Think of your typical video game, where you are presented with a very small number of options at the beginning. Usually, you can access only a few areas, and can do a limited number of things. ... The establishment of goals via the restriction of player action serves to guide players through a game.
I'd really like to try making a game like this myself and see what my mind comes up with (it wouldn't be very demanding on a technical level), but I'd feel bad for basically just ripping off the original concept. :V
Also also, in the nighttime cliff area (don't know how to describe it - there's a person that teleports when you interact with them, some park benches, and a passage over to the right), try using Cat near the people on the right side.
I may play this game this coming weekend. "Arm Girl" frightened me away from playing, but I'm quite interested in it now.
There are many things more disturbing than Monoko in the game. :<
Don't say that!... Don't say that... :oHey, it's true!
To be fair, it takes effort to see things like Monoko and Uboa. You won't run into them without really trying to.If you have patience, you'll get there. You probably won't be activating the events without some fiddling, though.
... Whenever I get the "Blond Hair" effect and interact with something/try to leave the area I get numerous error messages that repeatedly pop up until I close the game. I'm running version 0.10.
Does anyone know why?