Author Topic: Fire Emblem Heroes - hats for everyone  (Read 199890 times)

commandercool

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Re: Fire Emblem Heroes - hats for everyone
« Reply #810 on: February 06, 2019, 02:59:34 PM »
The Valentines Day banner for this year seems to reference Fire Emblem's most popular gay 'ship. It's probably unrealistic to expect an acknowledgement in the dialogue, but I hope there's an acknowledgement in the dialogue somewhere.

We also got that Fury 4 which I think I'm gonna have to go all out trying to get copies of for foddering. Fury is somehow *still* underrated, and I'm not sure there's a break point where the drawback ever stops being worth it.
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Re: Fire Emblem Heroes - hats for everyone
« Reply #811 on: February 08, 2019, 06:26:04 AM »
So I managed to grind out enough dragonflowers to *+7 FCorrin. I have some mixed feelings about them. It's pretty neat, again, to see more numbers on my favorites, but it's just a blanket improvement over something more... individualistic. +1, eventually +2 for infantry, for all units. I doubt I'll see any improvement in her performance since everyone will eventually rise to meet this new power ceiling. As for what it does change,  I think it's a silent nerf for offensive units since bulk increases twice faster than Atk does.

If eventually you manage to finish collecting dragonflowers from every unit you own, Heroic Ordeals becomes kind of a dead feature, unless you pull a new unit and only for that one brief moment. I feel like there could have been a more interesting solution to doing all this. I would have preferred the way weapon refines did it, where stats could be tuned to a character's needs, or weapon refinery, where a character gets a nice unique upgrade.

Well we'll see how much of an impact this makes in the next few weeks.
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commandercool

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Re: Fire Emblem Heroes - hats for everyone
« Reply #812 on: February 08, 2019, 06:41:46 AM »
How is the flower yield for each unit determined? I had a few that were worth +40, is that random or is it fixed based on the unit?

I've only been able to get enough blue flowers to get Camilla Prime to +3, and I'm going to need like a million billion to max out all Cams since they all need blue flowers.

Flowers are mostly a pointless blanket buff, but they do a few things. They give infantry an arguably needed boost, they power up your favorite units a little bit beyond the rest (since no matter how common they eventually become I can't really picture having enough to max out bonuses on, say, enough units to do an Arena Assault) and they make older PVE content easier.

Do they apply to enemy units in PVP? I assume they do, but I haven't noticed them yet. Granted I wasn't looking for them.

Edit: For what it's worth I do think buffing all existing infantry units a bit more than the other movement types is fine. It's been a little controversial since it includes the good infantry units, but even good infantry has nothing on Goad stacking, so buffing Ayra the same as like, Niles isn't going to break the game in this case. That said, I'd love to see occasional buff waves where older units get an improved flower ceiling. Getting to 15 flower bonuses or whatever would be so expensive that I can't see it coming up too often, but for people who really want to try to make them work it would be something.
« Last Edit: February 08, 2019, 06:44:22 AM by commandercool »
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Re: Fire Emblem Heroes - hats for everyone
« Reply #813 on: February 08, 2019, 07:04:56 AM »
They seem to be classed by which Book I/II/III they were released in, since the newer the unit, the more you receive.

They remind me of merges back, way back earlier in the game, the first few months of how merges were treated. Since no one had feathers or many duplicate heroes, having a merged hero of your favorite was a leg up on the others. Until everyone started +10ing their team, anyway. That was also a blanket 'buff' gated by time. Now max merge is like the default, unit comparisons are made at max merge. I wish it were more interesting and lasting.

Infantry getting more upgrades is fair, I think so too. I think there was exactly one time in the history of the game where an infantry unit was considered broken (Ayra) and that was pretty overblown even at the time. The other unit types have so many more advantages to work with.
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commandercool

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Re: Fire Emblem Heroes - hats for everyone
« Reply #814 on: February 08, 2019, 07:13:06 AM »
Ayra has never been great. Swordbreaker always dunked her so hard that she's never been a problem, people were just not used to infantry being good at all so seeing one with serious tools was something people weren't ready for. I'd say arguably Nino is the best infantry unit across the whole history of the game since blade tome users who *aren't* too mobile is weirdly important to prevent them from getting separated for their pit crew, and she's still pretty relevant now.

And speaking of Nino and blade tomes, the new refines look neat. Some people are hopping mad about Seth but he reminds me a lot of Robin and Robin is very good. Triangle Adept is a good fit for dedicated pit crew units since it gives them guaranteed favorable matchups, and three full +6 Tactics that take up several skill slots seem reasonably comparable to Robin's four partial Tactics that only take up his weapon slot. People underrate Robin and they're going to underrate Seth, but he is fine, if not too flashy.

Edit:


I feel a LITTLE bad about letting Camilla eat Ike's sexy dad, but I mean, it was why I summoned him. After harvesting his dragon flowers, of course.
« Last Edit: February 08, 2019, 07:28:45 AM by commandercool »
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Re: Fire Emblem Heroes - hats for everyone
« Reply #815 on: February 08, 2019, 07:55:59 AM »
Gem refines aren't necessarily bad, just disappointing, since people would like their favorites to put in good work. Same with Tactics too, I feel bad for people who like their characters, even if it's a pretty great supporting skill. Speaking of Robin, I've been thinking of building one but I was holding back on it since the 2 stats loss was a bit hard to swallow, but seems like a good time after this dragonflower stuff making up for it. It's too bad she's infantry and that her defensive stats lean more physical than magical. But then she'd either replace my Titania or exist alongside her and it feels redundant. I don't have dews anyway so I'll have time to mull over it more.

Now that's a juicy build. There's a point where more self-damage can only be a plus.

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commandercool

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Re: Fire Emblem Heroes - hats for everyone
« Reply #816 on: February 08, 2019, 08:40:37 PM »
Gem refines aren't necessarily bad, just disappointing, since people would like their favorites to put in good work. Same with Tactics too, I feel bad for people who like their characters, even if it's a pretty great supporting skill.

Combining Tactics and Triangle Adept/gems is very strong though, and that's what we keep seeing. Triangle Adept seems like it only really has two strong niches now, and that's raven tomes and dedicated support units. Potentially especially if they're red. I don't know how Seth with his new weapon and Axebreaker lines up to Surtr, maybe still poorly, but if it's a strong winning matchup then that's a big deal.

Speaking of Robin, I've been thinking of building one but I was holding back on it since the 2 stats loss was a bit hard to swallow, but seems like a good time after this dragonflower stuff making up for it. It's too bad she's infantry and that her defensive stats lean more physical than magical. But then she'd either replace my Titania or exist alongside her and it feels redundant. I don't have dews anyway so I'll have time to mull over it more.

Yeah I've been thinking of building Robin too. I'm not a huuuge fan of Tactic teams but having a strong centerpiece for one might change my mind a bit. If I hadn't pulled Queen Azura I probably would have already started on a Robin.

Now that's a juicy build. There's a point where more self-damage can only be a plus.

If I had more access to Flier Formations I would put the Flier Formation seal on her and give her Vantage, but Flier Formation is very hard to come by (I had to eat my only Legendary Hinoka to put it on Hot Spring Camilla) so not keeping it on someone who natively has it seems wasteful. New Years Camilla has Wings of Mercy too for that extra self-damage value, and it gets surprise sweeps aaaaall the time in Aether Raid defenses.
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Re: Fire Emblem Heroes - hats for everyone
« Reply #817 on: February 18, 2019, 03:36:54 AM »
More beast units, this time fates ones. Never cared for any of them as characters that I saw, but at least it's not alts. Wo Dao effect Meistershwarts and built in Sturdy Impacts does seem pretty ridiculous though. Guess we're entering the new phase of powercreep now. There's only so much BST shenanigans you can push, after all.
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commandercool

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Re: Fire Emblem Heroes - hats for everyone
« Reply #818 on: February 18, 2019, 02:01:58 PM »
They have so much text oh my god.
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Re: Fire Emblem Heroes - hats for everyone
« Reply #819 on: February 20, 2019, 05:47:14 AM »
These beasts are all very favorable colors for me. I pulled an adrift Corrin for his Null Follow-up, I'm planning on building a beast specialist FCorrin with it come March (so I can nab Hone Dragons while I'm at it). I have to run the numbers to see how well it'll perform, but I suspect Selkie with her high Res and Spd, and Keaton will be the most troublesome.
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commandercool

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Re: Fire Emblem Heroes - hats for everyone
« Reply #820 on: February 20, 2019, 08:09:16 PM »
All of the accessories from the new Forging Bonds are great. "Kitsune Doodad".

So the last couple of Grand Conquests have made me notice how few cavalry units there are around. I have like, two on my friends list. That's down from 50% of all Summoner Supports everywhere being Reinhardt or Veronica. Have horsies been over-nerfed, or have we just not gotten an overpowered enough one recently? I have a pretty weak collection of horse units myself so I had been leaning on my friends list pretty hard to make a great horse brigade. Oh well, not a huge deal. If nobody has a good cavalry team then it should even out.
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Re: Fire Emblem Heroes - hats for everyone
« Reply #821 on: February 20, 2019, 10:45:28 PM »
Are there even any good melee cavalry? Sigurd (somewhat), Hrid, and Ares, that's it I think and two of them are 5 star locked. And I haven't even seen a Hrid yet. I think the good ones are all ranged. Bladetomes are ubiquitous and also require too much support to consider them noteworthy, so I'd say the only good ones are Brave Lyn, Veronica, and Reinhardt. Honestly, Titania and Seth are probably the most noteworthy melee horses atm.

The influx of powerful cavalry Beast units should make the movement class better, but it'll probably also end up screwing the regular melee cavalry out of good skills in the future too, making them even more mostly irrelevant than they already are.
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commandercool

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Re: Fire Emblem Heroes - hats for everyone
« Reply #822 on: February 21, 2019, 04:27:46 AM »
The sword Reinhardt is pretty good, although also five-star locked. I'm a huge fan of horse Chrom personally, I think he's super underrated, but again, 5*. Horse Ephraim is another good-but-rare one. As far as more common units go, I think Eliwood might be good since his refine? Refined Durandal seems very strong to me, but I definitely haven't tried it. I see a lot of +10 Fredericks around but I'm not sure if that's just people liking the character and trying to make him work.
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Re: Fire Emblem Heroes - hats for everyone
« Reply #823 on: February 21, 2019, 11:43:30 AM »
Speaking of melee cavs, I forgot, I just earlier realized that NYLaegjarn is a great budget beast counter. All she needs is a Ridersbane, Quick Riposte, and like a Fierce Stance or something. If she's unmerged, then she'll need Cav buffs to take on +10 units, but it works, she's got the perfect min-maxed stats for it. She can double Tibarn with a speed check and one-shot the Cav beasts (though she'll need some kind of A skill or buff giving her 4 more Atk to kill Kaden). Panne kinda hurts with her Horse effective weapon, but I imagine she won't be as common.
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commandercool

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Re: Fire Emblem Heroes - hats for everyone
« Reply #824 on: February 21, 2019, 04:45:46 PM »
Oh really? Wow, that's super cool. I seriously considered investing heavily in her when she came out, I like her art a lot, but then a Camilla that also uses grails came out so I decided against it. Maybe at some point though, it's good that she has a niche.
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hyorinryu

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Re: Fire Emblem Heroes - hats for everyone
« Reply #825 on: February 24, 2019, 09:12:11 PM »
The sword Reinhardt is pretty good, although also five-star locked. I'm a huge fan of horse Chrom personally, I think he's super underrated, but again, 5*. Horse Ephraim is another good-but-rare one. As far as more common units go, I think Eliwood might be good since his refine? Refined Durandal seems very strong to me, but I definitely haven't tried it. I see a lot of +10 Fredericks around but I'm not sure if that's just people liking the character and trying to make him work.

I don't know if power creep has been an issue, but Xander still gets the job done for me. I know people also used Seigbert(and Brave Boy, but Seig is better until we get a Swift Sparrow seal), and Oscar is pretty legit too, though you'll want to change his lance. Don't know if there are any great axe horses though. Titania leaves a lot to be desired in the ATK department. 

I heavily disagree with bladetomes requiring to much support. Horse mage + Horse guy with repo is all I use and it works out fine. I don't think I'd really want a Ridersbane? Are horses really that bulky? I've always found their movement to be what makes them obnoxious.

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Re: Fire Emblem Heroes - hats for everyone
« Reply #826 on: February 24, 2019, 09:50:12 PM »
Bladetomes are good but they've been around since launch so I don't really consider them noteworthy, especially since every movement class has access to it. Trying to share Bladetome leads to friends is also awkward since you need them to have the appropriate setup to make use of it, I guess that's more of what I meant.

So something new has come up. People are speculating (link here) that you may be able to identify which color orb you're tapping on in tonight's free Find and Votes banner by the sound it makes. Might not work, but it might be worth trying. I don't even know who I want. LAzura's obviously good but I'm not particularly wanting for dancers. I guess Duma could be alright for Def/Res Solo. Choices could have been better.
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commandercool

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Re: Fire Emblem Heroes - hats for everyone
« Reply #827 on: February 25, 2019, 02:21:04 AM »
Regarding blade tomes, I think it's interesting that the different movement types (sans armor, which is not traditionally a strong user of them) is dangerous with them for very different reasons. At least when it comes to AI teams in PVP content. Fliers use them well because Flier Formation makes them unpredictable and their good movement makes avoiding them difficult. Horses are good with them because they have a huge swing, so they're probably going to get the first hit. And infantry is good with them because they're slow-moving, which means they can make great use of Draw Back to stay clumped together and force enemies to come to them.

Overall I think blades are better in PVP than PVE, where battles are long enough and frantic enough that you can't really reliably keep your boosts up. PVP often just comes down to whether you can create a setup strong enough to punch a hole in your opponent's defenses before they can make a move on you, which is a lot more suited to a fragile-but-powerful glass cannon. I guess Queen Azura helps in PVE though, she's fun to use with Laevateinn.

I don't know if power creep has been an issue, but Xander still gets the job done for me. I know people also used Seigbert(and Brave Boy, but Seig is better until we get a Swift Sparrow seal), and Oscar is pretty legit too, though you'll want to change his lance. Don't know if there are any great axe horses though. Titania leaves a lot to be desired in the ATK department.

Yeah, Xander and Siegbert are pretty cool. What kind of build are people running on Xander in 2019, the traditional Quick Riposte one? Seems like it should still work fine. It's a little bit of a waste of his mobility to just be an enemy phase unit, but that makes him flexible.

I heavily disagree with bladetomes requiring to much support. Horse mage + Horse guy with repo is all I use and it works out fine. I don't think I'd really want a Ridersbane? Are horses really that bulky? I've always found their movement to be what makes them obnoxious.

Have you tried stacking Goads instead? Maybe they're a little less compatible with Horse Emblem than they are with Flier Emblem, but I can't go back to Hone after playing with four (or even more!) Goads.
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commandercool

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Re: Fire Emblem Heroes - hats for everyone
« Reply #828 on: February 25, 2019, 07:10:40 AM »
Got Duma for my free five-star. Not bad. I guess that's what I would have picked if I could pick one. Can't really use him for Aether Raid shenanigans since Fort Cams is kind of invested in light blessings (with water blessings being kind of mandatory on the +10 ones for arena) and I can't exactly afford to swap them back and forth every time. I'm starting to accumulate extra standard Camillas again though so maybe I'll give whatever I decide to turn them into an anima blessing and create two separate squads.  :D
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Re: Fire Emblem Heroes - hats for everyone
« Reply #829 on: February 25, 2019, 11:45:09 AM »
I thought I wouldn't care who I got, then as I picked the orb, the thought crossed my mind that I really had no use for Duma. So I got him, of course. I guess there are worse things than a free Def/Res Solo, but Fortress Def/Res kinda outclasses it so ehhh... I'll find some use for it.

My current project is a dragon emblem team, I need only a few more ATikis and Myrrhs to assemble 3, but I'm a bit stuck on the fourth. I'm thinking FGrima since I like using her, but thematically, I'm hoping to see if Idunn will appear in next month's Binding Blade banner and see how she is.

Quote
I don't think I'd really want a Ridersbane? Are horses really that bulky? I've always found their movement to be what makes them obnoxious.
I was theorycrafting an anti-beast unit specifically, since the new Cav beasts are either bulky or fast and also prevent follow-ups, so a Ridersbane is necessary to ohko them. Kind of a niche use, but I think it could work well.

Also I must not have ever looked at Xander's stats since I'm surprised by how well allocated it is. Can't really think of anything though, since Siegfried seems awkward to use on someone with so little Res.
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hyorinryu

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Re: Fire Emblem Heroes - hats for everyone
« Reply #830 on: February 26, 2019, 01:48:47 AM »
Regarding blade tomes, I think it's interesting that the different movement types (sans armor, which is not traditionally a strong user of them) is dangerous with them for very different reasons. At least when it comes to AI teams in PVP content. Fliers use them well because Flier Formation makes them unpredictable and their good movement makes avoiding them difficult. Horses are good with them because they have a huge swing, so they're probably going to get the first hit. And infantry is good with them because they're slow-moving, which means they can make great use of Draw Back to stay clumped together and force enemies to come to them.

Overall I think blades are better in PVP than PVE, where battles are long enough and frantic enough that you can't really reliably keep your boosts up. PVP often just comes down to whether you can create a setup strong enough to punch a hole in your opponent's defenses before they can make a move on you, which is a lot more suited to a fragile-but-powerful glass cannon. I guess Queen Azura helps in PVE though, she's fun to use with Laevateinn.

Yeah, Xander and Siegbert are pretty cool. What kind of build are people running on Xander in 2019, the traditional Quick Riposte one? Seems like it should still work fine. It's a little bit of a waste of his mobility to just be an enemy phase unit, but that makes him flexible.

Have you tried stacking Goads instead? Maybe they're a little less compatible with Horse Emblem than they are with Flier Emblem, but I can't go back to Hone after playing with four (or even more!) Goads.


You'll have to keep in mind, I haven't played a ton since I got Mia, but I pretty much use the traditional TA/QR/Hone-Distant Defense seal, with Siegfried/Repo/Bonfire. He takes care of everything Reinhardt doesn't. I wouldn't mind using Xander as a player phase, but his low speed makes that impossible unless they make a bold fighter for horses. Camus might be a little better at that.
I've tried Goads and Hones, and I haven't been a fan of it. I tend to split my team too far apart. 1 Hone is generally enough to kill everything with a blade tome-Corrin. I haven't tried Goad stacking, but the main issue I would have with it would be not being able to send people across the map whenever I want. I do have ward-spamming armor teams. I haven't done any serious teambuilding in a long time. I might try goad spamming with stuff like Camus and see where that goes.


Can't really think of anything though, since Siegfried seems awkward to use on someone with so little Res.

TA+Distant Defense helps a lot with that. I don't send him against red mages, but he tanks green magic like a champ.

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commandercool

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Re: Fire Emblem Heroes - hats for everyone
« Reply #831 on: February 26, 2019, 04:20:36 AM »
I need a new +10 project. I'm starting to accumulate feathers again, and until Hot Spring Camilla is available for purchase I don't really have a great use in mind. I finished two standard Camillas, FCorrin, Marth, and Beruka, so I have all of the colors covered. Maybe doing a colorless one next would be nice, but I don't know who I would do. Genny would be perfect but she's still pretty rare, and I just don't pull colorless enough to get very many duplicates of anything. MCorrin might be good too for maximum arena abuse.

I've tried Goads and Hones, and I haven't been a fan of it. I tend to split my team too far apart. 1 Hone is generally enough to kill everything with a blade tome-Corrin. I haven't tried Goad stacking, but the main issue I would have with it would be not being able to send people across the map whenever I want. I do have ward-spamming armor teams. I haven't done any serious teambuilding in a long time. I might try goad spamming with stuff like Camus and see where that goes.

That's definitely true, although I've pretty much always found it better to just not split up. One of the nice things about Goad builds is that they're usually cheap to try out and if you don't like them then you're not out many resources, but they are a little awkward with cavalry unfortunately. The only common source is Reinhardt and he obnoxiously doesn't have it at four stars.
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commandercool

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Re: Fire Emblem Heroes - hats for everyone
« Reply #832 on: February 26, 2019, 09:09:27 PM »
I pulled a Selkie off of my last Forging Bonds ticket. She has to have the most text of any unit in the game, right? Like a lot of the beast units she really doesn't seem to work super well outside of an all-beast (or dragon) with her default skills and she's pretty situational, but she does seem good I guess.
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Re: Fire Emblem Heroes - hats for everyone
« Reply #833 on: February 26, 2019, 09:38:26 PM »
It's unfortunate how xenophobic the Beast units are, but I think I prefer this system over any of the ones that were suggested online (odd/even turns only, some convoluted countdown mechanism with specials, etc.).

I don't know how practical it would be in practice, but in mixed teams with no other beasts but a single dragon, you could try giving that dragon unit Swap? That way, if another unit uses Reposition on the beast unit, the dragon can come in and Swap places with it, so that the next turn, only they're adjacent and the beast can transform again. As far as ease of use goes, a flying dragon with Aerobatics (or Flier Formation with Flier beasts) sounds best. Putting a Cav beast like Selkie or flier beast behind further doesn't sound all too bad since they can get back easily with 3 mov.
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commandercool

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Re: Fire Emblem Heroes - hats for everyone
« Reply #834 on: March 05, 2019, 06:35:46 AM »
Just beat Roy's legendary hero battle. This was another rough one, because Roy and his starting group of racist thugs start pretty far down the map and the terrain is somewhat open it feels like you're brutally boxed in with a million enemies on all sides at all times. There's also one more reinforcement wave than I was expecting, but as almost always the sister squad of Camilla Prime and FCorrin managed to bring it down eventually.

The trick pretty much ended up being a matter of figuring out a couple of points when I could take pressure off of them by tanking hits from melee units with my two support characters (Veronica and Queen Azura) at critical moments. But once I got that all straightened out the tried and true combo of Corrin to tank hits and deal out buffs and debuffs with Camilla chopping down three enemies a round with Gale Force and Heavy Blade did its job. I was getting worried there for a second, it didn't seem like it was going to be good enough to handle the sheer number and proximity of enemies for a second, but I shouldn't have underestimated the sisters.
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Re: Fire Emblem Heroes - hats for everyone
« Reply #835 on: April 01, 2019, 11:41:39 AM »
They released an April Fools video and gave out an orb accessory, which feels like the first time IS has shown any kind of humor and good cheer since like Oliver from last year. I hope we can continue seeing more involvement and personality from them but I'm not too hopeful.
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commandercool

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Re: Fire Emblem Heroes - hats for everyone
« Reply #836 on: April 01, 2019, 03:43:48 PM »
Mean joke, give me the owl! The orb accessory is cute at least. :D
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commandercool

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Re: Fire Emblem Heroes - hats for everyone
« Reply #837 on: April 05, 2019, 03:48:31 AM »
Feh Channel! Brave Camilla plz!

-We're getting a MUCH stronger version of Pair Up, which is already so powerful that it kind of broke Fire Emblem Awakening... except it's limited to certain game modes and none of them are PVP! Not bad, I was worried for a second when it was revealed, especially since it's semi-limited to new rare units.

-There's a new PVE game mode that involves the new Pair Up and uses the friend list somehow. Seems neat. Doesn't seem to be anything incredibly unique, but it's got some new mechanics and gives Dragon Flowers as a reward, so neat.

-The town-building game mode that's been teased forever is finally being released. It gives out aether stone but mostly seems like it's just for cuteness, and it does look fuckin adorable.

-There are changes to the summoning pool, but they're not exactly mass demotes like people were hoping. There are a bunch of demotes, but they're all characters that were previously 4-5* being demoted to 3-4*. That is good, not having a chance of breaking your streak with a common unit is cool, but nobody who was 5* exclusive is going to become common. Also it looks like Book 1 units are being removed from the summoning pool for any banner featuring new units, or something like that. Good changes, would still like to see more, but not bad.

Aw, no Brave Hero announcement. I have like 600 stones saved up for Brave Camilla and there's a decent chance we're not going to be seeing her for a looooong time. Well, fingers crossed she turns up soonish.

On another note, I think Abyss Yune might be the longest I have ever spent on a Fire Emblem Heroes map. I've spent, no shit, like six or seven on it over the last few days. And it was a blast, I felt like I had a very steady progression of slowly figuring the map out over time. I know most people don't like Abyss maps, but man, I fucking love them.
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Re: Fire Emblem Heroes - hats for everyone
« Reply #838 on: April 05, 2019, 02:17:36 PM »
Putting the Pair Switch option in the menu bar was a good idea, less clutter on the map screen is good. It's a lot simpler than the Fates/Awakening mechanics but kinda insane that you can switch even after you use your action. I would have preferred if you could switch after you move, but I guess that would have broken armors completely if you paired them with a cavalry or beast flier, so I guess its good you can only switch before or after the action.

That and Allegiance Battles sounds nice, anything that makes more use of friends please. Relay Defense was flawed but I at least liked that I finally had good reason to use friend units.
Also the bonus kill score system sounds so much better than the one we have in Arena. It restricts your strategy so you have to think more, but also makes it so you have reason to use every color and spread your kills around, it sounds great.

Summoning pool separation is a good start, but there needs to be more demotions from the 5 star pool, a lot of units have no reason being 5 stars. Removing a lot of the junk from the lower rarities makes the summoning experience on new banners comparatively better, but it makes summoning on non-new banners worse. In exchange for having to deal with all the junk from launch, the non-new banners should also have had some demoted 5 stars. YTiki, Lucina, Mist, etc etc.

Brave heroes is likely going to be in September-ish, as it's usually been the past 2 years. So that's at least another ~1000 or so orbs you could potentially amass by then.
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commandercool

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Re: Fire Emblem Heroes - hats for everyone
« Reply #839 on: April 05, 2019, 04:33:25 PM »
Brave heroes is likely going to be in September-ish, as it's usually been the past 2 years. So that's at least another ~1000 or so orbs you could potentially amass by then.

Oh yeah you're right. I got confused by Mythic Roy (isn't Roy also one of the new brave heroes?) and was thinking they were being released one at a time this time. But obviously that's not the case, he's a separate thing.

Well, if I can manage not to get distracted by then then maybe there's a chance I can get a +10 Brave Camilla. Probably not, but maybe.
I made a PADHerder. It's probably out of date though.