Maidens of the Kaleidoscope

~Hakurei Shrine~ => Rika and Nitori's Garage Experiments => Topic started by: Xenomic on March 25, 2013, 07:23:46 PM

Title: Touhou Fantasy [New Topic]
Post by: Xenomic on March 25, 2013, 07:23:46 PM
If you're wondering why I'm remaking this topic and abandoning the old one, it's so I can actually update the first post with information when need be, such as for update patches and whatnot.


Original Topic:  http://www.shrinemaiden.org/forum/index.php/topic,11787.0.html


For those who do not know this project, it is a game that I have been working on for the past 4 years almost solo (I've had some help here and there, and I appreciate the help from the many folks that has helped). Take heed that I've done no graphics or music myself, the sources vary. I am always looking for more help with this as well~

Concept Art:


Chaos:

(http://i187.photobucket.com/albums/x308/Xenomic/RPG%20Maker%20Stuff/XenosampleChaosfront13.png)

(2nd Concept Art)

(http://i187.photobucket.com/albums/x308/Xenomic/RPG%20Maker%20Stuff/ChaosSketch.png)

(August 25th, 3rd Concept art)

(http://i187.photobucket.com/albums/x308/Xenomic/RPG%20Maker%20Stuff/ChaosConceptArt3.png)


Hope:

(http://i187.photobucket.com/albums/x308/Xenomic/RPG%20Maker%20Stuff/HopePrototypeColorbeta.png)

(NEW)

(http://i187.photobucket.com/albums/x308/Xenomic/RPG%20Maker%20Stuff/HopeSketch.png)


Death:
(http://i187.photobucket.com/albums/x308/Xenomic/RPG%20Maker%20Stuff/DeathConceptsample2.png)

(NEW; based on original sketch)
(http://i187.photobucket.com/albums/x308/Xenomic/RPG%20Maker%20Stuff/DeathSketch1.png)


(NEW; based on original concept)
(http://i187.photobucket.com/albums/x308/Xenomic/RPG%20Maker%20Stuff/DeathSketch2.png)


Fate:

(http://i187.photobucket.com/albums/x308/Xenomic/RPG%20Maker%20Stuff/FateConceptArt.jpg)


(NEW AND MOST RECENT)

(http://fc05.deviantart.net/fs71/f/2013/212/f/7/fate_concept_art_by_xenomic-d6g1ivu.png)


Concept Sprites:


Hope:

Original version by Chamat (animated by CVS Abstract. Thanks you two for doing this bit for me~):
(http://i187.photobucket.com/albums/x308/Xenomic/RPG%20Maker%20Stuff/Character%20Sprites/skirt_fix__by_cvsnb-d5gjg4y.gif)

Updated version by original concept artist (uses original as a base with colors):
(http://i187.photobucket.com/albums/x308/Xenomic/RPG%20Maker%20Stuff/HopeBattleSpriteSample.png)



Videos:



There'd be too many vids to post, so I'll just post the playlist link here, and show the more recent Battle Animation Exhibition vids.



Link to Other Vids: http://www.youtube.com/playlist?list=PL2A340BD36DA6C2FB (http://www.youtube.com/playlist?list=PL2A340BD36DA6C2FB)





Beta Release Video:
[yt]http://www.youtube.com/watch?v=R7YJdCFWPQA[/yt]



Beta4 Release Video:
[yt]http://www.youtube.com/watch?v=Zctab1kl2_s[/yt]



Beta4 2.0 Video:
[yt]http://www.youtube.com/watch?v=8mPr8B65p1U[/yt]



Exhibition Videos:
[yt]http://www.youtube.com/watch?v=mTYVHP4jJq4 [/yt]
[yt]http://www.youtube.com/watch?v=y26S1jcorCc[/yt]
[yt]http://www.youtube.com/watch?v=iN7hmwXPH-s[/yt]
[yt]http://www.youtube.com/watch?v=YGeyx_xw-Qc[/yt]


You can find the patches and beta link there, but just in case, here they are:

For the Game files: http://rpgmaker.net/games/3758/downloads/3561/

CommandRTP (Run RPG Maker games without installing the game or RTP package): http://rpgmaker.net/engines/rm2k3/utilities/5/ (http://rpgmaker.net/engines/rm2k3/utilities/5/)


Feel free to leave feedback on the game and ideas/criticisms~


First review: http://rpgmaker.net/games/3758/reviews/1826/ (http://rpgmaker.net/games/3758/reviews/1826/)


Current version (1.121): http://www.mediafire.com/download/ka77ce9hkpo2lj5/Touhou_Fantasy_Version_1.121.rar

Please make sure to get this as well and unzip in the Facesets folder. There are some missing files that'll crash the game without them: http://www.mediafire.com/download/hyh85nd4z6elfl7/FaceSet.rar

Music: https://www.mediafire.com/folder/0nw7t9lzue4y8/Touhou_Fantasy_Music_Packs

*NOTE! If you only want the base music, get just the Vanilla Music packs and the Theme of Components found in the subfolder. If you want all the music, get everything.




Keep in mind that you'll need to run the CommandFTP first in order to play the RPG. If that doesn't work, let me know and I'll see if I can't fix things up. I'm hoping I have this going correctly ^^;; Enjoy, and I hope you all have fun with this! Looking forward to hearing from you guys ^^
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on March 25, 2013, 07:24:07 PM
http://www.mediafire.com/?xxv9swvs5lw5s9l
http://www.mediafire.com/?f1ifxwib7phr55z



First link is for the update patch. Second link is for the update music.



That should fix some of the issues. Warning though, there might be some bugs here and there due to well..updated maps and whatnot. Do let me know if there's any issues in various areas. I'll list them here so you don't spoil yourself in the Changelog, since I do believe there's spoilers in there:



MAP:

The following maps have been updated:

*Bamboo Forest of the Lost
*Winter Forest (Both outside and inside, barring Icicle Caves)
*Hakugyokurou - Yojana Gardens
*Insect Forest
*Blazing Fires of Hell (Not including the second half visited in beta4)
*Underschool Caves
*Poltergeist Mansion (Not the basements yet)
*Forest of Magic
*Kourindou (Currently in development)
*Eientei (Currently in development. Only the entrance has been redone)
*Scarlet Devil Mansion (Mostly reskinned. Voile has been changed and basement has been fully changed).
*Higan


The following has been added:

*Alice's House (only outside is accessible right now)



Do not listen to the Changelog saying to refer to the Music document, as I stupidly forgot to upload the right document with it. Instead, this is what you should pay attention to for music changes:


A Flower-Studded Sake Dish on Mt. Ooe -> A Flower-Studded Sake Dish on Mt. Ooe (Nazz-can)
Be of Good Cheer! -> Be of good cheer! (Nazz-can)
The Locked Girl - Patchouli Boss Theme -> Locked Girl ~ The Girls Secret Room (Concealed the Conclusion)
Native Faith -> Native Faith (dBu)
Invisible Full Moon 3 -> Lunatic Eyes ~ Invisible Full Moon (dBu)
thc05 -> U.N. Owen Was Her (CtC)
Nuclear Fusion -> Nuclear Fusion (Neutral)
Love-colored Master Spark -> Love-colored Master Spark (dBu)
05. Shanghai Alice of Meiji 17 (Meiling's Theme) -> Shanghai Alice of Meiji 17 (dBu)
03 - Green-Eyed Jealousy -> Green-Eyed Jealousy (Neutral)
The Girl who Played with People's Shapes -> Doll Judgment ~ The girl who played with people's shapes (Demetori2)
08. Lunar Dial (Sakuya's Theme) -> Lunar Clock ~ Luna Dial (dBu)
02 - Lost Place -> The Sealed-Away Youkai ~ Lost Place (Neutral)
Eternal Nocturne -> Reach for the Moon, Immortal Smoke (dBu)
02. Devil's Go Through the Night (Rumia's Theme) -> Apparitions Stalk the Night (dBu)
Deaf to all but the song -> Deaf to all but the song (dBu)
Dark Side of Fate -> Dark Side of Fate (dBu)
Lunate Elf -> Lunate Elf (EastNewSound)
The Last Judgement (Dreaming to Return Again) -> The Last Judgement (maritumix)
Locked Girl ~ The Girls Secret Room (Sound Sepher) -> Locked Girl ~ The Girls Secret Room (Jun.A)
G Free Ultimate Dream -> G-Free ~ Ultimate Dream (Concealed the Conclusion)
G Free Final Dream -> G-Free ~ Final Dream (Concealed the Conclusion)
Forsaken Doll -> Poison Body ~ Forsaken Doll (Sound Sepher)
Faith is for the Transient People (Jun. A) -> Faith is for the Transient People (Sound Sepher)
RD -> Eternal Shrine Maiden (RD-Sounds)
Emotional Skyscraper ~ Cosmic Mind -> Emotional Skyscraper ~ Cosmic Mind (Sound Sepher)
Pure in Asia -> Plain Asia (dBu)
The Maid and the Pocket Watch of Blood 2 -> The Maid and the Pocket Watch of Blood (Nightmare of Sleeping Girl - Assault Super Flash!)
dBu - Suwa Foughten Field -> The Venerable Ancient Battlefield ~ Suwa Foughten Field (Fantasy Maiden Wars Mystic)
Sleeping Terror (dBu) -> Sleeping Terror (Fantasy Maiden Wars Scarlet)
Flowering Night (Final Fantasy IV Soundfont) -> Flowering Night (Fantasy Maiden Wars Mystic)



Other things changed was Nitori's battle theme, Border of Life (the theme used for the first Yuyuko boss fight), and Kanako's theme.



Bamboo Forest was not uploaded in this pack, as it is not even close to being done, nor has Kourindou or Eientei. Every other area has been pretty much fixed up (SDM needs more done to it methinks though). There may also be some errors regarding other things, so do let me know on that bit.


I really didn't want to have to upload a new update patch this early without everything being done as originally planned, but since the Yuuka thing is a game-halting bug, I have no choice but to upload this now. Again, if anymore bugs occur, do let me know so that I may fix them.
Title: Re: Touhou Fantasy [New Topic]
Post by: Kaitani on March 25, 2013, 10:24:34 PM
I'm liking the power numbers on the skill tooltips, as I don't have to guess which skill is the strongest to use anymore. :)  However, Hope still seems to be missing these power values from her skills, were you aware of that?
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on March 25, 2013, 10:43:26 PM
Not everyone was touched up on with the updated descriptions, Hope being one of them. This is one of the things that wasn't finished before I had to upload this update patch.


Also, if anyone would like to run through those updated areas and let me know how they feel to you, do feel free to do so. I forgot to upload the theme for Alice's House though I think, so it's probably not going to play any music for anyone there. ^^;;
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on March 26, 2013, 04:00:48 AM
http://www.mediafire.com/?btd70bxdt2tnsfd

In addition, I have to release this particular map again because well...I forgot to fix entrances when I changed the map design/layout. This is why I didn't want to release the current patch until maps were fixed, but well...things happened and here's the fix to that. At least it's not a complete update pack! >_>;
Title: Re: Touhou Fantasy [New Topic]
Post by: Kaitani on March 26, 2013, 12:31:03 PM
Road of Reconsideration: 2nd area I can't walk on the first bridge. Unless there's some hidden path somewhere, there's no way to get to Higan now.
I'll take a look at the other maps at a later point, although some of them are inaccessible in my current save file.

EDIT: The entry point for Poltergeist Mansion seems to be off, since I can't move after entering it.
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on March 26, 2013, 07:26:11 PM
http://www.mediafire.com/?eb2ceysf2naluwa


This patch fixes up the following and needs to be used in conjunction with the version 1.100 patch:

World Map (fixed error regarding going to the area where Yuuka is located. Fixed error regarding teleport event into Poltergeist Mansion. Added location names to Human Village and Poltergeist Mansion as per every other area when asked if want to enter or not).
Blazing Fires of Hell (Fixed a map regarding multiple map errors. Fixed exit from Ancient City to Blazing Fires teleport error).
Scarlet Devil Mansion (Fixed teleport errors from 2F East/West Wings to Front Foyer. Added description at entrance to basement regarding needing Patchouli in the party).
Underschool (Fixed error regarding entering from Forest of Magic, where it would still be dark and rainy. Fixed Akyuu and Keine still being in final room despite being in Human Village later)
Myouren Temple (Fixed error regarding skipping intro and having the two Lesser Tiamats and Inferno still on the map)

This pack also includes the theme for Alice's House, so enjoy! If there are anymore errors, do let me know!


EDIT - Updated tileset for Higan. Apparently I had it so that the player would appear BEHIND the bridge...so there's that. Unless you mean you can't walk on the bridge period?
Title: Re: Touhou Fantasy [New Topic]
Post by: Kaitani on March 26, 2013, 07:32:31 PM
Quote
Unless you mean you can't walk on the bridge period?

Yea no matter how I tried I couldn't get to the other side of the bridge, stopping any further exploration.
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on March 26, 2013, 07:33:51 PM
Well, give the new patch a try and see if it works. If not, then screenshot the bridge in particular. Might be something behind it that needs changed.
Title: Re: Touhou Fantasy [New Topic]
Post by: Kaitani on March 26, 2013, 08:16:52 PM
I missed another entrance to that 2nd area before, but looks like that way is a dead-end anyway. The bridge is still "broken" even after the patch. Here's a screenie so you know exactly which one.

[attach=1]

On another note, Sakuya's Vanishing Everything skill doesn't seem to eliminate encounters anymore, in fact while using it felt I was getting more encounters than normal.
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on March 26, 2013, 11:38:07 PM
First post updated with the newest patch link, but here, have it anyways:

http://www.mediafire.com/?eb2ceysf2naluwa


What got fixed up:

*Can now cross bridges on Higan. This was due to the water tiles BEHIND the bridge tiles being the culprit (the ones used were set to impassable. I had to use the passable ones to make it so you can walk across it).
*All of the encounter stuff (Reimu's Demon Charm, Momiji's and Aya's Avoidance, Sakuya's Vanishing Everything, the Demon items, Cirno and Yuuka being in the party, etc.). are ALL now working. THIS was a brainbuster and a half to get sorted out, but it got sorted out! If Vanishing Everything and the Demon items don't work still, let me know. They are only supposed to last for 30 seconds flat so...


Hopefully THAT fixes everything up! I'm kinda glad I DID release this patch now...as it got several things fixed up because of it. My lord. x_x;;
Title: Re: Touhou Fantasy [New Topic]
Post by: Kaitani on March 27, 2013, 12:52:48 AM
Higan seems fine now. Vanishing Everything seems to work properly again. Poltergeist Mansion, however, not so much. The first room can now be entered, and the top left and right exits work fine both ways, but all other exits from the first room are messed up. You can actually enter the basement normally, but when you come out of there you end up in a wall again.
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on March 27, 2013, 12:57:29 AM
http://www.mediafire.com/?9l48zi054xqv4xq


That should take care of that. Forgot to fix that I guess >_>;;  Luckily it's not game breaking so much as you don't HAVE to come back up once you go inside really. Nor do you really HAVE to go back inside there, but still a game-breaker in itself. It won't be released with any other patches unless really needed, until all of the other areas are done at least.
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on March 27, 2013, 04:13:54 AM
http://www.mediafire.com/?6fl964lfl9ahs16


At this point, I'm not even going to bother saying anything....just...yeah. More fixes got made and whatnot. That's all...
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on March 28, 2013, 04:21:51 AM
Version 1.101: http://www.mediafire.com/?dyc12zvg6j4y4ul


Includes all the previous fixes, as well as more bugfixes (so many game-halting bugs...but that's due to the faulty maps that weren't thoroughly checked that are being fixed). In addition, I got all of the Bless abilities done now 100%, so those are taken care of. I'll be working on other things in the database before I get back to mapping. Yes, it'll be still quite a while before beta5 work happens, but hey...get it done now, don't have to worry about it later, no?


Also, if you still need the theme for Alice's House, find it here:  http://www.mediafire.com/?h4yis895o830x
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on April 08, 2013, 05:36:05 AM
Update Patch 1.102: http://www.mediafire.com/?niscck8vctm1blg


This is from doing another runthrough of the game (using debug methods), and fixing a crapton of bugs and errors in the game itself. There's still bound to be others, but I got a lot of them (including game-halting bugs). Enjoy!

I will be fixing up more bugs with the remaining portion of beta4, and then get back to the database for more work. Work work work~ I know guys, you want to see beta5 after 2 years of the game not progressing with the story, but hey...when you have 1-2 mappers mapping, and you're the only one who can really do stuff in the database...it gets pretty hard to progress. ESPECIALLY when you want to put in new abilities, ideas, systems, etc. I promise, when this thing is fully patched up with the new stuff, you're gonna love it if you loved it before~
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on April 17, 2013, 03:42:06 AM
Hey, guess what guys? I'M NOT DEAD! I'm still working in the database like a madman...and I feel like now is the time to share some of the changes done to the game. Have a Changelog, with spoilers cut out! I do have a To-Do List, if anyone is interested in helping with brainstorming ideas and whatnot. I'm always up for that, and always need it. I can't get to mapping until I get the database done mind you!


============================================
TABLE OF CONTENTS
============================================
I.    Characters
II.   Enemies
III.   Equipment
IV.   Items
V.   Map
VI.   Skills
VII.   Statuses
VIII.   System


============================================
I. CHARACTERS:
============================================

*Reimu:
**New Battle Passive: Purification (Removes all negative statuses excluding Death after battle ends to Reimu. During battle, 10% chance each turn to remove all negative statuses from Reimu.)

*Marisa:
**Can now use Mug, Bandit, and Master Thief when specific weapons/armors are equipped.

*Cirno:
**New Battle Passive: Eternal Bond (If Cirno is inflicted with a status that prevents her from acting (Confusion, Charm, Berserk, Sleep, Venom, Petrify, Stop, Heat, Paralyze, and Disable), Daiyousei will restore 10% Max HP to the party and remove all negative statuses to the party except Death. Occurs only once per battle)
**New Overworld Passive: Provocation (Doubles Encounter rate)

*Aya:
**New Battle Passive: Tengu's Initiative (Enemies speed is halved for 4 turns at the start of battle)

*Meiling:
**New Battle Passive: Restore HP (10% chance to restore HP back to 25% each turn when in critical status)

*Patchouli:
**New Battle Passive: Doublecast (10% chance to use chosen skill twice in a row. If MP is less than required MP needed to cast skill for second casting, MP is reduced to 0 as the cost)
**New Overworld Passive: Mana Reserves (Restores 10% Max MP to Patchouli after every 25 steps taken)

*Reisen:
**New Sub Command: Insanity (Absorbs all negative statuses except Death from allies and gives them to Reisen)

*Sakuya:
**New Battle Passive: Critical: Haste (Automatically in Haste while in Critical)

*Momiji:
**New Battle Passive: Last Stand (While in critical, damage from physicals is reduced)

*Nitori:
**New Overworld Passive: Dowsing (Reveal hidden treasures on field)

*Youmu:
**New Battle Passive: Bonecrusher (10% chance to deal damage equal to own Max HP when in Critical and using the Attack command. Bonecrusher works with any level of Focus as well.)

*Komachi:
**New Battle Passive: Return Damage (When damaged, 25% of the damage received is returned back to target's party.)
**New Overworld Field Ability: Ferry Service (Escape from dungeons at the cost of X% of each character's current HP, where X equals 100 - the character's level)

*Yuuka:
**New Battle Passive: Photosynthesis (Depending on terrain fought on, may have Auto-Regen and Auto-MP Regen. Only works in areas with dirt or sunlight, and will never work in areas that are manmade or inside)
**New Overworld Passive: Intimidation (Halves encounter rates)

*Mokou
**New Overworld Passive: Immortality (Removes death status from Mokou, and revives her with X% HP, where X equals (100 - Mokou's Level)/2)

*Remilia
** New Battle Passive: Photosensitivity (When fighting in sunny areas, will be under constant Sap status)

*Hope:
**New Battle Passive: Unscarred (Grants Auto-Bravery, Auto-Faith, and Auto-Protect if HP is at full.)

*Advent Cirno:
*Main Command: Limit (Powerful command that appears after Advent Cirno fills a hidden Limit Gauge. The amount needed for it to appear is equal to 150% of Advent's Max HP, and is cumulative. Once a Limit skill has been used, the command is locked agian. If Advent is KO'd at any time, the gauge is reset to 0.)
**New Sub Command: Boost (Increases Limit Gauge by 20%)

*Keine:
**New Sub Command: Hakutaku (Switches to EX Keine, who is AI-controlled and only has access to Fight and History. EX Keine has x1.5 Attack, Defense, Magic, and Speed than Keine, and double Max HP and Max MP than Keine, and when using command, Keine will restore all HP, MP, and statuses)

*Utsuho:
**New Sub Command: Kamikaze (Removes Utsuho from battle and kills her at the cost of dealing damage to one enemy equal to x8 her Max HP)
**New Battle Passive: Absorb Damage (10% of damage received is regained as HP)

*Yukari:
**New Sub Command: Banish (Consumes 10% Max HP to remove all enemies from battle. No rewards for enemies removed in this manner. 45% hit rate)

**Tenshi:
**New Battle Passive: Absorb Damage (10% of damage received is regained as HP)

============================================
II. ENEMIES:
============================================

*Eirin will now only use Hourai Elixir once throughout the entire fight.
*Omega Weapon will now lose 1200 HP each turn and absorbs all elements/nullifies all non-elements.


============================================
III. EQUIPMENT:
============================================

SHIELDS:

*Maple Shield: While equipped, Momiji can use Protect.
*Heavy Shield: While equipped, Momiji can use Barrier.
*Diamond Shield: While equipped, Momiji can use Protectga.
*Dragon Shield: While equipped, Momiji can use Shield Wall.
*Hero's Shield: While equipped, Momiji can use Protect, Barrier, Protectga, and Shield Wall.


ACCESORIES:

*Devil's Wrist: No longer prevents Instant Death, Blind, and Silence. Now prevents Cursed and Fear.
*Memory Earrings: No longer prevents Amnesia. Now prevents Lock and Disable.
*Critical Seal: No longer prevents Critical Hits. Now prevents Mental Restriction statuses (Poison, Blind, Silence, Berserk, Confusion, Sleep, Fear, Debrave, Defaith, Deprotect, Cursed, Lock, and Disable)


============================================
IV. ITEMS:
============================================

*Faith can only be used through Sanae's Miracle command.


============================================
V. MAP:
============================================

The following maps have been updated:

*Bamboo Forest of the Lost
*Winter Forest (Both outside and inside, barring Icicle Caves)
*Hakugyokurou - Yojana Gardens
*Insect Forest
*Blazing Fires of Hell (Not including the second half visited in beta4)
*Underschool Caves
*Poltergeist Mansion
*Forest of Magic
*Kourindou (Currently in development)
*Eientei (Currently in development. Only the entrance has been redone)
*Scarlet Devil Mansion (Mostly reskinned. Voile has been changed and basement has been fully changed).
*Higan


The following has been added:

*Alice's House (only outside is accessible right now)


Other map related things:


*The doll found at Forest of Magic - Clearing has been moved to Underschool.
*Maps now have hidden passages that the player may go through to find alternate paths or treasures.
*Maps now have working overpasses/underpasses.

============================================
VI. SKILLS:
============================================

REIMU:
*Youkai Buster: Now Holy-elemental instead of Exorcist.
*Cautionary Border: Now 100% accuracy. Grants "Blink: 5 turns" per skill level, up to "Blink: 50 turns" at max level.
*Permanent Border: Cures all levels of listed statuses (for instance, cures level 1-10 Poison). Max level now cures Cursed as well.
*Persuasion Needle: Now fixed 80% accuracy per level, and adds "Berserk: 5 turns" per skill level, up to "Berserk: oo" at max level.
*Binding Border: Now fixed 80% accuracy per level, and adds "Paralyze: 5 turns" per skill level, up to "Paralyze: 50 turns" at max level.


MARISA:
*Green Spread: Now single-target and has fixed 80% accuracy per level. Adds "Confusion: 5 turns" per skill level, up to "Confusion" at max level.


CIRNO:
*Minus K/Perfect Freeze: Now fixed 80% accuracy and adds "Freeze: 5 turns" per skill level, up to "Freeze: 50 turns" at max level.


AYA:
*Wind Sickle Veiling: Now fixed 100% accuracy per level. Grants "Blink: 10 turns" per level, and at level 2, will grant "Regen: 10 turns" per level.


PATCHOULI:
*Satellite Sunflower: Now fixed 80% accuracy. No longer inflicts Poison and Sleep. Adds "Sap: 5 turns" and "MP Sap: 5 turns" per skill level, up to "Sap" and "MP Sap" at max level.


REISEN:
*All status curing skills will cure all levels of statuses (for instance, Ultraviolet Field will cure level 1-10 Poison).


SAKUYA:
*Luna Dial: Now fixed 80% accuracy. Adds "Slow: 5 turns" per skill level, up to "Slow: 20 turns" at max level.
*Private Square: Now fixed 60% accuracy. Adds "Slow: 5 turns" per skill level, up to "Slow: 20 turns" at max level.
*Special Stopwatch: Now fixed 70% accuracy. Adds "Stop: 5 turns" per skill level, up to "Stop: 20 turns" at max level.
*Sakuya's World: Now fixed 50% accuracy. Adds "Stop: 40 turns".


NITORI:
*All Armor Elemental Bless skills are now party-wide instead of single-target.
*All status-healing Stock skills cure all levels of specific statuses (for instance, Antidote cures Level 1-10 Poison and Level 1-10 Venom).
*Mini Hammer and EX Mini Hammer cures Lock instead of Amnesia.


KOMACHI:
*Spirits of the Firm, Earthbound Souls, Spirit Amulet, Hatred Sign, Bondage Soul, and Lazy Wandering Spirit are now all AoE.
*Spirits of the Firm: Now fixed 80% accuracy. MP costs have been adjusted accordingly (14 MP > 20 MP > 26 MP > 32 MP > 38 MP > 44 MP > 50 MP > 56 MP > 62 MP > 68 MP). Adds "Poison: 5 turns" per skill level, up to "Poison" at max level. Adds 150 Poison-elemental damage per skill level, up to 1400 Poison-elemental damage at max level.
*Earthbound Souls: Now fixed 80% accuracy. Adds "Blind: 5 turns" per skill level, up to "Blind: oo" at max level. MP costs have been adjusted accordingly (5 MP > 10 MP > 15 MP > 20 MP > 25 MP > 30 MP > 35 MP > 40 MP > 45 MP > 50 MP).
*Spirit Amulet: Now fixed 80% accuracy. Adds "Silence: 5 turns" per skill level, up to "Silence: oo" at max level. MP costs have been adjusted accordingly (5 MP > 10 MP > 15 MP > 20 MP > 25 MP > 30 MP > 35 MP > 40 MP > 45 MP > 50 MP).
*Bondage Soul: Now fixed 80% accuracy. Adds "Confusion: 5 turns" per skill level, up to "Confusion: oo" at max level. MP costs have been adjusted accordingly (5 MP > 10 MP > 15 MP > 20 MP > 25 MP > 30 MP > 35 MP > 40 MP > 45 MP > 50 MP).
*Lazy Wandering Spirit: Now fixed 80% accuracy. Adds "Sleep: 5 turns" per skill level, up to "Sleep: 50 turns" at max level. MP costs have been adjusted accordingly (5 MP > 10 MP > 15 MP > 20 MP > 25 MP > 30 MP > 35 MP > 40 MP > 45 MP > 50 MP).
*Hatred Sign: Now fixed 80% accuracy. Adds "Paralyze: 5 turns" per skill level, up to "Paralyze: 50 turns" at max level. MP costs have been adjusted accordingly (5 MP > 10 MP > 15 MP > 20 MP > 25 MP > 30 MP > 35 MP > 40 MP > 45 MP > 50 MP).
*Requiem Fog: Now fixed 70% accuracy. Adds "Petrify: 5 turns" per skill level, up to "Petrify: oo" at max level. MP costs have been adjusted accordingly (24 MP > 27 MP > 30 MP > 34 MP > 38 MP > 42 MP > 48 MP > 54 MP > 60 MP > 66 MP).
*The Endless Way: Now fixed 70% accuracy. Adds "Slow: 5 turns" per skill level, up to "Slow: oo" at max level. MP costs have been adjusted accordingly (24 MP > 27 MP > 30 MP > 34 MP > 38 MP > 42 MP > 48 MP > 54 MP > 60 MP > 66 MP).
*Confines of Avici: Now fixed 70% accuracy. Adds "Stop: 5 turns" per skill level, up to "Stop: oo" at max level. MP costs have been adjusted accordingly (24 MP > 27 MP > 30 MP > 34 MP > 38 MP > 42 MP > 48 MP > 54 MP > 60 MP > 66 MP).
*Change Fate: Now fixed 80% accuracy. Adds "Poison: 5 turns", "Blind: 5 turns", and "Silence: 5 turns" per skill level, up to "Poison: 40 turns", "Blind: 40 turns", and "Silence: 40 turns" at max level. Change Fate will now become Poor Fate at level 5. MP costs have been adjusted accordingly (13 MP > 20 MP > 27 MP > 34 MP > 41 MP > 48 MP > 55 MP > 62 MP).


YUUKA:
*Envenom: Now fixed 70% accuracy. Adds "Venom: 5 turns" per skill level, up to "Venom: 20 turns" at max level.
*Intimidate: No longer inflicts Amnesia. Now fixed 70% accuracy. Adds "Fear : 5 turns" per skill level, up to "Fear: 20 turns" at max level.


MOKOU:
*Imperishable Shooting: Now Holy-elemental instead of Exorcist.
*Phoenix Rebirth: Now fixed 100% accuracy. Restores different HP per skill level (100 > 300 > 600 > 1000 HP).


SANAE:
*Sky Serpent: Now Wind-elemental instead of Exorcist.
*Falling Stars: Now Mystic-elemental instead of Exorcist.
*Nine Syllable Stabs: Now Mystic-elemental instead of Exorcist.


SUWAKO:
*Ancient Jade: Now fixed 50% accuracy. Adds "Random Status: Level X" per skill level, where "Level X" is equal to the skill level.


ADVENT CIRNO:
*Death Sanction: No longer inflicts Instant Death.
*Doomsday Blade: No longer inflicts Instant Death.
*Ice Blossom: Renamed to Chilly Blossom. Now inflicts "Slow: oo".


KOISHI:
*Release of the Id: Now fixed 60% accuracy. Adds "Mental Restriction Level X" per skill level, where "Level X" is equal to the skill level. Statuses include: Poison, Blind, Silence, Berserk, Confusion, Sleep, Fear, Debrave, Defaith, and Deprotect.


HOPE:
*Can now switch modes freely on maps. Reverse's coding is fully functional.


============================================
VII. STATUSES:
============================================

*Every debuff status now has 10 levels, which are dedicated towards enemies only. All buff statuses also has 10 levels. The levels dictate how long statuses last, how strong they are, etc. Level 1 statuses lasts 5 turns, and gain +5 turns every level, up to level 9 where it stops at 45 turns. Level 10 varies per status (some will go to 50 turns, others will go to 0 turns and will not disappear until cured).


*Blind: Merged with Amnesia. Blind now reduces accuracy by 70% as well as preventing physical skills from being used.
*Bubble status has now been added to the game. Bubble doubles Max HP while the status is on, and restores HP equal to current HP once.
*Charm, Disease, and Amnesia were removed.

============================================
VIII. SYSTEM:
============================================

*Skill descriptions have been updated with information.
*Jellyfish Princess Lv1 and Lv2 are fixed. They originally reduced Defense instead of inflicting damage to HP.
*Keine's leader theme now works properly.
*Music has been trimmed down in filesize a bit and some songs have been outright removed. Please see the Music document for what to change.
*After any battle, there is 10 steps before random encounters are turned back on again.
*Damage on various elements and skills have been adjusted accordingly.
*Physical, Magical, Tetra, and Omni are now in place.
*Equipment that gave +% stat boosts are now fixed so that they don't permanently boost stats are incorrectly boost stats.
Title: Re: Touhou Fantasy [New Topic]
Post by: Kaitani on April 17, 2013, 09:58:10 AM
I remember there being some talk about changing the skill learning system to not take 15 minutes each time you find a shop that has upgrades for them. Have you thought of/figured out any solution to the problem yet?
As for the new changes, looking good. :)
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on April 17, 2013, 07:02:19 PM
I haven't even begun to touch that yet. It's probably a simple fix, but I'll get to that eventually.

In addition, there is a glossary that's in the works, which will include data on each playable character, a bestiary, location data, status information, and probably others.
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on April 27, 2013, 05:48:28 AM
New stuff that has been added in, for those interested.


============================================
I. CHARACTERS:
============================================
*Marisa:
** New Battle Passive: Auto-Collect (5% chance each turn in battle for Marisa to find a random generic item or money. Item/money depends on encounter fought. Will not occur if Marisa is inflicted with Death, Paralyze, Sleep, Venom, Petrify, Stop, Freeze, Confusion, or Berserk.)
**Upgrades: Mug (Deals damage and then attempsts to steal), Bandit (Doubles Steal% rate), Master Thief (upgrades quality of item being stolen by one level)
**New Overworld Passive: Kleptomania (If in the party when opening a chest,  50% chance to obtain extra items. Items obtained are determined by difficulty level of dungeons.)

*Reisen:
**New Overworld Field Ability: Apothecary (When resting in a Tent, 25% chance that Reisen creates a random HP, MP, or status healing item. The higher Reisen's level, the more items she can make, but the less the chance of getting a specific item made. Two additional items are added every 5 levels Reisen gains.)

*Nitori:
**New Battle Passive: Scavenger (5% chance each turn in battle for Nitori to find a random synthesis item. Item depends on encounter fought. Will not occur if Nitori is inflicted with Death, Paralyze, Sleep, Venom, Petrify, Stop, Freeze, Confusion, or Berserk.)
**Upgrades: Mirror Items (Reverses all effects of Stock command, so healing items deals damage to enemies, and status recovery items inflicts statuses to enemy), Chemist (Doubles effects of Stock and Mirror Items abilities)

*Komachi:
**Upgrade: Money Talks (Pay 1000 yen to deal damage equal to 1% of the amount of money the player has) (Upgrade to Yen Toss)

*Mokou
**New Overworld Passive: Immortality (Removes death status from Mokou, and revives her with X% HP, where X equals Mokou's Level/2)

*Yumemi:
**New Sub Command: Bluff (50% chance to force the enemy to use "Observe Battle" or "No Action" if successful. After using the command, Yumemi must wait 20 turns before the command becomes available again. If used during a spellcard declaration, nullifies the spellcard declaration if successful.)
**New Overworld Field Ability: Repair (After resting in a  Tent, 50% chance to fix Broken equipment into random pieces of appropriate equipment)

*Sanae:
**New Overworld Passive: Recover (After battles, restore 5% Max HP and Max MP to the party)

*Nue
**New Battle Passive: ???? (20% chance that Attack randomly inflicts damage based on number of times party has fought battles - number of times party has ran from battles, divided by 3)

*Yukari:
*New Overworld Passive: Checkpoint (If reach a save point, if dungeon is left via Komachi's ability or Emergency Stairway, return to save point last touched).


============================================
IV. ITEMS:
============================================

*Tents now cost 2000 yen.
*Demon Repellent and Demon Bell should now reduce encounters to 0 and double encounter rates properly, respectively.

============================================
VI. SKILLS:
============================================

REIMU:
*Yin-Yang Jade:
**Level 1 - Increases Absorb resistances.
**Level 2 - Increases Absorb & Poison resistances.
**Level 3 - Increases Absorb, Poison, &  Gravity resistances.
**Level 4 - Increases Absorb, Poison,  Gravity, and Mystic resistances.
*Duplex Great Barrier: No longer increases Exorcism resistance. Now adds "Absorb Damage: 5%" per skill level, up to "Absorb Damage: 20%" at max level.
*Demon Binding Circle: No longer increases Ghost and Exorcism resistances. Now adds "Return Damage: 5%" per skill level, up to "Return Damage: 20%" at max level.


AYA:
*Demonic Kemono: No longer increases physical resistance, grants Regen/Protect, or targets only Aya. Now single-targets one ally and grants "Evade Up: 10 turns" per skill level, up to a maximum of "Evade Up: 40 turns" at max level.


NITORI:
*Optical Camouflage: All levels now grant "Blink: 50 turns".
**Level 8 - Elemental/Poison Resist Up.
**Level 9 - Elemental/Poison/Gravity Resist Up.
**Level 10 - Elemental/Poison/Gravity/Physical Resist Up.


YUMEMI:
*Yumemi now has one additional skill per weapon, being: Fireshot, Iceshot, Boltshot, Scattershot, Protect Cannon, Ether Cannon, and Quarter Pounder.

============================================
VIII. SYSTEM:
============================================

*Mystic and Evade Up are now in place.




And current ideas, of which I need people's opinions on.


===================================================
TO-DO
===================================================


*Add an item that can reveal all traps. Make it found in chests via Kleptomania and make it rare.
*Try to make Trouble status.
*Perhaps give Hope the option to have a subcommand from existing party members? Or giving her all subcommands from current party, giving up Defend and Escape for them?
Animals: Summon a random animal for various effects, dependent on user's level. (Give to Wriggle? Name Swarm)
Bribe: Give enemy money to force them to leave battle, while also getting items. (Give to Tewi)
Black Ingot: Make it have random chances to hit either party or enemy party with Gravity-type attacks.
Chroma Gem: Have it act like Lv? Death.
Green Gear: Deals non-elemental damage on all enemies and allies with a level that is a multiple of last digit of the party's current yen.


Treatment/Recover Cures all negative statuses. (Give to Eirin)


Rinnosuke Moveset:

Pandora's Box: 110 MP, Magic + Mystic, Ignores Defense, AoE.
Auto-Life: 50 MP, single target.
Judgment Blade: Holy-elemental physical damage and inflicts Stop.
Duskblade: Shadow-elemental and drains MP.
Shadowblade: Shadow-elemental and drains HP.
Cosmic Liner


Speechcraft: Either grant AoE Bravery, AoE Debrave, AoE Faith, AoE Defaith, earn yen, inflict Berserk, or inflict Sleep. (For Rinnosuke? Probably not, he might get Bribe as well)


Condemn: Various effects for Shikieiki. Takes 5 turns to occur.

Cleansing: Moderate to major non-elemental damage to all enemies.
Blessing: Restores moderate to major HP to all allies.
Pestilence: Extreme non-elemental damage to party.
Starfall: Inflicts minor to major non-elemental damage to all enemies and allies as well as Instant Death.
Divine Judgment: Inflicts moderate to major non-elemental damage to all enemies and restores major HP to all allies.
Healing Wind: Restores major HP to all allies as well as removing negative statuses.
X-Zone: Removes all enemies from battle at 100% rate. Does not work on bosses.
Roulette: Randomly KO one target, friend of foe. Fails on bosses.


SUBCOMMANDS/SUBCOMMAND UPGRADES:

Threaten: Forces all enemies whose level are not more than 3/4 of Yuuka's level to flee from the battle. Gain 10% of each monster's EXP and Yen values that flee, as well as double the chance to gain that monster's Item drop before they flee. (I.E. if Yuuka's level was 100, all enemies less than level 75 would flee)
Chakra Level 3: Heals other party members equal to Meiling's current HP divided by the number of other party members, cures Blind, Poison, Silence and Sap.
Sacrifice upgrade: Restores HP/MP of everyone in the party and recovers from Blind, Poison, Petrify, Silence, Berserk, Confusion, Sap, Sleep, Slow, Stop, and Freeze. Drains Mokou's HP/MP and removes him from the battle.
Change for Poison Smoke Curtain: Always inflict level 2 Poison (and can also always work on bosses), but increase in levels increases Sap levels. Make deal small Poison-elemental damage as well.
Clarity/Trust: Restore MP to party. (For Hope, but probably won't go through)
???? (for Reisen): If inflicted with a negative status, status level is halved for party. Only works if Reisen is able to act.
Damage > EXP: Splits damage taken into EXP for party, divided by some number. For Keine.
Accrue EXP: Obtain EXP while walking on map. For Keine.
Restore MP: Restore 5% Max MP each turn whenever in Critical status.
Berserk: Self-Bravery/Protect/Faith as her subcommand, or lets her attack randomly between 1-8 times. For Yuugi's subcommand.



So yes, still looking for ideas yet. For those interested, below is a list of characters that still have nothing right now:


Characters missing Subcommands:

Yuuka (dummied out)
Hope
Rinnosuke


Characters missing battle passives:

Reisen
Advent Cirno
Suwako
Sanae
Keine
Rinnosuke
Alice


Characters missing overworld abiliy:

Reimu
Meiling
Remilia
Suwako
Keine
Utsuho
Koishi
Hope
Alice
Nue
Rinnosuke


If anyone has any ideas for these characters, do let me know. I am also looking for any ideas for upgrades to characters subcommands so that they can get those set up. I am still coding the rest of Evade Up, and will be busy (probably for the next 3-5 days) coding in Mystic Armor Bless. After that, I shouldn't have to worry about mass coding for bless abilities (hopefully). I will be probably adding in those abilities for Yumemi however...whenever I get the chance. I am still looking for more "risky" moves for her non-weapon skillset too, so any ideas is appreciated.
Title: Re: Touhou Fantasy [New Topic]
Post by: Kaitani on April 27, 2013, 04:20:49 PM
Quote
Demonic Kemono: No longer increases physical resistance, grants Regen/Protect, or targets only Aya. Now single-targets one ally and grants "Evade Up: 10 turns" per skill level, up to a maximum of "Evade Up: 40 turns" at max level.

This actually works now? If I remember right, last time I wasn't able to use the item to learn this skill at all.
Those passive abilities look pretty nice, now Sakuya won't feel so unique with her speed boost. :D
Sadly I have no ideas to throw your way, and any I could come up with would most likely be a) impossible to implement or b) way overpowered. :P
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on April 27, 2013, 07:30:24 PM
That's because you were required to max out the levels for Wind Sickle Veiling before you could learn it. Some skills were like that and never mentioned it. I'll have to fix it so that that's no longer a requirement for it.
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on May 03, 2013, 05:01:05 AM
And now, time for even MORE new stuff! Taken from the Read Me so you can get all of the data for each new thing. Also trying a different formatting here, so let me know if this works for ya'll or if you think something else works. Trying to make it a bit easier to read these kinds of updates. ^^;


ABILITIES (COMMANDS/SECONDARY COMMANDS/PASSIVES):


Reimu:

*Secondary Command Upgrades: Bless (Restores 20% Max HP to party and cures Poison, Blind, Silence, Sleep, and Sap. 50% chance to fail, but will still use Pray normally.)


Meiling

*New Secondary Command: Sentinel (Any non-fatal damage taken is restored for the next 5 turns. Replaces the Defend command).
*Secondary  Command Upgrades: Chakra Level 3 (Heals other party members equal to Meiling's current HP divided by the number of other party members, cures Blind, Poison, Silence and Sap. Only occurs while equipped with the Star Breaker.)


Momiji:

*New Secondary Command: Sentinel (Any non-fatal damage taken is restored for the next 5 turns. Replaces the Defend command).


Reisen:

*New Battle Passive: Disinfectant (If a party member is inflicted with a negative status, status level is halved. Only works if Reisen is not KO'd.


Komachi:

*Battle Passive Upgrades: Ransom (Every time non-fatal damage is taken, pay yen equal to damage instead of taking damage, and then recover damage taken.)


Yuuka:

*New Secondary Command: Threaten (Forces all enemies whose level are not more than 3/4 of Yuuka's level to flee from the battle. Gain 10% of each monster's EXP and Yen values that flee, as well as double the chance to gain that monster's Item drop before they flee. (I.E. if Yuuka's level was 100, all enemies less than level 75 would flee).)


Remilia:

*Secondary Command Upgrades: Amok (Sacrifice all but 1 HP to inflict an equal amount of damage to all enemies. Will not kill Remilia if continuously used at 1 HP.)


Mokou:

*Secondary Command Upgrades: Sacrifice Level 3 (Restores HP/MP of everyone in the party and recovers from Blind, Poison, Petrify, Silence, Berserk, Confusion, Sap, Sleep, Slow, Stop, and Freeze. Drains Mokou's HP/MP and removes her from the battle. )


Hope:

*New Secondary Command: Revive (Revives all KO'd party members with 1 HP.)


Yumemi:

*Updates to Secondary Command: Bluff (Chance to force the enemy to use "Observe Battle" or "No Action" if successful. After using the command, Yumemi must wait 20 turns before the command becomes available again. If used during a spellcard declaration, nullifies the spellcard declaration if successful. After each succesful Bluff, the Bluff's success rate is halved. Success rates go as follows: 100 -> 50 -> 25 -> 12 -> 6 -> 3 -> 1 -> and eventually 0.)


Suwako:

*New Overworld Ability: Find Pits (Activate pits before falling into them without activating their effects. Effects can still be triggered if stepped in however.)
*Overwordl Ability Upgrades: Find Passages (Hidden passages are marked with a sparkling spot. Only usable while Suwako is equipped with one of her exclusive armors.)


Advent Cirno:

*New Battle Passive: Restore MP (While in critical HP, restores 5% Max MP each turn.)


Yuugi:

*New Secondary Command: Berserk (Uses the Attack command between 1-8 times. Requires Yuugi to be under Bravery status to work.


Lunasa:

*New Secondary Command: Bardsong (Randomly play a song. Lunasa cannot perform any other actions until X turns have passed. The amount of turns required to pass depends on the skill used. When songs end, any statuses given by the song will also end.)

Silent Verse: While playing the song, enemies are under Silence. (20 turns)
Life's Anthem: While playing the song, party has Regen. (20 turns)
Hero's Rime: While playing the song, party has Bravery, Protect, and Faith. (20 turns)
Romeo's Ballad: While playing the song, enemies are under Stop. (10 turns)
Hastemarch: While playing the song, party has Haste. (10 turns)
Seraph Song: While playing the song, the party's HP is restored equal to 10% of Lunasa's Max HP each turn. (30 turns)
Magic Ballad: While playing the song, the party's MP is restored equal to 10% of Lunasa's Max MP each turn. (30 turns)


Hina:

*New Secondary Command: Misfortune (Inflicts unblockable non-elemental damage to one enemy equal to the total amount of damage Hina has substained before using the command. Damage is reset after using the command, or when inflicted with Death, Venom, Stop, or Petrify. Damage accumulates a turn later from when damage was dealt.)


Shizuha/Minoriko:

*New Secondary Command: Synchro (Can only work while Minoriko and Shizuha are alive, if both have the MP required to use the skills, and both are able to act when the ability activates. Uses one of 5 abilities at random. If used when Shizuha cannot act, will instead sacrifice all of Minoriko's remaining MP to restore MP to all other party members equal to x10 the MP sacrificed.

*Autumn Wind: Moderate non-elemental damage to all enemies. 30% chance to occur. Costs 20 MP.
*Sorrow Harvest: Moderate non-elemental damage to all enemies and 40% chance of Sap. 30% chance to occur, costs 20 MP.
*Blessing of Fall: Grants party Bubble status. 15% chance to occur. Costs 50 MP.
*Whisperwind: Deals damage to one target and restore party's HP evenly to the damage dealt. 20% chance to occur. Costs 26 MP.
*Fall United: Deals 9999 damage to all enemies. 5% chance to occur. Costs 99 MP.
NOTE!!!! Not finished, as I have nothing for Shizuha when she's alone


Nazrin:

*New Secondary Command: Steal Yen (Steals a random amount of Yen from target equal to a number between 0 and Nazrin's Level * Target's Level, then damages target with a regular attack.)


Wriggle:

*New Secondary Command: Swarm (Summon a random animal for various effects. Effects depend on a random number between 0 and Wriggle's Level.)

*Level 0: Nothing happens
*Level 1: Bee: Low damage to one target, 20% chance of Poison.
*Level 5: Stag Beetle: Low to moderate damage to one target, 20% chance of inflict Deprotect.
*Level 10: Bee Swarm: Damage is based on level of the target(s)
*Level 20: Scorpion: Moderate damage to one target and 20% chance of Venom.
*Level 30: Firefly: Grants Bubble status to party.
*Level 40: Hornet: Damages one target equal to 1/4 of target's current HP.
*Level 50: Rolypoly: Damages one target based on target's Defense.
*Level 60: Gigapede: Major damage to all targets. May remove targets from battle.


Tewi:

*New Secondary Command: Bribe (Bribe (Attempt to force enemy to leave battle by giving them yen. If amount of yen is equal to or greater than x1.5 the target's Max HP, the enemy will leave the battle, giving its EXP, Yen, and item drop as well as giving free items. If the enemy does not take the bribe, the yen is not wasted and still remains until battle ends or enemy takes the bribe)


Yorihime:

*Subcommand: Deathblow (Low % chance to inflict 25% Max HP worth of damage to target)


Shou:

*New Secondary Command: Lancet (Drains HP and MP from one target. MP drain is equal to 1/16th of the HP drain. Damage formula for Lancet is as follows:)

Damage = (Shou's ATK * 12) /5 - Target's Defense
Variance for the damage is equal to between half the damage of the above formula to double the damage of the above formula.

Alice:

*New Secondary Command: Grimoire (Levels up skills during battle, up to max level, until after battle. After each use, the command will disappear and takes time to recharge depending on the level of skills. Level 1 skills makes the command require 5 turns to recharge, while level 5 skills makes the command require 25 turns to recharge. After all skills have been maxed out, the command will always require 25 turns to recharge and will instead .) [Not finished]


Rinnosuke:

*Main Command: Pandora (Uses the power of Pandora and the Kusanagi to unleash powerful attacks. Requires the Kusanagi to be equipped in order to use skills marked with *)
Judgment Blade*
Duskblade*
Shadowblade*
Cosmic Liner*
Auto-Life*
*
*
Ragnarok*
Pandora's Box*
Odyssey*
*New Secondary Command: Bribe (Bribe (Attempt to force enemy to leave battle by giving them yen. If amount of yen is equal to or greater than x1.5 the target's Max HP, the enemy will leave the battle, giving its EXP, Yen, and item drop as well as giving free items. If the enemy does not take the bribe, the yen is not wasted and still remains until battle ends or enemy takes the bribe)


Shinki:

*New Secondary Command: Finisher (31.25% chance to fail, 37.5% chance for Critical Hit, 31.25% chance for 9999 damage.


Youki:

*New Secondary Commands: Bushido (Only appears after using Focus at least once, replacing Attack. Depending on Focus level, will perform one of 8 different attacks.)

Level 1: Inflicts physical damage to target, increasing in power as HP lowers.
Level 2: Performs one counterattack whenever damaged by any source to one random target. Damage dealt is equal to 10% of the damage taken.
Level 3: Halves the HP of one target and inflicts Sap.
Level 4: Inflicts non-elemental damage and cancels pending action of target.
Level 5: Performs one counterattack whenever damaged by any source to one random target. Damage dealt is equal to 33% of the damage taken.
Level 6: Deals non-elemental damage and inflicts Stop on all enemies.
Level 7: Performs one counterattack whenever damaged by any source to one random target. Damage dealt is equal to the damage taken.
Level 8: Inflicts Instant Death with 100% accuracy on all enemies not immune to Instant Death.


Focus (Changes Attack to Bushido after one use, and adds +1 to the Focus charge per use, up to a maximum of 8 charges. Affects the outcome of the Bushido command.)


Tenshi:

*New Secondary Command: Sentinel (Any non-fatal damage taken is restored for the next 5 turns. Replaces the Defend command).


Chaos:

*New Secondary Command: Awaken (Fully restores HP, MP, and statuses, triples Chaos's Speed, and grants all buffs. After using the command, it will be removed from the command list until the timer expires. Once 20 turns has passed, Awaken will return to the command list, and Chaos's Speed will return to normal as well as be reduced to 1 HP.)


Eirin:

*New Secondary Command: Treatment (Cures all negative statuses.)


Shikieiki:

*New Secondary Commands: Condemn (Various effects for Shikieiki. Takes 5 turns to occur after using the command.)

Cleansing: Moderate to major non-elemental damage (800-2000 damage) to all enemies.
Blessing: Restores moderate to major HP (1000-2000 HP recovery) to all allies.
Pestilence: Extreme non-elemental damage to party. (1000-2500 damage)
Starfall: Inflicts minor to major non-elemental damage (0-1500 damage) to all enemies and allies as well as Instant Death.
Divine Judgment: Inflicts moderate to major non-elemental damage (1000-3000 damage) to all enemies and restores major HP (1000-2000 HP recovery) to all allies.
Healing Wind: Restores major HP (1500-3000 HP recovery) to all allies as well as removing negative statuses.
X-Zone: Removes all enemies from battle at 100% rate. Does not work on bosses.
Roulette: Randomly KO one target, friend of foe. Fails on bosses.


Doom (Inflicts a countdown to instant death one target with 80% accuracy. No target is immune to Doom, but each target has its own individual timer (targets resistant to Doom such as most bosses will have their timer set to 999 turns).



SKILLS:

Reisen:
Poison Smoke Curtain: Now Poison-elemental (starting at base 50 damage, adding 75 damage per skill level, to a maximum of base 725 damage at max level). MP costs have been adjusted accordingly (2 > 5 > 8 > 11 > 14 > 17 > 20 > 23 > 26 > 29). Can inflict "Poison: 5" on bosses. Now inflicts "Boss Poison: 5 turns" on all levels. Adds "Sap: 5 turns" per skill level, up to "Sap: oo turns" at max level.

Suwako:
*Amnesia: Renamed to Ribbon. Now prevents all status effects for a brief time, at the cost of 99 MP.

Koishi:
*Flare Star: No longer deals Fire-elemental damage to all enemies. Now deals damage equal to each enemy's Level * 40.

Hope:
*Return: Revive Excluded party members who did not willingly remove themselves (such as Mokou and Utsuho).

Yumemi:
Green Gear: No longer has a 50% chance to inflict Poison on all enemies or all allies. Now deals non-elemental damage on all enemies and allies with a level that is a multiple of last digit of the party's current yen.
Gold Battery: No longer has a 50% chance to restore 10% Max MP to either all enemies or all allies. Now does one of the following for each character alive:
**Restore all HP (20%)
**Restore all MP (20%)
**Restore all HP and MP (10%)
**Reduce HP to 1 (15%)
**Reduce MP to 1 (15%)
**Reduce HP and MP to 1 (20%)
Black Ingot: No longer has a 50% chance to inflict Fear on all enemies or all allies. Now does one of the following for each enemy and ally in battle.
**20% for 1 damage
**20% for 10% Max HP
**20% for 25% Max HP
**15% for 50% Max HP
**15% for 75% Max HP
**10% for 96% Max HP



Still looking for more ideas for ability upgrades as well as secondary commands for the following:


Mystia
Letty
Iku
Mima
Chen
Daiyousei
Medicine
Kyouko
Koakuma



The following are still missing a battle passive:

Suwako
Sanae
Keine
Rinnosuke
Alice
Title: Re: Touhou Fantasy [New Topic]
Post by: Kaitani on May 03, 2013, 09:10:48 AM
Did I understand Komachi's battle passive right in that you can actually run a net loss of money in dungeon runs if she gets hit a lot?

Oh as for more battle passives, I got an idea: X % chance to give the party a random buff (or a specific one) of Y strength for Z turns on each turn. I leave the numbers to you since you'd be changing them anyway for the right balance. :D
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on May 03, 2013, 09:14:46 AM
Hmm...but would that passive be fitting for any character? That's the question.

As for Komachi, it's possible to run a net loss of money in dungeons aye, but that's only if you use the Ransom ability anyways (since it's attached to one of her exclusive armors). Think of Ransom as being a way to keep her from dying late-game...assuming she doesn't get one-shotted by anything (since Ransom will not save you then, nor any abilities that would reduce/absorb damage (due to the nature of how RPG Maker 2k3 handles Turns Elapsed x1 events).


Kanako recently got Guardian as her secondary command, which is just AoE Sentinel for the party. Same duration and everything, which I think is fine since she's so freaking slow. Makes you think if you want to use that or use her for attacking when her turn pops up. Remember, turns count for all of your allies and all of the enemies!
Title: Re: Touhou Fantasy [New Topic]
Post by: Kaitani on May 03, 2013, 02:25:05 PM
Quote
Hmm...but would that passive be fitting for any character? That's the question.

Well if Keine is still missing a passive, those buffs could be thought like random lessons in school (different buff based on the subject). Farfetched I know, but it doesn't have to be that serious does it? :)
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on May 04, 2013, 04:42:40 AM
Hm...maybe, but that wouldn't really fit in with her playstyle either (keep in mind, she's an Arithmetician in this game, basing her skills based off of various stats. For ally skills, it's generally based on Levels. For enemies, it's generally based on the enemy's stats versus Keine's stats, or a combination of stats). Some are also based on the number of battles fought, number of times escaped, or some such.

I do want to at least keep it in-line with the playstyles too so...Keine's not really a buffer at all sadly. ^^;;


Maybe I should go more into detail as to how each character plays??
Title: Re: Touhou Fantasy [New Topic]
Post by: Kaitani on May 04, 2013, 09:45:18 AM
Oh right, I didn't take the characters' playstyles into consideration. Maybe it would be a better fit for Sanae then?
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on May 08, 2013, 06:42:56 AM
Today, I will be starting an in-depth look at each character in Touhou Fantasy, to explore their strengths, weaknesses, and anything that may be changed. I will be trying to do one of these a day.


First up on the list is Reimu Hakurei, one of the main protagonists of the game. For those who are curious, she doesn't necessarily fall under any specific class, instead being a jack-of-all-trades type of character. She can keep up with most characters and fill in a variety of roles, but several characters can outdo her in just about any role. Reimu's all-around in her stats, being average in everything.


COMBAT ABILITIES:

Reimu comes with a whopping 17 skills in her arsenal, but only starts the game with 2 of them, being Fantasy Orb and Hakurei Amulet.

Fantasy Orb: Deals Holy-elemental damage to one enemy. At level 10, upgrades to Fantasy Seal.
Enigmatic Pearl: Deals non-elemental Magic damage to one enemy.
Dimensional Rift: Deals non-elemental physical damage to one enemy.
Ascension Kick: Deals non-elemental physical damage to one enemy that ignores Defense.
Youkai Buster: Deals Holy-elemental damage to all enemies.
Hakurei Amulet: Restores HP to one ally.
Rain Dance: Restores HP to party.
Spread Amulet: % chance to reduce all enemies Holy-elemental resistance.
Cautionary Border: Grants Blink to the party.
Yin-Yang Jade: Revives one KO'd ally. Max revive will only revive an ally with 10% of their Max HP.
Permanent Border: Cures negative statuses from one ally. More statuses are cured the higher the skills level.
Duplex Great Border: Grants Absorb Damage: X% to the party.
Demon Binding Circle: Grants Return Damage: X% to the party.
Spiritual Orbs: Drains HP from one enemy.
Persuasion Needle: Inflicts Berserk on one enemy.
Binding Border: Inflicts Paralysis on one enemy.
Fantasy Heaven: Inflicts massive Holy-elemental damage to all enemies. Reimu's ultimate attack.


As can be seen, Reimu has a toolbox skillset, filling whatever role is needed just about. However, she can only do so much, as other characters can perform at these roles much better than her (for instance, with statuses, Cirno and Komachi are much better, and for healing, Sanae, Meiling, and Cirno are all much better). Add to that with her average stats, and she's...decent, at best. You would expect the main character to be one of the best, if not the best character in the game, but Reimu is far and away from being the best at all.


SECONDARY COMMAND:

Pray: Restores 10% Max HP to the party.
Blessing (Pray Level 2): Restores 20% Max HP to the party and cures Poison, Blind, Silence, Sleep, and Sap. 50% chance to fail, but will still use Pray normally.
Level 3: ????


Reimu's secondary command is...well, it's not bad, as free healing is always welcomed, but it's not spectacular, as you can probably heal a lot more than what Pray can heal with other characters or with items. Blessing, which hasn't been implemented yet, is a much better addition, but only has a 50% chance of happening, making it a bit less useful than it could be. However, cures for Sap are rare, so having a quick way to remove Sap is always welcomed!


BATTLE PASSIVE:

Purification: Removes all negative statuses excluding Death after battle ends to Reimu. During battle, 10% chance each turn to remove all negative statuses from Reimu.


Reimu comes with this nifty little battle passive, making it so that the player never has to worry about curing her status ailments (except Death) after fights, and having a small chance to cure herself automatically at the start of every combat round. It's useful, but the 10% is pretty low. There may be equipment that increases the chances of the ability activating however...


Reimu also comes with innate immunity to Cursed, making it so that her equipment is never locked, and has an astounding 80% resistance to Instant Death, making her a good choice when fighting against undead enemies or enemies that like to use instant death attacks. She does have a crippling weakness to Shadow attacks, hurting her usefulness a bit more due to the abundance of Shadow-elemental monsters. Overall, regardless of what happens to Reimu in the future with upgrades, she will probably still remain forever at C or B rank. The only main reason for her ending up at B rank being due to her unique skills that allow Absorb Damage and Return Damage, as well as having a revive spell.


Future Ideas:

*Have equipment that increases the chances of Purification happening in-battle.
*Give Reimu a Level 3 Pray ability.
*Possibility of gaining an overworld ability.


SKILLS FROM EQUIPMENT:

*Multiplex Barrier: Increases Mystic-elemental resistance to the party.
*Youkai Repelling Charm: Inflicts massive damage to Demon enemies.
*Fantasy Seal -Circle-: Grants Omni status to one target for 50 turns.
*????
*????

These 3 skills currently listed will probably shoot up Reimu's usefulness by a good deal. There is no way to increase or decrease resistances to Mystic-elemental attacks, and Reimu will be the ONLY way to temporarily increase Mystic-elemental resistances, which is vital for those weak to the element to survive in tougher fights. Fantasy Seal -Circle- is another unique skill in that Reimu can temporarily grant resistance to the normal elements (Fire/Ice/Thunder/Earth/Wind/Water/Holy/Shadow) all at once. Youkai Repelling Charm is your standard Slayer attack. Expect both Multiplex Barrier and Fantasy Seal -Circle- to cost quite a bit of MP to use however.


Feel free to give your ideas and criticisms on Reimu, and if there is anything that you think should be done with her!
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on May 08, 2013, 07:28:24 PM
Next on the list, is the second protagonist of Touhou Fantasy, Marisa Kirisame. Marisa falls under the Thief class while still maintaining some mage-like qualities, and focuses heavily on Speed and Magic, but also boasts some pretty good Attack. Marisa's generally better than Reimu in every stat BUT HP, and can generally hit a lot harder as well, but suffers a bit from lower accuracy on several of her attacks, particularly her sparks in general.


COMBAT ABILITIES:

Marisa comes with 13 unique skills. Her Master Spark can be be upgraded into 2 different skills only once, meaning the other version is forever lost for now. Marisa starts with 3 of her skills, being Magic Missile, Illusion Laser, and Master Spark.

Magic Missile: Deals non-elemental Magic damage to one enemy.
Illusion Laser: Deals Thunder-elemental damage to one enemy. 80% accuracy and ignores Defense.
Narrow Spark: Deals non-elemental Magic damage to one enemy. 85% accuracy and ignores Defense.
Meteonic Debris: Deals non-elemental Magic damage to all enemies.
Stardust Reverie: Deals non-elemental physical damage to one enemy.
Master Spark: Deals Thunder-elemental damage to one enemy. 75% accuracy and ignores Defense, and is Marisa's strongest attack. Can be upgraded to either Dragon Meteor or Final Spark.
Orreries Sun: Increases various elemental resistances per level to one ally.
Orrery's Universe: Chance to increase Magic resistance per level.
Devildom Torch: Can dispel various buffs per level and inflict extremely minor Magic damage to one enemy.
Grand Stardust: Chance to reduce Magic resistance to one enemy.
Luminous Strike: Reduces one enemy's MP.
Green Spread: Inflicts Confusion to one enemy.
Harvest Master Spark: Inflicts massive Thunder-elemental damage to one enemy. Marisa's ultimate move.


Marisa comes packing with high-powered skills that can deal really good damage at decent MP costs, but they're hampered by accuracy rates. Master Spark is by far and away her most powerful move, but due to the accuracy modifier and the MP costs, it's never fully practical to use. Marisa's also one of few characters capable of reducing the enemy's MP, which doesn't matter right now, but may in the future. The main fault with Marisa's skillset is if she's inflicted with Silence and has no way to recover from it or is constantly inflicted with it, she only has Stardust Reverie to rely on.



SECONDARY COMMAND:

Steal: Attempts to steal an item from one enemy.

UPGRADES:
Mug (Steal Level 2): Attempts to steal an item from one enemy and damages enemy with a regular attack.
Bandit: Doubles Steal% rate.
Master Thief: Upgrades stealable items by one tier. For instance, P become Lapis, 1-Up Piece becomes 1-Up, etc.


Marisa's main focus is stealing various items whenever she's not attacking. While the default Steal command is standard, the upgrades are all there to help maximize the usage of the command. Bandit makes it easier to get whatever item the enemy has without wasting too many turns, Master Thief makes some items far more valuable to try and get, and Mug makes it less of a waste to try to steal by making up with damaging the enemy. It is possible to combine all three of the upgrades as well, making it far easier to get better items as well as damaging the enemy in the process.


BATTLE PASSIVE:

Auto-Collect: 5% chance each turn in battle for Marisa to find a random generic item or money. Item/money depends on encounter fought. Will not occur if Marisa is inflicted with Death, Paralyze, Sleep, Venom, Petrify, Stop, Freeze, Confusion, or Berserk.


Marisa comes with this handy passive, and though it may not activate very often, getting a free item or some yen in the middle of a fight can never hurt, especially if it turns out to be a halfway decent item. There may be an upgrade to make the chances of this happening to 10% later.



OVERWORLD ABILITY:

Kleptomania: If in the party when opening a chest,  50% chance to obtain extra items. Items obtained depends on the difficulty mode of the story that the dungeon is in.


Marisa is also one of the few characters to come with an overworld ability, which makes it easier to stock up on specific items if lady luck favors the player. Items are generally what could be bought in stores, won, or stolen from enemies, and can also include various items such as crafting items. Just another way to get more items without having to try very hard.



Marisa is built in with 80% resistance to both Slow and MP Sap, making it easier to keep her on the offensive at all times without having to worry about losing time or MP. Marisa also comes with the handy innate 50% Magic resistance as well, so any Magic attack thrown at her will only deal half damage. Of course, this also applies to healing skills, so do keep this in mind! In addition, Marisa cannot equip both a shield and a weapon at the same time, so she loses out on some defensive options that many of the other party members have access to.


Despite all of the flaws that Marisa has, she stays as a pretty solid character throughout the entire game thus far, and ranks as one of the better, more constant damage dealers available to the player from the get-go. If you need damage, pack Marisa into the party! Ranked at A currently.



Future Ideas:

*Have possible upgrade for Auto-Collect to increase chances of it activating.


SKILLS FROM EQUIPMENT:

*Fairy Destruction Ray: Inflicts massive damage to Fairy enemies.
*Shooting Echo: Inflicts massive damage to Magicians. Attempts to inflict Silence.
*????
*????
*????
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on May 10, 2013, 02:28:15 AM
Next up, we have the ice fairy Cirno. Cirno falls under the Summoner class, being able to summon her various friends for various elemental and status attacks, which is her main draw to her character. She also comes with her own special skillset for her own moves, but they're generally not looked at very much due to the shear power of her summons. In the early games, Cirno is one of the stronger party members due to her high HP and power of her skills, but as the game progresses, Cirno falls behind the other party members in terms of damage even when upgrading her skills. Her Ice command skills are amongst the weakest in damage, and her summons don't get very many upgrades to keep them up to speed with the rest of the party until the optional summons. All in all, Cirno's not terrible, but she's not exceptional either.



COMBAT ABILITIES:

Cirno comes with 6 Ice skills and 9 Call skills. She starts with 1 Ice skill and 1 Call skill, being Icicle Fall and Great Fairy.


Icicle Fall: Deals minor Ice-elemental damage to one enemy. Can inflict Freeze.
Minus K: Inflicts Freeze to all enemies.
Cold Divinity: Inflicts Ice-elemental damage to one enemy. 85% accuracy and ignores Defense.
Diamond Blizzard: Inflicts Ice-elemental damage to all enemies.
EYE'M THE STRONGEST: Increases Cirno's stats and grants buffs per level.
Icicle Fall -EASY-: Inflicts major Ice-elemental damage to one enemy.
Great Fairy: Restores HP to the party, and later cures some statuses.
Dark Side of the Moon: Inflicts Shadow-elemental damage to all enemies and Blind.
Night Sparrow: Inflicts Wind-elemental damage to all enemies and Silence.
Swarm of Bright Bugs: Inflicts Earth-elemental damage to all enemies and Poison.
Fluster Escape: Inflicts non-elemental physical damage to one enemy and Paralyze.
Shikigami: Grants buffs depending on level to the party.
Little Devil: Inflicts Gravity-elemental damage to all enemies.
Diamond Dust: Inflicts Ice-elemental damage to all enemies.
Dragon Envoy: Inflicts Thunder-elemental damage to all enemies.



All of Cirno's summons, excluding Diamond Dust, Dragon Envoy, and Great Fairy, have 2 levels each, while Diamond Dust and Dragon Envoy both have only 1 level each. Great Fairy has 3 levels in all. Cirno has great synergy with other elemental users such as Momiji and Patchouli due to her ability to cover various elements, but once again, falls a bit short due to her inability to power up her summons. She does have access to the rare Gravity-element, otherwise exclusive to Utsuho. Due to Cirno coming with both Ice and Call, she does not have a secondary command ability at all.



BATTLE PASSIVE:

Eternal Bond: If Cirno is inflicted with a status that prevents her from acting (Confusion, Berserk, Sleep, Venom, Petrify, Stop, Heat, Paralyze, and Disable), Daiyousei will restore 10% Max HP to the party and remove all negative statuses to the party except Death. Occurs only once per battle.


Even though it's a one-time deal per battle, being able to restore all statuses and 10% Max HP on the spot makes it a pretty decent ability. It may be possible that future upgrades will focus on making this happen more than once.



OVERWORLD ABILITY:

Provocation: Doubles encounter rate while in the party.


Grinders and farmers will love this, everyone else will hate this. The only real way to counteract this is to have Reimu equipped with the Demon Charm, or have Yuuka in the party as well to nullify this ability, as this will persist while she's in the party at all. I do not know if there will be any upgrades to this or not yet.




Cirno is immune to Freeze, but has a high susceptibility to Heat due to being an ice fairy. In addition, she has little resistance to both Confusion and Berserk, making it easy to disable her in battle. Cirno is also one of few characters who has no exclusive weapons as well as very limited access to any type of weapon in general. Despite this, she does carry an innate 100% critical bonus, so anything she can use will be much more powerful in her hands. In addition, Cirno can reduce damage by 75% instead of 50% while guarding.

As much as I like Cirno in canon and in this game, Cirno probably falls around Rank B or C due to her limitedness in damage options past the early parts of the game, as well as being outranked by other characters that can do what she does, but even better.



Future Ideas:

*Need to give 5 abilities usable via equipment.
*Perhaps upgrades to Eternal Bond and Provocation are in order?
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on May 13, 2013, 01:12:37 AM
The character analysis is on hold for now. Right now, I need help/ideas/suggestions/criticism for the new stuff that's been put into the game recently:


Some notes, of which I need to note myself and fix later:

*Upgrades for secondary commands are generally found on WEAPONS.
*Upgrades for overworld abilities are generally found on ARMOR.
*Upgrades for battle passives, depending on the passive, can be found on either WEAPONS or ARMOR. Some are exclusive to one or the other however.


Also of note, the spoilers contains a special little thing, for those who don't mind spoilers. Please though, if you wish to talk about anything in the spoilers, keep it in spoilers as to not spoil anyone who don't want to know about them yet. Thank you.



============================================
I. CHARACTERS:
============================================


*Reimu:
**SECONDARY COMMAND UPGRADES
Bless: Restores 20% Max HP to party and cures Poison, Blind, Silence, Sleep, and Sap. 50% chance to fail, but will still use Pray normally. Only usable while equipped with the Shrine Maiden Sleeve, Arm Warmers, or PC-98 Garb.
Purify: Restores 30% Max HP to the party and cures Poison, Blind, Silence, Sleep, and Sap. 50% chance to fail, but will still use Blessing normally. Only usable while equipped with the Divine Red-White.
**NEW BATTLE PASSIVE
Purification: Removes all negative statuses excluding Death after battle ends to Reimu. During battle, 10% chance each turn to remove all negative statuses from Reimu.

*Marisa:
** NEW BATTLE PASSIVE
Auto-Collect: 5% chance each turn in battle for Marisa to find a random generic item or money. Item/money depends on encounter fought. Will not occur if Marisa is inflicted with Death, Paralyze, Sleep, Venom, Petrify, Stop, Freeze, Confusion, or Berserk. Chances of activation increases by +1% for every 127 points worth of Ps and Large Ps in the player's inventory, to a maximum of +4%. Ps are worth 1 points while Large Ps are worth 5 points.
**SECONDARY COMMAND UPGRADES
Mug: Deals damage and then attempts to steal.
Bandit: Doubles Steal% rate.
Master Thief: Upgrades quality of item being stolen by one level.
**NEW OVERWORLD PASSIVE
Kleptomania: If in the party when opening a chest,  50% chance to obtain extra items. Items obtained are determined by difficulty level of dungeons.

*Cirno:
**SECONDARY COMMAND UPGRADES
Double Summon: Uses Call ability twice in a row. Can only be used while equipped with the Baka Dress or 0K.
**NEW BATTLE PASSIVE
Eternal Bond: If Cirno is inflicted with a status that prevents her from acting (Confusion, Charm, Berserk, Sleep, Venom, Petrify, Stop, Heat, Paralyze, and Disable), Daiyousei will restore 10% Max HP to the party and remove all negative statuses to the party except Death. Occurs only once per battle
**BATTLE PASSIVE UPGRADES
Eternal Bond Lv2: Increases the amount of times Eternal Bond can be used to twice per battle. Only usable while equipped with the Baka Dress or Frostbite.
Eternal Bond Lv3: Increases the amount of times Eternal Bond can be used to three times per battle. Only usable while equipped with the Critical Freeze or 0K.
**NEW OVERWORLD PASSIVE
Provocation: Doubles Encounter rate.

*Aya:
**SECONDARY COMMAND UPGRADES
Intel Level 2: Scans and obtain information on enemy as well as dispelling all buffs from enemy.
Intel Level 3: Scans and obtain information on enemy, removes all buffs from enemy, and inflicts Fear.
**NEW BATTLE PASSIVE
Tengu's Initiative: Enemies speed is halved for 4 turns at the start of battle.
**BATTLE PASSIVE UPGRADES:

Tengu's Initiative Level 2: Enemies speed is halved and party's speed is doubled for 4 turns at start of battle.
Tengu's Initiative Level 3: Enemies speed is halved for 4 turns, party's speed is doubled for 4 turns, and Aya gains Auto-Haste.

*Meiling:
**NEW SECONDARY COMMAND
Sentinel: Any non-fatal damage taken is restored for the next 5 turns. Cannot take any actions until turns have expired. Replaces the Defend command.
**SECONDARY COMMAND UPGRADES 
Chakra Lv3: Heals other party members equal to Meiling's current HP divided by the number of other party members, cures Blind, Poison, Silence and Sap.
**NEW BATTLE PASSIVE
Restore HP: 10% chance to restore HP back to 25% each turn when in critical status.
**BATTLE PASSIVE UPGRADES
Restore HP Level 2: Increases chances of Restore HP activating to 15%. Only usable while equipped with the Rainbow Dress or Selaginella.
Restore HP Level 3: Increases chances of Restore HP activating to 20%. Only usable while equipped with the Crouching Tiger or Hidden Dragon.

*Patchouli:
**NEW BATTLE PASSIVE
Doublecast: 10% chance to use chosen skill twice in a row. If MP is less than required MP needed to cast skill for second casting, MP is reduced to 0 as the cost
**BATTLE PASSIVE UPGRADES
Doublecast Lv2: Increases chances of Doublecast activating to 15%. Only usable while equipped with the Twin Elemental.
Doublecast Lv3: Increases chances of Doublecast activating to 20%. Only usable while equipped with the Seven Element Robe.
**NEW OVERWORLD PASSIVE
Mana Reserves: Restores 1% Max MP to Patchouli after every 50 steps taken
**OVERWORLD PASSIVE UPGRADES
Mana Reserves Level 2: Restores 5% Max MP to Patchouli after every 50 steps taken. Only usable while equipped with the Elemental Robe.
Mana Reserves Level 3: Restores 10% Max MP to Patchouli after every 50 steps taken. Only usable while equipped with the Five Elements.

*Reisen:
**NEW SECONDARY COMMAND
Insanity: Absorbs all negative statuses except Death from allies and gives them to Reisen.
**SECONDARY COMMAND UPGRADES
Insanity Level 2: Absorbs all negative statuses except Death from allies and gives them to Reisen, then halves the levels of the statuses on Reisen. Only usable while equipped with the Bunny Outfit.
Insanity Level 3: Absorbs all negative statuses except Death from allies and gives them to Reisen, then halves the levels of the statuses on Reisen as well as removing any statuses that prevents actions. Only usable while equipped with the Lunar Jacket.
**NEW BATTLE PASSIVE
Disinfectant: If a party member is inflicted with a negative status, status level is halved. Only works if Reisen is not KO'd.
**NEW OVERWORLD FIELD ABILITY
Apothecary: When resting in a Tent, 25% chance that Reisen creates a random HP, MP, or status healing item. The higher Reisen's level, the more items she can make, but the less the chance of getting a specific item made. Two additional items are added every 5 levels Reisen gains.
OVERWORLD UPGRADES:
Apothecary Level 2: Increases chances of Apothecary to 50%. Only usable while equipped with the Medical Gown.
Apothecary Level 3: Increases chances of Apothecary to 75%. Only usable while equipped with the Business Suit.

*Sakuya:
**NEW BATTLE PASSIVE
Critical: Haste: Automatically in Haste while in Critical.

*Momiji:
**NEW SECONDARY COMMAND
Sentinel: Any non-fatal damage taken is restored for the next 5 turns. Cannot take any actions until turns have expired. Replaces the Defend command.
**SECONDARY COMMAND UPGRADES
Mad Rush Level 2: Grants Berserk, Protect, Bravery, and Haste on the party. Ignores status immunities. Only usable while equipped with the Valiant Heart or Ultimatus.
Mad Rush Level 3: Grants Berserk, Protect, Bravery, Bubble, and Haste on the party. Ignores status immunities. Only usable while equipped with the Soul Edge or Soul Calibur.
**NEW BATTLE PASSIVE
Last Stand: While in critical, damage from physicals is reduced.
**BATTLE PASSIVE UPGRADE
Last Stand Level 2: While Momiji's HP is less than 33% Max HP, Momiji's resistance to Physical attacks will increase. Only usable while equipped with the Great Tengu Robe or High Rank.
Last Stand Level 3: While Momiji's HP is less than 50% Max HP, Momiji's resistance to Physical attacks will increase. Only usable while equipped with the Yamabushi Garb.

*Nitori:
**NEW BATTLE PASSIVE
Scavenger: 5% chance each turn in battle for Nitori to find a random synthesis item. Item depends on encounter fought. Will not occur if Nitori is inflicted with Death, Paralyze, Sleep, Venom, Petrify, Stop, Freeze, Confusion, or Berserk.
**SECONDARY COMMAND UPGRADES
Mirror Items: Reverses all effects of Stock command, so healing items deals damage to enemies, and status recovery items inflicts statuses to enemy.
Chemist: Doubles effects of Stock and Mirror Items abilities.
**NEW OVERWORLD PASSIVE
Dowsing: Reveal hidden treasures on field.

*Youmu:
**NEW BATTLE PASSIVE
Bonecrusher: 10% chance to deal damage equal to own Max HP when in Critical and using the Attack command. Bonecrusher works with any level of Focus as well.
**BATTLE PASSIVE UPGRADE
Bonecrusher Level 2: Increases chances of Bonecrusher activating to 15%.
Bonecrusher Level 3: Increases chances of Bonecrusher activating to 20%.

*Komachi:
**SECONDARY COMMAND UPGRADES
Money Talks: Pay 1000 yen to deal damage equal to 1% of the amount of money the player has. Only usable while equipped with the One World.
**NEW BATTLE PASSIVE
Return Damage: When damaged, 25% of the damage received is returned back to target's party. Only works on non-fatal damage.
**BATTLE PASSIVE UPGRADES
Ransom: Every time non-fatal damage is taken, pay yen equal to damage instead of taking damage, and then recover damage taken. Only usable while equipped with the Reaper Cloak.
**NEW OVERWORLD FIELD ABILITY
Ferry Service: Escape from dungeons at the cost of X% of each character's current HP, where X equals 100 - the character's level.

*Yuuka:
**NEW SECONDARY COMMAND
Threaten: Forces all enemies whose level are not more than 1/4 of Yuuka's level to flee from the battle. Gain 10% of each monster's EXP and Yen values that flee, as well as double the chance to gain that monster's Item drop before they flee. (I.E. if Yuuka's level was 100, all enemies less than level 25 would flee).
**SECONDARY COMMAND UGPRADES
Threaten Level 2: Increases Level threshold for Yuuka to 1/2. Only usable while equipped with the Twinkle Star, Riviera, or Infernal Geyser.
Threaten Level 3: Increases Level threshold for Yuuka to 3/4. Only usable while equipped with the Perfect Green.
**NEW BATTLE PASSIVE

Photosynthesis: Depending on terrain fought on, may have Auto-Regen and Auto-MP Regen. Only works in areas with dirt or sunlight, and will never work in areas that are manmade or inside.
**NEW OVERWORLD PASSIVE
Intimidation: Halves encounter rates.

*Mokou
**SECONDARY COMMAND UPGRADES
Sacrifice Level 2: Restores all HP/MP of everyone in the party and cures Poison, Blind, and Silence at the cost of removing Mokou from the battle. Only usable while equipped with the Healing Touch or Ghost Shell.
Sacrifice Level 3: Restores HP/MP of everyone in the party and recovers from Blind, Poison, Petrify, Silence, Berserk, Confusion, Sap, Sleep, Slow, Stop, and Freeze. Drains Mokou's HP/MP and removes her from the battle. Only usable while equipped with the Omni Weapon or Flare Arms.
**NEW OVERWORLD PASSIVE
Immortality: Removes death status from Mokou, and revives her with X% HP, where X equals Mokou's Level/2.

*Remilia
**SECONDARY COMMAND UPGRADES

Amok: Sacrifice all but 1 HP to inflict an equal amount of damage to all enemies. Will not kill Remilia if continuously used at 1 HP.
** NEW BATTLE PASSIVE
Photosensitivity: When fighting in sunny areas, will be under constant Sap status.

*Hope:
**NEW SECONDARY COMMAND
Revive: Revive all KO'd party members with 1 HP.
**SECONDARY COMMAND UPGRADES
Revive Level 2: Revives all KO'd party members and restores them to 10% Max HP.
Revive Level 3: Revives all KO'd party members and restores them to 25% Max HP.
**NEW BATTLE PASSIVE
Unscarred: Grants Auto-Bravery, Auto-Faith, and Auto-Protect if HP is at full.

*Yumemi:
**NEW SECONDARY COMMAND
Bluff: Chance to force the enemy to use "Observe Battle" or "No Action" if successful. After using the command, Yumemi must wait 20 turns before the command becomes available again. If used during a spellcard declaration, nullifies the spellcard declaration if successful. After each succesful Bluff, the Bluff's success rate is halved. Success rates go as follows: 100 -> 50 -> 25 -> 12 -> 6 -> 3 -> 1 -> and eventually 0.
**NEW OVERWORLD FIELD ABILITY
Repair: After resting in a  Tent, 50% chance to fix Broken equipment into random pieces of appropriate equipment.

*Sanae:
**NEW BATTLE PASSIVE
Faith: At the start of battle, 10% chance to give the party Level 5 of either Regen, MP Regen, Protect, Bravery, Faith, Blink, or Bubble.
**BATTLE PASSIVE UPGRADES
Faith Level 2: Increases chances of activation to 20%.
Faith Level 3: Increases chances of activation to 30%.
**NEW OVERWORLD PASSIVE
Recover: After battles, restore 5% Max HP and Max MP to the party.
**OVERWORLD ABILITY UPGRADES
Recover Level 2: Increases restoration to 10%.
Recover Level 3: Increases restoration to 15%.

*Suwako:
**NEW OVERWORLD FIELD ABILITY 
Find Pits: Activate pits before falling into them without activating their effects. Effects can still be triggered if stepped in however.
**OVERWORLD FIELD ABILITY UPGRADES
Find Passages: Hidden passages are marked with a sparkling spot. Only usable while Suwako is equipped with one of her exclusive armors.

*Advent Cirno:
*MAIN COMMAND
Limit: Powerful command that appears after Advent Cirno fills a hidden Limit Gauge. The amount needed for it to appear is equal to 150% of Advent's Max HP, and is cumulative. Once a Limit skill has been used, the command is locked agian. If Advent is KO'd at any time, the gauge is reset to 0.
**NEW SECONDARY COMMAND
Boost: Increases Limit Gauge by 20%.
**NEW BATTLE PASSIVE
Restore MP: Restore 5% Max MP each turn whenever in Critical status.

*Keine:
**NEW SECONDARY COMMAND
Hakutaku: Switches to EX Keine, who is AI-controlled and only has access to Fight and History. EX Keine has x1.5 Attack, Defense, Magic, and Speed than Keine, and double Max HP and Max MP than Keine, and when using command, Keine will restore all HP, MP, and statuses.

*Koishi:
**NEW BATTLE PASSIVE

MP Shield: 20% of damage received is converted into 20% MP damage instead. Only works on non-fatal damage.

*Utsuho:
**NEW SECONDARY COMMAND
Kamikaze: Removes Utsuho from battle and kills her at the cost of dealing damage to one enemy equal to x8 her Max HP.
**NEW BATTLE PASSIVE
Absorb Damage: 10% of damage received is regained as HP. Only works on non-fatal damage.

*Kanako:
**NEW SECONDARY COMMAND
Guardian: Party recovers all non-fatal damage for the next 5 turns and forces Kanako to use Defend.

*Yuugi:
**NEW SECONDARY COMMAND

Berserk: Randomly attacks one enemy between 1-8 times. Must be under Bravery in order to use the command.

*Lunasa:
**NEW SECONDARY COMMAND
Bardsong: Randomly play a song. Lunasa cannot perform any other actions until X turns have passed. The amount of turns required to pass depends on the skill used.

*Shizuha:
**NEW SECONDARY COMMAND
Synchro: Can only work while Minoriko and Shizuha are alive, if both have the MP required to use the skills, and both are able to act when the ability activates. Uses one of 5 abilities at random. If used when Shizuha cannot act, will instead restore MP to the party equal to x10 Minoriko's current MP, and then will reduce her MP to 0. If used when Minoriko cannot act, will instead revive all KO'd allies and restore the party's HP equal to half of Shizuha's current HP.

*Minoriko:
**NEW SECONDARY COMMAND
Synchro: Can only work while Shizuha and Minoriko are alive, if both have the MP required to use the skills, and both are able to act when the ability activates. Uses one of 5 abilities at random. If used when Shizuha cannot act, will instead restore MP to the party equal to x10 Minoriko's current MP, and then will reduce her MP to 0. If used when Minoriko cannot act, will instead revive all KO'd allies and restore the party's HP equal to half of Shizuha's current HP.

*Hina:
**NEW SECONDARY COMMAND

Misfortune: Inflicts unblockable non-elemental damage to one enemy equal to the total amount of damage Hina has substained before using the command. Damage is reset after using the command, or when inflicted with Death, Venom, Stop, or Petrify. Damage accumulates a turn later from when damage was dealt.

*Nazrin:
**NEW SECONDARY COMMAND
Steal Yen: Steals a random amount of Yen from target equal to a number between 0 and Nazrin's Level * Target's Level, then damages target with a regular attack.

*Wriggle:
**NEW SECONDARY COMMAND
Swarm: Summon a random animal for various effects. Effects depend on a random number between 0 and Wriggle's Level.

*Tewi:
**NEW SECONDARY COMMAND
Bribe: Attempt to force enemy to leave battle by giving them yen. If amount of yen is equal to or greater than x1.5 the target's Max HP, the enemy will leave the battle, giving its EXP, Yen, and item drop as well as giving free items. If the enemy does not take the bribe, the yen is not wasted and still remains until battle ends or enemy takes the bribe.

*Yorihime:
**NEW SECONDARY COMMAND
Deathblow: Deals damage to one target equal to 25% of their Max HP. 25% Accuracy.

*Shou:
**NEW SECONDARY COMMAND
Lancet: Drains HP and MP from one target. MP drain is equal to 1/16th of the HP drain.



*Addition of Yamame and Medicine to the temporary characters.




*Nue
**NEW BATTLE PASSIVE
????: 20% chance that Attack randomly inflicts damage based on number of times party has fought battles - number of times party has ran from battles, divided by 3.

*Yukari:
**NEW SECONDARY COMMAND
Banish: Consumes 10% Max HP to remove all enemies from battle. No rewards for enemies removed in this manner. 45% hit rate.
*NEW OVERWORLD PASSIVE
Checkpoint: If reach a save point, if dungeon is left via Komachi's ability or Emergency Stairway, return to save point last touched.

*Alice:
**NEW SECONDARY COMMAND
Grimoire: Levels up skills during battle, up to max level, until after battle. After each use, the command will disappear and takes time to recharge depending on the level of skills. Level 1 skills makes the command require 5 turns to recharge, while level 5 skills makes the command require 25 turns to recharge. After all skills have been maxed out, the command will always require 25 turns to recharge and will instead grant Tetra status to the party.

*Rinnosuke:
**NEW SECONDARY COMMAND
Bribe: Attempt to force enemy to leave battle by giving them yen. If amount of yen is equal to or greater than x1.5 the target's Max HP, the enemy will leave the battle, giving its EXP, Yen, and item drop as well as giving free items. If the enemy does not take the bribe, the yen is not wasted and still remains until battle ends or enemy takes the bribe.

*Shinki:
**NEW SECONDARY COMMAND
Finisher: 31% chance to fail, 37% chance for Critical Hit, 31% chance for 9999 damage.

*Youki:
**NEW SECONDARY COMMAND
Bushido: Only appears after using Focus at least once, replacing Attack. Depending on Focus level, will perform one of 8 different attacks), Focus (Changes Attack to Bushido after one use, and adds +1 to the Focus charge per use, up to a maximum of 8 charges. Affects the outcome of the Bushido command.

*Tenshi:
**NEW SECONDARY COMMAND
Sentinel: Any non-fatal damage taken is restored for the next 5 turns. Cannot take any actions until turns have expired. Replaces the Defend command.
**NEW BATTLE PASSIVE
Absorb Damage: 10% of damage received is regained as HP. Only works on non-fatal damage.

*Eirin:
**NEW SECONDARY COMMAND
Treatment: Cures all negative statuses.

*Shikieiki:
**NEW SECONDARY COMMAND
Condemn: Various effects for Shikieiki. Takes 5 turns to occur after using the command.
Doom: Inflicts a countdown to instant death one target with 80% accuracy. No target is immune to Doom, but each target has its own individual timer (targets resistant to Doom such as most bosses will have their timer set to 999 turns).

*Chaos:
**NEW SECONDARY COMMAND
Awaken: Fully restores HP, MP, and statuses, triples Chaos's Speed, and grants all buffs. After using the command, it will be removed from the command list until the timer expires. Once 20 turns has passed, Awaken will return to the command list, and Chaos's Speed will return to normal as well as be reduced to 1 HP.

*Yamame:
**NEW SECONDARY COMMAND
Infection: Inflicts moderate non-elemental damage to one enemy and a chance to inflict a status that ignores the target's innate immunities.


============================================
VI. SKILLS:
============================================

Reimu:
*Yin-Yang Jade: Now revives a KO'd ally at 1%/4%/7%/10% Max HP, depending on level.


Yumemi:
*Silver Disc: No longer has a 50% chance to target either party, and then a 10% chance to inflict Exclusion. Now has a 10% chance of one of the following:
       *Reduces all party members HP by 10% of their current HP, reduce all enemies HP by 90% of their Max HP.
       *Reduces all party members HP by 20% of their current HP, reduce all enemies HP by 80% of their Max HP.
       *Reduces all party members HP by 30% of their current HP, reduce all enemies HP by 70% of their Max HP.
       *Reduces all party members HP by 40% of their current HP, reduce all enemies HP by 60% of their Max HP.
       *Reduces all party members HP by 50% of their current HP, reduce all enemies HP by 50% of their Max HP.
       *Reduces all party members HP by 60% of their current HP, reduce all enemies HP by 40% of their Max HP.
       *Reduces all party members HP by 70% of their current HP, reduce all enemies HP by 30% of their Max HP.
       *Reduces all party members HP by 80% of their current HP, reduce all enemies HP by 20% of their Max HP.
       *Reduces all party members HP by 90% of their current HP, reduce all enemies HP by 10% of their Max HP.

   When used against bosses or enemies resistant to % damage, will instead deal 1 damage to them.
*Chroma Gem: No longer reduces Max MP by 10%. Now instantly defeats non-bosses of the specified type and damages all other enemies not of that type by 1% of their Max HP. If the ability hits a boss of the specified type, it will instead deal damage to the boss equal to Yumemi's Max HP.
       *If HP ends with 0: Slayer vs. Demons
       *If HP ends with 1: Slayer vs. Humans
       *If HP ends with 2: Slayer vs. Flying
       *If HP ends with 3: Slayer vs. Undeads
       *If HP ends with 4: Slayer vs. Magicians
       *If HP ends with 5: Slayer vs. Fairies
       *If HP ends with 6: Slayer vs. Dragons
       *If HP ends with 7: Slayer vs. Machines
       *If HP ends with 8: Slayer vs. Beasts
       *If HP ends with 9: Slayer vs. Plants


KEINE:
*Yamato Kingdom: Now fixed 70% accuracy instead of 100% accuracy.


KOISHI:
*Flare Star: No longer deals Fire-elemental damage to all enemies. Now deals damage equal to each enemy's Level * 40.


HOPE:
*Return: Revive Excluded party members who did not willingly remove themselves (such as Mokou and Utsuho).



============================================
VIII. SYSTEM:
============================================

*Skill descriptions have been updated with information.
*Jellyfish Princess Lv1 and Lv2 are fixed. They originally reduced Defense instead of inflicting damage to HP.
*Keine's leader theme now works properly.
*Music has been trimmed down in filesize a bit and some songs have been outright removed. Please see the Music document for what to change.
*After any battle, there is 10 steps before random encounters are turned back on again.
*Damage on various elements and skills have been adjusted accordingly.
*Physical, Magical, Tetra, Omni, Mystic, and Evade Up are now in place.
*Equipment that gave +% stat boosts are now fixed so that they don't permanently boost stats are incorrectly boost stats.
*Intel now gives information on an enemy's Name, Level, HP/MAX HP, MP/MAX MP, Attack, Defense, Magic, Speed, Type, Drop, Steal, Morph, Elemental Resistances, Status Resistances, and Information.






IDEAS:

W-Item: Allows character to use Items command twice. Available as an equipment ability.
W-Skill: Allows character to use Skill command twice. Available as an equipment ability.



Upgrades to Focus (Youmu's subcommand. Not sure if Focus will get any upgrades or not):

*Level 2: High chance of removing buffs when attacking.
*Level 3: High chance of Instant Death when attacking.

Upgrades to Bluff (Yumemi's subcommand):

*Level 2: Reduces accuracy from 1/2 to 1/4.
*Level 3: Reduces accuracy from 1/2 to 1/10.

Kamikaze (Utsuho's subcommand):

Level 1: Make x6 Max HP.
Level 2: Make x8 Max HP.
Level 3: Make x10 Max HP.

MP Shield (Koishi's Battle Passive):

Level 2: Reduces MP damage to 15%.
Level 3: Reduces MP damage to 10%.

Metal Detector: Tells how many items are left in current map. (For Nitori)


Morph (Nue's subcommand):

Level 2: Increases HP threshold to 20%.
Level 3: Increases HP threshold to 30%.



SKILLS FROM EQUIPMENT:

Reimu:
*Multiplex Barrier: Increases Mystic-elemental resistance to the party.
*Youkai Repelling Charm: Inflicts massive damage to Demon enemies.
*Fantasy Seal -Circle-: Grants Omni status to one target for 50 turns.
*Illusionary Moon:


Marisa:
*Fairy Destruction Ray: Inflicts massive damage to Fairy enemies.
*Shooting Echo: Inflicts massive damage to Magicians. Attempts to inflict Silence.
*Gravity Beat:
*Grand Cross:
*Blazing Star:


Cirno:
*Ice Tornado:
*Cold Sprinkler:
*Insta-Freeze Beam:
*


Aya:
*Torii Hurricane: Inflicts massive damage to Flying enemies.


Meiling:
*Rainbow Taichi: Regain all non-fatal damage and grants Omni status for 10 turns. Self-buff.
*Colorful Rain: Restores HP to the party equal to 1/3 of Meiling's Max HP.


Patchouli:
*Diamond Hardness: Grants "Absorb Damage: 50%" to Patchouli for 20 turns.
*Sunshine Reflector: Drains MP from one enemy.
*Mercury Poison: Poison-elemental damage to all enemies.
*Silver Dragon: Gravity-elemental damage to all enemies.
*Royal Diamond Ring: Mystic-elemental damage to all enemies.


Reisen:
*Acura Spectral: Prevents any status from wearing off by granting Resist status.
*Discarder: Enables party to restore HP if unable to restore HP.


Sakuya:
*Killing World: Sets Doom on everyone in the battle except Sakuya.
*Killer World: Forces battle with rarest enemy group in current area.
*Suction World: Any damage inflicted in battle is regained as HP to Sakuya.
*Empty World: Prevents all enemies from acting during their next turn.
*Jackpot World: Enables party to doublecast skills for the next 10 turns.


Momiji:
*Rabies Bite: Inflicts massive damage to Beasts.
*Expellee's Canaan:
(These 3 will probably instead go to Youmu anyways)
White Wolf "Oogami Hajiki": Doubles Critical % of weapons. (Critical Up)
"Road to Heaven": Ignores Evasion for brief time. (Piercing Sight)
"Truth - Wolf Fangs, Wind Sword": Allows attacking all enemies. (Target All)


Nitori:
*Cephalic Plate: Inflicts massive damage to Machines.


Youmu:
*Double Pain:


Komachi:
*Ritual of Ecstasy:
*Game of the Soul: Inflicts massive damage to Undead enemies.


Mokou:


Yuuka:
*Phantom Garden: Inflicts Slow if at normal speed, and inflicts Stop if inflicted with Haste. Based on FFTA's Hastebreak.
*Parasite Garden: Inflicts Poison-elemental damage and Sap to all enemies.
*Planter Sacrifice: Inflicts massive non-elemental damage to Insects.
*Flowering Master Spark
*Genocide Spark: Non-elemental damage to all enemies. Damage is multiplied by 8 if target's level is the same as Yuuka's level. Based off of FFVII's Goblin Punch.


Byakuren:


Remilia:
*Vampirish Night: Drains HP equal to difference of Remilia's Max HP and current HP.


Sanae:
*Forgotten Ritual: Grants "Bubble: 25 turns" to party.
*Heaven's God: Wind: Restores all HP to party. 98 MP.
*Earth-God Summon: Shield: Grants "MP Shield: 50 turns" to one ally.
*Sea Opening: Grants "MP Replenish: 50 turns" to one ally.
*Good Commerce: Resets durations of status effects on ally (give status that'll remove itself after coding is done. Essentially FFTA2's Extend).
*Miracle of Fafrotskies: After 20 turns, HP and MP are returned to value when ability was used. Essentially FFTA2's Undo spell.


Suwako:
*Brave the Elements: Grants Tetra status to the party for 50 turns.
*Seven Stones: Enables use of 2 items for 20 turns.
*Full Sakura Blizzard: Enables double attacks with the Attack command for 20 turns.
*Frog God: Enables doublecast of command skills, if applicable, for the next 20 turns for party.


Keine:
*Headquarters Crisis: Inflicts non-elemental damage to all targets who has the same second digit in their level as the caster. Based on FFTA's Lv? S-Flare.
*Treasures - Sword: Inflicts non-elemental damage to all enemies equal to Keine's level x30. Based off of FFX-2's Storm Cannon.
*Treasures - Orb: Bestows Haste to all units with level that is a multiple of 5. Based off of FFTA2's Lv5 Haste.
*Treasures - Mirror: Switches HP and MP of party. Based off of FFTA's Matra Magic/FFXII's Invert.


Utsuho:

Nue:
Title: Re: Touhou Fantasy [New Topic]
Post by: Kaitani on May 13, 2013, 10:01:58 AM
Have you released a patch with these changes yet, or are they still under work? For most of these abilities it's hard to see how they affect they game until they can be tested.
As for those item-specific skills/upgrades, those items will have the skill-related buff explained in the description right? Make sure players can get all the info they need without needing to have the readme file open all the time. :)
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on May 13, 2013, 06:44:32 PM
No, no patch yet has been released, as I haven't even implemented these into every enemy group in the game. They're all still in my Test 0 enemy until I get everything done (which I'm getting closer to doing).


There's going to be a little method to finding out what has what, if I ever get the glossary done (everything will be listed there eventually...maybe). I can't fit everything into descriptions because I'm limited on space. I could just simply remove all of the descriptions for equipment, but then they'll feel not as great. :<
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on May 14, 2013, 05:25:32 AM
A couple new things done:


*Suwako's Find Pits and Find Passages are now fully coded in (or at least, I don't THINK I missed any spots). Find Pits will activate any pit AS WELL as any traps one tile before stepping on the trap/pit. The trap/pit can still be activated if the player steps on that tile though. Find Passages is also done, and while Suwako is in the party with the appropriate equipment on, any hidden passages will be indicated by sparkling spots (different from the sparkling spots shown in Nitori's Dowsing ability).

*Nitori's Metal Detector ability (while equipped with the Sherlock Jacket only) will be a menu ability, which when used will tell how many items are left on the map. This thing took 2 hours to do.....TWO HOURS. I wasn't expecting it to take that long, but it did. Of note, this doesn't just count treasure chests and items hidden in the field, this also counts treasures from NPCs. It will NOT however count key items (unlike Dowsing which will reveal those if hidden).

*Koishi is losing her MP Shield innate ability, which is going to be a special buff granted only through Sanae's equipment skill. Instead, Koishi is getting Learning as her innate ability, and this will affect how Blue Magic is learned now. For instance, if Koishi's level is the same as the caster's level, the % chance to learn that spell stays the same. However, if Koishi's level is LOWER than the caster's, the chance to learn the spell decreases by X%. So if Koishi's level is 10 levels lower than the caster's, and the skill was a 50% chance to learn, then it'll become a 40% chance. Likewise, if Koishi's level is HIGHER than the caster's, it'll gain X% to learning the skill. So if she was 10 levels HIGHER than the caster, and the skill was a 50% chance, it'll become 60% instead. Of note, skills will never be a 0% (unless you guys think it should work that way?). Learning Level 2 will negate the penalties for learning if Koishi is lower leveled than the enemy, while Learning Level 3 does the same, but also doubles the learning chances if Koishi is higher leveled (so if she's 10 levels higher, and it's a 50% chance to learn the skill, it'll gain +20% instead of +10%, making it 70% chance to learn the skill).


I'm currently trying to get Youmu's Vantage (Initiative/First Strike chances increased to 30%, or double %), Momiji's Awareness (No Back Attacks/Pincer Attacks), and Aya's Sight (view current map) done so that'll take care of the rest of the field abilities. I am also trying to finalize Koishi's Blue Magic list, which is what I need help with. For those of you who don't remember what it is, here's the list and what'll probably be axed out.


Attack spells (Elemental):
*Flame Stone - Moderate Fire-elemental damage to one enemy.
*Flare - Major Fire-elemental damage to one enemy.
*Flare Breath -  Moderate Fire-elemental damage to all enemies.
*Salamander Shield - Major Fire-elemental damage to all enemies.
*Diamond Edge - Moderate Ice-elemental damage and Berserk to one enemy.
*Freeze - Major Ice-elemental damage and inflicts Freeze to one enemy.
*Ice Storm - Moderate Ice-elemental damage to all enemies.
*Judgment Bolt - Moderate Thunder-elemental damage to all enemies.
*Lightning Orb - Moderate Thunder-elemental damage to one enemy and ignores Defense.
*Heaven & Earth Press - Moderate Earth-elemental damage to one enemy.
*Six Earthquakes - Minor Earth-elemental damage to all enemies.
*Wind Sickle - Moderate Wind-elemental damage to all enemies.
*Tsunami - Moderate Water-elemental damage to all enemies.
*Dragon Bullet - Major Holy-elemental damage to all enemies.
*Holy - Major Holy-elemental damage to one enemy.
*Chaos Drive - Moderate Shadow-elemental damage to all enemies.
*Pascal Moon - Major Shadow-elemental damage and drains HP from one enemy.
*Shadow Flare - Major Shadow-elemental damage to one enemy.
*Bio - Minor Poison-elemental damage to one enemy.
*Biora - Moderate Poison-elemental damage to one enemy.
*Bioga - Major Poison-elemental damage to one enemy.
*Pandaemonium - Major Mystic-elemental damage to all enemies.

Attack spells (Instant Death):
*Gathering Oni - Inflicts Instant Death to one enemy.

Attack spells (Non-elemental):
*Death Lance - Major Ghost-elemental damage and inflicts Instant Death to one enemy.
*Doomsday - Major non-elemental damage to all enemies and allies.
*Drain - Absorbs minor HP from one enemy.
*Drainra - Absorbs moderate HP from one enemy.
*Drainga - Absorbs major HP from one enemy.
*Fireworks - Major non-elemental damage to all enemies.
*Flare Star - Deals non-elemental unblockable damage to all enemies equal to each individual enemy's Level * 40.
*Meteor - Major non-elemental damage to all enemies.
*Nova Storm - 50% chance to reduce all enemies and allies HP to 1.
*Scarlet Weather Rhapsody - Major non-elemental damage to one enemy.
*Ultima - Major non-elemental damage to all enemies.Support:
*Aura - Restores massive HP and cures all negative statuses to one ally.
*Full-Cure - Restores all HP to one ally.
*Heal - Restores minor HP to party.
*White Wind - Restores HP to party equal to Koishi's HP.

Buff:
*Angelsong - Grants Regen to the party.
*Destroyer - Grants Bravery, Protect, and Faith to one ally.
*Mighty Guard - Grants Protect, Regen, MP Regen, Haste, and Blink to party.

Debuff:
*Defense Down Omega - Reduces all enemies Attack by 20.
*Ink - Inflicts Blind on all enemies.
*Magic Hammer - Drains 100 MP from one enemy.
*Night - Inflicts Sleep on all enemies and allies not immune to Sleep.
*Offense Down Omega - Reduces all enemies Defense by 20.
*Poison Mist - Inflicts Poison on all enemies.
*Pollen - Inflicts Sleep on all enemies.
*Special Missile (20 MP, single target, inflicts moderate non-elemental damage and reduces Physical resistance)
*Time Stop (21 MP, All Enemies, 100% accuracy, lasts 1 turn, inflicts minor Mystic damage)


TOTAL = 50



***REMOVE THE FOLLOWING***

Fireworks
Ink
Pollen
Poison Mist
Dragon Bullet
Salamander Shield
Paschal Moon
Flare Breath
Drain
Drainra
Drainga
Aura
Heal



If you think that there should be any different Blue Magic spells, less/more, or whatnot, feel free to put in your input! I'm trying to keep Koishi diverse, but not too good as she currently is. She needs at least one of each element (bar Gravity right now), but sometimes I gave her more than one of a specific element due to well...her Blue Magic doesn't get any stronger like her other skills, or the other character's skills, so I try to have a second of each element, which kinda influxes the Blue Magic list. I don't know...I'll leave the input up to you guys! Also of note, I tried to make her a bit gimmicky too with some things (Nova Storm, White Wind, Time Stop, Night, and Flare Star in particular). I'd like for her to have some more gimmicky spells as Blue Mages tend to be like that, but it depends on what the gimmicks are. Again, don't want her to be TOO powerful, but not underwhelming as well.
Title: Re: Touhou Fantasy [New Topic]
Post by: aleksaleks on May 14, 2013, 01:06:56 PM
i download all the music files but i don't know where to put it in
can someone help me
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on May 14, 2013, 05:28:34 PM
It has to be in a folder called "Music" (if you don't have such a folder, make one in the main directory for Touhou Fantasy, and then dump all of the music files in there (make sure they're not in any folders inside the Music folder though!)
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on May 16, 2013, 03:53:27 AM
Ok, serious question. Do you guys think I should go through with those equipment skills listed above? Here's the amount of skills each character has by default. Skills that level up into another version (i.e. Fantasy Orb to Fantasy Seal) does not count towards this total, but skills (such as Master Spark into Dragon Meteor or Final Spark) will:


Reimu: 17
Marisa: 15
Cirno: 15
Aya: 8
Meiling: 10
Patchouli: 21
Reisen: 17
Sakuya: 10
Momiji: 11
Nitori: 43
Sanae: 10
Suwako: 8
Youmu: 8
Komachi: 14
Advent Cirno: 12
Yuuka: 9
Mokou: 6
Byakuren: 23
Remilia: 10
Yumemi: 18
Hope: 14 (Not accurate. It's not fully done yet. Think of her having 8 skills per "mode", and there's 7 modes so...you do the math).
Utsuho: 11
Keine: 13
EX Keine: 4
Koishi: 5 (+43)


This does not include characters who join later mind you, but their skills don't upgrade at all (well, one's does, but hers is in a different manner than everyone else). So by default Hope, Nitori, and Koishi with all of her Blue Magic have the most, while Mokou has the least (barring EX Keine, but she doesn't matter really).


In other news, here's some changes currently done:


SAKUYA:
*Sakuya's World: (Original) Now fixed 50% accuracy. Adds "Stop: 40 turns". (New) Inflicts Stop on all enemies and allies except Sakuya. Sakuya gets 3 turns to herself.

That's right, Sakuya has her GoS Private Square essentially now. It's been in the game forever now as her Limit Break, but I've decided to just give it to her now. Her original version was kinda terrible for an "ultimate" skill.


Now onto new character stuff:



*Yumemi:
**BATTLE PASSIVE:
Restore: Recover 1 HP per turn in battle.
**BATTLE PASSIVE UPGRADES
Restore Level 2: Recover 3 HP per turn in battle.
Restore Level 3: Recover 5 HP per turn in battle.


What's the point of this? Well, Yumemi has a couple skills that rely on the last digit of her HP to do things. This is for those 2 particular skills. Not a very impressive battle passive but...



*Koishi:
**NEW BATTLE PASSIVE
Learning: If Koishi's Level is the same as Blue Magic caster's Level, % is fixed for learning a spell. If Koishi's Level is lower than the caster's Level, the chance of learning the skill decreases -1% for each Level lower (a skill that would have a 50% chance to be learned if both levels were the same will now have a 40% chance of being learned if she's 10 levels lower). If Koishi's Level is higher than the caster's Level, the chance of learning the skill increases +1% for each Level higher (a 50% skill will now have a 60% chance of being learned if she's 10 levels higher).
**BATTLE PASSIVE UPGRADES
Learning Level 2: Ignores penalty if Koishi's Level is lower than the Blue Magic caster's Level.
Learning Level 3: Ignores penalty if Koishi's Level is lower than the Blue Magic caster's Level. If Koishi's Level is higher than the caster's Level, the chances of learning the skill is doubled per level higher (if Koishi is 10 levels higher than the caster, and the skill has a 50% chance of being learned if the levels are equal, it will now have a 70% chance of being learned instead of 60%).


Koishi loses her MP Shield for this. Yes, this means if you get all of the Blue Magic skills, she has no battle passive anymore. Dunno if that should change or not. Also yes, it is possible for skills to be unlearnable if you're too low of a level.



And finally, updates on the equipment skills, in the event they do go through:


Reimu:
*Illusionary Moon: Decreases all enemies Holy resistance by 1 level. 50% accuracy.
*Evil-Sealing Circle: Cures all negative statuses of level 5 or lower


Marisa:
*Gravity Beat: Inflicts Gravity-elemental damage and Slow to one target.
*Grand Cross: Grants Spellspring to one party member for 20 turns. 80 MP.
*Eccentric Asteroid: Grants Half MP Cost to the party for 20 turns.


Youmu:
*Conjoined Stance: Grants benefits of all three stances.
*Asura Sword Stance: Offensive stance. Removes Manussya and Devaloka Stance. Grants access to the following skills for 20 turns:
**Floral Nirvana: Inflicts massive damage to Plants.
**Rise from Delusion: Mystic-elemental damage and removes buffs.
**Dance of Angels: 5 hits of non-elemental damage to random enemies.
*Manussya Stance: Miscellaneous stance. Removes Asura Sword and Devaloka Stance. Grants access to the following skills for 20 turns:
**Disappearing Elegance:
**Wicked Soul: Halves an enemy's Accuracy for 20 turns.
**Phosphoric Slash:
*Devaloka Stance: Defensive stance. Removes Manussya and Asura Sword Stance. Grants access to the following skills for 20 turns:
**Double Pain: Restores 25% Max HP and cures Poison, Sap, Blind, Slow from user.
**Insightful Sword: Grants Counter to user for 20 turns. Youmu's Counter has an innate 25% chance of activating.
**Netherworld Reflection Slash: Doubles Counter rate.
Title: Re: Touhou Fantasy [New Topic]
Post by: Kaitani on May 16, 2013, 07:39:58 AM
Here's some questions that might help you decide what to do with the equipment skills:

Is there a particular reason for characters to learn these new skills? If there is, why can't they be learned the normal way?
Will some characters be stuck using some (crappy) equips just to not lose access to a skill they can't be without?
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on May 16, 2013, 07:44:55 AM
Like I told someone else that I talk to about this, somehow I think I'm subconsciously trying to put in as many spellcards/skills as I can into this game all of a sudden because I've been doing all of these custom effects and coding the past 3 months. The equipment skills are all on weapons, so there's that...the final weapons each character would get would have all of the skills on them (that's how I was thinking of handling upgrades to character passives and whatnot via their ultimate armor). I didn't give them the skills normally mostly because I figured they had enough skills (that, and these skills ONLY have 1 level each, unlike every other skill that characters can learn which generally has multiple levels to them), so it'd seem weird to just have them learn those skills from scrolls and whatnot.
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on May 19, 2013, 05:00:43 AM
Ok, some updates:

*I am not going to go through with the equipment skills after all. If I feel like they're needed, I'll add them later on. I have events set up in the event that I do go through with them, but they might even get integrated into characters. Who knows?


============================================
I. CHARACTERS:
============================================


Hope:
**NEW BATTLE PASSIVE
Cup of Life: When healed, the rest of the party restores HP equal to 10% of the HP Hope recovered.
**BATTLE PASSIVE UPGRADES:
Cup of Life Level 2: Increases restoration to 20%.
Cup of Life Level 3: Increases restoration to 30%.


If you noticed, Hope no longer has her secondary command anymore. It got removed and put on someone else, being...


Keine:
**NEW BATTLE PASSIVE
Unscarred: Grants Auto-Bravery, Auto-Faith, and Auto-Protect if HP is at full.
EXP Distribute: All party members not in the party gain 1% of the EXP Keine gains from a battle. Doesn't work for party members that the player does not have access to at all.
**BATTLE PASSIVE UPGRADES:
EXP Distribute Level 2: Increases gain to 5%.
EXP Distribute Level 3: Increases gain to 10%.


I felt that Keine having the EXP Distribute passive would be a shame if everyone's maxed out, so I gave her the Unscarred passive (even though good luck ever having it go off and stay going). I think the EXP Distribute passive will make her MUCH more viable to use too...I hope anyways!

Koishi also got her MP Shield back for the same reason as Keine; once you learn all of the Blue Magic spells, she'd be left with no passive at all, which would be a shame. Of course, her passive is much more useful than Keine's...I need to come up with something better for Keine's methinks. Also, a couple more of Yumemi's non-weapon skills may be changed a bit to work with her battle passive (Red Spring is one I'm looking at, as it's something that could work with a 50/50 still, but be based on the last digit of her HP and if it's even/odd). Getting closer to finishing the database up! Oh, and for those of you curious as to the agenda of things now:


1) Equipment skills are on hold until further notice
2) Enemy Intel data has been updated.
3) Enemy AI and attack patterns still need readjusted.
4) Blue Magic still needs finalized.


And that's what's left in the database! So please, if you can help at all with at LEAST the Blue Magic issue, that'd be great. That'll make things go by a lot quicker for me, and I can take a short break before working on beta5. ^^;
Title: Re: Touhou Fantasy [New Topic]
Post by: Validon98 on May 20, 2013, 12:24:25 AM
You know, I should really try playing this again. I mean, I know it's still nowhere near completion, and the last time I played I got my face blown up in the second dungeon (Forest of Magic, iirc) and then rage-quit because I was confused as to what the hell was with the difficulty of the random encounters, but man, all of this stuff that's being planned out... this is really extensive. I'm utterly amazed at what's being done with this. I honestly don't know what to say. I'm flabbergasted. The absolute best of luck to you!
Title: Re: Touhou Fantasy [New Topic]
Post by: Jq1790 on May 20, 2013, 12:31:27 AM
You know, I should really try playing this again. I mean, I know it's still nowhere near completion, and the last time I played I got my face blown up in the second dungeon (Forest of Magic, iirc) and then rage-quit because I was confused as to what the hell was with the difficulty of the random encounters, but man, all of this stuff that's being planned out... this is really extensive. I'm utterly amazed at what's being done with this. I honestly don't know what to say. I'm flabbergasted. The absolute best of luck to you!
Oh right...I should probably download this again...Yeah.  Need to do a new game since I've got a new laptop since I last was playing...Also with all this new stuff in it should be interesting to see how I fare.
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on May 20, 2013, 12:32:50 AM
Well, if I may give a bit of hint:

1) Always check back at the Human Village after getting a new party member, and especially at the Item Shop. Skills are bought there for the most part (until later for obvious reasons), and always keeping on top of your skills is crucial to surviving areas. I'm guaranteeing the reason you had trouble was because you didn't have Diamond Blizzard for Cirno.

2) Always keep on top of your equipment and items, and always keep an eye on what equipment does what. That won't matter in Forest of Magic in particular, since there's not much you can do there against statuses (yes, Forest of Magic is meant to be a status introduction stage), but in other areas, it's crucial to not getting your face melted off. ^^;


And just to say something, Forest of Magic still falls under Easy Mode in terms of dungeon difficulties. Normal Mode won't start up until around the next dungeon or 2 from there, IIRC. ^^; I'm still trying to balance things out too (enemy AI is going to take a while, as I'm not sure how I want to handle that...), so there's that.



I might be making some areas inaccessible until much later (Winter Forest, Poltergeist Mansion, and Eastern Forest are the only ones you CAN enter and get murdered in early on...). Not sure yet.




In other news, MORE things to report, and it's a good one! All playable characters now have a battle passive! Hurray!


*Alice:
**NEW BATTLE PASSIVE
Tetra Master: Party starts with Tetra status at the start of battle.


*Rinnosuke:
**NEW BATTLE PASSIVE:
Millionaire: Earn double yen from battles. Does not work if the player runs from the battle.


*Suwako:
**NEW BATTLE PASSIVE
Mishaguji's Curse: Every 20 turns, there will be a 20% chance of a random level 4 status being inflicted onto the enemy party. If a boss is immune to a specific status, it will not work on them.
**BATTLE PASSIVE UPGRADES:
Mishaguji's Curse Level 2: Increases chance of activation to 30%.
Mishaguji's Curse Level 3: Increases chance of activation to 40%.


In addition to the above, all Weapon/Armor Bless statuses now last 30 turns instead of 20 turns. Hurray!



EDIT - Of note, not all of this is in just yet. Gimme some more time, and I'll have everything patched up with the new stuff and ready to go. Gotta make sure I got everything I want before I set it up on every monster group encounter.
Title: Re: Touhou Fantasy [New Topic]
Post by: aleksaleks on May 22, 2013, 06:30:39 PM
"The file MainsTitle6 cannot be opened"

can someone help me
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on May 26, 2013, 06:05:05 AM
http://www.mediafire.com/download/8lo08y9u4tujrjr/Touhou_Fantasy_Update_Patch_1.103.rar


After 3-4 months of straight work, the final FINAL update patch for beta4 is here! However, MAKE SURE YOU BACK UP ALL OF YOUR SAVE FILES, IN ADDITION TO YOUR RPG_RT.IDB AND RPG_RT.IMT FILES! This is so that in case something were to happen, you can easily revert.


In addition, will also post this here for those that didn't get it at the 1.100 update, as you'll need these now: http://www.mediafire.com/download/f1ifxwib7phr55z/Updated_Music_(for_Update_Patch_1.100).rar


If anything junks up or doesn't work, please notify me immediately.


EDIT - And then I immediately found something that shouldn't be there....oops...please use this RPG_RT.idb and replace it with the one from the pack. Otherwise, you'll be forced into a fight you cannot really do anything about....which was meant purely for testing various things. ^^;


http://www.mediafire.com/download/peani0z175pxlm3/RPG_RT.ldb
Title: Re: Touhou Fantasy [New Topic]
Post by: Kaitani on May 26, 2013, 09:53:40 AM
So does this update have all the stuff in it that you have listed as upcoming database changes? If not, what's the update notes then? :)
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on May 26, 2013, 07:26:56 PM
The Changelog is everything that's been done, so yes, everything that's been done for the database is in that database file.
Title: Re: Touhou Fantasy [New Topic]
Post by: Kaitani on May 26, 2013, 08:50:24 PM
I think I'll start a new game, kind of hard to test the new stuff with my "end-game" save. Anything in particular that should be tested outside of a normal playthrough?
Title: Re: Touhou Fantasy [New Topic]
Post by: aleksaleks on May 26, 2013, 09:13:37 PM
when i click yes to enter the scarlet devil mansion nothing happens
is this a bug or something else
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on May 26, 2013, 09:27:35 PM
Not that I can think of. Everything SHOULD be in working order for abilities and such. If anything seems off with an ability, then let me know. For instance, if for some reason Marisa's Auto-Collect activates when she's not in the party at all.
Title: Re: Touhou Fantasy [New Topic]
Post by: Kaitani on May 26, 2013, 10:01:22 PM
Speaking of Auto-Collect, according to the changelog the chance should be 5%. In the fight against Cirno and Dai-Chan I must've gotten 3 or 4 P items, and the fight didn't last that long. Is the chance correct or was this the reverse version of the "95% chance misses every other time"-syndrome? (which Reimu seemed to be inflicted with right now)
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on May 26, 2013, 10:09:27 PM
Sometimes that 5% seems to happen an awful lot. Don't pay it much heed lol...also of note, with Auto-Collect you will ALWAYS get a P item (much like with Nitori's Scavenger you will ALWAYS get a Base Metal). I haven't done anything with those yet since I don't know what items to toss into each group atm.
Title: Re: Touhou Fantasy [New Topic]
Post by: Kaitani on May 27, 2013, 07:40:45 AM
Ehm, the prompt "Enter Scarlet Devil Mansion, yes/no" leaves you outside of the place regardless of the choice you make. Both choices set to "no" by mistake or something?
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on May 27, 2013, 07:43:30 AM
Is this at the start of the game I'm assuming?


EDIT -

http://www.mediafire.com/download/v2jeh2v6hwhjcaz/RPG_RT.ldb


Update. Apparently I forgot some coding, so you couldn't enter ANYWHERE. Hopefully this fixes it? ^^;
Title: Re: Touhou Fantasy [New Topic]
Post by: Kaitani on May 27, 2013, 08:15:30 AM
That didn't help to the problem. A quick check on my old file on some other locations:

Places I could enter: Forest of Magic, Depth of Hell, Hakurei Shrine, Kourindou
Places I couldn't enter: Poltergeist Mansion, Misty Lake, Youkai Mountain, Road of Reconsideration

Weird bug on the coding I must say. :D
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on May 27, 2013, 08:18:48 AM
That is weird....I'll look into it myself...


EDIT - Is this at the beginning of the game or later in the game? I need to know this.
Title: Re: Touhou Fantasy [New Topic]
Post by: Kaitani on May 27, 2013, 08:24:02 AM
Both by the looks of it, since it affects both my new game and the one that has reached the end of the game as it is now.
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on May 27, 2013, 08:26:03 AM
You did just copy and replace the database file with the new one, right? Because everything is working fine for me o_O
Title: Re: Touhou Fantasy [New Topic]
Post by: Kaitani on May 27, 2013, 08:30:56 AM
I did, and now I copied it again just to make sure, still not working. Weird thing is, I can enter Forest of Magic from the Hard Path but not the Easy Path.
So how is it possible I get this sort of bug now?
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on May 27, 2013, 08:34:55 AM
I am utterly confused. I checked Youkai Mountain specifically on both my beta5 save file and new game, and it worked fine. I also checked Depths of Hell, and same thing. Worked fine. It'd be easier if I saw a vid of it myself, but really, it...should be working.

What I thought was wrong initially, and what SHOULD have been what was wrong, is that I forgot to put in an Else statement for if Yukari was in the party. I fixed that on everything, so that shouldn't be the problem. There really shouldn't be any reason why this is happening, unless what I uploaded didn't take right...


Try this and see if it works?


http://www.mediafire.com/download/mw10tf2dg5gw841/RPG_RT(2).ldb


Make sure to remove the (2) so that it works properly.
Title: Re: Touhou Fantasy [New Topic]
Post by: Kaitani on May 27, 2013, 08:41:45 AM
Sorry, still not working for me. I even deleted the previous RT file before putting the new one in. If it's working on your copy, maybe just make a patch of all the stuff that could be causing this issue?
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on May 27, 2013, 08:42:56 AM
But I've already done everything that I can think of. Unless someone else is having the same problems as well...I mean, I can't think of anything else that'd be causing it. There SHOULDN'T be, as I'm not having any issues on my side o_o;;
Title: Re: Touhou Fantasy [New Topic]
Post by: Kaitani on May 27, 2013, 08:51:47 AM
I just tested entering the maps with the backup RT file from before the last big update patch, and it didn't work even with that. So whatever the problem is, it happened in the last big update but isn't that RT file.
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on May 27, 2013, 08:52:59 AM
Bizarre. If you can, try one of the other older versions. I don't understand why it's not working for you though once again, when it's working fine on my end.
Title: Re: Touhou Fantasy [New Topic]
Post by: Kaitani on May 27, 2013, 08:58:23 AM
That was a good idea, I used the 1.102 patch again (the second newest) and I can enter the maps again. So there really is something in the newest update that messes up my game. But it doesn't seem to do it to yours, to which I have no idea. Maybe try making another release of the update to make sure there's nothing wrong with it?
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on May 27, 2013, 09:00:01 AM
I wouldn't know what else to do, seeing as I've already gave you my database files...

...Oh wait, I know what I'm doing. I'm an idiot lol...


http://www.mediafire.com/download/ecdd563alffifob/RPG_RT.lmt


I needed to send the MAP file, not DATABASE. God....
Title: Re: Touhou Fantasy [New Topic]
Post by: Kaitani on May 27, 2013, 09:10:59 AM
Sorry, that doesn't do it for me either. :(
If you can't pinpoint the issue, I can try and use the files in the 1.102 patch in small parts to find the reason for this issue. But I don't have the time to do it until later.
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on May 27, 2013, 09:14:20 AM
Whaaaa? I uploaded the newest map stuff....unless....OH blast it all I got to upload MORE again. Fffffff



http://www.mediafire.com/download/i1az3auj1reurir/Touhou_Fantasy_New_Database_and_Maps.rar


I swear, this is the last one. Remember kids, don't try to do stuff super super late when you should be sleeping! >_>;;
Title: Re: Touhou Fantasy [New Topic]
Post by: Kaitani on May 27, 2013, 09:23:42 AM
Yup that fixed it. Good work figuring it out! :)

Until next time then :P
Title: Re: Touhou Fantasy [New Topic]
Post by: Kaitani on May 28, 2013, 02:33:15 PM
I don't know if this is a bug or not, but
losing the unbeatable fight against Marisa at her house results in a Game Over. I thought I just had to survive until she said something like "that's enough, take this" but no, back to title screen after every loss. I need to level up more just to live even longer against her or something?
Funny thing was, using Intel on her said I was fighting Rumia! :P
Oh and I have to say, Forest of Magic is an encounter hell with the new passive Cirno has, fight after fight...
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on May 28, 2013, 11:15:10 PM
Oops. I forgot to fix her Intel then.

Yeah, this should fix everything up. For some reason, there was a few common events in the database that was not working properly, so I had to do some special things with them (i.e. have a Conditional Branch check if a switch is off for them to run, and at the start of a fight have a switch turn on so that those events WON'T run during battles, then turn the switch back on after fights). Hopefully this fixes everything!


Update Patch 1.104: http://www.mediafire.com/download/677r3y19v75lvnj/Touhou_Fantasy_Update_Patch_1.104.rar


Fixes a fatal error making it impossible to get pass certain boss fights (something really screwy with the common events happened. I can't even fathom why it's acting up, but it's fixed now...as far as I've tested extensively anyways...). In addition, since I forgot to do it, there's now a hint person in Eientei for the Forest puzzle.
Title: Re: Touhou Fantasy [New Topic]
Post by: Kaitani on May 29, 2013, 10:55:14 AM
That patch didn't fix the problem I had with
Marisa. I still get sent to the title screen after losing the battle. I noticed I can connect with confuse and berserk, that combined with blink I was able to survive for quite a few turns.
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on May 29, 2013, 07:19:45 PM
Are you sure? I know I put everything into that patch that I needed to (this being the database in this particular case), so it should be working. I managed to get past Marisa myself...
Title: Re: Touhou Fantasy [New Topic]
Post by: Kaitani on May 29, 2013, 07:55:43 PM
Hmm okay, I tested it twice after applying the patch and it didn't work, now I tried it again just to make sure and got through the fight. I'm confused but I guess if no one else is going to have the same issue that problem is solved.
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on May 29, 2013, 07:57:15 PM
Nobody else has reported anything to me (really, the only ones reporting anything is you sadly...). So, unless there ARE more problems like this, then I don't know what to say on the matter. If I have to, I'll have to remove the HP+% stuff until it's resolved later or something...
Title: Re: Touhou Fantasy [New Topic]
Post by: Validon98 on June 01, 2013, 03:59:59 AM
Actually started to play this again and, uh... I somehow found Yuuka on the world map. That didn't end well. At all.
Also, thanks for taking out the Misty Lake puzzle. That was really annoying the first time through.
EDIT: Also, in what way is the Forest of Magic balanced? Because the enemies there are hard even on the easy path.
SECOND EDIT: Wait, I forgot to reread your hint post from earlier. Diamond Blizzard, right.
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on June 01, 2013, 04:39:24 AM
Yes, Diamond Blizzard trivializes Forest of Magic (except for Parasites, seeing as they're pretty strong anyways). Kedamas might not be taken out in one shot either, but that leaves them weakened enough for someone like Aya or Reimu to take out. And always ALWAYS keep as much healing as you can! Items, equipment, abilities...I tried to make everything important to survival. ^^;


Yeah, the Misty Lake puzzle wasn't exactly that great, so I reverted it back to its original state.
Title: Re: Touhou Fantasy [New Topic]
Post by: Validon98 on June 01, 2013, 04:42:49 AM
Right, right. ^^;
Also, when I accidentally ran into Yuuka, I found the guy that's there. Let's just say I like dashing (I know, speed bug, but it's like an autodash).
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on June 01, 2013, 04:45:21 AM
Well, try not to abuse it, as it'll end up breaking things in the longrun that's not meant to be at that speed.
Title: Re: Touhou Fantasy [New Topic]
Post by: Validon98 on June 01, 2013, 05:04:53 AM
Oh, well in that case I'll switch it back to normal speed. Didn't know about that. ^^;
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on June 01, 2013, 05:12:55 AM
Yeah, cutscenes aren't fixed. They're entirely dependent on the speed set for both your character AND the event (your character is just invisible during all of the events. They're that way so that you can't see them move, but they HAVE to kinda move to keep the screen going properly. I COULD use Pan Screen, but that doesn't work nearly as well as I'd like. ^^;; ).
Title: Re: Touhou Fantasy [New Topic]
Post by: Validon98 on June 01, 2013, 05:25:22 AM
Ah, that makes sense. Well, that'll teach me to mess with settings I don't need to.
Also, holy crap, Poison Mushrooms and Shadow Gems sell for a lot. Just as a balancing recommendation I'd reduce the drop rates of those items in the Forest of Magic, because I sort of just maxed out my P stock and I haven't even sold all of that yet.
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on June 01, 2013, 05:27:46 AM
They're also crafting items, needed to make specific items. Drop rates tend to be about 30% so...
Title: Re: Touhou Fantasy [New Topic]
Post by: Validon98 on June 01, 2013, 05:49:56 AM
You having problems with the Marisa fight? So am I. It briefly starts a cutscene but then sends me to the Game Over screen. What the hell?
EDIT: Never mind, now it's working. Huh?
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on June 01, 2013, 05:50:48 AM
Wait, it automatically game overs before it even gets to the fight?
Title: Re: Touhou Fantasy [New Topic]
Post by: Validon98 on June 01, 2013, 05:53:15 AM
No, I meant that when I lost I got the game over, but this time I didn't. Huh?
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on June 01, 2013, 05:54:15 AM
Yeah, that's the mysterious bug I'm trying to solve. If you can, keep a save before that Marisa fight, and then test it out once I get this database uploaded.


EDIT - For anyone who is willing to test this out and make sure that it isn't game overing:


http://www.mediafire.com/download/r515b6lki3scgyj/RPG_RT.ldb


Just try it in any fight that forces you to lose, or go to New Game > ???? (which is the debug room, but don't abuse this for normal play please). The bottom two characters on the right side from where you start will be your tests (note, one of them is a spoiler for a beta4 boss fight, and is the one that doesn't use the switch). It is best to test this on the second to last one (it'll give you a Test 0 fight instead). This is the one that all other bosses uses for coding, so if it game overs in here still, let me know. Give it a few tries (10 tries max, or try however many tries and see if it does game over...I need to make sure that it doesn't). If it doesn't, then I'll have to figure out how to fix these 2 common events so it doesn't do that anymore.
Title: Re: Touhou Fantasy [New Topic]
Post by: Validon98 on June 01, 2013, 06:00:06 AM
And of course, I just saved over it even when I was going to try to keep a separate save. Stupid me.
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on June 01, 2013, 06:00:55 AM
Well, if you want to try the debug room and don't mind spoilers, follow the instructions above. Just make sure to not travel too deep into the debug room is all.
Title: Re: Touhou Fantasy [New Topic]
Post by: Validon98 on June 01, 2013, 06:15:58 AM
Alright, it works fine for both of those bosses in the debug room after trying a few times each, so I think everything's good.
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on June 01, 2013, 06:17:47 AM
How many times did you try in there? That might let me know if it actually does work (with the common events on, sometimes it'll let you pass, or it'll instant game over you after 1 attempt, 2 attempts, or 3 attempts. It's really weird how they work right now...).
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on June 03, 2013, 06:51:06 AM
Update Patch 1.105: http://www.mediafire.com/download/hxzdy49cdp7ycd0/Touhou_Fantasy_Update_Patch_1.105.rar


*Fixes the HP/MP +% bugs and most of the Equipment Abilities bugs. Nitori's equipment stuff (things that give her Mirror Items, Chemist, etc.) is not in right now due to not being usable at the current time.
*The game now has a game clock. It should appear in the main menu above the money counter.
*Meiling and Momiji now has access to the Provoke skill, which will force a monster to attack them. It can be used on 2 separate monsters to draw their attention, but if both Meiling and Momiji uses Provoke on the same monster, whoever used it last will be the one targeted by the monster.
*Fixes an error with the first Mima fight due to forgetting to add a script in.
*Fixes a silly oversight where Sakuya's Time Stop allowed the player to run from any fight, including boss fights. The same with Mystia's Dischord ability, though hers is easier to handle...



Hopefully there isn't anything TOO majorly wrong here...this should fix some of the problems at least...
Title: Re: Touhou Fantasy [New Topic]
Post by: Kaitani on June 03, 2013, 08:13:07 PM
There's something wrong with that new patch, the game freezes when I try to open any save. However, starting a new game / entering the debug room does not freeze up the game.
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on June 03, 2013, 08:24:23 PM
Seems it's the game clock plugin that's causing the issues. For anyone who wants to fix this for now and resume their current save files, please do the following:


*Remove "game_clock.dll" from your DynPlugins folder.
*In DynRPG.ini, open it up in Notepad and remove the coding for "game_clock".


Make sure you have a backup for these files, just in case. Then check your game and see and if it'll allow you to run your save file.
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on June 03, 2013, 08:55:36 PM
"Delete your SaveXX.dyn file for that save. It's some kind of bug, where every time you add a new dynrpg plugin, this happens. I had the same issue & made a little plugin that auto-deletes them on exiting the game since I wasn't using them for anything."


Apparently, you'll need to do this. Simple fix it seems.
Title: Re: Touhou Fantasy [New Topic]
Post by: Kaitani on June 03, 2013, 09:30:26 PM
Yep that fixed it.
 
Relating to the previous posts, I have a save just before that buggy game over battle, and I still managed to get sent to the title screen after it. Was the RT file from the previous post included in the last patch or is the bug still unfixed? For your information, I got finished off by the attack after the first "Enough, take this" text.
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on June 03, 2013, 09:31:46 PM
Even with the update patch that I gave you?? That should've fixed it if anything. o_O
Title: Re: Touhou Fantasy [New Topic]
Post by: Kaitani on June 03, 2013, 09:36:26 PM
Yes with the 1.105 patch the problem still exists. I didn't test it more than once to see if you could eventually get it to progress normally, but I would assume so. Did you set a script or something that requires the party to survive an x amount of turns before losing?
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on June 03, 2013, 09:37:41 PM
No, it should just make you continue on with the script even after losing....dammit all, I don't know what's causing it at this point. It has to be the equipment abilities thing again. I'll look into it I guess...
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on June 03, 2013, 10:19:16 PM
Update Patch 1.106: http://www.mediafire.com/download/1gvf935kcbhx40o/Touhou_Fantasy_Update_Patch_1.106.rar


*Fixes error with game overs due to me forgetting to remove a Parallel Process for debugger. Characters SHOULD have their specified abilities too...
Title: Re: Touhou Fantasy [New Topic]
Post by: AzureAmulet on June 04, 2013, 01:35:54 AM
When will the full version be released Xenomic? 0,o Also I would help if I could. I'm still a total noob at making sprites and drawing manga. : S
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on June 04, 2013, 08:09:43 AM
Don't know. It depends on how much I work on this and how much help I get with mapping (mapping is the key to finishing the game really at this point). I'm only one person, so it's going to take me ages to get through everything I want to, especially while sticking to my script for the most part (there's a lot of dungeons to still do, and a lot of storyline and scripting to do).
Title: Re: Touhou Fantasy [New Topic]
Post by: Kaitani on June 06, 2013, 03:29:44 PM
Are you still planning to make those in--game character screens to give info about each character's "hidden" abilities? I don't want to be reading a text document outside the game to find out what each of them do. For instance, while fighting inside Voile, I saw Meiling being healed up a bit after taking a near 1-shot kill, then Patchouli's MP was slowly creeping up for no apparent reason, and sometimes she even cast the same spell twice. After some reading in the text document I found an explanation for all of these things, but it's far from convenient.
Finally a couple of start-of-the-game complaints: before the option to make your own party becomes available, you're stuck listening to Reimu's theme every single fight apart from the boss fights. And with Cirno stuck in the party as well with her Provocation, you'll be hearing that theme a lot. Not the best way to lure players into the game if you ask me.
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on June 06, 2013, 07:23:18 PM
Yeah, I'm not sure what to do about Cirno's/Yuuka's passives really...I can't really go with making them skills because of how skills tend to hate working properly with those kinda of abilities...


As for the in-screens, I still need to get those finished. Hobo hasn't gotten around to them at all lately, but once they're fully done, then they'll be put into the game. It's just a matter of getting said screens done is all...@_@;

You see, there's also that unused village where my NPC hangs out too on the world map. You know, the speed fixer NPC me? That village was going to be where you could get any information you needed on characters too until the in-screens got done. I just...never did anything with it. ^^;
Title: Re: Touhou Fantasy [New Topic]
Post by: FortissimoBui on June 07, 2013, 11:18:58 PM
umm i have a problem with the character moving in the right direction after saving at the human village.
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on June 08, 2013, 06:38:52 AM
I honestly don't know how people are getting that problem. It shouldn't occur at all. That's usually the fault of RPG Maker going wonky or something o_O


http://www.mediafire.com/download/zwc5szsys12iwgw/Touhou_Fantasy_Fixes.rar

For anyone who wants to check to make sure that Winter Forest doesn't lag on them and all that.
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on June 10, 2013, 04:24:59 AM
Update Version 1.108: http://www.mediafire.com/download/yd044gm7y3g45zv/Touhou_Fantasy_Version_1.108.rar


*Fixes lag issues with the game as well as making Poltergeist Mansion, Winter Forest, and Eastern Forest inaccessible until later when they're meant to be. (this hasn't been tested 100% yet, so if it bugs up, do let me know).


In addition, there won't be anymore "Update Patch Version X", and instead will just be the main file, but with the version number. This is to help with preventing confusion for people. In addition, the Music Files have been moved to the main directory, so everything should be right there for you if you need to download! If there are any issues with the game, please feel free to let me know!
Title: Re: Touhou Fantasy [New Topic]
Post by: Kaitani on June 10, 2013, 01:02:14 PM
I can't even begin to guess the reason for this new "feature":

[attach=1]

What happened was this: Sakuya started the fight with her multi-target attack, and got that MP gain of 9984 jumping on her for the rest of the fight. Next turn she finished off Patchouli and got hit by Mystia summon, then spending the rest of the fight likely hitting herself (I couldn't see any damage numbers because of the 9984 jumping on the screen all the time). For what it's worth, that same MP gain thing happened a bit earlier with the black book monster thingies.
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on June 10, 2013, 07:28:55 PM
Huh...seems Pepsi screwed up with the plugin for the MP. What I want you to do is go into the DynRPG.ini, remove the section about the MP damage, and remove the battle_mp_display.dll for now. I was expecting the bug to have been fixed since he said it was, but...yeah...
Title: Re: Touhou Fantasy [New Topic]
Post by: FortissimoBui on June 11, 2013, 02:19:12 AM
i downloaded the new patch, but when i load my file, it doesnt load
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on June 11, 2013, 05:45:10 AM
Version 1.109: http://www.mediafire.com/download/57d8lddccylqzd3/Touhou_Fantasy_Update_1.109.rar


For those having problems loading their current saves: What you'll need to do is delete anything that is "SaveXX.dyn". So for instance, Save15.dyn would need to be deleted. This is due to how DynRPG handles plugins...it doesn't automatically read new updates and will not load your current save if you do not do this.


As for the current update, some more bugs were fixed, and MP healing/damage can now be seen during battle. Also, you can NOW get to Eientei without having to put up with the Bamboo Forest's pit screwing up. Yeah...gotta love them bugs that prevent the player from moving on eh? >_>;;
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on June 12, 2013, 08:39:11 AM
This topic is a special one, in which I slowly ask for you, the community's, help on deciding on how to fix up enemies and bosses in my game. Yes, you! You're probably thinking "C'mon, you know your enemies and bosses better than us! You can handle it!". Well...it's always nice to hear what others have to suggest to make enemies not as difficult/underpowered as can be. Perhaps you can help by not making said enemy or boss ridiculous! So, shall we begin? Hopefully this topic won't seem TOO silly and/or begging/attention whoring/whatever. ^^;

(http://i187.photobucket.com/albums/x308/Xenomic/Screenshots/Touhou%20Fantasy/HinaBossFight.png~original) (http://s187.photobucket.com/user/Xenomic/media/Screenshots/Touhou%20Fantasy/HinaBossFight.png.html)


So here's the dealio with Hina here (note, she is the 4th boss in the beta2 segment of my game, making her the 16th boss of the game. Not that that should matter):


Attack (standard fight command; 7 priority)
Bad Fortune (AoE Confusion, deals 100 non-elemental Magic damage; 10 priority)
Broken Amulet (AoE Blind, deals 100 non-elemental Magic damage; 10 priority)
Misfortune's Wheel (Single target, reduces ATK/DEF/MAG/SPD by ~20, Magic elemental; 10 priority)

*Blind reduces Accuracy to 70% and also prevents usage of physical skills.



So here's the thing...I want Hina to deal with statuses (Confusion and Blind in this case). I could easily give her another attack or two from her playable version if I really need to, but the main problem here is the AoE Confusion. It's not that it does too much damage (most characters that you bring to fight has at least 400-800 HP, so it's not super dangerous), but the Confusion proc can happen pretty easily, and you don't have protection to Confusion until AFTER the fight. I still want this to be a thing Hina can do, but I don't want the other 2 moves to take that much priority.

Now, before I go on too far, I am thinking of making a "Spellcard System" for my game, based off of the Touhou series (and by extension, Genius of Sappheiros and Devil of Decline, which is where the idea came from). Essentially, the boss's strongest move wouldn't be usable UNTIL she charged up a bomb (would probably be called Bomb Charge or something). The turn after she uses this, then the boss would use said strongest move, which would give the player ample time to prepare for it (or die to it, depending on the type of attack it is. It would vary from boss to boss obviously, and this isn't going to be used for random encounters as it wouldn't work with them). It is possible that sometimes bosses will have multiple levels of charges (so a boss later in the game could use a level 1 Bomb attack or a level 2 Bomb attack, depending on if said boss decides to use the attack or to charge up again and THEN use the level 2 bomb). Think of it as a Super or something.

Now with that out of the way, while Bad Fortune seems like it could fit the Bomb charge attack, I'm not certain. Her strongest move normally is just single-target, so it's easily recoverable from. Any suggestions here guys? And yes, I'm trying to stick to as close to canon with abilities and whatnot as possible (granted, she doesn't deal with Confusion/Blind in canon so much as curses but...).


I'm hoping this catches on, as this would help me out tremendously. Revamping enemies/bosses is something I've been wanting to do for a while now, but I just haven't figured out HOW I want to handle it.

One final note, I DO tend to keep enemy/boss stats somewhat around what the playable characters would be around that time, if not slightly higher than them at times.
Title: Re: Touhou Fantasy [New Topic]
Post by: Jq1790 on June 12, 2013, 11:29:10 AM
For Hina, can you reduce the chance of the confusion proccing?  That would probably help out if you can.
Title: Re: Touhou Fantasy [New Topic]
Post by: AzureAmulet on June 12, 2013, 11:41:16 AM
I have a problem.

After doing the first steps of "New Game" during full screen mode, an error pops up "The File Hero3 cannot be opened" and goes back to the start menu. Some reason my Fraps can only record on full screen mode. After the error shows up, it messes the recording... :S


Don't know. It depends on how much I work on this and how much help I get with mapping (mapping is the key to finishing the game really at this point). I'm only one person, so it's going to take me ages to get through everything I want to, especially while sticking to my script for the most part (there's a lot of dungeons to still do, and a lot of storyline and scripting to do).

I see, well good luck with your game, I would help if I could. Though I am learning how to C++, if your game is still in the making I might be able to help you. Once I get the full hang and experience of coding. ;3
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on June 12, 2013, 07:43:15 PM
@Jq: I'm thinking of doing so, but that's supposed to be her main gimmick. I'm also thinking of changing around how she works, like just making her AoE Confusion be her Bomb/Spellcard attack.

@Azure: Did you install the CommandRTP? That'll probably help fix that. Also yeah, that's how RPG Maker 2k3 works...you're forced to record in fullscreen.

C++ can only help with DynRPG plugins, so that could be useful in that regards...


For those of you curious, I have been LPing my own game. So far, I've racked up 7 game overs...in my own game. ;___;

1) Lost to Patchouli (this made me die a little on the inside, because um...I NEVER lost to her before. I was playing dumbly and didn't have enough items on me. Remember kids! Don't go into a boss fight with only 2 1-Ups!)
2) Lost to Reisen (I forgot I changed how Poison Smoke Curtain worked, and she was using level 4 Smoke Curtain. Humans are weak to Poison (300% damage), so yeah...)
3) Lost to Toxic Flowers in Underschool (AoE Bio...yeah...)
4) Lost to Hina (She spammed Bad Fortune the entire fight...)
5) Lost to Parsee (I just got roflstomped)
6) Lost to Rinnosuke & Yukari TWICE (I don't know what happened here. I just got roflstomped)


I ALMOST lost to Tenshi on Youkai Mountain as well, even though there's no reason you EVER should lose to her...my goodness, this game is out to kill me! It's pretty difficult for me probably because I'm not stopping to grind for money at all, so I have less items to work with. I'm not going to even get all of the skill scrolls that I can, so that'll be fun. Making things harder than it has to be! >_>;;
Title: Re: Touhou Fantasy [New Topic]
Post by: PhantasmEx on June 13, 2013, 03:40:20 AM
Hey Xenomic I've been playing through your game and it's been amazing so far. I wanted to report that
a map was strange in the blazing pits of hell where you have to follow Yuugi into a cave that was initially blocked by a rock to find Suika. A few maps in, I did not see my sprite anywhere and was basically stuck there. I could still open my menu but I couldn't do anything. Aside from that, I also had trouble getting into Youmu's area with the most recent update patch. I had to downgrade the game in order to access the area. And how do you defeat Order with Iku and Letty? I'm stuck at that battle right now since Order keeps killing me and the game ends  ???
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on June 13, 2013, 04:44:08 AM
1) I have fixed the issue with Hakugyokurou, which I will have to upload here in a few.

2) I'll have to investigate that area. Which part was it that you got stuck at exactly? It may not have been tested properly so that may have been it.

3) Iku has to get 5 turns in order for it to end the fight properly. That's the tricky part about that fight...it doesn't matter if Letty dies or not, or if you damage Order. Just have Iku waste turns healing and whatnot.



Update 1.100: http://www.mediafire.com/download/cnrwg34asmgn7l1/Touhou_Fantasy_Update_1.110.rar


*Fixes problem entering Hakugyokurou. For some reason, there was a blank page in the event box which caused this issue.
*Youmu's Stances are NOT complete, so don't bother using them. They won't do anything due to them being buggy. They will not work, nor will they be removed from Youmu's skillset when they're supposed to be removed. This will be rectified later.
Title: Re: Touhou Fantasy [New Topic]
Post by: PhantasmEx on June 13, 2013, 05:26:10 AM
I'm not sure exactly which room it was but it was after entering the room that was previously blocked by a rock and before the switch puzzle area.
On a side note, I'm not sure if this was intentional but the omega boss after the eastern forest is not accessible. After exiting the eastern forest from the north to the world map, I cannot advance further to the cave to the north.
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on June 13, 2013, 06:13:49 AM
So it was the lava room??? That's odd...I remember testing that room. That shouldn't be broken at all. o_O


As for the other issue, are you saying you can't enter that area at all? You should be able to enter the cave. o_O
Title: Re: Touhou Fantasy [New Topic]
Post by: PhantasmEx on June 13, 2013, 07:13:46 AM
Yes I think it was a lava room that I saw when I used an earlier version of the game to get past that part.
I was able to enter the cave now when it was part of the plot. I guess it might have been fixed with one of the more recent updates? I wasn't able to enter the cave without downgrading the game before.
Edit: I am now able to enter the cave, but I can't go back into the forest...
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on June 13, 2013, 08:31:44 AM
Wait, which forest? I'm utterly confused now...you mean Eastern Forest? There shouldn't even be any problems with that. o_O
Title: Re: Touhou Fantasy [New Topic]
Post by: PhantasmEx on June 13, 2013, 08:25:08 PM
Not sure if spoiler but just in case
Before the plot told me to enter eastern forest, I was able to go through eastern forest and exit to the world map but I was blocked from entering the cave to makai to fight omega.
Later when the plot told me to go through the forest to makai, it let me enter the cave, but it isn't letting me go back down to the eastern forest.
I've just been having issues in the world map and not the eastern forest itself.
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on June 13, 2013, 08:29:11 PM
Will look into that. That seems extremely bizarre that that's happening though...


EDIT - Found the cause. For some reason, there's invisible events that prevent you from going back into Eastern Forest from that side. Those have been removed (hopefully you didn't have to go back to get supplies? ^^;;; ). It'll be fixed in the next update patch. I'll have to look into Remains of Hell's problem later when I actually get there myself.
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on June 14, 2013, 08:59:15 AM
Ok, so I am thinking of completely revamping Suwako's skillset or SOMETHING. SOMETHING to make her more unique, but what exactly? Any ideas on how to make Suwako NOT suck? No, I'm not going to remove her because she's pivotal to the storyline and NEEDS to be playable for it...
Title: Re: Touhou Fantasy [New Topic]
Post by: Kaitani on June 15, 2013, 09:39:13 PM
If you think Suwako sucks, why not just buff her stats here and there to make her more useful? A skill that could be used to deal damage would be nice too, I remember the water fountain attack was doing 1/10 the damage of my other characters' attacks...
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on June 15, 2013, 10:38:29 PM
Water and Ice are generally weak elements (if you noticed with Cirno, even her Ice attacks don't really do THAT much damage). The problem with Suwako is she doesn't get many skills early on (which I'm going to rectify), but it also hurts her that her skills are...kinda not great. Her stats are fine, is her SKILLS that are the issue here.
Title: Re: Touhou Fantasy [New Topic]
Post by: PhantasmEx on June 15, 2013, 11:35:07 PM
Maybe if she had some sort of self buff or maybe party buff skill similar to how her debuff(green jade or something) is currently, like it grants several random positive statuses. As for her water spout I think it's base damage was 1/10 of cirno's ice moves.. I wouldn't mind another character with access to bubble either.
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on June 15, 2013, 11:44:15 PM
Well, this is what does what for those curious:

*Moriya's Iron Ring - Starts. Deals physical damage to one target while ignoring the target's Defense stat. Level 1 deals 300 damage while level 10 deals 1650 damage.
*Suwa Spring Water - Starts. Upgrades to Horrid River. Suwa Spring Water (Level 1-5) is a single-target Water-elemental magic attack, while Horrid River (Level 6-10) is an AoE Water-elemental magic attack (the damage formula continues off from where Suwa Spring Water leaves off). Level 1 deals 50 damage, while level 10 deals 1175 damage.
*Red Mouth Mishaguji - Suwako's ultimate. Deals Shadow-elemental damage and Poison/Blind/Silence/Slow to one target with 80% accuracy. Ignores the target's Defense stat. Base damage is 6000 damage.
*Frog's Rest - Restores HP to Suwako. Level 1 restores 600 HP while level 4 restores 1050 HP.
*Monstrous Toad Goad - Increases one ally's Speed permanently for the rest of the fight. Is Shadow and Magic based, so can miss on those immune to either. Level 1 increases Speed by 2 while level 4 increases Speed by 20.
*Native God's Curse - Starts. Reduces one target's Speed permanently for the rest of the fight. Is Shadow and Magic based, so can miss on those immune to either. Has a 70% accuracy. Level 1 reduces Speed by 2 while level 4 reduces Speed by 20.
*Blighted Earth - Requires Native God's Curse to be fully upgraded. Is just an AoE version of Native God's Curse.
*Ancient Jade - Starts. Inflicts random statuses whose Level is equal to the level of the skill (so if level 1, can randomly inflict any Level 1 status on the target. This includes buffs and debuffs!).




So there's that. Note, Suwako does have 4 dummied out skills (Full Sakura Blizzard, Seven Stones, Frog God, and Brave the Elements) not used yet, so she MIGHT get those as well. Just need to make them unique enough to be usable.


Data on those dummied out skills. Note they won't do these exactly if they're put back in:


Name: Brave the Elements
Type: Magic
Target: All Allies
Attribute:
MP Per Level:
   1 - 70% Max MP
   2 - 70% Max MP
   3 - 70% Max MP
   4 - 70% Max MP
   5 - 70% Max MP
Condition Per Level:
   1 - Regen
   2 - Regen
   3 - Regen
   4 - Regen
   5 - Regen, Bubble
Variance: ア 0
Additional Information:
   *Dummied skill



Name: Seven Stones
Type: Magic
Target: Single Enemy
Attribute: Earth
MP Per Level:
   1 - 5% Max MP
   2 - 5% Max MP
   3 - 5% Max MP
   4 - 5% Max MP
   5 - 5% Max MP
Condition Per Level:
   1 - Disable: 10%
   2 - Disable: 20%
   3 - Disable: 30%
   4 - Disable: 40%
   5 - Disable: 50%
Damage/Healing Per Level:
   1 - 0
   2 - 0
   3 - 0
   4 - 0
   5 - 1200
Variance: ア 0
Additional Information:
   *Dummied skill



Name: Full Sakura Blizzard
Type: Magic
Target: All Allies
Attribute:
MP Per Level:
   1 - 5% Max MP
   2 - 5% Max MP
   3 - 5% Max MP
   4 - 5% Max MP
   5 - 5% Max MP
Condition Per Level:
   1 - Cures Curse
   2 - Cures Curse, Disable
   3 - Cures Curse, Disable, Heat
   4 - Cures Curse, Disable, Heat
   5 - Cures Curse, Disable, Heat, Sap, MP Sap, Debrave, Deprotect, Defaith, Fear
Variance: ア 0
Additional Information:
   *Dummied skill



Name: Frog God
Type: Magic
Target: Self
Attribute: Earth
MP Per Level:
   1 - 10% Max MP
   2 - 10% Max MP
   3 - 10% Max MP
   4 - 10% Max MP
   5 - 10% Max MP
Condition Per Level:
   1 - Protect
   2 - Protect, Regen
   3 - Protect, Regen, MP Regen
   4 - Protect, Regen, MP Regen, Bravery, Faith
   5 - Protect, Regen, MP Regen, Bravery, Faith, Reflect
Variance: ア 0
Additional Information:
   *Dummied skill
Title: Re: Touhou Fantasy [New Topic]
Post by: PhantasmEx on June 16, 2013, 12:44:31 AM
It definitely seems like she is worth playing in the end but I feel like the rest of the cast would seem equally powerful at that point. Maybe if there was a bit higher base damage on some of her skills at level 1 and reduced scaling so it ends at the same damage at Max level? Frogs rest could probably use some improvement 1000 hp for a turn just doesn't seem worth it especially at higher levels. Maybe if it was recovery of a percentage of hp, curing Suwako's statuses, or even granting a temporary regen buff it would seem useful. I also hope that there will be some more skill book shops because it seems like raising skills is really difficult especially since I lost access to most skill shops by progressing through the game.
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on June 16, 2013, 12:47:31 AM
Beta5 is where the next set of skills come into play (yes, you can play partially into beta5. Just not the Hollowed Caverns yet). And things get REALLY expensive there (also, the rest of Nitori's Stock skills can be bought there as well~).


Suwako's meant to be a weaker type character in terms of damage ironically enough, while dealing with random stuff, like how Ancient Jade is supposed to be, or things like the speed debuffs/buffs and whatnot. That's SUPPOSED to be her gimmick but...it's kinda not super great in the end. Kinda like how Komachi's skills are kinda cool, but in the end you're probably going to want to kill enemies as fast as possible and not fudge around with statuses as much. It's difficult, to say the least. ^^;;
Title: Re: Touhou Fantasy [New Topic]
Post by: PhantasmEx on June 16, 2013, 03:28:36 AM
Found what you were talking about in beta 5 with skills and whatnot and here is where I ask if it is possible to implement a button that scrolls through inventory faster because skill scrolls take forever. :_;
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on June 16, 2013, 03:31:06 AM
Yeah, that's something I need to look into. I'll probably have to custom code it so that it auto-learns the next thing in the batch, but it'll be tricky...
Title: Re: Touhou Fantasy [New Topic]
Post by: FortissimoBui on June 18, 2013, 03:58:56 AM
In the Palace of Earth Spirits after seeing Satori, i cant get into Hell
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on June 18, 2013, 04:51:16 AM
You're not supposed to go into that area until the 2nd visit. I need to do some other stuff with that door so just head back outside as Reimu said to do.
Title: Re: Touhou Fantasy [New Topic]
Post by: FortissimoBui on June 20, 2013, 01:19:21 AM
Ahh. my bad. btw i love what you did with PC98 Reimu and Meimu on the yingyang thing. it really improved
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on June 20, 2013, 01:24:11 AM
That was all done by Narise, and I loved how he handled that scene too. It fits in perfectly with how they're portrayed in the game, as well as with both halves of Reimu.



So I'm thinking that Cirno and Yuuka will probably be losing their overworld abilities. Yuuka's is already on a piece of armor for Aya/Momiji (granted, if you can GET the darn thing from the Kedama Stack), and Cirno's can probably be relogated to a piece of equipment as well. Reason being that you ARE stuck with both of them for a while, and well...Cirno can make getting through some dungeons a lot more annoying than normal. Yuuka makes it harder to get INTO fights...so yeah. Probably best to leave it to equipment for encounter stuff, which also means that they'll have no overworld abilities yet again. Le sigh...
Title: Re: Touhou Fantasy [New Topic]
Post by: FortissimoBui on June 20, 2013, 03:12:33 AM
Oh i noticed this in my run through. the HCRS doesnt have music and some boss battles dont have music playing. im using the default/vanilla music pack
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on June 20, 2013, 03:14:01 AM
You'll need to get this then:

http://www.mediafire.com/download/f1ifxwib7phr55z/Updated_Music_(for_Update_Patch_1.100).rar


I changed some of the music/file names, so they're in here. And some still won't play due to being corrupted probably so there's that...
Title: Re: Touhou Fantasy [New Topic]
Post by: FortissimoBui on June 20, 2013, 04:23:52 AM
yeah. some of the files r corrupted. oh im not sure if this came up yet, i loaded the game back on and all sound effects were gone, but music still plays.
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on June 20, 2013, 04:25:57 AM
That's the first time I've heard of that one...
Title: Re: Touhou Fantasy [New Topic]
Post by: FortissimoBui on June 21, 2013, 04:56:17 AM
Hey Xenomic I've been playing through your game and it's been amazing so far. I wanted to report that
a map was strange in the blazing pits of hell where you have to follow Yuugi into a cave that was initially blocked by a rock to find Suika. A few maps in, I did not see my sprite anywhere and was basically stuck there. I could still open my menu but I couldn't do anything. Aside from that, I also had trouble getting into Youmu's area with the most recent update patch. I had to downgrade the game in order to access the area. And how do you defeat Order with Iku and Letty? I'm stuck at that battle right now since Order keeps killing me and the game ends  ???
Ive encountered this problem with following Yuugi into the cave.
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on June 23, 2013, 08:40:58 PM
I've fixed the problems with that segment of the game, which will be uploaded once I finish my LP. Apparently there were teleport errors and the such...herp.


https://www.youtube.com/watch?v=hyrcW0oUaus


The starting episode of my own Let's Play for my own game, for those of you interested.



https://www.youtube.com/watch?v=xSYl_Vv2TCc


In this video, I show off some of the world map, as well as tell where NOT to go, for people who for some reason want to go to the places that are not of the going (and due to this, every area other than a few select areas are now locked off until the player has to got here).
Title: Re: Touhou Fantasy [New Topic]
Post by: aleksaleks on June 30, 2013, 05:54:40 PM
i know that i must lose when i battle marisa but when i lose it says then game over

can someone help me
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on June 30, 2013, 07:30:52 PM
Did you get the latest update version? That one fixes the problem, or should anyways. I haven't had any issues and nobody else has so far from what I'm seeing.
Title: Re: Touhou Fantasy [New Topic]
Post by: aleksaleks on July 01, 2013, 09:16:45 AM
i have the latest update version 1.110 but when i use intel it says Rumia and not Marisa

what could it be

ps: it says game over when i lose to Marisa
Title: Re: Touhou Fantasy [New Topic]
Post by: Kaitani on July 01, 2013, 03:24:46 PM
I'm not quite sure that issue was completely solved, but you should be able to get past the fight after a few attempts.
Title: Re: Touhou Fantasy [New Topic]
Post by: aleksaleks on July 01, 2013, 03:42:56 PM
(http://www.imgbox.de/users/public/thumbnails/X6mm4q0kgW_t.gif) (http://www.imgbox.de/show/img/X6mm4q0kgW.PNG)

thats when i have game over
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on July 01, 2013, 07:26:05 PM
Is it only when you use Intel? Or whenever you lose period? Because I haven't heard from anyone else that's been using the latest update losing at all to anyone. o_O
Title: Re: Touhou Fantasy [New Topic]
Post by: aleksaleks on July 01, 2013, 07:44:34 PM
when i us intel and when i lose period
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on July 01, 2013, 07:51:10 PM
Can anyone else confirm this for the most recent update? You can get there faster through the debug room if you wish to test this real quick.
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on July 01, 2013, 11:58:31 PM
https://www.youtube.com/watch?v=4FyJUEUoGak


Your basic introductory dungeon of the game right here. Misty Lake was never intended to be super long or confusing, and meant to be a simple area with simple fights. At one time, Misty Lake was a maze-type area, but that got scrapped and reverted to the original map.

Enemies encountered here:

Fairy: Standard mage-type enemy. Has access to a few level 1 elemental spells, such as Fire, Blizzard, Thunder, Aero, and Water.
Eagle: Standard physical-type enemy that tends to come in a large pack with other Eagles.
Hornet: Standard physical and status enemy that tends to come in large packs of itself.
Water Toad: Standard enemy to introduce elemental weaknesses.
Alligator: Standard strong enemy to introduce Notorious Monsters.


If you don't know Touhou, the bosses for this area is Daiyousei and Cirno, a couple fairies that tend to roam around Misty Lake in canon (whether they live there or not, we do not know yet). Daiyousei is a standard support character (though I need to do more with her to make her more of a support enemy), while Cirno is the standard boss that'll attack relentlessly while also using status effects. Cirno is meant to be a big introduction to paying attention to item management as well as equipment; having Barettes not only halves her Ice-elemental attacks, but also negates the Freeze status effect, which is what makes her so dangerous.

All in all, in hindsight I think this dungeon is a good enough introductory dungeon. Some may disagree with me but eh! I wouldn't mind hearing some of your guys' opinion on these dungeons as you see them here!



In addition, have a new update to the game!

http://www.mediafire.com/download/fetoex34xzmftjc/Touhou_Fantasy_Update_1.111.rar


What's fixed:

*Can now progress in the second half of Remains of Hell (where you're chasing after Yuugi). There were bad teleport events that prevented the player from progressing.
*Can now finish Mystia's story segment. There was a bush that prevented the player from progressing.
*Dialogue has been touched up on some more, so there's not so much abuse of ellipses. Still need to get someone to check the dialogue and clean it up more for me, if they can, without ruining how the characters are meant to be portrayed.
*Some abilities have been readjusted due to how powerful they were (Bio is the main one to be changed at the current time).


There's still a lot more work to be done, but for the most part I think the game should be playable moreso now than before. If there is anything else that you can suggest or help with, or if there are any bugs still left, feel free to drop me a line!
Title: Re: Touhou Fantasy [New Topic]
Post by: FortissimoBui on July 02, 2013, 02:25:46 AM
i have the latest update version 1.110 but when i use intel it says Rumia and not Marisa

what could it be

ps: it says game over when i lose to Marisa

there are times when game over will come up and sometimes it wont. The same happened to me with Sanae and Suwako losing to Kanako.
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on July 02, 2013, 02:26:35 AM
Those should've been fixed in 1.110. If not, they're definitely fixed in 1.111.
Title: Re: Touhou Fantasy [New Topic]
Post by: FortissimoBui on July 02, 2013, 02:32:33 AM
what is Mystia's story segment? is it like a sidequest?
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on July 02, 2013, 02:33:33 AM
Part of the main plot. Some say I could've just axed it out of the game entirely but I don't think the game would've flowed as nicely without it personally.
Title: Re: Touhou Fantasy [New Topic]
Post by: aleksaleks on July 02, 2013, 06:27:16 AM
it works now thanks
Title: Re: Touhou Fantasy [New Topic]
Post by: Kaitani on July 02, 2013, 06:31:14 AM
I just tested the Marisa fight twice. First attempt, used Intel (not Rumia anymore), and attacked her with normal attacks until I got wiped. I got past the fight just fine.
Second attempt, didn't use Intel, but went all out with attack skills. I even landed a Paralyze on her and with those extra turns probably got a couple of thousand hp off her. But as the fight ended, I got a game over and back to title screen I went...
And yes, this was using that new 1.111 patch.
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on July 02, 2013, 06:39:35 AM
What...? It shouldn't be doing that at all, seeing as I personally got through everything just fine when I played through myself. o_O
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on July 02, 2013, 07:56:27 PM
http://www.youtube.com/watch?v=4ec7VK22GuU


There's not much about the dialogue in this game that bothers me personally. Most of the dialogue I think is fitting for most of the characters. The only thing that annoys me is how much I abuse ellipses. I don't know why I did it either...I never did in anything else I've ever written. So who knows?
Title: Re: Touhou Fantasy [New Topic]
Post by: aleksaleks on July 03, 2013, 04:47:26 PM
how can i get out of the illusion in the forest

ps: it's in eientei where the four illusions are
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on July 03, 2013, 07:04:31 PM
Did you not talk to the Tewi that's by the save point?
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on July 03, 2013, 08:01:02 PM
http://www.youtube.com/watch?v=bx25NQC1Yy0


The first actual dungeon with two separate paths really, as Misty Lake doesn't differentiate between Normal and Hard paths at all really. The Hard path is a lot more difficult than the Normal path by far, as it has the Parasite enemies, and the player can run into upwards to six of them in one fight. The bosses are also different until the last fight on both paths, where the final fight will always be the same, sans different boss music.


Monsters encountered:

Kedama: Standard all-around resistant enemies, and your typical Self-Destruct user.
Forest Specter: Weak enemy in terms of defenses and HP, but hits pretty hard with Shadow-elemental and Lightning-elemental attacks.
Ameboid: Mushrooms that can inflict various statuses, including Poison and Sleep, to the entire party. Highly dangerous and should be disposed of first.
Toxic Plant: Fought mostly on the Hard Path. Specializes in Poison-elemental attacks, making them quite dangerous as Poison is one of the three Advanced Elements.
Heal Rabbit: More of a nuisance than anything else, as they tend to heal HP/MP/Statuses and revives others. They tend to come in groups.
Parasite: The Notorious Monster of the area. Loves to use Gravity spells as well as inflict the Lock status effect. Tends to come in groups of threes or sixes with itself.

Bosses encountered:

Rumia: Fought three times on the Normal Path, and only once on the Hard Path in the final fight. Is fought alone once on the Normal Path, then with enemies the second time, and finally with Mystia on the Normal Path. Specializes in Shadow-elemental attacks and can single-target heal. Not too big of a threat and is more of a nuisance compared to Mystia. Rumia absorbs Shadow, but since nobody in the party uses this, it matters not. Weak to Holy, meaning Reimu is extremely effective against her.
Mystia Lorelei: Fought only once in the final fight on the Normal Path. Fought once in the final fight in the Hard Path, and with enemies once on the Hard Path. Is much more dangerous than Rumia, and is the first actual boss to introduce a variety of status effect attacks on the entire party. Mystia is meant to have the player come prepared with status-healing items (particularly, Antidotes for Poison, Eye Drops for Blind, Echo Notes for Silence, and Alarm Clocks for Sleep), or else she can easily cripple the party. Aya is largely useless unless she has Graceful Dash, as Mystia absorbs Wind.
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on July 04, 2013, 07:36:04 PM
http://www.youtube.com/watch?v=Lwg4r9oRg9c


In this episode, we go to find out what happened at Marisa's house, and get beaten up by a Marisa because that's how all stories go, right!? It's a bit reminiscent of FFIV with Kain, now that I think about it...

No, you're not meant to win this fight at all, hence her 65,535 HP that you see. And why yes, that is an IOSYS reference in her Intel description!
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on July 05, 2013, 07:44:55 PM
http://www.youtube.com/watch?v=z9Hy64UEJFk

In this episode, we invade the Scarlet Devil Mansion and go key hunting! Yes, it's a bit vague as to where the keys are, but they shouldn't be that hard to find! Even moreso considering most of the rooms are unavailable anyways.


Enemies:

Fairy Maid: Basically an upgraded Fairy. Still uses level 1 elemental spells.
Scarlet Maid: The upgrade to the Fairy Maid, and uses level 2 spells, including Fira, Blizzara, Thundara, and Cura.
Magic Book: A more advanced mage-type enemy, using various elemental spells, up to and including AoE versions of each spells and up to level 2 spells.
Patchbot: Everyone's favorite Notorious Monster. Extremely high defenses makes it nigh impossible to damage it with physicals, and it's immune to magic and heavily resistant to most elements. How to defeat it? Well, it's weak to Earth-elemental attacks at the very least...


Bosses:

Hong Meiling: Meiling may SEEM to be a tough boss, but she really isn't. As long as Cirno continues to heal, and Aya continues to attack, nothing should really go wrong as Aya is immune to most of Meiling's attacks (go elemental affinities!). Simple fight really!
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on July 06, 2013, 08:15:25 PM
http://www.youtube.com/watch?v=ISLNVeFWugc


In this episode, we continue onwards and face off against a couple bosses in a row, and then more storyline! And I get my first game over! Seriously though, Patchouli isn't supposed to be THAT hard. I just screwed up badly or something fierce. Ugh...


Bosses:

Patchouli Knowledge: Patchouli's main difficulty stems not from the damage she does, but the ability to hit just about any elemental weakness easily (Silent Selene can murder Reimu, Agni Shine can murder Cirno and Meiling, and Spring Wind can murder Meiling). And let's not go into Philosopher's Stone, which reduces all elemental resistances by a whole level. Still...she's not as difficult as I made her out to be! Remember, don't go into fights with only 4 1-Ups!

Sakuya Izayoi: Sakuya can be difficult, but it's totally possible to gimp her by paralyzing her with Meiling's Yellow Quake Kick, if lucky. And due to the inclusion of the Provoke skill and status as well as the Sentinel skill, it makes the fight a lot more easier to deal with as Meiling can take the damage and still live.
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on July 07, 2013, 07:58:56 PM
http://www.youtube.com/watch?v=-clAwNFsMAk

In this episode, we explore the oh-so-lovely Bamboo Forest of the Lost. This time around though, it's not as annoying and it's a lot shorter! The overhaul was done by Narise, and for that I am glad. No sign puzzles, no instant death traps, and no forest maze. Overall it's a much needed upgrade. Oh, and there's a game over because I forgot to change the Poison Smoke Curtain. Oops!


Enemies:

Tewi?: Not a particularly tough enemy by any means, but it is an introduction to a boss later on. Pretty much one and the same.

Shanghai: Expect to see this particular enemy a lot throughout the game, and only with upgraded stats. Heavily physically resistant and immune to magic for the most part, and will Self-Destruct at 50% or less HP like a Kedama will. Defeating them though can sometimes yield nice rewards however...

Bamboo: Nothing special about these guys, as they're rare enough to show up really, and they're easily taken care of by Royal Flares and Diamond Blizzards.

Yin-Yang Orb: Highly physically resistant enemies and absorbs Shadow/Holy. They're kinda hard to break through, but Earth does just fine from recollection. They're kinda tough to kill though.

Senior Kedama: The Notorious Monster for the area. They're highly resistant like the normal Kedamas, and also come with stronger moves. They usually show up in pairs.


Bosses:

Reisen Udongein Inaba: Reisen likes to focus mostly on status skills while doing high damage with them, or doing nonsense like Life Elixir which does nothing for her since stat buffs suck in this game. Mind Explosion, Poison Smoke Curtain and Lunatic Red Eyes are the prime attacks to watch out for!

Tewi: Same as the regular Tewi? enemies. Nothing really spectacular about her at all.
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on July 08, 2013, 09:09:31 PM
http://www.youtube.com/watch?v=1Qrv65n0qZM


Ho boy! Eientei...there's only been two changes to this area thus far, and that's a) The Tewi boss fight has 3-4 less rabbits now than previously to make it more fair, and b) There's now a Tewi by a save point/warp point to tell the player the hint for the forest puzzle here, as the original puzzle no longer is in the game. I really do need to remake Eientei, but I'm not sure how to do so without throwing out all of these ideas...ugh!


Enemies are the same as in the Bamboo Forest of the Lost.


Bosses:

Tewi: Exact same as the previous fight. Fought twice in Eientei, once with flunkies and once alone.

EX Tewi: Just Tewi, but more beefed up and with a couple new skills. Healing is not required in this fight, as you get a free full heal afterwards so just wail on her with everything you got! Only revive if necessary!

Eirin Yagokoro: The original hardest boss in the game, but has since been nerfed massively. What made Eirin so difficult previously is that she could spam Hourai Elixir if her HP stayed between 31-33% of her Max HP, and that's a +50 boost to all of her stats. Now, she'll only use it once and be done with it. It'll still make her final phase a challenge, but now it won't be near impossible to win. Reisen should be relegated to healing duties for this fight.

Kaguya Houraisan: Much like the first Marisa fight, this fight cannot be won, so just do yourself a favor and let Kaguya maul you to death.
Title: Re: Touhou Fantasy [New Topic]
Post by: FortissimoBui on July 10, 2013, 10:18:28 PM
Bamboo Forest of the Lost and Eientei are the most irritating dungeons i have encountered along with the Cave to Makai. I used your videos to help pass these places.
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on July 16, 2013, 06:05:50 PM
Did you play the older version of it or the newer one? The newer one doesn't have the instant death pitfalls or sign puzzles at all and is much shorter. Eientei I will redo at some point. Cave to Makai...not sure what to do about that one.

http://www.youtube.com/watch?v=7DTTdGQBhRI

Wrapping up beta1 and going into beta2! Remilia is the only boss to worry about after Eirin for the beta1 segment, and she's not really that difficult per say. You can get through the entire fight without healing (well, you'll NEED to revive at least), IF you're lucky. Once she gets down to 25% Max HP, she can start using "Red Magic", which if you're not at full HP, may probably outright kill your entire party. Other than that, you should be golden!


I do apologize for the week-late video. Thunderstorm completely destroyed my internet line and modem, so had to go a week before I got a new line and modem.
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on July 17, 2013, 07:51:16 PM
http://www.youtube.com/watch?v=1l2hTno428w


Starting up on beta2, we head to the Human Village to check up on Keine, to only have one bad thing happen another! And another game over happens because this game hates me! Also of note, this design is completely different from the original as I revamped it from the ground up basically. All in all, I think it looks rather nice!


Enemies:

Bat: Only will attack or use Blood Suck, and if 2 or less enemies remain, it will run away. Not a very difficult enemy at all.

Evil Post: A bizarre enemy that can actually deal pretty decent damage. In fact, it can pretty much one-shot characters with Dimension Door and possibly Darkra, and also uses various status spells such as Confuse and Berserk. Best to take it out quickly and efficiently!

Toxic Flower: The most dangerous enemy by far, as it specializes in Poison-elemental attacks, which half of the party is weak to (Reimu, Sakuya, and Marisa in particular). Either kill them with AoE spells, or just run away. Poison-elemental attacks will be fixed up later so that they don't murder the party.

Elemental Flame: Basically a rehash of the Scarlet Maid, but with a few other abilities such as Heal and Bio. Decently powerful foes who are a bit harder to take down due to their elemental resistances.

Chimera: The Notorious Monster of the area. They hit with strong AoE elemental spells, so it's hard to guard against their attacks but they're nowhere near as dangerous as the Toxic Flowers. It is possible to steal a skill for Meiling here that would otherwise cost 4000 yen, so it's highly advised to do so! Not only does it save money, but it makes Meiling relatively powerful for this stage of the game.


Bosses:

Keine Kamishirasawa: For those of you who has played Super Mario RPG, Keine borrows a gimmick from the boss Bowyer from this game. She hits with a moderately powerful AoE attack which will lock one command and unlock another command (the commands that can be locked/unlocked are Attack, Skills, and Items). Not super difficult though, and even less so if Patchouli has Spring Wind on her.

Tenshi Hinanawi: Tenshi's a bit more powerful than Keine, but not by too terribly much. Meiling is key to this fight, as most of Tenshi's attacks will just heal her, and giving Wind-elemental to Meiling's attack will help speed up the battle a bit. Overall, not the hardest boss out there.
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on July 18, 2013, 10:18:50 PM
http://www.youtube.com/watch?v=UDlFJiQBOBE


Despite how long beta2 may seem, it's actually one of the shortest betas, with only a mere 5 dungeons in it (actually, beta1 has the same amount...). Youkai Mountain is probably the most important place in the game bar none, as a lot of things happen in this one location alone. Hang in there guys, this is gonna be a long one! Also, damn you Suwako for breaking my game!


Enemies:

Crow: Nothing special about this enemy. It will either attack, double attack, or run away.

Mountain Toad: An upgrade to the Water Toads fought way back at Misty Lake. Aqua Breath is bugged and is meant to be like Gravira but Water-elemental (and by Water-elemental, I mean it'll be faux Water-elemental since I can't make it such with the way the coding has to be handled). Not a difficult enemy by any means.

Mountain Specter: An undead mage that specializes in status magic. Can also use Fira and Thundara for offense, but dies super quickly to physicals.

Thunderous Cloud: A dangerous enemy that can hit all party members with Thunderbolt and AoE Thundara. Best to defeat first if possible!

Sunflower Fairy: Not technically an upgrade to the Fairy Maid nor the Fairy from Misty Lake. It's not particularly a dangerous enemy, and can even heal you instead of hurt you! How nice!

Kedama Stack: The Notorious Enemy of the main mountain area. Main offense is Word of Pain, which inflicts Poison/Blind/Silence and damage to one target. And if that's not enough, like other Kedamas, it will Self-Destruct if it drops below 50% HP.

Shanghai: Same as the ones from Bamboo Forest, just stronger.


Bosses:

Suwako Moriya: Suwako isn't super difficult, but one has to pay attention to how the fight goes. Since Nitori cannot use the Item command, having her be last alive is basically game over, so she needs to constantly be healing the others with P. Aya or Momiji should always be on standby for using status-healing items or 1-Ups if necessary. Momiji is best for attacking with Thunder Slash as Lightning is Suwako's weakness. All in all, it shouldn't be super hard if handled right!
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on July 19, 2013, 08:31:33 PM
http://www.youtube.com/watch?v=vC7GQHo3j0k

Continuing on with the mountain, we now have access to both parties! And with that, there's nothing left to do but take down everyone that opposes up! Or Hina will just maul me to death constantly...


Bosses:

Hina Kagiyama: Status-inflicting specialist, mainly in Confusion but can also inflict Blind I believe as well as reduce stats. Not TOO difficult...until she decides to use Bad Fortune constantly and inflict Confusion on everyone...

Sanae Kochiya: No need to heal during this fight, as you'll be fully healed afterwards. Well, no need to revive or use items anyways. The only attack to worry about is Falling Stars really, as it can really mess up the party.

Parsee Mizuhashi: Parsee's a tricky one. She relies on inflicting Confusion on one target, and more importantly, inflicting Silence on the entire party. All while doing pretty decent damage. If possible, it is best to give Meiling the Youkai Ring, if she's in the party, or give it to whoever will be dealing the most damage with skills. Once at 25% or less HP, she'll start using Midnight Anathema, and while powerful, it can only hit one target so just keep at her!

Tenshi Hinanawi: Same as the first fight essentially. Aya + Meiling + Yuuka (if gotten before Underschool) makes this fight a joke. Momiji won't be doing much however...


Superbossses:

Lily White: Lily is the first superboss of the game (not shown in the video I believe, but she's shown later) who will appear the moment you get to use Momiji's team, and will stay there until defeated. Lily is one of the hardest bosses up to this point, hitting a massive 25,000 HP and having various powerful AoE elemental spells, Stop, and Curaga. She is weak to Wind and Shadow though, so having a team consisting of Aya/Reisen/Patchouli/Meiling is feasible. Yuuka, if available, is kinda terrible for this fight as she's just too slow to be able to do anything decent in this fight.
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on July 20, 2013, 08:36:48 PM
http://www.youtube.com/watch?v=3TnWttPCVY0


In today's episode, we take control of Sanae and see how things are on her end. Let's just say, they are not going quite well. And especially not for me! So many game overs in such a short span of time....ugh.

Yes, I could've cut out all of the game overs and saved a lot of time, but this LP is meant to show just how the game is without having to play it for yourselves. Some didn't have the troubles I had after all!


Enemies:

Aqua Toad: More dangerous versions of the Water Toads and Mountain Toads. These also have access to Watera, but can also use Stun Bubble (if that's supposed to do anything, I'm not sure. I don't think I've ever seen it hit).

Red Wolf: Boring enemy that's just there for the Tent drops really. They only use regular attacks and double attacks.

Giant Mantis: The Notorious Monster of this area. It is the most powerful enemy in this area, and can easily one-shot characters due to its insane attack power. Wind Sickle is also very powerful, so one will want to defeat it quickly. It does drop a skill scroll for Nitori though, so you may want to try and get it from it if you want to save 5000 yen!


Bosses:

Rinnosuke Morichika: Fought twice on the mountain. First time is scripted up until later in the fight, at which point you should be able to mow him down. Losing here is kinda bad as you're NOT supposed to lose at all, given the tools you get for the fight. Second fight is almost like the first, except he's a bit more dangerous and can one-shot anyone (except Sanae) with Wind Tunnel for 5000 damage. He also carriers Flare Star and Aura, both of which are highly dangerous.

Yukari Yakumo: Yukari is an odd one. She attempts to constantly reduce MP of your party and their defenses, while also buffing the defenses of her side. She can do some pretty hefty damage with Illusion Manji and Nest of Fireflies though, so be wary!
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on July 20, 2013, 09:23:29 PM
For those curious to how much is left in the game, where they may be at in the game, or how much is done, here's a timeline of the game's events. Keep in mind, this is full of spoilers!

Touhou Fantasy Order of Events:

BETA 1:

1) Introduction - Kourindou, Myouren Temple, Chireiden, Sunflower Fields, Hakurei Shrine
2) Hakurei Shrine (Start of Game)
3) Human Village (Supplies)
4) Misty Lake (Defeat Cirno and Daiyousei. Cirno joins the party.)
5) Scarlet Devil Mansion (Meeting with Remilia. Marisa leaves the party.)
6) Hakurei Shrine Ruins (Meeting with Hope)
7) Kourindou (Meeting with Rinnosuke and Yukari)
8) Forest of Magic (Defeat Rumia and Mystia, event with Reimu and Cirno)
9) Marisa's House (Lose vs. Marisa)
10) Scarlet Devil Mansion (Defeat brainwashed residents. Patchouli and Meiling join the party. Aya leaves the party.)
11) Bamboo Forest of the Lost (Defeat Wriggle, Reisen, and Tewi. Reisen joins the party)
12) Eientei (Defeat Tewi and Eirin. Lose vs. Kaguya).
13) Scarlet Devil Mansion (Defeat Remilia. Sakuya joins the party. Revelation about Hope. End of beta1).


BETA 2:

1) Human Village/Underschool (Defeat Keine and Tenshi)
2) Youkai Mountain (Switch to Momiji and Aya. Save Nitori from youkai. Defeat Suwako. Party split between two teams, one lead by Reimu and the other lead by Momiji. Defeat Hina, Sanae, and Parsee with Reimu's team, and defeat Tenshi with Momiji's team. Switch to 3rd team (Sanae) and defeat Rinnosuke, where Kanako and Suwako temporarily joins the party. Go to Giant Toad's Pond to defeat Rinnosuke/Yukari, and then Exodus. Storyline events unfold, and then Momiji and Nitori joins the party. Sanae and Suwako can then be bought from the shop. Lily White can also be fought here at any time after switching to Momiji's team.)
3) Scarlet Devil Mansion (Optional fight with Remilia. Can get Remilia as a party member if victorious).
4) Winter Forest (Defeat Ice Behemoth)
5) Hakugyokurou (Defeat Youmu, then storyline events. Defeat Yuyuko, then later Saigyou Yuyuko. Lose vs. Rinnosuke. Introduction to Fate. Youmu joins the party.)
6) Bamboo Forest of the Lost (Cutscene as forest is destroyed)
7) Eientei (Defeat Tiamat. Storyline events. Cirno and Komachi joins the party. End beta 2.)


BETA 3:

1) Road of Reconsideration (Defeat Lich and Kraken. Storyline events with Shikieiki. Can battle Advent Cirno for a brief time before is unavailable.)
2) Remains of Hell (Defeat Kisume, then later Marilith)
3) Sunflower Field Ruins (Defeat Yuuka. Yuuka joins the party.)
4) Road of Reconsideration (Cutscene with Shikieiki. Final chance to fight Advent Cirno)
5) Bamboo Forest of the Lost (Defeat Mokou. Mokou joins the party. Keine becomes available to buy at the Tengu Village shop)
6) Road of Reconsideration (Cutscene with Shikieiki.)
7) Remains of Hell (Defeat Yuugi. Yuugi temporarily joins the party. Defeat Kisume/Parsee, then later Kisume/Parsee/Tenshi. At Chireiden, defeat Satori. At Blazing Fires of Hell, defeat Utsuho. Storyline events unfold from here.)
8) Mayohiga (Defeat Chen and Ran. Storyline.)
9) Human Village Ruins (Cutscene)
10) Poltergeist Mansion (Defeat Lunasa, Lyrica, and Merlin, then defeat all three together. Lunasa temporarily joins the party. Defeat Alice and Chaos. Reimu is temporarily unusable from the party. Defeat Meimu with forced party of Momiji, Marisa, Yuuka, and Byakuren. Storyline. Byakuren and Remilia joins the party. End of beta3.)


BETA 4:

1) Kourindou (Defeat Adrammelech. Cutscene at Youkai Mountain).
2) Misty Lake (Defeat Kraken. Temporarily lose Cirno and Yuuka.)
3) Scarlet Devil Mansion (Defeat Culex, then later Flandre and Hades. Temporarily lose Remilia and Patchouli.)
4) Mayohiga (Cutscene with Ran)
5) Road of Reconsideration (Cutscene with Lich)
6) Remains of Hell (Defeat Marilith, Koishi temporarily joins the party. Defeat Omega Weapon, Yuugi leaves the party and Utsuho temporarily joins the party. Defeat Rin. Cutscene. Teleporter becomes active in Chireiden. Koishi and Utsuho are then buyable from the Tengu Village shop. Komachi temporarily becomes unavailable.)
7) Hakugyokurou (Lose vs. Mima)
8) Myouren Temple (Cutscene).
9) Hakurei Shrine Ruins (Enemy gauntlet. Defeat Iron Giant)
10) Youkai Mountain (Temporarily control Sanae. Hina, Minoriko, and Shizuha temporarily joins the party. Defeat Exodus at Giant Toad's Pond, then head to Kappa Caves. Defeat Chaos Spider and then Kanako. Defeat Tenshi with Momiji/Aya, then defeat Ozma with Momiji/Aya/Byakuren/Tenshi. Defeat EX Tenshi, then lose vs. Order. Temporarily lose Aya.)
11) Dream World (Defeat Kurumi, Meira, Elly, Kana, and PC-98 Yuuka)
12) Scarlet Devil Mansion (Koakuma temporarily joins the party. Head to Interdimensional Rift, then defeat Medicine and Yamame.)
13) Icicle Caverns (Tempoarily use Iku/Letty/Nazrin. Defeat Alice.)
14) Insect Forest (Tempoarily use Mystia/Wriggle. Defeat Tenshi, then Chen/Tewi tempoarily joins the party. Lose vs. Order, then in 2nd round with Iku/Letty, have Iku use 5 turns. Defeat Order with forced party of Iku/Letty/Yuuka/Cirno.)
15) Eastern Forest (Yuuka, Cirno, Remilia, Komachi, and Patchouli all rejoin the party. Koakuma leaves the party.)
16) Cave to Makai (Defeat Alice, Shingyoku, Meira, Sara, Elis, and Rikako. Mokou and Aya rejoins the party, then defeat Fate. Storyline. End beta4.)


BETA 5:

1) Cave to Pandaemonium (Defeat Iron Golem, Asura, Shadow Dancer, and Pandaemonium Warden.)
2) Pandaemonium (Storyline, then defeat Alice, Yamame/Medicine, and  then defeat Rikako with Yumemi.)
*3) Hollowed Caverns (No Magic can be used in dungeon. Defeat Yuugenmagan. Yorihime temporarily joins the party. Defeat Louise).
4) Hollowed Caverns - Interdimensional Rift (Yorihime is no longer available as a party member. Avoid Omega with 3 separate parties (Marisa/Hope, Momiji who later finds Aya/Nitori, and Remilia who later finds Sakuya/Patchouli/Meiling. Defeat PC-98 Marisa with just Marisa, then defeat the Magic Stone).
5) Makai Fields (Defeat Inferno with one of three separate parties, then defeat Yukari using Shinki/Mima/Youki).
6) Makai Caves (Tempoarily use Rinnosuke/Yukari/Yamame/Medicine. Lose vs. Akyuu, then lose vs. Meimu. Defeat Kanako).
7) Pandaemonium (Storyline events involving Byakuren. Defeat Myouren with Byakuren. Storyline events involving Cirno. Teleport to Hakurei Shrine becomes available.)
8) Valley of Corpses (No Items can be used in dungeon. Does not affect Nitori's Stock command. Defeat Yuugenmagan, Marquis Malboro, Lich, and Tiamat.)
9) Valley of Corpses - Dimensional Rift (Defeat Kotohime and Magic Stone)
10) Pandaemonium (Storyline events. Relationship between Mokou and Reisen expanded upon)
11) Frozen Fields (Defeat Yuugenmagan, and then later Yuki and Mai)
12) Frozen Fields - Dimensional Rift (Defeat Gilgamesh, Kotohime, and Magic Stone)
13) Pandaemonium (Storyline events. Revelation of Byakuren and Mima working together)
14) Hollowed Caverns (Defeat Curse Dragon)
15) Miasma Fields (10 minute time limit before Strong Poison is inflicted on the party and will constantly deal damage over time. Defeat Rika/Flower Tank, then later Ice Behemoth/King Behemoth)
16) Ruins of Vina (Three separate parties. First with main party, second with Mima/Youki, and third with Chaos/Lunasa/Koishi/Utsuho. Defeat Rika/Evil Eye Sigma, then later Elis)
17) Ruins of Vina - Dimensional Rift (Defeat Erich, VIVIT, and the Magic Stone)
18) Pandaemonium (Storyline events. Battle vs. Seiga who steals various ultimate weapons that Shinki gave the party.)
19) Fallen Shrine (Defeat Zodiark and Death)
20) Fallen Shrine - Dimensional Rift (Defeat Magic Stone)
21) Reimaden (All gimmicks from past dungeons appear here with a couple new ones. Defeat Akyuu, Tenshi, Five Magic Stones/Phantom Mima, and Pestilence.)
22) Pandaemonium (Storyline)
23) Sealed Cave (Storyline)
24) Pandaemonium (Defeat Yumeko with Sakuya alone. Defeat Shinki, then defeat Sara/Luize/Yuki/Mai/Yumeko/Shinki with various parties.)
25) Silent Shrine (Defeat Rika, Warmech, Meira, and Mugetsu).
26) Pandaemonium (Storyline. Defeat Nazrin and Shou.)
27) Myouren Temple (Defeat Kogasa)
28) Palanquin Ship (Defeat Ichirin and Murasa)
29) Hokkai (Defeat Nue. Nue temporarily joins the party. Can choose a party from Marisa/Hope/Byakuren/Shinki/Shou/Nazrin/Mima/Nue/Youki/Alice/Chaos/Lunasa/Koishi/Utsuho. Defeat Kikuri, Elis, and Meimu. Defeat Order, then Order again with only Byakuren, then defeat Sariel. Lose Byakuren from the party. End beta5)


BETA 6:

1) Hakurei Shrine Forest (Defeat Chaos with only Hope)
2) Hakurei Shrine (Defeat Reimu with Hope and Chaos. Chaos leaves the party. Reimu rejoins the party.)
**THE FOLLOWING CAN BE DONE IN ANY ORDER, BUT CIRNO HAS TO BE GOTTEN IN ORDER TO PROCEED AT THE VERY LEAST**
3) Forest of Magic - Lunatic Path (Defeat Marisa)
4) Misty Lake - River Bank (Defeat Cirno/Advent Cirno)
5) Youkai Mountain (Defeat Aya and Momiji. At Genbu Marsh, defeat Nitori. At Moriya Shrine, defeat Sanae and Suwako.)
6) Scarlet Devil Mansion (Defeat Meiling, Patchouli, Sakuya, and Remilia, then defeat all four together.)
7) Bamboo Forest of the Lost (Defeat Reisen and Mokou/Keine/EX Keine)
8) Hakugyokurou (Defeat Youmu and Yuyuko)
9) Road of Reconsideration (Defeat Komachi)
10) Sunflower Fields (Defeat Yuuka)
11) Probability Hyperspace Vessel (Defeat Chiyuri, then defeat Yumemi)
12) Remains of Hell (Defeat Koishi and Utsuho)
13) Myouren Temple (Defeat Nue. Nue can then be bought from the Tengu Village shop)
**END**
14) Mirage Tower (Party split with 2-3 parties. Tempoarily lose Cirno)
15) Pandaemonium-R (Defeat Rikako/Yuugi/Flandre/Suika, then defeat Rikako with Cirno/Advent Cirno and Daiyousei. Heart of Pandora also takes place during this event, with the player having to use Mystia, Tewi, Chen, Wriggle, Shikieiki, Minoriko, Byakuren, and Eirin as their party members)
16) Eientei - Pathway to the Moon (Yorihime tempoarily joins the party)
17) Lunar Path
18) Lunarian Capital
19) Lunarian Palace (Defeat Kaguya, then defeat Yorihime and Toyohime)
20) Sea of Clouds (Tenshi temporarily joins the party.)
21) Bhava-Agra (Defeat Ultima with Tenshi/Yuuka/Mima/Youki. Defeat Rika/Meira, and then finally defeat Konngara. End beta6)


BETA 7:

1) End of Gensokyo (Defeat Youki, Mima, and Yukari. Yukari joins the party.)
2) Gaplands (Trials)
3) The Void (Storyline and defeat all guardians and components. Defeat Rinnosuke/Pandora Rinnosuke/Pandora. End game if good ending is not active, and give bad ending.
4) Heart of Pandora (Storyline and defeat Minoriko, Eirin, Satori, Shikieiki, and Byakuren, then finally defeat Sariel, Pandora Sariel, and Hope Complete. Final battle against Sariel with just Reimu and Hope. End game).


BETA 8:


TOTAL = 100 events
Current Done = 48 events
Current Left = 52 events
Title: Re: Touhou Fantasy [New Topic]
Post by: Validon98 on July 20, 2013, 11:41:07 PM
I decided to look at this again and, just to make sure, 48 out of 100 means 48 completed and in the game, correct?
If so, holy crap, the final product is going to be huge. 0_0;
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on July 20, 2013, 11:43:40 PM
Yes, 48 events are in-game and functional. The one marked with an * (that being the Hollowed Caverns) is where I'm at at the current time and is NOT 100% done. Beta5 in general still needs retweaked and fixed up, after I fix up some other things in earlier betas (SDM, Cave to Makai, and Eientei are the big 3 that needs fixed up and resized and all that junk. Cave to Makai is pretty alright, but it needs to be...smaller somehow. I just don't know how. SDM and Eientei just need redone altogether).


Still wish I had mappers/spriters/coders helping on this. Especially mappers for the maps to go faster. ;_;
Title: Re: Touhou Fantasy [New Topic]
Post by: Validon98 on July 20, 2013, 11:49:50 PM
I would help with mapping, but I'm not really what you'd call the best at making up areas and making them look pretty. ^^;
Of course, it would help to know exactly what being a mapper entails.
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on July 20, 2013, 11:51:58 PM
Simply just making maps for the dungeon, layouts and puzzles, etc. Of course, I'd have to check to see if it'd work out for the dungeon in mind, but...yeah. That's basically that. ^^;
Title: Re: Touhou Fantasy [New Topic]
Post by: Validon98 on July 20, 2013, 11:54:56 PM
Yeah I've never really done much with that sort of thing. I'd be terrible at it, probably, but I don't know. Maybe if I was given a general idea of what to do I could do it, but other than that I probably wouldn't do a good job of it. Same with spriting, I can't sprite to save my life. Coding maybe I could do but I don't know what language is used so I can't really do much with that.
So in other words I'm pretty much useless. Sorry. ^^;
Title: Re: Touhou Fantasy [New Topic]
Post by: Validon98 on July 21, 2013, 12:22:13 AM
I'm getting an error where the game can't read the file "hero3" when I'm loading up the game. Uh, help?
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on July 21, 2013, 12:23:15 AM
What? Did you use the CommandRTP before playing the game? If not, you need to use that first. That sounds like an error with the RTP resources not being there.
Title: Re: Touhou Fantasy [New Topic]
Post by: Validon98 on July 21, 2013, 12:29:37 AM
Apparently I somehow deleted CommandRTP between the last time I played this and now. Redownloading and running it fixed the problem. Thanks. ^^;
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on July 21, 2013, 12:31:24 AM
Do let me know if there's any bugs or anything that needs fixed. I'm trying to fix them up while adding in the emotion icons, and I know there's things I've missed. Also do note if anything strange happens during battles that shouldn't. Things to note:

*Marisa's and Nitori's battle passives will ALWAYS find a P and Base Metal, respectively. They are not coded yet to find anything else.
*Keine's passive for EXP may be buggy. Do let me know if something is up with it.


There may be more that I'm forgetting, but those are the big ones that I can think of right now...
Title: Re: Touhou Fantasy [New Topic]
Post by: Validon98 on July 21, 2013, 07:42:03 PM
I just have to ask a question about the game in general, because it's been really bugging me: Is it intentional that you can't run from random battles unless you surprise the enemy? I mean, it's kind of unusual that you can't run from most randoms. If it is an intentional reason, then what for? I have a theory as to why, but it might be wrong.
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on July 21, 2013, 07:44:19 PM
My face right now ;___;

This is something that I don't understand, and I don't know if it's because it's not super obvious or people don't pay attention, but in the character's command window, you see that little arrow at the bottom? That means there's more commands if you scroll down in their window. So past Reimu's Fight/Divinity/Pray/Items, if you look under Items, you'll see the arrow. Scroll down, and you'll see Row, Defend, and Escape as well.
Title: Re: Touhou Fantasy [New Topic]
Post by: Validon98 on July 21, 2013, 07:46:11 PM
...Oh. I'm sorry, I was looking at the "Attack, Auto, Escape" menu. Whoops. Sorry.
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on July 21, 2013, 07:47:44 PM
Yeah, I could easily remove that with a plugin. The issue is I would have to fix a lot of things to make sure it didn't screw other things up, and it would automatically start the fight without any time for you to pause or anything (especially if you're on Active). ^^;
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on July 21, 2013, 08:02:50 PM
http://www.youtube.com/watch?v=Ufy8pliI8VQ


In this episode, we wrap up the remainder of Youkai Mountain! And then we get what skills we can before moving along! This is the point of the game where you, as the player, need to make the decision of what you want to buy and who you really want to use. As Chef pointed out in his LP, the estimated cost for all of the skills runs around 300,000-400,000 yen, which you are NOT going to have unless you grind all of that money. And in addition, after this LP, Suwako got more skill scrolls added to her section, so now it'll cost even more for all of the scrolls.


Bosses:

Exodus: From Final Fantasy XII (sprite from Final Fantasy Tactics Advance). Exodus is slightly tough, as he has access to various elemental attacks such as Flare Star, Tsunami, and Earthquake, can debuff stats with Offense Down Omega and Defense Down Omega, and lastly deal heavy non-elemental damage to everyone with Ragnarok, which is a trademark attack amongst all of the Pandora-type enemies. Don't expect Sanae to be of much use as per usual, and focus on keeping Suwako and Kanako alive. Hopefully you have plenty of healing items to keep going?
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on July 22, 2013, 07:41:56 PM
http://www.youtube.com/watch?v=V7n-JTRvz0c


In this episode, we take on the dreaded flower youkai, Yuuka Kazami! You can actually fight Yuuka right at the start of the game, but you can't really win at that point in time. It's totally possible to get Yuuka prior to even the Underschool, which is something I didn't account for and had to fix a lot of things for because Chef.

Yuuka is slow, but powerful. However, she's not nearly as tough as she SHOULD be, so I may be adjusting her moveset to make her more dangerous and challenging. Intimidate may go away, Envenom may have a higher hit rate, and Yuuka may gain a couple other abilities. Overall, not the hardest boss in the world, but bring Marisa if you can! Getting an extra Youkai Ring is always useful, and Marisa helps a lot against Yuuka.
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on July 23, 2013, 08:05:58 PM
http://www.youtube.com/watch?v=inYMrSWoOXM


In today's episode, we take on another optional boss, who becomes available immediately after Youkai Mountain, but is forever gone after the end of beta3. Unlike Yuuka, whom you HAVE to fight at a later point in beta3, you don't have to fight Remilia later at all. As in the first fight, Remilia can easily OHKO party members, and she uses roughly the exact same attacks as in the first fight, although she can use Red Magic at any given notice. On top of that, she comes with a beastly 25,000 HP, meaning you're going to have to hit her with strong attacks and quickly. Yuuka can help with Master Spark, though it may be hard due to her speed. Bringing along Reisen or Aya as item users is recommended, and having them only use 1-Ups. Healing isn't going to help a lot, especially since Remilia can absorb HP and just OHKO anyone anyways. The only real danger, as in the first fight, is simply Red Magic. If you want to save 8,000 yen, bring Marisa to get the Master Scroll Lv2 from Remilia.
Title: Re: Touhou Fantasy [New Topic]
Post by: LadyScarlet on July 24, 2013, 02:20:34 AM
This is most likely overwhelming stupidity on my part, but there is no Touhou Fantasy.rar in the Mediafire folder. Also, the link to the latest update patch you posted is down.
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on July 24, 2013, 03:25:08 AM
http://www.mediafire.com/download/fetoex34xzmftjc/Touhou_Fantasy_Update_1.111.rar

That's the latest patch right now. And it's also the latest version of the game. Just look for these for the updates for the game and for the raw game itself.
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on July 24, 2013, 08:27:21 PM
http://www.youtube.com/watch?v=T02XyQeS58c&feature=youtu.be


In today's episode, we go through the newly renovated Winter Forest to get to Hakugyokurou! As long as you bring Barettes on everyone, you should be just fine. In addition, bringing Patchouli with a Barette will make you night invincible, as the only things that'll hurt her are physical attacks, or the Half-Phantom.


Enemies:

Tundra Turtle: Not a very difficult enemy, as it mainly sticks to physical attacks.

Tundra Scorpion: Likewise, this enemy will mainly stick to physical attacks.

Snow Beast: Without Barettes, this enemy is pretty dangerous, especially if they show up in groups of 4. They will often use either Blizzara or Ice Storm, which will do quite a bit of damage to the party.

Lost Soul: These enemies don't really do much on their own other than use physical attacks or Drain. However, leave them alone for about 5-10 turns, and they transform into Half-Phantoms.

Frozen Toad: A very rare enemy, but very powerful, moreso than the Half-Phantom. They have HP Apples to steal, but at a 5% chance and they flee after about 20 turns. They have access to powerful Ice spells such as Freeze and Blizzaja, so even with a Barette, most characters are going to die fast.

Half-Phantom: The Notorious monster of the area. They are different from other enemies in that they don't use a single Ice-elemental attack, and instead use Ghost/Shadow-elemental attacks. They do drop the rare Youkai Sword "Inubashiri", so they're worth to fight at least to get those!


Bosses:

Ice Behemoth: The boss uses powerful Ice-elemental spells and attacks, and that's it. Bring Patchouli + Barette, and she's pretty much invincible against him. Other characters can survive decently with a Barette, so Ice Behemoth is far from being a tough boss at all.
Title: Re: Touhou Fantasy [New Topic]
Post by: FortissimoBui on July 25, 2013, 08:01:31 PM
How far have you gotten? My last playthrough got me to Cave to Makai and stuck there. Playing through again and i saw so many changes and im loving it all over again.
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on July 25, 2013, 08:03:05 PM
Still only goes up to the end of Pandaemonium (which is in early beta5). Haven't progressed the story at all due to fixing up bugs, adding new stuff (right now emotion icons), and the like. I do have someone who will be mapping some things for me while I do this at least, so there'll be SOME progress on that end.
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on July 25, 2013, 09:51:10 PM
http://www.youtube.com/watch?v=aIH3JBbOH4c


In this episode, we step up the game's difficulty a little at Hakugyokurou. The main gimmick in this area is that there's no random encounters, and all encounters are touch encounters. On top of that, you cannot run from ANY of these fights, so if you fight something you can't handle, you're pretty much dead. There's also technically 2 Notorious Monsters, but one is less so of one and instead a rather powerful enemy. Oh, and we fight a half-ghost and a ghost princess and get mauled by a tree.


Enemies:

Ghost Kedama: Typical ghost-type enemy, and where you'll see how ghosts are kinda. Heavily/fully resistant to physical attacks, likes to inflict various statuses, and can deal pretty decent damage. Oh, and instant death attacks, though this fellow doesn't use those.

Wandering Spirit: This enemy is highly resistant to physicals, and on top of that likes to inflict Poison/Blind/Silence or heal the party. Not super difficult to defeat at all.

Spirit Dragon: The Notorious Monster probably not listed as such, and is just instead one of the stronger enemies in the area. Hits like a truck with various elemental AoE attacks (Atomic Ray, Quake, Dragon's Frost), as well as capable of inflicting Stop and heal up massive HP with Curaga. A pretty powerful foe, but worth fighting if only to steal the Release Scroll Lv2 from!


Soul Flame: A pretty powerful enemy, and in fact should be killed off quickly. It has access to Aurora Flash, which can inflict AoE Sleep, making it the prime threat in any battle, but on top of that, it can inflict massive damage to party members with non-elemental attacks such as Magic Missile, Rainbow Bullets, and Prism Beam.

Greater Fairy: The Notorious Monster of the area. Who'd thought a fairy would be one eh? In any case, hits like a truck with Death Lance, which is Ghost-elemental, as well as with various Reimu spells (Fantasy Orb, Binding Border, and Spiritual Orbs). Can come in groups of 2, making them that much harder to defeat!


Bosses:

Youmu Konpaku: Youmu is fast, and she hits hard. Most often, if your name is not Meiling, Yuuka, or Momiji and if you're not defending, that character is going to die in one hit from any of her attacks. Other than that, she's easy to deal with as she has no way to kill the entire party in one shot.

Yuyuko Saigyouji: When fought with a party, Yuyuko's not that bad. Her attacks are single-target, despite her having Light of the Undead which seems like it should be AoE, so she can't really kill the entire party. However, the player has the option to fight Yuyuko with only Youmu, which makes the fight that much more difficult. However, should the player defeat Yuyuko in the solo fight, they will get the Netherworld Ribbon, which is a helmet found only once in beta6.

Saigyou Yuyuko: One of the more dangerous bosses encountered in beta2. What makes it so dangerous is that not only does it have Instant Death attacks (and an AoE one at that), but it has access to AoE Sleep, so the player has to decided if they want to prevent Instant Death or Sleep. Insomnia Charms bought in the shop can deal with Endless Nap, but the player will have to risk instant death with the Saigyouji Robe and Netherworld Dress, as those only reduce instant death by 40%. Or bring along a character with high resistance to instant death (Reimu, Sanae, Youmu).
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on July 26, 2013, 08:24:23 PM
http://www.youtube.com/watch?v=CO38F8HJDgc


In this episode, we return to Eientei to try and rescue Cirno, as well as power up Reisen by beating up a bunch of Tewi clones! And I guess a couple Reisen clones too. And then a tragedy befalls Gensokyo...


Enemies:

Strongest Tewi: Fights exactly as EX Tewi, except far less powerful and with about as much HP. Remilia can help a bit with damage if you need to deal it, as can Yuuka. Considering how much EXP these enemies give, this is a good place to power level lower leveled characters to be of decent levels with everyone else! Though Reisen is going to get quite a workout here.

Bio Reisen: As you'd guess, absorbs Poison and fights exactly like Reisen. Not much else to say here!


Bosses:

Tiamat: Tiamat's a joke to fight in both battles, as in the first Reisen and Remilia can easily tear through her HP, as well as Patchouli if she was brought along, and the second fight is night impossible to lose anyways. Unless you're dumb and decide to use Sacrifice. C'mon, it's obvious that it'll kill her if it's used!
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on July 27, 2013, 08:28:19 PM
http://www.youtube.com/watch?v=C6EgYOXbS-E&feature=youtu.be


In this episode, we head to the Road of Reconsideration on our trek to get to the Court of Hell located in Higan to speak with the Judge of the Dead, Shikieiki Yamaxanadu! But of course, everything ever wants us dead!


Enemies:

All but one enemy is a Cleansed Mirror version of a party member, and all have 5000 HP and will use skills of a level that you will not have access to for the most part. The various Cleansed Mirrors are: Reimu, Cirno, Patchouli, Sakuya, Nitori, Momiji, Youmu, and Reisen. The Sakuya and Nitori ones are especially important, as they have one-of-a-kind scrolls for Sakuya (First Aid) and Nitori (Call Shop), respectively, but only at a 5% steal rate naturally. Other characters tend to have level 3-level 4 scrolls available to steal, and some are worth it (Youmu in particular), even if to get extra copies to sell.

Demonolith: The Notorious Monster of the area, and a tough cookie. It's highly resistant to physical attacks, hits like a truck, and has access to Breakga and Deathga, making it extremely dangerous to fight. Yuuka is prime material here, as her Master Spark cannot be reduced in damage at all.


Bosses:

Lich: Uses powerful Earth and Shadow elemental attacks, such as Earthquake and Deathga, and can also use spells such as Flare. A rather strong boss, but a bit weak on the defensive side and not a whole lot of HP (12,000 HP isn't much when 1000+ can be taken off by each character).
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on July 28, 2013, 08:20:41 PM
http://www.youtube.com/watch?v=UIHWeE-flIo


In this episode, we fight a squid and get across the Sanzu River to find out what the Judge of Hell has to say, and then beat up ourselves!


Bosses:

Kraken: Specializes mostly in Water-elemental attacks, but can use Blizzaga and Ink as well. Not a very difficult boss by any means really.

Advent Cirno: A very tight optional boss fight, as the time frame for it is very small (you have from this moment until you get Mokou in order to fight her). If you miss this fight, you'll have to wait until much later in the game (beta6 or so) in order to get her, and she'll still be level 1. Advent Cirno uses several of Momiji's Sword Tech abilities, despite not being able to use them herself (this is something left over from previously, as Advent Cirno originally had the Sword Tech ability and had some of Momiji's skillsets). As long as Cirno is protected from Fire with Flame Barrier or Red Hat, and as long as you have several Lapis to keep healing when needed, the fight shouldn't be too difficult. Tewi is the best option for attacking in this fight!
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on July 29, 2013, 08:13:51 PM
http://www.youtube.com/watch?v=R32CDGZee5k


In this episode, we head to the Remains of Hell to find out what's been going on with Satori and gang, while being attacked by zombie fairies, worms, and fiery dogs!


Enemies:

Zombie Fairy: The next Fairy-type enemy, specializing in status-type magic as well as healing magic. Not especially difficult to defeat, but can be pretty dangerous!

Flame Beast: The most common enemy in the area. Having Flame Barriers or Red Hats will ease the damage of their attacks, as all they will use are Fire-elemental attacks, most notably Flare Breath. Momiji's Ice Brand will work wonders against them, but don't forget to use Reimu's Youkai Buster if she has it!

Catpire: Not a very dangerous foe, as it mainly sticks to using Drain-type attacks. Excalibur and Fantasy Orb will dispose of it quickly.

Hell Worm: Mainly will attack using Gravity-elemental spells, so dispose of it quickly! Other than that, not too dangerous unless paired with other enemies.

Hellflapper: A dangerous enemy due to its multitude of status-type attacks, including Blind and Sleep. Youkai Buster and Meteonic Shower are must-have attacks for these foes! They will only appear in two specific groups, so keep tabs on those groups!

Basilisk: Mainly will attempt to inflict Petrify on your party while also using Blizzara and Quake. Highly dangerous foes that need to be disposed of quickly, or you'll probably experience game overs really quickly!

Behemoth: A powerful non-Notorious Monster that uses mainly physical attacks as well as Flare, but get it low enough on HP, and it may throw Meteors!

Ruby Dragon: One of two Notorious Monsters, and a dangerous one at that. Will mainly use spells such as Aera and Fira, but can also fire off powerful spells such as Flare, Gravira, and most importantly, Meteor.

Crystal Dragon: The second Notorious Monster, and less dangerous but more frustrating. It has super high defenses and HP, and will whittle the party's HP down with Gravity-elemental spells while attacking with the powerful Tornado spell. There is a chance to get rare items from it though!


Bosses:

Kisume: A mid-boss for this dungeon, and a semi-scary one at that. She can inflict AoE Paralysis and Silence, so you have to be careful with how you handle your party's actions. Not too difficult, and she's weak to Earth, but you don't have Earth right now!
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on July 30, 2013, 08:26:54 PM
http://www.youtube.com/watch?v=oj3x_pEYCII


In today's episode, we wrap up the remaining part of Remains of Hell at Chireiden, the Palace of Earth Spirits! And we beat up a lamia!

Enemies:

Tsuchigumo: Your typical Poison-elemental users, meaning they're highly dangerous and best avoided since Reimu and Marisa are weak to Poison attacks. If Momiji has the Bane Shield (which I don't recall if she gets it or not yet), then they're nothing for her. Still, they're not worth fighting.

Hellcat: Basic physical-attacking enemy. They only use regular attacks and regular double attacks, so Blink completely neuters them. However, they come in groups of 3-5 and are extremely quick, so the damage they do piles up.

Spirit Orb: Much like the Yin-Yang Orb in Bamboo Forest, this enemy will use Reimu skills (Fantasy Orb, Spiritual Orb, and Enigmatic Pearl), as well as Self-Destruct on the party.


Bosses:

Marilith: Marilith hits extremely hard and can likely one-shot anyone not name Momiji using Sentinel. However, Marilith's main weakness is she can only target one character at a time, so she's not extremely dangerous. Her steal is the Zantetsu Scroll Lv1, which is ONLY there if for some reason you never got it. It may change later though...
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on July 31, 2013, 08:14:36 PM
http://www.youtube.com/watch?v=pAoM3WLvTsg


In this episode, there is a lot of going to and fro! And we do this a lot! Sometimes I wonder if I did this part of beta3 any justice at all....

Bosses:

Fujiwara no Mokou: Nothing too difficult here. You are forced to use Keine, so there's that. Hakutatku isn't set to be AI-Controlled quite yet, as I'm still testing various things for that to make sure everything works properly. Otherwise, Flame Barriers and Red Hats will keep the party safe, as well as Nitori's Armor Elemental Bless.




New concept art, this time for Fate! This one done by JnXC, which is simply amazing work. I feel it captures her image perfectly. The "little girl" image while being cute, but not overly sexualized. And for those who don't know, Fate is 4'9". In comparions, Hope is 5'1" and Chaos is 5'10", so there's that for height differences.


(http://fc05.deviantart.net/fs71/f/2013/212/f/7/fate_concept_art_by_xenomic-d6g1ivu.png)


This leaves Gloom, Death, Pestilence, Order, and Pandora without any concept arts or sprites at all now~
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on August 01, 2013, 08:37:48 PM
http://www.youtube.com/watch?v=uuNPsAp_hcY


In this episode, we head back to the Remains of Hell to save Utsuho from being manipulated by Pandora and Yuugenmagan!


Bosses:

Yuugi Hoshiguma: Yuugi is pretty simple, yet dangerous. She'll either use a regular attack, a charged attack, or use either Storm on Mt. Ooe which is her more dangerous move, or Four Devas Arcanum, which is a OHKO to anyone that doesn't absorb Earth, and even then it has Instant Death on it. It's pretty easy to get overwhelmed if you're not prepared at all!

Parsee Mizuhashi: You'd be surprised to find out that Parsee is the exact same here as in the first fight you fought her in. So there's literally no changes to her here at all.

Kisume: Same dealio here, except now you have Yuugi to back you up to murder her.

Tenshi Hinanawi: Tenshi fights the same as at Youkai Mountain as well. Is this lazy design? Who knows!
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on August 02, 2013, 09:58:40 PM
http://www.youtube.com/watch?v=aBwpHiZedBA


In this episode, we head back to Chireiden, and then to confront Utsuho...where tragedy befalls the Remains of Hell...


Bosses:

Satori Komeiji: Satori uses various attacks from the party (one from several characters) and can use them at any given time. It's pretty difficult to protect yourself from all them, therefore don't bother too much with trying to defend from all attacks and just lay the smackdown on her. She's not too difficult if you don't get pummeled by her strongest attacks repeatedly.

Utsuho Reiuji: Utsuho is a pretty tough customer. She deals insanely high damage and hits the entire party at once. Item management and careful planning of attacks is required in order to win against her.

Lich: This fight is pretty much scripted to not have Utsuho lose, but if you find that her HP gets too low, use a F if you have it to refill her HP. I probably should make it so that her HP auto-restores like with Mokou but...
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on August 03, 2013, 08:28:03 PM
http://www.youtube.com/watch?v=mj3uK3F497s


In this episode, we go to check in on Chen and Ran on behalf of Yukari, but something doesn't seem quite right...and we take an hour apparently to do something that shouldn't take an hour! Come, watch me struggle against a boss because Poison-elemental attacks are super powerful!


Bosses:

Chen: Chen is a filler boss really. She's not super difficult at all, even with the amount of damage she can dish out. Holy-elemental and Water-elemental attacks will finish her off quickly.

Ran Yakumo: Ran is the challenge here. You fight her directly after Chen, so there's no time to prepare equipment nor heal, and Ran has rather powerful attacks at her disposal, all AoEs at that. To top it off, she has Holy which WILL OHKO anyone not Reimu or Sanae, and has Bioga which is already powerful enough as it is, but will wreck any humans and Patchouli. The battle is all about tenacity and resource-management!
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on August 04, 2013, 08:28:52 PM
http://www.youtube.com/watch?v=xnYtmcuwcLg


In this episode, we enter the final dungeon of beta4 and get beaten up by a bunch of phantoms! Fun times!


Enemies:

Spitfire: Not very dangerous except for Flare Star and Fira. Otherwise, can easily be taken care of with little concern. They do have an Exorcist Scroll Lv1 to steal though, which makes them good money-making enemies and powers up Mokou as well!

Donation Box: Just like with the Yin-Yang Orbs, uses several of Reimu's skills, though en masse (Fantasy Orb, Enigmatic Pearl, Youkai Buster, Hakurei Amulet, Rain Dance, Persuasion Needle, Binding Border, and Spiritual Orb). The steal can be anywhere between 1 to 10,000 yen, so it's worth trying to get the money!

Shanghai: Same as all previous incarnations, except stronger.

Possessed Greatsword: A very dangerous enemy that is strongly resist physical attacks, absorbs Holy but is weak to Shadow, and only uses regular powerful physical attacks. They generally show up with Possessed Blades to make a nasty pair.

Possessed Blade: Uses various Momiji skills and is heavily resistant Magic attacks, and absorbs Shadow but is weak to Holy. It does have a scroll for Advent Cirno to steal however...


Bosses:

Lunasa Prismriver: Focuses heavily on high damage and sometimes statuses, as well as having the highest HP, Defense, and Attack but lowest Speed and Magic of the three sisters. Oddly enough, she's the only one weak to Holy of the three.

Lyrica Prismriver: The middleman of the three sisters who likes to buff and debuff who likes to inflict massive statuses everywhere on the party.

Merlin Prismriver: The lowest HP, Attack, and Defense but highest Magic and Speed of the three sisters who likes to use buffs and debuffs as well as deal hefty damage.
Title: Re: Touhou Fantasy [New Topic]
Post by: YoumuGardening on August 05, 2013, 05:34:45 AM
Hello, i been playing your game..., i arrived at the Youkai mountain and for some reason Raimu heal magic is not accessible anymore, and she has enough mp, i dunno what happened so...i think that inform you is the right thing

a feature that i think that would be useful ^^

* when you're buying skills from random vendors in dungeons, highlight the character that can use the skill, sometimes is one that we don't want to lose money upgrading.

wonder if Youmu or Ichirin will appear :)

 
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on August 05, 2013, 08:39:28 PM
@YoumuGardening: Does Reimu have a weapon equipped? In order to use any magic skills, you need to have a weapon equipped due to how 2K3 handles Weapon and Magic types. As for the skills, I can't do anything about that really as the menus are default 2k3 and I can't change those unless I made custom ones, and those are more trouble than their worth most of the time.


http://www.youtube.com/watch?v=7KLa_89HgPM

In this episode, we get past some poltergeists to fight a bunch of dolls! Isn't this fun!?


Enemies:

Spear Doll: Relies heavily on physical attacks and 1k Spear Dolls, which does 1000 fixed damage to one target. It carries a scroll to steal for Advent Cirno.

Fencer Doll: Only uses physical attacks, but can also self-destruct like any other doll. Also has a scroll to steal for Advent Cirno.

Krysta: The Notorious Monster of the area. Highly dangerous as it has super high defenses and high HP, as well as devastating attacks. It also has access to the powerful Ultima spell when at low HP, which can easily kill the party off if not prepared.
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on August 06, 2013, 01:38:33 AM
New update patch! This goes up to 1.112 now:

http://www.mediafire.com/download/zzfilq754bb0282/Touhou_Fantasy_Update_1.112.rar


*Monsters were fixed so that their level 1-9 status resistances matched with their level 10 resistances.
*Emotion icons added into most of the maps. Not all of them are tested though, and some maps will be missing some, but they're there for the most part.
*Dialogues fixed up some more.
*More bugfixes and updated maps for SDM and Eientei entrances.
*Youmu's Stances and Keine's Hakutaku command are not fixed still. I need to get to those later...


If there are any problems, do let me know so that I may fix them. Once I finish up the emotion icons in the rest of the game, I'll be taking a little break from working on this as I need it to do a LP for another RPG Maker game (ugh...), and then will finally move on with beta5. >_>
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on August 06, 2013, 04:41:05 PM
http://www.youtube.com/watch?v=KRGR_Bs-x3s


In today's episode, we face off a couple of bosses! And probably nearly die a lot!


Bosses:

Alice Margatroid: Fights pretty similarly to when first fought at the Hakurei Shrine Ruins, but is more manageable now. Despite being a magician, most of her attacks are physical based, with only a couple magic based attacks. Bringing an AoE healer such as Meiling will help in this fight, or by bringing lots of Potion Berries.

Chaos: A difficult fight due to the mass amount of elemental spells that Chaos can use, in addition to OHKOs such as The Void and the HP-reduction skill Maelstrom. Luckily, she doesn't use her own Limit in this fight. Potion Berries and/or a healer is basically required in order to survive this fight!
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on August 07, 2013, 08:36:51 PM
http://www.youtube.com/watch?v=Exe3PxD-Chk


In this episode, we finish off the rest of beta3 and beat up an evil side! Oh, and get a new party member or two...even though we technically already have one.


Bosses:

Meimu: Meimu likes to utilize some of Reimu's moves, mostly Fantasy Seal and a Death version of Persuasion Needle, but can also use other Shadow-elemental attacks. She doesn't have a moveset of her own here, but...


In addition, new update patch already, mostly because mapper who updated my Eientei/SDM Entrance maps didn't check for passability on map tiles, so you couldn't enter Eientei...also, all maps now have emotion icons for events (not all maps are tested though. That'll be next).

Once those are all tested, will check to try and fix Youmu's Stance skills, set up EX Keine to be finished, and try to fix up the remaining bugs that may be here and there. Updated/redone beta1-4 maps will be taken care of by mapper hopefully. I'll probably be taking a break from working on the game after final update patch, since I really need one...


Update 1.112: http://www.mediafire.com/download/7o7h57mv42vwrx2/Touhou_Fantasy_Update_1.113.rar
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on August 08, 2013, 11:26:00 PM
http://www.youtube.com/watch?v=LIGTac4j4vc


In this episode, we begin beta4 and head towards the Misty Lake which is now Misty! But why is it Misty!? And yes, you are forced to use both Cirno and Komachi for this area. If you bring along Nitori as well, for the boss you'll be forced to use Yuuka, so keep that in mind!



Enemies:

Water Beast: Another upgrade for the Snow and Flame Beasts, except Water elemental. It's midly powerful as it has access to Tsunami and Aqua Toxin, but not too dangerous. They tend to come in groups.

Sea Flower: This enemy loves to come in groups of itself, and all it uses are status-inducing magic and the Cure-series of spells. It's not difficult to defeat, but annoying to fight.

Water Orb: It may not SEEM dangerous, especially if one brings Nitori and Yuuka who absorbs/is resistant to Water-elementl attacks, for others it can pose a problem. It only has 3 attacks, being Water, Watera, and Waterga, and while Water is weak and Watera is midly powerful, Waterga will likely kill someone.

Water Dragon: The Notorious Monster for Misty Lake, and a dangerous one at that. Anyone playing through here will probably not see this enemy as it's rare and Misty Lake in itself isn't very long, but be wary if you do run into it. Not only can it inflict high damage, but can also inflict Freeze and Sleep on the entire party. In addition, it has access to the Meteor spell and will use it liberally.



Bosses:

Adrammalech: Fought at Kourindou, and the first boss of beta4. Uses mostly Thunder-elemental attacks, including Thunderbolt, Flash Arc, and Judgment Bolt, but can also use Bio and Curaga as well. In addition, it can reduce the party's Thunder-elemental resistance using Flash Arc, making him much more dangerous. Bringing along Flash Hats and using Nitori's Thunder Armor Elemental Bless will help with dealing with him.

Kraken: The boss of Misty Lake. Fights pretty much like at Road of Reconsideration, but can also use Thundaga on the entire party, hit one character for 3000 Fire-elemental damage and Heat with Mustard Bomb, or attempt to kill off the party with Level 5 Death.
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on August 09, 2013, 01:28:03 AM
New update patch. This definitely fixes the SDM/Eientei entrance bugs, as apparently there were a couple tiles here and there that weren't correctly made walkable. In addition, more dialogue and emotion icons fixes. Still need to make changes to Youmu's Stances/Nitori's Stock + Reverse Items + Chemist abilities/EX Keine's abilities/Marisa's Auto-Collect/Nitori's Scavenger ability. Still need to also sort out Koishi's Blue Magic list (still uncertain about this. I need more people to brainstorm her skillset with), as well as fixing up the crafting system and learning skills (which may use the same menu as the crafting system...maybe).


Update 1.114: http://www.mediafire.com/download/j5cizspd2wshv7v/Touhou_Fantasy_Update_1.114.rar
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on August 09, 2013, 08:49:59 PM
http://www.youtube.com/watch?v=bk64A-OqkMw



In this episode, we return to the Scarlet Devil Mansion, where foulness is afoot and Flandre is in danger! Also, cameo boss fights!


Enemies:

Elite Maid: The highest level of Fairy Maids, and extremely dangerous enemies as they have access to the -aga level spells, including: Firaga, Blizzaga, Thundaga, Aeroga, Waterga, Breakga, and Curaga, and Quakera for good measures. They generally come with either other enemies or in groups of 3, so they're extremely dangerous and should be disposed of first!

Vampire Bat: Not exactly a super dangerous enemy, as all it'll do is either attack, use Drain or Drainra.

Patchbot V2: Much like the Patchbot, there is a chance that this enemy will do nothing, but when it does, it hurts a lot. It uses level 4 Patchouli skills, meaning you'll be seeing abilities that Patchouli herself can't even use yet.

Tsurube-Otoshi: A lesser version of Kisume pretty much, as it uses the exact same moveset as Kisume but isn't weak to Earth and instead weak to Holy.

Patchmobile: The Notorious Enemy of the area. It uses high-level Patchouli skills (level 8 skills) so it can dish out a lot of damage and is highly resistant to everything. Defeating it can yield a skill scroll for Keine for those patient enough to get it, as it's a 3% drop rate, and it does have a skill scroll for Patchouli that is a 3% steal rate as well, but both are well worth getting.



Bosses:

Culex: The cameo boss that really has nothing to do with the area and is just there to be there. He will automatically start the battle by inflicting Poison/Blind/Silence on your party regardless of your resistances, as well as give himself Blink/Protect/Haste I believe. His skillset consists of skills from his source game mostly, and while they can do pretty good damage, his measly 4096 HP won't last long against a well-prepared party. However, the main difficulty in this fight comes not from surviving this fight, but to do so while stealing his one-of-a-kind Quartz Charm accessory. Get it while you can!

Flandre Scarlet: Flandre hits really REALLY hard, and you've no choice but to use Remilia and Patchouli in your party here. However, much like in every other game Flandre's in, she's a glass cannon, and her measly 8000 HP will go down extremely quickly, especially if the party bothered to upgrade Patchouli's Royal Flare and get Remilia two Griffin Claws.

Hades: The true boss of this dungeon. Hades is amongst one of the most difficult bosses in the game, as he has the most HP out of any normal story boss (55,535 HP) and hits extremely hard with his skills, the most dangerous being Cleave and Curse, with Cleave doing massive physical damage to the entire party and Curse inflicting multiple statuses to the party. Hades is also capable of using Ragnarok like every other guardian, but can also use abilities such as Mustard Bomb, Maelstrom, Freeze, and Doomsday. He does have an extremely powerful and rare accessory, the Hermes Sandals, but it has a mere 2% chance of being stolen and would be extremely hard to steal in this fight.
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on August 09, 2013, 10:31:58 PM
http://www.youtube.com/watch?v=jLGx8yJWCsE



Do excuse my terrible speaking. The question today here is: Should I go with the current skill learning system, where you have to buy the skillbooks and then use each one individually (I don't think parallel processes would help here really), or go with a custom skill shop like in the video, and keep the skillbooks around exclusively for enemy drops/steals/treasure chests? I'm heavily leaning towards the custom shop, though that'll mean I'll have to update EVERY skill shop in the game to work with that. Even worse is that I'm thinking that equipment shops could be like this too. Ugh...

Also, emotion icons are shown off a bit here too.
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on August 10, 2013, 06:45:12 PM
http://www.youtube.com/watch?v=m13LoGEHPk4

In this episode, we beat up a god of death simply because he's a big fat jerk and deserves it!
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on August 11, 2013, 09:40:18 PM
http://www.youtube.com/watch?v=24JfmW2SUWE


In this episode, we return to the Remains of Hell to find out that trouble is brewing yet again! And we're back to three characters yet again. Also, Marilith returns for yet another beating, but we have a surprise guest!


Bosses:

Marilith: Fights exactly as the first time, but will also use Graviga, Stop, Regen, and Firaga. Still not super difficult to defeat nonetheless!
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on August 12, 2013, 08:33:00 PM
http://www.youtube.com/watch?v=-TASUEQmAaI



In this episode, we head onwards to save Okuu, and then head back to find out where Yuugi went!


Enemies:

Hell Spirit: Not a very difficult enemy as it only has Heal, Gravity, and Drain, but it does like to show up with other enemies. If possible, defeat it first to remove it from the battle as quickly as possible. Keep in mind that both Drain and Heal can be learned as Blue Magic!

Demonic Eye: A highly dangerous enemy, as it has access to various instant death attacks, including Deathga and Level 5 Death. It can also inflict Sleep on the entire party with Aurora Flash as well as use Gravira, so it's highly recommended to end the battle as fast as possible. It does carry the Black Hole item to steal though.

Manticore: An upgraded version of the Chimera fought in the Underschool at the start of beta2. That's all it really is as it uses stronger versions of the same attacks, in addition to using Earthquake and Wind Sickle.

Hell Raven: Not a very dangerous enemy as it'll either attack or run away. They always appear in groups of 5.

Gargoyle: Just as dangerous as the Demonic Eye, as it has access to Level 5 Death, Stone Stare, and Maelstrom. Holy-elemental attacks are advised, but avoid using any Shadow attacks!

Mini-Suika: The Notorious Monser for the area, and a scary one at that. They will either appear alone, in groups of 3, or in groups of 5, and uses a minor variation of Suika's moveset, being Gathering Oni (Instant Death) and Thin Oni (Holy-elemental damage). They do favor using strong physical attacks though...



Bosses:

Omega Weapon: The gimmick of this fight is to survive for at least 80 or so turns, as Omega Weapon will lose 1200 HP automatically every turn. The difficulty comes from his huge list of attacks, which may or may not be dangerous to the party. He is capable of using various AoE status attacks such as Confusega and Painga, various single and AoE elemental spells such as Thundaga and Biora, and even Maelstrom to reduce the party's HP to 1. It's best to simply have everyone use Defend every turn to hasten the battle, and have someone ready to heal at all times.
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on August 13, 2013, 07:15:46 PM
http://www.youtube.com/watch?v=AEkGHXoTEEY


In this episode, we finish up the Remains of Hell and meet an old friend...


Bosses:

Rin Kaenbyou: Rin's actually pretty dangerous, as she has access to Needle Mountain, which is essentially an AoE 1000 Needles, MEANING she'll do an exact 1000 damage to the entire party, no questions asked. On top of that, she has other nasty attacks that are pretty powerful, and can reduce the party's MP to 0 in addition to instant death. Items are going to play a vital role in this fight as you don't have any healers on hand to help you out!
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on August 14, 2013, 08:21:31 PM
http://www.youtube.com/watch?v=bZwaBkBRiVw


In this episode, we take care of some minor things before the calm before the storm...


Enemies:

Thunder Kedama: Another version of the Kedamas, which we haven't seen in quite a long while. They're kinda strong, but as they use only Thunder-elemental attacks, Flash Hats can Nitori's Thunder Armor Bless/Byakuren's Thunder Resist Up skills can completely neuter them.

Void: Dangerous enemies as they focus solely on instant death attacks such as The Void, Death Needle, Maelstrom, and the like. Best to defeat quickly as possible! They do drop valuable Emergency Stairways.

Makai Fairy: Another version of the Fariy species, which isn't super dangerous as all they will use are status-inducing spells.


Bosses:

Mima: This fight is unwinnable, as even if you survive up to turn 10, Mima will start spamming Ultima, and good luck surviving 1000 constant damage every turn!

Iron Giant: Iron Giant is a tough customer, as it has a lot of HP, Attack, and super high defenses. It is weak to Gravity, so if you bought Utsuho, use her to deal with him. Momiji/Meiling with Provoke and Sentinel is recommended to deal with its strong single target attacks, though be wary of Cleave and Mighty Guard.
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on August 15, 2013, 08:01:49 PM
http://www.youtube.com/watch?v=fNWdnSI1HgA


In this episode, we head back to Youkai Mountain and find out trouble is afoot! And thus, we must head to the Kappa Caves! Yes, I know the kappas don't live in the mountain and live in the marsh at the base of the mountain, but I didn't feel like making a marsh dungeon just yet...


Enemies:

Youkai Car: A bizarre enemy, yet dangerous as it has access to the powerful Curse ability. Best to defeat it quickly to avoid having the entire party inflicted with multiple statuses! It does have a scroll for Advent Cirno to steal though!

Demonic Warlock: Uses various high-level spells such as Tornado and Firaga, as well as various status spells such as Berserk, Break, and Confuse. It does have a scroll for Advent Cirno to steal though!

Youkai Weed: The least dangerous new enemy on the Youkai Mountain side, as it only uses regular and double attacks. It does have a scroll for Advent Cirno to steal though!

Tanuki: A rather strong foe that uses Earth and Thunder elemental attacks as well as being able to inflict Freeze. Not super dangerous compared to the Youkai Car or Demonic Warlock however.

Senior Senior Kedama: The Notorious Monster for the second trip on Youkai Mountain. Much like the Senior Kedama, takes a beating and can dish it out, and likes to inflict numerous statuses including Paralyze, Petrify, and Sleep. Also can self-destruct as all Kedamas tend to do. Does have a skill scroll for Sanae to steal.


Bosses:

Exodus: Same as the very first fight with him way back in beta2. As in, absolutely nothing has changed in his stats or attack patterns really.
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on August 16, 2013, 10:17:58 PM
http://www.youtube.com/watch?v=H57-Y20EgMU


In this episode, we dive into the Kappa Caves, where we run into nasty bugs and random bears, and seek out what Suwako wanted us to find out!


Enemies:

Black Arachnid: Not a very dangerous foe as it'll only use Attack and Poison Mist. Can easily be disposed of with low-level skills if necessary.

Mountain Bear: A simple, yet powerful, foe that only uses regular attacks.

Garuda: The Notorious Monster of the area, and a dangerous one at that. Has low HP and Defense, but comes with powerful attacks, including Firaga, Aerial Slash, Stop, and Maelstrom. Will only show up alone or in pairs.


Bosses:

Chaos Spider: Normally would be harder for a party not this party, as this boss likes to toss around statuses everywhere, including Petrify, Venom, and Slow, and will also occasionally use Graviga. Since this is the Goddess Team, the boss isn't as dangerous as it could be. It will always start the battle with a Back Attack though.

Kanako Yasaka: Finally, the true first showdown with Kanako. She'll use pretty much all of her skills that she had as a playable character, and when she gets to about 1/2 to 3/4 HP, she'll change forms and a couple more moves to her arsenal, including Red Mouth Mishaguji. As long as you have Potion Berries on hand, Kanako should not pose too much of a threat outside of Source of Rains and Falling Onbashira.

Tenshi Hinanawi: This battle must be fought with only Momiji and Aya, so prepare them accordingly! Since Aya is immune to Earth-elemental attacks, have her be in the front row while Momiji is in the back row, and have Momiji be the healer while Aya goes full-force on Tenshi. The fight should not be difficult otherwise.

Ozma: This battle must be fought wtih using Momiji, Aya, Byakuren, and Tenshi. Ozma is weak to both Wind and Holy, so everyone excluding Tenshi can hit its weakness easily, while Tenshi should spam Scarlet Weather Rhapsody if possible, or heal the others of status effects. Ozma tends to attack using Curse, Doomsday, Flare, Death, Holy, Level 5 Death, Meteor, and Flare Star, so be wary of those. It can also use Curaaga and Berserk, though those should be negligible
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on August 17, 2013, 08:24:59 PM
http://www.youtube.com/watch?v=nBjskp5c9ww


In this episode, we face off against Death, and lose yet another person. And then we're off to another world!


Enemies:

Earth Bat: Very basic enemy that only uses Attack and Blood Suck.

Gaia Toad: Very basic enemy that only uses Attack and Watera. Since you're stuck with Yuuka, Water won't matter to her at all.

Rock Coral: One of the more scarier enemies in this area, simply because it uses Magic-based attacks, and has access to Fira and Aera, which Yuuka is also weak to. Either run away or hit them with a Master Spark as quickly as possible!

Crab: Very basic enemy that only attacks and double attacks.


Bosses:

EX Tenshi: A rather scary fight as EX Tenshi has access to both Tenshi's and Death's skills, all powered up at that for Tenshi's. Various Death skills include The Void (seen by Chaos), Death, Deathga, Curse, and Ragnarok, while you have the standard Tenshi attacks, but now including Scarlet Weather Rhapsody. She's still weak to Wind though, but is now also weak to Holy, so take advantage of this! Always have someone on standby to be ready to heal as well!

Kurumi: Kurumi can be kinda nasty, so stock up on Lapis and Large P! She has access to various Shadow-elemental attacks (Nega Burst, Dark, and Darka) as well as status attacks (Blind and Silence), in addition to Drain. Bringing along a Youkai Ring as well as a Netherworld Dress will help ease the damage that Kurumi can dish out. Timing is key to winning this fight!
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on August 18, 2013, 08:09:45 PM
http://www.youtube.com/watch?v=FxdwryQYilc


In this episode, we progress more into Yuuka's story arc (despite it saying 1st part, we already went some into her story arc) and head through a forest maze where we get mauled by a samurai, then finally get to the mansion Mugenkan! What mysteries await Yuuka at her ancient home?


Enemies:

Forest Fairy: Another variation of the Fairy enemy. This one has access to a couple Earth-elemental attacks that won't bother Yuuka, as well as Bolt Ball which will hardly dent her, but can use Gravity and likes to come in groups. Master Spark will take care of them quickly.

Rusty Ying-Yang Orb: A pretty resilient enemy, in that it has high defenses like other Ying-Yang Orb type enemies and has access to Hakurei Amulet. They always come in groups.


Bosses:

Meira: Meira is kinda tricky in that you NEED Speed on Yuuka to keep up, but you need a way to avoid damage. If you got the Vanish Charm, this will help with dodging Meira's regular attacks. Otherwise, use the Small Hitbox to help with dodging regular attacks. For Meira's special attacks, she has access to Momiji's elemental Sword Tech skills, so stack elemental resistance equipment on Yuuka. Having a Flame Barrier or Red Hat is highly necessary to not be destroyed by Flametongue, and if possible, having a Barette will help ease the damage of Icebrand.

Elly: Elly can hit pretty hard, but only has access to Magic Tile and Boomerang Scythe outside of her regular attack. Stack the Hunter's Knife and Tengu Feather for +70 Speed and go to town on her, making sure to heal up any damage you may incur. Elly is weak to Earth, so use Flower Shooting over Master Spark to win the fight quicker.
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on August 19, 2013, 08:20:37 PM
http://www.youtube.com/watch?v=ibu3vUYEIxc


In this episode, we dive deep into Mugenkan, where Yuuka finds out some long lost secrets...


Enemies:

Phantom: Harmless enemies that can only use regular attacks. If Yuuka needs to gain money or EXP or whatever, these guys are probably the easiest ones to kill for that.

Infernal Spirit: Somewhat dangerous in that they can use Self-Destruct, but otherwise will do nothing.


Bosses:

Kana Anaberal: Kana forces the player to time their attacks and healing. She has access to both Megid and Poltergeist, which will do high damage (but with the Netherworld Dress, can be reduced in damage), and will do roughly 500 damage to Yuuka. If they miss, then Yuuka can proceed with beating up Kana for the most part. Kana's regular attack can also be problematic, but bringing along the Vanish Charm or Small Hitbox can help with that.

PC-98 Yuuka: For the first few rounds, you cannot really beat PC-98 Yuuka and should just use Defend to wait it out. After the scripted cutscene, it'll be time to unleash the fury on her with Dual Spark as the main weapon of offense. Always be prepared to heal from any damage, and always Defend after PC-98 Yuuka uses Charge Up. Again a battle of timing attacking and healing, so come prepared with a lot of Lapis and Large P!
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on August 20, 2013, 11:06:43 PM
http://www.youtube.com/watch?v=bSSUQKrazrs


In this episode, we search through the Scarlet Devil Mansion in pursuit of the intruders whom has poisoned the mansion whilst running away from every enemy ever! Yes, the random encounters are especially brutal in this area, so it's recommended to NOT fight them at all.


Enemies:

Golden Zombie Fairy: Oddly, an upgrade to the Zombie Fairy from Remains of Hell. It has access to Rumia's Moonlight Ray, as well as Berserk and the Holy-elemental Celestial Arrow. Otherwise, it's not super difficult to defeat...except that both of your party members are weak to Holy.

Dimensional Rift: A highly dangerous enemy. It has access to Falling Stars and oddly enough Subterranean Rose, meaning it can easily kill the party with AoE attacks alone, but in addition has access to Time-Space Vorpal to reduce the party's MP, Four Laser, and Aurora Flash to attempt to inflict Sleep to the party. Very nasty!

Dimension Door: Another dangerous enemy as it has instant death attacks as well as access to Biora and Gravira.

Dimension Gel: The least dangerous enemy in the area as it focuses mostly on Water-elemental attacks and minor statuses.

Fiend Dragon: The Notorious Monster of the area. It has access to only Attack, Maelstrom, and Dragon's Frost, and will only appear alone or in pairs. If in pairs, it can probably wipe the party via Maelstrom/Dragon's Frost. Be very wary when facing this dragon down!


Bosses:

Medicine Melancholy: If you do not have any Amulets, this fight will become pretty difficult really quickly. Medicine's attacks are all Poison-elemental and can inflict either Poison or Venom, with the ocassional Slow. At 25% or less HP, she'll start using Into Delirium which inflicts damage and Confusion to the party. She is weak to Water so abuse Waterga with Koakuma for maximum damage if possible!

Yamame Kurodani: Yamame is highly resistant to physical and magic attacks, and doesn't really have any weaknesses (you'd expect Wind but that's not the case here). She tends to inflict Slow, Stop, and Poison the most, so tend to these statuses quickly!
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on August 21, 2013, 09:05:42 PM
http://www.youtube.com/watch?v=7TZ4XrF462c



In this episode, we take control of a completely different party that nobody would expect and seek out answers within an ice cave. Yes, I COULD probably completely remove this section of the game and it still make sense later on, but then there'd be no need for Iku or Letty almost (and having them for 2 boss fights later on would be kinda blah, seeing as just about everyone else you can use more than just 2 fights). I don't know if I'll do anything to this portion of the game or not...it's not a very long segment by any means, but I COULD add some puzzle element to this area? Hmm...


Enemies:

Several Notorious Monsters  and/or strong monsters from past dungeons pretty much show up here. This includes: Ruby Dragon, Behemoth, Garuda, Manticore, Krysta, Crystal Dragon, and Spirit Dragon.


Bosses:

Alice Margatroid: The sole boss of the dungeon. She fights exactly as she did back in Poltergeist Mansion, and while she can hit pretty hard at times, Iku's heal should be more than enough to heal it off. She's not super difficult by any means. This would be a good fight to have Nazrin constantly use Steal Yen to build up funds, if you so desire.
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on August 22, 2013, 09:02:39 PM
http://www.youtube.com/watch?v=hxUAuJnRS6I


In this episode, we flee for our lives from the malicious Order. But in the end, will it all amount to anything?


Enemies:

Wasp: The most dangerous thing it can even remotely do is inflict Poison to one party member with Poison Needle. Otherwise, it's not a big threat, but a good enemy to farm Wind Gems from.

Rock Slug: Rock Slugs have very high attack and defense, but otherwise aren't super difficult as Mystia can easily defeat them. They're also a prime farming source for Gaia Gems!

Forest Moth: The most dangerous enemy in here as it has access to the powerful Wind Sickle and Aerial Slash skills, and can inflict Sleep with Slumber. Defeat quickly with non-Earth and non-Wind elemental attacks, or avoid fighting them at all!



Bosses:

Tenshi Hinanawi: Same as before, even easier in fact as she doesn't use World Creation Press or Scarlet Weather Rhapsody at all. There should be no problems beating her at all.

Order: The very first fight against her, you HAVE to lose sadly. Even if you won, it'll count you as losing. The second fight is trickier, as you'd THINK you'd have to lose the fight. However, the thing here is that IKU must take 5 turns herself. A weird requirement for the fight, but seeing as the conversation is mostly between Iku and Order, makes sense that Iku HAS to be alive for it to happen, no? Of course, that damage output is something to fear. In the final fight, you'll be forced to use Iku, Letty, Yuuka, and Cirno (equip Yuuka and Cirno appropriately!). Iku's main job should be to keep everyone healed, and at least increase everyone's non-elemental resistances off the bat. Yuuka is probably going to die a lot from Magic attacks hitting her, but keep her up and running and keep her using Dual Spark for damage. Letty can be used to attack or be an item user, while Cirno can do her thing. The fight's pretty hard, but it is doable! Bring lots of Potion Berries and such!
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on August 24, 2013, 10:06:43 PM
http://www.youtube.com/watch?v=VVmbQTnjlFU


In this episode, we return to our regular schedule programming and head off north of the Hakurei Shrine, where...not a whole lot happens. This place is a prime grinding spot for money and skills, as well as elemental gems, if one so desires to do so.


Enemies:

Fire Fairy: Fairly powerful enemies, though bringing along Mokou or bringing along Red Hats, Fire Rings, or Flame Barriers will neuter their damage output significantly. They can also inflict Berserk, and have a Fujiyama Scroll Lv3 for stealing!

Ice Fairy: No, not that ice fairy! As with the Fire Fairy, fairly strong though Cirno and/or Ice Rings and Barettes will hamper their damage. They can inflict Freeze, so Barettes are the way to go. They carry the Stitch Scroll Lv2 for Advent Cirno to steal.

Thunder Fairy: Same as the previous fairies, in which case Thunder Rings/Flash Hats will help against them as well as bringing along Marisa, Yuuka, and Meiling. They like to inflict Paralysis a lot, and have access to the powerful Thundaga spell. The scariest thing about these guys is their speed, which is at a whopping 155 (for reference, most other fairies are around 120 speed). For steals, they have the Dragon Scroll Lv1, which you cannot use for a while yet...

Earth Fairy
: Highly durable and powerful, but slow, fairy. They favor physical attacks moreso than the other fairies, but also uses powerful Earth-elemental attacks, which makes bringing Meiling, Yuuka, and Aya prime candidates, or using the Twist Bandana. They have no special scrolls to steal.

Light Fairy: The supportive fairy, which has a wide arrange of HP restoring skills, as well as buffs such as Might and Protectga, and the powerful Revive spell, which it will use if it's alone or with one other monster. They should be targetted first to prevent them from restoring the HP of any other enemies. They have the valuable Gods' Realm scroll for Keine to steal, at a 5% base chance.

Shadow Fairy: The most dangerous of the fairies, as it has access to a wide arrange of AoE status spells such as Breakga, Poisonga, and Confusega, as well as the powerful Chaos Drive spell. They have the valuable Masakado Crisis scroll for Keine, at a base 5% steal rate.
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on August 25, 2013, 09:00:41 PM
http://www.youtube.com/watch?v=Fmul4yoeR-w


In this episode, we begin the final dungeon of beta4! And what a dungeon it'll be! This is akin to a final dungeon, but keep in mind, this is ONLY the halfway point of the game. Yes, 30 hours in and it's only 50% of the entire storyline. I meant for the game to be big but man...


Enemies:

Tomb: The upgraded version of the Demonolith enemy fought in Road of Reconsideration. It's essentially just a stronger version of Demonolith with the same set of attacks, and will always appear with other enemies, sometimes even with a Demonolith.

Helldiver: Always appears in groups or with other enemies. They're pretty quick, but aren't super powerful and can be defeated relatively easily.

Golem: Physically resistant and has high Attack, but only uses regular attacks. Vanish Charms, Small Hitboxes, and Hairbands help with dodging its regular attacks.

Devil: These tricky foes are quite powerful. Up until they hit 50% of their Max HP, they will only use Firaga, Blizzaga, and Thundaga, which on their own are very powerful spells. However, once the foe hits below 50%, it changes its skillset to be Quakera, Tornado, Meteor, and Holy. Take heed when dealing with them! If you haven't gotten it yet, you can win the Masakado Crisis from these enemies, but it's a 3% drop rate.

Most other enemies that appear come from other areas of the games. Such enemies like the Ruby Dragon, Crystal Dragon, Behemoth, Mini-Suika, and Garuda are just some of the enemies one can encounter within the caverns.


Bosses:

Kotohime: Kotohime is...well, she's more of a joke boss than anything. She dies in one hit, and will only fire off several level 1 spells that hardly do any damage.

Alice Margatroid: Here we fight Alice once again! She's pretty similar to her previous fights actually, so she shouldn't be TOO difficult to defeat.
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on August 26, 2013, 09:12:47 PM
http://www.youtube.com/watch?v=bwTK909crzk


In this episode, we face off against the original gatekeeper of Makai, Shingyoku! And I...die. Because this game hates me! Oi vey...


Enemies:

Cleansed Mirror (Marisa): True to the Cleansed Mirrors from Road of Reconsideration, this one has 5000 HP and uses several of Marisa's powerful attacks. She has a wide array of items to steal, so try to steal from her!

Cleansed Mirror (Remilia): Mighty powerful and quick as you'd expect from Remilia, but just like with Remilia, she can only really hit one character at a time. Holy-elemental attacks are the way to go!

Cleansed Mirror (Yuuka): Powerful, but slow. She's not too much of a problem, but she does have a new scroll for Yuuka to steal!


Bosses:

Alice Margatroid, Shanghai, Hourai, Shanghai Doll, Spear Doll, Fencer Doll, Tenshi Hinanawi: Just keep healed up and Defend as you cannot win this fight. Simple as that! Reason? Because you don't get healed between boss fights this time around.

Shingyoku: Shingyoku is a pretty nasty fight, and since Mokou's not around, you don't have someone to absorb all of the Fire-elemental attacks Shingyoku can toss around. Of note, Nova Storm can reduce any character's HP to 1 AND is a spell that Koish can learn. Shingyoku also carries Death, Deathga, Gravira, and Aurora Flash for extra insult to injury.
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on August 27, 2013, 08:05:00 PM
http://www.youtube.com/watch?v=t-tY8zIx8PE


In this episode, we continue deeper into the Cave to Makai, where we tackle the Lunatic path and try not to get mauled by the enemies therein!


Bosses:

Meira: Meira actually is no different from the time when fought with just Yuuka aside from stat changes, so despite being the boss of the Lunatic path, she's actually more akin to the boss of the Easy or Normal path. You should have no problems with her at all if you're properly prepared.
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on August 28, 2013, 08:30:15 PM
http://www.youtube.com/watch?v=bOP32388LUc


In this episode, we tackle the Hard path and try not to get mauled by a vampire magician person! Still got 2 more paths to go.


Bosses:

Elis: Elis is probably one of the more dangerous and tricky bosses, simply because you will WANT to bring someone who can nullify or absorb Shadow damage, otherwise it'll become quite difficult to survive Dark Matter if she decides to use it, as she uses it without warning. In addition, she also likes to use high-end spells such as Flood, Scathe, Comet, and Quakera, so bringing someone like Aya, Yuuka, or Meiling may be detrimental to the fight. Patchouli can be useful if she has elemental resistance gear on against Water, Earth, Fire, and Shadow. Also keep in mind that Elis has access to Drain, Drainra, and more importantly, Big Bang. The fight's a tough one, but completely doable even with a level 15 party, assuming you use a lot of equipment that increases speed. You can steal a Devil Scroll Lv2 for Byakuren if you so choose.
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on August 29, 2013, 08:37:07 PM
http://www.youtube.com/watch?v=GUpCjAYO0Bc

In this episode, we tackle the Normal path, where we come upon another Makai gatekeeper! And we get a bit MORE story. This place is boss battle and story haven.


Bosses:

Sara: Sara is quick and physically powerful. If you don't keep up with speed equipment, she can easily outrun and murder the party. Giving Momiji or Meiling the Ribbon helmet and then having them use Provoke + Sentinel to draw Sara's attention can be most beneficial. Of note, Sara is one of few bosses who is WEAK to every status in the game, up to and including Instant Death. So...who better to bring than Komachi to play around with her?


Rikako: Rikako is a pretty mean fight, as she can inflict a variety of status effects as well as has access to various elemental spells, and she can also kill anyone while draining all of their HP. If one has not done so yet, bring Marisa and steal the Call Shop item from her, as there's a 50% chance to get it in this fight!
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on August 30, 2013, 08:41:24 PM
http://www.youtube.com/watch?v=Y3BeD5RS7_8


In this episode, we come face to face with the last person we wanted to face...and then gain a new party member. But...what of the fate of everyone else?

Of note, the way beta4 ends might change a bit...not sure yet.


Bosses:

Fate: Fate is a relatively strong boss, akin to how Chaos was. She has access to various AoE elemental attacks, in addition to attacks such as The Void and Ragnarok. She's also capable of inflicting every status effect at once with Mind Blast, though it only hits one character. Take the time to steal the valuable Ribbon from her, as it's hard to come by!
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on September 07, 2013, 08:24:32 PM
https://www.youtube.com/watch?v=Ryd-jRjh4Ew


In today's episode, we head onwards to Pandaemonium and start beta5! Beta5 is NOT fixed up at all really, so it's still all a rough draft on how much damage and how strong enemies are in general, in addition to dungeon layouts kinda.


Enemies:

You shouldn't see any of these enemies, seeing as the rooms are small enough to get through without them.


Wild Bat: Focuses on physical, status-inflicting attacks. Can drop Remilia's Vampire Fang crafting item if needed.

Devil's Gaze: Mostly deals with Shadow-elemental attacks and Instant Death/Petrify. Not the world's hardest enemy though.

Epitaph: A dummied enemy that is meant to summon other enemies, namely the Cleansed Mirrors for Remilia, Yuuka, and Marisa. Whether or not he'll stick around is another question entirely.



Bosses:

Iron Golem: Getting this guy to show up, as spoken of in the video, can be a pain as you have to randomly find him in key rooms in the first half of the dungeon. It's best to enter and exit the first room until he appears as shown in the video. In any case, Iron Golem is physically resistant, but weak to Thunder and Magic, making Marisa ridiculously good against him. He does use strong AoE attacks such as Wave Cannon, Point Flare, and Prism Beam, but he should go down quickly enough that those don't pose too much of a problem.

Asura: Those who have played or at the very least watched ChefMKT's playthrough of Genius of Sapphieros will know this guy, or even those that's played Seiken Densetsu (as I believe he's originally from there). In any case, this guy is a magic user, so magic attacks are a no-go against him. He can use various elemental spells that can inflict statuses (the ones to watch out for are Stalagmite as it can inflict Petrify, and Negative Gate as it can inflict Instant Death), as well as heal with Curaga and use Level 5 Death. Do steal the Maelstrom Scroll Lv2; even if Byakuren has learned the skill, it can sell for decent money.

Shadow Dancer: Fans of the Tales of series will recognize this guy easily. He's the complete opposite of Asura, being a pure physical attacker, so physical attacks mean jack all to him. All of his attacks are elemental based and can inflict statuses as well, in addition to him using the powerful Darkness ability, which acts similarly to Remilia's Souleater, and Cleave ability. Do steal the Zanmato Scroll from the boss, as it's an invaluable weapon in Advent Cirno's arsenal.

Pandaemonium Warden: You fight two of these guys at the end of the dungeon. While they have considerably low HP for bosses at this point in the game, they come with powerful and dangerous abilities, such as Time-Space Vorpal to reduce MP and Shockwave to inflict major damage to the party. To make matters worse, they have access to Rikako's Antimatter Cannon, which will kill whoever it manages to hit AND absorb their HP. Physical attacks aren't as good against them, so stick with magic. They are also weak to Thunder-elemental attacks, so Marisa and Koishi (if she manages to have Lightning Orb or Judgment Bolt) are both prime fighters in this fight. Or just use Yuuka and Dual Spark everything ever.
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on September 08, 2013, 08:59:37 PM
http://www.youtube.com/watch?v=JUgp3to8DIY


In this video, we take some well deserved R&R! I should show off the overworld enemies more, as that's where some of the balance issues may arise from, but ah well...anyone testing the game that far will be able to let me know if it's too much or not I suppose. Also yes, you must talk to everyone in order to progress the game. Due to bad teleport events, I forgot to talk to Komachi again, so I had to do that near the end of the video. Remember kids! If you fix maps, make sure that your events are fixed too!

For this video's enemies, we'll talk about the overworld enemies found in Makai!

Enemies:

Makai Eye: A giant eyeball that likes to inflict Petrify and Confusion, as well as use the Comet spell. Kinda dangerous but easy to defeat as it's weak to physicals, particularly Pierce attacks. Shadow is a no-go on it however. If, for whatever reason, the player hasn't gotten it yet, one can steal the Cleaning Scroll Lv1 from it.

Hell Vine: This guy is the main one that I'm worried about being unbalanced. All of its attacks are Poison-elemental attacks, and some are AoE versions of the single target versions at that (well, only Bioga but...). And it does have access to all 3 levels of the Bio spell, making it potentially lethal (unless one brings Yuuka I guess since she's immune to Poison?? At this point in the game, Yuuka is really, REALLY good if set up right).

Oni: Onis are more physically powerful than their counterparts, which will be spoken of in the next part, but don't cut them short! They can still use some magic, particularly status spells and Cura. They can inflict Deprotect and Instant Death, so be wary of them!

Oni Mage: True to their name, these guys are magically-inclined, having access to high-level spells such as Flare, Freeze, Tornado, and Healaga. They are weaker to physical attacks than the Onis, so keep this in mind!

Soul Orb: Much like other orb enemies, these guys uses Reimu moves. However, they only use 2 as opposed to the other orbs, mainly being Spiritual Orb and Enigmatic Pearl. As long as nobody is weak to Holy and/or Magic, they shouldn't pose too much of a problem.

Corrupted Soul: Heavy status-inflicting users, as well as having access to the Drain spell. They shouldn't be too much of a problem as most of their spells are single-target though.

Fire Dragon: Only fought in the easternmost part of Makai. These guys are pretty powerful, having access to strong Fire-elemental attacks such as Flare Tornado and Hellfire, as well as the dangerous Nova Storm spell. Stealing from them can yield a chance to win the Orichalcum though!

Ice Dragon: Only fought in the easternmost part of Makai. Much like the Fire Dragon, these guys uses powerful Ice-elemental attacks and like to inflict the Freeze status quite often. Depleted Uranium can be stolen from them.

Thunder Dragon: Only fought in the easternmost part of Makai. Same dealio as the other elemental dragons, but has far less skills than them. If one wishes, they can try to steal Glass Shoes from these guys.

Holy Dragon: Only fought in the easternmost part of Makai. Holy Dragons are far more dangerous than the other elemental dragons if only for the simple fact that they constantly attack everyone and can heal for a crapton of HP.

Nightbane: Usually comes in groups of three or six, but are limited to regular attacks, escaping, or Self-Destructing. Should not be difficult to defeat.
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on September 09, 2013, 08:49:27 PM
http://www.youtube.com/watch?v=lnZ9m6_epqw


In this episode, Pandaemonium is under siege by an army of dolls! Who could be the mastermind behind this attack!? Of note, this area is also 100% tested, so things may change later...


Enemies:

Shanghai/Fencer Doll/Spear Doll: These guys are literally the exact same enemies fought in Poltergeist Mansion, same attacks and all, just different stats.

Goliath Doll: Technically a mini-boss, one that is very draining on resources. It has only one attack, Cross Cutter, which will deal 9999 damage to one target. That's it...oh, and it has 25,000 HP. So yeah, it's best to avoid these guys, though the way the area is set up, sometimes it's really hard to...may need to fix that later if people deem it too much.


Bosses:

Alice Margatroid/True Shanghai/Hourai: Fought alongside the Shanghai/Fencer Doll/Spear Doll. True Shanghai and Hourai actually attack in this fight unlike last time, and while True Shanghai isn't too terribly dangerous, Hourai is a whole another story. Hanged Hourai Dolls WILL be the bane of your existence in this fight, so you may want to take Hourai out first. As for Alice, most of the time she'll just sit there and not attack, but when she DOES attack, it'll hurt. A lot. Not only does she retain her moves from the other fights, but she also comes with Artful Sacrifice (blows up a doll for 500 damage to the party), Return Animate, Devilry Light Ray, and can use Resurrection to revive all dead allies, if she's alone. Your goal here is to kill all but one of the dolls, then hammer away at Alice. The best doll to leave around is probably the Fencer Doll, as it's the least dangerous of the group.

Yamame Kurodani/Medicine Melancholy: Literally no change for them from the last time fought separately with Remilia, except with an addition of a desperation move. Keep in mind, you don't get healed between these two boss fights, so if you're really hurting by the time you get to this fight, you may be in trouble.

Rikako Asakura: This is a fight that you shouldn't really lose at all, as you come with infinite MP and a good healing ability. Abuse the infinite MP and go to town, or experiment with some of the abilities if you see fit!
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on September 10, 2013, 08:51:52 PM
http://www.youtube.com/watch?v=fb7RTbOTCtk


In this episode, we head towards the last dungeon that I was working on that's still incomplete! Yes, this means in the next part, we'll be done with the current LP until further notice! ;___;


Bosses:

Yuugenmagan: Yes, we get to fight Yuugen here and now! But will it be the last time? Who knows! In any case, Yuugen here uses various elemental AoE attacks, so someone like Byakuren (with sufficient skill levels) and Nitori can help ease the damage he can dish out. Meiling can also easily heal up any damage if necessary, assuming you leveled up her Rainbow Wind Chime. All in all, the fight's not super difficult by any means.
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on September 11, 2013, 08:14:31 PM
http://www.youtube.com/watch?v=loNMhagpDFc


In this episode, I give a slight tour of the last dungeon I was working on! No, this dungeon isn't fully done yet at all, as there's tileset errors and balancing issues to be had on enemies and whatnot. So that's how it is...


Enemies:

Blue Mimic: Focuses primarily on magic-based attacks, while having low Defense and Attack. Uses a wide variety of elemental spells.

Red Mimic: Focuses only on regular attacks, as it's in Auto-Berserk which cannot be dispelled. Has insanely high Attack power and Speed, making it highly dangerous to deal with. Is not resistant to a lot of statuses.

Gold Mimic: Focuses primarily on status attacks, as well as possessing the best defenses of the three Mimics. Is mainly there to wear down the party's resources.



Bosses:

Tenshi Hinanawi/Medicine Melancholy/Yamame Kurodani: Medicine and Yamame are unchanged from their fight in Pandaemonium, while Tenshi is unchanged from her last encounter as well. They just have different stats is all, and it's possible to fight one of them, a combination of two of them, or all three of them at once. Or none, depending on the RNG.


I will not disclose other bosses until further notice! This will be the final video until I get more done on the game itself.
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on September 24, 2013, 10:58:35 PM
Sorry guys, might be quite a while before anything new shows up here. Having computer problems which is preventing me from doing much of anything. Constant blue screens (Memory_Management and IRQL_LESS_OR_EQUAL BSoD), and refusals to boot up comp (sometimes crashes even before Windows logo shows up at all, and when it refuses to boot up at all, the tower makes a weird sound that sound slike a fax machine) and all that. And it'll be months before I'll be able to get a new computer...I'm not looking forward to those months at all...;___;
Title: Re: Touhou Fantasy [New Topic]
Post by: Helepolis on September 25, 2013, 05:45:49 AM
New computer? Sounds like borked memory or your MOBO's memory controller, though I assume you already figured that out. If not, run Windows Memtest. Replace the faulty memory if it is your memory. If it is your mother board, things might be little tricky.

No need to get a new computer if memory fails.
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on September 25, 2013, 05:48:20 AM
I'll run that Memtest when I go to bed (the last time it took 11 hours for Memtest to get through 7 cycles...). Oddly enough, when I disabled MemoryFox for Firefox, nothing has happened. And when I reported a BSoD before, Firefox was the cause of the system crash. So that's telling me that something with MemoryFox must've been doing something to the computer. Of course, I'm not going to say that's it but...you never know.

I do need a new computer regardless though. This one is 5-6 years old as it is. ^^;;
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on September 27, 2013, 07:59:04 PM
Ok, ran Memtest throughout the night for 8-9 passes, and it found nothing wrong. Not sure what to say here now...
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on September 29, 2013, 07:58:29 PM
http://www.mediafire.com/download/w2slqusp5zjaday/Touhou_Fantasy_Update_1.115_(Patch_after_updating_with_1.114).rar


Managed to get a couple fixes fixed up due to map errors and new sprite updates (Fate and Chaos both got updated sprites). Originally, if you entered Eientei, you couldn't leave due to the original mapper who fixed the maps not fixing the teleport events. Now you can! If there's any other issues, do let me know immediately. I'll TRY to fix them if comp doesn't bluescreen on me for some random reason.
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on November 11, 2013, 07:29:19 AM
Don't worry folks! The game isn't dead (even though I'm sure some of you out there wish it were at this point)! Just been taking a long break from it (hey, I need breaks too! Plus mapping is plain boring!). Almost done with Hollowed Caverns finally, meaning I'll be able to move on with the actual game! Of course, there'll be another small break as I need to do more videos for LPs and such, but it'll still be worked on at the very least! Hollowed Caverns pretty much burned me out, as it's the largest dungeon in the game (the dungeon itself is around 20-30 maps, while the dimensional rift immediately afterwards is about 20 maps. Combine these dungeons with about 40+ treasure chests, there's a lot to find and get). No other dungeon, save for probably the final dungeon, will be this big (the biggest that any dungeon was supposed to be was 10 maps long, and this as well as Cave to Makai broke that rule massively).


In other news, I am looking for testers and critiques who are interested in helping out on the game to check for bugs and balancing issues, as well as those who are willing to give feedback and criticism on the game overall. Any help is appreciated, and any feedback as well! Anything to help make this game the best it can be~
Title: Re: Touhou Fantasy [New Topic]
Post by: Ambezua on November 13, 2013, 02:41:45 AM
I'd be willing to test it out ^_^" I'm new to the forums, but not to testing and checking for bugs/balancing issues.
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on November 17, 2013, 09:47:51 AM
Ok, so here's what I'm thinking of doing with some music:


*Removing all fanmade character boss themes, which includes the following:

**Cherry Flavored Justice ~ Descending Red (Rin Satsuki's Theme)
**Dead Buddist's Dream ~ Legitimite Partner (Myouren Hijiri's Theme)
**Fake History of Black and Shadow ~ The Fake (Sasha Sashiromiya's Theme)
**Gods Become Many Rivers ~ Toryanse (Sasaki Rinbokusans Theme)
**Phantasia of Fantasy (Rin Satsuki's Theme #2)
**Utopia in Fantastic Orbit ~ The Flower of Starry Nirvana (Karen Yawata's Theme)


The only ones that are "fanmade" that may stay are:


**Touhou Pocket Wars 2nd Ibaraki Kasen 's Theme
**Person of Mystery ~ Oni or Hermit (Kasen's field theme)
**The Kappa Way as Said ~ One Way Accelerator (Mitori's Theme) 2
**Momiji Inubashiris Theme ~ Awakening Wolfs Instinct


Both of Rin's themes MIGHT survive as well, depending.


Other songs that may be removed are:

**Child of Are (Akyuu's field theme)
**Defiant of Shrine Maiden boss theme
**Dream Machine ~ Innocent Power, Illusory Science ~ Doll's Phantom (Two boss themes for VIVIT. May just use Girl's Divinity and Velvet Maiden Battle instead)
**Dream of Eternity (Mima field theme)
**Faint Dream ~ Inanimate Dream (both versions, which may be replaced by TimeLimit's version)
**Flower of Past Days ~ Fairy of Flower (Lily White's boss theme. Reason being: ZUN's original track)
**In Regards to Fairy Brilliance (Star Sapphire's theme)
**My Maid, Sweet Maid (Erich's theme)
**One of the Riverside Views will probably go away
**Sunny Rutile Flection (Sunny Milk's theme)
**The Strongest Foe (Ys Boss theme)
**Youkai Back Shrine Road (Myouren Temple Theme #2)


Whether or not you guys agree with this, feel free to let me know! If you would like to know what arranges I have of these in the game thus far, or want to hear the songs (assuming I can find links to them at all) to decide, let me know as well! I am trying my darndest to cut down the music filesizes (despite that the ones that need cut the most are in the vanilla pack, and most of these aren't in the vanilla pack anyways). In fact, the Vanilla Pack may lose all of the unique boss themes save for a couple, in order to make the music filesize smaller for that, meaning if you want the unique boss themes, you'd have to get the Extended Packs for sure...
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on December 02, 2013, 02:05:29 AM
So, in light of my recent love for Fire Emblem, I am thinking of having a couple new accessories to the game: Dragonstone and Divine Dragonstone. However, I'm not sure how to make them both distinct accessories while not having the Divine Dragonstone simply be a super version of Dragonstone. As it stands right now, the idea is that Dragonstone would bestow Auto-Bravery (x2 Attack), Auto-Protect (x2 Defense), and Auto-Faith (x2 Magic), while Divine Dragonstone would bestow Auto-Bubble (x2 Max HP). I'm being recommended to make it so that only weaker units can use the Divine Dragonstone, but I feel that shouldn't be the case as I'm trying to reference how it really is in FE1/3 (and the other games it may appear in), mostly to how only Tiki could use it herself.

So, any ideas as to what the stones should do? Any Fire Emblem buffs around here to help out? Twould be great. ^^;;
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on December 11, 2013, 04:52:12 AM
Just dropping by to leave a note that I am reuploading the game to my Skydrive instead of Mediafire, as I've heard that Mediafire tends to delete stuff after a while. That, and I can upload each rar as one file instead of a bunch of separate files (I needed to reupload the music anyways...). The OST for the Vanilla Pack has been reduced to roughly 74 songs, about 313 MB worth of music. The Extended Pack is about 316 MB large. So there you have it! Hopefully I didn't forget anything? If I did, and some areas don't have music when they should, or fights don't play songs, let me know and I'll fix it!

New link to game files: https://skydrive.live.com/?cid=0445330af886aee8#cid=0445330AF886AEE8&id=445330AF886AEE8!150


Still need to figure out what to do with the Dragonstone accessories though...any ideas guys??
Title: Re: Touhou Fantasy [New Topic]
Post by: FortissimoBui on December 11, 2013, 03:33:06 PM
I'm willing to help test. Idk about the dragon stone. I don't play fire emblem....
Title: Re: Touhou Fantasy [New Topic]
Post by: Kimidori on December 11, 2013, 04:39:10 PM
The link does not work for me.

"This item might not exist or is no longer available"
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on December 11, 2013, 08:01:57 PM
What? You sure??? It should link right to the folder for the games...
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on December 11, 2013, 11:33:10 PM
Reverted back to using Mediafire, because for some reason Skydrive isn't working as it should. Bah...first post reupdated with old link. >__>


@FortissimoBui: Try the Mediafire link then on the first post. That should be everything you need (just need the update patch and Vanilla Music pack. You don't need Extended Music unless you want more variety in music. Also, get the CommandRTP and run that first if you haven't ever installed or played a 2k3 game before).
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on December 16, 2013, 11:40:13 PM
Once again, I come to you, forumgoers, for help on finishing my game. Details are as follows:


Details for Touhou Fantasy:

Production: 5-6 years in the making
Completion: 50%
Rough Current Gameplay Estimate: 30-40 hours (aiming for roughly 50-60 game hours for main game)
Maker: RPG Maker 2k3


For those interested as to what's left to do, or what's in the game entirely, the following is the current To-Do list in order of events in the game. Where the * is in the Beta5 section is where I'm currently at:

Touhou Fantasy Order of Events:

BETA 1:

1) Introduction - Kourindou, Myouren Temple, Chireiden, Sunflower Fields, Hakurei Shrine
2) Hakurei Shrine (Start of Game)
3) Human Village (Supplies)
4) Misty Lake (Defeat Cirno and Daiyousei. Cirno joins the party.)
5) Scarlet Devil Mansion (Meeting with Remilia. Marisa leaves the party.)
6) Hakurei Shrine Ruins (Meeting with Hope)
7) Kourindou (Meeting with Rinnosuke and Yukari)
8) Forest of Magic (Defeat Rumia and Mystia, event with Reimu and Cirno)
9) Marisa's House (Lose vs. Marisa)
10) Scarlet Devil Mansion (Defeat brainwashed residents. Patchouli and Meiling join the party. Aya leaves the party.)
11) Bamboo Forest of the Lost (Defeat Wriggle, Reisen, and Tewi. Reisen joins the party)
12) Eientei (Defeat Tewi and Eirin. Lose vs. Kaguya).
13) Scarlet Devil Mansion (Defeat Remilia. Sakuya joins the party. Revelation about Hope. End of beta1).


BETA 2:

1) Human Village/Underschool (Defeat Keine and Tenshi)
2) Youkai Mountain (Switch to Momiji and Aya. Save Nitori from youkai. Defeat Suwako. Party split between two teams, one lead by Reimu and the other lead by Momiji. Defeat Hina, Sanae, and Parsee with Reimu's team, and defeat Tenshi with Momiji's team. Switch to 3rd team (Sanae) and defeat Rinnosuke, where Kanako and Suwako temporarily joins the party. Go to Giant Toad's Pond to defeat Rinnosuke/Yukari, and then Exodus. Storyline events unfold, and then Momiji and Nitori joins the party. Sanae and Suwako can then be bought from the shop. Lily White can also be fought here at any time after switching to Momiji's team.)
3) Scarlet Devil Mansion (Optional fight with Remilia. Can get Remilia as a party member if victorious).
4) Winter Forest (Defeat Ice Behemoth)
5) Hakugyokurou (Defeat Youmu, then storyline events. Defeat Yuyuko, then later Saigyou Yuyuko. Lose vs. Rinnosuke. Introduction to Fate. Youmu joins the party.)
6) Bamboo Forest of the Lost (Cutscene as forest is destroyed)
7) Eientei (Defeat Tiamat. Storyline events. Cirno and Komachi joins the party. End beta 2.)


BETA 3:

1) Road of Reconsideration (Defeat Lich and Kraken. Storyline events with Shikieiki. Can battle Advent Cirno for a brief time before is unavailable.)
2) Remains of Hell (Defeat Kisume, then later Marilith)
3) Sunflower Field Ruins (Defeat Yuuka. Yuuka joins the party.)
4) Road of Reconsideration (Cutscene with Shikieiki. Final chance to fight Advent Cirno)
5) Bamboo Forest of the Lost (Defeat Mokou. Mokou joins the party. Keine becomes available to buy at the Tengu Village shop)
6) Road of Reconsideration (Cutscene with Shikieiki.)
7) Remains of Hell (Defeat Yuugi. Yuugi temporarily joins the party. Defeat Kisume/Parsee, then later Kisume/Parsee/Tenshi. At Chireiden, defeat Satori. At Blazing Fires of Hell, defeat Utsuho. Storyline events unfold from here.)
8) Mayohiga (Defeat Chen and Ran. Storyline.)
9) Human Village Ruins (Cutscene)
10) Poltergeist Mansion (Defeat Lunasa, Lyrica, and Merlin, then defeat all three together. Lunasa temporarily joins the party. Defeat Alice and Chaos. Reimu is temporarily unusable from the party. Defeat Meimu with forced party of Momiji, Marisa, Yuuka, and Byakuren. Storyline. Byakuren and Remilia joins the party. End of beta3.)


BETA 4:

1) Kourindou (Defeat Adrammelech. Cutscene at Youkai Mountain).
2) Misty Lake (Defeat Kraken. Temporarily lose Cirno and Yuuka.)
3) Scarlet Devil Mansion (Defeat Culex, then later Flandre and Hades. Temporarily lose Remilia and Patchouli.)
4) Mayohiga (Cutscene with Ran)
5) Road of Reconsideration (Cutscene with Lich)
6) Remains of Hell (Defeat Marilith, Koishi temporarily joins the party. Defeat Omega Weapon, Yuugi leaves the party and Utsuho temporarily joins the party. Defeat Rin. Cutscene. Teleporter becomes active in Chireiden. Koishi and Utsuho are then buyable from the Tengu Village shop. Komachi temporarily becomes unavailable.)
7) Hakugyokurou (Lose vs. Mima)
8) Myouren Temple (Cutscene).
9) Hakurei Shrine Ruins (Enemy gauntlet. Defeat Iron Giant)
10) Youkai Mountain (Temporarily control Sanae. Hina, Minoriko, and Shizuha temporarily joins the party. Defeat Exodus at Giant Toad's Pond, then head to Kappa Caves. Defeat Chaos Spider and then Kanako. Defeat Tenshi with Momiji/Aya, then defeat Ozma with Momiji/Aya/Byakuren/Tenshi. Defeat EX Tenshi, then lose vs. Order. Temporarily lose Aya.)
11) Dream World (Defeat Kurumi, Meira, Elly, Kana, and PC-98 Yuuka)
12) Scarlet Devil Mansion (Koakuma temporarily joins the party. Head to Interdimensional Rift, then defeat Medicine and Yamame.)
13) Icicle Caverns (Tempoarily use Iku/Letty/Nazrin. Defeat Alice.)
14) Insect Forest (Tempoarily use Mystia/Wriggle. Defeat Tenshi, then Chen/Tewi tempoarily joins the party. Lose vs. Order, then in 2nd round with Iku/Letty, have Iku use 5 turns. Defeat Order with forced party of Iku/Letty/Yuuka/Cirno.)
15) Eastern Forest (Yuuka, Cirno, Remilia, Komachi, and Patchouli all rejoin the party. Koakuma leaves the party.)
16) Cave to Makai (Defeat Alice, Shingyoku, Meira, Sara, Elis, and Rikako. Mokou and Aya rejoins the party, then defeat Fate. Storyline. End beta4.)


BETA 5:

1) Cave to Pandaemonium (Defeat Iron Golem, Asura, Shadow Dancer, and Pandaemonium Warden.)
2) Pandaemonium (Storyline, then defeat Alice, Yamame/Medicine, and  then defeat Rikako with Yumemi.)
3) Hollowed Caverns (No Magic can be used in dungeon. Defeat Yuugenmagan. Yorihime temporarily joins the party. Defeat Louise).
4) Hollowed Caverns - Interdimensional Rift (Yorihime is no longer available as a party member. Avoid Omega with 3 separate parties (Marisa/Hope, Momiji who later finds Aya/Nitori, and Remilia who later finds Sakuya/Patchouli/Meiling. Defeat PC-98 Marisa with just Marisa, then defeat the Magic Stone).
*5) Makai Fields (Defeat Inferno with one of three separate parties, then defeat Yukari using Shinki/Mima/Youki).
6) Makai Caves (Tempoarily use Rinnosuke/Yukari/Yamame/Medicine. Lose vs. Akyuu, then lose vs. Meimu. Defeat Kanako).
7) Pandaemonium (Storyline events involving Byakuren. Defeat Myouren with Byakuren. Storyline events involving Cirno. Teleport to Hakurei Shrine becomes available.)
8) Valley of Corpses (No Items can be used in dungeon. Does not affect Nitori's Stock command. Defeat Yuugenmagan, Marquis Malboro, Lich, and Tiamat.)
9) Valley of Corpses - Dimensional Rift (Defeat Kotohime and Magic Stone)
10) Pandaemonium (Storyline events. Relationship between Mokou and Reisen expanded upon)
11) Frozen Fields (Defeat Yuugenmagan, and then later Yuki and Mai)
12) Frozen Fields - Dimensional Rift (Defeat Gilgamesh, Kotohime, and Magic Stone)
13) Pandaemonium (Storyline events. Revelation of Byakuren and Mima working together)
14) Hollowed Caverns (Defeat Curse Dragon)
15) Miasma Fields (10 minute time limit before Strong Poison is inflicted on the party and will constantly deal damage over time. Defeat Rika/Flower Tank, then later Ice Behemoth/King Behemoth)
16) Ruins of Vina (Three separate parties. First with main party, second with Mima/Youki, and third with Chaos/Lunasa/Koishi/Utsuho. Defeat Rika/Evil Eye Sigma, then later Elis)
17) Ruins of Vina - Dimensional Rift (Defeat Erich, VIVIT, and the Magic Stone)
18) Pandaemonium (Storyline events. Battle vs. Seiga who steals various ultimate weapons that Shinki gave the party.)
19) Fallen Shrine (Defeat Zodiark and Death)
20) Fallen Shrine - Dimensional Rift (Defeat Magic Stone)
21) Reimaden (All gimmicks from past dungeons appear here with a couple new ones. Defeat Akyuu, Tenshi, Five Magic Stones/Phantom Mima, and Pestilence.)
22) Pandaemonium (Storyline)
23) Sealed Cave (Storyline)
24) Pandaemonium (Defeat Yumeko with Sakuya alone. Defeat Shinki, then defeat Sara/Luize/Yuki/Mai/Yumeko/Shinki with various parties.)
25) Silent Shrine (Defeat Rika, Warmech, Meira, and Mugetsu).
26) Pandaemonium (Storyline. Defeat Nazrin and Shou.)
27) Myouren Temple (Defeat Kogasa)
28) Palanquin Ship (Defeat Ichirin and Murasa)
29) Hokkai (Defeat Nue. Nue temporarily joins the party. Can choose a party from Marisa/Hope/Byakuren/Shinki/Shou/Nazrin/Mima/Nue/Youki/Alice/Chaos/Lunasa/Koishi/Utsuho. Defeat Kikuri, Elis, and Meimu. Defeat Order, then Order again with only Byakuren, then defeat Sariel. Lose Byakuren from the party. End beta5)


BETA 6:

1) Hakurei Shrine Forest (Defeat Chaos with only Hope)
2) Hakurei Shrine (Defeat Reimu with Hope and Chaos. Chaos leaves the party. Reimu rejoins the party.)
**THE FOLLOWING CAN BE DONE IN ANY ORDER, BUT CIRNO HAS TO BE GOTTEN IN ORDER TO PROCEED AT THE VERY LEAST**
3) Forest of Magic - Lunatic Path (Defeat Marisa)
4) Misty Lake - River Bank (Defeat Cirno/Advent Cirno)
5) Youkai Mountain (Defeat Aya and Momiji. At Genbu Marsh, defeat Nitori. At Moriya Shrine, defeat Sanae and Suwako.)
6) Scarlet Devil Mansion (Defeat Meiling, Patchouli, Sakuya, and Remilia, then defeat all four together.)
7) Bamboo Forest of the Lost (Defeat Reisen and Mokou/Keine/EX Keine)
8) Hakugyokurou (Defeat Youmu and Yuyuko)
9) Road of Reconsideration (Defeat Komachi)
10) Sunflower Fields (Defeat Yuuka)
11) Probability Hyperspace Vessel (Defeat Chiyuri, then defeat Yumemi)
12) Remains of Hell (Defeat Koishi and Utsuho)
13) Myouren Temple (Defeat Nue. Nue can then be bought from the Tengu Village shop)
**END**
14) Mirage Tower (Party split with 2-3 parties. Tempoarily lose Cirno)
15) Pandaemonium-R (Defeat Rikako/Yuugi/Flandre/Suika, then defeat Rikako with Cirno/Advent Cirno and Daiyousei. Heart of Pandora also takes place during this event, with the player having to use Mystia, Tewi, Chen, Wriggle, Shikieiki, Minoriko, Byakuren, and Eirin as their party members)
16) Eientei - Pathway to the Moon (Yorihime tempoarily joins the party)
17) Lunar Path
18) Lunarian Capital
19) Lunarian Palace (Defeat Kaguya, then defeat Yorihime and Toyohime)
20) Sea of Clouds (Tenshi temporarily joins the party.)
21) Bhava-Agra (Defeat Ultima with Tenshi/Yuuka/Mima/Youki. Defeat Rika/Meira, and then finally defeat Konngara. End beta6)


BETA 7:

1) End of Gensokyo (Defeat Youki, Mima, and Yukari. Yukari joins the party.)
2) Gaplands (Trials)
3) The Void (Storyline and defeat all guardians and components. Defeat Rinnosuke/Pandora Rinnosuke/Pandora. End game if good ending is not active, and give bad ending.
4) Heart of Pandora (Storyline and defeat Minoriko, Eirin, Satori, Shikieiki, and Byakuren, then finally defeat Sariel, Pandora Sariel, and Hope Complete. Final battle against Sariel with just Reimu and Hope. End game).


BETA 8:


TOTAL = 100 events
Current Done = 48 events
Current Left = 52 events


So essentially, there's about 47 more events left to do. Still quite a few dungeons in general at that (some are going to be omitted. If you are willing to help on mapping dungeons, feel free to ask me).


What Needs Done Still:


Mapping: A rough estimate of 35 dungeons remain for the maingame. I am trying to keep maps for each dungeon, save for final dungeon, under 10 maps each. For more information about what needs mapped, contact me. In addition, some maps can use updates to make them look better.

Spriting: Unless someone wants to make a whole bunch of custom sprites to replace the Final Fantasy sprites, there's not a whole lot needing spriting. Mostly for the OCs such as Chaos, Hope, and Fate, and for Advent Cirno and Youki, and that's it.

Images: Only for the OCs, as there's no need for images for the Touhou characters. Images include concept art and face portraits.

Eventing: This I can probably do for the most part myself, but there are some things here and there that I wouldn't mind having help with, in particular things such as setting up and making sure puzzles work correctly, as well as game systems such as character abilities.

Beta Testing: Always looking for people interested in giving feedback and criticism on the game, as well as find out and test the game for bugs!


Again, if anyone is interested in helping, feel free to contact me! I am really REALLY wanting to get this game done and over with, as working on it (mostly) solo for 5-6 years has been rather taxing, and I really would like to finish this before doing any other games (in particular, I've been thinking of doing a Fire Emblem type game but...that isn't going to happen until this game is done!).

Why do I want to finish this? Well...aside from the aforementioned tired of working on it (mostly) solo for 5-6 years, I'm kinda done with Touhou in general. Lack of interest and all. Now, I COULD just abandon this game, but that feels like such a waste after spending so much time on it, and I hate leaving a good story to hang to dry and never be done, so I'm trying to wrap this up as much as possible. Post-game content may not be included at all due to this of course.
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on March 06, 2014, 07:07:17 AM
(http://gyazo.com/6179dc7c7b568a33323efc52539af0f5.png)



Just so you guys don't think I'm dead! Yes, I haven't really done ANYTHING in the past 2-3 months, but that's due to lack of motivation, and then suddenly playing a lot of Fire Emblem. Oh, and me falling out of Touhou kinda has something to do with it. But do not fear! I will still be working on this game to try and finish it! Main focus is on the mapping itself. This map up here is the newly revamped Misty Lake (the final area where you fight Cirno). Took a bit to get this looking right, and well...here it is! Now it's up-to-date (for the most part) with the rest of the game's maps!

This leaves SDM, Eientei, and Human Village in need of revamping. Once those are done, then I'll continue working on the actual story itself proper!
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on March 07, 2014, 06:29:50 AM
So...I finally think I got something worth using for revamping my mansion:

Old map
(http://gyazo.com/dc71636c4fd44e5aa5e2434c863232d6.png)


God...that default 2k3 tileset with just a few extra stuff never did settle well. But I never could find something to replace it. Until now:


New version of front foyer:

Close-up
(http://gyazo.com/24af64e8c7f402a9880d576088a3d187.png)


Full view
(http://gyazo.com/9955c814b23ba53eb3f425077b0f9bdf.png)


Don't worry, the size of this map WILL get cut down. That, and some parts (such as the tall walls by the stairs) will get trimmed down too. Not sure how to handle the walls though if I were to extend the stairs to a second floor. I guess I COULD have the stairs go to another screen, but since a cutscene plays here with Remilia being on the balcony of the stairs then leaping down, that's not something I'm willing to change...any suggestions on what to do here? The lobby is meant to be more...circular, but outside of that, I'm not sure what else to do for the rest of the mansion. Like...how many rooms there should be or whatnot. : S
Title: Re: Touhou Fantasy [New Topic]
Post by: Kaitani on March 07, 2014, 03:47:01 PM
Hmm, I guess I'll wait until you remake Eientei to continue playing this again; unpleasant memories from my last playthrough kind of stopped me from leaving Bamboo Forest...
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on March 07, 2014, 08:40:53 PM
I'm still having issues with how to remake Eientei at all lol...not sure on what to do with that stupid place. >_<
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on March 12, 2014, 01:57:26 AM
Well, the Tewi Boo Ring is fine I think. That's probably the ONLY thing that's alright with the dungeon itself. Everything else? I'm not entirely sure...the 4 doors is meant to give some insight as to future events in a way (the Koakuma one in particular, with the upcoming Remilia fight, and then the Keine one hinting at Mokou. Suika and Forest Maze are kinda just there).


In other news, SDM front lobby FINALLY updated...my god...


(http://i.gyazo.com/d09a6f5bd0b65c50caaa87df954e1c8a.png)
(http://i.gyazo.com/29aa7283733d9c37f96906b4d389728c.png)


A LOT spiffier than before. Just took an entire day to actually do since everyone at RPGMaker.net was yelling at me about it being too big and stuff. And then I finally split it into two maps, but now I'm not sure if that was a good idea. So, what do you guys think?

A) Merge the two floors together?
B) Keep them separate?
C) Use Instant Warp transition on stairs to switch between floors?


Since this is taken care of now, I can probably start fixing up the rest of the mansion. And guess what? There's going to be a lot of rooms now. Not really big rooms, mind you, but there's going to be more. Hopefully that's not an issue? ^^;
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on March 13, 2014, 03:19:06 AM
So, have some new screenies of other parts of the SDM!

Left hallway (bottom):

(http://i.gyazo.com/6d829c5d7f6fa190d457fb8ff8281cc5.png)


Ballroom/Living Quarters (whichever you think fits):

(http://i.gyazo.com/2fad092bda622ccbe4074c8966443989.png)


Still don't know what all rooms will be around. There's about 8 more rooms that can be put into the left hallway here. One of them (the one at the bottom right with the armor knight statues) will probably either be an art gallery or weapon gallery. If art gallery, I might have paintings be inspectable and show art from other games or something. If weapon gallery, will probably have sprites of weapons from other games (such as say, Fire Emblem or Final Fantasy) and place them in there for reference~
Title: Re: Touhou Fantasy [New Topic]
Post by: Kimidori on March 13, 2014, 03:31:47 AM
beautiful tileset for the SDM there, did you make them yourself?
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on March 13, 2014, 03:35:54 AM
I wish I COULD make tilesets lol. Would make things a lot easier. No, I got these specific ones from a friend of mine who randomly had a bunch of 2k3 tilesets. The one that was done for the ballroom/living quarters was edited by me by using other tiles from tilesets. For those curious, here's the tilesets that'll be used for the library and the basement:

Library/Voile:

(http://i187.photobucket.com/albums/x308/Xenomic/RPG%20Maker%20Stuff/Chipsets/Voile.png~original)

Basement:

(http://i187.photobucket.com/albums/x308/Xenomic/RPG%20Maker%20Stuff/Chipsets/SDMBasement.png~original)
Title: Re: Touhou Fantasy [New Topic]
Post by: alucard13mmfmj on March 13, 2014, 05:08:49 AM
I want to do a video on this :P

Is there a most recent demo/beta?
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on March 13, 2014, 05:12:02 AM
You can generally find the most recent stuff in the first post. However, please note that if you use that version, you will not get the updated SDM/Misty Lake/Eientei at all, and will have to put up with the terribleness that they incur (and in Eientei's case, bugginess with the tileset due to incorrect tile placement). If you still feel like trying it with that version, by all means go ahead, but you've been warned~

Do feel free to post the video here too if you wish. I'd be interested in seeing it (especially if you have commentary in the video/have something to say in the description/etc.). Just note that the game is...pretty heavy on filesize, and you need the latest update patch (which is the actual game), CommandRTP (run this first before running the game if you've never played a 2K3 game or have 2k3 installed), and the Vanilla Music Pack(s) (Extended is optional but you can get that too). Any problems, feel free to ask.
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on March 13, 2014, 11:57:22 PM
(http://i.gyazo.com/64d0147048f72702d05718a302acf20e.png)


Decided to just make this the living room/quarters. The ballroom will go to the southern door from the living quarters, the kitchen to the north (left side of the hallway that leads up), and a bathroom to the wooden door on the left. That'll be 4 doors out of 8 (well, technically 5 due to having the art/weapon gallery area). Not sure about the other rooms...maybe they can be bedrooms or something. I'm sure mansions have bedrooms on the first floor, right?

Yes, there's some event mapping going on. Yes, you can walk behind the top and middle of the potted plants. This is as good as I'm going to get this tileset I think (this uses the "town04_c" tileset from the Mack thingie that Liberty gave me, in conjunction with another tileset for the floors and walls).

Also of note, that indent is going to stay up in the upper/lower left. Looking around my own house, I see indents like that around here and there (that aren't cupboards or closets) so...


EDIT - Might as well add some new stuff here (man, it's slow here lately huh?)

Bathroom:

(http://i.gyazo.com/3bb02f3f4340eea888d6027ec3fccb3f.png)


Kitchen:

(http://i.gyazo.com/1b60c120478e4c08321543332d6179eb.png)
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on March 15, 2014, 12:49:37 AM
New and exciting screenshots for the day! OH BOY!

Updated bathroom:

(http://i.gyazo.com/44e1cb87892b1ce2338b54bf88b4f87c.png)


Kitchen (there is now a 4x3 rug in the center of the kitchen):

(http://i.gyazo.com/f45e50e92da911639c26d653f4715360.png)


Updated Living Room:

(http://i.gyazo.com/ec57ae135cdc1558a178fd2b50fd4527.png)


Bedroom:

(http://i.gyazo.com/a8bf48de87c458950a8ff647be85e009.png)


Updated Ballroom:

(http://i.gyazo.com/30e90bf86bdc8728340ada6566139f9f.png)
(http://i.gyazo.com/fbb07539f976336a5e42dc23fabbef19.png)


C&C is welcome. Anything wrong with the maps? Too big? Too small? Something doesn't look right? Let me know! It'll be nice to hear from guys outside of RPGMaker.net on these things! The last room for the left hallway is the "weapon gallery", which is going to be tricky since I'm not sure on how big it'll be, and I do want to show several weapons in there. Any suggestions on said weapons would be nice (LttP Master Sword WAS suggested, but it wouldn't look right in here sadly). Hope to hear from ya'll~ ^^
Title: Re: Touhou Fantasy [New Topic]
Post by: Kimidori on March 15, 2014, 08:55:32 AM
If all of the room you showed is used by Remilia, they look a little poor for a haughty, prideful vampire who is suppose to belong to the aristocracy class, I would imagine that her bathroom would have the size of a bath house with fancy decoration and statue around, the kitchen should be bigger as she host party frequently, and those bed in the bedroom just look like they belong to a peasant middle class person.

That's my opinion for them.
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on March 16, 2014, 01:31:19 AM
Yeah, kinda hard to work with with limited tiles really. This is the best I got. ^^;;

Some new screenies for the day. Still working on these, but I'm already done with the left hallway, working on the right. 4 more rooms on the right hallway left to do!


Weapon Gallery:

(http://i.gyazo.com/2901f1e1a09dd3886c39041eb3ac03ef.png)


Patchouli's Room:

(http://i.gyazo.com/22272b2de319d64043c2d2b72e3ac5f1.png)


Kudos to anyone that can figure out what all of the weapons are! Try and guess, go on! For those of you curious, here's what each of them are!

Top Wall: Magical Broom (Tales of Phantasia), Godhand (FFTA)
Left-Top Wall: Mjolnir (FFV), Excalibur (FFV), Kusanagi no Tsurugi (FFTA), Ragnell (FE:A)
Right-Top Wall: Gradivus (FE: A), Mysteltinn (FE: A), Falchion (FE: A), Materia Blade (FFT)
Left Wall: Oathkeeper (Kingdom Hearts), Gungnir (FE: A)
Right Wall: Masamune (Chrono Trigger), Fairy's Bow (FFV)
Left Middle Display: Apollo Harp (FFV), Divinestone (FE: A), Magic Cape (LttP)
Right Middle Display: Moon Pearl (LttP), Mirror Shield (LttP), Silver Bow & Arrow (LttP)

Not used but on the sheet: Artemis Bow (FFV), Star Rod (Tales of Phantasia)


Originally was going to have another weapon gallery that'd be similar to FFV's Tablet room, where you'd have 12 weapons and needed to get "Tablets" or whatever to unseal the weapons to get. Was going to have each of the weapons in that room be the character's ultimate weapon. Not sure if I'll still do that or not (I don't have very many sprites I can use for each character...)...

Any suggestions for any rooms would be appreciated~ Also C&C is always welcomed! ^^
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on March 18, 2014, 01:55:59 AM
Ok, so to get this out of the way and explain what each dungeon is supposed to be like, here's a blog on each dungeon's design! Perhaps this will help me out with figuring out what to do with various dungeons, or maybe ya'll can give me ideas! In any case, here's some groundwork rules that I kinda set for myself:

1) Generally try to avoid having dungeons span for more than 10 maps. Obviously, some dungeons are going to bypass this limit due to how they are (Hollowed Caverns hits around 20-30 some odd rooms, while Cave to Pandaemonium has 100 rooms, but all are tiny rooms). This is due in-part to A) Wanting the areas to be explorable, moreso than in some other games, and B) Encounter rate being set to 80 (meaning 1 in 80 chance of an encounter each step).

2) Maps tend to be less than 100x100. That's a general rule of thumb. Some dungeons DO exceed this though, but are generally 1-2 screens long and that's it for the dungeon. Various items and abilities (and a couple characters as well) help alleviate the tediousness of some of the dungeons.

3) After completing a dungeon, oftentimes an option to let the player skip past the dungeon entirely will be open. Not always will this be the case however!

4) Each dungeon tends to have 1 Notorious Monster (that being that one monster that'll wreck face if the player is not prepared).

With that out of the way, time to go over each of the dungeons/locations, in order of when you can visit them!

Beta1:

Non-Dungeons

(http://i.gyazo.com/09c256f3684f6a9024d5e7bc6001b5ec.png)
Hakurei Shrine: No dungeon gimmicks here, as it's the starting point of the game, and thus can be conceived as a "base" of sorts. I may do something to make it more of a homebase or the like. Not sure what though...does need to be sized down both on the outside and inside I feel. Moreso on the inside than outside.

(http://i.gyazo.com/ee9a7b63feb205289c8c79415a8ac698.png)
Human Village: Split into two segments: North and South. North is more of the living center, with the School being there, while the South is more of the business center, with a couple homes there. Both sides need revamped significantly, and I may just relegate all homes in the south to the north. Not sure what all "shops" should be in the south, as after a certain point in the game, both villages are destroyed.

(http://i.gyazo.com/417fdb9b9dcdaf568ba75852128d6e1e.png)
Kourindou: Only one or two boss fights ever happen here, but it's otherwise just a location. Needs revamped badly though...it looks terrible, is too big, and doesn't feel like Kourindou at all.

(http://i.gyazo.com/937a7dc08b40a9db1c6d069c44e5141f.png)
Marisa's House: Only one boss fight ever happens here, and thus nothing else. Would LIKE to do more with this area, but don't know what. Needs revamped badly I think...

(http://i.gyazo.com/b3c2b47646b9a8cf1e1634a03873f3e5.png)
Alice's House: One of the last few maps made before I got back into the game. Site of some sidequests that'll come later, but not sure what yet.

(http://i.gyazo.com/97a4651d70d13a6f847a85a243f10fc3.png)
Myouren Temple: Some fights happen here only in the intro thus far. Otherwise, just another location. Needs to be sized down tremendously though, especially on the inside.

Sunflower Field: SUPPOSEDLY, but it's kinda destroyed and you only visit it once to fight Yuuka. So nothing needs to really be done here.

(http://i.gyazo.com/1d4ce4ed4365f487c06956f6cc4ef848.png)
Mayohiga: Two boss fights happen here in the story, but other than that there's nothing else to this place. Supposed to be a deserted town really, but not run-down. Needs to be revamped badly but not sure HOW to go about doing so without making it too huge...


Dungeons

(http://i.gyazo.com/f94961191a4dc556fbc16622b6a1e398.png)
Misty Lake: Fully revamped. It's still a basic tutorial dungeon, introducing some aspects of the battle system as well as some of the dungeon gimmicks that'll appear later on. Most of it is paying attention to the surrounding area for suspicious things, which leads to either finding items or progressing in the dungeon (moving towards rocks will allow the player to jump across the rocks, looking for breaks in the lake edge to walk across the water, etc.). Nothing hard and is relatively short. Misty Lake is the first to feature two separate paths: Easy and Hard. Easy having easier enemies but is relatively longer, while Hard is generally shorter but has stronger enemies and sometimes better rewards.

(http://i.gyazo.com/3d79c86b72d88d43a2593ed332ed83a4.png)
Scarlet Devil Mansion: Currently being revamped at the moment. The mansion consists of the first floor, second floor, roof, library, and basement. During the first visit, there are no enemies, but from the second visit onwards, once the player has access to the library and basement, they can fight random encounters. Second visit also features the first touch encounters of the game, found only in the first and second floors of the mansion. After the second visit is completed, these encounters will disappear from the mansion.

The mansion layout is relatively smaller compared to before, but many more rooms have been added for flavor and exploration. In addition, the library will be still be a maze, but not sure if there'll be any other gimmicks. I have to make sure that the player doesn't accidentally walk off the top of bookshelves to other areas, meaning I may have to pull a Change Tileset like I do with bridges and the like. The basement...I'm not sure on what to do yet. It may still be an underground maze as well, but more dark-oriented. I don't know, any suggestions?

(http://i.gyazo.com/842370e67d97c9d87f479184a5686db7.png)
Forest of Magic: Technically the second dungeon of the game. It's still relatively basic and even shorter than Misty Lake, even moreso on the Hard Path. It introduces status effects with the various enemies. Slightly revamped from the original.

(http://i.gyazo.com/8f5b9a4ef2ba6cffefb5e5d7bfd29f24.png)
Bamboo Forest: Completely revamped from the original, losing the Hard Path (for now), as well as the sign puzzles, instant death pitfalls, and forest maze. Instead, it is two screens long and features a mini-maze in the first area, and a pitfall area where falling into the pits doesn't instantly game over you, and instead sends you back to the first area through a pit with a Tewi? enemy inside it.

(http://i.gyazo.com/3313f92f0d981506d78650e39c91a1bf.png)
Eientei: Needs revamped from scratch. I've no idea how to make this work, and I'd rather avoid the door maze, but it needs to not be the way it is right now. The first visit has 10 rooms, but they're all terribly done. However, I WANT to keep the escape sequence in, so it needs to be decently long for the dungeon for the escape sequence to matter, and the Tewi Boo Carousel room must stay as well.

For those curious, the following gimmicks are in this dungeon:

Room #1: 20 doors, all Trap Doors. Behind some doors are treasures, but entering a door and leaving will reset all Trap Doors. The real path forward is through a hidden path right by the entrance.

Room #2: Tewi Boo Carousel.

Room #3: 8 doors, 4 are Trap Doors and entering them will spit the player out into earlier parts of the dungeon. The other 4 are illusion doors, where the player must find the one thing that's "off" about certain scenarios, or navigate a forest maze. Nothing spectacular at all.

Room #4: Quiz hallway. First chest requires the player to answer 5 questions in a row, second requires 12 in a row. Last chest requires the player to give it a 1-Up to continue.

Room #5: Battle Gauntlet. Two/three chests with enemies. Nothing special as they're enemies from Bamboo Forest.

Room #6: Nothing! Break hallway essentially with a save point and teleporter.

Room #7: Infinite hallway. Wraps around horizontally and has a bunch of doors, all which spit the player out in earlier parts of the dungeon. Way forward is back the way the player entered.

Room #8: Two parts. First part is just a hallway maze, requiring the player to find the correct hallway to progress forward. Second part has instant death pitfalls (player can tell they're near one by the ground shaking when they step on a tile close to one). The MAIN gimmick, however, is the player has to find and bring an armed bomb to the exit within 2 minutes or else they instantly game over. Terribly executed all around.

Room #9: Mini-boss and save point/teleporter.

Room #10: Boss room.

Beta2:

(http://i.gyazo.com/4e76a8cd17c1b7154098c9d784190055.png)
Underschool: Revamped quite a bit, including treasures hidden by pathways and the first introduction of walking over lava (no random encounters happen in lava however). The dungeon has been sized down considerably in some areas as well. Enemies are quite dangerous however, in particular the Toxic Flowers due in-part to the Bio spells. May have to readjust the damage on those later...

(http://i.gyazo.com/f41ba67258f5974f82b0d0dead3f4bac.png)
Youkai Mountain: The main portion of beta2. Not sure if it really needs revamped TOO badly, but it could do with a slight makeover perhaps? There's no real gimmick to the area. It's just a long-winded path that just takes time to get through. Enemies aren't nothing special in any of the areas. First introduces split parties however!

(http://i.gyazo.com/b8a8d76e599dd9187d7fee5511342bc2.png)
Winter Forest: A straightforward dungeon with no real gimmicks. The vast majority of enemies are Ice-elemental and use Ice-elemental attacks however, so the player can plan around this a bit. Not too terribly long either. Already fully revamped.

(http://i.gyazo.com/acb1e8cb499e31aa1b75c76490a68f84.png)
Hakugyokurou: The main dungeon itself is in the second screen on the stairs, which is a massive 30x300 map with touch encounters. The gimmick here? The player cannot run from any fights they get into, and all enemies are Ghost-type enemies, meaning most physical attacks are useless against them. However, the player gets to use Youmu here who's strong against Ghosts, and Reimu (with Youkai Buster) and Sanae (with Falling Stars) can also easily defeat enemies in this area. In the actual Hakugyokurou, which needs a slight revamp on the inside, it's generally small (except for the Yojana Garden to a degree, which has hidden items). Nothing too special happens in the main area aside from a few storyline fights however. Yojana Garden is the only place revamped.

Eientei: Also needs revamped on the second visit. The player cannot return to the first visit locations as the way is sealed, but can now grab any treasures behind the doors in the first areas since Trap Doors are gone. Main bulk of second visit is just a door maze...nothing exciting, but several touch encounters in various rooms that drop rare and powerful items and equipment. Needs revamped.


Beta3:

(http://i.gyazo.com/6d23cc8180cd95657abf4a6b403c03d4.png)
Road of Reconsideration/Higan: Only the first visit is required to complete the dungeon, as any return trips will allow you to completely skip the main dungeon. Main bulk of the dungeon is 2 large screens, but nothing special about the dungeon itself. The enemies however are mirror images of the player's playable characters, with level 5 versions of several of the character's skills and oftentimes dropping a character-specific crafting item (as well as carrying a level 3 scroll to steal most of the time, with the exception of a couple characters carrying very rare scrolls). After the 2 screens, the screens are super tiny, and has 2 bosses as well as a shop area (mostly to buff up Komachi as she's required for a boss). Court of Hell has no special gimmicks, but is the site of where the player can obtain Advent Cirno (requires them to use Cirno solo). Road of Reconsideration has already been revamped.

(http://i.gyazo.com/e5b0fcc5edcad7e956be1e24d032f55f.png)
(http://i.gyazo.com/6857ba85ece0b46954d1d04dd5bb21a9.png)
Remains of Hell: One of few dungeons that doesn't allow the player to warp throughout it, and thus is a slogfest. First visit forces the player to use a party of Reimu/Marisa/Momiji, and the dungeon is fairly long with some decently strong enemies. Also features walking on lava and the first to introduce passing under bridges. Has a gimmick of finding a fake wall in order to progress forward in the dungeon. After the Remains of Hell, the player will enter the Ancient City (which needs revamped) where the player can find a shop and some items. Next area is the Palace of Earth Spirits (needs sized down and revamped slightly), where the player must find their way to Satori (no actual gimmick to the dungeon, but a lot of paths to go down and several dead-ends). Several visits require the player to come to the Palace of Earth Spirits, but only the first visit doesn't warp the player back outside.

Second visit will unlock the Blazing Fires of Hell, which is relatively short and nothing spectacular. Needs revamped kinda.

Bamboo Forest Clearing: Only one screen, which is where Mokou is fought. Doesn't need revamped at all.

(http://i.gyazo.com/d4de7e45e936339fd4a23f0c3af9484a.png)
Poltergeist Mansion: Main gimmick is to find 4 books to get a key in a hidden basement. Mansion is home to several powerful enemies, all of various statuses. After defeating the Poltergeist Sisters, player is forced with a specific party of their choosing and are thus locked inside the mansion. Heading into the second area (needs revamped), the player will navigate a straightforward area but be forced into an enemy gauntlet. After defeating a couple bosses, player is forced with a specific party for the final boss of beta3. Main part of the mansion is already revamped.


Beta4:

Misty Lake: Exactly the same as first visit, only with fog and stronger enemies.

Scarlet Devil Mansion: Same as all other visits, except stronger enemies in library and basement.

Remains of Hell: Player is forced to use Marisa/Momiji/Yuugi for a while, then Yuugi is replaced with Koishi, and finally Utsuho joins. Second half requires the player to find 4 hidden switches to progress forward into the dungeon. Map isn't terribly large, but features bats that will drain the player's HP upon contact and CAN fatally kill characters. This area has already been revamped.

(http://i.gyazo.com/6d7fe689631843c7d08b5f4e581590f7.png)
Youkai Mountain: First part is forced party of Sanae/Hina/Minoriko/Shizuha and is pretty close to a reenactment of the first time Sanae's party was used. Afterwards, player must go to the Kappa Caves which is a straightforward dungeon. Afterwards, player is locked into Bhava-Agra and must defeat the bosses there to progress in the game.

(http://i.gyazo.com/be7e4913691b4a2a64901c2d599ba779.png)
Dream World: Player is forced to use only Yuuka. Relatively long scenario, but forces the player to decide whether to fight or run, and what to use with Yuuka in general. Features several 1v1 boss fights that need revamped.

(http://i.gyazo.com/274e3a3ec7b6988674ef7dff91ce031f.png)
Scarlet Devil Mansion Dimensional Rift: Forced party of Remilia and Koakuma. Simply a teleporter maze, but a very short one. Feel like I could do more with this but not sure.

(http://i.gyazo.com/c7f90bfe701fde3fad9869050548554a.png)
Icicle Caverns: Forced party of Iku and Letty. VERY straightforward dungeon and boring. Main gimmick is all previous Notorious Monsters can be fought here.

(http://i.gyazo.com/688b27f0020470fdf0296d4695bf07ca.png)
Insect Forest: Main party is Mystia and Wriggle, later joined by Chen and Tewi. Decently long scenario, but easy enemies and no dungeon gimmicks. Meant as a way to gather items and yen without overleveling the main playable characters.

(http://i.gyazo.com/3cf37d10908fb6cc0e64a9e4ee0f61e2.png)
Eastern Forest: Straightforward dungeon. Needs revamped badly, though will take some time as mapping forests is a pain in the butt. Not sure if it should have any dungeon gimmicks. Enemy encounters are of various elemental fairies, meaning the player is forced to think of which party members to bring and what equipment to wear.

(http://i.gyazo.com/b5e11f5125113b4c86827fc91d2c8e48.png)
Cave to Makai: The longest dungeon in the game, up to 2-3 hours give or take depending on how players play. Features several bosses and many types of enemies, as well as various dungeon gimmicks (mazes, invisible paths, switches, pitfalls that spit the player back to the previous area, etc.). The dungeon could stand to be revamped slightly. Features various maps from other Final Fantasy games. Coming here too early forces the player to fight Omega, whom the player should not be able to defeat (and will ultimately lose to).


And that's the main bulk of this article! All of the beta1-4 dungeons, as well as the non-dungeon locations! Suzuran will more than likely appear later on as a library of sorts for the various character information, equipment, and the such. Any C&C, and/or ideas, will be much obliged. If needed, I can get a screenshot of each area in the game?
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on March 23, 2014, 06:00:55 PM
Some new screenies for ya'll interested! First up, the newly revamped Hakurei Shrine!

(http://i.gyazo.com/bb0b9cc45b1ddd1ea279e4dc9a966dcc.png)
(http://i.gyazo.com/2907683e73a39009e2813012d957fb37.png)


The shrine has been massively reduced in size both inside and outside. So now it doesn't take a minute to walk through the entire place! In addition, finding the Yin-Yang Orb weapon is a lot easier now as there's a visual indicator.


And last but not least, Kourindou has received a new look outside!

(http://i.gyazo.com/246b8072a7d6400f2c71c1ee7dac42e9.png)


The inside of Kourindou is next to get reskinned. Moriya Shrine also got redone and reduced in size, so there's another area much smaller in size! Once Kourindou is done, Myouren Temple may be the next thing to be done...or Human Village. One or the other! Several maps may NOT be touched at all (some due to already being redone, such as Misty Lake, Road of Reconsideration, and Winter Forest) as they don't really need it TOO terribly. Others though (such as Eientei and possibly Cave to Makai) need it super badly. We'll see what happens! Don't worry though...eventually I'll progress the actual story and get beta5 done! Someday...
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on April 29, 2014, 05:45:16 AM
No, don't worry. Game's not dead, just took a big break because I couldn't think of some puzzles is all.

So! Here are the currently implemented puzzles in new Eientei! No screenshots sadly this time...

Battle Room: 10 chests, all with random encounters (up to 10 sets of encounters per chest). The key is in one of these chests, and once the key is obtained, then the chests will stop giving enemies. However, if the player leaves the room without the key and comes back, all chests will respawn with different encounters, and the key will move to a completely different chest.

Hidden Passageway Room: Invisible maze, so to speak. You have to activate a switch at the start of the room, which gives 30 seconds (time pending as I haven't tested any of these rooms yet) for you to get to where the key is and pick it up. Otherwise, you have to reset the timer and try again. Nothing too difficult as there's nothing in the way.

Moving Floor Room: Based on Final Fantasy V's Desert of Shifting Sand area. Basically, you walk on a tile, and it'll move you in the direction it's facing. Have to get to the center area where the key is, but there's also a couple treasure chests strewn about in the area.

Sound Puzzle: Listen to a set of 5 sounds and play them back by finding the appropriate sound player and playing them in the correct order. Five levels, with level 1/2 giving 2 seconds between each note, level 3/4 giving 1 second, and level 5 giving half a second (times pending).

Now, the final room is what's kept me from finishing the new Eientei, as I've been trying to come up with an idea for a while now (a good half a week to week actually). I MAY have one though, based on Paper Mario, where you enter the room and pick up the key, but the door locks on you. You have to either:

A) Put the key back to open the door. Obviously not the right solution as you need the key, or

B) Give up items to open the door.

Basically, there's 3 pillars, and each will ask you to give up specific items and in specific amounts. For instance, the first pillar would ask something like "Sacrifice P x25/Lapis x10/Potion Berry x3/F x1?", then you choose whichever one you want to do and it'll remove that amount from your inventory. If the player doesn't have enough of any given items asked, they can pick up the items they already put down, put the key back, and then leave the room to get the required items. Once the player leaves the room with the key, they can never go back into the room to reclaim the items.

So yeah! That's how new Eientei is looking thus far! What do you guys think of the final puzzle? It's not much of a puzzle but...^^;;
Title: Re: Touhou Fantasy [New Topic]
Post by: SatorinSatorinSatorin on May 02, 2014, 05:03:50 AM
I am interested in this, and I have been following it ever since last year. I wanted to play it when it's complete, and I am rooting for you in this game. Also, it might be helpful for users if you update the very first post with latest updates so they would easily can tell what's the files to be downloaded. Good work and great job! I'll never stop watching the progress of this game.
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on May 14, 2014, 03:01:20 AM
So to share everything I've done thus far, here's what's up! First up, the five puzzle rooms:

Battle Room:
(http://i.gyazo.com/b0717af111fb997ffb35532fc5e89132.png)


Hidden Passageway Room:
(http://i.gyazo.com/932745ca571c9a6ec7579d5c3a4b4089.png)


Item Sacrifice Room:
(http://i.gyazo.com/920d4e99025d278e0cb4a237377a1db4.png)


Moving Floor Room:
(http://i.gyazo.com/23e5e0e25e0d21ac088c2c667f0aa2be.png)


Sound Room:
(http://i.gyazo.com/18a4cb3193a454cc75011fc3b8ab7766.png)


In addition, Eientei now has a couple galleries similar to SDM! One has items that the player can take, and the other is just cameo appearances with dialogue from the characters (which I plan on implementing in the SDM version too...just waiting until later though). See if you can spot the cameos!


(http://i.gyazo.com/439a7e010f6880d27f899cd2e22e54b8.png)
(http://i.gyazo.com/9c4ca4abebb431cced6bd4384e8eb12d.png)
(http://i.gyazo.com/e1766e6f45cc23a151f60b21929b5c8b.png)



Getting closer and closer to finishing this dungeon. Though now I feel like I should revamp OTHER dungeons before releasing this patch. Ugh...>_< Wish I had more help on mapping to make this faster, or even more people to brainstorm with. That's my main issue right now is I just can't think of a good way to handle most of these new designs. It's kinda sad in a way. @_@;
Title: Re: Touhou Fantasy [New Topic]
Post by: Kaitani on May 15, 2014, 05:53:49 PM
I think you should release a new patch once you finish revamping Eientei. Unless I missed a patch release, the latest one is from August, and a lot of the beta1 dungeons have had a change since then right? What better way to get people to share ideas with you than to let them experience the new and improved start of the game (which, until now, has given a falsely negative view of the game)?
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on May 15, 2014, 08:10:49 PM
Mmm...I suppose I could release the patch after this, since this will be all of the beta1 dungeons revamped and remastered. Only Human Village will have been not changed at all out of all of the beta1 stuff (and there's things from beta2-4 that's also been changed too). Having people beta test the new stuff right now would be nice too...
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on May 16, 2014, 09:26:15 PM
Ok, so since I FINALLY finished Eientei (thank gods...) for the first visit, and while I'm waiting for someone to fix up the events for something later in the game before I release this massive patch, I am thinking of adding in a new area to the game where the player can get information on their characters, equipment, abilities, etc.. Originally, I wanted to have it so that the item you get from this shop (which for now will teleport the player to the shop instead of what it was going to be used for, which was to be like the Book of Combat (I forgot who gave me that now...)) would do this instead but...I don't know how to handle this.

Basically, the book was to be a glossary of something like say...


Characters
**Reimu Hakurei
***Bio/Elemental Resistances/Status Resistances/Secondary Command(s) data/Ability data (for skills)
Locations
Items
Weapons
Shields
Armor
Helmet
Accessories


The problem though is:

A) I am not sure how to handle this at all, especially given that not all abilities will be available to the player, and the shop could easily give away what abilities do (though I guess that's not too big of an issue I guess).
B) If I were to have the book do this, it's even more perplexing to me than if I were to do it via the shop, as I don't know how I'd avoid spoilers for characters not yet obtained...


So yeah, if anyone can help, that'd be swell! These are the prototype screens for said glossary thing (for the characters at least). Some statuses are no longer there at all (Charm is completely gone, and Amnesia got merged with Blind. Other statuses may not be here either).

(http://i.gyazo.com/d1ab19a10db18e999d424612e8eaa3ce.png)
(http://i.gyazo.com/b39d4c7f0ea857f05ac0b8a634b662ec.png)
(http://i.gyazo.com/5730c4f0d02f2aaa8646c5862fe5ef02.png)


So yeah! Would there be anyone interested in helping a bro out with this? There's a lot of stuff that needs done, and I'd love to do this for the player so they can actually know exactly what everything does without having to have the ReadMe file open all the time. >_<
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on May 19, 2014, 09:59:11 PM
Newest update patch for Touhou Fantasy is here after 5 months of no patches! Here's what's new!

*All beta1 dungeons have been completely revamped, with the exception of the Human Village. In addition, some beta2-4 dungeons have been changed as well. These are as follows:

**Kourindou: Map has been severely overhauled.
**Hakurei Shrine Map has been severely overhauled and reduced in size.
**Misty Lake: Map has been severely overhauled. Now introduces various elements to the game that the player must pay attention to in the environment, such as where to cross over hidden areas or to jump over rocks.
**Scarlet Devil Mansion: Map has been severely overhauled. Many new rooms added, many new items, a sidequest (after getting Marisa back), and much smaller maps.
**Bamboo Forest: Map overhauled and now only 2 screens big. No more instant death pitfalls or sign mazes.
**Eientei: Map completely overhauled. All of the old aspects of Eientei bar the trap door segment has been completely changed. No more instant death pits, instant death bombs, quizzes, or door mazes.
**Winter Forest: Map has been overhauled.
**Hakugyokurou: The garden has been resized and overhauled.
**Poltergeist Mansion: Maps have been overhauled bar the basement areas.
**Forest of Magic: Map has been slightly overhauled.
**Remains of Hell: Maps have been overhauled bar Ancient City, Blazing Fires of Hell, and Chireiden.
**Road of Reconsideration: Map completely revamped, and now a hidden treasure added. In addition, once the player has finished Road of Reconsideration at least once, they can skip the dungeon straight to Court of Hell.

*Many bugfixes have been done. Whether or not HRCS/party swap will be buggy is left unknown at the current time (one of the few things I haven't gotten around to testing, so if you find that you cannot add/remove party members properly, do let me know so I can fix it immediately).

Version 1.119: http://www.mediafire.com/download/hxhtc5k9pez572l/Touhou_Fantasy_Update_Patch_1.119.rar
Title: Re: Touhou Fantasy [New Topic]
Post by: Kaitani on May 21, 2014, 05:19:21 PM
Seems like my old save files are on my old PC, and since I was too lazy to dig them out of there I started a new game.
And got stuck on the 3rd map of Misty Lake...
The starting position to the 3rd map doesn't seem to be in the right place, since it puts you on the left side cliff with no way to go, not even backwards. I did manage to go around the Hard path side and make a circle to the Easy path, coming from that direction there are no issues. Thought you might want to fix that. :)
Oh and another thing: what's that super annoying *click* sound that plays just before any song starts? I'm fairly sure it wasn't there the last time I played this game. Or is it just my PC not liking something about the game's audio?
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on May 21, 2014, 07:39:24 PM
Zzzz...I don't even know how that one happened (there's another one in SDM where it teleports you into a wall). Fixed both of those, and had to fix one more thing in Eientei where you needed all 5 keys (for some reason, I never made it so that you had to have all the keys in order to enter the final area...).

Map Fix Patch for 1.119: http://www.mediafire.com/download/fpbwhjs3cqpr024/Touhou_Fantasy_1.119_Map_Fix_Patch.rar


Do let me know if there are any other errors...
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on May 23, 2014, 07:12:17 AM
Alright, so I need help figuring out what to do with the following:

1) Double EXP: Well, technically I can make the EXP rate any value I want form 0% to whatever %. So here's the question: If put into the game, should it be an effect of an ability (and by who)? Or should it be someone's battle passive? Or equipment exclusive?

2) Double Item Drop: Same dealio here as with Double EXP, can make the item drop any amount I want. Again, ability or character battle passive?

3) Sell-High: Enables the party to sell items at a lower/higher price. Again, adjustable like the others. Overworld passive for who?? Or equipment ability exclusive?

4) Haggle: Enables the party to buy items at lower/higher prices. Same dealio as before.


So that's the main thing right now in terms of abilities. In addition, I am HEAVILY thinking of making Marisa's and Yuuka's Master Sparks (as well as Marisa's Dragon Meteor, Final Spark, and Harvest Master Spark) be AoE. Yes...that would mean they'd get buffed considerably alone from that. Not sure on that though...so there's everything thus far that I need to figure out. Yes yes, don't worry...beta5 will happen someday. Ironing out the current beta is kinda important too! I am heavily thinking of redoing Eientei's 2nd visit right now, but it's not imperative at the current time. Same with Human Village and Chireiden, but all three will eventually be revamped.

Now the question here! Should I revamp the other dungeons/areas that could use them? Or should I continue work on beta5??


Characters missing battle passives:[/IT]

Yumemi
Suwako
Keine
Alice


Characters missing overworld passives:

Aya (Sight is queued but not implemented)
Momiji (Awareness is queued but not implemented)
Youmu (Vantage is queued but not implemented)
Advent Cirno
Byakuren
Hope
Remilia
Meiling
Keine
Utsuho
Koishi
Nue
Rinnosuke
Title: Re: Touhou Fantasy [New Topic]
Post by: Kaitani on May 23, 2014, 08:43:32 AM
I think
Keine
could have Double EXP / Double Item and Sell-High / Haggle as her passives, since her abilities have a lot to do with math. It fits, right? I'd put the battle passive to come from an accessory that considerably lowers her stats, to tone down the huge boost to EXP / drop rates. This way she could also have both the battle passives available. The overworld passives should be on all the time. Would it be possible to scale the percentage with character level, higher levels giving better prices?
As for more revamping, I suggest working on beta5 first and wait for player feedback on how much the other maps need changing. Not every map has to be a creative work of art. :)
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on May 23, 2014, 08:46:53 AM
I'd honestly like to keep it to one battle passive per character, to give them all uses. You are right that those would fit her since she's the Arithmetician of the game. But only one for each so far. The increase can come from any character-specific piece of equipment like most others do. She already has a battle passive, so to speak (or maybe it's an overworld passive? I forget) that is Distribute EXP, where those that aren't in the party at the time gain 10% of the EXP gained from battles (+5% per level up to 20% I think?). It's listed in the ReadMe in her character section.
Title: Re: Touhou Fantasy [New Topic]
Post by: Kaitani on May 23, 2014, 04:26:08 PM
The map in Misty Lake didn't get fixed in that last patch, I still ended up on the left cliff. I explored most of SDM and didn't get stuck anywhere, so either you fixed that one or I didn't come across it.
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on May 23, 2014, 08:00:47 PM
Hurrr....I didn't see the OTHER one that wasn't fixed. Wth?? Why did these teleport to the wrong spots? Oh well, I'll upload this patch in a few...

http://www.mediafire.com/download/j7ncx73c4fyvurd/Touhou_Fantasy_1.119_Map_Fix_Patch.rar

Because teleport events still weren't fixed on left path for Misty Lake for some reason...
Title: Re: Touhou Fantasy [New Topic]
Post by: Kaitani on May 24, 2014, 07:51:34 AM
Okay got another faulty teleport to a map: first Kourindou event visit, the characters seem to end up in the trees to the right of the entrance (that's where some of the effects supposedly above the characters appear anyway).
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on May 24, 2014, 08:03:26 AM
http://www.mediafire.com/download/js7c0d92gsr5t47/Touhou_Fantasy_1.119_Map_Fix_Patch.rar


That'll fix that...man, how are all these bad teleport events happening?! Blah...whatever, do let me know if there's any other bad teleport events. Maybe I didn't check these as well as I should've... >_>;;
Title: Re: Touhou Fantasy [New Topic]
Post by: Kaitani on May 24, 2014, 11:34:32 AM
*sigh* Got another one for you: east side of SDM, entering a treasure chest room with a save circle and an umbrella.

EDIT: and another one: take a right at the start and first room down.

EDIT2: aaaand another one: kitchen(?) on the right side of SDM. Entry is to the right on a long narrow corridor. Are the rooms somehow different now that there's the event active (with the keys)? I think I entered these rooms without problems during my first visit to this place.

EDIT3: Since the SDM content seems rather buggy right now I'll ask this before I spend more time wandering in there: is Flandre's room still in the basement? I found the key there and a door I couldn't interact with. There were lots of locked doors in the main mansion halls, but that one door is bothering me...
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on May 24, 2014, 08:18:50 PM
http://www.mediafire.com/download/2251o0vw8dercy2/Touhou_Fantasy_1.119_Map_Fix_Patch.rar


Twould appear that there were a looooooooooot of errors in teleport events in SDM. Several were left over coding from when the fairy maids used switches to go away and come back (solved by simply using Erase Event), and me never removing the second pages from teleport events, thus causing some issues. In addition to that, Remilia's Room never went to Remilia's Room and instead went to the hidden room (which you can't even get into Remilia's Room until after getting Marisa back) and you couldn't even access the second floor back hallway at all due to no teleport events. In addition, Flandre's Room couldn't be accessed by touching the door with the key...you had to use the Action button to interact with it (now fixed). Just a big mess and I don't know how it happened...probably working on it late at night or something. *Sigh*

Do let me know if there's any other events that don't work right.
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on May 25, 2014, 02:12:14 AM
http://www.mediafire.com/download/p7eiwpvsmhalic2/Touhou_Fantasy_1.119_Map_Fix_Patch.rar

There! Tested everything myself. Everything should be working fine finally >_>;;
Title: Re: Touhou Fantasy [New Topic]
Post by: Kaitani on May 25, 2014, 07:44:20 AM
Well it looks like you missed atleast one more: after the fight and event in Flandre's room, the party ends up inside the wall...
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on May 25, 2014, 07:55:50 AM
At this point, just no words. I somehow overlooked one event, ONE EVENT, that teleports you into a wall in SDM. It was a teleport event, but it was part of a script with dialogue, which I previously checked in SDM in ALL other areas I suppose. *Sigh* I'm really sorry about all of these constant posting guys, I really am...

http://www.mediafire.com/download/po6849rp9p9bpxi/Touhou_Fantasy_Update_Patch_1.119.rar

EDIT - Changed the link to include the map fix patch with the full game due to forgetting to include the dynloader.dll with the game. Gods...I frustrate myself so much...

EDIT #2: Reuploaded due to strange bug in intro with Kourindou event...
Title: Re: Touhou Fantasy [New Topic]
Post by: Kaitani on May 25, 2014, 08:43:08 AM
Well atleast you're fixing the problems quickly. :)
I must say, the revamped SDM does look a lot nicer, the warmer colours and added decorations make a big difference.
Title: Re: Touhou Fantasy [New Topic]
Post by: Kaitani on May 25, 2014, 08:36:40 PM
I've almost made it to Eientei now, no buggy teleport events so far.  :V
One thing I was wondering about that I can't really remember how it works anymore is character stats relation to damage. Did increasing Attack/Defense actually change incoming/outgoing damage that much? Is Magic just magic attack or also defense, and how much does it matter? Also, does a character only ever use either Attack or Magic for skill damage (Meiling's Rainbow Wind Chime strikes me as magical)?
Somewhat related, how do you know whether an elemental attack is physical or magical? I was attacking an enemy that was immune to (wind) magic by Patchouli, but Cirno's wind elemental summon was doing normal damage, as were Meiling's earth elemental skills. Just by looking at the skill descriptions I cannot tell the difference, since they are more or less identical.
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on May 25, 2014, 08:43:51 PM
For every 4 points of attack a character has, that increases the damage/healing of skills and whatnot by +1 damage/healing.
For every 8 points of magic a character has, that increases the damage/healing of skills and whatnot by +1 damage/healing.

The stats in 2k3 are pretty awful all things considered. Magic is used for both Magic Attack and Magic Defense. When calculating for skills, the characters will use the skills associated with the ability (for instance, Meiling uses the Magic stat for Rainbow Wind Chime).

Which enemy is this? It could be that the enemy is outright immune to magic, but not to physicals. Forget if Cirno's summons count as Magic at all too.
Title: Re: Touhou Fantasy [New Topic]
Post by: Kaitani on May 26, 2014, 04:01:34 AM
The enemy I was talking about was the Patchy robot or whatever it's called, which I know is immune to all magic. Perhaps you should go through the skill descriptions and clarify which skills are magic based and which are physical? Considering there are probably a lot of characters that effectively have both type of skills in their arsenal.
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on May 26, 2014, 04:49:08 AM
Problem is, I don't have enough space in the description to list what's physical/magical in nature so...but yeah, Patchbots are immune to magic. And from looking at Cirno's Summons, they aren't Magic-elemental, but ARE Magic-based (in other words, they all derive from her Magic stat and the Magic stat in general, but don't have the Magic attribute tag). That's what's going on there. If it actually IS Magic-attributed, description should say so I'd imagine.
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on May 27, 2014, 06:40:30 AM
Quite some time ago, I was doing some Character Analysis on characters in order of appearance (Reimu, Marisa, and Cirno were the only ones to ever get these done for them). I am quite curious if you guys would be interested in me redoing that and posting my thoughts on each character?
Title: Re: Touhou Fantasy [New Topic]
Post by: Kaitani on May 28, 2014, 03:52:30 PM
You could do that evaluation on one of the readme files, make it sort of like an user's manual.

Could I ask you to check if the trap door puzzle in Eientei is working as intended? And if it is, explain how it works? I killed two dozen of the trap doors in a row without any sign of progress, and despite the steady flow of 1-ups as drops it's starting to get tedious.
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on May 28, 2014, 07:58:00 PM
Did you forget the correct path? There's an obvious sign as to where to go pretty much marked on the map (that is your only hint).


http://www.mediafire.com/download/86hlolz7snq5mvv/Touhou_Fantasy_Map_Fix_Patch_1.119.rar


Slight fix patch for the maps. Eientei's 2nd visit had a tile error, so I changed the mapping layout so that it works. I'll eventually change the entire segment to be different, but for now this should suffice.


EDIT - Updated the link. I somehow had a feeling that one of the rooms was still using the same tiles as the last, and it was, so all I did was change the passabilities on said tiles. Again, will change the maps later...
Title: Re: Touhou Fantasy [New Topic]
Post by: Kaitani on May 29, 2014, 09:27:42 AM
Yes I had completely forgotten the correct path. Still, it's a borderline "need a guide to get past it" puzzle with the current hints given in-game.

It's nice that you disabled random encounters inside Eientei, one can actually focus on the puzzles instead of constant fighting. But I ran into some problems in the key-collecting section:
1) What's up with the
red fairy in one of the chests in the treasure chest room? Most of its attacks were one-shotting me, and it had so much health I didn't feel like spending my entire item collection to beat it
2) The sound puzzle doesn't seem to open the chest even after you successfully clear it. Is it bugged / working in some mysterious way?
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on May 29, 2014, 09:29:47 AM
Well...maybe, but earlier areas had you actually pay attention to your surroundings in order to get through areas (such as Misty Lake) so...

1) Oops. That's a Notorious Monster from beta2. I should probably fix that later...
2) There's 5 levels to the sound puzzle that you have to clear. Make sure that you clear all 5 levels!
Title: Re: Touhou Fantasy [New Topic]
Post by: Kaitani on May 29, 2014, 10:32:48 AM
Got another teleport bug for you, and guess where? That's right, in SDM! Right after the lengthy event where you get HRCS.

The boss fights so far have been either a) so easy you just spam your skills until they die or b) loaded with such strong attacks that healing is completely pointless and come down to 1-up spam.
for example used almost exclusively the instant death skill, before switching to using Galaxy in a Pot, which was even worse with its high accuracy.
I've seen very few multi-target attacks from the bosses. Anyways, I guess my trap door farm came useful in the end...
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on May 29, 2014, 08:08:36 PM
Really now? *Sigh* I don't know how I'm still missing these events...

Well, also keep in mind that the game is set really for you to NOT grind. If you grind at all, of course it's gonna be easy. Also, the difficulty is Normal mode from Forest of Magic until you get to beta3.


http://www.mediafire.com/download/hzwdpslra61zcai/Touhou_Fantasy_Map_Fix_Patch_1.119.rar

New update patch for the maps due to SDM error...
Title: Re: Touhou Fantasy [New Topic]
Post by: Kaitani on May 29, 2014, 09:08:51 PM
Is the music working properly in the fight against
Remilia
and while in the party selection map with HRCS? Or is it just that my music files have become messed up somewhere along the way?

On an alternate note, time to see if I can still get the speed bug to trigger with Sakuya. :D
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on May 29, 2014, 09:10:20 PM
The music file was probably changed from the original. Some of them were changed around and were reuploaded in the music packs. Maybe I should upload those separately later...hmm...
Title: Re: Touhou Fantasy [New Topic]
Post by: Kaitani on May 30, 2014, 09:00:26 AM
Is the piano book side quest finished, I can't seem to make any progress after finding a book?

Also, found one (last) teleport bug in SDM: on the first floor, left side, seems to be a dining hall or something like that.
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on May 30, 2014, 09:04:53 AM
Yes, it is. I managed to get inside the secret room with it so...if you're looking for the book, it's on the first floor somewhere.

Dining hall?? Is it at the top of the left side? There should only be one entrance now so...screencap it for me please.
Title: Re: Touhou Fantasy [New Topic]
Post by: Kaitani on May 30, 2014, 09:48:01 AM
Okay, here's a screenie of the room. As for the book, I did find it, but I have no idea where to go from there. Guess I'll keep looking...

[attach=1]
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on May 30, 2014, 09:50:33 AM
There's a room on the second floor you have to take it to and check something. As for that, I swear I recall fixing that...oh well, that room is inconsequential right now I guess. Guess I'll fix that and upload it later (this is why it's always important to save before going into any areas! I try to stress that a lot to people lol. Never know when something may go wrong...)
Title: Re: Touhou Fantasy [New Topic]
Post by: Kaitani on May 30, 2014, 10:11:25 AM
Yea I'm a neurotic save feature abuser, so I haven't lost a whole lot of progress due to those teleport bugs.

I finished that book side quest, took a while to figure out what I was doing wrong...
Nice loot!
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on May 30, 2014, 07:40:38 PM
Aye, some of those normally wouldn't be available so early, and the Demon Charm was moved from beta5 to beta2.
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on May 31, 2014, 12:58:36 AM
(http://i.gyazo.com/5ff6919c44130127832e10cba04a96d6.png)

Map here is to basically say what is what (the water by the entrance is a full heal spring,the dark green grass inflicts Poison status to the party, the red plants inflict something I haven't decided on yet, the brambles inflict something, and the blue flowers inflict something). This is the very first area of the Valley of Corpses dungeon (I know! I'm working on a beta5 dungeon! GASP!) and well...it's supposed to be a valley. I wanted to use a different tileset than the Youkai Mountain tileset (which is also shared by the Forest of Magic I do believe as well as Eastern Forest), so I looked around and found this one which feels more swamp-like but...I think it works well! And of course, there's going to be caves. There's ALWAYS caves in this freaking game ehehe...

For reference, the gimmick of this dungeon is that the player cannot use the Item command in-battle (I'd remove all of the items themselves but...that's a lot to keep track of...), while the subgimmick is that there's status tiles in the dungeon. This dungeon is basically to get more use out of status-healing abilities as well as the MP Regen status (which is going to go to 5% instead of 1% recovery per turn in-battle), and to get more mileage out of a couple characters that people may or may not be using at this point in the game.

EDIT - Slight update patch due to SDM teleport error again...

http://www.mediafire.com/download/gnfnablpaulyde1/Touhou_Fantasy_Map_Fix_Patch_1.119.rar
Title: Re: Touhou Fantasy [New Topic]
Post by: Kaitani on May 31, 2014, 04:16:30 AM
Speaking of Demon Charm, for an accessory that eliminates random encounters I sure was getting a lot of those while wearing it... (on lead character if that makes any difference)
Then there's the HP/MP boosting items. Aya equipped the +10% HP boost, which boosted her health from 333 -> 447. That's more or less a 25% boost, so which is wrong, effect or description?

Oh and I might as well report an oversight in SDM map design: in the first room of the second floor, you can get back to the "first floor" by walking on top of the bottom railing, from either left or right side.
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on May 31, 2014, 04:18:42 AM
Demon Charm only works while equipped on Reimu, so it's exclusive to her. Could've sworn I made it ONLY usable by her...huh.

Hmm...that one is odd. That shouldn't happen at all...what is the item that you equipped on Aya?

Eh? Another error? Well...damn...screenshot that so I can see what you mean
Title: Re: Touhou Fantasy [New Topic]
Post by: Kaitani on May 31, 2014, 04:29:06 AM
Yea, I was using Demon Charm on Momiji...
The HP boosting item is called Gleipnir. I tested the other two items and they seem to be giving the stated boost.
And here's the screenie of the place you can walk through.

[attach=1]
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on May 31, 2014, 04:34:38 AM
1) Yeah, I'll have to fix it so that only Reimu can use that.
2) Wtf?? For some reason, Aya was using Meiling's Max HP/MP instead of her own, and not just in Gleipnir, but in ALL HP/MP boosting equipment. o_O
3) Ehhhh??? Wtf?? Is it only in those spots??


EDIT - Oh I see...I'm using the completely wrong tiles there. Herp derp...I'll have to reupload this patch then. *Sigh*


Changes in this one:

1) Regen is now 5% Max HP recovery per turn, and MP Regen is now 3% Max MP recovery per turn.
2) Aya HP/MP+% bug fixed. Was somehow using Meiling's instead of her own.
3) SDM tile error fixed.
4) Demon Charm now Reimu exclusive.

http://www.mediafire.com/download/c9p9cdeekd3iwh2/Touhou_Fantasy_Map_Fix_Patch_1.119.rar
Title: Re: Touhou Fantasy [New Topic]
Post by: Kaitani on May 31, 2014, 09:29:27 AM
Problems at Moriya Shrine! Namely, Suwako's theme isn't playing when you fight her. And later on, when you can freely move in the Moriya Shrine, the exit to the south does not work, so I'm stuck again...
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on May 31, 2014, 09:34:56 AM
You mean the exit from the Moriya Shrine to the save point screen??
Title: Re: Touhou Fantasy [New Topic]
Post by: Kaitani on May 31, 2014, 09:37:22 AM
Yes that one.
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on May 31, 2014, 09:40:14 AM
Update patch to fix Moriya Shrine issue. Twas due to tileset error that I have no idea how it even occurred. *Sigh*

http://www.mediafire.com/download/1a4jnmte1lc27mu/Touhou_Fantasy_Map_Fix_Patch_1.119.rar

As for the music...does no music play at all or...does it play G Free ~ Final Dream (which if it is, then you never changed the music to be on Extended)?
Title: Re: Touhou Fantasy [New Topic]
Post by: Kaitani on May 31, 2014, 09:44:25 AM
No music is playing, this is the third theme so far that is missing (Remilia and HRCS screen being the other two).
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on May 31, 2014, 09:45:57 AM
Weird...wonder why those are missing from the packs...I'll upload them to the missing music folder then...

https://www.mediafire.com/folder/p9dvp6owahly3/Missing_or_Updated_Music_Files
Title: Re: Touhou Fantasy [New Topic]
Post by: Kaitani on May 31, 2014, 11:46:44 AM
I found what I imagine to be a teleporter for your testing purposes next to the Giant Toad Pond: one square up, two squares left from the save point. Good thing it was after the save point and not before or some raging might've ensued. :D

Btw, have you designed the game so that the player chooses their favourite party and sticks to that as much as possible? The pricing for skill upgrades seems points to that direction. In the Tengu Village, there's skills/upgrades available for 11 characters, 5-10 skills per character with an average cost of ~2000 yen. Then I look how much money I have to spend on them: 10000 yen  ???
And I know when the next round of upgrades for the skills come, they'll be even more expensive. So even if I want to keep my favourite 4 up to date with their skills, I will need to grind some money with the side effect of them becoming over-leveled as well. Is this how you intented the system to work or could a slight discount for the skill tome costs be in order?
Title: Re: Touhou Fantasy [New Topic]
Post by: Vari on May 31, 2014, 07:29:04 PM
When I attempt to use an attack or do anything in the opening fight with Naz and Shou, the game crashes and says something about requesting termination and C++ runtime libraries or something.

Any idea what's wrong with it? Version I'm using is 1.119
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on May 31, 2014, 08:21:25 PM
@Kaitani: Ehhhh??? There's a teleport event to the debug room? How...did that happen? o_O;;

The game's designed in such a manner that the player can usually get by without having to really grind that much believe it or not, while also using the party that they really want to use. It's best to upgrade after each dungeon if possible (just bring Reisen along for the return trip since she has an overworld passive that'll make getting up and down the mountain much easier!)


@Vari: That sounds like the same issue someone else had, and when he had that issue, that was telling him that something was wrong with his computer (as when he tried something else, that issue came up as well...). I've never heard the game outside of that guy crash or anything due to C++...
Title: Re: Touhou Fantasy [New Topic]
Post by: Kaitani on May 31, 2014, 08:33:44 PM
Well it doesn't teleport you to the debug room but rather to the island where SDM is, but the game-ruining effect is still there. Makes it even better if you use HRCS right after it, the special party at that time goes *poof* :P
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on May 31, 2014, 09:03:56 PM
I'll have to fix that then. Also Kaitani, are you using the RPG_RT.exe file that came with the update patch (the one that has extended menus, the timer, etc.)?
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on May 31, 2014, 10:15:06 PM
Update again...this time to include the DynRPG.ini file so that the game doesn't crash, and fix that random Youkai Mountain issue...Of quick note, in the introduction battle, there are several dummied skills. Don't bother with these as they are not finished yet and I never took them out or finished them yet...

http://www.mediafire.com/download/wnbcxfi6of7p748/Touhou_Fantasy_Update_Patch_1.119.rar
Title: Re: Touhou Fantasy [New Topic]
Post by: Vari on May 31, 2014, 11:00:56 PM
So is there nothing I can do? I'm trying to run it on my laptop ; do I need to use a computer?

For reference, everything else works. Music and everything, and the battle looks like it does, but when Shou/Nazrin is about to attack it bugs out...
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on May 31, 2014, 11:01:57 PM
Get the new update patch. I think I just forgot the DynRPG.ini file, which is what may have been causing the issue.
Title: Re: Touhou Fantasy [New Topic]
Post by: Vari on May 31, 2014, 11:21:37 PM
Thanks!! It works fine now~

Game is really fun so far.
Title: Re: Touhou Fantasy [New Topic]
Post by: Kaitani on June 01, 2014, 06:25:03 AM
"Event script referenced an event that does not exist."

That's the error message I get when going to SDM after returning from the Youkai Mountain. This was the point where
you should be able to fight Remilia again and get her to join right?

And yes, I'm using the RPG_RT.exe file, as the in-game clock is ticking away.

One more random thing to mention: using HRCS in the Winter Forest save point keeps the HRCS theme playing even after returning to the forest. And while the combat music then plays the right theme, after the battle it's HRCS theme playing again...
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on June 01, 2014, 06:58:28 AM
Somehow, I didn't fix the events for that??? I am utterly confused as to why THAT of all things wasn't fixed when everything else was...

Yeah, that one was due to me changing the map themes for some dungeons depending on which map pack you have, and didn't have the Memorized BGM/Play Memorized BGM set at the save point...

Another map fix patch because...SDM error again (one event in main foyer that I somehow didn't fix even though I swear I did??). Also, some map music errors fixed.

http://www.mediafire.com/download/tx6w34usmcthn8v/Touhou_Fantasy_Map_Fix_Patch_1.119.rar
Title: Re: Touhou Fantasy [New Topic]
Post by: Kaitani on June 01, 2014, 05:44:36 PM
When you fixed the event in SDM, you didn't happen to check if the teleport after the event worked correctly? Because once again I found myself inside the wall. Good thing I had an Emergency Stairway in my inventory, since redoing that fight for a reason like that wouldn't have been fun.
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on June 01, 2014, 07:44:10 PM
Another update for SDM, due to ANOTHER teleport error...what is with all the teleport errors and tile errors!? I swear guys, I checked these events! I guess I didn't check them hard enough...I really apologize for all of these updates -V-;;

http://www.mediafire.com/download/1odri0h22bot1k0/Touhou_Fantasy_Map_Fix_Patch_1.119.rar
Title: Re: Touhou Fantasy [New Topic]
Post by: Kaitani on June 02, 2014, 04:47:59 PM
A few random issues again:

- When entering the underground with that forced trio, whoever was the party leader before that has her theme playing through all the normal fights inside.
- There was atleast 3 treasure chests I couldn't figure out how to get to, are they actually reachable? I'm posting a screenshot of one of these, which I was able to reach due to some weird layer issue (got to "under" the map from the bottom right side and was able walk all the way to the treasure chest) but couldn't activate it.
- Did Mokou get a new theme as well? Her theme isn't playing in the fight (no music playing actually).

[attach=1]
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on June 02, 2014, 07:46:23 PM
1) That's normal and supposed to happen.
2) Yeah, there's a set of treasure chests you aren't supposed to get at all. Though that's a weird error. Can you screenshot the exact area that occurs at?
3) I just now changed all of the battle themes in the game (all of the previous boss themes for characters are now replaced with their playable character themes), so yeah...there's that.
Title: Re: Touhou Fantasy [New Topic]
Post by: Kaitani on June 02, 2014, 08:03:34 PM
It's kind of hard to show the error in just a screenshot, so I would suggest you go there to poke at the walls yourself. In that map, right at the end where you're moving up and go below the second bridge, start trying to go left and you end up in the mountain. Shouldn't be too hard to find it.
Title: Re: Touhou Fantasy [New Topic]
Post by: Kaitani on June 03, 2014, 08:53:04 PM
Is the book finding puzzle in Poltergeist Mansion working correctly? I only found two of the four, and I'm pretty sure I checked every nook and cranny in there. I even went and placed the two that I found to the bookcase.

Let's see, what else... Ran was missing a battle theme.

Oh and regarding the optional
boss Suika: did you change the Pandemonium skill from Holy to non-elemental? I managed to knock off ~50k from her health, but the Pandemonium spam at the end is just too brutal to fight through.
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on June 03, 2014, 08:58:58 PM
Two of the books are out in the open, two are hidden in objects (if you haven't fought all of the Prismriver Sisters, then you haven't found all of the books properly).

That be another one of the themes that I changed.

It's Mystic-elemental now instead of Holy, so that's why.
Title: Re: Touhou Fantasy [New Topic]
Post by: Kaitani on June 03, 2014, 09:27:55 PM
Ok found the third book, but still only two Prismriver Sisters fought (by the Ouija book and at the doorway). I have a feeling I had similar issues with this place the last time, but can't remember how I got through it.

Oh and the Demon Charm accessory doesn't seem completely negate random encounters, since I got one while running around with it in the mansion. Should've had 100 encounters from the distance ran inside, but still odd.
Another time I got an encounter while wearing it was in the Blazing Hell, where a Ruby Dragon of all things decided to jump on me. Good thing I managed to escape before that Meteor hit me, hadn't saved in a bit...
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on June 03, 2014, 09:30:39 PM
There's a book that I think near the kitchen that gives the clues to where they are. One is on the first floor, the other 3 are on the second floor.

Yeah, I'm not sure why that's as buggy as it is. Maybe it's something in the coding itself? But I've had it on and never got any encounters in several areas before (and yes, I myself have gotten random encounters even with it on, if very rarely). Makes no sense at all and confuses me. : S

Oh god...that's a terrifying experience to have happen ehehe...Ruby Dragons are pretty nasty, probably the worst enemies to fight in that area (Crystal Dragons are bad too, but only because they take so long to kill and they love Gravity spells).
Title: Re: Touhou Fantasy [New Topic]
Post by: Kaitani on June 04, 2014, 03:30:26 PM
The difficulty of Poltergeist Mansion basement seems a tad too much, especially since you're forced to carry a dead weight with you. What's worse, you have to make the new party right after the previous boss fight, so all the good equips are stuck on those characters. What's even worse you can't save at all before making it to the basement save point. Then with the last boss slinging 1k+ multi-target attacks every turn, it seems I have to grind a few extra levels there just to not get 3/4 of the party one-shotted every turn (
with 2 party members being gone after the fight this feels even more pointless
). *Sigh*
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on June 04, 2014, 08:09:41 PM
The dead weight is a lot more useful than you give her credit for. Sing is an absurdly useful command, even if she can't use Items. Though it should've been programmed to remove equips from other party members so that's odd...though the final fight shouldn't be THAT difficult if you stocked up on Potion Berries at the very least o.o;;
Title: Re: Touhou Fantasy [New Topic]
Post by: Kaitani on June 04, 2014, 08:36:04 PM
That's not who I meant. :P  Reimu's sluggish speed, low damage and bad survivability makes you wish she would just disappear...
Her only good point for this fight is Hakurei Amulet, but with it being a single target skill you're better off spamming Potion Berries instead.
And speaking of Potion Berries, they don't work on dead allies, hence the trouble with my low level party.

Would it be possible to change party members back in the room where you fought the first bosses? An NPC to put you back to the black screen to choose two more party members, or just regular line-up to fill up the party? This way you could:
- remove gear from other party members
- switch party members to better adapt to the next boss fight
I mean, it's not like the other people just leave the place, so it should make sense they are still available right?
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on June 04, 2014, 08:39:42 PM
Oh, I see...you haven't been using Reimu at all. And since it's Reimu, I'm assuming the boss you're talking about is the first boss fought in the basement, right?

I'll probably make that change. I think I never did anything about that due to how having the extra party member works (it makes it a bit complicating to deal with, so to speak). Although whenever you go to the party switch area, it's best to unequip everyone anyways that you're not going to bring along so...
Title: Re: Touhou Fantasy [New Topic]
Post by: Kaitani on June 04, 2014, 09:30:02 PM
Well I had been using Reimu a bit, but lvl 20 just wasn't enough for the fight. And yea I forgot about that last fight at the end of the corridor, since it's so much easier and a plot-advancing fight anyway.
Guess who else I haven't been leveling properly? Momiji...
One thing I forgot to mention before: the forced party switch causes the speed bug to kick in. I had Sakuya in both parties, and was going one notch too fast in the forced party (and during the cut-scenes and so on).
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on June 04, 2014, 09:34:35 PM
Eh? Level 20 should be plenty fine for that fight (I always do it around level 20 or so myself and have hardly any issues). Again, the game should still be doable even if you haven't grinded anyone o_o;;

Speed bug whyyyy...why do you continue to persist in this day and age!? That one is eluding me...did it happen after the Prismriver Sister fight??
Title: Re: Touhou Fantasy [New Topic]
Post by: Kaitani on June 04, 2014, 09:49:56 PM
Well at lvl 20 I kept getting one-shotted by most of
Chaos's
attacks, but at lvl 23 I survived the biggest ones with under 100 health on Reimu and another character. Perhaps with decent gear I could've done it at lvl 20, but they were left on the other two that fought the Prismriver Sisters.
Speaking of them, yes right after that fight the speed bug happened.
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on June 04, 2014, 09:55:17 PM
Oh, well you were probably being hit by Shadow-elemental attacks then if that's the case (if it were things like Doomsday or Chaos Drive, both are Shadow-elemental). Should've been able to switch Reimu out during the previous scenario if anything...but yeah, I should probably have a save point after the Prismriver Sisters boss fight.

Huh...wonder why it's happening there. It shouldn't be according to the coding I have. Bizarre...
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on June 04, 2014, 10:53:22 PM
This is just an experimental patch. Do not use this unless you want to test out the Poltergeist Mansion events (you can get there via Debug Room, if you want to fully test it out). This is to test out whether or not the speed bug is fixed and whether or not the party switch function and unequip functions are working correctly.

http://www.mediafire.com/download/2a4tjps0s2qimrg/Touhou_Fantasy_Experimental_Patch_1.00.rar
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on June 05, 2014, 02:52:03 AM
(http://i.gyazo.com/a071faac414b55270460925bc15b7626.png)


This is the first room in Valley of Corpses, being the room you have to go through in order to get a key to enter the other cave at the start of the area. I think this turned out rather well and conveys the whole "Corpse" part of the dungeon. As always, the flora inflicts statuses when stepping on them (still haven't decided which statuses yet). At one point, upon getting the key, these corpses and whatnot would've came to life (or be ghosts in this area) and attacked the player chasing them, but not sure if I'll do that here or not now...hmmm.
Title: Re: Touhou Fantasy [New Topic]
Post by: Kaitani on June 05, 2014, 09:07:11 AM
I tested the Prismriver Sister fight again with Sakuya in the party. Her extra speed is still there in the party selection screen, and if you pick her up again, well...
Which means the party isn't properly reseted after the fight.
Nice addition with the unequip option and re-choosing of your party, now if you make a bad choice with party members you don't have to redo that boss fight to have a decent chance at the bosses later on.
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on June 05, 2014, 09:08:43 AM
Hmm....so it didn't remove the speed at all when you got out of the fight and into the party select screen?? Is that the issue I'm hearing??
Title: Re: Touhou Fantasy [New Topic]
Post by: Kaitani on June 05, 2014, 09:23:24 AM
Yes that is correct.
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on June 05, 2014, 09:24:22 AM
Hmmmm....I'll have to look in that whenever I get up (yes, I go to sleep at about 6 AM and get up at around 3-4 PM...).
Title: Re: Touhou Fantasy [New Topic]
Post by: Kaitani on June 05, 2014, 09:55:54 AM
"Event script referenced a monster that does not exist"

Error message received during the fight against Adrammelech. Quite far into the battle as well, so maybe a skill it rarely uses is the cause?

Oh and btw, what happened to Momiji's theme? The game is playing some generic-sounding theme when she's the leader.
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on June 05, 2014, 09:57:53 AM
A monster that does not exist??? Huuuuuuh??? Why would that happen there of all places!? RPG Maker, wtf are you doing to me!?

Huh...? Generic sounding theme??? It should be playing Retrospective Kyoto. o_o;;
Title: Re: Touhou Fantasy [New Topic]
Post by: Kaitani on June 05, 2014, 10:14:14 AM
Now that I know the name, yes that's the song that is playing. What happened to "Awakening Wolf's Instinct"? Also, haven't played a whole lot of StB, so I didn't recognize the theme, and the Tutti Sound version of it is horrible imo.
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on June 05, 2014, 08:05:23 PM
Awakening Wolf's Instinct has never played yet in the game, and it got removed outright.
Title: Re: Touhou Fantasy [New Topic]
Post by: Kaitani on June 06, 2014, 04:27:51 PM
I managed to beat Adrammelech without getting the error message on my 4th attempt, which really makes me think one of the skills it tries to use is the cause for it.

Misty Lake revisited: Cirno was missing all her summons apart from Chen, is this intended? Got to love these dead-weights in forced parties...

Also, after the events at Misty Lake, the speed bug hit again, this time slowing me down one notch. Sakuya was obviously in the party.

EDIT: ...and as I moved on, entering the SDM library got me stuck inside the wall.
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on June 06, 2014, 08:10:46 PM
Again, that's bizarre seeing as I don't think it has anything that would deal with monsters. o_o;;

Ack! I forgot to remove Chen, she's not supposed to have any summons for obvious reasons.

Hmm...I'll check that, but that's weird. After the final events, it shouldn't have done anything with Sakuya in the party...

FFFFFF bugs...well, I'll fix that up and reupload for you to test again (I fixed the Poltergeist Mansion speed bug I think...so if you still have that save file, perhaps you can test that too when I reupload? Gonna need you to retest the Misty Lake one too as well as the SDM Library one when I get around to it)
Title: Re: Touhou Fantasy [New Topic]
Post by: Kaitani on June 06, 2014, 08:22:33 PM
Yea I'm keeping separate save files for the parts that have unsolved issues, so it's quite simple for me to test those.
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on June 06, 2014, 09:14:42 PM
New update patch. What's new?

SDM teleport event to 2nd library after 2nd Misty Lake visit is fixed.
Misty Lake speed bug should be fixed now.
Poltergeist Mansion speed bug should be fixed now. In addition, can now change party members whenever up until 3rd boss fight.
There were a few other changes, but I can't seem to recall what they are...


http://www.mediafire.com/download/7c8p3mki7md716i/Touhou_Fantasy_Map_Fix_Patch_1.119.rar


EDIT - Not included in the patch, but will be included in the next update, are some new boss sprites for Chaos, Fate, and Order~

(http://i.gyazo.com/2de6d404caa3c8a4d39c46654e67e85e.png)
(http://i.gyazo.com/9f17a59a5b68549a00752f16765566a9.png)
(http://i.gyazo.com/0e9c920ff9ccf0e5559cc67e06a796a6.png)


Courtesy of HyperCombinationFinish/AudioVisual~ Much thanks to you, my man! ^^
Title: Re: Touhou Fantasy [New Topic]
Post by: Kaitani on June 06, 2014, 10:28:32 PM
Both speed bugs were indeed fixed, nice work getting rid of them. :)
Entrance to the library seemed to work normally again as well.
Cirno still had the Chen summon, in case you forgot about it.
Did you have a look at the Adrammelech fight? Kind of hard to test if it's fixed or not since the error doesn't occur every time.
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on June 06, 2014, 10:29:45 PM
The Chen summon is SUPPOSED to be removed during the event at Youkai Mountain before Misty Lake. Don't pay it any heed.

No, I haven't. I'm still confused as to what's going on there...
Title: Re: Touhou Fantasy [New Topic]
Post by: Vari on June 07, 2014, 02:44:41 PM
I've been stuck at Eientei for like 3 hours.

In the room with 3 jars I can't use the one on the left. It does nothing. The one in the middle only says " There is already something in here." and the one on the right has me place in one of a few items. None do anything.

And I can't figure out the invisible path puzzle.
Title: Re: Touhou Fantasy [New Topic]
Post by: Kaitani on June 07, 2014, 06:42:31 PM
For the 3 jars, you have to put certain items from your inventory into them. When you fill each jar with something you can leave the room. My guess is you don't have enough of any of the 3 items that go in the leftmost one.
As for the invisible path puzzle, just take your time to figure out the way to the top right room, then start the timer at the start and rush there.
Title: Re: Touhou Fantasy [New Topic]
Post by: Vari on June 07, 2014, 09:18:41 PM
For the 3 jars, you have to put certain items from your inventory into them. When you fill each jar with something you can leave the room. My guess is you don't have enough of any of the 3 items that go in the leftmost one.
As for the invisible path puzzle, just take your time to figure out the way to the top right room, then start the timer at the start and rush there.

Yeah. I only have the tents and megaelixer. as for the timer, there is none for me.... There was, but it vanished.
Title: Re: Touhou Fantasy [New Topic]
Post by: Kaitani on June 07, 2014, 10:11:04 PM
I think I used Antidotes on one of the jars, 15 of them, 2 Tents for another and a pile of P's for the third, so you could go find a place to buy enough of those.
As for the timer, which vanishes when you run out of time, you have to re-enter to room to have it available again. You can only get the key while the timer is running.
Title: Re: Touhou Fantasy [New Topic]
Post by: Vari on June 07, 2014, 11:26:38 PM
I think I used Antidotes on one of the jars, 15 of them, 2 Tents for another and a pile of P's for the third, so you could go find a place to buy enough of those.
As for the timer, which vanishes when you run out of time, you have to re-enter to room to have it available again. You can only get the key while the timer is running.

I apologize, I misphrased it. It doesn't reappear, ever. I've left the room, and left Eientei. It doesn't come back...
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on June 07, 2014, 11:30:26 PM
...Did you step on the switch again? The switch is supposed to reset when the timer hits 0...
Title: Re: Touhou Fantasy [New Topic]
Post by: Vari on June 08, 2014, 01:22:20 AM
...Did you step on the switch again? The switch is supposed to reset when the timer hits 0...

There is no switch anymore. The first time I entered the room ever, it was there. Now, it's gone. There is no longer a switch there at all.
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on June 08, 2014, 02:59:23 AM
What? That's never happened to me before...I'mma have to have someone check that out since well...it's never happened before to me and I tested that thing enough to make sure it didn't screw up. o_o;
Title: Re: Touhou Fantasy [New Topic]
Post by: Kaitani on June 08, 2014, 04:22:46 PM
As far as the game is concerned, I never stood on the switch more than once, since the first time I entered the room and started the timer, I restarted the game after making it to the key room to save some time. If you have any save files where you haven't entered that room yet you might want to give that a go. As a general rule for saving, always have one file for overworld (free to go buy stuff etc.) and a separate one for dungeon save points (in case things go horribly wrong, one way or another).

Btw, what's up with the amount of health
Hades
has? I thought I had a good party to fight it, but I almost fell asleep fighting it. And I think the battle theme restarted 3 times during the battle...
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on June 08, 2014, 06:53:28 PM
Hades is meant to be a pretty long and tough fight. If you have anything with Wind or Holy, it'll tear him to shreds. Remi with Typhoon Claws (or was it Griffin Claws?) will destroy him pretty quickly. Of note, that's how much HP he actually has in FFIX when fought as an optional boss.
Title: Re: Touhou Fantasy [New Topic]
Post by: Kaitani on June 08, 2014, 09:10:56 PM
same HP as in FFIX huh? Wasn't the magic number in that game 65000 HP? So about 8 times more health than the typical boss at that point, but then again I was dealing about twice my normal damage per turn so...

In other news, what're the odds of Deathga connecting on all party members at once? I feel like I just won the lottery.  :ohdear:
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on June 08, 2014, 09:28:53 PM
65535 I think it is. Also, like I said, he's pretty weak to Holy/Wind, so having anything for those will work (and since you're using Remilia and Patchouli anyways, there's no reason you SHOULDN'T be handling him fine. As long as your other two party members can help out...). As of right now, Hades has the most HP out of any boss in the game. It's not until the final dungeon of beta4 that bosses start to get relatively closer to the HP total that he has.

70% chance of Deathga even connecting, then it comes down to each character's individual resistance towards it (so for instance, 70% for the SKILL to hit, then usually 60% for a character normally).
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on June 08, 2014, 11:53:47 PM
(http://i.gyazo.com/dc990fe01416f56e696007f05dfc2184.png)


Okay, this is probably going to be the last map from this dungeon. I just want everyone's opinion on if this looks more valley-like (since ya know, it's supposed to be a valley)? I feel like it works for a valley anyways...

On that note, I just realized this dungeon already has 16 maps, and I haven't even gotten to the second boss of the dungeon (of 4. The last two are fought at the very end of course). Not sure how many more maps I should have between the next screen (which is the second boss screen, where the player will fight the Marquis Malboro) and to the end of the dungeon. The player will have to backtrack out, and the Malboros will still be around even after the Marquis is defeated, and the status tiles will still be there as well. Hmm...

And yes, by the save point/music changer, there is a status/MP recovery spring, and the green sprout will give the party MP Regen: 50 turns (because there's no way to really heal MP in battle so may have to rely on this...not sure how to handle the MP problem because it will be a big problem in-battle. Outside, can still use MP recovery items so...)
Title: Re: Touhou Fantasy [New Topic]
Post by: Kaitani on June 09, 2014, 07:09:58 PM
Well it does look like a valley to me. As for the dungeon itself, kind of hard to give comments before actually getting to play it. But my playthrough has been progressing quite nicely now that all those game-breaking bugs are out of the way, so I should have an "end-game" save file before long.

Oh and some comments about this passive ability:
MP Shield: 20% of non-fatal HP damage received is regained and transferred as 20% MP damage instead.
9 times out of 10 this works to be a highly negative ability to the character, since healing HP is a whole lot easier (and cheaper) than healing MP. Especially in random encounters where the party gets hit by a multi-target skill, this ability rather wastefully spends MP to mitigate the harmless little damage. Of course if you meant it as a hindrance to the character I can understand it, but with the current numbers I'd rather wish it wasn't there. :)
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on June 09, 2014, 08:43:26 PM
She might get something to replace that later, not sure. Or some upgrades to the ability that'll reduce the amount of MP damage for the 20% HP recovery.
Title: Re: Touhou Fantasy [New Topic]
Post by: Kaitani on June 10, 2014, 07:20:36 PM
Was I blind or something, or is there no option to save between the top of Youkai Mountain to all the way to after the maze at Yuuka scenario? That was a really long session without saving.
Speaking of Yuuka scenario, it feels like torture fighting groups of 3 enemies alone when my only attack that has any chance of killing them misses half of the time. Which leads to me running away from most encounters, which then leads to me being one-shotted if the boss after the maze decides to use one of two attacks. Even if she won't, every other turn is being spent healing anyway, while the other turn is wasted half of the time due to Master Spark missing. Sure it's doable after a few attempts, but I think some adjustments to this scenario are in order to make it less frustrating.

Also, I decided to think outside the box in the maze, but it didn't help me at all so I had to do it the normal way. :P
(sometimes going right put you between the screens instead)

[attach=1]
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on June 10, 2014, 07:59:05 PM
There was a save point right before you fight Tenshi on Bhava-Agra, when you have free control of your characters. It was to the right. There's also a save point in Yuuka's scenario (it's one of the crystals). o_o;

Ugh...that's bizarre. I've never seen THAT happen with the maze. The directions the flower gives you are in reverse order (so starting from the maze entrance to the Bloody Lake entrance, you want to write the directions down, and then reverse them. Yes, one flower will speak twice, but that's actually supposed to be that way. You could also opt to give Yuuka the Vanish Charm, if you have it, to avoid physical attacks completely. Make sure she's stacked with +Speed stuff otherwise (such as Aerial Garland, and if you won it from Kurumi, the Hunter's Knife is the best +Speed weapon in the game for anyone).

Have you tried using Flower Shooting? It should work if you really need to fight random encounters, outside of the Forest Fairies (the Rusty Yin-Yang Orbs should be beatable with it anyways). Bosses aren't immune to Earth either so rely on that instead.
Title: Re: Touhou Fantasy [New Topic]
Post by: Kaitani on June 10, 2014, 08:17:16 PM
It seems I missed the save crystal then.

Hmm, I didn't notice any flower speaking twice, yet I got through the maze. What confused me a bit with the directions though is that since you're supposed to turn wherever Yuuka is facing at the time, wouldn't "UP" direction mean you're supposed to start flying? I mean:

straight = don't turn
left = turn to Yuuka's left
right = turn to Yuuka's right
(last one could be "back")
These cover all the possible exits you can take, making "UP" just a confusing element.

I didn't mention Flower Shooting since the fairies can't be killed with it, and killing the Orbs is just a waste of time and items considering the exp and money you get from them.
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on June 10, 2014, 08:59:34 PM
There was a save crystal AND shop crystal right below the area where you fight Kurumi.

Up means go straight up. Much like how Straight means go straight ahead in the direction you start at.

Yeah, the enemies generally aren't that worth it during Yuuka's scenario, so it's just best to run anyways when you can. That's how it's meant to be really since well...why are you trying to fight with just one character are you nuts stop please lol.
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on June 10, 2014, 10:16:06 PM
Quick note to anyone testing the game/playing it: Insect Forest has been redone a bit, so if you'd like to test it out to see how it is (you'd have to test it from the beginning to see the differences), just let me know and I can upload an experimental patch to see what you all think of it~
Title: Re: Touhou Fantasy [New Topic]
Post by: Kaitani on June 11, 2014, 02:29:11 PM
Is Insect Forest the place in of the scenarios? With the Cirno's summons? I could test it when I get that far.

Or should I say IF I get that far. For a pathetic little mid-boss, Meira is pretty much the toughest boss fight in the game so far. Even with my speed of 130, she's still faster than me and has two attacks capable of taking over 95% off of Yuuka's health, and insta-kill if Double Attack crits on either of the hits. Which means in order not to risk getting killed, I should be at full health at all times. Which in turn means any attack that hits me needs to be covered with healing on my turn. Which again means I can only attack when 1) Meira misses (5% chance) or 2) Meira uses Liquid Steel. Using Flower Shooting to attack, I then have a 20% chance to miss and I need to hit her ~10(?) times which totals to about 15 attacks including using B's to get MP back. If you're lucky you might be able to get a hit in every 4 turns, so that sums up to 60 turns of fighting, 60 turns where Meira might get a lucky roll and one-shot Yuuka. Do you really think this is acceptable difficulty for a mid-boss fight? I mean sure that Vanish Charm would be nice, or having my best gear from the party that fought back at the previous scenario, but since I don't have neither my only options are to grind in that horrible place until I can't get one-shotted or to load a save several hours back to prepare Yuuka for this scenario...
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on June 11, 2014, 07:51:16 PM
Did the event not unequip everyone like it should've?? Because it should've.

Also, are you using the Hunter's Knife? That's something that'll help out. Even without Vanish Charm I didn't have too much problem with her. If you have a Flame Barrier, equip that for her shield to make the Fire weakness go away, have Aerial Garland to increase speed (or use something like Flash Hat to reduce Thunder damage or Barette to reduce Ice damage). Back row helps a tiny bit as well. Can even use Small Hitbox if you have one.
Title: Re: Touhou Fantasy [New Topic]
Post by: Kaitani on June 11, 2014, 08:10:53 PM
Quote
Also, are you using the Hunter's Knife? That's something that'll help out. Even without Vanish Charm I didn't have too much problem with her. If you have a Flame Barrier, equip that for her shield to make the Fire weakness go away, have Aerial Garland to increase speed (or use something like Flash Hat to reduce Thunder damage or Barette to reduce Ice damage). Back row helps a tiny bit as well. Can even use Small Hitbox if you have one.

Yea I tried a lot of different stuff. Without Hunter's Knife Meira'd probably get two turns for my one. I tried Flame Barrier, but noticed Healing Barrier is better since it heals enough to be able to ignore the weaker attacks like Thunder Slash. I guess Barette could be useful to make the ice attack equally harmless. Unless I'm missing something, you can't put a character to back row is she's alone. I tested Small Hitbox as well, but started falling behind in speed without Tengu Feather / Fury Ring equipped. Meira simply has too much attack and speed to make this fight balanced and in line with the rest of the scenario.
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on June 11, 2014, 08:12:57 PM
Oh right...2K3 has that weird quirk where there has to be at least one character in the front row...

Did you check the shop crystal back in the cave?? That should at least give some equipment I would hope...if not, I'll probably add a "Unequip Party" crystal in there to make it so that you can get your stuff back from everyone else (even though it should've auto-unequipped everyone before you got control of Yuuka...)

EDIT - If you can, give me your Yuuka's exact stats (level and Speed being the two I need) along with any equipment you're using. I may have to adjust Meira after all. I need to redo all of the 1v1 fights anyways to make them more interesting and not all the same (as it tends to be in Yuuka's scenario. Though one in particular is meant to be to take your time and wait for the opportune moment to attack). You may also opt to use the Defend command during this fight too.

EDIT #2 - http://www.mediafire.com/download/2ysrb161ia3dk6y/Touhou_Fantasy_Experimental_Patch_1.01.rar

That's just an experimental patch. Gives you the whole "Unequip Party" thing so...there's that...still would like to have the stats first off before you use that though. And then afterwards if you beat Meira.
Title: Re: Touhou Fantasy [New Topic]
Post by: Kaitani on June 11, 2014, 08:37:34 PM
I did some checking on my save at the previous scenario (just before the last fight). Meiling, who had, among other things, Rabite's Foot and Aerial Garland, apparently didn't give up her stuff since they're not in my inventory at Yuuka scenario. Another character who was also using an Aerial Garland and Gale Hairpin apparently did drop her stuff since the Gale Hairpin was in Yuuka's inventory (too bad she can't use it). So to be sure I think that unequip party option should be given in the Yuuka scenario. :)

As for Yuuka's stats, I suppose a sceenie of her status window should give all the info you need:

[attach=1]
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on June 11, 2014, 09:06:59 PM
Eh? Meira has a speed of 70 so...she shouldn't even be getting more than one turn on you o_O

And huh...wonder why it only gave up some equipment and not all...that's just bizarre...
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on June 14, 2014, 09:23:57 PM
So, new concept art! This time, for Pestilence, done courtesy of Avee! Much thanks to you bro!

(http://fc03.deviantart.net/fs71/f/2014/165/1/6/pestilence_concept_art_by_aveedesigns-d7mcbsz.jpg)


I think it's very fitting myself personally~ She looks unique enough from all the other components, and it fits her name I think. Color scheme is really nicely done too~
Title: Re: Touhou Fantasy [New Topic]
Post by: Kaitani on June 15, 2014, 01:37:45 PM
So the stars finally aligned in my favour and I beat Meira. Using Barette and Small Hitbox my speed was only 110, causing Meira to have a few double turns on me. If her speed really is only 70, how is this possible? I tried the fight once with active battle mode on, and she was getting double turns every other turn (and I'm no slow menu user). Does Meira have haste on or something?
In contrast to that overly difficult fight, Elly was super easy. In fact, against her I was getting double turns every other turn with my speed of 135. How slow is she then?
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on June 15, 2014, 08:18:17 PM
Wow...so apparently, there's supposed to be 2 Meiras in the database. But only the LAST one is used (the first one is never used, the last one has a speed of 140). That would explain why there was so much complication during the fight...Gah...

Title: Re: Touhou Fantasy [New Topic]
Post by: Kaitani on June 15, 2014, 09:05:46 PM
I only just noticed that edited post with the patch in it, does it have the redone Insect Forest in it? I'm getting closer to it so...
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on June 15, 2014, 11:06:14 PM
It should anyways. If not, let me know. It's about 5 maps long compared to 10 map so...
Title: Re: Touhou Fantasy [New Topic]
Post by: Kaitani on June 16, 2014, 09:07:23 AM
I can't really remember how Insect Forest was before, but this version works pretty well. Kind of felt bad for Yuuka getting one-shot by everything the end boss had on her arsenal, considering all the trouble she went through to get "stronger". :D
Still, the best fight in all the scenarios.
As far as the other scenario boss fights are concerned, they seemed pretty well balanced in difficulty. Well, apart from Meira, but if you fix her speed to be actually 70, it shouldn't be too bad anymore. I kept a save file just before her in case you need it tested later on.
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on June 16, 2014, 09:13:50 AM
Well, considering Yuuka's speed and the fact that if you know about Hunter's Knife, you should have ridiculous speed on Yuuka, that Meira shouldn't be any issue at all. I'm surprised Order wasn't an issue, considering she likes to give me a run for my money heh...
Title: Re: Touhou Fantasy [New Topic]
Post by: Kaitani on June 16, 2014, 09:34:30 AM
Order was difficult, but with a decent party of 4 you could actually fight back. I noticed Iku had a skill to increase resists to non-elemental damage, I guess that reduces the damage Ultima does? Not sure if it helped against Shadow Flare as well, but Letty managed to survive one of those. :)
The lack of equips to give Cirno at this point was quite annoying though, since I didn't get a chance to get that party un-equip before getting there.
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on June 16, 2014, 09:48:03 AM
Again, nobody was unequipped before that? Blaaah...I'll have to fix that up later then I suppose. I forget if Iku's Non-Elemental Resist Up includes Magic but it should. Gets rid of Yuuka's weakness to Magic-based attacks at least.

Yeah, Cirno does not get very much in the way of equips at all throughout the entire game. It's one of her major failings, but she still more than makes up for it I think in other ways.
Title: Re: Touhou Fantasy [New Topic]
Post by: Kaitani on June 16, 2014, 10:00:48 AM
Something you did in the recent patches seemed to have broken the "reset party" ghost in HRCS, it doesn't properly clear the party. Your chosen party members stay in the party screen even after resetting, yet if you try to go outside it says I should pick atleast one party member. Now if I go and choose Sakuya to the party, my speed actually decreases since she can't actually get into the party...

EDIT: Is there a reason SDM remains closed after Patchouli & co. rejoin the party? The crafting ingredient shop is in there and it would be nice to have access to it now that some stuff could actually be crafted without extra grinding.

EDIT2: Quite a few of the pitfalls in the cave to Makai send you to a spot downstairs where you can't move, forcing a reset / Emergency Stairway. Also, the save circle thingie that disappears should apparently change something in the pitfall room, but nothing seems to happen (I looked at your LP on Youtube to confirm this, it worked that way in the video).
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on June 16, 2014, 08:01:13 PM
Ah...for some reason that particular version of the ghost didn't remove party members for whatever reason. What the crap? o_O

I actually forgot to set the teleport event back in. Fixed now.

Can you screenshot which pitfalls these are, or the spot they fall? You should be able to move o_O. As for the save circle, there's a hidden doorway that appears, which is to the right of the room (from the start of the pitfall room).
Title: Re: Touhou Fantasy [New Topic]
Post by: Kaitani on June 16, 2014, 08:32:36 PM
I counted atleast 4 pitfalls that lead to this same spot, shouldn't be a big deal to fix. :)

[attach=1]

EDIT:
Quote
to the right of the room (from the start of the pitfall room)
If I understand that correctly, there should be something different in the pitfall room now that the save circle is gone? I went everywhere in that room I could and couldn't find any doorways, are you positive it's working? (not that I doubt you :P)
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on June 16, 2014, 08:50:26 PM
Update Patch 1.20: http://www.mediafire.com/download/8nhi5so8cs4vibp/Touhou_Fantasy_Update_Patch_1.120.rar


Fixed some more bugs all over the place, some that once again baffle me as to how they even existed. Not much else to say here! Still currently working on beta5 stuff, so if there's anything that seems off in beta1-4, do let me know!
Title: Re: Touhou Fantasy [New Topic]
Post by: Kaitani on June 16, 2014, 09:09:01 PM
[attach=1]

All of that lava is new, it wasn't there in the LP you posted a little under a year ago. This is just before you get to the chest with the choice of Orichalcum or 2x Magic Fan. Is there an alternate way around now, since in the LP you just ran past those bats and flying skulls(!) without any problems?
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on June 16, 2014, 09:45:12 PM
You should be able to just walk over the skulls.
Title: Re: Touhou Fantasy [New Topic]
Post by: Kaitani on June 16, 2014, 09:59:40 PM
Well I probably should but I can't, those skulls are the same ones as the moving ones on the left side, impassable.

Btw, you did a nice rework on the room above the pitfall room, but there's still two gaps there where you can get to the edges. Thought I'd mention it...

I also found another bug with the HRCS: picking Reisen to the party doesn't work, and if she's the first one chosen you'll be moving as an invisible character. Menu screen is also empty of all characters at this point. I guess she really doesn't want to go to Makai. :D
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on June 16, 2014, 10:32:51 PM
You can get around that on the left side it seems.

Eh? Please screenshot that if you can.

Wtf?? Why didn't it add her to the party? That whole section was missing for her. Is it missing for any other character?
Title: Re: Touhou Fantasy [New Topic]
Post by: Kaitani on June 16, 2014, 10:49:10 PM
Screenshot spam incoming!

The left side that does look like a promising way to get around it ends up as such:

[attach=1]

As for the gaps that allow passage to the edges of the room, here are the spots:

[attach=2]

[attach=3]

It seems to be just Reisen not working, all others joined the party without objection. :)
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on June 16, 2014, 10:57:37 PM
Quick map fix patch, mostly for Cave to Makai and a little HRCS bug...

http://www.mediafire.com/download/6277iih9eqosj2j/Touhou_Fantasy_Map_Fix_Patch_1.110.rar
Title: Re: Touhou Fantasy [New Topic]
Post by: Kaitani on June 17, 2014, 09:11:31 PM
I made it all the way to Pandaemonium, but after the events there the same bug as was with Reisen in HRCS happens again; I'm left with an empty party.
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on June 17, 2014, 09:27:00 PM
All of the events there or just some of the events?
Title: Re: Touhou Fantasy [New Topic]
Post by: Kaitani on June 17, 2014, 09:45:14 PM
After the initial event (when I get control of the "party" again). Didn't really want to start exploring more on an invisible character...
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on June 18, 2014, 08:17:14 PM
Ok, so...right after the first cutscene in the place???
Title: Re: Touhou Fantasy [New Topic]
Post by: Kaitani on June 18, 2014, 09:02:16 PM
Yea, where you start next to the save point and are free to explore on Marisa.
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on June 18, 2014, 09:03:55 PM
Weird...I've never had THAT break before. o_O;; I'll look at the coding for that, but that's pretty much the last thing that you can do in the current game (there's a few more sections ahead, but none of them are fully tested at all. Hollowed Caverns is the one you COULD potentially get through, but the bosses and enemies aren't fixed up yet).
Title: Re: Touhou Fantasy [New Topic]
Post by: Kaitani on June 18, 2014, 09:17:45 PM
There was no problem with this the last time I got this far, so it was probably the same thing you did that caused Reisen to vanish that is causing this as well. As for the bosses, it's really hard to say when they're balanced at this point, since you can potentially get so many levels in the cave to Makai it's hard to say what level in mind you should balance them. I mean, if you balance them according to your own level when you do your play-through (not getting lost anywhere) you'll be a lot lower level than someone (like me) who spent time running in circles in there. The party I chose for Makai is almost lvl 40 on average now.
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on June 18, 2014, 09:24:24 PM
Yeah, that's a bit too high of a level. I'm normally level 25 or so at this point in the game heh. One of these days, I'm going to have to figure out how to fix the EXP curve...in fact, lemme get a screenshot of how the EXP works in the game, just so you can see how dumb the EXP system for 2K3 is.

This is generally everyone's EXP curve:

(http://i.gyazo.com/86f8559c2053e34e7218ce249c4a943b.png)(http://i.gyazo.com/80e15cac989c6ecdb6f57ac4d3225363.png)

First image is how much EXP the character SHOULD have at each level, while the second one is how much EXP is required per level. Note the 1/613/1 at the bottom. That's important. For you see....

(http://i.gyazo.com/7ec8f01488ffddb90d9ea1325e62967c.png)

Primary gives +1 to the EXP.

(http://i.gyazo.com/48d87be42506824c401d83d0951694ab.png)

Secondary gives +1 to EXP as well.

(http://i.gyazo.com/15a0d3ed0a762939ad4078e1d4dd37f0.png)

Tertriary does...I don't even know. As you can see, I can't put in values at all to what would be good for EXP values...it's all going to be preset regardless of what I do, which is what makes it so annoying to give EXP values to enemies and the like. So yeah, not sure how to deal with the EXP problems at all...
Title: Re: Touhou Fantasy [New Topic]
Post by: Kaitani on June 18, 2014, 09:56:01 PM
I'm guessing those EXP curves were made in mind of having a set of characters stuck in your party for the whole game. If the whole party is always there to get their EXP, balancing their leveling via monster EXP would be no problem. But with a game like Touhou Fantasy where you have dozens of characters you play as, anyone not actively in the party will fall back in level and will have great issues catching up as well due to the linear EXP curve. I can think of a few ways to fix it, but something tells me 2K3 won't be making these that easy:

- higher/lower EXP amounts from monsters the farther away from their level your character is.
- EXP leeching off of active party members (Keine's ability already has this, but obviously isn't enough on its own)
- setting a character minimum level to certain points of the game (like boosting everyone to lvl 20 when you gain access to cave to Makai)
- setting a character maximum level to certain points of the game (this would be a bit cruel though)
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on June 18, 2014, 09:59:45 PM
Well, I DO have patch now that I could use for that, but I haven't tested it out and have no idea what kind of adverse effect it may have on parts of the game. The EXP leeching I could do sure, but EXP leeching is pretty small in all games anyways so...yeah. The minimum level is generally set for when a character first joins the party, so if your party level average is higher than the character's level when they join the party, then they scale up a bit to match the party level average. The last one...I don't think I'd want to do and that'd be hard to do. @_@;;
Title: Re: Touhou Fantasy [New Topic]
Post by: Desu_Cake on June 19, 2014, 01:40:57 PM
There's a bit of info on exp curves here:
http://en.wikibooks.org/wiki/RPG_Maker_2003/Hero#Experience_Curve

From what I understand of it, primary sets the initial value while secondary sets the amount added each level.
If you set primary high and secondary low, the curve is shallow, making it more difficult to get underleveled characters on par with the rest of the party, but also making it easier to over level the party.
Whereas if you set primary low and secondary high, there'll be a much greater difference  in the amount required each level, making it easier to bring up underleveled characters, but harder to over level them.
Assuming the exp the enemies give out follows the same sort of pattern as the exp required to level, the former approach encourages players to grind against low-level enemies, while the latter encourages them to seek out higher-level enemies.

I don't have a clue what tertiary is for though.
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on June 19, 2014, 08:11:45 PM
Well, everyone's set to 1 Primary and 613 Secondary (and 1 Tertiary), so you'd think that that'd matter...but I guess it's not set properly or something. x_x;;
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on June 19, 2014, 09:17:08 PM
@Kaitani: Found the problem. It doesn't add Marisa to the party during the event, so if you want to bypass the problem, have Marisa in your party when you enter Pandaemonium. It's already fixed in-game, but that'll be the temporary fix for now. I think this was before I did the whole "You can have whoever in your party regardless of who's meant to be the main leader" thing.
Title: Re: Touhou Fantasy [New Topic]
Post by: Kaitani on June 19, 2014, 10:12:48 PM
Oh that's good to know.
For some reason I never seem to have the supposed leader in the party unless it's forced. But that's one of the strengths of this game; when you get a rather large roster you can pick a party that suits you best. For the impatient me that usually means Sakuya is picked. :D
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on June 19, 2014, 10:22:02 PM
I actually rarely use Sakuya myself truth be told heh. I generally ALWAYS have Marisa if I can, and keep someone like Yuuka around in addition to Remilia. The last party member generally varies. Sometimes it's Meiling for the AoE healing, sometimes it's Koishi for the ridiculous amounts of damage she can do, sometimes it's Mokou for the revive and the Fire/Mystic elemental attacks. But for the most part, the first 3 characters, if possible, WILL be those 3.
Title: Re: Touhou Fantasy [New Topic]
Post by: Desu_Cake on June 20, 2014, 09:44:51 AM
Well, everyone's set to 1 Primary and 613 Secondary (and 1 Tertiary), so you'd think that that'd matter...but I guess it's not set properly or something. x_x;;
Well, in order to prevent overleveling, the amount of exp enemies give out is more important than the characters' exp curve. You'll want to create bigger leaps between the different sections of the game, so that players will try to get through the next boss at an early level in order to save time by grinding the next set of enemies instead of the ones they're currently at.
Since I'm rubbish at explaining things, an example: Player is in an area where enemies give ~10xp each. In the next area, enemies give ~40xp each. There's no point staying where they are, since once they unlock the next area they can level up 4x faster, so they do their best to beat the boss and move on as quickly as possible.
Obviously the main problem with this method is that since it relies on unlocking areas, it reduces the freedom of the player somewhat (unless you have some sort of scaling going on.)
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on June 20, 2014, 08:06:49 PM
The enemies kinda give out slightly more EXP as areas go on (the exceptions being at Hakugyokurou and Remains of Hell, where the EXP dropped by enemies is kinda high compared to the rest of the enemies at that point in the game).
Title: Re: Touhou Fantasy [New Topic]
Post by: Kaitani on June 22, 2014, 04:54:44 PM
Looks like Aya's Intel got a bit rusty after not being used for some time:

[attach=1]

I was trying to see if those Kedamas in the back had anything worth stealing on them...
And as shown in the screenshot, I'm using Keine now. I was running away from fights to get through that cave faster and after one such fight I got a message about Remilia leveling up. So EXP distribute works even if you run away from the fight?
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on June 22, 2014, 07:41:10 PM
Huh...it shouldn't be doing that at all. I'll have to check the coding again to see if it's bugged or anything. Though that's weird that that's happening with those kedamas in particular. @_@;;
Title: Re: Touhou Fantasy [New Topic]
Post by: Kaitani on June 22, 2014, 08:36:15 PM
Hmm I think you misunderstood what's happening here. The Intel data on those kedamas is faulty. There was also something weird with Alice's dolls in the Poltergeist Mansion, most showed to have Jolt Scroll for stealing, but none of them did.
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on June 22, 2014, 08:39:02 PM
That's probably because I screwed up something with the Intel database, which I'll have to go and check out later.
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on June 23, 2014, 12:09:47 AM
Ok, fixed that particular random encounter group. For some reason, all of the enemies were wrong with the Intel data. Also fixed the Fencer Doll in Poltergeist Mansion, as it was giving Exorcist Scroll instead of Jolt Scroll. Will check the EXP Distribute to fix that.
Title: Re: Touhou Fantasy [New Topic]
Post by: Kaitani on June 30, 2014, 08:47:39 PM
Found another erroneous Intel data: Crystal Dragon had a Mythril Ore for stealing but Intel said it should've had a Noble Gohei.

Also, could you clarify on how Koishi's blue magic learning works? Do you have to get hit by the attack to learn it? What if the attack misses/kills Koishi? How to learn friendly spells such as Heal, White Wind etc.?
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on June 30, 2014, 08:53:58 PM
Huh...that's weird. Why would it have Noble Gohei of all things? The thing doesn't even exist in the database o_O;; Talk about some errors.

The attack in question must be used, and there's a % chance of Koishi learning it, which depends on the difference between her level and the enemy's level. If her level is LOWER than the enemy's, then she gets +X% to the base learning rate (meaning it's harder to learn them. If her level is HIGHER than the enemy's, she gets -X% to the base learning rate (meaning it's easier to learn them). She does have to be able to act though (meaning she can't be inflicted with Death, Petrify, Venom, Paralyze, etc. Don't think Blind is part of this, but it really should be. Think about it...how can she learn something if she can't see it, right? It's the same deal with Strago in FFVI there, but I never implemented it).

It doesn't have to hit at all, or even target Koishi. Just has to be used.

In other news, I MAY have a spoiler thing to show here, involving new sprites added to the game. Some aren't as spoilerish though, such as Tenshi who got a brand new boss sprite, but the others will be, and thus will be posted in a blog on RPGMaker.net and linked here. In addition, Valley of Corpses, Valley of Corpses - Dimensional Rift, Frozen Fields, and Frozen Fields - Dimensional Rift are all 100% done mapping wise (no eventing started yet). Someone else is working on Ruins of Vina, so once he's done with that, I'll do the Ruins of Vina - Dimensional Rift map, but for now, updating Myouren Temple and then will finish that dungeon.

Current Myouren Temple screens:

(http://i.gyazo.com/addeefe563e64c84298dd0d3a851e105.png)
(http://i.gyazo.com/75bbe114ec28bc5694723ec9502f7239.png)


Second screenshot is a bit old now as it's been updated a lot more since this screenshot.
Title: Re: Touhou Fantasy [New Topic]
Post by: Kaitani on June 30, 2014, 09:02:06 PM
Okay thanks for the info, but there's one thing you didn't directly answer: what if the attack kills Koishi, can it still be learnable (like the Enemy skills in FFVII)?
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on June 30, 2014, 11:02:12 PM
If it kills her, not sure. Never had that happen really...and not sure how the game would prioritize that with the current coding.
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on July 01, 2014, 12:07:17 AM
So...here's something that MAY be happening: Character themes being changed outright. The question is, do you guys prefer the original themes for the characters, or the suggested newer themes?


For Cirno:

Current theme: Beloved Tomboyish Girl by freedom
Suggested theme: Beloved Tomboyish Girl by Sound Sepher   https://www.youtube.com/watch?v=CS-pWuobxRA


For Aya:

Current theme: Wind Circulation ~ Wind Tour by dBu
Suggested theme: The Youkai Mountain ~ Mysterious Mountain   https://www.youtube.com/watch?v=92NUH_QqvGo


For Momiji:

Current theme: Retrospective Kyoto by Tutti Sound
Suggested theme: Fall of Fall ~ Autumnal Waterfall   https://www.youtube.com/watch?v=adbGfjszaEU   or Awakening Wolf's Instinct


In addition, while there's no suggested themes for these and these weren't brought up, I feel the need to ask about these:

Should Reimu stick with Mystic Oriental Consultation by dBu? Or go with Dream Battle?
Should Marisa stick with The Casket of Stars ~ Vessel of Stars by dBu? Or go with Love-Colored Master Spark or Magus Night?
Should Sakuya stick with Flowering Night from Fantasy Maiden Wars Mystic? Or go with Lunar Clock ~ Lunar Dial?



Any other music that should be changed/removed? Feel free to let me know!
Title: Re: Touhou Fantasy [New Topic]
Post by: Kaitani on July 01, 2014, 12:29:03 AM
In choosing the music themes it's very hard to be objective, since one tends to like some themes more than others, even if they might not be the best fit for a combat theme.
Still, here's my view on the themes:

Cirno: current one is better, the other version feels a bit too up-tempo for combat.
Aya: Mysterious Mountain is one of my favourite Touhou songs, so I'll have to go with that one.
Momiji: Either one of the new ones is better, AWI probably fits better as a combat theme.
Reimu: Stick to the old one, even if it does get horribly old having to listen to it so often at the start of the game...
Marisa: Casket of Stars is my favourite Marisa theme so I'm biased but I still think it fits best as a combat theme.
Sakuya: Both options are good, but hearing that chicken at the start of every combat sounds so weird (Flowering night). :D
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on July 01, 2014, 12:32:35 AM
Aye, tis a problem, especially since I try to have the music fit in with each specific use that they're used for. Hence why all the various music choices (though some COULD probably be updated more, such as Mokou's battle theme, though finding suitable replacements is the hardest part...for instance, Yamame and Medicine both COULD potentially use a better boss theme...).
Title: Re: Touhou Fantasy [New Topic]
Post by: Kaitani on July 01, 2014, 08:10:08 PM
Something's seriously off with Keine's distribute ability and running away from battle. I got level-ups for several characters when running away from enemies in the Forest of Magic. This is just a hunch, but it seems every non-party character gets about 10% of the EXP needed to level up, so run from any 10 battles = level up.
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on July 01, 2014, 08:14:20 PM
Arrrrgh...I'll have to really dig into that then, or get rid of it outight...>_<
Title: Re: Touhou Fantasy [New Topic]
Post by: Kaitani on July 02, 2014, 12:10:58 AM
In my hunt for other blue magic, I came across another bug: the temporary HP boost in Bubble spell is not so temporary. Using Koishi's HP as an example: base HP 2262, boosted to 4524 with Bubble (2x), then lowered down to 3167 when the effect ended. I then used Bubble again on her, and had 6334 HP (2x) on her. Then I ended the fight with that effect active and had 3167 HP in the party menu. Oddly, Cirno, who also had Bubble on had normal HP after the battle but my other two characters both had an increased amount of HP (both with Bubble on them). I wonder if Cirno dying mid-fight has anything to do with it...
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on July 02, 2014, 12:38:30 AM
What...that's weird...the status didn't last after battle, did it??

(http://i.gyazo.com/35e8e074ce5a3b056afd0ef0747b1a74.png)


There's the coding for the status. It's set so that if you have the status, it does the whole doubles max HP and restores HP equal to your current HP and setting a variable so it doesn't infinitely increase, otherwise reduce Max HP by the Max HP and set the variable to 0 so it doesn't infinitely loop.


In addition to this, here's the EXP Distribute coding (warning! There is a spoiler in the images!):

(http://i.gyazo.com/ddcd21361ac34fbd707c3c6f6835195e.png)
(http://i.gyazo.com/6c952184e64d350935c6310e8d96e3bf.png)


Experimental patch (only for testers!): http://www.mediafire.com/download/agh5cx5hbhwh59x/Touhou_Fantasy_Experimental_Patch_1.02.rar

This also includes the changes to Myouren Temple, and adds in Frozen Fields and Valley of Corpses (there's no way to the Valley yet, and Frozen Fields won't let you progress right now). Do let me know if Bubble and Keine's EXP Distribute still act up.




In other news, I'm going to post this link here. Why the link and not the post? Because it's full of spoilers to the game! So...for those who want to be spoiled or don't mind...

http://rpgmaker.net/games/3758/blog/12324/
Title: Re: Touhou Fantasy [New Topic]
Post by: Kaitani on July 02, 2014, 08:50:14 AM
Distribute EXP doesn't seem to award level-ups from running away anymore.
I didn't do a whole lot of testing with Bubble yet, but so far Koishi keeps her base health as normal. However,
Hope
herself is still getting permanently buffed by it. She even died in one of the fights but kept the Bubble active after being revived.
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on July 02, 2014, 08:52:15 AM
Wait, what? Bubble stayed on even after death??? That baffles me now o_O;; The coding script for it says it should revert after Bubble is gone, and Bubble doesn't stay on when you die so...wtf???

Hopefully it still gives the EXP when winning fights though?? Keep track of someone's EXP that's not in your party, then win a fight and then see their EXP to make sure that they're still getting some EXP?
Title: Re: Touhou Fantasy [New Topic]
Post by: Kaitani on July 02, 2014, 02:58:54 PM
EXP distribute does indeed work now as intended, as far as I can tell. Bubble however...

I broke Keine. :(

[attach=1]

What happened before was: Keine had Bubble on, died, battle was won without reviving her, maximum HP became one. I then equipped Crimson Blood on her (+20% HP/MP), which made her MP drop to zero.
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on July 02, 2014, 07:39:24 PM
Ayiyiyi....it seems putting Bubble in the Battle Cleanup event didn't work. Well hmm...try this one then? Maybe I just had to move a variable to a different spot...

http://www.mediafire.com/download/8mq980yvm2tc6pm/Touhou_Fantasy_Experimental_Patch_1.03.rar
Title: Re: Touhou Fantasy [New Topic]
Post by: Kaitani on July 02, 2014, 08:11:36 PM
First fight using Bubble: put Bubble on Koishi, Ruby Dragon uses Meteor and wipes out all but Koishi, Koishi then runs away, and somehow keeps the extra HP from Bubble.
Second fight using Bubble: put Bubble on everyone, Bubble user herself and Cirno get killed during the fight with Koishi and Keine surviving. Keine uses Hakutaku after getting Bubble. End result: Bubble caster has ~50% more HP than she should, Cirno has the normal amount of HP, Koishi still has the 2x from Bubble and Keine is down to 1 HP. All different results!
This skill keeps getting more and more confusing, since it seems sometimes it works as intended and sometimes it just does what it wants...
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on July 02, 2014, 08:17:55 PM
Wtf??? What is it that I am missing here...I am not understanding! >_<

It has to not be reading it after battles...it HAS to. I'm going to try and put it back in the Common Event, and hopefully it doesn't break this time...

http://www.mediafire.com/download/l9z24t49t3c2tfw/Touhou_Fantasy_Experimental_Patch_1.04.rar
Title: Re: Touhou Fantasy [New Topic]
Post by: Kaitani on July 02, 2014, 08:27:16 PM
Ok another battle result: everyone has Bubble on, all but Koishi die during the fight, Keine does not use Hakutaku. Bubble user +50% still, Cirno normal HP, Keine 1 HP and Koishi normal HP. That's .... progress?
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on July 02, 2014, 08:30:22 PM
Do any of them have +% HP accessories on at all? That's something I should ask. If not, then...I don't know, this coding is bizarre...
Title: Re: Touhou Fantasy [New Topic]
Post by: Kaitani on July 02, 2014, 08:35:49 PM
Nope none of them do. If I understood some of the coding, each character has its own set of code for the Bubble effect right? You could check how Cirno's part is done and see if it's any different from the others, since that's the only character that hasn't had any issues in setting the right HP after battle.
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on July 02, 2014, 08:41:20 PM
Her coding is the exact same as everyone else...hmmmm. I'm going to try something with Koishi, so test the Bubble status with her if you would.

http://www.mediafire.com/download/2libwvi15uyy226/Touhou_Fantasy_Experimental_Patch_1.05.rar
Title: Re: Touhou Fantasy [New Topic]
Post by: Kaitani on July 02, 2014, 08:57:49 PM
Tried a few battles and Koishi kept her normal HP as one would hope. And with identical circumstances, Keine ends up with 1 HP and Bubble caster with +50% more HP. Surely their coding must be somewhat different then?
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on July 02, 2014, 09:12:27 PM
Hmm...that's because I changed a bit of coding in Koishi's. I'm going to try this one more time with everyone, and I want you to try it again if you can with everyone. Dead, alive, whatever. And then if it works fine, try it with the +% stuff to make sure it doesn't break with those.

http://www.mediafire.com/download/2ls2d6n183c6di8/Touhou_Fantasy_Experimental_Patch_1.06.rar
Title: Re: Touhou Fantasy [New Topic]
Post by: Kaitani on July 02, 2014, 09:26:21 PM
Whatever you changed, made it even worse.

[attach=1]

This is after everyone has gotten one Bubble spell cast on them. First character's HP kept changing every turn, Koishi and Cirno were bouncing back and forth between 2x HP and normal HP and Keine, well, got stuck with 1 HP right from the start...
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on July 02, 2014, 09:44:06 PM
Ok...that didn't work at all....well damn. With Keine, does this 1 HP thing happen ONLY when she gets Bubble put on her or...? And the HP thing normally ONLY happens after fights, and not during (during fights, with Bubble status on, HP does still double right? And if KO'd and Bubble is removed, it DOES return to normal, right??). If you need to test a bit more, try in the debug room too.

I reset things back to how they were. Probably still buggy with the status but here's this so you can have it normalized:

http://www.mediafire.com/download/th556dn9u8yynod/Touhou_Fantasy_Experimental_Patch_1.07.rar

Title: Re: Touhou Fantasy [New Topic]
Post by: Kaitani on July 02, 2014, 09:55:17 PM
With Keine, it's only the Bubble causing issues, nothing else. And prior to the previous patch, Bubble was working as intended during the fights (apart from the first report I told you where Koishi's HP didn't reset normally after the Bubble buff ran out).
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on July 02, 2014, 09:59:35 PM
Hmmmm...yeah, go to the debug room, grab whoever you want and the Bubble user, and fight the Test 0 enemy there to test this further. It'll be quicker that way as the enemy has 1 Speed and won't do anything else. Just use Defend to waste turns and see what happens when the status runs out (the Bubble spell makes the status last for 50 turns). If it doesn't revert during the fight at all, just let me know. It's also quicker to run away during those fights (you should be able to run anyways), so you can probably bring Sakuya along if you want to run faster or whatever. I recall not having any issues with this when I tested it out so it's bizarre that it's doing this...
Title: Re: Touhou Fantasy [New Topic]
Post by: Kaitani on July 02, 2014, 10:38:30 PM
I did some testing in the debug room and I can confirm that letting Bubble expire during the fight will have identical results to ending the battle while it's active. That means Keine will have 1 HP should Bubble run out during the fight.
After confirming that, I tested Bubble + running away from combat on a few characters:

- Reimu, Marisa, Youmu, Remilia, Patchouli, Utsuho, Koishi: normal HP after fight
- Meiling, Sakuya, Bubble user: +50% HP after fight

Is there anything different about those 3 compared to the others?
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on July 02, 2014, 10:44:47 PM
Hm...was the results constant with these characters? And I'm being very confused as to why that's leaving Keine at 1 HP at all times...

EDIT - Here's the coding for them right now:

(http://i.gyazo.com/f43c90754442d34fa77df2f4246e38d5.png)
(http://i.gyazo.com/b10128265e7a7bce08efceb371066255.png)


This is just baffling me, and if it keeps up, I may have to remove the status outright...arrrgh...
Title: Re: Touhou Fantasy [New Topic]
Post by: Kaitani on July 02, 2014, 10:59:51 PM
Yes the results are consistent. Only explanation I can think of is that something else in each of the "malfunctioning" characters' stats is interfering with the Bubble behaviour. Status resists, magic resists etc.
Any similarities to be found in those?
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on July 02, 2014, 11:11:16 PM
Hm....so what I'm understanding is:

A) If Bubble expires during battle, it acts as though it's still active.
B) If running away while under Bubble, some characters return to normal while others don't.


Resistances shouldn't matter at all in this. HP+% stuff might though...maybe...but those are on a different variable entirely so those shouldn't be affecting anything...so what I'm going to do is remove the HP/MP +% stuff (so don't use those please) and leave Bubble in the Parallel Process events, and see how that works out for after battle stuff.

http://www.mediafire.com/download/81q31dtfskfjwgu/RPG_RT.ldb
Title: Re: Touhou Fantasy [New Topic]
Post by: Kaitani on July 02, 2014, 11:24:49 PM
Quote
A) If Bubble expires during battle, some characters return to normal while others don't.
B) If running away while under Bubble, some characters return to normal while others don't.

Fixed it for you. I'll do some more testing later if it's still required.
Title: Re: Touhou Fantasy [New Topic]
Post by: Kaitani on July 03, 2014, 11:38:59 AM
I don't know what exactly you changed in that last patch, but now the HP/MP+% stuff is working correctly on Keine. But she still gets to 1 HP after Bubble runs out though. Could it have something to do with the Hakutaku coding, since that affects HP as well?
That wouldn't explain the +50% HP boost some characters still get after Bubble expires though.
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on July 03, 2014, 07:55:49 PM
Hm...maybe I should just make Bubble do something else entirely if it's going to bug up this badly. Only two characters in the game can inflict the status, so changing what it does in the coding shouldn't be too hard. Double Max HP is kinda strong anyways I guess...any ideas on what it should do other than the HP boost?
Title: Re: Touhou Fantasy [New Topic]
Post by: Kaitani on July 03, 2014, 08:04:26 PM
Well since the idea of the Bubble is to help take a big hit and survive it, make it halve/nullify damage from the next attack perhaps?
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on July 03, 2014, 08:10:33 PM
I can't really nullify anything, and halving it probably won't be easy to code (especially for the next attack). I could replace the Bubble spell for something else entirely I suppose, if I absolutely must. Keep in mind, the status can only be inflicted by
Hope and Wriggle. Why Wriggle too? I don't know...
With the first character, it was something that was completely unique to her (much like the Return spell is unique to her). I could potentially use another spell/status from the FF series if I must to replace the Bubble spell entirely (and status) so...
Title: Re: Touhou Fantasy [New Topic]
Post by: Kaitani on July 03, 2014, 08:32:21 PM
I was thinking it would work somewhat like Blink, where your evade chance is increased for a limited amount of hits. Instead of halving the damage, why not make it give a Blink-like boost of defense, something like 1000 points?
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on July 03, 2014, 08:38:01 PM
I can't give solid stat boosts. Statuses only allow you to either halve or double stats sadly. Blink only works against regular physical attacks too (never physical skills), so it's not NEARLY as useful as it sounds.
Title: Re: Touhou Fantasy [New Topic]
Post by: Kaitani on July 03, 2014, 08:41:15 PM
Doesn't Cirno have a skill that boosts stats by a solid number (9)? And a lot of other characters have something similar as well. Why can't it be done in this situation then?
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on July 03, 2014, 08:44:07 PM
Those don't grant statuses though is the thing. They just outright increases stats. Plus I'd like for this status to be a bit more unique since again, it's only used by a couple characters right now (might be three, if I upgrade Suwako in the future).
Title: Re: Touhou Fantasy [New Topic]
Post by: Jq1790 on July 03, 2014, 11:16:26 PM
I'm not sure how similar this is to what you have in the coding already, but maybe try this.
When status inflicted:
-Store character's MaxHP as a variable.
-Double MaxHP(or whatever increase you want it to be)
-Restore HP by [variable's value]
====
When battle ends or status is no longer present:
-If CurrentHP > [variable], CurrentHP = [variable]
-Set MaxHP to [variable]

Is something like that possible?
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on July 03, 2014, 11:21:37 PM
Hmmm...I COULD give that a try and see how that works. I'd have to make it an entirely different variable for all HP values as to not override anything else. But in the end, I'm starting to really think Double Max HP is a bit too much and isn't really THAT necessary in this game so maybe something else would be better to have (kinda like how I was going to have Disease in the game, but just removed it in the end).
Title: Re: Touhou Fantasy [New Topic]
Post by: Jq1790 on July 03, 2014, 11:45:01 PM
Hmmm...I COULD give that a try and see how that works. I'd have to make it an entirely different variable for all HP values as to not override anything else. But in the end, I'm starting to really think Double Max HP is a bit too much and isn't really THAT necessary in this game so maybe something else would be better to have (kinda like how I was going to have Disease in the game, but just removed it in the end).
Well, like I said, it could always be tweaked to something like 1.5x or a flat 1000 HP increase or something.

If you don't use that, what else might you try implementing?  Another FF status, or perhaps one with an original idea?
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on July 03, 2014, 11:49:28 PM
Well, there's also the issue of it conflicting with the HP+% accessories too so there's that to keep in mind. It might be another FF status, depending on what it is, or something entirely unique to the characters in question. I just need to brainstorm what they could be.
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on July 04, 2014, 01:23:45 AM
https://www.mediafire.com/folder/p9dvp6owahly3/Missing_or_Updated_Music_Files

If you have not gotten any of the updated music files, please get them here. If there are any songs that are NOT playing for you (you can check this in the debug room in the Music Rooms. If you do not mind spoilers, please do this for me), let me know so I can reupload them to this folder. For instance, Aya's and Momiji's battle themes have been replaced now, as well as Yuyuko's second boss theme.
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on July 05, 2014, 02:07:00 AM
Alright, so I would like to speak about
Hope's
skillsets. I've yet to fully finish all of the skills for this skillset, so I'd like to hear some good ideas for them. Note, that these will probably be used from OTHER bosses, so what's here may be on other bosses! The default skillset has 12 skills normally, all others have 6 total (there's really 8, but 2 of them has to be forgoed in favor of one of the three).

Pandora mode (default skillset)

Fairy Circle: Restores 30% Max HP to the party. Costs 10% Max MP to use. Only usable in battle.
Esuna: Cures all negative statuses. Costs 25 MP.
Esunaga: Cures all negative statuses to the party. Costs 65 MP.
Bravery: Doubles one ally's Attack. Costs 20 MP.
Protect: Doubles one ally's Defense. Costs 14 MP.
Faith: Doubles one ally's Magic. Costs 20 MP.
Decurse: Cures Curse status on one ally. Costs 14 MP. Note: Curse only prevents the user from changing equipment.
Dispel: Removes all buffs from one enemy. Costs 24 MP. 70% accuracy.
Dispelga: Removes all buffs from the enemy party. Costs 53 MP. 70% accuracy.
Vortex: Removes all statuses from both enemy and ally party. Costs 50 MP.
Return: Brings back Excluded party members into the battle. Costs 99 MP.
Celestial Star: Inflicts 2000 Mystic-elemental damage to all enemies. Costs 100 MP. Only appears in the skillset if HP is 25% or less of Max HP value.

Bubble has been removed from this skillset. Whether or not anything will replace it, I don't know yet.

Fate skillset:

Hellfire: Inflicts 500 Fire-elemental damage to all enemies. Costs 28 MP.
Aurora Freeze: Inflicts 500 Ice-elemental damage to all enemies. Costs 28 MP.
Skygate: Inflicts 500 Thunder-elemental damage to all enemies. Costs 28 MP.
Meteor Blast: Inflicts 500 Earth-elemental damage to all enemies. Costs 28 MP.
Wind Slash: Inflicts 500 Wind-elemental damage to all enemies. Costs 28 MP.
*Judgment Day: Inflicts 1000 Mystic-elemental damage to one enemy. Costs 40 MP.
*Mind Blast: Inflicts 200 Magic damage to one enemy + chance of random statuses. 70% accuracy. Costs 38 MP.
*Cosmic Spear: Inflicts 1500 Shadow-elemental damage to all enemies + Instant Death. Costs 100 MP. Only appears if HP is 25% or less of Max HP value.

*Only one of these skills can be obtained. The other two are forever lost.

Death

Man Eater: Inflicts 500 non-elemental physical damage to one enemy. Deals x4 damage if target is Human-type. Costs 12 MP.
Dismantler: Inflicts 500 non-elemental physical damage to one enemy. Deals x4 damage if target is Machine-type. Costs 12 MP.
Dragon Slayer: Inflicts 500 non-elemental physical damage to one enemy. Deals x4 damage if target is Dragon-type. Costs 12 MP.
Avian Killer: Inflicts 500 non-elemental physical damage to one enemy. Deals x4 damage if target is Flying-type. Costs 12 MP.
Fairy Popper: Inflicts 500 non-elemental physical damage to one enemy. Deals x4 damage if target is Fairy-type. Costs 12 MP.
*Youkai Hunter: Inflicts 800 non-elemental physical damage to one enemy. Deals x2 damage if target is Youkai-type. Costs 22 MP.
*????
*Apocalypse: ????. Costs 100 MP. Only appears at 25% or less Max HP.

(Missing one ability)

Gloom

Nothing yet...missing 8 abilities.

Pestilence

Fear: Inflicts Fear to one enemy. 70% accuracy. Costs 16 MP.
POW Hammer: Inflicts Debrave to one enemy. 70% accuracy. Costs 8 MP.
Deprotect: Inflicts Deprotect to one enemy. 70% accuracy. Costs 12 MP.
Defaith: Inflicts Defaith to one enemy. 70% accuracy. Costs 8 MP.
????
Bleed: Inflicts Sap to one enemy. 40% accuracy. 0 MP for now.
Mind Bleed: Inflicts MP Sap to one enemy. 40% accuracy. 0 MP for now.
Lock: Inflicts Lock to one enemy. 40% accuracy. 0 MP for now.
*Reverse: Reverses statuses on party. For instance, Regen becomes Poison, and vice-versa. Costs 50 MP. Battle only.
*????
*Diseased Tempest: Inflicts 1500 Wind-elemental damage to all enemies + Fear/Debrave/Deprotect/Defaith/Sap/MP Sap/Lock. 60% accuracy. Costs 100 MP. Only appears at 25% or less Max HP.

(Missing 2 abilities)

Order

*Seraphic Law: Inflicts ??? Holy-elemental damage to all enemies. Costs 100 MP. Only appears at 25% or less Max HP.

(Missing 7 abilities)

Chaos

*Cosmic Break: Nothing yet. Costs 100 MP. Only appears at 25% or less Max HP.

(Missing 7 abilities. This skillset is directly tied into the character's skillset).


So if you can help brainstorm, that'd be great! ^^;;
Title: Re: Touhou Fantasy [New Topic]
Post by: Kaitani on July 06, 2014, 09:14:52 PM
One thing I was supposed to ask a while ago but forgot: similarly to SDM locking down / opening up again, is Hakugyukurou supposed to stay locked after you reach Makai?
what I gathered from the dialogue the threat that was sealed there was dealt with by the Yuyuko team
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on July 06, 2014, 09:18:33 PM
Yes, that place is actually supposed to stay locked. It becomes unlocked during beta6 for a specific reason.
Title: Re: Touhou Fantasy [New Topic]
Post by: Kaitani on July 06, 2014, 10:36:02 PM
Oh well, can't be getting any blue magic from the notorious fairy in there then...
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on July 06, 2014, 10:46:35 PM
The Blue Magic list still needs revamped anyways, so Death Lance might not even be a Blue Magic spell later. Hard to say...Koishi has a crapton of spells that probably need reduced to not 50 spells. @_@;
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on July 07, 2014, 05:41:26 AM
(http://i.gyazo.com/d58981ee7330255acfac11bdb0a0ac78.png)

So....final map of updated Makai right now. Went from 200x200 to 118x137. I redid the map while taking a break from working on Palanquin Ship, as it needed to be drastically sized down. It's now a bit more compact and easier to traverse, and most of the locations are still pretty much the same. However, before I release this in whatever update patch, I'll have to make sure to leave a WARNING! for players to save at save points and not the world map to avoid being stuck...@_@;;

Old map for comparison:

(http://i.gyazo.com/da2b8042b1d068d1eaa93b63ce35939e.png)

Speaking of Palanquin Ship, here's one hallway thus far (the rooms for this hallway are all done, and I'm in the process of doing the next area of the ship. Trying to avoid having the dungeon be TOO big, since you come here right after Myouren Temple itself. There's a couple gimmicks to this place, and it's a one-time only dungeon, so better make sure you do everything before finishing it!

(http://i.gyazo.com/5b4bbb6378dbcad094cf014174b4bf40.png)


In addition, have what is Gensokyo's current world map!

(http://i.gyazo.com/20956990f364fe670c3d108888d1d7eb.png)

Whether or not I'll ever revamp Gensokyo's map, I don't know. I want to, but on the other hand, it'll be a pain in the arse to fix all of the teleport events and whatnot...
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on July 12, 2014, 12:02:52 AM
(http://i.gyazo.com/db6df5d927bfcc82ab6707bf8f322c6b.png)

Safe to say, something doesn't feel completely right...this is what I could get out of the current tileset (this is the ONLY room of which even uses this tileset. The rest will be underground. Here's the tilesets I'm using for this dungeon.


For the shrine part itself:

(http://rpgmaker.net/media/content/users/18498/locker/town06_d.png)


For the actual dungeon:

(http://rpgmaker.net/media/content/users/18498/locker/chipset_3.png)


So now the question becomes, what to do with the actual dungeon? Originally, the gimmick of this dungeon dealt with money. Enemies dropped a lot of money in here, but any money made or lost in this dungeon will not transfer to outside the dungeon. Whatever you came in here with is what you come out with. I remember doing away with this gimmick and going with something else, but I forgot what now...of note, who'd a thought there'd be a church-like area in Makai? :v

So yeah, I need to come up with a good gimmick for this dungeon that isn't used in any of the previous dungeons, and figure out if the tileset I'm using for the actual dungeon will work...oi vey. @_@;
Title: Re: Touhou Fantasy [New Topic]
Post by: Kaitani on July 14, 2014, 11:39:58 AM
I've been doing some testing on blue magic learning with a lvl 99 Koishi. Assuming the learning ability is working as intended, the massive level advantage should give almost a guaranteed chance to learn any skill in battle. But what happened was:
Ruby Dragon (lvl 23 or 28, can't remember) casts Meteor (20% base chance to learn), so chance of learning it is 91/96 %, but doesn't get learned. Later in the same battle the dragon uses Flare Breath (40% base chance) which should be 100%+ chance after the level difference comes in play, yet it doesn't get learned. Did I just get super-unlucky with the Meteor (and on the previous 3 attempts) and are Koishi's further attempts at learning stuff stopped after seeing a blue magic in combat?
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on July 14, 2014, 08:10:38 PM
(http://i.gyazo.com/866c9299904bed660db7e09dddd8e2dd.png)


There's the coding for Flare Breath in general. If you already HAVE Flare Breath, then this won't even activate at all.

As for Meteor, you cannot learn it from Ruby Dragon. It uses it, but it's not learnable FROM it. I removed it being learnable from it due to how strong it was, so you can't get it until later. I believe it's the same for Holy from the Imps in Cave to Makai.
Title: Re: Touhou Fantasy [New Topic]
Post by: Kaitani on July 14, 2014, 08:47:35 PM
A learnable blue magic you can't learn from certain enemies? That's one of the cruelest things I've heard in a video game before. How is the gamer supposed to tell the difference between fighting low odds and impossibility in these cases? If you don't want certain strong blue magic to be learned that early on, replace them in the moveset with something that isn't a blue magic. I suppose the notoriuos monster in Poltergeist Mansion basement that uses Ultima belongs to this category as well?

As for Flare Breath, I didn't have that skill yet when it was used on me, so I don't know what caused it to not get learned. On the fight before I did manage to learn it though (didn't save afterwards).
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on July 14, 2014, 08:52:05 PM
Intel. Intel tells you exactly what Blue Magic spells you can learn from enemies, if they have any. Yes, you can tell with the Remains of Hell enemies because after you fully complete the events there (which is in beta4), you can go in Remains of Hell with anyone I believe.

As for Krysta, you CAN learn Ultima from it. It's just a really low chance to do so (and you have to be able to survive Ultima anyways, which is really hard to do with how powerful it is, and how rarely it's used).

Weird...it SHOULD be getting learned like easily. The coding states that it should be anyways (in the battle event, it puts the enemy's level right there so...), so I'm not understanding why you're not learning it at level 99. Hm...
Title: Re: Touhou Fantasy [New Topic]
Post by: Kaitani on July 14, 2014, 09:11:15 PM
Intel huh? In that case you need to do a full check on the Intel database at some point, because I've come across a lot of errors in them and I'm sure I've missed some. Also, I can't remember seeing any blue magic info on any of the bosses so far, does that mean you can't learn anything from them? (Tenshi fights come in mind)
Furthermore, Intel data on Suika has no word on blue magic, Pandaemonium and Gathering Oni are thus not learnable from her? (not that you could get them anyway...)
And one final notion about Ruby Dragon: Intel data tells you can learn Flare from it, but it also uses Flare Breath, which you can also learn from it. However, Intel doesn't tell you anything about Flare Breath in there, so in that sense it's no different from Meteor in this particular case.
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on July 14, 2014, 09:15:42 PM
Weird...dunno what's up with the Intel being as broken as it is right now. The Tenshi fights, you can't learn any of the Blue Magic from earlier fights most of the time, simply because well...you never have Koishi that early on. I don't recall if you can get them at Hollowed Caverns or not though. As for Suika, I may have forgotten about that part. Oops.
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on July 15, 2014, 06:50:11 AM
So, here's a special little request, which I asked quite some time ago, sometime last year. I am thinking of doing more battle animations, just to flesh those out more, and I still need the animation for this spellcard:

(http://en.touhouwiki.net/images/d/db/Soku_Iku_Spell_2.PNG)


This is the only one missing out of Iku's skillset. I cannot seem to find any good way of replicating this spellcard (all the MUGEN characters don't have the full version of the spellcard in the SFF files...) so...unless someone can help me out with this...


In other news, I MAY be cutting down how long the intro is, as well as how long the final cutscene in beta4 is. In fact, the intro may just be the Kourindou/Hakurei Shrine events with the other events just cut out entirely, while the final cutscene in beta4 may be cut down and moved across the game. What do you guys think of this??
Title: Re: Touhou Fantasy [New Topic]
Post by: Kaitani on July 15, 2014, 09:28:27 AM
I'm not sure if the intro needs to be cut down, since you can choose to skip it if you want. The length of the beta4 cutscene made me feel like I'd entered the "end-game", so I guess some of that stuff could be shown later on. There was something in that cutscene that felt a bit odd though:
Chaos, Lunasa and Koishi making their plans somewhere, although I had my Koishi beating Fate elsewhere. I know Koishi is an optional character and all, but that still felt a bit off.
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on July 15, 2014, 09:36:13 AM
You can, but it is a 15-20 minute intro and if you're playing for the first time, more than likely you'd want to see the intro I'd think. But yeah, the beta4 cutscene is like an hour long so that does need to be chopped down and put in other places, or just summarized more, or something.

I know. Many people felt that way, but with any optional character, they're treated as though they're not really WITH the party at all so they can actually be in other places where the story needs them.
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on July 18, 2014, 03:19:14 AM
(http://i.gyazo.com/88806940ff4cc2dcbd7c3f409340dc38.png)

Current map of first room of Sealed Cave. I think I know what the gimmick of the dungeon may be...or one of them anyways. Damage floors here, much like earlier in the game. Thinking if damage floors should have random encounters or not, since random encounters is set to 0 for those types of floors...

Originally, Sealed Cave was going to have the "No Physicals" gimmick, as a counterpart to Hollowed Caverns "No Magic" gimmick, but I don't know if I'll do that or not, especially given the enemies that I want to have in here. Anyone have any good ideas for the dungeon gimmick? I was thinking of having to dispel barriers on doors in order to get through them but...not sure! Damage floors are going to be a big part I know that much (think of FFIV's Sylph Cave or Passage to the Eidolons. Similar concept, but they had random encounters, these damage floors don't...)

Also, if anyone is curious, these are the enemies I have in mind for the dungeon. I need to chop out some (most are going to appear solo in fights), but they're ALL big references to the FF series...

Sealed Cave:

Alexander
Atomos
Chocobo
Diablos
Fenrir
Asura
Ifrit
Odin
Ramuh
Shiva
Titan
Sylph
Shoat
Kirin
Midgardsomr
Phoenix
PuPu
Siren
Valefor


If you're wondering about Leviathan and Bahamut, Bahamut was already a pre-determined optional boss for Dragon Palace. Leviathan for now is going to be an optional boss at Misty Lake later.
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on July 30, 2014, 01:13:45 AM
(http://i.gyazo.com/0f63a366ebf616d6bb1b712bc9e38c4e.png)

You see this room? This is the right room (there's a left room as well). The main switch to proceed in this dungeon in in the center. Main goal is to get all 3 colored switches down. However, you cannot enter this room normally so you have to go to the left room and do stuff there to get into this room (there's also a hidden passage in the south walls between the two rooms). The other room is similarly shaped as this one too

(http://i.gyazo.com/8c0e289f79c97b67230afc3c8e717b1b.png)

There are 3 switches: Yellow, Blue, and Red. The colored blocks you see in the first images are all raised or lowered depending on the switch pressed. What I need help is well...setting up the puzzle really! I'm terrible with making puzzles, and this is the ONLY puzzle in the entire dungeon. In fact, the dungeon itself is extremely short. So if anyone can help with these puzzles, that'd be fantastic. x_x;;
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on September 16, 2014, 02:16:53 AM
Howdy! Boy, it sure has been a while since I last posted anything, eh? Don't worry, I'm still working on this game. Just was watching Naruto for a month straight is all heh...

In any event, not much to speak about here. Music getting updated, battle animations nearing closer to completion (went from 230 to 330 and now down to 180 some at the current time. It MIGHT be the first thing fully done for this damned game!). Nothing new mapping wise as I'm still annoyed with mapping and wish I had more mappers!

In any case, the boss theme that plays when fighting any of the Guardians of Pandora, "Chaos" (from Super Robot Wars) might get replaced with a boss theme from Final Fantasy. The thing is...which theme? I'm thinking The Fierce Battle from FFVI, but I don't know which remix would fit the best and sound good. And I'm not sure on what other boss themes would work well enough for this too. Any suggestions? Feel free to post any music that you think would work! And if you have any suggestions for any other music, now's the chance to tell me! Who knows? It might replace something in the game!

Hopefully I'll be getting around to releasing beta5 before the end of this year...I hope...
Title: Re: Touhou Fantasy [New Topic]
Post by: Kaitani on September 16, 2014, 08:11:02 AM
Most Final Fantasy battle themes are too upbeat and "happy" to really fit in your game. I agree Fierce Battle is a good fit with its intensity. The only other theme I could see fitting in is the boss battle theme from FFV (does it even have a name?). As for version, that goes down to taste, but the original version of FFV's battle theme is quite "beepy". :D
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on September 16, 2014, 08:13:43 AM
FFV's boss theme doesn't feel like it works well to me. I feel like Fierce Battle is the best thing I can go with, but which version of it? There's not many of them, and it has to be JUST right too. >_<
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on September 25, 2014, 08:28:27 AM
So hey! Still haven't gotten around to getting a replacement for the Chaos theme, as I've been busy with working on battle animations this entire time still (still would like help on that). Now under 100 battle animations left to go, wooo! Now, here's a thing: Genius of Sappheiros, Jackpot World. Everyone knows that sound effect. However, I cannot for the life of me find it. Can someone either point out where I can find it, or can give me it? I need it for an ability that it'd be best for, and it's the best sound effect I can give to said ability. @_@;
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on October 26, 2014, 01:24:50 AM
Howdy ya'll! I know it's been QUITE a long time since the last update, but I've been doing other things not related to TF (LPing, FFWiki work, etc.). Eventually I'll get back to working on it (I needed a good long break from working on it after doing 250 some animations. Still about 79 animations left to do, not counting character-specific sprites like status sprites), though mapping and eventing aren't something I'm looking forward to, lemme tell ya ha...

In any case, here! Have the most recent review for the game thus far!

http://rpgmaker.net/games/3758/reviews/3342/
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on December 08, 2014, 12:33:03 AM
Oi vey, been quite a while eh folks? But this time, I'm back to working on the game once again! Now doing eventing and dialogue for these dungeons, so going to get somewhere with this beta finally! Just taking a while to get the dialogue to come out right. The past two sets of dialogues have taken a full day each (outside of other distractions of course), so I'm not sure if I'm just being VERY picky about the dialogue or if I'm just super rusty at doing them now. Who knows!

In any case, I still need to revamp Human Village, Pandaemonium, and Hollowed Caverns (there's of course other dungeons that need revamped and/or finished, such as Chireiden and Ancient City, but those will come later, and I still need to add in Suzunaan as well). If anyone is interested in giving mapping a try, or knows how to map in RPG Maker 2k3 and at least decently, then let me know! Could use some good mappers to help take care of mapping while I'm doing eventing. Monsters/bosses will come after I finish events up so that I don't have to worry about fighting things while trying to test out events.

Any other suggestions or any questions concerning the game or development for it, feel free to post them!

Of note, for right now if you are getting any updates or the game itself, make sure to get the Touhou Fantasy Backup rar, and if you're new to the game, get the Facesets rar as well. That is all!
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on December 10, 2014, 11:10:27 PM
So I feel like talking a bit about each of the Fragments of Pandora, since it's been such a long time, and maybe perhaps there are a few of you out there interested in knowing about each of them. However, if you do not want spoilers, do not read! There are going to be quite a few spoilers in this particular post!


Gloom: Abilities revolve around manipulating emotions as you'd guess (which is funny, since I had this thought long before Hata no Kokoro was created for Touhou), but due to this not working on the other components, she's generally considered the weakest of the components. This is literally all I have on her: Nothing on personality, nothing on how she fights in battle, nothing...she's the least developed outside of Pandora thus far. Is antagonistic towards Parsee and Momiji.

During the optional boss fight with Gloom Complete, she changes her strategy a bit and utilizes her Illusionist abilities more, creating illusions of characters in the current party that uses the same abilities as the original party members. Damaging any of these illusions will also damage the original as well. Defeating Gloom will also defeat the illusions.

Guadians: Ice/King Behemoth, ????, Zodiark
Class: Puppetmaster/Illusionist
Real name: Zenia
Height: 5'5"


Pestilence: Abilities revolve around manipulating diseases, as you'd expect. Unlike what you'd expect from someone like Death or Gloom, Pestilence, while appearing serene and calm, is a bit sadistic in nature (she doesn't really show that very often though). In-battle, she deals with a multitude of statuses, including of rare status effects such as Curse, Heat, Full Break, and Venom. She wields the spear Ame-no-nuhoko (which is an actual mythological spear). Is antagonistic towards Yuuka. Limit Break is Diseased Tempest.

During the optional boss fight with Pestilence Complete, the party will be inflicted with various statuses in a set order, starting at level 1 statuses and continuing up to level 10 statuses of varying degrees. These bypasses all innate immunities as well as equipment immunities, so the fight is pretty much a timed fight. Pestilence otherwise is pretty much the same as normal.

Guardians: Marquis Malboro, Beezlebub, Astroth, Cerberus
Class: Ark Knight
Real Name: Kallisto
Height: 5'8"


Death: Abilities revolve around manipulating life and death, as you'd expect. However, Death is generally the most calm and honorable of the components, not using her abilities very often even though she has the chance to do so many times throughout the story. However, holds a grudge against Order due to how often Order has backstabbed her, and is generally seen often with Pestilence. In-battle, she deals with instant death as well as many of the generic statuses (in essence, she's like how Komachi is in the story). Is antagonistic towards Komachi. Wields the scythe Yomotsugama Izanami. Limit Break is Apocalypse.

During the optional boss fight with Death Complete, Death will start a time limit on a specific character, and once time is up, the character is permanently killed and unable to be brought back at all (the character is outright removed from the fight and unable to be brought back via Hope's Return spell). Death otherwise is the same as usual pretty much.

Guardians: Iron Giant, Omega Weapon, Ozma, Hades
Class: Time Mage/Necromaner
Real Name: Thana
Height: 6'1"


Fate: Abilities revolve around manipulation of fate obviously. Fate is happy-go-lucky and fun-loving, but can be deathly serious when the need arises. While she can manipulate fate, she only does so to a degree, as her abilities cannot extend to anything related to the Pandora's Box. Is antagonistic towards nobody but Order and Chaos, and is generally friendly with Hope. In-battle, her abilities revolve around mid-level elemental spells as well as mid-level statuses (basically, she's a jack-of-all-trades master-of-none type character). Does not actually wield any weapons at all. Limit Break is Cosmic Spear.

During the optional boss fight with Fate Complete, Fate will attempt to counter specific commands used by various party members with powerful abilities, making it hard to judge which abilities to use at which times. In addition, Fate no longer uses her elemental skillset that she originally has and instead starts using the more powerful Predict skillset (similar to what Shikieiki's skillset is).

Guardians: Exodus, Adrammelech, Ultima
Class: Oracle
Real Name: Lachesis
Height: 4'9"


Hope: Abilities revolve around manipulation of light and dark. This is adversely affected by her personality: The more optimistic she is, the more light she gives off to her allies, but the more pessimistic she becomes, the more dark she ends off giving instead. This isn't really spoken of in-game yet however, but it's vaguely hinted at by Hope that she feeds off of the party's light to give strength. Is generally a sweet girl that tries to keep everyone's spirits up, but tends to fall into a depressive state due to her history of failing to stop Pandora. Is antagonistic towards Chaos and Order, but on friendly terms with Fate. Wields a staff named Khatvanga. Limit Break is Celestial Star.

Hope's full potential is unexplored outside of her ability to break all manners of mind control as well as giving more/less power depending on the amount of light that she is currently surrounded by.

Class: Seer/Cleric
Real Name: Elpis
Height: 5'1"


Chaos: Abilities revolve around utilizing the abilities of those she has defeated during the current cycle. She serves to aide whichever side of the spectrum is lowest (if light is lower than dark, she aides the light side, but if dark is lower than light, she aides the dark side). Is generally gruff and rough, and enjoys a good fight or in general beating down anyone. While she may appear sadistic, she is not and is usually just venting out her frustration or anger in this manner. Is antagonistic towards Hope, Fate, and Order, as well as Reimu. In-battle, is capable of using high-level elemental abilities (Tsunami, Hellfire, Judgment Bolt, etc.) as well as powerful abilities such as Maelstrom (reduces party's HP to 1), Graviga, and The Void (Instant Death + 9999 damage. Wields the weapon Varunastra, which is similar to Necrid's weapons in Soul Calibur II (allows her to create whatever weapon she wants at any given time). Limit Break is Cosmic Break.

During the optional boss fight with Chaos Complete, Chaos utilizes her actual skillset, ignoring all other abilities she has used in previous boss fights, and attacks much more frequently. In addition, she favors physical-based skills over magical-based skills, some of which will bypass the target's Defense stat entirely.

Guardians: Lich, Marilith, Kraken, Tiamat
Class: Berserker/Arcanist
Real Name: Ystelle
Height: 5'10"


Order: Abilities revolve around usage of high-level magic. Is egotistical and self-centered, coming with a Messiah Complex believing that returning everything to nothingness and then recreating it herself by using The Void will give perfect order to everything. Has no regards to life at all and no sense of honor, but this may all be due to her being corrupted by Pandora as Fate and Hope explain in the story. Doesn't hesitate to use anyone for her own agendas. Is antagonistic towards Chaos, Fate, Hope, Reimu, and Byakuren. In-battle, is capable of using high-level magic, such as Ultima, Meteor, and Shadow Flare. Wields the staff Kaumodaki. Limit Break is Seraphic Law.

During the optional boss fight with Order Complete, Order simply uses the highest level magic spells available.

Guardians: Omega, Yiazmat
Class: Sage
Real Name: Themis
Height: 5'10"


Pandora: Abilities are unknown at the time, but is capable of inflicting mass destruction when at full power after absorbing all of the fragments. Is bent on nothing but destruction and has no regards to life, but won't hesitate to ally herself with anyone capable of aiding her, such as Yuugenmagan. Is currently residing within Rinnosuke Morichika, using him as her vessel, but is generally surpressed by Yukari Yakumo's manipulation of borders. Is antagonistic towards most of the cast, but mostly to Reimu, Hope, Fate, Patchouli, and Sariel.

Class: Memorist
Height: N/A
Title: Re: Touhou Fantasy [New Topic]
Post by: Uruwi on January 25, 2015, 04:15:15 AM
Xenomic,

You provide absolutely no installation instructions beyond "download all that"; ideally, you should have everything needed in one package. I don't know where in the world to extract your stupid music packs, but the Music folder seems to be a good guess.

Provide instructions on how to install everything.

Edit: did I mention painstakingly long loading times and screen flashing?
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on January 25, 2015, 04:17:55 AM
I can't put everything into one package due to the 200 MB file limit on Mediafire. That's why it's split up like it is. As for the music packs, they go into a folder called Music yes. Just make sure the files are in there and not in any folders IN the music packs.
Title: Re: Touhou Fantasy [New Topic]
Post by: Uruwi on January 25, 2015, 04:41:49 AM
The battle system is also too confusing, music sometimes doesn't play, and the digits obscure the gauges.
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on January 25, 2015, 04:44:28 AM
...How is the battle system confusing at all? o.o??

As for the music, you're certain that the music files themselves are in a folder titled "Music" and not in any folders IN the Music folder, right? Otherwise, you may have gotten an older version of the music pack (which if you just got it tonight, that shouldn't be the case). Dunno what you're talking about with digits though.
Title: Re: Touhou Fantasy [New Topic]
Post by: Uruwi on January 25, 2015, 04:52:48 AM
...How is the battle system confusing at all? o.o??

As for the music, you're certain that the music files themselves are in a folder titled "Music" and not in any folders IN the Music folder, right? Otherwise, you may have gotten an older version of the music pack (which if you just got it tonight, that shouldn't be the case). Dunno what you're talking about with digits though.

The battle system is confusing because it's a real-time system but looks turn-based, and the fingers that point to the players are too small. I also did put everything into the "Music" folder inside the installation.

I was talking about the digits that show the HP/MP during battle.
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on January 25, 2015, 05:00:12 AM
That's how FF games are. Always have been. As for the fingers, first time I've heard anything about anyone complaining bout that. o_o

Hmm...strange. Then the files SHOULD be working, did you get the Vanilla Pack? You need that for certain. Also, depending on what music type you chose (which you can change at various save points with the flute), you'll get different music. If you chose Extended/Extra, then you won't get the right music if you don't have the Extended Music pack.

Oh, those. Shouldn't have to worry about the bars behind the HP/MP, that's just the current amount of HP/MP compared to max amount. I can't do anything bout those.
Title: Re: Touhou Fantasy [New Topic]
Post by: Uruwi on January 25, 2015, 05:03:57 AM
That's how FF games are. Always have been. As for the fingers, first time I've heard anything about anyone complaining bout that. o_o

Hmm...strange. Then the files SHOULD be working, did you get the Vanilla Pack? You need that for certain. Also, depending on what music type you chose (which you can change at various save points with the flute), you'll get different music. If you chose Extended/Extra, then you won't get the right music if you don't have the Extended Music pack.

Oh, those. Shouldn't have to worry about the bars behind the HP/MP, that's just the current amount of HP/MP compared to max amount. I can't do anything bout those.

Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on January 25, 2015, 05:10:00 AM
2. Hmm...so it looks like this for you then???

(http://i.gyazo.com/3bfbb153c6751865f60346ca8184f487.png)

3. That's just how 2k3 is handled. You can see other things for the HP/MP/battle bars in the System2 folder (it uses the FFIV one right now). People told me to dump 2k3 and go to VX Ace or XP, but seeing as I was already halfway through the game, that'd been too much of a hassle to change makers.

4. Eh?? You are at Misty Lake, right? The enemies shouldn't be too big of a threat, even if you didn't visit the village. Otherwise, go visit the village and get yourself some equipment, items, and skills. Also, hint for you: Make sure to check out Hakurei Shrine fully. There's some goodies hidden around there.
Title: Re: Touhou Fantasy [New Topic]
Post by: Uruwi on January 25, 2015, 05:17:57 AM
2. Hmm...so it looks like this for you then???

(http://i.gyazo.com/3bfbb153c6751865f60346ca8184f487.png)

If it doesn't, then I might as well detest Marisa, Nitori, Youmu, Yuyuko, and Suwako.

Quote
3. That's just how 2k3 is handled. You can see other things for the HP/MP/battle bars in the System2 folder (it uses the FFIV one right now). People told me to dump 2k3 and go to VX Ace or XP, but seeing as I was already halfway through the game, that'd been too much of a hassle to change makers.

4. Eh?? You are at Misty Lake, right? The enemies shouldn't be too big of a threat, even if you didn't visit the village. Otherwise, go visit the village and get yourself some equipment, items, and skills. Also, hint for you: Make sure to check out Hakurei Shrine fully. There's some goodies hidden around there.
I was speaking of the 5 insects with poison abilities.
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on January 25, 2015, 05:21:58 AM
Well, which music choice did you pick at the start of the game?? Vanilla or Extended? That might help a bit.

Oh, those guys? Those guys aren't really that bad. They're the hardest things there, yes, but not that bad.
Title: Re: Touhou Fantasy [New Topic]
Post by: Uruwi on January 25, 2015, 05:33:01 AM
Well, which music choice did you pick at the start of the game?? Vanilla or Extended? That might help a bit.

Oh, those guys? Those guys aren't really that bad. They're the hardest things there, yes, but not that bad.

Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on January 25, 2015, 05:35:15 AM
1. Huh...that's very odd then. Well let's see. Can you tell me at which points the music isn't playing?
2. The simpliest way is to use Magic Missile or Fantasy Orb to defeat them quickly. Or bring along some Antidotes/Ps from the shop in town. Having Reimu's Yin-Yang Orb weapon helps a lot as that gives First Strike.
Title: Re: Touhou Fantasy [New Topic]
Post by: Uruwi on January 25, 2015, 05:46:21 AM
1. Huh...that's very odd then. Well let's see. Can you tell me at which points the music isn't playing?
2. The simpliest way is to use Magic Missile or Fantasy Orb to defeat them quickly. Or bring along some Antidotes/Ps from the shop in town. Having Reimu's Yin-Yang Orb weapon helps a lot as that gives First Strike.

Misty Lake, some battles. Human Village plays after a few seconds.
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on January 25, 2015, 05:47:56 AM
Human Village one is supposed to take a little bit to kick in I believe. But some battles huh? Reimu's theme should be playing at all times for now...
Title: Re: Touhou Fantasy [New Topic]
Post by: Uruwi on January 25, 2015, 08:42:21 AM
Human Village one is supposed to take a little bit to kick in I believe. But some battles huh? Reimu's theme should be playing at all times for now...

Actually, it's inconsistent, even with the same BGM.

(BTW do the maids respawn when you re-enter the SDM while looking for keys?)
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on January 25, 2015, 08:52:50 AM
That's...weird. So it sometimes plays Reimu's theme but othertimes doesn't? This is only in Misty Lake so far, right?

And yes, they do respawn.
Title: Re: Touhou Fantasy [New Topic]
Post by: Uruwi on January 25, 2015, 08:56:55 AM
That's...weird. So it sometimes plays Reimu's theme but othertimes doesn't? This is only in Misty Lake so far, right?
Actually in most areas.
Quote
And yes, they do respawn.
Okay, this is going to be hard.
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on January 25, 2015, 09:16:38 AM
In most areas??? That's bizarre. That shouldn't be happening at all, it should be playing perfectly. This is the first time I've heard of this actually happening. So it'll play sometimes, but not all the times...but it DOES play sometimes, right? @_@;
Title: Re: Touhou Fantasy [New Topic]
Post by: Uruwi on January 25, 2015, 08:11:31 PM
In most areas??? That's bizarre. That shouldn't be happening at all, it should be playing perfectly. This is the first time I've heard of this actually happening. So it'll play sometimes, but not all the times...but it DOES play sometimes, right? @_@;

Indeed. In case I did do something wrong, it would be useful to provide an installer to automatically install everything.

Also, save points don't work, or are you supposed to manually pick "Save" while on it? I completely forgot about that possibility.
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on January 25, 2015, 08:21:52 PM
The problem with that is I'd have to make a new installer each time I make a new patch, and with how often I make new patches for the game, that'd get really tedious (hence why I don't do it that way. That, and I know that most people don't want to fiddle with installing the game on their computer and whatnot). Still, that's really weird that happens. Ok, some questions to see if I can't discern where this stems from:

1) Does this happen after battles for maps?
2) Does this happen when transitioning between areas?
3) If yes to the above, does this happen if you go back and forth between rooms?

The one for battle makes absolutely no sense as again, I've never heard of this issue with battle music seeing as regardless of the music choice, it should be working flawlessly...

It's manual, you have to go into the menu after stepping on one to save (you can also save on the world map, same thing there).
Title: Re: Touhou Fantasy [New Topic]
Post by: Uruwi on January 25, 2015, 08:31:14 PM
The problem with that is I'd have to make a new installer each time I make a new patch, and with how often I make new patches for the game, that'd get really tedious (hence why I don't do it that way. That, and I know that most people don't want to fiddle with installing the game on their computer and whatnot).
Still, if you do it right, then you won't have to make many changes to the installer for each update.
Quote
Still, that's really weird that happens. Ok, some questions to see if I can't discern where this stems from:

1) Does this happen after battles for maps?
2) Does this happen when transitioning between areas?
3) If yes to the above, does this happen if you go back and forth between rooms?

The one for battle makes absolutely no sense as again, I've never heard of this issue with battle music seeing as regardless of the music choice, it should be working flawlessly...
Quote
It's manual, you have to go into the menu after stepping on one to save (you can also save on the world map, same thing there).
Would be pretty useful if a dialogue box showed up to ask you if you wanted to save, though, if that's possible.
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on January 25, 2015, 08:39:00 PM
The problem is though, the game's only 50% done, so there'd still be a lot of changes I'd have to do regardless. That's why it's in the format it is right now, so that whenever new things come out, which they will inevitably do, it's easier to release the patches that way. It's not too bad doing it the way it is right now, just have to download main game, then just the music and put it in a Music folder. That's it. If you can, screenshot your TF folder and let me see if there's anything wrong with it (like how I screenshotted mine). If it's not something related to that, then I don't know what's wrong.

Hmm...have you only tested this at Misty Lake? Have you tested it in any other areas of the game?

It's possible, though again this is following how Final Fantasy does it (you have to manually save in there as well).
Title: Re: Touhou Fantasy [New Topic]
Post by: Uruwi on January 25, 2015, 08:47:01 PM
The problem is though, the game's only 50% done, so there'd still be a lot of changes I'd have to do regardless. That's why it's in the format it is right now, so that whenever new things come out, which they will inevitably do, it's easier to release the patches that way. It's not too bad doing it the way it is right now, just have to download main game, then just the music and put it in a Music folder. That's it. If you can, screenshot your TF folder and let me see if there's anything wrong with it (like how I screenshotted mine). If it's not something related to that, then I don't know what's wrong.

Hmm...have you only tested this at Misty Lake? Have you tested it in any other areas of the game?
It can happen in any area.
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on January 25, 2015, 08:49:40 PM
Then I've no idea what is going on then. @_@;;
Title: Re: Touhou Fantasy [New Topic]
Post by: Uruwi on January 25, 2015, 09:04:01 PM
Then I've no idea what is going on then. @_@;;

Well thanks.
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on January 25, 2015, 09:06:34 PM
The only thing I can think of right now is that your computer may not be up to par to play games super well? I know I had a tester who has issues playing 2k3 or a lot of things on his computer without things having a fit (especially if he plays in full-screen resolution). If the problem persists with it in other areas of the game, do let me know and I'll have to really take a look into the game to see what is really going on. Again, first time I've heard of issues going on here with music like this.
Title: Re: Touhou Fantasy [New Topic]
Post by: Uruwi on January 25, 2015, 09:17:13 PM
The only thing I can think of right now is that your computer may not be up to par to play games super well? I know I had a tester who has issues playing 2k3 or a lot of things on his computer without things having a fit (especially if he plays in full-screen resolution). If the problem persists with it in other areas of the game, do let me know and I'll have to really take a look into the game to see what is really going on. Again, first time I've heard of issues going on here with music like this.

Wait, might it be due to locale issues or something?
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on January 25, 2015, 10:11:19 PM
Locale issues? What do you mean?
Title: Re: Touhou Fantasy [New Topic]
Post by: Kaitani on January 25, 2015, 10:28:32 PM
I saw this thread come alive again so I thought I'd play around a bit on my "finished" save game file. I went all the way back to Misty Lake (all music playing just as it should), but as soon as I entered a fight there, the battle theme started but the screen went black and the error message "The file mistylake cannot be opened". Clicking OK on the error message sends me back to the title screen. I assume this is a problem Fluffy8x is not having, so maybe there something wrong with the late game version of the map? I'm fairly certain I have the latest patch (July 3rd) too, unless some were posted outside of this thread. All the other areas I tested combat in worked just fine.

Oh and one random bug I'm not sure I've mentioned before: using Keine's Hakutaku form will fully replenish her MP after the fight.

I also have to ask: any ETA on the next beta release yet? :)
Title: Re: Touhou Fantasy [New Topic]
Post by: Uruwi on January 25, 2015, 10:38:34 PM
Locale issues? What do you mean?
Did you test on Japanese locale?
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on January 25, 2015, 11:07:56 PM
@Kaitani: The most recent version is from September so you're pretty far behind. Best to update your game and see if that happens again.

As for that bug with Hakutaku, I'm going to have to really look into that command as it's all sorts of buggy. Might just outright remove it for the time being until I can get it sorted out (or just dump it outright). As for ETA, none yet. Still got a loooot of eventing left to do (Ruins of Vina is well on its way to being done though with the maps) and still don't have much help in terms of updating maps or whatnot. ^^;

@Fluffy8X: No, I never used any locale as I never had to. You don't need Japanese locale to play this game at all.
Title: Re: Touhou Fantasy [New Topic]
Post by: Kaitani on January 25, 2015, 11:23:08 PM
Oh, I'll patch up the game and see if it still happens.

Quote
As for that bug with Hakutaku, I'm going to have to really look into that command as it's all sorts of buggy. Might just outright remove it for the time being until I can get it sorted out (or just dump it outright)

I have an idea to work around the problem if you can't fix it properly. Make Hakutaku form's MP really low (like 50 at max level) and scale all MP costs for Hakutaku skills so they can still be used. If the system works as I think it does, after the battle is over Keine will have that low amount of MP left, which could be thought as a penalty for activating the special form.

EDIT: "you're pretty far behind" wasn't totally accurate since my update patch was version 1.120 and the latest one is 1.121. :P
But anyway, that did indeed fix the problem. Nice-looking new background picture in Misty Lake battles!
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on January 25, 2015, 11:34:47 PM
Well, considering that a lot happened between July and September, it's quite a bit. Lots of bug fixes, map updates, etc. ^^;
Title: Re: Touhou Fantasy [New Topic]
Post by: Uruwi on January 30, 2015, 11:27:07 PM
Well, the music suddenly worked (I had fewer programs running), and I finally found another barrier key.
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on January 30, 2015, 11:28:35 PM
Hm...you aren't using AppLocale either, right? The Barrier Keys do require you to search high and low for them, and there are 5 in total (you start with one, the other 4 must be found). They shouldn't be too hard to find though.
Title: Re: Touhou Fantasy [New Topic]
Post by: Uruwi on January 30, 2015, 11:31:57 PM
Hm...you aren't using AppLocale either, right? The Barrier Keys do require you to search high and low for them, and there are 5 in total (you start with one, the other 4 must be found). They shouldn't be too hard to find though.

I Game Over'ed multiple times looking for keys, until I found out that I had to talk to certain fairies and learned to exit, save, and restock frequently.

And I'm not using AppLocale since I have Japanese as the default.
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on January 30, 2015, 11:35:57 PM
Yeah, I intentionally made it so that you HAD to check fairies for keys (of course, those being the ones that don't move at all. If they're moving, they generally aren't carrying anything here). I believe 2 fairies have a key, one is held by another person, and one is hidden in a barrel.

Hm...yeah, dunno if it likes being in Japanese locale or not, not sure about that. But if the music is suddenly working as it should then there shouldn't be any issue now I hope.
Title: Re: Touhou Fantasy [New Topic]
Post by: Uruwi on January 31, 2015, 03:13:29 AM
hidden in a barrel.

Oh ZUN...
Title: Re: Touhou Fantasy [New Topic]
Post by: Nightblade96 on February 06, 2015, 02:33:49 PM
Geez, is it supposed to be so hard to level up? I ran through the first dungeon (Misty Lake?) many times and barely got one level on Reimu. After hitting 7, it takes over 5000 exp to get to level 8, and enemies in Misty Lake and Forest of Magic barely give 200 exp, and some of the fights really annoying without any AoE spells (Reimu, Cirno, Aya). Maybe I'm missing something...
Title: Re: Touhou Fantasy [New Topic]
Post by: Kaitani on February 06, 2015, 07:33:08 PM
You shouldn't really need to grind extra levels to move forward in the plot. However, if you feel the need to get some extra EXP you can go to the Forest of Magic at any point. When you get your first proper AoE spells you can try beating the notorious monsters in the Forest of Magic hard path, they give quite good money and EXP at the beginning.
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on February 06, 2015, 08:01:11 PM
You get your AoE spells for Cirno and Aya immediately after getting Aya if you go back to Human Village and get skills for them. Shops do change after specific events so gotta keep that in mind. But yeah, the EXP system in the game isn't the greatest as it uses 2k3's default EXP system which is utter garbage. There's no nice way to deal with it either...
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on February 06, 2015, 10:04:10 PM
Currently trying to redo first boss fight. This is what I have so far (might make a blog specifically for updating enemies/bosses, but for now I'll post this here so maybe I can get some feedback here. I never get feedback on my blog posts so...yeah):


Cirno (Pure attacker):

Attack
Diamond Blizzard: 150 Ice-elemental damage to party.
Minus K: AoE Freeze
Icicle Fall: ~60-80 Ice-elemental damage to one target + chance of Freeze.



Daiyousei:

Attack
Heal: Restores 40 HP to party
Reflect: Reflects all skills.
Regenga: Regen to party (Regen restores 5% Max HP every turn. This includes ALL turns)
Blink: Avoids all regular attacks.
Cure: Restores 150 HP to one ally.
Life: Revives KO'd ally with 25% Max HP. Only used if Cirno is dead.
Slow: Halves target's speed.

And since enemy types are all going to get innate abilities, this is what Cirno/Daiyousei would get.

Fairy: Auto-Life after X amount of turns. HP set to 50% of Max HP.

(Note: Still a WIP. Not sure how many turns should pass, and not sure on innate weaknesses/strengths to statuses/elements either yet, or if any other abilities. Fairies are generally strong only in numbers).


Since it's the first actual boss fight of the game, I still want it to be easy but also challenging while not being overly tough. The enemies will NOT change at all and will still be tutorial-like enemies (Fairies still use basic Fire/Blizzard/Thunder/Aero/Water/Cure spells, Hornets still either attack or inflict Poison with Poison Needle, Alligators still have high strength and HP, but are still easily beaten, Eagles still attack and Dive, and Water Toads still only use Water or Attack. Nothing too powerful here). As they are right now, they're TOO easy to beat and require no strategy.

Here? Cirno is meant as a check to see if the player actually bought any Barettes (Halves Ice-elemental damage and prevents Freeze), while Daiyousei is a check to see if the player is smart enough to take her out first before taking out Cirno. I may also make it so that if Cirno dies first, Daiyousei will flee from the fight (she essentially gives up), but not sure if I will do that yet.

The problem right now is the Reflect/Blink combo, as if both are on any single target, that'll make the fight exceptionally hard (can't hit with skill due to Reflect, can't hit with regular attacks due to Blink). Not sure if one or the other should go. Note that you only have Reimu and Marisa at this point in the game, though if Marisa hit either of them with a Master Spark (75% chance of doing so), it's essentially a OHKO on them (however, it costs 90% of her Max MP to use it at level 1...). Originally, Daiyousei had Bravega/Protectga/Faithga too, but seeing as stat buffs in 2k3 are generally useless, she lost those.

Any suggestions/feedback/criticisms on this? It's important to me as I want to make the game more challenging (at least more fun and unique for battles anyways) without making it boring or too difficult. I can only do so much on my own. >_<

Yes, I finally got back to this game after 8 weeks or longer. Took that long just to finish the Fire Emblem: Mystery of the Emblem LP, oi vey...
Title: Re: Touhou Fantasy [New Topic]
Post by: Nightblade96 on February 07, 2015, 04:40:30 AM
Hey, the first dungeon experience wasn't too bad, the only part where I actually got bored was the lack of any AoE spells on the first time through with Reimu/Marisa (Maybe you could purchase some before going to Misty Lake? I didn't see any skill books in Kirisame's shop on my first visit to the human village), so fighting the group of 5 birds/wasps was extremely boring, even more so since the ATB tend to be a bit on the slow side, and I tend to just run away from those.
Title: Re: Touhou Fantasy [New Topic]
Post by: TrinitroReisen on February 07, 2015, 02:06:48 PM
I must say, this sounds very interesting, and forcing you to defeat one opponent before defeating the other does give that battle the needed strategy.
More importantly, though: I'm surprised that you have the patience to work with something as limited as RPG Maker 2k3 (but knowing me, I would try to remake an old game, which was made with an older RPG Maker, anyway).
BTW, recognize me? It's me, Trinitronity from MFG! Nice to meet you here, Xenomic!
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on February 11, 2015, 05:29:10 AM
Huh. For some reason, I never got any emails of replies here. Weird...

@Nightblade96: There aren't any AoEs until later on in the game, after you get Aya and Cirno in your party. Once you get those two, THEN you start getting some AoEs going. I felt having AoEs too early on didn't feel right (and I need to readjust the MP costs of AoEs as they're almost better to use than single-target stuff even against single-targets). Master Spark was considered to be AoE a while back, but I didn't know if that was a good idea or not. I still want it to have the same stats and whatnot so...that's a big problem in itself. Do you guys think Marisa's Sparks should be AoE at all? Excluding Narrow Spark of course. Also, there are skill books in the human village, you have to check the books themselves. I think the shopkeeper even mentions this? They're to the left/right of the shopkeeper).

I wish I could do something about the ATB but there's not a whole lot I CAN do sadly. >_<

@TrinitroReisen: Oh why hi there! Didn't expect to see you here at all heh. I've been working with 2k3 for the past 6-7 years now. Many have tried to get me to go with XP/VX/VXAce, but when they started bugging me about that, I was already 50% done with the entire game and didn't want to redo everything in another maker (can't just simply export maps and events from 2k3 to those...), so decided to stick with 2k3. For as limiting as it may be, DynRPG and whatnot has made it a lot more flexible (in fact, you'd be surprised at the kind of things you can do with 2k3 heh).

As Cirno/Daiyousei stands right now, Daiyousei will pretty much attack 100% of the time (she has Heal that's set to like 50% of the time too, but only when her HP is 25% or less, and she's usually dead before Heal ever happens). Cirno meanwhile still uses Icicle Fall, but also uses Icicle Attack (same thing pretty much) and regular Attack. Not the most exciting first boss in the world, and doesn't set the stage for what's to come in the game.

Also, I'm hearing people saying this game is pretty hard. What do you guys, whom have played the game through or some of the way, think of this? Do you think it holds true right now in the current version or not?


In other news, some more data! These are some other adjustments that may come to bosses as well. The Mystia/Rumia fights I feel are perfectly fine and don't need touched (maybe a set AI pattern for them? Not sure yet), and Marisa is Marisa, she's supposed to wipe the floor with you. So moving past Marisa, this is what I have for the next set of bosses.

Meiling: Give her Chakra (Restores 10% Max HP when used). Use Chakra every other turn, and between those have her use another attack. Meiling originally was to be the first boss whose skillset changed depending on the party's average level. She has a weaker version of Selaginella 9 (Gorgeous Sweet Flower) that does 150 Earth damage to everyone instead of the 300 that Selaginella does, but since your party never is below an average level of 7 (because of Cirno coming at level 9), this never happens. I'd like to still do a boss whose strengths and strategies change depending on the player's average level, but not sure how to do that yet. Otherwise, Meiling remains identical to how she normally is, bar the addition of Chakra. Note, she has 2500 HP, so Chakra heals 250 HP every time it's used. The break between attacks is to give the player time to heal up and prepare for whatever else Meiling will do, seeing as her attacks generally wreck the crap out of the party (Flying Flower Kick and Selaginella 9 in particular). She does still have Rainbow Wind Chime too for healing, so there's that!


Patchouli: While above 50% Max HP, loop spells in order of: Agni Shine > Spout > Dew Spear > Autumn Edge > Spring Wind. When 50% HP or less, loop spells in order of: Agni Shine > Silent Selene > Spout > Royal Flare > Dew Spear > Satellite Sunflower > Autumn Edge > Spring Wind. When under 25%, add Philosopher's Stone to end of list.


Sakuya: At 20-25% HP, uses Sakuya's World for 2 free turns.


In addition to the bosses so far (trying to figure out what to do with both of Reisen's boss fights to make her more unique/interesting), here's the updates that may come to specific enemy types!


Fairy: Auto-Life after X amount of turns. HP set to 50% of Max HP.

Plant: Auto-Regen. Weak vs. Fire/Wind. Absorb vs. Earth. Immune vs. Poison.

Youkai: Weak vs. Holy/Mystic.

Human: Weak vs. Poison.

Flying: Weak vs. Gravity. Absorb vs. Wind. Immune vs. Earth (only in air; otherwise, weak vs. Earth).

Undead: Weak vs. Holy. Absorb vs. Shadow/Poison. Immune vs. Instant Death.

Magician: Strong vs. Magic.

Dragon: Strong vs. Physicals.

Machine: Instant Death if MP is 0. Weak vs. Thunder.

Beast:

Insect:

God:
Title: Re: Touhou Fantasy [New Topic]
Post by: Kaitani on February 11, 2015, 10:55:35 AM
Quote
Also, I'm hearing people saying this game is pretty hard. What do you guys, whom have played the game through or some of the way, think of this? Do you think it holds true right now in the current version or not?

I think the people who complain about the difficulty in this game haven't played a lot of the other Touhou RPG's. Apart from having an unfortunate encounter with a notorious monster there's nothing too difficult to defeat. Early game tends to be harder since you have less options to make your party and are stuck with certain unimpressive characters (not a fan of Reimu's skills).
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on February 11, 2015, 09:55:05 PM
Hmm...guess I'll have to change the enemies for certain then to provide some form of challenge for certain! At least I'm on my way to doing that...though it's gonna take an awfully long while to do what with working on beta5 stuff in particular (and I'd like to get beta6 and 7 done too before I start doing enemies and bosses just so mapping and eventing are out of the way. Beta8 is pure sidequest stuff so I'm not too worried about that right now).

Speaking of sidequest stuff, everyone from Touhou 13 on up are pretty much relegated to sidequest material (bar Kyouko since she's playable a couple times in the game), so don't expect them to appear in the story as important characters or whatnot! Also, final parts of sidequests are all named after the game titles (for instance, the final SDM sidequest is named Embodiment of Scarlet Devil in the sidequest board area). There's a good reason for this, but I'll go into that at a later date.
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on March 04, 2015, 09:16:44 PM
Howdy all! It's been a while, hasn't it? Well, don't worry, I've been working on the game. In fact, I got these events done now so I can actually work on the next dungeon's script, which shouldn't take too long (also moved one of the cutscenes from the end of beta4 to the end of the first downtime event. Will probably do this for other cutscenes as well to lessen how long the beta4 ending is). In addition to this, here's what's new:

Movesets for bosses:

Pestilence:

- Bad Breath: Chance to inflict blind, silence, poison, and slow on one target.
- Wither Shot: Single target phys damage + fear status.
- MP Drainkiss: Drains HP and MP from one target.
- Stone Breath: AOE petrify + earth damage.  Uses a battle event to inflict petrify, so it'll never hit more than three of your four characters.
- Shatter: Deals heavy earth damage to all petrified characters, and de-petrifies them.
- Pox Detonate: Deals damage to each character based on how many ailments are afflicting them.  Used frequently (but not always) on rounds 10X, 11X, 12X, which should effectively work like a two round cooldown on the skill, but sometimes make it take longer to get used.
- Uses her limit break when below 25% HP.

Death:

- Gates of Hades: AOE fire damage
- Light of Penance: Single target holy damage
- Lifebreak: Deals 4% as much damage as Minus Strike to one target.
- Life Ruin: Halves a target's max HP.
- Traveler: Damage dealt = # of steps taken by player/32. Or something like that.
- Reap: Deals single target damage equal to the target's current HP, and heals Death by that amount.  Effectively an instant death drain attack.  Used very rarely, a maximum of twice during the battle (use a high MP cost to limit this)
- Doom: Battle Event.  Any time a character is revived, Death responds by inflicting Doom status on them.

Order:

- Attacks in a set pattern.
- Holy: Uses on her first turn.  Single-target holy magic.
- Shadow Flare: Used on her second turn.  Single-target dark magic.
- Meltdown: Used on her third turn.  Single-target fire magic + deprotect.
- Freeze: Used on her fourth turn.  Single-target ice magic + freeze.
- Tornado: Used on her fifth turn.  Lowers a single target's HP to 1.
- On her sixth turn, she enacts a random law.
- Ultima: Used on her seventh turn.  AOE non-elemental damage.
- When below 25% HP, after using Ultima, she will use Seraphic Law (or whatever it gets renamed to) before starting her cycle over.

- Laws: When Order enacts a law it replaces the previous law, if there was one.  The current law is displayed in the corner of the screen by changing the battleback.  If the party breaks a law, their MP is reduced to zero.
- Forbidden: Revival: Any time a character is revived, the party's MP is reduced to zero.
- Forbidden: Buffs: Any time a character is buffed by a beneficial status effect, the party's MP is reduced to zero.  (Feel free to cut this one out if it's too much work to keep track of.)
- Forbidden: Items: Any time a character uses the Item command, the party's MP is reduced to zero.
- Forbidden: Normal Attacks: Any time a character uses the Attack command, the party's MP is reduced to zero.
- Forbidden: Expensive MP Costs: Any time a character spends more than 50 MP at a time, the party's MP is reduced to zero.

During the optional battle with Order Complete, she no longer uses Forbidden: Revival and Forbidden: Expensive MP Costs.  Instead she uses two new laws:
- Forbidden: Healing: Any time a character is healed, the party's MP is reduced to zero.
- Forbidden: MP Costs: Any time a character spends any amount of MP, the party's MP is reduced to zero.

In fights you cannot win, use Forbidden: Damage on turn one.

In addition to these (which are not implemented in the game yet), Remilia now has a new overworld passive:


OVERWORLD:
*Regeneration: Restores 1% Max HP to Remilia after every 50 steps taken.

OVERWORLD UPGRADES:

*Regeneration Level 2: Restores 5% Max HP to Remilia after every 50 steps taken.
*Regeneration Level 3: Restores 10% Max HP to Remilia after every 50 steps taken.

It's basically Patchouli's Mana Reserves (MP Stroll), but for HP instead (HP Stroll). In addition to this, I am thinking of making Auto-Potion (When damaged by anything, uses lowest healing item possible if HP lost is equal to specific values. For instance, if HP lost is at least 100, P will be used but if HP lost is more than 100, but less than 501, Lapis will be used), Auto-Med (Automatically uses corresponding status healing items when characters are inflicted with statuses. If too many are on one character, Faith is used instead which is normally only used by Sanae), and Auto-Phoenix (automatically uses lowest revival items available. If multiple characters are KO'd, will use lowest AoE revival items available) equipment abilities for characters (in particular, Nitori, Yumemi, and Reisen respectively). I'm not sure how well these can be coded, and it'll take some time to do, but do you guys think these would be worth having?

In addition, Spellspring MAY become a status as well (No MP Cost is what it is. I'd have to do it in a bizarre way though in which when MP is spent, it'll restore MP back to whatever the MP cost is at the time the status is inflicted. It's No MP Cost, but without making MP costs 0. Still have to have the MP to use things is all, and freezes MP at the state it would normally be in). Not sure if this should be given to any character right now or not, or make it an equipment ability from weapons.

That is all for now! May have some new images for the components to use for facesets too~
Title: Re: Touhou Fantasy [New Topic]
Post by: Kaitani on March 05, 2015, 10:06:54 AM
Quote
these would be worth having?

What this game has set itself apart from other games so far is how item dependent the battles are. So in that sense having another way of using items would fit in the game pretty well.
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on March 05, 2015, 10:11:15 AM
Speaking of items, I've been contemplating having special battle items for various abilities, like a Haste Mote (Casts Haste on a target) and the like (I forget what all I was going to have, but there's that for instance). Dunno if I WILL do that or not, since there's enough items in the game, and a lot would probably be just crafting items so...
Title: Re: Touhou Fantasy [New Topic]
Post by: Kaitani on March 05, 2015, 04:13:22 PM
More items -> more time spent scrolling down to use your skill upgrade scrolls. I really hope you can come up with some way to make upgrading skills not involve scrolling down the inventory for several seconds every single time you use a scroll.
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on March 05, 2015, 07:35:18 PM
I was thinking of making it so that whenever you get a skill scroll, the game would automatically use the scroll (if possible) to upgrade the skill. Would take a bit of work to get it working right, assuming it doesn't lag the game when it's done, but...
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on May 02, 2015, 12:33:46 AM
Oh my, been quite a while since my last post! I apologize for that folks, been having computer issues here and there (possible HDD or other hardware failure) so that's drained a bit of my motivation to work on the game a little, in addition to trying to keep up with Let's Plays for my Smashfest amongst other things. ^^;

So this is something that I need to get around to. LockeZ has helped with revamping some bosses, which I have yet to actually get around to touching, but overall just about every fight in the game needs retweaked so that they're not...all the same. This may also blend in with fixing characters and their abilities too (I kinda feel like I made AoE skills too cheap...but doing MP costs accordingly to level is hard!). I am looking for anyone who is willing to help brainstorm and fix up the enemies (and possibly playable characters as well) so that the game is more challenging and interesting to play. That is all really, nothing too major. I would be revamping these right away, but I am also in the midst of doing dialogue for beta5 so to speed that up. Eventually the ideas and whatnot will be implemented into the game, but not at the current time. Still...hearing inputs and the like on various enemies and bosses would be swell.


I suppose what I can do is list a boss/enemy, or the enemies and their groups in an area, and let you guys discuss them and try to come up with solutions for fixing them up? I guess with that said, I'll start with the initial area of the game, Misty Lake:

0001: Eagle
Level: 4
Max HP: 65
Max MP: 25
Attack: 58
Defense: 20
Magic: 20
Speed: 45
EXP: 40
Yen: 35
Item: P (50%)
Steal: Feather (50%)
Master Thief Steal: Large Feather (25%)
Bribe: Feather x8
Morph:
Critical Hit %: 0%
Condition Resist:
   Death: B
   Poison: B
   Blind: B
   Silence:B
   Berserk: B
   Confusion: B
   Sleep: B
   Paralyze: B
   Haste: B
   Amnesia: B
   Regen: B
   Protect: B
   MP Regen: B
   Venom: B
   Blink: B
   Petrify: B
   Freeze: B
   Slow: B
   Stop: B
Attribute Resist:
   Attacks: C
   Pierce: C
   Blunt: C
   Slash: C
   Fire: B
   Ice: B
   Thunder:B
   Water: B
   Earth: D
   Wind: E
   Holy: B
   Shadow: B
   Physical: C
   Exorcist: C
   Magic: C
   Ghost: C
   Absorb: C
   Cure: C
Attacks:
  Attack  (50)
  Beak (48)


0002: Fairy
Level: 2
Max HP: 80
Max MP: 100
Attack: 50
Defense: 20
Magic: 50
Speed: 38
EXP: 90
Yen: 42
Item: Fairy Dust (20%)
Steal: P (75%)
Master Thief Steal: Lapis (50%)
Bribe: Lapis
Morph:
Critical Hit %: 20%
Condition Resist:
   Death: B
   Poison: B
   Blind: B
   Silence: B
   Berserk: B
   Confusion: B
   Sleep: B
   Paralyze: B
   Haste: B
   Amnesia: B
   Regen: B
   Protect: B
   MP Regen: B
   Venom: B
   Blink: B
   Petrify: B
   Freeze: B
   Slow: B
   Stop: B
Attribute Resist:
   Attacks: C
   Pierce: C
   Blunt: C
   Slash: C
   Fire: B
   Ice: B
   Thunder:B
   Water: B
   Earth: D
   Wind: A
   Holy: B
   Shadow: B
   Physical: C
   Exorcist: C
   Magic: D
   Ghost: C
   Absorb: C
   Cure: C
Attacks:
   Attack (10)
   Fire (10)
   Blizzard (10)
   Thunder (10)
   Aero (10)
   Water (10)
   Cure (10)


0003: Hornet
Max HP: 45
Max MP: 24
Attack: 69
Defense: 22
Magic: 10
Speed: 44
EXP: 35
Yen: 16
Item: Antidote (60%)
Steal: P (50%)
Master Thief Steal: Lapis (25%)
Bribe: Antidote x2
Morph:
Critical Hit %: 0%
Condition Resist:
   Death: B
   Poison: B
   Blind: B
   Silence: B
   Berserk: B
   Confusion: B
   Sleep: B
   Paralyze: B
   Haste: B
   Amnesia: B
   Regen: B
   Protect: B
   MP Regen: B
   Venom: B
   Blink: B
   Petrify: B
   Freeze: B
   Slow: B
   Stop: B
Attribute Resist:
   Attacks: C
   Pierce: C
   Blunt: C
   Slash: C
   Fire: B
   Ice: B
   Thunder: A
   Water: B
   Earth: D
   Wind: A
   Holy: B
   Shadow: B
   Physical: C
   Exorcist: C
   Magic: C
   Ghost: C
   Absorb: C
   Cure: C
Attacks:
   Attack (30)
   Poison Needle (28)
   Poison (28)



0004: Water Toad
Max HP: 56
Max MP: 80
Attack: 72
Defense: 50
Magic: 24
Speed: 36
EXP: 35
Yen: 32
Item: Frog Skin (30%)
Steal: Antidote (40%)
Master Thief Steal: Apple Gel (20%)
Bribe: P x4
Morph:
Critical Hit %: 0%
Condition Resist:
   Death: B
   Poison: B
   Blind: B
   Silence: B
   Berserk: B
   Confusion: B
   Sleep: B
   Paralyze: B
   Haste: B
   Amnesia: E
   Regen: B
   Protect: B
   MP Regen: B
   Venom: B
   Blink: B
   Petrify: B
   Freeze: B
   Slow: B
   Stop: B
Attribute Resist:
   Attacks: C
   Pierce: C
   Blunt: C
   Slash: C
   Fire: C
   Ice: A
   Thunder:A
   Water: E
   Earth: B
   Wind: B
   Holy: B
   Shadow: B
   Physical: C
   Exorcist: C
   Magic: C
   Ghost: C
   Absorb: C
   Cure: C
Attacks:
   Attack (20)
   Blizzard (20)
   Water (20)



0005: Alligator
Max HP: 145
Max MP: 10
Attack: 150
Defense: 80
Magic: 10
Speed: 30
EXP: 200
Yen: 24
Item: Lapis (30%)
Steal: Water Gem (20%)
Master Thief Steal: Water Gem x2 (10%)
Bribe: Water Gem x2
Morph:
Critical Hit %: 25%
Condition Resist:
   Death: B
   Poison: B
   Blind: B
   Silence: B
   Berserk: B
   Confusion: B
   Sleep: B
   Paralyze: B
   Haste: B
   Amnesia: B
   Regen: B
   Protect: B
   MP Regen: B
   Venom: B
   Blink: B
   Petrify: B
   Freeze: B
   Slow: B
   Stop: B
Attribute Resist:
   Attacks: C
   Pierce: C
   Blunt: C
   Slash: C
   Fire: C
   Ice: A
   Thunder:B
   Water: B
   Earth: B
   Wind: B
   Holy: B
   Shadow: B
   Physical: C
   Exorcist: C
   Magic: C
   Ghost: C
   Absorb: C
   Cure: C
Attacks:
   Attack (50)
   Double Attack (49)



0006: Daiyousei
Max HP: 550
Max MP: 300
Attack: 82
Defense: 5
Magic: 25
Speed: 40
EXP: 0
Yen: 400
Item: Lapis (100%)
Steal: B (60%)
Master Thief Steal: Oni Wine (30%)
Bribe: None
Morph: None
Critical Hit %: 0%
Condition Resist:
   Death: B
   Poison: B
   Blind: B
   Silence: B
   Berserk: B
   Confusion: B
   Sleep: B
   Paralyze: B
   Haste: B
   Amnesia: B
   Regen: B
   Protect: B
   MP Regen: B
   Venom: B
   Blink: B
   Petrify: B
   Freeze: B
   Slow: B
   Stop: B
Attribute Resist:
   Attacks: C
   Pierce: C
   Blunt: C
   Slash: C
   Fire: A
   Ice: E
   Thunder:B
   Water: E
   Earth: D
   Wind: A
   Holy: B
   Shadow: B
   Physical: C
   Exorcist: C
   Magic: C
   Ghost: C
   Absorb: C
   Cure: C
Attacks:
   Attack (50)
   Heal (40; Only used when Daiyousei's HP is below 45% HP)



0007: Cirno
Max HP: 550
Max MP: 999
Attack: 94
Defense: 28
Magic: 29
Speed: 36
EXP: 0
Yen: 800
Item: B (100%)
Steal: Lapis (50%)
Master Thief Steal: Large P (25%)
Bribe: None
Morph: None
Critical Hit %: 0%
Condition Resist:
   Death: B
   Poison: B
   Blind: B
   Silence: B
   Berserk: B
   Confusion: B
   Sleep: B
   Paralyze: B
   Haste: B
   Amnesia: B
   Regen: B
   Protect: B
   MP Regen: B
   Venom: B
   Blink: B
   Petrify: B
   Freeze: B
   Slow: B
   Stop: B
Attribute Resist:
   Attacks: C
   Pierce: C
   Blunt: C
   Slash: C
   Fire: A
   Ice: E
   Thunder:B
   Water: D
   Earth: D
   Wind: B
   Holy: B
   Shadow: B
   Physical: C
   Exorcist: C
   Magic: C
   Ghost: C
   Absorb: C
   Cure: C
Attacks:
  Attack  (45)
   Icicle Fall (40)
   Icicle Attack (40)


The main premise behind Misty Lake is to be a tutorial dungeon really. It's relatively short and the enemies aren't meant to be super tough or anything (you come through here initially with only two party members, both of which can generally OHKO any enemy short of the Alligator in one hit). Overall gimmick of each enemy, and what they're meant to be tutorial on, are as follows:

Fairy: Basic elemental magic, to get the player somewhat used to the elemental stuff, including resistances towards them (Marisa halves Magic damage naturally for now, but that may change).
Hornet: Standard enemy that attacks quickly and generally inflicts Poison. Usually attacks in groups of 3 or 5. Just an introduction to quick enemies and enemies that like to use status attacks, and whether or not the player comes prepared with status healing items or status preventing equipment.
Water Toad: Just a generic Water-elemental enemy, just there to get the player used to using elemental weaknesses to their advantage (Marisa is Lightning-elemental, making her strong against Water-elemental enemies but in turn she takes double damage from Water-elemental attacks).
Eagle: Generic enemy that just uses physical attacks, and usually attacks in groups of 3 or 5. Nothing special here, generally there to see how players handle large groups of enemies that are quick with physicals.
Alligator: Strong physical based enemy, the starting Notorious Monster of the game (rare monsters that are super powerful for the area the player visits). Not too difficult in terms of fighting, but hits pretty hard and has high stats in comparison to every other normal monster in the area.


With that said and done, let's talk about the bosses:

Daiyousei: Standard support unit, but as she stands right now she doesn't do much other than attack. See below for LockeZ's and my suggested update to her.
Cirno: Standard offensive unit. Is a check to see if the player brought the Barrette helmet or Anti-Freeze items to prevent/cure Freeze status. Nothing else too special about her right now.


So that's the first area in a nutshell. As for the suggested changes to the bosses? This is what is in mind:


Cirno: Goes Berserk when Daiyousei dies. Hit rate goes down as well but gains Haste.

Attack
Diamond Blizzard
Minus K
Icicle Fall



Daiyousei: Runs away when Cirno is dead and has no MP to revive her.

Attack
Heal
Regenga
Cure
Life
Slow


This is also keeping innate enemy species abilities in mind. For Fairy type enemies (in this instance, the Fairy, Daiyousei, and Cirno), have innate Auto-Life, where after X turns (X has not been defined yet), they will revive with 50% Max HP.


That is all! Any suggestions or fixes you have in mind for these enemies, or anything to ask or discuss, feel free to do so! I hope that some of ya'll would be interested in helping on this bit, as I feel it's one of the aspects of the game that kinda suffers a bit. ^^;
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on May 12, 2015, 09:35:22 PM
I'll get back to posting more enemies/bosses data for updating (though seems nobody is interested in that bit...), but thought I'd at least share these, if I haven't yet. I'm sure I have, but nonetheless, I present all of the Fragments of Pandora, all on one spritesheet!


(http://orig07.deviantart.net/ee59/f/2015/132/5/3/fragments_of_pandora_by_xenomic-d8t4z2d.png)


These were all done by the wonderfully talented HyperCombinationFinish/AudioVisual, which I really REALLY appreciate him taking time to do all of these for me. Wish I could talk to the guy more, don't know what happened to him...

From left to right, for those who don't know, they are: Hope, Fate, Chaos, Order, Gloom, Death, Pestilence, and Pandora.

In other news, game progress has been relatively slow. All events up to the second Pandaemonium downtime event have been done, which in all honesty isn't that much. This does not include enemies and bosses of course, as those will come after finishing all maps and eventing, and this doesn't include shops or inventory either, which will also come afterwards. I am still in the midst of figuring out what to do with events and dialogues, since those are taking the most time in setting up. I am also still waiting on a map from pianotm so that I can check it out and see if everything works out fine and dandy, as well as set up the events there. I also need to still finish beta5 maps, as well as get the maps for the rest of the game done. If anyone is willing to help out in that regard, that would be fantastic. As well as fixing old enemies and bosses so that they require strategy and aren't "Just uses random skills" as they are now.
Title: Re: Touhou Fantasy [New Topic]
Post by: Darku on May 28, 2015, 10:31:33 PM
Hey, I sorta ran into a problem at Eientei(1st visit)

During the 5 puzzles, I left the timed puzzle one before the timer ran out(I was gonna save and come back since I wasn't sure what it was at the time)
The tile in the middle of the room isn't reappearing so I can't get the key.

Also, for the 3 vases puzzle, I can't put anything in the middle pot.
It always says there's something in there, even when I choose to take whatever it is out, so I can't get that key either.
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on June 04, 2015, 08:26:57 AM
Eh?? Why aren't I getting email notifications of getting replies here anymore?? .=.

@Darku: Eh? Hmm...strange, I'm not having any issues on my end. You have the latest version of the game, correct? If not, try getting the latest version and see if that fixes it. If not, then I'll just have to upload what I have.

For anyone that is still interested in this game/playing this game, who would be interested in checking out what's in beta5 so far (in terms of maps and storyline)? Some battles are not set up yet, and those in beta5 still need testing and updated (as with all other battles in the game), so having someone check those out would be helpful in addition to making sure the dialogue fits the characters and whatnot. It is spoilerish but that's to be expected with testing out the game. I can give access to the various maps via the debug room, for those interested in checking the dungeons out at the very least.
Title: Re: Touhou Fantasy [New Topic]
Post by: Darku on June 04, 2015, 03:01:15 PM
Yep, I downloaded directly from the link on the first post.
Honestly don't know if I messed it up by sheer bad luck or something
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on June 06, 2015, 04:51:00 AM
I honestly can't say either. The coding is set to remove the timer when you leave the room and reset the variable for the switch so that it shows back up. Dunno what's up with that other one though...

Did you get the update patch? The original is 9/5/2014, while the latest update patch says 1/29/2015 (well, the REAL latest one says 5/1/2015...). Those might help with your problems.
Title: Re: Touhou Fantasy [New Topic]
Post by: Darku on June 07, 2015, 05:07:36 AM
Yeah, I got 'em.
I hadn't checked on this game in a while and ended up losing my saves, so I replayed a while ago and found these bugs.

As for the jar, as soon as I interacted with it I instantly pressed x w/o waiting for the options to load so maybe that has something to do with it:
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on June 08, 2015, 05:07:14 AM
Well, let me know if those bugs happen again or not with the newest update patch there (the 5/1/2015 one). If it still persists, then I'll have to look through the game again myself. I need to play through the game again myself and get myself a legit save file for beta5. I still need to redo enemies and bosses too, so if you have any suggestions for any of them, feel free to let me know. For instance, the Fairy Maid and Scarlet Maid enemies will probably no longer use the spells they do, and instead use various household items against the player as well as food to restore their own HP. Or they may use a mix of them, I haven't decided yet. The fairy species generally use a lot of elemental magic as it is so there's that...hmmm.
Title: Re: Touhou Fantasy [New Topic]
Post by: Darku on June 09, 2015, 04:15:23 AM
Soon I'll replay with the patch and see if it happens and let you know, thanks.

Sadly I'm not all that good with ideas, haha
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on June 09, 2015, 04:18:26 AM
Well, do let me know if anything does come up then (also, the crap I got an email on THIS particular reply but none of the others??).
Title: Re: Touhou Fantasy [New Topic]
Post by: Kaitani on June 09, 2015, 02:14:10 PM
I still have my save file ready for beta5 testing when it's coming, and I'd rather test the game with my actual save game file than in the debug room (not a fan of it).

I was looking at my party roster, and noticed the big level gaps between them. The rarely used ones were lvl 19-24, the somewhat used were lvl 28-33 and somehow Koishi was lvl 46. I suppose some tedious grinding is the only way to balance those levels out? Not to mention getting the money to get those rarely used ones geared up...
I ask since I remember you saying something about forcing the use of some of those characters in certain dungeons / story parts.
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on June 09, 2015, 06:44:48 PM
Well, after Pandaemonium I have storyline events setup (no actual fights. The few that are there aren't even really tested at all or setup properly), so if you'd like to check those out to make sure thing seem correct in terms of the characters acting the way they should...


Yeah, there's not much that I can do about the level gaps. The money shouldn't really even be an issue later on in the game truth be told. As long as you keep up with everyone (if you have all of the current skills for everyone that you're currently using, might as well gear up someone else, right?), should be fine. Can even sell the crafting items for extra cash if you want to (since the crafting only stuff isn't really that great at the current time).
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on August 05, 2015, 04:00:01 AM
I know, it's been quite a while since I've last done one of these. There's...reasons for that really. Outside of having those constant BSoDs months ago, motivation loss in working on the game, and doing lots and lots of LPing, I just haven't really worked on the game too much. However, for the past month I've been working solely on dialogue, so as of now, beta5 is 50% complete with dialogue in-game, as well with most of the events that accommodate the dialogue. There's still some events here and there that'll need retweaking, but that'll be for later on AFTER I fully finish the dialogue script for the game, which is my main goal right now, then mapping, then eventing, and finally enemies/monsters and other stuff. So there's still quite a ways to go with the game!

For the full progress report, here's how the game is standing:

Characters: ??% (Unknown right now due to still needing to revamp Koishi's skillsets, and quite possibly revamping Byakuren's moveset entirely as well so that she's actually useful. Other changes my come to Suwako, Sanae, and Keine, depending on how things go)
Mapping: ~50-65% (Earlier maps still need redone (for a full list of those, see the bottom of this report) and all but three of the current beta5 maps are done, excluding maps used in cutscenes. None of beta6's and beta7's maps are made at all).
Eventing: ~50-60% (Some events aren't fully coded in and are not tested at all in beta5. These also include various puzzles in some dungeons. Some earlier dungeons need upgraded eventing done to them as well)
Enemies: ??% (Unknown due to not knowing exactly what will be in what dungeon in terms of regular enemies. This does not include the beta8 content, as it is full of optional enemies/bosses only)


For Characters:

Koishi Komeiji: Needs Blue Magic overhauled and less Blue Magic spells overall. Due to this, her Terrible Souvenir ability will also need readjusted in terms of damage formula.
Byakuren Hijiri: Complete overhaul of her moveset outside of her Holy/Shadow-elemental attacks. Reason being that due to a recent patch that I have yet to use, it is possible to temporarily change elemental resistances, therefore allowing me to relegate it to Nitori's Armor Elemental Bless skillset fully. Not sure what to do with Byakuren's skillset yet though
Suwako Moriya: Additional skills may be given that are dummied out so that Suwako gets more usage.
Sanae Kochiya: Abilities that purely boost stats will probably be modified to do something else.
Keine Kamishirasawa: EX Mode (Hakutaku) will probably be removed if I cannot get the stat modifiers to work properly. What may replace that as her secondary command, I would not know. In addition, the vast majority of her skills may get modified so as to not be based on stats.
Advent Cirno: Needs revised sprites to match the spritestyle of everyone else.
Youki: Needs revised sprites to match the spritestyle of everyone else.



For Mapping:

The current maps that need revamped are as follows:

Human Village: Needs to look more like a Japanese town. Also needs to include the Hieda Mansion somewhere.
Marisa's House: Needs updated to look more like Marisa's house, but in ruins.
Bamboo Forest of the Lost - Hard Path: Not sure what to do with this, but would like to reinstate this part of the dungeon.
Youkai Mountain (All of it): Needs to look better overall. Janky mapping all around.
Ancient City: Needs to look more like a Japanese town.
Chireiden: The idea here is to make it so that it's symmetrical throughout the entire dungeon, and the entire gimmick of the dungeon is to make all rooms symmetrical to one another. Not sure how to do this though...
Blazing Fires of Hell: Needs remapped a bit. Want it to feel more epic than it is...
Eastern Forest: Needs revamped. Not sure if it needs a gimmick or puzzle.
Cave to Makai: Needs remapped, but would still like to keep the map layouts the same. Just better looking maps is all that's needed, and probably smaller rooms in some areas.
Pandaemonium: Needs remapped badly. Too big and doesn't feel like Pandaemonium at all. It doesn't need to look "hellish", but more "crystalline" as it's stated to look in canon.
Hollowed Caverns: Needs remapped to be smaller overall.
Icicle Caves: Needs remapped badly.
Dream World: Mugenkan needs remapped badly. It needs to look more like a ruined mansion instead of...whatever it looks like.
Mayohiga: Needs to look like a deserted Japanese town.


For maps that still need mapped:

Ruins of Vina (pianotm is supposed to be working on this one)
Reimaden/Mima's Palace
Hokkai
Silent Shrine: Only the puzzle needs to be installed.
Hakurei Shrine - Forest
Misty Lake - River Bank
Forest of Magic - Lunatic Path
Scarlet Devil Mansion - Clocktower
Bamboo Forest of the Lost - Hanged Man's Route
Youkai Mountain - Genbu Marsh
Hakugyokurou - Netherworld
Road of Reconsideration - Sanzu River
Sunflower Field/Mugenkan
Probability Hyperspace Vessel
Chireiden - Basement Levels
Pandaemonium-R
Lunarian Capital
Lunarian Palace
Dimensional Tear
Sea of Clouds
Bhava-Agra
Dragon's Palace (Optional dungeon)
End of Gensokyo
Gaplands
The Void
Heart of Pandora
Alice's House - Inside (Currently being worked on by someone I know)

(Beta8 exclusive dungeons, so all optional stuff. This is obviously not the full list)

Myouren Temple Graveyard
Limestone Cavern
Hall of Dreams' Great Mausoleum
Shining Needle Castle
Mushroom Groove


That is everything for now. There is plans for adding in more recent Touhou characters such as the DDC characters as well as Hata no Kokoro and Sumireko Usami, but those won't happen for a very, very long time. If anyone has any ideas for any of these, or is willing to attempt mapping any of the maps, or would even like to beta test/LP what I have thus far, go for it! I would love to get more feedback on the game itself, and get it out there once again since there hasn't been much talk of the game in a couple years just about.
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on September 07, 2015, 06:37:29 AM
So, update report for those interested in this:

Mapping: Beta5 requires 3 more dungeons to be fully mapped, 2 to be revamped, and 1 to have a puzzle added. These include Reimaden (I don't know what to do for a magician's mansion), Hokkai (I COULD do this one actually right now, but need to figure out how big it should be), and Ruins of Vina (pianotm is still working on this hopefully) for mapping, Pandaemonium (seriously needs revamped and probably stuff added into it to make it feel more like a Palace of Hell. Of course, nothing grotesque or whatnot, but ya know) and Hollowed Caverns (just needs sized down overall) for revamping, and Silent Shrine (which requires a switch puzzle between 2 rooms). If anyone is willing to help brainstorm ideas for these, that'd help me out tremendously.

Eventing: Outside of the 3 dungeons that need mapped, dialogue is nearly 100% in for beta5. In fact, even dungeons not fully mapped have dialogue ready to be put in (Reimaden and Ruins of Vina). Dialogue goes up to Palanquin Ship, with Hokkai being right after that (which is the end of beta5). So in other words, one aspect of beta5 is nearly 100% done!


That is all really. Yes, 5 weeks and this is as much as I got done. Hey, game making takes a lot to do, especially when you do 3 1/2 weeks of Kingdom Hearts LPs, savvy!? So between 5 weeks, only 2 1/2 was spent on the game, but that's still quite a bit done anyways. Again, if anyone would like to discuss anything about the game, regarding balance, ideas, issues, etc. feel free to do so. I need all the feedback I can get to make this game as enjoyable as possible, and potentially speed up development of it. I do want to apologize for beta5 taking so long to finish. It has been 3-4 years since the last official beta release, which I honestly didn't expect to take so long. But revamping so many things and adding new things has taken up a lot of time, in addition to other things such as Let's Plays and life-related things. I hope that all of you will still stick around and enjoy the game at least! ^^
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on September 08, 2015, 08:51:27 AM
Alright, I'm redoing this all over again, especially since beta5 is getting closer to being done and I need to get enemies touched up. So, for the first batch, I decided to work on all of the Fairy Maid type enemies!


Fairy Maid:

Potted Plant: Non-elemental physical Blunt damage. Used more often when alone.
Barrel: Non-elemental physical Blunt damage. Used more often when alone.
Pot Roast: Restores all HP to one ally
Sour Milk: Non-elemental damage + Sap
Rotten Orange: Non-elemental damage + Poison
Squid: Non-elemental damage + Blind
Barley Tea: Restores 150 HP and cures statuses to party


The idea behind the Fairy Maid/Maid here is they're the most basic and common enemy in the Scarlet Devil Mansion, and are generally very bad at doing their jobs (cleaning, cooking, etc. Sakuya basically does everything herself). So this skillset they have here is to take a jab at that to a degree with the bad food (though the Barley Tea and Pot Roast obviously aren't part of that). The Potted Plant and Barrel are just items they throw (Potted Plants are a homage to New Super Marisa Land where some of them carried these around, and they hurt you if they hit you).


Scarlet Maid:

Potted Plant
Crate: Non-elemental Blunt damage + ????. Used more often when alone.
Pot Roast
Sirloin: Fully restores one enemy's HP + Sleep
Tea: Restores HP + Regen
Coffee: Fire damage + Heat Lv1 to one target

Scarlet Maids don't formally show up in any games, but I denote them by the red color (they're generally worse to fight than the normal blue Fairy Maids in fangames). They're better than Fairy Maids, but since they're still just Fairy Maids in the end, they're not TOO super great. Being able to inflict Heat this early in the game might be problematic as there's no way to cure it nor prevent it (for those who don't know, Heat = Take any action with character = 9999 damage instantly. Comes from Final Fantasy IX.).


Elite Maid:

Pot Roast
Curry Rice: Restores one enemy's HP + Heat. Used more often when alone.
Potted Plant
Oil Drum: Non-elemental Blunt damage + Blind. Used more often when alone.
Caviar: ????
Truffle: ????
Foie Gras: ????


Elite Maids, being the best maids there and the last of the Maid-type enemies (for now that I can think of), I wanted them to be the strongest and deadliest. Of course, I'm not sure how to do that with those last 3 items there (yes, I did take Castlevania as reference for the items mostly! I WAS thinking of using Crystal Chronicles food but decided against it). So if anyone has any good ideas for these, that'd help! There is no Oil status in the game, though I could make it reduce elemental resistances with a patch that was released (I still need to ask about that patch to see how it really works though...).


So yeah! This is what I'll be doing! It'll seem very blog-like, but that's how it is I suppose. ^^;


For those who are curious, this is their current skillsets:


Fairy Maid:
   Attack (10)
   Fire (10)
   Blizzard (10)
   Thunder (10)
   Aero (10)
   Water (10)
   Cure (10)

Note: This skillset is identical to the Fairy enemy in the very first dungeon. Highest HP is about 600 at this point for your party, lowest being 300 HP.  Fairy Maids/Maids have 350 HP, and has a 30% chance of dropping Bs (which cost 1,500 yen to buy and restores 100 MP. It's the Ether of the game).


Scarlet Maid:
   Attack (10)
   Fira (10)
   Blizzara (10)
   Thundara (10)
   Aera (10)
   Watera (10)
   Cura (10)

Note: All of the level 2 elemental spells here hit upwards to 150 damage normally, double that for those weak to the attacks. Meaning that Meiling can get killed in one to two hits from Aera, while Cirno can get killed in the same manner from Fira. Highest HP is about 600 at this point for your party, lowest being 300 HP. Scarlet Maids have 550 HP, with a 30% chance to drop Tents (which cost 1000 yen to buy).


Elite Maid:
   Attack (10)
   Firaga (10)
   Blizzaga (10)
   Thundaga (10)
   Quakera (10)
   Breakga (10)
   Aeroga (10)
   Waterga (10)
   Curaga (10)

Note: These spells can easily hit upwards to 600-1200 damage normally. At this point, characters may only have upwards to 1500 HP, if that. Elite Maids have 1,550 HP and has a 10% chance of dropping Oni Wines (100 MP recovery to party)


As you can see, I'm trying to differentiate them from the other regular Fairy enemies that focuses mostly on elemental magic. Plus, why would Fairy Maids have elemental magic anyways, right?
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on September 09, 2015, 08:13:56 AM
So slight change to the Fairy Maids skillsets:

*Only Scarlet Maid has access to Pot Roast (full HP heal to one of her allies). I figured it's better to have only ONE of them have a full heal ability instead of all 3.
*Fairy Maid keeps Water and Thunder for her elemental spells. Scarlet Maid keeps Fira and Aera just to be a major threat to the party (since Meiling is weak to Wind and Cirno to Fire. If it proves that those spells are TOO much, I'll just change the spells to something else). Elite Maid keeps Quakera but now gains access to Biora (keep in mind, the Poison element is one of three Advanced elements, and so resistances towards it is rarer. Humans also take double damage from it, with Nitori and Hope taking triple damage. Biora hits for about 800, so keep that in mind!).
*Scarlet Maid's Crate ability now inflicts a 1 turn Stun (which may transfer to all thrown items (Potted Plant, Crate, Barrel, and Oil Drum).

I still do not know what to do with some of the skillsets here. Also, keep in mind that since Fairy Maids are still part of the Fairy subtype group, they gain the Auto-Life ability (after X turns, they'll revive with 50% max HP) so that adds to their complexity and danger value a bit more too.
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on September 10, 2015, 12:44:24 AM
Ok, so gonna bring up some of the old stuff that was listed at the start of this topic, since I STILL need to go over them and whatnot. And since that doesn't really tell what does what, well...I'mma go more in-depth with it and see if people can't come up with some fixes (if needed). Starting with Misty Lake once again (keep in mind, HP for this dungeon is roughly 250-300 for both characters that you have here that are forced to go through here). Keep in mind, unlike the above listed Fairy Maid type enemies, these are the ORIGINAL skillsets of the enemies. I have yet to decide what to do to revamp them, if they need it.

*Notes: When it states ally/allies, it is referring to the enemy's side, not the player's side. When referring to enemy, it is referring to the player's side. Assume all enemies have the default Attack command available unless specified.

Fairy
Fought at: Misty Lake (start of game)
Current skills:
**Fire: Inflicts 40 Fire-elemental damage to one.
**Blizzard: Inflicts 35 Ice-elemental damage to one.
**Thunder: Inflicts 40 Lightning-elemental damage to one.
**Aero: Inflicts 60 Wind-elemental damage to one.
**Water:Inflicts 20 Water-elemental damage to one.
**Cure: Restores 150 HP to one ally.
Suggested skillset changes:

As mentioned before, Fairies primarily fight using elemental magic, or well..magic in general. As fairies should. These run-of-the-mill fairies fight using the most basic of elemental spells, which is used to get the player used to magic-based attacks as well as elemental attacks in general (mostly with Marisa, as she takes double damage from Water-elemental attacks but absorbs Lightning-elemental attacks. Reimu is neutral to all of the elements used here). I don't THINK they need changed at all, unless anyone thinks they need to be buffed a bit to be a bit more challenging?? Fairies have 80 HP.


Eagle
Fought at: Misty Lake (start of game)
Current skills:
**Beak: Inflicts 10 non-elemental physical damage to one party member.
Suggested skillset changes:

Eagles are...well, they're weak. Originally, Beak dealt 40 damage, but due to Eagles generally showing up in groups of 3 or 5, that generally wound up with players dying super quickly due to the Eagles being relatively quick. I don't know if I should increase the damage output or not (I think I have damage formulas increased for physical-related skills because 2K3 sucks with formulas). Otherwise, Eagles are just meant for dealing with quick enemies in large groups that rely solely on physical attacks. Eagles have 65 HP.


Hornet
Fought at: Misty Lake (start of game)
Current skills:
**Poison Needle: Inflicts 28 Poison-elemental physical damage and Poison: oo to one party member.
**Poison: Inflicts 14 Poison-elemental magic damage and Poison: 00 to one party member.
Suggested skillset changes:

Originally, Hornets weren't too big of a threat outside of inflicting Poison. However, thanks to their attacks being Poison-elemental (Poison Needle wasn't originally), and the Poison-element being relatively strong (200% now for Humans, 300% for those weak to the element), Hornets are now pretty dangerous. Further testing may need to be done with them in order to rebalance them. Hornets have 45 HP.


Water Toad
Fought at: Misty Lake (start of game)
Current skills:
**Water: Inflicts 20 Water-elemental damage to one party member.
**Blizzard: Inflicts 35 Ice-elemental damage to one party member.
Suggested skillset changes:

Water Toads are...kinda just there. What the Water Toad does, the Fairies do better. So...I'm not sure why these guys really exist in this area outside of being a source of a particular crafting item. Water Toads have 56 HP.

Note: Originally, the Mini and Toad statuses were going to be in the game, and all Toad enemies were going to have the Toad spell or a way to inflict this, including Suwako. However, since I don't think there's a nice way of doing sprites for that and the like, both statuses were dummied out early on in development.


Alligator
Fought at: Misty Lake (start of game) [Notorious Monster]
Current skills:
**Double Attack
Suggested skillset changes:

Alligators are the first Notorious Monsters in the game, and boosts the highest physical attack power of all enemies, double that of the second highest attack power. While all they do is attack physically, they hurt a lot and in addition have pretty good physical defenses. They're meant to be the first enemy to force the player to really rely on elemental-type attacks, as Alligators are weak to Lightning-elemental attacks, as well as utilize other skills such as Reimu's Blink-inducing Cautionary Border. Alligators have 145 HP.


Daiyousei
Fought at: Misty Lake (start of game) [Boss]
Current skills:
**Heal: Restores 40 HP to all allies. Used only when below 45% Max HP.
Suggested skillset changes:
**Keep Heal
**Regenga: Inflicts Regen: 50 turns to all allies.
**Cure: Restores 150 HP to one ally.
**Life: Revives one KO'd ally with 25% Max HP.
**Slow: Inflicts Slow: oo to one party member.

As of right now, as mentioned earlier in the thread, Daiyousei is kinda...there. She doesn't do much but do a little physical attack that does no damage. She will be revamped to have a better skillset as a support unit to Cirno, potentially getting abilities such as Cure, Regenga, Slow, and Life. Daiyousei has 550 HP, and is a check to see if the player is smart enough to DPS the support unit first. If left alive when Cirno is defeated, will run away if she has no MP left to revive Cirno.


Cirno
Fought at: Misty Lake (start of game) [Boss]
Current skills:
**Icicle Fall: Inflicts 40 Ice-elemental damage to one party member.
**Icicle Attack: Inflicts 60 Ice-elemental damage and Freeze: 50 turns to one party member.
Suggested skillset changes:
**Remove Icicle Attack
**Keep Icicle Fall
**Minus K: Inflicts Freeze: 5 turns to the party.
**Diamond Blizzard: Inflicts 150 Ice-elemental damage to the party.

Cirno, as of right now, is only mildly threatening. She's meant as a check to see if the player was smart enough to buy the Barette and/or bring status healing items. She will probably be updated to use more of her skills, such as Minus K and Diamond Blizzard, while losing Icicle Attack. When revamped, if Daiyousei is defeated before Cirno, Cirno will "enrage", giving her Haste status but also reducing her hitrate. Cirno has 550 HP.

On a sidenote, Master Spark has a good chance of OHKOing, or severely crippling, either Cirno or Daiyousei, and will OHKO anything else in the area. Right now though, it's only single-target, and whether or not it'll become AoE at some point is yet to be seen.



So with that out of the way, any thoughts on what to update? Outside of Cirno/Daiyousei who will be getting their much needed revamp that is (unless you guys think giving Daiyousei Regenga is too much??.
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on September 10, 2015, 09:43:26 PM
Starting with the second dungeon of the game, Forest of Magic. For this segment of the game, the player will have access to Reimu (~300 HP), Aya (~300 HP), and Cirno (~650 HP). If the player goes back to the Item Shop to upgrade skills, an AoE is available for Aya and Cirno (Aya's deals about 100-150 to all enemies, while Cirno's does about 150-200 to all enemies, making hers much more effective for battles in this dungeon). Forest of Magic is the first dungeon to really hammer on preventing and curing status effects as well as watching out for elemental damage (if the player explores Scarlet Devil Mansion prior to coming here, they can obtain the Black Ring and Scarlet Armlet, both of which increases Shadow resistance by 1 level. This is imperative against the Dark spell as well as Demarcation).

If there are any suggestions on rebalancing enemies and the like, do let me know.

*Notes: When it states ally/allies, it is referring to the enemy's side, not the player's side. When referring to enemy, it is referring to the player's side. Assume all enemies have the default Attack command available unless specified.


Name: Kedama
Fought at: Forest of Magic
Current skills:
**Shock: Inflicts Paralyze: 50 turns and reduces Lightning resistance by 1 level to one party member. 70% accuracy.
**Four Laser: Inflicts 100 non-elemental magic damage to one party member.
**Self-Destruct: Kills user to deal non-elemental unblockable damage to the party. Only used if HP is below 50% Max HP.
Suggested skillset changes:

One of the common enemies of Touhou. It's a decent threat at this point, being able to inflict Paralyze with no way of resisting it (though it can be cured with Anti-Freeze), and a powerful non-elemental attack at this point in the game. Kedamas will almost always show up in groups of 5, but a combine effort of Opening Winds and Diamond Blizzard is more than enough to defeat them all at once just about. Kedamas have 140 HP, are immune to Magic attacks, and halves Ice-elemental attacks.


Name: Forest Specter
Fought at: Forest of Magic
Current skills:
**Dark: Inflicts 150 Shadow magic damage to one party member.
**Gravity: Reduces party's HP by 1/4.
**Bolt Ball: Inflicts 100 Lightning-elemental damage to one party member.
Suggested skillset changes:

Forest Specters tend to only show up in pairs, but are highly dangerous foes. Without the Scarlet Armlet or Black Ring, characters will dies relatively quickly, and Reimu has no defenses against their Dark spell at all. In addition, Aya is weak to Lightning-elemental attacks AND Magic attacks, making Bolt Ball highly lethal to her. To top it off, Forest Specters can just opt to reduce the entire party's HP by 1/4 with Gravity, and when paired with other enemies such as Ameboids, they're highly dangerous. Forest Specters have 110 HP and are weak to Fire-elemental and Holy-elemental attacks.

Name: Ameboid
Fought at: Forest of Magic
Current skills:
**Pollen: Inflicts 20 non-elemental magic damage and Sleep: 50 turns to the party. 60% accuracy.
**Poison Mist: Inflicts 45 Poison-elemental magic damage and Poison: oo to the party. 80% accuracy.
**Slumber: Inflicts Sleep: 50 turns to one party member. 80% accuracy.
Suggested skillset changes:

Ameboids are one of the prime dangers in this area. While they aren't exceptionally strong on their own, they can inflict Sleep on a mass scale, and if all party members are hit by Sleep, it can spell game over easily. In addition, due to Reimu being semi-weak to Poison, Poison Mist will hit upwards to 90-100 damage to her. Ameboids have 135 HP and are weak to Fire-elemental and Slash-type attacks. They are exceptionally weak to the Freeze status.


Name: Heal Rabbit
Fought at: Forest of Magic
Current skills:
**Heal: Restores 40 HP to the party.
**Cure: Restores 150 HP to one ally.
**Cura: Restores 500 HP to one ally.
**Refresh: Restores all HP/MP/status to one ally.
Suggested skillset changes:

Heal Rabbits don't actually attack the player, but will constantly heal their allies, making them troublesome to deal with. However, they cannot heal themselves as they are immune to the healing element, making them simple to defeat. Heal Rabbits have 300 HP and are immune to Magic attacks.


Name: Parasite
Fought at: Forest of Magic - Hard Path [Notorious Monster]
Current skills:
**Double Attack
**Gravity: Reduces party's HP by 1/4.
**Gravira: Reduces party's HP by 1/2.
**Fog: Dummied out. Used to inflict Amnesia, which locked physical-based abilities.
Suggested skillset changes:

Parasites are highly dangerous, as they generally prefer using Gravity-elemental abilities to reduce the party's HP for other Parasites to use their relatively powerful Double Attack to finish them off. Of note, Parasites do NOT have a normal Attack. They also appear generally in groups of 3 or 5, making them even MORE dangerous. AoE attacks are generally advised for these foes. Parasites have 800 HP and are weak to Water-elemental attacks.


Name: Toxic Plant
Fought at: Forest of Magic - Hard Path
Current skills:
**Poison: Inflicts 14 Poison-elemental magic damage and Poison: oo to one party member. 80% accuracy.
**Poisonga: Inflicts 20 Poison-elemental magic damage and Poison: oo to the party. 80% accuracy.
**Bio: Inflicts 200 Poison-elemental damage and Poison: oo to one party member.
Suggested skillset changes:

Toxic Plants are highly dangerous due to their ability to use Bio, which WILL OHKO Reimu if it hits her, can OHKO Aya, and can severely cripple Cirno. They generally travel in pairs, doubling their danger factor. Toxic Plants have 165 HP and are weak to Fire-elemental attacks while absorbing Earth-elemental attacks.


Name: Rumia
Fought at: Forest of Magic - Easy Path (three times), Forest of Magic - Hard Path (once) *BOSS*
Current skills:
**Moonlight Ray: Restores 300 HP to one ally.
**Demarcation: Inflicts 70 Shadow-elemental magic damage to one party member.
**Dark: Inflicts 150 Shadow-elemental magic damage to one party member.
Suggested skillset changes:

Rumia is only terrifying if she hits Reimu with a Shadow-elemental spell; otherwise, she's not too difficult to fight. The first time fought in the Easy route, she's alone and thus super easy. The second time fought on the Easy Path involves her coming with a pair of Heal Rabbits and a pair of Kedamas, and is still a relatively easy battle. The final battle on either path involves fighting her with Mystia, which can result in some problems if the player isn't ready to DPS Rumia down first to reduce it down to Mystia (whom is the true threat of the battle for now). Rumia has 666 HP, is weak to Holy-elemental attacks, and is immune to Earth-elemental attacks due to Float status.


Name: Mystia Lorelei
Fought at: Forest of Magic - Easy Path (once), Forest of Magic - Hard Path (twice) *BOSS*
Current skills:
**Hooting in the Night: Inflicts 50 non-elemental damage and Silence: oo to the party. 70% accuracy.
**Poisonous Moth: Inflicts 70 Poison-elemental damage and Poison: oo to the party. 70% accuracy.
**Sphingid's Wingbeats: Inflicts 50 non-elemental damage and Sleep: 50 turns to the party. 70% accuracy.
**Night Sparrow Song: Inflicts 50 non-elemental damage and Blind: oo to the party. 70% accuracy.
**Ill-Starred Dive: Inflicts 70 non-elemental physical damage and Blind: oo to one party member. Only used when left alone in the battle.
Suggested skillset changes:

Mystia is dangerous due to her mass status-inflicting skills that also damage the party. In addition, her Poisonous Moth will deal double damage to Reimu, making it potentially lethal to her. Cirno's Great Fairy skill should be used liberally to keep the party's HP up, while Reimu deals with damaging Mystia and Aya uses her physical non-elemental skills to attack, or have Aya heal while Cirno uses Diamond Blizzard for damage. Mystia has 1000 HP, absorbs Wind, is immune to Earth, and is weak to Slash-type and Lightning-elemental attacks.

During the last fight on either path, the player will fight both Rumia and Mystia, which is identical on both routes. If the player goes on the Easy path and fights Rumia the first two times, then the Hard path and fights Mystia the first time, or vice-versa, the player can reap the rewards from all battles.
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on September 11, 2015, 05:03:10 AM
This is to keep tabs on each area's data and potentially revamp enemies/bosses from each area. Next up is dungeon #3, Scarlet Devil Mansion which takes place after visiting Marisa's house in the Forest of Magic and getting demolished by Marisa there (no revamp is needed for her boss fight so that's why she's not listed anywhere). For this segment of the game, you have Reimu and Cirno who should be around the same levels, if not one level higher than before, and Aya will be replaced by Meiling after the first boss fight. Meiling starts with 626 HP and has the highest base physical attack of the three characters, but is the slowest naturally and has the lowest MP and Magic. After defeating Patchouli, she will also join the party, having 293 HP, very high magic, but very low HP and Defense while being super weak to physical and Poison-elemental attacks. However, she naturally halves all elemental and magic damage, as well as Absorb-type attacks.

*Notes: When it states ally/allies, it is referring to the enemy's side, not the player's side. When referring to enemy, it is referring to the player's side. Assume all enemies have the default Attack command available unless specified.


Name: Maid
Fought at: Scarlet Devil Mansion
Current skills:
**Fire: Inflicts 40 Fire-elemental magic damage to one party member.
**Blizzard: Inflicts 35 Ice-elemental magic damage to one party member.
**Thunder: Inflicts 40 Lightning-elemental magic damage to one party member.
**Aero: Inflicts 60 Wind-elemental magic damage to one party member.
**Water: Inflicts 20 Water-elemental magic damage to one party member.
**Cure: Restores 150 HP to one ally.
Suggested skillset changes:
**Potted Plant: Non-elemental physical Blunt damage (new ability)
**Barrel: Non-elemental physical Blunt damage (new ability)
**Sour Milk: Non-elemental damage + Sap: 50 turns to one party member (new ability)
**Rotten Orange: Non-elemental damage + Poison: oo to one party member (new ability)
**Squid: Non-elemental damage + Blind: oo to one party member (new ability)
**Barley Tea: Restores 150 HP and cures statuses to party (new ability)
**Water
**Thunder

As of right now, the Maid is just another copy of the Fairy, but with a bit higher stats. With the revamped skillset, the only things carrying over are Water and Thunder, while everything else is brand new to both them and the game itself. Some abilities may get axed out so that they don't have TOO many abilities, but which ones stay and which will go, I do not know. Potted Plant definitely will as it's a shared ability across all three maids, and may just summon a Potted Plant enemy that does nothing, so as to force them to waste a turn on nothing. I don't know, I need more suggestions on what to do with them. Elemental magic they get in their revamped skillsets. Maids have 350 HP.

After completing the "dungeon", Maids will only be encounterable in the Library and Basement.


Name: Scarlet Maid
Fought at: Scarlet Devil Mansion
Current skills:
**Fira: Inflicts 180 Fire-elemental magic damage to one party member.
**Blizzara: Inflicts 180 Ice-elemental magic damage to one party member.
**Thundara: Inflicts 180 Lightning-elemental magic damage to one party member.
**Aera: Inflicts 180 Wind-elemental magic damage to one party member.
**Watera: Inflicts 220 Water-elemental magic damage to one party member.
**Cura: Restores 500 HP to one ally.
Suggested skillset changes:
**Potted Plant: Non-elemental physical Blunt damage (new ability)
**Crate: Non-elemental physical Blunt damage + Stun: 1 turn to one party member (new ability)
**Pot Roast: Restores all HP to one ally (new ability)
**Sirloin: Restores all HP and inflicts Sleep: 50 turns to one party member (new ability)
**Tea: Restores HP and grants Regen: 50 turns to one ally (new ability)
**Coffee: Inflicts Fire-elemental damage and Heat: 5 turns to one party member (new ability)
**Fira
**Aera

Originally, Scarlet Maids were just a straight upgrade of the Maid, wielding all the level 2 versions of the Maids spells. The revised skillset is an attempt to differentiate them from their lower brethren while still making them better. Whereas Maids are incompetent and throw bad food at the player, Scarlet Maids are a bit smarter and will use abilities properly. Scarlet Maids still carry the Fira and Aera spells for their elemental artillery, making them especially dangerous (Meiling is weak to Wind and Cirno to Fire, and two hits of their weakness at full HP can kill them. In addition, two hits of any of these on Reimu will kill her outright too). Unlike Maids who like to come in groups of 1-4, Scarlet Maids at the most come in pairs, and sometimes one will accompany two Maids. With the revised skillset, I tried to put emphasis on them inflicting some of the better statuses (Regen on their own allies, Sleep and Heat on the player), although Heat MIGHT be a bit overkill (for those who don't know, Heat is a status borrowed from Final Fantasy IX, where taking any action while under Heat will instantly kill the victim). Reason for Heat being problematic is there's no cures for it this early on I think (I don't think Anti-Freeze cures it??) and there's no way to prevent it either. I don't know, as with the Maid some abilities will probably be dropped outright and they need further looking into. Scarlet Maids have 550 HP and 1 level of resistances higher to statuses than the Maid (C instead of B).

After completing the "dungeon", Scarlet Maids will only be encounterable in the Library and Basement.


Name: Magic Book
Fought at: Scarlet Devil Mansion - Library
Current skills:
**Fire: Inflicts 40 Fire-elemental magic damage to one party member.
**Fira: Inflicts 180 Fire-elemental magic damage to one party member.
**Blizzard: Inflicts 35 Ice-elemental magic damage to one party member.
**Blizzara: Inflicts 180 Ice-elemental magic damage to one party member.
**Thunder: Inflicts 40 Lightning-elemental magic damage to one party member.
**Thundara: Inflicts 180 Lightning-elemental magic damage to one party member.
**Aero: Inflicts 60 Wind-elemental magic damage to one party member.
**Aera: Inflicts 180 Wind-elemental magic damage to one party member.
**Water: Inflicts 20 Water-elemental magic damage to one party member.
**Watera: Inflicts 220 Water-elemental magic damage to one party member.
**Poison: Inflicts 14 Poison-elemental magic damage and Poison: oo to one party member. 80% accuracy.
**Poisonga: Inflicts 20 Poison-elemental magic damage and Poison: oo to the party. 80% accuracy.
**Bio: Inflicts 200 Poison-elemental magic damage and Poison: oo to one party member.
**Cure: Restores 150 HP to one ally.
**Cura: Restores 500 HP to one ally.
**Heal: Restores 40 HP to all allies.
**Refresh: Restores all HP/MP/Statuses to one ally.
**Dark: Inflicts 150 Shadow-elemental magic damage to one party member.
**Drain: Inflicts 150 non-elemental magic damage and restores user's HP equal to damage dealt.
**Stun: Inflicts Paralyze: 50 turns to one party member. 80% accuracy.
Suggested skillset changes:

Magic Books, as you can clearly see, are the masters of magic at this point in the game. They take all spells seen up to this point, including those from the current version of the Scarlet Maid as well as a couple new spells, and uses them liberally against the player party with an equal chance of ANY of the spells being used. With the revamp of the Maid and Scarlet Maid, these will be one of the only major sources of magic elemental damage in the area outside of one other particular notorious enemy. However, they aren't very durable and can easily be destroyed, and generally appear in groups of 2 with a Maid. Magic Books have 240 HP, are immune to Blunt-type and Magic attacks, and weak to Fire-elemental and Pierce attacks. In addition, Magic Books have high resistance towards Drain-type and Ghost-type attacks, and high resistances to many statuses.


Name: Patchbot
Fought at: Scarlet Devil Mansion - Library
Current skills:
**Agni Shine: Inflicts 70 Fire-elemental magic damage to one party member.
**Spout: Inflicts 70 Water-elemental magic damage to one party member.
**Autumn Edge: Inflicts 100 Earth-elemental magic damage to the party.
**Spring Wind: Inflicts 120 Wind-elemental magic damage to one party member.
**Photosynthesis: Grants MP Regen to one ally.
**No Action: Does nothing.
**Self-Destruct: Kills user to inflict non-elemental unblockable damage to the party. Only used if HP is below 25% Max HP.
Suggested skillset changes:

Patchbots are probably one of the most notorious early game enemies in Touhou Fantasy, boasting extremely high defenses and having pretty strong attacks. Of note, Patchbots CANNOT attack physically as they do not have any physical attack command set, so inflicting Berserk may force them to do nothing. In addition, No Action is the highest prioritized skill in their skillset, meaning it may be possible to get through the fight without them acting too much. They generally appear with other enemies, but will never appear in groups of two (IIRC). Patchbots have 380 HP, are immune to magic attacks, have extremely high resistances towards Physical attacks, halves all elemental damage except Lightning, and is weak to Pierce-type and Lightning-elemental attacks.


Name: Hong Meiling
Fought at: Scarlet Devil Mansion - Entrance *BOSS*
Current skills:
**Yellow Tremor Step: Inflicts 180 Earth-elemental physical damage to one party member.
**Selaginella 9: Inflicts 300 flat Earth-elemental damage to the party. Used only when the party's level average is 8 or greater.
**Gorgeous Sweet Flower: Inflicts 150 flat Earth-elemental damage to the party. Used only when the party's level average is less than 8.
**Flying Flower Kick: Inflicts 20 non-elemental physical damage to the party (increases by 250% due to damage formula)
**Rainbow Wind Chime: Restores 300 HP to all allies. Only used when HP is below 50% Max HP.
Suggested skillset changes:

Meiling seems scary due to her high damage potential, but Aya makes this fight a breeze as she negates all Earth-elemental damage done to her. In fact, Aya can nearly solo the fight if given Gale Fan Lv2 which does upwards to 700-800 damage on its own as well as Wind Sickle Veiling for Blink. Selaginella 9 is the most dangerous ability here, as it will deal 300 damage outright if not defending, meaning Reimu can easily die and Cirno can lose nearly half her health in one go. Meiling is meant to be physical based as she's...well...a physically inclined character in canon, so that's the reason for her high physical power and lack of magic. I don't know if her skillset or anything needs changed on her or not. Meiling has 2500 HP, is weak to Fire, Magic, and Wind, absorbs Earth, nullifies Lightning, and greatly resists physical attacks.

After defeating Meiling, she will replace Aya as the third party member.


Name: Patchouli Knowledge
Fought at: Scarlet Devil Mansion - Library *BOSS*
Current skills:
**Agni Shine: Inflicts 120 Fire-elemental magic damage to one party member.
**Spout: Inflicts 120 Water-elemental magic damage to one party member.
**Dew Spear "Crystals": Inflicts 200 Ice-elemental magic damage to one party member.
**Autumn Edge: Inflicts 100 Earth-elemental magic damage to the party.
**Spring Wind: Inflicts 120 Wind-elemental magic damage to one party member.
**Silent Selene: Inflicts 200 Shadow-elemental damage to the party. Only used when HP is below 50% Max HP.
**Royal Flare: Inflicts 200 Holy-elemental damage to the party. Only used when HP is below 50% Max HP.
**Satellite Sunflower: Inflicts Sap: oo and MP Sap: oo to the party. Only used when HP is below 50% Max HP.
**Philosopher's Stone: Reduces the party's elemental resistances by 1 level. Only used when HP is below 25% Max HP.
Suggested skillset changes:

Patchouli is a really nasty boss, being able to really wreck havoc if she hits the correct target with an element they're weak to. Reimu and Meiling are in major danger throughout this entire fight, due to Silent Selene being a instant kill to an unguarding Reimu and magic in general being bad for Meiling. Cirno's main goal should be to constantly heal every turn if given a chance, with Reimu backing her up, while leaving the damage-dealing to Meiling. In the revamped version, Patchouli may be set up to follow a specific AI pattern. While above 50% Max HP, loop spells in order of: Agni Shine > Spout > Dew Spear > Autumn Edge > Spring Wind. When 50% HP or less, loop spells in order of: Agni Shine > Silent Selene > Spout > Royal Flare > Dew Spear > Satellite Sunflower > Autumn Edge > Spring Wind. When under 25%, add Philosopher's Stone to end of list.

Patchouli has 2500 HP, is immune to Magic attacks, and halves all elemental attacks. Patchouli will never use the Attack command as she does not have it, and is immune to all but Sleep, which the player does not have access to at this point in the game.

After defeating her, Patchouli will join the party.


Name: Sakuya Izayoi
Fought at: Scarlet Devil Mansion - Basement *BOSS*
Current skills:
**Magic Star Sword: Inflicts 60 non-elemental physical damage to the party.
**Bounce No-Bounce: Inflicts 150 non-elemental physical damage to one party member.
**Crossup Magic: Inflicts 75 non-elemental physical damage and Confuse: 10 turns to one party member. 80% accuracy. Ignores Defense.
**Soul Scripture: Inflicts 300 non-elemental physical damage and Instant Death to one party member. 70% accuracy. Ignores Defense. Used when HP is below 50% Max HP.
**Private Square: Inflicts Slow: 15 turns to the party. Used when HP is below 50% Max HP.
**Special Stopwatch: Inflicts Stop: 20 turns to one party member. Used when HP is below 50% Max HP.
Suggested skillset changes:

Sakuya is the final boss for Scarlet Devil Mansion, and is highly dangerous especially to Patchouli who will often die to her. If possible, Meiling should use Provoke to draw attention away from everyone else and focus on using either physical attacks or Sentinel while Cirno keeps the party healed. Reimu and Patchouli should do whatever they feel like doing. If Sakuya uses Magic Star Sword, Patchouli will probably die regardless if Meiling is using Provoke so just revive her and continue onwards. At lower HP, the player will need to watch out for Slow and Stop, and as such should have a stock of Chrono Breakers on hand to cure the statuses. Sakuya may gain a revamp as well, where at 20-25% HP, uses Sakuya's World (naturally her ultimate ability) for 2 free turns, and will ONLY use this once during the battle.
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on September 12, 2015, 02:45:54 AM
Barrel and Crate have been removed from the Maid and Scarlet Maid, respectfully. I feel that they have enough abilities as it is, and they don't need any other random stuff like those. Potted Plant stays, and will PROBABLY just summon a Potted Plant enemy that does absolutely nothing, but might be a good source of getting some items such as Apples and Oranges, depending on the items that I have to put in. I'm starting to feel I should give Barley Tea to the Scarlet Maid, and move Pot Roast to Maid instead?? What do you guys think about that?

Rumia has been updated and works perfectly fine, and while is mostly the same as before, has a new gimmick that makes her quite dangerous now when paired with other enemies. In addition, two new enemies only show up in the 2nd Rumia fight, known as Shadow Kedama and Shadow Heal Rabbit. They are virtually the same as their regular versions, but have greater HP. The Shadow Kedama also replaces Shock with Dark Shock, which instead of reducing Lightning resistance, will reduce Shadow resistance, while still inflicting Paralysis: 50 turns.

I am thinking of making it so Fairy-type enemies will call for reinforcements if alone. It just...feels like something they'd do for sure. Thoughts?
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on September 12, 2015, 07:19:06 AM
https://www.youtube.com/watch?v=PVP4wqF6N5M


For those who wish to see how the new Rumia fight is, here you go! I could do one for the Cirno/Daiyousei fight but eh. No need to. This is part of the grand revamp of enemies/bosses for beta5. A lot of enemies honestly don't need changed too terribly much, it's mostly the bosses. Also of note, this is on the EASY path too!
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on September 13, 2015, 07:53:39 AM
Update news:

Bs are now back to 500 yen due to how important they are for survival. At 1,500, it makes the game way more difficult than I'd like for it to be. Chaos and Death now have new portraits as well.


For Misty Lake, the areas where you must walk across the water to progress has been highlighted a bit more. One specific area on the Hard Path will NOT be highlighted however, which leads to a Magic Crystal.


Rumia has gone from 2000 HP to 1500 HP, as the 500 HP difference was more than enough to BARELY make the fight doable at any point.


Patchouli's AI has been revamped as per the suggestion, so now she follows a strict pattern at specific %, and it's now actually easier to tell when she'll be at a specific % of her health. This should help make her a bit more manageable to fight. In addition, several maids were removed from the 2nd Floor Lobby and in the Living Room to make things more manageable.




This is to keep tabs on each area's data and potentially revamp enemies/bosses from each area. Next up is dungeon #4 and #5, as the enemies are largely the same between the two dungeons. At this point, the party consists of Reimu (300 HP), Meiling (600 HP), Cirno (600 HP)/Reisen (replaces Cirno after Bamboo Forest, about 350 HP), and Patchouli (250 HP).

*Notes: When it states ally/allies, it is referring to the enemy's side, not the player's side. When referring to enemy, it is referring to the player's side. Assume all enemies have the default Attack command available unless specified.


Name: Tewi?
Fought at: Bamboo Forest/Eientei
Current skills:
**Double Attack
**Rabbit Ball: Inflicts 60 non-elemental physical damage to one party member.
**Two Rabbit Chase: Inflicts 30 non-elemental physical damage to one party member.
Suggested skillset changes:


Tewi?s are identical to the regular Tewi fight, but weaker. However, they can still sting a bit and really destroy Patchouli if they attack her, so caution must be advised. Tewi?s have 300 HP.


Name: Shanghai
Fought at: Bamboo Forest
Current skills:
**Rainbow Bullets: Inflicts 50 non-elemental magic damage to the party.
**Shanghai Beam: Inflicts 100 non-elemental magic damage to one party member.
**Self-Destruct: Kills user to inflict non-elemental unblockable damage to the party. Used only when HP is below 50% Max HP.
Suggested skillset changes:

Shanghais are similar to Tewi?s, but more sturdier against physicals and hits using magic-based attacks, of which is highly dangerous to Meiling but less so to Patchouli. However, what makes them truly dangerous is their ability to Self-Destruct, which can leave the party stranded with low life against other foes. Shanghais have 250 HP, resists physical attacks except Pierce, are immune to Magic attacks, halves all elemental damage, and are weak to Pierce attacks.


Name: Bamboo
Fought at: Bamboo Forest
Current skills:
**Entangle: Inflicts 32 Earth-elemental physical damage and Paralyze: 50 turns to one party member. 70% accuracy.
**Charm Perfume: Dummied. Used to inflict Charm.
**Hot Springs: Restores 200 HP to one party member.
Suggested skillset changes:

Bamboos are odd enemies, and will mostly ever appear in groups of 5 or in sets of two with a Ying-Yang Orb. They're meant to be a minor nuisance and are super easy to kill, so they're hardly notable. Bamboos have 180 HP, are immune to physical attacks, absorbs Earth-elemental attacks, and weak to Fire-elemental, Magic, and Pierce attacks.


Name: Ying-Yang Orb
Fought at: Bamboo Forest
Current skills:
**Charge Up
**Fantasy Orb: Inflicts 200 Holy-elemental damage to one party member.
**Enigmatic Pearl: Inflicts 160 non-elemental magic damage to one party member.
**Hakurei Amulet: Restores 340 HP to one ally.
**Spiritual Orbs: Inflicts 200 Holy-elemental damage to one party member and absorbs damage as HP.
Suggested skillset changes:

Ying-Yang Orbs are one of the most dangerous enemies in Bamboo Forest due to their powerful attacks and ability to restore almost all damage done to them. On top of that, they're incredibly sturdy and take a lot to kill. Ying-Yang Orbs have 380 HP, are immune to Blunt, Slash, and physical attacks, absorbs Holy and Shadow, and are weak to Pierce attacks. Berserk can be used against them to prevent them from using their abilities, though be wary as this will put them at 200 Attack power. Of note, Ying-Yang Orbs do not possess the regular Attack command.


Name: Senior Kedama
Fought at: Bamboo Forest *NOTORIOUS MONSTER*
Current skills:
**Charge Up
**Self-Destruct: Only used at 50% or less Max HP.
**Magma Stream: Inflicts 200 Fire-elemental damage to one party member.
**Cold Dust: Inflicts Freeze: 50 turns and reduces Speed by 5. 80% accuracy.
**Shock: Inflicts Paralyze: 50 turns and reduces Lightning-elemental resistance by 1 level. 70% accuracy.
**Four Laser: Inflicts 200 non-elemental magic damage to one party member.
Suggested skillset changes:

Senior Kedamas are extremely bulky and are on the level of bosses at this point, boasting 2,000 HP on their own with high defenses. Barettes are advised for this area due to the Cold Dust ability, and it's highly advised to focus down one Senior Kedama if they appear in groups of 2 to avoid having both Self-Destruct. Senior Kedamas have 2,000 HP.


Name: Trap Door
Fought at: Eientei
Current skills:
**Dark: Inflicts 150 Shadow-elemental damage to one party member.
**Darkra: Inflicts 400 Shadow-elemental damage to one party member.
**Death: Inflicts Instant Death to one party member. 70% accuracy.
**Bio: Inflicts 100 Poison-elemental damage and Poison: oo to one party member.
**Quake: Inflicts 300 Earth-elemental damage to the party.
**Drain: Inflicts 150 non-elemental magic damage to one party member and absorbs damage as HP.
Suggested skillset changes:

Let's not mince words here: Trap Doors are brutal. They only appear in the starting area of Eientei, but they govern all but the one door you need to go to. However, sometimes behind them lies prizes that are worth getting, so fighting them may not be a bad idea. In fact, you can win a 1-Up every time just about when fighting them, and with Reimu's upgraded Fantasy Orb, along with Meiling infused with Patchouli's Holy Weapon Bless, it should fall super quickly. Just be ready to heal up from anything it throws at you. Quake is the most devastating attack it has, as there's no real ways of reducing Earth-elemental damage yet. Dark and Darkra can be taken care of by Patchouli and Meiling via Scarlet Armlet and Black Ring, while Reimu is SOL as usual. Trap Doors have 1,500 HP, are weak to Holy-elemental attacks, and absorbs Shadow-elemental attacks. Berserk can be used against them, though this will set their Attack to 400 temporarily, making them highly dangerous!


Name: Wriggle Nightbug
Fought at: Bamboo Forest - Entrance *BOSS*
Current skills:
**Meteor on Earth: Inflicts 300 Earth-elemental damage to one party member.
**Firefly Phenomenon: Inflicts 150 Earth-elemental damage to the party.
**Night Bug Storm: Inflicts 20 MP Earth-elemental damage to the party.
**Endless Night Hermit: Inflicts 550 Earth-elemental damage and Instant Death to one party member.
Suggested skillset changes:

Wriggle isn't too scary, and is really just a mini-boss. As long as healing is kept up and the player keeps attacking, Wriggle should go down super quickly. Wriggle has 800 HP, absorbs Earth-elemental attacks, and is weak to Fire-elemental and Wind-elemental attacks.


Name: Reisen Udongein Inaba (1st)
Fought at: Bamboo Forest *BOSS*
Current skills:
**Illusionary Blast: Inflicts 250 Shadow-elemental damage to one party member. 80% accuracy.
**Mind Explosion: Inflicts 200 Shadow-elemental damage and Confusion: oo turns on the party. 80% accuracy.
**Life Elixir: Increases user's Attack and Defense by +10.
**Ultrared Field: Inflicts Berserk: 30 turns to the party. 80% accuracy.
**Poison Smoke Curtain: Inflicts 125 Poison-elemental damage and Sap: 10 turns to the party. 80% accuracy.
Suggested skillset changes:

In this fight, Reisen is flanked by 4 Tewi?s, making her a bit more troublesome to deal with. However, AoE attacks will help out tremendously in reducing the numbers quickly, and then it's just a matter of dealing with statuses and Shadow-elemental attacks. Reisen has 1,000 HP, absorbs Shadow-elemental attacks, and is weak to Holy-elemental attacks. Reisen is not fully immune to Freeze, Berserk, Confusion, Blind, or Paralysis, so the player can use these statuses against her.


Name: Reisen Udongein Inaba (2nd)
Fought at: Bamboo Forest *BOSS*
Current skills:
**Same as before
**Lunatic Red Eyes: Reduces the party's Attack, Defense, and Magic by 50. 70% accuracy. Only used when HP is below 25% Max HP.
Suggested skillset changes:

Reisen fights pretty much identical to her previous encounter, but now has Tewi as her partner proper. Still, fight her as previously. Reisen has 2,000 HP, but no longer absorbs Shadow or is weak to Holy.


Name: Tewi Inaba
Fought at: Bamboo Forest, Eientei - Entrance, Eientei - Outside Eirin's Room *BOSS*
Current skills:
**Double Attack
**Rabbit Ball: Inflicts 60 non-elemental physical damage to one party member.
**Two Rabbit Chase: Inflicts 30 non-elemental physical damage to one party member.
Suggested skillset changes:

Tewi is merely just a slightly stronger Tewi? enemy, so deal with her as with any other Tewi?s. She helps Reisen in the first fight, then is flanked by 3 Tewi?s in the 2nd, and lastly is fought alone in the last fight. Tewi has 550 HP, and can be inflicted with a variety of statuses.


Name: EX Tewi
Fought at: Eientei - Eirin's Lab *BOSS*
Current skills:
**Double Attack
**Rabbit Ball: Inflicts 250 non-elemental physical damage and Paralyze: 50 turns to one party member.
**Two Rabbit Chase: Inflicts 200 non-elemental physical damage to one party member.
**Great Fortune Crest: Reduces the party's Physical resistances by 1 level and reduces all stats by 10. Only used when HP falls below 50% Max HP.
**Elemental Rabbit: Increases all elemental resistances by 1 level. Only used when HP falls below 50% Max HP.
Suggested skillset changes:

EX Tewi is leagues more powerful than Tewi, and can easily kill anyone in a good hit. To make matters worse, continuous usage of Great Fortune Crest can make the party so slow that EX Tewi will just run them over. Healing is not a priority in this battle however as the party is fully healed after battle. EX Tewi has 2,000 HP.


Name: Eirin Yagokoro
Fought at: Eientei - Eirin's Lab *BOSS*
Current skills:
**Earth in a Pot: Inflicts 150 non-elemental magic damage to the party.
**Awakened God: Increases all elemental resistances by 1 level.
**Sky-Born Genealogy: Reduces the party's Defense by 50. 80% accuracy.
**Game of Life: Inflicts Instant Death to one party member.
**Apollo 13: Inflicts 300 non-elemental magic damage to the party. Only used when HP falls below 75% Max HP.
**Hourai Elixir: Increases all stats by +50. Only used once when HP falls between 30-35% Max HP. If reduced below 30% before using the move, will never use the move.
**Galaxy in a Pot: Inflicts 4,200 non-elemental magic damage to one party member. Only used when HP falls below 25% Max HP, and is the only attack used thereafter.
Suggested skillset changes:

Eirin is one of the hardest fights originally in Touhou Fantasy, mostly due to her being able to spam Hourai Elixir which is now limited to one use. Eirin is still extremely powerful, and a party that does not come prepared with lots of 1-Ups and healing will find themselves at a severe disadvantage. Reisen is best stuck on healing duty as she cannot do anything to Eirin, while the rest of the party focuses on attacking her. Bumrushing is the best option as to push her past the Hourai Elixir phase, as not having her increase her speed by 50 will help tremendously. Eirin has 4,000 HP and is immune to Shadow-elemental damage. Statuses do not affect her in this fight.


Name: Kaguya Houraisan
Fought at: Eientei *BOSS*
Current skills:
**Paschal Moon: Inflicts 2,900 Shadow-elemental damage and absorbs damage as HP.
**Dragon Bullet: Inflicts 2,200 Holy-elemental damage to the party.
**Buddhist Diamond: Inflicts 3,600 Holy-elemental damage, as well as Blind: oo and Silence: oo, to one party member.
**Salamander Shield: Inflicts 2,000 Fire-elemental damage to the party.
**Tree-Ocean of Hourai: Inflicts 5,000 HP and MP damage to one party member.
Suggested skillset changes:

As you can tell by her skillset, you're not supposed to be able to win this fight. However, she will chase you down throughout escaping Eientei, and if she catches the player, they will have to fight against her. She can't be run away from though, and odds are the player wouldn't have any luck in doing so. Also of note, Kaguya does not possess the Attack command.


Name: Remilia Scarlet
Fought at: Scarlet Devil Mansion - Roof *BOSS*
Current skills:
**Chain Gang: Drains 50 MP from one party member. (Shadow-elemental magic damage)
**Servant Flier: Inflicts 100 Shadow-elemental magic damage to one party member and absorbs the damage as HP.
**Ceiling Fear: Inflicts 320 Shadow-elemental physical damage and reduces Defense to 0 to one party member.
**Demon Lord Walk: Inflicts 250 Shadow-elemental physical damage to one party member and removes Blink.
**Critical Heart Break: Inflicts 450 Shadow-elemental magic damage to one party member. Ignores Defense. Only used when HP falls below 75% Max HP.
**Red the Nightless Castle: Inflicts 600 Shadow-elemental magic damage to one party member, absorbs damage as HP, and inflicts Poison: oo, Blind: oo, and Sleep: oo to one party member. 80% accuracy. Only used when HP falls below 50% Max HP.
**"Red Magic": Inflicts 400 non-elemental damage, reduces the party's elemental resistances, and removes all buffs from the party. 80% accuracy. Only used when HP falls below 25% Max HP.
Suggested skillset changes:

While not part of Eientei, she's the final boss fought for beta1. She's a physical powerhouse, being able to tear through even Meiling's HP in a hurry. However, Provoke/Sentinel will be the key to winning this fight, so keeping Meiling alive is crucial in dealing with Remilia. Giving Reisen Holy Weapon Bless may help with fighting Remilia, while Reimu can do whatever. The player may also opt to have Meiling with Holy Weapon Bless to also fight if they so desire. At 25% and less HP, the fight is on a timer before "Red Magic" appears, as if it does, it's almost a guarantee'd Game Over. Remilia has 5,000 HP, absorbs Shadow-elemental damage, halves all other elemental damage, and is weak to Holy-elemental damage. Statuses do not work against Remilia.
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on September 14, 2015, 05:48:14 AM
Update:


*Item Sacrifice Room in Eientei changed to different puzzle for Souryu Key.
*Poison Smoke Curtain loses Boss Sap status, as I felt it was too cheap.
*The Maid's finalized skillset includes Potted Plant, Water, Aero, Sour Milk, Barley Tea. The Scarlet Maid's finalized skillset includes: Potted Plant, Fira, Sirloin, Coffee, Pot Roast. Feel free to discuss this as you see fit.
*Should Heat be made into a Demi-type status (character loses half HP every time they take an action while under Heat) instead of an Instant Death-type status (take any action while under Heat results in instant death)?
*Currently, there is a bug with Provoke that causes the game to crash when an enemy uses a skill that targets just them (Self) while under Provoke. Current bosses that this will occur to right now from memory are: EX Tewi, Eirin Yagokoro, Tenshi Hinanawi (in some fights). If the game crashes and gives an "Event references an enemy that does not exist" type error, please avoid using Provoke during that fight. I apologize for the inconvenience and hopefully that will be fixed by the creator of that plugin or someone that can do so.
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on September 15, 2015, 04:45:19 AM
New additions:

*When a target is immune to an attack, it will now show IMMUNE instead of 0 damage.
*When using Row in battle, will no longer use up that character's turn and will allow them to act again immediately.
*Battle windows have been extended to 4 instead of 3, thanks to finding an old patch for that.
*Physical damage has been fixed (those in the front row take 125% damage from physicals, those in the back row take 75% damage from physicals). Additionally, damage with Two Weapons has been fixed (hopefully).
*Crit% may have been changed, and thus may require further looking into to fix. So if you don't get very many crits, this is why.
*Battle windows will close after using any LinkToEvent skill (such as Pray, Chakra, Steal, etc.) instead of staying open and the cursor will no longer stay on the last character it was on.
*After battles, if the player were to be in a menu and the battle ends, the menu would stay open while the victory screen continued on. This is no longer the case as all windows bar the victory stuff will close now, including the HP/MP/Portraits at the bottom.
*Provoke has been fixed and now is bug-free.
*Furthermore, if a Skill does not affect any stats (HP/MP/Str/Def/Int/Agi), Conditions or Attribute resistances, the word "Miss!" will not be displayed.
*Hope gains a new overworld passive: Light's Blessing, which revives all KO'd characters with 1 HP after battles.


Ideas:

*Possible replacement abilities for Sanae's Daytime Guest Stars, Gray Tahumaturgy, and Overly Bright Stars. Instead of Stat Boosts, which are pretty much useless outside of Speed, perhaps make these give boost to EXP, Yen, and Item Drop Rates? For EXP, it would cap at +25% (so 125% EXP), for yen +50% (150% max), and for Item Drop Rates x1.5 initial value (so an item with a drop rate of 20% would be 30% then). Or should it be +125% EXP, +200% Yen, and +200% Item Drop Rate???
*Various characters are still missing overworld abilities. These include: Reimu, Aya, Momiji, Youmu, Rinnosuke, Alice, Nue, Meiling, Advent Cirno, Byakuren, Keine, Utsuho, and Koishi.
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on September 17, 2015, 12:17:15 AM
Updates:

*Reflect properly works now, and primarily against magic-based attacks, but isn't exclusive to just those. For instance, all of Utsuho's Flares can be reflected, as well as most of Komachi's status moves.
*Youmu now can attack enemies under Blink status with her regular attacks, and is the only one capable of doing so.
*All physical attacks AND physical skills will miss on targets with Blink status now.



This is to keep tabs on each area's data and potentially revamp enemies/bosses from each area. Next up is dungeon #5, the Underschool, which is the first dungeon of beta2! The boss fight with Marisa and Alice prior to this isn't going to be mentioned as you're supposed to lose regardless. At this point in the game, the player gets Marisa back and also gets Sakuya, and now can switch party members (the player can assemble any team consisting of Reimu, Marisa, Patchouli, Reisen, Meiling, and Sakuya).


Name: Evil Post
Fought at: Underschool
Current skills:
**Evil Poison: Inflicts 200 Shadow-elemental damage, as well as Poison: oo and Blind: oo, to one party member.
**Four Laser: Inflicts 200 non-elemental magic damage to one party member.
**Dimension Door: Inflicts 9999 HP/MP damage and Instant Death to one party member. 60% accuracy.
**Darkra: Inflicts 400 Shadow-elemental magic damage to one party member.
**Confuse: Inflicts Confuse: oo to one party member. 80% accuracy.
**Berserk: Inflicts Berserk: oo to one party member. 80% accuracy.
**Blind: Inflicts Blind: oo to one party member. 80% accuracy.
**Sleep: Inflicts Sleep: 50 turns to one party member. 80% accuracy.
**Silence: Inflicts Silence: oo to one party member. 80% accuracy.
**Stun: Inflicts Paralyze: 50 turns to one party member. 80% accuracy.
Suggested skillset changes:

Evil Posts are, well, evil. They primarily focus on status effects, but can do pretty good damage with their offensive skills, oftentimes being able to OHKO characters. With Patchouli equipped with Black Ring or Scarlet Armlet (if applicable) and Reisen, that will null Darkra and Evil Poison on half the party. Dimension Door thereafter is the major threat to the player. Evil Posts have 600 HP, heavily resists all physical attacks except Pierce, absorbs Shadow-elemental attacks, and is weak to Pierce-type, Magic, and Earth-elemental attacks.


Name: Toxic Flower
Fought at: Underschool
Current skills:
**Blind: Inflicts Blind: oo to one party member. 80% accuracy.
**Poison: Inflicts 14 Poison-elemental magic damage and Poison: oo to one party member. 80% accuracy.
**Poisonga: Inflicts 20 Poison-elemental magic damage and Poison: oo to the party. 80% accuracy.
**Bio: Inflicts 100 Poison-elemental magic damage and Poison: oo to one party member.
**Bio: Inflicts 100 Poison-elemental magic damage and Poison: oo to the party.
**Observe Battle: No action is taken.
Suggested skillset changes:

Toxic Flowers are nasty as there's no way to reduce elemental damage unless one gets the Poison Ring from the secret area in Scarlet Devil Mansion prior to coming to this dungeon. Bio is the hardest hitting ability they have, and with so many characters in the current party being weak to Poison-elemental attacks (200% damage), Toxic Flowers can easily overwhelm the player. AoEs are highly recommended in defeating them quickly. Toxic Flowers have 525 HP, absorbs Earth-elemental and Poison-elemental attacks, nullifies Water-elemental attacks, and are weak to Fire-elemental and Slash-type attacks.


Name: Bat
Fought at: Underschool
Current skills:
**Escape: Flees from the battle. No EXP, money, or items are rewarded. Only used if there are 2 or less enemies in the battle.
**Blood Suck: Inflicts 50 non-elemental physical damage to one party member and absorbs damage as HP to user.
Suggested skillset changes:

Bats are very basic enemies, either attacking or draining HP. In addition, they have very little in the ways of defenses or HP, so they can be defeated easily. They tend to come in groups of 2 to 6. Bats have 450 HP, are immune to Earth-elemental attacks, and are weak to Wind-elemental attacks.


Name: Elemental Flame
Fought at: Underschool
Current skills:
**Fira: Inflicts 180 Fire-elemental magic damage to one party member.
**Blizzara: Inflicts 180 Ice-elemental magic damage to one party member.
**Thundara: Inflicts 180 Lightning-elemental magic damage to one party member.
**Quake: Inflicts 300 Earth-elemental magic damage to the party.
**Break: Inflicts Petrify: oo to one party member. 70% accuracy.
**Aera: Inflicts 180 Ice-elemental magic damage to one party member.
**Watera: Inflicts 180 Ice-elemental magic damage to one party member.
**Bio: Inflicts 180 Poison-elemental magic damage and Poison: oo to one party member.
**Cura: Restores 500 HP to one ally.
**Heal: Restores 40 HP to all allies.
**Darkra: Inflicts 400 Shadow-elemental magic damage to one party member.
**Drain: Inflicts 150 non-elemental magic damage to one party member and absorbs damage as HP to the user. 80% accuracy.
Suggested skillset changes:

Elemental Flames can be disastrous due to their elemental resistances and powerful spells. If two hit the same character with their elemental weakness, that character may end up dying quickly. In addition, if Elemental Flames come with other enemies, it may complicate matters even further. Elemental Flames have 550 HP and halves all elemental damage.


Name: Chimera
Fought at: Underschool *NOTORIOUS MONSTER*
Current skills:
**Flare Breath: Inflicts 300 Fire-elemental damage to the party.
**Ice Storm: Inflicts 300 Ice-elemental damage to the party.
**Thunderbolt: Inflicts 300 Lightning-elemental damage to the party.
**Aqua Breath: Inflicts 300 Water-elemental damage to the party.
Suggested skillset changes:

Chimeras are quite powerful, being able to hit the entire party with heavy-hitting elemental attacks. They are relatively important, however, to Meiling as they have an early skill scroll for her that is quite powerful. In addition to this, they also have a rare chance of having the F (Elixir) being stolen from them, making them a decent source for them if the player can handle them. Chimeras have 2000 HP, halves Fire-elemental/Lightning-elemental/Water-elemental/Wind-elemental attacks, and are weak to Earth-elemental attacks. In addition, they are not immune to any status effects, so it is possible to debuff them in order to fight them easier.


Name: Keine Kamishirasawa
Fought at: Underschool *BOSS*
Current skills:
**First Pyramid: Inflicts 100 non-elemental magic damage to the party, locks the Attack command, and unlocks Secondary Commands (such as Pray, Steal, Chakra, etc.)
**Buretsu Crisis: Inflicts 170 non-elemental magic damage to the party, locks the Secondary Commands, and unlocks the Item command.
**Masakado Crisis: Inflicts 200 non-elemental magic damage to the party, locks the Item command, and unlocks the Attack command.
Suggested skillset changes:

For Keine, you must think of Bowyer from Super Mario RPG. She will consistently lock and unlock commands throughout the entire fight, making her a bit difficult as you have to wrap your head around what commands you have access to, when to heal, and the like. She's not incredibly difficult however, and is actually the first of two bosses that is fought here. Keine has 2000 HP, absorbs Earth-elemental attacks, halves Lightning-elemental attacks, and is weak to Wind-elemental attacks.


Name: Tenshi Hinanawi
Fought at: Underschool *BOSS*
Current skills:
**Divine Pillar: Inflicts 550 Holy-elemental and Earth-elemental physical damage to one party member.
**Six Earthquakes: Inflicts 500 Earth-elemental physical damage to one party member and lowers Defense to 0.
**Heaven & Earth Press: Inflicts 200 Earth-elemental physical damage to the party.
**Enlightenment: Increases user's Attack, Defense, and Magic by 100.
Suggested skillset changes:

If you are severely hurt and don't heal up immediately at the start of the fight, Tenshi can kill the party outright unless Patchouli has Gaia Barrier or the player has Meiling in the party. Theoretically, it is also possible to have Yuuka at this point in the game (for now), making the fight even more easier to deal with. Tenshi likes to inflict a massive amount of damage to the party at all times, so it is advised to have someone on healing duty throughout most of the fight. Tenshi has 4000 HP, absorbs Earth-elemental attacks, halves Lightning-elemental attacks, heavily resists physical attacks, is semi-weak to Magic attacks, and is weak to Wind-elemental attacks.
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on September 18, 2015, 08:03:11 AM
This is to keep tabs on each area's data and potentially revamp enemies/bosses from each area. Next up is dungeon #6, Youkai Mountain, which is split across 4 distinct parties: Party #1 consisting of just Momiji (527 HP) and Aya (whatever level last left at, but can be leveled up automatically if not at a decent level), and later joined by Nitori (456 HP), Party #2 led by Reimu and Party #3 led by Momiji, both with their own party members (bar Nitori) and sent down different areas of Youkai Mountain, and lastly Party #4 with Sanae (530 HP) later joined by Suwako and Kanako. While all enemies can be fought by most parties, the bosses are unique to various parties. There is one unwinnable fight, being Kanako Yasaka, so she is not listed here.


Name: Crow
Fought at: Youkai Mountain
Current skills:
**Double Attack
**Escape
Suggested skillset changes:

The most basic enemy in the dungeon, barely providing any real danger. Crows have 200 HP, absorb Wind, and are weak to Earth.


Name: Mountain Toad
Fought at: Youkai Mountain
Current skills:
**Charge Up
**Aqua Breath: Inflicts 300 Water-elemental damage to the party.
**Aqua Magic: Dummied.
**Watera: Inflicts 220 Water-elemental magic damage to one party member.
Suggested skillset changes:

Water Toads are scary for the time being due to Aqua Breath, which may get changed to a weaker version of it to avoid having them wipe out the party super easily. Other than that, they're...mildly dangerous. Water Toads have 350 HP, absorb Water, halves Wind, and are weak to Lightning and Ice attacks.


Name: Mountain Specter
Fought at: Youkai Mountain
Current skills:
**Fira: Inflicts 180 Fire-elemental magic damage to one party member.
**Thundara: Inflicts 180 Lightning-elemental magic damage to one party member.
**Slow: Inflicts Slow: oo to one party member. 80% accuracy.
**Stun: Inflicts Paralyze: 50 turns to one party member. 80% accuracy.
**Sleep: Inflicts Sleep: 50 turns to one party member. 80% accuracy.
**Berserk: Inflicts Berserk: oo to one party member. 80% accuracy.
Suggested skillset changes:

Mountain Specters are more terrifying when there's 2 or less party members in the player's control. Outside of that, they're standard fare enemies. Mountain Specters have 405 HP, is immune to drain and magic attacks, absorb Shadow, and are weak to Holy and physicals.


Name: Thunderous Cloud
Fought at: Youkai Mountain
Current skills:
**Thunderbolt: Inflicts 300 Lightning-elemental damage to the party.
**Thundara: Inflicts 180 Lightning-elemental damage to one party member.
Suggested skillset changes:

Thunderous Clouds are rare and only appear in one or two enemy groups, but they're highly dangerous due to their powerful Thunderbolt attack. Thunderous Clouds have 450 HP, absorb Lightning, is immune to Earth, and is weak to Water.


Name: Sunflower Fairy
Fought at: Youkai Mountain - Higher elevations
Current skills:
**Flower Shooting: Inflicts 200 Earth-elemental damage, as well as Poison: oo and Blind: oo, to one party member. 80% accuracy.
**Earth Aura: Increases all allies Defense by 50.
**Hot Springs: Restores 200 HP to one party member.
Suggested skillset changes:

Sunflower Fairies aren't too big of an issue due to them not wanting to do much other than buff each other and heal the party member, but Flower Shooting can be quite dangerous if the party has 2 or less members in it. Sunflower Fairies typically appear higher up on the mountain. Sunflower Fairies have 600 HP, are immune to Earth, and are weak to Wind.


Name: Kedama Stack
Fought at: Youkai Mountain - Higher elevations *NOTORIOUS MONSTER*
Current skills:
**Self-Destruct: Inflicts non-elemental unblockable damage to the party and kills user. Used only when HP is below 50% Max HP.
**Word of Pain: Inflicts 200 Shadow-elemental damage, Poison: oo, Blind: oo, and Silence: oo to one party member.
Suggested skillset changes:

Kedama Stacks are super durable foes that love to inflict multiple statuses in one fell swoop, and generally appear in groups of two, and may appear with Sunflower Fairies. In addition to Word of Pain, they also have relatively high attack, able to inflict a good amount of damage with just their regular attacks. Kedama Stacks have 1,500 HP, heavily resists physicals, is immune to Water/Wind/Holy, halves Fire, is semi-weak to Magic, and is weak to Earth.


Name: Shanghai
Fought at: Youkai Mountain - Near Moriya Shrine (While controlling Sanae)
Current skills:
**Double Attack
**Rainbow Bullets: Inflicts 100 non-elemental magic damage to the party.
**Shanghai Beam: Inflicts 300 non-elemental magic damage to one party member.
**Self-Destruct: Inflicts non-elemental unblockable damage to the party. Used only when HP is below 25% Max HP.
Suggested skillset changes:

When first encountered, they spell certain death for Sanae, but once Suwako and Kanako join, they aren't of any big threat, or shouldn't be anyways. Shanghais have 1,000 HP, heavily resists physicals except Pierce, is immune to Earth, and weak to Wind/Pierce.


Name: Aqua Toad
Fought at: Youkai Mountain - Great Toad's Pond
Current skills:
**Stun Bubble: Inflicts Paralyze: 50 turns to one party member. 80% accuracy.
**Watera: Inflicts 300 Water-elemental magic damage to the party.
Suggested skillset changes:

Aqua Toads will most likely kill Sanae everytime, however they mean nothing to Kanako and Suwako. Aqua Toads have 600 HP, absorbs Water, and are weak to Ice/Lightning.


Name: Red Wolf
Fought at: Youkai Mountain - Great Toad's Pond
Current skills:
**Double Attack
Suggested skillset changes:

Red Wolves are very basic enemies, only physically attack. While they can probably kill Sanae, they aren't a threat to the other two. Red Wolf has 600 HP, is immune to Fire, is semi-weak to Magic, and is weak to Earth/Wind.


Name: Giant Mantis
Fought at: Youkai Mountain - Great Toad's Pond *NOTORIOUS MONSTER*
Current skills:
**Double Attack
**Wind Sickle: Inflicts 300 Wind-elemental physical damage to the party.
Suggested skillset changes:

They don't look much, but these guys are highly dangerous foes due to their ridiculous Attack power of 650 (compared to Kedama Stack's 300) and their powerful Wind Sickle attack. Caution is advised if the player is to come back here without Suwako and Kanako later. Giant Mantis has 2,500 HP, absorbs Wind, halves Ice/Lightning, and is weak to Earth.


Name: Suwako Moriya
Fought at: Youkai Mountain - Moriya Shrine *BOSS*
Current skills:
**Suwa Spring Water: Inflicts 200 Water-elemental damage to one party member.
**Moriya's Iron Ring: Inflicts 180 non-elemental Slash physical damage to one party member.
**Frog's Rest: Restores 600 HP to user.
**Native God's Curse: Inflicts multiple level 10 statuses as well as reduces all stats by 30 to one party member. 40% accuracy.
Suggested skillset changes:

Suwako is the first boss fought on Youkai Mountain, with the team of Momiji/Aya/Nitori. While Nitori can absorb Suwa Spring Water, she gets hurt badly by Moriya's Iron Ring as does Aya. It is highly advised for Momiji to Provoke to keep the heat off of everyone else, and hope that Native God's Curse (which does not act anything like its playable version, by the by) does not screw her over. Suwako has 3,000 HP, absorbs Water/Shadow, halves Fire, and is weak to Ice/Lightning.


Name: Hina Kagiyama
Fought at: Youkai Mountain - Waterfall *BOSS*
Current skills:
**Bad Fortune: Inflicts 100 non-elemental damage and Confusion: oo to the party.
**Broken Amulet: Inflicts 100 non-elemental damage and Blind: oo to the party.
**Misfortune's Wheel: Reduces party's Attack, Defense, and Magic by 20.
Suggested skillset changes:

The most terrifying thing about Hina is her AoE Confusion, which can easily screw the party over. Other than that, she's not too bad, but Provoke does nothing against her. I feel though that she needs to fit the Curse Goddess title that she has. Hina is fought with Reimu's party, and thus Reimu is required. Hina has 3,000 HP, absorbs Shadow, and is weak to Holy.


Name: Sanae Kochiya
Fought at: Youkai Mountain - Base of Mountain *BOSS*
Current skills:
**Sky Serpent: Inflicts 200 Wind-elemental damage to one party member.
**Falling Stars: Inflicts 200 Mystic-elemental damage to the party.
Suggested skillset changes:

Sanae is highly dangerous due to Falling Stars alone, as most youkai-types are weak to it, making it deal 400 damage to them instead. Trying to keep healing and reviving to a minimum is useful, as the party is fully healed after defeating Sanae. Sanae has 3,000 HP, absorbs Holy/Wind, halves Earth/Mystic, and is weak to Shadow.


Name: Parsee Mizuhashi
Fought at: Youkai Mountain - Base of Mountain *BOSS*
Current skills:
**Green-Eyed Monster: Inflicts 350 non-elemental magic damage and Confusion: oo to one party member.
**Tongue-Cut Sparrow: Inflicts 150 non-elemental magic damage and Silence: oo to the party.
**Midnight Anathema: Inflicts 700 non-elemental magic damage and Confusion: oo to one party member. Ignores Defense.
Suggested skillset changes:

Parsee is fought directly after Sanae, but the party is fully healed before that by Sanae so no need to worry about dying at the start of the fight. However, Parsee hits incredibly hard and can inflict Silence to the party, making it really hard to heal the party with abilities. Parsee has 5,500 HP, absorbs Earth, and is weak to Wind.


Name: Tenshi Hinanawi
Fought at: Youkai Mountain - Near Tengu Village *BOSS*
Current skills:
**Divine Pillar: Inflicts 550 Holy/Earth elemental physical damage to one party member.
**Six Earthquakes: Inflicts 200 Earth-elemental physical damage to the party.
**Heaven & Earth Press: Inflicts 500 Earth-elemental physical damage to one party member.
**Enlightenment: Increases Attack, Defense, and Magic by 100. Only used when HP is above 75% Max HP.
**World Creation Press: Inflicts 3,000 Earth-elemental physical damage to one party member. Only used when HP is below 25% Max HP.
**Unletting Soil: Inflicts 450 Earth-elemental physical damage to the party.
Suggested skillset changes:

Tenshi is pretty much the same as before, but with the addition of a couple new attacks. Tenshi is fought with Momiji's group, so the battle may be slightly different from before, but should be largely the same. Tenshi has 9,000 HP, absorbs Earth, heavily resists physicals, halves Lightning, and is weak to Wind.


Name: Rinnosuke Morichika
Fought at: Youkai Mountain - Moriya Shrine, Youkai Mountain - Great Toad's Pond *BOSS*
Current skills:
**Flare Star: Inflicts 700 Fire-elemental damage to the party.
**Diamond Edge: Inflicts 550 Ice-elemental damage and Berserk: oo to one party member.
**Sandstorm: Inflicts 500 Earth-elemental damage and Blind: oo to the party.
**Wind Tunnel: Inflicts 5,000 Wind-elemental damage to one party member. 60% accuracy.
**Breakga: Inflicts Petrify: oo to the party. 70% accuracy.
**Aeroga: Inflicts 1,500 Wind-elemental magic damage to one party member.
**Aura: Restores 7,000 HP and cures all negative statuses to one ally.
Suggested skillset changes:

In the first fight with just Sanae, Rinnosuke will not attack until after both Suwako and Kanako has joined the fight, in which case he will start actually fighting. Sanae will more than likely die, and Suwako might end up dying as well, so keep an eye on Kanako in particular as she's key to winning this battle. In the second fight, he is fought alongside Yukari, making the fight much more difficult than the previous version. Rinnosuke has 35,000 HP.


Name: Yukari Yakumo
Fought at: Youkai Mountain - Great Toad's Pond *BOSS*
Current skills:
**Illusion Manji: Inflicts 700 non-elemental physical damage to one party member.
**Nest of Fireflies: Inflicts 500 Shadow-elemental damage to the party.
**Nest of Fireflies: Inflicts 1,200 non-elemental damage to the party, and x4 damage to Insects.
**Obsolete Line: Inflicts 9,999 non-elemental physical damage to one party member.
**Box of Urashima: Inflicts the party's Defense by 30.
**Bewitching Bait: Drains 30 MP from one party member.
Suggested skillset changes:

Yukari is a highly dangerous foe, and should be defeated before Rinnosuke due to her high-powered attacks. Her skills may need adjusting so that she doesn't completely destroy the player, of course. Yukari has 30,000 HP and absorbs Holy/Shadow.


Name: Exodus
Fought at: Youkai Mountain - Great Toad's Pond Cave *BOSS*
Current skills:
**Charge Up
**Flare Star: Inflicts 700 Fire-elemental damage to the party.
**Earthquake: Inflicts 500 Earth-elemental physical damage to the party.
**Tsunami: Inflicts 500 Water-elemental damage to the party.
**Offense Down Omega: Reduces the party's Attack by 20.
**Defense Down Omega: Reduces the party's Defense by 20.
**Ragnarok: Inflicts 800 non-elemental magic damage to the party.
Suggested skillset changes:

Exodus is the final true boss of Youkai Mountain, and is quite a challenge. Sanae will usually be dead throughout the entire fight no matter what she does, so it'll be up to Suwako and Kanako to defeat him. Keeping Suwako on standby for healing is a good idea, while Kanako deals with fighting the fiend. If the player was wise enough to grind by the healing spring, they should have plenty of restorative items to outlast the boss. Exodus has 20,000 HP.


Name: Lily White
Fought at: Youkai Mountain - Tengu Village Path *SUPERBOSS*
Current skills:
**Danmaku Barrage: Inflicts 400 non-elemental damage to the party.
**Stop: Inflicts Stop: oo to one party member. 70% accuracy.
**Curaga: Restores 3,000 HP to one ally. Used only when HP is below 50% Max HP.
**Wintry Wind Dance: Inflicts 400 Ice-elemental damage to the party.
**Crystallized Force: Inflicts 700 Ice-elemental damage and Freeze: 50 turns to one party member.
**Wild Flower Dance: Inflicts 100 MP damage and Poison: oo to the party.
**Fall Flower: Inflicts 600 Earth-elemental damage and Venom: oo to one party member.
**Natural Sunshine: Restores 1,000 HP to all allies. Only used when HP is below 25% Max HP.
**Deep White Hexagon: Inflicts 600 Holy-elemental damage and Instant Death to one party member.
Suggested skillset changes:

The odds of beating Lily White this early are very slim due to how powerful her moveset is. Hardly anyone has enough HP to survive most of her attacks, and she heals for far too much at this point in the game. After a few dungeons, the player should be able to come back and defeat her to claim their prize. Lily White has 25,000 HP, is immune to Earth, absorbs Holy, and is weak to Wind/Shadow.
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on September 25, 2015, 05:29:13 AM
This is to keep tabs on each area's data and potentially revamp enemies/bosses from each area. Next up is dungeon #7, Winter Forest, immediately after Youkai Mountain. HP values are generally the same as in all other parts (basically around default levels or at least 1-3 levels more than that). This dungeon is exceptionally basic compared to previous dungeons. In fact, a good portion of the dungeon can be easily mitigated through the use of the Barette alone, and in addition to placing it on Patchouli, she becomes immune to all Ice-elemental attacks.


Name: Tundra Turtle
Current skills:
**Double Attack
**Cold Dust: Inflicts Freeze: 50 turns and reduces Speed by 5. 80% accuracy.
Suggested skillset changes:

Tundra Turtles are very basic enemies, and are really tanky against physical attacks. However, they are still no threat to the player. Tundra Turtle has 800 HP, is heavily resistant towards physical attacks, is immune to Water, absorbs Ice, and is weak to Fire.


Name: Tundra Scorpion
Current skills:
**Poison Needle: Inflicts 28 Poison-elemental physical damage and Poison: oo to one party member.
**Blizzara: Inflicts 300 Ice-elemental magic damage to one party member.
Suggested skillset changes:

Tundra Scorpions are only slightly dangerous due to their ability to Poison, but otherwise aren't any threat. Tundra Scorpion has 655 HP, absorbs Ice, resists Gravity, and is weak to Fire/Earth.


Name: Frozen Toad
Fought at: Winter Forest - Outside Areas
Current skills:
**Blizzaga: Inflicts 2000 Ice-elemental magic damage to one party member.
**Blizzaja: Inflicts 5000 Ice-elemental magic damage to one party member.
**Escape: Escapes from battle. Used after 20 turns has passed.
Suggested skillset changes:

Frozen Toads are rare enemies, but exceptionally difficult. While they are not the Notorious Monster of the area, they act like it with their insane defenses and extremely powerful attacks, in addition to extremely high stats, coming with 999 Attack, Defense, and Magic. However, defeating them may give the player a 5% chance to win a Frozen Frog! But the real prize are their steals, which is a low chance (5%) for a HP Apple. With Master Steal active, it becomes a 2% chance for two HP Apples instead. Frozen Toads have 2000 HP, is immune to physical attacks and all elemental attacks except Fire/Ice/Gravity/Poison/Mystic, absorbs Ice, resists Gravity, heavily resists Magic, and is weak to Fire.


Name: Snow Beast
Current skills:
**Ice Storm: Inflicts 300 Ice-elemental damage to the party.
**Cold Dust: Inflicts Freeze: 50 turns and reduces Speed by 5. 80% accuracy.
Suggested skillset changes:

Snow Beasts are one of the more dangerous enemies for an unprepared party, as they tend to come in groups of 3-4, and multiple uses of Ice Storm in a row can easily destroy parties. It is thus advised to defeat them quickly to prevent massive usage of Ice Storms. Snow Beast has 800 HP, absorbs Ice, and is weak to Fire.


Name: Frozen Sap
Current skills:
**Mighty Guard: Inflicts Auto-Life, Haste: 50 turns, Regen: 50 turns, Protect: 50 turns, MP Regen: 50 turns, Blink: 50 turns to all allies.
**Gravity: Reduces party's HP by 1/4 of their current HP.
**Gravira: Reduces party's HP by 1/2 of their current HP.
**Regenga: Inflicts Regen: 50 to all allies.
**Blinkga: Inflicts Blink: 50 to all allies.
**Protectga: Inflicts Protect: 50 to all allies.
**Might: Increases Attack by 50 to one ally.
**Revive: Revives one KO'd ally with 100% Max HP.
Suggested skillset changes:

Frozen Saps will never attack the party with attacks that will outright kill them, instead acting solely as support units. Gravira is their most dangerous skill that can cripple the party, while the rare Mighty Guard can make killing enemies a bit more difficult (as of right now, Auto-Life is not a thing that works on enemies so it can be ignored for them). They are otherwise super tanky foes, being difficult to defeat by conventional means. Frozen Sap has 125 HP, are heavily resistant to physical and ghost attacks, absorbs all elemental attacks excluding Poison/Mystic/Gravity, and is weak to Magic and drain attacks.


Name: Lost Soul
Current skills:
**Drain: Inflicts 500 non-elemental magic damage to one party member and absorbs damage as HP.
**Transform: Transforms into Half-Phantom. Only used after 5 turns has elapsed for the enemy.
Suggested skillset changes:

Lost Souls are somewhat dangerous due to their Drain spell, but they also may instead just use a regular attack that is exceptionally weak. However, their biggest threat is changing into the Notorious Monster, though this can be relegated, and even abused, by leaving the Lost Soul at low HP before they transform, making it easy to defeat the Half-Phantom. Lost Soul has 1000 HP and is weak to Mystic.


Name: F Virus
Current skills:
**Double Attack
**Fog: Dummied.
Suggested skillset changes:

As of right now, F Virus is not a dangerous enemy, and has a pitiful 1 Defense. They are a decent enemy to grind for EXP, Yen, and the Faith item which they drop at a 25% chance. F Virus has 750 HP, are immune to Poison, and is weak to Fire/Holy.


Name: Half-Phantom *NOTORIOUS MONSTER*
Current skills:
**Double Attack
**Soul Cutting Sword: Inflicts Instant Death to one party member.
**Lotus Stance Cut: Inflicts 1280 Shadow-elemental Ghost damage to one party member.
Suggested skillset changes:

Half-Phantoms are rather powerful foes, opting to Double Attack over the regular Attack, being able to inflict Instant Death, and hitting hard with their Lotus Stance Cut. While this is scary on its own, the true terror is that they come with a whopping 145 speed, nearly double that of anyone in the current party, making them act twice over the party. However, they are worth defeating for their rare 3% drop, the Youkai Sword "Inu" that anyone can equip. Half-Phantom has 2500 HP, are immune to Holy/Shadow, heavily resist Absorb, are semi-weak to Ghost attacks, and are weak to Mystic.


Name: Ice Behemoth *BOSS*
Fought at:
Current skills:
**Ice Strike: Inflicts 500 Ice-elemental physical damage and Freeze: 50 turns to one party member.
**Ice Storm: Inflicts 300 Ice-elemental damage to the party.
**Diamond Edge: Inflicts 550 Ice-elemental damage and Berserk: 50 turns to one party member.
**Blizzaga: Inflicts 500 Ice-elemental magic damage to one party member.
**Freeze: Inflicts 1000 Ice-elemental magic damage and Freeze: 50 turns to one party member. 80% accuracy.
**Mighty Guard: Inflicts Auto-Life, Haste: 50 turns, Regen: 50 turns, Protect: 50 turns, MP Regen: 50 turns, Blink: 50 turns to all allies.
**Ragnarok: Inflicts 800 non-elemental magic damage to the party. Only used when below 50% Max HP.
Suggested skillset changes:

Compared to previous bosses, Ice Behemoth is pretty much a joke boss, and acts as a breather boss after the hectic bosses since Eirin. It's still strong and relatively dangerous if fought without the proper care, but it's still easy. Even easier if the player managed to get the two optional characters before coming here, as they can deal massive damage to the boss and defeat it in no time flat. In addition, Mighty Guard is so rarely seen that it may not ever appear for the player at all. Ice Behemoth has 4000 HP, heavily resists physical attacks, absorbs Ice, and is weak to Fire.




In addition, other game changes have occurred since the last dungeon was talked about!



=========================================
SYSTEM
=========================================

*All Reflects, Blinks, and cooldowns have been temporarily removed due to bugs in RPS+ plugin.
*Regen and MP Regen reduced back to 1% from 5% and 3% respectfully, but now will always guarantee 1 HP/MP recovery if not at 100 Max HP/Max MP.



=========================================
SKILLS
=========================================

*All skills that only inflict a status effect have their accuracy increased to 100% for the skill. This is to ensure that the game doesn't have to roll twice, once for the status and once for the skill even hitting.

*All AoE skills are now 1/4 the power of some base skills, decreasing their overall power:

*Youkai Buster Lv1 is 1/4 the power of Fantasy Orbs Lv4, starting at 100 power and gaining +75 power, up to 775 power at level 10.
*Meteonic Debris Lv1 is 1/4 the power of Magic Missile Lv3, increased from 50 damage to 62 damage, ending at 850 base power. Accuracy up from 85% to 90%.
*Master Spark and Dragon Meteor accuracy up from 75% to 100%. MP cost up from 40%/15% to 90%.
*Diamond Blizzard Lv1 is 1/2 the power of Icicle Fall Lv2, lowered from 150 base damage to 40 base damage, ending at 1250 base power.
*Opening Winds Lv1 is 1/4 the power of Gale Fan Lv2, lowered from 75 base damage to 50, ending at 500 base power.
*Flying Flower Kick Lv1 is 1/4 the power of Yellow Quake Kick Lv1, lowered from 120 base power to 75 base power, ending at 525 base power.
*Silent Selene and Royal Flare are now doubled in MP costs, originally being 12 MP at level 1 and 84 MP at level 10.
*Photosynthesis now grants MP Regen: 10 turns, MP Regen: 20 turns, MP Regen: 30 turns, MP Regen: 40 turns, and MP Regen: 50 turns on each level, and now costs 8 MP at level 1, up to 40 MP at level 5 (max).
*Mind Explosion Lv1 is 1/4 the power of Illusionary Blast Lv1, lowered from 200 base power to 62 base power, ending at 625.
*Life Elixir now grants Regen, MP Regen, and Protect: 10 turns at Level 1, for a max of Regen/MP Regen/Protect: 50 turns at max level.
*Magic Star Sword Lv1 is 1/2 the power of Bounce No-Bounce Lv1, increased from 60 base power to 75 base power, and ending at 750 base power.
*Sakuya's World is 100% fully functional.
*Falling Stars reduced from 450 base power to 100 base power, up to 775 base power.
*Spirits of the Firm now deals no damage.
*Phoenix's Tail Lv1 is 1/4 the power of Fujiyama Volcano Lv1, decreased from 300 to 200 base power, up to 550 base power.
*Imperishable Shooting Lv1 decreased to 200 base power, up to 1000 base power.
*Star Maelstrom Lv1 and Devil's Recitation Lv1 decreased from 600 base power to 250, up to 1500 base power.
*Shooting Star Lv1 is 1/2 the base power of Hell Geyser Lv1, reduced from 500 base power to 150, up to
*Doll Arrangement is at 1/2 base power.
*Subterranean Rose is at 1/2 base power of Rorschach in Danmaku, reduced from 600 base power to 500, and ending at 1200 base power.


*Sentinel no longer recovers all damage taken, but now recovers only 50% damage.



=========================================
ENEMIES/BOSSSES
=========================================

*Marisa now follows an AI pattern at her house.
*Maids and Scarlet Maids are now fully updated with their new skillsets (bar animations for the current time being).
*Sakuya now uses Sakuya's World once when HP is below 25% Max HP for 2 free turns. Sakuya is also accompanied by two Scarlet Maids.
*In both boss fights, Reisen now has Auto-Regen.
*Eirin's boss fight has been completely changed. Game of Life no longer inflicts Instant Death, but sets the player's HP to their current MP. Apollo 13 and Earth in a Pot has had their damage reduced. Hourai Elixir is now used only once at 25% or less HP. Galaxy in a Pot can now ONLY be used after Eirin has used a bomb charge, and will alternate between the two after 25% or less HP. Sky-Born Genealogy now inflicts Lock: 20 turns to the party instead of decreasing the party's Defense. Awakened God no longer increases Eirin's elemental resistances and now restores 400 HP to her in addition to giving her Regen: 50, Protect: 50, Faith: 50 turns, Absorb Damage: 20% (20 turns), and Return Damage: 20% (20 turns).
*As with Eirin, Remilia now requires to charge a bomb before she can use "Red Magic" in both of her boss fights, making it easier to defend against her.
*Parsee and Sanae have their speed set to 75 instead of 85 and 95 respectfully. In addition, Parsee's Tongue-Cut Sparrow went from 150 base power to 100.
*Parsee now follows a specific AI pattern.



As of right now, Saigyou Ayakashi is being revamped, and I'm sure that plenty of other fights will be revamped as well! Stay tuned for more updates! ^^
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on September 30, 2015, 08:31:43 AM
Some more updates done to the game, which will be in the more recent release whenever I release it!

=========================================
SYSTEM
=========================================

*Misty Lake's now easier to traverse due to visible water paths.
*There is now a ghost in the Party Switch Area that can unequip all party members, making it easier to equip characters.
*Now when having Advent Cirno in the party, the game will no longer permanently remove her and Cirno from the HRCS. This was due to bad coding on my part on the Advent Ring.



=========================================
SKILLS
=========================================

*Patchouli's Satellite Sunflower Lv10 has been fixed to inflict the correct statuses. Originally it was inflicting Poison and Sleep, which was incorrect.
*Advent Cirno's Boost command now fills up her Limit Gauge by 50% instead of 20%.
*Kanako's Guardian command was coded wrong, being off by one value for everything, so now it should be correctly working.




=========================================
ENEMIES/BOSSSES
=========================================

*Eirin's Sky-Born Genealogy's Lock status reduced to 10 turns instead of 20. Earth in a Pot is now Earth-elemental.
*Remilia's "Red Magic" was swapped between both versions of her fight. They were both using the incorrect types for each fight.
*Suwako now has access to Red Mouth Mishaguji in her boss fight. Native God's Curse no longer inflicts multiple statuses and acts just like the playable version's Native God's Curse.
*Hina now has Pain Flow for her boss fight.
*Sanae now has Nine Syllable Stabs for her boss fight, which requires 3 charges to use.
*Tenshi boss fight on Youkai Mountain is vastly different from before. Tenshi no longer has access to Divine Pillar or Heaven & Earth Press, and her Six Earthquakes is related to her Level 1 spellcard. Tenshi will also start the battle by summoning two different Keystones, one that will constantly attack the player while the other constantly heals and supports Tenshi. Tenshi will also charge up a certain level of spellcards; if no rocks are alive, a level 1 spellcard will result in Six Earthquakes. If one rock is alive, and Tenshi charges up two Bomb Charges, she will use Unletting Soil. If both rocks are alive and Tenshi charges up three Bomb Charges, she'll use the devastating Sword of Pleasure for 2,000-3,000 damage on the party. In addition, Tenshi now has Sword of Karma for 400 base non-elemental Slash damage and Non-Perception Sword for 250 base non-elemental Slash damage and Lock: 20 on one character.
*Rock A (Attack) and Rock B (Defense) are now part of the Tenshi fight. If both are killed, Tenshi will revive them both with full HP. Rock A will only use Non-Conceptual Power. Rock B will use Healara, Cura, Protectga, and Regenga.
*Rinnosuke lost Aeroga from his skillset.
*Yukari lost Obsolete Line and the stronger Nest of Fireflies during the boss fight with her and Rinnosuke.
*Yuyuko gains Resurrection Butterfly, which has had its damage reduced. Yuyuko's Spirit-Luring Nectar now inflicts Sap: 50 and MP Sap: 50 on top of Instant Death and draining 20 Defense/Magic. Ghostly Butterfly now only drains MP instead of damaging HP. Light of the Undead is now AoE.
*Saigyou Ayakashi loses Resurrection Butterfly, but gains Level 5 Death, Soul Drain, and Maelstrom. In addition, damage on Gensokyo's Hell has been reduced and it now also inflicts Sleep and Instant Death. In addition, every 5 turns a character will be instantly killed.
*Cleansed Mirror (Sakuya) no longer uses Sakuya's World.
*All boss variations of Tenshi now has Absorb Damage 10% as her battle passive.
*Utsuho's boss version now has Absorb Damage 10% as her battle passive.
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on October 01, 2015, 03:48:09 AM
This is to keep tabs on each area's data and potentially revamp enemies/bosses from each area. Next up is dungeon #8, Hakugyokurou. The dungeon is literally just one, very long stairway with no random encounters (everything is a touch encounter here) and with random encounters of the same enemies in the Graveyard once you reach Hakugyokurou proper. You get Youmu here who generally starts at level 14 with 802 HP.


Name: Wandering Spirit
Current skills:
**Word of Pain: Inflicts 200 Shadow-elemental damage, Poison: oo, Blind: oo, and Silence: oo to one party member.
**Evil Poison: Inflicts 200 Shadow-elemental damage, Poison: oo, and Blind: oo to one party member.
**Moonlight Ray: Restores 300 HP to one ally.
Suggested skillset changes:

Wandering Spirits aren't too difficult to defeat, but they love to inflict status effects and heal their own allies. Wandering Spirit has 1000 HP, is immune to Earth, absorbs Ice/Shadow, and is weak to Ghost-type/Spirit-type/Holy/Mystic attacks.


Name: Spirit Dragon
Current skills:
**Stop: Inflicts Stop: oo to one party member.
**Curaga: Restores 3000 HP to one ally.
**Quake: Inflicts 300 Earth-elemental magic damage to the party.
**Atomic Ray: Inflicts 500 Fire-elemental damage to the party.
**Firaga: Inflicts 600 Fire-elemental magic damage to the party.
**Dragon's Frost: Inflicts Freeze: 50 to the party.
Suggested skillset changes:

Spirit Dragons are strong and deadly foes that like to attack the entire party with elemental spells. Red Hats help mitigate the Fire-elemental damage, while Barette helps prevent Freeze. While they are strong, they are NOT the strongest enemy in the area! Spirit Dragon has 2200 HP, halves Fire/Ice/Lightning/Water, absorbs Shadow, and is weak to Earth/Mystic/Ghost/Spirit/Dragon.


Name: Ghost Kedama
Current skills:
**Mighty Guard: Inflicts Auto-Life, Haste: 50 turns, Regen: 50 turns, Protect: 50 turns, MP Regen: 50 turns, and Blink: 50 turns to the party.
**Gravity: Reduces the party's HP by 1/4 of their current HP.
**Protect: Inflicts Protect: 50 turns to one ally.
**Regen: Inflicts Regen: 50 turns to one ally.
**Blink: Inflicts Blink: 50 turns to one ally.
**Pain: Inflicts Poison: oo, Blind: oo, and Silence: oo to one party member.
**Slow: Inflicts Slow: oo to one party member.
**Sleep: Inflicts Sleep: 50 turns to one party member.
**Berserk: Inflicts Berserk: oo to one party member.
Suggested skillset changes:

Unlike past Kedamas, these versions don't deal damage very often but instead prefer to play the support role, giving buffs to their team while debuffing the player. They are otherwise hardly a threat. Ghost Kedama has 1255 HP, is immune to physicals/Shadow, halves Wind, and is weak to Ghost/Mystic/Spirit.


Name: Soul Flame
Current skills:
**Aurora Flash: Inflicts 200 non-elemental damage and Sleep: 50 turns to the party. 80% accuracy.
**Prism Beam: Inflicts 700 Fire/Earth/Wind/Water/Pierce damage to the party.
**Magic Missile: Inflicts 180 non-elemental magic damage to one party member.
**Rainbow Bullets: Inflicts 300 non-elemental magic damage to the party.
Suggested skillset changes:

Aurora Flash can be deadly if Sleep hits the party, and Prism Beam is the Soul Flame's most powerful attack, but they are still of no threat to the party. Soul Flame has 800 HP, is immune to physicals halves all elemental damage, is semi-weak to Ghost, and is weak to Spirit/Mystic.


Name: Greater Fairy *NOTORIOUS MONSTER*
Current skills:
**Fantasy Orb: Inflicts 700 Holy-elemental damage to one party member.
**Spiritual Orbs: Inflicts 450 Holy-elemental damage to one party member and absorbs damage as HP.
**Binding Border: Inflicts Paralyze: 50 turns to one party member.
**Death Lance: Inflicts 2500 non-elemental Ghost damage and Instant Death to one party member.
Suggested skillset changes:

Greater Fairies could potentially be first fought way back at Eientei if the player was unlucky enough, and now the player can run into them regularly. Greater Fairies are more dangerous than the Spirit Dragon if only due to the shear amount of damage they can inflict. Death Lance is essentially a OHKO to anyone not named Meiling/Yuuka/Momiji using Sentinel, while Binding Border can make things a bit trickier if it connects. In addition, while they can appear alone, they can also appear in groups of 2 or with other enemies, complicating matters further. Also keep in mind that since they are a Fairy-type, they have innate Auto-Life: 20 turns too! Greater Fairy has 2500 HP, is immune to Earth, halves Fire/Ice/Lightning/Water/Holy/Shadow, and is weak to Wind.


Name: Youmu Konpaku *BOSS*
Fought at: Hakugyokurou - Entrance
Current skills:
**Double Attack
**Aum Cut: Inflicts 550 non-elemental Ghost physical damage to one party member.
**Crescent Moon Slash: Inflicts 550 non-elemental Ghost physical damage to one party member. Ignores Defense. 80% accuracy.
**Present World Cut: Inflicts 1000 non-elemental Ghost physical damage to one party member. Ignores Defense. 85% accuracy. Only used when HP is below 25% Max HP.
**Lotus Stance Cut: Inflicts 640 Shadow-elemental Ghost damage to one party member.
**Soul Cutting Sword: Inflicts Instant Death to one party member. 80% accuracy.
Suggested skillset changes:

Youmu was changed a bit from her original version, where she lost Attack, Weird Half-Body, and Wicked Soul so that she actually attacks more. What makes Youmu really scary is her high speed of 125, which can be troublesome for the party to keep up with. A good character with high physical defense, such as Momiji, with Protect, Sentinel, and Provoke, can help mitigate damage quite a bit! Youmu has 4500 HP, absorbs Shadow, is immune to Absorb, and is weak to Holy.


Name: Yuyuko Saigyouji *BOSS*
Fought at: Hakugyokurou - Yojana Gardens
Current skills:
**Light of the Undead: Inflicts 600 Shadow-elemental Ghost damage and Instant Death to the party.
**Ghostly Butterfly: Inflicts 300 Shadow-elemental Ghost MP damage and Instant Death to the party.
**Spirit-Luring Nectar: Drains 20 Defense and Magic and inflicts Instant Death, Sap: 50 turns, and MP Sap: 50 turns to one party member. 80% accuracy.
**Swallowtail Crest: Inflicts 1200 Shadow-elemental Ghost damage, Instant Death, and Slow: oo to one party member.
**Resurrection Butterfly: Inflicts 500 Shadow-elemental damage to the party.
Suggested skillset changes:

And here we have Yuyuko, queen of Instant Death. As you can see...just about everything she does has Instant Death on it. Youmu with her Ghostly Vest will be immune to Instant Death, and Reimu has one of the best resistances to Instant Death, but you'll be hard pressed in finding anything outside of Mortal Charm that completely blocks it. On top of that, Yuyuko does so much damage to the party it may be hard to recover from! There is a solo fight with Youmu against Yuyuko, but as of right now, it's impossible as it's still the same fight against her. Yuyuko has 5000 HP, absorbs Shadow, is immune to Absorb, and is weak to Spirit/Ghost/Holy.


Name: Saigyou Ayakashi (Saigyou Yuyuko) *BOSS*
Fought at: Hakugyokurou - Gardens
Current skills:
**Endless Nap: Inflicts 350 Shadow-elemental magic damage and Sleep: 50 turns to the party.
**Death Lance: Inflicts 2500 Ghost damage and Instant Death to one party member.
**Gensokyo's Hell: Inflicts 200 Ghost damage, Instant Death, and Sleep: 50 turns to the party. Only used when HP is below 50% Max HP.
**Soul Drain: Inflicts 9999 HP and MP damage to one party member and absorbs damage as HP/MP. Only used when HP is below 10% Max HP, and is the only attack used when at that HP threshold.
**Level 5 Death: Inflicts Instant Death to any target whose level is a multiple of 5. Only avoidable if equipment with 100% Instant Death prevention is equipped.
**Maelstrom: Reduces the party's HP to 1. 70% chance per party member.
Suggested skillset changes:

Saigyou Yuyuko is on par with Eirin as one of the hardest bosses in the game, and since its revamp, it may still be one of the hardest bosses. It lost Resurrection Butterfly, but gained Level 5 Death, Maelstrom, and Soul Drain, with the damage/effects of Gensokyo's Hell and Endless Nap being changed to make them not just outright kill the party. On top of all of the massive damage, Instant Death, and Sleep, every 5 turns one random character will be instantly killed. Of note, this can target characters even if they're dead, so if the player is lucky, it won't hit anyone that's still alive. Here, what will the player decide upon? Instant Death protection for the party? Sleep protection for the party? Or one of them and using Suwako to prevent other statuses? There's quite a few ways to handle this fight actually!

Saigyou Yuyuko has 8000 HP, heavily resists physicals, absorbs Shadow, is immune to Poison, and is weak to Fire/Holy/Ghost/Undead/Plant.


Name: Rinnosuke Morichika *BOSS*
Fought at: Hakugyokurou - Gardens
Current skills:
**Ragnarok: Inflicts 9999 damage to the party.
Suggested skillset changes:

However will the heroes stop Rinnosuke now!?
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on October 05, 2015, 10:52:36 PM
Alright, so I'm in serious need of updating/revamping a few characters in my game, and possibly figuring out how to use the ResistControlBug plugin that was created a while ago in DynRPG (I'm not sure how this thing works...). Expect this to be a rather lengthy post, and there to be a lot of spoilers to cut down on the size of the post. So without further ado, the characters I need help with brainstorming ideas for, their current skills, and possible ideas for fixing!

Advent Cirno:

For those who aren't aware, Advent Cirno is a parody of FFVII's Cloud Strife. So what this means is she basically has Cloud's moves...or some of them anyways. At the most, she has Omnislash Version 9 (her version of Omnislash), Braver, and Climhazzard (Momiji has Cross Slash already. Blade Beam, Finishing Touch, and Meteorain aren't used at all, nor is Cherry Blossom). As she is right now, she's just....well, very bland and boring. Mostly just physical attack, physical attack, physical attack, AoE elemental physical attacks, elemental physical attack, and a AoE heal. Nothing exciting or whatnot...however, she can't just use them all willy-nilly. She has to fill her hidden Limit Gauge to use her skills which are SUPPOSED to be really powerful, but...they don't feel it (Boost fills the gauge by 50% each use, so 2 turns is all she needs. Gauge is reset if she dies or is hit by something like Stop or Petrify. Once a skill is used, the command is locked again too).

In addition to Braver, Climhazzard, and Omnislash Version 9, all of which she starts with, she also starts with Crono's Aura Whirl. Everything else is gotten later and has nothing to really do with Cloud or whatnot (though Chilly Blossom is used in the Advent Cirno doujin series so that's legit to her, and it's her strongest attack...or supposed to be if it weren't for Omnislash Version 9). Truth be told, I'm not sure HOW to make her more exciting to use. You have to fight her with just Cirno to unlock the accessory that allows you to swap between the two characters, you have to use 2 turns to get the Limit skillset to appear, and then she's limited in what she can use for a good while at that. Any good suggestions on this one?


*All of Advent Cirno's skills have a 100% accuracy.


Name: Braver
Type: Physical
Target: Single Enemy
Attribute: Physical
MP Per Level:
   1 - 31
   2 - 34
   3 - 39
   4 - 46
   5 - 55
   6 - 66
Damage/Healing Per Level:
   1 - 1000
   2 - 1300
   3 - 1600
   4 - 1900
   5 - 2200
   6 - 2500
Variance: ? 4
Additional Information:
   *Ignores Defense



Name: Climhazzard
Type: Physical
Target: Single Enemy
Attribute: Physical
MP Per Level:
   1 - 30
   2 - 39
   3 - 45
   4 - 53
   5 - 62
   6 - 72
Damage/Healing Per Level:
   1 - 1000
   2 - 1500
   3 - 2000
   4 - 2500
   5 - 3000
   6 - 3500
Variance: ? 3



Name: Omnislash Version 9
Type: Physical
Target: Single Enemy
Attribute: Physical
MP Per Level:
   1 - 25
   2 - 50
   3 - 75
   4 - 100
   5 - 125
   6 - 150
Damage/Healing Per Level:
   1 - 1000
   2 - 2500
   3 - 4000
   4 - 5500
   5 - 7000
   6 - 9999
Variance: ? 4
Additional Information:
   *Ignores Defense



Name: Cold Stitch
Type: Physical
Target: Single Enemy
Attribute: Physical, Ice
MP Per Level:
   1 - 20
   2 - 39
   3 - 46
   4 - 53
   5 - 60
   6 - 67
Damage/Healing Per Level:
   1 - 800
   2 - 1400
   3 - 2000
   4 - 2600
   5 - 3200
   6 - 3800
Variance: ? 3
Additional Information:
   *Inflicts "Freeze: 50 turns"



Name: Jolting Blade
Type: Physical
Target: Single Enemy
Attribute: Physical, Thunder
MP Per Level:
   1 - 26
   2 - 37
   3 - 48
   4 - 59
Damage/Healing Per Level:
   1 - 1200
   2 - 1800
   3 - 2400
   4 - 3000
Variance: ? 2
Additional Information:
   *Inflicts "Paralyze: 50 turns"



Name: Thunder Divine
Type: Physical
Target: All Enemies
Attribute: Physical, Thunder
MP Per Level:
   1 - 42
   2 - 75
Damage/Healing Per Level:
   1 - 1200
   2 - 2400
Variance: ? 4
Additional Information:
   *Inflicts "Paralyze: 50 turns"



Name: Apparition Slice
Type: Physical, Holy
Target: Single Enemy
Attribute: Physical
MP Per Level:
   1 - 9
   2 - 18
   3 - 27
   4 - 36
   5 - 45
   6 - 54
Damage/Healing Per Level:
   1 - 600
   2 - 1200
   3 - 1800
   4 - 2400
   5 - 3000
   6 - 3600
Variance: ? 4



Name: Death Sanction
Type: Physical
Target: Single Enemy
Attribute: Physical, Shadow, Ghost
MP Per Level:
   1 - 9
   2 - 18
   3 - 27
   4 - 36
Damage/Healing Per Level:
   1 - 450
   2 - 900
   3 - 1350
   4 - 1800
Variance: ? 4



Name: Doomsday Blade
Type: Physical, Shadow, Magic
Target: All Enemies
Attribute: Physical, Shadow
MP Per Level:
   1 - 45
   2 - 54
Damage/Healing Per Level:
   1 - 800
   2 - 2400
Variance: ? 4



Name: Zanmato
Type: Physical
Target: All Enemies
Attribute: Physical, Shadow
MP Per Level:
   1 - 50
Variance: ? 1
Additional Information:
   *80% chance of Death



Name: Chilly Blossom
Type: Physical
Target: All Enemies
Attribute: Physical, Ice
MP Per Level:
   1 - 180
Damage/Healing Per Level:
   1 - 6000
Variance: ? 4
Additional Information:
   *Inflicts "Slow: oo"



Name: Aura Whirl
Type: Magic
Target: All Allies
Attribute: Cure, Magic
MP Per Level:
   1 - 17
   2 - 28
   3 - 45
Damage/Healing Per Level:
   1 - 500
   2 - 1000
   3 - 1500
Variance: ? 4



Hijiri Byakuren:

Byakuren I've been meaning to update for a looooong, long time. She's SUPPOSED to be a support unit with some AoE damage (she only has 2 AoE spells, one is Shadow and the other is Holy, both with the same base power), but all of her support skills are kinda...not good? Since increasing resistance in 2K3 permanently increases the resistance until end of battle or a character dies (I think...), it's kinda TOO good so I had to put an accuracy on each level to make it not super good...but then it makes everything not max level crap. On top of that, now that I have an Armor Elemental Bless system in place, her skills are kinda redundant and I'd like to do something else with her. I'm just not sure WHAT to do with her is the problem!


Name: Star Maelstrom
Type: Magic
Target: All Enemies
Attribute: Holy
MP Per Level:
   1 - 25
   2 - 31
   3 - 38
   4 - 46
   5 - 55
   6 - 65
Damage/Healing Per Level:
   1 - 600
   2 - 950
   3 - 1300
   4 - 1650
   5 - 2000
   6 - 2350
Variance: ? 4



Name: Devil's Recitation
Type: Magic
Target: All Enemies
Attribute: Shadow
MP Per Level:
   1 - 25
   2 - 31
   3 - 38
   4 - 46
   5 - 55
   6 - 65
Damage/Healing Per Level:
   1 - 600
   2 - 950
   3 - 1300
   4 - 1650
   5 - 2000
   6 - 2350
Variance: ? 4


Name: Omen in Purple Mist
Type: Magic
Target: Single Ally
Attribute: Fire
MP Per Level:
   1 - 10
   2 - 20
   3 - 30
   4 - 40
   5 - 50
   6 - 60
Additional Information:
   *+15% chance per level to increase Fire resist


Name: Cloudy Way in Purple
Type: Magic
Target: Single Ally
Attribute: Ice
MP Per Level:
   1 - 10
   2 - 20
   3 - 30
   4 - 40
   5 - 50
   6 - 60
Additional Information:
   *+15% chance per level to increase Ice resist


Name: Syncretism
Type: Magic
Target: Single Ally
Attribute: Thunder
MP Per Level:
   1 - 10
   2 - 20
   3 - 30
   4 - 40
   5 - 50
   6 - 60
Additional Information:
   *+15% chance per level to increase Thunder resist


Name: Yuugyou Hijiri
Type: Magic
Target: Single Ally
Attribute: Water
MP Per Level:
   1 - 10
   2 - 20
   3 - 30
   4 - 40
   5 - 50
   6 - 60
Additional Information:
   *+15% chance per level to increase Water resist


Name: Mystic Fragrance
Type: Magic
Target: Single Ally
Attribute: Earth
MP Per Level:
   1 - 10
   2 - 20
   3 - 30
   4 - 40
   5 - 50
   6 - 60
Additional Information:
   *+15% chance per level to increase Earth resist


Name: Air Scroll
Type: Magic
Target: Single Ally
Attribute: Wind
MP Per Level:
   1 - 10
   2 - 20
   3 - 30
   4 - 40
   5 - 50
   6 - 60
Additional Information:
   *+15% chance per level to increase Wind resist


Name: Good Omen
Type: Magic
Target: Single Ally
Attribute: Holy
MP Per Level:
   1 - 10
   2 - 20
   3 - 30
   4 - 40
   5 - 50
   6 - 60
Additional Information:
   *+15% chance per level to increase Holy resist


Name: Flying Fantastica
Type: Magic
Target: Single Ally
Attribute: Shadow
MP Per Level:
   1 - 10
   2 - 20
   3 - 30
   4 - 40
   5 - 50
   6 - 60
Additional Information:
   *+15% chance per level to increase Shadow resist


Name: Magic Butterfly
Type: Magic
Target: All Allies
Attribute: Fire
MP Per Level:
   1 - 20
   2 - 32
   3 - 44
   4 - 56
   5 - 68
   6 - 80
Additional Information:
   *+15% chance per level to increase Magic, Ghost, and Absorb resists


Name: Star Sword Apologetics
Type: Magic
Target: All Allies
Attribute: None
MP Per Level:
   1 - 50% Max MP
Additional Information:
   *Increases resist to all



Koishi Komeiji:

Koishi's another character I've been meaning to update for the longest of times, since as she is right now she's TOO good. Koishi is the Blue Mage of the game, coming with very VERY few of her own abilities (3-4 I think), but can learn a lot of Blue Magic (upwards to 50), which in turn powers up one of her other abilities (Damage = 100 x # of Blue Magic spells learned). However, I feel that the Blue Magic learned isn't...too unique or there's too much that makes her TOO versatile? I'd like to probably trim it down some, but I don't want it to be TOO little as she doesn't get much in the way of other skills anyways?


Name: Release of the Id
Type: Magic
Target: Single Enemy
Attribute: None
MP Per Level:
   1 - 16
   2 - 20
   3 - 26
   4 - 32
   5 - 40
Condition Per Level: :
   1 - Mental Restriction: Level 1
   2 - Mental Restriction: Level 2
   3 - Mental Restriction: Level 3
   4 - Mental Restriction: Level 4
   5 - Mental Restriction: Level 5
Variance: ? 4
Additional Information:
   *Mental Restriction statuses include: Poison, Blind, Silence, Berserk, Confusion, Sleep, Fear, Debrave, Deprotect, and Defaith
   *60% Accuracy


Name: Rorschach in Danmaku
Type: Magic
Target: Single Enemy
Attribute: None
MP Per Level:
   1 - 26
   2 - 32
   3 - 40
   4 - 49
   5 - 62
Damage/Healing Per Level:
   1 - 1000
   2 - 1350
   3 - 1700
   4 - 2050
   5 - 2400
Variance: ? 7



Name: Subterranean Rose
Type: Magic
Target: All Enemies
Attribute: None
MP Per Level:
   1 - 26
   2 - 34
   3 - 42
   4 - 50
   5 - 72
Damage/Healing Per Level:
   1 - 600
   2 - 1000
   3 - 1400
   4 - 1800
   5 - 2200
Variance: ? 6


Name: Embryo's Dream
Type: Magic
Target: Single Ally
Attribute: None
MP Per Level:
   1 - 99
Condition Per Level:
   1 - Full HP Revive and Status Cure
Variance: ? 10



Name: Terrible Souvenir
Target: All Enemies
MP Per Level:
   1 - 20% Max MP
Additional Information:
   *Damage = 100 x #ofBlueMagic



***The following is a list of Blue Magic***



Name: Flare Breath
Type: Magic
Target: All Enemies
Attribute: Fire
MP Per Level:
   1 - 18
Damage/Healing Per Level:
   1 - 400
Variance: ? 4
Learned From:
   *



Name: Flare Star
Type: None
Target: All Enemies
Attribute: Non-Elemental
MP Per Level:
   1 - 32
Learned From:
   *
Additional Information:
   *Damage = Target's Level * 40 for each individual target.



Name: Flame Stone
Type: Magic
Target: Single Enemy
Attribute: Fire
MP Per Level:
   1 - 34
Damage/Healing Per Level:
   1 - 1200
Variance: ? 4
Learned From:
   *



Name: Salamander Shield
Type: Magic
Target: All Enemies
Attribute:
MP Per Level:
   1 - 68
Damage/Healing Per Level:
   1 - 2000
Variance: ? 5
Learned From:
   *Kaguya



Name: Ice Storm
Type: Magic
Target: All Enemies
Attribute: Ice
MP Per Level:
   1 - 18
Damage/Healing Per Level:
   1 - 400
Variance: ? 4
Learned From:
   *



Name: Diamond Edge
Type: Magic
Target: Single Enemy
Attribute: Ice
MP Per Level:
   1 - 17
Damage/Healing Per Level:
   1 - 550
Condition Per Level:
   1 - Berserk
Variance: ? 2
Learned From:
   *



Name: Judgment Bolt
Type: Magic
Target: All Enemies
Attribute: Thunder
MP Per Level:
   1 - 36
Damage/Healing Per Level:
   1 - 800
Variance: ? 4
Learned From:
   *



Name: Lightning Orb
Type: Magic
Target: Single Enemy
Attribute: Thunder
MP Per Level:
   1 - 38
Damage/Healing Per Level:
   1 - 1100
Variance: ? 4
Learned From:
   *
Additional Information:
   *Ignores Defense



Name: Heaven & Earth Press
Type: Physical
Target: Single Enemy
Attribute: Earth
MP Per Level:
   1 - 22
Damage/Healing Per Level:
   1 - 500
Variance: ? 4
Learned From:
   *Tenshi Hinanawi



Name: Six Earthquakes
Type: Physical
Target: All Enemies
Attribute: Earth
MP Per Level:
   1 - 14
Damage/Healing Per Level:
   1 - 200
Variance: ? 4
Learned From:
   *Tenshi



Name: Wind Sickle
Type: Physical/Magic
Target: All Enemies
Attribute: Wind
MP Per Level:
   1 - 21
Damage/Healing Per Level:
   1 - 400
Variance: ? 4
Learned From:
   *



Name: Tsunami
Type: Magic
Target: All Enemies
Attribute: Water
MP Per Level:
   1 - 28
Damage/Healing Per Level:
   1 - 500
Variance: ? 5
Learned From:
   *



Name: Dragon Bullet
Type: Magic
Target: All Enemies
Attribute: Holy
MP Per Level:
   1 - 75
Damage/Healing Per Level:
   1 - 2200
Variance: ? 10
Learned From:
   *Kaguya



Name: Pandaemonium
Type: Magic
Target: All Enemies
Attribute: Mystic
MP Per Level:
   1 - 110
Damage/Healing Per Level:
   1 - 4000
Variance: ? 4
Learned From:
   *Suika Ibuki



Name: Paschal Moon
Type: Magic
Target: Single Enemy
Attribute: Shadow, Absorb
MP Per Level:
   1 - 89
Damage/Healing Per Level:
   1 - 2900
Variance: ? 5
Learned From:
   *Kaguya
Additional Information:
   *Drains HP
   *Ignores Defense



Name: Chaos Drive
Type: Magic
Target: All Enemies
Attribute: Shadow
MP Per Level:
   1 - 27
Damage/Healing Per Level:
   1 - 600
Variance: ? 4
Learned From:
   *



Name: Doomsday
Type: Magic
Target: All Enemies
Attribute: Shadow
MP Per Level:
   1 - 34
Damage/Healing Per Level:
   1 - 900
Variance: ? 4
Learned From:
   *
Additional Information:
   *80% Accuracy



Name: Poison Mist
Type: Magic
Target: All Enemies
Attribute: Magic
MP Per Level:
   1 - 12
Damage/Healing Per Level:
   1 - 45
Condition Per Level:
   1 - Poison
Variance: ? 4
Learned From:
   *
Additional Information:
   *80% Accuracy



Name: Pollen
Type: Magic
Target: All Enemies
Attribute: Magic
MP Per Level:
   1 - 14
Damage/Healing Per Level:
   1 - 20
Condition Per Level:
   1 - Sleep
Variance: ? 4
Learned From:
   *
Additional Information:
   *60% Accuracy



Name: Ink
Type: Magic
Target: All Enemies
Attribute: None
MP Per Level:
   1 - 12
Condition Per Level:
   1 - Blind
Variance: ? 0
Learned From:
   *
Additional Information:
   *80% Accuracy



Name: Gathering Oni
Type: Magic
Target: Single Enemy
Attribute: None
MP Per Level:
   1 - 32
Condition Per Level:
   1 - Death
Variance: ? 4
Learned From:
   *Suika Ibuki
Additional Information:
   *100% Accuracy



Name: Offense Down Omega
Type: Magic
Target: All Enemies
Attribute: None
MP Per Level:
   1 - 18
Condition Per Level:
   1 - -20 Attack
Variance: ? 0
Learned From:
   *



Name: Defense Down Omega
Type: Magic
Target: All Enemies
Attribute: None
MP Per Level:
   1 - 18
Condition Per Level:
   1 - -20 Defense
Variance: ? 0
Learned From:
   *



Name: Death Lance
Type: Magic
Target: Single Enemy
Attribute: Ghost
MP Per Level:
   1 - 83
Damage/Healing Per Level:
   1 - 2500
Condition Per Level:
   1 - Death
Variance: ? 4
Learned From:
   *



Name: Fireworks
Type: Physical/Magic
Target: All Enemies
Attribute: Physical, Magic
MP Per Level:
   1 - 52
Damage/Healing Per Level:
   1 - 1500
Variance: ? 4
Learned From:
   *



Name: Scarlet Weather Rhapsody
Type: Magic
Target: Single Enemy
Attribute: Magic
MP Per Level:
   1 - 92
Damage/Healing Per Level:
   1 - 3000
Variance: ? 4
Learned From:
   *Tenshi Hinanawi



Name: Flare
Type: Magic
Target: Single Enemy
Attribute: Fire
MP Per Level:
   1 - 68
Damage/Healing Per Level:
   1 - 1500
Variance: ? 4
Learned From:
   *



Name: Freeze
Type: Magic
Target: Single Target
Attribute: Ice
MP Per Level:
   1 - 68
Damage/Healing Per Level:
   1 - 1500
Condition Per Level:
   1 - Freeze
Variance: ? 4
Learned From:
   *
Additional Information:
   *80% Accuracy



Name: Bio
Type: Magic
Target: Single Enemy
Attribute: Magic
MP Per Level:
   1 - 24
Damage/Healing Per Level:
   1 - 500
Condition Per Level:
   1 - Poison
Variance: ? 5
Learned From:
   *
Additional Information:
   *80% Accuracy



Name: Bioga
Type: Magic
Target: Single Enemy
Attribute: Magic
MP Per Level:
   1 - 74
Damage/Healing Per Level:
   1 - 1500
Condition Per Level:
   1 - Poison
Variance: ? 4
Learned From:
   *
Additional Information:
   *80% Accuracy



Name: Heal
Type: Magic
Target: All Allies
Attribute: Magic
MP Per Level:
   1 - 6
Damage/Healing Per Level:
   1 - 200
Variance: ? 5
Learned From:
   *



Name: Aura
Type: Magic
Target: Single Allye
Attribute: Magic
MP Per Level:
   1 - 99
Damage/Healing Per Level:
   1 - 5000
Condition Per Level:
   1 - All negative statuses
Variance: ? 4
Learned From:
   *



Name: Full-Cure
Type: 150
Target: Magic
Attribute: Magic
MP Per Level:
   1 - 150
Damage/Healing Per Level:
   1 - 9999
Variance: ? 0
Learned From:
   *



Name: Holy
Type: Magic
Target: Single Enemy
Attribute: Holy, Magic
MP Per Level:
   1 - 98
Damage/Healing Per Level:
   1 - 3000
Variance: ? 5
Learned From:
   *



Name: Shadow Flare
Type: Magic
Target: Single Enemy
Attribute: Shadow, Magic
MP Per Level:
   1 - 125
Damage/Healing Per Level:
   1 - 4500
Variance: ? 8
Learned From:
   *



Name: Drain
Type: Magic
Target: Single Enemy
Attribute: Magic, Absorb
MP Per Level:
   1 - 8
Damage/Healing Per Level:
   1 - 300
Variance: ? 10
Learned From:
   *
Additional Information:
   *80% Accuracy
   *Drains HP



Name: Drainra
Type: Magic
Target: Single Enemy
Attribute: Magic, Absorb
MP Per Level:
   1 - 24
Damage/Healing Per Level:
   1 - 600
Variance: ? 10
Learned From:
   *
Additional Information:
   *80% Accuracy
   *Drains HP



Name: Drainga
Type: Magic
Target: Single Enemy
Attribute: Magic, Absorb
MP Per Level:
   1 - 48
Damage/Healing Per Level:
   1 - 1400
Variance: ? 10
Learned From:
   *
Additional Information:
   *80% Accuracy
   *Drains HP



Name: Meteor
Type: Magic
Target: All Enemies
Attribute: Magic
MP Per Level:
   1 - 99
Damage/Healing Per Level:
   1 - 4000
Variance: ? 4
Learned From:
   *
Additional Information:
   *80% Accuracy



Name: Ultima
Type: Magic
Target: All Enemies
Attribute: Magic
MP Per Level:
   1 - 180
Damage/Healing Per Level:
   1 - 5500
Variance: ? 4
Learned From:
   *



Name: Mighty Guard
Type: Magic
Target: All Allies
Attribute: Magic
MP Per Level:
   1 - 80
Condition Per Level:
   1 - Regen, MP Regen, Blink, Protect, Haste
Variance: ? 0
Learned From:
   *



Name: White Wind
Type: Magic
Target: All Allies
MP Per Level:
   1 - 25
Damage/Healing Per Level:
   1 - HP Restored = Koishi's Current HP
Learned From:
   *



Name: Nova Storm
Target: All
MP Per Level:
   1 - 12
Learned From:
   *
Additional Information:
   *50% chance of reducing a target's HP to 1.


===============================================
MISCELLANOUS SKILLS:
===============================================

Name: Magic Hammer
Type: Magic
Target: Single Enemy
Attribute: None
MP Per Level:
   1 - 3
Damage/Healing Per Level:
   1 - 100 MP
Variance: ? 0
Additional Information:
   *Dummied skill
   *Drains 100 MP.



Name: Night
Target: All Enemies and Allies
Attribute: None
MP Per Level:
   1 -
Condition Per Level:
   1 - Sleep: 50 turns
Variance: ? 4
Additional Information:
   *Dummied skill
   *100% Accuracy
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on October 09, 2015, 07:51:53 AM
This is to keep tabs on each area's data and potentially revamp enemies/bosses from each area. Next up is dungeon #9, Eientei/Road of Reconsideration. Even though they're technically two separate dungeons, I'm putting them together since Eientei (Phase 2) only has...like...2 enemies and one boss. It's very simple to get through, but can be very demanding on resources. After completing Eientei (Phase 2), Cirno will rejoin the party and the player will gain Komachi as a playable character.


Name: Strongest Tewi
Fought at: Eientei - Phase 2
Current skills:
**Double Attack
**Rabbit Ball: Inflicts 250 non-elemental physical damage and Paralysis: 50 turns to one party member.
**Two Rabbit Chase: Inflicts 200 non-elemental physical damage to one party member.
**Elemental Rabbit: Increases all elemental resistances to user. Only used when HP is above 90% Max HP.
**Great Fortune Crest: Reduces all stats by 10 and reduces resistance to physical attacks to the party.
**Ancient Duper: Reduces all elemental resistances to the party.
Suggested skillset changes:

While they're practically a clone of EX Tewi fought before Eirin, they're not too terribly difficult to defeat. Ancient Duper in the end does absolutely nothing for them, as they don't use elemental attacks, and Elemental Rabbit is hardly a concern. Perhaps Ancient Duper should be a Mystic-elemental attack?? Strongest Tewi has 2500 HP and halves all elemental damage.


Name: Bio Reisen
Fought at: Eientei - Phase 2
Current skills:
**Illusionary Blast: Inflicts 750 Shadow-elemental damage to one party member. Ignores Defense.
**Mind Explosion: Inflicts 137 Shadow-elemental damage to the party.
**Life Elixir: Increases ATK/DEF/MAG by 50 and grants Regen: 50 turns and MP Regen: 50 turns to user.
**Ultrared Field: Inflicts Berserk: 50 turns to the party. 80% accuracy.
**Poison Smoke Curtain: Inflicts Poison: oo to the party. 75% accuracy.
**Lunatic Red Eyes: Reduces ATK/DEF/MAG by 50 to the party. 70% accuracy.
**Biora: Inflicts 800 Poison-elemental magic damage to one party member and Poison: oo.
Suggested skillset changes:

Bio Reisens are pretty tanky enemies, and are only fought at two specific chests, one solo and another after a round of 4 Strongest Tewis back-to-back. While Bio Reisens retain everything Reisen does, they also absorb Poison (but are NOT immune to Poison Smoke Curtain's Sap!). Biora and Illusionary Blast are their most dangerous attacks as they deal very high damage for this point in the game. Bio Reisen has 5000 HP, absorbs Shadow/Poison, and is weak to Holy.


*NOTE!!!: All enemies in Road of Reconsideration all have 5000 HP. Also of note is that each Cleansed Mirror enemy has a Level 3 skill scroll for that character to steal, bar Patchouli whom has a very rare chance of a Magic Crystal being stolen.


Name: Cleansed Mirror (Reimu)
Fought at: Road of Reconsideration
Current skills:
**Fantasy Orb: Inflicts 1000 Holy-elemental damage to one party member.
**Enigmatic Pearl: Inflicts 680 non-elemental magic damage to one party member.
**Youkai Buster: Inflicts 175 Holy-elemental damage to the party. Inflicts extra damage vs. Youkai-types.
**Hakurei Amulet: Restores 1000 HP to one ally.
**Spread Amulet: Reduces the party's Holy-elemental resistance by 1 level. 80% accuracy.
**Spiritual Orbs: Inflicts 650 Holy-elemental damage to one party member and absorbs damage as HP to the user. 85% accuracy.
**Persuasion Needle: Inflicts Berserk: 50 turns to one party member.
**Binding Border: Inflicts Paralyze: 50 turns to one party member.
Suggested skillset changes:

Road of Reconsideration's big gimmick is all enemies, bar one, are fights against specific party members. In this case, Reimu. If you know how Reimu plays and what she's weak against, then you pretty much know how to handle this enemy. It still does a loooot of damage, so bringing some Scarlet Armlets may help deal with the Holy-elemental barrage. Persuasion Needle and Binding Border can be mostly ignored, as well as Spread Amulet. Cleansed Mirror (Reimu) is weak to Shadow and absorbs Holy.


Name: Cleansed Mirror (Momiji)
Fought at: Road of Reconsideration
Current skills:
**Cross Slash: Inflicts 750 non-elemental physical damage and Paralyze: 50 turns to one party member. 80% accuracy.
**Flametongue: Inflicts 600 Fire-elemental physical damage to one party member.
**Ice Brand: Inflicts 600 Ice-elemental physical damage to one party member.
**Thunder Slash: Inflicts 600 Lightning-elemental physical damage to one party member.
**Liquid Steel: Inflicts 600 Water-elemental physical damage to one party member.
**Excalibur: Inflicts 600 Holy-elemental physical damage to one party member.
**Zantetsu: Inflicts 500 non-elemental physical damage and Instant Death to one party member. 60% accuracy.
**Magicide: Inflicts 100 MP damage to one party member.
Suggested skillset changes:

Momijis are dangerous due to the lack of good physical resistance gear, meaning the player is going to want to avoid bringing too many squishy characters in the party, or have someone who can provoke such as Momiji (who is best suited for this fight) or Meiling (who needs Sentinel to be able to not get killed). Otherwise, they must be fought without using physicals as they highly resist physical attacks. Cleansed Mirror (Momiji) is weak to Beast/Youkai.


Name: Cleansed Mirror (Cirno)
Fought at: Road of Reconsideration
Current skills:
**Hailstorm: Inflicts 500 Ice-elemental damage and Freeze: 50 turns to one party member.
**Perfect Freeze: Inflicts Freeze: 50 turns to the party.
**Cold Divinity: Inflicts 700 Ice-elemental damage to one party member. Ignores Defense.
**Diamond Blizzard: Inflicts 300 Ice-elemental damage to the party.
**EYE'M THE STRONGEST!: Increases all stats by 9, cures Poison/Blind/Silence, and increases resistance to Pierce/Blunt/Slash/Absorb to the user.
Suggested skillset changes:

Cirnos are mostly scary due to their ability to Freeze the party. If the player doesn't come prepared with a Barette on at least one character, it could spell doom for them if Perfect Freeze hits everyone. EYE'M THE STRONGEST!, while it gives a few buffs, isn't nothing to worry about. The main threat is Cold Divinity, Hailstorm, and Perfect Freeze. Cleansed Mirror (Cirno) absorbs Ice, is immune to Water, and is weak to Fire/Fairy.


Name: Cleansed Mirror (Reisen)
Fought at: Road of Reconsideration
Current skills:
**Illusionary Blast: Inflicts 750 Shadow-elemental damage to one party member. Ignores Defense.
**Mind Explosion: Inflicts 137 Shadow-elemental damage to the party.
**Life Elixir: Increases ATK/DEF/MAG by 50 and grants Regen: 50 turns and MP Regen: 50 turns to user.
**Ultrared Field: Inflicts Berserk: 50 turns to the party. 80% accuracy.
**Poison Smoke Curtain: Inflicts 725 Poison-elemental damage and Sap: oo to the party. 80% accuracy.
**Infrared Moon: Reduces ATK by 50 to one target. 70% accuracy.
**X-Wave: Reduces DEF by 50 to one target. 70% accuracy.
**Absent Mindedness: Reduces MAG by 50 to one target. 70% accuracy.
**Lunatic Red Eyes: Reduces ATK/DEF/MAG by 50 to the party. 70% accuracy.
Suggested skillset changes:

So you know that Bio Reisen fought not too long ago? This version is pretty much the same, except Poison Smoke Curtain is a lot more deadlier and it likes to waste turns trying to reduce stats more often. Nothing really different here, and in fact it still shares the same weaknesses as the original, minus the halving elemental damage.


Name: Cleansed Mirror (Patchouli)
Fought at: Road of Reconsideration
Current skills:
**Summer Red Fireball: Inflicts 620 Fire-elemental magic damage to one party member.
**Condensed Bubbles: Inflicts 620 Water-elemental magic damage to one party member.
**Dew Spear "Crystals": Inflicts 1000 Ice-elemetnal magic damage to one party member.
**Autumn Edge: Inflicts 300 Earth-elemental magic damage to the party.
**Autumn Blade: Inflicts 600 Earth-elemental magic damage to one party member.
**Spring Wind: Inflicts 620 Wind-elemental magic damage to one party member.
**Silent Selene: Inflicts 650 Shadow-elemental magic damage to the party.
**Royal Flare: Inflicts 650 Holy-elemental magic damage to the party.
**Satellite Sunflower: Inflicts Sap: oo and MP Sap: oo to the party.
Suggested skillset changes:

While being super frail to physical attacks, Patchoulis pack quite the punch with their attacks, and if they strike an elemental weakness, it's a certain death to that character if they don't have any gear to increase their resistance towards their weakness. In addition, Silent Selene and Royal Flare continue to be party wreckers so keep HP high! Cleansed Mirror (Patchouli) halves all elemental damage, heavily resists magic attacks, but takes 250% damage from physical attacks.


Name: Cleansed Mirror (Sakuya)
Fought at: Road of Reconsideration
Current skills:
**Magic Star Sword: Inflicts 225 non-elemental physical damage to the party.
**Killing Doll: Inflicts 900 non-elemental physical damage and Paralyze: 50 turns to one party member. 80% accuracy.
**Crossup Magic: Inflicts 675 non-elemental physical damage and Confuse: 50 turns to one party member. 80% accuracy.
**Soul Scripture: Inflicts 300 non-elemental physical damage and Instant Death to one party member. 70% accuracy.
**Luna Dial: Inflicts Slow: 20 turns to one party member.
**Private Square: Inflicts Slow: 20 turns to the party.
**Special Stopwatch: Inflicts Stop: 20 turns to one party member.
Suggested skillset changes:

Sakuyas are highly dangerous, not only for their powerful physical attacks (which Momiji/Meiling should Provoke and then Sentinel), but because she's one of the fastest enemies in the area with a whopping 130 speed. However, if the player missed the skill at SDM, they have a 5% chance to steal the First Aid ability from this enemy for their Sakuya to learn.


Name: Cleansed Mirror (Nitori)
Fought at: Road of Reconsideration
Current skills:
**Hydro Camouflage: Inflicts 650 Water-elemental damage to the party.
**Optical Camouflage: Increases resistance to all elements including Poison/Gravity, Magic, and Physical, as well as grants Blink: 50 turns to user.
**Fantasy Orb: Inflicts 200 Holy-elemental damage to one party member.
**Firaga: Inflicts 700 Fire-elemental magic damage to one party member.
**Blizzaga: Inflicts 600 Ice-elemental magic damage to the party.
**Thundaga: Inflicts 700 Lightning-elemental magic damage to one party member.
**Waterga: Inflicts 700 Water-elemental magic damage to one party member.
**Darkga: Inflicts 1000 Shadow-elemental magic damage to one party member.
Suggested skillset changes:

Nitori seems a bit weird in that she only uses two of her actual skills. The other skills were of a bygone era of where there were attack items that used these abilities (for instance, Fantasy Scroll was a buyable item for 200 yen that could use Fantasy Orb Lv3). Whether or not she'll change, or HOW she can even change, is all up in the air! Cleansed Mirror (Nitori) absorbs Water and is weak to Lightning.


Name: Cleansed Mirror (Youmu)
Fought at: Road of Reconsideration
Current skills:
**Aum Cut: Inflicts 700 non-elemental physical Ghost damage to one party member.
**Crescent Moon Slash: Inflicts 750 non-elemental physical Ghost damage to one party member. Ignores Defense. 80% accuracy.
**Present World Cut: Inflicts 600 non-elemental physical Ghost damage to one party member. Ignores Defense. 85% accuracy.
**Lotus Stance Cut: Inflicts 640 Shadow-elemental Ghost damage to one party member.
**Soul Cutting Sword: Inflicts Instant Death to one party member. 80% accuracy.
Suggested skillset changes:

As with the Sakuya, while Youmu hits super hard, their scariest quality is their speed, which is at a massive 150, 20 more than Sakuya. A good party will be hard pressed in keeping up, especially if the player missed the invaluable Rabite's Foot that is now unobtainable from Eientei (Phase 1). The massive speed also makes it much harder to run away from the enemy, so the player may be put into a situation where they're fighting an enemy that's more like fighting like a boss. Youmu is quite effective against herself, as she can deal extra 25% damage with her attacks (however, this is also true the other way around).


Name: Demonolith *NOTORIOUS MONSTER*
Fought at: Road of Reconsideration
Current skills:
**Charm Perfume: Inflicts Charm (dummied). In other words, a wasted move outright.
**Gravira: Reduces the party's HP by 1/2.
**Pain: Inflicts Poison: oo, Blind: oo, and Silence: oo to one party member.
**Painga: Inflicts Poison: oo, Blind: oo, and Silence: oo to the party.
**Death: Inflicts Instant Death to one party member.
**Deathga: Inflicts Instant Death to the party. 70% accuracy.
**Breakga: Inflicts Petrify: oo to the party. 70% accuracy.
Suggested skillset changes:

Demonoliths are scary enemies as they focus primarily on crippling the party with statuses, making them unable to do anything, and then weeding them out with instant game over attacks. Youkai Rings are highly recommended in fighting these enemies, if the player managed to get more than one (one can be stolen from the boss fight with Yuuka if the player attempts her before coming here). Demonolith has 5000 HP, absorbs Shadow, are highly resistant to physical attacks, are semi-weak to Gravity, and are weak to Holy/Mystic/Earth.


Name: Tiamat *BOSS*
Fought at: Eientei - Phase 2
Current skills:
**Flare Breath: Inflicts 300 Fire-elemental damage to the party.
**Ice Storm: Inflicts 300 Ice-elemental damage to the party.
**Thunderbolt: Inflicts 300 Lightning-elemental damage to the party.
**Quake: Inflicts 300 Earth-elemental magic damage to the party.
**Pain: Inflicts Poison: oo, Blind: oo, and Silence: oo to one party member.
**Bio: Inflicts 500 Poison-elemental magic damage and Poison: oo to one party member.
**Death: Inflicts Instant Death to one party member.
Suggested skillset changes:

Tiamat, for all she's worth, isn't a major threat at all. In fact, she's not SUPPOSED to be so she's fine as she is. During the 2nd fight with just Mokou, she loses the Death spell, and the fight is unlosable unless the player uses Sacrifice.


Name: Lich *BOSS*
Fought at: Road of Reconsideration - Muenzuka
Current skills:
**Break: Inflicts Petrify: oo to one party member.
**Death: Inflicts Instant Death to one party member.
**Deathga: Inflicts Instant Death to the party. 70% accuracy.
**Pain: Inflicts Poison: oo, Blind: oo, and Silence: oo to one party member.
**Stop: Inflicts Stop: oo to one party member. 70% accuracy.
**Drainra: Inflicts 900 non-elemental magic damage to one party member and absorbs damage as HP to user. 80% accuracy.
**Gravira: Reduces party's HP by 1/2.
**Flare: Inflicts 1000 Fire-elemental magic damage to one party member. Only used when HP is below 40% Max HP.
**Earthquake: Inflicts 500 Earth-elemental physical damage to the party.
Suggested skillset changes:

While Lich is scary with his 125 speed and instant game over abilities, he's not too difficult to take down. Earthquake, Flare, and Drainra are all the biggest threats in this fight. However, Provoke can easily stave off any of the other attacks, though if the player is not quick on their feet with reviving and healing, they may find themselves getting overwhelmed by Lich. Lich has 10,000 HP, absorbs Shadow, is immune to Earth, and is weak to Fire/Holy.


Name: Kraken *BOSS*
Fought at: Road of Reconsideration - Sanzu River
Current skills:
**Double Attack
**Waterga: Inflicts 700 Water-elemental magic damage to one party member.
**Freeze: Inflicts 1000 Ice-elemental magic damage and Freeze: 50 to one party member. 80% accuracy.
**Ink: Inflicts Blind: oo to the party.
**Tsunami: Inflicts 500 Water-elemental damage to the party.
**Mustard Bomb: Inflicts 3000 Fire-elemental damage and Heat: 50 turns to one party member. Only used when HP is below 50% Max HP.
**Thundaga: Inflicts 500 Lightning-elemental magic damage to the party.
Suggested skillset changes:

Kraken can be a mean one, especially if he decides to spam Tsunami and Thundaga. Mustard Bomb pretty much will kill anyone that isn't Meiling (with Sentinel), so be prepared to revive and heal from it. In addition, anyone that DOES survive may end up with Heat, which may end up with that character dying anyways (Sentinel overrides the animation for Heat, so it's impossible to tell if Momiji/Meiling will have Heat or not). If the player is willing, they can steal a valuable Mist Robe from Kraken, though Marisa is at a severe disadvantage here due to her Water-weakness. Kraken has 12,000 HP, absorbs Water, and is weak to Lightning.


Name: Advent Cirno *OPTIONAL BOSS*
Fought at: Road of Reconsideration - Court of Hell
Current skills:
**Boost: Used two times in a row in order to use Braver, Climhazzard, Omnislash Version 9, Jolting Blade, or Apparition Slice.
**Braver: Inflicts 1000 non-elemental physical damage to one party member. Ignores Defense.
**Climhazzard: Inflicts 1000 non-elemental physical damage to one party member.
**Omnislash Version 9: Inflicts 1000 non-elemental physical damage to one party member. Ignores Defense.
**Jolting Blade: Inflicts 1200 Lightning-elemental physical damage and Paralyze: 50 turns to one party member.
**Apparition Slice: Inflicts 600 Holy-elemental physical damage to one party member.
**Aura Whirl: Restores 500 HP and grants Regen: 50 turns and MP Regen: 50 turns to the party.
Suggested skillset changes:


Advent Cirno can only be fought if Cirno is in the party when the player talks to Shikieiki, and is the ONLY character the player can use to fight Advent Cirno. The main priority is boosting up speed for Cirno, or leveling her up so that she gets enough speed to keep up with Advent. In addition, the player needs to protect against Paralysis as one Paralysis can end the fight. Flash Hat and Scarlet Armlet are both good to use for elemental protection. The main thing about this fight is to deal as much damage between the two Boosts, then defend after the second Boost and heal up if needed and continue the damage, which can be tricky if the player is low on items, their Cirno is not a high enough level, or if they run out of resources during the fight. Winning the fight grants the player the Advent Ring, which allows them to switch between normal Cirno and Advent Cirno.




=========================================
SYSTEM
=========================================

*Emotional Skyscraper ~ Cosmic Mind (Sound Sepher) was missing and is now uploaded separately.
*MP Regen has been reduced from 3% Max MP recovery per turn to 1% Max MP recovery per turn.
*Griffin Claw went from +25 speed to +10 speed bonus.
*Heal status now restores 10 HP and 1 MP every 10 steps instead of every 5 steps.



=========================================
SKILLS
=========================================

*Marisa's Master Spark now costs 50% Max MP to use, while Dragon Meteor costs 33% Max MP and is now has 90% accuracy, and Final Spark now costs 80% Max MP and has had its accuracy increased from 60% to 80%.
*Yuuka's Master Spark increases from 75% accuracy to 85%. In addition, it is now Mystic-elemental.
*Yuuka's Dual Spark now starts at 50% accuracy at level 1, up to 80% at level 7 and on up. In addition, they now have a fixed 80% Max MP cost across all levels. In addition, it is now Mystic-elemental.
*Advent Cirno's Aura Whirl now grants Regen: 50 turns and MP Regen: 50 turns at max levels.



=========================================
ENEMIES/BOSSSES
=========================================

*Tenshi's (Youkai Mountain) HP has been reduced by half, from 9000 to 4500. This is due to how hard it is to kill her now thanks to her new gimmicks.
*Rinnosuke's boss moveset has been completely changed. He now uses Double Attack, Duskblade, Judgment Blade, Shadowblade, Cosmic Liner, and Aegis in both of his boss fights, though the skills (bar Duskblade and Aegis) are weaker in the 2nd boss fight.
*Remilia's optional fight has been nerfed a bit. Remilia now has 100 speed instead of 120, and now uses the original "Red Magic" from the first fight instead of the 800 damage one that's nearly impossible for the party to survive even with Defend.
*Saigyou Yuyuko's instant death gimmick moved to every 10 turns instead of every 5. Speed reduced from 90 to 80.
*Lich's Speed has been reduced from 140 to 125.
*Chen now has Auto-Illusion, reducing the party's accuracy by 50% throughout the entire battle. In addition, Chen lost all spells but Fira/Blizzara/Thundara/Cura and gained Phoenix Egg and Rubmling Jikoku-ten.
*Ran has lost Darkga, Waterga, and Quakera, and has now gained Ultimate Buddhist.
*Hades' Curse no longer inflicts Poison: oo, Blind: oo, Sleep: 50 turns, and Berserk: oo, but now Poison: 10 turns, Blind: 10 turns, Sleep: 5 turns, and Berserk: 10 turns. In addition, it is now the rarest ability used by Hades.
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on October 13, 2015, 11:54:30 PM
This is to keep tabs on each area's data and potentially revamp enemies/bosses from each area. Next up is dungeon #10, Remains of Hell. Both phases are pretty much one after the other, with some bosses only appearing in one phase (although all enemies appear in both). This dungeon marks the start of the Extra Mode difficulty, where the difficulty starts to really ramp up (though arguably, Road of Reconsideration could be considered the start of that due to the enemies fought there). The player are forced to use Reimu/Marisa/Momiji for the entirety of this dungeon, though during phase 2 the player also gains access to Yuugi as a temporary party member (high HP, Attack, and Defense, but really crap MP, Magic, and Speed).


Name: Flame Beast
Fought at: Remains of Hell - Before Ancient City, Hell of Blazing Fires
Current skills:
**Magma Stream: Inflicts 200 Fire-elemental damage to one party member.
**Flare Breath: Inflicts 300 Fire-elemental damage to the party.
**Fira: Inflicts 300 Fire-elemental magic damage to the party.
**Fog: Dummied skill.
Suggested skillset changes:

Flame Beasts are scary enemies, especially since they love to come in groups of 3-4. Flare Breaths in conjunction with Fira is more than enough to kill a weak party, and is also more than enough to severely cripple any party even at higher levels unless the player is smart enough and brings a Red Hat/Fire Ring to the dungeon. With those, the damage is much more bearable and easier to manage, and these enemies become much easier to defeat. Since AoEs are now severely nerfed, focusing on enemies one at a time is the way to go. Flame Beast has 1300 HP, absorbs Fire, halves Water, and is weak to Ice.


Name: Catpire
Fought at: Remains of Hell - Before Ancient City, Hell of Blazing Fires
Current skills:
**Drain: Inflicts 150 non-elemental magic damage to one party member and absorbs damage as HP to user.
**Gravity: Reduces the party's HP by 1/4 of their current HP.
**Darkra: Inflicts 400 Shadow-elemental magic damage to one party member.
Suggested skillset changes:

Catpires are hardly a threat unless they decide to throw Darkras at characters, especially Reimu. Drain is hardly a problem and Gravity can be easily recovered from even in group fights. Catpire has 1000 HP, absorbs Shadow, is immune to Earth, and is weak to Holy/Wind.


Name: Basilisk
Fought at: Remains of Hell - Before Ancient City, Hell of Blazing Fires
Current skills:
**Stone Stare: Inflicts Petrify: oo to one party member.
**Break: Inflicts Petrify: oo to one party member.
**Breakga: Inflicts Petrify: oo to the party. 70% accuracy.
**Blizzara: Inflicts 300 Ice-elemental magic damage to one party member.
**Quake: Inflicts 300 Earth-elemental magic damage to the party.
Suggested skillset changes:

Basilisks are nasty foes, as they primarily will try to turn characters to stone. The only defenses against this is to equip the Stone Ring, or try to luck out with the Earthen Amulet. In addition, Basilisks only appear in groups of 3, which triples the problem of being Petrified and getting a Game Over. A Gaia Barrier + Barrette + Stone Ring on any character will help them survive, but the other two may be out of commission for the duration of the battle. Basilisk has 890 HP, heavily resists physicals, and is weak to Earth/Mystic.


Name: Hellflapper
Fought at: Remains of Hell - Before Ancient City, Hell of Blazing Fires
Current skills:
**Poison Mist: Inflicts 45 Poison-elemental magic damage and Poison: oo to the party. 80% accuracy.
**Pollen: Inflicts 20 non-elemental magic damage to the party and Sleep: 50 to the party. 60% accuracy.
**Shock: Inflicts Paralyze: 50 turns and reduces Lightning resistance by 1 level to one party member.
**Slumber: Inflicts Sleep: 50 turns to one party member.
**Ink: Inflicts Blind: 00 to the party.
Suggested skillset changes:

Hellflappers are kinda rare enemies, but are nuisances as they primarily will only inflict status effects on the party, the worst being Sleep which can severely cripple the party. Hellflapper has 1025 HP, is immune to Earth, and is weak to Wind.


Name: Hell Worm
Fought at: Remains of Hell - Before Ancient City, Hell of Blazing Fires
Current skills:
**Charge Up: Charges up for one turn to inflict double damage with a regular attack next turn.
**Gravity: Reduces the party's HP by 1/4 their current HP.
**Gravira: Reduces the party's HP by 1/2 their current HP.
**Graviga: Reduces the party's HP by 3/4 their current HP.
**Sandstorm: Inflicts 500 Earth-elemental damage and Blind: oo to the party.
**Quake: Inflicts 300 Earth-elemental magic damage to the party.
Suggested skillset changes:

Hell Worms are pretty terrifying foes as they can reduce the party's HP greatly with Gravity spells as well as hit hard with Earth-elemental spells. They generally appear alone, but sometimes appear with other enemies such as the Hellflapper. Hell Worm has 1400 HP, heavily resists physicals, halves Fire, and is weak to Slash/Water/Earth.


Name: Behemoth
Fought at: Remains of Hell - Before Ancient City, Hell of Blazing Fires
Current skills:
**Double Attack
**Flare: Inflicts 1000 Fire-elemental magic damage to one party member.
Suggested skillset changes:

Behemoths are tough, hitting really hard with physical attacks and with their powerful Flare spells. However, they ALWAYS appear alone, making them much more bearable to fight. Reimu's Cautionary Border or the Vanish Charm makes easy work of these foes. Behemoth has 2000 HP, heavily resists physicals, and is semi-weak to Gravity.


Name: Zombie Fairy
Fought at: Remains of Hell - Before Ancient City, Hell of Blazing Fires, Chireiden
Current skills:
**Drain: Inflicts 150 non-elemental magic damage to one party member and absorbs damage as HP to user.
**Gravity: Reduces party's HP by 1/4 their current HP.
**Fog: Dummied skill.
**Pain: Inflicts Poison: oo, Blind: oo, and Silence: oo to one party member.
**Stun: Inflicts Paralyze: 50 turns to one party member.
**Sleep: Inflicts Sleep: 50 turns to one party member.
**Silence: Inflicts Silence: oo to one party member.
**Berserk: Inflicts Berserk: oo to one party member.
**Death: Inflicts Instant Death to one party member.
**Resurrection: Revives all KO'd allies with 50% Max HP. Only used if alone.
**Cura: Restores 500 HP to one party member.
Suggested skillset changes:

Zombie Fairies, like all other fairies, love using magic spells. In this case, these particular fairies prefer using status spells to debilitate the party while keeping the HP of their own side up. They never really attack, so they can't really kill the player except through the use of the Death spell or their rare physical attack. Zombie Fairy has 1200 HP, absorbs Shadow, is immune to Earth, halves Gravity, is semi-weak to Ghost, and is weak to Wind/Holy.


Name: Ruby Dragon *NOTORIOUS MONSTER*
Fought at: Remains of Hell - Before Ancient City, Hell of Blazing Fires
Current skills:
**Firaga: Inflicts 1400 Fire-elemental magic damage to one party member.
**Flare: Inflicts 3000 Fire-elemental magic damage to one party member.
**Meteor: Inflicts 3000 non-elemental magic damage to the party.
**Flare Breath: Inflicts 800 Fire-elemental damage to the party.
**Curaga: Restores 3000 HP to one ally. Only used when HP is below 50% Max HP.
**Fira: Inflicts 300 Fire-elemental magic damage to the party.
**Aera: Inflicts 300 Wind-elemental magic damage to the party.
**Gravira: Reduces the party's HP by 1/2 their current HP.
Suggested skillset changes:

Ruby Dragons are tough. Really tough. However, they CAN still be beaten even with the party the player is forced to use. The player just has to hope that it doesn't decide to use Meteor, as it's its rarest skill. Red Hats are key to mitigating the amount of damage it can do, as most of its attacks are Fire-elemental in nature. Momiji's job should be to Provoke and then Sentinel to keep the damage off of the other characters while they beat down on it and keep Momiji from dying. Luckily, Ruby Dragons are always encountered alone. Ruby Dragon has 5000 HP, absorbs Fire/Wind, is semi-weak to Gravity, and is weak to Ice/Holy. Ruby Dragons have a 5% chance of dropping HP Crystals.


Name: Crystal Dragon *NOTORIOUS MONSTER*
Fought at: Remains of Hell - Before Ancient City, Hell of Blazing Fires
Current skills:
**Gravity: Reduces the party's HP by 1/4 of their current HP.
**Gravira: Reduces the party's HP by 1/2 of their current HP.
**Graviga: Reduces the party's HP by 3/4 of their current HP.
**Tornado: Inflicts 2500 Wind-elemental magic damage to one party member.
**Biora: Inflicts 800 Poison-elemental magic damage and Poison: oo to one party member.
Suggested skillset changes:

Yes, you read right. Remains of Hell has TWO Notorious Monsters, both encountered alone luckily. Crystal Dragon is the least threatening of the two, however, as it doesn't have an AoE attack spell. However, it prefers to reduce the party's HP constantly with Gravity spells, making it super easy to kill them afterwards with a regular attack, Tornado, or Biora. Momiji once again should focus to Provoking and using Sentinel. Crystal Dragon has 8888 HP, absorbs Fire/Water/Wind, heavily resists physicals, is immune to Earth, halves Ice/Mystic, is semi-weak to Gravity, and is weak to Pierce/Lightning. Crystal Dragons has a 5% chance of dropping HP Apples.


Name: Hellcat
Fought at: Chireiden
Current skills:
**Double Attack
Suggested skillset changes:

Hellcats are simple enemies, as they only use regular attacks and regular double attacks. However, they always appear in groups of 3+, upwards to 6 at a time, and are really fast (140 speed), making it real easy to get overwhelmed by them. Vanish Charm and Cautionary Border are key to avoiding them and making the fight simple. Hellcat has 800 HP and are weak to Water/Earth.


Name: Tsuchigumo
Fought at: Chireiden
Current skills:
**Poison: Inflicts 14 Poison-elemental magic damage and Poison: oo to one party member. 80% accuracy.
**Poisonga: Inflicts 20 Poison-elemental magic damage and Poison: oo to the party. 80% accuracy.
**Bio: Inflicts 100 Poison-elemental magic damage and Poison: oo to one party member.
**Bio: Inflicts 100 Poison-elemental magic damage and Poison: oo to the party.
Suggested skillset changes:

Tsuchigumos are frail foes, but can really hurt if they spam Bio on the party. Poison Ring is the key to dealing with this, and with the Bane Shield on Momiji doesn't have to worry about Poison at all. Tsuchigumo has 999 HP, absorbs Poison, and is weak to Earth.


Name: Spirit Orb
Fought at: Chireiden
Current skills:
**Self-Destruct: Inflicts non-elemental unblockable damage to the party. Only used when HP is below 50% Max HP.
**Fantasy Orb: Inflicts 200 Holy-elemental damage to one party member.
**Enigmatic Pearl: Inflicts 260 non-elemental magic damage to one party member.
**Spiritual Orbs: Inflicts 200 Holy-elemental damage to one party member and absorbs damage as HP to user. 85% accuracy.
Suggested skillset changes:

Continuing the tradition of orbs using Reimu's moves, these guys...well, they use Reimu's moves. They also hurt a bit, especially if they gang up on one party member. However, they only usually appear in pairs and sometimes with a Zombie Fairy, so they're not too difficult to fight against. Spirit Orb has 1000 HP, absorbs Holy/Shadow, heavily resists physicals, halves Fire/Ice/Lightning/Water/Wind, is immune to Poison, and is weak to Pierce/Earth.


Name: Kisume *BOSS*
Fought at: Remains of Hell - Phase 1 & Phase 2
Current skills:
**Charge Up: Charges up to deal double damage with a physical attack next turn.
**Well Destructor: Inflicts 300 non-elemental magic damage and Poison: oo, Blind: oo, and Silence: oo to the party. 80% accuracy.
**Flying in a Well: Inflicts 300 non-elemental magic damage and Paralyze: 50 turns to the party.
Suggested skillset changes:

Kisume's biggest threat in this battle is Flying in a Well, which if it inflicts Paralysis on the party, then it's game over. Youkai Rings can take care of Well Destructor's debilitating statuses easily. While it may seem like it's unfair, the player can see Kisume on the map before engaging her, so they can set their party up in advance, and she's not too terribly far into the dungeon proper, so if need be they can always go back and buy the necessary items and equipment to deal with her.

During Phase 2, Kisume is fought alongside Parsee the first time, then later fought again alongside Parsee and Tenshi. She should always be the first one to be disposed of to make the battles much more easier to deal with.

Kisume has 5000 HP, is semi-weak to Gravity, and is weak to Blunt/Earth.


Name: Marilith *BOSS*
Fought at: Chireiden - Phase 1
Current skills:
**Double Attack
**Defend
**Flametongue: Inflicts 400 Fire-elemental physical damage to one party member.
**Ice Brand: Inflicts 400 Ice-elemental physical damage to one party member.
**Thunder Slash: Inflicts 400 Lightning-elemental physical damage to one party member.
**Liquid Steel: Inflicts 400 Water-elemental physical damage to one party member.
**Excalibur: Inflicts 400 Holy-elemental physical damage to one party member.
**Zantetsu: Inflicts 500 non-elemental physical damage and Instant Death to one party member. 60% accuracy.
Suggested skillset changes:

Marilith isn't a very tough fight compared to Lich and Kraken, as she can only attack one target at a time. Momiji with Provoke is key to this battle, as she can deal with Marilith's attacks the best, although the player should keep an eye out for Zantetsu in the event Instant Death procs. Partway into the battle, Utsuho will join the fight and can make quicker work of Marilith than everyone else; however, she is so slow that at this point if the player is leveled up sufficiently (around level 20), they will be able to get 2 actions to Utsuho's 1. Marilith has 8000 HP, absorbs Fire, is semi-weak to Gravity, and is weak to Ice.


Name: Yuugi Hoshiguma *BOSS*
Fought at: Remains of Hell: Entrance (Phase 2)
Current skills:
**Charge Up: Charges up physical attack to do double damage next turn.
**Storm on Mt. Ooe: Inflicts 800 non-elemental magic damage to the party.
**Four Devas Arcanum: Inflicts 1500 Earth-elemental physical damage and Instant Death to one party member.
Suggested skillset changes:

Yuugi can be fought with any party configuration, making this fight much more bearable as you don't have to use Reimu, Marisa, and Momiji only. However, Yuugi hits like a truck and you're going to need to be on constant healing duty with someone. In addition, due to Storm on Mt. Ooe, Yuuka, Aya, and Meiling are at risk of being OHKO'd easily making their usage less than viable. Patchouli can be used to great effect if she has Gaia Barrier as she naturally halves magic damage. Yuugi has 10,000 HP, absorbs Earth, heavily resists physicals, halves Fire/Ice/Lightning/Water/Holy/Shadow, and is weak to Wind.


Name: Parsee Mizuhashi *BOSS*
Fought at: Remains of Hell - Phase 2
Current skills:
**Green-Eyed Monster: Inflicts 350 non-elemental magic damage and Confusion: oo to one party member.
**Tongue-Cut Sparrow: Inflicts 150 non-elemental magic damage and Silence: oo to the party.
**Midnight Anathema: Inflicts 700 non-elemental magic damage and Confusion: oo to one party member. Ignores Defense.
Suggested skillset changes:

Believe it or not, but Parsee is IDENTICAL to how she was on Youkai Mountain, abilities and stats and all (bar her steal). She is fought first alongside Kisume, and then later with Kisume and Tenshi. Parsee is best taken out after Kisume as she can still inflict the most amount of damage with Midnight Anathema and inflict statuses.


Name: Tenshi Hinanawi *BOSS*
Fought at: Remains of Hell: Ancient Bridge - Phase 2
Current skills:
**Divine Pillar: Inflicts 550 Earth/Holy-elemental physical damage to one party member.
**Six Earthquakes: Inflicts 200 Earth-elemental physical damage to the party.
**Heaven & Earth Press: Inflicts 500 Earth-elemental physical damage and reduces Defense to 0 to one party member.
**Enlightenment: Increases Attack/Defense/Magic by 100 to user. Only used when HP is above 75% Max HP.
**Non-Conceptual Power: Inflicts 280 non-elemental Pierce damage to the party.
**Unletting Soil: Inflicts 450 Earth-elemental physical damage to the party.
Suggested skillset changes:

Tenshi reverts to using her first fight's skillset in conjunction with a couple skills from the second fight, without using any of the Rocks from before or spellcards. She hurts quite a bit, but is a lot more bearable to fight than the previous fight. Tenshi should be the final one taken down as Kisume and Parsee, whom are fought alongside her, are more dangerous. Tenshi has 5000 HP, absorbs Earth, heavily resists physicals/Ghost, halves Lightning/Mystic, is semi-weak to Magic, and is weak to Wind.


Name: Utsuho Reiuji *BOSS*
Fought at: Hell of Blazing Fires
Current skills:
**Charge Up: Charges up to make next physical attack twice as powerful.
**Shooting Star: Inflicts 500 non-elemental magic damage to the party.
**Shooting Sun: Reduces party's HP by 1/4 their current HP. Occurs twice one shortly after another.
**Hell Geyser: Inflicts 500 Gravity-elemental damage to one party member. Ignores Defense. 85% accuracy.
**Petit Flare: Inflicts 700 Gravity-elemental damage to the party. Ignores Defense. 85% accuracy. Only used when HP is below 50% Max HP.
Suggested skillset changes:

As you may have guessed, Utsuho hurts. A LOT. There's no easy way of dealing with her attacks as there's no ways of dealing with Gravity-elemental attacks this early in the game. Provoke helps take Hell Geyser and Charge Up off of the others, but Shooting Sun is still a major threat, and the longer the fight drags out, the more of a chance of Petit Flare showing up to wipe out the party. In addition, Shooting Sun acts like Gravity, but will occur a short time later for a second hit, meaning the player has to keep aware and heal when necessary to avoid having their HP reduced too much before Shooting Star and Petit Flare shows up. Utsuho has 9999 HP, heavily resists physicals/magic/Gravity, is immune to Earth, halves Fire/Ice/Lightning/Wind/Holy/Shadow, and is weak to Water.


Name: Lich *BOSS*
Fought at: Hell of Blazing Fires
Current skills:
**Drainra: Inflicts 900 non-elemental magic damage to one party member and absorbs damage as HP to user. 80% accuracy.
**Gravira: Reduces the party's HP by 1/2 their current HP.
**Flare: Inflicts 1000 Fire-elemental magic damage to one party member.
**Earthquake: Inflicts 500 Earth-elemental physical damage to the party.
Suggested skillset changes:

While Lich hits really hard, and you only control Utsuho for this fight, it's impossible to lose as with Mokou, Utsuho will be at full HP/MP. The only way to lose is to use Kamikaze, but why would you do that after coming this far? Lich has 30,000 HP, absorbs Shadow, is immune to Earth, is semi-weak to Gravity, and is weak to Fire/Holy.
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on October 23, 2015, 08:14:47 PM
For the time being, please remove the plugin "Antilag (Slow).ips" from the DynPatches folder (only the IPS file. The Antilag (Slow) folder is fine to stay). This seems to be the cause of a fatal error that'll prevent progress in the game.
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on November 04, 2015, 09:02:19 AM
So far, I am currently halfway through beta4 with updating bosses/fixing bugs (having a few more people play through the game to give more input/finding bugs/etc.) so soon beta5 stuff will actually start being done! Hurray! And to top everything off, Ruins of Vina is now officially made for the game! Just need to insert the events/dialogues, and it's good to go, leaving only 2 actual dungeons left for beta5 to map out (outside of caves which shouldn't be hard to make)! Almost there guys...almost there.

So for now, here's the current updates to the game, for anyone curious. Quite a few new stuff regarding enemy/boss changes, which may or may not change further!


=========================================
SYSTEM
=========================================

*Sakuya is no longer listed as "Time" as it is not an element.
*Byakuren is now listed as Mystic-elemental.
*Yorihime is now listed as Mystic-elemental.
*Nue is now listed as Shadow instead of Forbidden.
*Youki is now listed as Ghost instead of Shadow.
*Rinnosuke is no longer listed as Forbidden.



=========================================
SKILLS
=========================================

*Zantetsu's accuracy went up from 60% to 90% on all levels.



=========================================
ENEMIES/BOSSSES
=========================================

*Marilith (1st) has had her moveset changed. She no longer uses Flametongue, Ice Brand, Thunder Slash, Liquid Steel, or Excalibur. Her moveset is now Double Attack, Zantetsu, Flame Slash (600 Fire-elemental damage + Heat: 5 turns), Blindga, Stun, Fira (AoE), and Entice (Confuse: 50 turns to the party)
*Chaos drops from 100 speed to 90. Chaos now has three Protostar minions in the fight with her. Chaos's moveset has been drastically changed.
*Meimu's skillset has now changed. She no longer uses Flare Star, Icefall, Lightning Orb, Tsunami, Aerial Slash, or Fantasy Seal. She still uses Spiritual Orbs and Death Needle, and now uses Maelstrom, Demon-Sealing Dimensional Rift (500 Shadow-elemental physical damage as well as Sap: oo and MP Sap: oo to the party. Ignores Defense), Fantasy Seal -Dark- (900 Shadow-elemental damage to one party member), and Fantasy Heaven -Dark- (800 Shadow-elemental damage and removes all buffs to the party. Used only at 25% or less Max HP). Meimu's Speed increases from 100 to 120.
*Flandre now has Destruction, which inflicts Instant Death and deals 9999 fixed damage.
*Marilith (2nd) has had her moveset changed. She no longer uses Flametongue, Ice Brand, Thunder Slash, Liquid Steel, Excalibur, or Regen. Her moveset is now Double Attack, Firaga (AoE), Graviga, Stop, Entice, Flame Slash, and Mustard Bomb.
*Omega Weapon no longer loses 1200 HP every turn and now loses 1000 HP every turn. Omega Weapons's skillset has changed completely, now being Maelstrom, Level 5 Death, Meteor, Tornado, Delta Force, Wave Cannon, Gravity Bomb, Omega Drive, Holy, and Mind Blast.
*Rin's Rekindling Dead Ash now inflicts Poison: oo to the party.
*Order now has Forbidden: Damage automatically throughout the fight. Order's Ultima is now non-elemental and ignores all resistances during this fight only.
*Kana no longer uses Blink. Poltergeist is used more frequently and can now inflict MP Sap: 50 turns. Kana now has Mana Shield, which absorbs 2 hits before disappearing, and is used every 16 turns in the battle. Kana is no longer weak to Mystic and takes normal 100% damage from it.
*PC-98/Seihou Yuuka now requires Yuuka to take 5 turns instead of 10 to progress to actual battle. PC-98/Seihou Yuuka now gains Dual Spark during battle, and Mima now joins in on the battle.
*Order's skillset has been completely ravamped. She no longer uses Scathe, Meteor, or Celestial Arrow and attacks in a specific order. In addition, Order gained Meltdown and Law Change, enabling her to punish the player for breaking the law she sets up.
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on November 28, 2015, 08:07:56 AM
Final update right now for beta4! The most recent update is going to be for what's in beta5 so far, and then new content! Bout time, eh?


=========================================
ENEMIES/BOSSSES
=========================================


*PC-98 Yuuka now has access to Dual Spark and Reflowering Gensokyo during the actual fight with her. Mima joins during the actual fight as well, but no longer has access to Twilight Spark during the fight.
*Alice's boss fight during Iku's story segment has been altered drastically. She still uses the same attacks as before, but now can use Radiant Treasure at 25% or less Max HP. In addition, every 16 turns Alice will summon a Defense Doll that will allow Alice to regain all damage she takes until it is defeated. While the Defense Doll is up, Alice will now start summoning up to 4 SP Dolls, and when she has 4 SP Dolls alive during her next turn, she will use SP Dolls for major damage to the party. The Defense Doll and SP Dolls do not attack at all themselves.
*Tenshi now has Non-Perception Sword during the boss fight at Insect Forest.
*Alice's boss fight at Cave to Makai's entrance has been altered completely. Alice no longer attacks during the fight, and will instead summon dolls to fight for her, which includes: Holland Doll (which will use a powerful non-elemental magic attack on the party each of its turns), 3 Ooedo Explosive Pawns (Will use Self-Destruct on the party for little damage), Little Legion (same thing as Defend Doll, but lasts for X turns instead of until an enemy is defeated), and Futuristic Bunraku (has a powerful single-target non-elemental physical attack, a powerful single-target non-elemental magic attack, and will Self-Destruct after X turns has passed).
*Meira in the Cave to Makai has been completely revamped. Skillset now includes: Attack, Double Attack, Mineuchi (600 non-elemental Slash physical damage + Paralyze: 50 to one party member. Ignores Defense), Mirror of Equity (Deals damage to one target equal to difference in Meira's Max HP and current HP.  Can whiff by targeting a dead character.), Tiger (Halves one target's HP and inflicts Sap: 50. Can whiff by targeting a dead character), Superball (1000 non-elemental Blunt physical damage to one target. Ignores Defense), Iainuki (Reduces the party's HP by 99% and grants Haste: 50 to Meira. 100% accuracy, and always used after 100 turns), and Tempest (4 hits of 1000-3000 damage to the party. 100% accuracy. Always follows Tempest). In addition, Meira has Strikeback as a battle passive, where she randomly targets one character and deals damage to them equal to the amount of damage she just took last attack, and can also whiff due to targeting a dead character. Meira's HP went up from 15,000 to 20,000.
*Iron Golem's skillset has been revamped. It still uses Double Attack and Wave Cannon, but now also uses Gravity, Gravira, Graviga, and Maelstrom. In addition, whenever it takes damage from any source, it deals the same amount of damage back to the entire party.
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on December 30, 2015, 11:22:10 PM
A month without updates? I know, I know...beta5 never seems like it's going anywhere. It's just taking a while guys, especially with computer issues and the like!


======================================
             CHARACTERS
======================================

*Meiling's Level 2 Chakra now restores 10% Max HP and MP to the party instead of 5%.
*Aya has lost her weakness to Magic, but now has a weakness to Gravity.
*Reisen is no longer Shadow-elemental and is now Mystic-elemental. In addition, both of Reisen's attacks now inflict Mystic-elemental damage. Infrared Moon no longer reduces  Attack but now increases one ally's Mystic-elemental resistance for 5 turns at level up, at +5 turns each level for a maximum of 50 turns at level 10. Absent Mindedness no longer reduces Magic but now inflicts low Mystic-elemental damage and Lock: 10 turns to one target (at levels 9 and 10, the damage stays at base 1000 power, but the duration for Lock increases by +5, to 20 turns at max level).
*Sakuya's Luna Dial, Private Square, and Special Stopwatch has had their statuses durations doubled (10 turns at level 1, 40 turns at max level).


======================================
             SYSTEM
======================================

*Blind no longer prevents physicals from being used, and accuracy is now reduced to 10% of original value instead of 70%.



To come:

*Adjust status immunities on enemies/bosses.
*For X-Wave, give buff that increases chances of doublecasting a skill by +5%, up to 50% at max level.
*For Sanae, replace the 3 stat booster skills to be +EXP, +Yen, and +Item Drop skills. For Great Fortune series, change to be based on chance. For Divine Lottery, make it have a chance to give a buff at a chance, with new buffs appearing as rarest buffs at higher levels. At level 5, with +2 to Omikuji and max level, have all buffs granted at a very low chance.


In addition, the Alice fight in beta5 will be completely revamped so that it's much more challenging. That however will have to wait until beta5 is fully done~ Any other suggestions on characters and the like would be much appreciated.
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on January 12, 2016, 08:12:59 AM
Current updates, for those interested:


======================================
             CHARACTERS
======================================

Reimu:

*Yin-Yang Jade now revives at 10% Max HP at level 1, gaining +5% for each level up to 25% at max level.
*Rain Dance, in addition to restoring HP, now grants Auto-Med on each level, up to 10 turns at level to a maximum of 60 turns at max level. This allows a character with the buff a 20% chance every turn to recover from all negative statuses excluding Death, and boosts Reimu's passive to 40%.



Aya:

*Wind Sickle Veiling now grants 100% doublecast to one party member, starting at 10 turns up to 25 turns at max level.
*While in the party, the enemy's HP bar will now display the enemy's current HP.



Patchouli:

*Dew Spear "Crystals" is now Earth-elemental instead of Ice-elemental.
*Emerald City has been replaced by Force Lasher. In addition, the MP costs for Autumn Edge, Autumn Blade, and Force Lasher has been increased drastically in addition to now being non-elemental instead of Earth-elemental. All levels of the spells now hit all enemies.



Reisen:

*Infrared Moon's MP cost has increased drastically on all levels, now requiring 14 MP at level 1 up to 96 MP at max level.
*X-Wave now grants a +5% chance to doublecast a skill up to +50% chance at level 10 for 60 turns on all levels. This adds to Patchouli's battle passive, allowing her to reach 60% chance at level 1 of her Doublecast passive, up to 70% at level 3 of her passive.



Sanae:

*Revitalizing Wind now revives at 20% Max HP at level 1, gaining +20% for each level up to 60% at max level.


Yorihime:

*Level has been reduced from 50 to 25.


Chaos:

*Awaken now lasts 50 turns instead of 20 turns.




======================================
                MAPS
======================================


*Pandaemonium has been rebuilt almost from scratch, with only rooms staying about the same. It is now much smaller and easier to navigate than before.
*Hollowed Caverns now have Waystones, making travelling in the dungeon much easier to do. In addition, some tiling errors have been fixed.




======================================
                MAPS
======================================


*Enemies now have an ATB and HP bar that displays during battle. This is still being tinkered with as it needs be. Status icons can now also be implemented, but I've yet to deal with those. In addition to status icons being available, the amount of turns a status lasts will now appear alongside the status icon.




Any further ideas or suggestions is welcomed. I am thinking of changing Momiji's Mad Rush to something else, not sure what yet. In addition, some statuses MAY get buffed to, according to this:


Poison/Regen types: 35 rounds at level 1, +5 rounds per level, maxing at 80 rounds at level 10
Stat double/half types: 25 rounds at level 1, +3 rounds per level, maxing at 52 rounds at level 10
Silence, Blind, Berserk, Zombie, double MP costs, and anything else that limits only certain types of actions: 20 rounds at level 1, +2 rounds per level, maxing at 38 rounds at level 10
Stop, Paralyze, Confuse, and anything else that prevents you from getting a turn: 6 rounds at level 1, +1 round per level, maxing at 15 rounds at level 10
Double XP/No XP: lasts until end of battle

Keep in mind, level 1 statuses generally have 5 turns durations, while level 10 generally has either 50 turns or oo turns, depending on the status. Feel free to debate this as you see fit.
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on January 20, 2016, 08:53:35 AM
Current updates, to be implemented whenever I get next update patch done:


======================================
           CHARACTERS
======================================

*Hope's Revive command now costs 10% HP per revived character (up to 30% HP) at level 2, and 25% per revived character (up to 75% HP) at level 3.


======================================
           ITEMS
======================================

*All of Nitori's skill scrolls now are half the price they used to cost.
*Sakuya's First Aid dropped from 25000 to 10000 in price.



======================================
           ENEMIES
======================================

*Alice's HP has doubled from 12,500 to 25,000. Hourai's and Shanghai's HP have dropped from 16,000 to 10,000. Hourai's "Hourai Doll" now deals 3000 non-elemental magic damage. Hourai's Trip Wire now deals 500 non-elemental magic damage. Shanghai's speed has increased from 120 to 180.
*Medicine now has Permament Poison as her boss passive, making it so that the party is inflicted with Poison: oo throughout the duration of the battle.
*Medicine (Hollowed Caverns) now has Gassing Garden, Poison Breath, and Melancholy Poison, in addition to losing Venom. Her speed has been adjusted from 100 to 115.
*Yamame (Hollowed Caverns) now has Kandata's Rope, Unexplained Fever, and Japanese Foliage Spider. Her speed has been adjusted from 145 to 175.
*Tenshi's speed has been adjusted from 125 to 150.


In addition to this, I am currently looking at Nitori's skillset,, and am thinking of completely overhauling it to make her more useful.

*Include a "Gear Shift" ability, which switches between the single-target and AoE versions of moves and doubles the MP cost of abilities when in AoE mode. In addition, all of the status healing abilities bar Faith/Faith EX would be removed, and replaced by Adrenaline/Adrenaline EX and Sake/Sake EX. In addition to this, P may become straight upgradable into Lapis and then into Large P. To make up for the massive loss of abilities, she would get additional abilities:


Strength Tonic: Bravery: 25 turns to one/party.
Iron Draft: Protect: 25 turns to one/party.
Sage's Wisdom: Faith: 25 turns to one/party.
Speed Drink: Haste: 25 turns to one.
Hero's Drink: Bravery/Protect/Faith/Haste: 25 turns to one/party.
Miracle Drink: Regen/MP Regen/Bravery/Protect/Faith/Haste: 25 turns to one/party.
Saint's Spirit: Doubles healing effectiveness on party. Give to Hope.
Angel's Sigh: Removes all statuses and prevents statuses for 20 turns.
Neutralizer: Dispels all buffs on target.
HP Sucker: Drains HP from one target.
Hungry HP Sucker: Drains HP from all enemies.
Bottle Rocket: Minor unblockable damage to one.
Big Bottle Rocket: Moderate unblockable damage to one.
Multi-Bottle Rocket: Major unblockable damage to one.
Bomb Core: Inflicts damage to target equal to current HP, but kills user.
Siren: Force battle with rarest enemy group.
Emergency Exit: Escape from battle.
Superball: Same as Meira's attack.


Which would then translate into this:


P/Lapis/Large P -> P EX/Lapis EX/Potion Berry
1-UP -> 1-UP EX
Faith -> Faith EX
Sake -> Sake EX
Adrenaline -> Adrenaline EX
Strength Tonic -> Super Strength Tonic
Iron Draft -> Hard Iron Draft
Sage's Wisdom -> Warlock's Wisdom
Speed Drink -> Haste drink
Miracle Drink -> Holy Water
Saint's Spirit -> God's Spirit
Angel's Sigh -> Ribbon
Neutralizer - No EX version/Remains there
HP Sucker -> Hungry HP Sucker
Bottle Rocket -> Multi-Bottle Rocket
Bomb Core -> move this to skills
Siren/Emergency Exit/Superball


Of course, whether or not Gear Shift would be nice to implement or not, I don't know. I need more feedback on this. You'll notice a lot of these are from the FF series, but also appear from Earthbound (mostly from Jeff's inventory). Opinions? Suggestions? Feel free to leave any feedback you may have! I'm very slowly working on the game due to my computer going really bad (BSoDs at least once a day...), so it may take a while before I really get beta5 going...
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on February 13, 2016, 03:11:45 AM
=========================================
              INVENTORY
=========================================

*All shops that carried weapons and armor have been redone. No longer can weapons and armor (and accessories) be bought in the middle of the dungeon. Several weapons were outright removed (but are still in the database if needed), and many have been revamped in terms of stats and prices.
*Mist Robe now gives -70 DEF, 70 MAG, 10 SPD, increased Evasion, Auto-Blink, Water/Fire Resist Up, and allows access to several character's level 2 secondary commands.
*Raven Armor and Raven Cloak now allow access to several character's level 2 secondary commands. Raven Armor now gives Blind -100%, while Raven Cloak gives Silence -100%.
*Heavy Robe now gives 55 DEF, -20 SPD, Blunt/Slash Resist Up, and Regen: 10 Turns.
*Saigyouji Robe has been removed.
*Tao Robe now gives 30 MAG, 0 DEF, and Holy/Physical/Shadow Resist Up.
*Atlas now gives 30 ATK, 10 DEF, -30 MAG, Earth/Pierce Resist Up, and Blind/Confusion -100%.
*Soul Armor now gives Auto-Regen and Auto-MP Sap. Soul Armor now prevents Zombie.
*Soul Cloak (originally Soul Cape) now gives Auto-MP Regen and Auto-Sap. Soul Cloak now prevents Zombie.
*Soul Barrier now prevents Zombie.



=========================================
              SYSTEM
=========================================

*Zombie status now exists in the game. Zombie reverses the effects of healing except those caused by events (such as Fairy Circle), including items (but not all items). Zombie can be prevented by equipping the Soul Armor, Soul Cloak, and Soul Barrier, and cured by using the Holy Water. Characters innately immune to zombie are: Remilia, Mokou, Suwako, Hope, and Komachi. Youmu has 40% chance of being inflicted by Zombie, while everyone else has a 80% chance of being inflicted by it.
*The vast majority of healing items and abilities will damage any character under Zombie status.
*Doom status now exists in the game for the player to be inflicted with. Doom status lasts 20 turns, and can be prevented either by equipping a piece of equipment that prevents Instant Death, and can be removed only via Hope's Vortex, Esuna, and Esunaga, or Chaos's Black Hole abilities.


And with that update, I will now release this update to the game for everyone to try out and enjoy! Beta5 is still in the works, but a lot of little things here and there, mostly bosses and the like, have been updated quite a bit. If anyone is willing to go through the game and give it another testrun to make sure things are fine and dandy, or if they just want to experience the new updated bosses, that'd be great too! At some point, there will be another update patch for fixing the status resistances for enemies too, so be on the look out for that! I want to incorporate status effects heavily into gameplay to make them more useful for the player, but I haven't gotten to that yet since I'm still working on the main game. ^^;

The current update is here, and will always be named this. Just keep an eye on the date and all should be fine!

http://www.mediafire.com/download/66m3l4360klrb4t/Touhou_Fantasy.rar
Title: Re: Touhou Fantasy [New Topic]
Post by: Your Everyday NEET on February 17, 2016, 10:18:49 AM
My first 3 hour impression:
This is maybe one of the most detailed Touhou RPG I've ever played. You can see the map has been pain stakingly detailed to make the world feel alive. The story also feels interesting as well with many cutscenes.

For the gameplay, when most people says that this game is hard, they really mean it. Let your guard down for a while and the enemies will slaughter you, especially notorious. Bosses on the other hand is a whole different story. Bosses at easy can be beaten with difficulty, hard path means using every character's abilities (and items) to the fullest to win. But I have a few complain about the battle system. First is the ATB, the ATB is too slow, I think Reimu needs 10 seconds to fill her ATB. Because of the ATB, every random encounter becomes a chore. Second, the EXP. It takes me 2 hours of game time for me to level up. Third, for a supposedly main character (along with Hope), Reimu is really weak. In Misty Lake, Marisa pretty much carries her to SDM. In Forest of Magic, it's Aya and Cirno who deals damage. Hakurei Amulet lvl 1 is only enough to heal a light scratch wound whereas lvl 2 is much stronger but really MP consuming.

During my playthrough, I'm busy laughing my ass off during Cirno and Daiyosei boss fight (Daiyousei reminded me of the Puppet from Five Night at Freddy's 2, this game predates FNaF) and being really frustrated at Rumia and Mystia bossfight (it took me 10 TRIES to beat them! I was busy dealing damage when suddenly Mystia disable Aya, by the time Aya recovers, Rumia has already fully heal herself. WTF!!!) And back to laughing again due to Meiling's method of attack (I'm sorry, sending your smaller clone to attack is just too cheesy for me to handle)

PS: I see you implement RPG cliche number 66: Put an overpowered boss right at the beginning of the game so that players will be caught offguard and lose their progress. Yes, I know Yuuka is supposed to be fought late in the game. Yes, I know going there early is tantamount to suicide. But there's no indication that area is the freaking Garden of the Sun (I know that someone with a lot of free time somehow plucked every single plant without getting caught)! All I see in the world map is just a plain area with 5 mismatches tiles. How the hey should I know that going there = X_X ?! Could you give us at least a chance to turn back?! One Touhou RPG I played at least allowed the player to turn back once(and only once, you had your chance) when entering the Garden of the Sun.

PSS: Forgive my ranting, I'm just getting pissed of getting game over for something outside my ability (I'm not Satori).
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on February 17, 2016, 10:28:18 AM
*I can't do much about ATB speed. That's entirely dependent on your party's speed vs. the enemy party's speed. And even then can't really make it go that much faster. ^^;
*You don't really need to grind levels too much early game, and in fact the game is designed around NOT really grinding at all. Later parts do give better EXP, but the poor EXP to level up ratio is due to how crappy RPG Maker's EXP system is in general, I'm afraid.
*Aye, Reimu's not super great early on, mostly for just healing and some damage if you need it. But she does get better, don't worry. She's not to be all-encompasing like most main characters. She's more of a jack-of-all-trades, master-of-none type of character. Good at just about everything, but still beaten out by anyone else that specializes in anything she does EXCEPT Holy-elemental damage.
*The thing that most people don't realize about the Mystia/Rumia fights is that EVERYTHING in those fights, bar maybe the Parasites in Mystia's first fight on the Hard Path, can be hit by Freeze. 20% chance to do so, but it's still there. And Cirno's Icicle Fall has Freeze: 50 turns on it which makes it a prime tool to use on the boss themselves (granted, you have to give up a turn of AoE healing for her to do that but...).
*Ah, there's actually a storyline reason as to why the Garden of the Sun isn't even there now but that's much later. But really, one thing that I notice that a lot of players don't do is save before checking something out or entering a new area. I don't know why that is, but a lot of players I've talked to seems to do that. ^^; But yeah, I guess I COULD give that option actually, wouldn't be a bad thing...hmmm...

Oh trust me, you will game over a looooot in this game. And I mean a lot, even I game over quite a bit in my own game! Which I find perfectly fine myself, that means I'm doing it right IMO! Before, most fights were...pretty lame and a snoozefest. Now? They REALLY keep you on your toes and make you pay attention to what's going on (granted, some fights previously were like that, but they're really heavy on that). ^^;
Title: Re: Touhou Fantasy [New Topic]
Post by: Your Everyday NEET on February 17, 2016, 11:12:54 AM
-The reason why I consider Reimu weak is that I give Cirno attack-increasing accessory to make her attack on par with Reimu, and her attack somehow goes from mere 18 damage to 65 damage with only +20 attack. Like, what the heck.
Also, seal against shadow enemy = 100 damage. Aya's Wind Gale = 100 damage.
-I tried Minus K, always misses.
-The reason I didn't save is that I'm in the middle of going to village(place with zero threat) when I got sidetracked to Garden of the Sun and you know the rest.

One thing I forgot to mention: maybe it's just me, but when anyone do an action, my control got locked so I can't select any command while the ATB continue to fill up. For example: 5 eagle attacks at once makes my control locked for the duration of their attack.  My favorite part is Parasite's Gravity and it's animation.

Another question: why don't you change Daiyousei's boss sprite to her Great Fairy sprite? It seems better than her disproportionately tall boss' sprites. Her sprite frighten me.
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on February 17, 2016, 09:30:58 PM
*Note that Criticals in this game deal x3 damage, and Cirno has a 100% Critical chance on her regular attacks, so...that's why she does so much damage. The damage formula for 2K3 is: Attacker's ATK/2 - Defender's DEF/4. Something like that IIRC.
*Minus K, even if it hits, only has a duration of 10 turns I think at the max level you can get it at, so it wouldn't even last very long.
*Yeah, that's because there's so much going on in the background with battle events and the like. I can't really do much about it sadly...
*I already changed her sprite once lol. It was the best sprite I had at the time. ^^;
Title: Re: Touhou Fantasy [New Topic]
Post by: Your Everyday NEET on February 18, 2016, 05:45:10 PM
I spent around TWO hours trying to find the barrier key in SDM. The first two keys were obvious (backyard and tower), I know there's one in the fairy invested living room (but one misstep forced me to slaughter half the fairies). After that I spent around an hour trying to find the last key before I went screw it and watch your let's play (somehow I missed a sane fairy located on 2nd floor, silly me). Watching your let's play makes me realized how much refined the current SDM.

For the enemy, the Maid can inflict Sap status which makes them credible threat. The Scarlet Maid has TWO Instant Death attack and a full heal. I thought they were the NOTORIOUS enemy before I read your bestiary (I beat Patchbot easily thanks to Cirno's Call and because it mainly target it's organic counterpart to little effect). Because the first part littered with these enemies and you can't escape from them, it's harder than the library and basement.

Eientei is a change of pace, the enemies there doesn't inflict much damage, but they have varied weaknesses and immunity, so it's just mainly finding out enemies weakness.

Feedback:
- Hitting enemy's immunity doesn't make the damage listed as IMMUNE.
- Some status effect gives no indication whether or not the enemies are inflicted (the only indication for Freeze is for the enemy to skip it's turn, Heat and Berserk have the same indicator (turn red) which makes me scared shitless in Reisen's fight)
- I like how only 10% of the items were found in chests. The rests found on environment.

I'm going to have so much fun fighting the last 2 boss in Beta1
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on February 19, 2016, 12:15:05 AM
Yeah, it's not super obvious where 2 of them are. Well, the backyard one and the one in the tower are obvious places I guess, as well as the living room area with all the fairies and the one lone fairy that doesn't move. The last one, not so much because it expects the player to remember the rooms that they couldn't visit the first time they went inside. >_< And yeah, old SDM was really terrible looking and just bad. There's less fairies here than the old one too I think.

Aye, Fairy Maids originally were just...the Fairy enemy from Misty Lake pretty much. They got changed to be a bit more meaner, same with Scarlet Maid which originally was just upgraded Fairy/Fairy Maid with level 2 elemental spells. Coffee is by far the worst since it's a Fire-elemental attack and Cirno/Meiling are weak to Fire, as well as it inflicting Heat (take any action while under Heat, instant death. Sentinel bypasses this I think).

Eientei's enemies used to JUST be the Tewi? and Trap Door enemies you fight throughout it. It didn't have the Bamboo Forest enemies at all, and it even has a couple enemies not found until much later in the game (which is pretty mean of me, all things considered...). But it's definitely easier maybe, as long as things don't bug out (please let me know if there's any bugs or text cut-offs or anything of the sort. ^^; )

Yeah, 2K3 doesn't have that option. There's a plugin that does that, but it's broken (crashes the game if you use an Item after an enemy uses an attack). This same plugin also allows me to decide what attacks can be avoided with Blink, what can be specifically reflected by Reflect, and how much of the ATB bar it increases/decreases upon damaging an enemy or using a skill. So it'll be really nice once it's fixed up. ^^;

Yeah, the current plugin I'm using that shows the enemy HP/ATB bars allows me to show status icons. I just haven't messed with that yet since I don't know how the plugin really deals with it (and I have like...500 statuses to deal with because most statuses have 10 levels each....gg me).
Title: Re: Touhou Fantasy [New Topic]
Post by: Your Everyday NEET on February 20, 2016, 10:00:40 AM
Damn, I must be pretty stupid if I continue to get stuck on puzzles. In Eientei I found some oddities, nothing game breaking though.

- BGM doesn't change when you enter Forest of Bamboo from Eientei
- The Teleporter on the room after Trap Door leads to... SDM? Is this Tewi's doing?
- Reisen's Poison Curtain still inflicts Sap, and yes, it wrecks my party.
- During the chase scene against Nemesis!Kaguya, she gets stuck immediately the moment she chased me. No wonder she sic Tewi? on us in the next room.
-  During the chase scene against Nemesis!Kaguya, the battle music went silent (Kaguya's theme supposed to override everything right?).
- Patchouli still refers to the Illusion before fighting Remilia despite there's no illusion -based puzzle anymore.
- Rabbit: "Left, left, straight, right." Huh? What'chu talkin' about rabbit?

Personally, I still prefer the old puzzle except the quiz and item sacrifice.

About Eirin and Remilia, they're both really hard because they have TPK attack. But after you changed their attack, I breezed through them. Hmmmm.....

Note: I want to play as Kyouko! Look at her stats, she's far better than our party combined. Her skills all in the range of 1000 - 2000 power. I bet she's able to beat Pandora all by herself, she's like Mickey Mouse from Kingdom Hearts.
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on February 20, 2016, 10:06:11 AM
*Huh...strange. That's something I'll fix up, I guess I made the music fixed to an event or something.
*Actually yes, that teleporter there is MEANT to get you back to SDM quickly in the event you needed to go heal. That's a leftover from the old Eientei where Bamboo Forest was horrendously bad.
*Poison Curtain is still meant to inflict Sap heh.
*Yeah, RPG Maker AIs are really, really dumb and don't do pathfinding at all. ^^;
*The...battle music was supposed to be Kaguya's theme yeah. Something probably broke somehow. >_<
*Oh...right. I forgot to change that since there's no more illusions. Oops!

lol. Kyouko WAS going to be an optional character at one point, even came with full abilities and the like, but...I decided against it since there's already way too many characters. ^^;
Title: Re: Touhou Fantasy [New Topic]
Post by: Your Everyday NEET on February 21, 2016, 03:53:06 PM
*Poison Curtain is still meant to inflict Sap heh.
Guess I misread one of your update. Also, one of the rabbit in Eientei still refer to the old maze puzzle (left, left, straight, right)

Beta2 is pretty awesome, especially Youkai Mountain Arc.

Village Underground: The Dungeon is pretty challenging with many damaging tile and Save Point decoy. The enemies there is annoying, befiting a cave level with only the lamp type and darkness enemy being dangerous. The bosses is legitimately difficult, you have to fight 2 bosses back to back with varying weakness. Ironically, Reimu seems to do better against them. I only found 2 oddities:
- The battle background is not placed correctly.
- Speed bug! Finishing this dungeon immediately sends you to Youkai Mountain with new characters. If you happens to use Sakuya before, you will move in slow motion, considering the size of the mountain... (And you can't HRCS :-[  )

Youkai Mountain: It is awesome... But really takes a while to finish. I think the main theme for it is "escort". you spent 2/3 of it escorting weak character. Half the enemy will one-shot Aya and Sanae's... just there. During the second part, I put my heavy hitter on Reimu's team, unaware that Momiji's team faces even tougher boss. The last part kicks all kinds of ass. But you still escorting someone though. Oddities:
- Signs cannot be interacted. (No indication left = Tengu. Right = Moriya)
- I think canonically, Suwako's elemental affinity is Earth and Kanako's is Wind.

I bet I can beat Kanako had Suwako's skills didn't suddenly severely weaken

I realized something, we didn't need to grind EXP in this game, we need to grind money.
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on February 21, 2016, 09:27:03 PM
Huh...that's an odd speed bug to have happen. I may have to check that out myself to see if that happens to me as well. Nothing about the final 2 beta1 bosses?? And yeah, that's just the size of that battle background. I can't do much else about it sadly. T-T

Yeah, Suwako's Earth and Kanako's Wind. I don't remember why I made them the way I did, but I guess I just wanted another Water user since Nitori's the only one, and even she doesn't use THAT much Water (granted, neither does Suwako...). Not sure if I'll actually change that or not honestly.

Yeah, EXP is hardly needed in this game. Yen, on the other hand....
Title: Re: Touhou Fantasy [New Topic]
Post by: Your Everyday NEET on February 22, 2016, 03:55:17 PM
Nothing about the final 2 beta1 bosses??
About Eirin and Remilia, they're both really hard because they have TPK attack. But after you changed their attack, I breezed through them. Hmmmm.....
Or maybe it's because they never use their strongest attack against me? Did I whoop them too fast?

Hakugyokurou Arc:
Main Protagonist: Reimu and Youmu

Snow Forest: A snow forest that is pretty easy to navigate and filled with Ice based enemies. Half the enemy there only mildly bothering you, the other half (Snow Beasts, a freakin' NOTORIOUS Toad, and NOTORIOUS Half-Ghost) on the other hand will burn through your 1-up and B stock(which is why the game gives you 10 1-up in a row). The Boss were nothing special, basic attack (with Fire), heal strategy will get you through.

Undertale moment: If I fight with intent to escape, the enemies will try to kill Sakuya, always happens.

Hakugyokurou: Despite being just a long stairway, the encounter is so hard that I was forced to F12 if I meet a bad encounter (Can't escape). The NOTORIOUS Fairy only serve as a testament how weak Reimu is. Youmu is the main here as she'll exorcise almost all the ghost and the focus during the second part of Hakugyokurou. I tried to be a badass trying to 1v1 Yuyuko, she dunked me in less than 5 seconds. I guess that's to be expected since it's a test for Youmu to rely on others. But still, that's pretty funny. Yuyuko is a gigantic waste of B and 1-up. Her second form is... Exdeath??? She's so tough I didn't realize she was nerfed.

Unfair moment: 1 enemy near death, I attack it with all 4 member, all misses.

Oddity:
- HRCS-ing in Forest of Snow somehow changes the BGM there to its Vanilla form.
- HRCS-ing Youmu for the first time doesn't replace Kyouko, resetting does fixes it. Maybe I shouldn't do that. Imagine, Kyouko vs Exdeath!Yuyuko, she never stood a chance.
- 3 books on the left in Kirisame is uninteractable (upgrading new character can only from Youkai Mountain onward).

Climbing Youkai Mountain is a pain, it took 5 minutes including random encounter, another 5 minutes to buy scrolls and using them, and another 5 minutes to climb down.

Parsee's portrait makes her looks like a tsundere. (What's with the constant blushing)
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on February 22, 2016, 08:31:13 PM
Sidenote: Bring Reisen to areas you've completed (such as Youkai Mountain). The game NEVER explains this, but...you'll see. Just check around the first screen or so and you'll find out.

Remilia only uses "Red Magic" when at 25% or less HP (btw, after Youkai Mountain you can go to SDM for an optional boss fight. The game never mentions this at all). Eirin will do the same after charging up a Bomb Charge at 1000 or less HP, using only Galaxy in a Pot. She used to use that move regardless, but she got nerfed to having to use the Bomb Charge beforehand so as to make it not as ridiculous to keep up if she used Hourai Elixir.

Yeah, Snow Forest isn't too bad (even more of a joke if you brought Patchouli with an Ice-resistant equipment like Barette). The boss honestly isn't meant to be hard at all (even Youmu's boss fight isn't meant to be hard), but Hakugyokurou is (Winter Forest is more of a break between the hard dungeons heh). That HRCS thing is weird though. You mean it reverts back to Phantasmagoria for the theme instead of Paradise?? That's weird about Kyouko, sometimes it does that. I think it's because I don't properly reset variables and the like before sending the player to the HRCS area. And yeah, those books are meant to be that way.
Title: Re: Touhou Fantasy [New Topic]
Post by: Your Everyday NEET on February 24, 2016, 04:01:34 PM
Sidenote: Bring Reisen to areas you've completed (such as Youkai Mountain). The game NEVER explains this, but...you'll see. Just check around the first screen or so and you'll find out.

(btw, after Youkai Mountain you can go to SDM for an optional boss fight. The game never mentions this at all).
That HRCS thing is weird though. You mean it reverts back to Phantasmagoria for the theme instead of Paradise??
That gap thingy right? I thought it was Yukari fooling around.

This unfortunately has the side effect of locking SDM until I recruit her. Oh well, at least she's having a Shrine Maiden, Gatekeeper, a rabbit, and a magician for dinner. You also forgot to mention there's another one at Youkai Mountain, this time I learned a very important lesson: Don't fuck with spring

Yes, the song switches from Paradise to Phantasmagoria. I'm using Extended version.

More Oddity:
- Entering other place gives you "Enter xxx ? Yes/No", Garden of the Sun? Immediately enter for a discount trip to game over land. (If it were Disneyland though, I'll hit it)
- One treasure in Eientei changes the BGM to Resting BGM on loop. Needless to say, I F12.
- An item named Precieuese doesn't have description.
- 1/3 of Youmu's stance skill doesn't have description.
- Ascension Kick Level 1 scroll description: Power 250, [Phys] [Ignores Defense]. Compare that to other scroll.
You can't HRCS in Eientei 2 :-[
- Collision Detection in Eientei...

Eientei:
Protagonist: Reisen and Reimu
Holy shit! This game has jumped the moon! There are two things I wouldn't expect from a Touhou RPG: A death scene and a torture scene. Imagine how surprise I was after seeing one of these two unlikely scenes. The boss battle managed to swing from sad, to awesome, to sad again.
Although I don't think Reisen has become stronger, she doesn't learn new skill and she still waste B.

Though it would be breaking if Reisen HRCS line changes to "Master..."

PS: Fighting 10 Rabbit in a row without break is really exhausting, even if they have high EXP and YEN.

Since I completed Beta2, I guess no more Yuuka for me.
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on February 24, 2016, 09:42:18 PM
*Did I not give the option so you could retreat if you entered Garden of the Sun?? I thought I added that along with that...blah! >_<
*Hm...that chest I'm thinking of just removing since it doesn't really serve any purpose.
*Oh, that weapon. Yeah, I just never added one to it. It's just a weapon for Momiji is all it is.
*That's because Youmu's stances are dummied right now. I could've sworn I removed those too. Blah!
*Yeah, the collision detection I need to fix.
*Well, Eientei 2 is kinda relatively short so I didn't think you'd need to do that. Plus, you kinda needed Reisen and I didn't want to deal with that that early in the game. ^^;
*I think it's still possible to get Yuuka? She's there until halfway through beta3 IIRC.
Title: Re: Touhou Fantasy [New Topic]
Post by: Your Everyday NEET on February 28, 2016, 03:52:10 PM
Yuuka = Earth, Meiling = Earth. Bringing Meiling against Yuuka = WIN. Remember what I said about non-indicative status? When Meiling got hit by Yuuka's Envenom, I used every single status recovery items until I just Miracle it (What does it inflicts anyway? Besides poison I mean). Yuuka's Master Spark vs Remilia = WIN. Until Beta2, there's only 1 indoor based dungeon doesn't it?

Oddities:
- Description for Soul Splitting Scythe lv 2 scroll says it upgrades it to lv 3
- Sakuya's portrait has holes in her eyes
- Cirno's skill continued to be unavailable in Kirisame long after we got her back.
- Sometimes, absorbed damage doesn't heal, instead deals negative damage (ex: -700). It still does the same thing though.
- Try using Komachi as the Leader. It's Touhou Fantasy: The Clone Menace.
- Does Reisen's Insanity works?
- I'm unable to tent in Road of Reconsideration after defeating Lich, forcing me to use the very expensive Inn. (Great, now the game is scamming us)
 * And then, Suika came.

Road of Reconsideration: The mirror have 5000 HP and yet they have the same payload as Tewi? Granted, she halves elemental. Fighting against them is already miserable and yet you expect us to Mug them? Geez... Spamming Mug every turn is just...tedious. Mugging bosses is even more tedious. The encounter is a little weird, first area I mostly fought a bunch of Nitoris and Patchoulis with occasional Reimu, second area is filled with Youmus and Cirnos. Maybe it's just me though.
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on February 28, 2016, 08:57:33 PM
Envenom inflicts Venom. That's all it does. It doesn't inflict Poison at all, although both statuses are cured the same way. I don't have all the status icons/sprites so not everything is going to be shown.

*That's because all of the higher leveled skills are at Youkai Mountain now. Human Village becomes obsolete by the time you have access to the Tengu Village the first time.
*That's a bug with 2k3 that I can't do anything about (the healing thing sometimes showing as - damage instead of green numbers).
*Reisen's Insanity does not work. I found that out a while back and am thinking of what to do to replace it.
*Exactly. That's why I did that. You're never able to use the Tent in that area (Komachi DID say the place was super dangerous, so why would you camp out in that area, right?).
*The rewards from some of them are worth it though. Usually Level 3-4 scrolls for characters that don't have them yet, a couple rare skills from Sakuya's and Nitori's mirrors, and Patchouli mirrors have Magic Crystals to steal too if you're so inclined.
Title: Re: Touhou Fantasy [New Topic]
Post by: Your Everyday NEET on March 01, 2016, 01:21:09 PM
Envenom inflicts Venom. That's all it does. It doesn't inflict Poison at all, although both statuses are cured the same way. I don't have all the status icons/sprites so not everything is going to be shown.

*Exactly. That's why I did that. You're never able to use the Tent in that area (Komachi DID say the place was super dangerous, so why would you camp out in that area, right?).
Poison and Venom I can shrug off just fine. The problem is it freezes Meiling, which is troublesome.

In FFV, I make a tent on a castle that is set to explode in 15 minutes.
I don't know, maybe it's because there's another boss to fight? It's not like LISA where anything can happen if you sleep in wrong places.

Oddities:
- Exiting certain house in Remains of Hell put me in different spot from where I was, nothing gamebreaking.
- Two instances of butchering Shikieiki's name in her arc.
- I thought that 5 eyes demon was called YuugenMagan.

Great, now there are instant gameover in world map.

Chireiden Arc:
Main Protagonist: Reimu, Marisa, Momiji. (You'll be using them throughout the entire arc)
I could mention around 10 characters who doesn't have excuses in going to Hell. If you know what you're doing (fire resist gear to everyone), the Remains of Hell is easy. Only a group of 4 enemies or more and Basilisk give me real trouble. The sheer length of it is what makes this place hard, one bad encounter could make you load your save file.

The bosses in Phase 1 could be passed through with mere glance, I especially liked the part where Utsuho helped us in Marilith... when Momiji already kicking her ass.
Phase 2 boss is hard. Let's just say I took a few tries against Tenshi, Parsee, Kisume and against Utsuho. Best part of phase 2 is Yuugi's strongest skill does squat against all bosses in phase 2.

This Arc manages to top Eientei in term of story. Whereas Eientei
caused a single fatality, Chireiden caused FOUR fatality! You don't get a chance to grieve before the bad guys claims another lives. I think this game has a sadistic equivalent exchange, if you want an awesome curb-stomping battle, you must prepare for a death scene afterward. In the end, the player and the characters feels the same thing: emptiness.

By the way, the Void's SFX could cause a gigantic mood crusher.
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on March 01, 2016, 11:05:35 PM
Venom is based exactly on its FFIX variant. Combination of Poison, MP Sap, and Stop (meaning if all characters get Venom Lv10 on them, game over. Same with Petrify Lv10 and Stop Lv10).

*Yeah, I keep forgetting to fix those. Though that city may get revamped later on so...
*Probably back when I kept forgetting to put in the h in her name a lot way back when. Much like with Yuuka being Yuka and Tewi being Tei.
*It might be, but I generally don't capitalize the m for some reason.
*Oh don't worry, those aren't the updated versions which will be scarier~
*Yuugi's Four Devas Arcanum is actually the quickest way to kill Kisume since she's weak to Earth. Parsee and Tenshi don't care much for it though, and Utsuho is immune to Earth due to her flying nature (as all fliers are want to be). She's still good though for most other parts, but really REAAAAALY slow. ^^;
Title: Re: Touhou Fantasy [New Topic]
Post by: Your Everyday NEET on March 02, 2016, 04:49:12 PM
*It might be, but I generally don't capitalize the m for some reason.
It's not that, you wrote it's name as "Yuugenmagen"

Oddities:
- Apparently, all Prismriver are gloomy as heck. Even goth aren't as gloomy as them. Aya must've bad interview with them.

Yuuka's Threaten is stupid. By the time you got her, only enemies from Forest of Magic and Misty Lake that can be Threaten. I guess she's just adorable as she looks.
I even think her characterization is like a slightly more mature Cirno
.

I don't like how both Suwako and Sanae immediately left the story after their Arc. Their skills even become outdated fast. (At least Yuuka become one of five main characters and Remilia at least have interactions)

Prismriver Arc:
Who ever thought an ordinary mansion like that become a place for a climatic battle. I'm guessing this is the end for Beta3?
Now THIS is hard, let's see... The enemies has 1500 - 3000 HP, varying weakness, hits like a truck... and produce very little EXP *sigh*. Basically you need someone able to holy and hits both physical and magic(Reimu), elemental magic(Patchouli), take a beating(Meiling), and Wind(Aya). Second phase makes Reimu and Lunasa mandatory, but let me tell you, Lunasa's Bardsong is OP. But yeah, who ever thought an ordinary mansion like that become a place for a climatic battle. Last two bosses are exceptionally hard, Chaos took me around 10-15 minutes to beat (she just won't die)
and she's probably the most sore loser I met
, and
Meimu
makes me wished I grind Yuuka, she costs me a lot of F and a Megalixir. Speaking of her, the BGM just went silent the moment Byakuren did her Heroes moment.

I give a prop to Yuugenmagan, at least it's Void sucks fast and it sounds better.
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on March 02, 2016, 09:33:41 PM
Oh herp. Probably something I forgot to change like with a lot of typos.

Keep in mind that secondary commands usually have up to 3 levels. I haven't implemented it yet, but once you get a specific set of armor (in fact, it should already be available I think??), you can upgrade the secondary commands to level 2. For Yuuka's Threaten, it requires the enemy's Levels to be half the level that Yuuka is instead of 1/4.

Yup, Poltergeist Mansion is the final dungeon of beta3.

You probably didn't get the Missing Music Pack that was there with all the other Music. That was one of the two songs that wasn't included for some reason. >_>;;
Title: Re: Touhou Fantasy [New Topic]
Post by: Your Everyday NEET on March 04, 2016, 07:47:55 AM
You probably didn't get the Missing Music Pack that was there with all the other Music. That was one of the two songs that wasn't included for some reason. >_>;;
What reason?

Oddities:
- If you took the wrong path in Misty Lake 2, you'll get sent back in Misty Lake 1 with MIST.
- Patchouli's skill scroll is still available after she left.
- Found a sweatdrop effect on Yukari's house. Sweatdrop. Effect.
- Koishi's Subterranean Rose costs more MP than it should be.
- Okuu is shit, 2/3 of her skills has the power of Beta2 character, and I'm in Beta4.
- Entering and exiting SDM 2 is dangerous, the moment you got out, you have to IMMEDIATELY MOVE DOWN else you game over. I especially liked the part after SDM 2: it's a shame if you died after fighting 2 bosses that won't freaking die just because you didn't move immediately.
- NO ONE FUCKING TOLD ME THAT FUCKING BAT IS A FUCKING BLOODTHIRSTY BAT!!! A game cannot change it's own rule like that! First time seeing birds and bat?! Animal to enhance atmosphere! After that there's gone! And now, BAM! It's environmental hazard! It took me a swift game over to realize the bats in Hell 2 is vicious as fuck!
(This is why you don't post while being pissed off)
-
Yuugi's sacrifice scene
has so many emoticon and a scene from Attack of the Clones (Since the default leader is Marisa by process of elimination).
- An instance of Momiji speaking with Koishi's portrait after
Orin
boss fight.
- Last time I remember, Kappa Village is located near waterfall, not in some Arachnophobia Nightmare.

Beta4 is where things started to get worse for Reimu/Momiji and frustrating for us, the player. After finishing 3 Arcs, they lost around
5 members, including 2 of my favorite boss killers
. Some bosses can take ridiculous amount of time to beat due to us never increase in power. On the plus side, Momiji becomes THE MAN GIRL.

Misty Lake 2 reminded of Mass Effect 2 for some reason.

There's so much thing going on in Beta4, there's Rinnosuke's faction doing evil thing, another faction doing their own thing, that's not counting the wild-cards who does what they think is the best of them. It's getting harder to follow.

Note:
- Rinnosuke's faction seems to have 2nd most member. While Reimu/Momiji's faction have the most.
- I looked around in Document and found out the casualty list. Pandora incident caused
FREAKING THIRTY CASUALTY!
[/b] Whoa the?!
-
Poor Cirno, her Call command is being obliterated.
- Updated HRCS line needs to become a feature, special mention goes to Momiji, Marisa, Reisen, Cirno, etc.
It feels strange for Marisa to mention Reimu when the main character is now Momiji.
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on March 04, 2016, 07:58:56 AM
I just forgot to include them. That's all. Somehow I forgot them and it would've been a pain to reupload the entire pack so they went into that folder. ^^;

*Eh?? I thought I fixed that??? Do you know on which exit that was on??
*Yeah, I left it as such. It'll be fine though I think.
*Yukari's house?? Back in Mayohiga? Probably emoticon variable didn't get reset properly after some event. That happens and it's hard to find which events need fixed in that regard.
*AoEs I've been trying to fix up now to make them more worth it. It's not as easy as it sounds. I THINK I have a way of fixing them up so that they're viable but not overpowered, but it's gonna take a while to get that set up to go.
*Utsuho's main problem is she's Gravity-elemental, which deals more damage the BIGGER the target is. If you're hitting smaller targets, it'll do less damage. That's what makes her super hard to use, but really REALLY effective against some targets (for example, Dragon-type enemies tend to take 200% damage from her attacks, while even bigger enemies take 300% damage)
*Yeah, that's there on purpose to MAKE the player pay attention. I do that a lot with placements like that. ^^;
*That's the first time you see a red bat I believe?? Most other bats you've seen are blue, and don't chase after you. I think that's a good enough indication, no?? o.o;
*Was there?? I'll look into that and fix it up.
*I think they said they moved their home into the mountain in the story??

Oh don't worry, after beta4 things simmer down a bit and you get to see more behind the scenes and whatnot that won't make it nearly as confusing. I hope.

Heh. That's why that's in the "Not for the Player" folder. It's chalk-full of spoilers obviously, but I never removed it because it's easy for me to find it in my Documents folder. ^^;;



EDIT - There, got a lot of the issues you mentioned fixed up. May have to re-read through everything and make sure other things were fixed. If you have any suggestions on fixing up MP costs for the AoE skills (you can find them in the Player Skills document. Those are the ORIGINAL MP and base damages for each of them. You can see how some were really, really good (i.e. Reimu's original Youkai Buster for instance). So...yeah. I'm currently wrapping up a segment in beta5, but am missing one boss skills, which is for
Akyuu
. The enemies and other two bosses,
Kanako and Meimu
, are all set to be tested too. I've just been very demotivated in working on the game lately, still got a lot of things to fix up, and some skillsets to do for some characters. >_<
Title: Re: Touhou Fantasy [New Topic]
Post by: Your Everyday NEET on March 05, 2016, 03:43:00 PM
*Eh?? I thought I fixed that??? Do you know on which exit that was on??
*Yukari's house?? Back in Mayohiga? Probably emoticon variable didn't get reset properly after some event. That happens and it's hard to find which events need fixed in that regard.
*That's the first time you see a red bat I believe?? Most other bats you've seen are blue, and don't chase after you. I think that's a good enough indication, no?? o.o;
*I think they said they moved their home into the mountain in the story??

I've just been very demotivated in working on the game lately, still got a lot of things to fix up, and some skillsets to do for some characters. >_<
* Hmm... Last time I remember, the correct path through easy path is north, north, north. I deviate it and went to north, north, east. Entering Hard path.
* Or maybe it was Nue disguised as a wall.
* SDM has red harmless bat. You know, Scarlet, as in... Red. It happens right at the start of that room, I haven't paid much attention to the bat yet. I thought they were just looking for my autograph.
* I know that, I'm just teasing. The place seems straight out of horror movie that I wasn't surprise
when all the Kappa turned out to be dead.

Well, you'll already working on this game for like 4-5 years? More? All by yourself. Of course it will happen to you. Wish I could help though.

Oddities:
- You can walk through empty space in the maze section of Yuuka's story. Although, it won't do you any favor, forcing me to look your video.
- There's a mini Reimu in Insect Forest and it sent me to some room... With interactable enemies, you, some other guys. It's the debug room isn't it?
- So many emoticon in dialogue. Mostly in Remilia's chapter (@_@ T-T).
- Emotion bubble trail slower than the character, leading to funny instances.
- Two buggy major boss fights: Alice and
Order (her beatable form)
. Alice takes way too long to beat (my record is 15 minutes), she heals any damage taken with the same value. I get it, it's because of that Defense Doll, the thing is, that thing is ridiculously tough + my attack keeps missing it. When I finally able to kill it, BAM! 9999 heal to it......... F12 ensues. Come to think of it. Kana does have the same antics: heals any damage taken with the same value.
Order has a bug in which she briefly turn the battle into turn-based battle(We can't move until everyone entered any command)  after she uses her gimmicks.

Completed all side-character arc (Sanae, Yuuka, Remilia, Iku, Team 9) and boy, things becomes worst. Only one story ends in positive note. The rest...

It's unfortunate I never grind them. This leads to instances where Koakuma has more level than Remilia, and Suwako getting OHKOed the moment she entered Kanako boss fight. It was frustrating, from Yuuka's maze section non-indicative solution, Holy enemies in Remilia's section... Only the guests member seems to have little trouble. I give you a prop though for giving each (one time?) dungeon new enemies.

-
Poor Cirno, her Call command is being obliterated.
Cirno's Call gets overcharged(Mysterious Fairy, Blind Nightbird, Butterfly storm, Ancient Duper, Phoenix Spread Wings),... But at what costs...
please don't them them, you'll disrespect their deaths

- Updated HRCS line needs to become a feature, special mention goes to Momiji, Marisa, Reisen, Cirno, etc.
It feels strange for Marisa to mention Reimu when the main character is now Momiji.
I spoke TOO soon (http://youreveryneet.livejournal.com/8587.html). Warning: Spoiler

It was a really bad day for team Momiji/Marisa. They lost another member, their leader (this one makes me feels like getting punched in the gut), and their base (There's no shop left for them). All because of a certain motherfucker.
I need a break. I really need a break. I don't know if I can handle it. I haven't felt this oppressed since playing Return of Touhou Mother and reading Imperfect Metamorphosis.

I got one last word:
Order
, mark my word! Once I'm able to fight you fair and square, I will cut your motherfucking head off, and I will show it on Youtube. 1000 people will be watching.
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on March 05, 2016, 09:53:49 PM
*Yeah, I found it. It was on the east side of the area where both paths merge, where you exit to Hard Path. Strange, I could've sworn I fixed that when I fixed the other one on the west side. Well, it's fixed now!
*Oh...riiiiiiiight, SDM does have red bats, doesn't it...? I guess I could make a mention or something about the red bats there (it's not the last time you'll see them either).
*Oh lol. It's hard to tell teasing and stuff for me in general. ^^;

More like 6-8 years hue. It's been a very, very long time, I just know that much. I've had SOME help here and there, mostly in the graphics department and brainstorming ideas, and I've had a couple redo some story events (such as the Chaos event) and some maps, but most of the work has been done solo yeah. You're helping enough by telling me about the bugs right now at the very least. ^^;

*Empty space??? The black area? THAT isn't supposed to happen at all. Wonder why that's going on o_O;
*Hueee!! I forgot to remove that doll! Yeah, that was for someone to go back and test the boss in the next room of the area the doll was in (whom you've already fought). I'll have to remove that (yeah, that was the debug room alright...)
*Yeah, there's no nice way of showing the emoticons in well...emoticon format. ^^;
*Yeah, they both will restore all damage dealt to them. Kana's requires you to deal 2 hits to her Mana Wall to disable it. Alice requires you to defeat the Defense Doll (and she does revive it with full HP so that's why that happens). It's a hard fight with her for sure, so it's not exactly buggy at all. And huh...wonder why THAT happens. Must be something in the coding it doesn't like at all.
*Yeah, there's a solution to the maze which involves talking to flowers in the previous screen in an order, and then either doing that order or reversing it (so you  may need to write it down or use Notepad or whatever). Not the best way of doing it but...
Title: Re: Touhou Fantasy [New Topic]
Post by: Your Everyday NEET on March 08, 2016, 04:03:06 AM
*Empty space??? The black area? THAT isn't supposed to happen at all. Wonder why that's going on o_O;
*Yeah, there's no nice way of showing the emoticons in well...emoticon format. ^^;
* The trees, there's a gap in the trees that allows you to enter black area.
* On the other hand, emoticon does makes the script become unprofessional. Take this for example:
Chen: "I hate you Ran-sama!!! ToT"
Emoticon makes you unable to take it seriously.

Oddities:
- During the time Momiji become leader. Reimu still prevent us from entering Border.
Even though she's unavailable

Well, that is weird as fuck. I come back to play after calming myself when suddenly Alice blocks my way. She summon one doll, two dolls, and then five dolls. The latter three kamikaze'd me all at once. And then I got TPK'd. Bottom line, I have around 15 turns to kill her before she killed me, which is impossible.

Maybe it's time for me to retire for real. I gotta say, Master Sparking Kotohime feels really good.
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on March 08, 2016, 04:13:24 AM
You have to keep the dolls dead at all times, so good AoEs is necessary if you have any, or focus primarily on the Holland Doll and make sure it stays dead as it will always use an AoE. You'll also need to time your heals properly for that fight to not be wiped out. I used a team of Meiling/Cirno/Marisa/Koishi to deal with this fight (if you haven't bought Koishi from the shop, go do so. She'll probably help a lot). Keine might also be of help possibly?
Title: Re: Touhou Fantasy [New Topic]
Post by: Your Everyday NEET on March 08, 2016, 01:33:21 PM
After calming myself down, I tried fighting her again with your advice. After attempt no. 7, I realize it was not possible to win. Once Alice summon Edo Dolls, she basically deals free 1500 damage to all. From your listed party, only Meiling can consistently survive... Buuut.... Holland Doll always combo'd it immediately with AoE attack which Meiling is weak to.
Also, I haven't found any scenario where I beat Holland before Alice summons Edo. Holland is so resilient and my attacks keeps missing 1/4 of the time, which is fatal considering it's difficulty. Also, keep in mind that my two leaders (Momiji, Marisa) has 10 levels ahead of everyone and it's the only way for them to survive Edo dolls 1500 damage explosion.

Come to think of it, your Beta tester always had their own Ludicrously hard boss. Kaitani had Meira, while I had Alice (Makai ver).
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on March 08, 2016, 09:30:53 PM
Strange. Neither me nor Dango had problems getting past her at all, nor a couple other beta testers (granted, they were like level 30-50 which is insanely high...me and Dango were around level 20-25 so it's doable). All dolls are heavily resilient. Have you tried using any HP+% accessories to try and boost your HP for anyone? She may need slight adjustments here and there still maybe.
Title: Re: Touhou Fantasy [New Topic]
Post by: Your Everyday NEET on March 08, 2016, 10:45:20 PM
That's my problem right there. My level were around 25-35 (like I said, Momiji and Marisa were 10 level ahead of everyone) with Nitori, Sanae, Sakuya, and Suwako still below 20 (Because they're sucks). And I don't find any HP increasing accesories, perhaps with that, Cirno could survive Edo dolls. Maybe I'll make a video of it later on.
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on March 08, 2016, 10:47:20 PM
Huh. Could've sworn you should have at least one or two by this point. I know I had one for a beta5 boss (btw, you're at the halfway point of the game. This is the final dungeon of beta4).
Title: Re: Touhou Fantasy [New Topic]
Post by: Your Everyday NEET on March 09, 2016, 12:37:47 PM
Good news: After watching your video, now I know why you can beat her at level 20s.
Bad news: After 5 tries, unless you told me to use Megalixir everytime I took Edo Dolls, I still don't find any scenario where I'm the victor.

Maybe I'll make a video of it later on.
I'm just going to leave it here: https://www.youtube.com/watch?v=G7Vckxh8yfU And move on. You have your FFX-2 let's play, I have Touhou-A-Live let's play

Btw, call me when we can finally kill
Themis
. Don't worry my hatred of her is way stronger. She made Ajax looks like Professor Xavier.
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on March 09, 2016, 07:59:36 PM
...Well then. So now that you showed me what was happening, I looked into the coding and it was indeed bugged. You see, after every 30 turns Futuristic Bunraku is SUPPOSED to use "Self-Destruct", except when it uses it, it kills all Edo Dolls that are alive, and for each one alive it deals 500 damage to the player. So since all 3 are alive, that's 1500. HOWEVER, it was bugged (as in not coded correctly) to where it kept the Self-Destruct switch ACTIVE ALWAYS, and was turning off the WRONG switch. It should be fixed now. Thank you for letting me know about this one. @_@;;

I figured it was that I set their Attack too high, as Self-Destruct in 2K3 is doubled the user's ATK (because 2k3 formulas), but no, it was that. It wasn't even SHOWING Futuristic using Self-Destruct. Test it out again and see if it works. It SHOULD be fine now...

As for her? You won't be able to properly fight her until the end of beta5, and even then you still have to wait until pretty much endgame before you get the pleasure of that.

http://www.mediafire.com/download/66m3l4360klrb4t/Touhou_Fantasy.rar
Title: Re: Touhou Fantasy [New Topic]
Post by: Your Everyday NEET on March 13, 2016, 01:25:47 PM
Now that you've fixed Alice, she becomes a really hard boss as opposed to totally impossible boss. Now that Edo Dolls don't explode suddenly, you won't have to worry about being cheap shotted to death. Still, Futuristic and Holland combo can still TPK you. But at least you get at least 30 turns to kill Futuristic. (It's still hard though when your attack misses 1/4 the time)

Oddities?
- Mirror!Reisen is listed as Shadow elemental?
- Meira2 have Alice's cheap shot. She can deal 1000+ out of nowhere.
Or maybe I became too cynical after my run ins with Alice?
- Momiji seems to always get inflicted by unknown status that makes her unable to move. Can I see
Rikako
data to see if she inflicts weird status effect.
- Uuuuh...... This?
[nsfw]http://ic.pics.livejournal.com/youreveryneet/76738738/802691/802691_900.png[/nsfw]
Uuh... Momiji,..? Maybe you should look to your left.

No, it's not because it is NSFW. It's... spoiler? Perhaps?

Finally done. After 45+ hours, I'm finally done. Does this game have 90+ hours of gameplay when it's finished? I game over 18 times throughout the course of the game. One because of sudden Yuuka, one because of blood sucking bat, one because of one miss (yes, one miss) suddenly turns the battle against me, FIFTEEN because of Alice. Truly, she's my Sans. (Heck, you only died 7 times)

Beta4 is considerably longer than any of the previous chapter. The last half of Beta4 reminded me of FFX. It's dungeon after dungeon without resting for a bit apart from occasional shop to resupply. We did lost our second base. During the early part of the game, we really need YEN to buy items, equipment, and scroll. In Beta4, money becomes trivial, I have 250000+ YEN. That's because the skill scrolls never upgrades past lv 2-4 depending on the character and the equipment shop has been destroyed, so I only uses money to resupply items. Please don't tell me you intent to put lv 5+ scrolls as stealable item only.

After a bad time wall known as Alice, I finally enters Makai... And it. Never. Ends. The first part is a huge room filled with pitfalls that sends you far back, a "HOLY SHIT that's a lot of boss in one fight!" and Bats, lot's of it. At least the Bats is docile otherwise I get shredded in seconds (they often blocks the road though). The second part is even more huge? Huge-er? And filled with mazes, looping room, and invisible floor. And oh 3 bosses with only one of them has save point, and surprise! It's Meira, with glitches! On the plus side, our party is back again! And Hope joined the fight!
Shame though Fate has to die, she's the second coolest Pandora fragment. Unlike Themis! She doesn't represent her name at all! Fuck her!

One more thing: The spirit of AMERICA always prevail! Even in 8 years old fangame!
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on March 13, 2016, 08:43:35 PM
Yeah, the end of beta4 was where I didn't go back and fix/change stuff, such as those dialogue choices. I really need to get back to fixing those. But good! At least Alice can be beaten and is hard, as she should be for that fight. I don't know if attacking Futuristic first or Holland first is a better idea (probably Holland as it has AoE).

*That's because I never changed anything about Mirror!Reisen.
*Meira has Strikeback as a battle passive, which is Komachi's Return Damage, but at full damage (any damage she takes, she will deal that back to one random target). Meira can actually hit dead people with it and whiff, same with her Mirror of Equity and Tiger skills (which I MAY make it so that it cannot miss). So you have to watch your damage output on her. Oh, and in case you didn't know, if you don't beat Meira within 100 turns...bad things happen. She'll hit the entire party with Iainuki to reduce them to 1 HP, then attack the entire party with Tempest for 4 hits of 1000-4000 unblockable damage. Meaning you're not going to survive.
*Which skill was it that she was using to hit Momiji?
*There's 7 betas, so...right now the game is about ROUGHLY 57% done, if not higher than that. Beta5 has the most story and dungeons in the game, with beta7 having the least (only 3, but it's the final 3 dungeons of the game so they might be relatively long).
*Oh trust me, that 250,000 yen won't last you once you reach Pandaemonium. Right now, you CAN play up to the final boss of Hollowed Caverns (beyond that, I'm still working on the game), so if you want to make a secondary save file to test out what's there of beta5 (including letting me know how fights are and of any glitches and all that), do let me know. Fair warning, once you get to Cave to Pandaemonium and enter the cave proper, exit and enter until the boss appears. I'm thinking of changing the gimmick of it appearing (1/10 chance of it appearing in 9 different areas, 1/10 chance to not appear at all. Yeah, you can see how this is bad....). Level 5 skill scrolls are all there, plus better equipment (and the upgrades to all of Nitori's skills). Sanae and Suwako still need to get their skills added into the shops though...
*Hm? Which of the fragments did you like the most?

Overall, what are your thoughts on the game and how much did you enjoy it? Feedback and criticism are all welcomed, of course.
Title: Re: Touhou Fantasy [New Topic]
Post by: Your Everyday NEET on March 15, 2016, 12:04:41 AM
* Holland first, one Ancient Duper should kill her
* That means I became cynical, can you blame me after losing to bugged Alice 15 times and having to redo Kotohime everytime?
* Welp, I don't have any save just before Rikako and I'm too lazy going through Meira again. Rikako's skill name are way too weird, I think it's called Batsu? I don't know, I don't remember.
* That's why it took more than 4 years to complete Beta5
* Wha? Pandaemonium? Boss with 10% chance of appearing?
* Hope, I have a soft spot for playable OC, and she's nice. I'm sure you already know my most hated fragments. (Granted, I only meet 4 fragments)

Overall, it's a fun game. The skill leveling is unique, there's a lot of features, it has very detailed (and huge) map, the story is really compelling and makes you want to continue, it's pretty challenging, and there's around 30+ playable characters (and guests) with their own skills, subcommands, affinities, roles, and passives (battle and overworld). Heck, even guests character have subcommands. But my problem with this game is just there's too much information needed to understand, the tutorial only gave you the basic and once you gain new character, the game only tells you their subcommands. To use characters to the fullest, you need to learn them in-depth. Same goes with attributes (11 element, two damage type). The story also suffer as well. At first, it's just "Pandora has been unsealed, work with Hope and other Touhou character to unsealed it", by the time you reach Beta4, there's so many faction, plot point, cryptic conversion, pronoun game *ding* that makes the story spread from all across the map. I'm not good at overly complicated story. Unlike those sissy Japanese Touhou RPG, the story is 100% serious, no joke, nothing. Like when Aya tried to make a comic relief situation... Well...
I really enjoy playing it, I really enjoy the twists on Beta2 onward. During first half of Beta4, I'm really having a blast,
the leader for that part is Momiji after all. But then, Themis is there.
And you see why it took me a really long time to complete that one last dungeon.
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on March 15, 2016, 12:33:18 AM
*I think originally what Futuristic's Self-Destruct did was what it's doing now (then later I THOUGHT I changed it to be a normal Self-Destruct, but obviously didn't). Wonder if its Self-Destruct should still be what it is.
*Oh, it's understandable. I'd get frustrated too if that happened to me. Luckily you helped me figure out what was going on. Once I realized that it was activating upon reviving the dolls, I knew something was wrong.
*All of Rikako's moves are based on Phantasy Star spells. Foie (Fire), Barta (Ice), Zonde (Thunder), Megid (Shadow), and Grants (Holy) are what she uses.
*You mean update beta4? I haven't even remotely finished beta5 yet, I'm still working on that. I have all of the dialogue and stuff in the game (bar a couple dungeons not made and in Ruins of Vina since I haven't messed with that yet), just need to do the eventing, monsters, and whatnot. Which always takes forever, because I also have to take into account when shop upgrades should happen and whatnot. Plus putting in and changing all of the events for every battle is time consuming in itself heh.
*Cave to Pandemonium. 10% chance of appearing a specific area (so there's a 10% chance it'll be at the entrance, if not there then a 10% chance somewhere else, with a 10% chance of not even being around at all). It's something I need to think over again, it's a terrible gimmick to have a boss you have to beat in order to progress not even show up. It resets the RNG everytime you exit and enter the cave entrance.
*Ah. Hope and Fate are among my favorites as well (Chaos is my 3rd favorite of the bunch).


Yeah, that's why the Perfect Memento is in the works. The person who was working on that hasn't touched it in the past year though sadly, and I don't know how he handles the eventing and making the pages for it. You've probably seen them in the Pictures folder, which are the base pages for the characters. Every character in the game will be getting a page like that at some point, and it'll include detailed information on the playable characters as well. As for the story, it's meant to be confusing like that. Beta5 is where it starts answering those things and clearing things up more, especially in regards to the components and a few other mysteries. Any in particular that you were confused about? Do let me know!

Yeah, Cave to Makai is honestly probably TOO big in all honesty. I was going for a "grand finale midpoint dungeon" feel, but maybe it feels too much like a final dungeon?? ^^;
Title: Re: Touhou Fantasy [New Topic]
Post by: Your Everyday NEET on March 15, 2016, 01:39:10 AM
* With Edo Dolls, 1500 damage on self destruct. No Edo Dolls, 1000 damage, which if combined with Holland...
* I never played Phantasy Star.
* Well, Beta4 only have occasional item shops and ALL the equipment shop are gone. Wish I could help though.

Yeah, I even saw Clownpiece. And who doesn't love her?
AoE, how do you fix it? Reisen is wasting too much B and her Lv3 skill only increases 50 power if memory serves. Sanae and Suwako is too underpowered that you would never use Sanae as Reimu's replacement.

That, and a physiological issue. Here's a hint, who's my favorite character in the game? What happen to her after
Themis
that causes me to hate her so much?
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on March 15, 2016, 01:55:28 AM
*What? It's not even supposed to do 1000 damage if there's no Edo Dolls. That's...not right at all. @_@;
*Neither have I. I just grabbed stuff from there heh.

Eh. I'm not too big on the LoLK characters still even now. They'll still probably show up as optional stuff regardless.
As for AoE, I'm working on that. Reverting all the damage to the original damages you see in Player Skills document, but MP costs will probably be higher than there. Sanae and Suwako are underpowered because I never put more of their skill scrolls in the shops for...some reason.

Yeah, she's one of my favorites too, but even that isn't enough to sway me from doing what I did storywise. It was decided even at the beginning that's what would happen. ^^;
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on April 11, 2016, 05:18:23 AM
Been a while folks! Hope ya didn't miss me? ^^

So, while I discussed this with Locke a while back, I am in need of further analysis and ideas for this skillset. You see, I have a character coming up that's temporary playable (then an extended temporary playable character afterwards) that's in need of skills for her skillset. In addition, after she's no longer playable, the skillset mostly transfers over to Hope. So, I'm trying to make two skillsets that are mostly the same between the two characters. However...I am afraid that what me and Locke came up with just isn't going to cut it. For those who are interested, the character's abilities (Chaos) are: high physical strength and manipulation of Void/Space, so the abilities are themed around that to a degree. Of note, when Hope gets the skillset (which is right before final dungeon), most characters should be hitting around 2000-2500 with their strongest skills (4000 for most characters with ultimates. 4000+ for some characters, but they typically have A) High MP Costs, B) Low accuracy, or C) Both).


SKILLSET FOR HOPE

*Ruin: Inflicts 2000 non-elemental magic damage to one enemy.
*Ruinga: Inflicts 2000 non-elemental magic damage to all enemies.
*Twin Comet: First use charges up attack, second use will inflict 4000 non-elemental magic damage to all enemies.
*Undo: After X turns, the party's HP and MP are restored to the value set when the ability is first used.
*Counter Ruin: Counters with an unblockable Ruin to one random target when damaged. Will not activate if Hope is under Poison, Venom, or Sap.
**Post-Apocalypse: Only appears after Counter Ruin has successfully triggered 5 times in the same battle. Inflicts 5000 non-elemental damage to all enemies, then is removed from the skillset.
**Supernova: Requires 4 charges to use. Inflicts 8000 Fire-elemental damage to all enemies.
**Cosmic Break: ????


ADDITIONS TO CHAOS'S SKILLSET

*Almagest: Inflicts damage to all enemies equal to a % of Chaos's current HP.
*Grand Cross: Random chance to inflict any level 10 status to all enemies.
*Galaxy Stop: Same as Sakuya's "Sakuya's World" skill.


Hope does not get Almagest, Grand Cross, or Galaxy Stop at all, since those are supposed to be unique to Chaos alone. I'm very uncertain about Almagest right now out of those 3 (Grand Cross is...what it typically is in the FF series. Galaxy Stop is identical to what it does in the boss fight against her earlier in the game). As for the skills they both share, Ruin and Ruinga are both fine I feel. Undo is also fine, but everything else I'm very uncertain about. Like...they sound good on paper, but I feel the execution and whatnot behind them just wouldn't work out nicely at all.

So with that said and done, what suggestions/ideas do you guys have, if any?


Also, gonna give current update patch since it's probably needed. Fixes some issues here and there.

http://www.mediafire.com/download/eb90cwv0b5rtku2/Touhou_Fantasy.rar
Title: Re: Touhou Fantasy [New Topic]
Post by: Your Everyday NEET on April 11, 2016, 02:31:46 PM
Also, gonna give current update patch since it's probably needed. Fixes some issues here and there.

http://www.mediafire.com/download/eb90cwv0b5rtku2/Touhou_Fantasy.rar
Nah, don't bother with this. It don't work. Once you open this, it say the game can't find FinalFantasyVI Folder and then crashes. Honestly, setting up this game feels like putting a LEGO.
EDIT: The link has been fixed now.

I know how to fix Post-Apocalypse and Supernova: Overkill them. Set the damage to 10000 and 15000 respectively. But give Supernova an astronomical MP cost and "cooldown" period (give her uncureable status that can't be healed) after use.
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on April 18, 2016, 01:09:36 AM
What's done currently!


======================================
            SYSTEM
======================================

*All basic elemental rings now cost 2000 yen instead of 4000 yen. This may change later if I ever get the attribute plugin working!



======================================
           CHARACTERS
======================================

*Equipping the following to the following characters will now allow them access to the level 2 variants of their passives or secondary commands:

*Reimu: Pray Lv2 (Shrine Maiden Sleeve, Arm Warmers, PC-98 Garb, Raven Armor), Pray Lv3 (Divine Red-White)
*Marisa: Mug (Black Cat, Up Sweeper), Bandit (Burglar Garb, Raven Armor), Master Thief (Mist Robe)
*Cirno: Eternal Bond Lv2 (Baka Dress, Frostbite, Raven Armor), Eternal Bond Lv3 (Critical Freeze, 0K), Double Summon (Baka Dress, 0K, Raven Armor)
*Aya: Intel Lv2 (Raven Armor)
*Meiling: Chakra Lv2 (Force of Qi, Raven Armor), Chakra Lv3 (Star Breaker), Restore HP Lv2 (Rainbow Dress, Selaginella), Restore HP Lv3 (Crouching Tiger, Hidden Dragon)
*Patchouli: Mana Reserves Lv2 (Elemental Robe, Raven Cloak), Mana Reserves Lv3 (Five Elements), Doublecast Lv2 (Twin Elemental, Mist Robe), Doublecast Lv3 (Seven Element Robe)
*Reisen: Apothecary Lv2 (Medical Gown), Apothecary Lv3 (Business Suit), Insanity Lv2 (Bunny Outfit, Raven Armor), Insanity Lv3 (Lunar Jacket)
*Momiji: Mad Rush Lv2 (Valiant Heart, Ultimatus, Raven Armor), Mad Rush Lv3 (Soul Edge, Soul Calibur), Last Stand Lv2 (Great Tengu Robe, High Rank), Last Stand Lv3 (Yamabushi Garb)
*Nitori: Chemist (Aqua Jacket, Raven Armor), Mirror Items (Sherlock Jacket), Metal Detector (Sherlock Jacket)
*Youmu: Bonecrusher Lv2 (Phantasmagoria, Northern Lights), Bonecrusher Lv3 (Oblivion, Oathkeeper)
*Komachi: Money Talks (One World, Raven Armor), Ransom (Reaper Cloak)
*Yuuka: Threaten Lv2 (Twinkle Star, Riviera, Infernal Geyser, Raven Armor), Threaten Lv3 (Perfect Green)
*Mokou: Sacrifice Lv2 (Healing Touch, Ghost Shell, Raven Armor), Sacrifice Lv3 (Omni Weapon, Flare Arms)
*Remilia: Amok (Noble's Dress)
*Hope: Revive Lv2 (Raven Cloak, Mist Robe), Cup of Life Lv2 (Mist Robe)
*Yumemi: Restore Lv2 (Raven Cloak, Mist Robe)
*Sanae: Recover Lv2 (Raven Armor)
*Suwako: Find Passages (KeroKero Armor, Anti-Snake Armor, Mountain Protector, Faithful Aura, Mishaguji's Scourge), Mishaguji's Curse Lv2 (Anti-Snake Armor, Faithful Aura), Mishaguji's Curse Lv3 (Mishaguji's Scourge)
*Koishi: Learning Lv2 (Raven Cloak, Mist Robe)
*Utsuho: Kamikaze Lv2 (Raven Armor)
*Nue: Morph Lv2 (Raven Armor)


*Hope's Gloom skillset is mostly done. Only Desperation (MP cost) and Jealousy Grasp (coding) need done. Jealousy Grasp may need reworked to be something different however. Hope's Chaos skillset (and therefore Chaos's skillset as well) is still underway as well.
*Hope may gain a few new abilities in her default skillset to replace Protect, Faith, and Bravery. These are:

**Angelsong: Restores minor HP to the party and grants Regen: 50 turns.
**Saint's Spirit: Doubles healing effectiveness on party.
**Extend: Resets durations of all statuses on party.

Saint's Spirit is the one that I'm unsure about right now, seeing as healing is pretty good in this game (AFAIK). Any suggestions for Hope's default skillset is more than welcomed.

*Rinnosuke's Aegis no longer grants Tetra status. In fact, Tetra, Omni, Physical, and Magic statuses are removed for now until further notice since I want to really try to implement the attribute plugin to make doing the coding easier but...never know.
*Utsuho's Kamikaze has been changed. Level 1 now deals damage equal to Utsuho's Max HP x3 instead of x4, Lv2 deals x4 instead of x6, and Lv3 deals x5 instead of x8.


And with that said, for those who are waiting on progress, I'll give this teaser video!

https://www.youtube.com/watch?v=m5TzDG5N16Q



Once again, I apologize profusely for how long this game is taking to finish. Lack of motivation is a big killer, but combine that with wanting to do other things (mostly Let's Plays) as well as some IRL stuff, and it's kinda hard to get the willpower to keep working on this. But I'm trying to finish it at least! ^^;
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on April 26, 2016, 10:58:44 PM
So, here's what I have for ideas on skillsets (of note, for Byakuren, I already updated Yuugyou Hijiri and Mystic Fragrance).


For Suwako:

**Monstrous Toad God: Attempts to force enemies to flee from battle. The higher the level of the skill, the greater the chance of forcing enemies to flee. No rewards are given for enemies that flee in this manner. Starts at 25% or less of Suwako's level for enemies to flee at level 1 (if Suwako is level 50, then enemies of level 12-13 or less will flee at a 100% chance), with +25% each level up. Does not work on all enemies and fails on bosses.
**Native God's Curse: Deals X damage to all enemies, dealing more damage the more allies that are KO'd. Higher levels increase the amount of damage increased by how many dead allies there are. 4 levels.
**Blighted Earth: Attempts to halve all enemies status resistances for X turns. The duration of the turns increases the higher the level of the skill. 4 levels.
**Brave the Elements: Attempts to halve all elemental resistances on all enemies. Higher levels increases duration of debuff. 5 levels.
**Seven Stones:
**Full Sakura Blizzard: Cures various statuses depending on levels. Level 1 cures Death (character revive with 1 HP), Level 2 cures Heat, Level 3 cures Curse, Level 4 cures Zombie, and Level 5 cures Doom. Unsure if it will be single-target or AoE.
**Frog God: Doubles effect of chosen character's battle passive for X turn. Higher levels increases the duration of the buff. 5 levels.




For Byakuren:

**Omen in Purple Mist: Instantly kills any enemy below X% of their Max HP. Level 1 starts at 25%, with max level (level 6) ending at 50% Max HP. Does not work on all enemies, and fails on bosses.
**Cloudy Way in Purple: Grants Critical: ????. Higher levels increases the HP threhold for said ability to activate, starting at 25% Max HP and ending at 50% Max HP.
**Syncretism: As long as target is above X% Max HP, target will gain an Auto-ability. Starts at 90% at Level 1, ends at 65% at max level?
**Yuugyou Hijiri: Grants Protect, Bravery, Faith, and Haste (starting at 15 turns, up to 40 turns at max level) to Byakuren.
**Mystic Fragrance: Restores MP to the party equal to a random number between 0-20. Every level gains +20 to the random number, up to 100 at level 5. Max level restores MP equal to a random number between 0 and (100 + caster's level). MP cost for each level is the max MP recovery threshold for each level, with Lv6 costing 120.
**Air Scroll: Nullifies all physical damage to one target. Higher levels increases duration by +5 turns, to a max of 30 turns.
**Good Omen: Absorbs all damage equal to target's Max HP, then disappears. Will not work on damage that exceeds target's current HP or any effect that instantly kills target. Each level increases HP threshold by 20%, up to 200% Max HP.
**Flying Fantastica: Copies buffs (varies per level) to the rest of the party that Byakuren has.
**Magic Butterfly: Nullifies all magic damage to one target. Higher levels increases duration by +5 turns, to a max of 30 turns.
Star Sword Apologetics: Reduces all resistances of all enemies by half.


Byakuren no longer has Weapon Bless, and Suwako's Armor Status Bless MIGHT be moved to Reisen instead. The reasons for this is that Switch skills cannot appear in Skill Subsets, and if the Skill Subsets are put as Skills, then all abilities the character has will appear in there (for Byakuren, her Weapon Bless skills were appearing in both her Mystic command and Weapon Bless command. This is not desirable as I wanted to keep the two separate). I could make it so that all of the skills appear in the same skillset, but is that something that is desirable by the players? I do not know...

By the by, some of these I may not be able to do properly, and some will require a lot of testing. I am at least hoping this makes Suwako and Byakuren much more viable though. While I am updating these two, I am also debating on what to do for their new secondary commands, if Weapon Bless/Armor Bless skills are added into their normal skillset, and if I should have Nitori's Armor Bless skills be part of her Water command since it's so short anyways.
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on May 07, 2016, 05:44:50 AM
=========================================
         CHARACTERS
=========================================


Reisen:

*No longer has Insanity command, but now has Suwako's Armor Status Bless command and skills.



Byakuren:

*No longer has access to the Weapon Bless command.

**Omen in Purple Mist: Instantly kills any enemy below X% of their Max HP. Level 1 starts at 25%, with max level (level 6) ending at 50% Max HP. Does not work on all enemies, and fails on bosses. 12 MP at level 1, 42 MP at max level.
**Syncretism: Copies buffs (varies per level) to the rest of the party that Byakuren has. Level 2 versions of buffs at level 1, up to level 7 versions of buffs at max level. Any status that does not have a level higher than the current skill level will not have its duration improved. MP costs have not been implemented yet as the ability has yet to be coded.
**Yuugyou Hijiri: Grants Protect, Bravery, Faith, and Haste (starting at 15 turns, up to 40 turns at max level) to Byakuren. 18 MP at level 1, 64 MP at max level.
**Mystic Fragrance: Restores MP to the party equal to a random number between 0-20. Every level gains +20 to the random number, up to 100 at level 5. Max level restores MP equal to a random number between 0 and (100 + caster's level). MP cost for each level is the max MP recovery threshold for each level, with Lv6 costing 120. 20 MP at level 1, 120 MP at max level.
**Air Scroll: Nullifies all physical damage to one target. Higher levels increases duration by +5 turns, to a max of 30 turns. 18 MP at level 1, 85 MP at max level.
**Good Omen: Restores 1% Max HP and MP to target for 30 turns. Each level increases the healing by 1%, to a maximum of 6% Max HP/MP. 10 MP at level 1, 60 MP at max level.
**Flying Fantastica: While unit with buff is below X% Max MP, their MP will be refilled to that value until buff wears off. The higher the skill level, the higher the % threshold will be. Starts at 20% at level 1 and ends at 45% at max level. MP costs have not been adjusted yet. Suggestions are welcomed.
**Magic Butterfly: Nullifies all magic damage to one target. Higher levels increases duration by +5 turns, to a max of 30 turns. 18 MP at level 1, 85 MP at max level.


Suwako:

*No longer has Armor Status Bless.


What this means is that Suwako and Byakuren need new secondary commands that aren't skillsets. This also means that since Reisen's getting Armor Status Bless, she cannot have any skills that relies on Switches (which is why Suwako and Byakuren lost their secondary skillsets in the first place). I am not sure what to give either of them, so if you have any suggestions, feel free to let me know. In addition, I am wrapping up Byakuren here soon (just need to get to Syncretism, which is gonna be a chore to code...). These are what I have in mind for the last 2 abilities to update on her, and then I'm going back to working on maps and events to progress beta5 further. Suwako, Reisen, and Nitori will have to wait until later for updates.


**Cloudy Way in Purple: Inflicts unblockable damage to all enemies depending on a base value + the number of buffs Byakuren has. The higher the skill level, the more damage the skill will do.
**Star Sword Apologetics: Reduces all resistances of all enemies by half.


I'm not really feeling it on either of these abilities at the current time, but I don't know. The first one is gonna be super hard to balance, and the second one I'm not really sure if that fits for her ultimate or not, which by the way she learns automatically at a point in beta5. This should HOPEFULLY make Byakuren much more viable to be used during the game, as she's supposed to be a key character for when the player gets her until later on.
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on May 19, 2016, 05:43:50 AM
More updates! And with this, I'm almost done with Byakuren's full update! Just gotta get Cloudy Way in Purple and Star Sword Apologetics updated and she'll be good to go! Suwako/Nitori/Reisen are all going to be much later on. For now, working on adding in the new mini-dungeons (the caves between Makai and Gensokyo, as well as a couple optional dungeons) and Valley of Corpses (the next dungeon for beta5. All that's needed is to put in the enemies and treasures, then test the area myself and it'll be good to go!). Alot of progress is about to be made on the game since I'm currently on a LPing hiatus (just got done doing FFVII again, so that should take at least 20 more days before I run out of videos on that and before I decide on what to do next!). For now, this is what's new!

=========================================
            CHARACTERS
=========================================

Meiling:

**Tiger Chi Release: MP costs reduced to 4 MP at level 1, +4 MP per level up (to maximum of 20 MP at max level). Now inflicts Bravery/Deprotect/Defaith on Meiling, starting at 10 turns at level 1, up to 30 turns at max level. No longer increases stats by a raw amount.


Byakuren:

**Syncretism: Copies buffs (varies per level) to the rest of the party that Byakuren has. Level 2 versions of buffs at level 1, up to level 7 versions of buffs at max level. Any status that does not have a level higher than the current skill level will not have its duration improved.


Hope:

**Dispel/Dispelga are now 100% accuracy instead of 70%.
**Decurse now cures Curse, Zombie, and Doom to one ally.
**No longer has Bravery, Faith, or Protect. Instead, now has the following in place of those, in addition to a new skill:

**Angelsong: Restores 700 base HP to the party and grants them Regen: 50. 28 MP.
**Wall: Halves all physical/magic damage for 50 turns to one ally. 58 MP.
**Starlight Barrier: Nullifies all physical/magic damage for 10 turns to one ally. 40 MP.
**Extend: Resets the durations of all buffs to one ally. 16 MP.


Suwako:

**Suwako no longer has Armor Status Bless, which has been moved to Reisen. In its place is the Hibernate command, which puts Suwako to sleep for 10 turns but restores 100 HP and 5 MP every turn. At level 2, it restores 200 HP and 10 MP every turn, and at level 3, it restores 400 HP and 20 MP every turn.


**The damage on all AoEs have been reverted to their original damage values. MP costs will be adjusted on these later on.


=========================================
               ENEMIES
=========================================

**Yuugenmagan now is no longer immune to Blind and Silence. He now has a 60% chance of being inflicted by Blind, as well as a 20% chance for Silence and Lock.
Title: Re: Touhou Fantasy [New Topic]
Post by: Rezeed on May 19, 2016, 06:03:04 AM
Surprising to bump into you here. Looks like I've got a lot to catch up on this game. I think the last time I looked into it, I was taking a look around the scarlet devil mansion and Great Fairy Wars was still fairly new.
Title: Re: Touhou Fantasy [New Topic]
Post by: Your Everyday NEET on May 19, 2016, 03:32:40 PM
Surprising to bump into you here. Looks like I've got a lot to catch up on this game. I think the last time I looked into it, I was taking a look around the scarlet devil mansion and Great Fairy Wars was still fairly new.
Great Fairy Wars? That means 8 years ago if I'm correct. Yes, you have a lot to catch up. Now that this game is halfway done, 30-50 hours of gameplay awaits (For reference: that's the time I take in FFX to get to endgame)
Hope:
That means
Gloom's Hope will have that skills too am I right?
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on May 19, 2016, 07:54:35 PM
Hmm?? I don't know if I remember you, Rezeed. But hey! If you wanna give it a swing, go for it! Can always use more testers on the game. I'm half-tempted to cut some content out actually to make the game not nearly as long but...doubt I will ehehehe...^^;;

@Your Everyday NEET: Nope, that's for Hope's default skillset only. Which is going to make that skillset even better than before. The one you speak of is already set up and ready to go (Desperation is insanely powerful too. I need something else for Jealousy Grasp though, I don't like what it does right now...).
Title: Re: Touhou Fantasy [New Topic]
Post by: Rezeed on May 20, 2016, 12:35:26 AM
Hmm?? I don't know if I remember you, Rezeed. But hey! If you wanna give it a swing, go for it! Can always use more testers on the game. I'm half-tempted to cut some content out actually to make the game not nearly as long but...doubt I will ehehehe...^^;;

You're actually still subscribed to my youtube channel, but it has been a while. (Look at the Nickname it's no different from the name of my main channel.) The last time we talked, I was giving you musical contributions with my Final Fantasy IV Soundfont Remixes. Come to think of I need to find that list of songs that were on your wish list. Either way, it's a pleasant surprise to run into you.
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on May 20, 2016, 12:37:39 AM
Oh duuuuurr! I didn't notice the nickname lol. My bad, if I seen that earlier I would've known instantly. ^^;
Title: Re: Touhou Fantasy [New Topic]
Post by: Rezeed on May 20, 2016, 12:44:16 AM
Fair enough. Youtube is the only place I use the alias of NamekuBushi. With most places, I'm Rezeed by default. That aside, would you like some more contributions from me. I've been trying to do keep regular with my soundfont remixing lately.
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on May 20, 2016, 12:47:10 AM
You could try to give them a shot. Not gonna promise that I'll use everything, or even anything, but can always give it a shot. I do believe I still use the Voyage 1969 and Ultimate Truth songs that you did for me in TF since those worked well enough for event themes for when they were used.
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on May 22, 2016, 12:48:43 AM
Alright, so here's the problem. Valley of Corpses is pretty much set to go as it is for testing. The issue is I NEED to update Reisen and Nitori NOW, as I wanted this dungeon to be where they'd both be extremely helpful, especially Nitori (seeing as you could go through the entire game without bothering using her once). This means I need to update her skillset. However, here's the issues at hand:

A) I cannot make any of her Water or Stock abilities be SWITCH skills (for example, her Bomb Core right now would have to go because it'd require custom coding). Reason for this is I don't want the skills to overlap into the other skillsets.
B) I need to figure out how exactly I want to handle her CURRENT skills she has in her Stock command. Do I want to remove them outright? Do I want to change their MP costs? Do I want to make it so that in order to learn them, you need to use up X amount of items in the Crafting Shop on her to permanently learn the skill? If so, should it cost 0 MP or should it cost X MP? Which of her original skills should she get to keep then?
C) I would like to give her new Stock commands that can only be bought at the skill shop (in other words, to replace the skills you could learn via the Crafting Shop method or any other method). Problem is, which of these should be added? I don't want to overbloat her Stock command with too many abilities. I want her to have options, but not TOO many options!

For reference, this is her current Stock abilities (EX versions are just AoE versions of said skills):

P: Restores 200 HP.
Lapis: Restores 500 HP.
Large P: Restores 1000 HP.
1-Up: Revives a KO'd ally with 10% Max HP.
Antidote: Cures Poison and Venom.
Eye Drops: Cures Blind.
Echo Note: Cures Silence.
Bravace: Cures Berserk.
Anti-Mixup: Cures Confusion.
Alarm Clock: Cures Sleep.
Denumber: Cures Paralyze.
Mini Hammer: Cures Lock.
Soft: Cures Petrify.
Anti-Freeze: Cures Freeze.
Chrono Breaker: Cures Slow and Stop.
Faith: Cures most negative statuses.


There's also the "Gear Change" method, which would just swap the default versions of these to their EX versions, or vice versa. It COULD work, but would require a ton of coding to get working right I think.

The following, for those who don't remember, are what I was thinking of adding to her Stock command:

Strength Tonic: Bravery: 25 turns to one/party.
Iron Draft: Protect: 25 turns to one/party.
Sage's Wisdom: Faith: 25 turns to one/party.
Speed Drink: Haste: 25 turns to one.
Hero's Drink: Bravery/Protect/Faith/Haste: 25 turns to one/party.
Miracle Drink: Regen/MP Regen/Bravery/Protect/Faith/Haste: 25 turns to one/party.
Angel's Sigh: Removes all statuses and prevents statuses for 20 turns.
Neutralizer: Dispels all buffs on target.
HP Sucker: Drains HP from one target.
Hungry HP Sucker: Drains HP from all enemies.
Bottle Rocket: Minor unblockable damage to one (Roughly 100-150).
Big Bottle Rocket: Moderate unblockable damage to one (Roughly 500).
Multi-Bottle Rocket: Major unblockable damage to one (Roughly 1000-2000).
Bomb Core: Inflicts damage to target equal to current HP, but kills user.
Siren: Force battle with rarest enemy group.
Emergency Exit: Escape from battle.
Superball: Same as Meira's attack.

Some of these, like Hero's Drink, Miracle Drink, Bomb Core, and Angel's Sigh, probably won't even be here or keep their current effects, if they stay around. And this is just for the Stock command! There's Nitori's Water command too, which has...3 skills to its name:

Name: Hydro Camouflage (Upgrades to Ooze Flooding at Lv5 and Flash Flood at Lv9)
Type: Magic
Target: All Enemies
Attribute: Water
MP Per Level:
   1 - 16
   2 - 18
   3 - 20
   4 - 23
   5 - 26
   6 - 30
   7 - 34
   8 - 39
   9 - 45
 10 - 52
 11 - 60
 12 - 69
Damage/Healing Per Level:
   1 - 200
   2 - 350
   3 - 500
   4 - 650
   5 - 800
   6 - 950
   7 - 1100
   8 - 1250
   9 - 1400
 10 - 1650
 11 - 1800
 12 - 1950
Variance: ? 2 (4 at lv5, 6 at lv9)



Name: Extending Arm
Type: Physical/Magical
Target: Single Enemy
Attribute: Physical
MP Per Level:
   1 - 100
Damage/Healing Per Level:
   1 - 5000
Variance: ? 4



Name: Optical Camouflage
Type: Magic
Target: Self
Attribute: None
MP Per Level:
   1 - 7
   2 - 14
   3 - 21
   4 - 28
   5 - 35
   6 - 42
   7 - 49
   8 - 56
   9 - 63
 10 - 70
Condition Per Level:
   1 - Fire Resist Up, Blink: 50 turns
   2 - Fire/Ice Resist Up, Blink: 50 turns
   3 - Fire/Ice/Thunder Resist Up, Blink: 50 turns
   4 - Fire/Ice/Thunder/Earth Resist Up, Blink: 50 turns
   5 - Fire/Ice/Thunder/Earth/Wind Resist Up, Blink: 50 turns
   6 - Fire/Ice/Thunder/Earth/Wind/Holy Resist Up, Blink: 50 turns
   7 - Elemental Resist Up, Blink: 50 turns
   8 - Elemental/Poison Resist Up, Blink: 50 turns
   9 - Elemental/Poison/Gravity Resist Up, Blink: 50 turns
 10 - Elemental/Poison/Gravity/Physical Resist Up, Blink: 50 turns
Variance: ? 0



Name: Water Carpet
Type: Magic
Target: Single Ally on odd levels, All Allies on even levels
Attribute: Water
MP Per Level:
   1 - 4
   2 - 8
   3 - 12
   4 - 16
   5 - 20
   6 - 24
   7 - 28
   8 - 32
Variance: ? 0
Additional Information:
   *25% chance every 2 levels for Water Resist Up


As you can see, even her ultimate is lackluster. Again, I cannot do Switch skills so that's out of the question (but I CAN do "switch" skills via Statuses, if done right). I don't even know what else TO give her for her Water command, nor if she should even get much else in it when she also has Stock and Armor Elemental Bless. I did have this idea for a revamp of one of her moves though:

Optical Camouflage: Vanish status to one target. Avoids all physical attacks, but takes double damage from magic attacks and status wears off immediately upon losing HP from a magic attack. Single ally.

Which would be unique. There's no easy way to remove the status though since I cannot detect what type of attacks are used, and Poison/Venom/Sap/etc. would affect the coding too.

So yeah! Really need to get going on Nitori before I can continue the game! Reisen can wait until after Nitori is done since she shouldn't be nearly as hard! ^^;
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on May 22, 2016, 09:14:53 AM
So it has been decided, thanks to LockeZ for brainstorming with me! This is what will happen with Nitori!



P (Starts): Restores 200 HP.
Lapis: Restores 500 HP.
Large P: Restores 1000 HP.
1-Up: Revives a KO'd ally with 10% Max HP.
Antidote (Starts): Cures Poison and Venom.
Faith: Cures all negative statuses except Death, Zombie, and Doom.
Holy Water: Cures Zombie, Doom, Debrave, Deprotect, Defaith, Fear, and Cursed.
Strength Tonic: Grants Bravery: 25 turns to one ally.
Iron Draft: Grants Protect: 25 turns to one ally.
Sage's Wisdom: Grants Faith: 25 turns to one ally.
Speed Drink: Grants Haste: 25 turns to one ally.
Healing Spring: Grants Regen: 25 turns to one ally.
Bottle Rocket (Or Knot of Rust): Inflicts minor unblockable damage to one enemy (100-150 base damage).
Big Bottle Rocket (Or S-Mine): Inflicts moderate unblockable damage to one enemy (500 base power).
Multi-Bottle Rocket (Or 8-Inch Cannon): Inflicts major unblockable damage to one enemy (1000-2000 base power)
Neutralizer (or Dispel Tonic): Removes all buffs from one enemy. May inflict minor Mystic-elemental/non-elemental damage as well.
HP Sucker: Drains HP from one enemy.


Gear Change: Inflicts GearC on Nitori that lasts 30 turns. While status is on, all current Stock commands that can have an EX version will become EX. EX versions are half-powered of the original versions, but is still affected by Chemist/Mirror Items. If Nitori doesn't have the status, they will be back to normal. Depending on weapon equipped, the duration will be increased by 10 turns, up to +20 turns.


*For P, Lapis, Large P, Faith, 1-Up, and Holy Water, the player will need to bring X amount of those items to the crafting shop and use them for Nitori to permanently learn those skills. They will cost 0 MP whenever she uses them. For all other skills, how they will be obtained I have not decided yet. Should they be bought from the shop? Obtained from the crafting shop just like Nitori's other skills?

*Neutralizer, Bottle Rocket, Big Bottle Rocket, Multi-Bottle Rocket, and Faith will not have an EX version of them.




So that's that! Optical Camouflage may still get updated, but that's not a big priority at the moment. Reisen is in the midst of being updated. This is what I have so far:



Original versions:


**Ultraviolet Field: Cures Poison.
**Eyesight Cleaning: Cures Blind.
**Weak Heart: Cures Sleep.
**Disorder Eye: Cures Berserk.
**Mind Bending: Cures Confusion.
**Corolla Glance: Cures Paralyze.
**Ripple Vision: Cures Sleep/Silence.
**Undersense Break: Cures Petrify/Freeze/Stop.



Current updated versions:


**Ultraviolet Field: Cures Slow, Stop, Heat.
**Eyesight Cleaning: Cures Blind.
**Weak Heart: Cures Debrave, Deprotect, Defaith, Fear, Paralyze.
**Disorder Eye: Cures Confusion, Berserk.
**Mind Bending: Cures Lock, Disable.
**Corolla Glance: Cures Sap, MP Sap.
**Ripple Vision: Cures Silence.
**Undersense Break: Cures Sleep.

I'm trying to make her status healing skills be more thematic, but it's really, really hard. I was suggested to make them also grant immunity to the statuses they heal, but that seems like overkill (and I can't remove and inflict a status on the same skill anyways). Plus, Reisen has Armor Status Bless anyways so yeah. Any suggestions on Reisen's skills will be much appreciated.
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on May 26, 2016, 08:43:45 AM
While I'm trying to get Extend to work (because it's not working as intended), I already got the Valley of Corpses - Dimensional Rift and the next event fully coded out (just have to fix dialogue errors and set up the boss fight for the new event), and then it's back to doing more event fixing before Frozen Fields happens! I'm going to need some suggestions for enemies here, but I'll get to that in a bit.

For anyone who has gotten up to beta5 so far, and at least got up to Hollowed Caverns, if you are interested in beta testing the newest sections and dungeons for beta5, please let me know. Of course, I need people who haven't overgrinded (because there are people who got to like level 50 or higher while waiting on stuff, or actually maxed out character stats by grinding stat boosting items and the like). Recommended levels around level 25-30, if possible. 35 is acceptable too I believe for this section. EXP and whatnot will be adjusted at a later date, but those levels are what I need (my Marisa, for instance, was level 35 I believe, while my Hope was level 30. Everyone else was around level 25-28). I definitely need people to test out enemies and whatnot to make sure they're balanced as I already know how to deal with them myself, so it's super easy for me to abuse their weaknesses and the like. I didn't even abuse their status weaknesses (yes, enemies are actually pretty vulnerable to some statuses now. That's something I'm trying to fix up on enemies for certain).

The following sections/dungeons are what's needed for testing (in spoilers):

Hollowed Caverns
Hollowed Caverns - Dimensional Rift
Shinki's Scenario
Rinnosuke's Scenario. This one needs heavy testing for good reasons.
Pandaemonium Downtime
Corpse Cave
Valley of Corpses
Valley of Corpses - Dimensional Rift

This will require me to upload the most recent version of the game if you are interested in testing this out. In addition, if anyone is really bored and want to help out, feel free to play through from the start and test out enemies, see what status resistance or moveset changes enemies could use, etc. etc. Or, try to go through without grinding too much! I am also going to be testing HP/MP+ accessories to make sure that they're working properly, because my Marisa somehow has 720 MP at level 36 with a +60% MP accessory, and that doesn't...seem right.


With that out of the way, here's what's to come for Frozen Fields in terms of enemies/bosses (do not read past this point if you don't want spoilers on who the enemies/bosses are!!!). Movesets aren't finalized yet obviously, but there's some there right now.


===================================
FROZEN FIELDS
===================================

Bomb:

Self-Destruct
Fireball
Fira
Blaze
Body Slam



Red Mousse:



White Mousse:



Fire Elemental:



Ice Elemental:



Grenade:

Self-Destruct
Chain Reaction (Used only when low on HP. Forces all other Bombs and Grenades to use Self-Destruct on their turn)
Blizzaga
Absolute Zero
Firaga



Necromancer (NM):

[When low on HP, uses a 1 time full heal and becomes stronger. When "alive", uses fire magic. When "revived", uses ice magic]

(Alive)

Flare Tornado
Flare Star
Flare
Nova Storm


(Revived)

Avalanche
Icicle Rain
Frigid Damsel
Freeze
Diamond Edge



Yuugemagan:



Yuki:

Chaos Flare
Burn
Firaja



Mai:

Frostbite
Freeze
Blizzaja
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on May 29, 2016, 09:39:24 AM
More updates! A lot more got changed than I thought they did...a lot are minor but still worth mentioning. On that note, I've updated the Player Skills document, so there's that going. I might update the Enemy Skills and Inventory documents, if for my benefit at the very least, but taking 6 more hours to get through everything sounds ugh. Even worse if it's the Bestiary which needs updated super badly...and I don't really want to deal with THAT thing. Wish there was an easier way of doing bestiaries in 2k3...

Also of note, I might actually start trying to do status icons since I ripped enough of them from FFIX and X-2 for the wiki. I got them all on my external so got a lot I can use! On that note, I totally forgot there was a boss fight I need to do first before I can continue on with the game, so I need to do that. Having a bit of a hard time coming up with something interesting though. For those who are wondering the boss fight is:

The Red Oni and Blue Oni that Chen uses. Yes, they're actually bosses, and they're fought using only Yamame and Medicine. Yes, there's a storyline reason to this, but I need to figure out what's the best way of handling this boss fight, especially since 90% of skills aren't magic or physical (well, they are in terms of them using that stat of the character, but in terms of the ATTRIBUTE, they tend to only be non-elemental or elemental, but never elemental/non-elemental physical or magic unless it's something that looks it). If anyone has any ideas for this fight, do shoot me a breeze!

I'm also thinking of what to do with Sanae's three stat boosting abilities since...well...they're pretty garbage. I could do AoE Bravery, Protect, and Faith, but that sounds like a cop-out with her (and I also gotta do something with her Absorb Resist up ability that she doesn't really need at all). Arrrrgh!

==========================================
             SYSTEM
==========================================

**Ying-Yang Scrolls now cost more as follows:
  **Lv1: 150 > 1500
  **Lv2: 800 > 2450
  **Lv3: 1750 > 4500
  **Lv4: 0 > 8250
**Tiger Scrolls now cost as follows:
  **Lv1: 2000 > 1000
  **Lv2: 5000 > 2000
  **Lv3: 10000 > 4000
  **Lv4: 0 > 8000
  **Lv5: 0 > 16000
**All of Nitori's original Stock command scrolls no longer exist in the game data. If the player had any of these in their inventory, they are now gone. Hopefully they didn't buy these and not use them immediately to get the money back before the next update!


==========================================
           CHARACTERS
==========================================

Marisa:

**Devildom Torch has been altered. It no longer removes buffs on enemies nor deals non-elemental magic damage. It now inflicts Defaith on the enemy, starting at 10 turns at level 1, +10 turns per level up to a maximum of 40 turns at max level.



Reisen:

**Life Elixir now only works on Reisen and can no longer target other allies.
**Ultrared Field now has 100% accuracy instead of 80%.
**Infrared Moon now targets all allies instead of just one ally.



Nitori:

**Nitori's Stock command has been completely revamped:

**P (Starts): Restores 200 HP.
**Lapis: Restores 500 HP.
**Large P: Restores 1000 HP.
**1-Up: Revives a KO'd ally with 10% Max HP.
**Antidote (Starts): Cures Poison and Venom.
**Faith: Cures all negative statuses except Death, Zombie, and Doom.
**Holy Water: Cures Zombie, Doom, Debrave, Deprotect, Defaith, Fear, and Cursed.
**Strength Tonic: Grants Bravery: 25 turns to one ally.
**Iron Draft: Grants Protect: 25 turns to one ally.
**Sage's Wisdom: Grants Faith: 25 turns to one ally.
**Speed Drink: Grants Haste: 25 turns to one ally.
**Healing Spring: Grants Regen: 25 turns to one ally.
**Knot of Rust: Inflicts minor unblockable damage to one enemy (100-150 base damage).
**S-Mine: Inflicts moderate unblockable damage to one enemy (500 base power).
**8-Inch Cannon: Inflicts major unblockable damage to one enemy (1000-2000 base power)
**Neutralizer (or Dispel Tonic): Removes all buffs from one enemy. May inflict minor Mystic-elemental/non-elemental damage as well.
**HP Sucker: Drains HP from one enemy.

*In addition, Nitori gained a new ability in her default Water command.

**Gear Change: Inflicts GearC on Nitori that lasts 30 turns. While status is on, all current Stock commands that can have an EX version will become EX. EX versions are half-powered of the original versions, but is still affected by Chemist/Mirror Items. If Nitori doesn't have the status, they will be back to normal. Depending on weapon equipped, the duration will be increased by 10 turns, up to +20 turns.


*For all of Nitori's Stock abilities excluding her starting abilities, the player can no longer buy or win the skills. Now the player must acquire them from the crafting shop by trading in X amount of items to learn the skills. There are no EX versions of Faith, Neutralizer, or the attack items. There are no Mirror Item version of Neutralizer or the attack items. There is no Chemist version of Neutralizer or the attack items excluding HP Sucker.



Suwako:

*New skills available:

**Full Sakura Blizzard: Level 1 cures Curse, level 2 cures Heat, level 3 cures Disable, level 4 cures Zombie, and level 5 cures Doom. Starts at 8 MP at level 1, 17 MP at level 2, 24 MP at level 3, 30 MP at level 4, and 39 MP at level 5.



Yuuka:

**Crackdown no longer attempts to reduce one target's Defense to 0 at 40% accuracy. It now has a 10% chance of inflicting 9999 damage with no element attached to it.



Hope:

**Cosmic Spear (Fate's Limit Break) is now set to 100% accuracy instead of 90% accuracy. All Limit Breaks are 100% accuracy.
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on June 01, 2016, 08:17:54 AM
So the question of the day is: How to determine just how long a game is going to be? Currently, I am aiming for roughly 40-60 game overs for the main storyline (additional game time for sidequest stuff depends on if I feel like ever doing them), which at the 50-60% mark of my game as it is, it runs about 20-40 hours (varying on the player of course). The problem that I'm currently running into, however, is the later half of the game's content. There's a lot of dungeons still left in the game with storyline attached to them, and I hate to cut out storyline related anything, but I feel that I may need to to keep it down to a reasonable length. I know that many game companies do this often, and I can understand why, but just what exactly is best to cut out? Would it be wise to somehow relegate cut content to another part of the game? How do you determine how many dungeons your game has? How do you determine just how LONG each dungeon is?

For the record, this is what most of my dungeons tend to be (spoilers because it's going to go into detail on each one):

Beta1:
Total amount of dungeons: 5

Dungeon #1: Misty Lake (estimated time: 10-15 minutes)
Dungeon #2: Forest of Magic (estimated time: 10-15 minutes on both paths)
Dungeon #3: Scarlet Devil Mansion (estimated time: 20-25 minutes)
Dungeon #4: Bamboo Forest of the Lost (estimated time: 20 minutes)
Dungeon #5: Eientei (estimated time: 30-45 minutes, since this one is kinda a puzzle dungeon)

Beta2:
Total amount of dungeons: 5

Dungeon #1: Underschool (estimated time: 20-25 minutes)
Dungeon #2: Youkai Mountain (estimated time: 30 minutes-1 hour)
Dungeon #3: Winter Forest (estimated time: 20 minutes)
Dungeon #4: Hakugyokurou (estimated time: 20 minutes)
Dungeon #5: Eientei (estimate time: 30 minutes)

Beta3:
Total dungeons: 4

Dungeon #1: Road of Reconsideration (estimated time: 30 minutes)
Dungeon #2: Remains of Hell (estimated time: 30 minutes-1 hour)
Dungeon #3: Mayohiga (estimated time: 10 minutes)
Dungeon #4: Poltergeist Mansion (estimated time: 30-45 minutes)

Beta4:
Total dungeons: 12


Dungeon #1: Kourindou (estimated time: 10 minutes)
Dungeon #2: Misty Lake (estimated time: 15-20 minutes)
Dungeon #3: Scarlet Devil Mansion (estimated time: 20-25 minutes)
Dungeon #4: Remains of Hell (estimated time: 30-45 minutes)
Dungeon #5: Hakurei Shrine Ruins (estimated time: 10 minutes)
Dungeon #6: Youkai Mountain (estimated time: 30-45 minutes)
Dungeon #7: Dream Land (estimated time: 30-45 minutes)
Dungeon #8: Scarlet Devil Mansion - Dimensional Rift (estimated time: 20-30 minutes)
Dungeon #9: Icicle Caverns (estimated time: 20-30 minutes)
Dungeon #10: Insect Forest (estimated time: 20-30 minutes)
Dungeon #11: Eastern Forest (estimated time: 20 minutes)
Dungeon #12: Cave to Makai (estimated time 1-2 hours)

Beta5:
Total dungeons: 17


Dungeon #1: Cave to Pandaemonium (estimated time: 20-30 minutes)
Dungeon #2: Pandemonium (estimated time: 30 minutes)
Dungeon #3: Hollowed Caverns (estimated time: 1-2 hours)
Dungeon #4: Hollowed Caverns - Dimensional Rift (estimated time: 25-30 minutes)
Dungeon #5: Battlefield (estimated time: 20-25 minutes)
Dungeon #6: Makai Caves (estimated time: 20-30 minutes)
Dungeon #7: Valley of Corpses (estimated time: 20-30 minutes)
Dungeon #8: Valley of Corpses - Dimensional Rift (estimated time: 10-20 minutes)
Dungeon #9: Frozen Fields (estimated time: ????)
Dungeon #10: Frozen Fields - Dimensional Rift (estimated time: ????)
Dungeon #11: Fallen Shrine (estimated time: ????)
Dungeon #12: Fallen Shrine - Dimensional Rift (estimated time: ????)
Dungeon #13: Reimaden (estimated time: ????)
Dungeon #14: True Pandemonium (estimated time: ????)
Dungeon #15: Silent Shrine (estimated time: ????)
Dungeon #16: Palanquin Ship (estimated time: ????)
Dungeon #17: Hokkai (estimated time: ????)

Beta6:
Total dungeons: 17

Dungeon #1: Hakurei Shrine Forest (estimated time: ????)

(From here, dungeons could be gone to in any order)
Dungeon #2: Misty Lake - River Banks (estimated time: ????)
Dungeon #3: Scarlet Devil Mansion - Clock Tower (estimated time: ????)
Dungeon #4: Youkai Mountain - Tenma's Tower (estimated time: ????)
Dungeon #5: Youkai Mountain - Genbu Marsh (estimated time: ????)
Dungeon #6: Hakuygokurou - Netherworld (estimated time: ????)
Dungeon #7: Bamboo Forest of the Lost - Hanged Man's Route (estimated time: ????)
Dungeon #8: Forest of Magic - Stormy Path (estimated time: ????)
Dungeon #9: Road of Reconsideration - Sanzu River (estimated time: ????)
Dungeon #10: Sunflower Fields (estimated time: ????)
Dungeon #11: Probability Hyperspace Vessel (estimated time: ????)
Dungeon #12: Remains of Hell - Chireiden Basement (estimated time: ????)

(Dungeons return to gone in order from here)
Dungeon #13: Pandaemonium-R (estimated time: ????)
Dungeon #14: Lunarian Capital (estimated time: ????)
Dungeon #15: Dimensional Distortion (estimated time: ????)
Dungeon #16: Sea of Clouds (estimated time: ????)
Dungeon #17: Bhava-Agra (estimated time: ????)

Beta7:
Total dungeons: 4

Dungeon #1: End of Gensokyo (estimated time: ????)
Dungeon #2: Gaplands (estimated time: ????)
Dungeon #3: The Void (estimated time: ????)
Dungeon #4: Heart of Pandora (estimated time: ????)


Estimated time sometimes includes the boss fights, but sometimes it's grossly under/overestimated. So yeah, you can see the kind of pickle that I'm in right now, yes? ^^; I have already cut out 2 dungeons in beta5 (Ruins of Vina and its Dimensional Rift) due to how big they'd be (another 2 hour dungeon is not what this game needs). It'll be relegated to sidequest content only I feel. I ALMOST feel like cutting out the dungeons you can go in any order in beta6 (those are all dungeons where you have to go to to get party members back. Think of FFVI's World of Ruin, except at the end you have to fight each party member).
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on June 01, 2016, 09:04:37 PM
Recent update to the game can be gotten here, for those who are interested: http://www.mediafire.com/download/66m3l4360klrb4t/Touhou_Fantasy.rar
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on June 05, 2016, 12:39:07 AM
This has nothing to do with Touhou Fantasy per say, but I have no other place to put this.

So, since recently I've been getting into the Neptunia series, no thanks to a buddy of mine, I've realized that I really want to make a "fun" game; one that's not super serious like Touhou Fantasy (and as I thought about it, a lot of games that I've played or seen), and just tries to have fun. There'd still be serious stuff in it, of course, but overall I'd love to just DO something like that, akin to said series. I've been thinking on ideas lately (since that's really all I can do, carpal tunnel be making it impossible for me to do a lot of things right now), and the Touhou Fantasy crew (Hope, Fate, Death, Chaos, Order, Pestilence, and Gloom) would make for a fine cast of main characters, with Shyam (a Fire Emblem OC originally who never made it into a couple games that were both discontinued) acting as an 8th main character. I already have a full-on female cast there, so that's the easy part.

The problem though is that:

A) I've no idea what to do with a story involving that right now, nor what kind of mishaps/shenanigans the crew would even get into (keep in mind, the Fragments themselves are all from their own universe, they're not apart of the Touhou one, and Shyam is kinda in that same boat herself). I'd rather not make it TOO much like Neptunia, and I ALSO don't want it to wind up like a Kingdom Hearts type game (it could VERY easily wind up as that since these 7 are known to have been to other worlds/dimensions).
B) While I THINK I'm semi-decent with character dialogue and the like, I am in no way good with comedy/humor. In fact, that's one of the things I'm REALLY bad at, and seeing as that's something I'd like to have in a game like that, it kinda makes that really hard to do anything with heh. Especially when it comes to the goofball that is Fate (whom I linked to Neptunia. They're kinda similar in personalities actually, much like Hope is with Nepgear).
C) I'd LIKE to not reuse assets or sprites or things like that from other games like I did with TF (outside of the fragments sprites), but making it a 100% original game would be very daunting and out of my abilities (I'm in no means good at spriting, and I have zero patience with art)


So yeah...there's all that that's keeping that from happening (alongside carpal tunnel right now and TF being a big one, amongst other things). I also don't know if I'd WANT to reuse the TF girls too, but they'd fit in the best I feel, and anyone that knows TF would actually know them fairly decently I think. Plus, I feel that a game just for them that's original to them would do them well. Any thoughts, opinions, etc. on this idea? I'd really love to hear back from you guys on it. ^^
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on June 09, 2016, 08:47:22 AM
More on TF news! Spoilers for those who don't want to see the character lists.

https://i.gyazo.com/d90965d160c462845c81ee703ca4e5d4.png

Welp, now I know what to try to balance Frozen Fields around kinda. Might make it revolve around level 25-30 party. What do you guys think? The hardest part of balancing dungeons and whatnot is taking these things into consideration, since I'm basing it on my levels and party, and not everyone is going to be like this. These are the BASE speed values of the characters without any equipment, there's a lot of things that can increase speed (Rabite's Foot is an accessory that gives +50 Speed, Gale Ring gives +60 Speed, and those are the ones that gives the most speed that everyone can use. Rabite's Foot can be bought easily now too for 8000 yen. Most other pieces give maybe +5-10 speed, if that).

On another note, I found out that my HP+%/MP+% accessories are very buggy. When equipped and unequipped normally, they're fine, but if a character levels up with one equipped (similarly, if they level down with it equipped), the HP/MP values are skewed and will never fix themselves even if the accessory is unequipped and reequipped. It requires getting the character back to the level they were at when they first equipped that accessory and then leveling up normally to fix the values, which obviously is not a thing that can be done in TF. So I may have to either get rid of them, or make it so that the accessories increase the stats by a raw value. Not sure what the values should BE but...ya know. On top of that, I'm trying to figure out what the hell I was doing with Frozen Field's gimmicks. Well, I KNOW what I was trying to do, but I forget exactly HOW I went about doing it.

https://i.gyazo.com/4c1e54392475a4141ff61ea59192b6fd.png
https://i.gyazo.com/18cbcf6ddfe26a5fef178fe60b050f3b.png
https://i.gyazo.com/4d109887586fbd32f069d919347a7714.png

The long leg of blue blocks are the sliding ice. The ice blocks strewn about are what you have to melt. Simple enough, yes? I just feel like something better can be done here though maybe. These are the only 3 screens that you have to really worry about (there's 3 others, but they're more pitstops than anything else), and there ARE random encounters here with a bit of a gimmick (Fire and Ice enemies, takes reduced/no damage from elements that aren't their weakness, several of them are resistant/immune to physicals). Short dungeon, like most of beta5's dungeons honestly, so I'm hoping it's not TOO bad to deal with...
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on June 24, 2016, 08:54:49 AM
I am currently working on redoing the prices of skill scrolls, because I feel they're not very well done. Especially as the game progresses, though figuring out a good price for them is the hard part. I have to take the power of the skill (or effects in some cases), any special abilities it may have, who uses it, etc. into consideration for the prices, and then from there have to gauge how much the next level will cost and so on and so forth. Not easy at all! If anyone wants to try to help with it, that'd be great. I also have new weapons to do Weapon Bless coding for (oh boy...), and will probably be doing something about the Weapon Bless system (that nobody probably uses...).

As for the game itself, it is currently about 50-70% done with beta5. Frozen Fields is done, and what's next is to cut out Ruins of Vina and replace it with a cutscene involving three characters and their interactions, and then a flashback afterwards about what happened at the Ruins and then go from there with the game normally. Still don't have Reimaden or Hokkai fully mapped either, so that's a problem. I still need to fix up the HP/MP+% accessories because they're broken and break characters...
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on July 08, 2016, 11:49:06 PM
(https://i.gyazo.com/f9eec942f58b186ef13ad61f218d4b40.png)
(https://i.gyazo.com/9c83c466eafd0367ce2ef431f3bec301.png)

I apparently like to make things depressing in this game! Why yes, that is Zodiark. Why yes, that is what happens when Final Eclipse is used. Why yes...HP is not at 0 because I wouldn't be able to trigger this cutscene. Why yes...you CAN see Zodiark's HP/ATB bar still! Why yes!!! HOPE STILL IS USING REIMU'S SPRITES! Why yes...I only have one more ability to do for him before I can really test him out in-game.

Why yes...someday this game will get finished! Maybe. I hope...

On that note, for those interested, I am nearly done with beta5! I need to set up some abilities (Tonberry's Voodoo, Zodiark's Darkening Cloud, and Death's special Doom ability) and then I can test out Fallen Cave and Fallen Shrine. After that, all that's left for beta5 is the Dimensional Rift for Fallen Shrine, followed by Reimaden (need mapped still), True Pandaemonium, Silent Shrine, Palanquin Ship, and finally Hokkai (also needs mapped). Then, all that remains are the following:

Beta6: Hakurei Shrine Forest, Pandaemonium-R, Lunarian Capital, Lunarian Palace, Dimensional Rift, Sea of Clouds, and Bhava-Agra. 11 dungeons were cut out entirely from this beta.
Beta7: End of Gensokyo, Gaplands (trials might be axed out except for Reimu's), The Void, and Heart of Pandora.

The big problem though is that at this point in the story, I don't really HAVE the story mapped out really well at all for several of the dungeons, in addition to none of the dungeons being mapped. Well, I have SOME of the story planned out and whatnot, but not full story nor dialogue so that's gonna be a thing.

Getting close to being done, but still so far away! Once beta5 is done though, that's roughly 71-80% of the main story done. Sidequest stuff is still going to wait until main storyline is done. Anyone willing to do any mapping, spriting, or brainstorming, do let me know~ That'd help me out a lot (especially with mapping. Lord knows that takes me forever to get through, and being able to bust through that will make the development go by so much faster!).

Once this game is done, still thinking of that Neptunia-esque game with the fragments too. I actually have ideas and stuff planned out for that, but not the story and whatnot as usual. >_>
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on July 12, 2016, 02:11:37 AM
(http://orig07.deviantart.net/1031/f/2016/193/2/2/img_10072016_030719_by_xenomic-da9s9c8.png)


It begins! This is the first frame of the idle sprite, done by the wonderfully talented Graphicus! First try in this style, and I have to say...it looks VERY much Hisoutensoku style! Here's to more of his great work for Hope! ^^
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on July 13, 2016, 10:21:52 PM
Thinking on this, but what do people think of stat boosting equipment? Do you think it should be fixed % (HP +10%, HP +20%, etc.), or fixed values (HP +200, HP +400, etc.)? Which do you guys normally prefer? Since I'll be fixing up the coding for stat-boosting equipment, thought I'd get the opinion on this now. There are weapons that increase specific stats by a fixed % while still increasing that stat (for instance, Marisa's got a weapon that increases her Magic, but also increases it more by +5%), and then there's some gimmicky weapons like all of Aya's special craftable weapons which give +% Speed to the party at the cost of reducing Aya's speed by the same %).

On that note, currently nearing being done with Fallen Shrine. Two more bosses to fix up, and then testing will commence with that area. After that is the rift which shouldn't be any problem to do, and then it's time to go back to mapping since Reimaden is next! Still need ideas for Reimaden in terms of mapping and gimmicks, if anyone has any~
Title: Re: Touhou Fantasy [New Topic]
Post by: Kaitani on July 14, 2016, 11:50:08 AM
Percentage boost equipment stays somewhat relevant throughout the game (as such can be given early on in the game).
Fixed value equipment will need upgrades constantly to remain worth using. Easier to balance perhaps, just make them available when you think such a boost won't break the balance of the game. Another benefit of the fixed value boosts is to give a big chunk of a stat to a character that is normally really low on that one (speed boosts for slow characters), since percentage boosts wouldn't help them that much.
I would probably go for fixed boosts for major part of the game and give percentage boosts nearer the end.
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on July 16, 2016, 03:56:45 AM
Yeah, that's the difficult part of deciding on the two. It is easier to balance, that's for sure, but making sure they appear when they won't break the game is another thing. The POSSIBLE earliest you could obtain them (since the HP/MP boosts are only on accessories) are from the SDM at the start of beta2 after you get Marisa back, since there's a +10% Max HP, +10% Max MP, and a +20% Max HP/MP accessory in that hidden room. The next chance is possibly after getting Nitori (very unlikely since it takes a lot to get all the materials), and then after that the next chance is at Road of Reconsideration. After I get the coding fixed up, then I'll see about whether or not to go with fixed, %, or both.

For the record, if you're curious, the "fixed" values would be +500 HP on the first +HP accessory, up to +2500 on the highest one, +20 MP on first +MP accessory, up to +100 on final one, and then +250 HP/+10 MP on first +HP/MP accessory, up to +1250 HP/+50 MP on the last one (if it has 5, which I don't think it does).

On that note, I forgot that I needed one more skill for Hope's version of Death's skillset. Whoops! I need to do that before I continue on with the game. On that note, I ALSO need to update Hope's version of Pestilence's skillset. So here's what I have for each of those:

For Death:

*Extinction: Costs 100% MP. Kills all enemies (excluding bosses) and ignores resistances, kills all allies, and leaves Hope at 1 HP.
*Doomja: Inflicts Doom on all enemies. Starting timer varies. 30% accuracy.

Only one of these can make it in. Doomja's easier to code, but less interesting I feel, while Extinction, whilst being really freaking powerful, is also really costly on resources and the like (1-Ups (revives with 10% Max HP) and Bs (restores 100 MP) cost 500 yen each, and Ps cost 200 yen and restore 200 HP. That adds up after a while, and that doesn't include using MP for recovery too. Extinction also wouldn't be too hard to code. Of note, both would require yet another battle event page to do. Extinction could POTENTIALLY be given to Chaos's or Pestilence's skillset for Hope too, if all else fails.


Pestilence:

Current skillset is this:

Fear: Inflicts Fear: 50 turns to one target. 16 MP.
POW Hammer: Inflicts Debrave: 50 turns to one target. 8 MP.
Deprotect: Inflicts Deprotect: 50 turns to one target. 12 MP.
Defaith: Inflicts Defaith: 50 turns to one target. 8 MP.
?????: Unused slot.
Bleed: Inflicts Sap: 50 to one target. ??? MP.
Mind Bleed: Inflicts MP Sap: 50 to one target. ??? MP.
Lock: Inflicts Lock: 50 turns to one target. ??? MP.

And the three abilities you must choose from once you get the skillset:

Reverse: Reverses statuses with the complete opposite version (i.e. Poison becomes Regen, Regen becomes Poison) to the party. 50 MP.
????: Unused slot.
Diseased Tempest: Pestilence's Limit Break, requires Hope to be under 25% Max HP and a 10% chance each turn to show up. Inflicts 1500 Wind-elemental magic damage, Fear: 50 turns, Debrave: 50 turns, Deprotect: 50 turns, Defaith: 50 turns, Sap: 50 turns, MP Sap: 50 turns, and Lock: 50 turns to all enemies. 100 MP.


Of note, Diseased Tempest and Reverse are staying for Pesti's skillset. The rest needs updated badly I feel, since they're...kinda not that useful? I still want to make the skillset very status-oriented though, so that's going to be interesting.

*Disease: Halves status resistances on all enemies for a set amount of time. This is actually something that I'm debating if I want to do. I mean, I would LIKE to, don't get me wrong, but dealing with status resistances for enemies OR allies is...really cumbersome due to how many statuses there are unfortunately.
*Pox Alleviate: Removes all statuses from Hope and heals her based on number of statuses removed. This would be one of the three abilities you could choose from.


So, any ideas for skills to give to Hope for these two skillsets in particular??
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on July 17, 2016, 07:55:26 AM
Still working on skillsets right now. I think I have a solid one for Hope's Pestilence skillset, but may need input on it.

*Banescissor: Inflicts Poison-elemental physical damage and Poison: 25, Sap: 25, MP Sap: 25, and Venom: 25 to one target.
*Bad Breath: Inflicts Poison: 25 turns, Blind: 25 turns, Silence: 25 turns, and Slow: 25 turns to one target.
*Stone Breath: Inflicts Earth-elemental magic damage and Petrify: 25 turns to all enemies.
*Wither Shot: Inflicts non-elemental physical damage and Fear: 25 turns to one target.
*????
**Pox Alleviate: Removes all statuses from Hope and heals her based on number of statuses removed
**Seven Sins:
**Diseased Tempest: Inflicts 1500 Poison-elemental damage, Poison: oo, Blind: oo, Silence: oo, Lock: oo, Fear: oo, Sap: oo, MP Sap: oo, and Slow: oo to all enemies. Requires Hope to be under 25% Max HP and a 10% chance per turn to show up.

The ** ones are ones that must be picked upon getting the skillset. Not sure what Seven Sins should do, but it should be really good to be picked. The last ???? ability is one of the normal abilities that is always accessible when in that skillset. Keep in mind that these skills cannot be used outside of Pestilence's skillset, so if Hope goes into another mode, she won't have access to these abilities!

I still need one more ability for Death's skillset too. There's an idea for it, which is this:

*Extinction: Costs 100% MP. Kills all enemies (excluding bosses) and ignores resistances, kills all allies, and leaves Hope at 1 HP.

But I'm debating if it's better for Death's skillset to have it or if Chaos should get it. Hmm...
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on July 20, 2016, 07:10:45 AM
(http://orig10.deviantart.net/2309/f/2016/202/c/a/hopestancefinal_by_xenomic-daasasu.gif)


And the animation is done! Looks amazing, no? Hopefully Graphicus will keep on-board for the rest!
Title: Re: Touhou Fantasy [New Topic]
Post by: MewMewHeart on July 20, 2016, 01:47:41 PM
(http://sta.sh/download/8659649671882392/hopestancefinal_by_xenomic-daasasu.gif?token=fed255afca12f34bc1570a5a65ca0375de8c4106&ts=1468999191)


And the animation is done! Looks amazing, no? Hopefully Graphicus will keep on-board for the rest!
Link is broke... DX
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on July 20, 2016, 08:35:32 PM
Fixed. Darn trying to link from Download...
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on July 29, 2016, 08:46:43 PM
So, I've been discussing my game with someone over on another forums. They think that it'd just be better to move my game over to a more recent program, such as MV. However, obviously I do not have the money to buy such an extravagant thing (and I don't particularly like the idea of having to be on Steam to even use a program...). I did get the trial version to see how it differed from 2k3, and I can see quite a few differences in it that I like. Being able to check monster statuses is a big plus, but also having built-in Encounter Half, Encounter None, Double Gold, Double Item Drop Rate, Pre-Emptive Strike Up, Nullify Back Attack, MP Cost Rates, Hit Rate adjustments, Item healing, forcing action, built-in Cover, etc. are all something that I really, really wish default 2k3 had. I mean, yes, there's DynRPG which I use, and it has been a great tool for my game.

However, would it be wise at this point in time to even TRY to transfer a 8-9 year old game, 40+ hours worth of gameplay, roughly 70-80% finished, to a newer maker at this point? I understand where the person is coming from, 2k3 IS really outdated and there are glaring issues with the maker that makes my game in particular kinda...jarring to play and really outdated?? But imagining all the work I'd have to do put everything back in, IF I could (I don't know if 2k3 sprites and tiles would work with MV, and I don't know what things from DynRPG I would lose transferring over. Add onto that that I don't know anything about scripting and that kinda kills some things here and there. And oh god putting in all the skills and enemies and maps and characters and auuuugh!!). I don't know, I just need opinions on the matter...
Title: Re: Touhou Fantasy [New Topic]
Post by: Kaitani on July 30, 2016, 08:09:30 PM
Well to me it seems you really want to finish this project and move on to do other things. So if you approach the problem with the mindset of "how to get this game done the way I want and be motivated to do so", would the shiny new tools in the new MV give you the push to sort out any issues the version swap would cause? Or would you rather just slug it out with the 2k3 to the very end and perhaps start a new project with a newer maker?
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on July 30, 2016, 08:21:56 PM
The problem is, as many people over on RPGMaker.net have pointed out, is that most people that go this far in their projects and then decide to port over, never finish their projects. Sure, a lot of the tools in MV would be really REALLY nice (my god, some of the tools would be...), and I AM doing things in 2k3 that it's not meant to be doing (Changing attribute/status resists in battle, the game clock, the Provoke skills, and probably things like the +% stat boosting equipment too), but to move everything over would be problematic. Even moreso if none of the resources I have worked in the other engines (MV uses 46x46 instead of 38x38 or something like that for sprites).

So yeah, I've decided to just stick with 2k3 and try to finish it there. I'd LIKE to start a new project on the newer maker (mentioned earlier in this topic being the Neptunia styled game using Hope and the others, as well as a few other OCs, no characters from any other sources), but whether or not I'll actually do that is up in the air...

On the plus side, I THINK I know what I want to do with Reimaden. If you're familiar with Tales of Symphonia, there's a dungeon (the Mausoleum) where you have 6 pedastals, 5 in a star shape with one in the middle, and activating them in a specific order will open up 3 different paths (one of which you have to go, the other two are treasures). There's hints in the previous room (the dungeon is like 3 rooms big), and there's damaging traps there, but the hints are so vague that they don't help at all. I'm thinking of reusing that puzzle, but better. I don't know if there will be damaging traps or not yet, but I do want to use the star-shaped pedastals and the activating in the right order to progress forward. This would be how you would open the main door in the front foyer on the 2nd floor, but inputting other combinations will open up other rooms in the mansion for other goodies (I'm thinking some good stuff like the Magic Armlet (20 DEF/MAG, Magic/Absorb Resist Up), Sage Armlet (56 DEF, 40 MAG), Circlet (88 DEF, 50 MAG, Water/Wind Resist Up), Wizard Hat (48 MAG, Magic/Absorb Resist Up), and Spell Charm (50 MAG, Magic/Ghost/Absorb Resist Up) will probably be the rewards for inputting the other correct things). I also don't know if the pedastals will all be in one room or scattered across the entire dungeon but still in a star-shaped formation. I want to say just one room, but I still don't know how I'll handle the layout of the rest of the dungeon yet, nor other details. I hate mapping bah...
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on August 06, 2016, 12:43:23 AM
Well, gonna stick with 2k3 and finish this game. That is all decided because it'd be way too much work to move all of this to another engine, especially at nearly 70-80% completion, and it would probably never get finished for sure then.

Anywho, I'm thinking of another idea for Reimaden, which may be more fitting, in that instead of being like the Mausoleum from Tales of Symphonia, it'll be more like...Arianrod Labyrinth from Valkyrie Profile. Don't know what that is? Let's just say...even to this day, I don't understand the mechanics of the puzzle there. Basically...well, take a look at it on YouTube is all I can say. The place is kinda like a math dungeon of sorts but...it's weirdly done and there's no good hints as to what you're supposed to do at all and whatnot. The main goal would STILL to be open the main door in the front foyer, but the library would have two switches that would give two different values and possibly +, -, x, or /, and from there depending on the result will teleport the player to that specific "floor". The way to open the main door would be to find the activation seal through here, but I may have it so that the other hidden treasures are hidden either in here, or the player has to find more seals to unlock locked doors in the rooms to the left and right of the main mansion part.

Yay or nay? It's more complex and involved, but totally fits with the whole "pocket dimension" thing that Reimaden is usually involved in and whatnot. Plus it totally seems like a thing that Mima would try to do too.

Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on August 08, 2016, 05:04:53 AM
So since Graphicus has been helping me with Hope's sprites, I've been thinking of fixing up all of the character sprites to be...bigger. Of course, this means a crapton of work that'll need to be done and a lot of fixing but...well, I'd rather not have his nice spriting animation put to waste by downsizing too much. So, what's a good size for characters to be?

Default size the sprite is (around 83x96), which seems TOO BIG for 4 characters on that side of the screen at once. Not to mention I don't know how the cursor would like handling that and other things like status icons:

(https://i.gyazo.com/02c5c8fe902b1c03c47602c9c1d21ca1.png)



Normal size (aka the size that most of my sprites are at. 66 height is usually the rough maximum). It really butchers the spriting badly, and it makes me feel really bad:

(https://i.gyazo.com/d7008ad2411115382e5f04e9031f1ebd.png)


Current size (between 96 and 66, so around 80 for height is roughly the estimate). This seems to be the way to go for this particular sprite, as it's not TOO degraded like the other sprite. Cursor doesn't seem too far off, though I can't speak on status icons. Those shouldn't be too hard to deal with though):

(https://i.gyazo.com/2e3ceb67dad1bda4f84d5c058e670af0.png)


I also tested this particular sprite with 4 characters (having them all use Hope's default sprite):

(https://i.gyazo.com/1d61efba90ae603a1fa5fe3a88edf6c3.png)


So...would the default size be good to use (or is it too big)? Would the above be good (not TOO big, but not TOO small nor degraded)? Or...would the normal size sprites that I use for battle animations be fine (smaller so can see the characters, but really degraded sprites)? Just trying to find that right medium before I attempt to fix up character sprites and all that.


EDIT - I GUESS I should probably show this new animation too, right? Right! Skill use animation for Hope~

(http://i.imgur.com/BhGuwyb.gif)
Title: Re: Touhou Fantasy [New Topic]
Post by: Kaitani on August 09, 2016, 07:17:13 AM
The smallest sprite size makes Hope look like a grumpy old lady, so definitely bigger than that. :D
The mid size would probably be the best option, as that picture with 4 full sized sprites makes that side really crowded. And, like you said, the sprite still looks good with a small size change.
A question comes to mind though: how will the other character sprites look when increased to bigger sizes?
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on August 09, 2016, 07:39:08 AM
Don't know. I remember some being very problematic (Reimu because of her gohei, Utsuho because she's fawking gigantic, Kanako because same issue), so they'd probably have to use MORE spritesheets to cover all of their animations then.
Title: Re: Touhou Fantasy [New Topic]
Post by: Your Everyday NEET on August 09, 2016, 10:20:23 AM
Having her to be as big as the enemy seems kinda... off. I'll vote for the last one. That last pic though, it's a goddamn clone wars.

Utsuho was supposed to be huge though (I think she is the biggest character in Touhou 12.3).
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on August 15, 2016, 04:35:16 AM
https://www.youtube.com/watch?v=4dyXzTm7I8U

See video description for more information. Basically just testing this kind of sprite resizing. It's blurry, yeah, but it's not all garbled up. Hmm...
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on August 18, 2016, 03:30:02 AM
(https://i.gyazo.com/2b852bda3769906086fb4493f7dbbb0e.png)

See this map? You'll see this 4 times. You cannot go any further in the hallways due to a barrier. That's my cop out. Yes, I'm copping out of doing the rest of the mansion. I already got the main pocket dimension rooms done, and there will be the 4-5 rooms for the treasures, but the rest of the mansion? Won't be mapped. I don't see any need to do so, mostly because there's nothing else to put in there that's relevant to the dungeon. So...gonna do this. Is this lazy?? Probably yeah, but...well...I don't need this to be Scarlet Devil Mansion 2.0. Very bland hallways, I'm aware too, but I'm not too worried about this.

Don't worry, whenever I get around to it, I'll have a much MUCH better screenshot later on, whenever I start doing Hokkai. THAT should be fun. Unless anyone has ideas for the rest of this mansion without it being super big or having a lot of rooms? Eh...it should be fine as it is. I still need to fix up a couple bosses too (as mentioned in my Help thread, still got PC-98 Marisa to revamp completely since she's bleh. Still got Death's special Doom coding to do, and still got Fire Magic Stone to deal with. THAT one is hard only because I don't know what to do with its gimmick and abilities. You see, it attacks the party with a bunch of FIRE attacks *gasp!*, but...in doing so, it hurts itself too. It has another boss with it (Kotohime) who primarily uses Mystic-elemental attacks and healing, and if the stone dies before her, she has Full-Life to revive it. In addition, she has Renew I believe to heal 9999 HP. So the objective is to defeat her first, then defeat the stone. The problem is...how much damage should each ability do to the stone, or if there should be other gimmicks with the stone as well?)

In other news, once this dungeon is done, I only have Hokkai left to map for beta5, then just all the monsters/events to do and I'm done with beta5 after 4 years! Then beta6 is next and oh god...
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on August 27, 2016, 06:55:27 AM
I'm kinda tired of the default 2k3 EXP system, so I'm thinking of potentially changing that for some other method of leveling up the player. I'm not sure what would be the most effective way of doing so...anyone have any ideas?

In the meantime...new update!

http://www.mediafire.com/download/66m3l4360klrb4t/Touhou_Fantasy.rar

For those interested, yes, this DOES go pretty deep into beta5, up to Reimaden. If anyone is willing to test beta5 out to help find bugs and the likes, that would be great. I haven't been back to the earlier parts of it in a long time, so I don't remember if everything is up to par. Also, some earlier parts may need readjusted (there's a boss that needs updated really badly, for instance). You may need to rebeat the beta4 final boss in order to continue, but hopefully those willing to test aren't TOO overleveled? ^^;

In other news, there's this:

================================================
             CHARACTERS
================================================

Suwako:

*Frog's Rest no longer cures Poison, Blind, or Slow, but now grants Regen/MP Regen per level, starting at level 2 up to level 8 at max level.


Nue:

*Danmaku Chimera now removes all buffs from all enemies instead of just Reflect.


================================================
                 ENEMIES
================================================

*Advent Cirno now uses Aura Whirl less and now has -20 Speed than before.


Not too much new for characters otherwise. Suwako might get the Doom command that Shikieiki once had, since Shikieiki is no longer usable (dummied out completely). Suwako's Ancient Jade might also become an Earth-elemental attack to give her another offensive option. She's got a looooot of work to become more useful. In addition, you are now FORCED to go to the Human Village before you can go to Misty Lake (you just have to enter the village in order to trigger the switch to go to Misty Lake, don't have to do anything else). I did this as many people weren't going to the village to get items and skills and the like. I also fixed some tile errors on maps (world map and Forest of Magic). In addition, Yuuka's location is more obviously marked. Forests might become unwalkable too, to prevent confusion as to where you can go (meaning I'll have to make a teleport event to the area where Mokou is later). There were probably a bunch of other updates that I've forgotten, but those are all the ones I remember at the current time! I still need ideas for Suwako's skills, btw, which what I have are these (once again):

**Monstrous Toad God: Attempts to force enemies to flee from battle. The higher the level of the skill, the greater the chance of forcing enemies to flee. No rewards are given for enemies that flee in this manner. Starts at 25% or less of Suwako's level for enemies to flee at level 1 (if Suwako is level 50, then enemies of level 12-13 or less will flee at a 100% chance), with +25% each level up. Does not work on all enemies and fails on bosses.
**Native God's Curse: Deals X damage to all enemies, dealing more damage the more allies that are KO'd. Higher levels increase the amount of damage increased by how many dead allies there are. 4 levels.
**Blighted Earth: Attempts to halve all enemies status resistances for X turns. The duration of the turns increases the higher the level of the skill. 4 levels.
**Brave the Elements: Attempts to halve all elemental resistances on all enemies. Higher levels increases duration of debuff. 5 levels.
**Seven Stones:
**Frog God: Doubles effect of chosen character's battle passive for X turn. Higher levels increases the duration of the buff. 5 levels.


**Blighted Earth: Inflicts non-elemental damage to all enemies equal to 1/4 of current HP. +25% increase in damage per level, up to current HP at max level.

Various ideas for her. Some more doable than others perhaps. In addition, I may need ideas on how to update the crafting shop as well. I will probably be adding in the shops for the materials in there from SDM so that you can access them whenever, at the very least.

Get hyped, ya'll! Because beta5 is nearing completion finally! Once Reimaden is done, all that remains is True Pandaemonium, Silent Shrine, Palanquin Ship, and finally Hokkai! After nearly 4-5 years too! \ o /
Title: Re: Touhou Fantasy [New Topic]
Post by: Kaitani on August 28, 2016, 08:01:51 AM
I patched the game to the new version and made my way into Makai (WTB skip option for Eastern Forest and Cave to Makai!), no beta4 boss along the way. I don't quite remember where I stopped in the story, but I think I just made my way into the big castle to get access to the nice shops there. I will roam around there to find an event when I have more time to play.
Also checked the levels of my characters: most seem to be lvl 25-35 with a few over lvl 40 (Koishi level 46!). Is level 30ish the intended level at this point? My current party is lvl 33 Patchouli/Hope/Keine dragging a lvl 18 Advent Cirno with them, so I could just stick with that.
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on August 28, 2016, 08:05:48 AM
Level 20-30 is the recommended levels, aye. After Pandaemonium, you're meant to go to Hollowed Caverns, then back to Pandaemonium for a big event.

http://www.mediafire.com/download/0eu2lgbafmj7fyd/Touhou_Fantasy_Maps.rar

These maps fixes a few more tile errors, which there's probably still more of in Pandaemonium, but also adds accessories to the shop because...it didn't have that for some reason?? This also includes accessories you normally cannot buy earlier in the game! So new accessories, yay!
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on September 29, 2016, 09:28:55 AM
=============================================
            SYSTEM
=============================================

*The SDM crafting shop is now available in the crafting room.
*Aya should now automatically level up to level 10 during Youkai Mountain if she is not level 10.
*While doing the Youkai Mountain segment, enemies have a high chance of running away (bar the Kedama Stack). Once Suwako is defeated, this is removed and the enemies will fight as normal.
*Revival items all get buffed bar Angel's Prayer and Divine Spirit. 1-Up Piece (10%), 1-Up (25%), Cherry Points (50%), and Spirit Essence (75%).
*Faith now cures Zombie and Doom. The Faith item is now set to the proper animation.
*All armor, helmets, and shields have their flavor text removed in favor of showing actual stat gains. All accessories had their descriptions updated.
*All of Aya's Veiling Scrolls have doubled in price.
*All of Remilia's Chain Scrolls have increased in price, from 2000 each level to 2500 each level.
*Nitori's Head Parts, Arm Parts, Leg Parts, and Torso Parts have had their prices changed and are now available in the shop (bar Torso Parts)


=============================================
            CHARACTERS
=============================================

*Reimu's Pray has been buffed. Instead of healing 10%, 20%, and 30% per level respectfully, it now heals 15%, 30%, and 45%.
*Cirno now has Fairy's Revival as a passive, which is the same passive that all fairy enemies have (if dead and not revived within 20 turns, she'll automatically revive with 50% Max HP). This passive cannot be upgraded at all.
*Aya's Wind Sickle Veiling now costs more MP to use, starting at 25 MP at level 1 up to 100 MP at max level.
*Nitori's Call Crafting Shop has been removed and turned into an item that Nitori gives upon joining the party after Youkai Mountain (May still need fixed up as I may have forgotten to actually give this...).
*Remilia's Chain Gang has increased in power:
  *Level 1: 3 MP > 10 MP
  *Level 2: 6 MP > 20 MP
  *Level 3: 9 MP > 30 MP
  *Level 4: 12 MP > 40 MP
  *Level 5: 15 MP > 50 MP
*Remilia's Miserable Change has increased in power from 15 MP to 20 MP.
*Koishi's Meteor went from 80% accuracy to 70% accuracy. MP cost went from 99 MP to 60 MP.



=============================================
            ENEMIES
=============================================

*Hades went from 55,535 HP to 33,333.


Updated version here: http://www.mediafire.com/file/66m3l4360klrb4t/Touhou_Fantasy.rar

Expect some more changes here and there later on for beta1-4 content. For instance, some abilities will get lower fixed duration on their statuses (Cirno's Icicle Fall's Freeze, Meiling's Yellow Tremor Step's Paralysis, etc.) so that they're not completely busted and the dedicated status skills can actually be more useful. This also holds true for enemy status effects in earlier parts of the games, where their status effects will be of shorter durations, so you won't end up in situations where you have Paralyze: 50 turns in the 2nd dungeon.

Beta5 is getting even so slightly closer to being done (just got 2 bosses to test out, then onto next dungeon!). Then that leaves 4 more dungeons left to do, and then beta5 is done! \ o /
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on October 17, 2016, 03:49:29 AM
Debating on what to do with these bosses. On one hand, I have the final boss of this dungeon's skillset set up. I just haven't implemented it. On the other hand, I have another boss, first fought solo with a specific character and then later with a forced party, that has nothing yet.

Well, let's start with the boss that's already got stuff set up:

Shinki:

Void Slice: Inflicts non-elemental physical damage to one party member that inflicts Disable.
Fortuna: For the next 50 turns, there is a 50% chance of Shinki restoring 50% of the damage she takes.
Ether Blaze: Reduces the party's MP to 0 and inflicts damage to the party's HP equal to the amount of MP lost.
Fatal Illusion: Summons 7 invisible enemies and Shinki becomes invulnerable. If the wrong invisible enemy is hit, the party will take 500 damage. Hitting the right one will dispel the effect of this ability. If 3 wrong ones are hit, it will randomize which one is the correct one.
"Missing Sanctuary": Grants NulPhysical/NulMagic: 20 turns, Omni Resist Up: 20 turns, and restores 5000 HP. Requires 1 Bomb Charge to use.
"Last Crisis": Sets the party's HP to 1 and MP to 0. Requires 2 Bomb Charges to use.
"Armageddon Memory": Inflicts 5000 Mystic-elemental damage to the party. 80% accuracy. Requires 3 Bomb Charges to use.

This is with a forced party (all final fights in this dungeon are with specific parties. The game even warns the player before entering the boss area to equip everyone and make sure they're up to snuff), so making sure that it's balanced is the hard part. "Armageddon Memory" is basically the instant kill move and is meant to be used if the fight drags on TOO long. "Last Crisis" I feel isn't THAT scary, nothing a Potion Berry or two (1000 HP recovery to the party) can't fix, as well as a couple Oni Wine (100 MP recovery to the party). I'm wondering if "Missing Sanctuary" might be too much though as a level 1 Limit Break?

The ones that I'm wondering is too much though is Ether Blaze and Fatal Illusion. The thing that people have asked me about Fatal Illusion is what happens if the player uses an AoE to hit everything? The plan is that the wrong choices would happen first BEFORE the right one (so that means all the 500 damage first, then the correct one), meaning...3000 damage to the party before the right one is found, meaning the party is probably dead. However, I'm not sure on how I would code such a thing yet, or if it's doable in 2k3. Ether Blaze I'm only worried about due to how powerful it is. Or is the entire skillset too much? It feels very final boss-esque even though this isn't the final boss (she's supposed to be REALLY powerful though so...).

With that out of the way, Yumeko is the one that I'm struggling with. She's known for...throwing lots and lots of swords and teleporting around in the canon games. Not much else on her abilities, so I'm kinda left with that. I'm thinking of having her just throwing various specific weapons from the FF series or something, with an ability that lets her avoid all damage for X turns thrown in somewhere. She is vulnerable to Paralysis, Stop, and Slow, all of which the solo character (Sakuya) can use, and Sakuya's also included in the 2nd fight with her (alongside Remilia who doesn't have any status attacks IIRC, and Momiji, who can also inflict Paralysis with Cross Slash). Thinking of beefing her up potentially for that fight due to there being 3 characters instead of 1. Not sure yet. Any ideas??
Title: Re: Touhou Fantasy [New Topic]
Post by: binbinbake on October 17, 2016, 06:42:21 PM
Oh, this thread's still active? Well, guess I won't need to PM you.   :)

So, a year since I last played this, I think I've finally managed to make progress.
I think you've at some point posted something about a secret passage being near the entrance, but I haven't found anything.
And I took the liberty to search high and low to somehow make progress.
And... I'm still stuck. Could you help me, please?

Also, wow. I'm amazed by how long you were able to keep developing this game. Cheers.
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on October 17, 2016, 08:42:35 PM
Secret passage near where??
Title: Re: Touhou Fantasy [New Topic]
Post by: binbinbake on October 18, 2016, 08:30:49 AM
Ah, nevermind... that post was over 2 years old so its content probably doesn't apply anymore.
Still don't know how to progress with Eientei, though.

(By the way, are Reisen and Tewi supposed to be that weak? Feels like a nice breather after fighting Ms Za Warudo, so I don't mind. :3)
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on October 18, 2016, 08:33:18 AM
Yeah, they're a lot easier than Sakuya for sure. As for Eientei, where are you stuck at?
Title: Re: Touhou Fantasy [New Topic]
Post by: binbinbake on October 18, 2016, 01:18:36 PM
The mansion.
Not sure what I'm supposed to do, since I already looted the rooms behind the door monsters.
And I did check for any secret paths in the walls.

And jeez, I shouldn't have wasted 4k Yen for the Grimoire for Reisen since her skills do the exact same amount of damage than before.
I guess skills have an entirely different damage formula?
When I tested Cirno back in the FoM, her Diamond Blizzard didn't do any more damage with either attack or magic boosting accessories.
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on October 18, 2016, 08:16:16 PM
Yeah, for some reason, Enterbrain did a terrible job with the damage formulae outright for everything. For every 4 points of Attack, that's 1 extra damage. For every 8 points of Magic, that's 1 extra damage. And damage for regular attacks is: Attacker's ATK/4 - Target's DEF/2. It's just dumb.

As for Eientei? There's a wall that has two potted plants. You just go right from there.
Title: Re: Touhou Fantasy [New Topic]
Post by: binbinbake on October 18, 2016, 08:41:16 PM
...
I should've noticed that something was off with only 2 potted plants on one wall. Sorry.
Then again, Reimu's/Reisen's dialogue makes you think that they'd be able to sense the right door.

(Wouldn't it be interesting to make Reisen or Reimu the first character in order for them to trigger specific dialogue when near the plants? :3 )

Well, I guess that's the reason for the skill levels. Unless you're playing with Cirno using her basic attack command, those items aren't really worth it...
'Cause with either the Grimoire or the Oni's Horn you'd only get a damage increase of 12...
Well, guess that's a good reason to make Patchy tanky and equip more versatile stuff.  ;)
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on October 18, 2016, 08:52:21 PM
When you stop and think about it, you'd think that in-game, they'd be able to clearly see these hidden areas unlike the player heh. Eientei as a whole is one big puzzle dungeon. It's going to throw you for a loop super easily.

I wish I could do that, but there's no nice way (or any way that I know of) to trigger things based on who the field sprite is. T-T

If anything, they're there if you need SOMETHING to equip. I just wish I could make them more....interesting somehow. There's a tutorial I remember reading that can make those stats more viable, but that involves having to revamp EVERYTHING for the skills, and oh god...
Title: Re: Touhou Fantasy [New Topic]
Post by: binbinbake on October 18, 2016, 09:16:37 PM
Oh, I think I've found 2 bugs in the puzzle room section.
The teleporter thing on the outside near the Tewi sends you back all the way to the SDM. (or is that necessary for the story?)

And for some reason, Reimu got frustrated about having lost items after I went through the middle door. Luckily enough I don't seem to actually lose anything.


The circling Tewi's are tewifying (get it?) ... but they do give me tons of health potions, so I don't mind.
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on October 18, 2016, 09:29:46 PM
1) The teleporter thing is set that way so you have a fast way back to where you can buy supplies.
2) Yeah, that's dialogue that I forgot to change actually.
Title: Re: Touhou Fantasy [New Topic]
Post by: binbinbake on October 19, 2016, 11:00:53 AM
Alright, now in the underground caves of the Human Village's school. (The founders of the school sure chose a great location.)
The background of the battles is a bit cut off.
http://i.imgur.com/7tBo4ZS.png
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on October 19, 2016, 08:51:21 PM
Yeah, there's a couple backgrounds like that, mostly because they don't stretch far enough (and I never got any other background to replace those types)
Title: Re: Touhou Fantasy [New Topic]
Post by: binbinbake on October 20, 2016, 09:05:21 AM
Oh god, the part beginning from Keine's secret school dungeon to Mountain of Faith is sooooo long....  >.<
I couldn't buy better abilities for Reimu and Meiling even though they're my main healers....


I'm seriously lost in the part where you play as Sanae and co. I'm supposed to go to some Toad's lake/pond but I'm lost and stuck near a recovery spring.
(And my-my, with Kanako's power she could easily beat the final boss into the ground with a bit of Kyouko's help.)

Since Kanako's OP and the recovery pond is right there, I guess I'm gonna grind a bit for lots of money. I'll make those kedama stacks extinct.  :]
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on October 20, 2016, 09:10:55 AM
Yeah, it gets pretty rough if you don't buy the skills for people at all. Even worse if you don't keep multiple saves, which the game ENCOURAGES you to do just in case you need to go back a save or two. ^^;

Well, you're in the right area at least. You have to head to the southwest of that map to reach the next area. Basically, follow the river is what you're supposed to do.

RIP Kyouko being teased as playable but never is. : <
Title: Re: Touhou Fantasy [New Topic]
Post by: binbinbake on October 20, 2016, 11:11:58 AM
I've played an earlier version of the game once with the intro in which you fight some "dogs" with Nazrin, Kyouko and Shou.

Too bad it's gone since a demonstration for a game like this would've been awesome.  :3
Sucks that RPG Maker games usually only have 15 save slots... I think it's possible to implement more.

Well, first thing I did when I got the HRCS item was unequipping her broom and selling it. (cuz Marisa couldn't equip it and stuff.)
I just went back to the pre-Keine part. Luckily, Shadow Gems sell for 500 each, so the Forest of Magic is turning into a Forest of Yen Farming.  ^_^

So, do all skills use Magic? Getting equipment for it doesn't make the biggest difference which I guess resulted in the skill levels.
Title: Re: Touhou Fantasy [New Topic]
Post by: Your Everyday NEET on October 20, 2016, 01:13:22 PM
Very late in Youkai Mountain arc, Suwako get overcharged as well, leaving Sanae as a dead weight.
Unfortunately, Kanako is Kanako in this game. Have fun fighting her overcharged self with just Sanae.

Depends on its attribute. Magic skills uses Magic, while physical skill uses Attack. Characters like Patchouli, Cirno, Marisa, and Reimu uses Magic skills while physical oriented character like Meiling, Sakuya uses physical skill. You can still use physical skills even when Silenced. Marisa and Reimu both have one physical skill. Cirno's summons are classified neither as physical nor magic.

Speaking of Shinki, her nuke designed to TPK you if you take too long to fight her. And yet, most of her skillsets are designed to prolong the battle. Well... She is the Goddess of Makai, of course she's going to fight smart.
Title: Re: Touhou Fantasy [New Topic]
Post by: binbinbake on October 20, 2016, 04:39:50 PM
Edit: While re-playing the underground part, I've noticed that after you give Tenshi her whopping, she leaves with a sweating animation that for some reason walks with her but several tiles next to her.
That sweating then gets stuck and is still visible if you head up back to the FoM. Also, thanks for the explanation. Though it is confusing what to focus on.
God dammit, sorry for editing this so many times. Need to read what people post more closely...
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on October 20, 2016, 06:28:43 PM
1) Yeah, I removed a lot of the intro because it was just way too long I felt.
2) The best way to have more slots is to copy the save files (the SaveXX.lsd ones) to another place so that you have those.
3) It could be sold lol?? How much does it sell for? o_O
4) Some use Magic, others use Physical, and then there's the odd ones that uses some of both. For instance, Cirno's Diamond Blizzard uses Magic, Reimu's Dimensional Rift uses Physical, and Aya's Opening Wind uses BOTH IIRC. The damage for each varies since it doesn't ALWAYS uses the full 100% value of their stats.
5) Huh. Sometimes that happens and I don't know why. >_<

As for Shinki, I have one last thing to do for her boss fight, but need to figure out how to handle it. Then, I can finish testing Reimaden and then test out True Pandaemonium to see how it works. I hope well! Then, only 3 more dungeons left for beta5 before beta6 (which was beta7, since the entirety of beta6 got removed) is done, which is the final 3 dungeons of the game! Oh man!!!
Title: Re: Touhou Fantasy [New Topic]
Post by: binbinbake on October 20, 2016, 07:34:12 PM
Ah, finally back to the village. This is where some kind of quest tracker would come in handy since there is a lot to do.

Thing is, both Remi and TH7's first stage are wrecking me really hard so I guess I'll take my time with grinding. I sure thought that spamming Nitori's free healing would've been carrying me through Hagu-something-u.
And wow, you can just buy people. That would leave some space for Kyouko and co.  :P (Where the heck do you get Sanae's level 2 serpent skill though? The level 3 one dropped in a random encounter but I can't find the 2nd one...)

And, turns out I didn't actually sell her broom since I still have it. Guess I must've sold something else accidentally.  x_x
It's un-sellable, btw.

Edit: Also, I think there's a plot hole of sorts. In the Tengu HQ Reimu mentions beating up the fragments and their guardians. But doesn't that mean that we need to beat up Hope and her guardian too?  :O
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on October 20, 2016, 07:45:27 PM
Yeah, if only there was a nice way of doing that.

Remilia is a completely optional boss fight at this point now. There's also 2 other optional bosses you could fight too (one of which is in Youkai Mountain, the other you could fight at the very start of the game). Are you using Barettes for Winter Forest? Because if you aren't, you should be!

Huh? Did I not update the skill shop for Sanae? I know I did for Suwako...

Hmm? Oh, that. That's explained later on actually.
Title: Re: Touhou Fantasy [New Topic]
Post by: binbinbake on October 20, 2016, 10:24:27 PM
Was there a skill shop for the extra characters?
Well, besides Nitori's special crafting place I can't think of any other places that could provide higher skills.
The skill books in the shop of the Human Village are already full and those 3 lonely books to the left don't do anything.
(And I managed to beat Yuuka by using your strategy involving a Meiling-Meatshield. Sheesh. She, Kyouko and the two overpowered gods could make a team strong enough to beat Yukari and Rinnosuke to the sun and back in 5 minutes...)


Also, I remembered Aya's Intel command not working properly on those orange frog monsters on Youkai mountain. Their information displays stuff about crows.

Oh, and for the quest tracker, maybe have an Akyu clone sit around in the HRCS room. She can tell you what you have to do and where. And I think using some basic switches via RPG Maker would suffice?
It's tedious but probably makes things much easier. She could also take over the character reports that give information about everyone and their (passive) abilities.
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on October 20, 2016, 10:48:42 PM
On Youkai Mountain, there was. That's where all the Level 4 skills for most of the characters are.

I'll have to look at that. I may have not fixed that.
Title: Re: Touhou Fantasy [New Topic]
Post by: binbinbake on October 21, 2016, 09:16:19 AM
Update on the toad Intel bug. It displays the right Intel if you use it when there's not a crow in the enemy party.
This excludes crows that escaped. I actually think that's what causes the bug, which is why toads on the bottom of the mountain have the right information and those on the top with crows don't.

And arghhhh. I swear there weren't any skill books when I went into the item shop of the Tengu village.

"Speed Crystal: Unusable by the slow" u wot m8 *equips hunter's knife for Yuuka so she gains 50 speed*    Pffft, how convenient that she doesn't start with a weapon...

BTW, the save circle in the Tengu HQ doesn't do anything, if that's not intentional.
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on October 21, 2016, 09:18:43 AM
Yeah, I already got that one fixed. I don't know how that slipped past but...it happens. That particular toad was sharing the same variable that the Crow uses for its Intel, hence why it was showing the Crow's and not its own (it WAS showing its right HP/MP values though).

Oh, that's purely intentional. You'll find out why later~
Title: Re: Touhou Fantasy [New Topic]
Post by: binbinbake on October 21, 2016, 09:31:07 AM
I noticed how great I am at not finding the right things... >.>
Apparently, there's a teleporter to the village or something, but I can't find it...


Also, for anyone interested, if you want to farm money, go to the Forest of Magic. The enemies drop comparatively low amounts of money but the forest specters can drop shadow gems that sell for 500 Yen each. Wew.
Stay near the exit to Marisa's and Alice's house to have convenient access to the recovery pond. The enemies on the easy path can all be killed easily with Sakuya's or Meiling's multi-target skills.
If you want to farm EXP, go to Youkai Mountain and stay near the save circle at the Tengu Village. No nearby recovery pond here, you'll have to use the inn in the HQ for 500 Yen.
Take care of Kedama stacks. You can get rid of them fairly easily by blasting them with Yuuka's Master Spark.

Make sure to give someone a weapon with "First Strike" or a Tengu Feather so that they can clear out small fry before they get to attack.


And jeez, back to grinding... those skills sure are expensive...
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on October 21, 2016, 09:35:27 AM
If you bring Reisen to you near save points or the entrance of dungeons, sometimes there's a teleporter hidden (it requires Reisen in order to see them). Some dungeons have them, but not all. USUALLY the ones where you cannot just skip to areas.

Of note, it's best to keep everyone evenly leveled. If you're going for ALL of those skills, I'd recommend getting everyone up to level 20 minimum. That's so you don't OVERlevel, as some people have done (it's very easy to actually overlevel, truth be told). That's because the EXP system for RPG Maker 2k3 is absolute garbage and I hate it, and need to think of another way of handling EXP altogether.
Title: Re: Touhou Fantasy [New Topic]
Post by: binbinbake on October 21, 2016, 10:02:41 AM
This game is hard, so I'll take the liberty to grind. Not sure if you're ever able to over-level. I'm glad to just get one level up. :P

...aaaand another instance where a detailed list of character's abilities and passive perks would be handy.
I was gonna let Reisen gather dust in the HCRS room...


Also, when you enter the cave where you fight the 1st guardian and exit, the background music doesn't restart.

Edit: Actually, I've found a much better spot to grind both EXP and money. The part where I got lost near the toad's pond, you can just run around the recovery pond.
The enemies there are tougher and faster, so I guess it depends if you want to wager risk and reward...
Title: Re: Touhou Fantasy [New Topic]
Post by: Your Everyday NEET on October 21, 2016, 11:30:20 AM
There's much better way to grind EXP and yen aside from Youkai Mountain. The first place is the beginning of Hakugyokurou, the first few enemies there are easy, produce good EXP (around 1500 EXP), and the recovery pond is near. The second place is the entirety of Muenzuka, the enemies there produces the HIGHEST EXP and Yen for the entirety of the game currently, even later enemies don't produce that much EXP and yen. Granted,
you're fighting minibosses there
.

Reisen is just not pretty good since her skills costs way too much MP, and her damage is just isn't good enough to justify the cost. I never use Reisen after chapter 2.

I recommend you grinds levels for Remilia, Sanae, Marisa, Momiji, and Yuka (but not too much since her Master Spark's cost is 20% of her MP) since
they all have fixed party dungeon halfway through the game and Remi's dungeon is just miserable.
Title: Re: Touhou Fantasy [New Topic]
Post by: binbinbake on October 25, 2016, 10:20:48 AM
Well, I don't have access to those areas yet...
But it's nice to know that you can farm conveniently later on.


Also, I've tried out Momiji. You can buy many skills for her with different elements but she's also kind of lacking in terms of HP and MP. Is that only an early problem with her?
'Cause you'd kind of figure that a white wolf tengu would be significantly tougher than Patchy... (the HP difference isn't very high, even if Patchy is a few levels higher...)

Guess I'll continue grinding near the toad's lake. Those Mantis enemies are really threatening, though...
They're weak to earth, so that makes up for it.
(Also, some of Ellen's text is cut off when you ask her about things like elements...)
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on October 27, 2016, 09:29:48 AM
Again, I'll be adjusting EXP values and whatnot later on. Enemies at Hakugyokurou probably won't give out NEARLY as much EXP as they do right now, but we'll see what happens when I get to it. I'm not too worried about it right now. But it is something to consider later on once the game is finished up.

The thing about Momiji is she has better physical resistances due to her specific shields than anyone else, IIRC. She almost always will take 50% damage from physicals, and with her Provoke/Sentinel, that makes her a prime tank against those types. Even moreso once I get Protect status updated to actually halve damage from physical attacks. Her MP pool isn't that great though, aye.

HP: Average
MP: Low
Attack: Average
Defense: Above average
Magic: Average
Speed: Above average

STARTING      ENDING
LV: 12         99
HP: 527         7060
MP: 65         434
ATK: 72         675
DEF: 60         600
MAG: 43         345
SPD: 66         492
Critical Hit %: 10%

That's Momiji's stats from the ReadMe. Her HP is a bit lower than Reimu's, but she's got higher ATK, DEF, and SPD than Reimu. Her MAG and MP are significantly lower though (for the record, Level 99 Reimu has 710 MP). I think Momiji's weakest point, outside of low MP, is that she has no good AoEs until she gets Shin Zantetsu, and that attack is inaccurate too. She's good for if you want to gun down one target with elemental attacks, sure, but for attacking multiple things, she's not the character to turn to.

And yeah, Giant Mantis are really, really dangerous because of how powerful their Wind Sickle is. That's because Wind Sickle uses ATK for its damage, and those enemies have really high ATK by default.

Yeah, if I ever get the Perfect Memento done, then most of that will be in there. Speaking of which, is anyone interested in helping on that front? I need someone who'd be able to work with that. >_<

On that note, the entirety of beta6 got canned. Don't worry, you're actually not missing much. There was a lot of filler content that didn't need to be there, and what story stuff there was got moved to a dungeon that's like...2 dungeons ahead. The other story related thing is being turned into a sidequest for later on whenever I get to it. So instead of having 11 more dungeons to go, I have like....4-5 dungeons left for the main game. Almost there guys! In fact, True Pandaemonium is practically done already, and Palanquin Ship only has dialogue to do (because I don't know what other gimmick to do for that dungeon...I'm bad at puzzles!) Well, whenever I get done with Silent Shrine:

(https://i.gyazo.com/289253812bcb15bc88b0f179668aed02.png)

Some of you may remember this from AGES ago. I still have never finished this puzzle. Anyone want to take a crack at it? There's a switch that needs to be pressed in order to lower the spikes blocking the way forward, and it's in the right room. However, it's surrounded by a ring of the three colored blocks, so in order to get to it, you need to make it so that all of the blocks are off for you to get there. I'm thinking of having hidden passages between the rooms in order to make it more interesting and complex, but I'm not sure how to go about doing the puzzle. I might need to have the rooms a bit bigger too to handle it...
Title: Re: Touhou Fantasy [New Topic]
Post by: binbinbake on October 27, 2016, 04:01:52 PM
There's a readme file? Hmm. I managed to not download or unpack it. Well, good to know that Momiji will eat all my B's even at level 99.

Since I tend to just exclude any character that isn't very convenient for me, she will probably end up gathering dust.
Even if Reisen's skills eat up MP too quickly.
(And Sakuya's just way too useful to not have in your party...)

Is ripping off Akyu's work really that hard? Wouldn't a few "Message" events suffice?
I'm not too keen on RPG Maker 2k3 but if it's just Akyu's Perfect Memento, I think I could give it a try...
Title: Re: Touhou Fantasy [New Topic]
Post by: Your Everyday NEET on October 27, 2016, 04:27:51 PM
If you want to ditch Momiji, don't. She's a  required party member for 2 long dungeons and required for plot important boss fights. This is why my Momiji and Marisa are 10 levels ahead of everyone.

I make a mistake of ditching both Sanae and Nitori, unaware that Sanae has another overpowered trip and Scarlet family and Youkai Mountain crew is required for a certain dungeon.

Yeah, Sakuya is useful, her attacks is fast, deals good damage, and has damn good ACC. Too bad I rarely used her because I thought her Sprint was a glitch. Silly me.

My favorite party is: Momiji, Marisa, Meiling, and Cirno.
Title: Re: Touhou Fantasy [New Topic]
Post by: binbinbake on October 27, 2016, 05:00:08 PM
I actually was surprised by her speed walk skill. You'd think of Aya giving you that... :P

Momiji's actually starting to survive the Wind Sickles and is now on level 16...

I prefer Meiling as my tank, even if she has an element. She's a reliable healer and her Chakra isn't that bad if you have her use Provoke.
And she has a multi-target skill.  :D

Also, nevermind about the fake memento... I don't think I should do stuff that spoils plot/characters so I guess that's that.


...maybe I should have Yuuka terrorise the Misty Lake for free P's. IIRC, her ability doubles item drop chance and gives you a small part of EXP and Yen.
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on October 27, 2016, 08:05:55 PM
It's in the Documents folder.

The thing is, if you go to the debug room, there's an Akyuu in the first room (not lined up, that's the wrong one!) that has the Perfect Memento data. You can also see it in the Pictures folder.

I was going to give it to Aya originally, but Aya was going to get a couple other overworld abilities that never made it in.

Yuuka's ability gives you 10% EXP/Yen at the chance of double the drop rate, so it's nice. If you can get her Threaten to level 2, it'll make the requirement half of her level instead of 1/4. I think you can reach that with Raven Armor right now (also shows it in the Read Me heh).
Title: Re: Touhou Fantasy [New Topic]
Post by: binbinbake on October 27, 2016, 08:57:41 PM
You can upgrade passive abilities?
Wow, I'm missing all the small details...

Well, I'm going to refrain from looking at those files due to spoilers and everything.

I wonder if I can upgrade Marisa's Mug/Steal (it changes its name at some point?), she fails at it way too much...
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on October 27, 2016, 09:00:08 PM
SECONDARY COMMAND:

Steal: Attempts to steal an item from one enemy.


SECONDARY COMMAND UPGRADES:

*Mug: Changes the Steal command to Mug. Deals damage and then attempts to steal. Only usable while equipped with the Black Cat or Up Sweeper weapons. Works with Bandit and Master Thief.
*Bandit: Doubles Steal% rate. Only usable while equipped with the Burglar Garb or Raven Cape. Works with Mug and Master Thief.
*Master Thief: Upgrades quality of item being stolen by one level. Only usable while equipped with the Mist Robe. Works with Mug and Bandit.

In fact, you can! Also, Bandit and Master Thief CAN be stacked together, as well as Mug. There's actually VERY few overworld passives that can be upgraded (Patchouli's is one that can be), but just about every battle passive can be.
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on November 04, 2016, 09:23:17 PM
http://www.mediafire.com/file/9355r8j58cvz9pp/Touhou_Fantasy_Update.rar

Quick little update patch to fix Rinnosuke's and Yumemi's coding for if they have weapons on or not. For some reason, Rinnosuke never had coding for if he had the Kusanagi equipped or not, meaning he never got any of his abilities while it was equipped. Yumemi, on the other hand, got all of her abilities set for when she has specific weapons on and depending on her level. So hopefully that'll make her more useful now! Still haven't gotten around to figuring out what's going on with Nitori's Gear Change, and I'll have to set it so that you can't use any of her 0 MP cost abilities outside of battle. Don't want free healing that easily, ya know!

On that note, True Pandaemonium just got done, so for anyone that wants to test that and Reimaden, you can with that update patch. I haven't tested True Pandaemonium yet, so it'll probably be a bit rough. Next up is the Silent Shrine, which I'm going to do a different way with the switch puzzle (easier on myself, but still going to be a thing for the player). It's only 5 rooms big, with 4 side rooms, so the dungeon isn't super long or anything. Shouldn't take too long to actually do the events and monsters and whatnot. Once THAT'S done, that leaves Palanquin Ship next which is all mapped out, dialogue is mostly done, but no events yet. Haven't decided on the dungeon gimmick outside of "find this key to open this door to get this key to open that door". Unzan will probably be involved in that dungeon's gimmick somehow.

Once Palanquin Ship is done, that leaves Hokkai, the final dungeon of beta5, and then the final 4 dungeons of the game (End of Gensokyo, Gaplands, The Void, and Heart of Pandora), meaning the main story is about to be done after 8 years! Get hyped! Of course, that means that once that's done and bugs are resolved and whatnot, that there's still the sidequest stuff that I want to do, if I ever get around to it, and I would like to fix up the crafting system somehow too...>_<
Title: Re: Touhou Fantasy [New Topic]
Post by: binbinbake on November 04, 2016, 09:32:26 PM
Oh, please don't tell me that I have to repeat my 24 hours of gameplay...  :ohdear:
I'm almost finished buying everyone skills and training them to level 20.


But I am looking forward to the game's completion.
It's been that long...?  :3
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on November 04, 2016, 09:37:39 PM
Why would you have to repeat your 24 hours of gameplay?? Unless you're talking about the sidequests, then maybe. I would like to get some in earlier in the game so that there's ways of getting stuff earlier than you normally could, like crafting materials or equipment or money or whatnot. I might also fix up some early-game enemies/bosses too to make them a bit more interesting, and not sure if I'll update the gameplay at all or not (I might just outright get rid of Patchouli's Weapon Bless and give her something else).

And yeah, it's been that long. A very VERY long time...worst part is, these final 5 dungeons of the game are all unmapped and no dialogue, so it's gonna take me forever to get through them all...
Title: Re: Touhou Fantasy [New Topic]
Post by: binbinbake on November 05, 2016, 05:26:25 PM
The update package is full of map files so I'm worried that my save file isn't compatible with them.

The game gets really confusing after the Youkai Mountain since there are a few bosses you can fight next to the main story line.
Side quests are usually interesting, so I would love to have something else to do besides grinding for the next area.  :3

Could you add some kind of quest tracker/NPC that tells you of all the things you are supposed to do?
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on November 05, 2016, 08:23:57 PM
Map files don't affect save files. Only very specific things, like adjusting character stats, would force a restart at all.

There's no nice way of doing that nor coding that, so it won't happen for a while. The game's pretty straightforward anyways I feel.
Title: Re: Touhou Fantasy [New Topic]
Post by: binbinbake on November 05, 2016, 09:08:57 PM
Well, I made copies of my save files anyway.
Doesn't look like there's anything wrong/different on my YM grind runs.

But.. I tried out Nitori's Armor Command and it seems to disable her 50% MP cost from her Engineer's Coat.
And when I used the Water armor command, Reimu for some reason didn't want to use Youkai Buster.
(And, I think I've realized how important Nitori is against those really hazardous party spells like Watera being spammed or Wind Sickle...)
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on November 05, 2016, 09:15:14 PM
Yeah, the Armor Bless stuff needs finetuned as well. I know HOW to do it, it's just...gonna take a while TO do it, since I have to basically do it all from scratch. Basically, the way it's set up right now is the Armor Bless (and Weapon Bless) puts a status effect on the target. Then the game checks if they have that status. If they don't, they keep whatever they had on on. If they do, then the code runs through and equips them with the appropriate version of it in the database (which is what took so long to do it in the first place, I had to copy/paste/edit each piece of equipment multiple times over just to do this, hence how it took 7 months straight to do). I probably didn't update any of the Blessed versions in terms of values and whatnot because ugh. That'd take ages. The reason I'm thinking of removing Weapon Bless is A) Nobody really uses it, and B) That's probably the main cause of the game doing "hiccups" during battles (those pauses when actions are taken), because the coding is MASSIVE.

Nobody really uses Nitori so I can't say how good she really is. I recently changed her skillset and how to get her skills so that she might be more useful, but even then...nobody has really used her. ^^;
Title: Re: Touhou Fantasy [New Topic]
Post by: binbinbake on November 05, 2016, 10:11:07 PM
I like using her (and Sakuya) when exploring random not-story-related places.
Her Stock commands give you free P's and Antidotes so there's your best healer outside battles right there.
I'm not sure it's worth teaching her the Large P one too since you already have infinite P's and Nitori lacks the MP to be using anything in large quantities...
She's interesting in terms of combat. Her skills are kinda limited at the point where I am, but her multi-target water skill is pretty decent and her starting equipment has some really awesome side effects.

But wow, if you had to add different versions of every single armour piece, that's probably blown up the database.
Sure you can't just make a status effect that simply changes one's element? (Though you'd need to add special elements that don't absorb all the damage, for obvious reasons...)
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on November 05, 2016, 10:26:27 PM
All of Nitori's base Stock commands cost 0 MP right now. It's her EX versions that costs MP. And the free healing outside of battle is a thing I plan on fixing to where she can't use it outside of battle, but can inside. I mean, free 1000 HP healing is pretty nice, I think. Especially when Large Ps cost as much as they do.

I cannot. That's what this new plugin thing I have is for, which is what I'll have to do from scratch. It won't work for weapons though, only armor pieces (armor, helmet, accessory, shield). I'm also debating if Nitori's Armor Bless should reduce the damage by half their current value, or nullify that element for the period that the status is on. And if it nullifies the element, it'd have to last shorter than 30 turns. Hmm...
Title: Re: Touhou Fantasy [New Topic]
Post by: binbinbake on November 06, 2016, 08:51:57 AM
I think reducing damage by "at least" 50% suffices. Full negation would be a bit too powerful since the stronger attacks of later bosses would be obsolete with Nitori.

So all her stock skills are free? Guess I'll have Yuuka pay the Misty Lake a visit to retrieve some P's.  :P
Well, that only works out for me if all the stock skills you can teach her are free.
(Then again, it's a bit of a long-term goal since you need so many of them...)
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on November 06, 2016, 08:55:07 AM
It is, but considering that she can use them for no cost and isn't restricted by Silence/Blind when using them, I think they're where they should be probably. Maybe...
Title: Re: Touhou Fantasy [New Topic]
Post by: binbinbake on November 06, 2016, 09:55:06 AM
Hmm. Buying P's and combining them into Large P's is more cost efficient than buying Large P's directly.
...I need about 49.500 Yen for that, not counting in the money and P's/Large P's I already have.... This'll take some time.

I think I can farm money more easily than P's from Misty Lake, even with Yuuka.
Or I sell my 50 Tents that dropped from all those red wolves. That would already cover half of the cost...


If she really can use ALL her stock commands for free, wouldn't that already make her the best healer of the game? Then I'm not sure why people wouldn't use her.
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on November 06, 2016, 09:57:07 AM
Probably because of how much time it takes to get all of her abilities (originally you COULD just buy them, but they cost like upwards to 20,000+ for each ability or something really high), and they originally did cost MP to use. I decided to go this route to make her a bit more viable at the very least.
Title: Re: Touhou Fantasy [New Topic]
Post by: binbinbake on November 06, 2016, 01:41:25 PM
Guess that justifies all the grinding I've done.
 :D


Then again, those enemies in the Winter Forest are really tough and levelling up everyone is really inconvenient.
Then again, it's a Touhou fangame, so it has to be hard, but doable...

I don't think it's possible to overlevel at all.  :)
Title: Re: Touhou Fantasy [New Topic]
Post by: GoldAlaster on November 06, 2016, 06:55:59 PM
It can be easy to overlevel depending on where you're at. Also I'm having a little bit of trouble with Fallen Shrine's puzzle with the 4 switches. I've found 3 of them but I can't find the blue switch even when I fell like I've searched everywhere I can reach.
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on November 06, 2016, 08:30:45 PM
Oh no, it's totally possible to overlevel. Remember, Speed, HP, and MP are really the only stats that matter in this game right now. Attack, Defense, and Magic are kinda just there, because 2k3's damage formulas are all dumb. T-T
Title: Re: Touhou Fantasy [New Topic]
Post by: binbinbake on November 07, 2016, 05:00:28 PM
Wha...? Then how come almost every boss so far has been able to wreck my party??
Ah well. I enjoy more relaxed playing, so even if a boss can only deal as much damage as a papercut, I think it would still be enjoyable.  ;)

On a side note, Nitori's Armor Blesses seem to make Reimu unable to attack (with skills). Every time I use her right after that, she just does nothing.
But I guess that's just a side-effect of the inefficient armour blessing...
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on November 07, 2016, 08:52:03 PM
Might be due to lack of items, different party members, equipment being used, etc.

That's actually due to the weird thing that 2k3 seems to be doing where if you apply a buff to a character and then take a turn with them, it'll skip their turn for whatever reason that I cannot fathom.
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on December 18, 2016, 08:09:18 AM
(https://i.gyazo.com/ef1b74f2913b80272af57c3a7287a589.png)


Hey there, everyone! I've been kinda dead lately, mostly working on boss designs in a document and whatnot. Finally getting back to working on the game again having finished my Crisis Core -Final Fantasy VII- Let's Play, so that's what's up! I'm currently testing True Pandaemonium, and it's a really dozy! I'm actually being forced to grind characters I haven't used since I got them! Not sure if that's a good thing or not. It gives the player a chance to catch them up as well as buy skills they haven't gotten yet (especially if they find the right encounters in this area. Three Hecteyes = 5600 Yen and 3200 EXP, which is the best fight in this area). However, I've been trying to keep the game grind-free for the most part (there's only one part in particular where you'd have to grind at all, and that's way back at Youkai Mountain after finishing it for the first time if you wanted to get everyone's skills, which isn't REQUIRED but it's nice to have everyone decked out). Back then, if you were to swap out every character once they hit level 20, that'd be just about enough to get everyone's skills. Here? I got characters that are level 20-25, whilst my main party is about level 35 or so, and it's really hard to keep up in the dungeon due to how the enemies are (Archaeodaemons are jerks and can wipe a low-leveled party out with an untimely Gigaflare or two, and Tri-Faces are the same way with Poison Gas). Anima is of course a big jerk, and apparently I forgot to code her Graviga spell (same with Archaeodaemon's Lifebreak). It's still not bad for a party that's up to speed in the game, but for lower leveled ones? Yeah, pretty tough. And you cannot leave Pandaemonium either since you're locked into the dungeon.

So I guess the question is this: Should the player be forced to grind in this particular dungeon or not? The reason I ask is that, for those who don't know, the bosses of this dungeon force the player to use every character bar Byakuren/Hope in set boss fights (for example, the first boss fight forces you to use the team of Meiling/Aya/Nitori). I don't want to make the area TOO difficult despite being near endgame (it's the 5th to last final dungeon of the game), but I still want it to have difficulty. >_<
Title: Re: Touhou Fantasy [New Topic]
Post by: binbinbake on December 18, 2016, 12:18:49 PM
A boss rush with (almost) all playable characters?
Sounds neat. I don't mind the grinding, really. As long as people have multi-target skills, it's all fine.
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on December 19, 2016, 09:17:43 PM
Well, I put in a solution to the problem for those that don't want to spend time grinding on these enemies forever (they may still want to though just to get the skills), in that there are chests that give EXP to specific characters equal to (35 - character's Level) * 5000. Meaning if they're level 35 or higher, that character only gets 5000 EXP, but if they're lower than that, they'll get more (for example, a level 20 Yuuka would get 75,000 EXP, which is enough to level up to around level 26 or so). That'll at least help catch up characters (sadly, the optional characters, Hope, and Byakuren do not have anything like this in this dungeon, so if they're behind in levels, well...they're gonna be even more behind in levels). I might re-seal the exit again too since originally I was going to let the player leave after getting to the end if they wanted to go elsewhere to grind, but...since this exists, don't need to worry about that!

I've also learned that Byakuren can become RIDICULOUSLY powerful, and I never even thought about it heh. The problem though is without a Golden Hairpin or any source of Half MP Cost, she takes up a lot of MP. @_@;
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on January 26, 2017, 01:44:56 AM
(https://i.gyazo.com/9229970c1cc72c02bd88bf8865d6907f.png)

What's that?? You thought the project was dead!? Not yet! I was just busy LPing Crisis Core and Final Fantasy XII, but now that both of those are over, getting back to this game again! And taking my sweet time because mapping sucks. Speaking of mapping, the above is part of the Silent Cave mini-dungeon, which links Gensokyo to Makai right by Silent Shrine. It's slightly inspired by the switch puzzle found in Turtle Rock in Link to the Past, but heavily modified. Instead of there being 2 colors, there's going to be 5-6 colors (red, blue, green, yellow, orange, and light blue), with some being up and some being down. I'm not THAT great at puzzles, so this one is going to take me a while to set up. The goal is to get to the top of the room, which is the exit to the final area (no puzzles there, just straight up exit, but you can't go back the way you came once you leave that way). Silent Shrine is already set up pretty much, just a few more things to sort out there and it's done. Funny how the mini-dungeon may be much longer than the actual dungeon itself!

Once Silent Cave and Silent Shrine are done, I just have Palanquin Ship and Hokkai left for beta5. Palanquin Ship is already fully mapped, just no gimmicks put into it yet. Hokkai is where I'll have to do mapping from scratch yet again, but from Hokkai onwards, there aren't any puzzles in the dungeons. It's pretty much straightforward as it gets. So we're getting closer to finishing the main story! Once main story is done, then I'll go back and update/fix characters, and then probably work on the optional sidequests, if I ever feel up to it. The crafting system? May also get reworked, who knows?

Oh, and if there's anyone interested in taking up finishing Hope's battle sprites, do let me know!
Title: Re: Touhou Fantasy [New Topic]
Post by: Ribon Sen on January 26, 2017, 06:10:55 PM
Heya
I'm liking the project so far but i have a question is there any specific reason for using this older version of RM. I mean usually people use RMXP or the newest engine i'm just curious. I'll be keeping an eye on this project it may be an old engine but you did a good job so far, especially by keeping the art style similar of the engine. I wish you good luck with you're project.
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on January 26, 2017, 09:28:29 PM
1) Back when I started this project 7-8 years ago, I didn't want to deal with all the scripting and junk that came with XP/VX, so I stuck with 2k3.
2) 2K3 had the most resources for it way back when to work with.
3) 2K3 was easier for me to work with than XP/VX when I was dealing with the trial versions of those. Plus...trial versions of those.
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on March 07, 2017, 07:05:13 AM
(https://i.gyazo.com/bee4c98678c584b5e30d604c9d86f4c3.png)

Well, that took entirely too long to do...yay or nay for first main area of Hokkai? I'm trying to go with different paths for the dungeon, all but one path are either optional stuff or dead-ends. The player can come back later for actual optional stuff, but for now, a lot of areas won't have much purpose, as most areas that seem to have no purpose are in the game. I'm trying to go for that "sealed region of Makai" feel with what tilesets I have, and this is what I already used for one of the premonition scenes in Hokkai with Sariel in Hokkai...also yes, those big circles? Those ARE teleporters that take you to regions you cannot access by foot at all. I'm trying to actually do mapping now to get the final 3-4 dungeons done, and Hokkai's next on the list since Palanquin Ship is already fully mapped (but not evented). Once I finish Hokkai, I have Hakurei Shrine Forest (super short mini-dungeon), End of Gensokyo (shouldn't be too bad to do, also short), The Void (lots of various mash-ups as usual), and Heart of Pandora (no idea how to handle the tileset for this one...any suggestions of what the lands inside Pandora's Box may look like?!).


In addition, there are going to be some changes to characters sooner or later. These are: Suwako, Sanae, Utsuho, & Koishi.

Sanae:

*Replenish MP: Will possibly be a buff for one of Sanae's abilities, probably Daytime Guest Stars, which will take 1% of the damage taken and restore that as MP, starting at 20 turns, up to a maximum of 40 turns (5 levels max). Yay or nay? 1% is pretty low, but the ability may not cost anything, or is very low cost, to make up for that possibly.
*Gray Thaumaturgy: Cures most negative statuses with a % chance to fully restore each ally. Starts at 5%, gains +2% each level up, to a maximum of 13% at level 5.
*Overly Bright Stars: Restores MP to each party member equal to 20% of Sanae's MAG, with X% chance to damage each party member. Starts at 80%, -10% per level, to a minimum of 30% chance. +5% per level up for usage of Sanae's MAG stat being used, up to 40% at level 5.


Utsuho:

*Retro Atomic Model: Halves damage from % attacks (100% > 50%, 50% > 25%, etc.) or may nullify % damage entirely. Not 100% sure on this one yet as I don't know if that'd make some fights TOO easy or not. Seeing as there's probably one attack from bosses, if even that, that are % based like this, it's probably not going to be THAT bad. It'd only really gimp enemies that heavily rely on it, or bosses that do like the Iron Golem in Cave to Pandaemonium.


Suwako:

*Monstrous Toad God: Inflicts Doom: 20, Haste: 20, and grants a buff per level.
*Ancient Jade: Adds Earth-elemental damage and hitrate to 70%. Damage is high, but can still inflict buffs.
*Native God's Curse: Inflicts Disable: 5 to one enemy. +5 turns for each level up, to a maximum of 20 turns.
*Blighted Earth: Inflicts Curse on all enemies at a % chance for 10 turns. +5 turns per level up, to a maximum of 25 turns.


Koishi:

Blue Magic List:

Diamond Edge: Inflicts moderate Ice-elemental damage + Berserk: oo to one target.
Lightning Orb: Inflicts moderate Lightning-elemental damage that ignores Defense to one target.
Shadow Flare: Inflicts major Shadow-elemental magic damage to one target.
Bio: Inflicts minor Poison-elemental magic damage + Poison: oo to one target.
Biora: Inflicts moderate Poison-elemental magic damage + Poison: oo to one target.
Bioga: Inflicts major Poison-elemental magic damage + Poison: oo to one target.
Poison Mist: Inflicts minor Poison-elemental magic damage + Poison: oo to all enemies.
Gravity Bomb: Inflicts moderate Gravity-elemental damage to one target.
Pandaemonium: Inflicts major Mystic-elemental damage to all enemies.
Special Missile: Inflicts moderate non-elemental physical damage and lowers one target's Physical resistances.
Mighty Guard: Grants multiple buffs to the party.
Night: Inflicts Sleep: 50 to friend and foe alike at 100% chance, unless immune.
White Wind: Restores HP to the party equal to Koishi's current HP.
Drain: Drains minor HP from one target.
Magic Hammer: Drains 100 MP from one target.
Flare Star: Inflicts damage to all enemies equal to target's level x40. 75% accuracy.
Chaos Drive: Inflicts damage to all enemies equal to 25% of Koishi's current HP.
Nova Storm: 50% chance to reduce each target's HP to 1, friend and foe alike.


Sakuya might also get her Private Square changed to where either A) All allies & enemies are under Slow until Sakuya has taken 3 actions, +1 action for each level up, or B) Depending on the level, it will reset all global timers (not for statuses, but things such as enemy buff timers for things like Nul-, Protect, or Shell), reset all Bomb Charges, and a couple other things. I don't know, I haven't thought TOO hard on Sakuya, but she's due for an upgrade with some of her abilities too. Yay or nay to any of the above?


And yes, Curse is now an officially dangerous status. It now prevents any healing that's not % or special based (so things like Healing Potion, Hope's Fairy Circle, or Reimu's Pray can bypass it, but straight healing like Reimu's Hakurei Amulet, Cirno's Great Fairy, or Meiling's Rainbow Wind Chime won't work. Disease also exists now and halves healing effects.
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on March 10, 2017, 01:17:28 AM
(https://i.gyazo.com/daeb8f5445d47696c8370c25d087e280.jpg)

So, this is all the maps I've done thus far for the dungeon, lined up. Yes, they're still meant to line up even when split up into separate maps, that's just how I like to do them. Having them as one big map presents its own problems. Anywho, this is just the first area of Hokkai, before the second boss of the dungeon (the first is at the entrance). After that boss, there's still 4 bosses left (2 of which are fought at the very end, so that's really only 2 bosses before that one, meaning at least 2 more areas kinda like this one). Not sure what else to do with Hokkai at the moment...any suggestions?? I don't want to really go the teleporter route as I've done that enough in this game as it is, and there isn't really any gimmick or puzzle in this dungeon as I was trying to omit that for the most part for the final 3 dungeons of the game...>_<
Title: Re: Touhou Fantasy [New Topic]
Post by: MadokaMagica on March 13, 2017, 04:26:44 AM
Hey, I've been pretty interested in this project for a while and had a couple of questions:
-Did you say most of the project is complete and you're working on the final dungeons?  How long did you plan to make this?
-How did you get the art and music assets?  How much of the art and music is original vs. ripped/royalty free/default RPG maker assets?
-How are you gonna be distributing this?  On a website?  On a doujin site?  On mediafire?

I really like RPGs and I like Touhou RPGs, so thanks for undertaking this fairly intensive project.
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on March 13, 2017, 04:47:21 AM
*Final 3-4 dungeons of the game, aye. Hokkai would be the 4th to last dungeon. Originally, the plan was about 60 game hours, which is what I'm used to for RPGs in general. It's already around that mark where I'm at, but I can't really cut anything out without it being....weird. And no real sidequests are in yet.
*I didn't make any of the art or music. Whatever art was made for the OCs was done by others who were kind enough to help (same with the music for the OCs). All other art are from other sources (most of the sprites that aren't from Final Fantasy I already asked permission for using).
*It's already on Mediafire right now, and hosted at RPGMaker.net. Although I'll have to see how they can host it when it's all done due to the music issue.
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on April 06, 2017, 06:58:43 AM
=================================================
            CHARACTERS
=================================================

*Reimu:
  *Fantasy Orb/Seal: Now 100% accuracy instead of 95%.
 
 
*Marisa:
  *Magic Missile: Now 100% accuracy instead of 95%.
 
 
*Aya:
  *Demonic Kemono: Now grants NulPhysical, starting at 15 turns at level 1, up to 30 turns at max level. MP costs have increased as well.
    *Level 1: 15 MP > 28 MP
   *Level 2: 25 MP > 40 MP
   *Level 3: 40 MP > 56 MP
   *Level 4: 60 MP > 90 MP


*Patchouli:
  *Weapon Bless has been replaced by Recharge. Recharge restores 25/50/75 MP to the party, at the cost of 15/30/45 MP to Patchouli, depending on the level of the command. Command can be leveled up by equipping specific weapons.
 
 
*Reisen:
  *Ultraviolet Field: Cures Berserk instead of Poison. 4 MP > 10 MP.
  *Weak Heart: Cures Paralyze, Debrave, Deprotect, Defaith, and Fear instead of Sleep. 6 > 14 MP.
  *Disorder Eye: Cures Venom, Petrify, Freeze, Slow, Stop, and Heat instead of Berserk. 10 MP > 36 MP.
  *Mind Bending: Cures Sleep instead of Confuse.
  *Corolla Glance: Cures Sap and MP Sap instead of Paralyze.
  *Ripple Vision: Cures only Silence instead of both Silence and Sleep.
  *Undersense Break: Cures Confuse, Lock, and Disable instead of Petrify, Freeze, and Stop. 16 MP > 22 MP.
  *X-Wave: Now starts at 23% chance to doublecast, gaining +3% every level up to 50% chance.
  *All EX Skills are dummied out.
 
 
*Byakuren:
  *Weapon Bless has been replaced by Chant, which restores 15% Max MP to the party.
 
 
*Sanae:
  *Overly Bright Stars: Restores MP to each party member equal to 20% of Sanae's MAG, with X% chance to damage each party member equal to the MP recovered. Starts at 80%, -10% per level, to a minimum of 30% chance.
 
 
*Suwako:
  *Ancient Jade: 70% accuracy on all levels, now Earth-elemental instead of Water-elemental. No longer can inflict Instant Death.
    *Level 1: ~400 base damage. 6 MP > 22 MP.
   *Level 2: ~650 base damage. 10 MP > 38 MP.
   *Level 3: ~900 base damage. 14 MP > 54 MP.
   *Level 4: ~1150 base damage. 18 MP > 70 MP.
   *Level 5: ~1400 base damage. 22 MP > 88 MP.
   *Level 6: ~1650 base damage. 26 MP > 102 MP.
   *Level 7: ~1900 base damage. 30 MP > 116 MP.
   *Level 8: ~2150 base damage. 34 MP > 130 MP.
   *Level 9: ~2400 base damage. 38 MP > 145 MP.
   *Level 10: ~2650 base damage. 42 MP > 158 MP.
  *Monstrous Toad God: No longer increases Speed.
    *Level 1: Doom: 20, Haste: 20, Zombie: oo. 5 MP > 22 MP.
   *Level 2: Doom: 20, Haste: 20, NulPhysical: 15, Zombie: oo. 15 MP > 40 MP.
   *Level 3: Doom: 20, Haste: 20, NulPhysical: 15, NulMagic: 15, Zombie: oo. 25 MP > 64 MP.
   *Level 4: Doom: 20, Haste: 20, NulPhysical: 15, NulMagic: 15, 100% Doublecast: 20, Zombie: oo. 45 MP > 80 MP.
 
 
*Utsuho:
   *Retro Atomic Model: Halves damage from % type attacks (50% would become 25%, 100% like Maelstrom would become 50%, etc.). Doesn't work on all % type attacks.
   
   
=================================================
              ITEMS
=================================================

*Demonic Kemono now costs more:
   *Level 1: 500 > 1800
   *Level 2: 1000 > 5000
   *Level 3: - > 14500
   *Level 4: - > 28000



Still in the process of updating characters. Byakuren's Chant, Patchouli's Recharge, and Sanae's Overly Bright Stars aren't fully implemented yet, but they will be after testing is done on them. Trying to update characters again so that they're more useful. Will probably update Nitori's Armor Elemental Bless to actually nullify elemental damage when used as well. Might actually make those cost more MP too.
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on April 12, 2017, 11:49:46 PM
(https://i.gyazo.com/c186d38ae41082a6a59b287cebd30cd0.png)(https://i.gyazo.com/58fa7a92fc14079970ddfd956a4883e7.png)


With the power of messing around, I managed to figure out how to set things up so that equipping multiple pieces of equipment with this plugin will allow for stacked bonuses! For example, equipping just the Raven Armor will give a 33% damage reduction to Fire-elemental attacks, but equipping Raven Armor with say the Red Hat (25% Fire-elemental damage reduction) will give the player a 58% damage reduction! On top of that, if the player were to have anything that outright nullifies or absorbs Fire-elemental attacks (such as the Fire Armor Bless & NulElemental statuses, or the Fire Ring for nullification, or the Flare Ring for absorption), then it doesn't matter what the other pieces of equipment are as those will always override those!

Man, I feel good figuring this out! It makes it so that I can give multiple equipment pieces actual use now instead of just...one time only use things early in the game! Does anyone think this is a good idea to go with? I was originally using the default 2k3 attribute system, which was just A/B/C/D/E (200%/100%/50%/0%/-100%), which...is kinda meh honestly, and doesn't allow the player to really...customize themselves as much I feel.
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on April 16, 2017, 05:17:44 AM
===================================================
                    EQUIPMENT
===================================================

*Various pieces of equipment now grant % resistance to elements. Equpping multiple pieces of equipment with the same type of elemental resistance will now stack together.
  *Hakurei Armlet: -66% Dark-elemental damage (Humans only).
  *Scarlet Armlet: -66% Holy-elemental damage (Youkai/Sakuya only).
  *Tao Robe: -80% Holy/Dark-elemental damage (Mages only).
  *Atlas: -70% Earth-elemental damage (Non-mages)
  *Netherworld Dress: -40% Dark-elemental damage.
  *Saigyouji Robe: -40% Dark-elemental damage (Mages only).
  *Raven Armor/Cloak: -33% Fire-elemental damage (Cloak is mages only).
  *Soul Armor/Cloak: -25% Dark-elemental damage.
  *Mist Robe: -80% Fire/Water-elemental damage (Mages only).
  *Angel Robe: -66% Holy-elemental damage (Mages only)
  *Phantom Bracer: -40% Ice-elemental damage.
  *Nova Dress: -66% Fire-elemental damage.
  *Radiant Dress: -33% Holy-elemental damage.
  *Celestial Dress: -80% Dark-elemental damage.
  *Boundary Garb: -33% Holy/Dark-elemental damage.
  *Prism Dress: -25% All elemental damage (excluding Poison/Gravity/Mystic).
  *Baka Dress: -10% Water-elemental damage (Cirno only)
  *Twin Elemental: -33% Fire/Ice-elemental damage (Patchouli only).
  *Selaginella: -50% Fire-elemental damage (Meiling only).
  *Bunny Outfit: -33% Wind-elemental damage (Reisen only)
  *Tengu Armlet: -80% Wind-elemental damage (Aya/Momiji only)
  *Aqua Jacket: -60% Ice-elemental damage (Nitori only)
  *Funeral Gown: -66% Dark-elemental damage (Youmu only)
  *Sun Dress: -100% Fire/Water-elemental damage (Yuuka only).
  *Regal Shirt: -100% Ice-elemental damage (Mokou only).
  *Monk Robe: -40% Dark-elemental damage (Byakuren only)
  *Myouren Robe: -90% Poison/Gravity-elemental damage (Byakuren only)
  *KeroKero Armor: -20% Dark-elemental damage (Suwako only)
  *Anti-Snake Armor: -30% Earth-elemental/-80% Poison-elemental damage (Suwako only).
  *Barette: -50% Ice-elemental damage.
  *Dark Hat: -75% Dark-elemental damage.
  *Twist Bandana: -40% Earth-elemental damage.
  *Aerial Garland: -60% Wind-elemental damage.
  *Mermaid Cap: -40% Water-elemental damage.
  *Black Hood: -15% Holy-elemental damage (Mages only)
  *Circlet: -40% Wind/Water-elemental damage.
  *Seraphic Garland: -33% Dark-elemental damage.
  *Netherworld Ribbon: -10% Wind-elemental damage.
  *Flame Barrer: -50% Fire-elemental damage.
  *Gaia Barrier: -50% Earth-elemental damage.
  *Wind Barrier: -50% Wind-elemental damage.
  *Plasma Barrier: -90% Poison-elemental damage.
  *Hakurei Barrier: -100% Dark-elemental damage.
  *Bane Shield: -150% Poison-elemental damage.
  *Diamond Shield: -100% Thunder-elemental damage.
  *Dragon Shield/Crystal Shield/Hero's Shield: -25% Fire/Ice/Thunder-elemental damage (Momiji only).
  *Svalinn: -80% Fire-elemental damage (Momiji/Hope only).
  *Red Hat: -25% Fire-elemental damage.
  *Flash Hat: -60% Thunder-elemental damage.
  *Dragon's Necklace: -25% Fire/Ice/Thunder-elemental damage.
  *Buddha's Stone Bowl: -120% Earth-elemental damage.
  *Divine Ying-Yang Orb: -150% Dark-elemental damage (Reimu only)
  *Fire Ring: Set to 0% Fire-elemental damge.
  *Flare Ring: Set to -100% Fire-elemental damage.
  *Ice Ring: Set to 0% Ice-elemental damage.
  *Cirno Ring: Set to -100% Ice-elemental damage.
  *Thunder Ring: Set to 0% Thunder-elemental damage.
  *Shock Ring: Set to -100% Thunder-elemental damage.
  *Gaia Ring: Set to 0% Earth-elemental damage.
  *Earthen Amulet: Set to -100% Earth-elemental damage.
  *Wind Ring: Set to 0% Wind-elemental damage.
  *Gale Hairpin: Set to -100% Wind-elemental damage.
  *Water Ring: Set to 0% Water-elemental damage.
  *Kappa Ring: Set to -100% Water-elemental damage.
  *White Ring: Set to 0% Holy-elemental damage.
  *Hakurei Amulet: Set to -100% Holy-elemental damage.
  *Black Ring: Set to 0% Dark-elemental damage.
  *Devil's Wrist: Set to -100% Dark-elemental damage.
  *Poison Ring: Set to 0% Poison-elemental damage.
  *Bane Ring: Set to -100% Poison-elemental damage.
  *Matter Ring: -75% Gravity-elemental damage.
  *Fire Rat's Robe: Set to -100% Fire-elemental damage.
  *Special Parasol: -66% All elemental damage (excluding Poison/Gravity/Mystic) (Remilia only). 

===================================================
                    GAMEPLAY
===================================================

*Regen now restores 3% Max HP instead of 1% Max HP.
*All Armor Elemental Bless abilities nullifies the element chosen for 30 turns. NulElemental now exists as a buff via Suwako.

I will probably mess with the Physical/Magical coding later on so that it can work with Protect/Shell (Either 33% or 50% damage reduction from physical/magical attacks, haven't decided yet) as well as with various equipment (for example, equipping Atlas would give a 33% damage reduction against physicals, but a +33% damage taken from magic attacks). I haven't actually made anything increase damage to anything else yet, but it'll happen at some point! This also means that some equipment descriptions are going to be changed too to deal with this. Ancient Jade is also being updated to lose giving enemies buffs as well as lower MP costs since it's too high I think. I will probably be dealing with more Suwako stuff here shortly, but yay for more optimal choices with equipment?! Maybe the Rings will FINALLY get some usage! \ o /
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on April 22, 2017, 03:01:31 AM
===============================================
            CHARACTERS
===============================================

*Cirno:
  *Dark Side of the Moon: 12 MP > 15 MP.
  *Swarm of Bright Bugs: 24 MP > 15 MP.
  *Shikigami: Protect duration reduced from 50 to 25 on both versions.


*Reisen:
  *Ultraviolet Field: No longer cures Berserk, now cures Venom, Stop, Petrify, Heat, and Doom. Restores ~300 HP. Now costs 14 MP.
  *Eyesight Cleaning: No longer cures Blind. Now cures Blind, Berserk, Slow, Fear, and Cursed. Restores ~300 HP. Now costs 14 MP.
  *Weak Heart: No longer cures Paralyze, now cures Slow and Deshell. Restores ~300 HP. Now costs 14 MP.
  *Disorder Eye: No longer cures Venom, Petrify, Freeze, Slow, Stop, or Heat. Now cures Sleep, Paralyze, Freeze, and Stop. Restores ~300 HP. Now costs 14 MP.
  *Mind Bending: No longer cures Sleep. Now cures Blind, Silence, Lock, and Disable. Restores ~300 HP. Now costs 14 MP.
  *Corolla Glance: No longer cures Sap and MP Sap. Now cures Cursed, Zombie, and Disease. Restores ~300 HP. Now costs 14 MP.
  *Ripple Vision: No longer cures Silence, now cures Poison, Venom, Sap, and MP Sap. Restores ~300 HP. Now costs 14 MP.
  *Undersense Break: No longer cures Confuse, Lock, and Disable. Now cures Berserk and Confusion. Restores ~300 HP. Now costs 14 MP.
 
 
*Sakuya:
  *Private Square:
   *Level 1: Slow: 10 (All enemies) > Slow: 10 (All enemies/Allies) [Ignores immunity]
   *Level 2: Slow: 20 (All enemies) > Slow: 15 (All enemies/Allies) [Ignores immunity]
   *Level 3: Slow: 30 (All enemies) > Slow: 20 (All enemies/Allies) [Ignores immunity]
   *Level 4: Slow: 40 (All enemies) > Slow: 25 (All enemies/Allies) [Ignores immunity]
   
   
*Momiji:
   *Protectga: Now grants Protect: 25 instead of Protect: 50.
 
 
*Suwako
  *Native God's Curse: No longer reduces speed to one target.
   *Level 1: Disable: 5. 5 MP > 12 MP.
   *Level 2: Disable: 10. 15 MP > 24 MP.
   *Level 3: Disable: 15. 25 MP > 36 MP.
   *Level 4: Disable: 20. 45 MP > 48 MP.
  *Blighted Earth: Inflicts unblockable non-elemental damage to all enemies equal to the party's missing HP.
   *Level 1: 100% damage
   *Level 2: 125% damage
   *Level 3: 150% damage
   *Level 4: 200% damage
  *Ancient Jade: MP costs have been readjusted.
  *Brave the Elements:
   *Level 1: NulElemental: 10, Cursed: oo. 20 MP.
   *Level 2: NulElemental: 15, Doom: 20, Cursed: oo. 32 MP.
   *Level 3: NulElemental: 20, Doom: 20, Cursed: oo. 44 MP.
   *Level 4: NulElemental: 25, Doom: 20, Cursed: oo. 56 MP.
   *Level 5: NulElemental: 30, Doom: 20, Cursed: oo. 68 MP.
  *Frog God:
   *Level 1: If target's HP is below 25% Max HP, grants Auto-Regen, Auto-NulPhysical, Auto-NulMagic, and Doom: 20.
   *Level 2: If target's HP is below 30% Max HP, grants Auto-Regen, Auto-NulPhysical, Auto-NulMagic, and Doom: 20.
   *Level 3: If target's HP is below 30% Max HP, grants Auto-Regen, Auto-MP Regen, Auto-NulPhysical, Auto-NulMagic, and Doom: 20.
   *Level 4: If target's HP is below 35% Max HP, grants Auto-Regen, Auto-MP Regen, Auto-NulPhysical, Auto-NulMagic, and Doom: 20.
   *Level 5: If target's HP is below 35% Max HP, grants Auto-Regen, Auto-MP Regen, and Auto-NulPhysical, Auto-NulMagic, Auto-Haste, and Doom: 20.
   
   
===============================================
             EQUIPMENT
===============================================

*Physical/Magic resistances adjusted:
   *Frostbite: -25% Magic damage (Cirno only)
   *Reaper Cloak: -80% Magic damage (Komachi only)
   *Heavy Robe: -12% Physical damage (Mages only)
   *Atlas: -8% Physical damage, +5% Magic damage (Non-mages only)
   *Tao Robe: -5% Physical damage (Mages only)
   *Raven Armor/Cloak: -10% Physical/Magic damage, +20% Physical/Magic damage.
   *Shield Bangle: -12% Physical damage, +24% Magic damage (Non-mages only)
   *Magic Armlet: -12% Magic damage, +24% Physical damage (Non-mages only)
   
   
   *Mystery Veil: -20% Physical/Magic damage.
   *Grand Ribbon: -20% Physical damage.
   *Wizard Hat: -20% Magic damage.
   
   
   *Divine Ying-Yang Orb: -33% Magic damage (Reimu only)
   *Dragon Star: -50% Magic damage (Meiling only)
   *Tengu's Camera: -80% Magic damage, +80% Physical damage (Aya only)
   *Control Rod: -80% Physical damage, +80% Magic damage (Utsuho only)
   *Damage Charm: Half Physical damage, doubled Magic damage.
   *Spell Charm: Halved Magic damage, doubled Physical damage.
   *Protect Ring: Auto-Protect.
   *Gleipnir/Brisingal/Key to Success/Draupnir/Kaustuba: -4%-20% Physical damage.
   *Coin of Fortune/Ray of Light/Princess's Crown/Brisingamen/Yata no Kagami: -4%-20% Magic damage.
   *Crimson Blood/Yasakani no Magatama/Iron Duke: -5%-15% Physical/Magic damage.
   *Quartz Charm: Auto-Protect, Auto-Shell.
   *Jewel of Hourai: -100% Magic damage, +100% Physical damage.
   
   
   *Magician's Barrier: -5% Magic damage, +5% Physical damage.
   *Maple Shield: +10% PBlock (Momiji Only)
   *Heavy Shield: +80% PBlock, x2 Magic damage (Momiji Only)
   *Bane Shield: +10% MBlock (Momiji Only)
   *Berserk Shield: +80% MBlock, x2 Physical damage (Momiji Only)
   *Diamond Shield: +25% PBlock (Momiji Only)
   *Dragon Shield: +33% MBlock (Momiji Only)
   *Crystal Shield: +33% PBlock (Momiji Only)
   *Hero's Shield: +50% PBlock/MBlock (Momiji Only)
   *Aegis: +30% MBlock, +10% PBlock (Momiji/Hope Only)
   *Svalinn: +25% PBlock/MBlock (Momiji/Hope Only)
   
   
===============================================
               SYSTEM
===============================================

*Regen reverted back to 1% Max HP.
*Protect now gives -33% Physical resistance instead of doubling Defense. Deprotect and Fear now gives +33% Physical resistance instead of halving Defense. Shell now exists and gives -33% Magic resistance. Deshell now exists and gives +33% Magic resistance. Fear now affects Magic resistance by +33%.
*The Pierce, Blunt, and Slash attributes have been removed from all skills. Weapons still retain these attributes.


There's more to still come in terms of abilities and updates too (for example, more PBlock/MBlock stuff). For those who are wondering what PBlock and MBlock are, they stand for "Physical Block" and "Magic Block", granting a chance to completely nullify damage of that type. It's your basic shield evasion in FF games. I figured now would be a good time to implement this, and it works best on Momiji's shields. I'll probably also put it on armlets/bangles for PBlock (mostly), and for Robes they might get some MBlock stats perhaps. Suwako's Frog God is next to be coded after I get done with Physical/Magic resistances. For other abilities that are to come, here's that!

For Marisa:

*Orreries Sun:
   *Level 1: Shell: 35
   *Level 2: Shell: 40
   *Level 3: Shell: 45
   *Level 4: Shell: 50
*Orrery's Universe:
   *Level 1: Shell: 10
   *Level 2: Shell: 15
   *Level 3: Shell: 20
   *Level 4: Shell: 25

For Patchouli:

*Photosynthesis: MP Regen to the party.
*Philosopher's Stone: Make it give NulElemental: 20 to the party.

For Aya:

Demonic Kemono:
   *Level 1: PBlock +10%
   *Level 2: PBlock +20%
   *Level 3: PBlock +30%
   *Level 4: PBlock +40%

For Momiji:

*Clairvoyance: Doubles Momiji's PBlock/MBlock.
*Decoy: AoE Provoke.
*Barrier/Shield Wall: Grants Momiji's PBlock/MBlock to one ally/the party.

For Nitori:

*Optical Camouflage: Self-Blink/Shell, starting at 5 turns, up to 50 turns.

For Youmu:

*Phosphoric Slash: Inflicts weapon's status effect to all enemies with 100% chance.
*Reflection Slash: Grant 20% chance to reflect all skills back at enemy party. Buff lasts 30 turns.

For Yuuka:

*Orreries Sun:
   *Level 1: Shell: 10
   *Level 2: Shell: 20
   *Level 3: Shell: 30
   *Level 4: Shell: 40

For Sanae:

*Daytime Guest Stars:
   *Level 1: MBlock +8%
   *Level 2: MBlock +16%
   *Level 3: MBlock +24%
   *Level 4: MBlock +32%
   *Level 5: MBlock +40%

For Utsuho:

*Atomic Fire Visor: PBlock +50%/MBlock +25%. Return Damage: 100%. Buff lasts for 30 turns, only usable on Utsuho.


And a quick poll of sorts!

A) Continue updating characters, work on maps whenever time allows for it.
B) Work on maps and finish them, then work on updating characters.
C) Work on maps and finish main storyline before doing anymore database work.
D) Quit working on the game entirely.

So yeah! Just curious what you guys think I should be doing (since I can be bad about it, as you can tell by how long beta5 is taking to come out due to database overhauling, but it's been for the better!). I'd also like to hear what you guys have to say about the game, if you've played through it at all, since hearing how the game was before compared to what it's going to be will be interesting.
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on April 26, 2017, 01:20:49 AM
===============================================
            CHARACTERS
===============================================

*Marisa:
  *Orreries Sun: No longer raises elemental resistances. Now grants Shell to a single ally.
   *Level 1: Shell: 35. 8 MP > 15 MP.
   *Level 2: Shell: 40. 16 MP > 30 MP.
   *Level 3: Shell: 45. 24 MP > 45 MP.
   *Level 4: Shell: 50. 32 MP > 60 MP.
  *Orrery's Universe: No longer raises one ally's Magic resist. Now granst Shell to the party.
   *Level 1: Shell: 10. 15 MP > 5 MP.
   *Level 2: Shell: 15. 30 MP > 10 MP.
   *Level 3: Shell: 20. 45 MP > 15 MP.
   *Level 4: Shell: 25. 60 MP > 20 MP.


*Aya:
  *Demonic Kemono: NulPhysical levels reduced by 5, starting at 10 turns to a maximum of 25 turns.
 
 
*Patchouli:
  *Photosynthesis: Now grants MP Regen to the party.
  *Philosopher's Stone: 150 MP > 80 MP. No longer reduces enemy's elemental resistances, now grants NulElemental: 20 to the party.


*Reisen's elemental resists have been fixed. She now has the following resists: Weak vs Dark, Halves Holy, Halves Poison


*Momiji:
  *Clairvoyance: 150 MP > 80 MP. No longer lowers all elemental/Physical/Magic resistances to all enemies, now doubles Momiji's PBlock and MBlock.
  *Barrier/Shield Wall: No longer grants resistance to Physical attacks. Now grants Momiji's default PBlock/MBlock values to one ally/the party.

 
*Nitori:
  *Optical Camouflage: No longer grants attribute resists or Blink: 50 on all levels. Now grants Blink and Shell on each level, starting at 5 turns to a maximum of 50 turns.
 
 
*Yuuka:
  *Orreries Sun: No longer raises elemental resistances. Now grants Shell to a single ally.
   *Level 1: Shell: 35. 8 MP > 15 MP.
   *Level 2: Shell: 40. 16 MP > 30 MP.
   *Level 3: Shell: 45. 24 MP > 45 MP.
   *Level 4: Shell: 50. 32 MP > 60 MP.
   

*Byakuren: Replenish MP passive reduced from 5% Max HP to 1% Max HP for MP recovery.


*Sanae:
  *Daytime Guest Stars: No longer increases the party's ATK.
   *Level 1: PBlock +10%. 8 MP > 12 MP.
   *Level 2: PBlock +20%. 16 MP > 24 MP.
   *Level 3: PBlock +30%. 24 MP > 36 MP.
   *Level 4: PBlock +40%. 32 MP > 48 MP.
   *Level 5: PBlock +50%. 40 MP > 60 MP.
  *Gray Thaumaturgy: No longer increases the party's DEF.
   *Level 1: MBlock +10%. 8 MP > 12 MP.
   *Level 2: MBlock +20%. 16 MP > 24 MP.
   *Level 3: MBlock +30%. 24 MP > 36 MP.
   *Level 4: MBlock +40%. 32 MP > 48 MP.
   *Level 5: MBlock +50%. 40 MP > 60 MP.
   

*Utsuho:
  *Atomic Fire Visor: No longer grants Fire resist up to the party. Now grants PBlock +50%, MBlock +25%, and Return Damage: 100%. Buff lasts for 30 turns, and is only usable on Utsuho.


*Koakuma: Now has 50% Magic resist instead of immunity.
   
   
===============================================
             EQUIPMENT
===============================================

   *Shrine Maiden Sleeve: All stats reduced from 5 ATK, 20 DEF, 5 MAG, and 5 SPD to -5 (Reimu only).
   *Arm Warmers: Resist: -60% Ice, -10% Physical. +10 Speed. Immunity: Freeze, Heat. +38 DEF, +10 MAG. (Reimu only)
   *PC-98 Garb: Blink: 30. +35 ATK, +58 DEF. (Reimu only)
   *Divine Red-White: Blink: 50, Return Damage: 20%, Absorb Damage: 20%. +100 ATK/DEF/MAG. (Reimu only)
   *Sneaking Suit: Resist: -6% Physical, PBlock +15% (Marisa only).
   *Purple Witch Clothes: Start with MP Replenish. Resist: Absorb Poison. +28 DEF, +55 MAG (Marisa only)
   *M Apron: -200 ATK, +40 DEF, +150 MAG, +10 SPD. Half MP Cost. Enables access to Mug, Bandit, and Master Thief. (Marisa only)
   *Frostbite: Resist: -12% Magic, +10% PBlock/MBlock. Immunity: Heat (Cirno only).
   *Critical Freeze: +99 DEF, +25 MAG, prevents Critical Hits. Immunity: Freeze/Slow/Sleep for the party (Cirno only).
   *0K: -99 ATK, +155 DEF, +112 MAG. Start with Return Damage: 20%. Resist: Null Fire, halves Ice damage to party (Cirno only).
   *Rainbow Dress: No longer gives +18 Speed (Meiling only).
   *Crouching Tiger: +200 ATK, +40 DEF, -50 MAG, +35 SPD, prevents Critical Hits. Immunity: Berserk, Slow. Status: SOS Protect (Meiling only).
   *Hidden Dragon: +140 ATK, +200 DEF, +55 MAG, -25 SPD. PBlock +20%. Status: Auto-Protect (Meiling only).
   *Five Elements: Resist: -33% Fire/Ice/Holy/Dark/Poison (Patchouli only).
   *Seven Elemental Robe: Resist: -33% Fire/Earth/Wind/Water/Holy/Dark/Poison (Patchouli only).
   *Medical Gown: Status resist lowered from 50% to 33% (Reisen only).
   *Lunar Jacket: +80 DEF, +99 MAG. Resist: -40% Dark/Gravity. Status: HP% Block (Reisen only).
   *Business Suit: +112 DEF, +40 MAG, +40 Speed. Status: Party starts with Auto-Esuna: 30. Bonuses: Millionaire (Reisen only).
   
     
   *Leather Shirt: PBlock +4%.
   *Magician Robe: MBlock +5%.
   *Scarlet Armlet: Resist: Absorb. Immunity: Sap, MP Sap. No longer can be used by Sakuya.
   *Netherworld Dress: MP Regen: 10.
   *Radiant Dress: Resist: -33% Thunder. MBlock +10%
   *Soul Armor: +10 Speed, PBlock +10%.
   *Soul Cloak: +10 Speed, MBlock +10%.
   *Mist Robe: No longer gives +10 speed.
   *Shield Bangle: Auto-Protect, Auto-Deshell, PBlock +10%.
   *Phantom Bracer: Immunity: Fear, Confuse.
   *Czar Robe: MBlock +10%. Immunity: Fear, Debrave, Deprotect, Defaith, Deshell.
   *Celestial Dress: Immunity: Death, Doom. PBlock +15%. Resist: -80% Earth.
   *Boundary Garb: Resist: -33% Poison/Gravity. +20 Speed. MBlock +15%
   *Robe of Lords: Auto-Protect. PBlock +10%, MBlock +15%
   *Sage's Armlet: Auto-MP Regen, Auto-Faith, MP Shield. MBlock +20%.
   *Magic Armlet: Auto-Shell, Auto-Deprotect. MBlock +10%
   
   *Magician's Barrier: Start with MP Shield: 50 turns.
   *Aegis: +30% MBlock, +10% PBlock (Momiji/Hope Only)
   *Svalinn: +25% PBlock/MBlock (Momiji/Hope Only)


   
===============================================
               SYSTEM
===============================================

*A Fairy Maid now appears at the Hakurei Shrine Ruins when you're meant to go to Eastern Forest to sell items.
*Blind now fixed to 50% accuracy instead of 10% accuracy (70% on player version). Player version no longer locks physical skills.
*Absorb Damage and Return Damage buffs now last 60 turns instead of 20 turns.
*Replenish MP now recovers MP equal to 1% of damage taken instead of 5%. Buff lasts 50 turns instead of 20 turns.
*Provoke now lasts 50 turns instead of 30 turns. Provoke can now wear off.
*MP Shield now lasts 50 turns instead of 20 turns.


All the updates! There's still more to come too in regards to equipment, but it's about to be wrapped up soon. Whether or not having specific equipment on will give abilities like Momiji's shields, I don't know yet. Probably? Characters still need updated too (for example, Sakuya needs a HEAVY revamp), but they're also getting pretty close to being done finally. I'm really REALLY hoping these updates make the game much more enjoyable!

On that note, there are some cutscenes I do plan on updating/changing (such as the intro) to make them...well, better! The SDM scene on the roof and library afterwards has been updated for instance, and there's more to probably come, but those won't happen for a VERY long time, or unless LockeZ decides to help revamp them a bit more. Any suggestions or feedback to these updates or to the game is still more than welcomed! As is any help, such as with spriting (I am still in need of spriters for Hope's and Chaos's sprites. Youki doesn't need it anymore since he's dummied out) and mapping (this is the thing that's holding up the game the most from being done)!
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on May 03, 2017, 09:31:19 AM
http://www.mediafire.com/file/66m3l4360klrb4t/Touhou_Fantasy.rar

Yes! That's right, new update finally after...wait, when last time I released an update patch for this game?? Anywho, all armors are done (and only armors!) and everything SHOULD be in working order. I may need some willing testers to test out the game from the start to see how busted things get.


In addition to that, here's what's new again!



===============================================
            CHARACTERS
===============================================


*Sakuya:
   *Magic Star Sword/Eternal Meek: Deals extra damage vs. Magicians.
   *Bounce No-Bounce/Killing Doll: Power increased by 33%, deals extra damage vs. Undead.
   *Time Paradox: Only available while equipped with the Perfect Maid armor. Grants Doublecast: 20 to Sakuya, but prevents her from being able to recast it until KO'd and revived. 12 MP.
   *Perfect Maid: New starting skill. Grants 20% chance of Absorb Damage/Return Damage: 100% to Sakuya, then wears off immediately afterwards.



*Komachi:
   *Ransom: Now set to 25% chance to activate instead of 100%.
   
   
*Mokou: Now Ghost type instead of God type.



   
===============================================
             EQUIPMENT
===============================================


   *French Maid Outfit: Attack increased from 25 to 50. PBlock +12%. Resist: -10% Physical damage (Sakuya only)
   *Winter Maid Outfit: Resist: -40% Ice damage (Sakuya only)
   *Elegant Maid Outfit: Dummied out.
   *Perfect Maid: +55 Speed. Immunity: Stop/Slow. Status: Blink: 20. Enables Time Paradox (Sakuya only)
   *Tengu Armlet: Loses 10 speed (Aya/Momiji only).
   *Great Tengu Robe: Loses 50 speed (Aya/Momiji only).
   *High Rank: +50 Speed. Resist: -50% Thunder. PBlock +10%. Lv2 passives (Aya/Momiji only).
   *Yamabushi Garb: Resist: -100% Earth/Wind. Auto-Regen. PBlock/MBlock +12%. Lv3 passives. (Aya/Momiji only)
   *Engineer Coat: Now enables Chemist (Nitori only).
   *Aqua Jacket: Now enables Mirror Items instead of Chemist (Nitori only).
   *Sherlock Jacket: Resist: -150% Poison damage. Immunity: Poison, Blind, Confuse, Sleep. Enables Chemist and Mirror Items. (Nitori only)
   *Spirit's Vest: Resist: -150% Dark, -8% Magic. Immunity: Blind, Confuse. Start battle by regaining 10% Max MP (Youmu only).
   *Funeral Gown: +80 Attack. Start battle with Instant Death immunity on the party (Youmu only).
   *Shinigami Robe: +10 Speed. Immunity: Sap. Bonuses: Start battle by reducing all enemies HP by 10% (Komachi only)
   *Reaper Cloak: Resist: -12% Magic. 20% MBlock. Status: SOS Shell (Komachi only)
   *Robe of Avici: Resist: -10% Physical/Magic, Absorb Fire. +50 Speed. Enables Ransom. Bonuses: Start battle by reducing all enemies HP by 10% (Komachi only)
   *Sun Dress: Status: Absorb Damage: 50%. Bonus: Party starts battle with Absorb Damage: 20%. Lv2 abilities. (Yuuka only)
   *Beauty of Nature: +250 ATK, +125 DEF, +25 MAG, +30 SPD. Half MP Cost. Bonus: 25% chance to halve all damage received. Lv3 abilities. (Yuuka only)
   *Bronze Bangle: PBlock +4% (Advent Cirno only)
   *Minerva's Armlet: Resist: Null Fire/Holy/Gravity. MBlock +20%. Doubles power of Boost (Advent Cirno only)
   *Ziedrich: +20 ATK, +100 DEF, +20 MAG. Resist: Halves all damage. Doubles power of Boost (Advent Cirno only)
   *Noble's Dress: Resist: Null Absorb. Immunity: -100% Poison, Venom, Sap, MP Sap. Bonus: Restore 75 HP every turn. (Remilia only)
   *Devlish Fate: +180 ATK, +99 DEF, -50 MAG, +25 SPD. Resist: Null Physical/Magical, x2 Elemental. Bonus: While HP is above 50% Max HP, party gains Auto-Regen and Auto-MP Regen. Lv3 abilities (Remilia only)
   *Regal Shirt: Bonus: When KO'd restores 10% Max MP, Protect, Shell, and Auto-Life to all allies except anyone KO'd (Mokou only)
   *Phoenix's Plumes: Party starts with Auto-Life. Bonus: When KO'd, fully revives Mokou, reduces Mokou's MP to 0, and inflicts MP Sap: oo on Mokou. If Mokou doesn't have at least 300 MP, will not work. Lv3 Sacrifice (Mokou only)
   *Gospel Robes: Immunity: -100% Cursed, Doom, Zombie, Disease to the party. Bonus: Increases healing potency by 25% to the party. Lv2 Faith (Sanae only)
   *Cleric's Robes: Omikuji+ Lv2. Bonus: 5% chance every turn to restore 200 HP and a 5% chance to apply a random buff to the party. Lv2 Recover (Sanae only)
   *Diviner's Robes: Bonus: Enemies take 50% more damage from Holy-elemental attacks. Lv2 abilities. Party starts with PBlock/MBlock +30%. 3% chance each to turn to gain Reflect for one turn. (Sanae only)
   *Kagura: Bonus: While a character's HP is below 25% Max HP, 10% chance to completely block attacks. While Suwako is in the party and not KO'd, Sanae gains Haste/Faith/Shell/Protect/MP Regen. Omikuji+ Lv3. Lv3 abilities (Sanae only)
   *Mountain Protector: Bonus: Reduces party's elemental weaknesses by 50%. PBlock +33%. Status: SOS Protect. (Suwako only)
   *Faithful Aura: Party begins the battle with Shell/Bravery/Faith. Lv2 abilities (Suwako only)
   *Mishaguji's Scourge: +200 ATK/DEF/MAG, +50 SPD. Bonus: Enemies take 50% more damage from elemental attacks. Lv3 abilities (Suwako only)
   *Hellfire Mantle: Resist: Halves Ice, Absorb Fire to party. Bonus: Enemies take 50% more damage from Fire-elemental attacks. Lv2 Kamikaze (Utsuho only)
   *Galaxia Neutron: Bonus: Elemental damage ignores resists. Enemies take 50% more Gravity damage. PBlock +15%, MBlock +10%. Lv3 Kamikaze (Utsuho only)
   *Philosopher's Robes: +150 ATK/MAG, -150 DEF. Changes the formula for some skills to replace it with Keine's instead of enemy's. Lv2 passive (Keine only)
   *Master Tactician: +500 ATK/DEF/MAG, +20 SPD. Bonus: Doubles item drop. Increases power of all of Keine's skills by +50%. Lv3 passive (Keine only)
   *Criminal Chains: PBlock +50%, MBlock +33% (Yuugi only)
   

I look forward to hearing from you guys, if you're still kicking around these parts and still interested in this ancient game! Now that I'm done with most database things, I can...work on...mapping....*cries*. 4 dungeons left, lots of eventing to still do...but hey! Almost done, right!? RIGHT!? T-T
Title: Re: Touhou Fantasy [New Topic]
Post by: Your Everyday NEET on May 04, 2017, 08:05:55 AM
The equipments and skills having a new effects and passives are kinda interesting.

Since I haven't played this for such a long time, I completely forgot where to go. I think my progress is after I beat Pandora I think? And recruiting Yumemi.
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on May 04, 2017, 08:47:47 AM
Pandora isn't even around lol. Yumemi is recruited after Valley of Corpses, so unless you went there last...
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on May 14, 2017, 06:56:34 AM
(https://i.gyazo.com/786ff23bf0ff5ca91460d30f4c280df9.png)

I must question how this took me all day to do...in any case, this is the last BIG map I have to do. There's 2 more maps, one of which is going to be a small room that has the save point, and then the final room which contains the entrance to The Void as well as the boss fight with Yukari (whom I still need to properly test, yay). After that? Not much left here except putting in treasures and sprucing up maps (like this one. Though the big problem with this tileset is I don't think it's actually suited for wastelands at all, since it's a FOREST tileset. But I did what I could with it!).

With this dungeon almost done, that leaves: Hakurei Shrine Forest, The Void, and Heart of Pandora. 3 dungeons in total for the main story. So close...yet still so far because I don't know what tileset to use for final dungeon, The Void is going to be a tough one to map since I want it to be fully explorable (i.e. have to get to specific areas via other areas of the Void), and the Forest is...well, it's a forest. That one shouldn't take long at all.

Once all the mapping's done, I just have to set up treasures, events, and fix up monsters, and game is pretty much done right there! Outside of ending of course which is going to be a pain in the ass to do...

In other news, I am updating characters still amongst other things.


===============================================
            CHARACTERS
===============================================

*Meiling:
   *Extreme Color Typhoon: 55 MP > 80 MP.
   
   
   
*Nitori:
   *All Gear Change and Stock abilities work properly. Still in the process of making them unavailable outside of battle though.
   *Potion Berry now renamed to Large P EX. Large P and Potion Berry now halved in healing.
   
   
   
*Sanae:
   *Sky Serpent:
     *Level 1 - 50 base damage > 250 base damage. 3 MP > 7 MP.
     *Level 2 - 100 base damage > 330 base damage. 5 MP > 10 MP.
     *Level 3 - 200 base damage > 425 base damage. 8 MP > 13 MP.
     *Level 4 - 400 base damage > 580 base damage. 12 MP > 16 MP.
     *Level 5 - 700 base damage > 800 base damage. 17 MP > 19 MP.


   
===============================================
               ITEMS
===============================================

*Lapis: 500 yen > 400 yen.
*Potion Berry: 1000 HP recovery > 500 HP recovery.
*Sanae's and Suwako's skill scrolls have been updated in the Tengu Village shop, providing more scrolls than before.


Any other suggestions or feedback or whatever is still greatly appreciated! Getting closer to finishing the game once and for all (bar sidequests if I ever do them)! \ o /
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on May 19, 2017, 09:09:21 AM
http://www.mediafire.com/file/66m3l4360klrb4t/Touhou_Fantasy.rar

Current update to the game. Nothing new in terms of story, mind you, that's waiting on me to actually finish up mapping. However, all of the previous updates from last update till now apply to this. In addition, the following is now new!



===============================================
            CHARACTERS
===============================================

*Reimu:
   *Hakurei Amulet:
      *Level 1: Untouched.
      *Level 2: Untouched.
      *Level 3: Untouched.
      *Level 4: 580 base power > 620 base power
      *Level 5: 840 > 940 base power
      *Level 6: 1000 > 1280 base power
   *Rain Dance:
      *Level 1: Untouched.
      *Level 2: Untouched.
      *Level 3: Untouched.
      *Level 4: 320 base power > 280 base power
      *Level 5: 640 base power > 400 base power
      *Level 6: 1280 base power > 600 base power


*Cirno:
   *Mysterious Fairy: 1200 base power > 600 base power.
   *Healing Fairy: 2800 base power > 1400 base power.
   
   
*Meiling:
   *Rainbow Wind Chime:
      *Level 1: 7 MP > 10 MP.
      *Level 2: 11 MP > 16 MP.
      *Level 3: 450 base power > 400 base power. 15 MP > 21 MP.
      *Level 4: 600 base power >500 base power. 19 MP > 26 MP.
      *Level 5: 750 base power > 600 base power. 23 MP > 31 MP.
      *Level 6: 900 base power > 720 base power. 27 MP > 37 MP.
      *Level 7: 1150 base power > 840 base power. 31 MP > 42 MP.
      *Level 8: 1300 base power > 960 base power. 35 MP > 47 MP.
      *Level 9: 1450 base power > 1080 base power. 39 MP > 54 MP.
      *Level 10: 1600 base power > 1200 base power. 43 MP > 60 MP.
   *Extreme Color Typhoon: 2500 base power > 1500 base power.
   
   
*Momiji:
   *Magicide: No longer Physical attribute.


*Nitori:
   *All Armor Bless buffs now last 15 turns instead of 30. All Armor Bless spells now cost 25% Max MP to use instead of 14 MP (18 for Holy/Dark/Gravity).
   
   
*Youmu:
   *Floral Nirvana: 22 MP.
   *Rise From Delusion: 1000 base damage, 48 MP.
   *Dance of Angels: 22 MP.
   *Double Pain: 20 MP.
   *Insightful Sword: No longer grants Counter: 20 nor 20% chance of Counter activating. Now sets PBlock to 50% for Youmu for 25 turns. 32 MP.
   *Reflection Slash: No longer doubles Counter activation %. Now sets MBlock to 50% for Youmu for 25 turns. 32 MP.
   
   
*Sanae:
   *Divine Lottery:
      *Level 1: Untouched
      *Level 2: 500 base power > 450 base power
      *Level 3: 1000 base power > 725 base power
      *Level 4: 1500 base power > 1050 base power
      *Level 5: 2000 base power > 1400 base power





   
===============================================
            ITEMS/EQUIPMENT
===============================================

*Oni Wine now costs 2500 yen instead of 2000.
*Mortal Soul can only be bought after clearing Hakugyokurou instead of during its events.


*Healing Gohei: +50% power to Reimu's Hakurei Amulet and Rain Dance.
*Grimmerie: +25% Magic damage to enemies, -25% Physical damage to enemies.
*Feu: +50% Fire damage to enemies, -50% Ice damage to enemies.
*Black Pullet: +50% Dark damage to enemies, -50% Holy damage to enemies.
*Eau: +50% Ice damage to enemies, -50% Fire damage to enemies.
*Glace: +50% Water damage to enemies, -50% Thunder damage to enemies.
*Foudre: +50% Thunder damage to enemies, -50% Water damage to enemies.

*Tengu Feather: +20 Speed > +10 Speed.
*Rabite's Foot: +50 Speed > +20 Speed.
*Fury Ring: +15 Speed > +5 Speed.
   
 



   
===============================================
               SYSTEM
===============================================

*Save Point added to base in Tengu Village.
*Gap while Reisen is in the party at Youkai Mountain to Tengu Village removed.
*Many skill shops were updated in Tengu Village.



Of note, Nitori's Stock needs testing in this version, since I don't know if the way I coded them will give her the proper Stock during battle or not with and without specific abilities/equipment. Any bugs related to Nitori's Stock command, please let me know! Same with Youmu's Stance abilities (which I still need to update her Manussya Stance abilities, I don't know what they should do...)


In addition, End of Gensokyo's maps are 100% done, and I'm working on the Hakurei Shrine Forest dungeon (2/5 maps done. 2 of the maps are going to be super easy, so it should be done within the next couple days). After that is The Void (which is gonna be hell to do), and Heart of Pandora (which I still don't know what to do with the tileset), and that's it for the mapping! All that'll be left are the eventing and testing of bosses and enemies, and the game should be done!

(https://i.gyazo.com/f8535ad54720af4ae20554dc1ef509b3.png)
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on May 31, 2017, 10:40:28 PM
And a sneak preview of what's in The Void!

Shrine Zone:
(https://i.gyazo.com/d21e75ef36f3833296a8def0606f1159.png)
(https://i.gyazo.com/bb0a0ab6bae796455605e31fda5267b9.png)

Forest Zone:
(https://i.gyazo.com/ae57f49c55f15ed4c89ccc23bac3da32.png)
(https://i.gyazo.com/21cdd81ea967b299b7c3cc7dffb1d9f7.png)

Castle Zone:
(https://i.gyazo.com/73d00c629b6c28f1c132157bbdbff5ee.png)

Note that these aren't all of the zones. Shrine and Forest are 100% done, Castle has 3 more maps to do, and the Ruins/Village/Lake/Final Floors are not even begun yet. Trying my darndest to get through the rest of these maps so that the game can be put to rest once and for all...would be great, wouldn't it? Then the updates on this thread can finally end after so long...

With that, have the current update on what's being changed!


===============================================
            CHARACTERS
===============================================

*Momiji:
   *Barrier/Shield Wall: Now gives half of Momiji's default PBlock/MBlock instead of all of it.
   
   
*Nitori:
   *Armor Bless: Duration of all statuses now set to 10 turns instead of 15.
   
   
*Youmu:
   *Disappearing Elegance: Inflicts 777 base physical damage and Disable: 10 to all enemies. 57 MP.
   *Dharma of Gumonji: Replaces Wicked Soul from Devaloka Stance. Doubles Counter activation rate at the cost of 25 MP.
   *Phosphoric Slash: Inflicts 800 base Ghost-attribute physical damage and Provoke to one enemy. 48 MP.
   *Insightful Sword: Reverted to original version (grants Counter to Youmu). No longer paralyzes Youmu during the duration of the Counter, and Counter's duration is now set to 60 turns instead of 20.
   *Reflection Slash: Grants 10% chance per turn to give Youmu Reflect status for 30 turns. Now costs 48 MP instead of 32 MP.
   
   
*Komachi:
  *Spirits of the Firm, Earthbound Souls, Spirit Amulet, Bondage Soul, Lazy Wandering Spirit, and Hatred Sign now deals 165 damage at level 1, up to 705 damage at max level. Requiem Fog, The Endless Way, and Confines of Avici now deals 250 damage at level 1, up to 1375 damage at max level. All skills are reduced from 100% to 90%.
  *Welcomingt Trial: Now gains +200 damage per level up, up to 2300 power at max level.
  *Spirits of the Firm: Now deals Poison-elemental damage.
  *Earthbound Souls/Spirit Amulet/Bondage Soul/Lazy Wandering Spirit/Hatred Sign: Now deals Dark-elemental damage.
  *Requiem Fog: Now deals Water-elemental damage.


*Yuuka:
   *Envenom: Now deals Poison-elemental magic damage on all levels.
      *Level 1: 400 base power. 6 MP > 14 MP.
      *Level 2: 800 base power. 12 MP > 32 MP.
      *Level 3: 1200 base power. 18 MP > 54 MP.
      *Level 4: 1600 base power. 24 MP > 70 MP.





   
===============================================
            ITEMS/EQUIPMENT
===============================================

*Hero's Shield: Now 25% PBlock/MBlock instead of 50%.
*Komachi's Trial Scrolls costs changed, now increasing +5000 yen for each level, up to 45,000 yen at max level.


===============================================
            MAPS
===============================================

*Ancient City has been completely revamped, thanks to LockeZ! May need testing to make sure events and the like work properly.
*Human Village is in the process of being revamped. Just need to fix up some tile issues on the destroyed version, then port over all of the events and make sure they work properly. This means that a lot of old stuff from the previous Human Village will be dumped (still in the game, but inaccessible) such as the South Human Village being merged with the North Human Village.
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on June 03, 2017, 08:49:27 PM
Quick update patch since the equipment that increased/decreased enemy resists were buggy.

http://www.mediafire.com/file/66m3l4360klrb4t/Touhou_Fantasy.rar
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on June 11, 2017, 12:17:49 AM
Quick update for anyone who hasn't gotten to Hakugyokurou yet on their first time, due to bad coding on my end...without this, can't even progress the game as the boss won't show up due to an earlier event turning the switch on for beating that boss...

http://www.mediafire.com/file/66m3l4360klrb4t/Touhou_Fantasy.rar

And just for the hell of it, here's what's new in this version too.


===============================================
            CHARACTERS
===============================================

Cirno:

*No longer loses all summons after Kourindou (2nd). Now loses them after Kraken fight at Misty Lake, but still loses Daiyousei normally.



Komachi:

*Money Talks: Formula changed from 1% of yen player owns to (Total yen + 80000) / 200 for damage formula.



Remilia:

*Demon Lord Walk: All levels now set to 80% accuracy, instead of starting at 80% and increasing +1% per level up.
*Demon Lord Arrow/Ceiling Fear: All levels now set to 80% accuracy instead of starting at 80% and increasing up to 85% max. Now deals x4 damage vs. Flying.
*Demon Lord Cradle: All levels now set to 80% accuracy, instead of starting at 95% and decreasing -1% per level up. Now deals x4 damage vs. Gods.
*Vampire Claw: All levels now set to 75% accuracy instead of starting at 80% and decreasing 2% per level up. Now deals x4 damage vs. Humans.



   
===============================================
               BOSSES
===============================================

*Utsuho's resistances fixed. HP increased from 9999 to 18,000.
   *1/2 physical to normal.
   *1/2 magic to normal.
   *1/2 elemental to normal (1/2 for Wind only)
*Lich fight with Utsuho now disables Kamikaze (counts as a wasted turn)



   
===============================================
               EQUIPMENT
===============================================

*Oni's Gourd: No longer grants  +20 Attack. Now grants Auto-Bravery. 500 yen > 1000 yen.
*Oni's Horn: No longer grants +50 Attack. Now grants Auto-Bravery and makes regular Attacks deal x2 damage..
*Oni's Rage: No longer grants +100 Attack, +100 Defense, -100 Magic, and -20 Speed. Now grants Auto-Bravery and makes regular Attacks deal x3 damage.
*Magic Potion: No longer grants +20 Magic. Now grants Auto-Faith. 500 yen > 1000 yen.
*Grimoire: No longer grants +50 Magic. Now grants Auto-Faith and increases the power of all secondary commands (Reimu's Pray, Patchouli's Recharge, Sanae's Miracle, Byakuren's Chant, Meiling's Chakra, Remilia's Souleater/Amok, Komachi's Yen Toss/Money Talks, Mokou's Sacrifice, Nue's Morph, Yuuka's Threaten, Hope's Revive) by 25% for the equipped character.
*Grimoire of Alice: No longer grants +100 Magic -100 Attack, -100 Defense, +20 Speed. Now grants Auto-Faith and increases the power of all secondary commands (Reimu's Pray, Patchouli's Recharge, Sanae's Miracle, Byakuren's Chant, Meiling's Chakra, Remilia's Souleater/Amok, Komachi's Yen Toss/Money Talks, Mokou's Sacrifice, Nue's Morph, Yuuka's Threaten, Hope's Revive) by 50% for the equipped character.
*Defense Seal: No longer grants +20 Defense. Now grants Ice/Thunder/Dark Resist -25%. 500 yen > 1500 yen.
*Defense Pendalum: No longer grants +50 Defense. Now grants Ice/Thunder/Earth/Dark Resist -25%.


   
===============================================
                MAP
===============================================

*The entrance to the final part of Remains of Hell during beta4 has been moved by the save point area before the Forgotten Bridge.
Title: Re: Touhou Fantasy [New Topic]
Post by: binbinbake on June 17, 2017, 03:09:51 PM
Got back into the game again and made it past the Meimu plot twist.

I've gotta say, the story turned out pretty well. Things got dark pretty quickly, wow.
The mapping is a bit bland at times, but it's not a huge deal.
The skill system irks me though. I like buying all available scrolls at once so I won't end up forgetting which ones I already bought. Problem is, you have to scroll down all the way past your consumable stuff and equipment to get to your scrolls and even then, you have to repeat that with every scroll you use. It gets a bit tedious... (looking at Komachi and Byakuren...)

And also, would I've gotten a special drop if I beat Remilia before she joined on her own?
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on June 17, 2017, 08:43:29 PM
Huh. Sometimes I feel the story is maybe a bit too nonsensical or not really put together, and there's others that agree with me, but nice to see that there's people that thinks the story is fine. Sometimes I feel like going back and fixing up some story segments, if at the very least to give Hope a bit more of a spotlight in the game.

Yeah, some of the mapping you might be able to tell where it was updated and where it hasn't been (such as Human Village or Hakugyokurou in terms of not being updated). Human Village may actually FINALLY be updated here today, in fact, after I test out a few events in the destroyed version, and Marisa's House has already been updated to not look like crap. Still, there's a few other areas that need changed.

That one irks me too, and I don't know of a nicer way of handling it. I was thinking of making a key item, like a Grimoire of Marisa or something, that if you use it will check your inventory for all skill scrolls. The problem is coding that, since there's like....1500 some skill scrolls, so...yeah. You can kinda see why I'm hesitant about that one. ^^;;

You'd get 30,000 yen and a F for beating her, but you could've stolen a Master Scroll Lv2 at a 20% chance (Master Scroll Lv3 if you had Master Thief equipped).
Title: Re: Touhou Fantasy [New Topic]
Post by: binbinbake on June 17, 2017, 10:06:07 PM
Eh, I don't use Marisa for stealing all that much. Even though I probably should.
Her ability doesn't feel all that practical if I just steal some generic healing item from a boss. Then again, I never tried her improved stealing.

Oh, regarding the story, I meant the effect of the BGM on the overall mood. I thought that the "deaths" were pretty moving. (...except for Parsee's I guess lol)
The story does need some adjustments when it comes to connection points, though.

Anyway, I'm currently stuck at the SDM part with Koa standing outside. I'm not sure what I'm supposed to do here nor how to lift the magic barrier to the basement.
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on June 17, 2017, 10:27:51 PM
Bosses usually tend to have something decent on them (for example, Culex has the best accessory in the game, the Quartz Charm, and Hades now has the Running Shoes, which gives +40 Speed. And then sometimes you get equipment/scrolls from specific enemies such as the fairies in Eastern Forest). If you have her with the Bandit ability, it helps her a lot (Double Steal%), which you can get by equipping her with Burglar Garb, Raven Cape, or M Apron. Mist Robe gives the Master Thief ability (improves quality of stolen item by 1 level (i.e. Lapis becomes Large P), but halves the Steal% to make up for it).

Yeah, I tried to use the BGM to capture the mood and fit with each scenario. Not as easy as it seems, and sometimes I think I need to go back and put in some fade outs/fade ins. And make the cutscenes a bit better, like Satori's. Though I'm not that great at cutscenes at all...

By connection points, what do you mean exactly?

Oh right, I think I never actually fixed that part up. You have to go talk to the book on Patchy's table in the center of the library before you can go into the basement proper. That's something I haven't actually figured out how to set-up yet.
Title: Re: Touhou Fantasy [New Topic]
Post by: binbinbake on June 18, 2017, 06:21:53 AM
As long as you don't have to find a bunch of keys hidden among an army of fairy maids, I'm fine with anything.  :V

The connection points are the overall flow of the story. It felt kind of weird when I stepped into the school and fell into the hole underneath without a lot of explanations.
And the part where Kaguya nuked Eientei (even though you can still see it on the map...?) so she could go for the Lunarians was a bit sudden.
There are probably more bits where the plot takes awkward or sudden turns.


I wish Advent Cirno's Boost would work every time it's used. I'm not sure what to do with her if she can't attack reliably...
Most other characters can probably do more damage than her over time.
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on June 18, 2017, 06:28:03 AM
Well, at least the number of maids got cut down by like...half? A lot of them got axed out (and 3 new enemies added in to make the monotony less....monotonous).

Oh, that. Yeah, those are the points I'd like to go back and fix up, but never bothered to do so. Originally, the reason why Eientei was still on the map was because you WERE meant to go back to its ruins at some point in the original beta6 to go to the Moon, but that part of the game was scrapped. The school....I have no explanation for that other than Tenshi probably caused it unintentionally and wasn't lying about doing the earthquake. Sometimes I wish I was better at writing stories hue. And then there are a lot of times where I kinda wish I had made this into more of an original game than a Touhou fangame but...hindsight and all that. It'd be too much work and effort to change everything for that so...Touhou Fantasy it stayed! \ o /

Oh, it works. It just adds 50% to her Limit gauge that you can't see. It can be boosted to 100% with specific equipment on that you can't really get right now. But yeah, Advent CIrno has a lot of issues, I've been thinking of making her not start at level 1 for instance. That might help with her being used a lot more too. But if you get the right skills for her, then it's really hard to outdamage her as her skills DON'T MISS ever, and some like Omnislash Version 9 get ridiculous damage output.
Title: Re: Touhou Fantasy [New Topic]
Post by: binbinbake on June 18, 2017, 07:56:10 AM
You can get skills for her? Well, good that I've kept her in my party of op characters. (Yuuka and Byakuren are the MVPs lol)

Also, how are you supposed to beat Suika? Her hugging all major plot places doesn't really help me out and I keep running into her if I exit those.

Maybe I should actually bother updating to the latest version. But eh, halving the power of Potion Berries doesn't sound too appealing, especially since they are the reason I get anywhere in the game.  ::)
Title: Re: Touhou Fantasy [New Topic]
Post by: binbinbake on June 20, 2017, 02:44:04 PM
Alright, finally finished the Yuuka part.
Gotta admit, the story is a bit blurry here. Why Mima would seal away her powers (and memories?) isn't exactly explained well.

Also, you not being able to save right after the boss fight is hell. I managed to die to the random encounters and had to redo the boss, review all the scenes etc.
I bought some save crystals afterward but... a save circle would be nice here.
The puzzle with the maze was a nice touch though. Except I mistook "up" as "straight" because the directions being relative to where you come from meant for me that up is the same as straight.
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on June 20, 2017, 08:15:35 PM
Yeah, the story is kinda not that good in retrospect. It's better in some parts than others, though I think beta5 is the best in terms of story. Shame it's so far deep in...

Wait, where did you die at? In the part after Yuuka's scenario? Because if you died there...you know there was a save point in Patchouli's room, right??

I need to touch up with that maze. I'm thinking of cutting it down by half, and having some flowers give hints (i.e. telling you to go in Yuuka's direction, which flower to start with, etc.).
Title: Re: Touhou Fantasy [New Topic]
Post by: binbinbake on June 21, 2017, 03:39:46 PM
I'm not sure what boss it was that I beat before Yuuka's section began. All I know is that there's no save point between them. (I died in the place where Yuuka got tp'ed to, in the dream world/past)

Ah.... and Makai is a huge pain. I found the switch where you fought Elis but I can't find the other two.
The bosses are actually somewhat ridiculous as well, I'm not sure how many resources I wasted in the Alice fights.
Good thing Nitori exists, though.
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on June 21, 2017, 08:42:07 PM
The only bosses you fight one immediately after the other is Kana and then PC-98 Yuuka.

The other two switches are in the boss rooms of the other two routes you can go on. And yeah, the bosses get a lot more challenging now.
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on August 13, 2017, 08:51:21 AM
Nope! I'm not dead folks! Just been silently working on this after LPing Final Fantasy IV: The Complete Collection for a month is all!

===============================================
            CHARACTERS
===============================================

*Nitori:
   *Speed Drink: No longer can be used on the entire party or all enemies in Mirror Items mode.


*Yuuka:
   *Flower Shooting:
     *Level 1: 1000 base power > 850 base power
     *Level 2: 1150 base power > 950 base power
     *Level 3: 1300 base power > 1050 base power
     *Level 4: 1450 base power > 1150 base power
     *Level 5: 1600 base power > 1300 base power
     *Level 6: 1750 base power > 1450 base power
     *Level 7: 1900 base power > 1600 base power
     *Level 8: 2150 base power > 1750 base power
     *Level 9: 2300 base power > 1900 base power
     *Level 10: 2450 base power > 2050 base power
   *Dual Spark: Now has 60% accuracy on all levels.
   *Trinity Spark: Now has 50% accuracy.
   *Envenom is now obtained after defeating Kurumi.
   *Intimidate is now obtained after defeating Meira.
   
   
*Mokou:
   *Sacrifice: No longer kills Mokou on any level. Mokou is no longer healed by the ability. All levels will now remove Mokou. Level 2 now restores all HP and restores MP to the party equal to 1/3rd of Mokou's current MP.
   


*Remilia:
   *Vampire Claw now actually does damage to non-Humans, thanks to fixed coding.   
   
   
*Utsuho:
   *Hell Geyser:
     *Level 1: 300 base power > 700 base power.
     *Level 2: 500 base power > 840 base power.
     *Level 3: 700 base power > 980 base power.
     *Level 4: 1000 base power > 1260 base power.
     *Level 5: 1500 base power > 1680 base power.
     *Level 6: 2100 base power > 2240 base power.
   *Abyss Nova: Now requires 50% Max MP instead of 100% Max MP.
   
   
*Koishi:
   *Mighty Guard: No longer grants Haste/Protect/Regen/MP Regen/Blink: 50. Now grants Protect/Shell: 50.




   
===============================================
            ENEMIES/BOSSES
===============================================

*Chen now drops Crescent Scroll Lv3 instead of a 1-Up. Chen now has Frog Scroll Lv2 to steal instead of Apple Gel.
*Ran now drops Serpent Scroll Lv4 instead of a Boundary Barrier. Ran now has Illusion Laser Lv4 (20%) to steal instead of Spell Charm (5%).
*Mokou now drops Gale Scroll Lv4 instead of a Phoenix Feather.
*Donation Box now drops Binding Scroll Lv5 at a 10% chance. Donation Box now has a 90% chance to steal yen and a 10% chance to steal Aura Scroll Lv2.
*Parsee (final) in Remains of Hell now has Flametongue Scroll Lv3 (40%) to steal instead of Healing Potion (50%).
*Kisume (final) now has Icebrand Scroll Lv3 (40%) to steal instead of Rain Plant (50%).
*Tenshi (final) in Remains of Hell now has Thunder Scroll Lv3 (40%) to steal instead of Angel's Prayer (50%).
*Culex now has 20,480 HP instead of 4096 HP.
*Hades' Steal increased from 2% to 15%. Steal now changed to Running Shoes instead of Hermes Sandals.
*Gravity, Gravira, Graviga, and Gravija renamed to Demi, Demira, Demiga, and Demija.
*Iron Golem now has 100% Magic resist instead of 200% Magic weakness.
*Kurumi went from 8000 HP to 16,000 HP. Kurumi now gives 5500 EXP.
*Meira went from 9000 HP to 12,000 HP. Meira now gives 8000 EXP.
*Elly went from 10,000 HP to 13,000 HP. Elly now gives 9000 HP.
*Kana now gives 17,000 EXP.
*Gaia Toad replaced by Exploder. Phantom replaced by Haunted Armor.
*Alice boss fight in Pandaemonium has been updated. Alice's elemental resists are set to normal (bar Poison), Defense Doll's resists are all set to normal. Alice now only uses Little Legion 40 turns after all three Defense Dolls are dead.
*Blue Oni now takes 50% damage from Poison instead of being immune.
*Alice during Iku's scenario no longer will use Summon Defense Doll once every 60 turns unless the Defense Doll is dead. All Dolls now take 50% damage from Poison. Resists have been fixed on all dolls to make them more bearable to fight.
*Order's Law Change now states what the laws do when they're used. If the message doesn't appear, the Law is the same as when used previously.


   
===============================================
               EQUIPMENT
===============================================

*All of Marisa's weapons no longer give speed bonuses. Nimbus 3000 now gives +20 speed instead of +30 speed.
*Precieuse: Now has First Strike.
*Oni's Gourd: Changed to ATK +50.
*Oni's Horn: Changed to ATK +100. 4000 yen > 5000 yen.
*Oni's Rage: Changed to ATK +200.
*Defense Seal: 1500 yen > 2000 yen.
*Defense Pendalum: 4000 yen > 5000 yen.
*Running Shoes: New accessory. Grants +40 Speed, and replaces all instances of where Hermes Sandals used to be.
*Rapid Claw set to 60% accuracy instead of 80%. Rapid Claw now only attacks 4 times instead of 6.
*Claws: Critical bonus reduced from 17% to 5%.
*Griffin Claw: Critical bonus reduced from 13% to 3%.
*Typhoon Claw: Critical bonus reduced from 14% to 5%.
*Silence Claw: Critical bonus reduced from 12% to 3%.



   
===============================================
                MAP
===============================================

*Opening Scroll Lv4, Fireball Scroll Lv1, and Condensed Scroll Lv1 added in Remains of Hell.
*Sun Scroll Lv2 can now be found in area after Palace of Earth Spirits.
*Opening Scroll Lv4 and Sky Scroll Lv3 can now be found in Poltergeist Mansion.
*Cold Scroll Lv3 now found in Road of Reconsideration.
*Blizzard Scroll Lv4 now found in Misty Lake after defeating Adrammalech.
*If Marisa has Orrery's Universe Lv1 learned or the player has Universe Scroll Lv1 in their inventory, then the chest in SDM (after defeating Kraken) will have Sun Stone x4. Otherwise, it will have Universe Scroll Lv1.
*Private Scroll Lv1, Chime Scroll Lv2, Spring Scroll Lv5, Blade Scroll Lv1, and Star Sword Scroll Lv5 can be found in SDM basement (after defeating Culex).
*Rabite's Foot can now be bought at Tengu Village.
*Running Shoes can now be bought at Pandaemonium.
*The pots that gave EXP in Yuuka's scenario have been removed.
*Icicle Caverns and the inside of Tengu Village shops have been remapped.
*Cave to Pandaemonium reduced from 93 maps to 3 maps.
*Cave to Makai has a map completely removed between the main central hub area with the red bats and the save point area, as well as a teleporter by the save point of the Lunatic Path. This may be moved to the switches themselves however.


   
===============================================
               SYSTEM
===============================================

*Bug with being able to use HRCS during Youkai Mountain with Sanae's group during beta4 fixed.
*Bug with Shizuha and Letty being unable to use skills due to no weapon equipped fixed.
*Music bugs fixed up to Youkai Mountain so far that I've found.
*VIVIT during Youkai Mountain with Sanae now sells scrolls for Sanae.
*Music for boss fights for Hina, Kurumi, Elly, Shingyoku, Sara, Mugetsu, Yumeko, and the first fight with Meimu have all been removed.


The game is nearly done with beta5, just have to finish up the dialogue there, then do testing in the areas left, and that's it for beta5! After that is the final 4 dungeons of the game (1 mini-dungeon, final 3 dungeons). All of those should be very easy to do bar the big dialogues in The Void, but the game is nearly done! Just have to do rebalancing and bug fixes and the like afterwards, and I'll finally be able to put this game down! \ o /
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on August 15, 2017, 07:02:02 AM
168 for main game + 276 MB for vanilla music = 444 MB overall. +68 MB on top of that = 512 MB total. That's how big my game currently is. Yes, I cut out a LOT of music. I currently have 105 tracks in the game, cut down from a whopping 180-200 tracks. Is this more acceptable than the 1 GB monstrosity the game used to be? lol

Outside of that...still working on cutscenes for the game and the like, nothing too major. I just really, REALLY wanted to get the music cut down finally, and took the time to sit down and see what really needed to go. ^^;
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on September 06, 2017, 02:31:15 AM
New update here: http://www.mediafire.com/file/66m3l4360klrb4t/Touhou_Fantasy.rar


Quite a bit got changed around, and for the better I think. Mostly dealing with characters and the like, but a LOT of music cut out, as you guys already know. Now you too can see what music got axed out! With this, that leaves Suwako's Seven Stones and secondary command, Utsuho's Fixed Star and Ten Evil Stars, Nitori's Water Carpet, and Byakuren's Cloudy Way in Purple and Star Sword Apologetics left to update (and maybe add a couple new things to Momiji such as Demi Blade, Decoy, Shield Aura, and Avalon). Remilia is not going to get the Millennium Vampire skill, I was thinking about it and she probably doesn't need it with the updates she got. Komachi I'm not sure if she needs anything new, and both Hope/Koishi are going to take a lot to update.



===============================================
            CHARACTERS
===============================================

*Reimu:
   *Fantasy Orb/Seal/Heaven: Now deals x2 damage vs. Youkai.
   *Youkai Buster: No longer Holy-elemental.
   *Spread Amulet: No longer attempts to reduce all enemies' Holy-elemental resistances. Deals damage only to Undead enemies, does no damage to any other enemies..
     *Level 1: 200 base power. 2 MP > 8 MP.
     *Level 2: 300 base power. 4 MP > 14 MP.
     *Level 3: 400 base power. 6 MP > 20 MP.
     *Level 4: 500 base power. 8 MP > 26 MP.
     *Level 5: 600 base power. 10 MP > 32 MP.
     *Level 6: 700 base power. 12 MP > 38 MP.
     *Level 7: 800 base power. 14 MP > 44 MP.
     *Level 8: 900 base power. 16 MP > 50 MP.
     *Level 9: 1000 base power. 18 MP > 56 MP.
     *Level 10: 1200 base power. 20 MP > 62 MP.
   
   
Marisa:
   *Grand Stardust No longer attempts to reduce one enemy's Magic resistance. Now grants buffs to one ally.
     *Level 1: Faith: 5, Shell: 10, MBlock +10%: 50. 2 MP > 10 MP.
     *Level 2: Faith: 10, Shell: 10, MBlock +10%: 50. 6 MP > 14 MP.
     *Level 3: Faith: 15, Shell: 10, MBlock +10%: 50. 10 MP > 18 MP.
     *Level 4: Faith: 20, Shell: 10, MBlock +10%: 50. 14 MP > 22 MP.
     *Level 5: Faith: 25, Shell: 10, MBlock +10%: 50. 18 MP > 26 MP.
     *Level 6: Faith: 30, Shell: 10, MBlock +10%: 50. 22 MP > 30 MP.
     *Level 7: Faith: 35, Shell: 10, MBlock +10%: 50. 26 MP > 34 MP.
     *Level 8: Faith: 40, Shell: 10, MBlock +10%: 50. 30 MP > 38 MP.
     *Level 9: Faith: 45, Shell: 10, MBlock +10%: 50. 34 MP > 42 MP.
     *Level 10: Faith: 50, Shell: 10, MBlock +10%: 50. 38 MP > 46 MP.
   
   
*Cirno:
   *Icicle Fall/Hailstorm, Cold Divinity, Night Sparrow/Blind Nightbird, and Fluster Escape/Ancient Duper are now physical. Diamond Blizzard, Dark Side of the Moon/Eternal Darkness, Swarm of Bright Bugs/Butterfly Storm, Little Devil/Dual Core, Diamond Dust, and Dragon Envoy are now magic.
   *EYE'M THE STRONGEST!!:
     *Level 1: Regain 1 MP every turn for 20 turns. 5 MP.
     *Level 2: Enables Icicle Machine Gun for 50 turns. 15 MP.
     *Level 3: Enables Freeze Atmospherefor 50 turns. 24 MP.
     *Level 4: Regain 5 MP every turn for 20 turns. 45 MP.
     *Level 5: Enables Freeze Blood for 50 turns. 58 MP.
     *Level 6: Enables  Insta-Freeze Beam for 50 turns. 72 MP.
     *Level 7: Regain 10 MP every turn for 20 turns. 80 MP.
     *Level 8: Enables Death Freeze for 50 turns. 88 MP.
     *Level 9: Enables -500 Degrees for 50 turns. 99 MP.
   *Phoenix Spread Wings: No longer grants Regen/Blink: 50 turns. Now grants Shell: 25 turns.
   *New skills due to EYE'M THE STRONGEST!:
     *Icicle Machine Gun: Requires EYE'M THE STRONGEST! Lv2 or greater. 200 base power, Ice-elemental physical damage to one, Freeze: 5, Deprotect: 25, 14 MP.
    *Freeze Atmosphere: Requires EYE'M THE STRONGEST! Lv3 or greater. Grants NulHeat/Freeze: 30 and NulFire/Ice: 10 to the party. 16 MP.
    *Freeze Blood: Requires EYE'M THE STRONGEST! Lv5 or greater. Inflicts Instant Death and Lock: 10 to one enemy. 28 MP.
    *Insta-Freeze Beam: Requires EYE'M THE STRONGEST! Lv6 or greater.  800 base power, Ice-elemental magic damage to one enemy, inflicts Freeze: 5, Slow: 15, and Sap: 15. Ignores Defense. 37 MP.
    *Death Freeze: Requires EYE'M THE STRONGEST! Lv8 or greater. Inflicts Instant Death and Lock: 10 to all enemies. 74 MP.
    *-500 Degrees: Requires EYE'M THE STRONGEST! Lv9. 1400 base power, Ice-elemental magic damage to all enemies, inflicts Slow: 25, Stop: 10, and Sap: 25. Ignores Defense. 68 MP.
   
   
*Meiling:
   *Glorious Morning Star: No longer reduces physical resistances at 80% chance. Now deals non-elemental magic damage, as well as Debrave/Deprotect/Defaith: 15 turns at level 1, up to 30 turns at max level. Deals x2 damage to Fairies
     *Level 1: 200 base power. 10 MP > 14 MP.
     *Level 2: 350 base power. 20 MP > 22 MP.
     *Level 3: 500 base power. 30 MP > 30 MP.
     *Level 4: 800 base power. 60 MP > 39 MP.
   
   
*Reisen:
   *Lunatic Red Eyes: No longer reduces all enemies' ATK/DEF/MAG by 50 at a 70% chance for 110 MP. Now inflicts all Lv4 debuffs (20 turns) to all enemies at 150 MP.


*Youmu:
   *Soul Cutting Sword: Now starts at 40% chance, to a maximum of 85% chance. MP costs adjusted, starting at 8 MP and increasing +4 MP per level up, to a maximum of 44 MP at level 10.
   *Wicked Soul: No longer reduces one enemy's Ghost resistance. Now targets just Youmu.
     *Level 1: Blink: 10, Haste: 5. 12 MP.
     *Level 2: Blink: 15, Haste: 10. 22 MP.
     *Level 3: Blink: 20, Haste: 15. 36 MP.
     *Level 4: Blink: 25, Haste: 20. 52 MP.
   *Weird Half-Body: No longer reduces all enemies Ghost resistance. Will only harm the specified types, does no damage to any other enemies.
     *Level 1: 400 base damage, Undead. 20 MP.
     *Level 2: 600 base damage, Undead/Fairy. 36 MP.
     *Level 3: 800 base damage, Undead/Fairy/Dragon. 52 MP.
     *Level 4: 1000 base damage, Undead/Fairy/Dragon/Human. 68 MP.
   *Dharma of Jumonji and Double Pain swapped slots in the Stances.
   
   
*Komachi:
   *Breath of Dying: Now starts at 55% chance, to a maximum of 100% chance. MP costs adjusted, starting at 8 MP and increasing +8 MP per level up, to a maximum of 80 MP at level 10.
   *Soulsplitting Scythe: Now starts at 35% chance, to a maximum of 80% chance.
   
   
*Yuuka:
   *Crackdown: No longer has a 10% chance to deal 9999 damage. Now deals non-elemental physical damage equal to Yuuka's ATK/2 + Yuuka's MAG/4, and deals x2 damage vs. all races. In addition, inflicts Resist: 30 to the target. 35 MP > 50 MP.
   
   
*Remilia:
   *Demon Lord Walk: No longer Dark-elemental.
   *Demon Lord Arrow/Ceiling Fear: No longer Dark-elemental.
   

*Hope:
   *Fairy Circle: No longer heals 30% Max HP to the party. Now heals HP to the party equal to half of Hope's current HP.
   
   
*Sanae:
   *Omikuji Bomb: Renamed Great Misfortune/Misfortune/Fortune/Great Fortune. Grants Regen: 20 on all levels, with a 10% base chance to fully heal target.
     *Level 1: 100 base power > 250 base power.
     *Level 2: 200 base power > 500 base power.
     *Level 3: 400 base power > 750 base power.
     *Level 4: 600 base power > 1000 base power. 16 MP > 18 MP.
     *Level 5: 800 base power > 1250 base power. 22 MP > 26 MP.
     *Level 6: 1200 base power > 1500 base power. No longer cures debuffs. 30 MP > 36 MP.
     *Level 7: 1600 base power > 1750 base power. No longer cures debuffs. 38 MP > 48 MP.
     *Level 8: No longer cures debuffs. 46 MP > 62 MP.
   *Divine Lottery:
     *Level 1: Restores 20% Max HP + 50 HP to the party. 12 MP > 65 MP.
     *Level 2: Restores 25% Max HP + 100 HP to the party. 20 MP > 80 MP.
     *Level 3: Restores 30% Max HP + 200 HP to the party. 36 MP > 95 MP.
     *Level 4: Restores 35% Max HP + 250 HP to the party. 50 MP > 110 MP.
     *Level 5: Restores 40% Max HP + 350 HP to the party. 64 MP > 125 MP.
   *Cobalt Spread: No longer grants Absorb Resist Up.
     *Level 1: -20% Fire/Earth/Wind/Water damage for 50 turns. 12 MP > 8 MP.
     *Level 2: -25% Fire/Earth/Wind/Water damage for 50 turns. 16 MP > 14 MP.
     *Level 3: -30% Fire/Earth/Wind/Water damage for 50 turns. 20 MP > 20 MP.
     *Level 4: -35% Fire/Earth/Wind/Water damage for 50 turns. 24 MP > 28 MP.
   *Omikuji+ passive now implemented, adds +10% to full heal rate of Omikuji Bomb. At a later date, may affect Max HP recovery of Divine Lottery.
   
   
*Nazrin:
   *Gold Rush: Now inflicts Protect/Shell: 50 and NulStatus: 30 to one ally.




   
===============================================
               EQUIPMENT
===============================================

*Spread Scroll:
   *Level 1: 50 yen > 400 yen
   *Level 2: 150 yen > 1450 yen
   *Level 3: 450 yen > 3800 yen
   *Level 4: 1000 yen > 5000 yen
   *Level 5: 0 yen > 8150 yen
   *Level 6: 0 yen > 9900 yen
   *Level 7: 0 yen > 11500 yen
   *Level 8: 0 yen > 14250 yen
   *Level 9: 0 yen > 18700 yen
   *Level 10: 0 yen > 22600 yen
   
   
*Atai Scroll:
   *Level 2: 200 yen > 1000 yen
   *Level 3: 400 yen > 2000 yen
   *Level 4: 800 yen > 4000 yen
   *Level 5: 1600 yen > 6000 yen
   *Level 6: 3200 yen > 8000 yen
   *Level 7: 6400 yen > 12000 yen
   *Level 8: 12800 yen > 24000 yen
   *Level 9: 25600 yen > 48000 yen
   
 
*Morning Scroll:
   *Level 1: 3000 yen > 2500 yen
   *Level 2: 6000 yen > 5000 yen
   *Level 3: 12000 yen > 7500 yen
   *Level 4: 24000 yen > 15000 yen




   
===============================================
               SYSTEM
===============================================

*The following themes have been removed: Rika's Boss Theme, Sariel's final two themes, Maribel/Renko's Boss Theme, Shou's Boss Theme, Medicine's Boss Theme, Rin's Boss Theme, Flandre's Boss Theme, Yuugi's Boss Theme, Rumia's Boss Theme, Mystia's Boss Theme, Louise's Boss Theme, Yuki/Mai's Boss Themes, Eirin's Boss Theme, Mamizou's Boss Theme, Futo's Boss Theme, Seiga's Boss Theme, Kyouko's Boss Theme, Yoshika's Boss Theme, The Three Fairies Boss Themes, Shikieiki's Boss Theme, Rikako's Boss Theme, Gengetsu's Boss Theme, Yamame's Boss Theme, EX Tenshi's Boss Theme, Parsee's Boss Theme, Ran's Boss Theme, Prismriver Sister's Boss Theme, Kana's Boss Theme, PC-98 Yuuka's Boss Theme, Young Alice's Boss Theme, Elis's/Kikuri's Boss Theme, Satori's Boss Theme, PC-98 Marisa's Boss Theme, Kanako's Boss Theme, Yuyuko's Boss Theme, Saigyou Yuyuko's Boss Theme, Byakuren's Boss Theme, Suika's Boss Theme, Miko's Boss Theme, Kasen's Boss Theme. Human Village's theme, Inferno's theme, Myouren Temple Graveyard theme, Mushroom Groove's Theme, Limestone Cavern's Theme, Reimu's Psyche Theme, Palanquin Ship's Theme, Ruins of Vina's Theme, Remains of Hell (2nd part) Theme, Dimensional Tear Theme, Pandaemonium-R Theme, Pathway to the Moon's Theme, Gapland's Theme, Youkai Mountain (Moriya Shrine half)'s Theme, Remains of Hell (Extended Music) Theme, Bamboo Forest's Theme, Forest of Magic's Theme, Winter Forest's Theme, Kappa Cave's Theme, Lunarian Palace's Theme, Cave to Pandaemonium's Theme, Alice's House Theme, Maribel's Theme, Final Sariel's Theme, Final Kaguya's Theme, Final Konngara's Theme, Yorihime's Battle Theme, Iku's Battle Theme, Final Tenshi's Theme, Wonderland's Theme, Great Mausoleum's Theme, Bhava-Agra's Theme, Sea of Cloud's Theme.
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on October 14, 2017, 11:11:21 PM
New update: http://www.mediafire.com/file/66m3l4360klrb4t/Touhou_Fantasy.rar

This does enable you to go to almost the end of the game. However, it is not 100% tested and whatnot. In any event, here's the updates:

===============================================
            CHARACTERS
===============================================


*Momiji:
   *Clairvoyance: No longer doubles Momiji's PBlock/MBlock values. Now increases PBlock/MBlock by +30%. 80 MP > 45 MP.


*Nitori:
   *Water Carpet: No longer increases Water-elemental resistance.
     *Level 1: Restores 5 MP. Grants Replenish MP and Absorb Damage: 10%.
     *Level 2: Restores 10 MP. Grants Replenish MP and Absorb Damage: 10%.
     *Level 3: Restores 15 MP. Grants Replenish MP and Absorb Damage: 10%.
     *Level 4: Restores 20 MP. Grants Replenish MP and Absorb Damage: 10%.
     *Level 5: Restores 25 MP. Grants Replenish MP and Absorb Damage: 10%.
     *Level 6: Restores 30 MP. Grants Replenish MP and Absorb Damage: 10%.
     *Level 7: Restores 35 MP. Grants Replenish MP and Absorb Damage: 10%.
     *Level 8: Restores 40 MP. Grants Replenish MP and Absorb Damage: 10%.
   
   
*Youmu:
   *Focus: Now has a level 2 (increases Focus counter by +2) and level 3 (increases Focus counter by +3) when equipped with specific equipment (Raven Armor and Spirit's Vest for level 2. Funeral Gown and Wigar for level 3).
    
    
*Byakuren:
   *Cloudy Way in Purple: No longer increases the party's Ice-elemental resistance.
     *Level 1: Blink: 10, Auto-Esuna: 10 to one.
     *Level 2: Blink: 15, Auto-Esuna: 20 to one.
     *Level 3: Blink: 20, Auto-Esuna: 30 to one.
     *Level 4: Blink: 25, Auto-Esuna: 40 to one.
     *Level 5: Blink: 30, Auto-Esuna: 50 to one.
     *Level 6: Blink: 35, Auto-Esuna: 60 to one.
   *Star Sword Apologetics: No longer reduces all resistances on all enemies. Now grants Doublecast: 10 to the party. 50% Max MP > 80 MP.
   
   
*Hope:
   *Fate's skillset (Hellfire, Aurroa Freeze, Skygate, Meteor Blast, Aerial Slash) now deal 800 base damage instead of 500 base damage.
    
    
*Suwako:
   *Seven Stones:
     *Level 1: Increases the party's healing potency by 10% for 30 turns. 10 MP.
     *Level 2: Increases the party's healing potency by 15% for 30 turns. 22 MP.
     *Level 3: Increases the party's healing potency by 20% for 30 turns. 34 MP.
     *Level 4: Increases the party's healing potency by 25% for 30 turns. 46 MP.
     *Level 5: Increases the party's healing potency by 30% for 30 turns. 58 MP.
   
   
*Utsuho:   
   *Fixed Star: No longer reduces one enemy's Fire resistance.
     *Level 1: Inflicts a fixed 1111 Fire-elemental physical damage and Sap: 25 to one target. x2 damage vs. Plants. 48 MP.
     *Level 2: Inflicts a fixed 2222 Fire-elemental physical damage and Sap: 25  to one target. x2 damage vs. Plants. 82 MP.
     *Level 3: Inflicts a fixed 3333 Fire-elemental physical damage and Sap: 25  to one target. x2 damage vs. Plants. 125 MP.
     *Level 4: Inflicts a fixed 4444 Fire-elemental physical damage and Sap: 25  to one target. x2 damage vs. Plants. 164 MP.
   *Ten Evil Stars: No longer reduces all enemies Fire resistance.
     *Level 1: Inflicts 400 Fire-elemental physical damage, Lock: 20, and Sap: 25 to all enemies. x2 damage vs. Plants. 12 MP > 33 MP.
     *Level 2: Inflicts 800 Fire-elemental physical damage, Lock: 20, and Sap: 25 to all enemies. x2 damage vs. Plants. 24 MP > 50 MP.
     *Level 3: Inflicts 1200 Fire-elemental physical damage, Lock: 20, and Sap: 25 to all enemies. x2 damage vs. Plants. 36 MP > 64 MP.
     *Level 4: Inflicts 1600 Fire-elemental physical damage, Lock: 20, and Sap: 25 to all enemies. x2 damage vs. Plants. 48 MP > 80 MP.
   
   
*Minoriko:
   *Autumn Sky: No longer increases Physical/Magic resist to the party. Now grants NulPhysical: 10 and NulMagic: 10 to one ally. 100 MP > 58 MP.
   
   
*Hina:
   *Misfortune's Wheel: No longer lowers one enemy's ATK/DEF/MAG by 20. Now inflicts Disable: 20, Silence: 25, Lock: 25, and Fear: 25 to one enemy. 20 MP > 32 MP.
   *Cursed Field: No longer reduces all enemies' elemental resists. Now grants Return Damage: 25% and Absorb Damage: 25% to the party. 38 MP> 57 MP.
   
   
*Iku:
   *Dragon Fish's Wrath: No longer increases non-elemental resists. Now grants Return Damage: 25% to self. 40 MP > 22 MP.
   *Elekiter Dragon Palace: No longer increases non-elemental resists to the party. Now grants Return Damage: 10% to the party.
   *Pearl of the Five-Clawed Dragon: No longer reduces all enemies' non-elemental resists. Reduces Fire/Earth/Wind/Water damage by 100% for 10 turns to the party. 68 MP > 40 MP.
   
   
*Letty:
   *White Album: No longer increases Defense by +50 to Letty. Now grants Absorb Damage: 25% to one ally. 40 MP > 18 MP.
   *Lingering Cold: No longer reduces all enemies' ATK/DEF/MAG by 50. Inflicts Slow: 20 to the enemy party. 45 MP > 30 MP.
   
   
*Tewi:
   *Great Fortune Crest: No longer reduces all resistances to all enemies. 50 MP > 20 MP.
   
   
*Mima:
   *Wild Phantom Spirit: No longer reduces Ghost resist and inflicts Berserk: oo to one target. Now grants Doublecast: 5 to one ally. 22 MP > 14 MP.
Title: Re: Touhou Fantasy [New Topic]
Post by: BananaCupcakey on October 19, 2017, 04:19:55 PM
Hi, I was new to this game and I ran into a weird problem, when I go for the meeting at Tengu Village, there are no dialogues of it, even I pay 500 yen, retry, swapping characters etc.. but it doesn't work, how can I do to solve this ?
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on October 20, 2017, 01:52:41 AM
Fixed in latest update. It may play the scene weirdly now if you saved inside the meeting place, but otherwise should work as intended.
Title: Re: Touhou Fantasy [New Topic]
Post by: BananaCupcakey on October 20, 2017, 02:15:17 AM
(Edited to nothingless) =v=
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on December 02, 2017, 04:47:07 AM
http://www.mediafire.com/file/66m3l4360klrb4t/Touhou_Fantasy.rar

I'm slacking a bit here and there, eh?


===============================================
            CHARACTERS
===============================================

*Sanae:
  *Can now equip the Demon Charm.



   
===============================================
            ENEMIES/BOSSES
===============================================

*Sara's 40% resist to Instant Death is now immunity to Instant Death.
*Mirror Hope's Speed reduced from 125 to 60. Can no longer use Haste, Bravery, Protect, Faith, Regen, Mind Blast, or Cura. Now mirrors what mode Hope is in. Mirror Hope now gains Angelsong, Wall, and Fairy Circle.
*Gloom's Speed reduced from 110 to 60.




   
===============================================
               EQUIPMENT
===============================================

*Night Goggles and Enchanted Choker reduced from 4000 yen to 2000 yen.
*Defense Pendalum reduced from 5000 yen to 3500 yen.




   
===============================================
               SYSTEM
===============================================

*All status animations fixed, save for characters without proper status animations for some statuses.
*Row has been removed from the game. Make a backup of RPG_RT.exe just in case any bugs occur!


Outside of that, not much has happened. Been busy playing a lot of Final Fantasy Brave Exvius and just procrastinating. I have all the dialogue written up, including the ending and credits stuff, just have to put it all into the game. Following that is just touching up on events/bosses, and then finally adding in more sidequests.

Now, here is where I am asking for help: As you probably have seen, Hope has a couple sprites done by Graphicus; her idle animation, and her skill use animation. However, I am still missing animations for her to be complete for the game (Walk Left, Walk Right, Defend (I may have this one already though??), Dead, Use Item, Damaged, Attack, Victory. Other extras may be things like Confusion, Petrify, etc.). On top of that, I also need to get Chaos some sprites. So, is there anyone willing to try to help finish sprites for the game? It's honestly not very many animations/sprites. In fact, this is about how many there are in the game total:

(https://i.gyazo.com/6610a91fac3013e342c286be49a7e43d.png)
(https://i.gyazo.com/4e7fe2b990c14e5d9c7289a3810cc40d.png)
(https://i.gyazo.com/2c3a6446defe8ec825730f5d974cd6a0.png)
(https://i.gyazo.com/1f88b5036595c55f6595db23fc21b259.png)


Note: The sprites are sized down versions of the original. If the sprites are done, they'd need to be of the original sprite sizes that I use that's not on the sheet. This is done so they can be resized down properly, and the sprites may be reused elsewhere at some point too).

These are examples of what would be needed for both. For reference, here's what's shown on Marisa's spritesheets.

1) Idle, KO, Defend, Damaged, Walk Right
2) Attack
3) Skill Use, Item Use
4) Victory

The amount of sprites per spritesheet is 25 max. The frames don't need to be that long either.

Now, you may be wondering, what about compensation? Sadly, I cannot gift nor pay anything to anyone, so it would have to be for the sake of wanting to help or just to be nice. Which would be very, very welcomed to help finish this nearly 11-year old game off once and for all.

Thank you all, and hope the game turns out to be something worth the 11 years of work!
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on January 28, 2018, 04:19:43 AM
Almost 2 months later, and a new update! The game is nearing ever closer to completion, as the final dungeon is mapped out and ready to do eventing for! In addition to that, all characters (bar one skill on Hope) are done! The only real things left are to do the final dungeon/ending sequence, maybe update a couple more maps, and finish the crafting shop (if it's even needed). Oh, and getting battle sprites for Hope and Chaos. So close, everyone!


===============================================
            CHARACTERS
===============================================

*Nue and Youki have both been dummied out of the game. Nue and Youki are only usable during the battlefield event during beta5

*Marisa: Master Thief has been removed.
*Cirno:
   *Icicle Fall/Hailstorm:
      *Lv5: Power increased to 320.
     *Hailstorm Lv1: Power increased to 480.
     *Hailstorm Lv2: Power increased to 660.
   *Dark Side of the Moon: Blind: oo > Blind: 20.
   *Night Sparrow: Confuse: oo > Confuse: 20.
   *Blind Nightbird: 1200 power > 600 power. Confuse/Blind: oo > Confuse/Blind: 20.
   *Swarm of Bright Bugs: Poison: oo > Poison: 20.
   *Butterfly Storm: 1200 power > 600 power. Poison/Sleep: oo > Poison/Sleep: 20.
   *Fluster Escape: 750 power > 450 power. Paralyze: 50 > Paralyze: 20.
   *Ancient Duper: 1500 power > 900 power. No longer inflicts Berserk. Paralyze: oo > Paralyze: 20.
   *Little Devil: 1500 power > 600 power.
*Momiji:
   *Lure: Inflicts Provoke: 30 to all enemies. Only usable when equipped with all Shields, bar Aegis/Svalinn. 45 MP.
   *Shield Aura: Grants Protect/Shell: 25 to Momiji. Only usable when equipped with Bane Shield or Hero's Shield. 45 MP.
   *Charge!: Grants Haste: 5 to the party, in addition to Bravery: 5 and Faith: 5. Only usable when equipped with Maple Shield or Hero's Shield. 8 MP.
*Komachi:
   *Spirits of the Firm, Earthbound Souls, Spirit Amulet, Bondage Soul, Lazy Wandering Soul (originally Lazy Wandering Spirit), and Hatred Sign reduced from 10 levels to 6.
      *Level 1: ~345 base power, 20 MP, statuses last 20 turns.
     *Level 2: ~405 base power, 25 MP, statuses last 25 turns.
     *Level 3: ~465 base power, 30 MP, statuses last 30 turns.
     *Level 4: ~525 base power, 35 MP, statuses last 35 turns.
     *Level 5: ~585 base power, 40 MP, statuses last 40 turns.
     *Level 6: ~705 base power, 50 MP, statuses last 50/oo turns.
*Hope:
   *Life Aura: Restores ~1100 HP and grants Absorb Damage: 10% to on eally. 42 MP.
   *Dispelga: Moved from default skillset to Pestilence's skillset.
   *Tetra Elemental: Replaces Meteor Blast. Grants Fire/Earth/Wind/Water -100% for 10 turns to one ally. 48 MP.
   *Threads of Fate: Replaces Mind Blast in Fate's skillset. Revives all KO'd allies to full HP, but KO's any allies alive at the cost of 50 MP.
   *Drain: 400 power > 700 power
   *Osmose: 20 power > 100 power
   *Fearsiphon: 38 MP > 8 MP.
   *Pain Focus: Sap: 45 > Sap: 25, MP Regen: 45 > Haste: 25.
   *Jealousy Grasp > Grudge: Grants Return Damage: 100% for 20 turns to one ally. 68 MP.
   *Soul Sphere: Grants Shell: 50 to the party.
*Rinnosuke: Bribe has been removed.
*Koishi: Blue Magic has been completed revamped.
*Nue: Morph has been removed.
*Tewi: Bribe has been removed.



   
===============================================
            ENEMIES/BOSSES
===============================================

*Magic Book: Now only has Fire, Blizzard, Thunder, Aero, Drain, and Quake.
*Frozen Sap: No longer uses Mighty Guard.




*Protostar is now weak to Wind, halves Dark/Holy, and takes normal damage from Fire/Ice/Thunder/Water.
*Chaos no longer has Ruin or Galaxy Stop. Chaos will now use Bomb Charge > Megaflare/Gigaflare/Teraflare/Exaflare > Black Hole.
*Fate now uses Barrier Shift every 20 turns.




   
===============================================
               SYSTEM
===============================================

*All data related to Bribe and Morph has been removed.



Download link here!: http://www.mediafire.com/file/66m3l4360klrb4t/Touhou_Fantasy.rar
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on February 20, 2018, 09:17:55 PM
So, I wish to discuss something here, and would like to get some opinions on the matter. What is everyone's opinion on the following two things?

*There is an attack that hits very hard (at level 1, does 2000 Mystic-elemental damage to all enemies, at max level roughly 5000) but has 60% accuracy.
*There is a weapon that gives the user 4x Attack, but has -50 Speed and 60% accuracy. Combined with an Auto-Berserk accessory, it can give roughly 3x normal damage, but due to 60% accuracy + accuracy loss from Berserk, hits don't hit as much. Plus it's Dark-elemental, which is the most commonly resisted element.

Do you think that such things should exist in games at all? Or do you think they should be done away with and not used? I know that everyone has their own playstyle, and some would rather something like this not exist, either it being overpowered 90% of the time but useless 10% due to specific circumstances, or because of RNG, or whatever else.


In other news, weapons are being heavily remodeled! Some weapons will outright disappear, and weapon shops may not even be around as much, but I think I'm liking how these are turning out!

Reimu:

*Gohei: 10 ATK, 4 DEF, 2 MAG, non-elemental.
*Ying-Yang Orb: 22 ATK, 10 DEF, 30% Crit, Mystic-elemental, Ignores Evasion, Dark Resist +50%.
*Adventia: 50 ATK, Holy-elemental, First Strike.
*Healing Gohei: 40 MAG, Holy-elemental, Boost power of Reimu's heals by 50%.
*Nirvana: Enables Full-Life. Begin battle with MP Regen: 50. Mystic-elemental.


Marisa:

*Besom Broom: 18 ATK, non-elemental.
*Black Cat: 34 ATK, 20 MAG, Dark-elemental, Blind +35%, Ignore Evasion, enables Mug. Received from Nitori at Youkai Mountain.
*Starlight Broom: MAG +50, First Strike, Mystic-elemental.
*Nimbus 3000: 20 ATK, 30 SPD, Slash-All, Thunder-elemental.
*Dark Nebula: Lowers all enemies Magic resistance by 20%. Mystic Resist +25%. Dark-elemental.


Aya:

*Hauchiwa: 14 ATK, 5 DEF, 5 SPD, non-elemental.
*Fujin: 30 ATK, 12 SPD, 35% Crit, First Strike, Wind-elemental.
*Princess's Iron Fan: 70 ATK, 25 DEF, 25 MAG, 10 SPD. Party starts with Haste: 5. Non-elemental.
*Zephyrus: 100 ATK, 2x Attack, Slash-All, Slow: 10. Wind-elemental.
*Tenma's Gale: -150 ATK, -35 DEF, -25 MAG, 50 SPD, start battle with Blink: 50. Wind-elemental.



Meiling:

*Gojou: 28 ATK, non-elemental.
*Gauntlet: 35 ATK, non-elemental.
*Kiaiissen: 43 ATK, First Strike, Earth-elemental.
*Poison Knuckles: 49 ATK, 12 MAG, Poison: oo +70%, Poison-elemental.
*Force of Qi: 50 ATK, 25 MAG, Enables Chakra Lv2.
*Hakuraimononofu: 80 ATK, Thunder-elemental. Bought at Pandaemonium.
*Dragon Claw: 112 ATK, 15% Crit, Debrave: oo +30%, Ignore Evasion, Wind-elemental.
*Godhand: 255 ATK, Holyproof, Holy-elemental, Enables Chakra Lv3, start battle with Auto-Life.


Patchouli:

*Magician's Book: 4 ATK, 12 MAG, non-elemental.
*Grimmerie: 6 ATK, 24 MAG, +25% Magic/-25% Physical.
*Feu: 10 ATK, 50 MAG, Berserk: oo +40%, Fire-elemental, +50% Fire/-50% Ice.
*Black Pullet: 6 ATK, 19 MAG, Stop: oo + 40%, Dark-elemental, +50% Dark/-50% Holy.
*Eau: 10 ATK, 65 MAG, Freeze: 50 +40%, Ice-elemental, +50% Ice/-50% Fire.
*Glace: 10 ATK, 89 MAG, Sleep: 50 +40%, Water-elemental, +50% Water/-50% Thunder.
*Foudre: 10 ATK, 95 MAG, Paralyze: 50 +40%, Thunder-elemental, +50% Thunder/-50% Water.
*Clavicula Salamonis: -20 ATK, 20 DEF, 157 MAG, 15 SPD, Lock: oo +40%, non-elemental.


Reisen:

*Traitor: 16 ATK, 10 MAG, Confuse: oo +70%, Dark-elemental.
*Blindside: 25 ATK, 5% Crit, First Strike, Dark-elemental.
*Silencer: 45 ATK, 5 DEF, Silence: oo +70%, Dark-elemental.
*Bio Blaster: 59 ATK, -17 DEF, 8 MAG, 5% Crit, Poison: oo +70%, Poison-elemental.
*Bio Blaster+: 59 ATK, -17 DEF, 8 MAG, 5% Crit, Poison: oo +70%, Slash-All, Poison-elemental.
*Mad Hare: 66 ATK, 70% Crit, party starts with Sanity buff, Dark-elemental.
*Calamity Trigger: -500 ATK, -30 SPD, Poison: oo/Blind: oo/Silence: oo +50%, Slash-All, non-elemental.


Sakuya:

*Silver Knife: 12 ATK, 3 DEF, 1 SPD, Undead Slayer, non-elemental.
*Spring Blossom: 20 ATK, Plant Slayer, non-elemental.
*G-Force: 25 ATK, 12 SPD, Flying Slayer, First Strike, Gravity-elemental.
*Kingslayer: 40 ATK, Human Slayer, non-elemental.
*Angel Kiss: 60 ATK, God Slayer, non-elemental.
*Dragon Tooth Dagger: 80 ATK, 20 DEF, Dragon Slayer, non-elemental.
*Dagger of Time: Doubles Critical: Haste passive.
*Quantum Leap: 0 stats, Enables Haste/Hastega, non-elemental.


Momiji:

*Bastard Sword: 28 ATK, 5% Crit, Beast Slayer, non-elemental.
*Precieuse: 45 ATK, 5 DEF, First Strike, Beast Slayer, non-elemental.
*Tyrfing: 140 ATK, 50 DEF, Beast Slayer, non-elemental. HP is halved at start of battle. Earth Resist +50% to party, Earth Resist -50% to Momiji.
*Ragnarok: 180 ATK, Youkai Slayer, non-elemental. Start battle with Return Damage: 20%. Bought at Pandaemonium.
*Durandal: 225 ATK, 94 DEF, Dragon Slayer, non-elemental. Start battle with Protect: 50.
*Excalibur: 400 ATK, 255 DEF, God Slayer, Holy-elemental. Start battle with full HP. Mystic Resist +50%.


Nitori:

*Wrench: 10 ATK, 15 SPD, 25% Crit, Slash-All, Ignore Evasion, First Strike, non-elemental.
*Techno Glove: 22 ATK, 8 DEF, Machine Slayer, Water-elemental. Thunder Resist +50%. Doubles amount of Base Metal found from passive.
*Kaiser Gauntlet: 40 ATK, 10 MAG, 60% Crit, Machine Slayer, Water-elemental. Increase Physical damage by 10% to all enemies.
*Warlock Gauntlet: 70 ATK, 35 DEF, 25 MAG, Machine Slayer, Dark-elemental. Start battle with MP Shield.
*Hisoutensoku: 165 ATK, Machine Slayer, non-elemental. PBlock +33%. Start battle with random Nul- element buff.


Youmu:

*Hakurouken: 22 ATK, 15 DEF, 5 SPD, 25% Crit, Ghost Slayer, non-elemental.
*Roukanken: 30 ATK, 10 DEF, 12% Crit, Slash-All, Ignore Evasion, Ghost Slayer, non-elemental.
*Cloudcover: 57 ATK, -12 DEF, 15 SPD, 5% Crit, First Strike, Ghost Slayer, Wind-elemental. Sold at Hakugyokurou.
*Dragoncrest: 82 ATK, 50 DEF, 18% Crit, Ghost Slayer, Dragon Slayer, Earth-elemental. Start battle with Lv3 Focus. Enables Bonecrusher Lv2.
*Mournblade: 56 ATK, 22% Crit, Instant Death +50%, Ghost Slayer, Dark-elemental. Increases HP threshold for Bonecrusher to 50% HP.
*Muramasa: 104 ATK, 20 SPD, 100% Crit, Ghost Slayer, non-elemental.  Grants Doom: 20 and Haste: 20 at the start of battle.
*Masamune: 220 ATK, 35 DEF, 20 SPD, 70% Crit, non-elemental. Start battle with all Stance abilities. Enables Bonecrusher Lv2.
*Murasame: 190 ATK, 30% Crit, non-elemental. Start battle with max level Focus. Enables Bonecrusher Lv3.


Komachi:

*Testament: 32 ATK, Death +5%, Ghost Slayer, non-elemental.
*Charon: 45 ATK, -5 DEF, 14 MAG, Death +10%, Ghost Slayer, Dark-elemental. Enables Money Talks.
*Cerberus: 55 ATK, Death +15%, 3x-Cut, Ghost Slayer, Dark-elemental.
*Deathbringer: 80 ATK, -50 SPD, Ghost Slayer, Dark-elemental. Start battle with Instant Death immunity to the party.
*Undertaker: 104 ATK, 25 DEF, 25 MAG, Ghost Slayer, Dark-elemental. Revives all KO'd allies at the start of battle.
*Apocalypse: 340 ATK, PBlock +20%, MBlock +20%, Ghost Slayer, Debrave/Deprotect/Defaith/Fear: 50 +100%, Dark-elemental.


Yuuka:

*Parasol: 80 ATK, non-elemental.
*Sunflower Umbrella: 120 ATK, 50 DEF, 10 SPD, 45% Crit, Earth-elemental.
*Hir'rokane Umbrella: 300 ATK, 75 DEF, 10 MAG, 20 SPD, 60% accuracy, 36% Crit, Ignore Evasion, Earth-elemental.
*Twinkle Star: 100 ATK, 50 MAG, Wind Resist +50%, Wind-elemental.
*Riviera: 50 ATK, 50 SPD, 25% Crit, Water Resist +50%, Water-elemental.
*Infernal Geyser: 180 ATT, 25 DEF,  Fire Resist +50%, Fire-elemental.
*Perfect Green: 255 ATK/DEF/MAG, 50 SPD, 100% accuracy, First Strike, Earth-elemental. Always enable Auto-Regen and Auto-MP Regen for Yuuka regardless of terrain.


Remilia:

*Claws: 50 ATK, 5% Crit, non-elemental, Human Slayer.
*Griffin Claw: 77 ATK, 10 SPD, 3% Crit, Ignore Evasion, Wind-elemental, Human Slayer.
*Rapid Claw: 80 ATK, -40 DEF, -50 MAG, -50 SPD, 60% accuracy, 15% Crit, 4x Cut, Ignore Evasion, Dark-elemental.
*Daybreaker: 75 ATK, 20% Crit, Ignores battle passive. Grant Regeneration Lv2, Human Slayer. Enables Vampirish Night.
*Midnight Requiem: 84 ATK, Blind: oo + 100%, ignores battle passive, non-elemental, Human Slayer. Enables Remilia Stoker.
*Crimson Twilight: Ignores battle passive, Fire-elemental, Human Slayer. Enables "Millennium Vampire".
*Queen of Midnight: 99 ATK, 70% accuracy, 50% Crit, Dark-elemental, Human Slayer. Grants Regeneration Lv3. Enables Hell Catastrophe.
*Gungnir: 400 ATK, 100% accuracy, Omni Slayer, Disable: 10 +10%, Mystic-elemental. Two-handed weapon. Grants Regeneration Lv3 and Amok.


Mokou:

*Brave Knuckle:
*Ghost Shell:
*Berserker:
*Flare Arms:
*Flames of Niflheim:


Byakuren:

*Sorcerer's Sutra:
*Mysidian Scroll:
*SOS Scroll:
*Diamond Scroll:
*Cosmic Mind:


Sanae:

*Onusa: 22 ATK, 5 SPD, 30% Crit, Dispels buffs when attacking, non-elemental.
*Star Rod: 32 ATK, 35% Crit, First Strike, Holy-elemental.
*Magical Girl's Stick: 10 ATK, 50 DEF, 80 MAG, 25 SPD, 50% Crit, Ignore Evasion, Holy-elemental. Changes Miracle to MP recovery only.
*Omikuji Onusa: 89 ATK, 30 MAG, 12 SPD, Holy-elemental. Healing +25%. Enables Omikuji+ Lv2.
*Vajra: Dispels buffs when attacking. Party starts battle with Shell: 50.


Suwako:

*Iron Ring: 45 ATK, 20 DEF, -10 SPD, non-elemental.
*Toad Ring: 52 ATK, 25% Crit, First Strike, Water-elemental.
*Venom Wheel: 65 ATK, Poison: oo +100%, Poison-elemental.
*Eclipsed Vision: 65 ATK, Blind: oo +100%, non-elemental.
*Silent Voice: 65 ATK, Silence: oo +100%, non-elemental.
*Deadly Sin: 80 ATK, -20 DEF, -20 MAG, -10 SPD, 100% Crit, Dark-elemental.
*Rings of Faith: 92 ATK, 100 MAG, +30 SPD, MBlock +33%, Mystic-elemental. Starts battle with Faith: 50. Holy Resist +33%. Enables Lv3 Hibernate.


Advent Cirno:

*Watermelon Blade: 35 ATK, 5 DEF, 5 SPD, 25% Crit, non-elemental.
*Lucky Popsicle Stick: 30 ATK, 75% Crit, First Strike, Ice-elemental.
*Buster Sword: 160 ATK, non-elemental. Grants SOS Protect.
*Materia Blade: 100 ATK, PBlock +10%, non-elemental. Doubles power of Boost. Grants SOS Shell.
*Tsurugi -EASY-: 285 ATK, 2x Cut, Ice-elemental. Grants SOS Regen.
*Ultima Weapon: 500 ATK, 4x-Cut, non-elemental. Increases HP threshold for Limit (75% instead of 150%).


Keine:

*Bento Box: 15 ATK, 5 SPD, Paralyze: 50 +20%, non-elemental.
*


Utsuho:

*Nuclear Cannon: 84 ATK, -40 DEF, -20 SPD, 10% Crit, Slash-All, Gravity-elemental.
*Cannondorf: 92 ATK, -95 DEF, -20 SPD, Slash-All, Gravity-elemental.
*Nuclear Flare: 116 ATK, -40 DEF, -20 SPD, Sap/MP Sap: oo +50%, Slash-All, Gravity-elemental.
*Bahamut's Breath:
*BFG9000:
*Yatagarasu's Eye:

Note that this list is still in the works!
Title: Re: Touhou Fantasy [New Topic]
Post by: R. P. Genocraft on February 20, 2018, 09:26:14 PM
These sound interesting and it's kinda funny to have
Hisoutensoku
as a weapon. Dunno about
Reimu and Sanae having Buddhist ultimate weapons
though.
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on February 20, 2018, 09:28:53 PM
Yeah, I had no good names to give to them because I don't know Shinto stuff. One is pulled from the FF series since it's usually the ultimate staff, the other is actually pulled from GoS. I couldn't think of an ultimate weapon for Nitori lol.
Title: Re: Touhou Fantasy [New Topic]
Post by: R. P. Genocraft on February 21, 2018, 07:00:00 PM
Nah, the Nitori one is just perfect XD
For Reimu, how about the Greedy Oonusa/Merciless Purification Rod, ReimuA's shot from DDC? As for Sanae, it could be something miracle-related such as the Staff of Moses.
Also,
"Magical Girl's Stick"
, I can totally see Sanae using that lol
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on April 18, 2018, 02:17:16 AM
http://www.mediafire.com/file/66m3l4360klrb4t/Touhou_Fantasy.rar

New update to the game! Man, can't believe it's been 2 months since last one. This one fixes a bad cutscene error for Yuuka's story segment, in which after beating the final boss, it would loop to the start due to not setting a switch (this was due to the remapping of Mugenkan and moving the boss's event without its events properly). Other changes include the following:

*Reimu:
   *Hakurei Amulet has been buffed in power:
      *Level 1: 80 > 160 healing. 4 MP > 8 MP.
      *LeVel 2: 200 > 300 healing. 8 MP > 16 MP.
      *Level 3: 340 > 540 healing. 12 MP > 24 MP.
      *Level 4: 620 > 900 healing. 16 MP > 32 MP.
      *Level 5: 940 > 1600 healing. 20 MP > 40 MP.
      *Level 6: 1280 > 2500 healing. 25 MP > 50 MP.


*Yumemi: No longer has Bluff command.


*Koishi
   *Subterranean Rose:
     *Level 1: No changes.
    *Level 2: 1000 power > 800 power.
    *Level 3: 1400 power > 1050 power.
    *Level 4: 1800 power > 1300 power.
    *Level 5: 2200 power > 1600 power.


*Andvarinaut: Now only grants +1 Yen per step when equipped by Reimu, and grants Double Yen when equipped by Komachi.
*All chests in Corpse Cave will no longer respawn upon opening them, giving one chance from the random chests.

And that's that! I'm still working on final dungeon, only got 5 more bosses left to test and finish up, and then that's it for the game! Outside of other things like some optional stuff, crafting system (if it stays at all), etc. Getting closer and closer...but will it be done before the end of the year or before the 12th anniversary!? Who knows! \ o /
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on May 07, 2018, 08:49:33 PM
11 1/2 years. That's how long this game has been in development, ever changing over the years. It originally started as a silly little fangame, based on one single dream I had for the Touhou series, about what mythological stuff from other countries haven't shown up yet in the series. This was back when I actually played a lot of Touhou, and was into Touhou a lot. Nowadays, I don't even deal with the series, or rather, I haven't dealt with it outside of Soku and this game for the past 4 years. The game was putrid trash, not having any real form of customized...well, anything. The character battle sprites and overworld sprites were the most I had, but the maps were absolute trash, and the battles were very bland and generic and boring. This game saw a lot of criticism for the terrible mapping and bland gameplay, especially on the old site known as Pooshlmer where it was frequently updated on. Eventually, after reaching the 50% mark of the game as I considered it (which is the Caves to Makai), I decided to finally go back after about a year or so of not working on the game to fix up maps, and that took up another part of a year to do that alongside fixing up old bosses. Afterwards, I FINALLY pushed myself forward after 2-3 years of not going beyond the 50% mark to actually get the game done. The game evolved and evolved, and it ended up a bit bloated with a lot of various quirks and whatnot with equipment, characters, and statuses. A bit of a "feature creep", as one may say, as I figured out more fun ways of doing coding due to DynRPG and its plugins. However, in the end, I believe this actually helps make the game a bit more unique and exciting from what it would've been otherwise.

11 1/2 years ago, I started a little fangame that took up hours upon hours of time, and got me connected to a few people here and there, some of whom I've lost contact with over the years, some of whom I still talk to to this day, if not very often. Some of whom were of massive help, whether it be with coding, graphics, or testing, some of whom were really big jerks. And some whom had promised to do things, but vanished and were never heard from again.

Today, I have finally finished said game. After testing the final boss and the ending, it is all done. However, even though the game is "done", it's still not "DONE". How so? Well, so to speak, there's still quite a bit of testing and polishing left to do for the game, which requires more testrunning through the game for Blue Magic, different party configurations, equipment, treasures, enemies and bosses, and shops. So yes, the story may be done, all maps may be done, heck even as it is the game can be considered done, but I'm not done with it quite yet. If you, yes you, the ones that have helped with this game, are willing to help with more testrunning to help with polishing and finishing the game once and for all, please, lend me your aid one last time, so that I myself can finally finish this one single game.

Who knows? Maybe after this game is done, I'll finally start my own original game. Maybe...though that may never happen as I am no graphic artist meaning no way for me to do original spriting and graphics. But only time can tell...only time can tell.

For those who are willing to give it that try, here is the newest download link: http://www.mediafire.com/file/66m3l4360klrb4t/Touhou_Fantasy.rar
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on November 17, 2018, 01:35:53 AM
Howdy all! So, it's been a good long while since I last posted, but at long last, I do believe the game is now finished! 99.99% done, at least, there's still a couple things that I haven't been ABLE to do (still looking for a spriter for a character), and there might still be bugs and glitches here and there, but overall, the game is actually done after nearly 12 years in the works!

[attachment=1]

As usual, anyone that is willing to testrun the game for bugs and glitches, feedback, etc. would be highly welcomed! But for now, I will consider the game "DONE". Which...in a way, kinda makes me both very happy and very sad...I don't know how to feel overall.
Title: Re: Touhou Fantasy [New Topic]
Post by: sweetd on November 21, 2018, 03:13:07 PM
Message deleted
Title: Re: Touhou Fantasy [New Topic]
Post by: Tom on November 27, 2018, 08:06:16 AM
Just started playing and I really like this!
There is a bug with the party switch item, it sometimes makes the party leader on the field move very fast when you add characters, this also happened after the cutscene where you fall under the school.  I'm not sure how to get the party leader to have their old speed again after that, seems to persist after saving.

EDIT: I found the NPC that corrects it
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on November 28, 2018, 09:55:57 PM
Do you have Sakuya in your party, by any chance? She has an overworld passive that increases your walking speed by an extra notch.
Title: Re: Touhou Fantasy [New Topic]
Post by: Tom on December 01, 2018, 01:04:56 AM
No it was with Reimu, but the NPC fixed it when I talked to them

I'm stuck at the part where you have Iku Letty and Nazrin and you fight Alice.  Alice seems to regenerate any damage I do to her, was fighting for 20 minutes and still only had only damaged 2 pixels of her health.  And killing the dolls doesn't help since she respawns them on her next turn
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on December 02, 2018, 04:18:29 AM
Huh...that's the 2nd time I've heard of this. I should test that more but....uuuuuuugh rerunning the game for the millionth time in 12 years. T-T

There is a specific enemy that needs to be defeated first before you can even think of damaging Alice at all. That is all the tips I will give on that fight.
Title: Re: Touhou Fantasy [New Topic]
Post by: Tom on December 03, 2018, 05:13:08 AM
I do defeat that enemy but she revives him on her next available turn, there should be more of a delay, I had to destroy that enemy 4-5 times (and its not easy to destroy either since it keeps using defend which halves damage).  After that battle though rest of the game was flawless, though now I have encountered a glitch in the dimensional rift area after the PC98 Purple Marisa battle you are sent to the room next to the battle (the one with 2 magic circles and a auto-silence fix character) without a party, all slots blank and Item menu is disabled so I can't get to the party swap scene

Edit: Fixed by opening the PCRS once and changing any party member before that battle
Perhaps you store both the current and previous party in 2 variables and the previous party gets cleared from all the party swaps from the previous scenes?
I didn't change any party members when the SDM party members met up with the Youkai Mountain party members, I just left the party selection scene (they were already equipped) perhaps this is the bug?
Maybe all party members should be unequipped so you are forced to select a new party when you are taken to the party selection scene

Edit 2: Perhaps related to the bug where if you leave the cave where Yorihime joins the party and come right back in she will say "You don't have room for me" even though she left when you left the cave.  You can fix this one also by just going to the PCRS changing party (to anything) and coming back
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on December 03, 2018, 06:52:58 PM
Without a party??? That...shouldn't be happening at all. I wonder what's causing THAT, since it isn't storing any variables for party members in slots at that point in the game (in fact, IIRC it's supposed to take you to the HRCS area after you get both parties back together to swap?? But yeah, it sounds like something buggy is happening because maybe it's considering that everyone is still in the party when nobody has REALLY been assigned (it removes everyone when switching to HRCS at any point, but in THAT instance, maybe it didn't reset the "X_in_party" variables...that's probably it). And huh...so she just doesn't go back into the party unless you do HRCS, even though she JUST left it and it shouldn't be giving any issues? Darn game, stop being duuuuumb >_<

EDIT - Should be updated on the RPGMaker.net site now! There were some variables and stuff that wasn't in play when you got both parties back together BEFORE going into the HRCS area, THAT is what caused the issues after the PC-98 Marisa fight. As for Yorihime yeah, not sure why she isn't going back into the party if you haven't added anyone else into it afterwards. She won't come in if you have 4 party members ever, so if you leave the place, come back with a 4th party member, and try to add her, she won't join.
Title: Re: Touhou Fantasy [New Topic]
Post by: Tom on December 05, 2018, 12:27:11 AM
I now have another glitch, after you get the stone with Yuki and Mai after all the cutscenes are over and you are back at Shinki's place I get a black screen, the menus still open and I can move around and get in to battles but I can't see where I'm going
Even battles are sort of invisible
(https://i.imgur.com/LKgaTog.png)
Perhaps the screen was faded to black but never unfaded?  Or the scene was unloaded before the screen was faded back to normal?
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on December 05, 2018, 06:01:59 PM
Yeah, that's exactly what happened. For some reason after all is said and done, it just...never changed it back to normal. Weird...updated it on the site, so grab that and see if that fixes it (it SHOULD, but you never know, coding might be in the wrong spot still...).
Title: Re: Touhou Fantasy [New Topic]
Post by: Tom on December 05, 2018, 08:39:22 PM
Another small thing, after the Prismriver Mansion sequence Reimu is not unequipped as would be expected, is it possible to make it so she gets unequipped?  In nearly all other party switch cases the characters get unequipped (honestly to an annoying level, where you enter boss fights without a weapon)

Or at least is there a way to obtain the demon charm later in the game?

EDIT: Replayed up to the point where the black screen bug used to be, its gone but the player character is invisible
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on December 05, 2018, 09:41:24 PM
Yeah, there's only one Demon Charm in the game. Weird that I never unequipped her there of all places though...now it's coded to do that, though you won't be able to use what she had on for now since you're past that part. Also updated to HOPEFULLY fix the cutscene issue, so one more update on THAT bit. >_<
Title: Re: Touhou Fantasy [New Topic]
Post by: Tom on December 06, 2018, 04:39:34 AM
Cutscene fixed, your player doesn't disappear in the following cutscenes though but that fixes itself after a few cutscenes.
After the Vina cutscene sequence I'm kind of lost as to where to go,  Seiga appeared and took some weapons and I assume you need to go to the fallen shrine, though I'm not sure where to start looking.
I tried the cave with the tanks but it doesn't let me progress past the end
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on December 06, 2018, 05:08:20 PM
Hmm?? You mean that the player is still visible during those cutscenes?? Which ones were those?

That is to the wrong area. There's another cave in Gensokyo you have to go through to get to the Fallen Shrine. I believe that's the one with the walls you have to check??
Title: Re: Touhou Fantasy [New Topic]
Post by: Tom on December 10, 2018, 03:53:16 AM
The player was still visible during some of the next cutscenes (I think flashbacks??)
Finished the game, which I really liked, though on the last boss it would have been nice if there was some indication that you are actually doing the right thing when it changes phases.  I originally thought I was doing something wrong when boss kept full healing through the fight (as in some of the fights you are allowed to lose the boss does just that).  One thing I really liked about the game was that there were many playable characters to pick from, though I was a little disappointed you can't keep some of the characters you are given for dungeons later on in the game.  Also, did all the fragments original names related to their current names?  Elpis and Thana(tos) were obvious but I couldn't figure out the other ones even though I know Greek


Heres some bugs I found in the game:


Lastly, any plans for a sequel or continuation?
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on December 11, 2018, 01:37:32 AM
Flashbacks...where did they take place? Do you recall?

Glad you liked the game! Makes me happy to hear someone enjoyed playing through it, much less fully finishing it! There are a couple optional bosses that you can fight, if you really want to give them a try (and they do need testing). If you'd like, I can point out where they are to find them easier? Unless you've already fought them all and somehow managed to beat them?? And yes, the fragment's names are related (i.e. Elpis is literally translated as Hope). Chaos is the odd one out, being a name I came up with since it felt like it fit her well.

Yeah, I'm thinking of maybe changing the BG theme during each phase to the fragment's respective themes to indicate the change of phase. Was that fight actually balanced? Was it broken at all? I know it's one of those fights I never actually fully tested so....

Hmm...will look into those. Though I could've sworn I made Ruins of Vina inaccessible...did I make it accessible at some point? Because as you probably saw, there's literally nothing there. @_@;

There's no plan for a sequel of continuation of THIS game, but I HAD planned on doing a game specifically for the Fragments themselves, being a CANON game to just them.


The fixes so far:

*Door in Void Castle should be fixed now.
*After talking to Patchouli, Sakuya will give you the hint you need (since she would have some kind of idea of how to deal with that).
*Two of those optional bosses were bugged with players not being reset, and now should be fixed.
*A certain superboss in the Void has no warning before fighting him, but the location where he is at is CLEARLY marked now to warn you "Hey, this might be bad...".
*Kinda hard to make the bridges more obvious, especially if you're referring to the ones that run Up/Down. I don't know what to do about those. ^^;
*Do you know where these are at (Pandora's Box/Roofs)? Possible screenshots can help me more.
Title: Re: Touhou Fantasy [New Topic]
Post by: Tom on December 18, 2018, 11:08:59 PM
I don't remember which flashbacks it was, but it was in Makai and before Gloom.  Also, after finishing Makai I was disappointed you couldn't keep Shinki as a party member but oh well...
The Ruins of Vina have field scenes that are not used anywhere if you can't explore it?  As in they are not shown in any cutscene
As for the last fight it wasn't too bad, considering you have a lot of items at that point in the game, though I might have been a little overleveled, my party was around lvl 50.

The fragments were the part of the story I least understood, and what the temple was even for and why they worked there in the first place.  So that's a great idea for a "sequel"

Here is the wall
(https://i.imgur.com/ikEbD8H.png)
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on December 22, 2018, 10:39:06 PM
Hmm. I may have to do yet another run of the game myself, as much as I'd rather not. T-T

Shinki would've been TOO good to keep anyways, I feel. For the record, don't know if you know, but during the segments you had her, if she were to die at all in any fight, it's an instant game over too. Yup, Shinki this entire time was basically Banon, just infinitely more powerful. ^^;

The entire area was playable, just...it was TOO big (the biggest area in the game) and could potentially take up to 2 hours or so just to explore the entire place IIRC, since it was SUPER easy to get lost. And as it was, there wasn't even anything of note to find there. No enemies, no items, etc. The bosses that WOULD have been there were all dummied out, and were just relegated to the flashbacks.

There wasn't any bugs with it or anything? That's the big issue I'm worried about. Level 50 is about what I was hoping the player would be anyways, I think when I got there I was around that level (and of note, I did all of the last few segments of the game, from the last Skill Shop in Pandaemonium to endgame without any skill upgrades, so I was doing about 1000-1500 or so with my strongest non-Yuuka attacks, so I could make sure they WERE doable if you never found the hidden skill shop in the Void).

Yeah, the game doesn't do an exceptionally good job of explaining the fragments in early game is the main problem. They were originally normal regular humans (bar Fate who still had her farsight abilities, albeit SUPER weak at that time but still powerful of course) and Chaos with her super strength, but the game never talks about either of them there. If by the temple you mean the one that you see everyone at a lot, that's just the temple that Fate is generally at (since she's confined to that most of the time as she stated in one flashback). The "sequel" was going to be just the OCs with no references or anything from other sources (i.e. nothing from Touhou, Final Fantasy, etc.) and it being its own thing, so it would've explored them a lot more. The problem though is how to handle such a game, as it's hard to do a game with just Hope as the main protag as she's normally a big pacifist, and isn't known for her offensive capabilities at all...
Title: Re: Touhou Fantasy [New Topic]
Post by: Tom on December 23, 2018, 09:18:18 AM
Oh didn't know about the gameover thing, I thought the instant gameover only applied to the 3 way party split sequence (the fort condor style area).  Maybe she could be nerfed after the story sequence (like Byakuren/Suwako), regardless she still wouldn't be as OP as Hope once you get the move Extinction and Chaos' skillset

As for Hope being a pacifist and all you might be able to do something like team with Fate, Chaos or Gloom from early on?  Or something similar to Undertale where battles are based on dialogue/actions and more like puzzles you have to "solve".
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on December 23, 2018, 05:50:19 PM
Extinction is very powerful, aye, though it IS very risky and resource consuming as well I think. I could be wrong, it might be GROSSLY overpowered in fact. I actually never used Chaos's skillset since I like using Hope's initial skillset the most (a few are like that too that I know that's played the game. Nobody ever uses Gloom's skillset like ever lol...poor Gloom).

Well, there's a little thing with doing a starting story with them that would actually prevent such a thing, so it wouldn't be that simple sadly. Maybe in later installments if there were any, it'd be MUCH easier to do, but not in the first one at all. I've heard of people suggesting Undertale as a thing that it could be based upon, but I dunno if I'd want to go that route either honestly. It's a very hard decision when starting a game like this, hue. At least with THIS game, it all came to me from one single dream years and years ago, when I was thinking of what all cultural mythological stuff was in Touhou, and realized there really wasn't anything from Greek, and then immediately came to think about Pandora's Box in Gensokyo, and the rest is history. ^^;


So if I may ask, here's some questions for ya since you finished the game!

1) What part of the game did you like/dislike the most?
2) Any boss(es) that you found to be the most easy/difficult? Superbosses are separate from this, of course, but I'd like to hear about them too, assuming you've fought them all.
3) Any favorite/hate character (in terms of story and in terms of playability)?
4) Any favorite/hated dungeon(s)?
5) Anything you would think should have been different (other than missing graphics, of course, since I don't have anyone to do the graphics for the two characters that are missing them...)?
6) Any favorite/hated part of the story?
7) Any favorite/hated characters out of the OCs (that are not Touhou characters)?
8) Favorite party configuration(s)?

I'm sure I could've came up with more questions, but it's hard for me to do that too! T-T
Title: Re: Touhou Fantasy [New Topic]
Post by: Tom on December 24, 2018, 06:21:44 PM
Eirin could well be Artemis from Greek Mythology since she uses a silver bow and is related to the moon.
I'm not sure how good basing the game off Undertale would be but the combat concept could work.

1) I really liked the Youkai Mountain and Makai partd, the one area I didn't like was Cave to Makai because it was too long and confusing
2) Kotohime was the easiest boss and was annihilated after every battle.  Alice was probably the hardest boss once she got access to dolls
3) Out of the Touhou cast best would probably be Marisa and worst Tenshi (because you fight her way too many times)
4) Best would be Reimaden Mansion, puzzle was pretty interesting, worst is cave to Makai or passage underground (sealed off area)
5)  Alot of the later games indoor rooms felt too big.
 Pandaemonium has some dead ending corridors in the upstairs floor and some rooms that are too big.
6) I liked Youkai Mountain and I didn't like Poltergeist Mansion (this could just be because I lost demon charm there...)
7) Out of the OC my favorite would be Fate and didn't have one I specifically disliked
8) [Reimu, Sanae, Suwako, Yuuka/Marisa] until Poltergeist Mansion, then [Sanae, Suwako, Yuuka/Marisa, Koishi] until you get Hope, then [Reimu/Sanae, Hope, Suwako, Yuuka/Marisa].  If all characters were available I'd be using [Shinki, Hope, Chaos, Kanako] (Chaos is more useful when she gets her own turn instead of via Hope since you don't waste a turn to switch movesets)
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on January 06, 2019, 05:32:09 PM
That is very true, I forgot about that. May not be as clear cut as say Pandora, but yeah. You know what I mean nonetheless I think. ^^;

But yeah, did you fight any of the superbosses (outside of Hakurei Shrine, Youkai Mountain, Remains of Hells, and inside Silent Shrine and The Void)? o.o?

1) Oh? What exactly about both parts did you like (and what part of Makai? You mean the entirety of the Makai segment? I assume because the story actually felt like a story and not all over the place. I can understand Cave to Makai, it does drag on a bit TOO long, but it's meant to be the intermediary between the two points of the game, so that's kinda why it's the way it is, even with its own unique music~).
2) Oh right...forgot Kotohime lol. I'm assuming you mean the non-joke fights with her and the actual fights? Surprised to hear Alice remains the hardest boss, figured there'd be others that'd be tougher than her, but I do think she's one of the more challenging ones for sure.
3) Ah, Tenshi. I think she's fought a total of 9-11 times total in the game, excluding repeat fights like in Hollowed Caverns? She's a tenacious one, that one. What makes you like Marisa the most, if I may ask?
4) I tried really, REALLY hard to get that puzzle to work. I know it's also really confusing too, especially if you're going for all the rewards, but I'd like to think that it turned out decently enough? Utilizing those Fire Emblem zodiac icons wasn't easy either. Don't know what you mean by the passage underground though?
5) Care to explain? Like which indoor rooms? For buildings? Because I can agree that while I tried my best to make them not that big, some are still pretty big (and I never fully remapped Pandaemonium simply because it was a hassle to even deal with...).
6) N/A
7) Oho? Care to explain? Curious to hear why that is~
8) Interesting, someone actually using Suwako (and Sanae too. Before nobody used either, mostly because both were pretty bad). Suwako isn't TOO broken, is she? I know she's got some terribly strong stuff, but I'm hoping that she isn't overly powerful. Finding balance is really hard (same with Extinction and Chaos's skillset, are those too broken/good?).
Title: Re: Touhou Fantasy [New Topic]
Post by: Tom on January 13, 2019, 03:57:59 AM
1) I liked pretty much all of the Makai segment for the reasons you stated.
2) Kotohime even in the non joke fights was easier than most other bosses at that point in the game
3) Master Spark (...and Final Spark)
4) The area where you go to find Yuugi?  Theres a lot of places where you need to walk on lava and it was a little repetitive with the healing whenever you got out
5) I don't remember but a lot of the later buildings in the game felt a little big
7) Fate's story was interesting
8) Suwako's Ancient Jade was really useful as it could reliably inflict slowness in boss fights (also poison/drain) and the effects stacked (casting Ancient Jade twice didn't remove the first cast's effects).  Sanae had cheap healing (comes in handy on the field).  Extinction is the only ability I could find in the game that could deal more than max damage 9999 to bosses and with a fast party its possible recover from it before the boss gets their turn.
Title: Re: Touhou Fantasy [New Topic]
Post by: BananaCupcakey on April 06, 2019, 12:43:23 PM
Well I finally returned to the game and lost quite a bit of progress, but here's the problem, when I finished the story between Order's past it somehow turned black and i can't see anything but i can save though. It never happens to me in the past though...[attach=1][attach=2][attach=3]
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on April 06, 2019, 02:28:16 PM
Is this super late in the game or...?? May be easier to just tell me, I can find the maps from there. I'm assuming it's at the end of the story segment.
Title: Re: Touhou Fantasy [New Topic]
Post by: BananaCupcakey on April 12, 2019, 08:27:29 AM
Well I lost a lot of data, picked up the save file with battles between 3 groups in Pandaemonium, after that the dialogue between the fragments of Pandora and after I finished the rift on Frozen Fields, then go through a dialogue and the whole screen is in darkness. (I'm sorry i have really poor memory)
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on April 27, 2019, 03:16:07 AM
Huh. So, it's supposed to teleport you from the final Frozen Fields event, to the event with Order/Death, and then take you back to Pandaemonium at the entrance before dumping you in the throne room. For some reason, the teleport event is listed as going straight to Pandaemonium instead. I don't think the Order/Death event happens earlier, right?? I did fix your file but...do you have a save before you finished Frozen Fields, by any chance?? If so, get the newest version and then test it please? It does mean redoing the boss fight(s), assuming you have the save file. Otherwise...well, it's going to be awkward when I fix your save file and you end up in a cutscene that isn't working right. ^^;;;
Title: Re: Touhou Fantasy [New Topic]
Post by: BananaCupcakey on April 27, 2019, 02:44:39 PM
(deleted or reserved)

Noted, thanks
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on April 27, 2019, 02:45:53 PM
Then use that one to test it again, if you would. At the current time, I won't be able to get around to working on anything, so it'll be quite a while before I do anything more. ^^;
Title: Re: Touhou Fantasy [New Topic]
Post by: BananaCupcakey on April 27, 2019, 03:16:35 PM
Well I did encounter her event and downloaded the latest version and the black screen happened, I'm using the 4th save file before the fight with the crystal.
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on April 27, 2019, 03:18:02 PM
Wait, so you mean you already saw that event earlier in the game then?? Or is this the first time you've seen the event? And the black screen is happening after that scenario?
Title: Re: Touhou Fantasy [New Topic]
Post by: BananaCupcakey on April 27, 2019, 03:21:44 PM
Oh yeah, I did encountered that event since the very start, just the after story black screen persists.
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on April 27, 2019, 03:23:11 PM
No, I meant earlier in the game did you encounter it, or is this the first time in the entire game you've seen it? But yeah, will have to look into that, ugh...whenever I have time to do so, that is. Might be quite a while...
Title: Re: Touhou Fantasy [New Topic]
Post by: BananaCupcakey on April 27, 2019, 03:32:33 PM
It worked normally even before I asked you for help though... I don't know why my old data worked so well until I can finish Shinki. Looking forward to your next update.  :)

That bat cave and the Rift though, it gives me more trauma than everything else I've done while I stupidly pressed z on a bat.
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on April 27, 2019, 03:33:51 PM
That's...weird. I don't know why it'd break then.
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on April 28, 2019, 04:08:55 AM
So, I just checked on my end, and it doesn't seem that it goes to a black screen at all?? It goes through the cutscene with Order/Death/Pestilence fine, then the cutscene at Pandaemonium, then the looooong Ruins of Vina flashback, then back to Pandaemonium, before I get control again. Does it only do that when you step outside??

Also, which Rift? Is it the Frozen Fields one or the Hollowed Caverns one? Because both are kinda jerkish. ^^; The bat cave is pretty nasty though, no doubt.
Title: Re: Touhou Fantasy [New Topic]
Post by: BananaCupcakey on April 28, 2019, 11:45:03 AM
After the Frozen fields, should I just start from the timeline which I started Frozen Fields?
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on April 28, 2019, 01:53:10 PM
Hmmmmm...I reset the events back to normal since that's how they're supposed to go, but I may have to look at your save file again to see what's wrong. Which one was the one before the Stone fight?
Title: Re: Touhou Fantasy [New Topic]
Post by: BananaCupcakey on April 28, 2019, 03:22:43 PM
The 4th save file.

The save file is going to be put here since I don't want anyone to feel like spamming.
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on April 29, 2019, 02:21:07 AM
I'd need that save file again, since it seems that it was deleted in your post, assuming you still have it.
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on May 20, 2019, 02:42:11 AM
https://www.twitch.tv/shinxenomic


For those who may be interested in watching me stream Touhou Fantasy, I've been doing that for a bit now. Already at the start of beta3 (i.e. about to head to Road of Reconsideration), and the VODs are still up, for those that want to watch those. The last one, which was today, was 8 hours long, spanning from the end of Underschool to right before Road of Reconsideration. I'll be trying to catch bugs and the like and fixing them, so it'll be a bit before I get to any big ones that may still be around. Also, the game has been updated since the last message to fix some bugs (in particular, the Random variable got forever stuck at 100, which causes a lot of unintentional errors, such as Patchouli getting infinite Doublecast from her passive, and Sakuya's Critical Haste passive is no longer 100% active too).
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on May 20, 2019, 05:48:45 PM
Stream starting for some Touhou Fantasy, if anyone wants to jump in~
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on May 23, 2019, 06:38:21 PM
More Touhou Fantasy streaming! Today shall be Remains of Hell, and who knows if we'll get through both halves of it!
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on May 25, 2019, 06:40:32 PM
Streaming continues, about to finish off beta/act 3 and head past the 33% mark towards the 50% mark, hopefully. Probably not today, but edging towards it!
Title: Re: Touhou Fantasy [New Topic]
Post by: Xenomic on June 01, 2019, 06:10:35 PM
More streaming! Hoping to finish beta4 section today~