Kuma on August 06, 2009, 04:47:03 PM
inb4 grape!Yukari

and Ranana
Title: Re: Drake's Projects (Latest: Orange You Glad Chen is Gone?)
Post by: Stuffman on August 06, 2009, 05:00:21 PM
Awesome, another PC-98 character in a Windows touhou!
Title: Re: Drake's Projects (Latest: Orange You Glad Chen is Gone?)
Post by: Drake on August 06, 2009, 06:41:11 PM
I must try PCB again now. Even if it's just Ijji modo.

Does the edit affect Extra and Phantasm?
Chen isn't in Phantasm, but yup.



On another note, I haven't totalled everything up yet, but my massive reorganization is missing something. I need an untranslated th08.dat file. Anything I find anywhere is just translated or the demo.

As for projects, I have MoSoD, SSoD, EoSD Christmas, EoSD Hitbox, EoSD Rexture and Chen=Orange.
As for tools, I have the latest BrightMoon, extractors, anm tools and packers for MoF and SA, the MSG editor, and SuperExtractor.
All image rips are imminent.
All sound effects for the main games and Tasofro games. All MIDI files and GST/OSTs.
All dat files and extractions save untranslated Imperishable Night .
thbgmChg, thplay complete with skins, translated song names and bgm.dat files and Vsync patch.

Is there anything else at all that I'm missing? I'm nearly done.
Title: Re: Drake's Projects (Latest: Orange You Glad Chen is Gone?)
Post by: Cabble on August 06, 2009, 09:33:32 PM
Make tewi a bunny rabbit >:(
Title: Re: Drake's Projects (Latest: Orange You Glad Chen is Gone?)
Post by: Slaves on August 06, 2009, 09:37:10 PM
rewriting dialog for all the games :)
Title: Re: Drake's Projects (Latest: Orange You Glad Chen is Gone?)
Post by: Drake on August 06, 2009, 09:39:20 PM
Of course Slaves is the one that figures out my project, pfff.
Title: Re: Drake's Projects (Latest: Orange You Glad Chen is Gone?)
Post by: dustyjo on August 07, 2009, 02:58:01 AM
On another note, I haven't totalled everything up yet, but my massive reorganization is missing something. I need an untranslated th08.dat file. Anything I find anywhere is just translated or the demo.

Here's one. (http://www.mediafire.com/?mwyjw0zjlir)
Title: Re: Drake's Projects (Latest: Orange You Glad Chen is Gone?)
Post by: Drake on August 07, 2009, 03:39:50 AM
(http://img40.imageshack.us/img40/8448/johnny2t.jpg)

Sankyuu~!

EDIT: Goddammit why is manually inputting all the filenames for anm2png such hard work
Title: Re: Drake's Projects (Latest: Orange You Glad Chen is Gone?)
Post by: G_gglypuff on August 07, 2009, 03:04:59 PM
I had an idea that involved image and speech changing, but no gameplay changes. The only problem is that I will be busy in a few days and won't be able to make any progress even if I decide to.

Why am I mentioning it? I know you're pretty much the only modder around here doing those things already; so, if you feel the urge to get an idea, you could ask.
Title: Re: Drake's Projects (Latest: Orange You Glad Chen is Gone?)
Post by: Naut on August 07, 2009, 04:40:47 PM
Is there anything else at all that I'm missing? I'm nearly done.

UFO sound effects cough cough.
Title: Re: Drake's Projects (Latest: Orange You Glad Chen is Gone?)
Post by: Drake on August 07, 2009, 04:55:39 PM
I have them.

EDIT: Not uploaded yet, silly. Just waiting until everything's together.
Title: Re: Drake's Projects (Latest: Orange You Glad Chen is Gone?)
Post by: Naut on August 07, 2009, 05:58:27 PM
I must be blind...

EDIT: :(
Title: Re: Drake's Projects (Latest: Orange You Glad Chen is Gone?)
Post by: Alice Fact on August 15, 2009, 07:45:48 AM
I demand UFO music rip
Title: Re: Drake's Projects (Latest: Orange You Glad Chen is Gone?)
Post by: Drake on August 15, 2009, 08:10:51 AM
sweet jesus

superextractor failed originally

but it converted all the msg files to code awesome

Code: [Select]
function proc0{
skip(FALSE);
enable_textarea();
sleep(4);

skip(FALSE);
call_boss();
mode(enemy);
sleep(60);

enable_img(enemy,0);
enable_img(player,0);
image_change(player,0);
skip(TRUE);
sleep(4);

image_change(enemy,6);
mode(enemy);
print("何が目的なのかしら");
print("宝物? それとも姐さんの力が目的?");
sleep(4);

enter_sleep(600);
sleep(4);

image_change(player,0);
mode(player);
print("調査です");
print("きっとアカデミックな");
sleep(4);

enter_sleep(600);
sleep(4);

image_change(enemy,6);
mode(enemy);
print("あかでみっく?");
sleep(4);

enter_sleep(600);
sleep(4);

image_change(enemy,3);
mode(enemy);
print("ああ、学術的という名目で");
print("遺跡を荒らして廻る賊ね");
sleep(4);

enter_sleep(600);
sleep(4);

image_change(player,4);
mode(player);
print("??まあ");
print("そうなのですか?");
sleep(4);

enter_sleep(600);
sleep(4);

image_change(enemy,0);
mode(enemy);
name_img();
print("私はここの宝を守っているのです");
print("そういった輩から");
sleep(4);

enter_sleep(600);
sleep(4);

image_change(player,0);
mode(player);
print("それはご苦労様です");
sleep(4);

enter_sleep(600);
sleep(4);

image_change(enemy,4);
mode(enemy);
print("そういった輩に貴方も入っていますよ");
sleep(4);

enter_sleep(600);
sleep(4);

image_change(player,7);
mode(player);
print("私はアカデミックな視点で調べたいだけで??");
sleep(4);

enter_sleep(600);
sleep(4);

image_change(enemy,6);
mode(enemy);
print("同じだってばさ");
print("ただの賊の癖に");
sleep(4);

enter_sleep(600);
sleep(4);

image_change(enemy,6);
mode(enemy);
148 27 4 00 00 b0 41
print("??え?");
print("何だって、この巫女が???");
sleep(4);

enter_sleep(600);
sleep(4);

image_change(enemy,0);
mode(enemy);
print("貴方が飛宝の破片を集めているって");
print("雲山が言っているわ");
sleep(4);

enter_sleep(600);
sleep(4);

image_change(player,6);
mode(player);
print("|4,12,・");
print("秘宝の破片?");
sleep(4);

enter_sleep(600);
sleep(4);

image_change(enemy,1);
mode(enemy);
print("ごめんなさい、貴方を見誤っていたわ");
sleep(4);

enter_sleep(600);
sleep(4);

image_change(enemy,1);
mode(enemy);
print("妖精に持って行かれた破片を集めてくれたのね");
print("そうとは知らずご無礼を??");
sleep(4);

enter_sleep(600);
sleep(4);

image_change(player,7);
mode(player);
print("え? え?");
print("どういう展開なの?");
sleep(4);

enter_sleep(600);
sleep(4);

image_change(enemy,1);
mode(enemy);
play_bgm();
print("後は大人しく、その飛宝を渡してくれれば");
print("悲願が達成できる!");
sleep(4);

enter_sleep(600);
disable_img(player);
disable_img(enemy);
disable_textarea();
skip(FALSE);
sleep(30);

}
function proc1{
skip(FALSE);
enable_textarea();
enable_img(player,0);
image_change(player,0);
enable_img(enemy,0);
mode(enemy);
image_change(enemy,8);
sleep(30);

skip(TRUE);
print("素晴らしいわ");
print("今の世にもこんな人間が居たなんて");
sleep(4);

enter_sleep(600);
sleep(4);

image_change(player,6);
mode(player);
print("秘宝???");
sleep(4);

enter_sleep(600);
sleep(4);

image_change(player,2);
mode(player);
print("もしかしてPとか点とか書いてあった");
print("札の事ですかね");
sleep(4);

enter_sleep(600);
sleep(4);

image_change(enemy,8);
mode(enemy);
print("集めた飛宝を持ったまま");
print("中にお入りくださいませ");
sleep(4);

enter_sleep(600);
sleep(4);

image_change(enemy,8);
mode(enemy);
print("それで、姐さんが復活するのです");
sleep(4);

enter_sleep(600);
sleep(4);

image_change(player,7);
mode(player);
print("あれ?");
print("入って良いの?");
sleep(4);

enter_sleep(600);
sleep(4);

image_change(player,2);
mode(player);
print("入っちゃおっと");
sleep(4);

enter_sleep(600);
end_bgm();
skip(FALSE);
next_stage();
disable_img(player);
disable_textarea();
skip(FALSE);
sleep(30);

}
function proc2{
skip(FALSE);
enable_textarea();
enable_img(player,0);
image_change(player,6);
enable_img(enemy,0);
mode(enemy);
image_change(enemy,6);
sleep(30);

skip(TRUE);
print("妖精やら人間やら有象無象が");
print("寄ってたかって??宝物庫狙いなの?");
sleep(4);

enter_sleep(600);
sleep(4);

image_change(player,7);
mode(player);
print("え?");
print("宝物庫ですって?");
sleep(4);

enter_sleep(600);
sleep(4);

image_change(enemy,1);
mode(enemy);
print("問答無用!");
print("賊の類に掛ける情けは無し");
sleep(4);

enter_sleep(600);
disable_img(player);
disable_img(enemy);
disable_textarea();
skip(FALSE);
sleep(30);

}
function proc3{
skip(FALSE);
enable_textarea();
enable_img(player,0);
image_change(player,0);
enable_img(enemy,0);
mode(enemy);
image_change(enemy,4);
sleep(30);

skip(TRUE);
print("いやはや、あの拳を見て逃げ出さない");
print("人間がおったとは??");
sleep(4);

enter_sleep(600);
sleep(4);

image_change(player,3);
mode(player);
print("そうです");
print("人間だってやるときはやるんです");
sleep(4);

enter_sleep(600);
skip(FALSE);
disable_img(enemy);
call_boss();
sleep(30);

skip(TRUE);
sleep(4);

image_change(player,4);
mode(player);
print("ああ、逃げないで");
sleep(4);

enter_sleep(60);
disable_img(player);
disable_textarea();
skip(FALSE);
sleep(30);

}

I have no tools right now to rip the bgm. A bunch of people were waiting until the full release to update tools. There are also a few limitations on what I have extracted already.

BUT

(http://img269.imageshack.us/img269/5363/stage04e02.png)
Title: Re: Drake's Projects (Latest: Orange You Glad Chen is Gone?)
Post by: Zengar Zombolt on August 15, 2009, 08:13:14 AM
(http://img269.imageshack.us/img269/5363/stage04e02.png)
I FUCKING LOVE YOU
Title: Re: Drake's Projects (Latest: Orange You Glad Chen is Gone?)
Post by: Nine West on August 15, 2009, 08:16:54 AM
(http://img269.imageshack.us/img269/5363/stage04e02.png)
I FUCKING LOVE YOU

This should have been in the front cover of UFO considering how Captain is such a badass.

Hope her theme is as bad-ass as she is.
Title: Re: Drake's Projects (Latest: Orange You Glad Chen is Gone?)
Post by: CK Crash on August 15, 2009, 03:14:14 PM
sweet jesus

superextractor failed originally

but it converted all the msg files to code awesome

Code: [Select]
function proc0{
skip(FALSE);
enable_textarea();
sleep(4);

skip(FALSE);
call_boss();
mode(enemy);
sleep(60);

enable_img(enemy,0);
enable_img(player,0);
image_change(player,0);
skip(TRUE);
sleep(4);

image_change(enemy,6);
mode(enemy);
print("何が目的なのかしら");
print("宝物? それとも姐さんの力が目的?");
sleep(4);

enter_sleep(600);
sleep(4);

image_change(player,0);
mode(player);
print("調査です");
print("きっとアカデミックな");
sleep(4);

enter_sleep(600);
sleep(4);

image_change(enemy,6);
mode(enemy);
print("あかでみっく?");
sleep(4);

enter_sleep(600);
sleep(4);

image_change(enemy,3);
mode(enemy);
print("ああ、学術的という名目で");
print("遺跡を荒らして廻る賊ね");
sleep(4);

enter_sleep(600);
sleep(4);

image_change(player,4);
mode(player);
print("??まあ");
print("そうなのですか?");
sleep(4);

enter_sleep(600);
sleep(4);

image_change(enemy,0);
mode(enemy);
name_img();
print("私はここの宝を守っているのです");
print("そういった輩から");
sleep(4);

enter_sleep(600);
sleep(4);

image_change(player,0);
mode(player);
print("それはご苦労様です");
sleep(4);

enter_sleep(600);
sleep(4);

image_change(enemy,4);
mode(enemy);
print("そういった輩に貴方も入っていますよ");
sleep(4);

enter_sleep(600);
sleep(4);

image_change(player,7);
mode(player);
print("私はアカデミックな視点で調べたいだけで??");
sleep(4);

enter_sleep(600);
sleep(4);

image_change(enemy,6);
mode(enemy);
print("同じだってばさ");
print("ただの賊の癖に");
sleep(4);

enter_sleep(600);
sleep(4);

image_change(enemy,6);
mode(enemy);
148 27 4 00 00 b0 41
print("??え?");
print("何だって、この巫女が???");
sleep(4);

enter_sleep(600);
sleep(4);

image_change(enemy,0);
mode(enemy);
print("貴方が飛宝の破片を集めているって");
print("雲山が言っているわ");
sleep(4);

enter_sleep(600);
sleep(4);

image_change(player,6);
mode(player);
print("|4,12,・");
print("秘宝の破片?");
sleep(4);

enter_sleep(600);
sleep(4);

image_change(enemy,1);
mode(enemy);
print("ごめんなさい、貴方を見誤っていたわ");
sleep(4);

enter_sleep(600);
sleep(4);

image_change(enemy,1);
mode(enemy);
print("妖精に持って行かれた破片を集めてくれたのね");
print("そうとは知らずご無礼を??");
sleep(4);

enter_sleep(600);
sleep(4);

image_change(player,7);
mode(player);
print("え? え?");
print("どういう展開なの?");
sleep(4);

enter_sleep(600);
sleep(4);

image_change(enemy,1);
mode(enemy);
play_bgm();
print("後は大人しく、その飛宝を渡してくれれば");
print("悲願が達成できる!");
sleep(4);

enter_sleep(600);
disable_img(player);
disable_img(enemy);
disable_textarea();
skip(FALSE);
sleep(30);

}
function proc1{
skip(FALSE);
enable_textarea();
enable_img(player,0);
image_change(player,0);
enable_img(enemy,0);
mode(enemy);
image_change(enemy,8);
sleep(30);

skip(TRUE);
print("素晴らしいわ");
print("今の世にもこんな人間が居たなんて");
sleep(4);

enter_sleep(600);
sleep(4);

image_change(player,6);
mode(player);
print("秘宝???");
sleep(4);

enter_sleep(600);
sleep(4);

image_change(player,2);
mode(player);
print("もしかしてPとか点とか書いてあった");
print("札の事ですかね");
sleep(4);

enter_sleep(600);
sleep(4);

image_change(enemy,8);
mode(enemy);
print("集めた飛宝を持ったまま");
print("中にお入りくださいませ");
sleep(4);

enter_sleep(600);
sleep(4);

image_change(enemy,8);
mode(enemy);
print("それで、姐さんが復活するのです");
sleep(4);

enter_sleep(600);
sleep(4);

image_change(player,7);
mode(player);
print("あれ?");
print("入って良いの?");
sleep(4);

enter_sleep(600);
sleep(4);

image_change(player,2);
mode(player);
print("入っちゃおっと");
sleep(4);

enter_sleep(600);
end_bgm();
skip(FALSE);
next_stage();
disable_img(player);
disable_textarea();
skip(FALSE);
sleep(30);

}
function proc2{
skip(FALSE);
enable_textarea();
enable_img(player,0);
image_change(player,6);
enable_img(enemy,0);
mode(enemy);
image_change(enemy,6);
sleep(30);

skip(TRUE);
print("妖精やら人間やら有象無象が");
print("寄ってたかって??宝物庫狙いなの?");
sleep(4);

enter_sleep(600);
sleep(4);

image_change(player,7);
mode(player);
print("え?");
print("宝物庫ですって?");
sleep(4);

enter_sleep(600);
sleep(4);

image_change(enemy,1);
mode(enemy);
print("問答無用!");
print("賊の類に掛ける情けは無し");
sleep(4);

enter_sleep(600);
disable_img(player);
disable_img(enemy);
disable_textarea();
skip(FALSE);
sleep(30);

}
function proc3{
skip(FALSE);
enable_textarea();
enable_img(player,0);
image_change(player,0);
enable_img(enemy,0);
mode(enemy);
image_change(enemy,4);
sleep(30);

skip(TRUE);
print("いやはや、あの拳を見て逃げ出さない");
print("人間がおったとは??");
sleep(4);

enter_sleep(600);
sleep(4);

image_change(player,3);
mode(player);
print("そうです");
print("人間だってやるときはやるんです");
sleep(4);

enter_sleep(600);
skip(FALSE);
disable_img(enemy);
call_boss();
sleep(30);

skip(TRUE);
sleep(4);

image_change(player,4);
mode(player);
print("ああ、逃げないで");
sleep(4);

enter_sleep(60);
disable_img(player);
disable_textarea();
skip(FALSE);
sleep(30);

}

I have no tools right now to rip the bgm. A bunch of people were waiting until the full release to update tools. There are also a few limitations on what I have extracted already.

BUT

(http://img269.imageshack.us/img269/5363/stage04e02.png)

Holy crap, that looks an awful lot like Danmakufu event scripts, except more streamlined. Also, UFO sprite rips coming soon, right?
Title: Re: Drake's Projects (Latest: Orange You Glad Chen is Gone?)
Post by: Drake on August 15, 2009, 04:07:55 PM
Not today. My grandparents have their 50th today and we're going to be gone all day. I really shouldn't be doing stuff even now.
Title: Re: Drake's Projects (Latest: Orange You Glad Chen is Gone?)
Post by: dustyjo on August 15, 2009, 05:45:22 PM
sweet jesus

superextractor failed originally

but it converted all the msg files to code awesome

Code: [Select]
function proc0{
   skip(FALSE);
   enable_textarea();
   sleep(4);

   skip(FALSE);
   call_boss();
   mode(enemy);
   sleep(60);

   enable_img(enemy,0);
   enable_img(player,0);
   image_change(player,0);
   skip(TRUE);
   sleep(4);

   image_change(enemy,6);
   mode(enemy);
   print("何が目的なのかしら");
   print("宝物? それとも姐さんの力が目的?");
   sleep(4);

   enter_sleep(600);
   sleep(4);

   image_change(player,0);
   mode(player);
   print("調査です");
   print("きっとアカデミックな");
   sleep(4);

   enter_sleep(600);
   sleep(4);

   image_change(enemy,6);
   mode(enemy);
   print("あかでみっく?");
   sleep(4);

   enter_sleep(600);
   sleep(4);

   image_change(enemy,3);
   mode(enemy);
   print("ああ、学術的という名目で");
   print("遺跡を荒らして廻る賊ね");
   sleep(4);

   enter_sleep(600);
   sleep(4);

   image_change(player,4);
   mode(player);
   print("??まあ");
   print("そうなのですか?");
   sleep(4);

   enter_sleep(600);
   sleep(4);

   image_change(enemy,0);
   mode(enemy);
   name_img();
   print("私はここの宝を守っているのです");
   print("そういった輩から");
   sleep(4);

   enter_sleep(600);
   sleep(4);

   image_change(player,0);
   mode(player);
   print("それはご苦労様です");
   sleep(4);

   enter_sleep(600);
   sleep(4);

   image_change(enemy,4);
   mode(enemy);
   print("そういった輩に貴方も入っていますよ");
   sleep(4);

   enter_sleep(600);
   sleep(4);

   image_change(player,7);
   mode(player);
   print("私はアカデミックな視点で調べたいだけで??");
   sleep(4);

   enter_sleep(600);
   sleep(4);

   image_change(enemy,6);
   mode(enemy);
   print("同じだってばさ");
   print("ただの賊の癖に");
   sleep(4);

   enter_sleep(600);
   sleep(4);

   image_change(enemy,6);
   mode(enemy);
   148   27   4   00 00 b0 41
   print("??え?");
   print("何だって、この巫女が???");
   sleep(4);

   enter_sleep(600);
   sleep(4);

   image_change(enemy,0);
   mode(enemy);
   print("貴方が飛宝の破片を集めているって");
   print("雲山が言っているわ");
   sleep(4);

   enter_sleep(600);
   sleep(4);

   image_change(player,6);
   mode(player);
   print("|4,12,・");
   print("秘宝の破片?");
   sleep(4);

   enter_sleep(600);
   sleep(4);

   image_change(enemy,1);
   mode(enemy);
   print("ごめんなさい、貴方を見誤っていたわ");
   sleep(4);

   enter_sleep(600);
   sleep(4);

   image_change(enemy,1);
   mode(enemy);
   print("妖精に持って行かれた破片を集めてくれたのね");
   print("そうとは知らずご無礼を??");
   sleep(4);

   enter_sleep(600);
   sleep(4);

   image_change(player,7);
   mode(player);
   print("え? え?");
   print("どういう展開なの?");
   sleep(4);

   enter_sleep(600);
   sleep(4);

   image_change(enemy,1);
   mode(enemy);
   play_bgm();
   print("後は大人しく、その飛宝を渡してくれれば");
   print("悲願が達成できる!");
   sleep(4);

   enter_sleep(600);
   disable_img(player);
   disable_img(enemy);
   disable_textarea();
   skip(FALSE);
   sleep(30);

}
function proc1{
   skip(FALSE);
   enable_textarea();
   enable_img(player,0);
   image_change(player,0);
   enable_img(enemy,0);
   mode(enemy);
   image_change(enemy,8);
   sleep(30);

   skip(TRUE);
   print("素晴らしいわ");
   print("今の世にもこんな人間が居たなんて");
   sleep(4);

   enter_sleep(600);
   sleep(4);

   image_change(player,6);
   mode(player);
   print("秘宝???");
   sleep(4);

   enter_sleep(600);
   sleep(4);

   image_change(player,2);
   mode(player);
   print("もしかしてPとか点とか書いてあった");
   print("札の事ですかね");
   sleep(4);

   enter_sleep(600);
   sleep(4);

   image_change(enemy,8);
   mode(enemy);
   print("集めた飛宝を持ったまま");
   print("中にお入りくださいませ");
   sleep(4);

   enter_sleep(600);
   sleep(4);

   image_change(enemy,8);
   mode(enemy);
   print("それで、姐さんが復活するのです");
   sleep(4);

   enter_sleep(600);
   sleep(4);

   image_change(player,7);
   mode(player);
   print("あれ?");
   print("入って良いの?");
   sleep(4);

   enter_sleep(600);
   sleep(4);

   image_change(player,2);
   mode(player);
   print("入っちゃおっと");
   sleep(4);

   enter_sleep(600);
   end_bgm();
   skip(FALSE);
   next_stage();
   disable_img(player);
   disable_textarea();
   skip(FALSE);
   sleep(30);

}
function proc2{
   skip(FALSE);
   enable_textarea();
   enable_img(player,0);
   image_change(player,6);
   enable_img(enemy,0);
   mode(enemy);
   image_change(enemy,6);
   sleep(30);

   skip(TRUE);
   print("妖精やら人間やら有象無象が");
   print("寄ってたかって??宝物庫狙いなの?");
   sleep(4);

   enter_sleep(600);
   sleep(4);

   image_change(player,7);
   mode(player);
   print("え?");
   print("宝物庫ですって?");
   sleep(4);

   enter_sleep(600);
   sleep(4);

   image_change(enemy,1);
   mode(enemy);
   print("問答無用!");
   print("賊の類に掛ける情けは無し");
   sleep(4);

   enter_sleep(600);
   disable_img(player);
   disable_img(enemy);
   disable_textarea();
   skip(FALSE);
   sleep(30);

}
function proc3{
   skip(FALSE);
   enable_textarea();
   enable_img(player,0);
   image_change(player,0);
   enable_img(enemy,0);
   mode(enemy);
   image_change(enemy,4);
   sleep(30);

   skip(TRUE);
   print("いやはや、あの拳を見て逃げ出さない");
   print("人間がおったとは??");
   sleep(4);

   enter_sleep(600);
   sleep(4);

   image_change(player,3);
   mode(player);
   print("そうです");
   print("人間だってやるときはやるんです");
   sleep(4);

   enter_sleep(600);
   skip(FALSE);
   disable_img(enemy);
   call_boss();
   sleep(30);

   skip(TRUE);
   sleep(4);

   image_change(player,4);
   mode(player);
   print("ああ、逃げないで");
   sleep(4);

   enter_sleep(60);
   disable_img(player);
   disable_textarea();
   skip(FALSE);
   sleep(30);

}

I have no tools right now to rip the bgm. A bunch of people were waiting until the full release to update tools. There are also a few limitations on what I have extracted already.

BUT

(http://img269.imageshack.us/img269/5363/stage04e02.png)

holy shit you decompiled them

how'd you do that
Title: Re: Drake's Projects (Latest: Orange You Glad Chen is Gone?)
Post by: Primula on August 15, 2009, 11:10:48 PM

(http://img269.imageshack.us/img269/5363/stage04e02.png)

*HONK HONK*-BOOM-
Title: Re: Drake's Projects (Latest: Orange You Glad Chen is Gone?)
Post by: Naut on August 16, 2009, 01:53:20 AM
Holy crap, that looks an awful lot like Danmakufu event scripts, except more streamlined.

It's like Danmakufu is based on Touhou or something silly like that.
Title: Re: Drake's Projects (Latest: Orange You Glad Chen is Gone?)
Post by: Garlyle on August 16, 2009, 03:14:38 AM
Wait

So, wait


...We can already extract all UFO data?


...Okay.  PATCH TEAM GO.
Title: Re: Drake's Projects (Latest: Orange You Glad Chen is Gone?)
Post by: dustyjo on August 16, 2009, 03:51:09 PM
What exactly did you use to extract these?
Title: Re: Drake's Projects (Latest: Orange You Glad Chen is Gone?)
Post by: Helepolis on August 16, 2009, 04:09:07 PM
I can seem to extract the UFO DAT file but all the files cannot be read by anm2png convert. Neither the instant ripped wav files can be played. Have you succeeded in doing this Drake? Or should I say lolAnchorloli.

Edit nevermind. Searching google intense lead me to the newest brightmoon + anm2png. I can now make those bullets for Danmakufu.

Title: Re: Drake's Projects (Latest: Orange You Glad Chen is Gone?)
Post by: Emarrel on August 16, 2009, 07:05:03 PM
Edit nevermind. Searching google intense lead me to the newest brightmoon + anm2png. I can now make those bullets for Danmakufu.

Mind dishing out the links? I'm too busy playing UFO and UNL to look for them right now.
Title: Re: Drake's Projects (Latest: Orange You Glad Chen is Gone?)
Post by: Drake on August 16, 2009, 07:49:00 PM
I'm uploading pretty much absolutely EVERYTHING in my entire dat folder. That's 18gb of crap. There's a reason I still haven't updated the first post yet.
Title: Re: Drake's Projects (Latest: Orange You Glad Chen is Gone?)
Post by: Helepolis on August 16, 2009, 08:37:35 PM
Latest Brightmoon + Anm2png (I believe) to rip UFO stuff. Don't know if it works for 12.3, haven't tested.

http://www.megaupload.com/?d=J07ZJZHX
Title: Re: Drake's Projects (Latest: Orange You Glad Chen is Gone?)
Post by: Emarrel on August 16, 2009, 09:28:58 PM
Latest Brightmoon + Anm2png (I believe) to rip UFO stuff. Don't know if it works for 12.3, haven't tested.

It does, though I've completely forgotten what the hell I'm meant to do with the .cv2 files.
Title: Re: Drake's Projects (Latest: Orange You Glad Chen is Gone?)
Post by: Tenbatsu! Myon Rabbie on August 17, 2009, 09:36:20 AM
If anyone could give me the Shou portraits, that would be <3
Title: Re: Drake's Projects (Latest: Orange You Glad Chen is Gone?)
Post by: Helepolis on August 17, 2009, 11:28:46 AM
If anyone could give me the Shou portraits, that would be <3

Did you check the Th12 article thread at the news section? Or you want the dialogue portraits?


Edit: Look what Uncle Hele has for you.
Title: Re: Drake's Projects (Latest: Orange You Glad Chen is Gone?)
Post by: Tenbatsu! Myon Rabbie on August 17, 2009, 12:25:03 PM
If anyone could give me the Shou portraits, that would be <3

Did you check the Th12 article thread at the news section? Or you want the dialogue portraits?


Edit: Look what Uncle Hele has for you.

Thank you uncle Ben<3
Title: Re: Drake's Projects (Latest: Orange You Glad Chen is Gone?)
Post by: c l e a r on August 17, 2009, 11:17:21 PM
Drake, you know what you should do.

Make black squares of death for UFO, so some sadistic people can actually play Stage 4 and really say "Can't see shit, Captain."
Title: Re: Drake's Projects (Latest: Orange You Glad Chen is Gone?)
Post by: Herasy on August 18, 2009, 01:44:14 AM
Drake, you know what you should do.

Make black squares of death for UFO, so some sadistic people can actually play Stage 4 and really say "Can't see shit, Captain."
Except instead of black squares, GIANT ANCHORS!
Every bullet can be a giant anchor!
Title: Re: Drake's Projects (Latest: Orange You Glad Chen is Gone?)
Post by: Slaves on August 18, 2009, 01:46:04 AM
Except instead of black squares, GIANT ANCHORS!
Every bullet can be a giant anchor!

drake

you have to do this
Title: Re: Drake's Projects (Latest: Orange You Glad Chen is Gone?)
Post by: nothing21 on August 18, 2009, 02:34:44 AM


drake

you have to do this
Title: Re: Drake's Projects (Latest: Orange You Glad Chen is Gone?)
Post by: Drake on August 18, 2009, 05:03:15 AM
Everything being a giant anchor is impossible. The maps to grab the images from are too small :(((((((((((

but that would be so incredible
Title: Re: Drake's Projects (Latest: Orange You Glad Chen is Gone?)
Post by: Herasy on August 18, 2009, 05:08:25 AM
Everything being a giant anchor is impossible. The maps to grab the images from are too small :(((((((((((

but that would be so incredible
Aw. But surely GODrake can pull off the impossible? Oh well.
Title: Re: Drake's Projects (Latest: Orange You Glad Chen is Gone?)
Post by: Slaves on August 18, 2009, 05:30:29 AM
Everything being a giant anchor is impossible. The maps to grab the images from are too small :(((((((((((

but that would be so incredible

oh, right.

then make everything red/blue/pink/some other color besides black squares of death?
Title: Re: Drake's Projects (Latest: Orange You Glad Chen is Gone?)
Post by: Zengar Zombolt on August 18, 2009, 12:18:14 PM
And what about resizing the anchor sprite? Maybe not every bullet can be a giant anchor, but surely you can make every bullet an anchor of the original size.
Title: Re: Drake's Projects (Latest: Orange You Glad Chen is Gone?)
Post by: c l e a r on August 18, 2009, 06:51:52 PM
or make everything brofist and anchors...

oh shit, what the fuck did I just say.
Title: Re: Drake's Projects (Latest: Orange You Glad Chen is Gone?)
Post by: Helepolis on August 18, 2009, 07:19:55 PM
Unzan's face imo.
Title: Re: Drake's Projects (Latest: Orange You Glad Chen is Gone?)
Post by: Pesco on August 19, 2009, 05:14:00 PM
Hell, turn them into mini Suwakos
Title: Re: Drake's Projects (Latest: Orange You Glad Chen is Gone?)
Post by: Suikama on August 19, 2009, 05:21:16 PM
(http://img269.imageshack.us/img269/5363/stage04e02.png)
*exploited*
Title: Re: Drake's Projects (Latest: Orange You Glad Chen is Gone?)
Post by: Emarrel on August 19, 2009, 09:40:49 PM
Which reminds me - Is there a new version of the Datpacker for UFO, or does the MoF/SA one work with it?
Title: Re: Drake's Projects (Latest: MASSIVE FILE REORGANIZATION)
Post by: Drake on August 20, 2009, 02:01:34 AM
It works, but I haven't found a suitable file list for it. Brightmoon order and thamlt order isn't right, so it's not something obvious.



REORGANIZATION DONE

GO GET EVERYTHING

AGAIN

EDIT: Ninja'd in UNL dat files and extractions. Grabbing all the useless files out of there is a hassle; images up in a bit.
Title: Re: Drake's Projects (Latest: MASSIVE FILE REORGANIZATION)
Post by: Slaves on August 20, 2009, 02:19:06 AM
It works, but I haven't found a suitable file list for it. Brightmoon order and thamlt order isn't right, so it's not something obvious.



REORGANIZATION DONE

GO GET EVERYTHING

AGAIN

OH

OH DRAKE

COLORFUL

OHHH
Title: Re: Drake's Projects (Latest: MASSIVE FILE REORGANIZATION)
Post by: Suikama on August 20, 2009, 02:19:40 AM
This is awes(ry
Title: Re: Drake's Projects (Latest: MASSIVE FILE REORGANIZATION)
Post by: Helepolis on August 20, 2009, 07:11:58 AM
Oh wow Drake, you added colour to the catagory titles. Sexy.
Title: Re: Drake's Projects (Latest: MASSIVE FILE REORGANIZATION)
Post by: Slaves on August 25, 2009, 08:27:30 PM
um..

what does the Vsync Patch do? :V
Title: Re: Drake's Projects (Latest: MASSIVE FILE REORGANIZATION)
Post by: Drake on August 25, 2009, 08:40:17 PM
Eliminates input lag from the earlier games. Very useful. I put english instructions in the readme, too.
Title: Re: Drake's Projects (Latest: MASSIVE FILE REORGANIZATION)
Post by: Slaves on August 25, 2009, 08:53:16 PM
oh :V

i thought it was something like your slowdown shit
Title: Re: Drake's Projects (Latest: MASSIVE FILE REORGANIZATION)
Post by: theshirn on August 26, 2009, 03:09:19 AM
vsync patch is cheating

This is awesome, Drake.

Any chance of getting UNL's soundtrack up?
Title: Re: Drake's Projects (Latest: MASSIVE FILE REORGANIZATION)
Post by: Drake on August 26, 2009, 04:41:28 AM
Done.
Title: Re: Drake's Projects (Latest: MASSIVE FILE REORGANIZATION)
Post by: Slaves on August 26, 2009, 06:29:48 AM
YESSSSSSSSSSSS  :yukkuri:

god i've been waiting so long

finally i can download the bigass fishes' theme!
Title: Re: Drake's Projects (Latest: UNL OST)
Post by: Zengar Zombolt on August 26, 2009, 06:33:44 AM
Can't somebody reupload it on Mediafire, or something like that? My computer decided to be Tsun for Megaupload all of a sudden.
Title: Re: Drake's Projects (Latest: MASSIVE FILE REORGANIZATION)
Post by: theshirn on August 26, 2009, 07:02:03 PM
Done.
dearfreakin'godyouareawesome
Title: Re: Drake's Projects (Latest: UNL OST)
Post by: Drake on August 26, 2009, 09:01:56 PM
I was going to say Mediafire's free uploads are too small, but forgot that UNL only has 18 tracks and is 64MB.

Upping.
Title: Re: Drake's Projects (Latest: UNL OST)
Post by: Zengar Zombolt on August 26, 2009, 09:20:55 PM
I was going to say Mediafire's free uploads are too small, but forgot that UNL only has 18 tracks and is 64MB.

Upping.
My firstborn is yours to eat.
Title: Re: Drake's Projects (Latest: UNL OST)
Post by: Doomsday on August 26, 2009, 09:52:46 PM
my firstborn is yours to eat.
Title: Re: Drake's Projects (Latest: UNL OST)
Post by: Suikama on August 26, 2009, 11:34:27 PM
The Grimoire of Alice song file is corrupt for me :/

Edit: Downloaded it again with the megaupload link this time and it worked.


Man this soundtrack is pretty damn good. Much better than IaMP or SWR even if it is smaller.
Title: Re: Drake's Projects (Latest: UNL OST)
Post by: theshirn on August 27, 2009, 04:04:53 AM
My firstborn is yours to eat.
I've no idea if you can actually get this one, but...any chance of getting Mystical Chain's, while we're at it?
Title: Re: Drake's Projects (Latest: UNL OST)
Post by: Drake on August 27, 2009, 04:09:45 AM
Naw. I have no idea how the files are compiled, so there's no chance of me getting it. If I ever find it anywhere I'll upload instantly, though. Same goes for Touhouvania.
Title: Re: Drake's Projects (Latest: UNL OST)
Post by: Zengar Zombolt on August 27, 2009, 08:30:41 AM
I wonder...
From where did you pull the "Fatal KO" track name?
Title: Re: Drake's Projects (Latest: UNL OST)
Post by: Drake on August 27, 2009, 08:48:35 AM
The wiki. I'm not sure where it would have been named from, though. The track names are only available through Music Room, so.
Title: Re: Drake's Projects (Latest: UNL OST)
Post by: Slaves on August 29, 2009, 12:15:59 AM
Drake

if you can replace cut-in art for the games like you did with Chen, would it be possible to replace them with my art?

cause that would be SO AADASFB*&&&#DGS*DSXFVGDFSJG*WWHDNHJJ
Title: Re: Drake's Projects (Latest: UNL OST)
Post by: Drake on August 29, 2009, 12:17:53 AM
Oh my jesus yes.

Also, someone cracked Touhouvania's dat files. More stuff is imminent.
Title: Re: Drake's Projects (Latest: UNL OST)
Post by: Suikama on August 29, 2009, 08:28:31 PM
Drake

if you can replace cut-in art for the games like you did with Chen, would it be possible to replace them with my art?

cause that would be SO AADASFB*&&&#DGS*DSXFVGDFSJG*WWHDNHJJ
YES
Title: Re: Drake's Projects (Latest: UNL OST)
Post by: Anunsew on August 30, 2009, 02:14:21 AM
I've been trying to recompile the dat file (th06e_ST.dat), but everytime I use it to replace the original dat file, the game crashes.

The new dat file (recompiled) is also bigger (17mb) than the original (12mb)

Nice work, by the way.  :D

EDIT: I'm using the MOF/SA repacker
Title: Re: Drake's Projects (Latest: UNL OST)
Post by: Zengar Zombolt on August 30, 2009, 02:18:53 AM
I've been trying to recompile the dat file (th06e_ST.dat), but everytime I use it to replace the original dat file, the game crashes.

The new dat file (recompiled) is also bigger (17mb) than the original (12mb)

Nice work, by the way.  :D

EDIT: I'm using the MOF/SA repacker
And the filename says that you're using it for the EoSD files. Try that software.
Title: Re: Drake's Projects (Latest: UNL OST)
Post by: Anunsew on August 30, 2009, 02:24:20 AM
Oh, I thought just changing the filenames in the batchfile to match the th06 filenames would work :P

Would you kindly point me to the right software?
Title: Re: Drake's Projects (Latest: UNL OST)
Post by: Zengar Zombolt on August 30, 2009, 02:32:55 AM
Oh, I thought just changing the filenames in the batchfile to match the th06 filenames would work :P

Would you kindly point me to the right software?
It's right in the OP post.
Title: Re: Drake's Projects (Latest: UNL OST)
Post by: Drake on August 30, 2009, 02:34:37 AM
EoSD is kid stuff. Just put the edited images in a folder called replace_files and run the English patch.
Title: Re: Drake's Projects (Latest: UNL OST)
Post by: Anunsew on August 30, 2009, 03:05:12 AM
Tried it, but I got an installation failed message.

Funny, now the th06_MD.dat is not working (midi is not playing). Hmm...
Title: Re: Drake's Projects (Latest: UNL OST)
Post by: Drake on August 30, 2009, 03:22:54 AM
Just PM me the pictures and I'll do it lol
Title: Re: Drake's Projects (Latest: UNL OST)
Post by: Anunsew on August 30, 2009, 03:27:26 AM
It's not actually the pictures that I'm editing, I'm just experimenting with the script files, is all. Hehe.

Hmm, I think my system is having a problem, since it's not playing Touhou in Midi, even after I revert to a back up copy...

Bah, I'll be back after a restart.

EDIT: Well the midi is working again after the restart. Whatever Windows did a few minutes ago was lulzy.

BTW, is replace_files folders to be placed inside the same folder?
Title: Re: Drake's Projects (Latest: UNL OST)
Post by: Drake on August 30, 2009, 03:58:09 AM
Yeah, the EoSD folder. It should work with MIDI files definitely, but you're going to have to format the script files properly, just to state the obvious. I haven't tried anything with the EoSD script lately, so I can't really help you with that.
Title: Re: Drake's Projects (Latest: UNL OST)
Post by: Anunsew on August 30, 2009, 04:14:06 AM
Extracting and repacking dat files aside, why is the English patch giving me the "Installation Failed" message everytime I re-patch?
Title: Re: Drake's Projects (Latest: UNL OST)
Post by: Drake on August 30, 2009, 05:04:04 AM
Screenshot the command line stuff, your folder or whatever seems helpful.
Title: Re: Drake's Projects (Latest: UNL OST)
Post by: Anunsew on August 30, 2009, 05:18:42 AM
I'm figuring that it's a filename issue. But what bugs me is that since it's using a *wildcard, it should detect the files inside the folder.

The second pic is me messing with the filenames. I renamed the Japanese exe into eosd and then renamed all the dat files into eosd_*.dat accordingly.

Surprise, it found them, although they're unknown versions since they are already english patched. :P

EDIT: Got it. I knew the filenames were the issue. :P

Thx for the help. XD
Title: Re: Drake's Projects (Latest: UNL OST)
Post by: G_gglypuff on August 31, 2009, 02:22:56 AM
Drake, can your programs rip images from Samidare too?
Title: Re: Drake's Projects (Latest: UNL OST)
Post by: Polaris on August 31, 2009, 11:52:36 PM
Finally finished putting the Mystical Chain BGM together! :D
...because all of the songs were split into two parts for some reason. >>
Since all the other OSTs are here, I'll just post the download link here, too. :V
http://www.mediafire.com/download.php?jvbbuunzoum
Have fun~

Edit: Updated with new download link.
Title: Re: Drake's Projects (Latest: UNL OST)
Post by: Zengar Zombolt on August 31, 2009, 11:58:42 PM
Finally finished putting the Mystical Chain BGM together! :D
...because all of the songs were split into two parts for some reason. >>
Since all the other OSTs are here, I'll just post the download link here, too. :V
http://www.mediafire.com/download.php?jt1gnywgiig
Have fun~

My firstborn is yours to eat.
Title: Re: Drake's Projects (Latest: UNL OST)
Post by: theshirn on September 02, 2009, 02:53:27 AM
Finally finished putting the Mystical Chain BGM together! :D
...because all of the songs were split into two parts for some reason. >>
Since all the other OSTs are here, I'll just post the download link here, too. :V
http://www.mediafire.com/download.php?jt1gnywgiig
Have fun~

Damnit, I'm running out of kids to sacrifice here to the awesome people!  YOU ROCK!

EDIT: Marisa's theme gives out at 18 seconds... :(
Title: Re: Drake's Projects (Latest: UNL OST)
Post by: Polaris on September 02, 2009, 03:55:52 AM
Finally finished putting the Mystical Chain BGM together! :D
...because all of the songs were split into two parts for some reason. >>
Since all the other OSTs are here, I'll just post the download link here, too. :V
http://www.mediafire.com/download.php?jt1gnywgiig
Have fun~

Damnit, I'm running out of kids to sacrifice here to the awesome people!  YOU ROCK!

EDIT: Marisa's theme gives out at 18 seconds... :(

Whoops, looks like I messed up ._.
But I knew something would go wrong anyway D:
Anyway, here's the entire soundtrack again (http://www.mediafire.com/?jvbbuunzoum) with the problem fixed.
And if you don't want to download the entire thing again, here's the song on its own (http://www.mediafire.com/?ymlywyzzjgn).

There shouldn't be any problems with the rest, though.
Title: Re: Drake's Projects (Latest: UNL OST)
Post by: theshirn on September 03, 2009, 07:49:07 PM
If at all possible, could you do a rip in the standard format (loop tracks twice, then fade out)?  If that's a pain, I'll probably just take some time with Audacity and make the tracks that way, but if you can rip it directly like that it'll save me some time.
Title: Re: Drake's Projects (Latest: UNL OST)
Post by: Drake on September 03, 2009, 08:28:49 PM
Update:

Updated Tasofro sounds (UNL) : http://www.mediafire.com/download.php?zwnymyhnzyj
UNL image rips : http://www.megaupload.com/?d=UWHSM5A6
Touhouvania image rips : nope
Touhouvania sound effects : nope
Mystical Chain GST :  http://www.mediafire.com/download.php?yir2m3dyzht

As far as looping stuff goes, I guess I could could something in my 'spare' time, but I'm not sure what actually needs to be done. Mystical Chain and UNL? In addition I can't say that my encodes will be the greatest.
Title: Re: Drake's Projects (Latest: UNL OST)
Post by: Polaris on September 03, 2009, 10:41:32 PM
If at all possible, could you do a rip in the standard format (loop tracks twice, then fade out)?  If that's a pain, I'll probably just take some time with Audacity and make the tracks that way, but if you can rip it directly like that it'll save me some time.

I don't even know if ripping in "standard format" is even possible for Mystical Chain since the BGM files themselves are in two parts for some reason, like I said earlier. So I guess someone has to manually do it (though it's relatively easy to do in Audacity anyway).
Title: Re: Drake's Projects (Latest: UNL OST)
Post by: Rikter on September 03, 2009, 11:25:55 PM
UNL image rips : http://www.megaupload.com/?d=UWHSM5A6

Finnaly! I was eagerly awaiting this.
Title: Re: Drake's Projects (Latest: uh stuff i guess)
Post by: theshirn on September 04, 2009, 05:21:02 AM
Eh, fine.  I'll just cobble them together with Audacity sometime in the next few days.  No biggie.
Title: Re: Drake's Projects (Latest: uh stuff i guess)
Post by: Ruka on September 05, 2009, 03:53:45 PM
chirno/007.wav is corrupt in the UNL sfx pack.
Title: Re: Drake's Projects (Latest: uh stuff i guess)
Post by: Slaves on September 07, 2009, 12:33:50 AM
i can't get my EoSD vsynch patch to work. whenever i start 東方紅魔郷.exe i get some japanese error message and have to close it.
Title: Re: Drake's Projects (Latest: uh stuff i guess)
Post by: Sodium on September 07, 2009, 01:45:44 AM
i can't get my EoSD vsynch patch to work. whenever i start 東方紅魔郷.exe i get some japanese error message and have to close it.
Are you using Applocale?
Title: Re: Drake's Projects (Latest: uh stuff i guess)
Post by: Nachtwanderlied on September 07, 2009, 01:46:50 AM
shit same with me man

PCB vysnc works with th07 as the name

EoSD does not with th06
Title: Re: Drake's Projects (Latest: uh stuff i guess)
Post by: Lybydose on September 07, 2009, 04:23:33 AM
shit same with me man

PCB vysnc works with th07 as the name

EoSD does not with th06

Is vpatch_alcostg.dll in your th06 directory?  If so, delete it.  You should only have vpatch.ini, vpatch.exe, and vpatch_th06.dll in there.  Now rename whichever EoSD .exe you want (english or japanese, doesn't matter) to 東方紅魔郷.exe

Run vpatch.exe with AppLocale (or try without, I can run it just fine without).

You can also use any combination of hitbox patches/retexture patches/whatever and it will still work.
Title: Re: Drake's Projects (Latest: uh stuff i guess)
Post by: Rikter on September 11, 2009, 07:53:34 PM
I think the PCB music Rar is missing one of the tracks. Either the Extra Or Phantasm Satge themes... Not shure which one though.
Title: Re: Drake's Projects (Latest: uh stuff i guess)
Post by: Drake on September 11, 2009, 10:38:58 PM
Nope. Extra is 妖々跋扈 and Phantasm is 妖々跋扈 ~ Who done it?.
Title: Re: Drake's Projects (Latest: uh stuff i guess)
Post by: Slaves on September 12, 2009, 10:41:34 PM
Is vpatch_alcostg.dll in your th06 directory?  If so, delete it.  You should only have vpatch.ini, vpatch.exe, and vpatch_th06.dll in there.  Now rename whichever EoSD .exe you want (english or japanese, doesn't matter) to 東方紅魔郷.exe

Run vpatch.exe with AppLocale (or try without, I can run it just fine without).

You can also use any combination of hitbox patches/retexture patches/whatever and it will still work.

tried it, it's not working.
Title: Re: Drake's Projects (Latest: uh stuff i guess)
Post by: Rikter on September 12, 2009, 11:42:33 PM
Nope. Extra is 妖々跋扈 and Phantasm is 妖々跋扈 ~ Who done it?.

Ok your right it is in the folder. But the Zune software I used grabbed everthing but Phantasms theme from the folder. Also swapped the name with the other one. I got it worked out though.

Thankfully this is the only one i've ran into difficulty with so far.
Title: Re: Drake's Projects (Latest: uh stuff i guess)
Post by: shadow306k on September 16, 2009, 01:52:12 PM
THANKYOU FOR THE UNL SPRITAGE :D
Title: Re: Drake's Projects (Latest: uh stuff i guess)
Post by: Primula on September 20, 2009, 03:42:12 PM
I request UFO english patch sprite rips 8D
Title: Re: Drake's Projects (Latest: UFO english rips)
Post by: Drake on September 20, 2009, 06:20:32 PM
UFO english image rips: http://www.mediafire.com/?zejqdmtnhkm (http://www.mediafire.com/?zejqdmtnhkm)
Title: Re: Drake's Projects (Latest: UFO english rips)
Post by: Primula on September 21, 2009, 02:03:32 AM
-gets up+b'd by Captain Falcon-Yes!(Thanks :) )
Title: Re: Drake's Projects (Latest: UFO english rips)
Post by: Kanako Yasaka on September 27, 2009, 04:52:51 PM
Could someone upload the UFO soundtrack on mediafire or something? The megaupload link doesn't work for me. ;|
Title: Re: Drake's Projects (Latest: UFO english rips)
Post by: Drake on September 27, 2009, 06:00:07 PM
I'd have to upload it in two parts, but okay.
Title: Re: Drake's Projects (Latest: UFO english rips)
Post by: universalperson on September 30, 2009, 04:41:57 PM
UFO english image rips: http://www.mediafire.com/?zejqdmtnhkm (http://www.mediafire.com/?zejqdmtnhkm)

There's a difference between the English images of the characters?
Title: Re: Drake's Projects (Latest: UFO english rips)
Post by: theshirn on September 30, 2009, 08:38:22 PM
GODrake?  This is a weird one.

I want LLS's stage 2 theme, Break the Sabbath...but as you hear it in game.  Not in the music room of LLS, but as it sounds in game, wherein your shot negates one of the channels.  I find the track to be amazing without the channel, merely passable with it.  Is there any way to do this?
Title: Re: Drake's Projects (Latest: UFO english rips)
Post by: Drake on September 30, 2009, 11:30:58 PM
There's a difference between the English images of the characters?
No, just text and such.


The only way to recreate the song like that would be to convert the game's music file into a MIDI and disable the channel manually. Unfortunately I'm not sure how to do that.
That reminds me, I was eventually going to upload the PC98 music if I could get it.
Title: Re: Drake's Projects (Latest: UFO english rips)
Post by: Naut on October 01, 2009, 02:17:01 AM
You can disable audio channels (ssg0-2, fm0-5, whatever) using the Anex86 PC98 emulator (Anex86.exe -> Config -> Sound tab). Simply disable whatever channel suits your taste, then record using Audacity or a similar program. Should disabling the whole channels be a bit too much, you can edit the primary audio outputs (FM, SSG, PCM, Beep) and their wave forms under the wave tab (Anex86.exe -> Config -> Wave, adjust bars accordingly).

Also, Akyu's Untouched Score has all the PC98 music, so uploading that is probably a no-no. (ignoring everything I just said... Doo doo doo)
Title: Re: Drake's Projects (Latest: UFO english rips)
Post by: Aisha on October 03, 2009, 06:52:09 AM
This is a bit off-topic, but does anyone know how to extract BGM from the Seihou games? Specifically Banshiryuu v3.00?  :V
Title: Re: Drake's Projects (Latest: UFO english rips)
Post by: Drake on October 04, 2009, 09:18:39 PM
no idea

Deified Submarine Palace data: http://www.mediafire.com/?wymmjzndqdy
Hollow World of God image rips: http://www.mediafire.com/?cjtyy2oimm3
Hollow World of God GST: http://www.mediafire.com/?hzxwoxjoy1b
Hollow World of God sounds: http://www.mediafire.com/?dmwtnniyezz

Note that in the GST there are empty tracks, marked with (b-e).
Title: Re: Drake's Projects (Latest: HWoG and that doujin movie stuff)
Post by: Garlyle on October 05, 2009, 01:36:45 AM
Whoo Deified Submarine Palace 8D
Title: Re: Drake's Projects (Latest: HWoG and that doujin movie stuff)
Post by: Primula on October 05, 2009, 02:22:12 AM
Hmmm... I feel like requesting Touhou Fuumaroku rips.
Title: Re: Drake's Projects (Latest: UFO english rips)
Post by: G_gglypuff on October 06, 2009, 10:59:34 PM
GODrake?  This is a weird one.

I want LLS's stage 2 theme, Break the Sabbath...but as you hear it in game.  Not in the music room of LLS, but as it sounds in game, wherein your shot negates one of the channels.  I find the track to be amazing without the channel, merely passable with it.  Is there any way to do this?

Do you know that this happens because you didn't set up the emulator or the game options correctly?
Title: Re: Drake's Projects (Latest: HWoG and that doujin movie stuff)
Post by: Garlyle on October 08, 2009, 05:23:03 AM
Hmmm... I feel like requesting Touhou Fuumaroku rips.

I assume we're talking about Fuumaroku The Remake (http://www.youtube.com/watch?v=55Jc6m4SUgQ) and not 2?

I'd love to have some rips (esp music) from it if Drake can get em, 'cause I keep getting requests to upload the soundtrack but can't be arsed to go back and record em all.
Title: Re: Drake's Projects (Latest: HWoG and that doujin movie stuff)
Post by: ultramage on October 08, 2009, 10:37:39 PM
Drake, I <3 the madness you caused by this thread. Please don't ever stop :3

I'm sorting through the mess that is my touhou file collection, and wondered what that 'hitbox patch' of yours is... the th06e_ST.dat file is identical to the one in the 0.8 translation patch, and that only changes texts. The th06e_TL.dat file just adds a 'hitbox patch v0.1' to the top left corner of the main screen. You probably meant to include the _CM file which has edited player00.png/player01.png files (plus a few others where it seems you just repacked the png codes). I've got the stuff from your gensokyo forum post from last year, yell if I should upload it somewhere.
Title: Re: Drake's Projects (Latest: HWoG and that doujin movie stuff)
Post by: Darkblizer on October 08, 2009, 10:51:31 PM
GODrake

Can you make a bat file for UFO so we can have Undefined Black Squares?
Title: Re: Drake's Projects (Latest: HWoG and that doujin movie stuff)
Post by: Drake on October 08, 2009, 11:06:26 PM
wait what there's the hitbox patch only has tl and st
EDIT: shit

44 PEOPLE I HAVE LIED TO ;_;

I'll reup it, and add data from the MoF Phantasm. I'll look into Undefinable Black Squares in a moment.

EDIT:
MoF Phantasm data: http://www.mediafire.com/?igm32m4lhy2
Me not being retarded: http://www.mediafire.com/?mytnydz5ndq

EDIT: Got the datpacker to work, but I don't have the correct file order because ZUN likes to change around the order every game. Just a note, what would anyone want to see blacked out? I already blacked bullets, hitbox, UFOs and some other unimportant stuff.
Title: Re: Drake's Projects (Latest: MoF Phantasm and Hitbox Patch re-up)
Post by: Garlyle on October 09, 2009, 01:41:00 AM
MoF Phantasm

wut
Title: Re: Drake's Projects (Latest: MoF Phantasm and Hitbox Patch re-up)
Post by: Suikama on October 09, 2009, 01:47:28 AM
Wait. So this actually mods the game and adds a phantasm!?
Title: Re: Drake's Projects (Latest: HWoG and that doujin movie stuff)
Post by: Primula on October 09, 2009, 02:22:21 AM
I assume we're talking about Fuumaroku The Remake (http://www.youtube.com/watch?v=55Jc6m4SUgQ) and not 2?

I'd love to have some rips (esp music) from it if Drake can get em, 'cause I keep getting requests to upload the soundtrack but can't be arsed to go back and record em all.
Yup
Title: Re: Drake's Projects (Latest: HWoG and that doujin movie stuff)
Post by: Zengar Zombolt on October 09, 2009, 02:26:55 AM
MoF Phantasm data: http://www.mediafire.com/?igm32m4lhy2
How do you eve use this.
Title: Re: Drake's Projects (Latest: MoF Phantasm and Hitbox Patch re-up)
Post by: Drake on October 09, 2009, 02:33:00 AM
The program is here sillies (http://firestorage.jp/d/9yb07m)
pass is inubashiri
Also noting it wasn't me that found it. I just simply upped the data, which is provided.
Title: Re: Drake's Projects (Latest: MoF Phantasm and Hitbox Patch re-up)
Post by: Ragnikarth on October 09, 2009, 02:53:25 AM
MoF Phantasm

wut

wut
Title: Re: Drake's Projects (Latest: MoF Phantasm and Hitbox Patch re-up)
Post by: Zengar Zombolt on October 09, 2009, 02:58:33 AM
The program is here sillies (http://firestorage.jp/d/9yb07m)
pass is inubashiri
Also noting it wasn't me that found it. I just simply upped the data, which is provided.
Oh...
orz
Title: Re: Drake's Projects (Latest: MoF Phantasm and Hitbox Patch re-up)
Post by: Garlyle on October 09, 2009, 03:54:10 AM
The program is here sillies (http://firestorage.jp/d/9yb07m)
pass is inubashiri
Also noting it wasn't me that found it. I just simply upped the data, which is provided.

Oh.

...

... derp.
Title: Re: Drake's Projects (Latest: MoF Phantasm and Hitbox Patch re-up)
Post by: KomeijiKoishi on October 09, 2009, 09:51:37 AM
Could you also upload SA Phantasm, when you already uploaded MoF's?
Every time I try to download it, it stops always at 12%...
Title: Re: Drake's Projects (Latest: MoF Phantasm and Hitbox Patch re-up)
Post by: Drake on October 09, 2009, 01:25:49 PM
That even has an upload? If so then hoo boy.
Title: Re: Drake's Projects (Latest: MoF Phantasm and Hitbox Patch re-up)
Post by: KomeijiKoishi on October 09, 2009, 01:29:38 PM
That even has an upload? If so then hoo boy.
http://www26.atwiki.jp/mitori/
Thank NightbugCreations.
Title: Re: Drake's Projects (Latest: MoF Phantasm and Hitbox Patch re-up)
Post by: Drake on October 09, 2009, 04:10:18 PM
I knew about the wiki, but it's so damn disorganized, I never usually bother to check it. Now that it's finished, I guess I should get on it. Too bad the uploader server is dead at the moment.
Title: Re: Drake's Projects (Latest: MoF Phantasm and Hitbox Patch re-up)
Post by: Serela on October 09, 2009, 10:59:48 PM
Downloaded it, tried it with AppLocale, but for some reason, the game always crashes when Aya approaches. Any ideas?
I have the same problem with MoF Phantasm as above. Possibly the download has a faulty file? Does that download work fine for you, Drake/anyone else?

Also found a video on youtube of someone doing MoF Phantasm, and it looked like it was an actual modded game instead of a standalone thing. It'd be nice to have this so it can be played fullscreen/all shot types, might fix glitch(?), etc... if its even possible to find it online

Link to said video: http://www.youtube.com/watch?v=xEKa89KvN3k&feature=channel
Title: Re: Drake's Projects (Latest: MoF Phantasm and Hitbox Patch re-up)
Post by: Drake on October 09, 2009, 11:26:37 PM
Yes, it works fine for me. When it ends, the dialogue runs through and then nothing happens until you exit the window, which I found pretty lolworthy.

I was attempting to TAS it but realized there are no replays derp
Title: Re: Drake's Projects (Latest: MoF Phantasm and Hitbox Patch re-up)
Post by: Solais on October 09, 2009, 11:44:17 PM
I have the same problem with MoF Phantasm as above. Possibly the download has a faulty file? Does that download work fine for you, Drake/anyone else?

Also found a video on youtube of someone doing MoF Phantasm, and it looked like it was an actual modded game instead of a standalone thing. It'd be nice to have this so it can be played fullscreen/all shot types, might fix glitch(?), etc... if its even possible to find it online

Link to said video: http://www.youtube.com/watch?v=xEKa89KvN3k&feature=channel

I think it's not really possible to find that version. The reasons are the same as those in the Touhou Fangame Guidelines: It contains ZUN's graphics and data. The Japanese respect that, that's why only this modified version is downloadable.
Title: Re: Drake's Projects (Latest: MoF Phantasm and Hitbox Patch re-up)
Post by: Primula on October 10, 2009, 12:44:24 AM
http://www26.atwiki.jp/mitori/
Thank NightbugCreations.
You followed me around did you?
Title: Re: Drake's Projects (Latest: MoF Phantasm and Hitbox Patch re-up)
Post by: KomeijiKoishi on October 10, 2009, 08:07:22 AM
You followed me around did you?
My subconcious was manipulated by Koishi.
Or in other words: It was pure random.
Title: Re: Drake's Projects (Latest: MoF Phantasm and Hitbox Patch re-up)
Post by: Primula on October 10, 2009, 02:19:26 PM
Ohhhh
Title: Re: Drake's Projects (Latest: MoF Phantasm and Hitbox Patch re-up)
Post by: Tinari on October 11, 2009, 05:49:27 AM
Hallo there, Drake.  I was told to look into this to see if you had, or could accomplish in making something that would allow a person to peruse into the .dat files of Touhou Soccer.  For the most part, I just want to listen to the music files from that game.  It's easy to find music from all the main games from all the resources (Or hell, even just youtube) but the music from this fangame seems hard to find, and some are pretty good remixes.

Think you could help me out?  Cheers if ya can.  Cheers if ya can't. :D
Title: Re: Drake's Projects (Latest: MoF Phantasm and Hitbox Patch re-up)
Post by: Drake on October 11, 2009, 06:14:32 AM
As far as I know there hasn't been any tools to do with Touhou Soccer, but I can tell you that Hachimitsukumasan released a Touhou Soccer soundtrack, which is what you want.

nope removed, not even sure why i uploaded this in the first place

I guess I'll upload it on my own later, too.
Title: Re: Drake's Projects (Latest: MoF Phantasm and Hitbox Patch re-up)
Post by: Tinari on October 11, 2009, 07:14:50 AM
Thank you much for this.  I am not sure if there is a difference but when I say Touhou Soccer, I meant Touhou Soccer 2.  I'll download these when I get back to my own home.  I have 10MBit cable.  Here at my parent's place, they have 325KBit DSL... downloading at 30kb/sec while trying to play games is... terrible.

But still, thank you for this. :3
Title: Re: Drake's Projects (Latest: MoF Phantasm and Hitbox Patch re-up)
Post by: N-Forza on October 11, 2009, 07:53:34 AM
Actually, I have another Touhou Soccer-related request. Think you can rip the text and dialog data from the various scenarios?
Title: Re: Drake's Projects (Latest: MoF Phantasm and Hitbox Patch re-up)
Post by: Drake on October 11, 2009, 06:28:33 PM
I wish I could. However, I searched for like three hours and found absolutely nothing. As in, anything regarding either Soccer or Moushuuden. It's too bad, I kind of want it too.

Anyone have a Fuumaroku (th2) BGM file? I found what looks to be an extractor. I did find a rip, but it was really, really low quality.
Title: Re: Drake's Projects (Latest: MoF Phantasm and Hitbox Patch re-up)
Post by: Sen on October 11, 2009, 09:01:11 PM
I have the same problem with MoF Phantasm as above. Possibly the download has a faulty file? Does that download work fine for you, Drake/anyone else?
I'm having the same problem. The game works fine until I get to Aya, then it just closes. No error message or sudden freeze, it just quietly closes on me. Any reason why it'd do this? D:
Title: Re: Drake's Projects (Latest: MoF Phantasm and Hitbox Patch re-up)
Post by: Esoterica on October 11, 2009, 09:32:11 PM
After coming across your Shikieiki patch for SA, I was wondering what programs are required to mod character sprites and how hard it is to do.  Among other things, I'm interested in a Medicine replacement for MarisA, and perhaps a Mima replacement for Marisa in a few other games.
Title: Re: Drake's Projects (Latest: MoF Phantasm and Hitbox Patch re-up)
Post by: Drake on October 11, 2009, 09:52:25 PM
Slaves made it. I just told him how.

I know how to edit random things in 6, 7, 9.5, 10 and 11 as of now. I guess I'll PM you.
Title: Re: Drake's Projects (Latest: MoF Phantasm and Hitbox Patch re-up)
Post by: Esoterica on October 11, 2009, 10:01:04 PM
Slaves made it. I just told him how.

I know how to edit random things in 6, 7, 9.5, 10 and 11 as of now. I guess I'll PM you.
Oh.  Well, I read something to the extent of "We asked Drake how to do this, and this happened", so I just assumed you made it.

Awesome, thanks.  It's specifically 6, 7, and 11 I'm interested in, by the way.
Title: Re: Drake's Projects (Latest: MoF Phantasm and Hitbox Patch re-up)
Post by: N-Forza on October 12, 2009, 01:37:11 AM
I wish I could. However, I searched for like three hours and found absolutely nothing. As in, anything regarding either Soccer or Moushuuden. It's too bad, I kind of want it too.
Wait, seriously? So why are people wanting an English patch for a game that's impossible to find even to download? Hm...
Title: Re: Drake's Projects (Latest: MoF Phantasm and Hitbox Patch re-up)
Post by: Herasy on October 12, 2009, 05:37:33 AM
Strange, I found Touhou Soccer pretty easily. PM me if you want me to direct you to a copy of it or something.
Title: Re: Drake's Projects (Latest: MoF Phantasm and Hitbox Patch re-up)
Post by: Drake on October 12, 2009, 05:50:16 AM
Oh no, I found the games, I just couldn't find any info regarding how you'd go about nabbing data from it.
Title: Re: Drake's Projects (Latest: MoF Phantasm and Hitbox Patch re-up)
Post by: N-Forza on October 12, 2009, 09:18:49 AM
Oh, I see what you mean now. If I knew who was going to be working on the patch, I'd ask them, but I unfortunately do not.
Title: Re: Drake's Projects (Latest: MoF Phantasm and Hitbox Patch re-up)
Post by: Drake on October 12, 2009, 09:06:56 PM
Not going to bother updating, but the upload took too long to not put it somewhere.

nope

The Touhou Soccer OST with proper titles. Well, at least I think. I just copy-pasted from the same track numbers.
Title: Re: Drake's Projects (Latest: MoF Phantasm and Hitbox Patch re-up)
Post by: Primula on October 12, 2009, 09:59:57 PM
My gawd Mystical chain has another bgm added due to a patch :o
Title: Re: Drake's Projects (Latest: MoF Phantasm and Hitbox Patch re-up)
Post by: Herasy on October 12, 2009, 10:18:10 PM
My gawd Mystical chain has another bgm added due to a patch :o
The secret stage, what tools are used to extract the bgm anyway? The music is all kept in the same folder but I have no idea how to make use of it.
Title: Re: Drake's Projects (Latest: MoF Phantasm and Hitbox Patch re-up)
Post by: Polaris on October 13, 2009, 01:07:29 AM
My gawd Mystical chain has another bgm added due to a patch :o

Fine here
http://www.mediafire.com/download.php?qtgmmgge0zm
There are four new songs titled:
"Mystic Records" (because that's what they call her in-game according to a video)
"Mystic Records Last Spell" (which I named because I think the song changed during her last spell in the video but I couldn't hear it correctly because of the sound effects)
"Something" (because I have no idea what it is)
and
"Title Screen" (There was a "Title Screen" in the original BGM, but that was actually the character select, and I only named that Title Screen because there was no Title Screen song at the time. Now there is, so that song's named "Character Select" and this one is "Title Screen".)
Title: Re: Drake's Projects (Latest: UFO english rips)
Post by: theshirn on October 13, 2009, 07:07:35 PM
You can disable audio channels (ssg0-2, fm0-5, whatever) using the Anex86 PC98 emulator (Anex86.exe -> Config -> Sound tab). Simply disable whatever channel suits your taste, then record using Audacity or a similar program. Should disabling the whole channels be a bit too much, you can edit the primary audio outputs (FM, SSG, PCM, Beep) and their wave forms under the wave tab (Anex86.exe -> Config -> Wave, adjust bars accordingly).

Also, Akyu's Untouched Score has all the PC98 music, so uploading that is probably a no-no. (ignoring everything I just said... Doo doo doo)
Well damn me if I didn't have it still on 26.  Fixed (though now the channel I don't like plays all the time, but I know how to get rid of it).  Thanky much.
Title: Re: Drake's Projects (Latest: MoF Phantasm and Hitbox Patch re-up)
Post by: Drake on October 14, 2009, 04:00:05 PM
Well oops. I overwrote my Resource folder for Mystical Chain by accident when renaming the files and now no enemies are visible :V
Can someone send over their Resource/Enemy folder?

This also means update soon. Uploading Mystical Chain stuff, updating main page with Touhou Soccer.

EDIT:
Mystical Chain Image Rips: http://www.mediafire.com/?2k5wotyfnn0
Mystical Chain OST (plus ogg): http://www.mediafire.com/?wjxntzanmhy (thanks DuskTape)
Mystical Chain Sound Effects: http://www.mediafire.com/?zljqox2zlww
Title: Re: Drake's Projects (Latest: Mystical Chain data, Touhou Soccer OST)
Post by: Drake on October 14, 2009, 05:46:04 PM
Just want to thank all the guests that show up to this thread as well. This thread now has had over 11000 hits thanks to you all!
Title: Re: Drake's Projects (Latest: Mystical Chain data, Touhou Soccer OST)
Post by: Slaves on October 14, 2009, 07:31:05 PM
so i suggested a while back that we make a Shiki patch for all(or most of) the games. if i provide the images, will you do your thing and make me happy?
Title: Re: Drake's Projects (Latest: Mystical Chain data, Touhou Soccer OST)
Post by: Alfred F. Jones on October 16, 2009, 11:24:07 PM
so i suggested a while back that we make a Shiki patch for all(or most of) the games. if i provide the images, will you do your thing and make me happy?

Oh god.

This, please.
Title: Re: Drake's Projects (Latest: Mystical Chain data, Touhou Soccer OST)
Post by: OriAlon on October 18, 2009, 02:59:52 PM
Im kind of new to all that but I managed to reap some pics from SWR data with some hackpack I found and I want to edit them so.... does anybody know how to pack them beck up?
Title: Re: Drake's Projects (Latest: Mystical Chain data, Touhou Soccer OST)
Post by: hyorinryu on October 20, 2009, 02:24:08 AM
I decided to use the Christmas patch and I found a christmas remix of UN Owen
http://www.youtube.com/watch?v=dCh1LylWUSI
what do you guys use to convert mp3s in WAVs?
Title: Re: Drake's Projects (Latest: Mystical Chain data, Touhou Soccer OST)
Post by: Drake on October 20, 2009, 02:39:36 AM
www.media-convert.com

If you don't particularly care on amazing quality.
Title: Re: Drake's Projects (Latest: Mystical Chain data, Touhou Soccer OST)
Post by: KomeijiKoishi on October 20, 2009, 04:46:01 PM
Request alert!

Music rip of Marine Benefit, or at least Stage 4 Boss theme.
Title: Re: Drake's Projects (Latest: Mystical Chain data, Touhou Soccer OST)
Post by: Drake on October 20, 2009, 06:41:54 PM
You're in luck, just finished extracting everything.

Er, it's kind of empty. The one I extracted from had only 2 music tracks and stuff. Most of the images are flash as well, but can anyone link to a more complete version? I'm pretty sure I've played one before.
Title: Re: Drake's Projects (Latest: Mystical Chain data, Touhou Soccer OST)
Post by: Zengar Zombolt on October 21, 2009, 01:05:29 AM
Hey hey
Drake-kun
Could you repost the Sikieiki patch for SA? I lost the link, and I have received a request for it.
Title: Re: Drake's Projects (Latest: Mystical Chain data, Touhou Soccer OST)
Post by: Slaves on October 21, 2009, 01:26:09 AM
Hey hey
Drake-kun
Could you repost the Sikieiki patch for SA? I lost the link, and I have received a request for it.

\o (http://www.mediafire.com/download.php?hm22tzygogz)
Title: Re: Drake's Projects (Latest: Mystical Chain data, Touhou Soccer OST)
Post by: Zengar Zombolt on October 21, 2009, 01:32:33 AM
o (http://www.mediafire.com/download.php?hm22tzygogz)
ILU Slaves
Also you could put this and the PCB one in the front page.
Title: Re: Drake's Projects (Latest: Mystical Chain data, Touhou Soccer OST)
Post by: Drake on October 21, 2009, 01:52:56 AM
I FINISHED PERFECT BLACK CHERRY SQUARE
JESUS THIS TURNED OUT SO WELL YOU DON'T EVEN KNOW
BUT I'M NOT POSTING IT UNTIL SOMEBODY GIVES ME A BETTER MARINE BENEFIT LINK
Title: Re: Drake's Projects (Latest: Mystical Chain data, Touhou Soccer OST)
Post by: Suikama on October 21, 2009, 02:05:08 AM
I FINISHED PERFECT BLACK CHERRY SQUARE
JESUS THIS TURNED OUT SO WELL YOU DON'T EVEN KNOW
BUT I'M NOT POSTING IT UNTIL SOMEBODY GIVES ME A BETTER MARINE BENEFIT LINK
What do you mean "better"?

This is the uh normal one I guess http://nekofla.web.fc2.com/game/th_kaikeidou/th_kaikeidou02.html
Title: Re: Drake's Projects (Latest: Mystical Chain data, Touhou Soccer OST)
Post by: Drake on October 21, 2009, 03:39:24 AM
Alrighty. That worked. Huzzah!

Marine Benefit Extractions (Unfinished): http://www.mediafire.com/?nmqgozhrrcm (http://www.mediafire.com/?nmqgozhrrcm)

Perfect Black Cherry Square: http://www.mediafire.com/?jznlmmj3zmm (http://www.mediafire.com/?jznlmmj3zmm)
Title: Re: Drake's Projects (Latest: Marine Benefit data, Perfect Black Cherry Square!)
Post by: Naut on October 22, 2009, 04:46:48 AM
I don't check this thread often enough. I love you.

I. Love. You.

So much.
Title: Re: Drake's Projects (Latest: Marine Benefit data, Perfect Black Cherry Square!)
Post by: Zengar Zombolt on October 22, 2009, 04:48:10 AM
Here it comes.
Oh bby.
Title: Re: Drake's Projects (Latest: Marine Benefit data, Perfect Black Cherry Square!)
Post by: ghost333 on October 23, 2009, 01:30:33 PM
Perfect black cherry patch replay
here: http://replays.gensokyou.org/download.php?id=5566

:O i did quite good..
Title: Re: Drake's Projects (Latest: Marine Benefit data, Perfect Black Cherry Square!)
Post by: Formless God on October 23, 2009, 03:30:02 PM
Are you working on Undefined Fantastic Black Square ?
And Imperishable Black Sq- *shot*
Title: Re: Drake's Projects (Latest: Marine Benefit data, Perfect Black Cherry Square!)
Post by: Drake on October 23, 2009, 04:16:12 PM
I haven't figured out the proper file lists for UFO or IN yet. For the stuff to work properly you need to list every file used in exact order or it won't work so :/
Title: Re: Drake's Projects (Latest: Marine Benefit data, Perfect Black Cherry Square!)
Post by: Slaves on October 23, 2009, 06:22:48 PM
do you think you should post the SA Phantasm script here?

or is there something wrong with it?
Title: Re: Drake's Projects (Latest: Marine Benefit data, Perfect Black Cherry Square!)
Post by: Drake on October 24, 2009, 03:15:07 AM
I could post the data, but this isn't really a thread for the games themselves, even if it's all text files anyways. I'll have the data up in a bit, though.



Subterranean Animism Phantasm data: http://www.mediafire.com/?gxkjy2ym4ew

Touhou Rekkaden data: http://www.mediafire.com/?wdzdb2gobzm (incomplete, I'm sure)
Title: Re: Drake's Projects (Latest: Marine Benefit data, Perfect Black Cherry Square!)
Post by: Chronojet ⚙ Dragon on October 25, 2009, 04:28:10 PM
regarding one of the SA patches
Quote
...SA - Yama Smackdown (~kyan): [...
...It patched my copy of SA into English.
Title: Re: Drake's Projects (Latest: Marine Benefit data, Perfect Black Cherry Square!)
Post by: Naut on October 28, 2009, 12:07:06 AM
Yes, that's one of the things it does. Have you been overwriting your .dat files without saving backups?
Title: Re: Drake's Projects (Latest: Marine Benefit data, Perfect Black Cherry Square!)
Post by: c l e a r on October 28, 2009, 01:35:00 AM
Odd request... but could someone upload the MoF Phantasm .dat for me?
Title: Re: Drake's Projects (Latest: Marine Benefit data, Perfect Black Cherry Square!)
Post by: Drake on October 28, 2009, 01:39:15 AM
There is no dat file. The released version was a standalone because of ZUN laws.
Title: Re: Drake's Projects (Latest: Marine Benefit data, Perfect Black Cherry Square!)
Post by: c l e a r on October 28, 2009, 01:51:08 AM
hmmm, anyway that I could uh... piece it back together (for myself to use)?  Would there be a problem with that?
Title: Re: Drake's Projects (Latest: Marine Benefit data, Perfect Black Cherry Square!)
Post by: Drake on October 28, 2009, 01:59:22 AM
I honestly have no idea. I don't see how there would be a problem with recompiling it if you can manage it, but no dice here.
Title: Re: Drake's Projects (Latest: Marine Benefit data, Perfect Black Cherry Square!)
Post by: Chronojet ⚙ Dragon on October 28, 2009, 01:59:43 AM
Yes, that's one of the things it does. Have you been overwriting your .dat files without saving backups?
I always save backups when I want to patch things onto my copies of Touhou games. wwww
Title: Re: Drake's Projects (Latest: Marine Benefit data, Perfect Black Cherry Square!)
Post by: c l e a r on October 28, 2009, 05:02:07 AM
I would love the find out really.  Too bad I can't get the readme file to come up right.

If I could, I might be able to make sense of it.

The file that I got, it's basically yours Drake, but it has a bunch of readme files that doesn't come up right, and a th_ph.exe that is running in 16-bit colors and always crashes at mid-boss Aya (even with applocale).

The music is also wrong too in that gimped th_ph.exe.  It is NOT one of the three .mp3 files in the music folder either.  Stage, Awakened Wolf's Instinct, and Wind God Girl, which is all in the level.

This is fairly recent too isn't it?  The nico video from the creator is just from a month ago.
Title: Re: Drake's Projects (Latest: Marine Benefit data, Perfect Black Cherry Square!)
Post by: Garlyle on October 28, 2009, 05:14:54 AM
Hey, Drake... Can you minorly modify UFO and IN English to remove the hitbox display when focused?  I actually have come to dislike having it around, thanks to Stuffman's patches to remove em for PCB/MoF/SA - he couldn't do it for IN though due to odd data repacking or sum'n.  Also that was before UFO.
Title: Re: Drake's Projects (Latest: Marine Benefit data, Perfect Black Cherry Square!)
Post by: Lybydose on October 28, 2009, 08:07:46 AM
Could you modify UFO to make the UFOs not be green and red?  Like maybe red and yellow or something?  I'm sick of playing "guess which color this UFO is" and losing 12 bombs because of it.
Title: Re: Drake's Projects (Latest: Marine Benefit data, Perfect Black Cherry Square!)
Post by: c l e a r on October 28, 2009, 12:49:26 PM
I believe there is a color blind patch already...

I have a better idea, how about a patch to not lose a shit load of power for practice purposes?  I am tired of getting to Demon's Recitation or Demon of Purification with 1.00 Power left just because I took a few risks, meaning I can't even practice right even if I wanted to.
Title: Re: Drake's Projects (Latest: Marine Benefit data, Perfect Black Cherry Square!)
Post by: Slaves on October 28, 2009, 01:57:10 PM
i don't think Drake has found out how to edit UFO yet, iirc.
Title: Re: Drake's Projects (Latest: Marine Benefit data, Perfect Black Cherry Square!)
Post by: Lybydose on October 28, 2009, 03:06:25 PM
I believe there is a color blind patch already...

I have a better idea, how about a patch to not lose a shit load of power for practice purposes?  I am tired of getting to Demon's Recitation or Demon of Purification with 1.00 Power left just because I took a few risks, meaning I can't even practice right even if I wanted to.

There are cheat tables available in the post.  Use them to lock your power at 4.
Title: Re: Drake's Projects (Latest: Marine Benefit data, Perfect Black Cherry Square!)
Post by: Drake on October 28, 2009, 03:56:30 PM
Yeah, the cheat tables are there pretty much only for practicing purposes. It's not like I want anyone to beat the games unfairly, but giving them tools to practice is always nice.

Yeah I still can't figure out UFO's file list so :/
But are you colorblind? I thought that ZUN fixed that issue in 1.00b.
Title: Re: Drake's Projects (Latest: Marine Benefit data, Perfect Black Cherry Square!)
Post by: c l e a r on October 29, 2009, 12:22:55 AM
Cheat Tables?  How do you use it?

Anyways, does anyone have any idea on how to open Japanese readme files, so I can actually figure out I need, and what I need to do to put it together.
Title: Re: Drake's Projects (Latest: Marine Benefit data, Perfect Black Cherry Square!)
Post by: Drake on October 29, 2009, 12:39:05 AM
Go download CheatEngine (http://cheatengine.org/). Click the top-left button and open a Touhou game process. Click the button beside it and load the associated table. At the bottom set the values you want and freeze them.

Just open the text file in Firefox or some other browser with encoding support.
Title: Re: Drake's Projects (Latest: Marine Benefit data, Perfect Black Cherry Square!)
Post by: c l e a r on October 29, 2009, 01:29:59 AM
Ok, now, from what I can gather from it...

This is a distribution edition.  It is just a copy for us to play due to ZUN laws.

However, I am EXTREMELY baffled by- one, the wrong stage music, and two, crashing at mid-boss Aya.

My theory is... that Aya's cut-in is not in the img files, when it is suppose to load it.  wtf.

EDIT: Cheat Engine works!  Thanks Drake, although the system is extremely gimpy.  You can't set it at 4.00 and make it stay that way.  The game still sees that as a death, puts your back to 3 power (and so on...), while the power bar still says 4.00.

To do an easy fix, simply set the value to 3.99.  Just grab the Power item every time you die, and tadda!  Full Power.

If you bomb however... it will "fix" itself to 3.99 again.  Oh well, I'm doing this to practice anyways, so why bomb?
Title: Re: Drake's Projects (Latest: Marine Benefit data, Perfect Black Cherry Square!)
Post by: Lybydose on October 29, 2009, 02:44:24 AM
Yeah I still can't figure out UFO's file list so :/
But are you colorblind? I thought that ZUN fixed that issue in 1.00b.

All he did was make the red UFOs darker.  I still interpret the green UFOs as being red ones.
Title: Re: Drake's Projects (Latest: Marine Benefit data, Perfect Black Cherry Square!)
Post by: c l e a r on October 29, 2009, 03:13:57 AM
so like I said... use the color blind patch.  It will work with 1.00b.
Title: Re: Drake's Projects (Latest: Marine Benefit data, Perfect Black Cherry Square!)
Post by: Naut on October 29, 2009, 03:37:40 AM
At least give the link to the poor guy.

Colorblindness patch. (http://www.gensokyo.org/archives/974)
Title: Re: Drake's Projects (Latest: Marine Benefit data, Perfect Black Cherry Square!)
Post by: KomeijiKoishi on November 01, 2009, 01:05:04 PM
Drake, I need your help.

Just for fun, I decided to exchange the tracks in EoSD. That part worked fine.

BUT the loop points seem to be fixed, so that it jumps in the middle of the tracks rather awkwardly.

And, of course, I have no idea how to change the loop points.

Because uploading all tracks would be too long, I just give you the titles:

Menu: 夢と現の境界 (Changeability of Strange Dream)
Stage 1: Ancient Temple of Hades (Ghostly Field Club)
Stage 1 Boss: Red and White (Dolls of Pseudo Paradise)
Stage 2: Neo Super Express (Retrospective 53 minutes)
Stage 2 Boss: http://www.youtube.com/watch?v=MPF6IXAE_1k
Stage 3: Greenwich in the Sky (Magical Astronomy)
Stage 3 Boss: 明治十七年の上海アリス (Dolls of Pseudo Paradise)
Stage 4: http://www.youtube.com/watch?v=1DRcJtPptds
Stage 4 Boss: http://www.youtube.com/watch?v=W34ZlL0stx8
Stage 5: エニグマティクドール (Dolls in Pseudo Paradise)
Stage 5: Phantom Factory (Changeability of Strange Dream)
Stage 6: 永远の巫女 (Dolls in Pseudo Paradise)
Stage 6 Boss: http://www.youtube.com/watch?v=Q-7Xe-nQehA
Extra Stage: http://www.youtube.com/watch?v=GAOOuNwKuGE
Extra Stage Boss: http://www.youtube.com/watch?v=UpoJAo1az0w
Ending: 向こう側の月 (Magical Astronomy)
Credits: 大空魔術 ~ Magical Astronomy (Magical Astronomy)

I know that this is a very stupid request, but it's not like I have to pay you to ask you this...
Title: Re: Drake's Projects (Latest: Marine Benefit data, Perfect Black Cherry Square!)
Post by: Drake on November 01, 2009, 05:39:37 PM
Sorry, I have no idea how to change the track loop points. They're probably in the pos files, but I have no way to get into them.
Title: Re: Drake's Projects (Latest: Marine Benefit data, Perfect Black Cherry Square!)
Post by: Tinari on November 06, 2009, 08:28:50 PM
I figure before I go through the youtube route, I'd ask here.  You have the GSTs of all the Windows games.  Is there any way a person can get the audio tracks from the PC98 games?  That would be awesome.  I love chip-tune style music.
Title: Re: Drake's Projects (Latest: Marine Benefit data, Perfect Black Cherry Square!)
Post by: Drake on November 06, 2009, 10:59:25 PM
It would be easier if someone had the actual games on disc (also given that there's a way to convert the files), but everyone just uses roms and as far as I know PC98 emulators can't take music out from hdi files. As such it'd probably be fine if somebody just recorded from the music room. The quality isn't all that great to begin with.
Title: Re: Drake's Projects (Latest: Marine Benefit data, Perfect Black Cherry Square!)
Post by: Tinari on November 07, 2009, 08:38:16 AM
Hm.  Assuming the emulators playback at the highest quality available for the system, how would recording it from the music room be any sort of reduction of audio quality?  Unless I am missing something...

Ah well, thanks for the info.
Title: Re: Drake's Projects (Latest: Marine Benefit data, Perfect Black Cherry Square!)
Post by: Garlyle on November 09, 2009, 10:39:09 PM
There is a rip of the PC-98 game music available somewhere.

Forget where though; but it is out there.
Title: Re: Drake's Projects (Latest: Marine Benefit data, Perfect Black Cherry Square!)
Post by: Lishy1 on November 10, 2009, 10:18:40 PM
Is the IaMP image rip corrupted for anyone else?
Title: Re: Drake's Projects (Latest: Marine Benefit data, Perfect Black Cherry Square!)
Post by: Drake on November 10, 2009, 11:54:19 PM
...Nope.
Title: Re: Drake's Projects (Latest: Marine Benefit data, Perfect Black Cherry Square!)
Post by: 7TC7 on November 14, 2009, 06:53:38 PM
I went through your EoSD-Image-Rip today and noticed something.

(http://img694.imageshack.us/img694/697/rumia.jpg)

These are the sprites of stage 1.
Those on the left side on the bottom. Are those ever used in the game? I at first thought it would be mid-boss Rumia but I checked in the game and I'm not seeing them used anywere.

(They sure do look like the usual fan depiction of Rumia with her red amulet-halo.)
Title: Re: Drake's Projects (Latest: Marine Benefit data, Perfect Black Cherry Square!)
Post by: Drake on November 14, 2009, 07:12:37 PM
Nope. I dismissed them as beta sprites.
Title: Re: Drake's Projects (Latest: Marine Benefit data, Perfect Black Cherry Square!)
Post by: Kuma on November 14, 2009, 07:36:46 PM
Another forgoten character perhaps?
Title: Re: Drake's Projects (Latest: Marine Benefit data, Perfect Black Cherry Square!)
Post by: Chronojet ⚙ Dragon on November 14, 2009, 09:39:56 PM
It probably isn't Rin... maybe Rumia was supposed to do something.
Title: Re: Drake's Projects (Latest: Marine Benefit data, Perfect Black Cherry Square!)
Post by: Prime 2.0 on November 18, 2009, 03:21:05 AM
Everything in the title folder of the TH11e.dat rip is in Japanese.


why
Title: Re: Drake's Projects (Latest: Marine Benefit data, Perfect Black Cherry Square!)
Post by: Drake on November 18, 2009, 03:36:56 AM
whaddafugg

I'll fix it when I have the time.
Title: Re: Drake's Projects (Latest: Marine Benefit data, Perfect Black Cherry Square!)
Post by: ultramage on November 18, 2009, 01:48:35 PM
Drake, I need your help.

Just for fun, I decided to exchange the tracks in EoSD. That part worked fine.

BUT the loop points seem to be fixed, so that it jumps in the middle of the tracks rather awkwardly.

And, of course, I have no idea how to change the loop points.
I spent some 2 hours examining the loop files in the various touhou games, here's the results: http://touhou.wikia.com/wiki/BGM#Loops (http://touhou.wikia.com/wiki/BGM#Loops). EoSD loop points are very easy to understand (compared to the other games), but you'll need to find a tool that can repack eosd archives to apply the new loop points (unless eosd supports patching by putting files in subdirectories). Oh, and you'll need to decide on appropriate loop points (fallback: loop entire file).

EDIT: Drake, if you have various tools to edit/create various touhou data files, add them to the 1st post sometime please~
Title: Re: Drake's Projects (Latest: Marine Benefit data, Perfect Black Cherry Square!)
Post by: ghost333 on November 21, 2009, 10:06:27 AM
In case sb wants to mess with older no-windows games.
this tool  (http://hp.vector.co.jp/authors/VA013937/editdisk/editd165e2.zip) (sitelink)  (http://hp.vector.co.jp/authors/VA013937/editdisk/index_e.html)extracts/imports from hdi files (works with all pc-98 games)

note: inside the files you will find OMAKE2.LZH ( i dont have windows but i think winrar can extract this file) this file is the game music.(thats for LLS only)
to play the files use this player (http://www.mediafire.com/download.php?dgymjjyojmz).
original author and plugin (http://www.fmp.jp/~c60/download.html)(since it is in japanese i have a ready pakage)

EDIT: this file  (http://www.mediafire.com/download.php?gzount2odny)contains the riped files from all the games and the player all in one.

perhaps sb with jp language knowledge wants to make a translation?(DRAKE?)
Title: Re: Drake's Projects (Latest: Marine Benefit data, Perfect Black Cherry Square!)
Post by: LHCling on November 21, 2009, 11:29:01 AM
That... is an interesting tool. I just found ZUN's comments for just about all of the attacks that he programmed in the games. Didn't think they were actually insdMessing around some more.

EDIT: And more goodies!
EDIT 2: Wow, even scoring approximations. Wonder what the other HDI's give out.

[/hijack]
Title: Re: Drake's Projects (Latest: Marine Benefit data, Perfect Black Cherry Square!)
Post by: Zengar Zombolt on November 21, 2009, 11:40:48 AM
note: inside the files you will find OMAKE2.LZH ( i dont have windows but i think winrar can extract this file) this file is the game music.
Actually this seems to be LLS only...
Title: Re: Drake's Projects (Latest: Marine Benefit data, Perfect Black Cherry Square!)
Post by: ghost333 on November 21, 2009, 11:54:45 AM
i realize it later thats why i put the last package.....that contains everything
thx for reminding, post above edited.

Baity i feel so jealous my jp is limited to kana and some very basic kanji ( not to mention my limited vocabulary) perhaps u can translate some? (btw i found inside main.exe of LLS some strange jp strings.  about "i have 5 comments " or sth , dunno.)
 
Title: Re: Drake's Projects (Latest: Marine Benefit data, Perfect Black Cherry Square!)
Post by: Drake on November 21, 2009, 04:25:34 PM
This is very cool. Going to experiment a bit and see what I can come up with.
Title: Re: Drake's Projects (Latest: Marine Benefit data, Perfect Black Cherry Square!)
Post by: Prime 2.0 on November 22, 2009, 03:54:40 AM
This is very cool. Going to experiment a bit and see what I can come up with.

If you manage to get image and sound rips of the PC98 games, I will fucking worship you.
Title: Re: Drake's Projects (Latest: Marine Benefit data, Perfect Black Cherry Square!)
Post by: Drake on November 22, 2009, 04:26:49 AM
Quote
                              ・・・・・・・・・・・・・・                                   
                            ・・      ・・%%%%%%・・                                 
   ★                     ・・      ・・%%%%%%%%%%・・                               
                        ・・      ・・%%  %%%%%%%%%%・・                             
                       ・        ・・%%%%%%%%%%%%%%%%・                           
                       ・          ・・%%%%%%%%%%%%%%・                   ★       
______________________ ・            ・・%%%%%%%%%%%%・  |_________________________
                       ・              ・・%%%%%%%%%%・  |                         
                       ・                ・・%%%%%%%%・  |                         
         ★             ・・          %%  ・・%%%%%%・・   |                         
                          ・・          ・・%%%%%%・・    /                         
                            ・・      ・・%%%%%%・・    /                           
                              ・・・・・・・・・・・・・・    /                             
                                 _____________/            ★                 

             東方Project第2弾                
                東方封魔録

               pc98/EPSON PC 専用 
           縦スクロール巫女さんシューティング      1997 ZUN

 ■目次

  1. 東方封魔録バックストーリー
  2. 動作環境
  3. 起動方法
  4. キャラ紹介
  5. ゲーム内容
  6. 操作方法
  7. アイテムについて
  8. コンフィグ
  9. その他
  10.東方Project
  11.東方Q&A
  12.東方あとがき




 ■1.東方封魔録バックストーリー

   ここはとある東の国の山の中、博麗神社は比較的平穏だった。博麗神社の巫女、
  靈夢は、霊力を高める為にしばらく修業する為に、山にこもっていた。
   修業?も順調だったが、靈夢が急におふとんで眠りたい っと言い始めたので、
  とりあえず神社へもどることにした。
   しかし、神社へ戻ってきたが、神社には大量の妖怪、そのた、人間でない何か、
  キチ○○等が棲み付いていた。

   靈夢「なによこれ~、これじゃ落ち着いて眠れないじゃない。丁度いいわ、
  修業の成果を見せてあげるわ!」

   しかし、修業嫌いの靈夢が山に入っていたのは、山によくある隠し湯と、おい
  しい秋の味覚が目的であったので、たいした修業もしていなかった。

   玄爺「御主人様、今度の妖怪は妙に統制がとれてます。つまりどこかにこいつ
  らの親玉がいるはずじゃ。それに、なんとなく異文化の力も感じとれますぞ・・・
  とにかく、わしもついていくとするかの」

   靈夢のしもべの亀、玄爺は靈夢を心配しながらそういった。

   靈夢「そういわなくても、連れてくつもりっだったわよ。わたしじゃ空を飛べ
  ないし・・・」

   そうして、靈夢は玄爺を連れ、例によって博麗神社最大の秘宝陰陽玉をもって、
  その原因を調べるために、博麗神社へ妖怪退治に向かっていった。
   色々と、変な場所で変わった人たちに出会うのだが・・・

   靈夢「すごく変だぜ(朝ケ丘 絵理子調)」







 ■2.動作環境

  PC98、またはその互換機専用です。(EGC搭載機種)
  386以上で動作しますが、486ぐらい無いときついかも知れません。実際は
  VRAMアクセスが速いことが重要です。
  オプションで、処理の重い演出を減らすことも出来ます。
  また、MSDOSが必要です

  CPUは486(66MHz)でしか動作確認を取っておりませんので、あんま
  り遅い機種ですと不幸かもしれません。
  ちなみに、486(66MHz)ですといっさい処理落ちや、欠けなどは出ませ
  ん。
  シューティングなので処理落ちした方が易しくなりますが、ゲーム途中、大変見
  にくくなる時があり、あまり精神衛生上よくないと思います。

  FM音源(86音源互換の)があるといい感じです。
  MIDI音源(SC-88相当)があるとかなりいい感じです。

  もしゲームが始まらないという方は、すこしメモリを空けてみて下さい
  実際は、520kも空いていれば動くと思います。

  Windows上のDosで起動する場合は、Dos窓でやらずフルサイズにし
  てやってください。

  当然(^^;、裏VRAMは退避しておりませんので、これを使用するTSRは常駐解
  除してからゲームをはじめてね。







 ■3.起動方法
  GAME.BAT を実行すると、タイトル画面が表示され選択肢が6項目表示されます。
     START    ・・・ ゲームを始めます。
  EXTRA START ・・・ エキストラステージを始めます。(条件あり)
    HISCORE   ・・・ 現在のハイスコアを見ることが出来ます。
     OPTION    ・・・ 各種設定を変えることが出来ます。(後述)
   MUSIC MODE  ・・・ 音楽を聞いたりコメントを読んだり出来ます。
      QUIT     ・・・ ゲームを終了しDosに戻ります。

  必ず、バッチファイルから起動してね。プログラム本体から始めないこと。








 ■4.キャラ紹介

  ★ 主人公 ・・・ 博麗 靈夢

     博麗神社の巫女、生まれ付き霊力はあるが修業不足。お札による攻撃と、
    霊力の放出による?霊撃?。それに、?陰陽玉?の力で妖怪を退治している。
     性格は楽天家で、今回の様な非常時でも全然心配などしておらず、自分の
    霊力で何とかなると思っている。

     今回は、(なぜか)亀に乗ってたたかう。

  ★  亀  ・・・  玄爺

     長い間生きているうちに、色々な神力を身につけた亀。靈夢の修業中に捕
    まえられて、こきつかわされている。飛行仙を使い、空を自由に飛べる能力
    をもつ。

  ★ 陰陽玉 ・・・ 博麗神社最大の秘宝

     霊力のこもった不思議な鉱石で出来た玉。一見するとただの玉でありとて
    も武器とは思えないが、博麗の血を引くものが使うと、恐ろしいほどの霊力
    を発する。
     今回は、2個の陰陽玉が靈夢の左右に付いている。






 ■5.ゲーム内容

    巫女さんを取り巻く、不思議な世界観の縦スクロールシューティングです。
   敵を倒し、アイテムを取り、弾をよけましょう。(^_^;
    怒首○蜂もびっくりの弾の量と判定の小ささを持つシューティング。
      弾の量に圧倒されないように・・・
   全5面(+1面)です。






 ■6.操作方法

   ●それぞれ自機移動です。

        カーソル         テンキー

          ↑          7 8 9

         ← →         4   6

          ↓          1 2 3


   ●Zキー   お札ショットを撃ちます。
          おしっぱなしで自動連射しますが、連打することによって
          すこし連射力をあげることができます。
          ボスなど、早く倒すことができます。

   ●Xキー   霊撃を使います。
          いわゆるボムです。瞬時に無敵になります。

   ●ESCキー ポーズをかけます。
          ポーズ中にもう一度ESCキーを押すと、解除します。

          また、ポーズMENUで選択によりゲーム終了することが
          出来ます。

   ネームエントリー時は

    Zキーで1文字決定。
    Xキーで1文字削除。
    改行、ESCキーで終了です。







 ■7.アイテムについて

   P ・・・ パワーアップです。 たくさん出ます。たくさん取る
         ことによって霊力が上がります。

   点 ・・・ 得点です。クリア時のさまざまなボーナス点に倍率が
         かかります。
         HARD、LUNATIC、EXTRA時はそれぞれ
         2倍、4倍、8倍となります。

   B ・・・ 霊撃です。5個までもてます。逃さないように。

   S ・・・ 大幅に霊力が増えます。逃しちゃだめなり。

  1up・・・ 靈夢が一人増えます。5人まで増えます。 逃しちゃ死。







 ■8.コンフィグ

   RANK ・・・ 難易度です。
            EASY    易しいシューティングゲームです。
            NORMAL  普通の難易度。アーケードゲームより
                    やや易しいくらい。
                    EASYの2倍ほど難しさです。
            HARD    弾の数が増えます。
                    アーケードシューターには、ちょうど
                    いいくらいです。
            LUNATIC 撃ち返しがあります。2周目クラスの
                    難しさです。

            の4段階あります。
            初期設定は、NORMALです。

   MUSIC ・・ 使用する音源の設定です。
            MIDI(MPU) と FM と off(音楽無し)
            を選べます。
            MIDIは、SC-88相当のものでMPUが必要です。
            MIDIは多少、速度が落ちるので処理の重い機種では
            注意が必要です。
            また、MIDIにしても効果音はFM音源を使用します。
            MIDIだけでは、効果音は鳴りません。
            初期設定は、(音源があれば)FMです。

   PLAYER ・ 靈夢の人数です。
            1 ~ 5 人まで選べます。 
            当然、人数の多い方が簡単ですが、ボーナス点が
            落ちます。
            初期設定は、3人 です。

   BOMB ・・・ 靈撃の数です。
            0 ~ 3 個まで選べます。
            初期設定は、3個 です。

   演出   ・・・ 通常と一部削除を選択出来ます。
            処理落ちしなければ、通常を選んでください。
            通常で重くてスクロールが乱れる場合、一部削除を選択
            すれば少しよくなると思います。
            特に、4面は処理が重いので1、2、3面で処理落ち
            した場合は、一部削除を選択した方がいいかも知れません
            ゲームバランスは、変わりません。

   RESET ・・ コンフィグを全て初期設定に戻します。

   MUSIC MODE ・・ ゲームで使用している曲をきけます。

   QUIT ・・・ コンフィグ画面から抜けます。






 ■9.その他

   エクステンド(1up)について

    100万、200万、300万、500万、800万でエクステンドします。

    この点に達したとき、もし残り人数が最大(5人)だったとき、霊撃の使用
    回数が1つ増えます。霊撃も5個持っていたときは、何も起きません。


   残り人数がゼロになったら・・・

    残り人数がゼロになったときのみ、霊撃(ボム)の使用回数が2回多くなり
    ます。この後、エクステンドして、またやられてゼロになったとしても、2
    回多くなりますので、あきらめずにがんばって下さい。


   クリア時のボーナスについて

    ボーナスには、難易度、ステージ、ボム、ミス、があります。

      難易度  イージー   ・・・      0点
           ノーマル   ・・・   2000点
           ハード    ・・・   4000点
           ルナティック ・・・   6000点

      ステージ ノーミスでいる時間やコンティニュー回数などにより
              0点  ~  6400点

      ボム   2500 - このステージで使った回数?500

      ミス   3000 - このステージで死んだ回数?1000

      靈撃初期数 (4 - 初期設定のボムの数)*800

      靈夢初期数 (5 - 初期設定の自機の数)*1000


     上の全ての合計を、そのステージで取った得点アイテムの数で
    かけたものがクリアーボーナスとなります。






 ■10.東方Project

   東方Project第2弾、東方封魔録はいかがでしたか?

   私(ZUN)は、東方Projectと称し、巫女さんである博麗靈夢を取り
  巻く世界で、普通の巫女さんゲーム(?)ではなく、ちょっと変な世界のゲーム
  を作っていきたいと思ってます。

  ●東方Project作品

   記念すべき第1弾
    東方靈異伝 ・・・ 一画面アクションシューティング(パズル要素あり)
              靈夢が、魔界へ地獄へと戦いを挑みます。
              硬派な難易度、ちょっと変わったシステムなど、
              ふつうじゃないゲーマーにおすすめ。

   記念すべき第2弾
    東方封魔録 ・・・ この作品。縦スクロールシューティング。
              怒首領蜂もびっくりな判定の小ささ、弾の量。
              レーザーや反射弾など、怒首領蜂にはない特殊な
              効果を狙った弾もでてくるので、視覚効果は高い
              んじゃないかなと。



   これからの予定(うそ48%)。

    東方夢時館(仮名) みこみこ横スクロールアクション物。
              横スクロールが(技術的に)出来るか謎。
              でも、つくってみたい。

   あと、落ち物パズルとか、対戦格闘とか、MIDI音楽集(あはは)とか
   なにか、動きの多いゲームがいいですね。

    エンディングの雰囲気から分かる人もいるかも(いない)知れないけど
   作者(ZUN)は、竹本ファンだったりする。
   これからも、そんな雰囲気でゲーム内容は硬派なゲームを作っていきたい。





 ■11.東方Q&A

  Q ゲームが起動しないの、どうして?

  A 考えられることは、機種がPC98でない(^^;。とか、メモリが足りない、
    なんか仲の悪い常駐プログラムがあるとか、です。
    これらを回避するには、98かその互換機で起動するということ。メイン
    メモリを、520kぐらい空けるということ。出来るだけ、常駐プログラム
    を解放することです。 それでも、だめならプログラムやデータが壊れてい
    る可能性もあります。
    出来るだけ、このゲームを1つのディレクトリーに入れ、他のデータと分け
    てください。


  Q ゲームが起動したけど、STARTしないの。どうして。

  A きっと、メモリ不足だと思います。(もしくは、バグ(^^;)


  Q ゲームが起動したけど、音が出ないの。どうして。

  A FM音源はありますか? 当ゲームはBEEP音だけではBGMは流れませ
    ん。また、OPNA用に曲を作ってあるのでOPNだと、ちょっとさびしい
    音が出ちゃいます。(;_;)


  Q 効果音が出ないの。どうして。

  A FM音源はありますか? 当ゲームはMIDI音源だけでは効果音が鳴りま
    せん。


  Q ハイスコアがおかしくなっている様な気がする。

  A ゲーム中なんらかの原因でバグってしまったけど、そのままゲームが続行し
    てしまったりしたときなどにハイスコアを記録したりすると、おかしなデー
    タが残ってしまったりすることがあるかも知れません。
    その場合は、同ディレクトリにある HUUHI.DAT  を削除して下さい。スコア
    が初期化されます。



  Q 弾がみにく~い、なんとかして。

  A う~ん、ノートの液晶だと、速い弾が見にくいかもしれない。それに、敵を
    倒したときの破片(っていうか1ドットの点だけど)、なんて、ほとんど見
    えないし。これについてはどうしようもないんどす。


  Q なんで巫女さん?

  A 謎 (^^; ですが、シューティングというと宇宙でメカというのがありふれて
    います。 が、しかし、このゲームのような世界観のシューティングだと、
    コミカルで、キャラも弾も大きく、弾が少ないのに避けにくいゲームが多い
    ので、あえて巫女さんでバリバリのシューティングを作ってみました。この
    ギャップを楽しんでみてください。


  Q みゅ~?

  A その質問については、当方ではお答えしかねます。








 ■13.東方あとがき


   使用しているプログラム、データなどの著作権は作者にあります。

   当プログラムはフリーソフトウェアではありません。無断で転載、譲与、配布
  などは著作権違反となります。当然改変したの配るなんてもってのほかだぞぅ。


   あと、FM音源ドライバー P.M.D. M.M.D.の著作権は、
        M.Kajihara(KAJA)氏にあります。
   素晴らしいドライバーありがとうございました。

   質問、ご意見等、御自由に(クレP、音楽よすぎ、とか)



  連絡先

   TEL 0493-35-3016-208

   355 埼玉県 東松山市 元宿 1-6-5 中村ビル 208

                             太田順也(ZUN)


      竹本ライクな巫女さんで、ゲーム内容は硬派にいきたい・・・    
                               うじゃうじゃ
                                    ・・・シッテル?



cool

also i just realized why his name is zun hurr

But yeah I have no clue how to get into these dat files.



I can however convert M files. Who wants some PC98 music?
Title: Re: Drake's Projects (Latest: Marine Benefit data, Perfect Black Cherry Square!)
Post by: ghost333 on November 22, 2009, 09:30:48 AM
If you manage to get image and sound rips of the PC98 games, I will fucking worship you.
look post above :P (http://www.shrinemaiden.org/forum/index.php?topic=197.msg170332#msg170332), i already did or you want mp3 format?

images huh? i am not exactly sure but i may try later.
Title: Re: Drake's Projects (Latest: Marine Benefit data, Perfect Black Cherry Square!)
Post by: Prime 2.0 on November 23, 2009, 08:03:45 PM
look post above :P (http://www.shrinemaiden.org/forum/index.php?topic=197.msg170332#msg170332), i already did or you want mp3 format?

images huh? i am not exactly sure but i may try later.

Sound is more than just music. I'm talking SFX here.  :V
Title: Re: Drake's Projects (Latest: Marine Benefit data, Perfect Black Cherry Square!)
Post by: Zengar Zombolt on December 10, 2009, 03:52:44 PM
http://sharebee.com/a48bd3ba
Enjoy, Mystical Chain rips, now with looping and Fade out at the end, for you sillies to upload to Youtube and whatnot!
Title: Re: Drake's Projects (Latest: Marine Benefit data, Perfect Black Cherry Square!)
Post by: theshirn on December 31, 2009, 08:24:42 AM
Can't believe this didn't occur to me:  Drake, can you get the, what, five tracks from PatchCon?  That game had amazing music.
Title: Re: Drake's Projects (Latest: Marine Benefit data, Perfect Black Cherry Square!)
Post by: Sir Monocles on January 09, 2010, 11:55:56 PM
Excuse me if this is a stupid question, but what do the shiki edits exactly do?
Title: Re: Drake's Projects (Latest: Marine Benefit data, Perfect Black Cherry Square!)
Post by: Drake on January 10, 2010, 12:27:57 AM
Replaces player characters with Shiki.

Also, hell yes, 20k views. I need a new congrats image. I should probably get around to getting more stuff for the thread, too.
Title: Re: Drake's Projects (Latest: Marine Benefit data, Perfect Black Cherry Square!)
Post by: Slaves on January 10, 2010, 12:36:46 AM
Excuse me if this is a stupid question, but what do the shiki edits exactly do?

replaces the player sprites with Shiki's sprite from PoFV. it only does it for Reimu in SA and for Reimu and Marisa in PCB.

although i did one for PCB Sakuya but Drake hasn't made it into a .dat yet :I
Title: Re: Drake's Projects (Latest: Marine Benefit data, Perfect Black Cherry Square!)
Post by: Chronojet ⚙ Dragon on January 10, 2010, 01:39:54 AM
replaces the player sprites with Shiki's sprite from PoFV
I make Eiki use a bomb, and what happens? Shikireimu.
Title: Re: Drake's Projects (Latest: Marine Benefit data, Perfect Black Cherry Square!)
Post by: Sir Monocles on January 10, 2010, 03:30:07 AM
K thanks alot.
Title: Re: Drake's Projects (Latest: Marine Benefit data, Perfect Black Cherry Square!)
Post by: Sir Monocles on January 22, 2010, 06:06:26 PM
PCB xmas patch is awesome.
Title: Re: Drake's Projects (Latest: Marine Benefit data, Perfect Black Cherry Square!)
Post by: Gc on January 23, 2010, 02:51:42 PM
I happen to have made a Hollow World of God Black Squares of Death mod.

Download (http://dl.dropbox.com/u/3185156/dat.dxa)
Don't forget to back up the original dat.dxa
Title: Re: Drake's Projects (Latest: Marine Benefit data, Perfect Black Cherry Square!)
Post by: Drake on January 23, 2010, 09:43:45 PM
I'm going to take your word for it that it works; HWoG seems to have disappeared from my computer and I'm too lazy to test it otherwise~

Adding to front.
Title: Re: Drake's Projects (Latest: Marine Benefit data, Perfect Black Cherry Square!)
Post by: theshirn on January 31, 2010, 09:00:19 AM
Drake, can you get the, what, five tracks from PatchCon?  That game had amazing music.
quotebump

Seriously, though, is this doable?
Title: Re: Drake's Projects (Latest: Marine Benefit data, Perfect Black Cherry Square!)
Post by: Drake on February 01, 2010, 05:53:26 AM
I don't even know what format PatchCon has their data files in, never played it before :V
Title: Re: Drake's Projects (Latest: Marine Benefit data, Perfect Black Cherry Square!)
Post by: theshirn on February 01, 2010, 05:59:31 AM
Curses, foiled again.
Title: Re: Drake's Projects (Latest: Marine Benefit data, Perfect Black Cherry Square!)
Post by: Polaris on February 01, 2010, 06:00:37 AM
I don't want to steal the spotlight but here's the PatchCon GST (http://www.mediafire.com/?x4tylozmyng) ._.
Title: Re: Drake's Projects (Latest: Marine Benefit data, Perfect Black Cherry Square!)
Post by: theshirn on February 01, 2010, 07:10:52 PM
I don't want to steal the spotlight but here's the PatchCon GST (http://www.mediafire.com/?x4tylozmyng) ._.
sdgsjkjagsdjhgjkKJSKAJBGSDBJBKLAJBKJA

thank you
Title: Re: Drake's Projects (Latest: Marine Benefit data, Perfect Black Cherry Square!)
Post by: Drake on February 01, 2010, 11:22:47 PM
Yes, thanks. I'll provide an alternate link and put it on the OP.
Title: Re: Drake's Projects (Latest: Marine Benefit data, Perfect Black Cherry Square!)
Post by: Fujiwara no Mokou on February 06, 2010, 01:15:43 AM
Does anyone have a working IN repacker list?
I've been trying to put my own together but I get an error each time.
It's similar to MoF's.

Code: [Select]
datpacker-O2 th10.dat ascii.anm bullet.anm capture.anm enemy.anm front.anm nowloading.anm pl00.anm pl01.anm sig.anm st01logo.anm stage01.anm stgenm01.anm stage01.std stage01.ecl st01_00.msg st01_01.msg st02logo.anm stage02.anm stgenm02.anm stage02.std stage02.ecl st02_00.msg st02_01.msg st03logo.anm stage03.anm stgenm03.anm stage03.std stage03.ecl st03_00.msg st03_01.msg st04logo.anm stage04.anm stgenm04.anm stage04.std stage04.ecl st04_00.msg st04_01.msg st05logo.anm stage05.anm stgenm05.anm stage05.std stage05.ecl st05_00.msg st05_01.msg st06logo.anm stage06.anm stgenm06.anm stage06.std stage06.ecl st06_00.msg st06_01.msg st07logo.anm stage07.anm stgenm07.anm stage07.std stage07.ecl st07_00.msg st07_01.msg text.anm title.anm title_v.anm default.ecl musiccmt.txt pl00a.sht pl00b.sht pl00c.sht pl01a.sht pl01b.sht pl01c.sht e00.msg e00.anm e01.msg e01.anm e02.msg e02.anm e03.msg e03.anm e04.msg e04.anm e05.msg e05.anm e06.msg e06.anm e07.msg e07.anm e08.msg e08.anm e09.msg e09.anm e10.msg e10.anm e11.msg e11.anm staff.msg staff.anm se_bonus3.wav se_cancel00.wav se_cardget.wav se_cat00.wav se_ch00.wav se_ch01.wav se_damage00.wav se_damage01.wav se_enep00.wav se_enep01.wav se_extend.wav se_graze.wav se_gun00.wav se_hint00.wav se_invalid.wav se_item00.wav se_kira00.wav se_kira01.wav se_kira02.wav se_lazer00.wav se_lazer01.wav se_ok00.wav se_option.wav se_pause.wav se_pldead00.wav se_plst00.wav se_power0.wav se_power1.wav se_powerup.wav se_select00.wav se_slash.wav se_tan00.wav se_tan01.wav se_tan02.wav se_timeout.wav se_timeout2.wav se_water.wav demo0.rpy demo1.rpy demo2.rpy demo3.rpy thbgm.fmt title.anm title_v.anm staff.anm text.anm default.ecl th10_0100a.ver
Title: Re: Drake's Projects (Latest: Marine Benefit data, Perfect Black Cherry Square!)
Post by: Furienify on February 07, 2010, 08:29:35 AM
Touhou Labyrinth character images?

Hell, image rips in general? <3
Title: Re: Drake's Projects (Latest: Marine Benefit data, Perfect Black Cherry Square!)
Post by: N-Forza on February 10, 2010, 06:25:54 AM
I'm not really sure if it should go in this thread, but weren't you looking for the trumpet ZUN uses in his songs, Drake?

It's in the Edirol SD-80 synthesizer as the "Romantic Trumpet" patch. I'm not sure if you guys had figured it out by now, but I found this out on another forum, and while I haven't been able to see for myself, the guy who posted it knows a lot about synthesizers so I imagine that's about right.
Title: Re: Drake's Projects (Latest: Marine Benefit data, Perfect Black Cherry Square!)
Post by: Mitsuki Shiroyume on February 12, 2010, 11:57:05 AM
probably a stupid question
how i can trasform the dat folder in .dat file?  ???
Title: Re: Drake's Projects (Latest: Marine Benefit data, Perfect Black Cherry Square!)
Post by: Drake on February 12, 2010, 03:40:34 PM
Depends on the game you want. I'm just going to say right now that it's harder than it seems, though.
Title: Re: Drake's Projects (Latest: Marine Benefit data, Perfect Black Cherry Square!)
Post by: Mitsuki Shiroyume on February 12, 2010, 09:25:32 PM
Sorry, i can't reply to your pm i don't know why but i don't find the "reply" button O.O

when i extract the patcher, i don't find the .anm files (i make my own sprites but i don't find anm or png files for the sprites anywhere)
i just edited the stg1enm.anm from the png (in the dat exctracted i found it, but not in the patcher extracted)

---

ok i'd fixed, i have to insert the image in the image replace folder X??
how i can edit the dialogues? i suppose it is the translations.pickle but i'm not sure...
Title: Re: Drake's Projects (Latest: Marine Benefit data, Perfect Black Cherry Square!)
Post by: J.O.B on March 12, 2010, 07:38:53 AM
How do you use the pcb xmas patch
Title: Re: Drake's Projects (Latest: Marine Benefit data, Perfect Black Cherry Square!)
Post by: Drake on March 12, 2010, 04:02:53 PM
Go to your PCB folder, rename th07.dat/th07e.dat to something else. Download the replacement, put it in your PCB folder and rename to th07.dat/th07e.dat.
Title: Re: Drake's Projects (Latest: Marine Benefit data, Perfect Black Cherry Square!)
Post by: J.O.B on March 13, 2010, 01:18:35 AM
ok thanks
Title: Re: Drake's Projects (Latest: Marine Benefit data, Perfect Black Cherry Square!)
Post by: Chronojet ⚙ Dragon on March 13, 2010, 01:49:49 AM
I'd like the soundtrack for Project Nite Festival. (Oh my, that game is so easy.)
Title: Re: Drake's Projects (Latest: Marine Benefit data, Perfect Black Cherry Square!)
Post by: Drake on March 13, 2010, 02:34:16 AM
well that was a dumb game
http://www.mediafire.com/?jwmz4trwnyz (http://www.mediafire.com/?jwmz4trwnyz)
Title: Re: Drake's Projects (Latest: Marine Benefit data, Perfect Black Cherry Square!)
Post by: Chronojet ⚙ Dragon on March 13, 2010, 02:49:39 AM
well that was a dumb game
http://www.mediafire.com/?jwmz4trwnyz (http://www.mediafire.com/?jwmz4trwnyz)
It sure was. Lots of safespots in various spellcards. Even on Lunatic.
I mean, for example, that black cat thing's nonspells were copies of Cirno's spells.

EDIT: Except for the music.
GF3a sounds like Lunatic Red Eyes ~ Invisible Full Moon, for some reason.
And everyone likes Reisen, who is a useless bunny, only good for her sex appeal. O-o-o-verdri-ive!
EDIT: Full game link (http://swfup.info/view.php/7729.swf), if you used an Extra-and-Spell-practice-locked version
Never mind I downloaded the first one and it has Ebisu's theme
Title: Re: Drake's Projects (Latest: Marine Benefit data, Perfect Black Cherry Square!)
Post by: Drake on March 13, 2010, 03:04:26 AM
alrighty, fixed (http://www.mediafire.com/?2nijztkmmli)
Title: Re: Drake's Projects (Latest: Marine Benefit data, Perfect Black Cherry Square!)
Post by: Chronojet ⚙ Dragon on March 13, 2010, 03:12:55 AM
Holy fuck. I just noticed there are two remixes of IN Stage 1 theme, and are there 3 LW themes, or something? I never bothered to do everything in the game.
Title: Re: Drake's Projects (Latest: Double Spoiler Rips! Yes, that quickly!)
Post by: Drake on March 14, 2010, 07:55:04 PM
Huzzah! Double Spoiler rips ahoy!

Image rips: http://www.mediafire.com/?0my1nd54nwq
Dat extraction: http://www.mediafire.com/?f0tiljzj4iy
Title: Re: Drake's Projects (Latest: Double Spoiler Rips! Yes, that quickly!)
Post by: Nobu on March 14, 2010, 07:59:13 PM
I love you Drakles. Have my babies plz.
Title: Re: Drake's Projects (Latest: Double Spoiler Rips! Yes, that quickly!)
Post by: Suikama on March 14, 2010, 08:00:06 PM
I love you Drakles. Have my babies plz.
Not if he has mine fi*shot*
Title: Re: Drake's Projects (Latest: Double Spoiler Rips! Yes, that quickly!)
Post by: Solais on March 14, 2010, 09:07:36 PM
Waoh. When I tried to extract some pictures, it didn't work, they were corrupted.

Now expecting an English Patch.
Title: Re: Drake's Projects (Latest: Double Spoiler Rips! Yes, that quickly!)
Post by: Barrakketh on March 14, 2010, 09:47:54 PM
Not if he has mine fi*shot*
No problem, Suikama!

Falcon...PUNCH!

Waoh. When I tried to extract some pictures, it didn't work, they were corrupted.

Now expecting an English Patch.
They extracted fine for me.

EDIT:  No errors on extraction, but some of them seem to be bad.

are ones I've noticed.
Title: Re: Drake's Projects (Latest: Double Spoiler Rips! Yes, that quickly!)
Post by: Drake on March 14, 2010, 10:37:53 PM
Those two have always been bad. You can check in the UFO rips as well, the same ones are dead.
Title: Re: Drake's Projects (Latest: Double Spoiler Rips! And music Yes, that quickly!)
Post by: Drake on March 15, 2010, 06:58:44 AM
Music too!
http://www.mediafire.com/?ynk0onnmzoo
Title: Re: Drake's Projects (Latest: Double Spoiler Rips! And music! Yes, that quickly!)
Post by: The Greatest Dog on March 15, 2010, 07:01:53 AM
...

That was quick.

How do you do these - never mind.
Title: Re: Drake's Projects (Latest: Double Spoiler Rips! And music! Yes, that quickly!)
Post by: KyoriAsh on March 15, 2010, 06:29:51 PM
Drake, I have a question:

Why I downloaded your SuperExtractor can't extract any Touhou datas completely? Always come out with Program crash message...
Title: Re: Drake's Projects (Latest: Double Spoiler Rips! And music! Yes, that quickly!)
Post by: RandyFlynn on March 15, 2010, 09:00:20 PM
Hello, I've sent you a PM some time ago, but since I haven't received any answer I am afraid I have to ask you in this very topic.

I would like to use your tools to translate Touhou in my native language, Italian. Is it possible? Would you be so kind to explain me how do the tools work? I have a problem with the endings and I can't understand why I've got numbers on the .txt files generated by MSG Rufus Editor. Are those hexadecimals?

Thank you very much! ^^
Title: Re: Drake's Projects (Latest: Double Spoiler Rips! And music! Yes, that quickly!)
Post by: Slaves on March 15, 2010, 11:53:16 PM
does this mean that the next Touhou will get quick music and image rips too?

if so ilu

well ilu anyway
Title: Re: Drake's Projects (Latest: Double Spoiler Rips! And music! Yes, that quickly!)
Post by: Alice Fact on March 17, 2010, 01:44:46 AM
I know I shouldn't even be asking this but I can ask for ONE not-spinoff? MegaMari? please?
Title: Re: Drake's Projects (Latest: Double Spoiler Rips! And music! Yes, that quickly!)
Post by: Zengar Zombolt on March 17, 2010, 02:45:40 PM
Fuck yes, Double Spoiler rips. ILU Drake.
Also, do you know if you can rip Shuusou Gyoku and Kioh Gyoku's MIDI files?

EDIT: Also noted some strange bonuses in the sprite rips. Geometric and Oyaji (I guess for taking Unzan in a photo) Bonuses?
Title: Re: Drake's Projects (Latest: Double Spoiler Rips! And music! Yes, that quickly!)
Post by: Drake on March 17, 2010, 03:17:02 PM
Noted these questions, will get to answering those later today.
Title: Re: Drake's Projects (Latest: Double Spoiler Rips! And music! Yes, that quickly!)
Post by: Chronojet ⚙ Dragon on March 17, 2010, 04:39:08 PM
Geometric Bonus?
Probably for Nue's shapes spell card.
○△□x
Title: Re: Drake's Projects (Latest: Double Spoiler Rips! And music! Yes, that quickly!)
Post by: Suikama on April 04, 2010, 04:40:04 AM
Yo Drakey, I gotta request. Think you could extract the TAKKOMAN music?
Title: Re: Drake's Projects (Latest: Marine Benefit data, Perfect Black Cherry Square!)
Post by: Fujiwara no Mokou on April 22, 2010, 11:32:50 PM
I'm not really sure if it should go in this thread, but weren't you looking for the trumpet ZUN uses in his songs, Drake?

It's in the Edirol SD-80 synthesizer as the "Romantic Trumpet" patch. I'm not sure if you guys had figured it out by now, but I found this out on another forum, and while I haven't been able to see for myself, the guy who posted it knows a lot about synthesizers so I imagine that's about right.


Is there a place I can get the soundfonts off of that synthesizer? I must have those trumpets...
Title: Re: Drake's Projects (Latest: Double Spoiler Rips! And music! Yes, that quickly!)
Post by: Drake on April 23, 2010, 12:00:52 AM
illegal

You can get the crappy THFont thing here (http://www1.axfc.net/uploader/S/so/52146), though. Password is zun.
Title: Re: Drake's Projects (Latest: Double Spoiler Rips! And music! Yes, that quickly!)
Post by: Fujiwara no Mokou on April 24, 2010, 10:54:09 PM
illegal

You can get the crappy THFont thing here (http://www1.axfc.net/uploader/S/so/52146), though. Password is zun.



Oh wow! I'll have a lot of fun with this.
Title: Re: Drake's Projects (Latest: Double Spoiler Rips! And music! Yes, that quickly!)
Post by: Fujiwara no Mokou on April 30, 2010, 03:48:30 AM
Oh, I forgot. I'm still looking for a working IN repacker list.
If anyone can give that to me, I'd appreciate it.
Title: Re: Drake's Projects (Latest: Double Spoiler Rips! And music! Yes, that quickly!)
Post by: Drake on April 30, 2010, 04:07:07 AM
IN's list is the same list as Brightmoon uses, IIRC.
Title: Re: Drake's Projects (Latest: Double Spoiler Rips! And music! Yes, that quickly!
Post by: Sintel_Reisen on May 05, 2010, 07:13:39 PM
http://www.youtube.com/watch?v=iy_084Qgr5c


I've been doing things beyond human capabilities to find these sprites, yet no success

does anyone know where they come from
Title: Re: Drake's Projects (Latest: Double Spoiler Rips! And music! Yes, that quickly!)
Post by: Drake on May 08, 2010, 11:45:28 PM
The movie is done completely by hand. You will not find them. Ever.
Title: Re: Drake's Projects (Latest: Double Spoiler Rips! And music! Yes, that quickly!)
Post by: Chronojet ⚙ Dragon on May 17, 2010, 06:17:54 AM
illegal

You can get the crappy THFont thing here (http://www1.axfc.net/uploader/S/so/52146), though. Password is zun.
May I ask how you even use this?
Title: Re: Drake's Projects (Latest: Double Spoiler Rips! And music! Yes, that quickly!
Post by: あさらぎシジェ on June 27, 2010, 02:52:17 PM
Wow, so much stuff, thanks O_O;
The EoSD hitbox patch is so win, its like prayers have been answered!

oh, sweet, PC-98 music, yes!
...Wait, what's a .m?
*does some research*
...Ohh. so that's what it is o.o;
If possible, can you extract a MIDI version of the pack?
I couldn't find a PMD to MIDI converter anywhere D:

Edit: (Don't want to double post >.< )
I forgot that I've been wracking my head on getting into Moedan's files.
An extract of the stuff from Moedan and I'll personally make delicious mochi out of my firstborn.
Title: Re: Drake's Projects (Latest: Double Spoiler Rips! And music! Yes, that quickly!)
Post by: Fujiwara no Mokou on July 14, 2010, 06:50:37 AM
May I ask how you even use this?

You need the same thing ZUN uses, or something similar.
It's a soundfont file, it stores a variety of the instruments ZUN uses in his games.
You need a sampler to play the sounds, and a program to make the sampler play the sounds in accordance to the notes.
The sampler is something you can get anywhere for free. The program he uses is Cubase SX. Luckly, I happen to have it.
Boy oh boy, all I need now is a synthesizer or midi keyboard. Then I can make that ZUNish type music with that charm. This stuff is fun.
Title: Re: Drake's Projects (Latest: Double Spoiler Rips! And music! Yes, that quickly!)
Post by: Primula on July 15, 2010, 12:58:01 AM
Is it okay if I request image rips from the Seihou games? o-o
Title: Re: Drake's Projects (Latest: Double Spoiler Rips! And music! Yes, that quickly!)
Post by: elauzel on August 11, 2010, 06:12:57 AM
The following link results in an Invalid or Deleted File and upon clicking gives the message "The key you provided for file download was invalid. This is usually caused because the file is no longer stored on Mediafire. This occurs when the file is removed by the originating user or Mediafire."

SA - Yama Smackdown (~kyan):
http://www.mediafire.com/download.php?hm22tzygogz

-----

The following file is corrupt and upon extraction gives the message  "SoundsTasofro.rar: CRC failed in Tasofro"  \th123\chirno\007.wav. The file is corrupt!

Sound Effects for fighters:
http://www.mediafire.com/?zwnymyhnzyj




...any chance for a reuploading / repacking, accordingly?
Title: Re: Drake's Projects (Latest: Double Spoiler Rips! And music! Yes, that quickly!)
Post by: GenericTouhouFailure on August 13, 2010, 11:19:51 AM
Just posting this here for no reason at all

Attached are the Songs from
Combinations With You (video link) (http://www.youtube.com/watch?v=NS3AZXysBzo)
and
Clean Saint's Election (http://www.youtube.com/watch?v=j8mQ6Wozlo0) (video link aswell)
also combinations with you song is wav. sue me.

Anyway, if drake ever makes a EoSD Blacksquares, Make the squares red for the lolz. Embodiment Of Scarlet Squares anyone?

Title: Re: Drake's Projects (Latest: Double Spoiler Rips! And music! Yes, that quickly!)
Post by: Drake on August 13, 2010, 08:24:03 PM
derpage
Fixed. Thanks for the heads-up.

EDIT: SORRY TO EVERYONE WHO IS EXPECTING AN UPDATE
FAIRY WARS IS COMING OUT TOMORROW SO MAYBE EXPECT A CERTAIN SOMETHING MAYBE PERHAPS
Title: Re: Drake's Projects (Latest: Double Spoiler Rips! And music! Yes, that quickly!)
Post by: elauzel on August 13, 2010, 08:47:29 PM
No problem, it's the least I could do after downloading every single thing on that list  =D  getting back into Touhou big time and making a multi-DVD compilation of the games and related translations/tools/media...
Title: Re: Drake's Projects (Latest: Double Spoiler Rips! And music! Yes, that quickly!)
Post by: Drake on August 13, 2010, 08:56:23 PM
Best not be distributing the games (here, at least).
Title: Re: Drake's Projects (Latest: Double Spoiler Rips! And music! Yes, that quickly!)
Post by: elauzel on August 13, 2010, 09:06:40 PM
Best not be distributing the games (here, at least).

No, not at all - it is for my very own Nerd God Dragon Hoard.  *rubs hands together and grins*

Also, for my own clarification, could you list specifically which Touhou games from 01 to 12.5 that the 'Sound Effects for Main Games' are actually for / from?
Title: Re: Drake's Projects (Latest: Double Spoiler Rips! And music! Yes, that quickly!)
Post by: Drake on August 14, 2010, 07:30:10 PM
Currently, 6 to 12.5, not counting the fighters (which are obviously in the Fighters one)

giggle i'm a troll
Title: Re: Drake's Projects (Latest: Double Spoiler Rips! And music! Yes, that quickly!)
Post by: elauzel on August 14, 2010, 07:42:43 PM
Thanks drake, I appreciate the clarification.  The only other question I have relates to the tools in particular.  Exactly which Touhou games are the tools compatible with/meant to be used with?

-----

anm2png (EoSD to PoFV):  does this mean every Touhou from 06 to 09?

Brightmoon, Rufus' MSG Editor, and SuperExtractor:  does this mean every Touhou from 01 to 12.5?

Tools for MoF-DS:  does this mean every Touhou from 10 to 12.5?  What about specifically 'datpackerMoF' and 'datpackerSA'?  Are those to be used only with their respective game, and all the other tools in this folder are to be used with every Touhou from 10 to 12.5?

-----

I'd just like it a little clearer for my own CDO organization and labeling purposes.  You know what CDO is, after all.  It's like OCD, but with the letters in the correct order.  >.>
Title: Re: Drake's Projects (Latest: Double Spoiler Rips! And music! Yes, that quickly!)
Post by: Drake on August 14, 2010, 08:21:30 PM
Yes.
No. Brightmoon is for most of the games, MSG Editor is mainly for 09, SuperExtractor I don't even know but it works on 10, 11 and 12 demo at least.
Yes, yes, yes.
Title: Re: Drake's Projects (Latest: Double Spoiler Rips! And music! Yes, that quickly!)
Post by: Drake on August 14, 2010, 08:56:08 PM
Great Fairy Wars DAT fIle: http://www.mediafire.com/?3my404nzjqegng9
Great Fairy Wars GST: http://www.mediafire.com/?bkky6itt363iai2
Great Fairy Wars image rips: http://www.mediafire.com/?t0zd23jgwt3242y
Great Fairy Wars DAT extraction: http://www.mediafire.com/?a4q2pdcxrnqag5a
Sounds Effects for Main Games (update): http://www.mediafire.com/?olg9l1a45cg2727
Touhou BGM Ripper: http://www.mediafire.com/?x32e7p555yfo333

WOOOOOO
Title: Re: Drake's Projects (Latest: Great Fairy Wars EVERYTHING OH MY GOD)
Post by: Neo Aemilius on August 15, 2010, 12:35:35 AM
Woah ! So quick ! >.<
Title: Re: Drake's Projects (Latest: Great Fairy Wars EVERYTHING OH MY GOD)
Post by: Suikama on August 15, 2010, 05:33:01 PM
ilu Draku :blush:
Title: Re: Drake's Projects (Latest: Great Fairy Wars EVERYTHING OH MY GOD)
Post by: ^^flandre^^ on August 16, 2010, 02:17:57 AM
@Drake

Is there any particular reason why you flipped the stereo channels on "The Refrain of the Lovely Great War", "The Great Fairy Wars" and "Magus Night"?

Here are V0 mp3s without that problem.
http://kaorin.pestermom.com/th128/th128.7z
Title: Re: Drake's Projects (Latest: Great Fairy Wars EVERYTHING OH MY GOD)
Post by: NamelessLegacy on August 16, 2010, 09:36:22 AM
BGM Ripper coder here, I'm sorry, that was my fault.

I've implemented a (optional, but activated by default) feature to remove the opening silence by searching for the first byte not being 0. I apparently totally forgot that it would have been more sane to compare samples (= 4 bytes) instead of single bytes. Well, it seemed to work for all of the songs I tested, since I didn't notice any bugs and even the external encoders didn't complain about a missing byte or two.

Here's a fixed exe (http://npshare.de/files/2071ab72/thbgmext_silremfix.rar), and here is the complete fixed program (http://www.mediafire.com/?ldcqrpc33spsrgw).

Thanks for noticing, though, I would have never found that out on my own.
Title: Re: Drake's Projects (Latest: Great Fairy Wars EVERYTHING OH MY GOD)
Post by: Infy♫ on August 16, 2010, 12:34:59 PM
nice dreik! :V
Title: Re: Drake's Projects (Latest: Great Fairy Wars EVERYTHING OH MY GOD)
Post by: Nimono on August 16, 2010, 02:34:14 PM
I'm having trouble downloading the Great Fairy Wars GST. Every time I go to the link, it says that there are "no servers with the requested data on them" and to try again in a few minutes, but it's always the same, yet if I go to another mediafire download for something else, I can download it immediately. what's going on?
Title: Re: Drake's Projects (Latest: Great Fairy Wars EVERYTHING OH MY GOD)
Post by: Drake on August 17, 2010, 12:42:11 AM
Thank you, both of you. Reuploaded.
Title: Re: Drake's Projects (Latest: Great Fairy Wars EVERYTHING OH MY GOD)
Post by: Gandalph on August 21, 2010, 11:42:18 AM
Touhou BGM Ripper: [new!]
http://www.mediafire.com/?x32e7p555yfo333

Thanks so much. I've been looking for something like this for some time.
Title: Re: Drake's Projects (Latest: Great Fairy Wars EVERYTHING OH MY GOD)
Post by: Naut on August 27, 2010, 02:39:31 AM
40k

give us a new pictar to look at
Title: Re: Drake's Projects (Latest: Great Fairy Wars EVERYTHING OH MY GOD)
Post by: Maav on August 27, 2010, 02:58:48 AM
40k

give us a new pictar to look at
And upgrade the backflips, ofc

Edit:
After messing a bit with GFW, I went into a question...
Do .dat's file order when packing change anything?
I'm using this list, but the game crashes a bit after the first fairy comes out =/
Code: [Select]
thdat c th128.dat ascii.anm card.anm enemy.anm enemy_bf.anm enemy_ll.anm enemy_ll2.anm front.anm help.anm help_00.png help_01.png help_02.png help_03.png help_04.png help_05.png help_06.png help_07.png help_08.png help_09.png ice.anm logo_a1_1.anm stage_a1.anm stage_a1.std st_a1.msg logo_a1_2.anm logo_a1_3.anm logo_a2_2.anm logo_a2_3.anm logo_b1_1.anm logo_b1_2.anm logo_b1_3.anm logo_b2_2.anm logo_b2_3.anm logo_c1_1.anm logo_c1_2.anm logo_c1_3.anm logo_c2_2.anm logo_c2_3.anm logo_ex.anm musiccmt.txt pl00.anm pl00a.sht sig.anm st_a1_1.ecl st_a1_1b.ecl st_a1_2.ecl st_a1_2.msg st_a1_3.ecl st_a1_3.msg st_a1_3b.ecl st_a2_2.ecl st_a2_2.msg st_a2_2b.ecl st_a2_3.ecl st_a2_3.msg st_a2_3b.ecl st_b1.msg st_b1_1.ecl st_b1_1b.ecl st_b1_2.ecl st_b1_2.msg st_b1_2b.ecl st_b1_3.ecl st_b1_3.msg st_b1_3b.ecl st_b2_2.msg st_b2_2.ecl st_b2_2b.ecl st_b2_3.ecl st_b2_3.msg st_b2_3b.ecl st_c1.msg st_c1_1.ecl st_c1_1b.ecl st_c1_2.ecl st_c1_2.msg st_c1_2b.ecl st_c1_3.ecl st_c1_3.msg st_c1_3b.ecl st_c2_2.ecl st_c2_2.msg st_c2_2b.ecl st_c2_3.ecl st_c2_3.msg st_c2_3b.ecl st_ex.ecl st_ex.msg st_ex1.ecs st_exb.ecl stage_a2.anm stage_a2.std stage_a3.anm stage_a3.std stage_b1.anm stage_b1.std stage_b2.anm stage_b2.std stage_b3.anm stage_b1.std stage_c1.anm stage_c1.std stage_c2.anm stage_c2.std stage_c3.anm stage_c3.std stage_ex.anm stage_ex.std ebase.anm e00.msg e00.anm e01.msg e01.anm e02.msg e02.anm e03.msg e03.anm e04.msg e04.anm e05.msg e05.anm se_bonus.wav se_bonus2.wav se_boon00.wav se_boon01.wav se_cancel00.wav se_cardget.wav se_cat00.wav se_cat01.wav se_ch00.wav se_ch01.wav se_ch02.wav se_ch03.wav se_changeitem.wav se_damage00.wav se_damage01.wav se_don00.wav se_down.wav se_enep00.wav se_enep01.wav se_enep02.wav se_extend.wav se_extend2.wav se_focus.wav se_focusfix.wav se_focusfix2.wav se_focusin.wav se_focusrot.wav se_graze.wav se_gun00.wav se_ice.wav se_ice2.wav se_invalid.wav se_item00.wav se_item01.wav se_kira00.wav se_kira01.wav se_kira02.wav se_lazer00.wav se_lazer01.wav se_lazer02.wav se_nep00.wav se_nice.wav se_nodamage.wav se_ok00.wav se_option.wav se_pause.wav se_pin00.wav se_pin01.wav se_piyo.wav se_pldead00.wav se_plst00.wav se_power0.wav se_power1.wav se_powerup.wav se_select00.wav se_shutter.wav se_slash.wav se_tan00.wav se_tan01.wav se_tan02.wav se_timeout.wav se_timeout2.wav se_ufo.wav se_ufoalert.wav demo0.rpy demo1.rpy demo2.rpy thbgm.fmt title.anm title_v.anm text.anm default.ecl th128_0100a.ver
Edit2: Code changed, Manual works now ^^
Title: Re: Drake's Projects (Latest: Great Fairy Wars EVERYTHING OH MY GOD)
Post by: theshirn on September 03, 2010, 01:04:23 AM
Any chance you could put up the music from Genius of Sappheiros?
Title: Re: Drake's Projects (Latest: Great Fairy Wars EVERYTHING OH MY GOD)
Post by: Docteur Hartmann on September 12, 2010, 02:06:48 PM
Any chance you could put up the music from Labyrinth of Touhou?

Even if you can't, you're doing good job.
Title: Re: Drake's Projects (Latest: Great Fairy Wars EVERYTHING OH MY GOD)
Post by: Drake on September 13, 2010, 04:35:54 AM
Actually, since both have been ripped already, I can definitely altup them. While I'm at it, here's NSML GST and sprites.

NSML Image Rips: http://www.mediafire.com/?3gkiv7j9gj667qv
NSML GST: http://www.mediafire.com/?3ydcej7eys799ec
The Genius of Sappheiros GST: http://www.mediafire.com/?k9pkskuap9xa36t
Labyrinth of Touhou GST: http://www.mediafire.com/?4m4r43d7f9e14j9

EDIT: Note that none of these were ripped by me, just reuploaded and put here. Major kudos to the people that did.
Title: Re: Drake's Projects (Latest: Great Fairy Wars EVERYTHING OH MY GOD)
Post by: theshirn on September 13, 2010, 04:37:24 AM
Awesome Drake is awesome.
Title: Re: Drake's Projects (Latest: Some Doujin Game Stuff)
Post by: gabrielwoj on September 22, 2010, 06:32:46 PM
Hi Drake...
Nice rips there...!
I LOVE so much to rip games, and expecially touhou...
I got your programs of 1st page... but thamlt.exe is an virus?
Avira Antivir detected:
TR/PWS.3476 Trojan...
Wow...

Thanks... Also I don't have much posts here...
Title: Re: Drake's Projects (Latest: Some Doujin Game Stuff)
Post by: Drake on September 22, 2010, 07:00:34 PM
Well that ain't good. It better not be malware >:|

I'll be able to check and reupload in ~4 hours.
Title: Re: Drake's Projects (Latest: Some Doujin Game Stuff)
Post by: gabrielwoj on September 22, 2010, 09:49:42 PM
Also... All those 5 programs you listed open ALL THE FILES?
I found some "anm" what could not extract on the anm2png...
But all is going working...
Thank you A LOT for the programs, the Moon(something) is great... It's good for extracting dat... Work on other games too?
Title: Re: Drake's Projects (Latest: Some Doujin Game Stuff)
Post by: Drake on September 22, 2010, 11:39:15 PM
Er, not exactly? I can't really explain how all of them work and exactly which games and data files they're all compatible with, I just haven't tested any of them that extensively (but primarily because I'm lazy). I doubt I'd be a great help for fixing errors you're getting and such and such either.

But yeah holy cow there's a trojan on there. The only reason I didn't notice it myself was that I had already sent it to quarantine, from an older virus scan way back when. In any case, xarnon released a new toolkit (http://code.google.com/p/thtk/), so I definitely suggest grabbing that.
http://www.mediafire.com/?ui3gcan7ssw49qb
Title: Re: Drake's Projects (Latest: Some Doujin Game Stuff)
Post by: gabrielwoj on September 23, 2010, 04:19:13 PM
Thanks for deleting the trojan...  :V
Title: Re: Drake's Projects (Latest: Some Doujin Game Stuff)
Post by: Maav on September 23, 2010, 09:48:29 PM
Hi Drake...
Nice rips there...!
I LOVE so much to rip games, and expecially touhou...
I got your programs of 1st page... but thamlt.exe is an virus?
Avira Antivir detected:
TR/PWS.3476 Trojan...
Wow...

Thanks... Also I don't have much posts here...
PWS means Password Stealer.  :(
Virustotal said that too.
Anyways, I used thamlt some times, and my computer isn't infected, by some strange reason... Did full scans with both AVG and Kaspersky, in safe mode of course, so they won't detect each other as infected (AVG detected thamlt as suspicious, but nothing else around my comp).
Maybe the trojan is incompatible with Windows 7? :V
Title: Re: Drake's Projects (Latest: Some Doujin Game Stuff)
Post by: KomeijiKoishi on September 26, 2010, 11:21:24 AM
Drake, could you rip me the music out of this?

http://www.shrinemaiden.org/forum/index.php/topic,4721.msg227706.html#msg227706
Title: Re: Drake's Projects (Latest: Some Doujin Game Stuff)
Post by: draganuv15 on September 26, 2010, 01:03:14 PM
how do you use the msg changer?  ???
Title: Re: Drake's Projects (Latest: Some Doujin Game Stuff)
Post by: Drake on September 26, 2010, 08:38:20 PM
how do you use the msg changer?  ???
Extract dat -> Convert msg to txt -> edit txt -> convert back to msg -> repack dat
It only works for PoFV and MoF, for what I've tested.

Drake, could you rip me the music out of this?
k
http://www.mediafire.com/?65nr6xdtx02s2vf
Title: Re: Drake's Projects (Latest: Some Doujin Game Stuff)
Post by: KomeijiKoishi on September 27, 2010, 08:38:32 AM
k
http://www.mediafire.com/?65nr6xdtx02s2vf
thx ilu
Title: Re: Drake's Projects (Latest: Some Doujin Game Stuff)
Post by: draganuv15 on September 27, 2010, 06:09:25 PM
i've been looking for something to convert this with but i cant find it :(
Title: Re: Drake's Projects (Latest: Some Doujin Game Stuff)
Post by: Drake on September 27, 2010, 06:53:59 PM
Uh the msg editor is what converts it.
Title: Re: Drake's Projects (Latest: Some Doujin Game Stuff)
Post by: Tangrelle on September 28, 2010, 11:24:45 PM
Hi hello hello~ I hate to ask things of people unless I really gotta, cause I think it's too much trouble, but I need some aid </3

I'd sorta love to get the image rips off of Touhou Pocket Wars Evo Plus, or more specifically, the sprites :< I'd just screenshot and get stuff like that myself, but for the one I wish to be using, part of the sprite is covered up by accursed text!

...If you could aid me, Mister Drakeperson, I'd greatly appreciate, it, unless it's too much trouble.
Title: Re: Drake's Projects (Latest: Some Doujin Game Stuff)
Post by: draganuv15 on September 29, 2010, 08:04:38 AM
Ok another question, how do I get MOF Phantasm to work?
Title: Re: Drake's Projects (Latest: Some Doujin Game Stuff)
Post by: Dingzhu on October 10, 2010, 04:02:22 PM
So, um.....

Any chance you can rip sprites from Gensou Shoujo Taisen?

More specifically, Rumia's sprites, if you don't want a huge workload.
Title: Re: Drake's Projects (Latest: Some Doujin Game Stuff)
Post by: theshirn on October 14, 2010, 03:04:59 AM
Any chance you could nab the music from Sengoku Gensokyo?
Title: Re: Drake's Projects (Latest: Some Doujin Game Stuff)
Post by: KimashiZ812 on October 14, 2010, 11:26:02 PM
The answer is probably going to be right in front of me, but whenever I open up any of the .exe files in the toolkit, the cmd automatically closes. Any help?
Title: Re: Drake's Projects (Latest: Some Doujin Game Stuff)
Post by: theshirn on October 17, 2010, 04:55:55 AM
Any chance you could nab the music from Sengoku Gensokyo?
Actually found these myself.  I can send them to you or put them up myself if you want.
Title: Re: Drake's Projects (Latest: Some Doujin Game Stuff)
Post by: NamelessLegacy on October 28, 2010, 12:23:57 AM
Since the BGM ripper now got linked on the Wiki by popular vote, I'm feeling committed to release another update as soon as possible.

I really think that it's now better to have a central download page which always links to the newest version.
This would also enable new games to be automatically supported everywhere as soon as I update them.
So Drake, could you please replace your reupload with this link (or mark it as "old version mirror" or something)?

http://bit.ly/thbgmext (http://bit.ly/thbgmext)

New features:

With all this, "Touhou BGM Player/Ripper/Tagger" would be a more fitting description. ;)



Oh yeah, and I also can offer Shuusou Gyoku and Kioh Gyoku MIDI files with tag and loop data (http://www.mediafire.com/download.php?ggvn38pw1d0fwi3) and additional compatibility versions if someone really insists on actually listening to those.
Title: Re: Drake's Projects (Latest: Some Doujin Game Stuff)
Post by: Romantique Tp on October 28, 2010, 11:05:39 PM
I like your app. Here's a few suggestions:

-The CPU usage during music playback (EDIT: while idle) is unusually high, you might want to look into that.
-Make it so you can load multiple music .DATs at once, like thplay (http://www.selena-net.com/~piabrpg/mata-ri/tohotool.html) does.
-Make it able to automatically download cover arts from the Touhou Wiki.
Title: Re: Drake's Projects (Latest: Some Doujin Game Stuff)
Post by: NamelessLegacy on October 29, 2010, 07:34:27 PM
-The CPU usage during music playback (EDIT: while idle) is unusually high, you might want to look into that.
Fixed.

-Make it able to automatically download cover arts from the Touhou Wiki.
Sounds good. Maybe going to do this in the future (read: around the time the next main series game gets released), because this will require more time to implement nicely.

-Make it so you can load multiple music .DATs at once, like thplay (http://www.selena-net.com/~piabrpg/mata-ri/tohotool.html) does.
Um... I don't see the point in implementing this, and even if I did, I'd have to rewrite a lot of code, and the results would be quite confusing without the cover art feature. That playback functionality was really just designed as an extra (and an exercise in sound programming), and I never wanted to develop this into a specialized Touhou player software, since this is just wasted effort in my opinion. Why not just using your general music player for this, which most likely also supports playlists and track seeking (and I guess those would be the next feature requests)?
Title: Re: Drake's Projects (Latest: Some Doujin Game Stuff)
Post by: Sabino on November 01, 2010, 11:32:01 PM
So, um.....

Any chance you can rip sprites from Gensou Shoujo Taisen?

More specifically, Rumia's sprites, if you don't want a huge workload.
I happened to be poking around with Gensou shoujyo Taisen too, so
Here's your Rumia  (http://www.mediafire.com/?krcxr9xejga2dex)
Title: Re: Drake's Projects (Latest: Some Doujin Game Stuff)
Post by: pking on November 04, 2010, 03:37:01 AM
I've been playing PCB for a while now and I'm stuck on the extra stage.  Are there any tools I can use to make things easier?  Like lower frame rates, or lock the number of lives I have so I can practice the spell cards and eventually beat it...Not sure what the tools in the first post do or if they could help since there aren't any descriptions.

Any help would be appreciated.
Thanks!
Title: Re: Drake's Projects (Latest: Some Doujin Game Stuff)
Post by: Drake on November 04, 2010, 06:59:31 AM
[22:39] <Drake> gdi i really need to pay attention to the projects thread
[22:39] <Naut> well it is your thread
[22:39] <Drake> people post and i'm like "ok i'll look into it" then forget until somebody else posts




@Tangrelle: Oh god please don't attempt to get large quantities of sprites by manually cutting them. It won't get you anywhere.
Some kind souls have gotten the character portraits and the GST, so I'll be upping that, at least.

@Yagaokoro: ...Run the game. The link in the OP doesn't have the actual executable, just the data. Some people have trouble with it crashing before Aya, but I've never had that so I dunno how to fix that if it comes up.

@shim: Post it here or PM, I'll throw it in. Don't screw with my OP plzkthx.

@Legacy: You are awesome and you should feel awesome. Replacing entry, and adding those extra files. Thanks a crapton.

@pking: Sorry bro, even though I can give you exactly what you're talking about and I use them myself, I have a policy against publicly advertising methods of "cheating". Especially since the best way to get better is just thorough practice. However, I can PM you.



actually i'll do it in the morning i'm tired
Title: Re: Drake's Projects (Latest: Some Doujin Game Stuff)
Post by: theshirn on November 04, 2010, 02:50:13 PM
I make no promises about the correctness of tagging. (http://www.mediafire.com/?326q70vcoo3z6wx)  And there are a couple spelling errors.  But this is the GST for Sengoku Gensokyo.

Is there any chance of a sprite rip for it?  I've had no luck finding one.
Title: Re: Drake's Projects (Latest: Some Doujin Game Stuff)
Post by: pking on November 04, 2010, 08:11:40 PM


@pking: Sorry bro, even though I can give you exactly what you're talking about and I use them myself, I have a policy against publicly advertising methods of "cheating". Especially since the best way to get better is just thorough practice. However, I can PM you.


Please do, although I don't think I'm allowed to send pms yet.
Title: Re: Drake's Projects (Latest: Double Spoiler Rips! And music! Yes, that quickly!)
Post by: Suikama on November 06, 2010, 06:54:18 PM
Yo Drakey, I gotta request. Think you could extract the TAKKOMAN music?
;_;
Title: Re: Drake's Projects (Latest: Some Doujin Game Stuff)
Post by: Chronojet ⚙ Dragon on November 13, 2010, 02:15:42 AM
Snip

Wait why is everything refreshing every half a second. I can't scroll down or click anything. :ohdear:
Title: Re: Drake's Projects (Latest: Some Doujin Game Stuff)
Post by: NamelessLegacy on November 13, 2010, 06:06:10 AM
Wait why is everything refreshing every half a second. I can't scroll down or click anything. :ohdear:
That was an Internet Explorer issue, should be fixed now. Thanks for mentioning.
Title: Re: Drake's Projects (Latest: Some Doujin Game Stuff)
Post by: Naut on November 21, 2010, 06:43:55 AM
50k image now
also if it's over 150kb again I'm gonna slap you some hard


ABOUT TIME, GOSH
Title: Re: Drake's Projects (Latest: Some Doujin Game Stuff)
Post by: Oskar Van Bruce on December 09, 2010, 07:08:19 PM
Hey Drake... thanks to the tools i've got here now i'm making a lot of stuff on the danmaku games and now i'm in at other project. But i have a problem...

I've been trying to change the BGM from th105 but it seems the compression don't go well (the music don't play). This is the list I use to compress the th105b.dat again

Code: [Select]
datagmop.ogg datagmop.sfl datagmsr.ogg datagmst00.sfl datagmst01.ogg datagmst00.ogg datagmst01.sfl datagmst02.ogg datagmst02.sfl datagmst03.ogg datagmst03.sfl datagmst04.ogg datagmst04.sfl datagmst05.ogg datagmst05.sfl datagmst06.ogg datagmst06.sfl datagmst10.ogg datagmst10.sfl datagm a08.sfl datagm a08.ogg datagm a07.sfl datagm a07.ogg datagm a06.sfl datagm a06.ogg datagm a05.sfl datagm a05.ogg datagm a04.sfl datagm a04.ogg datagm a03.sfl datagm a03.ogg datagm a02.sfl datagm a02.ogg datagm a01.sfl datagm a01.ogg datagm a00.sfl datagm a00.ogg datagmst22.sfl datagmst22.sfl datagmst21.sfl datagmst21.ogg datagmst20.sfl datagmst20.ogg datagmst19.sfl datagmst19.ogg datagmst18.sfl datagmst18.ogg datagmst17.sfl datagmst17.ogg datagmst16.sfl datagmst16.ogg datagmst15.sfl datagmst15.ogg datagmst14.sfl datagmst14.ogg datagmst13.sfl datagmst13.ogg datagmst12.sfl datagmst12.ogg datagmst11.sfl datagmst11.ogg
I've checked with brightmoon that every file is into the correspondent folder so it's the same as the original BUT! I think the problem may be that i'm using thdat packer and the 7.5 option (there is no 10.5 option). Could it be they are not compatible?

Do you know some program that can repack touhou105b.dat and th123b.dat?

Or I'm simply doing some silly mistake?

PD: Still haven't tried to unpack and repack th75b.dat
Title: Re: Drake's Projects (Latest: Oh my god an update)
Post by: Drake on January 07, 2011, 11:09:31 PM
Oh my god an update. Holy cow.

Kioh Gyoku rips: http://www.mediafire.com/?wyuxjd7yd2sjo82
Shuusou Gyoku rips: http://www.mediafire.com/?h9dvwf2c40i2h1d
Banshiryuu rips: http://www.mediafire.com/?a6rk7fndn8kv5tf (courtesy of ultramage)
Sengoku Gensokyo OST: http://www.mediafire.com/?5istm5hbft9qsyg
Touhou Pocket War Art: http://www.mediafire.com/?cf8wo490pd9qljb
Touhou Pocket War EVO GST part 1: http://www.mediafire.com/?ouy81nxpcwa39tb
Touhou Pocket War EVO GST part 2: http://www.mediafire.com/?bgyzy7ragav0yum
Touhou Pocket War EVO GST part 3: http://www.mediafire.com/?y8i7gz6dj399b39

Unfortunately, as Frontier Aja states on their website that game data is not to be distributed publicly, I will not be uploading Koumajou rips, and will be taking down the ones already posted.
Title: Re: Drake's Projects (Latest: Oh my god an update)
Post by: Zengar Zombolt on January 09, 2011, 05:39:58 PM
Kioh Gyoku rips: http://www.mediafire.com/?wyuxjd7yd2sjo82
Shuusou Gyoku rips: http://www.mediafire.com/?h9dvwf2c40i2h1d
Banshiryuu rips: http://www.mediafire.com/?a6rk7fndn8kv5tf (courtesy of ultramage)
I love you.
Title: Re: Drake's Projects (Latest: Oh my god an update)
Post by: draganuv15 on January 14, 2011, 03:01:00 PM
Can you put the Suwapyon OST in please?
Title: Re: Drake's Projects (Latest: Oh my god an update)
Post by: Drake on January 14, 2011, 03:57:56 PM
uhhhhhhhhhh

(http://img810.imageshack.us/img810/4297/wtfuwant.gif)

Well ok then if you really need it!!!!!

http://www.mediafire.com/?6q0f5vep944sm3c
Title: Re: Drake's Projects (Latest: Oh my god an update)
Post by: draganuv15 on January 14, 2011, 06:01:07 PM
sorry >< didn't notice and I can't open those files anyways :(

EDIT: Can you convert the files for me? I can't do it :(
Title: Re: Drake's Projects (Latest: 弾丸を切り裂く OH TEN DESIRES)
Post by: Drake on April 17, 2011, 10:06:48 PM
WOAH 10D DEMO IS OUT

THIS MEANS UPDATE

XARNONYMOUS HAVE MY BABIES I COULDN'T RUN THIS MOOCHING GIG WITHOUT YOU <3

Touhou Toolkit ver4: http://www.mediafire.com/?m207mjfc9kjo713
- http://code.google.com/p/thtk/
- http://www.shrinemaiden.org/forum/index.php/topic,8668.0.html
Ten Desires Dat File: http://www.mediafire.com/?9oqbkk52dutjbg4
Ten Desires Image Rips: http://www.mediafire.com/?hk29tvt93iax357
Ten Desires Dat Extraction: http://www.mediafire.com/?5taiq86dj69ays5
Updated Touhou Sounds: http://www.mediafire.com/?fjfv4v2l44uynk2

It's also been called to my attention that I still need english files of some recent games. I haven't even applied an english patch to GFW yet, but I'll get right on these.
Title: Re: Drake's Projects (Latest: 弾丸を切り裂く TEN DESIRES)
Post by: あさらぎシジェ on April 21, 2011, 12:42:13 AM
Holy god Drake actually updated.
ilu
Youtube rips ftl

Also Drake I asked a while back for Moedan rips.
....yeaaahhh :V
I will marry you for Moedan rips pl0x.
Title: Re: Drake's Projects (Latest: 弾丸を切り裂く TEN DESIRES)
Post by: Drake on April 21, 2011, 04:11:48 AM
Oh hey I forgot I hadn't yet uploaded the Ten Desires GST (demo): http://www.mediafire.com/?daihrmel72fo44i

Moedan GST would be easier to get if DNA Software didn't host it on their own website and then lose the domain
Any link I've found to get the BGM only redirects me to the moedan site, which is defunct. Nobody knows how to get at the tzf files, either.
Title: Re: Drake's Projects (Latest: 弾丸を切り裂く TEN DESIRES)
Post by: あさらぎシジェ on April 21, 2011, 05:35:15 PM
Ah, I wasn't aware that happened. o_o;;
I have a copy of the GST they hosted before they fell off the face of the earth, but one of the tracks was corrupt. :V
Thus, the only way to get the actual thing is to crack the files.
Although I do also want the image rips too... :ohdear:

Links to the GST hosted on the Moedan site before it went ka-explosion. (Re-uploaded by me so I'm not a total leech. :V )
Note: Missing the Maplewise track because it was corrupt in the original archive they hosted.
Folder of single tracks: http://www.mediafire.com/?e632vnm36yqc9
Repacked .rar: http://www.mediafire.com/?qpdno89patt7qmh
Title: Re: Drake's Projects (Latest: Oh my god an update)
Post by: SegaSaturnGal on April 22, 2011, 01:31:56 AM
I love you.
I do too.~ Now I can listen to Seihou music.
Title: Re: Drake's Projects (Latest: Marine Benefit data, Perfect Black Cherry Square!)
Post by: KoishiKazami on May 18, 2011, 02:12:09 PM
Yes, thanks. I'll provide an alternate link and put it on the OP.
Drake I have a Question. How do I get the Sprites From the game "Sanae Challenge! Fusion." I really want the Sprites and Such. The Maps. Basically everything would you mind Helping me? Thanks.
Title: Re: Drake's Projects (Latest: Some Doujin Game Stuff)
Post by: kiyomiku on June 13, 2011, 08:30:30 AM
I happened to be poking around with Gensou shoujyo Taisen too,

Sorry, I am VERY sorry for replying an old post, but I am currently working on translation of Gensou Shoujo Taisen,
and is VERY interested in how you had successfully unpacked the .dat files >_<

If it's not too much trouble, would you teach me?

(for some reason "You are not allowed to search for posts in this forum", is that normal?)
Title: Re: Drake's Projects (Latest: 弾丸を切り裂く TEN DESIRES)
Post by: BardzoSkomplikowanyNick on July 20, 2011, 05:15:01 PM
I have got little question.

How to open files without cutting cmd?
How to save ecl file as txt (I tried thecl c128 blah.ecl blah.txt, but it doesn't work)?

How to make ecl file from txt file, in if txt file was ecl earlier (I tried use c function, but it doesn't work?
Title: Re: Drake's Projects (Latest: 弾丸を切り裂く TEN DESIRES)
Post by: KFCbbQ on July 27, 2011, 03:07:25 AM
HI GUYS
Here are the sprites i extracted from Touhoumon (Touhou Puppet Play)

https://sns.wikispaces.com/file/view/Screenshot.png/243011243/Screenshot.png
http://www.mediafire.com/?fuddy4dprms5cud (http://www.mediafire.com/?fuddy4dprms5cud)
Drake (if u're still around)  feel free to add them into your library of adorable sprites && rename/modify as you please
Title: Re: Drake's Projects (Latest: 弾丸を切り裂く TEN DESIRES)
Post by: KomeijiKoishi on August 15, 2011, 09:48:14 AM
I think I'll drop this off here:

Complete Ten Desires OST with fade out, Spirit World and Spirit World Mash-Up versions. (http://www.mediafire.com/?nmc6nqpyy38bdlj)

The rips were provided by this guy (http://www.youtube.com/user/DarkOverord), I only added the mash ups with the power of Audacity.
Title: Re: Drake's Projects (Latest: 弾丸を切り裂く TEN DESIRES)
Post by: BeyPok?Dig on August 18, 2011, 07:38:41 PM
I think I'll drop this off here:

Complete Ten Desires OST with fade out, Spirit World and Spirit World Mash-Up versions. (http://www.mediafire.com/?nmc6nqpyy38bdlj)

The rips were provided by this guy (http://www.youtube.com/user/DarkOverord), I only added the mash ups with the power of Audacity.
YES! YES!

Quote from: Satan himself
128 kbps
:qq:
Title: Re: Drake's Projects (Latest: 弾丸を切り裂く TEN DESIRES)
Post by: Shockman2 on August 18, 2011, 09:48:25 PM
I think I'll drop this off here:

Complete Ten Desires OST with fade out, Spirit World and Spirit World Mash-Up versions. (http://www.mediafire.com/?nmc6nqpyy38bdlj)

The rips were provided by this guy (http://www.youtube.com/user/DarkOverord), I only added the mash ups with the power of Audacity.


now we just need the image rips  >:D
Title: Re: Drake's Projects (Latest: 弾丸を切り裂く TEN DESIRES)
Post by: Drake on August 18, 2011, 10:08:26 PM
I'm ripping everything myself but I'm being lazy and I have more stuff to update than just 10D. Please wait warmly.
Title: Re: Drake's Projects (Latest: Ten Desires, Twenty Uploads)
Post by: Drake on August 25, 2011, 12:29:20 AM
This is why it's taken so long to update lol.


Touhou Toolkit ver5: http://www.mediafire.com/?nwhooaeqanfjobs
- http://code.google.com/p/thtk/
- http://www.shrinemaiden.org/forum/index.php/topic,8668.0.html
Brightmoon for TH13: http://www.mediafire.com/?k8wbed20g8edkbx
thbgmxx (An updated BGM ripper): http://www.mediafire.com/?m7lj13q9kpysdt7

Double Spoiler English image rips: http://www.mediafire.com/?tnj153hbh2iebyq
Great Fairy Wars English image rips: http://www.mediafire.com/?antc2tnqn2i88tn
Ten Desires image rips: http://www.mediafire.com/?jmfkwm5wx469xda
Touhou Puppet Play sprites: http://www.mediafire.com/?1x99lxagcsuzpcc

Undefined Fantastic Object English DAT extraction: http://www.mediafire.com/?5jqzumsvsw8vhv6
Double Spoiler English DAT extraction: http://www.mediafire.com/?da5sluc7d7b2eeq
Great Fairy Wars English DAT extraction: http://www.mediafire.com/?qbtxiggodoyvhnh
Ten Desires DAT extraction: http://www.mediafire.com/?mb8dctbw797kz69

Undefined Fantastic Object English DAT file: http://www.mediafire.com/?xqul27d82nc26yj
Double Spoiler DAT file: http://www.mediafire.com/?l29b46jlyazl7mk
Double Spoiler English DAT file: http://www.mediafire.com/?wcxs4fcx1chhw2l
Great Fairy Wars English DAT file: http://www.mediafire.com/?vzy0ydnzypbj7t8
Ten Desires DAT file: http://www.mediafire.com/?kmg9da9d9ek1d3i

Ten Desires GST: http://www.mediafire.com/?yxyma4pjtcbyr09
Moedan GST: http://www.mediafire.com/?86xc8ivl2s2g4zc
Touhou Puppet Play GST: http://www.mediafire.com/?rybpzv97a02ggv2
Updated Touhou sounds: http://www.mediafire.com/?ggjielll8yh7ek7

\o///////
Title: Re: Drake's Projects (Latest: Ten Desires, Twenty Uploads)
Post by: Zengar Zombolt on August 25, 2011, 12:40:40 AM
<ZengarZombolt> sexy fun times with drake-san
Y NOT
Also.
Moedan GST: http://www.mediafire.com/?86xc8ivl2s2g4zc
fuck yeah stab and stomp
Title: Re: Drake's Projects (Latest: Ten Desires, Twenty Uploads)
Post by: theshirn on August 26, 2011, 08:00:46 PM
70k pic where

also once again thanks Drakums
Title: Re: Drake's Projects (Latest: Ten Desires, Twenty Uploads)
Post by: Drake on August 26, 2011, 08:08:06 PM
forgot about it/didn't notice

i have 80k, there are only 265 more views until then so i skipped 70
Title: Re: Drake's Projects (Latest: Ten Desires, Twenty Uploads)
Post by: Mariku on October 07, 2011, 01:39:00 AM
Er, is there a BGM changer that works with Faily Fairy Wars (and Undefined Fantastic Object)?

When th128.dat and thbgm.dat are scanned using Touhou BGM Changer, the track list is blank. As well as UFO's .dats. (Sorry if there's already a solution to this somewhere, derp)
Title: Re: Drake's Projects (Latest: Ten Desires, Twenty Uploads)
Post by: Drake on October 07, 2011, 02:19:37 AM
That's because the tool was made before those games came out. The latest update was back in 2008, for SA. I'm fairly sure there currently aren't any other programs for music changing.
Title: Re: Drake's Projects (Latest: Ten Desires, Twenty Uploads)
Post by: Dude on October 07, 2011, 09:18:35 PM
I used the thtoolkit and changed th128's dat format to th10's and tried it then reformated it to th128. It worked just fine. :)

Hope that helps
Title: Re: Drake's Projects (Latest: Ten Desires, Twenty Uploads)
Post by: Lady Mima on October 10, 2011, 06:04:54 PM
Umm...I was hoping to get some portrait images from the fangame Marine Benefit so I could update the ones on the Touhou Wiki. The newest dat.dxa file is here: http://nekofla.web.fc2.com/game/th_kaikeidou/dat.dxa (http://nekofla.web.fc2.com/game/th_kaikeidou/dat.dxa)

I just want the portraits, that's all.
Title: Re: Drake's Projects (Latest: Ten Desires, Twenty Uploads)
Post by: Zodiac on October 20, 2011, 02:52:38 PM
Hello everyone I like your Nazrin avatar ,Drake~ ! Cute >_< :3
Title: Re: Drake's Projects (Latest: Ten Desires, Twenty Uploads)
Post by: Chronojet ⚙ Dragon on October 20, 2011, 02:57:48 PM
take it to pm dude
Title: Re: Drake's Projects (Latest: Ten Desires, Twenty Uploads)
Post by: Drake on November 05, 2011, 10:41:17 PM
Updated VsyncPatch collection; added th12.8 and th13.

Vsync Patch: http://www.mediafire.com/?oilva1a4f06l3vy
Title: Re: Drake's Projects (Latest: Ten Desires, Twenty Uploads)
Post by: The Greatest Dog on November 06, 2011, 05:57:54 AM
Updated VsyncPatch collection; added th12.8 and th13.

Vsync Patch: http://www.mediafire.com/?oilva1a4f06l3vy

I love you.
Title: Re: Drake's Projects (Latest: Ten Desires, Twenty Uploads)
Post by: DgBarca on November 06, 2011, 12:20:00 PM
Updated VsyncPatch collection; added th12.8 and th13.

Vsync Patch: http://www.mediafire.com/?oilva1a4f06l3vy (http://www.mediafire.com/?oilva1a4f06l3vy)
Doesn't seem to work with english patch (at least for TD)
Title: Re: Drake's Projects (Latest: Ten Desires, Twenty Uploads)
Post by: Drake on November 08, 2011, 02:05:23 AM
I know, I've contacted the author about it. For now you'll just have to deal with it lol.

Yeah so, apparently I'm a complete idiot and didn't read the readme fully. The latest version of the Vsync patch added a checksum comparison so you aren't accidentally using the patch on another game or some completely unrelated thing or whatever. If you open the vpatch.ini and add "DisableChecksum=1", the patch will do as the name says and ignore the checksum comparison, thus allowing you to rename the exe and run the english version as per usual.

This about sums my reaction to swmpLV's reply up:
[18:22] <~Drake> if I had read the readme file properly i would have known this
[18:23] <~Drake> normally i wouldn't blame the english-end user for not knowing this, but considering i sent the email to swmpLV in japanese, it looks like i'm a total retard now
[18:23] <~Drake> orz
Title: Re: Drake's Projects (Latest: Ten Desires, Twenty Uploads)
Post by: Pesco on November 08, 2011, 06:25:58 AM
Touhou HacknSlash music rips (http://www.mediafire.com/?1ja5aq3kdvr3xb1) for the list. Courtesy of MrBigz
Title: Re: Drake's Projects (Latest: Vsync Patch, HacknSlash GST)
Post by: Drake on November 08, 2011, 07:08:05 PM
added tyvm
Title: Re: Drake's Projects (Latest: Vsync Patch, HacknSlash GST)
Post by: Zomoni on December 22, 2011, 04:15:27 AM
I used the thtoolkit and changed th128's dat format to th10's and tried it then reformated it to th128.
How would one go about changing the th12.dat, etc to the th10.dat format? I was thinking about using thbgmchg for UFO too, but I'm a total n00b when it comes to this stuff  :derp:
Title: Re: Drake's Projects (Latest: Vsync Patch, HacknSlash GST)
Post by: Dude on December 23, 2011, 09:57:53 PM
Ok, just extract everything in a separate folder by C&Ping the th12.dat and thdat.exe and then using command prompt, change it to the directory you have everything in and type "thdat x12 th12.dat", then delete the .dat file so it doesn't get recompiled with everything when you use the wildcard character, and type "thdat c10 * th12under10compression.dat".  Then use the thbgmchanger and it should be able to work with it, but when you're done, you need to extract thbgm.fmt out of the dat file you just made and copy it to where you have all the other files and delete all extra th##.dat files, including the one under the different compression, then recompile to the th12 format by typing "thdat c12 * th12.dat" and use that and the thbgm.dat that you made with the bgm changer.

Whew. That was a mouthful.
Title: Re: Drake's Projects (Latest: Vsync Patch, HacknSlash GST)
Post by: Zomoni on December 24, 2011, 01:35:40 AM
Ok, just extract everything in a separate folder by C&Ping the th12.dat and thdat.exe and then using command prompt, change it to the directory you have everything in and type "thdat x12 th12.dat", then delete the .dat file so it doesn't get recompiled with everything when you use the wildcard character, and type "thdat c10 * th12under10compression.dat".  Then use the thbgmchanger and it should be able to work with it, but when you're done, you need to extract thbgm.fmt out of the dat file you just made and copy it to where you have all the other files and delete all extra th##.dat files, including the one under the different compression, then recompile to the th12 format by typing "thdat c12 * th12.dat" and use that and the thbgm.dat that you made with the bgm changer.
When I enter this into the cmd prompt, all I get is a message that says "'Desktop\UFO\thdat x12 th12.dat' is not recognized as an internal or external command, operable program or batch file."
Am I doing this wrong?   ???
Title: Re: Drake's Projects (Latest: Vsync Patch, HacknSlash GST)
Post by: Drake on December 24, 2011, 07:45:05 AM
When somebody says "change to the directory" they're talking about the cd command, which changes the working directory to whatever you specify. So if you're in C:\Users\Name when you start cmd, then typing cd Desktop\UFO switches the directory to the UFO folder, and cd ..\ (this indicates the parent folder) switches to Users. You want to cd over to the folder where everything is, then run thdat x12 th12.dat which should work because thdat.exe and th12.dat are both in there. The rest follows similarly. By the by, your command was also wrong because you didn't give it the directory of th12.dat.
Title: Re: Drake's Projects (Latest: Vsync Patch, HacknSlash GST)
Post by: Zomoni on December 26, 2011, 03:55:52 AM
 :flowerpower: Now we're getting somewhere! Everything got extracted, but when I typed "th12under10compression.dat", I got the message "thdat: thtk_io_open_file:error when opening file "th12under10compression.dat" No such file or directory.
Thanks for being so patient with me, guys!  :ohdear:
Title: Re: Drake's Projects (Latest: Vsync Patch, HacknSlash GST)
Post by: Drake on December 26, 2011, 09:09:38 AM
Dude got his syntax wrong. Archive file goes before the input files, so it's something like thdat c10 12to10.dat files\* or whatever. Basically you do that to recompress, then run thbgmchg with UFO's thbgm.dat and the new 12to10.dat. With the new files it spits out (or if it just edits them, i dunno), copy the new bgm.dat to your game folder for the music data, and run thdat x10 whatever.dat thbgm.fmt to grab the one formatting/tables/etc file, which you toss in with your original UFO extracted files and recompile again with thdat c12 th12.dat files\* or however you did it.
Title: Re: Drake's Projects (Latest: Vsync Patch, HacknSlash GST)
Post by: Dude on December 27, 2011, 12:37:11 AM
Dude got his syntax wrong. Archive file goes before the input files.
I haven't used it in a while and didn't look at the readme file, sorry. :P
Title: Re: Drake's Projects (Latest: Vsync Patch, HacknSlash GST)
Post by: Chronojet ⚙ Dragon on January 22, 2012, 08:12:05 PM
The thing with Megaupload being taken down...

So does anyone have any backups of the archives uploaded to Megaupload, so they can be mirrored to like, Mediafire or something?
Title: Re: Drake's Projects (Latest: Vsync Patch, HacknSlash GST)
Post by: Yukari-Chan on January 22, 2012, 08:23:51 PM
The thing with Megaupload being taken down...

So does anyone have any backups of the archives uploaded to Megaupload, so they can be mirrored to like, Mediafire or something?

I wish I could help you but Megaupload was deleted by PIPA and SOPA. I think I have some files I downloaded from megaupload, maybe I can check for you? ( If they weren't deleted through my stupid brother )
Title: Re: Drake's Projects (Latest: Vsync Patch, HacknSlash GST)
Post by: Drake on January 22, 2012, 09:56:33 PM
The thing with Megaupload being taken down...

So does anyone have any backups of the archives uploaded to Megaupload, so they can be mirrored to like, Mediafire or something?
I'm in the process of bringing things over. Some games I have to re-rip, but it isn't a big deal.

I wish I could help you but Megaupload was deleted by PIPA and SOPA.
No it wasn't.
Title: Re: Drake's Projects (Latest: Vsync Patch, HacknSlash GST)
Post by: Yukari-Chan on January 22, 2012, 10:00:05 PM
No it wasn't.
Really? I cannot access it at the moment. Maybe, suspended? I'm clueless.
Title: Re: Drake's Projects (Latest: Vsync Patch, HacknSlash GST)
Post by: theshirn on January 22, 2012, 10:06:40 PM
I'm clueless.
Yes.

Megaupload was taken down in a completely separate action.
Title: Re: Drake's Projects (Latest: Vsync Patch, HacknSlash GST)
Post by: Yukari-Chan on January 22, 2012, 10:10:01 PM
Yes.

Megaupload was taken down in a completely separate action.

AW FUCK NO! HOW CAN I UPLOAD FILES OF PHOTOS ;o; (http://www.youtube.com/watch?v=_cKpJz1rziY)
Title: Re: Drake's Projects (Latest: Vsync Patch, HacknSlash GST)
Post by: Zomoni on January 29, 2012, 07:25:55 PM
thdat c10 12to10.dat files\* or whatever.
when I did that, almost everything said 'permission denied  D:
things really aren't going my way
Title: Re: Drake's Projects (Latest: Vsync Patch, HacknSlash GST)
Post by: Puffy on February 22, 2012, 09:39:29 PM
Recently got Thunder Faith by Yuyusansan, and the boss music is epic, but I'm not sure on how to approach to rip the bgm's since the file format is in .yyss and have no clue what to do, so posting here i think would be the best, since its most related here.
Title: Re: Drake's Projects (Latest: Vsync Patch, HacknSlash GST)
Post by: Drake on February 22, 2012, 11:57:03 PM
All the BGM used were freely-distributed from other artists. If you checked the manual (or watched the credits?), it links to the respective musicians.
  煉獄庭園さん : http://www.rengoku-teien.com/
  どぶウサギさん : http://www.dobuusagi.com/
  Ezel Ashさん : http://ezel-style.net/
  Silver forestさん : http://www.silver--forest.com/
  カグツチさん : http://kagutsuchi.jp/
Title: Re: Drake's Projects (Latest: Vsync Patch, HacknSlash GST)
Post by: Puffy on February 23, 2012, 05:56:33 PM
Ah, cheers! Never bothered checking the manual, nor i haven't beaten the game! I feel kinda dumb now, but anyway thanks for the pointer.
Title: Re: Drake's Projects (Latest: Vsync Patch, HacknSlash GST)
Post by: Kaiba on March 29, 2012, 05:23:00 AM
http://goo.gl/VUZ0W

good morning everyone.
this video is mod of the Imperishable Night.
Title: Re: Drake's Projects (Latest: Vsync Patch, HacknSlash GST)
Post by: Hinacle on March 30, 2012, 04:01:57 AM
http://goo.gl/VUZ0W

good morning everyone.
this video is mod of the Imperishable Night.
O mi god where can I get this?
EDIT: Where can I get the sprites for Touhou Pocket Wars?
Title: Re: Drake's Projects (Latest: Vsync Patch, HacknSlash GST)
Post by: Kaiba on March 30, 2012, 11:09:49 AM
O mi god where can I get this?
EDIT: Where can I get the sprites for Touhou Pocket Wars?

I do not distribute.
Because, perhaps I will be punished:o
Title: Re: Drake's Projects (Latest: Vsync Patch, HacknSlash GST)
Post by: MTSranger on August 16, 2012, 09:23:16 PM
So how exactly do you extract data from Marine Benefit? And is it possible to repack the data?
Because... as I will hopefully be finishing the translations soon, we should be looking into the possibility of an English patch.
Title: Re: Drake's Projects (Latest: Vsync Patch, HacknSlash GST)
Post by: RemiShama on August 28, 2012, 11:25:20 AM
Thank you very much for all materials. *-*
Title: Re: Drake's Projects (Latest: Vsync Patch, HacknSlash GST)
Post by: Dude on August 30, 2012, 08:28:43 PM
So how exactly do you extract data from Marine Benefit? And is it possible to repack the data?
Because... as I will hopefully be finishing the translations soon, we should be looking into the possibility of an English patch.
.dxa, right?

Hey everyone, I found a way to open .dxa files: http://www.mediafire.com/?hkbjrb5rjk2tbou

There is a dxadecode and dxaencode, but if you re-encode the decoded files to a .dxa again, it doesn't work properly but it will work fine if it's in a folder.
For example, say you have IMG.dxa, extract everything from it, stick it in a folder named IMG and move the original IMG.dxa.
Idk if this still applies, but you can try if you want to!

Also, the only thing worth translating in the dat.dxa is the "TitleX.png" files in the img/board directory.
Meaning the messages are probably in the .exe itself.

Good luck~!
Title: Re: Drake's Projects (Latest: Vsync Patch, HacknSlash GST)
Post by: AnonymousPondScum on August 31, 2012, 04:11:05 AM
Hey Drake, for the record one of the UFO image dump Mediafire links in the OP seems to be dead/deleted.
Title: Re: Drake's Projects (Latest: Vsync Patch, HacknSlash GST)
Post by: Drake on September 01, 2012, 08:26:49 AM
Ha, I had found the DX Library just a day before you posted (this time). Thank you anyways.

Thank you guy-whose-previous-name-I-can't-remember for pointing out th12.zip being broken.

I also noticed that th13e image rip was mislinked. It's probably been like that since I put it up there, whoooops.

Marine Benefit Image Rips: http://www.mediafire.com/?ulm6i9d6glllf35
Marine Benefit GST: http://www.mediafire.com/?4q6mn6353oj1g9l
Marine Benefit SE: http://www.mediafire.com/?y91666b4cj0xjxb

As far as a translation goes, the dialogue is indeed not in the dat files, and a quick try to find a unicode string in the exe yielded no results, but a Shift_JIS check did. I immediately found the shot type descriptions and dialogue, so I assume all the text in the game is stuffed in there. Unfortunately you're going to have to deal with Shift_JIS.
Title: Re: Drake's Projects (Latest: Marine Benefit!)
Post by: MTSranger on September 03, 2012, 01:58:36 AM
.dxa, right?
Idk if this still applies, but you can try if you want to!

Also, the only thing worth translating in the dat.dxa is the "TitleX.png" files in the img/board directory.
Meaning the messages are probably in the .exe itself.

Good luck~!
Thanks for the info. Will probably try that.

As far as a translation goes, the dialogue is indeed not in the dat files, and a quick try to find a unicode string in the exe yielded no results, but a Shift_JIS check did. I immediately found the shot type descriptions and dialogue, so I assume all the text in the game is stuffed in there. Unfortunately you're going to have to deal with Shift_JIS.
Thanks!
To think that I played through the game 6 times and transcribed everything by hand... :derp:

Of course, if there were a way to automatically load everything from the wiki and search and replace that'd be perfect...
Title: Re: Drake's Projects (Latest: Marine Benefit!)
Post by: KaiserKnuckle on September 03, 2012, 07:40:20 PM
The second I noticed you put up the MB image rips, I did some things. (http://en.touhouwiki.net/wiki/Marine_Benefit/Characters)

Thanks dudebro, I've been waiting to fix it so bad.
Title: Re: Drake's Projects (Latest: Marine Benefit!)
Post by: Delfigamer on September 12, 2012, 02:08:07 PM
DAT Files:
japanese on (ry
:/
Title: Re: Drake's Projects (Latest: Marine Benefit!)
Post by: Drake on September 12, 2012, 11:58:22 PM
top english on bottom?
Title: Re: Drake's Projects (Latest: Marine Benefit!)
Post by: Chuckolator on September 23, 2012, 02:42:43 PM
wait what somebody is translating marine benefit that's awesome
Title: Re: Drake's Projects (Latest: Marine Benefit!)
Post by: fondue on September 23, 2012, 05:33:00 PM
wait what somebody is translating marine benefit that's awesome
^ This.
Title: Re: Drake's Projects (Latest: Marine Benefit!)
Post by: fondue on October 05, 2012, 07:47:40 PM
ALSO how do I exactly use Vsync? I try to but it often doesn't work for me but when Ifinallyinstall it correctly the only thing I can do is change the FPS to 90. What do?
Title: Re: Drake's Projects (Latest: Marine Benefit!)
Post by: Tengukami on October 05, 2012, 07:51:52 PM
Again, please do not double-post. Just edit your last post to add new stuff.
Title: Re: Drake's Projects (Latest: Marine Benefit!)
Post by: fondue on October 05, 2012, 07:58:13 PM
Again, please do not double-post. Just edit your last post to add new stuff.
I would, sorry. But if I did edit my previous post then it won't show up in your replies thingy... then I would have to wait longer for the help...  :derp:
Actually that sounds like a good thing: if you edit your post it will show up as reply... it will stop me from double posting for sure.
Title: Re: Drake's Projects (Latest: Marine Benefit!)
Post by: Drake on October 05, 2012, 10:31:02 PM
There are sort of instructions in the readme. If you've followed the instructions and can launch the game with vpatch, then you're already done.
Quote
VsyncPatch


With every newly installed patch, always make a backup copy of your score.dat files in case something weird ever happens.
This is just a general rule. While I don't think this progam has ever caused any data (scores, history, etc) to corrupt or reset,
It's always a good idea to keep a backup in case it does happen by other means.

Modify the [Window] parameters to suit your liking. You can run it windowed, and if so you can control the window width/height
as well as the position it appears on your screen and such. Pretty self-explanatory.

There are patches for some games in both revision 4 and 7. Use the latest revision of the patch for each game.

Leave a copy of vpatch.exe, vpatch.ini and the corresponding dll file in your game folder.
Do not have more than one vpatch_th**.dll file in one folder, or else a conflict might occur and the game won't launch.

Rename each individual exe file to th**.exe, where the stars are the game number, except for EoSD and Uwabami Breakers,
which must be named 東方紅魔郷.exe and alcostg.exe, respectively. Naturally this will be true by default, but if you want
to run the english-patched game then you must rename the executable from th07e to th07, and so on.
EoSD must also be launched using AppLocale or setting your system to a japanese locale.

Start the game by launching vpatch.exe.


Author: swmpLV/75E

Ammy, I personally don't really mind if people double-post in here, even if it's against the rules. It's best if I can see any new comments, and like fondue said, editing your last post doesn't notify me of a reply, which I've had issues with before. Then again, fondue's last reply was "^ This", so that doesn't exactly apply.
Title: Re: Drake's Projects (Latest: Marine Benefit!)
Post by: fondue on October 05, 2012, 11:13:30 PM
There are sort of instructions in the readme. If you've followed the instructions and can launch the game with vpatch, then you're already done.
Ammy, I personally don't really mind if people double-post in here, even if it's against the rules. It's best if I can see any new comments, and like fondue said, editing your last post doesn't notify me of a reply, which I've had issues with before. Then again, fondue's last reply was "^ This", so that doesn't exactly apply.
:D
Anyway I did all that but little avail. As I said the only thing that works is by changing the FPS. Maybe it doesn't work on windows 7...
Aww please work I want to TAS :< Also it doesn't corrupt my game or anything, unless if I do it wrong of course.
Title: Re: Drake's Projects (Latest: Marine Benefit!)
Post by: Agent of the BSoD on October 05, 2012, 11:27:30 PM
Where exactly is it failing? Which game? What did you do to install it? Yes, it works on Windows 7, as I use it and you can see the OS I'm on.
Title: Re: Drake's Projects (Latest: Marine Benefit!)
Post by: fondue on October 05, 2012, 11:36:00 PM
For me the only game it worked on was Double Spoiler.
Not sure about the others though.
Title: Re: Drake's Projects (Latest: Marine Benefit!)
Post by: Drake on October 06, 2012, 12:38:49 AM
It has to already be working if you're modifying the game's FPS, so if you can modify the FPS already it will still work if you aren't modifying the FPS. Given default settings, the game window shouldn't have a title bar on top, which is the easiest way to confirm it's working (while windowed, of course). If it isn't working, the game just won't start at all. What is your definition of "doesn't work"?
Title: Re: Drake's Projects (Latest: Marine Benefit!)
Post by: fondue on October 06, 2012, 08:27:38 AM
What is your definition of "doesn't work"?
Sorry, I meant to say that most of the other options don't work. Only FPS works but I will try it all again sometime later...
And when I run UFO windowed with the patch the game crashes.
Title: Re: Drake's Projects (Latest: Marine Benefit!)
Post by: SusiKette on October 07, 2012, 02:46:54 PM
Are you going to add new portraits/cut-ins to the EoSD retexture pack
Title: Re: Drake's Projects (Latest: Marine Benefit!)
Post by: Drake on October 07, 2012, 08:33:25 PM
Sorry, I meant to say that most of the other options don't work. Only FPS works but I will try it all again sometime later...
And when I run UFO windowed with the patch the game crashes.
Not even the window moving/resizing? Well that's just odd.

Are you going to add new portraits/cut-ins to the EoSD retexture pack
Emarrel made the retexture patch, not me. Even still though, the answer is no. The retexture pack was made to freshen up the graphics in EoSD to stuff you can see later on in the series; "new" portraits are not that. Besides, there aren't any new portraits of all the characters, unless you want to change the heroines to newer art, and then others to PoFV art or alphes art and leave others alone, creating a horrible mishmash of styles that wouldn't look good in EoSD even by themselves. Or there's fanart, which is the very worst option possible. You can throw in different portraits yourself if you want them lol.
Title: Re: Drake's Projects (Latest: Marine Benefit! MIDI rip update!)
Post by: Drake on October 11, 2012, 05:31:16 AM
Thanks to an effort by BSoD and The_EP, we have an updated MIDI compilation, with sequences ripped from Story of Eastern Wonderland.

MIDI files (SoEW, EoSD to PoFV demo): http://www.mediafire.com/?zmwba7m45aps9oc
(mmm dat complete darkness)
Title: Re: Drake's Projects (Latest: Marine Benefit! MIDI rip update!)
Post by: Agent of the BSoD on October 12, 2012, 12:52:16 AM
Thanks to an effort by BSoD and The_EP, we have an updated MIDI compilation, with sequences ripped from Story of Eastern Wonderland.

MIDI files (SoEW, EoSD to PoFV demo): http://www.mediafire.com/?zmwba7m45aps9oc
(mmm dat complete darkness)
That was harder to do too than expected. I had to convert them twice in order to actually get them, using Hoot's archive of them since they ripped it out somehow. (they're the .M files) Took me a few weeks to figure out how to do that. EP was awesome to fix that one MIDI since I don't know how to do that stuff. :V

And as a note (for those of us with external MIDI devices or interested in them) the SoEW MIDIs were made for the Roland SC-88, while the Windows ones were made for the SC-88Pro, for proper playback. (good thing the 8820 I have can use both modes)
Title: Re: Drake's Projects (Latest: Marine Benefit! MIDI rip update!)
Post by: Chuckolator on October 18, 2012, 08:24:00 PM
Any progress on a Marine Benefit translation?
Title: Re: Drake's Projects (Latest: Marine Benefit! MIDI rip update!)
Post by: Drake on October 19, 2012, 02:24:35 AM
I'm not the one doing work on it, you'd have to ask Kanon.
Title: Re: Drake's Projects (Latest: Marine Benefit! MIDI rip update!)
Post by: Chuckolator on October 19, 2012, 03:22:19 AM
I see, thanks. Not sure why I ended up here. <_<
Title: Re: Drake's Projects (Latest: Marine Benefit! MIDI rip update!)
Post by: Nightforest on November 12, 2012, 12:19:01 AM
Hello everyone. ^^
I'm having a question about Reply #151, where a downloadlink for Touhouvania sound effects is.
Download works fine and everything, but as soon I try to open the .wav datas which are inside, my Windows Media Player says that it couldnt open the files....
Then I tried to open them with Audacity, and it says that it couldnt open them either, but that I should import them as raw data...
So I did that too, but then after importing them, those were no Touhouvania files but just some weird noises and that... *sigh* so can anyone please tell me whether I must do something special with those .wav files first?..
Because I really need soundeffects from ... uhm... Remi xD, for an own little private project I'm working on ^^. But except on this site, I found nowhere else what I was looking for.
I guess I might find something on japanese sites, but since I can't read or type japanese... :'(

Help will be much appreciated! ^-^

<Jana> Edited out the DL link.
Title: Re: Drake's Projects (Latest: Marine Benefit! MIDI rip update!)
Post by: Goomba98 on November 27, 2012, 01:32:40 AM
There's a lot of stuff here that's on Megaupload.
Title: Re: Drake's Projects (Latest: Marine Benefit! MIDI rip update!)
Post by: Drake on November 27, 2012, 04:10:24 AM
I'm having a question about Reply #151, where a downloadlink for Touhouvania sound effects is.
Woah thank you for mentioning that, I thought I removed them all. Sorry if you weren't expecting it, but Frontier Aja has explicitly prohibited the distribution of their game's contents as of forever ago, so what I had previously uploaded has to be removed.

Basically though it seems the files were corrupted somehow anyways. Really sorry I can't help you, but thank you for bringing it to my attention anyways.

Goomba: Anything in particular you're looking for? The things still un-re-uploaded are either the fighters' data or GSTs, which tbh take quite a while with my shiternets.
Overall I need to start reorganizing my files and check for broken things though, now that I'm thinking of it. Argh.
Title: Re: Drake's Projects (Latest: Marine Benefit! MIDI rip update!)
Post by: Bang Jan on January 22, 2013, 04:14:47 PM
Is there a tool that allows you to change the timers of spellcards?
Title: Re: Drake's Projects (Latest: Marine Benefit! MIDI rip update!)
Post by: Drake on January 23, 2013, 01:08:04 AM
CheatEngine will do that well enough, but you'll have to find the addresses manually. In the next update (eventually) I'll be uploading more comprehensive cheat tables that will probably have them.
Title: Re: Drake's Projects (Latest: Marine Benefit! MIDI rip update!)
Post by: Starry Way on January 31, 2013, 10:38:57 AM
Hey does any one know how the Touhou tool kit works? I'm trying to do something like this... (Warning! Ponies Ahead!)
http://www.youtube.com/watch?v=03IP2LcC6ms
I'm just changing it to different characters other than ponies.
Title: Re: Drake's Projects (Latest: Marine Benefit! MIDI rip update!)
Post by: Goomba98 on March 12, 2013, 09:33:14 PM
I'd like a rip of Super Marisa World's music, the only rip on YouTube is gone.
Title: Trying to Extract Hopeless Masquerade Images...
Post by: LadyScarlet on March 25, 2013, 02:13:57 AM
So I'm trying to extract the images in th135.pak for personal and public use. Thing is, I absolutely CANNOT extract the archive, even with programs that claim to be compatible with .pak files. I understand that normal Touhou .dat files aren't very compatible either, but this is ridiculous! Absolutely nothing works! How did you guys manage to rip those Reimu sprites? I want to try and follow suit.
Title: Re: Trying to Extract Hopeless Masquerade Images...
Post by: Helepolis on March 25, 2013, 10:27:47 AM
I am going to merge this with Drake's Projects in the child section of RikaNitori
Title: Re: Drake's Projects (Latest: Marine Benefit! MIDI rip update!)
Post by: saisengen on May 23, 2013, 04:38:39 AM
Please, reupload the links to Megaupload in start post to the another site, because Megaupload no longer works.
Title: Re: Drake's Projects (Latest: Marine Benefit! MIDI rip update!)
Post by: Sparen on May 27, 2013, 02:02:50 AM
Hey Drake. Are you going to obtain image rips from Double Dealing Character's Demo?

Also, this is most obviously the wrong place to ask, but is it possible to hack the demo and patch it so that the 3D backgrounds don't lag the game to 30 FPS or lower?
Title: Re: Drake's Projects (Latest: Double Dealing Character)
Post by: Drake on May 27, 2013, 04:27:33 AM
All updates and fixes are uh still in the works i.e. I haven't been working on it sorry. Fixing and reuploading basically everything is a project in and of itself.

LadyScarlet: File extension is arbitrary, they can name it whatever they want. The .pak file extension doesn't have a standard, so naturally tools that work on "pak" files won't necessarily work with this particular one. I'm not even sure if Tasofro is consistent with their compression across their own games.

Sparen: No. I get huge FPS drops too, but I still am not comfortable with the std files, especially seeing as the one modification made for SA Boss Rush was basically rummaging around blind and took me forever.



Fortunately enough DDC's files are more or less able to be used with the usual tools. There are many things missing or broken though, so these rips are incomplete. But here you go anyways:

Double Dealing Character Image Rips: http://www.mediafire.com/?ph7rhj1a1cc1j74
Double Dealing Character DAT Extraction: http://www.mediafire.com/?jxwy8vzto74xyda
Title: Re: Drake's Projects (Latest: Double Dealing Character)
Post by: Alfred F. Jones on May 27, 2013, 05:21:56 AM
I've heard lots of bad things about HM's encoding, so I'm wary of asking, but I guess it's worth a shot. Will you have image rips for HM? I'm mostly interested in portraits for the fanart reference value.
Title: Re: Drake's Projects (Latest: Double Dealing Character)
Post by: Drake on May 27, 2013, 08:14:51 AM
I still don't have HM, so I can't say. If people are saying it's tough to crack I don't think I'd get anywhere either.
Title: Re: Drake's Projects (Latest: Double Dealing Character)
Post by: fondue on May 27, 2013, 08:58:30 AM
I still don't have HM, so I can't say. If people are saying it's tough to crack I don't think I'd get anywhere either.
I have HM and I might be able to crack it, even though I've never done this before. If you know how to you can PM me with the instructions if you want, or I can leave it to someone else.
Title: Re: Drake's Projects (Latest: DDC fixed rips, music, etc)
Post by: Drake on June 02, 2013, 11:35:05 PM
Fixed the rips, adding music rips. I "updated" the sound effects but all he's done is add se_wolf.wav so yeah what a significant update.

Double Dealing Character (Trial) Image Rips: http://www.mediafire.com/?wsv7t785ulmptwm
Double Dealing Character (Trial) DAT Extraction: http://www.mediafire.com/?4d1w53jbb1uglm7
Double Dealing Character (Trial) GST: http://www.mediafire.com/?byifrp1iz2wqaqn
Updated ZUN SE: http://www.mediafire.com/?dy25mwlxh6889dm

Also I've added the Boss Rush patches to the front.
Title: Re: Drake's Projects (Latest: DDC fixed rips, music, etc)
Post by: theshirn on June 02, 2013, 11:59:11 PM
The GST is missing Track 6, the stage 3 theme.
Title: Re: Drake's Projects (Latest: DDC fixed rips, music, etc)
Post by: Drake on June 03, 2013, 01:17:57 AM
Oops. It was because I was extracting directly with the japanese title names and didn't bother with running under locale, because foobar will fix them anyways. Track 6 contains an illegal character when it turns into mojibake and so the file didn't get written. Track 1 also was missing the last character in its title. Fixed. Link is the same.
Title: Re: Drake's Projects (Latest: DDC fixed rips, music, etc)
Post by: Mr. Hlaaluington on June 06, 2013, 10:18:05 PM
I just found out that you could extract all the touhou songs from the games using Audacity. Unfortunately, it doesn't work for Touhou 1-5 and I think Touhou 13.5. It's strange, I can't find out where Touhou 13.5 keeps all of it's songs.
Title: Re: Drake's Projects (Latest: DDC fixed rips, music, etc)
Post by: Validon98 on June 06, 2013, 10:26:20 PM
I just found out that you could extract all the touhou songs from the games using Audacity. Unfortunately, it doesn't work for Touhou 1-5 and I think Touhou 13.5. It's strange, I can't find out where Touhou 13.5 keeps all of it's songs.

It has two .pak files. The smaller one (b) has the songs in it, I think. Also, how do you extract the files?
Title: Re: Drake's Projects (Latest: DDC fixed rips, music, etc)
Post by: Agent of the BSoD on June 06, 2013, 11:16:53 PM
I just found out that you could extract all the touhou songs from the games using Audacity. Unfortunately, it doesn't work for Touhou 1-5 and I think Touhou 13.5. It's strange, I can't find out where Touhou 13.5 keeps all of it's songs.
Oh wow, you CAN get the music from the dats with Audacity! They open as one giant song. The PC-98 games obviously won't work since their songs aren't in a typical audio format, instead they are in a format similar to MIDI.

It has two .pak files. The smaller one (b) has the songs in it, I think. Also, how do you extract the files?
Click File -> Import -> Raw Data..., select your dat file and leave the settings in the next window where they are, then wait a bit. Eventually it will open them as one giant song.

And yeah, I can't find HM's songs either. Neither .pak file works. (it's just high pitched feedback and static)
Title: Re: Drake's Projects (Latest: DDC fixed rips, music, etc)
Post by: Mr. Hlaaluington on June 07, 2013, 04:33:33 AM
And yeah, I can't find HM's songs either. Neither .pak file works. (it's just high pitched feedback and static)

I get the feeling it is actually in the "th135.pak" file because it is extremely big. I bet the songs are compressed in some odd format that makes it sound terrible unless you somehow extract it.

Another odd thing is that I somehow have only one .pak file. It seems the rest of you have multiple .pak files.
Title: Re: Drake's Projects (Latest: DDC fixed rips, music, etc)
Post by: Agent of the BSoD on June 07, 2013, 05:48:52 AM
I get the feeling it is actually in the "th135.pak" file because it is extremely big. I bet the songs are compressed in some odd format that makes it sound terrible unless you somehow extract it.

Another odd thing is that I somehow have only one .pak file. It seems the rest of you have multiple .pak files.
I had the same guess of that they are compressed, only thing that makes sense. Or Audacity is having trouble with that pak file compression algorithm.

As for the multiple pak files, are you using a trial version or the full version? The trials have only one pak, while the full has two, after patching it I think.
Title: Re: Drake's Projects (Latest: DDC fixed rips, music, etc)
Post by: Mr. Hlaaluington on June 07, 2013, 06:53:27 AM
I had the same guess of that they are compressed, only thing that makes sense. Or Audacity is having trouble with that pak file compression algorithm.

As for the multiple pak files, are you using a trial version or the full version? The trials have only one pak, while the full has two, after patching it I think.

I'm using the full version.
Title: Re: Drake's Projects (Latest: DDC fixed rips, music, etc)
Post by: Marukyu on June 11, 2013, 11:23:41 PM
According to foo_thbgm (https://github.com/nyfair/foo_thbgm/blob/master/src/foo_thbgm.cc), a Touhou decoder for Foobar2000, Tasofro has been using esoteric XOR-Mersenne-Twister-based encryption for their data files so far, and it has been said that the TFPK format used in HM is not much different from the previous formats, so it's not surprising that Audacity can't decode it. Unfortunately, the aforementioned GitHub project has the TFPK unpacking algorithm "censored" out (by having the relevant inline-included file excluded from the code repository), and the person maintaining the project has not responded to my E-mail asking about the missing file. The resources themselves are in the OGG/Vorbis, Bitmap and DirectDraw-surface formats, according to some old extraction of the first HM trial I can't seem to be able to find right now.

My theory about the two different .pak files is simply that the "b" file includes overrides for Koishi's previously crashing moves (among other things that were fixed), to avoid the need of either replacing the th135.pak file itself, resulting in a massive patch size, or having to byte-patch the th135.pak file, resulting in worse version skip compatiblity for subsequent patches.

If anyone knows more about the algorithm (particularly those people with links to the Chinese community that figured out the formats), I would really appreciate some information on how the TFPK format works. As I said elsewhere on this forum, I'd love to be able to listen to HM's music outside of the game or its musicroom.
Title: Re: Drake's Projects (Latest: DDC fixed rips, music, etc)
Post by: K+ ~ Bake-Danuki on June 22, 2013, 12:35:56 AM
 :ohdear: Might as well keep this alive...
Drake, have you ripped the PC-98 Sprites?
Title: Re: Drake's Projects (Latest: DDC fixed rips, music, etc)
Post by: cuc on July 19, 2013, 09:58:17 AM
How are DDC's fixed rips created (compared to the earlier "broken" rips)?

I've seen this thread, but it doesn't seem to explain anything, except that certain patcher group have extracted all the files.
https://www.shrinemaiden.org/forum/index.php?topic=14871.0
Title: Re: Drake's Projects (Latest: DDC fixed rips, music, etc)
Post by: Drake on July 20, 2013, 12:54:17 AM
They were also ripped on-the-fly using thcrap. I'm not sure how they go about doing things, either; you'd have to take it up with those folks.
Title: Re: Drake's Projects (Latest: DDC fixed rips, music, etc)
Post by: Goomba98 on July 23, 2013, 12:38:36 AM
Do the soundtracks include MIDI files for games that had them?
Title: Re: Drake's Projects (Latest: DDC fixed rips, music, etc)
Post by: Szayelaporro Granz on August 02, 2013, 06:51:31 AM
I have a bit of problem here. I've broken the high score in practice stage and yet the high score doesn't change at all after I downloaded and used the retexture pack. Help? :(
Title: Re: Drake's Projects (Latest: DDC fixed rips, music, etc)
Post by: Drake on August 02, 2013, 07:16:25 AM
Do the soundtracks include MIDI files for games that had them?
No, but there's the the incredibly small MIDI pack at the bottom of Audio.

I have a bit of problem here. I've broken the high score in practice stage and yet the high score doesn't change at all after I downloaded and used the retexture pack. Help? :(
Scores, spell card history, Extra unlock, etc are all saved in the score.dat file. The retexture patch, or really any other game patch, will not affect this file, and for good reason. Your main option is to rename the score.dat file or delete it to wipe all of your scores and start fresh, if it's that important.
Title: Re: Drake's Projects (Latest: DDC fixed rips, music, etc)
Post by: Szayelaporro Granz on August 02, 2013, 10:49:53 AM
Scores, spell card history, Extra unlock, etc are all saved in the score.dat file. The retexture patch, or really any other game patch, will not affect this file, and for good reason. Your main option is to rename the score.dat file or delete it to wipe all of your scores and start fresh, if it's that important.
My mistake, after I tested again apparently the problem lies in the practice mode replay patch which is not listed in this thread.
Title: Re: Drake's Projects (Latest: DDC fixed rips, music, etc)
Post by: Drake on August 25, 2013, 05:34:41 AM
Ok, here we have a reupload of the main game soundtracks, along with DDC. I used ThbgmExtractor. Tags and encoding should all be consistent (now). I doubt anyone needs to redownload if they have previous rips, though, so for most people this is just relevant to DDC.

TH06 Embodiment of Scarlet Devil GST (v0): https://mega.co.nz/#!49lVWRDZ!I6tkQEnfQgcI3pN6Umve0B4_6b9P7lxgPY4Y7yJHJTs
TH07 Perfect Cherry Blossom GST (v0): https://mega.co.nz/#!Jl1h2T7B!NxDeHl4RF7d7XaSE3nyGWEaAmD9SEDvgdQnSWq2QcK4
TH08 Imperishable Night GST (v0): https://mega.co.nz/#!dosTEBBK!MsHIzU8_O2GxrXNQBUVrCmQPf0J6vpV_-LYtuxG_Yjw
TH09 Phantasmagoria of Flower View GST (v0): https://mega.co.nz/#!Q8U0gY7J!ffd-NBPoLFATbOZ59kOUSQck8pVz6yU0MmmqnJK13_s
TH09.5 Shoot the Bullet GST (v0): https://mega.co.nz/#!Eh0h0bAR!bSzo42Z5uDLjw6qHt_Wwt1cZActA3fTE_zRFf-pm5-g
TH10 Mountain of Faith GST (v0): https://mega.co.nz/#!dxtx1ZyK!Il3fGyZ1XO-90616IA3BYlo9K5Z9AGtfnCi_x1cCDKU
TH11 Subterranean Animism GST (v0): https://mega.co.nz/#!85VzFTTL!Z08gThdR74mtu1gb-QBI9Q8ydSo76ffE1qOcqror7IA
TH12 Undefined Fantastic Object GST (v0): https://mega.co.nz/#!tssSBC7B!Wb7ud06EAp5Bz2CdlDNkSlovOKJLtgO_IIy347wiqwI
TH12.5 Double Spoiler GST (v0): https://mega.co.nz/#!QpVlSKjK!Wyv2ngAoIJ3dctH3zOUBHzapI4YPIvyGvEVIIpRX8I4
TH12.8 Great Fairy Wars GST (v0): https://mega.co.nz/#!Jt8VFCxQ!W_ACNUh_iVFzwo8dX-PwFQerSOY5JXzAaDhGKFc3lmM
TH13 Ten Desires GST (v0): https://mega.co.nz/#!A9F3TLBJ!UDzdGwy43J6R4wQWagPeURlsphIq_0xM4s5MWX4E33k
TH14 Double Dealing Character GST (v0): https://mega.co.nz/#!8p9UTYpb!OmiqeVHTd3gsGcrK6T6u_V71U1xOJHEiGrJhV_FxtjA

Audio Folder: https://mega.co.nz/#F!I8cVzJDT!SScfm1rLvzY7c6TGB_xfgw
Title: Re: Drake's Projects (Latest: Main game GST reup, incl. full DDC GST)
Post by: SilentFox3 on November 17, 2013, 08:05:43 AM
Hmm, since apparently no one prior to me has bothered uploading Hopeless Masquerade's sound folder, I suppose I should offer to add to the Grand Touhou Resource?

As much as I searched and searched through the period of approximately 5 months, simply no-one seems to have done it whatsoever. Some leads were made here-and-there, yes, but otherwise nothing relating to an actual release (nor in any locations of convenience such as this thread, for the matter).

< There was a link here >
Please tell me if any are broken! (Although none should be. I'm aware that sys_press_next.wav is static, as well. I converted that multiple times and it still came out as the exact same static sound).

It's actually not very much a complicated task. I extracted my copy of 13.5 into semi-readable files (Most sprites are disfunctional, but the sound effects are included. Not readily playable, however, playing them in this state will result in an error from your media player of choice) by using the extractor provided in this (http://www.shrinemaiden.org/forum/index.php/topic,14754.msg1031125.html#msg1031125) thread. I then imported each individually through Audicity using "Import Raw Data", which outputs the actual sound file that can be listened to. Then I exported that in a .wav format to a corresponding folder by the same name as the original folder or subfolder it was located in.


Now all we need is a complete rip of Hopeless Masquerade with viewable spritesets. I've seen some progress on extracting those, but it escapes me how to actually carry the process out...
Title: Re: Drake's Projects (Latest: Main game GST reup, incl. full DDC GST)
Post by: K+ ~ Bake-Danuki on November 21, 2013, 03:46:58 AM
As long as this is open, has anyone ripped DDC's shotset?  I want those music notes
Title: Re: Drake's Projects (Latest: Main game GST reup, incl. full DDC GST)
Post by: Sparen on November 22, 2013, 12:51:04 AM
As long as this is open, has anyone ripped DDC's shotset?  I want those music notes

I have a copy. Someone in LOCAA ripped it, and I managed to unpack DDC with Touhou Toolkit. This isn't my version, by the way. And no, I do not have rects to go with it, not do I have the animation for the music notes.
Title: Re: Drake's Projects (Latest: Main game GST reup, incl. full DDC GST)
Post by: K+ ~ Bake-Danuki on November 22, 2013, 02:58:43 AM
Thank you!  But wait... colored coins, shiny music notes but only 4 BUBBLES?  Definitely gonna have to combine this with other shot sets to make this work
Title: Re: Drake's Projects (Latest: Main game GST reup, incl. full DDC GST)
Post by: Fumi on November 22, 2013, 03:54:40 AM
Thank you!  But wait... colored coins, shiny music notes but only 4 BUBBLES?  Definitely gonna have to combine this with other shot sets to make this work

As far as I know on all know rips since PCB when the bubbles where first introduced there have always been those 4 colours. Do someone has the tools to rip images from DDC? There are many sprites and such that just the shotsheet won't do. Besides, what about HM? I've looked for an image rip but haven't found anything yet.
Title: Re: Drake's Projects (Latest: Main game GST reup, incl. full DDC GST)
Post by: ExPorygon on November 22, 2013, 04:14:19 AM
I have a copy. Someone in LOCAA ripped it, and I managed to unpack DDC with Touhou Toolkit. This isn't my version, by the way. And no, I do not have rects to go with it, not do I have the animation for the music notes.
Actually Sparen those are NOT from DDC. They're from a shotsheet designed to mimic ZUN's bullets created from scratch by a Nico user: http://commons.nicovideo.jp/material/nc77988

They look identical from a distance, but when you zoom in the differences become easier to spot. Also, there are only 3 colors of coins in official games and one of the bullet types in that image don't even exist in any Touhou game.

In addition, they actually are available at DOUBLE the resolution that the Touhou games use. In addition, I believe that unlike ZUN, the creator of these fully allows anyone to use these bullets freely (I am not 100% sure, I need someone who can actually read Japanese to confirm this). So I highly encourage others to use these shots, just realize that they ARE NOT from ZUN or any official Touhou games. They merely look like they are.
Title: Re: Drake's Projects (Latest: 13.5 SFX)
Post by: Drake on November 22, 2013, 06:03:03 AM
SilentFox: Thank you very much for your support. To be honest, I haven't made any real efforts to get data from HM so far, mainly because I don't like it. Maybe I'll fix that.
However, because Tasofro has released an official soundtrack CD, I'm going to be removing your link and reuploading the sounds. It's the same deal with the other fighters, if you haven't noticed.
Anyways, the way you're doing it the sounds will have imperceptibly small artifacts from whatever filedata/metadata is being stored before the sound itself because that's being fed into the raw input. Personally I don't care, but just saying.
Also, that last sound file is doing something weird. If you read it as 8-bit PCM with two channels, the left channel contains the sound. I dunno lol but it's fixed.

Sparen: That isn't DDC. It was posted on Coolier and is meant to imitate the graphics. Still very useable. (I find them extremely blurry though)

K+: Different-colored bubbles are made by putting two on top of each other.



Done.

TH13.5 Hopeless Masquerade SFX: https://mega.co.nz/#!Uh1EVRSZ!MxRfehfCa52UMZWxHMqSE0Qz8h1zJ-pV3a5Y8UihfbU

Audio Folder: https://mega.co.nz/#F!I8cVzJDT!SScfm1rLvzY7c6TGB_xfgw
Title: Re: Drake's Projects (Latest: 13.5 SFX)
Post by: SilentFox3 on November 22, 2013, 10:06:44 PM
Ah, very much appreciated, Drake. Admittedly, you're much more skilled than me in the Touhou games extracting department.
I never actually noticed anything wrong audibly with the sounds, in the first place, even after you mention it, but seeing how as you seem to be able to extract from the official CD the sound files (which, in the first place, I never knew they actually kept anything more than the music needed in there), I'll trust your judgement that those are slightly higher quality.

In a way, I am obliged to thank you as well. You posted 13.5's sounds yourself, finally! And I trust your ripping skills much more than mine, so thank you again.
Anyways, what ever happened to Th14's .dat rips and image extractions? Are technical issues still present?
Title: Re: Drake's Projects (Latest: 13.5 SFX)
Post by: Sparen on November 23, 2013, 02:58:11 AM
I guess I was wrong about them then. Still, it's not too hard to unpack the original graphics and get the images; I just have really bad luck with thtk.
Title: Re: Drake's Projects (Latest: 13.5 SFX)
Post by: K+ ~ Bake-Danuki on November 23, 2013, 03:30:20 AM
I would rip them but I can't convert anm's
I could pull the shotset right now, if someone could convert it

EDIT: Now attached
Title: Re: Drake's Projects (Latest: 13.5 SFX)
Post by: Sage Ω (Ultima) on November 23, 2013, 03:56:07 AM
Use th toolkit to extract data from the official games.

Title: Re: Drake's Projects (Latest: 13.5 SFX)
Post by: K+ ~ Bake-Danuki on November 23, 2013, 04:14:51 AM
Thanks!   ;)
Are the other shots any different?
Title: Re: Drake's Projects (Latest: 13.5 SFX)
Post by: Sage Ω (Ultima) on November 23, 2013, 04:43:37 AM
No, they're all the same as before.
Title: Re: Drake's Projects (Latest: 13.5 Image Rips and SFX)
Post by: Drake on November 23, 2013, 10:54:39 AM
Ripped the 13.5 images. I'm pretty sure I'm not missing anything significant; the regular image files (png, bmp) are in there, the 16-bit fighting sprites are in there, and the dds textures are converted to png as well. Please tell me if something is missing. I might not do anything about it, but it'd be nice to know.

TH13.5 Hopeless Masquerade Image Rips: https://mega.co.nz/#!Ns91VKqA!Tz03UChK8uJ4SO2TcoFYVEGAfD89tjLbLaqAAQrAo64
TH13.5 Hopeless Masquerade SFX: https://mega.co.nz/#!Uh1EVRSZ!MxRfehfCa52UMZWxHMqSE0Qz8h1zJ-pV3a5Y8UihfbU
Title: Re: Drake's Projects (Latest: 13.5 Image Rips and SFX)
Post by: Kirra on December 11, 2013, 12:29:22 AM
I've checked the HM image rips, it lost Kokoro's last word cut-in. Did you update your HM game to the latest update before extracting it?
Title: Re: Drake's Projects (Latest: 13.5 Image Rips and SFX)
Post by: Gamer251 on December 30, 2013, 09:22:40 AM
I've checked the HM image rips, it lost Kokoro's last word cut-in. Did you update your HM game to the latest update before extracting it?

It was old, done before update 1.20.
And the tools that Riatre provided us can't decode the 8-bit spriteset in HM.
Title: Re: Drake's Projects (Latest: 13.5 Image Rips and SFX)
Post by: Mr. Hlaaluington on January 15, 2014, 03:21:00 AM
I used the Touhou toolkit and I got a "Permission Denied" error when I try to use the "c" command in the thdat.exe. What do I do and what did I do wrong?
Title: Re: Drake's Projects (Latest: 13.5 Image Rips and SFX)
Post by: Drake on January 15, 2014, 05:32:33 AM
You might not have write access in your folder, which might happen if you're using this in say, a folder in Program Files. If so, just move/copy everything to a user folder first.
Title: Re: Drake's Projects (Latest: 13.5 Image Rips and SFX)
Post by: Mr. Hlaaluington on January 16, 2014, 01:32:55 AM
Actually, it's on my thumbdrive... whatever, I'll move it to somewhere else.

Nope, still got permission errors.


Ah, I guess I was just doing it wrong. I thought I could make it compress a folder, but it turns out I had to type 190+ file names in there. Horray! Now I have a different Necrofantasia MIDI!
Title: Re: Drake's Projects (Latest: 13.5 Image Rips and SFX)
Post by: Voltorn on February 04, 2014, 11:22:28 AM
Requesting another UNL image rip. The current one is incomplete (Aya doesn't have sprite at all).
And if possible, the sound effect also. Thanks : )
Title: Re: Drake's Projects (Latest: 13.5 Image Rips and SFX)
Post by: Goomba98 on February 08, 2014, 05:01:44 PM
Is the sound when you grow in that one card of Shinmyoumaru's a new sound?
Title: Re: Drake's Projects (Latest: 13.5 Image Rips and SFX)
Post by: PhantomSong on February 08, 2014, 05:26:13 PM
Requesting another UNL image rip. The current one is incomplete (Aya doesn't have sprite at all).
And if possible, the sound effect also. Thanks : )
Try looking in Scarlet Weather Rhapsody. They share about 97% of the same sprites.
Title: Re: Drake's Projects (Latest: 13.5 Image Rips and SFX)
Post by: Voltorn on February 08, 2014, 07:59:45 PM
Try looking in Scarlet Weather Rhapsody. They share about 97% of the same sprites.
Thanks, will do. : )

Edit: checked. Demn, quite complete. Many thanks! : p
How about the sound effects though? Where could I find them?
Title: Re: Drake's Projects (Latest: 13.5 Image Rips and SFX)
Post by: Kimidori on February 09, 2014, 12:45:01 PM
Could you rip New Super Marsia Land tileset and background? or at least give me the tool?
Title: Re: Drake's Projects (Latest: 13.5 Image Rips and SFX)
Post by: PhantomSong on February 09, 2014, 03:36:59 PM
How about the sound effects though? Where could I find them?
Quote
Tasofro Sound Effects:
http://www.mediafire.com/?djbb6h05nxxfp6b

Title: Re: Drake's Projects (Latest: 13.5 Image Rips and SFX)
Post by: Voltorn on February 10, 2014, 12:17:57 AM
Thanks a lot. I'm all set with the art resources now, just need to do my programming part. : )
Title: Re: Drake's Projects (Latest: 13.5 Image Rips and SFX)
Post by: Kimidori on February 13, 2014, 02:18:09 PM
Could you rip New Super Marsia Land tileset and background? or at least give me the tool?

please?
Title: Re: Drake's Projects (Latest: 13.5 Image Rips and SFX)
Post by: PhantomSong on February 13, 2014, 10:36:08 PM
please?
Just saying, this won't make Drake do it any faster XD or do it in general.
Title: Re: Drake's Projects (Latest: 13.5 Image Rips and SFX)
Post by: Drake on February 14, 2014, 12:10:25 AM
I wasn't the one who ripped NSML's sprites.

Is the sound when you grow in that one card of Shinmyoumaru's a new sound?
Yes, I'm not sure why I never updated the sfx bundle since those are easily ripped.
EDIT: Probably because it's the only new sound lol.

Touhou Project SFX (~> th14): https://mega.co.nz/#!Fg1xDArI!XfY-uPypCTwK2HaI3WmU5pC-Chs5t9Rs5xaCOQ_DQJQ
Title: Re: Drake's Projects (Latest: 13.5 Image Rips and SFX)
Post by: Voltorn on May 25, 2014, 02:49:22 AM
Try looking in Scarlet Weather Rhapsody. They share about 97% of the same sprites.

Requesting another Aya rip.
Aya isn't there yet on 7.5.
Aya sprites are incomplete, dashBack is missing on 10.5.
Aya folder only has bullets and objects on 12.3.

Thank you. : )
Title: Re: Drake's Projects (Latest: 13.5 Image Rips and SFX)
Post by: Koog on May 26, 2014, 05:26:09 AM
HM rip: Shou and Komachi are missing...
Title: Re: Drake's Projects (Latest: 13.5 Image Rips and SFX)
Post by: K+ ~ Bake-Danuki on May 27, 2014, 09:51:54 PM
Can you rip those sweet Seija player sprites??
I really want them for something  > : D
Title: Re: Drake's Projects (Latest: 13.5 Image Rips and SFX)
Post by: snowflake247 on May 29, 2014, 01:28:47 AM
You guys are going to hate me for asking this, but is there any way in existence of getting the Resurrection of Heaven's Liquor sprites? You know, morbid curiosity and all that.
Title: Re: Drake's Projects (Latest: 13.5 Image Rips and SFX)
Post by: BurntToast12 on May 29, 2014, 06:10:21 AM
Can you rip those sweet Seija player sprites??
I really want them for something  > : D

Drake doesn't seem to update this much.
Take This:
(http://i1346.photobucket.com/albums/p684/ScoutRobot12/HENRY-PRABA/pl00_zps97222fe3.png)
Title: Re: Drake's Projects (Latest: 13.5 Image Rips and SFX)
Post by: lalitopad on June 14, 2014, 06:47:47 PM
Its possible to rip MRS. Estacion Data files?
Title: Re: Drake's Projects (Latest: 13.5 Image Rips and SFX)
Post by: MagicalDollMaker on June 24, 2014, 09:53:55 PM
Hey all, I need help with extracting sprites from Immaterial and Missing Power.
I used arc_conv.exe utility to extract resourses from th075.dat. But extracted files have same format .dat instead of familiar .png or .bmp (se the screenshot)
arc_conv doesn't work with these files. How to extract images from them?

(http://i.imgur.com/VqfTSsF.png)
Title: Re: Drake's Projects (Latest: 13.5 Image Rips and SFX)
Post by: DanmakuSpam on July 29, 2014, 04:29:26 AM
If I may ask, Has anyone ripped the TH14 sprites? I mean Stage 4 and up? I've been looking around, and I found nothing. I also tried to use the touhou tool kit and others with no results.
Would anyone be able to help?
Title: Re: Drake's Projects (Latest: 13.5 Image Rips and SFX)
Post by: chirpy13 on August 01, 2014, 02:22:55 AM
If I may ask, Has anyone ripped the TH14 sprites? I mean Stage 4 and up? I've been looking around, and I found nothing. I also tried to use the touhou tool kit and others with no results.
Would anyone be able to help?
anm file rips (https://www.mediafire.com/?9sly01oxgdk0epx)
Title: Re: Drake's Projects (Latest: 13.5 Image Rips and SFX)
Post by: bagong016 on September 28, 2014, 02:16:45 PM
any news on vsyn patch for touhou 14 and 14.3? Wanna play it right away without the lag
Title: Re: Drake's Projects (Latest: 13.5 Image Rips and SFX)
Post by: Goomba98 on October 26, 2014, 04:55:15 PM
I'm still wondering if you could rip Super Marisa World's music. Music rips for that game are practically nonexistent.
Title: Re: Drake's Projects (Latest: 13.5 Image Rips and SFX)
Post by: Sage Ω (Ultima) on August 14, 2015, 02:04:16 PM
https://www.dropbox.com/s/evncaeowrc3nbhf/Touhou%2015%20Image%20Rips.zip?dl=0

Touhou 15 Legacy of Lunatic Kingdom sprite rips
Title: Re: Drake's Projects (Latest: 13.5 Image Rips and SFX)
Post by: TTBD on August 14, 2015, 04:30:16 PM
https://www.dropbox.com/s/evncaeowrc3nbhf/Touhou%2015%20Image%20Rips.zip?dl=0

Touhou 15 Legacy of Lunatic Kingdom sprite rips

Ultima I love you so much right now.  :V
Title: Re: Drake's Projects (Latest: 13.5 Image Rips and SFX)
Post by: Sage Ω (Ultima) on August 14, 2015, 11:40:54 PM
Glad I could be of service.
Title: Re: Drake's Projects (Latest: 13.5 Image Rips and SFX)
Post by: DanmakuSpam on August 21, 2015, 03:17:57 AM
Is there Sprite rips for 14.5 yet?
Title: Re: Drake's Projects (Latest: 13.5 Image Rips and SFX)
Post by: lmagus on October 20, 2015, 12:01:32 PM
Is there a MoF Boss Rush!?
Title: Re: Drake's Projects (Latest: 13.5 Image Rips and SFX)
Post by: Cybeast710 on November 21, 2015, 06:06:08 PM
Your SFX link is busted, Drake...
Title: Re: Drake's Projects (Latest: 13.5 Image Rips and SFX)
Post by: brliron on November 21, 2015, 11:27:05 PM
I made a rip for ULiL some weeks ago, and I just thought I could share it here as well.
http://www.mediafire.com/download/tbsbl0i95lttn94/th145+images.zip
Made with arc_unpacker: https://github.com/vn-tools/arc_unpacker
Title: Re: Drake's Projects (Latest: 13.5 Image Rips and SFX)
Post by: brliron on April 05, 2016, 12:48:32 AM
And someone asked me to make one for ISC. Here it is: [attachment=1]
Made with thtk: https://github.com/thpatch/thtk (BTW, the thtk version on the first post is quite outdated).
Title: Re: Drake's Projects
Post by: Goomba98 on April 11, 2016, 10:32:51 AM
Has anybody ripped the music from RefRain?
Title: Re: Drake's Projects
Post by: DeityDiz93 on April 12, 2016, 06:08:32 PM
Quote
Has anybody ripped the music from RefRain?

I think YouTube's got you covered there. Already there is a playlist of the full soundtrack (https://www.youtube.com/playlist?list=PLBE1C5E7804D2C609), so you might not necessarily need a rip. I will admit that I'm curious of what RedRive's soundtrack is like.

Honestly, I'm kind of sad a few of these links are dead, such as Seihou Kioh Gyoku which has MIDI files in the game that I wish to have, but are currently down because MediaFire has the tendency to shut down downloads for no reason. Beyond getting the MIDI's of Touhou I haven't used this thread much, but I do see some stuff is not up-to-date or down, telling me this thread is no longer tended to. Updating this with new stuff or fixing what's down is going to be up to the host of these downloads so I won't pester if they are not interested in doing that.
Title: Re: Drake's Projects
Post by: Junky on June 15, 2016, 06:59:07 AM
Has anybody ripped the music from Touhou 15 yet?  :V
Title: Re: Drake's Projects
Post by: Sparen on June 15, 2016, 06:05:36 PM
Has anybody ripped the music from Touhou 15 yet?  :V

If you want the music assets, just open the thbgm.dat in Audacity. :|
Title: Re: Drake's Projects
Post by: Failure McFailFace on June 19, 2016, 05:46:20 AM
If you want the music assets, just open the thbgm.dat in Audacity. :|
That works?

PREPOST EDIT: So it does. Let's see if it works with the fighting games.
PREPOST EDIT2: Works with IaMP, but not sure about every other fighting game because of the file structure.
Title: Re: Drake's Projects
Post by: Junky on August 15, 2016, 11:57:02 AM
Has anyone ripped sprites from the PC98 games?
Title: Re: Drake's Projects
Post by: ExPorygon on August 15, 2016, 05:49:49 PM
Has anyone ripped sprites from the PC98 games?
I believe some are available on the Spriter's Resource (http://www.spriters-resource.com/). But not here, I don't think.
Title: Re: Drake's Projects
Post by: DeityDiz93 on August 18, 2016, 08:12:22 AM
Quote
I believe some are available on the Spriter's Resource.
Keyword is some, the sheets there are far from encompassing the large majority of art assess from the Touhou PC-98 games; it's very much incomplete on Spriter's Resource. If you're looking for a full set of sprite rips that unfortunately might not be uploaded anywhere yet. I could be wrong and there are likely more out there, but all I know is that after eight or so years, I haven't seen anything more sprite-wise, so it's mostly just the .mid rips from SoEW and a few sprites on Pixiv closely based on the original sprites from the games.
Title: Re: Drake's Projects
Post by: Some not so random guy on July 12, 2017, 07:59:55 PM
(http://i.imgur.com/he7PX.png)
artist: amezari (http://www.pixiv.net/member.php?id=698269)

Immaterial and Missing Power ~ Touhou Hisoutensoku SFX:
[attachment=1]


Do i need a special program to run the SFX? because i already downloaded it and it doesn't seems to work  :(